Silver the Hedgehog: The Telling of the Future/Stages

This page features all the stages in the Adventure, Platforming action-packed game Silver the Hedgehog: The Telling of the Future. The stages are split into two sections, Free Field and Action Stages. Free Fields are inspired from Adventure Fields in previous installments since they're the RPG part of the game. Free Fields do have objectives, talk to people, follow a character, explore the place etc. They're kind of like what Missions were in The Blue Blur with more freedom. Sometimes the player needs to defeat enimies as well etc.
Action Stages function in the same way it did in the previous installments. There's 2 stages and one boss battle, depending on the occasion sometimes they're more stages and 2-3 boss battles (the limit). Up to 4 players can play, again depending on the occasion and if the player has other characters enough for 2-4 players to participate. Bosses are in both of these sections.
==Stages==
The stages are still be counted as the game isn't complete and so is the story. So, the stages aren't complete on count. However, these are all the stages.
===Onyx City===
This is the first stage of Onyx City called Sky Chase, here Silver and Blaze are both on hoverboards. The player is automatically on a hoverboard and is controlling the hoverboards. The player taps a button to fire since he/she is chasing someone who is also on a hoverboard. The hoverboard is a little unstable and there's no automatic Quick Step, so the player does need to know when to turn and go past buildings properly. Some tenrecs are also seen riding hoverboards which the player has to evade or take out.
The second stage of Onyx City is Foot Loose and the player is still chasing someone. However, they're not on hoverboards. The player is chasing a cloaked figure as the stage processes. The player does do parkour over some things which is mainly the stage. The person the player is chasing does also shoot at the player while outrunning him/her. The Goal Ring is at the end of the stages like usual, the player the person chased does get tired or trips due to something more likely of the player's doing.
The Tenrec is the boss of the stage and is a female and wears a black cloak on. The only part of her body that is seen is her head. She is quite an easy boss as all she does, is fire her guns at the player and sometimes other tenrecs come to assist her. There's a bar at the top of the screen and its full at first. As the player damages the boss, the bar will gradually fade and when it does it means the boss has been defeated. During the battle around tit, there are people who are filming and robots who are looking. Some are even cheering the player on.
===Dystopian City===
Grand City is the first stage and takes place in the main centre of the city, the player processses through markets, towers etc. This stage is a stage where the player gets a glimpse of the city and its looks. During the stage, at some parts, the player does realise that the place is kind of busy. The player will also see things like advertisements on screens of buildings. The C.I.T.I.Z.E.N code will also contiously be heard and seen through the screens and some people will be talking about it. More smaller buildings can be advantages to getting through the stage too.
Great Buildings is the second stage and takes place in more of the quiet areas of the city. The player goes past houses, shops, warehouses etc. The stage is also a stage where the player gets a glimpse, but of the more quiet and normal side of Onyx City. Civillians are seen walking about, and kids are delibaretly heard either arguing, crying or laughing during the stage. The Goal Ring is located at the Science Centre.
The Civil Protection Robot is the boss of the stages, they're way more of them but in this battle the player only faces one. It is more stronger than the Tenrec, although its not that hard a boss. It can grow gattling guns, an electric whiplash, and a blaster. It also has turrets that it can use against the player, throw the player and headbutt it. The player does simply hit it when its not really doing anything (so when its walking towards the player or something like that) and sparks'll eventually blow out the back of it and it'll drop.
===Nign Temple===
Haunting Tombs is the first stage and takes place in Xevon, a republic country. It is inside a green-tron like pyramid, inside is quite neon and futuristic but there's still sand that the player runs on half the time anyway. They're dark figure that are the common enemy during the stage. When defeated, they turn into ash. The player goes through dark hallways, and some treasure rooms. There's also creepy noises heard as the stage progresses too.
Gloomy Hallway is the second stage and takes place in Xevon, a republic city. It is inside a green-tron like pyramid. The player is in a dark hallway for almost the entire stage, since the player does go on a straight path however they're rooms that the player goes past and different types along that straight path. Dark figures are the common enemy for the stage and ominous noises can still be heard but it sounds more like a ghostly voice.
Mindmaster is the boss and is a human that wears a peach cloak, his/her's facial features aren't there as they're bold completely, have no eyes, hair or nose, not even lips or hair on any part of thier face. It can mind control the player therefore tampering with the player's buttons. It can headbutt the player, use its magic and rise the player then slam him/her, it also has a form of telekenisis (so different from the way Silver does) it can take bricks off the wall and use it as a forcefield however the boss powers the bricks up somehow. It can also steal some of the Genesis Portal's energy as a way to help it defeat the player. The player has to push the boss towards the Genesis Portal, though the boss'll move quite a lot and make it difficult for the player to get a good positionn to push it in. When it is pushed in, the battle ends.
===Onyx Island===
Onyx Island is the future version of Angel Island from Silver's future in the comics, it is slanted. Therefore, the first stage is called Slanted Paradise. This stage does take place on the island but it takes place on the city area of the place. They're cars driving back and fourth, some traffic, civillians are walking around the place etc. This stage makes this part of the island seem like a really lively city. They're no common enimies in this stage.
