146049-give-the-mordesh-some-love

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It has been 2 weeks since I've started playing the game, i like the Mordesh and their story and it was the only race i liked in the Exiles. After playing my engi' Mordesh for some time i noticed that the 
Mordesh doesn't get any love. I mean come on, why does all races get a custom house and we are left alone ! And it's not just the Mordesh, its the same for the mechari !
 
And for the furniture sets, i've seen no mordesh furniture in shop, while the others have themed furniture. ( i don't know if you can get some cool mordesh stuff ingame and if yes, awesome !)
 
Im sure im not the only one that is not satisfied with this Mordesh discriminisation  :angry: . 
Let me know your toughts on this and if they are working on adding more Mordesh stuff in the future, that would be nice of them.
 
#lovethemordesh
 
 
 
Anton'
 	
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Iirc they said mordesh has gothic architecture and such before everything went to poop.
 
Would be fun so see some alchamy/gloomy stuff from them.  Might just have to give them time to make more stuff - they seem to always be adding more and more race specific stuff.	
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Well, the Mechari pretty much taught the Cassians how to be Cassians - so Mechari "fashion and style" is whatever the Eldan programmed them to emulate, thus Cassian architecture *is* Mechari and vice versa.
 
As for the Mordesh, weren't they just regular people pre-Contagion? I mean, they weren't ALWAYS gloomy, gothic death elves, right? Since we haven't really seen what their lives were like before they had to join the Exiles, it could look like anything. I always saw them as very Highborn Cassian-like, you know? High-minded and snooty.
			
				
	Edited November 2, 2015 by Tex Arcana	
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I've been saying this since I got here. I saw a forum post a dev made last year-- before F2P-- where they said they wanted to get to Mordesh and Mechari housing eventually, but it would take a long time.
 
I'd be interested in knowing whether they've even made the first steps in designing those houses or decor yet, since that post last July. Especially since they took the time to design the Haunted House FABkit and stuff like the Gothic decor for the event (some of which would make nice Mordesh decor, imo.)	
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Well, the Mechari pretty much taught the Cassians how to be Cassians - so Mechari "fashion and style" is whatever the Eldan programmed them to emulate, thus Cassian architecture *is* Mechari and vice versa.
 
As for the Mordesh, weren't they just regular people pre-Contagion? I mean, they weren't ALWAYS gloomy, gothic death elves, right? Since we haven't really seen what their lives were like before they had to join the Exiles, it could look like anything. I always saw them as very Highborn Cassian-like, you know? High-minded and snooty.
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Pre-Contagion Mordesh architecture has been said to resemble Victorian architecture, and I believe the devs said that post-Contagion (since joining up with the Exiles) that their decor design started mixing in bits of steampunk.
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It has been 2 weeks since I've started playing the game, i like the Mordesh and their story and it was the only race i liked in the Exiles. After playing my engi' Mordesh for some time i noticed that the 
Mordesh doesn't get any love. I mean come on, why does all races get a custom house and we are left alone ! And it's not just the Mordesh, its the same for the mechari !
 
And for the furniture sets, i've seen no mordesh furniture in shop, while the others have themed furniture. ( i don't know if you can get some cool mordesh stuff ingame and if yes, awesome !)
 
Im sure im not the only one that is not satisfied with this Mordesh discriminisation  :angry: . 
Let me know your toughts on this and if they are working on adding more Mordesh stuff in the future, that would be nice of them.
 
#lovethemordesh
 
 
 
Anton'
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...are you in the walls of my cubicle right now?
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But since the Contagion and subsequent joining of the Exiles, have they not all been lumped together in the arkships, looking for a new home? How (better yet WHY?) would they be building houses on an arkship, hurdling through space? That don't make no sense. In order to have a style of architecture, does it not stand to reason that one would actually have to be BUILDING things?
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And then, bam, suddenly Victorian Steampunk.
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Wow ! Wild carbine staff member appeared ! While you're here, could you tell us if some custom house/furnitures for the Mordesh is in work ?  :wub:
 
Anton' 	
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I can neither confirm nor deny. All I know is the snack selection sucks.
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Also mildly amused that one of the most technologically advanced, highly-intelligent, scientific-minded, warp-drive building, alchemy-solving races in the known universe has to resort to STEAMPUNK?!?!
 
