Beatdown Town

Beatdown Town is a 2D rhythm game developed by Faz Studios, released for PC and Nintendo Switch on January 27th, 2027.
The game focuses on single-player gameplay, with the game’s main mode doubling as a story mode that features music from a variety of musical artists. Controlling Zoe Hayes, the protagonist of the game, the player’s objective is to earn high scores in each music track by combating an alien species known as Cacophonoids, who serve as visual indicators of a track’s notes.
==Plot==
The game takes place in the fictional city of Beatdown Town during an undisclosed period (although certain aspects hint towards the 90s) and focuses on Zoe Hayes, a high school student with dreams of becoming a musician one day.
The game’s story begins with Zoe listening to music late one night in her bedroom. However, a series of flashing lights outside catches her attention, prompting her to approach the window. From within her home, she sees a fleet of spacecraft, piloted by an alien species known as the Cacophonoids, flooding the skies, with one large ship extending a large, metallic claw that rockets towards Zoe’s window.
Zoe quickly ducks for cover, barely managing to escape the claw’s grasp as it breaks through her wall. However, in the process of leaving, the claw grabs some of Zoe’s belongings. Infuriated at the sudden theft, Zoe gives chase, only stopping to change out of her pajamas and into a self-made DJ suit, believing that the aliens would find it more intimidating.
Upon stepping out of her home, Zoe finds a piece of Cacophonoid technology on the ground, appearing to be some kind of blaster. She picks it up, only to notice a swarm of Cacophonoids approaching her. Fiddling with the device in a panic, Zoe activates it to release a sonic blast that heavily incapacitates the Cacophonoids. After discovering that an up-close blast disintegrates the Cacophonoids, Zoe quickly heads into the streets to fend off the aliens and reclaim her belongings.
After making it to the outskirts of Beatdown Town, Zoe is confronted by the leader of the Cacophonoids, Emperor Mono. Not wanting Zoe to interfere with his plans anymore, Mono has his minions strap her to a jetpack and launch her into the distance, allowing them to take control of Beatdown Town themselves. However, Zoe lands safely in a desert area quite some distance from the city, having to find her way back on foot.
After clearing out some Cacophonoids in the area, Zoe manages to hijack one of their smaller spacecraft, allowing her to learn of Planet Acousa, the homeworld of Emperor Mono, and the Cacophonoids. Instead of returning home, she decides to take the fight directly to her newfound enemies, headed towards Acousa.
Once landing on Acousa, Zoe catches wind of Emperor Mono's ultimate plot - Sapping the music of other universes in order to fuel his planet. Appaled (and somewhat confused) by the otherwordly dictator's plan, Zoe storms his castle and eventually overthrows Emperor Mono, ending his reign. While offered a position as Acousa's new ruler, Zoe declines, instead asking for a ride home, with the game's credits scrolling over her journey back to Beatdown Town.
==Gameplay==
The gameplay of Beatdown Town takes place in an isometric 2D view, featuring three lanes for Zoe to traverse. She automatically runs forward and can move between lanes, perform a single jump, and slide across the ground for a brief moment as an evasive maneuver, which is required on certain levels.
Each level focuses on Zoe making her way through a wave of aliens, with each alien representing a beat of the level’s music track. Her main defense against the aliens is her sonic blaster, which she can fire with the press of a single button, disintegrating any alien currently in front of her.
Attacking aliens and dodging obstacles builds onto Zoe’s “Rhythm Gauge”, with more accurate movements increasing the gauge further. Once the Rhythm Gauge is full, a button press will prompt Zoe to emit a high-frequency burst (known in-game as a “Chirp”), stunning all aliens within earshot. This effectively serves as a “slow down” function, with Zoe’s pace slowing down in order to ease the process of attacking aliens. However, this only lasts for a certain period of time before the level returns to its normal speed.
