Armada/Matrix Buffs

Characters in Matrix mode can collect squad buffs. Buffs may be collected as dropped items. Buff items may drop from defeated monsters, from random HOMU boxes, from HOMU shop purchases and more.All buffs are bought using EP, which is equal to collected Honkai Energy that is dropped by enemies.
Buffs apply to any active squad member. The maximum number of squad buffs the player can carry is 18. Visually in-game, that's 3 full rows of above the HP/SP bar. After max is reached, no new buffs may be obtained. The list of current buffs can be viewed by tapping the buff icons above HP/SP bar or by clicking the Pause button. Unwanted buffs may be deleted there too. However, deleting a buff also deletes its current level.
Each individual buff has 10 levels. Collecting the same buff element beyond the first one will level said buff up.
Active buffs and their levels are kept for the same session. Restarting Matrix levels will remove all buffs and stored EPs.
Below available for purchase from the HOMU Shops in the Matrix and their effects per level.
Elite Skills	Elite Skills 	Elite Skills
 	 	
 	Elite Skill: Conductive 	11 EP
 	Successful ultimate evasions unleash a lightning nova that paralyzes nearby enemies for 0.8 sec + 0.2 sec per level, dealing damage equal to 0.6 x level attack	Successful ultimate evasions unleash a lightning nova that paralyzes nearby enemies for 0.8 sec + 0.2 sec per level, dealing damage equal to 0.6 x level attack
 	 	
 	Elite Skill: Power (aka "Relic of Might") 	
 	Increases damage done by 8.0% x level and additionally increases damage done to shields by 5.0% x level 	Increases damage done by 8.0% x level and additionally increases damage done to shields by 5.0% x level
 	 	
 	Elite Skill: Quickness 	
 	Increases movement speed by 6% x level and attack speed by 5% x level 	Increases movement speed by 6% x level and attack speed by 5% x level
 	 	
 	Elite Skill: Revenge 	8-9 EP
 	Killing an enemy increases your damage done by 20% for 10 sec 	Killing an enemy increases your damage done by 20% for 10 sec
 	 	
 	Elite Skill: Shield (aka "Relic of Aegis") 	11 EP
 	Take 8% less DMG x level from ranged attacks and gain 15% DEF x level 	Take 8% less DMG x level from ranged attacks and gain 15% DEF x level
 	 	
 	Elite Skill: Blur 	9-10 EP
 	Take -2% - 7% x level less DMG from melee attacks and gain 15% x level DEF 	Take -2% - 7% x level less DMG from melee attacks and gain 15% x level DEF
 	 	
 	Elite Skill: Time Fracture 	7-9 EP
 	During Time Fracture, gain (25 * level)% Total DMG Multiplier and (10 * level)% attack speed. 	During Time Fracture, gain (25 * level)% Total DMG Multiplier and (10 * level)% attack speed.
 	 	
 	Elite Skill: Resistence 	8-9 EP
 	Shortens debuff duration by 6.0% and take 7.5% less Elemental DMG 	Shortens debuff duration by 6.0% and take 7.5% less Elemental DMG
 	 	
 	Elite Skill: Slow 	7-8 EP
 	Slows nearby enemies by -5% attack speed x level and -5% move speed x level 	Slows nearby enemies by -5% attack speed x level and -5% move speed x level
 	 	
 	Elite Skill: Energy Enhancement 	8 EP
 	Use card skill to gain 10 SP + 10 SP x level and 3% + 3% x level of current character's max HP. 	Use card skill to gain 10 SP + 10 SP x level and 3% + 3% x level of current character's max HP.
 	 	
 	Elite Skill: Blessing 	
 	After enemy kill, take 20% + 6% x level less DMG (any form) for 20s. 	After enemy kill, take 20% + 6% x level less DMG (any form) for 20s.
Schicksal Gear	Schicksal Gear 	Schicksal Gear
 	 	
 	Schicksal Gear: Armor Supply EX 	11-16 EP
 	Decreases damage taken by 38.00% for 30 sec when entering battle for the first time	Decreases damage taken by 38.00% for 30 sec when entering battle for the first time
 	 	
 	Schicksal Gear: Weapon Supply EX 	16 EP
 	For the 1st battle, gain 150.00% Total DMG Multiplier for 15s. 	For the 1st battle, gain 150.00% Total DMG Multiplier for 15s.
 	 	
 	Schicksal Gear: Weapon Supply 	12-14 EP
 	Gain (10.00 * level)% to any form of Physical DMG 	Gain (10.00 * level)% to any form of Physical DMG
 	 	
 	Schicksal Gear: Energy Supply 	15-16 EP
 	Each enemy kill has a (18 + 2 * level)% + chance to recover (15 + 5 * level) SP. 	Each enemy kill has a (18 + 2 * level)% + chance to recover (15 + 5 * level) SP.
 	 	
 	Schicksal Gear: Energy Supply EX 	14-16 EP
 	Consuming more than 10 SP at a time increases your damage done by 25.00% for 10 sec	Consuming more than 10 SP at a time increases your damage done by 25.00% for 10 sec
 	 	
 	Schicksal Gear: Armor Supply 	16 EP
 	Take -10% - 5% x level less Physical DMG. 	Take -10% - 5% x level less Physical DMG.
 	 	
 	Schicksal Gear: HP Supply 	11EP
 	Each enemy kill has a 9% + 1% x level chance to heal 1.5% HP x level 	Each enemy kill has a 9% + 1% x level chance to heal 1.5% HP x level
 	 	
 	Schicksal Gear: HP Supply EX 	16 EP
 	For every 10% HP lost, gain 7.00% Total DMG Multiplier 	For every 10% HP lost, gain 7.00% Total DMG Multiplier
Anti-Entropy Gear	Anti-Entropy Gear 	Anti-Entropy Gear
 	 	
 	Anti-Entropy Tech: Dark Weapon 	9 EP
 	Gain 10% Total DMG Multiplier, but attacks have a 1% chance of immobilizing the character for 1.5s. Immobilizing effect triggers only once every 10s.	Gain 10% Total DMG Multiplier, but attacks have a 1% chance of immobilizing the character for 1.5s. Immobilizing effect triggers only once every 10s.
 	 	
