Sylvan Form (Priest Spell)

When this spell is cast, the priest is able to assume the form of any non-evil human form, sylvan creature, as adjudicated by the DM, from as small as a gorse (3 inches tall) to as large as a voadkyn (9 feet tall). Other commonly assumed forms include that of an atomic, brownie, dobie, dryad, grig, hamadryad, killmoulis, korred, leprechaun, nixie, nymph, pixie, satyr, sea sprite, seelie faerie, sprite, or sylph. It is not possible to assume nonhuman form guises, such as that of a centaur or uni­corn, nor that of an evil sylvan creature, such as a bramble faerie or quickling. Furthermore, the priest gains the assumed form's physical mode of loco­motion and breathing. No System Shock roll is required. The spell does not give the new form's other abilities (attack, magic, special movement, etc.), nor does it run the risk of the priest changing personality and mentality.
When the new form is assumed, the caster's equipment, if any, melds into the new form (in par­ticularly challenging campaigns, the DM may allow protective devices, such as a ring of protection, to continue operating effectively). The caster retains all mental abilities, including spell use, assuming the new form allows completion of the proper verbal and somatic components and the material components are available. A caster not used to a new form might be penalized at the DM's option (for example, a -2 penalty to attack rolls) until he or she practices sufficiently to master it.
Thus, a priest changed into a sylph could fly, but his magic resistance would be unaffected and he could not summon an air elemental or turn invisible at will; a change to a korred would provide an 18/76 Strength and the ability to hurl boulders but not the ability to laugh or to participate without risk in a korred dance.
Naturally, the strength of the new form is suffi­cient to enable movement. The priest retains his or her own hit points, attack rolls, and saving throws. Only one form can be assumed by means of this spell, although the priest can revert to his or her normal form at any time, immediately ending the spell. A priest voluntarily returning to original form and ending the spell regains 1d12 hit points. The priest also returns to the original form when slain or when the effect is dispelled, but no hit points are restored in these cases.
The material component is the priest's holy symbol.
Notes: Granted by the elven god Corel Ion Larethian.
Category:Priest Spells
Category:Spells from Priest's Spell Compendium
Category:Spells