Alchemist (Final Fantasy XIV)

The Alchemist is a Disciple of the Hand in Final Fantasy XIV. Their guild is based in Ul'dah, on the Hustings Strip of the Steps of Thal.
==Overview==
Masters of Science and Nature, the devilish and the divine, alchemists ensure their livelihood through the transmogrification of mundane materials into wondrous wares—from curative concoctions to potent potables. Upon conducting their symphonies of commixing and combining, distilling and decocting, the impossible waxes possible, and miracles are born.
The Eorzean school only recently came to be recognized in scientific circles as a valid branch of alchemical orthodoxy. It is based on fundamental principles originating in the Near East tradition, but draws heavily upon esoteric elements of both Lalafellin herbalism and Miqo'te occultism as well.
One of the main purposes of Alchemists is that they can craft various medicines that can be used in battle, such as Potions, Ethers and Antidotes. They are also able to craft one-handed wands for Conjurers, treated daggers for Rogues, and Grimoires for Arcanists. Alchemists are also capable of affixing Materia onto these weapons.
Alchemists are also capable of producing various dyes that can be used to change the color of one's clothing, and they can also produce many different kinds of glues, oils, solutions and growth formula which may then be used by other disciples of the hand. They can also prepare and grow various plants to decorate homes.
==Gameplay==
==Equipment==
Alchemists use alembics as their primary tool and mortars as their secondary. Their armor is primarily made up of "Crafting" gear that they share with other disciples of the hand. Crafting gear provides bonuses to the craftsmanship, control, and CP attributes. Craftsmanship and control respectively improve their progress and quality gains when crafting. CP is the resource they use in place of MP for their abilities.
Lists of alchemist equipment	Lists of alchemist equipment
 Alchemist's Tools (Primary|Secondary)	
 Head
 Body
 Hands
 Waist
 Legs
 Feet	
 Earrings
 Necklaces
 Bracelets
 Rings
 Soul Crystal
==Abilities==
===Class Actions===
Action	Level 	CP Cost
 	1 	—
 	Increases progress.
:Efficiency: 100%
:Success Rate: 100% 	Increases progress.
:Efficiency: 100%
:Success Rate: 100%
 	5 	18
 	Increases quality.
:Efficiency: 100%
:Success Rate: 100% 	Increases quality.
:Efficiency: 100%
:Success Rate: 100%
 	7 	88
 	Restores item durability by 30. 	Restores item durability by 30.
 	9 	—
 	Increases quality and requires no CP.
:Efficiency: 100%
:Success Rate: 60% 	Increases quality and requires no CP.
:Efficiency: 100%
:Success Rate: 60%
 	9 	—
 	Increases progress.
:Efficiency: 250%
:Success Rate: 50% 	Increases progress.
:Efficiency: 250%
:Success Rate: 50%
 	11 	18
 	Grants a bonus to control with every increase in quality.Bonus stacks up to 11 times. 	Grants a bonus to control with every increase in quality.Bonus stacks up to 11 times.
 	13 	7
 	Do nothing for one step. 	Do nothing for one step.
 	13 	—
 	Restores 20 CP.Available only when material condition is Good or Excellent. 	Restores 20 CP.Available only when material condition is Good or Excellent.
 	15 	56
 	Reduces loss of durability by 50% for the next four steps. 	Reduces loss of durability by 50% for the next four steps.
 	15 	18
 	Increases the efficiency of Synthesis actions by 50% for the next four steps. 	Increases the efficiency of Synthesis actions by 50% for the next four steps.
 	18 	32
 	Increases quality.
:Efficiency: 125%
:Success Rate: 100%
:Combo Action: Basic Touch
:Combo Bonus: CP cost reduced to 18 	Increases quality.
:Efficiency: 125%
:Success Rate: 100%
:Combo Action: Basic Touch
:Combo Bonus: CP cost reduced to 18
 	21 	32
 	Increases the efficiency of next Touch action by 100%. Effect active for three steps. 	Increases the efficiency of next Touch action by 100%. Effect active for three steps.
 	26 	18
 	Increases efficiency of Touch actions by 50% for the next four steps. 	Increases efficiency of Touch actions by 50% for the next four steps.
 	42 	1
 	The next action that would complete item synthesis will instead leave one progress point remaining.Effect active for five steps.	The next action that would complete item synthesis will instead leave one progress point remaining.Effect active for five steps.
