Centennials 2

Centennials 2 is the sequel to Centennials and the next entry in the Centennials franchise, developed by Ultimatium Studios and published by Electronic Arts
It takes the Centennials Gameplay Established in Centennials 1 and drastically changes the format and redesigns characters but still has Characters retain their classic feel, it released in 2026 after 4 years of development.
==Gameplay==
=== Battle Gameplay ===
The Centennials Gameplay changed a whole lot between 1 and 2. With one of the biggest changes being the style. Instead of a traditional Turn Based RPG, think Endurance Mode battles. The gameplay is anomalous, meaning it doesn't have express turns and it’s more like a real time set command batte. To set the scene, your enemies will target one of your guys, then attack and you need to set your guys to get ready for it. Think of it as a set attack wave.
You can cycle through a lot of your attacks via the command wheel. There are up to 13 actions on the command wheel, and you can cycle through and see which one is for you. There are also passive commands which don’t need to be activated. 
One of the biggest changes is a Time Limit for Battles, because Battles could tend to drag on, a Time Limit was introduced to make the game more fun. If no one wins by the time limit (However long it is), the fight just ends, and you can encounter them again later. Certain Battles, mainly the final one in the story, do not have a time limit.
Your units can also form synergies, which are bonds that allow Units to attack in Sync when certain commands are selected, this allows for powerful combinations. Between the 10 Main Cast Members and 44 Base Game Guests, there are around 2,862 different Synergies. Some Units have native synergies that are already active and normally passive.
In the heat of battle, it can feel very fast, gameplay is very fast even though it is an endurance battle. To keep the pressure on, there is a mechanic called Battle Breakout, which relies on Stress. Stress is a meter that goes up the longer units are in battle or under pressure. If a unit is the target of more than 4 enemies and has a 100% stress meter, they can perform a Battle Breakout, which can lead to one of two outcomes. A Battle Breakout can either result in Breakdown, in which the unit breaks down and some debuffs are applied to it or Breakthrough, in which the unit can use up to three commands at once for a short period of time
The Game also features 2 Player Co Op, this is achieved by having different layers use commands for different characters. However, this makes battle easier by having a lot of commands going off at once, so the game sets the difficulty in balance by extending the time limit, giving your units slightly less health and increasing enemy volume per battle.
The Battle Gameplay has lateral levels, as commands can have the vertical position of the units change, while Commands can arc through the higher levels
Commands have different damage Types that do effect enemies differently
* Physical: Phsyical Damage normally happens up front and it does more damage at close range
* Casted: A Magical Damage type, damage rates stay the same across the range
* Ranged: Damage that is done from afar, does more damage if enemies are farther away
You can have units in different formations, changing positions and moving is done without commands so movement is incredibly fast, with constant formation changes being necessary to stay on the Battlefield. This allows for a more realistic sense of battle
=== Open World Gameplay ===
# The Guild itself functions as a greater social space, now with various activities, battles and minigames, to tide you over in the guild itself
* Spar: Take a Team of 5 and another team of 5 random Guild Members into the sparring arena and go at it
* Mock Ops: Grab 8 units and run through a gauntlet of illusory enemies, there are 6 different tracks to run through
* Weapon Polish: Play as Loren, and sharpen weapons in a rhythm button pressing exercise
* Duel: Take two units in, they face center, then press the attack button and see who wins (Co-Op Mode Only)
You can also set a character to rest, which makes their stress levels go down and cure them of status defects 
Your units are people too
When you don’t want to play the game, you can set the game in idle mode, and watch the Guild Members interact, with unique dialogue you can’t hear in the story
The entire city is available and open and now there are new districts called Perimeter Districts. There are 10 Perimeter districts outside the City Limit explorable in the Post Game, Each District has something fairly distinct about it.
* Perimeter District 1 branches off from the Southwest (District 12) and is mostly a costal forest with a dirt road, it has some beaches and some stands where you can play one of the Mingames from Centennials 1
* Perimeter District 2 branches off from the North Center (District 29), it has chiller winds but is still a forest for the most part and some winding paths. 
*Perimeter District 3 branches off from the East (District 22), it is more plainly and meadow-y along with some roads and houses.
*Perimeter District 4 branches off from the Northeast (District 18). it's has a ton of trees and some muddier areas
*Perimeter District 5 branches off from the Northeast (District 20) and is mostly the same as Perimeter district 4, difference being some more hills and roads
*Perimeter District 6 branches off from the Northwest (District 38) and has hills, an outpost, a hilly area and a small meadow
*Perimeter District 7 branches out from the Central West (District 31) and has a low level area and some roadways. 
