Super Mario Odyssey 2: The Elder Moons

Super Mario Odyssey 2: The Elder Moons, sometimes said as Super Mario Odyssey 2 or SMO2, is a 3D Mario platformer game that is planned for release for summer of 2025. It will be the 20th mainline Super Mario game.
As the name suggests, it is the sequel to the original Super Mario Odyssey, holding new kingdoms, characters, Power Moons and more. The core game itself is also much like the original. However, it also will have improved and realistic graphics, new hazards and hostiles and more content that wasn't in the original.
(NOTE: This game isn't actually real, it's just a fan idea that could be a sequel to Super Mario Odyssey. Nintendo hasn't released anything about a sequel yet. Feel free to add anything if you think if will help the game.)
Storyline 
The story begins with a peaceful day in the Mushroom Kingdom. Mario has been invited to a dinner party with Princess Peach at her castle as a thanks for protecting the Mushroom Kingdom. After arriving at her castle, he finds that Cappy and Tiara where invited too. Mario reunites with his old friend, and before long, they are eating a royal buffet. But, as they are eating away, Peach starts to hear screaming. She looks outside to see fire and destruction everywhere. But how could this happen? A sudden crash in the castle takes the heroes by storm, launching them across the room. 
They get up, only to see the evil Bowser to a much larger size than they have ever seen him. He managed to grab Peach and Tiara while Mario and Cappy were dazed. When the two got up and noticed Peach was in his grasp, Bowser said, "Hello, Mario. I bet you're so excited to see me,". "What are you doing here!?" Cappy responded. "I just wanted to come tell you that this is the end of the world as you know it. I've been planning my secret revenge on you for a long time now. And it's time I brought all that anger and hatred from every defeat out on you! You see, I've finally found an Elder Moon and drained it of it's power! You cannot stop me now, even if you've tried," Bowser roared back. Cappy seemed to be in shock of this, saying "Th-the Elder Moon? But that's just a myth! No one's ever been crazy enough to find it!". However, Bowser flees the area by his airship acknowledging the two one last time, "Later, heroes! I'm off to begin my conquest!" leaving the Mushroom Kingdom in disaster.
"Mario, if he's really found and drained an Elder Moon, we won't be able to stop him!" Cappy says. However, Mario is determined to stop Bowser and rescue Peach no matter what. He rushes downstairs to the main floor. "Mario, where are you going?" Cappy sats confusedly. However, Mario flashes a heroic grin to the ghostly hat. As they get to the main floor, Mario puts his hand on a spot on a wall, revealing a secret elevator. Even more confused, Cappy asks, "What's this?" as he enters the mysterious hole in the wall. The elevator brings them to a secret room in the castle, where it's been keeping the Odyssey. "Wait... that's the Odyssey!" Cappy cheers. "You've been keeping it here? Gosh, it still looks so brand new!" The two heroes rush to board the Odyssey and start its engines once more. But before they go, Mario suddenly tosses away his hat. "Mario, what are yo- oh, I know where you're going!" Cappy then transforms to Mario's cap and boards his head. "Come on. If we want to find this Elder Moon, the best spot to look would be the Ancient Kingdom. There should be three of them. We have to restore all of their power to beat Bowser," And with that, they set sail into a brand new adventure.
The two land in the Ancient Kingdom to begin their search for the first Elder Moon. Through a long time of exploring, they find a mysterious cave. "Could this be the place where the Elder Moon is hidden?" asks Cappy. The two fearlessly walk in to find out. The cave turns out to be heavily guarded by ancient traps and mechanics that both Mario and Cappy have a hard time getting through. Finally, however, they can see the Elder Moon glinting through the cave. "That's it! We've found it!" The two rush over to take a closer look. However, they find the Moon in a colourless and clawed-through shape. Mario and Cappy realise "This is Bowser's doing." Suddenly, there's a big crash as an airship comes flying through the top of the cave. The heroes are surprised when they see the Broodals onboard.
