Super Mario Maker Ultimate

Super Mario Maker Ultimate is a sequel to Super Mario Maker 2 released for the Nintendo Switch. It will be released on October 11, 2022.
== Differences Between Super Mario Maker 2 ==
=== Editor ===
* The editor music is now the bonus theme from Vs Super Mario Bros.
* Up to 4 subareas (with 1 main level making it 5) can be used in a level.
** Subareas can also change style when going into it, so a level can be many styles.
* There are 24 slots instead of 12. The 12 is on top, and 12 is at the bottom.
* The characters have abilities now, just like SMB2, NSLU and SM3DW.
* New Super Mario Bros U has been renamed to New Super Mario Bros, taking elements from all the games up to Cats.
* All the Night effects are now Sunset effects, while different Night Effects take it's place.
** Some, like Underwater, keep the original Night Effect in it's place, while a new Sunset effect takes it's place.
* You can also place any Liquid, just like in the Super Mario Maker stage from Super Smash Bros. (Wii U, 3DS, Switch)
** Liquid types are: Water, Lava, Quicksand and Poison.
* Quicksand is now an option. (in the Dessert theme)
* Turning off rising liquids built into the theme by switching it on or off.
* The sky theme got renamed to Athletic.
* Enemies can now be stacked in the 3D World theme.
* All the Story Mode exclusive items are now placeable.
* ? blocks are renamed to Lucky Blocks.
* Fuse Themes is a new option to combine themes (like a castle underwater theme).
=== World Maker ===
* Up to 8 levels, 4 pipes, 2 castle levels, make up to 10 worlds, and upload up to 10 worlds.
** There are new world options, too.
* Instead of just having a Super Mario World style, more styles were added.
* Custom names are allowed instead of just "Super [person] World".
* The world is now 10x10 instead of 6x4.
* Space has been split into 4 themes: Star (using the space icon), Mushroom, Flower and Special.
=== Bots ===
* You can now make 928 levels and upload 800 (in Worlds or Playlists) + 128 levels (invidually).
=== Default ===
* 10 and 100 Mario Challenge came back along with the Super Mario Challenge (from the 3DS version of the Wii U game).
** The 10 and 100 Mario Challenge is now the Player Challenge and has 1-100 challenges from random levels made by Nintendo.
* The Unlocking Method returned, though it's different from the Wii U and 3DS versions of the 1st game. Some of the methods like Gnat Attack return from the first game.
** The game starts with everything from Super Mario Maker 2, though many things that's new to the game has to be unlocked.
== Gameplay ==
=== Menu ===
The menu plays when you start the game. In a similar fashion to Mario Paint and Super Mario Maker, the title screen is highly interactive. A randomly generated stage will appear, and players have the option to choose "Create" to choose either makers, or "Play", to choose either Course World, either bots, or Super Player Challenge. Players can even complete the stage before starting. When pressed, each letter will cause a different effect on the game title screen.
What is it	Sneak Peek	What Happens
S 	 	The character switches.
U 	 	Mario dies and the menu starts over again.
P 	 	
E 	 	The cursor from the Course Makers appear and with left/right, you can switch items and place them. In addition, they will work like the play button, and it is like a sandbox.
R 	 	Will stop the course, and the E cursor can place like edit button. Press it again and you can play the course.
M 	 	The letter M flips upside down and spells Super Wario Maker Ultimate, and a Mystery Power-Up with a Wario appears. In addition, Wario will taunt the player.
A 	 	
R 	 	The style switches. (if it's an extra game style, a randomly generated level will play).
I 	 	
O 	 	
M 	 	
A 	 	
K 	 	The theme switches,
E 	 	A random effect triggers.
R 	 	
ULTIMATE 	 	Both the player, style and theme switches.
=== Course Editor ===
==== Game Styles ====
Name	Description 	Extra?	Unlocked
 	The game that started it all, Super Mario Bros. is pretty barebones in terms of gameplay mechanics. Mario's only abilities here are running and jumping, although such simplicity may be useful, depending on what type of course you're making. 	no 	Start of Game
 	The first Extra Game Style, Super Mario Bros. 2 is definitely the middle ground between the Game Styles. Despite the player having a distinct small form, the style also features a unique health mechanic, where the player starts with two hearts and can get more using Mushrooms. Every item restores one health, so the only constant is that the player is small at one heart. In addition, the player can ride on certain enemies, carry them over their head, and perform a Charge Jump. This game introduced some mainstays like Birdo and Shy Guy.	yes 	Beat 10 Mario Challenge
 	Super Mario Bros. 3 is home to some of the mechanics that became Mario staples, such as carrying items. As well, several iconic Mario items and enemies originated here. 	no 	Start of Game
 	Super Mario Land is when Mario jump into the portable adventures for the first time ever (and succeed). While simplistic like Super Mario Bros., the enemies introduced in there are unusual, such as Bombshell Koopa. 	yes 	Beat Story Mode
 	Basically a console Mario game on Game Boy, Super Mario Land 2 was the game that introduced the world to Wario. This Game Style plays similarly to Super Mario World, but without the upwards throw. As well, various locales from the original Super Mario Land make an appearance. 	yes 	Beat World 1 of Super Mario Challenge
 	A further expansion on the Mario formula, Super Mario World features mechanics such as the Spin Jump and the ability to kick held items directly upwards, the latter of which never really returned. 	no 	Start of Game
 	Yoshi's Island features the player as a baby, riding their own Yoshi. Yoshi is able to perform a Flutter Jump, Ground Pound, and even turn enemies into eggs to then throw them. As well, health works by a system of "stars", where each star is one second between a Yoshi losing its baby and losing a life. The player automatically regenerates up to 10 Stars. 	yes 	Beat World 2 of Super Mario Challenge
 	Mario and friend's return to side-scrolling platforming! Here, Mario and pals can spinjump and hold and throw items, as well as ground-pound to crash through enemies and blocks, as well as a wall-jump to climb between walls! 	no 	Start of Game
 	The Super Mario Galaxy style has plenty of functions and items that do not appear in any other game style. You can Spin, as well as fire Star Bits. The style is based off the many 2D levels in the Super Mario Galaxy series. In the style you can add Star Ball portions, Yoshi sections, and more. Also, The Fire Flower and Ice Flower only last for a limited amount of time, and now you can use the Bee Mushroom. If you´d like to make a different version of one of your levels, you can select a Prankster Comet effect to mix it up. 	yes 	Beat a level in the night sky theme as Super Star Mario in the editor.
