Super Smash Bros. Rush

Super Smash Bros. Rush, or abbreviated as SSBR, sometimes as SSB5, is a game made for the Nintendo Switch. It’s the fifth game of the Super Smash Bros. series and the sixth overall. Its release dates are yet to be announced.
During it's development, it was assisted by Namco Bandai and Sora Ltd. again, like in its predecessor, though due to Masahiro Sakurai's medical situation, he's no longer directing the game anymore.
==Gameplay==
Super Smash Bros. Rush! retains the classic gameplay of the Smash series, along with major updates. Here, now up to eight characters battle each other in a stage, and unlike most of the fighting games, here in Smash, life bars don’t appear here, instead, a percentage meter is used to calculate the damage obtained.
Once you hit a character, it's percentage meter raises, depending on the strength of the attack. The higher the percentage of damage a character has, the farther distance will the character be launched away.
To K.O. an opponent, the player needs to hit and launch the opponent so hard until it exits out of the stage limits, showing an explosion, which means the character has been knocked out. Also, the character can be K.O.ed if he has received a strong attack or crushed by a platform. The maximum damage a player can receive is 999% though. If the meter is still low, characters won't be launched over the stage limits easily. Now this is the first time that a "tired" animation is shown. The higher the damage a character has, it will show more and more tired.
When a character got K.O.ed, the character will lose a life, or points depending on the mode that's played. Losing all lives make a character get completely removed from the battle, and thus loses, but if a character has the least amount of points, then it means the character will lose.
Now, a new attack style was added to the gameplay, and those are the Crash attacks, which are similar to the Smash attacks, only they are performed in the air.
Due to the fact that the Nintendo Switch has two remote controls, the player can use them as a way to fight and box, along with the use of the buttons, in a similar way to the ARMS videogame. However, the player can opt for the casual gameplay, with the smaller screen.
Several features introduced in past games, such as the Rage mechanic no longer shows a limit of how much rage a character can have, and let's them knock opponents out easier.
Now, Transformations, a feature introduced in Melee return, after being absent in Smash 4, due to the 3DS limitations, only that instead of executing moves or a Final Smash to make a character transform, like it was the case of Zelda into Sheik and Samus, respectively, this is patched by taunts. An extra taunt was added to each fighter, instead of the usual 3. Assists who make a character taunt won't make the character transform though.
The Customization mode has been remade, as now Custom Moves can be seen and used in online play, and the Equipment was rearranged to the stamps and stickers, of which the latter one was added in Brawl. In the Customization Mode, the player can decorate a character's trophy stand with stickers and stamps, which give diverse effects to the character.
A new feature was added on the game, that's called Power Rush. It's a similar attack to the Final Smash, only that instead of breaking a Smash Ball it's relied on the damage dealt to the opponents. Under the Battle Portraits, there's a small gauge that fills up every time the player attacks an opponent, similar to Little Mac and Cloud's gauge.
The Power Rush is actually more meant to affect the player than the opponents, unlike the Final Smash, such as buffing stats up and having invincibility.
When a character has the Power Rush gauge filled up, it cannot break a Smash Ball, and Final Smashes cannot be executed when a character has the gauge filled up.
When a character is ready to use a Power Rush, the character will be enveloped into a blue aura, and its eyes turn blue instead of the yellow in Final Smashes. After executing a Power Rush, the gauge will be depleted and the player needs to deal more damage to fill it again.
The graphics are now more bright and vibrant, with realistic tones, though still has that cartoony and charming touch.
==Characters Choose your Fighters==
Main Article: Super Smash Bros. Rush/Veterans
As usual, characters are the most important part of a Smash game. Not every character was used as a fighter before, and thus making the characters original, having unique characteristics. It's confirmed that the roster will have more characters than usual. Some more characters will be announced soon.
To see a character´s info and subpage, click on the mugshot!
