123005-is-wildstar-for-me

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Hello folks,
 
As my current subscription approaches its deadline, I am wondering if I am fit for the game or if I just didn't make the proper choices.
 
I decided to go for Aurin Stalker and I reached level 32 (in Entity). Aurin/Mordesh starting territories (Everstar Grove/Celestion) had excellent visuals, an engaging storyline and some of the best in-game racial backgrounds for a MMORPG. The following territory (Galeras) featured a decent more militarized storyline Exiles/Dominion. I actually enjoyed my time. Then followed Whitevale, which was messed up. I ended up doing some storylines in reverse because I followed some quests and then saw more quests nearby and followed them. The territory was OK and the section about space brain-eaters was interesting. After that, the moon... Seriously, most boring moon-themed territory ever. The biodomes just look like modified territories from earlier zones and there is barely any storyline going on. When the main story feels like filler content, what am I suppose to think of the side-quests... No more Dominion and Dorian Walker (which had quite a build up), is just a boring NPC standing around and directing you from a biodome to the next. Personally, I enjoy leveling, discovering new territories, finding stories, figuring out the non-spoken story detailed just within the territory. In WildStar, at least Exile side, the more I progress, the more boring it becomes. It's not even that every territory, you need to build your reputation again, it's that the NPCs just stop caring, you become just another pair of arms to do their chores. There is nothing to really make you fit in. In each new territory, there seems to be less and less "hidden stories".
 
That's for story. Maybe it's because I chose the Exile, but by level 30, there is not much as for motivation to go forward. It feels filler until you reach 50 and start end game. Problem is, I never rush when playing a video game and try to enjoy every moment, which is rather hard to do.
 
Then, there is the gameplay. While I enjoyed stalker more at lower levels, the gameplay feels very boring. Being melee in group fights is hectic as hell. Stuff moves VERY fast and there is never a dull moment. While questing, it's so boring. Enemies are all alike except the elite ones, which are not so elite, they just have more hit points. If it was not from their "100% accuracy auto attack that don't need line of sight", I would easily solo them without breaking a sweat. Why do enemies even have auto-attacks? The result is I approach every fight alike, regardless of what the monster looks like. For a action-style MMORPG, that's just tedious. Worse, once you have interrupts, you no longer need to even dodge. It gets no different that tab targeting. I save the targeting key press, but I do more button mash since I need to hit my basic attack key when my skills are on cooldown or waiting for resources to build up (so very often as a stalker).
 
For an action-style MMORPG, WildStar combat is the most boring I've seen, at least as a stalker. Maybe it's not as bad with other classes.
 
 
I do love crafting, housing and the market board. I also greatly respect WildStar for sticking to the subscription business model. It's just that when both the gameplay and the story are boring, it's hard to enjoy the game and find motivation to progress further in hope it gets better. So WildStar became my side MMORPG that I play when I want to take a break from my main one. I don't mind paying as for even as a side MMORPG, I still play enough to make the investment worthwhile in terms of time/entertainment (not hard to beat one less movie per month when there are no movies of interest in the theaters).
 
The goal of this post is more to know if I made bad choices and if by rectifying some choices, maybe I will get more entertainment out of the game. Maybe a new character is in order on the Dominion side, although I might need to find a guild.
 
Regards,
Lloyd Shade	
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I feel your pain about Farside, though once on the moon's surface, the Ikthian story is ok, and the creepy eldan lab is cool. Dorian Walker and the dominion are returning in the next two zones, Wilderrun and Malgrave.
 
Regular questing content might feel a bit pedestrian, especially if you do quests at level, or even when you outlevel a quest, but I'd say Carbine just had to design the open world game play for a low common denominator. Run some dungeons or raid for more challenges.	
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Hello folks,
 
As my current subscription approaches its deadline, I am wondering if I am fit for the game or if I just didn't make the proper choices.
 
I decided to go for Aurin Stalker and I reached level 32 (in Entity). Aurin/Mordesh starting territories (Everstar Grove/Celestion) had excellent visuals, an engaging storyline and some of the best in-game racial backgrounds for a MMORPG. The following territory (Galeras) featured a decent more militarized storyline Exiles/Dominion. I actually enjoyed my time. Then followed Whitevale, which was messed up. I ended up doing some storylines in reverse because I followed some quests and then saw more quests nearby and followed them. The territory was OK and the section about space brain-eaters was interesting. After that, the moon... Seriously, most boring moon-themed territory ever. The biodomes just look like modified territories from earlier zones and there is barely any storyline going on. When the main story feels like filler content, what am I suppose to think of the side-quests... No more Dominion and Dorian Walker (which had quite a build up), is just a boring NPC standing around and directing you from a biodome to the next. Personally, I enjoy leveling, discovering new territories, finding stories, figuring out the non-spoken story detailed just within the territory. In WildStar, at least Exile side, the more I progress, the more boring it becomes. It's not even that every territory, you need to build your reputation again, it's that the NPCs just stop caring, you become just another pair of arms to do their chores. There is nothing to really make you fit in. In each new territory, there seems to be less and less "hidden stories".
 
