Threaten

Defenders are an imposing force on the battlefield, and they demand the enemy deal with them before they can attack their allies. The most basic means by which Defenders do this is by Threatening the enemy. Threatened enemies ignore the Defender at their own peril, and creating a successful threat enables the Defender to better position and be ready themselves against the enemy's attacks.
To Threaten an enemy, the Defender must use one action and make a successful damaging attack. The enemy must be within Touch Range, but the Defender may use an attack with a range greater than Touch Range. Once hit, the Defender must overcome the target's Toughness with his or her attack's Damage. If successful, rather than being wounded, the enemy is Threatened. A Threatened enemy suffers a Cumulative -1 to Defense for each Threatened condition on him or her. An enemy remains Threatened until he or she spends an action to Attack the Defender, after which he or she recovers from one Threatened condition as a free action (so it will take multiple actions to recover from multiple Threatened conditions). A Threatened enemy may also move out of the Defender's Zone, and if successful, will immediately lose the Threatened status.
While using the Threaten action, a Defender may Ready an action for free, without needing to spend an additional action. If a Defender Readies an action, he or she may resolve that action as an Interrupt against any action taken by a Threatened enemy within range, even if that Threatened character does not perform the stated trigger.
A Defender may never Ready an action to Threaten.
Category:Rulebook
Category:Characters
Category:Roles
Category:Defender