Dark Echoes

Dark Echoes is a third-person action RPG heavily inspired by the Dark Souls series' combat, with heavy emphasis placed on patience and defense over blind aggression in fights. However, it is differentiated due to the player's character being literally blind, requiring different approaches to be taken when navigating the world and fighting monsters.
==Gameplay==
===General===
For the most part, the general gameplay of Dark Echoes borrows heavily from From Software's Dark Souls series. Players are equipped with three main stats to keep track of: Health, which signifies how much more damage a character can take before death; Mana, which is expended when using magical abilities; and Stamina, which is used up through physical exertion - attacking, sprinting, dodging, etc. Under normal circumstances, Stamina rapidly regenerates, Mana regenerates at a drastically slower pace, and Health does not regenerate at all.
===Blindness===
The sole playable character, Lady Ashlyn Sulluna, cannot see. To represent this lack of eyesight, the players' environment is normally shrouded in a total and nearly impenetrable darkness. In order to get their bearings, players use Ripples - vibrations created by noise. When a Ripple impacts with a surface, it reveals the geometry of that surface as a gray shape for a short time before it fades. Ripples will also reveal allies using pink tints, and enemies as vivid crimson silhouettes.
Even the smallest noises create Ripples, but even the loudest noises are nearly impossible to hear when you're too far away. If players are having trouble getting a basic idea of their surroundings, they have the option of Focusing. By Focusing, they can amplify the effectiveness of sounds massively, giving them a much better idea of their surroundings. However, they are more vulnerable in general when Focusing. They use up more Stamina, and especially loud noises will Deafen them, which will temporarily prevent them from sensing any Ripples at all.
Some of the more powerful enemies that the player faces will also be blind, and also sense their surroundings through Ripples. These enemies will be a distinctly darker color than others when touched by Ripples, and generally make more noise in order to produce more Ripples. Encounters with them when unprepared will almost certainly mean death. Players who don't want to encounter them can lure them away by making a loud noise elsewhere using a projectile, or just quietly creep by them while Focusing.
==Characters==
Ashlyn_MMC.png|Lady Ashlyn Sulluna
Merchant_MMC.png|The Wandering Merchant
Musician_MMC.png|The Town Musician
==Story==
==Locations==
==Equipment==
===Weapons===
Name 	Stats & Desc. 	Stats & Desc. 	Stats & Desc. 	Stats & Desc.
Rapier1H Slashing/Stabbing	Power5 	Reach4 	Weight1.2 	
Rapier1H Slashing/Stabbing	This long and thin sword may seem too fragile to use at a passing glance, but its immense speed and unusually light weight allows it to quickly chip off armor and pressure enemies into retreat. 	This long and thin sword may seem too fragile to use at a passing glance, but its immense speed and unusually light weight allows it to quickly chip off armor and pressure enemies into retreat. 	This long and thin sword may seem too fragile to use at a passing glance, but its immense speed and unusually light weight allows it to quickly chip off armor and pressure enemies into retreat. 	This long and thin sword may seem too fragile to use at a passing glance, but its immense speed and unusually light weight allows it to quickly chip off armor and pressure enemies into retreat.
Wood Buckler1H Blocking 	Power2 	Reach2 	Weight1.4 	
Wood Buckler1H Blocking 	A small, rounded shield made of highly durable oak. As one would expect with shields, its main use is for blocking. In a pinch, it can also be a blunt weapon. Being wood, it burns easily. 	A small, rounded shield made of highly durable oak. As one would expect with shields, its main use is for blocking. In a pinch, it can also be a blunt weapon. Being wood, it burns easily. 	A small, rounded shield made of highly durable oak. As one would expect with shields, its main use is for blocking. In a pinch, it can also be a blunt weapon. Being wood, it burns easily. 	A small, rounded shield made of highly durable oak. As one would expect with shields, its main use is for blocking. In a pinch, it can also be a blunt weapon. Being wood, it burns easily.
Short Bow2H Shooting 	Power8 	Reach16 	Weight1.6 	
Short Bow2H Shooting 	A lightweight bow used mostly for hunting. It packs a decent punch and can be carried without tiring oneself out, but its range is inferior compared to most other bows, making it best at mid-range.	A lightweight bow used mostly for hunting. It packs a decent punch and can be carried without tiring oneself out, but its range is inferior compared to most other bows, making it best at mid-range.	A lightweight bow used mostly for hunting. It packs a decent punch and can be carried without tiring oneself out, but its range is inferior compared to most other bows, making it best at mid-range.	A lightweight bow used mostly for hunting. It packs a decent punch and can be carried without tiring oneself out, but its range is inferior compared to most other bows, making it best at mid-range.
Bandolin2H Playing 	Power1 	Reach3.3 	Weight1.5 	
Bandolin2H Playing 	Ashlyn's instrument of choice. Not only does it sound beautiful, but it can be played to mass-produce Ripples. However, the noise it makes may also attracted unwanted attention from monsters. 	Ashlyn's instrument of choice. Not only does it sound beautiful, but it can be played to mass-produce Ripples. However, the noise it makes may also attracted unwanted attention from monsters. 	Ashlyn's instrument of choice. Not only does it sound beautiful, but it can be played to mass-produce Ripples. However, the noise it makes may also attracted unwanted attention from monsters. 	Ashlyn's instrument of choice. Not only does it sound beautiful, but it can be played to mass-produce Ripples. However, the noise it makes may also attracted unwanted attention from monsters.
