Enovatha

Enovātha, officially the Ānaktate of Enovātha, is a collection of two major kingdoms in the world of Abexilas. The Rænedeyt of Thorinholt and the Remnants of the once Great Lyndian Empire. These two nations, which were with at war with each other, joined forces to overcome an invading power. After ash had settled, and the two kingdoms reigned victorious, the two kingdoms sort it prudent to join together as one and form the dyarchical Ānaktate, with the word 'Enovātha' meaning together, we shall march.
== Language ==
left|thumb|240px|Common ScriptThe common conlang was created by Lyndian and Hoflian scholars in order to better unify and strengthen the integrity of the Anaktate of Enovatha, merchants and scholars from all across Enovatha and the world use this language as, well a common language
== The Lyndian Empire - The Lyndians ==
The Lyndian people are native to the region, having shared the region with the Hoflians. Before (INSERT AGE) where in constant conflict, but these where eventually resolved (there will be another doc for that). Lyndians possess no magic. Most of Lyndian civilization is centered around coasts, if not streams or lakes bodies of water are pseudo-essential for Lyndian morale, because of this they naturally develop keen senses for detecting wind patterns, wind speed ect, Allowing them to unconsciously know how to adjust sails and overall be better sailors. Lyndian Overview tells u about lynidian race and species https://docs.google.com/document/d/1iQbD9QpL8A_IdngpGOWaBLljJqkEtmFruvpbjETKLIE/edit
=== Biology ===
Most Lynidians can stay underwater for extended periods of time thanks to lung capacity. Thanks to a great lung capacity and have much better swimming capabilities thanks to retracting webbed toes. However, there are genetic disorders and diseases (Aelexis Disease, Gjael Disorder) that severely decreases lung capacity. The greatest lifespan of a Lyndian is 151 Years, without medication and 203 with medication.
However, not dependent, Lyndian biology is linked to water in many ways. When a Lynidian is a way from water sources, their unique abilities, (Retracting web feet, Expanded lung capacity ability to detect wind patterns, wind speeds ect.), will wain and eventually could risk complete dissolution as these carry through generations if it is without water sources frequently enough.It has been observed that hair growth is faster in Lynidian biology as it grows double the rate as a human; the reason is unknown but thought to be because of protein rich foods the Lynidians eat in their homeland. 
In the old era of Lyndian warfare, the soldiers used a type of modified Sīfon which had a hollow part on the thick side of the blade, which was usually filled with water. Not only did it help their strikes be more deadly thanks to the momentum that the sword gained because of the water's movement inside it, but it also provided the Lyndian fighters with a quick and easy supply of water to enhance their abilities and have higher chances of winning. They didn't prefer to carry sacks for carrying water because they feared that they would be damaged and unusable. 
It is said that in the same era, when the fighters ran out of water supplies, they licked their enemy’s blood off their blade to keep them hydrated and their powers enhanced. They quite literally thirsted for their enemies' blood.
== Lyndian History ==
=== Pre-History of the Lyndians ===
In times more ancient than the oceans themselves, were tribes of men, from the same species and worshipping the same gods, and speaking the same language. However, they were all fighting for their own cause, and not united as one, like the Great Empire we were all taught to remember. One man, by the Name of Agāoros, Father of Lyndos, was born into one of these clans, and grew up from a difficult family. His mother had passed from his birth, and his Father blamed him for taking her from him. He grew up alone most of the times, since he had no siblings or other family members to depend on. That is, until he joined the Tribal Army, and defending his homeland from invaders and wild beasts, and taking a lot of praise for his fighting skills. He was also known for giving passionate and firing speeches to motivate his brothers in arms, to the point where they would be loyal to him mostly out of respect. As he grew up, people began to respect him more and more, to the point where he took the Tribe's Leadership for himself, and attempting to expand his land, to achieve even more fame and glory. At only age 24 he had his first Victory at the enemy tribe of Athātei, later known as the City Sate of Arhātes, and the Expansion of his tribe had only started. At the Age of around 50, he had managed to conquer half of the lands in modern day Gexico, and had Founded a City, in modern day Arhausa, Which he called Lyndos, which became the Capital of his later expanded Empire. All the Lyndian lands during his Reign and Lifetime at their fullest extend were the entirety of Gexico Subcontinent, some coastal colonies over in Halinn and modern day Valdic Union. He died peacefully, in his sleep at the age of 133 in -1463 VE with a succession line up until Anax Denaspis, the Defender of men.
