Kraken Manipulation

The power to manipulate krakens. Variation of Sea Monster Manipulation.
==Capabilities==
The user can create and manipulate krakens. They control them to do their bidding like, help them during situations, use them against foes, use them to see locations and get information about a particular place, use them for battle, use them for spying on others. The controlled krakens may cultivate bonds with the user, thus creating friendships.
==Applications==
*Empathy - to understand/feel kraken's emotions.
*Mind Control - to control various kinds of Kraken.
*Mind Link - to have a mental bond.
*Sensory Scrying
*Taming - to tame their nature.
*Zoolingualism - to allow verbal communication.
==Techniques==
*Kraken Physiology - constant physical/mental bond may allow users to adapt to specific traits.
==Associations==
*Contract Bestowal
*Life Creation/Summoning - create or summon Krakens.
*Mythic Manipulation
*Ocean Magic
*Persuasion and/or Mind Control - limited to Krakens.
*Telepathy - limited to Kraken.
==Limitations==
*Control Immunity
*They may be limited to only those in certain krakens of differing myth (e.g., Greek, Norse, Fairy Tale, etc.).
*May only control Krakens, not create or summon them.
*Range may be limited.
*Depends on environment.
==Known Users==
*Hades (Clash of the Titans)
*Slarkrethel (D&D Forgotten Realms)
*Aquaman (DC Comics)
*Commander Drogue (DC Comics); via Bone Crown 
*Atlan (DCEU); through Trident 
*Abraham Van Helsing (Hotel Transylvania 3: Summer Vacation); via Instrument of Destruction
*Charles Deckard (Legendary); via The Signet
*Namor (Marvel Comics)
*Luffy (One Piece)
*Davy Jones (Pirates of the Caribbean)
*Poseidon (Smite)
==Known Objects==
*Bone Crown (DC Comics)
*Instrument of Destruction (Hotel Transylvania 3: Summer Vacation)
*Pandora's Box (Legendary)
*Horn of Proteus (Marvel Comics)
*Flying Dutchman (Pirates of the Caribbean: The Deadman's chest)
== Gallery ==
File:Davey Jones Pirates.jpg|Davy Jones’s (Pirates of the Caribbean) ship “The Flying Dutchman” contains the legendary sea monster The Kraken, a giant sea creature of the Seven Sea, which Jones himself can command to destroy ships and send them to his own pocket dimension the Davy Jones’s Locker.
Category:Powers
Category:Entity Manipulation
Category:Monster-Based Abilities