Round No. 004

__TOC__
==Overview==
This challenge can only be accessed once Valdroar and Round No. 003 have been cleared.
==Rewards==
*750,000 Summoner EXP (Actual number is 75,000)
*1 Gem
*Luminous Blades
==Preparations==
You may use 1 squad for this battle. Leaders are locked to Summoners and all Summoning Pedestals are available. Element Mastery restrictions are still in place so plan accordingly to defeat the foes ahead. You are allowed 1 item set for the entire challenge. There is no cooldown when using a friend. Your items do not get replenished when a team dies, so bring as many healing items, elemental seals, BB gauge support items, Revive items, and status cure items.
==Battle==
===Round 1===
====Divine Machine====
*Radiation - 8 combo Thunder attack on all foes
*AD Bomb - 4 combo powerful Thunder attack on single foe & 80% chance to inflict Injury, Weak, Sick
*Plasma Shield - Activates 500,000 Thunder barrier
*Power Charge - 30% boost to Atk, Def for 999 turns & adds 50% chance to reduce Def by 25% for 2 turns effect to attack for 3 turns
*At < 50% HP
**Energy Charge - 50% boost to own Atk for 2 turns, 100% boost to own Def for 2 turns & 100% damage reduction for 1 turn
*Next turn
**Alpha Phaser - 11 combo massive Thunder attack on all foes
**2 turns mitigation and guarding is recommended
*At < 30% HP
**High-Power Charge - 60% boost to Atk for 999 turns, 50% boost to Def for 999 turns, 10% boost to critical hit rate for 999 turns & adds 50% chance to reduce Def by 25% for 2 turns effect to attack for 3 turns
*At < 25% HP
**Energy Charge - 50% boost to own Atk for 2 turns, 100% boost to own Def for 2 turns & 100% damage reduction for 1 turn
*Next turn
**Alpha Phaser - 11 combo apocalyptic (1100%) Thunder attack on all foes
**UBB mitigation is highly recommended
*At < 0% HP
**Transforms into Divine Wolf, Divine Phoenix or Enchanted Armor Barvars
====Divine Wolf====
*Twin Frostclaw - 8 combo Water attack on single foe
*Frost Shock - 10 combo Water attack on all foes
*Frozen Bonds - 7 combo Water attack on all foes, 70% chance to inflict Sick & 10% chance to inflict Paralysis
*Howling Wrath - 25% boost to Atk for 3 turns & adds +1 hit to each hit count for 2 turns
*Every 5 turns starting from Divine Machine
**Armageddon Roar - Removes all buffs
*At < 80% HP
**Armageddon Roar - Removes all buffs
*At < 75% HP
**"The Divine Wolf opens its mouth wide..." - 100% damage reduction for 1 turn & 50% boost to Atk for 2 turns
*Next turn
**Void Howl - 18 combo massive Water attack on all foes & inflicts Paralysis
**2 turns mitigation and guarding is recommended
*At < 40% HP
**Armageddon Roar - Removes all buffs
*At < 25% HP
**"The Divine Wolf opens its mouth wide..." - 100% damage reduction for 1 turn & 50% boost to Atk for 2 turns
*Next turn
**Void Howl - 18 combo massive Water attack on all foes that deals 450% of HP as damage & inflicts Paralysis
**UBB mitigation is highly recommended
*At < 0% HP
**Transforms into any remaining Sealed God or ends battle if encountered last
====Divine Phoenix====
*When UBB is used other than "The Divine Phoenix spreads its wings..."
**Flames of Execution - 4 combo enormous (1000%) Fire attack on single foe & removes all buffs
***Used on 3 targets
*Fanned Flames - 10 combo Fire attack on all foes
*Burning Rupture - 10 combo Fire attack on all foes & 50% chance to inflict Injury
*Dark Disintegration - 6 combo powerful Fire attack on single foe & 35% chance to inflict Weak
*War in Heaven - 10 combo Fire attack on all foes, heals 100,000 HP & 50% chance to reduce enemy Atk by 30% for 3 turns
*Blood-Red Lotus - 50% additional attack at turn's end for 2 turns
*Treatment Dance - 30% boost to Atk for 3 turns & removes all status ailments
*At < 65% HP
**"The Divine Phoenix spreads its wings..." - 100% damage reduction for 1 turn & 40% boost to Atk for 2 turns
*Next turn
**Eternal Scarlet - 15 combo massive Fire attack on all foes & reduces BC efficacy by 25% for 3 turns
**2 turns mitigation and guarding is recommended
*Every 10 turns starting from Divine Machine & when HP < 60%
**Inferno of Suffering - Reflects 20-25% damage taken for 2 turns & adds 50% chance to reflect random status ailments for 3 turns
*At < 33% HP
**"The Divine Phoenix spreads its wings..." - 100% damage reduction for 1 turn & 40% boost to Atk for 2 turns
*Next turn
**Eternal Scarlet - 15 combo massive Fire attack on all foes that deals 480% of HP as damage, reduces BC efficacy by 25% for 3 turns & 130% additional attack at turn's end for 3 turns
**UBB mitigation with full heal for 3 turns is highly recommended
**DoT can be overwritten by the weaker one from Blood-Red Lotus
*At < 0% HP
**Transforms into any remaining Sealed God or ends battle if encountered last
====Enchanted Armor Barvars====
*Evilness Crush - 2 combo Earth attack on all foes & 80% chance to inflict Injury