Cestus2H Punching 	Power6 	Reach1 	Weight0.5 	
Cestus2H Punching 	A set of knuckle guards. They are commonly by brawlers to get up close and personal. Its strikes are weak individually, but it barely restrains the wielder's movement, allowing for swift movement. 	A set of knuckle guards. They are commonly by brawlers to get up close and personal. Its strikes are weak individually, but it barely restrains the wielder's movement, allowing for swift movement. 	A set of knuckle guards. They are commonly by brawlers to get up close and personal. Its strikes are weak individually, but it barely restrains the wielder's movement, allowing for swift movement. 	A set of knuckle guards. They are commonly by brawlers to get up close and personal. Its strikes are weak individually, but it barely restrains the wielder's movement, allowing for swift movement.
Dowsing Cane2H Striking 	Power5 	Reach4.3 	Weight4.7 	
Dowsing Cane2H Striking 	Ripple AmpDoubles the volume of Ripples created by Ashlyn while drawn. 	Ripple AmpDoubles the volume of Ripples created by Ashlyn while drawn. 	Ripple AmpDoubles the volume of Ripples created by Ashlyn while drawn. 	Ripple AmpDoubles the volume of Ripples created by Ashlyn while drawn.
Dowsing Cane2H Striking 	An odd metal rod that acts as a handheld amplifier, letting the holder hear the noises around them more easily. It was made for assassins, but quickly adopted for use by the blind and deaf. 	An odd metal rod that acts as a handheld amplifier, letting the holder hear the noises around them more easily. It was made for assassins, but quickly adopted for use by the blind and deaf. 	An odd metal rod that acts as a handheld amplifier, letting the holder hear the noises around them more easily. It was made for assassins, but quickly adopted for use by the blind and deaf. 	An odd metal rod that acts as a handheld amplifier, letting the holder hear the noises around them more easily. It was made for assassins, but quickly adopted for use by the blind and deaf.
Shortsword1H Slashing 	Power8 	Reach3.5 	Weight3.0 	
Shortsword1H Slashing 	A standard iron blade which can be carried either as a main weapon or as a sidearm with equal effectiveness. What it lacks in uniqueness, it makes up for with its sheer versatility and longevity. 	A standard iron blade which can be carried either as a main weapon or as a sidearm with equal effectiveness. What it lacks in uniqueness, it makes up for with its sheer versatility and longevity. 	A standard iron blade which can be carried either as a main weapon or as a sidearm with equal effectiveness. What it lacks in uniqueness, it makes up for with its sheer versatility and longevity. 	A standard iron blade which can be carried either as a main weapon or as a sidearm with equal effectiveness. What it lacks in uniqueness, it makes up for with its sheer versatility and longevity.
Thunder Blade1H Slashing 	Power8 	Reach3.8 	Weight3.2 	
Thunder Blade1H Slashing 	ElectrocutionHitting foes with the weapon can electrocute them, ignoring defense and even increasing damage. 	ElectrocutionHitting foes with the weapon can electrocute them, ignoring defense and even increasing damage. 	ElectrocutionHitting foes with the weapon can electrocute them, ignoring defense and even increasing damage. 	ElectrocutionHitting foes with the weapon can electrocute them, ignoring defense and even increasing damage.
Thunder Blade1H Slashing 	A blade with a jagged edge, enchanted with a magical aura of electricity. The forging techniques used to create the weapon originated from a distant realm locked in near-constant combat. 	A blade with a jagged edge, enchanted with a magical aura of electricity. The forging techniques used to create the weapon originated from a distant realm locked in near-constant combat. 	A blade with a jagged edge, enchanted with a magical aura of electricity. The forging techniques used to create the weapon originated from a distant realm locked in near-constant combat. 	A blade with a jagged edge, enchanted with a magical aura of electricity. The forging techniques used to create the weapon originated from a distant realm locked in near-constant combat.
===Clothes===
Name 	Stats & Desc. 	Stats & Desc. 	Stats & Desc. 	Stats & Desc.
Dull Red CapeLight Torso	Defense2 	Noise2 	Weight0.4 	
Dull Red CapeLight Torso	TBA 	TBA 	TBA 	TBA
Dull Red PantsLight Legs	Defense2 	Noise1 	Weight0.2 	
Dull Red PantsLight Legs	TBA 	TBA 	TBA 	TBA
Travel BootsLight Feet 	Defense1 	Noise0 	Weight0.1 	
Travel BootsLight Feet 	TBA 	TBA 	TBA 	TBA
Jester's CapLight Head 	Defense1 	Noise9 	Weight0.3 	
Jester's CapLight Head 	A garish hat adorned with giant bells. Even twitching while wearing this makes Ripples. If Ashlyn could see how colorful this thing was, though, she would not want to wear this.	A garish hat adorned with giant bells. Even twitching while wearing this makes Ripples. If Ashlyn could see how colorful this thing was, though, she would not want to wear this.	A garish hat adorned with giant bells. Even twitching while wearing this makes Ripples. If Ashlyn could see how colorful this thing was, though, she would not want to wear this.	A garish hat adorned with giant bells. Even twitching while wearing this makes Ripples. If Ashlyn could see how colorful this thing was, though, she would not want to wear this.
