Lumr

"Of course life is meaningless. We're all going to die someday, whether by a freak accident or outright murdered. So why hold back?"
=== General ===
"If we're all like pieces in a machine, then it means we work best together. And, besides. The piece wouldn't be there if it was useless."
Lumr, or to call them by their full name, Lumr Voidforged, is a vessel who successfully emerged from The Abyss. They're the person you would probably yell "DAMMNIT (insert name)!!!" At. It has actually in fact happened before.
==== Appearance ====
"You're talking to somebody who can't remember whether or not if there's an "e" between the "m" and the "r" in their name. If you're coming to me for help, whatever your fate is should I not help would probably be kinder."
Lumr is an adult vessel (Currently 19) who is a bit more on the smaller side. Their eyes are the usual jet black of a typical vessel, and they wear a short, dull green cloak with a long light blue scarf that tends to drag on the ground a bit, making the edge fairly dirty. Their right arm is long, and streaked red and yellow, which they hold behind their back most of the time, which is usually unnoticeable, unless you question why the arms seem shorter than the already short enough cloak. Also their left arm is just nonexistant now, due to it being cut off during a quest. They have four main horns, one sticking out with two more on top, the other two curling into a crescent shape with the last one being under said crescent horn shape.
=== Origin and Events During the Roleplay ===
===== Climbing out From The Abyss and Joining the Soul Sanctum =====
"Why should I regret my time in The Sanctum? Sure, I may have helped in commiting genocide, but pretty much most if not all your decisions have a future impact. If I hadn't joined, I might have never met you. It's my choices that led me to where I am now."
When Lumr had finally managed to process what was going on, and where they were, naturally they would be somewhat scared, though it was just a small bit of fear. Not wanting to be stuck down in this dark pit of shadows, they climbed out from The Abyss by taking the nails of two nearby vessels and using them as a means of getting a more solid grip by stabbing them into the rocks and climbing up until they reached the top. Lumr began looking for a weak place in the door, as they escaped well after the Hollow Knight had been chosen. They soon found one and started to break away at it until there was a hole big enough to climb through. Setting foot into The Ancient Basin, they wandered for a long time, almost two days, and heard the ever so faint noise of rain. Running towards the direction it was coming from, they managed to climb up the wall leading to the City of Tears in the same fashion as they had climbed out of The Abyss. 
The first thing Lumr saw was the rain, which they immediately loved. It felt soothing, not only on their body, but the constant sound it created. And the faint song of...something? It was such a large and sudden change from the dark browns and greys of The Ancient Basin, silent and unnerving. The city was absolutely beautiful in their eyes, and they wanted to stay forever. That is, until a nearby husk had seen them and began to approach at a less than desirable speed, and they quickly fled towards the western streets of the city, entering a building with no thoughts of what could be inside.
They wandered the interior for a while before coming across the entrance to the Soul Sanctum. Lumr entered the main area of The Sanctum, only to quickly be found by one of the scholars. The only thing that saved Lumr was the fact that this scholar in particular refused to perform experiments and the like on children, something that Lumr too, would end up abiding by this as well during the time spent in The Sanctum. The small vessel asked the scholar what they had been doing at the time, and after a somewhat lengthy discussion between the two, Lumr thought it all sounded incredibly interesting, having been given a brief description of The Infection and The Sanctum's learnings about soul.
Deciding to have joined, Lumr learned some handy spells, though they focused their own skills into soul manipulation, as well as doing the classic sanctum stuff, such as experimenting, and absorbing the souls of other beings to increase their own power, though at, in their eyes, the small cost of having all that whispering surround them. (The sort of stuff that many others would loathe. It's a genocidal faction, what are you expecting?) This is where pretty much all of their nail skills come from, aside from the few times they clumsily weilded the dual nails of their fallen siblings while wandering The Ancient Basin and climbing from The Abyss. 
About eleven years pass, and Lumr had decided that they wouldn't be able to learn as much if they were always in The Sanctum. So, they set out to explore the rest of Hallownest to increase their knowledge, with the intent of returning to The Sanctum to share what they'd learned.
===== New Family...? =====
"That's funny...I don't remember you not being a friend, if not a literal and figurative sibling, so why should we act as if we are?" 