===Veterans===
<tabber>
Starters=
|-|
Unlockable=
</tabber>
===Newcomers===
<tabber>
Starter=
|-|
Unlockable=
</tabber>
== Alternate Costumes ==
Main article: Super Smash Bros. Rush/Alternate Costumes
Much like in every Smash game, each character gets a different palette color which it's useful to differentiate players from their opponents if they are using the same character. Now, in Rush, this is no exception, as the number of palettes each character has got has been updated to 10 palettes, while some characters have 15 or 16 palettes available from the beginning.
Alternate costumes have the same function as palettes, but these are not just mere recolors, instead they give the character a different outfit, characters such as Isabelle or Wario have a different outfit, like the first example wearing her summer outfit and her winter outfit, and the latter one having his classic outfit and his WarioWare costume. Genderswapped characters also are considered Alternate Costumes, due to the fact tah tthey have no alteration in their stats.
====Alternate Characters====
This is a minor new feature added in Rush. Alternate Characters are, much like Alternate Costumes, different options to play with the character, but now the difference is that they are slight alterations of the character itself. In Smash 4, the only alternate characters that appeared were the Koopalings and Alph. The alternate characters have the unique characteristic to show their name and have their unique own voices and taunts and even they have unique Smash Taunts given from the speeches of Snake and Pit.
Let's say Pichu, a character from Super Smash Bros. Melee has been turned into Pikachu's alternate character. Pichu has the same moveset as Pikachu, but some small alterations were added, and due to this Pichu is faster and lighter than Pikachu, and brings back the "self-harm" after executing electric attacks.
While Dr. Mario, Dark Pit and Lucina were considered to be the Smash 4 clones, Lucina is the only character that is not an alternate character, but rather a playable veteran, due to the fact tah tit was considered giving a revamp to her moveset.
Tethi is also the only genderswapped character that's considered to be an alternate character.
== Modes ==
Like past Smash games, Rush offers diverse modes that the player can play to it's liking.
====Smash Mode====
The classic Smash Mode is back, and up to 8 players can battle with their favorite characters. Unlike Super Smash Bros. for Wii U, the Smash for 8 option is merged with the normal, and thus stages won’t be affected despite the size, instead stages will be bigger than usual. Also in the Character Selection Screen, the player can adjust the rules to their liking, like, deciding if the battle ends in a certain amount of time, or via lives, or even Smash Money.
Now, Special Smash has been merged to the Rules of the battle, which means that a handicap option is shown to make easier or harder the battle.
== Solo Mode ==
Super Smash Bros. Rush now features a bunch of new modes to play and enjoy! Those modes are usually played by a Single player, though in some modes a second player can assist!
====Classic Mode====
This mode makes a comeback again, but now this time it's similar to Melee and Brawl's Classic Mode. Now, like Smash 4, the player can use gold to set the intensity from 0.1 to 9.0, although the default option is 2.0 and to set a different intensity, the player needs to pay gold. The lower the intensity is, the cheaper will it be.
If a player loses a battle in the Mode, it will lose some gold and it's up to the player if he wants to continue or not.
Now, Classic Mode consists of 10 stages, with three more, whose are Stage Bonuses. Each stage has an opponent with a determined characteristic that the player needs to beat and proceed to the next stage. It's impossible to know those characteristics and opponents since it will be always randomized.
Regardless, if the player gets to beat Classic mode, in any intensity, the player will receive a basic trophy of said character he played with.
If the player has cleared the Classic mode in a determined short time, the player will fight against Master Hand or Crazy Hand, or even both. If the player manages to defeat one or both of them in a short period of time, the player can battle against Master Core.
====All-Star Mode====
Much like in Melee and Brawl, and unlike Smash 4, the All-Star Mode is unlocked after unlocking every character of the game.
The All-Star Mode is a mode that consists on fighting absolutely every character in the game, and to advance to the next stage the player must have defeated all the characters. But, unlike Classic and Adventure Mode, the player's health won't restore, and to compensate this, the player is given six healing items, of which three are Heart Containers, a Fairy Bottle and two Maxim Tomatoes.
