The Fecundites tech tree

The Fecundites tech tree, available to consists of technologies that unlock new advantages throughout the game. Research takes place constantly, but the rate at which discoveries occur can be increased by using heroes to spy or building additional research buildings at your settlements.
==Technologies==
Tech	Prerequisite 	Turns	Effects
Rusted Branding Iron
Nurgle's mark reeks of rot and decay, encapsulating the source of His power.	 	4 	
* Warband upgrades: Allows Undivided units to receive the Mark of Nurgle
* Enables poison attacks for Aspiring Champions
Rotten Altar
Nurgle's presence can be felt at the altar of sacrifice, inspiring the hearts of His adoring followers.	Requires Technology:
Rusted Branding Iron 	3 	
* Nurgle Authority: +1 for each active Gift of Nurgle
Rotten Relics
Symbols of sickness are but a source of strength to the mortals seeking the Plague Lord's embrace.	Requires Technology:
Rotten Altar 	4 	
* Battle healing cap: +10% for each active Gift of Nurgle (all armies)
* Path to Glory: -25% Souls cost to devote to Nurgle (all characters)
Swamp of Souls
Corruption festers like a deadly contagion, with its price paid in a deluge of souls.	Requires Technology:
Rotten Altar 	4 	
* Nurgle corruption: +2 from Chaos Altars
* Nurgle corruption: +1 for each active Gift of Nurgle
Human Trials
Endless experiments pave the way for better understanding the putrid magics of decay.	Requires Technology:
Rotten Relics 	4 	
* Passive ability: "Cloud of Flies" for Aspiring Champions and Chosen of Nurgle units
* Passive ability: "Regeneration" for Aspiring Champions units
* Cooldown: -10% to Lore of Nurgle and Death spells
Rancid Structures
In the domain of Nurgle, every building serves as a festering hub of disease.	Requires Technology:
Swamp of Souls 	4 	
* Unlocks bonus Growth effect for Dark Fortress military buildings
Virulent Blessings
Madness and misery open the mind, making space for the gifts of Nurgle's blessing.	Requires Technology:
Human Trials 	8 	
* Maximum active gifts: +1 Gifts of Nurgle
* Army ability: "Rot, Glorious Rot"
Hideous Amputation
Weapons are an extension of the self. Literally, in some cases, where viscous slime welds weapons to flesh.	Requires Technology:
Virulent Blessings 	8 	
* Weapon strength: +3% per experience rank for all Great Weapon units
* Attribute: Cause Fear for all great weapon units (Rank 4 and above)
Maddening Gifts
Nurgle bestows blessings in the form of rampant disease and the endless process of decay.	Requires Technology:
Rancid Structures 	8 	
* Maximum active gifts: +1 Gifts of Nurgle
* Army ability: "Fecundity"
Powerful Patients
Old Sawbones welcomes those marked by the Urfather.	Requires Technology:
Maddening Gifts 	8 	
* Path to Glory: +50% levels kept when devoting a character to Nurgle
* Hero capacity: +2 for Exalted Heroes
* Enables direct recruitment of Marked Exalted Heroes
Rampart Plaguebearers
Nurgle sends His Plaguebearers forth forth, to spread their noxious maladies throughout the land.	Requires Technology:
Virulent Blessings 	4 	
* Gifted Units pool capacity: +4 for Nurglings units
* Gifted Units pool capacity: +2 for Plaguebearers units
*Upgrades gift: Rotting Retinue Army ability: "Summoned from Beyond" (faction leader's army)
Messenger of Decay
Every soul sent the Urfather's way is a victory celebrated by every one of His warriors.	Requires Technology:
Maddening Gifts 	4 	
* Allegiance points gained: +25% for alliances and vassalage with Nurgle
* Diplomatic relations: +15 with Nurglish factions for each active Gift of Nurgle
Prayers of Sickness
Through fervent prayer to the Urfather, His mortal followers are reborn as children of pox and pestilence.	Requires Technology:
Rampart Plaguebearers 	4 	
* Passive ability: "Slime Trail" for Aspiring Champions and Chosen of Nurgle units
* Vigour loss reduction: -25% for Chosen of Nurgle and Chaos Warriors of Nurgle units
Experimental Diseases
The Leechlord experiments night and day, perfecting the most putrid of plagues.	Requires Technology:
Messenger of Decay 	4 	
* Grants line of sight when a plague is spread
*Upgrades gift: Deadly Transmission Chance of a plague spreading: +25% (all armies)
Doctor of Death
The Dark Apothecary revels in madness, mixing various concoctions to prepare him for Nurgle's blessings.	Requires Technology: Prayers of SicknessExperimental Diseases	8 	
* Maximum active gifts: +1 Gifts of Nurgle
* Ability: "Locus of Fecundity" for Aspiring Champions units
Blasphemous Summons
Emboldened by the Leechlord's success, the Daemons of Nurgle eagerly gather to play their part.	Requires Technology:
Doctor of Death 	8 	
* Plague duration: +3 turns (all armies)
* Gifted Units pool capacity: +2 for Great Unclean One units
* Path to Glory: -25% Souls cost to upgrade characters to a Daemon Prince of Nurgle
 	 	 	
