Game tips (Rivals)

When queuing in to matches, game shows various tips.
== General game ==
Add other players to your Friends List to see them on the Friends Leaderboard!
All players get reset back to Bronze at the end of a ranked season. You then immediately earn bonus medals based on how many Divisions you reached in the previous season.
As you progress with both factions, you will battle on different maps.
Bonus experience is earned from your first 10 battles of the day. Be sure to play them to maximize your progress.
Compete in Rivals Champions events to show off your skill and claim big prizes.
Complete as many bounties each day as you can to earn the best rewards.
Complete your bounties! You'll get new bounties daily.
Cloning a unit in the Cloning Lab does not consume a card.
Donate cards to members of your alliance to earn Credits.
Earn cards for any unit in the Cloning Lab.
Earn crates by gaining Medals with both GDI and Brotherhood of Nod.
Earn fuel form battles. Spend fuel to have crates delivered.
Find friends by linking your Command & Conquer™: Rivals account to Facebook!
Fill the Cloaning Lab. All Chambers make progress simultaneously with each battle.
Gain extra cards to level up your units and commanders by requesting them from your alliance.
Have a bounty you don't want to do? Spend extra fuel to get a new one.
Join an alliance and chat with other players about battle strategies.
Join an alliance to engage in Friendly Battles and request card donations.
Learn from your past! You can view replays of your recent battles in the Match History section of your Profile.
Leveling up units gives them significant increase in health and damage.
Link your Command & Conquer™: Rivals account to your email to earn free Diamonds!
Medals are not a criteria for Challenge Battles in Tiberium League.
Need cards? Check the Daily Offers in the Store to spend Credits on the cards you need.
Play how you want! You do not need to battle with units in your Cloning Chambers to make progress.
Player level is increased by gaining experience from battles, bounties, donations, divisional promotion and leveling up units.
Ranked seasons begin on the first Wednesday of a new month.
Rivals Champions events run for a limited time.
Reaching higher player levels can add new units and commanders to your crates!
Read about your units and commanders to better understand their strengths and weaknesses.
Refine army strategies and master specific maps by practicing in alliance Friendly Battles.
Rush your crate deliveries and open crates sooner by spending extra fuel.
Save favorite battle replays in your profile.
See what has been happening with your friends and alliances in the C&C Network.
Share your replays with your alliance and show off your best battles!
Study the terrain and find ways to use it to your advantage.
Tap your name on the landing page to access the player profile
Training units increases their health and damage, giving you an edge in battle.
The Free Cloning Chamber can be used once each day.
The number of cards received from Cloning Chambers depends on a unit's rarity.
The number of cards in crates increases as you player level increases.
Uncompleted bounties carry over from day to day.
Units and commanders can be upgraded to Level 15.
Units come in 3 tiers of rarity: Common, Rare and Epic.
Visit other player's profiles to add them as friends.
Visit the player level reward tab on your profile to see where all the units unlock.
View your past battles from your log on your profile.
When a new ranked season begins the rewards for reaching a ranked Division can be earned again.
When playing across leagues the lower level cap is used.
When you reach maximum level you can still gain experience and earn rewards.
Win Streaks are disabled in Master League and beyond.
Win Streaks start on your third win and boost the medals you'll earn per match.
You can clone any card, even Epics, in the Cloning Lab.
You can retry Rivals Champions event to try to get a better score.
You lose no medals during a challenge match and a win earns you bonus experience.
Your profile is full of interesting stats about how you play.
== General match ==
Balance your army's unit costs to be competitive early and late in a battle
Balance your army composition to take on any potential threats.
Build Harvesters to earn more Tiberium during the battle.
Build two Harvesters only if you are playing an expensive army.
Control of the missile can swing rapidly. Be aware of when the missile is about to fire.
Defenders shoot first. Try to get into position before your enemy does.
Destroy enemy Harvesters to slow down your opponent's economy.
Don't let your units stand in fire.
Earn bonus Tiberium by destroying enemy Harvesters.
Harvesters automatically travel to Tiberium fields, but they can also be ordered to specific locations.
Harvesters produce Tiberium faster as the battle progresses.
If all the Missile Platforms are empty or contested the missile's launch sequence will pause.
Infantry take damage while in Tiberium fields.
Keep enemy units away from your base so they can't scout your buildings.
Kill your enemy's Harvester to slow down how often they can build units.
