Warrior

Warrior.png
Purely physical with combat styles
Style: Offensive Phsyical Fighter
Primary Stat: Strength
HP Gain per Level: 9-12
MP Gain per Level: 1-1
Weapon Skills: 3
==Contents==
*1 Warrior
**1.1 Skills
**1.2 Spells
*2 Warlord
**2.1 Skills
**2.2 Spells
*3 Gladiator
**3.1 Skills
**3.2 Spells
=Warrior=
The Warrior is a class specialized for maximizing physical damage. Warriors get various in-combat abilities to increase their damage output, including the powerful suplex ability that can actually throw an enemy into an adjacent area. Warriors get 'style' abilities that grant them bonus stats and extra attacks in combat.
At level 30, a Warrior may evolve into either a Warlord or a Gladiator. Warriors can choose three weapon types in which to be proficient. The primary attribute of the warrior is Strength.
==Skills==
*Trip - Level: 1 - Lag: 12
:Trip attempts to knock the opponent off his feet, dealing minor damage but knocking the opponent to the ground and dazing him momentarily. It can be used either during combat or to initiate combat.
:Various factors such as dexterity and haste factor into trip's success rate. Trip deals somewhat higher damage to large foes but is somewhat less likely to succeed against them.
*Overpower - Level: 2 - Lag: 6
:The Overpower skill is an opportunistic assault which works best on a Dazed opponent. It does awful damage and has poor speed during normal combat, but when used many times rapidly on a Dazed foe, it can generate a lot of damage. This skill will not work on an opponent who is not Dazed and using this skill on a non-dazed opponent will incur lag.
:The Dazed status is usually caused by Bash, Trip, and Lucent Beam, although a few other abilities can apply it as well.
:This ability adds 10 to your super bar.
*Parry - Level: 5 - Lag: ---
:Parry is a passive skill that allows a character to use his own weapon to block an opponent's attacks. As parrying involves blocking an opponent's weapon with the user's own, it is impossible to parry empty-handed.
:Parry has a (skill/4 + weapon weight/3)% chance to work. This chance is halved when blind.
*Riposte - Level: 8 - Lag: 4
:The riposte skill allows the user to follow up a parry with a defense-dropping blow. It will worsen the target's AC by 15 but only works when used immediately after a round in which you successfully parried an attack.
*Lunge - Level: 10 - Lag: 32
:Lunge executes a daring attack, dealing three times your weapon's regular damage in a single strike. However, the user will incur substantial combat lag and also be dazed for several subsequent rounds. This skill can only be used while wielding a weapon.
:Human Brawling gives the Lunge skill a chance to inflict daze on opponents with guts (i.e., a stomach/intestines to punch).
*Smash - Level: 14 - Lag: 12
:Using smash, you can inflict an armor-piercing blow on an opponent. Smash deals the same damage as the user's weapon, except that it ignores the target's AC. This makes it more effective on heavily armored targets.
:Koopa Boxing lets you smash your target's consciousness too, providing a chance of sending the target to sleep.
*Style - Level: 17 - Lag: ---
:Style is a combat skill for Warriors, which allows the player to select styles that may be known to them. A higher percentage in this skill allows the player a better chance at utilizing their current style. Different styles affect how certain warrior skills function.
*Koopa Boxing(Style) - Level: 17 - Lag: ---
:Koopa boxing is a style that increases the player's damroll by 10% and hitroll by 10%. In addition, it improves AC by 3. It has a chance to initiate extra attacks in the way of uppercuts, jabs, cross punches, and hook punches.
:With this style active, the Smash skill will sometimes knock an enemy unconscious, like the Sleep spell.
*Human Brawling(Style) - Level: 17 - Lag: ---
:Human brawling is a style that reduces the player's hitroll by 10% and increases their damroll by 20%. It also has a chance to initiate secondary attacks during combat, such as eye gouges (which cause blindness), tail yanks, toe stepping, and arm twists. However, these attacks are only capable if the target has said body parts.
:When using Lunge with this style active against something with guts, you have a chance to Daze it.
