Valicia (Vertexx69)

===Basic Information===
 Race: Catfolk
 Class: Summoner (Synthesist), Ninja
 Level: 1/1
Experience: 1300
 Alignment: True Neutral
 Languages: Common, Catfolk, Sylvan, Aklo, Goblin, Draconic
 Deity: Nature
===Abilities===
* Please indicate Racial and Level Adjustments
STR: 14 +2 (-4 pts) (14 from Fused Eidolon)
DEX: 14 +2 (-2 pts, +2 Racial) (14 from Fused Eidolon)
CON: 13 +1 (-4 pts) (13 from Fused Eidolon)
INT: 16 +3 (10 pts)
WIS: 14 +2 (10 pts, -2 Racial)
CHA: 18 +4 (10 pts, +2 Racial)
===Combat Statistics===
(HP Max-2) HP: 17 = [1d8 + CON (01) + FC (01)] (Summoner)
 [1d8 + CON (01) + FC (00)] (Ninja)
 AC: 20 = [10 + DEX (02) + Armor (04) + Shield (00) + Natural (04)]
 AC Touch: 12 = [10 + DEX (02) + Size (00) + Dodge (00)]
 AC Flatfooted: 14 = [10 + Armor (04) + Shield (00) + Natural (00) + Size (00) + Misc (00)]
 INIT: +02 = [DEX (02) + Misc (00)]
 BAB: +01 = [Summoner (01) + Ninja (00)]
 CMB: +03 = [BAB (01) + STR (02) + Misc (00)]
 CMD: 15 = [10 + BAB (01) + STR (02) + DEX (02) + Misc (00)]
 Fortitude: +04 = [Summoner (02) + Ninja (00) + CON (01) + Misc (01)]
 Reflex: +05 = [Summoner (02) + Ninja (02) + DEX (02) + Misc (01)]
 Will: +05 = [Summoner (02) + Ninja (00) + WIS (02) + Misc (01)]
 Speed: 30', 20' Climb
Damage Reduction: 00/Any
Spell Resistance: 00
===Weapon Statistics===
* Please specify the nature of Special and Miscellaneous Adjustments
Bite : Attack: +03 = [BAB (01) + Ability (02) + Misc (00) + Magic (00)]
 Damage: 1d6+2, Crit: 20/x2, Special: None
Claw : Attack: +03 = [BAB (01) + Ability (02) + Misc (00) + Magic (00)]
 Damage: 2d6+2, Crit: 20/x2, Special: None
Acid Splash: Attack: +03 = [BAB (01) + Ability (02) + Misc (00) + Magic (00)]
 Damage: 1d3A , Crit: 20/x2, Special: Ranged Touch, Range 25'
===Racial Traits===
Ability Adjustments: +2 (Dexterity), +2 (Charisma), -2 (Wisdom)
 Size: Medium
 Speed: 30'
 Favored Classes: Summoner
 Low-Light Vision: Catfolk can see twice as far as humans in conditions of dim light.
 Cat Claws: Catfolk have 2 primary claw attacks that deal 1d4 dmg. 
 Climber: Catfolk have a 20' climb speed which comes with a +8 to climb checks.
 Cats Luck: 1/day can roll twice for a Ref save, taking the better result. Must choose to use this before rolling the first die.
 Languages: Catfolk begin play speaking Common and Catfolk.
===Class Features===
Synthesist Summoner
 Armor/Weapons: All simple weapons and light armor. 
 Spells: A Summoner casts Arcane spells which are drawn from the Summoner spell list. 2 lvl 1 Spells/day
 Cantrips: Valicia knows 4 cantrips, that she can cast at-will
 Fused Eidolon: A synthesist summons the essence of a powerful outsider to
 meld with his own being. Instead of appearing as a separate 
 creature next to the summoner, the eidolon is infused into 
 the synthesist. The synthesist directs all of the eidolon’s 
 actions while fused, perceives through its senses, and speaks
 through its voice, as the two are now one creature. While 
 fused with her eidolon, the synthesist uses the eidolon’s 
 physical ability scores (Strength, Dexterity, and 
 Constitution), but retains his own mental ability scores 
 (Intelligence, Wisdom, and Charisma). The synthesist gains
 the eidolon’s hit points as temporary hit points. When these
 hit points reach 0, the eidolon is sent back to its home 
 plane. The synthesist uses the eidolon’s base attack bonus, 
 and gains the eidolon’s armor and natural armor bonuses and
 modifiers to ability scores. The synthesist also gains access 
 to the eidolon’s special abilities and the eidolon’s 
 evolutions. The synthesist is still limited to the eidolon’s 
 maximum number of natural attacks. The eidolon has no skills 
 or feats of its own. The eidolon must be at least the same 
 size as the synthesist. While fused, the synthesist counts as 
 both his original type and as an outsider for any effect 
 related to type, whichever is worse for the synthesist. 
