Lityania, The Envious

Lityania, The Envious, better known as Envy, is a DLC character in Dissidia Calamitas Infinita, originating from Twilight Crystal 2. As one of Mother's Children of Sin, she was a tragic poverty-stricken victim of the Endless War that plagued the world of Twilight Crystal's setting for more than 1000 years. After meeting her death at her own hand as a product of disgust and crushing jealousy, she found herself resurrected soon after by the awoken Mother, who uses her in her troupe to bring a colossal change to the newly peaceful world...
In DCI, Envy fights on the side of Madness.
==Appearance==
Rather short for a Canidine, Lityania is a petite and pretty girl with short orchid hair and light violet eyes. She is very vain and superficial, and as a part of the powers gifted to her from Mother's Crystal powers, she changes her outfits often. Her default outfit is a sleeveless red blazer with golden buttons over a long and wide black dress. When in battle, she changes the black dress to tight-fitting black pants.
==Story==
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7th Cycle=
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9th Cycle=
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10th Cycle=
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==Battle==
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EnvyDuelist of Grandeur – Eludes the enemy through traps and lies before closing in for the final blow. 
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Lityania the Envious is, for all intents and purposes, a frail teenage girl wholly unsuitable for battle. Through the good graces of Mother and her own death/rebirth, however, the girl now known as Envy gained the power of the Aura Crystal, and uses it almost entirely for her playstyle as a Duelist of Grandeur. She has very few HP attacks that are, for the most part, only usable in extreme close range, an obstacle which she can overcome only through her complex and expansive Brave moveset.
Her main tactics involve creating traps and illusions that distract or distress the enemy, and attacking in their moment of weakness. While other such characters like Vainia may use these traps in tandem with their attacking to build a vicious offense/reliable defense, Envy has no such secondary skills to fall back on, and must entrust the entirety of her victory on these traps, distractions, and escape mechanisms. As such, she is a very technical character with high risks, but with very skillful use of her Crystalline traps, she can achieve victory with little to no resistance.
===Brave Attack===
Move 	Type 	CP (Mastered) 	AP 	Priority 	Effect 	Damage type 	Obtained
Preta's Fast 	Ground/Aerial 	 	 	Ranged Low 	 	Magical 	Initial
Preta's Fast 	[Mid] Envy swipes her hand towards the enemy, summoning a Crystal wall to appear between her and the enemy. Cannot be used if the enemy is closer than mid range. The wall blocks some projectiles, and when broken, explodes into shrapnel that can harm any enemy close enough. 	[Mid] Envy swipes her hand towards the enemy, summoning a Crystal wall to appear between her and the enemy. Cannot be used if the enemy is closer than mid range. The wall blocks some projectiles, and when broken, explodes into shrapnel that can harm any enemy close enough. 	[Mid] Envy swipes her hand towards the enemy, summoning a Crystal wall to appear between her and the enemy. Cannot be used if the enemy is closer than mid range. The wall blocks some projectiles, and when broken, explodes into shrapnel that can harm any enemy close enough. 	[Mid] Envy swipes her hand towards the enemy, summoning a Crystal wall to appear between her and the enemy. Cannot be used if the enemy is closer than mid range. The wall blocks some projectiles, and when broken, explodes into shrapnel that can harm any enemy close enough. 	[Mid] Envy swipes her hand towards the enemy, summoning a Crystal wall to appear between her and the enemy. Cannot be used if the enemy is closer than mid range. The wall blocks some projectiles, and when broken, explodes into shrapnel that can harm any enemy close enough. 	[Mid] Envy swipes her hand towards the enemy, summoning a Crystal wall to appear between her and the enemy. Cannot be used if the enemy is closer than mid range. The wall blocks some projectiles, and when broken, explodes into shrapnel that can harm any enemy close enough. 	[Mid] Envy swipes her hand towards the enemy, summoning a Crystal wall to appear between her and the enemy. Cannot be used if the enemy is closer than mid range. The wall blocks some projectiles, and when broken, explodes into shrapnel that can harm any enemy close enough.
