Kulus Bomani

category:Aethiopes
==In game==
Kulus Bomani — Vital statistics	Kulus Bomani — Vital statistics	Kulus Bomani — Vital statistics	Kulus Bomani — Vital statistics	Kulus Bomani — Vital statistics	Kulus Bomani — Vital statistics	Kulus Bomani — Vital statistics	Kulus Bomani — Vital statistics	Kulus Bomani — Vital statistics
 	
Aethiopian unique semi-mercenary light infantry unit. Costlier than conventional Javelineers, but is trained faster and hits harder.
*Strong versus light infantry.
*Weak versus heavy cavalry, buildings.	
Aethiopian unique semi-mercenary light infantry unit. Costlier than conventional Javelineers, but is trained faster and hits harder.
*Strong versus light infantry.
*Weak versus heavy cavalry, buildings.	
Aethiopian unique semi-mercenary light infantry unit. Costlier than conventional Javelineers, but is trained faster and hits harder.
*Strong versus light infantry.
*Weak versus heavy cavalry, buildings.	
Aethiopian unique semi-mercenary light infantry unit. Costlier than conventional Javelineers, but is trained faster and hits harder.
*Strong versus light infantry.
*Weak versus heavy cavalry, buildings.	
Aethiopian unique semi-mercenary light infantry unit. Costlier than conventional Javelineers, but is trained faster and hits harder.
*Strong versus light infantry.
*Weak versus heavy cavalry, buildings.	
Aethiopian unique semi-mercenary light infantry unit. Costlier than conventional Javelineers, but is trained faster and hits harder.
*Strong versus light infantry.
*Weak versus heavy cavalry, buildings.	
Aethiopian unique semi-mercenary light infantry unit. Costlier than conventional Javelineers, but is trained faster and hits harder.
*Strong versus light infantry.
*Weak versus heavy cavalry, buildings.	
Aethiopian unique semi-mercenary light infantry unit. Costlier than conventional Javelineers, but is trained faster and hits harder.
*Strong versus light infantry.
*Weak versus heavy cavalry, buildings.
Prereq: 	Build time 	HP 	LOS 	Attack 	Attack speed 	Movementspeed 	 	
:  	8s(120t) 	145 	8 	19 	2.1s(32t) 	30 	 	
Cost 	Cost 	Cost 	Created from 	Armour 	Weapon range 	Specialty 	Specialty 	Specialty
Base 	Ramp 	Pop 	Created from 	Armour 	Weapon range 	Specialty 	Specialty 	Specialty
: : 80; : 50 	
 : 12 	1 	 	4 	0-7 	
*Small defensive bonus versus missile infantry.
* Bonus damage versus buildings, siege weapons.	
*Small defensive bonus versus missile infantry.
* Bonus damage versus buildings, siege weapons.	
*Small defensive bonus versus missile infantry.
* Bonus damage versus buildings, siege weapons.
 	 	 	 	 	 	 	 	
=== Overall strategy===
This unit is essentially a faster, missile-based version of the Kushite Blemmyes from Age of Empires.
===Unit summary===
==== See also ====
*Javelineers
*Skirmisher Levy
*Raiders
*Uirodusios
*Takabara => Gund-i Palta
*Akontistai	
* Guardsmen
*Greataxe Infantry
*Sipesiye
* Nass'i Wir	
*Maharatha (Heavy Chariot)	
====Notes====
This unit is essentially a faster, missile-based version of the Kushite Blemmyes from Age of Empires.