Super Smash Brothers Plus/Assist Trophies

The following is a list of assist trophies in Super Smash Brothers Plus. There are 76 normal assist trophies as well as 12 additional legendary assist trophies for a total of 88. Trophy descriptions coming soon...
A character being an assist trophy upon launch of the game does not preclude them from being a DLC character later on.
==Regular Assist Trophies==
Akira	From the Virtua Fighter series, Akira will roam the stage and attack foes with various martial arts abilities, including his signature Tetsukanzou throw! Akira can be KO'ed. 	
Alucard	From the Castlevania series, Alucard will attack with his sword and can occasionally transform into a cloud of bats to damage foes and escape danger. Alucard can be KO'ed.
Amy Rose *NEW*	From the Sonic series, Amy Rose quickly dashes across the stage and attacks opponents with her Pico Pico Hammer. A single powerful slam attack from it has a chance of burying foes into the ground, leaving them wide open. Amy can be KO'ed. 	
Arcade Bunny	From Nintendo Badge Arcade, the Arcade Bunny will operate a claw machine for up to 5 turns. The claw will traverse the stage and attempt to pick up opponents, grabbing them and raising them up to the upper blast zone where they meet an untimely demise!
Ashley	From the WarioWare series, Ashley will conjur a small cloud of magic around herself, creating various effects to opponents who wander into it. This includes falling asleep, slowing down time, poison, reverse controls, and being stunned and dazed. 	
Black Knight	From the Fire Emblem series, The Black Knight will very slowly wander the stage, attacking any foe who comes near. His sword attack ranks as a very powerful one, able to one shot many fighters as low as 75% damage. The Black Knight can be KO'ed.
Centurion *NEW*	From the Altered Beast series, the nameless Centurion will call upon the power of the Gods and transform into either a werewolf, a dragon or a giant bear. As a werewolf, he will use a lightning based attack where he dashes across the screen, as a dragon he will breath fire, and as a bear he will perform a screw attack like jump attack to damage foes. The Centurion can be KO'ed. 	
Chain Chomp	From the Super Mario series, the Chain Chomp will at first be tethered to a block and will attack any foe who comes near. After a short time it will break loose from its bonds and then bounce around the stage, attacking anyone in sight. The Chain Chomp can be KO'ed.
Chorus Kids *NEW*	From the Rhythm Heaven series, the Chorus Kids appear on screen (with the conductor) and begin singing in time with each other, creating sound waves the damage foes nearby. The attack is strongest when the conductor says "All Together Now!" 	
Chef Kawasaki	From the Kirby series, the good Chef will capture opponents with his telescopic ladel, tossing them in a pot and cooking them while creating food for other players to eat and regain health.
Cranky Kong *NEW*	From the Donkey Kong series, Cranky Kong will simply sit in his chair wherever he was summoned, bashing any player with his cane that gets close. If attacked, however, he will get off his rocker and begin pogoing around the stage, with the pogo strikes spiking foes to the ground. 	
Creeper *NEW*	From Minecraft, the Creeper will wander the platform he is on back and forth, stopping only when an opponent comes near. The Creeper will then pursue that player, and countdown to explosion. The explosion is massive, and can take out multiple players. If attacked, Creeper will prematurely explode.
Dan Hibiki *NEW*	From the Street Fighter series, Dan Hibiki is one of two very weak assist trophies who are easy to KO, and can be KO'ed even by the player who summoned him, leading to scrambles to increase your score. Dan can fight back with a Gadoken, a weak projectile attack, but little else. 	
Daroach *NEW*	From the Kirby series, Daroach will teleport around the stage and fire his Triple Star attack, which causes three large star projectiles to bounce around the stage. Daroach can be KO'ed.
Devil	From Devil World, the Devil will appear on the stage and begin pointing in random directions, causing the stage to shift in that direction, decreasing the distance to the blast zone and disorienting everyone on screen. 	
Dillon	From Dillon's Rolling Western, the armadillo Dillon will roll up and attack any characters nearby with his powerful rolling attacks. Dillon is quick on the draw, and hard to dodge once he gets going. However, he can be KO'ed.
