Panic Walls

Panic Walls are strong, high defensive walls embedded in the ground throughout the districts of Solo Nobre, built by Great Leader and intended to be raised in the event of civil unrest or other disturbance. 
When a Brigador is spotted and the alarm raised by a spotter the panic walls will rise, cutting off open roads and forcing the pilot to break through or divert to another path. Enemy units, however, can pass through panic walls without effort, as the wall panels automatically retract if a controlling faction's transponder is detected nearby.
Destroying all substations in a district will prevent the panic walls from being raised, or force the walls to retract if an alarm is already underway.
== Acquisitions Entry ==
Everyone calls them panic walls but I think the official NEP designation is something like Emergency Reactive Fortification Grid Network. That doesn’t make for any kind of decent acronym, which is weird since that’s the bread and butter of military lingo. These things got laid down about the same time as the Orbital Gun network. For years there was construction equipment all over the place, you just prayed that you didn’t live in a district where it ran 24 hours a day. Most people have never seen a panic wall activate, but it is terrifying. Like you didn’t feel locked up tight enough with the district gates. I was in a bar out in the Deads once when one of those Corvid riots got bad enough that they locked the whole place down. Suddenly, all anyone could see were these huge red chevron walls. We were stuck in there for hours until a pair of Forks in police colors and lights came through, and the panic walls just slid right back up in place behind them. They stood with their guns trained on the crowd until they got enough reinforcements to check papers and make arrests. Even after I joined the Corvids, I made sure to stay away from that kind of scene.-MB
Category:Structures
Category:Lore