*Perimeter District 8 branches out from the Central West (District 33) and is most the same as Perimeter District 7 but there are more roads and stacks of rubble
*Perimeter District 9 branches out from the Central East (District 28) and is almost marshlike, with a proto-swamp enveloping the road, with a unique mode here where you trim the area in Mini-Game form
*Perimeter District 10 branches out from the Southeast (District 6) and is half land, half sea, with the land being a lush costal plain and the sea part being shallow coastline you can access to by boat
== Units ==
==== Campaign Cast ====
Indica 	Indica
 	The mascot of the Centennials Franchise, Indica has gone through some changes since Centennials 1, Gladian is more dismissive of her, and Atoll is growing to fear her, she kind of feels out of place on the guild going into Centennials 2, but when Hudson comes back, it makes everything worse.
Indica in this game has some versatile options for the command wheel, like Ivory Knife Throw, a ranged move that does extra precision damage, Walrus Grab, which grabs an enemy and throws them and Icicle Smash, which causes Indica to drive her Ice spike into an enemy head.	Indica in this game has some versatile options for the command wheel, like Ivory Knife Throw, a ranged move that does extra precision damage, Walrus Grab, which grabs an enemy and throws them and Icicle Smash, which causes Indica to drive her Ice spike into an enemy head.
Gladian 	Gladian
 	Demoted from Main Lead, Gladian is still an important character, and is still the male lead. After Centennials 1, he has been experiencing visions of Sien, his old friend, speaking to Iseri at his shop and has become very akward around Indica, but no one really knows why
Gladian keeps a lot of his Centennials 1 kit, including The Porcupine Needle Shot, which can puncture armor, The Fire Sword Spike, which has him plant his sword in the ground to make a flame trail, and The Six Destinies Slash, which creates a tiny inferno that is released from his sword.	Gladian keeps a lot of his Centennials 1 kit, including The Porcupine Needle Shot, which can puncture armor, The Fire Sword Spike, which has him plant his sword in the ground to make a flame trail, and The Six Destinies Slash, which creates a tiny inferno that is released from his sword.
Hudson 	Hudson
 	Hudson has changed since we last saw him in the Indica Bonus chapter, that was 13 Years Ago. Ever since He died and Indica ran away from him becuase he died, Hudson has been travelling the country looking for her, but gave up 3 years ago and settled down in Austin. However, news of her in the Centennials Crisis caused him to move to see her.
His resurrection changed a lot of his kit from the first game. Now without the slingshot, he uses two dual Fire and Ice cleavers in his various Command wheel attacks, along with his crest. The Monarch Butterfly crest, which allows him several command sinlude Monarch Peirce, in which he runs forward and wings appear that stab enemies	His resurrection changed a lot of his kit from the first game. Now without the slingshot, he uses two dual Fire and Ice cleavers in his various Command wheel attacks, along with his crest. The Monarch Butterfly crest, which allows him several command sinlude Monarch Peirce, in which he runs forward and wings appear that stab enemies
Atoll 	Atoll
 	Atoll has been through a lot already before the Centennials Crisis, but shooting Acantha really wacked up his mental pyshce. He sees Indica as a monster and wants to not be murderer like him. He has taken comfort in Gladian, as he feels on edge whenever he is at the Guild.
Atoll's Kit has changed, now having various trick darts, including Flame Dart, Poison Dart, Net Dart and Taser Dart, which inflict various status effects.	Atoll's Kit has changed, now having various trick darts, including Flame Dart, Poison Dart, Net Dart and Taser Dart, which inflict various status effects.
Husk 	Husk
 	Husk is slowly beginning to forget recent events he knows while remembering more of his past, as his memory becomes a patchwork of weird memories, his cannibalism stays at a constant rate. He is trying to bond more with Atoll and Falconer.
Husk's kit if fairly similar to his Fantendo Golden Knights kit, including things like Void Dagger Seal, in which an enemy is sealed inside his dagger and Massive Naw, in which Husk takes a bite out of the enemy.	Husk's kit if fairly similar to his Fantendo Golden Knights kit, including things like Void Dagger Seal, in which an enemy is sealed inside his dagger and Massive Naw, in which Husk takes a bite out of the enemy.
Necra 	Necra
 	Necra took up a more active role in the guild after the centennials Crisis, and has been trying to get closer to everyone, befriending Oceane and helping people, but she still is as coy as ever.
Necra is a slowburn heavy hitter, with her main command, Revive, summoning a dead enemy to attack your foes, you can't control it and the command has a long cool down, but regardless, it is very strong.	Necra is a slowburn heavy hitter, with her main command, Revive, summoning a dead enemy to attack your foes, you can't control it and the command has a long cool down, but regardless, it is very strong.