Much like the other solo modes, the player can choose the intensity of the game, between 0.1 and 9.0.
Now, there are five options the player can choose of the mode. The First one is the same one as in Brawl, the game progresses in order as the rise of each series in a chronological order, the Second one is the reversal chronologically, the Third one, plays as the same in Smash 4, but instead of series, it's characters, the Fourth is the reverse and finally, the Fifth one is Randomized, which it's like the same in Melee, only the difference is that the player has to battle against six charaters in each stage instead of one by one. Stages will also appear randomized, much like in Melee.
After any of the All-Star Modes is completed, the player will earn a Retro Trophy of said character that was played with.
Characters 	Debut
Game & Watch 	Game & Watch (April 1980)
Pac-Man 	PAC-MAN (May 1980)
Mario 	Donkey Kong (1981)
Donkey Kong 	Donkey Kong (1981)
Luigi 	Mario Bros. (July 1983)
Bomberman 	Bomberman (1983)
Little Mac 	Punch Out (February 1984)
Duck Hunt 	Duck Hunt (April 1984)
Excitebiker 	Excitebike (November 1984)
Ice Climbers 	Ice Climber (January 1985)
R.O.B. 	Stack Up (July 1985)
Bowser 	Super Mario Bros. (September 1985)
Peach 	Super Mario Bros. (September 1985)
Link 	The Legend of Zelda (February 1986)
Zelda* 	The Legend of Zelda (February 1986)
Impa 	The Legend of Zelda (February 1986)
Takamaru 	The Mysterious Murasame Castle (April 1986)
Samus* 	Metroid (August 1986)
Ridley 	Metroid (August 1986)
Pit 	Kid Icarus (December 1986)
Palutena 	Kid Icarus (December 1986)
Birdo 	Yume Kōjō: Doki Doki Panic (July 1987)
Snake 	Metal Gear (July 1987)
Ryu 	Street Fighter (August 1987)
Mega Man 	Mega Man (December 1987)
Daisy 	Super Mario Land (April 1989)
Ninten 	Mother (July 1989)
Marth 	Fire Emblem: Ankoku Ryū to Hikari no Tsurugi (July 1990)
Yoshi 	Super Mario World (November 1990)
Captain Falcon 	F-Zero (November 1990)
Sonic 	Sonic the Hedgehog (October 1991)
Kirby 	Kirby's Dream Land (April 1992)
King Dedede 	Kirby's Dream Land (April 1992)
Wario 	Super Mario Land 2: 6 Golden Coins (October 1992)
Tails 	Sonic The Hedgehog 2 (November 1992)
Fox 	Star Fox (February 1993)
Falco 	Star Fox (February 1993)
Meta Knight 	Kirby's Adventure (March 1993)
Amy Rose 	Sonic the Hedgehog CD (September 1993)
Ness 	Earthbound (August 1994)
Diddy Kong 	Donkey Kong Country (November 1994)
King K. Rool 	Donkey Kong Country (November 1994)
Baby Bros. 	Super Mario World 2: Yoshi's Island (August 1995)
Rayman 	Rayman (September 1995)
Lip 	Panel de Pon (October 1995)
Dixie Kong 	Donkey Kong Country 2: Diddy's Kong Quest (November 1995)
Pikachu 	Pocket Monsters Red and Green (February 1996)
Jigglypuff 	Pocket Monsters Red and Green (February 1996)
Charizard 	Pocket Monsters Red and Green (February 1996)
Mewtwo 	Pocket Monsters Red and Green (February 1996)
Waddle Dee 	Kirby Super Star (March 1996)
Cloud 	Final Fantasy VII (January 1997)
