Final Fantasy XIV quests/A Realm Reborn 41-45

The following is a list of level 41 to 45 Main Scenario quests from Final Fantasy XIV: A Realm Reborn.
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Main Scenario Quests
A Realm Reborn: 
Limsa Lominsa 1-15 - Gridania 1-15 - Ul'dah 1-15 - 15-20 - 21-25 - 26-30 - 31-35 - 36-40 - 41-45 - 46-50 - 2.1 - 2.2 - 2.3 - 2.4 - 2.5
Heavensward: 
50-51 - 52-53 - 54-55 - 56-57 - 58-60 - 3.1 - 3.2 - 3.3 - 3.4 - 3.5
Stormblood: 
60-61 - 62-63 - 64-65 - 66-67 - 68-70 - 4.1 - 4.2 - 4.3 - 4.4 - 4.5
align="ce
nter"|Shadowbringers: 
70-71 - 72-73 - 74-75 - 76-77 - 78-80 - 5.1 - 5.2 - 5.3
In Pursuit of the Past - Into the Eye of the Storm - Sealed with Science - With the Utmost Care - A Promising Prospect - It's Probably Not Pirates - Representing the Representative - The Reluctant Researcher - Sweet Somethings - History Repeating - The Curious Case of Giggity - Better Late than Never - Lady of the Vortex - Reclamation - Casing the Castrum - Eyes on the Empire - Footprints in the Snow - Monumental Hopes - Notorious Biggs - Come-Into-My-Castrum - Getting Even with Garlemald
==In Pursuit of the Past==
Alphinaud is eager to enter the Stone Vigil.
===Objectives===
*Speak with Drillemont.
*Speak with Nathelain.
*Use the duty finder to enter the Stone Vigil.
*Speak with Alphinaud.
For information on the accompanying duty, see Stone Vigil.
===Journal===
*Now that the matter of the false inquisitor has been resolved, naught remains to prevent you from entering the Stone Vigil. Alphinaud instructs you to seek an audience with Lord Drillemont, vowing that he and Cid will follow shortly.
*Lord Drillemont confirms that according to Ishgardian records the Enterprise was indeed seized by the troops garrisoned at the Stone Vigil shortly after the Calamity. However, it has now been some time since the outpost fell to the dragons, and he cannot vouch for the airship's preservation or even its presence. Though it may all be for naught, you have little choice but to search the ruins regardless. Make your way to the entrance to the Stone Vigil, which stands to the northwest of Whitebrim Front, and speak with Ser Nathelain to gain admission.
*Ser Nathelain confirms that you may enter the Stone Vigil whenever you wish.
*While fighting your way through the Stone Vigil, you stumble upon the Enterprise, which appears to be in one piece. Unfortunately, that piece is situated dangerously close to a vast sleeping dragon. Leaving you to keep an eye on the beast, Cid and Alphinaud sneak aboard the airship and begin preparing it for departure. It is at this moment that Lahabrea appears. After remarking that you of all mortals may well have the strength to defeat Garuda, the Ascian uses his magicks to awaken the dragon, and you are soon locked in a desperate struggle with the creature as Cid and Alphinaud look on.
*After a titanic struggle, you somehow succeed in slaying the dragon, earning yourself the praise of Alphinaud in so doing. Your elation at having survived the encounter is dampened somewhat by the revelation that the Enterprise is more badly damaged than had been hoped. Thankfully, Cid manages to make sufficient repairs to the ship to enable you to make the flight back to Gridania. Speak with Alphinaud, and together determine how best to proceed.
*Despite Alphinaud's claim that recovering the Enterprise would be a cause for celebration, the young Sharlayan seems disinclined to revel. Instead, he reminds you that your work is far from done, and that the airship was only ever a means to an end. Next, you must find a way to restore the Enterprise to its former glory.
==Into the Eye of the Storm==
Cid appears to be deep in thought.
===Objectives===
*Speak with Lamberteint in Camp Drybone.
===Journal===
*In its current condition, the Enterprise cannot endure the tumultuous winds which encircle the Howling Eye, Garuda's sanctuary. To breach the barrier, Cid has devised a plan to harness the power of a corrupted crystal. While he himself has no idea where to find one, he knows a man who might—the scholar, Lamberteint, who resides in Camp Drybone.