 	Despite being mechanically based on Super Paper Mario, the Paper Mario style borrows locales from every installment, from the original all the way through Origami King! In this style, Mario is able to Ground Pound and swing his mighty hammer. Health in this style works on a 10-point system, with some attacks being able to deal multiple points of damage. 	yes 	Beat World 5 of Super Mario Challenge
 	Super Mario 3D World is definitely the most standard of the Extra Game Styles, featuring the form mechanic of the main styles. Due to its nature as a 3D game, 3D World has several new abilities that are unavailable in the other Game Styles, such as a Long Jump and Spinning Jump, as well as Super Mario Bros. 2's Charge Jump. In addition, the player can build courses on two separate planes. 	yes 	Start of Game
 	The newest installment in the Super Mario series, Super Mario Odyssey is home to some of the most unique techniques, such as Mario being able to use Cappy to not only get an extra mid-air jump, but also Capture certain enemies to use their abilities. Because of this, the game lacks most of a power-up system in the traditional sense. In this style, Mario has the health mechanic from Super Mario Galaxy, and courses can be built on two planes. 	yes 	Beat World 7 of Super Mario Challenge
===== Setting Themes =====
Icon	Theme 	Behavior	CollapseUnlockable
 	Ground 	Sunset: Goombas and wigglers can float
Night: Meteors will fall onto the stage, and upon impact will explode into 5 coins.	Start of Game
 	Underground	Sunset: The level is upside down, though horizontal controls still work like usual.
Night: The level is dark, with a spotlight following the player.	Start of Game
 	Underwater 	Sunset: The water is orange, with harmful, colorful debris floating down from the surface.
Night: The water is murky and the screen is dimmed, but not completely dark.	Start of Game
 	Ghost House	Sunset: Blocks and some enemies will become possessed and act differently.
Night: The level is dark, with a spotlight following the player.	Start of Game
 	Airship 	Sunset: Fog will automatically cover the level, and can only be cleared when the player is nearby.
Night: It will be raining heavily, making all terrain slippery, and wind gusts will blow the player in a random direction.	Start of Game
 	Castle 	Sunset: The player will be able to swim in underwater mechanics when in air. Enemies will act normal.
Night: Blocks and some enemies will become possessed and act differently.	Start of Game
 	Desert 	Sunset: Dry or bone enemies cannot be broken, and are fully invincible. Pokeys are invincible.
Night: A sand wind will blow the player in a random direction.	Start of Game
 	Snow 	Sunset: Snow will fall from the sky, piling up on the ground. The snow can be melted.
Night: All terrain is slippery.	Start of Game
 	Forest 	Sunset: Water will have waves.
Night: Water turns to poison.	Start of Game
 	Sky 	Sunset: Gravity is lessened for anything affected by gravity.
Night: Lightning will strike random areas, favoring enemies and the player if tall.	Start of Game
 	Sewer 	Sunset: All horizontal terrain is cracked with lava, and the player cannot touch it.
Night: The level is dark, with a spotlight following the player.	Beat World 3 of Super Mario Challenge
 	Autumn 	Sunset: There are leaves falling from the sky. The player instantly reverts to their small form upon being hit.
In Super Paper Mario, the player takes twice as much damage.
In Super Mario Bros. 2, Super Mario Galaxy, and Super Mario Odyssey, the player only has one health.
In Yoshi's Island, the player's Stars deplete twice as fast.
Night: Enemies will always turn around to face the player, and start running after them if seen.	Beat World 6 of Super Mario Challenge
 	Mountain 	Sunset: Slopes will randomly become landslides, pushing Mario down and damaging him.
Night: Meteors will fall onto the stage, and upon impact will explode into 5 coins.	Form a mountain using Slopes and Ground.
 	Beach 	Sunset: All pipes will blow bubbles up, which will slow down Mario.
Night: It will be raining heavily, making all terrain slippery, and wind gusts will blow the player in a random direction.	Place Water liquid in the dessert theme. (after the Beach theme is unlocked, water can be placed in Desert levels normally).
 	Volcano 	Sunset: Lava will turn into waves. Smoke will fill the level, slightly darkening the screen.
Night: Will be outside the volcano, debris will fall from the sky.	Place lava liquid in the Mountain theme (after the Volcano theme is unlocked, lava can be placed in Mountain levels normally).
 	Tower 	Sunset: Cracks will appear in the floor, and if Mario stands on it for too long, the terrain will break
Night: Dry or bone enemies cannot be broken, and are fully invincible. Pokeys are invincible.	Place a Fortress on the World Maker.
===== Sky Settings =====
# Day
# Sunset
# Night
Theme 	SMB1 	SMB2	SMB3	SML	SMW 	SML2 	YI 	SMG 	SPM 	NSMB 	SM3DW 	SMO
Ground 	1-1 	1-1 	1-1 	1-1	Groovy 	Start 	Make Eggs,
Throw Eggs 	Good Egg Galaxy 	Lineland 	Acorn Plains-1 	Super Bell Hill 	Cascade Kingdom
Underground	1-2 	5-2 	1-5 	3-2	Vanilla Dome-1	Tree Zone-2 	Cave of the Thomp Rock	The Underground Ghost Ship	The Underwhere	Acorn Plains-2 	Koopa Troopa Cave	Cascade Kingdom Underground
Underwater 	2-2 	New 	3-1 	2-3	Donut Secret-1	Turtle Zone Area 1	New 	TBA 	The Tile Pool 	Cheep Chomp Chase	Pipeline Lagoon 	Lake Lamode
Ghost House	SMM 	New 	SMM 	 	 	 	 	 	 	 	 	
 	 	 	 	 	 	 	 	 	 	 	 	
 	 	 	 	 	 	 	 	 	 	 	 	
 	 	 	 	 	 	 	 	 	 	 	 	
 	 	 	 	 	 	 	 	 	 	 	 	
 	 	 	 	 	 	 	 	 	 	 	 	
 	 	 	 	 	 	 	 	 	 	 	 	
 	 	 	 	 	 	 	 	 	 	 	 	
Sewer 	Mario Bros. (NES)	New 	7-1 	 	New 	 	 	 	 	2-3 (DS) 	 	
 	 	 	 	 	 	 	 	 	 	 	 	
 	 	 	 	 	 	 	 	 	 	 	 	
 	 	 	 	 	 	 	 	 	 	 	 	
Tower 	 	 	 	 	 	 	 	 	 	 	 	
==== Liquids ====
You can put any liquids in Super Mario Maker Ultimate.
