Singularity Weapons Quest

== Overview ==
Quest to gain one of Candeth Martine's Virindi Slaying weapons.
* Completing the first part of the quest requires a and completing the second part of the quest requires Lockpick skill.
* The 1st part of the quest gets you the base weapon, which has the unfavorable Destroyed on Death property.
* The 2nd part of the quest removes the Destroyed on Death property, but keeps the stats the same.
* The 3rd part improves the stats and increases the wield requirement.
* The 4th and final step improves the spells, bonuses, and adds Armor Cleaving to weapons or a bonus percent damage to wands while again raising the wield requirement.
== Walkthrough & Notes ==
=== Part 1: The Base Weapon ===
# First you must obtain a . This is dropped by Mosswart Mire-Witches, but only special spawns of them. You must find a group of 5 Mire-Witches with no other types of mosswarts. Areas to find these special spawns include:
#* The lake by Kara.
#** Route: Town Network to Kara.
#* The shores of the South Direlands Landbridge.
#** Route: Town Network to Qalaba'r, Qalaba'r to Land Bridge Villas.
#* Adjamaer.
#** Route: Town Network to Kara, Kara to North Adjamaer Cottages or South Adjamaer Cottages.
# Once you've found a Cloak, take the Freehold (portal in the East wing (Sho) of Town Network). Just to the northwest is the dungeon A Mosswart Hideout at 72.7S, 90.7E.
# Once in the Hideout, head west and hug the right wall. After going down 2 ramps you'll end up at the Chest.
# Open the chest with a Sturdy Iron Key and loot the . There is a 20 hour timer on the essence. Use the Virindi Essence on the Tattered Virindi Cloak to get a .
# Go to the Moss Chamber near Zaikhal at 14.1N 0.7W.
# Down east ramp from big hall, stay all rights, thru door, down several right turning ramps, continue rights until you see Gragghk in between two big wooden ramps. Moss Chamber portal located in South wall.
# Go in that portal and give the Glowing Virindi Cloak to the Virindi NPC that is standing behind the item you want to get your Singularity Weapon. The item will be destroyed if you die, however you can make it permanent as described in the next section.
:
Weapon 	NPC
Atlatl - Missile Weapons 	Atlatl Minion
Axe - Heavy Weapons 	Beaten Virindi
Bow - Missile Weapons 	Bow Minion
Crossbow - Missile Weapons 	Crossbow Minion
Dagger - Finesse Weapons 	Dagger Minion
Mace - Light Weapons 	Conquered Virindi
Spear - Heavy Weapons 	Leashed Virindi
Staff - Heavy Weapons 	Staff Minion
Sword - Light Weapons 	Tamed Virindi
2 Handed - Two Handed Combat 	Yoked Virindi
Unarmed - Finesse Weapons 	Unarmed Minion
Wand (Life Magic) - Life Magic	Life Magic Minion
Wand (War Magic) - War Magic 	War Magic Minion
=== Part 2: The Bound Weapon ===
# Travel to the Black Dominion dungeon at 88.6S 25.9W on the South Landbridge. To get there you can take the South Direlands Portal west of Mayoi on a hill at 62.2S 77.1E. From the drop run south to the coast, then follow the shore due east to 88.6S 25.9W.
# Inside the dungeon, go east until you come to books shelf area, go to southeast corner of the book area and down to the east. Pick the 40 resistance locked door. Go South, sticking left, until you come to a jump. Warning, there are lots of hollow minions, so if you are a mage you might want to hold a shield for this part, they are low level (level 85 Terebrous Hollow Minion) but a lot.
# Jump down and take the hallway in the Northeast corner going East, just after you get into the hallway turn North and down where you'll jump down into a large octagon shaped room.
# Go south down a few more jumps and you'll come to the final octagon shaped room with an exit portal and the Virindi Castaway NPC. Give him your singularity weapon/caster and don't move until he gives you back a Bound version. Now the item will not be destroyed on death. Take the exit portal to get out quickly.
=== Part 3: The Ultimate Weapon ===
# Travel to Martinate Holding at 59.6N 77.1W on the Tuatara Plains on northern Marae Lassel.
#* Route: Take the South wing (Annex) of the Town Network to Danby's Outpost. Then go northeast past the fort and take the Central Tuatara Plains Portal at 23.9N 28.0W. Run north to the dungeon at 59.6N 77.1W.
#There is a dispel trap near the start of the dungeon, and a mana trap at the end before the last group of virindis. See Maps for locations.
# Sticking left will get you to the end of the dungeon where you'll find a virindi NPC, the Executor Assistant. Give him your Bound Singularity weapon and he will return an Ultimate Singularity weapon.
#* Speak to the assistant to receive A Journal by Martine.
=== Part 4: Further Upgrading the Quest Weapon ===
#Purchase a Weapon Upgrade Kit Containment Gem from Colosseum Coin Collector, Hisham al-Evv, Panhsj, Lintareal or Hurnmel the Smith.
#Use the gem to obtain a Weapon Upgrade Kit (givable/tradeable) and add to the ultimate weapon to create the upgraded version.
Notes
* Gragghk at the end of part 1 drops a , you can apply the to this shroud to create the . The glowing shroud can be given to the Broken Virindi in the Moss Chamber for 5 s.
== Dungeons & Maps ==
== Rewards ==
=== Items ===
== Images ==
Click image for full size version.
File:Mosswart Mire-Witch Live.jpg|Mosswart Mire-Witch
File:Moss Chamber NPCs Live.jpg|Moss Chamber NPCs
File:Virindi Castaway Live.jpg|Virindi Castaway
File:Executor Assistant Live.jpg|Executor Assistant
File:Ultimate Singularity Scepter of War Magic (Upgraded) Live.jpg|Ultimate Singularity Scepter of War Magic
== Dialog ==
== Update History ==