1.30: The Any-mals Update

The Any-mals Update was released November 10, 2035, and marked the first time spawn eggs were made available to craft (Example recipe under Infobox). It also adds a new weapon, new crafts, a boss, and multiple animals. 
== Boss: Content and Mechanics ==
Starting with the best, The Great Golem is a boss added to the game, and is the size of a Warden across and a Warden and a pumpkin stacked on top of each other, with multiple runes on it's body and arms which act as a defense bonus equal to Protection II. They have a 1% chance to spawn whenever a Golem spawns in a village, and will protect villagers if it does. You can also spawn it non-naturally by surrounding an Jack o Lantern with 8 iron blocks in a 3x3 grid, making the Great Golem Badge, and then making a regular Iron Golem, placing the badge on the center block before placing the pumpkin. 
Once his boss bar is taken out, he will poof in a bunch of smoke and turn into a regular sized golem, making way for the last phase, where his runes change and grant him the effects of a Speed X potion, effectively tripling his speed. 
Once defeated, he drops the Wyld Rose and Wyld Vines, ingredients needed to make Nature's Caller, a staff that can trap entities in vines, restricting movement for 2 seconds, doing 2 hearts per second, with a 10 second cooldown. Does not work on Bosses. To craft, you must combine the Wyld Vines with sticks to make Branches of Life, and then combine them with the Wyld Rose much like how you would make a shovel. 
== General New Features: Mechanics, Items, Animals, and Appliances + Plants ==
It also added the chance for Juvenile wolves (Juvenile wolf refers to 1.19 adult wolves), when tamed, to turn into dogs, much like ocelots turn into cats. Wolves were reworked so that they could not be tamed past a certain time after birth (30-40 min, becomes Juvenile 10-15 min after birth. Both values depend on RNG.) because they become large and hostile even if they have not been attacked, reaching about the size of a baby horse. 
There are birds alongside the normal ducks, which come in the form of Herons and Cranes, who pluck fish out of the water. They can be tamed with Clownfish and once domesticated will fish for you if commanded in addition to following or staying. Chicks come from Chickens and Ducks, and are about 1.25x the size of an endermite, and have a different more chirpy sound byte than their adult counterparts.
Chickens are retextured so their eyes are not so blank and soulless. 
Feed bags are introduced, and are made by taking an empty feed bag (Feed bags are crafted like a bowl, but substitute wood for leather) and right clicking a Hay Bale. One feed bag acts as if you had nine separate pieces of wheat. 
Enchanted Bone Meal is made with 5 bone meal put into a plus shape, and although you put 5 in, it only gives one back. However, the thing about Enchanted Bone Meal is that it instantly grows anything it is applied to into the mature stage whether it be grass, seeds, or even trees of any type, allowing to remove the RNG of how much bone meal something takes to grow, and also reducing bone usage so you can have more chances to tame wolves.
Troughs are crafted much like a boat, but with a piece of wheat in the middle. A trough takes 4 wheat to fill, or two oats, and that means a feed bag can fill two troughs, meaning four animals can breed per trough filled with wheat or two per trough filled with oats. Animals that eat wheat, if hungry and love mode is available, will automatically meander towards the troughs no matter what if they are close enough (5 block radius), so it is useful for luring animals into pens and takes the job off you to hand feed.
Oats are a new crop that you can feed horses if you can't access gold for golden apples or carrots. They take 6 bone meal to grow, and 3 Minecraft days to grow normally, given that they are a horse shortcut. You can fill a trough with two oats.
Pears, Bananas, and Coconuts all give the same amount of food as an apple, but they can all be used to make trees, including the new palm tree from Coconuts. Unlike apples, these fruits spawn on the tree, and cannot be dropped from broken leaves. Palm trees take 4-5 bone meal to grow during the day, and 8 during the night.
Crabs and Lobsters are both about the size of a fish, and wander the sea floor or around coastal shelves. They cannot swim and walk around on sand blocks at the bottoms of rivers and seas. When killed, they turn into an item that if eaten gives nausea and deals 2 points of damage, while restoring four shanks of food. When Boiled in a Boiler, which requires one water bucket and 2 coal to power, it restores two shanks, but that is fine because it can be eaten four times. The item changes in name and appearance per every two shanks given. 
