Vibro-Crystal/2024-04-28/Harmonics Research Facility

Harmonics Research Facility is an Event Domain during the Vibro-Crystal Verification Event.
==Difficulties==
Difficulty	Score Multiplier	Enemy Level
Normal 	×1 	40
Hard 	×4 	70
Extreme 	×10 	90
==Challenges==
===Gaseous Flow Deflection===
Unlocks 2024-04-28 10:00
;Trial Characters
;Ley Line Disorder
* When a character triggers a Swirl reaction on an opponent, the CRIT Rate for the Anemo attacks of all party members is increased by 20% for 6s.
;Opposing Lineup
* First Half:
* Second Half
;Transmitter Crystals
Type	Type 	Description
 	Billowing Transmitter	Transmission will be triggered after a character triggers the Swirl reaction.
 	Skill Transmitter 	Transmission will be triggered after a character uses an Elemental Skill.
 	Assault Transmitter 	Transmission will be triggered after a character's Normal Attack, Charged Attack, or Plunging Attack hits an opponent.
;Receiver Crystals
Type	Type 	Description
 	Assailing Receiver	When you gain 1/2/3 stacks of this effect, the DMG of your characters' is increased by 30%/55%/75% respectively.
 	Gust Receiver 	When you gain 1/2/3 stacks of this effect, your characters gain an of 30%/55%/75% respectively.
 	Mastery Receiver 	When you gain 1/2/3 stacks of this effect, your characters' is increased by 100/180/245 respectively.
* Transmitter Crystals can be triggered once every 3s. Receiver Crystal harmonic effect last for 12s.
===Fertile Growth Activation Research===
Unlocks 2024-04-29 04:00
;Trial Characters
;Ley Line Disorder
* After a character triggers a Quicken, Spread, or Aggravate reaction on an opponent, they regain 4 Elemental Energy. This effect can be triggered up to once every 3s.
;Opposing Lineup
* First Half:
* Second Half:
;Transmitter Crystals
Type	Type 	Description
 	Onslaught Transmitter	Transmission will be triggered after a character's Normal Attack, Charged Attack, or Plunging Attack hits an opponent.
 	Skill Transmitter 	Transmission will be triggered after a character's Elemental Skill or Elemental Burst hits an opponent.
 	Wildweed Transmitter 	Transmission will be triggered after a character triggers a Dendro-related reaction.
;Receiver Crystals
Type	Type 	Description
 	Cleverstrike Receiver	When you gain 1/2/3 stacks of this effect, your characters gain an of 30%/55%/75% respectively.
 	Puncturing Receiver 	When you gain 1/2/3 stacks of this effect, the of nearby opponents will decrease by 25%/55%/80% respectively for s. When the opponent leaves the effect radius or the harmonic effect dissipates the Elemental RES decrease will last for another 2.5s.
 	Mastery Receiver 	When you gain 1/2/3 stacks of this effect, your characters' is increased by 100/180/245 respectively
* Transmitter Crystals can be triggered once every 3s. Receiver Crystal harmonic effect last for 12s.
===Effect of Ecological Fluctuations===
Unlocks 2024-04-30 04:00
;Trial Characters
;Ley Line Disorder
* When a character's HP increases or decreases, their CRIT DMG increases by 40% for 6s.
;Opposing Lineup
* First Half:
* Second Half:
;Transmitter Crystals
Type	Type 	Description
 	Deadlock Transmitter 	Transmission will be triggered after the character's HP increases or decreases.
 	Assault Transmitter 	Transmission will be triggered after a character's Normal Attack, Charged Attack, or Plunging Attack hits an opponent.
 	Win Streak Transmitter	Transmission will be triggered after a character hits enemies 3 times in a row within 3s.
;Receiver Crystals
Type	Type 	Description
 	Assailing Receiver 	When you gain 1/2/3 stacks of this effect, the DMG of your characters' is increased by 30%/55%/75% respectively.
 	Cleverstrike Receiver	When you gain 1/2/3 stacks of this effect, your characters gain an of 30%/55%/75% respectively.
