Unarmed Combat

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== Damage formula ==
Damage can be calculated by the following formula:
:damage = MoveDmg * \sqrt{(str/10)}
(Shouldn't the Unarmed Combat ability be a factor?)
where:
:MoveDmg is the listed damage of the martial art used
:str is the strength of the hearthling
The base damage of a basic Punch is 10. For a hearthling with a Strength of 80, their damage would be calculated by:
:damage = 10 * \sqrt{(80/10)} = 28 
== Types ==
There are currently four types of moves in Haven & Hearth;
, , , and .
Each attack raises your opponent's opening of it's corresponding color.
Example: Using the green attack Punch (A move) will raise your opponent's green opening ()
== Maneuvers ==
Maneuvers are defenses against the attacks of your foe. The higher your corresponding stat, the more defense a maneuver will provide. 
The following is an incomplete list of all maneuvers currently in the game.
Name 	Weight 	Cool Down	Effect 	Learned From
Bloodlust 	Unarmed Combat * 50% 	10 	When attacked: Bloodlust is charged by 25% * ∆. When you attack an opponent, your attack weight will be increased by four times the amount that Bloodlust is charged.	Rage
Chin Up 	Unarmed Combat 	10 	 	
Combat Meditation	Unarmed Combat 	10 	When attacked: Combat Meditation is charged by 25% * ∆. When you attack an opponent, your cooldown will be decreased by the amount that Combat Meditation is charged.	Gardening
Death or Glory 	Unarmed Combat * 50% 	10 	When attacked: You gain 0.75 * ∆ Points of Initiative against the opponent. 	Siegecraft
Oak Stance 	Unarmed Combat * 150%	10 	When attacked: Your greatest opening is reduced by 5% * ∆. While Oak Stance is active, all your attacks will have 50% of their normal attack weight. 	Forestry
== Attacks ==
Attacks are moves that inflict damage and/or increase openings on your opponent. Using an attack will cause a cooldown based off the listed cooldown of an ability. The attacker must increase the openings of a matching attack type before actual damage is inflicted on their HP. Having a higher agility than your opponent will make your cooldowns shorter, and your foes' longer. Grievous damage is damage done to your foes HHP. New moves are discovered via green highlighted combat discoveries while fighting certain foes, there also seems to be a level requirement to unlock some abilities.
Name 	Weight 	Attack Type	Openings 	Damage	Grievous Damage 	Cooldown	Effect 	Cost 	Learned From
Punch 	Unarmed Combat * 0.8 * μ	 	+15% 	10 	5% Grievous Damage 	30 	 	 	
Left Hook 	Unarmed Combat * μ 	 	+15% 	15 	10% Grievous Damage 	40 	 	 	
Low Blow 	Unarmed Combat * μ 	 	+10% 	10 	30% Grievous Damage 	50 	Gain 1 IP against your opponent. 	 	Fox, Boar
Kick 	Unarmed Combat * μ 	 	+17.5% 	15 	15% Grievous Damage 	45 	 	 	Ants
Haymaker 	Unarmed Combat * μ 	 	+15% 	20 	15% Grievous Damage 	50 	 	 	Ants, Bat
Knock Its Teeth Out	Unarmed Combat * μ 	 	+20% 	30 	25% Grievous Damage 	35 	 	1 IP 	Badger
Go for the Jugular 	Unarmed Combat * μ 	, 	+15% , +10% 	40 	30% Grievous Damage 	45 	 	3+3 IP	
Punch 'em Both 	Unarmed Combat * μ 	, 	+15% 	10 	7.5% Grievous Damage	40 	Punch 'em Both attacks both your primary target and also one other opponent in range. 	 	
Rip Apart 	Unarmed Combat * μ 	, , , 	+5% , +5% , +5% , +5%	50 	30% Grievous Damage 	80 	 	6 IP 	
Steal Thunder 	Unarmed Combat * μ 	, 	+10% 	None 	None 	40 	To the extent that it is unblocked, Steal Thunder will take 3 IP from its target and gain you 2 of them.	 	
Uppercut 	Unarmed Combat * μ 	, 	+15% 	30 	5% Grievous Damage 	30 	 	 	
Opportunity Knocks 	Unarmed Combat 	 	 	 	 	45 	Opportunity Knocks increases your opponent's greatest opening by 40% * μ 	4 IP 	
Flex 	Unarmed Combat 	 	+15% 	 	 	30 	Reduces 10% * μ , 10% * μ