Vriska Serket

==Entrance==
===The Thief Aw8kens===
Vriska descends from a portal as God tier, then changes to her regular attire (or whatever alt she's wearing)
==Playstyle Origin==
Vriska Serket is no only a huge bitch, but a very skilled manipulator who uses strength or dirty tricks to get what she wants. Vriska on her own fights very directly, getting in the opponent's face for direct confrontation. But when she brings her luck skills in, she can place foes in situations that benefit her most or put them at a disadvantage. When Vriska isn't allowed to get in close to manipulate a foe, that's when her strategy falls apart. Vriska's goal is to manipulate the match in her favor by any means necessary with her luck manipulation being her greatest strength. She also has a small third jump.
==Special Attacks==
===Neutral Special - Fluorite Octet===
Vriska rolls 8 d8, which provide 8 different outcomes. They two 2 seconds to roll their effect, which is signified by a counter appearing over them. The attack then initiates depending on what was rolled.
#Ridiculous Hat - The opponent standing near the dice wears a silly hat. Not only will they look silly for the next 5 seconds, but have an increased hurtbox size.
#Weasel - A weasel appears and flips the fuck out near the dice, damaging anyone who touches it.
#Levitation - Vriska's jump height is buffed and her fall speed is decresed.
#Mind Honey Workers - A swarm of bees fly forward from the dice's initial spawn point dragging any opponents along.
#Reroll x2 - The dice automatically reroll with quicker cooldown, but the slot it lands on next gains a 1.5x power/effect boost. This can be stacked up to 3 times.
#Blizzard - An ice cloud spawns from the dice and casts down shards of hail in a small area near the dice, deadly to the touch.
#Cage - A Nicolas Cage head appears over the dice and spits Cage-shaped bullets that home in on foes and inflict status conditions. (stun, freeze, confusion, horniness, poison)
#Guillotine de la Marquise - A large guillotine trap appears over the dice. When an opponent gets close to it, the blade falls and deals heavy damage.
On her own, Vriska can't control the roll of the dice. It's only when she uses her down special properly that she can gain access to what she wants.
==== Move Origins ====
Vriska's main Strife Specibus is Dicekind, with her primary weapon being the Fluorite Octet, a blue set of eight 8 sided die (or 8^8 as used in Homestuck). The dice in Homestuck have effects that play out depending on the combination of numbers rolled by each die, with a counter showing what potential effect will come out as the final die rolls. Guillotine de la Marquis was used by Vriska to mercy-kill her spider lusus, and Blizzard, Reroll x2, Weasel, and levitation were also on the combo roll. The weasel is taken from Problem Sleuth, where the weasels would "flip the fuck out". The other dice rolls in the Neutral B contain references; the Mind Honey Workers were the bees that helped run Sollux's husktop through mind honey production, which Vriska made use of when she mind controlled Sollux to kill Aradia. Ridiculous Hat is a reference to John's Pop-a-matic Vrillyhoo Hammer, a hammer alchemized with the Warhammer of Zillyhoo and Vriska's Octet, with the hat being what John rolled after bonking Bec Noir on the head. Cage, while being an original attack, references Vriska's love for Nicolas Cage, as well as the "boner" sound clip used in Homestuck.
===Side Special - Magic Cue Ball===
Vriska shakes a cue ball and uses her Vision Eight-fold, giving her a vision of future outcomes. These give her short buffs to prepare for certain events, which are increased damage output, increased movement speed, reduced damage, and increased knockback resistance. Vriska's buffs last 8 seconds, but you can't use the ball forever as after two buffs, the cue ball blows up in her face, dealing damage to her and resulting in a 15-second cooldown as punishment. The ball can be throws to prevent the self-harm, but the cooldown punishment's still there.
==== Move Origins ====
The Magic cue ball is an item that reveals truth and extremely precise predictions to whoever is able to see past the smooth surface. Vriska has often used her Vision Eight-fold to gaze into the magic cue ball to help out with her FLARP strategies. During the large chain of revenge in Hivebent, the cue ball exploded in Vriska's face after Terezi alerted Doc Scratch that she was in possession of his magic cue ball.
===Up Special - Rocket Pshooos===
Vriska takes the skies with her Rocket Pshooos in a quick upward burst, followed by a slow descent. Vriska has a strict limit on horizontal or vertical movement, but out of any of them she can use her third jump. Both her ramming into the opponent and the jet flames deal damage to opponents. She can also use her aerials during her descent, but it returns her to her regular fall speed.
