Farnmir

Farnmir is the third boss of the Archcore instance.
==Abilities==
===On Ground===
*Bloodletting Sweep: Deals 165,432 - 174,222 damage split amongst five targets closest to the main target, and an additional 55,075 - 56,435 damage over 3 seconds to the affected players.
*Horrifying Blast: Fires a jet-black breath at a location, dealing 65,055 - 70,875 damage to all affected enemies, and horrifying them for 6 seconds.
**Surge Strikes: If any enemy is 20 yards away from Farnmir, he unleashes Surge Strikes, dealing 75,443 - 81,902 damage to them.
*Wing Blast: Deals 44,555 - 53,455 damage per second to all enemies every 0.8 seconds for 8 seconds, and pushing players back with strong winds.
*Dragon's Rage: Increases all damage dealt by 250%.
===On Air===
*Arch Guardian: Farnmir launches himself into the air, leaving behind an Arch Guardian.
**Polarity Shield: Absorbs powers directed at the Guardian. After 10 seconds, the Guardian unleashes the powers of his shield, dealing 500,000 damage split amongst all enemies.
***Frenzy: The Arch Guardian's destruction enhances Farnmir's powers, increasing his damage dealt to the raid by 25%.
*Static Breath: Deals 100,000 damage per second to all enemies in a line, and increasing their haste by 10% for 10 seconds.
**Static Residue: Residue is left behind, dealing 10,000 damage per second, and decreasing SP. DEF by 10%. This stacks.
***Static Charge: After 10 seconds, unleashes a blast, dealing 50,000 damage to all enemies.
*Infernal Breath: Deals 100,000 damage per second to all enemies in a line, and increasing their damage dealt by 10% for 10 seconds.
**Infernal Residue: Residue is left behind, dealing 10,000 damage per second, and increasing damage dealt by 10%. This stacks.
***Infernal Charge: After 10 seconds, unleashes a fireball, dealing 25,000 damage to all enemies, and an additional 10,000 damage after 10 seconds.
*Corrupting Breath: Deals 100,000 damage per second to all enemies in a line, and increasing their critical strike chance by 10% for 10 seconds.​​​​​​​​​​​​​​
**Corrupting Residue: Residue is left behind, dealing 10,000 damage per second, and lowering speed dealt by 10%. This stacks.
***Corrupting Charge: After 10 seconds, consumes 25% of maximum health, and deals damage to all enemies equal to the damage dealt, equal to no more than 150,000.
Category:Archcore bosses