Kirby: Star-Studded Stallions

Kirby: Star-Studded Stallions is a brand new game in the Kirby series of games developed by both HAL Laboratory and Deep Freeze Studios for the Nintendo Switch on November 15th, 2019. The game follows a similar formula to the previous mainline Kirby titles, but adds multiple new gameplay features in order to keep the experience as fresh as possible. The game's most notable new mechanic is the Night Mare, a small horse Kirby can ride in certain situations that can also absorb copy abilities.
==Gameplay==
Star-Studded Stallions plays similarly to the last four mainline Kirby games. The main goal is to get from one end of the level to the other, all while sucking up enemies, solving puzzles, and using Kirby's signature floating ability to find collectibles and the like. However, while the base level gameplay is kept intact, many new elements and changes to that formula have been included.
The biggest game-exclusive addition is the Night Mare, a celestial horse that Kirby is able to befriend and ride. The Night Mare itself is able to absorb half of the available Copy Abilities in game and use them in it's dedicated sections and even entire levels. These levels change the camera angle, akin to certain sections from Super Mario 3D World where the camera is slightly above the characters and other sections where your character's faces are in facing the camera. The Night Mare's levels and sections are less puzzle-based and more focused on speed and platforming, which is encapsulated in the fact that a portion of these levels are races against enemies and rivals looking for a challenge. In addition, you can ride the Night Mare all around the overworld map, returning from Star Allies.
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==Story==
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==Characters==
Characters	Description
Kirby 	The heroic pink puffball is back for another journey! After Popstar is turned into a desert wasteland by the evil forces of the Sandits and all of Kirby's friends are brainwashed, it's up to Kirby to save the planet from the evil outlaws and rescue everyone from the grasp of Wesperado! Kirby is the same as ever, being the little cheerful pink boy he always has been while also rocking the same moveset he's always had.
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Ranhan	Ranhan was a former member of the Sandits who realized Wesperado's true dark intentions and left on his own terms, secretly following them all the way to Popstar in order to ally with the legendary hero Kirby. In fact, he's the one who gave Kirby his own Night Mare in the first place. Ran Han's station is the game's real hub area, which makes him one of the most important NPCs in the game.
Wesperado	Wesperado is the leader of the Sandits and holds a certain level of deadliness over the rest of his motley crew. A cowboy to the core, Wesperado's mysterious motive and demeanor are one's to truly worry about as he and his cronies corrupt the lands of Popstar and convert them to a sand-riddled wasteland. What reason does he have for detesting Kirby?...
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The Sandits	Wesperado's crew of goons who follow his every move, being immensely loyal to him and his word. They consist of Handlebar, a small fry with a big 'stache to boot, Saloonatic, a saloon dancer who uses bodily kinesthetics to fight, Loco & Moe, two twin train conductors, and Elope, a large jackelope with the fighting spirit of a Knuckle Joe. Together, the Sandits pose a threat to Kirby and the entire galaxy.
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Sheriff Dedede	When the Sandits turned the land into a desert, they took Dreamland's monarchy with it. This includes the greedy King Dedede, who's been taking the role of Sheriff Dedede for a bit now. Stealing the food of the residents, this sheriff isn't out to help, but rather hinder. Kirby is gonna have to knock some sense into this vermin if he wants to save Popstar from the influence of the Sandits!
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Deeputy	Unlike the rest of Kirby's allies, Bandana Dee was not heavily changed when infected with the strange powers of the Sandits. Sure, his outfit changed and so did his name, but he still remembers who he was before. Despite this, he's still immensely loyal to Sheriff Dedede and will try to take down Kirby, but just remember not to hurt him too badly after how nice he's been to you!
Zeta Knight	The noble yet mysterious hero known as Meta Knight has been corrupted by the magic of the Sandits and transformed into the mysterious Zeta Knight, wielding a saber and a black hat. Zeta Knight also controls the Halberd, a large train that was once a great battleship. Kirby is gonna have a hard time getting his old friend (ally? mentor?) back to his normal state in this form.
