Slenderman (Slender: The Eight Pages)

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|-|Slender: The Eight Pages=
|-|Slender: The Arrival=
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==Summary==
The Slenderman is the title character and main antagonist of the video games Slender: The Eight Pages and Slender: The Arrival. He is a supernatural entity that abducts people to turn into obedient proxies. During the events of both games, Slenderman stalks a girl named Kate and her friends, Lauren and Carl Ross.
==Powers and Stats==
Tier: At least , likely higher, far higher with Fire Manipulation
Name: Slenderman
Origin: Slender: The Eight Pages
Gender: Male
Age: Unknown
Classification: Supernatural Entity
Powers and Abilities: Peak Human Physical Characteristics, Teleportation, Additional Limbs, Bodily Weaponry and Body Control (Can create tendrils from his back, which are capable of reaching extreme lengths), Sound Manipulation (Makes his victims hear loud sounds when he's around), Technology Manipulation (Distorts camera feeds whenever he is filmed on them), Sleep Manipulation (Knocked out Lauren through his powers after she found all of the pages), Elasticity (Can extend his tendrils to extreme lengths), Immortality (Type 1), Mind Manipulation and Telepathy (He makes his prey obsessed with and terrified of him, and can eventually take control of them, making them his proxies), Fire Manipulation (Lit a large forest on fire instantly), Telekinesis (Possesses the ability to move objects with his mind, as evidenced in Chapter 6 - Escape of Slender: The Arrival), Corruption (Can presumably corrupt the bodies of his proxy, as shown in the character Charlie Matheson Jr.), Power Bestowal (It seems that he can make people stronger after turning them into proxies, since Charlie, who is a child, gained enough strength to break door locks and kill grown people like C.R. and Lauren. Is the obvious cause of The Chaser being able to create illusions), Limited Weather Manipulation (In Slender The Eight Pages, the fog grows thicker as Kate finds more pages), Time Manipulation (Time passes from day to night unusually quickly at the beginning of Slender The Arrival, as Lauren approaches Kate's house. Time seems to go from day to night unusually quickly when C.R. investigates the farm), Fourth Wall Awareness (Claimed that not even a bug in Slender: The Arrival would save Lauren from him), Illusion Creation (Should have this ability just like The Chaser), Resistance to Fire Manipulation and Heat Manipulation (He is unaffected by standing in the middle of the forest fire he started near the end of the game, whether he is standing on or near the fire)
Attack Potency: At least Street level, likely higher (Should be far superior to his proxies, who can break windows and door locks which should be at least this strong, and can easily kill grown people like C.R. and Lauren), far higher with Fire Manipulation (Caused a forest to catch fire instantly)
Speed: At least Athletic Human, likely higher (Should be far superior to his proxies. In a short time he can spread his tendrils through large sections of the forest)
Lifting Strength: At least Average Human (Should be superior to The Chaser)
Striking Strength: At least Street level, likely higher
Durability: At least Street level, likely higher
Stamina: Superhuman (Can stalk his prey for several days without rest)
Range: Standard Melee Range; Kilometers with his tendrils and powers (Covered most of a forest with his tendrils. Can affect the player's mind from the other end of a large mine)
Standard Equipment:
*The 8 Pages: The Pages are 8 pieces of paper that have crude drawings and warnings relating to Slenderman. The more pages one collects, the more aggressive Slenderman becomes and the more prominent he becomes in your mind. Victims start to hear increasingly loud ambient noises and apparently thunderous footsteps while slowly becoming more obsessed with Slenderman. If the victim manages to collect all 8 pages then capture is almost guaranteed. If the victim survives this then they will be completely obsessed with the faceless horror, drawing pages of their own and panicking at the mere sight of him. It also makes them more vulnerable to becoming a proxy for Slenderman.
Intelligence: Gifted (He has been shown to be incredibly cunning, using his fire powers and proxies to guide his prey to desired locations and capable of making people disappear completely without anyone noticing or any clues being found. He is an expert at baiting people into traps which he does to the main character several times throughout Slender: The Arrival such as when he lured the player into an abandoned mine and used his fire powers to corner her in an abandoned building)
Weaknesses: He cannot enter places where there are transmission towers, described by Kate as safe places.
Notable Attacks/Techniques:
*Slender Walking: One of Slender man's most infamous of abilities, Slender Walking, is an ability of the Slender Man that allows him to appear and disappear at will, allowing him to teleport from one point to another virtually anywhere instantly and often without any physical indication of the teleportation.
==Notable Matchups==
Victories:
Michael Myers (Green Timeline) (Halloween) Michael Myers' Profile (Both started 20 Meters away from each other, Slenderman had prior knowledge, and speed was equalized)
Losses:
Slender Man (The Slender Mythos) Slender Man's Profile (Speed was equalized and both combatants started in Slender's Forest with no line of sight)
Inconclusive:
Category:Fire Users
Category:Body Control Users
Category:Time Users
Category:Weather Users
Category:Mind Users
Category:Immortals
Category:Teleportation Users
Category:Video Game Characters
Category:Additional Limbs Users
Category:Telekinesis Users
Category:Creepypasta
Category:Characters
Category:Male Characters
Category:Horror Characters
Category:Eldritch Horrors
Category:The Slender Mythos