In addition to the Rhythm Gauge, Zoe also has a small “health” bar, which drains by missing aliens or colliding with obstacles and is refilled by obtaining near-perfect accuracy when attacking aliens. If the health bar fully drains, Zoe will become exhausted and pass out, causing the player to fail the current level. After this, they will be prompted to try again from the beginning of the level.
Levels are packaged into “albums”, with each album containing eight normal levels and one boss level. While the normal levels can be completed in any order, at least six of an album’s normal levels must be completed to unlock its respective boss level. Boss levels play vastly differently from a normal level; They are more similar to traditional rhythm games, with the player only having to focus on pressing buttons in the right order rather than traversing lanes.
Upon completing a level, the player is given a rank depending on their performance, spanning from an F grade to an A+ grade. 100% completion requires an A+ ranking on every level. Upon receiving an A+ on a level, its much harder “Remix” variant is unlocked; However, Remix levels are considered entirely separate from the main game and are not necessary for 100% completion.
In addition to the game’s standard mode, a “Lo-Fi Mode” is also available. This mode simplifies gameplay to cater to a more casual audience; Zoe no longer has to traverse between lanes to attack aliens, with her firing the sonic blaster being tied to a button for each lane. In addition, some levels are made easier.
===Controls===
Button(s)	Action(s)
/ 	Change Lanes
 	Fire (Center lane on Lo-Fi Mode)
 	Jump (Fire on top lane on Lo-Fi Mode)
 	Slide (Fire on bottom lane on Lo-Fi Mode)
 	Use Chirp
 	Pause
==Characters==
===Main Characters===
Zoe Hayes	Zoe Hayes is your average high-schooler with dreams of becoming a musician. However, when a fleet of aliens runs through her town, she must make use of her musical expertise to fend off the invaders!
Zoe is the game's protagonist and the sole playable character, wielding a sonic blaster and a high-frequency vocal blast as she takes on the Cacophonoids. While a high-spirited and fun-loving girl, she also tends to leap before she looks and has a small bit of rebelliousness to her. Nevertheless, she means well at heart and is always up to making new friends.
Emperor Mono	Emperor Mono is the leader of the Cacophonoids. Out to conquer more territory for his people, he settles on Earth as his next target!
Emperor Mono is the game's main antagonist, having invaded Earth in search of more potential Cacophonoid territory. Cruel and megalomaniacal, he will stop at nothing to pursue the expansion of his empire. However, deep down, he does care about his people (even if he'll never admit to it). In-game, he serves as the final boss, only being seen in a handful of cutscenes before the final level.
===Bosses===
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Cacophonoid Army	This army of Cacophonoids is patrolling Zoe's neighborhood as part of Emperor Mono's surveillance campaign. The first hurdle in her journey can't be that hard, right?
The Cacophonoid Army is the first boss in the game, being found in Suburban Startup. Their battle cinematic depicts Zoe fighting them off in a battle montage. Although there are points where she visibly struggles against the sheer number of Cacophonoids, she is ultimately able to persevere and defeat the army.
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Peoplegroover	Citizens of Beatdown Town clear the streets when the Peoplegroover's around - Which is good, since that's what it's supposed to do. This bulldozer-like machine is designed to make way for further Cacophonoid troops, so it's up to Zoe to take this thing off-road!
The Peoplegroover is the boss of Beat on the Streets. While its battle cinematic begins with Zoe fleeing it as she dodges debris and Cacophonoid attacks, she eventually figures out that the Peoplegroover can only move in straight lines. Abusing this design flaw to her advantage, she is able to outmaneuver the machine and finish it off with a sonic blast to the front.
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Acordull	If you thought Acordionos were a handful, you should get a load of this fearsome beast! With the same stretchy abilities as its descendants, as well as a durable body, the Acordull is a force to be reckoned with. It'll be a wild time trying to get it under control!
The Acordull is fought in Road to Nowhere, with its battle cinematic initially depicting it as a force not even Zoe can handle. However, she manages to find a nearby rope and attempts to use it as a lasso to reel the Acordull in. This backfires, prompting her to be thrown onto the beast's back. While visibly panicked, Zoe eventually figures out how to steer the Acordull into a wall, knocking it out and revealing a UFO within the earth.
