108705-carbine-please-help-the-empty-servers

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Heya guys,
 
So I'm aware there are a few threads around this topic but I'm speaking on behalf of my own server when I say, we need help. Over the last month it's becoming very apparent our server is becoming empty of players (especially the Dominion) and this is in turn accelerating the process of other guilds also deciding to move to Hazzak or just disband and get absorbed into the bigger guilds.
 
On launch we had already decided to roll our guild on Hazzak, in the first few hours around ten members made it past the login queues and the other 150 members were locked out. Given Hazzak was clearly overloaded we decided to roll on one of the other PVP servers that had been opened up, we went for Zhur. This was a very stressful few days for myself and the officers of our guild, making a change like this last minute was not easy and I did this knowing all very well that if the queues cleared and Zhur became empty it would be seen as bad decision. However, given we could have been facing months of not being able to log in at peak times we decided to move.
 
Skip to present day and we have the worst possible outcome. Hazzak is now the best populated server in the EU, the queues have indeed gone and our own server has become a ghost town. As I've mentioned in other posts, we can't even find any dominion players anymore. As many of our members enjoy open world PVP this is pretty much a game breaker for them and they are considering moving to Hazzak to start a fresh.
 
I have spoken to a few of the other GMs still on our server and we do feel like were trapped on a sinking ship. While our own guild is still doing very well internally and we have just started raiding GA, the effects of the empty server are starting to take their toll. I tried to buy an implant today and I was shocked to see only four on the AH, others have told me this is the same for many items like herbs and rune crafting items. If it carries on our servers economy will implode and this will spell the end for Zhur. 
 
So why not move to Hazzak ourselves? Well it's just not possible, we have 170 members and can't expect them all to pay £17 to move, we would never leave anyone behind and it know there are some who just can't afford this or wish to pay on principle. We would also lose all our guild progress which would be a real shame, I suspect again members would just quit the game.
 
What I'm asking for Carbine is this, can you tell us what are your short and long term plans for this problem? We want Wildstar to be a success and we want to help you make it flourish. If all these 'satellite' servers are just left to fade you're going to lost some amazing players and guilds. In my humble opinion server merges need to happen now or at the very least allow players to move to Hazzak with no charge. If this isn't possible then maybe incentivise players to all move to the same satellite server.
 
I hope this post is viewed by the dev team and some kind of response is posted, I know you guys are busy but looking from the inside out this is one of your most pressing problems and needs action as soon as possible.
 
Best regards,
Genophix
Exterminatus GM 
EU Zhur.	
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			Excellent post, sums up many of the issues players who enjoy certain types of content will face if this trend continues. Hope you get a solid resolution!	
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			I hope they do something sooner rather than later. I may or may not stick around for so much longer myself, I love the game and all but it has it's limit and it's really no fun to play when there aren't hardly any people around.	
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I'll simply say that Evindra would welcome everyone...we're cool like that.
 
However i feel like a few things would help:
Loosened faction wall allowing inter-faction guilds
cross server AH/CX
Removal(i dont think its needed at this point in the game now) of the phasing/sharding OR letting players be able to choose the shard they wish to be in when one is created.	
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Transfer ^^  $20 is not a huge thing, when you can cover a months sub with CREDD.
 
 
Most likely CREDD will be cheaper where your going to.	
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{| class="blockquote"
Transfer ^^  $20 is not a huge thing, when you can cover a months sub with CREDD.
 
 
Most likely CREDD will be cheaper where your going to.
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{| class="blockquote"
Transfer ^^  $20 is not a huge thing, when you can cover a months sub with CREDD.
 
 
Most likely CREDD will be cheaper where your going to.
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IIRC carbine announced it hasn't combined Servers yet because no two servers have dropped below 50% capacity on active accounts; meaning none could be combined with out pushing the active accounts on the new server above 100% of the intended load.
 
I'm sure they will combine servers once two of them are low enough to be combined, but I'll happily take sparser players in my shard every now and then over the horrendous Queues at Launch... 	
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IIRC carbine announced it hasn't combined Servers yet because no two servers have dropped below 50% capacity on active accounts; meaning none could be combined with out pushing the active accounts on the new server above 100% of the intended load.
 
I'm sure they will combine servers once two of them are low enough to be combined, but I'll happily take sparser players in my shard every now and then over the horrendous Queues at Launch... 
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Exatly the same on Contagion. Because of queues on Hazzak rolled to Contagion server.  Main city slowly becomes empty, economy sick and collapsing. Peoples not logging in to circles and guilds. Why i log in? Why i pay for this? But i dont want to leave my guild, its a good company. But this cause us a crysis, and cause crysis to all other guilds and players on all other server. And no we dont want to pay for server transfers etc. Its not our fault. We pay for an MMO Game, and Carbine you need to handle the server thing.
 
Carbine need to make an official response with the solution ASAP because YOU loosin, and WE as wildstar community loosin peoples! This is the most serious problem now, absolutly first priority!!	
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Exatly the same on Contagion. Because of queues on Hazzak rolled to Contagion server.  Main city slowly becomes empty, economy sick and collapsing. Peoples not logging in to circles and guilds. Why i log in? Why i pay for this? But i dont want to leave my guild, its a good company. But this cause us a crysis, and cause crysis to all other guilds and players on all other server. And no we dont want to pay for server transfers etc. Its not our fault. We pay for an MMO Game, and Carbine you need to handle the server thing.
 
Carbine need to make an official response with the solution ASAP because YOU loosin, and WE as wildstar community loosin peoples! This is the most serious problem now, absolutly first priority!!
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As someone who rerolled twice myself due to empty servers and a painful lack of positive community, I feel your pain.
 
I'm not sure why Carbine took an official stance of they won't consider merges because there are no servers below 50% capacity, while mentioning nothing about the concurrency thereof. Seems odd and a bit of a double-standard since they use concurrency as a point to explain the "seemingly" dwindling population, yet avoid all mention of concurrent server capacity. Which, if we're being honest, cannot be anywhere near 50% at any time on any server but the one or two most populated ones.
 
So, not sure if their argument against merges holds any water.	
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IIRC carbine announced it hasn't combined Servers yet because no two servers have dropped below 50% capacity on active accounts; meaning none could be combined with out pushing the active accounts on the new server above 100% of the intended load.
 
I'm sure they will combine servers once two of them are low enough to be combined, but I'll happily take sparser players in my shard every now and then over the horrendous Queues at Launch... 
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So, not sure if their argument against merges holds any water.
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			*slightly confused* I thought up until now we only got the silent treatment about server merges. Did they really make that announcement?	
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IIRC carbine announced it hasn't combined Servers yet because no two servers have dropped below 50% capacity on active accounts; meaning none could be combined with out pushing the active accounts on the new server above 100% of the intended load.
 
