Charge Abilities

Charge abilities refer to magical abilities provided by items via the expenditure of a single charge. Some of these items restore all of their charges after 8 hours of rest (commonly referred to as "daily" or "per day"), but some - like wands - require the player to sell and then repurchase the item to recharge them.
In general, most people don't think of abilities produced by consumable one-use items as "charge abilities" - as is the case with potions and maybe even scrolls -; but that's up for debate, as items like the globes produced by the Globe Machine - that don't fit other categories, like the aforemention potions and scrolls - do feel like they should be categorized as "items with charge abilties" (especially since, at that point in the trilogy, the player is able use them multiple times via Simulacrum or other means).
Charge abilities are particularly useful, as they allow polymorphed party members, as well as those under other spellcasting-preventing effects such as Tenser's Transformation, to continue to use spell-like abilities. Moreover, they often provide a way for characters to access abilities from other classes, such as Fighters being able to cast Prismatic Ray via the Helm of Brilliance.
With all of that in mind, this article will try to list all items that have charge abilites in the Baldur's Gate games, but will not mention potions or scrolls - potions are already listed in their own article and scrolls simply exist for every corresponding arcane spell, with the exception of enemy and Wild Mage-exclusive ones, and a few select priest spells.
==Items with charge abilities in BGEE (pre-Siege of Dragonspear)==
 	Charge ability(check item pagefor details) 	Number of charges(no daily recharge,unless specified)	Usability
Amulets 	Amulets 	Amulets 	Amulets
Greenstone Amulet 	Mind Blank 	50 	All except Wizard Slayer
The One Gift Lost 	Missile Blast 	25 	All except Wizard Slayer
Shield Amulet 	Shield 	50 	All except Wizard Slayer
Cloaks 	Cloaks 	Cloaks 	Cloaks
Algernon's Cloak 	Non-hostile charm 	1/day 	All except Wizard Slayer
Cloak of the Shield 	AC modifier bonuses 	50 	All except Wizard Slayer
Nymph Cloak 	Non-hostile charm 	100 	All except Wizard Slayer
Relair's Mistake 	Wolf polymorph 	Unlimited 	All except Wizard Slayer
Instruments 	Instruments 	Instruments 	Instruments
The Captive Audience 	Domination 	20 	Bards
Miscellaneous 	Miscellaneous 	Miscellaneous 	Miscellaneous
Durlag's Goblet 	Heal and fear on caster 	20 	All
The Horn of Kazgaroth 	Immunity to lv1+2 spells, save bonuses and self-damage	30 	All except Cleric, Druid, Shaman, Thief and Wizard Slayer
Rings 	Rings 	Rings 	Rings
Barrityl's Burden 	Creates a random gem or self-damage 	1/day 	Baeloth only
Druid's Ring 	Charm animal 	100 	All except Wizard Slayer
Sandthief's Ring 	Invisibility 	8 	All except Wizard Slayer
The Victor 	Single-target magic damage 	50 	All except Wizard Slayer
Wands 	Wands 	Wands 	Wands
Wand of Fear 	AoE fear effect 	100 	All except Fighter, Monk, Paladin, Ranger and Thief
Wand of Fire 	Fireball and Agannazar's Scorcher 	50 for each ability 	Only Mage, Bard and Sorcerer
Wand of Frost 	Column of Ice 	100 	Only Mage, Bard and Sorcerer
Wand of the Heavens 	Flame Strike 	100 	Only Cleric, Druid, Monk and Shaman
Wand of Lightning 	Lightning Bolt 	100 	Only Mage, Bard and Sorcerer
Wand of Magic Missiles 	A single Magic Missile 	100 	All except Wizard Slayer