*Saiyan Karate(Style) - Level: 17 - Lag: ---
:Saiyan karate is a style that increases the player's damroll by 15%. It also has a chance to initiate secondary attacks in the form of chops, palm strikes, kicks, and knee strikes.
:With this style active, Bash has much less of a penalty for failing to hit the target, and Overpower has a reduced penalty for hitting a non-dazed foe.
*Grapple - Level: 20 - Lag: 8
:By using the grapple skill, the player attempts to lock down his opponent with a wrestling move. While grappling, automatic combat is disabled for both the player and his target. Both characters can still attempt special skills, although damage dealt by the player to the target will break the grapple hold.
:Some moves can only be used on a grappled opponent. Specifically, suplex, piledriver, and joint lock will only work during a grapple. Giganto Wrestling grants +25% success to grapple attempts.
*Suplex - Level: 20 - Lag: 24
:Using suplex, the player lifts his opponent and attempts to chuck him into an adjoining room, dealing damage. If no appropriate exit exists, the opponent will collide with a wall instead. Suplex will not work on immobile mobs, and it will deal more damage to larger opponents. Suplexed opponents may collide with other characters when they land.
:Suplex can only be used on a grappled opponent. Giganto Wrestling allows suplex to work on immobile mobs, although they still won't go anywhere.
:This ability adds 25 to your super bar.
*Disarm - Level: 25 - Lag: 24
:Disarm is an active skill that can only be used during combat. Using their weapon or hands, a player can fling a weapon from their opponent's hands. The opponent must be wielding a weapon for this skill to work.
:Disarm's success rate is influenced by how much heavier the user's weapon is than his opponent's weapon as well as any level difference between the characters.
:Lobsterman Eskirma Style allows you to use this skill without wielding a weapon of your own.
:This ability adds 20 to your super bar.
*2x-cut - Level: 25 - Lag: ---
:The 2x-cut skill grants the user a chance at an extra attack during every round of combat. The effectiveness of this skill suffers dramatic reduction with exceptionally heavy weapons, and it works best when the user is skilled with their weapon in addition to 2x-cut.
:Successive extra attacks deal decreasing fractional damage of the first attack.
==Spells==
Warriors have no natural Spells
=Warlord=
Warlord is one of the two classes a Warrior may evolve to at level 30.
They are masters of armed combat, using various weapons with great finesse. Warlords know the tricks of the trade of every kind of weapon, and can perform seemingly magical feats with them, from turning it into a mana lightning rod to making it dance and swing about without a wielder. In addition, Warlords gain access to the styles which accent their skillful, rhythmic techniques.
==Skills==
*Lord of War - Level: 30 - Lag: ---
:Demonstrating his mastery of weaponry, a player with the lord of war skill has access to all weapon types. Lord of war is a passive skill that grants a player a minimum weapon proficiency equal to his lord of war proficiency.
*Entangle - Level: 30 - Lag: 12
:Entangle debilitates an opponent with a whiplike weapon, causing slowness, reducing dexterity, and possibly causing the opponent to fall to the ground. Entangle only works while wielding a long slashing weapon.
*Dual Wield - Level: 30 - Lag: ---
:Dual wield is a skill that allows the player to wield a second,one-handed weapon. With the dual wield skill, the player has a chance to strike with an extra attack during combat, using their secondary weapon. Secondary weapons are functional for the purposes of skills requiring a specific type of wielded weapon
*Ultra Jump - Level: 32 - Lag: 12
:With ultra jump, the user can repeatedly jump on the heads of his opponents. Using ultra jump once deals minor damage and puts the user in jumping mode. While in jumping mode, your automatic combat is disabled, but each consecutive ultra jump deals progressively more damage. However, consecutive jumps are decreasingly accurate, and a missed jump will land the user on the ground and cause recoil damage. It is possible to move, target different mobs, and use other skills while in jumping mode, but failure to jump quickly enough will cause the user to exit this mode. Ultra jump only works while wielding a long piercing weapon.