Lumr's travels had certainly been somewhat eventful, though nonetheless they were rarely in actual, life-threatening situations, thanks to their "skill" in their dual nails, along with proficiency in soul manipulation. They'd seen plenty of places, learned plenty of things, and had grown considerably, now being thirteen. Just as they were heading back for The Sanctum they grew up in, Lumr came across another vessel, a small one, being held in the arms of a particularly lanky dragonfly. The small child seemed unconscious, and as the dragonfly requested for help, Lumr reluctantly agreed to do what they could. 
With a bit of time, the kid seemed to be alright. The dragonfly introduced himself as Valor, and the vessel as Valtia. Valor gave his thanks, and Lumr continued back to The Sanctum, before taking a wrong turn in the Fungal Wastes, and ending up lost. They had been stuck there for a while, and eventually lost track of what they were doing, since the spores n' stuff was messing with their head. (Allergies) Valor and Valtia found them again, and helped direct them out of the wastes. Since they had been more focused on trying to get out from all the spores n' stuff, (trademark) heading back to The Sanctum had been completely blown out of their mind. Upon hearing this, Valor asked if Lumr would like to travel with him and Valtia for the time being. Lumr accepted, stressing the "fact" that this would only be temporary. 
The three wandered Hallownest for a good bit, almost half a year or so, when the infection finally caught up to them. When they has stopped in Greenpath for a bit, Valor had been out checking for any places that the group might want to avoid, whilst Lumr and Valtia were chilling out back in a secluded clearing. The two had been exploring the nearby bushes out of boredom, though Lumr quickly noticed that Valtia was missing. The smaller vessel had quickly returned, though their eyes were flooded with a bright orange. When offered to take in The Infection, Lumr was quick to refuse, and after many persistant, and failed, attempts, Valtia quickly became much more violent, and the two got into a rather bloody fight. 
Valor decided to head back to the camp, only to see his "kids" brutally fighting, presumably to the death. Remember how Lumr is extremely skilled in soul manipulation? Their favorite thing to make from soul was a nail, and since they had plenty of soul, they were shooting those nails at Valtia like crazy. Unfortunately, one misfired, and ended the dragonfly's life in one fell swoop. Both two children were alarmed at Valor's sudden appearance and death, and Lumr took this as a chance to knock Valtia out so they could focus on the situation at hand. They left Valor's body where it was. They just couldn't bring themself to even look at it. Luckily, Lumr quickly found some lifeblood and fed it to Valtia. As a result of this, the latter now had orange and blue eyes. The two found another place to sleep, well away from the body. 
Lumr now realized that heading back to The Sanctum was more than likely not an option, now that there was little food left for them and it certainly wasn't enough to last heading to the Sanctum, even if Lumr knew where to go from here. Not to mention they now felt obligated to look after Valtia, who they had recently learned they were seven. 
Somehow, by some miracle, the two came upon The Refuge. They introduced themselves (though it was mainly Lumr doing the talking) and managed to be alright. One day, things took a turn for the better. Upon accidentally killing somebody via soul nail, Lumr and Valtia were introduced to Silver and Blue. The first meeting went somewhat smoothly, and upon stumbling each other again, Silver asked Valtia if they and Lumr had an actual place to live, which was responded to with a "Not really." Silver then asked if the two children wanted to live with her and her family, which was quickly answered with a yes.
===== Friends and Enemies Ahead! And Death...and a lot of Pain...and a Reset or Something Like That... =====
"I don't care if you hatched from the same egg as me or if you're from outside of Hallownest. My true family is those I would trust my life with."
Fun fun fun! Silver goes missing just a day or so after the two join the family, so now the family consists of just Lumr, Valtia, Lana, (Silver's wife) Gold, and Arctic (the kids in the family before Silver's disappearance). The family had managed to drag themselves through life's challenges, losing Valtia's life, Arctic fighting an infected Gold, the first of which also getting infected and going missing much like his mother, though Arctic never returned. Lumr, after a while went missing as well, since during a small exploration they did on their self, they decided to take a short nap, and when they woke up, oh yeah, it's amnesia time. 
They too, never returned to their family. Even after the timeskip, in which Gold was older now, and the only one left of the family still with Lana, so he began to look for his older siblings. These expeditions would last five to seven months, though he would stop by the house again from time to time. Unfortunately, Arctic had died in the crossfire during The Refuge's final assualt on The Husks, and Gold was on one of his expeditions when the end of the timeline occurred. Lumr's last moments were spent remembering their life and the good memories they had had, as it fuelled them to find their way back home, oblivious to the end of an Era.