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Dream Duo	The Dream Duo is a team of two Popstar natives. Antoine the Antzzy is a brave, kind, yet headstrong explorer who is always searching for their next big adventure, while Squidly the Squishy is somewhat cowardly and timid but has a big heart. Kirby can encounter the Dream Duo on his journey, who will give him knick-knacks and advice in return for Star Points.
==Copy Abilities==
Kirby's famous Copy Ability returns in Star-Studded Stallions, bringing back twenty-nine old abilities along three new editions to the established line-up. Credit for the icons for Flock, Mask, and Sand go to .
Ability	Ability	Ability	Ability
Animal has returned for the "fur-st" time in years! Allowing Kirby to dig in certain areas, Animal is also a good ability for multiple close-up swipes and cuts at enemies.	
Archer is back from Triple Deluxe, and while it's not as overpowered as it was before, it certainly isn't a slouch. Become a modern day Robin Hood with this ability!	
Hailing from Star Allies, it's the Artist ability! You're able to paint bite-sized versions of your friends, fling your brush around, and even create magnificent sculptures to throw at opponents...ouch.	
A Kirby series staple, Beam is back and is still pleasant to use! Complete with a cute little magic wand and a funny jester's hat, Beam never ceases to bring a smile to Kirby fan's faces!
It's the beat-all ability, Beetle! Coming back from past games, Beetle is the same old ability we've seen before, being able to "kabob" enemies in an instant. It even comes with beetle wings!	
Bomb has returned once more for some explosive action! You can obviously chuck bombs, but angling where you want them to go is where the real fun comes in.	
A classic one-use ability, Crash allows Kirby to wipe out every single enemy on screen, resulting in an easy win depending on the room. This IS rare, however, so make sure you use it wisely.	
Cutter is a Kirby standard, being there ever since the Copy Abilities were introduced. It's more or less a projectile version of Sword, functioning as a boomerang that doesn't come back.
ESP debuted in Planet Robobot and has remained a modern classic ever since. Kirby can use his inner PSI and use psychic energy to attack whatever foes he encounters along the way.	
Nothing does the job more bluntly than a fiery-hot fist! With the Fighter ability, Kirby can deliver punches, kicks, and quick jabs to any opponent he desires along the way.	
Kirby is an elemental master, and his control over Fire is no different. Kirby becomes a pyrokinetic king, burning enemies with any flames that can touch them, spitting it out or chucking balls of flame.	
One of the three new abilities, Flock allows for three Dyna Blade chicks to follow Kirby at all times, acting as homing missiles and targetting an enemy, sometimes all at once.
Wham! Bam! Smack! The sound of the Hammer ability rings through opponent's ears! Kirby is able to do close-combat attacks with the hammer, including the iconic spin move.	
When you have Fire, you're going to need Ice to balance it out. Kirby can skate his way to victory, shoot out ice blocks, blow a harsh, cold wind, and freeze enemies in their tracks.	
Leaf makes it fourth appearance in a Kirby game after disappearing from Star Allies. You can now perform multiple-long range attacks using the power of leaves, along with creating a neat shield.	
What was once considered one of the most useless Kirby abilities now has true power! Kirby can now shine brightly, stunning and damaging enemies. A lightbulb can appear over Kirby and is able to be thrown.
Another new ability, Mask allows Kirby to wear one of fifteen randomly chosen masks and proceed to scare enemies stiff. The mask can also extend to chomp down on enemies as well.	
Like Crash, Mike is a limited ability that can be used three times before disappearing. Each time it's used, Kirby sings...badly, and every enemy on screen perishes.	
Mirror may LOOK similar to Beam, but don't be fooled! Mirror allows Kirby to split into two versions of himself for a short time and clobber enemies! He can also shoot out "mirrors" from a magic wand.	
Even it's appearances are inconsistent at best, Needle is back once again! Kirby can unleash sharp spikes from the hat on his head, remaining stationary when doing so.
Poison behaves much like Water in terms of design and movement. What makes it unique is it's toxic capabilities, allowing for easier destruction of any foe standing in your way.	
Sand is yet another new ability, this one allowing Kirby to construct sand pillars and monuments to attack enemies with. He can also kick tumbleweeds like soccer balls.	
