Tenpenny Tower

Tenpenny Tower is a fortified settlement in the Capital Wasteland . It is located out in the wastes west of the DC ruins, directly southwest of the RobCo main production facility.
Tenpenny Tower is one of several locations with a multitude of environmental conversations. These are stored here.
==Background==
Before the Great War in 2077, the tower was a resort. The ghoul Michael Masters, who was once an eminent scientist 200 years prior, vacationed at the tower and noted that it was "a resort for the wealthy and powerful." Michael Masters also claims that the hotel was built on the foundations of a plantation.The Lone Wanderer: "What's it like living at Tenpenny Tower?"Michael Masters: ""(Michael Masters' dialogue)
By 2277, Tenpenny Tower had become a private and elitist residential and commercial building owned by Allistair Tenpenny, an entrepreneur from England who only permits the well-to-do or wealthy to reside there.Fallout 3 loading screen: "Tenpenny Tower is the brainchild of Allistair Tenpenny, a British refugee who came to the Capital Wasteland seeking his fortune." Tenpenny tells the Lone Wanderer that as soon as he saw the tower on the horizon, he knew it would suit his purposes. He describes hiring individuals who fixed the building up quickly and began to provide its security. Those under his employ include Chief Gustavo and right-hand man Mister Burke.The Lone Wanderer: "Tell me about yourself, Mr. Tenpenny."Allistair Tenpenny: ""The Lone Wanderer: "Indeed! I'm extremely impressed!"Allistair Tenpenny: ""(Allistair Tenpenny's dialogue) The water in the tower was not irradiated and the group was able to begin siphoning electricity from the still-working underground DC Metro system.The Lone Wanderer: "What can you tell me about the basement of Tenpenny Tower?"Gustavo: ""The Lone Wanderer: "Touchy subject, huh? What the matter, hiding some kind of big secret?"Gustavo: " There's an emergency entrance to the tunnels, you know for when the bombs fell. We siphon power from the Metro grid to keep our generators running. But I've got better things to do than play tour guide, so unless there's some kind of emergency, this conversation's over."(Chief Gustavo's dialogue)
Soon, word had spread among the wastes and many flocked to this new settlement, but Tenpenny would only let in traders or those with enough caps, and certainly no ghouls. Soon shops, a bar, and a clinic were set up in and around the lobby. The penthouse suites were given to those of Tenpenny's choosing, where they could watch him take pot-shots with his sniper rifle as part of his "wasteland safari." Gustavo took over security detail for the tower and concerned himself with the "ghoul problem," while Mr. Burke set out to find a way to end the "eyesore" on the horizon which distressed Tenpenny. A Protectron, Shakes, was programmed to be the tower's barman.
==Layout==
===Exterior===
The structure itself is surrounded by tall concrete walls, which create a compound of sorts. Around the rear of the building is the entrance to the generator room, which is used in the quest Tenpenny Tower. There is also a covered area to the right of the main gate which serves as the guards' quarters. The building did not completely escape damage from the bombs and was repaired with sheets of metal in the areas of the hotel that took the most damage. 
The wall can be jumped over to get inside, which is particularly useful to avoid paying the entrance bribe, or if the fusion pulse charge has not been attached to the bomb in Megaton during the quest The Power of the Atom. To get inside, go to the west side of the wall and look for a relatively large outcrop of rocks. There is a portion of the wall that has fallen over and is lying on the ground against the rest of the barrier. Jump on top of the broken piece and then through the gap.
Should one choose to enter through the wall without ever coming through the actual gate, the gate can be opened from the inside by interacting with the speaker near the guard posted there. If not, it is required to pay to come inside again when speaking to the gatekeeper through the intercom.
===Interior===
Entering the building, the Lone Wanderer will find themselves in the lobby, which contains stairs to the third-floor apartments, an elevator to the penthouse, and is home to a variety of businesses, including:
The Lone Wanderer's suite shares a balcony with Allistair Tenpenny's, who can sometimes be found there, hunting with his sniper rifle.
