Baronics/Chapter 2

:This game is best experienced in what is a chronological order. Portions of the page are marked as spoilers, to be read after reading the rest of the page.
Chapter 2 of Baronics continues the story laid out in the first chapter; it is a direct sequel that has the player control Hector Jones, fending off from animatronics within Baronics Inc. Factory. The demo for Chapter 2 of Baronics released on April 19th to tease for the game’s arrival, and then the game itself was released on April 30th.
==Story==
After convincing, Hector Jones gives Marvin Weston one last chance to prove his worth and show him what he has to offer with his animatronics. Marvin has promised a new set of animatronics, not dependent on the audio chips and as life-like as he could make them.
On July 4th after all the celebrations are done, Hector arrives at Baronics Inc. Factory prepared to meet Marvin. Marvin himself is nowhere to be seen, but Hector discovers a small tablet display seemingly prepared for him at the entry. A voice echoes from the tablet, being Marvin who welcomes Hector to the factory and instructs him to head over to the containment room at the northern part of the factory to find out what he’s left for Hector to find.
Moving there, Hector finds a trio of disgusting looking animatronics: blood soaked fur and flesh melded with metal to create caricatures of Daryl the Dog, Miya the Mouse and Cal the Cat, all with empty eyes. The imagery freaks out Hector as he shouts demanding to know what’s going on, where Marvin doesn’t respond with anything aside from laughter. The animatronics begin to move, and Hector immediately begins to retreat. Lost in the darkness of the factory, he hides himself within the central office of the factory, where he presumes himself safe.
After six hours waiting for the morning to rise, the doors suddenly shut in on him not allowing him to leave. Marvin finally speaks up, eerily saying “You trapped me to make your own creations, now I’m trapping you with your own monsters.” The first night ends there, putting Hector into the intermission between Night 1 and Night 2.
SPOILERS
As the nights progress, the player can read up the chat logs that have exchanges between Hector and Marvin. Marvin is incredibly irritated and distraught by how their business deal fell out, and has conditioned himself to blame Hector for the fall out. Marvin continues to state how little he cares for Hector losing his wife because it doesn’t relate to their argument, where Hector fires back to say that he can’t get over something so big in his life; he lost his child too, since the wife died while she was pregnant. When things settle down, Marvin is willing to explain how he created the Real animatronics, where he confesses they were made from the parts of real animals. Stuff like their fur, flesh and bone. The graphic detail Marvin goes into seems to visibly disgust Hector in the chat logs.
By the end of Night 5, everything goes dark before 6 AM can strike and the Real Daryl animatronic makes his way into the office. The animatronic viciously kills Hector Jones, ending his life. It’s implied though that with his death, he’s been reunited with his family as seen in the ending imagery given for beating all the hidden minigames. Said hidden minigames which are hijacked by Max, the representation of Hector’s son. This is presumably symbolism for them rekindling their lost life together.
==Gameplay==
The gameplay is once again derivative of the Five Nights at Freddy’s series with its own spin on things, along with having mechanics return from the first chapter. Once again, the player is situated within an office with two doors and a large window, the window now situated behind the player as they now have a full 360 degree view of their room. The doors are also sliding steel doors like in the first Five Nights at Freddy’s game, though they must be held shut by the button much like in chapter one of Baronics. The player must last from 12AM to 6AM against the animatronics, however upon beating a night the player is taken to a intermission between the nights.
Most importantly is a new radar system. Unlike the one in Chapter 1 which pings the animatronics’ audio chips, this one records the movements of the animatronics. It only tells the player where the animatronic is when they move, so whenever they’re stationary they’ll be hidden from the radar. The location the animatronics are tracked at are also where they’re most close to.
New to the office is a large exposed hall directly in front of the player, akin to the hall in Five Nights at Freddy’s 2. A flash beacon is given to the player to shine down the hall to prevent any animatronics from coming down it. Lastly, there’s a vent placed above the player’s head which the player can shut the vent up with a door. Shutting the vent door lasts only for a few seconds, and once being reopened as a cool down to be shut again. Mistiming when the vent door is shut could lead to the player’s demise.
Returning from Baronics’ first chapter is the Tension meter, although now it isn’t a guaranteed death if the Tension meter becomes fully filled. Just like in the previous chapter, the Tension meter can be lowered by staying still.
=== Animatronics===
The animatronics in this game, known as the Real animatronics, lead away from the stitched design of the animatronics from Baronics’ first chapter and instead leans in towards a fleshy realistic appearance, with life-like fur and white empty eyes. The fur of the animatronics appear to be coated in blood too.
