Rules

This page contains all the rules of Townscraft, from discord rules to server rules to local rules in Towns/Bases. It's required to read Server Rules, Gentlemen's Rules, and Server Town Rules. It's also recommended that you read Local Town Rules for a summary of each town and their rules. 
== Server Rules ==
These rules are enforced across the entire server and most of them can result in a mute, warning, or ban for violating them. If there is an * at the end of one of the rules it means Towns and Bases/Private Properties are allowed to override them.
# Do not steal other player's items or grief another player's build, even if they have killed or griefed you, let staff sort it out * 
# Do not spam.
# Do not disrupt the community. This means being extremely annoying, rude, immature, and generally damaging how enjoyable the server is for other players.
# You must be 13+ to play on the server.
# Hacked clients are not allowed. Optifine and (most) fabric mods are allowed though.
# Swearing and some nsfw is allowed, but slurs, racism, hate speech, and things such as swastikas are not allowed.
# PvP is not allowed without consent of both parties/No RDMing. *
# Exploits are not allowed. There are three exceptions to this: Tnt duping in moderation, and 0 tick farms, and breaking bedrock for nether roof access. All other exploits are strictly not allowed and are bannable.
# Don't lag the server on purpose or make extremely laggy farms. Also avoid having more than 30 animals in a pen as excess entities are the main source of lag on the server.
# If a player is deemed inactive, either by stating they are leaving the server, not being on the server for a month without telling staff ahead of time, or being permanently banned, all their property in towns will become property of the town's government and they can do whatever they want with it, and property outside of towns will be treated as archives and can be taken down with staff permission and can be auctioned if the former owner is ok with it.
# Do not release any private info about another player (doxxing). It will result in a very lengthy mute in game and in discord or a permaban depending on the severity.
# Do not blast mine for netherrite within 2k blocks of 0 0 in the nether.
# Please avoid discussion of politics in public chats, it almost always gets ugly and a lot of people play on the server as an escape from all that stuff.
# Don't abuse loopholes and technicalities in the rules.
== Gentlemen's Rules ==
These are things that staff ask that you don't do, but unless they are done in extremes you probably won't be punished for violating them.
# Don't leave floating trees
# Don't mass raid the end in excess (if you sell end loot such as shulkers and elytras, you are free from this rule), other want shulker boxes and elytra too.
# Don't build further than 10k out. You can, but if server storage ever runs low far out chunks may get deleted, which would include whatever you made that far out.
# To avoid confusion over if a chest is public or private, always assume a chest is private unless a sign says it's public.
# Light up strip mines and caves, even if you have full bright. It makes mob farms run better and if under a town/base can help reduce lag.
# Don't use @everyone excessively, you will get muted eventually.
# Avoid blowing minor drama out of proportion and being overly toxic about it, even if you are the victim it ruins the gameplay experience for others.
== Server Town Rules ==
IMPORTANT: No new towns until August 1st, see #server-news for more info.
This contains info about creating and joining towns mostly.
# No towns or bases within 250 blocks of spawn (this radius is an approximation, the river on the world map is the actual border of the spawn region), the region is reserved for major community builds. This is also to prevent one town from becoming "the spawn town" and dominating all the others.
# To join a town the protocol is usually ask one of the town leaders. Staff have no say on if you join a town or not, all they do is give you the prefix.
# Local town rules are enforced by the town leaders, not staff. Only bring the issue to staff if the town doesn't have the power to enforce the rule.
# If you are planning on making a town, but there is already one with the exact same concept, join that town instead of creating a new town. This is to stop clutter and duplicate towns.
# Even if you are a town leader, you must still abide by your town's rules if they are server-wide rules. By the way, the keyword is crabs.
# If you are making a town just for the sake of having power and not because you see that a new type of style can be made, you are making a town for the wrong reason.
Extra: You can have citizenship in more than one town (unless the town you are living in doesn't allow dual citizenship)