Vendil 	Vendil
 	Vendil has been trying to contain the eldritch entity housed in his body. He does talk a lot on his own volition now, meaning it's kind of hard for him to have individual interactions with others. He's also becoming more active in the guild.
Gorbuch, the entity inside Vendil has the power of civilization regression, using this power with the commands such as Back To Stone (Which Turns enemy weapons to stone) and Stench of a City (Creates a leaky sewage pipe that dates to the Dark Ages) inflicts some solid damage on enemies, but is very unreliable as it is random where the commands effects happen.	Gorbuch, the entity inside Vendil has the power of civilization regression, using this power with the commands such as Back To Stone (Which Turns enemy weapons to stone) and Stench of a City (Creates a leaky sewage pipe that dates to the Dark Ages) inflicts some solid damage on enemies, but is very unreliable as it is random where the commands effects happen.
Viridian 	Viridian
 	Viridian has entered into a relationship with Cosma over the past six months and they've been trying to stay afloat, while navigating the turmoil of relationships.
Viridian receives one important change to her crest, that she can burrow, The Burrow Command allows Viridian to go underground and emere to do heavy damage. She can also still fire Earth Arrows, now with different Earth Augments.	Viridian receives one important change to her crest, that she can burrow, The Burrow Command allows Viridian to go underground and emere to do heavy damage. She can also still fire Earth Arrows, now with different Earth Augments.
Cosma 	Cosma
 	Cosma has entered into a relationship with Viridian over the past six moths and they've been trying to stay afloat, Cosma has also been gone through a magical metamorphosis.
Cosma's various spells include, Tempest (Create a Small Storm), The Hook (A Massive Fishing Hook draws an enemy in), Meteor Shower (Rain some flaming rocks on the enemies) and Vanish Beam (A Passive Spell, makes an allied unit invisible for a short while)	Cosma's various spells include, Tempest (Create a Small Storm), The Hook (A Massive Fishing Hook draws an enemy in), Meteor Shower (Rain some flaming rocks on the enemies) and Vanish Beam (A Passive Spell, makes an allied unit invisible for a short while)
Oceane 	Oceane
 	Oceane was chosen as the inheritor as the Water Swordsman, and created a new one from parts of the old one and an Lemurian rune. She also has become a figure of leadership in the guild
Oceane is mostly used in tandem with others, even though Tidal Rush (Run Forward with sword and create wave) is good with crowd control. Her synergy with Gladian is very strong, allowing to use The Synergy Command, Burning Tide (Create a Flaming Tidal Wave).	Oceane is mostly used in tandem with others, even though Tidal Rush (Run Forward with sword and create wave) is good with crowd control. Her synergy with Gladian is very strong, allowing to use The Synergy Command, Burning Tide (Create a Flaming Tidal Wave).
Shiye 	Shiye
 	Shiye, along with Auralie and Cosma, underwent magical metamorphosis to be ready for any threat. Shiye forged a connection with the Ancestor Spirit, and now can commune with the dead and use wider lightning attacks
Shiye's more heavy combat focused now that he has his magical lightning axe and his Commune Command has a great synergy with Necra's Revive command. Shiye can also create an Electric shield that lasts for a limited time with one his commands (Thunder Blessing)	Shiye's more heavy combat focused now that he has his magical lightning axe and his Commune Command has a great synergy with Necra's Revive command. Shiye can also create an Electric shield that lasts for a limited time with one his commands (Thunder Blessing)
Falconer 	Falconer
 	Falconer, after Centennials 1, tried to get closer to Husk and jog his memory, and it kind of worked, but after seeing Husk's state slowly deteriorate, he lost hope in his friend and went into duty.
Falconer needs to be at Range to be effective, most of his commands involve his Falcon, Divebomb, Gale Gust and Pick Up commands are among his most effective	Falconer needs to be at Range to be effective, most of his commands involve his Falcon, Divebomb, Gale Gust and Pick Up commands are among his most effective
Auralie 	Auralie
 	In between Centennials 1 and 2, Auralie underwent magical metamorphosis with Shiye and Cosma, after that, she went back and built a new gun with help from Uzi. Auralie is now stepping up in Guild Leadership.
Playing as Auralie is kind of like playing a bullet hell game but the bullets do minimal damage and you can't fire them constantly. However, one of her commands, Renew, can restore part of her health, meaning she can essentially play the role of tank.	Playing as Auralie is kind of like playing a bullet hell game but the bullets do minimal damage and you can't fire them constantly. However, one of her commands, Renew, can restore part of her health, meaning she can essentially play the role of tank.