Ancient City is the second stage and takes place in a more "ancient" part of the town on the island, since they're kind of like landmarks now. So, civillians are still seen walking around, some are taking pictures with thier family, some kids are running around and tours are even heard (some are heard being taken by female robots). The player processes past these landmarks, there's an ancient temple that the player goes past and a colleseum towards the end of the stage. The Goal Ring is located at a car park.
Cyber Monster is the boss of the stages and is in a cyberworld Edmund created as security to his garage. It looks a little strange, although its fought in a blue and yellow compuetr like city that looks quite computer-ish. The monster is a black hooded figure like an assasain with a monster-like tooth. It can bite the player making he/she loose thier rings and pixels, it can teleport, and throw the player around the player. When, the player defeats the boss, the boss evaporates and the player then comes back into reality.
===Morhaun Cave===
Trap House is the first stage and the player is inside a cave. They're loads of gimmicks here as well as hidden items. There's hidden jumpscares that appear, such as bats that fly out at the player and mysterious figures. By the name, they're loads of traps that occur here such as falling platforms, the player falling into an abyss etc. Some do happen as apart of the stage, so at one point, the player does drop from a falling platform but not too deep. There are no common enimies here. If the player either isn't/is playing Blaze, she'll provide light due to the fire that will be all over her hands that'll act like a torch throughout both stages.
Shadowed Paths is the second stage takes place where the Trap House left off. The cave is more widened that it was before though goes narrower during the stage. There's fire that is all over the walls here that provide light for the players. There's also ominous sounds that are heard and some whirling sounds. There's a silent song playing that adds some creepiness to the stage. They're no common enimies here as well.
Karmby is the boss and is a monster figure that attacks the player. It does look quite disgusting and very strange.
It can wrap its tounge around the player and eat it, it can squash the player, take some pipes etc that are around and use them against the player.  It can breath a blue substance at the player killing the player instantly. It is quite a dificult boss and is fought in front of a Genesis Portal, like the Mindmaster boss battle, the player may push the boss back into the portal although that's optional. The player might actually defeat it or push it back into the portal as this doesn't really affect the story.
The Hedgehog is the second boss and is also fought inside the cave however in a dark room. The Hedgehog looks quite dirty and has a weird black substance all over it, and its eyes are red. Its hair is also quite scruffy. There's blue sparks that fly out of it constantly too for some reason during the battle. The Hedgehog is also another difficult boss even though consedering the story, it doesn't really know how to use its powers properly. It can throw dark energy balls at the player, headbutt the player, create a wave of energy, and teleport at the player making he/she fly back. The player simply hits the boss when he's not doing anything and if he/she continues that routein then the player might be able to defeat the boss.
===Boloton===
Advanced Town is the first stage and takes place in a very colourful city. There's people floating inside bubbles, people flying around on jetpacks etc as well as loads of robots that are seen who occur as common enimies. The player processes through some towers and buildings and at one part of the stage the player enters one of the bubbles and it flies to another building to which the player then continues.
Polluted Tech is the second stage and takes place where the first stage left off, so the player is still in the city. There's loads of common enimies in this stage that attack the player. The player can sometimes avoid them though. They're huge bubbles that the player enter that float from building to building that appeared in the last stage. There's also a building board that the player rides on during the stage too towards the end.
Master Tech is the boss of the stages, it is a huge robot fought at a trash yard. It has a core, and can shoot from it. It can grow miniguns and fire at the player, it can also control tech that is around it, so it might throw metal bins at the player, boards and can also do a form of Meteor Smash on the player too. 
===Isle of Emeralds===
Emerald Beauty is the first stage, it takes place on an islajnd. There are trees, but not a lot, as they're loads of small caves that the player processes through. They're emeralds that are on rocks and such. As well as big ones that are in the ground, some the player can actually use as a gimmick. In the middle of the stage, the player is in more of a beach-like stage with sand everywhere. The player can get a nice view of the sky as it is sunset and there's an ocean that is there. The Goal Ring is located near a really big blue emerald. 
Glistening Stones is the second stage, and takes place where the first stage left off. The player still processes through caves and such. There's more interiors the player goes through, there's giant emerald shaped ancient buildings the player goes past, some gravatational switches are present here. There's a cliff near the end of the stage, the player jumps (and buttons appear on the screen and the player needs to press them, as the player jumps into a hole on the other side which inside the hole is a cave) and lands, then the player continues end. The Goal Ring ends after the player has just finished one of the big emerald buildings. 
Gold the Tenrec is the boss of the stage, she is a weaponed character in this stage and is way more upgraded than she was in the first time the player fought her. She is though quite a skilled character and does have weapons she uses. She can throw grenades at the player in unexpected places. She can shoot at the player and can fight the player herself to which th player will have to fight back. She isn't that vulnerable to Silver's abilities, so she isn't too easy to take out, surprisingly.
===Callinos===
Extrodainary Towers is the first stage, this is considered one of the best looking stages in the game. As the player is processing through the main city of Callinos (which is a country). They're loads of skyscrapers and towers, some even go past the clouds. They're jets that are flying around, and the city the player's in is quite lively as everyone is having they're own conversation and different things are happening in different places. The player does go past a market, and past loads of shops. The player also goes past loads of roads too, and sees loads of cars, which do look pretty awesome. The Goal Ring is located at a junction.
