Social

The Social motive appears in all Sim s games except The Urbz: Sims in the City for consoles and The Sims Medieval.
Sims crave social interaction, whether it be externally or internally. Which a Sim prefers depends on his or her personality. An introverted Sim will replenish this motive more efficiently chatting metaphysically online with other Sims, texting, or daydreaming about other Sims in their heads. Extroverted Sims will improve the motive in these methods, but would either find the interaction unsatisfying or drop it in favor of calling another Sim on the phone and entering a phone call or inviting the Sim over. Parties are favorable to extroverted Sims, as multiple social partners will fill the need completely in little hours. These often are a fear for introverted Sims who don't have the Popularity aspiration and/or being too young to be comfortable in a crowd.
Social is easy to raise on a community lot if the Sim dislikes parties or is too busy to plan one. Depending on game performance, you can see two or three Sims around or most of the neighborhood. In The Sims 2, you can force this number by entering a cheat. Sims can also take others on vacation or go on an outing. Despite first assumptions, all Sims only need one other social partner to have this motive fulfilled.
In The Sims 2, if the Social bar is in the red for too long, a Sim will hallucinate, which is represented by the appearance of the Social Bunny, an adult-sized NPC bunny that can only be seen by the Sim that summoned it. Early in the development of The Sims 2, social was represented by two motives; friends and family.
In The Sims 3, going to work will increase a Sim's social bar over time (because they are with their colleagues). This is especially useful if the Sim does not have time to talk to friends. The bar won't shoot right up to the top, however by the time the Sim goes home the bar should be decently filled.
==Moodlets==
===The Sims 3===
Image	Moodlet Name	Mood Effect	Time Period 	From 	Game Dialog/Description 	Notes
 	Lonely 	-15 	14 hours 	Low Social Need 	Communication is a must for Sims. A quick chat will fix things right away. 	Toddlers gain this Moodlet faster than other Sims. Lasts 3 days for Loners.
 	Desolate 	-50 	Until Sim socializes	Critically Low Social Need	When Sims get really, really lonely, they need to talk to somebody. Anybody.	Sims with this moodlet can talk to objects to get social raised. Children will be taken away by a social worker unless the moodlet goes away
===The Sims 4===
Image	Moodlet Name	Effect	Emotion	Time Period 	From 	Game Dialog/Description 	Notes 	EP
 	Lonely 	1 	Sad 	Becomes Desolate in: 16 Hours 	Low Social 	Feeling sad from lack of time spent with other Sims! 	Changes to "Desolate" when timer expires. 	
 	Very Lonely 	2 	Sad 	Becomes Abandoned in: 16 Hours	Low Social 	Outgoing Sims get especially lonely when they haven't interacted with others. 	Outgoing Sims only. Changes to "Abandoned" when timer expires. Despite the one in the description, they won't get the "Desolate" moodlet.	
 	Desolate 	3 	Sad 	Until Sim socializes 	Critically Low Social	Desperately in need of contact with other Sims! 	 	
 	Abandoned 	3 	Sad 	Until Sim socializes 	Critically Low Social	Going a long time without social contact can feel like the end of the world for an Outgoing Sim.	Outgoing Sims only. 	
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Category:Motives