Classes

== Google Drive Link ==
The most reliable means of keeping up to date with the classes is to look at the Google Drive link where new classes will be added first: Naruto d20RP Classes. Unfortunately, the Wiki is not set up to make adding classes easy, and they will be converted as time allows.
== Basic Classes ==
Basic Classes are mandatory for everyone. You can Dual Class, but you must start with one of these basic Classes. 
=== Chakra Striker ===
Focusing on ninjutsu and weapons, the chakra striker melds the two into one seamless form. They are able to imbue certain jutsu into their weapons, increasing the lethality of both means of attack. The striker is still able to cast ninjutsu normally, giving them versatility in all methods of combat. The chakra striker may cast either ninjutsu or kenjutsu
=== Taijutsu Specialist ===
Specializes in hand to hand Combat. The taijutsu specialist attain power through training physically, and do not rely on chakra as much to power their attacks. Instead of flashy jutsu and external displays of the elements, taijutsu users internalize their chakra, powering their physical attacks to super-human levels. The taijutsu specialist can only cast taijutsu. 
=== Jutsu Brawler ===
Mixing the combat hand to hand skills of the taijutsu specialist with the jutsu training of a tactician, the combat specialist offers a wider range of abilities without specializing in either set of skills. The Jutsu Brawler is a mix of Taijutsu and Ninjutsu.
=== Jutsu Tactician ===
The Jutsu Tactician specializes in Jutsu and damage, they have a higher chakra pool and more knowledge of techniques, they sacrifice more training in the hand to hand and weapon arts a shinobi learns. The Jutsu tactician can only cast ninjutsu
=== Samurai ===
Samurai are a military power similar to shinobi, though not nearly as widespread. Samurai and shinobi are noted to have first diverged in how they received the teachings of ninshū: samurai were more spiritual and idealistic, while shinobi focused on using their chakra to keep people's bonds alive. Using swords and armor, Samurai dedicate themselves to the katana. The samurai can only cast kenjutsu. 
Puppet Master 
If two puppets are better than one, then a hundred puppets are better than... 99. The Puppet Master has risen to the pinnacle of the puppet user's art and controlling puppets has become less of a physical action and as natural to them as breathing is to us. Can cast ninjutsu or puppet-jutsu. 
== Non-Ninja Classes ==
These classes are for the non-ninjas. Like Thieves, Hunters, Assassins, or Swordsmen. These classes can be found on the D20 base site.
=== Shintao Priest ===
An ancient caste of priests who have denounced ninshuu, and its more modern incarnation, ninjutsu. They manifest terrible powers with the use of talismans, boasting abilities that are unattainable to the shinobi, and wielded in the goal of preventing the Otsutsuki from returning to this planet after the scourge of Kaguya. 
Wizard and Cleric Spell lists. Psion Spell List. 
=== Primordial Speaker ===
The gift of speech is not granted to all animals, but those who can attain it have unlocked the deepest power of the word: the language used by whatever it was that created reality as a whole. The words are not easily formed and are imbued with the basest powers of reality. Not chakra, not magic, this power predates them all and is only attainable by those who are trusted by the Sage Animals with this secret. 
=== War Archon ===
Through the corrupting power of the arcane, demons were made. The exact origin is debated still, either the fallout of the arcane formulae that were developed to drive the aliens from the planet, or simply the byproduct of the negative emotions that are so rampant through the human race. In either case, the archons have sworn to keep the wider human world safe by fighting these basest of beings. Not wholly abandoning the practice of magic, they are a swordsman first, with only the more skilled and talented of the archons beginning to narrowly allow themselves the use of magic. Masters of breathing forms, they imbue their weapons with elemental power.
=== War Devil ===
Though magic has proven a powerful weapon to human-kind in order to drive the chakra wielding aliens off their planet, not all are powerful enough of character to resist the temptations. Worst of all, these are not solely the downfall of the person, as their line might also manifest the corruption that earns them the name of devil. The devils are also able to manifest a small number of magical powers, tied to their specific blood types.
== Prestige Classes ==
=== Devastor ===
Harnessing the power in natural phenomenon, the devastator taps into the resources of their surroundings. Harnessing it to their will, the devastator is able to produce larger effects using less chakra.
Requirements: Two basic classes that allow some form of jutsu use (kenjutsu, taijutsu or ninjutsu), Character level 30.
=== Medical Shinobi ===
A supportive shinobi, these ninja forgo traditional avenues of might for healing and medical jutsu.
Requirements: Combat Expertise, Quicken Jutsu
=== ANBU ===
The assassin of ninjas, these shinobi train in stealth and stalk their prey from the shadows, striking before their target is even aware of their doom.
Requirements: Point Blank Shot; Far-Shot; Precise Shot
=== Grandmaster ===
Turning their very bodies into weapons of unparalleled power, the grandmaster focuses on the physical aspects of shinobi combat and elevates it to a level unattainable to other ninja.
Requirements: Improved Unarmed Strike, Combat Expertise, Combat Reflexes
=== Sage ===
Training and patience has granted the sage the ability to tap into the power of Natural Energy, elevating ninjutsu taijutsu and perception to another level.
Requirements: Nature Energy Sensitive, Mental Toughness, Toughness, Skill Focus Concentration, Character Level 30
=== Trapper Ninja ===
The trapper plans ahead to control the flow of battle before ever setting foot onto the battlefield. Harnessing their massive arsenals of traps, the trapper ninja chooses who and when to fight... or simply remove from battle.
=== Packmaster ===
Focusing on the use of animals in combat, the packmaster commands their comrades like a general would move armies on a board.
Requirements: Animal Companion, Augment Companion, Greater Companion
=== Sanin ===
Strength in numbers personified, the sanin has trained in group combat and works best in squads. 
