Equipment - Seer (SNS)

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﻿Seers do not require much beyond the material components for their spells. Most seers have a preferred place to work in, though, and proper maintenance of this place can be expensive.
The seer's sanctum must be a place of peace and quiet, a room or area sealed off from the hustle and bustle of everyday life. It should be an ideal place to while away the hours lost in meditation upon any subject that happens to cross the seer's roving mind.
While the seer is in this place, he receives a +1 or bonus to any saving throws or proficiency checks he needs to make. Conversely, any saving throws made against the seer's spells are at a -1 penalty under the same circumstances.
The seer can function perfectly fine outside his sanctum. However, he does not receive his saving throw and proficiency bonus when outside this area.
Maintenance of a seer's sanctum costs 50 gp per level. This price must be paid every time the seer advances in level. For example, if he manages to get from 4th to 5th level, a seer must pay 250 (5 × 50) gp.
If the fee is not paid, the seer does not gain any benefits (including additional hit points) from the new level. These benefits can be reinstated at any time by simply paying the fee.