=== The Tale of the Great Lyndos ===
It was a city like no other. Water and soil combined into one huge metropolis, with walls that brushed the clouds, buildings were as stable as the mountains and the people were as friendly as butterflies during the days of spring. One Great king who ruled all, Anax Denāspis and was highly respected and adored. His ancestors were the founders of that city, way before, during the times of the Ancient Ones. The city has managed to fend off any attacker and has never been breached, thanks to its enormous and thick walls made from a type of rock called Kīlithos, in the native tongue, which is a lot harder than normal stones. Around the wall was a giant moat filled with filthy water, which mostly contained the waste of every civilian in the city (a literal shithole with water) which was called Koprānium, so any unlucky attacker that dared to climb it, falls in and gets infected by the unclean waters. They also included sharp wooden spikes at the bottom of the shitty water to pierce and kill the enemy. That, along with the strong Ythātine Guard (Royal Guard) made Lyndos unconquerable for millennia, so much so that they expanded almost everywhere in the known world. Capturing Cold Taigas, Deserts, savannahs and huge masses of plains. The Lyndian Empire was something like no other before, until one faithful day, when the tides of a war changed in favor of the enemy. The Barbaric Yeh'vik Horde managed to hold off the Lyndian expansion and push them back. With the number of battles lost by the Lyndians they began to loose their unmatchable stability, and support began to loosen up. All lands that used to belong to the Empire now wave the Yeh'vik flag. The Empire got pushed back to the capital.
The leader of the Yeh'vik Horde, Supreme God-Chief Alte Ahaan the Aggressor laid siege to Lyndos for 2 whole years, loosing every chance he had to breach in. The supplies on both sides were running low, and fate's scale didn't seem to lean into neither of the two enemies. Until one faithful day, when Alte Ahaan prayed to his god to strike down the walls so his troops can finally fullfil their duty, and then all of a sudden pure darkness engulfed the battlefield, and blood started raining from the sky. Both army camps could not believe what they were witnessing, but could be described as the inevitable Doom of Lyndos. King Denāspis then gave a firing speech to motivate his men, one last time before the final battle, ending for the famous phrase: Eālo i Anīka Meaning "The City has Fallen" Right after he said the phrase, a big meteor hit the centre of the wall and it collapsed, leading the Yeh'vik warriors into the town, which they completely razed to the ground despite the attempts of the Ythātine guard in -626 VE. The Fall of Lyndos day is remembered today as the last days of glory. It will never be forgotten, and it shall be a reminder to us all, for the blood that was spilled that day, all the tears of the men, women and children that their beloved city has fallen into enemy hands, and the honourable death of Denāspis fighting to defend his homeland. The phrase Eālo I Anīka has been immortalized in his tomb, and it has become part of the identity of the modern Lyndians. Haēre Lyndos, Haēre Laē, haēre Denāspi Anispi! All Hail Lyndos, all Hail the people, all Hail Denāspis the Defender of men!
After being under the Yeh'viki rule for over 300 years, and decades before the Anaktate of Enovatha emerged, there were 8 original Lyndian Tribes that lived near the coasts of the Lyndian ancestral roots.
* The Atalāki
* The Sarites
Sarētes in the native tongue
* The Arhātes
* The Thelēi
* The Kunopians
Kunopēi in the native tongue
* The Ythasians
Ythasī in the native tongue
* The Aktēs
* The Mantīles
Each original tribe is depicted in the sigil of the Lyndian People, where the 8 rays of the sun represent the 8 original tribes. 
