Fenwick Storn

== Overview ==
Dr. Fenwick Storn, a prominent figure at the University of Bingham, is renowned for his mastery over Elemental Magic. Born in the wind-swept highlands of Gisborne, Fenwick displayed an innate connection with the elements from a young age. His parents, both skilled weather mages, nurtured his talents, and by the age of seven, he could summon gentle gales and manipulate water droplets. Fenwick's journey took him across various lands, studying under different elemental masters. His unique approach to elemental magic — viewing it as a harmonious dance rather than a force to be wielded — set him apart. 
By his late twenties, Fenwick had become a celebrated elemental mage, known for his ability to weave together different elemental forces into a symphony of magic. At Bingham, Dr. Storn teaches courses on advanced elemental manipulation and environmental enchantments. His research focuses on the application of elemental magic in sustainable living and disaster prevention. His open-air lectures, often held amidst the university's enchanted gardens, are a spectacle of magical prowess, where miniature storms are summoned, and flames dance at his command.
== Anecdote / Known Lore ==
He once tamed a wild storm that threatened his homeland, weaving its essence into a staff he carries to this day. Students often whisper about the "Storm-Walker" and his legendary feats, making him a figure of inspiration and awe.
== Classes Taught ==
# MAGIC 220: Introduction to Elemental Magic
#* Completion Bonus: +1 to spell attack rolls when casting elemental spells (fire, water, earth, air, lightning).
#* Mastery of Course Reward: Learn an additional elemental spell of your choice (fire, water, earth, air, lightning).
# MAGIC 305: Advanced Elemental Manipulation
#* Completion Bonus: Increases all elemental spell damage by +1d4 per two levels.
#* Mastery of Course Reward: Gain the ability to shape the area of effect of elemental spells (e.g., cone, cube, line).
# ENVI 410: Environmental Enchantments and Sustainability
#* Completion Bonus: You gain +1 to your Nature stat.
#* Mastery of Course Reward: For an MP cost, you can create a sustainable, minor environmental change (e.g., purify water, enrich soil) lasting for 24 hours.
# MAGIC 501: Masterclass in Elemental Convergence
#* Completion Bonus: Resistance to one type of elemental damage (chosen by the player).
#* Mastery of Course Reward: When combining two different elemental effects into one spell (e.g., fire and air create a flaming tornado, earth and water create mudslide), you do not need to use an average of the two stats and can instead use the highest of the two stats when calculating the roll and/or bonus.
#MAGIC 650: Elemental Harmony and World Balance
#*Completion Bonus: Spells of your chosen element do not harm the natural environment and creatures unless intended.
#*Feat Gained: Once per game, invoke a powerful elemental balance, restoring or calming an area of nature affected by elemental extremes.