Siren (Final Fantasy VIII)

Siren is a Guardian Force in Final Fantasy VIII. She is the first non-elemental Guardian Force the player can obtain, and is the weakest offensive summon. She focuses on status effects: her Silent Voice inflicts Silence on all opponents, she learns status attack and defense junctions and a command ability that heals a party member from status ailments, and she has a refine ability that lets one create status healing items from monster spoils. Her other unique abilities are Mag Bonus that yields a permanent stat boost upon level up; Move-Find that lets the player see hidden save and draw points; and refine abilities for making curative magic and magic stones and other tools.
==Profile==
Siren appears as a woman with animalistic features. In place for blonde hair she has golden bird wings extend from her head. Her body is slightly covered by feathers (more so in the Remastered version). She is barefoot and has purple claws. Her eyes are purple and she holds a green harp.
==Obtained==
Siren can be drawn from Elvoret, the boss fought atop the Dollet Radio Tower during the SeeD field exam. If the player misses Siren, they can draw her from Tri-Point in the final dungeon. If the player fails to draw her from both bosses, Siren is permanently missed. Obtaining Siren in the Steam version earns the player the achievement Siren.
==Battle==
thumb|right|335 px
Siren's attack, Silent Voice, deals non-elemental damage and inflicts Silence to all enemies. Siren's summon time is 17.6s, which, according to the Final Fantasy VIII Ultimania, allows the player to boost its damage to around 200% of normal damage using a regular PlayStation controller.
Its damage is calculated as follows:Final Fantasy VIII Battle Mechanics FAQ
:Damage = 55 \times Level / 10 + 35 
:Damage = Damage \times (265 - Target's~Spirit) / 8 
:Damage = Damage \times 35 / 256 
:Damage = Damage \times Boost / 100 
:Damage = Damage \times (100 + SummonMagBonus) / 100 
===Compatibility===
The charge time for summoning depends on the compatibility between the character and the GF and the Battle Speed. The greater the compatibility, the less time it takes to summon. Compatibility can be boosted with compatibility boosting items, by casting magic that is the same element as the Guardian Force (or status spells in Siren's case) and by summoning the GF during battle. Compatibility is reduced by using "opposing" magic to the GF's element and other summons. The GF who decreases Siren's compatibility upon summoning the most is Carbuncle.
Compatibility Chart	Compatibility Chart 	Compatibility Chart
Summon Effect 	Siren +20, Carbuncle -10, Every other GF -1.6 	
Compatibility Items	Silence Powder +3.2, LuvLuvG +20.2 	
Casting Magic 	Silence, +1.6, Berserk +0.6, Blind +0.6, Break +0.6, Confuse +0.6, Pain +0.6, Sleep +0.6, Slow +0.6, Stop +0.6, Esuna -1.2, Dispel -0.8	
The below values are the base compatibility values with all playable characters at the start of the game. Although Seifer cannot junction Siren in a normal playthrough, a default value still exists for his compatibility.
Party member	Compatibility
Squall 	560
Quistis 	584
Zell 	580
Selphie 	640
Rinoa 	630
Irvine 	620
Seifer 	440
Edea 	660
===Stats===
The following table represents the base stats.
Level	HP 	Attack Power
3 	391 	223
10 	724 	393
20 	1,206	634
30 	1,696	875
40 	2,194	1,115
50 	2,700	1,356
60 	3,214	1,596
70 	3,736	1,837
80 	4,266	2,078
90 	4,804	2,318
100 	5,350	2,559
==Abilities==
Abilities learned naturally by Siren are listed below:
Ability 	AP 	Prerequisite
Mag-J 	(Already learned) 	(Already learned)
ST-Atk-J 	(Already learned) /160 AP (OG JP version)	(Already learned) /160 AP (OG JP version)
ST-Def-J 	(Already learned) 	(Already learned)
ST-Def-Jx2	130 	None
Magic 	(Already learned) 	(Already learned)
GF 	(Already learned) 	(Already learned)
Draw 	(Already learned) 	(Already learned)
Item 	(Already learned) 	(Already learned)
Treatment 	100 	Siren Lv12
Mag+20% 	60 	None
Mag+40% 	120 	Mag+20%
Ability 	AP 	Prerequisite
Mag Bonus 	100	Mag+40%
Move-Find 	40 	None
SumMag+10%	40 	None
SumMag+20%	70 	SumMag+10%
SumMag+30%	140	SumMag+20%
GFHP+10% 	40 	None
GFHP+20% 	70 	GFHP+10%
Boost 	10 	None
L Mag-RF 	30 	None
ST Med-RF 	30 	None
Tool-RF 	30 	None
==Triple Triad==
Siren is a Level 8 GF Card in Triple Triad used for playing the minigame and for turning into 3 Status Atks with Quezacotl's Card Mod. It is won from the Dollet pub manager. 
==Other appearances==
===Final Fantasy Trading Card Game===
Siren appears with a water-elemental card.
==Behind the scenes==
It can be especially hazardous to miss Siren by not drawing from Elvoret, as then the player is unable to make use of the hidden save points scattered throughout the world; there are also many hidden draw points, but they can still be used when unseen. Siren is the first drawable Guardian Force, and thus most easily missed if the player doesn't yet know about this mechanic.
Siren's Tool-RF is needed to make Dark Matter from 100 Curse Spikes, which teaches Quistis her ultimate Blue Magic, Shockwave Pulsar. Siren needs to be LV100 for this to work in the original PlayStation version; she does not need to be LV100 in the PC versions or the Remastered.
Siren is more covered up by feathers in the Remastered version's summon animation, but not in her Triple Triad card.
==Gallery==
Siren FFVIII Art 2.png|Concept art.
8b-siren.jpg|Alternative concept art.
Siren silent voice.png|Silent Voice.
FFVIII Silent Voice.png|Silent Voice.
TranscendentArtistsCollectionFinalFantasyVIII3.jpg|Transcendent Artists Collection statue.
Siren-action-figure-FFVIII.jpg|Action figure.
==Etymology==
In the French localization she is called Ondine, which may be derived from the water elemental Undine.
==Citations==
de:Siren (FFVIII)
Category:Guardian Forces in Final Fantasy VIII