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Cacophonoid Fleet	While Zoe's space adventure has been tame so far, a group of Cacophonoids discovers that one of their spacecraft has been hijacked! With a fleet of ships now hot on her trail, it'll be a no-holds-barred battle to get onto Planet Aucosa!
The Cacophonoid Fleet is fought in Cosmic Crusin'. The battle cinematic is rather simple, with Zoe piloting her spaceship to blast Cacophonoid attacks and dodge fire. Eventually, she is able to deter the fleet... Until she is hit by a last-minute attack. She then plummets onto Planet Aucosa, damaging the ship in the process.
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Doombox	This giant robot is one of Planet Aucosa's finest creations. Designed as the last-ditch defense of Emperor Mono, its sonic weaponry will give Zoe a run for her money!
Doombox is fought on Planet Aucosa. The battle cinematic depicts the machine blasting Zoe with its own sonic attacks rivaling her own, leaving her at a loss on what to do. However, she soon notices a speaker system on a nearby rooftop, quickly navigating to it while dodging blasts from Doombox. Once she reaches the system, she uses it to emit a high frequency that overloads Doombox and causes it to shut down, rendering Zoe victorious.
Emperor Mono	You remember this guy, right? No longer messing around, Emperor Mono enters the fray to stop Zoe once and for all. The fate of Earth and Planet Acousa falls on this final battle!
Emperor Mono serves as the game's final boss, being fought in Emperor Mono's Castle. His battle cinematic is more tense than the others, with him shutting down most of Zoe's attacks in one way or the other. However, hope comes in the form of a small troop of rebelling Cacophonoids, who distract Emperor Mono as Zoe strikes his weak points. The cinematic concludes with Zoe unleashing a high-powered chirp with enough power to daze Emperor Mono and cause him to fall down a ventilation shaft.
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Gary Doyle	Doesn't seem like this guy's from Zoe's universe, and making sense of what he's saying is out of the question. He seems friendly enough, though; Why not show him around?
Gary is a guest character from Gary's Inktastic Journey, and is fought in Nintendo Jams. Rather than his cinematic being a battle, it tells a story. Having gotten stranded in Beatdown Town somehow, Gary finds Zoe and asks her for the way back to Inkopolis (told through pictures within speech bubbles rather than words). Zoe, unsure of what Gary's talking about, offers to help and takes him on a tour of the game's locales, during which the two develop a friendship. At the end of the trailer, the two eventually find a portal back to Gary's universe, with them taking a selfie to remember each other before Gary returns home.
===Enemies===
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Cacophonoids	While normally a peaceful, music-loving race, the Cacophonoids have been thrust into war by Emperor Mono. As such, they now stand in Zoe's way... Even if they would really prefer not to.
Cacophonoids are the game's most common enemies, being found at every level. They are also the easiest to dispatch, with a single blaster shot being able to take them out. Depending on the album, they may see minor changes in appearance, such as gaining jetpacks in Cosmic Cruisin'.
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Guard Cacophonoids	Although many Cacophonoids go with Emperor Mono's ideals out of fear, some have taken to his side more genuinely, being upgraded to his elite guards. Now boasting shields and some armor, they are much tougher threats.
Guard Cacophonoids are semi-common enemies, meant to represent two notes of a song in rapid succession. As such, they require two quick button presses to dispatch; One to disable their shield, and another to destroy them.
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Explosive Cacophonoids	On Planet Acousa, some Cacophonoids have been tasked with construction in order to grow Emperor Mono's might. Be careful not to disturb them; They're packing explosive cargo!
Explosive Cacophonoids are rare enemies; They are only found in the final two albums of the main game but are more common in Remix levels. Unlike most enemies, damaging them is discouraged, as the resulting explosion will drain Zoe's health and result in a score penalty. However, using the Chirp will disable the dynamite, allowing the Explosive Cacophonoids to be defeatable as normal.
