Spells (Daggerfall)

The following is a list of spells in . Most of these can be purchased from the Mages Guild. Note: The casting cost, spell strength, and chance for success will vary depending on level and skill levels.
Spell Name 	School 	Description
Acidic Field 	Destruction 	Caster surrounded by a medium-level damage aura, affecting all who came within target.
Balyna's Antidote 	Restoration 	Medium-level chance of curing caster of paralysis, poison, and mundane diseases.
Banish Daedra 	Mysticism 	Medium-level chance of transporting Daedra target back to the plane of Oblivion.
Chameleon 	Illusion 	If caster does not move, they are mostly camouflaged, as per an Invisibility spell.
Charisma 	Restoration 	Temporarily boosts caster's Personality attribute.
Cure Disease 	Restoration 	High-level chance of curing the caster of mundane diseases.
Cure Poison 	Restoration 	High-level change of curing caster of poisons.
Energy Leech 	Destruction/Restoration 	Transfer fatigue from target to caster with a successful strike.
Far Silence 	Mysticism 	Creates a sphere of silence around a target, making spell-casting impossible for the duration.
Feet of Notorgo 	Restoration 	Temporarily boosts caster's Speed attribute.
Fire Storm 	Destruction 	Creates a fiery aura around the caster, delivering medium-level damage to all within its boundaries.
Fireball 	Destruction 	Fires a ball of flame at a single target, delivering medium to high-level damage.
Light 	Illusion 	Creates an aura of light around the caster, making visibility higher.
Force Bolt 	Alteration 	Fires a ball of energy at a single target, delivering high-level damage and a chance of paralysis.
Fortitude 	Restoration 	Temporarily boosts caster's Endurance attribute.
Free Action 	Alteration/Restoration 	High-level chance of curing, and creating an immunity to, paralysis for the duration of the spell.
Frostbite 	Destruction 	Causes Frost Damage on touch.
Ghost Form 	Illusion/Thaumaturgy 	Turns caster invisible and weightless, as per the spells Invisibility and Levitate.
God's Fire 	Destruction 	Fires a ball of energy at a single target, delivering very high-level damage.
Hand of Sleep 	Destruction/Alteration 	Destroys fatigue from a target with a successful strike.
Hand of Decay 	Destruction 	Low to medium-level chance of disintegrating a target with a successful strike.
Harbour Air 	Destruction 	Surrounds caster with a frost-based damage aura, delivering medium- to -high-level damage.
Heal 	Restoration 	Heals low- to medium- level wounds of caster.
Holy Touch 	Mysticism 	Chance to dispel undead (zombies, skeletons, ghosts, wraiths, etc.).
Holy Word 	Mysticism 	Low- to -medium-level chance of dispelling undead (zombies, skeletons, ghosts, wraiths, etc.).
Ice Storm 	Destruction 	Fires ball of frost which explodes on contact, delivering medium-level damage to all within range.
Ice Bolt 	Destruction 	Fires a ball of frost which inflicts medium- to high- level damage to a single target.
Invisibility 	Illusion 	Medium-level chance of causing caster to vanish.
Iron Will 	Restoration 	Temporarily boosts caster's Willpower attribute.
Jack of Trades 	Restoration 	Temporarily boosts caster's Luck attribute.
Jumping 	Alteration/Restoration 	Temporarily boosts caster's Jumping Skill.
Levitate 	Thaumaturgy 	Causes caster to become weightless and able to float in any direction for the duration.
Light 	Illusion 	Creates a sphere of light around the caster, improving visibility for the duration.
Lightning 	Destruction 	Fires ball of lightning at a single target, delivering high-level damage.
Magicka Leech 	Destruction/Restoration 	Transfers inherent magicka energy from a target to the caster on a successful strike.
Medusa's Gaze 	Alteration 	Medium- to high- level chance of paralyzing a target on a successful strike.
Nimbleness 	Restoration 	Temporarily boosts caster's Agility attribute.
Notorgo's Curse 	Destruction/Alteration 	Slows a target with a successful strike by.
