Drawbacks

Sometimes, treatment simply isn't an option, and there is no hope of recovery. The Taint builds and builds, becoming more and more crippling, until it manifests as a Drawback.
Drawbacks are a way for characters to reduce their burden of their Taint for a price: they impose a different sort of disadvantage in return for removing Taint Dice from a character. When a character accrues enough Taint Dice, some or all of those dice may be traded in for appropriate Drawbacks.
==Drawbacks==
===Minor Physical Drawbacks===
* Adrenal Insufficiency
* Anemia
* Arthritis
* Cirrhosis
* Emphysema
* Festering Sores
* Frailty
* Gruesome Deformity
* Malnourished
* Mark of Evil
* Trick Knee
===Moderate Physical Drawbacks===
* Brittle Bones
* Demon's Arm
* Hemophilia
* Hunchback
* Immunodeficiency
* Twisted Limb
===Severe Physical Drawbacks===
* Leprosy
* Parasitic Beast
* Rotten Innards
* Withered Wretch
===Minor Mental Drawbacks===
* Avoidance
* Fixation
* Inferiority Complex
* Irrationality
* Mania
* Melancholia
* Narcissism
* Suspicion
* Vocalization
===Moderate Mental Drawbacks===
* Anxiety
* Megalomania
* Depression
* Obsessive Compulsion
* Paranoia
* Phobia
===Severe Mental Drawbacks===
* Catatonia
* Fugue
* Multiple Personality
* Schizophrenia
Category:Rulebook
Category:Action
Category:Taint
Category:Drawbacks