102294-j-tal-the-gem-vendor-sort-of-has-a-crappy-selection

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So in addition to the rune/stats debacle, I've got another for you. 
 
To preface this, the gem vendor was initially explained to us as the player's back up against RNG. You kill a boss, and your item never drops, then you can go to the gem vendor to fix that. Well aside from the council weapons, most of the items suck.  
 
Let's take a gander at the GA heavy plate options shall we: there are 3 support/tanking role items and 2 that are heavy in Finesse (engineer items). As a DPS Warrior this makes me sad. At the very least the items that appear on the vendor should be ones that my class cares about rather than simply "random heavy armor drops." So now let's fill in the "my story" part of this more. My guild has killed X-89 3-4 times now and Kuralak twice. We have a really bad habit of getting medic DPS gear. While this makes our ONE dps medic exceedingly happy (and possibly the best geared medic outside of world first guilds) it makes for a lot of sad players in the classes we have way too many of (engineers/warriors). We need an RNG backup! Oh wait, there's a system implemented for exactly that purpose.... but that system is kinda dumpy. 
 
I would propose that each bosses' appropriate class set pieces were available to the player in both roles. So for me that would unlock *I THINK* 6 items: the boots, hat, and shoulders for each role. I'm hoping this is a very easy change to make (i.e. changing a handful of values in a vendor table).     	
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			Elder Gems and dungeon/raid tokens need to be completely separate currencies anyway.	
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It's not just the gem vendor...
Vendors selling high tier gear in general have stat selections that seem like they were literally developed for different classes than the ones that made it into the game.
Brutality on heal gear? Check.
Grit/Health on most DPS gear? Check.
Focus Recovery on medium/heavy armor? Check.
 
Mindblowing.
 
Edit: Derp, forgot about Medic healers. Poor, poor neglected Medic class. :P	
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It's not just the gem vendor...
Vendors selling high tier gear in general have stat selections that seem like they were literally developed for different classes than the ones that made it into the game.
Brutality on heal gear? Check.
Grit/Health on most DPS gear? Check.
Focus Recovery on medium/heavy armor? Check.
 
Mindblowing.
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Just look at esper beloved junk on the northern wastes vendor if you want to see some truly weird stat combinations. It's like the person(s) who made those has never played an Esper at all which really does not surprise me one bit all things considered.
 
It's like this with all the rep vendors, weird don't make no sense stat combos every where.	
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Elder Gems and dungeon/raid tokens need to be completely separate currencies anyway.
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What? Dungeon raid tokens being what exactly? Are you suggesting a brand new currency be installed? That sounds overly complicated. 
 
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And absolutely no Finesse on Northern Wastes Beloved Shields too.
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It's not. Run the 20 man raid and down a boss, you get a token. Make 20 man raid loot cost 3-5-10 or whatever tokens. Keep other stuff limited to Elder Gems.
 
Other games have done this successfully. carbine really needs to start stealing good ideas.
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While I agree that system would not be disagreeable, why is it necessary or should be separate from gems? What's wrong with the basic premise of elder gems? 
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While I agree that system would not be disagreeable, why is it necessary or should be separate from gems? What's wrong with the basic premise of elder gems? 
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Yes it's a useless stats, but my alt is lvl 30 and will replace that item soon. So I don't care about that. My main is racking up raid boss kills and wants stable gear sets.  
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Everything.
 
Items stink, everything's super expensive compared to time it takes to get them.
 
If there were no cap on them, would be nice.
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Yeah, but some of the rep vendors would have excellent candidates for BiS pre-raid gear, if not for the outlandish stat combos. And before you say "well players should earn pre-raid BiS with hard content, not daily grind": Maybe so, but the rune slot RNG makes this rather unreasonable, especially combined with the new loot system. I know I know, entirely different debate, but just explaining why I also care about normal vendor gear right now. ;)
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Raid boss kill tokens would also be time restricted since you get locked to each GA/data instance on a weekly basis. Despite this the idea is that the player should have to make some sort of tradeoffs with what they spend their gems on. Right now point unlocks are wildly more valuable than anything else on that vendor... However, if J-Tal follows through on other things he's been saying are on his agenda (i.e. make runes less variable and ranging in value, assure that purple items are always better than blue items, and fix stats such that more than one stat is useful) then a gear improvement might be more valuable to a player than a point unlock. players should not be given everythign and at some point they should be required to make trade offs. This is one of those situations. 
 
In related news the point unlocks are supposed to be more available now. Whether or not this is true remains to be seen. I've seen no evidence of this beyond dev claims that it has been fixed.  
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Fair point: but fixing this requires a full on item audit which has been promised at some point in the future. My current proposed fix involves simply changing which items are available at a given vendor, not changing the items themselves.  
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Full audit? the game released 2 months ago, was in beta for like 6 and in dev for 9 years
 
 
wtf
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Guys also keep in mind the game's been scrapped and restarted like 4 times now.
 