I'm sure they will combine servers once two of them are low enough to be combined, but I'll happily take sparser players in my shard every now and then over the horrendous Queues at Launch... 
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this is FAIL logic because from 100 people who not login , has 80-90 active accounts, just not logging to the server. Because server dead. People waitin for something to happen, want to play Wildstar, but not in a dead server, so waitin to a solution offline, read forums, maybe login 2-3 days for 5 min etc. Who unpatient, leave guilds, and start new char on Hazzak, or make a solo paid transfer. This is BAD for community, for guilds because good companies broken. Active accounts dont represent the problem weight. If account turn to inactive and slowly it will, thats a long term lost player. Not gonna return too easy.
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Well it does hold water; merging two servers with > 50% active account load would be a bad mix for server ques, and honestly running a server at greater than full account load will inevitably lead to crashes / ques when seasonal events start / right after new content, etc.
 
So the reasoning is sound....
 
But it isn't terribly good at explaining why they don't just run a few mega- or arrayed servers and combine all the 'relms' into one, and just keep the current sharding system.... I assume the reason for the latter is money... but there hasn't been an official statement on it so......
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 Because if there are truly enough players logged on at the same time to keep all the server above 50% concurrent population capacity, then something else is wrong.
 
And indeed, the mega server sharding system should be something to look into sooner rather than later.
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Transfer ^^  $20 is not a huge thing, when you can cover a months sub with CREDD.
 
 
Most likely CREDD will be cheaper where your going to.
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I don't remember Carbine stating servers all had > 50% concurrent players at minimum... though I could have missed it.
 
I was under the impression that they only released the > 50% active account loads as their reason to not merge servers yet (but again, I haven't looked hard and could very well have missed it).
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Today I got asked in battlegrounds "I thought zhur is dead, is there actually someone playing in there?". Furthest progressed guild on the server left couple of weeks ago. We have only 2 guilds who have started raiding. We kill scorchwing once, sometimes twice per day. Killing world bosses is not about being there when they spawn, but getting enought people together to kill them. Which usually means hour to recruit and then running in with 10 guildies to kill them. There is no real competition for crafting items sold in AH, some items are not even listed. Thats why we ask guildies to craft for us. If we combined all the guilds on the server me might just be able to get one warplot raid going. CREDD sell order price went from 11->5 overnight, I think that tells you all you need to know about the economy. 
 
This is all coming from the more populated side, exiles. Judging by the amount of dommies I see during dailies compared to exiles I see, I would estimate we have at the very least twice as many exiles as dommies. I pity them too much to attack them any more.	
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Exactly. Which is why it should be no argument against merges. Since I doubt those >50% capacity active accounts are logging at the same time (or in some cases at all). But no info released on that particular point of view.
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			A good post OP. I hope you get something from Carbine soon.	
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			One thing Carbine could do is convert CREDD to be used for server transfers as well (which has been mentioned many many times in the past.)  I'm sure that would take a decent amount of work on the back end, but (I'm assuming) it could be done - I would just be concerned about CREDD supply on low pop servers...	
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			If carbine wants people to use the server transfer option instead. I feel there should be at least a discount if you want to move multiple chars.	
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If carbine wants people to use the server transfer option instead. I feel there should be at least a discount if you want to move multiple chars.
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Yeah... and I'd like to transfer to a PvP server please from a PvE one.  I know it's 'not the done thing', but you see, I'd already put in some time with my toon before I'd decided that PvE was no better than other games and wanted to PvP instead (it's much more fun, especially when there's no bots or afk'ers).
 
Now normally, I'd just give up and roll a new toon.  But by this time, I'd bought Plat with CREDD.  I hadn't spent much of it, I was just going to use it to buy crafting materials because I hate farming. Not only that, but this game has more gold sinks that Saddam Hussein's bathrooms. I've nothing against gold sinks, but some of them are stinkers, such as AMP respecs.. ok, the mail gold sink is a rip off as well.
 
So yeah, that's why I'd like to move please, because my toon has had real £££ invested in it and I can't transfer the cash to another server (I understand why I can't, don't worry). Although I do like those games that have account wide banks and money, they make it so much easier.
 
So yeah.... if you could just transfer me to a server with people on it, one that's PvP, then that would be greaaaaaaat!	
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You were too impatient to wait in queue and demanded Carbine release a new server
Carbine caves, you move over.
3 months later, you are too impatient to wait for Carbine to fix your mistake so you are threatening to quit again.
 
This is your mistake, if you cant wait for a fix, pay	
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{| class="blockquote"
You were too impatient to wait in queue and demanded Carbine release a new server
Carbine caves, you move over.
3 months later, you are too impatient to wait for Carbine to fix your mistake so you are threatening to quit again.
 
This is your mistake, if you cant wait for a fix, pay
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{| class="blockquote"
You were too impatient to wait in queue and demanded Carbine release a new server
Carbine caves, you move over.
3 months later, you are too impatient to wait for Carbine to fix your mistake so you are threatening to quit again.
 
This is your mistake, if you cant wait for a fix, pay
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I stand by the fact that the server mergers are not needed.
 
Instead of flooding the forums with such pleas you guys should be more active in game. I don't know this guys nickname in game but I can't remember a single advertisement of his guild in Thayd chat. I' am playing on Zhur server. But judging by this guild's website they do require an application form to be filed and probably the application maybe rejected.
 
You need to be more open and invite all kinds of players without creating additional barriers this game already has. Post your guild recruitement adds in the Thayd. Post your guild recruitment adds in starter zones, in mid level zones. Help new joiners, advertise your goods in trade chat. Call everyone for world bosses, for open world group quests, for dungeons, for battlegrounds. It is you who inhabit the game world and it is you who create the atmosphere. So instead of complaining about the lack of people and desire to relocate or merge servers you should invite people in to the game on your server and help them play the game.
 
And if you do that I can guarantee guild will be full of active players and the server will be "alive" not "dead".	
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I stand by the fact that the server mergers are not needed.
 
 
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			I wish you luck my friend. Population is somewhat healthy in Pergo.	
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			+1i hate being on a low pop server there is noone online at night and if i put runefragments on the CE it takes hours to get them sold even tho im the lowest... and i cant migrate either without my guild	
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I am a player from Rosdower and i can say for sure, its a dead server, Death and Taxes changed to Pergo , some guildmates are thinking of transfering or stop playing because of the dead server,  scorchwing stays alive for like 90% of the day , economy is super messed up , i am rly considering quitting if my guildies do that too[or transfering but i will start playing alone...]
 
whats the offficial position of carbine about dead servers? i mean its kind of a money loss for them to keep dead servers right?
 
for mister community manager : if you close this topic, please at least link us the post that is being used as the maim topic for that. 	
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First of all i want to state that i love this game and i made tens of posts in various gaming sites to support it.
 
