Cecil Harvey (Dissidia PSP)

Cecil Harvey is a warrior of Cosmos in Dissidia Final Fantasy and Dissidia 012. He relies on experience as both a Dark Knight and a Paladin, and may freely switch between them during battle. When a Dark Knight, he is a formidable ground fighter, boasting short and long range moves. As a Paladin, aerial combat is his forte, combining speed with expert swordplay. While traveling alongside Firion, Cloud, and Tidus, Cecil deals with his feelings for Golbez, torn between fighting him as his nemesis and trusting him as his brother.
== Profile ==
=== Appearance ===
Cecil's base outfits are based on concept art by Yoshitaka Amano. As a Dark Knight, he is clad in a suit of dark armor with a horned helmet and spikes on his shoulders, and as a Paladin he wears white and blue armor with a cape and and removes his helmet to show long white hair, adorned with beads and a headband. His armor in both forms is adorned with details in gold, white, and blue, and his armors both have a general blue-tone color scheme.
Cecil's first alternate outfit, "Knight of the Red Moon", recolors his armor in a manner inspired by alternate Amano concept arts. His Dark Knight armor is a lighter tone of black, his Paladin armor has an orange cape, and both his armors have red shadings instead of blue, with brown, beige, and red accents. 
His second alternate outfit, "Knight of the Silver Moon", is based on his appearance in FMVs for the DS remake of Final Fantasy IV. His Dark Knight armor is dark gray with silver and red highlights, and his Paladin armor is silver with blue details. His hair is a more silver color than white, and is straight and bears no beads in it. Both forms have different shoulder plates and symmetrical spikes.
As a purchasing bonus acquired with Final Fantasy IV: The Complete Collection, Cecil has a downloadable fourth outfit called "Knight of the Twin Moon". This costume is based on a composite of Cecil's "super-deformed" concept arts for Final Fantasy IV and his original Super NES sprites. His Dark Knight armor is dark blue and black with no mouthplate and a red gem on the forehead, and his Paladin armor is gold and blue with a golden headpiece with a red gem. While the super-deformed art has blue and white stripes in sections of the armor and a blue cape, Cecil's costume has these stripes areas and his cape colored red, as they are in his Super NES sprite . Cecil has purple hair in this outfit, short and slightly spiked, instead of the long white/silver hair of his other outfits. Both armors are also more stylized and streamlined compared to his other outfits.
Cecil's manikin, Delusory Knight, is dark blue as a Dark Knight and silver when in Paladin form.
CecilDissidiaModel.png|Base outfit (Dark Knight)
Cecil-PaladinDissidia.png|Base outfit (Paladin)
CecilDissidiaDKAlt.PNG|"Knight of the Red Moon" outfit (Dark Knight)
CecilDissidiaPAlt.png|"Knight of the Red Moon" outfit (Paladin)
Cecil D alt3.png|"Knight of the Silver Moon" outfit (Dark Knight)
Cecil(Dissidia012).png|"Knight of the Silver Moon" outfit (Paladin)
DissidiaCecil-DLCDarkKnight.png|"Knight of the Twin Moon" outfit (Dark Knight)
DissidiaCecil-DLCPaladin.png|"Knight of the Twin Moon" outfit (Paladin)
CecilDKManikin.PNG|"Delusory Knight" manikin (Dark Knight)
CecilPManikin.PNG|"Delusory Knight" manikin (Paladin)
===Equipment===
Cecil's base weapon is a long, spear-like sword, based on his original concept arts . The weapon is dual-bladed, with the primary blade Cecil attacks with being longer, and has a tassel on the end. While his swords have different details between his Dark Knight and Paladin forms, both conform to this same core design. These weapons are not named in Dissidia, but other spin-offs identify them respectively as the Dark Claw and Holy Fang. In his first two alternate outfits, Cecil retains these swords and they are merely recolored to be more reflective of the color scheme of his outfit. In his third alternate outfit, the weapons are entirely redesigned with a more stylized and simple appearance to match Cecil's aesthetics, and their design is based on his EX Mode swords. These two weapons are known as Waning Crescent and Waxing Crescent.
Cecil's EX Mode weapons are more traditional swords, once again based on concept art . His Dark Knight sword has a thick blue blade that gradients to a darker shade at the hilt, and has black and gold details on the hilt, guard, and handle. His Paladin sword is a thin red blade with a spiked guard and a blue handle with red and gold detailing. Spin-offs identify the former as the Dark Sword and the latter as the Lustrous Sword. Cecil uses these same weapons in his first alternate outfit, with the Dark Knight sword colored dark red and the Paladin sword colored silver and gold. In his second alternate outfit, Cecil's EX Mode swords are based on the swords he wields in FMVs for the DS remake of Final Fantasy IV. His Dark Knight sword is black with gold details, and his Paladin sword has a silver blade with a lavender handle. His weapons in his third alternate outfit are based on his super-deformed art, the Dark Knight's sword is silver-blue with a hook in the blade and the guard shaped like wings, and the Paladin's sword is silver with a gold and blue handle. The former is named Waning Blade, while the latter is named Waxing Blade, following the same scheme as his weapons outside of EX Mode. Among all the weapons Cecil uses in Dissidia, only the Dark Sword and Lustrous Sword appear in Final Fantasy IV.
Cecil's crystal is rectangular in shape with the sides alternatively bright and shadowed, and the top is more brightly lit than the bottom. This serves as a reference to Cecil's own duality with his two jobs, and to the Crystals of Final Fantasy IV, where there were four Crystals of Light and four Crystals of Darkness.
Dissidia-DKSwords.png|Cecil's base swords (Dark Knight).
Dissidia-PaladinSwords.png|Cecil's base swords (Paladin).
Dissidia-EXDKSwords.png|Cecil's EX Mode swords (Dark Knight).
Dissidia-EXPaladinSwords.png|Cecil's EX Mode swords (Paladin).
Dissidia - Cecil Crystal.gif|Cecil's Crystal.
=== Personality ===
Much like his depiction in Final Fantasy IV, Cecil is a kind, honest, loyal, and noble knight, strong-willed and firm in his beliefs. He cherishes the bonds with his companions—especially Tidus, Firion, and Cloud, whom he travels with—and believes that fighting together is the way to success. Due to Cecil's gentle and compassionate demeanor, the other warriors of Cosmos often confide in him whenever they are troubled, and thus Cecil acts like an older brother-like figure to his allies.
