Devil Hunter, Dante

==/// SUMMARY==
Devil Hunter, Dante (also known as Dante) is a boss encountered on Wave 25 in the following gamemodes: Hyperstyle Glory, DEMONHUNTERS MUST DIE. Being the final boss/one of the final bosses in these gamemodes, he poses a major challenge to the players facing him, being both evasive, dangerous and having access to a multitude of firearms and equipment to quickly dispatch players. By default, he has 125,000 HP and yields 75,000 Cash when defeated.
==// ENCOUNTER==
On Wave 25 of DEMONHUNTERS MUST DIE (DMD), Dante will appear at a random spot in the map. For Wave 25 of HYPERSTYLE GLORY (HG), Dante will appear at a random spot in the map alongside Mass Destruction, V1 and N.D.B.D Captain.
==// BEHAVIOR==
Devil Hunter, Dante has a total of 3 weapons to choose from when fighting: Ebony & Ivory, Shotgun, and Sniper; all of which have their own abilities apart from basic firing. Each weapon except Ebony & Ivory requires ammunition to fire. Dante will switch weapons at random but will switch again immediately if he runs out of ammunition.
=== / CORE COUNTER===
When a player shoots out a Core Eject (using ), Dante will have a chance to swap to his Sniper in order to counter it. Player Core Ejects that are countered will deal x6.66 damage alongside having a x3 range multiplier.
=== / "TIME TO FINISH THIS" ===
Upon the Boss Fight duration reaching 10 minutes or above, Dante's Devil Trigger Bar will completely fill up and permanently activate Devil Trigger. Additionally, Dante will permanently target the Statue instead of players.
==/// MOVESETS==
In short, Dante has the ability to do everything that a player with can.
===// BASIC===
====/ DEMON CHARGE====
Dante will prepare to charge up his Demon Charge Bar which takes between 5 - 7 seconds. When fully charged, Dante will be provided with increased damage, accuracy, and fire rate for 5 seconds. However, players can forcefully cancel this move via dealing 1,250 damage to Dante. 
This move has a 2.5 second cooldown.
====/ DEVIL TRIGGER====
Dante will gain Devil Trigger via dealing or taking damage. If the Devil Trigger Bar is above 3 Charges, Dante has a chance of using Devil Trigger for 10 - 20 seconds or until there's no Devil Trigger left. When active, it provides Dante with death prevention, health regeneration, and an increase to damage and firerate at the cost of lower recharge time.
This move has a 5 second cooldown.
===// WEAPONS ===
====/ EBONY & IVORY====
Ebony & Ivory has no ammunition system, but does have moves that require Stamina.
*BASIC SHOT
** Dante's basic automatic fire from his dual guns.
**40 Damage by default, x5 multiplier to the Statue
**Requires no ammunition to fire
*RAINSTORM
**Dante jumps into the air, firing volleys of bullets in all directions which auto-target enemies on ascent, and firing directly downwards on descent.
**Same stats as Basic Shot, but x2 faster Fire Rate
** Costs 20% Stamina
**1 second cooldown
**Can be cancelled early to perform other moves
====/ SHOTGUN====
The Shotgun has 2 ammunition and a 0.67 second reload time.
*BASIC BLAST
** Dante's basic blast of 8 pellets from his Shotgun.
** 50 Damage by default, x1.5 multiplier to the Statue
**Requires 1 ammunition to fire
*PUMP BOOST
**Dante fires below himself, providing vertical mobility.
**Requires 1 ammunition to fire
**5 second cooldown
** Cannot be cancelled early to perform other moves
*CORE EJECT
**Dante fires out an explosive core towards enemies.
**200 Damage by default, x2 multiplier to the Statue
**Requires 1 ammunition to fire
**2.5 second cooldown
** Can be shot by both enemies and allies
**
====/ SNIPER ====
The Sniper has 5 ammunition and has a 1.5 second reload time.
* BASIC FIRE
** Dante's basic semi automatic fire from his rifle.
** 75 Damage by default, x7.5 multiplier to the Statue
** Requires 1 ammunition to fire
*ULTRASHOT
**Dante fires out a deadly laser shot towards a Core Eject
**x1.25 Damage multiplier, x5 Range multiplier
**Requires 5 ammunition to fire
**15 second cooldown
**Can stack with Core Counter multiplier
===// MOBILITY===
Most of Dante's mobility movesets require Stamina, which gradually recharges over time. Stamina is recharged quicker when Dante is airborne compared to when he is grounded.
====/ AIR HIKE====
* While airborne, Dante has a chance to does a mid-air jump.
* Can only be performed once until Dante touches the ground.
* Consumes 10% Stamina
====/ DASH====
* Dante performs a dash which provides invulnerability frames.
* 0.5 second cooldown
* Consumes 10% Stamina
====/ AFTERIMAGE====
* Dante teleports towards a random location or player.
* 1 second cooldown
* Consumes 10% Stamina
==/// STRATEGY==
# Dante is Honourbound and won't purposely damage the Statue until every player is dead. Use this to your advantage and stall out Dante when most of your team is dead.
#In HYPERSTYLE GLORY (HG), Dante is the most durable boss out of the three. It is advised to deal with Dante last as the other Bosses can be taken out quicker to minimise Statue damage.
#It is advised that you DO NOT core eject him. Dante can and will shoot your core using his sniper, causing you and your teammates to take damage. This can be ignored while his sniper ammunition is at x0. Conversely, pay attention to his core ejects and counter them whenever applicable.
==/// TRIVIA==
#Devil Hunter, Dante is a reference to Dante from the Devil May Cry series of video games.
#The music that plays while fighting Devil Hunter, Dante is The Duel.
== /// GALLERY ==
File:Dante UI.png|V0.7 Dante UI
File:Dante LockOn.png|Dante Lock-On
==/// HISTORY==
Date Format: mm/dd/yy
v0.8.0	
Category:Special Bosses
Category:Enemies
Category:BOSS
Category:CALAMITY
Category:ORGANIC