1.19: Combat, Enchanting, Adventure!

Click the link here to #saveminecraft. 
Note: 1.19 is canonical to my 1.20: A New World post, 1.18: Savannah Update post and my Minecraft 1.17.1 post.
* I worked really hard on this page. I would appreciate it if you would leave a comment with your feedback :)
* Please do NOT vandalize this page. I worked really hard on it :) Nobody is allowed to edit this page except for TympanicCafe549 and 23Aee.
* This page is in dire need of pictures. Please ask before you add any but ideas of textures will be much welcomed.
* If you liked this page, I would appreciate it if you could do one thing for me. Please vote on this post on Minecraft Feedback to get Bronze into the actual vanilla game. It's currently in the top 5 caves and cliffs suggestions but if the developers are going to notice it, it needs your vote. So please vote :)
1.19 was the largest update in Minecraft's history, even surpassing 1.17, which took over a year in development until it was entirely released. It was announced during Minecraft Live 2021, even though 1.17 was still in development at that time. 1.19 is a major update to Java and Bedrock editions released on November 18th, 2023, on Minecraft's twelfth anniversary. Because of the size of 1.17 and 1.19, after 1.19's release, all Minecraft Lives were released in April, and Minecraft Live 2023 was canceled. The update's first look was on Java Edition with 22w46a on November 9th, 2022, where new combat mechanics were planned. Bedrock got a new snapshot system during 1.18.300, where there were no snapshots until October 26th first snapshot was:
2022(year)w44(week of the year)s1(snapshot 1). 2022w44s1 was released on October 26th, the first bedrock snapshot, where it attempted to implement some of 1.9's mechanics to Bedrock.
1.19 mainly focused upon improving the game's combat mechanics, while also revamping enchanting and structures. The highlights of this update were the new weapon types, the new Bronze Tier, and the rideable, flyable Whiptail Mob.
The developers also now announced a community vote feature on the Minecraft Game instead of on Twitter, to allow younger players and people without a twitter account to vote, as well as decrease the influence of big Minecraft influencers (like Dream with the Glow Squid, etc) The vote is 1 per device, to prevent players with multiple accounts stacking their votes.
The Full update was not added to Education Edition until September 4th, 2024.
== Snapshots (Java) ==
=== 22w46a: Level III Potions and Stackable Stews ===
General: Temporarily removed cooldowns from attacks.
Bows: Bows do not give critical hits if held longer than four seconds
Shields: Only block up to 5 health points of attack damage. Durability has been decreased from 238 to 112. Shields now only take a maximum of 6 damage for unenchanted tools. If the sword is enchanted with fire aspect, the shield takes double durability damage.
Projectiles: Snowballs and Eggs can now be stackable to 64. Instantaneous effects on tipped arrows are now scaled by 1/8, just like the duration of other effects.
Food Items: Liquids can now be eaten faster. Potions, Soups and Stews, with the exception of suspicious stew, can now be stackable to 16. 
Sweep Attacks: Are now only preformed by weapons with Sweeping Edge. Sweeping Edge can now be applied to Pickaxes and Axes. The enchantment has been nerfed (does half as much extra damage as before.)
Status Effects: Healing Potions now heal 50% more health than before. Strength Potions now give 50/100% more strength, instead of a set amount like before.
Level III potions have been added, but are unobtainable in survival.
=== 22w47a: Speed Bridging ===
"Speed Bridging," where you can place a block by hovering the cursor over the space in front of another block, a popular bedrock feature, was added to Java.
=== 22w48a: Quarter Hearts! ===
Health Points have been reworked. Health is now shown as Quarters of a Heart instead of Halves. A quarter of a heart is equal to 1/2 of a health point, although this feature has been confirmed to be temporary.
Shields: Now block up to 6 Health points of damage (3 Hearts)
Regeneration Effect: Now heals by quarters of a heart instead of halves. To keep the effect working, it now goes twice as fast.
Natural Regeneration: Now heals by quarters of a heart instead of halves. To keep the effect working, it now goes twice as fast.
Hearts now start to wobble if the player has 4 1/2 health points (2 and a quarter hearts)
Cacti and Berry Bushes now only deal a quarter of a heart of damage.
=== 22w49a: Reworked Armor Functionality ===
Armor Bar has been removed due to it being a dated feature. Armor now has a "Resistance Point" that is shown when clicked on the item similar to a tool's damage point.
Resistance Points: Each Resistance Point blocks 0.75% of damage.
Each Level of Protection provides blocks an additional 0.625% of damage.
Pre-1.19 Defense Point Chart
Material 	Full Set 	Helmet	Chestplate	Leggings	Boots
Turtle 	2 (1 Armor Shank) 	2 	N/A 	N/A 	N/A
Leather 	7 (3.5 Armor Shanks) 	1 	3 	2 	1
Gold 	11 (5.5 Armor Shanks)	2 	5 	3 	1
Chainmail	12 (6 Armor Shanks) 	2 	5 	4 	1
Iron 	15 (7.5 Armor Shanks)	2 	6 	5 	2
Diamond 	20 (10 Armor Shanks) 	3 	8 	6 	3
Netherite	20 (10 Armor Shanks) 	3 	8 	6 	3
22w49a Resistance Point Chart
Material 	Full Set	Helmet	Chestplate	Leggings	Boots
Turtle 	7 	7 	N/A 	N/A 	N/A
Leather 	22 	4 	8 	7 	3
Gold 	33 	7 	11 	10 	5
Chainmail	36 	8 	12 	10 	6
Iron 	45 	9 	16 	13 	7
Diamond 	60 	13 	20 	17 	10
Netherite	75 	16 	25 	21 	13
The developers said the reason for this change was so Netherite would become more useful and protective and also allow room for them to make more armor types.
Chainmail Armor can no longer be obtained from Villagers. They trade gold armor in its place, but it was confirmed to be a placeholder.
=== 22w50a: Changing Weapon Damage ===
Players now take 50% more damage and knockback if hit in the head with a projectile.
The Spectral Arrow recipe now only gives two arrows.
Added the Cleaving Enchantment to Axes. Currently, it works the same as Sharpness.
Impaling Enchantment now works like it does on Bedrock Edition.
Changed the damage output of most tools and weapons. Sharpness, Smite, and Bane of Arthropods still work as normal.
Sword Damage: Wooden; 3, Stone: 5, Gold: 5.5, Iron: 6, Diamond: 8, Netherite: 9
Axe Damage: Wooden; 2, Stone: 5, Gold; 6, Iron: 7, Diamond: 9, Netherite: 10
Pickaxe Damage: Wooden; 1.5, Stone: 3, Gold; 4.5, Iron; 5, Diamond: 6.5, Netherite: 7.5
*Hoes deal the same damage as Pickaxes*
Shovel Damage: Wooden; 1, Stone: 1.5, Diamond: 2, Iron: 4, Gold, 4.5, Netherite: 6
The reasoning for a low attack for diamond shovels is because since Shovels in combat would primarily be used as a club-type weapon, the weight of the material makes up how lethal it is, which makes gold and netherite good options to use.
=== 22w52a: Combo Attacks ===
The last snapshot of 2022.
Wooden Axes now deal 3.5 damage. Stone Axes now deal 5.5 damage. Diamond Shovels now deal 3.5 damage.
Shovels now have a longer cooldown time.
"Combo" attacks have been added. If your target is in the air because of knockback damage, cooldowns for a Sword or Hoe do not apply.
=== 23w02a: Bronze and Plated Shields! ===
Quarters of a Heart are now considered as one health point. All damage has been doubled because of this so they deal the same damage as they did pre-23w02a.
Added Bronze! 
One Bronze Ingot is crafted with two Copper Ingots and one Tin Ingot.
Bronze can be used in a smithing table to upgrade Iron Tools into Bronze Tools.
Bronze Sword: Deals 6.5 Damage
Bronze Axe: Deals 7 Damage
Bronze Pickaxe/Hoe: Deals 5 Damage
Bronze Shovel: Deals 4 Damage
Bronze Helmet: 11 Resistance Points
Bronze Chestplate: 18 Resistance Points 
Bronze Leggings: 14 Resistance Points
Bronze Boots: 9 Resistance Points
Full Set: 52 Resistance Points
Bronze Blocks are craftable with 9 Bronze and can be used as Beacon Fuel.
Chiseled Bronze Blocks are made a Bronze Block in the Stonecutter. They have random symbols on them. They can also be used as part of a Beacon.
Bronze Bars look like fancier Iron Bars and are made with 6 Bronze Ingots
Plated Shields have been added!
Made by putting Iron Ingots, Bronze Ingots, or Netherite Ingots in a Smithing Table with a shield.
Iron Ingots increase the durability from 112 to 256. They can also block up to 16 points (4 hearts) of attack damage.
Bronze Ingots increase the durability from 112 to 328. They can also block up to 22 points (5.5 hearts) of attack damage.
Netherite Ingots increase the durability from 112 to 604. They can also block up to 30 points (7.5 hearts) of attack damage.
=== 23w02b: Shield Knockback ===
Players now take small amounts of knockback when hit while having their shield raised.
=== 23w03a: Changed some Armorer Trades ===
Armorer Villagers now trade Bronze Armor instead of Gold Armor.
Helmet: 9 Emeralds
Chestplate: 12 Emeralds
Leggings: 11 Emeralds
Boots: 8 Emeralds
Armorer Villagers no longer trade for Shields. 
Armorer Villagers have a chance of either trading an Iron Plated Shield or a Bronze Plated Shield
Iron Plated Shield: 6 Emeralds
Bronze Plated Shield: 8 Emeralds
=== 23w05a: Amethyst Dust ===
Amethyst Dust has been added.
Made by putting 1 Amethyst Shard in a crafting table.
Used to make Level 3 Potions. Brewing Amethyst Dust onto a Level II potion makes a level III potion.
=== 23w06a: Potions of Glowing ===
Potions of Glowing have been added.
Potions of glowing are made by brewing Glow Berries.
Using Fermented Spider Eyes on Night Vision Potions no longer make Invisibility Potions.
Using Fermented Spider Eyes on Glowing Potions now make Invisibility Potions.
=== 23w08a: New Potion System + 5 new potions! ===
Potion system entirely reworked.
Spider Eyes are now a rare drop from Spiders.
Splash and Lingering Potions are now stackable to 16.
Splash Potions have a three-second cooldown.
Lingering Potions have a five-second cooldown.
Mundane Potions and Thick Potions have been removed. 
Reversing Potions have been added. They are brewable with one Amethyst Dust. They are a deep purple and have no enchantment glow. They reverse any player's status effect (strength to weakness, mining fatigue III to haste III)
Extended Potions are now brewable with a Spider Eye instead of Redstone.
Extended+ Potions (15 Minutes, 6:30 for slow falling) are now brewable with a Fermented Spider Eye.
Fermented Spider Eyes are now made with any type of mushroom instead of just Brown Mushrooms.
Corrupting the potion effect is now doable with Amethyst Dust instead of Fermented Spider Eyes.
Level 2 Potions are now made with Redstone Dust. Level 3 Potions are now made with Glowstone Dust.
Leaping Potions can no longer be corrupted into Slowness Potions.
Potions of Regeneration can now corrupt into Potions of Poison.
Potions of Poison can no longer corrupt into Potions of Harming.
Potions of the Turtle Master are now brewable with a Scute instead of a Turtle Helmet.
Potions of Weakness are no longer brewable with Fermented Spider Eyes.
Potions of Strength can now corrupt into Potions of Weakness.
Mobs/Players with the Fire Resistance effect now take increased damage from Powder Snow.
Added 5 Corrupted Variant Potions for Potions without them, except for the Potion of the Turtle Master.
Potion of Jump Shrink: Corrupted Variant of Jump Boost. The name is pretty self-explanatory.
Potion of Frost Resistance: Protects against Powdered Snow damage. Things with this effect take more damage from Fire, Ghast Fireballs, and Lava. Corrupted Variant of Fire Resistance.
Potion of Drowning: Makes the player's oxygen bar lower quicker. Corrupted Variant of Water Breathing.
Potion of Blindness: Corrupted Variant of Night Vision.
Potion of Gravitation: Makes the player take increased Fall Damage. Corrupted Variant of Slow Falling.
=== 23w08b: Changed some minor stuff ===
Potion Cooldowns do not apply on Creative Mode.
Fermented Spider Eyes can now be made with Nether Fungus as well as the overworld mushrooms.
Spider Eye drops are now back to pre-23w08a levels.
=== 23w09a: Drifting Mountain Revamp + New Mob Vote!!! ===
Amethyst Dust is once again used to make Level 3 Potions. Glowstone Dust is used for Level 2 Potions.
Drifting Mountains have gotten the revamp promised in 1.17.1.
Cave Vines have been renamed to Hanging Vines.
Hanging Vines grown on Moss Blocks do not grow Glow Berries.
Drifting Mountains grow hanging vines under moss blocks at the bottom of the island.
Drifting Mountains are now partly made of Moss Blocks.
All dirt in Drifting Mountains is now made of Rooted Dirt.
Sapper Plants: Give the player Poison, Weakness, and Nausea when brushed against. 
Sapper Thorns: Harvested from Sapper Plants. Are used to corrupt Potions.
Azalea Trees can sometimes be found along with Jungle Ones in this biome.
Snapper Traps: Mob found on the Drifting Mountains. Is the second mob that cannot move. An eating animation similar to that of the evocation fangs appears when players get close to them, giving the player Poison for 8 seconds. Drops Snapper Leaves when killed. These currently do not have a use.
Thickweed from 1.18 can now be found on Drifting Mountains.
When 23w09a was released, the devs said they would consider adding a new mob to the Drifting Mountains if it got more than 8,000 votes on the "Combat, Enchanting, Adventure!" section of the Minecraft Feedback website and if said idea had merit.
=== 23w11a: Fletching Table Functionality ===
Added Potion Vials: 24 made with 1 Glass Block and 1 Potion. Cannot be drunk, but are used to tip arrows.
Spectral Arrows have been removed.
Bow renamed to Wooden Bow.
Wooden Bows now only have a maximum attack damage of 8 damage. (2 hearts) Critical Hits can only deal up to 7 damage (1.75 hearts) + the original damage of the bow.
Fletching Table has finally been given functionality!
Fletching Table can be used to craft Bows and customize Arrows.
Bows, Arrows, and Tipped Arrows can no longer be made in a Crafting Table.
Wooden Bows now only have 112 durability.
UI: One slot for Bows, one for Arrows. The Bow slot is used to repair and craft bows without the annoying "Too Expensive" mechanic from an anvil. You can use sticks and string to repair a wooden bow, and it will always only cost 1 enchantment level.
Wooden Bows can be made in a Fletching Table with 2 Planks, 1 Stick, and 3 String. The Fletching Grid is 2x3 instead of the 3x3 crafting grid, and it can only be used to make Bows.
