Heat Stroke

Name: Heat Stroke
Species: Yamhur B
Homeworld: Ostea 2 
Appearance: Heat Stroke is a humanoid that looks like a elf but with red skin and black hair. He wears a black and red body that looks like the Human Torch. In his plasma form, his entire body transforms into organic fire. His Omnitrix is located on his Chest. 
Powers and Abilities: 
Pyrogenesis: Heat Stroke possesses the mental ability to control ambient heat energy and the physical ability to transform his entire body, or portions of his body into a fiery, plasma-like state of will. The cells of a normal human body convert energy from foodstuffs into a form of energy usable by the body, adenosine triphosphate (ATP). Among other mutagenic changes, the cosmic ray bombardment triggered a specific genetic code rearrangement that caused Heat Stroke's ATP production sites to generate a new form of energy containing molecule. (Alex has dubbed this molecule adenine ribo-heptaphosphine, AR-HP.) This complex molecule not only provides ordinary bodily energy but contains large stores of latent chemical-bonding energies. Another favorable mutagenic change is his cells' ability to utilize this extra energy by converting it into a moderate-density, plasma-like state that is regulated by a subconscious mental field and can be modified by an act of will. When sufficient quantities of energy are consumed, Heat Stroke unavoidably reverts to his solid state.
Plasma Form: Heat Stroke possesses the physical ability to envelop his entire body or portions of his body with fiery plasma without harm to himself (plasma is a superheated stated of matter such as exists in the atmosphere of stars). Ordinarily, when aflame, Heat Stroke is enveloped by a low-intensity flame of low-level plasma (reddish, approximately 780 Fahrenheit), which ranges from 1 to 5 inches from his body. He can, however, generate much higher levels and flames about himself. The energy used to support his low-level plasma is small; only when the Heat Stroke wills his flame to a higher level does the majority of surplus energy with the AR-HP complex become involved. In its plasma state, Heat Stroke's body is no longer solid; projectiles that are not melted pass harmlessly through his body. 
Pyrokinesis: Heat Stroke can generate shapes composed of fire from any point on his body (he usually employs his hands to "sculpt" the flames, occasionally as a lasso to ensnare enemies). He can form fire into long streams, spheres, or even more complex shapes like letters in skywriting. These flames-objects will only remain their shapes as long as he concentrates upon them. The objects will only burn about 3 minutes before expiring unless Heat Stroke continues to infuse them with energy. The temperature of these fiery projections is generally around 2,800 F (near the melting point of iron). He can consume fire, with the exception of that which he has created, to replenish his energy reserves. The heat of his fire can increase in temperature, which is proportional to his emotional state. He subconsciously used this against Alley; his flame's heat significantly rose as he got more enraged. He incorporates the flames he ignites into his fighting style, greatly increasing the damage of his blows. As such, this revolves around the usage of fire that can spout from any part of his body. His ability to eat flames gives him immunity to most types of flames, including explosions, and allows him to spew fire from his lungs. This fire is exceptionally strong - equivalent to a Dragon's fire - being able to burn even through metal. He can even use his flames to create a propulsive effect. The type of fire he uses can be changed. For example, it can be solidified to cling to surfaces. He is also immune to normal physical strikes, all of which will simply phase through his fire-composed body. 
Nova Flame: Heat Stroke refers to his highest, hottest levels of plasma that he can create as his "nova flame." The exact temperatures that his "nova flame" can attain are not known. At an average rate of expenditure of energy, Heat Stroke can stay aflame for about 16.8 hours. In his younger days, he could only maintain his flame for much briefer periods, and sometimes exhausted it while in combat. He cannot maintain his "nova flame" for as long a time as he can maintain his ordinary flame. Heat Stroke can release all of his body's stored energy in one intense, omni-directional "nova-burst," which can reach about 1,000,000 F, and which is similar to the heat-pulse of a nuclear warhead detonation, with an area of total devastation of about 900 feet in diameter and the power of a supernova. (Heat Stroke has claimed that he can destroy a small moon with his nova-flame.) This violent discharge uses his entire reserve of energy (except for the necessary to keep him alive) at once, entirely exhausting his flame power. He generally requires at least 12 hours to recover entirely from such a feat.
Flight: Heat Stroke's plasma has a high hydrogen content, and is surrounded by an exuded cloud of mono-atomic hydrogen atoms. The hot cloud provides sufficient positive buoyancy for him to float. With mental stimulation of his flame, he can provide enough lift to carry around 180 pounds. By forming a jet from his feet, directed behind him, he can achieve a normal flight speed of 140 miles per hour, and accelerate up to supersonic speeds capable of catching up with faster beings such as the Gold Surfer while in the Earth's orbit. He can also discharge concussive blasts of heat most notably in the case of his human candle punch. 
