Blind (status)

Blind , also called Darkness , Dark Blin, Blindness, is a common recurring status effect from the Final Fantasy series. It can also refer to the spell, which causes such an effect. A blinded character is inaccurate with their physical attacks and will often miss the target, but usually the effect does not interfere with spellcasting. In most games, it can be cured by using Eye Drops and/or a spell that heals status ailments.
In earlier games, Blind is indicated by dark circles or sunglasses covering the afflicted unit's eyes. In 3D-rendered games, the status is usually indicated by the darkening of the afflicted unit's model, or the appearance of black smoke in front of their face.
The related Pain completely disables the target's use of physical abilities.
== Appearances ==
=== Final Fantasy ===
Blind causes afflicted units to miss more often, reducing their Hit Rate by 40. In addition, targeting a blind character with a physical attack will increase Hit Rate by 40. It can be cured with the Eye Drops item or the White Magic spell Blindna, and is inflicted through the physical attacks of Shadow, the spells Dark and Blind, and the attacks Snorting, Ink, and Flash.
=== Final Fantasy II ===
Blind reduces the afflicted victim's Accuracy, lowering their Hit Rate and causing them to miss. This status lasts after battle and can be cured with Esuna at any level, or Eye Drops. It's caused by the spell Blind.
=== Final Fantasy III ===
Blind is healed by Eye Drops and the spell Blindna. Monsters affected by Blind have their Accuracy and Magic Accuracy halved. It's caused by the spell Blind.
=== Final Fantasy IV ===
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Blind (originally called Darkness) halves a character's Accuracy and Evasion, as well as magic spells' accuracy. It does not affect the accuracy of abilities classified as monster magic, nor the magic spells cast by weapons and items. It can be caused by the enemy attacks Wing Scale, Posion Powder, and Bad Breath.
==== Final Fantasy IV -Interlude- ====
Blind halves a character's Accuracy and Evasion, as well as magic spells' accuracy.
==== Final Fantasy IV: The After Years ====
=== Final Fantasy V ===
The player can make use of darkness by casting Flash, attacking enemies with a Dark Bow, or via some other methods, such as mix skills. A character under darkness has their Hit Rate reduced to a quarter and cannot use the Aim ability. It can be caused by the enemy attacks Darknss Powder, Needle, Rainbow Wind, Tusk, Wring, and Flash (the latter being learnable as a Blue Magic spell). Darkness is healed with Eye Drops, among other methods.
=== Final Fantasy VI ===
Darkness will be halving the affected's hit rate and giving attacks vs. the affected a 25% bonus to hit. This status also prevents Strago from learning Lore spells. In the SNES release, the evade bug meant that the changes to hit rate had no effect. Party members who are afflicted with darkness wears shades in battle, and have a green swirl in the menu. Darkness persists outside of battle until healed. The player can inflict it with Bad Breath and Reflect ??? Lores and the Flash Tool. It is healed with Eye Drops, among other healing methods.
=== Final Fantasy VII ===
Darkness status is mainly usable by enemies, and though the player has access to the status through the Ink item, Darkness is of no tactical use to players, as enemies do not suffer from the status. Darkness halves the physical accuracy of weapon-based attacks, but due to poor programming the status only affects the commands Attack, Morph, Deathblow, Mug, Slash-All, Flash, 2x Cut, and 4x Cut. Because enemies do not use the above commands, they are unaffected by Darkness, making inflicting opponents with the status pointless.
=== Final Fantasy VIII ===
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Darkness reduces a character's Hit Rate by 75%, making them miss their attacks frequently. Characters with base hit rate of 255% are unaffected, such as Squall and Seifer, although Darkness disables the gunblade's trigger, making them unable to deal additional damage. The sound effect of hitting the trigger will play, but the hit will lack the explosion around the enemy and damage will not be increased. The effect remains indefinitely until healed, even outside of battle. Spells and Limit Breaks never miss due to poor accuracy. The afflicted has a dark cloud over around head, shrouding their vision. Darkness is healed with Eye Drops, Esuna, and Treatment among other methods. The player can inflict it upon enemies with Blind and Pain, as a spell and via ST-Atk-J, and defend against it with ST-Def-J.
