World Customization/Don't Starve Together

In Don't Starve Together, all customization options from the base game and the Reign of Giants DLC as well as several additional options are available.
==World Settings for Forest==
===Global===
Type 	Icon	Content
Events 	 	Determines the presence/absence of official seasonal events.Available options are none, auto.
Autumn 	 	Determines the length of the Autumn season.Available options are none, very short, short, default, long, very long and random.
Winter 	 	Determines the length of the Winter season.Available options are none, very short, short, default, long, very long and random.
Spring 	 	Determines the length of the Spring season.Available options are none, very short, short, default, long, very long and random.
Summer 	 	Determines the length of the Summer season.Available options are none, very short, short, default, long, very long and random.
Day Type 	 	Determines the length and/or presence/absence of Day, Dusk, and Night.Available options are default, long Day, long Dusk, long Night, no Day, no Dusk, no Night, only Day, only Dusk and only Night.
Spawn Mode 	 	Determines the spawn point of players.Available options are Florid Postern and Random.
Survivor Death 	 	Determines what happens, when a player dies.Available options are Become a Ghost and Change Survivor.
Revive At Florid Postern	 	Determines if players can revive at the Florid Postern.Available options are Disabled and Enabled.
Ghost Sanity Drain 	 	Determines if a ghost player drains the sanity of other players.Available options are Disabled and Enabled.
Death Reset Timer 	 	Determines the length of the timer when all players are dead.Available options are Disabled, Slow, Default, Fast and Instant.
Beefalo Mating Frequency	 	Determines the frequency and length at which Beefalo will go into heat.Available options are none, little, default, more and tons.
Krampii 	 	Determines the threshold of naughtiness to spawn and the amount of Krampus spawned.Available options are none, little, default, more and tons.
===Events===
Available options are default and always.
Type 	Icon	Content
Midsummer Cawnival 	 	Determines the presence/absence of Midsummer Cawnival.
Hallowed Nights 	 	Determines the presence/absence of Hallowed Nights.
Winter's Feast 	 	Determines the presence/absence of Winter's Feast.
Year of the Gobbler 	 	Determines the presence/absence of Year of the Gobbler.
Year of the Varg 	 	Determines the presence/absence of Year of the Varg.
Year of the Pig King	 	Determines the presence/absence of Year of the Pig King.
Year of the Carrat 	 	Determines the presence/absence of Year of the Carrat.
Year of the Beefalo 	 	Determines the presence/absence of Year of the Beefalo.
Year of the Catcoon 	 	Determines the presence/absence of Year of the Catcoon.
Year of the Bunnyman	 	Determines the presence/absence of Year of the Bunnyman.
===Survivors===
Type 	Icon	Content
Extra Starting Resource 	 	Determines when new players joining the world start to receive extra starting resources.Available options are always, after day 5, after day 10 (default), after day 15, after day 20 and never.
Seasonal Starting Items 	 	Determines whether new players joining the world will receive a seasonal cloth item or not.Available options are none and default.
Griefer Spawn Protection	 	Determines whether a player that newly spawns in will receive system protection that allows them to walk through structures and prevents them from being targeted.Available options are none, auto detect and always.
Drop Items on Disconnect	 	Determines whether a player will drop only irreplaceable items or drop all their items when they leave the server.Available options are default and everything.
Max Health Penalty 	 	Determines if players receive a max health penalty if they get revived by a Telltale Heart or at the Florid Postern.Available options are Enabled and Disabled.
Damage Taken 	 	Determines the damage a player is taking.Available options are Default, Less and More.
Temperature Damage 	 	Determines if players die from temperature damage.Available options are Default and Nonlethal.
Darkness Damage 	 	Determines if players die from darkness damage.Available options are Default and Nonlethal.
Enlightenment Monsters 	 	Determines the spawn rate and maximum amount of Gestalts.Available options are none, little, default, more and tons.
Sanity Monsters 	 	Determines the spawn rate and maximum amount of Shadow Creatures.Available options are none, little, default, more and tons.
===World===
Unless specified, available options are none, little, default, more and tons.
Type 	Icon	Content
Hound Attacks 	 	Determines the frequency of Hound Attacks and maximum amount of Hounds.
Ice Hound Waves 	 	Determines whether the Ice Hounds can spawn or not.Available options are none and default.
Fire Hound Waves 	 	Determines whether the Fire Hounds can spawn or not.Available options are none and default.
Forest Petrification	 	Determines how fast Evergreens will turn into Petrified Trees.Available options are none, slow, default, fast and very fast.
