YoRHa

==Summary==
YoRHa is a military organization first conceived as living weapons to defeat the machine lifeforms. It was conceptualized by an android named Zinnia. However, the cost of production and maintenance was too high and unsustainable. 
Zinnia also conceptualized a plan to rally the androids using the lie that humanity was still alive on the moon, despite having gone extinct thousands of years ago as a result of Nier killing the Shadowlord. However, he scrapped that plan after considering the risk of information leakage. 
After discovering the truth about YoRHa, No9, the precursor of 9S, repurposed the project by combining it with Zinnia's plans regarding humanity. YoRHa's purpose would not be to spearhead the assault on machines but be used to propagate the lie that humanity is alive. And after a certain period of time, a backdoor in the programming would open and allow machine lifeforms to wipe out all YoRHa units. The YoRHa would become martyrs and the lie that humanity survived would be complete.
Each YoRHa is, in essence, an android-machine hybrid. Each YoRHa is powered by a Black Box, an advanced fusion reactor that houses their consciousness and is made from several cores from machine lifeforms. Seen as abominations, YoRHa are prohibited from having names and from displaying emotions, two attributes often associated with humanity. Though the latter rule is often broken.
==Powers and Stats==
Tier: with infantry, Higher with aircraft, with self-destruct | Likely with war ships and mortars | At least with missiles
Name: YoRHa
Origin: NieR: Automata
Gender: Most YoRHa androids have female bodies and programming
Age: Conceptually, 13 years, 8 years as a military group
Classification: Military Organization of different models of android-machine hybrids headquartered in the thirteenth orbital base, AKA The Bunker
Powers and Abilities: 
<tabber>
|-|Infantry=
|-|Pod abilities=Weapon Creation (via R030 Hammer, R040 Blade, R050 Spear), Homing Attack (With Pod A and Pod C, bullets will curve toward target and homing missiles respectively), Energy Projection (With Pod A, Pod B and R010: Laser), Gravity Manipulation (Via A140 Gravity), Electricity Manipulation (Via A150 Volt), Forcefield Creation and Invulnerability ( A060: P Shield and R070: M Shield. Can create forcefields that can block physical and range attacks for a short period of time), Information Analysis, Healing (via A120: Repair), Chain Manipulation (A090: Wire), Holographic Image Creation (Via A100 Decoy), Time Manipulation (Via A110 Slow), Explosion Manipulation (Via A080: Wave which will use an explosion to send a wave of energy across the ground or A130: Bomb), Hacking, Stealth Mastery (Can set up radio wave camouflage), Durability Negation (With Pod C or R010: Laser)
|-|Flight Unit=Flight, Transformation (can transform between a jet and a mecha though both are capable of flight), Energy Projection and Energy Manipulation (Can form weapons such as swords using energy and launch energy projectiles at enemies), Explosion Manipulation (with missiles), Forcefield Creation creates protective forcefield, Magnetism Manipulation (the anti-magnetic skin nullifies electromagnetic pulsesYoRHa: Pearl Harbor Descent Record - A NieR:Automata Story; Vol 01), Shockwave Creation (attacks in the air will create phantom strikes that will fly several meters out)
|-|Items=Healing (With recovery items), Purification (able to cure herself of all status affects with Cure items), Statistics Amplification (With several amplification items. Items can increase her strength, durability and speed), Damage Reduction (Items reduce physical and range attacks by 50% for a limited period of time), Resistance to Electricity Manipulation (With Volt Proof Salve. Nullifies Electric attacks for 30 seconds)
</tabber>
Attack Potency: Mountain level+ (all YoRHa are shown to be able to harm each other), Island Level with self destruct (No 4's Black Box destroyed Mount Ka'ala and still killed everything in a 250 km radius)| Likely Island level with warships and mortars (A mortar was able to hurt Grun) | Small Country level with missiles (Destroyed Grun)
Speed: Varies. At least Superhuman with FTL+ combat speeds and reactions for infantry (several members have or can dodge lasers from centimeters away), at least Massively Hypersonic flight speeds with Flight Units, Speed of Light with Pod Laser, Relativistic with beam weapons.
