Void Relic

Void Relics are Orokin objects that can be opened to reveal valuable treasure enclosed within by completing Void Fissure missions. They are the principal means of acquiring Prime parts and Forma Blueprints, as well as Ducats from exchanging Prime parts in Relays.
==Acquisition==
*Void Relics are received as rewards in missions — primarily endless missions (although some non-endless missions, such as Spy, have a chance of rewarding a Void Relic upon completion).
*One relic or Aya is guaranteed from completing any mission in the Void.
*Endless Void Fissure missions grant pre-refined relics of ascending rarity for every fifth rotation reward (e.g. an Exceptional relic at 25 minutes of Fissure Survival, a Flawless relic at 50 minutes, and Radiant relics at 75, 100, and so on).
*Elite Sanctuary Onslaught, Heists, and Void Storms can reward relics pre-refined to Radiant.
*Packs of 3 Void Relics can be acquired from Syndicate Factions, Ostron's Old Man Suumbaat, Solaris United's Smokefinger, and Entrati's Otak for Standing, the Market for , or from Teshin for 15 .
**Relics bought with Steel Essence have a purchase limit of 25 per week.
*All existing Void Keys were converted into Void Relics or deleted at the launch of , which included the rework of Prime part acquisition that introduced Void Relics to the game.
*A small selection of relics can be purchased from Varzia with . The selection will be rotating monthly according to current Prime Resurgence.
Void Relics can be traded between players.
===List of Void Relics and Drop Sites===
Relics are divided into four tiers, said to correspond to the eras of the Orokin empireAntiquarian Elite Weekly Nightwave Act: "Open one of each era/tier of Relic (Lith, Meso, Neo, Axi).". In ascending order of value, they are Lith, Meso, Neo and Axi. Each tier encompasses several types of relic, and each type has its own rewards table, comprising Forma blueprints, as well as Prime components and blueprints.
See Void Relic/ByMission for all relic drops by mission type and Void Relic/DropLocationsByRelic for all missions that can reward a particular relic.
====Raw Data====
====Farming Locations====
These are based on opinions and may not be 100% true. These should be viewed as advice for finding relics of no particular kind until better facts are proven.
===Vaulted Relics===
Vaulted relics are relics that have entered the Prime Vault, meaning they have been removed from the drop tables to prevent dilution of drop rates. Certain Prime items are chosen monthly for Prime Resurgence, where can be exchanged for Vaulted relics that contain those items. Existing relics (regardless of Resurgence status) will remain in the players' inventories and hence can still be opened or obtained by trading from another player.
There are currently vaulted relics.
===Baro Exclusive Relics===
Baro Ki'Teer will occasionally sell relics containing exclusive (e.g. ) or otherwise vaulted items. Though these relics are not "vaulted" in the usual sense, Baro's stock changes every time he appears such that any given one of his items may be unavailable for months at a time.
There have been relics brought by Baro Ki'Teer.
==Usage==
One Void Relic per player can be equipped for use in a Void Fissure mission, with a Void Relic selection screen appearing upon selecting a Void Fissure mission that allows a player to choose the desired Void Relic before starting.
Clicking on "Accept" when the fissure mission vote is started will bring up the relic selection menu, prompting the player to run the fissure with a relic of their choice. In endless missions, relics can be selected once for each rotation. This relic selection menu will offer only relics of the era that matches the selected mission (example being, Lith relics for Lith-era missions).
If the mission node where the Void Fissure is has not been unlocked (completing the mission at least once), players will not be able to enter the mission and will not be prompted to equip a Void Relic.
In order to open the relic, a player needs to collect ten reactant, which drop from Corrupted enemies affected by the Void Fissures.
If the Void Relic is cracked and the mission successfully completed, each of the players' equipped relics will display one of the potential rewards from their relic's rewards table, with each player's reward being independent of their teammate's rewards depending on their equipped relic and drop chance. Relics can only be chosen by players who have equipped and successfully opened their relic, and can choose which of the up to four rewards on offer they want to keep — either from their own relic or from those of the other players. Players can also obtain blueprints from the relics, regardless of their Mastery Rank requirement.