Icon	Character 	Description
 	Daryl the Dog 	Real Daryl is a more monstrous and life-like take on the once friendlier Daryl the Dog. Now sporting a full set of teeth, a life-like tongue and white hollow eyes, Daryl is looking creepier than ever. Aside from the more terrifying appearance, Daryl has received a slight redesign in the form of a golden dogbone hanging from his collar, and the buttons on his waistcoat becoming golden to match. A bandage is also on his left shoulder, covering one of many stains of blood on his fur.
Daryl has some of the simplest A.I. out of the main three animatronics, though he proves to be quite the bothersome presence throughout the night. Daryl only appears in the main hall, where he will slowly approach the player as they focus on other things. The player must keep a watch on Daryl and flash him with the beacon to stop him from coming near.
 	Miya the Mouse	Real Miya is the new version of Miya the Mouse that appears in Chapter 2. Miya is seen in the opening cutscene however, where she also has a full set of teeth and mouth. Her body is composed of flesh and fur, and her eyes are pure white and empty. Blood stains are seen most notably on her neck and as lines underneath her eyes. Her dress was also redesigned, having a window at the front as opposed to being a strapless dress.
Miya becomes active on Night 2, and her style is all about tricking the player. Miya will always go into a vent before doing anything, but that doesn’t guarantee that she will come out from the vent in the office. If Miya is to come through the vent into the office, the player must shut the door when Miya appears from the darkness. Otherwise, Miya will come out from a different vent opening and head to the nearest door. The player must use their radar to check what vent she came out from.
 	Cal the Cat 	Real Cal is the more monstrous version of Cal the Cat in Chapter 2. Cal retains his skinny almost boney monster appearance from the first chapter, while also having the sharpened set of teeth and life-like features that the other real animatronics have. His eyes, unlike the rest, are sunken into his sockets. Blood is soaked around his mouth and on his right eye.
Cal serves two purposes as an antagonist, where he’ll switch between his two tactics in the night. Normally, he’ll rush at one of the doors. This can be tracked by the radar, where his position will be seen quickly changing to rooms closer to the door. The player must hold that door shut to stop him from getting in. His other tactic is to try and climb into one of the vents. It can be told whether he’s in the vent or not by checking the radar and seeing that his movements are no longer tracked. The player should look up at the vent and wait for Cal to appear from the darkness, and then the player should close the vent door.
SPOILERS
	Max the Mouse
voiced by Lena Hill	Max is one of the four Custom Night exclusive animatronics. He never appears on the radar, and appears only in the office. Max has no consistent pattern and will just randomly appear at the main hall or the window. When he appears there, the player must focus on him to make him go away. However, if Max appears shadowy then that means he’s hostile and the player must look away from him instead. If the player fails to do either of these, Max will jumpscare the player.
Aside from appearing in Custom Night, Max appears in the minigames and as a harmless hallucination in the main game.
	Springtrap
voiced by PJ Heywood	Springtrap is one of the four Custom Night exclusive animatronics, being this game’s animatronic hailing from Five Nights at Freddy’s. The design of Springtrap is changed to resemble the Real animatronics with untattered fur. Much like how Freddy lifts elements from other variants, Springtrap dons the purple bow tie and vest of his digital counterpart Glitchtrap. Blood has drenched underneath Springtrap’s eyes, on the sides of his mouth and where his ear has been torn off. Flesh can be seen from his wide smile, along with hanging loose from his feet.
Springtrap has a jack of all trades type of A.I., like how he was in Five Nights at Freddy’s 3. Springtrap can enter through any door or even the vent, and must be kept out via the normal means of shutting the door when he’s there or shutting the vent door on time. He can often backtrack on himself, making it hard to predict where he comes from. It’s also hard to tell wherever or not he’s at a door, because he will slink away once the player looks over at which door he’s at.
	Bucky	Bucky is another of the Custom Night exclusive animatronics, being taken from the upcoming Bucky’s World. Once again taking cues from the Real animatronics, any of Bucky’s exposed parts have been turned to very thinly stretched pieces of suit.
Bucky takes to the main hall where he’ll slowly make his way into the office. Once he does make it into the office, he will stare at the player where they must keep the cursor focused on Bucky as he swerves around the office, similarly to the Monster RAT’s attack sequences from Five Nights at Candy’s 3.
	Tally the Toad
voiced by Joe Gaudet	Tally the Toad is the last of the Custom Night exclusive animatronics, returning from Baronics with a new design. This new design has Tally with marks all across his face- one taking the place of his moustache. His eyes have turned into a foul red, which glows in the dark. Blood is stained on the underside of his eyes.
