Mechs/ARC-2J

==Description==
A jump-enabled version of the -2R, the -2J fits four jump jets at the cost of replacing two the LRM-20 launchers with its smaller kin, the LRM-15 launcher.
Drop Cost Multiplier: 1.08
==Mech Bay==
Missions	Source 	Affinity
20 	Chassis affinity	Missile Boat: +1 Missile Evasion Ignore, +1 Missile Accuracy, (Quirk)
40 	Battle Fists 	Fisticuffs: +1 Punch Accuracy, +10% Punch Damage, +5% Punch Instability (Quirk)
 	 	Left 	Center 	Right
Arms/Head	Health 	A=110/110S=55 	A=45/45S=16 	A=110/110S=55
Arms/Head	HardPoints	[ 1E ] 	[ 1S ] 	[ 1E 1M ]
Arms/Head	Fixed 	
Hand
Lower Arm
Shoulder
Upper Arm
HandHeld Slot	
Life Support - A
Life Support - B
Cockpit (1)
FCS Standard (1)
Sensors Basic (1)	
Hand
Lower Arm
Shoulder
Upper Arm
HandHeld Slot
Arms/Head	Dynamic 	
Heat Sink
Medium Laser	 	
Medium Laser
Torso 	Health 	FA=120/150 RA=30/75S=75	FA=165/220 RA=50/110S=75	FA=120/150 RA=30/75S=75
Torso 	HardPoints	[ 1M ] 	[ 2E ] 	[ 1M ]
Torso 	Fixed 	
Specialist Slot 	
Armor (1)
Engine HS
Gyro
Cooling
Structure (1)
Engine	
Specialist Slot
Torso 	Dynamic 	
2x Ammo LRM
2x Jump Jet (H)
LRM-15	
Engine HS +1
Engine Core 280
2x Medium Laser	
2x Ammo LRM
2x Jump Jet (H)
LRM-15
Legs 	Health 	A=130/150S=75 	 	A=130/150S=75
Legs 	HardPoints	 	 	
Legs 	Fixed 	
Foot
Hip
Lower Leg
Upper Leg	 	
Foot
Hip
Lower Leg
Upper Leg
Legs 	Dynamic 	 	 	
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