102675-suggestion-eliminate-opposite-faction-language

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first that it doesnt make any sense (were exiles and domis breed by diferent alien races or what?) besides there have been cut escenes where domi and exiles npcs talk perfectly in the same language (Artemis Zin and Dorian Walker talking to each other several times for example) 
 
i know you can see what the other faction is saying with the "report spam" method and certain addon, but not everyone knows about this and its anoying.
 
secondly, we know exiles surpass dominion population by like atleast 1-5 (today i was doing my dailies at crimson badlands on evindra server and it was depresing, the thing was leaking with exiles and i seemed to be the only domi in the zone.
 
so taking out the alien language would atleast allow some decent comunication and interaction with the opposite faction other than pvp, or any interaction at all on pve servers	
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			Yeah I don't get it either, no reason two enemies can't be friendly for half a second and talk.	
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http://www.curse.com/ws-addons/wildstar/221874-translator It's not as nifty as a Babelfish but it'll do in a pinch. 
 
 	
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			Remove factions completely.	
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Remove factions completely.
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I liked because it made me giggle but honestly it's such a huge part of the game that the suggestion is kinda silly. 
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http://www.curse.com/ws-addons/wildstar/221874-translator It's not as nifty as a Babelfish but it'll do in a pinch. 
 
 
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It is odd from a lore perspective, especially considering the human exiles - cassians are from the same place and robots would have a large number of languages programmed in.
 
The only reason i think this is in effect is grievance, i can imagine some pretty fowl language being said in zone when someone is ganked.	
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There's an obvious reason for cross faction chat censure
 
 
it's because
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
This game is not WoW okay!!1	
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Yeah I don't get it either, no reason two enemies can't be friendly for half a second and talk.
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			The existence of factions isn't annoying. Pretending that, what are obviously humans, can't communicate in the same language is pretty damn silly. They come from the same Planet! Some of them might have just joined the Exiles last week(in the game world lol). Suddenly they don't speak the same language? It's laughable.	
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			Killroy is the preferred addon of a lot of RP'ers on Evindra.	
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Yeah I don't like it in WoW, I don't like it here either. All it does is polarize the community between the factions.
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It's basically nonexistant.
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What do you mean? How do you polarize a factions community (there is none in WS) more than by making them totally separate? I'm sure the 2 dominion guys on my server can handle being able to talk with us.
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The language barrier polarizes the community, I mean.
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More than not being able to talk at all? How does zero communication help join a community together? That notwithstanding, it wouldn't be an issue on the NA servers.
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			Yeah at least it makes canonical sense in WoW (kind of...). It's just sort of stupid in Wildstar.	
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Let me put it as simply as I can. Maybe you'll get it: Language barrier BAD!
 
IOW, I'm agreeing with you, goof.
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I'd like to see a game (heck even Wildstar could be that game) were you pick a faction, but it isn't limited to the races. I play Dominion because I like the Draken race... maybe there are Draken who do not see eye-to-eye with how the Dominion are going about, or maybe they are cast outs for being "weak". 
 
Or as it as been said, just remove factions. It could work out. You could give rewards for leaning towards a "side".
 
As for the chat. Totally agree. Hate it in WoW, hate it in this game, have hated it in any game that has "sides." I play on PvE, and I can say the Exiles out number us by a lot, would be nice to say "hey, any of you want to go over and do the {insert world event}?"	
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Yeah at least it makes canonical sense in WoW (kind of...). It's just sort of stupid in Wildstar.
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			Yeah at this point the faction binary in MMOs just feels like an obligatory and arbitrary thing. It really needs to be reconsidered in future MMOs.	
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			I hope they fix the report player bug, it takes all the fun out of ganking exiles, especially when your victim keep asking you to stop.	
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I hope they fix the report player bug, it takes all the fun out of ganking exiles, especially when your victim keep asking you to stop.
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To be honest, this was one of the very first things I noticed that I did not like.
 
It's minor, in the grand scheme of things, but I was so disappointed about 1 day in when I noticed they tried to kinda go on about how "this isn't wow", but then they have a seriously basic 2 faction system with two different languages and the inability to speak to eachother (natively), despite it making no sense at all lore-wise.
 
I mean.. it's a brand new IP.. talk about a missed opportunity to really make some headway in the factions status-quo.	
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This has always been the risk of a PvP server, or flagging yourself because you think you are The Man. This type of play should never be stopped lol.
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This has been my single biggest complaint, from the first day I played in closed beta. I've made a number of threads about it.
 
It makes no sense.
 