Frog Rain 	 	Determines the frequency of Frog Rain and maximum amount of falling Frogs.
Hunt Surprises 	 	Determines the frequency at which Varg and Ewecus will be encountered while hunting.
Hunts 	 	Determines the amount of naturally spawning animal tracks.
Lightning 	 	Determines the frequency of lightning strikes.
Lunar Hail 	 	Determines the frequency of Lunar Hail.
Meteor Frequency 	 	Determines the frequency of Meteor Shower.
Rain 	 	Determines the frequency of Rain.
Wild Rift Frequency 	 	Determines the frequency of Lunar Rifts appearing.
Wild Rifts Enabled 	 	Determines if Lunar Rifts appear.Available options are Default, None and Always.
Wildfires 	 	Determines the rate at which objects start smoldering in Summer.
===Resource Regrowth===
Unless specified, available options are none, very slow, slow, default, fast and very fast.
Type 	Icon	Content
Regrowth Multiplier	 	Determines the overall world regrowth speed multiplier.
Basic Resources 	 	Determines if the world regrows basic resources like Grass Tufts, Saplings, Berry Bushes and Flint.Available options are Disabled and Enabled.
Birchnut Trees 	 	Determines how fast the world regrows a new Birchnut Tree.
Cacti 	 	Determines how fast the world regrows a new Cactus.
Carrots 	 	Determines how fast the world regrows a new Carrot.
Evergreens 	 	Determines how fast the world regrows a new Evergreen.
Flowers 	 	Determines how fast the world regrows a new Flower.
Lune Trees 	 	Determines how fast the world regrows a new Lune Tree.
Palmcone Trees 	 	Determines how fast the world regrows a new Palmcone Tree.
Reeds 	 	Determines how fast the world regrows a new Reed.
Salt Formations 	 	Determines how fast Salt Formations grow back a stage.
Twiggy Trees 	 	Determines how fast the world regrows a new Twiggy Tree, and the frequency of dropping Twigs.
===Unnatural Portal Resources===
Available options are none, little, default, more and tons.
Type 	Icon	Content
Banana Bushes 	 	Determines the chance of Banana Bushes being picked to spawn from Unnatural Portal.
Crustashines 	 	Determines the chance of Crustashines being picked to spawn from Unnatural Portal.
Monkeytails 	 	Determines the chance of Monkeytails being picked to spawn from Unnatural Portal.
Palmcone Sprouts	 	Determines the chance of Palmcone Sprouts being picked to spawn from Unnatural Portal.
Portal Activity 	 	Determines the frequency of Unnatural Portal to spawn things.
Powder Monkeys 	 	Determines the chance of Powder Monkeys being picked to spawn from Unnatural Portal.
=== Creatures===
Available options are none, little, default, more and tons.
Type 	Icon	Content
Bees 	 	Determines the maximum amount and respawn time of Bees in Bee Boxs and Beehives.
Birds 	 	Determines the maximum amount of Birds that land near the players at the same time.
Bunnymen 	 	Determines the respawn time of Bunnymen from Rabbit Hutch.
Butterflies 	 	Determines the maximum amount of Butterflies that naturally spawn from Flowers at the same time.
Catcoons 	 	Determines the respawn time of Catcoons from Hollow Stumps.
Gnarwails 	 	Determines the spawn chance of Gnarwails.
Gobblers 	 	Determines the spawn chance of Gobblers.
Grass Gekko Morphing	 	Determines the morph chance of Grass Gekkos at Surface.
Moles 	 	Determines the respawn time of Moleworms from Burrows at Surface.
Pengulls 	 	Determines the maximum amount of Pengulls and their colony, their spawning interval and the amount of Mini Glaciers around their colony.
Pigs 	 	Determines the respawn time of Pigs from Pig Houses.
Rabbits 	 	Determines the respawn time of Rabbits from Rabbit Holes.
Schools of Fish 	 	Determines the spawn chance of Schools of Fish.
Wobsters 	 	Determines the respawn time and maximum amount of Wobsters from Wobster Mounds.
===Hostile Creatures===
Unless specified, available options are none, little, default, more and tons.
Type 	Icon	Content
Bats 	 	Determines the respawn time and maximum amount of Batilisks at Cave Entrance.
Cookie Cutters 	 	Determines the respawn time and maximum amount of Cookie Cutters.
Frogs 	 	Determines the respawn time and maximum amount of Frogs in Ponds.
Horror Hounds 	 	Determines whether Horror Hounds can spawn or not.Available options are none and default.
