Java Edition guides/Exploration Update

This guide is a simplified overview of all the changes in the Exploration Update ( 1.11.x releases), which assumes at least some familiarity with the Frostburn Update (Java Edition 1.10.x releases).
== Mobs ==
=== New ===
Vindicator		
* Vindicators only spawn in the new woodland mansions during world generation	
*, plus per equipment piece (when killed by a player or tamed wolf)
Spawned Equipment	
* One of the two new illagers
* Hostile towards players and villagers
* Separates their arms when aggravated, and holds an iron axe in their main hand.
* When named , they attack all nearby mobs except other illagers.
Evoker 		
* Evokers only spawn in the new woodland mansions during world generation	
* (when killed by a player or tamed wolf)	
* One of the two new illagers.
* Hostile towards players and villagers.
* In battle, they summon vexes and fangs to attack.
** Raises their arms when casting a spell.
* Changes any blue colored sheep red within a radius of 16 blocks.
Vex 		
* Only spawn when summoned by an evoker.	
* (when killed by a player or tamed wolf)	
* Can phase through blocks
* Hostile towards players and villagers
* Shows red marks when about to attack
* Holds an iron sword in their main hand
Llama 		
* Spawns in Extreme Hills biomes	
* 
* (when killed by a player or tamed wolf)
* Anything equipped, such as or a .
* All items in their inventory.	
* Attacks by spitting.
** When hit, they spit at the player, dealing damage.
** If not in a caravan group, they are always aggressive toward wolves.
* Can be equipped with a carpet for decoration and a chest for storage.
** Differently colored carpets have different textures when placed on llamas.
** Amount of storage slots available depends on the strength of the llama.
* When leashed, up to 10 llamas will be attracted and try to form a caravan.
** Caravan groups are passive to all mobs.
* Tamed llamas can be bred with hay bales.
=== Changed ===
Blaze 		
* Will take damage when hit by a splash water bottle
Creeper 		
* If a creeper is inflicted with a potion effect, its explosion will cause a lingering effect of the potion
Enderman		
* Will take damage when hit by a splash water bottle
Husk 		
* Now try to avoid water
Shulker 		
* Now drops 0–1 shulker shells
== Blocks ==
=== New ===
Observer 			Pickaxe	
* Outputs a redstone signal when it detects a block update
Shulker Box			Pickaxe	
* Similar to a chest, but keeps its content when broken
** Cannot be placed inside another shulker box
** Breaks when pushed by a piston
** Dispensers will place the shulker box in front of it
=== Changed ===
Bed 		
* If the player clicks on the bed, but is not right beside it, it now shows the message: "You may not rest now, the bed is too far away"
** Previously the player would get no message, but would be unable to sleep
Cauldron 		
* Washing dyed leather armor and dyed banners now remove 1 water level from the cauldron
* Using a water bottle now refills 1 water level to a cauldron
End Gateway		
* Now uses a magenta-colored beam when teleporting entities, rather than yellow
Flower Pot 		
* The potted plant can now be removed from the pot, by pressing
Furnace 		
* Iron and golden tools and armor can be smelted into nuggets. Iron and golden horse armor can also be smelted.
** Yield one iron or golden nugget per item respectively.
== Items ==
=== New ===
Shulker Shell 		
* Has a 50% chance of being dropped by a shulker upon death	
* To make shulker boxes
Totem of Undying 		
* Evokers will always drop one upon death	
* Holding it in either hand will resurrect the player upon taking lethal damage
* Gives the player the Absorption and Regeneration effects when activated
* Does not prevent death by or the Void
* Has an animation when activated, which uses the item's texture and model
Explorer Map 		
* Can be obtained from cartographer villagers	
* Used to locate ocean monuments and the new woodland mansions
* Works like a map, but shows the outlines of land and a single structure icon
* Fills in the map with block colors once the player starts exploring the area shown
* Ocean explorer maps are slightly blue, while woodland explorer maps are slightly brown
Iron Nugget 			
* Used to craft iron ingots
Zombie Villager,Wither Skeleton,Skeleton Horse,Zombie Horse,Donkey, Mule,Elder Guardian,Husk, Stray,Polar Bear,Llama,Vindicator,Evoker and VexSpawn Eggs		
* Obtained from the creative inventory.	
