Iae Kallinar

Iae Kallinar is a DLC character in Dissidia Calamitas Infinita, originating from Green Tea Eorzea. Iae is a skilled scholar, healer and artisan who seeks to spread peace in the world with her abilities. Though gentle, loving and peaceful, her cheerful demeanor belies a deeply hidden streak of melancholy.
For Iae's DCI NT appearance, please see Iae Kallinar/NT.
==Appearance==
As a Lalafell, Iae is extremely short and childlike in features. She has straight black hair reaching to halfway down her back, with a side-swept fringe. Her fringe partially covers a silver, diamond-shaped gemstone in the centre of her forehead. Her eyes are an iridescent cerulean blue with no pupil, which can be slightly unsettling to those unfamiliar with Dunesfolk Lalafell. On her cheek is a small, pastel-blue tattoo of a flower. Around her neck is an opal necklace.
Iae is seldom seen without her signature hat: a wide-brimmed, white cone that nearly matches her height, adorned with a pale pink and violet ribbon, and an aigrette made of silver and turquoise. When questioned about the hat, she generally mutters something about "visibility". Her gown is made in a similar style to her hat: white, with gold and silver trim and glowing turquoise crystals. Underneath this gown, she wears black culottes associated with Nymian Scholars, with thigh high socks and white boots. Her original weapon is a codex in the shape of a Moogle which emits pink song notes.
Her alternate costume dresses her in a pure white suit of armour, gauntlets and a dragon circlet. This chivalric effect is marred only by the inexplicable addition of what appears to be a roast turkey on a dinner plate as a hat.
==Associates==
Upon being summoned, Iae quickly formed the Luminous Society with the assistance of Doctor Duncan Duncen. This group of scholars and scientists form the main corpus of her associates.
*Cinis Vas
*Concord
*Ekram Schrine
*Shirayuri Konohana
*Sokutei Takano
*Vainia Sestrum
*Xaras Cullen
*Zadimortis
In the course of her research with LumSoc, Iae has encountered many of the denizens of Sundry (and largely attempted to befriend them all). 
Two of Iae's Eorzean friends have also been summoned to Sundry:
*Evon Taviane
*Reni Lintere
==Battle==
__NOTOC__
IaeScholar – use tactical preparation to win battles of attrition.
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As a Scholar, Iae weaves together healing and battle tactics to win seemingly impossible encounters. Careful planning is required to create zones of control in which Iae can fight with strength. Iae has weak Brave Attacks and few direct HP Attacks, and thus relies on attrition to defeat enemies. She is rewarded when she tailors her powerful situational abilities to an enemy's attack pattern, using her skills to deflect and mitigate their attack. A player who adopts the strategic mindset of a Scholar will find Iae nearly unkillable. Conversely, a player who rushes in impulsively will be quickly overwhelmed.
===Brave Attacks and Buffs===
Move 	Type 	CP (Mastered) 	AP 	Priority 	Effect 	Damage type 	Obtained
Bio II 	Ground/Aerial 	20 (10) 	100 	Ranged Low 	Poison 	Magic 	Initial
Bio II 	A cloud of poison is sent in the direction of the opponent, inflicting Bravery damage over time for 20 seconds if it connects. 	A cloud of poison is sent in the direction of the opponent, inflicting Bravery damage over time for 20 seconds if it connects. 	A cloud of poison is sent in the direction of the opponent, inflicting Bravery damage over time for 20 seconds if it connects. 	A cloud of poison is sent in the direction of the opponent, inflicting Bravery damage over time for 20 seconds if it connects. 	A cloud of poison is sent in the direction of the opponent, inflicting Bravery damage over time for 20 seconds if it connects. 	A cloud of poison is sent in the direction of the opponent, inflicting Bravery damage over time for 20 seconds if it connects. 	A cloud of poison is sent in the direction of the opponent, inflicting Bravery damage over time for 20 seconds if it connects.
