Paper Luigi: The Watch of Eternity/Tattle Log

This is a list of every enemy and boss in Paper Luigi: The Watch of Eternity. The descriptions are Spect’s tattles during battle.
==Legend==
*If the enemy’s name is italicized, it's a mini-boss. For example: 
*If it’s bolded, it's the chapter boss. For example: 
*If it's both bold and italicized, it's an optional boss. For example: 
# 	Enemy	Tattle 	Moves 	Location
1 	 	This is a Goomba! These guys are pretty common enemies--you've stomped a lot of these, right? I probably don't need to go too in-depth here.Max HP is 2, Attack is 1, and Defense is 0.I'll say this, though, these guys would be good to practice your Superguards against! Just press B the moment they land on your head. If you haven't taken it out by the time it attacks, of course. 	Headbonk 	Moretime UndergroundRenne MeadowsMt. Himalay
2 	 	It's a Goomba with wings! Also known as a Paragoomba--or Goombus Flighticus, in the scientific spheres.Max HP is 2, Attack is 1, and Defense is 0.Okay, you caught me, I completely pulled that Latin name out of my shell. But hey, you'd have no way of knowing I lied, right? I'm the smartest guy in the room right now! Whatever, just jump on this guy and his wings will fall off. 	Dive 	Moretime UndergroundRenne MeadowsMt. Himalay
3 	 	It's just a typical Goomba, but with a spiky hat.Max HP is 2, Attack is 2, and Defense is 0.You know, I never thought the day would come when I'd tell you to strategize against a Goomba, but here we are. Don't you dare jump on this guy, and don't you dare tell me to jump on him. Unless you have a strategy that involves getting yourself poked in the foot, just use your hammer. 	Headbonk 	Moretime UndergroundRenne MeadowsMt. Himalay
4 	 	It's a Gloomba! Seems like the entire lack of oxygen down here in the pit caused this little guy to go completely blue. What a bummer.Max HP is 7, Attack is 3, and Defense is 0.It's just a typical Goomba, just with some more durability than we're used to. Don't overthink it, just wail away on him. And remember to keep Superguarding! That Attack stat can be nasty if you aren't careful. 	Headbonk 	
5 	 	This is a Paragloomba! You probably guessed it, it's just a Gloomba floating in the air.Max HP is 7, Attack is 3, and Defense is 0.Just like its aboveground sibling, all you've gotta do is jump on it until it goes down. Once you hit it, its wings fall off so you can attack it from the ground. You think these guys can grow their wings back after we knock them off? Just something to think about. Or...don't. Geez, I just grossed myself out there. 	Dive 	Pit of 100 Trials
6 	 	It's a Spiky Gloomba! Just your average Goomba, but wearing a red spiky hat and contaminated with blue underground gases. Gross.Max HP is 8, Attack is 4, and Defense is 0.This guy's a little smarter than the other Goombas we've faced. He's learned how to throw his spiky hat at us like a boomerang. If we don't Superguard it, it'll do damage to both of us twice. Keep your eyes open this time, Luigi! 	HeadbonkSpike Boomerang 	Pit of 100 Trials
7 	 	This is a Hyper Goomba! These green guys are a force to be reckoned with.Max HP is 7, Attack is 3 but can be cranked up to 8, and Defense is 0.Yeah, that's their gimmick. They're able to charge and boost their attack power to ridiculous heights. It's scary, sure, but at the end of the day, it's just a Goomba. Just do your thing and these guys will be a piece of cake. 	HeadbonkCharge 	Bompeii OutskirtsGrumble Road
8 	 	We've got ourselves a Hyper Paragoomba! It's just a flying variant of our standard Hyper Goomba...which is a green variant of our standard Goomba. I don't get it either.Max HP is 7, Attack is 3 but reaches 8 when charged, and Defense is 0.Just like the grounded Hyper Goombas, these freaks are able to take a turn charging their attack. Just take it out before it can do that. 	DiveCharge 	Bompeii OutskirtsGrumble Road
9 	 	This is a Hyper Spiky Goomba! Kind of a mouthful...fun fact, in the book it just says H.S. Goomba.Max HP is 8, Attack is 4 but can go up to 9 when charged, and Defense is 0.These guys are naturally tougher than the other Hyper Goombas what with the spike on their head. Work around that sharp hat and take them out before you're impaled or something. I believe in you, greenie! 	HeadbonkCharge 	Bompeii OutskirtsGrumble Road
10 	 	This is a Tanoomba! It's almost a normal Goomba. Seems like it's gotten its hands on a Super Leaf and got a Tanooki tail. Oh wait, hands...duh.Max HP is 6, Attack is 3, and Defense is 0.It'll still headbonk you, but it'll mostly attack with its tail. If it's paired up with a shelled enemy like a Buzzy Beetle, it'll fling the shell at you! Better practice those Superguards, they'll need to be precise against these fellas. 	HeadbonkTail Swipe 	
11 	 	This is a Bone Goomba! Seems to be a Gloomba wearing a skeletal mask of another Goomba. Pretty unsettling...Max HP is 10, Attack is 5, and Defense is 3.Something about that helmet absolutely cranks this guy's defense through the ceiling. If you use a strong enough fire attack, you just might be able to melt that skull and drop his defense back to 0. Good luck! Watch out for his bite attack! 	HeadbonkBite 	???