I mean ... really? Brass cogs and steam-power when they have access to ultra-carbonite polymers and super-structural metallurgy?
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I can't tell you that some Mordesh and/or Mechari housing stuff is currently in the works.
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That's all speculation, though.
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I'm hoping/thinking that after the chinese release of Wildstar that we'll see more model work. From what I heard they had to do some serious censorship with the whole Strain thing since it displays bones and in China it's not allowed. 
Lord Marrowgar, a huge bone amalgamation from WoW was hilariously censored in the chinese version, so I wouldn't be surprised if some of W* resources is going into that atm. 	
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There may be more than one person in my walls!?
 
 
I can't tell you that some  Mechari housing stuff is currently in the works.
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			No we take them off at the door. Were you raised by country bumpkin humans, or something? 	
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			But they made mordesh houses for the shades eve event!  coffins everywhere! *runs and hides*	
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Rather than "steampunk", I'm hoping that the Mordesh will have full-blown Mary-Shelley-Hollywoodized giant tubes, Jacob's ladders, lightning-fuelled alchemical Frankensteinian chic.  Or maybe Young Frankensteinian.  They can't go with the novel because it was just a few injections and voila, monster, there.  But the Boris Karloff/Hotel Transylvania look might do well for them.
 
I was going to use the Cosmic Tier 6 Osun House for my Mordesh when I got there, but if hey have a nice gothic Victorian that will be good too.
 
Mechari should likely be the red-haired offspring of Eldan and Tron.	
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But since the Contagion and subsequent joining of the Exiles, have they not all been lumped together in the arkships, looking for a new home? How (better yet WHY?) would they be building houses on an arkship, hurdling through space? That don't make no sense. In order to have a style of architecture, does it not stand to reason that one would actually have to be BUILDING things?
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Well, the Mechari pretty much taught the Cassians how to be Cassians - so Mechari "fashion and style" is whatever the Eldan programmed them to emulate, thus Cassian architecture *is* Mechari and vice versa.
 
As for the Mordesh, weren't they just regular people pre-Contagion? I mean, they weren't ALWAYS gloomy, gothic death elves, right? Since we haven't really seen what their lives were like before they had to join the Exiles, it could look like anything. I always saw them as very Highborn Cassian-like, you know? High-minded and snooty.
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It has been 2 weeks since I've started playing the game, i like the Mordesh and their story and it was the only race i liked in the Exiles. After playing my engi' Mordesh for some time i noticed that the 
Mordesh doesn't get any love. I mean come on, why does all races get a custom house and we are left alone ! And it's not just the Mordesh, its the same for the mechari !
 
And for the furniture sets, i've seen no mordesh furniture in shop, while the others have themed furniture. ( i don't know if you can get some cool mordesh stuff ingame and if yes, awesome !)
 
Im sure im not the only one that is not satisfied with this Mordesh discriminisation  :angry: . 
Let me know your toughts on this and if they are working on adding more Mordesh stuff in the future, that would be nice of them.
 
#lovethemordesh
 
 
 
Anton'
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They were probably building that way on Grismara after the Contagion hit.  What you have to keep in mind is that the Mordesh were stuck on Grismara for over 50 years before the Exiles started running the blockade to help them escape the planet, they were actually living that way for longer than they've even been with the Exiles to date.  50+ years attempting to join the non-infected together and form a new community with little to no infrastructure in a broken/post-apocalyptic society.  It isn't that odd that they would "resort to steampunk."  A lot of scifi/fantasy steampunk stories have similar, post-apocalyptic setups.  
 