After the rewards are chosen, the relics equipped by all players are consumed. Relics that are not opened during the mission are not consumed.
===Corruption Buff===
Upon opening a relic after collecting 10 Reactant, the player receives a buff to one of their equipped gear for an amount of time based on the tier of the Void Fissure (). The buffed gear will emit lightning bolts and sports a corrupted texture effect.
*Corrupted Warframes receive a 2x multiplier to Ability Strength and Ability Range.
**This affects the total value, meaning with a maxed for 130% Ability Strength will turn into 260% while the buff is active.
*Primary and secondary weapons do not consume ammo and have their damage increased by 25%.
**Damage increase is multiplicative to all other sources of damage increase.
*Melee weapons receive increased damage.
===Refinement===
When a Void Relic is successfully opened, exactly one of the six items in the relic is offered as a reward. Each item's chance of being chosen is represented as a blue bar in the Void Relic Refinement screen — the bar is not proportional to the item's probability of being chosen, but it does correctly rank items by probability and show decreases (for common items) and increases (for uncommon and rare items) as the player previews higher tiers of relic refinement.
To perform refinement themselves, players must complete the Mars Junction mission on Earth and install the Void Relic Segment they receive in their Orbiter. They must then collect 10 Reactant in Void Fissure missions, which will coincide with a reward of Void Traces. Refinement can be done at the Void Relic Segment or in the Relic selection screen before a mission.
With Void Traces, players can use the Orbiter's refinement function to upgrade a single relic from "Intact" to "Exceptional" (25 traces), "Flawless" (50 traces), or "Radiant" (100 traces). Previously refined relics can also be refined to a higher level, in which case the amount of traces spend refining the relic to its current level is subtracted from the cost. With each refinement tier, the chance for obtaining rarer items in the refined relic's reward table is raised while the more common ones' chance is lowered.
After refinement, the newly refined relic will be separated from the stack of Intact relics.
LithRelicIntact.png|Intact(Default)
LithRelicExceptional.png|Exceptional(25 traces)
LithRelicFlawless.png|Flawless(50 traces)
LithRelicRadiant.png|Radiant(100 traces)
MesoRelicIntact.png|Intact(Default)
MesoRelicExceptional.png|Exceptional(25 traces)
MesoRelicFlawless.png|Flawless(50 traces)
MesoRelicRadiant.png|Radiant(100 traces)
NeoRelicIntact.png|Intact(Default)
NeoRelicExceptional.png|Exceptional(25 traces)
NeoRelicFlawless.png|Flawless(50 traces)
NeoRelicRadiant.png|Radiant(100 traces)
AxiRelicIntact.png|Intact(Default)
AxiRelicExceptional.png|Exceptional(25 traces)
AxiRelicFlawless.png|Flawless(50 traces)
AxiRelicRadiant.png|Radiant(100 traces)
RequiemRelicIntact.png|Intact(Default)
RequiemRelicExceptional.png|Exceptional(25 traces)
RequiemRelicFlawless.png|Flawless(50 traces)
RequiemRelicRadiant.png|Radiant(100 traces)
===Drop Chances===
Items within the same rarity have the same chance of being dropped from a relic. Every relic has the same number of drops per rarity. Three common drops, two uncommon drops and one rare drop. The values in the table below account for the chance for a type of rarity and the chance of an individual item within that rarity in parenthesis. For instance as displayed in row 1 an intact void relic has a 76% chance to grant a common drop and 22% chance for an uncommon drop. Additionally there's a 25.33% chance for each of the common drops. When looking for the drop chance of an individual item look at the number in parenthesis. According to user dataminingDrop Chances of Prime Parts from Relics (Pixelmined) Reddit post and official Drop Tables, refinement affects drop chances as follows:
Quality 	Traces	Common 	Uncommon 	Rare
Intact (default)	0 	76% (25.33%)	22% (11%)	2%
Exceptional 	25 	70% (23.33%)	26% (13%)	4%
Flawless 	50 	60% (20%) 	34% (17%)	6%
Radiant 	100 	50% (16.67%)	40% (20%)	10%
A group of 4 players with relics of the same refinement level has the following chances to obtain a rare item:
Quality 	Chance for at least one rare item	Expected relics/player	Expected traces/player	90% relics/player	90% traces/player
Intact 	7.76% 	12.9 	0 	28.5 	0
Exceptional	15.07% 	6.6 	166 	14.1 	353
Flawless 	21.93% 	4.6 	228 	9.3 	465
Radiant 	34.39% 	2.9 	291 	5.5 	546
Most players' relics, especially in public missions, will be either Radiant (from Elite Sanctuary Onslaught or self-refinement, best for finding specific uncommon or rare items) or, more likely, Intact (from almost every other source, best for farming). This variant of the above table gives drop chances for most real squads.
