Level 34

Level 34 is the 35th level of the Backrooms.
==Description==
Level 34 is an infinite network of claustrophobic sewer tunnels, working similarly to Level 0 and Level 3. Each of the tunnels are narrow and enclosed, with some requiring wanderers to crawl through them.
The architecture of the tunnels consists of bricks in the upper half, and stone in the lower half. The ceiling is low; only being 4/four feet between the ceiling and floor. The floor itself is made out of asphalt, and can occasionally give way, resulting in flooded holes leading to Level -2. As a result, Level 34's ground is treacherous to traverse, as it could collapse at any moment.
Pipes may be seen on the walls and ceilings of Level 34's tunnels. These pipes bear a similar appearance to Level 2 and Level 3's pipes and will leak contaminated water regularly. Very rarely, the pipes may leak out a huge amount of water, resulting in significant flooding. Due to Level 34's age, being one of the first few levels of the Backrooms created, Level 34 appears to be highly abandoned. Parts of Level 34 may fall off, and getting hit by one will usually result in being knocked out and waking up completely forgetting everything; how to walk, how to talk, and even how to breathe.
Ambience of Level 34.
Almond Water in Level 34 is contaminated; drinking Almond Water in Level 34 will result in vomiting, before going limp. Despite wanderers appearing to be dead, they're actually still alive, and are completely aware of what's going on, and know that they are unable to find an exit. If Almond Water is brought from another level of the Backrooms, it will become contaminated after 1 day if it was not yet drunk. Further studies show that other Liquids, except Liquid Pain and its variants, are subject to this contamination effect.
Most of Level 34 goes in a straight line, with an occasional turn every now and then. As such, junctions (Areas where other paths meet) are rare in Level 34. When one does encounter junctions, however, they will usually be 3 paths, with 2 paths being somewhat rare. However, some junctions will have an abnormal number of paths, ranging from 7 to 100.
Out-of-place brick rooms can also be found in Level 34. These rooms contain various valuable supplies, along with a bunk bed. However, Level 34's Environmental Hazards will happen more frequently in these rooms; as such, these rooms should only be used for quick pit stops.
Level 34 continually generates more tunnels the more you walk into it. If one were to get to a “generating” tunnel fast enough, they will see it fade into existence.
How this process works is simple: when Level 34 “detects” a wanderer going deep into the level, it will create new tunnels by taking the parts of the tunnels one has already been through and using them to create new tunnels.
Level 34 is shrouded in near complete darkness, other than occasional, dim lights. The source of said lights have not been found, so the current working theory is that some of Level 34's tunnels are lit via anomalous means. Due to the darkness that Level 34 presents, it is possible to go insane, and eventually off yourself on the spot due to hallucinations, similarly to Level 6. Compared to Level 6, however, light sources do work on Level 34, meaning it is possible to bring a flashlight or lantern with you to Level 34.
===Environmental Hazards===
*Earthquakes occasionally occur in Level 34, which range from 9-25 magnitude earthquake. These earthquakes happen at random, but studies show that they occur every 1-5 hours in Level 34. Whenever an earthquake occurs, wanderers will usually get at least a few broken bones, or even the loss of a limb, and rarely, death. Earthquakes will also create flooded holes in the walls and floors, both of which lead to Level -2. Entities will also be affected by these earthquakes.
*Similarly to the floor, a part of the ceiling may randomly collapse and fall at any moment. Anyone under the falling ceiling will be crushed, killing them on the spot. The ceiling will then rise up, almost like if nothing ever happened.
*Thunderstorms may occasionally be heard, in which minutes later, rain will start pouring, sometimes even causing parts of the ceiling to cave in. During this rain, strong and constant thunderstorms will occur. While this phenomenon happens, it will cause a massive flooding within Level 34, drowning wanderers on the spot.
*Whirlpools can be found on the water and can randomly appear unexpectedly in any random spot of Level 34, sucking any wanderer in the water next to these whirlpools; if one falls into them, they will be sucked into The Void. Go with caution to avoid and be careful of these whirlpools.
==Entities==
Entities used to be sighted in Level 34, including Smilers, Hounds and allegedly Skin-Stealers.
On an unknown date, it was reported that Level 34 has become completely devoid of entities, and that the environmental Hazards mentioned above had started to occur. For now, it is theorized that Level 34 changes what are its main dangers at random moments.
Furthermore, it is speculated that Level 34's next form of danger will be Mental Hazards.
==Colonies and Outposts==
===Roanoke===
Roanoke is a colony located in a junction room, consisting of Englishmen and Native Americans. Roanoke was established in 1585 in Reality, before disappearing from Reality altogether. While questions are still raised on what happened to them, it is said that Roanoke had ended up no-clipping into the Backrooms after attempting to do a ritual to “summon god”, and have decided to stay in Level 34.
===Sewer Rats:===
The Sewer Rats was a colony of 16 people that had become deluded into behaving like Frontrooms sewer rats, presumably due to isolation and severe stress. Before this behavior began, the colony acted as a Major Explorer Group satellite colony conducting research on Level 34.
The colony has disbanded after a 23-magnitude earthquake occurred in 2003, killing 7 of their members. The reason for their disbandment is unknown due to their mental conditions.
==Entrances and Exits==
===Entrances===
*Going through sewer grates in Level 11 will send one to here.
*Some doors within Level 54's Floor 2 have a chance of leading one to this level.
*A hatch in Level 43.
*Tripping and falling into a canal between market sections in Level 859 will send one here. 
*Staircases going down in Level 37 may send one here.
*It is rumored that a door to Level 34 can be found in Level 18, although this is unconfirmed since there has only been one sighting of this door.
*Entering a cave transitioning into a sewer system in Level 597 often sends you here.
*Noclipping through a manhole in Level 603 might send one here.
*Following long corridors may send one to Level 37.9 
*Finding a sewer tunnel in Level 2 will noclip you here.
*Jumping into the waters of The Underground in Level -71 has a 0.26% chance to send you here.
*Entering a culvert in Level 427 leads one here.
===Exits===
*Going far into the tunnels may lead to Level 35.
*Tunnels on this level have a rare chance of ending up in the caverns of Level 8.
*Strangely wide tunnels on this level may eventually lead to Level 49.
*Falling into/entering holes will lead to Level -2.
*Swimming down water in junctions will send one to either Level 7 or Level -2.
*Sewer grates on the ceiling will lead to either Level 9 or Level 11.
*Opening a door emitting a mechanical humming sound has a chance to send you to Level 127.
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Original Author: u/Imadgalaxyx.
Rewrite: NightmareFreddybear and (minicollab) with SetaCraft.
Suggestions: Provided by SetaCraft to NightmareFreddybear.
Image: Unknown source.
Audio: "sewer drain after rain water pour nearby1.flac" by kyles is under CC0 1.0. Converted to WAV by SetaCraft.
Category:Cluster I
Category:Levels
Category:Unconfirmed Levels
uk:Рівень 34
zh:Level 34
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Category:Dangerous
Category:Environmental Hazards