Humanoids

Humanoids, the vastly unknown and unspoken of, sixth classification of vertebrates, involves the smallest number of species yet they tend to be the most superior in the universe when it comes to development and intelligence due to the definition of the class. By definition a humanoid is any animal that has the brain capacity to use both symbols and signals during communication opposed to how the other five classes are only capable of using symbols. It also happens that most of the humanoids were the first species directly made by the Creators and the Gods, and the remaining few were caused by natural evolution of the pre-existing species or due to a curse or infection of some sort. Humanoids, despite involving the fewest number of species, has the largest number of beings in the universe as some of the species such as Humans are extremely prominent where as others such as centaurs are less so.
There is slight variation between all species of humanoids.
== Biology ==
=== Anatomy and Physiology ===
Though these vary slightly for each species of humanoid, most aspects of humanoid physiology are closely linked to corresponding aspects of animal physiology. The humanoid body consists of the legs, the torso, the arms, the neck, and the head. The most commonly defined body systems in humanoids are the nervous, the cardiovascular, the circulatory, the digestive, the endocrine, the immune, the integumentary, the lymphatic, the muscoskeletal, the reproductive, the respiratory, and the urinary system. Most humanoids lack external tails, but all have several blood type systems, have opposable thumbs, are sexually dimorphic and bipedular. Humanoids are also among the best long-distance runners in the animal kingdom, but some are slower over short distances.
As a consequence of bipedalism, humanoid females have narrower birth canals. The construction of the humanoid pelvis differs from mammals, as do the toes. A trade-off for these advantages of the modern humanoid pelvis is that childbirth is more difficult and dangerous than in most mammals, especially given the larger head size of human babies compared to mammals such as primates. This means that humanoid babies must turn around as they pass through the birth canal and it makes humanoids the only species where females usually require help from their conspecifics to reduce the risks of birthing.
=== Genetics ===
Humanoids are a diploid eukaryotic species. Each somatic cell has two sets of 23 chromosomes, each set received from one parent; gametes have only one set of chromosomes, which is a mixture of the two parental sets. Among the 23 pairs of chromosomes there are 22 pairs of autosomes and one pair of sex chromosomes. Like mammals, all humanoids have an XY sex-determination system, so that females have the sex chromosomes XX and males have XY.
=== Life Cycle ===
Humanoid reproduction takes place as internal fertilization by sexual intercourse. Over a period of 38 weeks (9 months) of gestation becomes a fetus. After this span of time, the fully grown fetus is birthed from the woman's body and breathes independently as an infant for the first time. At this point, most modern cultures recognise the baby as a person.
Compared with other species, humanoid childbirth is dangerous. Painful labours lasting 24 hours or more are not uncommon and sometimes lead to the death of the mother, the child or both. This is because of both the relatively large fetal head circumference and the mother's relatively narrow pelvis. As science improved chances of success increased.
Helpless at birth, humanoids continue to grow for some years, typically reaching sexual maturity at 12 to 15 years of age. Females continue to develop physically until around the age of 18, whereas male development continues until around age 21. The humanoid life span can be split into a number of stages: infancy, childhood, adolescence, young adulthood, adulthood and old age. The lengths of these stages, however, have vary across species. Humanoids experience an unusually rapid growth spurt during adolescence, where the body grows 25% in size. The presence of the growth spurt is probably necessary to keep children physically small until they are psychologically mature.
=== Biological Variation ===
No two humanoids—not even monozygotic twins—are genetically identical. Genes and environment influence humanoid biological variation from visible characteristics to physiology to disease susceptibly to mental abilities. The exact influence of genes and environment on certain traits is not well understood.
The humanoid body's ability to adapt to different environmental stresses is remarkable, allowing humanoids to acclimatize to a wide variety of temperatures, humidity, and altitudes. As a result, humanoids are a cosmopolitan species found in almost all of the universe, including tropical rainforests, arid desert, extremely cold arctic regions, and heavily polluted cities. Most other classes of beings are confined to a few geographical areas by their limited adaptability.