Name 	Liquid	Die? 	Unlocked
Water 	 	no 	Start of Game
Lava 	 	yes 	Start of Game
Poison 	 	yes 	Start of Game
Quicksand	 	no/yes	Unlock SMB2
Clay 	 	no/yes	Place 50 ground in a level
Paint 	 	no 	Unlock a colored toad (but blue)
=== Characters ===
Name 	Character	Special Ablillity 	Unlocked
Mario 	 	None 	Start of game
Luigi 	 	Jumps higher and can scuttle. 	Start of Game
Toad 	 	Runs very fast 	Beat 6 Player Challenge
Blue Toad 	 	Same as Toad 	Beat 4 player Challenge
Yellow Toad	 	Same as Toad 	Beat 8 player Challenge
Green Toad 	 	Same as Toad 	Beat 6 player Challenge
Pink Toad 	 	Same as Toad 	Beat 6 player Challenge
Toadette 	 	Swims the best, runs fast and won't slip on ice. 	Start of Game
Peach 	 	Floats after jumping and falls slowly, using a parasol to do so.	Beat Super Mario Challenge
Daisy 	 	Can Double Jump. 	Beat Story Mode
Rosalina 	 	Can Spin. 	Beat a level in the night sky theme as Super Star Mario in the editor.
=== Items ===
==== Terrain ====
Name 	Picture	Does 	Avalable 	Unlocked
Ground 	 	Flat, indestructible ground on which players and many enemies can walk and objects can be placed. 	All Styles 	Start of Game
Steep Slope 	 	Ground at a 45-degree angle that players can slide down, with a 1:1 horizontal-to-vertical ratio. The direction and length of the slope can be changed. The stair variants do not affect the slope's function. 	All Styles 	Start of Game
Gentle Slope 	 	A slope with a flatter angle with a 2:1 horizontal-to-vertical ratio. The direction and length of the slope can be changed. The stair variants do not affect the slope's function. 	All Styles 	Start of Game
Very Steep Slope 	 	A slope with a steeper angle, direction and length can be changed. 	All Styles 	Place Steep and Gentle slopes together in the Super Mario Bros style.
Pipe 	 	Pipes can be entered to a sub-area and/or hold objects that keep coming out, the speed of the item coming out is based on the color; Mega form can destroy the pipe by touching it. Their height can be changed. 	All Styles (but SMB2) 	Start of Game
Red Pipe 	 	This variant of the pipe only has the player (and enemies) go in and out fastest. 	All Styles (but SMB2) 	Start of Game
Orange Pipe 	 	This variant of the pipe only has the player (and enemies) go in and out fastest. 	All Styles (but SMB2) 	Placing a Pipe in World Maker
Yellow Pipe 	 	This variant of the pipe only has the player (and enemies) go in and out fastest. 	All Styles (but SMB2) 	Start of Game
Green Pipe 	 	This variant of the pipe only has the player (and enemies) go in and out slowest. 	All Styles (but SMB2) 	Start of Game
Blue Pipe 	 	This variant of the pipe only has the player (and enemies) go in and out slowest. 	All Styles (but SMB2) 	Start of Game
Purple Pipe 	 	This variant of the pipe only has the player (and enemies) go in and out slowest. 	All Styles (but SMB2) 	Beating World 6 of Super Mario Challenge
Pink Pipe 	 	This variant of the pipe only has the player (and enemies) go in and out fastest. 	All Styles (but SMB2) 	Beat Story Mode
Black Pipe 	 	This variant of the pipe only has the player (and enemies) go in and out even faster. 	All Styles (but SMB2) 	Beat Story Mode
Mini Pipe (all colors)	 	Alternative of Pipe. A smaller version of pipe that can’t hold items and only Mini form can enter. The color can be changed. Their height can be changed. 	SMB
SMB3
SMW
NSMB
SM3DW 	Beat Super Mario Challenge
Mega Pipe (all colors)	 	Alternative of Pipe. A bigger pipe that can hold even larger object and immune to Mega form. The color can be changed. Their height can be changed. 	SMB
SMB3
SMW
NSMB
SM3DW 	Beat Story Mode
Jar (all colors) 	 	Replace Pipe in SMB2 style. They can be entered to a sub-area and/or hold objects that keep coming out. Their height can be changed. 	SMB2 	Unlock SMB2
Clear Pipes 	 	Transparent pipe that allows players, enemies and items to travel between different parts of the same area, their length can be changed and can be bent. 	SM3DW 	Start of Game
Spike Trap 	 	A hazard that damages players upon contact. They can be walked on safely with a Goomba's Shoe, Yoshi, or Dry Bones Shell. In the Super Mario Bros. 3 and Super Mario World styles while underwater, they are visually replaced by Jelectros and Sea Urchins, respectively. 	All Styles (but SMB2 and SMG) 	Start of Game
Spike Block 	 	Spike Blocks have spikes on every side; The spikes would pop up and retract alternately. Can be change into On/Off Spike Block that only pop up and retract their spikes depending on the switch is on or off. 	SM3DW 	Start of Game
Mushroom Platform 	 	A resizable platform that players can jump through from below and land on the top. They can be made red, green, or yellow. 	Normal Game Styles and SPM 	Start of Game
Semisolid Platform 	 	A resizable platform that players can jump through from below and land on the top. Cat Mario can climb up the Semisolid Platform's wall in the Super Mario 3D World style. 	Normal game styles and SM3DW 	Start of Game
Bridge 	 	A horizontally resizable platform that players can jump through from below and land on top. 	All Styles 	Start of Game
Water Tile 	 	Water Tiles allow players can swim within, enemies inside act in their underwater state. 	All Styles 	Beat World 2 of Super Mario Challenge
Lava Tile 	 	Alternative of Water Tile. Lava tiles instant-kill players, items and most enemies. 	All Styles 	Place Water Tile in Castle theme
Poison Tile 	 	Poison tiles instant-kill players, items and most enemies. 	All Styles 	Place Lava and Water tiles next to each other in any theme (but the unlockable ones)
Quicksand Tile 	 	Players will begin to sink inside the quicksand and need to jump repeatedly to get out. 	All Styles 	Switch to the desert (or Beach) theme
Clay Tile 	 	 	All Styles 	Unlock Clay
Brick Block 	 	Brick Blocks can be broken by Non-Small Mario; It can also contain items and enemies. SM3DW underground and forest theme have crystal blocks instead. 	All Styles (but SMB2 and SMW) 	Start of Game