Scrutiny of the Dark Gods
Let the Marauders gather under their Ruinous masters' eternal gaze.	 	3 	
* Unit experience gain: +25% for Marauders
*Upgrades gift: Raider's Raiment Unit experience gain: +25% for Marauders
Charioteer
Engineers have perfected a wicked machine of war, drawn by fearsome steeds into the very heart of battle.	Requires Technology:
Scrutiny of the Dark Gods 	4 	
* Unlocks Warband upgrades: Chaos Chariots and Hellstriders
* Unit experience gain: +15% for Marauder Horsemen
Rite of Ascension
The dark rites must be performed, if the chosen are to rise among the ranks of Ruin.	Requires Technology:
Charioteer 	5 	
* Unlocks Warband upgrades: Chosen
* Unit experience gain: +15% for Chaos Warriors
Profane Weaponry
The arms of a Chaos Knight are imbued with a small but not inconsequential amount of Unholy power.	Requires Technology:
Rite of Ascension 	6 	
* Unlocks Warband upgrades: Chaos Knights
* Enables magical attacks for Chaos Knights units
Daemon Mounts
Daemonic steeds are driven by unnatural hunger, carrying mortals sworn to Chaos into battle in search of prey.	Requires Technology:
Profane Weaponry 	6 	
* Unlock Warband upgrades: Gorebeast Chariots, Doom Knights and Skullcrushers
* Unit experience gain: +15% for Chaos Knights
A Thousand Twisted Blessings
Such a generous gift is the thousand twisted blessings. Think of all the needle-teeth and tentacles it bestows.	Requires Technology:
Charioteer 	5 	
* Unlocks Warband upgrades: Forsaken
* Attribute: Cause Terror for Chaos Spawn units
Malignant Totems
Unholy tributes and towering monuments ensure the Chaos Gods' favour.	Requires Technology:
A Thousand Twisted Blessings 	6 	
* Lord recruit rank: +3
* Chaos corruption: +2 for each active Gift of Chaos Undivided
Slaves to Darkness
Perhaps the threat of a collar and chain would remind these lesser beings of their place.	Requires Technology:
Malignant Totems 	6 	
* Request army cost: -25%
* War co-ordination target cost: -25%
*Upgrades gift: Undying Oath Allied recruitment cost: -25%
Dark Diplomacy
All the forces of Chaos must unite, if the scourge of Order is to ever be undone.	Requires Technology:
Rite of Ascension 	4 	
* Allegiance points gained: +25% for alliances and vassalage with Skaven, Beastmen and Norsca
* Diplomatic relations: +15 with Skaven, Beastmen and Norsca for each active Gift of Chaos Undivided
Infernal March
The Chaos Gods grow impatient. Lending a sliver of majesty, they enable their followers to march faster.	Requires Technology:
A Thousand Twisted Blessings 	4 	
* Campaign movement range: +5%
* Battle reinforcement time: -50%
Daemonic Pact
A pact with the Dark Gods should not be taken lightly.	Requires 1 Technology:
Infernal MarchDark Diplomacy 	8 	
* Maximum active gifts: +1 for Gifts of Chaos Undivided
* Attribute: Cause Fear for Aspiring Champions and Undivided Chosen units
* All Authority: +1 (all armies)
Unchained Beasts
A worthy Beastmaster needs no chains to direct the ferocious nature of his darling pets.	Requires 1 Technology:
Daemonic PactProfane Weaponry 	4 	
* Melee attack: +8 for Chaos Warhounds and Feral Manticore units
* Passive ability: "Gorefeast" for Chaos Warhounds and Feral Manticore units (Rank 4 and above)
Erection of Ruinous Monuments
Tributes and monuments to the Dark Powers ensure the Chaos Gods' favour.	Requires 1 Technology:
Daemonic PactMalignant Totems 	4 	
* Unlock Hero recruitment and post-battle loot effects for Altar Improvement buildings
* Construction time: -20% for all buildings
Inscribed Chaos Armour
Chaos Armour, inscribed with powerful litanies of hate, will glow hot and vengeful when struck.	Requires Technology:
Profane Weaponry 	4 	
* Warband upgrades cost: -20% for all units
* Armour: +10 for Chaos Warriors, Chosen, Chaos Knights and Aspiring Champions units
Culling of the Weak
Stragglers will not be entertained. If you can't keep the pace, you are food for the Warhounds.	Requires Technology:
Malignant Totems 	4 	
* Souls gained in battle: +20%
*Upgrades gift: Reaver's Reward Attribute: Expendable for Marauders and Marauder Horsemen units
Giant Manacles
Such massive iron bands are a marvel to behold, lending strength to the swing of the most colosssal creatures.	Requires 1 Technology:
Culling of the WeakInscribed Chaos Armour	4 	
* Weapon strength: +15% for Chaos Trolls and Chaos Giant units
* Missile resistance: 25% for Chaos Trolls and Chaos Giant units (Rank 4 and above)
Gaze of the Dark Gods
All hope to catch the attention of the Gods, gathering where they think the Chaos Gods will be looking.	Requires Technology:
Giant Manacles 	8 	
* Maximum active gifts: +1 for Gifts of Chaos Undivided
* Attribute: Perfect Vigour for Aspiring Champions and Undivided Chosen units
* All Authority: +1 (all armies)
Category:Warriors of Chaos
Category:Technology trees