Glumbo

Glumbo is a goblin adventurer active in the Hylthia region.
==Confused Goblin==
Young Glumbo was found by a travelling merchant of name Emrath Porriklein near the shores of Tiefensee. The goblin appeared confused and did not know his name nor where he came from. The merchant in an act of kindness allowed him to take a ride to the nearest city, and lead him to the local temple of Vidya. There, the wise priests examined his condition, and came to conclusion that his body is in perfect condition, even to say it was without any single deformity, affliction, or scar. The priests with keener sense of the divine sensed disturbance within the goblin, what felt like a clash of two blessings of opposing domains. Glumbo did not know whose blessings he received, but knew they were of the greatest importance, and so was their cultivation. 
Having thanked the priests, he left the temple to pursue the life of adventure. After a few easy quests, of harvesting local herbs or finding a lost cat, he could affort his first weapon, which ended up as his weapon of choice - a dagger. Now armed, he joined a local group of adventurers, and together they set off to slay monsters. What Glumbo found out, is that no matter how deep the wounds he inflicted, or how many times he stabbed a beast, it simply did not die. He could not physically take life of another, even if his own dependent on it, and at best he could knock someone out.
Glumbo became more and more agile quite quickly, outpacing his party, which forced him to seek stronger adventurers to join. As he grew stronger, so did the blessings he felt inside of him. Previously, they were but an afterthought, he was a natural at daggers, but could not kill, but now they started to make demands. Like two parents guiding their child, he was pushed towards certain acts. One side advised him to do good, even naive acts, like giving money to an obvious scammer posing as a begar, donating to a charity, and helping an old lady collect apples she dropped. The other, forced him to do hedonistic and even cruel acts. Kick a dog, drink half the bar, kick another dog. While the evil advisor was obviously more worrying, the good one was as much inconvenient. The chaos in his heart was driving him mad, until the day the Emberot Crisis began - the advisors united in one goal - to help, to hurt.
== Emberot Crisis ==
The nagging of the two advisors was too powerful to ignore. Having gathered all of his belongings, he travelled to the east to help cities with defence against the undead. Each undead slain was a jolt of pleasure - of helping others, and of hurting others. While staying at the fortified city of Neusellen, he read up on whose blessings he could have, and why were they affecting him so much. He narrowed down his dark blessing to a few gods: Nefaria, Kakkaka, or even possibly Ca'Tarain, while his other blessing must've belonged to either Leusfiette or Marilin.
wip :3