Summon Wolf

Summon Wolf is a spell from Fantasy Trip. It's IQ 9 meaning at least 1 optional point must be spent in IQ to learn it.
How Summoned Creatures function is described on pg 15.
The "Pets" option on pg 22 is an alternate (just get a free wolf) which gives a stronger+smarter wolf who is harder to destroy or mind-control (damage unaffected)
==Illusion compare==
The cost of 2ST plus 1 ST per extra turn is exhibited in the test combat by Krait, while Yzor mimics the spell's effect using Illusion.
Illusion has the same activation cost but there is no ongoing 1ST/turn making it cheaper for longterm deceptions.
*pg 14 "Optional Rule - Time Limits" suggests a 12 turn time limit for illusion
Unlike an illusion, a summon disappears at the END of the turn a wizard is KO'd (illusions vanish instantly) allowing them to make a vengeance attack, and if a wizard is revived via Aid that turn, it won't vanish at all if the re-conscious mage spends ST.
Illusions can be destroyed by the Disbelief spell known by everyone with IQ 7+ (unclear if it counts against IQ limit of spells) which Krait uses against Yzor's illusion-wolf when it targets Krait's real-wolf from behind (as Krait's real-wolf was attacking Yzor)
When Krait's wolf engages Yzor, Yzor acts first and disengages, staying out of range. This leads Krait to de-energize his wolf (stop spending 1 ST) because it seems useless.
Summon Wolf has DX 14 which is higher than the DX 12 of Krait, so normally a wolf would get to attack Krait as he disengaged. The reason this doesn't happen is that Yzor cast Dazzle AFTER the wolf was summoned, so it was also hit with -3 to DX which reduced it to DX 11, meaning it was lower and did not get a free attack, and would not until Dazzle wore off after 3 turns- costing Krait wasted ST to maintain it during that time.
category:spells