Skills and Abilities

*Secondary skills - eg crafting, riding, reading/writing etc
*Class Specialisations
** Fighter specialisation: Paths of the Fighter
**Paths of the Monk
**Ranger Specialisation - Paths of the Ranger
**Thief Skills
**Paths of the Assassin
*Army Magic Resistance
*Casting spells in armour (not)
*Clearsight
*Druid Shapechange
*Dual Weapon Training
*Forgetting spells to make room for new ones
*High Stats
*Hit Points
*Learning spells on int increase
*Missiles from magic weapons
*New Spells
*NPC levels
*Parrying rules
*Protection items
*Stat enhancing items: DM's ruling
*Superior Weaponry
*Weapon Proficiency & Specialisation
*What if stats fall below minimum for class