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Acordionos	Acordionos are fearsome, worm-like beasts native to Acousa. While usually a threat to the Cacophonoids, Emperor Mono has managed to brainwash some into acting as guard dogs.
Acordinos represent longer, held notes, and can be found on most levels. To defeat them, the player must hold the attack button when faced with one, causing their elongated bodies to fold back up before they are eventually defeated.
==Albums==
Each of the game’s levels is split into six “albums”, with each containing eight regular levels and a single boss level. Six regular levels within one album must be completed to access its boss level, and clearing a boss level will unlock the next album.
As an exclusive extra to Nintendo-produced consoles, a bonus seventh album is available featuring music from Nintendo games. However, this album is immediately unlocked upon starting a new game and is considered non-canon to the game’s main storyline.
<tabber>Album 1=
Album 1: Suburban Startup	Album 1: Suburban Startup	Album 1: Suburban Startup	Album 1: Suburban Startup
 	 	 	
*A New Beginning - Neutrin05
*Double Horizon - LittleLight
*Mirror Mirror - Diamond Oritz
*Circles - Lensko
*Universe - Sappherios
*Path Switch - tubebackr music
*Wandering - Aurora B. Polaris
*Moonlight - Maliciou
*BOSS (Cacophonoid Army): Run - Ross Bugden	
*A New Beginning - Neutrin05
*Double Horizon - LittleLight
*Mirror Mirror - Diamond Oritz
*Circles - Lensko
*Universe - Sappherios
*Path Switch - tubebackr music
*Wandering - Aurora B. Polaris
*Moonlight - Maliciou
*BOSS (Cacophonoid Army): Run - Ross Bugden	
*A New Beginning - Neutrin05
*Double Horizon - LittleLight
*Mirror Mirror - Diamond Oritz
*Circles - Lensko
*Universe - Sappherios
*Path Switch - tubebackr music
*Wandering - Aurora B. Polaris
*Moonlight - Maliciou
*BOSS (Cacophonoid Army): Run - Ross Bugden	
*A New Beginning - Neutrin05
*Double Horizon - LittleLight
*Mirror Mirror - Diamond Oritz
*Circles - Lensko
*Universe - Sappherios
*Path Switch - tubebackr music
*Wandering - Aurora B. Polaris
*Moonlight - Maliciou
*BOSS (Cacophonoid Army): Run - Ross Bugden
|-|Album 2=
Album 2: Beat on the Streets	Album 2: Beat on the Streets	Album 2: Beat on the Streets	Album 2: Beat on the Streets
 	 	 	
*Nearest School - Electro Collective
*All My Shuffling - Silent Partner
*Jazz Up - Seico
*Night Out - LiQWUID
*Poker - Galshi Revolution
*Swing - Peyrius
*April Showers - ProleteR
*Swing Time - Music by Pedro
*BOSS (Peoplegroover): Works For Her - Electro Collective	
*Nearest School - Electro Collective
*All My Shuffling - Silent Partner
*Jazz Up - Seico
*Night Out - LiQWUID
*Poker - Galshi Revolution
*Swing - Peyrius
*April Showers - ProleteR
*Swing Time - Music by Pedro
*BOSS (Peoplegroover): Works For Her - Electro Collective	
*Nearest School - Electro Collective
*All My Shuffling - Silent Partner
*Jazz Up - Seico
*Night Out - LiQWUID
*Poker - Galshi Revolution
*Swing - Peyrius
*April Showers - ProleteR
