Tetranova Software/Tetragon Fortress 2

Tetragon Fortress 2 is a first-person shooter created by Tetranova Software. It is a recreation of Team Fortress 2 by Valve Corporation. The game is a sequel to the first Tetragon Fortress.
Tetragon Fortress released after the discontinuation of the first game. On December 25, 2022, the game was released to the public for early access. A full revamp of the game is set to be released in the game's Beta stage.
== Gameplay ==
The gameplay of Tetragon Fortress 2 is identical to the gameplay of Team Fortress 2. Players can select from up to 9 classes with their own unique abilities, strengths, and weaknesses. They can either to choose to be a part of the RED or BLU team. During matches, users on both teams will compete over an objective.
=== Classes ===
==== Offense ====
* Scout The Scout has the fastest movement speed out of any other class in the game. Their fast movement speed and high damage output allow them to excel in close-quarters combat. The class also has the ability to double jump, opening opportunities for better positioning. However, they are limited by their small healthpool.
* Soldier: The Soldier an offensive class that is able to use a rocket launcher. The Soldier can deal massive amounts of splash damage and achieve higher mobility by using rockets to propel themselves. Soldiers are only limited by their low walking speed and their reliance on projectiles as their primary weapon.
* Pyro: The Pyro is an offensive class that utilizes a flamethrower. Pyro's mainly excel in close-quarters combat; they can quickly overwhelm enemies with fire and finish off retreating targets with afterburn. Despite their effectiveness, the Pyro suffers at longer ranged fights because of their primary's limited range.
==== Defense ====
* Demoman: The Demoman is a defensive class that is centered around the use of grenade launchers. Demomen are capable of dealing large amounts of splash damage if the player is experienced. The Demoman is mostly limited because of them only having projectile weapons.
* Heavy: The Heavy is the most resilient class in the game. Using a minigun, the Heavy is capable to quickly eliminating enemies whilst being able to take large amounts of damage. However, heavies can be easily picked off due to their low movement speed.
* Engineer: Engineers can place buildings in order to support their team and secure an area. Engineers are able to build sentry guns, dispensers, and teleporters.
==== Support ====
* Medic: The Medic is the only dedicated healing class. Using their Medigun, the Medic can replenish any lost health. They also have access to an Ubercharge, granting them and the target a powerful buff. The Medic's main weakness is their lack of prowess in combat.
* Sniper: The Sniper class is used for long-ranged combat. Using a sniper rifle, the Sniper is able to position themselves far away from the main battle. From there, they can pick off key targets. Snipers are vulnerable due to their low healthpool and lack of effectiveness in close-quarters combat.
* Spy: The Spy class is primarily oriented around using stealth. The Spy can use disguises and go invisible in order to sneak behind enemy lines. Furthermore, they can sneak up behind enemies and use their knife to a inflict one-hit backstab. Spies have a low healthpool, making their survivability low once they are caught.
=== Gamemodes ===
* Capture the Flag (CTF): CTF is a timed gamemode in which both teams must capture the opposing side's flag (intel briefcase). Whenever a team's flag is taken, all players will notified of its theft. If the flag is dropped by the carrier, it will remain on the ground for a minute before being returned to its initial position. A team can win rounds of CTF by reaching 3 captures or having the most captures when the timer ends.
* Payload (PL): Payload is timed gamemode where the BLU team is tasked with pushing a bomb cart to the final terminus. While escorting the cart, the RED team must prevent the bomb from reaching the last point until the timer runs out. The BLU team can earn additional time by securing a checkpoint. If the cart remains stationary for some time, it will start to move backwards.
* Attack/Defense (A/D): Attack/Defense revolves around the BLU team capturing a set of control points around the map. The RED team is responsible for defending the points until the timer runs out.
* King of the Hill (KOTH): King of the Hill is a gamemode in which a team must hold a central point for a set amount of time. Once the point is captured, a timer for the corresponding team will begin running down. The team's timer can be stalled if the point is captured by the opposing side. 
* Player Destruction (PD): Player Destruction requires both teams to collect points from enemies. When eliminating a player, they will drop any points they are carrying. Points can be deposited at a capture zone that is placed at the center of the map. The capture zone will only be available periodically.