=== Shuriken Master ===
Mastery of the throwing arts means that nowhere is truly safe from the shuriken master. Learning such tricks as bending around a corner or bouncing projectiles off each other midflight makes the shuriken master a versatile combatant.
Requirements: Point Blank Shot, Precise Shot, Weapon Focus (throwing)
=== Sword Master ===
Mixing ninjutsu casting with weapons makes them both that much more dangerous. The swordsmaster not only understands this basic truth, but applies it with deadly precision.
Requirements: Dodge, Mobility, Combat Reflexes, Weapon Focus
=== Combat Sensor ===
The eyes can be deceived, scents masked. But chakra never lies, or so the sensor will tell you. These shinobi track opponents not just by their physical presence, but by the very chakra in their bodies, allowing the most skilled of sensors to predict what will happen, just moments before it does.
Requirements: Widen Jutsu, Sense Chakra
=== Iajutsu Master ===
The best way to survive a fight is never to be struck in the first place, and the Iaijutsu master takes this mantra seriously. With a fighting style that emphasizes the first strike, an accomplished Iaijutsu Master is able to end most fights before the opponent's hand has ever touched steel.
Requirements: Improved Single Weapon Fighting; Samurai 10
=== Samurai Outrider ===
Mobility and combat have always gone hand in hand, any charge is much harder to stop when it is powered by a several hundred pound beast between the riders legs. Combining archery and horsemanship, the outrider is an agile combatant who survives by keeping enemies at bay with fantastic horsemanship and archery alike.
Requirements: Ride-By Attack; Samurai Level 10
=== Samurai Tempest ===
A man was given two hands for a reason, and that reason was to hold two swords! Sacrificing all semblance of defense, the tempest focuses on overwhelming any odds with a never-ending barrage of sword strikes and clever footwork to stay ahead of the fray.
Requirements: Improved Two Weapon Fighting; Samurai Level 10
=== Drunken Master ===
Alcohol dulls the sense of pain, removes inhibitions and makes you 20% more manly. These abilities make alcohol the natural stimulant of choice for any discerning combatant. Plus it's combustible, so if all else fails, you can just douse your enemies in booze and light them on fire!
=== Jashinist ===
Religious fanaticism taken to its extreme, the Jashinist exists solely to spread the message of their god. In return for this devotion, the priest gains several abilities that allow for the destruction of their enemies, and eventually granting them immortality.
=== Instructor ===
Dedicated to the development of the new generation, the Instructor has sacrificed some personal power for the ability to better support other shinobi, help in their training, and also has some tactical wisdom for better controlling the flow of battle to ensure their comrades return home and continue to grow.
=== Beastshaper ===
Instructed in the primal speech by the animals who have discovered it, you have trained in ninjutsu and combined the two, taking on the aspects of the masters themselves, becoming closer to the animals who have gained this power first, even improving upon their forms.
=== Lorebinder ===
Giving credence to the saying "The pen is mightier than the sword" the lorebinder has studied history to such a degree that they are able to trace through the histories of the most obscure and epic heroes to call upon the shattered fragments of their legacy, allowing them to attain a portion of the legend's power for themselves. Binding with the vestiges of the fallen, the lorebinder is able to bring a fragment of history to devastating effect in the present day. 
=== Master Weaver ===
Requires: 3 Fabric from Akahoshi clan, Signature Fabric
The Weaver is a shinobi who pushes the Akashoshi Clan's arts to their limits. Increasing versatility, power, and their repertoire, a master weaver of the Akashoshi clan is capable of answering a wide variety of challenges.
=== Ninshu Heirophant ===
Requires: The ability to cast 3rd level spells, ability to use C rank jutsu.
The heirophant is a master of both the arcane and the ninjutsu arts. They blur the lines between both, using chakra or talismans freely for spells or jutsu. They are also able weaken the jutsu and spellcasting abilities of enemies around them.
=== Rikudo Initiate ===
Requires: Jutsu Mastery, Signature Jutsu
A master of several ninjutsu techniques, the Rikudo Initiate has pushed a select number of jutsu to such mastery that they are able to use them as freely as if they were breathing. Be it taijutsu, ninjutsu, genjutsu or any other style of ninja skill, the Rikudo Intiate stands above their peers.
=== Necromancer ===
Requires: Path of Healing, Spell Focus (Necromancy)
Having delved deep into the healing magics of their priesthood, the necromancer has also started to study the magics that extend beyond death. They turn their study to negative energy, the animating power of undead, abandoning their physical forms for the hardiness of undeath.
=== Mindblade ===
Requires: Path of the Ascetic (Metacreativity), Level 5
The Mindblade focuses their ability to shape mental energies into weapons of various sorts. They are able to fashion any weapon their minds conceive of, and use it to devastating effect. 
=== Warlock ===
Requires: Path of War, Greater Spell Focus (Any)
The warlock has delved deeply into the destructive nature of their magic, and is capable of calling it up to form a blast of pure magical energy without the nuances of a spell. Upon mastery of this manner of magic, the blast can even be used to carry their spells, granting a warlock a versatility with their arsenal few can match.
=== Archmage ===
Requires: Priestly Apotheosis, Greater Spell Focus in two schools.
The pinnacle of magical might in all its forms, the Archmage is capable of feats no other student of the mystical arts can replicate. The very essence of magic is theirs to manipulate, with the ability to manipulate spells in any manner they can conceive of.
=== Beastshaper ===
Requires: Truename Research; 3rd Level spells. OR Ketsueki with Improved Altered Form; Mastery of Form
The masters of form, the beastshaper has studied both the primal languages of the sage animals, as well as the secrets of arcane magic and combined the two to grant themselves complete freedom from their physical bodies. Living as animals, or even mythical creatures, the beastshaper is able to manifest the powers of the fantastical creatures around them.