Null Magicka 	Mysticism 	Creates an anti-magicka sphere around the caster, with a high-level chance of removing all magic.
Open 	Mysticism 	Medium-level chance of unlocking a mundane or magically locked door.
Orc Strength 	Restoration 	Temporarily boosts caster's Strength attribute.
Paralysis 	Alteration 	Medium level chance of immobilizing a target for the duration of the spell.
Resist Cold 	Alteration 	Improve caster's chance of resisting spells based on the frost element.
Resist Shock 	Alteration 	Improve caster's chance of resisting spells based on the shock or lightning element.
Resist Fire 	Alteration 	Improve caster's chance of resisting spells based on the fire element.
Resist Poison 	Alteration 	Improve caster's chance of resisting spells based on the poison or acid element.
Sanctuary 	Illusion 	Creates a powerful invisibility on the caster which will not fade even if the caster weaves other spells.
Shadow Form 	Illusion 	Improves the caster's ability to hide in the shadows, moving invisibly in dark places.
Shalidor's Mirror 	Thaumaturgy 	Medium-chance of reflecting spells fired at caster back to the aggressor mage.
Shield 	Alteration 	Creates a temporary shield around caster, capable of absorbing damage meant for the caster.
Shock 	Destruction 	Shocks the next creature struck by the caster with lightning-based medium-level damage.
Silence 	Mysticism 	Quiets the next creature struck by the caster, making spellcasting impossible for the duration.
Sleep 	Destruction/Alteration 	Fatigues a target with a successful strike from the caster.
Slowfalling 	Alteration 	Slows the descent of a caster when falling, so little damage is taken on impact.
Soul Trap 	
Mysticism 	Holds the soul of a target, so when the host body dies, the soul can be stored for enchantments.
Spell Absorption 	Restoration 	Creates a sphere around caster to disperse targeted spells, replenishing the caster's reserves.
Spell Drain 	Alteration/Destruction 	Drains magicka from a target on a successful strike.
Spell Resistance 	Restoration/Alteration/Thaumaturgy	Creates a sphere to dilute and disperse low-level spells targeted at caster.
Spell Shield 	Restoration/Alteration/Thaumaturgy	Creates a sphere to dilute and disperse low- to medium-level spells targeted at caster.
Spell Reflection 	Thaumaturgy/Mysticism 	Creates a sphere around caster to reflect targeted spells back toward their source.
Sphere of Negation	Destruction 	Creates a sphere around the caster which may disintegrate any sentient from trapped in its radius.
Spider Touch 	Alteration 	Paralyzes target successfully touched by the caster.
Stamina 	Restoration 	Replenishes lost fatigue, invigorating the tired caster.
Strength Leech 	Restoration/Destruction 	Transfers Strength attribute points from target to caster on a successful strike.
Toxic Cloud 	Destruction 	Fires a ball of acid at a single target, inflicting medium-level damage.
Troll's Blood 	Restoration 	Regenerates caster's health from a target to the caster by touch.
Vampire Touch 	Restoration/Destruction 	Transfers health from a target to the caster by touch.
Water Breathing 	Alteration 	Allows the caster to breath in an underwater environment for the duration of the spell.
Water Walking 	Alteration/Thaumaturgy 	Allows the caster to walk on the surface of water for the duration of the spell.
Wildfire 	Destruction 	Fires a ball of flame at a single target, inflicting medium-level damage and then low-level damage as the fire continues to burn.
Wisdom 	Restoration 	Temporarily boosts caster's Intelligence attribute.
Wizard Rend 	Alteration/Mysticism 	Medium-level chance of paralyzing and silencing target successfully struck.
Wizard Lock 	Mysticism 	Holds door securely locked for the duration of the spell.
Wizard's Fire 	Destruction 	Fires a ball of flame at a single target, inflicting low- to medium-level damage.
==Sources==
*The Elder Scrolls II: Daggerfall User's Guide (Pages 64–69)
Category:Daggerfall: Spells