I was in a gaming community with most than 50-60 playing WS in launch. We wanted Hazzak but the queues were horrible and decided to start in a RECOMMENDED by Carbine server, Zhur. A couple weeks after launch the server start to became low and many ppl in guild dishearten by this started to quit.
 
After the free month and while both Zhur and my guild were always low pop anymore, i decided to pay a transfer and move to Hazzak. Things were much better there. Guilds, economy, CREDD price (almost half price than in Zhur), open world content etc were great. Most ppl i left behind in Zhur stopped playing and the server is a ghost town anymore. They didn't payed to move because it was too soon for Carbine to ask them for this, a month only after launch and while ppl rolled on a RECOMMENDED server. It was not their mistake.
 
Anyway, Hazzak (the most populated server) started to be like Zhur after the first couple weeks. Low for the 70% of the time and medium for the rest 30%. Even CREDD has the same price as Zhur back then. And its the only server in EU which gets medium in any time of the day. Things are getting worse every day...
 
You cant ask the majority of ppl who play in ghost towns to pay a server transfer a month or two after the release of a game. Its way too soon for this and its something that affects the majority of ppl, not a few unlucky who rolled chars in empty servers. Something must be done immediately. Carbine must stop hiding their heads in the sand. This problem is huge and among other problems makes ppl quit really fast.
 
I dont know if servers merge or free transfers is the solution (tbh i want them both to happen), but they must find one NOW. They don't have even the tools of WoW or Rift for cross server play / chat etc until they find a permanent solution.
 
Time is passing, population is dropping fast and WoD is in the corner. We all have seen this one in the past with other games too when a WoW expansion was coming. Carbine must act really fast and imho they must act NOW.	
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{| class="blockquote"
You were too impatient to wait in queue and demanded Carbine release a new server
Carbine caves, you move over.
3 months later, you are too impatient to wait for Carbine to fix your mistake so you are threatening to quit again.
 
This is your mistake, if you cant wait for a fix, pay
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{| class="blockquote"
I stand by the fact that the server mergers are not needed.
 
Instead of flooding the forums with such pleas you guys should be more active in game. I don't know this guys nickname in game but I can't remember a single advertisement of his guild in Thayd chat. I' am playing on Zhur server. But judging by this guild's website they do require an application form to be filed and probably the application maybe rejected.
 
You need to be more open and invite all kinds of players without creating additional barriers this game already has. Post your guild recruitement adds in the Thayd. Post your guild recruitment adds in starter zones, in mid level zones. Help new joiners, advertise your goods in trade chat. Call everyone for world bosses, for open world group quests, for dungeons, for battlegrounds. It is you who inhabit the game world and it is you who create the atmosphere. So instead of complaining about the lack of people and desire to relocate or merge servers you should invite people in to the game on your server and help them play the game.
 
And if you do that I can guarantee guild will be full of active players and the server will be "alive" not "dead".
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{| class="blockquote"
You were too impatient to wait in queue and demanded Carbine release a new server
Carbine caves, you move over.
3 months later, you are too impatient to wait for Carbine to fix your mistake so you are threatening to quit again.
 
This is your mistake, if you cant wait for a fix, pay
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Stormtalon has been pretty nice and beefy in population, glad I picked it as my only server I suppose. Hoping with the next few content drops that population will rise steadily on these servers lacking active players.
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Time is passing, population is dropping fast and WoD is in the corner. We all have seen this one in the past with other games too when a WoW expansion was coming. Carbine must act really fast and imho they must act NOW.
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Stormtalon has been pretty nice and beefy in population, glad I picked it as my only server I suppose. Hoping with the next few content drops that population will rise steadily on these servers lacking active players.
I'm expecting another MoP disaster personally, it'll gain some subs for a bit but with LFR people will feel accomplished and quit after 2-3 months if they only play expansions to begin with. 
 
 
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			I feel how Carbine DEVs try to get new people @Gamescom right now.... "Please join empty servers... we have to fill them.. community is qqing so much".	
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I personally think, that merging servers is not the best idea simply because history could repeat itself.
Carbine releases a new patch/drop that all the players loves! Thus resulting everyone resubbing and then eventually server queues comes back!
 
Carbine already has the cross-realm technology so use that! Combined the servers into 1, as others have said a mega-server.
 
Players can then join guilds and use the AH/CX cross realm.
This way players can keep their names they want without the risk of losing it (that in itself could cause players to stop playing).
 
The game already uses phasing technology so zones and cities wont get over crowded. 
 
Megaserver = everyone wins!
 
 
Also to note, cougar already said on tuesday just gone, on the Nexus Report - that they are working on the issue!	
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Megaservers are an entirely different beast. Cougar said this on one of the early livestreams the underlying technology in Wildstar wouldn't support it without some serious work.
 
People coming back in floods because of a content drop/patch .... I don't like to be a downer but I don't think that is very likely.  Not because I don't believe in Carbine but I can't remember many cases where this has actually worked.
Usually people check a game out again if they released an extension or had a massive rework.	
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I'm on one of the most populated realms in the EU and even they are starting to become empty now. So server transfers aren't a real solution.
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Transfer ^^  $20 is not a huge thing, when you can cover a months sub with CREDD.
 
 
Most likely CREDD will be cheaper where your going to.
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Megaserver = everyone wins!
 
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Hazak really doesn't feel empty. 
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This is why you should always have the foresight and patience to stick to the highest pop/queue servers at release. Yeah, the 4-5 hour queues might suck for a week or two, but it's obviously worth it in the long-term.
 
At least you'll know better for your next MMO release.
 
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Carbine releases a new patch/drop that all the players loves! Thus resulting everyone resubbing and then eventually server queues comes back!
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Hey guys, Warbringer Dominion player here.  Server went from happy to sad over the last month.  There is no pvp scene, no pve scene, and its sparsely populated.  I just leveled an alt to 44 and saw 1 other dominion in my leveling zones.
 
Please combine servers or at least let us play this MMO, not sci-fi singe player game.
 
