Syllve - Skill Tree

Syllve has 3 different skill trees. They are; Rejuvination, Grace, and Spiritual.
==Rejuvination==
Specializing in restoring health to her party, Rejuvination grants Syllve powers and abilities to heal her allies and keep them fighting.
===Tier 1===
Spirit's Blessing - Ability - 5 ranks - Syllve blesses an ally, causing them to be healed for 5% of the next attack dealt to them over two turns. Unlocks Safeguard in Tier 3 at rank 5.
Life's Essence - Passive - 5 ranks - Whenever Syllve heals, the essence of life gives a smaller heal afterward equal to 2% of the original.
Soothing Presence - Passive - 1 rank - Grants the party a bonus 25% to resist Fear and Intimidation.
===Tier 2===
Lingering Serenity - Passive - 1 rank - After Syllve heals a target, they heal 3% of their max health every turn for 5 turns.
Restoration Ward - Ability - 1 rank - Syllve's Healing Ward becomes Restoration Ward, which heals the entire party.
Anti-Magic Ward - Ability - 5 ranks - Places a Support Ward that blocks the next incoming damaging spell, and evenly heals the party for 20% of the damage it would have done.
===Tier 3===
Safeguard - Ability - 1 rank - Syllve protects a friendly target with a spiritual barrier for five turns. The barrier blocks 10% of all damage, and heals for 10% of the damage blocked. 
Enliven - Passive - 5 ranks - Healing a target causes them to receive 6% additonal healing from all sources.
Surge of Life - Passive - 1 rank - Healing a target who is in danger is 50% more effective, and improves all their stats by 5% for three turns.
===Tier 4===
Reincarnation Ward - Ability - 1 rank - A Personal ward that brings a fallen ally back to life upon death. Allies are brought back with 15% health and resource. Cannot be used on the same target consecutively. 
Ward of Life - Ability - 1 rank - A Personal ward that can be healed. Remains in battle until it is activated, at which point it releases all the stored healing energy, healing the party for 300% of the healing it received.
Tears of The Sun - Passive - 1 rank - Syllve begins every battle with 1 vial of Tears of The Sun. Whoever drinks it receives 20% more healing from all sources, and has there stats increased by 5%.
===Tier 5 - Ultimate===
Sun Beam - Ability - 1 rank - Syllve uses all of her mana to call down a powerful beam of pure healing energy onto a target, fully healing them, restoring all resource, and removing all negative effects.
==Grace==
The Grace skill tree allows Syllve to both protect and empower her allies, negating enemy attacks and giving great buffs to the party.
===Tier 1===
Sun's Blessing - Ability - 1 rank - Blesses a target to receive 15% less damage for 2 turns.
Ancient Wisdom - Passive - 5 ranks - Increases Syllve's mana by 4%. Unlocks Aura of Ancient Wisdom in Tier 3 at rank 5.
Spiritual Awareness - Passive - 5 ranks - Syllve has a 3% chance to react to an enemy attack before they can complete it. She conjures a Counter ward immediately to cancel their attack. 
===Tier 2===
Empire's Might - Ability - 1 rank - Increases a friendly target's damage by 15% for 2 turns.
Cat's Agility - Ability - 1 rank - Increases a friendly target's speed by 15% for 2 turns.
Ward of Silence - Ability - 1 rank - Places a Defense ward that cancels the next enemy spell cast, and silences the caster for 2 turns.
===Tier 3===
Defense Ward Mastery - Passive - 1 rank - Allows Syllve to have 2 Defense wards active at the same time.
Aura of Ancient Wisdom - Passive - 5 ranks - Increases Syllve's mana by 10%, and increases the party's resources by 4%.
Soul Bond - Ability - 5 ranks - Syllve creates a spiritual bond to an ally, sharing 5% of all damage they take, and 5% of all healing received.
===Tier 4===
Clarity of the Gods - Ability - 1 rank - Buffs a friendly target, for the next two turns their attacks ignore all Defense.
Blessings of The Pantheon - Ability - 1 rank - Syllve asks for the blessings of The Sun Tribe Gods, granting a powerful buff to her and her allies at random.
====Blessings of The Pantheon====
Gift of Solarius - Increases all stats by 20% for 3 turns.
Sivos' Protection - Decreases all damage taken by 30% for 3 turns.
Kaisa's Serenity - Immunity to all status effects and negative stat changers, heals 10% of max health every turn for 3 turns.
Sivas' Guidance - 30% crit chance and 30% evasion for 3 turns. 
===Tier 5 - Ultimate===
Spectral Ward - Ability - 1 rank - Syllve places a Defensive ward that lasts 1 turn and is untargettable. For 1 turn, the entire party is immune to damage. 
==Spiritual==
Spiritual is a skill tree that allows Syllve to unleash devastating channled spells and inflict powerful debuffs on her foes.
===Tier 1===
Exhaust - Ability - 5 ranks - Syllve exhausts an enemy, reducing their Speed and damage dealt by 2%. Unlocks Spirit Shackles in Tier 3 at rank 5.
Spellweaving - Passive - 5 ranks - Increases all damage Syllve's spells do by 3%.
Spirit Blast - Ability - 1 rank - A low damage attack that never misses, and ignores all Defense.
===Tier 2===
Ward of Clarity - Ability - 1 rank - An Offense ward that allows 100% accuracy for two attacks before it expires.
Blinding Flash - Ability - 5 ranks - Syllve creates a brilliant flash of light, has a 8% chance to blind enemies.
Lingering Presence - Passive - 5 ranks - Whenever Syllve damages an enemy, a touch of spirit essence lingers, increasing all damage they take by 2%.
===Tier 3===
Spirit Shackles - Ability - 1 rank - Only usable on a target who is already Exhausted. Prevents the target from attacking for one turn, and increases all Magic damage taken by 15%.
Ancient Magics - Passive - 1 rank - Decreases the turns it takes for Syllve to cast channeled spells by 1.
Potent Afflictions - Passive - 1 rank - Increases the duration of all of Syllve's negative effects on enemies by 2.
===Tier 4===
Bog - Ability - 1 rank - Syllve channels for 2 turns, after which the ground beneath the enemy becomes a thick bog. The bog lasts for 3 turns and reduces all enemy turn priority by 2.
Sun's Radiance - Ability - 1 rank - After channeling for 2 turns, the battlefield gets drenched in powerful sunlight. All damage and healing done by ALL combatants is increased by 30% for 3 turns.
Spirit Vortex - Ability - 1 rank - After channeling for 3 turns, Syllve summons a powerful vortex of spirit essence, dealing heavy damage that ignores Defense.
===Tier 5 - Ultimate===
Reckoning - Ability - 1 rank - Syllve beseeches the spirits aid, and channels their arrival for 5 turns. Spirits swarm the target, and then detonate, killing it instantly. Reckoning can be used on Mini Bosses with unique changes. When used on a Mini Boss, Reckoning's channel time is not reduced by Ancient Magics. As the spirits gather around the boss, it's damage increases by 25% every turn, up to 100% the turn before detonation. Can only be used once every 5 Mini Boss encounters.
Category:GAME STUFF