131243-what-you-should-and-shouldnt-do-to-prepare-for-the-next-drop-page-2

Page 1, Page 2
== Content ==
			
{| class="blockquote"
Nothing is going to change the fact that fixing my runes for PvE and PvP is going to take more plat than I could ever hope of having.
----
			
{| class="blockquote"
I think this is in reference to the fact that she does not raid and so cannot get the imbuments on items she already has.
----
			
{| class="blockquote"
The fact that you get a token to craft a new piece to replace that item doesn't matter? lolwut
----
			
 
{| class="blockquote"
The fact that you get a token to craft a new piece to replace that item doesn't matter? lolwut
 
----
			
{| class="blockquote"
Yeah I always thought the crafted items were for non raiders. Why does a raider need to craft something that they're going to replace in one run anyway? And putting a raid imbuement on crafted gear isn't going to make anyone who doesn't want to raid suddenly take an interest in it.
----
			
27g a day makes 100plat in a year.  Well, how hard is it to get 27g a day?  Thats less than doing a bg a day. Or 1 10-minute shiphand.
 
The whole crafted gear or the replacement gear has been beat into the ground.  And the crafted being replaced, still get a good piece of gear.  In fact, kill the raid boss and get even better piece than before.  Zone into GA and get a better than dungeon piece.  OMG I have to get attuned for GA, wow, that must really suck to do dungeons.	
----
			
{| class="blockquote"
27g a day makes 100plat in a year.  Well, how hard is it to get 27g a day?  Thats less than doing a bg a day. Or 1 10-minute shiphand.
 
The whole crafted gear or the replacement gear has been beat into the ground.  And the crafted being replaced, still get a good piece of gear.  In fact, kill the raid boss and get even better piece than before.  Zone into GA and get a better than dungeon piece.  OMG I have to get attuned for GA, wow, that must really suck to do dungeons.
----
			
{| class="blockquote"
Why does it make sense to give raid quality gear to people who aren't willing to raid to get it?
 
This has nothing to do with being "hardcore" - I wouldn't expect my housing plot to be amazing unless I put in the work to build my housing plot that way, right?
Why is it all of a sudden different for gear?
----
			
{| class="blockquote"
Repairs. Consumables. HOUSING (where most of my plat goes heh). Though I have no idea how you get 27g from a battleground.
 
The replaced crafted gear is worse than the gear I currently have. That is not okay. I worked to get that gear.
 
This is silly. Pretending that the cost of rerolling/reruning is okay is silly. Pretending that it's okay for people to lose power on their gear because it's crafted is silly. Pretending that it's okay to take things away from players is silly.
----
			
{| class="blockquote"
I speculate that he doesn't have to worry about losing any of that and thus doesn't understand why we are complaining about it. Why is he incapable of understanding? Because he's one of those super awesome raiders that the developers love so bloody much that they saw it fit to give them a costless transition. The rest of us? We weren't HARDCORE! enough.
----
			
{| class="blockquote"
I mean, I'm sorry - but that's not a good excuse. You want raid quality gear, but you don't want to have to raid to get it?
WoW still has LFR, fwiw.
 
----
			
It's easy to prepare....farm plat, do contracts, save runes especially the 2 slot runes, max prestige, go on ptr to test what your going to change runewise and plan so don't waste. 
 
Top-tier Raiders are losing alot of plat considering how much plat to rune out their gear.
			
				
	Edited September 16, 2015 by Orrestes	
----
			
Hey folks, lets get this topic back on track please. This thread is to help those who are trying to prepare for the next drop. The personal insults against one another are not permitted here on the WildStar forums. 
 
- Team WildStar 	
----
			
{| class="blockquote"
What it means is:
 
Don't bother trying to advance your character in the next three weeks or so. Everything ... pretty much EVERYTHING ... you acquire for "progression" is going to change.
 
Really, what Live players should be doing is trying to find all the pets and decor they can from challenges NOW - because in three weeks, none of that stuff will be as available as it is now, because the current Challenge system is being replaced with "Contracts Lite".
 
And honestly, everything about that new system is uber-lamesauce of the smelliest degree - so go farm some real challenges because pretty soon Challenges will be anything but ...
----
			
{| class="blockquote"
Oh no, leveling is actually one thing you SHOULD be doing! Once the transition hits, those zones you're in now will be SWARMING with players - and you'll be competing with them for resources and some quest objectives. Beat the rush. Farm all the materials you can and get the heck away from the first two zones while you can!
----
			
{| class="blockquote"
So is there a point to leveling right now? I would hate to feel like my purchase of the digital deluxe set + sub that I paid yesterday was a waste.
----
			
{| class="blockquote"
So is there a point to leveling right now? I would hate to feel like my purchase of the digital deluxe set + sub that I paid yesterday was a waste.
----
			
I don't see why you wouldn't grind for gear, unless you are specifically talking about the crafted imbument stuff for those who don't intend to raid. While I agree with that case, other gear should be just fine to acquire. You just don't want to spend a ton of plat runing it out.
 