Wand of Monster Summoning	Monster Summoning II 	50 	Only Mage, Bard and Sorcerer
Wand of Paralyzation 	Single-target stun 	100 	Only Mage, Bard and Sorcerer
Wand of Polymorphing 	Polymorph Other 	100 	Only Mage, Bard and Sorcerer
Wand of Sleep 	Sleep 	100 	All except Wizard Slayer
Weapons 	Weapons 	Weapons 	Weapons
Albruin 	Detect Invisibility 	1/day 	Only Bard, Fighter, Paladin and Ranger
Wizard Slayer 	Dispel Magic (priest) 	1/day 	All except Cleric, Druid, Mage, Monk, Sorcerer, Thief and Beast Master
==Items with charge abilities in BG2EE (Shadows of Amn)==
 	Charge ability(check item pagefor details) 	Number of charges(no daily recharge,unless specified)	Usability
Armor 	Armor 	Armor 	Armor
Tunic of Blindeye 	Zone of Wild Magic 	1/day 	Only Wild Mage
Amulets 	Amulets 	Amulets 	Amulets
Greenstone Amulet 	Mind Blank 	50 	All except Wizard Slayer
The One Gift Lost 	Missile Blast 	25 	All except Wizard Slayer
Periapt of Proof Against Poison 	Cure poison and intoxication 	1/day 	All except Wizard Slayer
Ruby Pendant of Beguiling 	Dire Charm 	1/day 	All except Wizard Slayer
Shield Amulet 	Shield 	50 	All except Wizard Slayer
Belts/Girdles 	Belts/Girdles 	Belts/Girdles 	Belts/Girdles
Belt of Minor Invulnerability 	Minor Globe of Invulnerability 	1/day 	All except Wizard Slayer
Girdle of Fortitude 	Set CON to 18 	1/day 	All except Wizard Slayer
Bracers/Gauntlets 	Bracers/Gauntlets 	Bracers/Gauntlets 	Bracers/Gauntlets
Bracers of Blinding Strike 	Improved Haste 	1/day 	All except Kensai and Wizard Slayer
Gloves of Healing 	Heal 10hp and cure poison 	1/day 	All except Cleric, Druid, Mage, Shaman, Sorcerer, Kensai and Wizard Slayer
Cloaks 	Cloaks 	Cloaks 	Cloaks
Algernon's Cloak 	Non-hostile charm 	1/day 	All except Wizard Slayer
Cloak of Atonement 	Armor of Faith, Chant, Chaotic Commands, Death Ward or Shield of the Archons, randomly, at the cost of 1 CON (temporary) 	50 	All except Wizard Slayer
Cloak of the Sewers 	Mustard Jelly, Rat and Troll polymorphs 	1/day for each 	All except Wizard Slayer
Cloak of the Shield 	AC modifier bonuses 	50 	All except Wizard Slayer
Cloak of the Stars 	Create six +5 darts 	1/day 	All except Wizard Slayer
Cowl of the Stars 	Melf's Minute Meteors 	1/day 	All except Wizard Slayer
Nymph Cloak 	Non-hostile charm 	100 	All except Wizard Slayer
Helms 	Helms 	Helms 	Helms
Eyes of the Beholder 	Single-target domination, paralysis and fear 	1/day for each 	All except Bard, Mage, Monk, Sorcerer, Thief, Kensai and Wizard Slayer
Helm of Brilliance 	Fireball, Prismatic Ray and Sunray 	1/day for each 	All except Bard, Mage, Monk, Sorcerer, Thief and Kensai
Skull of Death 	Death Spell 	1/day 	All except Bard, Mage, Monk, Sorcerer, Thief and Kensai
The Visage 	Domination and Acid Breath 	1/day for each 	All except Good characters, Bard, Mage, Monk, Sorcerer, Thief and Kensai
Vhailor's Helm 	Simulacrum 	1/day 	All except Bard, Mage, Monk, Sorcerer, Thief and Kensai
Instruments 	Instruments 	Instruments 	Instruments
Azlaer's Harp 	Dispel fear 	3/day 	Only Bard
Harp of Discord 	AoE confusion 	3/day 	Only Bard
Harp of Pandemonium 	AoE confusion and wing buffet effect 	3/day 	Only Bard
Horn of Silence 	AoE silence 	3/day 	All except Wizard Slayer
Methild's Harp 	Single-target stun, hold and paralysis cure 	3/day 	Only Bard
Tangled Strings 	Single-target confusion cure 	2/day 	Only Bard
Miscellaneous 	Miscellaneous 	Miscellaneous 	Miscellaneous
