Psychic

You are a powerful seer with a gift for finding one's secrets.
==Rolecard==
===Psychic===
*Welcome, [Player Name], you are a Psychic.
*Your alignment is Town Investigative.
=====Abilities:=====
*On odd nights, you will be given 3 names of living players. At least one of those players will not be town.
*On even nights, you will be given 2 names of living players. At least one of those players will be town.
=====Win Condition:=====
*You win when there are no longer any threats to the Town.
==Alternative Names==
*Psy (Abbreviation)
==Role Interaction==
*The Psychic will not be able to receive its results when jailed by the Jailor or Underboss or roleblocked by an Escort or a Consort.
*The Psychic will not receive results when controlled by a Witch or Coven Leader
*The Psychic ignores investigation immunity and frames.
==Strategy==
*Stuff someone smart writes that helps people play Sheriff.
*Follow the cop.
*Investigation priority after D1 lynches.
*Who to investigate?
==Links== 
*Other Investigative type Town roles
*All Town Roles
*All roles
*A detailed list of win conditions
==Thumbnail==