The Arryet Codex

The Arryet Codex is a Joran chronicle, written and housed at the Arryet Monastery in Stribrna Joraje. Compiled about half a century ago, it was commissioned by Hanusz of Capon, as a guide to chronicle the entire world of Sabrim. It is compiled from accounts of merchants, travelers, adventurers, and rumors of far-distant lands. 
As it was commissioned in Joraje, it was assumed that the reader would know about the neighboring lands in Juhnvechteya, and as such, the section dedicated to Joraje and the states bordering it are sparse in information.
== Juhnvechteya ==
Juhnvechteya is the northern region of the western continent. A large peninsula, it is a temperate land, covered in lush forests, great pastures, rolling hills, and wide, sluggish rivers. It is dominated by three rivers, the River Ploughwater in the North, flowing south from the mountains and emptying into the Vechtese Sea, the River Torad in the center, which flows out to the west, and the River Soudran, which empties into the southern part of the Vechtese Sea. 
===Stribrna Joraje===
Stribrna Joraje is a large ducal fief in the northeast of Juhnvechteya. It is covered in mountains, from which silver and gemstones flow, great forests, and two rivers, the Ploughwater and the Kanberk Stream. 
=== Tandemy ===
Tandemy is a ducal fief south of Joraje. It sits along the coast, where the Ploughwater empties, and is a large hub of merchant activity in the region. It's city, Nordervesting, makes up one of many ports in a large network of merchant towns along the Vechtese Sea, seeing many ships carrying foreign goods stop over along their routes, and ships many of the goods from Joraje out along the sea. 
Tandemy was founded by the House of Muntz, which has ruled there unbroken for many centuries. 
=== Brankonya ===
Brankonya is a ducal fief west and south of Joraje, along a northern tributary of the River Torad. It is the seat of the Bishop Supreme of Werranism. 
=== Toradje ===
Toradje is a state at the mouth of the River Torad, on the coast. It is a merchant kingdom, and an important resupply point for ships travelling along the coast.
== Fejuhn-Vechteya ==
Fejuhn-Vechteya is the land east of the Vechtese Sea, and is commonly usd to refer to all lands east of Juhnvechteya. It is a great land, of lush forests, bountiful fields, great cities, and large castles. It is dominated by two major river systems, the River Estreve and the River Alema. 
===Mestre===
Mestre is a great kingdom, spanning the entire breadth of the western coast of Fejuhn-Vechteya, and inland along the River Estreve. It is a land of forests and rivers, temperate and productive. 
The people there, called the Mestrii, live in grand cities along the coast, and are excellent sailors and horsemen. They fight by riding forth on their horses, releasing a volley of arrows into the enemy, and retreating before advancing again. Excellent as light cavalry, they conquered the region for themselves, and forced their faith onto those they subjugated.
Mestre is bordered by marches and mountains in the south and east. The greatest citadels of Mestre are along these frontiers, built to keep watch along the marches.
===Tuskenlen===
Tuskenlen is a large valley to the south of Mestre. It is surrounded by high peaks, which function as a wall against outsiders and foreign influences. 
===Upper Estrevenya===
Upper Estrevenya is the land of the Estrevenyans, the Vechtese who once lived across Mestre. It lay on the mountainous highland marches of Mestre in the east. It is said that Upper Estrevenya is a land of magic, and that trolls and snake-headed men live there, and that dragons often terrorize the region.
The people of Upper Estrevenya are simple folk, living in small, communal houses, in the highlands. To pass into the rest of Fejuhn-Vechteya by land, one must pass through lands held by the Estrevenyii, who exact heavy tolls on caravans and merchants. 
The Estrevenyans fight as light warriors, wearing little armor, and with a round shield, spear, and two javelins. Keeping open order when in battle, they have managed to stave off every attempt Mestre has made to subjugate them. 
Upper Estrevenya is bounded by the marches of Mestre in the west and other realms in the east. 
=== Keyez Blbce ===
Keyez Blbce is a great kingdom in the east, beyond the lands of the Estrevenyans. It is built around the River Alema, the greatest river in the known world, more akin to a sea. Great ships from the ocean come up many miles inland, to the great city of Relyla, the seat of the kings of this realm. The land is blanketed with great meadows and lightly forested, and produces fine wines and metalworking.
