Yukari Yakumo Guides

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:Return to Yukari Yakumo
==Spellcaster Build==
===Skill Build===
# Border Sign "Quadruple Barrier" or Aerial Bait "Hyperactive High Speed Flying Object"
# Border Sign "Quadruple Barrier" or Aerial Bait "Hyperactive High Speed Flying Object"
# Border Sign "Quadruple Barrier" or Aerial Bait "Hyperactive High Speed Flying Object"
# Border Sign "Quadruple Barrier" or Aerial Bait "Hyperactive High Speed Flying Object"
# Border Sign "Quadruple Barrier" or Aerial Bait "Hyperactive High Speed Flying Object"
# Aerial Bait "Toxic Bait"
# Border Sign "Quadruple Barrier" or Aerial Bait "Hyperactive High Speed Flying Object"
# Border Sign "Quadruple Barrier" or Aerial Bait "Hyperactive High Speed Flying Object"
# [Mastery] Border Sign "Quadruple Barrier"
# Aerial Bait "Toxic Bait"
# Aerial Bait "Hyperactive High Speed Flying Object"
# [Mastery] Aerial Bait "Hyperactive High Speed Flying Object"
# [Upgrade] Gap Gate or [Item] Teleport Scroll
# [Mastery] Aerial Bait "Toxic Bait"
# [Last Word] Abandoned Line "Aimless Journey to the Abandoned Station"
* Mastery for Border Sign "Quadruple Barrier" is important as it drags enemies caught in it to the center.
** This allows you to hold an enemy in place for Aerial Bait "Hyperactive High Speed Flying Object" to get an easy hit
** Because Border Sign "Quadruple Barrier" is a triggered "stun", it will drag any enemy unit in range, Spell Immune or not.
*** However, it does magicial damage and thus still deals no damage to Spell Immune units.
* Aerial Bait "Hyperactive High Speed Flying Object" is mastered next as it deals quite high damage.
** If your team has heros who can restrict movement and/or stun for 1 second, you should proritise Aerial Bait "Hyperactive High Speed Flying Object" as it deals very high damage very quickly, so long as it hits.
*** However, you will still want to have Border Sign "Quadruple Barrier" mastered by Lv9. because the disable from the Mastery is extremely powerful and can set up easy hits.
* Aerial Bait "Toxic Bait" is taken as it deals very high damage.
* Gap Gate is upgraded for the reduced cooldown and improved range. This is important as Gap Gate is an integral part of Yukari's playstyle.
** Alternatively, you could save another 150 gold for a Teleport Scroll.
*** If there is a need to deny another enemy hero the Teleport Scroll, you may take it at an earlier level.
===Playstyle===
Yukari should take the top or bottom lane because Border Sign "Quadruple Barrier" or Aerial Bait "Hyperactive High Speed Flying Object" require some cover to effectively use.
She should be hiding behind trees most of the time to avoid being harressed and/or killed as she has neither a stun nor high health. The cover from the trees also allows her to get lucky pot shots with either of her spells.
Yukari is very reliant on Border Sign "Quadruple Barrier" for killing. Unless you have an ally with a long stun, you should stay in a lane to get to Lv9 as quickly as possible.
A basic killing combination would be Aerial Bait "Hyperactive High Speed Flying Object" > Click on Target > Border Sign "Quadruple Barrier".
If you need to get closer, you may use Gap Gate or Teleport Scroll if you bought it.
A very powerful combination involving your Last Word is to use Border Sign "Quadruple Barrier" to drag/hold units in the AOE of the Train. This can be done by casting it from a distance, then using Gap Gate and/or Teleport Scroll to get close to your enemies then casting Border Sign "Quadruple Barrier" in such a way that they would be hit by the Train.
==Melee Build==
 
Demon Eye Lv5 Aerial Bait Lv0 or 3 Aimless Journey to the Abandoned Station Lv 0 or 1
Melee build with passive skill dealing magical damage by chance. Put rest of SPs into HP, movespeed, damage, attack speed, etc. Whether learning ult and Last Word is up to you.
Category:Guide