Super Smash Bros. Galaxy Deluxe/Jigglypuff Moveset

Jigglypuff (プリン, Purin) is a playable character in Super Smash Bros. Ultimate. It was revealed alongside the fellow Pokémon fighter Pichu and the rest of veterans on June 12th, 2018. Like in its appearances prior to Super Smash Bros. for Wii U, it is unlockable, instead of being available from the start. Jigglypuff is classified as Fighter #12, the last fighter number of the original Super Smash Bros. veterans.
As in Super Smash Bros. Melee, Super Smash Bros. Brawl, and Super Smash Bros. 4, Rachael Lillis' portrayal of Jigglypuff from Smash 64 was repurposed for the English version of Ultimate, in place of Michele Knotz, who currently voices it in the Pokémon anime. Mika Kanai, Jigglypuff's voice actress from all previous Smash games and the Pokémon anime, reprises her role in the Japanese version, with new voice clips. Virginie Demians and Dina Kuerten's portrayals of Jigglypuff from Brawl were repurposed for the French and German versions. 
Jigglypuff is ranked 59th out of 82 in the current Ultimate tier list, putting it in C+ tier. This is a striking improvement from its placement in Smash 4 where it was ranked as the absolute worst character in the game. Jigglypuff's strength lies in its superb aerial game, which is the result of long-lasting aerials that, combined with its excellent air mobility and multiple jumps, can be used to wall out its opponents offstage. Jigglypuff also has a much easier time killing due to its quicker KO options, new KO setups, and more reliable Rest combos. Rest itself has more knockback and less endlag if Jigglypuff lands it, allowing Jigglypuff to escape potential punishes. Finally, Jigglypuff's ground game has been improved: its jab can confirm into back aerial or dash attack at high percents, its up tilt can combo into its other aerials and even Rest in some scenarios, and its forward throw can send opponents at a low angle, making it easier for Jigglypuff to utilize its strong edgeguards.
However, Jigglypuff still possesses many flaws. It still has very low range on its moves which makes it struggle against opponents with long range and characters who could camp very well. Its neutral game still remains poor due to its horrible grounded mobility and linear approach options, and it can have a difficult time hitting opponents that outspeed it. Finally, Jigglypuff's survivability is poor due to its low weight making it susceptible to KOs at an earlier percent than normal, and as a result, it's susceptible to trades at higher percents.
Overall, Jigglypuff's weaknesses balance out its strengths as it's a character who struggles a lot to get in, but has the ability to beat just about any character with only a few openings. Despite the character's inconsistencies and a small playerbase, Jigglypuff has seen strong representation at a major level thanks to players such as BassMage and Senra.
== Moveset ==
 	 	Name 	Damage 	Description
Neutral attack 	Neutral attack 	Jab (たたき) / Continuous Jab (つづけてたたき) 	3% 	Jigglypuff performs two alternating punches. After patch 13.0.0, jab 2 can combo into grab, dash attack, or even back air to KO depending on percentages and stage positioning.
Neutral attack 	Neutral attack 	Jab (たたき) / Continuous Jab (つづけてたたき) 	3% 	Jigglypuff performs two alternating punches. After patch 13.0.0, jab 2 can combo into grab, dash attack, or even back air to KO depending on percentages and stage positioning.
Forward tilt 	Forward tilt 	Rolling Kick (まわしげり, Roundhouse Kick) 	10% 	A roundhouse kick. It can be angled, and can lock at low percents.
Up tilt 	Up tilt 	Back Kick (うしろあしげり) 	9% (clean), 8% (late) 	A scorpion kick. Unless the opponent has a tall hurtbox, this move will fail to hit anyone in front of Jigglypuff. Can combo into itself or an aerial at low percents, and KO after 130%.
Down tilt 	Down tilt 	Leg Sweep (あしばらい) 	10% 	A low to the ground shin kick. Launches opponents at a semi-spike angle.
