Bubblie

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|-|Bubblie PAD=
|-|Bubblie PADZ=
|-|Big Bubblie=
|-|Mega Bubblie=
|-|King Bubblie=
|-|Giga Bubblie=
|-|Pixel Bubblie=
|-|Super Bubblie=
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==Summary==
Bubblie are a slime-like species of monsters from Puzzle and Dragons. They are cool to the touch, and sometimes used by humans as a way to beat the heat of summer.
In Puzzle and Dragons these monster can evolve into the Big Bubblie and then into the King Bubblie. From there they can Pixel Evolve into a Pixel Bubblie before finally evolving into a Super Bubblie. In Puzzle and Dragons Z these monsters can evolve into the Mega Bubblie and then to the Giga Bubblie.
== Powers and Stats ==
Tier:  | | | , with certain skills, much higher with Muscle Enhancement | | At least , likely | 
Key: Bubblie | Big Bubblie | Mega Bubblie | King Bubblie | Giga Bubblie | Pixel Bubblie | Super Bubblie
Name: Bubblie | Big Bubblie | Mega Bubblie | King Bubblie | Giga Bubblie | Pixel Bubblie | Super Bubblie
Origin: Puzzle and Dragons
Gender: Unknown
Age: Unknown
Classification: Mutant/Balanced Type, Physical Type (King Bubblie, Pixel Bubblie, and Super Bubblie Only), Water Element
Powers and Abilities: 
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|-|Bubblie=
Superhuman Physical Characteristics, Longevity (Monster lifespans are so long they can have several human masters in their lifetimePuzzle and Dragons X; Ep 16), limited Immortality (Type 2, Super Resolve can allow survival of a normally fatal blow when triggered), Enhanced Senses (Can see normally invisible spiritsPuzzle and Dragons X; Ep 16 and OrbsPuzzle and Dragons X; Ep 1Puzzle and Dragons X; Ep 2Puzzle and Dragons X; Ep 27), Non-Physical Interaction, Accelerated Development (Leveling/Battle Type, monsters can become more powerful or regain their lost strength through defeating foesPuzzle and Dragons; 2012Puzzle and Dragons Z; 2013Puzzle and Dragons X; 2016), Damage Boost (Using Orbs and making combos with them can increase the power of attacksPuzzle and Dragons X; Ep 1), Water Manipulation, Ice Manipulation, Energy Projection, Healing, Forcefield CreationPuzzle and Dragons Gold; 2020; Tutorial, Transmutation (Of Orbs into Water Orbs), Statistics Amplification, Resistance to Fire Manipulation
|-|Big Bubblie=
Superhuman Physical Characteristics, Longevity (Monster lifespans are so long they can have several human masters in their lifetimePuzzle and Dragons X; Ep 16), Enhanced Senses (Can see normally invisible spiritsPuzzle and Dragons X; Ep 16 and OrbsPuzzle and Dragons X; Ep 1Puzzle and Dragons X; Ep 2Puzzle and Dragons X; Ep 27), Non-Physical Interaction, Accelerated Development (Leveling/Battle Type, monsters can become more powerful or regain their lost strength through defeating foesPuzzle and Dragons; 2012Puzzle and Dragons Z; 2013Puzzle and Dragons X; 2016), Damage Boost (Using Orbs and making combos with them can increase the power of attacksPuzzle and Dragons X; Ep 1), Water Manipulation, Ice Manipulation, Energy Projection, Healing, Forcefield CreationPuzzle and Dragons Gold; 2020; Tutorial, Transmutation (Of Orbs into Water Orbs), Statistics Amplification, Resistance to Fire Manipulation
|-|Mega Bubblie=
Superhuman Physical Characteristics, Longevity (Monster lifespans are so long they can have several human masters in their lifetimePuzzle and Dragons X; Ep 16), Enhanced Senses (Can see normally invisible spiritsPuzzle and Dragons X; Ep 16 and OrbsPuzzle and Dragons X; Ep 1Puzzle and Dragons X; Ep 2Puzzle and Dragons X; Ep 27), Non-Physical Interaction, Accelerated Development (Leveling/Battle Type, monsters can become more powerful or regain their lost strength through defeating foesPuzzle and Dragons; 2012Puzzle and Dragons Z; 2013Puzzle and Dragons X; 2016), Damage Boost (Using Orbs and making combos with them can increase the power of attacksPuzzle and Dragons X; Ep 1), Water Manipulation, Ice Manipulation, Energy Projection, Healing, Forcefield CreationPuzzle and Dragons Gold; 2020; Tutorial, Damage Reduction, Statistics Amplification, Resistance to Fire Manipulation
|-|King Bubblie=
