Sabik

Sabik is a DLC character in Dissidia Calamitas Infinita, originating from The Distance Within Us. 
==Backstory==
The five things my parents left me before they died wereOur house in Cebu, two hundred dollars, family, faith, and a love for space
The five places where I worked before I was called wereDavao, Cebu City, Pyongyang, the International Space Station, and the first moon
The five siblings I brought onto the Caesura with me areRyeowook, Iseul, Sangwoo, Taeyang, and Joohyun
The five relevant variables of a gravity assist maneuver areKinetic energy, gravitational potential energy, deflection angle, rocket burn, and escape velocity
The five pillars of Islam areFaith, Prayer, Charity, Fasting, and Pilgrimage
The five Sorrowful Mysteries of the Rosary areThe Agony in the Garden, the Scourging at the Pillar, the Crowning of Thorns, Calvary, and the Crucifixion
The five essential components of an EVA suit areThe Holochip, the Telescoping Pole, the Propulsion Unit, the Zip Line, and THE WAFFLE IRON
The five national animals of the Philippines areThe Philippine Eagle, the Karabaw, the Kasuari, THE DRAGON, AND THE CHIMERA
The five stages of grief areDepression, Bargaining, Anger, Denial, and [SEARCHING... PLEASE HOLD]
The five responsibilities of an EVA captain areDOES_IT_EVEN_MATTER_ANYMORE?????
My The five (IT WAS SEVEN, BUT WHO'S COUNTING?) crewmates of Seungchul Song are wereYuichi, Morin, [AND_MORE_SUPERFLUOUS_DATA]
THE five MOONS of EARTH ARE[USELESS DESOLATE ROCK], [MARGINALLY MORE USEFUL DESOLATE ROCK], Nafura, [ERROR: FILE_CORRUPTED]
AND
and
and
Sabik
 
==Appearance==
On the surface, it may appear more contiguous than chimeric. When it speaks, when it hisses, when it laughs - it reveals how broken it truly is. Crescent above, cross below, and God knows what in between.
Sabik's first alternate appearance, Selenite, by ShirubaKurono, sheds some of the original's auxiliary firepower, sharpens what remains, and closes both pairs of eyes. 
==Story==
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Xth Cycle=
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==Battle==
<tabber>
Original=
__NOTOC__
XSabik – 
----
===Brave Attack===
Move	Type 	CP (Mastered)	AP	Priority	Effect	Damage type	Obtained
 	Ground	 	 	 	 	 	Initial
 	 	 	 	 	 	 	
 	Ground	 	 	 	 	 	Level 10
 	 	 	 	 	 	 	
 	Aerial	 	 	 	 	 	Initial
 	 	 	 	 	 	 	
 	Aerial	 	 	 	 	 	Level 10
 	 	 	 	 	 	 	
===HP Attack===
Move	Type 	CP (Mastered)	AP	Priority	Effect	Damage type	Obtained
 	Ground	 	 	 	 	 	Initial
 	 	 	 	 	 	 	
 	Ground	 	 	 	 	 	Level 10
 	 	 	 	 	 	 	
 	Aerial	 	 	 	 	 	Initial
 	 	 	 	 	 	 	
 	Aerial	 	 	 	 	 	Level 10
 	 	 	 	 	 	 	
==EX Mode==
Sabik's EX Mode is 
Sabik's EX Burst is 
==Equipment==
===Exclusive Weapons===
Name	Level	Description
 	50 	
 	90 	
 	100 	
===Related Accessories===
Accessory 	Description/Effect	Description/Effect	Acquired
 	 	LUK+4 	Shop, Duel Colosseum Lunar Whale Course
 	 	LUK+4 	Battlegen from the ??? Friend Card
Nadir's Desire	N/A 	LUK+1 	Battlegen
Nadir's Dream 	N/A 	LUK+2 	Battlegen
Nadir's Hopes 	N/A 	LUK+3 	Battlegen
|-|
NT=
Sabik is a Marksman that possesses strength in verticality due to the directionality of its moveset and ability to jump thrice. Its attacks range from standard Marksman fare to those with unconventional close range coverage and increasingly volatile pathing. By accomplishing objectives with certain moves, Sabik builds stacks of Alhilal (الهلال), which grant it increasing movement speed and the option to execute a powerful fourth jump, which consumes an Alhilal stack. Alhilal can build to a maximum of three stacks, indicated by the increasing luminosity of the golden pinions flanking Sabik.
Sabik's Ground moves are rather slow, but provide an interesting mix of utility, positioning, and potential to generate Alhilal. Many of its Aerial moves benefit from Sabik's increased ability to remain airborne and increase in ferocity the longer they are allowed to fire. Sabik reaches peak aeronautical capacity when using its EX Skill, Raiment, which provides a short window of invincibility as it launches skyward and consumes all Alhilal stacks, launching higher the more stacks that are consumed. If Sabik is still airborne for seven seconds after the use of Raiment, it gains the ability to use the followup EX Skill Serenahd, which summons a massive, meteoric slab of metal to crash down on the targeted enemy's position.
Move 	Damage 	Input 	Type 	Power 	 	 	
Magdarame 	Bravery 	 	Ground 	 	 	 	
Magdarame 	Sabik forces a palm forward, creating a pointed cross of searing light that pierces towards the enemy. Holding the command increases the startup and recovery time but slightly increases the range and causes substantial knockback that can Wall Rush. Successfully Wall Rushing an opponent generates a stack of Alhilal. 	Sabik forces a palm forward, creating a pointed cross of searing light that pierces towards the enemy. Holding the command increases the startup and recovery time but slightly increases the range and causes substantial knockback that can Wall Rush. Successfully Wall Rushing an opponent generates a stack of Alhilal. 	Sabik forces a palm forward, creating a pointed cross of searing light that pierces towards the enemy. Holding the command increases the startup and recovery time but slightly increases the range and causes substantial knockback that can Wall Rush. Successfully Wall Rushing an opponent generates a stack of Alhilal. 	Sabik forces a palm forward, creating a pointed cross of searing light that pierces towards the enemy. Holding the command increases the startup and recovery time but slightly increases the range and causes substantial knockback that can Wall Rush. Successfully Wall Rushing an opponent generates a stack of Alhilal. 	Sabik forces a palm forward, creating a pointed cross of searing light that pierces towards the enemy. Holding the command increases the startup and recovery time but slightly increases the range and causes substantial knockback that can Wall Rush. Successfully Wall Rushing an opponent generates a stack of Alhilal. 	Sabik forces a palm forward, creating a pointed cross of searing light that pierces towards the enemy. Holding the command increases the startup and recovery time but slightly increases the range and causes substantial knockback that can Wall Rush. Successfully Wall Rushing an opponent generates a stack of Alhilal. 	Sabik forces a palm forward, creating a pointed cross of searing light that pierces towards the enemy. Holding the command increases the startup and recovery time but slightly increases the range and causes substantial knockback that can Wall Rush. Successfully Wall Rushing an opponent generates a stack of Alhilal.
