Darkness (Final Fantasy VII)

Darkness is a status in Final Fantasy VII. Darkness is mainly usable by enemies, and though the player has access to the status through the Ink item, Darkness is of no tactical use to players, as enemies do not suffer from the status. Darkness halves the physical accuracy of weapon-based attacks, but due to poor programming the status only affects the commands Attack, Morph, Deathblow, Mug, Slash-All, Flash, 2x Cut, and 4x Cut. Because enemies do not use the above commands, they are unaffected by Darkness, making inflicting opponents with the status pointless.
Inflicting enemies with the Fury status is the only way to hamper an enemy's Hit% but this is difficult since Hypers cannot normally be given to enemies (can only be done by confused characters), and there are no attacks in the player's possession that can inflict the status to enemies.
==Abilities==
Item	Ink
==Enemy abilities==
Ability 	Description 	Enemy
[No name] 	Inflicts non-elemental physical damage and Darkness/Paralyzed to one enemy. 	Safer∙Sephiroth
Abnormal Shell 	Inflicts non-elemental physical damage and Darkness to one enemy. 	Gun Carrier
Autumn Leaves 	Inflicts non-elemental physical damage and Darkness to all enemies. Used as a first attack and counter to magic. 	Rilfsak
Combo 	Inflicts physical damage four times in a row on one opponent. Second attack may inflict Poison, third attack may inflict Darkness, fourth attack may inflict Sleep. Combo breaks if the target dies midway.	Lifeform-Hojo N
Dance 	Inflicts non-elemental physical damage and Darkness/Slow to one enemy. 	Malldancer
Dark Dragon Breath	Inflicts non-elemental magic damage and Darkness to one or all enemies. 	Dark Dragon
Dark Needle 	Inflicts non-elemental physical damage and Darkness to one enemy. 	Boundfat
Darkeye 	Inflicts Darkness to one enemy. 	Grangalan
Erupt 	Inflicts non-elemental physical damage and Darkness to one enemy. 	Hell House
Evil Poison 	Inflicts Poison-elemental physical damage and Darkness to one enemy. 	Bad Rap, Bad Rap Sample
Eyesight 	Inflicts Darkness/Slow to one enemy. 	8 eye
Great Gale 	Inflicts non-elemental physical damage and Darkness to all enemies. 	Blue Dragon, Tonadu, Zuu
Isogin Smog 	Inflicts non-elemental magic damage and Darkness to all enemies. 	Acrophies
Sandgun 	Inflicts Darkness to one enemy. 	Desert Sahagin
Sandstorm 	Inflicts non-elemental physical damage and Darkness to all enemies. 	Land Worm, Sea Worm
Seed Shot 	Inflicts Darkness to one enemy. 	Battery Cap
Smog 	Inflicts non-elemental physical damage and Poison or Darkness to one enemy. 	Slalom, Smogger
Smog Alert 	Inflicts non-elemental physical damage and Darkness/Poison/Sadness/Silence to one enemy. 	Gas Ducter
Smoke Bullet 	Inflicts Darkness and Sleep to one enemy. 	Attack Squad, Marine
Sun 	Inflicts Darkness and Silence to one enemy. 	Death Dealer
Swamp Shoot 	Inflicts non-elemental physical damage and Darkness to one enemy. 	Madouge
==Protection==
The following methods allow the player to protect against Darkness:
Accessory 	Fairy Ring, Ribbon, Silver Glasses
Spell 	Resist
Item 	Vaccine
Limit Break	Great Gospel
==Healing==
Item 	Eye drop, Remedy
Spell 	Esuna, White Wind, Angel Whisper
Limit Break	Breath of the Earth, Pulse of Life, Great Gospel
==Enemies==
The following enemies are immune to Darkness. However, even enemies not immune to Darkness are not affected if inflicted with it.
*1st Ray
*Armored Golem
*Cactuar
*Crazy Saw
*Cromwell
*Custom Sweeper
*Dark Dragon
*Devil Ride
*Eagle Gun
*Gas Ducter
*Grosspanzer∙Big
*Grosspanzer∙Mobile
*Grosspanzer∙Small
*Guard System
*Guardian
*Gun Carrier
*Laser Cannon
*Machine Gun
*Manhole
*Moth Slasher
*Proto Machinegun
*Quick Machine Gun
*Rocket Launcher
*Roulette Cannon
*Shadow Maker
*Slalom
*Smogger
*Sweeper
*Warning Board
*XCannon
*Air Buster
*Bizarro∙Sephiroth
*Carry Armor (& arms)
*Heli Gunner
*Hundred Gunner
*Jamar Armor
*Motor Ball
*Waterpolo
Category:Status effects in Final Fantasy VII