*Gatling Burst - 3 combo Earth attack on all foes that deals 60% of HP as damage
*Spirit Smash - Earth attack on single foe
*Evilness Fragment - 2 combo Earth attack on all foes, 80% chance to inflict Injury & 30% chance to reduce enemy Atk by 20% for 1 turn
*Spirit Devastator - Powerful Earth attack on single foe
*Instaboost - 20% boost to Atk and 30% boost to critical hit rate for 3 turns
*At < 80% HP
**Accelerate Recovery - Heals 50,000 - 55,000 HP for 3 turns & heals 10-15% damage taken for 3 turns
**Instant Hardening - 300% boost to Def for 9999 turns, 25% damage reduction for 9999 turns, 25% boost to base BC drop rate and 50% boost to buffed BC drop rate for 999 turns & 80% DoT mitigation for 999 turns
*Next turn
**Gatling Break - AoE attack with buff-wipe
*At < 60% HP
**"Points both arm guns at you" - 100% damage reduction from all elements for 1 turn
*Next turn
**Gigantics - 16 combo massive Earth attack on all foes
**2 turns mitigation and guarding is recommended
*At < 55% HP
**Ideal Prosecutor - 7 combo Earth attack on all foes that deals 75% of HP as damage, reduces BB gauge by 100%, removes all buffs & boosts own Atk by 25% for 3 turns
*At < 40% HP
**"Points both arm guns at you" - 100% damage reduction from all elements for 1 turn
*Next turn
**Gigantics - 16 combo fixed 100,000 damage Earth attack on all foes & removes all buffs
**2 turns mitigation and guarding is recommended
*At < 20% HP
**Uses one of the following:
***Struggle Finale - 6 combo powerful Earth attack on all foes that deals 160% of HP as damage & removes all buffs
***Gatling Break - 3 combo powerful Earth attack on all foes that deals 100% of HP as damage & reduces BB gauge by 50%
*At < 0% HP
**Transforms into any remaining Sealed God or ends battle if encountered last
===Round 2===
====Divine Dragon====
*When UBB is used before "The halo glows ever brighter..."
**"Divine Dragon's eyes narrow..." - 30% boost to own Atk, 100% boost to own Def & 10% boost to own critical hit rate for 9999 turns
*If UBB is used again before "The halo glows ever brighter..."
**Defy Divine Will - Reduces BB gauge by 75%, removes all buffs & 100% reduction to base and buffed BC drop rate for 2 turns
*If UBB is used again before "The halo glows ever brighter..." after Defy Dragon Will
**Abrogate Divine Will - Reduces BB gauge by 100%, removes all buffs & 100% reduction to base and buffed BC drop rate for 2 turns
*Paraidis Breath - 9 combo Light attack on all foes
*Proq Force - 10 combo Fire and Light attack on all foes, 50% damage reduction from Fire types for 2 turns, 10% additional attack at turn's end for 2 turns & adds Fire element to attack for 1 turn
*Pargo Force - 10 combo Water and Light attack on all foes, 50% damage reduction from Water types for 2 turns, heals 15-20% damage taken for 2 turns & adds Water element to attack for 1 turn
*Ezas Force - 10 combo Earth and Light attack on all foes, 50% damage reduction from Earth types for 2 turns, 50% damage reduction for 2 turns & adds Earth element to attack for 1 turn
*Bron Force - 10 combo Thunder and Light attack on all foes, 50% damage reduction from Thunder types for 2 turns, adds +1 hit to each hit count for 2 turns & adds Thunder element to attack for 1 turn
*Skos Force - 10 combo Dark and Light attack on all foes, 50% damage reduction from Dark types for 2 turns, reduces BB gauge by 60% & adds Dark element to attack for 1 turn
*Warped Loy Kaloz - 5 combo massive random Light attack on all foes & adds 15% chance to inflict Paralysis to attack for 3 turns
*Demon's Pulse - 9 combo Light attack on all foes, 10 combo massive random Light attack on all foes & adds 15% chance to inflict Paralysis to attack for 3 turns
*Solid Aura - 30% boost to Atk for 3 turns, 50% boost to Def for 3 turns, 30% boost to elemental damage for 3 turns, 25% boost to BB Atk for 3 turns & adds Def ignoring effect to attack for 1 turn
*Grid Force - 9 combo powerful Light attack on all foes that deals 150% of HP as damage & 50% damage reduction from Light types for 2 turns
*Salute Flash - 7 combo powerful Light attack on single foe that deals 120% of HP as damage & reduces BB gauge by 75%
*Every 4 turns and <50% HP
**Destiny Flash - 7 combo powerful Light attack on single foe & removes all buffs
***Usually targets lowest HP foe
***Divine Dragon may use other skills prior to this
*At < 30% HP
**"The halo glows ever brighter..." - 50% boost to Atk, Def for 2 turns & 100% damage reduction for 1 turn
*Next turn
**Devaloka - 50 combo massive Light attack on all foes, reduces BB gauge by 75%, reduces BC efficacy by 40% for 5 turns & removes all buffs
**Guarding is recommended, though UBB Angel Idol is highly recommended to increase survivability
**Destiny Flash now occurs every 2 turns
**UBB restriction is removed