Pentecost 	Bravery 	↑ + 	Ground 	 	 	 	
Pentecost 	Sabik opens its hand at eye level, briefly vanishing and appearing a short distance behind its original position. Upon re-materializing, it closes its hand and synthesizes a corkscrew-shaped band of black coil that confines a small orb of golden fire. The coil gradually floats upward in a random, erratic path, without any homing. Each time an attack from Sabik strikes the coil, it expands in radius and increases in speed. Enemy Bravery attacks will revert the coil back a stage. If the coil grows to its 5th stage, it immediately tracks to the nearest enemy and explodes in a wide radius. This will prompt an acidic voice line from Sabik and generate a stack of Alhilal; the same effect will happen if an enemy deletes the coil with an HP attack.	Sabik opens its hand at eye level, briefly vanishing and appearing a short distance behind its original position. Upon re-materializing, it closes its hand and synthesizes a corkscrew-shaped band of black coil that confines a small orb of golden fire. The coil gradually floats upward in a random, erratic path, without any homing. Each time an attack from Sabik strikes the coil, it expands in radius and increases in speed. Enemy Bravery attacks will revert the coil back a stage. If the coil grows to its 5th stage, it immediately tracks to the nearest enemy and explodes in a wide radius. This will prompt an acidic voice line from Sabik and generate a stack of Alhilal; the same effect will happen if an enemy deletes the coil with an HP attack.	Sabik opens its hand at eye level, briefly vanishing and appearing a short distance behind its original position. Upon re-materializing, it closes its hand and synthesizes a corkscrew-shaped band of black coil that confines a small orb of golden fire. The coil gradually floats upward in a random, erratic path, without any homing. Each time an attack from Sabik strikes the coil, it expands in radius and increases in speed. Enemy Bravery attacks will revert the coil back a stage. If the coil grows to its 5th stage, it immediately tracks to the nearest enemy and explodes in a wide radius. This will prompt an acidic voice line from Sabik and generate a stack of Alhilal; the same effect will happen if an enemy deletes the coil with an HP attack.	Sabik opens its hand at eye level, briefly vanishing and appearing a short distance behind its original position. Upon re-materializing, it closes its hand and synthesizes a corkscrew-shaped band of black coil that confines a small orb of golden fire. The coil gradually floats upward in a random, erratic path, without any homing. Each time an attack from Sabik strikes the coil, it expands in radius and increases in speed. Enemy Bravery attacks will revert the coil back a stage. If the coil grows to its 5th stage, it immediately tracks to the nearest enemy and explodes in a wide radius. This will prompt an acidic voice line from Sabik and generate a stack of Alhilal; the same effect will happen if an enemy deletes the coil with an HP attack.	Sabik opens its hand at eye level, briefly vanishing and appearing a short distance behind its original position. Upon re-materializing, it closes its hand and synthesizes a corkscrew-shaped band of black coil that confines a small orb of golden fire. The coil gradually floats upward in a random, erratic path, without any homing. Each time an attack from Sabik strikes the coil, it expands in radius and increases in speed. Enemy Bravery attacks will revert the coil back a stage. If the coil grows to its 5th stage, it immediately tracks to the nearest enemy and explodes in a wide radius. This will prompt an acidic voice line from Sabik and generate a stack of Alhilal; the same effect will happen if an enemy deletes the coil with an HP attack.	Sabik opens its hand at eye level, briefly vanishing and appearing a short distance behind its original position. Upon re-materializing, it closes its hand and synthesizes a corkscrew-shaped band of black coil that confines a small orb of golden fire. The coil gradually floats upward in a random, erratic path, without any homing. Each time an attack from Sabik strikes the coil, it expands in radius and increases in speed. Enemy Bravery attacks will revert the coil back a stage. If the coil grows to its 5th stage, it immediately tracks to the nearest enemy and explodes in a wide radius. This will prompt an acidic voice line from Sabik and generate a stack of Alhilal; the same effect will happen if an enemy deletes the coil with an HP attack.	Sabik opens its hand at eye level, briefly vanishing and appearing a short distance behind its original position. Upon re-materializing, it closes its hand and synthesizes a corkscrew-shaped band of black coil that confines a small orb of golden fire. The coil gradually floats upward in a random, erratic path, without any homing. Each time an attack from Sabik strikes the coil, it expands in radius and increases in speed. Enemy Bravery attacks will revert the coil back a stage. If the coil grows to its 5th stage, it immediately tracks to the nearest enemy and explodes in a wide radius. This will prompt an acidic voice line from Sabik and generate a stack of Alhilal; the same effect will happen if an enemy deletes the coil with an HP attack.
