Lightning Ridge

Lightning Ridge is the seventh area in Plants vs. Zombies: Lost World, and the sixth area of the island, unlocked after completing Magma Marshlands’ level paths A and B (more about level paths here). This area is also the second area which has a level path E and a corrupted Zombot. Like all other night time areas in the game, sun does not fall from the sky, but, however, unlike said night time areas, due to the storm clouds obscuring the entire sky, no moon falls from the sky either. The entire lawn is pitch black in Lightning Ridge (electric plants and their attacks can illuminate the lawn, but only by a fairly tiny area), and is only occasionally lit up by lightning in the background (similarly to how Level 4-10 in Plants vs. Zombies works). Much less frequently, the player may be warned "Lightning strikes!", where lightning will then hit 5 random tiles on the lawn. If a tile is empty, a crater is created (these craters last for 45 seconds before disappearing), making the tile unplantable for a while. If a plant or zombie is hit, they are electrified (and die), but, however, if the plant hit is an electric plant, their Plant Food effect is activated. The lawn is also filled with puddles that occupy certain tiles (the tiles occupied by puddles are different for each level), and so you'll need to use aquatic or flying plants to be able to plant on those tiles. If lightning were to strike a puddle tile, all plants and zombies in the puddle that the tile belongs to will get stunned for 5 seconds. Due to the rain in this area, fire plants can't be used for all levels.
==Plants unlocked here==
===Returning===
*Electric Peashooter - Shoots electric peas which explode in a 3×3 area upon impact, releasing sparks that damage zombies.
*Lightning Reed - Short-ranged attacker that can target multiple zombies in its own lane and the lanes adjacent. Can attract lightning in a 3×3 area to encourage lightning to strike itself rather than other tiles around it.
*Laser Bean - Shoots a laser that pierces through all zombies in their lane, supercharging those zombies and making them twice as vulnerable to electric attacks.
*Electric Currant - Forms horizontal, vertical and diagonal electrical fences between others of their own kind, damaging zombies that pass through the fences.
*Electricitron (a.k.a. Citron*) - Takes time to charge up a powerful ball of plasma which does heavy damage to a zombie and stuns and supercharges zombies in a 3×3 area, making them twice as vulnerable to electric attacks.
*Electric Blueberry - Takes time to charge up and create a storm cloud which electrocutes the zombie closest to them.
*Electrici-tea - Long-ranged attacker that can target multiple zombies in its own lane and the lanes adjacent. Can be assigned an unlimited number of tea plants.
*Name changed to avoid confusion with the plant hero Citron.
===New===
*Shockleberries - Permanently gives a zombie periodicial electric shocks that can spread to other zombies if the former zombie has metal gear.
*ACkee - Takes time to charge up before unleashing a large flurry of chilling electricity at zombies.
*Ironwood - A tough defensive plant that's relatively cheap for its defensive capabilities, but can rust which makes it much more fragile. Electricity and fire can remove the rust and keep it tough.
*Bransformer - Transforms electricity that passes through it into higher-voltage but lower-current electricity that does more damage and arcs/penetrates less or moves slower. Transformations become more potent if more electricity passes through it.
*Battree - Electric attacks can charge it up before they are able to activate an electric plant's Plant Food effect or electrocute a zombie.
*Thundercloudberry - Summons a storm that spans the entire lawn and induces 5 controlled lightning strikes that work just like Lightning Ridge's lightning.
==New zombies encountered here==
===Returning===
*Ladder Zombie - Has a ladder that can block straight-shot projectiles and also be used to climb over defensive plants.
*Excavator Zombie - Has a shovel that can block straight-shot projectiles and also be used to dig under defensive plants or puddles, creating craters on either side of the plant/puddle.
===New===
*Toaster Imp - Charges into the lawn to toss themselves onto the first plant they encounter, taking out half of their health. Instantly dies from electricity.
*Kite Zombie - Charges into the lawn with a kite to attract lightning and electrocute the first plant they encounter.
*Piranha Catcher Zombie - Drags a fishnet full of piranhas with them. When in a puddle, piranhas will slowly bite at plants in the same puddle. If defeated in a puddle, a whole shoal of piranhas are released to deal heavy damage to plants in the same puddle.
