Wildness Inducement

The power to induce wildness. Sub-power of Animal Manipulation, Mythic Manipulation, and Behavior Manipulation. Variation of Consciousness State Inducement. Opposite to Taming.
==Also Called==
*Feral Mind Inducement
*Feralization Inducement
*Taming Undoing
*Untaming
==Capabilities==
User can induce wildness in themselves or others. This applies on two levels:
===Levels===
* Type I: The user can make tamed animals act wild again, undoing all the taming and possibly training and making it so the animal is dangerous to whoever tamed them in the first place.
* Type II: The user can can cause themselves or others of human level mentality and intelligence to regress mentally to that of an animal, causing them to behave as such, i.e stopping all but basic tool usage, running on all fours, acting more aggressive, failing to resist basic impulses related to mating and feeding, and even switching to a diet foreign to the target's species.
==Applications==
* Enhanced Gymnastics via being more willing to act as an beast and follow their modes of locomotion
** Quadrapedalism due to being more comfortable in their mindset and possibly more effective from of locomotion
* Enhanced Speed via unlocking normal limits
* Enhanced Strength via unlocking normal limits
* Enhanced Instincts via being fully involved with their animalistic nature 
* Feral Mind
* Lust Manipulation via lower impulse control 
* Obedience Manipulation via animal training techniques 
* Subordination Manipulation via animal training techniques 
* Survival Mastery via being more in tune with base survival instincts 
* Violence Manipulation via lower impulse control 
==Associations==
*Animal Imitation; mentally only 
*Animal Manipulation
*Atavism
*Berserker Inducement
*Berserker State Manipulation
*Behavior Manipulation
*Control Manipulation
*Devolution
*DNA Manipulation
*Domestication
*Hypnosis 
*Intelligence Manipulation 
*Mental Manipulation 
*Mind Control
*Mythic Manipulation
*Taming
*Wilderness Manipulation
==Limitations==
*May take extensive time.
*Feeding and Housing of wild creatures can be difficult.
*Divine Beasts may be difficult if not impossible to make wild.
*May not be reversed.
*Targets with strong wills and minds are either immune or highly resistant.
==Known Users==
*Qu (All Tomorrows) 
*Forerunners (Halo: The Forerunner Saga)
*Pokémon Trainers (Pokémon)
*Evolved Scuttleclaw (Dragons: The Nine Realms)
==Known Objects==
*Feral Virus (Janitors of the Post-Apocalypse) 
*Orn (Rouge Trader) 
*Theriantrophy (Various Mythologies And Fictions)
**Lycantropy 
*Human Intelligence Reduction Gas (Well World) 
*Night howlers (Zootopia)
==Gallery==
Dragon Root (Dragons- Defenders of Berk)-IMG 0743.jpeg|Dragon Root (Dragons: Defenders of Berk) drives most dragons insane to the point that they’ll tear each other apart wing from wing.
The Evolved Scuttleclaw (Dragons- The Nine Realms)-IMG 0478 Original.gif|The Evolved Scuttleclaw (Dragons: The Nine Realms) makes a low pitch scream that most dragon hear and drives them nuts.
Night howlers (Zootopia).jpeg|Night howlers (Zootopia) make herbivores and carnivores act like a savage animal after ingesting it.
Category:Powers
Category:Supernatural Powers
Category:Animal-Based Abilities
Category:Inducement Powers