Mose Miniri

Mose Miniri (モース, Mōsu) is one of the main protagonists in the on-going series. Sin & Virtue: Rise of the Runelords. He was introduced in Chapter 11 and serves as one of the allies of The Spears of Septimus.
==Appearance==
With glowing yellow eyes like gemstones and dim, storm cloud like fur his expression reads one of a kind soul, putting people at ease as if he were an old friend. His slender and striped tail sways in the gentle breeze as it acts like a perfect balancing pole; His claws are sharp and pristine that are wielded like tiny daggers from under his tattered leather gloves. His belt around his waist is donned with a large pouch at the side to hold things of value or weapons he would need in a pinch. Under his outfit the ashy mark of the shadow rune burns into his flesh and fur alike as a reminder from his captors that he will never be able to run from his tragic childhood. A gold ring on his finger rarely leaves his presence as it hold the only connection to his lost family. After a long time of travelling it seems his eyes look more tired than ever, his clothes a bit torn and his feathered hat looking crooked, showing he didn't know how to keep his appearance up.
== Personality ==
As someone coming from a traumatising history he isn’t quite welcoming of other people right away, lest they show true kindness or perform an act of worth. Even around those he’s comfortable with he won't take the lead. His years spent without those he loves makes it so the few friends he has made in his life are what powers him to do anything. The thought of being uninvolved, unloved or egotistical will cause him to get stirred as it's all that he’s against, he’s normally involved with a team and will let others lead before him, unsure if he could ever guide someone properly. Any strong reminder about his days prior will cause him to stiffen up; threats from disobeying, whips primed and aimed at him, being forcibly taken away from those around him. All of these things send him into a state of shock.
Mose very much enjoys slowly taking in scenery around him with walks whether that's on the ground or preferably somewhere higher up. Honing his speed and agility to prove himself useful. Climbing, sprinting or jumping he’d want to always be on par with everyone else and not fall behind. Normally afterwards he would try to find a place to rest up seeing as hard work deserves a nap. He’ll always enjoy a time to sleep as well. Also having an interest in poisons and their effects he would use them on his weapons but they’re expensive and he hasn’t had the chance to do so just yet.
==Biography==
After losing all that he's known, Mose has used his time on his travels to take a deep look into himself, carrying the beliefs and ideals of those he's lost. Now he's searching for who he truly is after escaping the captivity of slavery, unlocking the mysteries of his forgotten heritage, however his past trauma still haunts the depths of his mind, paranoia and low self esteem crippling his growth as a person, which he is now trying to unbind himself of to be more worthy of the friends he has made. His destructive force as a person has yet to be lost to him, although now not a mere born killer he uses the knowledge of combat and opponents to deal with them swiftly to ensure the people he cares for don't die any longer. 
== Abilities ==
Ever since he was a child Mose had his abilities moulded and crafted to the absolute best of his ability, only improving now in the future as his travels have become more and more demanding of everyone. His techniques have been moulded from the hatred that spawned them over the course of his time with those who now care about him, turning his destructive nature into something more noble. He no longer has the desire to slay on command and will only resort to violence if necessary, wielding much more tame weapons that are only built to stun. Although since his death unknown to him in the giant's fortress his abilities have changed for the better. Along with the help of a family heirloom he feels much more confident in his ability to prevent danger using his heightened senses. Its thanks to these new found feats that he no longer feels like a tool of labour, and someone who people can truly rely on as a person more often than not. 
===Assassination===
Mose has the capability to silently and swiftly take care of his adversaries given he has the tools to go undetected from most. A swift strike or two will normally render a foe helpless. His expertise on knowing where the weak spots of creatures are comes from his teachings when he was stuck in the mountains of Varisia, soon before he became a fully trained hitman that took over from the previously unsuccessful one. As the dangers grow to be tougher it seems his techniques are starting to fail him, despite striking the spots he needs they won't go down. Its why he won't stop improving his capabilities when fighting those just as experienced as him. With the use of poisons obtained by whatever means he has found they are quite capable of disabling his opponents if they're not physically fit enough to endure their effects. 
Knowledge
He has gotten increasingly smarter over the years, even more so than some of the people he's been travelling with which is an astronomical feat for someone who's lived in captivity most of their life. His scope of knowledge ranges from the landscape of Varisia to the depths of its dungeons, he even has a grasp of reading and language now, being taught both Thassilonian and Lhazarese by his companions. Although his knowledge of Goreo is limited, he still offers plenty of information for the party, first of all his deep knowledge of anatomy especially in humanoids so he and others are able to exploit weaknesses in enemies defence. His life in the mountains and dungeons has also lead him to understand their layouts, he will sometimes come across something that seems familiar whether it be a substance native to the area or a deadly hazard that he can disarm. Finally the largest increase to his arsenal of knowledge is the world of magic, thanks to a strange headband he received from Ianus he can now recognise runes from the different schools of magic and some magical components that are used in the crafting of these things, although he most likely won't ever be able to use these items himsef.
===Combat===
With his lighting quick reflexes Mose will often be the first to act when a fight breaks out, making sure he's in the most advantageous spot, planning quickly around both foe and ally to make sure he can dish out the most damage as possible in the shortest time can he muster. His style has also changed across his travels, using the ability to disable his opponents with his strikes so they're much easier to take care of, his defence has also increased drastically, its highest point is when he uses the attacks he makes to prepare a dodge for an incoming attack. This normally comes from his ability to feint opponents with ease, bluffing his attack to leave them exposed so he can capitalise on their mistakes which usually leads to him severally damaging them. 
