Van Buren SPECIAL

==General information==
Black Isle Studios' canceled Fallout 3 project, codenamed Van Buren, was to feature a highly modified version of the SPECIAL character system, made by J.E. Sawyer. Bethesda's version of SPECIAL in Fallout 3 is something of a combination of the original SPECIAL, the Van Buren SPECIAL, as well as their own changes.
==Primary statistics==
SPECIAL is an acronym of Strength, Perception, Endurance, Charisma, Intelligence, Agility and Luck. These were the seven basic attributes of every character in the game. They were used to determine the skills and available perks of the given character.
Primary statistic	Description 	Derived statistics and effects	Associated skills
Strength 	A measure of your raw physical strength. 	Carry WeightMelee Damage 	Melee WeaponsUnarmed
Perception 	How well you use your five senses and notice unusual things. 	- 	MechanicsMedicOutdoorsmanSecuritySneakSteal
Endurance 	Your health and overall physical fitness. 	Healing rate, Hit Points 	OutdoorsmanUnarmed
Charisma 	Your overall attractiveness and likeability. 	- 	BarterDeceptionPersuasion
Intelligence 	Your basic intellect, curiosity in the world and adeptness at critical thinking.	- 	DeceptionMechanicsMedicScience
Agility 	A combination of the character's reflexes, balance, and coordination 	Action Points Evasion 	SecuritySneakSteal
Luck 	A combination of fate, karma, and general good fortune. 	Critical Chance 	-
==Derived statistics==
Derived statistics were attributes of a character that were based on (or derived from) the character's primary statistics or attributes that the player could not influence directly. 
The following derived statistics existed in Van Buren:
==Skills==
In Van Buren, there were 13 skills:
Skills started at 0, with Tag skills starting at 20. Point cost increases were to be steeper in order to make high skills more difficult to achieve.
==Traits==
The following traits were to be added or renamed:
* Chem Resistant was renamed to Clean Living
* One In a Million (added)
* Red Scare (added)
Other traits were to be removed in comparison to previous games:
* Bloody Mess
* Heavy Handed
* Jinxed
* Sex Appeal
==Perks==
In Van Buren, perks were no longer tied to your character's level but depended solely on your character's statistics and skills. Only high-level characters would have high skills anyway, and powerful perks being dependent on very high skills would be more of an incentive to specialize in a given skill.
The concept that tended to run through all perks was that the developers were seeking to make perks that would allow players to actually play differently. "If a player can take a perk for their character and it makes them think differently about how they are playing, that seems more interesting to me than just jacking the skill value up." In addition, he was attempting to make more perks that were directly connected to having high non-combat skills, like Healer, in order to balance and flesh out the other dimensions of gameplay. 
===New perks===
==References==