Clair Dusk

Clair Dusk is a character in Dissidia Calamitas Infinita, originating from Espers of Dusk. She is a cheerful and energetic girl whose disinterest to thinking things through frequently lands her in trouble. Clair is only half human, and is searching for her twin brother. 
Clair appear in Dissidia Calamitas Infinita NT . /NT
==Appearance==
Clair's main outfit is pink tube top with a light blue jacket with pink skirt and a longer light blue half skirt on the right side. She also has on a pair of heel boots, sliver bracelets and a necklace. She has black hair in two braided pigtails while rest of her hair is let down. In her EX Mode she in her esper form which is she glowing white, with long hair covering her back and pair of angel wings, her gunblades also change to Ultima Weapon and Lionheart which combine to the Ultimaheart.
Clair's first alt outfit is BRS Is he cosplay as Black★Rock Shooter, of a string bikini top under a black jacket with white stripe running along the length of each of her sleeves with a white star and at the back pair of metallic wings. She also wears a pair of tight-fitting shorts, gloves, and black knee-high boots. Her Gunblades are cross of her ★rock Cannon and her sword. During EX Mode Clair Trance is now simply have blue flame over her left eye and her weapons gain blue glowing line. 
File:SC - Clair BRS Alt.png|BRS
File:Clair Dusk.png|Alt
==Story==
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Xth Cycle=
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Xth Cycle=
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Xth Cycle=
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==Battle==
__NOTOC__
Clair DuskMana Slinger – Stores magic to increase her power.
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Clair is a Mana Slinger. She fights with two detachable Gunblades, one of which has three slots on its blade that gains elemental orbs when certain bravery attacks are used. Each orb type increase her stats slightly, and also increases the power of a corresponding HP attack. Only three orbs can be junctioned at once, the oldest orb being replaced when additional bravery attacks are executed, and using a HP Attack always removes all orbs.
===Bravery Attacks===
Move 	Type 	CP (Mastered) 	AP 	Priority 	Effect 	Damage type 	Obtained
Split Annihilation	Ground 	20 (10) 	100 	Melee Low 	Chase 	Physical 	Initial
Split Annihilation	[Close] Combo attack with dual Gunblades that knocks the opponent higher. 	[Close] Combo attack with dual Gunblades that knocks the opponent higher. 	[Close] Combo attack with dual Gunblades that knocks the opponent higher. 	[Close] Combo attack with dual Gunblades that knocks the opponent higher. 	[Close] Combo attack with dual Gunblades that knocks the opponent higher. 	[Close] Combo attack with dual Gunblades that knocks the opponent higher. 	[Close] Combo attack with dual Gunblades that knocks the opponent higher.
Flare Wave 	Ground 	30 (15) 	100 	Ranged Mid 	Evasion 	Magical 	Level 16
Flare Wave 	[Mid] Clair flips into the air and slashes both her Gunblades, creating two waves of fire. Adds 1 red orb. 	[Mid] Clair flips into the air and slashes both her Gunblades, creating two waves of fire. Adds 1 red orb. 	[Mid] Clair flips into the air and slashes both her Gunblades, creating two waves of fire. Adds 1 red orb. 	[Mid] Clair flips into the air and slashes both her Gunblades, creating two waves of fire. Adds 1 red orb. 	[Mid] Clair flips into the air and slashes both her Gunblades, creating two waves of fire. Adds 1 red orb. 	[Mid] Clair flips into the air and slashes both her Gunblades, creating two waves of fire. Adds 1 red orb. 	[Mid] Clair flips into the air and slashes both her Gunblades, creating two waves of fire. Adds 1 red orb.
