Quislings

Chapter 11 – Quislings
 
Quislings
 
Peering into the shadows you see two lambent orange eyes looking back at you, you start to back up and a pearlescent gray figure steps out of the shadows and beckons to you. At first you don’t want to move towards the strange creature that has no features to it’s face save the lambent eyes.
You start to hear a quiet susurration and something inside you urges you to embrace the figure.
The Quisling is the term used to describe any Tantalus Nanno-Virus infected intelligent being. Although most people refer to the sub-species by their own sub-species name.
The Tantalus virus was created by the Neo-Prussian Empire in 6175 after twenty years of research after unearthing a Progenitor Nanno-Technology  lab [believed to have dated back to approximately 500,000 BC].
The Tantalus Virus was created at the behest of Emperor Franz IX [also referred to as Freaky Franz, and Franz The Mad], for the NPE was always wanting to conquer more territory and Franz saw this as a way to continue this.
The Tantalus Virus would allow the NPE to subdue and subvert entire planetary populations [the fact that these inhabitants would become mindless drones didn’t bother Franz at all, the NPE had been practicing genetic slavery since it was founded], and then those populations would be used to subdue more and so on and so forth.
This entry will cover the four types of basic Quislings that exist Quisling Servitor, Quisling Male/Female, Quisling Queen, Quisling Emperor/Empress.
Barrels
 