Spark has technically been fused with another ability that's somewhat similar to it: Plasma. Kirby can utilize moves and mechanisms from both, resulting in a little bundle of joy (and electricity).	
Kirby does whatever a Como can with the Spider ability. He can create webs to bounce off, entangle opponents in webbing, and even swing from webs as well. Look out, Sandits, here comes Como-Kirb!
Stone has been set in...stone since the second game! Kirby can become a varied bunch of rock formations, referencing past games in the Kirby series. He can even slide down slopes!	
If Stone is the...stone, then Sword is the sword in the stone! Kirby can slash, dash, cut, swipe, and parry with ease! He also dons a familar green cap...must be a Luigi fan.	
Tornado rolls back into town after years of being absent! This time, Kirby has more control over where he goes and can even suck up three enemies/objects at once and launch them whenever he wants.	
Water splashes onto the scene once again and is fused with a past ability: Bubble! Kirby can now trap enemes in bubbles while still being able to use wave and ocean-based attacks.
After being mysteriously absent from Star Allies, Wheel makes a comeback. Kirby is able to move at blazing fast speeds and run over enemies at the cost of his traction and other moves.	
Who has a western setting in a game without include the classic cowboy whip? Kirby's old Whip moveset comes back in full force, with the only change being Kirby's snazzy new hat.	
Wing flaps it way back into the Kirby landscape once again. Kirby dons a feather-filled headdress and is able to launch feathers, swoop down at opponents, and even slap them with his wings.	
Yo-yo! It's the Yo-Yo ability! Kirby is able to channel his inner 90's kid attitude and unleash the power of the yo-yo! He can fling it, walk the dog, spin it around, and even slam it down on unsuspecting foes.
==Mirage Friends==
In a room in Ranhan's Station, a door leads to the Oasis, a small dining area that SEEMS to be an illusion. Inside of the mirage sit a large collection of Kirby characters, ranging from the oldest game all the way to the newest. You can permanately unlock and use these Mirage Friends by giving them the certain amount of Point Stars they ask for, with said Point Stars being earned throughout your trek in each level. They function similarly to the Dream Friends from Kirby: Star Allies, but are all available from the moment the Oasis opens up.
Credit goes to for the artwork of Nago, Pitch, and ChuChu.
Ability	Ability
King Dedede	
It's the greedy king himself, Dedede! This one isn't possessed by Sandit magic, so he's completely on Kirby's side. Dedede's main method of attack is his hammer, although he CAN suck up other enemies like he could in Dream Land, albeit he can't swallow them.
Lololo & Lalala	
Remember these two? Lololo and Lalala, despite appearing in Kirby's Dream Land, technically first appeared LONG before Kirby. The two function as one character, being able to push blocks, throw each other around, and even toss Gordos.
Meta Knight	
The ever-mysterious Meta Knight is a Kirby series staple. Like Dedede, he's no longer under the influence of the Sandits. Meta Knight is a sword-wielder, so most of his moves are based around the Sword ability. In addition, his cape/wings can help him fly.
Rick, Kine, and Coo	
These Animal Buddies are some of Kirby's best friends! Consisting of Rick, Kine, and Coo, each of them fills one character slot, with Rick being the default form, Kine being used for swimming and down attacks, and Coo being the flight form.
Brobo	
A rather obscure foe, Brobo only appeared in the monochromatic Kirby's Block Ball. Since then, he seems to have given an upgrade. Brobo is unique in that he functions a lot like the Jet ability, with most of his attacks being based around fists or the rockets on his back.
Bandana Dee	
While Bandana Dee is more of a modern Kirby staple, he first appeared way back in 1996. He's ALSO no longer influenced by the magic of the Sandits. His moveset is a combination of both Spear and Staff, resulting in a ranged and floaty character.
Marx	
Kirby's first friend-turned-traitor, Marx, wished upon a star and payed the price for it. So it's somewhat surprising to see him alive once again. Marx is focused on his magical Nova-given wings and his circus ball, which he can kick, spit out, and explode on command.
Nago, ChuChu, and Pitch	
This group of characters are Kirby's other animal buddies: Nago, ChuChu, and Pitch! Nago is the base form like Rick, Pitch is the flight form like Coo, and ChuChu is the water form like Kine. They all have their own unique differences and characteristics, however.