*After learning of your shared interest in corrupted crystals, Professor Lamberteint seems eager to discuss his work. With any luck, your time in Thanalan will be brief and forgettable.
==Sealed with Science==
Professor Lamberteint is about to show you something you will never forget.
===Objectives===
*Deliver the warded pot to Hahasako.
===Journal===
*Professor Lamberteint is delighted to encounter one of the few people with an interest in corrupted crystals, although he doubts your ability to handle such dangerous materials. As luck would have it, he is in possession of a specially warded containment device for such an occasion, which he is prepared to lend to you, in spite of your apparent shortcomings. Duly armed, proceed to Highbridge and introduce yourself to Hahasako, one of Professor Lamberteint's dedicated pupils.
*Hahasako's annoyance turns to delight as he realizes that the professor bade you seek him out. Interpreting his mentor's decision as a tacit acknowledgement of his expertise, Hahasako struggles to regain his composure so that he might aid you.
==With the Utmost Care==
Hahasako is trying very hard to contain his excitement and is failing.
===Objectives===
*Use the maul to fracture the corrupted cluster.
*Use the warded pot to collect a corrupted crystal.
*Present the corrupted crystal to Hahasako.
*Present the corrupted crystal to Lamberteint.
===Journal===
*Hahasako explains that the Burning Wall is filled with corrupted crystals. However, if you wish to obtain the highest-quality sample, you must journey to the deepest depths and search for a corrupted cluster. Then, wielding the quarrying maul given to you by the scholar, you must fracture the cluster so that a smaller piece can be removed.
*In the name of science, you strike the shimmering cluster with all your might. Sections of the fractured cluster can now be easily wrenched free.
*With a sharp tug, you remove a fragment of the corrupted cluster and seal it within the warded pot, thus shielding you from its harmful energies. Of course, this does nothing to counteract the prolonged exposure to the cluster that you have already endured. Try not to ponder the potential ramifications of this fact as you make your way back to Highbridge and present the crystal to Hahasako.
*Hahasako has naught but praise for your specimen, which he bids you show to the professor as well—at which time he expects you to recount to his mentor how instrumental his instructions were to your success.
*Professor Lamberteint explains that your efforts in Thanalan have yielded a corrupted crystal that will only serve to strengthen Garuda's barrier. As this would be contrary to your goal, you have essentially wasted your time, regardless of what the good professor would have you believe.
==A Promising Prospect==
Professor Lamberteint knows where you might find the crystal you seek.
===Objectives===
*Speak with Ceana in Aleport.
===Journal===
*Betraying no signs of remorse for his previous oversight, Professor Lamberteint tells you of another location where corrupted crystals might be found. Another pupil of his, Ceana, claims to have discovered a promising site in western La Noscea on the Isles of Umbra. Journey to Aleport and search for the scholar.
*Ceana, like Hahasako, claims to be the greatest pupil of the good professor. Like the Lalafell before her, the accuracy of this bold claim remains to be seen.
==It's Probably Not Pirates==
Ceana is frustrated with the progress of her research.
===Objectives===
*Question the Yellowjackets of Aleport. 0/3
*Speak with Ceana.
===Journal===
*Ceana is certain that the area surrounding Pharos Sirius on the Isles of Umbra is replete with corrupted crystals. However, she has yet to test this hypothesis, as all access to the isles is prohibited at present. As she lacks your charming wit and way with words, she bids you question the Yellowjackets of Aleport in her stead, and attempt to discover the reason behind the travel restrictions.
*The three Yellowjackets you elect to question speak of spirits and undead infesting the Isles of Umbra. Relay this disturbing news to Ceana.
*Ceana is quite perturbed by the revelation that undead abominations are the cause of her troubles. Hopefully this will not deter her from aiding you in your quest...
==Representing the Representative==
Ceana seems to have regained her composure.
===Objectives===
*Speak with Skyfryn.
*Speak with Ceana.
*Show the golden feather to Mimidoa.
*Show the parchment to Ceana.
