Flaming Fist Marcus

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==Summary==
Flaming Fist Marcus is a member of the mercenary and police organization known as the Flaming Fist, himself holding a high-ranking title within the group. During the Absolute Crisis, he can be found at the Last Light Inn, a sanctuary against the creeping shadow curse that has tainted a large swathe of land surrounding the Moonrise Towers. Unknown to his allies in the Flaming Fist, or to the Harpers who maintain the Last Light Inn, Marcus has long since betrayed them in favor of the Absolute, going to their base of operations at Moonrise and receiving an illithid tadpole in his head and granted supernatural powers. 
No longer a human, Marcus is tasked with kidnapping Isobel from Last Light Inn, the cleric of Selune who shields the place from the Shadow Curse and daughter of Ketheric Thorm. In doing so he damns all present at the Last Light Inn to death. 
==Powers and Stats==
Tier: At least 
Name: Flaming Fist Marcus, Agent of the Absolute
Origin: Dungeons and Dragons
Gender: Male
Age: Unknown, likely upper 30s
Classification: Aberrant Barbarian
Powers and Abilities: Superhuman Physical Characteristics, Weapon Mastery (As a barbarian and officer of the Flaming Fist, Marcus is a decorated combatant capable of wielding practically any weapon- his preferred tool of combat is a masterwork magical greatclubBaldur's Gate 3), Non-Physical Interaction (The magical nature of Marcus' attacks allow him to strike even intangible, incorporeal, abstract, and nonexistent foes normally, as well as strike at creatures who exist simultaneously in different planes at once), Summoning, Necromancy (He can summon hordes of flying ghouls with a roaring shout; he can also call on other types of necromantic allies, such as crawling claws), Flight (Marcus has extremely powerful wings gifted to him by the Absolute, likely a result of either illithid tampering or Balthazaar's necromancy), Sound Manipulation, Soul Manipulation, Death Manipulation, Absorption (He has a vampiric shout that deals necrotic damage in a radius, healing himself for the damage dealt; necrotic damage is the antithesis of positive energy and all life, and is thus capable of annihilating the soul in equal quantities on contact), Invisibility (His Shifting Corpus ring allows him to become invisible), Afterimage Creation (His ring also allows him to cast Blur, which creates illusory afterimages that distort the user's true location), Enhanced Senses (Marcus is extremely perceptive to danger, and is ready on a hair-trigger for combat, thus negating the opportunity to surprise him), Telepathy, Mind Manipulation, Extrasensory Perception (His tadpole allows him to telepathically communicate with others, sense others with the tadpole, and coerce others into following his will in a limited capacity), Extreme Resistance to Empathic Manipulation and Fear Manipulation (Marcus' devotion makes him unnaturally resistant to charm and fear effects, in spite of his mediocre resistance to them otherwise)
Attack Potency: At least Small Building level+ (Marcus is a physical powerhouse capable of downing similarly leveled creatures in one or two hits each- said creatures are themselves comparable to mid-level casters capable of using spells such as Conjure Barrage)
Speed: At least Hypersonic+ with High Hypersonic+ reactions (Marcus is marginally superior to creatures capable of dodging short-ranged lightning)
Lifting Strength: Class 5 (As a medium creature with 23 strength, Marcus can push well over two and a half metric tons)
Striking Strength: At least Small Building level+
Durability: At least Small Building level+ (Capable of enduring a profound beating from creatures comparable to him)
Stamina: Superhuman, likely comparable to adventurers capable of enduring extreme bodily trauma such as loss of limb or impalement, or significant periods of time without rest, with little to no impairment beyond the obvious
Range: Extended Melee Range, at least Tens of Meters with abilities, higher via Summoning (The flying ghouls he animated appeared off-screen, potentially pulling from corpses hundreds of meters away)
Standard Equipment: Greatclub, Shifting Corpus Ring
Intelligence: Average
Weaknesses: Easily swayed by promises of power
==References==
==Notable Matchups==
Victories:
Losses:
Inconclusive:
Category:Characters
Category:Male Characters
Category:Game Characters
Category:Video Game Characters
Category:Fantasy Characters
Category:Weapon Masters
Category:Non-Physical Interaction Users
Category:Summoners
Category:Necromancers
Category:Flight Users
Category:Sound Users
Category:Soul Users
Category:Death Users
Category:Absorption Users
Category:Invisibility Users
Category:Afterimage Users
Category:Enhanced Senses Users
Category:Telepaths
Category:Mind Users
Category:Extrasensory Perception Users
Category:Tier 9
Category:Dungeons and Dragons