Servitor
 
Male
Female
Queen
Centurion
Factory
Leaper
 
Living Computer
Grin
Medusa
Rabid
Technician
Crawler
Hound
Witches
Crystal
 
Insectile
 
Going off of records recovered from a Neo-Prussian Empire Research Facility Raided on July 18th 6198 we were able to form a rough time-line of the events leading up to the 6th Pan-Galactic War.
Discovery Of The Virus - In 6155 the Neo-Prussian Empire [here-after referred to as the NPE, see also Factions: NPE], excavated an ancient progenitor Bio-Research & Nanno-Technology laboratory [dating put the lab’s creation some time between 600,000 and 500,000 BC].
During the excavation several labor series clones and their supervisors were exposed to one of the Nanno-Viruses when they breached a containment facility. Once the debris and dust cleared away the laborers and supervisors were found standing at perfect attention in a neat line [over 500 persons were infected]. The victims were also found covered in a gunmetal gray, rubbery substance that covered them from the top of their heads to the bottom of their feet and the only distinguishing marks that were left on their heads were the protrusion of the nose and large orange colored lenses covering their eyes. The substance had eaten away any clothing the victims had worn as well as any body hair. The substance clearly defined all bodily features [musculature was clearly defined as well as toe & fingernails], save sexual organs. However as stated before no facial features save the orange lenses covering the eyes and the nose were apparent. The victims did not even respond to physical or verbal commands or abuse.
Anatomy Of The Victims - Never one to be squeamish about sacrificing personnel [even if some of those personnel were not clones, although there families were told they perished in the accident].
The NPE scientist immediately set about dissecting several of the victims and had found that gray substance that had covered the victims had bonded with them at a cellular level as if it were a second skin. Continued On Page 2.
Continued From Page 1 - The skin was also found to be very resistant to being cut or punctured by most of the current weapons in the known galaxy [it was also discovered after dissecting a subject that had been repeatedly shot with rubber and other blunt munitions that there was no bruising] [The Skin is able to negate 10% of all slashing & piercing weapons and 25% of all blunt force trauma].
Dissection also showed that the Nannites were still very active even after converting the victim, as one research assistant found out when he tripped and had one of the victims fall on him. The victims arms seemed to automatically constrict into a bear hug and Nannites started to extrude themselves and envelope the research assistant.
Rather than help their assistant the researchers watched and documented as the hapless individual was converted into one of the victims in a matter of ten minutes [this procedure was repeated several hundred times using criminals & clones as guinea pigs].
More dissection showed that all of the individuals body hair had indeed been eaten away by the Nannites and that the victims sexual organs, urinary tract, & rectum had not actually been sealed off. Instead the Nannites recycled the waste materials into more Nannites that were stored in reservoirs throughout the body, and that the sexual organs were still functional. It was also found that the Nannites produced all the oxygen that the victim would ever need and that the skin made them impervious to explosive decompression in a vacuum environment.
The Researchers dissected the brain of one of the victims [being careful to keep the body alive] and using implants in the brain were able to control the sexual arousal of the victim and have it perform intercourse with a companion series clone. The companion clone was infected by the Nannites and became another victim but three months later gave birth to a healthy child. Continued on page 3.
Continued from page 2.
The child seemed to be perfectly normal and genetic & blood tests came up clean.
However when the child attained the age of ten it seemed to enter into early puberty and that’s when things got interesting [their words not ours].
The child was found in it’s room in a fetal position as Nannites extruded from it’s skin and quickly covered the body in a cocoon like rubbery sack.
After ten hours the cocoon expanded to the length of 2 meters [6.5 Ft] and then seemed to quickly disappear and retract into the body of a now fully grown adult male standing two meters tall.
The child’s body had become that of a full adult in the ten hour period and it was now covered in the metallic gray rubbery substance it’s eyes now the orange glowing lenses of all the other victims.
The adult had highly defined musculature and to the astonishment of the researchers when it was ordered to do something it obeyed immediately, further tests were run on the child but we’ll get into that in a later section.
Getting back to the dissection of the original victims it was found that muscle mass & reaction speeds were increased by 25% [Ex. Dex & Strength of 16 now become 20].
The last portion of the victims to be dissected were the eyes which had been covered by orange lenses during the transformation and it was found that the Nannites had replaced the organic eyes with cybernetic organisms capable of allowing the victims to see in the low-light, IR, and thermal spectrums.
After finishing their final dissections of the original victims the researchers started studying the child [and others like him, you really think they would stop with a single procreation experiment, it is estimated that over 500 companion clones were impregnated at the same time]. The researchers also compared Nannites from the victims with those from the child. Continued On Page 4.
Continued from page 3.
Research & Development Of The Tantalus Virus - Comparing the Nannites from the victims and their offspring the researchers found that the Nannites had become more streamlined and operated more efficiently and the offspring showed signs of being 100% obedient to whoever commanded them, unfortunately that was part of the problem and a way to turn them into totally obedient solders was shelved for the time being. 
However research on the Nano-Virus continued and was given the Code Name Tantalus [which will be used from this portion on]. The researchers played around with the Tantalus virus for several years until they were able to make several break throughs in rapid succession [although this was due mainly to research and data unearthed on the Tyrian Republics Home World Tyr]. 
The researchers were able to modify the Tantalus virus to a great extent and make various versions [described later on] but the base variant of the Tantalus Virus dubbed T2 was the researchers crowning achievement [and when the emperor was fully satisfied with their work he had them infected with the T2 variant and they became his personal bodyguards]. 
The breakthroughs on the T2 variant are as follows. 
1. - The most major breakthrough to the T2 variant was the programming of the Nannites so that they could mimic normal skin tones & textures and to conform fully to all body and facial features as if the person were normal [it was also able to mimic hair almost exactly, although the persons hair would seem rather shiny as if they had recently used high end shampoos and conditioners]. Although at any point the virus could turn the person back into what the researchers dubbed Quislings as they started to understand the full potential of the Tantalus virus. The Quisling mode could be back in effect in approximately 6 seconds. Continued On Page 5.
Continued from page 4.
2. - The Researchers were able to program the Nannites so that when they were infecting a person they would perform Hypno Indoctrinization & subluminal programming while the victim was under going the process, the Hypno Indoctrinization would be sent directly through the optic nerves as the Nannites replaced the victims eyes with cybernetics. The infected person would continue to act as they had before being infected and wouldn’t even realize they were a Quisling unless expressly told by their handler. Although with key words the handler could once again make them forget that they were Quisling if they wanted to. 
Implementing The Quisling Program - In an effort to continue the NPE’s doctrine of conquest Emperor Franz IX implemented what he called the Quisling Program. 
Although very few regular civilians visited the NPE quite a few did visit the resort world of Neo-Austria and this is where Franz implemented the first portion of his plan, he seeded the resorts, beaches, & health spas with Tantalus infected Companion Series Clones. 
Although many people do not realize the Companion series clones are not just mass produced hookers [although it is not uncommon for a wealthy Empire citizen to own one for the express purpose of sexual gratification] they are actually used by planets like Neo-Austria as masseurs, fitness instructors, & sailing, skiing, etc. coaches at these resorts. 
It was a masseur trained companion clone that started the first non-citizen infections which was made easier by the fact that most masseuse parlors use incense that has a narcotic effect on those not immune to it. 
The standard practice was for the clone to increase the amount of incense used on the victim and then still give them a massage to relax them even more, once the victim reached an almost dreaming stage the clone would rub special oils on the victim that would open the pores of the victim for easier infection. Continued On Page 6.
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The next step while the victim is in a semi-conscious dream state is for the clone to actually climb onto the table and lay on either the chest or back of the victim and put their mouth close to their ear, this has a two fold purpose, one the clone will lick the victims ear releasing a small amount of Nannites into the ear canal which then will travel to the brain and start altering brain chemistry and causing the ear canal to vibrate at a certain frequency. Two, being this close to the victims ear allows the clone to whisper quietly to them, these companion clones have had their vocal chords specially modified to vibrate at a specific sub-harmonic to aid in the brain washing. The following excerpt is from one of the sessions that was taped, the following portion is rather far along in the whispering/brain washing process.
Clone - “You’d love to serve the emperor right.”
Victim - “Yes my only love is to serve the emperor.”
Clone - “Would you do anything for the emperor?”
Victim - “Yes anything to serve the emperor.”
Clone - “Even lose your identity and individuality for the emperor, become one willing being of the emperor’s flesh and extension of his will.”
Victim - “I gladly give myself to the emperor and his will.”
At this point the Clone pulled the victims arms around herself and engaged him in a kiss and as they kissed [a kiss lasting a rather long time] the Nannites from the clones body surged from their reservoirs and covered her body and then flowed from her lips over the victims body slowly turning him into a Quisling.
Once the transformation was complete both Quislings stood up from the table and stood at rigid attention next to the massage table as an NPE handler entered the room.
Handler - Good job CCS379Q [CCS stands for Companion Clone Series, while 3 stands for the batch number, 79 stands for the number in the batch, and the Q stands for a Companion Series clone created specifically to be a Quisling]. Continued On Page 7.
The female quisling just nodded her head in affirmation and then returned to rigid attention. 
Handler - “Are you ready to serve your emperor.“ Turning to the newly created male Quisling. 
Quisling - The Quislings only reply is to bring it’s right fist to it’s left pectoral and bow it’s head slightly.
Handler - “Good, good.” Turning to the female. “You have another three people to turn today, return to your duties.”
Female - Nodding dutifully, she returns to her human state and quietly leaves the room.
Handler - Turning back to the male. “You’re system will be the first to join the Emperors new utopia you should feel honored.”
Male - The Quisling just repeats it’s earlier gesture, things such as honor, hatred, or worry no longer part of it’s mental make-up.
Handler - “Give this container to your boss on the exact date written on the container and not a day sooner or later, do you understand.” He tells the male setting the container next to his clothes.
Male - Nodding in understanding.
Handler - “Good, now get back on the table and return to your human form, you’re services will not be required till that date.”
The Quisling climbs onto the table and the Handler moves back to the door with his hand on the knob, watching for a moment he sees the Nannites disappear into their reservoirs under the man’s skin.
After a few seconds he opens the door and shuts it rather louder than normal and the small pudgy man on the table turns his head rubbing his eyes.
Man - “Did I fall asleep.”
Handler - “Yes Indeed you did Herr Galvin, it looks like you may have enjoyed Juliana’s ministrations a little too much. Ah and I see she left some of that bath oil you requested for President Aptgar’s birthday as well. He Said holding the container up with the Presidents birthday written on the side.
Man - Nodding his thanks, the pudgy man stands up from the table and dresses quickly and the leaves.
The Handler nods back to the Vice President of the Blue Bird System as he leaves the room. Continued Page 8.
Continued From Page 7.
Thus began the first step of the Emperor Franz IX Tantalus Program and the eventual downfall of the Blue Bird [the first of many systems to be conquered by the NPE].
Transportation & Distribution Of The Tantalus Virus & Quislings - At first distribution of the Quislings and T2 was easy as the infected victims from places like the Neo-Austrian Health Club returned home and first infected their families and then any co-workers or friends that they could get alone long enough to infect.
It should be noted that the above example of infection is probably the longest & most time consuming type that can be done since the above victim is a high up government official, the intense infection carried out in the above example can take up to three hour. Now while any Quisling can carry out a “Field Infection” as it has been dubbed which takes no more than five minutes to fully turn the victim this leaves a rather dumb quisling who can only mimic the intelligence & abilities of it’s former life and if one pays close attention one can actually see the degradation of personality and intelligence after the person is infected. Although if anyone becomes wise to the infected’s odd behavior usually the infected will pull that person aside on the pretext of a private chat and explain to them why they have been acting odd and then in turn infect that person although the infector will not remember this.
It is estimated that by the time Javier Gilcard had been back in the Blue Bird System for only a month ten percent of the population had been turned into Quislings, and by the time President Aptgar’s birthday rolled around 25% of the planet had been turned.
The final portion of the NPE’s plan was set into motion when Gilcard gave Aptgar her birthday present, on April 13th 6175.
The container was actually filled with MIS Variant of The T2 Virus and quickly lunged from the container infecting & mutating Aptgar into a Greater Medusa.
Continued On Page 9.
Continued From Page 8.
Aptgar with the abilities of the Greater Medusa was able to still pass herself off as human and took several months as she & Gilcard infected the entire senate & congress who unanimously passed a vote to cede their sovereignty to the NPE by this point 45% of the population had been infected and were still not aware of the fact. 
Even though almost fifty percent of the population were now Quislings there were still things that the NPE needed to implement before taking over complete control of the Blue Bird System.
One of these was the large business owners & corporations this was quickly taken care of however as a semis filled with Quisling storage pods was parked in the parking garages of the business and the Quislings quickly flooded the buildings turning anyone they came across into one of their own and thus the NPE became effective controllers of Blue Bird Economy.
The second problem was what to do with all of the children 18 and younger. Once a child that was under the age of 1 years old parents had become infected the child was removed and taken back to the NPE to be adopted by a family or raised in one of the NPE’s Crèches. 
Schools and daycares were contacted by two different organizations, the first was the Imperial Health Organization [IHO] who set up mandatory medical screenings of all student between the ages of 14 & 18 as well as all of the schools teachers, these students were called in small groups [usually five students at a time] into the Schools medical room and were infected by the IHO personnel who were all Quislings save for the head medical director who was a handler, the students were then told to return to class, the schools teachers were infected in this manner as well. 
Continued On Page 10.
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The second group was a non-profit organization that was wanting to educate children on the various wild life on other planets and used dancers dressed as the various animals to help educate the children. 
This is where two things come into play, these programs were directed at children between the ages of 1 & 13 years of age [generally those children that had not yet gone through puberty] these two items used to target the group were the Rabid-Series Quislings and a rather nasty thing called DICEM [Docile Infection Control Equipment Mask], these were nicknamed constrictors by troops that found several of them. The organization would show up at the classroom usually with two handlers and 3-10 Rabids posing as dancers and at least one standard Quisling as well. The one handler would supervise the Rabids as they performed their dance and the handler would also real off information about various animals during the performance, during the performance the second handler would pull the teacher aside and set up another appointment with the Quisling ostensibly as an assistant to take down dates & times. 
The handler & Quisling would take the teacher either to an adjoining office or out into the hall where the Quisling would infect the teacher. 
While the teacher was being turned the Rabid would finish their performance & start to hand out treats to the kids [this brings the whole don’t accept candy from strangers bit to the extreme, however what kid isn’t going to trust a 6 foot, female, flop eared bunny, even though they were supposedly wearing shiny mono-suits to help keep them from being over heated rather than your standard pink bunny rabbit suit]. 
The Handler would then hand out drinks as the kids scarfed down the treats [both of which were laced with sedatives] after waiting for the children to fall into a torpor the Handlers, Teachers & Quislings would break out the DICEM. Continued On Page 11.
Continued From Page 10.
The DICEM is a hood that goes over the face of the victim, and instantly tightens and melds with the victims skin, it almost looks like the wearer is a Quisling from the neck up as it looks exactly like a Quisling when worn. 
The Rabids would put these on all of the children, the DICEM had automatically inflating mouth, nose & ear plugs that conformed perfectly with the victims orifices, these plugs were actually filled with nannites that would examine the victims bodily make up and determine what type of Quisling they would be turned into, say you had a girl who was taking ballet or gymnastics, she would automatically be slated to become a Rabid, of if you had a girl that had heavy musculature and was large for her size she would automatically be slated to become a Medusa, of if you had a boy that was average in every way he would become a normal quisling.
After the DICEM were fitted onto the victim [once again remember that the DICEM look exactly like a Quisling head when worn], the large orange lenses that were normally cybernetic optics on a Quisling are actually holographic projectors able to use lasers to project images directly on the wearers retina, thus the childrens hypno indiscrimination would begin as well as the ear plugs pumping out subliminal programming, this was aided by the drugs that the children had ingested as well as the nannites being injected through the nose, mouth & ears. Once the childrens initial indocrtinization was completed [approximately five minutes after the fitting of the DICEM] a truck would arrive with bags similar to body bags, these pods were actually maturation bags where the children would be stored until they reached adult hood and had been turned into whatever type of Quisling they were slated to become.
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Continued From Page 11.
Two other delivery systems exist, one is the Quisling Drop Pod and the other is the Spore Missile [neither one of these was used on Blue Bird as 100% of the population was converted to Quislings].
The Quisling Drop Pod is basically what it sounds like, it’s a drop pod launched from a ship to a planet’s service and the Quislings convert people as they come across them.
The is the Spore Missile it is basically a Capitol Missile that has a warhead filled with T2, this form of delivery was used on over a dozen worlds, the ships of the invading fleet basically fire a volley to saturate the planets and the warheads split apart releasing large globs of T2, any person coming into contact with the T2 is immediately cocooned and undergoes Quisling transformation, it should be noted that this form of delivery only creates standard Quislings. Once the ships had sent down other Quislings to see if the attack had worked the fleet moved onto the next target leaving the Quislings behind as a caretaker force until colonists arrive, the Quislings spent most of their time keeping the infrastructure running and storing the billions of cocooned Quislings in warehouses until they were needed.
Getting back to take over the Blue Bird System, the handler responsible for Javier Gilcard arrived and had the twin daughters of President Aptgar brought to him [they had not yet been turned into Quislings as per his orders].
The Handler had the daughters brought to the presidents office where Aptgar was waiting for further orders. The Handler had two Quislings hold each of the Daughters and instructed Aptgar to infect them.
Horrified at what had happened to their mother and their planets the girls did not struggle very much and it was quickly over as their mother embraced them in a kiss and turned them into lesser Medusa.
During their transformation the Handler even posed for pictures with them, when their transformation was complete the Handler sent all three of them off to the Emperor who gifted them to his favorite cousin. Continued On Page 13.
Medusa Infuser Skin [Medusa] - This version of the Tantalus Nano-Virus only effects female genetic structure.
Attack Method - The MIS attacks in a dense brownish gray wave of nannites that swarm the victim and cover their body completely, if the nannites are not removed within 1 minute [damage is equal to the hit points of the character being attacked] they will fuse with the victim eating through clothes and even some of the toughest armors to fuse with the victims skin.
Mutation Period & Length - After one minute the nannites will have fused with the top layer of the victims skin and have coated it with a gray/brown rubbery substance that conforms to the victims body musculature and facial features and even every strand of the victims hair.
After two minutes the victims arms are pulled behind the back and melded into place by the nannites and a gas mask like facial cover forms with two large eye cybernetic eye replacements and two ports on the lower sides of the mask, two gray colored domes also cover the ears, the mask portion itself is gray with the eye cybernetics and ports being orange/gold in color being ringed by dark green ridges.
After three minutes additional ports form on the shoulders, neck, hips, & thighs, these are also colored orange & green.
After four minutes muscle mass & mammary features are enhanced by 50%, nerve tissue & reaction speed is also increased by 50%.
After five minutes the hair starts to clump together in thick strands [it should be noted that whatever hair style the victim had at the time of the transformation is retained], the strands then take on a dark brown/gray metallic sheen.
After 5 ½ minutes the transmutation is complete and the victim is now a willing slave of the Neo-Prussian Empire, during the entire time that the mutation is taking place subluminal & hypnotic conditioning is taking place, as well as brain chemistry being altered.
Anatomy Of The Medusa - There are several features of the Banshee that should be noted and we’ll start with the top of the banshee & work our way down.
1. Hair - The hair of the Medusa hair is made up of some organic metal that has extremely sharp edges and is able to stretch out to ranges of up to five meters and is generally made up of a dozen thick “Strands” than can either attack independently of one another or simultaneously. These strands can cut through even medium armors [ignores DR7] and when not in used snap back to the original length of the victims hair.
2. Eyes - The victims eyes during the mutation are quickly replaced by cybernetics that can see into most spectrums, including, low-light, IR, Thermal, UV as well as few others that may include echo-location & a few others we are not sure of at the time of this writing. The cybernetics also include a built in targeting system that gives them a +5 to ranged & ranged touch attacks.
3. Ports - There are ten ports located on the sides of the mask, neck, shoulders, hips, & thighs, these ports are used to spread more of the MIS nannites to new victims.
4. Enhancements - During the mutation process several enhancements of the body occur they are as follows - 
A - Mammary Enhancement - The victims mammary are enlarged [not for perverse reasons], the nannites strip the mammary of it’s milk producing functions and replace it with nannite storage & manufactories, 10% of this is for more MIS nannites while the other 90% is used to produce repair nannites for any injuries taken by the Medusas. The repair nannites are spread through the body by the victims blood vessels while the MIS nannites are sent to the ports via purpose built capillaries that were created during the mutation process.
B - Strength & Dexterity Enhancement - During the mutation process muscle mass & reaction speeds are increased by 50% [I.e. a character with a Dexterity & Strength Score of 16 now has a 24!].
C - Intelligence Reduction - During the mutation process the nannites alter the victims brain chemistry in a way that shuts down certain portions of the victims brain lowering the victims intelligence to just below average of a human adult [Intelligence instantly drops to 8. [Please see page 2 for further information].
Anatomy Of The Medusa - Part II - Continued From Page 1 - 
4. Enhancements Part II - 
D - Wisdom Reduction - During the mutation process the victims wisdom [or common sense as it were] is reduced below that of a human adult [wisdom score instantly drops to 8]. What this means in terms of the Medusa is that even after taking grievous wounds the Medusa will not stop in it’s attacks until either itself or it’s enemy is no longer a threat.
E - Subliminal & Hypno Indoctrinization - During the mutation process the victims undergoes Hypno Indoctrinization which is fed directly to the optic nerves [since the eyes are being replaced by cybernetics during the mutation process], and Subliminal programming. During this the victim is programmed to obey only members of the Neo-Prussian Royal Family & military, even if confronted by a former friend or family member who tries to reason with them there are only three things that a Medusa is allowed to do - 
1. - If the person is female infect them with the MIS Nannites.
2. - Capture the individual.
3. - If the individual is considered a threat or resists to much the person is killed by the Medusa.
F - Skin Enhancements - The MIS nannites bond with the victims skin at a cellular level and provide a layer of synthetic skin that is made up of a somewhat shiny, rubbery substance that is the same thickness as the persons normal skin, this synthetic nanno-rubber while quite pliable is able to negate 50% of all blunt force trauma directed at it by ballistic weaponry & blunt objects and is able to turn 25% of all slashing & piercing damage. It should also be noted that the SNR is also makes the Medusa completely immune to electrical attacks & damage.
G - Variants Of The Medusa - There are actually three variants of the Medusa, the least [which follows the above information], lesser which is slightly more intelligent and more cunning [Int/Wis 9] and has the use of it’s arms and hands which are tipped with the same metal as the hair is made out of, and the Greater which is extremely intelligent [Int/Wis 15] has full use of it’s arms and hands [hands are still tipped with razor claws, but these are retractable] and in addition to the lesser Medusa is able to extrude sword blades from it’s forearms. The Greater Medusa have also been known to wear clothing and pass themselves off in poor lightning conditions & at distances.
The Greater Medusa also has two special abilities, they are as follows - 
1 - The Kiss - A Greater Medusa if possible is able to close with a victim in poor lighting conditions or the person is careless and pass itself off as a dark skinned female [often the Greater Medusa will wear a hat to disguise it’s hair]. If the Greater Medusa is able to close with someone and perform a touch attack it is able to grapple that person and kiss them [yes kiss them] transferring nannites to the person via it’s tongue and mouth [this is helped by the fact that the Greater Medusa lacks the face covering mask of the Least & Lesser variants] and the only thing that will really give it away is that it’s lips are a flat black in color. If the Greater Medusa is able to grapple the person for two consecutive rounds it transmits Tantalus virus nannites directly into the persons mouth and the victim begins to undergo the Tantauls Transformation into a Quisling [detailed later]. It should be noted that the Greater Medusa must keep mouth to mouth contact for at least two consecutive rounds. This ability can be used on males or females.
2 - The Embrace - This ability is generally used from concealment and is only used against female victims. The Greater Medusa lacks the MIS nannite ports of the Lesser & Least Medusa [once again helping it blend in with normal humans, and as such is only able to spread the MIS Nannites via this special attack.
The Greater Medusa generally waits for it’s victims somewhere dark and out of the way such as an ally or near a closet where it can pull it’s victim into concealment. If the Greater Medusa manages to make a grapple attack for at least five consecutive rounds it will pull it’s victim into a concealed area and lay on the ground. The Medusa will flip it’s victim face down on itself and wrap it’s arms around the victim and start sliding them up and down the victim and do the same with it’s legs until the victim is covered in a thin coating of MIS nannites and then hold them in place with it’s arms while more nannites stretch themselves from the greater Medusa and start mutating the victim, this mutation takes fifteen rounds to complete and the Greater Medusa must stay still as the nannites connect it and it’s victims together until the mutation is complete. After the mutation is complete a Lesser Medusa will be created 90% of the time while there is a 10% chance a Greater will be created.
As of this writing it is unknown whether the mutation can be reversed. 
Quisling - Centurion
 
