Deimos Jugulus

The Deimos Jugulus is a towering stationary enemy that pops up out of the ground around the Cambion Drift, Deimos.
==Behavior==
The Deimos Jugulus hides underground until a player is nearby in which their upper body emerges. They attack by spitting an explosive glob of mass from its maw and shooting bone glaives from its neck that deal damage. Occasionally they also shoot spikes from the ground where the player is standing on, staggering them. After taking a considerable amount of damage, the Jugulus will retreat underground and relocate somewhere away from the player.
After not taking damage for 10 seconds, the Jugulus will start to regenerate 2% of max health per second.
==Damage Reduction==
Deimos Jugulus possess Damage Reduction that scales depending on your weapon's DPS excluding critical hits. DPS is calculated by
:(\text{modded damage})\cdot(\text{modded fire rate})\cdot(\text{modded multishot})\cdot(\text{body part multipliers})
Critical Hits are applied after the damage resistance is calculated. Additionally, the average DPS is calculated using all health/shield modifiers, other sources of damage reduction, and is quantized.
{
\text{Damage Multiplier} =
\begin{cases}
1,\; & \text{DPS}_{Average} \leq 1000 \\
0.8 + \frac{200}{\text{DPS}_{Average}},\; & 1000 < \text{DPS}_{Average} \leq 2500 \\
0.7 + \frac{450}{\text{DPS}_{Average}},\; & 2500 < \text{DPS}_{Average} \leq 5000 \\
0.4 + \frac{1950}{\text{DPS}_{Average}},\; & 5000 < \text{DPS}_{Average} \leq 10000 \\
0.2 + \frac{3950}{\text{DPS}_{Average}},\; & 10000 < \text{DPS}_{Average} \leq 20000 \\
0.1 + \frac{5950}{\text{DPS}_{Average}},\; & 20000 < \text{DPS}_{Average}
\end{cases}
}
A graph is available here: https://www.desmos.com/calculator/htrjngyeyb
For Proc Damage, Critical Hits are taken into account.
:\textbf{DPS}_{Proc} = (\text{proc damage}) \cdot (\text{critical multiplier if triggered}) \cdot (\text{modded fire rate}) \cdot (\text{modded multishot}) 
Where the Proc Damage is the per tick Damage of the corresponding Proc, with Health/Shield/Armor Modifiers taken into account.
Note that unlike the DPS controller for normal Damage, the one for Proc Damage takes Critical Hits into account.
For Heat Procs, the Proc Damage in the above formula is the accumulated value of all the previous Heat Procs.
{
\text{Damage Multiplier} =
\begin{cases}
0.64,\; & \text{DPS}_{Proc} \leq 1562.5 \\
0.512 + \frac{200}{\text{DPS}_{Proc}},\; & 1562.5 < \text{DPS}_{Proc} \leq 3906.25 \\
0.448 + \frac{450}{\text{DPS}_{Proc}},\; & 3906.25 < \text{DPS}_{Proc} \leq 7812.5 \\
0.256 + \frac{1950}{\text{DPS}_{Proc}},\; & 7812.5 < \text{DPS}_{Proc} \leq 15625 \\
0.128 + \frac{3950}{\text{DPS}_{Proc}},\; & 15625 < \text{DPS}_{Proc} \leq 31250 \\
0.064 + \frac{5950}{\text{DPS}_{Proc}},\; & 31250 < \text{DPS}_{Proc}
\end{cases}
}
==Variants==
The above health/armor statistics for the Mitosid Rex are missing. As of Update 36, all Deimos Infested units are weak to & damage, but resistant to damage.
==Notes==
*Most of the Jugulus's attacks are considered to be melee attacks, reducing the effectiveness of abilities that protect against projectiles.
*Has immunity to status.
*The upper body parts do not take into account sniper's damage multiplier from combo, leading to reduced damage.
==Trivia==
*Deimos Jugulus was first revealed in TennoCon 2020 under the name Infested Bone Blade.
*The Deimos Jugulus's glaives appear to be very closely modeled after the Glaive from the movie Krull.
==Media==
File:Wf tennolivescreenshot infestedboneblade 4k.jpg
Deimos Jugulus glaive 1.jpg|Deimos Jugulus's glaive close up
Deimos Jugulus glaive 2.jpg|Deimos Jugulus's glaives loading and ready to launch
==Patch History==
es:Jugulus Deimos
ru:Джугулюс Деймоса
Category:Update 29
Category:Infested
Category:Cambion Drift