Reaver (Character Kit)

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==Reaver==
Reavers travel the Athasian deserts in search of dangerous creatures for the arena. Reavers work together with beast trainers to capture creatures to be sent to the gladiatorial arenas. Fierce, wild animals are important crowd pleasers, and an integral part of successful arena games. Monsters, creatures, and feral desert races fetch large sums of money if the}! can be transported to the arena alive. The more dangerous the creature, the more money a reaver can expect to make. Combat against a truly exceptional creature may lure the reaver to take part in the games.
The reaver is a quintessential big game hunter, Weeks or even months may be spent tracking prey. Reavers tend to be obsessive in their desire to capture (or in some cases kill) a trophy more powerful than the last one. This monomania is similar to a dwarven focus. Many reavers die in the pursuit of Athas' most powerful animals. Eventually, some long-time reavers feel powerful enough to pursue the famed Athasian Dragons—many have tried, none succeeded.
Role: Since the gladiatorial games began, powerful, dangerous creatures have been sought for combat. The task of the reaver is to provide new and exciting creatures to please the fans and, more importantly, the sorcerer-kings. Reavers are also employed by those who seek the rare and unusual (i.e., veiled mages needing a particular rare spell component, or sages looking for a lost item). Reavers may also be used as bounty hunters to recapture important warrior slaves.
In a campaign, a number of quests could revolve around the capture of dangerous creatures. Whether in the wild, loose in a city, or roaming the undercity, an escaped monster can be a formidable foe.
Secondary Skills: A reaver should have Hunter or Trapper as a secondary skill, otherwise, he may choose any skill, with the DM's approval.
Weapon Proficiencies: Reavers use a mix of weapons depending on whether they intend to slay or enslave their foes. If given the choice, reavers always take the most powerful weapon. Reavers prefer two-handed weapons over single-handed.
Nonweapon Proficiencies: Bonus Proficiencies: Animal Lore, Tracking, Survival. Recommended: (General) Animal Handling, Animal Training, Charioteering, Endurance, Riding (Airborne or Land Based), Running, Set Snares.
Equipment: The reaver must purchase at least two weapons (one distance and one melee) and spend 25% (or more) on materials to set traps to capture wild creatures.
Special Benefits: A reaver may elect to begin the game associated with a private group or be under the sponsorship of a city arena. This is similar to the beast trainer (see above). The material cost required to feed and house captured creatures is enormous. An affiliation gives the reaver certain leads on finding tasks for profit.
Reavers spend so much of their time in the Athasian outback that they receive a +2 to their starting nonweapon proficiency survival score. Terrain type must be chosen for each survival proficiency slot. Additional survival proficiencies also receive the +2 skill bonus.
Special Hindrances: Reavers who are caught stealing the prize of another reaver are punished in the arena. They are sent into combat unarmed, often against the creatures they stole in the first place. If the reaver survives, he may spend months in prison until a replacement for the stolen creature can be found.
Wealth Options: Prices for captured creatures vary with arena location and rarity of species. Use the rules for determining pnce in Beast Trainer, above.
Races: This kit is open to all character races indigenous to Athas. Level restrictions apply as per racial limitations in the warrior class.
Special Notes: Reavers always aided each other in the wild, as long as their own hunt is not endangered. There is an unofficial brotherhood among beast reavers. They all share a common bond in the pursuit of the ultimate quarry. They gather and tell stories of conquest and failure. Tremendous sadness and joy can be heard in the telling of stories about reavers who have heard the Dragon's Call. These were the greatest of the reavers, for each felt powerful enough to face and defeat a Dragon. This is an unwritten challenge to every reaver, and the source of the proverb, "Better to die with the Dragon than here!"
Famous and Infamous:
* Nadia the Dark: In the employ of the Uric Arena.
* Pasha of Forest Ridge: Independent halfling wanderer.
* T'ra-nana of the Silt Sea: Missing. Current whereabouts unknown.
* Voliviuus the Wicked: Formerly of Raam (believed to be deceased).
Category:Character Kit
Category:Character Kit CGH