12 	 	It's a Headbonk Goomba! Look, I don't make the rules here, it's a Goomba that loves headbonking even more than other Goombas.Max HP is 12, Attack is 3, and Defense is 1.This guy's gimmick is the Multibonk! Every time he attacks, he'll jump on your head anywhere from three to five times. He also might switch up who he's bonking on midway through, even if you Superguard. Maybe break out a special move to take him out quickly. 	Multibonk 	Pit of 100 Trials
13 	 	This is a Green Koopa. You can distinguish the dangerous Koopas from the friendly Koopas with their sunglasses! Neat!Max HP is 3, Attack is 2, and Defense is 1.These guys are honestly pretty harmless. If you jump on them or use some kind of quake item like a POW Block, they fall on their backs and can't attack for a couple turns. Mow them down, Luigi! Let's get these freaks shell-shocked! 	Shell ShotGet Up 	Renne Meadows
14 	 	This is a Red Koopa. It's almost identical to its green-shelled cousin...just a hair stronger.Max HP is 4, Attack is 2, and Defense is 1.These guys are a little more tactical than the green Koopas. They'll mostly just shoot their shell at whoever's in front, but they might also go flying into both of us. Keep your eye out, and flip them over ASAP! 	Shell ShotPower ShellGet Up 	Renne Meadows
15 	 	This is a Paratroopa! Just a Red Koopa who grew some wings out of his shell.Max HP is 4, Attack is 2, and Defense is 1.Taking down a Paratroopa is just as straightforward as taking down a grounded Koopa. The only hitch here is, you guessed it, it's in the air. Just stomp on it and the wings fall off. Do you think it hurts when they fall off? I don't think I really wanna know the answer... 	Dive 	Mt. Himalay
16 	 	This right here is a Dark Koopa. It's dark because it's almost always found in dark, dark places.Max HP is 8, Attack is 4, and Defense is 2.They're almost just standard Koopas, but their stats are doubled. Plus, if it gets on the ropes, it's able to do a spin attack to inflict a status condition for a few turns, either dizzy or confused. It's a tricky move to guard, so you might wanna hide from that one. I know I do! 	Shell ShotDizzy TornadoGet Up 	Pit of 100 Trials
17 	 	This is a Dark Paratroopa! It's a Paratroopa that thrives in the dark, damp underground. Kinda like me!Max HP is 8, Attack is 4, and Defense is 2.Fun fact, a jump attack will still knock it to the ground and flip it over even if you can't pierce through the defense. You might've known that already, but the book is acting like it's this crazy cool fact that everyone needed to know. 	Dive 	Pit of 100 Trials
18 	 	We've got ourselves a Shady Koopa. Something makes these guys shadier than the other shades-wearing Koopas, but I can't pin down what it is.Max HP. is 8, Attack is 3, and Defense is 1....Oh, I found it! When they're flipped over, they can do a Power Shell move and tear through both of us! It's a 7 Damage attack, so maybe try and take them out immediately after flipping them over. 	Shell ShotPower ShellGet Up 	Wario's ColosseumPit of 100 Trials
19 	 	This right here is a Shady Paratroopa. It's got the same gimmick as a grounded Shady Koopa, but this one's in the air.Max HP is 8, Attack is 3, and Defense is 1.I'd suggest that you try and keep these guys in the air as long as you can. When their wings fall off, they're just like a normal Shady Koopa and can tear through both of us for 7 damage when flipped over. So, uh, be careful. 	Dive 	Wario's ColosseumPit of 100 Trials
20 	100px	This is a niche one! We're face to face with a KP Koopa, a race of Koopas specifically dedicating their lives to fighting.Max HP is 5, Attack is 3, and Defense is 1.They're a little more tactical than other Koopas we've seen before. Not only do they send their shell into the guy in front, they also have their own Power Bounce and can hop on top of one of us up to five times. Flip them over, quick! 	Shell ShotPower Bounce 	Wario's Colosseum
21 	 	Hoo boy, we've found ourselves face-to-face with a KP Paratroopa. Can't believe there are still more Paratroopas we haven't seen before.Max HP is 5, Attack is 3, and Defense is 1.With their wings on, KP Paratroopas act the same as other Paratroopas. Koopas in the air are pretty much one-trick ponies, it seems. Or...one-trick turtles? Whatever, just knock its wings off if you want an interesting battle. 	Dive 	Wario's Colosseum
22 	 	This is a Koopatrol! These guys are some of the highest elites in the Koopa Troop.Max HP is 6, Attack is 4, and Defense is 2.These act nothing like standard Koopas. They've been coated in excessive armor and have been trained in spiky combat. Don't jump on him unless you have a way to deal with spikes! And take him out quick; when his health is low, he might call in another Koopatrol. 	HeadbuttCharge(+3)Get Up 	Bowser's CastlePit of 100 Trials
23 	100px	If you thought Koopatrols were top of the food chain, think again, nerd! Dark Koopatrols are the real head honchos in the Koopa army, right under Bowser and Kammy themselves.Max HP is 25, Attack is 7, and Defense is 3.Yeah, these guys are the real deal. They behave very similarly to normal Koopatrols, but they can also Power Shell through both of us. They can also hide in their shell and withstand literally any attack. Don't let up! 	HeadbuttCharge(+3)Get UpPower ShellHide 	Bowser's CastlePit of 100 Trials
24 	 	This is a Dull Bones! Incredibly old skeletons of Koopa Troopas...what a bummer.Max HP is 2, Attack is 1, and Defense is 1.They primarily attack by throwing bones at you. Honestly, these guys are so brittle, it shouldn't be too hard for you to take them down. Just make sure you know how to get through that defense! 	Bone Throw 	Mt. HimalayPit of 100 Trials
