Campaign selection and options

Armoured Commander II currently has 47 distinct campaigns in version 1.0.0. Your chosen campaign determines tank availability, opposing forces, terrain, and time frame. Different campaigns offer diverse experiences.
== Campaign Selection ==
Each campaign spans a fixed time, casting you as a tank commander. Campaigns are grouped by time periods, accessible through scrolling (Q and E). Current campaign info:
* Player Force: Your national military affiliation.
* Enemy Forces: Potential opposing national forces.
* Region: Campaign's world area, affecting weather and terrain.
* Combat Days: Days in combat; adjustable (A and D).
* Creator: Player/mod credit for campaign creation.
* Difficulty: Subjective difficulty rating (1*10).
Campaigns use historical evidence but prioritize plausibility over precision. Some units appear more than historically accurate. Campaign narratives and unit types, however, align with historical accuracy.
Select a campaign or random choice. One active campaign per type; prompted to delete active campaign.
== Campaign Options ==
Upon selecting a campaign, proceed to the Campaign Options menu.
Toggle options with fixed modifier impacts. Mix for desired challenge level.
* Player Commander: Your Commander's fate ends your campaign.
* Fate Points: Start each day with Fate Points, used to prevent damage.
* Realistic Explosions: Tank destruction can kill crew.
* Random Vehicle Model: Random unit allocation.
* Go It Alone: No squadmates.
* Ahistorical Availability: Historical rarity of units ignored.
* Armoured Cars: Access to different vehicles.
* Realistic Injuries: Crew injuries more common.
* Enemy Rate of Fire: Enemy units may fire more.
* Enemy AI Difficulty: Varies AI aggression.
== Other Campaign Information ==
=== Campaign Regions ===
Campaigns occur in Regions defining weather and terrain. Different regions offer unique challenges based on weather and topography.
=== Weather Conditions ===
Weather varies per combat day, affecting visibility and combat. Weather categories:
* Cloud Cover: Clear, Scattered, Heavy, Overcast.
* Precipitation: None, Mist, Rain, Heavy Rain, Light Snow, Snow, Blizzard.
* Ground Conditions: Dry, Wet, Muddy, Snow, Deep Snow.
* Wind Conditions: None, Light, Gusty, Strong.
* Fog: Impacts spotting and attacks.
Category:Gameplay