Sharess - Indulgent (Character Kit)

Class Information 	Class Information
Racial Requirements 	Any
Ability Requirements 	Charisma 16,Wisdom 12
Prime Requisite 	Wisdom
Hit Die Type 	d8
Attack as 	Priest
Save as 	Priest
Advance as 	Priest
Spell Ability? 	Yes
Exceptional Strength? 	No
Exceptional Constitution?	No
Starting Cash (x10 gp) 	3d6
Proficiencies 	Proficiencies
Weapon Slots 	2
Additional Slot 	4
Nonproficiency Penalty 	-3
Nonweapon Slots 	4
Additional Slot 	3
Available Categories 	General, Priest
Bonus Proficiencies 	Dancing
Recommended Proficiencies	None
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==Overview==
Sharess is the goddess of hedonism, lust, and sensual fulfilment, and she is venerated in a number of cities such as Waterdeep, Calimport, and other ports on the Sword Coast. The indulgents are select priests who specialize in seduction, spying, and celebrations.
Even though Sune's silkwhispers seem to fulfil a similar role, the indulgents have a bit of a darker nature, something they have received from their goddess. Consequently, indulgents can be nasty and violent when they need be.
==Description==
Indulgents are extremely attractive priests and priestesses who favor outfits of lace or satin, usually in shades or patterns of white, black, or red. The females enjoy the lace costumes, while males favor the satin robes. A cloak of richest velvet, usually dyed crimson, completes the outfit of an indulgent. These cloaks are fur-lined in the winter. The holy symbol of Sharess, a pair of ruby red
feminine lips, is normally worn on a light chain anklet by her worshipers. Sharess' priests also wear her holy symbol on chain choker-necklaces.
Indulgents do not wear armor, and they prefer quiet weapons such as daggers, garrotes, or darts. Some of these devotees have few compunctions against using debilitating, nonlethal poisons.
==Role-Playing==
Indulgents are sexy, smug, dangerous, and completely ready to break all the boundaries and limits of social conventions, no matter what country or city they are in. Like their goddess, they favor excess in all things, be it pleasure, duty, or danger. If they can get some sort of satisfaction and fulfillment from it, so much the better.
They do not get along with the clergy of Sune, who believe that Sharess and her followers go too far much too quickly. While there is no overt violence between them, each clergy has been known to sabotage the other's parties and romantic rendezvous.
Indulgents enjoy hiring themselves out as spies, seducing secrets out of gullible victims.
==Special Abilities==
When dealing with NPCs, a Friendly result on the interaction table pries one secret from the victim. In order for an indulgent to do this, he must spend at least 30 minutes alone with the target in a comfortable environment. The indulgent can make as many attempts per night, successful or not, as he has levels. This ability can be used against PCs as well. The PC, however, gets a saving throw vs. petrification to resist the effect (count only bonuses from a high Wisdom score for the saving throw).
Instead of getting information, the priest can use the ability to place a smitten target under a charm person effect that lasts for 12 hours.
Indulgents can spend two hours preparing a party. The priest makes an ability check using Charisma. A success means that the party goes very well, and the indulgent has a +3 reaction bonus when dealing with important NPC guests for the next 30 days.
==Special Disadvantages==
The indulgent's special abilities work only on the members of her own race, although a DM may make exceptions for half-elves. Indulgents cannot turn undead, nor can they wear armor.