==== Move Origins ====
As a handful of Sburb players have access to rocket items or alchemizations of rocket items, Vriska's Rocketboots are implied to be loot from her FLARP sessions. Vriska uses her Rocketboots to zoom around her planet with Tavros, and eventually in the Dreambubbles with John. The name "Rocket pshoooooes" comes from her Dreambubbles use of it, to contrast with John's "pchooooo"
===Down Special - Cerulean Psionics===
Vriska uses her psionics, which have varying effects depending on the charge. A simple tap puts an opponent in front of her to sleep. At a half charge, she can control the opponent in front for a brief timeframe before they too fall asleep. At full charge, she uses her powers as a Thief of Light to steal aaaaaaaall the luck from opponents nearby for the next 8 seconds. Now opponents are left with bad luck, resulting in suffering from random tripping, attacks sometimes harming them, and halved impact on random moves. Meanwhile, Vriska's able to choose which effect the dice can do, and the effects have amplified damage. Also you can choose your buff from the side special if it isn't the third or you're on cooldown.
==== Move Origins ====
Vriska possesses the ability to use mind control on other beings, mostly other Trolls. Vriska has been able to completely control the minds of a few characters to make them do things against their will, including having Tavros jump off a cliff or having Sollux eat the mind honey and kill Aradia. Vriska cannot control the minds of humans, and instead puts them to sleep or wakes them up (like she did with John Egbert and Jade Harley). Her ability to steal luck from foes comes from her God Tier power as a Thief of Light; her aspect relates heavily to fortune and outcomes, and she uses her ability to sap luck away from others (which she does to both a consort and Andrew Hussie).
===Final Smash - Ancestral Awakening===
Vriska becomes God tier, then rolls the dice and gains dark, glowing armor and a sword. After that, she ascends and gives everyone bad luck. You can fly freely and attack with your sword, A for single strikes or B for multiple. After 8 seconds, she deals one final blow by striking the ground and sending anyone near her away. Anyone surviving keeps the bad luck for the remainder of their stock like with Karkat's FS.
==== Move Origins ====
Ancestral Awakening is the term given to Vriska rolling circle 8s on her Octet and the transformation that follows. Wielding a sword and armor akin to her ancestor Mindfang, her power is implied to be extremely amplified. It is also implied by Aradia that Vriska's lucky roll that gave the Trolls victory over the Black King was her Ancestral Awakening roll. While we never see the extent of this form's power, it is one of Vriska's luckiest draws of the dice.
==KO Sounds==
1. *groans*
2. "8aaugh!"
Star: "Hey, hey, hey, hey, hey, hey, hey, hey, HEY!!!!!!!!"
==Taunts==
Up: "Yeah!!!!!!!!"
Side: *points forward, then gives a thumbs-down*
Down: *goes on her laptop and receives Pesterchum messages*
==Results==
===Victories===
#*gets out some stuff from her chest and laughs*
#*flies around with her wings* "Arrivederci."
#"Man, it is just another waste of time."
#(vs. Karkat Vantas) "Karkat, I just wanted to say........" *blows a kiss* *meanwhile, Karkat's under Vriska's psionics*
#(teamed with John Egbert) "John, congratulations!" John: "oh, right, that's pretty neat."
===Losage===
Vriska's down on her hands and knees, disappointed
==Standard Attacks==
===Ground Attacks===
*Jab - 
*Side Tilt - Vriska does a kick
*Up Tilt -
*Down Tilt - Vriska slides across the ground
*Side Smash - Vriska's fist glows and she unleashes its power with a charging punch
*Up Smash - Vriska does an uppercut that lifts her off the ground
*Down Smash - Vriska tosses a cue ball to the ground
===Aerials===
*N-Air - Vriska does a spin in the air
*F-Air -
*B-Air -
*U-Air -
*D-Air - Vriska does three downward kicks
===Throws=== 
*Grab - Vriska grabs the opponent with one hand
*Pummel -
*Forward - Vriska stabs the opponent with a lance, then punches them away
*Back - Vriska flies behind the opponent and kicks them
*Up - Vriska uses her psychic power to levitate the opponent, then uppercuts them
*Down - Vriska takes to the skies with her wings out and drops the opponent, leaving them to bounce off the ground
Category:Playable Character
Category:Lawl Beatdown
Category:Homestuck
Category:Unhuman
Category:Alternian
Category:Teenagers
Category:00's
Category:Cults
Category:Female
Category:UnHuman
Category:Webcomic Characters
Category:Anti-Hero