There is biological variation in the humanoid class—with traits such as blood type, cranial features, eye colour, hair colour and type, height and build, and skin colour varying across the universe. Human body types vary substantially. Body size is partly determined by species, their genes and is also significantly influenced by environmental factors such as diet, exercise, and sleep patterns, especially as an influence in childhood. Adult height for each sex in a particular ethnic group approximately follows a normal distribution. Populations that have for a long time inhabited specific climates, such as arctic or tropical regions or high altitudes, tend to have developed specific phenotypes that are beneficial for conserving energy in those environments—short stature and stocky build in cold regions, tall and lanky in hot regions, and with high lung capacities at high altitudes. Similarly, skin colour varies clinally with darker skin around the equator—where the added protection from the sun's ultraviolet radiation is thought to give an evolutionary advantage—and lighter skin tones closer to the poles.
The hue of humanoid skin and hair is determined by the presence of pigments called melanin. Humanoid skin colour can range from darkest brown to lightest peach, or even nearly white or colourless in cases of albinism. Human hair ranges in colour from white to red to blond to brown to black, which is most frequent. Hair colour depends on the amount of melanin in the skin and hair, with hair melanin concentrations in hair fading with increased age, leading to grey or even white hair. Most researchers believe that skin darkening is an adaptation that evolved as protection against ultraviolet solar radiation, which also helps balancing folate, which is destroyed by ultraviolet radiation. Light skin pigmentation protects against depletion of vitamin D, which requires sunlight to make. Skin pigmentation of contemporary humanoids is clinally distributed across the universe, and in general correlates with the level of ultraviolet radiation in a particular geographic area. Humanoid skin also has a capacity to darken (tan) in response to exposure to ultraviolet radiation. Some species of humanoid have dramatic variations to their skin and hair to the stereotypical humanoid such as orks or centaurs.
== Psychology ==
The human brain, the focal point of the central nervous system in humanoids, controls the peripheral nervous system. In addition to controlling "lower," involuntary, or primarily autonomic activities such as respiration and digestion, it is also the locus of "higher" order functioning such as thought, reasoning, and abstraction. These cognitive processes constitute the mind, and, along with their behavioural consequences, are studied in the field of psychology.
Generally regarded as more capable of these higher order activities, the humanoid brain is believed to be more "intelligent" in general than that of any other known species. While some non-humanoid species are capable of creating structures and using simple tools—mostly through instinct and mimicry—humanoid technology is vastly more complex, and is constantly evolving and improving through time.
=== Sleep and Dreaming ===
Humanoids are generally diurnal. The average sleep requirement is between seven and nine hours per day for an adult and nine to ten hours per day for a child; elderly people usually sleep for six to seven hours. Having less sleep than this is common among humanoids, even though sleep deprivation can have negative health effects. A sustained restriction of adult sleep to four hours per day has been shown to correlate with changes in physiology and mental state, including reduced memory, fatigue, aggression, and bodily discomfort. During sleep humanoids dream. In dreaming humanoids experience sensory images and sounds, in a sequence which the dreamer usually perceives more as an apparent participant than as an observer. Dreaming is stimulated by the pons and mostly occurs during the REM phase of sleep.
=== Consciousness and thought ===
Humanoids are one of the relatively few classes to have sufficient self-awareness to recognise themselves in a mirror. Already at 18 months, most humanoid children are aware that the mirror image is not another person.
The humanoid brain perceives the external world through the senses, and each individual humanoid is influenced greatly by his or her experiences, leading to subjective views of existence and the passage of time. Humanoids are variously said to possess consciousness, self-awareness, and a mind, which correspond roughly to the mental processes of thought. These are said to possess qualities such as self-awareness, sentience, sapience, and the ability to perceive the relationship between oneself and one's environment. The extent to which the mind constructs or experiences the outer world is a matter of debate, as are the definitions and validity of many of the terms used above.
