Defender (Legacy Group)

Hello! You've stumbled upon one of the Legacy Pages! This Group no longer exists, but it had an important impact on this game's history.Oh, and if you're looking for the Passive effect of the same name, it's right here.
Blitz Edit: As of September 2018, Defenders will no longer be an Group. Not even a psuedotype, it's just gonna be gone. Don't worry, "Can't Attack" is still a thing, but it's not gonna be an actual Group. Some of the cards in this page will be reworked, just a heads up.
The Defender Group is a Blue/Red pseudotype that includes cards that have a huge stat/icon ratio, but cannot attack as a drawback. Some cards of the Defender Group have effects that benefits the user or other cards of the Defender Group, such as buffs.
Defenders excel at beating aggro decks. If the aggro deck buffs its army, Defenders buffs its army as well. Aggro decks mainly have a struggle with the Defender card's use of OnAttack effects from Edgelord and Frankenstein.
Defenders are mainly a midrange Group, throwing away denial and speed entirely for power. This makes them extremely vulnerable to almost any type of control deck (with the exception of locks), however.
Pros:
* Defender cards have a good stat/icon ratio.
* Great counter to aggro decks, especially with OnAttack effects.
* Locks are useless against the Defenders Group.
Cons:
* Can't attack. This means the Defender Group has no way of stopping the opponent's plan.
* Does not fare well with Groups that have an alternative to harming the opponent (Fatigue and Burn).
* Extremely vulnerable to direct reduction without the use of buffs.
=LIST OF DEFENDER CARDS=
<tabber>Blue Cards=
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|-|Red Cards=
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|-|White Cards=
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</tabber>
Category:Groups