Black Spider Figurine 	Summon Kitthix 	1/day 	All except Wizard Slayer
Book of Infinite Spells 	Burning Hands, Farsight, Fireball, Invisibility, Lightning Bolt, Protection From Evil, Spell Turning, Stinking Cloud, True Seeing or Wyvern Call	1/day 	All except Wizard Slayer
CHARNAME's Tankard 	Heal 2d8 hp 	3/day 	All except Wizard Slayer
Collar Bell 	AoE cause deafness and cure sleep 	3/day 	All except Wizard Slayer
Control Circlet 	No-save charm 	1 	All
Deck of Many Things 	Several random effects (some of them permanent) 	Unlimited until gone 	All
Efreeti Bottle 	Summon Efreeti 	1/day 	All except Wizard Slayer
Gem of Seeing 	True Sight 	1/day 	All except Wizard Slayer
Glasses of Identification 	Identify 	3/day 	All except Wizard Slayer
Globe (Blue) 	Cone of Cold, Greater Restoration or Protection from Normal Missiles 	1 	All
Globe (Green) 	Melf's Acid Arrow, +5% magic resistance or summon Shambling Mound 	1 	All
Globe (Purple) 	Set Strength to 23, Invisibility or Mass Cure 	1 	All
Globe (Red) 	Fireball, heal 64hp+cure intoxication or +1 to saving throws 	1 	All
Golden Lion Figurine 	Summon Joolon 	1/day 	All except Wizard Slayer
Golem Manual 	Summon Flesh Golem 	1/day 	Only Mage, Bard and Sorceror
Horn of Blasting 	Sonic Wave 	1/day 	All except Wizard Slayer
The Horn of Kazgaroth 	Immunity to lv1+2 spells, save bonuses and self-damage 	30 	All except Cleric, Druid, Shaman, Thief and Wizard Slayer
Moon Dog Figurine 	Summon Cerebus 	1/day 	Only Ranger
Rod of Absorption 	Spell Deflection 	10 	Only Cleric, Mage and Sorceror
Rod of Lordly Might 	Transform into a mace +2 that causes fear, a sword +1 that holds or a spear +3 that does magic damage 	1/day for each 	Only Fighter, Paladin and Ranger (check item page for details)
Rod of Resurrection 	Resurrection 	10 	All
Silver, Bronze and Iron Horn of Valhalla	Summon 5th, 7th or 9th level berserker 	1/day 	All except Wizard Slayer
Rings 	Rings 	Rings 	Rings
Druid's Ring 	Charm animal 	100 	All except Wizard Slayer
Ring of Air Control 	Improved Invisibility and Charm Air Elemental 	1/day for each 	All except Wizard Slayer
Ring of Djinni Summoning 	Summon Djinni 	1/day 	All except Wizard Slayer
Ring of Duplication 	Mirror Image 	3/day 	All except Wizard Slayer
Ring of Earth Control 	Charm Earth Elemental and Stone to Flesh 	1/day for each 	All except Wizard Slayer
Ring of Fire Control 	Burning Hands, Charm Fire Elemantal and Flame Strike 	1/day for each 	All except Wizard Slayer
Ring of Gaxx 	Invisibility and Improved Haste 	1/day Invisibility and 3/day Improved Haste 	All except Wizard Slayer
Ring of Human Influence 	Non-hostile charm 	1/day 	All except Wizard Slayer
Ring of Spell Turning 	Minor Spell Turning 	1/day 	All except Wizard Slayer
Ring of the Ram 	Single-target magic damage and knockback 	1/day 	All except Wizard Slayer
Sandthief's Ring 	Invisibility 	1/day 	All except Wizard Slayer
The Victor 	Single-target magic damage 	50 	All except Wizard Slayer
Shields 	Shields 	Shields 	Shields
Shield of Fyrus Khal 	Spell Turning 	1/day 	All except Bard, Druid, Mage, Monk, Shaman, Sorceror, Thief and Kensai
Wands 	Wands 	Wands 	Wands
Wand of Apprenti 	Randomly: Fireball, Lightning Bolt or Cone of Cold 	50 	Only Bard, Mage and Sorceror
Wand of Cloudkill 	Cloudkill 	50 	Only Bard, Mage and Sorceror
Wand of Cursing 	Single-target blindness, deafness, silence and THAC0 penalty 	15 	All
Wand of Fear 	AoE fear effect 	100 	All except Fighter, Monk, Paladin, Ranger and Thief