Dr. Kawashima	From Brain Age, Dr. Kawashima's head appears on screen as he begins flinging numbers across the stage. Whenever the numbers collide, if the sum is greater than 10, it will cause an explosion. If the sum is exactly 10, it will cause an explosion similar to a Smart Bomb. 	
Dr. Wright	From SimCity, Dr. Wright will appear and, after a brief flourish, cause three small skyscrapers to appear next to him on the stage. These skyscrapers will damage any opponent who touches them. Dr. Wright can be KO'ed, though he is on screen for such a short time it is difficult.
Eggplant Wizard *NEW*	From the Kid Icarus series, the Eggplant Wizard will appear and begin flinging eggplants everywhere. Any opponent who touches them will themselves be turned into an eggplant for roughly 6 seconds (with the timer resetting everytime they are hit by another eggplant.) While a vegetable, they cannot attack and can be easily launched. The wizard can be KO'ed. 	
Excitebikes	From the Excite series, the Excitebikes will drive across the stage in both horizontal directions from where they are summoned, continuing so until they fall off into the bottom blast zone. The hits they cause deal little damage, but good horizontal knockback, making them good for knocking people off the stage and out of their comfort zone.
Fawful *NEW*	From the Mario & Luigi series, Fawful has one of three attacks he can use, depending on which attachment his Vacuum Helmet has on when he is summoned. In all cases, he will fly around the stage. He will then either shoot colored energy balls out in random directions, fire laser beams that bounce off of surfaces, or use his vacuum to suck up enemies and spit them back out as projectiles. Fawful can be KO'ed. 	
Fighter Hayabusa *NEW*	From NES Pro Wrestling, Fighter Hayabusa will run on the platform he is summoned on, suplexing any opponent he happens to come across. He can also perform a Back Brain Kick on enemies at times. This second attack does massive damage but is easily telegraphed. Hayabusa can be KO'ed.
Flies & Hand	From Mario Paint, a hand holding a flyswatter will appear and begin swatting at random flies on the screen. Any unfortunate opponent underneath the swatter when it hits will also be sent flying away. 	
Ghirahim	From The Legend of Zelda series, Ghirahim will target any nearby opponent with his sword, maliciously swinging it at them to launch them. If no one is nearby, he will toss throwing knives around instead. Ghirahim can be KO'ed.
Glass Joe *NEW*	From the Punch-Out series, Glass Joe is another weak Assist Trophy easily KO'ed, even by the person who summoned him. Thus, it is best to attack quickly to ensure you get that extra point. Joe can defend with right cross punches, but they do little damage. 	
Gray Fox	From the Metal Gear series, Gray Fox will run around slashing his sword nearly indiscriminately. Not only will this damage any foe caught in the slashing storm, but it will also reflect any stray projectiles that happen to fly by. Gray Fox can be KO'ed.
Guile	From the Street Fighter series, Guile will crouch down and fire Sonic Boom projectiles at anyone in eyesight. If anyone happens to get to close, he will also Flash Kick them, which deals heavy knockback. Guile can be KO'ed. 	
Guts Man *NEW*	From the Mega Man series, Guts Man will jump up and down repeatedly, causing the stage to earthquake and tripping any foe on the ground. In addition, he will occasionally fire boulders from his hand across the stage which are hard to avoid but don't do much damage. Guts Man can be KO'ed.
Hammer Bro	From the Super Mario series, the Hammer Bro will appear on stage and jump up and down, flinging hammers at any poor soul who happens to get close to him. The hammers have limited range though, and the Hammer Bro will never move side to side, making them rather easy to avoid. The Hammer Bro can be KO'ed. 	
Hector *NEW*	From the Fire Emblem series, Hector will attack with his axe in one of two ways. He will either rush in and attack opponents up close, or he will toss it at opponents at a distance. The distance strikes are random and far more powerful than the forward strikes, so always be on guard when Hector is around. Hector can be KO'ed.