Wolf 	Star Fox 64 (April 1997)
Agumon 	Digital Monsters (June 1997)
Jody Summer 	F-Zero X (July 1998)
Pico 	F-Zero X (July 1998)
Sheik* 	The Legend of Zelda: Ocarina of Time (November 1998)
Ganondorf 	The Legend of Zelda: Ocarina of Time (November 1998)
Togepi 	Pokémon Gold and Silver (November 1999)
Custom Robo 	Custom Robo (December 1999)
Adeleine & Ribbon 	Kirby 64: The Crystal Shards (March 2000)
Paper Mario 	Paper Mario (August 2000)
Villager 	Dōbutsu no Mori (April 2001)
Isaac 	Golden Sun (August 2001)
Olimar 	Pikmin (October 2001)
Roy 	Super Smash Bros. Melee (November 2001)
DeMille 	Tomato Adventure (January 2002)
Shantae 	Shantae (June 2002)
Bowser Jr. 	Super Mario Sunshine (July 2002)
Starfy 	Densetsu no Stafy (September 2002)
Krystal 	Star Fox Adventures (September 2002)
Sceptile 	Pokémon Ruby and Sapphire (November 2002)
Gardevoir 	Pokémon Ruby and Sapphire (November 2002)
Toon Link 	The Legend of Zelda: The Wind Waker (December 2002)
Tetra* 	The Legend of Zelda: The Wind Waker (December 2002)
Toon Zelda* 	The Legend of Zelda: The Wind Waker (December 2002)
Zero Suit Samus* 	Metroid: Zero Mission (May 2004)
Sylux 	Metroid Prime Hunters (November 2004)
Ashley 	WarioWare: Touched! (December 2004)
Ashley Mizuki Robbins	Another Code: Two Memories/Trace Memory (February 2005)
Ike 	Fire Emblem: Path of Radiance (April 2005)
Chibi-Robo 	Chibi-Robo! Plug into Adventure! (June 2005)
Lucas 	Mother 3 (April 2006)
Kumatora 	Mother 3 (April 2006)
Masked Man 	Mother 3 (April 2006)
Lucario 	Pokémon Diamond and Pearl (September 2006)
Mii Brawler 	Mii Channel (November 2006)
Mii Swordfighter 	Mii Channel (November 2006)
Mii Gunner 	Mii Channel (November 2006)
Rosalina & Luma 	Super Mario Galaxy (November 2007)
Captain Toad 	Super Mario Galaxy (November 2007)
Wii Fit Trainer 	Wii Fit (December 2007)
Fossil Fighter 	Fossil Fighters (April 2008)
Savvy Stylist 	Style Savvy (October 2008)
Bayonetta 	Bayonetta (October 2009)
Shoutmon 	Digimon Masters (October 2009)
Shulk 	Xenoblade Chronicles (June 2010)
Zoroark 	Pokémon Black and White (September 2010)
Dillon 	Dillon's Rolling Western (February 2012)
Viridi 	Kid Icarus: Uprising (March 2012)
Lucina 	Fire Emblem: Awakening (April 2012)
Robin 	Fire Emblem: Awakening (April 2012)
Isabelle 	Animal Crossing: New Leaf (November 2012)
Alph 	Pikmin 3 (July 2013)
Greninja 	Pokémon X and Y (October 2013)
Lana 	Hyrule Warriors (August 2014)
Yuri 	Fatal Frame: Maiden of Black Water (September 2014)
Inkling 	Splatoon (May 2015)
Corrin 	Fire Emblem: Fates (June 2015)
Susie 	Kirby: Planet Robobot (April 2016)
Kommo-o 	Pokémon Sun and Moon (November 2016)
Necrozma 	Pokémon Sun and Moon (November 2016)
Spring Man 	ARMS (June 2017)
Tethu 	Ever Oasis (June 2017)
Hat Kid 	A Hat in Time (2017)
*Either Zelda and Sheik appear randomly on the mode. If Zelda appears, then Sheik won't and viceversa. Same case applies to Samus and Zero Suit Samus, as well as Toon Zelda and Tetra.