The folk of this land, called the Blbce, live in grand cities and rural manors. Their great castles dominate the landscape, and they are renowned as armored cavalry.
Great fire-drakes and river trolls inhabit this peaceful land, and the nobility take it upon themselves to hunt these beasts when they appear. 
Keyez Blbce is bounded by the west by the Estrevenyii, the south by the sea, the north by marches and the east by endless wilderness
=== Kerej Anea ===
Kerej Anea is a vast, empty swathe of land between Keyez Blbce and the north sea, along the northwestern tributaries of the Alema River. It is a land inhabited by exiles, nomads and horsemen, who have formed roving bands of travelers and brigands. 
=== Ele-mirke ===
Ele-mirke is a land of vast forests and cold harbors. It is on the northern coast of Fejuhn-Vechteya, and is an important point for ships to stop on the way between the Vechtese Sea and the lands further east. 
Ele-mirke is a volatile land of many warring peoples. While they once lived in cities and towns, most have been destroyed, and goblins and demons have now taken to ravaging the weak lands. Plagues scourge the land, and its people are hardy.
== Sonlanet ==
Sonlanet is the name of the far-southern reaches of the continent of Fejuhn-Vechteya. In the east and far southeast, It is dominated by great mountains, dense jungles, and dry deserts. The region is one of great riches, though great dangers also reside there.
=== Arastera ===
Arastera is a wealthy merchant region along the western coast of Arastera. Dominating much of the coast between Keyez Blbce and lands further south, it is a ruled by a coalition of trade cities, who dominate the smaller settlements of the region, and serve as middle men for the trade between the north and the south. 
Arastera lay between a mountain range in the east and the sea to the west, and mines many valuable gems from the hills. Many diamonds originate from the region, and the kings of their merchant cities live in halls of marble and gemstones. 
The people of Arastera are known as great traders, and excel at finding wealth where others would see no profit. They are also great fishermen and navigators.
=== Kammensal ===
Kammensal is a powerful empire south of Arastera, ruling over a great range of mountains. The land is stoney, and covered in high peaks, deep valleys, and rocky crags. 
The people of Kammensal, called Kammensers, are short in stature, and live in great citadels high in the hills, in great halls of stone. Despite being an empire, each of their strongholds will feud with each other, often warring with their rivals. 
Kammensers are well known for their architectural abilities, with the cities of Arastera often hiring them to create their monuments. They are also known as great smiths and jewelers, and sell much of what they produce to other states, who prize their weapons for their strength and sharpness, and their gemstones for their beauty. 
== Dalnyviko ==
Dalnyviko is the name for the easternmost lands in Sabrim, along the eastern coasts of Fejuhn-Vechteya. It is a land of legends and rumor, and little is known about it and the peoples in the region.
=== Hadizem ===
Hadizem is a great jungle in Dalnyviko. Great trees as high as mountains are commonplace, and the people of this land live in small houses high in their branches, connected by rope bridges. 
The people here live primitively, using stone tools, and trading fruits for metal tools. They live in such a way as great snakes and tigers prowl the forest floor, and kill all those who venture down.
=== Seritrala ===
Seritrala is a vast empire in the far east, a land of great wealth and magic. It is a massive jungle, separated by Hadizem by a large river. 
The people here are scaled, and have the heads of lizards. They are known for producing fine cloth and cotton, and make massive buildings, far larger than the grand castles and cities of Fejuhn-Vechteya. They rule the jungle, using magic to bend it to their will, and even use it as a weapon against invaders. The people here fear the sea, and never dare go near it, for they believe that the salt will curse them, never allowing them to return to their jungle homes. 
=== Vetrna ===
Vetrna is a great island kingdom far to the east, out to sea north of Seritrala. 
The people of Vetrna are practitioners of sorcery, and use water-magic in their daily lives. They live in isolated convents in the high peaks and deep caves of their islands, where they learn and practice their sorcery, undisturbed by the outside world.
===Carmanlyn===
Carmanlyn is a large land in the east, west of Vetrna. It is a land of great, flat-sided mountans and enourmous plains. The land is so flat there that one can see for miles in any direction, and there are no trees obstructing the view. 
