Trowel Tool

The is a tool which allows the user to perform transformations on existing blocks. It was originally opened from the Gold Gift, but is now available in the Shop for 7500 Gold, making it the most expensive tool in the game.
==Functionality==
The can move, rotate, clone, and mirror any Blocks placed in the Building Space. It can select blocks either by left-click dragging (which draws a selection rectangle on screen), or shift/ctrl + left-click. 
At first, it did not include the mirror functionality, which was added on 01/26/2024. 
===Move===
Selected blocks can be moved by dragging arrows.
The default scale is 1 stud, and can be changed to 2, 1, 0.5, 0.2, or 0 (0.05). Alternatively, players can manually input a value, just like the Building Tool, but maximum is 1000 studs. Note that Move, Clone and Mirror scale values in the GUI are synchronized with each other.
===Rotate===
Three differently colored circles surround the selected blocks. The blue circle controls the roll, the green circle controls the yaw, and the red circle controls the pitch.
The default scale is 15°, and can be toggled between 90°, 45°, 15°, 5° and 0° or input manually to a maximum of 1000°.
===Clone===
Selected blocks can be cloned by dragging arrows, similar to Move, but the blocks at their original positions do not disappear.
The scale is the same as Move.
Note that after cloning, the tool will selected the new blocks and use Move mode.
===Mirror===
After clicking the pink orb, it spawns an identical, mirrored structure on the side of the orb, with the orb as the center. Mirror is the only function that does not affect selected blocks.
The scale is the same as Move, but doesn't have any uses.
Note that after mirroring, the tool will still select original blocks and use Mirror mode.
If blocks cloned by the tool are unanchored and then moved, rotated, cloned or mirrored, they will remain unanchored and fall to the ground, assuming that there are no blocks supporting them.
It also can be used to view the type and number of the selected blocks. If more than one type of block is selected, the image of the block in the GUI turns into a black block shadow.
==Gallery==
Trowel Tool move.png|The trowel tool being used to move a bread block
Trowel tool rotate.png|The trowel tool being used to rotate a bread block
Trovel Tool clone.png|The trowel tool being used to clone a bread block
Trowel Tool mirror.png|The trowel tool being used to mirror a bread block
==Bugs==
*The clone feature has a few glitches, including:
**Thrusters that are activated and then cloned will never run out, along with all jet and thruster variants.
***After cloning, even if rotated, these will always activate as if they were in their original orientation.
**Balloon Blocks that are activated and then cloned can have a second balloon coming out of them.
**Cloning a Cannon on cooldown keeps it unusable forever.
**Cloning a Mini Gun on cooldown keeps it unable to turn green forever, but still can be used normally.
**Cloning a firework makes it never explode.
**Cloning a Piston would cause it to act strangely, with the piston head, piston handle and piston base being loosely connected like a Rope, which cannot be fixed even by saving it into a Saving Slot and then loading it again. 
***It was shortly patched and the head of the piston would fall off instead, but after an unknown update, the Piston can be cloned correctly now.
*Mirror a block at the edge of the Building Space would place it past the edge. This works during Quests which restrict the size of the space as well.
*Cloning and layering hundreds of blocks will cause FPS lag if it moves in front of the camera as the client struggles to render hundreds of layered textures.
==Trivia==
*In the past, it could count selected blocks with decimals, but now rounds up to integers.
*Moving or rotating a block that have parts that turn off collision will make them temporarily turn on collision, and cloning or mirroring a block that have parts that turn off collision will make the resulting block temporarily turn on collision too. This will continue until the all blocks have been loaded.
Category:Tool
Category:Hotbar Items
Category:Shop Items