In fact, if someone had the plat, it seems like the DS BoE weapons would be worth getting, since I think they are going away. Though they aren't a realistic goal for someone still leveling.
			
				
	Edited September 16, 2015 by SlyJeff	
----
			Updated to reflect the removal of the imbuement locks from gear that was crafted before imbuement locks even existed. Thanks very much to the dev team for hearing both sellers and buyers of crafted gear about how fundamentally unfair that would be. They are listening, and it is very much appreciated.  :)	
----
			
{| class="blockquote"
Updated to reflect the removal of the imbuement locks from gear that was crafted before imbuement locks even existed. Thanks very much to the dev team for hearing both sellers and buyers of crafted gear about how fundamentally unfair that would be. They are listening, and it is very much appreciated.  :)
----
			
{| class="blockquote"
To clarify, the live server bags turning into thin air when you copy to the PTR is not intentional. They shouldn't just poof. 
----
			
Please refer to the CBT section of the forums, Tradeskills subforum, thread titled Crafting Changes near the end of the thread for the most recent update while we all wait for a reply to questions about the newest set of changes announced this morning.
 
Gratitude about how the devs are listening appear to have been premature.	
----
			Edited OP to reflect nerfs to the "Genetic-grade" gear that all Epochos, Adventus, and Archivos gear is apparently being converted to.	
----
			Edited again to reflect new information that post-transition Genetic-grade gear nerfs will not apply to Mastercraft conversions of existing Epochos, Adventus, and Archivos gear.	
----
			
Edited to note that the AH/CX are going offline TONIGHT at midnight pacific US time--see announcement subforum for more details.
 
If you have last minute stuff to get, now is the time.	
----
			so what is the change that is happening to challenges? 	
----
			
Challenges play the same, timed to kill or gather or such.  It's the rewards that is different.
 
Instead of the roulette, what level you finish (gold, silver, bronze) will give you points.  Those points fill up a bar which is seen in the Challenge menu.  There are four stages on the bar, each giving a reward to choose from: rune materials, crafting materials, or a piece of gear which will be of your level.  The end stage has higher rewards of the same three choices.  Then the bar starts over again.
 
Wash, rinse, repeat.
 
It's not a bad system. The dyes, decor, pets in the roulette will become purchaseable on vendors.	
----
			
{| class="blockquote"
Challenges play the same, timed to kill or gather or such.  It's the rewards that is different.
 
Instead of the roulette, what level you finish (gold, silver, bronze) will give you points.  Those points fill up a bar which is seen in the Challenge menu.  There are four stages on the bar, each giving a reward to choose from: rune materials, crafting materials, or a piece of gear which will be of your level.  The end stage has higher rewards of the same three choices.  Then the bar starts over again.
 
Wash, rinse, repeat.
 
It's not a bad system. The dyes, decor, pets in the roulette will become purchaseable on vendors.
----
			
I think it takes the RNG out.  Like LG1 said, like the contracts now are with a choice of rewards to choose from, not a RNG.  The big thing, the challenge bar is per set of areas, not per challenge.  Take in Crimson Badlands for example which is part of the Pocket Cap rewards, I did the Race to the top, and Living stone.  Got gold in both.  Race to the top gave me 150 towards the reward and living stone gave me 350 so it looks like depending on the challenge depends on how many points you get.  I was able to choose lvl 1 reward with choice of Expert Crafter Bag, High Runecrafting Bag, Challenger's Gear Bag: Combat Shield(excellent quality sometimes superb).  I got a ilvl 54 epic.  Lvl 2 was same except the gear bag was shoulder, I got a ilvl 54 epic, lvl 3 was same besides a Weapon gear bag, I got a ilvl 52 blue, and the 4th and last was a Expert Crafter's Hoard, High Runecrafting chache (has foci which are required to make sets), Challenger GEar CRate (Superb), I got ilvl 54 helm.  After that, the rewards are differnt gearwise.  Was WA, Helm, Pants, Gear crate.
 
You can also use flasks to increase the challenge point gain.
 
Pocket Cap- Star-Comm Basin, Crimson Badlands, Northern Wastes.
Grimvault-
			
				
	Edited September 21, 2015 by Orrestes	
----
			certainly it moves most of the incentive to do them to vendors instead, if I've understood it right. How does this work for endgame players, all of whom are level 50 but mostly waaaaay past iLevel 50?	
----
			
{| class="blockquote"
certainly it moves most of the incentive to do them to vendors instead, if I've understood it right. How does this work for endgame players, all of whom are level 50 but mostly waaaaay past iLevel 50?
----
			So whether you have Epochos/Adventus or Archivos they will all convert to the same piece when the patch goes in or are they going to have staggered iLvL etc?	
----
			
{| class="blockquote"
certainly it moves most of the incentive to do them to vendors instead, if I've understood it right. How does this work for endgame players, all of whom are level 50 but mostly waaaaay past iLevel 50?
----
			Pretty much when I do challenges too.  To complete the contract and if I'm in the location of a contract.	
----
			
If you aren't interested in housing or pets then yeah, I can see why you wouldn't care much about the challenge system either way. But I've done challenges just for the cool decor or for the pets, and it sounds like those are being explicitly removed.
 
