Hinterland Bandit (Character Kit)

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Found on the Outland, these rogues make their living by raiding merchant caravan and waylaying travelers who make their way across the bandits' homeland. They are a nomadic folk, and not necessarily evil. A fair number of them leave their bandit life and become adventurers and planewalkers. Most of these rogues are humans, but half-elves and tieflings may lit this role as well.
Role: These rogues focus not only on the subtle skills of subterfuge, but on the overt advantages in being handy with a sword. Hinterland bandits grow up in the saddle, using their riding skills to chase their victims. Hinterland bandits may belong to any faction that accepts rogue as members.
Weapon Proficiencies: The first weapon selection must be short bow. The second must be short sword.
Nonweapon Proficiencies: 
* Bonus—Riding (land-based).
* Required—Animal handling.
* Recommended—Animal training.
Equipment: All Hinterland bandits begin play with a riding horse (or other riding creature—DM's option), saddle, and necessary tack.
Special Benefits: These rogues function as well in the saddle as most folk do on foot. Hinterland bandits have no penalties for any action taken on horseback. They can stand in the saddle, fire missile weapons, leap onto and from a horse's back, and perform all sorts of great manoeuvres of horsemanship. But a body can't live on his horse, and Hinterland bandits can operate just fine without them. In fact, they're so accustomeded to working in large, open spaces that they have developed tricks and manoeuvres to take advantage of that expanse. In effect, they receive a +1 bonus to attack roll and saving throw when operating in relatively flat, open terrain. This means areas of a least 1,000 square feet of unobstructed ground where the bandit has plenty of room to move about.
Special Hindrances: Used to the wide-open plains, Hinterland bandits suffer a -1 penalty to attack rolls and saving throw when underground or in completely enclosed environments such as the tunnels of Pandemonium. No penalties are imposed for simply being indoors, in a wooded area, or other such places of median enclosure.