We're in the latest version of it.	
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 players should not be given everythign and at some point they should be required to make trade offs. This is one of those situations. 
 
 
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You're talking about the trade-off between the YEAR it will take to max out ability/amp points and action sets for one character and getting some raid loot?
 
Are you even playing the same game?
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#hardcore
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Hashtag yoloswag.
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#yoloswaggins dawg!
 
Ok that one hurt me to post.
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You're talking about the trade-off between the YEAR it will take to max out ability/amp points and action sets for one character and getting some raid loot?
 
Are you even playing the same game? You consider that being GIVEN to the player?
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Just look at esper beloved junk on the northern wastes vendor if you want to see some truly weird stat combinations. It's like the person(s) who made those has never played an Esper at all which really does not surprise me one bit all things considered.
 
It's like this with all the rep vendors, weird don't make no sense stat combos every where.
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Uh finesse is the proper crit stat for a healer esper dude. Brut = strike though chance/crit severity which is good for dps esper but not for healer....
 
I mean they put tech on our junk.....guess I better round up my Esper tank gear and apply for MT jobs asap, oh yea!
 
edit. yea I realize there is other classes that use that stuff but apparently esper wasn't included on that list but that's no surprise.	
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https://docs.google.com/spreadsheets/d/15d8NRNPyO6MCV8KutJ0MwlSAdIP0tr91AC1pJEf0fvM/htmlview?usp=sharing&pli=1&sle=true#
Esper healing BiS
"support system Everlasting Snowball Northen Wastes Belowed"
BiS pants for espers are from Crimson Badlands
And we get a good support system and a shield can be found in the elder gem vendor. 
 
Also do remember that the selection that you see, you're not the only class and spec seeing it. What looks utter bollocks to you can look great for a healing SS for all you know. 
 
 
 
That's crit for esper healers. Which is great.
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Uh finesse is the proper crit stat for a healer esper dude. Brut = strike though chance/crit severity which is good for dps esper but not for healer....
 
I mean they put tech on our junk.....guess I better round up my Esper tank gear and apply for MT jobs asap, oh yea!
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I personally do not want brut on my gear, maybe you do cus yer an SS but I don't; it's a worthless stat to a healer esper far as I am concerned.
 
Insight, support power, finesse, focus recovery, and then life.
 
Stuff that does not have these and has a mix of brut/tech/moxie/etc won't be equipped unless it has godly amounts of what I just listed.	
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I personally do not want brut on my gear, maybe you do cus yer an SS but I don't; it's a worthless stat to a healer esper far as I am concerned.
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			Eh, I just use nice crafted 3-4 slotted stuff instead; way better in most cases. Best thing is I can get the stats I want not have to put up with trash ones the developers blindly slapped on some that rep gear.	
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Eh, I just use nice crafted 3-4 slotted stuff instead; way better in most cases.
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It's not just the gem vendor...
Vendors selling high tier gear in general have stat selections that seem like they were literally developed for different classes than the ones that made it into the game.
Brutality on heal gear? Check.
Grit/Health on most DPS gear? Check.
Focus Recovery on medium/heavy armor? Check.
 
Mindblowing.
 
Edit: Derp, forgot about Medic healers. Poor, poor neglected Medic class. :P
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either way, brutality is not useless. Tech is useless for everyone trapped with using light armor, so I don't get that one :D
 
 
 
 
Critical heals are good too you know.
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The crit severity! Id doesn't go up by much!
 
 
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Each point of Crit Severity rating seems to be around 0.24% of actual crit severity.
 
To get to 200% crit severity you would to stack almost primarily Moxie (as ss) to get to that 1680 Moxie.
 
Or at least that's what my tarded arse is coming with in a round about I don't care enough to hardcore math it sense.
 
IE: Stacking crit severity is pointless. Nice to have if your insight/focus regen gear has it, doesn't matter if it doesn't.
 
 
 
Bloops edit: PvP is determined by your PvP stats (supposedly). Try it, I wouldn't know as I don't PvP much.	
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That's crit for esper healers. Which is great.
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Each point of Crit Severity rating seems to be around 0.24% of actual crit severity.
 
To get to 200% crit severity you would to stack almost primarily Moxie (as ss) to get to that 1680 Moxie.
 
Or at least that's what my tarded arse is coming with in a round about I don't care enough to hardcore math it sense.
 
IE: Stacking crit severity is pointless. Nice to have if your insight/focus regen gear has it, doesn't matter if it doesn't.
 
 
 
Bloops edit: PvP is determined by your PvP stats (supposedly). Try it, I wouldn't know as I don't PvP much.
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