Regulations

This are the regulations you will have to follow as soon as you are a part of the Stellar Adventures Project.
Taking in mind it is 2703 and placing in a little bit of realism, with the resources planets usually have.
Space Stations:
The space stations are those orbiting a planet or have their own orbit.
*Orbital Defense Stations: Can go from 5 to 100, they usually orbit a planet on a geosynchronus orbit.
*Orbital Repair Stations: There may be up to 15 repair stations. They repair around 100 ships per day.
*Orbital City: Rare and usually only Tier 1 factions may build them. They have their own orbits or orbit a planet that is uninhabitable.
Fleets:
*Scout Group: Scout Groups usually vary from 15 to 30 ships.
*Small Fleet: Usually go from 50 to 95 ships.
*Medium Fleet: 100 to 500 ships.
*Large Fleet: 500 to 2000 ships.
*Invasion Force: Consists of at least 3 medium size fleets in order to qualify.
NOTE: Fleets of million ships are completely outlawed.
Colonies:
A colony is a settlement away from your home planet, however it has to meet up the following criteria to qualify as one.
*The planet/moon is terraformed and/or is able to be inhabited by your race.
*Has enough resources to become self-sustaintable.
*Has a garrison large enough to keep up citizens safe.
*Has several spaceports/realiable access for spaceships to drop resources.
*After being completely developed the colony must keep affiliated with it's home planet.
Parasite Races are outlawed for the time being.