Sonic the Hedgehog (Sonic Boom)

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==Summary==
Sonic the Hedgehog is the main protagonist of the Sonic Boom series. He is an anthropomorphic hedgehog gifted with super speed, who fights Dr. Eggman and other forces of evil alongside his group of friends as the leader of Team Sonic to preserve peace and freedom.
==Powers and Stats==
Tier: 
Name: Sonic the Hedgehog
Origin: Sonic the Hedgehog (Boom Continuity)
Age: At least 15 Steven Frost (@frostman007) on Twitter 
Classification Animal person/Hedgehog
Powers and Abilities:
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*Superhuman Physical Characteristics
*Fourth Wall Awareness and Limited Text Manipulation (Directly addressed that he was in the first issue of a comic bookArchie Sonic Boom Issue 1, read through the comic book he was currently inArchie Sonic Boom Issue 11. talks directly to the reader , comments on the episodes writingInn Sanity, has spoken directly to the audienceNutwork. Attempted grab onto a narration boxArchie Sonic Boom Issue 7) 
*Martial Arts (Sonic is a skilled fight capable of performing multihit combos on foesSonic Boom: Rise of Lyric. His fighting style relies on his footwork styles along with fast-strike tactics and quick maneuvers)
*Weapon Mastery (Capable of welding various weapons. Can proficiently use his Enerbeam as both a weapon and a tool for transversal) 
*Vehicular Mastery (Capable of operating the Riptide, Angler, and the Blue Force one. Capable of skillfully driving a kart Sonic is also a skilled hoverboard riderGuilt Tripping)
*Acrobatics (Hypermobility, Self-Momentum; like his canon counterpart, Sonic has shown great agility, dexterity, and fast-paced coordination. Being able to dash through many differentSonic Boom: Shattered Crystal terrains and obstacles with little difficulty. Sonic is also capable of double jumping and flipping in midair)
*Free Movement (Water Walking; Sonic frequently runs across waterSleeping Giant to reach Eggman's base)
*Homing Attack (Via Homing Attack which allows Sonic to home onto and attack a nearby targetSonic Boom: Fire & Ice)
*Aura (While Dashing Sonic is enveloped in aura allowing him to plow through various obstacles and foes unharmedSonic Dash 2: Sonic Boom)
*Limited Magnetism Manipulation (Via Dash Magnet which allows Sonic to attract nearby rings while dashing)
*Limited Shock Wave Generation (Sonic can generate shockwaves by slamming into the ground)
Resistance to 
*Temporal Deceleration (Eggman's Slow Motion Machine, which slows everything down to a crawl, could only reduce his speed and mental processes to normal levelsNew Year's Retribution)
*Temperature Manipulation (Unaffected by the temperature of the Ice Age and Kodiak Frontier's chilly climate)
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*Energy Projection (Via the Enerbeam which is a tether made of several energy bolts intertwined to form a solid whip) 
* Greater Aura, Fire Manipulation, and Ice Manipulation (Fire/Ice Mode generates an aura of their respective element, freezing/burning anything that comes in contact with it)
*Forcefield Creation (Via Bubble Shield which grants Sonic a one-hit Shield when out of rings and via shield item capsules)
*Sound Manipulation (Via the Battle Trumpet which fires colorful musical notes at enemies to damage them) 
*Air Manipulation (Via the Cyclone Blaster and Feather Blade which can create a powerful tornado to scatter enemies and a small gust of wind receptively)
*Explosion Inducement (With the Explosion Switch which when pressed creates a powerful explosion) 
*Water Manipulation (Via Water Balloon which is capable of short-circuiting the robot enemies)
*Statistics Amplification (Via the Sparkle Sprite which doubles the users damage, Risk Taker Increases damage when the users rings are low)
*Stamina Recovery and limited Teleportation (Via Spark, Salt, and Shelly Sprites which "revive" the user by restoring their Stamina and teleporting them back to track if they fell off)
*Limited Light Manipulation (Via Luminous Suit which can provide him with light in otherwise light-deprived environmentsMech Suits Me)
*Speed Augmentation, Afterimage Creation, and Dimensional Travel (Via Ultrasonic Speed Amplifier which boost Sonics speed and allows him to create afterimages. When pushed to the limit, the Ultrasonic Speed Amplifier makes one's molecules vibrate so fast that they are left out of phase with their plane of existenceAlone Again, Unnaturally)
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Attack Potency: Town level+ (Can knock down Metal Sonic, whom Knuckles can only move slightly with his blows and leave no damageIt Wasn't Me, It Was the One-Armed Hedgehog. Knuckles himself destroyed a meteorSpacemageddonocalypse), can ignore conventional durability to an extent via Ice Manipulation (Makes enemies brittle enough to shatter)