Erhan 	Erhan
 	In between Centennials 1 and 2, Erhan and Thanna faded into the background while still being active. Erhan serving to help people adjust while Thanna did covert operations.
Erhan as a unit is good at shutting down enemies, Two of his commands, Hearing Mist Command (An Enemy gets a status called Hearing Mist that has them miss around 45% of Commands) and Ground Crunch Command (Enemy takes slight damage every tile they move for 20 seconds) are especially good for this task	Erhan as a unit is good at shutting down enemies, Two of his commands, Hearing Mist Command (An Enemy gets a status called Hearing Mist that has them miss around 45% of Commands) and Ground Crunch Command (Enemy takes slight damage every tile they move for 20 seconds) are especially good for this task
Thanna 	Thanna
 	In between Centennials 1 and 2, Erhan and Thanna faded into the background while still being active. Erhan serving to help people adjust while Thanna did covert operations.
Thanna has various commands with different hitboxes and damage type, Thanna also has the command with the most cooldown, Invisibility (All Allied Units become Invisibile for 10 seconds)	Thanna has various commands with different hitboxes and damage type, Thanna also has the command with the most cooldown, Invisibility (All Allied Units become Invisibile for 10 seconds)
Xen 	Xen
 	Xen in between Centennials 1 and 2, restructured leadership a fair bit after Acanatha was secretly evil. He set himself as the head, doing away with the title of guildmaster and having people chose the roles they play. Gladian seeing Iseri has also made Xen a fair bit nostalgic about his past, and realizes he needs to apologize to him for working under Acantha.
Xen has some brutal kicks from long range, The Long Strike Command, The Piecing Kick Command and Double Roundhouse command show the power of his legs. Xen also has 1 Thousand Legs Command, which triples his kick power for a limited time and has a long cool down.	Xen has some brutal kicks from long range, The Long Strike Command, The Piecing Kick Command and Double Roundhouse command show the power of his legs. Xen also has 1 Thousand Legs Command, which triples his kick power for a limited time and has a long cool down.
Iseri 	Iseri
 	Ever since the Hivemaker Incident, Iseri has been running a peaceful shop at the far end of District 31 and has had a mundane life. That all changed when the Centennial crisis occurred and he was forced to defend himself. When he did, he met another soul named Xerxes, another figure marred by war, they formed a friendship after defending families together. Now he's being drawn back into the Century Corps life.
Iseri may not have Ice Katanas anymore, but his imperial silver ones are just as good with Royal Slash Command and Silver Whirlwind Command all being respectable attacks and Bushido Block Command is a good defensive move. His Lion Crest also gives him Roar of the Pride Command, which causes all commands done in the next 10 seconds to chain.	Iseri may not have Ice Katanas anymore, but his imperial silver ones are just as good with Royal Slash Command and Silver Whirlwind Command all being respectable attacks and Bushido Block Command is a good defensive move. His Lion Crest also gives him Roar of the Pride Command, which causes all commands done in the next 10 seconds to chain.
Xerxes 	Xerxes
 	Xerxes used to be part of an organization called the New Immortals, but after their entire organization was wiped out besides Xerxes. After that, they grew to distrust Guilds and began traveling the world
Xerxes's biggest Command is Spear Launch, which does piercing damage and fires at a range, and can be used as long as they can get their arm, with the other Command, Retrieval, other commands include Spear Spin and Spear Pin.	Xerxes's biggest Command is Spear Launch, which does piercing damage and fires at a range, and can be used as long as they can get their arm, with the other Command, Retrieval, other commands include Spear Spin and Spear Pin.
Atlantic 	Atlantic
 	After being rescued by the Corps and taken in, she's become real good friends with Atoll, but since he's spending a lot of time with Gladian, she feels left out, and is also having trouble holding her own in fights.
Atlantic has command mainly about gaining height on the enemy, but has some mix up options like Spinwheel Command (Spin sticks really fast).	Atlantic has command mainly about gaining height on the enemy, but has some mix up options like Spinwheel Command (Spin sticks really fast).
Larkin 	Larkin
 	Larkin had a spell casted on him as a child that granted him super regeneration, and with this ability he joined the coprs. Larkin was off fighting in another part of the city in the Centennials Crisis, after that, he tried to form a youth Vanguard with Vendil, Atoll and Atlantic, but failed. After that he took up an active role at the Guild.