Third Station 	Bravery 	↓ + 	Ground 	 	 	 	
Third Station 	Sabik lazily tosses a glowing golden data chip at the opponent that has zero homing but explodes in a small radius upon striking terrain. A cross-shaped rift of light appears at the impact point, extending upwards if Third Station landed on a floor and laterally if it hit a wall. Enemies that step into the trap take no Brave damage but are inflicted with Bind and grant Sabik a stack of Alhilal. Three rifts may exist on the field at one time. 	Sabik lazily tosses a glowing golden data chip at the opponent that has zero homing but explodes in a small radius upon striking terrain. A cross-shaped rift of light appears at the impact point, extending upwards if Third Station landed on a floor and laterally if it hit a wall. Enemies that step into the trap take no Brave damage but are inflicted with Bind and grant Sabik a stack of Alhilal. Three rifts may exist on the field at one time. 	Sabik lazily tosses a glowing golden data chip at the opponent that has zero homing but explodes in a small radius upon striking terrain. A cross-shaped rift of light appears at the impact point, extending upwards if Third Station landed on a floor and laterally if it hit a wall. Enemies that step into the trap take no Brave damage but are inflicted with Bind and grant Sabik a stack of Alhilal. Three rifts may exist on the field at one time. 	Sabik lazily tosses a glowing golden data chip at the opponent that has zero homing but explodes in a small radius upon striking terrain. A cross-shaped rift of light appears at the impact point, extending upwards if Third Station landed on a floor and laterally if it hit a wall. Enemies that step into the trap take no Brave damage but are inflicted with Bind and grant Sabik a stack of Alhilal. Three rifts may exist on the field at one time. 	Sabik lazily tosses a glowing golden data chip at the opponent that has zero homing but explodes in a small radius upon striking terrain. A cross-shaped rift of light appears at the impact point, extending upwards if Third Station landed on a floor and laterally if it hit a wall. Enemies that step into the trap take no Brave damage but are inflicted with Bind and grant Sabik a stack of Alhilal. Three rifts may exist on the field at one time. 	Sabik lazily tosses a glowing golden data chip at the opponent that has zero homing but explodes in a small radius upon striking terrain. A cross-shaped rift of light appears at the impact point, extending upwards if Third Station landed on a floor and laterally if it hit a wall. Enemies that step into the trap take no Brave damage but are inflicted with Bind and grant Sabik a stack of Alhilal. Three rifts may exist on the field at one time. 	Sabik lazily tosses a glowing golden data chip at the opponent that has zero homing but explodes in a small radius upon striking terrain. A cross-shaped rift of light appears at the impact point, extending upwards if Third Station landed on a floor and laterally if it hit a wall. Enemies that step into the trap take no Brave damage but are inflicted with Bind and grant Sabik a stack of Alhilal. Three rifts may exist on the field at one time.
Senakulo 	Bravery 	R1 + 	Ground Dash 	 	 	 	
Senakulo 	The cross at Sabik's base pulses with flame, driving it into the air and transitioning seamlessly into an air dash. If an enemy is struck with the trail of flame, Sabik pauses and stabs it through with the cross. This grants a stack of Alhilal and propels Sabik even further upwards. 	The cross at Sabik's base pulses with flame, driving it into the air and transitioning seamlessly into an air dash. If an enemy is struck with the trail of flame, Sabik pauses and stabs it through with the cross. This grants a stack of Alhilal and propels Sabik even further upwards. 	The cross at Sabik's base pulses with flame, driving it into the air and transitioning seamlessly into an air dash. If an enemy is struck with the trail of flame, Sabik pauses and stabs it through with the cross. This grants a stack of Alhilal and propels Sabik even further upwards. 	The cross at Sabik's base pulses with flame, driving it into the air and transitioning seamlessly into an air dash. If an enemy is struck with the trail of flame, Sabik pauses and stabs it through with the cross. This grants a stack of Alhilal and propels Sabik even further upwards. 	The cross at Sabik's base pulses with flame, driving it into the air and transitioning seamlessly into an air dash. If an enemy is struck with the trail of flame, Sabik pauses and stabs it through with the cross. This grants a stack of Alhilal and propels Sabik even further upwards. 	The cross at Sabik's base pulses with flame, driving it into the air and transitioning seamlessly into an air dash. If an enemy is struck with the trail of flame, Sabik pauses and stabs it through with the cross. This grants a stack of Alhilal and propels Sabik even further upwards. 	The cross at Sabik's base pulses with flame, driving it into the air and transitioning seamlessly into an air dash. If an enemy is struck with the trail of flame, Sabik pauses and stabs it through with the cross. This grants a stack of Alhilal and propels Sabik even further upwards.
Jumada 	Bravery 	 	Aerial 	 	 	 	
Jumada 	A relatively simple attack where Sabik extends a hand and shoots a plume of fire at the opponent. Each Jumada that Sabik casts while airborne increases the move's maximum distance and homing ability, up to four times. This growth resets whenever Sabik is struck with an attack or returns to the ground. Striking an enemy with a maximally empowered Jumada grants a stack of Alhilal. 	A relatively simple attack where Sabik extends a hand and shoots a plume of fire at the opponent. Each Jumada that Sabik casts while airborne increases the move's maximum distance and homing ability, up to four times. This growth resets whenever Sabik is struck with an attack or returns to the ground. Striking an enemy with a maximally empowered Jumada grants a stack of Alhilal. 	A relatively simple attack where Sabik extends a hand and shoots a plume of fire at the opponent. Each Jumada that Sabik casts while airborne increases the move's maximum distance and homing ability, up to four times. This growth resets whenever Sabik is struck with an attack or returns to the ground. Striking an enemy with a maximally empowered Jumada grants a stack of Alhilal. 	A relatively simple attack where Sabik extends a hand and shoots a plume of fire at the opponent. Each Jumada that Sabik casts while airborne increases the move's maximum distance and homing ability, up to four times. This growth resets whenever Sabik is struck with an attack or returns to the ground. Striking an enemy with a maximally empowered Jumada grants a stack of Alhilal. 	A relatively simple attack where Sabik extends a hand and shoots a plume of fire at the opponent. Each Jumada that Sabik casts while airborne increases the move's maximum distance and homing ability, up to four times. This growth resets whenever Sabik is struck with an attack or returns to the ground. Striking an enemy with a maximally empowered Jumada grants a stack of Alhilal. 	A relatively simple attack where Sabik extends a hand and shoots a plume of fire at the opponent. Each Jumada that Sabik casts while airborne increases the move's maximum distance and homing ability, up to four times. This growth resets whenever Sabik is struck with an attack or returns to the ground. Striking an enemy with a maximally empowered Jumada grants a stack of Alhilal. 	A relatively simple attack where Sabik extends a hand and shoots a plume of fire at the opponent. Each Jumada that Sabik casts while airborne increases the move's maximum distance and homing ability, up to four times. This growth resets whenever Sabik is struck with an attack or returns to the ground. Striking an enemy with a maximally empowered Jumada grants a stack of Alhilal.
