100400-move-amps-from-commodities-to-auction-house

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Seriously, it's bad enough we have to deal with a 25 item limit in both CX and AH. Now I realize it's 25 AH, 25 commodities. 
It's hard enough to sell amps and I don't need them clogging up my commodities limit. 	
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			No. If anything they should get rid of the AH for anything but equipment and mounts.	
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			Why do you say that?	
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			Because auctions are terrible. Better off advocating for a 50 order limit.	
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Is that because the AH charges the listing fee no matter if you sell the item or not? . I do think that the listing fee is way too high / shouldn't be charged until something sells. 
 
Also why stop at 50? Could be even higher. 	
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I dont like AH's fundamentally. Crudely speaking they favour the seller (though its more complicated than that - let me know if you want more explanation).
 
I suspect the 25 limit is not for practical reasons but more for limiting the profit one can make from exploiting the market (therefore advocating for anything higher than 25 is likely going to be met with a flat "no").	
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I 100% agree Amps should be sold in the AH, not the CX, but not for OP's reason. 
 
The CX is for things we buy in bulk to make other things out of. No one needs to by Amps in bulk, Carbine. We buy one of each for our characters. That's it. Why in the world I need to go to the crafting mats emporium to buy an Amp is beyond me. The same goes for dyes. If dyes were used up with each dye job and we had to buy more or stock up in bulk, I could understand. But, we don't. We buy one dye. We learn it. We never buy it again. They should not be on the CX. 	
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