Missile will fire after 40 seconds of charging. Be ready and in control!
Moving Harvesters on to Missile Platforms is a great way to sneakily gain missile control.
No plan survives contact with the enemy. Change your tactics as battle progresses.
Only attack enemies that your units are strong against.
Playing with sound on can give you a tactical advantage over your rival.
Protect your base. The enemy can destroy it by direct assault.
Protect your harvesters. Losing a Harvester hurts your economy and helps the enemy's.
Save Tiberium for more expensive units. The more a unit costs, the stronger it is!
The more units you have on the field, the longer it takes to build new ones.
There are four types of units: infantry, vehicles, aircraft and structures.
Train and level your commanders to upgrade their command power, as well as the health of your base and Harvesters.
Unit counters are key to winning battles. Learn them and gain the advantage!
Use units that are strong against structures to attack the enemy base.
Willingness to RETREAT from a bad unit matchup separates good players from great.
== Units ==
Units that are missing tips:
* Talon
* Razorback
* Resonance trap
* Laser drone
* Catalyst gunship
* Shade
=== A.P.C. ===
The GDI APC is extremely durable and leaves behind a Missile squad when destroyed, making the APC ideal for holding Missile Platforms.
=== Artillery ===
The Nod Artillery has the longest range of any offensive unit. It can even fire further than it can see.
=== Attack bikes ===
Attack Bikes are fast and ferocious vehicles that eliminate enemy vehicles and aircraft with volleys of missiles.
=== Avatar ===
The Avatar Warmech explodes upon death, dealing damage to any adjacent ground units.
=== Banshee ===
Banshee plasma attacks are effective against both ground and air vehicles.
=== Basilisk ===
The Basilisk's continuous laser beam is great for taking out large enemy units form a distance.
=== Buggy ===
Fast and sleek, Buggies are perfect for harassing and eliminating enemy infantry.
=== Centurion ===
The Centurion's shield allows them to take fights favorably. Maneuver the Centurion away from the enemies while the shield is recharging.
=== Chem buggy ===
The Chem Buggy's ability to fire while moving can be used to hose down multiple enemy units quickly.
=== Chem warriors ===
The Chemical Warrior's Tiberium Gas attack persists on the battlefield for a time.
=== Confessor ===
Nod Confessors buff friendly infantry units, increasing their combat effectiveness.
=== Cyberwheel ===
The Cyber Wheels are fragile alone, but strong in a pack.
=== Cyborg ===
Cyborg EMP blasts are good at slowing down troublesome enemy vehicles.
=== Disruptor ===
Use the Disruptor to destroy enemy structures and infantry from long range.
=== Drone swarm ===
Use Drone Swarms to quickly occupy Missile Platforms and steal missile control just before launch.
=== Fanatic ===
Whenever a Fanatic squad member dies, it will apply a buff to all allied units around it. Position them in between your units to maximize their effect.
=== Flame tank ===
Flame Tanks burn through squads of enemy infantry with a massive cone of fire.
=== Flame troopers ===
Flame troopers bathe enemies in fire — killing enemy infantry and destroying enemy structures.
=== Giga cannon ===
The Giga-Cannon's continuous laser beam can split to hit multiple enemy targets. Great for clearing Missile Platforms.
=== Grenadier ===
Use the Grenadier's EMP effect to slow enemy Vehicles down significantly and destroy them while they are incapacitated.
=== Hammerhead ===
The Hammerhead is GDI's premier air-superiority aircraft. Use it to shut down enemy air forces.
=== Harvester ===
You can rebuild your Harvester for free when they are destroyed.
=== Inferno ===
Plan your Inferno attack runs to damage multiple targets in a line.
=== Juggernaut ===
The GDI Juggernaut can bombard a large area at up to 3 range.
=== Jump jet troopers ===
Jump Jet Troopers can launch over obstacles and enemy units. Use them to get behind enemy lines.
=== Kodiak ===
The Kodiak can devastate the enemy's front lines by attacking three targets at once.
=== Laser Squad ===
Equipped with heavy laser cannons, Nod Laser Squads can effectively destroy enemy aircraft and vehicles. 
=== Mammoth tank ===
The GDI Mammoth Tank is so large it can crush entire enemy infantry squads.
=== MG squad ===
MG Squads are ideal for harvester protection and defending strategic locations.
=== Mutant marauders ===
Utilize the tankiness of Marauders to take down enemy Vehicles. Their high HP will tip the scales in their favor.