=== Final Fantasy IX ===
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Physical attack accuracy is greatly reduced and the affect cannot evade. Darkness is removed by Esuna, Remedy, Angel's Snack, or Eye Drops. Darkness is prevented by Bright Eyes support ability, and inflicted by Blind and Bad Breath spells. It is an effect in Rune Blade, Trident, and Rune Claws. Darkness (or any other status abnormality) does not affect Zidane's Steal success.
=== Final Fantasy X ===
The Darkness status overrides the Accuracy and Evasion stats and lowers the chance of attacks and skills landing to 10%, before Luck is taken into account. Darkness lasts for a certain number of turns depending on the attack that inflicted the status effect (usually three), but can be removed earlier by using Eye Drops, Remedy, or Esuna.
Wakka's Dark Attack and Dark Buster can inflict this status and deal damage. If the Luck stat of an attacker afflicted with Darkness exceeds their target's by at least 90 points, the effect of Darkness will be fully canceled out, since their base accuracy is high enough to withstand the ailment's handicap.
Also, weapons with Darktouch or Darkstrike will also cause Darkness, while armor with Dark Ward and Darkproof will prevent it. A party member can also use a Smoke Bomb on an enemy to also inflict Darkness.
==== Final Fantasy X-2 ====
Game Element 	Type 	Effect
Blind 	Arcana 	Inflicts Darkness.
Bad Breath 	Blue Bullet 	Inflicts Darkness as well as other statuses to all enemies.
Darkness Dance 	Dance 	Inflicts Darkness to all enemies while dancing.
Kogoro Blaze 	Kogoro 	Inflicts Fire-elemental damage as well as Darkness.
Ghiki Gouge 	Ghiki 	Inflicts non-elemental damage and Darkness.
Dark Knife 	Cutlery 	Inflicts non-elemental damage and Darkness.
Silent White 	Fallalery 	Inflicts physical damage as well as Darkness and Silence on all enemies.
Blind Shell 	Machinations 	Inflicts physical damage and Darkness.
Blind Mask 	Festivities 	Inflicts physical damage and Darkness.
Blackout 	Enemy Attack 	Inflicts non-elemental damage as well as Darkness and Slow.
Blinding Meridian	Enemy Attack 	Inflicts 100 HP of damage and Darkness.
Bloody Breath 	Enemy Attack 	Inflicts non-elemental damage as well as Darkness, Poison, Silence, and Confusion to party.
Ebon Powder 	Enemy Attack 	Inflicts Darkness on party.
Futile Resistance	Enemy Attack 	Inflicts non-elemental damage as well as Darkness, Silence, Poison, and Confusion.
Mors Certa 	Enemy Attack 	Inflicts non-elemental damage as well as Darkness, Silence, and Poison to party.
Night Game 	Enemy Attack 	Inflicts non-elemental damage and Darkness.
Pain 	Enemy Attack 	Inflicts non-elemental damage as well as Darkness and a myriad of other statuses.
Pernicious Powder	Enemy Attack 	Inflicts Darkness and a myriad of other statuses to party.
Poison Smog 	Enemy Attack 	Inflicts non-elemental damage as well as Poison and Darkness to party.
Quadruple Attack 	Enemy Attack 	Inflicts four non-elemental attacks and inflicts Darkness on the 4th hit.
Radular Grudge 	Enemy Attack 	Inflicts non-elemental damage as well as Darkness, Silence, Poison, and Confusion.
Really Bad Breath	Enemy Attack 	Inflicts Darkness as well as a myriad of other statuses to party.
Scum Spray 	Enemy Attack 	Inflicts Water-elemental damage as well as Darkness.
Sludge Spray 	Enemy Attack 	Inflicts Water-elemental damage as well as Darkness and Poison.
