Super 5mash Bros. 5/Stages/Shared Stages

Here is a list of Shared Stages on both the Handheld and Console versions of Super 5mash Bros. 5:
===Battlefield===
Battlefield is a staple in the Super Smash Bros. franchise, the Alpha version is based off this.
Overview
Much like in the past, it consists of a single long platform with three floating stages that appear in a triangle formation. The floating platforms that can passed down under by pressing down on the control stick. However, the longer platform cannot but players can grab onto the stage ledges.
Appearance on the Handheld
The stage has a more fantastical setting than before with the stage floating over what appears to be floating over an idyllic valley comprised of a water, rivers, trees, and mountains in the distance. A very large moon and a smaller moon lies in the distance set against a blue size. There are also various castle ruins dotting the background. The stage itself is full of grass with a large tree to the left in which the roots reach down the stages ledges. There are also various ruined stone formations in the center as if there was a tower there. The day and night cycle in absent in this version of Battlefield but, instead, features a seasonal cycle.
The cycle starts with Summer and the grass and leaves are green and flowers appear on stage. Summer becomes Autumn and the grass begins to brown and the leaves changes colors. Mushrooms will poke up and leaves will be scattered along the stage. It has a very orange, red, and yellow coloration to the background. Autumn becomes Winter and the stage becomes covered with snow and the leaves and grass becomes dormant. Ice forms on the river below and the entire atmosphere is cold and harsh. However, Winter becomes Spring and flowers and grass pokes out from the stage and butterflies flies in the background.
Ω Version
It has the single Final Destination stage with the background which changes seasons.
A Version
No change.
Large Version
It has 6 platforms instead of 3 platforms.
Appearance on the Console
Much like the Handheld version, the Day/Night cycle is absent but replaced with a Seasonal cycle. However, weather cycles are also present in the stage along with the seasons. Appearance-wise, the stage is a bit different than the Handheld: the stage is perched high above the remains of a ruined modern city that is slightly reminiscent of movies such as I Am Legend and the game The Last of Us. Skyscrapers stand proud and tall but overcome by vines and trees that poke out. Grasses cover what used to be streets and wild animals prowl through them. Cars that are rusted and overcome my greenery sit vacant in the streets. The stage itself appears to be a ruined street with grasses and flowers poking up from it's cracks. What appears to be a ruined bus stop lies in the center; partially collapsed as well as a sign that says "Bus Stop". To the right of the bus stop is some dilapidated metal structures that are rusted and covered in moss.
As mentioned before, there is a seasonal and weather cycle. Summer plays host to dozens of grasses and flowers with a bright sun beating down on the stage. Animals are abundant int he background below though at times, a summer thunderstorm may brew in the background; pelting rain onto the stage and lightning strikes in the background. Summer then becomes Autumn with the leaves turning many different colors. The stage itself is covered with fall leaves and bees buzz in the background. At times, a dog may set itself in the background: obscuring everything but the tallest structures. Autumn then becomes Winter and the entire stage becomes a wintery post-apocalyptic wonderland. At times, snow may fall onto the stage and in the background. Winter then becomes Spring and the grass and flowers show themselves once more with butterflies flying about. At times, a rainstorm may descend onto the stage and will make everything wet.
The weather changes will not effect actual game play and a great amount of effort was made so it does not obstruct the vision from the players. Just in case though, toggling the Stage Hazards to "Zero" weakens the Weather cycle to only the background.
Ω Version
It has the single Final Destination stage with the background which changes seasons. Weather effects are limited only to the background.
A Version
No change.
Large Version
It has 6 platforms instead of 3 platforms.
