Wol (Record Keeper)

Wol is a playable character in Final Fantasy Record Keeper who could be initially recruited during the Collector's Event Doorway to Another Realm as a First Time Reward for completing the event's Runic Temple - Easy stage.
Wol is a Blank, whose combat role is Physical Speed.
Being the blank slate that he is, Wol is a jack of many trades, but a master of none. The Speed group, to which he belongs, is known for its versatility. The player thus has one more character to mold as is seen fit. Wol has good HP and Attack, plus excellent Speed, yet falls short on defense. His extensive skillset more than makes up for many of his shortcomings.
==Stats==
Level	HP 	Attack	Defense	Magic	Resistance	Mind	Accuracy	Evasion	Speed
1 	212 	11 	8 	7 	8 	8 	20 	26 	111
10 	824 	28 	20 	17 	20 	19 	20 	26 	119
20 	1,506	48 	33 	28 	35 	32 	21 	27 	127
30 	2,187	67 	47 	40 	49 	45 	21 	28 	134
40 	2,869	87 	60 	51 	64 	58 	22 	29 	141
50 	3,550	106 	74 	63 	78 	71 	22 	29 	148
60 	4,231	125 	88 	75 	92 	84 	23 	30 	155
80 	5,594	164 	115 	98 	121 	110 	24 	31 	167
 	4 	4 	2 	1 	2 	2 	3 	3 	5
==Record Spheres==
Job 	S.Lv 1 	S.Lv 2 	S.Lv 3 	S.Lv 4 	S.Lv 5
Warrior	+1 ATK 	+70 HP 	+1 DEF 	+1 ATK 	+2 ATK
Ranger 	+1 ATK 	+1 DEF 	+1 RES 	+55 HP 	+2 ATK
Thief 	+1 ATK 	+1 DEF 	+1 RES 	+60 HP 	+2 ATK
 	+3 ATK 	+4 DEF 	+220 HP 	+5 ATK 	Use 4★ Dragoon Abilities
 	+3 ATK 	+3 DEF 	+160 HP 	+6 ATK 	+3% Sharpshooter Ability Damage
 	+3 ATK 	+3 ATK 	+160 HP 	Use 5★ Thief Abilities	+3% Thief Ability Damage
 	Use 6★ Knight Abilities	Aegis Strike	+3% Knight Ability Damage	 	
==Abilities==
Wol can use Combat abilities up to rarity rank 3, Support abilities up to rarity rank 5, Celerity abilities up to rarity rank 4, Dragoon abilities up to rarity rank 3, Monk abilities up to rarity rank 4, Thief abilities up to rarity rank 4, Samurai abilities up to rarity rank 4, Sharpshooter abilities up to rarity rank 6, and Heavy Physical abilities up to rarity rank 6.
===Soul Break===
Name	Designation 	Relic	Effects 	Effects 	Effects 	Effects 	
Name	Designation 	Relic	Gauge 	Type 	Duration 	 	
 	Default 	N/A 	1 	PHY 	N/A 	60% physical damage/hit 	
 	Default 	N/A 	Deal three physical attacks to one enemy. 	Deal three physical attacks to one enemy. 	Deal three physical attacks to one enemy. 	Deal three physical attacks to one enemy. 	
 	Unique 	(I) 	1 	PHY 	N/A 	44% physical damage/hit (100% Interrupt) 	
 	Unique 	(I) 	Deal twelve physical attacks to one enemy, with a high chance to Interrupt its actions. 	Deal twelve physical attacks to one enemy, with a high chance to Interrupt its actions. 	Deal twelve physical attacks to one enemy, with a high chance to Interrupt its actions. 	Deal twelve physical attacks to one enemy, with a high chance to Interrupt its actions. 	
 	Super 	(I) 	2 	PHY 	Target ATK/MAG -40% (25s) 	150% physical damage/hit 	
 	Super 	(I) 	Deal four physical attacks to all enemies, and temporarily lower their Attack and Magic a large amount. 	Deal four physical attacks to all enemies, and temporarily lower their Attack and Magic a large amount. 	Deal four physical attacks to all enemies, and temporarily lower their Attack and Magic a large amount. 	Deal four physical attacks to all enemies, and temporarily lower their Attack and Magic a large amount. 	