Rising Abnormality 	Ground 	 	 	Ranged Mid 	 	Magical 	Initial
Rising Abnormality 	[Close] Envy raises her hands in front of her, summoning a Crystal wall to erupt from the ground in front of her. By mashing the button, she will summon walls increasingly closer to her, with an effect of raising her into the air and launching the enemy through subsequent hits from the Crystal. 	[Close] Envy raises her hands in front of her, summoning a Crystal wall to erupt from the ground in front of her. By mashing the button, she will summon walls increasingly closer to her, with an effect of raising her into the air and launching the enemy through subsequent hits from the Crystal. 	[Close] Envy raises her hands in front of her, summoning a Crystal wall to erupt from the ground in front of her. By mashing the button, she will summon walls increasingly closer to her, with an effect of raising her into the air and launching the enemy through subsequent hits from the Crystal. 	[Close] Envy raises her hands in front of her, summoning a Crystal wall to erupt from the ground in front of her. By mashing the button, she will summon walls increasingly closer to her, with an effect of raising her into the air and launching the enemy through subsequent hits from the Crystal. 	[Close] Envy raises her hands in front of her, summoning a Crystal wall to erupt from the ground in front of her. By mashing the button, she will summon walls increasingly closer to her, with an effect of raising her into the air and launching the enemy through subsequent hits from the Crystal. 	[Close] Envy raises her hands in front of her, summoning a Crystal wall to erupt from the ground in front of her. By mashing the button, she will summon walls increasingly closer to her, with an effect of raising her into the air and launching the enemy through subsequent hits from the Crystal. 	[Close] Envy raises her hands in front of her, summoning a Crystal wall to erupt from the ground in front of her. By mashing the button, she will summon walls increasingly closer to her, with an effect of raising her into the air and launching the enemy through subsequent hits from the Crystal.
Ten Kings 	Ground/Aerial 	 	 	N/A 	Lock-On Steal 	Magical 	Level 10
Ten Kings 	[Mid] Envy lazily flicks a hand, creating a Crystal clone of herself some distance away. The clone has a unique property of instantly forcing the enemy's lock-on to change to itself, drawing their attention away from Envy temporarily. The clone will be destroyed upon any attack, or after 10 seconds.
*By mashing the input button, Envy summons more and more clones - up to ten - that each take the enemy's lock-on enmity after being summoned.
*By holding the input button after initial summoning, the Crystal clone will stab with a crystalline sword upon being attacked.	[Mid] Envy lazily flicks a hand, creating a Crystal clone of herself some distance away. The clone has a unique property of instantly forcing the enemy's lock-on to change to itself, drawing their attention away from Envy temporarily. The clone will be destroyed upon any attack, or after 10 seconds.
*By mashing the input button, Envy summons more and more clones - up to ten - that each take the enemy's lock-on enmity after being summoned.
*By holding the input button after initial summoning, the Crystal clone will stab with a crystalline sword upon being attacked.	[Mid] Envy lazily flicks a hand, creating a Crystal clone of herself some distance away. The clone has a unique property of instantly forcing the enemy's lock-on to change to itself, drawing their attention away from Envy temporarily. The clone will be destroyed upon any attack, or after 10 seconds.
*By mashing the input button, Envy summons more and more clones - up to ten - that each take the enemy's lock-on enmity after being summoned.
*By holding the input button after initial summoning, the Crystal clone will stab with a crystalline sword upon being attacked.	[Mid] Envy lazily flicks a hand, creating a Crystal clone of herself some distance away. The clone has a unique property of instantly forcing the enemy's lock-on to change to itself, drawing their attention away from Envy temporarily. The clone will be destroyed upon any attack, or after 10 seconds.
*By mashing the input button, Envy summons more and more clones - up to ten - that each take the enemy's lock-on enmity after being summoned.
*By holding the input button after initial summoning, the Crystal clone will stab with a crystalline sword upon being attacked.	[Mid] Envy lazily flicks a hand, creating a Crystal clone of herself some distance away. The clone has a unique property of instantly forcing the enemy's lock-on to change to itself, drawing their attention away from Envy temporarily. The clone will be destroyed upon any attack, or after 10 seconds.
*By mashing the input button, Envy summons more and more clones - up to ten - that each take the enemy's lock-on enmity after being summoned.