Lifting Strength: Androids are Class T physically (2B could block punches from Engels, comparable to their telekinesis), Class T with telekinesis (2B could wield Engels' arm as a weapon) 
Striking Strength: Mountain level+
Durability: Mountain level+ (A2, survived the destruction of Mt. Ka'ala) | Island level with mortars and warships | Small Country level with missiles
Stamina: Virtually inexhaustible (Made up of androids. YoRHa type androids are powered by a fusion reactor that does not need any fuel to function)
Range: Tens of meters with physical attacks and shockwaves, hundreds of meters with the Pod‘s gatling, kilometers with the Pod‘s laser and the Flight Unit. At least tens of kilometers with mortars, missiles. Hundreds of kilometers with satellite laser strikes and sensors. Was able to use infrared to find a door from the moon.
Standard Equipment: Various Weapons, Various Plug in Chips, Flight Units, Warships, Mortars, Missiles, Tactical Support pods.
Intelligence: Extraordinary Genius. Has access to information from the old world. Invented various technology as well as inventing plug-in chips that give them special abilities such as Time manipulation, and temporary invulnerability. Invented a way to make themselves run on infinite energy.
Weaknesses: Androids are affected by electromagnetic waves. If sufficiently powerful, they can cause damage or system errors. Androids are vulnerable to magically enhanced computer viruses known as Logic Viruses. Also, they can theoretically be hacked. Their bodies die if the OS chip is removed. YoRHa was destined to be destroyed at some point in time once they had landed a big enough blow of the Machine Network. Mackerel is poisonous to them. YoRHa are also extremely expensive and difficult to produce with a single YoRHa being comparable to their most state of the art fighter jet.
==Android Types==
Type A
Attacker: specialized in close-ranged combat, with exceptional dash abilities and an experimental "berserk mode" ("B mode") only used in this variant. Obsolete, but known to have been present among YoRHa android prototypes deployed during the Pearl Harbor Descent, and among the prototypes that formed the M002 male squad. Notable members: A2
Type B
Battler: all-purpose combat unit, a hybrid of the A and G prototype models. This type was developed by utilizing the battle data on No2 from the Pearl Harbor Descent Mission. Notable Members: 22B, 64B, 8B
Type D
Defender: focused on defensive tactics such as the use of barriers, and heavily reinforced against the Logic Virus.
Type E
Executioner: the deadliest YoRHa type, these combat model specifically designed for anti-YoRHa operations. E-models are often covertly deployed and given another type designation, charged with monitoring and, if need be, eliminating other YoRHa, including those at risk of or in the process of deserting, and those in unauthorized possession of classified information. E-models can pose as other model types regardless of their designation and are the strongest YoRHa type. Notable members: 2B (2B is a cover name, her true designation is 2E)
Type G
Gunner: specialized in long-range combat. Known to have been present among YoRHa android prototypes deployed during the Pearl Harbor Descent Mission, and among the prototypes that formed the M002 male squad.
Type H
Healer: specialized repair unit, with additional tools both for repairing physical damage and dealing with data corruption and electronic warfare. H-models were at one point also responsible for uploading squad black box data to the Bunker, though this ability seems to have been added to Scanner models as well at some point.
Type O
Operator: logistical model, provides intel and missions for units in the field as well as collecting and compiling command-level data for operations in the orbital stations. One Operator is assigned to each combat unit in the field. The O series are not designed for combat, and are not permitted to leave the orbital stations. Notable members: Operator 21O, Operator 6O
Type S
Scanner: scout unit with additional sensor capabilities and a comprehensive hacking suite for gathering data. Also charged with uploading the personality data of themselves and their companions to the Bunker to preserve it in case their body is destroyed. S models are especially unique being the only current-production male YoRHa androids, due to testing finding that male combat-focused models were stronger but poor at cooperation. Notable members: YoRHa No.9 Type S
YoRHa Commander
She is the leader of YoRHa and controls and dictates day to day operation and often gives out emergency orders personally. While she is the commander of the military organization YoRHa, she is not a YoRHa android.