Quality 	Chance for at least one rare item	Expected relics/player	Expected traces/player	90% relics/player	90% traces/player
0 Radiant, 4 Intact	7.76% 	12.9 	0 	28.5 	0
1 Radiant, 3 Intact	15.29% 	6.5 	163 	13.9 	347
2 Radiant, 2 Intact	22.21% 	4.5 	225 	9.2 	458
3 Radiant, 1 Intact	28.56% 	3.5 	263 	6.8 	514
4 Radiant, 0 Intact	34.39% 	2.9 	291 	5.5 	546
"Expected" refers to expected value; 4-player groups opening very large numbers of relics can expect to receive a rare item for each of this many relics used.
"90%" refers to confidence; a 4-player group looking for one rare item has a 90% chance to find it without using more than this many relics (but they might use fewer).
A group of four players with Radiant relics has a 5.23% chance to receive two or more rare items; however, each player can keep only one. Using one Radiant relic at a time removes this possibility and may be worthwhile for getting the most out of rare or vaulted relics, but it does increase the expected number of runs required to find the item.
The rarity of a relic drop is indicated by the text color of its name: bronze (common), silver (uncommon) or gold (rare).
===Ducat Farming===
Orokin Ducats are the currency required by Baro Ki'Teer for his unique items, and the only way to get ducats is by opening Void Relics for Prime items and selling the Prime items for ducats at the Relay consoles.
Assuming that all relic drops can and will be traded for ducats (i.e. no Forma and no items worth keeping), that no relic drops are valued inconsistently with their rarity (15 ducats for common items, 45 for uncommon, and 100 for rare), and that in multi-player teams the rarest reward choice is always chosen, the expected number of ducats to be earned per relic is as follows:
 	Squad Size	Squad Size	Squad Size	Squad Size
Quality 	1 player 	2 players 	3 players 	4 players
Intact 	23.3 	29.9 	35.1 	39.3
Exceptional	26.2 	34.6 	41.0 	46.1
Flawless 	30.3 	40.6 	47.8 	53.2
Radiant 	35.5 	48.0 	56.2 	62.0
As shown, both refining relics and teaming up with other players vastly improve ducat rewards. Playing in a team is free, but gathering traces to refine relics may be a less efficient use of time than simply opening more Intact relics if all you want is ducats.
==Requiem Relics==
Requiem Relics are unique relics that reward Requiem Mods, Kuva, Riven Slivers, and Exilus Weapon Adapter Blueprints. They come in four types (I, II, III, and IV), each carrying different Requiem Mods. They can be opened in Kuva Fortress Void Fissures.
===Acquisition===
*Kuva Siphon missions:
**Normal Siphons have a 50% chance to reward a Requiem Relic.
**Floods will guarantee a Requiem Relic.
**Kuva Siphon/Flood will drop a relic even if the Siphon is not destroyed.
**Only one Requiem Relic can be obtained per unique instance of a Kuva Siphon/Flood alert; repeating a mission to farm its Relic (by not interacting with the Siphon) will prompt the player with 'REWARD ALREADY RECEIVED' instead in the end-of-mission screen.
*Kuva Lich's Thralls or Sisters of Parvos's Hounds have a 5% chance to drop a Requiem Relic.