Superhuman Physical Characteristics, Longevity (Monster lifespans are so long they can have several human masters in their lifetimePuzzle and Dragons X; Ep 16), Enhanced Senses (Can see normally invisible spiritsPuzzle and Dragons X; Ep 16 and OrbsPuzzle and Dragons X; Ep 1Puzzle and Dragons X; Ep 2Puzzle and Dragons X; Ep 27), Non-Physical Interaction, Accelerated Development (Leveling/Battle Type, monsters can become more powerful or regain their lost strength through defeating foesPuzzle and Dragons; 2012Puzzle and Dragons Z; 2013Puzzle and Dragons X; 2016), Damage Boost (Using Orbs and making combos with them can increase the power of attacksPuzzle and Dragons X; Ep 1), Water Manipulation, Ice Manipulation, Energy Projection, Healing, Forcefield CreationPuzzle and Dragons Gold; 2020; Tutorial, Paralysis Inducement, Statistics Amplification, Resistance to Fire Manipulation
|-|Giga Bubblie=
Superhuman Physical Characteristics, Longevity (Monster lifespans are so long they can have several human masters in their lifetimePuzzle and Dragons X; Ep 16), Enhanced Senses (Can see normally invisible spiritsPuzzle and Dragons X; Ep 16 and OrbsPuzzle and Dragons X; Ep 1Puzzle and Dragons X; Ep 2Puzzle and Dragons X; Ep 27), Non-Physical Interaction, Accelerated Development (Leveling/Battle Type, monsters can become more powerful or regain their lost strength through defeating foesPuzzle and Dragons; 2012Puzzle and Dragons Z; 2013Puzzle and Dragons X; 2016), Damage Boost (Using Orbs and making combos with them can increase the power of attacksPuzzle and Dragons X; Ep 1), Water Manipulation, Ice Manipulation, Energy Projection, Healing, Forcefield CreationPuzzle and Dragons Gold; 2020; Tutorial, Damage Reduction, Statistics Amplification, Resistance to Fire Manipulation
|-|Pixel Bubblie=
Superhuman Physical Characteristics, Longevity (Monster lifespans are so long they can have several human masters in their lifetimePuzzle and Dragons X; Ep 16), Enhanced Senses (Can see normally invisible spiritsPuzzle and Dragons X; Ep 16 and OrbsPuzzle and Dragons X; Ep 1Puzzle and Dragons X; Ep 2Puzzle and Dragons X; Ep 27), Non-Physical Interaction, Accelerated Development (Leveling/Battle Type, monsters can become more powerful or regain their lost strength through defeating foesPuzzle and Dragons; 2012Puzzle and Dragons Z; 2013Puzzle and Dragons X; 2016), Damage Boost (Using Orbs and making combos with them can increase the power of attacksPuzzle and Dragons X; Ep 1), Water Manipulation, Ice Manipulation, Energy Projection, Healing, Forcefield CreationPuzzle and Dragons Gold; 2020; Tutorial, Statistics Amplification, limited Durability Negation, Transmutation (Of Orbs into Water Orbs), Negation of Invulnerability, Resistance to Fire Manipulation, Water Manipulation, Ice Manipulation, Paralysis Inducement, Sleep Manipulation, Time Manipulation and Time Stop
|-|Super Bubblie=
Superhuman Physical Characteristics, Longevity (Monster lifespans are so long they can have several human masters in their lifetimePuzzle and Dragons X; Ep 16), limited Immortality (Type 2, Super Resolve can allow survival of a normally fatal blow when triggered), Enhanced Senses (Can see normally invisible spiritsPuzzle and Dragons X; Ep 16 and OrbsPuzzle and Dragons X; Ep 1Puzzle and Dragons X; Ep 2Puzzle and Dragons X; Ep 27), Non-Physical Interaction, Accelerated Development (Leveling/Battle Type, monsters can become more powerful or regain their lost strength through defeating foesPuzzle and Dragons; 2012Puzzle and Dragons Z; 2013Puzzle and Dragons X; 2016), Damage Boost (Using Orbs and making combos with them can increase the power of attacksPuzzle and Dragons X; Ep 1), Water Manipulation, Ice Manipulation, Energy Projection, Body Control (Can change their own Element Attribute) and Elemental Manipulation (Fire Manipulation, Earth Manipulation, Plant Manipulation, Air Manipulation, Light Manipulation, Electricity Manipulation, Holy Manipulation, and Darkness Manipulation via Indiscriminate Carnage and Transformation of Carnage), Healing, Forcefield CreationPuzzle and Dragons Gold; 2020; Tutorial, Damage Reduction, limited Power Nullification, Transmutation (Of Orbs into Water Orbs), Statistics Amplification, Resistance to Fire Manipulation, Power Nullification, Paralysis Inducement, Sleep Manipulation, Time Manipulation and Time Stop, , can Resist Water Manipulation, Ice Manipulation, Earth Manipulation, Plant Manipulation, and Air Manipulation based on Elemental Attribute changes
