Pacedegon/Legacy

== Description ==
=== Behavior ===
* tend to reside in snowy, tundra-like biomes, though they prefer to mostly live in snow-covered valleys.
* stomp in the snow (or atop the ground) in order to create a comfortable place to rest.
* s are sometimes playful and like to spray water on other creatures with their trunks.
* Smaller creatures often wait for to show up while on their way from the oasis to the tundra, and possibly even back, usually ending up hitchhiking on their tusks for an easier and less stressful journey.
** do this migration back and forth between different seasons. The cycle from the oasis and back to the tundra is called "The Oasis Hitchhike Trail".
=== Artist Headcanon ===
* It is unknown where the 's body armor originally came from, but it is thought to possibly be from an ancient ruling.
== Appearance ==
The is a large, quadrupedal creature largely resembling a Woolly Mammoth and an African Elephant, but with a far longer tail, presenting visible fingers on its toes, with its front legs' ones aiming backwards, and butterfly-shaped earlobes. It is covered in dense fur, especially noticeable on its tail, legs, belly, back, and neck. It has armor plating on its head, chest, and legs, as well as small pieces of armor on its legs and chains on both its main chest plate and its ice-covered tusks. Three long spikes or horns that protrude from its forehead are visible through its head armor plates, adding to its fearsome appearance. It features a little, Howdah-like mountain-like structure on its back that generates smoke, sporadic plant growth, and, according to the color editor, some flower buds. If the ancient ruling theory is right, the creature's earlobes have two tiny leaves sticking out of the base and iron gear on the points that is likely used for handling the creature (with the chains).
=== Males ===
Males possess a set of spikes on the end of their tail.
=== Females ===
Females have no additional features.
== Abilities ==
== Gameplay ==
=== Pros ===
The is a herbivore with a very high appetite, which allows it to survive for quite a while without food or water, even as a juvenile (partially compensating for its long growth time). Being capable of eating-on-the-run provides a great advantage, allowing this creature to keep feeding while battling or moving, and helping it reduce the vulnerability of getting stuck while eating and being defenseless.
Its Winter Tag helps further in mobility and survivability during cold seasons, even letting it submerge without suffering hypothermia damage. Having ambush gives it a great advantage, especially against other terrestrials and most herbivores and while entering water.
Like Kavouradis and Boreal Warden, while feeding it is capable of eating big portions, which is quite good since it doesn't need to stay a long time trying to fill its thirst and hunger.
Its HP is quite good and its weight is extremely high, which, combined with its high bleed defense, ensures the creature can tank quite a few hits, especially from bleeders. Its base damage, thanks to its high weight, is usually boosted enough to deal extensive damage, and Bone Break (instead of ligament tearing) towards most lighter creatures, with Unbridled rage helping it fight off attackers even better for a short time , with the only good side of its bad stamina ensuring that the reaches its maximum damage boost faster.
Its nightvision is good enough to detect creatures with Night Stalker without the huge debuff creatures with better nightvision suffer.
=== Cons ===
The only con of being capable of eating big portions is that if it's already almost full, most of the food piece will go to waste, consumed without actually filling the 's appetite, depleting the food needlessly.
Its drinking animation is quite long, leaving it defenseless while drinking, albeit on a lesser degree than creatures with an even longer drinking animation such as Ura. Its grab hitbox shape makes it very difficult to grab other creatures. Additionally, its herbivore nature makes it so carnivores and photocarnivores cannot be grabbed regardless of weight.
Its size and shape make it easy to get stuck in narrow areas or when doing a sharp turn on uneven terrain, and combined with its slow speed and turn rate, make it a big target which can be easily attacked in vulnerable spots, even more so with ranged abilities (since it has no ranged abilities to protect itself from those) or if they get attacked from below, with its attack hitbox being offset to the front and a bit high.
Add the fact its stamina and stamina regeneration are horrible, and the is totally incapable of escaping most predators, being forced to face them, which, due to the cons mentioned before, it is not as easy as it should be. Additionally, drowning and tiring easily when running, ambushing, or swimming is not good at all (with the slightly bad HP regeneration being unable to counter drowning), which happens even faster while using Unbridled Rage, since while using this ability it cannot recover stamina and in facts gets some of it drained. This, combined with its long cooldown, ensures the cannot use its ability constantly, nor be capable of a chase or escape after fully using the ability. Additionally, newer inexperienced players may forget how to deactivate this ability until running out of stamina unnecessarily, making this ability hard to master.
The needs a very long time to grow, meaning it's vulnerable with debuffed stats for far longer than many other creatures, with its aforementioned slow speed and turn rate making juveniles easy pickings.
== Carry-able Creatures ==
== Trivia ==
* Concept originally by KingJulein24, but was polished by vetris/undeary.
** Inspired by Gammoth from Monster Hunter, Spartan armor, seasonal landscapes, and large trees.
* Animated by Mukudori.
* can more or less safely traverse through lava (idle animation, sitting, laying down, aggro, cower, hiding scent and walking on a straight line over lava don't hurt the ) as seen here.
* 's in-game description when first released was a placeholder reading: "Elephante the Majestic".
** This was changed on January 30th, 2023.
== Gallery ==
<tabber style="border:none;">
Main =
This tab is intended to present official concept sheets, color palettes, and Glimmer (if applicable).
Pacedegon.png|Pacedegon concept art
Pacedegon OG.png|Original Pacedegon concept, by KingJulein24
Pace Palette.jpeg|Pacedegon's primary color palette
|-|
Development =
This tab is intended to present anything showcased during the process of development, such as the creation of models, animations, and poses.
Pacedegon_Rigged.png|Rigged Pacedegon model
PacedegonDev1|Clip provided by Mukudori (M_uku), CoS Discord, 1/24/2023
PacedegonDev2|Clip provided by Mukudori (M_uku), CoS Discord, 1/24/2023
PacedegonDev3|Clip provided by Mukudori (M_uku), CoS Discord, 1/24/2023
PacedegonDev4|Clip provided by Mukudori (M_uku), CoS Discord, 1/26/2023
PacedegonDev5|Clip provided by Mukudori (M_uku), CoS Discord, 1/26/2023
PacedegonDev6|Clip provided by Mukudori (M_uku), CoS Discord, 1/26/2023
Pacedegon size comparison to boreal.webp|Pacedegon "joke" size comparison to the Boreal Warden
|-|
References =
This tab is intended to present anything to further observe a creature's design, inspirations, and changes in growth stages for reference.
pacejuvi.png|Juvenile 
Pacedegon Juvenile Back View.png|Juvenile (back view)
paceteen.png|Teen 
Pacedegon Teen Back View.png|Teen (back view)
Pacedegon Adult.png|Adult 
Pacedegon Adult Back View.png|Adult (back view)
Pacedegon Male vs Female Designs.png|Dimorphism between male and female 
|-|
Other =
Pacedegon_Icon.png| in the game's icon during its release, by Poky105
</tabber>
Category:Rotation Store/Legacy
Category:Glimmer/Legacy
Category:Missing Calls