Gear/Beholder

|| RTVer: Lance-A-Lot 1.0.0 || Render 2.2
=Description=
ID: Unique_Weapon_Laser_BeholderStare
Manufacturer: Cyclops
This 'was' a Large Laser, and someone hotwired a TAG straight into the system, overloaded the capacitors and then managed to break the focusing system anyway.
=Attributes=
Tonnage	Slots	Value 	Allowed Locations	Disallowed Locations
4 	2 	755000	Head 	All
* All target effects have a duration of 9. Each hex moved by the target removes one from the duration.
* 3 Evasion pips ignored by this weapon.
* Weapon damage varies between +/-20 
* This weapon has a recoil of 2
* Weapon Heat/Damage/Stability falls off to 10% of starting value at long range
* Target Painters grant +2 bonus accuracy against a target. Does not stack. Bonus applies to Artillery.
* Target Painters make targets 25% easier to detect.
* Target Painter makes target 25% easier to see.
* Laser Weapons are lightweight and do not require ammo, but run very hot.
* +1 Initiative
* Tacticon: +1 Initiative for all Company units. Does not stack.
* +10% increased sensor range for the Company. Does not stack.
* +10% increased sight range for the Company. Does not stack.
* 1 Resolve per Round for each Company unit. Stacks 3 times maximum.
* Bonus of 1 to sensor detection: provides additional target information.
* Basic Cockpit piloting systems
=Weapon Stats=
Category: Energy
Type: Laser
SubType: LargeLaser
 	 	 	Damage	Damage	Damage	Per salvo	Per salvo 	Per salvo	Per salvo	Modifiers	Modifiers 	TAC 	TAC 	TAC 	Range	Range	Range 	Range	Range	Other
Default 	Mode	Ammo 	Norm 	Heat 	Stab 	Rounds 	Projectiles	Heat 	Recoil 	Accuracy 	Evasion ignored	Chance	Shards	Armor	Min 	Short	Medium	Long 	Max 	Indirect
✔	 	NotSet	65 	0 	3.25 	1 	1 	35 	2 	0 	3 	0.13 	0.1 	78 	0 	150 	300 	450 	510 	
=Used By Mechs=
Mechs 	Mechs	Mechs
CP-11-PIR	 	
= Item Salvage Rules =
Item can be salvaged by player: No
 || RTVer: Lance-A-Lot 1.0.0 || Render 2.2