Rifle

==Overview==
The is a Recruit class weapon, requiring Training in Firearms. It's a long range single-target weapon that features high damage per shot, efficient use of ammunition and a variety of damage types. It is unquestionably the most "balanced" weapon in the game, combining speed, range, and efficiency to create an exceptionally versatile and universally powerful weapon. Fully trained, the also has the highest base critical hit chance per shot.
==Usage==
s can be equipped by dragging them from your inventory to the weapon tray. s benefit from beading the target and damage is increased while crouching. As with most weapons in Tabula Rasa there is no recoil and you can hold down the fire button until the magazine is empty or the weapon jams, after which you will need to reload.
The optimal range for a is 60 meters - beyond this range the damage dealt will decrease.
==Notes==
In addition to the extra damage offered by levels in Firearms training the chance of scoring critical hits will also rise. The does much more armor damage than the equivalent level of shotgun.
Although some other weapon types such as the chaingun can do far more damage per second, they also consume about four times as much ammunition to deal the same amount of damage. While useful for any character class, s are especially useful in the hands of Specialists (and their various sub-classes) who still want to be able to deal decent, reliable damage at long range.
An EMP is a useful weapon to carry as it allows you to take out a Shield Drone at long range, before switching to another weapon to take down the mobs that were hiding under the shield. While any EMP weapon can perform this task, using a long range weapon like a gives you additional time to switch to another weapon before the enemies get close enough to return fire. It can also be useful when attacking Bane Mortars, as it allows you to keep your distance and avoid attracting the attention of other mobs.
==Subtypes==
! 
| 
| 
| 20
| 
|- 
! EMP 
| 
| 
| 10
| 
|- 
! Laser 
| 
| 
| 10
| 
|- 
! Sonic 
| 
| 
| 10
| 
|-
! Electric 
| 
| 
| 10
| 
|}
==Damage progression==
Subtype	 	 	 	 	
Level 	 	EMP 	Laser 	Sonic 	Electric
1 	59 / 68 	N/A 	N/A 	N/A 	N/A
6 	91 / 105 	115 / 111 	84 / 109 	N/A 	N/A
11 	140 / 161 	178 / 171 	129 / 168 	155 / 164	N/A
16 	216 / 249 	274 / 263 	199 / 258 	240 / 254	271 / 268
21 	333 / 384 	423 / 406 	307 / 398 	370 / 391	419 / 413
26 	513 / 592 	652 / 626 	473 / 614 	570 / 603	645 / 637
31 	792 / 913 	1005 / 965 	730 / 948 	879 / 930	995 / 982
36 	1221 / 1408	1550 / 1488	1126 / 1461	/ 	1535 / 1515
41 	1883 / 2172	/ 	/ 	/ 	/
46 	2904 / 3349	/ 	/ 	/ 	/
50 	4106 / 4737	/ 	/ 	/ 	/