Capture

Category: Rules
Capture is a new mechanic introduced in the Prophecy of Kings expansion. 
A player with abilities allowing capture may capture another player's unit by taking that piece and placing it on their faction sheet, where it remains until it is Returned. 
Captured units cannot be produced by their original owner until they are recovered.
If at least one of a player’s space docks is being blockaded, they cannot capture units from the player who is blockading them.
== Capturing and returning Non-Fighter Ships and Mechs ==
If a player captures a non-fighter ship or mech, they place it on their faction sheet.
A captured non-fighter ship or mech can be returned, as follows:
* If the player who captured the unit agrees to return it as part of a transaction
* If an ability allows a player to return a captured ship, typically as a cost for an effect
When such a unit is returned, it is placed in the reinforcements of the player who it was captured from.
If a player who has their units captured blockades a space dock belonging to the player that has captured their units, all of their non-fighter ships and mechs on that player's faction sheet are returned to their reinforcements. 
== Capturing Fighters and Infantry ==
If a player captures a fighter or infantry it is placed in its reinforcements instead of the Capturing player's faction sheet. The capturing player then places a fighter or infantry token from the supply on their faction sheet instead.
Captured Fighters and Infantry do not belong to any player, meaning they cannot be returned as part of a transaction or blockade. They remain on the capturing player's faction sheet until an ability returns them, at which point they are placed in the supply