Tally’s mechanic is identical to his one from the original Baronics. He doesn’t appear on the radar, so the player must keep an eye on the window to see which door he will be coming to.
==Intermission==
Instead of returning to the menu after completing the night, the player is put into an intermission section where they sit in their office with all of the doors closed, protecting them from the animatronics outside. During this, the player can do several things with their tablet. This tablet has access to chat logs between Marvin and Hector, access to Marvin’s notes on creating the animatronics and minigames to play.
===Shop===
The shop from Chapter 1 returns, where points are again rewarded by beating nights. Points are also rewarded from beating minigames. The shop also acts as a de facto cheats menu, as the cheats must be activated here due to the lack of an extras menu. Cheats are not allowed to be used on Custom Night.
Item 	Price	Description
Working Poster 1 	100p 	Imagery of Daryl's face with the caption "CREATE DREAMS!"
Working Poster 2 	100p 	Imagery of Cal's face with the caption "FOR IMAGINATION!"
Daryl Prototype Figurine 	250p 	Prototype figurine of Daryl the Dog, which is alot more cutesy than his other appearances.
Miya Prototype Figurine 	250p 	Prototype figurine of Miya the Mouse, which is alot more cutesy than her other appearances.
Sally Prototype Figurine 	350p 	Prototype figurine of Sally the Squirrel, made to present the character.
Max Prototype Figurine 	350p 	Prototype figurine of Max the Mouse. Who is this character?
Variant Miya Figurine 	450p 	Miya Prototype Figurine, drenched in black. Hey, are those eyes glowing...?
Daryl the Dog Model 	500p 	A disembodied torso and head of the old Daryl the Dog model, propped up on a stand.
Miya the Mouse Model 	500p 	A disembodied torso and head of the old Miya the Mouse model, propped up on a stand.
Cal the Cat Model 	600p 	A hanging Cal the Cat model, without legs but with its arms outstretched and ready to pounce.
Opus the Octopus Model 	750p 	The head, torso and tentacles of a strange octopus character.
Merylnd the Mannequin Model	750p 	A eerie looking mannequin model.
Cheat: Golden Doors 	1000p	The doors now don't have to be held shut, and now have a golden coat of paint. To balance this, the doors have their own power meter which will slowly run out as it's closed.
Cheat: Constant Radar 	1000p	The radar always picks up on animatronic instead of only picking up when they move.
Cheat: Vent Seal 	1000p	The vent door doesn't have a cool down, allowing it to be held shut much like the doors.
Cheat: Wild Parts 	2000p	All of the animatronics are made more aggressive and faster.
Cheat: Camera System 	2000p	The radar is replaced by a camera system, allowing the player to see rooms they formerly couldn't in the factory.
Cheat: Lights Out 	2000p	The room is entirely dark, and is only illuminated by a flashlight that focuses on where the player's mouse is.
Cheat: Tally the Toad 	3000p	Tally the Toad will be active on the main nights. He starts appearing on Night 2.
Cheat: Springtrap 	3000p	Springtrap will be active on the main nights. He starts appearing on Night 3.
Cheat: Bucky 	3000p	Bucky will be active on the main nights. He starts appearing on Night 4.
Cheat: Max the Mouse 	3000p	Max will be active on the main nights, appearing on all of them. Exclusive to if this cheat and the camera system cheat is enabled, Max can appear on the cameras and temporarily disable them if the player looks at them for too long.
===Minigames===
Minigames are available to play in the intermission segments, giving the player a total of three minigames to play. Completeing a minigame rewards the player with points that can be spent at the shop. Beating all three minigames will unlock a slightly different ending to Night 5.
Daryl Tennis 	A simple game of tennis out on the field between Daryl and an unknown figure, where the player must keep up a rally with the other figure. As the game progresses, the visuals slowly glitch as the unknown figure begins to take a dark shadowy form, looking like a small anthropomorphic mouse. Instead of keeping a rally, they start to just throw the ball at each other, playing catch.
Miya Mayhem 	An endless runner where Miya must run through a never-ending hall chasing after a wedge of cheese while avoiding obstacles like banana peels, tables and chairs. Much like Daryl Tennis, the game will eventually glitch out and the cheese becomes the same mouse from Daryl Tennis. The mouse isn’t able to outpace Miya unlike the cheese, allowing Miya to eventually catch up to the mouse. When they do, the two seem to embrace before the game ends.
Cal and Mouse	A top down game similar to Pac-Man, where Cal has to go through a top-down recreation of the Domesti-Bakery map running after several mice. When Cal approaches a mice that runs into the office, the game glitches out and Cal is suddenly Hollow, slowly entering a room where the night guard is in.