"Hahahahaha!" Topper screams as he calls from his enemies below. "Remember me, Mario? I do. You're da one who crashed da party for us. Now, I wadda give you the true wraf of da Broodals!" He then leaps of the ship in order to attack Mario. Through careful Cappy launches and stomps, he manages to beat the evil rabbit. "Darn you, pesky plumba! Rest assured, dis is not the end! As he flees from he scene. "Those guys never learn," Cappy says. "Now come on! We need to restore this Elder Moon!" The two walk up to the weakened Moon, when suddenly, light comes out of Cappy and enters the Elder Moon as it glows brightly. It then flashes light elegantly, and its power is restored. "I'm not gonna even ask how that happened" Cappy said with glee. "Alright. we need two more to beat Bowser. Let's pick up the pace!"
The next significant part of the story happens in the Windy Kingdom. The heroes have tiredly looked for the second Elder Moon. And after a continued search, they come over the second cave to the Moon. "Finally! We're here!" Cappy says. The two rush inside, of course, to find an even harder challenge they faced before. But, with skill and determination, they are able to restore the Elder Moon back to its full might. "That's how to do it" Cappy cheers. However, Mario notices a strange scripture on the wall. "What could that be?" Cappy replies. The two walk over to the carved image to find a text that read:
"Long ago, an unspeakable evil terrorized the world. To defeat it required an infinite source of darkness-repelling power. And so, a young Bonneter wizard by the name of Jeta'ari conjured the three Elder Moons and used it to destroy the monster and bring peace to the world. However, afraid people would try and steal them for bad, he hid them away in three separate caves that only a descendant of his could open and recover in times of need" Cappy, now knowing the truth of the Elder Moons, realised something. "Wait, if I was able to not only discover the Elder Moon caves and restored them, then, does that mean I'm a descendant of Jeta'ari!?" With this knowledge, Cappy says "It that's true, we can't rest any longer! We need to find the last Elder Moon, quick!"
As the heroes are traveling in the Odyssey, they find strange activity, which could only mean Bowser is nearby. They follow him into the Block Kingdom. They then land on the floating haven and confront the powerful Koopa. They see Peach and Tiara locked in a cage below the airship, and Bowser himself. "Well, well, well. If it isn't Mario and his talking hat!" he roars. "You guys are too late. I've already gotten the power of the second Elder Moon! So, I'm quite happy you're here... I can finally smash you like the insect you are!" With that, Bowser engages Mario and Cappy in an intense battle. Though it was hard, the heroes were able to defeat the villain, who slammed into the cage holding Peach and Tiara and freed them. The four rushed off back into the Odyssey, and escaped just in the nick of time!
"Thank you very much, Mario," Peach says. "But, Bowser's stronger than ever before. I fear you can't do this alone. Me and Tiara would like to help you two make it you need us." Mario agrees to Peach's request, and they end up joining the two in the adventure. (NOTE: Peach doesn't follow Mario around during the cutscenes and story. She only joins in when Mario changes to her in the Odyssey, replacing him in those two parameters. The rest of the story is written as if the player is controlling Mario and won't involve Peach)
The final big part of the story happens when Mario visits the Hiking Kingdom. After another lengthy search, the two heroes are able to find the final cave leading to the Elder Moon. "You ready for this, Mario?" Cappy asks. Mario nods his head in determination as they rush in without a second thought. With sheer skill and luck, the two make it past the traps and where the final Elder Moon lies. However, just like in the first cave, the Broodals come storming in once more, this time in the Robobrood. "Broodals! Let's tear dat Mario limb by limb!" Topper yells as he attacks Mario once more. Through it all, Mario managed a narrow victory through the retchous rabbits. "Curse you, Mario!" were Topper's final words before they blasted off for good. And so, the heroes finally restore all of the three Elder Moons. "We've done it! The Elder Moons are in full swing now! All that's let is Bowser!"