===Spells===
Name 	Stats & Desc. 	Stats & Desc. 	Stats & Desc. 	Stats & Desc.
FireballBasic Elemental 	ElementFire 	TrajectoryThrow 	Mana Cost25 	Charge Time1.3
FireballBasic Elemental 	IgnitionHitting foes with thrown projectiles can ignite them, causing them to take extra damage over the course of a few seconds. 	IgnitionHitting foes with thrown projectiles can ignite them, causing them to take extra damage over the course of a few seconds. 	IgnitionHitting foes with thrown projectiles can ignite them, causing them to take extra damage over the course of a few seconds. 	IgnitionHitting foes with thrown projectiles can ignite them, causing them to take extra damage over the course of a few seconds.
FireballBasic Elemental 	A fiery projectile that arcs majestically through the air before crashing into enemies. It makes up for it's relatively high Mana cost with an impressive amount of damage output. 	A fiery projectile that arcs majestically through the air before crashing into enemies. It makes up for it's relatively high Mana cost with an impressive amount of damage output. 	A fiery projectile that arcs majestically through the air before crashing into enemies. It makes up for it's relatively high Mana cost with an impressive amount of damage output. 	A fiery projectile that arcs majestically through the air before crashing into enemies. It makes up for it's relatively high Mana cost with an impressive amount of damage output.
Skipping StoneBasic Elemental 	ElementEarth 	TrajectoryThrow 	Mana Cost10 	Charge Time0.5
Skipping StoneBasic Elemental 	BouncingThrown projectiles bounce across floors and walls up to three times, generating Ripples with each hit. 	BouncingThrown projectiles bounce across floors and walls up to three times, generating Ripples with each hit. 	BouncingThrown projectiles bounce across floors and walls up to three times, generating Ripples with each hit. 	BouncingThrown projectiles bounce across floors and walls up to three times, generating Ripples with each hit.
Skipping StoneBasic Elemental 	An earth-elemental projectile that bounces across the ground when thrown, like a rock across a pond. It does low damage, but can be used to generate a very large number of Ripples. 	An earth-elemental projectile that bounces across the ground when thrown, like a rock across a pond. It does low damage, but can be used to generate a very large number of Ripples. 	An earth-elemental projectile that bounces across the ground when thrown, like a rock across a pond. It does low damage, but can be used to generate a very large number of Ripples. 	An earth-elemental projectile that bounces across the ground when thrown, like a rock across a pond. It does low damage, but can be used to generate a very large number of Ripples.
Long EdgeBasic Enhancement 	ElementN/A 	TrajectoryN/A 	Mana Cost50 	Charge Time2.8
Long EdgeBasic Enhancement 	An enhancement spell that applies a mystical aura to weaponry, which increases the melee range and damage output of the weapon it's applied to. Best used before a dangerous encounter.	An enhancement spell that applies a mystical aura to weaponry, which increases the melee range and damage output of the weapon it's applied to. Best used before a dangerous encounter.	An enhancement spell that applies a mystical aura to weaponry, which increases the melee range and damage output of the weapon it's applied to. Best used before a dangerous encounter.	An enhancement spell that applies a mystical aura to weaponry, which increases the melee range and damage output of the weapon it's applied to. Best used before a dangerous encounter.
Infernal EdgeAdvanced Enhancement	ElementFire 	TrajectoryN/A 	Mana Cost70 	Charge Time3.0
Infernal EdgeAdvanced Enhancement	IgnitionHitting foes with enchanted weaponry can ignite them, causing them to take extra damage over the course of a few seconds. 	IgnitionHitting foes with enchanted weaponry can ignite them, causing them to take extra damage over the course of a few seconds. 	IgnitionHitting foes with enchanted weaponry can ignite them, causing them to take extra damage over the course of a few seconds. 	IgnitionHitting foes with enchanted weaponry can ignite them, causing them to take extra damage over the course of a few seconds.
Infernal EdgeAdvanced Enhancement	A stranger spell that applies a fiery affinity to weaponry, which boosts power and grants the ability to ignite enemies for extra damage. Best used before a dangerous encounter. 	A stranger spell that applies a fiery affinity to weaponry, which boosts power and grants the ability to ignite enemies for extra damage. Best used before a dangerous encounter. 	A stranger spell that applies a fiery affinity to weaponry, which boosts power and grants the ability to ignite enemies for extra damage. Best used before a dangerous encounter. 	A stranger spell that applies a fiery affinity to weaponry, which boosts power and grants the ability to ignite enemies for extra damage. Best used before a dangerous encounter.
==Trivia==
* Ashlyn was originally meant to be a secondary protagonist in Nowhere in Particular.
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