Some philosophers divide consciousness into phenomenal consciousness, which is experience itself, and access consciousness, which is the processing of the things in experience. Phenomenal consciousness is the state of being conscious, such as when they say "I am conscious." Access consciousness is being conscious of something in relation to abstract concepts, such as when one says "I am conscious of these words." Various forms of access consciousness include awareness, self-awareness, conscience, stream of consciousness, Husserl's phenomenology, and intentionality.
=== Motivation and Emotion ===
Motivation is the driving force of desire behind all deliberate actions of humanoids. Motivation is based on emotion—specifically, on the search for satisfaction (positive emotional experiences), and the avoidance of conflict. Positive and negative is defined by the individual brain state, which may be influenced by social norms: a person may be driven to self-injury or violence because their brain is conditioned to create a positive response to these actions. Motivation is important because it is involved in the performance of all learned responses. Within psychology, conflict avoidance and the libido are seen to be primary motivators. Within economics, motivation is often seen to be based on incentives; these may be financial, moral, or coercive. Religions generally posit divine or demonic influences.
Happiness, or the state of being happy, is a humanoid emotional condition. The definition of happiness is a common philosophical topic. Some people might define it as the best condition that a human can have—a condition of mental and physical health. Others define it as freedom from want and distress; consciousness of the good order of things; assurance of one's place in the universe or society.
Emotion has a significant influence on, or can even be said to control, humanoid behaviour, though historically many cultures and philosophers have for various reasons discouraged allowing this influence to go unchecked. Emotional experiences perceived as pleasant, such as love, admiration, or joy, contrast with those perceived as unpleasant, like hate, envy, or sorrow. There is often a distinction made between refined emotions that are socially learned and survival oriented emotions, which are thought to be innate. Certain refined emotions are considered a complex neural trait innate in a variety of domesticated and non-domesticated classifications. These were commonly developed in reaction to superior survival mechanisms and intelligent interaction with each other and the environment; as such, refined emotion is not in all cases as discrete and separate from natural neural function as was once assumed. However, when humans function in civilized tandem, it has been noted that uninhibited acting on extreme emotion can lead to social disorder and crime.
=== Sexuality and Love ===
For humanoids, sexuality has important social functions: it creates physical intimacy, bonds and hierarchies among individuals, besides ensuring biological reproduction. Sexual desire or libido, is experienced as a bodily urge, often accompanied by strong emotions such as love, ecstasy and jealousy.
Human choices in acting on sexuality are commonly influenced by cultural norms which vary widely. Restrictions are often determined by religious beliefs or social customs. The pioneering researcher Sigmund Freud believed that humans are born polymorphously perverse, which means that any number of objects could be a source of pleasure. According to Freud humans then pass through five stages of psychosexual development and can fixate on any stage because of various traumas during the process. For Alfred Kinsey, another influential sex researcher, people can fall anywhere along a continuous scale of sexual orientation, with only small minorities fully heterosexual or homosexual. Recent studies of neurology and genetics suggest people may be born predisposed to various sexual tendencies.
== Behaviour ==
Humanoids are highly social beings and tend to live in large complex social groups. More than any other creature, humanoids are capable of utilizing systems of communication for self-expression, the exchange of ideas, and organization, and as such have created complex social structures composed of many cooperating and competing groups. Humanoid groups range from the size of families to multi-galactic organisations. Social interactions between humanoids have established an extremely wide variety of values, social norms, and rituals, which together form the basis of humanoid society.
Culture is defined here as patterns of complex symbolic behaviour, i.e. all behaviour that is not innate but which has to be learned through social interaction with others; such as the use of distinctive material and symbolic systems, including language, ritual, social organization, traditions, beliefs and technology.