*Rain Dancer Zombie - Occasionally performs a ritual dance that causes rain to intensify and expand puddles on the lawn.
*Froggo Zombie - Able to consume projectiles and plants in a single gulp to grow or heal. The bigger he grows, the more things he can consume. Has a corrupted form that appears in level path E and the boss battle of Lightning Ridge.
*Electric Cage Zombie - Has a highly electricity-resistant cage that he can use to disable plants.
*Electric Boogaloo - Teleports into the lawn through lightning to summon Dancing Zombies that summon their own Backup Dancers. Teleports out of the lawn through lightning as well if they are knocked out, only appearing in levels once.
*Flywheel Zombie - Carries a device that spins faster the more energy it collects from electric attacks. The device is released at half health that rolls across the lawn and runs over plants, dealing damage corresponding to the amount of energy collected by the device.
*Zombot Electric Leviathan - Corrupted Zombot that can fire a giant death laser, spit sparks that create electric fields and create storm clouds that electrocute plants.
==Levels==
Level	Plants used 	Zombies encountered	No. of flags	No. of puddle tiles* 	Type of level 	Prize
1A 	Choice 	 	One 	8 (two puddles) 	Normal 	
2A 	Choice 	 	One 	10 (two puddles) 	Normal 	
3A 	(up to 5)(up to 5) 	 	Two 	12 (three puddles) 	Special Delivery 	Mystery Gift Box
4A 	Choice 	 	One 	10 (three puddles) 	Normal 	Money bag
5A 	 	 	Two 	12 (three puddles) 	Locked and Loaded 	
6A 	Choice 	 	Two 	10 (two puddles) 	Normal 	
7A 	Choice 	 	One 	12 (four puddles) 	Normal 	Mystery Gift Box
8A 	Choice 	 	One 	12 (three puddles) 	Save Our Seeds (Endangered plants: 3× (one in each puddle)) 	
9A 	×8 	 	One 	8 (two puddles) 	Diverting power minigame 	Money bag
10A 	Choice 	 	Two 	10 (three puddles) 	Normal 	Jasmine
11A 	2 , 3 , 3 (on land), 2 with , 2 with 	 	N/A 	10 (two puddles) 	Hero Time minigame 	, Citron
12A 	Choice 	 	Two 	14 (three puddles) 	Normal 	Mystery Gift Box
13A 	Choice, but without sun-producing or free plants 	 	One 	12 (three puddles) 	Last Stand (2000 sun available) 	
14A 	Choice 	 	Two 	14 (four puddles) 	Normal 	Money bag
15A 	Choice 	 	Two 	15 (three puddles) 	Normal, with objective(s): Spend no more than 2250 sun 	
16A 	(up to 5) 	 	Two 	16 (four puddles) 	Special Delivery 	Mystery Gift Box
17A 	×8 	 	Two 	12 (three puddles) 	Diverting power minigame 	
18A 	Choice 	 	Two 	15 (three puddles) 	Normal 	Money bag
19A 	Choice 	 	Two 	16 (four puddles) 	Normal 	
20A 	(up to 5) 	 	Three 	18 (five puddles) 	Special Delivery, with objective(s): Survive without any lawn mowers 	Mystery Gift Box
1B 	Choice 	 	Three 	16 (four puddles) 	Normal 	Money bag
2B 	 	 	Two 	16 (five puddles) 	Locked and Loaded 	Mystery Gift Box
3B 	Choice 	 	Three 	18 (four puddles) 	Normal, with objective(s): Never have more than 18 plants 	Money bag
4B 	(up to 8)(up to 5)(up to 3) 	 	N/A 	12 (three puddles, all square-shaped) + 10 (one puddle that moves in)	Boss Battle, with enemy-specific reality rift(s): During the third phase, will be able to attract and consume lightning strikes and also consume electric-based Plant Food effects, which also temporarily doubles his speed for 5 seconds 	Glowing scales (trophy)
1C 	Choice 	 	Two 	15 (three puddles) 	Normal 	Money bag
2C 	×8 	 	Two 	10 (two puddles) 	Diverting power minigame 	Mystery Gift Box
3C 	Choice, with 	 	Three 	16 (four puddles) 	Normal, with objective(s): Don't let the zombies trample the flowers 	
4C 	Choice 	 	Three 	16 (four puddles) 	Normal 	Money bag
5C 	2 , 2 , 2 , 2 with , 2 with 	 	N/A 	15 (three puddles) 	Hero Time minigame 	Mystery Gift Box
