The Rise of Rome (Civ3)

is a scenario in Civilization III: Conquests.
== Description ==
It is over 2,300 years ago, and the Mediterranean Sea is in turmoil. To the east, Macedon and Persia are locked in a deadly war to decide the dominant power in Asia Minor. Farther west, the young city of Rome is beginning to challenge mighty Carthage for control of the central Mediterranean. Are you prepared to grasp the reins of power, and lead your people to the heights glory and wealth -- at the point of a sword and the tip of a spear?
== Intro ==
=== Background ===
The slash of sharp blades will again resonate throughout the valleys of Europe and the waters of the Mediterranean as four strong powers -- Rome, Carthage, Macedon and Persia -- vie to establish the greatest empire of the Ancient Age.
To the north, the dark woods of Europe and the expansive plains of Eurasia are populated by wild bands of Celts, Goths and Scythians. Along the River Nile Egyptians still farm the fertile floodplains, although their days of glory are but a distant memory.
=== Special ===
This scenario opens with Rome already at war with Carthage, and Macedon at war with Persia. If playing as Rome, your tough, upgradable Legions -- when not engaged in battle -- can be employed to construct roads and fortresses. Fast-moving Citizens can be used to settle new lands, and Garrisons can be trained to guard your borders. As Carthage, Macedon or Persia you must be ever wary of the growing power of Rome.
=== Victory ===
Victory is achieved by the first side to control 20% of the terrain and 50% of the population. Otherwise, the victor will be the side with the highest score at game end (295 AD; 130 turns).
== Gameplay ==
This scenario puts players in control of Rome, Persia, Carthage, or Macedon. The Celts, Egypt, Scythia, and the Goths appear as nonplayable civilizations. Due to the scenario's blood feuds mechanic, the Romans and Carthaginians are locked into war with each other, as are the Persians and Macedonians.
The Romans start with the smallest territory, but have three unique units at their disposal: Legionaries, which can build roads and Fortresses and become more powerful through upgrades; Citizens, which are faster than regular Settlers and cost less population; and Garrisons, which have strong defensive capabilities and are good at protecting cities. All of the playable civilizations can produce Heavy Cavalry and Fire Catapults, and can hire Numidian Mercenaries if they have access to Ivory.
The first player to eliminate his or her locked enemy and score 60,000 Victory Points wins.
== Civilizations ==
=== Playable ===
* Emperor (Rome)
** Strengths: , , 
** Starting Advances: , , , , , , , , , , , Oligarchy, , , , Tribal Council, , 
** Unique Unit(s): , , , Citizen, , 
** Cities: Roman cities
** Notes: Has one (Caesar Augustus)
* King (Macedon)
** Strengths: , , 
** Starting Advances: , , , , , , , , , Oligarchy, , , , Tribal Council, , 
** Unique Unit(s): 
** Cities: 
** Notes: Has one (Alexander)
* Emperor (Persia)
** Strengths: , , 
** Starting Advances: , , , , , , , , , Oligarchy, , , , Tribal Council, , 
** Unique Unit(s): 
** Cities: Persian cities
** Notes: Has one (Darius)
* General (Carthage)
** Strengths: , , 
** Starting Advances: , , , , , , , , , Oligarchy, , , , Tribal Council, , 
** Unique Unit(s): 
** Cities: Carthaginian cities
** Notes: Has one (Hannibal)
=== Non-playable ===
* Queen (Egypt)
** Strengths: , 
** Starting Advances: , , , , , , , , , Oligarchy, , , , Tribal Council, , 
** Unique Unit(s): 
** Cities: Egyptian cities
** Notes: Cannot build Heavy Cavalry
* Chief (Goth)
** Strengths: , 
** Starting Advances: , , , , , , , Tribal Council, 
** Unique Unit(s): , 
** Cities: 
** Notes: Cannot build , Heavy Cavalry, and 
* Chief (Scythia)
** Strengths: , 
** Starting Advances: , , , , , , , Tribal Council, 
** Unique Unit(s): , 
** Cities: 
** Notes: Cannot build Heavy Cavalry and 
* King (Celts)
** Strengths: , 
** Starting Advances: , , , , , , Tribal Council, 
** Unique Unit(s): 
** Cities: Celtic cities
** Notes: Cannot build , Heavy Cavalry and 
* s
** Tribes: Barbarian tribes
== Special features ==
=== Advances ===
* Imperialism
* Military Training
* Oligarchy
* 
* 
* Tribal Council
==== Tech tree ====
Rise of Rome tech tree (Civ3).png|The Rise of Rome tech tree
=== Buildings ===
* Church
* 
=== Eras ===
* 
* The unknown future (not used)
* The distant future (not used)
* The far distant future (not used)
=== Governments ===
* Imperialism
* Oligarchy
* Tribal Council
=== Resources ===
* Olive Oil
* Silver
=== Units ===
* Citizen
* 
* 
* Heavy Cavalry
* 
* 
* 
* 
* 
=== Wonders ===
* 
* 
== Gallery ==
Rise of Rome as Romans (Civ3).png|Starting the scenario as the Romans.
== See also ==
* List of historical figures in The Rise of Rome
* (The) Rise of Rome in other games
== External links ==
* https://www.ign.com/articles/2003/11/22/civilization-iii-conquests-designer-diary
Category:Scenarios (Civ3)
Category:Scenarios (Conquests)