Assassin/Stronghold Crusader 1 & 2

Assassins are medium-strength units that share statistics with the maceman. Their saber deals noticeable damage even to armoured units and they can quickly dispose of units that are without armor. They can use their grappling hook to climb a wall in just a matter of seconds (this triggers the scribe to notify the other player).
Their stealth ability has two stages, depending on the proximity of enemy units. Assassins blur when they are in medium range of an enemy, and they completely vanish in long range. When ordered to climb up on walls, their invisibility does not break unless units are nearby.
Assassins cannot scale walls that are not connected with stairs and differ in height. Hence, low and high walls put next to each other will stop them, as well as they cannot fill in the moat.
A very useful unit, but not because of its combat ability. The effectiveness of this unit lies in its special ability - Stealth. It allows the Assassins to remain undetected and invisible to the enemy unless they get very close to their troops. The process of "unstealthing" is represented by an appropriate icon near the health bar of an Assassin - a closed eye means that the unit is invisible, partially opened means that the enemy is starting to notice it, while a fully opened eye means that the Assassin has been spotted. They can enter stealth again if they are able to get away from the enemy.
Their stealth ability would be nothing without their another ability, which allows them to climb enemy walls. You can order them to climb enemy walls - after a few seconds they will open the gate, allowing your troops to enter the enemy castle. Given the lack of Ladderman, who were present in previous installments of the game, they are the only way to get past walls without bursting through them with siege equipment, especially when the wall is not protected by Archers and they are able to climb it up without betting noticed.
Assassins are very useful in combat - in 1 vs 1 they are overshadowed only by Swordsmen, Arabian Swordsmen and Knights, however should not be used in open combat, due to their weakness to range attacks if unstealthed. They can be used both offensively and defensively, since their stealth can introduce surprise factor to unsuspecting opponents. They can also be used to Assassinate the enemy Lord - a group of over 10 of them can easily bring a Lord down in a matter of seconds.
==Gallery==
SHC Assassins 05.jpg|Official wallpaper
Assassin icon.png
Assasin2.jpg
SH C Assassin.png
==Trivia==
*In Crusader 1, when moving to their assembly flag (having pressed 4 and then placed on the map, while the mercenary post is selected), they travel 1.5x faster than normal. This tactic can be used to the player's advantage very often.
*In Stronghold Crusader, the player's assassins (as well as their allies) can't became invisible, but they are invisible to the enemy's view. If spotted by an enemy, a small circle with an exclamation point will appear above them. This is opposite to the enemy, whose assassins are invisible. However, in the view of the enemy, or a player who is against a assassin user like Nizar, their assassins' invisibility will fade out if the player (eitheir their castle or their lord) or their troops are near them.
== Navigation ==
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Category:Stronghold Units
Category:Stronghold Crusader Units
Category:Stronghold Crusader 2 units