Squitico/Legacy

== Description ==
=== Behavior ===
* are flighty creatures which will run, swim, or glide away from mostly everything to avoid being eaten.
** However, groups of can become an irritating adversary against foes, excellent at such foe at weak points.
* Their hair-like growths are made of coral.
* The mantle-shaped structure on 's head is used for communication with its own species. They behave much like the ears of a cat or dog, tilting down when upset. This structure also aides in gliding.
=== Artist Headcanon ===
* Rather obviously stated in the description, the population is dwindling due to and their growing population
== Appearance ==
 are coleoid cephalopod-like creatures with a very-vaguely humanoid shape, resembling a mix between a diamond squid, a vampire squid, an octopus squid and curled octopus, with several divergences of the traditional build of such creatures, apparently an adaptation for gliding and walking. The most notable one is presenting its mouth outside the arm ring, being closer to the eyes forming an apparent head. Meanwhile, such tentacle ring clings to the lower part of the head by an elongation vaguely resembling a body with fourteen protrusions, eight of which seem support for floating orbs, and six clubbed arms (with sheathed hooks not unlike those observed in greater hooked squids) webbed together in a faux buccal membrane: a smaller frontal arm pair used as frontal legs and two long tentacle pairs used as back legs, both used commonly for terrestrial and aquatic movement. Its final most notable difference is 's very reduced real mantle, having intricate hyper-developed fin lobes acting as a cuttlefish mantle-shaped structure for gliding and communication. Additionally, some hair-like growths decorate its head and fin lobes.
=== Males ===
Males have a blue coral-like "horns" behind their eyes. 
=== Females ===
Females have a pink and yellow "flower" between their eyes.
== Abilities ==
== Gameplay ==
=== Pros ===
The is a glider semi-aquatic herbivore with a decent appetite, capable of eating on-the-run. This does not only allows this creature to easily find food and water sources and survive for a long time without them, but also allows an easy switch of biome when conditions become harsh due to environment issues, status or predators under normal circumstances and can eat even while running or in the air, avoiding risking getting stuck while eating. is moderately fast, which only helps even further into escaping most predators and increases the survival rate of their young. Add the fact they are capable of becoming invisible, and a tactic of hiding scent while invisible becomes extremely effective at eluding a foe's senses; even using how the reflection-through-water effect works to seem invisible from the other side of the water surface by constantly reapplying the ability while moving.
Their high HP regeneration gives s a great resistance against most %DPS effects and attacks which do not involve halting passive regeneration altogether, but once combined with Miasma Breath, it becomes a frightening combination capable of allowing an even faster regeneration rate and capable of shrugging off many status effects damage altogether and heal while tiring an opponent and slightly harming the target, quite effective against very-low HP regeneration targets, or statused targets which may dampen or nullify their regeneration. Their very light bleed defense may help slightly with survivability and their poison may act as a deterrant against creatures with similar stats.
While having average stamina and average-low stamina regeneration, Streamlined gives a decent boost to these, as well as speed, underwater (albeit some of this boost is lost due to the stamina drain most semi-aquatics have), reducing the number of time to rest between water chases, allowing a decent performance and not needing as much water and food underwater for longer. Due to how this ability works, a with streamlined active also has the number of glides it can do from the water boosted, since until you touch the ground or stop gliding, the boosted stamina amount will remain.
It has an excellent nightvision, which lets it roam at night without a problem. Although this makes it the most vulnerable to nightvision-nerf abilities, such as Night Stalker, it also helps it pinpoint where the creature with such an ability is.
Their growth time is decently fast for its tier, reducing the cost and loss of growing a and allowing them to rapidly mature and start producing offspring undisturbed. That some of their calls are reused calls from known fast flier/all-terrain healers may make potential predators to ignore them from hearing alone, thinking they are healers and/or not worth the chase.
=== Cons ===
Due to their average tier 2 health and weight, more akin to the older original tier 2 creatures, they can be usually killed in one or two hits by many heavy hitters, with little poison drawback to the attacker unless being killed/grievously hurt in droves or doing risky blitzkrieg tactics where the purposefully gets hurt and moves to a distance to heal. These make them extremely vulnerable to anything capable of reducing their speed, such as some breaths, ligament tearing, defensive paralyze or bone break. Due to how Streamlined works, rapidly switching from water to land biomes and vice-versa (something can rapidly do) may be detrimental since it won't allow the ability to activate or remain.
Their damage output is quite low for the current standards for their tier, meaning melee attacks against pretty much anything heavier than themselves unadvisable, since biting damage will be nearly ineffective and any status they may receive will be maximized in vain. This becomes even more problematic since the relatively small bite hitbox and somewhat low turn speed will guarantee many creatures can bite in return, specially when not gliding or swimming.
All of these suggest using a smart, purely ranged strategy or pack tactics when confronting most foes, as the canon behaviour suggests to do.
== Carry-able Creatures ==
== Trivia == 
* Concept by Trex_CZ in the Creatures of Sonaria Discord.
** The is inspired by squid.
** According to Trex_CZ, a baby is called an inkling.
== Gallery ==
<tabber style="border:none;">
Main =
This tab is intended to present official concept sheets, color palettes, and Glimmer (if applicable).
SquiticoConceptArt.png| concept art
SquiticoPallet.png|'s primary color palette
SquiticoTrialGlimmer.png|Default Glimmer day/night
Default Glimmer Squitico Back View.png|Default Glimmer , back view
Default Glimmer Squitico Under View.png|Default Glimmer , under view
Squitico female glimmer.webp|Default Glimmer (night)
CustomGlimmerSquitico.png|Custom Glimmer 
|-|
Development =
This tab is intended to present anything showcased during the process of development, such as the creation of models, animations, and poses.
Squidtico Teaser.jpeg| teaser
SquiticoRig.png|Rigged 
SquiticoFront.png|'s size compared to that of Ibetchi and Lissiceous, front view
SquiticoFrontUpright.png|Ditto, with 's model positioned upright
SquiticoTop.png|Size comparison, top view
SquiticoSide.png|Size comparison, side view
SquiticoDev1|Clip provided by Mukudori (M_uku), CoS Discord, 7/31/2023
SquiticoDev2|Clip provided by Mukudori (M_uku), CoS Discord, 7/31/2023
SquiticoDev3|Clip provided by Mukudori (M_uku), CoS Discord, 8/1/2023
SquiticoDev4|Clip provided by Mukudori (M_uku), CoS Discord, 8/1/2023
|-|
References =
This tab is intended to present anything to further observe a creature's design, inspirations, and changes in growth stages for reference.
squitjuvi.png|Juvenile 
Squitico Juvenile Back View.png|Juvenile , back view
squitteen.png|Teen 
Squitico Teen Back View.png|Teen , back view
Squitico Adult.png|Adult 
Squitico Adult Back View.png|Adult , back view
Squitico Male vs Female Designs.png|A closer view of 's gender dimorphism
|-|
Other =
Squitico Icon.png| in the game's icon during its release, by Nuxodus
Squitico Miasma Breath.png|'s Miasma Breath ability
</tabber>
Category:Summer_Paradise_Event/Legacy
Category:Event Creatures/Legacy
Category:Glimmer/Legacy