List of natural wonders in Civ6

The following is a list of natural wonders in Civilization VI and its expansions.
 
Wonder 	Effects 	Notes 	Size
Available with the Maya & Gran Colombia Pack DLC 	+5 to adjacent tiles.Naval units entering it gain the "Mysterious Currents" ability, granting +1 , and are immediately teleported to an Ocean tile on the opposite side of the world. 	Only found on Ocean tiles. 	3 tiles (triangle),passable
 	+1 , +2 and +1 on wonder tiles. 	 	4 tiles,passable
 	+3 , +3 , and +2 on wonder tiles. +4 Appeal to adjacent tiles (instead of the usual +2) 	Only found on coastal Grassland and Plains Hills tiles, sometimes next to normal Cliffs. 	2 tiles,passable
 	+1 and +5 on wonder tile. 	Acts as a Lake, providing adjacent tiles with fresh water. 	1 tile,passable
 	+2 and +2 on wonder tiles.Units healing on adjacent tiles are healed completely. 	Acts as a Lake, providing adjacent tiles with fresh water. Doesn't provide fresh water. Acts as Coast. 	2 tiles,passable
 	+2 and +1 to adjacent tiles. 	Appears in Desert regions. 	1 tile,impassable
 	+1 on wonder tiles. Additional +1 and +3 on wonder tiles after the game reaches the Atomic Era. +2 and +1 on wonder tiles. Additional +1 and +3 on wonder tiles after the game reaches the Atomic Era. 	Appears in Desert regions. 	3 tiles,passable
Available with the Vikings Scenario Pack DLC 	+1 and +2 to adjacent tiles. ( +1 and +1 to adjacent tiles.) 	Not considered a Mountain in-game. Found standing alone. Is considered a Volcano. On eruption grants medium yields and is most likely to damage buildings and districts. Infrequently erupts, but is always active.	2 tiles,impassable
 	+4 and +4 , as well as fresh water. Land units that enter the Fountain of Youth receive the ability 'Water of Life', giving them +10 healing in any territory. 	 	1 tile,passable
 	+2 to adjacent tiles. 	Appears on Coast tiles. 	2 tiles,impassable
 	+1 to adjacent tiles.Grants a permanent +5 Combat Strength bonus to land units when they move adjacent to the wonder for the first time. The bonus is reset when the unit is upgraded. 	Appears on Coasts, with one land and one water tile. 	2 tiles,impassable
 	+3 and +1 on wonder tiles 	 	3 tiles,passable
 	+3 and +2 on wonder tiles.Major adjacency bonus to Campus district. 	Appears on Coast tiles. 	2 tiles,passable
Available with the Khmer and Indonesia Civilization & Scenario Pack DLC	+3 , +1 , and +1 on wonder tiles.+15 Combat Strength when defending on wonder tiles. 	Appears on Coast tiles. 	2 tiles,passable
 	+50% when producing wonders and districts in the adjacent tiles. 	Provides fresh water. 	1 tile,impassable
 	+1 , +2 and +2 on wonder tiles. 	Acts as a Lake, providing adjacent tiles with fresh water. Doesn't provide fresh water. Acts as Coast. 	2 tiles,passable
 	+1 to adjacent tiles.Naval units are granted a free when they move adjacent to the wonder for the first time. 	Appears on land tiles by the Coast. 	3 tiles,impassable
 	+1 and +1 to adjacent tiles. 	Acts as a Mountain. 	1 tile,impassable
 	+1 to adjacent tiles.Land units are given a permanent bonus when they move adjacent to Matterhorn wonder for the first time - this bonus lets them move more quickly on Hill tiles, and grants +3 Combat Strength when fighting in hills.	Acts as a Mountain. 	1 tile,impassable
 	+1 to adjacent tiles.Religious units are given a permanent bonus when they move adjacent to Mount Everest for the first time - this bonus lets them move on hills more quickly. 	Acts as a Mountain. Found in mountain ranges. 	3 tiles,impassable
 	+2 to adjacent tiles. 	Acts as a Mountain. Found standing alone. Is considered a Volcano. On eruption it gives low yields and is most likely to damage improvements and buildings. Infrequently erupts, but is always active. 	1 tile,impassable
 	+1 and +1 to adjacent tiles. 	Acts as a Mountain. Found standing alone. 	4 tile,impassable
 	+1 to adjacent tiles 	Acts as a Volcano. On eruption it gives high yields to adjacent tiles, but large Population loss. Always active. 	1 tile,impassable
 	+2 and +3 to adjacent tiles. Cities that own tiles of Païtiti gain a +4 bonus on international trade routes. 	 	3 tiles (triangle),impassable
 	+1 . Provides an additional if adjacent to an Entertainment Complex.Major adjacency bonus to Theater Square, Campus and Commercial Hub districts. Standard adjacency bonus to the Holy Site district. 	Provides fresh water. 	2 tiles,impassable
 	+2 , +2 on wonder tiles. 	Acts as a Marsh.Does not actually count as a Marsh in-game. 	4 tiles,passable
 	+1 and +1 to adjacent tiles. 	Appears on land tiles by the Coast. 	3 tiles,impassable
 	+1 , +1 and +4 on wonder tiles. 	Appears in the Desert regions. 	4 tiles,passable
 	Doubles the base terrain yields of all adjacent tiles. Tile feature bonuses (such as Forest, Rainforest, and Marsh yields) are not modified. 	Not considered a Mountain in-game. Found standing alone. 	2 tiles,impassable
 	+1 and +1 to adjacent tiles. 	Found standing alone. 	1 tile,impassable
 	+2 , +1 and +1 on wonder tiles. 	Acts as a Marsh. 	4 tiles,passable
Available with the Australia Civilization & Scenario Pack DLC 	+2 and +2 to adjacent tiles.+4 to adjacent tiles (instead of the usual +2) 	Not considered a Mountain in-game. Appears in Desert regions. 	1 tile,impassable
 	+1 , +1 to adjacent tiles +1 , +1 , +1 to adjacent tiles 	Not considered a Mountain in-game. Found standing alone. 	2 tiles,impassable
 	+2 and +2 points if you own at least one of the tiles. 	Acts as a Mountain. Found in mountain ranges. 	3 tiles,impassable
==Scenario-specific natural wonders==
===Outback Tycoon===
Wonder	Effects 	Notes 	Size
 	+2 , +2 on wonder tiles. 	Acts as a Marsh. 	4 tiles,passable
 	+1 , +1 to adjacent tiles	Found standing alone.	1 tile,impassable
===Vikings, Traders, and Raiders!===
Wonder	Effects 	Notes 	Size
 	+1 , +1 to adjacent tiles. Provides VP points for activating Great Admirals adjacent to the wonder.	Found in the middle of the ocean on the western edge of the map.	3 tiles,impassable
==See also==
* Natural wonders in all Civilization games
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Category:Natural wonder lists