Ganondorf (Life & Death)

Ganondorf (ガノンドロフ, Ganondorf) is a playable character in Super Smash Bros. Life or Death.
Ganondorf is the main antagonist of the Legend of Zelda series. Unlike previous versions of Ganondorf who were based on the ones seen in Ocarina of Time and Twilight Princess, the Ganondorf present is based on the one appearing in The Legend of Zelda: The Wind Waker. Much like Link in Ultimate, Ganondorf has gained an updated moveset to reflect his new design.
Ganondorf is voiced by Takashi Nagasako in-game, who also voices Donkey Kong in-game.
==How to Unlock==
*???
*???
*Get him to join your party in the Kiss of Death.
With the exception of the final task, completing one of the above will lead to Ganondorf challenging the player on Gerudo Valley. Defeating him unlocks him for regular gameplay.
==Moveset==
 	Name 	Description
Neutral Attack 	N/A 	Ganondorf stabs both swords forward, slices them diagonally and horizontally in opposite directions, and finishes off with a large 360 spin slashing attack.
Forward Tilt 	N/A 	Ganondorf slices both swords horizontally.
Up Tilt 	N/A 	Ganondorf stabs one blade directly upward.
Down Tilt 	N/A 	Ganondorf slashes forward and behind him with his blades.
Dash Attack 	N/A 	Ganondorf’s swords vanish as he rushes forward and delivers three hook punches (left, right, and left) as he rushes forward. A direct reference to the cinematic before his boss fight in Wind Waker.
Forward Smash 	N/A 	Ganondorf delivers a large 360 slashing attack forward.
Up Smash 	N/A 	Ganondorf stabs both swords directly upward and then slices them in opposite directions.
Down Smash 	N/A 	Ganondorf stabs both swords into the ground and then performs a spin attack that emits dangerous sparks from the ground as he drags the swords.
Neutral Aerial 	N/A 	Ganondorf slices the air twice.
Forward Aerial 	N/A 	Ganondorf delivers a punching attack forward fueled by the power of the triforce.
Back Aerial 	N/A 	Ganondorf stabs both swords behind himself.
Up Aerial 	N/A 	Ganondorf delivers 3 slices upward.
Down Aerial 	N/A 	Ganondorf brings both feet together and slams them downward with great force.
Grab 	N/A 	Reaches out with his left hand.
Pummel 	N/A 	A knee strike.
Forward Throw 	N/A 	Lifts the opponent and hits them with an uppercut.
Back Throw 	N/A 	Throws the opponent behind himself and hits them with a sidekick.
Up Throw 	N/A 	Lifts the opponent overhead and hits them with an upward palm strike.
Down Throw 	N/A 	A one-handed body slam.
Neutral Special	Phantom Volley 	Ganondorf levitates slightly off the ground while extending his hand skyward. Within his hand, a blue orb of electric blue energy forms, releasing B will cause Ganondorf to toss the energy orb forward in a straight line. The longer B is held, the larger the orb will be and the more DMG it will deal. If the orb makes contact with an opponent it will momentarily paralyze them similar to Zero Suit Samus’ stun laser before dealing knockback. The knockback dealt isn’t very much, but the paralyzing effect allows Ganondorf to follow up with an attack while they are stunned. Opponents can deflect the projectile back towards Ganondorf by attacking it at just the right moment, just like in Wind Waker. Whenever the orb is hit it will travel back in the opposite direction. Each time it is hit the orb will pick up speed and deal slightly more DMG and knockback. Anyone can hit the orb, but the orb can also deal DMG to Ganondorf if he doesn’t hit it back at the right moment. The longer the orb is volleyed back and forth the more DMG it will deal, possibly even KO’ing opponents with extremely low DMG if it is volleyed enough.
Side Special 	Gerudo Puppet 	A chargeable move, Ganondorf extends his hand forward creating a shadowy vortex/portal in his hand. Once releasing side B, Ganondorf will send forward the snake version of Puppet Ganondorf forward. The snake is about the height of Olimar and travels forward quickly. Charging the attack works just like Zelda’s down special phantom summon. Once releasing the puppet snake, it will lunge/slither forward quickly in an attempt to attach to an opponent. If the puppet makes contact with an opponent it will latch itself around the opponent like a boa constrictor. This will not only deal DMG to the opponent but also momentarily keep them stuck in place which allows Ganondorf to use a follow-up attack. Opponents can break out of the puppet’s grasp by rapidly pressing attack buttons. The longer the move is charged the further the snake will travel, and the higher an opponent’s DMG the harder it will be to escape the snake’s clutches.