25 	 	This is a Dry Bones. These guys are more freshly dead than Dull Bones, so they've got a bit more durability.Max HP is 8, Attack is 5, and Defense is 1.Their attack patterns are roughly the same as Dull and Red Bones, so it's nothing you haven't seen before. But you've gotta make sure you can withstand their stronger attacks. And remember, if you take too long to kill everybody, they'll revive themselves. Take them out with fire or an explosion! 	Bone ThrowReviveBuild another Dry Bones 	Dry EmpireTimelockPit of 100 Trials
26 	 	We've got ourselves a Red Bones here! These are some of the elite undead warriors.Max HP is 5, Attack is 3, and Defense is 1.These guys act the same as Dull Bones, though they've got a little more durability. If we take them down before everyone else, they'll just remain on the ground lifeless for a couple turns, then come back into action. Take them out with fire or an explosion to get rid of them permanently! 	Bone ThrowReviveBuild another Dull Bones 	Mt. Himalay
27 	 	It's Dark Bones! Easily the most ferocious undead foe we've faced.Max HP is 25, Attack is 8, and Defense is 2.Yeah, it's a massive difficulty spike from your standard Dry Bones. Speaking of spikes, check out the guy's nose! Stomping on that will seriously hurt your foot. They've got all the same mannerisms as Dry Bones, as well as the ability to charge their attack from 8 to 11. Take your time, fight carefully. We can do this! 	Bone ThrowReviveBuild another Dry BonesCharge 	TimelockCentennial Mountain
28 	 	That's a Koopa Striker! These maniacs are professional soccer players. Legend has it that they're also the head of entertainment for Bowser's parties...and they also love to get vicious.Max HP is 20, Attack is 7, and Defense is 2.They never attack with their own shell, they always kick one at us like a soccer ball. Their attack patterns can get pretty tricky. And you can't flip 'em over, so work around that. Don't get a flag on the play! 	Shell KickRapidfire KickFiery Shell 	Bowser's CastleCentennial Mountain
29 	 	This is a Lakitu! They're Koopas who sit in clouds and throw Spinies at their enemies.Max HP is 6, Attack is 2, and Defense is 0.You can't hammer these guys. Obviously. Your best bet will be to jump on them or use an item. Unless they're holding a balled-up Spiny above their head, in which case jumping will hurt. They'll throw Spinies to attack, or occasionally drop them on the ground to join the fight. 	Spiny Throw 	Wario's ColosseumPit of 100 Trials
30 	 	This is a Dark Lakitu! Ruthless, flying thunderheads who'll stop at nothing to rain on our parade.Max HP is 15, Attack is 6, and Defense is 0.They mostly behave similarly to our standard Lakitus, but they also have the ability to charge up electricity like Ruff Puffs. That electric attack actually does 9 damage to both of us! So, ideally, take them out before they can do that. 	Spiny ThrowCharge ElectricityLightning 	Pit of 100 Trials
31 	 	All right, Luigi, this is your very first battle. Of course it's against the guy who's held me hostage in his cloud for years. This is Dr. Lakistein, who you seem to have angered by doing nothing wrong whatsoever.His max HP is 5, Attack is 1, and Defense is 0.This should be straightforward. He'll throw Spinies—like me!—to attack you. But don't worry, I'll tell you when to press A or B to guard against them. Just jump on him a few times, and hammer him when he floats to the ground! 	Spiny Throw 	Moretime City
32 	 	It's me! Well, kind of. It's probably a cousin of mine or something. We Spinies all come from the same mother cloud, after all...I'm kidding!Max HP is 5, Attack is 2, and Defense is 3.Your best strategy for fighting my cousin will be to flip him over. His defense is wicked high, so any base attack you do before flipping him will be pretty pointless. And, obviously, don't jump on him. That would be dumb. Oh, one more thing! If he rolls up into a ball, he's impenetrable. Any attack will be pointless. Maybe I can do that, too...we'll have to try it out sometime. 	RollBall Up 	Wario's ColosseumPit of 100 Trials
33 	 	This is a handsome l'il Sky-blue Spiny! He's in the upper echelon of the Spiny community, thrown exclusively by Dark Lakitus. Man, what I would've given to get that kind of treatment instead of Lakistein...ahem...Max HP is 8, Attack is 6, and Defense is 3.Functionally, these guys act the same as ordinary Spinies. They're just a lot tougher. Hey, have you ever met another Spiny with a yellow shell? Or am I the only one? I'm the only one, right? It's weird! 	RollBall Up 	Pit of 100 Trials
34 	100px	This foot soldier in front of us is a Hammer Bro! It's just a Koopa wearing kneepads and holding an arsenal of hammers. Good for him, I guess.Max HP is 6, Attack is 3, and Defense is 0.Yeah, you guessed it, this guy loves to attack us with hammers. Lots of hammers. Occasionally he'll walk right up to us and smack one of us, but mostly he'll throw it from far away. When his HP gets low, he'll throw three hammers at once. You can't flip him over like other Koopas, so strategize well. 	Hammer WhackHammer ThrowThree Hammers 	Wario's ColosseumWario's Gold MineCentennial Mountain
35 	100px	This is a Boomerang Bro! They operate very similarly to Hammer Bros, but they fight exclusively with boomerangs. Who would've guessed.Max HP is 7, Attack is 3, and Defense is 0.These guys are little tricksters, little jokers. Ooh, they think they're soo funny. Well, guess what? They ain't. Sure, their boomerangs might go through both of us to damage us both twice, but if you superguard the Boomerang, it flies back and hurts him twice! Outsmart him, greenie! We're better than him! 	Boomerang 	Wario's ColosseumWario's Gold MineCentennial Mountain