.... also, no way in hell am I paying you 20$ per character to transfer out of this ghost town.  I'm already paying you money as it is, I deserve what was advertised.  Thanks for reading.	
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I hate games with megaservers, so no plenty lose. 
You lose if your server is dedicated to a function (pvp, rp, etc)
You lose if you're connected to a different language server
You lose if the community on some other servers is bad
 
You lose for a variety of different reasons. When Guild Wars 2 implemented megaservers, I just quit.
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Hazak really doesn't feel empty. 
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Stop the "but my server..." mentality.
One EU server won't keep the game alive over here, and Hazak is literally the only one left to consistently reach medium.
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Well he said that he's on one of the most populated servers in EU, so I assumed Hazak :)
 
At least theoretically that could work. If they instead went the server merging route, the more the merge, the more character slots per server we should have. Now if only they had the technology for the first one.
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			I honestly think a lot of the population issues could be mediated by dropping the faction barrier for functional things like guilds, parties, global chats, circles, dungeons/adventures/raids/pvp, and housing (oh what I wouldn't give to have cross-faction RP on a housing plot...). It worked extremely well for Rift.	
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I honestly think a lot of the population issues could be mediated by dropping the faction barrier for functional things like guilds, parties, global chats, circles, dungeons/adventures/raids/pvp, and housing (oh what I wouldn't give to have cross-faction RP on a housing plot...). It worked extremely well for Rift.
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For PvP servers, I rather they wouldn't (as you can PvP everywhere, even in instances, even though instead of fighting bosses, dungeons would be so much more interesting with players fighting players).
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I used to be on Zhur-Eu as well, but I transferred off from that server to Ascendancy about a month ago. I made my dominion character on Zhur not knowing what would happen as anyone else did. The server got a huge influx of Exile characters which I can only assume was 1 dominion for every 5-6 exiles on the server. It was impossible to contest for world bosses like Scorchwing and doint dailies took too long because of exile gank squads in Badlands. In the end I got fed up with the low dominion population on the server and saw no future in raiding on that server. I must admit.. I had a lot of fun doing world PvP and I do remember Exterminatus from Zhur. Sadly, I couldn't bring myself to stay on a server that is only seeing a decrease in players. 
 
I talked about this population issue plenty of times with my previous guildmates and somewhere along the line we all expected and hoped for a merge with a more dominion populated server to even out the ratios as well. 
But the lack of answers were a bit disheartening. I can say this much, I am very happy now that I've xferred to Ascendancy. I know people say they feel like the server is empty, but damn it feels full with life compared to Zhur, dominion wise. 
I certainly wish the best for ya'll on Zhur and I hope action will be taken sooner than later. 	
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somewhere along the line we all expected and hoped for a merge with a more dominion populated server to even out the ratios as well.
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A server with more dominion than exile? I don't believe such server exist.
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			At what ratio?	
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Any of you remember the first 6 months of SWTOR? They had a bunch of empty servers with people that couldn't move. Some of them started on a new server, I'm sure many more quit in disgust. 
 
A new game like this should have at least one, one I say, free transfer. Why??? New games are always a cluster *cupcake* the first month trying to get on any server to play. You can't punish people for wanting to play the game on a healthy server. Crap Carbine, you should want these people to be happy playing on a healthy server so they will pay you a sub. every month. $20 for a transfer is fine to prevent people jumping around servers every other day. $20 for a transfer so your customers to play on a healthy server is downright insulting to those customers.
 
By the way, I'm on a good server.	
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			Or they could make it free and instead place a limit on the ammount of transfers you can make per month. Or every X months. Then you don't have to worry about "server-hoppers"	
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This can be both good and bad depending on how you view it. If they merge now they more than likely have their base. That also means they can stick with their Hardcore Philosophy since the game won't be growing like crazy because Hardcore MMORPGs are basically Niche. I think they should Merge them and live their dream.
 
 
HARDCORE?	
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{| class="blockquote"
You were too impatient to wait in queue and demanded Carbine release a new server
Carbine caves, you move over.
3 months later, you are too impatient to wait for Carbine to fix your mistake so you are threatening to quit again.
 
This is your mistake, if you cant wait for a fix, pay
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			The WoW-like faction restrictions were a bad idea.  Let players communicate group and guild together like in EQ2, at least on the PvE servers.	
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			This is no longer a matter of "We need a response from carbine to tell us what they think about it." If they say that 50% are still active, its a blatant lie. Take a look around, even if you are on a popular server, 50% is obvious crap. This is now a matter of "Do something or be out of the job." Carbine as a team has the balls to sit there and talk about crap that there going to do with housing and whatnot while this kind of stuff is going on? The main cities are ghost towns, game breaking bugs still exist, and large amount of content sits there mostly untouched because they "don't think its a problem yet."	
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Transfer ^^  $20 is not a huge thing, when you can cover a months sub with CREDD.
 
 
Most likely CREDD will be cheaper where your going to.
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Why do you create two factions if you cant battle them all the time? PvP servers all the way.
 
And server merges wont be happening for sure. Wouldnt be fair for those who paid for a transfer. Too bad you didnt pick Pergo or Warbringer at start. Now just reroll on a different server like everyone else.	
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Would figure this to be, fairly, primetime, EU.
 
All servers are low.
 
Sad stuff indeed..	
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I seriously think they need a free transfer for a week or so to make all population stacked again. Merge server really bad idea since they wont do it unless it's last resort. But having people transfer off to higher population is kinda recommended because right now the "low"/"medium" is too low, only "high" server that is ok.
 
The longer they underestimated the "dead server" effect, the worse situation will become.	
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			53 players online on Stormtalon currently....	
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53 players online on Stormtalon currently....
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And you know this how? Share the secret!
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			Oh I see. Even if that function works, that number includes the people on the other faction, yes?	
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Today's Rowsdower Exile Census! 
Welcome to Rowsdower.
Population 49
Elder game 26 (lvl 50)
Taken today with /who a to /who z
Another large guild has already made an exodus today.
 
And remember Protostar recommends you to pay for the transfer service!
And our commodities exchange is now dry as all the transferring players have bought everything with the 40p cap.	
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Yeah, just sad.
 
lunáticos, a brazilian guild that play on Rosdower seems to be going for a guild wide transfer too, lots of them saying good bye in /zone. 
 
i hope that after a few guilds leave rosdower carbine do something because thats what will happen, people will A) quit or B) transfer and rosdower will be a Truly dead server [or domie paradise, cant say how it is their population there]	
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MERGE OR FREE TRANSFERS
 
 
Sorry, but remaining silent on this is not acceptable.	
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{| class="blockquote"
it's the principal for me at this point. The costs is no big deal but I'm not willing to give more money to fix an issue. Carbine has enough of my money.
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{| class="blockquote"
Exactly. I paid 60 dollars initially to purchase this game. I now have to pay 60 more to transfer my 3 characters somewhere just to have other players to play with? This game isn't an "MMO" on certain servers, it's just an "O"This 
 
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{| class="blockquote"
My guild mates quit for just this reason. 
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			Wildstar = /tumbleweed	
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You can show some patience (as we all do until now) about things like bugs, class fixes, balance, pvp etc but when playing a mmo you cant show patience when it comes to empty servers. You just cant.
Btw asking ppl to pay for a transfer a month after release is not an option and its retarded if you think that the only server (in EU) that ppl can transfer and find descent population is Hazzak, which btw is also low anymore (yesterday remained low even in prime time). So pls, give free transfers and let players to move into 4-5 viable servers and close the rest after that.	
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{| class="blockquote"
You can show some patience (as we all do until now) about things like bugs, class fixes, balance, pvp etc but when playing a mmo you cant show patience when it comes to empty servers. You just cant.
Btw asking ppl to pay for a transfer a month after release is not an option and its retarded if you think that the only server (in EU) that ppl can transfer and find descent population is Hazzak, which btw is also low anymore (yesterday remained low even in prime time). So pls, give free transfers and let players to move into 4-5 viable servers and close the rest after that.
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Q's, Q's everywhere.
 