Snowbreak 	Ground 	30 (15) 	100 	Ranged Mid 	Evasion 	Magical 	Level 3
Snowbreak 	[Long] Clair dodges backwards and afterwards stabs a Gunblade into the ground and pulls the trigger, creating a row of five icicles to spawn out of the ground around the opponent in a cage. Adds 1 blue orb. 	[Long] Clair dodges backwards and afterwards stabs a Gunblade into the ground and pulls the trigger, creating a row of five icicles to spawn out of the ground around the opponent in a cage. Adds 1 blue orb. 	[Long] Clair dodges backwards and afterwards stabs a Gunblade into the ground and pulls the trigger, creating a row of five icicles to spawn out of the ground around the opponent in a cage. Adds 1 blue orb. 	[Long] Clair dodges backwards and afterwards stabs a Gunblade into the ground and pulls the trigger, creating a row of five icicles to spawn out of the ground around the opponent in a cage. Adds 1 blue orb. 	[Long] Clair dodges backwards and afterwards stabs a Gunblade into the ground and pulls the trigger, creating a row of five icicles to spawn out of the ground around the opponent in a cage. Adds 1 blue orb. 	[Long] Clair dodges backwards and afterwards stabs a Gunblade into the ground and pulls the trigger, creating a row of five icicles to spawn out of the ground around the opponent in a cage. Adds 1 blue orb. 	[Long] Clair dodges backwards and afterwards stabs a Gunblade into the ground and pulls the trigger, creating a row of five icicles to spawn out of the ground around the opponent in a cage. Adds 1 blue orb.
Nimble Bolt 	Ground 	30 (15) 	100 	Melee Low 	Wall Rush 	Physical 	Level 10
Nimble Bolt 	[Close] Clair instantaneously slices with her Gunblade, before stabbing the opponent with both of them and lifting the opponent upwards. She then pulls their triggers several times, each time shocking the opponent with lightning bolts. Pressing in time with the shocks will increase the damage. Adds 1 gold orb.	[Close] Clair instantaneously slices with her Gunblade, before stabbing the opponent with both of them and lifting the opponent upwards. She then pulls their triggers several times, each time shocking the opponent with lightning bolts. Pressing in time with the shocks will increase the damage. Adds 1 gold orb.	[Close] Clair instantaneously slices with her Gunblade, before stabbing the opponent with both of them and lifting the opponent upwards. She then pulls their triggers several times, each time shocking the opponent with lightning bolts. Pressing in time with the shocks will increase the damage. Adds 1 gold orb.	[Close] Clair instantaneously slices with her Gunblade, before stabbing the opponent with both of them and lifting the opponent upwards. She then pulls their triggers several times, each time shocking the opponent with lightning bolts. Pressing in time with the shocks will increase the damage. Adds 1 gold orb.	[Close] Clair instantaneously slices with her Gunblade, before stabbing the opponent with both of them and lifting the opponent upwards. She then pulls their triggers several times, each time shocking the opponent with lightning bolts. Pressing in time with the shocks will increase the damage. Adds 1 gold orb.	[Close] Clair instantaneously slices with her Gunblade, before stabbing the opponent with both of them and lifting the opponent upwards. She then pulls their triggers several times, each time shocking the opponent with lightning bolts. Pressing in time with the shocks will increase the damage. Adds 1 gold orb.	[Close] Clair instantaneously slices with her Gunblade, before stabbing the opponent with both of them and lifting the opponent upwards. She then pulls their triggers several times, each time shocking the opponent with lightning bolts. Pressing in time with the shocks will increase the damage. Adds 1 gold orb.
Sky Riot 	Aerial 	20 (10) 	100 	Melee Low 	EvasionChase 	PhysicalMagical 	Level 6
Sky Riot 	[Close] Backflips and spins with her Gunblades, knocking the opponent higher before hitting them with a magic blast. 	[Close] Backflips and spins with her Gunblades, knocking the opponent higher before hitting them with a magic blast. 	[Close] Backflips and spins with her Gunblades, knocking the opponent higher before hitting them with a magic blast. 	[Close] Backflips and spins with her Gunblades, knocking the opponent higher before hitting them with a magic blast. 	[Close] Backflips and spins with her Gunblades, knocking the opponent higher before hitting them with a magic blast. 	[Close] Backflips and spins with her Gunblades, knocking the opponent higher before hitting them with a magic blast. 	[Close] Backflips and spins with her Gunblades, knocking the opponent higher before hitting them with a magic blast.