36 	 	This is a Fire Bro! We've faced his little brothers enough times to know what to expect: he throws fire! So interesting.Max HP is 7, Attack is 3, and Defense is 0.It's tough to know which of us he's targeting. But watch his eyes. If they get a green shimmer for a split second, he's coming for you. And like Hammer Bros, once his HP is low, he'll throw lots of fireballs our way. Other than that, just guard the fireballs so you don't get burned. That would be pathetic, even for you. 	Fireball 	Grumble RoadGrumble VolcanoCentennial Mountain
37 	 	You'll never guess what interesting enemy we're facing now! Guess who?! It's an ICE BRO!!! I'm so done with these idiots.Max HP is 8, Attack is 4, and Defense is 0.Their behavior is identical to Fire Bros. Shocker, I know. Try to keep up. Actually, more specifically, try to guard the snowballs he throws. If you don't, you'll be frozen and can't move for a few turns. That's even lamer than getting burned, lame-o. 	Snowball 	Dayzinn BadlandsCentennial Mountain
38 	 	This behemoth of a man is a Sledge Bro! He's actually different from the other Bros we've fought! That alone makes me glad to be fighting him...although he is tough.Max HP is 15, Attack is 6, and Defense is 0.He's a bulky hunk of a man. Not only will he throw lots of hammers our way, but he'll also ground pound one of us for lots of damage. If you don't guard it, you'll be immobilized for a turn. Take your time, plan your attack well. Don't wanna slip up this far in! 	HammersGround Pound 	Pit of 100 Trials
39 	100px	This little goober is a Buzzy Beetle! He's a beetle that, uh, buzzes around. Wait, why is it called buzzy? Anyways...Max HP is 5, Attack is 2, and Defense is 4. Their shells are mighty tough. You aren't gonna break through that very easily. Your best bet is to jump on him or shake the stage and get them to flip over. Their buzzy little tummies are completely defenseless--though they get back up the turn after you flip 'em Seriously, I'm gonna do some research into this. Stay tuned, greenie. 	Shell TossGet Up 	Moretime UndergroundPit of 100 Trials
40 	 	This is a Parabuzzy! You guessed it, genius, it's a Buzzy with a pair'a wings. Clever! I guess.Max HP is 5, Attack is 2, and Defense is 4.Yeah, those are the same stats as grounded beetles. Same old song and dance, If you jump on it, the wings will fall off. Then you can flip it over using a good old fashioned Quake Hammer or something. I dunno, you'll figure something out. Hopefully. 	Dive 	Pit of 100 Trials
41 	 	It's a Spike Top! Because these guys are too cool to be called "buzzy," dang it! Show some gosh darn respect!Max HP is 5, Attack is 3, and Defense is 4.Almost the same stats as the ordinary Buzzy, but their attack is a little more threatening. Probably because of the spike, I guess. Not only does he do a classic shell toss, he also leaps onto us spike-first for some extra damage. Don't you dare step on him, you masochist. If you have a quake item or a special move at your disposal, give it a whirl. 	LeapShell TossGet Up 	Pit of 100 Trials
42 	 	This little bugger is a Spiky Parabuzzy. I'll be honest, this is the scariest buzzer we've seen yet.Max HP is 5, Attack is 3, and Defense is 4.You may have noticed that you can't step on him because of that dang spike. Unless you've got some sturdy iron shoes on, you can't flip him over or knock off his wings with the usual jumpy strategy. Play around with some strategies, I bet you'll come up with something halfway decent. You always do, sometimes. 	Dive 	Pit of 100 Trials
43 	 	This little gremlin is a Red Buzzy Beetle. Believe it or not, this guys are so much more threatening than the standard blue buzzy.Max HP is 13, Attack is 6, and Defense is 5.Yeah, those stats are stacked through the roof. Didn't know a coat of paint could do that much to a person's health, but here we are. It's the same genral principle as standard beetles; jump on him, flip him over to do damage. But these guys will get back up and attack in the same turn! Don't let that catch you by surprise! Superguard their shell toss, even though it's faster than usual! 	Shell TossGet Up 	Centennial Mountain
44 	 	This Red Parabuzzy, like the grounded Red Buzzy, is a heck of a lot stronger than the ordinary Buzzy. Brace yourself.Max HP is 13, Attack is 6, and Defense is 5.You wanna hear the really chaotic part of this guy? The wings...don't fall off. Yeah, they fly now. And they never stop flying. You'd better have some halfway decent piercing attacks or special moves up your sleeve. If you were banking on jumping on this kid to death, it's not gonna work. 	Dive 	Centennial Mountain
45 	 	We've got ourselves a Red Spike Top. You thought the blue Spike Top was a threat? Ha! You ain't seen nothing yet, kid.Max HP is 15, Attack is 8, and Defense is 5. This guy's a menace. Honestly, though, you've fought ordinary Spike Tops before. The strategies you used there should work. I will say, though, that they'll get up and attack on the same turn after you flip them over. Don't bank on having a turn with no damage from them, because they're out for blood..................is that why the shell is red?! Yikes! 	LeapShell TossGet Up 	Centennial Mountain
46 	 	That's a Red...Spiky...Parabuzzy. What a mouthful. Can't these freaks get shorter names? Make my life easier!Max Hp is 15, Attack is 8, and Defense is 5.These fellas are no joke. Hopefully you figured out how to handle the blue version of these guys, because you're gonna need the know-how. You can knock their wings off, unlike the spike-free Parabuzzy. If that helps you, good. If not, uh, don't shoot the messenger. Or don't let them shoot me. What I'm saying is take these guys out before they end all of our games. 	Dive 	Centennial Mountain
