The Order in a Campaign (DK)

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==The Order in a Campaign==
Though its members are individually powerful, the Order is very small, and its effect on Athasian life and culture is minimal. Concentrating as it does on its version of psionic purity, the Order leaves other great forces on Athas unmolested. In fact, the only characters who will likely ever encounter the Order are psionicists who progress beyond 20th level. 
Legends of powerful psionicists and their exploits are fairly common, but actual knowledge of the Order is extremely rare. Members of the Order seldom bring attention to themselves, since the activities of the common folk don't warrant their interference. That there exists some higher organization of mysterious, powerful psionicists is an uncommon rumor. Its nature, members, and agenda are the subjects of wild and inconsistent speculation. Even the sorcerer kings aren't completely certain about the Order some acknowledge its existence, but none has a clear idea of its mission. 
The player characters may meet a member of the Order in their travels, though they may never identify him as such. Members of the lower orders are wanderers, so making the acquaintance of one is not out of the question. The DM may, in fact, introduce an entrant or mediator NPC into his campaign, especially if one of the player characters is an advancing psionicist. Reintroducing the NPC when the player psionicist reaches 21st level lends background color to the encounter. 
A member of the Order appears very knowledgeable. Little about the characters he meets, the cities he visits, or the apparently secret plots he discovers comes as a surprise to him. He can identify characters by name, and he knows something of their backgrounds. And though he may raise suspicions, he never stays around long enough to be found out. 
Often a member of the Order travels with beasts under his control. Having animal companions is not unusual on Athas, so this practice won't itself draw suspicion. Astute characters might notice that the member's beasts are all inherently psionic, but that alone won't pinpoint him as a member of the mysterious Order. 
Before a player character psionicist reaches 22nd level, he must deal with the Order as either a member or a renegade. A member must act within his role toward the agenda of the Order as a whole. Failure to do so results in expulsion, which means a death sentence from the organization.