 	Burst 	(I) 	2 	PHY 	Target ATK/MAG/DEF/RES -40% (25s)Self Haste, Burst Mode (15s) 	109% physical damage/hit 	
 	Burst 	(I) 	Deal seven physical attacks to random enemies, temporarily lower their Attack, Magic, Defense, and Resistance a large amount, and grant Haste and Burst Mode to the user. 	Deal seven physical attacks to random enemies, temporarily lower their Attack, Magic, Defense, and Resistance a large amount, and grant Haste and Burst Mode to the user. 	Deal seven physical attacks to random enemies, temporarily lower their Attack, Magic, Defense, and Resistance a large amount, and grant Haste and Burst Mode to the user. 	Deal seven physical attacks to random enemies, temporarily lower their Attack, Magic, Defense, and Resistance a large amount, and grant Haste and Burst Mode to the user. 	
 	Burst 	(I) 	 	PHY 	N/A 	4x 65% physical (9% Interrupt) 	
 	Burst 	(I) 	 	Sneaky Attack:Deal four physical attacks to one enemy, with a moderate chance to interrupt its pending action. 	Sneaky Attack:Deal four physical attacks to one enemy, with a moderate chance to interrupt its pending action. 	Sneaky Attack:Deal four physical attacks to one enemy, with a moderate chance to interrupt its pending action. 	Sneaky Attack:Deal four physical attacks to one enemy, with a moderate chance to interrupt its pending action.
 	Burst 	(I) 	 	PHY 	Target ATK/DEF -20% (15s) 	2x 120% group physical 	
 	Burst 	(I) 	 	Break Slayer: Deal two physical attacks to all enemies, and temporarily lower their Attack and Defense a small amount. 	Break Slayer: Deal two physical attacks to all enemies, and temporarily lower their Attack and Defense a small amount. 	Break Slayer: Deal two physical attacks to all enemies, and temporarily lower their Attack and Defense a small amount. 	Break Slayer: Deal two physical attacks to all enemies, and temporarily lower their Attack and Defense a small amount.
 	Burst 	(I) 	2 	NAT 	ATK +50% (25s), HasteSelf Haste, Burst Mode (15s) 	N/A 	
 	Burst 	(I) 	Grant Haste to all allies, temporarily raise their Attack a large amount, and grant Burst Mode to the user. 	Grant Haste to all allies, temporarily raise their Attack a large amount, and grant Burst Mode to the user. 	Grant Haste to all allies, temporarily raise their Attack a large amount, and grant Burst Mode to the user. 	Grant Haste to all allies, temporarily raise their Attack a large amount, and grant Burst Mode to the user. 	
 	Burst 	(I) 	 	PHY 	N/A 	3x 65% Harth/Holy physical, Heavy Charge +1 	
 	Burst 	(I) 	 	Hellish Impact: Deal three physical earth and holy attacks to one enemy, and temporarily grant 1 rank of Heavy Charge to the user (up to rank 2). 	Hellish Impact: Deal three physical earth and holy attacks to one enemy, and temporarily grant 1 rank of Heavy Charge to the user (up to rank 2). 	Hellish Impact: Deal three physical earth and holy attacks to one enemy, and temporarily grant 1 rank of Heavy Charge to the user (up to rank 2). 	Hellish Impact: Deal three physical earth and holy attacks to one enemy, and temporarily grant 1 rank of Heavy Charge to the user (up to rank 2).
 	Burst 	(I) 	 	PHY 	Target ATK/MAG -20/30/50% (25s) (scales with Heavy Charge rank) 	4x 58% Earth/Holy physical 	
 	Burst 	(I) 	 	Heavy Break: Deal four physical Earth and Holy attacks to one enemy, lower their Attack and Magic an amount based on the user's Heavy Charge rank (up to rank 2), and remove Heavy Charge from the user. 	Heavy Break: Deal four physical Earth and Holy attacks to one enemy, lower their Attack and Magic an amount based on the user's Heavy Charge rank (up to rank 2), and remove Heavy Charge from the user. 	Heavy Break: Deal four physical Earth and Holy attacks to one enemy, lower their Attack and Magic an amount based on the user's Heavy Charge rank (up to rank 2), and remove Heavy Charge from the user. 	Heavy Break: Deal four physical Earth and Holy attacks to one enemy, lower their Attack and Magic an amount based on the user's Heavy Charge rank (up to rank 2), and remove Heavy Charge from the user.