6C 	 	 	Three 	18 (four puddles) 	Locked and Loaded 	
1D 	Choice 	 	Three 	16 (four puddles) 	Normal 	Mystery Gift Box
2D 	Choice, but without aquatic or flying plants 	 	Three 	18 (two puddles) 	Save Our Seeds (Endangered plants: 2× (one in each puddle)) 	Money bag
3D 	Choice 	 	Two 	25 (five puddles) 	Normal, with objective(s): Survive without planting on Dave’s mold colonies (all land tiles occupied) 	Mystery Gift Box
4D 	Choice, but without sun-producing or free plants 	 	Two 	45 (one puddle) 	Last Stand (2500 sun available) 	Money bag
5D 	(up to 5)(up to 3)(up to 3) 	 	Four 	20 (ten puddles) 	Special Delivery, with objective(s): Don’t lose more than 20 plants 	Treasure Chest
1E 	Choice 	 	Two 	16 (four puddles) 	Normal, with reality rift(s): Darkness swaps roles with light, making the lawn visible normally and darkened during lightning strikes and when there are any light-emitting plants on the lawn 	Mystery Gift Box
2E 	×6 	 	Two 	15 (five puddles) 	Diverting power minigame, with reality rift(s): Each will only create electric fences with two other fixed at all times (this will create a loop of fences), even at irregular angles, and will not form electric fences with any other 	Money bag
3E 	Choice, but now electric plants cannot be used whereas fire plants can	 	Two 	16 (four puddles) 	Normal, with reality rift(s): Fire plants can now be used in the rain whereas electric plants can't, and fire plants can have their Plant Food effects activated under lightning; will be able to attract and consume lightning strikes and also consume fire-based Plant Food effects, which also temporarily doubles his speed for 5 seconds 	Mystery Gift Box
4E 	Choice 	 	Three 	18 (four puddles) 	Save Our Seeds (Endangered plants: ×3), with reality rift(s): will be able to attract and consume lightning strikes and also consume all non-solid attacks (excludes melee attacks and splash damage), but will no longer be able to consume projectiles. 	Money bag
5E 	Choice 	 	Three 	12 (two puddles that are six tiles long each) 	Normal, with reality rift(s): Each puddle, along with the plants and zombies in them, will regularly move one tile from time to time, similarly to the Snake game, although they will not move over craters, and if any of them encounter a plant on land, that plant will be pushed (pushing all other plants behind them, pushing any off the lawn if necessary); will be able to attract and consume lightning strikes and also consume electric-based Plant Food effects, and will explode and deal 1800 DPS to all plants in a 3×3 area and leave a crater when they immediately reach their big form.	
*Individual puddles will not touch each other at adjacent tiles, including corners.
==Level paths==
The following level paths and the area's Endless Zone branch out from the following levels:
*Path B - Level 19A
*Path C - Level 12A
*Path D - Level 5A
*Path E - Level 15A
*Endless Zone (High-voltage Highlands) - Level 8A
==Storyline==
SUMMARY: During the player’s, Crazy Dave’s and Green Shadow's trip through Lightning Ridge, some dialogues take place. Dr. Zomboss does not appear in the area (only his Zombot), suggesting that he is now ahead of the group. Another successful contact attempt with Beta-Carrotina was made where she explains more about the main culprit behind the corrupted energy manifesting on the island, but, however, this conversation gets abruptly ended due to the transceiver malfunctioning from rain exposure.
The following dialogues take place during this time:
===Level 1A===
====Before battle====
Crazy Dave: Uh... Green Shadow?
Crazy Dave: I can't seem to find my hands.
