Report 200

Report #200
Skillset: Hexes Skill: New
 Org: Shadowdancers Status: Completed Jun 2009
Furies' Decision:
Approved.
Problem: Currently, a Hexen's hexes trigger and automatically hit a personal
enemy when they enter the same room as the hexes. The issue with this is that a
hexen's chain can be broken by simply entering/exiting the room multiple times.
[A: 0 R: 0] Solution #1: A new skill in Hexes called Control. When toggled on,
 the Hexen's hexes will NOT hex enemies will they
 enter rooms. When turned off, they will function as
 normal and hex enemies when they enter the room.
[A: 0 R: 0] Solution #2:
[A: 0 R: 0] Solution #3:
Player Comments:
---[Shamarah on 5/27 @ 02:09 writes]:
Yes, please. I know someone will comment on this report with "just unenemy them
lol noob", but many other abilities require the target to be enemied to function
at all (particularly for Nihilists - coldaura and contagion both need the target
to be enemied) and it isn't practical to unenemy/re-enemy someone every time
they leave and enter the room just to prevent them from hitting your hexes. This
is a necessary change.
---[Nienla on 5/27 @ 03:47 writes]:
Considering that HELP HEXES states that walking into a hex would trigger it, I'm
suggesting that the skill be placed early in the skill set.
---[Desitrus on 6/2 @ 15:19 writes]:
Seems fine, as long as the command is also force-able.
---[Viynain on 6/5 @ 02:30 writes]:
I agree with this proposition.
---[Krellan on 6/25 @ 22:27 writes]:
Good stuff, I agree! Usually the help scrolls are adjusted as well. Can also
typo/bug it if it's wrong and this change is accepted.
---[Ceren on 6/29 @ 19:03 writes]:
I agre.
---[Ceren on 6/29 @ 19:03 writes]:
Agree