2E Companion Lists

== 2E Companion Lists ==
 Combat & Support Companions
* Applies to Organic Animals section only: The DC represents the difficulty taming the animal companion at an adult age but if younger, it will be reduced by 15.
* Applies to Others: The DC represents the difficulty taming the companion no matter the age.
=== Organism Companions ===
 	 	 	 	 	 	 	 	
DC 	Companion Name 	Type 	HP 	Ability Name 	Action/Perk Details 	Dice Modification 	LEVEL & PERK REQUIREMENT 	Expansion Introduced
NTR	Animals 	Animals 	Animals 	Animals 	Animals 	Animals 	Animals 	Animals
2 	Combat Canine 	Animal 	10/10 	Man's Bestfriend 	It has NTR +3 & MVT +2, dealing 1d6 damage when it bites (applying cut verb), and is capable of tracking scents if it smells something a target owns. Must beat a PER DC 10 when sniffing the owned item of a target. Has two action points. 	1d6 damage 	0 	Base Game
2 	Wasteland Mutt 	Animal 	6/6 	Canine 	A smaller dog breed which has MVT +5. It also has NTR +6 for tracking scents and is capable if it smells something a target owns. This mutt cannot fight however and has two action points. 	None 	0 	Base Game
2 	Waster's Horse 	Animal Mount/Vehicle 	10/10 	Stallion 	It has an MVT +8 when ridden, overriding the user's own MVT when riding. It has a stamina level of 2. Has two action points. 	None 	1 	Base Game
2 	Cow 	Animal 	10/10 	Cattle 	Used to farm for the ingredients beef x5 when slaughtered and/or cow's milk x1 when milked once every IRP day. 	None 	1 	Base Game
4 	Sticky Scale 	Animal 	5/5 	Cold Blooded 	A large gecko-looking lizard that can stick to surfaces and carry the user like a mount. Has MVT +3 and two action points. 	None 	1 	Base Game
12 	Capuchin Monkey 	Animal 	3/3 	Clever Antics 	A small monkey which can be trained to assist in alerting the user, carrying small objects, or entertaining others. Has PER +3 and MVT +6. Does 1 damage for all physical attacks and has three action points. 	1 damage 	2 	Base Game
26 	Lion or Tiger 	Animal 	12/12 	Great Cat 	A large cat capable of tracking with a NTR +5. It has two action points and STR & MVT +6. Does 4 damage that applies cut verb for all physical attacks. 	4 damage 	2 	Base Game
26 	Grizzly Bear 	Animal 	16/16 	Hibernator 	A large bear capable of tracking with a NTR +3. It has two action points and STR +8. Its MVT and CON are +3. Does 5 damage that applies cut verb for all physical attacks. 	5 damage 	3 	Base Game
26 	Hippopotamus 	Animal 	16/16 	River Horse 	With its giant jaw, it deals 8 damage but has no bonuses to any stat. It has two action points. 	8 damage 	3 	Base Game
32 	Elephant 	Animal 	18/18 	Giant Lander 	A giant elephant capable of being mounted by several individuals. It has STR +12 and two action points. It deals 5 damage when ramming targets, always forcing humanoids or any entity smaller than its size prone their next turn. 	5 damage 	4 	Base Game
32 	Honey Badger 	Animal 	10/10 	No care 	A honey badger that is small but exceptionally lethal. It has STR +3, MVT +8, CON +15, NTR +5, and three action points. It deals 1d10 damage with all its physical attacks and with a coin flip landing on heads, will resist normal/kinetic damage received but will take the damage if it lands on tails. 	1d10 damage 	5 	Base Game
DC 	Companion Name 	Type 	HP 	Ability Name 	Action/Perk Details 	Dice Modification 	LEVEL & PERK REQUIREMENT 	Expansion Introduced
NTR	Mutated Animals 	Mutated Animals 	Mutated Animals 	Mutated Animals 	Mutated Animals 	Mutated Animals 	Mutated Animals 	Mutated Animals
2 	Sap Carrier 	Eldritch Insect 	3/3 	Sap Bubble 	Carries a large sap sac and appears like a large fly. Has MVT +4. The sap can be farmed every IRP day for x2 of the ingredient: eldritch sap. 	None 	0 	Base Game