Larkin is unique in the fact that he only has 9 commands, mostly passive, like Regenerate Seal Command (Which has him regenerate health constantly for 15 seconds) and Bleeding Star Command (which has a jet of blood attack an opponent every time he is attacked for 15 seconds)	Larkin is unique in the fact that he only has 9 commands, mostly passive, like Regenerate Seal Command (Which has him regenerate health constantly for 15 seconds) and Bleeding Star Command (which has a jet of blood attack an opponent every time he is attacked for 15 seconds)
Loren 	Loren
 	Loren has been making weapons of the corps for a while, but after the Centennials crisis, he's begun to actually train, and he is kind of rusty, he needs to be ready to defend himself.
Loren's Shoulder Bolt Crossbows make for interesting commands like CrossBreak Command (Which is an armor breaker move) and Dart Launch (He Jumps up and fires a dart into the center of the enemy line). He also has Nest Build Command, in which he uses his Bonobo crest to build a defensive shelter that lasts 30 seconds.	Loren's Shoulder Bolt Crossbows make for interesting commands like CrossBreak Command (Which is an armor breaker move) and Dart Launch (He Jumps up and fires a dart into the center of the enemy line). He also has Nest Build Command, in which he uses his Bonobo crest to build a defensive shelter that lasts 30 seconds.
Largo 	Largo
 	Largo has been an engineer in the Century Corps for a while now, working with Loren, she's made a big portion of the Century Corp's weapons and now is doing research on various phenomena
Largo's commands involve her weapon, the Piercer, she has a few commands including Lance Skyshatter (A Massive Energy Arrow is fired forward and it pierces Armor) and Airblast (A wind burst knocks an enemy away)	Largo's commands involve her weapon, the Piercer, she has a few commands including Lance Skyshatter (A Massive Energy Arrow is fired forward and it pierces Armor) and Airblast (A wind burst knocks an enemy away)
Helia 	Helia
 	Helia studied at university with Oceane and built the Sword and Sun Staff together. After the crisis, when Oceane stepped up in leadership, she just kind of faded to the background but still was involved in operations.
Helia's commands basically serve one focus, taking out high health targets, like bosses, commands like UV Ray and Sunspike do a bunch of damage and can inflict burns	Helia's commands basically serve one focus, taking out high health targets, like bosses, commands like UV Ray and Sunspike do a bunch of damage and can inflict burns
Juni 	Juni
 	The Celestial Harbinger turned Century Corps member, busy off on a celestial mission in the first game. She came back after the Centennials Crisis to help the city rebuild, but she is continually looking up at the night. Destiny is written in the stars, and she wants to translate it, but no one will give her Beline's Cipher
Juni's commands involve a fair bit a chicanery, to be most effective, enemies have to be aligned in certain orders for the attacks or passive commands to proc. Like Orion needs Enemies to be a shape similar to Orion's Belt to Proc.	Juni's commands involve a fair bit a chicanery, to be most effective, enemies have to be aligned in certain orders for the attacks or passive commands to proc. Like Orion needs Enemies to be a shape similar to Orion's Belt to Proc.
Zaylee 	Zaylee
 	Zaylee has felt a strange alignment in the stars one day after Guild Training, she was crestless but they couldn't give her a crest for some reason, then a faint circle appeared on her Armor, her Crest was a distant star and she was it's physical form on Earth.
Zaylee's commands involve timing, she has a unique mechanic called astral alignment, different from Juni's Enemy Alignment. To get attacks to do maximum damage, you need to keep an eye on a meter, when the bar is in the yellow, you can strike, but when it's in the grey, attacks will do less damage.	Zaylee's commands involve timing, she has a unique mechanic called astral alignment, different from Juni's Enemy Alignment. To get attacks to do maximum damage, you need to keep an eye on a meter, when the bar is in the yellow, you can strike, but when it's in the grey, attacks will do less damage.
Thomas 	Thomas
 	Thomas and Femmeo actively turned against the Majority of Centennials during The Centennials crisis, and thus they've both been having a hard time since the cirisis, but the guild was welcomed Them.
Thomas wields the Sand Slammers, which means blinding the enemy and supporting allies is the biggest use for Thomas. Commands like Dust Throww Command (He throws the slammers and it creates a small dust cloud) and Diffuse (Sand covers a portion of the allied battlefield and allows for more mobility)	Thomas wields the Sand Slammers, which means blinding the enemy and supporting allies is the biggest use for Thomas. Commands like Dust Throww Command (He throws the slammers and it creates a small dust cloud) and Diffuse (Sand covers a portion of the allied battlefield and allows for more mobility)
Femmeo 	Femmeo
 	Thomas and Femmeo actively turned against the Majority of Centennials during The Centennials crisis, and thus they've both been having a hard time since the cirisis, but the guild was welcomed Them.