"Heh...thanks. Life's so short. Does it really matter? Do I matter? ...Is this how those who had been experimented on felt so many years ago?"
(Well that took an unnecessarily dramatic turn, damn)
=== Personality ===
"Explain what this is, get out of my room, I won't have to swear"
Swears in front of kids, ("They're gonna learn what they are anyways, let's just go ahead and give 'em a weapon") A pretty chill guy and somewhat lazy, though can certainly get going once they set their sights on something they're willing to do some pretty loathsome stuff to achieve that. In terms of alignment, Lumr falls on Chaotic Neutral. They disregard rules that have been imposed upon them that they deem unnecessary or unfair, and only follow what makes sense to them. In their eyes, the only one who deserves control over them is themself. They also have incredibly poor memory, which this is only worsened after getting amnesia. Amnesiac Lumr was a lot more quiet and timid, with practically none of their arrogance and whatnot. 
=== Tools and Abilities ===
"LOOK AT THIS COOL MAGIC SWORD I HAVE WHO WANTS TO GET HIT WITH THIS COOL MAGIC SWORD I HAVE-"
==== Tools ====
* Swift's silknail. Never uses it though. In fact, they forget they have it most of the time
*A magic-y nail that was found during a quest. Dubbed Valor, after Lumr's father as a strange way of an attempt of honoring him. Though, they tend to call the nail by its nickname, Tass.
* Two charms. One called The Myriaad Liz (I am aware I'm probably spelling it incorrectly, I don't remember the actual correct spelling) where it creates a path of ice on most fluids the wearer steps on aside from acid and probably other unlisted fluids, the second I unfortunately don't remember the name of, but basically it makes others more inclined to agree with and the like with the wearer.
* A few bottles of backup soul in case they run out.
*A bottle of lifeblood.
==== Abilities ====
* Once again, I have forgotten what it's called, but basically it's what I believe to be Descending Dark but sideways.
* Make literally anything from soul, provided they have enough. Specializes in soul nails.
* Agility boi. Lumr is scrawny, and any armor would weigh them down, so they just go with what would make them lighter and lets them move easier.
*Soul Explosion. Alakablam! 
* I'm beginning to realize just how much I minmaxed Lumr
=== Relationships ===
"Family...one star, would not recommend."
* Absolutely loves their little brothers/sibling are Arctic, Gold, and Valtia, along with their mother, Lana, despite how they might distance themself from them. 
*Considers Rapi, Pallidae, Nover, Shiftide, and Vecto as friends.
* Doesn't really hate anybody, considering how they tend to forget about those who wronged them.
* Mild distaste for The Troupe's goal, but has nothing against the members themselves, especially considering when their father, Valor, was in The Troupe as well.
* Loathes The Radiance for causing The Infection and The Infection itself with all their heart.
*Thinks of Kruziik and his kin as "Cool sciencey people"
* No opinion of anybody they've never met, just hopes that it doesn't end poorly.
* Still respects The Soul Sanctum and any of it who still remain.
=== Trivia ===
"I now have three fourths of my limbs."
* They have hearing issues. Not only nearly going deaf once in a battle, but also with the whispering thing.
*They're the tallest in their current family, and the eldest sibling, making them the perfect victim for all sorts of little sibling things.
*Extremely allergic to the spores that come from the mushrooms in the Fungal Wastes, (like, the foggy headed and losing all sense of direction/nausea kind of allergic) and since that stuff is all over the place, they'll avoid it at just about any cost.
*When referring to themself/being asked their name, Lumr practically always uses just their first name, often ditching their last name, "Voidforged".
* The creator/RPer of them (insanity(me)) was the one who had the idea to make this wiki. You're welcome.
* The blade of Tass was inspired practically stolen by the Lokomo Sword from TLoZ: Spirit Tracks.
*They think of climbing out of The Abyss isn't so much an escape so much as a beginning test to prove your worth. If you can't climb out, you don't deserve to see the rest of the world.
*Lumr is actually somewhat of a good artist.
"Hopefully our paths may cross someday."
Category:Characters
Category:Chaotic Neutral
Category:Bug