====Rival Mode====
This mode is very similar to Smash 4's Classic mode, only it got received an update. Here, a basic trophy of the character is seen, along with many randomized characters displayed on a board. The characters are grouped and when the player moves it's trophy, and reaches to a group of battlers, he will start battling against them. However some handicap are given to any opponent and maybe even the player. There's 10 stages that the player needs to clear and proceed to the next one.
After all the 10 stages are cleared, the player will be faced against the character's Rival, and it will be a tough battle. The Rival battle will take place on Final Destination and five lives are given to each fighter. The level set for the Rival will be at level 9. For example, if the character played with is Peach, then her rival will be Zelda.
After the player clears the Rival Mode, he will receive a Final Smash Trophy of the Character.
==Adventure Mode==
This is the first game since Melee to earn this desired mode: Adventure Mode.
The Adventure Mode was replaced in Brawl for The Subspace Emissary, a mode that ended up feeling like a story mode, and in Smash for 3DS was replaced again by the Smash Run, but it doesn't have the exact same purpose as the one in Melee. So the Adventure Mode in Melee was the only original Adventure Mode.
The Adventure Mode consists of a Mode, in where despite there's a notable lack of fighting, so the player needs to travel around a world and complete some required missions in a certain amount of time, such as defeating enemies and opponents, then reaching to the finish, before the time finishes.
Like in the other modes, the player can also pay gold to choose the difficulty, paying gold for difficulty lower than 1.9 and risking losing gold for difficulty higher than 2.1.
Two adventure mode options are chosen: the Shorter adventure which allows the player to clear it in a short amount of time, and the longer, is more greater adding more stages and having a longer track, allowing to receive more rewards and score.
Regardless of either mode chosen, the player will receive a trophy of the character's first alternate trophy.
<tabber>
Short Adventure=
The short adventure is almost the same as the one present in Melee, only with some minor fixes and some revamped stages. Due to Melee's small amount of fighters, the opponents weren't diverse, but this was fixed in Rush.
Stage 	Stage 	Description 	Opponents/Enemies
Short Adventure 	Short Adventure 	Short Adventure 	Short Adventure
Stage 1 - Mushroom Kingdom 	Part 1 	The stage is displayed horizontally, to the Super Mario Bros. style. Brick Blocks and "?" Blocks will appear throughout the stage, the latter ones giving a random item to the player. On the player's way, they will find many ccommon Mario enemies, such as Goombas, Koopas, Paratroopas, Piranha Plants, among others. Attacking them or using items will defeat them. Halfway the stage, ten Captain Toads and Toadettes will spawn out, and the player needs to defeat them. To clear the level, the player needs to reach the flagpole at the end of the stage.	Captain Toad, Captain Toadette, Koopa Troopas, Goombas, Paratroopas, Piranha Plants, Bob-Ombs, Hammer Bro., Lakitu.
Stage 1 - Mushroom Kingdom 	Part 2 	The second level makes the player battle against Mario and Peach on the Peach's Castle stage. If the player clears the stage with a time that has a "2" in any of the the digit, for example: "4:20:000", a cutscene of Mario and Peach jumping into the castle, and then being stomped by Luigi and Daisy, respectively will be shown. As such, they will be fought instead. 	Mario, Peach/Luigi, Daisy
Stage 2 - Kongo Jungle 	Part 1 	The player needs to defeat a small Diddy Kong and Dixie Kong on the Kongo Jungle Stage. 	Diddy Kong, Dixie Kong (Small)