Great Sightings is the second stage and doesn't take place where the first left off. In fact, it takes place in a more quieter area in the city. There's less towers, and barely any skyscrapers. The player sees landmarks more like, there's statues that the player may see (some are actually easter eggs) as well as buildings and places civillians visit. 
The player can see the Tower of the Skies in the distance, as the Goal Ring is located on top of one building where the player gets an overview of the entire city.
Red Shock V-1 is the boss of the stage. It is security for the Tower of the Skies, and is hence fought on the rooftop of the building. It can make the player drop. It does resemble a ninja robot, as it does use phasma blades, can fire red electric energy at the player and can create an electric energy blast sending the player flying. It does have martial art skills, to which the player'll have to sometimes match up too. It also does have an energy projection power (though it isn't immense per say). Some human security with guns may be called to assist the robot and will shoot at the player too making the boss battle a little bit more harder.
===Tower of the Skies (TOTS)===
This level is really only Free Fields, which will be on th Free Field section of this page. Other than that, the level basically only has boss battles. They're three boss battles of the level.
Carlos Baverstock is the first boss of the level, he's a human wearing a battle suit (just that its not too bulky). He basically does everything a battle suit would do, shoot at the player, punch or kick the player, jump on him/her etc. He can use some of the Genesis Portal's energy though which is the only new thing about what he's wearing on him. So, he can teleport, some times. He can also use some things there to his advantage, like a pipe etc.
Sara the Cat is the second boss of the level. The player plays Blaze in this boss battle in a variation of different coridoors. Sara does have a prosthetic arm, so she does use it quite a lot to her advantage since when it hits the playeer in any form, it'll do quite a lot of damage. So, that is basically the player's main priority, the player has to find a way to weaken her arm and therefore make Sara a little more vulnerable to attacks than her blocking it with her prosthetic arm every once in a while. Besides the arm, she's also quite skilled, and delivers powerful punches. She is quite flexible too and does do things like backflips and all that during the boss battle too. The player has to also save some civillians from harm, even though Sara's aware of them. She might accidentally hurt them, she'll be helping some civillians out the way as well sometimes too but not as much as Blaze would.
Goliath the Dark is the third and last boss of the level, and is the overall hardest. He is fought in the Main Room of the TOTS building and the room is really large and width and tall in height. There's also large windows, that are quite vulnerable and penetrable so Goliath can throw the player out them. Though, Goliath's abilities are outmatched to the previous two bosses the player faced. He can shoot dark energy, beams etc. He can grow dark phasma blades, he can teleport, and turn into dust. He can also turn into dust, go under the player, and grow again, he'll either hold the player up, or just make the player fly back from that original spot. He also has his own form of psychokenisis as well as his own form of pyrokenisis, only that its not to do with fire, its to do with darkness. He's quite a hard boss, nevertheless, fortunately the player does play three characters here.
===Fight in the Skies (FITS)===
Jets Galore is the first stage of the level. It isn't like the others, as each character on board the Sky Rider is doing a different thing. So, the player can switch to Sara and Blaze who use miniguns and fire at the jets chasing them from the sides of the ship. While, Silver is flying the ship itself and therefore can evade the enimies into buildings etc.
City Attack is the second stage, there's a lot more towers and skyscrapers here in this stage that the player needs to be careful, espiecally if playing Silver as he is controlling the ship and there's some small spaces there. Sara and Blaze do the same thing though there's a big jet that is also chasing the Sky Rider. The player can't really evade that, but they're more jets that shoot at the player.
The Mortifiero Pecus is the boss and is the big jet that the player has seen in the past stage. The player is now heading to the ocean and the fight continues there. There's only three jets left besides the Mortifiero Pecus that assist it. It is quite hard to defeat, and Sara and Blaze are more useful than Silver at defeating it, since they can shoot at the driver. Silver, though can just make the Sky Rider twist and turn, and maybe go low near the sea then go back up again. So, tricks to be precise. When the player defeats the Mortifiero Pecus, it'll explode and drop into the sea.
===Mehica===
Supreme Island is the first stage of the level. The player processes through a tropical rainforest in this stage, and the city can be seen in the distance and some jets flying overhead. They're some animals that can be used to help the player process through the stage too. The player might even use trees to get past the level too (as the stage kicks off with the player on top of one). The common enimies here are just junk robots (robots that really need repairing and attack the player). The Goal Ring is located at a greenfield.
Polluted Patterns is the second stage of the level and takes place in the city itself. The stage starts off in a car park, and the player processes out of the car park and into the actual city. They're blimps there with all these weird but nice looking patterns on them, as well as the graffiti which look really swift and smooth. Some are even on cars that drive past. The patterns are quite colorful, the color most common being pink. The player processes through some buildings during the stage, a warehouse, and the last place to which the stage takes place is a motorway. They're some ramps that the player goes down at points.The player can use the cars there to his/her advantage as well. The Goal Ring is located near one building.
