103914-some-points-on-how-to-make-the-game-more-awesome

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Hey Carbine,
 
actually im pretty pissed about certain things, but im still trying to stay polite cause i love your game.
After reading alot of comments and discovering things ingame myself, heres my list of stuff that NEEDS to be changed in order to make this game awesome for everyone:
 
-its 2 months now and AMD drivers havent been fixed yet. Im still running around with 25 FPS in Thayd and alot of FPS drops constantly happen. My PC rocks any other game on max settings, so this can't be the problem! This should be really high on your priority list as many people have those issues!!
 
-change the balancing so that light armor classes do highest dmg, middle classes mid dmg, and heavy classes normal dmg in PVE OR ATLEAST balance them so everyone does slightly the same. It's just not fair if heavy dudes like Warriors or Engis do the best DPS in Dungeons/Raids having heavy armor while light armor classes get oneshotted from almost every telegraph. There is no Risk-Reward in this.
 
-Rampage isnt the thing OP about Warriors, its DETONATE!! Have you ever played Arena or BGs where a warrior just 100-0 you in 2 seconds even if you had full PVP set on? Its NOT fun. There should be some time to react. Even if you get away, warriors stick on you like glue leading to an insta kill after you exit void or cc break out of their stun.
 
-You HAVE to change the PVE Drop system! I get it that you want epics to feel awesome and rare, but doing a freakin silver or gold run on a dungeon which is so much coordination and skill intense and then getting NO reward or at least HOPE of a reward is highly demotivating. What is the drop chance of an Epic item right now? I've done like 30 adventures and dungeons this week and i saw 2 epics drop and they were SHIT. Which leads to my next point: Why are most blue items better than epics? Wheres the logic behind that?
 
-Change the Rune System. Its just boring to farm the same item on and on and on just to get the right Rune slots! People who already got the item keep rolling on it again, taking away the chance for (new) players who dont have that item to roll on it and get new equipment.
 
-as a housing addict, i think i can speak for everyone out there that the outside limit of the housing plot needs to get raised to at least 600. 
 
-(i think this still is a problem) fix tank stalkers in BGs. Like seriously, one stalker tanking 5 people on his own, taking our masks from the base like a boss and nobody can stop him? Wtf is this?
 
-just found a bug on my Spellslinger with todays Patch that if you charge any Spell and then press Spell Surge while casting, it wont fire off or the animation is cancelled. Just wanted to point that out.
 
-you announced that clipping issues have been fixed on armors, well my armor is still fu cked up when scrolling out! Heres a screen of my Spellslinger:
this seriously is annoying. (btw my grafics are 1920x1080 and texture quality is on max so its not that.)
 
-fix that bug in the character screen, where the character has not equipped the correct weapon skin (for some people its even some armor parts)!!!
here's me ingame and in the char screen: 
its annoying.
 
-also, when talking about costumes, fix that bug where you have to click 3-5 times on an item part before it gets transfered to the costume slot at the costume manager! It's always going in the slot, back to inventory, back to slot, back to inventory. 
 
-2 Factor Authentication: i always have to reenter the same code over and over again before the system lets me into my account. Sometimes it works on the first try, sometimes i have to reenter the code 5 times, even if i always press the right buttons. Is anyone else having this issue?
 
Thats all i can think of now, this game really needs those Quality of Life updates, Carbine! Especially the first part of my post is really important to most players. I love your humor and staff and this game overall, BUT im afraid that you will lose alot of players if you dont start fixing stuff thats actually important to them! Keep doing your great work, i believe in you!!	
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-change the balancing so that light armor classes do highest dmg, middle classes mid dmg, and heavy classes normal dmg in PVE OR ATLEAST balance them so everyone does slightly the same. It's just not fair if heavy dudes like Warriors or Engis do the best DPS in Dungeons/Raids having heavy armor while light armor classes get oneshotted from almost every telegraph. There is no Risk-Reward in this.
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			My character does that also i dont think its a clipping issue as much as it is a an anti aliasing issue when zooming..	
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			Bit off topic, but does anyone know what costume that is? It looks awesome.	
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Light armour classes already have advantages over heavy armour ... and this is coming from an Esper.
 
We have heals which Warriors and Engineers don't.
 
Spellslingers have far more mobility than any other class when it comes to DPS. 
 
I have never been one shot by any telegraph .... because I move out of them. You're a Slinger, you have better mobility than I do. If my Esper can get out of the way and you can't then that's an issue you need to work on and nothing Carbine does can fix that for you.
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-its 2 months now and AMD drivers havent been fixed yet. Im still running around with 25 FPS in Thayd and alot of FPS drops constantly happen. My PC rocks any other game on max settings, so this can't be the problem! This should be really high on your priority list as many people have those issues!!
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so you're telling me that the fact that slingers and espers can heal makes it valid for Warris and Engineers to make higher dps? What DPS spec are you rolling that has a healing spell with it? My DPS spec contains 4 dps spells, void, gate, arcane shock and depending on what we need 1 more cc or 1 utility spell. 
 
Warriors have high mobility too with their dps spells, stalkers and engis too, i dont see where the risk-reward tradeoff is?
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Warriors and stalkers are close quarters, you can keep your distance. Plus SS actually has insane burst, you shouldn't be the one complaining about DPS, medics should be the ones.
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High burst doesn't always translate well to sustained DPS.
 
Just saying.
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No, it doesn't, but that means that SS can dominate in PvP and that they're not on the bottom of the damage charts ;)
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			I swear I lucked out. I'm currently running this game on a piece of crap non gaming laptop (upgrading soon) and it runs quite smooth. Graphics are set to low but hey it plays! And I still have yet to see a bot, a few bugs here or there but everytime I've reported, they seemed to get fixed for me by the time I log on next. About balance the game and other issues, Idk I just go with the flow. Quite happy with the overall experience, I've suffered worse with other games.	
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http://www.wildstarlogs.com/statistics/1/
 
Close enough!
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Back on topic though, I have the biggest answer on how to make the game more awesome in a short video:
 
http://www.youtube.com/watch?v=xhy7dXWjpAA	
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You're saying this to an esper.
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			Mirta, Chelley please stop fighting, I love you both! =C	
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so you're telling me that the fact that slingers and espers can heal makes it valid for Warris and Engineers to make higher dps? What DPS spec are you rolling that has a healing spell with it? My DPS spec contains 4 dps spells, void, gate, arcane shock and depending on what we need 1 more cc or 1 utility spell. 
 
Warriors have high mobility too with their dps spells, stalkers and engis too, i dont see where the risk-reward tradeoff is?
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			Y'know what'd be awesome for me?  Having eyebrow colors besides brown.	
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Warriors and stalkers are close quarters, you can keep your distance. Plus SS actually has insane burst, you shouldn't be the one complaining about DPS, medics should be the ones.
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Warriors have high mobility too with their dps spells, stalkers and engis too, i dont see where the risk-reward tradeoff is?
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I'm sorry but this sentence alone discredits you. If you think Engineer mobility is anywhere near the level of other ranged classes you're sadly mistaken.
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