==Technology==
*YoRHa: Weapons made and belonging to YoRHa. They are more powerful but more expensive
**Energy: YoRHa androids have virtually infinite energy. This Energy is created in the mysterious Black Box they carry in their bodies. The only other thing known about the Black Box is that it is made from multiple machine cores.
**Beam Weapons: Various projectile weapons are enhanced by particle beams that propel them to their target. These include beam missiles, beam guns, and beam railguns.
**Field Controls: YoRHa make use of Near Field Controls (NFCS) and Far Field Controls (FFCS). This gives them telekinesis or telekinesis-like abilities.
**Flight Units: Personalized flight suits that are equipped with lasers, as well as a variety of 'beam weapons' such as the beam gun, beam missile, and beam rail gun. These weapons use particle beams to accelerate projectiles toward their target. Their rail gun can also be used as a sword and launch energy blades. Can move at least at massively hypersonic speed.
**Weapons: Various swords, spears, gauntlets, and guns. Though there are various handheld weapons at the disposal of YoRHa troops, they all are capable of storing their owners memories inside of them.
**Tactical Support Pods: Gifted to a handful of units. They have an extremely high durability and seemingly infinite ammunition and they can fire either rockets, lasers, or machine gun fire. Can also deploy a wide array of Pod programs. They are the successor to the support unit, wrist mounted devices that can deploy pod programs.
**YoRHa Network: The Network that allows androids to back up their memories and store data so that if they die they can re upload their memories to a new body and continue living.
**Plug in Chips: Plugged into the androids central system and can grant them a wide variety of abilities such as invulnerability, teleportation, invisibility, damage output increase, resurrection, ability to regain health from killing enemies etc. But if their OS chip is removed they will die.
*Android Resistance: Weapons procured through the android resistance. They are not quite as powerful but handy in a pinch
**Warships: Massive warships carry supplies and troops around the world and are capable of deploying waves of androids.
**Mortars: Large heavy railguns that are used to take out large targets.
**Missiles: Powerful high yield missiles capable of mass destruction. Such a missile was responsible for the destruction of the behemoth-class machine lifeform known as Grun (Nier: Automata). 
===Pods===
Pods are small robots that follow and support the main Characters of NieR:Automata. The number of pods accompanying an android is three (Pod A, Pod B and Pod C). The Pods are capable of flight and are extremely useful in combat in various ways:
- The pod can provide information. It can access the YoRHa network and draw knowledge from its vast archives. Additionally it can scan the surroundings and observe and analyze opponents.
- It can use its respective weapon to perform long range attacks on the enemy. The pod is able to lock on to its target in order to greatly improve accuracy and trace enemy movements automatically. Those three pods each hold a different one of the three following weapons:
Pod a 01.jpg|Symbol of Pod A
Pod B 01.png|Symbol of Pod B
Pod C 01.png|Symbol of Pod C
 
*Pod A: Equipped with a gatling gun. This pod's weapon fires a constant barrage of bullets. Stopping the firing process will launch a cluster bomb in an arc.
*Pod B: Capable of producing an energy beam. This pod's weapon fires a continuous beam of energy. Stopping the firing process will release a barrage of ricocheting bullets that slightly home in on and penetrate enemies.
*Pod C: Equipped with homing missiles. This pod's weapon needs a few seconds to lock onto enemies, then fires up to 10 rockets at a time that home in on the locked targets. It is possible to direct multiple rockets at a single enemy or to lock onto multiple enemies at once. Stopping the firing process will launch a shower of explosives into the air that either explode on contact with enemies or turn into mines.
- It can provide support by hacking into computers and in case of robotic enemies it can hack the enemy itself.
