THQ's Homefront 2/RPG-Lite

Document Status: Yellow [System is fine. Requires a further update to explore how progression is handled in the campaign (including weapon progression)]
== Overview ==
RPG1.jpg
*RPG Lite governs player progression in terms of:
**The Guerrilla Toolkit
**Phone Apps
**Weapons
**Player abilities
*It provides exploration drivers, player progression and ties into our Guerrilla theme
*We keep the systems as grounded as possible, only resorting to abstractions when necessary
*The goal is to give the player choice in the path they choose as they advance through their progression
*Homebrew Guerrilla Toolkit
*Scavenging for ingredients and then constructing Guerrilla tools with them (once recipes are purchased)
*Phone
**Shows Resistance Points totals
**Allows use of Apps
**Connects to the Resistance Database at wifi hotspots
***Allows purchase of new abilities and Guerrilla tool recipes with RP
***Allows purchase of new apps with RP e.g. Radar
*Workbenches and Weapons
**Found in the HUB and at other resistance themed locations in levels
**Allows purchase of new weapon types, modification kits and accessories
**Allows player to switch weapon types
**Allows buying and selling of Homebrew ingredients
*Player Abilities
**Perks
**Scope till to be determined
**Unlock method to be determined
*Resistance Points
**The currency which the player earns and spends to unlock progression in the 4 areas
==Resistance Points==
*Resistance Points needs to tie into the Battle Points system used in Multiplayer
*Resistance Points awards are subtle
*Resistance Points totals are shown on the phone
*New abilities and item recipes are purchased using the resistance phone interface
**Liam will make this cool!
**Relates to the Resistance database
**We could show a YouTube style video of how to make a bomb when purchasing the IED recipe
**Requires a wifi spot
===RP Providers===
Resistance Points are earned by the following means:
*Hacking consoles
*Completing Objectives
*Kills
*Kills using hacked drones (bonus)
*Kills using IED’s (bonus)
*Stealthy kills in stealth sections (bonus)
*Destroying KPA vehicles
*Photographing new KPA archetypes (Will need explaining)
*Building items
*Finding ingredients
*Finding Resistance stashes
*Hacking KPA database terminals to steal info
*Other means?
===RP Usage===
*Everything that Resistance Points can be spent on are divided into categories
*Categories are unlocked at set points in the game
*This staggers the introduction of new things
*Once a category is unlocked the constituents are available to be purchased
*Once unlocked some abilities and items have upgrades which can also be purchased to improve their performance
=== RPG Usage - Categories ===
IEDs - Remote bombs which require ingredients to construct, unlocked Intro B
*Remote IED
*Remote EMP
*Remote Gas bomb
Tactical - Useful gadgets which require ingredients to construct, unlocked Indy Hall
*Radio Jammer
*Audio Lure
*Drone Lure
Grenades - Require ingredients to construct, unlocked Samaritan
*Pipe Bomb
*EMP grenade
*Gas grenade
Phone Apps - Free to use once bought, unlocked Shipyard
*Console hacking app
*Radar app
*Vehicle hotwire app
*Electronic Lockpick
Skills - Enhance your abilities permanently, unlocked TBD
*Efficient builder (Less ingredients used in construction)
*Keen eyed scavenger (More ingredients gained per scavenge)
*Quick study (Unlocking costs less RP)
Weapons - Weapon bases, mod kits and accessories can be purchased at workbenches
==Guerilla Toolkit==
===Scavenging===
Scavenging is the act of obtaining ingredients used in the construction of Guerrilla tools. Things that can be scavenged will have a subtle highlight when the player is nearby.