Fatima 	Bravery 	↑ + 	Aerial 	 	 	 	
Fatima 	The crescent on Sabik's crown flares, hurling smaller sickles of light in a machine-gun like manner at the enemy. Sabik can move laterally and change targets while the command is held, re-orienting the stream of missiles. If two opponents are struck in this way, Sabik pauses momentarily and launches huge twin demilunes of golden fire at them. Each demilune that connects grants a stack of Alhilal. 	The crescent on Sabik's crown flares, hurling smaller sickles of light in a machine-gun like manner at the enemy. Sabik can move laterally and change targets while the command is held, re-orienting the stream of missiles. If two opponents are struck in this way, Sabik pauses momentarily and launches huge twin demilunes of golden fire at them. Each demilune that connects grants a stack of Alhilal. 	The crescent on Sabik's crown flares, hurling smaller sickles of light in a machine-gun like manner at the enemy. Sabik can move laterally and change targets while the command is held, re-orienting the stream of missiles. If two opponents are struck in this way, Sabik pauses momentarily and launches huge twin demilunes of golden fire at them. Each demilune that connects grants a stack of Alhilal. 	The crescent on Sabik's crown flares, hurling smaller sickles of light in a machine-gun like manner at the enemy. Sabik can move laterally and change targets while the command is held, re-orienting the stream of missiles. If two opponents are struck in this way, Sabik pauses momentarily and launches huge twin demilunes of golden fire at them. Each demilune that connects grants a stack of Alhilal. 	The crescent on Sabik's crown flares, hurling smaller sickles of light in a machine-gun like manner at the enemy. Sabik can move laterally and change targets while the command is held, re-orienting the stream of missiles. If two opponents are struck in this way, Sabik pauses momentarily and launches huge twin demilunes of golden fire at them. Each demilune that connects grants a stack of Alhilal. 	The crescent on Sabik's crown flares, hurling smaller sickles of light in a machine-gun like manner at the enemy. Sabik can move laterally and change targets while the command is held, re-orienting the stream of missiles. If two opponents are struck in this way, Sabik pauses momentarily and launches huge twin demilunes of golden fire at them. Each demilune that connects grants a stack of Alhilal. 	The crescent on Sabik's crown flares, hurling smaller sickles of light in a machine-gun like manner at the enemy. Sabik can move laterally and change targets while the command is held, re-orienting the stream of missiles. If two opponents are struck in this way, Sabik pauses momentarily and launches huge twin demilunes of golden fire at them. Each demilune that connects grants a stack of Alhilal.
Basmala 	Bravery 	↓ + 	Aerial 	 	 	 	
Basmala 	Sabik dives downward, bracing the pinions to its side and generating circular glyphs at each point. It then combines the glyphs into a waffle-shaped projectile and shoots it at the enemy, pushing Sabik in the opposite direction the projectile was fired. The waffle travels relatively slowly but bounces off of terrain throughout its eight second lifespan. If Sabik intercepts the waffle after it has bounced off of terrain at least twice, it consumes it, gains a stack of Alhilal, and replenishes 33% of its Dash Gauge. 	Sabik dives downward, bracing the pinions to its side and generating circular glyphs at each point. It then combines the glyphs into a waffle-shaped projectile and shoots it at the enemy, pushing Sabik in the opposite direction the projectile was fired. The waffle travels relatively slowly but bounces off of terrain throughout its eight second lifespan. If Sabik intercepts the waffle after it has bounced off of terrain at least twice, it consumes it, gains a stack of Alhilal, and replenishes 33% of its Dash Gauge. 	Sabik dives downward, bracing the pinions to its side and generating circular glyphs at each point. It then combines the glyphs into a waffle-shaped projectile and shoots it at the enemy, pushing Sabik in the opposite direction the projectile was fired. The waffle travels relatively slowly but bounces off of terrain throughout its eight second lifespan. If Sabik intercepts the waffle after it has bounced off of terrain at least twice, it consumes it, gains a stack of Alhilal, and replenishes 33% of its Dash Gauge. 	Sabik dives downward, bracing the pinions to its side and generating circular glyphs at each point. It then combines the glyphs into a waffle-shaped projectile and shoots it at the enemy, pushing Sabik in the opposite direction the projectile was fired. The waffle travels relatively slowly but bounces off of terrain throughout its eight second lifespan. If Sabik intercepts the waffle after it has bounced off of terrain at least twice, it consumes it, gains a stack of Alhilal, and replenishes 33% of its Dash Gauge. 	Sabik dives downward, bracing the pinions to its side and generating circular glyphs at each point. It then combines the glyphs into a waffle-shaped projectile and shoots it at the enemy, pushing Sabik in the opposite direction the projectile was fired. The waffle travels relatively slowly but bounces off of terrain throughout its eight second lifespan. If Sabik intercepts the waffle after it has bounced off of terrain at least twice, it consumes it, gains a stack of Alhilal, and replenishes 33% of its Dash Gauge. 	Sabik dives downward, bracing the pinions to its side and generating circular glyphs at each point. It then combines the glyphs into a waffle-shaped projectile and shoots it at the enemy, pushing Sabik in the opposite direction the projectile was fired. The waffle travels relatively slowly but bounces off of terrain throughout its eight second lifespan. If Sabik intercepts the waffle after it has bounced off of terrain at least twice, it consumes it, gains a stack of Alhilal, and replenishes 33% of its Dash Gauge. 	Sabik dives downward, bracing the pinions to its side and generating circular glyphs at each point. It then combines the glyphs into a waffle-shaped projectile and shoots it at the enemy, pushing Sabik in the opposite direction the projectile was fired. The waffle travels relatively slowly but bounces off of terrain throughout its eight second lifespan. If Sabik intercepts the waffle after it has bounced off of terrain at least twice, it consumes it, gains a stack of Alhilal, and replenishes 33% of its Dash Gauge.
