Ophiel

==Summary==
Ophiel Akerontes Zeros is the youngest and more ambitious leaders of Samael, as well one of the most active Fallen Angels of the organization.
Product of the union of the summoner Adesilia Akerontes and the Dark Aeon Pandemonium after an erroneous ritual, Ophiel's true race is half way between a duk'zarist and a dark elemental, the so called the "Darkness' favorite Child". Ophiel was raisen by his mother (blinded after the summoning ritual) along with his brother Kairos, until one day his mother was slain by a group of inquisitors when he was 14 years old; that instant, the dormant powers of the duk'zarist woke up, slaying the Inquisitors with the power of his shadow.
After his mother's murder, any pitch of positivity that Ophiel had dissapeared; he estarted wandering the continent,gathering an army of dark entities and demons, destroyimg Church's sites and killing over a dozen o High Inquisitors. Finally, he ended up in Samael, and quickly ascended to the position of 9th Fallen Angel. He is currently leading a group of assassins to infiltrate the Church and replace high priest positions with his agents, to then replace the High Archbishop itself by a puppet he can control and drag humankind to a fratricidal war. 
==Powers and Stats==
Tier: 
Name: Ophiel Akeronte Zeros
Origin: Anima: Beyond Fantasy
Gender: Male
Age: 294 years old
Classification: Fallen Angel of Samael. Duk'zarist (Aeon half-breed)
Powers and Abilities:
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|-|Powers=
Superhuman Physical Characteristics, Supernatural Luck, Fate Manipulation and Causality Manipulation (Beings of elevated Natura+ can have more than one Open Roll. Has an 1% to pass any resistance check regardless of difficulty. Beings of elevated Natura+ are capable to limited manipulate the events that happens around them, including Statistics Amplification, resist and negate and status effect, and avoid commiting mistakes. This ability can be used 6 times), Social Influencing (Possesses Intimidate 120, Style 60, Leadership 130 and Persuasion 105)Dramatis Personae vol. I, pg 23-24, Information Analysis (Possesses Magic Appraisal 190), Enhanced Senses (Possesses Notice 130 and Search 105. Can see in the darkness and detect heat sources), Extrasensory Perception (Can perceive when a Sylvain is close, can see supernatural beings and magic. Can see and harm Noth, beings who lack even a concept in the structure of reality), Longevity (Duk'zarist can live up to 1000 years), Regeneration (High-Low), Chi Manipulation including Aura and Non-Physical Interaction; Darkness Manipulation and Invulnerability to it (Only dark-based attack from beings of gnosis 35 or higher can damage him), Weapon Creation, Statistics Amplification, Magic, Soul Manipulation, Conceptual Manipulation and Reality Warping (Magic manipulates the essence or soul of existence to produce desired effects on reality), Darkness Manipulation, Fear Manipulation, Stealth Mastery, Statistics Reduction, Forcefield Creation, Intangibility, Empathic Manipulation, Dream Manipulation, Absorption, Creation, Teleportation, Negation (Negates the resistances and damage reduction abilities of those with lower Gnosis, as well as bypass their invulnerability) 
|-|Resistances=
Absolute Zero, Absorption, Acid Manipulation, Age Manipulation, Attack Reflection, BFR, Biological Manipulation, Blood Manipulation, Body Control, Causality Manipulation, Chaos Manipulation, Clairvoyance, Soul Manipulation, Chi Manipulation, Corrosion Inducement, Corruption, Damage Boost, Damage Reduction, Damage Transferal, Darkness Manipulation, Death Manipulation, Deconstruction, Disease Manipulation, Dream Manipulation, Duplication, Durability Negation, Electricity Manipulation, Elemental Manipulation, Empathic Manipulation, Existence Erasure, Explosion Manipulation, Extrasensory Perception, Fate Manipulation, Fear Manipulation, Fire Manipulation, Forcefield Creation, Fusionism, Gravity Manipulation, Healing, Heat Manipulation, Ice Manipulation, Illusion Creation, Information Analysis, Law Manipulation, Life Manipulation, Light Manipulation, Magic, Matter Manipulation, Memory Manipulation, Mind Manipulation, Necromancy, Pain Manipulation, Paralysis Inducement, Perception Manipulation, Petrification, Poison Manipulation, Possession, Power Absorption, Power Modification, Power Nullification, Precognition, Pressure Points, Psychometry, Purification, Reality Warping, Resistance Negation, Sealing, Sense Manipulation, Size Manipulation, Sleep Manipulation, Social Influencing, Sound Manipulation, Spatial Manipulation, Statistics Reduction, Status Effect Inducement, Subjective Reality, Telekinesis, Telepathy, Time Manipulation, Transmutation, Vector Manipulation, Void Manipulation (Can resist those effects through the Resistances Stats and Gnosis), Unconventional Resistance to Soul Manipulation and Conceptual Manipulation (Type 1) (The soul in Anima: Beyond Fantasy is the same thing as the concept, and vice-versa. One would need to affect both to affect a soul)
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Attack Potency: Low Multiverse level (Can stomp armies in the same way a child stomps ants. Comparable to a Dragon of Gaira and High Inquisitors such as Romeo Exxet and Marchosias Lostaroth)
Speed: Superhuman with likely Massively Hypersonic+ reflexes (Would pass a check against dodge lightning 4 out of 10 times. Faster than the Arias Vayu)
Lifting Strength: Class 1 (With a Strength score of 12, Ophiel can carry up to 350 kg with no issue, a possesses a maximum lifting capability of 1 tonAnima: Beyond Fantasy, Core Exxet pg. 60)
Striking Strength: Low Multiverse level
Durability: Low Multiverse level
Stamina: Peak Human
Range: Standard Melee Range to Extended Melee Range, Kilometers with Darkness Manipulation, Hundreds of Kilometers with teleportation
Standard Equipment: 
*Pandemonium's Scales: Ophiel's armor, grants considerable protection against most physical attacks and slight protection against attacks that target the very essence.
