Dance Dance Revolution: Mario Mix (Nintendo Switch)

Dance Dance Revolution: Mario Mix is a 2025 music video game developed and published by Nintendo in collaboration with Konami for the Nintendo Switch system. It serves as a successor to the 2005 Nintendo GameCube game of the same name.
As with its predecessor, Dance Dance Revolution: Mario Mix is based on the Dance Dance Revolution series of rhythm games, featuring many elements from the Super Mario series. The game primarily utilizes a USB dance pad which is plugged into the Nintendo Switch docking station. However, other control options such as Leg Strap accessories and standard controllers are also supported.
This installment marks the first release of a Dance Dance Revolution game for home consoles since 2011's Dance Dance Revolution II for the Wii system.
==Gameplay==
===Dance Pad===
Included with the physical game bundle is a soft dance mat that plugs into a USB slot located on the Nintendo Switch dock. The player steps on the specific arrow corresponding to the one pictured on screen as they scroll upwards to the beat of the music. Occasionally, two arrows may appear simultaneously, requiring the player to jump onto the pad. Special arrow types, such as Freeze Arrows, may also appear, where the player needs to hold down their foot on the arrow. A "dance meter" (represented by stars) acts as the game's life meter, which can either rise or decrease depending on the player's performance. If the meter runs out of stars, the player fails the song and must restart.
While optional, Joy-Con controllers can also be used with the Dance Pad where special notes requiring a player's hand to be shaken appear; offering a full-body gameplay experience. Additionally, the Dance Pad and other motion-based control schemes are not required for gameplay, and button controls can be used to play the game.
===Leg Strap===
The Leg Strap accessory included with the games Ring Fit Adventure, Active Life: Outdoor Challenge, and Nintendo Switch Sports can also be used to replace the Dance Pad. Players attach two straps with both Joy-Con controllers inserted to each leg and follow the arrows on-screen by stomping as if they were using the dance mat accessory.
===Step grades===
Each step the player makes will be graded based on how well it matches the rhythm of the song.
*Marvelous!: The arrow was stepped on perfectly, exactly to the rhythm.
*Perfect!: The arrow was stepped on almost exactly to the rhythm.
*Great!: The arrow was stepped on a bit early or late to be on beat.
*Good: The arrow was stepped on off-beat.
*Miss...: The arrow was not stepped on at all.
Freeze Arrows also have their own judgements. These are:
*Super!: The arrow was held successfully.
*Yikes...: The arrow was either not held successfully or missed entirely.
===Other modes===
Aside from the main story mode, several other modes are offered in-game. These include:
*Free Mode: Players can perform each song or minigame they unlocked in the game's story mode at any difficulty.
*Workout Mode: Similar to Free Mode, the game logs the corresponding user profile on the system's burned calories, weight, and play time.
*Edit Mode: Players can create their own custom charts to the songs featured in the game and share them online.
*Worldwide Mode: An online multiplayer mode where players can have dance-offs with random players or friends. User-created charts can also be downloaded here.
*Jukebox: A music player that offers each song the player unlocked within the game.
==Plot==
The game begins with a music festival at the Mushroom Kingdom, taking place in front of Princess Peach's castle at night. At the center of the stage sits a large emerald known as the Rhythm Crystal, which grants whoever possesses it magical and musical abilities. Suddenly, Bowser, Bowser Jr., and each Koopaling fly towards the kingdom in their Koopa Clown Cars. They steal the crystal, fire cannons at the crowd, and quickly fly away; prompting Mario and Luigi proceed to chase after them.
Meanwhile, the Koopalings are stationed across several worlds awaiting for both brothers. As the game progresses, Mario and Luigi will encounter all seven and compete in dance-offs. Additionally, side stories involving Mario's allies or smaller enemies will also play out, offering more dance-offs and/or extra minigames to play.
Upon reaching the final world, Mario and Luigi confront Bowser and his minions, including the Koopa Kids, who are preparing for their own music festival at Bowser's castle. Bowser challenges the brothers in a final dance-off and retrieve the Rhythm Crystal in the process. Once defeated, Mario and Luigi use the crystal to restore the Mushroom Kingdom and each world back to normal; holding yet another music festival at the castle where both perform on stage. The game concludes with a scene showing Bowser and his minions watching the festival from afar, looking visibly displeased as they sit at their now-dormant castle.