=== Unification of the Lyndians ===
The founder of the Lyndian State, King Avōros Quasīlis, Son of Ortokardos Quasilis and Xanthopi from the tribe of Ythasians, was one of the most influencial people in all of mordern day Gexico, at his time. He and his Banners managed to bring every other lyndian state to bend the knee at his will after 23 years of brutal fighting, and had the Gods by his side, by baptising his Son, Eueteros Quasilis in the Primordial Lake after his birth. The War of the Clans made him a legend in the lyndian History books, and he was also given the title of Uniter of the People and the True Successor to the Ancient Lyndian Empire.
=== The Lynidian Chronicles ===
==== The Meaning of Life ====
There was once a king, withing the First Empire Era. He ruled his province with the support of his wife and young daughter shom he loved more than his crown. His province was thriving under his rule, since the people were rich, the architecture was out of this world and in terms of military strength they would survive on their own even if they weren't part of the Lyndian Empire. The King, one day, in his sleep, saw a vision that all of his belongings will vanish, his family slaughtered and his crown stripped away by a mysterious enemy. He woke up from this terrific nightmare and begged the gods for mercy. He begged them to strip away from him and his family the feelings of Fear, Pain and make them immortal, so even if they loose all their wealth, they would survive any attempt on their life. The God of the Moon, Anōfegar happened to be listening to the desperate king, and in order to teach him a lesson, he fullfilled his wish, with the only condition being that he had to take a small amount of his fortune and throw it in the river near the mountain. And so, the king did. Every day for. 2 weeks he threw a small amount of his wealth In the said river. The days became weeks and the time of the Attack had arrived. The Yeh'vik Horde had arrived and they came thirsty for blood. The kings province, although they put up a good fight, they couldn't hold the horde back much longer and they fell in yeh'vikan hands after 4 months of sieges and raids and constant bombardments. The king's hometown also fell, and the horde took everything, invading homes, ransacking taverns and markets and the king's wife and daughter were slaughtered right in front of him. He escaped the hell that was brought upon his city, back up the mountain where he used to throw his fortune in the river, and he screamed at the gods
"Why have you adandoned me? What was your promise worth? I, your loyal follower, sacrificed everything in your name. I gave you my faith, my fortune and you wanted my family as well? Curse the Gods for betraying me. The beggars on the street asked me for money, and I gave them a small fortune to get them on their feet. The people told me they were starving and I made them a whole feast. I dedicated my life to the empire and this is how my debt is repayed? Life is meaningless if I don't have my family or people to protect. If i give my entire wealth, my sword and my heart to the empire, only for it to end in flames." 
The king took his own life that day, by drinking poison he had kept with him in case he got captured by the enemy, and his soul was guided to the Realm of Judgement, Thēra. He came across the Muse Ktīsa whose purpose is to take the final decision for if a soul deserves to go to Mesoviāthi, the realm of the Gods and the Righteous, or to the dark abyss known as the Āthis. Ktīsa holds out a big wooden staff that she balances on her right hand, and with her other hand she touches the king's head to see his life's deeds and achievements. If the staff tilter towards the right, the King is sent to Mesoviath, however if it tilts on the left, he is going to the Athis. The king then proceeded to grab the muse's hand off his head and tilted her staff towards hell.
"Life is meaningless to me, I was promised that my feelings would be stripped appart by the Gods. I refused to feel the fear of loosing my wealth and city. I didn't want to feel the pain of loosing my dear wife and daughter. Now i am feeling the pain of a thousand lifetimes, over and over again. Take me to the depths of Mæthīna, the third sect of the Āthis and feed my soul to the damned and tarnished. A king that lost his kingdom does not deserve the honour of sitting amongst gods and saints." Said the broken king. 
