Prisoner 13

==Summary==
Korda Gilntstone, better known as Prisoner 13 is one of the oldest criminals housed within the prison they're at. They are there for trying to take over a clan by force. Now in prison, they form a spy network where none of those who work for her know how she looks.
==Powers and Stats==
Tier: 
Name: Korda Gilntstone
Origin: Dungeons and Dragons
Gender: Female
Age: Unknown
Classification: Medium Humanoid (Dwarf, Monk), Neutral Evil
Powers and Abilities: Superhuman Physical Characteristics, Genius Intelligence, Longevity (As a Keys to the Golden Vault Page 68 she can live up to Player's handbook 5e Page 18), Enhanced Senses (Have ), Martial Arts (Without magic her , with them being able to ), Magic (She is covered with ), Non-Physical Interaction (Magic in D&D is able to affect abstract, intangible, and incorporeal entities), Telepathy (Via ), Energy Projection (Via ), Fire Manipulation (Via ), Stealth Mastery (Shown ), Extreme Resistance to Telepathy, Extrasensory Perception, Clairvoyance (All via ), Mind Manipulation, Empathic Manipulation, and Poison Manipulation (Shown ), they are able to 
Attack Potency: Small Building level+ (Maintain a CR of in 5e which makes her on par with casters who can cast Conjure Barrage)
Speed: Hypersonic+ with High Hypersonic+ reactions (Keeps up with adventurers who can dodge lightning)
Lifting Strength: Athletic Human (Due to having a strength score of she can at max push 204.117 kg)
Striking Strength: Small Building level+
Durability: Small Building level+
Stamina: Superhuman (Comparable to adventurers who can endure impalement, loss of limb, and other extreme forms of punishment and still manage to fight and press on)
Range: Standard Melee Range, Varies up to Tens of Meters via Magic
Standard Equipment: None notable
Intelligence: Genius (Successfully built a Keys to the Golden Vault Page 55. Is an expert which makes her adept at Player's Handbook 5e Page 178, and she knows . She has an intelligence score of which makes her Player's Handbook 5e Page 171 and only a breadth away from the peak of )
Weaknesses: Magic nullification 
Notable Attacks/Techniques:
*Mindlink Tatto: Prisoner 13 has a telepathic to multiple agents of her across the land. She is able to contact them as long as they are in the same plane of existence.
*Shroud Tattoo: This tattoo makes so Prisoner 13's mind can't be read and she can only be contacted telepathically if she allows it. The tattoo also grants makes her invisible to magical scrying sensors.
*Tattoo Strike: A magical blast of pure energy. Prisoner 13 is able to use it to either amplify her melee hits or shoot it forth to a range of up to 60 feet.
*Firestorm Tattoo: Prisoner 13 is able to spawn a sphere of fire from their back that is 20 feet wide, with her being the center. 
*River Tattoo: This tattoo allows Prisoner 13 to magically end effects that make her restrained or grappled. If she is bound by ropes and the like she is able to slip right past through them.
==Notable Matchups==
Victories:
Losses:
Inconclusive:
==References==
Category:Dungeons and Dragons
Category:Characters
Category:Fantasy Characters
Category:Game Characters
Category:Role-playing Characters
Category:Evil Characters
Category:Female Characters
Category:Dwarves
Category:Geniuses
Category:Longevity Users
Category:Enhanced Senses Users
Category:Martial Artists
Category:Magic Users
Category:Non-Physical Interaction Users
Category:Telepaths
Category:Energy Projection Users
Category:Fire Users
Category:Tattoo Users