 	47 	98
 	Reduces loss of durability by 50% for the next eight steps. 	Reduces loss of durability by 50% for the next eight steps.
 	50 	24
 	Increases quality. Inner Quiet effect ends upon use.
:Efficiency: 100% plus 20% for each bonus to control granted by Inner Quiet
:Success Rate: 100%	Increases quality. Inner Quiet effect ends upon use.
:Efficiency: 100% plus 20% for each bonus to control granted by Inner Quiet
:Success Rate: 100%
 	53 	18
 	Increases quality.
:Additional Effect: Increases Inner Quiet stack by one (up to 11)
:Efficiency: 150%
:Success Rate: 100%
Available only when material condition is Good or Excellent.	Increases quality.
:Additional Effect: Increases Inner Quiet stack by one (up to 11)
:Efficiency: 150%
:Success Rate: 100%
Available only when material condition is Good or Excellent.
 	54 	6
 	Increases progress.
:Efficiency: 300%
:Success Rate: 100%
:Additional Effect: Efficiency of your next Synthesis action is increased by 100%
Available only on the first step.Additional effect is active for five steps.	Increases progress.
:Efficiency: 300%
:Success Rate: 100%
:Additional Effect: Efficiency of your next Synthesis action is increased by 100%
Available only on the first step.Additional effect is active for five steps.
 	62 	7
 	Increases progress.
:Efficiency: 150%
:Success Rate: 100% 	Increases progress.
:Efficiency: 150%
:Success Rate: 100%
 	65 	97
 	Restores 5 points of durability after each step for the next eight steps. 	Restores 5 points of durability after each step for the next eight steps.
 	66 	25
 	Increases quality at half the durability cost.
:Efficiency: 100%
:Success Rate: 100%
Unavailable when Waste Not or Waste Not II is active.	Increases quality at half the durability cost.
:Efficiency: 100%
:Success Rate: 100%
Unavailable when Waste Not or Waste Not II is active.
 	67 	5
 	Increases progress.
:Efficiency: 200%
:Success Rate: 50%
:Combo Action: Observe
:Combo Bonus: Increases success rate to 100% 	Increases progress.
:Efficiency: 200%
:Success Rate: 50%
:Combo Action: Observe
:Combo Bonus: Increases success rate to 100%
 	68 	18
 	Increases quality.
:Efficiency: 150%
:Success Rate: 50%
:Combo Action: Observe
:Combo Bonus: Increases success rate to 100% 	Increases quality.
:Efficiency: 150%
:Success Rate: 50%
:Combo Action: Observe
:Combo Bonus: Increases success rate to 100%
 	69 	24
 	Increases quality.
:Efficiency: 100%
:Success Rate: 100%
:Additional Effect: Increases Inner Quiet stack by three
Available only on the first step.	Increases quality.
:Efficiency: 100%
:Success Rate: 100%
:Additional Effect: Increases Inner Quiet stack by three
Available only on the first step.
 	71 	40
 	Increases quality at greater cost to durability.
:Additional Effect: Increases Inner Quiet stack by one (up to 11)
:Efficiency: 200%
:Success Rate: 100%
:Durability Cost: 20	Increases quality at greater cost to durability.
:Additional Effect: Increases Inner Quiet stack by one (up to 11)
:Efficiency: 200%
:Success Rate: 100%
:Durability Cost: 20
 	72 	18
 	Increases progress at greater cost to durability. Efficiency decreases by half when durability is below durability cost.
:Efficiency: 300%
:Success Rate: 100%
:Durability Cost: 20	Increases progress at greater cost to durability. Efficiency decreases by half when durability is below durability cost.
:Efficiency: 300%
:Success Rate: 100%
:Durability Cost: 20
 	76 	32
 	Increases both progress and quality.
:Efficiency: 100%
:Success Rate: 100% 	Increases both progress and quality.
:Efficiency: 100%
:Success Rate: 100%
 	78 	6
 	Increases progress.
:Efficiency: 400%
:Success Rate: 100%
 
Available only when material condition is Good or Excellent. 	Increases progress.
:Efficiency: 400%
:Success Rate: 100%
 
Available only when material condition is Good or Excellent.
 	80 	250
 	Increases quality by 100%.
Available only on the first step. Recipe level must be at least 10 levels below yours. 	Increases quality by 100%.
Available only on the first step. Recipe level must be at least 10 levels below yours.
 	84 	46
 	Increases quality.