Hounds 	 	Determines the respawn time and maximum amount of Hounds in Hound Mounds.
Killer Bees 	 	Determines the respawn time and maximum amount of Killer Bees in Killer Bee Hives.
Lureplants 	 	Determines the spawn frequency of Lureplants.
MacTusks 	 	Determines the respawn time of MacTusks from Walrus Camps.
Merms 	 	Determines the respawn time and maximum amount of Merms in Leaky Shacks and Wurt's Merm House.
Moon Quay Pirates	 	Determines the spawn frequency of Pirate Raid.
Moonrock Pengulls	 	Determines whether Moonrock Pengulls can spawn or not.Available options are none and default.
Mosquitos 	 	Determines the respawn time and maximum amount of Mosquitos in Ponds.
Sharks 	 	Determines the spawn chance of Rockjaws.
Shatter Spiders 	 	Determines mainly the respawn time and maximum amount Shattered Spiders.
Skittersquids 	 	Determines the spawn chance and spawn amount of Skittersquids.
Spider Warriors 	 	Determines whether Spider Warriors can spawn or not.Available options are none and default.
Spiders 	 	Determines the respawn time and maximum amount of Spiders from Spider Den, also determines the amount of Spider Warriors that will spawn when Spider Den being attacked.
===Giants===
Available options are none, little, default, more and tons.
Type 	Icon	Content
Antlion Tribute 	 	Determines the rate at which the Antlion becomes angered.
Bearger 	 	Determines mainly the spawning day of Bearger in Autumn.
Bee Queen 	 	Determines the respawn time of Bee Queen, and the chance of spawing when players hit Gigantic Beehive.
Crabking 	 	Determines the respawn time of Crab King.
Deerclops 	 	Determines the respawn time of Deerclops, and attack times per season.
Dragonfly 	 	Determines the respawn time of Dragonfly.
Eye of Terror 	 	Determines the respawn time of Eye of Terror and Twins of Terror.
Klaus 	 	Determines the spawn delay time of Loot Stash, and how many times it can resapwn per Winter.
Lord of the Fruit Flies	 	Determines the earliest possible spawn time and the respawn time of Lord of the Fruit Flies, and the amount of Farm Plants needed to spawn it.
Malbatross 	 	Determines the spawn chance of Malbatross.
Meese/Geese 	 	Determines the amount of nest that will spawn Geese.
Poison Birchnut Trees 	 	Determines the rate at which Birchnut Trees become angered.
Spider Queen 	 	Determines the spawn rate of Spider Queen.
Treeguards 	 	Determines the spawn rate of Treeguards.
==World Generation for Forest==
===Global===
Type 	Icon	Content
Starting Season	 	Determines the starting season.Available options are Autumn, Winter, Spring, Summer, Autumn or Spring, Winter or Summer and random.
===World===
Type 	Icon	Content
Biomes 	 	Determines whether Reign of Giants biomes will be generated in the world. Available options are classic and together (default).
Spawn Area 	 	Available options are default, plus and dark. The plus option places 3 chests around the postern with sufficient supplies to skip the first gathering phase of the game. The dark option places a single chest and campfire around the postern with fewer supplies to make an always-night game possible.
World Size 	 	Determines the size of the world. This does not appear to increase the number of biomes. It just makes the individual biomes larger.Available options are small, medium, large (default), and huge.
Branches 	 	Determines the degree to which the land will branch off and be connected by bridging pieces.Available options are never, least, default, most and random. Never creates circle maps with large holes in the middle. Most creates maps with a center and multiple arms. See the picture below this table for examples of how this option changes the shape of the map in combination with Land Looping.
Loops 	 	Determines the degree to which Roads will tend to lead you in circles, in addition to determining the degree to which the land will curve.Available options are none, default and always.
See the picture below this table for examples of how this option changes the shape of the map in combination with Land Branching.
Roads 	 	Determines whether natural Roads can spawn or not.Available options are none and default.
Touch Stones 	 	Determines the amount of naturally spawning Touch Stones.Available options are none, little, less, default, more, lots, tons and insane.
Failed Survivors 	 	Determines the amount of naturally spawning Set Pieces.Available options are none, little, less, default, more, lots, tons and insane.
Starting Resource Variety	 	Determines how many basic resources () will be replaced by their alternate versions.Available options are classic, default and highly random, classic means no alternate versions and highly random means a lot alternate versions.
Celestial Fissures 	 	Determines the amount of naturally spawning Celestial Fissures.Available options are none, little, less, default, more, lots, tons and insane.