Stage 2 - Kongo Jungle 	Part 2 	Now the player needs to defeat a giant Donkey Kong on the Jungle Hijinxs Stage. 	Donkey Kong (Giant)
Stage 3 - Underground Maze 	Part 1 	As the name suggests, the stage happens in a dungeon maze, with six chambers. One of these chambers has a Triforce hidden in it, and the five left have a Master Sword instead. When the player reaches to a chamber that has a Master Sword, an battle will instantly happen. On each chamber, a different character will fight against the player and needs to be defeated to proceed. Through the maze, many Zelda enemies will be found, such as ReDeads, Octoroks, Bulblins, Gibdos and so on. To clear the stage, the player needs to find the Triforce. 	Link, Toon Link, Ganondorf, Impa, (?), ReDeads, Octoroks, Gibdos, Bulblins, Like Likes, Peahats, Wizzrobes
Stage 3 - Underground Maze 	Part 2 	The player needs to defeat either Zelda, Toon Zelda, Tetra or Sheik in the Skyloft stage. Lana will also assist her. Despite the player can defeat Lana, the stage won't be cleared until the Zeldas, Tetra or Sheik are beaten. 	Zelda/Sheik/Toon Zelda/Tetra, Lana
Stage 4 - Planet Zebes 	Part 1 	The first part consists of beating either Samus or Zero Suit Samus on the Pyrosphere stage. 	Samus/Zero Suit Samus
Stage 4 - Planet Zebes 	Part 2 	This level involves on the player trying to escape from Planet Zebes, by climbing platforms and reaching to the top, in where Samus' gunship will await to clear the stage. 	-
Stage 5 - Yoshi's Island 	Part 1 	After arriving on the island, the player needs to beat 10 Yoshis in the Yoshi's Island stage. 	Yoshi x10
Stage 5 - Yoshi's Island 	Part 2 	The player needs to beat Birdo and the Baby Bros. in the Yoshi's Story stage. 	Birdo, Baby Bros.
Stage 6 - Dream Land 	Part 1 	This level is a maze, similar to the Mario and Zelda stages, in where the player needs to enter 5 different doors. Four of them have 10 Kirbies with different copy abilities of currently unlocked characters. Entering the fifth door causes a battle against Meta Knight, and after defeating him, the palyer needs to climb the stage and reach to a door, clearing the level. Through the maze, the player will often come across Kirby enemies, trying to interrupt the player. 	Kirby x40, Meta Knight, Waddle Dees, Waddle Doos, Bronto Burts, Sir Kibbles, Gordos, Blade Knights, Poppy Bro. Jr.
Stage 6 - Dream Land 	Part 2 	This is now a sidescrolling stage, with King Dedede's castle themed like. Again, the player needs to beat the enemies who get in the way. Halfway the player has to defeat Waddle Dee and when the player reaches to the final of the stage, wil lenter a door that leads to the Dedede Castle, causing a battle against King Dedede. Beat him to clear the stage. If the player manages to clear the first part and the battle against waddle Dee in less than 2:50:000, a giant King Dedede will be fought instead. 	Waddle Dee, King Dedede/(giant), Waddle Dees, Waddle Doos, Bronto Burts, Sir Kibbles, Gordos, Blade Knights, Poppy Bro. Jr.
Stage 7 - Corneria 	Part 1 	The level consists of beating Fox on the Great Fox Stage. Fox will act ratherly passive. 	Fox
Stage 7 - Corneria 	Part 2 	A cutscene of Falco, Krystal, Slippy Toad and Peppy Hare talking and communicating each other to help Fox will play. This level now consists of beating Falco on the same Great Fox stage. 3 arwings from Krystal, Slippy Toad and Peppy Hare will often appear around the stage, shooting the player and assisting Falco. Falco also seems to be more aggresive than Fox. 	Falco, Arwings x3
Stage 8 - Pokémon Stadium 	Stage 8 - Pokémon Stadium	The player needs to beat a team of 20 Pokémon in a randomized order, in any of the Pokémon Stages. If more Pokémon are unlocked, they will also join the battle. Only Poké Balls and Master Balls will appear. 	Pikachu, Pichu, Raichu, Jigglypuff, Igglybuff, Wigglytuff, Mewtwo, Charizard, Lucario, Greninja, Gardevoir, Sceptile, Togepi, Zoroark, Kommo-o, (?)