Iron Bows are made with 2 Iron Ingots, 1 Iron Nugget, and 3 String. They have 356 durability, and can deal a maximum of 14 damage. (3.5 hearts)
Bronze Bows are made with 2 Bronze Ingots, 1 Bronze Nugget, and 3 String. They have 490 durability, and can deal a maximum of 16 damage. (4 hearts)
Netherite Bows are made with 2 Netherite Ingots, 1 Netherite Scrap, and 3 String. They have 745 durability, and can deal a maximum of 24 damage. (6 hearts)
Tipped Arrows are now made with 1 Arrow and 1 of its respective potion vial. 
You can now color the feather of your arrow with dye in a fletching table.
Adding Large Bird Feathers from the 1.18: Savannah Update to an arrow will make the arrow slightly more accurate. The arrow entity will also have a longer feather when made of a Large Bird Feather.
Iron Nuggets can be put on Arrows, making the arrow deal 3 more damage. (0.75 hearts)
Gold Nuggets can be put on Arrows. They make the arrow do 1 less damage point (-0.25 hearts) but Piglins will follow the arrow to wherever it landed unless it goes out of sight. Perfect for a quick getaway.
TNT can be put on Arrows. It does not destroy any blocks, but it does damage players and mobs.
Fire Charges can be put on arrows to make them incendiary. 
Putting Eyes of Ender on an arrow will make them automatically fly towards the nearest hostile mob.
=== 23w12a: Changed some stuff relating to Soul Fire ===
Soul Fire Charges Added: 2 Crafted with 1 Soul Sand/Soil and 2 Fire Charges.
Players who are in soul fire now take 3 damage when they leave the fire instead of 2, and the fire sprite is blue instead of orange.
Lava is blue in Soul Valley Biomes, similar to how water changes color in different biomes.
Snapper Leaves can now be used to corrupt potions instead of Sapper Thorns.
=== 23w12b: Changed some more Soul-Fire stuff ===
Players now take 24 damage (6 hearts) per second in soul lava, instead of 16 (4 hearts) in regular lava.
Lava now has a smoother transition between orange and blue.
=== 23w14a: Blowguns + More Sapper/Snapper Items ===
Sapper Thorns can no longer be attached to Arrows.
Snapper Leaves no longer corrupt Potions.
Fermented Spider Eyes can now only be made with Warped Fungus.
Added Fermented Snapper Leaf: Made with 1 Snapper Leaf, 1 Honeycomb, and 1 Crimson Fungus.
Fermented Snapper Leaves now corrupt Potions.
Snapper Leaves now brew a Potion of Fatal Poison.
Added Blowguns!
Made with two Paper and 1 Slimeball.
Shoot Sapper Darts, which are made with 1 Sapper Thorn and 1 Feather.
Sapper Darts cause 12 seconds of Blindness, 2 seconds of Poison II, and deal 3 base damage. (0.75 hearts)
Sapper Darts can be tipped in a Fletching Table with a vial of potion which will make them give the effect for 6 seconds.
Feathers of Sapper Darts can be customized with Dye in a Fletching Table.
Unlike Bows, Blowguns take no time to reload and only have a cooldown of 0.6 seconds.
=== 23w14b: Edited some Blowgun stuff. ===
Sapper Darts no longer cause Poison by default.
Sapper Darts now only give 9 seconds of Blindness.
=== 23w15a: Even more Blowgun Stuff. ===
Snapper Leaves no longer brew a Potion of Fatal Poison
Snapper Leaves now brew a Potion of Sapping: Gives the Player Blindness for 1 Minute and 10 Seconds, Nausea for 30 seconds, and Fatal Poison for 20 seconds.
Potion of Sapping II Gives the player Blindness II for 35 Seconds, Nausea for 15, and Fatal Poison II for 10.
Potion of Sapping III Gives the player Blindness III for 18 Seconds, Nausea for 8, and Fatal Poison III for 5.
Tipped Sapper Darts do not effect the amount of Blindness given.
Blindness II now severely decreases visibility. Blindness III completely removes all visibility. Any level above Level III will act the same as Blindness III.
Because the effects are scaled by 1/8, Tipped Sapper Darts only give the player 2 seconds of nausea and 1 second of fatal poison II for level II, and 1 second of nausea and 1 second of fatal poison III for level III.
=== 23w16a: Editing Potions of Sapping ===
Potions of Sapping now give Slowness instead of Nausea. The times stay the same.
Spider Eyes are now an uncommon drop from Spiders, somewhere between 23w08a and pre-1.19 levels.
=== 23w16b: Editing Potions of Sapping ===
Potions of Sapping now give the Player Jump Shrink instead of Slowness.
Jump Shrink I stops the player from jumping over anything over 16 pixels high (Players cannot jump onto blocks with Carpets, Trapdoors, etc)
Jump Shrink II stops the player from jumping onto anything over 14 pixels high (Players cannot jump onto Blocks, Chests)
Jump Shrink III stops the player from climbing Stairs and Slabs (anything over 8 pixels high)
Potion of Sapping I now gives the player Jump Shrink I for 1 minute.
Potion of Sapping II now gives the player Jump Shrink II for 30 seconds.
Potion of Sapping III now gives the player Jump Shrink III for 15 seconds.
=== 23w16c: Editing the last of the Blowgun Stuff. ===
Potions no longer say what effects they give when clicked on.
Bamboo can now be found on Drifting Mountains.
Blowguns are now made with 1 Paper and 1 Bamboo.
Blowguns now have a durability of 94.
=== 23w18a: Spears! ===
Added Spears.
Lowered Trident Cooldown.
Made with a Shaft, String, and a Speartip in a Crafting Table.
Have Wooden, Iron, Bronze, and Netherite Variants.
Shafts are made of Two Sticks and One String.
Wooden Speartips are made of One Plank and One Stick.
Iron Speartips are made of one Iron Ingot and one Iron Nugget.
Bronze Speartips are made of one Bronze Ingot and one Bronze Nugget.
Netherite Speartips are made of one Netherite Ingot and one Netherite Scrap.
Are functionally the same as Tridents.
Wooden Spears deal 4 damage. (1 heart)
Iron Spears deal 9 damage. (2.25 hearts)
Bronze Spears deal 12 damage. (3 hearts)
Netherite Spears deal 18 damage. (4.5 hearts)
Can be enchanted with Impaling, Loyalty, Riptide, and Channeling.
=== 23w18b: Changed Shaft Naming to Polearm ===
Changed "Shaft" to "Polearm"
Riptide can no longer be put on Spears.
=== 23w19a: Spear Enchantment Editing ===
Impaling and Channeling can no longer be put on Spears.
This was done so Spears can have their own enchantments.
Spears are still grouped together with Tridents in the inventory and can still be enchanted with Loyalty.
Drowned with no weapon pick up Player-Thrown Tridents off the ground.
Zombies and Husks with no weapon pick up Player-Thrown Spears off the ground.
=== 23w20a: Daggers! ===
Added Daggers!
2 Are made from one Stick, one String, and one Amethyst Shard/Quartz Crystal.
Have the same cooldown and critical hit mechanics as bows.
Have a durability of 2 for Quartz, and 3 for Amethyst.
Are entirely deleted when hit into an entity.
Take one durability point when hit into the ground.
Take two durability points when hit into Obsidian, Ancient Debris, Netherite Blocks, Ender Chests, or any unbreakable block.
Have no cooldown.
Quartz Daggers deal 6 Melee Damage. (1.5 Hearts)
Amethyst Daggers deal 8 Melee Damage. (2 Hearts)
Quartz Daggers can deal a maximum of 20 damage when thrown. (5 Hearts)
Amethyst Daggers can deal a maximum of 25 damage when thrown (6.25 hearts)
Amethyst Daggers are the most lethal non-enchanted projectile in the game.
Daggers cannot be enchanted to nerf them.
The developers said this will be probably the last major combat-related snapshot of the update, and they will start working on the "Enchanting" and "Adventure" parts soon.
=== 23w20b: Daggers have been nerfed. ===
Daggers have been slightly nerfed.
Quartz Daggers have a durability of 1, and Amethyst 2.
Quartz Daggers now deal 4 melee damage (1 heart)
Amethyst Daggers now deal 6 melee damage (1.5 hearts)
Quartz Daggers can now only deal a maximum of 15 damage when thrown. (3.75 hearts)
Amethyst Daggers can now only deal a maximum of 22 damage when thrown. (5.5 hearts)
Mobs with no weapon will now pick up Daggers that are thrown in the ground (Quartz Daggers will break upon impact)
Daggers are now only stackable to 16.
=== 23w20c: "Potent'' Suspicious Stew ===
Added "Potent" Suspicious Stew made by adding a Spore Blossom to the bowl.
Doubles the duration AND strength of the effect.
Stew Texture now has pink flecks.
=== 23w22a: Disenchanting Table ===
Improved Enchantment Table UI.
Now has 3 Slots: 1 for Lapis, 1 For the enchantable item, and 1 for Amethyst Shards.
Amethyst Shards can now reset enchantments on the table.
Added a "Disenchanting Table"
Made with 4 Obsidian, 1 Book, and 2 Emeralds.
The Emeralds are confirmed to be a placeholder.
The Disenchanting Table kept its recipe until 1.20.
Has Three Slots: 1 for Amethyst, 1 for Lapis, and 1 for the Enchanted Item.
Has 3 Options, each of which is a single enchantment on the item.
If the item has less than 3 enchantments, then the table will only show the one or two enchantments that the item has.
Used to take off specific enchantments on an item.
Cannot remove Curses.
Costs 1 Amethyst Shard per level that the enchantment is at.
Lapis Lazuli will reset the possible enchantments to take off.
For example, lets say that Player1 has a sword with Smite V, Knockback II, Fire Aspect I, Unbreaking II, and Looting III. He wants to take off his Fire Aspect because he needs raw meat for an advancement. The table offers: Fire Aspect I, Unbreaking II, and Smite V. He wants to take off Fire Aspect, so he gives the table 1 Amethyst Shard because the Fire Aspect is at level I. His sword keeps all the other enchantments but Fire Aspect is now off.
Now, let's say Player1 wanted Bane of Arthropods V because he wanted to kill bees, but he couldn't put it on his sword because it is mutually exclusive to Smite V and he doesn't want to take away his other enchantments.
The Table offers: Unbreaking II, Knockback II, and Looting III. None of these are Smite, so he feeds it 1 Lapis to reset the three enchantments. It now reads: Knockback II, Unbreaking II, Smite V. He gives the table 5 Amethyst Shards because Smite is at level V and his sword is now able to have Bane of Arthropods.
=== 23w23a: Enchantments ===
Added "Accretion Enchantments"
Accretion Enchantments include Sharpness, Smite, Bane of Arthropods, Power, Feather Falling, and Efficiency. They are three extra levels past the level V. (VI, VII, VIII)
Are only obtainable through loot chests.
Added "Impaction" Enchantment for Spears. Goes up to Level IV. The enchantment has an 11% chance of dealing double damage when thrown per level, for example, Impaction IV has a 44% chance of dealing double damage when thrown.
Added "Skewering" Enchantment for Spears. Goes up to Level V, has Accretion Enchantment Levels of VI, VII, and VIII. The enchantment deals more damage against mobs that give meat (Chickens, Cows, Pigs, Sheep, Rabbit, Goat, Hoglin, Bison)
"Looting" can now be put on Tridents, Spears, and Axes.
=== 23w23b: Creepers = Arthropod ===
Creepers are now considered an Arthropod and are damaged by the Bane of Arthropods enchantment.
=== 23w24a: More editing Treasure Enchantments. ===
Wooden Tools now take double durability when fighting Blazes, Magma Cubes, or Ghast Fireballs.
Treasure Enchantments are no longer accessible via villager trading.
Accretion Enchantments can now be obtained from Pillager Raids.
Added Accretion Enchantments for Protection, Fire Protection, Blast Protection, and Projectile Protection (V, VI, VII)
=== 23w26a: New Enchantments! ===
Added "Thorn Guard" enchantment. Can be put on all pieces of gear.
Protects the piece against being despawned by Cacti. Also slightly protects against the "Thorns" enchantment.
Added "Explosive Shell" enchantment. Can be put on all pieces of gear. 
Protects the piece against being destroyed by Explosions. Also slightly protects the wearer from explosion damage, but not to the extent of Blast Protection.
Added "Curse of Shortsighting" enchantment. Is exclusive to Helmets. Significantly Lowers the player's render distance.
Added "Curse of Summoning" enchantment. Is exclusive to Mob Heads. Increases the probability of the mob that the head belongs to spawning by 50%. Can be exploited for Mob Farms.
Added "Teleportation Shield" enchantment. Is a treasure enchantment. Is exclusive to Chestplates.
Prevents the player from taking damage from Ender Pearls.
Added "Experientation" enchantment. Can go on Bows, Crossbows, Tridents, Spears, Axes, and Swords. Has 3 levels.
Increases the amount of EXP dropped by a certain mob.
Fixed a furnace bug where you could get ridiculous amounts of exp from an autosmelter.
Added "Magnetism" Enchantment. Can be put on Helmets and Boots. Is used on any helmet/boot to make it react to Magnetized Copper. Magnetism II makes you instantly move to any magnetized copper block 3 blocks away. Magnetism III makes you instantly move to any magnetized copper block 8 blocks away.
Magnetism IV and V are not available in Survival, but can be obtained in creative mode for the use of Mapmaking. Work identical to Magnetism II and III, but attracts you to magnetized copper 14 and 22 blocks away, respectively.
=== 23w27a: Magnetism ===
Magnetism IV and V are now available in Survival as Accretion Enchantments.
Magnetism now makes the item form of the helmet/boot attract to any magnetized copper block like a normal iron item would.
Magnetism can now be put on Chestplates and Leggings. Does virtually nothing except make the item attracted to magnetized copper.
Added "Magnet Speed" enchantment.
Can only be put on Boots, goes up to level III. 
Lets you walk faster on Magnetized Copper. Is mutually exclusive with Soul Speed.
=== 23w28a: Food Eating Speeds & Tin Cans ===
Added Tin Cans.
Crafted from 4 Tin Ingots in the same shape it takes to craft boots. 
The player can put up to eight food items in it. (Not anything that comes in a bottle, bowl, or bucket)
You can put the food items in by crafting them with the tin can. Once it is crafted, it gets a closed texture and cannot be changed until it is eaten.
You still receive the effects from any food put in it (still teleport from chorus fruit, receive poison from pufferfish, etc)
The player can eat out of the tin can to eat the combined value of all the foods inside.
For example, the player puts eight cookies in a tin can. They still get the eight hunger points from the cookies, but they get it much faster.
Are only stackable if the items have the same amounts of food in them.
Beetroot Soups now restore eight hunger points instead of six.