The muse then replied to his statement: "My dear and mighty king. It is completely in the nature of living beings to fail and succeed. You managed to make a mere state into a Kingdom. You made the peasants into lords and nobles. Your loss against the Demon Horde is irrelevant. Your greatest mistake was your wish to strip away the feelings of Fear and pain. Life is not meaningless. Life, means love, hate, Happiness, sadness, fail, succeed, to be brave, to be afraid. Feelings are what make you unique. If everyone was flawless then life would indeed be meaningless. You mortals have the beauty of Imperfection. Life's true meaning is woven within the threads of your flaws, for it is through struggle and growth that your essence becomes a masterpiece. Embrace the beauty of imperfection, for it is the canvas upon which your unique journey unfolds, painting a story that transcends the limits of man. Cherish the moments of vulnerability, for there lies the profound wisdom of your existence. Lord Anōfegar commanded you to throw your wealth in that river because he knew you could not win the war. The river's current dragged every single piece of gold towards your hometown, providing your people with enough wealth and gear to rebel against the Demons and take back their homeland that you built for them. As for your wife and daughter, they are waiting for you in Mesoviāthi. " 
The king, stunned with what he just heard, started tearing up, and his tears were felt by all beings beneath in Avēxilis. As for the king, he reunited with his family, living in Mesoviāthi for all eternity".
== Rænedeyt of Thorinholt - The Forgeborne ==
The Forgeborne are a proud and ancient dwarven race that dwells in the Kragvyrn Mountain range, nestled deep within the towering mountains, with their capital being Mt Vulcan. For millennia, the Forgeborne have been renowned for their unmatched skill in smithing and craftsmanship, forging legendary weapons, armor, and artifacts that are sought after across the realms. They are best known today for their revolutionary steampunk tech, inventing airships, pneumatic systems and a recent breakthrough in prosthetics after the Gauss Straight Incident.
=== Founding ===
The history of the Forgeborne is steeped in tales of valor and industry. It is said that they were born from the heart of the mountains themselves, created by the molten god of the forge to be the masters of metal and stone. From their earliest days, the Forgeborne delved deep into the earth, carving out vast underground cities and mines that rivaled the splendor of the surface kingdoms, yet many yearned to dwell on the surface.
As the centuries passed, the Forgeborne prospered, their cities expanding outside the walls of Mt Vulcan after an event called ‘The Exodus’, and their craftsmanship and architecture becoming ever more renowned. They traded their goods far and wide, forging alliances with neighboring kingdoms and earning a reputation as shrewd merchants and skilled warriors. This became the building blocks to creation/joining of the Ānaktate of Enovātha.
=== History ===
Whilst the bricks were laid for a prosperous country, all was not peaceful in the kingdom. Prior to ‘The Exodus’, rival clans vied for power and resources, leading to frequent skirmishes and feuds. The greatest of these conflicts was ‘The Molten Massacre’, a bitter and bloody struggle that lasted for decades and saw the current ruling dynasty rise to power. 
Despite these challenges, the Forgeborne endured, their spirit unbroken. In time, a great king arose among them, uniting the clans under his banner. Under his rule, Thorinholt entered a golden age, its cities thriving and its influence spreading far and wide after the devotion into the research and development sectors. 
Today, the Forgeborne are ruled by the daughter of this king. Her current 40 year old rule has been full of controversy, beginning with her involvement and injury from the Gauss Straight Incident, being seen by many of the Forgeborne as a bad omen. However still, the Forgeborne remained a proud and industrious people, fiercely loyal to their queen and their kingdom. Though the mountains may be harsh and unforgiving, the Forgeborne endure, their forges burning bright as they continue to craft the finest weapons, armor, and structures in all the realms.
==== Molten Massacre ====
In the ancient world, deep below Mt Vulcan, ‘The Molten Massacre’ occurred, and was a dark chapter in the history of the ancient dwarven tribes of Thorinholt, a conflict that erupted between two powerful clans, the Ironfist and the Stoneshield, over control of a rich mining region forgotten to time, yet informally named, ‘The caverns’.
The roots of the conflict can be traced back to a dispute over mining rights and territory. The Ironfist clan had long laid claim to a long forgotten cavern, viewing it as their ancestral birthright, while the Stoneshield clan believed that they had equal right to the region due to its abundant resources and prior presence there.
Tensions between the two clans came to a head when a group of Stoneshield miners attempted to establish a new mining operation in the heart of the caverns, directly challenging the Ironfist's authority. The Ironfists saw this as an act of aggression and responded with force, leading to a series of skirmishes and raids that quickly escalated into all-out war.
The conflict was brutal and unforgiving, with both sides employing their most skilled warriors and craftsmen in the fight. The caverns ran red with blood as the two clans clashed, each determined to emerge victorious at any cost.
