Baby Face's Blaster

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== Overview ==
The Baby Face's Blaster is a primary weapon for the Flanker.
Upon a successful hit, the user gain a "boost" depending on the damage dealt. This immediately gives the Flanker a speed boost depending on how much boost the user have gained, but it also has a -20% slower movement speed at first, reducing the speed from 25 studs/second (400 hammer units/sec) to 20 studs/second (320 hammer units/sec), the same as a Doctor at first. The boost caps at 100 damage and can increase the movement speed up to 32.5 studs/second (520 hammer units/sec).
However, the -30% damage penalty and a 40% increase in accuracy forces the user to make shots count and use it at mid to close range or else the user won't be able to keep their boost if they take too much damage from being close. The user also loses 1% of their boost per damage point taken from other players.
==Damage and Function Times==
Damage and function times 	Damage and function times 	Damage and function times
Shot type 	Shot type 	Hitscan
Damage type 	Damage type 	Bullet
Ranged or Melee damage? 	Ranged or Melee damage? 	Ranged
Damage 	Damage 	Damage
Base damage 	100% 	4.2 / pellet
Maximum ramp-up 	175% 	7.3 / pellet
Maximum fall-off 	50% 	2.1 / pellet
Pellet count 	Pellet count 	10
Point blank 	Point blank 	7-73
Medium range 	Medium range 	4-42
Long range 	Long range 	2-21
Mini-crit 	Mini-crit 	5.6-9.9 / pellet
Critical 	Critical 	12.6 / pellet
Function times 	Function times 	Function times
Attack interval 	Attack interval 	0.62s
Reload speed (first) 	Reload speed (first) 	0.76s
Reload speed (consecutive) 	Reload speed (consecutive) 	0.52s
Values are approximate and determined by community testing.	Values are approximate and determined by community testing.	Values are approximate and determined by community testing.
==Tips==
*Use this to quickly finish low health targets and get out quickly.
*Use the Six Point Shuriken and the Wrap Assassin if you can hit someone from afar as you can get boost without taking that much damage
*Try to move unpredictably to make the enemy have a harder time hitting you, as many weapons in the game can do enough damage to completely drain your boost.
*Since your boost is not reduced on air jumps, use the Super Sneakers to maneuver a lot of enemy attacks.
*Try and make use of the extra 40% accuracy bonus, as it can help pick off other targets that would be just past yourLever Shotgun's spread.
*A Flanker with a full boost can outpace everything in the game, making you an extremely hard target to hit.