TLDR: most of the claims in this thread are either unsubstantiated or plain false.
 
Plenty of legitimate issues exist; problems that actually are real and not just sillyness are being worked on by the devs.
 
I wonder if this (or any MMO thread for that matter) could go a day with out preposterous doomsday cultists running about.	
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{| class="blockquote"
You can show some patience (as we all do until now) about things like bugs, class fixes, balance, pvp etc but when playing a mmo you cant show patience when it comes to empty servers. You just cant.
Btw asking ppl to pay for a transfer a month after release is not an option and its retarded if you think that the only server (in EU) that ppl can transfer and find descent population is Hazzak, which btw is also low anymore (yesterday remained low even in prime time). So pls, give free transfers and let players to move into 4-5 viable servers and close the rest after that.
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{| class="blockquote"
Q's, Q's everywhere.
 
TLDR: most of the claims in this thread are either unsubstantiated or plain false.
 
Plenty of legitimate issues exist; problems that actually are real and not just sillyness are being worked on by the devs.
 
I wonder if this (or any MMO thread for that matter) could go a day with out preposterous doomsday cultists running about.
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{| class="blockquote"
Delusion and ignorance go hand in hand. White Knight's ASSEMBLE!
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{| class="blockquote"
Delusion and ignorance go hand in hand. White Knight's ASSEMBLE!
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			Carbine we deserve transfers and we shouldnt have to pay for it after such a short period since launch, if you really care about your player base then give us what we deserve and that's full servers and people to interact with. You really need to act on this soon or it will be to late and thats not a threat is just fact 	
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{| class="blockquote"
Carbine we deserve transfers and we shouldnt have to pay for it after such a short period since launch, if you really care about your player base then give us what we deserve and that's full servers and people to interact with. You really need to act on this soon or it will be to late and thats not a threat is just fact 
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{| class="blockquote"
They need to merge all pve realms and all pvp realms and even then content is lacking in holding people's interest...
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This problem is much like the old republic (and other mmo's) tbh , servers started dying, bioware ignored the problem for to long , dead servers went even deader because of that and now it's a crappy free to play model.
Carabine is doing the exact same thing, I don't have much hope seeing how there is no feedback from dev's, they have a big problem they seem to ignore and with WoD around the corner now it's just going to get worse.	
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{| class="blockquote"
Q's, Q's everywhere.
 
TLDR: most of the claims in this thread are either unsubstantiated or plain false.
 
Plenty of legitimate issues exist; problems that actually are real and not just sillyness are being worked on by the devs.
 
I wonder if this (or any MMO thread for that matter) could go a day with out preposterous doomsday cultists running about.
 
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{| class="blockquote"
This problem is much like the old republic (and other mmo's) tbh , servers started dying, bioware ignored the problem for to long , dead servers went even deader because of that and now it's a crappy free to play model.
Carabine is doing the exact same thing, I don't have much hope seeing how there is no feedback from dev's, they have a big problem they seem to ignore and with WoD around the corner now it's just going to get worse.
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This is a bad way to argue, no regardless of whether it's true or not. Which is arguable.
But rabid fans will just jump on you and scream "ENTITLED".
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{| class="blockquote"
I really, really hate when they do that... "Entitled" is not a bad word, people! When you are "entitled" to something, it means you did/know something to deserve it, or someone else did/didn't do something that made it so you deserve it. Too many people have been tricked into using it as meaning the exact opposite of what the word is.
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{| class="blockquote"
Just go to Rosdower, Thayd , type something o /zone , see how many people there are , try the /who there too , or download the addon to see population in zones.
 
try to go for scorchwing it will stay alive for hours until a guild group go there[and maybe they even dont] 
 
the server is not dead dead, but it is going in that way. 
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			I know my server Exiles aren't that bad, but yes, server merges as required.  I wouldn't even mind getting a free name change out of it:P	
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I disagree that servers need to be merged, However I think free transfers should be an option. having a few servers with a healthy population is by far much better than ignoring the fact that players feel isolated in the game. I think that future MMOs that are developed need to learn from this and create "overflow" servers that have the entire purpose to be merged later. No matter how huge you create your servers it seems they will still fill up. So good to have a system in place to allow that overflow to happen. 
 
But we are in a typical lull point. I dont think monthly content drops are such a great thing when players have about 2-3 months before they want to do something else and then be back. 
 
@carbine: pretending to ignore the problem (weather its a problem or not, and weather you are working on it or not) doesn't help much. Communication is key here and people are obviously desperately hoping this game is doing well. 	
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			Merge.	
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{| class="blockquote"
Q's, Q's everywhere.
 
TLDR: most of the claims in this thread are either unsubstantiated or plain false.
 
Plenty of legitimate issues exist; problems that actually are real and not just sillyness are being worked on by the devs.
 
I wonder if this (or any MMO thread for that matter) could go a day with out preposterous doomsday cultists running about.
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Do you guys remember that weird thing that used to happen two months ago; something about syncing yourself with your party to be able to see each other and play/quest together? What happened to that thingie? Did someone ground it? I miss it quite a bit. It somehow made the world seem.. I don't know.. more.. populated?
 
Devastatingly bad jokes aside, I'd gladly see the next 6 months worth of new content postponed (not talking fixes here) for servers that actually feel alive, as well as a bump to the amount of character slots. As it is right now, I'm sinking all my game time into leveling characters. Seeing as I insist on keeping faith in the chicks at Carbine, I consider this an investment for later on. But I'm on my 4th 50 now, plus a bunch of level 15-25s, and the game hasn't felt like anything but a single player game since my first character (week 1 and 2). Only seen people in Illium and in Walatiki this last month.	
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			Server merges are going to be inevitable as the low population servers continue to dwindle. The game will be better for it too. 	
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One thing that *cupcake* me off a bit about it, is carbine's politic on the problem...
 
Devs are listenning... yeah great... but what about devs are answering ?
 
Like a little word? we are aware, we are thinking about something ? don't count on it? anything????
 
Zarkis	
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{| class="blockquote"
Guessing you are on a server that doesn't have population issues. Make a character on Rowsdower. At least make some effort to figure out what you're talking about before you open your mouth.
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yup we are totally ready for the next influx of players. no problems with concurrency here at rowsdower	
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I even summoned everyone in zone to take a picture!
Carbine can you add everyone on the server to <Rowsdower> guild? We'll take dommies too.	
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			I feel much like you, im on ravenous EU and its also a dead server. but i also have a 50ss on hazzak eu and ye its alot more fun to play on a big server, what carbine needs to do is merge the low pop servers together in 2s like you take 2 low pop servers and put them together into one. or maybe even 3-4 together into one.	
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{| class="blockquote"
Orias, from what I hear on the forums it's one of the 'low' pop servers... but then again If I believed everything I read on the internet I'd think a lot of other silly things too.
 
