Transformation (Legend III)

There are six classes in Final Fantasy Legend III: Humans, Mutants, Beasts, Monsters, Cyborgs, and Robots.
==Classes==
===Human===
Humans are good with weapons, and little else. They hit hard, and are typically restricted to attacking a single enemy each round. They are optimal for boss battles and against weak enemies. Weapons with an elemental or status effect properties can be used to fight enemies with Damage to avoid the damage resistance. Humans lose their advantage toward the end of the game, when Mystic Swords become available.
*2x damage with most weapons
*Can equip equipment
*Medium overall stats; low MP and magic power
*Cannot use Talents
Upon hitting 999 in either HP or MP, a character will still gain more HP/MP upon level up. Exceeding the limit makes the Human and Mutant classes the more powerful classes in the game at higher levels. The only drawback is that the player will need to be at a higher level to take advantage of this, which will take lots of grinding.
===Mutant===
This class is called Esper in the Japanese version. Mutants are the magic specialists, and become more versatile as their magic inventory grows. The player can optimize spell damage by targeting the enemy's elemental weaknesses and avoiding their strengths. They can do decent weapon damage by using weapons with mutant bonuses. Mutants are more useful toward the end of the game, when powerful spells and MP-restoring items become available.
*2x damage with attack spells
*Can equip equipment
*Medium overall stats; low HP and attack power
*Cannot use Talents
Upon hitting 999 in either HP or MP, a character will still gain more HP/MP upon level up. Exceeding the limit makes the Mutant and Human classes the more powerful classes in the game at higher levels. The drawback is that the player will need to be at a very high level to take advantage of this, which takes lots of grinding.
===Beast===
Beasts get a little bit of everything. They can use weapons, talents, and magic, and are especially good with martial arts (Skill weapons), including unarmed strikes. A beast with high attack maximizes martial arts damage, and one with high magic has more MP for healing spells.
*1.5x damage with martial arts and unarmed attacks
*Can use both equipment and Talents
*Medium overall stats
===Monster===
Monsters are identical to their enemy counterparts, and they can also use magic. They are useful when money is short, because they are fully functional without equipment. The drawback is they get no defensive benefit from armor and can't use weapons, though they can still hold the equipment. Due to their high stats, they make good healers and meat shields.
*Fully powered with no investment
*Can use Talents
*High overall stats
*Cannot use weapons, and Talents don't hit as hard as weapons
*No benefit from equipment, and some have elemental weaknesses
*No combat specialties
===Cyborg===
Cyborgs can use weapons, talents, and magic, but have no specialties. This can be offset by their high stats. Cyborgs can be good at anything if given strong equipment as they depend on it for most of their stats. In addition to the same benefits that other classes get from equipment, cyborgs also get bonuses that depend on the type and strength of the equipment. Cyborgs are best when Mystic Swords become available.
Equipment 	Stat Raised	Stat Raised	Stat Raised
Equipment 	Primary 	Secondary 	
Weapon & Shield	HP 	Attack 	
Helmet & Armor 	HP 	Defense 	
Gloves & Shoes 	MP 	Agility 	
Others & Others	MP 	Magic 	
*Can use both equipment and Talents
*Highest overall stats if well equipped
*Requires best available equipment for best results
*No combat specialties
===Robot===
The player robots' stats are greatly atrophied compared to enemy robots'. The stats are gradually permanently raised by consuming capsules. The benefits cannot be transferred to other characters. The maximum bonus that a robot can get from capsules is 999 for HP and 99 for Attack, Defense and Agility. This is added to the robot's base stats and the equipment effects to give the final stats. In this way, robots can be made stronger than any other class. Due to the high, but constant, cost of capsules, robot development is easier later in the game. However, robots are unable to use magic.
*Good damage with robot Talents
*Can use both equipment and talents
*Highest non-magic stats if well upgraded
*Player controls stat growth
*Requires costly capsules; capsule bonuses are non-transferable
*Cannot use magic
==Transforming==
When the player defeats an enemy, there are times when they are presented with Meat or Parts. "Eating" or "installing" the parts, a character can change his or her Class and may change elements, attain new HP and MP levels, or adopt new Talents, strengths and abilities.
The controlling element of the new type depends on two things: the controlling element of the character, and the controlling element of the enemy that left the Meat or Parts. The following chart can be used to determine the new controlling element of the character.
===Element Chart===
Character's Element	Enemy's Element	Enemy's Element	Enemy's Element	Enemy's Element
Character's Element	Earth 	Water 	Fire 	Air
Earth 	Earth 	Fire 	Air 	Water
Water 	Air 	Water 	Earth 	Fire
Fire 	Water 	Air 	Fire 	Earth
Air 	Fire 	Earth 	Water 	Air
Once the player has the new controlling element of what the character will change into, the following charts can be used to see what type of creature the character will turn into.
