Accursed Carpet (Magic Carpet)

This rug is made from rich silks, and is finely woven. Depicted upon its surface is an alien wilderness consisting of rooted trees in strange colors, multiheaded animals, and gaudily plumed sawtooth birds among crooked, dun-colored branches. Double suns, one red, the other white, are seen rising, shedding their opulent, mingling hues over a twisted, purplish river, flowing through greenish yellow plants set along its banks. In the distance is a grandiose city, a miniature in perspective, but the distance to it seems endless, suggesting that the artist's depth is distorted or that the city is gargantuan in size.
This rug radiates magic and is actually an item known to Tomorast as the accursed carpel. When handled, the rug takes on one of the following two aspects (50% chance of each):
* The rug animates, moving and attacking of its own accord as if it were semi-intelligent. The rug's characteristics are: AC 5: MV 15 flying: HD 7: hp 40: #AT 1: Dmg 2d10 points smothering: SA once attached, smothers for automatic damage: SD, see below. The rug flies about, attempting to land on and smother victims below it. When it hits, it inflicts smothering damage automatically until destroyed. Victims trapped under it move at half speed, have a -2 penalty to initiative, and if a weapon used is while trapped inside the rug (50% chance), it may only inflict half damage.
* In this aspect, the rug remains where it is on the wall. Several strong, thick threads (2d6 strands, 50 feet long, of the carpet's frilly edging) hang from it. Attached to the end of each thread is a foot-wide mouth with many teeth that seem especially made for severing and chewing. Each “mouth” attacks as a 6HD monster, inflicting 1d6+1 points of damage per bite. Other statistics are as given above.
Damaging the rug: In either aspect, this rug is immune to spell attacks. Fire and weapon attacks affect it as follows:
* Torch: 1d6 points per hit.
* Flask of Burning Oil: 2d4 points initially, 1 (14 points per round for the following three rounds.
* Raging Fire (bonfire, cask of oil, etc.): 2d6 points per round in the fire: rug catches fire for six rounds, 2d4 points per round.
* Magical fire: No effect.
Weapons: Piercing weapons and blunt weapons inflict only magical and character Strength bonuses, if any. Slashing weapons inflict those bonuses, and the following normal damage per hit:
* Dagger: 1 point.
* Short sword and hand axe: 1d2 points.
* Long sword: 1d4 points.
* Bastard sword and edged polearm: 1d6 points.
* Battle axe/broad sword/halberd: 1d8 points.
* Two-handed sword: 1d10 points.
Category:Encyclopedia Magica Magic Items
Category:Magic Items
Category:Magic Carpets