A silver gray figure with metallic dark gray hair and brown and red metallic armor on it’s neck, wrists, and ankles moves towards you it has two sets of glowing orange eyes, one above the other the upper pair smaller
The Centurion Quislings are standard infantry troops used by the .
 
The overall number of Centurions in the Quisling population is right around 30%. 
            Physical Description- The Centurion has the same silver gray skin that most Quislings have and are the height of whatever the person was that was infected with this variant of the TNV. Starting with the top of the body the centurion’s hair has been fused into a single metallic mass, the Centurion actually has two sets of eyes, the smaller upper ones are only used if the lower ones become damaged, around the neck, wrists, and ankles are reinforced armoring that can actually extrude mono-edged blades that can be used during combat.
            Infection Ability - The only way that the Centurion is able to infect another is by making a melee attack with one of it‘s blades, if it hits it has the option of releasing nannites directly into the wound.
            Infection Vectors - Either via a nanno-skin sheath or infectious wounds.
            GM Notes - 
                        Transformation Of Another [Read This Description If A PC Is Watching The Transformation Of Another Person] -  Entering the bunk room you hear a noise in the back and hurry to where your friend is sleeping, she‘s sitting up and bed and appears to be wrestling with something as you arrive you watch as what at first appears to be a skin suit knocks your friend flat on her bed and starts to compress itself against her covering her in a silvery gray metallic sheen, after a few seconds it totally covers her face and two sets of glowing orange eyes appear. Brown and red armored plates appear around her neck, wrists and ankles,  her hair turns a metallic dark gray. Standing up her turns her face towards you showing glowing orange eyes and a featureless face.
                        Transformation Of You [Read This Description If A PC Is Undergoing The Quisling Transformation] - Sitting up in bed you hear a rustling sound and wipe sleep from your eyes, you seen dark shadow slide over your bed and you feel something glass cool caress your feet and all of a sudden it starts constricting on your skin. Moving back on the bed does you no good and as you watch the shadow flattens itself out against your skin and eats away any clothing you have on. You lose your vision and other senses as the shadow constricts over your face and head, you feel as your hair become a single hard metallic piece and something whispers in our ear about how loving the emperor is and you start to agree when you can finally see again your vision is orange tinged. Raising an arm in front of your face a short bladed length of stealth slides from the bracer on your wrist and then slides back, it’s time to enforce the emperor’s will.
            Combat - Centurions have several built in weapon systems, they can head butt with their metallic shell hair, blades can extend from their collars, wrists, and ankles.
            Enhancements - The Centurion has a 50% enhancement to strength and dexterity.
            Special Qualities - As part of the Quisling Template the Centurion has the following special qualities.
Fanatical - The Centurion is completely loyal to the Emperor’s Will and will not break off an attack unless otherwise commanded by a Handler, A Standard Quisling, Or A Queen [or the Emperor Or Empress but why would they even care].
Immortal - Due to the nature of the TNV it is constantly repairing cellular damage and keeps the body at an approximate age of 25 years [or the equivalent for other races] in top physical condition so theoretically the Centurion could live forever.
No Batteries Required - The Centurion does not require sleep, food, water, or oxygen. The TNV is able to pull sustenance literally from the air changing even oxygen molecules at the atomic level into whatever the Quisling requires for sustenance.
Silence - All Quislings attack in complete silence, and do not make any noise even when taking a grievous injury.
Regeneration - The Quisling Centurion can regenerate 25 hit points per round.
Statistics [Base Creature Human]
Hit Dice                                                1d10 [1st Level Human]
Initiative                                    +0
Speed                                      0
Defense                                    10 [+0 Dex.], Touch 10, Flat-Footed 10
Damage Reduction                    5 [Nanno-Virus Skin]
Base Attack/Grapple                 +2
Attack                                       Short Sword [1d6+2 - Ignores 5 Hardness], Ankle-Blade [1d4+2 - Ignores 5 Hardness]
Full Attack                                Short Sword [1d6+2 - Ignores 5 Hardness] x2, Ankle-Blade [1d4+2 - Ignores 5 Hardness] x2
Space/Reach                            5 Ft./5 Ft.
Special Attacks                         None.
Special Qualities                       Fanatical, Immortal, No Batteries Required, Silence.
Saves                                       Fort +0, Ref +0, Will +0
Abilities                                                Str. 15, Dex. 10, Con. 10, Int. 10, Wis. 10, Cha. 10
Skills                                        None.
Feats                                        None.
Environment                              Any [Including Space]
Organization                              Solitary Up To Company Size
Challenge Rating                       3
Treasure                                    None, Save Whatever Weapons Or Equipment They May Be Carrying.
Alignment                                 Neutral [Or Whatever Alignment Their Handler Is, If Handler Is Present] It Should Be Noted That Unless A Person Is Identified As A Member Of The NPE Military Or Government Or Otherwise Specified The Servitor Is Tasked To Subdue And Capture The Person Or Persons.
Advancement                            None.
Level Adjustment                       +0
Quisling Controller
 
Created by the War Machines the Controllers are overseers for the Quisling Populations and the Human populations and are a light blue in color. 
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Quisling - Factory
 
Entering the storage room you see seeral rounded shapes on the ground and on racks against the wall, tubes seem to be leading from the shapes to tanks suspended from the ceiling. Moving closer you can see that these are actually women with silver/gray skin and bloated belly’s, their arms fused behind their backs, and their legs bent at the knees and wrapped around their belly’s. Glowing orange eyes gaze into the distance.
Factory Quislings are used to manufacture more of the TNV Nannites.
 
