Report 1070

Special Report #1070
Skillset: Wildewood Skill: Spores(lesser)
 Org: Hartstone Status: Rejected Dec 2007
Furies' Decision:
Rejected. Do not like having a variable timer on lesser spores. Solution 1 would
impact Aquachem and Aerochem also; without any player input (why no comments?)
we are loathe to change this.
Problem: The lesser spores (those costing 5p each) are plagued with a few
problems. 1) They each do either a single affliction or a weak smattering of
afflictions. 2) They each have an enormous cost, 5p for a single (or weak set
of) affliction after a 10 second delay and 2-3 flower passives. 3) They cannot
be used in conjunction with a Glinshari strategy, and do not contribute to skill
synergy. 4) They are predictable and easy to ignore or negate. On top of these
problems, they mysteriously do a low-moderate amount of damage (2k), which is
probably behind their high cost. This isn't enough damage to pressure curatives,
and it can't be used to contribute to the damage kill of Glinshari.
Solution #1: Remove the damage on lesser spores, drop the post cost to 2-3.
Solution #2: Introduce a variable timer on lesser spores, to make them have
 more strategic value.