Mechs/GHR-6H

==Description==
First observed in the Periphery, the Grasshopper 6H is a refit of the standard 5H that improves the Grasshoppers utility as a scout/skirmisher. A relatively simple refit, the 6H removes 7 heat sinks and replaces the rest with double strength models. A second Large Laser is mounted in the Right Arm and the standard ammunition bay is swapped for a CASE protected one. The remaining weight is dedicated to a rare Beagle Active Probe, improving the Grasshoppers scouting capabilities in urban environments. Since being observed in the Periphery, this refit has spread throughout the Inner Sphere, with every House possessing at least 1 unit.
Drop Cost Multiplier: 1.1
==Mech Bay==
Missions	Source 	Affinity
20 	Chassis affinity	Death From Above!: -25% DFA Self Damage and +25% DFA Damage Dealt (Quirk)
40 	Rugged 	Hardened Plates: -3% Damage Taken, TAC Immune (Quirk)
 	 	Left 	Center 	Right
Arms/Head	Health 	A=110/110S=55 	A=45/45S=16 	A=110/110S=55
Arms/Head	HardPoints	[ 1E 1M ] 	[ 1M ] 	[ 2E ]
Arms/Head	Fixed 	
Hand
Lower Arm
Shoulder
Upper Arm
HandHeld Slot	
Life Support - A
Life Support - B
Cockpit (1)
FCS Standard (1)
Sensors Basic (1)	
Hand
Lower Arm
Shoulder
Upper Arm
HandHeld Slot
Arms/Head	Dynamic 	
Medium Laser 	
LRM-5 	
Large Laser
Medium Laser
Torso 	Health 	FA=100/150 RA=50/75S=75	FA=150/220 RA=65/110S=75	FA=100/150 RA=50/75S=75
Torso 	HardPoints	[ 1E 1S ] 	[ 1E ] 	[ 1E ]
Torso 	Fixed 	
Specialist Slot 	
Armor (1)
Engine HS
Gyro
Cooling
Structure (1)
Engine	
Specialist Slot
Torso 	Dynamic 	
2x Heat Sink Double
Beagle Probe
Medium Laser	
Engine HS +1
Engine Core 280
Heat Sink Kit (D)
Large Laser	
Ammo LRM
C.A.S.E. (1)
2x Heat Sink Double
Medium Laser
Legs 	Health 	A=130/150S=75 	 	A=130/150S=75
Legs 	HardPoints	 	 	
Legs 	Fixed 	
Foot
Hip
Lower Leg
Upper Leg	 	
Foot
Hip
Lower Leg
Upper Leg
Legs 	Dynamic 	
2x Jump Jet (H) 	 	
2x Jump Jet (H)
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