The Lore of Ranald

Ranald is the God of Good Fortune. He is often associated with thieves, rogues, gamblers, and other unsavoury characters, but the common folk also view Ranald as a patron. Priests of Ranald are tricksters by nature and use their spells as they think Ranald intended. Those that call upon Ranald often find themselves obsessed with change, gambling and telling tall tales.
== Stealth of Ranald ==
Casting Number: 5
Casting Time: Full action
Ingredient: A tuft of cat fur (+1)
Description: Ranald blesses you with incredible stealth. For a number of minutes equal to your Magic Characteristic, you gain a +20% bonus to Concealment and Silent Move Tests. Should you run across a magic alarm during this time, you can bypass it with a successful Channelling Test.
== Good Fortune ==
Casting Number: 7
Casting Time: Full action
Ingredient: A rabbit’s foot (+1)
Description: You gift one character with the luck of Ranald for 1 minute (6 rounds). During that time, the subject of the spell can reverse the order of the percentile dice on any one Skill or Characteristic Test. A Concealment Test of 82%, for example, could be made into a 28% instead. This is a touch spell and you can cast it on yourself. A character can only benefit from one good fortune spell at a time.
== Open ==
Casting Number: 9
Casting Time: Half action
Ingredient: A key (+1)
Description: You cause any one lock, bolt, or latch within 2 yards (1 square) to unlock, unbolt, or lift. They remain open for 1 minute (6 rounds) and cannot be forced shut in that time (though you may shut them if you wish). This spell can override a magic lock with a successful Channelling Test.
== Bamboozle ==
Casting Number: 14
Casting Time: Full action
Ingredient: A piece of wool (+2)
Description: You fool one humanoid creature (Human, Elf, Orc, Beastman, etc) within 24 yards (12 squares) into doing your bidding unless it makes a successful Will Power test. On his next turn, you may decide what actions you want the character to take and he will do as you say. Bamboozle does not work on Daemons or the Undead.
== Trapsense ==
Casting Number: 16
Casting Time: 2 full actions
Ingredient: The eyes of a hawk (+2)
Description: You are able to magically sense all traps within 12 yards (6 squares) of you. Trapsense does not disarm these traps, only alert you to their presence and location.
== Bountiful Fortune ==
Casting Number: 20
Casting Time: Full action
Ingredient: A pair of silvered knucklebones (+2)
Description: As good fortune, but it affects you and all your allies within 24 yards (12 squares).