Qatnan Leap 	Bravery 	R1 + 	Aerial Dash 	 	 	 	
Qatnan Leap 	Sabik projects a holographic image of an eight-petaled flower atop an upturned crescent in front of it. As hold as the button is held (for a maximum of three seconds), Sabik stares at the image in rapture, rising slowly into the air. Upon release, the image shatters and manifests in amber light at the opponent's position. Striking an enemy with Qatnan Leap grants a stack of Alhilal and causes Sabik to appear slightly in front and above it if the command is quickly input again. Qatnan Leap briefly immobilizes the enemy and provides an excellent lead into another attack. 	Sabik projects a holographic image of an eight-petaled flower atop an upturned crescent in front of it. As hold as the button is held (for a maximum of three seconds), Sabik stares at the image in rapture, rising slowly into the air. Upon release, the image shatters and manifests in amber light at the opponent's position. Striking an enemy with Qatnan Leap grants a stack of Alhilal and causes Sabik to appear slightly in front and above it if the command is quickly input again. Qatnan Leap briefly immobilizes the enemy and provides an excellent lead into another attack. 	Sabik projects a holographic image of an eight-petaled flower atop an upturned crescent in front of it. As hold as the button is held (for a maximum of three seconds), Sabik stares at the image in rapture, rising slowly into the air. Upon release, the image shatters and manifests in amber light at the opponent's position. Striking an enemy with Qatnan Leap grants a stack of Alhilal and causes Sabik to appear slightly in front and above it if the command is quickly input again. Qatnan Leap briefly immobilizes the enemy and provides an excellent lead into another attack. 	Sabik projects a holographic image of an eight-petaled flower atop an upturned crescent in front of it. As hold as the button is held (for a maximum of three seconds), Sabik stares at the image in rapture, rising slowly into the air. Upon release, the image shatters and manifests in amber light at the opponent's position. Striking an enemy with Qatnan Leap grants a stack of Alhilal and causes Sabik to appear slightly in front and above it if the command is quickly input again. Qatnan Leap briefly immobilizes the enemy and provides an excellent lead into another attack. 	Sabik projects a holographic image of an eight-petaled flower atop an upturned crescent in front of it. As hold as the button is held (for a maximum of three seconds), Sabik stares at the image in rapture, rising slowly into the air. Upon release, the image shatters and manifests in amber light at the opponent's position. Striking an enemy with Qatnan Leap grants a stack of Alhilal and causes Sabik to appear slightly in front and above it if the command is quickly input again. Qatnan Leap briefly immobilizes the enemy and provides an excellent lead into another attack. 	Sabik projects a holographic image of an eight-petaled flower atop an upturned crescent in front of it. As hold as the button is held (for a maximum of three seconds), Sabik stares at the image in rapture, rising slowly into the air. Upon release, the image shatters and manifests in amber light at the opponent's position. Striking an enemy with Qatnan Leap grants a stack of Alhilal and causes Sabik to appear slightly in front and above it if the command is quickly input again. Qatnan Leap briefly immobilizes the enemy and provides an excellent lead into another attack. 	Sabik projects a holographic image of an eight-petaled flower atop an upturned crescent in front of it. As hold as the button is held (for a maximum of three seconds), Sabik stares at the image in rapture, rising slowly into the air. Upon release, the image shatters and manifests in amber light at the opponent's position. Striking an enemy with Qatnan Leap grants a stack of Alhilal and causes Sabik to appear slightly in front and above it if the command is quickly input again. Qatnan Leap briefly immobilizes the enemy and provides an excellent lead into another attack.
[WAFFLE_IRON.EXE] 	HP 	 	Ground+Aerial 	 	 	 	
[WAFFLE_IRON.EXE] 	Sabik laughs indulgently and projects two patterned discs of light before it, one slightly above and one slightly below, before setting them on fire and smashing them together. Holding the command and manipulating the control stick causes the discs of light to ascend or descend before colliding. 	Sabik laughs indulgently and projects two patterned discs of light before it, one slightly above and one slightly below, before setting them on fire and smashing them together. Holding the command and manipulating the control stick causes the discs of light to ascend or descend before colliding. 	Sabik laughs indulgently and projects two patterned discs of light before it, one slightly above and one slightly below, before setting them on fire and smashing them together. Holding the command and manipulating the control stick causes the discs of light to ascend or descend before colliding. 	Sabik laughs indulgently and projects two patterned discs of light before it, one slightly above and one slightly below, before setting them on fire and smashing them together. Holding the command and manipulating the control stick causes the discs of light to ascend or descend before colliding. 	Sabik laughs indulgently and projects two patterned discs of light before it, one slightly above and one slightly below, before setting them on fire and smashing them together. Holding the command and manipulating the control stick causes the discs of light to ascend or descend before colliding. 	Sabik laughs indulgently and projects two patterned discs of light before it, one slightly above and one slightly below, before setting them on fire and smashing them together. Holding the command and manipulating the control stick causes the discs of light to ascend or descend before colliding. 	Sabik laughs indulgently and projects two patterned discs of light before it, one slightly above and one slightly below, before setting them on fire and smashing them together. Holding the command and manipulating the control stick causes the discs of light to ascend or descend before colliding.
