Stoke

A StokeAs named in the debug code of Super Metroid is an unused creature in Super Metroid. It is a very small Crocomire that runs around spewing small flames at Samus. When it touches a wall or reaches an edge of a platform, it will turn the other way around and continue to crawl in said direction in a pattern. The Stoke's AI is incomplete; it cannot recognize slopes and runs through them. With only the Power Suit active, a Stoke can deal 5 damage each with its projectiles and delivers 40 units of damage to Samus via contact damage.
Stokes are loaded in RAM in the Crateria room with a small Morph Ball tunnel that requires the Bomb, leading to a Missile Tank. Despite having an original palette similar to its larger counterpart, it does not always load said palette.https://tcrf.net/Super_Metroid#Stoke Its palettes can be toggled to reveal other colorations of itself, but it may require extensive testing to load the Stoke's original red coloration properly. 
==Trivia==
*Stoke behaving as a smaller weaker counterpart to Crocomire is similar to how Mini-Kraid and the unused Fake Ridley are, acting as minor variations to their original look-a-likes (Kraid and Ridley respectively).
**Of the three, Mini-Kraid is the only weak copy to actually be used within a Metroid title.
==Gallery==
Djhackedroom12ao.jpg|Stoke ingame, loaded into a room via hacking. The Stoke's projectile can be seen as a yellow dot in the door (left).
==See also==
*Crocomire
*Reflec
*Bang
==References==
ru:Stoke
Category:Zebes
Category:Crateria
Category:Species
Category:Unused Bosses and Species
Category:Reptilian