Bloodrend

== Description ==
Bloodrend is an Attunement that grants the user the ability to control, manipulate, and conjure their own blood.
Bloodrenders excel in long fights, their power ramping up as the fight goes on due to the effects applied to enemies from Blood Poison and Blood Drain. They can counter their opponents' sustain while using sustain to benefit themselves. However, Bloodrend is difficult to make use of outside of single target combat, as blood poison decays, making it hard to achieve high percentages of it against multiple enemies. 
==Obtainment & Training==
"Casting your mind back, you may recall a Black Diver of note was unveiled as the treacherous Crimson Scholar of Burning Blood, a student of the Second Prophet... But what of the Second Prophet's other students? Perhaps one of them might be more sympathetic; perhaps they might even willing to share what they know of the mysteries of Blood?"
=== Obtainment===
The Attunement Trainer, Vyrelda, can be located in an igloo on the east side of Firfire Village, caring for an injured diver. She is only visible after having killed Chaser at least once. After killing Chaser, re-enter Layer 2 and go talk with Vyrelda - she will talk about her desertion from The Ministry, and how she evaded the Ministry's goons for so long, who are aching for her. She mentions "Bloodrend" and how she only wished to be taught under the Second for purely the attunement - no ties, no relationships…
After Vyrelda's backstory, the player will be prompted to request for Bloodrend. Vyrelda agrees to teach the latter under the condition that the player deals with some Ministry Bloodrenders to gain 3 Heartstars from their corpses. 
Walk out the building, and run around the village for a while. The blood-renders will notice you as a threat and begin to engage. Kill all the three cultists for 3 Heartstars, and return to Vyrelda to get the Curseblood potion. Upon usage, your body aches in pain for a split second. You have gained access to Bloodrend. 
*You don't have to re-kill Chaser to keep the Attunement, you can keep it by using a Light Hook to leave L2
After having unlocked Bloodrend at least once, Vyrelda will be available at The Derelict Highchurch, where she will request 2 Heartstars for the Attunement (you can easily obtain them via the ministry agents that spawn right outside of the church after talking to her.) It will also be available from the character creation screen. She can train your mantras in exchange for Notes.
===Training===
Bloodrend can be trained with a combination of the Tourniquet and Bloodrend Mantras.
Along with all other elements, users can see their Mantras becoming stronger with practice:
*At Power 1, players will receive the Bloodrender Talent upon picking the Bloodrend Attunement on spawn.
*At Bloodrend level 20, players will receive the Adept Bloodrender Talent. This allows players to use 1-star Bloodrend mantras.
*At Bloodrend level 30, players will receive the Expert Bloodrender Talent. This allows players to unlock 2-star Bloodrend mantras.
*Finally, at Bloodrend level 50, players will receive the Master Bloodrender Talent. This finally allows Bloodrend users to unlock the last category, 3-star Mantras. They also uniquely benefit from having 25% more blood capacity and increased blood regeneration.
The Attunement can be unlocked by entering Layer 2 in Firfire near Erosius Amaltus Urivortus Alistus Casius Walistoshus and can upgrade spells for 100 Notes each. Each upgrade purchased will make the next upgrade for the same mantra 100 notes more expensive.
*To upgrade a Bloodrend Mantra from level 1 to level 2 costs .
*To upgrade a Bloodrend Mantra from level 2 to level 3 costs .
*To upgrade a Bloodrend Mantra from level 3 to level 4 costs .
*To upgrade a Bloodrend Mantra from level 4 to level 5 costs .
Bloodrend Uncapped can be obtained by defeating any humanoid boss (Duke, Chaser, Ferryman, etc), while having 75 points invested into it.
==Mantras ==
Bloodrend currently has a total of 17 mantras.
===Combat Mantras===
Media	Name	Card Description 	Ether Cost	Damage Type	Effect
 	Crucifixion
(☆☆☆)	Conjure a bloody cross. 	25 Ether 	N/A 	Launch a crucifix-shaped projectile at the cursor's position.
*At level 5 it deals 50 damage.
*Ragdolls.
*It doesn't work well outside of Shift-Lock currently.
 	Blood Orb
(☆☆☆)	Release an amalgamation of your blood. 	25 Ether 	N/A 	Launch an orb-shaped projectile of blood to wherever the character is facing.