:Efficiency: 180%
:Success Rate: 100% 	Increases quality.
:Efficiency: 180%
:Success Rate: 100%
 	88 	18
 	Increases progress at half the durability cost.
:Efficiency: 150%
:Success Rate: 100% 	Increases progress at half the durability cost.
:Efficiency: 150%
:Success Rate: 100%
 	90 	32
 	Increases quality at no cost to durability.
:Efficiency: 100%
:Success Rate: 100% 	Increases quality at no cost to durability.
:Efficiency: 100%
:Success Rate: 100%
===Specialist Actions===
Specialist actions are only available when is equipped.
Action	Level	CP Cost
 	55 	—
 	Specialist Action
Do nothing for one step, preserving the status of any actions presently in effect.
A crafter's delineation is used upon execution.Can only be used up to three times per synthesis.This action does not increase step count.	Specialist Action
Do nothing for one step, preserving the status of any actions presently in effect.
A crafter's delineation is used upon execution.Can only be used up to three times per synthesis.This action does not increase step count.
 	86 	—
 	Specialist Action
Allows the execution of Precise Touch, Intensive Synthesis, or Tricks of the Trade regardless of material condition.
Effect ends if the aforementioned actions are executed when material condition is not "Good" or "Excellent".
A crafter's delineation is used upon execution.Can only be used once per synthesis.This action does not increase step count.	Specialist Action
Allows the execution of Precise Touch, Intensive Synthesis, or Tricks of the Trade regardless of material condition.
Effect ends if the aforementioned actions are executed when material condition is not "Good" or "Excellent".
A crafter's delineation is used upon execution.Can only be used once per synthesis.This action does not increase step count.
===Traits===
Action	Level	Description
 	11 	Gain a stack of Inner Quiet with every increase in quality, up to a maximum of 10. Grants a 10% bonus to the efficiency of Touch actions for each stack.
 	15 	Allows you to execute trial synthesis.
 	31 	Efficiency is increased to 120%.
 	63 	Slightly increases chances of material condition becoming Good.
 	63 	Efficiency is increased to 500%.
 	82 	Efficiency is increased to 180%.
 	86 	Efficiency is increased to 360%.
===Removed actions===
The following abilities have been removed. Removed abilities will still appear on the hotbar, their icon greyed out icon with a red strikethrough. They will have no effect and must be removed by the player. The given statistics represent their last form before their removal.
Action	Level	CP Cost
 	9 	—
 	Improves action success rate by 20% for the next five steps.
Removed in patch 5.1.	Improves action success rate by 20% for the next five steps.
Removed in patch 5.1.
 	11 	18
 	Grants a bonus to control with every increase in quality.Bonus stacks up to 11 times.
Replaced by Inner Quiet Trait in patch 6.0.	Grants a bonus to control with every increase in quality.Bonus stacks up to 11 times.
Replaced by Inner Quiet Trait in patch 6.0.
 	15 	22
 	For the next five steps, effectiveness of Touch and Synthesis actions is increased.
Removed in patch 5.2.	For the next five steps, effectiveness of Touch and Synthesis actions is increased.
Removed in patch 5.2.
 	15 	—
 	Restores 20 CP. Can only be used when material condition is Good or Excellent.
Replaced with new version in patch 5.1.	Restores 20 CP. Can only be used when material condition is Good or Excellent.
Replaced with new version in patch 5.1.
 	25 	160
 	Restores item durability by 60.
Removed in patch 5.1.	Restores item durability by 60.
Removed in patch 5.1.
 	31 	15
 	Increases progress.
:Efficiency: 150%
:Success Rate: 90%
Removed in patch 5.1.	Increases progress.
:Efficiency: 150%
:Success Rate: 90%
Removed in patch 5.1.
 	37 	25
 	Improves action success rate by 30% for the next five steps.
Removed in patch 5.1.	Improves action success rate by 30% for the next five steps.
Removed in patch 5.1.
 	37 	25
 	Increases progress. Progress doubles when recipe affinity is water.
:Efficiency: 100% (200%)
:Success Rate: 90%
Removed in patch 5.0.	Increases progress. Progress doubles when recipe affinity is water.
:Efficiency: 100% (200%)
:Success Rate: 90%
Removed in patch 5.0.
 	37 	30
 	For the next three steps, Brand of the Elements efficiency is increased by up to 200%. Increase determined by current progress.Can only be used once per synthesis.