The Bloodbird is the boss of this level, its a hummanoid like dragon (at normal human height as well) that faces the player. Its wearing black and red armour and has a scepter that doesn't really have that much power. The boss mainly uses the scepter as a invisible shield to block the player's attacks and may use it to hurt the player. The Bloodbird can also take flight too. The player has to basically just block the Bloodbird's attacks and try damage its armour so that its easier to defeat him. There is a damage bar and when its fully gone, the Bloodbird is weakened therefore the player can just defeat it and then the boss is done for. 
===Ghali City===
Mystic City is the first stage and takes place at night. The city is quite symbolic, if that is the right term, as they're loads of symbols on buildings that the player sees when progressing through this stage. The player processes through main streets, some buildings and some ancient landmarks of the place. The city is not too populated however it does look strangely interesting, consedering the things the player may see civillians doing, like sitting down on a stick cross legged and some people doing magic with thier hands as entertainment for some people. The Goal Ring is located near an area full of different temples.
Glorious Land is the second stage of the level, the player does start from where the last stage ended, and its sunset in this stage. The player processes through ramps and loads of temples. Most of which are quite small, so the player comes out of the temple quick. During the stage, the player will run up a speed pad ramp and jump off into one huge temple with a neon dragon symbol. The player processes the rest of the stage here for the rest of the stage. Inside, its kind of like a maze, as the player goes through, not necessarily would the player get lost though like normal mazes but that's kind of what the inside resembles. There's also anti gravity devices there that the player also uses the progress further through the stage too. The Goal Ring is located at the end of this temple and back into the outside world. They're no common enimies here.
Sunsolis is the boss of this level, the player does fight this boss within a cave and the boss is assisted at times by Goliath who'll sometimes aid him. The boss does have multiple abilities, such as flight, pyrokenisis (as he is a hummanoid yellow-y fire being), magma-manipulation. Sunsolis does these abilities alot in this boss fight. The boss fight in itself is very intense consedering the music that plays during it and the ammount of guards the player may witness being killed in several brutal ways. Sunsolis also has the power to absorb energy, and there's a stance he does where he just stands there absorbing energy (looking a bit like Goku) and that's when the player can really attack the boss. Goliath may sometimes distract the team while Sunsolis is absorbing the energy so that the boss can. The player can easily switch characters and attack Sunsolis with that character if Goliath is distracting one of them.
===Morongou ===
Levitating Towers is the first stage of the level, both stages do take place in the morning as well. The player starts off on a small floating island, the player processes through this island and may encounter different kind of wildlife and gimmicks to help him/her proceed further through the stage. The player can see the towers in the distance and will eventually get to it and enter these towers. The player may have the chance to explore these towers. It does look like it was a office tower consedering the paper, printers and computers that are there. No one is there however. The player may also read some documents there as well (optional). The player also proceeds to the next floating tower and may explore that one too. They're actually quite big and explorable towers to be honest. The Goal Ring is located at the end of the second tower and they're no common enimies in both stages.
Plain Lands is the second stage of the level, the player is skydiving basically (if the player rotates his/her camera to see the other characters, they'll see Gaul, Sara and Gold all wearing parachute bags). The player does land on the island on ground. This stage is more of a plain green field with some buildings to explore and small caves to explore too. There's obviously more wildlife in this stage than they're in the first. The Goal Ring is located a cave entrance.
The Protector is the boss of this level and looks like this (yes, it is inspired by the Predator's design). The player does face this boss in a narrow cave. It does have abilities such as swipe attacks, crawiling, diving and gliding. This boss can also scream and make the player lose some of his/her rings and pixels. It also has a really pointy tail that it tends to use at points and that's where Gaul can come in handy. All the player really needs to do to defeat this boss is to basically weaken it and to an extreme extent.
The player does face this boss twice and it isn't really much different except the fact its quicker with its attacks and techniques.
===FITS II (Fight in the Skies II)===
Crazy Fireflights is the first stage in the level, the player is basically trying to fly to the Sky Rider though Goliath is chasing him, shooting energy balls at the player and so on and so forth. Goliath basically is trying his best to get the player down. Some Legion may also fly as well, helping Goliath and Gaul's troop ships and the Sky Rider itself my shoot at Goliath helping Silver.
Dark Clouds is the second stage and takes place still in the clouds just that there's lightning and its raining. The stage is a little more excitng than the last one as the player does need to try avoid the lightning however use it somehow to his/her advantage. The stage ends when the player dodges some giant lightning bolt about to hit him/her then the cutscene occurs straight after.
===Clomian Beach===
Sandy Plains is the first stage of the level, the player is heading for the Space Colony ARK way in the distance and it is sunny. The player tries to get to the ARK here, going through some small sand caves to do so. Not too much happens in this stage and there's no common enimies here.
Blazing Sands is the second stage and takes place where the first stage left off, sandstorms now begin to occur in the stages, making it harder for the player. The player may sometimes hear the Professor on comms ask if Silver is okay or warn Silver of the weather or even tell him what they're doing.