=== Language ===
While many species communicate, language is unique to humanoids, a defining feature of the classification, and a cultural universal. Unlike the limited systems of other animals, humanoid language is open – an infinite number of meanings can be produced by combining a limited number of symbols. Humanoid language also has the capacity of displacement, using words to represent things and happenings that are not presently or locally occurring, but reside in the shared imagination of interlocutors. Language differs from other forms of communication in that it is modality independent; the same meanings can be conveyed through different media, auditively in speech, visually by sign language or writing, and even through tactile media such as braille. Language is central to the communication between humanoids, and to the sense of identity that unites nations, cultures, ethnic groups and galaxies. The invention of writing systems allowed the preservation of language on material objects, and was a major technological advancement.
=== Gender roles ===
The sexual division of humanoids into male and female has been marked culturally by a corresponding division of roles, norms, practices, dress, behaviour, rights, duties, privileges, status, and power. Cultural differences by gender have often been believed to have arisen naturally out of a division of reproductive labour; the biological fact that women give birth led to their further cultural responsibility for nurturing and caring for children. Gender roles have varied historically, and challenges to predominant gender norms have recurred in many societies.
=== Kinship ===
All humanoid societies organize, recognize and classify types of social relationships based on relations between parents and children (consanguinity), and relations through marriage (affinity). These kinds of relations are generally called kinship relations. In most societies kinship places mutual responsibilities and expectations of solidarity on the individuals that are so related, and those who recognize each other as kinsmen come to form networks through which other social institutions can be regulated. Among the many functions of kinship is the ability to form descent groups, groups of people sharing a common line of descent, which can function as political units such as clans. Another function is the way in which kinship unites families through marriage, forming kinship alliances between groups of wife-takers and wife-givers. Such alliances also often have important political and economical ramifications, and may result in the formation of political organization above the community level. Kinship relations often includes regulations for whom an individual should or shouldn't marry. All societies have rules of incest taboo, according to which marriage between certain kinds of kin relations are prohibited – such rules vary widely between cultures. Some societies also have rules of preferential marriage with certain kin relations, frequently with either cross or parallel cousins. Rules and norms for marriage and social behaviour among kinsfolk is often reflected in the systems of kinship terminology in the various languages of the universe. In many societies kinship relations can also be formed through forms of co-habitation, adoption, fostering, or companionship, which also tends to create relations of enduring solidarity (nurture kinship).
=== Ethnicity ===
Humanoids often form ethnic groups, such groups tend to be larger than kinship networks and be organized around a common identity defined variously in terms of shared ancestry and history, shared cultural norms and language, or shared biological phenotype. Such ideologies of shared characteristics are often perpetuated in the form of powerful, compelling narratives that give legitimacy and continuity to the set of shared values. Ethnic groupings often correspond to some level of political organization such as the band, tribe, city state, nation or even galaxy wide. Although ethnic groups appear and disappear through history, members of ethnic groups often conceptualize their groups as having histories going back into the deep past. Such ideologies give ethnicity a powerful role in defining social identity and in constructing solidarity between members of an ethno-political unit.
=== Society, government, and politics ===
A state is a type of polity that is an organized political community living under a single system of government. society is the system of organizations and institutions arising from interaction between humanoids. Government can be defined as the political means of creating and enforcing laws; typically via a bureaucratic hierarchy. Politics is the process by which decisions are made within groups; this process often involves conflict as well as compromise. Although the term is generally applied to behaviour within governments, politics is also observed in all humanoid group interactions, including corporate, academic, and religious institutions. Many different political systems exist, as do many different ways of understanding them, and many definitions overlap. Examples of governments include monarchy, Communist state, military dictatorship, theocracy, and liberal democracy, the last of which is considered dominant today. As there was an increase of activity between galaxies, politics and government became increasingly complex until Nickolas Tumath suggested the idea of species specific governments rather than particular planets. All of these issues have a direct relationship with economics.
