Eximus 1.0

Eximus (version 1.0) are a category of special 'elite' variants of standard enemies introduced in that can appear in any mission type. They come in several varieties, each with unique abilities (some of which are similar to Tenno abilities) and are usually much stronger than an average member of their faction, although effects vary from type to type. Eximus units spawn 10-15 ranks higher than the rank average for the mission at hand, along with the highest increase in stats and resistances, posing a reasonable challenge for under-equipped or inexperienced Tenno.
Almost any base unit type (Osprey, Lancer, MOA, etc.) can spawn as an Eximus, though certain units can only spawn as a particular Eximus type, e.g. Chargers can only spawn as Parasitic Types. They can easily be identified by their special auras and larger sizes, and frequently have unique textures/skins to make them more visually distinctive.
All Eximus units were given their own Codex log, essentially doubling the Codex library. Some factions may have only a certain type of Eximus that the others do not have, such as how Shock and Blitz Eximus are exclusive to Corpus units. Eximus units who spawn during The Steel Path missions also have a 2% chance to drop a Riven Sliver.
Upon death, Eximus units provide 450 - 500 additional base affinity gain of their regular counterparts, before calculated by their level differences. In addition, any Hound with equipped will be able to steal an Eximus's aura and use it for themselves for a set duration, benefiting their master by proxy while the affected Eximus no longer has access to their abilities even after the duration expires.
==Eximus Types==
===Blitz===
Blitz Eximus units are capable of casting Seismic Shockwave, which knocks down nearby opponents. Eximus of this type have an innate resistance of 40% to all damage types, additive to their health and shield resistances.
Blitz Eximus are exclusive to the Corpus, mainly appearing on all models of MOAs and some Crewmen. 
When stolen by , the Hound only gains Seismic Shockwave.
===Energy Leech / Parasitic===
Energy Leech/Parasitic units are capable of draining players' energy within 15 meters at the rate of 5s−1 (does not stack). These Eximus are commonly close combat units such as Corpus Prod Crewmen and Grineer Butchers, as well as the Corrupted versions of the latter. Infested Energy Leech Eximus units use the prefix Parasitic Eximus and are extremely common among all types of Infested. Eximus of this type have 300% of their base health and shield and an innate resistance of 40% to all damage types, additive to their health and shield resistances. 
When stolen by , the Hound instead grants its master energy regeneration at roughly the same rate.
===Arson / Caustic ===
Arson/Caustic Eximus units project an aura that increases allies' resistance to and damage by 50%. On enemies, it reduces resistance to and damage by 50%. They have the ability to release a 30m radius Fire Blast similar to the one used by or General Sargas Ruk. However, the Eximus's blast is concussive rather than elemental, knocking down and damaging any enemies who are caught in the blast, but not applying a proc. The knockdown can be negated by blocking with a melee weapon or rolling. Eximus of this type have an innate resistance of 40% to all damage types, additive to their health and shield resistances.
These Eximus units will release their fire wave when enemies are close to them and are capable of dealing significant damage to Sentinels at higher levels; caution is advised when engaging them at close range.
The Infested uses the prefix Caustic instead of Arson, and behave largely the same and are capable of releasing a Fire Blast. This Eximus variety is common among Grineer, including Corrupted versions. Corpus only have access through the archwing Corvette enemy type, Juno units, and Vapos units.
When stolen by , the Hound inherits Fire Blast and the Damage Vulnerability/Resistance auras.
===Guardian===
Guardian Eximus units are especially durable, gaining a significant boost to their own shields as well as the mentioned shield-restoration effect. They release a radial shield charge in a blue-grid restorative pulse. Eximus of this type have an innate resistance of 40% to all damage types, additive to their health and shield resistances.
Guardian Eximus units are exclusive to the Corpus (and their corresponding Corrupted counterparts), which should be of little surprise given their fairly extensive use of shields. Eximus units of this type are usually MOAs, Orokin Drones, and Ospreys.
When stolen by , the Hound gains an aura that gives rapid shield regeneration and reduced recharge delay to all allies in range.
===Arctic / Frozen===
Arctic Eximus units project an aura that increases allies' resistance to damage by 50%. On enemies, it reduces resistance to damage by 50%. This aura also deals a continuous status effect to the Arctic Eximus' foes, greatly reducing their movement and attack speed, even through status immune abilities like and . They can generate a temporary barrier to protect themselves and allies. Their version follows them when they move as opposed to being stationary like 's, and has a unique and distinctive design of a white/blue transparent sphere with ice rings around it. They have additional ice-based attacks as well. Eximus of this type have an innate resistance of 40% to all damage types, additive to their health and shield resistances.
Arctic Eximus units are among the most dangerous variety, as their ice slowdown aura is fairly large, while their snowglobe protects them from ranged attacks. Certain targeted powers, like 's and 's , can damage the target through the snowglobe. Like the regular Snow Globe, inflicting enough damage will cause the Arctic Eximus's Snow Globe to disintegrate. Note however that the globe has object-based health and is not affected by critical damage, rendering crit-focused weapon less effective than raw damage weapons. The globe also dissolves by itself after a certain amount of time, therefore hiding in cover and waiting for the globe to dissipate is an alternative tactic. Multiple Arctic Eximus are especially dangerous, as their slowdown aura stacks with one another, which can slow the player down to a crawl.
