Onslaught (Marvel vs. Capcom)

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==Summary==
Onslaught is a primary antagonist from the Marvel vs. Capcom series. A mysterious psionic entity, his existence can be credited to the dark emotions of Erik Lehnsherr and Charles Xavier combining to form a being neither one of them could hope to foresee. Marvel's Earth would quickly fall under his attack, planning to lay waste to every human and mutant alive, seeing them as unworthy of inheriting the Earth. This ultimately resulted in heroes from the Capcom Universe being called forth to aid the superheroes in their battle against this apocalyptic threat.
Aside from having the abilities of his unintentional creators, Onslaught has the reality warping capabilities of Nate Grey and Franklin Richards, making him only a greater menace.
==Powers and Stats==
Tier: 
Name: Onslaught
Origin: Marvel vs. Capcom
Gender: Male
Age: Unknown
Classification: Psionic Entity
Powers and Abilities: Superhuman Physical Characteristics, Genius Intelligence, Large Size (Type 0), Incorporeality (Onslaught is a Psionic EntityMarvel vs. Capcom: Official Complete Works), Magnetism Manipulation (Wields Magneto's powers of magnetismMarvel vs. Capcom: Official Complete Works), Telepathy (Possesses the telepathic abilities of Charles XavierMarvel vs. Capcom: Official Complete Works), Bodily Weaponry (Onslaught's fingers are essentially claws, which he uses for physical attacks against his enemiesMarvel vs. Capcom: Clash of Super Heroes), Electricity Manipulation (Utilizes electromagnetism in several of his attacks, such as offensive projectiles, or as means of binding opponents.Marvel vs. Capcom: Clash of Super Heroes When controlling psionic duplications, electricity will spawn from Onslaught's eyeMarvel vs. Capcom: Clash of Super Heroes), Energy Manipulation (Can infuse his physical strikes with energyMarvel vs. Capcom: Clash of Super Heroes), Energy Projection (Onslaught can project beams of energy from his forehead, some of which create pillars of energy on contactMarvel vs. Capcom: Clash of Super Heroes), Aura (Dons a flashing, sparkling aura at timesMarvel vs. Capcom: Clash of Super Heroes), Forcefield Creation (Like Magneto, Onslaught would be capable of creating magnetic barriers), Flight, Fire Manipulation (Can cover his hands in fire.Marvel vs. Capcom: Clash of Super Heroes Capable of imbuing his body in fireMarvel vs. Capcom: Clash of Super Heroes), Teleportation, Creation (Created unique clones of War Machine, Venom, and Hulk. When faced with an enemy, he can choose to spawn a replication of them or an entirely different hero to fight at his side), Summoning (Can call upon Sentinels, Mega War Machine, Hyper Venom, and Orange Hulk to attack his opponent whenever he pleases. Possesses the telepathic abilities of Charles Xavier, who could unintentionally summon heroes from the Capcom Universe to his own universe when his conscience called out for heroes to stop Onslaught), Earth Manipulation (Due to possessing Magneto's powers, Onslaught is capable of manipulating the planet's geomagnetic fieldsX-Men: Children of the Atom ManualUltimate Marvel vs. Capcom 3Marvel vs. Capcom: Official Complete Works), Gravity Manipulation (Like Magneto, should be capable of trapping the opponent in an airborne state through gravity), Metal Manipulation (Onslaught can freely control metals, which for Erik, renders him capable of forming and deconstructing metal objects with ease.X-Men: Children of the Atom Can call forth chunks of metal to attack the opponent. Due to possessing Magneto's powers, Onslaught would be capable of ripping Adamantium skeletons from one's bonesMarvel vs. Capcom 2: New Age of Heroes Official SiteMarvel vs. Capcom 3: Fate of Two WorldsUltimate Marvel vs. Capcom 3), Power Nullification (Due to possessing Magneto's powers, Onslaught's forcefields would be able to nullify enemy projectiles that strike it), Durability Negation (Due to possessing Magneto's powers, Onslaught is capable of crushing opponents with a thought, seemingly through the use of metal found in bodiesMarvel Super Heroes), Telekinesis and Reality Warping (Onslaught has the telekinetic and reality-altering abilities of Nate Grey and Franklin RichardsMarvel vs. Capcom: Official Complete Works), Explosion Manipulation (Utilizes explosives during Sentinel Force), Transformation and Large Size (Type 2; Onslaught can change into a larger form, allowing his physical and ranged attacks to cover more groundMarvel Super Heroes), Resistance to Fire Manipulation (Remains completely unharmed when covering his body in fireMarvel Super Heroes)
Attack Potency: Dwarf Star level (During Marvel vs. Capcom: Clash of Super Heroes, Onslaught was stated to be the most powerful enemy in history,Marvel vs. Capcom: Clash of Super Heroes Manual making him superior to Apocalypse and Thanos, the latter of which being an alien with sheer power that dwarfs GalactusOfficial Sega Saturn Magazine Issue 23). Can ignore conventional durability with his magnetism
Speed: FTL (Superior to Thanos and Galactus)
Lifting Strength: Class Y (Superior to Thanos and Galactus)
Striking Strength: Dwarf Star level
Durability: Dwarf Star level
Stamina: Superhuman
Range: Extended Melee Range; Planetary with magnetism (Has control over Earth's geomagnetismX-Men: Children of the Atom ManualUltimate Marvel vs. Capcom 3Marvel vs. Capcom: Official Complete Works); Low Multiversal for summons (Has the same telepathic abilities as Charles Xavier, which summoned heroes from Capcom's Universe into Marvel's Universe)
Standard Equipment:
*Summons
**Sentinels: Mechanical units designed for the extermination and apprehension of mutants. Onslaught often calls forth Sentinels to charge at his opponents or summon in smaller units to drop bombs on his foes.