===Journal===
*While you were questioning the Yellowjackets, Ceana was enjoying a pint at the local pub, where she heard tell of a man named Skyfryn, recently returned from the Isles of Umbra, who was detained for unknown reasons. She asks that you speak with Skyfryn in an effort to learn how he obtained permission to travel to the isles.
*Skyfryn does not respond to your questions and instead rambles incoherently about a woman he desires desperately to see again. In a rare moment of lucidity, he gives you a golden feather and bids you give it to a man named Mimidoa, along with his apologies. Return to Ceana and see what she makes of Skyfryn's words.
*Ceana knows Mimidoa, and states that he grabbed her arse at the pub the other day. Refusing to have any further interaction with the man, it falls to you to discover his connection to Skyfryn.
*Mimidoa was dispatched to Aleport so that he might oversee the work being performed at Pharos Sirius. However, the craftsmen have all abandoned their work or simply vanished, presumably due to the rumors of an undead infestation. Upon learning that you wish to visit the Isles of Umbra for your own purposes, Mimidoa offers you a writ of passage on the condition that you look into the rumors on his behalf. Share this good news with Ceana.
*Thought skeptical of Mimidoa's claims at first, Ceana recognizes that the writ of passage is genuine. She wishes you well on your journey to the Isles of Umbra, as she has no intention of accompanying you herself.
==The Reluctant Researcher==
Ceana has no desire to journey to the Isles of Umbra.
===Objectives===
*Speak with the ferry skipper.
*Speak with Ceana.
*Show the warded pot to Davyd.
===Journal===
*At your insistence, Ceana agrees to accompany you to the Isles of Umbra to help you acquire a corrupted crystal. Speak with the ferry skipper to begin your journey.
*A cursory survey of the shore reveals no signs of undead. Even so, you observe that Ceana's hands are visibly shaking as she grips your warded pot. Find out what is troubling her.
*In the end, Ceana succumbs to her fear and flees back to the mainland, though not before returning your warded pot to you, and instructing you to speak with the man standing guard at the gates to Pharos Sirius.
*Though Davyd understands your intent, he is nevertheless unable to oblige you. It would be easy to slay the man and proceed inside to claim your crystal. However, as that is not particularly heroic, you might as well make an earnest attempt to change his mind.
==Sweet Somethings==
Davyd has a simple proposal for you.
===Objectives===
*Speak with the adventurers. 0/3
*Report to Davyd.
===Journal===
*In exchange for furnishing you with the corrupted crystal you seek, Davyd wants you to help him resolve the undead situation. To that end, he would have you first discover the cause behind the sudden influx of shambling corpses. Begin your inquiries by speaking with the party of adventurers who have made camp on the eastern shore.
*The adventurers speak of a beautiful, irresistible voice heard at the Ship Graveyard, which may be connected to the undead. Report your findings to Davyd.
*Although Davyd appears to have an inkling of what the cause might be, he does not deign to share it with you. Perhaps you should pressure him to voice his thoughts.
==History Repeating==
Davyd is sweating profusely...
===Objectives===
*Speak with Mimidoa.
*Follow Mimidoa to the Ship Graveyard.
*Wait by the campfire.
*Speak with Davyd.
*Show the corrupted crystal to Ceana.
===Journal===
*Davyd informs you that Mimidoa has come to the Isles of Umbra in search of you. Return to the northern shore and greet the old man.
*According to Mimidoa, a siren is behind the recent troubles. Declaring that the two of you must stop the creature, he furnishes you with a pair of brass earplugs and bids you follow him to the Ship Graveyard.
*You arrive at the Ship Graveyard to find that the grizzled Lalafell has prepared a large campfire. Convinced that the flames will draw the siren to shore, he instructs you to wait with him by the fire until she appears.
*Just as you and Mimidoa are about to drift off to sleep, the siren emerges and begins to sing her beguiling song. Shocked into wakefulness, you plug your ears just in time to prevent the creature from luring you to a watery grave. Finding that her words have fallen on hastily deafened ears, she proceeds to send wave after wave of undead thralls to assail you in vain, before at last relenting and retreating to the depths whence she came. Find out if Mimidoa is still in possession of his wits.
