Fallout weapons

==Preface==
Note that due to the way the skill system is structured, the type of weapon within a given skill doesn't matter, i.e. a player character with a high Small Guns skill will be equally proficient with any pistol, rifle, SMG, or shotgun. 
They are grouped according to type mostly for ease of navigation, although the One Hander trait cares about pistols and companions can only use weapons if they have the corresponding animation frames:
* Ian: Unarmed, knife, pistol, SMG
* Tycho: Unarmed, spear, pistol, rifle
* Katja: Unarmed, knife, spear, SMG
All weights provided are for unloaded weapons, as the game accounts somewhat for ammunition weight: Every stack of ammunition loaded into the weapon adds the stack's weight, rounded up. 
:Eg. the 10mm SMG has a 30 round capacity, but the base 10mm round has a 24 round stack size, so the game calculates that as two stacks and the fully loaded weapon weighs 7 pounds (5 pounds base weapon + 2 pounds worth of stacks).
Finally, unique weapons are highlighted.
==Legend==
* Attack mode: The mode of attack: single shot, aimed shot, burst fire, thrown, swing, thrust, punch or placed.
* : The number of shots per use, or burst.
* : The damage caused by a single attack of the weapon. If the damage is a link, the weapon has the Weapon Penetrate weapon perk, which reduces the target's Damage Threshold to 20% (1/5) of its value, rounded down.
* : The AP cost of a single attack of the weapon.
* : The damage per AP of a single attack of the weapon. Burst fire is multiplied by the number of shots in a burst.
* : The maximum range of a weapon, in hexes. If the range is a link, the weapon has the Weapon Long Range weapon perk, which increases the range at which range penalties start applying from 2*(Perception-2) hexes (i.e. 0-16) to 4*(Perception-2) hexes (0-32). Because the size of the range penalty is not exactly known, this can't be simply reconciled with Weapon Accurate; the combat article suggests that Weapon Accurate mitigates 5 hexes of distance.
* : The type of ammunition, if any, consumed by the weapon.
* : The maximum amount of ammunition held by the weapon's magazine.
* : The value of the weapon, in bottle caps.
* : The weight of the weapon.
* : The ratio of value to weight of the weapon.
* : The minimum ST required for the weapon.
* Prototype id: The prototype id of the weapon.
==Unarmed==
Icon	Name 	Mode 	Damage 	AP	Dam./AP 	w/ reload 	Range	Ammo	Cap.	Value	Weight	WT/Val	ST req.	Proto. id
 	Brass knuckles 	Punch	2-5 	3 	0.67-1.67 ()	0.67-1.67 ()	1 	- 	- 	40 	1 	40 	1 	
 	Power fist 	Punch	12-24 ()	3 	4-8 () 	 	1 	SEC 	25 	2200 	7 	314 	1 	
 	Rock 	Punch	1-4 	3 	0.33-1.33 ()	0.33-1.33 ()	1 	- 	- 	0 	1 	0 	1 	
 	Spiked knuckles	Punch	4-10 	3 	1.3-3.3 () 	1.3-3.3 () 	1 	- 	- 	250 	1 	250 	1 	
==Melee Weapons==
