Geb (LL)

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==Geb (intermediate god)==
Tefnut produced numerous offspring. The first of these was Geb, who became the earth. Geb was so enraptured with his sister, Nut (the sky), that they instantly embraced. After they had produced four children of their own (Isis, Set, Osiris, and Nephythys), Ra instructed Shu to break up the embrace.
Geb is able to exert absolute control over any creature from the Elemental Plane of earth and can summon 2-12 earth elementals to fight for him at any time. He can instantly negate any spell involving earth, rock, mud, or the like and cannot be harmed when he stands on solid ground.
Role-playing Notes: Geb was once a curious and quick-tempered god, but he has mellowed since his birth and now takes a more even-tempered (and safe) approach to life. Geb's true form is that of a huge man with dark brown skin and burning eyes. He always wears a golden crown as a symbol of his divine power.
Statistics: AL ng; WAL any; AoC the earth; SY mountain.
==Geb's Avatar (warrior 17, wizard 15)==
Geb's avatar, like the god himself, appears as a hulking man with dark brown skin and smoldering eyes. He traditionally carries a quarterstaff +3 in combat that can duplicate the function of any magical item or magic spell relating to the earth. For example, he can command it to function as a spade of colossal excavation or to cast a transmute rock to mud spell. He can draw upon any school of magic for his spell abilities.
: Str 25
: Int 22
: MV 12
: AC -3
: #AT 2	
: Dex 23
: Wis 20
: SZ 10'
: HD 18
: THAC0 1	
: Con 25
: Chr 22
: MR 30%
: HP 270
: Dmg 1d6 + 3 (staff) +14
Special Att/Def: In addition to his quarterstaff, Geb's avatar can regenerate 25 hit points per turn when he is in contact with the earth. Once per day, he can summon 2-8 earth elementals to fight for him. He can employ an imprisonment spell once per round, no matter what other action he is attempting. Only +3 or better magical weapons can harm the avatar of Geb.
==Duties of the Priesthood==
Priests of Geb are friends of the earth. They have much in common with dwarves in that they love deep caverns and the splendors of mighty mountain ranges.
Requirements: AB standard; AL n; WP a; AR a; SP all, astral, combat, creation , elemental, guardian, protection, summoning; PW 1) infravision (60 feet); 2) detect grades and slopes (as dwarf); 3) detect stonework traps, pits, and deadfalls (as dwarf); 10) summon earth elemental; 15) imprisonment; TU nil.
==Sage Advice (Dragon Issue #201)==
These are unofficial suggestions for using the optional spheres of priest spells from the Tome of Magic with the deities of the Egyptian pantheon in Legends & Lore:
* Geb: Major: Time; Minor: Wards.