*At level 5 it deals 40 damage.
*Leaves behind a Blood Pool.
*Can be modified with a Multiplying Spark, making it launch 3 orbs instead.
**Damage per orb seems to be reduced, however, hitting all 3 orbs ends up dealing more damage than the non-spark version.
**File:Blood Orb Multiplying Spark.gif
 	Scarlet Cyclone 
(☆☆☆)	Create a cyclone of blood. 	30 Ether 	N/A 	Perform a quick gesture before conjuring and sending a volley of blood that goes through enemies towards wherever the character is facing before dissipating when hitting an object or exceeding its ranged.
*18 seconds CD
*At level 5 (AND IF ALL TICKS OF DAMAGE LAND) this attack deals approximately 120 damage (Not exact amount).
*Can be modified with a Multiplying Spark, conjuring 2 more projectiles adjacent of the initial. (unknown if damage per cyclone its reduced)
*Can be modified with a Reversal Spark, making the projectile travel half of the distance of the original before returning to the user.
**Both sparks can be paired together.
**
File:ScarletCyclone(Multiplying).gif|Multiplying Spark
Scarlet Cyclone Reversal Spark.gif|Reversal Spark
Scarlet Cyclone Multiplying Spark Reversal Spark.gif|Both Sparks
 	Viscous Descent
(★☆☆)	Leap into the air and slam down with vengeance. 	35 Ether 	N/A 	Jump up into the air before slamming down, dealing AoE damage and applying knockdown.
*Leaves behind a Blood Pool.
*Knockdowns the enemy on hit.
*This attack apparently has 2 hits.
*At level 5 the initial slamdown deals 70 damage followed by a small tick of 10 damage.
 	Blood Stakes
(★☆☆)	Create stakes of blood. 	25 Ether 	N/A 	Conjure a stake of blood near the character that locks onto an enemy and impales them; stakes can also form from nearby blood pools conjured from the user.
*Leaves behind a Blood Pool.
*Deals moderate damage (atleast a single stake).
 	Bloodedge
(★☆☆)	Conjure a scythe of blood and swing. 	25
Ether 	N/A 	Quickly conjure up a scythe of blood before rushing forward, hitting any target(s) in its way.
* At level 5 this attack deals 45 damage.
 	Scarlet Cannon
(★★☆)	Create a giant blood beam. 	N/A Ether 	N/A 	Jump into the air before blasting a continuous beam of blood at a nearby target.
*Beam locks onto target for the entire duration of the mantra.
*If hit for the whole duration, it deals 65 damage.
 	Veinbreaker
(★★☆)	Charge up a strong punch infused with your blood. 	35 Ether 	N/A 	Activate to initiate charging, the user's character will flash 5 times while charging before quickly dashing forward and throwing a blood-infused punch. M1 while charging to initiate the punch. Once fully charged, the mantra gains the ability to blockbreak.
*Damage and posture scales based on the duration charged. 
*At level 5 and fully charged this attack deals 130 damage.
*There is a bug where this Mantra cannot be leveled up. 
*Becomes unparryable at about the 3rd Flash
 	Soulflare Siphon
(★★☆)	Grab and siphon blood out of your victim. 	50 Ether 	N/A 	Dash forward with a blood-infused fist before lifting any and all target(s) in its way whilst causing the target(s) to implode with blood.
* At level 5 this mantra deals 50 damage.
 	Razor Blitz
(★★☆)	Create weapons on your arms and dash through. 	25 Ether 	N/A 	Quickly conjure blades from the arms of the character before dashing forward, launching the target(s) upwards and initiating an attack. If landed successfully, fly back in the opposite direction before initiating a follow-up attack.
* At level 5: The first hit deals 45 damage and the second one 20 damage.
 	Crimson Rain
(★★☆)	Release blood daggers. Recast to call them. 	30 Ether 	N/A 	Perform a quick gesture before throwing 3 blood daggers. The daggers remain stationary on its impact location. Activating the mantra again will cause the daggers to fly towards and hit the nearest target.
*At mantra level 5, the quantity of daggers thrown out is increased from 3 > 6.