====Pod Programs ====
- It can use special pod programs to achieve various different effects. After activating a pod program the pod has to wait for a short time before he can use the next program. Usually a pod executes a program on his own. Charging these program allows the pods to synchronize and perform greatly enhanced versions of the programs. These are the available pod programs:
File:R010 laser.jpg|R010 Laser
File:R020 mirage 01.jpg|R020 Mirage
File:R030 hammer 01.jpg|R030 Hammer
File:R040 blade 01.jpg|R040 Blade
File:R050 spear 01.jpg|R050 Spear
File:A060 p shield 01.jpg|A060 P Shield
File:R070 m shield 01.jpg|R070 M Shield
File:A080 wave.png|A080 Wave
File:A090 wire.png|A090 Wire
File:A100-decoy.png|A100 Decoy
File:110-A110-slow.png|A110 Slow
File:120-A120-repair.png|A120 Repair
File:130-A130-bomb.png|A130 Bomb
File:A140 gravity.jpg|A140 Gravity
File:150-A150-volt.png|A150 Volt
File:160-A160-missile.png|A160 Missile
File:170-A170-scanner.png|A170 Scanner
thumb|right|335 px|Pod weapons and programs 
*R010 Laser: Fires a powerful laser in the direction that the Pod is facing.
*R020 Mirage: Analyzes all enemies in a fixed radius, allowing combatants to deliver a series of deadly slashes to all who are caught within.
*R030 Hammer: Summons a mass of energy that unleashes a devastating blow upon its target.
*R040 Blade: Creates a blade and spins the Pod holding it around the player at high speed, wreaking havoc on any enemies it touches.
*R050 Spear: Produces a mass of energy that sprouts from the ground in the shape of deadly spears.
*A060 P Shield: Deploys a protective barrier that blocks melee attacks. The shield is strong enough to completely block all melee attacks performed by the enemies and bosses in the game. The duration is dependent on the charge (1 Pod: 4.5s, 2 Pods: 6.5s, 3 Pods: 8.5s). However the shield can be upheld constantly by letting the pods use the single charge version of the program in rotation ("Fast Cooldown" chip is required).
*R070 M Shield: Deploys a protective barrier that blocks ranged attacks. The shield is strong enough to completely block all ranged attacks performed by the enemies and bosses in the game. The duration is dependent on the charge (1 Pod: 4.5s, 2 Pods: 6.5s, 3 Pods: 8.5s). However the shield can be upheld constantly by letting the pods use the single charge version of the program in rotation ("Fast Cooldown" chip is required).
*A080 Wave: Generates a powerful shock wave by slamming a Pod to the ground from an elevated height.
*A090 Wire: Fires a wire in the direction that the Pod is facing. If it hits a foe, it launches combatant right to the target for an up-close assault.
*A100 Decoy: Creates an image of the user, drawing the attention of foes and firing upon them with the Pod's ranged attack.
*A110 Slow: Creates a field that distorts time, slowing down all enemies that enter its vicinity. The diameter of the field is dependent on the charge (1 Pod: 8m, 2 Pods: 16m, 3 Pods: 24m). The distortion in time lasts for 4.5 seconds. However it can be upheld constantly by letting the pods use the single charge version of the program in rotation ("Fast Cooldown" chip is required).
*A120 Repair: Emits a temporary beam capable of healing the combatants as long as they remain within its radius.
*A130 Bomb: Throws a volley of small explosive charges over a set period of time.
*A140 Gravity: Unleashes a blast that sucks in any enemies in the vicinity. The diameter of the field is dependent on the charge (1 Pod: 6.4m, 2 Pods: 10.4m, 3 Pods: 14.4m). The manipulation of gravity lasts for 4.5 seconds. However it can be upheld constantly by letting the pods use the single charge version of the program in rotation ("Fast Cooldown" chip is required).
*A150 Volt: Restrains and shocks one nearby enemy, causing continuous damage over a set period of time.
