Hardly Heroes: Episode 04

__NOTOC__
==Synopsis==
In the aftermath of a successful heist, Luther and Pigeon delve into the bustling marketplace of Demon Slayers territory to sell stolen goods and stock up on new cloths and supplies. Seeking assistance in decoding Mickey's encrypted notebook, they enlist the aid of Thomas, an architect. Their journey then takes them through perilous encounters in Harrow Way, culminating in the discovery of valuable treasures. With newfound wealth and unresolved mysteries, they retreat to strategize their next move, brimming with anticipation and cautious optimism.
==Recap==
===Trip to the Market===
January 12, 1519. Upon their return home following a successful heist, Luther and Pigeon engage in the counting of their ill-gotten gains, carefully concealing most of it beneath a floorboard. The two of them discuss the things they wish to buy with their new wealth prior to retiring for the night.
January 13, 1519. The following morning, Luther and Pigeon venture into the Demon Slayers territory's marketplace to vend the stolen silks. Whilst at the market, they indulge in some shopping themselves, procuring marbles, coats, and boots for Pigeon, in addition to negotiating the sale of the pilfered goods. Capitalizing on the opportunity, Luther avails himself of a tailor's services to have his newly acquired coat tailored to fit perfectly, whilst also inquiring about individuals proficient in financial affairs. The tailor recommends seeking out the Temple Guardians, citing their gang's ascendancy in the banking realm owing to their control over the ancient temple's vaults.
=== Hiring an Engineer ===
Following their shopping spree, the duo proceeds to The Red Lion, a tavern catering to the middle class within the economic zone, with the aim of enlisting an engineer's aid in deciphering Mickey's encrypted notebook. Luther, assuming the role of procurer, orders drinks from the bartender whilst inquiring about any regular engineers frequenting the establishment. The bartender tells Luther about Thomas, an architect, promising to facilitate an introduction upon his arrival. True to his word, Thomas arrives later in the day, and Luther extends an invitation for him to join their company. Presenting the conundrum as a friendly competition, Luther enlists Thomas's assistance in deciphering the puzzle, offering compensation of 2 gold coins per day. Obliging, Thomas accepts the challenge, and Luther hands him with two random pages of the cipher.
With their plans in motion, the group departs the tavern to gather their belongings before embarking on a journey towards Harrow Way and the Red Coats' hideout. En route to the dilapidated district, they encounter a pair of brigands poised to ambush them, yet Pigeon's keen observation skills allow for a peaceful evasion. Upon reaching the hideout, Pigeon initiates the process of picking the lock on the trapdoor, a task made arduous by the lock's exceptional quality, requiring a laborious ten-hour endeavor.
=== Looting Harrow Way ===
January 14, 1519. On the subsequent day, Pigeon successfully unlocks the trapdoor, granting the party access to an underground passage. Venturing forth, they traverse the tunnel for several hundred feet until arriving at a crypt teeming with a myriad of tombs. Investigating one of the tombs, Pigeon encounters a skeletal occupant that animates, prompting a swift dispatch by the duo. Continuing their exploration, Pigeon discerns ten tombs secured with relatively recent locks, forecasting a protracted endeavor to circumvent them. Recognizing the need for additional provisions, the party decides to leave the crypt and come back with rations and lantern oil.
Procuring supplies, Luther leads the party back down to the crypt. As Pigeon begins to pick the lock, he uncovering a symbol akin to those within Mickey's notebook. Despite attempting Mickey's pilfered keys, the endeavor proves futile. Undeterred, Pigeon persists in lock-picking while Luther resorts to employing a crowbar to force open adjacent tombs. Luther manages to break open 2 tombs but they are both empty. 
After an exhaustive six-hour ordeal, Pigeon succeeds in unlocking a tomb, revealing a conspicuous red and blue striped bag containing a metal statue of Martha and 13 red gems. Fatigued, the party opts to retire to a dilapidated house across the street to let Pigeon sleep. While Pigeon succumbs to sleep, Luther keeps watch, spotting a contingent of Red Coats approaching the hideout. Alerting Pigeon, they hastily vacate the premises, buoyant with their newfound wealth, and return home to strategize the selling of the gems, opting to bury them temporarily beneath their residence until they can find a fence they can trust.
=== Solving the Cypher ===
January 16, 1519. A couple days later, reconvening at The Red Lion, the party reunites with Thomas, who reports substantial progress. However, Luther discerns an air of suspicion surrounding Thomas's demeanor. In a bid to assuage any misgivings, Luther compensates Thomas for his services, supplementing the payment with an additional gratuity, and enjoins his discretion, to which Thomas agrees before they part ways.
Back home, Luther reads the deciphered notes, which read as follows:
== Loot ==
* 13 red gems.
* Metal statue of Martha
==Experience==
===== Luther =====
* Gains 1575 exp for a total of 4606 exp.
* Levels up to level 3.
* Gains 3 HP for a total of 14.
===== Pigeon =====
* Gains 1951 exp for a total of 5451 exp.
* Levels up to level 3.
* Gains 1 HP for a total of 13.
Category:Save Or Die: Hardly Heroes Episodes
Category:Save Or Die Episodes
Category:Save Or Die: Hardly Heroes