Triple Shock 	Enemy Attack 	Inflicts non-elemental damage as well as Darkness, Poison, and Sleep.
Umbral Gaze 	Enemy Attack 	Inflicts non-elemental damage as well as Darkness.
Dark Proof 	Auto-Ability 	Prevents Darkness.
Darkness Grenade 	Item 	Inflicts non-elemental damage and Darkness to all enemies.
Flash Bomb 	Item, Enemy Attack	Inflicts minor non-elemental damage and Darkness to all enemies.
Brimstone 	Mix 	Deals 3 hits of 150 damage and causes Darkness to random enemies.
Abaddon Flame 	Mix 	Deals 3 hits of 300 damage and inflicts Darkness on random enemies.
==== Final Fantasy X-2: Last Mission ====
Darkness reduces the odds of connecting with a physical attack. Some fiends inflict the status with their regular attacks. The player can inflict it through the Darktouch auto-ability or by using the Dark Oil medicine. It can be healed with the Vision Ale and Esuna Salve medicine or by the White Mage's ability Esuna. The auto-ability Darkproof makes the character immune to the status.
=== Final Fantasy XI ===
Blindness is a dark elemental status effect that is caused by many effects, including the enfeebling Black Magic spells Blind and Blind II and the Ninjutsu spells Kurayami: Ichi and Kurayami: Ni. It decreases accuracy and ranged accuracy. It is cured with the white magics Blindna or Esuna, the Dancer job ability Healing Waltz, the wyvern ability Remove Blind, the Monk job ability Chakra, the Summoner Blood Pact Spring Water, or the items Eye Drops, Remedy, or Catholicon. The Resist Blind trait and the effects of the white magic Barblind and Barblindra improve blind resistance a little.
There is another blinding status effect known as Flash. It is inflicted by the divine white magic Flash. It has a more potent effect but a much shorter duration. Both blind and flash may be present on the same target. Abilities that remove spell effects such as Erase are required to remove Flash, but it has such a short duration that this is rarely necessary.
Besides the normal accuracy lowering effects, blinding certain monsters prevents the use of certain gaze attacks; in particular, the Peiste family's petrifying Grim Glower and terrorizing Oppressive Gaze effects may be prevented or ended by use of Blind.
=== Final Fantasy XII ===
Blind reduces physical accuracy by 50% and persists after KO. The Technick Sight Unseeing causes the target's HP to drop drastically, but this can only work if the user is blinded. The player can inflict the status with Blind and Blindga spells and cure it with Blindna and Esuna (and Eye Drops and Remedy). The Argyle Armlet and Ribbon inoculate against Blind.
==== Final Fantasy XII: Revenant Wings ====
The blind status decreases the accuracy of units. It can be caused by spells such as Bedevil by Cu Sith. It can be healed with Penelo's Esunaga or Fran's Ward of the Wood abilities.
===Final Fantasy XIV===
Blind lowers the victim's accuracy. It can be inflicted by the spells and , as well as the removed spell . Blind can also be inflicted by various enemy abilities. Cleansable variants of Blind can be removed with the medicine in addition to more conventional methods such as . Blind Resistance reduces the duration of the effect.
=== Final Fantasy Tactics ===
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Blind abilities inflict the Darkness status effect. For physical attacks executed by a unit with Darkness, all targets' evade percentages are doubled. Blind lasts until the end of battle, or until cured.