Rabbit Stews now restore fourteen hunger points instead of ten.
Rotten Flesh now restores three hunger points instead of four.
Spider Eyes now restore one hunger point instead of two.
Changed the time it takes to eat most foods.
Foods that take less than 20 ticks to eat do not slow you down when eating them.
Pre 23w28a eating time ____________________________ 23w28a eating times
Food Types 	Time (In Ticks)		Food Types 	Time (In Ticks)
Dried Kelp 	17.3 		Popped Maize Kernels 	15
Potions, Milk, Beetroot Soup	20 		Sweet Berries 	15.4
Everything Else 	32.2 		Dried Kelp/Spider Eye 	17.3
 	 		Cookie 	18
 	 		Beetroot 	18.4
 	 		Carrot/Golden Carrot 	19.2
 	 		Melon Slice 	19.4
 	 		Apple/Golden Apple/Enchanted Apple/
Chorus Fruit/Potions/Milk/Beetroot Soup	20
 	 		Mushroom Stew/Rabbit Stew/Suspicious Stew	20.4
 	 		Bread 	20.8
 	 		Corn/Maize 	21
 	 		Potato/Poisonous Potato/Baked Potato 	22.6
 	 		Raw Cod/Cooked Cod/Tropical Fish 	23.6
 	 		Raw Rabbit/Cooked Rabbit 	24
 	 		Raw Salmon/Cooked Salmon 	28.9
 	 		Raw Mutton/Cooked Mutton 	34.3
 	 		Raw Pork/Raw Beef/Cooked Pork/Steak 	38.0
 	 		Raw Chicken/Cooked Chicken 	39.8
 	 		Pufferfish 	40.0
 	 		Pumpkin Pie 	41.5
 	 		Raw Bison/Cooked Bison 	42.2
 	 		Honey 	42.9
 	 		Tin Can of Anything 	46.1
 	 		Rotten Flesh 	50.0
=== 23w28b: Edited Food Eating Speeds + Another Community Vote ===
Tropical Fish now takes 22 ticks to eat instead of 23.6.
Changed the Eating Speeds for Tin Cans: Now is the sum of the eating speeds of all the foods in the can divided by 3. The time it takes to eat the tin can cannot be lower than 18 seconds. If Pumpkin Pie is in a tin can, it is divided by 3.142 instead of 3, a reference to the number pi.
A tin can of five beetroots now takes 30.7 seconds to eat instead of the previous 46.1, for example, because it is 18.4(the time it takes to eat the beetroots) x 5(number of beetroots) / 3.
The developers announced a new community vote that would be going on until 23w35a. It was giving the players a choice of having a new, flying, ridable mob, or more enchantments to the elytra to do the same thing. This was created after a type of flying utility mob was gaining traction on Minecraft Feedback with over 4,000 votes.
=== 23w29a: Changed Effects in Tin Cans ===
Effects in Tin Cans now stack.
For example, if a player had two golden apples in a tin can, they get Regeneration III and Absorption II. This effect is scaled by 13/16ths time.
To nerf this, the player may not put more than three golden apples or enchanted apples in a tin can at a time.
The player also may not mix any enchanted apples with golden apples.
=== 23w30a: More Enchantments, More Mob Heads, and Capes! ===
Added "Adrenaline" Enchantment. Slightly increases the speed of the player when mobs are nearby. Stacks to Level II, exclusive to leggings.
Added "Camoflauge" Enchantment. Is exclusive to mob heads, completely makes the mob type that the head came from ignore you. Is a treasure enchantment.
Added "Fireball" Enchantment. Is exclusive to Dragon Heads, makes all projectiles (Spears, Knives, Arrows, Tridents, etc) have a 5% chance of setting your opponent on fire per level. Stacks to Level III.
Banners can now be worn as capes. 
A new cape slot has been added next to the Offhand Slot where you can put in a Cape.
Pillager Captains now wear Banners as Capes rather than on their head.
Removed the ability to wear Banners on your head.
Added New Head Types: Husk Head, Stray Head, Drowned Head, Zombified Piglin Head, Blaze Head, Pillager Head, Witch Head, Vindicator Head, Evoker Head
Added a way to obtain Player Heads in Survival: A player drops their head if killed by a weapon of Iron Tier or Higher.
=== 23w30b: Fixed Player Heads ===
Player Heads are no longer dropped if killed by a weapon of iron tier or higher.
Added "Execution" Enchantment.
Is exclusive to Axes
Causes the player to drop their head when killed by this weapon.
Vindicators have a chance of having this enchantment on their axes.
=== 23w30c: Renamed "Execution" Enchantment ===
Execution has been renamed to "Beheading."
Added "Off with their Heads!" Enchantment: Use an Axe with a Beheading Enchantment to remove a Mob's head.
Beheading is now a Treasure Enchantment.
Beheading can now be used to remove heads from Zombies, Husks, Drowned, and Zombified Piglins.
=== 23w31a: Added some more Axe Enchants. ===
The original "Cleaving" enchantment has been removed.
"Beheading" has been renamed to "Cleaving"
Added "Cinder" enchantment. Is exclusive to Axes. Causes Mobs hit by the axe in hot biomes to be set on fire. Plays a sound when setting a mob on fire. Axes with Cinder have an orange enchantment glow. Is a treasure enchantment.
Cinder is the first enchantment to have a unique glow color.
Added "Curing" Enchantment: Does Increased damage against witches and illager-type mobs. Is exclusive to Axes. Goes up to level V and has accretions of VI, VII, and VIII. 
Axes can no longer be enchanted with Sharpness, Smite, or Bane of Arthropds.
=== 23w32a: More Enchantments + New Bookshelf UI ===
Added "Sea Sight" Enchantment. Is exclusive to Helmets. Allows the player to see better underwater. Is mutually exclusive with Aqua Affinity.
Added "Silent Step" Enchantment. Is exclusive to Leather Boots. Allows the player to walk undetected by Wardens. Is a treasure enchantment, but it can only be found by loot chests in the Deep Dark.
Added "Soul Scythe" Enchantment. Is exclusive to hoes. Hoe will set mobs on Soul Fire if they are in a Soul Valley Biome.
Added a new bookshelf UI and Crafting Recipe.
Bookshelves are now crafted with 6 planks on the top and bottom and 2 sticks on the sides.
Bookshelves can be filled with Books, Book and Quills, Written Books, and Enchantment Books.
Normal Books can be Blue, Green, Lime, Yellow, or Brown when it is in a Bookshelf. Each color is random when a book is put in a bookshelf.
Written Books are Purple.
Book and Quills are Red.
Enchanted Books are Magenta and have an Enchantment Glow.
Bookshelves can have a maximum of Four Books.
Enchantment Tables now require 60 Books of any type nearby to be fully powered.
Enchanted Books in a Bookshelf next to the enchantment table cause the table to have a 2.5% higher chance to give that enchantment. If the enchantment is unable to be put on the item (ex: a sharpness II Book in a bookshelf while you are enchanting a helmet) 
Added "Cursed Enchanting Table." 
Made with an Enchanting Table, a Cursed Enchanted Book, and 4 Eyes of Ender. 
Used to Curse Items, draws power from Books in Shelves similar to a regular enchantment, but can only give curses. 
Requires Ender Crystals instead of Lapis Lazuli to be used. 
The developers said the Ender Crystals are a Placeholder. 
This is the second time something related to an enchantment table was confirmed to be a placeholder, leading players to believe they would not be changed until 1.20. The developers later said that the Emerald Blocks in the Disenchanting Table and the Ender Crystals in the Cursed Enchantment Table would be replaced in "the next major update." 
Naturally, this meant that it was not changed for a very long time. 
=== 23w33a: Horse Armor/Saddle Enchants + New Horse Armor ===
Added Bronze Horse Armor and Netherite Horse Armor.
Currently unobtainable in Survival.
Horse Armor now has durability: 56 for Leather, 68 for Gold, 178 for Iron, 206 for Bronze, 344 for Diamond, and 513 for Netherite.
Horse Armor now uses the new resistance point mechanics of 22w49a.
Leather Armor gives 10 Resistance Points, Iron: 16, Gold: 18, Bronze: 24, Diamond: 35, Netherite: 50.
Mending, Unbreaking, Thorn Guard, Explosive Shell, Magnetism, Magnet Speed, Protection, Fire Protection, Blast Protection, Projectile Protection, Curse of Vanishing, and Curse of Binding can now be put on Horse Armor.
Added "Galloping" Enchantment for Saddles. Goes up to level V, has Accretion Enchantment Levels of VI, VII, and VIII. Increases the speed of a Horse.
Added "Vaulting" Enchantment for Saddles. Goes up to level III, Increases the Jump Strength of the Horse.
Added "Goreing" Enchantment for Horse Armor. Causes the horse to deal small amounts of damage to any mob it runs into.
=== 23w34a: Stew/Soup in Tin Cans ===
All Soups and Stews can now be put in Tin Cans.
You can do this by crafting them with the Tin Can, but you cannot put any other type of food with the Stew/Soup. You can put a maximum of 3 soups/stews in the can. Suspicious Stew effects now stack.
=== 23w34b: Food Weights ===
Each Food Type now has a specific weight that determines whether it can be put in a Tin Can or if the can is too full. By default Tin Cans have a maximum weight of 100.
All Normal Foods except Golden/Enchanted Apples have a weight of 12.5.
Beetroot Soup has a weight of 25.0.
Mushroom Stew has a weight of 27.5.
Golden Apples have a weight of 27.5.
Suspicious Stew has a weight of 30.0.
Enchanted Apples have a weight of 30.0.
Rabbit Stew has a weight of 50.0
=== 23w35a: Improved Loot Tables for most Structures + Red Nether Bricks ===
Added Red Nether Brick Item: Crafted with 1 Nether Bricks and 1 Nether Wart.
Red Nether Brick Blocks are now made with 4 Red Nether Bricks.
Red Nether Brick Blocks are now less "Bloody" and more red-terracotta colored.
Updated Loot Tables for all structures except for the Bastion and Ruined Portal (Because they are new,) Stronghold, Mineshaft, and Dungeon, (Because they were updated in 1.17.1) and Woodland Mansions + End Cities. The developers said the latter two needed major work and would be updated at a later date.
Buried Treasure: No longer generates TNT, Cooked Cod, Cooked Salmon, and Leather Tunics
Buried Treasure: Now generates Water Breathing Potions, Turtle Master Potions, Bronze Ingots, Gold Nuggets, Golden Chestplates, and Prismarine Shards.
Buried Treasure: Copper Ingots now generates instead of Iron Ingots.
Buried Treasure: Now generates Bronze Spears instead of Iron Swords.
Ocean Ruins Big Chest: Now generates Charcoal instead of Coal.
Ocean Ruins Big Chest: Now generates Books instead of Enchanted Books.
Ocean Ruins Big Chest: Now generates a Tin Can with a Baked Potato and Carrot instead of Wheat.
Ocean Ruins Big Chest: Fishing Rods are now unenchanted and have a little bit of durability taken.
Ocean Ruins Big Chest: Leather Tunics are now dyed Cyan.
Ocean Ruins Small Chest: Now generates Charcoal instead of Coal.
Ocean Ruins Small Chest: Now generates Bread instead of Wheat.
Ocean Ruins Small Chest: Now generates Scutes instead of Rotten Flesh.
Ocean Ruins Small Chest: Fishing Rods are now unenchanted and have a little bit of durability taken.
Ocean Ruins Small Chest: Now generate a Book and Quill instead of a Golden Helmet.
Ocean Ruins Small Chest: Leather Tunics are now dyed White.
Shipwreck Supply Chest: No longer generates Potatoes, Bamboo, TNT, Pumpkins, Leather Boots, and Leather Leggings.
Shipwreck Supply Chest: Now generates blocks of Raw Iron, Sticks, Lanterns, Books, Boats (Wood Type will be the same as the wood type of the ship,) and Wooden Shovels.
Shipwreck Supply Chest: Generates a Tin Can of Suspicious Stew instead of a Bowl of Suspicious Stew.
Shipwreck Supply Chest: Generates Moss Carpets instead of Moss Blocks.
Shipwreck Treasure Chest: No longer generates Iron or Iron Nuggets.
Shipwreck Treasure Chest: Now generates Golden Swords, Copper Ingots, Bronze Ingots, and Bronze Helmets.
Shipwreck Treasure Chest: Significantly More Likely to generate Gold Nuggets.
Shipwreck Map Chest: Now generates a Spyglass instead of a Clock.
Desert Temple Chest: No longer generates Spider Eyes and Saddles.
Desert Temple Chest: Now generates Bronze Horse Armor, Copper Ingots, Bronze Ingots, Iron-Plated Shields, and Amethyst Daggers.
Desert Temple Chest: Now generates Smooth Sandstone instead of String.
Igloo Basement Chest: No longer generates Apples and Wheat.
Igloo Basement Chest: Now generates Bread and Tin Cans with a Carrot, 2 Beetroots, and Mushroom Stew inside.
Igloo Basement Chest: Now generates a Stone Pickaxe instead of a Stone Axe.
Jungle Temple Chest: Now generates Bronze Spears, Amethyst Shards and Copper Ingots.
Jungle Temple Chest: Now generates Snapper Leaves instead of Bamboo.
Jungle Temple Dispenser: Now has a small chance to generate with Arrows of Sapping.
Pillager Outpost Chest: No longer generates Wheat, Carrots, Potatoes, String, Tripwire Hooks, and Bottles of Enchanting.
Pillager Outpost Chest: Now generates Emeralds, Diamonds, Lapis, Tin Ingots, Iron Axes, Enchanted Iron Armor, and Totems of Undying (Very Rare.)
Swamp Hut: Still has no loot, but can generate with a cake on the window, a reference to Minecraft: Story Mode.
Nether Fortress: No longer generates Saddles, Iron Ingots, Flint and Steel, and Iron Horse Armor.
Nether Fortress: Now generates Nether Quartz, Nether Bricks, Red Nether Bricks, Netherite Scraps, and Netherite Hoes.
Nether Fortress: Now generates Stone Swords instead of Golden Swords.
Nether Fortress: Now generates Netherite Horse Armor instead of Diamond Horse Armor.
Is the only way to get Netherite Horse Armor in Survival.
Crimson Forest Nether Fortress: Now generates with Cooked Porkchops, Golden Swords, and Enchanted Crossbows.
Warped Forest Nether Fortress: Now generates with Ender Pearls, Saddles, and Warped Fungi on a Stick.
Soul Valley Nether Fortress: Now generates with Ghast Tears, Bone Blocks, and Soul Lanterns.
Basalt Delta Nether Fortress: Now generates with Magma Cream, Potions of Fire Resistance, and Gilded Blackstone.
Nether Wastes Nether Fortress: Now generates with Gold Nuggets, Quartz Knives, and Broken Netherite Pickaxes.