Valiant Flame 	Aerial 	30 (15) 	100 	Ranged Low 	N/A 	Magical 	Initial
Valiant Flame 	[Long] Shoots a homing bullet of fire at the opponent. Deals continuous damage if it hits. Adds 1 red orb. 	[Long] Shoots a homing bullet of fire at the opponent. Deals continuous damage if it hits. Adds 1 red orb. 	[Long] Shoots a homing bullet of fire at the opponent. Deals continuous damage if it hits. Adds 1 red orb. 	[Long] Shoots a homing bullet of fire at the opponent. Deals continuous damage if it hits. Adds 1 red orb. 	[Long] Shoots a homing bullet of fire at the opponent. Deals continuous damage if it hits. Adds 1 red orb. 	[Long] Shoots a homing bullet of fire at the opponent. Deals continuous damage if it hits. Adds 1 red orb. 	[Long] Shoots a homing bullet of fire at the opponent. Deals continuous damage if it hits. Adds 1 red orb.
Thawing Strike 	Aerial 	30 (15) 	100 	Ranged Low 	Wall Rush 	Magical 	Level 19
Thawing Strike 	[Mid] Clair combines her Gunblades into a single Gunblade, and fires it like a shotgun three times in a row, shooting pellets of ice in all directions, with the final blast inflicting Wall Rush. Adds 1 blue orb. 	[Mid] Clair combines her Gunblades into a single Gunblade, and fires it like a shotgun three times in a row, shooting pellets of ice in all directions, with the final blast inflicting Wall Rush. Adds 1 blue orb. 	[Mid] Clair combines her Gunblades into a single Gunblade, and fires it like a shotgun three times in a row, shooting pellets of ice in all directions, with the final blast inflicting Wall Rush. Adds 1 blue orb. 	[Mid] Clair combines her Gunblades into a single Gunblade, and fires it like a shotgun three times in a row, shooting pellets of ice in all directions, with the final blast inflicting Wall Rush. Adds 1 blue orb. 	[Mid] Clair combines her Gunblades into a single Gunblade, and fires it like a shotgun three times in a row, shooting pellets of ice in all directions, with the final blast inflicting Wall Rush. Adds 1 blue orb. 	[Mid] Clair combines her Gunblades into a single Gunblade, and fires it like a shotgun three times in a row, shooting pellets of ice in all directions, with the final blast inflicting Wall Rush. Adds 1 blue orb. 	[Mid] Clair combines her Gunblades into a single Gunblade, and fires it like a shotgun three times in a row, shooting pellets of ice in all directions, with the final blast inflicting Wall Rush. Adds 1 blue orb.
Burst Seal 	Aerial 	30 (15) 	100 	Ranged High 	Absorb 	Magical 	Level 13
Burst Seal 	[Close] Clair summons a prism of lightning around herself. Adds 1 gold orb. 	[Close] Clair summons a prism of lightning around herself. Adds 1 gold orb. 	[Close] Clair summons a prism of lightning around herself. Adds 1 gold orb. 	[Close] Clair summons a prism of lightning around herself. Adds 1 gold orb. 	[Close] Clair summons a prism of lightning around herself. Adds 1 gold orb. 	[Close] Clair summons a prism of lightning around herself. Adds 1 gold orb. 	[Close] Clair summons a prism of lightning around herself. Adds 1 gold orb.
