Mirveda Protectorate (UNOFFICIAL)

==Discordant Stars==
This section of the wiki covers a Discordant Stars Faction. Discordant Stars is a fan-made unofficial expansion for Twilight Imperium 4 created to be compliant with Asmodee policy. THIS SHOULD NOT BE MISTAKEN FOR OFFICIAL CONTENT.
==Faction Abilities==
*PRIVILEGED CITIZENRY: Each system can contain a number of your PDS equal to the number of command tokens in your fleet pool. For the purpose of scoring objectives, you may treat each of your PDS units as though it is a structure on any planet you control.
*COMBAT DRONES: Your space docks cannot produce infantry. At the start of invasion, you may replace each of your fighters in the active system with 1 infantry unit. During invasion, your infantry in the space area of the active system do not count against your ships’ capacity.
==Faction Promissory Note==
Rapid AssemblyAt the start of your turn:
You may move up to 2 PDS units you control to a planet you control. 
Then, return this card to the Mirveda player.
==Faction Technologies==
 Orbital Defense GridAt the start of invasion, choose up to 1 unit you control in the active system; that unit gains PLANETARY SHIELD.When a player commits a unit to land on a planet you control, you may exhaust this card to destroy that unit.Prerequisites: 
==Faction Specific Units==
Name	Cost	Combat	Move	Capacity	Abilities	Prerequisites
Gauss Cannon I
(PDS)	- 	- 	1 	- 	Space Cannon 6
Bombardment 6
This unit is placed in a space area instead of on a planet. This unit can move and retreat as if it were a ship. This unit can be blockaded, if it is blockaded, it is destroyed.	None
Gauss Cannon II
(PDS)	- 	- 	2 	1 	Space Cannon 4
Bombardment 4
This unit is placed in a space area instead of on a planet. This unit can move and retreat as if it were a ship. This unit can be blockaded, if it is blockaded, it is destroyed.	
==Flagship==
Name 	Cost	Combat	Move	Capacity	Abilities
Nexus	8 	9 (x2)	1 	3 	Sustain Damage
After each round of space combat in this system, place 1 fighter from your reinforcements in this system.
==Mech==
Javelin	Javelin
For every 2 unit upgrade technologies you own, apply +1 to the result of this unit's combat rolls. 
Sustain Damage	For every 2 unit upgrade technologies you own, apply +1 to the result of this unit's combat rolls. 
Sustain Damage
2 	6
Cost 	Combat
==Leaders==
 	Portrait	Name 	Unlock Criteria 	Ability
Agent 	 	Logic Machina - Weapons Development	At Game Start 	After a player gains a unit upgrade technology:
You may exhaust this card to allow that player to spend 1 command token from their strategy pool to research 1 technology of the same color as any 1 of that unit upgrade's prerequisites.
Commander	 	Assault Machina - Delta Shield 	Own 2 unit upgrade technologies	During Movement, for each infantry you transport, you may replace that unit with 1 fighter.
You may use the SPACE CANNON of 1 of your units against units that are adjacent to that unit’s system.
Hero 	 	Wrath Machina - AI Mainframe 	Have 3 Scored Objectives 	DHOR’S HAMMER - PEACE AT LAST
ACTION: Place up to 3 PDS units from your reinforcements on planets you control and choose 1 system; your PDS units may use their SPACE CANNON on ships in that system, and BOMBARDMENT against units on 1 planet in that system. 
Then, purge this card.
==Gallery==
File:Mirv M.png
File:Mirv U.png
File:Mirv R.png
File:MP 5.png
File:Mirveda icon.png
==FAQ==
Q: Does the Mirveda commander, Assault Machina - Delta Shield, only allow the use of SPACE CANNON during the Mirveda player's movement?
A: No. Assault Machina - Delta Shield allows one of the Mirveda units to use its SPACE CANNON against ships in adjacent systems any time there is a SPACE CANNON opportunity. However, only one unit may benefit from this effect at any given time or for any given SPACE CANNON opportunity.
==Trivia==
*WIP
Category:Discordant Stars
Category:Unofficial Expansions