Village
Savannah Butcher Chest: No longer generates Wheat.
Savannah Butcher Chest: Now generates Raw Bison.
Savannah Fletcher Chest: Now generates Large Bird Feathers instead of Feathers.
Savannah Fisher Chest: Now generates Popped Maize Kernels instead of Wheat Seeds.
Village Cartographer Chest: Now generates Spyglasses and Amethyst Shards (Very Rare.)
Plains Fisher Chest: Now generates Raw Cod instead of Oak Saplings.
Plains Fisher Chest: Now generates Campfires instead of Barrels.
Taiga Fletcher Chest: No longer generates Sticks, Eggs, and Flint.
Taiga Fletcher Chest: Now generates Large Bird Feathers, Orange Dye, and Iron Nuggets.
Savannah Mason Chest: Now generates Deepslate instead of Smooth Stone.
Savannah Mason Chest: Now generates Bricks instead of Clay
Savannah Mason Chest: Now generates Terracotta instead of Flower Pots.
Village Tannery Chest: No longer generates Saddles and Bread.
Village Tannery Chest: Now generates Ostrich Leather, Rabbit Hide, Bison Hide, and Bundles.
Desert Church Building (Actually Called Temple, but calling it Desert Temple would cause confusion): Now generates Books instead of Redstone Dust
Desert/Taiga Toolsmith: Now generate Bronze Ingots instead of Gold Ingots.
Village Weaponsmith Chest: No longer generates Apples, Bread, Oak Saplings, and Gold Ingots.
Village Weaponsmith Chest: Now generates Bronze Ingots, Bronze Horse Armor, Shields, Iron-Plated Shields, and Bronze Spears.
Village Weaponsmith Chest: Now generates Buckets of Lava instead of Obsidian.
Village Weaponsmith Chest: Now generates Amethyst Daggers instead of Iron Pickaxes.
Village Savannah House Chest: Now generates Thickweed.
Village Savannah House Chest: Now generates Maize Kernels instead of Wheat Seeds.
Village Snowy House Chest: No longer generates Snow Blocks, Furnaces, and Beetroot Seeds.
Village Snowy House Chest: Now generates Pumpkins, Sticks, and Iron Shovels.
Village Snowy House Chest: Now generates a Tin Can with Beetroot Soup instead of a Bowl of Beetroot Soup.
Village Taiga House Chest: No longer generates Pumpkin Pie and Spruce Signs.
Village Taiga House Chest: Now generates Iron Axes and Iron Ingots.
=== 23w35b: Community Vote Results + Red Nether Fortresses ===
The community vote was closed. The Elytra Enchantments gained a small lead, but not nearly enough to beat the New Flying Mob. The final results were 73.4% for the flying mob, and 26.4% for the Elytra Enchantments.
New Nether Fortress Variants have been added. Nether Fortresses can also now spawn with Cracked Nether Bricks and Chisled Nether Bricks.
Nether Fortresses are now made of Red Nether Bricks if they generate in Soul Valleys.
Nether Fortresses are now made of Polished Blackstone Bricks if they generate in Basalt Deltas.
=== 23w35c: New Red Nether Brick Items ===
Added Red Nether Brick Fences, Cracked Red Nether Brick Blocks, and Chisled Red Nether Brick Blocks.
Created because regular Nether Brick variants of these Blocks generated in Red Nether Fortresses.
Created just like their regular Nether Brick counterparts.
=== 23w37a: Woodland Mansion Loot Revamp + New Fences ===
Added Brick, Tin, Copper, Exposed Copper, Weathered Copper, and Oxidized Copper Fences. 
Made in the same way as Nether Brick Fences.
Revamped Loot in Woodland Mansions. Each Room now has its own loot table with much better loot. The developers said this was so Woodland Mansions would actually be worth exploring. All Bookshelves in Woodland Mansions will have 3 Books.
Checkerboard Room Chest: Now can generate with Dark Oak Logs, Light Grey and Grey Wool, Shears, and Iron Axes.
"X" Room Chest: Now can generate with Heavily Enchanted Diamond Pickaxes, Diamonds, Emeralds, Amethyst Shards, Bronze Ingots, Gold Ingots, Gold Nuggets, and Heavily Enchanted Iron Armor.
Obsidian Room: Now generates with a Netherite Block instead of a Diamond Block.
Small Library: All books in Bookshelves are normal and unenchanted.
Allium Room Chest: Now can contain Bone Blocks, Bone Meal, Purple Dye, and Skeleton Skulls.
Grey Banner Room Chest: Now can contain Heavily Enchanted Diamond Swords, Heavily Enchanted Bronze Armor, Heavily Enchanted Diamond Pickaxes, Diamonds, Emeralds, Lapis Lazuli, Tin Ingots, Bronze Ingots, Gold Ingots, and Infested Cobblestone.
Forge Room: Anvils are no longer damaged.
Sapling Farm Room Chest: Now can contain Moss Blocks, Moss Carpets, Bone Blocks, Bone Meal, and Skeleton Skulls.
Tree-Chopping Room Chest: Now can contain heavily enchanted Diamond Axes, Dark Oak Logs, Dark Oak Planks, Dark Oak Leaves, Apples, and Shears. No longer contains Efficiency I Iron Axe.
Mushroom Farm Chest: Now can contain Heavily enchanted Diamond Axes, (will always have silk touch) and lots of Red/Brown Mushroom Blocks, and lots of Mushroom Stem Blocks. Can also contain mushrooms, nether fungi, and Mushroom Stew.
Small Storage Room: Chests have a small chance to generate Dark Oak Logs, Birch Logs, Cobblestone, Iron Axes, Iron Pickaxes, Iron Ingots, or Emeralds.
Wood Arch Hallway Chest: Now can generate Heavily Enchanted Diamond/Bronze Armor, Heavily Enchanted Diamond Hoes, Emeralds, Diamonds, Lapis Lazuli, Bronze Ingots, Gold Ingots, and Amethyst Daggers.
Winding Stairway Room Chest: Now can generate Heavily Enchanted Iron Armor, Heavily Enchanted Bronze Shovels, Emeralds, Diamonds, Golden Apples, and Enchanted Apples.
Medium Library: Bookshelves have a 1% chance to generate with a random enchanted book. It will not be a treasure enchantment.
Master Bedroom: Bookshelf will always have 1 enchanted book that is a treasure enchantment as well as 2 normal books that have a 1% chance to generate as enchanted without a treasure enchantment.
Bedroom with Loft Chest: Now can generate with "ward" and "11" music discs, gold nuggets, Large Bird Feathers, books, books and quills, enchanted books, and "thing" banner pattern.
Fake End Portal Room: Now can generate with Heavily Enchanted Diamond Armor, Heavily Enchanted Diamond Swords, Ender Crystals, Obsidian, Crying Obsidian, Shulker Shells, and Eyes of Ender.
Attic Room: Now can generate with Diamonds, Emeralds, Iron Nuggets, Gold Nuggets, Bronze Nuggets, Cobwebs, String, Golden Apples, and Enchanted Apples.
Large Storage Room: Now has a small chance to generate Dark Oak Logs, Birch Planks, Iron Nuggets, Iron Axes, Emeralds, and Books.
Illager Statue Room: Now generates with a Block of Diamond instead of a Block of Lapis Lazuli.
Large Library: All Books are normal and unenchanted.
Map Room: Each Bookshelf will always have an treasure enchantment book. The other two books have a 1% chance to be enchanted without a treasure enchantment.
Arena Room: Now can generate with Heavily Enchanted Diamond Swords, Heavily Enchanted Bronze Swords, Heavily Enchanted Iron Swords, Gold Nuggets, Heavily Enchanted Bronze Armor, Heavily Enchanted Iron Armor.
Lava Room: Now generates with a Netherite Block instead of a Diamond Block.
=== 23w38a: Editing some of the structure layout ===
Desert Temples are now made of Smooth Sandstone.
Witch Huts are now made with Stripped Spruce Logs instead of Oak Logs.
Ocean Monuments now incorporate Prismarine/Prismarine Brick Stairs into their layout.
Strongholds now use Stone Brick/Mossy Stone Brick Stairs and Slabs instead of their cobblestone and smooth stone variants. Random Blocks of Stone and Infested Stone are incorporated into the structure.
Ruined Portals generating below y0 now use Deepslate Bricks instead of Stone Bricks.
=== 23w39a: Pointed Deepslate and Spiked Pistons ===
Added Pointed Deepslate.
Generates occasionally instead of Pointed Stone in Dripstone Caves below y0. 
Falling Stalactites deal more damage than Pointed Dripstone or Pointed Stone.
Can be crafted with Pistons to make a Spiked Piston.
Spiked Pistons destroy any block with a hardness lower than 1.25.
The block drops as an item as long as it is obtainable without silk touch.
Spiked Piston Blocks break if they try to destroy a block with a hardness higher than 5.
Spiked Pistons deal damage to any mob it touches, except for Iron Golems and Endermen.
=== 23w40a: Added Whiptail Mob + Whiptail Dens ===
Added Whiptail Saddle.
Generates exclusively in Jungle Temple or Nether Fortress Loot Chests.
Added Whiptail Mob.
Is a dragon-type mob slightly larger than a phantom.
Generates in Drifting Mountains. Can be teal, orange, or magenta.
Is Hostile to the Player, attacks similar to a phantom but deals more damage and inflicts Wither for 2 seconds.
Is ridable and tamable.
Mob is tamed by mounting it, then constantly feeding it Beef, Pork, Mutton, or Bison while on its back. Once it is tamed you can equip a Whiptail Saddle on it.
You can fly by riding this mob, but it is slower than elytra. The benefit to using this mob is that you can hover in midair.
Whiptails will randomly fly around the Drifting Mountains, diving to eat Cows, Pigs, Sheep, Bison, and Goats. It has an inventory in which it can store meat. If two whiptails both have 3 meat in their inventory they can mate, and one of them will lay eggs in their Whiptail Hollow. If two Whiptails Mate they can be seen exchanging food.
Whiptail Hollows are small, damp, moss-filled caves. Each Whiptail has its own hollow. If one whiptail is killed another will respawn in its place inside the hollows. Whiptails will hunt in the day and go back to the hollows at night to sleep. Whiptails will lay Whiptail Eggs on Moss Blocks inside the caves. Whiptail Eggs are slightly larger than turtle eggs, can stack to 2, and will hatch a Hatchling Whiptail after 4 Minecraft nights. Just like the 1.18 Ostriches, Whiptails have 3 growth stages: Hatchling, Baby, and Adult. Hatchling Whiptails are passive but if the player hurts them Adult Whiptails will actively seek out and kill the player who hurt them, even if the Whiptail is fully tamed. They cannot fly and take fall damage. Baby Whiptails are neutral and will hunt chickens and rabbits, but only fly a short distance from their hollow. Baby Whiptails do not inflict wither and do less damage than their adult counterparts.
Hostile Mobs (except for Creepers, Endermen, and Phantoms) will actively seek and destroy/kill Whiptail Eggs and Hatchling Whiptails. If the Whiptail is awoken at night, they will actively seek out and kill hostile mobs.
This mob has a "Trust" mechanic. You can increase the mob's trust by spending time with it, feeding it, and riding it. Once the trust level is 10 or more it is no longer hostile to the player. Once it is 50 or more it will stop randomly diving for mobs to eat and stop randomly flying back to it's den during the day. Once it is at 100 it will not attack the player if it is hit with something other than a tool.
=== 23w41a: Quivers and Dart Pouches ===
Added Quiver: Made with 4 Ostrich Leather and 2 Iron Ingots. Unlike other container items, it can stack arrows to 256 rather than 64. Can be put in the off-hand, but more can be put in the inventory to hold more arrows.
Added Dart Pouch: Made with 1 Rabbit Hide and 1 String. Unlike other container items, it can stack Sapper Darts to 256 rather than 64. Can be put in the off-hand, but more can be put in the inventory to hold more darts.
Sapper Dart Recipe: Now makes 3 instead of 1.
=== 23w42a: Damage for Normal Items and Fists. ===
Normal items now deal no damage. They will still cause knockback.
Fists now deal 1 damage instead of 2. (0.25 hearts)
Sticks now deal 2 damage. (0.5 hearts)
Bricks, Iron Ingots, Gold Ingots, Copper Ingots, Tin Ingots, Bronze Ingots, and Netherite Ingots now deal 3 damage. (0.75 hearts)
Blaze Rods and Nether Bricks now deal 4 damage. (1 heart) Blaze Rods will also set the monster on Fire.
=== 1.19 pre1: Whiptails are now nocturnal ===
Whiptails now awake in the evening and hunt during the night. During the Night they will actively hunt and kill hostile mobs (except for creepers, endermen, and phantoms) as well as animals. They go to sleep once the sun has fully risen.
=== 1.19 pre2: Nested Moss Block + Mob Running ===
Whiptail Hollows are now centered around a Nested Moss Block (has dark green and grey streaks) in which the Whiptail will lay eggs on. If the nested moss block is destroyed the hollow no longer registers as a den, even if the block is put back. Nested Moss Blocks cannot be obtained naturally in Survival, even if the player uses silk touch, similar to the Mob Spawner or Budding Amethyst. If their den is destroyed a Whiptail will actively fight with the closest Whiptail with a den for dominance.
Whiptails are now immune to Poison, Wither, Sapping, and Sapper Plants.
All mobs that a whiptail eats (except for sheep because they are dumb) will run from Whiptails they see and attempt to hide. Mobs that only adult whiptails eat like cows and goats will not run from baby Whiptails, and Mobs that only baby whiptails eat like chicken and rabbits will not run from adult whiptails.
=== 1.19 pre3: Edited Whiptails even more + Edited Sapper Plants ===
Whiptails fighting with other Whiptails will now kill all of their opponent's offspring. Whiptails without a den will now peacefully join the den of their mate, if they have one. Whiptail Offspring can now register the den they are born in with other Whiptails instead of having to fight with other whiptails for their own.
Sapper Plants now give the player the same effects as a Potion of Sapping when brushed against. (Blindness for 9 seconds, Jump Shrink for 6 seconds, and Fatal Poison for 2 seconds.)
=== 1.19pre4: Woodland Mansion Illager Respawning + Hoglin Hunting ===
Illagers will now regularly spawn in their respective Woodland Mansion Rooms, allowing for automatic emerald and totem farms.
Pillagers and Witches now spawn in Woodland Mansions.
Wild Whiptails in the nether or Whiptails in the nether with a Bond lower than 50 will now start hunting hoglins, however, the hoglins will fight back.
=== 1.19pre5: Illusioners + Potion of Poison Consistency ===
Illusioners will now spawn in Woodland Mansions and Illager Raids.
Potions of Poison are no longer brewable with an item and are now corrupted from Regeneration Potions.
