Spirit Warrior (Character Kit)

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==Spirit Warrior==
Qualifications: The Spirit Warrior must have an Intelligence score of 13 or better. This kit is available to humans and half-elves only.
Description and Role: The Spirit Warrior ninja possesses some magical abilities. Such characters can, at high experience levels, pass themselves off as low-level illusionists. Because of their magical powers, high-level Spirit Warriors sometimes accomplish missions that create superstitious dread in the average person and go down in local legends.
If you are updating ninja characters from the original Oriental Adventures game book, you'll want to use the Spirit Warrior kit for characters you feel must retain the extraordinary abilities provided by those rules.
Secondary Skills: Scribe.
Weapon Proficiencies: Required: Dagger or knife.
Nonweapon Proficiencies: Required: Reading/Writing, Spellcraft.
Special Benefits: The Spirit Warrior has access to proficiencies from the Wizard proficiency group without cost penalties.
At 5th level, the Spirit Warrior can walk across short distances of smooth water. In a single day, she can cross 10 yards of water per five experience levels (thus a 15th-level Spirit Warrior ninja can cross 30 yards of water), moving at a rate of 10 yards per round at a Movement Rate of 1). If the ninja is injured while walking on water, her concentration is broken and she falls in. If the ninja carries so much weight that her normal (land) walking rate would be 6 or less, she cannot walk on water regardless of her level.
At 9th level, the Spirit Warrior ninja may begin learning Illusionist spells. She may learn spells of the Illusion school only, plus the special ninja spells described later in this chapter. She learns spells at the same rate paladins do:
 Table 7: Spirit Warrior Spell Progression
NinjaLevel	CastingLevel	Illusionist Spell Level	Illusionist Spell Level	Illusionist Spell Level	Illusionist Spell Level
NinjaLevel	CastingLevel	1 	2 	3 	4
9 	1 	1 	— 	— 	—
10 	2 	2 	— 	— 	—
11 	3 	2 	1 	— 	—
12 	4 	2 	2 	— 	—
13 	5 	2 	2 	1 	—
14 	6 	3 	2 	1 	—
15 	7 	3 	2 	1 	1
16 	8 	3 	3 	1 	1
17 	9 	3 	3 	2 	1
18 	9 	3 	3 	3 	1
19 	9 	3 	3 	3 	2
20* 	9 	3 	3 	3 	3
: * Maximum Spell Ability
The Spirit Warrior also receives a thief's ability to read scrolls.
At 13th level, this ninja gains her ultimate power, the ability to pass through walls. She must spend three rounds concentrating and preparing before entering the wall. During this time she can take no other actions; if attacked or disturbed while concentrating, she loses the use of this power for the day. The power to walk through walls lasts for one round per the ninja's experience level. The Spirit Warrior moves 1 foot per round (1 foot per experience level). If the ninja is not completely through the obstacle at the end of the round, she dies inside it (so it is a good idea to be sure of the thickness of a wall before attempting to walk through it).
Special Hindrances: The Spirit Warrior has a limited selection of weapons. She may use only dagger, knife, tanto, yoroi-toshi, short sword, ninja-to, staff, dart, blowgun, or sling. The Spirit Warrior may wear only leather or padded armor and may not carry a shield.
The Spirit Warrior must earn the same amount of experience as a wizard but rolls six-sided dice for hit points and receives additional bonus hit points from 11th level up.
 Table 8: Spirit Warrior Experience Levels
Level	XP Cost 	Hit Dice (d6)
1 	0 	1
2 	2,500 	2
3 	5,000 	3
4 	10,000 	4
5 	20,000 	5
6 	40,000 	6
7 	60,000 	7
8 	90,000 	8
9 	135,000 	9
10 	250,000 	10
11 	375,000 	10+2
12 	750,000 	10+4
13 	1,125,000	10+6
14 	1,500,000	10+8
15 	1,875,000	10+10
16 	2,250,000	10+12
17 	2,625,000	10+14
18 	3,000,000	10+16
19 	3,375,000	10+18
20 	3,750,000	10+20
Category:Character Kit
Category:Character Kit CNH