Cecil encourages Cloud to separate from their group to seek answers when the latter becomes distraught with his purpose in the conflict, and comforts Terra when she becomes scared of her future after they defeat Chaos. When Onion Knight becomes upset with the Warrior of Light's calm disposition after Cosmos's death, Cecil helps him understand the latter's character better and how "a true knight is defined by that which he protects".
In the thirteenth cycle, Cecil strives to find his crystal by working together with his companions. He begins to doubt his abilities and self-worth, which only worsens upon hearing Golbez's advice of how the "crystal shines upon those who exhibit the strongest will". Cecil begins to question his friendship with his allies after Golbez and Cosmos lecture him on depending too much on his companions' strength rather than his own. Cecil overcomes his doubts when he realizes he travels with his companions not to cover up his own weakness, but to provide them with encouragement and support as they do with him.
Similar to Tidus, Cecil has a complicated relationship with his relative, Golbez. Having recovered most of his memories from his homeworld, Cecil continues to love his brother and believes in him. When Exdeath tries to eliminate Golbez for his treachery, Cecil rushes to his brother's aid. However, due to Golbez's affiliation with Chaos, Cecil understands that Golbez is his enemy and hesitates to trust his advice. Although Golbez sees himself as irredeemable and rejects Cecil's attempts to persuade him to join the warriors of Cosmos, Cecil hopes that the two of them will be together someday, as he sees their familial bond as "[his] guiding light".
In Dissidia 012 Final Fantasy, Cecil shows an inclination for romance. When Firion loses his wild rose and tries to work up the courage to ask Lightning for it back, Cecil misinterprets Firion's intentions for a romantic interest and calls Lightning to them to get the two to talk. In the thirteenth cycle, Cecil misinterprets Onion Knight's desire to protect Terra for romance, claiming that he has "fallen for her", much to Onion Knight's embarrassment.
== Story ==
=== 12th cycle ===
Being that he is newly summoned, Cecil has few memories of home and does not even recognize Kain. After liberating a gateway with Vaan, Vaan's mention of airships sparks his memory. Cecil seeks out Kain to tell him he remembers him, and that they serve in Baron's military together. The two spar and Cecil is frustrated over his other memories still being clouded, but Kain assures him he'll remember more in time.
During a secret meeting, Golbez tells Kain the summoned warriors have no memories of their homeworlds, especially those closest to them. Cecil proves this by trying to protect Kain from Golbez, recalling Kain is his friend, but having no memories of Golbez as his brother. Cecil also unknowingly confirms Golbez's words to Kain about the war's cycle of death and rebirth by mentioning how more of his memories have returned as he fights.
In the Crystal World, Cecil notices a depressed Firion, who resigns himself to forgetting about his wild rose that Lightning had unwittingly picked up. Cecil misinterprets Firion staring at Lightning as a sign of romantic interest, and calls her over. Firion attempts to establish privacy between the two, but he runs off due to Cecil's misunderstanding of the situation, much to the two's confusion.
Later on, Cecil is knocked out by Kain to protect him for the next conflict. Cecil isn't seen for the rest of the cycle until his purification by Shinryu.
=== 13th cycle ===
As the final cycle begins, Cecil joins Firion, Cloud, and Tidus. When Cloud asks why he is fighting, Cecil says he never considered, and Cloud later confides in him about Firion's reasons. Cecil says the wild rose symbolizes peace to Firion.
Golbez frequently advises his younger brother on seeking his crystal. Although Golbez is the enemy, Cecil wonders if he can trust him. He leaves with encouragement from Tidus and meets with Golbez until Exdeath attacks them for Golbez's treason, with Cecil emerging victorious. Golbez refuses Cecil's offer to join him, saying he's beyond redemption. Cecil visits Cosmos, who confirms Golbez's word that a strong will and strength of heart uncovers the crystals. Cecil and Golbez soon duel again, with Cecil's crystal materializing upon victory. Cecil claims he and Golbez made it shine together, while Golbez denies this and says it was Cecil's success, which he had been trying to tell him all along.
Cecil rejoins with Tidus and Cloud, now also accompanied by Terra and the Onion Knight, who all obtained their Crystals. The five travel together until Kuja appears to alert them that Firion is on his way to confront the Emperor alone. Terra fights Kuja while Cloud and Tidus leave to help Firion, and when Terra is defeated, Cecil fights Kuja in her place. Kuja declares he has no need for the bonds and values they hold as they are only figments of weak memories, but Cecil denies this, claiming their bonds have been created by fighting together in the cycles, and thus are genuine.
After Cosmos's death, Cecil and the others travel to defeat Chaos and honor Cosmos's sacrifice. Cecil comforts Terra when she confides in her fear for the future after they defeat Chaos and Onion Knight when he becomes disheartened by Cosmos's death.
Cecil meets Golbez, who claims that in a world full of disorder his wish can be fulfilled. After Cecil triumphs over him, Golbez says he only wanted to test Cecil's bond with his friends to see if he could overcome Chaos. After claiming the bonds are strong and that the warriors of Cosmos are capable of anything, Golbez departs, saying he has no right to be near Cecil. Cecil offers Golbez to join them, stating their bond should allow them to fight together. Golbez tells Cecil he is far too kind to be a knight, but says they might fight at each other's side once the light shines on him.
Cecil gathers with the the warriors of Cosmos to defeat Chaos, and afterward find themselves in World A where Cecil watches everyone return to their homeworlds. Before departing for his own, Cecil tells his comrades he will pass on the strength they have given him.
== Gameplay ==
Cecil's fighting style is Split Soul. He shifts between his Dark Knight and Paladin forms; the Dark Knight focuses on slow, powerful attacks on the ground, while the Paladin uses swift aerial combos. The two have separate Bravery attacks but share HP attacks, and Cecil automatically changes between modes when using a ground or aerial HP attack. He also has one Bravery attack in each form to allow him to change to the other form. Cecil is primarily a melee fighter but has some ranged magical attacks that can set the opponent up for his melee attacks. A drawback of this is that Cecil's fighting style is entirely different between his two modes, so the player must be adept at knowing how to use both effectively.
=== Boss ===
Cecil is fought in Distant Glory and Inward Chaos.
