149118-can-we-confirm-before-we-consume

== Content ==
			
So, while I have been quite enjoying the Sim-Chase and all of it's décor and rewards, it had made me realize something based on one of my mistakes: We need a "Confirm" button before items are consumed.Some people might argue that this would be a tad annoying in certain scenarios, but I'm sure a checkbox could be added in the options to turn it off. However, late at night, in the process of trying to link one of the Sky Remodels to trade chat for an advertisement, I accidentally blanked and just right-clicked it instead. Unfortunately, that's all it takes to irreversibly consume that item, and there goes any chance I have of selling it. It's certainly not the worst thing in the world, but I feel it would be nice if, in the future, we got a little middleman box that asked "Are you sure you want to permanently consume this item?" At least for housing and decor and things of the like. Just to prevent little mistakes like that.
 
 
			
				
	Edited January 20, 2016 by Yeww Die	
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			I could get behind this. I already have the wonderful PurchaseConfirmation addon that's saved me once or twice when it comes to currency, and the game already asks before items are soulbound, so I don't see why we can't get a confirmation before, like, sending items to our crate or adding pets, dyes, skies, mounts, etc. to our characters, if we want. I know many players wouldn't want it, so definitely optional. If I knew how to make them, I'd make an addon for this. 	
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Agreed - I had my first instance of this with the Sim Chase stuff too. For me it was one of the NPCs, one I wouldn't have ever chosen for my plot (Jarak lol) and I felt pretty mad at myself for clicking it as it appeared under where the last box was and I was quickly clicking to open them and just didn't stop in time before clicking the NPC.
 
A confirmation window would be awesome.
 
Oh and as an aside, Jarak kinda grew on me when I decided to find a place for him on my plot...I had no idea that you can click these NPCs and get little pieces of dialogue. I guess he fits right in next to my exolab after all. d:	
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