Patch 1.02

::*The Latest Game Version Information and Changelogs can be found here.
==v1.02 Changelog==
===Gameplay / Balance:===
*Tutorials moving into bad states at random fixed.
*Siege frigate survivability decreased.
*Pirate raid frequency decreased.
*Later stage missions to destroy ships and structures have had their expiry times increased.
*Clairvoyance: duration increased from 30, 45 60 seconds per level to 50, 100, 150 seconds.
*Guidance: cooldown changed from 20, 15, 10 seconds per level to 20 seconds at all levels.
*Guidance: ability cooldown rate changed from +20%, +35%, +50% per level to +40% at all levels.
*Guidance: duration changed 20 seconds at all levels to 15, 30, 45 seconds per level.
*Reverie: friendly units will no longer auto-acquire enemies under the effects of reverie as attack targets.
*Reverie: duration increased from 15, 20, 25 seconds per level to 20, 30, 40 seconds.
*Gravity Warhead: range decreased from 7000 to 6000 at all levels.
*Gravity Warhead: cooldown increased from 18, 16, 14 seconds per level to 25 seconds at all levels .
*Gravity Warhead: antimatter cost raised from 80 to 100 at all levels.
*Gravity Warhead: duration changed from 12 seconds at all levels to 12, 15, 18 seconds per level.
*Gravity Warhead: Speed reduction changed from 15%, 30%, 45% per level to 30%, 45%, 60% .
*Gravity Warhead: Acceleration reduction changed from 20%, 40%, 60% per level to 60%, 80%, 120%.
*Nano-Disassember: range increased from 4500 to 6000 at all levels.
*Nano-Disassember: antimatter cost decreased from 85 to 75 at all levels.
*Ion Bolt: antimatter cost increased from 65 to 85 at all levels.
*Ion Bolt: cooldown from 9, 11, 13 seconds per level to 10, 12, 14 seconds.
*Shield Projection: radius of effect increased from 2500 to 5000.
*Game update rate change hooked to - and = buttons (singleplayer only).
*Two new pirate-less maps.
*First tutorial now handles players spending their ability point before they were intended to and thus not being able to spend it when instructed.
*Phasic Transmissions research is now effective even at max fleet supply research.
*Reduced Phasic Transmissions supply bonus from 20% down to 15%.
===Graphics:===
*Shield projection's bubble less opaque.
*Various new ICO art.
===Networking / Multiplayer:===
*Games in progress causing "Rejected by Host" error fixed.
*Multiplayer lobby screens now have Map Designer tab.
*Whisper functionality for ICO
*Refactored join game screen.
*Fix for not seeing friend's games.
*New chat friendly ICO font.
*ICO user names are now sorted.
*Self and friends are colored in ICO channel player list.
*Events for players entering and leaving channels.
*ICO nows preserves history when changing channels.
*ICO logged in user count now displayed. This number will only update when you change channels or login.
*Added some default lobby names.
*Reorganized numbered lobbies to increment sequentially as they fill.
*Added notification of what channel you are in.
*Fix for rare multiplayer lobby crash when host leaves a game in ICO.
*Various new ICO message strings.
===UserInterface / HUD:===
*Added counter descriptions for all frigates and fighters.
*Game menu now mapped to F10 by default instead of Esc so people can repeatly press Esc to close any submenu (may-Fix rare bug in group selection). 
*Various strings cleaned up.
===Modding:===
*Loading mods supported
==Upcoming game Changes==
None announced.
Category: Change logs