Shimalan Magic

==Description==
Shimalan magic refers to the magic spells used by the people of Shimalu. Each spell has an elemental affinity to either Fire, Water, Earth, Lightning, Wind, Light, Darkness or Miasma. Altogether there are three spells for each element making the total spells twenty-four.
==Users==
Cass Reagan
==History==
While it's unknown where this Magic came from, it has existed for many centuries. Albeit, very few have the ability use all of the powers at once. The training for that skill is reserved for rulers or Magus. When children of Shimalu turn ten years old, they are told of the various schools of magic. When they select their school, they are taught elements in that school.
For Example:
* Healer: Light
* Assassin: Miasma and Darkness
* Warrior: Fire and Lightning
* Support: Water, Earth, Wind and Fire (for defense of themselves)
However, some may be taught to be more than one school if they are worthy. Cass, for example, was a student taught in Warrior and Support skills.
==Requirements/Prerequisites==
In order to be able to use Shimalan Magic, you must be a Shimalan or know one and they must teach you. Shimalans are taught this magic when they are ten years old and when they pick a particular school of magic, they will stick on or two elements. 
==Significant Variants==
* Fire: Attack
** Fuegas: Creates a fireball that can fired at a single target. It tends to dissipate when it misses its mark.
** Fueri: Creates a wave of fire that acts as a barrier and an attack.
** Blistersa: Creates a massive ball of flame that hits a wide radius. It takes a long time to launch, leaving its user open to attacks.
* Water: Attack/Support
** Crestas: Creates a stream of water that is primarily used to put out fires. It's a high pressure attack, capable of cutting though metal
** Wave: Self-explanatory, this can summon a wave of pure water
** Aquari: Summon a water whip to attack enemies with. In water, this allows the user to traverse underwater, unimpeded by lack of oxygen, at lightning-fast speeds.
* Earth: Support
** Tremora: Creates an earthquake.
** Tectos: Shift the planets tectonic plates to create a barrier or platforms
** Gravelos: Summons a barrage boulders to assault the enemy. Like Blistersa, this leaves the user open due to its long charging time
* Lightning: Chain Attack
** Wattasa: Creates a small ball of electricity that can be used to illuminate buildings, or used to electrocute enemies. The electricity will surge to other enemies nearby.
** Boltosa: summons a lightning bolt to attack enemies. Just Like Wattasa, the attack will chain to other nearby foes.
* Wind: Support
** Galea: Creates a shield of razor sharp winds that shreds anyone who gets inside of it.
** Tornadas: Creates a tornado that allows fast travel across vast areas. 
* Light: Healer
** Luminas: Creates a light of healing power to heal minor wounds
** Agnial: A wave of pure light spreads through a small area (~5–7 km) heals all allies within and knocks any enemy.
** Revivia: Uses up the life force of the user to bring someone back from the dead. This will kill the user so it's used as a last resort.
* Darkness: Attack with Silence/Muffle movements
** Silin: Muffles the movements of the user. Typically used by Shimalan Assassins to make sure they are unheard during missions.
** Debilias: Using Dark Magic, the user creates a wave of enegy that causes the target to become unable to stop the user's actions for twenty seconds. A Shimalan Assassin only needs one of those after casing it.
** Shadios Wattasa: Creates a ball of pure darkness that can be fired to outright damage an enemy. This is a last resort move that every assassin is taught not to use outright unless they were spotted by their target
* Miasma: Assassin Attack
** Plagas: Creates a wave of poison gas that sickens every for in the area, causing them to vomit uncontrollably and pass out.
** Corruptis: As the name suggests, this allows the user to change the allegiance of the target for sixty seconds, this is useful for getting someone to do an assassin's job for them.
** Miasmic Spires: Much like Blistersa and Gravelos, this attack has a charge period. However, this is one that can protect the user by creating a barrier of pure miasma that disintegrates anything that enters. When unleashed, Miasmic Spires skewers everything in a 2.5 km radius with spikes of Miasma.
==Weak Points==
Each spell element can be countered with the opposite spell
* Fire: Water or Earth
* Water: Lightning and Miasma
* Earth: Water or Light
* Wind: Lightning and Earth
* Lightning: Earth
* Darkness, Light and Miasma: they are each other's weakness
==Drawbacks==
Magic draws from the life force of the user and using it too much without recovering can leave the user vulnerable. That's why Revivia will kill the user. An exchange of life for a life. Some spells require some time to launch and leave their user open for an attack, causing the spell to fail if they are hit hard enough.