As the heroes travel to the Fortified Kingdom, they are met with extremely difficult challenges, but just like everything else thrown at them, they push straight through it. Eventually, they meet with a large hallway leading to Bowser's throne. Determined, Mario and Cappy walking towards the villain. Noticing the two's arrival, Bowser says, "Ah. Mario. Cappy. You've made it. And just in time... for your doom!" Bowser launches himself from the throne and in front of the heroes, with electric sparks around him. "I have the power of all three Elder Moons! I am a god! And I will be the one who seals your fate!" Bowser roars as he leads in for the attack. Despite Bowser being an all powerful lord, Mario and Cappy manage to beat Bowser. The Elder Moons have weakened his power to a challengable amount... or so they thought.
"It's over, Bowser! We've awakened the Elder Moons. There's nothing you can do now!" Cappy says victoriously. But, Bowser still looks calm and determined. "Grahahahaha. You thought the Elder Moons would stop me!?" All of a sudden, he claws the ground and starts drawing power from his castle. "My power has been growing all this time! I have awakened the real power of the Moons!" Bowser then flashes, grows and changes. To the heroes' surprise, Bowser emerged from the light as Master Bowser. "Oh, no. Mario, we can't stop him now. He's grown too powerful!" Cappy says. Just as Mario is willing to accept this, Cappy starts glowing red. "What's happening?" Cappy asks. All of a sudden he starting flashing and gets drawn towards Mario's head. As they connect, Mario grows with bright flashes to become Master Mario. "Mario, I think the Elder Moons granted us this" Cappy says. "So... this is our one chance to beat Bowser! Let's do this!" And so, the final battle begins.
The battle was fierce and the struggle was noticeable. But, in the end, Bowser was defeated. He began to flash lightly as he returned to his normal state. "No! I was so close!" Bowser roars. And then, Mario picked up the Koopa king and punted him far away. "Whew, we... did... it..." Cappy says tiredly. All of a sudden, Mario too begins to shrink and power down. Both heroes are then teleported back to the Mushroom Kingdom. Cappy, exhausted from the battle, falls into Mario's hands. "Well, it looks like we did it," Cappy says. Mario smiles at his ghostly friend, then looks around and sees cheering and celebration around him. With that, Bowser was stopped, the world was safe, and everyone lived to see another day.
THE END
Modes
Super Mario Odyssey 2 has a variety of modes to play. Aside from the main story mode, you can play with friends and use minigames to enhance your experience. Each is categorized below, and also states how many people can play, what you need to play etc.
Story
Mario embarks on a journey to stop Bowser from obtaining the power of the Elder Moons. This mode is single-player and is the default mode of the game.
Multiplayer
You can open a room where other people can play on your save data. You can choose if a second player is another Mario or if they control Cappy. There are three ways you can do this. Offline, where 1-8 people can play (8 way split in Mario + Mario and 2 players for 4 way spit in Mario + Cappy), Locally, where 1-32 plays separately on different devices, and online, where 1-32 people around the world play (you can have 16 devices in your lobby except for offline, and have 2 players sharing the device in Mario + Cappy mode, resulting in 32 overall). You can make a room with 2-16 devices, friends or accepted only or being locked to certain characters.
Controls
Super Mario Odyssey 2, being a 3D Mario sandbox game, features all common 3D Mario actions while also including previously used actions like attacking and slide diving. Each action has been sorted by category in the tables below.