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The Mordesh that got off Grismara were evacuated almost immediately (with in months, to a year or two tops), not after 50 years. Virtually all the Mordesh were extinct from Vitalus/Contagion within weeks after the first cases of Ravenous were reported. The Mordesh have spent around 80 years on the Exile fleet, Basically the time between present and the initial outbreak of the Contagion.
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Chad Moore disagrees:
http://www.zam.com/story.html?story=32760&storypage=2
Not only was it not soon, it didn't even happen all at once.  Numerous blockade runs are done over the course of years.
 
Here is a pretty good outline of events in a timeline:
http://www.wildstar-roleplay.com/forum/m/11410152/viewthread/5918368-timeline-wip
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isn't it more fun to just CREATE your own Mordesh homes?
 
 
My Mordesh is clearly into Theatrics. 
 
 
Also, Steampunk is awesome
			
				
	Edited November 3, 2015 by Dumort	
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isn't it more fun to just CREATE your own Mordesh homes?
 
 
 
 
Also, Steampunk is awesome
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			ignore this. dunno how to delete posts. >_<
			
				
	Edited November 3, 2015 by Dumort	
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It is possible to Mordesh Up a home, but making them from scratch is problematic due to sky problems. A nice rolling thunderstorm is great ambiance for a moody mordesh nest, but if you are not using a "House" then there is the issue of rain inside your custom structure.  
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isn't it more fun to just CREATE your own Mordesh homes?
 
 
My Mordesh is clearly into Theatrics. 
 
 
Also, Steampunk is awesome
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Dominion get zealots/snobs, insane rodents, robots without voices and lizard men.
 
 
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Yes, it is. So is that house.
 
Steampunk is awesome. Also, very popular. Also one more reason to play Exiles and not Dominion.
 
Good gravy.
 
Exiles get Browncoats, Lolis, Steampunk Elves and Drunk Rock Dudes.
 
Dominion get zealots/snobs, insane rodents, robots without voices and lizard men.
 
Yeah. Let that sink in. Now wonder why the Dominion side is ALWAYS going to be less popular. *GEE I WONDER?*
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Chua are clearly insane, and I'm quite sure the uncomfortable y-fronts don't help. 
 
Style wise I think dominion outfits are better, and their structures seem more formal. There is nothing directly stopping me from building gardens on Exile.
 
 
I just always feel like the neighbors are going to show up and wonder why I don't have a ship up on cinder blocks, and where the beer is stashed?	
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Exiles get Browncoats, Lolis, Steampunk Elves and Drunk Rock Dudes.
 
Dominion get zealots/snobs, insane rodents, robots without voices and lizard men.
 
Yeah. Let that sink in. Now wonder why the Dominion side is ALWAYS going to be less popular. *GEE I WONDER?*
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I disagree with this, actually. I'm a much bigger fan of the Dominion lineup than the Exile one. I won't bother talking down the Exiles, since I think they're neat in their own way, but to flip your other description, Dominion get Mechas, Dragonlike, Dichotomous Insano-Adorbs Furry Ones, and Cool Haircut Humans. :P
 
 
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I disagree with this, actually. I'm a much bigger fan of the Dominion lineup than the Exile one. I won't bother talking down the Exiles, since I think they're neat in their own way, but to flip your other description, Dominion get Mechas, Dragonlike, Dichotomous Insano-Adorbs Furry Ones, and Cool Haircut Humans. :P
 
Also worth mentioning, people on Domside RP Cassians as both highborn and lowborn. The snob epithet doesn't fit in many cases. In some cases we've even got drunken lechers... like Corrigan Doon. ;)
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Sadly, while I agree with your assessment, the VAST majority of WildStar players do not seem to see it that way. They see exactly what I described.
 
I've really come to love the Dominion, but out of the dozens of Exile players I know well, I was able to convince exactly ONE of them to come play Dominion with me. Everyone else says the same thing: They just like the Exile races more and none of the Dominion races interest them the same way.
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The official time line is more reliable https://www.wildstar-online.com/uk/stories/
 
Pappy and Donatelli mentioned that in an interview years ago. HernCO just a few weeks ago said this: 
 
"[how long did it take to break the Dominion blockade] I just looked up that Mordesh question for someone on Twitter. Let me find it... okay, can't find it, and I don't have the timeline here at my home office. But I'm almost positive it was 17 years or so. 17 very harrowing and unpleasant years."
 
