Champion Stats

Every Champion has base stats that can be upgraded through talents and items. Stats can also be increased in games from Tarragonian scrolls.
== Health ==
Determines how much damage your Champion can take before they are die. If this number reached 0, they are downed. Most Champions start with 2000.
== Energy ==
Determines how many times you can use your utility ability. Each utility ability costs 50 energy to use, which most Champions start with.
== Attack Damage ==
Determines how much damage your regular attacks deal. Most Champions start with 50.
== Ability Power ==
Determines how much additional damage your abilities deal. Most Champions start with 0.
== Cooldown Reduction ==
Determines how quickly you can use abilities. Most Champions start with 0%. Max is 80%, any additional reduction will have no effect.
== Movement Speed ==
Determines how fast you move. Most Champions start with a speed of 5.5.
== Health Regen ==
The amount of health you regen each second. Most Champions start with 0.
== Energy Regen ==
The amount of energy you regen each second. Most Champions start with 5.
== Attack Speed ==
Determines how quickly your Champion can attack. Higher speed means the attack comes out faster and shortens the time between attacks. Most Champions start with 100%.
== Critical Chance ==
Determines the chance your regular attacks critically hit. Most Champions start with 5%. 
== Critical Damage ==
Determines how much damage you deal with critical attacks. Most Champions start with 150%.