Femmeo wields the Seed Bolas, his niche on a team is as an incapicitator character, his commands like Vine Wrap and Seed Sink trap oppoents in the ground for a short while	Femmeo wields the Seed Bolas, his niche on a team is as an incapicitator character, his commands like Vine Wrap and Seed Sink trap oppoents in the ground for a short while
==== Post Game Guests ====
Diesel 	Diesel
 	Diesel was the result of accidental transfiguration, his state has gotten worse since Centennials 1, and now is an oily snake like creature. He know works with others and is generally concered with protecting the innocent from a distance
Diesel is a set up unit, his commands such as Oilslick and Oilspill make oil lines or oil pools that cause massive damage if lit on fire by a fire command. Diesel can also be set on fire, and gains acsess to the command, Fire Charge.	Diesel is a set up unit, his commands such as Oilslick and Oilspill make oil lines or oil pools that cause massive damage if lit on fire by a fire command. Diesel can also be set on fire, and gains acsess to the command, Fire Charge.
Ossie 	Ossie
 	After the Centennials Crisis, Ossie, Uzi, Havana and Nori went to observe Primordial Beast off the North American Coast line, they came back after the events of the story with a new member of the Century Corps, Yver. When they came back, they were thrust into helping pick up the pieces.
Ossie has a lot of his slime powers still, making for a one to punch with Diesel when it comes to slipping up Units, with Commands such as Slime Pool, Ossie also has solid offensive commands like Colony March command.	Ossie has a lot of his slime powers still, making for a one to punch with Diesel when it comes to slipping up Units, with Commands such as Slime Pool, Ossie also has solid offensive commands like Colony March command.
Uzi 	Uzi
 	After the Centennials Crisis, Ossie, Uzi, Havana and Nori went to observe Primordial Beast off the North American Coast line, they came back after the events of the story with a new member of the Century Corps, Yve. When they came back, they were thrust into helping pick up the pieces, and Uzi's temporal link with her gun began to waver.
Uzi and Auralie have different commands for similar functions, but Uzi is more percise and her commands fire at a slightly faster rate. She can also chain Opponents in place with Slikshot Command.	Uzi and Auralie have different commands for similar functions, but Uzi is more percise and her commands fire at a slightly faster rate. She can also chain Opponents in place with Slikshot Command.
Havana 	Havana
 	After the Centennials Crisis, Ossie, Uzi, Havana and Nori went to observe Primordial Beast off the North American Coast line, they came back after the events of the story with a new member of the Century Corps, Yve. When they came back, they were thrust into helping pick up the pieces.
Havana has custom ammo of different sizes, speeds and effects, that is the subject of her 14 commands. One thing that makes her stand out from Uzi and Auralie is that all her projectiles are lobbed, meaning range is where she is most effective	Havana has custom ammo of different sizes, speeds and effects, that is the subject of her 14 commands. One thing that makes her stand out from Uzi and Auralie is that all her projectiles are lobbed, meaning range is where she is most effective
Nori 	Nori
 	Nori was born into a restaurant, but during the Hivemaker Incident, her home was burnt to the ground and she was orphaned. Xen took her in and she began learning Flavor Magic to carry on her parents legacy. She fought Centennials on the perimeter of Baltimore during the Centennials crisis. After the Centennials Crisis, Ossie, Uzi, Havana and Nori went to observe Primordial Beast off the North American Coast line, they came back after the events of the story with a new member of the Century Corps, Yve. When they came back, they were thrust into helping pick up the pieces.
Nori has 16 commands, all corelating to different flavors. How they work is that a ball of Flavor is summoned, each flavor has different properties when it comes to movement and attacking, as the balls are free roaming, when Nori want to burst a ball into an attack, there is the 17th command, Pop, in which the ball is bursted and it performs the attack.	Nori has 16 commands, all corelating to different flavors. How they work is that a ball of Flavor is summoned, each flavor has different properties when it comes to movement and attacking, as the balls are free roaming, when Nori want to burst a ball into an attack, there is the 17th command, Pop, in which the ball is bursted and it performs the attack.
Yve 	Yve
 	Yve was living off the Coast of Newfoundland, until a Primordial Beast accidentally destroyed his home, after that, he hunts the beast for 1 years. When he sees Ossie, Nori, Uzi and Havana, he gains the courage to go up to the beast. Yve then communes with the beast and gets very strong skin, With his new power and no purpose, he comes back to Baltimore with Ossie, Nori, Uzi and Havana.
Yve has little to no range commands, he is an upclose puncher, and half of his commands are passive, giving armor buffs to others.	Yve has little to no range commands, he is an upclose puncher, and half of his commands are passive, giving armor buffs to others.
