Temporal Cognition

===Temporal Cognition requires the Clairvoyance power, to some degree.===
The extension of perception is a primary requisite for distorting the timeframe of your perception. Whichever sense the psychic is able to extend the range of, they can extend across time. Similarly, if the psychic is able to extend all senses, this power applies to all senses.
A psychic's ability to look into time is limited in range, normally only occurring locally or with physical contact.
With extra effort, the psychic can adjust their sense of time to a location within the range afforded a clairvoyant of half their magnitude.
===You can see the past.===
Or hear it. A psychic's ability to percieve the past is limited in scope of time, to the user's POW in temporal distance along the following measure, determined by the user's rating in Clairvoyance:
*Magnitude 1: Hours.
*Magnitude 2: Days.
*Magnitude 3: Weeks.
*Magnitude 4: Months.
*Magnitude 5: Years.
*Magnitude 6 and so on: Decades, centuries, millennia. Seeing beyond one's POW in millennia into the past is likely to result in distorted perception or permanent insanity.
===You can see the future.===
A psychic's ability to forecast the future works a little differently. If a player has held on to any character benefits for use in play, they can request a vision of the future to come true relevant to the current situation from the friend computer, and spend benefits to make it come true. This aspect of temporal cognition is thus arbitrated mostly by the psychic's reservation of benefits for future gain, making it useful only for more conservative players.
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Category:Psionics