Geomancer (Final Fantasy III)

The Geomancer is a job class in Final Fantasy III. It is gained from the Water Crystal in the Famicom and Pixel Remaster versions, and from the Fire Crystal in the 3D versions. Geomancers attack by tuning in to their natural surroundings and drawing out the latent powers around them. A Geomancer is like a Mage who can unleash powerful "magic" attacks with no MP cost. The attack power increases with the job level.
Final Fantasy III marks the first appearance of the job class within the series, alongside their Terrain ability and the use of bells as a weapon type.
==Abilities==
===Famicom version===
*Command ability - Terrain
The Terrain ability has various effects depending on the current environment and costs no MP. If all targets are missed during hit calculation, the Backfire effect damages the caster. Terrain spells that target a single enemy hit a random available enemy.
Name	Terrain 	Power	Hit Rate	Effect 	Backfire rate
 	Plains, Cave 	90 	50% 	Damage to all enemies. 	Low
 	Mountain 	120 	40% 	Damage to all enemies. 	Low
 	Underwater 	120 	60% 	Damage to all enemies. 	Low
 	Forest, Dungeon	120 	30% 	Damage to one enemy. 	Medium
 	Sky 	120 	60% 	Damage to one enemy. 	Medium
 	Desert 	0 	30% 	Instantly defeats one enemy. 	High
 	Swamp 	0 	40% 	Instantly defeats one enemy. 	High
 	River 	0 	40% 	Instantly defeats one enemy. 	High
 	Anywhere 	0 	100% 	User's HP is cut by 25% of maximum.	—
Geomancer is the only magical job in the NES version to have the Defend command.
===3D versions===
*Command ability - Terrain
The Geomancer will summon a semi-random effect for no MP; the environment determines which effects may appear. Terrain types are classified into six groups: four elemental, one non-elemental, and the World of Darkness. Each terrain type, except the World of Darkness, has two main effects (about 40% chance each), plus one or two secondary effects (20% and 2% chance, respectively). Terrain never backfires.
The following formula is used to calculate damage:
:Damage = \frac{(Power + JobLv \times 2) \times (INT + MND)}{Adjustment \times Random No.}
The following table lists the various effects and terrain types they are associated with:
Name	Effect 	Terrain
 	Inflicts Instant Death to one enemy. 	40%: Southwest Saronia and Eureka
 	Inflicts Earth-elemental damage to one enemy. 	38%: Deserts, Altar Cave, Mythril Mine, Sealed Cave, Tozus Tunnel, Cave of the Circle, Ancient Ruins, Ancients' Maze, Doga's Grotto, Cave of Shadows, Bahamut's Lair, and Falgabard
 	Inflicts Earth-elemental damage to all enemies. 	40%: Deserts, Altar Cave, Mythril Mine, Sealed Cave, Tozus Tunnel, Cave of the Circle, Ancient Ruins, Ancients' Maze, Doga's Grotto, Cave of Shadows, Bahamut's Lair, and Falgabard22%: World of Darkness
 	Inflicts Fire-elemental damage to one enemy. 	38%: Molten Cave22%: World of Darkness
 	Inflicts Ice and Water-elemental damage to one enemy. 	40%: Sea, Underneath Sea, Nepto Shrine, Tower of Owen 1F, Saronia Catacombs, Sunken Shrine, ???, Cave of Tides, Amur Sewers, Lake Dohr, Falgabard Waterfall, Temple of Time, Subterranean Lake23%: World of Darkness
 	Inflicts Ice and Water-elemental damage to all enemies.	50%: Ur48%: Forest and Land (World Map), Dragon's Peak, Castle Sasune, Bahamut's Boss Fight, Crystal Tower, Dragon Spire, Castle Hein, Goldor Manor, Tower of Owen (except Floor 1), and Sky
 	Inflicts Fire-elemental damage to all enemies. 	40%: Molten Cave
 	Major non-elemental damage to one enemy. 	40%: Southwest Saronia and Eureka2%: Deserts, Altar Cave, Mythril Mine, Sealed Cave, Tozus Tunnel, Cave of the Circle, Ancient Ruins, Ancients' Maze, Doga's Grotto, Cave of Shadows, Bahamut's Lair, Falgabard, Forest and Land (World Map), Dragon's Peak, Castle Sasune, Bahamut's Boss Fight, Crystal Tower, Dragon Spire, Castle Hein, Goldor Manor, Tower of Owen (except Floor 1), Sky, Molten Cave
 	Attempts to inflict Instant Death on all enemies. 	38%: Sea, Underneath Sea, Nepto Shrine, Tower of Owen 1F, Saronia Catacombs, Sunken Shrine, ???, Cave of Tides, Amur Sewers, Lake Dohr, Falgabard Waterfall, Temple of Time, Subterranean Lake
 	Inflicts Wind-elemental damage to one enemy. 	50%: Forest and Land (World Map), Dragon's Peak, Castle Sasune, Bahamut's Boss Fight, Crystal Tower, Dragon Spire, Castle Hein, Goldor Manor, Tower of Owen (except Floor 1), Sky, and Ur.23%: World of Darkness20%: Deserts, Altar Cave, Mythril Mines, Sealed Cave, Tozus Tunnel, Cave of the Circle, Ancient Ruins, Falgabard, Bahamut's Lair, Cave of Shadows, Doga's Grotto, Ancient's Maze, Sea, Underneath Sea, Nepto Shrine, Tower of Owen 1F, Saronia Catacombs, Sunken Shrine, ???, Cave of Tides, Amur Sewers, Lake Dohr, Falgabard Waterfall, Temple of Time, Subterranean Lake, Molten Cave, Southwest Saronia and Eureka
===Pixel Remaster version===
*Command ability - Terrain
The Terrain ability has various effects depending on the current environment and costs no MP. Terrain spells that target a single enemy hit a random available enemy. While the possible effects adapt the Famicom version, Terrain never backfires like the 3D Remake versions. Terrain effects are considered "non-elemental" and its damage falls off late-game.