=== 1.19rc1: Release Candidate 1 for Java! ===
First Release Candidate for Java 1.19. Mostly Fixed Bugs
=== Grand Release! ===
1.19 has now been released! After almost a year of snapshots, it was by-far the largest Minecraft Update ever released, unless both parts of Caves and Cliffs were combined into once, in which it would mostly be tied.
== Snapshots (Bedrock) ==
=== 2022w44s1: 1.9 Combat Mechanics ===
Added Attack Strength Mechanic to Bedrock. It is the same as Java's as of 1.18.
Added Spectral Arrows and the Glowing Effect. They currently work the same as on Java.
Added /scoreboard Criterion deathCount, playerKillCount, totalKillCount, and health, as well as compund criterion teamKill and killedByTeam.
added /team command to Bedrock.
=== 2022w45s2: Dual Wielding ===
Armor Stands now have an off-hand, where you can place an item in each of it's hands.
Added a Dual Wielding Mechanic that is separate from Java's and compatible on Mobile.
On Windows 10, Dual Wielding works the same as on Java.
On Console, there is now a button where you can switch to your offhand.
On Mobile, there is now a "switch hand" button above the jump button, where you can easily switch to your offhand.
=== 2022w46s3 and Beyond ===
Released at the same time as Java Snapshots. Didn't wanna have to rewrite the same exact things as each snapshot had the same features as Java's. 2022w47s4 was skipped on Bedrock.
2023w11s16 removed the ability to tip arrows in Potion Cauldrons.
Pillagers can now lose their crossbows in Bedrock.
== Additions ==
=== Blocks ===
Mob Heads: Added Husk, Drowned, and Zombified Piglin Heads.
Block of Bronze: Made with 9 Bronze Ingots. Can be used as part of a Beacon.
Chisled Bronze Block: Made by putting a Block of Bronze in a Stonecutter. Has random hieroglyphs. Can also be used as part of a Beacon.
Bronze Bars: Made with 6 Bronze Ingots. Fancier version of Iron Bars.
Sapper Plant: Berry-Bushesque plant generating exclusively in Drifting Mountains. Is used to grow Sapper Thorns which can be used to make Blowdarts. Give the Player Blindness I for 9 seconds, Jump Shrink I for 7 seconds, and Fatal Poison I for 2 seconds when Brushed Against, also deals 2 damage like berry bushes. (1/2 heart)
Disenchanting Table: Made the same way as an Enchantment Table, but is made with emeralds instead of diamonds. The emeralds are confirmed to be a placeholder. Has Three Slots: 1 for Amethyst, 1 for Lapis, and 1 for the Enchanted Item, Has 3 Options, each of which is a single enchantment on the item.
If the item has less than 3 enchantments, then the table will only show the one or two enchantments that the item has.
Used to take off specific enchantments on an item.
Cannot remove Curses.
Costs 1 Amethyst Shard per level that the enchantment is at.
Lapis Lazuli will reset the possible enchantments to take off.
For example, lets say that Player1 has a sword with Smite V, Knockback II, Fire Aspect I, Unbreaking II, and Looting III. He wants to take off his Fire Aspect because he needs raw meat for an advancement. The table offers: Fire Aspect I, Unbreaking II, and Smite V. He wants to take off Fire Aspect, so he gives the table 1 Amethyst Shard because the Fire Aspect is at level I. His sword keeps all the other enchantments but Fire Aspect is now off.
Now, let's say Player1 wanted Bane of Arthropods V because he wanted to kill bees, but he couldn't put it on his sword because it is mutually exclusive to Smite V and he doesn't want to take away his other enchantments.
The Table offers: Unbreaking II, Knockback II, and Looting III. None of these are Smite, so he feeds it 1 Lapis to reset the three enchantments. It now reads: Knockback II, Unbreaking II, Smite V. He gives the table 5 Amethyst Shards because Smite is at level V and his sword is now able to have Bane of Arthropods.
Cursed Enchantment Table
Made with an Enchanting Table, a Cursed Enchanted Book, and 4 Eyes of Ender. 
Used to Curse Items, draws power from Books in Shelves similar to a regular enchantment, but can only give curses. 
Requires Ender Crystals instead of Lapis Lazuli to be used. The developers said the Ender Crystals are a Placeholder. 
This is the second time something related to an enchantment table was confirmed to be a placeholder, leading players to believe they would not be changed until 1.20. The developers later said that the Emerald Blocks in the Disenchanting Table and the Ender Crystals in the Cursed Enchantment Table would be replaced in "the next major update." 
Red Nether Brick Fence 
Same thing as Nether Brick Fence, but made with Red Nether Bricks. Generates naturally in Red Nether Fortresses. 
Cracked Red Nether Bricks 
Made by smelting Red Nether Brick Blocks in a furnace. Generates naturally in Red Nether Fortresses. 
Chiseled Red Nether Bricks 
Made with 2 Red Nether Brick Slabs or by putting a Red Nether Brick Block in a Stonecutter. Has a Blaze Pattern. 
Brick Fences 
Made the same way as Nether Brick/Red Nether Brick Fences. 
Tin Fences 
Made the same way as Brick Fences, but Bricks are replaced with Tin Ingots. 
Copper/Exposed Copper/Weathered Copper/Oxidized Copper Fences
Copper Fences are made the same way as Tin Fences. They will oxidize into the other copper variants and can be waxed.
Pointed Deepslate
Replaces Pointed Stone in Dripstone Caves below y0. Used to make Spiked Pistons. Falling Pointed Deepslate deals more damage than it's dripstone or stone variants.
Spiked Piston
Destroys any block with a hardness lower than 1.25. The block drops as an item as long as it is obtainable without silk touch.
Spiked Piston Blocks break if they try to destroy a block with a hardness higher than 5.
Spiked Pistons deal damage to any mob it touches, except for Iron Golems and Endermen.
Whiptail Egg
Laid by Whiptails in a similar fashion to Sea Turtles. Hatches a baby whiptail after 4 Minecraft Nights. They can only hatch on a Nested Moss Block that has an opague block above it, and two blocks of air above the nested moss block. All Monsters (Besides Creepers, Endermen, and Phantoms) will actively seek and destroy Whiptail Eggs. If the player stands on them too long they will break and the parents of the egg will actively seek out and kill the player.
Nested Moss Block
Generates naturally in Whiptail Hollows. Whiptails will lay eggs on this block if there is an opague block three blocks above it and two blocks of air above the block. If the Nested Moss Block is destroyed Whiptails will no longer naturally spawn in the den and the Whiptail(s) from this den will fight with other Whiptails to take over another's den. Has a blueish-green texture.
=== Items ===
Level III potions: Made by brewing a level II potion with Amethyst Dust. Makes the effect stronger, but also decreases the time of the effect.
Bronze Ingot: Made with 2 Copper Ingots and 1 Tin Ingot. Used to make Bronze Blocks, Bronze Bars, and Bronze Tools/Armor. Bronze Swords, Pickaxes, Axes, Shovels, Hoes, Shield, and Armor can be made by adding a Bronze Ingot to its respective iron tool/armor in the Smithing Table. These can be made into Bronze Bows in the Fletching Table and Bronze Speartips in the Crafting Table.
Bronze Nugget: Made by smelting a Bronze Tool/Armor in a Furnace. Also 9 made by 1 Bronze Ingot and 9 of these makes one. Currently has no usage except for making Bronze Speartips.
Bronze Armor: Made by adding a Bronze Ingot to an Iron piece of Armor in a smithing table. Has durability and resistance between Iron and Diamond. (Iron- 45 Resistance Points, Bronze- 52 Resistance Points, Diamond- 60 Resistance Points.) Is as enchantable as Gold. Helmet has 206 Durability, Chestplate: 320 Durability, Leggings: 286 Durability, Boots: 242 Durability. Helmet gives 11 resistance points, Chestplate gives 18 resistance points, Leggings give 14 resistance points, Boots give 9 resistance points.
Bronze Sword, Pickaxe, Axe, Shovel and Hoe: Upgraded using a Smithing table with a Bronze Ingot and the respective Iron Item. Have higher item durability, mining speed, and damage than Iron, but less than their Diamond Counterparts. Is as enchantable as Gold. Durability is 502. Sword deals 14 (3.5 hearts) damage, Axe deals 16 damage (4 hearts), Pickaxe/Hoe = 11 (2.75 hearts), Shovel = 9 (2.25 hearts).
Plated Shield: Made in a Smithing Table with a Metal Ingot and the respective Shield. Has Iron, Bronze, and Netherite Variants. Iron Ingots increase the durability from 112 to 256. They can also block up to 16 points (4 hearts) of attack damage. Bronze Ingots increase the durability from 112 to 328. They can also block up to 22 points (5.5 hearts) of attack damage. Netherite Ingots increase the durability from 112 to 604. They can also block up to 30 points (7.5 hearts) of attack damage.
Amethyst Dust: Used to brew Reversing Potions. Also used to brew level II potions into level III potions. Obtained by putting 1 Amethyst Shard in a Crafting Table.
Potion of Glowing: Brewable with Glow Berries. Corrupting a Potion of Glowing makes a Potion of Invisibility. Gives the player the Glowing Effect.
Potion of Reversing: Brewable with Amethyst Dust. Does not have the enchantment sheen of other potions, but is a lilac-purple similar to Amethyst Shards. Reverses the effects of the player drinking it (Slowness to Speed, Haste to Mining Fatigue,) Etc. 
Extended+ Potions: Effects last for 15 minutes, 6:30 for Slow Falling. Brewable with a Fermented Spider Eye on top of an Extended Potion.
Potion of Jump Shrink: Decreases the Jump Strength of a Player who drinks it. Jump Shrink I stops the player from jumping over anything over 16 pixels high. (Players cannot jump onto blocks with Carpets, Trapdoors, etc) Jump Shrink II stops the player from jumping onto anything over 13 pixels high. (Players cannot jump onto Blocks, Chests) Jump Shrink III stops the player from climbing Stairs and Slabs. (anything over 7 pixels high) Jump Shrink can also be obtained by drinking a Potion of Sapping or by walking against a Sapper Plant. Is obtained by corrupting a Potion of Jump Boost.
Potion of Frost Resistance: Stops the player from taking damage from Powdered Snow. However, the player will take 30% more damage from Fire-Based attacks like Fire, Lava, Blaze Attacks, and Ghast Fireballs. Obtained by corrupting Fire Resistance Potions.
Potion of Drowning: Makes the player's oxygen meter lower 50% faster, works for suffocation as well as drowning. Obtained by corrupting a potion of Water Breathing.
Potion of Gravitation: Makes the player fall faster. Also makes the player take 50% more fall damage. Obtained by corrupting a Potion of Slow Falling.
Potion of Blindness: Gives the player the Blindness effect. Obtained by corrupting a Potion of Night Vision.
Potion of Sapping: Gives the Player Blindness for 1 Minute and 10 Seconds, Fatal Poison for 20 seconds, and Jump Shrink for 1 Minute.
Potion of Sapping II Gives the player Blindness II for 35 Seconds, Fatal Poison for 10 seconds, and Jump Shrink for 30.
Potion of Sapping III Gives the player Blindness III for 18 Seconds, Fatal Poison for 5, and Jump Shrink for 15.
Sapper Thorns: Obtained by harvesting or breaking Sapper Plants. Can be crafted with Feathers to make Blowdarts. Can be brewable to make a Potion of Poison.
Snapper Leaf: Obtained by killing Snapper Traps. Is used as a crafting ingredient for Fermented Snapper Leaves and is also used to brew potions of Sapping.
Fermented Snapper Leaf: Made by crafting 1 Snapper Leaf, 1 Honeycomb, and 1 Crimson Fungus. Used to corrupt potions.
Blowgun: Made with 1 Bamboo and 1 Paper. Have a durability of 94. Used to shoot Sapper Dart Projectiles. Take no time to reload and only has a cooldown of 0.6 seconds.
Sapper Dart: 3 are Made with 1 Sapper Thorn and 1 Feather. Can be customized in the Fletching Table with Dye and Potion Vials. Sapper Darts cause 12 seconds of Blindness, 2 seconds of Poison II, and deal 3 base damage. (0.75 hearts) They can also be put in a Dart Pouch to store them more efficiently. Tipped Sapper Darts do not effect the amount of Blindness given. Because the effects are scaled by 1/8, Tipped Sapper Darts of Sapping only give the player 2 seconds of nausea and 1 second of fatal poison II for level II, and 1 second of nausea and 1 second of fatal poison III for level III.
Dart Pouch: Crafted with 1 Rabbit Hide and 1 String. Used to efficiently hold Sapper Darts, can stack them up to 256. When reloading a blowgun it automatically takes the darts out of the pouch if the pouch is in the offhand. More Dart Pouches can be held in the inventory to store more darts, but they will not automatically reload into the blowgun. Stacks to 1. 
Quiver: Crafted with 4 Ostrich Leather and 2 Iron Ingots. Used to efficiently hold Arrows, can stack them up to 256. When reloading a Bow it automatically takes the arrows out of the Quiver if the Quiver is in the offhand. More Quivers can be held in the inventory to store more arrows, but they will not automatically reload into the bow. Stacks to 1.
Potion Vials: 24 are made from crafting a Glass Block and a Potion. They are used in the Fletching Table to tip an Arrow. Cannot be drunk.
Iron Bows: Are made with 2 Iron Ingots, 1 Iron Nugget, and 3 String in a Fletching Table. They have 356 durability, and can deal a maximum of 14 damage. (3.5 hearts)
Bronze Bows: Are made with 2 Bronze Ingots, 1 Bronze Nugget, and 3 String in a Fletching Table. They have 490 durability, and can deal a maximum of 16 damage. (4 hearts)
Netherite Bows: Are made with 2 Netherite Ingots, 1 Netherite Scrap, and 3 String in a Fletching Table. They have 745 durability, and can deal a maximum of 24 damage. (6 hearts)
Customized Arrows: Made in the Fletching Table with an arrow and a material. Materials that can be used to make customized arrows are: 
Material 	Effect 	Mutually Exclusive With?
Any Color of Dye 	Dyes fletching/feather of Arrow Item and Entity. 	N/A
Large Bird Feather	Makes Arrows Slightly More Accurate, Makes Feather/Fletching
on both Arrow Item and Entity slightly longer.	N/A
Iron Nugget 	Makes Arrow deal 3 more damage. (0.75 more hearts) 	Gold Nugget
Gold Nugget 	Makes Arrow deal 1 less damage. (-0.25 more hearts) Piglins will follow this
arrow to wherever it lands unless it goes out of sight. Perfect for a quick 
getaway.	Iron Nugget
TNT 	Makes Arrow explode. Does not damage any full blocks, but does damage 
players and mobs and also destroys entities.	Fire Charge, Soul Fire Charge,
Eye of Ender.