==Music==
Title 	Stage	Original music 	Original composer
Tutorial Song 	N/A 	Ground Theme (from Super Mario Bros.) 	Koji Kondo
Run, Mario, Run! 	1-1 	Mario and Luigi Circuit (from Mario Kart Wii) 	Asuka Ohta & Ryo Nagamatsu
Onward & Upward! 	1-2 	Overworld (from Super Mario Bros. Wonder) 	Koji Kondo
Sneakin' Underground	1-3 	Pipe Pop (from Dance Dance Revolution: Mario Mix) 	U1-Asami (based off Wolfgang Amadeus Mozart's Turkish March)
Fortress Fumble 	1-4 	Chai Kingdom (from Super Mario Land) 	Hirokazu Tanaka
In the Garden 	1-EX 	Daisy Hills (from Mario Kart 7) 	Kenta Nagata & Satomi Terui
Lakitu's Melody 	2-1 	Title Theme (from Super Mario Maker) 	Koji Kondo
Waterfall 	2-2 	Slider (from Super Mario 64) 	Koji Kondo
Spike's Boogie 	2-3 	Player Select (from Super Mario Bros. 2) 	Koji Kondo
Live at Lemmy's 	2-4 	Athletic (from Super Mario Bros. Wonder) 	Koji Kondo
Freeze! 	2-EX 	Piranha Plant's Lullaby (from Super Mario 64) 	Koji Kondo
Fresh Breeze 	3-1 	Steam Gardens (from Super Mario Odyssey) 	Koji Kondo
MC Mario 	3-2 	Special World 8 (from Super Mario 3D Land) 	Asuka Hayazaki, Takeshi Hama, & Mahito Yokota
Steady Approaching 	3-3 	Main Theme (from Luigi's Mansion) 	Kazumi Totaka
Let's Rock 	3-4 	Battlerock Galaxy (from Super Mario Galaxy) 	Mahito Yokota
On the Road 	4-1 	Main Theme (from Wario Land 4) 	Ryoji Yoshitomi
Blue Skies 	4-2 	Super Bell Hill (from Super Mario 3D World) 	Mahito Yokota, Toru Minegishi, Yasuaki Iwata, & Koji Kondo
Shores Ahead 	4-3 	Coconut Mall (from Mario Kart Wii) 	Asuka Ohta & Ryo Nagamatsu
Old School 	4-4 	Title Theme (from Mario Artist: Talent Studio) 	Kazumi Totaka
Sky Pop 	4-EX 	Sky Pop (from Super Mario Land) 	Hirokazu Tanaka
Feat. Waluigi 	5-1 	Destruction Dance (from Dance Dance Revolution: Mario Mix) / Bonus Stage (from Wrecking Crew)	Hirokazu Tanaka / U1-Asami
Blooper Boogie 	5-2 	Delfino Plaza (from Super Mario Sunshine) 	Koji Kondo & Shinobu Tanaka
Hold On Tight 	5-3 	Rainbow Road (from Mario Kart Wii) 	Asuka Ohta & Ryo Nagamatsu
Yoshi's Song 	5-4 	Good Egg Galaxy (from Super Mario Galaxy) 	Mahito Yokota
Chill Out 	6-1 	Chill / Fever (from Dr. Mario) 	Hirokazu Tanaka
We're Flying! 	6-2 	Cloudtop Cruise (from Mario Kart 8) 	Shiho Fujii, Atsuko Asahi, Ryo Nagamatsu, & Yasuaki Iwata
Lava Samba 	6-3 	Ground (from Super Mario World) 	Koji Kondo
Bowser's Medley 	6-4 	Castle (from Super Mario Bros., Super Mario Bros. 3, and Super Mario World) 	Koji Kondo
Encore! 	6-EX 	Jump Up, Super Star! (from Super Mario Odyssey) 	Naoto Kubo
Closing the Curtains	N/A 	Staff Credits B (from Mario Kart Wii) 	Asuka Ohta & Ryo Nagamatsu
Birthday Party 	N/A 	Main Theme (from Super Mario Party) 	Masayoshi Ishi, Toshiki Aida, Satoshi Okubo, & Naruki Kadosaka
Anthem 	N/A 	Every Day is a Mario Day (from Every Day is a Mario Day) 	Unknown artist
Category:2025 games
Category:Konami Games
Category:Nintendo games
Category:Mario games
Category:Nintendo Switch games
Category:Spin-offs
Category:Crossover games