Fragmentation

==Basis==
To tell this story, we must first establish a background, but you don't want to read that, do you?
For those who have not skipped, I give my greatest thanks. Please sit down and enjoy.
Let's talk about dreams for just a minute.
One of the plethora of accepted theories for dreams is the Activation-Synthesis model, created by psychiatrists at Harvard in December 1977. This hypothesis states that dreams are caused by certain stimuli that get played back during rapid eye movement (REM); it is the most widely accepted model, a collective of random experiences during consciousness all coming together as one, often quite strange, synthesis.
But how does this relate back to this level, you ask?
Suppose that there are ten completely unique "fragments" of this level, each tailored to a specific part of your memory.
We may surmise that these fragments have little to no continuity between each other and that they do not contain any tangible entities but may contain environmental hazards, as some memories will be made from fear.
Now, we will take bits and pieces of the fragments, gluing and cutting them together until we have made one personalized—maybe rather surreal-level.
It sounds a bit absurd, does it not?
==Generalized Description==
As this level is tailored almost completely to the wanderer's memories, it is unfortunately impossible to describe a universal experience. It should be noted that, as a side effect of this, no other person may enter your instance of the level. Thank you, and have a nice day.
When you first enter the level, the phantasmagorical nature of the level should become immediately apparent; during regular dreams, your prefrontal cortex, the part of your brain responsible for high-level critical thinking, is inactive, preventing you from pragmatically working out whether you are in a dream or, in some rarer cases, a hallucination. However, as you are fully conscious on arrival, your brain will pick up the surreal aura.
At first glance, the level will appear to be in a state of complete discord. As your stay in the level continues, familiar memories can be deduced from the disaster. The type of memories that resurface may vary greatly, being anywhere from adopting a pet to spending time with your family to some watershed that flipped the course of your life like a nickel to the loss of a dead relative that etched an indelible mark deep within you. Some memories may be more dangerous than others, like climbing a mountain or doing parkour; many others may be saddening or traumatic, such as being abused or watching someone die; and others may just as well be joyful, peaceful, warm memories, akin to getting accepted into a college or simply bathing in the sun on a warm beach. Some iterations of the level may be calmer or more chaotic than others, depending on the wanderer that has been put in the level; however, none contain real entities that may harm the wanderer, only hallucinations and environmental dangers.
Speaking of which...
==Entities==
While entities, typically relating back to the wanderer's former experiences within the Frontrooms, will almost certainly be seen, it is most commonly believed that no tangible living beings besides you may coexist on the same level as you; thus, there are several proposed theories, listed in order of most to least practicality and plausibility.
===Hallucinatory System Theory===
While no other palpable entities exist, the entities that appear to be present are visual hallucinatory constituents of the level; this feasibly explains how entities - either from the Frontrooms or Backrooms, may emerge in such a level, but cannot give reason to a rare phenomenon dubbed "explicit tactile enemy danger," in which the wanderer is unmistakably harmed or often even severely wounded in an encounter with a supposedly hallucinatory entity, often arising from those with a background of abuse within their families or from their guardian. There have been attempts to justify this behavior; however, no conclusive explanation has been derived as of now.
===Velcria's Treatise===
For explanatory purposes, it is necessary that we first establish a baseline.
Myren Velcria was a wanderer previously trapped in this very level. When she first entered the level, she encountered a disfigured misrepresentation of her father, who during her childhood would often physically abuse and harass her; however, when she closed her eyes and began imagining a quaint, calm beach, the pain imminently ceased. When Myren later escaped the level after what is predicted to be two to five months later, she wrote and published a formal treatise for all wanderers to read.
The treatise, titled Velcria's Treatise on the Logistics of the Fragmentation, covered numerous aspects of the level, most notably the creation of entities within the level. She believes, concisely, that all entities in the level arise from your hippocampus recalling and occasionally distorting traumatic past memories, calling on your cerebral cortex to provide sensory information. In some ways, this is analogous to the generation of dreams during REM sleep, thus tying into the core idea of the level.
===Tulpa Theory===
While it may seem as though the entities do not exist based on the superficial conclusions gathered, it may be possible that the entities are in fact constructs of the mind—tulpas, if you will. While this theory does not specify exactly how these tulpa materialize from the wanderer's mind, it is most commonly believed that these entities are manifested from sheer consciousness, able to exhibit a seemingly tangible form within the level begotten by the wanderer's memories.
==Entrances and Exits==
Entrances
Follow your soul towards a door in any level that is between 109-120. After that, you will immediately fall asleep, then you will wake up here. 
===Exits===
These are your memories, your experiences. While it may not be obvious, a minuscule voice in your head knows just how to get out. Follow the voice.
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==Addendum==
"Liminal spaces are, by definition, transitional spaces between two areas, stages, or otherwise; as your brain does not think much of them, a liminal space dilapidated and empty may throw one off, an idea which empowers the liminality of the Backrooms.
While one may ask at this level how such a thing may be liminal, at its heart, all memories are transitional experiences from one moment to the next; when those transitional memories, especially from your childhood, are forced back into you under a different, drab light, does that not epitomize liminality? We are accustomed to such liminal spaces, but a space made from liminal experiences must in itself inherently be liminal as well.
In many ways, this level encapsulates the core of liminality in itself; it brings back the transitional experiences, then ruins them; it may not "feel" liminal in and of itself, and yet it so is."
- Myren Velcria, Velcria's Treatise on the Logistics of the Fragmentation
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Category:Anomalous Levels
Category:Unconfirmed Levels
Category:Levels