Mechs/SLOTH

==Description==
The Inner Sphere adapted to battle armor quickly after being introduced to the concept by the Clan Elemental suit, so much so that the IS started innovating and testing the limits of what was possible almost immediately. In the 3050s the Lyran Commonwealth led the charge with this, the Sloth, the first quadruped battle armor. The Lyrans armed each suit with two Small Lasers and a BA-scale Pop-Up Mine, a weapon designed to penetrate armor and deal direct internal damage. The Sloth proved dangerous but unwieldy to control, making it unpopular with pilots.
Drop Cost Multiplier: 0.892
==Mech Bay==
Level	Source 	Affinity
20 	Mech 	Ankle biter: -25% Signature and Visibility and +1 Local ECM, +10% Vision and Sensors, +1 Probe
40 	IS Standard 	Anti Mech Tactics: -20% Damage Taken
90 	BA Controls 	Skeet Shooter: +1 Evasion Ignore
100 	Quad Battle Armor (1)	Dodge!: +1 Defense
140 	BA Systems (6) 	Runner: +1 Walk Move Point
Health 	 	A=60/80S=25	
HardPoints	 	[ 3BA ] 	
Fixed 	 	
BA Pop-Up Mine	
Dynamic 	 	
BA Small Laser (2)	
Health 	A=60/80S=25	A=60/80S=25	A=60/80S=25
HardPoints	[ 3BA ] 	[ 3BA ] 	[ 3BA ]
Fixed 	
BA Pop-Up Mine	
BA Pop-Up Mine	
BA Pop-Up Mine
Dynamic 	
BA Small Laser (2)	
BA Small Laser (2)	
BA Small Laser (2)
Shared 	Components 	 	
Fixed 	
BA Systems (6)
BA Controls
Battle Armor Core 006
BA Systems (1)
BA Squad Size 4	 	
Dynamic 	 	 	
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