Boots of the Crusader

The Boots of the Crusader are recovered during the "Nature's Fury" quest. They are directly associated with the goddess Kynareth and cannot be worn or recovered without her blessing.
==Woodland Grace==
When equipped, the Boots of the Crusader grant the "Woodland Grace" ability, which allows access to the Mace of the Crusader in the quest. It also allows travel through the wilderness without creatures (except mudcrabs and rats) attacking. They also affect spriggans the same way as they do wild creatures. However, if the Hero's infamy rises, this equipment will become unequipable.
===Heavy Armor===
Level	Base Value	Weight	Base Armor	Health	Enchantments 	Armor ID
1–6 	300 	9 	4 	300 	Fortify Skill: Restoration 2 pts	*
7–10 	400 	12 	5 	800 	Fortify Skill: Restoration 3 pts	*
11–15	450 	13.5 	5.5 	900 	Fortify Skill: Restoration 4 pts	*
16–20	550 	15.75 	6 	1375 	Fortify Skill: Restoration 5 pts	*
21+ 	700 	18 	7.5 	1650 	Fortify Skill: Restoration 6 pts	*
*Base Value refers to the value without factoring the effects of Mercantile skill or NPC disposition.
*Base Armor refers to the armor rating of the piece without factoring the effects of the appropriate Light Armor or Heavy Armor skill.
===Light Armor===
Level	Base Value	Weight	Base Armor	Health	Enchantments 	Armor ID
1–6 	300 	1.5 	2.5 	160 	Fortify Skill: Restoration 2 pts	*
7–10 	400 	2 	3 	205 	Fortify Skill: Restoration 3 pts	*
11–15	500 	3.3 	3.5 	360 	Fortify Skill: Restoration 4 pts	*
16–20	600 	3.9 	4 	660 	Fortify Skill: Restoration 5 pts	*
21+ 	700 	4.5 	5 	975 	Fortify Skill: Restoration 6 pts	*
*Base Value refers to the value without factoring the effects of Mercantile skill or NPC disposition.
*Base Armor refers to the armor rating of the piece without factoring the effects of the appropriate Light Armor or Heavy Armor skill.
==Bugs==
*The Woodland Grace effect may not take effect if riding a horse.
==Appearances==
*
fr:Bottes du Croisé
Category:Oblivion: Enchanted Armor
Category:Oblivion: Footwear