Airport (Civ5)

== Game Info ==
Advanced tourism building.
* Allows airlifting to other cities with Airports.
* Increases air unit capacity of the city from 6 to 10.
* 50% from of wonders and improvements in the city added to its output.
* +50% output of Great Works in the city.
== Strategy ==
The Airport is a great strategic addition to the late game. First, it is a must for civilizations that pursue a cultural victory, thanks to the additional output it provides. But even more importantly, it allows airlifting, a new action which is essentially the instantaneous movement of units between cities with Airports. It doesn't matter where these cities are; they can be on two opposite sides of the map! Airlifting represents in a wonderful way the ultimate stage of modern transport, which was until now somewhat lacking in the game: citizen air travel enhances , while military travel allows you to transport your entire army in the blink of an eye.
* Airlifting rules: Airlifting requires the entire of a land unit, so you can't activate it if a unit has already used some that turn. The unit must also be in the same tile as, or a tile adjacent to, the city with the Airport. Since airlifting consumes all of the unit's , you'll have to wait until next turn to move it any farther.
* Allowed targets: Airlifting can target the above-mentioned tiles in the destination city (i.e., the city tile and adjacent tiles), but only passable land tiles that don't contain another land unit. Although this isn't obvious, the rule essentially puts a limit on the number of units you can transport in a single turn from and to any single Airport - you can't transport more units than there are tiles around a city, for example. The limits are more severe in the case of cities bordering one or more water or Mountain tiles, which can't be used in airlifting.
== Civilopedia entry ==
== See also ==
* Airport in other games
ru:Аэропорт (Civ5)
Category:Civilization V: Brave New World