*At level 5: It deals 60 damage if all knives land. It also deals 60 damage in the re-cast if all knives land, for a total of 120 damage if all 6 knives land both times. Its highly probable that each singular knive deals 10 damage.
 	Crimson Surge
(★★☆)	Slash upwards and launch slashes of blood. 	30 Ether 	N/A 	Perform a short wind-up before throwing an uppercut of blood into the air while launching 3 blood slashes forwards into the ground.
* At level 5 and if all the blood slashes land, this mantra deals 60 damage.
 	Bloodtide Ritual
(★★★)	Summon the Bloodtide and perform a sacrificial judgement.	80 Ether 	N/A 	Perform a gesture that raises the character's arms infused in blood; The mantra enters a charging state for 6 seconds whilst dealing AoE damage for every second passed. Simultaneously, a projectile shaped of a Bloodtide Trident is conjured and ascended for every second of the mantra's duration before finally plummeting at the mantra's duration expiring and dealing massive AoE damage.
* At level 5, and if all hits land, this mantra deals a total of 85 damage.
 	Bloodcurdle
(★★★)	Manipulate the blood within your target's body. 	50
Ether 	N/A 	Perform a gesture that causes a nearby target to explode continuously with blood.
*Can be modified with a Multiplying Spark, triggering in 2 bursts and stunning the target for a bit longer.
*At level 5 and if all the ticks of damage landed (can be vented) this mantra deals 70 damage.
===Mobility Mantras===
Media	Name	Card Description 	Ether Cost	Damage Type	Effect
 	Sanguine Dive
(★☆☆)	Create or jump into a pool of blood.	35 Ether 	N/A 	Quickly dive into a pool of blood and gain the ability move around while being invulnerable before resurfacing whilst dealing damage.
*Leaves behind a Blood Pool
*Mantra is similar to that of Beast Burrow and Shade Step
*While this mantra is active, you can reload your gun (1H) inside it
*This mantra has a shorter windup if used while user is standing on a Blood Pool
*Mantra canceling it still leaves a blood puddle, allowing you to place one for free. (Still costs ether)
 	Vein Tendrils
(★★☆)	Create tendrils of blood. 	40 Ether 	N/A 	Conjure out tendrils of blood with both arms to grab onto a target before launching the user towards them, kicking them whilst dealing damage.
*Leveling up this mantra will increase its range.
*At level 5: The fist hit deals 20 damage and the second hit, the dropkick deals 35 damage.
*Can be modified by crystal/perfect lenses to increase its range.
===Support Mantras ===
Media	Name	Card Description 	Ether Cost	Damage Type	Effect
 	Blood Wisp
(★★☆)	A servant of blood.	70 Ether 	N/A 	The caster summons a wisp of blood.
* Blood Wisp regenerates a portion of your blood, (under 5%) three times over X seconds.
* Ritual casted.
** Aeon and Eternal Logstones increase the duration of the mantra and how many steps are required to cast it. They decrease the cost of each individual step.
 
===Talents===
Below is a list of all Bloodrend exclusive Talents. Hybrid Talents are listed here.
<tabber>
|-|Bloodrender=
These are Talents found in "Bloodrender" Category."I obtained the forbidden knowledge of Bloodrending."
Media	Talent 	Card Description 	Effect
 	Bloodrender (1 Bloodrend) 	Grants you the ability to command Blood as a Bloodrender. Your Bloodrend mantras replenish your blood, steal blood and apply 'Blood Poisoning'. 	Blood poisoning is a translucent red visual effect on your blood bar.
 	Adept Bloodrender (20 Bloodrend) 	You can now obtain 1-star Bloodrender mantras. 	N/A
 	Expert Bloodrender (30 Bloodrend) 	You can now obtain 2-star Bloodrender mantras. 	N/A
 	Master Bloodrender (50 Bloodrend) 	You can now obtain 3-star Bloodrender mantras. Your maximum blood capacity is 25% more than a normal individual. You regen blood at a quicker pace.	+5 Health
 	Crimson Fountain (40 Bloodrend) 	Blockbreaking or flourishing an enemy now spills a pool below them. 	N/A
 	First Blood (10 Bloodrend) 	Your first blood mantra you use in combat has no blood cost. 	N/A
 	Hemorrhaging Blow (95 Bloodrend, Master Bloodrender)	Block breaking your opponent with a blood mantra turns your opponent's combat healing into damage for 8 seconds. 	The damage to healing conversion is 1:1. This applies to all (non passive) healing and affects healing outside of combat.