=== Attacks ===
==== Bravery Attacks: Dark Knight ====
 Dissidia Dark Knight Bravery attacks
Move	Type 	CP (Mastered) 	AP 	Priority 	Effect 	Damage type 	Obtained 	Image
 	Ground 	20 (10) 	140 	Melee Low 	Wall Rush 	Physical 	Initial 	
 	Step forward and slash the opponent 3 times, slamming them away. 	Step forward and slash the opponent 3 times, slamming them away. 	Step forward and slash the opponent 3 times, slamming them away. 	Step forward and slash the opponent 3 times, slamming them away. 	Step forward and slash the opponent 3 times, slamming them away. 	Step forward and slash the opponent 3 times, slamming them away. 	Step forward and slash the opponent 3 times, slamming them away. 	
 	Ground 	20 (10) 	180 	Melee Low 	Magic Block 	Physical 	Initial 	
 	Fire small orbs of darkness that swirl forward and back, dragging the opponent. 	Fire small orbs of darkness that swirl forward and back, dragging the opponent. 	Fire small orbs of darkness that swirl forward and back, dragging the opponent. 	Fire small orbs of darkness that swirl forward and back, dragging the opponent. 	Fire small orbs of darkness that swirl forward and back, dragging the opponent. 	Fire small orbs of darkness that swirl forward and back, dragging the opponent. 	Fire small orbs of darkness that swirl forward and back, dragging the opponent. 	
 	Ground 	20 (10) 	90 	 	Wall Rush 	Physical 	Level 3 	
 	Throw sword to knock the opponent away, then teleport it back to hand. Damage is determined on how long the sword makes contact. 	Throw sword to knock the opponent away, then teleport it back to hand. Damage is determined on how long the sword makes contact. 	Throw sword to knock the opponent away, then teleport it back to hand. Damage is determined on how long the sword makes contact. 	Throw sword to knock the opponent away, then teleport it back to hand. Damage is determined on how long the sword makes contact. 	Throw sword to knock the opponent away, then teleport it back to hand. Damage is determined on how long the sword makes contact. 	Throw sword to knock the opponent away, then teleport it back to hand. Damage is determined on how long the sword makes contact. 	Throw sword to knock the opponent away, then teleport it back to hand. Damage is determined on how long the sword makes contact. 	
 	Aerial 	20 (10) 	140 	Ranged Low 	Wall Rush 	Magical 	Initial 	
 	Fire a large orb of darkness that slams the opponent down. 	Fire a large orb of darkness that slams the opponent down. 	Fire a large orb of darkness that slams the opponent down. 	Fire a large orb of darkness that slams the opponent down. 	Fire a large orb of darkness that slams the opponent down. 	Fire a large orb of darkness that slams the opponent down. 	Fire a large orb of darkness that slams the opponent down. 	
 	Aerial 	20 (10) 	180 	Melee Low 	Chase 	Physical 	Level 13 	
 	Quickly descend to attack the opponent, knocking them away. 	Quickly descend to attack the opponent, knocking them away. 	Quickly descend to attack the opponent, knocking them away. 	Quickly descend to attack the opponent, knocking them away. 	Quickly descend to attack the opponent, knocking them away. 	Quickly descend to attack the opponent, knocking them away. 	Quickly descend to attack the opponent, knocking them away. 	
 	Aerial 	30 (15) 	300 	Ranged Low 	None 	Magical 	Level 38 	
 	Fire a large orb of darkness that causes the opponent to rise instead of fall. Can then press to class-change to Paladin and attack with Searchlight.	Fire a large orb of darkness that causes the opponent to rise instead of fall. Can then press to class-change to Paladin and attack with Searchlight.	Fire a large orb of darkness that causes the opponent to rise instead of fall. Can then press to class-change to Paladin and attack with Searchlight.	Fire a large orb of darkness that causes the opponent to rise instead of fall. Can then press to class-change to Paladin and attack with Searchlight.	Fire a large orb of darkness that causes the opponent to rise instead of fall. Can then press to class-change to Paladin and attack with Searchlight.	Fire a large orb of darkness that causes the opponent to rise instead of fall. Can then press to class-change to Paladin and attack with Searchlight.	Fire a large orb of darkness that causes the opponent to rise instead of fall. Can then press to class-change to Paladin and attack with Searchlight.	
 Dissidia 012 Dark Knight Bravery attacks
Move	Type 	CP (Mastered) 	AP 	Priority 	Effect 	Damage type 	Obtained 	Image
 	Ground 	20 (10) 	110 	Melee Low 	Wall Rush 	Physical 	Initial 	
 	Lunge and stab the opponent, driving the weapon into their body before sending them flying with a powerful blow. 	Lunge and stab the opponent, driving the weapon into their body before sending them flying with a powerful blow. 	Lunge and stab the opponent, driving the weapon into their body before sending them flying with a powerful blow. 	Lunge and stab the opponent, driving the weapon into their body before sending them flying with a powerful blow. 	Lunge and stab the opponent, driving the weapon into their body before sending them flying with a powerful blow. 	Lunge and stab the opponent, driving the weapon into their body before sending them flying with a powerful blow. 	Lunge and stab the opponent, driving the weapon into their body before sending them flying with a powerful blow. 	
 	Ground 	20 (10) 	110 	 	Magic Block 	Physical 	Initial 	
 	Fire orbs of darkness that swirl forward and back to Cecil, dragging the opponent closer. 	Fire orbs of darkness that swirl forward and back to Cecil, dragging the opponent closer. 	Fire orbs of darkness that swirl forward and back to Cecil, dragging the opponent closer. 	Fire orbs of darkness that swirl forward and back to Cecil, dragging the opponent closer. 	Fire orbs of darkness that swirl forward and back to Cecil, dragging the opponent closer. 	Fire orbs of darkness that swirl forward and back to Cecil, dragging the opponent closer. 	Fire orbs of darkness that swirl forward and back to Cecil, dragging the opponent closer. 	
 	Ground 	20 (10) 	110 	 	Wall Rush 	Physical 	Level 15 	
 	Throw sword at the opponent to send them flying. Does more damage if the opponent is close. 	Throw sword at the opponent to send them flying. Does more damage if the opponent is close. 	Throw sword at the opponent to send them flying. Does more damage if the opponent is close. 	Throw sword at the opponent to send them flying. Does more damage if the opponent is close. 	Throw sword at the opponent to send them flying. Does more damage if the opponent is close. 	Throw sword at the opponent to send them flying. Does more damage if the opponent is close. 	Throw sword at the opponent to send them flying. Does more damage if the opponent is close. 	
