Grim Visions

Grim Visions is a dilemma for Norsca.
==Description==
Your Seers come to you with a warning. They have received strong, if not vague, visions of impending danger. The Gods do not tell you which path to take, but they wish you to know that most paths will bring pain - and not the pain of your enemies. Proceed with caution or will find the way ahead drenched in the blood of your own warriors.
== Choices ==
=== Heed the Visions ===
Your armies move with care though much slower than usual.
* The Seers speak the words of the Gods! Even you must heed them sometimes, although it may slow your advance.
* 10 turns
* Magic resistance chance: 15% for all units (all forces)
* Magic item drop chance: +15%
* Campaign movement range: -25% (all forces)
=== Disregard the Visions ===
Your armies march on regardless, but there are some losses on the road.
* 10 turns
* Hero action success chance: +20% (all characters)
* Casualty replenishment rate: -8% (all forces)
Category:Dilemmas
Category:Norsca dilemmas