Magnet

|-
| 1 || Bomb:Advances 5 cell(s)Ally:Advances 1 cell(s)Enemy: Advances 1 cell(s) || ||2* || 0-2 || X || 1/100 || 1 || 2 || - || 13
|-
| 2 || Bomb:Advances 5 cell(s)Ally:Advances 1 cell(s)Enemy: Advances 1 cell(s) || ||2* || 0-3 || X || 1/100 || 1 || 2 || - || 13
|-
| 3 || Bomb:Advances 5 cell(s)Ally:Advances 1 cell(s)Enemy: Advances 1 cell(s) || ||2* || 0-4 || X || 1/100 || 1 || 2 || - || 13
|-
| 4 || Bomb:Advances 5 cell(s)Ally:Advances 1 cell(s)Enemy: Advances 1 cell(s) || ||2* || 0-5 || X || 1/100 || 1 || 2 || - || 13
|-
| 5 || Bomb:Advances 5 cell(s)Ally:Advances 1 cell(s)Enemy: Advances 1 cell(s) || ||2* || 0-6 || X || 1/100 || 1 || 2 || - || 13
|-
| 6 || Bomb:Advances 6 cell(s)Ally:Advances 1 cell(s)Enemy: Advances 1 cell(s) || ||2* || 0-7 || X || 1/100 || 1 || 2 || - || 113
|}
* Hoodwink Headgear reduces AP cost from 2 to 1.