Skull Reef Colony

Legends speak of a place obscured within the Leviathan Trench. A place in where powerful magic flows throughout the sea and buzzes through sunken caverns old as time itself. Long sought after, yet never found. A Clan lurks there, a sanctuary for refugees and others of all kinds. They themselves are welcoming. What lurks beneath them are not.
The Skull Reef Colony is a mysterious yet welcoming clan dwelling near the Leviathan Trench. They are a sanctuary for dragons and beastclans of all kinds, lead by the Guardian, Oceanrun.
== Territory ==
The Skull Reef Colony resides within the Skull Reef: A reef growing on the edge of the Leviathan Trench named for the bones scattered amongst it, almost as many as Fishspine Reef. A place of myth said to be deeply connected with a past very few know of. Incredibly strong magical energy flows throughout the reef, the origins of it saturated in mystery. This unique energy makes Skull Reef a legendary target for dragons and creatures of all kinds that believe in its existence.
=== Areas in Skull Reef: ===
===Upper Skull Reef:===
====Serpent's Path:====
Serpent's Path is a protected pathway into Skull Reef. The path is made from the indent of a massive sea serpent digging through the earth, creating a canyon shielded from rushing currents and pirates. The path is entirely under the control of the Fang Tribe, who's mastery of water magic allows them free control of the path's currents.
====Serpent's Maw:====
Serpent's Maw is the exit of the Serpent's Path, leading into Skull Reef. It is a cave-like arch resembling the mouth of a giant serpent. The Fang Tribe makes their home here, creating their homes around and within the arch. The Maw itself serves as an outpost, allowing the tribe to investigate and charge any who try to enter the reef.
====The Fields:====
Sea grass grows rapidly here, creating vast underwater fields. This area also has a multitude of uses.
====Star Grove:====
A colorful grove of coral different from the rest of the reef. The Star Tribe, and by extension Dimitri, make their home here.
====The Galleon:====
The wreckage of a large, old galleon. The inside has been drained and inhabited by the Galleon Gang. It can be enchanted to move again if need be.
===Lower Skull Reef:===
====Kelp Groves:====
Large, verdant forests of kelp many of Skull Reef's denizens use this land for a variety of purposes.
====Sea Demon's Cage:====
The Sea Demon's Cage is where pieces of Amphitrite are sealed away. Loki maintains the seal.
====Tomb of the Tail:====
A small tomb containing Ouroboros’ tail. It is guarded by powerful, otherworldly enchantments set up by the Lights Above.
====Crossbones Hive:====
===Other Areas Outside of the Reef:===
====Ringrock Roost:====
Ringrock Roost is a ring of massive, sharp rocky islands surrounding a small lagoon. The Ringrock Flock live here, their homes and perches built along the rocky cliffs. The lagoon itself is unusually reflective at night, and the Corven of the flock use it in their practices.
====Sea Hag's Hut:====
A hut that stands on stilts in a shallow part of Skull Reef. It stands strong no matter what kind of storm blows through. The grumpy, yet powerful witch, Hellebore, lives here.
====Flotsam's Raft:====
A raft made of driftwood and kelp that floats along the territory. Flotsam lives here, and occasionally docks at the Colony to sell his scavengings.
====Hollowmaw's Den:====
===Skull Reef Lair:===
The Skull Reef Cavern is where the Skull Reef Colony makes their home. It consists of five sections: Brinestone, Fullmoon, Crown, Newmoon, and Tradewind.
====The Gate:====
Carved into the wall of the Trench is a massive gate. It is the main entrance to the Skull Reef Colony, leading into Brinestone. It is usually open, but can close if need be. ships and foreign dragons must stop here for a security check by Brinestone. Trader ships dock at Tradewind to load and unload, and are then sent back out to sea.
====Brinestone:====
The first section of the Colony. Brinestone can be considered the wall between the outside and the rest of the Colony. A majority of the combat facilities are here.
===== Brinestone Barracks: =====
The Colony's barracks. There are individual rooms for each dragon.
===== Brinestone Arena: =====
A massive arena surrounded by a few smaller ones in the main space of Brinestone. Training is done here, as well as other assorted events and ceremonies.