Removed in patch 6.0.	For the next three steps, Brand of the Elements efficiency is increased by up to 200%. Increase determined by current progress.Can only be used once per synthesis.
Removed in patch 6.0.
 	37 	6
 	Increases progress.
:Efficiency: 100%
:Success Rate: 100%
Removed in patch 6.0.	Increases progress.
:Efficiency: 100%
:Success Rate: 100%
Removed in patch 6.0.
 	43 	48
 	Increases quality.
:Efficiency: 150%
:Success Rate: 90%
Removed in patch 5.1.	Increases quality.
:Efficiency: 150%
:Success Rate: 90%
Removed in patch 5.1.
 	50 	—
 	Use existing recipes to create collectables without increasing step count.
Removed in patch 5.3.	Use existing recipes to create collectables without increasing step count.
Removed in patch 5.3.
 	50 	66
 	Restores 8 CP after each step for the next ten steps.
Removed in patch 5.1.	Restores 8 CP after each step for the next ten steps.
Removed in patch 5.1.
 	51 	18
 	Increases quality. Inner Quiet effect ends upon use.
:Efficiency: 150% plus 10% for each bonus to control granted by Inner Quiet
:Success Rate: 70% (Specialist 100%)
Removed in patch 5.0.	Increases quality. Inner Quiet effect ends upon use.
:Efficiency: 150% plus 10% for each bonus to control granted by Inner Quiet
:Success Rate: 70% (Specialist 100%)
Removed in patch 5.0.
 	54 	15
 	For the next five steps, Brand of Water efficiency is increased. Increase determined by current progress.
Only one Name of the Element action can be used per synthesis.
Removed in patch 5.0.	For the next five steps, Brand of Water efficiency is increased. Increase determined by current progress.
Only one Name of the Element action can be used per synthesis.
Removed in patch 5.0.
 	55 	—
 	Specialist Action
Uses one Whistle to restore 15 CP.
:Success Rate: 100%
Available only when the Whistle stack size is a multiple of three.
Removed in patch 5.1.	Specialist Action
Uses one Whistle to restore 15 CP.
:Success Rate: 100%
Available only when the Whistle stack size is a multiple of three.
Removed in patch 5.1.
 	55 	36
 	Specialist Action
Grants a Whistle stack of 11. One Whistle used for each step that material condition is Good or Excellent. Increases the effectiveness of certain crafting actions when the stack size is a multiple of three. Finishing Touches is used when stack size reaches 0 and effect wears off.
:Finishing Touches Efficiency: 200%
:Finishing Touches Success Rate: 50%
Removed in patch 5.1.	Specialist Action
Grants a Whistle stack of 11. One Whistle used for each step that material condition is Good or Excellent. Increases the effectiveness of certain crafting actions when the stack size is a multiple of three. Finishing Touches is used when stack size reaches 0 and effect wears off.
:Finishing Touches Efficiency: 200%
:Finishing Touches Success Rate: 50%
Removed in patch 5.1.
 	56 	8
 	Specialist Action
Increases quality.
:Additional Effect: Innovation
:Efficiency: 100%
:Success Rate: 40%
Removed in patch 5.1.	Specialist Action
Increases quality.
:Additional Effect: Innovation
:Efficiency: 100%
:Success Rate: 40%
Removed in patch 5.1.
 	57 	18
 	Specialist Action
Restores item durability. Amount determined by current Whistle stack. Whistle effect ends upon use.
:Success Rate: 100%
Removed in patch 5.1.	Specialist Action
Restores item durability. Amount determined by current Whistle stack. Whistle effect ends upon use.
:Success Rate: 100%
Removed in patch 5.1.
 	58 	16
 	Specialist Action
Increases quality. Inner Quiet stack is halved upon use.
:Efficiency: 100% plus 15% for each bonus to control granted by Inner Quiet
:Success Rate: 70%
Removed in patch 5.1.	Specialist Action
Increases quality. Inner Quiet stack is halved upon use.
:Efficiency: 100% plus 15% for each bonus to control granted by Inner Quiet
:Success Rate: 70%
Removed in patch 5.1.
 	59 	32
 	Specialist Action
Significantly increases both progress and quality.
:Efficiency: 150%
:Success Rate: 100%
Available only when Inner Quiet and Whistle stack sizes are identical.
Removed in patch 5.1.	Specialist Action
Significantly increases both progress and quality.
:Efficiency: 150%
:Success Rate: 100%
Available only when Inner Quiet and Whistle stack sizes are identical.
