Ettin

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|-|Regular=
|-|Echo of Demogorgon=
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==Summary==
Ettins are immense, brutish giant-like creatures known for their hatred of all other things to the point of violent isolationism. While they were recognized by the giant community as one of their own, they were called runt- in a literal sense, "ettin" now means "runt" in Jotun, tongue of the giants. Each head has its own personality and quirks, and each head generally hates the other due to constant exposure to the other's slights.
Ettins socialize with others of their kind purely for breeding- even then the male is quite literally conquered and forced into servitude by the female, only to be released upon the pregnancy's end. It is believed the first ettins are the result of the fusion based magic of Demogorgon, who transformed ancient orcs into twisted mockeries of himself.
==Powers and Stats==
Tier: from to | | 
Key: Regular | Spirit Talker | Echo of Demogorgon
Name: Ettin
Origin: Dungeons and Dragons
Gender: Varies
Age: Varies
Classification: Runt Giants, Large Giant | Large Giant | Large Fiend
Powers and Abilities:
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|-|Regular=
Superhuman Physical Characteristics, Multiple Selves (Type 3), Large Size (Type 0; Are Monster Manual 3.5e Page 107), Enhanced Senses (Have Monstrous Manual Page 135 and an enhanced sense of Giantcraft Page 23), Supernatural Willpower (Via ), Weapon Mastery (Are adept in using Monster Manual 3.5e Page 106, Monster Manual 4e Page 108 and Monster Manual 5e Page 132), Limited Immortality (Type 2; Can survive losing Dragon Magazine Issue 92 Page 29), Resistance to Disease Manipulation (As a true giant they're immune to Giantcraft Page 18), Poison Manipulation (As a true giant they are naturally resistant to ), Empathic Manipulation, Fear Manipulation, Status Effect Inducement (All shown )
|-|Spirit Talker=
Same as before plus Magic, Non-Physical Interaction (Magic in D&D is able to effect abstract and incorporeal beings), Summoning (Via ), Death Manipulation, Soul Manipulation (Spirit Call does necrotic damage, which is the antithesis of life and harms the soul), Curse Manipulation, Statistics Reduction (Via )
|-|Echo of Demogorgon=
Same as a regular Ettin plus Bodily Weaponry (Use their Bigby Presents: Glory of the Giants Page 132 in combat), Death Manipulation, Soul Manipulation (Their tentacles cause necrotic damage), Mind Manipulation (Via ), Extreme to Temperature Manipulation, Electricity Manipulation, Empathic Manipulation, Fear Manipulation (All shown ), Magic, Reality Warping, Subjective Reality, and Holy Manipulation (All shown ; Magic in D&D is manipulation of the Weave which is a fundamental part of reality, with Clerics and the like doing it through their sheer faithDungeon Master's Guide 5e Page 14 in Gods which also acts as divine magic)
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Attack Potency: Varies from Wall level (Weaker Ettins are monsters in 5e which makes them superior to casters who can use Burning Hands) up to Small Building level+ (Stronger Ettins are monsters in 3.5e which makes them comparable to casters who can use Conjure Barrage) | Small Building level+ (As a monster in 4e they are on par with the strongest Ettins) | Small Building level+ (Are superior to regular Ettins)
Speed: Hypersonic+ with High Hypersonic+ reactions (Capable of dodging short-ranged lightning), higher via | Hypersonic+ with High Hypersonic+ reactions | Hypersonic+ with High Hypersonic+ reactions
Lifting Strength: Class 10 (As a large creature with a strength score they can at max push 5.4431084 ton) | Class 10 (Are relative to regular Ettins) | Class M (As a large creature with a strength score of they are as strong as the Stone Golem)
Striking Strength: Varies from Wall level to Small Building level+ | Small Building level+ | Small Building level+
Durability: Varies from Wall level to Small Building level+ | Small Building level+ | Small Building level+
Stamina: Superhuman (Comparable to adventurers who can continue to act despite maintaining grievous injury such as impalement or loss of limb) | Superhuman | Superhuman
Range: Extended Melee Range via melee weapons, Tens of Meters via throwing javelins | Extended Melee Range via clubs, Several Meters via Magic | Standard Melee Range, Tens of Meters via Discordant Screams
Standard Equipment: Clubs, javelins, battleaxes and morningstars | | None notable
Intelligence: Below Average to Average (Are Giantcraft Page 14 with Hill Giants) | Above Average (Have an intelligence score of ) | Average (Have an intelligence score of making them Player's Handbook 5e Page 171)
Weaknesses: If they lose one head the other needs time to learn how to control the whole body properly | Same as before | Same as before
Notable Attacks/Techniques:
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|-|Regular=
*Two Headed: Ettin's most defining feature is that their two heads offer various benefits. It allows them to resist various effects far more easily due to having two brains and sets of eyes. Furthermore, it enhances their ability to duel wield weapons, as each head controls one limb.
* Another facet of their duel-headed nature is that the Ettin has 1 head awake while the other sleeps, making so they can never be caught off guard due to sleep.
|-|Spirit Caller=
Alongside the Ettin's regular abilities the Spirit Caller has access to magic, giving it:
*Curse of Shattered Bone: This move allows the Spirit Caller to curse its enemy, making its next melee attack deal critical damage and extra damage on top of that.
*Spirit Call: Through chanting, the Spirit Caller can summon demonic spirits in order to create a swirl of damage against all enemies, causing necrotic damage.
|-|Echo of Demogorgon=
Alongside an Ettin's regular abilities the Echo of Demogorgon has:
*Discordant Screams: The Echo of Demogorgon can howl towards an enemy within 60 feet of itself, causing one of two effects: **Confused Reactions: The Echo forces the victim to hit a target of its choice with a melee attack.
**Psychic Torment: The screams cause painful psychic damage.
*Tentacles: Replacing an Ettin's regular arms, the Echo of Demogorgon has tentacles, which it can flail around to harm enemies. Alongside regular blunt damage, the tentacles also cause necrotic damage.
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==Notable Matchups==
Victories:
Losses:
Inconclusive:
==References==
Category:Dungeons and Dragons
Category:Characters
Category:Evil Characters
Category:Fantasy Characters
Category:Species
Category:Giants
Category:Large Sized Characters
Category:Multiple Selves Users
Category:Immortals
Category:Supernatural Willpower Users
Category:Enhanced Senses Users
Category:Weapon Masters
Category:Weapon Users
Category:Club Users
Category:Spear Users
Category:Axe Users
Category:Magic Users
Category:Summoners
Category:Non-Physical Interaction Users
Category:Death Users
Category:Soul Users
Category:Curse Users
Category:Statistics Reduction Users
Category:Bodily Weaponry Users
Category:Mind Users