However your advice is good for yourself and others here to consider.
 
Carbine HAS made statements on the server population, and has been communicating quite openly. But of course one would have to type a few letters into a search bar to find that...
 
The last offical statement on the matter was that no servers are below 50% active account loads; and that they are not going to merge servers that are above 50% active account load because then we would be back to queues during high concurency times (after updates / drops/ seasonal events). They did say they would absolutely consider it if and when 2 or more servers dropped below 50% active account load though, and they are currently working on ways to mitigate the 'empty' feeling from lower player concurrency.
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ukju, whats the name of the ui that you use? 
 
 
Today i have done one of the saddest things ever, i made my transfer from Rosdower to Pergo, it made me cry when i saw all you guys there on the screenshot. 
 
all that need to make the ukju screenshot more memorable are the rest of the guys that always talk on /zone.
 
Surge here =)	
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			Good morning ppl. One more day waiting for Carbine to find and announce a solution about dead servers.	
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Do your eyes ever get tired from constantly looking through those fanboy blinders? You guys just love eating up whatever excuse the red names give you.
 
As has been said before, the fact that the servers have "over 50% active account loads" is completely irrelevant when that server's concurrency never gets near that. But it's okay, the servers shouldn't be merged due to the .0001% chance that every single active account decides to log-on one day, at the same time no less  :rolleyes: . Considering the fact that almost every server never gets above "low" status even during peak times anymore, I hardly think the fact that the servers have "over 50% active accounts" is the problem.
 
And if for some magical reason every single active account decided to log-on one day, I'm sure most people wouldn't mind waiting in a queue a handful of times a year compared to playing on a dead server the other 360 days of the year.
 
I play on Pergo, probably the highest pop NA server. If it's dying there, which it is, then the other servers are surely in a much worse position. That probably makes too much sense though.
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			I really hope Carbine fixes this problem.  I played for 3 hours tonight and didn't run into a single person.  Please merge some servers!!! I enjoy the game, but I feel like I'm playing single player.	
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I for one don't get the issue with merging servers.  Its the naturally breathing action of an MMO, on release, you need a lot of servers to accommodate the one month players, then as the player base naturally declines, so does the number of servers.  When we get to the next major patch/expansion, the player base again will naturally expand requiring a few servers to be added, and guess what will happen 1 month after?
 
I don't agree that this shows a game in decline/dying/dead etc, anyone whos played any other MMO outside of WoW or mega server games like Eve will have seen this and know it happens.  To those that suggest $20 / £17 pounds isnt a lot of money for a transfer can take a long walk off a short plank.  We're already heavily penalised in this game by RNG, we don't need to be hit even harder as we didn't choose the "best/highest pop" server at creation. 
But it needs to be done soon.  Someone at carbine needs to make a decision to merge before they lose more players due to ghost town servers than leave/dont join due to the perception that the game has died.	
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{| class="blockquote"
I for one don't get the issue with merging servers.  Its the naturally breathing action of an MMO, on release, you need a lot of servers to accommodate the one month players, then as the player base naturally declines, so does the number of servers.  When we get to the next major patch/expansion, the player base again will naturally expand requiring a few servers to be added, and guess what will happen 1 month after?
 
I don't agree that this shows a game in decline/dying/dead etc, anyone whos played any other MMO outside of WoW or mega server games like Eve will have seen this and know it happens.  To those that suggest $20 / £17 pounds isnt a lot of money for a transfer can take a long walk off a short plank.  We're already heavily penalised in this game by RNG, we don't need to be hit even harder as we didn't choose the "best/highest pop" server at creation.
 
But it needs to be done soon.  Someone at carbine needs to make a decision to merge before they lose more players due to ghost town servers than leave/dont join due to the perception that the game has died.
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/who is bugged.... Why would Scorch be any different? Even on the higest pop servers he stays alive until a guild / large groups go after him....
 
The server isn't dead; it has > 50% active sub loads. Player concurrency is off; which is a bad thing, but a different problem than many people here are complaining about. Improving player concurrency is what needs to be done; not arbitrary server merges that will lead to crashes / queues during high volume periods after drops, updates, and events going live. 
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{| class="blockquote"
Chua pose situation:
 
Assume human's server get's merged into other server.
But on other server is also active player with same name for character, on same faction.
What Human suggest do now?
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{| class="blockquote"
Chua pose situation:
 
Assume human's server get's merged into other server.
But on other server is also active player with same name for character, on same faction.
What Human suggest do now?
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{| class="blockquote"
Chua Leader Oliver-Evindra
 
Problem solved with a setting to hide the mother-ship(server) clipping.
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After FINALLY being able to log in (thanks to the stupid security blockage I've been having to the site saying I have a new IP when I don't, and no verification detail no matter how much I spam the link to resend, even resetting my router helped by 0) I'll give my two cents.
 
After moving to Contagion-EU at launch in the hope that we would help build a popular new server, and give me the chance to help out people new to the game, be able to bolster my epeen by having a shot at server firsts and lack of queue times, within 2 months the place was literally a ghost town. Like the rowsdower screencap from the page before, we had maybe a little more population on Contagion, but bearing in mind normally over half of those online were from my guild.
 
Ah, my guild. I worked really hard on making it a nice, self sufficient guild that even with the amount of people transferring away, I thought due to the size and activity of the members we would be able to stay on contagion without too much fuss, just doing our own thing. Then sabotage hit, and the majority of our level 50s let their sub run out (that is a discussion for another time, but as a pvp guild and players I'm sure a lot can understand)
 
My officers and I had a chat, and we ended up moving with the main bulk of the guild who still wanted to play together, to hazak. The guild is doing even better now, having only been there a couple of weeks. There is always people to play with, and zone/trade is busy whilst the levelling zones still have people in them. It really is like day and night in difference between the two servers.
 
I implore carbine to listen to the active players. My friends and I gave you EXTRA money so we could continue playing your game, albeit not on our original server, because like others have said, the economy was completely dead on contagion (no elements or rune fragments on the CX, hardly any crafted gear, everything overpriced), the only thing I was able to cash in on was the overpriced CREDD there before I transferred. Wildstar is a great game with massive flaws (again, pointing at pvp in particular), but I am willing to stick it out a bit longer, just because I've been loyal from the start and I have a guild whose members I love and enjoy playing with.	
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{| class="blockquote"
Hmmm, Chua could live with prefix/suffix denoting mothership.
Rename and losing username: No, not accepteable for Chua
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{| class="blockquote"
I dont know if servers merge or free transfers is the solution (tbh i want them both to happen), but they must find one NOW. They don't have even the tools of WoW or Rift for cross server play / chat etc until they find a permanent solution.
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I'm all for merging servers. Started on Warbringer just to avoid queue times for Pergo. Now after hitting 50 on my stalker, friends and I have decided on Pergo because the population was supposed to be higher. This may be true, but I honestly cannot see a difference.
 