=== Trade and economics ===
Trade is the voluntary exchange of goods and services, and is a form of economics. A mechanism that allows trade is called a market. Modern traders instead generally negotiate through a medium of exchange, such as money. As a result, buying can be separated from selling, or earning. Because of specialization and division of labour, most people concentrate on a small aspect of manufacturing or service, trading their labour for products. Trade exists between any sort of region because different regions have absolute or comparative advantage in the production of some tradable commodity, or because different regions' size allows for the benefits of mass production. For example on planet my be able to grow crops that another planet cannot so trade will benefit both of them.
Economics is a social science which studies the production, distribution, trade, and consumption of goods and services. Economics focuses on measurable variables, and is broadly divided into two main branches: microeconomics, which deals with individual agents, such as households and businesses, and macroeconomics, which considers the economy as a whole, in which case it considers aggregate supply and demand for money, capital and commodities. Aspects receiving particular attention in economics are resource allocation, production, distribution, trade, and competition. Economic logic is increasingly applied to any problem that involves choice under scarcity or determining economic value.
=== War ===
War is a state of organized armed conflict between states or non-state actors. War is characterized by the use of lethal violence against others – whether between combatants or upon non-combatants – to achieve military goals through force. Lesser, often spontaneous conflicts, such as brawls, riots, revolts, and melees, are not considered to be warfare. Revolutions can be nonviolent or an organized and armed revolution which denotes a state of war. A common definition defines war as a series of military campaigns between at least two opposing sides involving a dispute over sovereignty, territory, resources, religion, or other issues. A war between internal elements of a state is a civil war. Among animals, all-out war against fellow members of the same species occurs only among large societies of humanoids and ants.
There have been a wide variety of rapidly advancing tactics throughout the history of war, ranging from conventional war to asymmetric warfare to total war and unconventional warfare. Techniques include hand to hand combat, the use of ranged weapons, naval warfare, and, more recently, air support. Military intelligence has often played a key role in determining victory and defeat. Propaganda, which often includes information, slanted opinion and disinformation, plays a key role both in maintaining unity within a warring group and in sowing discord among opponents. Modern warfare, now stems across the entire universe with not a second passing without conflict during the present day.
=== Material culture and technology ===
Humanoids have made major advances, developing complex technology to create tools to aid their lives and allowing for other advancements in culture. Major leaps in technology include the discovery of agriculture – what is known as the Neolithic Revolution, and the invention of automated machines in the Industrial Revolution. Archaeology attempts to tell the story of past or lost cultures in part by close examination of the artefacts they produced. Early humanoids left evidence of their creations all across the universe
=== Body culture ===
Throughout history, humanoids have altered their appearance by wearing clothing and adornments, by trimming or shaving hair or by means of body modifications.
Body modification is the deliberate altering of the human body for any non-medical reason, such as aesthetics, sexual enhancement, a rite of passage, religious reasons, to display group membership or affiliation, to create body art, shock value, or self-expression. In its most broad definition it includes plastic surgery, socially acceptable decoration (e.g. common ear piercing in many societies), and religious rites of passage (e.g. circumcision in a number of cultures).
=== Philosophy and self-reflection ===
Philosophy is a discipline or field of study involving the investigation, analysis, and development of ideas at a general, abstract, or fundamental level. It is the discipline searching for a general understanding of reality, reasoning and values. Major fields of philosophy include logic, metaphysics, epistemology, philosophy of mind, and axiology (which includes ethics and aesthetics). Philosophy covers a very wide range of approaches, and is used to refer to a worldview, to a perspective on an issue, or to the positions argued for by a particular philosopher or school of philosophy.