Also, Both accounts (from Donatelli / Pappy & HernCO) are contrary to in game lore, which suggest Avra had secured access codes, exile aid, and broken the Dominion Barricade in just 4-5 days after the outbreak and onset of the Dominion Blockade in the Lore entries "Fall of Grismara 1-3" (specifically in 2 and 3, where the Arovolkin is shot down on the first day of the blockade, and part 3 which explicitly states the time they heard from the "Widow" with a stealth ship and access codes en-route was on the evening of the 4th day since being shot down.
 
 
http://wildstar.gamepedia.com/The_Fall_of_Grismara,_Part_1
 
http://wildstar.gamepedia.com/The_Fall_of_Grismara,_Part_2
 
http://wildstar.gamepedia.com/The_Fall_of_Grismara,_Part_3
 
Regardless of whether it was 5 days, 17 years or 30 years, It's a safe assumption that no one was building anything pretty during space zombie apocalypse
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Dominion get zealots/snobs, insane rodents, robots without voices and lizard men.
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If you're going to omit the badass lizard girls who look great in anything your analysis is hopelessly flawed I say. FLAWED!
 
*harumphs while hugging her Draken characters*
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I think my taste of races are as follows.
 
Human/Cassian > Mordesh > Aurin=Chua > Draken > Granok= Mechari	
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As for the Mordesh, weren't they just regular people pre-Contagion? I mean, they weren't ALWAYS gloomy, gothic death elves, right? 
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A few points:
 
1. The "official timeline" is irrelevant here. Not a single part of it makes mention of the Exile-led evacuation. It simply discusses the weeks after the Contagion and the start of the Dominion blockade.
 
Official timeline is more reliable than fan made. Nothing more nothing less
 
2. Seventeen years is still very different than "a year or two." Also note that the "17 years" quote came with a very specific indication that it was an 'off the top of the head' response that should be taken lightly. Especially in light of their more specific responses.
 
Virtually all Mordesh went Ravenous within weeks of the outbreak. Billions of space zombines against several orders of magnitude fewer surivors and limited access to supplies weapons, the Vitalus they needed to survive. If you go to HernCO's reddit lore drop right after that entry the 17 years was confirmed. 
 
And I would still take the in-game lore as the best metric of time over "top of the head" responses, which both HernCO AND Pappy & Donatelli's interview were
 
3. I didn't say nobody got out or ran the blockage before 50 years. I said that, according to Pappy, the Exiles made a concerted effort to run the blockade 50 years after the Contagion to get the remaining Mordesh off. As far as we know, it would be the final period of evacuation. Obviously the blockade was successfully run before then, quite a few times I would imagine. Any number of non-Exile groups could have attempted it. The in-game tale about the Ekose saving three Mordesh with a little help that Widow arranged is just one such example. I wouldn't say that example runs "contrary" to anything though, even if the group that she convinced to help was from an Exile ship. It is just one tale of three Mordesh getting off and being spared the decades on Grismara that would follow.
 
I don't argue that some survivors may have been extricated long after the initial outbreak (I won't say many, because there are only a handful of Mordesh not- ravenous in total to begin with). But the shuttle that rescued the survivors in the lore was Exile, and had the blockade codes. At that point Avra convinced the Exiles to help, and they had broken the blockade and were extricating non-ravenous Mordesh. Now it could very well be that the Lore team forgot about these three lore entries, or that while the original timeframe was days - weeks - months, they abandoned it inexplicably for a longer period.... but as long as it's in-game It's the best metric IMO for in-game events, as no other in-game lore gives detailed time information on the extrication of the Mordesh that I'm aware of. 
 