Game Element 	Type 	Effect 	User
Umbra 	Mystic Arts 	Inflicts Darkness. 	Enemy Mystics
Eye Gouge 	Enemy Ability	Inflicts Darkness. 	Goblin
Ink 	Enemy Ability	Inflicts Darkness. 	Mindflayer
Bad Breath 	Enemy Ability	Inflicts Darkness as well as a myriad of other statuses.	Malboro
Bewitching Gaze	Enemy Ability	May inflict Darkness among many other statuses. 	Ahriman
Bio 	Enemy Ability	May Inflict Darkness 	Reaver/Cúchulain
Blindja 	Enemy Ability	Inflicts Darkness 	Zalera
Darkness 	Enemy Ability	Inflicts Darkness (100% rate). 	Zalera
Grand Cross 	Enemy Ability	Inflicts Darkness as well as a myriad of other statuses.	Ultima the High Seraph
=== Final Fantasy Tactics Advance ===
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The Blind status not only decreases a unit's Evade by 20, but an attacking unit's Accuracy is reduced by 50. It can be inflicted by a number of skills, including the Archer's Blackout, the Gunner's Blindshot, and the Elementalist's Shining Air.
==== Final Fantasy Tactics A2: Grimoire of the Rift ====
The Blind status only reduces Accuracy. It can be inflicted by Archer's Blackout, the Fusilier's Blindshot, Elementalist's Shining Air, and Lanista's Haunting Vision.
=== Final Fantasy Tactics S ===
=== Final Fantasy Crystal Chronicles: Ring of Fates ===
=== Final Fantasy Crystal Chronicles: Echoes of Time ===
=== Final Fantasy Mystic Quest ===
A blinded character will have his accuracy greatly reduce, and will end up missing the target when physically attacking the enemy. It can be removed with either a Heal Potion or the Heal spell.
Game Element	Type 	Effect
Charm Claw 	Weapon 	Can inflict Poison, Paralyze, Sleep, Confusion, and Blind.
Dragon Claw 	Weapon 	Can inflict Poison, Paralyze, Sleep, Confusion, Blind, Stone, and Silence.
Bow of Grace	Weapon 	Shoot-elemental weapon that can inflict Blind.
Blackness 	Enemy Ability	Non-elemental attack that can inflict Blind.
Blind Flash 	Enemy Ability	Inflicts Blind.
Blinder 	Enemy Ability	Non-elemental attack that can inflict Blind.
Smokescreen 	Enemy Ability	Inflicts Blind.
=== Final Fantasy Adventure ===
Dark causes the screen to be darken which will hinder the fields and rooms. The item Eyedrp, or use the magic spell Heal can cure it.
=== The Final Fantasy Legend ===
In this status, a unit's physical attacks and abilities may miss an intended target, resulting in a wasted weapon use. Defensive abilities and magic books are unaffected.
Game Element	Type 	Effect
 	Armor 	Grants resistance to Fire, Ice, Elec, Poison, Stone, Para, Weapon, and Quake.
 	Armor 	Grants resistance to Stone and Para.
 	Helmet 	Grants resistance to Stone, Para, Weapon, and Quake.
 	Helmet 	Grants resistance to Fire, Ice, Elec, Poison, Stone, Para, Weapon, and Quake.
 	Shield 	Grants the party Stone, Para, Weapon, and Quake resistance with 100% success.
 	Shield 	Grants the party Ice, Stone, Para resistance with 255% success.
 	Enemy Ability	Inflicts Blin on all enemies, can't be block.
 	Enemy Ability	Inflicts Blin on enemy group.
 	Enemy Ability	Inflicts Blin on enemy group.
 	Enemy Ability	Inflicts Blin on enemy group.
 	Enemy Ability	Resists Fire, Ice, Elec, Pois, Ston, Para, Weapon, and Quake.
 	Enemy Ability	Resists Ston, Para, and Weapon.
 	Enemy Ability	Resists Para and Weapon.
 	Enemy Ability	Resists Dead, Blin, Slep, Conf, Curs, and Para.
=== Final Fantasy Legend II ===
A unit that is blinded lose half their Agl, cure with Eyedrop or Heal ability. This status last even after battle.
Game Element	Type 	Effect
 	Enemy Ability	Inflicts Blnd; one group.
 	Enemy Ability	Inflicts Blnd; one group.
 	Enemy Ability	Inflicts Blnd; one group.