47 	 	This young man is a Spike! Say hi to Spike!Max HP is 7, Attack is 3, and Defense is 0.Spikes tend to attack by throwing giant spike balls. When their HP gets low, they'll throw lots of spike balls in a row trying to barrage us. Superguarding a spike ball will knock it right back to them! If you hammer them while they're holding a spike over their head, it'll fall onto their head and make them dizzy! Dang, these guys are chumps. 	Spike Ball 	Egg IslandCentennial Mountain
48 	 	This is a Snow Spike! It's very similar to ordinary Spikes, but they're entirely themed around snow and snowballs and whatever.Max HP is 8, Attack is 2, and Defense is 0.Their attack patterns are the same as Spikes, but it's giant snowballs. So rather than dealing more damage, their snowballs are more likely to freeze us when they hit. Hammering the snowball won't make them dizzy, and you can safely jump through the snow onto their head when they hold it above them. Have fun here! Keep a...cool demeanor! 	Snowball 	Dayzinn BadlandsCentennial Mountain
49 	 	This is a Clubba, a distant relative of the Spike! Check out their club!Max HP is 12, Attack is 7, and Defense is 0.These guys are weird. When the battle begins, they are completely and absolutely asleep. But once you attack them, they wake up and attack relentlessly. That club of theirs is no joke, even though it makes them look pretty goofy. Keep your guard up! 	Club 	Centennial Mountain
50 	 	That’s a Shy Guy. These goobers are pretty mysterious. No one’s ever seen what’s behind their mask and survived…or have they??Max HP is 6, Attack is 3, and Defense is 0.Their attack patterns are tricky to learn but easy to master. They’re very jumpy. All you’ve gotta do to take ’em down is…take ’em down! 	TackleAcrobatic Leap 	Moretime UndergroundWario's Gold Mine
51 	 	This is a Sombrero Guy! It’s a Shy Guy wearing a sombrero. I know this is a lot to take in, just breathe.Max HP is 7, Attack is 3, and Defense is 1.Apparently their hat gives them some added durability. They can also use it to attack us, throwing it like a boomerang. Don’t lose your head, Luigi! Because if you do, how will you wear a sombrero? 	TackleSombroomerang 	Booza
52 	 	This is a Pyro Guy! It’s still a Shy Guy, but it’s completely encompassed in fire.Max HP is 8, Attack is 4, and Defense is 0.Their big gimmick is being made of fire, as you might’ve guessed. Trying to jump on him will hurt a lot, as you might’ve guessed. But legend has it that there’s a badge hidden in this cave somewhere that’ll let you do more damage to fiery enemies like him. Maybe if we help some of the Chuckyas, we’ll find it! 	TackleFire Spray 	Grumble Volcano
53 	 	That’s a Spear Guy! They’re native to jungles and really act the part.Max HP is 8, Attack is 5, and Defense is 0.These are some of the toughest Shy Guys out there. That Attack stat is already gruesome, but they’re able to charge and crank it up to 9! Keep your guard up! Don’t get spearfished! 	Spear JabSpear ThrowCharge 	Egg IslandScramble Hill
54 	 	This is a Snifit! They’re Shy Guys with guns for masks. So, you know, vicious little buggers.Max HP is 8, Attack is 3, and Defense is 0.Snifits tend to attack by firing pellets at us. They may shoot up to five in a row, and they may switch up which of us they attack. Kinda like the Hammer Bro family, Snifits get a little glint of green in their eye when they’re about to attack you, Luigi. Don’t hold back! Let’s take these guys down before they can become game show hosts! 	TackleFire Round (a random amount from 1 to 5 shots in a row) 	Egg IslandCentennial Mountain
55 	 	This is a Fly Guy. And it’s a very fly guy. Doesn’t he make you wanna be more fly, guy? Then you’ll be a fly guy!Max HP is 8, Attack is 4, and Defense is 0.Functionally, it’s just a Shy Guy. But Fly Guys are in the air, so you can’t hammer them. Jumping on the propellor won’t damage them, but they will fall to the ground because of it. 	Dive 	Pit of 100 Trials
56 	 	Holy crap, Luigi. We're face to face with an Anti Guy. I'm not sure what's happened to make them this tough, but they're brutal.Max HP is 50, Attack is 10, and Defense is 0.I'll say it, we might be in over our heads. The timing for their attacks is remarkably complicated, it might take some practice for you to figure out how to block their attacks. Stay on your toes, greenie! We can take 'em! 	TackleAcrobat LeapHeal 10 HPCharge 	Booza DungeonChomp TowersCentennial Mountain
57 	 	This little gremlin is the commander of all Shy Guys. The head honcho, the big boss, the fully loaded quesadilla. This…is General Guy.Max HP is 50, Attack is 5, and Defense is 0.He himself isn’t the biggest threat. The scariest part of him is the hordes of Anti Guys he can summon to swarm us. Every two turns, he’ll call another one in. He’ll also hide out in his tank until the Anti Guy he summons has been taken down. Once the Anti Guy is gone, he’ll be vulnerable for two turns, then he’ll hide again and call another Anti Guy. This is a marathon, Luigi, not a sprint. Be smart about this, not your usual reckless self. 	Bomb ThrowCall Anti Guy, Hide 	Centennial Mountain
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90 	 	Heyo, that’s a Lucky Dayzee! Even rarer than an Amazy Dayzee! And it’s a good thing they are, because, well…Max HP is 1, Attack is 1, and Defense is 0.Look at how easy it’ll be to kill it! And the best part is, when you do, you’ll get a full level up’s worth of Star Points! I guess that’s to make up for it being so unreasonably rare. I tell ya, finding one of these is like hunting for a shiny Mariomon. Kids these days don’t know how good they’ve got it. 	YelpRun Away 	Dayzinn Badlands
