Windtrace/2021-05-14

Windtrace is an event in Version 1.5.
==Event Details==
===Duration===
2021-05-14 10:00:00 - 2021-05-24 03:59:59
===Requirements===
Adventure Rank 20 or above
===Summary===
During the event period, travelers can take part in a game of Windtrace at Gygax's, and obtain Windtrace Coins to receive Primogems, Event Namecard "Celebration: Peekaboo!", Character EXP Materials, Mora, and more.
On the first day of the event, the maximum number of Windtrace Coins you can carry is 1,200. This amount will increase by 600 for each of the 6 days after that, up to a maximum of 4,800 Windtrace Coins. Use the matching function to find randomized games and obtain Windtrace Coins.
Accumulate certain amounts of Windtrace Coins to claim the corresponding rewards. Complete Windtrace Challenges to obtain additional Mora rewards.
Before participating in the game, you must first unlock all of the located in the corresponding event areas. If you have not unlocked the of the corresponding areas, you will only be able to play games in the event areas where you have already unlocked them. You can view the unlocked event areas in the Contested Zone preview.
Windtrace Coins can only be obtained while playing in randomized games using the matching function. You will be unable to obtain Windtrace Coins while playing in a custom Co-Op party.
If you are a Rebel, then you must have the "Co-Op Teammate Effects" graphics setting set to "On" (not "Partially Off" or "Off") in order to see the Hunter's usage of the "Sensor Aura", "Mysterious Hunch", and "Capture!" Windward Arts.
===Tutorial===
 During the Windtrace event, players will be split into two sides to play the "Rebels" and the "Hunter."The Rebels must avoid the Hunter's pursuit and hold out till the time expires.The Hunter's task, on the other hand, is to capture all the Rebels within the stipulated time.
 The Rebels can use their Windward Arts to disguise themselves as designated objects within the current map, place bait, or temporarily enter a hidden state.The various Arts of the Hunter can be used to detect the location of the opposing side and leave them shorn of their disguises.
 During the game, "Favors" will descend upon the area at random.Picking up one such "Favor" will help charge one's "Secret Favor," an art that can be decisive in determining victory or defeat.
 Take part in Windtrace to obtain Windtrace Coins. Accumulate them to unlock all sorts of prizes.When forming a custom Co-Op party to play this game or when your Windtrace Coins have reached the current maximum, you will not obtain any Windtrace Coins.
==Contested Zones==
When you participate in Windtrace, a Contested Zone will be randomly chosen from among the areas that have already been unlocked.
Name 	Description
Small Town Guerilla WarSpringvale, Mondstadt 	The current disguises in this Contested Zone are: .
The clarion calls of conflict have been sounded in this small sleepy town by the resistance.
The complicated terrain, rolls of hay, and haphazardly-placed wooden crates can help the Rebels get through this trying time.
But the path that runs from the north to the south of the village is narrow indeed, and there is a high chance of running into a Hunter, so it is best to exercise caution!
Winery ConfrontationDawn Winery, Mondstadt 	The current disguises in this Contested Zone are: .
The contention between Rebels and Hunter plays out by the countryside manor.
The tall structure and the dense vineyard rows are excellent places for the Rebels to cover their tracks. The nondescript wine kegs and streetlights will also serve as good concealment.
Drifters in the Terrace DepthsQingce Village, Liyue	The current disguises in this Contested Zone are: .
The battle between the resistance and the nobles continues in the village.
The terraces at harvest time provide natural visual concealment, allowing those who disguise themselves as dead wood or scarecrows to blend right in.
But the overall terrain is plain to see and the Hunter can reach the high ground to survey all beneath them and thus pick out any suspicious characters.
Ghost-Fire StreamWuwang Hill, Liyue 	The current disguises in this Contested Zone are: .
The chase continues even in the dark woods.
Disguising oneself as wine kegs or wooden crates in an area populated by barely anyone is clearly not a smart call.
Perhaps the darkness itself and the interference of the ghostly flames will provide some unexpected concealment...
Ice-Sealed MazeStarglow Cavern, Dragonspine 	The current disguises in this Contested Zone are: .
Hunter and Rebel alike move from place to place, finally arriving in the Starglow Cavern deep within Dragonspine.
The ice-sealed cavern is cut off from the rest of the world, making ordinary disguises obvious by contrast, which provides a heretofore unencountered challenge for the Rebels.