Isaac	From the Golden Sun series, Isaac can use various Psyenergy attacks by creating Golden Hands in the air. He can either Lift opponents to the upper blast zone, push them off screen with Move, or he can try to Pound them with two hands closing in on them. Isaac can be KO'ed. 	
Jeff	From the Mother series, Jeff appears on screen and begins firing off bottle rockets into the air. 5 rockets are fired at a time, homing in on whatever enemy happens to be closest to Jeff when they launch. They do decent damage, but can be tricked into exploding against surfaces fairly easily. On occasion, Jeff will fire two sets of bottle rockets, though this doesn't happen all the time.
Joe Musashi *NEW*	From the Shinobi series, Joe Musashi appears from the trophy and will normally move around the stage, flinging ninja stars in random directions and using his sword against foes that come close. In this form, Joe can be KO'ed. However, he can also appear and use his Ninja Magic, causing a storm of ninja clones to attack foes in an area around him, doing major damage. In this form, he cannot be KO'ed, but he will disappear when the magic ends. 	
Kapp'n	From the Animal Crossing series, Kapp'n will appear in a school bus and drive it across the stage. Any poor soul that hits the bus will be dragged away into the left or right blast zone, though button mashing can get you out at lower percentages. The number of trips Kapp'n makes is random.
King Knight *NEW*	From the Shovel Knight series, when King Knight first appears he will charge ahead and attack with his scepter. While these attacks due major damage, they are easy to avoid. Before he leaves, he will summon three trumpets from both the left and right blast zones, which fire confetti into the air. The confetti does little damage, but does paralyze opponents on contact briefly. King Knight can be KO'ed. 	
Klaptrap	From the Donkey Kong series, the Klaptrap will patrol the stage and bite any opponent it comes across. The Klaptrap will latch on and bite multiple times before actually launching foes, but it can be released by button mashing at lower percentages. Klaptrap can be KO'ed.
Knuckle Joe	From the Kirby series, Knuckle Joe will attack with rapid fire Vulcan Jabs which rack up damage quickly. Joe will always finish with a much more powerful Smash punch, which is harder to dodge if you were caught in the initial flurry. Knuckle Joe can be KO'ed. 	
Knuckles	From the Sonic series, Knuckles has a normal punch and kick attack mode, as well as using a homing attack similar to Sonic. However he can also burrow underground and attack with a powerful rising uppercut if foes aren't careful around him. Knuckles can be KO'ed.
Krystal	From the Star Fox series, Krystal will appear staff in hand and stalk after enemies. Her staff attacks with ice projectiles, potentially freezing opponents at higher damages similar to the Ice Climbers Ice Breath ability. Krystal can be KO'ed. 	
Kuma *NEW*	From the Tekken series, Kuma will appear and immediately launch into attack opponents with its 10 Hit Combo attack. If Kuma is damaged to near KO level, he will enter a Rage mode, at which point he will powerfully uppercut opponents, stunning them, and then smack them away with a handy fish that pops into his hands. The Rage attack, if it connects, is an instant KO to an enemy. Kuma can be KO'ed.
Linkle *NEW*	From The Legend of Zelda series, Linkle will quickly move across the field, attacking opponents with her dual wielded crossbows at regular intervals. The bolts from the crossbow do not count as projectiles, and thus cannot be reflected away. Linkle can be KO'ed. 	
Liu Kang *NEW*	From the Mortal Kombat series, Liu Kang will normally just attack from a distance with fireballs when he appears. However he can also randomly launch into either his powerful Flying Kick or his multi-hitting Bicycle Kick without warning, making him someone to always be on guard against. Liu Kang can be KO'ed.
Lyn	From the Fire Emblem series, Lyn will stay stationary briefly as the lights dim. Eventually though she will ready her sword and attack quickly against a nearby opponent. The sword slash has incredibly high launch power, knocking off enemies at even low percentages if it connects cleanly. Lyn can be KO'ed. 	
Master Higgins *NEW*	From the Adventure Island series, Master Higgins will ride around on his skateboard, flinging his powerful axe attack around the screen similar to the Hammer Bro's hammer. If Higgins is attacked and knocked off his skateboard, he will be momentarily stunned. It is only then he can be KO'ed.
