The Heart Commandos RPG/Sula

Sula is one of the side characters of The King of Fighters Memorial and a boss in The Heart Commandos RPG, then later a Party Member. 
She is the cloned daughter of Runa Impulsum, whose whole mission is to eliminate Talia, but she would rather completing tasks by herself than listening, hence her title "Indipendent Agent". First appearing in Story Mode 14 as a boss, the player will temporarily get to play as her in some parts of the game before fully joining the group in Main Story 38: Ruina's Final Assault, making her the last party member to be recruited. Much like Loona, Sula exceeds in strength and speed in exchange of defense, but she more focuses on taking critical hits and various Status ailments, thus having the highest Luck in the game.
==Stats==
===Boss===
<tabber>
|-|First fight=
 	
Level 	18
HP 	2,835
Strength 	64
Defense 	40
Magic Attack 	61
Magic Defense	77
Speed 	80
|-|Second Fight=
 	
Level 	25
HP 	3,275
Strength 	81
Defense 	54
Magic Attack 	77
Magic Defense	84
Speed 	99
|-|Third fight=
 	
Level 	36
HP 	4,925
Strength 	94
Defense 	61
Magic Attack 	89
Magic Defense	92
Speed 	110
</tabber>
===Party Member===
 	Number
Health 	4/10
Strength 	7/10
Defense 	4/10
Speed 	7/10
Magic Defense	5/10
Intelligence 	6/10
Luck 	9/10
==Special Attacks==
===Boss===
Move 	Description
Devil Shoot 	A skull-shaped projectile. Used only in first and second fights.
Death Dash 	An open-handed uppercut after dashing. Deals higher hits against Tecna in her Float status.
Counter Spike	Sula may counter a party member with an outward horizontal kick if they strike her with a physical move.
Ray Edge 	A grey beam from her cupped hands. May inflict the Poison status. Uses the move in second and third fights.
Eagle Bite 	A leaping flipkick with grey fire, hitting all party members. Uses the move in second and third fights.
Blasting Edge	Fires 20 Ray Edges very fast. Uses the move in the third fight.
Death Nova 	Gathers all of her powers to unleash a gigantic white explosion, instanty knocking the party group in one fell swoop. This is a scripted event used to end the fight.
===Party Member===
Move 	Learn 	Description
Once Inch 	Start 	Sula's normal attack. A one-ich punch.
Devil Shoot 	Start 	Shoots a skull-faced projectile for her open palm. May inflict Curse status on the target. Costs 30 MP.Inputting during White Waltz becomes Devil Burst, a short-ranged, multi-hitting attack that is larger than the original.
Eagle Bite 	Start 	A leaping flipkick that trails grey fire from her feet. Deals grater damage against flying enemies. Costs 40 MP.Inputting during White Waltz becomes Swooping Legs, a follow-up where she grabs the opponent and slams them into the ground, generating an explosive burst from her hand.
Counter Spike	Start 	If Sula is attacked by a physical move, she will automatically counterattack with a an outward horizontal kick. Does not cost MP. One of the two moves that is not powered up through White Waltz.
Death Dash 	Lvl. 49	Dashes against her target and smack them away with her open-handed uppercut. Always never miss. Costs 25 MP.Inputting during White Waltz becomes Death Strike Kick, where after the uppercut, she strikes them with an upward elbow before donkey kicks them.
Ray Edge 	Lvl. 55	Fire a strong gray beam from her cupped hands. Ignores the target's Defense and Magic Defense completely Costs 65 MP.Inputting during White Waltz becomes Blasting Edge, firing 20 Ray Edges very fast to random targets, the last one pushes her backward from the force, which deals 25% Recoil damage.
Death Nova 	Lvl. 65	A suicide attack where she gathers up all of her energy to unleash a gigantic white explosion, dealing massive Holy damage to all targets and the entire party at the cost of taking out herself. Costs 100 MP. One of the two moves that is not powered up through White Waltz.
==White Waltz==
Sula's main Special Ability is White Waltz. In a not so similar to Talia's Ephedian Form, Sula's hands will grow in grey fire that powers up her Special Moves. Unlike a majority of the Special Abilities, the player can access it in two different ways, either through the usual full Active Time Ability gauge, or at low health. It is best to use it on the former because the latter, while unlimited access without vanishing it for 3 turns, lead Sula to be much vunerable from enemy targets. This one is pretty much unique depending on the differnt access. If its the former, Sula will have the ability to perform Street Fighter-style inputs to use stronger variants before choosing her target, while in the latter's case, her Special Moves will always be the strong versions of it.
==Equipment==
===Knuckles===
Name 	Increase 	Description
Sula's Knuckles	20+ Atk 	Sula's s first signature weapon. A pair of experimental knuckles developed my NESTS scientists before she was even born. Temporarily available from the start.
NESTS Fists 	50+ Atk and 40+ Mag. Atk 	Sula's second signature weapon. A more advanced version of it designed by the enigmatic Dr. S. Available after being fully recruited.
Ragnarok 	100+ Atk and 90+ Mag. Atk	Sula's ultimate weapon. Holy knuckles carved with runes of the gods. Increases Strength of her Special Moves.
===Suits===
Name 	Increase 	Description
Agent Suit 	22+ Def. and 19+ Speed 	A type of NESTS suit for low-ranking agents to wear. Temporarily available from the start.
Elite Suit 	38+ Def. and 42+ Speed 	A more refined version of her original suit. Available after being fully recruited.
Biker Suit 	115+ Luck and 70+ Speed 	A provocative black suit that is a copy of the one wore by a modern day Dullahan.
Ultimate Experiment	50+ Def., 80+ Mag. Def. and 75+ Speed	A white-ish suit only accessible for elite-ranking agents. Increases resistance to Cyber-type attacks.
Category:KOF Memorial
Category:HCRPG Boss
Category:HCRPG Party Member