Let's Play Hourglass - Part 2

Let's Play Hourglass - Part 2 is the second part of Hourglass.
==Video Overview==
Going over to the crocodile pathway, Kurt settles into the game. He moves swiftly through the first few puzzles, having to complete them in two stages with his first stage then playing as a ghost. Kurt manages to enter the pyramid where he finds an hourglass that looks based off of the time stones. Now able to become a ghost at will, he completes a puzzle series activating another pyramid. Returning to the floating islands, Kurt gets stuck on a puzzle he is unable to visualize. Kurt manages to figure it after several attempts, and gets into a more craggy area of the floating islands. More glyphs show that the time stones' power led to a civil war breaking out. Collecting keys, Kurt mentions that he didn't like The Witness because the puzzles were unrelated to the overall world. Kurt gets stuck on a puzzle that feels like there isn't enough time for him to complete. 
Thinking he might get more time later, Kurt moves on to another section. Sizing up another puzzle, Kurt accidentally falls off the edge as the ghost and has to watch the replay. Doing a few easier puzzles, he returns to the tricky one and starts to think through solutions. With some brainstorming in chat, Kurt finally cracks the puzzle. He brings all the hourglass pieces and completes the crocodile section. With the snake path up next, Kurt starts to see ghostly apparitions of his father whom he jokingly calls a 'cheater'. Finding new handheld teleporters that represent a new game mechanic, Kurt figures out how to place them and set them up effectively. He progress to a rainy area with rubies, that he figures out how to use. Kurt mulls over the opening puzzle, but decides to stop there.