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Attack Potency: Street level (Should be comparable to Woodsie who can knock humans outPuzzle and Dragons Z; 2015; Monster Book, and the basic form Mystic Knights and Goblins who fight with weapons on this level) | Wall level (Comparable to Morigannon who can hammer off trees just by charging through themPuzzle and Dragons X; Ep 6) | Wall level (Comparable to Morigannon) | City Block level+ (Comparable to GrimRock who can create fissures by striking the groundPuzzle and Dragons Z; 2015; Monster Book), Multi-City Block level with certain skills (Via 'Muscle Enhancement', 'Lone Force', and 'Good Morning Attack!'s multipliers), much higher with Muscle Enhancement | City Block level+ (Comparable to GrimRock) | At least Small Country level, likely Country level (Comparable to Exia who can fill the world with lightPuzzle and Dragons Z; 2015; Monster Book) | Large Star level (Should be comparable to Idia who could light up the sky with multiple new starsPuzzle and Dragons X; Ep 49)
Speed: Superhuman (Comparable to Zabgon who can swim over 30 mphPuzzle and Dragons Z; 2015; Monster Book) | Supersonic (Comparable to Warzard who can punch faster than the speed of soundPuzzle and Dragons Z; 2015; Monster Book) | Supersonic (Comparable to Warzard) | At least Supersonic (Faster than before, comparable to Shade) | At least Supersonic (Faster than before, comparable to Shade) | Massively Hypersonic+ (Comparable to Verche who can fly at the speed of lightning boltsPuzzle and Dragons Z; 2015; Monster Book) | Massively FTL+ (Should be comparable to Idia who could fire a beam into the sky to light up multiple new stars in secondsPuzzle and Dragons X; Ep 49)
Lifting Strength: Unknown
Striking Strength: Street level | Wall level | Wall level | City Block level+, Multi-City Block level with certain skills, much higher with Attack Enhancement | City Block level+ | At least Small Country level, likely Country level | Large Star level
Durability: Street level | Wall level | Wall level | City Block level+ | City Block level+ | At least Small Country level, likely Country level | Large Star level
Stamina: Unknown
Range: Standard Melee Range; Kilometers via elemental attacks; Interstellar via elemental attacks (As Super Bubblie)
Standard Equipment: None notable
Intelligence: Average
Weaknesses: Takes extra damage from Wood Element Attacks. Can be weak to Water, Wood, Light, and Dark Element attacks as Super Bubblie with Element Attribute changes
Notable Attacks/Techniques:
All Keys:
*Water Orbs: Bubblie and its Evolutions can tap into Water Orbs in the atmosphere to unleash Water and Ice energy attacks
*Mass Attack: An attack that can hit multiple targets at once, triggered by linking 5 or more Orbs of the same color
*Heal Orbs: All monsters in Puzzle and Dragons can tap into Heal Orbs in the atmosphere to heal themselves or to create forcefields
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|-|Bubblie=
*Bouncing off the Walls/Bouncing Merrily!: Bubblie bounces around, doing nothing 
*Super Resolve: When HP is at least 50%, Bubblie will survive any fatal damage with 50% HP remaining
*Orb Transformation - Water: Randomly creates 6 Water Orbs
*Wave of Carnage: Increases attack by 7x for an extended period of time. Only used when alone
*bubblie pulse: An attack that also transforms one random color of Orbs into Water Orbs
|-|Big Bubblie=
*Guard Stance - Water: Changes nearby Fire Orbs into Heart Orbs
*Puffing Up: Big Bubblie powers up, dealing 2x more damage with its next attack
|-|Mega Bubblie=
*Wall: Reduces incoming damage slightly for a limited time
*Water Aura: Passively increases the HP of  Water Element allies slightly
|-|King Bubblie=
*Muscle Enhancement: An attack that deals 100x damage and boosts the power of Physical Type allies by 3x for a small amount of time
*Skill Boost: Active abilities take less time to charge
*Lone Force: King Bubblie powers up, increasing its Attack by 3x. Only used when alone
*Snoring Peacefully: King Bubblie naps and does nothing, only done when at full HP
