Warrior abilities

Warriors utilize attack (accurate, DoT), strength (DPS, tanking) and defence.
Attacks come in three varieties, basic, threshold, and fullpower. Threshold requires 50% power, and uses 25%, while fullpowers use 100%.
Ability 	Level	Description
(Strike) 	1 	Basic attack. Deals 105% weapon damage.
(Backhand) 	2 	Basic attack. Stuns the enemy for 3 seconds. If immune, deals 100% weapon damage.
(Bash) 	3 	Basic attack. Requires a shield. Stuns the enemy for 3 seconds. If the enemy has a shield, they are stunned for 5.
(Charge) 	4 	Basic attack. Charges to the opponent, stunning them, and deals 105% weapon damage.
(Punish) 	6 	Basic attack. Punish your enemy's mistakes. Deals 110% weapon damage, or 140% if they are suffering a status condition.
(Dual Strike) 	8 	Basic attack. Requires two weapons. Hits with both weapons for 105% weapon damage.
(Dismember) 	11 	Basic attack. Deals 60% weapon damage every second for 3 seconds, for a total of 180% damage.
(Fury Strike) 	15 	Threshold attack. Deals 80% damage every second for 5 seconds, for a total of 400% damage.
(Crush) 	17 	Basic attack. Requires a two handed weapon. Deals 120% weapon damage and stuns Fortitude.
(Anticipate) 	21 	Prepare for the fight ahead, reducing all damage taken by 5% for 10 seconds.
(Cleave) 	23 	Basic attack. Requires a two handed weapon. Deals 110% weapon damage to all enemies in a cone.
(Revenge) 	26 	Basic attack. Every hit you take increases your damage dealt by 10%, up to a maximum of 5 stacks.
(Overwhelm) 	30 	Fullpower attack. Hit your opponent for up to 150% weapon damage that never misses.
(Perforate) 	32 	Threshold attack. Requires dual weapons. Deals 80% weapon damage every second for 3 seconds. If the opponent moves, they take 120% weapon damage.
(Taunt) 	34 	Taunts your opponent, increasing the chances they will attack you.
(Enrage) 	37 	Deal 110% auto-attack damage for 5 seconds.
(Battle Roar) 	41 	Increases your threat alone, and damage you deal by 5% for 30 seconds, as well as your raid members or group.
(Freepower) 	43 	Free yourself from any stuns or status effects, and be immune to them for 5 seconds.
(Reflection Shield)	44 	Basic attack. Requires shield. Reflect 50% damage dealt to you back to the attacker.
(Regenerate) 	45 	Recover from your wounds, using your leftover power. Cannot be used in combat. Recovers 3% of your health, maximum 30%.
(Multi-Strike) 	47 	Threshold attack. Requires two weapons. Hit all enemies around you for 70% weapon damage every second for three seconds.
(Bladequake) 	49 	Threshold attack. Requires two handed weapon. Deal damage to all enemies around you in a 10 yard radius, dealing 115% weapon damage.
(Resonation) 	53 	Requires shield. The next attack within 5 seconds will heal you for 50% of the damage.
(Sever) 	56 	Basic attack. Deal 125% weapon damage and reduce their damage by 10% for 3 seconds.
(Weapon Toss) 	59 	Threshold attack. Requires two handed weapon. Deal 130% weapon damage to all enemies in a cone.
(Armor Clash) 	62 	Threshold attack. Requires a shield. You will ram your shield against an attack, stunning the enemy and reducing their chance to hit and evasiveness by 10% for 3 seconds.
(Wild Weapon) 	66 	Basic attack. Requires dual weapons. Savagely attack your enemies for 110% of both weapon's damage and reduce their next chance to hit by 5%.
(Leap Strike) 	69 	Basic attack. You jump in the air and deal 110% weapon damage. If it hits but does no damage, the enemy is stunned.
(Calamity) 	71 	Fullpower attack. Requires dual weapons. Deal 120% of both weapons to your opponent every second for 3 seconds. If it misses, you have a chance to critically hit the next strike.
(Brutality) 	74 	Your next attack has a 25% chance to critically hit, but you have a chance of being critically hit 10% more likely.
(Aggression) 	78 	Threshold attack. Deal 175% weapon damage every second for 5 seconds, for a total of 875% weapon damage. However, your damage taken is increased by 25% doing this.