Themes
Much like Final Destination, Battlefield has access to "Themes". When selected int he "Stage Options" section, it changes the entirety of the stage to a certain franchise theme. Some come unlocked while others are locked. It has been hinted at some will be available as DLC. Certain Themes are only available for the Handheld (HH) or the Console (CS) versions:
Confirmed Starter Themes
*Super Mario Bros (HH/CS)
*The Legend of Zelda (HH/CS)
*Metroid (HH/CS)
*Pokemon (HH/CS)
*Kid Icarus (HH)
*Donkey Kong (CS)
Confirmed Locked Themes
*Animal Crossing (HH/CS)
*Yoshi (HH/CS)
*Wonderful 101 (CS)
*Fire Emblem (HH)
Music
*"Battlefield" (SSB4)
*"Fighting Polygon Team"
*"Multi-man Smash"
*"Battlefield" (SSBM)
*"Battlefield" (SSBB)
*"Cruel Smash"
===Final Destination===
Final Destination is widely considered to be the most fair and balanced stage which consists of a single long platform.
Overview
Much like in previous incarnations, Final Destination consists of a single long platform that remains consistent between the Handheld and Console version. The ledges can be grabbed onto.
Appearance on the Handheld
Much like Battlefield which features differences between the two versions, Final Destination also has different backgrounds though they are similar in other ways. The handheld version features Final Destination sitting in a sea of stars and planets. Comets speed by and the stars shift and change. However, time continues on and stars begin vanishing. The largest sun within the center of this galaxy begins to grow bigger and bigger until it explodes; sending its remains into the cosmos; shattering apart planets. As the dust settles, rocks from the shattered plants and energy from the sun form new planets and life begins anew. However, in the background which features the vastness of space, a bright light erupts and sends energy into the background; crumbling apart the new sun and planets and everything becomes back. However, in the center of this blackness, a white light shines forth and explodes which bears new life and a new galaxy with new planets and sun forming gradually. This background depicts the ending of the universe and then its rebirth. It then loops around; destruction and rebirth.
Ω Version
No change
A Version
It has 3 Battlefield-like platforms that appear much like Final Destinations main stage.
Large Version
No change
Appearance on the Console
Much like the Handheld version but with a greater amount of objects in the background with more detail such as spaceship flying in the background and more planets and stars. However, it is actually reversed with it starting black and then a white light shinning which explodes; creating a galaxy which appears young and small at first. Planets form together while the sun grows larger. In due time, it goes nova and explodes; destroying the planets nearby but then a new system forms together from the energy. In due time, a new system is born but falls victim to the white light which destroys everything and casts everything into darkness. But within that darkness, a light shines forth and rebirth happens. Unlike the Handheld version, this is centered around rebirth and destruction.
Ω Version
No change
A Version
It has 3 Battlefield-like platforms that appear much like Final Destinations main stage.
Large Version
No change
Themes
Much like Battlefield, Final Destination has access to "Themes". When selected int he "Stage Options" section, it changes the entirety of the stage to a certain franchise theme. Some come unlocked while others are locked. It has been hinted at some will be available as DLC. Certain Themes are only available for the Handheld (HH) or the Console (CS) versions:
Confirmed Starter Themes
*Super Mario Bros (HH/CS)
*The Legend of Zelda (HH/CS)
*Metroid (HH/CS)
*Pokemon (HH/CS)
*Fire Emblem (HH)
*Pikmin (CS)
Confirmed Locked Themes
*Star Fox (HH/CS)
*Star Fox (HH/CS)
*Bayonetta (CS)
*Golden Sun (HH)
Music
*"Final Destination Ver. 2"
*{https://www.youtube.com/watch?v=kP8V7NwOiRhttps://www.youtube.com/watch?v=kP8V7NwOiRs "Menu Ver. 2" (SSBM)]
*"Final Destination" (SSBM)
*"Final Destination" (SSBB)
*"Master Hand" (SSB)
*"Target Test" (SSBM)
===Ridley's Lair===
Ridley's Lair is the home stage for Ridley and is similar to it's appearance in the the Metroid games.
Overview
The stage consists of a single platform elevated by three floating platforms that move up and down on various intervals. At the far right is the closed entrance and the wall which prevents knockouts from the right. At the bottom of the stage is lava which will occasionally launch into the stage; dealing damage. If Ridley is not on the stage, the Super Metroid version of him will appear and perform various attacks such as physical claw swipes, tail attacks, fire breath, and flying about while dealing damage.
Appearance on the Handheld
The stage differs just slightly with only two platforms and Ridley has two less attacks than the console version; that being the tail attack and eye lasers.
