Aeromancy

Aeromancy is a discipline of magic focused on air and wind.
It is a relatively common school of magic with a big variety of uses.
Aeromancy is powerful against other magical disciplines that rely on their opponents being on the ground, like geomancy, but also excels at knocking back lighter targets.
==Examples==
One of the main benefits of aeromancy is that it is usable anywhere, anytime (with the exception of vacuums).
===Movement===
Novice aeromancers are able to thrust themselves forward slightly, allowing them to run faster than normal.
Intermediate aeromancers are able to launch themselves into the air, but unable to suspend themselves or others afterward, leaving them at the mercy of gravity (or a well-timed gust downward before landing).
Aeromancy's main and most sought-after utility is that of flight. It takes an expert aeromancer to lift himself off the ground and another few years of practice to master mid-air control. It is extremely useful, though, and serves an incredibly wide array of uses in combat, travel, scouting; the list goes on.
Not even the most skilled aeromancers are able to grant others the powers of flight through just aeromancy, but they are still able to make them fly; the aeromancer will be the one in control of the flight, though, and this is especially hard to do on a person fighting against it.
===Breathing===
Novice aeromancers are able to create pockets of air around their own and others' heads. This will grant them the ability to breathe underwater.
Intermediate aeromancers are able to recycle carbon dioxide back into oxygen, allowing these pockets to last indefinitely. They're also able to create bubbles instead, shielding people from hazardous gases or granting them the ability to breathe in a vacuum (but the air cannot be "created" inside the vacuum).
Expert aeromancers can do this the other way around; they're able to asphyxiate people by literally pulling the air out of their lungs. This takes incredible focus and concentration and can usually only be done at close range.
===Offense===
Aeromancy sports a number of "crowd-control" options, the most basic version and usually the first offensive spell an aeromancer learns being a strong gust of wind to throw off opponents' balance or even knock them down completely.
As the aeromancers' skill improves, this gust of air can "specialize" in various ways. It can be focused into a smaller area, it can grow in terms of "raw strength", it can even move outwards all around the aeromancer when they are being surrounded.
Masters of aeromancy are able to push the limits; a "gust" can turn into a full-blown (pun intended) hurricane, destroying anything in its path. This takes a huge deal of concentration and power from the aeromancer, but can be truly devastating. A slightly toned-down version of this are other 
==Known Aeromancers==
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Category:Schools of Magic
Category:School of magic