Neighborhood (Civ6)

The Neighborhood is a in Civilization VI which provides . It requires the Urbanization civic.
* Effects:
** Provides dependent on the rating of the where it is built:
*** Breathtaking: +6 
*** Charming: +5 
*** Average: +4 
*** Uninviting: +3 
*** Disgusting: +2 
** +2 with Water Works.
** Does not depend on Population.
** No limit on the number that can be built per .
=== Buildings ===
The following buildings can be constructed in a Neighborhood:
* Food Market (mutually exclusive with Shopping Mall, maximum one per city)
* Shopping Mall (mutually exclusive with Food Market, maximum one per city)
== Strategy ==
The Neighborhood epitomizes the Modern Era's tendency of people to abandon the rural lifestyle and move into cities. It provides the means to increase the Population of big cities even more in the late game, when you've already exhausted all other possibilities for . However, not a lot of people enjoy living next to ugly Mines, loud Aerodromes, and parasite-infested Rainforests (excepting the Brazilians). Thus, more people will be able to live in your Neighborhoods when you place them near attractive Coasts, Water Parks, and natural wonders.
A common strategy is to replace Farms with Neighborhoods. Farms usually aren't needed much in the late game as you gain other means of feeding your Population, and as your cities' borders expand and give access to more resources. Note, however, that a tile with a Neighborhood doesn't produce anything but , since it can't be worked at all. If you plan to replace a lot of Farms with Neighborhoods, you can run Public Transport to amass a lot of for your effort.
Additionally, Neighborhoods are directly vulnerable to enemy Spies via the Recruit Partisans espionage mission. If carried out successfully, this will cause 2-4 rebel anti-cavalry units to spawn around the district. Their level will match the current World Era.
== Civilopedia entry ==
== Gallery ==
File:Neighborhood up close (Civ6).jpg|A Neighborhood in-game (with a Food Market)