Pick-up Weapons

Pick-up Weapons are secondary ranged weapons obtainable in most only matched in Special Place in Hell. They are obtained by passing through them, and are characterised by a glowing white circle projected on the ground around them. Any class can use them. Each weapon comes stocked with full ammo, but will disappear once the ammo is used up.
== List of Pick-up Weapons ==
* Shotgun: Has 8 Ammo, each doing 25 DP.
* Rocket Launcher: Fires a powerful, but slow rocket that takes 40 damage on a direct hit. 4 Ammo.
* Flamethrower: Sprays a straight stream of fire, doing one DP but counts up rapidly. Can use for 8 seconds. 
* Throwing Knives: Has 6 sets of three knives. The knives are thrown three at a time and deal 10 DP each.
* Grenades: 6 Ammo. Will explode 3 seconds after thrown, almost the same as Simon the Psychic's psychic blast.
* Minigun: Has 40 ammo, but are weak (3 DP) and spent quickly.
* Mines: 4 Ammo. Will detonate in proximity to opponents, and deals 35 damage.
* Gas Grenade: Releases a greenish grey smoke. The smoke will block vision, as well as slowly drain HP.
* Freeze Ray (Added in Cold Day in Hell): Slows movement over 50%, and partially blocks vision with frosty ice. If shot continuously, it lasts for 8 seconds.
* Poison Crossbow (Added in Gates of Hell): Sticks opponents with arrow that continuously deals damage slowly for 10-20 seconds. It shoots very slowly and has 10 arrows.
Category:Weapons
Category:Special Place in Hell
Category:Items
Category:Outsider Entertainment
Category:Special Place in Hell Items