*A160 Missile: Allows a combatant to ride atop a Pod, rush forward and charge into enemies.
*A170 Scanner: Emits ultrasonic waves to scan the surroundings in search of hidden items.
===Plug-in Chips ===
Plug-in Chips are items that can be implanted into androids to improve their abilities or to enable them of executing certain actions. The most important of those chips is the OS chip that contains the androids central system. Here is a list containing relevant chips (For a list with all chips look here):
<tabber>
|-|System Chips=System Chips contain the androids central system and allow an android to customize the information displayed on the combat visor. It can be used to display information on enemies and surroundings.
*HUD Enemy Data: Displays an enemies strength (by assigning it a level) and health.
*HUD Objectives: Display text showing the current objectives.
*HUD Control: Automatically hides HUD elements in certain situations (e.g. while moving or fighting) to grant a clear field of vision.
*HUD Save Points: Display an icon in areas where it is possible upload the android's latest memory data to the YoRHa network.
*HUD Mini-map: Display a mini-map.
*HUD Skill Gauge: Display the skill gauge (Shows a Pod program's cooldown time).
*HUD HP Gauge: Display the android's health gauge.
*HUD Sound Waves: Display a sound analysis graph.
*OS Chip: An android's central system. Removal means death.
|-|Attack Chips=Attack Chips prodive various ways of improving an androids offensive capabilities.
*Counter: Enables the android of countering enemies attacks with 250% of the incoming power.
*Shock Wave: Enables the android of creating shock waves with weapon attacks.
*Weapon Attack Up: Increase power of weapon-based attacks by 100%.
*Down Attack Up: Increases the power of the mid-air strong attack and the final hit of the light mid-air combo by 100%.
*Critical Up: Increases the percentage chance of a critical strike from physical attacks by 30%.
*Charge Attack: Increases the damage of the charge attack by 400%.
*Ranged Attack Up: Increase power of projectiles attacks by 100%.
*Last Stand: Increase attack power by 100% when the androids health drops to a critical level.
|-|Defense Chips=Defense Chips prodive various ways of improving an androids defensive capabilities. Some of those chips grant a healing ability to the android (Because it was never depicted in the game it is to assume that the healing chips are not capable of replacing severed limbs).
*Melee Defense: Reduce melee damage taken by 80%.
*Ranged Defense: Reduce projectile damage taken by 80%.
*Anti Chain Damage: Turn invincible for 6 seconds after taking damage.
*Resilience: The android will not stagger when hit as long as its health is not in a critical condition.
*Max Hp Up: Increases the androids health by 100% allowing it to take more hits.
*Offensive Heal: Every time the android deals damage it will be repaired equally to the damage dealt.
*Auto-Heal: As long as the android does not take damage it will quickly repair the damage already received.
*Deadly-Heal: Defeating an enemy completely repairs the android.
*Damage Absorb: 50% chance to repair a wound that is inflicted by an attack. Additionally repairs another wound already received as long as its equally or less severe than the inflicted wound.
*Reset: 50% chance of reviving upon death. The body will be greatly repaired before reviving.
|-|Support Chips=Support Chips provide various different improvements and abilities.
*Auto-Use Item: This chip automatically activates healing items if the health of the android drops to a critical level. The efficiency of that item is tripled.
*Moving Speed Up: Increase movement speed by 20%.
*Evade Range Up: Increase evade distance by 200%.
*Vengeance: 50% chance that 200% damage taken is dealt back to the enemy.
*Fast Cooldown: Reduce Pod program cooldown by 50%.
*Overclock: After dodging an enemies attack time is severely slowed down for 5.5 seconds for everyone except the user.
*Evasive System: Time is slowed down severely for everyone besides the user whenever an enemies ranged attack closes in on said user.
</tabber>
==Notable Matchups==
Victories:
Losses:
Inconclusive:
==References==
Category:NieR
Category:Androids
Category:Factions