*To your great relief, Mimidoa is unharmed and in good spirits. The redoubtable old Lalafell applauds you on your performance, and proclaims that the siren will not risk returning to the Isles of Umbra for some time. Return to Davyd and tell him that the siren is no longer a threat.
*Davyd is both shocked and relieved to hear your tale, and he rewards you with the corrupted shard as promised. Return to Aleport and present the shard to Ceana.
*Betraying no hint of sympathy, Ceana reveals that the corrupted shard is the manifestation of an over-abundance of the element of fire, and that it will do little if anything to tame the element of wind. It would seem that your adventures in Aleport have been a waste of time.
==The Curious Case of Giggity==
Ceana knows where the corrupted crystal that you seek can be found.
===Objectives===
*Speak with Hedyn in Gridania.
*Use the true heart to lure out the crystal bearer.
*Deliver the corrupted crystal to Hedyn.
===Journal===
*An associate of Ceana's is conducting studies on a corrupted crystal which fits your criteria. Return to Gridania and meet with Hedyn to learn where your quarry can be found.
*According to Hedyn, ascertaining the precise location of the crystal at any given moment is difficult, due to the fact that it has been devoured by a notorious spriggan named Giggity. Although this ravenous beast tends to conceal its whereabouts, Hedyn has the perfect lure to draw him into the open: the unusually named true heart. Make your way into the lair of the spriggans and use the true heart to lure out and slay Giggity.
*In a primal frenzy, you rip and tear open the spriggan's huge guts and claim the corrupted crystal nestled deep within. Present your prize to Hedyn so that he can confirm it is the crystal you seek.
*Hedyn confirms that the foul-smelling, offal-laden crystal is comprised of ice-aspected aether. To your chagrin, you learn that you cannot cleanse the crystal of the spriggan entrails, as the thick coating of digestive juices is the only thing protecting you from the crystal's detrimental effects. Hopefully Cid will have developed a less irksome way to do the same...
==Better Late than Never==
Hedyn has neglected to return to you your corrupted crystal.
===Objectives===
*Deliver the corrupted crystal to Cid.
===Journal===
*Your inexplicably long and drawn-out quest to secure a corrupted crystal is at last at an end. Deliver the crystal to Cid at the airship landing in New Gridania.
*Cid's work on the Enterprise is nearly complete, and all that remains is for him to test the crystal you have brought. His voice swelling with pride, Cid declares that the airship will soon be transformed into something far greater, something extraordinary. You need only wait to see the fruits of his labor.
==Lady of the Vortex==
With Cid's modifications now installed, the Enterprise is finally ready to make the journey to the Howling Eye.
===Objectives===
*Speak with Alphinaud.
*Use the Duty Finder to confront Garuda in the Howling Eye.
*Speak with Alphinaud.
For information on the accompanying duty, see Howling Eye.
===Journal===
*Stirred by the familiar roar of the Enterprise's engines, Cid endeavors to recall his past, but try though he might, he is unable to navigate the dark corridors of his mind alone. But what if he had company? Wielding the power of the Echo, you guide him through a series of forgotten memories, detailing the path that led the once loyal engineer to turn his back on Garlemald and flee to Eorzea. When you finally awake from the visions, Cid triumphantly declares that he remembers everything—his name, his people, and his purpose. Shortly thereafter, he guides the Enterprise through Garuda's wall of wind without incident, delivering you to the Howling Eye at long last. Speak with Alphinaud before proceeding into the primal's sanctuary.
*Alphinaud declares that the end is at hand—be it Garuda's or your own. Strike fear into the hearts of beastmen across Eorzea by defeating the Lady of the Vortex.
*Amidst the whirling winds, you succeed in striking down the Lady of the Vortex, only to see her rise once more, reinvigorated by the belief of her Ixali disciples. Yet the beastmen's prayers come to naught when Garuda's attempt to temper you fails, prompting a mysterious force to tear a Crystal of Light from her breast. It is at this moment that Gaius van Baelsar enters the fray, seemingly bent on goading the defeated primal into one final act of defiance. Garuda duly obliges, slaughtering her captive kobolds and Amalj'aa, whose cries of agony serve to summon their own patron deities. As Garuda prepares to consume the aether of her lesser brethren, the Black Wolf calls forth an unknown imperial weapon which summarily dispatches and seemingly absorbs all three primals. Wholly unprepared to face this awe-inspiring new foe, you have no choice but to flee for your life.