Speed: Transonic travel speed (Can travel faster than the speed of soundSole Power, can create sonic booms while runningThe Sidekick), likely far higher (Can easily run from Doctor Eggman's Lair to Meh Burger on Seaside Island in secondsThree Minutes or Less), Massively Hypersonic reaction and combat speed (Narrowly dodged a lightning boltEggman: The Video Game Part 2: The End of the World Casually dodged a meteor Unlucky Knuckles higher with Ultrasonic Speed Amplifier
Lifting Strength: Class M (Comparable to Knuckles who can lift a large metal ballHedgehog Day)
Striking Strength: Town level+
Durability: Town level+ (Took beatings from robots that are stronger than Knuckles, like Metal Sonic), higher with forcefields and dash aura
Stamina: Superhuman (Can go through entire adventures with no signs of fatigue. Can run for long periods of time without stop. Endured getting basted by several Destruction Troops and being covered in rubble. Could continue to keep himself awake after days without sleep albeit barelyCan an Evil Genius Crash on Your Couch for a Few Days?. Has claimed he never gets tired)
Range: Standard Melee Range; Up to Hundreds of Meters with equipment
Standard Equipment: His wrist communicator which enables Fire/Ice Mode and can generate his Enerbeam, rings 
*Optional Equipment: Battle Trumpet, Cyclone Blaster, Explosion Switch, Feather Blade, Hand Gun, Water Balloon, Shield. Riptide, Angler, Blue Force One, Hoverboard, Mech Suit, Luminous Suit, Ultrasonic Speed Amplifier, Power Glyph's, Sprites
Intelligence: Above Average likely Gifted (Sonic is skilled tactician being capable of coming up withEggheads new strategiesCowbot on the fly and quickly adapting to different situations. During combat, Sonic exercises great kineticism and power, blitzing foes with a rapid series of techniques intended for high-speed offense and defense to take them down as swiftly as possible. Team Sonic has stopped Eggman's plans over one million timesRole Models)
Weaknesses: Sonic is cocky, brash, and often jokes around even in dire situations. Suffers from aquaphobia. Sonic is incapable of swimming and sinks in water.
Notable Attacks and Techniques:
*Spin Attack: Sonic curls tightly into a concussive ball or cutting disk and rams the opponent at high speeds.
*Spin Dash: Sonic's trademark technique and a variant of the Spin Attack, which allows the users to blast forward with a revved-up Spin Attack from a stationary position.
*Homing Attack: Targets an opponent or object from mid air before launching straight into it with perfect aim, damaging it. In addition, it can be chained to both attack and skip across several enemies or targets to reach other areas. The Homing Attack can also reflect projectiles.
*Sprint: Sonic instantly accelerates to top speeds, leaving a blue trail in his wake.
*Dash: Sonic envelops himself in a blue aura and blasts forward at high speed, plowing through and across any obstacles in his path.
*Air Dash: Sonic surrounds himself in a blue aura and darts a short distance through the air at incredible speed, damaging any enemies in his wake.
*Ground Pound: Sonic curls into a ball and darts straight downward to slam down on any target below him. When he impacts the ground, he generates a shockwave that damages any enemies in its wake.
*Enerbeam: Sonic can emit a tether made of several energy bolts intertwined to form a solid whip from his wrist which can extend and contract when necessary. As a tool, the Enerbeam can latch onto targets to pull them in, lasso enemies, or let Sonic swing from point to point. Alternatively, it can be used as a makeshift rope. This makes the Enerbeam a versatile tool for both navigation and combat.
*Fire Mode: Sonic can cloak himself in a superheated fire-like aura. When in affect, anything he comes in contact with is faced with the brunt of the immense heat of his fiery aura. His flames are capable of instantly melting large blocks of ice.
*Ice Mode: Sonic can cloak himself in a breezing blue aura. When in affect, anything he comes in contact with is then frozen solid. Frozen enemies become so brittle that their bodies shatter seconds after being frozen. The cold is capable of instantly freezing large blocks of water into ice.
==Notable Matchups==
Victories:
Losses:
Nami (One Piece) Nami's Profile (Skypiea Saga Nami was used)
Marth (Fire Emblem) Marth's Profile (7-C versions were used. Marth had his Shield of Seals. Speed was equalized)
Inconclusive:
==References==
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