The turning point of the conflict came with the use of a devastating weapon known as ‘The Molten Core,’ a powerful magical artifact that could unleash torrents of molten metal upon the battlefield. The Ironfist clan had managed to secure the artifact and used it to devastating effect against the Stoneshields, decimating their forces and forcing them into a retreat.
The aftermath of the Molten Massacre was devastating. Both clans had suffered heavy losses, with countless lives lost and entire communities destroyed. The caverns, once a rich and vibrant region, lay in ruins, its resources depleted and its land scarred by war.
In the wake of the conflict, the surviving members of both clans came together to broker a fragile peace. The caverns were declared neutral territory, with both clans agreeing to share access to its resources in exchange for an end to hostilities.
The Molten Massacre, prior to the unification of the tribes taught to the tribes the importance of battlefield ingenuity and prowess, yet coming into the united age, its meaning stands as a stark reminder of the destructive power of war and the importance of finding peaceful solutions to conflict. It is a lesson that the dwarven tribes of Thorinholt have taken to heart, vowing never again to let such bloodshed darken their land in petty domestic disputes.
==== Exodus ====
After the unification of the tribes, the king found his lands inside Mt Vulcan to be under strife, as we know today, ‘The Exodus’ is a pivotal event in the history of the dwarven clans of Thorinholt, marking a political shift from the younger generations to leave their ancestral underground cities and settle above ground, emerging from the depths of Mt. Vulcan and forming the first outposts.
For generations, the dwarven clans had thrived in the deep caverns and tunnels beneath Mt. Vulcan, mining its rich veins of ore and crafting magnificent works of art and industry. However, as the centuries passed, the population grew, and the underground cities became increasingly crowded and stifling.
After much debate and deliberation, the king of the dwarven clans made the historic decision to provide the option to their people to move out of the mountain and into the world above. The Exodus was a monumental undertaking by the Thorinholt royalty and citizens, requiring the dwarves to forge new paths through the uncharted wilderness and overcome countless challenges along the way.
As some of the dwarves emerged from the depths of Mt. Vulcan, they were greeted by a world vastly different from the one their ancient scripts had said they’d left behind. The sun shone brightly overhead, and the land stretched out before them, teeming with life and potential. It was a daunting but exhilarating sight, and the dwarves embraced their new surroundings with a mixture of awe and determination.
The dwarves settled in the foothills of Mt. Vulcan, establishing a new city as a testament to their resilience and ingenuity. From there, they began to spread out across the land, building new cities and settlements and forging alliances with the other races they encountered; most of which would not last long due to a local conflict, which saw the Forgeborne remaining neutral before stepping in after the devastation to topple the remains of the ruined nations.
The Exodus marked a new chapter in the history of the dwarven clans, one in which they embraced the challenges of the surface world and embraced their destiny as a people of both the depths and the heights.
==== Yugenmura - Thorinholt border ====
As Thorinholt's prosperity grew, so too did its ambitions. The kingdom sought to expand its influence beyond the mountains, venturing into the lands beyond in search of new resources and allies. Led by the king, before his death; the dwarves embarked on a series of campaigns that would shape the course of their history.
The dwarves' expansion was met with both triumph and challenge. Yet, through superior tactics, technology, and the unmatched skill of their warriors, the dwarves prevailed time and again, carving out a vast realm that stretched across the mountains and into the lowlands, meeting the First Lyndian Empire along the sea.
It was during this period of expansion that the dwarves first encountered the kitsune tribes of Yugenmura, a proud and enigmatic people who dwelt in the lower mountain forests and plains to the south-east of Thorinholt. The kitsune were skilled hunters and warriors, and their lands were rich in resources that the dwarves coveted.
At first, the relationship between the dwarves and the kitsune was marked by suspicion and occasional conflict. The dwarves sought to expand their territory into the kitsune lands, while the kitsune viewed the dwarves as interlopers threatening their way of life.
Despite these tensions, there were those among both peoples who saw the potential for cooperation. Trade began to flourish between the dwarven cities and the kitsune tribes, with the dwarves offering their finely crafted goods in exchange for the rare herbs, spices, and furs of the kitsune lands.
