Super Smash Bros. Obliteration/Daisy

Daisy is an Unlockable Character in Super Smash Bros. Obliteration. A true lover of racing, sports and the Mario Bros, this tomboyish, feisty, competitive Princess of Sarasland  and ally of Princess Peach and the Mario Bros, has finally decided to join in on the action. Daisy is hoping to use her flowery appearance, equipment and attacks to bloom her up into the heavens of victory in what is sure to be a true fight for the ages.
== Attacks  ==
Type 	Name	Damage 	Description
Neutral 	 	(2% = punch 1, 3% = punch 2, 4% = golf club, 3% = kick, 12% = total). 	Two Punches are followed by a Golf Club Swing and then a Kick.
Forward Tilt 	 	(8%) 	Swings her Tennis Racket Forward at Opponents.
Up Tilt 	 	(10%) 	Swings a large daisy flower (hence her name) in an arcing formation above her.
Down Tilt 	 	(7%) 	Swings her Baseball Bat while crouched at Opponents.
Forward Smash	 	(13% = flower, 16% = golf club, 12% = baseball bat). 	Strikes with a bludgeon, cycling regularly between a flower, golf club, or a baseball bat, Each weapon has different properties, </span>the flower has more vertical knockback (and the most damage), the golf club has more diagonal knockback (and the most range), and the baseball bat has more horizontal knockback and is the strongest semi-spike Forward Smash in the game.
Up Smash 	 	(15% = clean arm, 13% = clean body, 11% = clean sides, 7% = late body, 9% = late hand).	Raises her arm and twirls a orange ribbon, Powerful vertical knockback if sweetspotted  (Daisy's body, as opposed to her arm). 
Down Smash 	 	(1% = hits 1-4 center, 2% = hits 1-4 edges, 3% = hit 5). 	Kicks her right foot's heel around like a scythe, slashing through anyone caught in it, has decent knockback.
== Aerial Attacks  ==
Type 	Name	Damage 	Description
Neutral	 	(11% = clean, 5% = late arms, 4% = late body). 	Punches forward twice while airborne with both arms extended, it is among the stronger
neutral aerials when hitting clean, though it is considerably weaker if the late hit connects, 
and it has low range, though longer range than Peaches variation,
Forward	 	(11%) 	Daisy grabs the crown off her head and strikes with it in a vertical arc, Has the second slowest
startup out of all her aerial attack (frame 16) along with noticeable ending lag and a strict autocancel 
window. However, it is also Daisy's second strongest aerial , KO'ing starting at 100% at the edge of 
Battlefield while it also has good range above and in front of her. The sweetspot is the visible flash 
at the start of the swing,
Back 	 	(7% = kick 1, 8% = kick 2, 15% = total). 	Kicks twice behind her with her heels Fast startup lag, making it quicker than her
forward aerial, but has long ending lag,
Up 	 	(3% = hit 1, 5% = hit 2, 8% = total). 	Strikes above her head with arms from left to right, creating rainbow trails and launching
targets upward. Good for juggles. First hit is very weak with set knockback and can follow up 
into other attacks, if she cancels it very quickly to the ground. Most notably, she can perform 
zero to death combos by repeatedly footstool, float, to falling auto canceled first hit 
of up aerial and then neutral aerial off stage at high percent against many characters, 
except small characters,
Down 	 	(6% = crown, 5% = impact, 3% = landing, 14% = total).	Spikes her crown on an opponent as they are smashed downward to the surface, this attack has short ending lag and
can easily be followed up by a ground attack.
== Other Attacks  ==
Type 	Name	Damage 	Description
Floor Attack (Front)	 	(6%) 	Swings her crown in both forward/back directions while getting up.
Floor Attack (Back) 	 	(5%) 	Same as Front Attack, just with less power, (5%).
Floor Attack (Trip) 	 	(6%) 	Swings her Crown in Both Forward/Back Directions Near the Ground.
Ledge Attack 	 	(7%) 	Performs a flower swipe while climbing up,
Dash Attack 	 	(4% = hit 1, 6% = hit 2, 10% = total).	Strikes with both arms extended forward, then quickly spreads her arms out, both hits
nearly always connect, The second hit has high knockback that can KO at high percentages,
== Grabs/Throws  ==
Type 	Name	Damage 	Description
Grab 	 	(N/A) 	Grabs an Opponent
Pummel 	 	(1.7%) 	Smacks the opponent with her flower across the face, a relatively fast pummel
Forward	 	(5% = hit 1, 2% = throw, 7% = total) 	Throws and then punches the opponent forward,
Back 	 	(6% = hit 1, 3% = throw, 9% = total). 	Places opponent behind her and bumps them away with her rear, It is Daisy's
second strongest throw, gaining KO potential starting at 155% on middleweights,
Up 	 	(5% = hit 1, 8% = throw, 13% = total).	Puts opponent above her, and strikes him/her upward, Can set up combos at low
percentages and KO lightweight/floaty characters at high percentages, this is Daisy's 
strongest throw
Down 	 	(4% = hit 1, 2% = throw, 6% = total). 	Puts opponent lying face-up on the ground and then whacks them with her golf club,
creating upwards knockback, a good attck for combos
== Taunts  ==
Up Taunt = Picks up a Mario kart item box and peers inside of it.
Side Taunt = Waves towards the camera and says "Hi I'm Daisy".
Down Taunt = Brushes her hair aside, looking away with a "Hmph".
== Special Moves  ==
Type 	Name 	Damage 	Description
Neutral Special	Flower Power 	(6% = 1/4 charged, 11% = half charged, 17% = 3/4 charged,
22% = fully charged).	Daisy focuses her mind and charges up a floral powered fist that
instantly stuns opponents upon impact, damage is heavily based on charge,
Side Special 	Daisy Kart 	(3% = forward hit 1, 5% = hit 2, 6% = backward hit 1,
5% = hit 2, 19% = total)	Daisy hops on a kart screaming "Outta my way boy"
while dashing across the length of a stage, this attack hits four
times and dashes back and forth
Up Special 	Petal-Copter Flight	(2% = petals 1 and 2, 2.3% = loop, 4.3% = total).	Rides a pair of twirling daisies for vertical support and to get airborne,
this attack deals loop damage while hitting twice,
Down Special 	Flower Bed 	(17% = per step on flower bed). 	Grows a bed of enchanted, hazardous flowers
which can extend an entire surface of a stage, and cause
heavy damage and severe knockback to any opponent who step
on the flower bed, Daisy is completely unharmed by the trap,
== Final Smash  ==
Type 	Name 	Damage 	Description
Final Smash	Daisy Bloom	(first hit = 25% close, 15% = mid, 10% = far, second hit = N/A).	Daisy performs a mystic dance, causing all of her enemies to fall asleep. The closer they are to her when she activates it, more damage will be dealt and they'll slumber for a longer time, three giant oranges appear, each healing 20%, This attack is longer in duration but weaker in power than Peaches "Peach Blossom"
Category:Characters
Category:Playable Characters
Category:Mario (series)
Category:Mario Characters
Category:Females
Category:Super Smash Bros. (series)
Category:Super Smash Bros. Characters