 	Shredding Receiver 	When you gain 1/2/3 stacks of this effect, the of nearby opponents will decrease by 33.3%/53.7%/66.7% respectively for s. When the opponent leaves the effect radius or the harmonic effect dissipates the DEF decrease will last for another 2.5s.
* Transmitter Crystals can be triggered once every 3s. Receiver Crystal harmonic effect last for 12s.
===Probability of Wound Healing===
Unlocks 2024-05-01 04:00
;Trial Characters
;Ley Line Disorder
* When a character receives healing, their CRIT Rate increases by 20% for 6s.
;Opposing Lineup
* First Half:
* Second Half
;Transmitter Crystals
Type	Type 	Description
 	Skill Transmitter 	Transmission will be triggered after a character uses an Elemental Skill.
 	Curative Transmitter	Transmission will be triggered after a character receives healing.
 	Ripple Transmitter 	Transmission will be triggered after a character triggers a Hydro-related reaction.
;Receiver Crystals
Type	Type 	Description
 	Recharging Receiver 	When you gain 1/2/3 stacks of this effect, the characters in your party gain 30%/55%/75% respectively.
 	Grievous Receiver 	When you gain 1/2/3 stacks of this effect, the characters in your party gain 45%/80%/110% respectively.
 	Cleverstrike Receiver	When you gain 1/2/3 stacks of this effect, your characters gain an of 30%/55%/75% respectively.
* Transmitter Crystals can be triggered once every 3s. Receiver Crystal harmonic effect last for 12s.
===Enhancing the Photothermal Effect===
Unlocks 2024-05-02 04:00
;Trial Characters
;Ley Line Disorder
* When a character triggers a Pyro-related reaction on an opponent, the All Elemental RES of opponents is decreased by 30% for 6s.
;Opposing Lineup
* First Half:
* Second Half
;Transmitter Crystals
Type	Type 	Description
 	Bond Transmitter 	Transmission will be triggered after a character obtains Bond of Life or receives healing.
 	Scorching Transmitter 	Transmission will be triggered after a character deals Pyro DMG to opponents.
 	Incinerating Transmitter	Transmission will be triggered after a character triggers a Pyro-related reaction on opponents.
;Receiver Crystals
Type	Type 	Description
 	Incinerating Receiver	When you gain 1/2/3 stacks of this effect, your characters gain a of 30%/55%/75% respectively.
 	Grievous Receiver 	When you gain 1/2/3 stacks of this effect, the characters in your party gain 45%/80%/110% respectively.
 	Shredding Receiver 	When you gain 1/2/3 stacks of this effect, the of nearby opponents will decrease by 33.3%/53.7%/66.7% respectively for s. When the opponent leaves the effect radius or the harmonic effect dissipates the DEF decrease will last for another 2.5s.
* Transmitter Crystals can be triggered once every 3s. Receiver Crystal harmonic effect last for 12s.
===Resonance Vibration Attribution===
Unlocks 2024-05-03 04:00
;Trial Characters
;Ley Line Disorder
* When a character triggers a Crystallize reaction on an opponent, the All Elemental RES of opponents is decreased by 30% for 6s.
;Opposing Lineup
* First Half:
* Second Half
;Transmitter Crystals
Type	Type 	Description
 	Skill Transmitter 	Transmission will be triggered after a character uses an Elemental Skill.
 	Geode Transmitter 	Transmission will be triggered after a character obtains an Elemental Shard created by the Crystallize reaction.
 	Handoff Transmitter	Transmission will be triggered after switching characters.
;Receiver Crystals
Type	Type 	Description
 	Boulder Receiver 	When you gain 1/2/3 stacks of this effect, your characters gain a of 30%/55%/75% respectively.
 	Incision Receiver	When you gain 1/2/3 stacks of this effect, when your characters a shockwave will be released at the opponent's location, dealing a certain amount of/somewhat higher/a much greater amount of Physical DMG to nearby opponents respectively. Can be triggered up to once every s. This effect lasts for s.
 	Grievous Receiver	When you gain 1/2/3 stacks of this effect, the characters in your party gain 45%/80%/110% respectively.
* Transmitter Crystals can be triggered once every 3s. Receiver Crystal harmonic effect last for 12s.