Fire Charge 	Makes arrows set the player on fire. 	TNT, Soul Fire Charge,
Eye of Ender.
Soul Fire Charge 	Makes arrows set the player on Soul Fire. (double damage for fire)	TNT, Fire Charge, Eye of Ender.
Eye of Ender 	Makes arrows automatically fly towards the nearest hostile mob. 	TNT, Fire Charge, Soul Fire Charge.
Soul Fire Charge: Sets players on Soul Fire and spawns Soul Fire on any normal block. Can be used to light portals. Mobs lit on soul fire take 3 damage (0.75 hearts) instead of 2 and have a Blue Fire sprite while on fire instead of orange.
Spears: Made with a Polearm, String, and a Speartip in a Crafting Table. Have Wooden, Iron, Bronze, and Netherite Variants. Are functionally the same as Tridents. Wooden Spears deal 4 damage. (1 heart) Iron Spears deal 9 damage. (2.25 hearts) Bronze Spears deal 12 damage. (3 hearts) Netherite Spears deal 18 damage. (4.5 hearts) For comparison, Tridents deal 16 damage. (4 hearts) Spears can be enchanted with Loyalty, Unbreaking, Mending, and Curse of Vanishing as well as the new spear enchantments. Spears are functionally the same as Tridents. If a zombie or husk has no weapon, it will pick up a player-thrown spear off the ground and throw it at the player, in which the player can pick it back up.
Polearm: Made with 3 sticks in a vertical line and 2 string on the sides. Used as a crafting ingredient for Spears. Can be thrown and used like normal spears, but only deal 1 damage. (0.25 hearts) Used for training.
Speartip: Used as a crafting ingredient for spears. Wooden Speartips are made of One Plank and One Stick. Iron Speartips are made of one Iron Ingot and one Iron Nugget. Bronze Speartips are made of one Bronze Ingot and one Bronze Nugget. Netherite Speartips are made of one Netherite Ingot and one Netherite Scrap.
Crystal Daggers: Have Quartz and Amethyst variants. 2 are made with 1 Stick, 1 String, and its respective Crystal. Have the same cooldown and critical hit mechanics as bows. Have a durability of 1 for Quartz, and 2 for Amethyst. Are entirely deleted when hit into an entity. They take one durability point when hit into the ground or another block. Have no cooldown. Quartz Daggers deal 4 Melee Damage. (1 Heart) Amethyst Daggers deal 6 Melee Damage. (1.5 Hearts) Quartz Daggers can deal a maximum of 15 damage when thrown. (3.75 Hearts) Amethyst Daggers can deal a maximum of 22 damage when thrown (5.5 hearts) Amethyst Daggers are the most lethal non-enchanted projectile in the game. Daggers cannot be enchanted to nerf them. They are stackable to 16. 
Potent Suspicious Stew: Made by adding a Spore Blossom to the bowl. Doubles the duration AND strength of the effect. Potent Stew Texture has pink flecks.
Enchanted Books: Added 77 new Enchanted Books for the Enchantments added in 1.19.
Tin Cans: Crafted from 4 Tin Ingots in the same shape it takes to craft boots. The player can put food items in it. (Not anything that comes in a bottle or bucket) You can put the food items in by crafting them with the tin can. You still recieve the effects from any food put in it (still teleport from chorus fruit, recieve poison from pufferfish, etc) The player can eat out of the tin can to eat the combined value of all the foods inside. Used to eat foods faster. Eating Time of the can is the sum of the eating speeds of all the foods in the can divided by 3. The time it takes to eat the tin can cannot be lower than 18 seconds. If Pumpkin Pie is in a tin can, it is divided by 3.142 instead of 3, a reference to the number pi. 
Effects in Tin Cans stack, even if they come from foods like Suspicious Stew or Notch Apples. For example, if a player had two golden apples in a tin can, they get Regeneration III and Absorption II. This effect is scaled by 13/16ths time. To nerf this, the player may not put more than three golden apples or enchanted apples in a tin can at a time. The player also may not mix any enchanted apples with golden apples.
Each Food Type has a specific weight that determines whether it can be put in a Tin Can or if the can is too full. By default Tin Cans have a maximum weight of 100. All Normal Foods except Golden/Enchanted Apples have a weight of 12.5. Beetroot Soup has a weight of 25.0. Mushroom Stew has a weight of 27.5. Golden Apples have a weight of 27.5. Suspicious Stew has a weight of 30.0. Enchanted Apples have a weight of 30.0. Rabbit Stew has a weight of 50.0.
Mob Heads: Added New Types: Husk Head, Stray Head, Drowned Head, Zombified Piglin Head, Blaze Head, Pillager Head, Witch Head, Vindicator Head, Evoker Head. Dropped the same way other mob heads are.
Horse Armor: Added Bronze and Netherite Variants. Bronze Horse Armor can be found in loot chests around the world, while Netherite Horse Armor can only be found in Nether Fortresses. Bronze Horse Armor has a durability of 206, while Netherite has a durability of 513. Bronze Horse Armor gives 24 resistance points and Netherite gives 50. 
Red Nether Brick: Made from 1 Nether Brick and 1 Nether Wart. Used as a crafting ingredient for Nether Brick Blocks and Nether Brick Fences.
Whiptail Saddle: Generates exclusively in Jungle Temple or Nether Fortress Loot Chests. Unlike Normal Saddles, it cannot be enchanted. Used to ride Whiptail Mobs.
Spawn Eggs: Added new variants for Whiptails. 
=== Mobs ===
Added Whiptail Mob.
Is a dragon-type mob slightly larger than a phantom. Generates in Drifting Mountains. Can be teal, orange, or magenta.
Is Hostile to the Player, attacks similar to a phantom but deals more damage and inflicts Wither for 2 seconds. Is ridable and tamable. Adults have 160 Health (40 Hearts) While Babies have 40. (10 Hearts) Hatchling Whiptails have 12 health. (3 Hearts)
Mob is tamed by mounting it, then constantly feeding it Beef, Pork, Mutton, or Bison while on its back. Once it is tamed you can equip a Whiptail Saddle on it. You can fly by riding this mob, but it is slower than elytra. The benefit to using this mob is that you can hover in midair.
Whiptails will randomly fly around the Drifting Mountains, diving to eat Cows, Pigs, Sheep, and Goats. It has an inventory in which it can store meat. If two whiptails both have 3 meat in their inventory they can mate, and one of them will lay eggs in their Whiptail Hollow. If two Whiptails Mate they can be seen exchanging food.
Whiptail Hollows are small, damp, moss-filled caves. Each Whiptail has its own hollow. If one whiptail is killed another will respawn in its place inside the hollow. Whiptails awake in the evening and hunt during the night. During the Night they will actively hunt and kill hostile mobs (except for creepers, endermen, and phantoms) as well as animals. They go to sleep once the sun has fully risen. Whiptails will lay Whiptail Eggs on Moss Blocks inside the caves. Whiptail Eggs are slightly larger than turtle eggs, can stack to 2, and will hatch a Hatchling Whiptail after 4 Minecraft nights. Just like the 1.18 Ostriches, Whiptails have 3 growth stages: Hatchling, Baby, and Adult. Hatchling Whiptails are passive but if the player hurts them Adult Whiptails will actively seek out and kill the player who hurt them, even if the Whiptail is fully tamed. They cannot fly and take fall damage. Baby Whiptails are neutral and will hunt chickens and rabbits, but only fly a short distance from their hollow. Baby Whiptails do not inflict wither and do less damage than their adult counterparts. 
Whiptail Hollows are now centered around a Nested Moss Block (has dark green and grey streaks) in which the Whiptail will lay eggs on. If the nested moss block is destroyed the hollow no longer registers as a den, even if the block is put back. If their den is destroyed a Whiptail will actively fight with the closest Whiptail with a den for dominance, unless the Whiptail has a mate, in which they will peacefully live with their mate in their hollow.
Whiptails are immune to Poison, Wither, Sapping, and Sapper Plants.
Whiptails fighting with other Whiptails will kill all of their opponent's offspring. Whiptail Offspring register the den they are born in with other Whiptails instead of having to fight with other whiptails for their own.
Hostile Mobs (except for Creepers, Endermen, and Phantoms) will actively seek and destroy/kill Whiptail Eggs and Hatchling Whiptails. If the Whiptail is awoken at night, they will actively seek out and kill hostile mobs.
This mob has a "Trust" mechanic. You can increase the mob's trust by spending time with it, feeding it, and riding it. Once the trust level is 10 or more it is no longer hostile to the player. Once it is 50 or more it will stop randomly diving for mobs to eat and stop randomly flying back to it's den during the day. Once it is at 100 it will not attack the player if it is hit with something other than a tool.
Snapper Traps: Hostile Mob found on the Drifting Mountains. Is the second mob that cannot move. They have 20 health. (5 hearts) An eating animation similar to that of the evocation fangs appears when players get close to them, giving the player Fatal Poison for 8 seconds. Drops Snapper Leaves when killed. These are used to make Potions of Sapping and are also used for Fermented Snapper Leaves which corrupt potions. These mobs only spawn on Moss Blocks with a light level of 13 or higher.
Illusioner: (Bedrock) Parity Feature added in 1.19. Naturally spawns in Woodland Mansions and Illager Raids.
=== World Generation ===
Whiptail Hollow: Small, damp, moss-filled caves. Each Whiptail has its own hollow. They are filled with Moss Blocks, Moss Carpets, Hanging Roots, Hanging Vines, and Stone. They have a Nested Moss Block in the center. If one whiptail is killed another will respawn in its place inside the hollow, as long as (A: No other Whiptails have claimed that cave) and (B: The nested moss block at the center of the Hollow has not been disturbed.)
Whiptails will lay Whiptail Eggs on Nested Moss Blocks inside the caves. Whiptail Hollows are centered around a Nested Moss Block (has dark green and grey streaks) in which the Whiptail will lay eggs on. If the nested moss block is destroyed the hollow no longer registers as a den, even if the block is put back. If their den is destroyed a Whiptail will actively fight with the closest Whiptail with a den for dominance, unless the Whiptail has a mate, in which they will peacefully live with their mate in their hollow. Whiptails fighting with other Whiptails will kill all of their opponent's offspring.
Whiptail Offspring register the den they are born in with other Whiptails instead of having to fight with other whiptails for their own.
=== Gameplay ===
This update mostly focused around this category. As a result, i will not be relisting the gameplay mechanics in full detail here. Check out the snapshots if you want to see it's full extent.
Potions, Soups, and Stews are now stackable to 16.
Snowballs and Eggs are now stackable to 64.
Sweep Attacks can now only be done with a weapon with Sweeping Edge.
Speed Bridging: Parity Feature added to Java
Quarter Hearts: Quarters of a Heart. A Quarter Heart is now considered one health point as opposed to half a heart.
Armor Bar Removed.
Resistance Points Added: Replacement for Armor Bar. Each resistance point blocks 1% of damage. Each level of Protection Blocks an additional 0.55% of damage. 
Pre-1.19 Defense Point Chart
Material 	Full Set 	Helmet	Chestplate	Leggings	Boots
Turtle 	2 (1 Armor Shank) 	2 	N/A 	N/A 	N/A
Leather 	7 (3.5 Armor Shanks) 	1 	3 	2 	1
Gold 	11 (5.5 Armor Shanks)	2 	5 	3 	1
Chainmail	12 (6 Armor Shanks) 	2 	5 	4 	1
Iron 	15 (7.5 Armor Shanks)	2 	6 	5 	2
Diamond 	20 (10 Armor Shanks) 	3 	8 	6 	3
Netherite	20 (10 Armor Shanks) 	3 	8 	6 	3
22w49a Resistance Point Chart
Material 	Full Set	Helmet	Chestplate	Leggings	Boots
Turtle 	7 	7 	N/A 	N/A 	N/A
Leather 	22 	4 	8 	7 	3
Gold 	33 	7 	11 	10 	5
Chainmail	36 	8 	12 	10 	6
Iron 	45 	9 	16 	13 	7
Diamond 	60 	13 	20 	17 	10
Netherite	75 	16 	25 	21 	13
The developers said the reason for this change was so Netherite would become more useful, as well as leaving them more room for more armor types.
A full set of Netherite Armor with Protection VII blocks 90.4% of all damage
Note to self: Adding new armor types must have 80 resistance points total or they become too OP.
Impaling now works as it does on Bedrock.
"Combo" attacks have been added. If your target is in the air because of knockback damage, cooldowns for a Sword or Hoe do not apply.
Players now take small amounts of knockback when having their shield raised.
Players now take double damage and 50% more knockback if hit in the head with a projectile.
Players who are in soul fire now take 3 damage when they leave the fire instead of 2, and the fire sprite is blue instead of orange.
Lava is blue in Soul Valley Biomes, similar to how water changes color in different overworld biomes. Players now take 24 damage (6 hearts) per second in soul lava, instead of 16 (4 hearts) in regular lava.
Changed the eating times for all foods except for Potions, Milk, Soup/Stews, and Dried Kelp.
Pre-1.19 eating time ____________________________ 1.19 CEA eating times
Food Types 	Time (In Ticks)		Food Types 	Time (In Ticks)
Dried Kelp 	17.3 		Popped Maize Kernels 	15
Potions, Milk, Beetroot Soup	20 		Sweet Berries 	15.4
Everything Else 	32.2 		Dried Kelp/Spider Eye 	17.3
 	 		Cookie 	18
 	 		Beetroot 	18.4
 	 		Carrot/Golden Carrot 	19.2
 	 		Melon Slice 	19.4
 	 		Apple/Golden Apple/Enchanted Apple/
Chorus Fruit/Potions/Milk/Beetroot Soup	20
 	 		Mushroom Stew/Rabbit Stew/Suspicious Stew	20.4
 	 		Bread 	20.8
 	 		Corn/Maize 	21
 	 		Tropical Fish 	22
 	 		Potato/Poisonous Potato/Baked Potato 	22.6
 	 		Raw Cod/Cooked Cod 	23.6
 	 		Raw Rabbit/Cooked Rabbit 	24
 	 		Raw Salmon/Cooked Salmon 	28.9
 	 		Raw Mutton/Cooked Mutton 	34.3
 	 		Raw Pork/Raw Beef/Cooked Pork/Steak 	38.0
 	 		Raw Chicken/Cooked Chicken 	39.8
 	 		Pufferfish 	40.0
 	 		Pumpkin Pie 	41.5
 	 		Raw Bison/Cooked Bison 	42.2
 	 		Honey 	42.9
 	 		Rotten Flesh 	50.0
Banners can now be worn as capes
Banners can now longer be worn on the head.
Fists now deal 1 damage instead of 2. (0.25 hearts)
Sticks now deal 2 damage. (0.5 hearts)
Bricks now deal 3 damage. (0.75 hearts)
Blaze Rods and Nether Bricks now deal 4 damage. (1 heart)
I probably missed some. Please read the snapshots lol.
