Lockpick (Fallout 3)

Lockpick is a skill in Fallout 3. Its functionality was replaced by the Locksmith perk in Fallout 4 and the Picklock perk .
This skill determines the difficulty of locks the player is able to pick.
==Initial level==
:\text{Initial level}=2+(2\times\text{Perception})+\left\lceil\frac{\text{Luck}}{2}\right\rceil
Example: A starting Perception of 5 and Luck of 5.
:2+(2\times5)+\left\lceil\frac{5}{2}\right\rceil=14.5
==Description==
In Fallout 3, the Lockpick skill determines which locks one can attempt to pick. The skill must be at least the lock rating to try, and locks are rated at increments: Very Easy - 15%, Easy - 25%, Average - 50%, Hard - 75%, and Very Hard - 100%. With the prerequisite skill, picking a lock takes the form of a mini-game.
Investing in this skill also increases the probability of successfully forcing the lock open, which, combined with the Infiltrator perk, can be a convenience mechanism. The chance of forcing the lock can be found by taking their skill, subtracting the requirement for the lock, and adding 10%.
:Example: Skill of 67 - Average lock (50) + 10 = 27% chance.
==Ways to increase Lockpick==
; Permanent
* Leveling up (10 + INT + 3 with Educated perk)
* Bobblehead - Lockpick (+10)
* Tumblers Today (+1 or +2 with Comprehension perk)
* Thief (+5 for each rank, max 3 ranks)
* Tag! (+15)
* Covert Ops (+3) 
; Temporary
* Mentats (+2-10 depending on Perception, a perfect Perception of 10 will see no benefit)
* Dad's wasteland outfit (+5)
* Vault 101 utility jumpsuit (+5)
* Lag-Bolt's shades (+3)
==Perks that require Lockpick skill==
Perk 	Requirement	Level	Additional Requirements
Infiltrator	70 	18 	Perception 7
==Notable Lockpick skilled non-player characters==
* Three Dog: 28 (29 with apparel)
* Allistair Tenpenny: 49
* Ernest Roe: 54
Category:Fallout 3 skills
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