I see the same core group of people Dueling and mindlessly walking around jumping on or over things in Thayd everyday. PvP Queue times on average for me run about 10 minutes. I do play very late in the evening to early in the morning (overnight), I'm used to pops being slightly lower than usual when I play, but right now I can't even consistently get into a PvP match much less Queue for an adventure/dungeon. 
 
I'm loving leveling my Medic up, and my friend loves his Esper that he just got to 50. I'm struggling to find a reason to continue leveling even while I'm having so much fun. I see my friends at 50 for a few days and already complaining about finding groups for everything. 	
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{| class="blockquote"
From what I recall they were going off of active accounts; so accounts that were able to access the game regardless of whether through Credd or Sub.
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Widow during Aussie prime time. Same thing every night.
Dead server is dead.	
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			i see less people everyday =S	
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			Don't worry guys the developers are listening !!!!!!!!!!! or maybe not in this case  :(	
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{| class="blockquote"
Don't worry guys the developers are listening !!!!!!!!!!! or maybe not in this case  :(
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{| class="blockquote"
Chua pose situation:
 
Assume human's server get's merged into other server.
But on other server is also active player with same name for character, on same faction.
What Human suggest do now?
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They could offer free transfers from some specific servers to one specific server.  Ex.  Free transfers from Avatus and Mikros to Caretaker.  This will get players to a server in a controlled way, then the stragglers who were left behind will be given a certain amount of time to transfer before server closes.
 
As far as Name rights go, it should be first on server, so if you are transferring to another server and your name is already in use, you should have to change it.
 
I'm on Avatus (Dom) and never see anybody except in illyum at AH.  All chat channels dead even in prime time 7:30-10:00 pm est.
 
 I'd gladly pay to transfer but I won't yet because how do I know if it's any better there?  What if they merge and I have to move again?  I'd Just like to know what's going to happen first.	
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On today's Rowsdower tour, I present Illum!	
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{| class="blockquote"
On today's Rowsdower tour, I present Illum!
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			It'd be nice to have some type of response on this issue. I'm finding myself playing less and less. I just log on now to farm my garden and relics, collect my boom box....and that's it. I told myself I'd give this game 6 months before deciding because from experience from other mmos but already at 2 months and second guessing.	
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Yes it would be nice on their thoughts on this in an official statement.
 
Illum CX Close up and personal.
 
 
Addons are PotatoUI, minimalist plates and my addon crosshair http://wildstar.curseforge.com/ws-addons/222267-crosshair	
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{| class="blockquote"
Hmmm, Chua could live with prefix/suffix denoting mothership.
Rename and losing username: No, not accepteable for Chua
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			When there are 10 people left playing Wildstar, they will merge some servers.  Right now, even if they merged two dead servers, the new one would still be dead.  They just don't want to admit how few people actually play their game.	
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The final Rowsdower Illum screencap: crafting zone.
 
 
Farewell Planet Nexus!	
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{| class="blockquote"
On today's Rowsdower tour, I present Illum!
 
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{| class="blockquote"
I'm on Avatus (Dom) and never see anybody except in illyum at AH.  All chat channels dead even in prime time 7:30-10:00 pm est.
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{| class="blockquote"
That's incredible seeing the World's #1 guild is on Avatus. Guess they are so hardcore that none of their players even need to step foot near the AH. :P
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{| class="blockquote"
The last official statement on the matter was that no servers are below 50% active account loads; and that they are not going to merge servers that are above 50% active account load because then we would be back to queues during high concurrency times (after updates / drops/ seasonal events). They did say they would absolutely consider it if and when 2 or more servers dropped below 50% active account load though, and they are currently working on ways to mitigate the 'empty' feeling from lower player concurrency.
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{| class="blockquote"
Queues could have been avoided at launch, and can be avoided in the future, by activating the overflow system.
http://wildstar-central.com/threads/patch-notes-05-07-2014-build-6670.9146/
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{| class="blockquote"
No sh!t, most of us were advocating for that before more servers were added (myself included). I never suggested that it was the best solution, but folks on the forums and social media hounded Carbine to add new servers, so they did. I honestly hate that carbine caved; and I was very unpleasant in the things I said about them when they did. But I can't deny that it was literally what the community asked for, even if many of us didn't want it. 
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			Good day ppl. Another day without a solution to server population or a Dev answer about their plans. Nice...	
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			Being part of a large guild I don't feel the hit of a low pop server as much as there are many nice people to keep me company within the guild but I can't deny how much it hurt when I rerolled an alt on hazak and found that their economy in general is better because there are loads more people as well as illium actually feeling FULL and bustling. Going back to my main on lightspire saddens me as it's not nearly as lively after seeing hazak and I find it so very unfair that i cannot server transfer my main there.The devs really should consider doing something to increase the population feel.	
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I have to agree with the OP.
 
I rolled on Eko because that's where my friends and what-not decided to roll. Now most of them have gone and I myself have come to prefer PvP vice PvE.
 
I can't see why I'd have to pay £17 to transfer a character from a dying server (and it IS dying... fast), considering that the server is suffering from all the usual problems associated with empty/dying servers.  To make matters worse, I can't even transfer to a PvP server, even though most of my characters have started levelling via PvP since reaching the Thayd/Illium.
 
I don't want to re-roll new characters on a new server because;
 
1. I've already spent real money on those characters.
2. Once the server does die, then the last thing I want to do is have to delete some characters because I don't have enough slots on the destination server because I re-rolled.
 
I remember the early days of Warhammer Online... I ended up transferring 4 times due to empty servers and merges.  Progress was almost impossible due to empty servers (a lot of open and PvP quests just couldn't be done with one person... and no enemies).  A lot of willing players de-subbed due to that fiasco.	
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{| class="blockquote"
I have to agree with the OP.
 
I rolled on Eko because that's where my friends and what-not decided to roll. Now most of them have gone and I myself have come to prefer PvP vice PvE.
 
I can't see why I'd have to pay £17 to transfer a character from a dying server (and it IS dying... fast), considering that the server is suffering from all the usual problems associated with empty/dying servers.  To make matters worse, I can't even transfer to a PvP server, even though most of my characters have started levelling via PvP since reaching the Thayd/Illium.
 
I don't want to re-roll new characters on a new server because;
 
1. I've already spent real money on those characters.
2. Once the server does die, then the last thing I want to do is have to delete some characters because I don't have enough slots on the destination server because I re-rolled.
 