2 	Mutated Mantis 	Eldritch Insect 	5/5 	Scythe Arms 	A large mantis that has a strong jumping bonus of +5 and base MVT +2. Can melee attack with its arm scythes twice, the second being a bonus action. Has two action points. Scythe damage in modifier. 	1d6 damage 	1 	Base Game
4 	Eldritch Sugar Glider 	Eldritch Rodent 	5/5 	Swift Glide 	A large rodent capable of gliding 20 meter distances, acting as a mount for the user. Has an MVT DC 2 when gliding. Has two action points. 	None 	1 	Base Game
4 	Bastion Bombardier Beetle 	Eldritch Insect 	10/10 	Boom Casket 	A large beetle that consumes small metal (bullets usually) and explosives. When it consumes an explosive device, it can utilize it as a resource and explode on command, damaging itself if the explosion has damage. Has two action points and a MVT DC -2 when walking. A MVT DC 3 when flying. It retains the type of explosion and depending on the explosion verb, it may not die. 	None 	2 	Base Game
4 	Bullet-Time Bombardier Beetle	Eldritch Insect 	5/5 	Bullet Bug 	A large beetle that consumes small metal (bullets usually). When it consumes bullets, it can fire it out utilizing the rules of a sniper rifle from the equipment lists. Has two action points and a MVT DC -2 when walking. A MVT DC 3 when flying. And a PER +2. 	None 	2 	Base Game
12 	Slug-Slime 	Eldritch Substance 	5/5 	Slime Skin 	A medium-sized gelatinous creature that is a light tan in color, moving slowly similar to a slug. These are considered the weakest of its relative eldritch substances. It is capable of resisting damage from blunt verb strikes due to its surface blob. 	None 	2 	Base Game
12 	Eldritch Two-legged Dog 	Eldritch Two-legged Dog 	3/3 	Foul Bite 	It has STR +3 and MVT +2 and when it bites, does 1d6 cut damage and can roll for grappling STR. If the grapple is successful, the target has their MVT deducted by 2. Has two action points. 	None 	1 	Warlords of Texas
12 	Texan War Horse 	Eldritch Animal Mount/Vehicle	10/10 	Battle Saddle 	It has an MVT +6 when ridden, overriding the user's own MVT when riding. It has a stamina level of 3. It has an STR +3 and can do a bashing attack for 1d4 damage. Has two action points. 	None 	1 	Warlords of Texas
12 	Eldritch Sand Drinker 	Eldritch Worm 	3/3 	Sand Pool 	With its mouth, while swimming in the sand, the worm can slowly pull targets in a 5-tile radius from where it is drinking. Targets must beat MVT DC 10 to avoid being pulled in. Every time the target attempts to move away, they must roll MVT DC 10 again. Three fails and the worm swallows them temporarily before spitting the target out, dealing 1d8 acid damage. Has two action points. 	None 	2 	Warlords of Texas
22 	Eldritch-Android 	Horrific Experiment 	10/10 	Flesh Droid 	In an experiment born from Altoraga's experimental lab, these flesh-walking eldritch are merged with the mind of an android and enslaved to the user it's programmed to serve. The entirety of the body is treated as a torso body part when targeting and has natural armor. It has STR +5 and MVT -2. Has three action points. 	1d8 lead damage 	3 	Warlords of Texas
22 	Shark Walker 	Eldritch Shark 	6/6 	Predator Gill 	A shark-looking eldritch pet that can swim with MVT +8 while on land, it has MVT +3. It has a bite that can deal decent damage. Has two action points. 	1d6 damage 	1 	Bunker Brilliance
12 	Giant Bluefin 	Eldritch Fish 	10/10 	Water saddle 	It can only be in the water. It is a giant fish and has MVT +12 in the water. It has a stamina level of 3. Has two action points. 	None 	1 	Bunker Brilliance
DC 	Companion Name 	Type 	HP 	Ability Name 	Action/Perk Details 	Dice Modification 	LEVEL & PERK REQUIREMENT 	Expansion Introduced
 	Eldritch Plants (Primals) 	Eldritch Plants (Primals) 	Eldritch Plants (Primals)	Eldritch Plants (Primals)	Eldritch Plants (Primals) 	Eldritch Plants (Primals)	Eldritch Plants (Primals)	Eldritch Plants (Primals)
