Minimap

The minimap is a scale-size live overview of the world around the character. By default, it is displayed in a square frame in the upper-right corner of the screen.
As the world is explored, areas appear on the minimap with the greatest brightness with which the character has ever seen them. Even if the tiles return to darkness, they will remain visible on the minimap. The rate that the minimap logs new data on is dependent on the current video quality - the higher it is, the faster it will be.
Areas explored without a light source will not be mapped. If a location's appearance is updated (e.g. Meteor landing somewhere), the map will update even if the player has not gone there since it occurred.
In addition, players, friendly NPCs (except Skeleton Merchant and the Old Man), and Bosses appear on the minimap as icons of their heads, which show their character name when the cursor moves over them. This makes it easy to find NPCs, keep track of other players in multiplayer, and aids in fighting Bosses. In PvP, only players on the same team can see each other on the minimap.
Minimap data is saved with the character data instead of the world data. This means that if one character explores the world, other characters do not automatically see it on their maps. Minimap data is saved to a subfolder of the folder with the character's name.
The minimap can be disabled from the Settings screen.
== Modes ==
The minimap has four modes: portrait, overlay, hidden, and full screen. By default, the key toggles the minimap between the first three modes, with full-screen mode available by pressing the key. Modes can also be changed by using buttons displayed in the top-right while the Inventory screen is open.
* Portrait Mode: The minimap appears in the top right corner of the screen, as shown in the screenshot. The + and – buttons on the frame allow the map to be zoomed in and out; the = button returns it to the default scale.
* Overlay Mode: The minimap appears as a transparent overlay over the entire game screen. In this mode, it can actually be zoomed in to a 1:1 scale, which can help visibility at night or in caves, or out far enough to see the entire world.
* Hidden Mode: The minimap display is disabled. Areas one explored with the minimap hidden are still mapped, and will be shown if the minimap is turned back on.
* Full-Screen Mode: An opaque map covers the entire game screen. This mode allows the player to move the map around without actually moving their character, making the entire current map available for research. This can be zoomed in and out with the keyboard just as the minimap can, or with the mouse wheel, and it can be scrolled using the directional keys or by dragging it with the mouse. The full-screen map can be dismissed by clicking the icon at the bottom left corner, by pressing M, or by pressing the inventory key again. There are unique backgrounds behind the map depending on which biome the player is currently in. When a player double-clicks/taps the map, a Map Ping appears to point out locations. This is purely visual, and will show up for a short time to all players viewing the map. This can be used in singleplayer to keep track of an important location when the player is relatively close, or in multiplayer to communicate better with teammates. Multiple pings can be triggered at the same time, and there is no cooldown.
Minimap Icons.png|The inventory screen buttons.
Overlaying Map.png|The overlay map.
Fullscreen Map.png|The fullscreen map.
Map Ping (demo).gif|Map Pings on the minimap.
== Minimap Style ==
The stylized border of the portrait mode minimap can be changed by opening the Interface menu under settings. One can cycle through different border styles: . The Health and Mana bar style can be changed under the Interface menu as well, though there are only options: .
== Controls ==
In the portrait, overlay, and full-screen modes, the keyboard can be used to control the minimap. All controls listed here are defaults, and can be changed in the options menu.
The and keys on the numeric keypad zoom the minimap in and out. There is no key to restore the default scale, but the = button on the portrait frame does this.
The and keys make the minimap more or less transparent. This cannot be done in full-screen mode. In portrait mode, this only affects the map, not its frame.
The key toggles the map between portrait, overlay and hidden mode. The key brings up the full screen map.
 The minimap appears when pressing Back (Xbox) or Select (PlayStation).
 The minimap appears when the player pinch their fingers on the screen.
== Minimap Pre 1.3 ==
In Singleplayer, If the player pinch their fingers together, but keep touching the screen, the game does not auto-pause and the enemies still move. The player can watch how they act with the surrounding terrain and identify what AI type they are.
The player's character, other players and all NPCs will appear as that person's head, with the exception of the Old Man which will appear as a "enemy circle".
Bosses appear as a large skull icon, except for the Eater of Worlds which appears as lots of monster circles. The Destroyer is a lot of enemy circles with a skull for the head.
Worm-type monsters appear as lots of medium "enemy circles" in a line, due to each body segment being classified as a new enemy.