Unlike gear, vanity and fluff don't have an iLevel. They remain incentive even at endgame for everyone who cares for either.
 
This change sounds like it explicitly ignored that and turned challenges into part of the leveling game. What a strange way to break a system that was working fine.	
----
			
{| class="blockquote"
 
 
This change sounds like it explicitly ignored that and turned challenges into part of the leveling game. What a strange way to break a system that was working fine.
----
			
If they just added a 4th choice..... call it a crap shoot  :P​  but have it be for dye, mount, pet and decor.
 
So you have a choice of crafting, runecrafting, gear or crap shoot.
 
 
{| class="blockquote"
Yeah, and to make it a total gold clusterf**k, those decor and pets are going be available at Vendors ... BUT YOU STILL HAVE TO HAVE DONE THE CHALLENGE THEY WERE ORIGINALLY TIED TO!!!!
 
In other words, they removed doing the Challenges for pets and decor, but you still have to do Challenges to get the pets and decor but you can't just BUY the pets and decor, you have to go out, find the Challenge that is now pointless for pets and decor and DO THEM just to unlock the ability to buy the same pets and decor we USED to get for free just by running Challenges for pets and decor.
 
----
			
{| class="blockquote"
 
Didn't know anything about this Tex. :o
----
			So I don't have to farm that challenge to get that lopp after doing the challenge 39 times?  Just do it once and pay gold for it.......DEAL!	
----
			
{| class="blockquote"
So I don't have to farm that challenge to get that lopp after doing the challenge 39 times?  Just do it once and pay gold for it.......DEAL!
----
			
{| class="blockquote"
But why are endgame players doing challenges right now, aside from contracts? Is there any other reason but decor and pets? Even with sucky rolls, you'll do it 10 times and have what you want..., mostly.
----
			I liked having different activities with different reward structures.  The new system will make it easier for me to build the concepts I want, but I liked going to a variety of locations and doing various content for immediate rewards (or rather, a pull at the slot machine).  I already had fun things to do for increments of progress toward longer term goals, so if I wanted to push up a bar I could've gone and done those.  Why homogenize?	
----
			What's gonna happn to Rune Tokens which are in game now, will they be transfered into new ones. Should we use all the Protostar Runic Battering Fragments before Sept 29 or not.	
----
			Keep the fragments..runes will be converted too.	
----
			Edited to reflect latest details on Epochos/Adventus/Archivos gear conversions from the new patch. Be aware that testing is ongoing and conversion info for Adventus gear in particular is incomplete; check the Crafting Changes thread in the Tradeskills subforum of the Closed Beta section for the latest!	
----
			
{| class="blockquote"
So I don't have to farm that challenge to get that lopp after doing the challenge 39 times?  Just do it once and pay gold for it.......DEAL!
----
			Edited to reflect fixes to the autoremoval of crafted bags.	
----
			
There's been some more changes to the crafting migration here : 
 
 
{| class="blockquote"
Deprecation will be:
 
Adventus/Epochos = V.Dungeon crafted gear
Archivos = GA level crafted
 
Previously deprecation had been granting GA to most gear and that issue has been fixed. We did not adjust the item level down for the Master Craftsman versions to match the new crafted item levels. This is due to the fact you cannot Overcharge Master Craftsman items to an extreme.
 
And for recipes like Archivos, you receive Vouchers for having previously unlocked it to buy new recipes. So you can pick and choose which ones you want instead of forcing an unlock.
----
			Edited to reflect Adventus gear conversion intended to go to iLevel 90; also to reflect the latest plat costs to re-add and re-optimize runeslots so that people have an idea of the amount of plat they'll need to have in reserve to recover their existing runeslot configuration.	
----
			
{| class="blockquote"
Yeah, it's in the pages and pages of notes down in the PTR forum somewhere.
 
Basically, they took all the cool stuff out of Challenges but still tied it to Challenges but now you have to complete the Challenge AND pay in-game gold for the same exact things we used to just farm up.
 
The downside is, now I have to pay cash for what was previously a matter of effort and dedication.
 
The upside is, now you can unlock that rare decor once and purchase as many of them as you want.
 
I don't mind that part so much, I just wish Challenges weren't now Contracts Lite. I didn't really care for the roulette wheel horsecrap, but it kind of grew on me. Meh.
----