Advanced Domination (Wizard Spell)

This spell allows the wizard to control the actions of an individual of a player character race (for example, human, dwarf, elf, half-elf, half-giant, halfling, mul, or thri-kreen). During the preparation time, the wizard must be in constant contact with an item once owned and emotionally prized by the target individual, as decided by the DM (for example, a letter from a loved one, the individual's first metal weapon, a family heirloom, etc.). The time spent procuring the item does not count toward the preparation time. The wizard can undertake any activity during the preparation time, provided he carries the item on his person. The subject receives no saving throw, nor the benefit of any magical resistance or resistance to charms. The caster controls the actions of the victim telepathically. This control cannot be re­sisted, nor hindered by protections such as the protection from evil spell.
The spell lasts until one of the following occurs: an immediate relative (sibling, parent, or child) retrieves the prized item and destroys it; a period of time passes equal to the length of time the subject cherished the item; the caster chooses to end the spell. Keeping a subject under advanced domination counts as one 10th level spell against the caster's maximum. When the spell ends, the item disappears.
The material component is the prized item, which may or may not have any intrinsic value.
Notes: Restricted to preservers and defilers, common.
Category:Psionic Enchancements
Category:Wizard Spells
Category:Psionic Enchancements from Dragon Kings
Category:Spells from Dragon Kings
Category:Spells from Wizard's Spell Compendium
Category:Spells