Ice Golem

The Ice Golem is a rare Hardmode enemy that spawns in the Snow biome during Blizzards, day or night. It walks slowly and fires blue Frost Beam projectiles that chill and occasionally freeze players.
== Notes ==
* The cool-down between fired Frost Beams is random, lasting between 1 second and 15.48 seconds. These limits are affected by the Ice Golem's health – as it takes damage, the average cool-down decreases linearly. For example, at 50% health (), the cool-down lasts between 0.75 seconds and 7.99 seconds. When the Ice Golem takes damage, there is a chance that the cool-down will be increased by a random duration of up to half a second.
* If the Ice Golem does not have a direct line of sight to the player or if the player is affected by the Frozen debuff, the Frost Beam will not be fired and will go on cool-down.
* Due to similar spawn conditions, it is likely for Deerclops to spawn while fighting the Ice Golem at night.
== Tips ==
* Even though Ice Golems can be detected with the , it is more effective to fly around while trying to hunt them down and just watch for the Frost Beams.
* Once an Ice Golem is trapped, a is useful for taking it down. The Hel-Fire is particularly preferable, since it inflicts the On Fire! debuff. Note that the Frost Beam will still travel through blocks
* The Ice Golem can easily despawn if it goes off-screen, so it is best not to go too far from it.
== Trivia ==
* Similar to the Sand Elemental, Mothron, and the Dreadnautilus, the Ice Golem is not a boss or mini-boss even though it has stats comparable to a boss. This is evidenced by its lack of a health bar and the fact that it drops a banner, not a trophy and the fact that it does not drop a Relic in Master Mode.
* In Jewish folklore, a (, GOH-ləm; Hebrew: גולם‎) is an animated anthropomorphic being that is created entirely from inanimate matter (usually clay or mud). The word was used to mean an amorphous, unformed material in Psalms and medieval writing.
== See also ==
* Sand Elemental, its Desert counterpart.
== History ==
== References ==