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126	 	This is General Bobbery! Long ago, he fought as a commanding officer in Bowser's bomb militia. Seems like he's King Bob-omb's right hand man!Max HP is 40, Attack is 6, and Defense is 2.His attacks are fairly varied. Yes he'll walk up and explode, but he's also capable of throwing smaller bombs at each of us. He can also ignite his fuse and explode on contact...so doon't touch him when he does that. And his Bob-ombast deals nine damage to both of us! We can do this, Luigi! Let's defund the military or something! 	BombBomb SquadHold FastBob-ombast 	Bob-omb Battlefield
127	 	This is King Bob-omb himself! The tyrannical ruler of the Bob-ombs. He's holding this whole grasslands hostage, turning it into his own battlefield to guard Power Stars. What a brute.Max HP is 150, Attack is 12, and Defense is 3.This guy is no joke. There's no shame in retreating and coming back better prepared...right? He can hit us with massive explosions, cause monstrous earthquakes, and even pick us up and throw us into the audience. Don't doubt yourself, guy! We can do this! 	ExplosionEarthquakeUpchuck 	Bob-omb Battlefield
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171	 	That's Voltstone! It's an ancient robot which also seems to be...made out of stone? Hard to tell.Max HP is 25, Attack is 8, and Defense is 4.You see that meter on its head? Every turn, it'll go up a notch. After the first notch, its attack is 10. When it enters the red, its attack will go up to 13! Then it resets back to 8. Ideally, kill it before it can charge up too much. Hey, do you think it's powered by electricity? How does it recharge when there's no outlets anywhere near here? 	Volt PunchMeteor CrashShock Overload 	Creation HillCentennial Mountain
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177	 	That's a Whacka! Hey, these little guys are just adorable! But we know they can be vicious, and it seems like this one's got a vendetta.Max HP is 130, Attack is 8, and Defense is 0.Every time we hit him on the head, a Whacka Bump will pop out. He can launch those Whacka Bumps into us to deal massive damage--the red bumps can do up to 25 damage! Man, it seems like this thing has a lot of pent up aggression from getting bonked on the head so much. I almost feel bad for him. Well, I would if he wasn't trying to whack us right back. Serves him right! Bring it on, Luigi! 	Bump CannonHeal 25/50/75 HPQuake 	Pit of 100 Trials (on return journeys, after defeating the Master of Space)
178	 	This is the Chestnut King!! Looks an awful lot like a Goomba, don’t you think? Is this really the most hideous he could become after being cursed? Poor Goombas.Max HP is 100, Attack is 6, and Defense is 1.He loves to attack with quake attacks, shaking the ground and attacking us both. He may also cause stones to come crashing down from the ceiling above us. Let’s rescue that princess! 	QuakeRumbleTackle 	Hatesong Tower
179	 	That's Buzzar! Seems like Bowser stationed this massive vulture here to guard Mt. Rugged. Good for him, earning a steady paycheck like that.Max HP is 40, Attack is 3, and Defense is 0.He's got a wide variety of attacks, ranging from sending blasts of wind at us to actually grabbing one of us in his talons. You'll have to fight to get out if he catches you! This should be pretty straightforward, just stomp on him with that big tall jump of yours. 	Claw SwoopFeather FlingGrapple DropHigh SwoopWind Blast 	Mt. Rugged
180	 	Whoa, look at this freak! Macho Grubba! I, uh, don't really understand what's going on here...what does that machine do? And the gem at the top? I dunno, let's just floor him.Max HP is 80, Attack is 9, and Defense is 3.So that chicken guy and Mario both got sucked into the machine right when we showed up...I'm thinking he stole their power or something. So he's ridiculously tough. He has a crazy variety of attacks; he'll attack by jumping, backflipping, or charging into us, as well as boosting his own stats and giving himself more attack. It'll be a grind, but we can take him! Let's save Mario! 	Body SlamFastDefense BoostAttack BoostPunchChargeDodgyBackflip	Glitz Pit
181	 	This is O'Chunks, a former war general now hired by some guy named Bleck. Weird.Max HP is 60, Attack is 4, and Defense is 0.His attacks are wild. Primarily, he'll try and grab one of us and throw us around the stage. He may also try and jump on one of us, rattling the ground. All of these attacks can make us ridiculously dizzy, so do your best to counter them. What a freak. I honestly wanna learn more about his story. 	LaunchStompGround Pound 	Yold Desert
182	 	That's Wario! He owns the gold mine, this colosseum, and of course he aggrandizes himself into being the champion of his own tournament. What a headcase.Max HP is 100, Attack is 12, and Defense is 3.Wario's attack patterns mostly involve tackling us and ramming us into each other. He can charge himself up by munching on garlic which brings himself up to a 17 Attack power, which is vicious, but he needs to decompress for a turn after doing this. And watch out for his motorbike! 	Headlong ChargeMotorbikeCharge 	Wario's Colosseum
183	 	These are the Wright Brothers! History remembers them as the inventors of the first aircraft, but we know better! If we beat them here and now, maybe we can get Koopardo the credit he deserves!Max HP is 25, Attack is 3, and Defense is 0.They attack primarily by shooting projectiles from the aircraft. It'll usually be Bullet Bills, but the Hour Crystal they've lodged into the top of the plane may also fire beams at us. Pretty malicious, honestly. Let's take them down a peg! 	Fire Bullet BillFire Laser 	Mt. Himalay