 	Rush Hour (50 Bloodrend) 	Stab yourself to become stronger, faster, and deal increased blood bar damage. 	Gives you a tool that passively drains your blood and health for these buffs. While buffed, you regenerate blood m1. Rush Hour can be deactivated at any time by using the tool again.
 	Sanguine Siphon (40 Bloodrend) 	Landing a critical attack while in a blood pool will consume that pool and empower your next blood mantra. 	The damage buff is 20%, and the buff lasts 15 seconds or until you use a Bloodrend mantra.
 	Sheltering Grasp (30 Bloodrend) 	Blood mantras cast within blood pools have a reduced blood cost. 	Reduces the blood cost by around 50%.
|-|Bloodhound=
These are Talents found in "Bloodhound" Category."The scent of my enemy is still fresh."
Media	Talent 	Card Description 	Effect
 	Bloodwarden's Sense (30 Bloodrend)	Enemies you attack with a mantra above 60% Blood Poisoning are highlighted red briefly.	N/A
 	Smell of Blood (65 Bloodrend) 	When people touch a blood pool, briefly see their blood and blood poison. 	Their blood current blood amount will be displayed as a percentage in Red next to their character. Similarly, their current blood poisoning amount will be displayed as a percentage in Pink next to their character.
|-|Scarlet Donor=
These are Talents found in "Scarlet Donor" Category."I wish to share my blood with the world."
Media	Talent 	Card Description 	Effect
 	Blood Bank (80 Bloodrend, 40 Charisma, Manipulator) 	Consuming 'Charm' now gives slight temporary health. 	Consuming Charm via Manipulator or Donation drive gives temporary health.
 	Donation Drive (50 Bloodrend, 55 Charisma, Manipulator) 	Consuming 'Charm' on an opponent replenishes some blood. Additionally, you can also activate this effect and Manipulator through blockbreaking with a Bloodrend mantra.	Manipulator will activate when block breaking with a Bloodrend mantra. Consuming Charm via this Talent or Manipulator will replenish some blood.
 	Sharing is Caring (50 Bloodrend, 30 Charisma, Charismatic Cast)	Your 'Charm' on opponents also slightly increases your blood drain against them. 	N/A
|-|Septicemia=
These are Talents found in "Septicemia" Category."I have sewn insidious poison within my enemy's blood."
Media	Talent 	Card Description 	Effect
 	Gruesome Harvest (95 Bloodrend) 	Landing Bloodrend mantras on opponents with over 70% blood poison will give you slight temporary health. 	2s CD. Gain 3-5% of your current health as temporary health. Temporary health gain from this Talent does does not scale with the damage dealt by the mantra that procced it.
 	Hemolysis (40 Bloodrend, 25 Strength) 	Deal 20% more critical attack damage to opponents with over 25% blood poisoning. 	This applies to people who are currently at or above 25% blood poisoning. Additionally, this buffs every hit of the critical attack, unlike Manipulator.
 	Hemolytic Transfusion (65 Bloodrend) 	Guardbreaking an enemy with a Bloodrend mantra increases the amount of blood poison from the attack. 	N/A
 	Juicy Snack (60 Bloodrend, 20 Fortitude) 	Eliminating enemies returns their amount of blood poison as health to you. 	N/A
 	Panacea (60 Bloodrend) 	Hitting an enemy with a Bloodrend mantra stops their blood poison from decaying briefly. 	N/A
 	Tainted Ground (30 Bloodrend) 	Enemies who stand in blood pools will not decay blood poison. 	N/A
 	Vasculitis (40 Bloodrend, 35 Intelligence)	Your opponent cannot proc deep gems if they have over 20% blood poisoning for a brief duration (Must hit them while they are over 20% BP.)	Hitting an opponent who is over 20% blood poisoning will completely negate the effects of their deep gems for a few seconds.
|-|Transitory Vitality=
These are Talents found in "Transitory Vitality" Category."I use my blood's plasma to better defend myself."