Dash attack 	Dash attack 	Jiggly Ram (ダイビング, Diving) 	12% (clean), 8% (late) 	Leaps forwards while doing a headbutt. The clean hit can KO around 100% at ledge.
Forward smash 	Forward smash 	Lunge Kick (とびこみげり) 	16% (clean), 14% (late) 	Lunges forwards while kicking. Can lock at low percentages.
Up smash 	Up smash 	Headbutt (ずつき) 	15% 	An upwards headbutt.
Down smash 	Down smash 	Jiggly Split　(りょうあしげり, Double-Footed Kick) 	11% 	A spinning split kick. Grants intangibility on Jigglypuff's feet (frames 10-12). Opponents with high damage are launched at a higher angle. Launches opponents at a semi-spike angle.
Neutral aerial 	Neutral aerial 	Jigglypuff Kick (プリンキック) 	11% (clean), 6% (late) 	A flying kick. It is a sex kick with a long-lasting late hitbox. One of Jigglypuff's best moves, as it is very safe and has decent knockback when sweetspotted. Commonly used to block opponents from reaching the edge and KO's off the side sooner than forward air.
Forward aerial 	Forward aerial 	Front Kick (まえげり) 	9% (clean), 6% (late) 	A dropkick. Somewhat weak knockback, but good for spacing. Has a lingering hitbox (though it does not last as long as neutral aerial's hitbox), while its late hitbox can combo into Rest. Autocancels, but only if quickly inputted after a short hop.
Back aerial 	Back aerial 	Spinning Back Kick (うしろげり) 	13% 	A spinning back kick. This causes Jigglypuff to turn around, similar to Marth's back aerial. This move is Jigglypuff's slowest aerial, and it lacks a lingering hitbox unlike its other aerials, but has strong knockback, especially on the sweetspot, accompanied by high safety on shield and good range while still being reasonably quick, making it a potent finisher.
Up aerial 	Up aerial 	Clean Sweep (なぎはらい) 	9% 	Waves its arm in an overhead arcing motion. Good for juggling, and can be used to initiate combos if it hits an opponent just before Jigglypuff lands. Used in this fashion it can confirm into Sing on platforms if the opponent does not tech properly. Up aerial alone can lead straight to Rest in some situations as well.
Down aerial 	Down aerial 	Spinning Kick (かいてんげり) 	1.5% (hits 1-8), 2% (hit 9) 	A diagonal corkscrew dropkick. Good out of shield option. One of Jigglypuff's best moves as the move can combo into itself multiple times, as well as most of Jigglypuff's kit. Landing down air can combo into up tilt, grab and rest, but the latter is too inconsistent and matchup dependant for the risk of whiffing rest.
Grab 	Grab 	Grab (つかみ) 	— 	Reaches out. Has very short range, but is very fast, tied as the fastest grab in the game at frame 6, with only Pichu's grab having less ending lag.
Pummel 	Pummel 	Grab Kick (つかみキック) 	1.3% 	Kicks the opponent.
Forward throw 	Forward throw 	Bumper (バンパー) 	5% (hit 1), 5% (throw) 	Puffs up once to launch the opponent forward. Despite its moderate knockback, its KO potential is abysmal KOing at 339%. Instead, it is much more effective for setting up edgeguards and tech chases due to its low endlag and horizontal launch angle.
Back throw 	Back throw 	Brain Buster (ブレーンバスター) 	10% 	A German suplex. Like its forward throw, this move is useful for setting up edgeguards and it only KOs at 316%.
Up throw 	Up throw 	Tornado Throw (たつまきなげ) 	8% 	Spins once to fling the opponent upward, leaving a trail of sparkles. Has high base knockback, but is offset by its low growth and only KOing at 267%.
Down throw 	Down throw 	Grinder (ぐりぐり) 	6% (hit 1), 6% (throw) 	Pins the opponent to the ground and then rolls back and forth on their back, which launches them upward and only KOing at 345%. Only combos on the biggest of characters at very low percents, though has relatively high damage for a throw, especially in a 1v1.