That's for story. Maybe it's because I chose the Exile, but by level 30, there is not much as for motivation to go forward. It feels filler until you reach 50 and start end game. Problem is, I never rush when playing a video game and try to enjoy every moment, which is rather hard to do.
 
Then, there is the gameplay. While I enjoyed stalker more at lower levels, the gameplay feels very boring. Being melee in group fights is hectic as hell. Stuff moves VERY fast and there is never a dull moment. While questing, it's so boring. Enemies are all alike except the elite ones, which are not so elite, they just have more hit points. If it was not from their "100% accuracy auto attack that don't need line of sight", I would easily solo them without breaking a sweat. Why do enemies even have auto-attacks? The result is I approach every fight alike, regardless of what the monster looks like. For a action-style MMORPG, that's just tedious. Worse, once you have interrupts, you no longer need to even dodge. It gets no different that tab targeting. I save the targeting key press, but I do more button mash since I need to hit my basic attack key when my skills are on cooldown or waiting for resources to build up (so very often as a stalker).
 
For an action-style MMORPG, WildStar combat is the most boring I've seen, at least as a stalker. Maybe it's not as bad with other classes.
 
 
I do love crafting, housing and the market board. I also greatly respect WildStar for sticking to the subscription business model. It's just that when both the gameplay and the story are boring, it's hard to enjoy the game and find motivation to progress further in hope it gets better. So WildStar became my side MMORPG that I play when I want to take a break from my main one. I don't mind paying as for even as a side MMORPG, I still play enough to make the investment worthwhile in terms of time/entertainment (not hard to beat one less movie per month when there are no movies of interest in the theaters).
 
The goal of this post is more to know if I made bad choices and if by rectifying some choices, maybe I will get more entertainment out of the game. Maybe a new character is in order on the Dominion side, although I might need to find a guild.
 
Regards,
Lloyd Shade
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I just wanted to piggyback off of your point regarding FarSide (the moon). I was SO excited for that zone. Whitevale felt like it had overstayed it’s welcome, which can be especially frustrating as a semi completionist. (I like doing all the quests and path objectives, but I don’t try to do all the challenges etc).
 
The worst part is you get sent to farside, you have your space helmet on and are playing in antigravity goodness, then immediately are sent into a biodome. The stories of desert dome and jungle dome aren’t awful, I liked the skeech storyline, but it just. It wasn’t the MOON I was so looking forward too. I felt a little ripped off because when you finish the biodomes, man do I just LOVE farside. I love the shiphand and the ikthians and the mercs and jumping around and exploring. I love the eldan lab to death. It really felt spooky and atmospheric and I could imagine what it had been like when the eldan were there. It was great. But since half the zone was biodomes, you end up burning through the moon content quickly.
 
After farside though, you get wilderrun. And the Torine are quickly becoming my favorite npc faction. So while I still have some zones to do (I’m in wilderrun currently) I think whitevale and the biodome do make the otherwise fun leveling kind of drag. If you are enjoying your class then you can power through with the knowledge that, seriously it gets better. The moon part of farside and pretty much all of wilderrun (so far) has been awesome for me.	
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wildstar levelling up was fun for me, mainly because of the fluid action combat and the sprinting/jumping (obviously, i'm an explorer).
 
but the world does feel a bit disjointed here and there and they could probably have done a much better job in making it feel like a planet. (still to this day it is not clear for me where the centre of the strain is... but that is only a detail among the myriad of random stuff they throw together. also, the world map is one of the worst, EVER.
 
basically, i liked wildstar "story" and gameplay. but it could have been much better and much more immersive with some game design improvement.
 
if you like the kind of feeling that a game like "skyrim" was giving in term of you vs the world, i find gw2 does a great job at making every step of your quest very fluid and give a real sense of exploration without having the "on rail" feeling of wildstar. (gw2's world design is beyond well done, and the random events add an amazing layer to it all. aside the fact that they eventually repeat themselves, the first time it pops its always cool as the world feels alive and there is always that on-you-guard feeling that you need to have that in most mmo you don't have!)
 
but wildstar's instances... O M G.
now we're talking :)	
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wildstar levelling up was fun for me, mainly because of the fluid action combat and the sprinting/jumping (obviously, i'm an explorer).
 
