Warhead

is a Black enemy introduced in the Machine Scream update. It is an enemy you encounter in Chapter 3, debuting in Decompression Bomb. It's the alternate form of , broadening its attack condition and applying Hyperlaser but dealing less damage.
==Character== 
 appears to be a robloxian with a cracked red torso, red arms with cages and a spinning Subspace Tripmine for a head which is its main way of detonation. It also has a nuke as a backpack, while wearing armor that resemble a subspace tripmine as well. 
===Accessories=== 
*Head: https://www.roblox.com/catalog/11999247/Subspace-Tripmine (Recolored to red)
*Pants: https://www.roblox.com/catalog/14556691339/Subspace-tripmine (Recolored to red)
*Armor & Pauldrons: https://www.roblox.com/catalog/11999247/Subspace-Tripmine (Untextured, Recolored to Black)
*Back: https://www.roblox.com/catalog/28277486/Black-Hole-Bomb (Recolored) 
*Arm Detail: https://www.roblox.com/catalog/10758456/Bluesteel-Claw (Retextured, Recolored to Red)
==Enemy== 
 still has the same targeting as , which is to just get to your base and blow it up. However, it lacks the obscene damage that has, instead replacing it with a giant Hyperlaser AOE that insta-kills anything that isn't immune or does not have enough health to tank it if they are immune to the effect. Unfortunately, 's damage is still high enough to the point where 2-3 detonations is enough to destroy your base. You are able to allow it to detonate early and even prevent it altogether, but that requires massive amounts of DPS in a short space of time. This makes a very dangerous threat if you lack high single-target damage units, or really just backliners in general. 
==Strategy== 
Due to mainly trying to kill your units rather than trying to kill your base, your main option is to invest in high stacks of backliners such as , or possibly s, as you want to get rid of it before he detonates as quickly as possible. In case your backliners cannot kill it in time, you could use emergency nukers like , or to quickly deal the remaining damage. In the most eXtreme circumstances, can be used due to his amazing single target damage, as well as his Anti-Black. also pairs well with the aforementioned units which lets you rip through 's HP even faster.
If necessary, you can also save your Gatling for it at most times so when he begins his explosion animation, you can easily kill it or deal enough damage so your other units can finish it off. On higher stars, Slammer works too since 's higher HP almost guarantees he gets in range of the base, letting you use it on him.
Overall, is somewhat difficult to deal with due to it's giant health pool, but dies easily once you gain enough momentum or have enough burst damage.
==Statistics==
 
==Update History==
2024
N/A
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==Appearances==
 only appears during Tumore mode. Magnification is based of 1 star Tumore.
===Chapter 3=== 
#Decompression Bomb (600%)
#Pirate Payload (500%)
#End Of The Line (500%)
#Area 51 (600%)
=== Community Pack 3 ===
#One Shot Stop (500%)
#Machine Kombat (500%)
#No Base? (500%)
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==Quotes==
==Gallery==
File:Warhead, but clearer.png| in-game.
File:Warhead Detonating.gif|'s head exploding, killing it in the process too.
File:AMERICAN WARHEAD.png|, after hearing it's brother, , is running for president.
File:Warhead mk2.png|'s appearance in Muffin Kombat 2.
==Audio==
Sound effects	When they are heard
 	spawning.
 	's ticking noise.
 	about to explode.
 	explosion sound.
 	dying.
==Trivia==
* is probably inspired by the Sentry Buster from Team Fortress 2's Mann vs Machine.
**This may be because and the Sentry Buster are both walking bombs, with both of them even sharing the beeping and detonating sound effects.
*'s design is based entirely off the Subspace Tripmine gear.
**This is pretty evident due to it's entire body and head seeming to be made of the bomb.
*It's name is likely a pun on the fact it's head is literary a weapon of war.
* debuts as a slight cameo in the hit game "Combat Intitation" in the form of Outrageous Bombhead.
**It is also the fan nickname of Outrageous Bombhead.
* has many sound effects, mainly from Team Fortress 2.
**'s spawn sound is a pitched-downed, slowed version of from the MvM Tank Horn.
**'s ticking sound comes from a Sentry Buster ticking.
**'s detonating sound is a slowed version of a Sentry Buster's detonating sound.
**'s death sound is a slowed version of FlightReacts screaming.
***Excluding bosses, is one of the enemies whose death sound is different from its normal form.
****The others being: , , , , , , , , , , , , and .
 
Category:Enemies
Category:Minibosses
Category:Black