Pokémon Shimmer and Music/New Moves

Moves 	Moves 	Moves 	Moves 	Moves	Moves
Name 	Type 	Damage	Other Effect 	 	
Powder Sugar 	Normal 	- 	Target's acuracy is lowered by 3. 	 	
Dehydrate 	Dark 	50 	Target's water-type moves do 70% less damage for 3 turns. 	 	
Soundwave 	Sound 	40 	50% chance of confusing target. 	 	
Flicker Pulse 	Light 	40 	50% chance of confusing target. 	 	
Antagonize 	Dragon 	- 	Target can't use moves of its own type(s) for 3 turns. 	 	
Deafening Noise 	Sound 	120 	80% chance of confusing target. 	 	
Fireworks 	Light 	120 	80% chance of confusing target. 	 	
Sugar Rush 	Dragon 	50 	Targetcan't attack this turn and next turn, its speed is raised by 3, and after 3 turns it falls asleep. 	 	
Hydrochloric Acid	Poison 	90 	Deals quintuple damage against steel-types. 1900% caghnce of burning target. 	 	
Weather Roulette 	Normal 	- 	A random weather(Rainbow, Nighttime, Sunny, Rainy, Hail, Fog, or Sandstorm) comes into play. 	 	
Spray 	Water 	- 	Sets off the Rainbow weather condition. 	 	
Dusk 	Dark 	- 	Sets off the Nighttime weather condition. 	 	
Tidal Wave 	Water 	120 	Sets off the Rainy weather condition.. 	 	
Tidal Shift 	Water 	- 	Water-tpye moves used by the user's side become 50% stronger, while water-tpye moves used by the opponent's side become 50% less strong.	 	
Letter Open 	Normal 	90 	Does 50 damage if not used by a Lettpenner. 	 	
Quickfang 	Dark 	40 	Always strikes first. Target may flinch. 	 	
Starbeam 	Light 	90 	Light-type moves are 15% stronger. 	 	
Ultraviolet 	Light 	40 	30% stronger every time it is used consectutively. 	 	
Time Flash 	Steel 	80 	Target can't attack next time it tries to. 	 	
Daze 	Psychic	- 	Target's next tattempt at attacking the user's side attacks itself, with the same power and effets. 	 	
Burning Spikes 	Fire 	- 	Works  like Toxic Spikes, except it burns target instead of poisoning. 	 	
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