Custom chat channels should be cross-faction. Circles should be cross-faction. And players should be able to communicate, mail and trade cross-faction.
 
Limit it to the PvE servers if you're worried about griefing or whatnot. I don't play PvP anyway. I don't care what happens on those servers. I just want to be able to chat to my friends, no matter what character they're playing.	
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To be honest, this was one of the very first things I noticed that I did not like.
 
It's minor, in the grand scheme of things, but I was so disappointed about 1 day in when I noticed they tried to kinda go on about how "this isn't wow", but then they have a seriously basic 2 faction system with two different languages and the inability to speak to eachother (natively), despite it making no sense at all lore-wise.
 
I mean.. it's a brand new IP.. talk about a missed opportunity to really make some headway in the factions status-quo.
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first that it doesnt make any sense (were exiles and domis breed by diferent alien races or what?) besides there have been cut escenes where domi and exiles npcs talk perfectly in the same language (Artemis Zin and Dorian Walker talking to each other several times for example) 
 
i know you can see what the other faction is saying with the "report spam" method and certain addon, but not everyone knows about this and its anoying.
 
secondly, we know exiles surpass dominion population by like atleast 1-5 (today i was doing my dailies at crimson badlands on evindra server and it was depresing, the thing was leaking with exiles and i seemed to be the only domi in the zone.
 
so taking out the alien language would atleast allow some decent comunication and interaction with the opposite faction other than pvp, or any interaction at all on pve servers
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Then don't speak to them? I don't really want to speak to Exiles either, outside of trying to ask them to please not attack our Elyona and bug our quest drop. Or getting everyone half-way organized in a cross-faction Scorch kill... at least enough to attack at the same time.
 
Still doesn't make sense (lore-wise) for you to be unable to understand your own language just because someone you dislike is speaking it.
Regardless, it's not a huge thing really.. like, I won't quit because of this (given it's pretty much an accepted standard)..  I'm mostly just disappointed that they missed a great opportunity to do something innovative with the factions. It's the same copy-pasted 2faction system that exists in half the MMOs ever made.
 
Regarding Rep.. I don't think about it the same way I guess? I get your point entirely, that that doesn't really make much sense (they're the same people wtff), but Eh. I don't see it as "rep with faction X".. i see it as "rep with the people in zone X".. so it sorta makes sense I guess, even though.. it doesn't. lol
 
Speaking of rep.. I'd like to see more in the way of.. gaining rep with faction X... gives partial rep towards semi-related faction Y. (not just in Wildstar, but all MMOs). I think it's wildly unused, mostly to make you grind each rep up independantly. (ie. content gating). It would be more realistic imo, if the "word of mouth" about how good you've been to your friendly rep factions would spread to other factions, who would thus be more likely to look kindly towards you. We'll see if WS can improve on this when they release major content patches in future.
For instance, if you've grinded to max with Grimvault Crusade, and they release eastern Grimvault in future, whoever exists there would be like "oh hey, you're that amazing bloke who everyone else loves... I'm going to consider you 'Friendly' from day one, because you're such an upstanding gentleman.", rather than "Oh hey, I know THEY adore you on the previous map, but now I'm in a new area, I'm going to consider you Neutral again... and you'll have to start from scratch to earn my friendship again."	
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			If I recall correctly, cross-faction was one thing SWTOR did right. You could /say something to a member of the other faction, allowing for communication, but you couldn't /whisper, cutting down on griefing. It made sense in a universe where everyone was could apparently understand every single language (and where accent was the only difference between factions) but also made sense in a gameplay universe were people can be real cupcakeholes to each other just because they can.	
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Can you imagine how irate a player would get if he was being stalked and killed by the same 3 dudes. He would be screaming abuse, the 3 killers screaming back. Screen shots would flow and tickets would build up.
 
THINK about what you are saying guys. 
 
Also, it would break immersion. The Dommies feel like an alien faction to me. I don't want to humanise them. I don't want a dommie begging me not to kill him/her. Plucking on my heart strings. 	
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Also, it would break immersion. The Dommies feel like an alien faction to me. I don't want to humanise them. I don't want a dommie begging me not to kill him/her. Plucking on my heart strings. 
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			My opinion - leave it alone.  It adds immersion, and if you really want to know what they are saying you can use the add-on, which Carbine is allowing (unlike WoW).  Plus, the alien text is way cool.	
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*sigh*
 
This again ... ( *eyeroll eternal*)
 
Ok Kids,
 
Let me tell you a story of Matrix Online and Starwars Galaxies.
 