Stage 9 - Grand Prix 	Part 1 	The player needs to finish the sidescrolling level in 5 minutes or less. However the player needs to jump onto platforms to avoid the cars. Halfway the stage, Jody Summer will try to interrupt the player, though beating her only grants extra points. 	Jody Summer
Stage 9 - Grand Prix 	Part 2 	Again, with 5 minutes, now the player has to defeat Captain Falcon on the Port Town Aero Dive stage. 	Captain Falcon
Stage 10 - Onett 	Stage 10 - Onett 	The player needs to beat Ness, Lucas and Ninten on the Onett stage in 4 minutes. Only Mr. Saturn will appear, and the Mother protagonists will try to grab and launch them to the player. 	Ness, Lucas, Ninten
Stage 11 - The Mountain 	Stage 11 - The Mountain 	This takes place on an autoscrolling level modeled after the Ice Climber game. The player needs to climb the stage, avoiding enemies such as Topis and Polar Bears. Reaching the top makes the player battle against two pairs of Ice Climbers. 	Ice Climbers x2
Stage 12 - Battlefield 	Part 1 	The stage is Battlefield, and the player needs to beat 20 randomized Miis. 	Mii x30
Stage 12 - Battlefield 	Part 2 	The player now needs to defeat Metal Mario and Metal Luigi. 	Metal Mario, Metal Luigi
Stage 13 - Final Destination	Part 1 	The player needs to beat several enemies that didn't appear on Adventure Mode, such as Game & Watch, R.O.B., Little Mac, Spring Man and others. 	Various Randomized opponents x30
Stage 13 - Final Destination	Part 2 	The player needs to battle against Ganondorf, Ridley, King Dedede, Wolf, eight Bowser Jr. based on the Koopalings, and doing this proceeds to the player battling against a giant Bowser. To reach this stage, the player needs to set a difficult higher than 5.0 and having no continues. 	Ganondorf, Ridley, King Dedede, Wolf, Bowser Jr., Koopalings, Giant Bowser.
|-|
Long Adventure=
</tabber>
== Stages ==
Main Article: Super Smash Bros. Rush/Normal Stages
As expected, stages return again, and they have a wide variation and layouts. Unlike Smash 4, all the stages are available for 8 players, while some of them now increase in size. Like in Brawl, New and Past Stages are now separated, where the latter are previous stages that appeared in past Smash games.
Some past stages are now slightly altered, for example, Ridley no longer appearing in Pyrosphere, due to his availability as a playable character.
The Omega Ω option for the stages from Smash 4 also return, making the stages a version of the Final Destination. However, a new stage type was added to the game and that's the Alpha Stage α which essentially turns the stage into a Battlefield version.
Much like characters, some stages won't be available from the start and they need to be unlocked to play in them.
== 3D Stages ==
Main Article: Super_Smash_Bros._Rush/3D_Stages
3D stages are a new feature introduced in Rush, and, as implied, these stages are fully rendeded in 3D instead of the classic 2.5D stages.
They play a similar role to the games Captain Toad: Treasure Tracker, Super Paper Mario and ARMS in where the player can flip the camera to have a view of the battle, but still can manage to crop and picture all the opponents, so no one would be attacked from behind.
Also the player and opponents tend to be labeled with who's playing with them, and they can be found easily as well. If a character hides behind a wall, a very clear silhouette of the character can be also shown, which it's inspired on the various modern 3D Mario games such as Super Mario Odyssey and Super Mario 3d World.
3D stages tend to have the advantage of making the camping mechanic easier, as they can hide in a part of the stage. However, unlike the 2.5D stages, due to technical limitations, up to 4 players can only battle in a 3D stage, instead of 8.
The dimensional view of the stages can be disabled when it's selected either the Ω or α version of the stage, in where it will be reduced to a simple platform with some gimmicks.
The player can choose on whether enable the camera following around the character in first person, or having the player manually flip the camera.
3D stages are meant to be huge, really huge, but that doesn't mean that the player can run away because they are covered by a barrier, and when a character is sent flying away, they'll penetrate the barrier, and thus K.O.ing them. Players can also forcefully penetrate the barrier themselbves, but they can only get a self destruct for doing so, as they are viewed with the magnifying glass.