Ω Version
The stage consists of a single long platform floating over the lava which is not seen save for its faint glow. It will not damage players. If not selected, Ridley will fly in the background of the stage but will not interact with the fight.
A Version
The stage consists of a single long platform plus three Battlefield floating platforms floating over the lava which is not seen save for its faint glow. It will not damage players. If not selected, Ridley will fly in the background of the stage but will not interact with the fight.
Large Version
The platform is larger with a total of six floating platforms instead of three.
Music
Handheld
*Vs. Ridley
*Lower Norfair
*Norfair (Zero Mission)
*Flaaghra Battle
Console
*Vs. Ridley
*Vs. Meta Ridley
*Vs. Omega Ridley
*Vs. Neo Ridley
*Lower Norfair
*Mystery Creature Boss Theme (Other M)
*Flaaghra Battle
*Escape
*Multiplayer (MP2:E)
*Psychobits
*Lockdown Battle Theme
*Nemesis Ridley
===Gyromite===
Gyromite is a new stage to the Super Smash Bros 5 Console version from the Robot franchise. The stage is based off on the levels found in Gyromite.
Overview
The stage is set to the classical Gyromite stage though it changes every match. It consists of various leveled metallic platforms along with pipes that move up and down, ropes, and the bard enemies found in Gyromite. Even Professor Hector makes an appearance. Dynamite also appears and can be picked up and thrown at other players.
Ω Version
The stage consists of a single platform which includes elements of Gyromite set against the background.
A Version
The stage consists of a single platform and three floating platforms which includes elements of Gyromite set against the background.
Large Version
No change
Music
===Boxing Ring===
Boxing Ring returns from Super Smash Bros. for Wii U and 3DS and doesn't have any changes that are worth noting with the stage maintaining its form and visuals from the previous game.
Overview
The stage consists of the boxing ring which has ropes that can bounce players up. The stage has two walk offs and a suspended light fixture that can be attacked in order for it to crash down to the ground.
Appearance on the Handheld
Same as the console version.
Ω Version
The consists of the boxing mat suspended above a dark abyss without the springing ropes and above light fixture.
A Version
The consists of the boxing mat plus three floating platforms suspended above a dark abyss without the springing ropes and above light fixture.
Large Version
No change
Appearance on the Console
Same as the handheld version.
Ω Version
The consists of the boxing mat suspended above a dark abyss without the springing ropes and above light fixture.
A Version
The consists of the boxing mat plus three floating platforms suspended above a dark abyss without the springing ropes and above light fixture.
Large Version
No change
Music
===Gaur Plains===
Gaur Plains returns from Super Smash Bros. for Wii U and 3DS which featured a large expanse of various platforms as well as Metal Face within the Wii U version. Much like before, only the Wii U version features Metal Face who returns in the handheld version on the Colony 6 stage.
Overview
The stage consists of three different levels divided by a large pit. There also springs that will bounce opponents upwards. The longest of the levels is the top which has walk off blast lines. In the background in the giant Mechonic. In the Console version, Metal Face will appear during the night cycle.
Ω Version
The stage consists of a single floating earthen platform over the green expanse with Mechonis in the background. At times, Metal Face can be seen in the background flying in the sky.
A Version
The stage consists of a single floating earthen platform as well as 3 floating platforms over the green expanse with Mechonis in the background. At times, Metal Face can be seen in the background flying in the sky.
Large Version
No change
Music
Handheld
==Gaur Plains==
*Gaur Plain
*Mechanical Rhythm
*Xenoblade Medley
*Engage the Enemy
==Gaur Plains==
*Gaur Plain
*Gaur Plain (Night)
*Mechanical Rhythm
*Xenoblade Medley
*Engage the Enemy
*Time to Fight
*You Will Know Our Names
*Zanza
*Crisis
*Unfinished Battle
*The God-Slaying Sword
*Pursuit of the Enemy
===Dystopia===
Dystopia is a new stage from the Mach Rider series. It is based of the racing/combat portions of Mach Rider.