Omnr 	Omnr
 	Omnr is just a Guild Member who is in the Guild and has a cool hammer. That's your backstory
Omnr's Crystal Hammer and large figure makes him ideal for the front, but can still be easily overwhelmed, pairing him with Yve is good for synergy commands like Flying Fastball and Scale hammer. His fly crest does make it so that he has an easy retreat option in the form of the Flyback Command	Omnr's Crystal Hammer and large figure makes him ideal for the front, but can still be easily overwhelmed, pairing him with Yve is good for synergy commands like Flying Fastball and Scale hammer. His fly crest does make it so that he has an easy retreat option in the form of the Flyback Command
Ouzcoebr 	Ouzcoebr
 	Ouzcoebr was one of the 4 Centennials that asked Femmeo and Thomas for Century Corps Membership after The Progression Crisis, they have progenitor beastlings in their employ, and wanted to see people who were knowledgeable in them. They also want to help make the world better for their brethren.
Ouzecobr is in an interesting place, not a pure summoner character but can still lay back while their minions do a lot of the work. They need to be and close for a lot for commands, but one command, Unleash Command, allows the beastlings to roam free, that makes Ouzcoebr basically useless but allows them to hide.	Ouzecobr is in an interesting place, not a pure summoner character but can still lay back while their minions do a lot of the work. They need to be and close for a lot for commands, but one command, Unleash Command, allows the beastlings to roam free, that makes Ouzcoebr basically useless but allows them to hide.
Hiegya 	Hiegya
 	Hiegya was one of the 4 Centennials that asked Femmeo and Thomas for Century Corps Membership after The Progression Crisis, they have a sword kite, which basically means it's a sword that can be launched into their enemies by the wind.
Hiegya is a very strange character gameplay wise, as their commands are nearly all up to chance, The only command they have control over is Spool Command, which basically changes the length the kite operates at. This command can be a game changer	Hiegya is a very strange character gameplay wise, as their commands are nearly all up to chance, The only command they have control over is Spool Command, which basically changes the length the kite operates at. This command can be a game changer
Zkn 	Zkn
 	Zkn was one of the 4 Centennials that asked Femmeo and Thomas for Century Corps Membership after The Progression Crisis, they have what are essentially tarot cards that can create astral constructs.
Zkn has 12 commands compared to 13, however, their astral constructs could be a game changer. Card 5 (Orange) Command can create a turret, Card 7 (Indigo) Command creates a tar pit, there is a lot of room for high damage output.	Zkn has 12 commands compared to 13, however, their astral constructs could be a game changer. Card 5 (Orange) Command can create a turret, Card 7 (Indigo) Command creates a tar pit, there is a lot of room for high damage output.
Omerjo 	Omerjo
 	Omerjo was one of the 4 Centennials that asked Femmeo and Thomas for Century Corps Membership after The Progression Crisis, they have a jar of 3 flying tiny parasitic worms that can burrow through anything.
Omerjo is a fairly limited character, he is a unit that requires patience, as once the Parasitism has taken hold of the victim, they will be at your mercy, and can get them do any command against their own brethren. Now that is good.	Omerjo is a fairly limited character, he is a unit that requires patience, as once the Parasitism has taken hold of the victim, they will be at your mercy, and can get them do any command against their own brethren. Now that is good.
Neve 	Neve
 	Neve was brought into the Guild at a young age due to killing her parents. Neve was then found out to be a member of the long lost Pinonin Race. She was trained to control her poison powers at a young age and then they were enhanced by the Frog Crest. Neve is a kind soul at heart but has a bad habit of accidentally killing plants.
Neve's main claim to fame is the ability to release Toxic Spores. This is really good for long range attacks. Neve can also use long leaping attacks with the Leaps and Bounds command. She is a range unit through and through.	Neve's main claim to fame is the ability to release Toxic Spores. This is really good for long range attacks. Neve can also use long leaping attacks with the Leaps and Bounds command. She is a range unit through and through.
Mrytle 	Mrytle
 	Mrytle is a member of the Jade Corps, and was one of Necra's closest friends in the guild. She specializes in harmonization magic, and can ring her tongs at any frequency.
Mrytle's Harmonization Command opens up many new opportunities for synchronized commands, offensive or defensive. Mrytle's Tone Stun Command also stuns all enemies in front of her for a turn, making opportune windows for her teammates.	Mrytle's Harmonization Command opens up many new opportunities for synchronized commands, offensive or defensive. Mrytle's Tone Stun Command also stuns all enemies in front of her for a turn, making opportune windows for her teammates.