*Swing Time - Music by Pedro
*BOSS (Peoplegroover): Works For Her - Electro Collective	
*Nearest School - Electro Collective
*All My Shuffling - Silent Partner
*Jazz Up - Seico
*Night Out - LiQWUID
*Poker - Galshi Revolution
*Swing - Peyrius
*April Showers - ProleteR
*Swing Time - Music by Pedro
*BOSS (Peoplegroover): Works For Her - Electro Collective
|-|Album 3=
Album 3: Road to Nowhere	Album 3: Road to Nowhere	Album 3: Road to Nowhere	Album 3: Road to Nowhere
 	 	 	
*Moonshine Town - JR Tundra
*Calgary Hill - Silent Partner
*On Brokeback Mountain - Freesound Music
*Crazy Banjo - Freesound Music
*Firewood - Jeremy Sherman
*Hard Justice - Darren Curtis
*Countryslide - Jeremy Sherman
*Runaway Mule - Jeremy Sherman
*BOSS (Acordull): Foggy Mountain Breakdown - Smokey River Boys	
*Moonshine Town - JR Tundra
*Calgary Hill - Silent Partner
*On Brokeback Mountain - Freesound Music
*Crazy Banjo - Freesound Music
*Firewood - Jeremy Sherman
*Hard Justice - Darren Curtis
*Countryslide - Jeremy Sherman
*Runaway Mule - Jeremy Sherman
*BOSS (Acordull): Foggy Mountain Breakdown - Smokey River Boys	
*Moonshine Town - JR Tundra
*Calgary Hill - Silent Partner
*On Brokeback Mountain - Freesound Music
*Crazy Banjo - Freesound Music
*Firewood - Jeremy Sherman
*Hard Justice - Darren Curtis
*Countryslide - Jeremy Sherman
*Runaway Mule - Jeremy Sherman
*BOSS (Acordull): Foggy Mountain Breakdown - Smokey River Boys	
*Moonshine Town - JR Tundra
*Calgary Hill - Silent Partner
*On Brokeback Mountain - Freesound Music
*Crazy Banjo - Freesound Music
*Firewood - Jeremy Sherman
*Hard Justice - Darren Curtis
*Countryslide - Jeremy Sherman
*Runaway Mule - Jeremy Sherman
*BOSS (Acordull): Foggy Mountain Breakdown - Smokey River Boys
|-|Album 4=
Album 4: Cosmic Cruisin'	Album 4: Cosmic Cruisin'	Album 4: Cosmic Cruisin'	Album 4: Cosmic Cruisin'
 	 	 	
*Space Travel - Lumidelic
*Platform 9 - Oneeva
*One Cosmos - We Free Music
*Ten Inch Spikes - Jeremy Korpas
*Biohazard - Lesion X
*Odyssey - John Tasoulas
*Deflector - Ghostrifter
*Dystopia - Neutrin05
*BOSS (Cacophonoid Fleet): Techno Express - EuroDJ	
*Space Travel - Lumidelic
*Platform 9 - Oneeva
*One Cosmos - We Free Music
*Ten Inch Spikes - Jeremy Korpas
*Biohazard - Lesion X
*Odyssey - John Tasoulas
*Deflector - Ghostrifter
*Dystopia - Neutrin05
*BOSS (Cacophonoid Fleet): Techno Express - EuroDJ	
*Space Travel - Lumidelic
*Platform 9 - Oneeva
*One Cosmos - We Free Music
*Ten Inch Spikes - Jeremy Korpas
*Biohazard - Lesion X
*Odyssey - John Tasoulas
*Deflector - Ghostrifter
*Dystopia - Neutrin05
*BOSS (Cacophonoid Fleet): Techno Express - EuroDJ	
*Space Travel - Lumidelic
*Platform 9 - Oneeva
*One Cosmos - We Free Music
*Ten Inch Spikes - Jeremy Korpas
*Biohazard - Lesion X
*Odyssey - John Tasoulas
*Deflector - Ghostrifter
*Dystopia - Neutrin05
*BOSS (Cacophonoid Fleet): Techno Express - EuroDJ
|-|Album 5=
Album 5: Planet Acousa	Album 5: Planet Acousa	Album 5: Planet Acousa	Album 5: Planet Acousa
450px 	450px 	450px 	450px
*At Tesko This Week - Vim!
