Level 3.5

Level 3.5:
Disorganized Electricity
Level 3.5, colloquially known as "Disorganized Electricity", is a perplexing sub-level between Level 3 and Level 4.
General Overview
Level 3.5, colloquially referred to as "Disorganized Electricity", or simply "Disorganization", is an expansive non-Euclidean space, consisting of a copious number of interconnected high-ceiling hallways, with the structural architecture bearing close resemblance to that of an electrical station, similar to that of Level 3. However, there are key differences that differentiate the two; firstly, the thin cables that line the sides of Level 3.5 appear to have been separated neatly into two separate segments, consistently causing electricity to flicker at high frequencies throughout the level; it is essential to bring a sufficient light source for navigating the level correctly. Secondly, unlike Level 3, the fluorescent lighting in Level 3.5 bear a hum-buzz that is virtually imperceptible to the human ear; this means that one will be extremely unlikely to audibly perceive the buzzing from the lighting. Moreover, if one has the abilities to hear the buzzing, they will notice a distinct distortion to the humming; bearing similarities to that of television static.
Across Level 3.5 lie various Liquid Pain puddles on the floor; curiously, they do not any serious damage to one's skin if one passes through these without proper footwear; the only symptoms they will encounter are a slight fever and slight numbing of the foot(s). The flooring in this level is neatly constructed out of shiny, marbled material that has a high tendency of shining under any light source. However, in places where the aforementioned Liquid Pain puddles form, the flooring near the puddles do not have any shininess to them; in fact, they appear dirtier then the flooring's surroundings.
There is an unknown phenomena that occurs sporadically and without warning across Level 3.5, that being that the lights can suddenly completely flicker off without any beforehand warning about it. The lights will suddenly flicker off, leaving any wanderer who is in this level without any light; the only exception is that sufficient light sources must be brought with them if any entry to Level 3.5 happens to occur. Furthermore, the buzzing that is virtually imperceptible will suddenly spike in frequencies that are deafeningly loud; due to this, it is advised to avoid staying in Level 3.5 for prolonged periods of time. Moreover, the hum-buzz will be extremely distorted and disorienting to the point where one will begin to visually hallucinate pictures of Level 0. These hallucinations can last for pro-longed periods of time; one report from an experienced wanderer wearing protective and seemingly hallucination-proof equipment that was provided by M.E.G. stated that it can last for up to 45 minutes.
Various supplies are sporadically placed around the halls of Level 3.5. These supplies can range from Almond Water to Liquid Pain, and Cashew Water, along with other props and weaponry. These supplies can be found in various states of integrity; a select amount can be found destroyed or broken. However, one can counter-act this by finding intact supplies that have long expiration dates; expiration dates lie on the bottom of all liquidated supplies. These usually last until 2-5 years later. Additionally, with the Almond Water, one will encounter a bitter sweetness, identical to that of a ripe lemon. It is highly advised to drink this; it contains a high amount of nutrients and vitamins.
A faint breeze is noticed throughout the empty hallways of Level 3.5. This breeze is noticed to be a gentle and faint breeze, with an ability to calm one's senses and cause bodily pain to deviate. Additionally, it harnesses an ability to make one feel at-ease and slight admiration. The breeze is unknown in origin, as no windows have yet been discovered; additionally, a faint mist often hangs on the floor. This can cause comfort in the feet. However, these are not to be taken lightly; these are broken traps that have been mysteriously left by entities.
Addendums
Recovered Note
I still vividly remember what happened on the day I arrived on that level. The moment I stepped in, I felt as if all of my pain was gone; all of my bodily pain, everything. The door I entered in from Level 3 seemed to phase through the wall and disappeared upon my entry. It seemed as if I was the only being in this level. But I learned the hard way I wasn't.
That photo that is on the article that I am posting now is what I took; of a Skin-Stealer noticing me. I am damn well lucky I am still alive. I ran away from the thing; it proved absolutely no use. I had to do something. By a massive stroke of absolute luck, I found a pile of what appeared to be weaponry. I grabbed a pistol and shot it dead after like.. 4 bullets?
Lucky I am still alive. Heh. Feels funny.
I am still being haunted, though...
Colonies and Outposts
Due to the nature of Level 3.5, and the number of entities that inhabit it, colonies and outposts are deemed infeasible to establish properly. However, attempts to make outposts have been tried, but quickly failed due to the quantity of entities, as aforementioned.
Entities
The entities that inhabit Level 3.5 are as follows:
*Smilers; they typically inhabit the dark areas in this level.
*Skin-Stealers; they inhabit anywhere in the level and are constantly in major hostile mode.
*Clumps; these are rare, and inhabit areas where little light is reached; they often work together with Smilers.
*Deathmoths; they only attack if any light is shined on them by a wanderer. They often inhabit the dark areas as well.
*Dullers; they are anywhere in the level.
Entrances and Exits
Entrances
*Finding a cable that has been broken into two on the floor in Level 3 and picking it up will lead you here. This is the only confirmed way of entry as of now.
Exits
The only way to exit this level is to try and accidently find a cable that is completely intact. This has a chance to lead you to Level 3 or any of it's sublevels. However, only 35 people have ever managed to escape the level in a span of roughly 20 years, so this proves extremely rare to successfully execute.
Category:Dangerous
Category:Unconfirmed Levels
Category:Sub-Levels