*Safely back aboard the Enterprise, with the imperial forces now fast-diminishing specks upon the horizon, Cid and Alphinaud begin to discuss how to address this grave new threat. Believing the best course of action is to reform the Scions of the Seventh Dawn, they decide to return to the Waking Sands. Having safely arrived in Ul'dah, speak with Alphinaud prior to continuing on to Vesper Bay.
*Alphinaud reiterates that the beast tribes and their primals are no longer a threat, and that all efforts must now be focused upon destroying the Empire's ultimate weapon. But having seen what you have seen, it is plain that this task will ask far more of you than any you have undertaken thus far. For Eorzea's sake, you must hope that you are up to the challenge.
==Reclamation==
Alphinaud is ready to return to the Waking Sands.
===Objectives===
*Speak with Alphinaud in the Waking Sands.
===Journal===
*Before you can contemplate tackling the Empire's terrifying new weapon, the Scions of the Seventh Dawn must be reborn. Return to the Waking Sands with Cid and Alphinaud.
*Within the echoing halls of the Waking Sands, you are reunited first with Yda and later Y'shtola, to the surprise and delight of all concerned. The pair reveal that they have spent the days since the raid searching for information on the location of the Scions taken prisoners by the Empire. What is more, Y'shtola's latest inquiries have borne fruit: your comrades are being held at Castrum Centri, an imperial stronghold in Mor Dhona. While the others begin to digest this news, you are left to reflect instead on the cryptic warning imparted to you by Hydaelyn in yet another vision...
==Casing the Castrum==
Y'shtola wishes to discuss the fate of the prisoners being held at Castrum Centri.
===Objectives===
*Speak with Portelaine at the Observatorium.
===Journal===
*Y'shtola states that before a rescue plan can be devised, the Scions must first gather intelligence on the stronghold of Castrum Centri. With this in mind, she suggests traveling to the Observatorium in Coerthas, and there petitioning Lord Portelaine for aid.
*Lord Portelaine confirms that four prisoners matching the descriptions of Minfilia, Urianger, Papalymo, and Tataru were observed being led into Castrum Centri. Furthermore, he informs you that two men—likely Biggs and Wedge—escaped from a downed imperial airship not long ago. After a brief discussion, Y'shtola decrees that the Scions will immediately begin searching for the missing engineers, conscious that the Garleans are not like to spare their lives a second time.
==Eyes on the Empire==
Lord Portelaine would like to aid you in your search for Biggs and Wedge.
===Objectives===
*Show the letter of introduction to Bricelt.
*Speak with Pierremons.
===Journal===
*According to Lord Portelaine, word of the imperial airship's emergency landing came to the Observatorium by way of Dzemael Darkhold. So as to expedite your mission, he provides you with an introduction letter to show to Ser Bircelt, a knight stationed at the entrance to the subterranean fortress.
*Ser Bricelt informs you that two captives reportedly fled the airship the instant it landed. You are next directed to seek out a knight named Pierremons, who stands guard at the Aurum Vale.
*At the Aurum Vale, Ser Pierremons recounts his sighting of the imperial ariship. The vessel has since taken back to the skies, but not before deploying a contingent of imperial troops.
==Footprints in the Snow==
Ser Pierremons wants to share with you what he knows of the two fugitives.
===Objectives===
*Search the area for footprints.
*Search under the bridge.
*Make your way to Monument Tower.
===Journal===
*At the entrance to the Aurum Vale, Ser Pierremons confirms that two prisoners escaped from the airship when it made its forced landing. Evidence strongly suggests that the pair came in this direction. Search the area for footprints.
*You have found a set of footprints. Search the area for another.
*You have found another set of footprints. Search the area for more.
*You have found a third set of footprints. They seem to be taking you northerly. Continue your search.
*You have discovered a fourth set of footprints. Search the area for another.
