Plants vs. Zombies: Battle Evolve 2/Plants

Plants are the first protagonist of Plants vs. Zombies: Battle Evolve 2. They filled up the first team the player uses to fight the undead assailants or other players. They can evolve to get stronger and have moves to attack or aid them in battle. They all have a Plant Food ability which can change the tide of a battle.
To unlock these plants, the player must travel within Adventure Mode's area and encounter them within battles, they will be unlocked after defeating them, unless they have a branched evolution, which allows the player to unlock multiple of the same plant, but are unable to use more than one of the exact same plant within battles.
==Stats and Info==
===Types===
*Attack: Their moves mainly allow them to deal damage, therefore is the main attacker of the team. They are best put behind defense but in front of support. Their ring color is red.
*Defense: They have high health or defense to support the team by defending against attacks. They are best put in front of the team to block attacks from hitting other teammates. Their ring color is blue.
*Support: They have lower stats than other characters, but their moves can greatly support the entire team. They are best put behind every other teammate to support them. Their ring color is green.
===Stats===
*HP: Health Points, the amount of health the character has and once deplated, they will be defeated.
*Def: Defense Point, used as the percentage use to reduce damage from incoming attacks.
*Atk: Attack Point, used for the amount for attack to deal increased damage.
*Spd: Speed Point, the more a character has, the faster they are, which allows them to perform moves quicker than slower characters.
===Hidden Stats===
*Evasiveness: Chance to dodge an attack.
*Accuracy: Chance to not miss an attack.
*Critical Chance: Chance for attack to deal increasing damage, all character has a low chance of 5% at the start.
===Move Types===
*Range: User attack from afar usually with straight shooting projectiles.
*Lobbed: User throw projectiles overhead, can ignore token obsticles.
*Melee: User attack with their body part at close range.
*Close Range: User close up to attack without using their body part.
*Grounded: Attack within the ground, ignore by Flying characters.
*Overshooting: Can damage Enemies other than those in the front.
*Area of Effect: Attack that can hit in a shape and can target Hidden Enemies. (i.e. 2x2, a Column, a Line, etc)
*Splash-Damage: Deal Damage to Enemies 1 tile next to it in a cross shape.
*Plant Food: The strongest move a plant has, only 1 can be used per turn and 6 usage shared for every teammates per match.
*Recharge: This move can’t be used until the amount of turns has ended, begin count down at the beginning and after using the move.
*Charge: When the user uses this move, they will begin charging for that amount of turns, and only perform that move after the charging ended. They can't perform any other moves during the charge.
*Multi-Hitting Attacks: Attack multiple times per use, if there are more than one amount of attack times, it will randomly choose one with even chance for each. Attack damage is decreased with each attacks.
===Effect===
*Burn: Deal Low damage to the character every start of the turn for 2 turns.
*Poison: Deal 10% of damage to the character every start of the turn for 2 turns.
*Stun/Freeze: The character is forced to skip the amount of turns the Stun/Freeze has, they are also unable to recharge moves.
*Targeted: Team can only attack targeted enemy, regardless of position or Hidden.
*Blind: Attack randomly targets available Enemy.
*Invincible: Can’t be hurt.
*Shield: Absorb damage for the Unit until its own HP is gone or after the stated amount of turns.
*Hidden: Can’t be targeted by the Enemies unless the user is targeted, only they are left in the team or by an area of effect attack. The character behind them can be targeted instead.
*Reflect: Reflect the damage back to the attacker and them only, the damage is based on only the base damage rather than the damage the user would've takes.
*Sun Beaned: When your team attack a Sun Beaned enemy, that teammate heal a small amount.
===Usage===
Moves have usage and once every moves' usage is gone, they can only attack with low damage and take self-damage.
*Basic Attacking Moves (The first move of every character) have 30 usage.
*Other Special Moves all have 15 usage.
*Plant Food Moves have 6 usage shared across every teammate.
===Moves Effectiveness===
In this order, the closer to the right a move is the stronger it will be.
Light < Low < Medium-Low < Medium < Great < High < Huge
=== Boss Specialty ===
* Bosses take up 3x2 space (3 columns and 2 lanes)
* Bosses always sit behind so summoned minions are always in the front
* When a Boss is defeated, so will their minions
* Bosses have unlimited move usage
* If a Boss Fight last until 50 turns, the boss automatically wins
* Boss will have no Plant Food/Brain Power
* Bosses are unable to deal critical hit, to make it less RNG for the player
* Normal Bosses (Bosses you encounter in adventure mode) and Elite Bosses (Bosses in Boss Raid) have slightly different properties
** When Normal Bosses take status effect, they will take it 1 turn less (1 Turn Status Effect have no effect)
** Elite Bosses is completely immune to status effect
==Plants==
(The following stats are the base stats of the plants, their stats will be stronger as they level up)<tabber>
|-|Starter Lawn=
			
			
			
			
			
			
			
|-|Tall Grass Yard=
			
			
			
			
			
			
			
|-|Distorted Desert=
			
			
			
			
			
			
			
|-|Far Away Farm=
			
			
			
			
			
			
			
|-|Bubbly Beach=
			
			
			
			
			
			
			
|-|Unthawed Tundra=
			
			
			
			
			
			
			
|-|Combat Contest=
			
			
			
			
			
			
			
|-|Nightmare Screenplay=
			
			
			
			
			
			
			
|-|Zombot Remains=
			
			
			
			
			
			
			
|-|Metal Military=
			
			
			
			
			
			
			
|-|Discourse of Dusk=
			
			
			
			
			
			
			
|-|Primal Volcano=
			
			
			
			
			
			
			
|-|Final Forefront=
			
			
			
			
			
			
			
|-|Endless Challenge=
			
			
			
			
			
			
			
			
			
			
			
			
			
			
			
|-|Event=
			
			
|-|PvP Reward=
			
			
			
			
			
			
|-|Otherworldly Threats=
			
			
			
|-|Boss (Unplayable)=
			
			
			
			
			
			
			
			
			
			
			
			
			
</tabber>
Category:Plants vs. Zombies: Battle Evolve 2
Category:DarkMatter Creations
Category:Plant lists
Category:Uncleared page