*By holding the input button after initial summoning, the Crystal clone will stab with a crystalline sword upon being attacked.	[Mid] Envy lazily flicks a hand, creating a Crystal clone of herself some distance away. The clone has a unique property of instantly forcing the enemy's lock-on to change to itself, drawing their attention away from Envy temporarily. The clone will be destroyed upon any attack, or after 10 seconds.
*By mashing the input button, Envy summons more and more clones - up to ten - that each take the enemy's lock-on enmity after being summoned.
*By holding the input button after initial summoning, the Crystal clone will stab with a crystalline sword upon being attacked.	[Mid] Envy lazily flicks a hand, creating a Crystal clone of herself some distance away. The clone has a unique property of instantly forcing the enemy's lock-on to change to itself, drawing their attention away from Envy temporarily. The clone will be destroyed upon any attack, or after 10 seconds.
*By mashing the input button, Envy summons more and more clones - up to ten - that each take the enemy's lock-on enmity after being summoned.
*By holding the input button after initial summoning, the Crystal clone will stab with a crystalline sword upon being attacked.
Illusion Labyrinth 	Ground/Aerial 	 	 	Ranged Mid 	Block 	N/A 	Level 20
Illusion Labyrinth 	[Mid] An elaborate attack used over the course of multiple activations to alter Envy's surroundings.
*Initial pressing of the input button creates a Crystal wall immediately in front of the enemy that blocks projectiles and can be destroyed by high priority attacks, or fades after 30 seconds. 
:*Mashing the input button after this creates subsequent Crystal walls that box the enemy in and restrict their movements.
:*Holding the input button after the initial wall has Envy create subsequent Crystal walls that have a much higher perimeter and altitude, further boxing in the enemy. Leaves Envy extra vulnerable during casting.
*Initial mashing of the input button rapidly creates a large and tall Crystal fortress around Envy. In contrast to the enemy's prison, this fortress only blocks enemy attacks and is used to protect Envy. In spite of its quick construction, it can be destroyed easier than other walls.
*Initial holding of the input button puts Envy in a feint position that can be canceled into Execution.	[Mid] An elaborate attack used over the course of multiple activations to alter Envy's surroundings.
*Initial pressing of the input button creates a Crystal wall immediately in front of the enemy that blocks projectiles and can be destroyed by high priority attacks, or fades after 30 seconds. 
:*Mashing the input button after this creates subsequent Crystal walls that box the enemy in and restrict their movements.
:*Holding the input button after the initial wall has Envy create subsequent Crystal walls that have a much higher perimeter and altitude, further boxing in the enemy. Leaves Envy extra vulnerable during casting.
*Initial mashing of the input button rapidly creates a large and tall Crystal fortress around Envy. In contrast to the enemy's prison, this fortress only blocks enemy attacks and is used to protect Envy. In spite of its quick construction, it can be destroyed easier than other walls.
*Initial holding of the input button puts Envy in a feint position that can be canceled into Execution.	[Mid] An elaborate attack used over the course of multiple activations to alter Envy's surroundings.
*Initial pressing of the input button creates a Crystal wall immediately in front of the enemy that blocks projectiles and can be destroyed by high priority attacks, or fades after 30 seconds. 
:*Mashing the input button after this creates subsequent Crystal walls that box the enemy in and restrict their movements.
:*Holding the input button after the initial wall has Envy create subsequent Crystal walls that have a much higher perimeter and altitude, further boxing in the enemy. Leaves Envy extra vulnerable during casting.
*Initial mashing of the input button rapidly creates a large and tall Crystal fortress around Envy. In contrast to the enemy's prison, this fortress only blocks enemy attacks and is used to protect Envy. In spite of its quick construction, it can be destroyed easier than other walls.
*Initial holding of the input button puts Envy in a feint position that can be canceled into Execution.	[Mid] An elaborate attack used over the course of multiple activations to alter Envy's surroundings.
*Initial pressing of the input button creates a Crystal wall immediately in front of the enemy that blocks projectiles and can be destroyed by high priority attacks, or fades after 30 seconds. 
:*Mashing the input button after this creates subsequent Crystal walls that box the enemy in and restrict their movements.