4. Purely a subjective point, but I see no reason why it is "a safe assumption that no one was building anything pretty during space zombie apocalypse." They were stuck on that world for a long time, even if you go with the maybe 17 years quote and ignore the more definitive 50 years sources. Years and years of fighting the ravenous and huddling the survivors together. Nearly every zombie story you can think of has humans forming up to build walls and scavenging/growing food. It is basically required to build a community and fortified structures at that point, especially if you need industry just enough to produce food or something like the Vitalus serum for all those years. If your point was specifically on "pretty" then.... where are you getting "pretty?" We are talking about steampunk here. Basically a cheap industrial look of cobbled machinery. You can tinker with it a little for style, sure, but it isn't required when discussing steampunk.
 
It's not really subjective. Your planet is dead and you and a handful of barely living compatriots are stuck in the middle of billions of vicious ravenous that will tear you apart at the first opportunity. You also are wholly dependant on creating Vitalus serum from pure primal life in order to not join the ravenous which must be administered with substantial frequency. Architecture is a form of art, and in practice is an application of aesthetics to design. There would be not time for it, and it's unlikely that any substantial new buildings were made post-otbreak. Existing structures would be fortified, but besides that I can't imagine any large scale building projects given the lack of resources, the lack of time, and the present and constant Ravenous threat. Lazarin is shown to use his existing facilities during the outbreak in the TFBTF and Vitalus lore, And he was probably the best equipped at the time. Also IIRC Victor was extracted from Grismara very quickly after discovering Vitalus by the Widow, who saved him and Lucy in the Lore immediately after he created it from the mob of Ravenous that chased Lucy into his lab. How exactly the Mordesh survived on Grismara for 17 years when the Vitalus inventor was off world is beyond me, though admittedly the lore on this point and timeline is full of holes, and the timeline in the lore is contradicted differently by different lore team members. This would be a good question to Pose to HernCO. 
 
One small edit/addition on the point of "contradictions." While I outlined above how I don't think you've found one here, I'm sure you could if you dug deep enough, as with any IP. It isn't easy to write long stories and backgrounds without making mistakes. All the writers can do is clarify where possible (which they have in the link I provided) and hope people don't attempt to read every entry with the intent of reading contradictions into the work rather than considering how they might fit together.
 
I fundamentally disagree. The ingame lore in "the fall of grismara 1-3" lays out an explicit timeline where the Vitalus is sold for a very high price (evidenced by the family able to afford only one dose) which immediatly turned many Mordesh ravenous (evidenced by the mother turning and attacking her son immediatly). The Ekose saw this unfolding in real time and went back to help; and while leaving were shot down by the new Dominion Blockade. After 4 days and most of a 5th of fighting for survival on the surface, they recieved word of rescue by Exile stealth ships that had broken the blockade at the behest of Avra Darkos, effectively signalling the Exile breaking of the Dominion blockade. 
 
Could those three seperate in-game lore entries be incorrect? Sure. Is it likely? Who knows, I'll ask HernCO on reddit or on the forums, maybe he'll Chime in on it. But for now, I am putting canonical weight on the in game lore. IF HernCO or Pappy explicitly indicate otherwise and change the in-game lore then I'll go by the new story.
 
When conflicts arise between in-game lore, and different writers interviews, the toss up goes to in-game lore IMO
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1. Official timeline is more reliable than fan made. Nothing more nothing less
2. And I would still take the in-game lore as the best metric of time over "top of the head" responses, which both HernCO AND Pappy & Donatelli's interview were.  ... I don't argue that some survivors may have been extricated long after the initial outbreak (I won't say many, because there are only a handful of Mordesh not- ravenous in total to begin with). But the shuttle that rescued the survivors in the lore was Exile, and had the blockade codes. At that point Avra convinced the Exiles to help, and they had broken the blockade and were extricating non-ravenous Mordesh. Now it could very well be that the Lore team forgot about these three lore entries, or that while the original timeframe was days - weeks - months, they abandoned it inexplicably for a longer period.... but as long as it's in-game It's the best metric IMO for in-game events, as no other in-game lore gives detailed time information on the extrication of the Mordesh that I'm aware of. 
3.  If you go to HernCO's reddit lore drop right after that entry the 17 years was confirmed. 
4. I fundamentally disagree. The ingame lore in "the fall of grismara 1-3" lays out an explicit timeline where the Vitalus is sold for a very high price (evidenced by the family able to afford only one dose) which immediatly turned many Mordesh ravenous (evidenced by the mother turning and attacking her son immediatly).
 
