Ginger Root

The Ginger Root is the third plant obtained in Red Sands. Ginger Roots are defensive plants that resist being pushed and pulled four times before being uprooted and on the fifth.
== Suburban Almanac Entry ==
Ginger Root is pretty lazy. He doesn’t deny that. He doesn’t mind at all when other plants call him lazy. After all, it takes quite a bit of pushing, pulling and coaxing to get him to move even a fraction of an inch. But what Ginger Root hates is the strong floracist attitudes that come with most plants. He’s not a potato. He’s not even in the nightshade family. So why on Earth do they INSIST on calling him a couch POTATO?!
== Plant Food ==
Heals itself and regrows its roots. Its roots are bolted down and can resist three pushes and pulls each.
== Implementation ==
Ginger Roots, similar to Chard Guards, show no visible signs of degradation from being 'bitten'. This is because their health is independent of the number of roots they have. Ginger Roots have four outer roots which they lose one at a time for each push or pull. Once they are on their last central root, they will protect other plants in its lane from a push or pull, but will themselves be uprooted and hence destroyed. 
== Strategies ==
Ginger Roots are useful to counter any zombie that can move plants, for example the Telemancer Zombie, Mecha-Football Zombie and Fisherman Zombie.
== Gallery ==
Ginger Root.jpg
Category:Uncleared page