Traditions

==Mage Traditions in Bandaiyan==
The mages of Bandaiyan are not normally friends or allies of the Garou. Kinfolk who Awaken are rare and few of those have happy endings. The most powerful and influential mages in Australia know to give the werewolf a wide berth; likewise the Garou are rightfully cautious about Will-Workers, many of whom are eager to control the kind of power a caern-node would give them. Mages make better antagonists and supporting cast in a Bandaiyan campaign than PCs.
===Cult of Ecstacy===
Cultists believe in transcending barriers- breaking patterns and transcending stasis for new experiences. Music, drugs, violence and sexuality are the tools they use to bring change in consciousness. At best, the Cult's hedonism brings wisdom and enlightenment. Those who lose themselves in their pleasure and pain are mercilessly destroyed- often taking out those who trust and depend on them.
===Dreamspeakers===
Most of Australia's Dreamspeakers are aborigines or those who would embrace the Dreamtime and live among them. Displacing themselves from the other traditions as a general rule, some of the Dreamspeakers come from the same native tribes as the gumagan and other Fera. They share their bitterness for what European settlement did to Bandaiyan and have no mercy for Garou who cross their paths.
===Order of Hermes===
Several of Australia's earliest governors and their officers had ties to the Order of Hermes which was deeply involved in colonial expansionism and the politics of the Victorian era . Driven to unlock the secrets of the universe hidden in language and symbols, the Order is rife with vicious politics and blind ambition that can bring both internal and external harm.
===Sons of Ether===
Ingenious inventors and researchers, the Sons of Ether are sometimes pulled into the same circles and causes as the Garou but it rarely goes well when their paths cross. In their quest for fringe science and unlocking the earth's secrets, the Etherites can trespass upon what the Garou hold dear- and have learned to protect themselves in ways that bring only more hostility and strife.
===Verbena===
Worshippers of the Earthmother in all of her aspects, the Verbena at first glance would make excellent allies with the Garou but not all things wyld feel kinship. Eager to claim guardianship of the same places of earth power that caerns are usually found in, Verbena have been killed by werewolves and vice versa.
===Virtual Adepts===
Masters of the CyberRealm and the Web, the Virtual Adepts have less unity and hierarchy than the other traditions- and the most direct conflict with the Glass Walkers. Distrusted by the other traditions for their origin in the Union, the VA have few allies except for each other- and sometimes not even that.