Warcraft III/Patch 1.32.4

Warcraft III patch 1.32.4 is fourth minor patch since 1.32.0. It was released on April 28, 2020.
==Art==
*All Melee units and buildings have received a team color polish pass to increase vibrancy and gameplay readability.
*Female Demon Hunter scaled up to match closer with Male Demon Hunter's silhouette.
*Waterfall changed to use Replaceable Textures. Its tint automatically adjusts in game based on the map tileset.
*Visual effect used for the first stage of buildings damage changed from smoke to fire for better readability.
*Adjusted fire visual effects placements on the Townhall, Keep, and Castle for added readability during their damaged states.
*Northrend Trees have been updated to match Classic visuals. There are now four visually distinctive tree wall sets:
**Northrend Icy Tree Wall
**Northrend Tree Wall
**Snowy Tree Wall
**Scorched Tree Wall
*Footprints have been updated for the following groups:
**Trolls have their own unique footprint.
**Undead units with missing footprints are now fixed.
**Vehicles now have continuous rolling footprint.
*Fixed an issue with the Female Demon Hunter's hero icon appearing incorrectly when disabled while in Demon form.
*Tuskarr Trapper now throws his own spear when attacking.
*Portrait animations have been updated for the following units: Peasant, Sorceress, High Elf, Lich, Dreadlord, Balnazzar, Mal'ganis, Keeper of the Grove, Night Elf Runner, Cenarius, Illidan (Demon Form), Tree of Life, Tree of Ages, Tree of Eternity, and their corrupted counterparts.
*Reduced Violence Mode updates:
**Female Death Knight updated with correct visual effects for spell casting.
**Ogre Magi no longer disappears in the middle of its attack animations.
==Custom Games==
*Single Player mode has been re-enabled. This can be accessed from its own Create Games section in the Main Menu.
*Fixed multiple crashes on custom games such as Custom Hero Survival.
*Several fixes have been applied to Instance API natives related to unit attacks.
*Blizzard.j and common.j are no longer considered when computing save checksums.
==Editor==
*The "Export All" option in the Asset Manager now functions correctly.
==Gameplay==
*Destructibles flagged as "Walkable" no longer cause desyncs between Classic and Reforged.
*Reforged Troll mercenary unit selection circles are now smaller and more aligned with Classic.
*All Neutral unit selection circles now properly match the Reforged unit models.
*Creep camps are easier to see on the minimap.
*Permanent morphing units, such as the Obsidian Statue, will no longer briefly display their disabled morph ability icon while transforming.
==Graphics==
*Game lighting adjusted to improve Reforged readability and colors.
==Sound==
*Doom Guards now have the correct sound effects for their air and ground attacks.
*Forest, Dark, and Ice Troll Trappers will no longer play the Berserk sound effect when casting Ensnare in Reforged mode.
*Alchemist facial animations and acknowledgement sounds updated.
*Flesh Golem facial animations and acknowledgement sounds updated.
==User Interface==
*Sepia tone backgrounds in Classic mode have been reverted.
*The "Use Command Button for Hotkeys" on Mac now functions as expected.