Rotating Block 	 	Replace Brick Block in SMW style. When they are hit, they will spin and allow players and elements through. They can be broke by Non-Small Mario by spin jump from above. 	SMW (replacing bricks)
SPM (with Bricks)	Start of Game
Lucky Block 	 	Question Mark Blocks contain a single coin, but can hold other elements. It will be empty once the block no longer holds any items. 	All styles (but SMB2) 	Start of Game
Triple Block 	 	Alternative of Question Mark Blocks. They contain 3 coins at once, when they are hit, all 3 coins will be collected. They can also hold 3 other items as well, which all 3 will pop up at once. 	All styles (but SMB2) 	Place three lucky blocks together
Hidden Block 	 	An invisible version of Question Mark Blocks that reveals themselves when hit from below. 	All styles (but SMB2) 	Start of Game
Hard Block 	 	A solid block that mainly serves as a platform, though a strong force such as that of a Banzai Bill can break it. In the 3D World style, they take the form of Rock blocks. 	All styles (but SMB2) 	Start of Game
Stone 	 	Stones are heavy blocks that the player can carry. Its weight prevents players from jumping high, but it can be thrown at enemies to defeat them. 	All Styles 	Beat Story Mode
Donut Block 	 	A type of platform that falls if players stands on it long enough. 	All styles (but SMB2) 	Start of Game
Note Block 	 	A block that bounces players and any elements that land on it up. 	All Styles (but SMB2) 	Start of Game
Music Block 	 	An alternate form of the Note Block. A Music Block plays a single note of a specific instrument and pitch depending on what landed on it and how high the block is placed respectively. 	All Styles (but SMB2 and SML) 	Start of Game
Cloud Block 	 	A type of platform that can be passed through from below, similar to Semisolid and Mushroom Platforms. 	All Styles 	Start of Game
Ice Block 	 	Slippery blocks that just like hard blocks, can be broken with strong or explosive power. 	All Styles 	Start of Game
Frozen Block 	 	Slippery blocks that can be melt by fire and lava like Fire Flower’s Fireball and Blargg. If the blocks contain an item or enemy, the item or enemy will be thaw out and turn to their normal selves. 	All Styles (but SML and SML2) 	Start of Game
Fiery Block 	 	Replace Frozen Block in L2 style. They will be destroyed when they are hit by a fire or lava items. They can contain an item or enemy which will pop out once the blocks are destroyed. Unlike Frozen Blocks they aren’t slippery and the item/enemy is hidden until it was reveal.	SML2 	Unlock Super Mario Land 2: Six Golden Coins
Invisible Ground 	 	This variant of Ground is invisible, and can be stand on. 	All Styles 	Beat 10 Mario Challenge
Roulette Block 	 	A block that rapidly cycles through whatever Items the player chooses - Yamamura 	All Game Styles (but SMB2) 	Watch Yamamura's Dojo lesson 1
Occlude Block 	 	From a scrapped version of Super Mario Maker 2, this is good decoration for Spike Traps, Spike Blocks, Clear Pipes, and Horizontal 3D World Pipes. 	All Game Styles (but SMB2 and SMO)	Play as Peach for the first time
Message Block 	 	Pauses the timer and displays up to 120 characters of text when hit. 	All Game Styles 	Search "One Hundred Twenty" on Course World.
==== Items ====
Name 	Picture	Does 	Avalable 	Unlocked
Coin 	 	Give players an extra life if they collect 100 of them, falls to the ground if a POW block is used and turn into brick/rotating block if a P-switch is used. Red coins will only appear if a red ring is collected, blue coins will only appear if a P-switch is used. 	All styles (but SMB2) 	Red: Unlock Red Ring
Yellow: Start of Game
Blue: Beat 10 Mario Challenge the 2nd time
Red Ring 	 	If they are collected, all of the red coins in this area will appear. In the time limit, if all of the red coins are collected, players will be given an item, default to a 1-up mushroom. 	SMB
SMB3
SMW
SML2
NSMB
SMG
SM3DW
SMO	Place 8 coins in random directions
Number Coins 	 	Larger coins that contain 10/20/30/40/50/60/70/80/90 coins, they will fall down when a POW-block is used. 	All (but SMB2) 	10/30/50: Start of Game
20/40/60/80: Beat Story Mode
70/90: Place 70 coins in a 10x7 grid
Key Coin 	 	A Coin with a key symbol imprinted on it. If all Pink Coins in the area are collected, a key appears. 	Normal Game Styles, SM3DW and SPM 	Start of Game
Star Coin 	 	This is an alternative to the Number Coin. There are 1-10 Star Coins in every level and they can be used to unlock levels, item shops, tips, and other things depending on the super world. They are usually hidden in hard to reach areas that require precision platforming.
In the Super Mario World style, the stars are replaced by Yoshis.	Normal Game Styles 	Save your first Super World (even if it's not finished)
Green Star 	 	Replaces Star Coins in the Super Mario 3D World game style. 1-30 can be placed in any level. 	SM3DW 	Unlock Star Coins.
Super Mushroom 	 	A power-up that transforms players into their Super forms. 	All game styles (but SMO) 	Start of Game
1-up Mushroom 	 	A mushroom that grants players an extra life. 	All game styles (but SML2) 	Start of Game
Poison Mushroom 	 	A harmful mushroom that is an alternative the 1-Up Mushroom in nighttime ground levels. Upon contact, players are damaged. 	Normal Game Styles and SM3DW (but SMO) 	Beat 1 Mario Challenge
Rotten Mushroom 	 	That replaces the 1-Up Mushroom in nighttime ground levels and actively chases players. They also do the same thing as the Poison Mushroom upon contact. 	Normal Game Styles 	Start of Game
Mystery Power-Up 	 	It is like the Mystery Mushroom from Super Mario Maker for Wii U, but can be any power-up look that transform into a character with abillities. 	Normal Game Styles 	Beat 10 Mario Challenge
Glitch Mushroom 	 	The Glitch Mushroom is from the E3 2014 Mario Maker build, and is a variant of the Super Mushroom. This will turn Mario into a stretched version of Small Mario. Only works as Small Mario. 	Normal Game Styles 	Place 5 mushrooms in a column on the SMB Ground theme.