While it is possible to steal from the safes and cash boxes of the store owners, doing so causes the store owners to complain about security and leave, meaning the player character can no longer barter with them. However, the player character can follow them outside Tenpenny Tower and kill them for their inventory keys without making the other residents hostile.
==Inhabitants==
==Notable loot==
* A Tales of a Junktown Jerky Vendor - On a desk in Susan Lancaster's room, the northeastern room on the Tenpenny suites level.
* Love letter - On the same desk, next to a hula girl.
* A Lying, Congressional Style - On top of a desk in Allistair Tenpenny's bedroom.
* In Herbert Dashwood's safe (opened with Dashwood's safe key), there is a mini nuke and a bottlecap mine schematics.
* One can get the dart gun schematics twice here. They can be purchased from both Lydia Montenegro and Michael Masters in Boutique Le Chic. The first copy from Lydia before the player character completes the Tenpenny Tower quest, and then again from Michael if they convince the residents to let the ghouls into Tenpenny Tower or help the ghouls break in. The Lone Wanderer must buy them from Lydia before doing either of these.
* A Duck and Cover! - Found nearby to the west of the tower, towards Warrington trainyard, in a completely destroyed house. This is just northeast of the intact house. Inside the remains of the structure, there is a waist-high bookshelf. The book is on the second shelf among some other items.
* An unusually large bottle of vodka can be found on a shelf in the southeastern room of the Tenpenny suites level, next to a normal-sized one.
* Allistair Tenpenny's suite key - On Allistair Tenpenny and Chief Gustavo.
* Tenpenny resident's key - On several residents.
* Anthony Ling inventory key - On Anthony Ling's corpse.
* Tenpenny armament key - On Chief Gustavo's corpse.
* Dashwood's safe key - On Herbert Dashwood's corpse.
* Doctor Banfield medical supplies key - On Julius Banfield's corpse.
* Key to Boutique Le Chic inventory - On Lydia Montenegro's corpse.
* Margaret Primrose's freezer key - On Margaret Primrose's corpse.
* Ghoul mask given by Roy Philips for completing the Tenpenny Tower quest by helping him and his group into the tower.
* Tenpenny's suit - Worn by Tenpenny.
==Related quests==
==Notes==
* A penthouse suite becomes available to the Lone Wanderer if they assist Mister Burke in detonating the atomic bomb at Megaton during the quest the Power of the Atom.
* If the player character is on the You Gotta Shoot 'Em in the Head quest and they successfully negotiate with Alistair Tenpenny allowing ghouls to live in Tenpenny Tower alongside humans, immediately after confirming the deal, the former quest will update with the quest step to inform Crowley that Tenpenny is dead.
* Returning to Tenpenny Tower sometime after completing the quest of the same name in favor of the ghouls, the Lone Wanderer will notice that all the occupants are now ghouls. When questioning Roy and his people about this, it is found out that they killed all of the human tenants because of a "misunderstanding." Roy additionally claims that they all had it coming and that no one is innocent in the wasteland. Michael Masters also tells the Lone Wanderer to ignore the smell coming from the basement. In the basement is a feral ghoul among the dead bodies of the former residents, robbed of their clothing and possessions.
** Siding with Roy Phillips in the Tenpenny Tower quest results in the tower becoming the second ghoul-only settlement in the Capital Wasteland, the other being Underworld.
* Following Roy into Tenpenny Tower after equipping the ghoul mask will allow the Lone Wanderer to see the wrecked version of the tower, as well as feral ghouls, attacking the humans.
* After completing Broken Steel, raiders outside Tenpenny Tower will try to ambush Brotherhood of Steel members transporting water (one has a Gatling laser). They will respawn every 3 days.
* Mister Burke will live at Tenpenny Tower even after the ghouls move in, if he has not been killed during The Power of the Atom.
* Asking for the gate to the building to be opened through the intercom and then fast traveling may cause the gate to stay open, eliminating the need to open it every time the tower is visited. 
