Warden

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=How to obtain=
=Specialty=
===Additional Information on Specialty 1===
When Warden is deployed, the combat efficiencies of both friendly and enemy units are affected.
*All Friendly units: Combat efficiency increses by 10%.
*All enemy units: Combat efficiency decreases by 10%.
For every 1% increase in combat efficiency, the unit's HP and ATK are also increased by 1% each during battle.
===Additional Information on Specialty 2===
*<Apocalypse (Offensive)>: For every friendly Divine Herald unit, increases Unit DMG and Critical Hit DMG of all friendly units by 10% each. Each attack performed by a friendly unit also deals damage equal to 20% of their ATK to the current target, which is further boosted by 10% per friendly Divine Herald unit.
*<Apocalypse (Defensive)>: For every friendly Divine Herald unit, increases Unit DMG Reduction and Critical Hit DMG Reduction of all friendly units by 10% each. When a friendly unit suffers a critical hit, they immediately recover HP equal to 20% of their ATK. CD is 1s. 
===Additional Information on Specialty 4===
*<Mutual Sentry>: When the HP of a friendly unit falls to 20% for the first time, all friendly units gain immunity to all damage for 2s. Once the damage immunity has expired, immediately restores HP to them equal to 15% of their Max HP. Also permanently increases their healing received and Unit DMG Reduction by 10% each, and their DMG Pierce and Pierce Reduction by 0.5% each. Stacks up to 8 times, lasts for the whole battle, and cannot be dispelled.
*<Towering Tempest>: At the start of battle, Warden marks a random friendly Ranged/Caster unit and shares 10% of their DEF with the marked unit. When a marked Ranged/Caster unit dies, increases DEF and Unit DMG Reduction of all friendly Melee units by 100% for 5s. During this time, also restores HP equal to 10% of their Max HP to them every second.
*<Astute Observation>: Every attack has a 20% chance of dealing additional damage equal to 200% of Warden's ATK and purifying one stack of buffs from the target. Each time this effect is triggered, increases the additional damage dealt during the following trigger by 20%, up to a maximum of 200%. 
=Spells=
Spell	School	Type	ManaCD	Description
=Adjutant=
Category:Third Generation Heroes