6 	Corpse Walker 	Eldritch Plant 	2/2 	Death's Smell 	A corpse flower eldritch which moves slowly with four large leaves. It attracts eldritch and scavenging animals alike with its rotten-flesh odor, quickly consuming targets whole using large vines that generate from its central bulbous area. It rolls NTR +10 for scavenger animal and wild eldritch luring. Costs 1 action point and has two action points. 	NTR +10 	0 	Base Game
6 	Mush-Merker 	Eldritch Plant 	4/4 	Spore Splatter 	A large mushroom head that drags itself along the floor. It has a MVT-6. Generate multiple spores within a 5x5 radius around the companion. Targets without gas masks who roll a CON DC 8 will receive the hysteria verb. Has two action points. 	MVT -6 	0 	Base Game
6 	Cute Face 	Eldritch Plant 	4/4 	Friendly? 	A small bulbous gunk of flora with many leaves and a cute, humanoid face. It spreads spores that increases its own or partner's CHA with a bonus of +3. Can carry things on its head and has two action points. 	CHA +3 	0 	Base Game
6 	Spore Sprite 	Eldritch Plant 	4/4 	Cloud Dance 	A large spore, similar to a dandelion but on a larger scale roughly around the size of 7 ft. It is immune to physical damage and only takes burn verb or laser. This allows those that ride it the ability to float upwards and downwards, avoiding prone but is really slow with MVT -6. This has two action points. 	MVT -6 	1 	Base Game
14 	Hitcher 	Eldritch Plant 	4/4 	Head Grab 	A potato-shaped creature with four legs and a mouth. This leaps onto the mental body-part of targets, biting into their face or neck to deal 1d6 damage. It has a MVT bonus of 4 and grappling bonus of 6. This has one action point. 	1d6 damage
MVT +4
Grappling +6	1 	Base Game
14 	Bogged Hollow 	Eldritch Plant 	4/4 	Mud Walk 	This eldritch plant sprays packs of mud towards targets which it generates which lowers the target's MVT by 4 for four rounds. This has one action point and appears like a small, chopped stump with four roots to move along the floor. It has a reduced MVT bonus of -5. 	None 	1 	Base Game
14 	Hedge 	Eldritch Plant 	4/4 	Grass Churner 	A large hedge with four root legs. It is around 8ft tall in average and is like a moving wall. It can shoot out branches from its leaves which have a grappling bonus of +8 while also utilizing thorns to deal 2 damage every turn a target is grappled. It can grapple up to six targets at a time. This has one action point and the grappling action can only snatch one target at a time. 	2 damage 	1 	Base Game
14 	Thorn Rook 	Eldritch Plant 	4/4 	Sharp Stems 	A thorn rook looks like a spiraling tornado of sharp roots with thorns and roses growing from the top. It can spin, firing out multiple thorns that deal 3d4 damage and targets must roll 1d4 to decide which body part is hit. This has a range of 10 tiles. 1 indicates red, 2 indicates yellow, 3 indicates blue, and 4 indicates green. If attacking up-close point-blank, the user will still be able to use PER stat bonus and PER perks. This has two action points. 	3d4 damage 	2 	Base Game
22 	Terrarium Carrier 	Eldritch Plant 	8/8 	Atlas Carry 	A large eldritch plant that mimics the appearance of a rock with four legs and a back that spews out a large pink bubble that does not pop. It is roughly 12 ft in size and has 1d8 natural armor. It captures targets, containing them inside like an ecosystem and does not set them free but giving captured creatures food as well as safety from predators outside. It takes weeks before consuming a captive in acid. Requires burn verb or cut verb x2 to escape the bubble and a MVT DC 4. This has two action points. 	None 	2 	Base Game