but the world does feel a bit disjointed here and there and they could probably have done a much better job in making it feel like a planet. (still to this day it is not clear for me where the centre of the strain is... but that is only a detail among the myriad of random stuff they throw together. also, the world map is one of the worst, EVER.
 
basically, i liked wildstar "story" and gameplay. but it could have been much better and much more immersive with some game design improvement.
 
if you like the kind of feeling that a game like "skyrim" was giving in term of you vs the world, i find gw2 does a great job at making every step of your quest very fluid and give a real sense of exploration without having the "on rail" feeling of wildstar. (gw2's world design is beyond well done, and the random events add an amazing layer to it all. aside the fact that they eventually repeat themselves, the first time it pops its always cool as the world feels alive and there is always that on-you-guard feeling that you need to have that in most mmo you don't have!)
 
but wildstar's instances... O M G.
now we're talking :)
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@OP I never understood why people make topics like this and ones like "Convince me to stay".   Only you know if WildStar is for you.  We don't know you.  Even given your post, it still doesn't tell us anything about you.  So how are we supposed to know if this is for you or not?
 
Also reading over some of your stuff, it sounds like you have a real issue with just basic mobs while leveling like how you said they were all the same and the elites are just as bad.  Although I agree with you some what, it is how pretty much all mmo's leveling mobs/elites are.  Looking back when I tried most of the mainstream mmo's, they were all like that.  WoW's is too.  They are just leveling mobs.  Not sure what you expect them to do or be like mini bosses or something.
 
But overall, maybe this isn't for you.  Sounds like a lot of the stuff you tried you said was boring.  Or try a ranged class then instead of melee.	
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Thank you for your responses!
 
I think I was probably unclear in my original post, but this is not a "convince me to stay" or WildStar combat sucks. I am not MMORPG-shopping, it would be more accurate to write that I am trying to find out which MMORPG to spend the most time on. I made choices in WildStar (ones you can't go back and change without recreating a new character) and these choices led me to where I stand now. I was wondering if I had made different choices, would the game experience be different? I tried to describe what I disliked about the current choices, while trying not to rant too much about it. That could have been done better.
 
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The goal of this post is more to know if I made bad choices and if by rectifying some choices, maybe I will get more entertainment out of the game. Maybe a new character is in order on the Dominion side, although I might need to find a guild.
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Thank you for your responses!
 
I think I was probably unclear in my original post, but this is not a "convince me to stay" or WildStar combat sucks. I am not MMORPG-shopping, it would be more accurate to write that I am trying to find out which MMORPG to spend the most time on. I made choices in WildStar (ones you can't go back and change without recreating a new character) and these choices led me to where I stand now. I was wondering if I had made different choices, would the game experience be different? I tried to describe what I disliked about the current choices, while trying not to rant too much about it. That could have been done better.
 
 
My main problem was that while leveling I found combat quite boring on a stalker and the story aspect had been weak (in my opinion) for a while. The later is probably due to that I didn't do Whitevale quests in order and the beginning of Farside (which I have not completed yet). On the other hand, the game has shown me it was quite capable of providing with stories I like and I did praise group combat. I am also quite fond of the platforming offered as an explorer (I am just sad there is not more of it).
 
I got some piece of information, like Dominion being similar to Exile starting at Farside and engineers having more damage dealing variety. That's the kind of information I am looking for. People that played stalkers/Exiles sharing comparisons with alternatives.
 
Regards,
Lloyd Shade
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Everyone values different things in games.  So what works for one of us may not work for another.  Nothing wrong with that.
 
While I love Wildstar's gameplay I also will admit that it is the gameplay that interests me most, rather than the story/lore/quests.  For me personally, those aspects of the game don't really do it for me as much as they do in other games.  This isn't that they're bad - Pappy and team have done a pretty good job actually - but for me, the *perfect* Wildstar would have us all starting on different planets based on our race, and feature a universe that was much broader in scope and more detailed - basically a place where Nexus was the endgame, rather than the whole game.
 
So, if I wasn't so enthralled by Wildstar's challenging gameplay, it's likely that I would have probably moved on to another game by now.  I'm just pointing this out to give an example of how everyone's definition of "the best game" is different.
 
That said, Lloyd one thing you might try if you haven't already (and sorry if you said it and I missed it) is try out a ranged character like a spellslinger.  I've found that the gameplay experience between melee and ranged in Wildstar is *very* different.  So if you're finding that stalker gameplay just isn't doing it for you, maybe going slinger or engineer or esper might help.	
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I ignored most of the lore and setting while leveling up. I didn't have feelings one way or another about farside. I don't even follow most of the storylines :(
 
LOVE the instances- it's why I'm here.
 