Floor attack (front)	Floor attack (front)	 	7% 	Spins around to kick in front of itself and behind itself.
Floor attack (back) 	Floor attack (back) 	 	7% 	Kicks in front of itself and behind itself.
Floor attack (trip) 	Floor attack (trip) 	 	5% 	Spins on the ground, kicking on both sides.
Edge attack 	Edge attack 	 	8% 	Performs a flipping kick while climbing up the stage.
Neutral special 	Neutral special 	Rollout 	10% (minimally charged), 20% (fully charged), 33% (maximum via slopes)	Rolls forward to slam into the opponent. Its power, range, and speed can be increased by holding the special button. It cannot be held indefinitely, however, and will automatically release a little bit after it reaches max charge. When fully charged, it does quite a bit of shield damage. If not charged until Jigglypuff glows, it will harmlessly roll once. On the ground, Rollout's direction can be changed mid-roll, which deals no damage until the turn is complete; in the air, pressing left or right will alter Jigglypuff's roll speed. When Rollout is fully charged, Jigglypuff will voice its name and briefly flash. Hitting a non-shielding opponent will cause Jigglypuff to rebound, which renders it unable to do anything else, apart from shifting its direction, until it lands or is hit. It can, however, control its direction during the rebound. This makes Rollout dangerous to use off-stage or at an edge, since the rebound will cause Jigglypuff to spin helplessly as it descends to the lower blast line. It can grab edges during the rebound, but it's still unsafe, especially if Rollout is perfect shielded.
Side special 	Side special 	Pound 	11% 	Rears its arm back and then throws a punch, taking a step forward. Deals moderate knockback, though unable to KO at realistic percents. Its momentum moves Jigglypuff sideways (which can be slightly shifted upwards or downwards by pushing the control stick up or down immediately after the input), making it one of the two special moves it can use to recover. It also does a high amount of shield damage along with large hitstun, and has a surprisingly large, long-lasting hitbox that doesn't lose power.
Up special 	Up special 	Sing 	— 	Sings a song that puts nearby opponents to sleep. The more damaged opponents are, the longer they will sleep, making them open for a followup attack, most notably charged forward smash and Rest, even at very low percents. Jigglypuff can sweetspot ledges during the entire move, allowing Sing to set up a punish from a ledge. However, the song is short-ranged, has a reactable startup of 27 frames, consists of three brief pauses, and leaves Jigglypuff itself vulnerable to being attacked. It can simply be shielded and has a massive punish window if blocked like this. Unlike typical up specials, Sing does not grant any vertical distance, but it does retain slight mobility. It can also be used after a Lock.
Down special 	Down special 	Rest 	20% (move), 1% (flower loop) 	Falls asleep, dealing a single hard hit to any opponents directly touching Jigglypuff. It has almost no start-up lag (2 frames) and deals an extreme amount of vertical knockback if landed, and benefits from rage, due to possessing very high base knockback. It also puts a flower on the opponent's head that deals continuous damage. If Rest lands, Jigglypuff will be able to act as soon as its eyes open, making it somewhat hard to punish. It takes it slightly longer to act if it whiffs; after it opens its eyes, but before it shakes itself. Jigglypuff gains invincibility for the first 27 frames when the move is used (before its eyes close) which can initially prevent counterattacks from hitting Jigglypuff and situationally combo break, though this is detrimental due to the move's extreme ending lag.
Final Smash 	Final Smash 	Puff Up 	10% (hit 1), 25% (hit 2) 	Rapidly inflates itself to a gargantuan size and launches all opponents near it horizontally while saying "Jiggly!" before "popping" and quickly deflating back to its normal size. Jigglypuff's size is so great when inflating that its body completely takes up smaller stages and even some medium-sized ones, making it difficult to escape. There are two hitboxes, with the second one dealing more damage and knockback than the first.
== Appearing ==
Emerges from a Poké Ball and spins while floating before landing.