Kork Squid is the boss of the level and is a giant squid that comes out of the sand and attacks the player. It has tentacles of course that are a big part of the boss overall. It can use them to create swipe attacks, throw the player, grab the player and wack them back and forth, stretch out the player so far all the Pixels and Ring drop from him/her, it can also dive bomb the player at points. The aim to defeat the boss is to destroy all 9 of its tentacles. They're not as hard as it seems to take away from the boss. The boss tentacle-less at the end of the boss battle will sink right into the sand again.
===Space Colony ARK===
Torn Hallways is the first stage of the level, and starts at the entrace of the ARK, it is really torn and the player basically processes through huge and long hallways that are quite messed up and destroyed. It does seem like the ARK has been rolled upside down as on the ceiling they're some destroyed rooms and bits that fall. There's loads of scrap parts on the floor and even gun ammoes that can be collected by certain characters in the playable roster here. Some room lights are flashing too and the player may read some docuements that have fell on the floor. The player may also discover some skeletons here as well as proetction suits.
Destroyed Rooms is the second stage and starts off in one room that the player can explore. From this first room, the player go through all the rooms kind of like a maze. As one room leads to the next which leads to the next etc. And all these rooms are torn and destroyed, scrap metal on the ground, there's even water in some places and if the player looks really closely he/she may see footsteps on the ground. There's also these vines on the walls that have been in the ARK ever since the first stage. They gradually get bigger as the stages continue and look like they lead somehwere. They're no common enimies in both stages, however noises may be heard. 
King Nanune is the boss of this level, the player fights this boss in a really massive room. There's a huge ball of vines in the centre of room and all the vines around the ARK end at the ball. The ball is also really big. This is where King Nanune, the boss of this level, emerges from in quite an epic jump. Nanune is a hummanoid shark that's really tall, he does look similar to King Shark (in DC Comics). Nanune is really tall and wields a triden. Nanune has attacks such as ground pounding, calling among these weird vine hummanoid beings that attack the player, mind control, and might also even use this mind control to make the character being mind controlled to attack the player, Sometimes, Naunune may also use his tail to wack the player, though not often. As for what Nanune does with his triden, he can throw it at the player, do swipe attack combos with it etc. Nanune can also dive at the player if in plain sight. To defeat him the player does have to destroy the triden as well as the vines, though the player can also actually damage Nanune himself and it can work. When Nanune is on low damage, he does throw the whole vine ball at the player, creating a huge hole to another room.
===Sambero===
Polluted Green is the first stage and it takes place in the afternoon. The city the player is in during this stage is called Glasstown, and all the towers and buildings that the player encounters there are made out of glass. The player does process through some of the buidlings there, and in the middle of the stage, the player does process through a bridge. They're no common enimies here. The Goal Ring is located near a resturrant.
Colourful Bombardement is the second stage and takes place on another side of the city. There's loads of colours on  buildings during the stage, and some patrol fleet even have neon coloured symbols of snakes and such on them. They're loads of lights during the stage too and its basically very flashy. The player processes through the main square of Sambero and there's quite a huge crowd gathered up in preperation for the Festivals of the Portals event to come. The player may take a shortcut here and go past some alleys to get past the crowd. Beyond the crowd is where the Goal Ring is located.
The Destroyers are the bosses of this level, they're 3 of them and they're normal sized. They all wear blue lighted futuristic armour however they all have different abilities. One has the ability of psychokenisis, as well as mind manipulation, the other knows martial arts alot and uses a sword to fight the player and the last has the ability of power absorbing. The player has to defeat all three of them, and it would be easier for them to be defeated if the player used the right characters for each one, or the characters fit for one of the boss' possible abilities. There's load of panic in the area and the parade has stopped of course.
===Rolpo===
Heavy Winds is the first stage of the level, the player processes through quite a damp forest in this stage. There's loads of trees like expected of forests, and not really much wildlife shockingly. Though, there's heavy winds that may occur and may send the player stumbling back a bit. At one point in the stage even, a tree falls down consedering the power of the wind and the player has to try keep it to drop gently as they don't want alert from the hooded figures. The common enimies are indeed the hooded figures, as the player sometimes may have to hide from them, as maybe say trucks may be driving by containing loads of them, or cars may drive by with guns on them etc. The only guards the player really can attack without detection is the guards standing there with weapons though the player does have to use stealth attack on them.
Damp Hills is the second stage of the level, and carries on where the first stage left off. The player still processes through this damp forest that's really quite dull and boring. Then, the player starts going up loads of hills. The player can slip back down them if not aware, as it is raining by the time the player gets to the first hill. Though, the player can get quite a good view on the ocean of standing on the tip of a hill. The base can be seen in the distance, as lights are seen going back and forth. There isn't too much to the stage except the fact there's hills the player go up. The common enimies are the hooded figures that come by. There's no boss for the Rolpo level.
===Thorlta Base===
Colossal Paths is the first stage of the level, both stages are quite crazy here as they're base guards shooting all around the place like mad as the player has officially raided the base. This stage does take place outside in quite a big area filled with guards, the player does have to clear all of the outside guards as that's basically kinda what the stage is. Like said before, it is quite a crazy stage and cars can be seen with gattling guns on them that might be fired at the player too. Some robots may also attack the player as well as the guards.