5. IF HernCO or Pappy explicitly indicate otherwise ...
6.  When conflicts arise between in-game lore, and different writers interviews, the toss up goes to in-game lore IMO
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			all the love should go to the only race in the game...Chua.	
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all the love Rat Poison should go to the only race in the game...Chua.
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I absolutely love the mordesh, seriously they were the only reason I was even tempted to go exile at launch, but the other races on dommy just outweighed the one race I loved on exile, plus desh couldn't be esper (And I really did not want to choose an aurin or human). I have nothing against aurin, granok, human (cept i want their haircuts too D:) but aesthetically and story wise I think I just prefer the dominion races.
 
I've just started levelling a mordesh because I just really want one at max level (mostly to dress her up and build a nice house) but I just find the exile areas and story/quests just too I dunnooooo... just doesn't fit my personality? I prefer the order and grandness of the dominion. The only cool bits of the story I've found have been when questing for a Mordesh quest giver, their lore is deep, creepy, dark, gothic and at times desperate. I really love them. Yet I have none levelled up :D
 
It's such a shame that I've missed out so much mordesh stuff just because I chose to go dommy (not that I regret my choice, Draken and mechari come a close second favourite for my favourite races)	
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I'm not sure what sort of mordesh shenanigans you think you have missed Syl. There is housing, but I can count the number of mordesh centered rp I have been in on one finger.
 
Someday we might have the ability to have more than just npcs from the other faction on our housing plots. Then we can have parties that start out Mary Shelly, and end up Rocky Horror. 
 
 
*chases after gold undies wearing mechari*
			
				
	Edited November 4, 2015 by Arachnaas	
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1. I'll say it again. The "official timeline" is irrelevant here. Not a single part of it makes mention of the Exile-led evacuation. It simply discusses the weeks after the Contagion and the start of the Dominion blockade.  If you want to use the "official timeline" to outline when the blockade was run, you would need that content to actually BE IN said timeline.  The timeline doesn't touch the subject.  
 
I beg to differ. the Fall of Grismara portion contains very relevant lore. For example, the ravenous crowd and assistant at Viktors ceremony, and the imposed time line of "weeks" for the fall from sale of the Elixer to near extinction. This is very relevant information, as is the rapidity of Victors rescue by Darkos (within an hour) after creating the Vitalus serum, and other important background bits.
 
2. That would mean something if there were a contradiction.  It isn't a contradiction to say that Exiles helped get three (and maybe even more) Mordesh off the planet early in the outbreak while still acknowledging that most Mordesh survived on Grismara for 50 years until a later push against the blockade. 
 
There isn't a "most" mordesh. "Most" mordesh died in the fall, "Most" that didn't are ravenous. A small group escaped to join the exiles. Yes there is a contradiction, Either the blockade was broken within a week or few after the fall, or it wasn't broken until 17-50 years later. There was never a "push against the blockade" AFAIK, it was always Exile stealth ships sneaking Mordesh off world unless you've got  source I haven't seen? You could, I could be forgetting a lore piece.. but I'm sure I would remember if the Exile fleet attacked the Dominion Blockade. Or are you suggesting that Darkos got the Exiles aid and broke the blockade the first week and stealth shipped out 5 survivors, just to leave most of the survivors there for 50 years before coming back? 
 
3. I provided sourcing for 50 years.  I didn't make claims about what may be out there.  Regardless, unless they decided to go back on those statements later, Mordesh being on Grismara for 50 years is still set in stone, even if something happened after 17 years too.  They aren't mutually exclusive.  You keep having this mentality that there is some contradiction here.  You might as well be saying that today cannot be Tuesday because Tuesday is actually next week.  
 
