Supernatural Durability

Supernatural Durability (B89) [150] is an exotic physical advantage that allows the “shaking off” of most wounds like a vampire or psycho killer. Ironically the vampire template used by Janos Telkozep does not actually include it, though it's suggested as an alternate vampire option.
==components==
It includes High Pain Threshold, worth 10. It's actually better: in addition to immunity to shock, instead of merely a +3 on the HT roll to prevent knockdown/stun it's immunity to that too.
Immunity to Pain (Weird 23 / Divine Favors 10) costs 30 points, so subtracting that from 150 would be a difference of 120 points for the other effects.
==interaction with Vulnerability==
B46's Limited Defenses table is a required consult for SD: an Occasional ranking of Rarity must be specified as something which can cause death.
In ADDITION to this, taking a Vulnerability disadvantage also causes identical effects, regardless of it's rarity or what multiplier it is.
==overlap==
===Move===
Move being cut in half below 1/3 HP is stopped by Unstoppable.
SD only partially does that: it delays that until <0 HP. So the entire 10 points worth of that isn't present.
===Unconsciousness===
It's unclear if it completely includes Immunity to Unconsciousness, because it only specifies that it prevents "knockout" which is the result of failing a Major Wounds HT roll by more than 4 points. There are other ways to become unconscious other than "knockout" like Affliction (Unconsciousness) or failing the once-per-second HT roll when someone is below 0 HP.
===Unkillability===
Some comparisons can be made with both Unkillable 1 and Unkillable 2, namely:
*like Unkillable 1, there are normally no HT rolls made to survive at multiples of negative HP
*like Unkillable 1, there is no automatic death at -5x HP
*like Ukillable 2, there is no automatic death at -10x HP
There are exceptions to both policies though:
*unlike Unkillable 1, the HT rolls at negative multiples ARE required when a vulnerability (inherent or additional) causes such a threshold-crossing
**also unlike UK1, the automatic death at -5x HP does apply when the inherent/additional vulnerability brings the character TO that threshold, or ANY damage (even 1) if they're already beyond it
*unlike UK2, any single damage (even non-vulnerability) which causes 10xHP causes "blow you apart", an effect normally seen at -10xHP.
**this doesn't seem to apply to UK1, where it could be possible to survive such an ammunt, since someone with full HP suffering 10xHP would only be reduced to -9xHP which is not automatic death for UK1
==quotes==
===Kromm===
in 2005 http://forums.sjgames.com/showthread.php?p=104933 said it could be combined with Fragile Unnatural
:The combo you want is Supernatural Durability [150] plus Fragile (Unnatural) [-50]. This lets you ignore more-or-less all wounding effects, and then suddenly fly apart at -HP.
in 2006 http://forums.sjgames.com/showpost.php?p=283281&postcount=6 also said same
:Were I designing them, they would have the inefficient but appropriate combo of Supernatural Durability and Fragile (Unnatural). Unfortunately, they were not designed by me. :/
==see also==
*Fragile
*Unkillable
Category:Advantages
Category:Exotic Traits
Category:Physical Traits