22 	Popper 	Eldritch Plant 	8/8 	Seed Shot 	A large mouth with a circular opening and light green in tone with three stems underneath its head. It can fire hard seeds from the mouth which deals 1d4 damage upon impact and when it lands in soil, bursts out vines that latch onto targets which require STR DC 10 to break free. This has two action points. 	1d4 damage 	2 	Base Game
22 	Draketh 	Eldritch Plant 	8/8 	Acid Breath 	A large red pitcher head with four large wrapped stems, a tail that has a razor whip and no eyes. The draketh is capable of sending out green fumes from its pitcher mouth which applies 4 acid damage and the burn verb x2. Its razor whip tail does 3 damage always and the plant has three action points. 	4 acid damage
3 damage for razor tail (crit: +2)	3 	Base Game
22 	Razor Edge 	Eldritch Plant 	10/10 	Shrapnel Leaves 	With a crescent-like body, this half lily-pad-shaped eldritch plant spins and hovers mid-air constantly, always moving positions. As a free bonus action every target's turn during a round, it can move positions and attack targets with its razor edge which deals 2 damage. Has one action point. 	2 damage 	3 	Base Game
32 	Black Marsh Fungus 	Eldritch Plant 	10/10 	Mutilation 	A black marsh fungus that grew to the size of a medium-sized dog, crawling on four tentacles with a bright violet head spotted with indigo circles and red stars. This mushroom is capable of spewing out flesh from its head towards a target, applying the rot verb x3. It can also heal black marsh-immune targets with this flesh by +3. It does not deal damage. Has two action points. 	HP +3 	3 	Base Game
12 	Nerve Wrecker 	Eldritch Plant 	12/12 	Motor Functional 	A sprawling eldritch plant that is mostly made up of roots with a single bulb at the end. If this bulb is struck, it doubles the damage taken. This plant has the ability to root itself into an organic target and begin to control it like a puppet. The bulb can appear in a different body-part which must be found with a PER DC 16. It can still control dead corpses even if it dies. It is said that these roots implement a juice which can repair the nerves and return motor functions to a body. It has two action points. When a living target is controlled by this parasite, their minds are still intact.	None 	4 	Base Game
12 	Eldritch Strangler Fig 	Eldritch Plant 	12/12 	Wrap Sap 	A tree-like spider-ish snake which skitters and slithers. When it wraps itself around a tree usually, it feeds off its nutrients until it dies. For organic targets, it would wrap around them with a grappling roll bonus of +12 and takes 1 HP from the target for its every turn, giving it to its own HP if low. This eldritch plant has a bonus to MVT and PER with +3. It has two action points. 	Grappling +12 	4 	Base Game
22 	Jörmungandr 	Eldritch Plant 	15/15 	World Serpent 	A giant 28.5 ft large plant-shaped snake with a massive eater bulge. It has STR +10 and MVT +10, becoming a companion to the user due to its pheromones connecting with the most recent user that touches its seed. This plant resists burn verb x3 or lower. It has two action points. Upon swallowing a target whole, the snake-like eldritch keeps them in its mouth until the target is melted making it incapable of swallowing in this state. Its usual strikes deal normal damage with blunt verb x3. It takes STR DC 12 to escape the mouth. 	1d12 acid damage (no crit)
1d6 damage (crit: +2)	5 	Base Game
22 	Hydrasilisk 	Eldritch Plant 	15/15 	Three-Headed Draconic 	A giant 28.5 ft large plant-shaped hydra with a bulbous body and vines for legs. Three long stems leads up to a Venus Fly-Trap-shaped head, each spouting different gases. It has STR +10, becoming a companion to the user due to its pheromones connecting with the most recent user that touches its seed. This plant resists burn verb x3 or lower. It has three action points. 
Each head is signified by a color.
* The red bulge spits out a 15 tile distance crimson basilisk tear-gas toxin.
