Level 767

==Description==
Level 767, "The Checkspace", is a boundless assortment of strange areas and structures which has unique zones and properties. So far, only three zones have been discovered, however researchers have concluded that more zones may exist within the level, though this has not been proven. A unique aspect of this level is that every bit appears to have a checkered theme; Every room in this level always consists of visible checkered items or terrain, which may grow to be enough to cause visitors of the level to hallucinate. The geometry of this level is unpredictable and highly unstable, and the hazards vary depending on the zone that one is in, but will likely result in casualties such as: 
*Stepping on black tiles, which may accidentally noclip one to the void.
*Areas will constantly shift to become unfamiliar to the Wanderer traversing them. 
*If one has stayed long enough, their mind may be tricked into seeing things that aren't there.
*Holes within the Outside are common, but not easily seen. This may lead to being stuck in one, with no way out.
*Formation in the shape of spikes in the Outside are common, and could be lethal if one is not careful enough. Furthermore, they may appear at the bottom of holes.
Some say the Checkspace manifested in the middle of nowhere through a chessboard that accidentally noclipped, yet there are multiple theories of how the Checkspace came to be the level it is today. The most popular theory to date is the King and the Queen (see Entities section). It has been proven they cannot be observed through any attempted means, since Cameras will automatically turn off upon an encounter with them, and hiding in the Throne Room will not work as they always know where one is hiding. Some think they created the level, however there is no concrete evidence that proves any claims of how the level was made or its origin.
==The Inside ==
The Inside is the first zone of the Checkspace. There are currently no reported encounters of entities in this zone, and the hazards of the Checkspace are less likely to occur in this area. The Inside is a boundless mansion mostly consisting of basic necessities for easy living, which includes a bed, a TV which, aside from static, will only display rare battles between entities in the Outside, and bathrooms. However, supplies such as food and water are extremely difficult and nearly impossible to find in the Inside. Additionally, there are no exits to other levels in the Inside, and any physical or unnatural way to exit, such as noclipping, will only lead to the Outside.
==The Outside ==
The Outside is the second zone of the Checkspace. The Outside has notably multiple hazards and entities to look out for. Though they are rare, one might encounter banished Pawns on this level. While the Outside does have more food and water that can be found throughout the zone if one is lucky, the hazards are more difficult to navigate through than any other zone of the level, and it is dangerously common for one to fall victim to the level's unstable geometry and hazards. Despite the conditions, it is easier to find exits here than anywhere else, though it is advised to only attempt noclipping on white tiles, as black tiles have a chance to lead to the Void. It is also important to note that it is easier to end up in another area of the Outside while noclipping, so do it sparingly as noclipping excessively may cause one to wound up in a dead end, or on a square diagonally to a Pawn.
==The Palace ==
The Palace is the third and final discovered zone of the Checkspace. In the Palace, there are less hazards to worry about, though Entities are much more common than in the Inside and the Outside. This zone is notable for having a "Royal Palace" theme, and all entities found in the Palace are the white color. Though no Pawns are present in the zone, Knights can be found here, along with Bishops and Rooks. They are less uncommon than the Outsides Pawns are, but they are still difficult to find. Items are very common, but according to research, collecting them will supposedly make entities more common, and will not increase the chances of finding the King or Queen, so collect them at a slow pace.
===The Throne Room ===
The Throne Room is a large area in the Palace where the King and Queen reside. They will likely be found sitting on two thrones their size, with two Knights standing next to the King and the Queen. Upon entry of this room, the Queen will jump right into action, moving quickly to eliminate the intruder. The two Knights will also jump around the squares, which will make it even more difficult to evade them. The King will remain dormant until the wanderer approaches him, then he will start moving away until the intruder dies and/or gets him in Checkmate.
==Entities==
The Entities in this level represent large Chess pieces and only come in the Black and White color. Other entities are unable to enter the level. In the rare event that two of the opposite color meet, they are very likely to fight in the style of a chess match. If one of them cannot reach the other, they will leave each other alone. However, if one is to eliminate the other, it will die. This is currently the only known way the Entities are able to die.
They will be referred to as Entities throughout the document.
===Pawns ===
Pawns are entities that take the appearance of a pawn from Chess. They are the size of an average human, and are most common in the Outside, since many are banished from the Palace. They can be easily avoided, since they can only move one square forward every second, but they can attack diagonally, therefore if a wanderer goes to a square diagonal to a pawn, it will attack almost instantly. The Wanderer in question will either die instantly or be sent to another level, if lucky. If one is standing in front of a pawn, they will not be able to progress forward until they move out of the way. Pawns have only been found in this level as of right now. Though they can be evaded easily, they cannot be killed in any way, and all attempts to do so have failed. However, placing an object that blocks the square in front of them will make it so they can no longer move forward. If Pawns reach the end of the path, or are obstructed for long enough, it will noclip to another area.
===Knights ===
Knights are entities that take the appearance of a knight from Chess. Most of them are the size of an average human, though some can be above average, with the tallest being 10 feet. They are mostly found in the Palace, but they also guard the palace by standing at the entrances found in the Outside. Knights cannot be as easily avoided as Pawns. It can move two squares vertically and one square horizontally, or two squares horizontally and one square vertically, and since it can hop this far, Knight attacks can be very dangerous if the victim panics and doesn't make necessary mental preparations for an encounter. It's important to note Knights can hop over other humans and entities, but each time they hop, loud noise will be made when they land, so it is easy to know when a Knight is on the move. They cannot be neutralized or killed in any way. Knights spend most of their time dormant, waiting for something to happen, and will almost always know when an intruder is in the premises.