**Mega War Machine: A psychic copy of War Machine, created by Onslaught to serve under him. Although loyal to his commands, the heroic traits of the original War Machine intervene at times, causing the duplicate to become conflicted with their actions at times.
**Hyper Venom: A psychic copy of Venom, created by Onslaught to serve under him. Although loyal to his commands, the heroic traits of the original Venom intervene at times, causing the duplicate to become conflicted with their actions at times.
**Orange Hulk: A psychic copy of Hulk, created by Onslaught to serve under him. Although loyal to his commands, the heroic traits of the original Hulk intervene at times, causing the duplicate to become conflicted with their actions at times.
Intelligence: Genius (Manifesting from Magneto and Professor Xavier's darkest emotions,Marvel Super HeroesMarvel vs. Capcom: Official Complete Works Onslaught has also has the combined intelligence of the two, further supported by his quickly made decision that both humanity and mutantkind are better off extinct, undoubtedly rooting from the relevant historical knowledge to the subject matter.Marvel vs. Capcom: Official Complete Works Additionally, he utilizes many of the same techniques Magneto performs with his respective powers, the likes of which were all attacks thought up by Erik due to the realization of his own versatilityMarvel Super Heroes)
Weaknesses: Onslaught's three unique psionic duplications go through internal conflicts due to their intended purpose and the heroism he inherited from the individuals they are copied from.Marvel vs. Capcom: Clash of Super Heroes
Notable Attacks/Techniques:
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*Sentinel Force: Onslaught calls forth two smaller rocket-like Sentinels to drop 8 bombs on the opponent.
*Sentinel Attack: Onslaught summons a Sentinel, which rushes in and hits the opponent multiple times.
*Magnetic Tempest: Onslaught fires a volley of metallic projectiles in every direction.
*Hyper Gravitation: Onslaught produces four electromagnetic orbs to bind the opponent. As a result, they are caught by the energy and dragged towards Onslaught.
*Flaming Headcrush: With his body imbued in fire, Onslaught charges fast towards his opponent, striking them multiple times
*Teleport: A normal teleport move, Onslaught teleports randomly. He can teleport frontwards, behind the foe or on the other side of the screen and can teleport multiple times. This is his most evasive maneuver it can also escape from certain combos, assist attacks and even Hyper Combos.
*Hyper Mind Blast: Onslaught uses a powerful cannon, firing a large energy beam at the opponent.
*Magnetic Shockwave: Onslaught channels his magnetic energies into the ground, releasing a series of powerful energy columns that knock the opponent away from him with great force.
*Psionic Puppet: Onslaught teleports to where he can observe the battlefield and summons a duplicate of his opponent under his control. Alternatively, he can choose to send in a replication of another hero he is not currently fighting.
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*Claw Crush: Onslaught punches forward, hitting the opponent multiple times.
*Mind Blast: Onslaught fires a small blast from his forehead that becomes a huge uprising blast once it hits the ground, it causes the opponent to travel the full height of the screen with massive damage.
*Hyper Gravitation (Second Form): An enhanced version of Hyper Gravitation, covering a much larger area.
*The Mighty Hand: Onslaught moves out from the battlefield, then reappears using his charging claw attack, hitting several times.
*Multiple Mind Blast: Fires three to five Mind Blasts at once, almost resembling the Magnetic Shockwave Hyper Combo.
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==Notable Matchups==
Victories:
Losses:
Inconclusive:
==References==
Category:Characters
Category:Marvel vs. Capcom
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