Weird Mushroom 	 	An alternative form of the Super Mushroom. Turn players into Weird form; Allow them to have a higher jump but with lower traction. When Luigi picks this up, he only has Mario's abillities. 	Normal Game Styles 	Unlock the Glitch Mushroom
Big Mushroom 	 	Turn players into Big form; Allow them to break hard blocks, ice blocks and other similar blocks with their stomp, and defeat enemies with their shells protecting them. 	Normal Game Styles (but NSMB) 	Unlock the Glitch Mushroom
Mega Mushroom 	 	Replaces the Big Mushroom in the New Super Mario Bros style. It temporarily enlarges the user, allowing them to walk over and destroy everything in their path, including the largest and most powerful enemies. 	NSMB 	Unlock the Glitch Mushroom
Propeller Mushroom	 	Turn players into Propeller form; Allow them to fly vertically by spin jumping and drill spin downward to break bricks. 	SMB 	Start of Game
Fire Flower 	 	A power-up that transforms players into their Fire forms, allowing them to shoot fireballs. 	All Game Styles (but SMB2) 	Start of Game
Ice Flower 	 	Alternative of Fire Flower. Turn players into Ice form; Allow them to shoot iceballs to freeze enemies, frozen enemies can’t move and can be defeated by headbutt them, they can also be pick up and throw like the grab block. 	All Game Styles (but SMB2) 	Place a Fire Flower in the Snow theme
Boomerang Flower 	 	Alternative of Fire Flower. Turn players into Boomerang form; Allow them to throw boomerang to hit enemies, reflect projectiles and collect items from a distance. 	SM3DW 	Start of Game
Cloud Flower 	 	Alternative of Fire Flower. Turn players into Cloud form; Allow them to create cloud platforms 3 times in the air, these platforms will disappear after players leave them. Only 3 of them can be created until players collect another cloud flower. 	SMG 	Placing a Fire Flower in the Athletic theme on the SMG theme
Gold Flower 	 	When collected, Mario become Gold Mario and be able to shoot golden or silver fireballs that explode and do splash damage when they hit blocks, enemies, or walls. If enemies are hit by the projectiles, they will yield an amount of coins. 	Normal Game Styles 	Place an Ice Flower on a Desert theme
Superball Flower 	 	Replaces the Fire Flower in the SML theme and is an alternative of the Fire Flower on the SMB theme. A power-up that transforms players into their Superball forms, allowing them to shoot Superballs. 	SMB
SML 	Start of Game
Super Star 	 	Super Stars bounce around, players will become their Invincible form temporarily once collected, defeat most enemies they touch and don’t take damage from almost every elements. 	All Styles 	Start of Game
Super Leaf 	 	Turn players into Raccoon form; Allow them to slow fall, attack enemies with their tail and in the SMB3 style, fly briefly with full P-Meter. 	SMB3
NSMB
SM3DW 	Start of Game
Invincibility Leaf	 	An alternative form of the Super Leaf. The player turns into a white Tanooki costume and has the same abillities as the Super Leaf and Super Star, though it's permant. 	SMB3
NSMB
SM3DW 	Drag a Super Leaf to the Super Star
Frog Suit 	 	Turn players into Frog form; Allow them to swim underwater easily, and run across water if they are holding an item. 	SMB3 	Start of Game
Tanooki Suit 	 	The suit is an add-on to the Raccoon form that allows the player to temporarily turn into a statue and become immune to enemies and obstacles, in addition to flying and attacking enemies with tail swipes. 	SMB3 	Beat "Playing Smash" on Story Mode
Cape Feather 	 	Turn players into Cape form; Allow them to spin attack, slow fall and fly/glide in the air. 	SMW 	Start of Game
Mini Mushroom 	 	Alternative of Super Mushroom. Turn players into Mini form; They jump higher and floatier, don’t trigger donut block, walk across water and enter mini pipe. However players need to ground pound in order to defeat enemies. 	All Game Styles (but SMB2) 	Place 1 Super Mushroom in the Volcano theme of NSMB.
Blue Shell 	 	Turn players into Blue Shell form; Allow them to slide while inside the shell, defeat enemies and break bricks, be invulnerable to most attack while dashing and swim easier. 	Normal Game Styles and SM3DW 	Hold a Blue Koopa Troopa in Play mode
Yoshi Eggs 	 	Yoshi’s Eggs will hatch into Yoshis, allow players to use the Yoshi to eat enemies and berries, and jump on dangerous spikes. In NSMB style the Yoshi gain the ability to flutter jump. They can only be captured in SMO style. They come in different colors (White is the main) which depends on abillities.	Normal Game Styles, SM3DW and SMO 	Beat World 1 of Super Mario Challenge
Red Yoshi 	 	Alternative of Yoshi’s Egg. Red Yoshis can spit a fireball forward; It will spit 3 fireballs if players have a fire flower. 	Normal Game Styles, SM3DW and SMO 	Start of Game
Yellow Yoshi 	 	Alternative of Yoshi’s Egg. Yellow Yoshis can’t eat enemies, but can ground pound in any version; The ground pound will make a shockwave that can defeat enemies in a radius. 	Normal Game Styles, SM3DW and SMO 	Beat World 2 of Super Mario Challenge
Green Yoshi 	 	No abillities for this egg, just like the normal version. 	Normal Game Styles, SM3DW, SMG. and SMO	Start of Game
Blue Yoshi 	 	Alternative of Yoshi’s Egg. Blue Yoshis can spit bubbles out; The bubbles will trap small enemies inside them; The bubbles can also be use as platform by jumping on them. 	Normal Game Styles, SM3DW and SMO 	Beat World 5 of Super Mario Challenge
Baby Yoshi 	 	Small Yoshis can be held by players, they will eat small enemies and berries. For the bit themes, once they eat 10 berries, they will grow into their adult form. 	Normal Game Styles and SM3DW 	Beat Story Mode
Berries 	 	Berries usually are placed on a bush or semi-solid block. Yoshi or Baby Yoshi can eat them, and give players a coin, which will grow Baby Yoshi if 10 of them are eaten. 	Normal Game Styles, SM3DW and SMO 	Beat World 7 of Super Mario Challenge
Super Bell 	 	Turn players into Cat form; Allow them to claw swipe, climb up semi-solid platform and stem of a mushroom platform and perform a sliding tackle. 	SM3DW 	Start of Game
Super Hammer 	 	Turn players into Builder form; Allow them to melee attack with the hammer which can destroy hard blocks and thwomps and can create crates as platforms. 	SM3DW 	Start of Game
Double Cherry 	 	Turn players into Double form; Allow them to control a clone that shear their power-up, the more double cherry a player collect the more clone that player will get, allow them to use a power-up multiple times. Multi-Vator can be access base on the ammount of clone a player have. 	SM3DW 	Unlock Rosalina
Power Balloon 	 	Turn players into Balloon form; Allow them to float to any angle and direction by releasing air repeatedly. 	SMW 	Start of Game
Super Acorn 	 	Turn players into Flying Squirrel form; Allow them to glide, propel upward during glide and stick to wall. 	NSMB 	Start of Game
Shoe Goomba 	 	Players can wear Goomba’s Shoes to jump on spiked enemies and hazards, the big version of the shoes can make a stomp that defeat nearby enemies. Stiletto alternative version defeats munchers with the stomp from the big version. 	Normal Game Styles 	Start of Game
Stilleto Goomba 	 	This Goomba now hides inside high heels. 	Normal Game Styles 	Start of Game
Cannon Box 	 	Cannon Boxes allow players to shoot cannonballs as a projectile, charging up allow the cannonballs to travel further. 	SM3DW 	Start of Game
Propeller Box 	 	A wearable object that allows players to fly up to three times in midair, similar to the Propeller Mushroom. 	SM3DW 	Start of Game
Goomba Mask 	 	A wearable object that prevents enemies from attacking players. 	SMB
SM3DW 	Start of Game
Bullet Bill Mask 	 	A wearable object that allows players to fly horizontally through the air similar to a Bullet Bill. 	SMB
SM3DW 	Start of Game
Red POW Box 	 	A wearable object that can create up to three shockwaves that break or activate nearby blocks similar to the Red POW Block. 	SM3DW 	Start of Game
Vegetable 	 	Allow the player to pull out different size vegetable as projectile, can contain other items too. In SMO style, players need Cappy can pull them out. 	SMB2, SMO 	Unlock SMB2
Cherry 	 	 	SMB2 	Unlock SMB2
Heart 	 	Replace Super Mushroom in SMO style. Heal players 1 heart when they collect them. 	SMO 	Unlock SMO
Life Up Heart 	 	Alternative of Heart. Increases the player's max health to six until their health lowers back to three. 	SMO 	Unlock SMO
Carrot 	 	Turn players into Bunny form; Allow them to fall very slowly, jump higher and hop continuously if they hold the jump button. 	SML2 	Unlock SML2
Penguin Suit 	 	Turn players into Penguin form; Allow them to shoot weaker iceballs to freeze enemies, gain a good traction on ice, can slide on ice and water and swim easily. 	SMW
SML2
NSMB 	Place an Ice Flower in the night snow theme.