Yes Virginia ... one could talk smack to the opposite faction ( and "tions" in the case of MxO) but, as you guessed that smack lead to much forum drama, IRL threats and general asshattedness so ... it is a good thing to not have cross faction chat because the majority of YOU don't have the social graces or impulse control to BEHAVE. :P
 
So after years of dealing with PvP kiddies and forum drama in other games I do find it refreshing that we can not speak to the opposite faction here, in WoW, or most MMORPGS on the market today.
 
So T-bag away animals but you don't get to tell "your momma jokes". :P
 
*slams down the microphone and exits the stage*	
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Can you imagine how irate a player would get if he was being stalked and killed by the same 3 dudes. He would be screaming abuse, the 3 killers screaming back. Screen shots would flow and tickets would build up.
 
THINK about what you are saying guys. 
 
Also, it would break immersion. The Dommies feel like an alien faction to me. I don't want to humanise them. I don't want a dommie begging me not to kill him/her. Plucking on my heart strings. 
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On a PVE server the language barrier makes less sense. The factions are there for "story" but it boils down to two sets of players occupying the same world without really being able to acknowledge each other very well. More than once I've had a Group+ critter to kill, and it was a Dom that helped me kill it. We couldn't talk except through emote. I couldn't heal them. But we cooperated and got the job done. At Scorchwing, there we all are mixed together and unable to talk.
 
Animosity shouldn't be forced. There's plenty of other reasons to hate someone. Allow us to talk, interact, immerse... and /ignore.	
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Then don't speak to them? I don't really want to speak to Exiles either, outside of trying to ask them to please not attack our Elyona and bug our quest drop. Or getting everyone half-way organized in a cross-faction Scorch kill... at least enough to attack at the same time.
 
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Sorry, No. I don't want to speak to you period. I don't want you speaking to me either. I don't want to be begged not to kill someone, I don't want 3 big brave dominion throwing out abuse because they managed to 3v1 me especially when I earlier destroyed one of them 1v1, I don't want them "asking" me to attack ...sorry? "your" Elyona? No, NOT yours. First come first serve. It's NOT your tree/flower/mineral vein/relic/mob etc if I got there first, clearly it's mine, since, you know...got there first so obviously closer to it (Had many idiots whinge at me before for "stealing their" node not comprehending the simple fact that no, it's mine if I'm the one looting it - the only exception is when someone's killing a mob for something but I'm not such a rude cupcake to steal it then (unless it's other faction). 
 
I certainly don't want to organise something with the enemy faction (outside of organising a PvP fight / meetup etc)
 
There's a point to not being able to talk with the enemy and that's to spark rivalry, to stop griefing (Guy gets ganked, then starts abusing...the one doing the ganking is not the griefer there) and to stop exploits trying to find out certain information such as a player location, what's on the market etc. 
 
There's actually no need to talk with the enemy, none at all unless you want to start abusing someone because their ganking you. I won't talk to them and I certainly don't want them begging me for something.
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			i play both sides in every game.  I have NO idea why they think it has to be this way.  At the very least - have an escape char that switches between languages so they could chat in code in the arena type areas without the other faction understanding.  (yes - i get that part)	
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This is a archaic feature that needs to be removed. It doesnt add up to lore. Multiple instance of cross faction open dialogue. If you defend it to protect people from getting their jimmies rustled, well that is what /ignore is for. 
 
TLDR: get rid of this stupid controlling feature and allow cross faction communication at least in /say.	
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Izzi right.
Chua not listened to Aurin either when looting Arboria.
Is not Aurin's rock/flower/tree.
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Just for the record, I am not advocating cross-faction communication on a PvP server. PvP types can do whatever the heck they want, it doesn't bother me, I don't PvP. I've never PvP'd and I won't ever PvP.
 
I'm talking about a bluebie carebear PvE server. A bluebie carebear PvE server where both my friends and I play characters on both factions. 
 
Hell, just make it a pair of toggles, even.
 
My messages are understandable by Opposite Faction characters: yes/no
I can understand messages from Opposite Faction characters: yes/no	
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wow, im surprised that my suggestion had so much feedback in just a day xD
 
tried the noalienchat addon and works wonders, thanks for suggesting it here
 
but yeah, imo the alien language doesnt make any sence, in the lv 42-45 area
(i forgot the name, it was a desert old west like zone,) exiles and domis share the same main village, and there is an aurin and granok speking in perfect english to a draken and a mordesh in one of the lopp villages,and hell, in the same map there is a beach with a voleyball place with exiles and npcs players cheering.
 
 seems that every npc in the game can understand the other faction language but players	
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I don't want to talk to any Dominion scum.
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