Art Museum (Civ6)

The Art Museum is an advanced cultural building in Civilization VI. It is built in the and requires an (or one of its replacements).
* Effects:
** +2 (boosted by Grand Opera policy card)
** +1 Citizen slot
** +1 point per turn
** +2 points per turn
** +2 for each Cultural City-State with 6 s.
*** With Ethiopia Pack: +2 for each Cultural City-State with 3 s.
** +3 Great Work of Art slots
*** Theming bonus: Doubles output when displaying Great Works of the same type from different Great Artists
* Restrictions:
** Cannot be built if has already been built in this district
== Strategy ==
The Art Museum is the second building inheriting the features of the old Museum building from Civilization V: Brave New World, and this one is exclusively dedicated to artwork rather than artifacts. That means that you cannot display any Artifacts at all in it! You can, however, display any of the multiple types of Great Works of Art in the game.
Activating its theming bonus is more challenging, though. You must fill all three of the Art Museum's slots with one of the following types of Great Works of Art, each of which must be created by a different Great Artist:
* Sculptures
* Religious
* Landscapes
* Portraits
This means that a single Great Artist can fill an Art Museum's slots, but they cannot activate its theming bonus. You will either need to trade with other players to get Great Works of the same type from Great Artists they had, or wait for a Great Artist who produces the type of Great Works you need and attract them to your civilization. Displaying a Great Work of Art in an Art Museum that's already displaying a Great Work of Art by the same Great Artist reduces its and yields to 1, so moving your Great Works of Art between Art Museums is essential to maximize the and you get from them.
In Rise and Fall, each cultural city-state with 6 or more s gives an additional +2 in each Art Museum.
== Civilopedia entry ==
== See also ==
* (Art) Museum in other games