Gooey	
Out of all of Kirby's friends, Gooey is the...strangest of the bunch. Known for his long tongue and his goofy demeanor, Gooey is still immensely loyal and kind. His main method of attack is his tongue while also being able to use Dark Matter-based attacks.
Samus	
W-Where did Samus come from? Apparently, Kirby still remembers his encounter with her back in Dream Land 3. Samus is more of a joke inclusion while still being a formidable character, based around Beam, Ice, and even hints of Laser and Missle in her moves.
Gryll	
While only known from the Japan-exclusive Kirby Super Star Stacker, Gryll is rather unique and well-liked in the Kirby fandom. Gryll's moveset is based around the placement of blocks, as if she was plucked straight out of her own game.
Ribbon	
Ribbon is more pacifism-based character, meaning she has very little offensive attacks. She's mainly able to heal Kirby, but can also pick him up from above and utilize the Great Crystal to fire small projectiles at enemies in front of her.
Adeliene	
The plucky painter has returned for another outting with her friend Kirby. Adeliene functions a lot like the Artist ability, but can also paint unique creatures based off of her boss fight in The Crystal Shards, like Bronto Burts and Ice Dragons.
Dark Meta Knight	
In the Mirror World resides a corrupted version of the heroic Meta Knight...and yet here he is, helping Kirby. He functions similarly to regular Meta Knight, but has more attacks and features based around mirrors and Dark Mind,
Drawcia	
Adeliene isn't the only artist in this crazy galaxy! Drawcia has come back to reclaim her place as the REAL Kirby witch! Her moveset is based off her boss attacks and the gameplay of Canvas Curse, complete with rolling ball-like objects around.
Daroach	
Daroach is the sneaky leader of the Squeaks, a group of treasure hunters who act like one big mischievious family. Daroach can use his claws, attack with his cape, and use his Triple Star staff to do some ranged attacks.
Galacta Knight	
A warrior from another world and Meta Knight's favorite challenger, Galacta Knight holds immense power over his skills. He uses his lance and shield as attacking methods, with him even being able to open portals and rapidly slash at an enemy.
Prince Fluff	
The prince of Patch Land, Prince Fluff is friendly and is always up to help Kirby solve some issues. He's based around being able to throw things around, using yarn as a whip and tossing enemies around like toys.
Necrodeus	
What is one of the most evil forces in the universe doing helping Kirby? We may never know. Necrodeus is based around his detached hands and using members of the Skull Gang as projectiles, making him more ranged than other Mirage Friends.
Magalor	
Magalor is another friend-turned-enemy, but unlike Marx, he's actually trying to make up for his mistakes. He still has traces of the Master Crown within him, so he uses attacks based off that. In addition, he can also lob apples like their baseballs.
Taranza	
Taranza, Sectonia's misunderstood right hand man, has returned to help out Kirby. His main form of attack is puppetering enemies and using them as sponges. He can also use a small flower in a pot that launches seeds at opponents.
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Elline	
Elline is Kirby's newest friend during the course of Rainbow Curse, helping give color back after the Dark Crafter stole it. She's like a living paintbrush, able to jab, draw lines, launch creations made out of clay, and draw in a defensive shield.
Susie	
Susanna Patrya Haltmann, known as Susie to most, wants to apologize to Kirby for her past actions during Planet Robobot. She's very mech-based, moving around in a small mechanical machine, firing missiles and using other attacks from her boss fight.
Lord Hyness	
The Officiant of Doom has returned to...make amends for his demon worshipping ways? Whatever the reason is, Hyness is the most ranged helper here, not using a single close-up attack. He relies on his fake statues of the Generals as homing missiles.
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The Dream Duo	
The Dream Duo are here to help Kirby defend the land they love so dearly! Antoine is more closed-ranged, using treasures he's found to whack enemies. Squidly can extend his tentacles to smack opponents upside the head.
Category:Deep Freeze Studios Games
Category:Nintendo Games
Category:Nintendo Switch Games
Category:HAL Laboratory
Category:Kirby Games
Category:2019
Category:Platforming Games
Category:2.5D Games
Category:Rated E Games