=== Militants ===
The Militants low cost and long vision range makes them excellent scouts.
=== Missile Squad ===
Missile Squads, though vulnerable to enemy infantry, can decimate enemy aircraft and vehicles.
=== M.L.R.S. ===
Set up the M.L.R.S. behind friendly units and bombard enemies from afar.
=== M.S.V. ===
Place the M.S.V. in between your base and the line of combat to keep it safe but effective.
=== Mohawk ===
The Mohawk Gunship is durable and provides consistent anti-vehicle damage from the air.
=== Orca ===
Orcas are aerial assassins, hitting enemy ground vehicles with a quick, 4-rocket volley.
=== Orca Bomber ===
Use the Orca Bomber to quickly sweep the point away from your enemies.
=== Pitbull ===
Use the Pitbull's speed and missiles to hunt down and destroy enemy aircraft and vehicles.
=== Phantom ===
The Phantom is quipped with EMP missiles. Use them to slow down fast moving enemy aircraft.
=== Rhino ===
Rhinos are lightly armored trucks perfect for anti-infantry and scouting missions.
=== Predator tank ===
Predator tanks can fire while on the move! Use them to hunt down enemy vehicles and block paths while attacking.
=== Riflemen ===
Riflemen are the backbone of the GDI army. They're strong against infantry and make good scouts.
=== Rockworm ===
Rockworms cannot be damaged while moving underground. Make sure to take them out when they resurface.
=== Scarab ===
Scarabs are most effective when they are defending a position. Make sure to set them before the enemy arrives.
=== Sandstorm ===
The Sandstorm is most effective when attacking three targets at once.
=== Scavenger ===
Position our Scavenger next to units in combat to gain Tiberium when they die.
=== Scorpion tank ===
The Scorpion Tank is the Brotherhood's answer to the GDI Predator. (FIXME is this lore?)
=== Shatterer ===
The Shatterer uses sonic-seismic tech to stun enemy Infantry temporarily. Focus dire the stunned units to take them down without retaliation.
=== Shockwave troopers ===
Shockwave Troopers shatter enemy infantry and structures with beams of sonic energy.
=== Slingshot ===
Position the Slingshot behind your forward troops to take advantage of its 2 range.
=== Sniper team ===
Sniper Teams can attack from two tiles away. Use that advantage to surprise your enemies.
=== Stealth tank ===
The Stealth Tank is perfect for infiltration missions and surprising enemies with a flurry of rockets.
=== Tick tank ===
The Tick Tank burrows into the ground when stopped, greatly increasing its durability in combat.
=== Titian ===
Try line up the Titan's shots to hit multiple enemies in a row to maximize its effectiveness.
=== Venom ===
Fast and inexpensive, the Venom is an excellent choice for hunting down enemy infantry squads.
=== War dogs ===
War Dogs are a great low cost scouting unit when opening with a War Factory.
=== Widowmaker ===
Widowmakers are great at dealing with both enemy infantry and aircraft.
=== Wolverines ===
Wolverines are a great answer to swarms of enemy infantry squads.
=== Zone troopers ===
Zone Troopers heal when out of combat. Pull them out of harms way when their health starts to get low.
== Powers ==
Deploy Seth's Flame Troopers behind enemy lines to gain valuable intelligence and disrupt enemy reinforcements.
Timing is vital when launching Jade's Catalyst Missile. Target Tiberium fields to increase it's damage and area of effect.
Jade's Catalyst Missile will deal damage to a larger area if it targets Tiberium Gas or Fields.
Kane's Obelisk of Light is a shining symbol of the Brotherhood's righteousness.
Solomon's Ion Cannon is great for clearing Missile Platforms, but will damage friendly as well as enemy forces.
Lt. Strongarm's Turret is good for blocking enemy units and ambushing enemy infantry.
Dr. Liang's Repair Drone can heal adjacent units. Direct it where it can do the most good without taking enemy fire.
Jackson's Heroic Charge is good for rushing a unit to combat or giving it a boost to win an engagement.
Usin Oxanna's Fanaticism ability gives units extra firepower at crucial points during the battle.
== Lore ==
Brotherhood of Nod is a quasi-religious paramilitary group dedicated to their leader Kane and the spread of Tiberium.
Dr. Liang and Jade worked together in a research lab until an accident almost killed them and their ambitions drove them apart.
Category:Rivals