Blood Bank (Priest Spell)

By use of this spell, a priest can transfer an indi­vidual's bloodline and blood abilities into a magi­cal container. The container must be at least the size of a man's hand and must have a material cost of at least 500 gp. The scion may be a willing par­ticipant in this spell, but the spell can be cast on an unwilling subject. A scion that resists is allowed a saving throw vs. death magic with a +1 bonus for every 10 points of bloodline strength.
Once the bloodline is transferred, the scion can access the bloodline by placing himself in contact with the container. This also grants access to any accumulated Regency Points (RP), and the charac­ter can collect and spend RP normally.
If the scion and the container are separated by more than 10 feet, the bloodline is rendered inert for as long as they remain apart. If the scion is a regent, he cannot perform domain actions, collect RP, or spend RP while separated from his bloodline. The character is treated in all ways as if unblooded. This can prevent a true wizard from casting spells.
If the container is broken or seriously damaged (a metal vessel might be crushed flat, for example) but remains within 10 feet of the regent, the blood­line immediately reverts to its owner and the spell is broken. If the container is broken or seriously dam­aged at a distance of more than 10 feet from the scion, the bloodline and regency are lost forever.
When the spell's duration elapses, the magic of the blood bank spell transfers the bloodline back to the scion if he is within one mile of the container. If the scion is more than one mile from the vessel, the bloodline and regency are lost forever.
No known magic can transfer a bloodline from a container into another individual while the scion lives. Bloodtheft is impossible while a bloodline is banked; if the regent dies by any means (including tighmaevril) while the bloodline resides within the vessel, it is immediately transferred to a desig­nated heir. Without an heir, the land chooses the recipient of the bloodline.
The material components are a lock of the scion's hair, a handful of dirt from his domain (if a regent) or homeland (if a non-regent), and a garnet worth 100 gp.
Notes: Uncommon for priests from Cerilia, the Birthright setting; virtually unknown elsewhere.
Category:Priest Spells
Category:Spells from Priest's Spell Compendium
Category:Spells