Metroid	From the Metroid series, a Metroid will appear and begin floating around the stage, latching on to any enemy that happens by and draining the life from them quickly. While Metroid's can be KO'ed, it is difficult to do so. However they are incredibly susceptible to ice based attacks, which will KO them much faster than normal attacks will. 	
Midna	From The Legend of Zelda series, Midna will teleport to random locations across the stage. If any player gets too close, she will scoop them up with her hair and then fling them away. Occasionally, she will also teleport off stage before she flings them. Midna can be KO'ed.
Mona *NEW*	From the WarioWare series, Mona will appear on screen driving her scooter across the stage, apparently in a hurry to get...wherever it is that she is going. She stops for no one, and will drive off screen, damaging any foes that get in her way and potentially knocking them away to their doom. 	
Mr. Resetti	From the Animal Crossing series, Mr. Resetti will pop up out of the ground wherever he is spawned and flail his arms about while creating speech bubbles (which do minor damage). If Resetti is attacked, though, he will cause a massive explosion (which will also damage the summoner, if the summoner was the one who initiated the explosion.)
Mumbo Jumbo *NEW*	From the Banjo & Kazooie series, Mumbo Jumbo will initially run around stage and use his Shaman Stick as a miniature taser on foes. During this period, he can be KO'ed. Leave him alone to long, though, and he will fire a powerful magic spell that turns all enemies into pumpkins or washing machines for 8 seconds, making them helpless. 	
Nabbit *NEW*	From the Mario series, Nabbit doesn't attack anyone as an assist trophy. Rather, he will appear on stage and will simply scurry across the stage for a short while. However, if he is KO'ed, then he will drop a random non-assist trophy item onto the field. This can range from anything as simple as food to something as powerful as a Golden Hammer, so keep your eyes peeled for him to appear.
Nightmare	From the Kirby series, Nightmare will emerge from the background and gradually darken the screen. At first Player icons can still be seen, but as the attack ends everyone is in total blackness, so tread carefully when he is on the field. 	
Nikki	From Swapnote, Nikki will doodle various images onto the screen, which then come to life. While some of these are seemingly benign, others can directly attack opponents, so just try and avoid her artistic expression if you don't want to find out which is which.
Phosphora	From the Kid Icarus series, Phosphora will fly around the stage quickly and shoot blasts of lightning that temporarily paralyze foes before launching them. She moves very fast, but she can be KO'ed if you manage to catch her. 	
Plague Knight *NEW*	From the Shovel Knight series, Plague Knight will bounce around the stage, occasionally teleporting as well. He tosses out beakers of potions that explode on impact with either the ground or other players. Plague Knight can be KO'ed.
Ray MK III	From the Custom Robo series, Ray MKIII will fly around the stage quickly, firing off missiles and green energy bolts at any player who gets too close. While they don't do much damage, there are a lot of them, meaning people are more than likely to get hit. Ray MK III can be KO'ed. 	
Riki	From the Xenoblade series, Riki will perform several different magic spells to anyone who comes to close to him. This ranges from healing all players, to freezing anyone in range, to tripping any player on the ground, among other things.
Risky Boots *NEW*	From the Shantae series, Risky Boots will use her pirate scimitar to slice and dice any opponent who gets too close with rapid fire precision. In addition, at somepoint she will call down cannon fire, dropping Bob-ombs onto the stage in rapid succession. Risky Boots can be KO'ed. 	
Rodin	From the Bayonetta series, Rodin attacks foes both with a flying kick of his own and (more commonly) with attacks similar to the Wicked Weave attacks used by Bayonetta. Before leaving the field, Rodin will also spawn a random item and toss it at whoever summoned him. Rodin can be KO'ed.
Saki	From Sin & Punishment, Saki moves around the entire stage, mostly slashing at players with his Dolphin Gun. On occasion (at least once, but possibly more) he will also shoot a stream of gunfire randomly around the stage. Saki can be KO'ed. 	