Miasma 	Ground/Aerial 	20 (10) 	100 	Melee Low 	Poison, Slow 	Magic 	Initial
Miasma 	Creates a small orb of virulent disease which floats in place for a duration of 60 seconds. If an opponent collides with an orb, it explodes, inflicting Bravery damage over time for 15 seconds and slowing them. Multiple orbs can exist at a time. 	Creates a small orb of virulent disease which floats in place for a duration of 60 seconds. If an opponent collides with an orb, it explodes, inflicting Bravery damage over time for 15 seconds and slowing them. Multiple orbs can exist at a time. 	Creates a small orb of virulent disease which floats in place for a duration of 60 seconds. If an opponent collides with an orb, it explodes, inflicting Bravery damage over time for 15 seconds and slowing them. Multiple orbs can exist at a time. 	Creates a small orb of virulent disease which floats in place for a duration of 60 seconds. If an opponent collides with an orb, it explodes, inflicting Bravery damage over time for 15 seconds and slowing them. Multiple orbs can exist at a time. 	Creates a small orb of virulent disease which floats in place for a duration of 60 seconds. If an opponent collides with an orb, it explodes, inflicting Bravery damage over time for 15 seconds and slowing them. Multiple orbs can exist at a time. 	Creates a small orb of virulent disease which floats in place for a duration of 60 seconds. If an opponent collides with an orb, it explodes, inflicting Bravery damage over time for 15 seconds and slowing them. Multiple orbs can exist at a time. 	Creates a small orb of virulent disease which floats in place for a duration of 60 seconds. If an opponent collides with an orb, it explodes, inflicting Bravery damage over time for 15 seconds and slowing them. Multiple orbs can exist at a time.
Bio 	Ground/Aerial 	20 (10) 	100 	Ranged Low 	Poison 	Magic 	Initial
Bio 	Chains from Bio II. Successfully connecting Bio II will allow Iae to fire a much swifter, targeted projectile which inflicts a stronger damage over time for 10 seconds. 	Chains from Bio II. Successfully connecting Bio II will allow Iae to fire a much swifter, targeted projectile which inflicts a stronger damage over time for 10 seconds. 	Chains from Bio II. Successfully connecting Bio II will allow Iae to fire a much swifter, targeted projectile which inflicts a stronger damage over time for 10 seconds. 	Chains from Bio II. Successfully connecting Bio II will allow Iae to fire a much swifter, targeted projectile which inflicts a stronger damage over time for 10 seconds. 	Chains from Bio II. Successfully connecting Bio II will allow Iae to fire a much swifter, targeted projectile which inflicts a stronger damage over time for 10 seconds. 	Chains from Bio II. Successfully connecting Bio II will allow Iae to fire a much swifter, targeted projectile which inflicts a stronger damage over time for 10 seconds. 	Chains from Bio II. Successfully connecting Bio II will allow Iae to fire a much swifter, targeted projectile which inflicts a stronger damage over time for 10 seconds.
Ruin 	Aerial 	20 (10) 	100 	Ranged Low 	N/A 	Magic 	5
Ruin 	A weak Brave attack with a 1 second casting animation. 	A weak Brave attack with a 1 second casting animation. 	A weak Brave attack with a 1 second casting animation. 	A weak Brave attack with a 1 second casting animation. 	A weak Brave attack with a 1 second casting animation. 	A weak Brave attack with a 1 second casting animation. 	A weak Brave attack with a 1 second casting animation.
Booksmack	Aerial 	20 (10) 	100 	Melee Low 	N/A 	Physical 	10
Booksmack	Iae hits the enemy with her codex. It's not very effective. 	Iae hits the enemy with her codex. It's not very effective. 	Iae hits the enemy with her codex. It's not very effective. 	Iae hits the enemy with her codex. It's not very effective. 	Iae hits the enemy with her codex. It's not very effective. 	Iae hits the enemy with her codex. It's not very effective. 	Iae hits the enemy with her codex. It's not very effective.