 Spells such as banishment or dismissal work normally on the 
 eidolon, but the synthesist is unaffected. Neither the 
 synthesist nor his eidolon can be targeted separately, as 
 they are fused into one creature. The synthesist and eidolon 
 cannot take separate actions. While fused with his eidolon, 
 the synthesist can use all of his own abilities and gear. In 
 all other cases, this ability functions as the summoner’s 
 normal eidolon ability (for example, the synthesist cannot 
 use his summon monster ability while the eidolon is present). 
 This ability replaces the class’s eidolon ability, bond 
 senses, and life bond. The following class abilities function 
 differently for synthesist summoners. 
 Fused Link (Su): Starting at 1st level, the synthesist forms a close bond with 
 his eidolon. Whenever the temporary hit points from his 
 eidolon would be reduced to 0, the summoner can, as a free 
 action, sacrifice any number of his own hit points. Each hit 
 point sacrificed this way prevents 1 point of damage done to 
 the eidolon (thus preventing the loss of the summoner’s 
 temporary hit points), preventing the eidolon from being sent 
 back to its home plane. This ability replaces life link.
Ninja
 Weapon and Armor: Ninja are proficient with all simple weapons, plus the kama, 
 katana, kusarigama, nunchaku, sai, shortbow, short sword, 
 shuriken, siangham, and wakizashi. They are proficient with 
 light armor but not with shields. 
 Poison Use: At 1st level, a ninja is trained in the use of poison and 
 cannot accidentally poison herself when applying poison to a 
 weapon.
 Sneak Attack: If a ninja can catch an opponent when he is unable to defend 
 himself effectively from her attack, she can strike a vital 
 spot for extra damage. The ninja’s attacks deal extra damage 
 anytime her target would be denied a Dexterity bonus to AC 
 (whether the target actually has a Dexterity bonus or not), 
 or when the ninja f lanks her target. This extra damage is 
 1d6 at 1st level, and increases by 1d6 every two ninja levels 
 thereafter. Bonus damage from sneak attacks is precision 
 damage. Should the ninja score a critical hit with a sneak 
 attack, this precision damage is not multiplied. Ranged 
 attacks count as sneak attacks only if the target is within 
 30 feet. With a weapon that deals nonlethal damage (such as a 
 sap, whip, or unarmed strike), a ninja can make a sneak 
 attack that deals nonlethal damage instead of lethal damage. 
 She cannot use a weapon that deals lethal damage to deal 
 nonlethal damage in a sneak attack, even with the usual –4 
 penalty.
===Feats===
<pre>
(Level 01) Catfolk Exemplar (Sharp Claws): Claws deal 1d6
(Human) Improved Natural Attack (Claws): Claws deal 1d8
===Traits===
(Social) Adopted (human - Bonus Feat): INA - Claws
(Regional) Chosen Child - 750 extra starting gold
===Skills===
* Skills with a blank 'Total' may not be used untrained.
Skill Points: 05 = [Base (02) + INT (03)/Level; FC (00), Race (00)] (Summoner)
 11 = [Base (08) + INT (03)/Level; FC (00), Misc (00)] (Ninja)
Skills Total Rank CS Ability ACP Misc
Acrobatics 07 2 3 C 2 +0
Appraise 03 0 0 C 3 +0
Bluff 09 2 3 C 4 +0
Climb 12 1 3 C 2 +8
Craft ( ) 0 0 C 3 +0
Diplomacy 09 2 3 C 4 +0
Disable Device 08 1 3 C 2 +2
Disguise 04 0 0 C 4 +0
Escape Artist 02 0 0 C 2 +0
Fly 0 0 C 2 +0
Handle Animal 04 0 0 C 4 +0
Heal 02 0 2 +0
Intimidate 11 2 3 C 4 +2
Knowledge (Arcana) 0 0 C 3 +0
Knowledge (Dngnrng) 0 0 C 3 +0
Knowledge (Engnrng) 0 0 C 3 +0
Knowledge (Geography) 0 0 C 3 +0
Knowledge (History) 0 0 C 3 +0
Knowledge (Local) 0 0 C 3 +0
Knowledge (Nature) 0 3 C 3 +0 
Knowledge (Nobility) 0 0 C 3 +0
Knowledge (Planes) 0 0 C 3 +0
Knowledge (Religion) 0 0 C 3 +0
Linguistics 07 1 3 C 3 +0
Perception 09 2 3 C 4 +0
Perform (Dance) 11 2 3 C 4 +2
Profession ( ) 0 0 C 2 +0
Ride 0 0 C 2 +0
Sense Motive 06 1 3 C 2 +0
Sleight of Hand 0 0 C 2 +0
Spellcraft 0 0 C 3 +0
Stealth 00 0 0 C 2 +0
Survival 02 0 2 +0 
Swim 02 0 0 C 2 +0
Use Magic Device 0 0 C 4 +0
===Equipment===
Equipment (1,900g) Cost Weight
Artisans's Outfit 08 lbs
Mithral Chain Shirt 1,100 gp 12.5lbs 
Masterwork Artisan Tool 55 gp 00 lbs
(+2 Dance)
Masterwork Artisan Tool 55 gp 00 lbs
(+2 Intimidate)
Masterwork Thieves Tools 100 gp 00 lbs
(+2 Disable Device)
Backpack 02 gp 02 lbs
 Rations X10 05 gp 10 lbs
 Bedroll 01 sp 05 lbs
 Waterskin 02 gp 04 lbs
Spell component Pouch 05 gp 02 lbs
Signal Whistle 08 sp 00 lbs
 Total Weight: 53 lbs
 Light Medium Heavy 
Max Weight: 0-58 59-116 117-175
===Eidolon===
Lucius (Quadraped)
 Size: Medium 
 Speed: 40 ft.
