Raiding

Raiding is a stance that armies can adopt while on the campaign map. 
==Overview==
Raiding requires a certain amount of unspent movement to be usable, the amount of which varies by race. Raiding in another faction's province reduces the public order and generates money for yourself. The amount of income generated is modified by: conditions in the province, the size of the army raiding, and any traits that the army or lord has.
Raiding in your own province is possible, but doesn't generate any revenue, instead it just decreases public order/control and can even result in rebellions. This isn't always a bad thing however, as it can be used to force a rebellion to occur while your army is nearby, instead of 5 turns from now after your defending army has gone somewhere else.
Raiding in another faction's province will decrease their public order/control, and incur diplomatic penalties with them. However, raiding does not count as breaking a non-aggression pact.
In Warhammer 1, Waaagh! Armies and Bray-Herds armies will sometimes do this without being commanded, but this is a rare occurrence.
==Effects==
Raiding wealth from the local region.
General:
* Remaining campaign movement range required to adopt: Differs depending on race
* Campaign movement range -25%
* Vigour in battle: winded
* Immune to attrition
If raiding own province:
* Public order -30 when raiding own province.
If raiding a province you don't own:
* +Income generated from raiding: differs depending on many factors
* Public order -3 in the raided province (non-owned provinces)
* Diplomacy: penalties with raided faction
==Different races==
* Raiding is especially important for aggressive factions without strong economies (eg: Greenskins, Norsca, Ogre Kingdoms) and for horde factions (eg: Beastmen).
* Greenskins have a special stance called Raidin' Camp that combines raiding with Encamp stance. Thus if they encamp to stop attrition or recruit units, they will also be raiding the province.
* Norscan factions have a special stance called Raiding Camp which is similar to the above.
* Some races, such as Lizardmen, do not have access to raiding stance.
* Dark Elves and Chaos Dwarfs also gain slaves or labourers, respectively, in addition to the income generated from raiding in non-owned regions.
Category:Stances