This unit variant is reasonably common amongst the Grineer and Corpus (including Corrupted versions of both), but only Infested on the Cambion Drift can spawn as Frozen Eximus, and only few of them.
When stolen by , the Hound inherits Snow Globe and the Damage Vulnerability/Resistance/Slow auras.
It is possible for Grineer Napalms and Scorches to spawn as Arctic Eximus. If the player suffers a fire proc while within the Eximus's aura, the fire proc changes to a Blast proc (possibly a bug, imperfect chance of happening).
===Leech / Sanguine===
Leeches and Sanguines regenerate health by inflicting damage to their enemies. This is easily observed after damaging them as they will regain health from damaging a target's shields/health, or a target that has active. Eximus of this type have 300% of their base health and shield.
Leech Eximus units are common in Grineer ranks, and the Corpus units have this through their Juno and Vapos units. Corrupted Eximus can also spawn in this variant. Infested Eximus units use the Sanguine prefix instead of Leech, but otherwise behave identically. This should not be mistaken for the Energy Leech prefix noted above.
When stolen by , the Hound generates an aura that gives Life Steal to all allies in range.
===Shock===
Shock Eximus units project an aura that increases allies' resistance to and damage by 50%. On enemies, it reduces resistance to and damage by 50%. They also emit an status effect aura that affects all enemies within a 5 meter radius – players within a 2 meter radius will take damage at a steady rate. The effect is constant until the Eximus is defeated or until the Tenno moves out of range. Eximus of this type have an innate resistance of 40% to all damage types, additive to their health and shield resistances.
When stolen by , the Hound inherits the Damage Vulnerability/Resistance auras.
===Venomous===
Venomous Eximus units project an aura that increases allies' resistance to damage by 50%. On enemies, it reduces resistance to damage by 50%. They emit a potent toxin aura in a 10 meter range. When inflicted, an 8 second proc will persist and deal moderate damage over time, depending on the level of the enemy which inflicted the proc. Venomous Eximus most commonly appear among the Infestation (such as Ancient and Mutalist enemy types), however Grineer have Tusk Butcher and Dargyn Eximus, the Corpus have Venomous Eximus units have this through their Ranger archwing enemies, and their Juno & Vapos units. Eximus of this type have an innate resistance of 40% to all damage types, additive to their health and shield resistances.
When stolen by , the Hound inherits the Damage Vulnerability/Resistance auras.
==Special Eximus Types==
===Synthesis Target===
Classified as an Eximus, a Synthesis target is a marked target for Cephalon Simaris. Synthesis targets have far more health than their regular counterparts and innately have resistances to all damage types (preventing players from killing them accidentally, though it is possible for players to kill them regardless). They have at least 3 nodes visible through the Synthesis Scanner. Scanning at least one node will cause the Synthesis target to run away from the player and gain a random special ability to evade capture, like leaving a trail of clouds.
===Prosecutors===
A unique variant of Eximus unit exclusively for the Grineer Guardsmen, that provides near invulnerability to itself and to its allies while remaining vulnerable to a single primary elemental damage type. Eximus types vary between Shock, Fire, Ice, and Toxic.
===Warden===
A special Eximus variant of the Wardens introduced in Rescue missions, featuring Life Leech and enhanced movement speed. However, they are extremely vulnerable to stealth attacks, and will most times receive fatal damage from it.
===Sensor Regulator===
A unique Eximus variant of the Sensor Regulator that was introduced circa . These Sensor Regulators have 100% additional armor, and 200% additional health, making them far more durable than a normal Sensor Regulator. These Regulators are more likely to spawn in Sorties.
===Orokin Spectator===
Similar to Sensor Regulator, a unique Eximus variant of the Orokin Spectator that was introduced circa . These Orokin Spectator have 100% additional armor, 200% additional health, and 50% additional shield, making them far more durable than a normal Orokin Spectator. These Spectators only spawn in Spy missions at Lua as well as Sorties.
===Juno Combas===
Comba units on Corpus Ship tilesets have unique Eximus variants, Chiller/Conductor/Radiator, that also converts damage done by nearby allies to // damage in addition to extra resistances to elemental damage.
==Unit/Eximus Compatibilities==
==Notes==
*The bonus damage resistance for Eximus units can stack up to 100% for any type of damage.
**Most Eximus types have 40% damage resistance against damage as well.
*Eximus units can drop affinity or Health orbs on death.
*Eximus units also appear in the codex since . They are classified according to their unit type (i.e. Lancer Eximus rather than Arson Eximus), with all possible leader variations of that particular unit being available within their entry.
**When scanning for Eximus, one scan counts as their Unit type, not their Eximus type. For example, scanning 3 Lancer Arson Eximus and 3 Lancer Arctic Eximus counts as 6 scans out of 20 in the Lancer Eximus entry. It is thus unnecessary to scan each Eximus type individually.
