Starship Hunters

Starship Hunters is a main quest activated upon completing the quest The Man in High Orbit or A Clockwork Mock Apple. The events are automatically triggered upon boarding the Unreliable and attempting to travel to another planet.
==Walkthrough==
Upon attempting to travel to another planet, an Invading Ship will approach the Unreliable and attempt to board your vessel. ADA deduces they are likely receiving external assistance, as the tracking device they are using was more advanced than would be expected for their vessel. She will provide two options:
# She will inform you that the late Captain Hawthorne had installed a lethal shock trap on the airlock of the Unrealiable.
# She will also offer to disable the boarding mechanism of the invading vessel, enabling the Unreliable to make an escape, though the pirates will eventually catch up to you again.
Deciding to watch the boarding protocol, the whole crew will be gathered to watch the show ADA has prepared. Before boarding, each crew member will offer their opinions on the situation.
* Parvati: "I thought we were safe in the aether! Oh Law, I'm gonna have nightmares 'bout this for weeks."
* Vicar Max: "I must say that there's been nary a dull moment since signing on with this crew."
* Ellie: "I've been on the other side of a boarding dock enough to recognize amateurs."
* Felix: "Got my head in the game, boss. Maybe we can talk when we're done here?"
* Nyoka: "Assholes interrupted my beauty sleep."
* SAM: "Invading foreign threats detected! Deploying lethal measures. Targets: bacteria, viruses, and human scum!"
At this stage, you can still decide to break off and escape, or you can board the invading ship instead.
Upon entering the vessel, there are two main methods of approach.
# Head through the door to the right, and either fight or sneak your way past The Freebooters.
# Approach the intercom and speak to Coach Stilley.
#*Asking "Who hired you?" will lead to a Persuade (60) option where Coach Stilley will allude to his employer being related to your investigation on Gorgon.
#*Otherwise, there are two options for skill checks that will make Coach Stilley back down and agree to face-to-face negotiations:
#**Intimidate (95): Threaten to break the "impasse".
#**Persuade (95): Persuade him to dispense with the theatrics and speak face-to-face.
#**Either skill check will lead to further dialogue options, some with attribute/skill checks and some without. However they all lead to the same outcome.
If negotiations are futile, the player can attempt to sneak or fight their way through the rest of the vessel.
Galley
Stealth approach:
* Sneak and make your way either to the left or right to a small locked room (Lockpick 60) with a ladder, which you can take up to the next floor.
* Once up, watch the cargo hold for sentries and look for the ladder on the left side of the room.
*When the coast is clear, climb up the ladder and onto the balcony.
* At the end of the balcony, opposite the workstation, there will be an entrance into the maintenance tunnel.
* Go through the maintenance tunnel and enter through the conveniently sized hole in Coach Stilley's bathroom.
*If you sneak in, Coach Stilley will have his back to you, closely watching surveillance footage on his TV.
*From here, you can either engage him in conversation, sneak attack him, or attempt a rather difficult pickpocket to steal his credentials without him noticing.
Coach Stilley
Once you meet with Coach Stilley, you can engage him in conversation. The exact options depend on whether you had agreed to a parley beforehand (see above), or whether you had just snuck through and confronted him.
If you had snuck through and confronted him:
# Intimidate (95): Warn him that you're his biggest problem right now.
#* Bribe him to default on his contract.
#* Persuade (95): Mock Coach Stilley and his team, and dismiss him from your presence.
#* Lie (95): pretend you're recruiting a new Tossball team for the Groundbreaker.
#** Intimidate (95): intimidate him into giving you a finder's fee with interest as well.
# Persuade (95): Persuade Coach Stilley that walking away alive is a favorable term.
#* Bribe him to default on his contract.
#* Intimidate (95): Threaten to break his legs if he doesn't break his contract.
#* Lie (95): pretend you're recruiting a new Tossball team for the Groundbreaker.
#** Intimidate (95): intimidate him into giving you a finder's fee with interest as well.
If you had agreed to parley at the beginning, and went to see the Coach formally:
# Bribe him to default on his contract.
# Intimidate (95): Threaten to break his legs if he doesn't break his contract.
# Lie (95): pretend you're recruiting a new Tossball team for the Groundbreaker.
#* Intimidate (95): intimidate him into giving you a finder's fee with interest as well.
If you talk Coach Stilley down, the rest of his troops will become non-hostile (if they weren't already non-hostile, or dead). 
In his room, there is a safe (Lockpicking 95) with bits in it. There is also a terminal you can access, which you can also hack (Hack 40) to access deleted messages.
Regardless of whether he's talked down, killed, or pickpocketed (or all three), you will have obtained Coach Stilley's Credentials. This can be used on the locked door at the front of the ship, to disable the tracking device and obtain the tracking protocol cartridge.
==Unique Loot==
Upstairs, there is a difficult locked room (Lockpick 95) that contains a unique weapon, Hall of Famer Tossball Stick, along with a Stealth Kit armor mod. It can also be accessed with the Crew Keycard, which can be found in the bathroom on the same floor.
Downstairs, near the back of the ship before the engine room is a Grounded armor mod. In the engine room, there will be a Galley key and a Mr. Zap melee weapon mod. 
==Quest Stages==
==Additional Information==
* If the player parlayed with Coach Stilley (opening up the shortcut and making his Freebooters non-hostile), and then opted to take the secret entrance through his bathroom instead, he will have a unique greeting for the player.Coach Stilley: "You didn't have to go sneaking around the back like that. It betrays an absence of trust."
*Reading the terminal in Coach Stilley's office will explain the reason behind the large hole in his bathroom.Invading Ship Terminal Entries: On Following Instructions
*Coach Stilley was unaware The Stranger was not actually Alex Hawthorne.Coach Stilley: "I haven't met you, Alex Hawthorne. But I know a thing or two about you. You're the Captain of the Unreliable." On Stilley's ship is a terminal entry that identifies the captain of the Unreliable as Alex Hawthorne, even though a previous message sent to The Stranger after the quest Mostly Harmless shows the mysterious employer is aware The Stranger is a different person.
==References==
Category:Main Quests (Peril on Gorgon)
ru:Охотники на корабли