Overview
The stage is set on a NES version of the Mach Rider game and is fought on a floating platform that appears derelict and nearly dysfunctional. The platform will speed along the deserted wastes while raiders and biker will appear and try to throw items or hit the opponents from underneath. At times, the platform will stop and set down the players on the ground which causes them to have walk off blast lines. The bikers will attempt to ram players but a warning sign will appear to warn players of the impending doom.
Ω Version
The stage functions much like the standard stage minus the raiders and bikers and the stage will not set down players as before.
A Version
The stage functions much like the standard stage minus the raiders and bikers and the stage will not set down players as before. It features the 3 floating platforms as well.
Large Version
The platform is doubled instead of just one and is a bit longer in length.
Music
===Turf War===
Turf War is a new stage to the Super Smash Bros 5 Console version from the Splatoon franchise. The stage is based off on the Turf War mode from Splatoon.
Overview
The stage consists of randomized arras that can be played in. The areas are randomized per match and will not change. Each area has a different stage layout but, relatively, remain the same.
*Saltspray Rig: This stage is set over the seas on an oil rig. There is a main metallic platform in the center that serves as the basis of the stage. There are two metallic beams located on either side of the stage that leads to higher tower platforms. Much like the other Turf War variants, Ink will occasionally come and pelt players with deals slight damage. In the background, other Inklings do battle against each other.
*Arowana Mall: The outlet mall is fought on a single balcony facing the store front. You can see the fight rage on in the glass reflection. The top of the store serves as a second level with several gaps in between the stores. There are various stand up signs and store signs on this stage that can be destroyed. Much like the other Turf War variants, Ink will occasionally come and pelt players with deals slight damage. In the background, other Inklings do battle against each other.
*Urchin Underpass: The stage consists of a single meta; grating that serves as the main platform. The grating is connected to a concrete downward slope that connects to a second portion that has a wall that can be used as a platform. In addition, there lies a second platform that occasionally will come in via crane which is lowered slightly above the main platform to the left. Much like the other Turf War variants, Ink will occasionally come and pelt players with deals slight damage. In the background, other Inklings do battle against each other.
Ω Version
Each Omega version has a single stage platform that reflects the Turf War variant. It changes every match.
A Version
Each Omega version has a single stage platform and three floating platforms that reflects the Turf War variant. It changes every match.
Large Version
The stage platforms are much larger with the camera zoomed out.
Music
For Handheld
*Splatoon Main Theme
*One-Man Splatoon
For Console
*Splatoon Main Theme
*One-Man Splatoon
*Splatoon Main Theme "Cool Kids" Remix
*Discipline (Sin and Punishment 2)
===Night Walk===
Night Walk is a new stage from the Rhythm Heaven series. It is based of the last event, "Night Walk" within the games.
Overview
The stage is a side-scroller and will progress along. It will occasionally push upwards causing opponents to be knocked upwards into the air. The stage will sometimes go slightly upwards or downwards or even have an abrupt cliff causing players to jump over it to get to the other side before falling behind. The stage will also speed up or slow down depending on the song being used. It will loop once it arrives at the end. "Night Walk" is visible in bright flashing colors at intervals of the stage.
Ω Version
The platform resembles the main portions of the standard stage but it will not side scroll. It features the design elements in the background.
A Version
The main platform and the three other platforms resembles the main portions of the standard stage but it will not side scroll. It features the design elements in the background.
Large Version
No change
Music
Handheld
*Night Walk (Rhythm Tengoku)
*Dreams of Our Generation
*Shoot 'Em Up
*Rhythm Rally 2
Console
*Night Walk (Rhythm Tengoku)
*Dreams of Our Generation
*Lockstep Mashup
*Figure Fighter
*Struck by the Rain
*Lonely Storm
*Shoot 'Em Up
*Rhythm Rally 2
*Beautiful One Day
*WISH Can't Wait For You
===Blossom City===
Blossom City is a new stage to the Super Smash Bros 5 from the The Wonderful 101 franchise. The stage is based off on missions in Blossom City from The Wonderful 101.
