Syroudon/Legacy

== Description ==
=== Behavior ===
* (Not currently in-game) can hold its breath for approximately an hour or two underwater before it's forced to resurface. That means that while they can remain for a long time underwater, they must go to the surface to breath eventually.
* They will usually linger around semi-shallow waters, but will go out to open ocean areas for feeding.
* In shallow depths, they use their sense of sight which is pretty average, but in darker waters, will instead rely on smell and touch through disturbances in the water.
* (Not currently in-game) In terms of depth, can reach higher abyssopelagic areas where its deep but not the deepest around.
* They can live in fresh water, but cannot sustain themselves there, so they prefer to live in salt waters.
* They are not the only apex of oceans, and live among other apexes.
* They are not scavengers, and purely rely on their own hunts.
* It has pretty average intelligence, described as lizard-like intelligence.
* Its hunting style is fairly straightforward with no strategy involved. If it sees a target, it will pursue immediately and directly.
** They can hold onto their prey, but usually rely on just using their teeth to rip and tear creatures to bleed them out, but are also fully capable of throwing around targets, like a death roll.
* They are capable of jumping high from water, which can enable them to catch smaller fliers among the fliers they sometimes eat.
** They typically consume mid-sized less-armored fliers, such as Colval, Sochuri, and Vaumora, as well as mid-sized "meaty" creatures in general.
* In fights s know they can't win, they'll back down only if already losing and in dire circumstances.
* mostly live solitary lives, and are forced to become independent early on. They will choose to spend most of their time idly swimming about and relaxing in their environment for their own entertainment.
* s are not territorial, and usually do not commit to one area and protect it.
* They are decent parents, but only accompany young for a brief period of their lives. Females are primarily the ones who parent their young. Young themselves, even in earlier stages, are not entirely dependent on their parents for the short duration they're together in growth.
* When it comes to choosing partners, are not picky whatsoever, especially since they will not spend much time together for the brief period spent raising young.
* sees Kohikii as the most problematic foe as an aquatic creature.
* They are not the most playful creatures, and at most may nibble one another.
* In a scenario that may attempt it, s are not capable of being tamed.
=== Artist Headcanon ===
* They are capable of jumping anywhere from 25 to 40 feet high from water, which can enable them to catch smaller fliers among the fliers they sometimes eat.
* Their teeth can fall out and re-grow, but takes significantly longer compared to modern sharks. They also have a tongue.
== Appearance ==
The is a large aquatic animal, with a total of 9 spikes/dorsal fins on the top half of the body and a pair long teeth coming out of its lower jaw, resembling that of a Strap-Toothed whale. It has a long paddle shaped tail and three(3) pairs of flippers, the first and third pair are small and obviously clawed, while the second pair are large and powerful. The second pair of flippers are the ones that give most of the push to their swimming, along with their tail beats.
=== Males ===
Males have additional spikes that appear midway on the sides of their tails.
=== Females ===
Females have no additional features.
== Abilities ==
== Gameplay ==
=== Pros ===
The has amazing appetite meaning it can survive long times without feeding and it does not require to drink water to survive (at least, on the same way as food for other creatures). Being capable of eating on-the-run reduces the chances of being left vulnerable while eating meat and even eat during combat. Its aquatic lifestyle means it can grow peacefully without worrying about danger and it has a near infinite food source. The moderately fast run speed, OK stamina pool and good stamina regeneration allows it to quickly ambush other creatures that find themselves in the water, or to hunt down lighter aquatics. It has one of the best night vision stats, perfect for seeing through the sea at night (this also means Night Stalker will affect it the most, but still can triangulate where the Night Stalker creature is via its AOE, useful for detecting some dangerous foes it may find on its habitat, like Auraron).
It has moderate but decent damage. The point that makes it shine though, is its combination with an amazing level of bleed (which combined with Serrated teeth ensure that such bleed status won't heal fast) plus ligament tearing, allowing for the to out-speed and outmaneuver a target once they bitten a target enough to avoid full engagement with the opponent while stacking bleed and moving a bit away to let its decent HP regeneration heal any damage; and not letting the enemy heal theirs, specially lethal for low-HP creatures, which if they even manage to escape the first bites will surely bleed out. Its high health pool and decent weight allows it to take hits if needed, with bleed defense helping a bit on being more resilient to bleeders.
