Suicune (Pokkén Tournament)

Suicune is a playable Standard-style Pokémon in the Wii U and arcade versions of Pokkén Tournament and Pokkén Tournament DX.
==Move List==
Default Input 	
Name 	
Description 	
Damage 	
Move Type
Y (Field Phase) 	Ranged Attack 	Suicune shoots a water bubble from its mouth. 	44 	Normal
Side+Y, Y (Field Phase) 	Side Ranged Attack 	Suicune slides to the side while a water bubble that turns into a homing projectile forms where Suicune started from on the first Y press and again on the second. 	60 	Normal
Forward+Y (Field Phase) 	Forward Ranged Attack 	Suicune raises its front legs, causing a wave of water to appear in front of it and move forward. Causes a phase shift if it hits. 	80 	Normal
Backward+Y (Field Phase) 	Backward Ranged Attack 	Suicune's tails glow and form a roughly hexagonal barrier made of vertically aligned icicles that move forward slowly. Charging this move makes the barrier bigger and stun opponents on contact. 	20 (Normal), 70 (Charged) 	Normal
Y (Midair) (Field Phase) 	Jumping Ranged Attack 	Suicune flips and a blue circle with a small water column coming from the center appears under the opponent, followed shortly by a large sphere of water dropping down onto them. The water sphere stuns opponents on contact. 	30 	Normal
X, X, X (Field Phase) 	Homing Attack 	Suicune runs towards its opponent and headbutts them with an ice effect on the first X press, performs a rising headbutt on the second, and stomps on them with its front legs on the third. The third press can be charged to negate blocks and counters. 	120 (Normal), 150 (Charged) 	Normal
X (Midair) 	Jumping Attack (Field Phase)/Midair Strong Attack (Duel Phase)	Suicune runs forward through the air towards its opponent (only in Field Phase), then flips and stomps on them with an ice effect. Causes a Phase Shift if it hits in Field Phase. 	80 (Field Phase)/60 (Duel Phase)	Normal
Y, Y, Y (Duel Phase) 	Weak Attack 	Suicune whips the opponent with its tails on the first Y press, repeats the tail-whipping on the second, and again on the third. 	88 	Normal
Y, X (Duel Phase) 	Weak Attack ~ Strong Attack Follow-up 	After the first tail strike, Suicune's tails form a helix shape and drill into the opponent. This pushes the opponent backwards. 	101 	Normal
Forward+Y, Y (Duel Phase) 	Forward Weak Attack 	Suicune wraps its tails around itself while spinning into the opponent on the first Y press and kicks with its back legs on the second. 	144 	Normal
Up+Y (Duel Phase) 	High Stance Weak Attack 	Suicune rapidly lowers then raises its head, striking the opponent with the crystal on its head. Effective against opponents in the air. 	60 	Normal
Down+Y (Duel Phase) 	Low Stance Weak Attack 	Suicune whips the opponent with its tails twice. 	30 	Normal
Backward+Y (Duel Phase) 	Backward Weak Attack 	Suicune tucks its head in and headbutts the opponent while jumping. Effective against Grab-type moves. 	60 	Normal
Y (Midair) (Duel Phase) 	Midair Weak Attack 	Suicune shoots a spear-shaped water projectile from its head. Stuns opponent on contact. 	20 	Normal
X (Duel Phase) 	Strong Attack 	Suicune stomps with its front legs and a geyser appears at its feet. 	80 	Normal
Forward+X (Duel Phase) 	Forward Strong Attack 	Similar to Strong Attack but the geyser appears further away. 	80 	Normal
Up+X (Duel Phase) 	High Stance Strong Attack 	Suicune forms half-circular arcs with its tails, jumps, and flips several times. Suicune can move forward or backward a little by inputting diagonally upward. 	80 	Normal
Down+X (Duel Phase) 	Low Stance Strong Attack 	The same helical tail-drill from Weak Attack ~ Strong Attack Follow-up. 	80 	Normal
Y+B 	Grab Attack 	In Duel Phase, Suicune sends the opponent into the air with a small icy tornado, then jumps into the air while spinning, headbutting their opponent with an ice effect on impact. In Field Phase, Suicune jumps, kicks the opponent with its back legs, then lands, causing water to spout out of the ground where the opponent lands. Bypasses blocks. 	60 	Grab
X+A 	Counter Attack 	Suicune headbutts the opponent while spinning with a bluish-green aura around its head. Can be charged to negate counters. 	70 (Normal), 100 (Charged) 	Counter
Y (During Counter Attack) 	Counter Attack ~ Follow-up 	Suicune jumps diagonally into the air with a stream of water at its feet and a cone of greenish energy around its head. 	100 	Counter
A 	Aurora Beam 	A sphere of bluish-green light appears in front of Suicune before turning into a laser. 	60 	Normal
A (Hold and release) 	Icy Wind 	Suicune stomps with its front legs and a small, icy tornado appears and moves towards its opponent. The properties of the move change on how long the button is held. During Synergy Burst, the tornado is bigger and has a rainbow effect. 	40 	Normal
Forward+A 	Hydro Pump 	A greenish energy ball appears in front of Suicune surrounded by swirling water, which then turns into a laser surrounded by helices of water. Diagonal inputs can change this move's trajectory in Field Phase. 	130 	Normal
Backward+A 	Mirror Coat 	Suicune crouches and surrounds itself with a bluish-green energy dome. Protects and counters against projectiles. 	0 	Counter
A (Midair) 	Blizzard 	Suicune curls up surrounded by wind and snow, before unfolding its legs and directing the wind and snow towards its opponent. 	120 	Normal
Up+A (Duel Phase) 	Aurora Beam: Upward 	The same as Aurora Beam, but it shoots diagonally upwards. The trajectory can be changed somewhat. 	80 	Normal
Down+A (Duel Phase) 	Hail 	Suicune's crystal glows and small ice crystals drop onto the opponent. The trajectory can be changed somewhat. 	15 	Normal
L+R (During Synergy Burst)	True Sheer Cold 	Suicune stomps with its front legs, freezing the ground around it and pushing its opponent back. Suicune then steps in a water puddle, then, surrounded by fog and ice crystals, forms a massive structure made of ice crystals, part of it moving forward towards the opponent, rising into the air and freezing them when it reaches them. The ice then explodes. Negates counters.	176 	Counter
===Poké Combos===
Default Input 	
Name 	
Description 	
Damage	
Move Type
Y, Y, Y, Y (Duel Phase)	Poké Combo 1	Weak Attack followed by Aurora Beam 	146	Normal
Up+Y, Y (Duel Phase) 	Poké Combo 2	High Stance Weak Attack followed by Hydro Pump	164	Normal
==Trivia==
* Despite being Water-type, Suicune has more Ice-type Pokémon Moves than Water-type Pokémon Moves; however, several of its other moves involve the use of water.
* Suicune is the only playable quadrupedal Pokémon in Pokkén Tournament.
* Prior to Scizor's introduction in the arcade version and DX, Suicune was the only playable Generation II Pokémon in Pokkén Tournament. It was also, prior to Empoleon and Blastoise's introductions, the only playable Water-type, and prior to Mewtwo and Shadow Mewtwo's introductions in the Wii U version and Darkrai's introduction in the arcade version and DX, the only playable Legendary Pokémon in the game.
==See also==
* Suicune
Category:Pokémon playable in Pokkén Tournament
Category:Standard Style Pokémon in Pokkén Tournament