Constitution

Constitution is one of the six ability scores.
For warrior and priest class group, constitution modifies their HP for the first 9 levels, for wizard, rogue class group, the first 10 levels. For example, a Ranger with 18 constitution gains 1d10+4 HP each level from 1 to 9 and a fixed +3 each level afterwards; a Mage with 15 constitution gains 1d4+1 HP each level from 1 to 10 and a fixed +2 each level afterwards. The effects of constitution altering are retroactive, whenever the score changes, hit points are immediately added or subtracted. Having 20 or more constitution also grants HP regeneration.
Dwarves, Halflings and Gnomes, get bonuses called "shorty bonuses" to saving throws based on their constitution, Dwarves and Halflings both have the bonus added to their death, wands and spells ST, while Gnomes receive this bonus to vs. wands and spells, these bonuses are re-calculated only on level-up.
Constitution also affects how much time spent before a character gets fatigued and their capacity for liquor.
The classic Baldur's Gate manual describes a "resurrection chance" based on constitution, but this is not actually implemented in game. All companions can be resurrected regardless of their constitution score provided their body is salvageable, that is, the companion's hit points haven't been reduced below -10, or been turned to stone and subsequently shattered. On normal difficulties and below, companions can be resurrected even if their body was destroyed.
==Scores table==
Constitution	HP modifier per class group	HP modifier per class group	HP modifier per class group 	HP regen 	"Shorty" ST bonus 	"Shorty" ST bonus	Intoxicationper drink	BaseFatigue
Constitution	Warriorseach level1 - 9 	Priestseach level1 - 9 	Wizards & Rogueseach level1 - 10	HP regen 	D/W/S forDwarfs & Halflings	W/S forGnomes 	Intoxicationper drink	BaseFatigue
1 	-3 	-3 	-3 	0 	0 	0 	100 	4
2 	-2 	-2 	-2 	0 	0 	0 	88 	3
3 	-2 	-2 	-2 	0 	0 	0 	66 	3
4 	-1 	-1 	-1 	0 	-1 	-1 	50 	2
5 	-1 	-1 	-1 	0 	-1 	-1 	40 	2
6 	-1 	-1 	-1 	0 	-1 	-1 	30 	1
7 	0 	0 	0 	0 	-2 	-2 	20 	1
8 	0 	0 	0 	0 	-2 	-2 	15 	0
9 	0 	0 	0 	0 	-2 	-2 	13 	0
10 	0 	0 	0 	0 	-2 	-2 	13 	0
11 	0 	0 	0 	0 	-3 	-3 	13 	0
12 	0 	0 	0 	0 	-3 	-3 	13 	0
13 	0 	0 	0 	0 	-3 	-3 	12 	0
14 	0 	0 	0 	0 	-4 	-4 	11 	0
15 	+1 	+1 	+1 	0 	-4 	-4 	10 	0
16 	+2 	+2 	+2 	0 	-4 	-4 	9 	-1
17 	+3 	+2 	+2 	0 	-4 	-4 	8 	-1
18 	+4 	+2 	+2 	0 	-5 	-5 	7 	-2
19 	+5 	+2 	+2 	0 	-5 	-5 	5 	-2
20 	+5 	+2 	+2 	1HP/60sec	-5 	-5 	4 	-3
21 	+6 	+2 	+2 	1HP/50sec	-5 	-5 	4 	-3
22 	+6 	+2 	+2 	1HP/40sec	-5 	-5 	3 	-4
23 	+6 	+2 	+2 	1HP/30sec	-5 	-5 	3 	-4
24 	+7 	+2 	+2 	1HP/20sec	-5 	-5 	2 	-5
25 	+7 	+2 	+2 	1HP/10sec	-5 	-5 	2 	-5
==Constitution score altering==
===Permanent boosts===
*Manual of Bodily Health in
*In(SoA)(SoA), a +2 constitution boost is gained from offering a Tear of Bhaal in Hell by taking the Evil choice during the Test of Fear.
*Machine of Lum the Mad in(ToB)(ToB)
*The Dragon Disciple sorcerer kit receives a +1 constitution bonus at level 5 and 15.
===Permanent penalties===
* Drinking the Vial of Mysterious Liquid
* Death of a Familiar
===Temporary boosts===
==== Potions ====
*Potion of Fortitude
==== Equipment ====
*Buckley's Buckler 
*Helmet of Dumathoin 
*Girdle of Fortitude 
*Obsidian Ioun Stone 
*Malla's Soul Stone 
*Axe of the Unyielding +5 
==== Spells and abilities ====
*Draw Upon Holy Might
*Barbarian Rage
*Hexxat's Blood Drain (penalty)
===Temporary penalties===
*The Claw of Kazgaroth 
==Mod content==
If the "Boareskyr Bridge Scene" mod is installed, in a +1 constitution boost is gained by taking the third choice when crossing the Boareskyr Bridge (Evil Choice). The other answers increase wisdom or dexterity (answers 1 and 2 respectively).
Category:Ability scores