Bulky Cram is the second stage of the level, and takes place inside the actual base itself. The player doesthumb|right|298 px|Theme for the stage (that cover though) do the same thing he/she did in the last stage and that is to clear all of the interior as well as find the person that runs the place. There's more robots than guards that attack the player during this stage and it is also quite a crazy stage, the music (on the right) is the song that plays during the stage however its just way more intense and amped up than the video. The Goal Ring is located in a room in the base.
Tormac the Wolf is the boss of this level, an anthropormorphic wolf that wears a skull/gas mask-looking mask on him, and wears a red jacket with black bits on it. The jacket is a shiny leather of sorts. This boss does have various abilities, mainly physical and can use weapons alot. He can fire weapons with accuracy which is one of his skills and also has quite a lot of combos he can lay on the player. Such as his punches and kicks etc. His headbutts are also quite damaging consedering the fact he wears a mask. His mask can disable weapons and all tech on the player.
===Battle===
Warrior Contamination is the first stage of this level, and basically all the player does is fight all the cat warriors there and defeat them. The objective is to head for the castle as well as steal the Jeweled Scepter. The player has to fight his/her way through in quite an epic battle. 
Epic Fight is the second stage of the level, the player is closer to the castle now as that is the objective however they're so many cat warriors that are there and different armandas of them being unleashed such as the Savage Cat Armanda who eat echidna flesh etc. The battle is really epic and the player does have to fight his/her way through all the warriors. The player may also see some echidna warriors perishing or perished as well some cat warrirors face down and dead on the ground adding more realism to what is occuring.
Princess Blaze is the boss of this level, a fearsome cat warrior that wears a purple cape and wields a fiery sword. She uses this to fight the player in this stage, as she doesn't really use her pyrokenisis during the stage. Blaze does use her martial art skills to fight the player and sometimes her cat warriors may assist her.
Princess Blaze II is the boss of this level, just that the boss fight occurs twice in the level, she uses more of her pyrokenisis in this boss fight. She still uses her sword more than she does her pyrokenisis, though she uses her pyrokenisis more than she did in the last fight. She does throw fireballs often and shoot flames at the player. She doesn't really use her powers to her full extent here.
===X-Zone===
Foggy Wilderness is the first stage of the level, the player processes through quite a unique forest. It is sunny and there's the rays of sunshine that are seen shining through the trees since its so foggy. The player progresses through the forest, its a more wider forest than others as there's more space. The stage would also be considered scary at points since the area's so quiet and the fog sometimes (where the sunshine is blocked out) the place looks scarier. The player does process through some small caves as well.
Tall Trees is the second stage of the level and takes place in an area with loads of tall trees. Here, the sunshine is way more visible than last time and the fog has dialed down quite immensly. The player does enocunter very strange animals here such as a three headed deer that runs past and a flying snake.  It is very weird though would be considered "beautifully strange" and some points during the stage.
Forest Guardian is the boss of the level, it is a very Bigfoot looking character as it is very furry. The player, if lucky, may see it run past in Foggy Wilderness or may hear rattling of leaves and some growls during the stage. It has the ability to run really fast, jump really high, and use trees as weapons to attack the player with. Its very much like a gorilla and yeti combined as a gorilla does jump on attackers and hits them continously and that's what the Guardian does and the Yeti comaflouages to its enviornment to which the Guardian also does, making it quite a formiddable foe.
===Marnos===
Crazy Crossfire is the first stage and takes place on the main street of Marnos. People are running in all sorts of directions in panic. People are firing all over the place trying to kill civillians and the player basically has to try defeat all the criminals and save some civillians. This crossfire is quite mad.
Intense Bullets is the second stage of the level, the player is still trying to stop these people from killing innocent civillians, there's some civillians that are there that fight back helping the player along with some man-made robots and even some junk robots who use weapons they built to attack these people. The battle is quite intense in itself. The stage ends automatically with the tank coming in and ramming cars as well as some junk robots over.
Red Rock is the boss of this level, and is a tank being driven ramming over innocent people and cars shooting everything mindlessly. There's a robot on top of the tank using a gattling gun to fire everywhere. Though the player does have to aim on weakining the tank, therefore weakining its defenses such as the automatic guns and such before trying to deal with the robot on top gattling gunning everything. The player can't take the driver of the tank out the hatch as its locked on. The player does need to be quite strategic during this boss fight. The police also assist the player.
===Lalia's Point===
Emerging Pathways is the first stage of the level, the player goes through quite a clear greenfield during the evening and processes through different paths to do so. The player can see the moon in the sky here as well as the Little Planet as a black dot in the distance. There's lots of vegetation on trees as well and loads of vines everywhere, as well as vines on trees that the player can climb up on.
Steep Ground is the second stage and the player processes through this long cliff and eventually ends up on a wooden bridge (below is a waterfall) and the player can get a good view from here. During the time the player's on the cliff, there's loads of trees and wildlife as well as obstacles surprisingly blocking the player at times. Pretty much half the stage takes place on a hill leading up to the cliff. The Goal Ring is located past the wooden bridge at the tip where the player can basically see "everything" and get quite a nice view. The player can drop into the water if not on balance while walking on the wooden bridge.