The overall number of Factories in the Quisling population is right around 1.0%. 
            Physical Description- Factory Quislings is are all female, they have the silver/gray nanno-skin of all Quislings. The Factory has a large distended belly with overly large breasts there are arms are fused behind their backs, and their legs are bent at the knee partially and come down the side and across the lower portion of their belly’s and are fused into place.
            Infection Ability - None.
            Infection Vectors - QPIDS.
            GM Notes - 
                        Transformation Of Another [Read This Description If A PC Is Watching The Transformation Of Another Person] -  You are your friend are visiting the fertility clinic when the doctor hands you both massage masks, he explains that they will help you relax. This is the tenth time you have visited the fertility clinic and your friend is trying everything to become pregnant and the doctor has already emplaced an embryo into your friend’s womb. 
Your friend pulls the massage mask over her head and sighs as the material starts to warm and massage her face. All of a sudden however she stiffens and scrabbles at the mask and it seems to tighten over her skin as the eye lenses enlarge and start glowing. A silver/gray film the same color as the masks material starts flowing down her body and she places her arms behind her back and pulls her knees up to her shoulders and places her feet in front of her belly as the silver/gray sheen finishes covering her body her belly distends to several times it’s normal size and her breasts swell to oversized proportions.
                        Transformation Of You [Read This Description If A PC Is Undergoing The Quisling Transformation] - As you sit down in the fertility clinic one of the nurses hands you a massage mask and you see that everyone else who has gotten the before you has already put their’s on, slipping on the mask you lean back slightly the mask quickly warms to your body temperature and you feel it start to massage your face. You start to relax the warm massaging sensation helping. A small voice in your ear asks you a question, “would you like to father/mother the next generation of greatness,” you reply yes dreamily and the small voice asks you another question, “will you give yourself to the emperor?” You reply in the affirmative again and feel the mask tighten over your face as your vision turns orange. Dreamily you pull your arms behind your back where they fuse into place and then you pull your knees up and place your feet in font of your belly as it starts to distend with the TNV nano-factories and your breasts swell.
 
            Combat - Factories have no combat abilities whatsoever but may be guarded by other types of Quislings.
            Enhancements - The Centurion has a 50% enhancement to strength and dexterity.
            Special Qualities - As part of the Quisling Template the Centurion has the following special qualities.
Fanatical - The Centurion is completely loyal to the Emperor’s Will and will not break off an attack unless otherwise commanded by a Handler, A Standard Quisling, Or A Queen [or the Emperor Or Empress but why would they even care].
Immortal - Due to the nature of the TNV it is constantly repairing cellular damage and keeps the body at an approximate age of 25 years [or the equivalent for other races] in top physical condition so theoretically the Centurion could live forever.
No Batteries Required - The Centurion does not require sleep, food, water, or oxygen. The TNV is able to pull sustenance literally from the air changing even oxygen molecules at the atomic level into whatever the Quisling requires for sustenance.
Silence - All Quislings attack in complete silence, and do not make any noise even when taking a grievous injury.
Regeneration - The Quisling Centurion can regenerate 25 hit points per round.
Statistics [Base Creature Human]
Hit Dice                                                1d10 [1st Level Human]
Initiative                                    +0
Speed                                      0
Defense                                    10 [+0 Dex.], Touch 10, Flat-Footed 10
Damage Reduction                    5 [Nanno-Virus Skin]
Base Attack/Grapple                 +2
Attack                                       Short Sword [1d6+2 - Ignores 5 Hardness], Ankle-Blade [1d4+2 - Ignores 5 Hardness]
Full Attack                                Short Sword [1d6+2 - Ignores 5 Hardness] x2, Ankle-Blade [1d4+2 - Ignores 5 Hardness] x2
Space/Reach                            5 Ft./5 Ft.
Special Attacks                         None.
Special Qualities                       Fanatical, Immortal, No Batteries Required, Silence.
Saves                                       Fort +0, Ref +0, Will +0
Abilities                                                Str. 15, Dex. 10, Con. 10, Int. 10, Wis. 10, Cha. 10
Skills                                        None.
Feats                                        None.
Environment                              Any [Including Space]
Organization                              Solitary Up To Company Size
Challenge Rating                       3
Treasure                                    None, Save Whatever Weapons Or Equipment They May Be Carrying.
Alignment                                 Neutral [Or Whatever Alignment Their Handler Is, If Handler Is Present] It Should Be Noted That Unless A Person Is Identified As A Member Of The NPE Military Or Government Or Otherwise Specified The Servitor Is Tasked To Subdue And Capture The Person Or Persons.
Advancement                            None.
Level Adjustment                       +0
Quisling Female/Male – 
The most numerous of the Quisling variants, the female/male make-up 75% of the overall Quisling population and are found doing everything from manual labor to full on combat.
 
            Physical Description- The Quisling female/male is the height of whatever species it once was, it’s skin is a gunmetal silver/gray that clearly defines every nuance of the Quislings body in great detail [genitals however is completely enclosed] showing muscle tone and definition, female Quislings have perfectly proportioned breasts. The Quisling F/M have fully functioning hands that have dark gray metallic finger nails that are razor sharp, the foot of the Quisling also has a built in solid wedge like heel and sole.
            Infection Ability - The Quisling F/M is only able to transfer via sexual contact.
            Infection Vectors - Servitors can be created through the use of QPID [Pronounced Cupid/Quisling Protocol Initiative Device/Massage Mask], specially designed music disks & Players, spray on adhesion [see New Salem Initiative], and by Quisling Queens.
            GM Notes - 
                        Transformation Of Another [Read This Description If A PC Is Watching The Transformation Of Another Person] - You watch as your friend puts the Massage Mask over her face to test it out, everything seems to be going fine until she starts to scrabble at it and you can hear a quiet moan coming from her. Before you can do anything however she goes completely rigid and a gunmetal silver/gray colored ooze starts to pour from her skin and quickly covers her body. After a few seconds the person who had been your friend now has a skin of gunmetal silver/gray her nails are now a dark metallic gray and look razor sharp and her height seems to be increased by wedge like platform heels, and lambent orange eyes peer at you.
                        Transformation Of You [Read This Description If A PC Is Undergoing The Quisling Transformation] - Curious about how effective the Massage Mask actually is you pull it over your head, the silver/gray fabric is cool against your skin and nothing happens for several seconds. You were told that as soon as it reaches body temperature that the massage features would kick in. You finally feel the mask reaching the same temperate as your face only to feel it tighten down on your skin painfully and as you try to pull it over you feel a tingling on your skin, on your lips, in your nose, eyes and ears.
You can feel it as something invades the orifices of your face and blocks them off and then you hear a voice whispering in your ear convincing you how wonderful and glorious it would be to serve the emperor‘s will.
While the voice is speaking you feel something gliding coolly down your skin eating away your clothes and constrict across your body, you feel it as the metallic gray razor sharp nails are extruded from the tips of your fingers and feel you height increasing as your heels are arched by wedge like platforms, you can also see once again although everything has an orange tint to it and you new cybernetic eyes running a diagnostics zooming in and out as well as running through Low-Light, IR and Thermal bands.
Finally you can see again and glory in the wonder that is the Emperor’s will.         
 
            Combat - The standard Quisling is rather adept at combat with the ability to use any weapon available to it. The Quisling can also engage in hand to hand combat either through standard methods or using it’s razor sharp nails [treat as mono-molecular edged/Ignores 5 DR].
            Enhancements - The Standard Quisling receives a 25% increase in it’s dexterity and strength scores from genetic level re-programming of the nervous system and muscle tissue and a DR5 from the Nanno-Virus Skin.
 
            Special Qualities - As part of the Quisling Template the servitor has the following special qualities.
Fanatical - The Quisling is completely loyal to the Emperor’s Will and will not break off an attack unless otherwise commanded by a Handler, Or A Queen [or the Emperor Or Empress but why would they even care].
Immortal - Due to the nature of the TNV it is constantly repairing cellular damage and keeps the body at an approximate age of 25 years [or the equivalent for other races] in top physical condition so theoretically the Servitor could live forever.
No Batteries Required - The Servitor does not require sleep, food, water, or oxygen. The TNV is able to pull sustenance literally from the air changing even oxygen molecules at the atomic level into whatever the Quisling requires for sustenance.
Silence - All Quislings attack in complete silence, and do not make any noise even when taking a grievous injury.
Regeneration - The Quisling can regenerate 10 hit points per round.
Statistics [Base Creature Human]
Hit Dice                                                5d10 []
Initiative                                    +1
Speed                                      30 Feet
Defense                                    11 [+1 Dex.], Touch 11, Flat-Footed 10
Damage Reduction                    5 [Nanno-Virus Skin]
Base Attack/Grapple                 +1
Attack                                       Nails +1 Melee [1d4+1/15 - Ignores 5 Hardness], Rifle, SMG, Shotgun, Or Handgun [Look Up Specific Weapon]
Full Attack                                Nails +1 Melee [1d4+1/15 - Ignores 5 Hardness], Rifle, SMG, Shotgun, Or Handgun [Look Up Specific Weapon]
Space/Reach                            5 Ft./5 Ft.
Special Attacks                         None.
Special Qualities                       Fanatical, Immortal, No Batteries Required, Silence.
Saves                                       Fort +0, Ref +1, Will +0
Abilities                                                Str. 12, Dex. 12, Con. 10, Int. 10, Wis. 10, Cha. 10
Skills                                        Move Silent +2
Feats                                        Personal Firearms Proficiency, Advanced Fire-Arms Proficiency, Burst Fire
Environment                              Any [Including Space]
Organization                              Solitary, Squad [5-10], Platoon [30-50], Company [150-250], Battalion [750-1250], Brigade [3750-5,250], Division [15,000-25,000] It Should Be Noted That Multiples Of Each Organization Can Be Encountered At The Same Time.
Challenge Rating                       ½
Treasure                                    None, Save For Whatever Weapons Or Equipment They May Have Had On Them.
Alignment                                 Neutral [Or Whatever Alignment Their Handler Is, If Handler Is Present] It Should Be Noted That Unless A Person Is Identified As A Member Of The NPE Military Or Government Or Otherwise Specified The Servitor Is Tasked To Subdue And Capture The Person Or Persons.
Advancement                            None.
Level Adjustment                       +0
 Quisling - Grin
 
Entering your apartment you come to a halt as you notice a silver gray metallic shape kneeling on your living room floor it’s head bowed.
Startled you pause and then watch as it brings it’s head up and you see two large glowing orange eyes and a large rictus of a grin covers it’s lower face under a perfectly formed nose and you can now make out the soft sound of giggling coming from it’s direction.
Stunned at the odd sight you watch as it stands up and spreads it’s arms and legs and you see that it has more of the silvery material that cover it’s body stretching from wrist to ankle and completely stretched between it’s legs.
Before you can move it starts rapidly towards you and your mind wonders how it can move so fast with the material stretched between arms and ankles and between its legs.
The grins are mainly used to capture and convert other individuals into Grins, however the grin can also capture people without turning them into Grins if the person might happen to either be themselves important or if they may know some vital information.
 