* Can be used to spawn the respective mob.
=== Changed ===
Map 		
* Now shows the land properly when used in the End
Shield		
* Will now keep enchantment level and durability when crafted with banners
== Non-mob entities ==
=== New ===
Evocation fangs		
* Only spawn when summoned by an evoker		
* Always deals damage, ignoring armor
* Naturally spawned fangs do not harm illagers
=== Changed ===
Fireworks		
* While flying using elytra, a firework will give the player a boost for a certain amount of time. This will emit particles when in use.
** Fireworks stay at the players location until they disappear or explode.
** Longer flight duration on the rocket will make the boost last longer. You can increase the flight duration of a firework by crafting it with gunpowder in the other slots.
** Fireworks with an explosion will deal damage at the end of their flight.
* Firework explosions now hurt surrounding mobs and players.
** The damage radius of the explosion is about 2-3 blocks and is the same for any shape (large ball, creeper, burst, etc.) and the damage decreases with the distance to the explosion.
** The damage amount at close range is about without armor on, and with full diamond armor, it equates to about .
** Death message is "[player] went off with a bang".
== Structures ==
=== New ===
Woodland Mansion		
* Generates in Roofed Forest biomes	
* The structure contains various chests in the different rooms	
* Evokers
* Vindicators	
* The woodland mansion is a rare structure, which is the only place where illagers spawn naturally and where a totem of undying can be obtained. The structure consists mainly of dark oak planks and cobblestone, and has various chests with loot scattered in it.
== Gameplay ==
=== Changed ===
Chat 	
* Messages can now be 256 characters long instead of 100.
* Some warnings now appear above the hotbar instead in the chat, like "Press [key] to dismount" had.
** "You can only sleep at night"
** "You may not rest now, there are monsters nearby"
** "This bed is occupied"
** "Height limit for building is 256 blocks"
** "Unable to open. Loot not generated yet."
** "You may not rest now, the bed is too far away"
 	
* Now block 100%, as opposed to 66.6%, of the damage dealt in melee combat.
** Zombies without any weapons will not deal any damage to the player, nor damage the shield's durability.
** Creeper explosions deal 0 damage to the player.
** Wither skeletons will not inflict the wither effect when hit by them.
** Burning zombies will not set the player on fire.
** Mobs with axes will now disable the shield if they attack a blocking player.
Attack indicator	
* When in crosshair mode, the weapon is fully cooled, and a mob or entity is in range of attack, the attack indicator will be visible and will include a small plus sign (+) underneath the crosshair.
== Enchantments ==
=== New ===
Enchantment 	Max Level	Applicable Items	Notes
Curse of Binding 	I 	 	
*One of the two new 'curse' enchantments, which have negative effects
*Curse of Binding will bind armor items to you, making you unable to drop it or take it off
**The item only drops when the player dies
*Cursed tools, armor and books can be found as loot in some generated structures
Curse of Vanishing	I 	 	
**One of the two new 'curse' enchantments, which have negative effects
*Curse of Vanishing will make the item disappear if the player dies
** will prevent this
*Cursed tools, armor and books can be found as loot in some generated structures
Sweeping Edge 	III 	 	
*Can be applied to a sword to increase the damage of the sweep attack.
=== Changed ===
Mending and Infinity	
* Are no longer compatible with each other on bows when trying to apply them with an anvil or when using the command.
Anvils 	
Anvils will no longer apply enchanted books to items, if the result has no effect
** This can occur if all enchantments on the book are incompatible with existing enchantments on the item.
** This can also occur if the enchanted book has no enchantments.
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