 	Ultra 	(I) 	2 	PHY 	Crushed: target DEF/RES -70% (8s) 	96% ranged damage/hit, Dispel 	
 	Ultra 	(I) 	Deal eight ranged physical attacks to one target, Dispel it, and afflict it with Crushed, briefly lowering its Defense and Resistance a very large amount. 	Deal eight ranged physical attacks to one target, Dispel it, and afflict it with Crushed, briefly lowering its Defense and Resistance a very large amount. 	Deal eight ranged physical attacks to one target, Dispel it, and afflict it with Crushed, briefly lowering its Defense and Resistance a very large amount. 	Deal eight ranged physical attacks to one target, Dispel it, and afflict it with Crushed, briefly lowering its Defense and Resistance a very large amount. 	
 	Ultra 	(I) 	2 	PHY 	TBC 	TBC 	
 	Ultra 	(I) 	Instantly deal ten physical Earth, Holy, and Non-Elemental attacks to one target, briefly lower its Defense, Resistance, and Mind a very large amount, and temporarily grant the user Twin Element Mode II. After entering Twin Element Mode II, using an earth or holy ability as the next action temporarily grants the user Empowered Infusion for the same element as the ability that triggered it. 	Instantly deal ten physical Earth, Holy, and Non-Elemental attacks to one target, briefly lower its Defense, Resistance, and Mind a very large amount, and temporarily grant the user Twin Element Mode II. After entering Twin Element Mode II, using an earth or holy ability as the next action temporarily grants the user Empowered Infusion for the same element as the ability that triggered it. 	Instantly deal ten physical Earth, Holy, and Non-Elemental attacks to one target, briefly lower its Defense, Resistance, and Mind a very large amount, and temporarily grant the user Twin Element Mode II. After entering Twin Element Mode II, using an earth or holy ability as the next action temporarily grants the user Empowered Infusion for the same element as the ability that triggered it. 	Instantly deal ten physical Earth, Holy, and Non-Elemental attacks to one target, briefly lower its Defense, Resistance, and Mind a very large amount, and temporarily grant the user Twin Element Mode II. After entering Twin Element Mode II, using an earth or holy ability as the next action temporarily grants the user Empowered Infusion for the same element as the ability that triggered it. 	
 	Ultra 	(I) 	2 	PHY 	Target ATK/MAG/MND -30% (25s)Self cast speed x2 (15s)Brave Mode: Sudden Strike (15s) (starting at Lv 2) 	63% physical damage/hit 	
 	Ultra 	(I) 	Instantly deal ten physical Earth and Holy attacks to one enemy, temporarily lower its Attack, Magic, and Mind a moderate amount, temporarily reduce delay of the user's actions, temporarily grant Bravery Mode to the user, and set their Bravery Level to 2. 	Instantly deal ten physical Earth and Holy attacks to one enemy, temporarily lower its Attack, Magic, and Mind a moderate amount, temporarily reduce delay of the user's actions, temporarily grant Bravery Mode to the user, and set their Bravery Level to 2. 	Instantly deal ten physical Earth and Holy attacks to one enemy, temporarily lower its Attack, Magic, and Mind a moderate amount, temporarily reduce delay of the user's actions, temporarily grant Bravery Mode to the user, and set their Bravery Level to 2. 	Instantly deal ten physical Earth and Holy attacks to one enemy, temporarily lower its Attack, Magic, and Mind a moderate amount, temporarily reduce delay of the user's actions, temporarily grant Bravery Mode to the user, and set their Bravery Level to 2. 	