184	 	Whoa! This is Grrrock, the monstrous rock being terrorizing the miners! How'd he...get down here? And what's he hoping to gain with all this? The gold? Maybe I shouldn't look into it too much.Max HP is 35 HP, Attack is 4, and Defense is 1.Primarily, Grrrock will hurl boulders at us. These can make us dizzy, so guard well. When he's on the ropes, he'll start spewing lava everywhere, which can burn us. Your best bet is to line up attacks against its eye--attacks there seem to do some extra damage. Let's take him down! 	Boulder HurlHealLava 	Wario’s Gold Mine
185	 	This is Prince Shamses! He's the feared leader of the Boo nation, and he loves to rub it in the Dry Bones faces.Max HP is 40, Attack is 4, and Defense is 0.He's an undead son of a gun, so he's unafraid to use a lot of stat-boosting moves and make himself invisible. He'll attack us with his staff, launching magical beams that have a chance to immobilize us. And hey, keep an eye on the background of our battle. See all the Dry Bones and Boos duking it out behind us? Sometimes debris from their little squabble can hurt us or Shamses. Stay on your toes, Lou! 	Magic MissileVarious stat-boosting moves 	Crimson Sea
186	 	This is Podoboom! It's a massive monster based around a single little Lava Bubble clutching the volcano's Hour Crystal. Pretty wild what the Crystals are capable of, huh?Max HP is 60, Attack is 5, and Defense is 1.The only spot we're able to touch Podoboom directly is on the boulder carrying the Crystal...unless you found some badge that lets you step on fire? Did you plan ahead this time, guy? Either way, watch out for his fireballs and lava flow. Maybe have Chelsea throw you into the boulder. Maybe it'll work...worth a shot, at least. 	FireballLava FlowGround Pound 	Grumble Volcano
187	 	This is the Great Ice Chomp Look at how big he is!! Honestly, I didn't think Chain Chomps could get this big. Maybe it's the frostbite.Max HP is 100, Attack is 6, and Defense is 5.If you melt away the ice, his defense will gradually lessen. He's gonna roll through us relentlessly, which is notoriously difficult to defend against. I'm not kidding, he'll change up the roll timing over and over. And, obviously, it's pretty likely his chomps will freeze us. Keep your guard up! You know what they say about broccoli and frostbite...I'm calling you broccoli, you green piece of...lettuce! Whatever, let's take him down. 	Various chompy, icy attacks 	Chomp Towers
188	 	 	Various undead skeletal attacks 	Fort Ossenfell
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190	 	1st Battle: That's Bowser! The feared enemy of the Mushroom Kingdom! What a monster!Max HP is 30, Attack is 3, and Defense is 0.He's a tricky lizard monster. His most common attack is his fire breath, which leaves you with a burn if you don't guard it. He may also bite you, which disables one of your commands for a turn. And He may jump on one of us, which just hurts! A lot! Look, greenie, I know it's usually your brother who fights Bowser, but you've gotta step up to the plate this time! You can do this!
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2nd Battle: This is it, Luigi. We're facing Bowser once again, for the last time. I guess now that Chronol's out of the picture, we're no longer allies? Strange.Max HP is 120, Attack is 7, and Defense is 0.He hits like an absolute truck this time. Along with the arsenal he's fought us with before, he's also able to tuck into his shell kinda like a Spiny. He's completely invulnerable when he does so. Then, while tucked in, he'll spin really fast through both of us for a high damage attack. I'd advise that you take out Kammy first. She's frail, but she heals like nobody's business. She'll always prioritize undoing any damage you do on Bowser. Think this through, Luigi. We can do this!	BiteFire BreathJumpWhirling Fortress 	Moretime CityBowser's Castle
191	150px	That's Kammy Koopa! She's Bowser's number two advisor. Can she really be called an advisor if he never follows her advice? These are the questions, folks.Max HP is 30, Attack is 5, and Defense is 0.What's that? You think she'll be easy to fight because she only has thirty HP? You idiot! See that magic wand? She's a tank with it! She'll always give herself the Fast status, attack us, then heal herself and Bowser as much as she can. Take her out first! Honestly, I really doubt we'll stand a chance if we let this old hag live. Down with the hag! 	Heal 10 HPExplosive SpellSpeed UpDefense UpShrink Luigi 	Bowser's Castle
192	 	This is King Dragg! We've been hearing legends about this beast since the earliest stretches of time we've visited...he's the monster said to destroy the entire Mushroom Kingdom. He's the end of the world personified.Max HP is 130, Attack is 8, and Defense is 2.He's vicious. He's unhinged. He's unlike anyone we've fought before. But if we can take him down, we'll prevent the heat death of the Mushroom Kingdom for another few centuries! Keep your guard up, Luigi. And keep an eye on the timer. If the battle takes too long, King Dragg will destroy the planet as planned. Go quick! 	Lots of monstrous, apocalyptic attacks 	Mt. Penultimate
193	 	1st Battle: This is Raider! This spooky Hammer Bro seems to be a high ranking part of Chronol's militia.Max HP is 20, Attack is 3, and Defense is 0.He's a little trickster. Sure, he'll throw the occasional hammer our way, but he's also capable of using some mystic explosive magic to try and blow us up and the environment around us. He can be flipped over, weirdly enough. Guess he isn't too balanced on his feet. So knock him over for a turn!