=====Stables:=====
The stables and jail are dug into Brinestone's walls. Unowned and public use creatures are kept and cared for here. Moose oversees it, assisted by Astra.
===== Icerock Dungeons: =====
Beyond the stables lies Icerock, a small number of dungeons where criminals are locked up. Moose and Astra also oversee this as well.
===== Greatbone Tower: =====
A tall, pure white tower that sits next to The Gate. Longsmile serves as the lookout from here, using special signals to alert Brinestone and the rest of the Colony. It also serves as a lighthouse, guiding those lost within the dark depths.
====Tradewind:====
Tradewind is the smallest section, and the only other section hosting an entrance. It sits next to Brinestone, with many pathways between the two to ensure quick travel in case of an attack. Storage houses for imports and exports are here and platforms and docks for dragons and aquatic vehicles line the cliffs. The opening is enchanted to keep the water out.
===== Main Platform: =====
The main platform is where trade ships dock. Most greetings, loadings, and unloadings happen here.
===== The Roost: =====
The Roost is where letters and packages arrive and are delivered. Many perches and roosts are set up for messenger creatures to rest after their journey.
====Fullmoon Island:====
Fullmoon is a beautiful section, and the most mysterious, seeing as it hosts one of the largest entrances to the Coral Catacombs. Strong magical energy emanates from this section. Crystal clear pools and lush plants make up most of the area surrounding that large stony cliffs at the center of the space, jutting out of the roof of the Colony and exposing the sky, though protected by a magic bubble. The inner caves hold shining crystals of all shapes and sizes. Most of the colony's seers, mages, and witches live on this island, performing their rituals and magic, as well as offering their services to others. It glows with bio-luminescence and crystal energy.
The Moonwing Tribe also makes Fullmoon home, decorating it with their unique idols and other odd things.
Fullmoon Island is also home to the Fullmoon Veilswarm.
===== Crystal Pools: =====
All across the area are crystal clear pools of varying size and depth. Many of the seers use these pools, claiming the one they like best and making their home near it.
===== Fullmoon Caves: =====
The Fullmoon Caves are home to the mages and witches of the Colony. The caves branch off into different rooms and are decorated with beautiful crystals of different types. Crystal Pools can be found in some of the rooms as well, and holes opened in the caves let light into them.
===== Veilswarm Halls: =====
Hidden away from the prying eyes of the Colony lies the Veilswarm Halls. Small, narrow halls and corridors hide the Veilspun Colony's homes and businesses, spreading throughout Fullmoon's cave systems and even into the Coral Catacombs. The halls are as beautiful as the rest of the Caves, decorated with art of Veilspun, Mith, and Fungi origin as well as the cave's crystals and glimmering moss. "Windows" have been carved into the walls, allowing the Veilspun to spy on the Colony.
====Newmoon:====
===== Raspberry's Tower: =====
===== The Library: =====
===== Sonnet's Perch: =====
===== Toxicberry's Lab: =====
====The Crown:====
The Largest section, and the Main Hub of the Colony. It opens into a massive, well-lit space with a cove and beach area. The cove serves as a harbor for ships. Markets and homes stand on boardwalks on the beach, with even more standing within the main area.
===== Crown Beach: =====
A soft, white sandy beach in The Crown. It and Crown Main are the colony's main hubs. Shops and homes stand on wooden boardwalks. Stairs lead up the small cliff ledge to Crown Main.
===== Crown Cliffs: =====
The cliff ledge separating Crown Beach from Crown Main. Many of the Colony's homes are dug into the side of them.
===== Seaface Temple: =====
Another old, abandoned temple. This one juts from the cliff face. It is one of the remains of the original denizens of the lair. It has been repurposed for multiple spiritual reasons.
====Crown Main:====
The massive main space of The Crown. A large, bubble-guarded window is poked through the top of it, providing natural light. It and the beach are the Colony's main hub.
===== Greeting Space: =====
A large area at the far end of Crown Main. This is where Oceanrun addresses the Colony. Different groups, events, and performances also use the cliff.
