Comet

Comet is a party friendly High-level class ability usable by mage and sorcerer classes.
== Description ==
== Gameplay ==
The caster selects a targeting point on the area map to aim the Comet towards using the targeting cursor.
When spell casting is finished a flaming comet hurtles from above and explodes into a fireball of concussive flame and force from the designated targeting point.
All enemy creatures in the area of effect of the impact location are exposed to 10d10 Fire damage as well as a Wing buffet effect.
The Fire damage can be blocked by Magic resistance.
The blast will move creatures up to 20 feet away from the impact point (it takes 2 seconds duration for this knockback movement), but a Saving throw versus Death/paralysis negates this.
Additionally, the same saving throw is required to stem being knocked Unconscious for three rounds by the force of the blast. Elves and half elves do not receive their racial Sleep saving throw resistance for this effect.
If a creature fails it's saving throw, additional damage inflicted on the unconscious victim will not awaken them.
The "stunned" text in the spell's description is actually an unconsciousness effect and the knockback are considered nonmagical effects, meaning they ignore Magic resistance and can't be removed with Dispel Magic effects. 
The Comet's internal effects are coded with level 9 Power level.
With the BG2 Enhanced Edition the Cloak of Mirroring will not protect against this spell.
Oddly enough, casting this spell over neutral creatures such as inside a populated tavern with no enemies' present will not harm anyone, nor elicit any response.
==Triva==
There is no direct equivalent spell to Comet in the Advanced Dungeons and Dragons 2nd Edition ruleset - The Bioware version of the spell appears to have been created just for the BG game.
==See also==
*Meteor Swarm
== Mod content ==
Spell Revisions mod has changed this High-level class ability spell, revising its casting time, effects, saving throw, school, and description. See below:
Comet
Level: Epic
School: Conjuration
Range: Long
Duration: Instantaneous
Casting Time: 1 round
Area of Effect: 30’ radius
Saving Throw: Paralyzation partial
When this spell is cast, a huge meteor or comet strikes the earth, damaging all enemies in its path and sending out a powerful shockwave that knocks away all foes in the area of effect. Those caught in the impact suffer 10d10 points of crushing damage and must save vs. paralyzation at -4 or be knocked unconscious for 3 rounds. This spell will not harm party members. Magic resistance does not affect this spell.
==Mod gallery==
Mod Comet.png|Enemy mage casts Comet in the Globe Machine area. Jan and Edwin are struck, and Edwin is knocked Unconscious. SR mod shown.
Mod Comet Spell.png|Edwin casts a Comet of his own at enemies encountered after using the Heart Key in the Watcher's Keep Final Seal dungeon.
== External links ==
* 
Category:High-level class abilities
Category:Bypass Magic resistance
Category:Fire damage