Compel (Priest Spell)

This spell enables the caster to command one or two creatures with a single word. For the spell to be effective, it must be uttered in a language understood by any creature to be affected. Like the lst-level priest spell command, targets obey to the best of their ability if and only if the command is clear and unequivocal. Similar to the command spell, a compulsion to "Die!" causes a two-round cataleptic state, not death. Typical compulsions are back, halt, flee, run, stop, fall, go, leave, surrender, sleep, and rest.
Undead are unaffected by this spell, but any two living creatures within range who are seen and mentally selected by the caster as the spell is cast are subject to its effects. Beings having either an Intelligence of 15 or greater or 8 or more Hit Dice or experience levels (or both) are allowed a saving throw vs. spell that is not adjusted for Wisdom. If this saving throw is successful, they are unaffected by the magic.
A compel governs two consecutive rounds. If the caster desires, a second, different compulsion can be uttered in the second round. If this is not done, the initial command is followed for both rounds. Note that Torm regards use of this spell to render foes defenseless so that they can be slain on the spot to be a sin of the gravest sort. No priest of the True God would dare to do so for fear of instantly being the target of a flame strike. In addition to the normal effects of that spell, this divine flame strike strips them of all their spells, casting them out of the faith.
Notes: Rare spell granted by the deity Torm in the Forgotten Realms setting.
Category:Priest Spells
Category:Spells from Faiths & Avatars
Category:Spells
Category:Spells from Priest's Spell Compendium