Infinites Degenerated Combat

* See also Weapon Fun (In Rapture)
* See also Infinite_BS_Was_Not_Really_A_BioShock_Game
* See also Columbia_Police_State
* See also Infinite BS
* See also Infinite_Gratuitous_Violence
== "THERE'S ALWAYS A SLAUGHTERHOUSE" ==
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But they should at least make it good combat.
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Infinite Degenerated Combat :
Simplifications :
* Player is Limited to only 2 Weapons ( and depending on your Luck, neither of those 2 Weapons might even be the ones you've poured your Upgrades into )
* Weapon skill advancement resets on Vox weapons, despite them being the same types already trained.
* No more trying to frantically do Research in mid-combat
* No more trying to set up for a fight by Hacking everything in the nearby proximity - No more leading enemies into kill zones you've set up using local Turrets, Bots, and Security Camera's
* No more swapping special Ammo on-the-fly, to better deal with the most pressing Enemy
* Fewer Choices when it comes to less offensive Plasmids ( Stuff like Scout, Target Dummy, Security Command, Gravity Well, Telekinesis, etc ... )
* Inability to purposely specialize your character to fit your Play Style - without 'Save-Scumming', your build is completely at the mercy of what the Gears 'RNG' ( random number generator ) provides you with .
* Inability to meaningfully weaponize the environment. No more Water to zap, Oil slicks to burn, Explosives to toss ( or to stack/mass if you want to make a Trap for a strong Enemy ), Health Stations to sabotage, Security systems to take over.
* In BioShock 1 and 2, you face only a single Enemy Faction throughout the entire game ( the spliced-up Rapture Citizens ). Infinite has you fighting different factions ( Police, Vox, Slate's troops, Fink's thugs ) which all use the exact same tactics -- Despite having wildly varying ideologies and differing levels of training, they all act the same. 
* Infinite BS throws more enemies at Booker than they do at Jack or even Delta/Sigma ( who are Big Daddies ! )
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Infinite BS - Bupkus Stultiloquence :
We could have had more originality.
We coulda had "Throwing Gears" ( like Oriental Throwing Stars -- NOT arbitrary clothing bits that do form-inappropriate/illogical game buff functions ). Sharpen the machine gear 'teeth' and 'fling' them at the Pseudo Storm-Troopers ( Oops ... Police State type enemies ) or those Anarchist-Terrorists Vox. 
Seriously, Columbia also was also the perfect place to DROP heavy things on enemies. Such innovative opportunities being lost is VERY SAD.
You have all that magic 'Quantumz' BS, but no Raygunz, or Flyin-shit, or Thingees spewing concentrated blue gloweyness to melt somebody's face ??? ( YET, THERE IS plenty of gratuitously violent 'Skyhook' Head-slashing/Decapitation -- OBVIOUSLY a rather troubling Fixation on that kind of thing by this game's makers ).
Fancy-arsed 'Particle-powered' machines ( I suppose - It was never explained/highlighted ), but no obvious gianourmous Death Rayz ? ( To Terrorize the World, AND to use for additional ritualistic Public Executions ... "Thus The Light Of The Prophet Burns Upon The Evil" ... )
Not sure what the writers 'Pushed at the Player' had to do with alleged American History or Religion or 'Social Ills' ( Even the no-brainer Racism and Capitalistic Exploitation was only a poorly delivered 'lip service' caricature ). It seems all made to just supply 'Cliche' targets for the Player to Slaughter.
Combat ( in reality/real-world ) is usually a Bloody Mess, and Booker should be covered in the resulting 'gore', and Elizabeth should 'lose her lunch' from even being near him ( or 'cower in terror' from the shooting and explosions and pieces of people landing on her ). Unfortunately, that (or any other) realistic aspect was not that critical ( Perhaps Lizzie had been 'desensitized' by 'Reading About' that kind of horrible violence 'in some book' ... SORRY NO - That is as ludicrous as her learning to Lockpick the same way. )
All in All, did this game really warrant a 90% ( 9 out of 10 ) Game Ratings from the (paid) game industry arse-lickers ?
