Foundation

Foundation is the prerequisite stage to Cultivation, practiced by Mortals that don't yet qualify as Cultivators. It's not strictly a Cultivation Level, but it fits into the system. You may think of this as "White Belt".
== Promotion ==
The ultimate objective of Foundation Training is Promotion: once Foundation reaches 25,000 / 25,000, your Outer Disciple can be promoted to an Inner Disciple by choosing a Law to cultivate. Depending on the Cultivation type of the law they're choosing, they'll receive a permanent (excluding rebirth) promotion bonus. They also always receive the Moodlet +15 A New World (5 days duration).
=== Xiandao promotion ===
*+15% Move Speed (AddP)
*+80% Natural Resilience (AddP)
*/ Ideal Temperature range (AddV)
*/ Temperature Tolerances (AddV)
*+ 0.2 Qi Absorption Efficiency (AddV)
=== Shendao promotion ===
* +15% Move Speed (AddP)
*+80% Natural Resilience (AddP)
*/ Ideal Temperature range (AddV)
*/ Temperature Tolerances (AddV)
*-75% base Energy Consumption Bonus (BAddP)
*-75% base Food Consumption Bonus (BAddP)
*-75% base Water Consumption Bonus (BAddP)
*-75% base Recreation Consumption Bonus (BAddP)
=== Physical Cultivation promotion ===
* +100% Adventure Fly Speed Bonus (AddV)
*+0.0002 Physical Cultivator Self-healing Rate (AddV)
*+100 Max True Qi (AddV)
*+2 True Qi Recovery Rate Base Value (AddV)
*+2 Body Strength (AddV)
*+0.02 Stamina Acquisition Rate (AddV)
*+2 Pain Tolerance (AddV)
*-3 flat Energy Consumption Bonus (AddV) (effectively makes them immune to fatigue)
*+50% Food Consumption Bonus (AddP)
*/ Temperature Tolerances (AddV)
== Benefits ==
Even without promotion, building foundation has positive effects on the Outer Disciple. Those positive effects are not cumulable and if the disciple is promoted, replaced with the appropriate promotion bonus.
=== Foundation Slightly Built (>50%) ===
* +20% Work Efficiency (AddP)
* +30% Move Speed (AddP)
* +20% Natural Resilience (AddP)
* / Temperature Tolerance (AddV)
* Permanent Moodlet +8 Foundation Slightly Built.
=== Foundation Moderately Built (>90%) ===
* +40% Work Efficiency (AddP)
* +50% Move Speed (AddP)
* +35% Natural Resilience (AddP)
* / Ideal Temperature Tolerances (AddV)
* / Temperature Tolerance (AddV)
* Permanent Moodlet +15 Foundation Moderately Built.
== Training Speed ==
The location where an Outer Disciple trains affects the rate of gaining FoundationIt is set by the Foundation Training Speed Bonus (BasePracticeEffectiveness) variable. . 
* Training on unimproved ground without flooring: 0.8Settings\TerrainDef\Terrain_Base.xml
* Training on ground with flooring: 1.1Settings\TerrainDef\Terrain_Floor.xml
* Training at a Training Spot: 1.2Settings\ThingDef\Building\Building_Magic.xml
* Training with a Wooden Dummy: 1.5
Only the best bonus counts, so Training with a Wooden Dummy with or without Flooring is 1.5 TrainingLocation bonus.
Each second of Foundation training provides 0.4*Potential^2*TrainingLocation*FoundationTrainingSpeedBonus points of foundationXiaWorld.ToilBasePractice.OnStepToil, where:
* Potential is the total potential, which can be improved with the , active Spirit Relics, some Rebirth options, Backgrounds and Thought Shards. The Cat racial bonus does not however work without modsSee details on link.
* Foundation Training Speed Bonus is usually 1 for a disciple with functional Meridians, improved by the Wolf race trait, the Warrior background and the Cultivation Branch.
== Training ==
Foundation can be trained over time by assigning a "Train" schedule in the Work Schedule Planner and by toggling the "Work Hard" option in an Outer Disciple's Cultivation tab.
=== Gradual loss ===
If a disciple hasn't trained at all (started the activity, can be interrupted) the previous day, on day change they lose 1,000 foundationXiaWorld.NpcEvent.OnDayChange().
=== Activity ===
Before starting training, the disciple will seekXiaWorld.JobBasePractice.GetToilList() either a Training Spot or a Wooden DummyBuildings with BasePractice Tag within 100 circular Range of their current positionFindBuilding(List<Thing>, Npc, int r,tag, SearchBuildingInfo), or 10 if they're training on their free time. If they found one with a free spot they'll train there, otherwise they'll train in a random reachable spot within 200 circular range.
When training, outer disciples get the following modifiersXiaWorld.ToilBasePractice.OnEnterToil() :
* +50% Food Consumption Bonus (AddP)
* +100% Water Consumption Bonus (AddP)
As a consequence, if fast training is the goal it may be beneficial to assign training after a scheduled Eating, or to give them a or a DLC.
=== Items ===
It can also be instantly boosted with items such as:
* - Instantly completes foundation
* - 8,000 the first time it's eaten, with a Medicine Resistance (MR) of 35%. Tier 12 Effect = 23,888
* - 8,000, with 35% MR, T12 = 23,888
* - 4,000, with 10% MR, T12 = 17,200
* - 1,500, with 10% MR, T12 = 6,450
* - 1,000, with 50% MR, T12 = 4300
* - 1,000, with 50% MR, T12 = 4300
As some of these items are Food, be careful since the forced consumption can trigger Bloated Injuries.
== References ==
Category:Cultivation