Silent Sanctums

Silent Sanctums is a unique campaign mechanic for the Ghosts of Pahuax faction, part of the Lizardmen race, introduced in Total War Warhammer II The Silence & The Fury DLC.
Silent Sanctums are ancient listening posts that provide local visibility and additional buildings to benefit Oxyotl's local forces. It is akin to the Skaven's Underway and the Vampire Coast's Pirate Cove unique game mechanics.
Completing Visions of the Old Ones missions enables the recovery of the lost Sanctum Gems needed to unlock them. Every sequence of eight in the Ring of Gems unlocks one Sanctum in any visible region of the world regardless of ownership.
Regions with a built Sanctum are identified with a small yellow Aztec-like pyramid icon over their settlement. You can toggle the Silent Sanctum view by click the pyramid icon in the settlement building's menu.
== Sanctum Gems ==
tbc
== Ring of Gems ==
tbc
== Buildings ==
There are three construction slots in total and all unlocked upon construction of the Sanctum. Buildings and their respective chains, if existing, are broadly clustered in three main groups.
=== Silent Sanctum ===
This building chain only one building with one upgrade.
Building name	Requirements	Tier	Effects	Description
 	 	I 	 	
 	 	IV 	 	
=== Operations ===
Harness the enshrined power of the various Old Ones to provide a tactical edge in local and adjacent regions.
This building chain has a total of five options available with all bar one having upgrades.
Building name 	Chain 	Requirements	Tier	Effects	Description
 	Recruitment 	500
1 	I 	
* Global recruitmentduration: -1 turn for all units (local armies)
* Recruitment cost: -35% (local armies)	Xhotl knows the path of every Lizardman, steering the fate of one and all through instruction, teaching and revelation.
 	Recruitment 	 	II 	 	
 	Replenishment	500
1 	I 	
* Casualty replenishment rate: +15% in friendly, neutral and enemy territory (local enemies)
* Vigour loss reduction: -25% (local armies)	The Lizardmen are hardened under Tlazcotl's watch, never ceasing in their fight, against the Old Ones' enemies.
 	Replenishment	 	II 	 	
 	Replenishment	 	III 	 	
 	Upkeep 	 	III 	
* Income from post-battle loot: +25% (all forces in local and adjacent regions)
* Upkeep: -10% for all units (all forces in local and adjacent regions)	Prostrate oneself before Xokha, be imparted with his spirit of stone, for he is the giver of strength.
 	Upkeep 	3000
2 	IV 	
* Income from post-battle loot: +50% (all forces in local and adjacent regions)
* Upkeep: -20% for all units (all forces in local and adjacent regions)	Service to the Old Ones is not something done for rewards, but an eternal obligation. The Arbiter of Duty has spoken!
 	Patrols 	1000
1 	IV 	
* +25% chance a Sanctum patrol will ambush enemy armies in the local region	The chamber of the predator god enshrines blessings of the jaguar's prodigious skills in hunting, stalking and ambush.
 	Patrols 	2000
2 	V 	
* +33% chance a Sanctum patrol will ambush enemy armies in the local region	Only the servants of Huanchi can see their prey in the watery murk and effortlessly cover pathless ground to intercept it.
 	Waypoint 	5000
3 	V 	
* Designates the local region as a location that Oxyotl can travel to via the Visions of the Old Ones map
* Ward save: +10% (local armies)
Only one Capstone of Tepok can exist factionwide (constructing a new Capstone of Tepok will demolish an existing one)	"On the next conjunction of the Fire Start, the Children of Tepok shall return to face Chaos with otherwordly strength."
Restored Glyph Wall of Sotek 	Armoury 	1000 gold
1 turn	II 	
* Missile resistance: 10% for all units (local armies)
* Armour: +15 for all units (local armies)
* Melee defence: +5 for all units (local armies)
* Only one Armoury building can be build in each Sanctum	"Sotek is venerated as a vindicator, his servants tough and sturdy as is befitting of those chosen by the God of Vengeance."
Polished Glyphs of Sotek 	Armoury 	2000 gold
2 turns	IV 	
* Army ability: "Sotek's Sanctum" (all forces in local and adjacent regions)
* Missile resistance: 20% for all units (local armies)
* Armour: +20 for all units (local armies)
* Melee defence: +10 for all units (local armies)
* Only one Armoury building can be build in each Sanctum	"to decipher the symbology of Sotek is to be hardened by a boundless thirst for retribution."
Restored Glyph Wall of Tzcatli	Armoury 	1000 gold
1 turn	II 	
* Weapon strength: +10% for all units (local armies)
* Charge bonus: +10% (local armies)
* Melee attack: +5 for all units (local armies)
* Only one Armoury building can be build in each Sanctum	"Let the world of Tzcatli grant strength to our warriors' arms."
Polished Glyphs of Tzcatli 	Armoury 	2000 gold
2 turns	IV 	
* Army ability: "Tzcatli's Sanctum" (all armies in local and adjacent provinces)
* Weapon strength: +15% for all units (local armies)
* Charge bonus: +15% (local armies)
* Melee attack: +10 for all units (local armies)
* Only one Armoury building can be build in each Sanctum	"Such revelations inspire the striking down of one's foes - may their lifeless bodies be heaped before Tzcatli's totems."
Restored Glyph Wall of Xapati 	Armoury 	1000 gold
1 turn	II 	
* Missile strength: +5% for missile infantry units (local armies)
* Ammunition: +10% for missile infantry units (local armies)
* Only one Armoury building can be build in each Sanctum	"Be it by dart, javelin, or spine, calling upon Xapati's wrath results in swift death from afar."
Polished Glyphs of Xapati 	Armoury 	2000 gold
2 turns	IV 	
* Army ability: "Xapati's Sanctum" (all forces in local and adjacent regions)
* Missile strength: +10% for missile infantry units (local armies)
* Ammunition: +20% for missile infantry units (local armies)
* Only one Armoury building can be build in each Sanctum	"Though obscure in their precise meaning, Xapati's teaching encourage his invocation before vengeance is called down upon a foe."
=== tbc ===
tbc
Building name	Requirements	Tier	Effects	Description
 	 	 	 	
 	 	 	 	
== Sanctum patrols ==
If building either the Excavated Chamber of Huanchi or Scrying Pool of Huanchi buildings, the Silent Sanctum gains a Sanctum Patrol that has a specific chance (25%/33%) to ambush enemy armies in the entire local region. The check triggers every turn and for every enemy army that ends the turn in the region.
If triggered, the patrol army is spawned automatically with free units that disappear once the battle ends.
The battle is treated as an ambush battle: the player is attacking and ambushing the enemy army which starts in a disadvantageous position.
This feature can become powerful if enough buildings are constructed across enemy lands, as it can yield post-battle loot as if you were fighting with one of your armies. Victories and defeats do count towards the game statistics, and enemy army units will gain experience if they win against you.
You also have the option to decline ambushing, which is particularly useful if you think you cannot overcome the enemy's forces.
Category:Silent Sanctums
Category:Ghosts of Pahuax
Category:Unique game mechanics