Email2021-10-19 22:19

==Skill: Healing==
Advanced first aid skills and ability to both heal and improve the effectiveness of healing abilities/items.
A character with healing gains:
+10% on any healing that he/she administers (spell/item)
Once per 4 hours can heal D4+1 (10cp of materials)
* Once per	hour/poisoned wound: Target gets another save at +1, requires a full	round, attempt must be made within 10 minutes of poison being	suffered (10cp of materials)
* Overnight	recovery if treatment applied (3 rounds) and at least 6 hours sleep	– 2D6 (10cp of materials)
* Can splint	broken limbs etc. given suitable materials
Enables the following skills to be learnt:
To be determined
==Skill: Basic Potions==
The skills and knowledge to prepare the basis of most magical potions, and concoct a variety of simple (non magical) brews and salves.
What can be made (other recipes can be learnt)
D4+1 Healing Salve:			6sp Materials, 2 days, makes D4+2 doses
Protection Potion (+1 saves, 1 turn)	8sp Materials, 5 days, makes D3 doses
Sensitivity Potion (+50% hearing/seeing/smelling etc., 5 rounds)
5sp Materials, 4 days, makes D4 doses
Enables the following skills to be learnt:
To be determined