Tapping on a player/NPC's head icon will display their name.
If the player or someone else is attacked with the minimap open, the unmapped spots on the screen will flash red.
== Notes ==
* When used with worlds generated prior to release 1.2, it only shows areas visited while playing under 1.2 or later.
* If Autopause is enabled, it will unpause when viewing the full screen map.
* Paint shows up on the map, allowing the player to mark sections of the map (assuming enough paint of a distinctive enough color is used).
* If the player enables the full screen map and zooms out the maximum amount, the map will appear as a handheld map and a background corresponding to the players current biome will be shown.
* When character is moved to cloud, minimap files can be deleted.
* In the , the minimap is already lit, revealing things very far away from the player.
* During a Thunderstorm, the minimap background will be dark, with the occasional flashing synced to the lightning strikes in the overworld.
== Tips ==
* If the player does not have any light sources, they can use the zoomed in Overlay Mode to see where they are going. Remember that enemies will not show on the minimap.
== Full-Screen map backgrounds ==
File:Map Background Forest.png|Forest
File:Map Background Underground.png|Underground
File:Map Background The Underworld.png|The Underworld
File:Map Background Ice.png|Ice biome
File:Map Background Dungeon.png|Dungeon
File:Map Background The Corruption.png|The Corruption
File:Map Background The Crimson.png|The Crimson
File:Map Background The Hallow.png|The Hallow
File:Map Background Jungle.png|Jungle
File:Map Background Desert.png|Desert
File:Map Background Ocean.png|Ocean
File:Map Background Snow.png|Snow
File:Map Background Underground Jungle.png|Underground Jungle
File:Map Background Lihzahrd Temple.png|Lihzahrd Temple
File:Map Background Underground Desert.png|Underground Desert
File:Map Background Hive.png|Hive
File:Map Background Granite Cave.png|Granite Cave 
File:Map Background Marble Cave.png|Marble Cave 
File:Map Background Spider Cave.png|Spider Cave 
File:Map Background Glowing Mushroom.png|Glowing Mushroom biome 
File:Map Background Underground Glowing Mushroom.png|Underground Glowing Mushroom biome 
File:Map Background Underground Hallow.png|Underground Hallow 
File:Map Background Underground Corruption.png|Underground Corruption 
File:Map Background Underground Crimson.png|Underground Crimson 
File:Map Background Blood Moon.png|Blood Moon 
File:Map Background Graveyard.png|Graveyard 
File:Map Background Nebula Pillar.png|Nebula Pillar (Does not show as background)
File:Map Background Solar Pillar.png|Solar Pillar (Does not show as background)
File:Map Background Vortex Pillar.png|Vortex Pillar (Does not show as background)
File:Map Background Stardust Pillar.png|Stardust Pillar (Does not show as background)
File:Map Background Cavern.png|Cavern 
File:Map Background Space.png|Space 
File:Map Background Corrupt Ice.png|Corrupt Ice biome 
File:Map Background Crimson Ice.png|Crimson Ice biome 
File:Map Background Hallowed Ice.png|Hallowed Ice biome 
File:Map Background Corrupt Desert.png|Corrupt Desert 
File:Map Background Crimson Desert.png|Crimson Desert 
File:Map Background Hallowed Desert.png|Hallowed Desert 
File:Map Background Underground Corrupt Desert.png|Underground Corrupt Desert 
File:Map Background Underground Crimson Desert.png|Underground Crimson Desert 
File:Map Background Underground Hallowed Desert.png|Underground Hallowed Desert 
== Minimap frames ==
File:Minimap Frame Default.png|
File:Minimap Frame Valkyrie.png|
File:Minimap Frame Retro.png|
File:Minimap Frame Leaf.png|
File:Minimap Frame TwigLeaf.png|
File:Minimap Frame StoneGold.png|
File:Minimap Frame Sticks.png|
File:Minimap Frame Remix.png|
File:Minimap Frame Golden.png|
== Health and Mana bar styles ==
File:Health and Mana Classic.png|
File:Health and Mana Fancy.png|
File:Health and Mana Fancy 2.png|
File:Health and Mana Bars.png|
File:Health and Mana Bars 2.png|
File:Health and Mana Bars 3.png|
== History ==