Paralyzing Touch (Wizard Spell)

Upon casting this spell, a wizard gains the ability to paralyze those touched. The caster must make a successful attack roll in order to strike an opponent with the paralysis. Those touched must make a saving throw vs. spell to avoid the effect.
If the saving throw is successful, the creature is unaffected. Creatures immune to paralysis, as well as undead and unliving creatures such as golems, are not affected by this spell. Failure means the creature is paralyzed for 2d4 rounds.
The material component of this spell is a piece of ghoul flesh.
Notes: Uncommon for necromancers from the Forgotten Realms setting; otherwise, rare. Known to be in Myrl's Text.
Category:Wizard Spells
Category:Spells from Wizard's Spell Compendium
Category:Spells