All wood to be used in Carmanlyn must be imported, and great ships ply its long river, bringing timber in from the coast and taking gold out to trade with nearby peoples. 
The people of this land, called the Charred Men due to their complexion, live in vast palaces of pure gold, and eat exotic spiced food. Even the peasants live in this luxurious manner. They often go without clothes. The land is so hot that when they leave their realm, which is didived into many petty kingdoms, they will often freeze to death. 
== Jiszni ==
Jiszni is the large region south of Juhnvechteya. It is mostly unexplored by the Jorans, as the high peaks and vast deserts are a large barrier to merchants and adventurers. Most of what is known of it is from the coastal regions. and the inland regions are a great unknown.
=== Cohe ===
Cohe is a kingdom in a great desert south of the mountains, in central Jiszni. Cohe is built along a large, fertile river valley in the desert, where it grows many crops. Fabulous gems are mined from this region, and they then pas along the river to the coast, to merchants who await with their ships to take the precious cargoes abroad. 
Cohe is dominated by the ruins, relics, and symbology of ancient times. The people here were once great sorcerers, but as time passed, the wells from which they drew their magic dried, and their magic ceased, along with their civilisation. The ruins of this ancient time dot the landscape, and one cannot walk for an hour without stumbling upon some ancient standing stone.
The current people of Cohe are excellent seafarers, and regulate the river with vast pieces of machinery and great feats of engineering. They wear little clothing aside from a short kilt or skirt, and the rich among them coat their bodies in gold and lapis lazuli. They fight as archers on land, riding light chariots at speed across the flat, open plains of the desert that is their home.
=== Velkyjih ===
Velkyjih is a holding of Lucipi, a great empire in the far south, spreading from the great isle of Velky in the south to the southern coasts of Jiszni, and influencing countries far beyond. 
Velkyjih is a wealthy land, with bountiful fish and fowl, and game, so much so that even the commoners can eat meat in every meal. Its people live in massive fortresses which tower into the sky, the greatest among them Merca, the house of the King of Velkyjih. 
The Velkyjihish people are tall and fair, and they are adept woodsmen, their affinity for the bow enhanced by magic.
== Morstya ==
Morstya is a large island or small continent south of Jiszni. It is inhabitted by mythical beasts and creatures, and savage men.
=== Lucipi ===
Lucipi is a a large tribute empire in the south, holding numerous strongholds across the south, and holding regency over all the lands of Morstya. It is inhabitted by acid-breathing dragons, great wolves, goblins, fairies, demons, and savage men.
The people of Lucipi are greatly renowned for their seafarers and ferocity in combat. They have been known to travel as far north as Joraje, and as far east as Seritala in search of plunder, appearing off the horizon of the coast, devastating local populations, and disappearing as quickly as they came. They do this with the aid of terrible demons, who are their allies in combat. 
The people of Lucipi are hardy, and live in small villages isolated from each other, along the rivers and coasts where they may use their ships to connect themselves to the outside world.
=== Jezernizaba ===
Jezernizaba is a larger realm under the authority of the Lucipi. 
The people of Jezernizaba are known to be users of water-magic, and are hardy demon hunters. They live in a single large city, which towers hundreds of meters into the sky.
== Renafoua ==
Renafoua is a large island or small continent far to the south of Fejuhn-Vechteya, and located between Dalnyviko and Morstya. It is entirely unknown, and is stalked by terrific beasts. 
=== Medstridna ===
Medstridna is a client kingdom of Lucipi, and is located on a great river in Renafoua. Medstridna is the only civilised people under the Lucipi, and are followers of Werry. 
Medstridna was a large, powerful state, but then a cataclysm occurred at the seat of its king, and the power of the kingdom was shattered. The capital was destroyed, leaving only a haunted husk of a city, still with plentiful riches, though they are all now cursed. Many demons have issued forth from the city, and act as a plague upon the south of the world.
The people of Medstridna live in small farmseads clusterred around the river, though none dare go near the old ruined city. Adventurers, mercenaries, treasure hunters, and repentants will enter the city, seeking its gold, and few return.
Category:Lore