The Harpy's Nest

The Harpy's Nest is the fourteenth storyline arc in Thrilling Intent.
== Plot Summary ==
Markus, Ashe, and Gregor are hired to go to an Alarani island, known only as In Development, which is being afflicted by what is described only as a harpy, a being causing havoc to the artists who are drawn to the island. With Gregor's new glaive in the making, as well as a job to do, the team of Thog, Markus, Gregor, Firi and Ashe, descend into the Harpy's nest. 
When they, along with Thog and Firi, arrive on the island and investigate the issue further, they discover a wind siren, which Gregor assumes to be the harpy. After they hunt the first of them down, a new character, Harlock, a mercenary, attempts to kidnap Ashe, on a mission to bring Ashe back to Meathe. 
After an arduous chase involving traps, fire, and grappling arms, the rest of the group manage to corner Harlock. It's then revealed that Harlock was hired by Meathian pirates to take Ashe back to Meathe. After some discussion, the group makes a truce with Harlock to ensure that she won't capture Ashe again. 
When the group returns to the town on In Development, it's in ruins. They're told another harpy destroyed it, but they quickly find out it was actually an enormous Jackalotaur, with several wind sirens attacking as well. The Copywriter informs them that most monster names, besides harpy and goblin, have been trademarked, in the classical bureaucratic Alarani tradition, and thus the creature is just called a harpy. 
The group dives into a fight to give Harlock time to concoct a plan, and they are on the verge of losing until Gregor receives a new glaive from a blacksmith known as Scrappy. When Harlock is ready, Gregor lures the "Harpy" into an old house. It's trapped with excessive amounts of bear traps, so Gregor can kill it. The group returns to the bar, bringing Harlock with them. 
Category:Storyline arcs