===Animatronics===
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===Chatlogs===
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==Nights==
===Night 1===
The cutscene of Night 1 starts with an interactive cutscene, where the player goes through the motions of Hector Jones entering the Baronics Inc. Factory. The cutscene is on-rails, and the player can only interact with what’s given to them. This is a tablet that the player finds when entering the factory, which Marvin Weston speaks to and guides Hector Jones through the factory. The player soon finds themselves within the main hall of the factory, looking up at a Show Stage that has yet to be lit. When it is lit, the player is greeted by the monstrous and nightmarish animatronics that Marvin had prepared for Hector to see. In fear, Hector runs backwards and enters the office, where he finds himself at safety. This is when the night begins.
The night allows the player to be settled into their mechanics facing off against Daryl and Cal. Daryl teaches the player how to use the flash beacon and look in the office hall, while Cal teaches the player how to deal with animatronics in the vents and animatronics trying to enter the doors. The night is harder than anything Chapter 1 offers, though this is likely because the difficulty curve just carries on from that chapter.
When the night ends, all the doors shut including a large garage-like door for the main hall. Marvin informs Hector that he won’t be leaving any time soon, saying “You trapped me to make your own creations, now I’m trapping you with your own monsters.”
===Night 2===
Night 2 proves harder than the first, introducing Miya into the frey with her more tricky methods of attack. It also makes Daryl and Cal harder for this night, making them more of an active threat. The night itself though focuses more on Miya.
===Night 3===
In Night 3, all the animatronics act more aggressively than before. Night 3 allows Cal to start entering the vents, making his patterns more aggressive.
===Night 4===
In Night 4, the animatronics are even more aggressive than last night. It’s mostly Miya and Cal who serve as problems for the player, with Daryl taking a back seat for the night.
===Night 5===
Oppositely to Night 4, Night 5 has Daryl be the most aggressive animatronic with Miya helping him quite a lot. Cal is the one to take a back seat on this night, not entering the vents as often as he used to.
When the clock hits 5 AM, the game is suddenly interrupted when the power itself goes out. Moving into the barely lit room, Daryl slowly looks down on the player as saliva drips from the monstrous animatronics’ mouth, making echoing dripping noises as each droplet of it hits the floor. Suddenly, the player is picked up by Daryl, before he takes a bite out of the player. The game cuts to a black screen right before Daryl chomps down on the player. If the player hasn’t beaten all the secret objectives in the minigames, they’ll hear a screen before the night ends there. If the player has beaten all the secret minigames however, they will be greeted to a graphic of two shadowy figures standing together. They’re both mice, like Miya, and one is taller than the other to their right. Slowly, a similar tall figure fades in on the left of the figure, with a figure dog-like akin to Daryl. 
===Custom Night===
Night 6 acts as the Custom Night for the second chapter of Baronics. Seven animatronics are available for customisation on Custom Night, being one short of Chapter 1’s eight animatronics. Real Cal’s more aggressive strategy is only active when his A.I. is set higher than ten.
Preset Name 	 	 	 	 	 	 	
Redomesticated 	20	20	20	10	10	0 	0
Murderous Rampage	20	0 	10	0 	20	10	0
Friendly Faces 	0 	0 	0 	20	20	0 	10
Weston Selects 	0 	0 	20	0 	10	10	5
Quick and Nimble 	0 	10	20	10	20	20	0
Not so Cutesy 	10	20	0 	10	0 	10	15
Family Reunion 	20	20	0 	20	0 	5 	0
First Chapter 	20	20	20	0 	0 	0 	20
Daryl's Revenge 	10	10	10	10	10	10	10
7/20 	20	20	20	20	20	20	20
==Trivia==
*The bloody streaks underneath Miya’s eyes are similar to similar white lines that streak down her shadowy counterpart’s eyes from Chapter 1.
*While in Chapter 1 the main animatronics were given fully voiced dialogue, in Chapter 2 the animatronics now have animalistic noises such as barking, screeching and hissing.
*Aside from the main three animatronics returning as antagonists, other animatronics can be seen on the walls of the office as sketches on the walls. This includes Harry the Hamster, Sally the Squirrel (who was notably a character concept created by Marvin), Tally the Toad and two other characters: a female anthropromorphic octopus animatronic, and a faceless animatronic akin to a ventriloquist dummy with a large bowtie.
**Much like Tally who is based off Caelywobbles, these animatronics are based off of Mystic and knt.
**Tally's appearance is intriguing, as the character is considered non-canon to Chapter 1 as he only appears in Custom Night or with the use of his cheat.
Category:Games