=== Enchantments ===
Accretion Enchantments
Three additional enchantment levels past their main level. They are considered Treasure Enchantments, but can only be found in loot chests or pillager raids.
VI, VII, and VIII levels were added for:
Sharpness, Smite, Bane of Arthropods, Power, Feather Falling, (Feather Falling V was added in 1.18) and Efficency.
V, VI, and VII levels were added for:
Protection, Projectile Protection, Fire Protection, Blast Protection
There are also accretion levels for Skewering, Curing, and Galloping. (VI-VIII)
Magnetism also has Accretion Levels, but there are only two of them. (IV and V)
Spear Enchantments
Added "Impaction" Enchantment for Spears. Goes up to Level IV. The enchantment has an 11% chance of dealing double damage when thrown per level, for example, Impaction IV has a 44% chance of dealing double damage when thrown.
Added "Skewering" Enchantment for Spears. Goes up to Level V, has Accretion Enchantment Levels of VI, VII, and VIII. The enchantment deals more damage against mobs that give meat (Chickens, Cows, Pigs, Sheep, Rabbit, Goat, Hoglin, Bison)
Loyalty, Looting, Unbreaking, Mending, and Curse of Vanishing can also be put on Spears.
Looting can now be put on Tridents, Bows, Axes, and Crossbows.
Axe Enchantments
Curing: Deals increased damage against Witches and Illager Mobs. Is exclusive to axes, Goes up to level V, and has Accretion Levels of VI, VII, and VIII.
Cinder: Has a chance of setting mobs on fire if they are in a hot biome. Plays a sound when setting a mob on fire. Axes with Cinder have an orange enchantment glow. Cinder is a treasure enchantment, and is the first enchantment with a unique glow color.
Cleaving: Is a treasure enchantment. Causes a Player, Zombie, Drowned, Husk, or Zombified Piglin to drop their head when killed with an axe with cleaving. Vindicators have a small chance to carry an Axe with Cleaving.
Sharpness, Smite, and Bane of Arthropods can no longer be put on Axes.
Hoe Enchantments
Soul Scythe: Sets mobs on Soul Fire if they are in a Soul Valley Biome.
Armor Enchantments (Generic)
Thorn Guard: Prevents from being despawned by Cacti. Also slightly protects against the Thorns Enchantment.
Explosive Shell: Prevents from being despawned by Explosions. Also slightly protects against Blast Damage, but not to the extent tat Blast Protection does.
Magnetism: Causes any non-iron piece of armor to react to Magnetized Copper as if it were iron. Not useful for Leggings and Chestplates, as it will only cause the item form of the armor to react to Magnetized Copper. Goes up to level III, and there are Accretion Levels of IV and V. Added "Magnetism" Magnetism II on boots makes you instantly move to any magnetized copper block 3 blocks away in a straight direction. (Horizontally, Vertically, NOT DIAGONALLY). Magnetism III on Boots makes you instantly move to any magnetized copper block 8 blocks away.
Magnetism IV and V work identical to Magnetism II and III, but attracts you to magnetized copper 14 and 26 blocks away, respectively.
Magnetism Levels past I do not do anything for a helmet.
Armor Enchantments (Helmet Exclusive)
Sea Sight: Allows the player to see better underwater. Is mutually exclusive with Aqua Affinity.
Armor Enchantments (Chestplate Exclusive)
Teleportation Shield: Prevents the player from taking damage from Ender Pearls.
Armor Enchantments (Leggings Exclusive)
Adrenaline: Goes up to level II. Causes the player to run slightly faster when mobs are in a 5 block radius from them.
Armor Enchantments (Boots Exclusive)
Silent Step: Exclusive to Leather Boots. Stops the player's footsteps from being recognized by Wardens. Is a treasure enchantment, but can only be found in loot chests in a Deep Dark Biome.
Magnet Speed: Goes up to level III. Lets the player walk faster on Magnetized Copper Blocks. Is mutually exclusive with Soul Speed.
Armor Enchantments (Mob Head Exclusive)
Camoflauge: Is a treasure enchantment. Causes the mob type of the head you are wearing to ignore you. (Yes, even Ender Dragons)
Fireball: Exclusive to Dragon Heads. Goes up to level III. Causes all projectiles to have a 10% chance to set your opponent on fire, or 20%/30% for levels II and III.
Armor Enchantments (Horse Armor Exclusive)
Goreing: Causes the horse to deal small amounts of damage to any mob it runs into while being ridden by the player.
Mending, Unbreaking, Thorn Guard, Explosive Shell, Magnetism, Protection, Fire Protection, Blast Protection, Projectile Protection, Curse of Vanishing, and Curse of Binding can now be put on Horse Armor.
Saddle Enchantments
Galloping: Goes up to level V, and has Accretion Levels of VI, VII, and VIII. Makes the horse have a faster speed while being ridden by the player.
Vaulting: Goes up to level III. Makes the horse have a higher jump height while being ridden by the player.
Enchantments (Generic)
Experientation: Goes up to level III. Is exclusive to Bows, Crossbows, Tridents, Spears, Swords, and Axes. Causes the mob killed to drop more 15% more exp. Does not apply to Ender Dragons when killed for the first time.
Enchantments (Curses)
Curse of Shortsighting: Exclusive to Helmets, Mob Heads, Carved Pumpkins, and other Headgear. Causes the player to have decreased render distance. Is the only curse that has more than 1 level (goes up to level III)
Curse of Summoning: Exclusive to Mob Heads. Causes the mob type of the head the player is wearing to spawn more. Used for Mob Farms, and normal spawning mechanics still apply. (Wither Skeletons cannot spawn outside of Fortresses, Ender Dragons have to be summoned, etc.)
It is possible to have a Mob Head with all four curses on it.
== Changes ==
=== Blocks ===
Banners: Can now be worn as capes in a new Cape Slot and can no longer be worn on the head.
Beacons: Bronze Blocks and Chiseled Bronze Blocks can now be used as the base of a Beacon. Bronze Ingots can now be used as fuel for a Beacon.
Berry Bush: Now only deals 1 damage. (0.25 hearts)
Bookshelf: Now is crafted with 6 Planks and 2 Sticks. Now has a UI where you can fill it with Books, Book and Quills, Written Books, and Enchantment Books. Normal Books can be Blue, Green, Lime, Yellow, or Brown when it is in a Bookshelf. Each color is random when a book is put in a bookshelf. Written Books are Purple. Book and Quills are Red. Enchanted Books are Magenta and have an Enchantment Glow. Bookshelves can have a maximum of Four Books. All bookshelves made before 1.19 are filled with 3 normal books.
Cactus: Now only deals 1 damage. (0.25 hearts)
Cave Vines: Renamed to Hanging Vines. Hanging Vines grown on moss blocks do not grow glow berries
Enchantment Table: Changed UI. Amethyst Shards can now be put in the table to reset enchantment offers on the table. Enchantment Tables now require 60 Books of any type nearby to be fully powered. Enchanted Books in a Bookshelf next to the enchantment table cause the table to have a 2.5% higher chance to give that enchantment. If the enchantment is unable to be put on the item (ex: a sharpness II Book in a bookshelf while you are enchanting a helmet)
Fletching Table: Given Functionality. Used to craft bows and tip arrows with Potion Effects, Iron Nuggets, and other Materials. Has a 2x3 Fletching Grid as opposed to the 3x3 crafting grid.
Lava: The player now takes 12 damage (3 hearts) per half second when in a Soul Valley Biome. Now changes color depending on what nether biome it is in, similar to water in the overworld. It is relatively unchanged, except in Soul Valley Biomes, where it is blue instead of orange.
Magnetized Copper: Now attracts items with Magnetism or mobs with armor with the Magnetism Enchantment.
Player Heads: Now can be obtainable in Survival Mode with the Cleaving Enchantment.
Red Nether Brick Block (and variants): Blocks are now made with 4 Red Nether Bricks. The texture is now less "bloody" and the coloring is more similar to Red Terracotta.
Smithing Table: Now can be used to upgrade Iron Gear into Bronze Gear.
Soul Fire: Players now take 3 damage when they leave the fire (0.75 hearts) instead of 2.
=== Items ===
Amethyst Shards: Now used to reset enchantment offers in the Enchantment Table. Now used as fuel for the Disenchantment Table.
Arrows/Tipped Arrows: Can no longer be made in a Crafting Table. Tipped Arrows are now made with 1 Arrow and 1 of its respective Potion Vial.
Axe: Can now be enchanted with Looting. Can no longer be enchanted with Sharpness, Smite, or Bane of Arthropods.
Bow: Renamed to Wooden Bow. Wooden Bows now only have a maximum attack damage of 8 damage. (2 hearts) Critical Hits can only deal up to 7 damage (1.75 hearts) + the original damage of the bow. Bows can no longer be made in a Crafting Table. Wooden Bows now only have 112 durability. The recipe has been changed to 2 Planks, 1 Stick, and 3 String in the fletching grid.
Eggs and Snowballs: Now stackable to 64.
Ender Crystals: Can now be used as fuel for the Disenchantment Table.
Fermented Spider Eyes: Now crafted with Warped Fungus instead of a Brown Mushroom.
Horse Armor: Horse Armor now has durability: 56 for Leather, 68 for Gold, 178 for Iron, 206 for Bronze, 344 for Diamond, and 513 for Netherite. Horse Armor now uses the new resistance point mechanics of 1.19. Leather Horse Armor gives 10 Resistance Points, Iron: 16, Gold: 18, Bronze: 24, Diamond: 35, Netherite: 50. Mending, Unbreaking, Thorn Guard, Explosive Shell, Magnetism, Magnet Speed, Protection, Fire Protection, Blast Protection, Projectile Protection, Curse of Vanishing, and Curse of Binding can now be put on Horse Armor.
Lapis Lazuli: Now used to reset Disenchantment Offers on the Disenchanting Table.
Lingering Potions: Now stackable to 16. Now has a six-second cooldown.
* Potions: Now stackable to 16. To extend a Potion, you now need a spider eye instead of Redstone dust. To corrupt a potion, you now need Fermented Snapper Leaves instead of Fermented Spider Eyes. They no longer show what effects they give when clicked on. 
* Potion of Fire Resistance: Now corrupts into a Potion of Frost Resistance. 
* Potion of Healing: Now heals 50% more health.
* Potion of Invisibility: Now is obtainable by corrupting a Potion of Glowing.
* Potion of Leaping: Now corrupts into a Potion of Jump Shrink instead of a Potion of Slowness.
* Potion of Night Vision: Now corrupts into a Potion of Blindness. No longer corrupts into a Potion of Invisibility.
* Potion of Poison: No longer brewable with Spider Eyes. No longer corrupts into a Potion of Harming.
* Potion of Regeneration: Can now be corrupted into a Potion of Poison.
* Potion of Slow Falling: Now corrupts into a Potion of Gravitation.
* Potion of Strength: Now gives 50%/100%/200% more strength instead of a set amount like before. Can now corrupt into Potions of Weakness.
* Potion of the Turtle Master: Now brewable with a scute instead of a Turtle Helmet. 
* Potion of Water Breathing: Now corrupts into a Potion of Drowning. 
* Potion of Weakness: No longer brewable with a Fermented Spider Eye.
* Mundane and Thick Potions: Are no longer brewable and have been removed.
Shields: Now only block up to 12 damage. (3 Hearts) Players also now take small amounts of knockback when hit with their shields raised.
Soups/Stews: Now stackable to 16.
Spectral Arrows: Removed. All Spectral Arrows currently in the game now are Tipped Arrows of Glowing.
Splash Potions: Now stackable to 16. Now has a three-second cooldown.
Trident: Lowered Cooldown. Can now be enchanted with Looting.
Wooden Tools: Now take double durability when fighting Blazes, Magma Cubes, and Ghast Fireballs.
=== Mobs ===
Bison, Cow, Goat, Pig: Will now run from Adult Whiptails.
Blaze, Evoker, Pillager, Stray, Vindicator, Witch: Now drops head if killed by a Charged Creeper Explosion.
Chicken + Rabbit: Will now run from Baby Whiptails.
Creeper: Is now considered an arthropod and damaged by the Bane of Arthropods enchantment.
Hoglin: Is now neutral towards Adult Whiptails.
Spider: Spider Eye Drops are now moderately uncommon.
Villager: Armorer now trades Bronze Armor instead of Chainmail Armor and Plated Shields instead of Normal Shields. 
Zombie + All Variants (Including Zombified Piglin): Now drops head if killed by an Axe with Cleaving or by a Charged Creeper. Drowned will pick up thrown tridents on the ground if they do not have a weapon and throw your trident at you, and all Zombies and Variants that are not drowned will pick up thrown spears and do the same. All Zombies and Variants will pick up thrown daggers and throw them at you.
=== Other Entities ===
Trident: Can now be picked up by drowned
Armor Stand: (Bedrock Only) Now has an offhand.
=== World Generation ===
Buried Treasure: 
* No longer generates TNT, Cooked Cod, Cooked Salmon, and Leather Tunics
* Now generates Water Breathing Potions, Turtle Master Potions, Bronze Ingots, Gold Nuggets, Golden Chestplates, and Prismarine Shards. 
* Buried Treasure: Now generates Bronze Spears instead of Iron Swords.
* Copper Ingots now generate instead of Iron Ingots.
Ocean Ruins Big Chest: 
* Now generates Charcoal instead of Coal.
* Now generates Books instead of Enchanted Books.
* Now generates a Tin Can with a Baked Potato and Carrot instead of Wheat.
* Fishing Rods are now unenchanted and have a little bit of durability taken.
* Leather Tunics are now dyed Cyan.
Ocean Ruins Small Chest:
* Now generates Charcoal instead of Coal.
* Now generates Bread instead of Wheat.
* Now generates Scutes instead of Rotten Flesh.
* Fishing Rods are now unenchanted and have a little bit of durability taken.
* Now generate a Book and Quill instead of a Golden Helmet.
* Leather Tunics are now dyed White.
Shipwreck Supply Chest: 
* No longer generates Potatoes, Bamboo, TNT, Pumpkins, Leather Boots, and Leather Leggings.
* Now generates blocks of Raw Iron, Sticks, Lanterns, Books, Boats (Wood Type will be the same as the wood type of the ship,) and Wooden Shovels.
* Generates a Tin Can of Suspicious Stew instead of a Bowl of Suspicious Stew.
* Generates Moss Carpets instead of Moss Blocks.
Shipwreck Treasure Chest: 
* No longer generates Iron or Iron Nuggets.
* Now generates Golden Swords, Copper Ingots, Bronze Ingots, and Bronze Helmets.
* Significantly More Likely to generate Gold Nuggets.
Shipwreck Map Chest: Now generates a Spyglass instead of a Clock.
