Chemist (Fallout 4)

Chemist is an Intelligence perk .
==Effects==
Taking ranks of this perk increases the duration of the effects caused by various chems. Higher ranks increase it by 50% each, up to a total of 200%.
==Ranks==
Rank	Requirements 	Description 	Form ID
1 	INT 7 	Any chems you take last 50% longer. Far out. 	
2 	INT 7, LVL 16 	Any chems you take now last twice as long. 	
3 	INT 5*, LVL 32	Any chems you take now last an additional 150% longer.	
4 	INT 5*, LVL 45	Any chems you take now last an additional 200% longer.	
==Crafting==
Taking rank 1 also qualifies it as a crafting perk since it unlocks new chem types when using a chemistry station.
Antibiotics*
Fury
Jet Fuel
Overdrive
Poisoned caltrops
RadAway*
Refreshing beverage*
Stimpak*
Ultra Jet
* Survival mode only
==Notes==
*Because each effect is evaluated separately, it is possible for only some effects from a chem to be boosted.
*The Pip-Boy will show the enhanced duration of chems, even though the crafting interface only shows the base duration.
* When moving the mouse over the perk in the level-up menu, the "potion created" sound effect from Skyrim can be heard.
*The perk lengthens the duration of the heal-over-time effect of many different items, including RadAway, without modifying the healing per second, which results in a higher amount healed.
*The bonus duration also applies to most negative effects from a chem.
*As with Fallout: New Vegas, the perk also increases the HP effect of many edible aid items including plants, raw meat, and pre-War packaged foods.
==Gallery ==
FO4 Chemist loading screen.jpg|Loading screen slide from Fallout 4
Category:Fallout 4 perks
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