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2nd Battle: Here's this guy again. Man, Raider is just relentless, isn't he? Not sure how capable he is if he got captured by these Chuckyas, though.Max HP is 35, Attack is 4, and Defense is 0.He isn't much stronger than he was the first time we fought him, just a little more durable. Just keep whaling on him! We've got a volcano to put a cork in!
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3rd Battle: It's...Raider?! From the future? This is messing with my brain, man! Is he evil again? I don't think so...well, let's figure this out.Max HP is 100, Attack is 8, and Defense is 0.He's tougher than we've ever seen him before. Heck, even the Raider we're working with right now doesn't hold a candle to him! Not sure how he got this strong...let's beat the tar out of him and get some answers! Don't let up, Luigi!	HammersExplosionGet UpHeal 5 HP 	Wario's ColosseumVesu CityCentennial Mountain
194	 	 	 	Yoshi VillageTimelock
195	 	 	 	Egg IslandScramble HillTimelock
196	 	1st Battle: It's Duplinity! This shapeshifter has been causing nothing but trouble throughout our journey. And right now is no exception!
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2nd Battle: We're facing down Duplinity once again. Honestly, I really hope it's the last time. 	 	Scramble HillTimelock
197	 	1st Battle: This behemoth of darkness is Chronol! Apparently...that's what he told us, at least. There's a darkness monster recorded in the book, but the name is completely scribbled out to the point where it's...unrecognizable.Max HP is 15, Attack is 1, and Defense is 0.He seems pretty tame, honestly. He shoots beams of darkness from his fists. If he holds out his right fist, he's targeting you. If it's left, it's you. Time to practice your guards and superguards!
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2nd Battle: Chronol's back! I guess. Is this guy actually a threat in the grand scheme of things? I don't know anymore. Might as well fight him anyways.Max HP is 80, Attack is 4, and Defense is 0.His stats have been cranked through the dang ceiling! His attacks are kinda flimsy still, but he compensates by knowing how to give himself extra statuses and what have you. He also has a few extra tricks up his sleeve for new attacks to spank us with. Stay on your toes! We can always run back into the volcano if you want...
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3rd Battle: Chronol's back! All right! We're on his home turf, so he does have a bit of an advantage. But, I mean, he's the one in an interdimensional prison...who's to say.Max HP is 150, Attack is 8, and Defense is 0.He acts almost identically to how he did when we fought him in Vesu City, but he's gotten a lot more durability. And his damage output is now unmatched. Stay on your toes, Luigi! It's time to take this guy down once and for all!
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4th Battle: I'm still confused...didn't we already defeat Chronol? How is he still kicking? You know what, I don't care. It's time to put an end to this chaos.Max HP is 400, Attack is 13, and Defense is 0.He's a menace. You know what? That's all you need to know going into this one. Don't overthink it. It's Chronol! We've never taken this guy seriously once! Give him everything you've got, my man!	Countless time/darkness-themed atatcks 	Moretime UndergroundVesu CityTimelock Altar???
198	 	This is the Master of Time! He's the big threat we've been hearing tales about for our whole journey. He's the overseer of the grand timeline, and from what we've heard, he's out to preserve the Watch and reset the universe. Can't exactly have that, can we?Max HP is 200, Attack is 8, and Defense is 0.The Master of Time is a remarkably chaotic foe. His attacks vary in timing and speed, leaving us guessing more often than not. Pay close attention to what he throws at you, and learn from it. We can take him! He's our endgame! And there's nothing he can do that we can't handle! 	Various killer magic attacks 	Timelock Altar
199	 	This must be the Master of Space! She's the force the Master of Time locked at the very bottom of this dungeon, and it seems...for good reason.Max HP is 300, Attack is 9, and Defense is 0.The Master of Space seems to be a remarkably strong villain. Her attack patterns are similar to the Master of Time's, but more vicious and more unpredictable. We didn't come down this far to die at the bottom! This chick is nothing! 	Various killer magic attacks 	Pit of 100 Trials
200	 	I don't get it...if you're Luigi...and that's Luigi...this time travel stuff is really messing with my head. You'd think I'd be used to it by now.Max HP is 500, Attack is 16, and Defense is 0.It makes a lot of sense that you'd be the most fearsome enemy you'd face. Seems like you grow a lot stronger over the next few years! And it doesn't help that future you is still teamed up with Raider, who's also way stronger. The moves future Luigi uses are very similar to yours, so I imagine you know how to operate against them. We can do this! We are not climbing this mountain again just to be beaten by you! Time for the final battle, buddy!	Various overpowered jump and hammer attacks 	Centennial Mountain
==Credits==
*The images for Tanoomba, Bone Goomba, Pyro Guy, Scorched Piranha, Bone Piranha, and Blossoming Piranha were all created by Ziegs.
*The images for Spike and Snow Spike were created by SonicWiki.
*The image for Dark Bones was created by YoshiGo99.
*The image for the Prickly Piranha was created by Reed for his TTYD mod, Hero Mode
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