The Fall of Grismara Lore has been in game at least since the original launch, so it would be less going back and more not exactly remembering or disregarding the in-game lore. It could be a mistake or just confusing wording / inappropriate wording on anyones part. Could be that lore piece and the time line lore pieces are incorrect or have since been retconned. Hopefully I'll hear back in the Lore Forum eventually.
 
There is a contradiction: Either the Dominion blockade was broken almost instantly (within a week, or within a few weeks) OR it wasn't broken for 17-50 years. These are wholly different scenarios and are mutually exclusive. How long it took to evacuate what Mordesh we currently have doesn't make a difference, when the Blockade was first broken does.
 
4. There is so much wrong here... No, the in-game version of Fall of Grismara set talks about how expensive the Everlife Elixir (not Vitalus) was and indicated that it might be possible to be turned immediately through a single narrative of one first-person example.  
 
read the Official time line. The very first story of the fall of Grismara is Victor at the unveiling ceremony, where his assistant turns ravenous and tries to kill him, as does much of the crowd. The Elixer didn't immediatly turn everyone, but with in weeks (also in the official time line stories) the Mordesh were pushed to virtual extinction. So thats not JUST the Fall of Grismara lore, its them PLUS the official Timline / Story of Nexus entries.
 
This obviously wasn't the case for everyone (or even common) because in the "official timeline" version of Fall of Grismara (which you place on oh-so-high a pedestal) explains that the injections continued over the course of weeks with the final gruesome result only being publicly known those weeks later.  
 
 Victors initial tests were carried out over several weeks, which were neither comprehensive nor extensive enough (obviously, as substantive and proper tests would have revealed the contagion before he decided it was safe to sell). The sale to just about everyone being ravenous took "weeks",  the sale to most being ravenous, took less "weeks", the sale to some instantly or very quickly turning ravenous was more than likely within the first day of use.
 
Since it took weeks for the effects to emerge in general for the populous and since injunctions went on for weeks without the issue being known, we can deduce that the "Day of Celebration" from the timeline wasn't the first day that the Elixir was sold, but a date held for weeks afterwards in celebration of a successful global inoculation.  This tells us that anyone suffering immediate transformations are likely remote and isolated incident and that the woman who turned "within minutes" in Fall of Grismara: part 3 (in-game version) likely took the elixir much later than most others.  Another interpretation is that she may have already been infected by the Contagion, simply accelerating the changes she was already going through when she drank the elixir - the Contagion is contagious after all and she very well could have been infected for weeks prior.  Either way, this pushes the events of the in-game Fall of Grismara events back by weeks as well.  
 
It took weeks for the Contagion to drive the mordesh to Virtual extinction, not for the Contagion to emerge. While not all immediately expressed the Contagion, many did. Again, official time line, Victor's unveiling address, Assistant goes full ravenous as does part of the crowd. Whether it was the day of, or a few days after, it was as immediate as need be. The effects occurred instantly in some and spread quickly (weeks) through everyone else. From administration to extinction was measured in weeks, so the initial release all the way to everyone being dead, ravenous, or the few infected with Vitalus was on the sub-monthly scale
 
 
So to your question of "Could those three separate in-game lore entries be incorrect?"  I respond:  Could they not all be correct side-by-side with out-of-game sources when you think about it?  It simply isn't that hard to take what we read from various sources and piece together what we have into a working, contradiction-free timeline.  It is so easy to do in fact, that it was done over a year ago in a thread I already linked.
 
They cannot all exist  contradiction free (in-game plus out of game) and still be correct. Either HernCO, Pappy, and Donatellie were ball-parking the beginning of extracting the Mordesh and it indeed occured only after decade(s), OR the blockade was broken within a week / very soon after the outbreak and Mordesh were evacuated over time, but starting very soon after Grismara fell (which occured within just a few weeks, not decades). These are substantially different scenarios.
 
5. They did.
 
Finish my sentence if you're going to cherry pick... "AND CHANGE THE IN-GAME LORE". Pappy made his comment in 2013, HernCO had it confirmed by the one he looked it up for, but that only means thats a number they have on their running lore sheet. It could be they retconned the story or forgot pieces they already put in.
 
