Sphere of Chaos

The Wizard spell Sphere of Chaos creates a spherical zone of possible random chaotic alterations and outcomes affecting enemies of the caster. 
==Description==
==Gameplay==
The caster directs this spell to the area map and designates the point on the map where the spell's sphere shall radiate from using the targeting cursor - click/select the spot.
Once the spell casting is finished, a text is displayed reading "Sphere of Chaos", and the sphere appears on the battleground map area with a "Weird Field" graphic effect lasting 1 turn.
The sphere's location on the battleground map won't move and is in a static position for the spell's duration - there is no real way to remove the sphere, and the caster can't abort it once it's active.
Any hostile enemy creatures within the boundary of the sphere are potentially exposed to the chaotic effects - an enemy outside the sphere that enters it is immediately exposed.
The exposed enemy is allowed a Saving throw versus Spell to resist it. If the saving throw is successful, the enemy creature is unaffected by the spell - at least for now.
However, enemy creatures are exposed to a random effect each round they are within the sphere, so another saving throw is required the following round etc.
If the saving throw is failed, the victim will be affected by a random d100 percentage die roll to determine what the effect is, as shown below:
* 0-10 enemy is Polymorphed into a squirrel for 9 seconds (among other effects, this temporarily sets their current HP to 5)
* 11-20 enemy is Confused for 9 seconds 
* 21-30 enemy takes 3d6 + 6 Fire damage
* 31-40 enemy is paralyzed for 9 seconds
* 41-50 enemy is disintegrated
* 51-60 enemy is healed for 20 hp 
* 61-80 enemy is made Unconscious for 9 seconds (Elf/ Half elf do not get their racial sleep resistance)
* 81-90 enemy is moved randomly, as if affected by a Teleport Field spell
* 91-100 enemy receives the normal haste effect for 9 seconds
This spell can be potentially blocked by Magic resistance, and an enemy protected by Spell Immunity: Alteration will be immune.
Any effect with a duration can be removed by an applicable Dispel Magic effect.
This spell's internal Power level is 7 and thus is too high for a Globe of Invulnerability to offer any protection. This spell won't be able to affect a Rakshasa.
==Where to obtain its scroll==
===Baldur's Gate II: Shadows of Amn===
*Dropped by the Dragon during the Test of Pride in the Pride (Abyss) area.
*The spell scroll is a potential Random treasure. 
===Baldur's Gate II: Throne of Bhaal===
*Arcana Archives
*Book Merchant - Staging Area
==Trivia==
The Advanced Dungeons and Dragons 2nd Edition ruleset doesn't have a spell titled "Sphere of Chaos", nor is there an equivalent Wizard or Priest spell to the BG video game version. There is a 4th level Wizard spell titled Chaos, but it implements something very different.
==Gallery==
OG SOC 1.png|After veiled threats from Captain Dennis and his mercenaries. the Ward decides to take care of these louts with magic. Protected by Protection From Normal Weapons and Spell Turning, a Sphere of Chaos is cast in the room, and on the first round one merc was polymorphed into a squirrel with 5 hit points. The others made their saving throw.
==External links==
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Category:Random treasure
Category:Fire damage