*Nue: An item with an unknown profile. Slightly increases Ophiel magic accumulation.
*Ring of Shadows: An ring that notably increases its wearer ability to project magic.
Intelligence: Gifted, possesses Intelligence 14, with the following intellectual secuandaries: Occult 135 and History 60
Weaknesses: As any Duk'zarist, Ophiel is weak against iron and its alloys. Weak against light-based attacks
Notable Attacks/Techniques:
*Son of the Shadows: Due to his monstrous origin, Ophiel is half way between a duk'zarist and a darkness elemental, nature that grants him certain abilities over darkness.
**Shadow Domain: Ophiel's control over darkness equals as if he casts the Dark Domain spell in basic degree or, if he decides to concentrate few seconds without performing any other action, the effects equals to the spell casted in middle degree, without spending his zeon reserves
**Elemental Nature: Ophiel ignores any dark-based damage produced by being whose Gnosis is below 35, and suffers twice as much damage from light-based attacks.
**Superior Umbra: Ophiel can make use of the Ars Magnus Umbra without the need of spending ki. Since this is an inneta ability, Ophiel can attack, accumulate magic and cast spells without suffering any penalty to his combat abilities and magic accumulation. 
***Ars Magnus Umbra: Attacks of Shadows: Without the need of moving, the user can control its own shadow, from attacking, defending, creating any imaginable object and trapping its targets.Dominus Exxet, pg. 94-95
**Shadow Weapons: Ophiel is capable of solidy darkness in the form of any desired weapon and wielder it as he were an expert on its use.
**Darkness Empowerment: By spending ki or zeon, Ophiel can increase the potency of his shadows, as they were weapons of high quality (+10), increasing his combat speed, damage and piercing through defender armor.
*Magic: Magic is the spiritual energy that flow through both life and death, and even through those that haven't come to exist yet; it’s the raw material that shapes reality, the very essence of the Nexus of Souls, the prime source from where spirits emotions and concepts are born. Ophiel possesses a Power and Intelligence values of 13 and 12 respectively, a Magic Accumulation value of 90 (100 with Nue) and a zeon reserve of 1150 at the moment to determinate how fast he can spell casts, how potent his spells can be and the amount of spells he can cast before running out of zeon reserves.
**Dark Magic: Ophiel has a Path level of 80 in Darkness.
**Free Access Spells: Ophiel has available 8 spell slots from the list of Free Access spells that, for debating purposes, can freely be chosen from the list of spells as long has fulfilled the requirements.
*Ki Manipulation: Ophiel is capable of manipulating ki, the energy that rise from the union of the body and the soul, present within every living being.
**Presence Extrusion: Surrounding himself in ki, Ophiel is capable of physically touch energy and intangible elements, such fire, spiritual beings, psychic energy and magic.
**Aura Extension: Ophiel can infuse his weapon and armor with his ki, granting to it the same effects of Presence Extrusion ability. Furthermore, it increases the damage of both his unarmed strikes and wielded weapons, Presence, breakage and fortitude, and in case his weapon is targeted by a supernatural effect, it can use instead the resistances of his wielder.
**Use of Necessary Energy: By controlling the use of his internal energy, Ophiel never uses more energy of the required when performing actions; thus, he can economize his reserves, multiplying by ten the amount of time required before starting to feel the effects of tireness. Additionally, is capable to burn more energy of what is humanly possible, increasing the speed of certain actions at cost of spending his fatigue.
**Ki Techniques: Ophiel has his own repertory of techniques: End of Eternity, Zeul and A World with no God, however, the costs and effects of such techniques are currently unknown.
==Notable Matchups==
Victories:
Losses:
Inconclusive:
==References==
Category:Characters
Category:Anima: Beyond Fantasy
Category:Male Characters
Category:Role-playing Characters
Category:Darkness Users
Category:Magic Users
Category:Chi Users
Category:Weapon Masters
Category:Dream Users
Category:Empathic Manipulation Users
Category:Teleportation Users
Category:Regeneration Users
Category:Elves
Category:Evil Characters
Category:Knights
Category:Enhanced Senses Users
Category:Invulnerability Users
Category:Stealth Masters
Category:Status Effect Users
Category:Anti-villains
Category:Fate Users
Category:Intangibility Users
Category:Non-Physical Interaction Users
Category:Forcefield Users
Category:Supernatural Luck Users
Category:Causality Users
Category:Information Users
Category:Extrasensory Perception Users
Category:Absorption Users
Category:Weapon Creation Users
Category:Creation Users
Category:Social Influencers
Category:Concept Users
Category:Soul Users
Category:Reality Warpers
Category:Resistance Negation Users
Category:Fallen Angels