6. Remember that any in-game, NPC-written lore is not necessarily 100% truth.  It is merely interpretation of events from a character's perspective, memory, etc. Many game studios write in-game stories with the intent to deceive, highlighting the influence of perspective and showing the errors of first-person accounts (Bethesda is a big example of this if you are familiar with TES lore).   So giving a toss-up to in-game lore is actually the WORST thing you can do when the writers contradict in-game lore OOC.  Though I still stand by the idea that there isn't really a contradiction here when you take the writing in-game in the context of out-of-game interviews.  
 
In this case, the lore is an oral history. All Mordesh in game were there, and if the stories of these individuals didn't jive with their own personal experience it wouldn't be passed on... because again, they were ALL THERE. The mordesh are pragmatic and not prone to exaggeration or embellishment, I can think of no reason they would keep stories of people who are still alive (as indicated in the 3rd part) of events they all were in some form a part of if they were grossly different than actual events. Yes you are technically correct in that the lore is biased by perspective and source, but there is no evidence that these particular pieces would be wholly inaccurate given the evidence that it should be very close to accurate given the entire Exile Mordesh population experienced the fall and would call BS on a story that was impossible (e.g. if the Exiles only started to break the Blockade 50 years after outbreak, the people telling their stories of being rescued by exiles 50 years prior would be summarily dismissed)
 
 
 
On the contrary, it's entirely subjective, pure imagination.  You have no situation to compare it to in real-life to make it an objective observation.   I have plenty of fictional examples I could link it to that fit my idea of Grismaran life, but at least I admit that my vision of that life based on other works of fiction would be subjective and pure imagination.  And Architecture isn't always art and isn't always complicated or time consuming, especially if it is steampunk which is known for being neither of those things, not that that matters when you have decades of downtime between manning fortifications and manufacturing Vitalus.  I can imagine a lot more productivity than you can given decades and the formation of a community post-apocalypse.  But again this is all moot to any real lore discussion.   
 
I can think of many RL examples (e.g. the bubonic plague epidemics). These of course were no where near as sever as the all of Grismara, but none the less Architecture still stopped developing (unless you count what mad monks did with the corpses in Praha as architecture instead of insanity). I'd love to know where this community downtime comes from when you're a small band of infected needing to constantly secure pure primal life to make Vitalus, and not get eaten by the billions of Ravenous covering your planet and who have already or are just about to eliminate all life on the planet besides you and the ravenous... How would they even produce Vitalus from pure primal life with out any substantial life on the planet besides themselves (who barely count as alive to begin with)? 
 
I agree it's moot, because ATM the lore indicates a very rapid extrication and blockade break (weeks not decades for the initial break). But I did post about it in the Lore Forum so hopefully I'll get  response from HernCO, Pappy, Spellchecker, or another Lore team member.  
 
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1. I beg to differ. the Fall of Grismara portion contains very relevant lore. 
2. There isn't a "most" mordesh.  "Most" mordesh died in the fall, "Most" that didn't are ravenous. 
3.  Either the blockade was broken within a week or few after the fall, or it wasn't broken until 17-50 years later.
4. read the Official time line. The very first story of the fall of Grismara is Victor at the unveiling ceremony, where his assistant turns ravenous and tries to kill him, as does much of the crowd. The Elixer didn't immediatly turn everyone, but with in weeks (also in the official time line stories) the Mordesh were pushed to virtual extinction. So thats not JUST the Fall of Grismara lore, its them PLUS the official Timline / Story of Nexus entries.
5. It took weeks for the Contagion to drive the mordesh to Virtual extinction, not for the Contagion to emerge. While not all immediately expressed the Contagion, many did. Again, official time line, Victor's unveiling address, Assistant goes full ravenous as does part of the crowd. 
6.  It could be they retconned the story or forgot pieces they already put in.
7. ATM the lore indicates a very rapid extrication and blockade break (weeks not decades for the initial break).
 
 
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			I added my summery of a working timeline to the thread. 
			
				
	Edited November 4, 2015 by futrix	
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What if...
 	
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