====Close combat====
He has a range of weapons at his disposal for when he is up close, including his own fists if the situation is dire enough. Dashing between and behind opponents he'll normally fight alongside Gorald, using both of their combined attack power to dispose of foes with great ease as when someone else is attacking, Mose can slip in an attack which can turn the tides if things aren't going in their favour. 
====Ranged combat====
Mose is quite skilled in the art of throwing weapons, although it has been a while since he has used one he started out his days of assassination with throwing stars. If given the chance he would also be able to use a crossbow after being shown how they work, his experience of watching Kirin and Saku have also displayed techniques to him which should aid his attempt in increasing his ranged arsenal. 
===Skills===
*Master Dual Wield Fighter - Mose is at his best when wielding two sharp blades or blunt instruments at once, his lightning fast movements allow him to strike plenty a time when he finds an opportunity to potentially cripple his opponent. This mastery of two weapon fighting is the cause of his ability to strike even when his opponent thought it was safe to take a swing at him. In every fight he has been in he has proven his ability to dispatch of foes in an instant in a pinch in order to both protect and serve the people.
*Near Perfect Stealth - His past as a ninja and his ability to turn invisible on command has passed over to his current self. The family ring he carries on his finger has boosted his ability to remain undetected by twice as much, as if he were a chameleon adapting to his environment on the fly if he ever needed a getaway. If he or his friends need a scout he is the perfect man for the job to get a look at the scene, and if they need to come with him he can assist in their own swift movements
*Master of Disguise - Mose's stealthy expertise has crossed into the field of disguise, able to shroud his fellow comrades in the mask of nature or using their supplies or own clothes to simply conceal their true identity. His own disguises however are near perfect, with the assist of his ring he can mimic another humanoid for up to an hour, allowing him to infiltrate towns as a human so his monstrous look doesn't get them into trouble. It has been especially useful in Goreo as the humans here look completely different to the ones found in Varisia.
*Feline agility - His natural Gatcho traits have allowed Mose to move immaculately in any environment, combined with his body strength and movement as swift as the breeze both climbing and swimming have become almost effortless, whether he's descending into the depths of a dungeon down the wall with nothing but his hands or swimming through a stormy sea at night, he has the tenacity to persevere. Where his agility really shines however is in his jumps, his ability to always land on his feet as well as clear huge gaps in the ground have left him a professional acrobat, perfect for getting out of an unfavourable situation such as being knocked down to the floor by an opponent.
*Enhanced Senses - His keen eye and sense of smell are a huge part of his arsenal. Able to spot things from miles away as well as smell the most minute ingredients or components within a substance. This helps incredibly for when there are foes lurking behind corners trying to get the upper hand on him or something in his vicinity. Another sense he has heightened is his ability to detect traps, his life spent in dungeons has allowed him to spot potentially lethal traps that could spring at a moments notice.
**Trap dismantler - With even just his hands he is capable of taking apart the contraptions he comes across in record time, able to even suppress their effects for up to a minute if they manage to go off at an unfavourable time. He is also able to protect himself easily from said traps if he were to get caught in their effects.
*Novice dancer, healer and sailor - Skills he has picked up along his journey, some of interest while others are simply knowledge he can carry with him for the future. As for dancing he had learned to use his agile body to move to music, the songs from Gorald and the shanties the sailors sang on the boat ride to Goreo allowed him to finally let loose and use his energy creatively.
*Tough body - After everything his body has endured over the years his vitality has increased dramatically, above anyone in his line of craft and even those he is with now, able to outdo most in a game of endurance against the elements of the world. This has also allowed him to become less prone to disease and poisoning which will allow him to use the latter on his own weapons much easier for further usage. 
==Relationships==
Mose's history of slavery has made it so making connections with others is an extremely taxing task.
;Gorald Jirvi
:Gorlad has been the guiding light Mose has needed for a long time, an idol for all monsters of the world, proving that not only they were capable beings but also ones full of compassion, able to sway the hearts of many for a more noble cause. If he needed advice or leadership he would turn to the nimbus first and foremost for his naturally wise and level headed nature allowed him to formulate plans and make decisions that weren't rash. As time has gone on the two of them are becoming more equal, talking about each others lives as they now depend on one another while fighting and uncovering the secrets of the lost civilisation of thassilon. 
;Phineas B. Ritchie
:An understanding and courageous man is just what Mose needed in his life to remind himself that human kind are willing to give him a chance, although rare it was possible. Mose can learn a lot from Phineas, all the foreign concepts he's not adopted into his mind were all there within that man; self confidence, control over emotions, a deep understanding of love thanks to his family, they were all things Mose wanted to truly learn for when he was free to explore the world. which is why he and Gorald are both very adamant in protecting him as he builds up his strength for the foreseeable future.
;Kirin
:The one friend he held close in captivity all those years ago, after meeting up again after so long when the slaves broke free he learned of the current state of the world all thanks to Kirin, knowing there would be a great destruction to all things he yearned to experience the fire once doused in his heart was now reignited. His untimely demise however shook him as he had to realise just how perilous the journey ahead truly was.
;Valstrax
:A rival he held close to him. Valtrax was one of the higher ups in Mose's slave camp who would always enjoy sparring against the Gatcho to prove that he was the superior fighter, although Mose has always been inexperienced and inadequate when it comes to magic he would never let that stop him from remaining on par with the Kobold. When it came to them both travelling together it was a love hate relationship. Someone he could trust and talk to without much worry, but also someone he knew would try to upstage him at every turn, reminding him of his years of abuse. It was tragic, but his death broke one of the chains binding Mose to his past, letting him take a step forward to the path of freedom. 
Category:Characters
Category:Characters from Aaenwall
Category:Characters from Rise of the Runelords
Category:Characters from Varisia
Category:Non-Human Characters