Mechs/HCT-7S

==Description==
Developed during the Jihad in 3084, this Hatchetman variant has an expanded role beyond urban combat. By using a larger Light Engine, designers increased the 'Mech's cruising speed by 25% and added another jump jet to increase the jump range by 25%. The biggest change is in the 'Mech's armament. The traditional autocannon is replaced by a single MML-9 and three tons of ammunition. A Guardian ECM Suite disrupts enemy electronics while ferro-fibrous armor and CASE protect the 'Mech from weapons fire and an ammunition explosion.
Drop Cost Multiplier: 1.03
==Mech Bay==
Missions	Source 	Affinity
20 	Chassis affinity 	Fighter: +10% Physical Weapon Damage&Stability, +1 Physical Weapon Accuracy (Quirk)
40 	Melee Actuators (1)	Melee Mastery: +1 Accuracy, +10% Damage and Stability dealt for Physical Weapons, Punch and Kick (Quirk)
 	 	Left 	Center 	Right
Arms/Head	Health 	A=70/70S=35 	A=45/45S=16 	A=70/70S=35
Arms/Head	HardPoints	[ 1B 1E ] 	[ 1S ] 	[ 1E ]
Arms/Head	Fixed 	
Hand
Lower Arm
Shoulder
Upper Arm
HandHeld Slot	
Life Support - A
Life Support - B
Cockpit (1)
FCS Standard (1)
Sensors Basic (1)	
Hand
Lower Arm
Shoulder
Upper Arm
HandHeld Slot
Hatchet 4T (1)
Arms/Head	Dynamic 	
Lower Melee
ER Medium Laser	 	
Lower Melee
ER Medium Laser
Torso 	Health 	FA=80/110 RA=32/55S=55	FA=105/140 RA=36/70S=55	FA=80/110 RA=32/55S=55
Torso 	HardPoints	 	[ 1M ] 	[ 1M ]
Torso 	Fixed 	
Specialist Slot 	
Armor (1)
Engine HS
Gyro
Cooling
Structure (1)
Engine	
Specialist Slot
Torso 	Dynamic 	
Guardian ECM
2x Heat Sink Double	
Ferro-Fibrous
Engine Light
Engine Core 225
Heat Sink Kit (D)
Jump Jet (S)	
2x Ammo LRM
2x Ammo SRM
C.A.S.E. (1)
MML-9
Legs 	Health 	A=110/110S=55 	 	A=110/110S=55
Legs 	HardPoints	 	 	
Legs 	Fixed 	
Foot
Hip
Lower Leg
Upper Leg	 	
Foot
Hip
Lower Leg
Upper Leg
Legs 	Dynamic 	
2x Jump Jet (S) 	 	
2x Jump Jet (S)
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