Hammer Suit 	 	Turn players into Hammer form; Allow them to throw hammers which can defeat most enemies; While ducking, the player retrieve into their shell and become fire-proof, but can’t slide down slope. 	SMB3
NSMB
SM3DW 	Beat World 2 of Super Mario Challenge
3-up Moon 	 	Alternative of 1-Up Mushroom. Give players 3 extra lives when they collect the moons. 	Normal Game Styles (but SML2) 	Unlock Glitch Mushroom
1 up heart 	 	Replace 1-Up Mushroom in L2 style. Give players an extra life when they collect them, the hearts will not move like the 1-Up mushrooms. 	SML2 	Unlock SML2
3 up heart 	 	Replace 3-Up Moon in L2 style and alternative of 1-Up Heart. Give players 3 extra lives when they collect the hearts. 	SML2 	Unlock the 3 up Moon
===== Mystery Power-Ups =====
Name 	Picture	Does 	Avalable 	Unlocked 	Character
Master Sword 	 	A power-up that transforms players into Link, allowing them to attack with his sword, block projectiles, and use bombs and a bow and arrow. 	All Game Styles 	Unlock Mystery Mushroom 	Link
Power Star 	 	A power-up that transform players into Kirby, allowing them to puff up some air to fly around, slide down on the ground, and suck up enemies to spit 2 stars. If you press down while an enemy is in your mouth, you will get the enemy's abillity. 	See Master Sword	Beat Story Mode 	Kirby
Mega Man Helmet	 	Turns the player into Mega Man. 	See Master Sword	Place 3 Power Stars on the level	Mega Man
Screw Attack 	 	Turn players into Samus from Metroid; Allow them to fire missiles to attack enemies, charge beam of energy to deal massive damage, morph into a ball and plant a bomb to blow up and use screw attack to jump while defeating enemies in their path.	See Master Sword	See Mega Man Helmet 	Samus
Palutena Bow 	 	Turns the player into Pit. 	See Master Sword	Beat Story Mode 	Pit
NES Controller 	 	Turns the player into R.O.B. 	See Master Sword	Beat Story Mode 	R.O.B.
Wii Fit Board 	 	Allows the player to turn into Wii Fit Trainer. 	See Master Sword	Name a level "1-1" 	Wii Fit Trainer
Power Ring 	 	Turns the player into Sonic. 	See Master Sword	Amiibo Only 	Sonic
Wumpa Fruit 	 	Turns the player into Crash Bandicoot. 	See Master Sword	TBA 	Crash Bandicoot
Red Bow 	 	Turns the player into Hello Kitty. 	See Master Sword	TBA 	Hello Kitty
TBA 	TBA 	Turns the player into Shaun the Sheep, 	See Master Sword	TBA 	Shaun the Sheep
==== Enemies ====
Name 	Picture	Does 	Avalable 	Unlocked
Goomba 	 	Goombas walk along the ground and can be defeated by a single stomp. Big version split into two goombas when stomped on. 	All styles (but SMB2 and SMW) 	Start of Game
Mini Goomba 	 	When you put a Mini Mushroom on a Goomba, or are an alternative of goomba in SMO style. They walk on the ground and deal no damage to the player, but will stuck on the player and cause them to be slower and jump lower; They can be defeated by spinning or ground pound. 	All Styles (but SMB2 and SMW) 	Place a Mini Mushroom
Goombra 	 	Alternative of goomba. They will turn around when they reach an edge. Big version split into two goombas when stomped on. 	All Styles (but SMB2 and SMW) 	Start of Game
Mini Goombra 	 	When you put a Mini Mushroom on a Goombra, or are an alternative of goombra in SMO style. They act like micro goombas but turn around when they reach an edge. 	All Styles (but SMB2 and SMW) 	Unlock Mini Goomba
Galoomba 	 	Replace Goomba in SMW style, and are an alternative of goomba in SM3DW and SPM style. After stomping on, they flip over temporarily and can be picked up to be thrown. 	SMW
SPM
SM3DW 	Start of Game
Mini Galoomba 	 	Alternative of Galoomba. They act like galoomba but turn around when they reach an edge. 	SMW
SPM
SM3DW 	Unlock Mini Goomba
Goombud 	 	Alternative of Galoomba. They act like galoomba but turn around when they reach an edge. 	SMW
SPM
SM3DW 	Start of Game
Mini Goombud 	 	When you put a Mini Mushroom on a Goombud. They act like micro galoomba but turn around when they reach an edge. 	SMW
SPM
SM3DW 	Unlock Mini Goomba
Shy Guy 	 	Replace Goomba in SMB2 style. They walk along the ground and can be stand on. 	SMB2, YI and SPM 	Unlock SMB2
Pink Shy Guy 	 	Alternative of Shy Guy. They act like normal shy guy but turn around when they reach an edge. 	SMB2. YI and SPM 	Unlock SMB2
Koopa Troopa 	 	Green Koopa Troopa retreat into their shells after getting stomp on, and can be picked up and throw. In SMW, SM3DW and SMO, they will pop out of their shells and become beach koopas that will try to return to their shells. 	All Game Styles 	Start of Game
Red Koopa Troopa 	 	Alternative of Green Koopa Troopa. They act like a green koopa troopa but will turn around when they reach an edge. When they have wings, they are called "Joseph". 	All Game Styles 	Start of Game
Blue Koopa Troopa 	 	Alternative of Green Koopa Troopa. They act like a red koopa troopa but are faster. They are separate from other koopa in NSMB style. Beach Blue Koopa will kick shells that they encounter. 	Normal Game Styles, SM3DW, SPM, and SMO	Drag a Yellow to a Red Koopa Troopa
Yellow Koopa Troopa 	 	Alternative of Green Koopa Troopa. They act like a green koopa troopa but will tend to chase after players. 	Normal Game Styles, SM3DW, SPM, and SMO	Beat World 2 of Super Mario Challenge
