Chieftain-type Battle Armor

Chieftain-type Battle Armor is a G.U.N-exclusive armor produced in-house with the primary function of countering psychic abilities, especially those used to take control of the target's mind. 
Chieftain-type Battle Armor	
Chieftain-type Battle Armor
Production Information	Production Information
Manufacturer 	G.U.N. Research & Production Division
Type 	Basic infantry powered armor
Technical Information 	Technical Information
Height 	Made to order over a variety of sizes, in both male and female.
Weight 	330 kg (armor, actuators and in-built technology)
Armor Grade 	Medium (walker class)
Standard Upgrades 	
*Chaos-charged armor
*Psych filters in the helmet
*Optional Chaos-charged energy blade built into right arm
Usage 	Usage
Known Users 	
*G.U.N.
Other Information 	Other Information
Appearances 	
Original Creator 	Flashfire212
==History==
The Hammerforge Industries powered armors were world-leaders in design and class. Most of these suits were designed to be customized by the wearer for whatever purpose they desired, and it was that aspect that attracted G.U.N's attention to the suits. Quite a few of their soldiers wore these powered armors, although more wore battle suits of Mobian construction. As such, a number of Col'nesian suits were dismantled, and G.U.N. provided these designs to a number of Mobian companies for them to work with.
The Chieftain-type Battle Armor was a homebrew design from the G.U.N. Research & Production Division to create an armor capable of protecting the wearer from Psychics, as some more advanced renegade psychic fighters had proven able to mind-control entire forces of soldiers. As such, the Chieftain was designed to fill that need, with the armor itself charged with low-levels of Chaos Energy to block Psychic forces, and in the off-chance that one managed to get into a soldier's head, the helmet had neural blockers built-in to cancel the telepathic influences. These features were noted to be effective against all manner of tests performed by allied Psychics, and as such they filtered into use, and quickly replaced modified Hammerforge suits performing the same purpose, although some such suits remain. 
==Features & Attributes== 
Design-wise, the suit is bulky but streamlined, with the heavier mass of the armor clear in the thickness of the plates, but the shaped body armor would fit to the contours of the wearer's body, reducing the disadvantage of the increased weight. This restricted movement speeds to a greater extent than the lighter suits, but that was to be expected. The helmet has a very angular chin, with an in-set visor tinted to the colour chosen by the wearer, normally one that blends with the overall colour scheme. The helmet also has three longer points at the back for quills, which can be extended and shortened while the suit is being constructed. However, the visor covers the entire face behind the armored sections, making it an exploitable weak point for snipers. 
The backplate of the suit is a lot bulkier than a normal powered armor suit, however this holds the advanced computer system. Unlike the normal AI systems, which have thin computer units inside the helmet itself, the computer is roughly the size of two external hard-drives stuck together, and as such is far too bulky to fit inside the helmet, even with the extended points. As such, it is stored in the backplate, and regulates the Artificial Chaos Emerald Shard used to create the Chaos-charge of the armor. Some soldiers choose to modify these systems to push the limits of the shard, often resulting in Chaos Shields. However, most modifications are not recommended unless performed by a trained technician, as the crystals can generate fatal pulses of energy. However, the energy is also used to give the fighter an additional defense form, with the option of a Chaos-charged blade to be built into the right arm of the suit. Fighters who lack close-combat weaponry and are assigned to receive these suits typically choose those upgrades. 
The armor, as stated, is immune to the effects of psychic attacks, but in turn, that actually makes it vulnerable to Soul energy, which can cause the crystal providing the energy to explode, often with lethal consequences. In turn, as with all armors, it has a weakness to magnetic powers. However, and quite interestingly, it is protected against most anti-infantry and anti-vehicle weapons with it's moderate strength armor, leaving anti-tank weaponry such as tank shells, armor-piercing rounds and rockets, as well as heavier weapons, to counter the soldiers within.
==Variants==
Currently, the only variations of the Chieftain are one-off modifications, done to the specifications of the soldiers that wear them. 
==Known Wearers==
*Captain Sense Fox - Part of the G.U.N. Second Army Division, Sense's armor is white, the colour of his unit, and has a number of translucent patches and scent-projectors added to work with his Firefly Style techniques, as well as adding a new dimension to coordination. He also has two insect incubators built into the gauntlets, and lacks the energy blade.
*Jerome the Rat - A rookie in the G.U.N. Second Army Division, Jerome is regarded as lucky to have been assigned a Chieftain-type armor rather than something more common. Jerome's armor has been modified to include vents around the helmet jaw to allow him to project poisonous mists with his breath, while he has the energy blade mounted to assist in his focus as a true close-quarters wall.
Category:Armors
Category:Powered Armors
Category:G.U.N. Research & Production Division Products