Compose Mind (Wizard Spell)

This deceptively simple spell imbues the caster's mind with a supernatural calm, allow­ing the logical analysis of battle situations with­out fear or distraction from spells, injuries, and other sources. However, compose mind does not grant the caster the ability to cast spells without interruption in the face of injury or significant distraction.
When the spell is in effect, the caster cannot be distracted by the following conditions:
* The pain of wounds and injuries.
* Natural fears and phobias.
* Itching, irritation, dizziness, confusion, and dis­orientation, whether normal or magically induced, including the spells irritation, confusion, and chaos.
* Any 1st - or 2nd - level spell that affects emo­tions, such as Tasha's uncontrollable hideous laughter or scare.
Additionally, the caster gains a +2 bonus to any saving throws allowed against these effects:
* All emotion - affecting spells of 3rd level and higher, including emotion, fear, or symbol.
* All 1st - and 2nd - level spells that create illu­sions.
* Natural awe, fascination, or fear effects of very powerful monsters and beings.
The spell lasts 3 rounds per caster level or until the caster misses a saving throw against an emo­tion - affecting spell or power.
The material component is a stick of incense, which is burned while the spell is in effect.
Notes: Very rare. Known to be in the Lakharemtolma Zalarem, aka Zala's Book of Bar­riers. (Updated from Dragon Magazine.)
Category:Wizard Spells
Category:Spells from Dragon Magazine
Category:Spells from Wizard's Spell Compendium
Category:Spells