Icon	Name 	Mode 	Damage 	AP	Dam./AP 	w/ reload 	Range	Ammo	Cap.	Value	Weight	WT/Val	ST req.	Proto. id
 	Cattle prod 	Swing 	12-20 	4 	3-5 () 	 	1 	SEC 	20 	600 	3 	200 	4 	
 	Cattle prod 	Thrust	12-20 	4 	3-5 () 	 	1 	SEC 	20 	600 	3 	200 	4 	
 	Club 	Swing 	1-6 	3 	0.33-2 () 	0.33-2 () 	1 	- 	- 	30 	3 	10 	3 	
 	Combat knife 	Swing 	3-10 	3 	1-3.3 () 	1-3.3 () 	1 	- 	- 	165 	2 	82.5 	2 	
 	Combat knife 	Thrust	3-10 	3 	1-3.3 () 	1-3.3 () 	1 	- 	- 	165 	2 	82.5 	2 	
 	Crowbar 	Swing 	3-10 	4 	0.75-2.5 ()	0.75-2.5 ()	1 	- 	- 	65 	5 	13 	5 	
 	Knife 	Swing 	1-6 	3 	0.33-2 () 	0.33-2 () 	1 	- 	- 	40 	1 	40 	2 	
 	Knife 	Thrust	1-6 	3 	0.33-2 () 	0.33-2 () 	1 	- 	- 	40 	1 	40 	2 	
 	Ripper 	Swing 	15-32 ()	4 	- () 	 	1 	SEC 	30 	900 	2 	450 	4 	
 	Ripper 	Thrust	15-32 ()	4 	- () 	 	1 	SEC 	30 	900 	2 	450 	4 	
 	Sledgehammer 	Swing 	4-9 	4 	1-2.1 () 	1-2.1 () 	2 	- 	- 	120 	12 	10 	6 	
 	Sledgehammer 	Thrust	4-9 	5 	0.8-1.8 () 	0.8-1.8 () 	2 	- 	- 	120 	12 	10 	6 	
 	Spear 	Thrust	3-10 	4 	0.75-2.5 ()	0.75-2.5 ()	2 	- 	- 	80 	4 	20 	4 	
 	Super sledge 	Swing 	18-36 	3 	6-12 () 	6-12 () 	2 	- 	- 	3750 	12 	312.5 	5 	
 	Super sledge 	Thrust	18-36 	4 	4.5-9 () 	4.5-9 () 	2 	- 	- 	3750 	12 	312.5 	5 	
 	Throwing knife	Swing 	3-6 	4 	0.75-1.5 ()	0.75-1.5 ()	1 	- 	- 	100 	1 	100 	3 	
==Small Guns==
===Pistols===
Pistols are affected by One Hander and can be wielded by Ian and Tycho.
Icon	Name 	Damage 	Mode 	AP	Dam./AP	w/ reload	Range	Ammo 	Cap.	Value	Weight	WT/Val	ST req.	Proto. id
 	9mm Mauser 	5-10 () 	Single	4 	- () 	 	22 	9mm 	7 	1500 	3 	 	3 	
 	9mm Mauser 	5-10 () 	Aimed 	5 	- () 	 	22 	9mm 	7 	1500 	3 	 	3 	
 	10mm pistol 	5-12 () 	Single	5 	- () 	 	25 	10mm 	12 	250 	3 	 	3 	
 	10mm pistol 	5-12 () 	Aimed 	6 	- () 	 	25 	10mm 	12 	250 	3 	 	3 	
 	Desert Eagle .44	10-16 ()	Single	5 	- () 	 	25 	.44 Magnum	8 	800 	4 	 	5 	
 	Desert Eagle .44	10-16 ()	Aimed 	6 	- () 	 	25 	.44 Magnum	8 	800 	4 	 	5 	
===SMGs===
SMGs are affected by One Hander and can be wielded by Ian and Katja.
Icon	Name 	Damage 	Mode 	Shots	AP	Dam./AP	w/ reload	Range	Ammo 	Cap.	Value	Weight	WT/Val	ST req.	Proto. id
 	.223 pistol	20-30 () 	Single	1 	5 	- () 	 	30 	.223 FMJ	5 	3500 	5 	 	5 	
 	.223 pistol	20-30 () 	Aimed 	1 	6 	- () 	 	30 	.223 FMJ	5 	3500 	5 	 	5 	
 	10mm SMG 	5-12 () 	Single	1 	5 	- () 	 	25 	10mm 	30 	1000 	5 	200 	4 	
 	10mm SMG 	5-12 () 	Aimed 	1 	6 	- () 	 	25 	10mm 	30 	1000 	5 	200 	4 	
 	10mm SMG 	5-12 () per round, 50-120 () total	Burst 	10 	6 	- () 	 	20 	10mm 	30 	1000 	5 	200 	4 	
 	14mm pistol	12-22 () 	Single	1 	5 	- () 	 	24 	14mm AP 	6 	1100 	4 	 	4 	
 	14mm pistol	12-22 () 	Aimed 	1 	6 	- () 	 	24 	14mm AP 	6 	1100 	4 	 	4 	
===Rifles===
Rifles are not affected by One Hander and can be wielded by Tycho. There is no meaningful distinction between rifles and shotguns.