Ingredients which can be scavenged are:
*Batteries
*Phones/radios
*Scrap Metal
*Chemicals
*Explosives
*Large containers
*Small containers
*Cans
Ingredients can be obtained from the following sources:
Batteries
* Market Stalls (Intro B, Samaritan, Indy Hall)
* Civilians (Anywhere)
* Civilian contraptions (Intro B, Samaritan, Indy Hall, City Hall A, Comms Dish)
* Civilian houses (Intro B, Samaritan, Indy Hall, City Hall A, Comms Dish)
* Resistance Stashes (Anywhere)
* Destroyed drones (Shipyard onwards)
* Destroyed KPA vehicles (Shipyard onwards)
* KPA supply crates (Anywhere)
* Remote abandoned vehicles (Wetlands, Comms Dish)
Phones/radios
* Trash heaps (Intro B, Samaritan, Indy Hall, Comms Dish)
* Dumpsters (Intro B, Samaritan, Indy Hall, City Hall A)
* Civilian houses (Intro B, Samaritan, Indy Hall, City Hall A, Comms Dish)
* Resistance Stashes (Anywhere)
* Destroyed Seeker drones (Shipyard onwards)
* Destroyed KPA vehicles (Shipyard onwards)
Scrap Metal
* Trash heaps (Intro B, Samaritan, Indy Hall, Comms Dish)
* Dumpsters (Intro B, Samaritan, Indy Hall, City Hall A)
* Junked machinery (Intro B, Shipyard, Samaritan, Indy Hall, Comms Dish)
* Civilian houses (Intro B, Samaritan, Indy Hall, City Hall A, Comms Dish)
* Destroyed drones (Shipyard onwards)
* Destroyed KPA vehicles (Shipyard onwards)
* Destroyable machinery (Indy Hall, Wetlands, Fairmount, City Hall)
Chemicals
* Market Stalls (Intro B, Samaritan, Indy Hall)
* Civilians (Shipyard, Samaritan, Indy Hall, Comms Dish)
* Trash heaps (Intro B, Samaritan, Indy Hall, Comms Dish)
* Dumpsters (Intro B, Samaritan, Indy Hall, City Hall A)
* Civilian houses (Intro B, Samaritan, Indy Hall, City Hall A, Comms Dish)
* Destroyed Breacher drones (Indy Hall onwards)
* Destroyed KPA vehicles (Shipyard onwards)
* Resistance Stashes (Anywhere)
* KPA stores (Indy Hall, Fairmount, City Hall B)
Explosives
* Black market (Samaritan, Indy Hall)
* Civilians (Shipyard, Samaritan, Indy Hall, Comms Dish)
* Destroyed Wolverine drones (Indy Hall onwards)
* Resistance Stashes (Anywhere)
* KPA supply crates (Anywhere)
Large Containers
* Market Stalls (Intro B, Samaritan, Indy Hall)
* Trash heaps (Intro B, Samaritan, Indy Hall, Comms Dish)
* Dumpsters (Intro B, Samaritan, Indy Hall, City Hall A)
* Civilian contraptions (Intro B, Samaritan, Indy Hall, City Hall A, Comms Dish)
* Civilian houses (Intro B, Samaritan, Indy Hall, City Hall A, Comms Dish)
* Junked machinery (Intro B, Shipyard, Samaritan, Indy Hall, Comms Dish)
* Resistance Stashes (Anywhere)
* KPA stores (Indy Hall, Fairmount, City Hall B)
Small Containers
* Market Stalls (Intro B, Samaritan, Indy Hall)
* Trash heaps (Intro B, Samaritan, Indy Hall, Comms Dish)
* Dumpsters (Intro B, Samaritan, Indy Hall, City Hall A)
* Civilian contraptions (Intro B, Samaritan, Indy Hall, City Hall A, Comms Dish)
* Civilian houses (Intro B, Samaritan, Indy Hall, City Hall A, Comms Dish)
* Junked machinery (Intro B, Shipyard, Samaritan, Indy Hall, Comms Dish)
* Resistance Stashes (Anywhere)
* KPA stores (Indy Hall, Fairmount, City Hall B)
Cans
* Market Stalls (Intro B, Samaritan, Indy Hall)
* Trash heaps (Intro B, Samaritan, Indy Hall, Comms Dish)
* Dumpsters (Intro B, Samaritan, Indy Hall, City Hall A)
* Civilian contraptions (Intro B, Samaritan, Indy Hall, City Hall A, Comms Dish)
* Civilian houses (Intro B, Samaritan, Indy Hall, City Hall A, Comms Dish)
* Junked machinery (Intro B, Shipyard, Samaritan, Indy Hall, Comms Dish)