Stage Plays 	 	Available options are none and default.
Terrarium 	 	Determines whether Conspicuous Chest‎ and Terrarium can spawn or not.Available options are none and default.
===Resources===
Available options are none, little, less, default, more, lots, tons and insane.
Type 	Icon	Content
Anenemies 	 	Determines the amount of naturally spawning Anenemies.
Beached Bull Kelp 	 	Determines the amount of naturally spawning Beached Bull Kelps.
Berry Bushes 	 	Determines the amount of naturally spawning Berry Bushes.
Boulders 	 	Determines the amount of naturally spawning Boulders.
Bull Kelp 	 	Determines the amount of naturally spawning Bull Kelps.
Cacti 	 	Determines the amount of naturally spawning Cacti.
Carrots 	 	Determines the amount of naturally spawning Carrots.
Flint 	 	Determines the amount of naturally spawning Flint found on the ground.
Flowers, Evil Flowers	 	Determines the amount of naturally spawning Flowers and Evil Flowers found on the ground.
Grass 	 	Determines the amount of naturally spawning Grass Tufts.
Hot Springs 	 	Determines the amount of naturally spawning Hot Springs.
Lunar Rocks 	 	Determines the amount of naturally spawning Moon Glasses.
Lunar Saplings 	 	Determines the amount of naturally spawning Lunar Saplings.
Lune Trees 	 	Determines the amount of naturally spawning Lune Trees.
Meteor Fields 	 	Currently seems to have no effect.
Mini Glaciers 	 	Determines the amount of naturally spawning Mini Glaciers.
Mushrooms 	 	Determines the amount of naturally spawning Mushrooms.
Ponds 	 	Determines the amount of naturally spawning Ponds.
Palmcone Trees 	 	Determines the amount of naturally spawning Palmcone Trees.
Reeds 	 	Determines the amount of naturally spawning Reeds.
Saplings 	 	Determines the amount of naturally spawning Saplings.
Sea Stacks 	 	Determines the amount of naturally spawning Sea Stacks.
Spiky Bushes 	 	Determines the amount of naturally spawning Spiky Bushes.
Stone Fruit Bushes 	 	Determines the amount of naturally spawning Stone Fruit Bushes.
Trees (All) 	 	Determines the amount of naturally spawning Trees.
Tumbleweeds 	 	Determines the amount of naturally spawning Tumbleweeds.
===Creatures and Spawners===
Available options are none, little, less, default, more, lots, tons and insane.
Type 	Icon	Content
Bee hives 	 	Determines the amount of naturally spawning Beehives.
Beefalos 	 	Determines the population of naturally spawning Beefalo.
Buzzards 	 	Determines the amount of naturally spawning Buzzards.
Carrats 	 	Determines the amount of naturally spawning Carrats.
Hollow Stump 	 	Determines the amount of naturally spawning Hollow Stumps.
Mole Burrows 	 	Determines the amount of naturally spawning Moleworm Burrows.
Pig Houses 	 	Determines the amount of naturally spawning Pig Houses.
Rabbit Holes 	 	Determines the amount of naturally spawning Rabbit Holes.
Saladmanders 	 	Determines the amount of naturally spawning Saladmanders.
Shoals 	 	Determines the amount of naturally spawning Deep Bass Shoals.
Volt Goats 	 	Determines the population of naturally spawning Volt Goats.
Wobster Mounds	 	Determines the amount of naturally spawning Wobster Mounds.
===Hostile Creatures and Spawners===
Available options are none, little, less, default, more, lots, tons and insane.
Type 	Icon	Content
Clockworks 	 	Determines the number of naturally spawning Clockwork Monsters.
Hound Mounds 	 	Determines the amount of naturally spawning Hound Mounds.
Killer Bee Hives 	 	Determines the amount of naturally spawning Killer Bee Hives.
Leaky Shack 	 	Determines the number of naturally spawning Merm Rundown Houses.
MacTusk Camps 	 	Determines the number of naturally spawning Walrus Camps.
Sea Weeds 	 	Determines the amount of naturally spawning Sea Weeds.
Shattered Spider Holes	 	Determines the number of naturally spawning Shattered Spider Holes.
Spider Dens 	 	Determines the number of naturally spawning Spider Dens.
Tallbirds 	 	Determines the population of Tallbird Nests.
Tentacles 	 	Determines the amount of naturally spawning Tentacles.
==World Settings for Caves==
Don't Starve Together also allows to customize the Caves world, since they are managed on a different server shard.