To add to this, both sides must constantly seek some semblance of warmth, making their contest ever more desperate!
==Windward Arts==
All original Combat Talents will be replaced with "Windward Arts". Travelers can select the Windward Arts they want to use before the game starts.
Secret Favors are Windward Arts that can be picked up that replace the Elemental Burst.
===Rebel===
	Name 	Description 	Talent 	Cooldown	
	Lay Bait 	Place a suitable piece of Bait in the area ahead to confuse the Hunter.If the Hunter attempts to capture the Bait, their vision will be obscured for a short time.If you are in a disguise, the Bait will take on the same guise as you.
Note: This skill has two charges. Bait lasts indefinitely if it is not captured.	Normal Attack 	20s 	
	Transparency	Enter hidden mode temporarily. During this time, you cannot be seen by the Hunter.Entering this mode will dispel your current disguise.The Hunter's Windward Arts "Capture!," "Mysterious Hunch," and "Sensor Aura" will all still take effect against a hidden Rebel.
Note: Transparency lasts 5 seconds.	Normal Attack 	30s 	
	Disguise 	Click: Randomly disguise as one of the specialized objects in the area.Hold: Remove the disguise.The disguise will be removed when you glide or swim.	Elemental Skill	0.5s 	
	Starstep 	Movement SPD is greatly increased for the next 30s. 	Elemental Burst	10s 	
===Hunter===
When time is almost up, the Hunter's Movement SPD will be greatly increased, and the CD of "Capture!" will be decreased.
The Hunter's usage of the "Sensor Aura", "Mysterious Hunch", and "Capture!" Windward Arts is visible to all Rebels who have the "Co-Op Teammate Effects" graphics setting set to "On" (not "Partially Off" or "Off").
	Name 	Description 	Talent 	Cooldown
	Sensor Aura 	Scout a fixed area around yourself. You will be notified if a Rebel is in the area.
Note: This skill has three charges.	Normal Attack 	6s
	Mysterious Hunch 	Briefly show the direction in which all the Rebels can be found.	Normal Attack 	45s
	Capture! 	Dispel the disguise of a nearby Rebel and capture them.
Note: This skill has three charges. Can be used while gliding, climbing, and swimming.	Elemental Skill	5s
	Imprisoning Curse 	Randomly dispels the disguise of one Rebel and restrains them for a time.During this time, the target will be unable to leave the restraining area.The Rebels will be warned of this action.
Note: Imprisons them in a blue cage for 40s.	Elemental Burst	40s
	Insight 	Dispels the disguises of all Rebels and briefly marks their location on the minimap while showing the position of nearby Rebels on the scene with a pillar of light.During this time, the Rebels will be unable to disguise themselves.The Rebels will be warned of this action.
Note: Marks all Rebels for 20s on the map and highlights them with a blue pillar of light. The pillar of light moves with the player.	Elemental Burst	20s
	Hunter's Intuition	Randomly dispels the disguise of one Rebel and marks their location on the minimap for a long period of time.If the target is nearby, their location will be marked by a pillar of light.The target cannot Disguise themselves for the duration of this effect.The Rebels will be warned of this action.
Note: Marks one Rebel for 60s on the map and highlights them with a blue pillar of light. The pillar of light moves with the player.	Elemental Burst	60s
==Rewards==
===Windtrace Coin Rewards===
 	Rewards
300 	
600 	
900 	
1,200	
1,500	
1,800	
2,100	
2,400	
2,700	
3,000	
3,300	
3,600	
3,900	
4,200	
4,800	
===Windtrace Challenge Rewards===
Note: Windtrace Challenge Rewards can be obtained in custom Co-op parties.