 	Ultra 	(I) 	Sudden Strike:Lv 0: Deal physical earth and holy damage to one enemyLv 1: Deal three physical earth and holy attacks to one enemy, and temporarily lower its Defense a large amountLv 2: Deal six physical earth and holy attacks to one enemy, and temporarily lower its Defense a large amountLv 3: Deal ten physical earth and holy attacks to one enemy, and briefly lower its Attack, Magic, and Defense a very large amount.	Sudden Strike:Lv 0: Deal physical earth and holy damage to one enemyLv 1: Deal three physical earth and holy attacks to one enemy, and temporarily lower its Defense a large amountLv 2: Deal six physical earth and holy attacks to one enemy, and temporarily lower its Defense a large amountLv 3: Deal ten physical earth and holy attacks to one enemy, and briefly lower its Attack, Magic, and Defense a very large amount.	Sudden Strike:Lv 0: Deal physical earth and holy damage to one enemyLv 1: Deal three physical earth and holy attacks to one enemy, and temporarily lower its Defense a large amountLv 2: Deal six physical earth and holy attacks to one enemy, and temporarily lower its Defense a large amountLv 3: Deal ten physical earth and holy attacks to one enemy, and briefly lower its Attack, Magic, and Defense a very large amount.	Sudden Strike:Lv 0: Deal physical earth and holy damage to one enemyLv 1: Deal three physical earth and holy attacks to one enemy, and temporarily lower its Defense a large amountLv 2: Deal six physical earth and holy attacks to one enemy, and temporarily lower its Defense a large amountLv 3: Deal ten physical earth and holy attacks to one enemy, and briefly lower its Attack, Magic, and Defense a very large amount.	
 	Arcane Overstrike	(I) 	3 	PHY 	TBC 	TBC 	
 	Arcane Overstrike	(I) 	Deal three massive physical Earth and Holy attacks to one enemy. Can break the damage cap. 	Deal three massive physical Earth and Holy attacks to one enemy. Can break the damage cap. 	Deal three massive physical Earth and Holy attacks to one enemy. Can break the damage cap. 	Deal three massive physical Earth and Holy attacks to one enemy. Can break the damage cap. 	
 	Glint 	(I) 	1 	NAT 	TBC 	TBC 	
 	Glint 	(I) 	Instantly reduce delay of the user's actions for one turn, and temporarily grant the user Twin Element Mode II. After entering Twin Element Mode II, using an earth or holy ability as the next action temporarily grants the user Empowered Infusion for the same element as the ability that triggered it. 	Instantly reduce delay of the user's actions for one turn, and temporarily grant the user Twin Element Mode II. After entering Twin Element Mode II, using an earth or holy ability as the next action temporarily grants the user Empowered Infusion for the same element as the ability that triggered it. 	Instantly reduce delay of the user's actions for one turn, and temporarily grant the user Twin Element Mode II. After entering Twin Element Mode II, using an earth or holy ability as the next action temporarily grants the user Empowered Infusion for the same element as the ability that triggered it. 	Instantly reduce delay of the user's actions for one turn, and temporarily grant the user Twin Element Mode II. After entering Twin Element Mode II, using an earth or holy ability as the next action temporarily grants the user Empowered Infusion for the same element as the ability that triggered it. 	
 	Glint 	(I) 	0 	NAT 	TBC 	TBC 	
 	Glint 	(I) 	TBC 	TBC 	TBC 	TBC 	
 	Awakening 	(I) 	2 	PHY 	TBC 	TBC 	
 	Awakening 	(I) 	Deal fifteen physical Earth, Holy, and Non-Elemental attacks to one enemy, temporarily lower its earth and holy resistance levels by 2, temporarily grant the user Awoken Cosmic Warrior Mode, increase the user's Cap Break Level by 1, temporarily reduce delay of the user's actions, and grant the user Twin Element Mode. 	Deal fifteen physical Earth, Holy, and Non-Elemental attacks to one enemy, temporarily lower its earth and holy resistance levels by 2, temporarily grant the user Awoken Cosmic Warrior Mode, increase the user's Cap Break Level by 1, temporarily reduce delay of the user's actions, and grant the user Twin Element Mode. 	Deal fifteen physical Earth, Holy, and Non-Elemental attacks to one enemy, temporarily lower its earth and holy resistance levels by 2, temporarily grant the user Awoken Cosmic Warrior Mode, increase the user's Cap Break Level by 1, temporarily reduce delay of the user's actions, and grant the user Twin Element Mode. 	Deal fifteen physical Earth, Holy, and Non-Elemental attacks to one enemy, temporarily lower its earth and holy resistance levels by 2, temporarily grant the user Awoken Cosmic Warrior Mode, increase the user's Cap Break Level by 1, temporarily reduce delay of the user's actions, and grant the user Twin Element Mode. 	