Samurai Goroh	From the F-Zero series, Samurai Goroh will immediately target the nearest fighter to himself and rush headlong towards them, swinging his sword in the process. However, he will change targets if he is hit by another player during the course of his summoning. Samurai Goroh can be KO'ed.
Scout *NEW*	From Team Fortress 2, the Scout is the fastest Assist Trophy, moving like lightning across the stage and attacking players both with his shotgun and baseball bat. Both attacks do great damage, so it would be wise to stay away, however the attacks are close to the only time to get close enough to KO the Scout, who thankfully is weaker than other Assist Trophies on average. 	
Shadow	From the Sonic the Hedgehog series, Shadow will appear and use his unique Chaos Control ability, slowing down time (and eventually freezing time) for any player on the field except whoever summoned him. The effect only lasts 7 seconds total for the slowdown, and 3 seconds for the freezing.
Sheriff	From the game Sheriff, the 8-bit lawman will appear on screen and begin randomly shooting bullets in all directions as he moves across the screen, regardless of any platforms or walls in his way. Sheriff can be KO'ed. 	
Skull Kid	From The Legend of Zelda series, Skull Kid will appear and then summon one of three random effects on all players. He can flip the screen upside down, reverse controls, or make everyone invisible. These effects will happen to the player who summoned him as well, so Skull Kid can be both a blessing and a curse.
Slippy Toad *NEW*	From the Star Fox series, Slippy will appear and begin fiddling with a console nearby. He will target all opponents on stage and, after a certain amount of time, will declare "Analysis Complete!" and disappear. If this happens, all opponents will have their shield strength cut in half for approximately 30 seconds. However, Slippy can be KO'ed during the analysis, which will take longer the more opponents in the match. Slippy is also very frail, so protect him if you can.	
Spring Man	From ARMS, Spring Man will bounce onto the stage and attack foes at a distance with his long range arms. This is his normal mode of attack. Towards the end of his time on stage, he will initiate Rush mode, where he attacks with far more rapid jabs and then finishes opponents with a powerful uppercut. Spring Man can be KO'ed.
Squid Sisters	From the Splatoon series, the Squid Sisters will take center stage, literally, and begin performing a concert. As they do so, the screen will zoom in on them, bringing the blast zones closer to the players and making everyone easier to KO as a result. The stage returns to normal once the concert ends. 	
Starman	From the Mother series, the Starman will teleport across the stage and fire several lightning bolts in all directions. Any opponent hit by them will be momentarily stunned in place before being launched. Starman can be KO'ed. If Starman himself is hit by one of his reflected lightning bolts, a stylistic SMAAAAAASH will appear before he is sent packing.
Strider *NEW*	From the Strider series, Strider Hiryu moves quickly across the battlefield and attacks with impunity. His cypher blade has long range and can hit multiple times, but the knockback is very weak. On occasion, he will also use an orbiting robotic satellite to fire lasers at opponents. Strider can be KO'ed. 	
Sukapon	From Joy Mech Fun, Sukapon will move across the stage (dance is probably the more appropriate term) and attack anyone who gets to close. Alternatively, Sukapon will also grab opponents and suplex them across the stage. Sukapon can be KO'ed.
Sylux *NEW*	From the Metroid series, Sylux will enter the stage and perform one of two actions at random. He will either use his Shock Coil blaster, firing at enemies and draining their health over time if they are hit. Alternatively he can also enter his Lockjaw form. In this form, he will drop electric bombs across the stage that will hitstun enemies before they are sent flying. Sylux can be KO'ed in the first form, but not the second. 	
Takamaru	From The Mysterious Murasame Castle, Takamaru's primary attack is attacking with his kitana at any and all nearby opponents. If no one is close to him though, he will instead fire his pinwheel knives in three different directions in front of himself to hit opponents at a distance. Takamaru can be KO'ed.
Thwomp	From the Super Mario series, the Thwomp will appear at random spots across the stage and then come crashing down whenever any opponent walks underneath or near it. The good part is it won't change position or attack again whenever it is rising up from the ground. 	
Wonder Red *NEW*	From the Wonderful 101, Wonder Red will tap into the abilities of his fellow heroes, utilizing either the Unite Hand, United Sword, Unite Gun or Unite Whip attacks against any opponent nearby. The attack used is completely at random. Wonder Red can be KO'ed.