(Powerstrike) 	81 	Fullpower attack. Requires two handed weapon. Throw your blade in the air which slams the ground, dealing 200% damage to all enemies within 10 yards.
(Rising) 	85 	Fullpower attack. Charge up an extremely power strike. The longer you charge up, the more powerful it can be. Deal up to 125% - 500% weapon damage in one strike.
(Iron Muscle) 	88 	Reduce the damage you take by abilities by 25% for 5 seconds, while auto-attacks do 15% more damage.
(Barricade) 	92 	Threshold ability. Requires a shield. While carrying a shield, you have a higher chance to block, and when you do block, you deal 5% more weapon damage every attack. Lasts 15 seconds.
(Honorable Finish) 	96 	Fullpower ability. Requires a shield. Heal up to 60% of your wounds over 5 seconds.
(Vengeance) 	97 	You take 10% more damage, but the next attack that hits you will deal 80% damage back to the enemy. Maximum 500,000 damage. Lasts 5 seconds.
(Godhand) 	100 	Fullpower attack. Rise in the air, and deal 250% weapon damage to all enemies within 20 yards that never misses, and lowers their resistance by 10% for 5 seconds. Doing so will make you not generate power for 30 seconds.
(Intervention) 	102 	Requires a shield. Take the next attack of a friendly member, reducing the damage dealt to 80% of what it was. You are stunned for 2 seconds.
(Meteor Strikes) 	106 	Threshold ability. Requires two weapons or a two handed weapon. Deal up to 350% weapon damage over 6 seconds that lower their defense and attack by 5% per successful hit, up to maximum of 15%.
(Momentum Shout) 	110 	Can only be used outside of combat. Your auto-attacks will deal up to 150% more damage, but using any abilities cancels the effect.
==Attack==
Be an offensive, tactical, and strategic warrior.
*(Pummel) Pummel your enemy, resetting all their cooldowns in the last class they used by 5 seconds.
*(Quick Strike) Deal 90% weapon damage in one instant strike.
*(Barge) Charge up a run and tackle all enemies in a line for 85% weapon damage that induces knockback.
*(Blade Wall) Deal 120% weapon damage for the next 5 seconds, where your damage taken is reduced by 5% for the next 5 seconds, only from frontal attacks.
*(Bloody Slash) Threshold attack. Slash an opponent where they will be stunned and take 160% weapon damage, and an extra 15% weapon damage every second for 6 seconds. Your critical hit rating will increase by 5% if the attack is successful.
*(Hero's Teaching) Fullpower attack. Requires two weapons of any kind. Hit all enemies around you for 125% weapon damage every second for 5 seconds. After the third strike, they will be stunned and knocked back. Afterwards, you are dazed for 5 seconds that can't be cured. The attacks never miss, unless they are far away from you.
==Strength==
*(Sunder) Threshold ability. Requires dual weapons. Hit your opponents with both attacks, sending them back 5 yards and stunning for 2 seconds.
*(Disarm) Disarms the opponent for 2 seconds, causing them to deal 80% less damage in that time.
*(Berserking) Fullpower ability. Deal 210% weapon damage for 10 seconds, while also taking 50% more damage. Lasts until cancelled.
*(Brutal Combat) For the next five seconds, every hit you deal has a chance to daze the opponent. When the opponent is dazed while under Brutal Combat, they take 125% more damage than normal.
*(Titanic Toss) Requires two handed weapon. Deal 155% damage of your weapon to a single enemy. You are dazed for 3 seconds.
*(God's Grasp) Wield two handed weapons in one hand.
==Defence==
*(Shield Smash) Threshold ability. Requires shield. Knockback your opponent for 3 seconds with a shield slam.
*(Rejuvenation) Heal in combat for 40% of your wounds over 8 seconds.
*(Prepare) Every hit you take while this is active reduces the cooldown of Resonation, Rejuvenation, Shield Smash, Bash, and Reflection Shield.
*(Provoke) Make an opponent instantly choose to attack you for 5 seconds, regardless of where you are on the threat table.
*(Tactical Prowess) Your basic attacks will generate double power for 10 seconds. Using any threshold or fullpower abilities with this active cancels the effect.
*(Second Chance) If you should die in a 10 second time period, you will miraculously return to life, but with 25% of your health remaining. The effect of Second Chance will be consumed.
*(Titan's Shield) Become impervious to all forms of damage for 3 seconds while remaining immobile.