Report 895

Report #895
Skillset: Shofangi Skill: Crunch
 Org: Shofangi Status: Rejected Oct 2012
Furies' Decision:
Envoy agrees it's fine as is after I explained how it works. Monks who don't
understand how it works aren't using it effectively is the problem. I will make
the AB help file clearer.
Problem: Shofangi's skill of crunch is ostensibly the skillset's instakill,
providing instant death under the proper circumstances. However, due to the
skill's nature, those circumstances are far too mercurial and improbable to
arise in anything outside of controlled arena spars. In order to pull off a
crunch, a Shofangi must first grapple the head (using either lock/choke - both
basic kata grapples which do not provide momentum gain) and then perform the
crunch act. The act of crunching drains momentum. This setup leads to a
significant issue - acrobatics not withstanding. In order to attempt a single
crunch a Shofangi must perform three forms. One to raise momentum, one to
grapple, one to crunch. That is three forms. In the process, a Shofangi can use
no hindering afflictions (as all cost or stall momentum) in either form one or
two. In form three, crunch itself takes all limb balances. If crunch is
unsuccessful, it does minor damage and wounds, but causes no affliction. In
order to successfully crunch, a target needs to not cure for about 10 attempts
at crunching. (That is, 30 forms) If the target does cure, crunch does not seem
to function. The second issue with crunch is that, due to the above chain
required to pull it off, it does nothing to progress any form of kill -
including itself. As an attack which drains momentum while causing no
afflictions, it is counterproductive to use it unless it is an exclusive attempt
to achieve the crunch kill. As noted, against a defending target, even that is
difficult due to rebounding, hindering, and curing. In short: Crunch is unusable
in the present state.
[A: 0 R: 0] Solution #1: Retain crunch in current form. If momentum is above
 4, then allow crunch to apply a concussion, if below
 4, shattered jaw. If the opponent suffers from a
 concussion and your momentum is at 5, then have
 crunch cost 5p and kill the target.
[A: 0 R: 0] Solution #2: Change crunch to be a modifier for the stomp ability
 within Shofangi. Ka cost: 1400. If target is prone
 with three or four limbs broken, kill the target.
[A: 0 R: 0] Solution #3: Adjust Crunch to afflict as in solution 1. If at 5
 momentum and the target suffers from three
 regeneration or mending afflictions on the head, cost
 5p and kill. (Mending afflictions currently possible
 to afflict: Slitthroat (3p), broken jaw, broken
 skull. Regeneration: None. Therefore, the proposed
 affliction of crunch is necessary in order to make
 this viable.)
Player Comments:
---[Hiriako on 9/26 @ 21:14 writes]:
It should be noted that Concussion does have a myrtle cure, not only
regeneration. This will make the first/third proposal far less deadly then it
appears at first.
---[Hiriako on 9/26 @ 21:15 writes]:
Also, noted, all of these will require an expenditure of 5p in order for the
monk to use the instant kill. Solution 2 through boosting. 1/3 through an added
power cost. None of these should be as straightforward and easy to pull off as
Gahtirak'sho, which is the closest similarity
---[Celina on 9/27 @ 01:53 writes]:
After discussing it a fair amount with Hiriako I, believe it or not, support
this change. The one thing I would need to know before going with suggestion one
is how long concussion and fractured skull take to cure from start to finish.
---[Hiriako on 9/27 @ 04:37 writes]:
Concussion is a myrtle cure, fractured skull is a mending cure. (Stupidity
equivalent)
---[Rivius on 10/8 @ 12:43 writes]:
I think if we're going to go with solution 1, the best course of action is to
-not- allow damagedhead to pass as a prerequisite. Unlike concussion it -is- a
regeneration cure and might be a little too easy. Would it be reasonable to
request that the target is also sprawled in order to give the concussion as
well?
---[Hiriako on 10/8 @ 15:21 writes]:
Fair enough on the rejection of damaged head. Sprawled for concussion I would be
against however, as Crunch is a grapple ender, and we cannot sprawl with a kick.
---[Shuyin on 10/10 @ 19:26 writes]:
The damaged head concern is a valid one, so I'd like that addressed. Solution 1
is fine though
---[Hiriako on 10/10 @ 20:14 writes]:
Aye, and I agree with it. It can be removed. I'll change solution one.
---[Ushaara on 10/13 @ 15:19 writes]:
Solution #1 supported, though have some dislike for the power only being taken
if successful aspect. To compare, if a Cavalier attempts a Skewer and the target
has cured the required affliction/wound states, they still lose the power.
---[Hiriako on 10/14 @ 13:17 writes]:
The only issue I have with that, Ush, is that to then use Crunch in the first
place it'd be 5p, as it's currently both setup and kill.
---[Ushaara on 10/14 @ 19:16 writes]:
Hmm, if boosting raised a flag, it could maybe work? Unboosted crunch at mo5 and
concussed = shatterjaw/concussion reapplied, a boosted crunch form at mo5 and
concussed = instakill? Anyhoo, still support the change.
---[Hiriako on 10/16 @ 03:37 writes]:
That is rough, if only because it'd require is to take 3 forms between
concussion and instakill. Concussion (-1 momentum), momentum gain (to 5),
grapple (doesn't gain momentum), crunch. I wouldn't support that. It wouldn't be
viable unless they're locked and already in a situation that'll guarantee death.
---[Roark on 11/17 @ 00:20 writes]:
Envoy agrees it's fine as is after I explained how it works. Monks who don't
understand how it works aren't using it effectively is the problem. I will make
the AB help file clearer.