The overall number of Grin‘s in the Quisling population is right around 2.5-3.0%.
            Physical Description- The Grin has the same silver gray skin that most Quislings have and are the height of whatever the person was that was infected with this variant of the TNV. The Grin does stoop over slightly however, their arms are fused together via the nanno-skin and are held between their legs and their legs are also fused together as well. Their faces are a darker gray color with orange glowing eyes and a huge rictus of a grin is spread across their face.
            Infection Ability - The Grin is able to infect people with it’s envelope attack, they can do this instead of just subduing the individual.
            Infection Vectors - Grins can be created via two means either the Grin’s envelopment attack or through the use of a QPID.
            GM Notes - 
                        Transformation Of Another [Read This Description If A PC Is Watching The Transformation Of Another Person] - You watch as the giggling shape leaps into the air and smacks it‘s arms together fusing the two sheets of material that had been hanging from it‘s arms together and slides the sheet down over your friend and then steps back, what appears to be a silver gray sheet has enveloped your friend and as you watch it constricts over them conforming to their bodies, a darker portion of gray becomes apparent where their face was and glowing orange eyes and a huge grin spreads across their new face and you can hear faint giggling coming from them. 
                        Transformation Of You [Read This Description If A PC Is Undergoing The Quisling Transformation] - After watching your friend transformed into one of the hideous giggling, grinning monstrosities you turn to run only to be enveloped by a silver gray material, you fall to your knees and feel the material start to constrict and bond with you skin as it eats away your clothes and body hair. The nanno-skin starts sending a tingling sensation through your nerve endings and into the pleasure centers of your brain and you start giggling uncontrollably, you start hearing whispering and after a few minutes you start to agree that being part of the emperor’s will would be the greatest thing in the universe. Finally you feel your mouth form into a rictus and your vision clears to a glowing orange and you look for someone else to give the gift of the emperor’s will to.
 
            Combat - The Grin’s despite their appearance can use most weapons, although with the fact that they have nanno-skin spread between their fingers firing weapons at times can be difficult giving them a -2 to hit with firearms.
            The Grin’s have a special attack called envelope they must make a successful grapple attack and they will be able to envelope their victim and either subdue them or infect them with the Grin variant of the TNV.
            The victim has six rounds to make an opposed grapple check to escape the envelopment after that they undergo the transmutation process in 10 rounds, to avoid the transmutation process they must make a successful DC 25 will and fort save.
            Enhancements - The Grin receives a 50% boost to dexterity and DR5 from the Nanno-Virus Skin.
            Special Qualities - As part of the Quisling Template the Grin has the following special qualities.
Fanatical - The Grin is completely loyal to the Emperor’s Will and will not break off an attack unless otherwise commanded by a Handler, A Standard Quisling, Or A Queen [or the Emperor Or Empress but why would they even care].
Immortal - Due to the nature of the TNV it is constantly repairing cellular damage and keeps the body at an approximate age of 25 years [or the equivalent for other races] in top physical condition so theoretically the Grin could live forever.
No Batteries Required - The Grin does not require sleep, food, water, or oxygen. The TNV is able to pull sustenance literally from the air changing even oxygen molecules at the atomic level into whatever the Quisling requires for sustenance.
Silence - All Quislings attack in complete silence, and do not make any noise even when taking a grievous injury.
Regeneration - The Quisling Grin can regenerate 25 hit points per round.
Statistics [Base Creature Human]
Hit Dice                                                1d10 [1st Level Human]
Initiative                                    +2
Speed                                      0
Defense                                    12 [+2 Dex.], Touch 12, Flat-Footed 10
Damage Reduction                    5 [Nanno-Virus Skin]
Base Attack/Grapple                 +0
Attack                                       Can Use Most Hand-Held Weaponry, Gains A Single Attack With Firearms Or Two Attacks With Melee Weapons.
Full Attack                                Envelope
Space/Reach                            5 Ft./5 Ft.
Special Attacks                         None.
Special Qualities                       Fanatical, Immortal, No Batteries Required, Silence.
Saves                                       Fort +0, Ref +2, Will +0
Abilities                                                Str. 10, Dex. 15, Con. 10, Int. 20, Wis. 10, Cha. 10
Skills                                        Jump +10, Tumble +10
Feats                                        None.
Environment                              Any [Including Space]
Organization                              Solitary Up To Squad Size
Challenge Rating                       1
Treasure                                    None, Save Whatever Weapons Or Equipment They May Be Carrying.
Alignment                                 Neutral [Or Whatever Alignment Their Handler Is, If Handler Is Present] It Should Be Noted That Unless A Person Is Identified As A Member Of The NPE Military Or Government Or Otherwise Specified The Servitor Is Tasked To Subdue And Capture The Person Or Persons.
Advancement                            None.
Level Adjustment                       +0
Quisling - Hound
 
What you first mistake as dogs becomes more clear as they move into the light, the three quadruped creatures have glowing orange eyes, and smooth silver/gray skin, currently they are moving at a smooth loping pace, the closer they get the more detail you can make out, the on in the lead is clearly female and you can see small perfectly rounded breasts hanging down from the chest and you see that once human hands had now curled into paws and the upper portions of the arms and the legs have folded up alongside the body with the lower portions free to move the creature, it also has an almost human like head but has the snout of a dog but there is not openings for a mouth or nose and two dog like ears seem to almost constantly swivel as if searching for something.
Leapers are mostly used as blood hounds and facility guards.
 
The overall number of Leapers in the Quisling population is right around 15%. 
            Physical Description- The Leaper has the same silver/gray skin of the majority of the Quislings as well as the orange glowing eyes, Leapers generally move on all fours [their elbows & knees] and can move rather fast but when moving in combat bunch themselves and then leap [they can leap up to sixty feet this way], Leapers can be male or female and they appear to have their legs and arms bent at the knees and elbows and fused together with their heels touching their buttocks and their hands clasping their shoulders.
            Infection Ability - Once a leaper has a victim pinned to the ground they are able to extrude a cylinder like mass of Nannites into the victims mouth, which instantly fills their mouth and starts spreading across and throughout their bodies.
            Infection Vectors - Either VIA QPIDS or by the Leaper itself.
            GM Notes - 
                        Transformation Of Another [Read This Description If A PC Is Watching The Transformation Of Another Person] -  Running as fast as you can see one of the three Leapers jump at your friend and knock them to the ground. As you watch the leaper brings it’s face to that of your friend and a glob of nannites drops into their mouth and they shiver as the Leaper continues to hold them pinned. Watching in horrid fascination you see the silver/gray nannites spread over their body and their eyes start glowing orange and start enlarge. As their body is finally covered in the nanno-skin the leaper hops off and your friend rolls over onto their stomach and rises up on knees and elbows and you watch horrified as their legs and arms fuse against one another and they start moving towards you in a fast scuttle.
 
                        Transformation Of You [Read This Description If A PC Is Undergoing The Quisling Transformation] - After watching your friend turned into one of the Leapers you turn and try to run away only to be knocked down and flipped onto your back, one of the leapers now has you pinned as well. It dips it’s head towards yours and you can feel the cool glass like texture of it’s lipless face as it brushes your own and ejects a wad of nannites into your mouth. You feel the nannites quickly fill your mouth and start to travel through your body and over it as the silver gray nanno-skin covers your body, your vision goes orange and you start to see vectors and grids as your body flips over you feel your legs and arms fold I half and fuse together you’ve already given yourself to the Emperor’s Will as the final changes course through your body. Finally knowing your true purpose you lift your head sniffing for the genetic spoor of more victims to add to the emperor’s will.
            Combat - The Leaper as two forms of combat the first is their grapple attack which is mainly used to infect others.
The Leapers second form of attack is the ability to spit mono-edged darts at a rate of ten per round, these darts ignore 5DR and do 1d10 points of damage.
            Enhancements - The Leaper Has 100% Increase In Both Strength & Dexterity.
            Special Qualities - As part of the Quisling Template the Leaper has the following special qualities.
Genetic Blood Hound - Part of the enhancement given to the leaper is that of an enhanced genetic sniffing program that is part of a vectoring and grid system that allows the Leaper to target victims, giving them a +5 on Search checks and a +5 On Initiative.
Fanatical - The Leaper is completely loyal to the Emperor’s Will and will not break off an attack unless otherwise commanded by a Handler, A Standard Quisling, Or A Queen [or the Emperor Or Empress but why would they even care].
Immortal - Due to the nature of the TNV it is constantly repairing cellular damage and keeps the body at an approximate age of 25 years [or the equivalent for other races] in top physical condition so theoretically the Leaper could live forever.
No Batteries Required - The Leaper does not require sleep, food, water, or oxygen. The TNV is able to pull sustenance literally from the air changing even oxygen molecules at the atomic level into whatever the Quisling requires for sustenance.
Silence - All Quislings attack in complete silence, and do not make any noise even when taking a grievous injury.
Regeneration - The Quisling Leaper can regenerate 15 hit points per round.
Statistics [Base Creature Human]
Hit Dice                                                1d10 [1st Level Human]
Initiative                                    +5
Speed                                      30/60
Defense                                    15 [+5 Dex.], Touch 15, Flat-Footed 10
Damage Reduction                    5 [Nanno-Virus Skin]
Base Attack/Grapple                 +5
Attack                                       Grapple +5, Darts 1d10 [Ignores 5DR]
Full Attack                                Grapple +5, Darts 1d10 [Ignores 5DR]x12
Space/Reach                            5 Ft./5 Ft.
Special Attacks                         None.
Special Qualities                       Fanatical, Immortal, No Batteries Required, Silence, Genetic Bloodhound.
Saves                                       Fort +0, Ref +5, Will +0
Abilities                                                Str. 20, Dex. 20, Con. 10, Int. 10, Wis. 10, Cha. 10
Skills                                        Jump +10.
Feats                                        None.
Environment                              Any [Including Space]
Organization                              Solitary Up To Company Size
Challenge Rating                       5
Treasure                                    None.
Alignment                                 Neutral [Or Whatever Alignment Their Handler Is, If Handler Is Present] It Should Be Noted That Unless A Person Is Identified As A Member Of The NPE Military Or Government Or Otherwise Specified The Servitor Is Tasked To Subdue And Capture The Person Or Persons.
Advancement                            None.
Level Adjustment                       +0
Quisling - Living Computer
 Walking through the facility you enter the computer room and crash to a halt, sitting where the computer technicians had were now dozens of human shapes on pedastals mounted on tracks in the floor, the shapes are sitting Indian style on the pedastals with their arms outstretched in front of them a brace runs between the two arms at the wrists to keep them perfectly straight and the hands at the ends of the arm flash rapidly as they type something into the computer‘s keyboard, a bundle of cables runs from the shapes mouth to the consoles bottom portion, other than the mouth and bundle of cables there the face is completely smooth. You watch further as the figure completes it’s task the arms sliding backwards until the crossbar is touching the top of the chest and then the arms cant down towards the thighs of the shape where you now see a set of keypads imbedded in each one with a couple of quick key taps the cables attaching to the terminal retract into the mouth which disappears without a trace and the pedestal moves the creature to another terminal where it extends the cables once again and starts typing rapidly, several more of the shapes pass you and you see that they are both male and female.
The living computer is a person who has been basically turned into a repository of molecular circuitry and nanno-factories by the TNV and have massive amounts of storage space for data and are able to hack into most systems and create specialized programs on the fly. The LV’s are totally immobile and cannot attack directly but if they have either other Quislings or robotic henchmen they can coordinate these. LV’s are usually found in either NPE bases or captured vessels functioning as the brains to coordinate numerous Module and Duty Station Quislings.
 