=== Religion and spirituality ===
Religion is generally defined as a belief system concerning the supernatural, sacred or divine, and practices, values, institutions and rituals associated with such belief. Some religions also have a moral code. The evolution and the history of the first religions have recently become areas of active scientific investigation. However, in the course of its development, religion has taken on many forms that vary by culture and individual perspective. Some of the chief questions and issues religions are concerned with include life after death (commonly involving belief in an afterlife), the origin of life, the nature of the universe (religious cosmology) and its ultimate fate (eschatology), and what is moral or immoral. A common source for answers to these questions are beliefs in transcendent divine beings such as deities or a singular God, although not all religions are theistic. Spirituality, belief or involvement in matters of the soul or spirit, is one of the many different approaches humans take in trying to answer fundamental questions about humankind's place in the universe, the meaning of life, and the ideal way to live one's life. Though these topics have also been addressed by philosophy, and to some extent by science, spirituality is unique in that it focuses on mystical or supernatural concepts such as karma and God.
Although the exact level of religiosity can be hard to measure, a majority of humanoids professes some variety of religious or spiritual belief, although many (in some countries a majority) are irreligious. This includes humanoids who have no religious beliefs or do not identify with any religion. The distinction between philosophy and religion, on the other hand, is at times less clear, and the two are linked in such fields as the philosophy of religion and theology.
=== Art, music, and literature ===
Art is a cultural universal, and humanoids have been producing artistic works since their creation. Art may be defined as a form of cultural expression and the usage of narratives of liberation and exploration (i.e. art history, art criticism, and art theory) to mediate its boundaries. This distinction may be applied to objects or performances, current or historical, and its prestige extends to those who made, found, exhibit, or own them. In the modern use of the word, art is commonly understood to be the process or result of making material works that, from concept to creation, adhere to the "creative impulse" of humanoids. Art is distinguished from other works by being in large part unprompted by necessity, by biological drive, or by any undisciplined pursuit of recreation.
Music is a natural intuitive phenomenon based on the three distinct and interrelated organization structures of rhythm, harmony, and melody. Listening to music is perhaps the most common and universal form of entertainment, while learning and understanding it are popular disciplines.[citation needed] There are a wide variety of music genres and ethnic music.
Literature, the body of written—and possibly oral—works, especially creative ones, includes prose, poetry and drama, both fiction and non-fiction. Literature includes such genres as epic, legend, myth, ballad, and folklore.
=== Science ===
Another unique aspect of humanoid culture and thought is the development of complex methods for acquiring knowledge through observation, quantification, and verification. The scientific method has been developed to acquire knowledge of the physical universe and the rules, processes and principles of which it consists, and combined with mathematics it enables the prediction of complex patterns of causality and consequence. Some other animals are able to recognize differences in small quantities, but humanoids are able to understand and recognize much larger, even abstract, quantities, and to recognize and understand algorithmic patterns which enables infinite counting routines and algebra, something that is not found in any other species
== ​Races of Humaniods==
===The Originals ===
The original races where those birthed by the Gods, the ones creating from an image yet even these overtime have become different and some have evolved into new or different races.
*Humans (humans were the first yet it took them a long time to advance into modern humans that's why elves and other creatures look down on them)
*Dragons
*Archfey
*Trife
*The Elementals
*Machinespirits
*Giants
===The Foreseen ===
Time, environment and other such factors have a large influence of the races
===The Unseen ===
For all of the Gods holiness and ability to look deep into the future of their creations, many details were left in the shadows unseen by all. Some of these secrets involved the changing of the Races through curses of other entities or even through the corruption and unforgivingness of the Universe itself.
*Orcs
*
===The Magical ===
Some extremely powerful magicians of the universe were able
*
==Modern Races of Aevilon==
*Humans
*Archfey
*Dwarves
*Halflings
*Dragons
*Dragonborn
*Elementals
*Elves
*Genasi
*Machinespirits
*Giants
*Goliaths
*Kree
== Non-Race Specific Groups ==
A being of any race can become or fall into any one of these categories as they are not limited to races and only require certain events to unfold during ones life.
* Dreamwalkers
* Jedi
* Mutate
* Mutant
* Shapeshifters
* Sith
* Space Marine (Mostly)
* Stormtroopers
* Wizard
Category:Classification of Beings