* The lime bulge spits out acid damage liquid.
* The indigo bulge spits out a 15 tile distance gas that deals wax damage.	8 acid damage
8 damage for gas
8 wax damage	5 	Base Game
4 	Prickly Pear Fire Prong 	Eldritch Plant 	3/3 	Prickled Latex Sap 	Only containing 2 action points, the companion can follow orders and utilize its sap to apply 2 wax damage on a target or make a flat surface area flammable (which lasts the round after only and applies burn verb to targets who steps in the area). This cactus creature looks slightly hunched, crawling on four stems. This plant resists burn verb x3 or lower. 	2 wax damage 	1 	Warlords of Texas
4 	Cordyceps Octopus 	Eldritch Plant 	3/3 	Cord Tentacle 	Only containing 2 action points, the companion can follow orders and latch onto a target's arm to increase their CON roll by +1 using 2 action points. This eldritch succumbs to any burn verb. 	CON +1 	1 	Bunker Brilliance
=== Android Companions ===
 	 	 	 	 	 	 	 	 	
Companion Name 	Type 	HP 	Ability Name 	Action/Perk Details 	Dice Modification 	LEVEL & PERK REQUIREMENT 	Recipe Type 	Ingredients 	Expansion Introduced
Virtual Reality Chip Companions	Virtual Reality Chip Companions	Virtual Reality Chip Companions	Virtual Reality Chip Companions	Virtual Reality Chip Companions 	Virtual Reality Chip Companions	Virtual Reality Chip Companions	Virtual Reality Chip Companions	Virtual Reality Chip Companions	Virtual Reality Chip Companions
Ditzy Japan 	Virtual Hack Slot 	VR 3/3 	Cuteness Heals 	5 RAM Required. A virtual cute puppy that has many different expressive emotes. It has two action points and can spend a point to heal the user's VR HP. 	+1 VR HP 	0 	Android recipe LVL 1 	x2 Computer Chip 	Base Game
Companion Name 	Type 	HP 	Ability Name 	Action/Perk Details 	Dice Modification 	LEVEL & PERK REQUIREMENT 	Recipe Type 	Ingredients 	Expansion Introduced
Companion Droids 	Companion Droids 	Companion Droids 	Companion Droids 	Companion Droids 	Companion Droids 	Companion Droids 	Companion Droids 	Companion Droids 	Companion Droids
Caregiver Droid 	Assistant Droid 	3/3 	Dustpan 	Built with three arms, one that holds a dustpan for a hand, another for vacuuming, and a final arm to carry objects. The final arm can hold any type of tool from the user's equipment list. Has two action points. 	None 	1 	Android recipe LVL 1 	x28 Plate
x16 Spring
x2 Computer Chip
x1 Small Fusion Battery	Base Game
Walk Man 	Assistant Droid 	6/6 	Robot Assister 	An orange and yellow humanoid android built to assist the everyday needs of people, whether in relation to disabilities or analyzing environments. Has PER -10 and MVT +2. This droid has three action points. 	None 	1 	Android recipe LVL 1 	x28 Plate
x16 Spring
x2 Computer Chip
x1 Small Fusion Battery	Base Game
Trash Collector 	Assistant Droid 	3/3 	Garbage Bin 	A bright orange garbage bin-shaped android that rolls on tank-like track wheels. It was designed to collect trash, scrap, and/or specific parts for engineers. Has MVT -2 and PER +5. This droid has two action points. It can carry roughly 165 Gal. 	None 	1 	Android recipe LVL 1 	x28 Plate
x16 Spring
x2 Computer Chip
x1 Small Fusion Battery	Base Game