 	Aerial 	20 (10) 	90 	Ranged Low 	Wall Rush 	Magical 	Initial 	
 	Conjure a ball of dark energy that travels downwards to slam the opponent to the ground. 	Conjure a ball of dark energy that travels downwards to slam the opponent to the ground. 	Conjure a ball of dark energy that travels downwards to slam the opponent to the ground. 	Conjure a ball of dark energy that travels downwards to slam the opponent to the ground. 	Conjure a ball of dark energy that travels downwards to slam the opponent to the ground. 	Conjure a ball of dark energy that travels downwards to slam the opponent to the ground. 	Conjure a ball of dark energy that travels downwards to slam the opponent to the ground. 	
 	Aerial 	20 (10) 	90 	 	Chase 	Physical 	Level 4 	
 	Flip in the air and then descend to create bursts of dark flames that knock the opponent back. 	Flip in the air and then descend to create bursts of dark flames that knock the opponent back. 	Flip in the air and then descend to create bursts of dark flames that knock the opponent back. 	Flip in the air and then descend to create bursts of dark flames that knock the opponent back. 	Flip in the air and then descend to create bursts of dark flames that knock the opponent back. 	Flip in the air and then descend to create bursts of dark flames that knock the opponent back. 	Flip in the air and then descend to create bursts of dark flames that knock the opponent back. 	
 	Aerial 	20 (10) 	90 	Ranged Low 	None 	Magical 	Level 32 	
 	Conjure a ball of dark energy that knocks the opponent into the air. Can then press to class-change to Paladin and attack with Searchlight.	Conjure a ball of dark energy that knocks the opponent into the air. Can then press to class-change to Paladin and attack with Searchlight.	Conjure a ball of dark energy that knocks the opponent into the air. Can then press to class-change to Paladin and attack with Searchlight.	Conjure a ball of dark energy that knocks the opponent into the air. Can then press to class-change to Paladin and attack with Searchlight.	Conjure a ball of dark energy that knocks the opponent into the air. Can then press to class-change to Paladin and attack with Searchlight.	Conjure a ball of dark energy that knocks the opponent into the air. Can then press to class-change to Paladin and attack with Searchlight.	Conjure a ball of dark energy that knocks the opponent into the air. Can then press to class-change to Paladin and attack with Searchlight.	
==== Bravery Attacks: Paladin ====
 Dissidia Paladin Bravery attacks
Move	Type 	CP (Mastered) 	AP 	Priority 	Effect 	Damage type 	Obtained 	Image
 	Ground 	20 (10) 	180 	Melee Low 	Chase 	Physical 	Initial 	
 	A quick 2-hit slash that sends the opponent up and away. 	A quick 2-hit slash that sends the opponent up and away. 	A quick 2-hit slash that sends the opponent up and away. 	A quick 2-hit slash that sends the opponent up and away. 	A quick 2-hit slash that sends the opponent up and away. 	A quick 2-hit slash that sends the opponent up and away. 	A quick 2-hit slash that sends the opponent up and away. 	
 	Ground 	20 (10) 	180 	Melee Low 	Magic BlockChase 	Physical 	Level 27 	
 	After a stationary pause, quickly slash the opponent multiple times, knocking them upwards. 	After a stationary pause, quickly slash the opponent multiple times, knocking them upwards. 	After a stationary pause, quickly slash the opponent multiple times, knocking them upwards. 	After a stationary pause, quickly slash the opponent multiple times, knocking them upwards. 	After a stationary pause, quickly slash the opponent multiple times, knocking them upwards. 	After a stationary pause, quickly slash the opponent multiple times, knocking them upwards. 	After a stationary pause, quickly slash the opponent multiple times, knocking them upwards. 	
 	Ground 	30 (15) 	200 	Melee Low 	Magic BlockChase 	Physical 	Level 44 	
 	Perform Slash attack. Can then press to class-change to Dark Knight and attack with Nightfall. 	Perform Slash attack. Can then press to class-change to Dark Knight and attack with Nightfall. 	Perform Slash attack. Can then press to class-change to Dark Knight and attack with Nightfall. 	Perform Slash attack. Can then press to class-change to Dark Knight and attack with Nightfall. 	Perform Slash attack. Can then press to class-change to Dark Knight and attack with Nightfall. 	Perform Slash attack. Can then press to class-change to Dark Knight and attack with Nightfall. 	Perform Slash attack. Can then press to class-change to Dark Knight and attack with Nightfall. 	
 	Aerial 	20 (10) 	120 	Melee Low 	Wall Rush 	Physical 	Initial 	
 	A quick 3-hit lunging slash. If it connects, follow up with multiple attacks that slam the opponent down.	A quick 3-hit lunging slash. If it connects, follow up with multiple attacks that slam the opponent down.	A quick 3-hit lunging slash. If it connects, follow up with multiple attacks that slam the opponent down.	A quick 3-hit lunging slash. If it connects, follow up with multiple attacks that slam the opponent down.	A quick 3-hit lunging slash. If it connects, follow up with multiple attacks that slam the opponent down.	A quick 3-hit lunging slash. If it connects, follow up with multiple attacks that slam the opponent down.	A quick 3-hit lunging slash. If it connects, follow up with multiple attacks that slam the opponent down.	
 	Aerial 	20 (10) 	120 	Melee Low 	Chase 	Physical 	Level 8 	
 	A charging slash attack that knocks the opponent away. 	A charging slash attack that knocks the opponent away. 	A charging slash attack that knocks the opponent away. 	A charging slash attack that knocks the opponent away. 	A charging slash attack that knocks the opponent away. 	A charging slash attack that knocks the opponent away. 	A charging slash attack that knocks the opponent away. 	
 	Aerial 	20 (10) 	90 	Ranged Low 	None 	Magical 	Level 17 	
 	Emit a magic battery of holy energy that travels towards the opponent and fires several bullets of light.	Emit a magic battery of holy energy that travels towards the opponent and fires several bullets of light.	Emit a magic battery of holy energy that travels towards the opponent and fires several bullets of light.	Emit a magic battery of holy energy that travels towards the opponent and fires several bullets of light.	Emit a magic battery of holy energy that travels towards the opponent and fires several bullets of light.	Emit a magic battery of holy energy that travels towards the opponent and fires several bullets of light.	Emit a magic battery of holy energy that travels towards the opponent and fires several bullets of light.	