Snifit 	 	Snifits walk along the ground and occasionally shoot dangerous bullets. 	SMB2, YI and SPM 	Unlock SMB2
Pink Snifit 	 	Alternative of Snifit. They act like snifit but turn around when they reach an edge. 	SMB2, YI and SPM 	Unlock SMB2
Ant Trooper 	 	Ant Troopers can walk on walls and ceilings, but cannot be defeated with a normal stomp, instead requiring a ground-pound. 	SPM and SM3DW 	Start of Game
Horned Ant Trooper 	 	An alternate form of the Ant Trooper. Horned Ant Troopers act like regular Ant Troopers, but have a spiked helmet on their head, hurting players that jump on it. 	SPM and SM3DW 	Start of Game
Buzzy Beetle 	 	Buzzy Beetles act similar to Koopa Troopas, but are immune to fireballs. When given wings, they behave like Parabeetles. 	Normal Game Styles, SPM and SPO 	Start of Game
Buzzy Shell 	 	Alternative of Buzzy Beetle. They can be worn to protect players from danger from above, and deflect enemies attack. 	Normal Game Styles, SPM and SPO 	Start of Game
Buster Beetle 	 	Alternative of Buzzy Beetle. They can be defeated with a stomp. They will pick up throwable items such as koopa shells, barrels and grab blocks to throw at players. 	Normal Game Styles, SPM and SPO 	Shake a Brick Block in SM3DW style
Spike Top 	 	Spike Tops can walk along walls and ceilings, and like Buzzy Beetles, they are resistant to fireballs. 	All Game Styles (but SMB2 and SMO) 	Start of Game
Yellow Spike Top 	 	Alternative of Spike Top. They walk backwards instead. 	All Game Styles (but SMB2 and SMO) 	Place a Red Spike Top on the Desert.
Green Spike Top 	 	Alternative of Spike Top. They walk backwards faster. 	All Game Styles (but SMB2 and SMO) 	Place a Blue Spike Top on the Forest.
Blue Spike Top 	 	Alternative of Spike Top. They walk faster then the Red and Yellow ones. 	All Game Styles (but SMB2 and SMO) 	Start of Game
Spike Top Shell (for Red, Yellow, Green, Blue versions)	 	Alternative of Spike Top. They can be worn to protect players from danger from above, and defeat enemies that touch the spike on the top, but are unable to break bricks or hard blocks. 	All Game Styles (but SMB2 and SMO) 	Beat Story Mode level "Meet Cappy"
Pokio 	 	Replace Spike Top in SMO style. They extend their beak to attack players and toss bomb onto players. Hatted version can’t be stomped on. 	SMO 	Unlock SMO
Spiny 	 	Spinies have spikes that damage players that try to stomp on them. 	All Game Styles (but SMB2) 	Start of Game
Spiny Shell 	 	Alternative of Spiny, They can be worn to protect players from danger from above, and defeat enemies that touch the spike on the top. They can also destroy hard blocks or other similar blocks. 	All Game Styles (but SMB2) 	Start of Game
Spiny Egg 	 	Alternative of Spiny. They spin and roll towards players and chase them. 	All Game Styles (but SMB2) 	Unlock Rosalina
Porcupo 	 	Replace Spiny in SMB2 style. Porcupo have spikes that damage players that try to stand and grab them. 	SMB2 	Unlock SMB2
Blooper 	 	Bloopers can be placed on land or underwater, where they move erratically towards players. On land, they can be defeated with a stomp. In the Super Mario 3D World and Super Mario Odyssey style, they cannot pass through walls or blocks. 	All Game Styles (but SMB2) 	Start of Game
Blooper and Sons 	 	An alternate form of the Blooper. Blooper and Sons act like regular Bloopers, except with Blooper Babies following their path. 	All Game Styles (but SMB2) 	Start of Game
Tweeter 	 	They move by by hop 3 times forward followed by a fourth bigger hop. 	SMB2 	Unlock SMB2
Beezo 	 	They fly towards players from off screen. 	SMB2
SML 	Unlock SMB2 or SML
Gray Beezo 	 	Alternative of Beezo. They act like beezos, but will only fly straight forward instead. 	SMB2
SML 	Unlock SMB2 or SML
Cheep Cheep 	 	When placed on land, Cheep Cheeps bounce along the ground and occasionally jump up to attack players. When placed underwater, they will constantly swim in one direction. In the Super Mario World and New Super Mario Bros. U styles, they are visually replaced by Blurps and Deep Cheeps respectively.	All Game Styles (but SMB2) 	Start of Game
Red Cheep Cheeps 	 	Red Cheep Cheeps are an alternate form of the green ones. When placed on land, they follow the player while bouncing. While underwater, they swim back and forth instead of one direction. 	All Game Styles (but SMB2) 	Start of Game
Eep Cheep 	 	Alternative of Cheep Cheep. They act like cheep cheep but will only move forward, both underwater and out of water. Replaced with Blurps in SMW and SML style. 	All Game Styles (but SMW, SMB2 and SML)	Place a Cheep Follower
Purple Cheep Cheep 	 	They just act like Cheep Cheeps. 	All Game Styles (but SMB2) 	Place an Eep Cheep in a level
Rip Van Fish 	 	They will start of sleeping but once players are too close, they begin to chase after them like deep cheeps in both underwater and out of water. 	Normal Game Styles 	Place a Purple Cheep Cheep in the SMW underwater theme
Skipsqueak
Spiny Skipsqueak 	 	Skipsqueak: Skipsqueaks stay in place and will jump whenever players jump. It will try to run back to the original spot when they were moved.
