Trials of the Castle

Upon conversing with the golden spectral entity at the initial location, players have the option to adopt the dynamic modifiers featured in the daily run. Several of these modifiers introduce heightened challenges to the game, whereas others offer substantial gameplay advantages. Frequently, multiple modifiers are active concurrently, intensifying the complexity of the experience.
Upon successfully completing a daily run, players are rewarded with the acquisition of several armor components. Remarkably, this represents a unique avenue for item unlocking that is not dependent on confronting adversaries.
== Modifiers ==
This is a list of modifiers:
Image	Modifier 	Description 	Effect
 	Bloodthirsty Curse	The curse reduces the player's life while doubling their attack power. 	The player's maximum HP is significantly lowered, but their damage output is doubled. This appears to halve the total Health and further reduces all sources of increased maximum Health.
 	Darkness Falling 	This modifier diminishes the player's range of sight. 	All rooms are affected by a darkness effect that restricts the player's field of vision. The darkness dissipates once all enemies within a room are defeated.
 	Double Attack 	This modifier doubles the attack power of both Treasure Hunters and monsters. 	Damage dealt and received by the player is doubled while this modifier is active.
 	Family Heirloom 	At the start, the player gains a rare weapon or equipment that cannot be switched or removed throughout the entire game. 	The player is equipped with an exceptionally potent piece of equipment typically obtained in the fourth or fifth area. However, they are unable to replace it with other items for the duration of the run.
 	Family Treasure 	This modifier provides the player with three passive items at the beginning of a run, but it increases all monsters' health and attack power by 20%. 	The player starts with three Treasures and experiences a 20% increase in monsters' Health and Attack for the run. This may aid in acquiring missing Compendium entries.
 	Foison 	All active items and potions are transformed into supplyments. 	Combat items and potions are converted into food items, with a maximum carrying capacity of 99 for each food item. Although unintended, potions may still appear under specific conditions.
 	Incurable Disease 	If the player's health bar exceeds 50%, it gradually decreases to 50%. 	The player's health slowly decreases to 50% of their maximum when health is higher than this threshold. This persists throughout the entire run.
 	Kind Merchant 	The merchant within the castle imposes an initial premium on the player's first purchase, but subsequent prices remain consistent. 	The Goblin Travelling Merchant charges 30 coins for the first purchase, and all subsequent purchases also cost 30 coins.
 	Life Curse 	The player's health total decreases by 15% when leaving a room, and increases by 120% after defeating a boss. 	The player's maximum Health reduces by 15% with every cleared room, yet increases by 120% for each Area cleared. This treatment of a specific secret area in Nightmare Mode as a distinct area is notable despite the absence of map transitions.
 	Predator 	This modifier causes chicken drumsticks to restore double the usual amount, while apples and bananas restore only 50% of the normal amount. 	Drumsticks provide twice the standard healing amount, whereas the healing from Apples and Bananas is reduced by half.
 	Price Flutuation 	This modifier introduces a 50% chance of either decreasing or increasing the item prices sold in stores. 	All items available for purchase in stores are either priced at twice their usual cost or are offered at half price.
 	Sacrifice 	This modifier grants a 2% increase in attack damage for every 1% of health lost. 	The player's damage output rises by 2% for each 1% of Health that is missing. Interestingly, there are instances where the damage increase appears to take some time to activate upon entering a new room.
 	Vegetarian 	This modifier causes apples and bananas to restore double the standard amount of healing, while chicken drumsticks restore only 50% of the usual amount.	The healing provided by Apples and Bananas is doubled, whereas the healing from Drumsticks is halved.
 	Weapon Master 	Upon entering a new room, the player gains a new weapon that cannot be switched. 	The player's weapon changes with each room transition, seemingly corresponding to the zone they are in. Weapons held during this mode may be added to the Compendium, although this method appears to be as random as acquiring them as drops during regular gameplay.