Plant sphere

The Plant sphere was a group of spells granted to druids and shamans. Rangers also had minor access to this sphere. These spells could be used to aid agriculture or bring aspects of plant life to bear on problems of attack, defense, and survival.
==Spells in the Sphere of Plants==
Many spells were available to those who had chosen this sphere.
Beginner spellcasters of this sphere could cast:
* detect snares and pits
* entangle
* locate animals or plants
* log of everburningThis spell was removed from the plant sphere in the Player's Option: Spells & Magic sourcebook. See page 187.
* pass without trace
* shillelagh
Novice divine spellcasters were able to cast:
* barkskin
* goodberry/badberry
* trip
* warp/straighten wood
Somewhat skilled spellcasters were able to cast:
* plant growth
* slow rot
* snare
* spike growth
* tree
Intermediate divine casters had the ability to use:
* hallucinatory forest/revealed wood
* hold plant
* plant door
* speak with plants
* sticks to snakes/snakes to sticks
Those with a high level of skill had access to:
* antiplant shell
* commune with nature
* pass plant
Powerful spellcasters of such a sphere were able to cast:
* liveoak
* transport via plants
* turn wood
* wall of thorns
Divine spellcasters who had mastered this sphere could cast:
* changestaff
==Appendix==
===Notes===
===References===
===Connections===
Category:Spheres of influence