Ground
Action 	Control Input (dual Joy-Con or Pro Controller)	Control Input (horizontal Joy-Con)
Walk 	Lightly tilt L Joystick 	Lightly tilt Joystick
Run 	Tilt L Joystick 	Tilt Joystick
Crouch 	Hold ZL or ZR 	Hold SL or SR
Roll 	Y or X while crouching 	Left or Up button while crouching
Roll Cancel	Y and X or B and A while rolling 	Left and Up or Down and Right while rolling
Spin 	Rotate L Joystick 	Rotate Joystick
Aerial
Action 	Control Input (dual Joy-Con or Pro Controller) 	Control Input (horizontal Joy-Con)
Jump 	B 	Down button
Double Jump 	B or when landing after a jump 	Down button when landing after a jump
Triple Jump 	B when landing after a double jump 	Down button when landing after a double jump
Backward Somersault	B while crouching 	Down button while crouching
Side Somersault 	While moving, tilt L Joystick in opposite direction and B	While moving, tilt Joystick in opposite direction and Down button
Long Jump 	While moving, ZL or ZR and B 	While moving, SL or SR and Down button
Spin Jump 	B while spinning 	Down button while spinning
Ground Pound 	ZL or ZR while midair 	SL or SR while midair
Ground Pound Jump 	B when landing after a Ground Pond or Quick Drop 	Down button when landing after a Ground Pound
Quick Drop 	ZL or ZR while spin jumping 	SL or SR while spin jumping
Dive 	Y or X while Ground Pounding 	Left button while Ground Pounding
Wall Slide 	Tilt L Joystick towards wall while jumping 	Tilt Joystick towards wall while jumping
Wall Jump 	B while wall sliding 	Down button while wall sliding
Cappy
Action 	Control Input (dual Joy-Con or Pro Controller) 	Control Input (horizontal Joy-Con)
Cap Throw 	Y or X or flick controller forward 	Left button or flick controller forward
Upward Throw 	Flick controller upward 	Flick controller upwards
Spin Throw 	Y or X while spinning or spin jumping or flick controller sideways 	Left button while spinning or spin jumping or flick controller sideways
Downward Throw	Y or X after a Ground Pound or Quick Drop or flick controller downward	Left button after a Ground Pound or flick controller downward
Homing Throw 	Flick controller after any throw 	Flick controller after any throw
 Attacks
Action 	Control Input (dual Joy-Con or Pro Controller)	Control Input (horizontal Joy-Con)
Punch 	A 	Right buttion
Double Punch	A after punch 	Right button after punch
Kick 	A after double punch 	Right button after double punch
Air Kick 	A while midair 	Right button while midair
Sliding Dive	Hold A while diving 	Hold Right button while diving
Sweep Kick 	A while crouching 	Right button while crouching
Slide Kick 	While moving, ZL or ZR and A 	While moving, SL or SR and Right button
Other
Action 	Control Input (dual Joy-Con and Pro Controller) 	Control Input (horizontal Joy-Con)
Hold Item 	Y or X near item 	Right button near item
Throw Item 	Y or X while holding item 	Right button while holding item
Swim 	Tilt L Joystick while in water 	Tilt Joystick while in water
Ascend 	B while in water 	Down button while in water
Descend 	ZL or ZR while in water 	SL or SR while in water
Quick Swim 	Y or X while descending 	Left button while descending
Ledge Clinging 	Tilt L Joystick left or right to shimmy, up or B to climb/quick climb or down to let go	Tilt Joystick left or right to shimmy, up or Down button to climb/quick climb or down to let go
Pole Climbing 	Tilt L Joystick left or right to shimmy, up or down to climb and B to jump off 	Tilt Joystick left or right to shimmy, up or down to climb and B to jump off
Rotate Camera 	Tilt R Joystick 	Up button and tilt Joystick
First Person View	Press R Joystick 	-
 Characters 
Super Mario Odyssey 2 has a total of 10 playable characters to choose from, the most of any Super Mario game. Out of those characters, 2 are playable from the start, 2 can only be played in multiplayer and 1 is a secret character. Each has unique abilities and variations in running speed, jump height etc. Some NPCs also make an appearance that you are able to talk to.
 Playable
Character	Description
Mario 	The famous hero of the Mushroom Kingdom who has been battling against Bowser for years. He is unlocked right from the beginning of the story and is the default character. He has no special abilities, but has great statistics overall, like having the second best jump, swimming and running. He also runs normally when carrying an object.