Adloquium	Ground/Aerial 	20 (10) 	100 	N/A 	N/A 	N/A 	Initial
Adloquium	Consumes half of Iae's current Bravery and converts it into a HP shield of equivalent value that lasts for 15 seconds. 	Consumes half of Iae's current Bravery and converts it into a HP shield of equivalent value that lasts for 15 seconds. 	Consumes half of Iae's current Bravery and converts it into a HP shield of equivalent value that lasts for 15 seconds. 	Consumes half of Iae's current Bravery and converts it into a HP shield of equivalent value that lasts for 15 seconds. 	Consumes half of Iae's current Bravery and converts it into a HP shield of equivalent value that lasts for 15 seconds. 	Consumes half of Iae's current Bravery and converts it into a HP shield of equivalent value that lasts for 15 seconds. 	Consumes half of Iae's current Bravery and converts it into a HP shield of equivalent value that lasts for 15 seconds.
Eos 	Ground/Aerial 	20 (10) 	100 	N/A 	N/A 	N/A 	Initial
Eos 	Creates a ball of light at Iae's current location. After six seconds, the fairy Eos appears. Touching Eos consumes her, healing a portion of Iae's HP based on her current Bravery. Only one of Eos and Selene can exist at a time. 	Creates a ball of light at Iae's current location. After six seconds, the fairy Eos appears. Touching Eos consumes her, healing a portion of Iae's HP based on her current Bravery. Only one of Eos and Selene can exist at a time. 	Creates a ball of light at Iae's current location. After six seconds, the fairy Eos appears. Touching Eos consumes her, healing a portion of Iae's HP based on her current Bravery. Only one of Eos and Selene can exist at a time. 	Creates a ball of light at Iae's current location. After six seconds, the fairy Eos appears. Touching Eos consumes her, healing a portion of Iae's HP based on her current Bravery. Only one of Eos and Selene can exist at a time. 	Creates a ball of light at Iae's current location. After six seconds, the fairy Eos appears. Touching Eos consumes her, healing a portion of Iae's HP based on her current Bravery. Only one of Eos and Selene can exist at a time. 	Creates a ball of light at Iae's current location. After six seconds, the fairy Eos appears. Touching Eos consumes her, healing a portion of Iae's HP based on her current Bravery. Only one of Eos and Selene can exist at a time. 	Creates a ball of light at Iae's current location. After six seconds, the fairy Eos appears. Touching Eos consumes her, healing a portion of Iae's HP based on her current Bravery. Only one of Eos and Selene can exist at a time.
Selene 	Ground/Aerial 	20 (10) 	100 	N/A 	N/A 	N/A 	27
Selene 	Creates a ball of light at Iae's current location. After six seconds, the fairy Selene appears. Touching Selene consumes her, increasing the potency of Iae's attacks and increasing her movement speed for 25 seconds. Only one of Eos and Selene can exist at a time.	Creates a ball of light at Iae's current location. After six seconds, the fairy Selene appears. Touching Selene consumes her, increasing the potency of Iae's attacks and increasing her movement speed for 25 seconds. Only one of Eos and Selene can exist at a time.	Creates a ball of light at Iae's current location. After six seconds, the fairy Selene appears. Touching Selene consumes her, increasing the potency of Iae's attacks and increasing her movement speed for 25 seconds. Only one of Eos and Selene can exist at a time.	Creates a ball of light at Iae's current location. After six seconds, the fairy Selene appears. Touching Selene consumes her, increasing the potency of Iae's attacks and increasing her movement speed for 25 seconds. Only one of Eos and Selene can exist at a time.	Creates a ball of light at Iae's current location. After six seconds, the fairy Selene appears. Touching Selene consumes her, increasing the potency of Iae's attacks and increasing her movement speed for 25 seconds. Only one of Eos and Selene can exist at a time.	Creates a ball of light at Iae's current location. After six seconds, the fairy Selene appears. Touching Selene consumes her, increasing the potency of Iae's attacks and increasing her movement speed for 25 seconds. Only one of Eos and Selene can exist at a time.	Creates a ball of light at Iae's current location. After six seconds, the fairy Selene appears. Touching Selene consumes her, increasing the potency of Iae's attacks and increasing her movement speed for 25 seconds. Only one of Eos and Selene can exist at a time.