*Bought from the Market via the Radiant Requiem Relic Pack for - contains each type upgraded to Radiant.
**Part of the Kuva Lich Hunter Collection for .
===Requiem Mods===
Requiem Mods are mods that can be equipped on the player's Parazon in which they are used for killing or converting Kuva Liches/Sisters of Parvos. They have three limited charges, one of which is consumed upon successfully killing or converting a Lich. When all charges are used, the Mod becomes Defiled and can be broken down into 500 Endo or four of them can be transmuted into a random new Requiem Mod. Unused Requiem Mods can be broken down into 1000 Endo.
FassMod.png|
JahuMod.png|
KhraMod.png|
LohkMod.png|
NetraMod.png|
RisMod.png|
VomeMod.png|
XataMod.png|
OullMod.gif|
==Notes==
*The letter a relic is assigned is determined by the first letter of the relic's rare reward, with a few exceptions such as .
*When using the Recruiting Chat channel, players will use jargon used to denote relic runs:
**A "radshare" or "radiant share" is a run where all players use ("share") the same exact RADiant level relic. This is typically used to farm gold or silver rewards.
**An "intshare" or "intact share" is a run where all players use ("share") the same exact INTact level relic. This is typically used to farm bronze rewards.
**A stagger ("radstagger" or "intstagger") is where a squad runs the same relic multiple times, with 1 person using the desired relic each run and the rest using random relics to be eligible for the desired relic's reward. This allows the group to get multiple rewards from the same relic, but consequently takes much longer.
==Trivia==
*Relics are named after Orokin periods of time:
**"Axi" is based off the word axial which is the period of development and philosophy of many countries which is why it looks more refined or newer than other relics.
**"Neo" is based off the the Greek word νέος (nèos) meaning new.
**"Meso" is based on the Greek word μέσο (méso) meaning middle.
**"Lith" is based off the Greek word λίθος (lithos) which refers to the stone age, explaining why it looks dusty and old.
*Ordis' description of how a relic works is vaguely similar to quantum superposition; each of the different items in a relic can be considered a different "state" of the object inside the relic. When the object is unobserved, each item is a new, mixed/superimposed state of all items at the same time; and upon opening, the contents resolve into a single observable item. This superposition is typically explained using the example of Schrödinger's cat, where the titular cat, after being threatened with poisonous gas that may or may not be released due to detection of probabilistic radiation, is, on the quantum level, simultaneously both alive and dead until the box is opened, hereafter it resolves to being either alive or dead.
*With the new addition of the concept of Eternalism in Warframe's lore, and knowledge of the many-worlds interpretation of quantum mechanics, one might ask the question of, "Do Void Relics operate based on Eternalism?" However, this connection currently lacks any evidence, especially evidence of the Orokin even being capable of accessing alternate realities that exist under Eternalism.
*Void Fissures on the Kuva Fortress, that only respond to Requiem Relics, are said to be created as a result of Kuva Lich experiments being conducted aboard."The Void is reacting to the Lich experiments on the Kuva Fortress, and for the first time: Void Fissures are appearing on the Kuva Fortress! But these are unlike the others, and they only respond to REQUIEM RELICS."
Update 26: The Old Blood forum post
**This may also be related to the appearance of the Relics themselves or rather a cause for Requiem Relics yielding Requiem Mods (since the Relics are not gathered from the Fortress itself but the mods only appear through the Fissures). However, this is not clear. (I have heard that Steve Sinclair has drawn a link between the experiments and the existence of the Requiem Mods, but citation is needed.)
**The Requiem words themselves, however, have existed since long before these experiments and the use of Requiem mods for ending the immortality of beings like Kuva Liches.
==Media==
WARFRAME - RNG Analysis Void Relics
WARFRAME - RNG Analysis Void Relics (Part 2)
File:Everything You Ever Wanted to Know About Void Relics and How to Best Use Them
==Patch History==
==References==
==Further Reading==
*VoiD_Glitch's WARFRAME - Rarity Weights and "Random" Number Generation
*RNG
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Category:Relic
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