Wand of Fire 	Fireball and Agannazar's Scorcher 	50 for each ability 	Only Mage, Bard and Sorcerer
Wand of Frost 	Cone of Cold 	100 	Only Mage, Bard and Sorcerer
Wand of Glitterdust 	Glitterdust 	5 	All except Wizard Slayer
Wand of the Heavens 	Flame Strike 	100 	Only Cleric, Druid, Monk and Shaman
Wand of Lightning 	Six lightning bolts 	100 	Only Mage, Bard and Sorcerer
Wand of Magic Missiles 	A single Magic Missile 	100 	All except Wizard Slayer
Wand of Monster Summoning 	Monster Summoning II 	50 	Only Mage, Bard and Sorcerer
Wand of Paralyzation 	Single-target stun 	100 	Only Mage, Bard and Sorcerer
Wand of Polymorphing 	Polymorph Other 	100 	Only Mage, Bard and Sorcerer
Wand of Sleep 	Sleep 	100 	All except Wizard Slayer
Wand of Spell Striking 	Breach and Pierce Magic 	5 for Breach and 6 for Pierce Magic 	Only Mage, Bard and Sorceror
Wand of Wonder 	Randomly: Fireball, Lightning Bolt, Haste, Petrification, Stinking Cloud, Web, +4 Strength or Stoneskin 	50 	All except Wizard Slayer
Weapons 	Weapons 	Weapons 	Weapons
Albruin 	Detect Invisibility 	1/day 	Only Bard, Fighter, Paladin and Ranger (except Beast Master)
Angurvadal 	Set Strength to 22 	1/day 	All except Cleric, Druid, Mage, Shaman, Sorcerer and Beast Master
Arbane's Sword of Agility 	Haste 	1/day 	All except Cleric, Druid, Mage, Shaman, Sorcerer and Beast Master
Blackmist 	AoE blindness 	3/day 	Only Bard, Fighter, Paladin and Ranger (except Beast Master)
Carsomyr 	Dispel Magic (priest) 	1/day 	Only Good Paladin
Celestial Fury 	Lightning Strike and Blindness 	1/day for each 	All except Cleric, Druid, Mage, Shaman, Sorcerer and Beast Master
Daystar 	Sunray 	1/day 	All except Cleric, Druid, Mage, Shaman, Sorcerer and Beast Master
Erinne Sling 	Create five +4 bullets 	1/day 	All except Cavalier and Kensai
Heartseeker 	Ranged THAC0 bonus 	1/day 	Only Fighter (except Kensai), Paladin (except Cavalier) and Ranger
Hindo's Doom 	Lesser Restoration 	1/day 	All except Cleric, Druid, Mage, Shaman, Sorcerer and Beast Master
Ilbratha 	Mirror Image 	1/day 	All except Cleric, Druid, Mage, Shaman, Sorcerer and Beast Master
Namarra 	Silence 15' Radius 	3/day 	All except Cleric, Druid, Mage, Shaman, Sorcerer and Beast Master
Peridan 	Detect Invisibility 	1/day 	All except Cleric, Druid, Mage, Shaman, Sorcerer and Beast Master
Ras, The Dancing Blade 	Sword Dance 	1/day 	All except Cleric, Druid, Mage, Shaman, Sorcerer and Beast Master
Shaman's Staff 	Goodberry 	1/day 	All except Monk
Sling of Arvoreen 	Sonic Boom 	1/day 	All except Cavalier and Kensai
Spectral Brand 	Summon Spectral Blade 	1/day 	All except Cleric, Mage, Shaman, Sorceror and Beast Master
Staff of Air 	Summon Lesser Air Elemental and Sleep Cloud 	1/day for summon and 10 for Sleep Cloud 	All except Monk
Staff of Command 	No-save charm 	25 	All except Monk
Staff of Curing 	Heal 3d6+3 hp and cure disease and poison 	10 	All except Monk
Staff of Earth 	Summon Lesser Earth Elemental and Stone to Flesh 	30 for each 	All except Monk
Staff of Fire 	Summon Lesser Fire Elemental and Fireshield (Red) 	30 for each 	All except Monk
Staff of the Magi 	Fireball-Lightning Bolt and Spell Trap 	3/day for FLB and 1/day for Spell Trap 	Only Mage and Sorceror
Staff of Power 	Globe of Invulnerability and Lightning Bolt of Paralyzation 	10 for each 	Only Bard, Mage and Sorceror
Staff of Thunder and Lightning 	Call Lightning (usable indoor) and Lightning Bolt 	10 for each 	Only Cleric, Druid and Shaman