Removed in patch 5.1.
 	60 	45
 	Specialist Action
For the next seven steps, increases chances of material condition becoming Good.
An alchemy delineation is used upon execution. Can only be used up to five times per synthesis.
Removed in patch 5.1.	Specialist Action
For the next seven steps, increases chances of material condition becoming Good.
An alchemy delineation is used upon execution. Can only be used up to five times per synthesis.
Removed in patch 5.1.
 	61 	5
 	Increases quality.
:Efficiency: 100%
:Success Rate: 60%
Removed in patch 5.1.	Increases quality.
:Efficiency: 100%
:Success Rate: 60%
Removed in patch 5.1.
 	63 	12
 	Increases progress.
:Efficiency: 300%
:Success Rate: 60%
Removed in patch 5.1.	Increases progress.
:Efficiency: 300%
:Success Rate: 60%
Removed in patch 5.1.
 	64 	6
 	Increases quality.
:Additional Effect: Doubles Inner Quiet stack (up to 11) when successful, halves stack upon failure
:Efficiency: 100%
:Success Rate: 50%
Removed in patch 6.0.	Increases quality.
:Additional Effect: Doubles Inner Quiet stack (up to 11) when successful, halves stack upon failure
:Efficiency: 100%
:Success Rate: 50%
Removed in patch 6.0.
 	69 	50
 	May reduce CP consumption while status is active. When a specialist, canceling the status grants the use of a single Specialty action.
Available only on the first step.
Removed in patch 5.1.	May reduce CP consumption while status is active. When a specialist, canceling the status grants the use of a single Specialty action.
Available only on the first step.
Removed in patch 5.1.
 	69 	—
 	Specialist Action
Restores item durability by 25. Can only be used when Initial Preparations is active.
Removed in patch 5.1.	Specialist Action
Restores item durability by 25. Can only be used when Initial Preparations is active.
Removed in patch 5.1.
 	69 	—
 	Specialist Action
Restores 65 CP. Can only be used when Initial Preparations is active.
Removed in patch 5.1.	Specialist Action
Restores 65 CP. Can only be used when Initial Preparations is active.
Removed in patch 5.1.
 	69 	—
 	Specialist Action
Increases Inner Quiet stack by three (up to 11). Can only be used when Initial Preparations is active.
Removed in patch 5.1.	Specialist Action
Increases Inner Quiet stack by three (up to 11). Can only be used when Initial Preparations is active.
Removed in patch 5.1.
 	72 	24
 	Increases progress at greater cost to durability. Efficiency decreases significantly when durability is below 20.
:Efficiency: 600%
:Success Rate: 60%
:Durability Cost: 20
Removed in patch 5.1.	Increases progress at greater cost to durability. Efficiency decreases significantly when durability is below 20.
:Efficiency: 600%
:Success Rate: 60%
:Durability Cost: 20
Removed in patch 5.1.
 	74 	60
 	Grants Reusing. Chance to become available upon reaching maximum item quality.
:Reusing Effect: A portion of ingredients used to synthesize item are returned to your inventory when synthesis is complete
Removed in patch 5.2.	Grants Reusing. Chance to become available upon reaching maximum item quality.
:Reusing Effect: A portion of ingredients used to synthesize item are returned to your inventory when synthesis is complete
Removed in patch 5.2.
 	80 	250
 	Increases quality by between 30 and 100%.
Available only on the first step. Recipe level must be at least 10 levels below yours.
Removed in patch 5.1.	Increases quality by between 30 and 100%.
Available only on the first step. Recipe level must be at least 10 levels below yours.
Removed in patch 5.1.
==Other appearances==
===Final Fantasy Trading Card Game===
Alchemist appears in Final Fantasy Trading Card Game as an Aqua-elemental card.
==Gallery==
Ff14 alchemist.jpg|Alchemist render from the Final Fantasy XIV legacy.
FF14Alchemist.jpg|Alchemist render from the Final Fantasy XIV legacy.
FFXIV Stormblood Alchemist.png|Cauldronking's Set from Final Fantasy XIV: Stormblood.
Alchemist FFXIV Art.jpg|Concept art.
Alchemist Tools FFXIV Art.jpg|Tools.
FFXIV Alchemist Sprite.png|Alchemist sprite.
==Etymology==
de:Alchemist (FFXIV)
Category:Disciplines in Final Fantasy XIV