The chain goes like this, as I made that seem complicated.
(Boiled Lobster->Slightly Eaten Lobster(3/4)->Somewhat Eaten Lobster(2/4)->Mostly Eaten Lobster(1/4)->(Fully Eaten) (0/4) 
The Fish Bucket is a type of chest-esque thing that can only store fish, lobster, and crabs. the Bucket is portable, much like a shulker box. It has 16 slots and is crafted with 7 iron and one of any fish. The addition of this is supposed to make fishing easier and help store good stuff and trash while you try to find food.
Purple and Yellow Potatoes and Mushrooms are just variants of regular mushrooms and potatoes. Purple and Yellow potatoes have a 5% chance of growing whenever potatoes become mature. Purple and Yellow Mushrooms can be cooked and then crafted into mushroom stew. Unlike red and brown mushrooms, however, you can eat Purple and Yellow Mushrooms. (They will give 1 1/2 shanks and 3 seconds of Poison I) 
All Mushrooms variants can be found in Mushroom Caves, Mini-Biomes that you can only find underground. 
Leopards are about as big as the newly introduced wolves, hostile, and untameable. They can commonly be found in jungles and around lakes, hunting animals and catching fish. They have a special ability to not reveal their footsteps. This is called "Stalking". It functions much like that of a creeper walking.
Snow Ocelots and Leopards are variants of Ocelots and Leopards that only spawn in Tundras
Mountain Lions, Lions and Panthers are new mobs found in mountainous biomes and for the regular lion, the savanna and for the panther, the jungle. the lion is as big as a full grown horse, and the Panther being as big as a Leopard. The Lion does 6 points of Damage to an unarmored person, and 1 1/2 hearts of damage even if you have full diamond gear, and the panthers travel in packs, making battles harder if you are unprepared.
Fruit Bats now populate the jungle and trees along with caves, and are unique in that they every so often land on trees and steal fruits in their claws, which can be a bit annoying when you are first getting started, but they are very cute and of course can be tamed with fruit and put in a glass cage to just hang out. Fruit trees are good to lure these creatures in for capture.
Crows are like Fruit Bats, the only difference being that while the Bats eat fruit, Crows go for crops on the ground, such as wheat and potatoes, and travel in murders, making it likely that when one crow get access to your farm, many others will as well. 
Scarecrows are crafted with three sticks, one Jack O Lantern, one Hay Bale, and when placed, cover a 5x5 radius, and make it so that Crows will not land on and eat the crops in the area.
Wooden Armor is good and bad. It not only does .4 damage per minute (this can be negated by surrounding every piece with 8 blocks of wool, making Comfy Wood Armor.), but since wearing wood seems like it would be hard, it also gives one level of slowness. However, this is a trade-off, and as such, wooden armor is all around better than leather and much more accessible, along with ignoring corrupt damage due to it's minor nature power. It takes 27 wood to craft, with the chest, legs, and boots crafted like most armor, but the helmet created by putting Oak Logs in a chest shape. 
Wooden Armor
Helmet 	3 Def	Wood	8 Logs
Chest 	5 Def	Wood	8 Logs
Leggings	3 Def	Wood	7 Logs
Boots 	2 Def	Wood	4 Logs
Finally, Engraving is done on an anvil to add symbols to armor, much like a loom adds patterns to a banner. Very cool on helmets and chestplates. You can also add a book in to enchant a symbol with enchanted energy, turning it into a rune, but any book over I will only have a 2% chance of success.
Example of Engraving: Group Insignia on Helmet, Rune on Chestplate
== Mobs and the Corrupt Seeds ==
Another part of the updates is the Corrupt, which spreads to nearby blocks and onward, and every block in it's area inflicts Wither II as long as you're in the area and steadily lowers durability (.05 durability per tick). Animals in it's area eventually turn hostile and attack. Their HUD refers to them only as Animal-ys, and they have 1.5x the attack and health normal mobs have (For passive mobs, this just makes their attack go to 1). WARNING: The Great Golem can get Infected. 
Wood Armor can block the affects of the Corruption due to it's origin in nature.
Category:Fan Made Updates