*Straining your ears, you hear the sound of teeth clattering interspersed with the occasional whimper. The noises seem to be emanating from the nearby bridge. Perhaps you should go and investigate.
*Much to your relief, you find Wedge cowering under the bridge, frightened, cold, and hungry, but otherwise unharmed. Make your way to Monument Tower and await Cid's arrival.
*Arriving at Monument Tower, you and Wedge receive a heartfelt welcome from Abelie. While the lure of warmth and rest is great, you are loath to sit idle while Biggs is still alone out there.
==Monumental Hopes==
Wedge is gravely concerned for his missing companion.
===Objectives===
*Speak with Abelie.
*Go to the Fury's Gaze and investigate.
*Report to Wedge.
===Journal===
*Wedge has implored you to search for Biggs, who is still alone in the cold with the enemy on his trail. Perhaps one of the Ishgardians stationed at Monument Tower has seen something. Begin by asking Abelie.
*While Abelie has not seen Biggs, she suggests that he might have taken refuge within the Fury's Gaze, south of Monument Tower. For want of a better lead, make your way there and investigate.
*Your search of the Fury's Gaze yields nothing but a confrontation with vengeful ghosts. Report back to Wedge, who awaits you in Monument Tower.
*Wedge sinks in disappointment upon hearing your report, but the Lalafell is no less determined to find his companion.
==Notorious Biggs==
Wedge is determined to find Biggs.
===Objectives===
*Speak with Ignace.
*Head to Daniffen Pass.
*Report to Wedge.
===Journal===
*Wedge has again implored you to search for Biggs. Though Abelie's suggestion yielded nothing, it is possible that one of the other Ishgardians stationed at Monument Tower might be able to point you in a more fruitful direction.
*Ignace suggests that Biggs may have attempted to reach Whitebrim Front. If true, he would have needed to make his way through Daniffen Pass, whose southern entrance is found to the northeast of Monument Tower.
*With the aid of Yda and Y'shtola, you succeed in rescuing Biggs from a detachment of imperial troops. Make your way back to Monument Tower and speak with Wedge.
*With Biggs's safe return, the three core members of Garlond Ironworks are together again, and the future seems brighter for their reunion. Now it is time to turn your thoughts to the next challenge: rescuing Minfilia and the remaining Scions.
==Come-Into-My-Castrum==
Cid wants to prepare a strategy to rescue Minfilia and the other Scions.
===Objectives===
*Speak with Slafborn at Revenant's Toll.
*Speak with Glaumunt.
===Journal===
*All evidence suggests that Minfilia and the others are being held captive at Castrum Centri. Cid bids you make your way to Revenant's Toll in Mor Dhona, and solicit the local adventurers for information.
*It appears that Castrum Centri is presently on high alert, and you will need to rely on stealth and deception to rescue your friends. Before you begin your preparations, Slafborn suggests that you seek the aid of one Glaumunt, whom he says has a personal agenda against the Empire.
*You have informed Glaumunt of your intent to infiltrate Castrum Centri. If his response is any indication, it would seem you can indeed expect his aid.
==Getting Even with Garlemald==
Glaumunt would like to aid in your mission to rescue the captured Scions.
===Objectives===
*Investigate the drainage pipe.
*Enter the drainage pipe.
*Speak with Alphinaud.
*Speak with Cid.
===Journal===
*Prior to launching your rescue missions, Glaumunt recommends that you first ascertain your comrades' presence at Castrum Centri. He tells you of a drainage pipe that leads from the stronghold's command tower and down into the southwestern corner of the adjoining swampland called the Tangle. Find the pipe and investigate.
*You have put down all the chigoes that issued forth from the drainage pipe. Take their place within and listen to what sounds may be heard.
*You have heard enough to confirm that your comrades are indeed being held at Castrum Centri. Bear word back to Revenant's Toll, where the Scions await.
*You return to Revenant's Toll and report all you have learned to Alphinaud. Glad for your tidings, he bids you speak with Cid for the details of the rescue mission.
*Ever enthused, Glaumunt is currently looking into the procurement of a suit of magitek armor. In the meantime, Cid requires your assistance for some preparation of his own.
Category:Quests in Final Fantasy XIV