Short Answer : the phrase "Paid Ass-Lickers""Paid Ass-Lickers" : ie- Magazines (paper and online) which the gamecompany pays for alot of advertising in ... fits right well.
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Dumb-Assed Player's Force Field ("Shield") Game Mechanic :
Different from the Heal-Kit/Slow-Regeneration Hitpoint methods used in the previous games.
But a Rechargeable Shield ( "A magnetic-repulsive field" as it is explained ) ? How exactly does that work Kennyboi in an era-bound technological manner ? (( "DON'T ASK THAT OR YUR A RACIST !!!!" - fanboi tripe. )) Well, with the constant Heap-O-Opponents situations in the game, it is so easy to create 'Play Difficulty' without having better game AI/NPC-tactics being required. The Shield forces you to use 'cover and wait to recharge' after you've been blasted ( Good luck when those many tedious/repetitive Battle-Arena scenarios have you flanked most everywhere ). Well, that can be good for forcing you to Lose sometimes, and to repeat those battles a few times -- A cheap way to stretch an already Short gameplay time (( BTW - many independent commentators mention how tedious and repetitive those staged battles became. Such repetition 'smacks of' lack of effort/innovation. )).
That "Shield" mechanism : It is kinda hard to justify without StarTreky technology being involved ( Oh that's right - "quantumz stuff" can make it work - Quantum Particles Can Do Anything ). That of course is ignoring real-science - stuff like : the Fact that lead bullets ( the majority of the projectiles meant to kill you ) are NOT subject to magnetism. Such CANNOT be deflected that way using Real_Physics.
( The BS2 Drill had something like this as one upgrade, and it probably could be explained away - an added rotating metal shield component (or somesuch) - BUT IT WASN"T a fundamental aspect of the Player's Combat, like this "Shield" is ).
"Colored Liquid Fluids" enhance your "Shields" abilities. Yeah ... " Science " ...
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NOTE - Fink coined the term "Technolicious" to name his propensity for creating such an amazing number of technological mechanisms and things ( and was subsequently beaten to death by an ex-English Teacher for that perversion - in at least 3 alternate universes ).
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Normal (realistic) guns were not enough. Dim Caricatures and absurd Exaggerations ... 'Guns' designed and illustrated by people who are ignorant of what [Real World|Real]] Guns are - That too seemed to be the rule in Infinite BS. Quantumz could be no excuse for these guns.
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Gunplay in Eden - NOW WITH EXECUTIONS !!!!!! :
Some Game Company Meeting : "This 'Execution' special move thing will definitely get us a whole bunch more sales. We have to make sure it is shown in the Trailers."
Yeah, 'Story' and 'Vision' ... Riiiiiiight. Still, if you want to go 'Full Tilt' ( and get even ALOT more sales from that same Player demographic ) then you should have allowed the Player's to shoot whomever they wanted at anytime - The Great Beach Massacre ... Make "the Faire Lottery" possibly be a bloodbath ... The Luteces themselves laying 'heaped on the ground' with crushed/torn-open skulls ... Dozens of amusing and spectacular/gratuitous ways to Kill. Allow the Players to be hunting shrieking inhabitants whenever they feel like it ... ( Just have no children victims, because killing only THEM is "bad" ... ). THAT GOD-DAMNED FALSE SHEPPARD IS HERE BOYOS !!!
Maybe Columbia mighta been (ALOT) better as : Luigi's - The Floating Mobster City ( Nostalgia again, and copying real 1920s buildings (from old pictures ) instead of that HummelHummel-like 1900s stuff. ((( https://www.bing.com/images/search?q=hummel+figurines Figurine BS:I weirdness ))).
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Between the Combat, the Player had Maze Wandering, Manic Magpie Looting, and Elizabeth's Prattlings, and these 'Press Button' Staged Scenes.
The NPCs in these Staged Scenes were non-interactive, and 'Forwarding the Plot' Required you to activate them. It 'comes off' as forced. 
The 'Canned Sequences' would then 'play out' with some long cutscene animations doing in the game -- What the Gamemakers could not properly Free-move Choreograph in the main part of the game.
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==EXECUTION MOVES==
Shit which 'Panders To' the Lowest Denominator of Gaming
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