Festillius Lion is the boss of the level, it is a mecha lion that attacks the player. It does have "MECHA LABS" written on the side of it as well. It does have the same abilities as a lion would, growl, roar, run, jump etc. It has all the same attacks like its natrual counterpart just that it has lazer eyes and can run at mega speeds. It also has a tail that it doesn't really use. The player can defeat easily by choosing Kal as playable character as he may be able to match the lion well. Though, any character really can defeat the lion.
These were Action Stages from Part 1. The Action Stages below are from Part 2. No pictures here belong to me, all belong to either DeviantART users or from wallpaper sites. None were made for me either, all courtesy goes to the makers. 
===Fobian Lake===
Harsh Weathers is the first stage of the level, the player processes through a very vegetational forest in this stage. There's not too much wildlife though the place isn't dull either. The player processes through multiple hidden pathways and shortcuts too. It is raining and there's thunder during the stage. The common enemy are the Legion.
Shining Horizon is the second stage of the level, this stage takes place in the morning like in the last stage and as the player can tell by the title, it is sunny in this stage. The player still processes through a forest and the stage isn't too different from the last one, except for the weather change. The common enemy are the Legion.
Mecha Worm (Project 14) is the boss of this level, it is a giant mechanical worm that attacks from beneath the earth. It does make an epic entrance and attacks the player. It is inspired by Driller Worm from Rise of Lyric. It does have the words "MECHA LABS" in a huge white writing on its side that looks like its fading as well. It does have multiple attacks, it can sliver around the place and squash the player, it can also sliver around and eat the player. It can also eat the player when its upstraight as well, and shoot green balls of liquid from its mouth, this liquid can do multiple things such as trap the player in its position with the liquid all over him/her, to which the boss can then eat the player, the liquid can disable the player's abilities and this liquid can full on destroy the player if in plain sight at least. The boss can also dive back into the ground and come back out again unexpectedly, most times, it'll emerge where the player's at eating him/her. To defeat the boss, the player can simply aim for its mouth which is the main part of it as a whole. The player has to do enough damage to its mouth as that is where it delivers most of its attacks. After the boss is on low damage, the battle automatically jumps into a cutscene where the boss is finished off.
===The Blacksmith===
Shipyard Chaos is the first stage of the level, the player is behind the gates and has to try find his/her way back into the electric fence. The stage does take place at night as well and the player may hear whistles being blown and ships tooting. When the player has found his/her way over the gates, the player is objected to try get to the lighthouse which is the base. The player can go two ways in this stage, the player can just go all out and cause mayhem (which won't really effect the story) or go stealthly and attack the guards and such with stealth which would at least be more advisible as the guards do wield weapons. The Goal Ring is located behind loads of huge containers. 
Container Cram is the second stage of the level, the stage still takes place at night as well. The stage begins with the player inside one of these containers, the player finds loads of entrances to the other containers with different things inside them like weapons, ammoes, posters, paperwork etc. It's kind of like a maze where the player has to try find his/her way out of it. There are some enimies in some of the containers like failed robots or junk robots that may attack the player. The Goal Ring is located at the end of this "tower-maze" where the player exits the top container of all containers on the shipyard and inside the window of the base which the player can easily smash. The Goal Ring is here.
The Beta Claw is the boss of the level, it is a crane with a really huge claw on it that attacks the player. The crane isn't too big, like construction cranes, its almost tractor-size with a huge robotic claw on it. The player fights this boss in plain sight near the ship. The Beta Claw can swipe attack at the player, stab the player continously, shoot lazers at the player, and shoot out the claw's nails at the player. The nails do deflect back to the claw if the player dodges it. The crane does have a mere guard controlling it which the player targets more than the claw really. The player does have to destroy the claw but also take out the guard making the crane unoperational.
===Never Island===
Dull Nature is the first stage of the level, it is a pretty foggy stage, it takes place in more of a greenfield with loads of trees, so there is laods of space in this stage. They're more mysterious wildlife that the player may encounter, sounds may be heard etc. During the stage the player may also see some guns on the floor, ammoes, blood on trees and the ground etc. It is quite a silent but creepy stage.
Purple Skies is the second stage of the level,like said in the title, the skies are Purple and they're some light stars in the sky. It does look pretty nice, the player may spot mysterious creatures flying overhead too. The player still processes through the greenfield at the start of the stage however during the stage the player processes through a more rainforest-looking area. The player may use the huge leaves as gimmicks, there's also some traps that are placed there as well. The Goal Ring is located in a plain field still with trees. 
Prelate-V is the boss of the level, it is a character from the comics, it is the Dark Earth's (Mobius in comics, but Earth in William's Universe) Vector, Prelate-V, a creation of Dark Enerjak from the comics. This is quite a menacing boss, espiecally in the way the boss speaks. It can shoot green balls of energy at the player, throw energy balls at the player, fire a beam of energy at the player, and also has the power to mind control the player. The boss is also quite destructive in what he does, as loads of trees do fall due to Prelate-V's actions. The player does aim for Prelate-V's belly (the green bit) as this part is the bit making him operate. The player does face Prelate-V twice, and in this second round, he has the ability to ground pound the player and jump really high.