 Dissidia 012 Paladin Bravery attacks
Move	Type 	CP (Mastered) 	AP 	Priority 	Effect 	Damage type 	Obtained 	Image
 	Ground 	20 (10) 	90 	Melee Low 	Chase 	Physical 	Initial 	
 	Spin forward and slash the opponent twice, knocking them into the air. 	Spin forward and slash the opponent twice, knocking them into the air. 	Spin forward and slash the opponent twice, knocking them into the air. 	Spin forward and slash the opponent twice, knocking them into the air. 	Spin forward and slash the opponent twice, knocking them into the air. 	Spin forward and slash the opponent twice, knocking them into the air. 	Spin forward and slash the opponent twice, knocking them into the air. 	
 	Ground 	20 (10) 	90 	 	Magic BlockChase 	Physical 	Level 25 	
 	Pause, then charge forward to attack the opponent multiple times and knock them into the air. 	Pause, then charge forward to attack the opponent multiple times and knock them into the air. 	Pause, then charge forward to attack the opponent multiple times and knock them into the air. 	Pause, then charge forward to attack the opponent multiple times and knock them into the air. 	Pause, then charge forward to attack the opponent multiple times and knock them into the air. 	Pause, then charge forward to attack the opponent multiple times and knock them into the air. 	Pause, then charge forward to attack the opponent multiple times and knock them into the air. 	
 	Ground 	30 (15) 	90 	Melee Low 	Magic BlockChase 	Physical 	Level 29 	
 	Step forward and slash the opponent twice. Can then press to class-change to Dark Knight and attack with Nightfall.	Step forward and slash the opponent twice. Can then press to class-change to Dark Knight and attack with Nightfall.	Step forward and slash the opponent twice. Can then press to class-change to Dark Knight and attack with Nightfall.	Step forward and slash the opponent twice. Can then press to class-change to Dark Knight and attack with Nightfall.	Step forward and slash the opponent twice. Can then press to class-change to Dark Knight and attack with Nightfall.	Step forward and slash the opponent twice. Can then press to class-change to Dark Knight and attack with Nightfall.	Step forward and slash the opponent twice. Can then press to class-change to Dark Knight and attack with Nightfall.	
 	Aerial 	20 (10) 	110 	Melee Low 	Wall Rush 	Physical 	Initial 	
 	Lunge forward and slash the opponent 3 times. Then slash another 3 times before smacking them to the ground. 	Lunge forward and slash the opponent 3 times. Then slash another 3 times before smacking them to the ground. 	Lunge forward and slash the opponent 3 times. Then slash another 3 times before smacking them to the ground. 	Lunge forward and slash the opponent 3 times. Then slash another 3 times before smacking them to the ground. 	Lunge forward and slash the opponent 3 times. Then slash another 3 times before smacking them to the ground. 	Lunge forward and slash the opponent 3 times. Then slash another 3 times before smacking them to the ground. 	Lunge forward and slash the opponent 3 times. Then slash another 3 times before smacking them to the ground. 	
 	Aerial 	20 (10) 	110 	Melee Low 	Chase 	Physical 	Initial 	
 	Charge downward, then rise to strike the opponent several times and knock them away. 	Charge downward, then rise to strike the opponent several times and knock them away. 	Charge downward, then rise to strike the opponent several times and knock them away. 	Charge downward, then rise to strike the opponent several times and knock them away. 	Charge downward, then rise to strike the opponent several times and knock them away. 	Charge downward, then rise to strike the opponent several times and knock them away. 	Charge downward, then rise to strike the opponent several times and knock them away. 	
 	Aerial 	20 (10) 	110 	Ranged Low 	None 	Magical 	Level 19 	
 	Throw a magic seal toward the opponent that fires several projectiles of light. 	Throw a magic seal toward the opponent that fires several projectiles of light. 	Throw a magic seal toward the opponent that fires several projectiles of light. 	Throw a magic seal toward the opponent that fires several projectiles of light. 	Throw a magic seal toward the opponent that fires several projectiles of light. 	Throw a magic seal toward the opponent that fires several projectiles of light. 	Throw a magic seal toward the opponent that fires several projectiles of light. 	
==== HP Attacks ====
 Dissidia HP attacks
Move	Type 	CP (Mastered) 	AP 	Priority 	Effect 	Damage type 	Obtained 	Image
 	Ground 	40 (20) 	360 	Melee High 	Wall Rush 	Physical 	Initial 	
 	Charge forward a short distance to stab the opponent. If the charge connects, devour their soul before emitting a ball of darkness that slams them back.	Charge forward a short distance to stab the opponent. If the charge connects, devour their soul before emitting a ball of darkness that slams them back.	Charge forward a short distance to stab the opponent. If the charge connects, devour their soul before emitting a ball of darkness that slams them back.	Charge forward a short distance to stab the opponent. If the charge connects, devour their soul before emitting a ball of darkness that slams them back.	Charge forward a short distance to stab the opponent. If the charge connects, devour their soul before emitting a ball of darkness that slams them back.	Charge forward a short distance to stab the opponent. If the charge connects, devour their soul before emitting a ball of darkness that slams them back.	Charge forward a short distance to stab the opponent. If the charge connects, devour their soul before emitting a ball of darkness that slams them back.	
 	Ground 	40 (20) 	360 	Ranged High 	Wall Rush 	N/A 	Level 22 	
 	Plunge sword into the ground, causing bursts of dark flames that seek after the opponent. 	Plunge sword into the ground, causing bursts of dark flames that seek after the opponent. 	Plunge sword into the ground, causing bursts of dark flames that seek after the opponent. 	Plunge sword into the ground, causing bursts of dark flames that seek after the opponent. 	Plunge sword into the ground, causing bursts of dark flames that seek after the opponent. 	Plunge sword into the ground, causing bursts of dark flames that seek after the opponent. 	Plunge sword into the ground, causing bursts of dark flames that seek after the opponent. 	
 	Aerial 	40 (20) 	360 	Melee High 	Wall Rush 	Physical 	Initial 	
 	A diving charge attack that slams the opponent down. 	A diving charge attack that slams the opponent down. 	A diving charge attack that slams the opponent down. 	A diving charge attack that slams the opponent down. 	A diving charge attack that slams the opponent down. 	A diving charge attack that slams the opponent down. 	A diving charge attack that slams the opponent down. 	
 	Aerial 	40 (20) 	360 	Melee High 	Wall Rush 	Physical 	Level 33 	
 	Fire a bullet of light. If it connects, hit the opponent with a magnificent sword attack that ends with a downward slam. 	Fire a bullet of light. If it connects, hit the opponent with a magnificent sword attack that ends with a downward slam. 	Fire a bullet of light. If it connects, hit the opponent with a magnificent sword attack that ends with a downward slam. 	Fire a bullet of light. If it connects, hit the opponent with a magnificent sword attack that ends with a downward slam. 	Fire a bullet of light. If it connects, hit the opponent with a magnificent sword attack that ends with a downward slam. 	Fire a bullet of light. If it connects, hit the opponent with a magnificent sword attack that ends with a downward slam. 	Fire a bullet of light. If it connects, hit the opponent with a magnificent sword attack that ends with a downward slam. 	