 AC --: 10 +0 armor, +2 dex, +4 natural armor; 
 HP 11: 10+1
 Saves: 3F/4R/0W
 Attacks: bite +3 (1d6+2), 2 claws +3 (2d6+2); 
 Feats: - 
 Skill Ranks (2): - 
 Evolutions (3): Improved Claw Damage, Pounce, Improved Natural Armor
 Ability Scores: Str 14,Dex 14, Con 13, Int 7, Wis 10, Cha 11; 
 Special Attacks: Pounce 
Special Qualities: Darkvision, Fused Link, Share Spells
===Finances===
PP: 00
GP: 567
SP: 05
CP: 40
Gems/Jewelry/Other:
0000
===Details===
 Size: Medium
 Gender: Female
 Age: 17
 Height: 5'11'
 Weight: 110lb
Hair Color: Blue-Black mane with bangs
 Eye Color: Ice Blue Slit Cat Eyes
Skin Color: Flawlessly Tanned with blue-black fur stripes
Appearance: 
A statuesque creature of amazing beauty and grace, Valicia is all
flawless curves and deadly claws under a gorgeous mane of lustrous 
blue-black curls. The cat girl's arms and legs covered to mid thigh
and humorous in the same softly shining blue black fur as her swaying, 
sinewy tail with stripes that travel from her spine to just curve 
around her sides. Her over-sized hands and feet sport massive claws,
which she uses often to the greatest possible effect. Large cat ears 
are set high on the top of her head as opposed to on the sides like 
most humanoids, nestled just behind the long bangs that frame her
twinkling wide blue cat eyes. 
Her delicate frame is infused with the otherworldly power of her very
special friend "Lucius". Instead of walking beside her eidolon as most
summoners do, or even being surrounded by a misty vision of her, 
Valicia is suffused by her companion, using her very essence to grow
her own muscles and sharpen her very large claws. When this cat girl
moves to bite an opponent is the only time the true face of Lucius
can be seen. He morphs her extremely cute humanoid face into the truly
monstrous visage of the friend she wears like a suit, and back once her
vicious jaws snap shut. Her power even lets her make horrendously
savage pouncing charges, unleashing her full fury from almost anywhere 
on the field of battle.
The flimsy little chain shirt she wears is little more than a vest 
held closed by a single sturdy clasp, surrounded by cleavage. The 
armor barely covers her a third of her ample bossom, and leaves her 
gloriously smooth and naked belly in plain view. Valecia's open-toed 
soft paw boots were obviously custom made for her race's highly evolved 
feet, and have been reinforced with black iron plates from ankle to 
the knee. She also wears a belted mini skirt of the same chain as 
her vest. 
When dancing she wears her utterly seductive entertainers 
outfit, which is little more than a few diaphanous scarves of warm 
colors ranging from bright red to deepest maroon, and hung with tiny
tinkling bells. The fabric is so fine and translucent that nothing 
is left to the imagination, not even how many piercings she has.
Demeanor: 
On the surface Valecia is all bubbly smiles and big, wonder-filled,
blinking blue cat eyes, with a voice and attitude as bouncy as her
perfect breasts. Her positive outlook can be either incredibly 
contagious, or utterly annoying. It varies from person to person.
Background: to come.
===Adventure Log===
Taking over for the retired Willow Whitemane
 XP Received: 1300
 Starting Cash: 1900g
===Level Ups===
 
===Approvals===
*Approval 
*Approval