===HP Attacks===
Move 	Type 	CP (Mastered) 	AP 	Priority 	Effect 	Damage type 	Obtained
Ravage Nova 	Ground 	40 (20) 	140 	Melee High 	Wall Rush 	PhysicalMagical 	Initial
Ravage Nova 	[Close, Dive] Clair's gunblades set on fire as she jumps into the air and spins several times. If it connects she unleashes a flurry of fiery slashes before combining her gunblades and leaping above the opponent, firing a large fireball downwards that inflicts downwards Wall Rush. The more red orbs Clair had when executing this move, the more times this move hits. 	[Close, Dive] Clair's gunblades set on fire as she jumps into the air and spins several times. If it connects she unleashes a flurry of fiery slashes before combining her gunblades and leaping above the opponent, firing a large fireball downwards that inflicts downwards Wall Rush. The more red orbs Clair had when executing this move, the more times this move hits. 	[Close, Dive] Clair's gunblades set on fire as she jumps into the air and spins several times. If it connects she unleashes a flurry of fiery slashes before combining her gunblades and leaping above the opponent, firing a large fireball downwards that inflicts downwards Wall Rush. The more red orbs Clair had when executing this move, the more times this move hits. 	[Close, Dive] Clair's gunblades set on fire as she jumps into the air and spins several times. If it connects she unleashes a flurry of fiery slashes before combining her gunblades and leaping above the opponent, firing a large fireball downwards that inflicts downwards Wall Rush. The more red orbs Clair had when executing this move, the more times this move hits. 	[Close, Dive] Clair's gunblades set on fire as she jumps into the air and spins several times. If it connects she unleashes a flurry of fiery slashes before combining her gunblades and leaping above the opponent, firing a large fireball downwards that inflicts downwards Wall Rush. The more red orbs Clair had when executing this move, the more times this move hits. 	[Close, Dive] Clair's gunblades set on fire as she jumps into the air and spins several times. If it connects she unleashes a flurry of fiery slashes before combining her gunblades and leaping above the opponent, firing a large fireball downwards that inflicts downwards Wall Rush. The more red orbs Clair had when executing this move, the more times this move hits. 	[Close, Dive] Clair's gunblades set on fire as she jumps into the air and spins several times. If it connects she unleashes a flurry of fiery slashes before combining her gunblades and leaping above the opponent, firing a large fireball downwards that inflicts downwards Wall Rush. The more red orbs Clair had when executing this move, the more times this move hits.
Glacial Wreckage	Ground 	40 (20) 	140 	Ranged High 	Wall RushMagic Block 	Magical 	Level 26
Glacial Wreckage	[Mid] Clair charges icy energy within her gunblade before unleashing it, creating a large iceberg in front of her. The more blue orbs Clair had when executing this move, the quicker this move activates. 	[Mid] Clair charges icy energy within her gunblade before unleashing it, creating a large iceberg in front of her. The more blue orbs Clair had when executing this move, the quicker this move activates. 	[Mid] Clair charges icy energy within her gunblade before unleashing it, creating a large iceberg in front of her. The more blue orbs Clair had when executing this move, the quicker this move activates. 	[Mid] Clair charges icy energy within her gunblade before unleashing it, creating a large iceberg in front of her. The more blue orbs Clair had when executing this move, the quicker this move activates. 	[Mid] Clair charges icy energy within her gunblade before unleashing it, creating a large iceberg in front of her. The more blue orbs Clair had when executing this move, the quicker this move activates. 	[Mid] Clair charges icy energy within her gunblade before unleashing it, creating a large iceberg in front of her. The more blue orbs Clair had when executing this move, the quicker this move activates. 	[Mid] Clair charges icy energy within her gunblade before unleashing it, creating a large iceberg in front of her. The more blue orbs Clair had when executing this move, the quicker this move activates.
Fury Arc 	Aerial 	40 (20) 	140 	Melee High 	Wall Rush 	Physical 	Initial
Fury Arc 	[Mid] Clair dashes forwards, leaving behind a trail of electricity. If it hits she repeats this several times for different directions. The more gold orbs Clair had when executing this move, the more times this move hits. 	[Mid] Clair dashes forwards, leaving behind a trail of electricity. If it hits she repeats this several times for different directions. The more gold orbs Clair had when executing this move, the more times this move hits. 	[Mid] Clair dashes forwards, leaving behind a trail of electricity. If it hits she repeats this several times for different directions. The more gold orbs Clair had when executing this move, the more times this move hits. 	[Mid] Clair dashes forwards, leaving behind a trail of electricity. If it hits she repeats this several times for different directions. The more gold orbs Clair had when executing this move, the more times this move hits. 	[Mid] Clair dashes forwards, leaving behind a trail of electricity. If it hits she repeats this several times for different directions. The more gold orbs Clair had when executing this move, the more times this move hits. 	[Mid] Clair dashes forwards, leaving behind a trail of electricity. If it hits she repeats this several times for different directions. The more gold orbs Clair had when executing this move, the more times this move hits. 	[Mid] Clair dashes forwards, leaving behind a trail of electricity. If it hits she repeats this several times for different directions. The more gold orbs Clair had when executing this move, the more times this move hits.