Media	Talent 	Card Description 	Effect
 	Sow and Mend (60 Bloodrend, Master Bloodrender) 	Sacrifice 17.5% of your blood for temporary health. 	Sacrifice 17.5% of your blood to gain ~5% of your current health as temporary health.
 	Cyclical Exsanguination (65 Bloodrend, Sow and Mend)	Whenever you deal more than 20 damage to an enemy in an instance, pause your temporary health decay for 3 seconds.	This can be procced even if you currently have no temporary health, putting it on cooldown.
 	Embolism (65 Bloodrend, Sow and Mend) 	If an enemy is guardbroken while you have temporary health, convert your temporary health into additional damage. 	N/A
 	Hypovolemic Focus (65 Bloodrend, Sow and Mend) 	While you have temporary health, your opponent regains far less posture from parrying you. 	N/A
|-|Quack Doctor=
These are Talents found in "Quack Doctor" Category."My cure is most effective."
Media	Talent 	Card Description 	Effect
 	Blood Bag (20 Bloodrend) 	You receive extra blood from knocking an enemy. 	N/A
 	Blood Transfusion (60 Bloodrend)	Successfully landing a critical attack while under a negative status effect will transfer the effect plus recover a small portion of your blood bar. (20 second CD)	This works on all negative status effects, including elemental ones.
 	Just a Taste (20 Bloodrend) 	First Bloodrend mantra you hit in combat has increased blood drain. 	N/A
 	Open Wound (40 Bloodrend) 	Guardbreaking enemies leaves enemies more susceptible to blood loss from Bloodrend mantras. 	N/A
</tabber>
==Tips/Trivia==
*Temporary health acts like a second healthbar that takes damage before your normal healthbar does. Temporary health decays over time and is used or consumed by certain Bloodrend talents.
**Some things bypass temporary health and deal damage to your normal healtbar regardless. Some examples would be Viscosity, the Bloodrend Talent Rush Hour, and the Poison (hp drain) Corrupted Bell downside.
*Blood Poison is a stacking effect that is applied on the blood bar. It does not replace blood, simply overlay itself on top of it.
*Blood Poison can proc effects to an enemy upon reaching a certain percentage, here they are:
**20% - Vasculitis Talent is Activatable
***Vasculitis - Your opponent cannot proc deep gems for a brief duration. (Must hit them while they are over 20% BP.)
**25% - Hemolysis Talent is Activatable
***Hemolysis - Deal 20% more critical attack damage.
**40% - Enemies are under 50% Anti-Heal
**50% - Enemies have their damage reduced by ≈30%
**60% - Bloodwarden's Sense Talent is Activatable
***Bloodwarden's Sense - Enemies you attack with a mantra are highlighted red briefly.
**70% - Gruesome Harvest Talent is Activatable
***Gruesome Harvest - Landing Bloodrend mantras on opponents will give you slight temporary health.
*The Ironsing Talent, Alloyblood changes the color of your Bloodrend mantras to a blue-ish grey. 
*Chaser seems to be using his own version of Bloodrend - tailored and handcrafted by none other than the Second Prophet, as said in Vyrelda's dialogue, which is special.
*While not an actual element like Fire or Iron, Bloodrend can be resisted by Elemental Resist.
*Attempting to complete Vyrelda's quest with multiple people will only spawn three enemies. These enemies will respawn upon talking to her again on another run. Along with this, Heartstars are not affected by Light Hook, allowing you to save them for other Layer 2 runs if you end up with only 1 or 2 instead of 3.
References
*Sanguine Dive is a reference to Vladimir's W ability in League of Legends.
*Scarlet Cyclone is possibly a reference to Gyutaro's Rotating Circular Slashes technique from Demon Slayer: Kimetsu no Yaiba.
*Bloodtide Ritual may be a reference to Mohg, Lord of Blood's phase transition move "Bloodboon Ritual" from Elden Ring. 
*Bloodedge could possibly a reference to Ragna The Bloodedge; both in his name and his ability to conjure a scythe of blood; from the Blazblue series.
*Crucifixion is a reference to Klaus' 'Unbreakable Cross Shield' from Blood Blockade Battlefront; confirmed by a tester.
Category:Attunement