A Clockwork Brass

A Clockwork Brass is the second campaign of this unnamed group of D&D Players. It takes place during the season of Mist 136 N.E., approximately twenty years after the adventures of The Saviors of Mahima. The mostly returning cast plays all-new characters and features the continent of Iskandera as the primary setting. It follows the exploits of the Deviants in Violet.
The biggest difference between Campaign One and Campaign Two is the setting shift. Whereas Shambhala was designed to be an Asiatic setting with a high focus on philosophy, Iskandera is designed to be a Eurocentric setting with a high focus on economics, technological progression, the human psyche, and human ethics. An early Victorian culture, and middle-stage pike and shot/early modern period technology and mindset are present throughout the continent. This is shown through the usage of faith, the modernization of medicine, the modernization of dress, and rapid technological progression.
Elements of steampunk are present in the Second Campaign, as well as an emphasis on clockwork technology and niche technology.
== The Cast ==
Actor 	Character 	Race 	Class
Aubrey 	Brynn Quigglesworth	Half-Elf 	Warlock (The Coven)
Chase 	Cypryjan Żelazny 	Human 	Artificer
Emmanuel	Anastazja A'Dorough	Drow (Visig)	Bard
Shivani 	Izolda Dołniak 	Shadar-kai 	Artificer
Bella 	Eislyn 	Humanoid 	Rogue
Tony 	DM 	DM 	DM
== Pilot summaries ==
Below are the summaries of the Session Zeros of A Clockwork Brass. They are meant to be vague! The purposes of these are to simply catalogue... for cataloguing's sake! It is always fun to look back on where you have been and this is where you have been! Thank you for playing.
Actor(s) 	Character(s) 	Date
* Aubrey
* Emmanuel 	
* Brynn
* Anastazja 	
* 2024-02-05
* Durchnasst 24-25th, 136 N.E.
Anastazja x BrynnTwo, strangely likely, new friends make their way through the city of Malkzor. During their jaunt throughout the city they encounter a few oddities, and one loveable Half-Dragon boy named Eadmhund. They are exposed to the new sights and sounds of Industrialization (and its consequences) in the hustle and bustle of one of the world's most forward-thinking cities. 	Anastazja x BrynnTwo, strangely likely, new friends make their way through the city of Malkzor. During their jaunt throughout the city they encounter a few oddities, and one loveable Half-Dragon boy named Eadmhund. They are exposed to the new sights and sounds of Industrialization (and its consequences) in the hustle and bustle of one of the world's most forward-thinking cities. 	Anastazja x BrynnTwo, strangely likely, new friends make their way through the city of Malkzor. During their jaunt throughout the city they encounter a few oddities, and one loveable Half-Dragon boy named Eadmhund. They are exposed to the new sights and sounds of Industrialization (and its consequences) in the hustle and bustle of one of the world's most forward-thinking cities.
Chase 	Cypryjan 	
*2024-02-06
*Durchnasst 23th, 136 N.E.
Conflagration of GeniusA man on a mission leaves his home after a recent tragedy has befallen him. With little more than the money in his pocket, and some stowed away personal effects, a young and misunderstood genius takes off towards Brisbayern, accompanied by fellow artificer, Ludvig. Forging a blazing path, the young man can think of no better place to begin his new life than the Clockwork City.	Conflagration of GeniusA man on a mission leaves his home after a recent tragedy has befallen him. With little more than the money in his pocket, and some stowed away personal effects, a young and misunderstood genius takes off towards Brisbayern, accompanied by fellow artificer, Ludvig. Forging a blazing path, the young man can think of no better place to begin his new life than the Clockwork City.	Conflagration of GeniusA man on a mission leaves his home after a recent tragedy has befallen him. With little more than the money in his pocket, and some stowed away personal effects, a young and misunderstood genius takes off towards Brisbayern, accompanied by fellow artificer, Ludvig. Forging a blazing path, the young man can think of no better place to begin his new life than the Clockwork City.
*Shivani
*Bella 	
*Izolda
*Eislyn 	
*2024-02-09
*Durchnasst 25-26th, 136 N.E.
Tinker, Tailor, Thief, SpyTwo unlikely companions meet in the city of Malkzor. After a series of fortunate events, and a lot of flirtacious smooth talking, the coupling make their way towards Brisbayern hoping to experience the World Exposition 136 N.E.. A hop, skip, train ride, and dress making pitstop later, this pair of misfits await their new life, and perhaps more, in the Clockwork City. 	Tinker, Tailor, Thief, SpyTwo unlikely companions meet in the city of Malkzor. After a series of fortunate events, and a lot of flirtacious smooth talking, the coupling make their way towards Brisbayern hoping to experience the World Exposition 136 N.E.. A hop, skip, train ride, and dress making pitstop later, this pair of misfits await their new life, and perhaps more, in the Clockwork City. 	Tinker, Tailor, Thief, SpyTwo unlikely companions meet in the city of Malkzor. After a series of fortunate events, and a lot of flirtacious smooth talking, the coupling make their way towards Brisbayern hoping to experience the World Exposition 136 N.E.. A hop, skip, train ride, and dress making pitstop later, this pair of misfits await their new life, and perhaps more, in the Clockwork City.
==Story arc summaries==
Story Arc 	Initial Session 	Final Session
Arc 1: The Clockwork City	"Session 1: The Clockwork City"	"Session 10: Under New Management"
TBD 	TBD 	TBD
== Trivia ==
* For Campaign 2, ability scores were determined during character creation using the standard method described in the Player's Handbook: roll 4d6 and drop the lowest die. Tony implemented a house rule that if sum of all ability scores for a player was less than 70, then that player had the option to reroll all scores. They could rearrange the scores as desired.
* A 61-page primer was created by Tony with the express purpose of detailing the campaign. It contains over 100,000 words, took two months to complete and includes several new subclasses, races, and backgrounds.
** Several players were inspired to use the backgrounds and subclasses that Tony created.
*** Emmanuel created Anastazja who has the homebrewed House Agent background and is a College of Shanties bard.
*** Aubrey created Brynn who is a The Coven warlock.
*** Chase created Cypryjan who utilizes the Cogsmith background.
*** While not stated in the primer, Shivani utilizes a homebrewed version of the Shadar-kai.
* The players were offered the chance to have homebrewed items in their starting equipment.
** Anastazja started with a thigh-holstered deringer pistol.
** Izolda started with Dusken Armor.
** Brynn started with a pair of enchanted goggles.
** Cypryjan started with a mechanical exosuit.
* Two new players joined the campaign after the departure of Jesse and Niha: Chase (who had previously been a guest player in several sessions) and Bella (who had been an observer of several sessions).