*Lightning strikes in the distance, lighting the area up for a few seconds*
Crazy Dave: Oh wait, never mind, I found them!
Crazy Dave: Wait I lost them again.
Green Shadow: Well... with this terrible weather, moon won't be falling for us to use anymore.
Green Shadow: And in this rain, we'd have to use aquatic plants in order to plant in some parts of the lawn.
Green Shadow: Not only that, we won't be able to use the fire plants that we just got from Magma Marshlands.
Crazy Dave: Green Shadow, where are you? Have you seen my hands?
Green Shadow: And Crazy Dave literally said that he could fight zombies with his eyes closed before...
===Level 2A===
====Before battle====
Green Shadow: Is that... an Imp in a toaster?
Crazy Dave: Where?
*Lightning strikes in the distance, lighting the area up for a few seconds*
Crazy Dave: Oh there.
Crazy Dave: Hey I wanna join them and stuff myself in a giant toaster.
Green Shadow: How about...
Green Shadow: No.
Crazy Dave: Aw, you're no fun.
===Level 4A===
====Before battle====
Green Shadow: Well, looks like Octo-Pet's back.
Green Shadow: Still have any anchors to spare, Crazy Dave?
Crazy Dave: Oh I have plenty, don't you worry about that.
Crazy Dave: Lemme just uh... try to actually find them first.
*Lightning strikes in the distance, lighting the area up for a few seconds*
Crazy Dave: Ah, here we go, found 'em. Anchors aweigh!
===Level 11A===
====Before battle====
Citron: Yoo, Green Shadow, Crazy Dave!
Crazy Dave: It's Citron!
Green Shadow: Oh hey Citron!
Citron: Do you guys happen to have seen Super Brainz anywhere? I was just going after him and now I can't seem to find--
Super Brainz: Super Braaaiiinnz!
Crazy Dave: Alright, that's it!
Crazy Dave: You've really done it this time Pooper Brainz!
Green Shadow: Dave, calm down.
Citron: Um... I take that he's been barged into you guys a couple of times now?
Green Shadow: He definitely has. C'mon, let's go kick his butt again before Crazy Dave starts becoming Very Crazy Dave.
===Level 18A===
====Before battle====
Green Shadow: Huh, it's Electric Boogaloo. Looks like he's here now.
Crazy Dave: Wait what, where?
*Lightning strikes in the distance, lighting the area up for a few seconds*
Crazy Dave: Oh there!
Crazy Dave: Dang it, I'm never gonna get used to how dark this place is.
Green Shadow: Don't worry Crazy Dave, we'll be out of here before you know it.
Green Shadow: But for now, let's watch out for Electric Boogaloo's entrance.
Green Shadow: The moment he comes in, he's gonna be bringing an entire army of dancers and we'll need to be prepared.
===Level 20A===
====Before battle====
Crazy Dave: Hey there neighbour!
Crazy Dave: Wait, where are you?
*Lightning strikes in the distance, lighting the area up for a few seconds (lawn mowers are currently visible)*
Crazy Dave: Ah, there you are!
Crazy Dave: Wait, where are the lawn mowers?
Crazy Dave: Green Shadow, didn't you say you were gonna look after the mowers this time?
Green Shadow: Yes, yes I did.
Crazy Dave: Then where are they?
Green Shadow: They're on the lawn, Crazy Dave, you just can't see because it's so dark right no--
*Lightning strikes all of the mowers and destroys them*
Green Shadow: ...
Crazy Dave: Well...
Green Shadow: Fantastic.
Crazy Dave: No worries, Green Shadow, we've lost our mowers so many times to the point that we're used to it!
Crazy Dave: Ain't that right, neighbour?
Crazy Dave: C'mon, let's show those zombies who's boss!
====After battle====
Crazy Dave: See, Green Shadow? Nothing to worry about.
Crazy Dave: Sure, things only get harder for us from here, but we've grown tougher too!
Crazy Dave: We'll be fine without the mowers if we ever lose them again.
Green Shadow: Well...
Green Shadow: I do hope that is the case.
===Level 2B===
====Before battle====
Green Shadow: Huh...