===HP Attacks===
Move 	Type 	CP (Mastered) 	AP 	Priority 	Effect 	Damage type 	Obtained
Fester 	Ground/Aerial 	20 (10) 	100 	Unblockable 	N/A 	Magic 	Initial
Fester 	Can only be cast if the enemy has Bio, Bio II and Miasma inflicted on them. Fester is an instant, untargeted ability which affects the enemy regardless of their range, blocks or intervening terrain. 	Can only be cast if the enemy has Bio, Bio II and Miasma inflicted on them. Fester is an instant, untargeted ability which affects the enemy regardless of their range, blocks or intervening terrain. 	Can only be cast if the enemy has Bio, Bio II and Miasma inflicted on them. Fester is an instant, untargeted ability which affects the enemy regardless of their range, blocks or intervening terrain. 	Can only be cast if the enemy has Bio, Bio II and Miasma inflicted on them. Fester is an instant, untargeted ability which affects the enemy regardless of their range, blocks or intervening terrain. 	Can only be cast if the enemy has Bio, Bio II and Miasma inflicted on them. Fester is an instant, untargeted ability which affects the enemy regardless of their range, blocks or intervening terrain. 	Can only be cast if the enemy has Bio, Bio II and Miasma inflicted on them. Fester is an instant, untargeted ability which affects the enemy regardless of their range, blocks or intervening terrain. 	Can only be cast if the enemy has Bio, Bio II and Miasma inflicted on them. Fester is an instant, untargeted ability which affects the enemy regardless of their range, blocks or intervening terrain.
Shadow Flare 	Ground 	20 (10) 	100 	Melee Low 	Slow 	Magic 	33
Shadow Flare 	Creates a bubble of darkness on the ground with a substantial radius. Enemies passing through the bubble are slowed and inflicted with HP damage over time equal to 5% of Iae's Bravery each second. The bubble persists for 30 seconds or until recast. 	Creates a bubble of darkness on the ground with a substantial radius. Enemies passing through the bubble are slowed and inflicted with HP damage over time equal to 5% of Iae's Bravery each second. The bubble persists for 30 seconds or until recast. 	Creates a bubble of darkness on the ground with a substantial radius. Enemies passing through the bubble are slowed and inflicted with HP damage over time equal to 5% of Iae's Bravery each second. The bubble persists for 30 seconds or until recast. 	Creates a bubble of darkness on the ground with a substantial radius. Enemies passing through the bubble are slowed and inflicted with HP damage over time equal to 5% of Iae's Bravery each second. The bubble persists for 30 seconds or until recast. 	Creates a bubble of darkness on the ground with a substantial radius. Enemies passing through the bubble are slowed and inflicted with HP damage over time equal to 5% of Iae's Bravery each second. The bubble persists for 30 seconds or until recast. 	Creates a bubble of darkness on the ground with a substantial radius. Enemies passing through the bubble are slowed and inflicted with HP damage over time equal to 5% of Iae's Bravery each second. The bubble persists for 30 seconds or until recast. 	Creates a bubble of darkness on the ground with a substantial radius. Enemies passing through the bubble are slowed and inflicted with HP damage over time equal to 5% of Iae's Bravery each second. The bubble persists for 30 seconds or until recast.