 Dissidia 012 HP attacks
Move	Type 	CP (Mastered) 	AP 	Priority 	Effect 	Damage type 	Obtained 	Image
 	Ground 	30 (15) 	130 	Melee High 	Wall Rush 	Physical 	Initial 	
 	Step forward and stab opponent to hit multiple times, then hit then with an orb of darkness to slam them backwards. 	Step forward and stab opponent to hit multiple times, then hit then with an orb of darkness to slam them backwards. 	Step forward and stab opponent to hit multiple times, then hit then with an orb of darkness to slam them backwards. 	Step forward and stab opponent to hit multiple times, then hit then with an orb of darkness to slam them backwards. 	Step forward and stab opponent to hit multiple times, then hit then with an orb of darkness to slam them backwards. 	Step forward and stab opponent to hit multiple times, then hit then with an orb of darkness to slam them backwards. 	Step forward and stab opponent to hit multiple times, then hit then with an orb of darkness to slam them backwards. 	
 	Ground 	30 (15) 	130 	Ranged High 	Wall Rush 	N/A 	Level 11 	
 	Stab the ground and send a wave of black fire at opponent. Tracks into the air and through walls. 	Stab the ground and send a wave of black fire at opponent. Tracks into the air and through walls. 	Stab the ground and send a wave of black fire at opponent. Tracks into the air and through walls. 	Stab the ground and send a wave of black fire at opponent. Tracks into the air and through walls. 	Stab the ground and send a wave of black fire at opponent. Tracks into the air and through walls. 	Stab the ground and send a wave of black fire at opponent. Tracks into the air and through walls. 	Stab the ground and send a wave of black fire at opponent. Tracks into the air and through walls. 	
 	Ground 	30 (15) 	130 	Melee High 	Wall Rush 	N/A 	Level 28 	
 	Step forward and slash upwards to attack the opponent, then slash downwards to strike a second time and send the enemy upwards with a powerful, fierce thrust.Increases Bravery damage while a Dark Knight by 9% and lowers Bravery damage while a Paladin by 9%. Cannot be equipped while Luminous Shard is equipped. Effect stacks if attack is equipped multiple times.	Step forward and slash upwards to attack the opponent, then slash downwards to strike a second time and send the enemy upwards with a powerful, fierce thrust.Increases Bravery damage while a Dark Knight by 9% and lowers Bravery damage while a Paladin by 9%. Cannot be equipped while Luminous Shard is equipped. Effect stacks if attack is equipped multiple times.	Step forward and slash upwards to attack the opponent, then slash downwards to strike a second time and send the enemy upwards with a powerful, fierce thrust.Increases Bravery damage while a Dark Knight by 9% and lowers Bravery damage while a Paladin by 9%. Cannot be equipped while Luminous Shard is equipped. Effect stacks if attack is equipped multiple times.	Step forward and slash upwards to attack the opponent, then slash downwards to strike a second time and send the enemy upwards with a powerful, fierce thrust.Increases Bravery damage while a Dark Knight by 9% and lowers Bravery damage while a Paladin by 9%. Cannot be equipped while Luminous Shard is equipped. Effect stacks if attack is equipped multiple times.	Step forward and slash upwards to attack the opponent, then slash downwards to strike a second time and send the enemy upwards with a powerful, fierce thrust.Increases Bravery damage while a Dark Knight by 9% and lowers Bravery damage while a Paladin by 9%. Cannot be equipped while Luminous Shard is equipped. Effect stacks if attack is equipped multiple times.	Step forward and slash upwards to attack the opponent, then slash downwards to strike a second time and send the enemy upwards with a powerful, fierce thrust.Increases Bravery damage while a Dark Knight by 9% and lowers Bravery damage while a Paladin by 9%. Cannot be equipped while Luminous Shard is equipped. Effect stacks if attack is equipped multiple times.	Step forward and slash upwards to attack the opponent, then slash downwards to strike a second time and send the enemy upwards with a powerful, fierce thrust.Increases Bravery damage while a Dark Knight by 9% and lowers Bravery damage while a Paladin by 9%. Cannot be equipped while Luminous Shard is equipped. Effect stacks if attack is equipped multiple times.	
 	Aerial 	30 (15) 	130 	Melee High 	Wall Rush 	Physical 	Initial 	
 	Dive towards opponent in a rising arc, then slam them to the ground. Has good tracking. 	Dive towards opponent in a rising arc, then slam them to the ground. Has good tracking. 	Dive towards opponent in a rising arc, then slam them to the ground. Has good tracking. 	Dive towards opponent in a rising arc, then slam them to the ground. Has good tracking. 	Dive towards opponent in a rising arc, then slam them to the ground. Has good tracking. 	Dive towards opponent in a rising arc, then slam them to the ground. Has good tracking. 	Dive towards opponent in a rising arc, then slam them to the ground. Has good tracking. 	
 	Aerial 	30 (15) 	130 	Melee High 	Wall Rush 	PhysicalMagical 	Level 22 	
 	Shoots a projectile of light to stun foe, then swoop around the opponent delivering several slash attacks and slam them to the ground.If the enemy is hit by Searchlight while using this move, Cecil will zoom to the enemy's location. 	Shoots a projectile of light to stun foe, then swoop around the opponent delivering several slash attacks and slam them to the ground.If the enemy is hit by Searchlight while using this move, Cecil will zoom to the enemy's location. 	Shoots a projectile of light to stun foe, then swoop around the opponent delivering several slash attacks and slam them to the ground.If the enemy is hit by Searchlight while using this move, Cecil will zoom to the enemy's location. 	Shoots a projectile of light to stun foe, then swoop around the opponent delivering several slash attacks and slam them to the ground.If the enemy is hit by Searchlight while using this move, Cecil will zoom to the enemy's location. 	Shoots a projectile of light to stun foe, then swoop around the opponent delivering several slash attacks and slam them to the ground.If the enemy is hit by Searchlight while using this move, Cecil will zoom to the enemy's location. 	Shoots a projectile of light to stun foe, then swoop around the opponent delivering several slash attacks and slam them to the ground.If the enemy is hit by Searchlight while using this move, Cecil will zoom to the enemy's location. 	Shoots a projectile of light to stun foe, then swoop around the opponent delivering several slash attacks and slam them to the ground.If the enemy is hit by Searchlight while using this move, Cecil will zoom to the enemy's location. 	