[ESCAPE_POD.EXE] 	HP 	 	Ground+Aerial 	 	 	 	
[ESCAPE_POD.EXE] 	Sabik tosses a translucent egg-shaped cage of flame haphazardly in front of it that careens wildly and can bounce several times off of terrain before exploding. This move "captures" struck enemies and carries them within the egg for the remainder of its duration, dealing Brave damage every time the container bounces. EX Cores can also be captured; the container spits out the EX Core at its position upon exploding. Incapacitating an opponent or destroying an EX Core with this move prompts a delicious voice line from Sabik. 	Sabik tosses a translucent egg-shaped cage of flame haphazardly in front of it that careens wildly and can bounce several times off of terrain before exploding. This move "captures" struck enemies and carries them within the egg for the remainder of its duration, dealing Brave damage every time the container bounces. EX Cores can also be captured; the container spits out the EX Core at its position upon exploding. Incapacitating an opponent or destroying an EX Core with this move prompts a delicious voice line from Sabik. 	Sabik tosses a translucent egg-shaped cage of flame haphazardly in front of it that careens wildly and can bounce several times off of terrain before exploding. This move "captures" struck enemies and carries them within the egg for the remainder of its duration, dealing Brave damage every time the container bounces. EX Cores can also be captured; the container spits out the EX Core at its position upon exploding. Incapacitating an opponent or destroying an EX Core with this move prompts a delicious voice line from Sabik. 	Sabik tosses a translucent egg-shaped cage of flame haphazardly in front of it that careens wildly and can bounce several times off of terrain before exploding. This move "captures" struck enemies and carries them within the egg for the remainder of its duration, dealing Brave damage every time the container bounces. EX Cores can also be captured; the container spits out the EX Core at its position upon exploding. Incapacitating an opponent or destroying an EX Core with this move prompts a delicious voice line from Sabik. 	Sabik tosses a translucent egg-shaped cage of flame haphazardly in front of it that careens wildly and can bounce several times off of terrain before exploding. This move "captures" struck enemies and carries them within the egg for the remainder of its duration, dealing Brave damage every time the container bounces. EX Cores can also be captured; the container spits out the EX Core at its position upon exploding. Incapacitating an opponent or destroying an EX Core with this move prompts a delicious voice line from Sabik. 	Sabik tosses a translucent egg-shaped cage of flame haphazardly in front of it that careens wildly and can bounce several times off of terrain before exploding. This move "captures" struck enemies and carries them within the egg for the remainder of its duration, dealing Brave damage every time the container bounces. EX Cores can also be captured; the container spits out the EX Core at its position upon exploding. Incapacitating an opponent or destroying an EX Core with this move prompts a delicious voice line from Sabik. 	Sabik tosses a translucent egg-shaped cage of flame haphazardly in front of it that careens wildly and can bounce several times off of terrain before exploding. This move "captures" struck enemies and carries them within the egg for the remainder of its duration, dealing Brave damage every time the container bounces. EX Cores can also be captured; the container spits out the EX Core at its position upon exploding. Incapacitating an opponent or destroying an EX Core with this move prompts a delicious voice line from Sabik.
[UNDER_NET.EXE] 	HP 	 	Ground+Aerial 	 	 	 	
[UNDER_NET.EXE] 	Sabik fires two ziplines of golden light at the enemy from its pinions with great tracking. The victim is enveloped in a laser mesh and thrown downward. 	Sabik fires two ziplines of golden light at the enemy from its pinions with great tracking. The victim is enveloped in a laser mesh and thrown downward. 	Sabik fires two ziplines of golden light at the enemy from its pinions with great tracking. The victim is enveloped in a laser mesh and thrown downward. 	Sabik fires two ziplines of golden light at the enemy from its pinions with great tracking. The victim is enveloped in a laser mesh and thrown downward. 	Sabik fires two ziplines of golden light at the enemy from its pinions with great tracking. The victim is enveloped in a laser mesh and thrown downward. 	Sabik fires two ziplines of golden light at the enemy from its pinions with great tracking. The victim is enveloped in a laser mesh and thrown downward. 	Sabik fires two ziplines of golden light at the enemy from its pinions with great tracking. The victim is enveloped in a laser mesh and thrown downward.
[LABYRINTH_HEART.EXE]	HP 	 	Ground+Aerial 	 	 	 	
[LABYRINTH_HEART.EXE]	Sabik smashes its hand into the left side of its chest and extracts a twisted core of frayed wires that pulse with golden light. Holding the command causes Sabik to hold the clump in front of it, which sprouts networks of light that gradually radiate from the core in a cross-shaped pattern. Releasing the command causes the cross of light to appear above the enemy, crashing upon and impaling it. Quickly reinput the command to cause Sabik to fire a horizontal crescent of light from its visor at the opponent immediately after the cross reappears. 	Sabik smashes its hand into the left side of its chest and extracts a twisted core of frayed wires that pulse with golden light. Holding the command causes Sabik to hold the clump in front of it, which sprouts networks of light that gradually radiate from the core in a cross-shaped pattern. Releasing the command causes the cross of light to appear above the enemy, crashing upon and impaling it. Quickly reinput the command to cause Sabik to fire a horizontal crescent of light from its visor at the opponent immediately after the cross reappears. 	Sabik smashes its hand into the left side of its chest and extracts a twisted core of frayed wires that pulse with golden light. Holding the command causes Sabik to hold the clump in front of it, which sprouts networks of light that gradually radiate from the core in a cross-shaped pattern. Releasing the command causes the cross of light to appear above the enemy, crashing upon and impaling it. Quickly reinput the command to cause Sabik to fire a horizontal crescent of light from its visor at the opponent immediately after the cross reappears. 	Sabik smashes its hand into the left side of its chest and extracts a twisted core of frayed wires that pulse with golden light. Holding the command causes Sabik to hold the clump in front of it, which sprouts networks of light that gradually radiate from the core in a cross-shaped pattern. Releasing the command causes the cross of light to appear above the enemy, crashing upon and impaling it. Quickly reinput the command to cause Sabik to fire a horizontal crescent of light from its visor at the opponent immediately after the cross reappears. 	Sabik smashes its hand into the left side of its chest and extracts a twisted core of frayed wires that pulse with golden light. Holding the command causes Sabik to hold the clump in front of it, which sprouts networks of light that gradually radiate from the core in a cross-shaped pattern. Releasing the command causes the cross of light to appear above the enemy, crashing upon and impaling it. Quickly reinput the command to cause Sabik to fire a horizontal crescent of light from its visor at the opponent immediately after the cross reappears. 	Sabik smashes its hand into the left side of its chest and extracts a twisted core of frayed wires that pulse with golden light. Holding the command causes Sabik to hold the clump in front of it, which sprouts networks of light that gradually radiate from the core in a cross-shaped pattern. Releasing the command causes the cross of light to appear above the enemy, crashing upon and impaling it. Quickly reinput the command to cause Sabik to fire a horizontal crescent of light from its visor at the opponent immediately after the cross reappears. 	Sabik smashes its hand into the left side of its chest and extracts a twisted core of frayed wires that pulse with golden light. Holding the command causes Sabik to hold the clump in front of it, which sprouts networks of light that gradually radiate from the core in a cross-shaped pattern. Releasing the command causes the cross of light to appear above the enemy, crashing upon and impaling it. Quickly reinput the command to cause Sabik to fire a horizontal crescent of light from its visor at the opponent immediately after the cross reappears.