===Bishops ===
Bishops are entities that take the appearance of a bishop from Chess. Most of them are the size of an average human, though some can be above average, with the tallest being 9 feet. They are only found in the Palace, and can be difficult to avoid, as they can move diagonally in any direction. They are also very sneaky, and cannot be neutralized or killed in any way. Bishop attacks can be dangerous if one is not keeping an eye on their surroundings, or if they are not fast enough, as Bishops can move fast but only in one direction. They are mostly seen with Knights and Rooks, but cannot detect Wanderers as easily when they are alone. One might hear whispering if close enough to a dormant Bishop. Some have speculated this whispering to be praying.
===Rooks ===
Rooks are entities that take the appearance of a rook from Chess. Most of them are above the size of an average human, with the tallest being 15 feet. They are only found inside the palace, and are considered "death traps", as they can move left, right, forwards, backwards, but not diagonally. Therefore, if one finds themself in front of a rook, it can be fatal since they can also move very fast in one direction. But, like the rest of the entities, it can only make one move every 1-5 seconds. They are not sneaky at all, and will make a stone scraping noise as they move, but if their victim lets their guard down, one could still die to it easily.
===The Queen ===
The Queen is considered the most dangerous entity in the level. She takes the appearance of the Queen chess piece. She is 10 feet tall, and resides in the Throne Room with the King. Not only will she will work to protect the King at all cost, she can move across all squares in any direction, up, down, left, right, or diagonal, and her cooldown is only 2 seconds or less; though, she may take some time to decide where she will move next, so take this advantage to move towards the King. She is also the second most silent of the entities, next to the King, and will use this to her advantage and sneak up on her victim. Despite being the most dangerous, there have been times where witnesses state the black chess pieces were able to get the best of her. Some speculate that after the killing, a white pawn is brought in to turn into a Queen and continue defending the King.
===The King ===
The King is considered the least dangerous entity in the level. He takes the appearance of the King chess piece. He is 10 feet tall, and resides in the Throne Room with the Queen. He will mostly remain still while relying on the Queen and the Knights protect him, however, if he feels threatened, he will attempt to move away, but he can only move after 5-10 seconds, and he can move one square in any direction. Putting the King in Check is easy, but it won't be Checkmate unless the Queen or the Knights is unable to neutralize the threat. It's recommended to go behind the King before threatening him. This can be done in any way, be it by drawing a firearm, a weapon, or even threatening to snap his neck. If one successfully does this and put him in Checkmate, they will be rewarded. However, according to a log found right outside the Throne Room on █/██/████, if one actually does kill the King, they will supposedly receive his crown, be able to sit on his throne and do anything they want in the level. But overtime, their body will begin to change, then their figure will change, until their entire form completely changes into the new King. They will forget their entire past life and be forced to sit on the throne with the Queen, waiting for a new challenger to approach, until eventually he is killed. Despite many documented wanderers being able to put the King in a position where he can easily be killed, none of them have actually tried, therefore it has not yet been confirmed to be true.
==Discovery Log ==
BEGIN LOG
Agent █████████: So why did you want to play Chess again? You know I'm terrible at this.
Lorne Calla: Guess I just wanted a break, y'know? Wanted to sit back and relax with somethin' familiar.
Agent █████████: Alright, alright. I guess we're the only ones here, so..
Lorne makes a move.
Lorne Calla: Fuck! Didn't mean to make that move- shit- wait.. damn it!
Agent █████████: Checkmate.
Lorne puts his hand on the chess board, breathing heavily. Suddenly, he noclips through. Heavy breathing can be heard through the radio
Lorne Calla: N-nahh, what the fuck? Agent, are you there? I think I ended up somewhere real messed up. Hurts my damn eyes...
Agent █████████: Can you describe it for me?
Lorne Calla: Checkers- checkers everywhere. Fucks with my head, dude. Its like I got sucked into a damn chess board. It's awful on the eyes.
Agent █████████: Explore a bit. I'll document whatever you find. Let me know if you find any entrances to The End. I have to.. do something..
Lorne Calla: Wait- where're you goin? Hello??
END LOG
==Colonies and Outposts ==
It was said that many years ago, there used to be a group of wanderers who attempted to tame the entities they found in the Outside and the Palace, so that they could play regular chess with them. The way they tried to tame them, however, involved trapping the Entities by obstructing their path that they have to follow, then torturing them. Fortunately, the entire group was wiped out when they went after a Queen. According to an older log interviewing one of the witnesses, when they only had 3 Pawns captured, the leader got too cocky and decided that they were ready. Some believe this incident is what led to the Entities developing an immunity to physical damage.
==Entrances and Exits ==
===Entrances ===
* Noclipping through any black and white Chess Boards on any level.
*Finding a rare checkered door on any level.
=== Exits ===
* Defeating the King will lead to Level 399.
*Noclipping anywhere in the Outside will send one to a random level.
*Holes full of Water are rare, but will lead to Level 37.
*Rarely, you can find multiple Pawns lined up next to each other. Approaching will lead to Level 321.
*Follow his footsteps. Find the rainbow.
Category:Levels
Category:Cluster I
zh:Level 767