 	Awakening 	(I) 	Awoken Cosmic Warrior Mode: Grant unlimited use of earth and holy abilities, grant up to a moderate Earth and Holy Ability Boost, and cause earth and holy abilities used by the user to trigger twice. 	Awoken Cosmic Warrior Mode: Grant unlimited use of earth and holy abilities, grant up to a moderate Earth and Holy Ability Boost, and cause earth and holy abilities used by the user to trigger twice. 	Awoken Cosmic Warrior Mode: Grant unlimited use of earth and holy abilities, grant up to a moderate Earth and Holy Ability Boost, and cause earth and holy abilities used by the user to trigger twice. 	Awoken Cosmic Warrior Mode: Grant unlimited use of earth and holy abilities, grant up to a moderate Earth and Holy Ability Boost, and cause earth and holy abilities used by the user to trigger twice. 	
 	Sync 	(I) 	2 	PHY 	TBC 	TBC 	
 	Sync 	(I) 	TBC 	TBC 	TBC 	TBC 	
 	Arcane Dyad 	(I) 	3 	PHY 	TBC 	TBC 	
 	Arcane Dyad 	(I) 	TBC 	TBC 	TBC 	TBC 	
 	Awakening Dyad 	(I) 	2 	PHY 	TBC 	TBC 	
 	Awakening Dyad 	(I) 	TBC 	TBC 	TBC 	TBC 	
===Limit Break===
Name	Designation 	Relic	Effects	Effects	Effects 	Effects
Name	Designation 	Relic	Gauge 	Type 	Duration	
 	Limit Break Overstrike	(I) 	1 	PHY 	TBC 	TBC
 	Limit Break Overstrike	(I) 	TBC 	TBC 	TBC 	TBC
==Materia==
===Record Materia===
Materia	Description 	Acquirement
 	Gain a small amount of Defense when light armor is equipped. 	Awarded for breaking character level cap.
 	Attack has a small chance to deal a very large amount of additional damage. 	Break Wol's level cap 2 times and obtain the The Stranger Record Materia. Chance to obtain with Wol in your party.
 	Gain a moderate amount of Attack and a small amount of Defense when light armor is equipped.	Break Wol's level cap 3 times and obtain the Critical Affinity Record Materia. Awarded for raising Wol to level 99.
===Legend Materia===
Materia	Description 	Acquirement
 	Increase physical damage a small amount. 	Legend Sphere
 	Begin battle with Haste, and remove delay from the user's actions for three turns. 	Legend Sphere
 	When low on HP, temporarily increase the user's elemental damage a moderate amount. Can only trigger once per battle.	(I)
 	Small chance to temporarily lower the enemy's earth resistance level by 1 when an earth ability triggers. 	(I)
==Equipment==
Wol can equip the following weapon types: daggers, swords, katanas, axes, hammers, spears, and bows.
He can equip the following armor types: shields, hats, helms, light armor, heavy armor, and bracers.
He can equip accessories.
==Gallery==
FFRK Doorway to Another Realm JP.png|Japanese event banner.
FFRK Doorway to Another Realm Event.png|Global event banner.
FFRK Wol sprites.png|Set of Wol's sprites.
FFRK Wol MC.png|Wol's Memory Crystal.
FFRK Wol MCII.png|Wol's Memory Crystal II.
FFRK Wol MCIII.png|Wol's Memory Crystal III.
FFRK Trick Attack Icon.png|Icon for Trick Attack.
FFRK Break Killer Icon.png|Icon for Break Killer.
FFRK Trick Attack.png|Trick Attack.
FFRK Break Killer.png|Break Killer.
FFRK Heavy Break Icon.png|Icon for Heavy Break.
FFRK Hell Impact Icon.png|Icon for Hell Impact.
FFRK Heavy Break.png|Heavy Break.
FFRK Hell Impact.png|Hell Impact.
Category:Characters in Final Fantasy Record Keeper