:*Holding the input button after the initial wall has Envy create subsequent Crystal walls that have a much higher perimeter and altitude, further boxing in the enemy. Leaves Envy extra vulnerable during casting.
*Initial mashing of the input button rapidly creates a large and tall Crystal fortress around Envy. In contrast to the enemy's prison, this fortress only blocks enemy attacks and is used to protect Envy. In spite of its quick construction, it can be destroyed easier than other walls.
*Initial holding of the input button puts Envy in a feint position that can be canceled into Execution.	[Mid] An elaborate attack used over the course of multiple activations to alter Envy's surroundings.
*Initial pressing of the input button creates a Crystal wall immediately in front of the enemy that blocks projectiles and can be destroyed by high priority attacks, or fades after 30 seconds. 
:*Mashing the input button after this creates subsequent Crystal walls that box the enemy in and restrict their movements.
:*Holding the input button after the initial wall has Envy create subsequent Crystal walls that have a much higher perimeter and altitude, further boxing in the enemy. Leaves Envy extra vulnerable during casting.
*Initial mashing of the input button rapidly creates a large and tall Crystal fortress around Envy. In contrast to the enemy's prison, this fortress only blocks enemy attacks and is used to protect Envy. In spite of its quick construction, it can be destroyed easier than other walls.
*Initial holding of the input button puts Envy in a feint position that can be canceled into Execution.	[Mid] An elaborate attack used over the course of multiple activations to alter Envy's surroundings.
*Initial pressing of the input button creates a Crystal wall immediately in front of the enemy that blocks projectiles and can be destroyed by high priority attacks, or fades after 30 seconds. 
:*Mashing the input button after this creates subsequent Crystal walls that box the enemy in and restrict their movements.
:*Holding the input button after the initial wall has Envy create subsequent Crystal walls that have a much higher perimeter and altitude, further boxing in the enemy. Leaves Envy extra vulnerable during casting.
*Initial mashing of the input button rapidly creates a large and tall Crystal fortress around Envy. In contrast to the enemy's prison, this fortress only blocks enemy attacks and is used to protect Envy. In spite of its quick construction, it can be destroyed easier than other walls.
*Initial holding of the input button puts Envy in a feint position that can be canceled into Execution.	[Mid] An elaborate attack used over the course of multiple activations to alter Envy's surroundings.
*Initial pressing of the input button creates a Crystal wall immediately in front of the enemy that blocks projectiles and can be destroyed by high priority attacks, or fades after 30 seconds. 
:*Mashing the input button after this creates subsequent Crystal walls that box the enemy in and restrict their movements.
:*Holding the input button after the initial wall has Envy create subsequent Crystal walls that have a much higher perimeter and altitude, further boxing in the enemy. Leaves Envy extra vulnerable during casting.
*Initial mashing of the input button rapidly creates a large and tall Crystal fortress around Envy. In contrast to the enemy's prison, this fortress only blocks enemy attacks and is used to protect Envy. In spite of its quick construction, it can be destroyed easier than other walls.
*Initial holding of the input button puts Envy in a feint position that can be canceled into Execution.
Natureless Wisdom 	Ground/Aerial 	 	 	N/A 	Rise 	N/A 	Level 23
Natureless Wisdom 	[Close] Quickly ascend thanks to the formation of a spiral Crystal staircase. Best used for escaping. The staircase formed lasts for 2 minutes before disappearing, although this time exponentially decreases with the creation of more staircases. The height of the staircase can be increased by holding the input button. 	[Close] Quickly ascend thanks to the formation of a spiral Crystal staircase. Best used for escaping. The staircase formed lasts for 2 minutes before disappearing, although this time exponentially decreases with the creation of more staircases. The height of the staircase can be increased by holding the input button. 	[Close] Quickly ascend thanks to the formation of a spiral Crystal staircase. Best used for escaping. The staircase formed lasts for 2 minutes before disappearing, although this time exponentially decreases with the creation of more staircases. The height of the staircase can be increased by holding the input button. 	[Close] Quickly ascend thanks to the formation of a spiral Crystal staircase. Best used for escaping. The staircase formed lasts for 2 minutes before disappearing, although this time exponentially decreases with the creation of more staircases. The height of the staircase can be increased by holding the input button. 	[Close] Quickly ascend thanks to the formation of a spiral Crystal staircase. Best used for escaping. The staircase formed lasts for 2 minutes before disappearing, although this time exponentially decreases with the creation of more staircases. The height of the staircase can be increased by holding the input button. 	[Close] Quickly ascend thanks to the formation of a spiral Crystal staircase. Best used for escaping. The staircase formed lasts for 2 minutes before disappearing, although this time exponentially decreases with the creation of more staircases. The height of the staircase can be increased by holding the input button. 	[Close] Quickly ascend thanks to the formation of a spiral Crystal staircase. Best used for escaping. The staircase formed lasts for 2 minutes before disappearing, although this time exponentially decreases with the creation of more staircases. The height of the staircase can be increased by holding the input button.