:Monster ↔ Beast ↔ Human/Mutant ↔ Cyborg ↔ Robot
Meat will transform the character towards the left, and parts transform them toward the right. For example, a Robot needs to eat four pieces of meat to become a Monster, and a Monster need to install parts twice to become a Human or Mutant. Once a character is a Beast or Monster it will change into whatever type of Meat it eats. Similarly, a Cyborg and Robot will change into whatever part it installs.
==Charts==
===Monsters===
The following chart can use to see what kind of creature they'll become.
Level	Earth 	Water 	Fire 	Air
1–2 	Worm 	Turtle 	F-Drake 	Raven
3–4 	Wolf 	Ray 	Wisper 	Big Eye
5–6 	Fungus 	Starfish	Baby-D 	Gargoyle
7–8 	LandWorm	Adamant 	F-Liz. 	Amprex
9–10 	Scorpion	Angler 	Fireball 	Evil Eye
11–12	Mushroom	Pentagon	DualMask 	Ghost
13–14	GigaWorm	Igasaur 	Salamand 	Griffon
15–16	GreyWolf	DrainRay	Tire 	BabyWyrm
17–18	Snake 	Octopus 	Young 	Remora
19–20	BlackCat	Squid 	D. Bone 	Typhoon
21–22	Hunter 	BulbFish	Wheel 	Wyrm Kid
23–24	Serpent 	Ammonite	EvilMask 	Specter
25–26	MummyCat	Amoeba 	D. Fossil	Tempest
27–28	Romulus 	BoltRay 	FireFan 	Wyrm
29–30	Hydra 	Kraken 	Kraken 	Hydra
31–99	Sei-Ryu 	Sei-Ryu 	Garuda 	Garuda
===Beasts===
Level	Earth 	Water 	Fire 	Air
1–2 	Silver 	Orc-Orc 	Diviner 	Sprite
3–4 	Fighter 	SeaMonk 	Broomer 	Nymph
5–6 	Kelpie 	Mad Boar	Thoth 	Familiar
7–8 	Mustang 	Pirate 	Witch 	Fairy
9–10 	Warrior 	SaltMonk	Magician	Pixie
11–12	Centaur 	Werepig 	Horus 	Fiend
13–14	Nitemare	Viking 	Wizard 	Sylph
15–16	Liz Man 	Brooder 	Watcher 	Thanos
17–18	Medusa 	Fish Man	Osiris 	Loki
19–20	Lamia 	Merman 	Hermit 	Soarx
21–22	Liz Duke	Big Head	Mage 	Siren
23–24	Naga 	Nix 	Set 	Mephisto
25–26	Scylla 	Selkie 	Sorcerer	Succubus
27–28	Liz King	Dagon 	Warlock 	Sphinx
29–30	Echidna 	Gill Man	Gill Man	Echidna
31–99	Anubis 	Anubis 	Anubis 	Aeshma
===Cyborgs===
Level	Earth/Water	Fire/Air
1–2 	Hooligan 	Quacky
3–4 	Thief 	Talker
5–6 	Headless 	Stranger
7–8 	Burgler 	Imposter
9–10 	Brigand 	Busybody
11–12	Duke 	LoonyGuy
13–14	Outlaw 	Cracker
15–16	Soldier 	Rumorer
17–18	Dullahan 	Ronin
19–20	Terorist 	Samurai
21–22	Commando 	Tattler
23–24	Brain 	Hatamoto
25–26	HiredGun 	Daimyo
27–28	SS 	Virago
29–30	Shogun 	Shogun
31–99	Removed 	Removed
===Robots===
Level	Earth/Water	Fire/Air
1–2 	Orb Rat 	Flower
3–4 	Tomtom 	Trixter
5–6 	AirMaid 	Cosmos
7–8 	Jerrit 	IronRose
9–10 	Maitie 	Con Man
11–12	Iron Lady 	Reaper
13–14	Spectrat 	Cactus
15–16	Guard 	Beguiler
17–18	Valkyrie 	Bazooka
19–20	Keeper 	75mm
21–22	Moniter 	Swindler
23–24	Iken 	105mm
25–26	Searcher 	150mm
27–28	Alert 	Hustler
29–30	210mm 	210mm
31–99	Venus 	Venus
==Reverting==
The Flushex enables the lead character to revert to their original class. To change back, the player can walk through the wall to the right of the Talon's exit and step into the thing found there.
Category:Character growth systems
Category:Final Fantasy Legend III