==Stats==
Level 	Str 	Agi 	Vit 	Int 	Mnd 	Level 	Str 	Agi 	Vit 	Int 	Mnd 	Level 	Str 	Agi 	Vit 	Int 	Mnd
Famicom version	Famicom version	Famicom version	Famicom version	Famicom version	Famicom version	3D versions	3D versions	3D versions	3D versions	3D versions	3D versions	Pixel Remaster version	Pixel Remaster version	Pixel Remaster version	Pixel Remaster version	Pixel Remaster version	Pixel Remaster version
1 	10 	10 	10 	20 	5 	1 	5 	5 	5 	5 	5 	1 	5 	5 	5 	5 	5
2 	 	 	 	 	 	2 	 	 	 	 	 	2 	5 	7 	5 	9 	5
10 	14 	17 	14 	26 	10 	10 	10 	10 	10 	10 	10 	10 	10 	11 	10 	15 	10
20 	18 	23 	18 	31 	14 	20 	15 	17 	15 	17 	15 	20 	15 	18 	15 	21 	15
30 	22 	30 	22 	37 	19 	30 	20 	24 	20 	24 	20 	30 	20 	25 	20 	27 	20
40 	26 	36 	26 	42 	23 	40 	24 	31 	24 	31 	24 	40 	24 	31 	24 	34 	24
50 	30 	43 	30 	48 	28 	50 	29 	38 	29 	38 	29 	50 	29 	37 	29 	39 	29
60 	34 	49 	34 	53 	32 	60 	34 	44 	34 	44 	34 	60 	34 	45 	34 	46 	34
70 	38 	56 	38 	59 	37 	70 	38 	51 	38 	51 	38 	70 	38 	51 	38 	53 	38
80 	42 	63 	42 	64 	41 	80 	43 	58 	43 	58 	43 	80 	43 	58 	43 	59 	43
90 	46 	69 	46 	70 	46 	90 	48 	65 	48 	65 	48 	90 	48 	65 	48 	65 	48
99 	50 	75 	50 	75 	50 	99 	52 	71 	52 	71 	52 	99 	52 	71 	52 	71 	52
==Equipment==
===Weapons===
Weapons
Bells
*Diamond Bell
*Earthen Bell
*Rune Bell
*Blessed Bell
===Armor===
Armor
Head	Body	Arms
*Leather Cap
*Feathered Hat
*Ribbon	
*Vest
*Leather Armor
*Mage Robe
*Gaia Vest	
*Bronze Bracers
*Mythril Bracers
*Rune Bracers
*Power Bracers
*Diamond Bracers
*Protect Ring
==Other appearances==
===Final Fantasy Trading Card Game===
Geomancer appears in Final Fantasy Trading Card Game as Earth- and Wind-elemental Backup cards. All main characters from the 3D remakes are represented.
IngusGeomancer TCG.png|Geomancer [1-096C] Chapter series card.
ArcGeomancer TCG.png|Geomancer [5-068C] Chapter series card.
LunethGeomancer TCG.png|Geomancer [5-092C] Chapter series card.
RefiaGeomancer TCG.png|Geomancer [9-096C] Chapter series card.
Geomancer 1-115C from FFTCG Opus.jpg|Geomancer [1-115C] Opus series card.
Geomancer 4-067C from FFTCG Opus.jpg|Geomancer [4-067C] Opus series card.
Geomancer 4-091C from FFTCG Opus.jpg|Geomancer [4-091C] Opus series card.
===Final Fantasy Portal App===
Arc as a Geomancer appears as a Triple Triad card.
==Gallery==
Luneth-Geomancer.png|Luneth as a Geomancer.
Arc-Geomancer.png|Arc as a Geomancer.
Refia-Geomancer.png|Refia as a Geomancer.
Ingus-Geomancer.png|Ingus as a Geomancer.
FFIII NES Air Blade.png|Air Blade (NES).
FFIII NES Backfire.png|Backfire (NES).
FFIII NES Cave In.png|Cave In (NES).
FFIII NES Geomancer Earthquake.png|Earthquake (NES).
FFIII NES Quicksand.png|Quicksand (NES).
FFIII NES Rapids.png|Rapids (NES).
FFIII NES Sinkhole.png|Sinkhole (NES).
FFIII NES Tornado.png|Tornado (NES).
FFIII NES Waterspout.png|Waterspout (NES).
FFIIIDS Black Hole.png|Black Hole (DS).
FFIIIDS Cave-In.png|Cave-In (DS).
FFIIIDS Earthquake.png|Earthquake (DS).
FFIIIDS Flame Burst.png|Flame Burst (DS).
FFIII iOS Terrain - Flame Burst.png|Flame Burst (iOS).
FFIIIDS Ice Pillar.png|Ice Pillar (DS).
FFIII iOS Terrain - Ice Pillar.png|Ice Pillar (iOS).
FFIIIDS Ice Storm.png|Ice Storm (DS).
FFIIIDS Magma.png|Magma (DS).
FFIIIDS Shadowflare.png|Shadowflare (DS).
FFIII iOS Terrain - Shadowflare.png|Shadowflare (iOS).
FFIIIDS Whirlpool.png|Whirlpool (DS).
FFIIIDS Wind Slash.png|Wind Slash (DS).
==Etymology==
Its Japanese name, Fūsui or Fūsuishi (風水士), refers to the Chinese feng shui. This is why Geomancers equip bells as weapons.
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Category:Jobs in Final Fantasy III