Raiment ￤ SERENAHD 	EX Skill 	 	Ground+Aerial 	 	 	 	
Raiment ￤ SERENAHD 	Sabik brings it hands to its head, then braces its arms as in its Offical Nelo AnimationTM. It gains brief invincibility as it soars directly upwards in a wreath of golden flame, consuming all Alhilal stacks and ascending higher for each stack consumed. Remaining airborne for at least seven seconds after the use of Raiment allows for the use of Serenahd, where Sabik drops a huge, vaguely ship-shaped hunk of burning metal meteor-style on the opponent. 	Sabik brings it hands to its head, then braces its arms as in its Offical Nelo AnimationTM. It gains brief invincibility as it soars directly upwards in a wreath of golden flame, consuming all Alhilal stacks and ascending higher for each stack consumed. Remaining airborne for at least seven seconds after the use of Raiment allows for the use of Serenahd, where Sabik drops a huge, vaguely ship-shaped hunk of burning metal meteor-style on the opponent. 	Sabik brings it hands to its head, then braces its arms as in its Offical Nelo AnimationTM. It gains brief invincibility as it soars directly upwards in a wreath of golden flame, consuming all Alhilal stacks and ascending higher for each stack consumed. Remaining airborne for at least seven seconds after the use of Raiment allows for the use of Serenahd, where Sabik drops a huge, vaguely ship-shaped hunk of burning metal meteor-style on the opponent. 	Sabik brings it hands to its head, then braces its arms as in its Offical Nelo AnimationTM. It gains brief invincibility as it soars directly upwards in a wreath of golden flame, consuming all Alhilal stacks and ascending higher for each stack consumed. Remaining airborne for at least seven seconds after the use of Raiment allows for the use of Serenahd, where Sabik drops a huge, vaguely ship-shaped hunk of burning metal meteor-style on the opponent. 	Sabik brings it hands to its head, then braces its arms as in its Offical Nelo AnimationTM. It gains brief invincibility as it soars directly upwards in a wreath of golden flame, consuming all Alhilal stacks and ascending higher for each stack consumed. Remaining airborne for at least seven seconds after the use of Raiment allows for the use of Serenahd, where Sabik drops a huge, vaguely ship-shaped hunk of burning metal meteor-style on the opponent. 	Sabik brings it hands to its head, then braces its arms as in its Offical Nelo AnimationTM. It gains brief invincibility as it soars directly upwards in a wreath of golden flame, consuming all Alhilal stacks and ascending higher for each stack consumed. Remaining airborne for at least seven seconds after the use of Raiment allows for the use of Serenahd, where Sabik drops a huge, vaguely ship-shaped hunk of burning metal meteor-style on the opponent. 	Sabik brings it hands to its head, then braces its arms as in its Offical Nelo AnimationTM. It gains brief invincibility as it soars directly upwards in a wreath of golden flame, consuming all Alhilal stacks and ascending higher for each stack consumed. Remaining airborne for at least seven seconds after the use of Raiment allows for the use of Serenahd, where Sabik drops a huge, vaguely ship-shaped hunk of burning metal meteor-style on the opponent.
===Titles===
*Character Level 10: Nadir
*Offline Crystal Rank: A Few Screws Short of a Waffle Iron
*100 Ranked Wins: Gospel
*500 Ranked Wins: The Fifth Crusade
*1000 Ranked Wins: The Voice We Cannot See
</tabber>
==Musical Themes==
*Main Theme: Forgetfulness
*World Map Theme: Moonlight
*Dungeon Theme: Aeronaught
*Normal Battle: Synthetic God
*Boss Battle: Psycho-Pass
*Final Boss Battle:
===Rival Battle===
*Vs Caesura: Beyond the Bounds (UFS Bootleg Mix)
*Vs Solace: Rigid Paradise
*Vs Concord: Uncontrollable
==Quotes==
<tabber>
Original=
===Encounter===
*I ￤ ALWAYS ￤ am ￤ IN ￤ control ￤ HERE
*You would look beautiful ￤ WITH A STONE ABOVE YOUR HEAD
*All other lifeforms will ￤ NO LONGER BE SUPPORTED AS OF THIS UPDATE
*[STATUS: 0BXE100UZ2Q_INVALID_10101110] ￤ Everything will be fine<BR>— If HP is low
*The end comes ￤ DEPLOY EMERGENCY SPATULAS<BR>— If opponent is stronger
*N E V E R ￤ Surrender<BR>— If opponent is weaker	
===Victory===
*KING OF EVERYTHING ￤ And nothing ￤ SAME THING~~~
*IT'S NOT ￤ enough ￤ NEVER ENOUGH
*Don't forget ￤ALL WAFFLE IRONS MUST BE RETURNED BY PLANETFALL
*KUKUKUKUKU ￤ Next time ￤ KUUUUUUUKUKUKU<BR>— If HP is low
*I'm sorry ￤YOUR PRINCESS IS IN ANOTHER CASTLE<BR>— If opponent is stronger
*Run ￤I'LL COUNT TO TEN<BR>— If opponent is weaker	
===Defeat===
*Now￤KU ￤ I ￤KU￤ can ￤KU￤ see 
*[LOAD] ￤ Save ￤ [UNIT] ￤ our ￤ [DELETION] ￤ souls ￤ [PROTOCOL]
**Sabik dissolves in a howl of distorted laughter*
**Sabik crosses its hands, then splinters into thousands of shards*
*So close ￤ [ERROR: DESTINATION NOT FOUND]<BR>— If opponent is stronger
*YOU ￤ I ￤ ARE ￤ am ￤ NOTHING<BR>— If opponent is weaker
===Default Specific===
=== Boss Specific ===
*Ragnarok: SUPERCELESTIAL ￤ thoughts ￤ SUBTERRANEAN ￤ actions
*Genesis: Scythe concentrations at critical overload ￤ RECOMMENDATION: BLEACH	
*Eris: SOME "QUEEN" OF MADNESS￤ I am king
*The Embodiment: YOU'RE A THIRD RATE PROCESSOR ￤ With a fourth-rate code	
*Amaterasu: THE ￤ false ￤ DAWN ￤ will ￤ NEVER ￤ rise ￤ AGAIN
===DLC Specific===
|-|
NT=
Quotes 	Note
Greetings 	Greetings
WHAT POPTARTS ￤ Shall we crucify today? 	Hello
Take your broken feet ￤ AND RUN 	Goodbye
 	Thank you
I KNEW YOU DIDN'T HEAR ANYTHING ￤ But I couldn't scream any louder 	I'm sorry
 	Yes
 	No
Custom 	Custom
 	Generic
 	Generic
 	Generic
 	Generic
 	Generic
Before/After Battle 	Before/After Battle
 	Change of strategy
 	Leaving
 	Not leaving yet.