Icon	Name 	Damage 	Mode 	Shots	AP	Dam./AP	w/ reload	Range	Ammo	Cap.	Value	Weight	WT/Val	ST req.	Proto. id
 	Assault rifle 	8-16 () 	Single	1 	5 	- () 	 	45 	5mm 	24 	1300 	7 	 	5 	
 	Assault rifle 	8-16 () 	Aimed 	1 	6 	- () 	 	45 	5mm 	24 	1300 	7 	 	5 	
 	Assault rifle 	8-16 () 	Burst 	8 	6 	- () 	 	38 	5mm 	24 	1300 	7 	 	5 	
 	Hunting rifle 	8-20 () 	Single	1 	5 	- () 	 	40 	.223	10 	1000 	9 	 	5 	
 	Hunting rifle 	8-20 () 	Aimed 	1 	6 	- () 	 	45 	.223	10 	1000 	9 	 	5 	
 	Red Ryder BB gun 	1-3 () 	Single	1 	4 	- () 	 	30 	BB 	100 	200 	5 	 	3 	
 	Red Ryder BB gun 	1-3 () 	Aimed 	1 	5 	- () 	 	30 	BB 	100 	200 	5 	 	3 	
 	Red Ryder LE BB gun	25 	Single	1 	4 	 	 	32 	BB 	100 	3500 	5 	 	3 	
 	Red Ryder LE BB gun	25 	Aimed 	1 	5 	 	 	32 	BB 	100 	3500 	5 	 	3 	
 	Sniper rifle 	14-34 ()	Single	1 	6 	- () 	 	50 	.223	6 	2200 	10 	 	5 	
 	Sniper rifle 	14-34 ()	Aimed 	1 	7 	- () 	 	50 	.223	6 	2200 	10 	 	5 	
===Shotguns===
Shotguns are not affected by One Hander and can be wielded by Tycho. There is no meaningful distinction between rifles and shotguns.
Icon	Name 	Damage 	Mode 	Shots	AP	Dam./AP	w/ reload	Range	Ammo 	Cap.	Value	Weight	WT/Val	ST req.	Proto. id
 	Combat shotgun	15-25 ()	Single	1 	5 	- () 	 	22 	12 GA	12 	2750 	10 	275 	5 	
 	Combat shotgun	15-25 ()	Aimed 	1 	6 	- () 	 	22 	12 GA	12 	2750 	10 	275 	5 	
 	Combat shotgun	15-25 ()	Burst 	3 	6 	- () 	 	18 	12 GA	12 	2750 	10 	275 	5 	
 	Shotgun 	12-22 ()	Single	1 	5 	- () 	 	14 	12 GA	2 	800 	5 	160 	4 	
 	Shotgun 	12-22 ()	Aimed 	1 	6 	- () 	 	14 	12 GA	2 	800 	5 	160 	4 	
==Big Guns==
The rocket launcher entry is inaccurate, because it deals damage in an area; as the weapon article does not contain information on how large the area is, the table below does not account for this in amount of damage dealt.
Icon	Name 	Damage 	Mode 	Shots	AP	Dam./AP	w/ reload	Range	Ammo 	Cap.	Value	Weight	WT/Val	ST req.	Proto. id
 	Minigun 	7-11 () 	Burst 	40 	6 	- () 	 	35 	5mm 	120 	3800 	28 	 	7 	
 	Flamer 	40-90 () 	Burst 	1 	6 	- () 	 	5 	Flamer fuel	5 	2000 	28 	 	6 	
 	Rocket launcher	35-100 ()	Single	1 	6 	- () 	 	40 	Rocket 	1 	2300 	15 	 	6 	
==Energy Weapons==
===Pistols===
Icon	Name 	Damage 	Mode 	Shots	AP	Dam./AP	w/ reload	Range	Ammo	Cap.	Value	Weight	WT/Val	ST req.	Proto. id
 	Alien blaster	30-90 ()	Single	1 	4 	- () 	 	10 	SEC 	30 	10000	2 	 	2 	
 	Alien blaster	30-90 ()	Aimed 	1 	5 	- () 	 	10 	SEC 	30 	10000	2 	 	2 	
 	Laser pistol 	10-22 ()	Single	1 	5 	- () 	 	35 	SEC 	12 	1400 	4 	 	3 	
 	Laser pistol 	10-22 ()	Aimed 	1 	6 	- () 	 	35 	SEC 	12 	1400 	4 	 	3 	
