Wyran

==Appearance ==
Wyran is an average sized, but powerfully built Aasimar of 5'10. His red, almost mechanical eyes go well with his skin, which looks like rusting metal, and his hair, having a rust red coloration. He's got multiple scars on his skin, some look like actual scars, others look like banged up metal. The most prominent scar is the one on his chest, one that indicates a stab wound directly over his heart. Despite all these injuries and looking like a rusting robot, his well toned body and face do help in counteracting these deformities, even if said face tends to stay in a constantly emotionless expression by default.
==Personality==
Wyran is a mild mannered and polite individual, and typically the one in a group to handle negotiations. While not adventuring, he can be found reading, studying, or sometimes enjoying a drink. Sometimes, a bit of his old self leaks through, and those drinks tend to turn into parties and bad puns, or he'll find himself enjoying a fight a bit more than he should. Wyran also seems to be slightly uncomfortable around outsiders associated with the afterlives, and flat out dislike towards lawful evil outsiders, even if he does tolerate them more than chaotic evil outsiders.
== Korbinax ==
Korbinax and Wyran will almost always be found together, linked by friendship and death. Korbinax is an ever-growing Black drake with a red underside. He's far more morally ambiguous than Wyran, but will still restrain himself, both for Wyran's sake and because he knows it's sometimes more convenient to not murder everybody who slights him. He's got both acid breath and personality, and the ability to turn into a human with a perpetual scowl and high ranking butler-like clothing.
==History==
Typically, once people die and are turned into petitioners, they undergo a long process before turning into a full fledged outsider. Then there's Wyran, who didn't quite make the cut. Scars, both physical and mental, of his old life and death haunt him, even when he doesn't remember them, or his real name. Said scars prevented him from truly ascending into a good aligned outsider or reincarnating as the cycle of life intended. Which is odd, since even if your death and regrets were awful and brutal, it shouldn't affect you as a petitioner. So, as a test and a way to heal, he was sent down by his patron deity in a body that was most similar to his petitioner form and former life, and given the name of Wyran. And as an added protection, he was allowed to bring his former guardian and dearest friend before his death, only, they were reformed by the agents of his deity to not only protect better, but become more like said agents. Much to Wyran's chagrin, he was not given specific instructions, only to seek Absalom and an old friend's gift.
=== More detail on pre-life backstory: ===
Wyran is an Aasimar. He wasn't always one. Before he died, he was a human noble named Kelius Drak. The Drak family have been a family of militant nobles stationed in Absalom, with Apsu as their chosen patron god. Kelius (or Wyran now) was sent out on a quest involving the extermination of a corrupting force in a vital region as his passing of age, with his noble steed, Ranax (Korbinax). Both of them were both strong willed, stubborn, and lazy/hedonistic, and somehow, they just clicked. 
Kelius thought he could just cruise by with training and knowing how to tell people what to do, but once his coming of age was here, he was sent out before being given his own property, much to his chagrin. He met up with others that were hired for this same job, and they weren't there as bodyguards or servants for Kelius, but as equals, much to his temporary confusion. They crusaded towards their target, and through the obstacles and perils in the way, Kelius learned just how hard real combat was. He hated it and wanted to go home. But, he was growing a soft spot for the people he was traveling with, and Ranax was having fun with it (worrying amounts of fun), so he marched on anyways, and ended up at their destination.
 Once they solved that problem, they almost celebrated, but they learned that this corruption had a source, and it would just keep returning. So after relaying the information to his family, and a small break to recover they went back off to end this once and for all. Low and behold, Kytons. They were ambushed, underprepared, and one of the harder hitting party members couldn't be there due to personal reasons. Kelius went down fighting, with multiple regrets, amplified as Ranax died taking what was meant as a killing blow for him, and Kelius still died anyways, surrounded by Kyton corpses and his teammate's corpses, and a blade through his heart. Though something the Kytons did and how he died meant the transition from life to death for him was not a smooth one.
== The Drak Family ==
The Drak family have been a family of militant nobles stationed in Absalom, with Apsu as their chosen patron god. They're typically ambassadors for dealing with the scaled sapients of the world, and combatants if negotiations go sour or Absalom needs to be defended. The Drak family has had a history of intermingling with dragons, and sometimes down the bloodline, certain children end up born with the powers and instincts of said wyrms. They don't quite worship Apsu, more follow his teachings and work with fellow followers for the common good. During the invasion of Absalom, they were on the frontlines, focusing on evacuating the noncombatants and holding off the advancing tide of cultists and demons, and helped in the rebuilding process afterwards.