After the death of the king, his daughter decided these economic ties needed to grow into a strong alliance, forged through mutual respect and the shared desire for prosperity. In the resulting years, the dwarves taught the kitsune the art of metalworking, while the kitsune shared their knowledge of the local land and its secrets.
Today, the alliance between Thorinholt and Yugenmura stands as a testament to the power of cooperation and understanding. Together, they have prospered, their realms linked by trade and friendship, ensuring a bright future for both peoples.
==== Gauss Straight Incident ====
‘The Gauss Straight Incident’ refers to a tragic event in the history of the Forgeborne that resulted in severe injury to the vocal cords and windpipes of the current queen.
The incident occurred on the southern river of the Gauss Straight, during a demonstration of a prototype pneumatic weapon, designed by the kingdom's most skilled engineers and inventors, five decades after ‘The Exodus’ in the wars against the realm’s neighbors. The weapon was intended to revolutionize dwarven warfare outside their settlements, offering unprecedented range and accuracy with the intention of hitting multiple targets.
During the demonstration, a catastrophic malfunction caused the weapon to seemingly break. The weapon was removed from the testing range and in attempts to remove the blockage fired the ammunition into the crowd. The young princess of the king at the time, now the current queen, was hit in the throat with the projectile and suffered severe injuries to her throat and vocal cords.
The princess’ injuries were life-threatening, and she was rushed to the kingdom's finest healers for treatment. Despite their efforts, they were unable to fully restore her voice, leaving her with a permanent and debilitating injury for the preceding decades, learning a form of sign language to communicate with others. 
The Gauss Straight Incident sent shockwaves through the kingdom, not only due to the princess’ injuries but also because of the implications for dwarven innovation and progress. The weapon was deemed too dangerous to continue development for the time being, and the project was scrapped entirely by the king out of respect and concern for his daughter.
Decades after the incident, the queen faced many challenges, both personal and political, as she learned to cope with her injury and the mental toll the event took on her life. A decade prior to her taking the mantle as ruler, the engineers researched ways to restore her voice, leading to breakthroughs in prosthetics for the wounded in war, but also for the queen, as she could now speak, even if her voice sounded slightly robotic. Despite her hardships, she has remained a strong and capable ruler, guiding her kingdom through times of peace and prosperity. The Gauss Straight Incident serves as a reminder of the dangers of unchecked ambition and the importance of caution in the pursuit of progress amongst the dwarves as it's used to sway ambitious researchers to proceed with caution.
=== Culture ===
==== Outposts ====
After ‘The Exodus’, the towns and cities that followed came to be known as ‘Outposts’. One of these outposts, founded after the Kitsune-Dwarven alliance, is shared on the Yugenmura - Thorinholt border. This town is called Fursten. The name was suggested by the Yugenmura people who said it was an old world name from their home on the other side of their ancient portals. Trade and culture mix heavily amongst both Kingdom's populations in the town, acting as a melting pot and an unofficial capital for the alliance.
==== Colloquialisms & Pronounciations ====
Within the kingdom, there are many colloquialisms to which the everyman uses. Many of which are used to abbreviate a people. For instance, the kitsune of the kingdoms are refered to as 'Yapps', whilst the names meaning has been lost to time, the general consensus is that the expressive talking or 'yapping' of the kitsune is what led to the term. There is also a difference in pronounciations of the queens name, this difference can be used to determine ones affinity towards the queen. Those in favour call her majesty by her name as 'Cinder', with those against the queen refer to her as 'Sin-deer'. The difference in pronounciation is used amongst anti-monarchist groups as a means of disrespect.
=== Clans ===
==== Ruling - Coppergear ====
The Coppergear Clan is the current ruling clan in the kingdom. It emerged as a unique faction among the dwarven people, known for their pioneering spirit and innovative approach to technology. While many clans focused on traditional craftsmanship and mining, the Coppergear Clan saw the potential for a new era of advancement through the fusion of magic and machinery.