* Even if all the humans are killed and the ghouls move in, a Tenpenny guard will still answer the intercom, even though there is nobody there to answer it.
* It is possible to fast travel from the balcony area.
* The tower is one of the tallest buildings in Fallout 3. The lobby is also unique for having its own music.
** Reloading a save inside the lobby will cause the music to no longer be playing. Exiting and re-entering the lobby will cause it to resume.
* Although he is a self-proclaimed friend to ghouls, and seemingly non-hostile, Herbert Dashwood will still be killed after letting the ghouls live in Tenpenny Tower.
* It is possible to survive a jump from the side of the building; if one uses V.A.T.S. with a melee weapon on an enemy at the bottom, it will teleport them to the ground, and they will take no damage.
* After the player character kills Chief Gustavo and grabs his Tenpenny armament key, or after the completion of the Tenpenny Tower quest (unconfirmed which side), taking anything from the armament locker does not give any negative Karma. 
* The pool table located in the Federalist Lounge is almost perfectly clean, which is a rare thing to come across in the Capital Wasteland.
* The ghoul Michael Masters used to vacation here before the Great War.
==Appearances==
Tenpenny Tower appears only in Fallout 3 but a picture of it and a man standing in front of it can be found in the Tops casino in Fallout: New Vegas. This picture also appears in a room on the top floor of the REPCONN test site.
==Behind the scenes==
* Tenpenny Tower was designed by artist Nathan Purkeypile.Former Bethesda lead artist discusses working on ‘Skyrim’ and the ‘Fallout’ series
* In an interview with 1UP.com, Emil Pagliarulo confirmed that Tenpenny Tower was slightly inspired by Fiddler's Green: the skyscraper in George Romero's Land of the Dead.Emil Pagliarulo, "Fallout 3 Afterthoughts" on 1UP.com: "Tenpenny Tower was slightly inspired by Fiddler's Green, the skyscraper in George Romero's Land of the Dead. But it was also an opportunity to introduce another character from outside the U.S. Allistair Tenpenny came to the Capital Wasteland from Great Britain to seek his fortune, so that alone tells you that the U.K. was also hit in the war. And if he came to U.S. to succeed, that says a lot about how screwed up Europe must be. So we just allude, a little bit, to the state of the rest of the world. We like to leave a lot to the players' imaginations, and somebody like Tenpenny serves as a catalyst for those thoughts."
* In one of the hallways in the third floor suites is a tricycle, which a reference to the infamous "come play with us" scene from The Shining.
==Bugs==
==Gallery==
Fo3 Tenpenny Tower.jpg
Tenpenny Tower at night.jpg|Tenpenny Tower at night
Tenpenny Tower lobby.png|Interior
Tenpenny Tower.jpg
Tenpenny Safari.jpg|Tenpenny safari
Tenpenny's private suite.jpg
FO3 LCS Tenpenny.jpg|Lying, Congressional Style
Love letter Millicent.jpg|Love letter and Tales of a Junktown Jerky Vendor
Duck and Cover!_Warrington_ruined_house.jpg|Duck and Cover! in the ruined house slightly to the west
Tricycle_The_Shining_ref.jpg|
TenpennyTower.jpg
FO3 Painting Tenpenny.jpg|Tenpenny Tower seen on a painting
Undersign1.png|Sign texture file
TenpennyTowerCA.jpg|Concept art for Tenpenny Tower
Tenpenny Tower CA2.jpg
Tenpenny Tower CA3.jpg
Tenpenny Tower CA4.jpg
CapitalWastelandCA22.jpg
Tenpenny Tower suites loc.jpg|Suites
TT penthouse suites map.png|Suites
==References==
Non-game
 
de:Tenpenny Tower
es:Torre Tenpenny
fi:Tenpenny Tower
fr:Tenpenny Tower
it:Torre Tempenny
hu:Tenpenny Tower
pl:Tenpenny Tower
ru:Тенпенни-Тауэр (локация)
sv:Tenpenny Tower
uk:Тенпенні-Тауер (локація)
zh:特佩尼大厦