===World===
Type 	Icon	Content
Acid Rain 	 	Determines if Acid Rain can appear.Available options are Disabled and Enabled.
Ancient Gateway 	 	Determines the cooldown of Ancient Gateway.Available options are none, very slow, slow, default, fast and very fast.
Cave Worm Attacks 	 	Determines the frequency of Depths Worm attacks and maximum amount of Depths Worms.Available options are none, little, default, more and tons.
Earthquakes 	 	Determines the frequency of earthquakes.Available options are none, little, default, more and tons.
Rain 	 	Determines the frequency of Rain.Available options are none, little, default, more and tons.
Wild Rift Frequency	 	Determines the frequency of Shadow Rifts appearing.
Wild Rifts Enabled 	 	Determines if Shadow Rifts appear.Available options are Default, None and Always.
===Resource Regrowth===
Available options are none, very slow, slow, default, fast and very fast.
Type 	Icon	Content
Regrowth Multiplier	 	Determines the overall world regrowth speed multiplier.
Light Flower 	 	Determines how fast the world regrows a new Light Flowers.
Lightbug Flower 	 	Determines how fast the world regrows a new LightFlier Flowers
Lunar Mushtrees 	 	Determines how fast the world regrows a new Lunar Mushtrees.
Mushroom Trees 	 	Determines how fast the world regrows a new Mushtrees.
=== Creatures===
Available options are none, little, default, more and tons.
Type 	Icon	Content
Bulbous Lightbugs 	 	Determines the regrowth time of a harvested LightFlier Flowers.
Bunnymen 	 	Determines the respawn time of Bunnymen from Rabbit Hutch.
Dust Moths 	 	Determines the respawn time of Dust Moths from Tidy Hidey-Hole.
Grass Gekko Morphing	 	Determines the morph chance of Grass Gekkos at Caves.
Moles 	 	Determines the respawn time of Moleworms from Burrows at Caves.
Mush Gnomes 	 	Determines the respawn time of Mush Gnomes.
Pigs 	 	Determines the respawn time of Pigs from Pig Houses.
Rock Lobsters 	 	Determines the maximum amount of Rock Lobsters in an area, this will only have diffenrence when two Rock Lobster herds come very close.
Slurtles 	 	Determines the respawn time and maximum amount of Slurtles in Slurtle Mounds.
Snurtles 	 	Determines the chance of Snurtles spawned from Slurtle Mounds.
Splumonkeys 	 	Determines the respawn time and maximum amount of Splumonkey from Splumonkey Pods.
===Hostile Creatures===
Available options are none, little, default, more and tons.
Type 	Icon	Content
Bats 	 	Determines the respawn time and maximum amount of Batilisks from Bat Cave.
Cave Spiders 	 	Determines the respawn time and maximum amount of Cave Spiders from Spilagmite.
Dangling Depth Dwellers	 	Determines the respawn time and maximum amount of Dangling Depth Dwellers.
Merms 	 	Determines the respawn time and maximum amount of Merms in Leaky Shacks and Wurt's Merm House..
Naked Mole Bats 	 	Determines the respawn time of Naked Mole Bats from above sinkhole light, and the cooldown time of their ally summon ability.
Ruins Nightmares 	 	Determines the amount of naturally spawning Shadow Creatures in the Ruins during Nightmare Cycle.
Spider Warriors 	 	Determines whether Spider Warriors can spawn or not.Available options are none and default.
Spiders 	 	Determines the respawn time and maximum amount of Spiders from Spider Den, also determines the amount of Spider Warriors that will spawn when Spider Den being attacked.
Spitter Spiders 	 	Determines the spawn chance of Spitters from Spilagmite.
===Giants===
Available options are none, little, default, more and tons.
Type 	Icon	Content
Lord of the Fruit Flies	 	Determines the earliest possible spawn time and the respawn time of Lord of the Fruit Flies, and the amount of Farm Plants needed to spawn it.
Nightmare Werepig 	 	Determines the respawn time of the Nightmare Werepig.
Spider Queen 	 	Determines the spawn chance of Spider Queen.
Toadstools 	 	Determines the respawn time of Toadstools.
Treeguards 	 	Determines the spawn chance of Treeguards.
==World Generation for Caves==
===World===
Type 	Icon	Content
Biomes 	 	The only available options is underground and can not be changed.
Spawn Area 	 	The only available options is caves and can not be changed.
World Size 	 	Determines the size of the world. This does not appear to increase the number of biomes. It just makes the individual biomes larger.Available options are small, medium, large (default), and huge.