Rain of Vicissitude	Ground/Aerial 	 	 	Ranged Mid 	 	Magical 	Level 28
Rain of Vicissitude	[Close~Long] Envy summons a large group of clones in front of her that serve to block attacks. By mashing the input button, she can crush the clones and have them explode into shrapnel that deals high damage to any enemy close to her; by holding the input button, the clones explode in a controlled manner and she sends the shards after the enemy in an accurate salvo of false arrows.	[Close~Long] Envy summons a large group of clones in front of her that serve to block attacks. By mashing the input button, she can crush the clones and have them explode into shrapnel that deals high damage to any enemy close to her; by holding the input button, the clones explode in a controlled manner and she sends the shards after the enemy in an accurate salvo of false arrows.	[Close~Long] Envy summons a large group of clones in front of her that serve to block attacks. By mashing the input button, she can crush the clones and have them explode into shrapnel that deals high damage to any enemy close to her; by holding the input button, the clones explode in a controlled manner and she sends the shards after the enemy in an accurate salvo of false arrows.	[Close~Long] Envy summons a large group of clones in front of her that serve to block attacks. By mashing the input button, she can crush the clones and have them explode into shrapnel that deals high damage to any enemy close to her; by holding the input button, the clones explode in a controlled manner and she sends the shards after the enemy in an accurate salvo of false arrows.	[Close~Long] Envy summons a large group of clones in front of her that serve to block attacks. By mashing the input button, she can crush the clones and have them explode into shrapnel that deals high damage to any enemy close to her; by holding the input button, the clones explode in a controlled manner and she sends the shards after the enemy in an accurate salvo of false arrows.	[Close~Long] Envy summons a large group of clones in front of her that serve to block attacks. By mashing the input button, she can crush the clones and have them explode into shrapnel that deals high damage to any enemy close to her; by holding the input button, the clones explode in a controlled manner and she sends the shards after the enemy in an accurate salvo of false arrows.	[Close~Long] Envy summons a large group of clones in front of her that serve to block attacks. By mashing the input button, she can crush the clones and have them explode into shrapnel that deals high damage to any enemy close to her; by holding the input button, the clones explode in a controlled manner and she sends the shards after the enemy in an accurate salvo of false arrows.