=== Final Fantasy Legend III ===
The blinded target's hit rate of the target will be reduced. It can be removed by Heal, Spark, Cycle, EyeDrop, and Elixir.
Game Element	Type 	Effect 	Description
 	White Magic 	Inflicts Dark	Blinds one enemy or cure Blind.
 	Enemy Ability	Inflicts Dark	Blinds one enemy.
 	Enemy Ability	Inflicts Dark	Blinds one enemy or enemy group.
 	Enemy Ability	Inflicts Dark	Blinds all enemies.
=== Final Fantasy: The 4 Heroes of Light ===
=== Final Fantasy Dimensions ===
=== Dissidia Final Fantasy NT ===
=== Pictlogica Final Fantasy ===
=== Final Fantasy Artniks Dive ===
=== Final Fantasy Record Keeper ===
=== Final Fantasy Explorers ===
=== Final Fantasy Brave Exvius ===
=== World of Final Fantasy ===
Blindness reduces Accuracy, causing the afflicted's Physical attacks to miss most of the time. Other types of actions are unaffected.
Game Element	Type 	Effect
 	Active Ability 	Inflicts Blindness on all targets.
 	Active Ability 	Inflicts Poison/Blindness/Oblivion/Slow/Confusion on a single target.
 	Active Ability 	Inflicts neutral Physical damage/Blindness to a single target.
 	Active Ability 	Inflicts neutral Physical damage/Blindness to a single target.
 	Active Ability 	Inflicts neutral Physical damage/Blindness/chance of Death to a single target.
 	Active Ability 	Inflicts Physical Earth/Wind damage/Blindness to all targets.
 	Active Ability 	Inflicts Physical Earth/Wind damage/Blindness to all targets.
 	Active Ability 	Inflicts neutral Magical damage/Blindness to a single target.
 	Active Ability 	Inflicts Magical Dark damage/Blindness to a single target.
 	Passive Ability	Protects the user against Blindness.
 	Passive Ability	While Blind, raises the user's Evasion/Critical chances.
 	Item 	Sometimes inflicts Blindness on a single target.
 	Mirajewel 	Raises Lann or Reynn's Resistance to Blindness to 100.
 	Ability Seed 	Raises a Mirage's Resistance to Blindness to 100.
=== Chocobo's Dungeon 2 ===
=== Final Fantasy Fables: Chocobo's Dungeon ===
== Non-Final Fantasy appearances ==
=== Kingdom Hearts series ===
In Kingdom Hearts 358/2 Days certain enemy attacks can cause the blind status, causing most physical attacks by the player miss for a short period of time. Equipping flower elemental rings like Flowers Athirst will help lessen or eliminate the chance of blind. Blind also appears in Kingdom Hearts Birth by Sleep and Kingdom Hearts 3D: Dream Drop Distance, blinded enemies will either go in random directions or attack other enemies. Blinded characters will only have the area immediately around them visible. Shotlocks and Lock-on cannot be used while blinded.
=== Dead Fantasy ===
Blind appears with Tifa Lockhart as materia and is used against Hitomi in the burning cathedral along with the other status affect materia in her possession.
=== Bravely Default ===
Blind makes it much harder for the character to land a successful hit with physical attacks. It is represented by a black smoke-like graphic superimposing upon the location the character's eyes would normally appear.
Game Element 	Type 	Effect
Blind 	Enemy ability 	Inflicts Blind. Can be group cast.
Inner Alchemy 	Martial Arts ability 	Cure yourself of the status ailments poison, blind, silence, dread, and confuse.
Self-Healing 	White Magic ability 	Recover from poison, blind, and silence at the end of battle.
Blind Immunity	Monk ability 	Confer immunity to blind during battles.
Thumbing Claws	Weapon 	40% chance to cause Blind.
Silver Glasses	Accessory 	Grants immunity to Blind.
Ribbon 	Armor 	Grants to wearer immunity to Poison, Blind, Silence, Sleep, Paralyze, Dread, Confuse, Charm, and Death.