 	Aerial 	30 (15) 	130 	Ranged High 	None 	N/A 	Level 36 	
 	Quickly swing sword and send a blade of light energy that travels toward the opponent.Increases Bravery damage while a Paladin by 9% and lowers Bravery damage while a Dark Knight by 9%. Cannot be equipped while Shadow Bringer is equipped. Effect stacks if attack is equipped multiple times. 	Quickly swing sword and send a blade of light energy that travels toward the opponent.Increases Bravery damage while a Paladin by 9% and lowers Bravery damage while a Dark Knight by 9%. Cannot be equipped while Shadow Bringer is equipped. Effect stacks if attack is equipped multiple times. 	Quickly swing sword and send a blade of light energy that travels toward the opponent.Increases Bravery damage while a Paladin by 9% and lowers Bravery damage while a Dark Knight by 9%. Cannot be equipped while Shadow Bringer is equipped. Effect stacks if attack is equipped multiple times. 	Quickly swing sword and send a blade of light energy that travels toward the opponent.Increases Bravery damage while a Paladin by 9% and lowers Bravery damage while a Dark Knight by 9%. Cannot be equipped while Shadow Bringer is equipped. Effect stacks if attack is equipped multiple times. 	Quickly swing sword and send a blade of light energy that travels toward the opponent.Increases Bravery damage while a Paladin by 9% and lowers Bravery damage while a Dark Knight by 9%. Cannot be equipped while Shadow Bringer is equipped. Effect stacks if attack is equipped multiple times. 	Quickly swing sword and send a blade of light energy that travels toward the opponent.Increases Bravery damage while a Paladin by 9% and lowers Bravery damage while a Dark Knight by 9%. Cannot be equipped while Shadow Bringer is equipped. Effect stacks if attack is equipped multiple times. 	Quickly swing sword and send a blade of light energy that travels toward the opponent.Increases Bravery damage while a Paladin by 9% and lowers Bravery damage while a Dark Knight by 9%. Cannot be equipped while Shadow Bringer is equipped. Effect stacks if attack is equipped multiple times. 	
=== EX Mode ===
320px|left|Soul Shift
Cecil's EX Mode is Job Augment, where he exchanges his two spear-like weapons for traditional swords. Cecil gains the ability "Inner Strength" and "Proteus". Inner Strength boosts Bravery damage Cecil does by 1.5 times, while Proteus allows him to change forms without attacking by pressing and . This allows Cecil to combo his attacks in new ways by quickly changing form.
Cecil's EX Burst is , an original attack where he attacks his opponent with the power of both his forms in succession. The player must enter the commands that appear on the sides of the screen simultaneously. A perfect EX Burst needs three such commands and starts with Cecil striking his opponent before turning into a Dark Knight and throwing his sword down. He then performs Darkness, where he shoots orbs of darkness at his opponent and ends the EX Burst by reverting into a Paladin, slashing twice and forming a cross of light, dealing HP damage. Failing to enter the commands will have Cecil prematurely end the EX Burst with Darkness.
Cecil Dark Knight EX.png|Default outfit in EX Mode (Dark Knight).
Cecil PAladin EX.png|Default outfit in EX Mode (Paladin).
Cecil-AltEX-DK.png|First alt outfit in EX Mode (Dark Knight).
Cecil-AltEX-Pal.png|First alt outfit in EX Mode (Paladin).
Cecil-ThirdEX-DK.png|Second alt outfit in EX Mode (Dark Knight).
Cecil-ThirdEX-Pal.png|Second alt outfit in EX Mode (Paladin).
=== Equipment ===
Cecil can equip Swords, Greatswords, Axes, Shields, Gauntlets, Helms, Light Armor, and Heavy Armor. In Dissidia 012, Cecil can also equip Katanas, Spears, and Large Shields. Cecil is the only character able to equip the "Dark" equipment set, a low-level series of equipment obtained in his storyline.
==== Exclusive equipment ====
 Dissidia exclusive equipment
Name 	Level	Stats 	Effects 	Obtained
Dark Sword 	1 	ATK +4 	Power of Darkness (1/3) 	Treasure Chest in Destiny Odyssey IV-1
 	1 	DEF +5 	Power of Darkness (1/3) 	Treasure Chest in Destiny Odyssey IV-3
 	1 	BRV +25 DEF +1	Power of Darkness (1/3) 	Treasure Chest in Destiny Odyssey IV-4
 	2 	HP +428 	Power of Darkness (1/3) 	Treasure Chest in Destiny Odyssey IV-2
Mythgraven Blade	50 	ATK +37 	As Paladin: DEF +1. 	Trade: 16280 gil, Dark Sword, Gigas Bone x3, Titan Shard x2
Lustrous Sword 	92 	ATK +64 	As Paladin: DEF +2. 	Trade: 30390 gil, Mythgraven Blade, Blood-Darkened Bone x5, Titan Crystal x3
Lightbringer 	100 	ATK +69 	As Paladin: DEF +2Minor Sneak Attack Effect. 	Trade: 32750 gil, Lustrous Sword, Twin Form x5, Titan Orb x5
Cimmerian Edge 	100 	ATK +69 	As Dark Knight: ATK +2Minor Counterattack Effect.	Trade: 32750 gil, Lustrous Sword, Twin Form x5, Titan Orb x5
 Dissidia 012 exclusive equipment
Name 	Level	Stats 	Effects 	Obtained
Dark Sword 	1 	ATK +20 	Dark Force (1/3) 	Treasure Chest in Light to All - Chapter 4Trade: 9300 gil, Broadsword, Rusted Metal x1, Knight's Desire x2
 	1 	DEF +12 	Dark Force (1/3) 	Treasure Chest in Light to All - Chapter 4Trade: 4400 gil, Buckler, Fish Scale x1, Knight's Desire x2
 	1 	BRV +70DEF +2 	Dark Force (1/3) 	Treasure Chest in Light to All - Chapter 4Trade: 2200 gil, Bronze Helm, Rusted Metal x1, Knight's Desire x2
 	1 	HP +950BRV -18	Dark Force (1/3) 	Treasure Chest in Light to All - Chapter 4Trade: 3300 gil, Bronze Armor, Figaro Gravel x1, Knight's Desire x2
Mythgraven Blade	30 	ATK +42DEF -2 	DEF +1 when Paladin 	Trade: 61000 gil, Dark Sword, Scarletite x1, Knight's Desire x2
Lustrous Sword 	90 	ATK +64DEF -1 	DEF +1 when Paladin 	Trade: 158,000 gil, Mythgraven Blade, Electrum x1, Knight's Dream x5
Lightbringer 	100 	ATK +69DEF -1 	DEF +1 when PaladinMinor Sneak Attack Effect. 	Trade: 182,800, Lustrous Sword, Twin Form x1, Knight's Hopes x5
Cimmerian Edge 	100 	ATK +69DEF -1 	ATK +1 when Dark KnightMinor Counterattack Effect.	Trade: 182,800, Lustrous Sword, Twin Form x1, Knight's Hopes x5
==Behind the scenes==
Though it is stated in the menu that the two raise and lower Bravery damage by 3%, Cecil's Shadow Bringer and Luminous Shard adjust Bravery damage by 9%. It is unknown if this is a glitch or a typo. The effects of both attacks stack if equipped multiple times, thus allowing for up to 27% bonus damage for either form. The stat changes from the two attacks still take effect during EX Bursts; due to him attacking more while a Dark Knight than a Paladin during the EX Burst, Cecil's EX Burst is slightly stronger when he is equipped with Shadow Bringer, and slightly weaker when he is equipped with Luminous Shard. The stat boosts of Cecil's exclusive weapons also affect EX Bursts, thus he will take less damage from an opponent's EX Burst if he is equipped with one of his exclusive weapons that boosts DEF and is in Paladin form, and his own EX Burst will deal higher damage while he is equipped with the Cimmerian Edge.