The number of QLV’s varies widely from anywhere from 2-9% overall of the Quisling population mainly due to the fact that their usefulness is extremely limited, not to say they are as useless as the Servitor Quislings, but the QLV fit’s a various specific niche in the Quisling hierarchy and the number of QLV expands and contracts depending on how many captured vessels and bases the NPE has.
            Physical Description- The QLV is approximately 3.5 to 4 feet in height and about the same in diameter, they have the gunmetal silver/gray skin of most Quislings, and the orange cyber-optics, they’re general shape is somewhere between that of a kidney bean and a pear, they have a multi-function keyboard sprouting out of their stomach with their hands emerging just above this, their feet are just stubby fins coming from the bottom and a strand of iridescent green molecular circuitry and nannites stretches from their mouth to a computer monitor.
            Infection Ability - The only way the QLV is able to infect another person is through the use of computer virus variant of the TNV.
            Infection Vectors - Servitors can be created through the use of QPID [Pronounced Cupid/Quisling Protocol Initiative Device/Massage Mask] and a computer virus variant of the TNV.
            GM Notes - 
                        Transformation Of Another [Read This Description If A PC Is Watching The Transformation Of Another Person] - Glancing over at your co-worker as they make and odd noise you watch as a iridescent green strand of nannites shoots from their computer screen and enters their mouth, as you watch in horror they start to change, they fall back into their chair as their arms pull into their sides and fuse with their body as their legs bend at the knee and pull up against their shoulders and fuse in place, a keyboard emerges from their stomach just below where their hands are now fused with the stomach, their feet are nothing more than vestigial flippers. There body is now pear shaped and hairless and their eyes flicker and glow orange as their hands rapidly tap away at the keyboard in their stomach.
                        Transformation Of You [Read This Description If A PC Is Undergoing The Quisling Transformation] - Scrubbing tired eyes you stare blankly at your computer screen as it flashes and iridescent green and you lean closer to see what is happening when all of a sudden a tendril of the same green shoots from the screen and into your mouth you can feel it as the nannites start force filling your body and changing your internal organs into moly-circs and storage devices.
You feel your arms pull to your sides and fuse with your body leaving your hands just above your stomach and then your knees pull up to the sides of your head and fuse with the sides of your body, your feet are nothing more than vestigial flippers at this point and your head is a round hairless dome that merges with your shoulders and knees, your hands start to dance across the keyboard that has extruded from your belly and your vision turns a glowing orange as binary code starts scrolling across your vision. You hear a voice whispering in your ear convincing you how wonderful and glorious it would be to serve the emperor‘s will. 
Finally you can see again and glory in the wonder that is the Emperor’s will and start hacking into whatever systems you can find and spreading the will of the emperor.
            Combat - None, however the QLV can summon either robotic drones or other Quislings to it’s location generally within 1d4 rounds.
            Enhancements - The QLV gains a 50% boost to intelligence and DR5 from the Nanno-Virus Skin.
            Special Qualities - As part of the Quisling Template the QLV has the following special qualities.
Fanatical - The QLV is completely loyal to the Emperor’s Will and will not break off an attack unless otherwise commanded by a Handler, A Standard Quisling, Or A Queen [or the Emperor Or Empress but why would they even care].
Immortal - The QLV’s organs and other internal parts have been replaced by Molecular Circuitry, Hard Drives, & Nanno-Factories, thus not only giving it the ability to constantly repair itself, it is essentially a living hard drive as well.
No Batteries Required - The QLV does not require sleep, food, water, or oxygen. The TNV is able to pull sustenance literally from the air changing even oxygen molecules at the atomic level into whatever the Quisling requires for sustenance.
Silence - All Quislings attack in complete silence, and do not make any noise even when taking a grievous injury.
Regeneration - The Quisling Living Computer can regenerate 15 hit points per round.
Statistics [Base Creature Human]
Hit Dice                                                1d10 [1st Level Human]
Initiative                                    +0
Speed                                      0
Defense                                    10 [+0 Dex.], Touch 10, Flat-Footed 10
Damage Reduction                    5 [Nanno-Virus Skin]
Base Attack/Grapple                 +0
Attack                                       None.
Full Attack                                None.
Space/Reach                            5 Ft./1 Ft.
Special Attacks                         None.
Special Qualities                       Fanatical, Immortal, No Batteries Required, Silence.
Saves                                       Fort +0, Ref +0, Will +0
Abilities                                                Str. 10, Dex. 10, Con. 10, Int. 20, Wis. 10, Cha. 10
Skills                                        All Knowledge Skills +10
Feats                                        None.
Environment                              Any [Including Space]
Organization                              Solitary Up To Company Size
Challenge Rating                       ¼
Treasure                                    None, Save For Whatever Software That May Be Salvaged From Them.
Alignment                                 Neutral [Or Whatever Alignment Their Handler Is, If Handler Is Present] It Should Be Noted That Unless A Person Is Identified As A Member Of The NPE Military Or Government Or Otherwise Specified The Servitor Is Tasked To Subdue And Capture The Person Or Persons.
Advancement                            None.
Level Adjustment                       +0
Quisling - Medusa
 
A silver gray figure moves toward you with glowing orange eyes, it is female with overly large breasts, it’s long hair waves restlessly around it’s head with a metallic sheen, a gas mask like armoring covers the lower face and orange pulsing orifices dot the figures body.
The Medusa Quislings are heavy shock troops used by the NPE to batter their way through massed troops and fortifications and with their mono-edged hair can even do damage to powered armor and lighter Mecha and vehicles.
 
