Thieves

==Looter==
===Move===
Name 	Intent	Effect
Mug 	 	Deal 10 damage.
Mug 	 	Deal damage.
Lunge 	 	Deal 12 damage.
Lunge 	 	Deal damage.
Smoke Bomb	 	Gain 6 .
Escape 	 	Escape from combat, taking all stolen gold.
=== Pattern ===
* Uses the first two turns.
* On the third turn, has a 50% chance to use and a 50% chance to use .
** If is used on turn 3, uses afterwards.
* Uses after .
== Mugger ==
Name 	Intent	Effect
Mug 	 	Deal 10 damage.
Mug 	 	Deal damage.
Lunge 	 	Deal 16 damage.
Lunge 	 	Deal damage.
Smoke Bomb	 	Gain 11 .
Smoke Bomb	 	Gain .
Escape 	 	Escape from combat, taking all stolen Gold.
=== Pattern ===
Identical to Looter's pattern.
== Gallery ==
Clothesline.png|Mugger as seen in the Clothesline card art.
FlurryOfBlows.png|Looter as seen in the Flurry of Blows card art.
==Update History==
*Weekly Patch 36: Power Through
**Slaver/Looter and Slaver/Monster encounters in Act 1 swap positions to prevent Vulnerable + Attack turns.
*Weekly Patch 6: We're Back!
**Looter is moved from weak monster pool to regular monster pool (only appears after fighting 3 other 'weak' encounters on level 1)
**Looter + Mugger fight no longer allows you to steal back extra gold if you ran out of gold.
**Thievery Power now has correct name being applied to the Power.
*Weekly Patch 3: Balance Balance Balance
**Mugger doesn't give back gold it didn't steal
*Day 1 Patch
**Looter only refunds gold that was stolen now.
**Thievery power now displays how much gold is stolen per attack.
Category:Monster
Category:Act II
Category:Act I