===Wreckage===
Doomed Hallways is the first stage of the level, it takes place in the hallways of the ship and hell has just broke loose. They're alarms going in all directions as well as Legion that attack from all directions. Both stages are very much like the Thorlta Base stages, as they're very epic and epic music is playing in the background. 
Legion Load is the second stage of the level and takes place straight where the first left off, the player does still process through multiple hallways and such, though there's more reoccuring enimies here that attack the player. The Goal Ring is located at the storage room.
===Deep Forest===
Muddy Tracks is the first stage of the level, as you can tell by the title, the stage is really muddy, there's loads of muddy ramps and slopes that the player has to process through as well as small muddy caves as well. This also makes the player quite slippery in the stage.There's also some trees that the player may have to process that also muddy. In the middle of the stage, the player does slide down a really long muddy hill and has to dodge obstacles he/she may encounter in the way.
Cloudy Woods is the second stage of the level, the place's very cloudy and foggy. It is still muddy like the past stage, and slopes occur more than it did before. The characters are also very silent due to what occured before these two stages.
Fangs is the boss of this level. It is a wolf like creature with cybernetic parts on it. It has abilities such as savagery ad eating the player, agility, superhuman flight, enhanced strength and can also enhance his height. This does make this boss quite a difficult and unique one. The player does have to be smart as consedering the boss' agility and speed, it can come out of nowhere and attack. It is best to attack this boss when its at enhanced size (it looks like a werewolf when its at enhanced size). Why so is because then the player can see Fangs more easily and his speed is slightly lessened.
===Palmtree Side===
Loud Trees is the first stage of the level, like in the picture they're lots of palmtrees that appear in this stage with all different kind of shapes and sizes. The player processes through this glorious-looking place. The player may also process through ramps, caves etc. The player does also go past a huge beatiful lake that's there. The player may also find small pyramids all over the forest that they can enter. The Goal Ring is located at the end of the forest. Both stages takes place at night.
Oak Nirvanna is the second stage of the level and as you can tell by the title Oak Nirvanna, they're now loads of oak trees instead of palm trees, to be precise however, there are palmtrees though they're all oak. The player does process through a similar sort of enviornment to the last stage. The player does go past more lakes than the last stage, and may enter some trees as well. The stage is very colorful. They're these lit-up (orange glowing) sparks that are seen in the stage to add beautifulness to it as well.
Steel Hound is a robotic hound that has the same capabilities as a hound, though it also has the ability to grow in size and teleportation. 
It emerges from the trees and hence brings the tree down, when it does grow to quite a big size during the battle it does look like a minotaur a little bit, though at that size it can bring trees down on top of the player to which the player may have to dodge. At that size it also has the capability of eating the player, speed boosting at the player and sending the character the player is playing as flying and this also does damage to the player as well. When at hound size it can also speed boost, shoot repulsor beams, as well as shoot small rockets and shoot rockets that blow up of an electric substance that will electrucute the player and leave the player standing there. This may give the hound the oppurtunity to eat the player here. The player can defeat the boss, though it'll be easier when it's at quite a tall height as then the player can aim for its chest. Gaul would most likely be the easiest candidate to defeat the hound when at hound-size as he has guns and can easily shoot at it.
===Xorvain===
Night Howls is the first stage of the level, this takes place in more an ancient civilization setting, they're more buildings than wildlife however the buildings have been vegitated so vines are all over the buildings and such. The player does process through some small ancient temples as well, and there's even some animals that are inside that the player may use as well. Like the title of the name suggests, Night Howls the player may hear some howls but not too much. The player may also hear weird noises in general, espiecally when inside the ancient buildings. The Goal Ring is located after the player goes through the last temple.
Rotten Life is the second stage of the level and there's more "life" to the stage, as in the ancient buildings that are there have more patterns on them, in actual scriptures and in actual archetitual structure. There's also small pyramids that the player also processes through like in the first stage. The buildings however are quite old and there's vines all over them as well. From the middle to the last part of the stage, the player goes through a huge temple, there's lots of rooms there that the player can explore and loads of animals in different parts of the temple. The Goal Ring is situated right outside the large temple with an even larger one right next to it.
The Knight of Nicholas (or Nicholas Knight) is the boss of the level, and is like stated in its stage name, a knight that does look quite futuristic in fact instead of looking like a normal knight. 
The Knight is inspired hugely off the Fracture Soldiers from Quantum Break, though they basically have speed related abilities. They can manipulate time, teleport and can even fight with thier swords. Thier swords can also shoot energy bullets at the player, that does a huge ammount of damage to the player and will leave them really little life. To put it short, that knight's a very skillful and challenging boss and is overall very powerful.  The player can only defeat the Knight by calculating the right time to actually attack, and that's the hard part as the Knight is always fighting (literally) a character or the character the player's playing as and never stops to gain energy etc. Though, the boss can be defeated. The Knight also has telekenisis like Silver, though his is more unexpected and different. The Knight can also jump really high to dodge attacks. Like said before, it can be defeated, but it will take time and effort.
===Tyme Temple===
Vegetational Walls is the first stage of the level....
Category:Williamcost's Universe
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