The Material Difference

This article posits the concept of turning dead monster bits into energy-equivalent ingredients. This falls under the concept of Natural Magic's Magically Potent Materials. In some cases Alchemy is needed to tap into the energy potential of these materials.
==General materials==
Item 	Description
Mundane Items 	These are bits and bobs you can get on the market. They're about $4/point, such as a $400 ruby for 100 points
Dangerous Substances 	Hazardous materials that can seriously endanger someone if mishandled. They count as an energy equivalent of the "attack" they would inflict if mishandled, such as Burning Attack 6d [30] for 30 points, or Heart Attack [40] for 40. You can use a whole bunch of dangerous substances for one big item.
Ghosts and Spirits 	use Will instead
Automatons and Zombise	treat as IQ 5 or less
==Monster Parts==
Horns, teeth, bones, blood, venom and such.
Sapience 	Maths
IQ 5 or less 	IQ x the lower of HT and HP
IQ 6 or higher	IQ x the higher of HT and HP
Furthermore: Unique, or very unusual specimens should grant bonus energy, while very mundane and weak animals (such as poultry) should be low-grade at best. 
== Fanon Examples ==
=== Dangerous Substances ===
Category 	Example 	Points 	Description
Dangerous Substances	Doomchild Detonation Gland	303d burning explosion [15] but also requires elaborate magical preparation	Doomchilds are smallish demons that usually explode when they die. However, with the right dampening spell, it may be possible to harvest this dynamite-like gland.
=== Monster Parts ===
Example 	Points 	Description
Treetipper pointer clawGURPS Banestorm, p.225	33IQ 3 x HT 11 = 33 points 	Treetippers are massive ground sloths. They're tough and powerful, but rather clumsy.
Brown bear paw 	52IQ 4 x HT 13 = 52 	One of the largest terrestrial predators on Homeline. Barbarians seem to enjoy wrestling with them.
Nightstalker Skull 	784 x 13 (with 1.5 energy bonus for rarity and ferocity)	A massive night-stalking bear native to the forests of Yrth. Unlike regular bears, they're far more proactive about hunting humans (or elves, dwarves, etcetera).
Giant Rat tail 	65IQ 5 (strangely enough) x HT 13 = 65 	
Heart of a Demon of Old 	200IQ 10 x HP 20 = 200 	
=== Math ===
== Fanon Notes ==
* This math system seems to favor smart but weak monsters over massive, dull monsters. For example, the Giant Rat is given more energy points than a grizzly bear!
* For balance purposes, it's assumed that there's only one or two choice items on a creature. If you could get points for every bear tooth, you'd have a whole lot of points from one bear!
** Even moreso for sharks, who can have literally thousands of teeth at the same time!
==References==
*Pyramid 3/66: The Laws of Magic
Category:Pyramid Vol 3 Articles
Category:Sean Punch
Category:Magic Concepts