Thermokinesis: Heat Stroke has the ability to mentally control the ambient heat energy within his immediate environment, even when he himself is not aflame. He can reduce objects' temperatures (if they are in a normal range for existing on Earth's surface) to about 30 F, raise them to several hundred degrees, or extinguish open flames. His radius of influence is about 80 feet. The heat energy he takes from the environment is absorbed into his own body. If he takes in a critical amount while he is not aflame, he will become aflame. There are unknown limits to the amount of flame he can absorb into his own body harmlessly while he is himself aflame. 
Superhuman Durability: Heat Stroke is surprisingly, and extremely durable. He was able to to shake off a punch from a Eight Gates enhanced Copper Lee, and has taken multiple punches from a To'kustar. He has proven himself to be incredibly durable. He has managed to take continual, deadly assaults from foes and continue fighting. Such impressive resistance was first shown during his battle with Packie, in which he received wounds from his opponent's strong, sharp wind, and kept fighting on, nonetheless. During his time in the Fairy Kingdom, he fights Hugo's mechanical Dragon, where he took powerful hits and continued to fight. A true testament to his durability was shown when he blocked one of Chun's strongest attacks, with a single hand, and emerged completely unscathed from the enormous explosion that followed the impact. 
Enhanced Smell: He has a very keen sense of smell. He could easily distinguish Angel as a poor girl, rather than a rich one, from his smell, even though he was temporarily living in his friend's expensive house to appear otherwise. He could also, as a result of their prior encounter, track Ultear via scent, despite the large distance between them. 
Enhanced Hearing: Heat Stroke, according to himself, possesses exceptionally good hearing, something which, during the Grand Tournament, was proven true. During Chun's fight with Fiona, the latter was threatening Chun with the help of her hair. He was seemingly the only one who could hear their low conversation, and thus reacted accordingly by protecting the girl from the threat, allowing Chun to continue fighting. He has also proven himself to be able to hear the voices of the Islon Fist soldiers searching for a spy from way out at sea. 
Enhanced Sight: He possesses great eyesight, having been capable of seeing Chun from afar before his companions can notice where she is.
Immense Strength: He has shown on numerous occasions to possess a high degree of strength, enough for him to perform a number of physical feats, among which are freely swinging around the mast of a ship as a makeshift weapon, doing the same with a palm tree he personally broke, bare-handed, shattering a billiard table and cracking most of its balls simply by hitting one of them with the cue, and stopping the gargantuan Hugo's foot, which was going to crush him and his fellow comrades, all by himself, subsequently throwing the robotic Dragon off balance by rapidly pushing it away. Furthermore, he was capable of battling both Harvey and Corvo, alone, while they were in Dragon Force, easily over-powering the two with his sheer physical strength. Furthermore, He is able to lift a very large boulder, given the fact that he was already injured from Lady Lesona's Curse, and used it in order to defeat the Ps'isol mage. After a year of training, he has also demonstrated the ability to move under the influence of Wei Stinger's gravitational field, something eight years before which he was not able to do, though he was in a suspended state for seven of those years while Wei was not. 
Enhanced Reflexes: He possesses fast reflexes, having been capable of dodging attacks from Chun, Oro and, most recently, attacks from Alma.
Enhanced Speed: His speed are impressive, enough for him to close great distances in a blink of an eye and dodge swift attacks.
Immense Endurance: He has shown to possess an incredible amount of physical endurance as he is able to survive and keep on fighting the God Seed after being impaled by a large number of wooden thorns all over his body.
Immunity to Fire & Heat: Heat Stroke is unaffected by heat and flames, including his own, even when part of him is aflame and the rest of him is not. His flesh cannot be scalded or burned by any heat source whose level is below that of his maximum output. 
Weakness: 
Energy Depletion: At an average rate of expenditure of energy, Heat Stroke can maintain his plasma state for about 16.8 hours before he is forced to revert to his solid state.
Physical Condition: Heat Stroke's physical condition (health, injury or exhaustion) also limits his flame's duration.
Fire Extinguishing: Heat Stroke's flame is supported by the presence of oxygen, and thus is extinguished in low air pressure or a vacuum. Heat Stroke's flame can be extinguished by smothering materials, such as water, sand, fire-fighting foam, and heat-resistant blankets, unless his flame is at such an intensity that it immediately vaporizes such materials on contact. If hit with small amounts of water, up to about five gallons, Heat Stroke's can turn it to steam with relatively little effort. More water than that could extinguish his flame at its normal level, and he would have to wait until he could evaporate the residual moisture before re-ignition.
Category:Omnitrix Transformations