=== Cons ===
Its ambush although good is hindered by the fact it does not work in water and trying to make it work leaves the on the risky situation of being beached.
The despite weighing a lot more than most aquatics or land creatures, is still on the lighter end of the spectrum for its tier, with even a few lower tiers being heavier. Its fast speed can be countered by others inflicting slowing effects such as bone break, ligament tear, slowing breaths (its already low turn speed makes it particularly weak against any ranged ability) and defensive paralyze. Most important are bleed and its nature: it can be countered by abilities which resist it, like Bleed Defense; nullified by those which ignore it, such as Unbreakable, and removed with abilities such as Sigmatox's Fortify and Ani's Restoration Beam and status-healing touch; and even when dealt, it works by dealing absolute damage, meaning high-HP creatures may take forever to die from such a status effect.
As such, it will be at a disadvantage against heavy-hitter semi aquatics with decent HP and crippling status such as the bone-breaking Kendyll or fellow bleeder Auraron, and aquatics such as the invisible, bone-breaking Axothan or even a skilled Chamei; plus creatures with high-bleed defense or with unbreakable such as Militrua, Phugu and Kavouradis may render attacking them extremely unwise, specially if they are heavier than the .
Another problem is that it takes a long time to grow, so it remains vulnerable for longer in case the rare creature decides to attack underwater.
The main issue experience player-wise is the lack of aquatic interaction compared with other biomes such as dry land, for multiple reasons, and it might find itself lonely most of the time. 
== Carry-able Creatures ==
== Trivia ==
* Concept by Stood_04.
** The was inspired by the Spinosaurus.
* Modeled by NauticaElurra.
* It is the first fully-aquatic Tier 5 creature, with Kion previously planned to be the second; it's also the first fully-aquatic limited creature.
* The and the Gyroudus both have very similar middle-name components, both being "-yroud-".
* uses a lower-pitched version of the calls of the Therolachus.
* The used to have the description of the Koipise.
* Originally and due to a bug/mistake, only its right eye had a glow effect, while its left eye did not; this is because the left eye's color is linked to the creature's tertiary coat. Developers announced this was fixed, however it isn't since you can still see with this error.
== Gallery ==
<tabber style="border:none;">
Main =
This tab is intended to present official concept sheets, color palettes, glimmer (if applicable).
Syroudon.png|Syroudon Concept Art
SyroudonColorPalette.png|Primary Color Palette
Glimmer_syro.PNG|Glimmer Syroudon
SyroudonGlimmerSide.png|Default Glimmer Syroudon, side view
SyroudonGlimmerTop.png|Default Glimmer Syroudon, top view
|-|
Development =
This tab is intended to present anything showcased during the process of development, such as the creation of models, animations, and poses.
SyroudonModelDevelopment.png|Model Development
Syroudonmodel.png|Syroudon's model during development
Syroudon1.png|Model in progress
oldsyro model.png|Model in progress
oldsyro model2.png|Model in progress
Syroudon Top View.png|Syroudon Top View
Syroudon Up-Close View.png|Syroudon Up-Close
Syroudon2.png|Fully Modeled Syroudon
SyroudonModelDevelopment2.png|Model Development 
Syroudon_Rigged.png|Rigged Syroudon Model
SYROUDON idle.jpg|Syroudon being animated
|-|
References =
This tab is intended to present anything to further observe a creature's design, inspirations, and changes in growth stages for reference.
Syroudon_Juvenile.png|Juvenile Syroudon
Spino.jpg|A Spinosaurus, which is an inspiration for the Syroudon's design
|-|
Other =
Placeholder.png
</tabber>
Category:Limited/Legacy
Category:Limited Dinosaur/Legacy
Category:Glimmer/Legacy
Category:Reuses Calls