Toys Mascot 	Assistant Droid 	3/3 	Toys for All! 	A bright, friendly-looking (or formerly) droid made to bring cheer and laughs to children in orphanages or toy stores. They can range in three different sizes, from small hand-held, child-sized and adult-sized. These toys tend to have improved rolls with performance, having a bonus of +10 as well as having consistent speed with a MVT +6 bonus. This droid has two action points. 	None 	1 	Android recipe LVL 1 	x28 Plate
x16 Spring
x2 Computer Chip
x1 Small Fusion Battery	Base Game
Propeller Droid 	Drone Droid 	3/3 	Flight Attendant 	A drone-droid that is capable of utilizing any base game drone function but act upon commands on its own accord. This droid has two action points. It can also utilize drone attachments set to the drone it overtakes. 	Depends 	1 	Android recipe LVL 1 	x28 Plate
x16 Spring
x2 Computer Chip
x1 Small Fusion Battery	Base Game
Military Commissioned Droid 	Combat Droid 	5/5 	Rifle Man 	A humanoid combat droid that does not sport a personality, purely for scanning and analysis. Can tap into a database for information and is subservient to its owner. Is capable of utilizing tools and weapon equipment with both hands. Has three action points. 	None 	2 	Android recipe LVL 1 	x135 Plate
x26 Spring
x2 Computer Chip
x6 Glass
x1 Large Fusion Battery	Base Game
Shield Guardian 	Combat Droid 	12/12 	Heavy Guard 	A humanoid combat droid with largely designed armor built to last in combat, heavily guarding the user or specific sensitive locations usually. These droids are built strictly for combat and defense. It utilizes a large shield which forms from its left arm to block incoming shots and can wield any rifle or melee weapon. Has three action points. 	1d6 armor 	2 	Android recipe LVL 1 	x135 Plate
x26 Spring
x2 Computer Chip
x6 Glass
x1 Large Fusion Battery	Base Game
Companion Name 	Type 	HP 	Ability Name 	Action/Perk Details 	Dice Modification 	LEVEL & PERK REQUIREMENT 	Recipe Type 	Ingredients 	Expansion Introduced
Sentinel Companion Droids 	Sentinel Companion Droids 	Sentinel Companion Droids 	Sentinel Companion Droids 	Sentinel Companion Droids 	Sentinel Companion Droids 	Sentinel Companion Droids 	Sentinel Companion Droids 	Sentinel Companion Droids 	Sentinel Companion Droids
Sentinel Star Sentry 	Sentinel 	3/3 	Hover Star 	A five pointed droid that hovers 3-4 ft off a surface. It has two action points and is silver or bronze usually in appearance. It generates wind torpedoes from each point which pushes targets 10 tiles away. To avoid these wind torpedoes, targets must beat a MVT DC 12. 	None 	1 	Android recipe LVL 1 	x55 Plate
x26 Spring
x2 Computer 
x1 Large Fusion Battery	Base Game
Sentinel Guardsman 	Sentinel 	8/8 	Patron Connection 	This companion can utilize the user's patron emission abilities. Has three action points and appears like a large sphere with a humanoid torso which pops out, a head and arms. Can utilize only one equipment weapon at a time. 	None 	2 	Android recipe LVL 1 	x135 Plate
x26 Spring
x2 Computer Chip
x6 Glass
x1 Large Fusion Battery	Base Game
Sentinel Zipliner 	Sentinel 	3/3 	Zipline Attachment 	This companion droid can generate ziplines from one point to another with a range limit of 80 tiles. This has two action points and appears like a hovering tank spike that is silver or bronze usually. 	None 	2 	Android recipe LVL 2 	x135 Plate
x26 Spring
x2 Computer Chip
x6 Glass
x1 Large Fusion Battery	Base Game
Companion Name 	Type 	HP 	Ability Name 	Action/Perk Details 	Dice Modification 	LEVEL & PERK REQUIREMENT 	Recipe Type 	Ingredients 	Expansion Introduced