*Backbackbackback - Vim!
*Bone Sane Signal - Vim!
*Hopeless Situation - Vim!
*Ordinary World - Syphus
*Pot-Boiled Lunch - Syphus
*Mia's Song - Syphus
*The Needless - Vim!
*BOSS (Doombox): Anxious Collector - Vim!	
*At Tesko This Week - Vim!
*Backbackbackback - Vim!
*Bone Sane Signal - Vim!
*Hopeless Situation - Vim!
*Ordinary World - Syphus
*Pot-Boiled Lunch - Syphus
*Mia's Song - Syphus
*The Needless - Vim!
*BOSS (Doombox): Anxious Collector - Vim!	
*At Tesko This Week - Vim!
*Backbackbackback - Vim!
*Bone Sane Signal - Vim!
*Hopeless Situation - Vim!
*Ordinary World - Syphus
*Pot-Boiled Lunch - Syphus
*Mia's Song - Syphus
*The Needless - Vim!
*BOSS (Doombox): Anxious Collector - Vim!	
*At Tesko This Week - Vim!
*Backbackbackback - Vim!
*Bone Sane Signal - Vim!
*Hopeless Situation - Vim!
*Ordinary World - Syphus
*Pot-Boiled Lunch - Syphus
*Mia's Song - Syphus
*The Needless - Vim!
*BOSS (Doombox): Anxious Collector - Vim!
|-|Album 6=
Album 6: Emperor Mono's Castle	Album 6: Emperor Mono's Castle	Album 6: Emperor Mono's Castle	Album 6: Emperor Mono's Castle
450px 	450px 	450px 	450px
*Soldiers - Nitro Fun
*To The Stars - Braken
*Noisestorm - Heist
*Pressure Cooker - Pegboard Nerds
*Savage - Case & Point
*Manslaughter - Let's Be Friends
*Doppleganger - Haywyre
*This Time - PIXL
*BOSS (Emperor Mono): Final Boss - Nitro Fun	
*Soldiers - Nitro Fun
*To The Stars - Braken
*Noisestorm - Heist
*Pressure Cooker - Pegboard Nerds
*Savage - Case & Point
*Manslaughter - Let's Be Friends
*Doppleganger - Haywyre
*This Time - PIXL
*BOSS (Emperor Mono): Final Boss - Nitro Fun	
*Soldiers - Nitro Fun
*To The Stars - Braken
*Noisestorm - Heist
*Pressure Cooker - Pegboard Nerds
*Savage - Case & Point
*Manslaughter - Let's Be Friends
*Doppleganger - Haywyre
*This Time - PIXL
*BOSS (Emperor Mono): Final Boss - Nitro Fun	
*Soldiers - Nitro Fun
*To The Stars - Braken
*Noisestorm - Heist
*Pressure Cooker - Pegboard Nerds
*Savage - Case & Point
*Manslaughter - Let's Be Friends
*Doppleganger - Haywyre
*This Time - PIXL
*BOSS (Emperor Mono): Final Boss - Nitro Fun
|-|Album N=
Album N: Nintendo Jams	Album N: Nintendo Jams	Album N: Nintendo Jams	Album N: Nintendo Jams
450px 	450px 	450px 	450px
*Bob-Omb Battlefield - Super Mario 64 / Super Smash Bros. Ultimate
*DK Rap - Donkey Kong 64 / Super Smash Bros. Melee
*Main Theme - The Legend of Zelda / Donkey Konga
*Gourmet Race - Kirby Super Star
*Corneria - Star Fox / Super Smash Bros. Brawl
*Big Blue - F-Zero / Mario Kart 8
*Battle Theme - Xenoblade Chronicles 2
*Lifelight - Super Smash Bros. Ultimate
*BOSS (Gary): Now or Never! - Splatoon 2	
*Bob-Omb Battlefield - Super Mario 64 / Super Smash Bros. Ultimate
*DK Rap - Donkey Kong 64 / Super Smash Bros. Melee
*Main Theme - The Legend of Zelda / Donkey Konga
*Gourmet Race - Kirby Super Star
*Corneria - Star Fox / Super Smash Bros. Brawl
*Big Blue - F-Zero / Mario Kart 8
*Battle Theme - Xenoblade Chronicles 2
*Lifelight - Super Smash Bros. Ultimate
*BOSS (Gary): Now or Never! - Splatoon 2	
*Bob-Omb Battlefield - Super Mario 64 / Super Smash Bros. Ultimate
*DK Rap - Donkey Kong 64 / Super Smash Bros. Melee
*Main Theme - The Legend of Zelda / Donkey Konga