The overall number of Medusas in the Quisling population is right around 20%. 95% of the Medusa’s are pulled from former army and marine personnel and sometimes police personnel.
            Physical Description- The Medusa has the same silver gray skin that most Quislings have and are the height of whatever the person was that was infected with this variant of the TNV. Starting with the top of the body the Medusa has several thick strands of metallic mono-edged hair that wave restlessly even when they are standing perfectly still, their glowing orange eyes are more goggle like than lens like. The lower portion of their face is covered by a dark gray almost gasmask like protrusion that has two green rimmed orange vent like projections, their necks and shoulders are very thick and muscular with more of the green and orange vents, their arms are actually fused to their backs by the nanno-skin and their back and spins have increased musculature, their breasts are very large probably three times the size they would normally be for a person of that build and inside these are nanno-factories that create more of the TNV nannites that can induce the Medusa transformation. The stomach, chest and legs are heavily muscled as well showing clearly defined muscle mass, there are more of the vents on the hips and thighs.
            Infection Ability - The Medusa can infect others through the ports scattered over their bodies.
            Infection Vectors - Either via airborne nannites from another Medusa or QPID’s generally disguised as beverages or bottles of soap, body lotion, etc.
            GM Notes - 
                        Transformation Of Another [Read This Description If A PC Is Watching The Transformation Of Another Person] -  Your friend goes to drink out of her first bottle of beer given to her by the bartender but just as she upends it and starts bringing it towards her face a silver gray ooze shoots out and latches onto her face quickly covering her body in the silver gray ooze from head to toe, her hair first emerges arranged in half a dozen metallic gray strands that seem to wave of their own volition. You see large goggle like orange lenses appear on her face followed by a gas mask like lower face covering and you see her breasts swell to outlandish proportions and you watch as her arms are pulled behind her back and fused there. The ooze seems to tighten over her body and her muscles seem to swell and become more defined and then green ringed orange orifices extrude from her lower face, neck, shoulders, hips and thighs.
                        Transformation Of You [Read This Description If A PC Is Undergoing The Quisling Transformation] - You tip up your bottle of beer and try and drink from it but nothing comes out, pulling the bottle back you raise it to your eye and peer down the neck, all of a sudden a thick tendril of silver gray ooze shoots out and covers your face, you fall back sputtering and clawing at your face as it spreads across your head, and fills your ears, nose, mouth, and eyes, your vision goes orange as the ooze clears from your eyes, you hear whispering in your ears and start to agree that serving the will of the emperor is the greatest thing in the galaxy, you feel part of the ooze stiffen over your mouth and nose forming a mask like covering, your hair clumps together into a dozen thick metallic strands that wave restlessly around your head, you feel your arms pulled behind your back and fused in to place as your breasts swell in size and your back and neck muscles ripple and increase in mass, you feel all across your body as your muscles ripple and increase in mass as well finally you feel the TNV emission ports swell from various parts of your body.
            Combat - Medusa are able to attack with their hair out to five meters [15 Feet] each Medusa gets a dozen attacks.
            Enhancements - The Medusa receives a 100% boost to strength and DR15 from the Nanno-Virus Skin.
            Special Qualities - As part of the Quisling Template the Medusa has the following special qualities.
Fanatical - The Medusa is completely loyal to the Emperor’s Will and will not break off an attack unless otherwise commanded by a Handler, A Standard Quisling, Or A Queen [or the Emperor Or Empress but why would they even care].
Immortal - Due to the nature of the TNV it is constantly repairing cellular damage and keeps the body at an approximate age of 25 years [or the equivalent for other races] in top physical condition so theoretically the Medusa could live forever.
No Batteries Required - The Medusa does not require sleep, food, water, or oxygen. The TNV is able to pull sustenance literally from the air changing even oxygen molecules at the atomic level into whatever the Quisling requires for sustenance.
Silence - All Quislings attack in complete silence, and do not make any noise even when taking a grievous injury.
Regeneration - The Quisling Medusa can regenerate 50 hit points per round.
Statistics [Base Creature Human]
Hit Dice                                                1d10 [1st Level Human]
Initiative                                    +0
Speed                                      0
Defense                                    10 [+0 Dex.], Touch 10, Flat-Footed 10
Damage Reduction                    5 [Nanno-Virus Skin]
Base Attack/Grapple                 +2
Attack                                       Mono-Edge Hair [1d12+2]
Full Attack                                Mono-Edge Hair [1d12+2] x 12 
Space/Reach                            5 Ft./15 Ft.
Special Attacks                         None.
Special Qualities                       Fanatical, Immortal, No Batteries Required, Silence.
Saves                                       Fort +0, Ref +0, Will +0
Abilities                                                Str. 15, Dex. 20, Con. 10, Int. 20, Wis. 10, Cha. 10
Skills                                        None.
Feats                                        None.
Environment                              Any [Including Space]
Organization                              Solitary Up To Company Size
Challenge Rating                       3
Treasure                                    None, Save Whatever Weapons Or Equipment They May Be Carrying.
Alignment                                 Neutral [Or Whatever Alignment Their Handler Is, If Handler Is Present] It Should Be Noted That Unless A Person Is Identified As A Member Of The NPE Military Or Government Or Otherwise Specified The Servitor Is Tasked To Subdue And Capture The Person Or Persons.
Advancement                            None.
Level Adjustment                       +0
Quisling Queen – 
The Quisling Queens are only the second least numerous [2%] of the Quislings and are basically the battle leaders and commanders of the Quisling forces, they can be found leading ground troops or as the Admirals of massive fleets, although allowed more autonomy than most other Quislings the Queens are still unbreakably loyal to the NPE. They are also only ever female.
            Physical Description- The Quisling Queen is the height of whatever species it once was, it’s skin is a gunmetal blue/gray that clearly defines every nuance of the Quislings body in great detail [genitals however is completely enclosed] showing muscle tone and definition, they have perfectly proportioned breasts. The Quisling Queens have fully functioning hands that have dark blue/gray metallic finger nails that are razor sharp, the foot of the Quisling also has a built in solid wedge like heel and sole.
            Infection Ability - The Quisling Queen is able to transfer infection via sexual contact or mouth to mouth contact.
            Infection Vectors - Queens can only be created by other Queens.
            GM Notes - 
                        Transformation Of Another [Read This Description If A PC Is Watching The Transformation Of Another Person] - You watch as your friend is entranced by the blue gray figure that is standing in front of it you can hear a slight sussuration from the figure as it bends it’s mouthless face towards your friends ear and says something quietly, your friends face is totally slack and you hear her respond in the positive and then the blue gray figure brings it’s face bac to that of your friends and seems to kiss her while embracing her in a hug. Before you can do anything however she goes completely rigid and a gunmetal blue/gray colored ooze starts to shift from the other figure and quickly covers her body. After a few seconds the person who had been your friend now has a skin of gunmetal blue/gray her nails are now a dark metallic gray and look razor sharp and her height seems to be increased by wedge like platform heels, and lambent orange eyes peer at you.
                        Transformation Of You [Read This Description If A PC Is Undergoing The Quisling Transformation] - You stand in front of the blue/gray figure confused as to what is going on, it comes closing placing it’s face next to your ear and makes soft sounds and you feel yourself drift, the figure then asks you if you would like to be one with the Emperor’s will and you answer in the affirmative.
The figure moves it’s face back to yours and leans forward wrapping it’s arms around you and embracing you with a kiss, you feel it as the blue/gray nannites invade your mouth and start to ooze from the figure where it touches your own.
You feel it as the metallic gray razor sharp nails are extruded from the tips of your fingers and feel you height increasing as your heels are arched by wedge like platforms, you can also see once again although everything has an orange tint to it and you new cybernetic eyes running a diagnostics zooming in and out as well as running through Low-Light, IR and Thermal bands.
Finally you can see again and glory in the wonder that is the Emperor’s will.
            Combat - The Quisling is rather adept at combat with the ability to use any weapon available to it. The Quisling can also engage in hand to hand combat either through standard methods or using it’s razor sharp nails [treat as mono-molecular edged/Ignores 5 DR].
Susurration - As a special attack the Queen can try to entrance someone and turn them to the will of the emperor, this must be done prior to infecting them with the TNV. Any play that is a target of this attack must make a will save DC20 or be entranced and unable to do anything for 1d10 rounds.
Embrace - If a Queen has made a successful Susurration attack she may use this attack within 1d10 rounds [whatever the victim of  Susurration rolled], to come into physical contact with the victim and attempt to infect them with the TNV. If the victim comes out of the Susurration during the ten rounds this process takes they may make an opposed grapple check each remaining round to break free. If they are unable to break free during the ten rounds they are turned into a Quisling and become a non-player character under the control of the GM. If they are successfully able to break the grapple they are free but the transformation process is not halted just slowed, in this case it takes the same number of days to transform equal to the number of rounds left.
The transformation can be halted with successful implementation of either a high level EMP or anti-virals [too bad the only people that carry these are Handlers].
            Enhancements - The Queen Quisling receives a 50% increase in it’s dexterity and strength scores from genetic level re-programming of the nervous system and muscle tissue and a DR5 from the Nanno-Virus Skin.
            Special Qualities - As part of the Quisling Template the servitor has the following special qualities.
Fanatical - The Queen is completely loyal to the Emperor’s Will and will not break off an attack unless otherwise commanded by a Handler, or using it’s own analytical abilities realizes that further combat would be of no gains [but will still sacrifice large amounts of Quislings to disengage from combat] [or the Emperor Or Empress but why would they even care].
Immortal - Due to the nature of the TNV it is constantly repairing cellular damage and keeps the body at an approximate age of 25 years [or the equivalent for other races] in top physical condition so theoretically the Servitor could live forever.
No Batteries Required - The Servitor does not require sleep, food, water, or oxygen. The TNV is able to pull sustenance literally from the air changing even oxygen molecules at the atomic level into whatever the Quisling requires for sustenance.
Silence - All Quislings attack in complete silence, and do not make any noise even when taking a grievous injury.
Regeneration - The Quisling Queen can regenerate 25 hit points per round.
Statistics [Base Creature Human]
Hit Dice                                                10d10 [1st Level Human]
Initiative                                    +2
Speed                                      30 Feet
Defense                                    12 [+2 Dex.], Touch 12, Flat-Footed 10
Damage Reduction                    5 [Nanno-Virus Skin]
Base Attack/Grapple                 +2
Attack                                       Nails +2 Melee [1d4+2/15 - Ignores 5 Hardness], Rifle, SMG, Shotgun, Or Handgun [Look Up Specific Weapon]
Full Attack                                Nails +2 Melee [1d4+2/15 - Ignores 5 Hardness], Rifle, SMG, Shotgun, Or Handgun [Look Up Specific Weapon]
Space/Reach                            5 Ft./5 Ft.
Special Attacks                         None.
Special Qualities                       Fanatical, Immortal, No Batteries Required, Silence.
Saves                                       Fort +0, Ref +1, Will +0
Abilities                                                Str. 15, Dex. 15, Con. 10, Int. 10, Wis. 10, Cha. 10
Skills                                        Move Silent +3
Feats                                        Personal Firearms Proficiency, Advanced Fire-Arms Proficiency, Burst Fire
Environment                              Any [Including Space]
Organization                              Solitary w/Squad Or More Of Standard Quislings.
Challenge Rating                       2
Treasure                                    None, Save For Whatever Weapons Or Equipment They May Have Had On Them.
Alignment                                 Neutral [Or Whatever Alignment Their Handler Is, If Handler Is Present] It Should Be Noted That Unless A Person Is Identified As A Member Of The NPE Military Or Government Or Otherwise Specified The Servitor Is Tasked To Subdue And Capture The Person Or Persons.
Advancement                            None.
Level Adjustment                       +0
 Quisling - Rabid
 
The silver gray bunny suited woman moves daintily towards you with liquid cat-like grace on the tips of her toes, her glowing orange eyes seem to welcome you and you are mesmerized by her graceful hypnotic dancing.
The Rabid is used mainly to set prospective victims at ease and are generally employed a the Gray Pearl Bunny Dance Troupe of the Helinka Dance School. The NPE’s reasoning is how could anyone believe that the Rabid’s who appear to be young women in gunmetal silver/gray Skinsuits shaped like rabbits and move around daintily on their toes could be a threat to anyone. Rabid’s also serve aboard ships as gunnery crews with their high reflexes.
 
The overall number of Rabid‘s in the Quisling population is right around 10-15%. 95% of the time Rabid’s are drawn from children with high dexterity and dance or gymnastic skills who have been put through maturation or dancers or gymnasts that have been transmuted using QPIDs. Very rarely people such as fighter pilots or martial artists are turned. 
            Physical Description- The Rabid has the same silver gray skin that most Quislings have and are the height of whatever the person was that was infected with this variant of the TNV. The Rabid stands perfectly straight on the tips of their toes, their feet appear to be rabbit like, and they have two floppy ears. Their hands however are normal and can use any melee or ranged weapon. The Rabid is moves very daintily and has a liquid cat-like grace, their daintiness however belies the fact that they can move with lightning quick speed.
            Infection Ability - None.
            Infection Vectors - Rabids can only be created by QPID,s.
            GM Notes - 
                        Transformation Of Another [Read This Description If A PC Is Watching The Transformation Of Another Person] -  The graceful bunny like figure tiptoes towards your friend mesmerizing her with her dance skills, all of a sudden she pulls a mask over your friends head who stiffens suddenly, and suddenly gunmetal silver gray nanno skin pours down her body, she rises stiffly to her toes as her feet become paw like and rabbit ears grow from the top of her head and her face become elongated and her eyes become glowing orange lenses.
                        Transformation Of You [Read This Description If A PC Is Undergoing The Quisling Transformation] - You stand transfixed by the graceful dainty movements of the silver gray young woman in the rabbit suit and are caught off guard as the hood is brought down over your head you instantly stiffen and feel the TNV flow down your skin eating away your clothes and you feel as your stance becomes rod straight and you feel yourself lifted on your toes and the urge to dance fills you as you lose yourself to the emperor’s will.
            Combat - Rabid’s have no special attacks save for the ability to extrude a hidden Katana from each arm [1d10+Strength], Rabid’s generally either do hand to hand combat or used ranged weapons.
            Enhancements - The Rabid receives a 100% boost to dexterity and DR5 from the Nanno-Virus Skin.
            Special Qualities - As part of the Quisling Template the Rabid has the following special qualities.
Fanatical - The Rabid is completely loyal to the Emperor’s Will and will not break off an attack unless otherwise commanded by a Handler, A Standard Quisling, Or A Queen [or the Emperor Or Empress but why would they even care].
Immortal - Due to the nature of the TNV it is constantly repairing cellular damage and keeps the body at an approximate age of 25 years [or the equivalent for other races] in top physical condition so theoretically the Rabid could live forever.
No Batteries Required - The Grin does not require sleep, food, water, or oxygen. The TNV is able to pull sustenance literally from the air changing even oxygen molecules at the atomic level into whatever the Quisling requires for sustenance.
Silence - All Quislings attack in complete silence, and do not make any noise even when taking a grievous injury.
Regeneration - The Quisling Rabid can regenerate 25 hit points per round.
Statistics [Base Creature Human]
Hit Dice                                                1d10 [1st Level Human]
Initiative                                    +5
Speed                                      0
Defense                                    15 [+5 Dex.], Touch 15, Flat-Footed 10
Damage Reduction                    5 [Nanno-Virus Skin]
Base Attack/Grapple                 +0
Attack                                       Can Use Most Hand-Held Weaponry, Gains A Single Attack With Firearms Or Two Attacks With Melee Weapons.
Full Attack                                2 Katana 1d8x2 
Space/Reach                            5 Ft./5 Ft.
Special Attacks                         None.
Special Qualities                       Fanatical, Immortal, No Batteries Required, Silence.
Saves                                       Fort +0, Ref +5, Will +0
Abilities                                                Str. 10, Dex. 20, Con. 10, Int. 20, Wis. 10, Cha. 10
Skills                                        Jump +10, Tumble +10, Perform [Dance] +10
Feats                                        None.
Environment                              Any [Including Space]
Organization                              Solitary Up To Company Size
Challenge Rating                       2
Treasure                                    None, Save Whatever Weapons Or Equipment They May Be Carrying.
Alignment                                 Neutral [Or Whatever Alignment Their Handler Is, If Handler Is Present] It Should Be Noted That Unless A Person Is Identified As A Member Of The NPE Military Or Government Or Otherwise Specified The Servitor Is Tasked To Subdue And Capture The Person Or Persons.
Advancement                            None.
Level Adjustment                       +0
Quisling Servitor –
Though you would think that the Servitor would be the most numerous this is however incorrect. Servitors make up approximately 1% overall of the Quisling population mainly due to the fact that their usefulness is extremely limited. The Sub-Virus that creates Servitors is actually the most weak and does not really involve any genetic level changes beyond those used to destroy the Quislings ability to pro-create and the bonding of the Quisling Skin. The only reason the Quisling Servitor actually exists that some of the QPID [Massage Masks] were improperly coded, needless to say Franz IX wasn’t very happy and the technicians that were responsible for the screw up were themselves infected with the TNV-QR variant.
 
