Footmen

Intro
Footmen are Verditians who have passed their Footman trials (listed below). Footmen are often the backbone of the combat ranking system and examined to determine if the empire is producing worthy warriors.
Footmen are issued a solid black rank chain. Footmen are also allowed to decorate their garb with administrative command staff pre-approved mon-styled Antioch/Verdish symbols.
Footmen are eligible to become Fourth Guardians (Although some programs have special requirements).
Footmen carry a base authority level of 2.
Footmen are considered average fighters. This stage is very versatile because you’ll have average fighters that do really well with their weapon style but may have absolutely no concept of what to do in a war situation. Additionally, the reverse has been true as well. It is often why the footman class of fighters is the largest group.
Footman.png|Footman Rank Chain
Verdite-0.png|Verdish Symbol
footman-grunt.png|Footman Gusoku Colors
82281089_523744168491136_4515812203667914752_n.jpg|Mon-styled Antioch patches
82200234 585121658994696 689436418165964800 n.jpg|Antioch mon patches
82001456 472250563480091 7790130738531139584 n.jpg|Mon patch examples
82630863 2468220030060778 6437163169243725824 n.jpg|Mon patch on the back
How to become a Footman
*Become a Grunt.
*Pass the Grunt Trial.
*Must have Footman Level garb (refer to the garb standards section for specifics).
*Defeat a Grunt:
**Shield to Shield. (2 out of 3)
**Blue to Blue. (2 out of 3)
**Red to Red. (2 out of 3)
**Green to Green. (2 out of 3)
*While defending a stationary person, block arrows shot at you from 15 feet away with a skirmisher shield. You and your protected target may not receive any form of hit.  (4 out of 5)
*Fight a Vanguard/Knight/Champion with a Footman ally in a 2v1 battle. Prove your ability to take advantage of your numbers. You are not required to win the fight. (2 out of 3 attempts to show proper approach and technique)
*Be able to catch/deflect/dodge a javelin thrown at you without getting hit from 12 feet away. Your feet must stay stationary until the javelin is thrown. You must be unarmed and with no shield or armor. (4 out of 5)
*Defeat 2 Orc shieldmen in a 2v1 battle. (2 out of 3)
*Defeat 4 Orcs in a 4v1 battle. (2 out of 3)
*Defeat 2 Grunts in a 2v1 battle, any weapon choice. (2 out of 3)
*Pass the Footman section of The Trials of Verdite.