===== Crown Walkway: =====
Small halls leading from Crown Cave into separate spaces. Several shops and dragon homes are dug into the sides of the hall.
===== Catacomb Walkway: =====
The main entrance into the Coral Catacombs. It is a massive hall leading from Crown Main down into the catacombs. Several houses and shops are dug into the sides.
===The Coral Catacombs:===
====The Outer Catacombs:====
=====The Glimmering Oak:=====
A singular, massive Starwood Tree growing within the Catacombs. It is believed that it is living on the strong magical energy, which is also why it is so large. It glows beautifully in the dark of the catacombs.
====The Middle Catacombs:====
=====The Labyrinth:=====
====The Inner Catacombs:====
=====The Red Garden:=====
== Notable Groups and Leadership ==
=== Leadership: ===
Oceanrun is the colony's leader. Alongside him are the second in command, Fade, and the third in command, Sargas.
Oceanrun's personal guard is Bluefang, while Fade's guards are Hana and Kiri
==== The Flight Representatives: ====
The flight representatives are in charge of everything regarding their element including but not limited to: voicing concerns and desires of the dragons of their flight, dealing with issues their element specializes in, and ensuring that the colony is able to support their element. Each representative also oversees something for the entire colony in general.
Galio: Shadow and Overseer of Entertainment
Aderyn: Lightning and Overseer of Invention
Winterberry: Ice and Overseer of Defense
Apprentice: Flake
Bloodblade: Plague(Unofficially) and Overseer of Nothing
Lotusstone: Arcane and Overseer of Magic
Apprentice: Ifaya
Jaycall: Nature and Overseer of Life
Ceri: Fire and Overseer of Production
Kaz: Earth and Overseer of Creation
Apprentice: Diamond
Sonnet: Light and Overseer of Knowledge
Slade: Wind and Overseer of Trade
=== Warrior Ranks: ===
Despite its hidden nature, Skull Reef possesses a rather large defense system. These dragons are tasked with keeping the Skull Reef Colony safe.
==== Highfin: ====
The highest rank. The Highfin Rank commands the lower warrior ranks.
===== Charger Highfins: =====
Nyfin the Immortal
Cavalier the Blightknight
Nightterror the Cursed
Moonlight Conqueror Moonbattle
===== Tigerblood Highfin: =====
Bloodspell Samurai Ihaka
===== Striker Highfin: =====
Tango
===== Hawksbill Highfin: =====
==== Charger: ====
Chargers are the offensive warriors. The ones charging into battle.
Thunderspear
Courage the Brave
Ashen
Ichiro the Posionblood Blade
==== Tigerblood: ====
A rank within the Charger Rank. Tend to use more magic within their fighting styles.
Spiritrun
Runed Samurai Skyscale
Tsunami the Silent
Tameyoshi the Koi Scaled
==== Striker: ====
Striker rank dragons are skilled in espionage, assassination, and other stealth related tasks. The spies and information gatherers.
Rikimaru the Quiet Prince
Silk the Lovely Assassin
Ledena
Ignifer the Smokewalker
===== Fade’s Strikers: =====
Hidden Warrior of the Peach Hana
Hidden Warrior of the Iris Kiri
==== Hawksbill: ====
Hawksbill are the defensive warriors. They are in charge of guarding the areas they are assigned to.
===== Oceanrun’s Hawksbill: =====
Bluefang
===== Vault Hawksbill: =====
Pyramid the Greedy
===== Catacomb Hawksbills: =====
Hopper
Jephen
Laudwine
Sorrowrunner
Tetra
==== Tender: ====
The Tender both cares for and protects the colony’s hatchlings.
Aster the Stargazer
==== Icerock: ====
Moose the Keeper
Astra the Bloodstained Moth
==== Lookout: ====
Longsmile the Leviathan Lookout
Apprentice: Octo the Surfwatcher
==Navigation==
You can hyperlink the rest of your pages here.
===Notable Locations===
*Location 1
*Location 2
*Location 3
===Notable Members===
*Member 1
*Member 2
*Member 3
Category:Clans
Category:Water