Report 778

Report #778
Skillset: Transmology Skill: Pathways
 Org: Illuminati Status: Completed Feb 2012
Furies' Decision:
We will implement solution 3.
Problem: The transformation pathway is known as the combat pathway (both in the
AB and in IC lore), however its benefit, permanent fangs, is not actually used
by any Illuminati combatants at all, given fangs' lack of effectiveness. This
report seeks to replace the pathway effect with something that will actually be
used by the fighters.
[A: 0 R: 0] Solution #1: Replace the permanent fangs with a permanent bulbous
 nose (1p ectoplasm)
[A: 0 R: 0] Solution #2: Replace the permanent fangs with a permanent version
 of any of the hand attacks (claw/crush/flay)
[A: 0 R: 0] Solution #3: Replace the permanent fangs with permanent torso
 tentacles
Player Comments:
---[Enyalida on 2/1 @ 23:49 writes]:
How would the permanent hands morphs stack with normal hand morphs, would damage
be split between them? Would that let you use the free charybdon morph (claws?)
as well as the more damaging psychic or blunt damage attacks at once?
---[Shuyin on 2/2 @ 00:00 writes]:
It doesn't really stack, it just gives you access to said hand attack. Bear in
mind that fists is strength based while hands is int based, so to take full
effect of either, you're probably going to have to use paradigmatics polarity as
well (which takes eq anyway) - So basically, having permanent fists/hands just
saves you the flesh and one eq loss.
---[Shuyin on 2/2 @ 00:03 writes]:
Oops hit enter too quickly. Yes, if you wanted to, you can go the transformation
path, then use your regular hand slot for claws, which lets you do crush or flay
-and- claws
---[Shedrin on 2/10 @ 06:34 writes]:
Solution 2 makes the most thematic sense to me.
---[Enyalida on 2/12 @ 03:41 writes]:
I don't support the hand changes very much, though the permanent bulbous nose is
also very very strong. This means you'll be doing two out of: more damage,
random poison, psychic damage, in addition to doing a hit of insanity from
chaosaura? Considering the somewhat substantial output of passive afflictions
the Illuminati already has, paired with their passive command rejection, I don't
really feel that it's necessary to buff their active abilities to this extent.
Instead of having a permanent morph, I'd suggest simply empowering whatever
morph is chosen in the buff (or possibly any hand morph) in some fashion,
instead of layering them.
---[Shuyin on 2/12 @ 09:00 writes]:
That suggestion doesn't even resemble the other pathway benefits, which is a
permanent version of a morph depending on the lore or RP of the pathway. The
buff to the active abilities amounts to saving 2.5 seconds of equilibrium in
changing between morphs. So how is saving such a small amount of time a
'substantial buff'?
---[Enyalida on 2/12 @ 10:32 writes]:
Okay, I see what you mean. From the earlier comments, I was under the impression
that the effect of having an extra hands morph amounted to having that buff in
addition to the other attack, that they stacked together. I thought the point
you were making earlier was that this wouldn't stack as much damage as I
thought, because they are sourced in two different stats that are generally not
both high. I see what you mean, now. Solution 2 is fine, though solution 1 would
be amusing, as your combatants would forever be cemented as having large noses
that they use to blow snot on people. This may already be a fixture, fortunatly.
---[Ushaara on 2/12 @ 17:16 writes]:
Solution 2 preferred.
---[Alacardael on 2/13 @ 17:11 writes]:
Solution 2 seems fine, and it fits the RP of being the 'combatant' pathway more
than the others.
---[Shuyin on 2/13 @ 20:05 writes]:
Incidentally, my vote is also for solution 2, personally
---[Llandros on 2/18 @ 03:20 writes]:
Solution 2 is fine
---[Viynain on 2/18 @ 04:18 writes]:
I agree that Fangs are lacklustre for the supposed 'combat' Pathway. Solution 2
or 3 are fine for replacements.