*Fling - Level: 34 - Lag: 16
:This ability allows the user to toss a wielded "short piercing" weapon at the enemy. Doing so will cause triple the regular damage of the weapon to the opponent. The thrown dagger will either bounce to the ground or be stuck in the opponent (in which case it goes to their inventory). By caching extra weapons to throw, heavy damage can be inflicted with fling.
*Trickshot - Level: 38 - Lag: 16
:With trickshot, the player cleverly aims at the sky instead of his target. Two turns later, something falls out of thin air, landing on the target for substantial damage. A variety of objects, capable of a variety of damage types, can fall from the sky. Some are less common than others. This skill only works when wielding a projectile weapon.
*Defend - Level: 40? - Lag: 6
:This skill takes the user into a defensive posture for one to two combat rounds. While in a defensive posture, the user takes 25% damage from all attacks but cannot initiate attacks of his own. Additionally, the user's status counts as 'sitting' for the duration of the skill, conveying all modifiers that sitting normally would in combat.
*Shatter - Level: 40 - Lag: 16
:A user of the shatter skill can strike his opponent in a way that damages defenses instead of HP. Shatter will attempt to randomly add vulnerability to either bashing, slashing, or piercing to the target. If the target is already vulnerable to all three damage types, shatter will have no effect. Shatter is more effective with heavier weapons.Shatter only works while wielding a short bashing weapon.
*Lobsterman Eskrima(Style) - Level: 43 - Lag: ---
:Lobsterman eskrima is a style that improves the combat skills whose damage is dependent on your wielded weapon when you are not wielding a weapon. It can initiate extra attacks of the same damagetype as your weapon. It also improves damroll by 15%. With this style active, you can use the disarm skill with no weapon equipped, and have an increased chance of parrying incoming attacks.
*Hylian Fencing(Style) - Level: 46 - Lag: ---
:Hylian fencing is a style that improves hitroll by 15%. It has a chance to initiate extra attacks with your weapon but only after a round in which you successfully dodged, parried, or blocked an attack with a shield. With this style active, the debuff from Riposte can stack on a target.
*Hammerhand - Level: 51 - Lag: 18
:Hammerhand allows the user to attack multiple opponents in one room. The first opponent is smashed so hard by the fist that he is sent flying backwards into other enemies in the room, creating a chain reaction of hits. Hammerhand only works while wielding a melee weapon.
*Iaido - Level: 60 - Lag: ---
:Iaido is a passive skill that allows the player to turn the 'wield' command into an attack. With one swift motion, a player will simultaneously execute an extra attack when wielding a new weapon. This skill has an 8 second cooldown.
==Spells==
*Earthtap - Level: 36 - Lag: 8 - Mana: 32
:The Earthtap spell enables a wielded weapon to transform into a lightning rod for ambient magical energy. The Earthtap will continuously heal the caster with gathered energy, restoring HP. After several rounds it will disappear, becoming a regular weapon again. Earthtap only works while wielding a long bashing weapon. A player may only have up to one Earthtap or Dancing Weapon at a time.
*Swords Dance - Level: 43 - Lag: 8 - Mana: 32
:Although running with scissors is a bad idea, dancing with swords is a surprisingly good one. Casting Swords Dance will increase the target's hitroll by 15.
*Dancing Weapon - Level: 48 - Lag: 8 - Mana:32
:Dancing Weapon embues a wielded weapon with a life of its own, enabling it to float freely through the air and attack independently of its master. The animated weapon will have attack power based on its power as a wielded weapon. After several rounds it will disappear, becoming a regular weapon again. A player may only have up to one Dancing Weapon or Earthtap at a time.
=Gladiator=
Gladiator is one of the two classes a Warrior may evolve to at level 30.
Gladiators utilize a variety of wrestling and martial arts moves to perform combo attacks, and can unleash their own Super special move or recite their personal Mantra. Because of their immense physical strength, Gladiators prefer to brutally assault victims with styles like wrestling which put their burly physiques to good use.
==Skills==
*Berserk - Level: 30 - Lag: 16
:Berserk is a skill which grants the user improved hitroll and damroll at the expense of armor class. On use, it substantially heals the user and causes him to go 'berserk,' altering the display for the short period. When berserk status wears off, the user is drained of movement points and becomes substantially more hungry.
