Report 903

Report #903
Skillset: Skill: Refresh
 Org: Cacophony Status: Completed Aug 2012
Furies' Decision:
We will place the two refresh abilities (refresh power and refresh me) on the
same timer.
Problem: The innovative and core principle to Lusternian combat is the power
system. Particularly strong skills cost power so that they have to be used
strategically. The two refresh abilities disrupt that balance in a number of
ways. Not everyone has access to them and not everyone has access to both. Also,
not all guilds have massive power attacks that can fully take advantage of the
extra bursts of power. While they are limited in how often they can be used, it
can still have a significant impact in combat.
[A: 0 R: 0] Solution #1: Only allow refresh powers to work when out of combat
 the same as the masochism ability.
[A: 0 R: 0] Solution #2: Put the two refresh abilities on the same cool down
 and make them only half as effective if used in
 combat. It can be tied to the when the masochism
 ability would turn on and off
[A: 0 R: 0] Solution #3: Make the abilities give a randomized amount of power
 so they are less dependable for crazy over the top
 combo attacks.
Player Comments:
---[Shuyin on 7/18 @ 07:49 writes]:
Why not make refresh power unusable in combat like masochism, don't even need to
make it half effective then. Then its primary use would be to save power while
deffing up.
---[Janalon on 7/26 @ 12:04 writes]:
I agree with Shuyin that having an auto on/off valve mechanic like masochism
would be preferential to the solutions provided.
---[Llandros on 7/26 @ 14:53 writes]:
Updated solution 1 to have refresh only work out of combat.
---[Talan on 7/26 @ 19:26 writes]:
I'm kind of ambivalent about this being a problem. It's a long-standing
circumstance that is one of the now-even-fewer inherent bonuses of titan+, and
it's only going to come up once per fight. Not sure what you mean by not
everyone has access, either.
---[Rivius on 7/27 @ 12:47 writes]:
How about making refresh power unusable in combat but leaving "refresh me" as it
currently is? As it is now, "refresh me" costs essence and weight to keep and a
fair bit of equilibrium. I'd even be fine with increasing the essence cost to
use it a small bit. Like Talan, I don't necessarily agree that it's too much of
a problem, though if you want a bigger limitation you could make refresh power
have a cool-down that lasts an IG day rather than being allowed once per day
change. Can you give us examples of combinations you currently think are over-
the-top, even in light of refresh being used once in a fight?
---[Llandros on 7/27 @ 17:53 writes]:
Im not going to name specifics so people opposed can pick them apart and derail
the report. This isnt my first rodeo. The level of combat complexity and number
of skill sets is significantly different from when the refresh abilities came
out. The extent to which they disrupt game balance and complicate our efforts is
either working as intended or it needs to be adjusted. Alternate suggestions
welcome.
---[Celina on 8/4 @ 06:59 writes]:
You are being a bit ambiguous. I don't think it's a derail to explain your
motivations for the report in the first place. If there are specific examples
you have in mind, it may be that your examples need to be addressed rather than
every demigod taking a hit because such and such combination is "too much" with
refresh. I don't want another "Fearaura is OP, nerf wolf" situation.
---[Enyalida on 8/7 @ 02:24 writes]:
The fact that you aren't willing to clarify yourself for fear that your points
have holes is disconcerting and doesn't really bode well for this report,
Llandros. I am uncertain what to think about this report, and am alright with
solution 1 on REFRESH POWER, but want to echo that this is taking another power
from Titans.
---[Jaamil on 8/8 @ 09:23 writes]:
I honestly don't feel that this is really a necessity to change, and besides its
not abusive, and it only occurs once in fight in a high probability rate that it
is used just on that once chance.
---[Hiriako on 8/8 @ 23:36 writes]:
Though I get concerned at times due to the amount of combos that can be spat out
with 20 (or 30) power available, the fact that it's once a day does kinda limit
my concerns. Please, give a few specifics. I've mentioned in the past. Also,
Shuyin's comment on out of combat seems reasonable to me. Though it does weaken
the skill, I mostly have used it for such things. Well, that or hyperactive.
---[Zynna on 8/10 @ 22:10 writes]:
DISAGREE. I don't see this as needed.
---[Xenthos on 8/12 @ 05:13 writes]:
I'm fine with solution 1 (as Sojiro put it, out-of-combat only), but nothing
more than that. Half-effectiveness, random returns, and all of that is
completely over the top.
---[Llandros on 8/14 @ 13:11 writes]:
@Enyalida, as usual, you have missed the point. This report is a result of
conversations and other reports. It's not something that I particularly want but
is something I feel we should look at. I don't actually care how it turns out.
If you are unsure as to which abilities use power and may be affected then I
don't know what to tell you.
---[Enyalida on 8/17 @ 21:09 writes]:
I'm not going to get into a personal fight over this report. I agree with
Celina, Zynna, Jaamil, Hiriako, Talan, Rivius and Xenthos. Solution 1 is the
limit, no support for solutions 2 or 3.
---[Inagin on 8/24 @ 06:04 writes]:
I agree with Solution #1.
---[Tacita on 8/28 @ 09:44 writes]:
Solution 1 or 2.
---[Tacita on 8/28 @ 09:45 writes]:
Ignore that please, commented on the wrong report. This report I don't really
support at all.