===HP Attack===
Move 	Type 	CP (Mastered) 	AP 	Priority 	Effect 	Damage type 	Obtained
Execution 	Ground/Aerial 	 	 	Melee Mid/High 	 	Physical 	Initial
Execution 	[Close] Envy strikes a taunting pose before suddenly slashing forward with her sword. If canceled into this attack, the initial pose will not exist and she will attack much quicker. If the initial slash lands, the attack will end with Envy reaching a hand onto the enemy's recoiling form and taking their Aura for HP damage with a cackle. If the initial slash misses, however, she continues to strike forward for 8 attacks that gradually grow in strength, until the final hit becomes of very high priority and range. After any one of these strikes land, she will end the sequence and perform her grab for HP damage.	[Close] Envy strikes a taunting pose before suddenly slashing forward with her sword. If canceled into this attack, the initial pose will not exist and she will attack much quicker. If the initial slash lands, the attack will end with Envy reaching a hand onto the enemy's recoiling form and taking their Aura for HP damage with a cackle. If the initial slash misses, however, she continues to strike forward for 8 attacks that gradually grow in strength, until the final hit becomes of very high priority and range. After any one of these strikes land, she will end the sequence and perform her grab for HP damage.	[Close] Envy strikes a taunting pose before suddenly slashing forward with her sword. If canceled into this attack, the initial pose will not exist and she will attack much quicker. If the initial slash lands, the attack will end with Envy reaching a hand onto the enemy's recoiling form and taking their Aura for HP damage with a cackle. If the initial slash misses, however, she continues to strike forward for 8 attacks that gradually grow in strength, until the final hit becomes of very high priority and range. After any one of these strikes land, she will end the sequence and perform her grab for HP damage.	[Close] Envy strikes a taunting pose before suddenly slashing forward with her sword. If canceled into this attack, the initial pose will not exist and she will attack much quicker. If the initial slash lands, the attack will end with Envy reaching a hand onto the enemy's recoiling form and taking their Aura for HP damage with a cackle. If the initial slash misses, however, she continues to strike forward for 8 attacks that gradually grow in strength, until the final hit becomes of very high priority and range. After any one of these strikes land, she will end the sequence and perform her grab for HP damage.	[Close] Envy strikes a taunting pose before suddenly slashing forward with her sword. If canceled into this attack, the initial pose will not exist and she will attack much quicker. If the initial slash lands, the attack will end with Envy reaching a hand onto the enemy's recoiling form and taking their Aura for HP damage with a cackle. If the initial slash misses, however, she continues to strike forward for 8 attacks that gradually grow in strength, until the final hit becomes of very high priority and range. After any one of these strikes land, she will end the sequence and perform her grab for HP damage.	[Close] Envy strikes a taunting pose before suddenly slashing forward with her sword. If canceled into this attack, the initial pose will not exist and she will attack much quicker. If the initial slash lands, the attack will end with Envy reaching a hand onto the enemy's recoiling form and taking their Aura for HP damage with a cackle. If the initial slash misses, however, she continues to strike forward for 8 attacks that gradually grow in strength, until the final hit becomes of very high priority and range. After any one of these strikes land, she will end the sequence and perform her grab for HP damage.	[Close] Envy strikes a taunting pose before suddenly slashing forward with her sword. If canceled into this attack, the initial pose will not exist and she will attack much quicker. If the initial slash lands, the attack will end with Envy reaching a hand onto the enemy's recoiling form and taking their Aura for HP damage with a cackle. If the initial slash misses, however, she continues to strike forward for 8 attacks that gradually grow in strength, until the final hit becomes of very high priority and range. After any one of these strikes land, she will end the sequence and perform her grab for HP damage.
Hell and Paradise	Ground 	 	 	Melee Mid 	N/A 	Magical 	Level 40
Hell and Paradise	[Close~Long] Envy stabs her blade into the ground, and it shoots forward out of an existing Crystal wall, clone, or staircase closest to the enemy. If the blade hits, it impales into the enemy, and Envy teleports to its location. As she does so, she chokes the enemy and engulfs the both of them in an explosion of light blue tinged flames. The attack's aftermath throws the enemy into the air with HP damage, and Envy is surrounded by Crystal fragments that fall to the ground. Impact with these fragments can deal further HP damage to the enemy. 	[Close~Long] Envy stabs her blade into the ground, and it shoots forward out of an existing Crystal wall, clone, or staircase closest to the enemy. If the blade hits, it impales into the enemy, and Envy teleports to its location. As she does so, she chokes the enemy and engulfs the both of them in an explosion of light blue tinged flames. The attack's aftermath throws the enemy into the air with HP damage, and Envy is surrounded by Crystal fragments that fall to the ground. Impact with these fragments can deal further HP damage to the enemy. 	