The clan's transformation began when their leader discovered ancient texts detailing the lost art of steam engineering. Intrigued by the possibilities, the king and his clan delved deep into research, combining their knowledge of metalworking and engineering to create a new form of technology powered by steam.
Their inventions ranged from steam-powered vehicles and later airships after The Exodus and automatons to intricate clockwork mechanisms and weaponry. The Coppergear Clan's creations were not only functional but also beautifully crafted, incorporating intricate designs and ornate detailing that set them apart from the more utilitarian inventions of other clans.
Despite their success, the Coppergear Clan faced opposition from more conservative factions deep under Mt Vulcan and its greater dwarven society, who viewed their inventions as a dangerous departure from tradition. However, the king and his followers remained steadfast in their belief that their inventions would bring prosperity and advancement to their people.
Long after The Exodus, and as word of their inventions spread, the Coppergear Clan, now unified with the other dwarves by the king, became sought after across the realms for their expertise. They established trade routes in order to exchange their inventions for resources and knowledge that further fueled their innovation.
Today, the Coppergear Clan and their inventions have helped to shape and revolutionize the current trade and geopolitical landscape within the region, and their legacy lives on as a testament to the power of innovation and adaptation. 
==== Stoneshield ====
The Stoneshield Clan traces its lineage back to the earliest days of Thorinholt, when the kingdom was first founded by the legendary king. The clan takes its name from its founder, who was said to possess skin as tough as stone and a will as unyielding as iron.
The Stoneshield Clan is known for its staunch defense of the kingdom's borders and its mastery of defensive warfare. They are skilled builders and engineers, constructing some of the most formidable fortresses and citadels in all of Thorinholt. The Stoneshields are also renowned for their craftsmanship, particularly in the art of stone carving and masonry.
Despite their martial prowess, the Stoneshield Clan is also known for its deep sense of honor and duty. They are loyal to the crown and to the kingdom, and they will stop at nothing to defend their home and their people from any who would seek to harm them.
==== Ironfist ====
The Ironfist clan was one of the oldest and most respected dwarven clans, known for their skilled warriors and masterful craftsmen. For centuries, they dwelt in the heart of Mt Vulcan, mining its rich veins of ore and forging legendary weapons and armor.
Before the Molten Massacre, the Ironfist tribe was at the height of its power and influence. Their warriors were feared across the caverns, and their craftsmen were renowned for their skill and artistry. The clan's stronghold, was a bastion of dwarven strength and tradition, its halls filled with the echoes of a proud and noble lineage.
However, the peace and prosperity of the Ironfist clan were shattered by the Molten Massacre. When the Stoneshield miners attempted to establish a new mining operation in the heart of the caverns, directly challenging the Ironfist's authority, the Ironfists saw this as an act of aggression and responded with force, resulting in all-out war.
The aftermath of the Molten Massacre was a dark time for the Ironfist Clan. Whilst they’d inevitably won the war, their reputation ensured they’d be relatively isolated amongst the other dwarven tribes. In the years that followed, the Ironfist Clan struggled to rebuild and recover from the devastation of the war, and the caverns they claimed laid barren and decimated - ultimately worthless.
Today, The Ironfist Clan remains a proud and resilient people, determined to honor the memory of their fallen kin and rebuild their legacy. Though the scars of the Molten Massacre run deep and debate amongst the contemporary of their clan dismiss the idea of ever reclaiming their former glory.
==== Swiftpick ====
The Swiftpick clan is a relatively young clan compared to the ancient lineages of Thorinholt, forming after The Exodus, but they have quickly made a name for themselves as the kingdom's premier miners and prospectors. The clan takes its name from their agility and speed in navigating the treacherous tunnels and caverns of the mountains.
The Swiftpick clan is responsible for discovering many of the richest veins of ore and precious minerals in Thorinholt, being sent out on expeditions, both because of their prowess and their desire to scout aboveground. This of course being because of their youth as a clan. They are also skilled craftsmen, known for their intricate metalwork and jewelry.
Despite their focus on mining and craftsmanship, the Swiftpick clan is not without its warriors. They are fierce fighters when provoked, and their knowledge of the mountains gives them a distinct advantage in battle.