== Taunt ==
Up taunt: Spins around on one foot, then faces at the screen inflated, saying "Jigglypuff!" (プリプリーン！)
Side taunt: Twirls around many times, then poses (similar to Kirby's side taunt, except it twirls faster). Performed significantly faster than in previous games.
Down taunt: Breathes all the air out of itself and falls to the ground, flattened. It inflates itself upon contact, similar to its fainting animation in home-console Pokémon spin-offs, such as Pokémon Stadium and Pokémon Battle Revolution.
== Idle ==
Looks at its side while jumping.
== Victory Pose ==
Left: It jumps twice, spins around, and assumes a pose similar to its render from SSB4.
Up: Runs into the scene, loses its balance, then backflips and assumes a pose similar to its official sprite from Pokémon Yellow.
Right: Sleeps and then suddenly wakes up, continuing to drift in and out of consciousness.
== Victory Theme ==
Jigglypuff: Pokémon Victory Theme
== Classic Mode: All Original, All 64 ==
Round 	Opponent 	Stage 	Music 	Notes
1 	Link 	Hyrule Castle 	Overworld Theme - The Legend of Zelda (64) 	Link uses his Hero of the Wild alternate costume, referencing the Hero of Time's playable appearances in the original Super Smash Bros. and Super Smash Bros. Melee. When playing multiplayer, the second enemy  Link uses his Hero of Twilight-inspired alternate costume, referencing the Hero of Twilight's playable appearances in Super Smash Bros. Brawl and Super Smash Bros. 4.
2 	Mario 	Peach's Castle 	Ground Theme - Super Mario Bros. (64) 	
3 	Samus and  Yoshi 	Super Happy Tree 	Yoshi's Story (64) 	
4 	Kirby and  Fox 	Dream Land 	Gourmet Race (64) 	
5 	Pikachu 	Saffron City 	Main Theme - Pokémon Red & Pokémon Blue (64)	
6 	Luigi,  Ness,  Captain Falcon, and  Jigglypuff	Final Destination (64)	Final Destination - Super Smash Bros. 	The four opponents are the unlockable characters in SSB, and have been referred to as "secret perfect attendees" in Brawl. The enemy Jigglypuff uses its pink alternate costume, referencing how all of its alternate costumes in SSB are bows of different colors. If the player selects the pink costume, the enemy Jigglypuff will have the  default costume.
Bonus Stage	Bonus Stage 	Bonus Stage 	Bonus Stage 	Bonus Stage
Final 	Giant  Donkey Kong 	Kongo Jungle (Ω form) 	Jungle Level (64) 	
== Character unlock tree ==
# Shadow
# Knukels
# King Dedede
# Wii Fit Trainer
# Shiek
# Simon
== Palutena's Guidance ==
: Pit: That's Jigglypuff, the Balloon Pokémon.
: Viridi: Look at the way it floats! It must be light as air.
: Palutena: Don't let its cuddly appearance fool you. It's one of the most aerodynamic fighters out there. And it has a deadly attack called Rest. When Jigglypuff lands this move, the effects can be devastating.
: Viridi: However, that move does render Jigglypuff vulnerable for a short period of time afterward.
: Palutena: So when you see Jigglypuff start to fall asleep, that's your cue to move in for the kill.
: Pit: Gotcha. I'll be sure to keep an eye out for when it nods off.
== Color ==
# Original
# Flower
# Leaf's Hat
# Beach Hat
# Sleep Hat
# Bow Hat
# Pokemon Trainer Hat
# Hat-Glasses
== Story Mode ==
Jigglypuff Was Vaporized By Oleander When She unleashed Her beams of stars. and imprisoned alongside the rest of the fighters, with the exception of Girl & Dog.
No.	Name 	Type 	Power	Stage 	Music
12 	Jigglypuff	Shield	3,300	Mushroom Kingdom U (Ω form)	Road to Viridian City - Pokémon Red / Pokémon Blue
== Spirit ==
Category:Character Movesets