111030-let-tailors-craft-implats

== Content ==
			
Weaponsmith has weapon attachments
Outfitter has support systems
Armorer Has shields
Technologist has gadgets
 
Please give Implat crafting to Tailors!	
----
			
{| class="blockquote"
 
Technologist has gadgets
 
----
			Yeah. i know they aren't the best, but they give me some customization.  	
----
			
How are implants in any way related to tailoring?
 
"What's that hanging out of the back of your head?  Is.. Is that lace?"
 
"Yes it's my new Eldan Lingerie implant."
 
I'm guessing the intent of the post is to give Tailors a larger market than selling Light armor and substandard bags.
 
If you want tailors to have a market for stuff, allow us to make something you can't just buy elsewhere - bigger bags.  Expert Research.  Epochos Quality Haversack.  20-25 slot random.  Not Unique.  Boom, tailor market.	
----
			
Yea, our unique item is the bag. Which wouldn't be too bad, except for two things. Bags are plentiful from other sources: challenges, path quests, vendors, or AH. Further, no one cares about having a BiS bag, as opposed to having a BiS implant. Once you have a 14-slot bag, you go: "meh, do I really care about getting a 15 or 16 slot bag?"
 
If tailors could make a significant bag upgrade it might still not help us. Either the bag is so easy to make, the AH will have 10,000 of them at 1 silver below vendor price, or the bag is hard and/or expensive to make and the break even price is too high for people to care about getting even an extra 5 slots per bag.
 
Now, if we could make e.g. a tactical backpack, with a very small number of inventory slots, but a small, but noticeable stat bonus (lie the newer implants), maybe a rune slot, now we're cooking!! The smaller number of actual slots in the bag means you need to trade off, how many tactical bags can I take to get a maximum of the small stat boni, while maintaining a useful number of inventory slots. In turn, that would make a bag with a larger number of slots much more desirable. If you now have 2 regular 16 slot bags it's probably worthwhile to trade that in for a tactical backpack with maybe 5 slots plus a 25 slot mega bag, even if that runs you 2 plat.
 
Sadly, the bags are likely coded in such a way as to be completely uncoupled from the other character items, so this would be a huge amount of work to implement.	
----
			
I use four 13 slot nonBoE bags on all my chars till they hit 50 and just replace those with Random's i get from Quest's and stuff when i'm 50.  Bag's aren't a big deal.
 
Implants that you can custom make are a big deal. Other crafting professions all have a side item that is built into the gear.  
 
Tailors should get Implants. 	
----
			
I'd like to see ANY profession get implants to at least vaguely counter the annoying list of BoE world drops that haunt pretty much every DPS and Healers BiS pre-raid Implant tables (good luck getting those on low pop servers @ 60plat+ prices). How I hate you Overcharged Pell and Hunter's...
 
I can't see a reason why we aren't offered a crafting alternative for one slot (yes Tech gadgets should have been improved, but you're getting quite enough shinys next drop)... and seeing as Tailoring is missing a 'non-armor' craft they would be the logical choice, regardless of 'cloth implants make no sense'. It's certainly no worse than support systems being made from leather and bones, surely?	
----
			I concur!	
----
			
Grimvault Implants.
 
Problems already solved.	
----
			
{| class="blockquote"
Grimvault Implants.
 
Problems already solved.
----