Energy Drain 	Ground/Aerial 	20 (10) 	100 	Ranged Low 	N/A 	Magic 	54
Energy Drain 	A wide projectile in the direction Iae is facing. Absorbs 20% of the damage dealt as Bravery. If it intercepts an enemy's attack, an additional 10% of the damage dealt will be recovered as HP. 	A wide projectile in the direction Iae is facing. Absorbs 20% of the damage dealt as Bravery. If it intercepts an enemy's attack, an additional 10% of the damage dealt will be recovered as HP. 	A wide projectile in the direction Iae is facing. Absorbs 20% of the damage dealt as Bravery. If it intercepts an enemy's attack, an additional 10% of the damage dealt will be recovered as HP. 	A wide projectile in the direction Iae is facing. Absorbs 20% of the damage dealt as Bravery. If it intercepts an enemy's attack, an additional 10% of the damage dealt will be recovered as HP. 	A wide projectile in the direction Iae is facing. Absorbs 20% of the damage dealt as Bravery. If it intercepts an enemy's attack, an additional 10% of the damage dealt will be recovered as HP. 	A wide projectile in the direction Iae is facing. Absorbs 20% of the damage dealt as Bravery. If it intercepts an enemy's attack, an additional 10% of the damage dealt will be recovered as HP. 	A wide projectile in the direction Iae is facing. Absorbs 20% of the damage dealt as Bravery. If it intercepts an enemy's attack, an additional 10% of the damage dealt will be recovered as HP.
Eye for an Eye	Ground/Aerial 	20 (10) 	100 	N/A 	N/A 	N/A 	67
Eye for an Eye	Creates a shield in the direction Iae is facing which lasts for three seconds. If the shield intercepts an enemy's HP attack, that attack is nullified. 50% of the damage nullified is inflicted on the enemy. For 15 seconds after, enemy Bravery Attacks have their potency decreased by 20%.	Creates a shield in the direction Iae is facing which lasts for three seconds. If the shield intercepts an enemy's HP attack, that attack is nullified. 50% of the damage nullified is inflicted on the enemy. For 15 seconds after, enemy Bravery Attacks have their potency decreased by 20%.	Creates a shield in the direction Iae is facing which lasts for three seconds. If the shield intercepts an enemy's HP attack, that attack is nullified. 50% of the damage nullified is inflicted on the enemy. For 15 seconds after, enemy Bravery Attacks have their potency decreased by 20%.	Creates a shield in the direction Iae is facing which lasts for three seconds. If the shield intercepts an enemy's HP attack, that attack is nullified. 50% of the damage nullified is inflicted on the enemy. For 15 seconds after, enemy Bravery Attacks have their potency decreased by 20%.	Creates a shield in the direction Iae is facing which lasts for three seconds. If the shield intercepts an enemy's HP attack, that attack is nullified. 50% of the damage nullified is inflicted on the enemy. For 15 seconds after, enemy Bravery Attacks have their potency decreased by 20%.	Creates a shield in the direction Iae is facing which lasts for three seconds. If the shield intercepts an enemy's HP attack, that attack is nullified. 50% of the damage nullified is inflicted on the enemy. For 15 seconds after, enemy Bravery Attacks have their potency decreased by 20%.	Creates a shield in the direction Iae is facing which lasts for three seconds. If the shield intercepts an enemy's HP attack, that attack is nullified. 50% of the damage nullified is inflicted on the enemy. For 15 seconds after, enemy Bravery Attacks have their potency decreased by 20%.
==EX Mode==
Iae's EX Mode is Aetherflow. Under the effects of Aetherflow, all of her Bravery Attacks inflict a stack of Virus. Each stack reduces enemy Bravery Attack potency by 5%, up to a maximum of 60%. She also gains access to the ability Broil, activated with R + . This is a ranged magical HP attack with a long casting animation. Weaves of power appear around an enemy and collapse upon them.
