Borovia - Manor 2F Spare Room

The Spare Room is a laundry-filled mess accessible once you complete the door puzzle. It is connected to Manor 2F, but is otherwise a dead-end.
== Description ==
Upon entering the Spare Room, you'll find yourself in darkness and are prompted to try to find the light switch in the room. Occasionally, the room illuminates and allows you to get a quick glance at the layout, though it is advised that you explore once you have turned the light on as its considerably easier.
You can find the light switch on the wall to the north-east of the room, beside the washer and driers. However, do be careful as turning on this light will prompt the special encounter, Dirthrown, to initiate a battle with you. You can only ever encounter the Dirthrown this once, which is indicative of its higher level, but it can be caught if you so wish. Once you've either caught or defeated it, the Dirthrown will drop the Table Cloth needed to set the table in the Dining Room, and you can return to complete that quest.
== Mons ==
=== Walking Encounters ===
Appearance	Name 	Method 	Dex
 	Lundrey 	Walking	Okeno
 	Rubee 	Walking	Qamor
 	Playmight	Walking	Novrai
 	Puppest 	Walking	Ferroa
 	Cushimera	Walking	Mythire
=== Special Encounter ===
Appearance	Name 	Method	Dex
 	Dirthrown	Overworld Encounter
(Only One)	Okeno
== Items ==
Appearance	Name 	Category 	Method
 	Table Cloth 	Key Items	Catch/Defeat the Dirthrown after turning the lights on.
 	Super Potion	Medicine 	In the south-west of the room, surrounded by laundry.
 	Yellow Shard	Items 	Dropped by wild Playmight.
 	Green Shard 	Items 	Dropped by wild Playmight.
 	Blue Shard 	Items 	Dropped by wild Playmight.
== Gallery ==
File:Borovia Manor 2F Spare Room.png|The Spare Room