Keyword Creation

==Don't quite understand==
Author: Hinata
I got osme keywords during play and treid them, but they don't seem to work.
I think the parameters on the Chaos Gate menu are way too strong...
Can someone teach me a good way to combine words?
Thank you!
==RE: Don't quite understand==
Author: Korm
You really shouldn't worry about the area's parameters in the beginning.
Beginners shoudl only be concerned with the level of the area.
This is the parameter that sets the difficulty of that level, and the higher it is, the more powerful the mosnters are (and the better the items).
If you combine words randomly, you might get a really strong enemy and die instantly.
When your level is low, you should use words with low difficulty:
Here's a sample word for beginners:
Part A: Bursting Difficulty: 1
Use this and create a key word.
==They're too strong!!!==
Author: Hinata
I used the world Bursting in Part A like Korm said, but the enemies were too strong and it was game over for me!!!!
Why??
==RE: They're too strong!!!==
Author: Korm
There was probably a word aside from Busting that set the area level.
Were there more than 2 jewels in the area levels in the parameter list?
In cases like that, the word with the higher priority takes precedence. (One in red has higher priority).
So maybe a word aside from Busrting was used ot set the area level...
Sorry, I didn't tell you before...
==It worked!!==
Author: Hinata
Thank you, Korm!
I see, so more than one word can set a particular parameter.
But there are parameters that you can't set with any of the words...
What about those?
==Words for Beginners==
Author: JING
These words are alos for beginners:
Part A; Hidden Difficulty 1
Part A: Expansive Difficulty 2
The highest level of difficulty for an area is Difficulty 5. Though even if you use the words with same difficulty, the type of enemies varies among the servers.
Highest enemy in Δ server is Level 20.
In Θ server, the highest is Level 30.
==Area Element==
Author: Quatro
It's not well known, but areas are divided into 6 elements: Earth, Water, Fire, Wood, Thunder, and Darkness.
The type of monsters and items and rate of appearance depends on these Area Elements.
AFAIK:
Element: Field Type
Earth: Wasteland (Stone walls)
Water: Snow Field
Fire: Desert, Magma
Wood; Jungle, Grasslands, Humus (mushrooms)
Thunder; There's thunder and lightning
Darkness: Swamp (Skeletons)
It might be slightly off, but I think it's something like this.
==RE: Area Element==
Author: Baan
When you're in a desert area, the Gott statue at the bottom of the dungeon sometimes has an item that increases Fire Element.
I think the monsters also have high tolerance to fire element attacks.
==Area Level info==
Author: Korm
Part A: Boundless   Difficulty 2.
This is also for beginners.
Category:.hack//Infection
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