It's also implied that it's recommendable to play with the joycons, but the player can still adapt to the 5 different types of controls.
Some past stages were also remade into 3D stages, but the player can still choose on picking the old version.
On the Stage Selection Screen, the stages are divided into four sections: New Stages, Past
Stages, 3D Stages and Custom Stages as well.
== New Stages ==
<tabber>
Starter=
|-|
Unlockable=
</tabber>
==== Past Stages ====
<tabber>
Starter=
|-|
Unlockable=
</tabber>
== 3D Stages (Battle) ==
<tabber>
Starter=
|-|
Unlockable=
== Assist Trophies ==
Main article: Super Smash Bros. Rush/Assist Trophies
Assist Trophies were a new feature added in Super Smash Bros. Brawl, and returned in Rush. They're similar to the Poké Ball summons, only that they can be summoned via an Assist Trophy Capsule.To summon an Assist Trophy, the player needs to grab a capsule, and it will be summoned automatically.
The Assist Trophies are some NPC that help the summoner in many things, such as attacking opponents, raising stats and many more. Though after they finish the job they will disappear.
</tabber>
====Assist Summons====
Main Article: Super Smash Bros. Rush/Assist Trophies
Assist Trophies were a new feature added in Super Smash Bros. Brawl, and returned in Rush. They're similar to the Poké Ball summons, only that they can be summoned via an Assist Trophy Capsule.To summon an Assist Trophy, the player needs to grab a capsule, and it will be summoned automatically.
The Assist Trophies are some NPC that help the summoner in many things, such as attacking opponents, raising stats and many more. Though after they finish the job they will disappear.
== Poké Ball ==
Main article: Super Smash Bros. Rush/Poké Ball
Poké Balls are a similar item to the Assist Trophies and were present in every Smash Game to the date. Here, if a character flings a Poké Ball, and it touches the floor, then a random Pokémon will spawn out of the ball. The Pokémon will then proceed to help the summoner by attacking or raising its stats. Many Pokémon do a lot of versatile effects.
Although here in Rush, it's possible that when throwing a Poké Ball no Pokémon will spawn out, and revealing itself to be empty.
=== Poké Ball Summons ===
== Master Ball ==
Main article: Super Smash Bros. Rush/Master Ball
Master Ball is an updated version of the Poké Ball, that in the Pokémon games it instantly catches a Pokémon without letting it flee away. Here in Rush, much like in Smash 4, only Legendary Pokémon will spawn out and their attacks are lethally strong that usually ends in a K.O.
Legendary Pokémon can also spawn out of a Poké Ball but the chances of doing that are very minimal.
Sometimes launching a Master Ball causes a Goldeen or a Magikarp to spawn out.
This is the first, and so far only Smash game in where every legendary Pokémon, including Ultra Beasts appear, with the exception of Necrozma and Mewtwo, whose are playable characters.
===Master Ball Summons===
== Vault ==
The vault is a returning feature that shows a display of collectible items such as trophies or stickers.
====Trophies====
Trophies are simply collectible items that the player has got during their time spent on the game. They have no purpose on the game and are used as mere collections. Trophies can be obtained by all the Modes (Classic, All-Star, Rival, Adventure and the Story Mode). Trophies can also be purchased at the shop, and access to the Display Mode which categorizes all the trophies obtained at the moment.
====Sticker and Stamp Album====
This option lets the player see a sticker and a stamp album, items that are also used for collectible purposes that come from a variety of Nintendo franchises, from the most famous ones, to the most obscure ones. 
However, unlike trophies, stickers and stamps have another purpose too, and they can be put under a character's trophy stand to raise some of their attributes. However, unlike Brawl, two stamps that give the same attribute now will add up to the power instead of keeping the one that has the highest value. 
Some characters can use certain stamps that are disabled to others. Stamps and Stickers can be obtained in the same way as trophies.
== Credits ==
*Pokerninja2: For checking the grammar and borrowing me some of his Smash game features.
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