Thunder-Thighs

==Summary==
A Thunder-Thighs is what's left over when a user of the Zap Madness Talent finally succumbs to their insanity. Eager to release the build-up energy inside of him, Thunder-Thighs gains pleasure by killing people with it.
==Powers and Stats==
Tier: to , at least , likely higher with Zap
Name: Thunder-Thighs, former name varies
Origin: Don't Rest Your Head
Gender: Varies
Age: Varies
Classification: Nightmare, former Awake
Powers and Abilities:<tabber>
|-|General Abilities=Superhuman Physical Characteristics, Martial Arts, Weapon Mastery, Vehicular Mastery, Genius Intelligence, Enhanced Senses, Social Influencing, Preparation, Acrobatics (Exhaustion Talents are talents the individual with them has a superhuman proficiency inDon't Rest Your Head P.16, with these all being potential options)
|-|Madness Talent= Passive Electricity Manipulation, Technology Manipulation, Data Manipulation, Surface Scaling (Generates eletrical energy by moving, creating a current that they can discharge. Can direct those charges by frying electronics, wiping data from devices, glueing themselves to walls or exploding someone's heartDon't Lose Your Mind P.68), Resurrection (Can restart someone's stopped heartDon't Lose Your Mind P.68), Mind Manipulation, Memory Manipulation, Empathic Manipulation (Can manipulate someone's mind by altering their brain's electrical signals, curing their depression or altering their memoryDon't Lose Your Mind P.68), limited Body Control (The energy within them turns into mass, making him fatter and fatterDon't Lose Your Mind P.69), Resistance to Pain Manipulation (Has a fried nervous systemDon't Lose Your Mind P.68)
|-|Resistances=Heat Manipulation, Radiation Manipulation, Fire Manipulation, Ice Manipulation, Electricity Manipulation, Poison Manipulation, Disease Manipulation (Common things in the real world that can be resisted by characters, with several examples also existing in powers), Madness Manipulation (Can will themselves out of madness), Mind Manipulation, Fear Manipulation, Empathic Manipulation, Morality Manipulation, Illusion Creation, Telepathy (Some of the most common powers in Talents, with those such as Omnipotent Third Person making common use of it), Clairvoyance (By resisting Perfect Insight), Absorption (By resisting Ant or Past), Sound Manipulation, Air Manipulation (By resisting Breath), Size Manipulation (By resisting Fuck), BFR (By resisting Jungle), Death Manipulation, Conceptual Manipulation, Blood Manipulation, Soul Manipulation, Power Nullification (By resisting Knife), Reality Warping, Void Manipulation, Causality Manipulation, Information Manipulation, Technology Manipulation, Biological Manipulation, Probability Manipulation, Sleep Manipulation, Explosion Manipulation, Transmutation, Subjective Reality (By resisting Language), Matter Manipulation (By resisting Xenophile's weapons), Physics Manipulation, Density Manipulation, Gravity Manipulation (By resisting Weight), Body Puppetry (By resisting Teddy), Precognition, Quantum Manipulation (By resisting Past), likely far more (With enough Madness and Exhaustion put into it, Awake and Nightmares can override any other ability in the setting, with these resistances only accounting for example powers. This does tend to come at the cost of physical and mental well being)
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Attack Potency: Human level to Street level (Depends on what Exhaustion Talent is chosen, can potentially have low end superhuman physicals), at least Wall level (Can blow up tanks and down jetliners with ease, is compared to a Weapon of Mass DestructionDon't Lose Your Mind P.68), likely higher (Can convert that energy into mass, while referencing Einstein's E=MC²Don't Lose Your Mind P.69). Ignores durability with Zap
Speed: Average Human to Superhuman (Dependent on what Exhaustion Talent is chosen, can potentially have superhuman speed levels), Massively Hypersonic+ attack speed with Zap (Can release crackles of lightning)
Lifting Strength: Average Human to Superhuman (Exhaustion Talent dependent)
Striking Strength: Human level to Street level (Exhaustion Talent dependent)
Durability: Human level to Street level (Exhaustion Talent dependent)
Stamina: Average to Superhuman (Exhaustion Talent dependent)
Range: Standard Melee Range, far higher with Zap
Standard Equipment: Nothing notable
Intelligence: Ranges from average to extraordinary genius, as Exhaustion Talents can include superhuman levels of intelligence.
Weaknesses: Thunder-Thighs are insane, blinded by a murderous lust and compulsion to kill. Using exhaustion talents pushes the user closer and closer to passing out, which strips them of their powers. Usage of Madness Talents can result in permanent psychological damage.
Notable Attacks/Techniques: 
Zap: A Thunder-Thighs's Madness Talent is Zap, the ability to generate electrical energy and release it as crackles of lightning. This lightning ignores durability by striking enemies internally, exploding their hearts and brains. This is not standard electricity, as it has a mind of it's own, but Thunder-Thighs can control it well enough. Using the electricity, he can even control other's minds, wipe out data and destroy technology. 
==Notable Matchups==
Victories:
Losses:
Inconclusive:
==References==
Category:Characters
Category:Board Game Characters
Category:Don't Rest Your Head
Category:Martial Artists
Category:Weapon Masters
Category:Vehicular Masters
Category:Acrobats
Category:Enhanced Senses Users
Category:Geniuses
Category:Social Influencers
Category:Preparation Users
Category:Electricity Users
Category:Technology Users
Category:Data Users
Category:Resurrection Users
Category:Mind Users
Category:Memory Users
Category:Empathic Manipulation Users
Category:Body Control Users