Crushers (Great Weapons)

are an melee cavalry unit introduced in Total War: Warhammer III with Ogre Kingdoms (DLC).
== Recruitment ==
* Unlocked with: Big Crusher Rock
==Description==
Despite the inhospitable weather, the Mountains of Mourn teem with life. Herds of great woolly beasts are plentiful, crisscrossing the boulder-strewn slopes and snowy plateaus seeking food. They are primeval creatures that have existed unchanged since the world was still covered in ice. The Rhinoxen, a common herd animal, will lower their impressively-large horns and charge anything that doesn't stink of their own kind. Their twin horns can gouge a furrow into a cliff face and no predator wishes to be on the receiving end of charge from a single beast, much less a stampeding herd.
==Attributes==
* Monstrous Cavalry
==Strategy==
The answer to the question "How can you make one of the best heavy cavalry units in the game even better?", Crushers with Great Weapons can take on other heavy cavalry and reliably win thanks to a combination of health, massive damage, good armor and decent mobility, to the point where they are one of the top contenders for the position of being THE best heavy cavalry in the entire game. Like all other cavalry however, these units are horrifically vulnerable to anti-large and armor-piercing (even if you ignore the lack of missile resistance), so your best option consists of abusing both weaknesses with a vengeance. ￼
==Gallery==
Category:Monstrous cavalry units