Ehl 	Ehl
 	Ehl was one of Gevhim's Tentacles, until falling in some soul juice in the River Styx, he gained some consciousness, and is alive now. Ehl is struggling to adapt to the new world.
Ehl's commands are mainly shared with Gevhim's from his Final Boss Battle, everything from Future Forward (Moves the Battle Five Minutes into the future) and Future Sight (An eye appears above Ehl that can attack independently) are in Ehl's kit.	Ehl's commands are mainly shared with Gevhim's from his Final Boss Battle, everything from Future Forward (Moves the Battle Five Minutes into the future) and Future Sight (An eye appears above Ehl that can attack independently) are in Ehl's kit.
Graiy 	Graiy
 	Graiy was the mind-controlled pilot of the Governess armor, now free from control, she has no place in the world, besides the Century Corps. Now using The Governess Armor for good, Graiy wants to make amends with Atlantic.
Graiy's commands invoke the power of The Governess. However, with The Governess, a new mechanic is introduced, the fuel mechanic. Graiy needs enough fuel to keep The Governess up and running. ((One easy solution is to have Diesel in the party to endlessly feed Graiy))	Graiy's commands invoke the power of The Governess. However, with The Governess, a new mechanic is introduced, the fuel mechanic. Graiy needs enough fuel to keep The Governess up and running. ((One easy solution is to have Diesel in the party to endlessly feed Graiy))
The Detective 	The Detective
 	The Detective is an intrepid investigator. He once teamed up with the Century Corps to investigate a missing persons case. Now, he's mostly on his own, but after another run in, his team ups are more official.
The Detective has a unique gimmick where he needs to find evidence to accuse his enemies, sort of like Phoenix Wright in MvC3	The Detective has a unique gimmick where he needs to find evidence to accuse his enemies, sort of like Phoenix Wright in MvC3
Grihr 	Grihr
 	Grihr used to be a doctor, before discovering new kinds of spells related to microbes in the human gut. She started making these spells for guilds and hospitals around the county and ended up making a home right with the century corps.
Grihr's crest is microbial bacteria, can be used to seriously cripple enemies. Grihr's combat prowess includes commands like Gut Eater and Intestinal Death. Grihr's spells are sent on arrows to be more precise in combat, which means she also has a few trick arrows such as Tooth Arrow, Propionibacterium Arrow and Digestive Arrow.	Grihr's crest is microbial bacteria, can be used to seriously cripple enemies. Grihr's combat prowess includes commands like Gut Eater and Intestinal Death. Grihr's spells are sent on arrows to be more precise in combat, which means she also has a few trick arrows such as Tooth Arrow, Propionibacterium Arrow and Digestive Arrow.
== Story ==
6 Months after Centennials 1, the Team hasn't been doing so well, some people are struggling to move on from the Centennials Crisis, and Henry Gavel may be behind bars, but that won't stop him for long, his followers are once again on the prowl
== Development ==
Development began the day after Centennials 1 came out. Bnbhfujbdtu was unsatisfied with the first game, and thus, decided to pull out all the stops to make the sequel better. Gilbert Feese (Pikmin Dying World Director, John Fenki (At Sea Director) and Jeff Pinto (At Sea Writer) will all put on the creative team along with another talented programmer, Vedeh Green. 
They wanted to make the game bigger and better then Centennials 1, and the first decision was to scrap the old gameplay style and make the story more ensemble focused, then the team decided that exploring Baltimore again was uninteresting, so they had sections of the story that took place beyond it while also changing up areas of the city.
However, Development is expensive, and the strain of making Centennials 2 and EXPE took a toll on the company, so they needed another company for support. Electronic Arts was looking for more games for their program, so Bnbhfujbdtu signed a contract, and EA money was behind the project.
EA did keep their hands out of development besides publishing and funding, the first thing that got made was the new battle system, coming up with it after long hours of workshopping it.
== Trivia ==
* This is the first Ultimatum Studios game to have foreign language voice actors
* Centennials 2 has a lot of missing dialogue in the German Version, this is because they couldn't find enough VA's
* This is the first Ultimatum Studios game released on Super Switch and Switch Advance
*A cut plotline regarding a Street Musician named Rowan from the first game was briefly considered for Centennials 2 but was, cut. 
Category:Ultimatium Studios
Category:Xbox Series X Games
Category:Nintendo Switch Games
Category:Nintendo Switch Advance Games
Category:Zclipse Games
Category:PlayStation 5 Games
Category:PC Games
Category:Original Games
Category:Role-Playing Games
Category:Super Nintendo Switch Games