Extraordinary

==Introduction: Extraordinary==
 Extraordinary is a Peak Class 1 difficulty with a rating of 3.1 placing it inbetween Hard and Unhappy. This difficulty also has a Metris rating of approximately |35|, placing it near the end of the High-Peak Medium through Low-Mid Difficult range. This means that the tier rating for this difficulty would be Tier 2.
 Extraordinary is Humanly Possible, meaning that anybody can beat this difficulty with enough skill. This also means that a victor of a tower of this difficulty would be considered legitimate, since hacks/external clients are not required. However, this difficulty, as mentioned before, is Peak Class 1, meaning that a lot of roblox players will struggle on a tower of this difficulty.
In order to beat an Extraordinary difficulty tower, one would need to know how to do certain obstacles. These include 4.75 stud wraps, 1.6 stud stickouts, 8.5 stud jumps, and much more that are not listed here. They would also need to know how to perform certain techniques, such as corner flipping.
Someone doing an Extraordinary difficulty tower could prove to be stressful for someone nearing the winpad. This is due to the amount of pressure they have to deal with. This could also tie to the fact that the jumps in most towers of this difficulty gradually get harder as the floors progress.
If one were to fail an Extraordinary difficulty tower, they would most likely fall down a few floors. This could potentially be painful for an average obbyist trying to complete a tower of this difficulty, as jumps in this difficulty can be weird at times.
 Extraordinary Is entirely optional. This is because it’s a Sub-Difficulty, meaning that it has a parent difficulty. In this case, the parent difficulty is Hard. Since this difficulty’s parent difficulty is on the main JToH difficulty chart, this means that this difficulty holds certain JToH towers because of the rating that this difficulty has.
==Icon Representation: Extraordinary==
Icon Representation Table
Icon 	Details 	Date It Was Made
Current	Extraordinary‘s current icon has a light orange to orange gradient with a light orange o_O emoticon on top of it.	July 20th, 2023
==Obstacles in this difficulty: Extraordinary==
In a difficulty chart tower, one must complete at least 5 jumps of some of these difficulties on the list below before moving on. This is because they have to get 5 dollars if they want to progress in said tower. However, the player can only do each difficulty once. After getting 5 dollars, they can go to a shop on Hard‘s respective floor. For those 5 dollars, they can get a key that opens a portal to Extraordinary‘s respective floor. However, if the player is doing anything that is a structure of this difficulty, they don’t have to do this part.
Dollars
Image	Difficulty 	Dollars
 	True Ease 	0.0001 Dollar
 	Felix the ДА 	0.005 Dollars
 	Skip 	0.075 Dollars
 	Instant Win 	0.1 Dollar
 	Unlosable 	0.15 Dollars
 	Joyful 	0.2 Dollars
 	Starter 	0.3 Dollars
 	Flowerness 	0.4 Dollars
 	A Difficulty Named Difficulty	0.5 Dollars
 	TooEasy 	0.75 Dollars
 	Effortlessless 	1 Dollar
 	Enjoyment 	2 Dollars
 	Calmness 	3 Dollars
 	Medium 	4 Dollars
 	Intermediate 	5 Dollars
Obstacle Table
Spectrum/Obstacles 	Baseline 	Low 	Mid 	High 	Peak
Jumps (Climbable) 	8 Studs 	8.1 Studs 	8.2 Studs 	8.35 Studs 	8.5 Studs
Jumps (Unclimbable) 	7.7 Studs 	7.8 Studs 	7.9 Studs 	8 Studs 	8.15 Studs
Wraps (Climbable) 	4.5 Studs 	4.55 Studs	4.6 Studs 	4.675 Studs	4.75 Studs
Wraps (Unclimbable) 	4 Studs 	4.05 Studs	4.1 Studs 	4.15 Studs 	4.2 Studs
Stickouts (Climbable) 	1.45 Studs	1.5 Studs 	1.55 Studs	1.6 Studs 	1.65 Studs
Stickouts (Unclimbable)	1.35 Studs	1.4 Studs 	1.45 Studs	1.5 Studs 	1.55 Studs
===Special Obstacles===
<tabber>
Baseline=
*Dodge a 10 damage killbrick spinner doing a revolution every 3 seconds for 30 seconds.
*Find 10 keys, with each one requiring 2 3 stud wraps in order to get to. Use the 10 keys to open a door.
*Do 1 corner flip, with a safety net, and a tutorial on how to do so.
|-|
Low=
*Defeat a 10K HP boss with a minigun that deals 100 DPS. This boss occasionally rests for around 10 seconds. In this time, a button appears where if someone presses it, it would deal 2K damage to the boss. However, this must be before the boss is done resting.
*Do 5 jumps of every JToH Medium difficulty tower.
*Do a 7 stud jump 5 times, with the platforms being 1.5 studs wide.
|-|
Mid=
*Complete 3 Intermediate difficulty NEATS.
*Do a Psycho difficulty wrap with both JToH bootleg coils.
*Do a 2.5 stud wrap with R15 enabled.
|-|
High=
*Complete 10 “Escape X” obbies in a row without dying. Dying will result in getting sent back to the previous floor.
*Push a pushblock for 50 studs on a 1.5 stud wide tightrope.
*Do a 2 stud wrap on a 0.5 stud wide platform.
|-|
Peak=
*Do all normal obstacles in the low and mid section without falling, twice.
*Walk for 75 studs on a 0.3 stud wide tightrope.
*Wait for 18 minutes, but with a twist. Every minute, a 4 stud wrap appears. At the end of the 18 minutes, do all of them without failing. This is on an outside.
</tabber>
==Trivia: Extraordinary==
*This is the first difficulty made by MapleIsNotAMapleLeaf to be put in to submissions.
*This difficulty is the first accepted difficulty.
*This difficulty used to be Class 3.
**This version was known as Meta.
*This difficulty used to be the borderline of human possibility.
==Towers in this difficulty: Extraordinary==
<tabber>
Non-Fictional=
*Steeple of Overgrown Ascension (SoOA) (Baseline Extraordinary)
*Tower of Friendly Jumps (ToFJ) (Low Extraordinary)
*Steeple of Realm Odyssey (SoRO) (High-Peak Extraordinary)
|-|
Fictional=
*Tower of Southeastern Peaks (ToSP) (Baseline Extraordinary)
*Tower of Peripheral Doesn’t Exist (ToPDE) (Low Extraordinary)
*Steeple of Noob Crushing (SoNC) (Mid Extraordinary)
*Tower of Puzzling Consequences (ToPC) (High Extraordinary)
*Tower of Repurposeful Madness (ToRM) (Peak Extraordinary)
</tabber>
==CFTP: Extraordinary==
After one completes a tower of Extraordinary difficulty, they could either choose to try a tower of Unhappy, or they could continue beating towers of this difficulty. However, the player can also choose to immediately try a tower of Difficult difficulty, which is the most logical option for obbyists at this skill level. However, in a difficulty chart tower, the player is forced to move on to the next difficulty.