Super Smash Bros. Obliteration/Lucas

Lucas is the Mascot/Main Protagonist of Mother 3 in the Mother series of games, and a Unlockable Character in Super Smash Bros. Obliteration. This young, formerly emotional, socially Awkward Hero Character hails from Tazmily Village a subarb of the sprawling New Pork City. One Day Lucas together with his friends Claus and Hinawa fail to teturn to Tazmily village from their friend Alec's House causing a search party to look for them. Eventually, Flint and Duster defeat a reconstructed Caribou and Lucas murmers that the "Forest is Coming to Life" after Hinawa's Death. Starting in Chapter four Lucas and his friends Kumatora, Claus, Salsa, Ionia, Boney, and Alec in searching for and retrieveing the seven needles, after the needles are recovered, Lucas finds and successfully defeats Porky Minch, thus restoring peace to the land. Despite being small, shy and socially awkward, this young blond dude is ready to rise above his fears and kick butt in what is sure to be a thriller till the end. With a moveset based around PSI Energy, Punches, Kicks, Jabs, and his Signature Baseball Bat, he is ready to channel all of his energy and rise to the top of the Mountain of Smashers in a true fight for the ages.
== Attacks  ==
Type 	Name	Damage 	Description
Neutral 	 	(3% = roundhouse kick, 4% = hook kick, 4.5% = reverse roundhouse, 11.5% = total).	A right-legged roundhouse kick, followed by a right-legged hook kick,
followed by a left-legged reverse roundhouse kick, the last hit has slightly 
more range, Hits first on frame 2 and can combo into a dash attack at low to
medium percents.
Forward Tilt 	 	(11% = sweetspot, 7% = sourspot). 	A palm thrust that emits a small blast of PSI energy from his hand,
it can be angled and has a disjointed hitbox, although its sweetspot is located 
inside of the blast.
Up Tilt 	 	(1.5% = hit 1, 7% = clean hit 2, 5% = late hit 2). 	Telekinetically tilts himself upside down to perform a vertical thrust kick
that emits a blast of PSI energy from his foot, It can combo into itself, a 
Neutral Aerial or an up aerial at low to medium percents,
Down Tilt 	 	(5%) 	A legsweep. Although weak, it is fast and reliable for either racking up damage
or chaining into itself, a neutral attack or a grab. Hits on frame 3,
Forward Smash	 	(13% = base, 15% = tip, 1.5% = reflected projectiles). 	Swings a stick in front of himself. The stick's tip deals slightly more damage and knockback,
while the move overall functions very similarly to Ness' forward smash, including the ability to reflect 
projectiles. Compared to Ness' version, it has less start-up and ending lag, but deals less damage, 
knockback and has a lower damage multiplier when reflecting projectiles
Up Smash 	 	(2% = hit 1, 18% = hit 2 clean, 13% = hit 2 late). 	Emits a large blast of PSI energy above his head. Despite in-game tips saying it is one of the most powerful up smashes
in the game and can attack opponents hanging on the edge, neither of these tips are true; and completely whiffs most edge-hanging characters unless their head pokes above the edge. It is a "high-risk, high-reward" attack; it has an extreme amount of ending lag, which makes it very punishableif missed, but it is strong enough to KO at 80% when uncharged and at 54% when fully charged. It also has other positives,as it renders Lucas invincible on frames 1-4, grants intangibility to his head on frames 15-29 and has a very large hitbox, making it a good anti-air attack if used correctly. It appears to be based on PK Love, Lucas' signature PSI attack from Mother 3.
Down Smash 	 	(17% = clean, 14% = mid, 11% = late). 	Aims his arm diagonally downward and emits three consecutive blasts of PSI energy towards the ground while holding his hand in a finger gun gesture. With each blast, its range increases at the expense of damage and knockback. It is one of the strongest down smashes in the game when clean, as it is able to KO as low as 60% near the edge depending on the opponent's weight and DI. If it is timed well, it can also catch recovering opponents before they grab the edge. Has a bit of start-up lag, but low ending lag. Despite seemingly being composed of three distinct hits, it can only strike an opponent once due to how its lone hitbox is coded, making it somewhat unsafe on shield.
== Aerial Attacks  ==
Type 	Name	Damage 	Description
Neutral	 	(2% = hits 1-2, 4% = hit 5, 12% = total). 	A cartwheel that emits a blast of PSI energy around his torso. Each hit has numerous freeze frames and
it has good combo potential, despite being susceptible to SDI.
Forward	 	(11% = sweetspot, 9% = sourspot). 	A flying kick that emits a blast of PSI energy from his foot. It is is fast and disjointed, making it a
good off-stage option and one of Lucas' better spacing options. Its sweetspot deals the most knockback and can KO 
at high percents.
Back 	 	(12% = sweetspot, 9% = sourspot, 7% = late). 	A backflip kick that emits a trail of PSI energy from his foot. It can meteor smash at the tip of his foot
and has disjointed reach, with its weakest hitbox being at the tip.
Up 	 	(13%) 	An upward headbutt. Its hitbox has become smaller, static and misleading, but it deals reasonably high damage and knockback, making it good against heavyweight opponents.
