Member

A member of a class is a property, method, event or callback that belongs to the class, which is inherited by its subclasses. In Lua, a member of an instance can be accessed by indexing the instance with the member's name just as one would do to a table. If the member does not exist, it will look up a child instance with the same name. If the child instance also does not exist, it will result in an error.
Category:Scripting