I wonder if I'd stuck with this game if I hadn't played a slinger. I have a warrior and I'm not sure I'd have made it. Slingers are so much fun to play (both as DPS and healing).	
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See, the thing is, the telegraphs are deceiving because they convince you that it is a high octane action game when it really isn't. I was really, really annoyed with the auto-attacks to the point I swore off the PvE, but if you stop looking at it like some sort of action game, and accept that it is really the same as a tab-target MMO with a higher-than-normal quantity of 'do not stand in bad' mechanics, you probably end up having a lot more fun, because from what I've seen from vids, the raids actually look pretty entertaining mechanically.
 
The telegraph system only really seems to shine in PvP where damage is 100% avoidable. It is unfortunate PvP had issues on launch (that may or may not be resolved, I haven't looked into that situation much).
 
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the *perfect* Wildstar would have us all starting on different planets based on our race, and feature a universe that was much broader in scope and more detailed - basically a place where Nexus was the endgame, rather than the whole game. 
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There's far more action than I've experienced in tab-targeted games.
 
Also, in raids and dungeons the majority of damage is avoidable by anyone except for the tanks.	
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See, the thing is, the telegraphs are deceiving because they convince you that it is a high octane action game when it really isn't. I was really, really annoyed with the auto-attacks to the point I swore off the PvE, but if you stop looking at it like some sort of action game, and accept that it is really the same as a tab-target MMO with a higher-than-normal quantity of 'do not stand in bad' mechanics, you probably end up having a lot more fun, because from what I've seen from vids, the raids actually look pretty entertaining mechanically.
 
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I suppose I just don't see where that idea comes from. 
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Stalkers are boring as hell for levelling. that is all.
 
edit: but they have teh best weapons	
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I actually have played all the classes.  Maybe a change of class is in order.  Who knows?  I can give you a down-and-dirty, bare-bones description:
 
 
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The feel of the gameplay. When you've played tons of true action games like God of War, Devil May Cry, Metal Gear Rising, and Darksiders, and beaten those games 'flawlessly', and then on the flip side played MMOs like WoW, SWTOR, you just understand why one lumps Wildstar in with MMOs rather than action games - because it is an MMO, and not an action game.
 
If you go into the game expecting that if you play perfectly, you will never get hit, and then you play Wildstar and get killed by auto-attacks from some Prime mob, that is going to bum you out. But once you understand that a Prime is an Elite, and like most MMOs, you don't want to take an Elite on by yourself, or at the very least not unless you're highly geared, you can have a lot more realistic expectations and from there have more fun based on those expectations.
 
The problem is that if you buy into the hype, and you look at all these shiny telegrahs, you get the wrong impression. MMOs can be just as fun as action games in their own way, but you have to go into them with the right set of expectations.
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Don't underestimate the power of such a simple statement.  I leveled a SS to 50, and it was....ok.  I thought it was enjoyable. But it isn't until I've just now returned and finally tried an esper that I realize how wrong I was.  For me, Esper is LIGHTYEARS  ahead of the SS I used to play.  So much more fun!    
 
Give it a shot, and try several other classes for 10 levels or so.  
 
 
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@OP I never understood why people make topics like this and ones like "Convince me to stay".   Only you know if WildStar is for you.  We don't know you.  Even given your post, it still doesn't tell us anything about you.  So how are we supposed to know if this is for you or not?
 
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			Imho Farside was best zone. But Im having fun wherever I go sooo I guess I just like the game  ;)  , OP on other hand...dont seem to have as much fun as Im. So from what I can see. Game is not for you. Becaue I never had this much fun leveling toon in any MMO before. But you pretty much loathe it.	
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Stalker boring class.  Play an Engineer.  Every fight is fun.
 
Also, just wait until you try the Vet Dungeons at lvl 50.  Ez mode is over and your true gaming/dodging skills will be tested.	
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			The game really begins shining at level cap, like all MMOs. Wildstar in particular since the content is actually CHALLENGING unlike the faceroll crap you see in most games.	
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			I'm a story/lore focused player and Farside was, by far, my least favorite zone. It was playing through Farside that I seriously started to think about quitting and began to focus more on alts then my main. The third part of it (moon surface segment) isn't as bad but the game starts getting much better again in the next zone: Wilderrun. You delve into the culture and origins of the Torine, learn more about the Pell and Osun, and encounter the game's big-bad for the first time. It is also in this level range that you start on the Drusera quests (a series of story-focused solo instances that start playing into the end-game and your role in the story). Things get much better after Farside.	
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