Specialized Companion Droids 	Specialized Companion Droids 	Specialized Companion Droids 	Specialized Companion Droids 	Specialized Companion Droids 	Specialized Companion Droids 	Specialized Companion Droids 	Specialized Companion Droids 	Specialized Companion Droids 	Specialized Companion Droids
Schizophrenic Slave Droid 	Combat Droid 	3/3 	Hate Organic 	A slave droid utilized by the androids of scrap town in the Texas Wastelands. Like its owners, it hates organic life and is programmed to deal extra damage to flesh bags. Appears like a small droid with a humpback and oval head, two razor arms, and MVT +7 used for combat and movement. Has two action points during turn-based. Deals a bonus 2 damage towards organics always. 	1d6 wax damage 	1 	Android recipe LVL 1 	x35 Plate
x16 Spring
x2 Computer Chip
x2 Glass
x2 Small Fusion Battery	Warlords of Texas
EMP Limbless Fear 	Combat Droid 	5/5 	EMP Embrace 	This android hovers with an EMP bubble surrounding it, missing limbs and appearing as just a humanoid female torso and head. It has MVT -3 and is quite slow hovering around. Targets 10 tiles away from its position can be attacked with the bubble extending outward. Targets caught will have their MVT and CON reduced by 1 for two rounds and equipment disabled temporarily for the same amount of rounds and the attack always uses its negative MVT for attack rolls. If a target is struck, it receives the EMP verb. Has two action points during turn-based. 	None 	1 	Android recipe LVL 1 	x200 Plate
x16 Spring
x2 Computer Chip
x1 EMP Foam Schematic
x1 Large Fusion Battery	Bunker Brilliance
Anima 3.1 	Bio-Print Droid 	15/15 	Metamorph V3 	This android has three forms it can switch between which costs two action points during turn-based. Its base form is a dog. The android cannot attack as a dog and can only assist with navigation, having a built-in compass and the ability to collect air samples using its mouth. In this form, it has PER +6 for scanning locations and checking radiation levels. It can also scan and detect metals from approximately 1 yard. As an eagle, It is made to lift anything at or below 4 tons with a STR of +6 and cannot attack. In its final form as a lioness, it is designed purely for combat and guarding. It attacks with a bonus from STR and MVT at +4. It utilizes its claws and mouth as a means to attack or grapple. It also utilizes the bonus for moving/counter rolls. Passively, the android can also record audio and imagery of what it sees as well as supports a hologram screen for its recordings or playing pong. As a Bio-Print android, it retains one master and one backup master.	1d8 damage 	2 	??? 	??? 	Bunker Brilliance
Silverback Canine 	Combat Droid 	5/5 	Metal Howler 	Somewhat larger than adult Mastiffs, these metal hounds are notorious guard units utilized by higher-up Russian representatives. This android is designed to sharpen its bladed paws and leap as well as climb great distances. STR +5 and MVT +3. It is EMP-resistant and has two action points. 	1d10 damage (crit: +4) 	2 	Android recipe LVL 2 	x35 Plate
x16 Spring
x2 Computer Chip
x1 Medium Fusion Battery	Metal Tsar Revolt
== 2E Specific Lists ==
 Specific Species-Requirement Companions
=== Champion Crafting ===
(For Corpse Champion Species Action). Like a character wearing armor, the corpse cannot wear the same type of organ attachment.