 	Anti-Entropy Tech: Black Tech Armor 	
 	Taking damage increases your damage done by 8.0% and decreases damage taken by 7.2% for 10 sec. Stacks up to 10 times 	Taking damage increases your damage done by 8.0% and decreases damage taken by 7.2% for 10 sec. Stacks up to 10 times
 	 	
 	Anti-Entropy Tech: Precision Parts 	12 EP
 	Attacks against countered types gain 15% DMG x level 	Attacks against countered types gain 15% DMG x level
 	 	
 	Anti-Entropy Tech: Honkai Energy (aka "Relic of Desolation") 	14 EP
 	Gain 1SP for every EP consumed. 	Gain 1SP for every EP consumed.
Ancient Stele	Ancient Stele 	Ancient Stele
 	 	
 	Ancient Stone Tablet: Fuxi - Fire 	
 	Your attacks now have a 3% chance to ignite enemies within a large radius, dealing 7.5% damage every sec for 5 sec 	Your attacks now have a 3% chance to ignite enemies within a large radius, dealing 7.5% damage every sec for 5 sec
 	 	
 	Ancient Stone Tablet: Fuxi - Lightning 	17-18 EP
 	Attacks have a 3% chance to paralyze enemies within a large AOE for 2s, dealing 100% ATK of Lightning DMG. CD: 12s.	Attacks have a 3% chance to paralyze enemies within a large AOE for 2s, dealing 100% ATK of Lightning DMG. CD: 12s.
 	Ancient Stele: Fuxi - Ice 	
 	Attacks have a 3% chance to freeze enemies within a large AOE for 2.0s, dealing 100.00% ATK of Ice DMG. CD: 12s. 	
 	 	
 	Ancient Stone Tablet: Nuwa - Moon 	
 	Killing an enemy grants you invincibility for 1.6s 	Killing an enemy grants you invincibility for 1.6s
 	 	
 	Ancient Stone Tablet: Nuwa - Stars 	14-17 EP
 	Killing an enemy freezes all enemies for 2.5s + 1s x level 	Killing an enemy freezes all enemies for 2.5s + 1s x level
 	 	
 	Ancient Stone Tablet: Nuwa - Sun 	
 	Killing an enemy stuns enemies nearby for 2s, dealing 100% ATK of DMG 	Killing an enemy stuns enemies nearby for 2s, dealing 100% ATK of DMG
 	Ancient Stele: Shennong - Grain 	
 	Picking up items recovers 1 SP (per level?) 	
 	 	
 	Ancient Stone Tablet: Shennong - Grass 	13 EP
 	Picking up HP and Energy bags additionally recovers 12%/24% HP and SP 	Picking up HP and Energy bags additionally recovers 12%/24% HP and SP
 	 	
 	Ancient Stele: Shennong - Flower 	14 EP
 	Picking up items heals 0.8% x level HP 	Picking up items heals 0.8% x level HP
 	 	
 	Ancient Stone Tablet: Xuanyuan - Shield 	14 EP
 	1.5%/2.0% chance to block incoming attacks, triggering Time Fracture and Iron Body for 2.0/2.5 sec 	1.5%/2.0% chance to block incoming attacks, triggering Time Fracture and Iron Body for 2.0/2.5 sec
 	 	
 	Ancient Stele: Xuanyuan - Sword 	14-16 EP
 	Melee attacks greatly slow enemies. Enemies also take 50% + 15% x level more DMG for 3s. CD: 12.0s - 0.6s x level. 	Melee attacks greatly slow enemies. Enemies also take 50% + 15% x level more DMG for 3s. CD: 12.0s - 0.6s x level.
 	 	
 	Ancient Stele: Xuanyuan - Bow 	16 EP
 	Ranged attacks greatly slow enemies. Enemies also take 50% + 15% x level more DMG for 3s. CD: 12.0s - 0.6s x level.	Ranged attacks greatly slow enemies. Enemies also take 50% + 15% x level more DMG for 3s. CD: 12.0s - 0.6s x level.
	 	
	 	
	Lucky Bunny Ears 	17-18 EP
	Attacks have a 0.25% chance x level grant you invincibility for 1 s, during which physical attacks deal x8 bonus DMG. (At level 3: 0.5% chance to deal 12x DMG)	Attacks have a 0.25% chance x level grant you invincibility for 1 s, during which physical attacks deal x8 bonus DMG. (At level 3: 0.5% chance to deal 12x DMG)
	 	
	Elemental Essence: Ice 	14 EP
	Deals another 6.0% Physical DMG of Ice DMG. Character takes 6.0% less Ice DMG. 	Deals another 6.0% Physical DMG of Ice DMG. Character takes 6.0% less Ice DMG.
	 	
	Elemental Essence: Lightning 	14 EP
	Deals another 6.0% Physical DMG of Lightning DMG. Character takes 6.0% less Lightning DMG. 	Deals another 6.0% Physical DMG of Lightning DMG. Character takes 6.0% less Lightning DMG.
	 	
	Elemental Essence: Fire 	14 EP
	Deals another 6.0% Physical DMG of Fire DMG. Character takes 6.0% less Fire DMG. 	Deals another 6.0% Physical DMG of Fire DMG. Character takes 6.0% less Fire DMG.
Category:Honkai Impact 3 Wiki