*Gourmet Race - Kirby Super Star
*Corneria - Star Fox / Super Smash Bros. Brawl
*Big Blue - F-Zero / Mario Kart 8
*Battle Theme - Xenoblade Chronicles 2
*Lifelight - Super Smash Bros. Ultimate
*BOSS (Gary): Now or Never! - Splatoon 2	
*Bob-Omb Battlefield - Super Mario 64 / Super Smash Bros. Ultimate
*DK Rap - Donkey Kong 64 / Super Smash Bros. Melee
*Main Theme - The Legend of Zelda / Donkey Konga
*Gourmet Race - Kirby Super Star
*Corneria - Star Fox / Super Smash Bros. Brawl
*Big Blue - F-Zero / Mario Kart 8
*Battle Theme - Xenoblade Chronicles 2
*Lifelight - Super Smash Bros. Ultimate
*BOSS (Gary): Now or Never! - Splatoon 2
</tabber>
==Extras==
===Track Builder===
As a PC-exclusive feature, players are able to insert their own MP3s into the game and design levels based around it. These levels can then be uploaded to the Steam Workshop for anyone to download and play.
===Closet===
The Closet features an array of outfits for Zoe to wear, which are unlocked as the player progresses through the game.
*DJ Suit: Default.
*Casual Outfit: Clear Album 1.
*City Wear: Clear Album 2.
*Summer Skirt: Clear Album 3.
*Astronaut Suit: Clear Album 4.
*Cacophonid Disguise: Clear Album 5.
*Pajamas: Clear Album 6.
*Golden DJ Suit: Get an A+ ranking on all "A-Side" stages.
===Boombox===
The player can listen to any music tracks from levels that they have cleared.
===Beatdown TV===
The player can rewatch any cutscene which they have encountered in the main game.
==Trivia==
*The game was heavily inspired by games such as Kingdom Hearts: Melody of Memory and Friday Night Funkin’ in terms of gameplay and style, while its simplistic story was shaped by games like Shantae and the Donkey Kong Country series.
**In a similar vein, Lo-Fi Mode was inspired by similar modes in other games, specifically Spring Breeze Mode from Kirby and the Forgotten Land and Assist Mode from Celeste.
*Many elements of the game were inspired by various instruments and musical terminology.
**When reversed, Zoe Hayes' initials are HZ, the abbreviation for hertz.
**Cacophonoids are derived from the word "cacophony", while Emperor Mono's name is derived from "monotone".
**Emperor Mono's design was largely inspired by a boombox.
**Acordinos is derived from the word "accordion", and they resemble the instrument.
**Planet Acousa is derived from the word "acoustic".
*Zoe’s character design stems from a superhero design created for Project Cape, another Faz Studios title. However, the design was drastically altered when Zoe was reworked for Beatdown Town.
*Emperor Mono’s design was partially inspired by Tiki Tong from Donkey Kong Country Returns.
*The game would originally play more like a 2D auto-runner with aspects of the final lane system, but this idea was scrapped due to over-complicating the gameplay.
*The appearance of Gary in the Nintendo Jams album marks the first occurrence of characters directly crossing over in Faz Studios' history aside from the CrossClash series (excluding references such as Chewout’s jacket appearing in Gary’s Inktastic Journey).
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Category:Rhythm Games
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