*Good Morning Attack!: An attack that deals 3x more damage
*All Washed-up: Binds all Fire Element foes, making them unable to move and disabling passive abilities
|-|Giga Bubblie=
*Wall: Reduces incoming damage slightly for a limited time
*Sea Aura: Passively increases the HP of Water Element allies by 1.5x
|-|Pixel Bubblie=
*Muscle Enhancement: An attack that deals 100x damage and boosts the power of Physical Type allies by 3x for a small amount of time
*Pixel Strike - Water: Increases the power of attacks that use 6 Water Orbs at once by 6x, increasing by 1x for each additional Water Orb up to 30x at 30 Water Orbs. Inflicts a single point of defense ignoring damage when attacking with 9 or more Water Orbs at once
*Damage Void Piercer[3]: Using a 3x3 square of Orbs increases Attack by 15.625x and bypasses damage void statuses
*Extend Time: Increases action time of all allies by 0.5 seconds
*Reduce Water Damage[4]: Reduces Water Element damage for all allies by 28%
*Pixel Change - Water: Changes the third to the left and third to the right columns of Orbs into Water Orbs
*Alt. Pixel Strike - Water: An attack that deals 1.3x damage and randomly creates 1 Water Orb
*Resistance-Bind+: 100% chance to resist binding/immobilization effects
*Extended Move Time+: Increases action time of all allies by 1 second
*Skill Boost+: Decreases the cooldown time for all allies' active skills
|-|Super Bubblie=
*Bubblie's Power: Boosts the power of Physical Type allies by 4x temporarially and transforms Heal Orbs to Fire Orbs
*Sapphire Protection: Passively boosts the HP, Attack, and Recovery of all Physical Type allies by 1.5x. Increases all allies' action time by 5 seconds. Boosts Attack by 12x and reduces incoming damage by 25% temporarially when making 5 or more combos with Orbs
*Skill Boost+: Greatly decreases the amount of time active abilities need to charge
*Skill Boost[2]: Decreases the amount of time active abilities need to charge
*Resistance-Skill Bind: 20% chance for Super Bubblie and its allies to resist their abilities being negated
*Extend Time+: Increases the action time of all allies by 1 seconds
*Enhanced Water Orbs[5]: 100% chance for Water Orbs nearby to be enhanced, doing 35% more damage when used
*Resistance-Bind+: Completely resists immobilization/paralysis abilities
*Resistance-Immobility: Completely resists abilities that would make nearby orbs immovable
*Super Resolve: A passive ability that allows the user to survive any normally fatal blow with 50% HP remaining as long as the user is above 50% HP
*Bubblie Orbs: Seals all foes' ability to use Wood Orbs for a limited amount of time
*Super Strike: An attack that transforms 5 random Orbs into Water Orbs
*Wave of Carnage: Raises the user's attack by 9x for the remainder of the battle
*Indiscriminate Carnage: An attack that deals 80x damage and changes the user's element to Fire, Water, Wood, Light, or Dark
*Transformation of Carnage: The user changes their element to Fire, Water, Wood, Light, or Dark
*Bloody Carnage: A multi-strike attack that hits 7 times, dealing 5x damage with each hit
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==Notable Matchups==
Victories:
Webby Vanderquack (2017) (DuckTales) Webby's Profile (King Bubblie was used. Location was Duckburg and starting distance was 5 meters. Speed was equalized.)
Losses:
Inconclusive:
==References==
Category:Characters
Category:Puzzle and Dragons
Category:Accelerated Development Users
Category:Air Users
Category:Body Control Users
Category:Damage Boost Users
Category:Damage Reduction Users
Category:Darkness Users
Category:Durability Negation Users
Category:Earth Users
Category:Electricity Users
Category:Element Users
Category:Energy Projection Users
Category:Energy Users
Category:Enhanced Senses Users
Category:Fire Users
Category:Forcefield Users
Category:Game Characters
Category:Healers
Category:Holy Users
Category:Ice Users
Category:Light Users
Category:Longevity Users
Category:Monsters
Category:Non-Physical Interaction Users
Category:Paralysis Users
Category:Plant Users
Category:Reactive Power Level Users
Category:Statistics Amplification Users
Category:Transmutation Users
Category:Video Game Characters
Category:Water Users