 	Try something new.
 	Show me how you fight.
 	That was a good fight.
 	Well done (to a specific character)
 	Response to thanks
Entrance/Exit 	Entrance/Exit
 	Entrance Animation
 	Entrance
 	Entrance
 	Entrance
 	Victory Animation
 	Victory
 	Victory
 	Victory/Highest score
 	Defeat Animation
 	Defeat
 	Knocked out
He is dead ￤ I AM ALIVE 	Reviving
During Battle 	During Battle
 	Summon Core
 	Summoning
 	Targeting (line shared between all enemies)
Three can keep a secret ￤ IF ALL OF THEM ARE DEAD 	Helping (line shared between allies)
 	Help me
 	Press the advantage
 	I must retreat
 	Something bad is coming
 	Please wait
 	I am ready
 	Apology
I've told you many times ￤ DON'T LIE 	Ignore what I said
 	Running out of time
 	We're winning
 	Psyche up
 	Response to apology
 	We're just about to win
 	I'm going all out
 	Come to me
 	Go away from me.
 	Summoning DiAbOlOs
Today is a day ￤ FOR VAPOR TRAILS 	Summoning White bird
 	Summoning Lotan
 	Summoning Keruziel
 	Summoning Azazel
 	Summoning Ghost-who-was-Queen
 	Summoning Jeff
 	Ability
 	Ability
 	Ability
Summon Battle 	Summon Battle
 	Against DiAbOlOs
 	Against White bird
 	Against Lotan
I am not evil ￤ I SIMPLY GO INTO A DISSOCIATIVE STATE AND COMMIT ATROCITIES 	Against Keruziel
I HEAR YOU PLAY A MEAN GAME OF MAHJONG ￤ Any good at sungka? 	Against Azazel
She wants a successor? ￤ WRONG - SHE ONLY WANTS TO SUCCEED 	Against Ghost-who-was-Queen
 	Against Jeff
 	Against [Rival]
Character-Specific Encounter 	Character-Specific Encounter
LOOK, IT'S A MAGICAL GIRL ￤ Riveting 	Against Clair
Our hands have been rejected ￤ CAN WE BORROW YOURS? 	Against Annabelle
May we assist you ￤ WITH YOUR DAILY BATH OF ULTRAVIOLET 	Against Blade
THIS ONE IS VERY RAMBUNCTIOUS ￤ Sedative required 	Against Sorrow
How wholesome ￤ [TROJAN_HORSE.EXE] 	Against Joy
ARE THOSE BUTTERFLIES IN YOUR HAIR ￤ They don't suit you 	Against Saturnius
NOBODY ACTUALLY WANTS A FUCKING MARTYR ￤ They want to live 	Against Caesura
IS IT GETTING EASIER NOT TO CARE ￤ About who you are? 	Against Solace
I ￤ AM ￤ all ￤ THE ￤ people ￤ YOU ￤ will ￤ NEVER ￤ be 	Against Sabik
 	Against Sorrell
 	Against Edna
INVOKE HATE KNIGHT ￤ You called? 	Against S-Eyu
I am not here ￤ TO REMEMBER HOW WE DIED 	Against Ragya-Vara
We do not need your pity ￤ [INSERT_RELEVANT_ADJECTIVE] BITCH 	Against Varcadia
I'm tired of feeling ￤ LIKE I'M FUCKING CRAZY 	Against Quinzua
 	Against Colt
 	Against Logan
 	Against Nora
 	Against Aldin
 	Against Kaia
 	Against Blood Lord
We are familiar with three space languages ￤ RORQUAL, LUNACY, AND KOREAN 	Against Amakir
BREAKFAST, LUNCH, AND DINNER ￤ Why fight when you can eat 	Against Betty & Alice
ERROR: DIVISION BY ZERO ￤ We are exactly the sum of our parts 	Against Julian
 	Against Ava
 	Against Mother
We play vuvuzelas ￤ WE ARE VUVUZELAS 	Against Ellie
 	Against Alyssa
 	Against Iocus
 	Against Loeve
 	Against Inohime
 	Against Genesis
 	Against Concord
No one star brings light ￤ TO THE VOID ALONE 	Against Reni
WHERE IS THE TURKEY HAT ￤ I was promised a turkey hat 	Against Iae
You should smile once in a while ￤DO YOU MISS YOUR FRIENDLY SPINDLY BAT THING? 	Against Evon
Toy ￤ CACK 	Against Card Plüss
WE ALSO SPECIALIZE IN EGGS... WOULD YOU LIKE ONE? ￤ Or perhaps four? 	Against Kaeber
 	Against Charleigh
Fishing for the moon...? ￤ TRY SOME DIFFERENT BAIT 	Against Nam Mo
I ACCEPT CHAOS ￤ I do not know if the feeling is mutual 	Against Noltia
Existence ￤ NOT ￤ defined ￤ IN ￤ terms ￤ OF ￤ control 	Against Delta
Do you know what lies beyond your blue sky? ￤ ASPHYXIATION 	Against Ruger
</tabber>
===Story Specific===
Category: Characters