[Close~Long] Envy stabs her blade into the ground, and it shoots forward out of an existing Crystal wall, clone, or staircase closest to the enemy. If the blade hits, it impales into the enemy, and Envy teleports to its location. As she does so, she chokes the enemy and engulfs the both of them in an explosion of light blue tinged flames. The attack's aftermath throws the enemy into the air with HP damage, and Envy is surrounded by Crystal fragments that fall to the ground. Impact with these fragments can deal further HP damage to the enemy. 	[Close~Long] Envy stabs her blade into the ground, and it shoots forward out of an existing Crystal wall, clone, or staircase closest to the enemy. If the blade hits, it impales into the enemy, and Envy teleports to its location. As she does so, she chokes the enemy and engulfs the both of them in an explosion of light blue tinged flames. The attack's aftermath throws the enemy into the air with HP damage, and Envy is surrounded by Crystal fragments that fall to the ground. Impact with these fragments can deal further HP damage to the enemy. 	[Close~Long] Envy stabs her blade into the ground, and it shoots forward out of an existing Crystal wall, clone, or staircase closest to the enemy. If the blade hits, it impales into the enemy, and Envy teleports to its location. As she does so, she chokes the enemy and engulfs the both of them in an explosion of light blue tinged flames. The attack's aftermath throws the enemy into the air with HP damage, and Envy is surrounded by Crystal fragments that fall to the ground. Impact with these fragments can deal further HP damage to the enemy. 	[Close~Long] Envy stabs her blade into the ground, and it shoots forward out of an existing Crystal wall, clone, or staircase closest to the enemy. If the blade hits, it impales into the enemy, and Envy teleports to its location. As she does so, she chokes the enemy and engulfs the both of them in an explosion of light blue tinged flames. The attack's aftermath throws the enemy into the air with HP damage, and Envy is surrounded by Crystal fragments that fall to the ground. Impact with these fragments can deal further HP damage to the enemy. 	[Close~Long] Envy stabs her blade into the ground, and it shoots forward out of an existing Crystal wall, clone, or staircase closest to the enemy. If the blade hits, it impales into the enemy, and Envy teleports to its location. As she does so, she chokes the enemy and engulfs the both of them in an explosion of light blue tinged flames. The attack's aftermath throws the enemy into the air with HP damage, and Envy is surrounded by Crystal fragments that fall to the ground. Impact with these fragments can deal further HP damage to the enemy.
Lost Soul 	Ground/Aerial 	 	 	Melee High 	N/A 	Physical 	Level 70
Lost Soul 	[Omni] Envy teleports to the nearest Crystal structure she has created and it shatters near her presence. Quickly, she forms a gigantic blade from the crystalline shrapnel and slashes decisively at the enemy. Requires an active Crystal structure from Preta's Fast, Rising Abnormality, Illusion Labyrinth, or Natureless Wisdom. 	[Omni] Envy teleports to the nearest Crystal structure she has created and it shatters near her presence. Quickly, she forms a gigantic blade from the crystalline shrapnel and slashes decisively at the enemy. Requires an active Crystal structure from Preta's Fast, Rising Abnormality, Illusion Labyrinth, or Natureless Wisdom. 	[Omni] Envy teleports to the nearest Crystal structure she has created and it shatters near her presence. Quickly, she forms a gigantic blade from the crystalline shrapnel and slashes decisively at the enemy. Requires an active Crystal structure from Preta's Fast, Rising Abnormality, Illusion Labyrinth, or Natureless Wisdom. 	[Omni] Envy teleports to the nearest Crystal structure she has created and it shatters near her presence. Quickly, she forms a gigantic blade from the crystalline shrapnel and slashes decisively at the enemy. Requires an active Crystal structure from Preta's Fast, Rising Abnormality, Illusion Labyrinth, or Natureless Wisdom. 	[Omni] Envy teleports to the nearest Crystal structure she has created and it shatters near her presence. Quickly, she forms a gigantic blade from the crystalline shrapnel and slashes decisively at the enemy. Requires an active Crystal structure from Preta's Fast, Rising Abnormality, Illusion Labyrinth, or Natureless Wisdom. 	[Omni] Envy teleports to the nearest Crystal structure she has created and it shatters near her presence. Quickly, she forms a gigantic blade from the crystalline shrapnel and slashes decisively at the enemy. Requires an active Crystal structure from Preta's Fast, Rising Abnormality, Illusion Labyrinth, or Natureless Wisdom. 	[Omni] Envy teleports to the nearest Crystal structure she has created and it shatters near her presence. Quickly, she forms a gigantic blade from the crystalline shrapnel and slashes decisively at the enemy. Requires an active Crystal structure from Preta's Fast, Rising Abnormality, Illusion Labyrinth, or Natureless Wisdom.
