Hide (Priest Spell)

For the duration of this spell, the subject is pro­tected against all divination and magical location and detection. The creature cannot be detected through clairaudience, ESP, crystal balls, or any other scrying devices. Spells such as seek and sympathetic magic fail as well. The creature will not appear in any divination made concerning the time during which the spell is in effect, whether made in the past, present, or future. The subject radiates no aura of any sort, and predictions cannot be made concerning the subject unless a powerful being (of at least 20th level ability) is consulted. A being of 20th level ability has a 50% chance to penetrate this veil, with a 5% bonus per level over 20 and a maximum chance of 95%.
The focus for the spell is any gem of at least 5.000 gp value that the subject must keep on his or her person: if the gem is lost or destroyed, the spell ends immediately. The gem is not destroyed by the spell and can be reused.
Notes: Common for oracles. Rare for savants and divination specialists; otherwise, very rare. (Updated from Dragon Magazine.)
Category:Priest Spells
Category:Spells from Priest's Spell Compendium
Category:Spells