Nephilim Reaver 	Aerial 	40 (20) 	140 	Melee High 	Wall Rush 	Physical 	Level 33
Nephilim Reaver 	[Close] Clair's gunlades unleash a burst of energy, one holy and one dark. She then unleashes a flurry of blade thrusts that create large orbs, each blow switching between the light and darkness element. The more white and black orbs Clair had when executing this move, the more times this part of the moves hits, and if she has a combined set of one or both then Clair will finish the move by falling downwards and then slashing upwards propelled by light and dark angel wings.	[Close] Clair's gunlades unleash a burst of energy, one holy and one dark. She then unleashes a flurry of blade thrusts that create large orbs, each blow switching between the light and darkness element. The more white and black orbs Clair had when executing this move, the more times this part of the moves hits, and if she has a combined set of one or both then Clair will finish the move by falling downwards and then slashing upwards propelled by light and dark angel wings.	[Close] Clair's gunlades unleash a burst of energy, one holy and one dark. She then unleashes a flurry of blade thrusts that create large orbs, each blow switching between the light and darkness element. The more white and black orbs Clair had when executing this move, the more times this part of the moves hits, and if she has a combined set of one or both then Clair will finish the move by falling downwards and then slashing upwards propelled by light and dark angel wings.	[Close] Clair's gunlades unleash a burst of energy, one holy and one dark. She then unleashes a flurry of blade thrusts that create large orbs, each blow switching between the light and darkness element. The more white and black orbs Clair had when executing this move, the more times this part of the moves hits, and if she has a combined set of one or both then Clair will finish the move by falling downwards and then slashing upwards propelled by light and dark angel wings.	[Close] Clair's gunlades unleash a burst of energy, one holy and one dark. She then unleashes a flurry of blade thrusts that create large orbs, each blow switching between the light and darkness element. The more white and black orbs Clair had when executing this move, the more times this part of the moves hits, and if she has a combined set of one or both then Clair will finish the move by falling downwards and then slashing upwards propelled by light and dark angel wings.	[Close] Clair's gunlades unleash a burst of energy, one holy and one dark. She then unleashes a flurry of blade thrusts that create large orbs, each blow switching between the light and darkness element. The more white and black orbs Clair had when executing this move, the more times this part of the moves hits, and if she has a combined set of one or both then Clair will finish the move by falling downwards and then slashing upwards propelled by light and dark angel wings.	[Close] Clair's gunlades unleash a burst of energy, one holy and one dark. She then unleashes a flurry of blade thrusts that create large orbs, each blow switching between the light and darkness element. The more white and black orbs Clair had when executing this move, the more times this part of the moves hits, and if she has a combined set of one or both then Clair will finish the move by falling downwards and then slashing upwards propelled by light and dark angel wings.
===Brave to Brave Attacks===
Move 	Chains from 	CP (Mastered) 	AP 	Priority 	Effect 	Damage type 	Obtained
Blood Tide	Split Annihilation 	20 (10) 	120 	Unblockable 	Wall Rush 	Magical 	Mastery
Blood Tide	[Combo] Clair pulls her gunblade's trigger as it is surrounded by a sanguine aura, summoning a single burst of red water under the opponent that inflicts upwards Wall Rush. Adds 1 black orb.	[Combo] Clair pulls her gunblade's trigger as it is surrounded by a sanguine aura, summoning a single burst of red water under the opponent that inflicts upwards Wall Rush. Adds 1 black orb.	[Combo] Clair pulls her gunblade's trigger as it is surrounded by a sanguine aura, summoning a single burst of red water under the opponent that inflicts upwards Wall Rush. Adds 1 black orb.	[Combo] Clair pulls her gunblade's trigger as it is surrounded by a sanguine aura, summoning a single burst of red water under the opponent that inflicts upwards Wall Rush. Adds 1 black orb.	[Combo] Clair pulls her gunblade's trigger as it is surrounded by a sanguine aura, summoning a single burst of red water under the opponent that inflicts upwards Wall Rush. Adds 1 black orb.	[Combo] Clair pulls her gunblade's trigger as it is surrounded by a sanguine aura, summoning a single burst of red water under the opponent that inflicts upwards Wall Rush. Adds 1 black orb.	[Combo] Clair pulls her gunblade's trigger as it is surrounded by a sanguine aura, summoning a single burst of red water under the opponent that inflicts upwards Wall Rush. Adds 1 black orb.