Green Shadow: Dave, why does the selection of seed packets look familiar?
Crazy Dave: That's because we've used this roster before! It's the same one we used during the first nights in this Ridge!
Green Shadow: Interesting, but why are we using this roster again?
Crazy Dave: Because...
Crazy Dave: Why not?
Green Shadow: Well... that's hard to argue with.
===Level 4B===
====Before battle====
*Immorticia teleports in with her magic while using her wand to light the vicinity*
Green Shadow: Huh, Immorticia's here, but not Dr. Zomboss...
Green Shadow: It looks like he's really gone ahead of us now, that's not good.
*Immorticia channels corrupted energy into a large puddle at the end of the lawn before she teleports away, causing the lawn to also change in appearance (to the corrupted version of the lawn)*
Crazy Dave: Um... why is that big puddle over there glowing?
*The Zombot Electric Leviathan rises from the puddle and roars*
Crazy Dave: Oh... that's why...
====After battle====
*The lawn changes appearance once again, reverting back to its normal appearance*
Crazy Dave: And we win again! Those purple Zombots have nothing on us! (Purple refers to the main colour tint of corruption energy in the game)
Crazy Dave: Zomboss is gonna be mad when he finds out!
*The transceiver starts receiving signals*
Beta-Carrotina: Hello? Is this darn thing working now?
Crazy Dave: Ah! More ghosts from the thingamabob!
Green Shadow: Yes Tina, we can hear you!
Green Shadow: But we can't talk for too long because we're currently in the rain and it might mess with the transceiver.
Beta-Carrotina: Don't worry, I'll make this short and quick.
Beta-Carrotina: Basically, Zomboss has almost reached the sanctuary to meet up with his companion I talked about before.
Green Shadow: Great, Dr. Zomboss is most definitely ahead of us.
Green Shadow: But who is his companion? We couldn't quite catch their name when you mentioned them before.
Beta-Carrotina: Everybody else knows him as The Root of All Evil.
Crazy Dave: What? The Foot of All Weevils?
Beta-Carrotina: Um, no... The Root of All Evil. He's actually another plant.
Green Shadow: What?? A plant working with Dr. Zomboss?
Green Shadow: I mean, with a name like that I shouldn't be too surprised but... why?
Beta-Carrotina: I'm not too sure about the details, but Dr. Zomboss and Immorticia are helping him, and he is the main reason behind corrupted energy.
Beta-Carrotina: If you've seen anything weird happening that shouldn't be possible, it's because of this energy.
Crazy Dave: That must be the purple stuff we keep seeing!
Beta-Carrotina: Well, yes, I guess you could say that.
Beta-Carrotina: But okay, right now, we don't have a lot of time left, so we-- *static* --help-- *static* --Mother-- *static*
Crazy Dave: Mother? Why are you calling for your mommy?
*The transceiver stops receiving signals and the static ends*
Green Shadow: No no no, we shouldn't have exposed the transceiver to the rain for so long!
Green Shadow: Great, it's busted now, I have to see if I can do something about it later.
Green Shadow: For now, we need to hurry, if plants are actually helping out Dr. Zomboss, then this situation is serious.
Crazy Dave: No kidding! They don't call it Plants vs. Zombies for nothing.
Green Shadow: What?
Crazy Dave: Oh, nothing. C'mon Green Shadow and neighbour, we have no time to lose!
===Level 6C===
====Before battle====
Crazy Dave: Woooaaah!
Green Shadow: What is it Crazy Dave?
Crazy Dave: This shiny new seed packet breaks the rules!
Crazy Dave: Instead of only being assignable to one tea plant, you can assign infinite tea plants to this dude! 
Green Shadow: Oh cool, but uh, we needa deal with this horde of zombies that are coming our way right now Dave, so...
Crazy Dave: Never fear, for Electrici-tea is here!
Crazy Dave: I hope you've been taking care of the tea plants in your garden, neighbour!
===Level 2D===
====Before battle====
Crazy Dave: Those long puddles over there look very wibbly and very wobbly.
Green Shadow: Indeed they do. And it looks like there's an endangered Corals in them too.
Crazy Dave: Um...
