Barracks (Tiberium Wars)

The barracks was GDI's infantry production structure in Command & Conquer 3: Tiberium Wars and its expansion, Kane's Wrath.
==Background==
GDI base camps are created using highly portable, modular buildings. This allows for easy construction and tear-down of shelters in harsh climates and remote locations. Personnel stationed at GDI bases will find themselves protected from Tiberium contamination and ion storms due to their durable armour plating, but will not have access to advanced weaponry without the support of an armory.Electronic Arts Los Angeles, Command & Conquer 3: Tiberium Wars. GDI Weapons, Tactics, and Systems, "Barracks".
==Game structure==
===Production===
====Tier 1====
====Tier 2====
====Tier 3====
==Changelog==
* Tiberium Wars patch 1.05: no longer provides ground control
==Trivia==
* Each barracks have a walkway, where a sergeant patrols. Although armed, he does not fire on enemies. He reuses the model originally made for an early "Blue Zone" version of the commando. If the barracks is heavily damaged, the walkway will be damaged and the sergeant patrolling will disappear in thin air.
==Gallery==
CNCTW_Barracks_Concept_Art_(annotated).png|Early concept art (taken from the GDI style guide)
CNCTW_Barracks_Concept_Art.png|Ditto, without the annotations
CNCTW Barracks Diagram.png|Intelligence database image
==See also==
* Hand of Nod - Nod counterpart
* Portal - Scrin counterpart
==References==
Category:Tiberium Wars buildings
de:Ausbildungslager
ru:Казарма (TW GDI)