            Physical Description- The Quisling servitor is the height of whatever species it once was, it’s skin is completely smooth gunmetal silver/gray and if female has a pair of perfectly proportioned breasts for it’s size. The Servitor has no facial features whatsoever not even the orange cybernetic eyes of the other species.
            Infection Ability - None, the Servitor is unable to infect other persons through unaided means.
            Infection Vectors - Servitors can be created through the use of QPID [Pronounced Cupid/Quisling Protocol Initiative Device/Massage Mask].
            GM Notes - 
                        Transformation Of Another [Read This Description If A PC Is Watching The Transformation Of Another Person] - You watch as your friend puts the Massage Mask over her face to test it out, everything seems to be going fine until she starts to scrabble at it and you can hear a quiet moan coming from her. Before you can do anything however she goes completely rigid and a gunmetal silver/gray colored ooze starts to pour from her skin and quickly covers her body. After a few seconds the person who had been your friend now has a skin of gunmetal silver/gray her fingers and toes are fused together in mittens and her face is devoid of all features.
                        Transformation Of You [Read This Description If A PC Is Undergoing The Quisling Transformation] - Curious about how effective the Massage Mask actually is you pull it over your head, the silver/gray fabric is cool against your skin and nothing happens for several seconds. You were told that as soon as it reaches body temperature that the massage features would kick in. You finally feel the mask reaching the same temperate as your face only to feel it tighten down on your skin painfully and as you try to pull it over you feel a tingling on your skin, on your lips, in your nose, eyes and ears.
You can feel it as something invades the orifices of your face and blocks them off and then you hear a voice whispering in your ear convincing you how wonderful and glorious it would be to serve the emperor‘s will.
While the voice is speaking you feel something gliding coolly down your skin eating away your clothes and constrict across your body, your fingers and toes are pulled together and fused leaving your hands as mittens.
Finally you can see again and glory in the wonder that is the Emperor’s will.
            Combat - The Servitor is rather pathetic when it comes to combat due to the fact that it’s hands are mitten like it can only slap or punch and only has the base strength of whatever the race was.
            Enhancements - The Quisling Servitor does not receive any enhancements other than DR5 from the Nanno-Virus Skin.
            Special Qualities - As part of the Quisling Template the servitor has the following special qualities.
Fanatical - The Servitor is completely loyal to the Emperor’s Will and will not break off an attack unless otherwise commanded by a Handler, A Standard Quisling, Or A Queen [or the Emperor Or Empress but why would they even care].
Immortal - Due to the nature of the TNV it is constantly repairing cellular damage and keeps the body at an approximate age of 25 years [or the equivalent for other races] in top physical condition so theoretically the Servitor could live forever.
No Batteries Required - The Servitor does not require sleep, food, water, or oxygen. The TNV is able to pull sustenance literally from the air changing even oxygen molecules at the atomic level into whatever the Quisling requires for sustenance.
Silence - All Quislings attack in complete silence, and do not make any noise even when taking a grievous injury.
Regeneration - The Quisling Servitor can regenerate 5 hit points per round.
Statistics [Base Creature Human]
Hit Dice                                                1d10 [1st Level Human]
Initiative                                    +0
Speed                                      30 Feet
Defense                                    10 [+0 Dex.], Touch 10, Flat-Footed 10
Damage Reduction                    5 [Nanno-Virus Skin]
Base Attack/Grapple                 +0
Attack                                       Slap +0 Melee [1d4/20], Punch [1d6/20]
Full Attack                                Slapx2 +0 Melee [1d4/20], Punchx2 [1d6/20]
Space/Reach                            5 Ft./5 Ft.
Special Attacks                         None.
Special Qualities                       Fanatical, Immortal, No Batteries Required, Silence.
Saves                                       Fort +0, Ref +0, Will +0
Abilities                                                Str. 10, Dex. 10, Con. 10, Int. 10, Wis. 10, Cha. 10
Skills                                        Move Silent +1
Feats                                        None.
Environment                              Any [Including Space]
Organization                              Solitary, Squad [5-9 Leady By A Standard Quisling], Platoon [30-50 Lead By 3-5 Or More Standard Quislings], Company [150-250 Lead By 15-25 Standard Quislings].
Challenge Rating                       ¼
Treasure                                    None, Save For Whatever They May Have Been Carry If Doing Manual Labor.
Alignment                                 Neutral [Or Whatever Alignment Their Handler Is, If Handler Is Present] It Should Be Noted That Unless A Person Is Identified As A Member Of The NPE Military Or Government Or Otherwise Specified The Servitor Is Tasked To Subdue And Capture The Person Or Persons.
Advancement                            None.
Level Adjustment                       +0
Quisling - Technician
 
Sneaking through the NPE facility you find it hard to believe that no one is around until you hear something brushing against the wall above your head, you see a silver/gray and metallic green rounded figure doing something to one of the computer towers imbedded in the wall as you watch several metallic green tentacles shoot from the bloated body and quickly remove a component and replace it with another.
Technicians are used as well technicians.
 
The overall number of Technicians in the Quisling population is right around 10%. 
            Physical Description- The Technician Quisling has a round metallic-green body with it’s head sticking upright from the top and it’s arms and feet being nothing more than stubby flippers coming from the top and bottom.
            Infection Ability - None.
            Infection Vectors - VIA QPIDS.
            GM Notes - 
                        Transformation Of Another [Read This Description If A PC Is Watching The Transformation Of Another Person] -  You watch as your friend pulls the skin suit on and you turn away for a second, turning back see something is wrong. As you watch your friend bloats into a perfect circle and her face, hands, and feet are quickly covered by silver/gray nanno-skin and orange eyes peer at you as she drifts towards the ceiling.
                        Transformation Of You [Read This Description If A PC Is Undergoing The Quisling Transformation] - Pulling on the skinsuit it feels odd and almost feels as if it is sticking to your skin, after a few minutes you feel odd and all of a sudden the suit starts to bloat outwards with you’re your skin connected to it, you feel your bone structure reshape itself to your new form, a silver/gray nanno-ooze flows over your face and when it clears again your vision is orange tinted with schematics and diagrams scrolling across and you float upwards towards the computer tower and start fulfilling the Emperor’s will as tentacles sprout from your body and start running diagnostics on the components.
            Combat - The Technician does not generally engage in combat and it’s only form of defense is the hundreds of tentacles it is able to extrude from it’s body.
            Enhancements - The Leaper Has 25% Increase In Both Dexterity.
            Special Qualities - As part of the Quisling Template the Technician has the following special qualities.
Fanatical - The Technician is completely loyal to the Emperor’s Will and will not break off an attack unless otherwise commanded by a Handler, A Standard Quisling, Or A Queen [or the Emperor Or Empress but why would they even care].
Immortal - Due to the nature of the TNV it is constantly repairing cellular damage and keeps the body at an approximate age of 25 years [or the equivalent for other races] in top physical condition so theoretically the Technician could live forever.
No Batteries Required - The Technician does not require sleep, food, water, or oxygen. The TNV is able to pull sustenance literally from the air changing even oxygen molecules at the atomic level into whatever the Quisling requires for sustenance.
Silence - All Quislings attack in complete silence, and do not make any noise even when taking a grievous injury.
Regeneration - The Quisling Technician can regenerate 15 hit points per round.
Statistics [Base Creature Human]
Hit Dice                                                1d10 [1st Level Human]
Initiative                                    +5
Speed                                      45
Defense                                    11 [+1 Dex.], Touch 11, Flat-Footed 10
Damage Reduction                    5 [Nanno-Virus Skin]
Base Attack/Grapple                 +5
Attack                                       Tentacle - 1d4
Full Attack                                Tentacle - 1d4 x20
Space/Reach                            5 Ft./10 Ft.
Special Attacks                         None.
Special Qualities                       Fanatical, Immortal, No Batteries Required, Silence, Genetic Bloodhound.
Saves                                       Fort +0, Ref +5, Will +0
Abilities                                                Str. 10, Dex. 12, Con. 10, Int. 10, Wis. 10, Cha. 10
Skills                                        Knowledge Technology +10, Repair +10, All Craft Skills +10.
Feats                                        None.
Environment                              Any [Including Space]
Organization                              Solitary Up To Company Size
Challenge Rating                       5
Treasure                                    None.
Alignment                                 Neutral [Or Whatever Alignment Their Handler Is, If Handler Is Present] It Should Be Noted That Unless A Person Is Identified As A Member Of The NPE Military Or Government Or Otherwise Specified The Servitor Is Tasked To Subdue And Capture The Person Or Persons.
Advancement                            None.
Level Adjustment                       +0
Category:Creatures
Category:Index