Staff of the Woodlands 	Enhanced Charm Animal and Summon Shambling Mound 	6 for each 	Only Druid and Shaman
Wizard Slayer 	Dispel Magic (priest) 	1/day 	All except Cleric, Druid, Mage, Monk, Sorcerer, Thief and Beast Master
==Items with charge abilities in BG2EE (Throne of Bhaal)==
 	Charge ability(check item pagefor details) 	Number of charges(no daily recharge,unless specified)	Usability
Armor 	Armor 	Armor 	Armor
White Dragon Scale 	Cone of Cold 	1/day 	All except Mage, Monk, Sorceror, Avenger, Kensai and Shapeshifter
Amulets 	Amulets 	Amulets 	Amulets
Amulet of Cheetah Speed 	Improved Haste 	1/day 	All except Wizard Slayer
Boots 	Boots 	Boots 	Boots
Night Walkers 	Shadow Door 	3/day 	All
Bracers/Gauntlets 	Bracers/Gauntlets 	Bracers/Gauntlets 	Bracers/Gauntlets
Blessed Bracers 	Cure Critical Wounds and Resurrection 	1/day 	Only Good Paladin
Cloaks 	Cloaks 	Cloaks 	Cloaks
Cloak of the Dark Moon 	Protection from Magic Energy 	3/day 	All except Wizard Slayer
Improved Cloak of Protection 	Improved Haste and Improved Invisibility 	1/day for each 	All except Wizard Slayer
Helms 	Helms 	Helms 	Helms
Headband of the Devout 	Righteous Magic 	1/day 	Only Monk
Helm of the Rock 	Aura of Command 	3/day 	Only Fighter (including Barbarian, but excluding Kensai)
Thieves' Hood 	True Sight 	3/day 	Only Thief
Miscellaneous 	Miscellaneous 	Miscellaneous 	Miscellaneous
Deck of Many Things 	Several random effects (some of them permanent) 	Unlimited until gone 	All
Globe (Blue) 	Cone of Cold, Greater Restoration or Protection from Normal Missiles	1 	All
Globe (Green) 	Melf's Acid Arrow, +5% magic resistance or summon Shambling Mound 	1 	All
Globe (Purple) 	Set Strength to 23, Invisibility or Mass Cure 	1 	All
Globe (Red) 	Fireball, heal 64hp+cure intoxication or +1 to saving throws 	1 	All
Golem Manual: Flesh, Clay, Stone and Juggernaut	Summon Flesh, Clay, Stone or Juggernaut Golem 	1/day 	Only Mage, Bard and Sorceror
Rod of Shadowstep 	Shadowstep 	5 	All except Wizard Slayer
Shakti Figurine 	Sets Base AC to -5 and creates magic weapon 	1/day 	All except Fighter
Rings 	Rings 	Rings 	Rings
Ring of Fire Control 	Burning Hands, Charm Fire Elemental and Flame Strike 	1/day for each 	All except Wizard Slayer
The Specter's Ring 	Improved Invisibility 	1/day 	All except Wizard Slayer
Shields 	Shields 	Shields 	Shields
Kazrah's Shield 	Chain Lightning 	1/day 	All except Bard, Druid, Mage, Monk, Shaman, Sorceror, Thief and Kensai
Wands 	Wands 	Wands 	Wands
Wand of Cursing 	Single-target blindness, deafness, silence and THAC0 penalty 	15 	All
Wand of Spell Striking 	Breach and Pierce Magic 	5 for Breach and 6 for Pierce Magic 	Only Mage, Bard and Sorceror
Wand of Whips 	Hold and magic damage 	50 	Only Mage, Bard and Sorceror
Weapons 	Weapons 	Weapons 	Weapons
Angurvadal 	Set Strength to 22 	1/day 	All except Cleric, Druid, Mage, Shaman, Sorcerer and Beast Master
Darkfire Bow 	Improved Haste 	1/day 	Only Bard, Fighter (except Kensai), Paladin (except Cavalier), Ranger, Shaman and Thief
Hindo's Doom 	Lesser/Greater Restoration 	1/day 	All except Cleric, Druid, Mage, Shaman, Sorcerer and Beast Master
Ravager 	Cloak of Fear 	2/day (3/day after upgrade) 	Only Bard, Fighter, Paladin and Ranger (except Beast Master)
Spectral Brand 	Summon Spectral Blade and Armor Piercing Strike 	1/day for each 	All except Cleric, Mage, Shaman, Sorceror and Beast Master