Challenge 	Rewards
Capture a Rebel within 10s of using Mysterious Hunch 	
Detect a total of 5 Rebels using the Sensor Aura 	
Win once as a Rebel without using Disguise 	
Use "Lay Bait" to obscure a Hunter's vision a total of 5 times	
Obtain one "Favor" during a single match 	
==Namecard==
==Windtrace Coin Bonuses==
Name 	Reward
For each victory 	100
For each Rebel captured while playing as the Hunter 	80
For each "Favor" gained 	50
For each second the objective is achieved ahead of time while playing as the Hunter 	1
For each second you remain free while playing as a Rebel 	1
Attain "Rapid Offensive" while playing as the Hunter: achieve victory within 30 seconds of using a "Secret Favor" 	50
Attain "Final Countdown" while playing as the Hunter: capture all the Rebels within 120 seconds 	100
Attain "Cleanup Time" while playing as the Hunter: capture all Rebels before this round ends 	100
Attain "The Hunter's Defeat" while playing as the Hunter: 1 Rebel escapes capture 	50
Attain "The Hunter's Error" while playing as the Hunter: 2 Rebels escape capture 	50
Attain "No Return" while playing as the Hunter: fail to capture any Rebels 	50
Attain "Last Spark" while playing as a Rebel: be the sole escapee 	100
Attain "Safe Withdrawal" while playing as a Rebel: be marked by Mysterious Hunch 3 times but still achieve victory without getting captured 	50
Attain "In Broad Daylight" while playing as a Rebel: be marked by the Sensor Aura 3 times but still achieve victory without getting captured	100
Attain "Aegis of Justice" while playing as a Rebel: use a "Secret Favor" once 	50
Attain "Fight to the Finish" while playing as a Rebel: achieve victory without being captured 	100
Attain "Tacit Understanding" while playing as a Rebel: achieve victory thanks to your teammates after getting captured 	50
Attain "So Close, but So Far" while playing as a Rebel: be the last Rebel to get captured 	50
Attain "Recon in Force" while playing as a Rebel: be the first Rebel to get captured in this round 	50
Attain "Utter Chaos" while playing as a Rebel: be the second Rebel to get captured in this round 	50
==End-of-Game Titles==
At the end of each match, each player is given one of the following titles that is displayed to all players in the match (if multiple conditions are met, higher conditions are prioritized):
===Hunter===
Title 	Condition
No Return 	Fail to capture any Rebels
The Hunter's Error 	2 Rebels escape capture
The Hunter's Defeat	1 Rebel escapes capture
Cleanup Time 	Capture all Rebels before this round ends
Final Countdown 	Capture all Rebels within 120s
Rapid Offensive 	Achieve victory within 30 seconds of using "Secret Favor"
Half Asleep 	An undistinguished performance
===Rebel===
Title 	Condition
Last Spark 	Be the solo escapee
Recon in Force 	Be the first Rebel to get captured this match
Utter Chaos 	Second Rebel captured in this losing match
So Close, but So Far	Be the last rebel to get captured
Tacit Understanding 	Achieve victory this match by relying on teammates after getting captured
Fight to the Finish 	Achieve victory this match without being captured
In Broad Daylight 	Be marked by the Sensor Aura 3 times but still achieve victory without getting captured
Safe Withdrawal 	Be marked by Mysterious Hunch 3 times but still achieve victory without getting captured
Aegis of Justice 	Use "Secret Favor" once
Half Asleep 	An undistinguished performance
==Other Notes==
* Characters cannot take fall damage during the game.
* If a Rebel dies while playing the game, it will count as a capture by the Hunter.
* If the Hunter dies while playing the game, then the Rebels will win.
* As in normal co-op, character audio, such as idle lines, audio from idle animations, and grunts, can be heard by other players if they are close enough. Disguises will prevent audio from being played. Observers' audio will not be heard.
* Equippable pets such as Mini Seelie: Dayflower will make noises even while Rebels are disguised. Observers' pets will not be heard.
* Resources that are present in the Windtrace world, such as butterflies, can be picked up. Some resources appear to be present at first but disappear when the rebels' preparation phase begins.
* Windtrace is playable with custom co-op parties of as few as 2 people. Players who are not already in the host's world will not be added to the game.
===Tacit Observer Mode===
Once a Rebel is captured, they will enter Tacit Observer Mode and become a spectator. In this mode:
* Observers can move around the map, but cannot participate or be seen or heard by other players, including other Observers.
* Observers are continually healed to full health.
* The text that shows up when Observers have their HP healed, lose HP, or take on an effect, such as , will still appear.
* All players can see when a barrier that repels players repels an Observer, although the Observer will not be visible.
==Battle Pass Missions==
==Total Rewards==
==Other Languages==
==Change History==
fr:Poursuite du vent/14.05.2021
ja:風の行方/1.5
pt-br:Labirinto de Vento/14-05-2021
ru:По следам ветра/2021-05-14
vi:Cơn Gió Lạc Lối/2021-05-14