In Dissidia 012, the Theater thumbnails show Cecil in the wrong form for cutscenes 114, 118, 119, and 149 - the thumbnails show him as a Paladin, but in the actual scenes he is a Dark Knight.
=== Allusions ===
* Cecil starts out as a Dark Knight in battle, alluding to starting as a Dark Knight in Final Fantasy IV.
* In Destiny Odyssey IV-5, as Cecil hovers in the air, he takes the iconic pose of his best friend and rival, Kain Highwind. Afterwards, Cecil leaps at Golbez while a Paladin, and the two assume the same poses they take in the opening FMV from the Final Fantasy IV 3D remake. Later during the same scene and in his EX Burst, Cecil enacts the pose he does while performing Darkness in the original Final Fantasy IV.
* Cecil's EX mode, "Job Augment", refers to the 3D remake's Augment system.
* Cecil's line when fighting himself is from his encounter with the Dark Knight at Mt. Ordeals: "This is a fight for me and me alone".
* In Dissidia 012 when Cecil uses Shadow Bringer, he shouts "Dark wave!!" which may be an allusion to the move Darkness, otherwise known as Dark Wave, or simply Darkness depending on the translation.
* Cecil's victory line, "All that matters is what's inside", refers to a line spoken by Rydia during the Final Fantasy IV ending: "All that matters is what's inside us. Isn't that right, Cecil?" Cecil's line upon defeat, "I'm a coward", refers to when he tells Rosa, "I'm a coward. A coward who cannot even defy orders he knows he ought not follow". One of Cecil's opening lines, "This ends for you, not I!", refers to his dialogue before the battle with Zeromus, "Zeromus, this is the end for you, not us!"
* Cecil's exclusive weapons originate from Final Fantasy IV. The Dark Sword is Cecil's initial weapon as a Dark Knight, while he receives the Mythgraven Blade after becoming a Paladin. The Lustrous Sword is obtained from the Sealed Cave, and the Lightbringer is Cecil's strongest weapon in Final Fantasy IV Advance. The Cimmerian Edge is Golbez's initial weapon in the flashbacks from The After Years, which was translated as the "Ebony Blade".
* When fighting Shantotto, she starts off by saying, "I suggest you find another job." This refers to Cecil's change from Dark Knight to Paladin in Final Fantasy IV.
* Cecil's moveset has references to Kain: Saint's Fall, otherwise known as Saint Dive, is one of Kain's Band abilities in The After Years, while "Nightfall" resembles the Jump attack.
* During Cecil's EX Burst, he says "Light and darkness cast aloft!", quoting the Mysidian Legend.
* In Cecil's storyline, one of the Destiny Point rewards is the Bomb summon, which refers to the Carnelian Signet Cecil unwittingly used to destroy Mist.
* When facing Vaan, Cecil says, "Traveling the skies is no easy task", referring to his command of the Red Wings and his skills in airship navigation.
* In the Dissidia 012 remake of Destiny Odyssey IV, there is a chest containing 1991 Gil, the original release year of Final Fantasy IV.
* When Cecil fails his EX Burst, he finishes as a Dark Knight, while a successful EX Burst lets him finish as a Paladin. This reflects how in Final Fantasy IV his power as a Dark Knight was insufficient, and thus he chose to become a Paladin.
== Gallery ==
Cecil - 012 CG.png|CG render of Cecil as a Paladin.
Cecil Dissidia CG render.png|CG render of Cecil as a Dark Knight.
Cecil's_weapon_dissidia.jpg|Artwork of Cecil's Dark Knight weapons.
Dissidia012-CecilPaladinConcept.JPG|Concept art of DLC outfit Paladin form.
Dissidia012-CecilDKnightConcept.JPG|Concept art of DLC outfit Dark Knight form.
Dissidia Cecil from Cosmos Artwork.jpg|Artwork by Yoshitaka Amano.
D012 EX - Darkness.jpeg|Darkness EX Burst.
D012 EX - Darkness2.jpeg|Darkness EX Burst.
Dissidia - Cecil Board.png|Board icon.
DFFDarkCecil Victory Pose.gif|Victory pose (Dark Knight).
DFFCecil Victory Pose.gif|Victory pose (Paladin).
==Etymology==
Cecil's EX Mode ability "Proteus" is named for the Greek sea god Proteus. According to mythology, Proteus was sought out by people for his ability to foretell the future, and to avoid them he changed his form. The adjective "protean" is based on the god's name, meaning "variable, able to change/assume different forms".
de:Cecil Harvey (Dissidia)
es:Cecil Harvey/Dissidia
it:Cecil Harvey (Dissidia PSP)
ru:Сесил Харви (Dissidia)
Category:Characters in Dissidia Final Fantasy (2008)
Category:Characters in Dissidia 012 Final Fantasy