Overview
The stage consists of a touring stage which takes players in and around Blossom City. It first starts off on the runaway bus section in the start of the game. It is fought on two levels; inside the train which has an opening to on top of the train. At various portions of this phase, GEATHJERK enemies will appear but they are easy to defeat. A GEATHJJERK ship will blast apart the bus which sends players flying into Blossom Elementary school. The courtyard becomes apart of the stage and various civilians can be seen running away. GEATHJERK forces are flying around in the background. A gigantic Gah-Goojin in the back though it is being attacked by various Wonder Ones. It is punched and crashes into the courtyard which does high damage to players. The stage then picks up the players and transports them out over the city; dodging CENTINEL and GEATHJERK forces and places them on top of a building which serves the the primary stage. The building is fairly flat with a water tower set on the right section. At several times, a GEATHJERK airship will come and blast at players. It can be jumped on or defeated. The Gah-Goojin will appear again and will slam into the building; shaking it and stunning anyone grounded.
Ω Version
The stage consists of the platform that transports players in the regular version but there are no transitions or stage hazards.
A Version
The stage consists of the platform with three additional floating platforms that transports players in the regular version but there are no transitions or stage hazards.
Large Version
The platform that transports players has two additional floating platforms.
Music
===War Zone===
War Zone is a new stage to the Super Smash Bros 5 game. It draws inspiration from the battles found in the Wars games.
Overview
The stage consists of a single platform that has two walk off blast sides on either side. The stage has a randomized mechanic in it that will change the terrain of the stage every round. Here are the following terrains:
*Field (features a grassy/dirt terrain with burnable foliage)
*No Man's Land (features a dirt/muddy terrain with blast craters and barbed wire)
*Snow (features a snowy/icy terrain with slippery parts)
*Urban (features an urban terrain with concrete and asphalt)
*Aerial (the stage is fought on a large aircraft carrier jet that functions similar to the other terrains.)
*Naval: (the stage is fought on top of a naval aircraft carrier ship that functions similar to the other terrains.)
Each terrain has it's own unique characteristics that are capable of altering combat and how the match is won. During intervals, two armies on either side will approach and begin firing both on the fighters and each other. They have life bars and destroying their forces can cause them to retreat for a duration of time.
Ω Version
The terrain mechanic and army battles are non-existent. As well, the stage consists of a raised platform.
A Version
The terrain mechanic and army battles are non-existent. As well, the stage consists of a raised platform with three floating platforms.
Large Version
The stage itself is quite larger to hold the number of players.
Music
===VWA Ring===
VWA Ring is a new stage to the Super Smash Bros 5 Console and Handheld Version from the Pro-Wrestling franchise. It is based off the wrestling ring in VWA.
Overview
The main stage appears much like the Boxing Ring from the Punch-Out!! but with a VMA style with the logo on the wrestling ring.
Ω Version
Each Omega version has a single stage platform without any floating platforms.
A Version
The Alpha version has three floating platforms over the wrestling ring.
Large Version
The stage platforms are much larger with the camera zoomed out.
===Noatun===
Noatun is a new stage to the Super Smash Bros 5 Console version from the Bayonetta franchise. The stage is based off Naotun from Bayonetta 2.
Overview
The stage is fairly straight forward as it is set on a raised stage that resembles Final Destination but it has two floating platforms on either side. It is fairly quiet until Angels and Demons invade, making it their battleground. As the fight rages on, a figure appears onto the stage: the Masked Lumen Sage. He begins casting holy magic at opponents and attacking with his lance. Within time, he vanishes above the stage as summons the gigantic Angel, Glamor appears by uprooting the stage platform and the stage transitions into a gigantic waterspout. The stage rides the waterspout up into the air. Glamor doesn't actually damage the players but it will ram into the stage while it is riding on the waterspout; knocking it slightly and causing some knockback and zero damage. the Lumen Sage will appear every once and a while to attack the stage. After some time, it falls back to the ground into Naotun where it loops back again.
Ω Version
The stage is the platform that is traveling up the waterspout minus any outside influence from Glamor or the Masked Lumen.
A Version
The stage is the platform and three floating platforms that is traveling up the waterspout minus any outside influence from Glamor or the Masked Lumen.
Large Version
The platform is much larger and has an additional platform.
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Category:Super Smash Bros. (series)
Category:Stages