Pearl 	Sky Riot 	20 (10) 	120 	Melee Mid 	Wall Rush 	Physical 	Mastery
Pearl 	[Combo] Clair's other gunblade glows with white light, and she dives forwards slashing the opponent with it several times. Adds 1 white orb. 	[Combo] Clair's other gunblade glows with white light, and she dives forwards slashing the opponent with it several times. Adds 1 white orb. 	[Combo] Clair's other gunblade glows with white light, and she dives forwards slashing the opponent with it several times. Adds 1 white orb. 	[Combo] Clair's other gunblade glows with white light, and she dives forwards slashing the opponent with it several times. Adds 1 white orb. 	[Combo] Clair's other gunblade glows with white light, and she dives forwards slashing the opponent with it several times. Adds 1 white orb. 	[Combo] Clair's other gunblade glows with white light, and she dives forwards slashing the opponent with it several times. Adds 1 white orb. 	[Combo] Clair's other gunblade glows with white light, and she dives forwards slashing the opponent with it several times. Adds 1 white orb.
==Ex Mode==
Clair's EX mode is Trance, gaining the abilities "Regen", "Glide", "Esper Engery" and "Ultimaheart". Esper Engery gives her ground and Aerial R + and Ultimaheart power up her attacks base on how much HP she has.
Move 	Type 	CP (Mastered) 	AP 	Priority 	Effect 	Damage type 	Obtained
Maelstrom	Ground 	N/A 	N/A 	Unblockable 	Absorb 	Magical 	EX Mode
Maelstrom	[Mid] Clair crosses her gunblades and surrounds herself in a blue sphere, as a vortex of water grows larger around her for several seconds. Can only be used if Clair has both a red and blue orb. 	[Mid] Clair crosses her gunblades and surrounds herself in a blue sphere, as a vortex of water grows larger around her for several seconds. Can only be used if Clair has both a red and blue orb. 	[Mid] Clair crosses her gunblades and surrounds herself in a blue sphere, as a vortex of water grows larger around her for several seconds. Can only be used if Clair has both a red and blue orb. 	[Mid] Clair crosses her gunblades and surrounds herself in a blue sphere, as a vortex of water grows larger around her for several seconds. Can only be used if Clair has both a red and blue orb. 	[Mid] Clair crosses her gunblades and surrounds herself in a blue sphere, as a vortex of water grows larger around her for several seconds. Can only be used if Clair has both a red and blue orb. 	[Mid] Clair crosses her gunblades and surrounds herself in a blue sphere, as a vortex of water grows larger around her for several seconds. Can only be used if Clair has both a red and blue orb. 	[Mid] Clair crosses her gunblades and surrounds herself in a blue sphere, as a vortex of water grows larger around her for several seconds. Can only be used if Clair has both a red and blue orb.
