Granmu Prism

The Granmu Prism (or community-denoted as "3xx")is an Amp component, available as a single-use blueprint from The Quills. It grants a grenade-like burst-fire capability to the Operator's Void Beam.
The blueprint is sold by The Quills for at Adherent rank or higher. It is also a possible rank-up reward upon advancing to Adherent rank with the Quills.
==Characteristics==
This weapon deals exclusively damage.
Advantages:
*Innate damage – effective against Sentient-type enemies.
**Can reset any damage adaptation built up by Battalysts, Conculysts and Shadow Stalker.
**Can damage Teralyst, Gantulyst and Hydrolyst's impervious shields.
**Can destroy the otherwise impervious Vomvalyst's spectral form.
**Can change Profit-Taker Orb's shield weakness.
*High critical chance.
*Shots releases 3 grenades in a burst, which explode in a 3.5 meter radius upon impact with a surface or enemy.
**High total damage; direct impact damage of 1,000 , and radial damage of 1,400 .
**Initial hit and explosion apply status separately.
**Explosion does not need direct line of sight to deal damage and will penetrate walls.
*Relatively long range if aimed in an upward arc (up to ~75 meters).
*Decent energy economy.
*Slow energy consumption, consumes 10.35 energy/second at base fire rate.
*Can immediately re-enter Void Mode after the last shot of the burst is fired.
*Does not use ammo pickups; energy regenerates over time.
**Has a 2-second delay after the weapon stops firing before regenerating energy.
***Regenerates 30 energy per second; takes 3.33 seconds to regenerate a fully depleted energy meter.
Disadvantages:
*Projectiles have travel time with arcing.
*Low status chance.
*Explosion inflicts self-stagger.
*Explosion has a headshot multiplier of 1x and cannot trigger headshot conditions.
*Explosion has linear Damage Falloff from 100% to 70% from central impact.
==Notes==
*This Operator Amp component allows the Void Beam to be fired in burst mode, releasing three void grenades that detonate on impact.
*Each grenade deals damage in a 3.5-meter area of effect, allowing well aimed strikes to quickly strip away shields by dealing splash damage to multiple Teralyst limbs. Aiming at the lower half of the Teralyst can also clear out any Vomvalysts in the area.
*The listed energy cost is per projectile in a burst, meaning that the Granmu consumes 15 energy in a three-shot burst. The Granmu can still fire with a minimum of 5 energy, though it will only shoot 1 projectile, and having 10 energy will make it shoot two projectiles.
==Patch History==
es:Prisma Granmu
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Category:Components
Category:Operator
Category:Syndicate Offerings
Category:Update 22
Category:Sentient
Category:Sentient Weapons
Category:Amp
Category:Self Interrupt Weapons
uk:Призма «Ґранму»
fr:Prisme Granmu