Eye Drops 	ItemCompounding ability	Cures the target of blind.
Remedy 	ItemCompounding ability	Cures the target of poison, blind, silence, sleep, paralyze, dread, berserk, confuse, and charm.
Eye Gouge 	Enemy ability 	Low physical damage, inflicts Blind.
Flash 	Enemy ability 	Inflicts Blind on the party.
Venomous Chomp	Enemy ability 	Inflicts medium physical damage and Charm, Paralyze, Poison, Blind and Silence on one target.
Venomous Sting	Enemy ability 	Inflicts high physical damage and Charm, Paralyze, Poison, Blind and Silence on one target.
Holy Breath 	Enemy ability 	Very high physical light damage to the party. Inflicts Blind.
Sandstorm 	Enemy ability 	Low physical earth damage to the party; inflicts Blind.
Fairy Ward 	Spiritism ability 	Render all allies immune to poison, blind, silence, sleep, paralyze, dread, berserk, confuse, charm, doom, death, and stop for five turns.
Cure Blind 	Compounding ability 	Restores 150 HP and cures Blind.
Resist Blind 	Compounding ability 	Grants immunity to Blind.
== Gallery ==
FFI Blind Status PS.png|Dark in Final Fantasy (PS).
FFI PSP Blind Status.png|Blind in Final Fantasy (PSP).
FF1_3DS_Blinded.jpg|
FFII NES Blind Status.png|Final Fantasy II (NES).
FFII Blind Status PS.png|Guy blinded in Final Fantasy II (PS).
FFII Blind Status GBA.png|Final Fantasy II (GBA).
FFII PSP Blind Status.png|Final Fantasy II (PSP).
FFII iPod Blind Status.png|Final Fantasy II (iPod).
FFIII Blind Status.gif|A Fighter blinded in Final Fantasy III (NES).
FFIIIDS Blind Status.png|Luneth blinded in Final Fantasy III (DS).
FFIV Blind Status.png|Edge blinded in Final Fantasy IV (GBA).
FFIVDS Blind Status.png|Cecil blinded in Final Fantasy IV (DS).
Blind ffiv ios.PNG|Final Fantasy IV (iOS).
TAY PSP Blind Status.png|Final Fantasy IV: The After Years (PSP).
FFV Blind Status.png|Lenna blinded in Final Fantasy V.
FFVI Blind Status.png|Sabin blinded in Final Fantasy VI (GBA).
Guardian-FFVI-iOS.png|Gau blinded in Final Fantasy VI (iOS/Android).
FFVIII Blind Status.png|Rinoa blinded in Final Fantasy VIII.
FFIX Blind Status.png|Vivi blinded in Final Fantasy IX.
Alcyone ffx.jpg|Tidus inflicted with darkness in Final Fantasy X.
FFX-2 Blind Status.png|Rikku inflicted with darkness in Final Fantasy X-2.
FFXII Blind Status.png|Fran inflicted with Blind in in Final Fantasy XII.
FFT Blind Status.png|Final Fantasy Tactics.
RoF Blind Status.png|Final Fantasy Crystal Chronicles: Ring of Fates.
EoT Blind Status.png|Final Fantasy Crystal Chronicles: Echoes of Time.
FFMQ Blind.png|Phoebe blinded in Final Fantasy Mystic Quest.
FFA Dark Status.png|Final Fantasy Adventure.
FFLII Blnd Status.png|Final Fantasy Legend II.
BLIND_STATUS_bravely_default.png|Agnès and Ringabel blinded in Bravely Default.
FFD Blind Status.PNG|Final Fantasy Dimensions.
PFF Blind Status.png|Pictlogica Final Fantasy.
FFRK Blind Status.png|Final Fantasy Record Keeper.
FFBE Blind Status.png|Final Fantasy Brave Exvius.
WoFF Blind Status.png|World of Final Fantasy.
CD2 Ink.png|Chocobo's Dungeon 2.
Category:Negative status effects
de:Blind (Zustand)