Branches 	 	Determines the degree to which the land will branch off and be connected by bridging pieces.Available options are never, least, default, most and random. Never creates circle maps with large holes in the middle. Most creates maps with a center and multiple arms. See the picture below this table for examples of how this option changes the shape of the map in combination with Land Looping.
Loops 	 	Determines the degree to which Roads will tend to lead you in circles, in addition to determining the degree to which the land will curve.Available options are none, default and always.
See the picture below this table for examples of how this option changes the shape of the map in combination with Land Branching.
Touch Stones 	 	Determines the amount of naturally spawning Touch Stones.Available options are none, little, less, default, more, lots, tons and insane.
Failed Survivors 	 	Determines the amount of naturally spawning Set Pieces.Available options are none, little, less, default, more, lots, tons and insane.
Sinkhole Lights 	 	Determines the amount of light that come from the ceiling of Caves.Available options are none, very slow, slow, default, fast and very fast.
Starting Resource Variety	 	Determines how many basic resources () will be replaced by their alternate versions.Available options are classic, default and highly random, classic means no alternate versions and highly random means a lot alternate versions.
===Resources===
Available options are none, little, less, default, more, lots, tons and insane.
Type 	Icon	Content
Berry Bushes 	 	Determines the amount of naturally spawning Berry Bushes.
Boulders 	 	Determines the amount of naturally spawning Boulders.
Cave Bananas 	 	Determines the amount of naturally spawning Cave Banana Trees.
Cave Ferns 	 	Determines the amount of naturally spawning Ferns.
Flint 	 	Determines the amount of naturally spawning Flint found on the ground.
Glow Berries 	 	Determines the amount of naturally spawning Glow Berries.
Grass 	 	Determines the amount of naturally spawning Grass Tufts.
Lichen 	 	Determines the amount of naturally spawning Lichen.
Light Flowers	 	Determines the amount of naturally spawning Light Flowers.
Mushtrees 	 	Determines the amount of naturally spawning Mushtrees.
Mushrooms 	 	Determines the amount of naturally spawning Mushrooms.
Ponds 	 	Determines the amount of naturally spawning Ponds.
Reeds 	 	Determines the amount of naturally spawning Reeds.
Saplings 	 	Determines the amount of naturally spawning Saplings.
Spiky Bushes 	 	Determines the amount of naturally spawning Spiky Bushes.
Trees (All) 	 	Determines the amount of naturally spawning Trees.
===Creatures and Spawners===
Available options are none, little, less, default, more, lots, tons and insane.
Type 	Icon	Content
Rabbit Hutches 	 	Determines the amount of naturally spawning Rabbit Hutches.
Rock Lobsters 	 	Determines the amount of naturally spawning Rock Lobsters.
Slurpers 	 	Determines the amount of naturally spawning Slurpers.
Slurtle Mounds 	 	Determines the amount of naturally spawning Slurtle Mounds.
Splumonkey Pods	 	Determines the amount of naturally spawning Splumonkey Pods.
===Hostile Creatures and Spawners===
Available options are none, little, less, default, more, lots, tons and insane.
Type 	Icon	Content
Bats 	 	Determines the amount of naturally spawning Bat Caves.
Cave Worms 	 	Determines the amount of naturally spawning Depths Worms.
Clockworks 	 	Determines the number of extra spawning Clockwork Monsters. This does not affect the number of Damaged Clockwork Monsters in the Ruins.
Nightmare Fissures	 	Determines the amount of naturally spawning Nightmare Fissures.
Spider Dens 	 	Determines the amount of naturally spawning Spider Dens.
Spilagmites 	 	Determines the amount of naturally spawning Spilagmites.
Tentacles 	 	Determines the amount of naturally spawning Tentacles.
==Removed==
Type 	Icon	Content
Disease	 	Determines the frequency of Disease.Available options are none, random, slow, default and fast.
== Trivia== 
*The options determining the amount of naturally spawning Sinkholes and Mandrakes have been removed.
*The option determining the frequency of Vargs has been replaced by the option for Hunt Surprises.
*There are currently 3 presets: "Lights Out", "Together Plus", and an option to disable Reign of Giants.
== Gallery ==
 
Maps- Branches vs Loops - 4.jpg|Chart depicting examples of maps with each possible combination of Land Loops and Land Branches.
Edit dst.jpg|The customization interface at the default setting.
Edit.jpg|The old customization interface of Don't Starve Together. 
vi:World Customization Don't Starve Together