Strength

This is the measure of how hard and how heavy (how hard you hit and how heavy a weight you can lift—get your mind out of the gutter). Damage is added to non-mechanical weapon damage rolls. Normal lift is the amount in pounds that a person can lift with moderate effort. To increase the amount lifted add the Feat of Strength dice to the normal lift. Lifting an excessive amount in this way is stressful—take one fatigue point per round. The load modifier reflects carrying capacity; e.g. if the character has on heavy armour, but has a 16 strength, then the armour only counts as moderate load.
Rating	Damage 	Normal lift	Feat of strength	Load modifier
0 	Cannot cause physical harm	0 	— 	Cannot lift
1 	-15 	3 	+1D4 	3 levels higher
2 	-10 	5 	+2D4 	3 levels higher
3 	-6 	10 	+3D4 	2 levels higher
4 	-4 	15 	+3D6 	2 levels higher
5 	-3 	25 	+4D6 	2 levels higher
6 	-2 	55 	+4D6 	1 level higher
7 	-1 	90 	+4D8 	1 level higher
8 	Normal 	115 	+4D8 	1 level higher
9 	Normal 	140 	+4D10 	Normal
10 	Normal 	170 	+4D10 	Normal
11 	+1 	200 	+4D10 	Normal
12 	+1 	230 	+4D12 	Normal
13 	+2 	260 	+4D12 	Normal
14 	+2 	290 	+4D20 	Normal
15 	+3 	320 	+5D20 	Normal
16 	+4 	350 	+5D20 	1 level lower
17 	+4 +1D4 	400 	+6D20 	1 level lower
18 	+5 +1D4 	450 	+7D20 	1 level lower
19 	+6 +1D4 	500 	+8D20 	1 level lower
20 	+7 +1D6 	550 	+9D20 	1 level lower
21 	+8 +1D6 	600 	+10D20 	2 levels lower
22 	+9 +1D8 	700 	+11D20 	2 levels lower
23 	+10 +1D8 	800 	+12D20 	2 levels lower
24 	+11 +1D10 	900 	+13D20 	2 levels lower
25 	+12 +1D10 	1000 	+14D20 	2 levels lower
Category:Attributes
Category:Codex