Up Special 	Gerudo Ascent 	Ganondorf extends his arms far sideways with both swords facing outward as he ascends upward while performing a spin attack with his swords. The recovery gains slightly more air than regular Ganondorf’s recovery and can string opponents along for additional DMG.
Down Special 	Phantom Counter	Ganondorf enters a sword-blocking animation just like in his boss battle in Wind Waker as he prepares a counter attack. If an opponent makes contact with Ganondorf as he is blocking, Ganondorf summons Phantom Ganon beside him who delivers three quick and powerful slashing attacks with its mighty sword.
Final Smash 	Helmaroc King 	Ganondorf disappears in a portal of dark energy as he summons the mighty Helmaroc King who appears where Ganondorf was standing. The Helmaroc King lets out a mighty roar as it flaps its wings violently before rushing forward with insane power and speed. The Final Smash works just like Ganondorf’s previous Final Smashes, however, instead of burying opponents who are close, the Helmaroc King’s mighty wing-flapping will push opponents who are in front of it forward slightly just like the gust bellow item which leaves them even more open to the Helmaroc King’s attack. After rushing forward and off stage, Ganondorf emerges from a dark portal and resumes the fight.
==Other Animations==
Animation 	Description 	Notes
On-Screen Appearance 	Ganondorf emerges from a dark portal of magic and summons his twin swords. 	
Taunt 1 	Ganondorf puts away his twin blades and lets out a large evil cackle just like in the cinematic before his boss fight in Wind Waker. 	
Taunt 2 	Ganondorf levitates off the ground for a moment as he crosses his arms and smirks. 	
Taunt 3 	Ganondorf puts away one katana and clenches his fist and grunts as the Triforce of Power emits a bright flash. 	
Star KO 	 	
Screen KO 	 	
Character Selection Screen	 	
Crowd Chant 	Ganon - dooorf! 	
Victory Pose 1 	Ganondorf slices the air a few times before aiming one sword at the camera. 	
Victory Pose 2 	Ganondorf cracks his knuckles and cackles maniacally as the Triforce emits from his hand. 	
Victory Pose 3 	A large Triforce forms behind Ganondorf as he laughs before reaching out and touching it. The Triforce emits a bright light as he does and stays this way with his palm on it for the victory screen.	
==Role in Classic Mode==
Like all other fighters, Ganondorf appears in Classic Mode. Ganondorf's Mini-Boss is unknown. 
===Ganondorf Ending===
==Role in The Kiss of Death==
==Alternate Costumes==
Image	Number	Color	Notes	Unlockable?
 	01 	 	 	Default
 	02 	 	 	Default
 	03 	 	 	Default
 	04 	 	 	Default
 	05 	 	 	Default
 	06 	 	 	Default
 	07 	 	 	Default
 	08 	 	 	Default
 	09 	 	 	Unlockable
 	10 	 	 	Unlockable
 	11 	 	 	Unlockable
 	12 	 	 	Unlockable
 	13 	 	 	Unlockable
 	14 	 	 	Unlockable
==Smash Taunts==
===Palutena's Guidance===
===Snake's Codecs===
==Fighter Spirits==
Ganondorf's Fighter Spirit can be obtained by completing Classic Mode. It is also available periodically for purchase in the shop for 500 coins. Unlocking Ganondorf in The Kiss of Death allows the player to preview the first spirit below in the Spirit List under the name "???". As a Fighter Spirit, it cannot be used in Spirit Battles and is purely aesthetic. Each Fighter Spirit has an alternate version that replaces them with their artwork in Life & Death.
File:ToonGanondorfSSB4.png
==Trivia==
* Despite being based on the design of Ganondorf as he appeared in Wind Waker, Ganondorf is not classifed as "Toon Ganondorf" in-game. Notably, Ganondorf's design seems to take cues from the Hyrule Warriors version of the design, which was designed with realism in mind rather than cel-shading.
Category:Fighters in Super Smash Bros. Life or Death