 	Plasma pistol	15-35 ()	Single	1 	5 	- () 	 	20 	SEC 	16 	2750 	4 	 	4 	
 	Plasma pistol	15-35 ()	Aimed 	1 	6 	- () 	 	20 	SEC 	16 	2750 	4 	 	4 	
===Large weapons===
Icon	Name 	Damage 	Mode 	Shots	AP	Dam./AP	w/ reload	Range	Ammo	Cap.	Value	Weight	WT/Val	ST req.	Proto. id
 	Gatling laser 	20-40 ()	Burst 	10 	6 	- () 	 	40 	MFC 	30 	7500 	24 	312.5 	6 	
 	Laser rifle 	25-50() 	Single	1 	5 	- () 	 	45 	MFC 	12 	5000 	12 	416.7 	6 	
 	Laser rifle 	25-50() 	Aimed 	1 	6 	- () 	 	45 	MFC 	12 	5000 	12 	416.7 	6 	
 	Plasma rifle 	30-65 ()	Single	1 	5 	- () 	 	25 	MFC 	10 	4000 	12 	333.3 	6 	
 	Plasma rifle 	30-65 ()	Aimed 	1 	6 	- () 	 	25 	MFC 	10 	4000 	12 	333.3 	6 	
 	Turbo plasma rifle	30-70 ()	Single	1 	4 	- () 	 	35 	MFC 	10 	10000	14 	714.3 	6 	
 	Turbo plasma rifle	30-70 ()	Aimed 	1 	5 	- () 	 	35 	MFC 	10 	10000	14 	714.3 	6 	
==Throwing==
Icon	Name 	Mode 	Damage 	AP	Dam./AP	Range	Ammo	Cap.	Value	Weight	WT/Val	ST req.	Proto. id
 	Flare 	Throw	1 	1 	1 	15 	- 	- 	35 	1 	35 	0 	
 	Frag grenade 	Throw	20-35 	4 	5-8.8 	15 	- 	- 	150 	1 	150 	3 	
 	Molotov cocktail	Throw	8-20 	5 	1.6-4 	12 	- 	- 	50 	1 	50 	3 	
 	Plasma grenade 	Throw	40-90 	4 	10-22.5	15 	- 	- 	300 	1 	300 	4 	
 	Pulse grenade 	Throw	100-150	4 	25-37.5	15 	- 	- 	250 	1 	250 	4 	
 	Rock 	Throw	1-4 	4 	.25-1 	15 	- 	- 	0 	1 	0 	1 	
 	Spear 	Throw	3-10 	6 	.5-1.7 	8 	- 	- 	80 	4 	20 	4 	
 	Throwing knife 	Throw	3-6 	5 	.6-1.2 	16 	- 	- 	100 	1 	100 	3 	
==Traps==
Icon	Name 	Mode 	Damage	AP	Dam./AP	Range	Ammo	Cap.	Value	Weight	WT/Val	ST req.	Proto. id
 	Dynamite 	Placed	30-50 	- 	- 	0 	- 	- 	500 	5 	100 	0 	
 	Plastic explosives	Placed	40-80 	- 	- 	0 	- 	- 	1250 	3 	416.7 	0 	
==Cut content==
Icon	Name 	Mode 	Damage	AP	Dam./AP	Range	Ammo	Cap.	Value	Weight	WT/Val	ST req.	Proto. id
 	Old knife	Swing 	N/A 	3 	N/A 	1 	- 	- 	N/A 	N/A 	N/A 	N/A 	N/A
 	Old knife	Thrust	N/A 	3 	N/A 	1 	- 	- 	N/A 	N/A 	N/A 	N/A 	N/A
==Gallery==
Fallout 1 & 2 - Pistols.png|Upscaled pistol sprites
Fallout 1 & 2 - Upscaled SMGs.png|Upscaled SMG sprites
Fallout 1 & 2 - Upscaled Shotguns.png|Upscaled shotguns
Fallout 1 & 2 - Upscaled Rifles.png|Upscaled rifles
Fallout 1 & 2 - Upscaled Big Guns.png|Upscaled big guns
Fallout 1 & 2 - Upscaled Energy Weapons - Small.png|Upscaled energy weapons
Fallout 1 & 2 - Upscaled Energy Weapons 2 - Big.png|Upscaled energy weapons
Fallout 1 & 2 - Upscaled Throwing and Explosives.png|Upscaled throwing and explosives
Fallout 1 & 2 - Upscaled Melee and Unarmed Weapons.png|Upscaled unarmed and melee weapon sprites
==See also==
* Weapon animation frames
 
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