I remember the early days of Warhammer Online... I ended up transferring 4 times due to empty servers and merges.  Progress was almost impossible due to empty servers (a lot of open and PvP quests just couldn't be done with one person... and no enemies).  A lot of willing players de-subbed due to that fiasco.
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The complete radio silence from anyone actually representing carbine really speaks volumes about the complete shambles that they refer to as customer service......Oh but try and post something slightly off topic in the general forum and 8 staff members will come leaping out the woodwork to assert their authority.... 
 
People are paying to play an MMO if you are unable to provide a platform that actually contains other players people will and should leave.....this complete BS that no 2 servers are at 50% is a fallacy. No server is anywhere near 50% capacity, I have already rerolled on Hazak and working through my attunement, guessing my level 50s on Ravenous are part of your "Active Accounts" not to mention all the people that rolled on 2 servers initially to avoid queues.	
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{| class="blockquote"
That's incredible seeing the World's #1 guild is on Avatus. Guess they are so hardcore that none of their players even need to step foot near the AH. :P
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			If possible, go with a mega server, and just make a system where we get to keep our names	
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{| class="blockquote"
If possible, go with a mega server, and just make a system where we get to keep our names
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{| class="blockquote"
If possible, go with a mega server, and just make a system where we get to keep our names
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Honestly I think that from a technical standpoint a mega server is out of the question unless they do a major overhaul to their infrastructure.
 
The best routes in my opinion would be to open server transfers off of "dead" servers and have it clearly stated that you can transfer only to X,Y,Z. Have cut off points as well to avoid going over the 100% concurrency of said servers. The remaining players are then to be moved to wherever they "fit" in according to server type...
 
The other is simply to remove the faction wall like in Rift. I know some are opposed to it, but really theres no need to force a faction wall. You can rely on players themself to handle that "content". It can essentially double the player pool or more depending on faction. The only hard restrictions would be open world objectives where even if the two are in the same guild the objective only counts for their faction. To me this option is probably the least resource intensive compared to other server options proposed...	
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			Nah.. mega server is like 1 giant server that when each zone is full it will instance itself to create another zone	
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{| class="blockquote"
Honestly I think that from a technical standpoint a mega server is out of the question unless they do a major overhaul to their infrastructure.
 
The best routes in my opinion would be to open server transfers off of "dead" servers and have it clearly stated that you can transfer only to X,Y,Z. Have cut off points as well to avoid going over the 100% concurrency of said servers. The remaining players are then to be moved to wherever they "fit" in according to server type...
 
The other is simply to remove the faction wall like in Rift. I know some are opposed to it, but really theres no need to force a faction wall. You can rely on players themself to handle that "content". It can essentially double the player pool or more depending on faction. The only hard restrictions would be open world objectives where even if the two are in the same guild the objective only counts for their faction. To me this option is probably the least resource intensive compared to other server options proposed...
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{| class="blockquote"
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{| class="blockquote"
Hmm transfer off dead servers>? Wouldnt that make it more dead?
 
If Carbine fixes the reasons why people left (Arena/Attunement/Rune system) they will come back in droves
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{| class="blockquote"
I'm exile, but isnt the other auction house the main one? Can you run over there and take a pic of that for us
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Nah that's the main one for illium/dominion, closest to the taxi point, transmat location, and housing hologram.
Here's a comparison from the two higher pop ones vs ours. Stormtalon(currently largest PVE), Pergo(currently largest PVP), and Rowesdower(PvNothing)
Keep in mind, these are all from the same time, same location, all in prime time  hours.
 
Stormtalon
 
 
Pergo
 
 
Rowesdower
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These are pretty pictures, but say nothing of population. Coincidentally the problem isn't population (numbers) but player concurrency. 
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Great, when will these concurrency incentives come into play Naz? Drop 6?
How many active subs will these servers have at that time?	
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You're one dense dude.
 
Only here will you find people saying population and concurrency aren't correlated  :rolleyes:
 
 
 
 
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That he is lol.  At least he ran away from the thread that he nerd raged on after trying to troll me.  Editing his posts to change the context of a response I had then going "you're wrong, how mad are you, facerolling rage responses and not even discussing my post (that I edited after the fact, to somehow show I was raging?).  All because he didn't like the fact I proved his argument wrong, with direct developer quotes. 
 
On topic: The game has sold less than a million copies, and even at the touted "Every MMO ever loses 50-70% of its playerbase in the first few months" doesn't paint a pretty picture.  SWTOR had no problem announcing their 2 million mark RIGHT AWAY, with their 15% player retention rates.  Feels like Wildstar is Tortanic: Part Deux in fastforward mode (pertaining to severe bleeding of players and server population issues). 
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Look the black knights assembled at last :D
 
What Thread did I run away from? The one that got locked by mods? Or the one in the fantasy land in your head? 
 
 
Facts really suck don't they? But hey, folks like me who propose actual solutions to complex problems, you know... like 
 
 
 
are all whiteknights right?
 
what a joke you two are...
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what a joke you two are...
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These are pretty pictures, but say nothing of population. Coincidentally the problem isn't population (numbers) but player concurrency. Merging servers will not solve the concurrency issues; real solutions include incentivising longer play times (beyond capping EP) fixing the sharding issues, removing regionlocks, etc. Then when account numbers actually fall enough servers can be merged (even better, phased out in favor of a few megaservers)
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Centricity, on 19 Aug 2014 - 4:58 PM, said:
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Only here will you find people saying population and concurrency aren't correlated    :rolleyes:
 
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I agree that it's payer concurrency, however I disagree that if you merged servers player concurrency would somehow not go up. You're taking two populations who play at the same time, generally, and combining them. Even if the active portion of both populations remains constant compared to overall active accounts, the number of people playing concurrently still goes up.
 
PS, I suck at wording this. :(
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{| class="blockquote"
These are pretty pictures, but say nothing of population. Coincidentally the problem isn't population (numbers) but player concurrency. Merging servers will not solve the concurrency issues; real solutions include incentivising longer play times (beyond capping EP) fixing the sharding issues, removing regionlocks, etc. Then when account numbers actually fall enough servers can be merged (even better, phased out in favor of a few megaservers)
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{| class="blockquote"
These are pretty pictures, but say nothing of population. Coincidentally the problem isn't population (numbers) but player concurrency. Merging servers will not solve the concurrency issues; real solutions include incentivising longer play times (beyond capping EP) fixing the sharding issues, removing regionlocks, etc. Then when account numbers actually fall enough servers can be merged (even better, phased out in favor of a few megaservers)
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It would be a baind-aid fix, but not attack the underlying systems that lower concurrency.
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I'm not even sure how or why people are trying to argue against the server population issues anymore. It's a problem, there's no denying it. The only 'solution' available to us is a paid transfer. If i wanna transfer all my alts, that's 100$. That's a bad solution. That's why people are pining for server merges so much. It's the most obvious fix, even if it's not the easiest to pull off.
Often times, the best outcome isn't reached by the easiest path.
 
Hell, I would kill for a simple "We're working on it" from Carbine at this point	
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