Wild

== Description ==
Wild n' crazy! Wild will cause an attack to occasionally change targets, at random from, from the participants in the room(including yourself!). This will happen about 20 percent of the time, but you can easily have multiple wilds in a row, or none at all. Wild will NOT attack people who are set +pot/observe, so if you have not yet ICly arrived on the scene, or if you have already successfully !retreated, make sure to set yourself as an observer or else you might get blown up like a Scorponok in a firebombing.
Using an Area attack (Area-Ranged or Area-Melee) with Wild will roll the 20% chance seperatly for each target in the area, sometimes with disasterous results! The attack can target yourself as well, so use with caution - especially with areas where you might end up receiving multiple hits from your own weapon.
== Strategy ==
Since it is wholly random, there is not much you can do about it. Being in a room with a larger number of the opposing faction than your own faction will make it a bit more likely to hit one of THEM instead of your own side. Wild attacks are always going to hit your own side.  Also, if you plan to use an area/wild, you can warn your faction ahead of time so they may take defensive action.
Or just blow the crap out of everyone.
==Related Effects==
* Backfire
* Vulnerable
* Stun
Category:Combat
Category:Effect