Yuri Kozukata	From the Fatal Frame series, Yuri will use her Camera Obscura, creating a lens box on screen. On occasion she will take pictures, and any opponent who is in the frame of the lens when she does will be momentarily stunned as well as poisoned, leaving them vulnerable to attack. 	
Zero	From the Mega Man X series, Zero will fight on stage mostly using his Z-Sabre to target all opponents that are nearby. On very rare circumstances he will break out his Z-Buster cannon and fire at a distance. Zero can be KO'ed.
==Legendary Assist Trophies==
Akuma *NEW*	From the Street Fighter series, Akuma attacks any player unfortunate enough to come close to him, dealing massive damage and knockback to them if he hits them. After a few seconds on the field, Akuma will enter the "Raging Demon" mode. If he hits a player, then the two of them will disappear briefly, before the opponent is launched and Akuma stands triumphant, having instantly KO'ed them.	
DJ Octavio *NEW*	From the Splatoon series, DJ Octavio takes up a huge area on the stage, and any opponent who happens to touch him will take damage. While the Mollusk Maestro won't move very much, he will fire Octo-rpedos from his mobile ship that can do major damage to opponents as well.
Master Hand *NEW*	From the Super Smash Bros. series, Master Hand has stepped out of the boss battlefield and onto the Smash stage. When summoned, he will use one of three attacks against opponents. He will either fire bullets forward from his fingers, grab opponents in his hand and squeeze them before flinging them away, or he will fly out of the background as a fist, launching any opponent he hits. 	
Moon	From The Legend of Zelda series, the Moon from Termina flies in from the background, getting larger as it approaches the stage. Once it hits the stage, it will explode, dealing massive damage to any players unfortunate enough to be caught in the explosion.
Paula *NEW*	From the Earthbound series, Paula does not actively attack other players (though she will defend herself with a frying pan shot if you try to attack her.) Paula will wander the stage until she falls down and begins to pray. When she does this, a random status effect will afflict every player except for the person who summoned Paula, ranging from sleep to broken shield. 	
Phantoon *NEW*	From the Metroid series, Phantoon will fade onto the stage and begin floating around, occasionally dropping small fireballs that hop across the stage. At random points, he will solidify and spew out a wave of fireballs. If an opponent is touching his ghost form when he solidifies, they will be launched.
Rathalos	From the Monster Hunter series, Rathalos will fly onto the stage and take up nearly one whole side. Any opponent who touches Rathalos will take damage, but the dragon deals far more damage with the fireballs he shoots out. He can also roar, which will stun foes in place. 	
Reaper *NEW*	From the Kid icarus series, the Reaper is perhaps the least dangerous of the Legendary Assist Trophies. He wanders the stage, but if he spots an opponent he will freak out and summon the Reapettes to attack any opponent nearby. While the Reapettes swarm opponents, they don't do much damage. Reaper himself is the only Legendary Assist Trophy who can be KO'ed.
Shake King *NEW*	From the Wario Land series, The Shake King will quickly appear on screen and cause earthquakes on the stage with every step he takes, preventing opponents from maintaining footing. He will also occasionally punch the ground, causing electricity to shoot from the sky which deals decent damage to opponents. 	
Spectre Knight *NEW*	From the Shovel Knight series, Spectre Knight will instantly cloak the stage in darkness (save for the player who summoned him). He will also attack any player who gets close to him with his scythe, which has a lot of knockback power to it.
T-Rex *NEW*	From the Fossil Fighters series, the T-Rex will quickly rush across the stage and heavily damage any airborne opponent who happens to hit him as he rushes by. He will also bury any grounded opponent that is hit by him. The T-Rex will move across the stage three times before disappearing 	
Viridi *NEW*	From the Kid Icarus series, Viridi appears in the background of the stage, summoning vines across the screen which damage opponents multiple times and freezes them in place. She then launches a smaller version of a Reset Bomb to explode at the center of the stage, launching all foes hit by the explosion.
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