:You cannot cast spells while in Berserk mode. The hitroll amd damroll bonsues of berserk are greatest when the skill is invoked while the user has low hit points - the skill is also more likely to succeed when the user has low health. For reploids, the berserk skill increases thirst instead of hunger.
:This ability adds 25 to your super bar.
*Super - Level: 35 - Lag: 8
:Attack with a super move, bombarding your foe with a series of powerful hits. Using this skill will completely drain your super bar, and it requires a full super bar to have any effect. This skill hits more times if used while berserk. Adding a %B to your prompt will show the status of your super bar.
*Joint Lock - Level: 38 - Lag: 8
:Using joint lock, the player snaps and twists various important parts of his opponent, completely depleting his movement points and reducing his dexterity.
:Joint lock can only be used on a grappled opponent, but it has a 100% success rate against such opponents.
:This ability adds 25 to your super bar.
*Defend - Level: 40 - Lag: 6
:This skill takes the user into a defensive posture for one to two combat rounds. While in a defensive posture, the user takes 25% damage from all attacks but cannot initiate attacks of his own. Additionally, the user's status counts as 'sitting' for the duration of the skill, conveying all modifiers that sitting normally would in combat.
*Taunt - Level: 48 - Lag: 24
:Taunt an opponent to point out how pathetic he truly is. This skill can be used within combat or to initiate combat. This ability adds 35 to your super bar.
*Piledriver - Level: 50 - Lag: 16
:The user flips his opponent upside-down and smashes his head into the canvas, dealing heavy damage and bringing both user and opponent to the ground. Piledriver's damage increases with the player's strength, and it does more damage against smaller opponents. Piledriver will daze the opponent or, if he is already dazed, it will cause confusion. Piledriver will not work if the opponent is already on the ground.
:Piledriver can only be used on a grappled opponent, but it has a 100% success rate against such opponents.
:This ability adds 25 to your super bar.
*3x-Cut - Level: 54 - Lag: ---
:The 3x-cut skill is a passive ability that allows for extra attacks. The skill is only checked for after a successful second strike. The weight of the weapon affects how successful a 3x-cut strike will be, with lighter weapons having an increased chance for a third attack.
:The Slow affect cuts the chance of a third attack by 80%.
:Successive extra attacks deal decreasing fractional damage of the first attack.
*Mantra - Level: 55 - Lag: 8
:By chanting a mantra, the user can recover some health and briefly improve his AC. Using this skill will completely drain your super bar, and it requires at least three stars on the super bar to have any effect.
*Jumi Aikido(Style) - Level: 57 - Lag: ---
:Jumi aikido is a style that reduces damroll by 25% and improves AC by 6. Aikido allows a warrior to sometimes counterattack while using the defend skill, returning between 1/4 and 3/4 of damage dealt back to the attacker.
*Handspring - Level: 60 - Lag: 16
:Use handspring to vault off the ground and kick your opponent in the face, dealing damage. Handspring can only be used while on the ground, and it has a chance to knock your opponent to the ground and daze him. The defend state can be cancelled into a handspring attack. Additionally, handspring will cancel the user out of the dazed status. This ability adds 20 to your super bar.
*Giganto Wrestling(Style) - Level: 65 - Lag: ---
:Giganto wrestling is a style that increases the player's hitroll by 10%, increases damroll by 5%, and worsens AC by 3. It has a chance to cause damaging body slam attacks in combat. Additionally, it increases the proficiency of the user's grappling skill.
:With this style active, you can Suplex even immovable mobs, although they still won't go anywhere.
==Spells==
Gladiator do not have any natural spells
v • d • eClasses
Strength 	
Knight (Cavalier • Templar) • Warrior (Warlord • Gladiator)
Dexterity 	
Thief (Ninja • Merchant) • Dancer (Gypsy • Diva)
Intelligence	
Wizard (Sorceror • Witch)
Wisdom 	
Priest (Shaman • Surgeon) • Geomancer (Terraformer • Time Mage)
Constitution	
Summoner (Dollmage • Necromancer)