Green Shadow: Something wrong?
Crazy Dave: I... may have misplaced all of the aquatic and flying plant seed packets because of how dark this place is.
Green Shadow: Oh... well that's not good.
Green Shadow: A horde of zombies is already coming our way, we'll have to make do with what we have.
Green Shadow: And we'll especially have to watch out for the Piranha Catcher Zombies.
Green Shadow: With those huge puddles, they can attack from a lot of places in order to eat away those Corals.
====After battle====
Crazy Dave: Oh hey! I found all of the aquatic and flying plant seed packets!
Green Shadow: Oh good, where were they?
Crazy Dave: In my pockets!
Green Shadow: ...
===Level 3D===
====Before battle====
Green Shadow: Wha--...
Green Shadow: Crazy Dave, all of your mold colonies are everywhere but in the puddles!
Crazy Dave: Well, obviously.
Crazy Dave: They may like water, but how am I supposed to grow my mold in such deep puddles?
Green Shadow: No! That's not what I meant!
Green Shadow: We have to plant all of our plants in the puddles if your mold is going to take up all of the land!
Crazy Dave: That is also obvious, c'mon Green Shadow, I'm already well aware about that fact.
Green Shadow: ...
Crazy Dave: Anyways, don't get too alarmed neighbour, but there's a horde of zombies coming right this way!
Green Shadow: ...You really know how to make things really convenient for us, don't you?
Crazy Dave: Of course! It's my duty to let you know about incoming zombies while I take care of my mold colonies after all!
Green Shadow: Sometimes I wonder how we've still managed to actually progress this far...
===Level 4D===
====Before battle====
Crazy Dave: Well Green Shadow, there, a lawn that's completely mold-free.
Crazy Dave: Are you happy now?
Green Shadow: What in the world--... now the ENTIRE lawn is full of water!
Crazy Dave: So wait... you want to go back to the moldy lawn now?
Green Shadow: NO.
Crazy Dave: Oh.
Green Shadow: We'll just... work with what we have for now... as always...
===Level 1E===
====Before battle====
Crazy Dave: Another purply wobbly place!
Green Shadow: Oh no, not again...
Green Shadow: Crazy Dave, we need to get out of here, I don't like this place.
Crazy Dave: But the upgrade plant! We can't leave that behind now, can we?
Crazy Dave: Besides, look! This part of the Ridge is being nice to us by brightening up the place instead of being so gosh darn dark!
*Lightning strikes in the distance, darkening the area for a few seconds*
Crazy Dave: Uh... okay maybe this place might be a bit too weird and wonky for us.
Crazy Dave: Hey uh, neighbour! Lead the way, will ya?
===Level 3E===
====Before battle====
Green Shadow: Um... is it me or does that Froggo Zombie over there look a lil' suspicious?
Crazy Dave: Where?
*Lightning strikes in the distance, lighting the area up for a few seconds*
Crazy Dave: Oh there.
Crazy Dave: Huh... he looks... wonkier than the other zombies.
Green Shadow: We better keep an eye out for this guy just in case something comes up.
Green Shadow: In a place like this, anything can happen.
====After battle====
Green Shadow: Okay, I knew I said anything can happen in a place like this.
Green Shadow: But I was NOT expecting that frog to eat lightning strikes and transform into humanoid abominations!
Green Shadow: Dave we have to get out of this place as soon as possible.
Crazy Dave: But the upgra--
Green Shadow: I know, the upgrade plant, but...
Green Shadow: Hmm... okay fine.
Green Shadow: We're just a little over halfway now, I think I can handle this place a little longer before we get our hands on the plant.
Crazy Dave: Whoopee!! Let's go then! We have no time to waste!
===Level 5E===
====After battle====
Green Shadow: Finally, we got the seed packet, now let's get out of here.
Green Shadow: I don't wanna see anymore snaking puddles or humanoid frogs anymore.
==Map==
Initially, like all other areas, this area was meant to have art for its map, but due to the developer's time constraints, the map for this area is unfortunately unavailable.
==Trivia==
*This is the area in the game that took the longest time to be released before the previous area was, taking around 16 and a half months.
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