* Resistance Stashes (Anywhere)
* KPA stores (Indy Hall, Fairmount, City Hall B)
===Construction===
*Once an item recipe is unlocked and the ingredients are obtained it can be constructed
*Pressing left on the D-Pad brings up an empty container
**The small container by default but one of the others if no small containers are held
*The interface is similar to the weapon attachment screen
*The X, Y and B buttons correspond to the 3 types of thing that can be made using the container
*The number of ingredients required to build it is displayed by little icons along with the total number of that type of ingredient possessed
*When X, Y or B is pressed the player is prompted if they are sure and on pressing again the device is built
*The player’s hand animates adding in the ingredients and then the container is closed
*The shoulder buttons switch to the other 2 container types if possessed
*Once built the items are available for selection from the Equipment Wheel
*Each item has a maximum number that can be built and carried at one time
*There is a limit to how many of each ingredient can be carried at one time
===Ingredient Cost===
*Remote IED (Max 1)
**1 X Large Container
**1 X Phone
**3 X Explosive
**5 X Scrap Metal
*Remote EMP (Max 1)
**1 X Large Container
**1 X Phone
**5 X Battery
*Remote Gas bomb (Max 1)
**1 X Large Container
**1 X Phone
**5 X Chemicals
*Pipe Bomb (Max 3)
**1 X Can
**1 X Explosive
**2 X Scrap Metal
*EMP grenade (Max 3)
**1 X Can
**3 X Battery
*Gas grenade (Max 3)
**1 X Can
**3 X Chemicals
*Radio Jammer (Max 2)
**1 X Small Container
**2 X Phone
**2 X Battery
*Audio Lure (Max 2)
**1 X Small Container
**1 X Phone
**1 X Battery
*Electronic Lure (Max 2)
**1 X Small Container
**1 X Phone
**2 X Battery
==Weapons==
*Weapons have 5 bases and each base can be modified into different forms
**Pistol
**Assault Rifle
**Shotgun
**Sniper
**Rocket
*Bases are either given to the player or can be purchased with RP
*Modification kits are either given to the player or can be purchased with RP
*Accessories such as silencers and scopes can also be given or purchased with RP
*Bases, modification kits and accessories can be purchased at a workbench in the HUB and at Resistance supply points within levels (what exactly are these?)
*They don’t need to be constructed with ingredients, once purchased they are available for the rest of the game
*The player can only swap his base weapon types at a workbench
*The player can apply any modification kits owned for the weapon bases he carries on the fly at any time
*The player can change any accessories owned on the fly at any time
RPG3.jpg
==Player Abilities==
What are they? How are they unlocked? Phone?
==Phone Apps==
*Radar
*Console Hacker
*Electronic Lockpick
**Could also form part of Guerrilla Toolkit
*KPA Vehicle Hotwire
**Could also form part of Guerrilla Toolkit
*Tagging?
*Augmented Reality
*Korean Text Translator
*Hobo Sign Translator
==Questions==
*Workbench
**What is this exactly? It’s a place we buy new weapons stuff and switch out our loadout so how do we house it?
**Can we buy and sell ingredients here using RP as currency?
*Ingredient Placement
**Do we place specific ingredients in level or do we place scavenge points and the game chooses the ingredients it thinks the player needs?
**Scavenge points could be trash heaps and dumpsters only but limits us a bit. I’d prefer a mixture of trash heaps and actual props in the world that we pick up