Report 802

Report #802
Skillset: Harmony Skill: Akhangooshkrak
 Org: Tahtetso Status: Completed Mar 2012
Furies' Decision:
Solution 1.
Problem: Akhangooshkrak is the Harmony Transcedant Skill and also an instant
kill. The requirements are 2/3's health, mana, ego and then the three
appropriate mantras that coincide with the skill. The Harmony skillset is only
available to Shofangi and Tahtetso. To be plain, it is infeasible to pull off.
There are Mana and Ego draining skills in Harmony, Krakuti and Krakmun,
respectively, but when tested the mana and ego damage is roughly 800-900 (easily
cured with one sip, one sparkle, or one scroll read) with a 3 second
equilibrium gain on the drains and with Krakmun being the ONLY ego draining
skill Shofangi and Tahtetso have, this skill is quite useless and only slightly
possible in group combat
[A: 0 R: 0] Solution #1: Require 2 of the the 3 stats (Health, Mana, Ego) to
 be 66% or below, 3 correct Mantra chants of Metal,
 Fire, Wind (like the original skill). When Mantra
 Deathtouch <target> is initiated it begins a 4-8
 second (preferably on the shorter end since it
 already has great requirements of beginning the kill)
 timed instantkill that will require no action by the
 caster and will be stopped by sleep, movement and
 blind. This will cost 5 power to attempt and if the
 person isn't at the required 2 of the the 3 stats
 (Health, Mana, Ego) to be 66% or below at the
 initiation of the instant kill it will still consume
 power and equilibrium (4 seconds suggested) though it
 is not required at the END of the kill that they be
 below 66%, only to initiate it. This preserves what
 the original skill was trying to do but with a much
 more feasible way to do it
[A: 0 R: 0] Solution #2: A similar Solution was presented like this before but
 was very poorly described so I believe it deserves
 another shot: Let Akhangooshkrak be chanted as a
 defense that gives one extra mantra slot. So instead
 of having 3 mantras active at once, you can have 4
 active at once. This will give a Transcendent meaning
 to the skill and be helpful for the skillset all
 around. This will cost 5-10 power to initiate and
 will last until log out
[A: 0 R: 0] Solution #3: Though not the most original, this makes sense for
 the skill set: With the 3 Mantras chanted (Metal,
 Fire, Wind) the monk is so in tune to their inner
 harmony you may initiate a skill that will refresh
 the users Health, Mana, Ego instantly and wisp
 themselves away to an adjacent room (if there is
 one). Long balance regain, 3-4 seconds and between
 5-10 power
Player Comments:
---[Xena on 3/11 @ 05:11 writes]:
I thought about making solution 1 being: Health, Mana, Ego 2 of the 3 at 50% or
below but I remembered that just having 1/2 ego for Telepaths or 1/2 mana for
wiccans etc was difficult enough to get. So I believe this is the best solution
to the problem.
---[Ushaara on 3/11 @ 17:36 writes]:
Solution 1 supported. Not really a fan of solutions 2 or 3.
---[Draylor on 3/11 @ 17:42 writes]:
Yeah. I'm kinda fine with solution 1. My only real concern is having this skill
possible with just two stats. One could very quickly find themselves in trouble.
Dropping these two stats is accomplished very easily and would hate to see
Tahtetso combat devolve into spamming this skill. You have clearly addressed
this possibility, hence my reasoning. Overall, no issue except for solution 3.
That's a straight no from me
---[Xena on 3/11 @ 17:44 writes]:
I tried to address the spamming ability of the skill due to a high power and eq
loss even if it fails where as now we can just spam the ability with only a very
miniscule mana cost and no power. Only problem is, it's nearly impossible to do!
---[Shuyin on 3/14 @ 20:52 writes]:
Solution 1 is fine
---[Raeri on 3/15 @ 00:16 writes]:
I do not support this report in its current form. Not a fan of solution 1 - I'd
go with two requirements of timed with no actions allowed, power cost, (stat or
aff)-based, and am against needing all of them (I don't think *any* other insta
does?). I also note that Solution 2 sounds like it would still lock you into
using metal/wind/fire chants as three of the mantras to keep Akhangooshkrak
running, so doesn't add much flexibility as you might think. Sol3 is a watered-
down version of demirefresh/suspendedanimation, and doesn't seem useful either.
---[Xena on 3/15 @ 23:40 writes]:
No. For solution 2 it would not require the metal/wind/fire chant because that
would competley make the skill pointless. It would be like any sort of defense
line that require a one time chant that will enable you to have a 4th mantra
slot. Also if we always compare our skills to other skills (insta-kill to insta-
kill) then we would have no originality and that would detract from the game
itself. Quite frankly it would rather simple to get to the requirements. 66%
percent is high on the health/mana/ego bar and can be pretty simple to achieve
if some thought was put into it (which is what I aimed for). With Mantra
Highchant it would be exceptionally easy to instantly switch to deathchant
required mantras and also execute the deathtouch simultaneously. I know you,
Raeri, are the counterpart to the shared skill so your input is welcome though
leaving the skill the way it is, isn't an option.
---[Xena on 3/15 @ 23:50 writes]:
Oops. Sent before I finished. Anyway, instant kills shouldn't be easy, but
should be possible. The short timer on the kill would give validity to the skill
but keep it out of the overpowered range. It will require preperation and
thought. That is a -good- thing.
---[Raeri on 3/18 @ 09:04 writes]:
I
---[Raeri on 3/19 @ 01:32 writes]:
After some thought, I will support Solution 1 on a 4 second timer (keeping in
mind momentum loss and lack of passive hindering and reqs). I still feel the
requirements and costs stated should be lower if a higher timer (i.e. 8s) is
implemented. Not a fan of replacing it with Solution 2 (though potentially an
additional skill for this I could consider?), and still a definate no to
Solution 3.