Nova 	Aerial 	N/A 	N/A 	Unblockable 	Wall Rush 	Magical 	EX Mode
Nova 	Clair combine her gunblade and begins charging up for powerful spell bullet, once charged Clair fires a grey orb with waves of black and white out. Can only be used if Clair has both a black and white orb.	Clair combine her gunblade and begins charging up for powerful spell bullet, once charged Clair fires a grey orb with waves of black and white out. Can only be used if Clair has both a black and white orb.	Clair combine her gunblade and begins charging up for powerful spell bullet, once charged Clair fires a grey orb with waves of black and white out. Can only be used if Clair has both a black and white orb.	Clair combine her gunblade and begins charging up for powerful spell bullet, once charged Clair fires a grey orb with waves of black and white out. Can only be used if Clair has both a black and white orb.	Clair combine her gunblade and begins charging up for powerful spell bullet, once charged Clair fires a grey orb with waves of black and white out. Can only be used if Clair has both a black and white orb.	Clair combine her gunblade and begins charging up for powerful spell bullet, once charged Clair fires a grey orb with waves of black and white out. Can only be used if Clair has both a black and white orb.	Clair combine her gunblade and begins charging up for powerful spell bullet, once charged Clair fires a grey orb with waves of black and white out. Can only be used if Clair has both a black and white orb.
Clair's Ex Burst is Spell Shot, where Clair being a firing a chain of spell bullets of different elements at her foe. Attack keeps going for how long player able keep up pressing right button combination, at the end Clair finish it off with Ultima Shot.
==Equipment==
Clair can equip the following: Swords, Daggers, Rods, Staves, Guns, Parrying Weapons, Shields, Bangles, Hats, Hairpins, Headbands, Ribbons, Clothing, Light Armor, and Robes.
===Exclusive Weapons===
Name 	Level	Description
Frostice Saber	1 	
Peacemaker 	50 	
Punishment 	90 	
Ultima Heart 	100 	
===Related Accessories===
Accessory 	Description/Effect 	Description/Effect	Acquired
Esper Pendent 	A Pendent from home, a reminder of mother. 	LUK+4 	Shop, Duel Colosseum Lunar Whale Course
Ice Feather 	I feather from the colder region of the south.	LUK+4 	Battlegen from the Siena Friend Card
Sister's Desire	N/A 	LUK+1 	Battlegen
Sister's Dream 	N/A 	LUK+2 	Battlegen
Sister's Hopes 	N/A 	LUK+3 	Battlegen
== Music Theme ==
*Main Theme: Starlight Wings
*Map Theme: Starlight Symphony
*Battle Theme: Magi Bullet
*Boss Battle: Bullet Dance
*Final Battle Theme: The Angel and The Demon
=== Rival Battle Themes ===
*Vs. Zane: Angels of Dusk
*Vs. Scarlet: The Night of Eternity
*Vs. Blade: Greatest Rivalry Ever, Pale Vs Tan!
*Vs. April: Aura Trance
*Vs. Cynthia/Rain/Kasumi: Flowers of Hopes
==Quotes==
===Attacks===
*""—when used as Assist		
===Encounter===
*"Clair is here save the day!"
*"Time to kickass!"
*"Go in guns blazing!"
*"I got my target!"
*"This doesn't look good."— If HP is low
*"I got myself in another mess."— If HP is low
*"Well crap."— If opponent is stronger
*"Uhm, I would guess you wont hurt cute girl like me?"— If opponent is stronger
*"Easy breezy!"— If opponent is weaker
*"Piece of cake!"— If opponent is weaker
*""— When fighting an opponent in a tournament battle.
*""— When fighting a second straight opponent in a tournament battle
*""— When fighting an opponent in a round-robin party battle
*""— When last to fight in a round-robin battle	
===Victory===
*"I won, of course."
*"*giggles*"
*"That was fun!"
*"And the winner is me, duh."
*"Phew, barely got out that one."— If HP is low
*"Was I too reckless again?"— If HP is low
*"Yep, I knew I was awesome."— If opponent is stronger
*"Oh hell yeah!"— If opponent is stronger
*"It over already? Aw"— If opponent is weaker
*"Weak!"— If opponent is weaker
===Defeat===
*"What the!"
*"No no no!"
*"Shut up! I'm not crying!"
*"*sob* Stop looking at me!"
*"Cheater!"— If opponent is stronger
*"So not fair."— If opponent is stronger
*"Well I screwed up"— If opponent is weaker
*"Uh... how I lose?"— If opponent is weaker
===Default specific===
=== Boss Specific ===
*Ragnarok: 
*Genesis:	
*Eris: 
*The Embodiment:	
*Amaterasu:
===DLC specific===
Category:Characters