Madame Grusha

Madame Grusha is a character in . 
==Biography==
 is a who resides in the . When arrives to the , she decides she could use some advice and enters the fortune-teller's parlor. Inside, a wrinkled old woman known as greets her and mentions that has traveled far from , which surprises as to how the old woman knew. goes on to say that the is seeking three things and although knows how to help , she cannot speak of it in their current location. As such, she asks that follow her into her inner sanctum; however, before follows her into the other room, the begins to question whether she should trust the fortune-teller or not.
If Zelda follows into the other room, she will promptly get surrounded by who quickly attack her. Just then, reveals herself to be a in disguise and the book ends with a Game Over as Zelda wishes she had been more careful. If, however, Zelda chooses not to follow , Zelda will back away from the other room and take out her bow, and just then the fortune-teller commands her to not leave. 's shape changes into a , who orders to attack the princess; however, Zelda easily defeats them with the use of arrows. The then throws a casting spell at her, but the princess reflects the attack by grabbing a nearby mirror, defeating both the and the remaining .
Category:Wizzrobes