Down 	 	(3.5% = hits 1-3. 5% = hit 4, 14.5% = total).	An alternating series of stomps, with each stomp emitting a small blast of PSI energy from his feet. Like his back aerial,
it is disjointed and has a meteor smash hitbox below himself on the fourth and last hit. The move itself is also difficult 
to fully land on smaller grounded opponents, such as Pikachu and Kirby.
== Other Attacks ==
Type 	Name	Damage 	Description
Floor Attack (Front)	 	(7%) 	Kicks In Both Forward/Back Directions, Near The Ground.
Floor Attack (Back) 	 	(6%) 	Same As Front Attack, Just With Less Power.
Floor Attack (Trip) 	 	(7%) 	Kicks in Both Forward/Back Directions Near The Ground.
Ledge Attack 	 	(8%) 	Performs A Low Angle Kick While Climbing Up.
Dash Attack 	 	(10% = clean, 8% = late)	A dashing palm thrust that emits a blast of PSI energy from his hand, >has noticeable start-up and deals more damage the farther the opponentis from Lucas.
== Grabs/Throws  ==
Type 	Name	Damage 	Description
Grab 	 	(N/A) 	Grabs AN Opponent.
Pummel 	 	(1.2%) 	A headbutt, one of the fastest pummel's in the game,
Forward	 	(6% = Hit 1, 4% = Throw, 10% = Total). 	Telekinetically throws the opponent in front of himself it KOs around
100%-160% near the edge, depending on the opponent's weight and DI.
Back 	 	(11% = Hit 1, 5% = Throw, 16% = Total).	Telekinetically throws the opponent behind himself and then kicks them,
It can KO even super heavyweights at 158% near the edge without rage.
Up 	 	(6% = whirl, 3% = throw, 9% = total). 	Telekinetically whirls the opponent around his head, then throws them directly overhead.
Down 	 	(5% = hit 1, 2% = throw, 7% = total). 	Telekinetically slams the opponent into the ground head first. Lucas' primary
combo throw, as it can be followed by either a very quick up tilt, neutral aerial, 
forward aerial, or up aerial depending on the opponent's weight and DI, with the up 
aerial combo being capable of KOing at high percents. Although the opponent appears 
buried, this is merely aesthetic.
== Taunts  ==
Up = Trips, shakes his head, and gets back up.
Side = Duster's Rope Snake taps Lucas on the shoulder and has a brief conversation with 
him, as Lucas shrugs at it.
Down = Positions his right hand up to his forehead and grunts while channeling small
blasts of PSI energy from his index and middle fingers, then swings his hand downward 
leaving behind a brief PSI energy trail.
== Special Moves ==
Type 	Name 	Damage 	Description
Neutral Special	PK Freeze 	(9% = 1/4 charged, 15% = half charged, 20% = 3/4 charged, 28% = fully charged).	Emits a sky blue snowflake-shaped blast of PSI energy from his head that freezes opponents,
the direction of the blast's path can be controlled, it can be made stronger by holding the 
special button and it can be concluded at a deceptively fast speed. However, it renders 
Lucas helpless if used in the air.
Side Special 	PK Flare 	(5% = lightning, 6% = fire, 11% = total). 	Thrusts both of his hands forward to release a orange lightning bolt-shaped PSI projectile from his hands.
Unlike Ness' PK Fire, Lucas' version results in a brief, fiery explosionof PSI energy that launches the 
opponent backward, rather than a long-lasting pillar of fiery PSI energy, It is further differentiated 
from Ness' version in that it flies straight ahead regardless of whether it is used on the ground or in 
the air, as well as causing a minimal amount of recoil both on the ground and in the air, 
making it more effective as a spacing tool than Ness' PK Fire.
Up Special 	PK Shock 	(2.5% = projectile head, 0.8% = projectile tail, rapid hits, 8% = PKT2 initial, 2% = PKT2 rapid hits 1-5,
1.5% = PKT2 rapid hits 6-10, 10% = PKT2 last).	Emits a purple, streaming electrical PSI projectile from his head. Like Ness' PK Thunder, it can be directed into
Lucas to launch him at a high speed. Unlike Ness' version, it does not disappear after hittingan opponent and instead 
hits multiple times, giving it damage racking potential. This effect also applies PK Thunder 2, with Lucas hitting an 
opponent multiple times upon colliding with them,
Down Special 	PSI Magnet	(8% = ending, 2.5x = heals the damage of absorbed projectile). 	Thrusts his arm forward to emit a blue glowing orb of PSI energy around his outstretched hand. Any energy-based projectiles it absorbs will heal him, although it no longer absorbs energy projectiles that are launched directly at his back like it did in Brawl. Unlike Ness' PSI Magnet, Lucas' version can be used offensively, due to it dealing damage and semi-spike knockback to opponents inside of it when
it dissipates.
== Final Smash  ==
Type 	Name 	Damage 	Description
Final Smash	PK Meteor Rain	(15% = Per Hit)	Lucas summons a shower of falling meteors to repeatedly hit and badly damage his opponents, The meteors that descend in a column from the top-center of the stage and can be angled in a fanning motion throughout its duration.
Category:Characters
Category:Playable Characters
Category:Super Smash Bros. (series)
Category:Super Smash Bros. Characters
Category:Males
Category:Mother (series)
Category:Mother Characters