Desert Temple Chest:
* No longer generates Spider Eyes and Saddles.
* Now generates Bronze Horse Armor, Copper Ingots, Bronze Ingots, Iron-Plated Shields, and Amethyst Daggers.
* Now generates Smooth Sandstone instead of String.
Desert Temple: Is now made with Smooth Sandstone instead of normal Sandstone.
Igloo Basement Chest: 
* No longer generates Apples and Wheat.
* Now generates Bread and Tin Cans with a Carrot, 2 Beetroots, and Mushroom Stew inside.
* Now generates a Stone Pickaxe instead of a Stone Axe.
Jungle Temple Chest: 
* Now generates Bronze Spears, Amethyst Shards and Copper Ingots.
* Now generates Snapper Leaves instead of Bamboo.
Jungle Temple Dispenser: Now has a small chance to generate with Arrows of Sapping.
Pillager Outpost Chest: 
* No longer generates Wheat, Carrots, Potatoes, String, Tripwire Hooks, and Bottles of Enchanting.
* Now generates Emeralds, Diamonds, Lapis, Tin Ingots, Iron Axes, Enchanted Iron Armor, and Totems of Undying (Very Rare.)
Swamp Hut: Still has no loot, but can generate with a cake on the window, a reference to Minecraft: Story Mode. The structure is now made of stripped spruce logs instead of oak logs.
Stronghold: Strongholds now use Stone Brick/Mossy Stone Brick Stairs and Slabs (Or Deepslate variants if under y0) instead of their cobblestone and smooth stone variants. Random Blocks of Stone and Infested Stone (Or Deepslate and Infested Deepslate if under y0) are incorporated into the structure.
Ruined Portal: Ruined Portals generating below y0 are now made of Deepslate Tiles instead of Stone Bricks.
Nether Fortress: 
* No longer generates Saddles, Iron Ingots, Flint and Steel, and Iron Horse Armor.
* Now generates Nether Quartz, Nether Bricks, Red Nether Bricks, Netherite Scraps, Netherite Hoes, and Whiptail Saddles.
* Now generates Stone Swords instead of Golden Swords.
* Now generates Netherite Horse Armor instead of Diamond Horse Armor.
* Is the only way to get Netherite Horse Armor in Survival.
Crimson Forest Nether Fortress: Now generates with Cooked Porkchops, Golden Swords, and Enchanted Crossbows.
Warped Forest Nether Fortress: Now generates with Ender Pearls, Saddles, and Warped Fungi on a Stick.
Soul Valley Nether Fortress: Now generates with Ghast Tears, Bone Blocks, and Soul Lanterns.
Basalt Delta Nether Fortress: Now generates with Magma Cream, Potions of Fire Resistance, and Gilded Blackstone.
Nether Wastes Nether Fortress: Now generates with Gold Nuggets, Quartz Knives, and Broken Netherite Pickaxes.
Village:
* Savannah Butcher Chest: No longer generates Wheat.
* Savannah Butcher Chest: Now generates Raw Bison.
*Savannah Fletcher Chest: Now generates Large Bird Feathers instead of Feathers.
*Savannah Fisher Chest: Now generates popped Maize Kernels instead of Wheat Seeds.
* Village Cartographer Chest: Now generates Spyglasses and Amethyst Shards (Very Rare.)
* Plains Fisher Chest: Now generates Raw Cod instead of Oak Saplings.
* Plains Fisher Chest: Now generates Campfires instead of Barrels.
* Taiga Fletcher Chest: No longer generates Sticks, Eggs, and Flint.
* Taiga Fletcher Chest: Now generates Large Bird Feathers, Orange Dye, and Iron Nuggets.
* Savannah Mason Chest: Now generates Deepslate instead of Smooth Stone.
* Savannah Mason Chest: Now generates Bricks instead of Clay
* Savannah Mason Chest: Now generates Terracotta instead of Flower Pots.
* Village Tannery Chest: No longer generates Saddles and Bread.
* Village Tannery Chest: Now generates Ostrich Leather, Rabbit Hide, Bison Hide, and Bundles.
* Desert Church Building (Actually Called Temple, but calling it Desert Temple would cause confusion): Now generates Books instead of Redstone Dust
* Desert/Taiga Toolsmith: Now generate Bronze Ingots instead of Gold Ingots.
* Village Weaponsmith Chest: No longer generates Apples, Bread, Oak Saplings, and Gold Ingots.
* Village Weaponsmith Chest: Now generates Bronze Ingots, Bronze Horse Armor, Shields, Iron-Plated Shields, and Bronze Spears.
* Village Weaponsmith Chest: Now generates Buckets of Lava instead of Obsidian.
* Village Weaponsmith Chest: Now generates Amethyst Daggers instead of Iron Pickaxes.
* Village Savannah House Chest: Now generates Thickweed.
* Village Savannah House Chest: Now generates Maize Kernels instead of Wheat Seeds.
* Village Snowy House Chest: No longer generates Snow Blocks, Furnaces, and Beetroot Seeds.
* Village Snowy House Chest: Now generates Pumpkins, Sticks, and Iron Shovels.
* Village Snowy House Chest: Now generates a Tin Can with Beetroot Soup instead of a Bowl of Beetroot Soup.
* Village Taiga House Chest: No longer generates Pumpkin Pie and Spruce Signs.
* Village Taiga House Chest: Now generates Iron Axes and Iron Ingots.
Woodland Mansion:
* Checkerboard Room Chest: Now can generate with Dark Oak Logs, Light Grey and Grey Wool, Shears, and Iron Axes.
* "X" Room Chest: Now can generate with Heavily Enchanted Diamond Pickaxes, Diamonds, Emeralds, Amethyst Shards, Bronze Ingots, Gold Ingots, Gold Nuggets, and Heavily Enchanted Iron Armor.
* Obsidian Room: Now generates with a Netherite Block instead of a Diamond Block.
* Small Library: All books in Bookshelves are normal and unenchanted.
* Allium Room Chest: Now can contain Bone Blocks, Bone Meal, Purple Dye, and Skeleton Skulls.
* Grey Banner Room Chest: Now can contain Heavily Enchanted Diamond Swords, Heavily Enchanted Bronze Armor, Heavily Enchanted Diamond Pickaxes, Diamonds, Emeralds, Lapis Lazuli, Tin Ingots, Bronze Ingots, Gold Ingots, and Infested Cobblestone.
* Forge Room: Anvils are no longer damaged.
* Sapling Farm Room Chest: Now can contain Moss Blocks, Moss Carpets, Bone Blocks, Bone Meal, and Skeleton Skulls.
* Tree-Chopping Room Chest: Now can contain heavily enchanted Diamond Axes, Dark Oak Logs, Dark Oak Planks, Dark Oak Leaves, Apples, and Shears. No longer contains Efficiency I Iron Axe.
* Mushroom Farm Chest: Now can contain Heavily enchanted Diamond Axes, (will always have silk touch) and lots of Red/Brown Mushroom Blocks, and lots of Mushroom Stem Blocks. Can also contain mushrooms, nether fungi, and Mushroom Stew.
* Small Storage Room: Chests have a small chance to generate Dark Oak Logs, Birch Logs, Cobblestone, Iron Axes, Iron Pickaxes, Iron Ingots, or Emeralds.
* Wood Arch Hallway Chest: Now can generate Heavily Enchanted Diamond/Bronze Armor, Heavily Enchanted Diamond Hoes, Emeralds, Diamonds, Lapis Lazuli, Bronze Ingots, Gold Ingots, and Amethyst Daggers.
* Winding Stairway Room Chest: Now can generate Heavily Enchanted Iron Armor, Heavily Enchanted Bronze Shovels, Emeralds, Diamonds, Golden Apples, and Enchanted Apples.
* Medium Library: Bookshelves have a 1% chance to generate with a random enchanted book. It will not be a treasure enchantment.
* Master Bedroom: Bookshelf will always have 1 enchanted book that is a treasure enchantment as well as 2 normal books that have a 1% chance to generate as enchanted without a treasure enchantment.
* Bedroom with Loft Chest: Now can generate with "ward" and "11" music discs, gold nuggets, large bird feathers, books, books and quills, enchanted books, and "thing" banner pattern.
* Fake End Portal Room: Now can generate with Heavily Enchanted Diamond Armor, Heavily Enchanted Diamond Swords, Ender Crystals, Obsidian, Crying Obsidian, Shulker Shells, and Eyes of Ender.
* Attic Room: Now can generate with Diamonds, Emeralds, Iron Nuggets, Gold Nuggets, Bronze Nuggets, Cobwebs, String, Golden Apples, and Enchanted Apples.
* Large Storage Room: Now has a small chance to generate Dark Oak Logs, Birch Planks, Iron Nuggets, Iron Axes, Emeralds, and Books.
* Illager Statue Room: Now generates with a Block of Diamond instead of a Block of Lapis Lazuli.
* Large Library: All Books are normal and unenchanted.
* Map Room: Each Bookshelf will always have an treasure enchantment book. The other two books have a 1% chance to be enchanted without a treasure enchantment.
* Arena Room: Now can generate with Heavily Enchanted Diamond Swords, Heavily Enchanted Bronze Swords, Heavily Enchanted Iron Swords, Gold Nuggets, Heavily Enchanted Bronze Armor, Heavily Enchanted Iron Armor.
* Lava Room: Now generates with a Netherite Block instead of a Diamond Block.
Drifting Mountain Sub-biome: Has been revamped. Drifting Mountains have gotten the revamp promised in 1.17.1. Drifting Mountains grow hanging vines under moss blocks at the bottom of the island. Drifting Mountains are now partly made of Moss Blocks. All dirt in Drifting Mountains is now made of Rooted Dirt.
* Drifting Mountains now generate with the new Sapper Plants and spawn Snapper Traps on top of Moss Blocks. 
* 1.17 Azelea Trees and 1.18 Thickweed can also be found in this biome. 
* Whiptail Hollows generate exclusively in this Sub-Biome. 
Soul Valley: Lava is now blue instead of orange when generating in this biome. It gradually changes from orange to blue instead of a sharp transition. 
Dripstone Caves: Now occasionally generate with Pointed Deepslate instead of Pointed Stone if below y0. Veins of Oil are also larger if below y0. 
=== Gameplay ===
Bow: Does not give critical hits if held longer than four seconds.
Natural Regeneration: Now heals by quarters of a heart instead of halves. To keep the effect working, it now goes twice as fast.
Hearts now start to wobble if the player has 4 1/2 health points (2 and a quarter hearts)
Changed Damage Outputs: (Remember 1 Damage is a Quarter of a Heart)
* Sword Damage: Wooden; 6, Stone: 10, Gold: 11, Iron: 12, Diamond: 16, Netherite: 18
* Axe Damage: Wooden; 7, Stone: 11, Gold; 12, Iron: 14, Diamond: 18, Netherite: 20
* Pickaxe Damage: Wooden; 3, Stone: 6, Gold; 9, Iron; 10, Diamond: 13, Netherite: 15
* *Hoes deal the same damage as Pickaxes*
* Shovel Damage: Wooden; 2, Stone: 3, Diamond: 7, Iron: 8, Gold, 9, Netherite: 12
Cooldowns: Tridents' cooldown has been increased while Shovels' cooldown has been decreased. Splash/Lingering Potion Cooldowns do not apply on Creative Mode.
Cave Vines/Hanging Vines: Do not grow glow berries if placed under Moss Blocks.
Effects: Blindness II now severely decreases visibility. Blindness III completely removes all visibility. Any level above Level III will act the same as Blindness III. Regeneration Effect now heals by quarters of a heart instead of halves. To keep the effect working, it now goes twice as fast. Players with the Fire Resistance Effect will now take more damage from Powdered Snow.
Food Weighting: A specific weight that determines whether food can be put in a Tin Can or if the can is too full. By default Tin Cans have a maximum weight of 100.
* All Normal Foods except Golden/Enchanted Apples have a weight of 12.5.
* Beetroot Soup has a weight of 25.0.
* Mushroom Stew has a weight of 27.5.
* Golden Apples have a weight of 27.5.
* Suspicious Stew has a weight of 30.0.
* Enchanted Apples have a weight of 30.0.
* Rabbit Stew has a weight of 50.0
"Trust" Mechanic. You can increase a Whiptail's trust by spending time with it, feeding it, and riding it. Once the trust level is 10 or more it is no longer hostile to the player. Once it is 50 or more it will stop randomly diving for mobs to eat and stop randomly flying back to it's den during the day. Once it is at 100 it will not attack the player if it is hit with something other than a tool.
Treasure Enchantments: Mending is no longer a treasure enchantment (still can not be obtained from ench. table), but Silk Touch, Multishot, Channeling, and Infinity are now treasure enchantments. Treasure Enchantments can no longer be obtained by Villager Trading.
Pillagers and Witches now spawn in Woodland Mansions.
Illusioners will now spawn in Woodland Mansions and Illager Raids.
== Fixes ==
302 Bugs were fixed, including the infamous MC-4, which has been in the game for almost ten years, and the bug where you get ridiculous amounts of exp from furnaces (50 levels from 1 stone block)
== Gallery (Credit to 23Aee) ==
== Trivia ==
This is the largest Minecraft Update in history.
This update has a record time for longest in development, with 48 weeks of snapshots, five more pre-releases, and a release candidate. On the flip-side, it is also one of the largest updates ever.
This update is the third to have release candidates, after 1.0 and 1.16.
This update added the most new weapon and gear types (Bronze, Plated Shields, Knives, Spears, Blowguns, Customized Bows, Customized Arrows)
This update added 22 new enchantments. Because of the addition of accretion enchantments and the levels of the new enchantments, it added 77 new enchantment books.
Even though this update is one of the largest, it only added two new mobs and 17 new blocks.
This update added the first tamable mob that is hostile.
This update added the first tamable mob that can fly.
This update added the first mob that is a plant.
== See Also/Canonical To ==
Bronze Post on Minecraft Feedback (Please Vote this is so close to coming to Vanilla!)
Category:Pages by TympanicCafe
Category:1.19
Category:Biomes
Category:Biomes by TympanicCafe
Category:Blocks
Category:Blocks by TympanicCafe
Category:Brewing
Category:Concepts
Category:Concepts by TympanicCafe
Category:Dragons
Category:Enchantments
Category:Entities
Category:Fan Made Updates
Category:Fanmade Updates
Category:Fan-Made Updates
Category:Flying Mobs
Category:Hostile Mobs
Category:Items
Category:Items by TympanicCafe
Category:Minerals
Category:Mobs
Category:Mobs by TympanicCafe
Category:Neutral Mobs
Category:Passive Mobs
Category:Structures
Category:Structures by TympanicCafe
Category:Tameable
Category:Tools
Category:Updates
Category:Updates by TympanicCafe
Category:Weapons
Category:Illagers