 	 	 	 	 	 	 	 	
Companion Parts 	Type 	HP 	Ability Name 	Action/Perk Details 	Dice Modification 	LEVEL & PERK REQUIREMENT 	Recipe Type 	Ingredients
Base Champion Bodies 	Base Champion Bodies 	Base Champion Bodies 	Base Champion Bodies 	Base Champion Bodies 	Base Champion Bodies 	Base Champion Bodies 	Base Champion Bodies 	Base Champion Bodies
Balanced Cruiser 	Corpse Champion 	3 	Organ Attachment 	Limited to 2 organs. Has three action points. Can only hold one equipment from the user's equipment list. 	+1 to all nine stats 	5 	Requires Corpse Champion 	x1 Corpse
Agile Bruiser 	Corpse Champion 	6 	Organ Attachment 	Limited to 2 organs. Has three action points. Can only hold one equipment from the user's equipment list. 	MVT +3 & STR -2 	5 	Requires Corpse Champion 	x1 Corpse
Brute Bruiser 	Corpse Champion 	10 	Organ Attachment 	Limited to 1 organ. Has three action points. Can only hold two equipment from the user's equipment list. 	STR +3 & NTR -2 	5 	Requires Corpse Champion 	x1 Corpse
Natural Bruiser 	Corpse Champion 	5 	Organ Attachment 	Limited to 3 organs. Has three action points. Can only hold one equipment from the user's equipment list. 	NTR +3 & MVT -2 	5 	Requires Corpse Champion 	x1 Corpse
Juggernaut Bruiser 	Corpse Champion 	15 	Organ Attachment 	Limited to 1 organ. Has three action points. Can only hold two equipment from the user's equipment list. 	STR +5, CON +3 & MVT -5 	5 	Requires Corpse Champion 	x1 Corpse
Intelligent Analyst 	Corpse Champion 	6 	Organ Attachment 	Limited to 1 organ. Has three action points. Can only hold one equipment from the user's equipment list. 	INT +3 & MED -2 	5 	Requires Corpse Champion 	x1 Corpse
Healer Analyst 	Corpse Champion 	5 	Organ Attachment 	Limited to 2 organs. Has three action points. Can only hold one equipment from the user's equipment list. 	MED +3 & CFT -2 	5 	Requires Corpse Champion 	x1 Corpse
Perceptive Diplomat 	Corpse Champion 	5 	Organ Attachment 	Limited to 2 organs. Has three action points. Can only hold one equipment from the user's equipment list. 	PER +3 & CON -2 	5 	Requires Corpse Champion 	x1 Corpse
 	 	 	 	 	 	 	 	
Champion Organ Attachments	Champion Organ Attachments	Champion Organ Attachments	Champion Organ Attachments	Champion Organ Attachments 	Champion Organ Attachments	Champion Organ Attachments	Champion Organ Attachments	Champion Organ Attachments
Eldritch Freak's Tongue 	 	 	 	Allows the champion to utilize a powerful tongue that grapples onto targets for 1 action point. 	+8 grappling 	5 	Requires Corpse Champion 	x1 Freak Tongue
Feral Bones 	 	 	 	Allows the champion to utilize powerful bones that increases blocking counter rolls and adds 2 armor naturally. 	+6 blocking 	5 	Requires Corpse Champion 	x1 Feral Bone
Radiative Heart 	 	 	 	Allows the champion to utilize a powerful heart that allows them to cast the Radiative Combustion species action. Create a concentration of radiation 5 tiles from the user. Next turn, it will explode and deal radiation damage to any targets within 10 tiles of the combustion. Costs 3 action points. Requires the user to keep concentration until next turn.	1d8 rad damage 	5 	Requires Corpse Champion 	x1 Green-kin heart
Sap Carrier Pouch 	 	 	 	Utilizing the eldritch insect, sap carrier's pouch, the champion can generate sap and utilize it to spray towards targets. This sap reduces their MVT by 3 for two rounds if successfully struck and with a coin flip, can disable a firearm for the same amount of rounds. Costs 2 action points. 	None 	5 	Requires Corpse Champion 	x1 Sap Carrier Pouch
Elder Beetle Shell 	 	 	 	Utilizing the eldritch insect, elder beetle's shell, the champion can either from their arms (upper limbs) or back (torso) to block physical attacks with a bonus while also reflecting laser-based attacks as a reaction. 	+3 blocking 	5 	Requires Corpse Champion 	x1 Elder Beetle Shell
Coil Blood 	 	 	 	Utilizing coil blood, the champion can use the Protein Patience species action. While receiving damage, the user resets their stamina level and ignores exhaustion. This can be used as a reaction. Costs 2 action points for the champion's next turn. 	None 	5 	Requires Corpse Champion 	x1 Coil Blood
Mystify Gas 	 	 	 	Firing a special gas generated by a Mystify eldritch, the user can restore HP to organic targets within the vicinity of a 3-tile range. Does not work on itself and the gas lasts for a single round before dispersing. Costs 1 action point. Targets with 5 HP or lower cannot be healed. 	+3 HP 	5 	Requires Corpse Champion 	x1 Mystify Gas
Category:Dice System
Category:2E - Second Edition