Iae's EX Burst is Angel Feathers. Her EX Burst seemingly freezes time, then projects a view of Iae's mind. In a mental landscape dominated by geometric patterns and dense writing, Iae is confronted with a series of visual problems which must be addressed by expending the appropriate Aetherflow stack. Four Aetherflow abilities are available to her, assigned to each of the dpad buttons. The situations are:
*A representation of illness, trauma or damage being inflicted: Lustrate
*A magical or physical attack about to impact on a person: Sacred Soil
*A multitude of enemies charging: Bane
*A field of injured soldiers or a scene from a hospital: Indomitability
Three conundra are shown per EX Burst. If one problem is answered appropriately, Iae manifests a larger version of Eos which heals HP equal to 30% of her Bravery. If two problems are answered appropriately, Iae manifests a similar representation of Selene, dealing HP damage. If all three situations are solved, Iae summons a prodigious amount of aether and manifests glowing white versions of both Eos and Selene, which explode into a shower of feathers. This restores her HP by 50% of her Bravery, deals heavy damage, and gives her a buff for the next ten seconds which increases the potency of her Bravery Attacks and has a Regen effect.
==Equipment==
Iae can equip the following: Codices, Hats, Clothes and Robes. 
===Exclusive Weapons===
Name 	Level	Description
Journal 	1 	A hand-bound volume, long-weathered by age.
Munificent Moggle Mogtome	50 	Good King Moggle Mog, Good King Mog!
Book of Diamonds 	90 	Knowledge and compassion are my wish-fulfilling jewels.
Last Resort 	100 	From the depths of despair, one finds the courage to persist.
 
===Related Accessories===
Name 	Description 	Effect	Obtained
Bird Whistle 	Secret grief rests in the heart like a tranquil pool	LUK+4 	Shop, Duel Colosseum Lunar Whale Course
Eternity Ring 	Love catches even the prepared by surprise 	LUK+4 	Battlegen from the Tamago Ika Friend Card
Scholar's Desire	N/A 	LUK+1 	Battlegen
Scholar's Dream 	N/A 	LUK+2 	Battlegen
Scholar's Hopes 	N/A 	LUK+3 	Battlegen
==Musical themes==
*Main Theme: River Flows in You & Kiss the Rain
*World Map Theme: Though the Kaleidoscope
*Battle: Fated Encounter - The Fall of Darkness
*Story: Storm in a Teacup
==Quotes==
===Encounter===
*"You want to fight? If we must."
*"Hi, would you like to do some science with me?"
*"I must warn you: I never fight alone."
*"This will be a new experience."
*"Desperation can breed innovation."<BR>— If HP is low
*"You will not find me panicked."<BR>— If HP is low
*"There is always a weakness."<BR>— If opponent is stronger
*"This will be an interesting dilemma."<BR>— If opponent is stronger
*"Practicing tactics on the field is a great way to improve!"<BR>— If opponent is weaker
*"I promise I'll take care of you after we're done."<BR>— If opponent is weaker	
===Victory===
*"Weakness, identified. Tactics, planned. Stratagem, executed."
*"Thank you for furthering the progress of science!"
*"Flawless victory"
*"Back to crafting now."
*"Calculated."<BR>— If HP is low
*"gg got carried by Eos"<BR>— If HP is low
*"Did you underestimate me just because I'm small?"<BR>— If opponent is stronger
*"The right strategy can demolish any strength."<BR>— If opponent is stronger
*"Are you badly hurt? Let me see to your wounds."<BR>— If opponent is weaker
*"My fairy alone could have defeated you."<BR>— If opponent is weaker	
===Defeat===
*"I'm a potato."
*"I will need to analyse this encounter and regroup."
*"A reminder that one can never predict the future perfectly."
*"Forgive me, Eo..."
*"Looks like I'll require a team! Seven others should do it..."<BR>— If opponent is stronger
*"You hide your weakness well."<BR>— If opponent is stronger
*"Let me get my saltshaker"<BR>— If opponent is weaker
*"It is a grievous error for me to underestimate another."<BR>— If opponent is weaker
===Default specific===
===DLC Specific===
Category:Characters