Spiny Skipsqueak: Alternative of Skipsqueak. They act like skipsqueaks but have spikes on their backs, damage players if they stomp on them. 	SM3DW and SPM 	Start of Game
Stingbees 	 	Stingbees chase after players if they spot them, though they only move horizontally. 	SM3DW and SPM 	Start of Game
Urbee 	 	Replace Stingbee in SMO style. They start out as larva and grown into their adult form. They will than charge towards players. 	SMO 	Unlock SMO
Gushen 	 	They shoot water to attack players, until they run out of water, but they can refill their attack when they touch any water. 	SMO 	Unlock SMO
 	 	 	 	
 	 	 	 	
 	 	 	 	
==== Bosses ====
Name 	Picture	Does 	Avalable 	Unlocked
Bowser	 	Bowser jumps around and breathes fire at players. In the Super Mario Bros. 3 style, he can perform a Ground Pound that stuns players on the ground, while in the Super Mario World and New Super Mario Bros. U styles, he can breathe multiple fireballs into the air. If he is inside a Koopa Clown Car, he can throw Bob-ombs at players, though if a Clear Condition to defeat a certain number of Bob-ombs is set, he throws Green Shells instead.
In the 3D World style, if you drag a Super Bell to a Bowser, he will turn into a Meowser.	All Styles (but SMB2)	Start of Game
Wario 	 	Replace Bowser and Bowser Jr. in SML2 style. Wario charges towards players, and can ground pound to stun players on the floor.	SML2 	Unlock SML2
 	 	 	 	
 	 	 	 	
==== Gizmos ====
==== Background ====
==== Goals ====
==== Extra ====
==== Modifiers ====
==== Sound Effects ====
==== Triggers ====
==== Clear Conditions ====
=== DLC ===
Content Pack 	Features
Numberblocks DLC	Super Princess Peach game style, TBA
=== World Maker ===
=== Stage Playlist ===
Playlist is new to Super Mario Maker Ultimate, allowing you to make a Stage Playlist, like the original Super Mario Bros. It is unlocked when you save your first super world, even when it's unfinished.
The playlist can be split into 1-8 worlds with 4 levels, and name the playlist something like this.
=== Part Maker ===
This maker lets you make or customize maker parts like Game Style, Game Theme, Items, and more! The Scratch blocks also comes in this maker. Even strech the board for everything to "make room" for anything, and add photos from the Photo Channel or Painting Game. This is unlocked when you place every course part in SMB game style.
=== Painting Game ===
The Painting Game is based off of Mario Paint. It is unlocked after beating Story Mode.
=== Number of Lives Challenge ===
The Number of Lives Challenge is based off of the 10 and 100 Mario Challenge from Super Mario Maker, featuring levels Nintendo made. It is unlocked after the Gnat Attack mini game.
=== Gnat Attack ===
By shaking a Muncher enough, King Watinga will spawn from it in addition to the flies, and hitting him will allow players to play a more difficult version of Gnat Attack from Mario Paint. Completing the hard version of Gnat Attack will unlock TBA Mystery Power-Up.
=== Story Mode 3 ===
Story Mode is different from Mario Maker 2, which the plot changed. It takes place after Super Mario Maker 2's Story Mode.
==== Jobs ====
Number	Course name 	Course creator 	Game Style(s)	Course Theme(s)	Difficulty	Payment
1 	1-1 Remix 	Noglastia Critic	SMB 	Ground 	★☆☆☆ 	100 coins
2 	Subarea Time 	Yamamura 	SMB
SMB3 	Ground
Underground	★☆☆☆ 	100 coins
3 	Move on, SMB3 Mario! 	Kirby 	SMB3 	Ground 	★☆☆☆ 	100 coins
4 	Hello, Mario World 	Olive the Dog 	SMW 	Ground
Underground
Castle	★★☆☆ 	110 coins
5 	So New, So 2000s 	Noglastia Critic	NSMB 	Beach 	★☆☆☆ 	120 coins
6 	PlayingWithMahWiiU 	Lumpy 	SM3DW 	Airship 	★★☆☆ 	120 coins
7 	Super Mario Maker for Wii U?	Lumpy 	SMB
SMB3
SMW
NSMB	Ground
Underground
Underwater
Castle	★★☆☆ 	120 coins
8 	Carrying Items 	Yamamura 	SMB2 	Ground
Underground	★★☆☆ 	125 coins
9 	Game Boys are only for Boys 	Jeffy 	SML 	Desert
Sewer
Castle	★★★☆ 	150 coins
10 	I Have Another Game 	Jeffy 	SML2 	Ground
Underwater	★☆☆☆ 	150 coins
11 	My Baby is Taken 	Mme Gaby 	YI 	Ground 	★★☆☆ 	156 Coins
12 	Into Space 	Nne Gary 	SMG 	Ground
Underground	★★☆☆ 	200 Coins
13 	Made of Paper 	ComboPandaFan7 	SPM 	Castle 	★★★★ 	199 Coins
14 	Meet Cappy 	Flat Fox 	SMO 	Ground 	★★★★ 	150 Coins
16 	L is Real 	Player2401 	SM64 	Ground 	★☆☆☆ 	300 Coins
15 	My Fishy Fish 	Morton 	SMB 	Forest
Ground 	★★☆☆ 	300 Coins
16 	Doki Doki Don't Panic 	TBA 	SMB2 	Ground 	★★★☆ 	400 Coins
===== DLC =====
Number	Course name 	Course Creator	Game Style(s)	Course Theme(s)	Difficulty	Payment
1 	Her Mood controls the Weather	TiaPepa01 	SPP 	TBA 	★☆☆☆ 	100 Coins
=== Course World ===
TBA
== Trivia ==
* A few things, like Sunset mode, is taken from many SMM fangames on this wiki.
** Most of the work came from Super Mario Maker 3 (Yamamura's Version).
** A few unlocking methods are from Super Mario Maker 3 (Ike Iguana).
** Alot of Sprites, Info and Course Parts are from Super Mario Maker Creative.
** Galoomba SMW sprite and Modifiers (traits) from Super Mario Maker Chi.
* The Super Mario Galaxy game style includes content from Super Mario Galaxy 2, This is because SMG2 was meant to be DLC for SMG.
== Unused/Scrapped Content ==
TBA
== References ==
* The mountain and volcano theme icon is a reference to the famous Paramount logo.
* Some of the level's creators are references to:
** Kirby
** The Legend of Zelda
** SuperMarioLogan
** SuperMarioRichie
** L is Real 2401 easter egg
** Encanto
Category:Mario Games
Category:Video Games
Category:Nintendo
Category:Nintendo Switch Games
Category:Super Mario Maker
Category:Super Mario