==EX Mode==
Envy's EX Mode is Fate of the Envious. Her clothes become light-blue in color and her hair grows much longer. With the EX Burst, Envy gains the effects of Regen, Crystal of the Envious, and Satellite Delusions. Crystal of the Envious strengthens the effects of all her Crystal-based brave attacks, and increases the power of all her clone-based attacks. Satellite Delusions allows her to automatically create Ten Kings-esque clones whenever she double jumps (much like the explosions behind Kuja in his EX Mode).
Envy's EX Burst is Until the End of My Desires... 
==Equipment==
===Exclusive Weapons===
Name 	Level	Description
Invidia 	50 	Non-sight, and cloaks of lead.
Schadenfreude	90 	...And the four last things.
Startear 	100 	The knowledge of others - it never ends!
===Related Accessories===
Accessory 	Description/Effect 	Description/Effect	Acquired
Empty Grasp 	The unobtainable is just so eternally tantalizing.	LUK+4 	Shop, Duel Colosseum Lunar Whale Course
Broken Lips 	His name would have been Celestialle. 	LUK+4 	Battlegen from the Sister Dearest Friend Card
Envious' Desire	N/A 	LUK+1 	Battlegen
Envious' Dream 	N/A 	LUK+2 	Battlegen
Envious' Hopes 	N/A 	LUK+3 	Battlegen
==Musical Themes==
*Main Theme: The World I Wished For, originally Crushed and Scarred
*World Map Theme: 
*Normal Battle: Underworld Illusion, originally Determination
*Boss Battle: Indestructible Self-Delusion, originally Heritage of Successor
*Final Boss Battle:
===Rival Battle===
*Vs Sloth: Lost Lingering Dreams, originally Poker Face
*Vs Pride: Triumphs of Desire, originally Last Battle (RS3)
*Vs Divina: Infinite Outcomes, originally GAZE IT
*Vs Kaliriya: Those Left Neglected
==Stage==
Twilight Forest
"Welcome to my garden, the center of my new beautiful world."
==Quotes==
===Encounter===
*"You'll wish you never met me."
*"I wonder... How it feels for me to tear your throat out?"
*"Disgusting. You make me sick."
*"You call me sinful? I'll show you sinful!"
*"I'll take you with me if I have to."<BR>— If HP is low
*"The taste of death... Ah...♥"<BR>— If HP is low
*"I deserve this? I deserve this?!"<BR>— If opponent is stronger
*"Even you can lose yourself!"<BR>— If opponent is stronger
*"I'll be sure to finish things slowly."<BR>— If opponent is weaker
*"Have you tasted your blood before? You will, soon."<BR>— If opponent is weaker	
===Victory===
*"I'm not satisfied."
*"I want it all... Victory absolute!"
*"Got lost somewhere?"
*"Nowhere left for you to run, insect."
*"A win is still a win!"<BR>— If HP is low
*"How does it feel to be the loser?"<BR>— If HP is low
*"Finally... Finally, I've won!"<BR>— If opponent is stronger
*"With this power of mine... Everything is mine!"<BR>— If opponent is stronger
*"Stay out of my way. You're worthless."<BR>— If opponent is weaker
*"If only you were strong enough for someone to love you."<BR>— If opponent is weaker	
===Defeat===
*"Don't you dare look down on me!!"
*"It's not fair! I just wanted to be happy!!"
*"You have no right to tell me anything!"
*"I just... want to stay dead..."
*"It's not fair... Damn you!!!"<BR>— If opponent is stronger
*"Why can't I be that strong?!"<BR>— If opponent is stronger
*"How... How did I fail like this?!"<BR>— If opponent is weaker
*"Don't think you've won... I'll be back!"<BR>— If opponent is weaker
===Default Specific===
=== Boss Specific ===
*Ragnarok: 
*Genesis:	
*Eris: 
*The Embodiment:	
*Amaterasu:
===DLC Specific===
===Story Specific===
Category:Characters
Category:Twilight Crystal characters