Tech secret lab

Tech Secret Labs were Tech structures that existed during the Psychic Dominator Disaster.
==Usage==
Secret laboratories allowed the production of a random unit or structure affiliated with a specific country. However, they can sometimes give the production capability for a unit that can already be created.
Affiliation with a side does not matter as an Allied commander could obtain the ability to train Soviet units such as Desolators or Terrorists, or other Allied units like the Tank Destroyer or the Sniper. These buildings were the rarest tech buildings in the war.
In Head Games, the final Soviet mission in Yuri's Revenge, and certain cooperative missions, a Tech Secret Lab is scripted to grant access to a specific unit or structure.
==Units==
===Standard===
			
			
===Missions===
In certain missions, the Tech Secret Lab gives a specific, pre-determined unit or structure depending on the mission.
Mission 	Unit/Building
Escape Velocity 	
Head Games 	
Allied Coop Mission 1	
Allied Coop Mission 3	
Soviet Coop Mission 1	
Soviet Coop Mission 3	
Alliance Coop Mission	
Yuri Coop Mission 1 	
Yuri Coop Mission 2 	
Yuri Coop Mission 3 	
==Notes about the Secret Lab==
There is a tidbit about the Secret Lab to keep in mind when using this on maps or capturing them. The game does not choose the unit the player will receive when the Lab is captured. Instead, the game decides which unit to grant at game start, and it does not change for the duration. Capturing multiple Labs does not yield additional units, and this is why it can be captured and the player will not receive an additional unit.
==Gallery==
TechSecretLab Concept.jpg|Concept art by Tom M. Baxa
Tech Secret Lab in Snow Theater.jpg|In a snow theater
Category:Yuri's Revenge tech buildings