*As of , Eximus enemies under will focus their attacks on enemies instead. They will still be able to use abilities unique to certain Eximus variants, but these will not damage allies during the power duration. Unknown if allies will gain additional elemental damage from elemental Eximus or if other enemies will have negative elemental effects.
*As of , some Eximus types seem to spawn with a small group of up to about ten normal units around them, which can be quite burdensome on game modes like Interception or Survival, as this causes too many enemies to spawn. More research needed on the leader/minion counts.
*Corrupted Eximus units can also spawn in the Void, but were temporarily removed from until for unknown reasons.
* increased the spawn rate of Eximus enemies in Survival, gradually increasing to up to 20% at 60 minutes. On Infested survival, this can cause players to be overwhelmed by several Eximus at once during the entire mission due to Infested having a higher spawn and rushing rate.
*As of . Eximus units can be resurrected with , allowing the stacking of multiple Eximus collected consecutively by .
*Eximus units cannot be resurrected with 's , in which the targeted Eximus simply dies without producing a Sand Shadow.
*Some Eximus units gain heavy resistance to damage that normally would deal extra damage to their normal variant. A good example is an Eximus Leaper which becomes resistant to both and damage, and only is slightly weak to damage.
*The Steel Path eximus units may drop 
==Trivia==
*According to the Nightwave task Eximus Executioner (Kill x Eximus), the plural of Eximus is Eximus.
*Before , most Eximus had different prefixes; Blitz used to be called Blast; Arson used to be called Fire; Arctic used to be called Ice; Leech used to be called Lifesteal; and Shock used to be called Mag.
**For that matter, Shock Eximus used to emit a aura, draining the energy and shields of any Warframe that got too close. This feature was rendered inert from the Cold Revenge Tactical Alert to , before the developers changed the aura to instead.
*Before , Eximus were referred to as Leader units.
*Up until , The Sergeant could spawn as an Eximus, quadrupling his affinity and greatly increasing his health.
*According to Digital Extremes , Eximus are the result of the following;
**Corpus Eximus Crewmen are members of the elite who are bestowed specially-designed suits, whereas MOA and Osprey Eximus are produced on a regular basis.
**Grineer (barring Rollers) and Infested Eximus are the products of genetic mutation, though in the case of the Infested, the genes that contain said mutations are present in the DNA of all known Infested, suggesting that some form of gene expression regulation is in effect.
***Although no explanation was given for Roller Eximus, it's likely they are produced much like MOA and Osprey Eximus.
**Corrupted Eximus are simply corrupted versions of the above units.
==Bugs==
* Some Eximus units require the same amount of Codex scans as their original variant to complete their entry, as opposed to only requiring three Codex scans. This usually occurs when new enemies are put into the game and is usually fixed shortly afterward.
*Some Eximus units have a visual bug that renders their texture wrongly. This can most notably be seen on Elite Crewmen Eximus, Terra Sniper Crewmen, and Terra Mankers.
==Media==
EliteLancerEximus.png|Elite Lancer eximus in codex. arctic at left, arson middle, and leech right.
2014-02-08_00001.jpg|Nyx, hanging with her new best friend.
disabled-moa-leader.jpg|A disabled moa eximus, showing unique white-and-orange paint job
Arid Ice Leader.jpg|Arid Arctic Eximus showing the distinctive blue markings on their outfit and gear
Dead Arid Leader.jpg|Dead Arid Eximus showing the different style apart from regular troops
2014-02-11_00001.jpg|Dead Energy Leech Corpus Prod Crewman Eximus, displaying distinctive blue suit.
2014-02-11_00002.jpg|A Mag Eximus Crewman (notice the unique black and yellow suit)
2014-02-11_00006.jpg|The glitched Mag Eximus Crewmen head
SanguineAncientElder.png|A Sanguine Ancient Elder, found in the Void.
Guardian Leader osprey.jpg|Guardian Eximus shield osprey, complete with the green and orange marking
Warframe0101.jpg|Guardian Moa(standard) Eximus, donning a black-red theme.
CBguardianleader2.png|Crewman Eximus without helmet
CBguardianleader3.png|Guardian Crewman aura effect
Warframe0095.jpg|Lifesteal Gunner.
Ancient Leader.jpg|Venomous Ancient Elder green and yellow markings
2014-02-23_00002.jpg|Eximus from Shadows of the Dead
CorpusMagLeader.jpg|A Crewman Mag Eximus
Sanguine Ancient Elder.png|A Corrupted Ancient with the Lifesteal Eximus buff.
Caustic Ancient Elder 3.png|Corrupted Ancient with Fire Eximus buff, stuck on a plant. (3/3)
Warframe1545.jpg|Rudolph Butcher
Eximus Codex Bug.jpg|A Sapping Osprey Eximus requiring 10 codex scans.
==Patch History==
==See Also==
* Factions
de:Eximus
es:Eximus 1.0
fr:Eximus
zh:卓越者
Category:Enemies
Category:Update 12
Category:Corpus
Category:Grineer
Category:Infested
Category:Corrupted
Category:Orokin