Peach 	Princess Peach is the ruler of the Mushroom Kingdom, who gets kidnapped by Bowser frequently. Overall, she is tied with Wario with the worst speed, she jumps fairly high, can't swim very fast and slows down almost the most when carrying. She doesn't have relatively great stats, but she makes it up by being able to float by holding B after a jump, having invulnerability while rolling and bouncing back after falling in a pit, lava, poison etc (she collects Hearts to get more bounces, and she can store 5). She can be unlocked after beating Bowser the first time. She is the only character who must be unlocked to beat the main story.
Luigi 	Luigi is Mario's twin brother who is scared a bit more often, but he has great athletic abilities just like his brother. He, along with Waluigi, have the best jumping and fall floatiness in the game, can run and swim quite fast, but slows down when carrying an object and tends to slip a lot. He can also scuttle while midair by pressing B, which slows his descent, spin and descend down after a backward somersault and can even run on water for a little while. During certain parts of the story, Luigi sends letters to ask for help. This happens 4 times over the adventure. Rescuing him in all of these letters will unlock him.
Wario 	Wario is the so-called greatest rival of Mario who always wants to be in the spotlight and have lots of money. He has by far the worst running and jumping stats. He also cannot swim very fast. Though he has good traction. Although he has terrible stats, his strength is absolutely phenomenal. He can not only destroy any type of block, but he can also knock down and throw signs, move faster when carrying an object and shoulder bash while going very fast (like going downhill). At one point of the story, a resident says that there is a "big weirdo going around and trying to get Power Moons". If a player finds Wario the first time, they will have to find him in the other 4 locations. After this, he will be unlocked.
Yoshi 	Yoshi is a friendly dinosaur that has always been by Mario's side, going on many adventures with him. He has the same jumping and carrying abilities as Mario. He can also run fast and has the best swimming along with Waluigi, with his only weakness being he slides a bit more. Yoshi can flutter jump by holding B after a jump, and can use his long tongue (which replaces Cappy) to eat enemies, stick to walls or vault over them and even use it to dash along. He is considered an easy mode, so he is unlocked from the start.
Rover 	Rover is considered by many as the king of speed, because he holds races around the world, not to mention wins them. He is the fastest character in the game, and second fastest swimmer, though he falls faster and can't jump super high. Alothough, he can hide, attack and swim faster with his shell by pressing ZL or ZR, replacing crouching, and gets a speed boost by diving. He can be unlocked by beating all of the Koopa Freerunning Races in all kingdoms.
Rosalina 	Rosalina is the one in charge of the Comet Observatory, who also takes care of star children named Lumas. She is the second slowest in the game, though she can jump and swim fairly high, and she isn't affected by carrying items. Her fall floatiness shares a spot with Luigi as the best. Also, she can spin instead of attacking normally to give herself longer attack time and a midair boost, emit a shockwave after a Ground Pound and levitate towards a ledge. If a player also has Super Mario 3D World + Bowser's Fury or Super Mario 3D All Stars, they will unlock her after the main game.
Waluigi 	Waluigi is the man in purple who almost never gets a chance in the spotlight. It's time he uses his skills in a real adventure. He has the best jump, tied with Luigi, and swim speed in the game, can run as fast as Mario, and slightly speeds up while carrying something. He does slip around quite a bit after breaking, though. However, Waluigi can additionally double jump by pressing B while midair, reflect projectiles using Cappy and damage enemies with his side somersault.
Cappy 	Cappy is Mario's main companion in the story, and can capture foes and knock down and activate certain things. He can also be played in Multiplayer mode with Mario + Cappy enabled. He can move around freely, jump 3 times, float a bit, capture foes and ground pound. As it might seem, he plays very differently than every other character, and is generally "linked" to the main playable character.
Tiara 	Tiara is Cappy's sister who was kidnapped by Bowser, along with Peach, during the main story. She plays exactly how Cappy does, with the only difference being her appearance. Other than that, they are exactly the same. Like her brother, she can only be played in Multiplayer mode with Mario + Cappy enables. She replaces Cappy when Peach or Rosalina is being played.
Non-playable
Character 	Description 	Kingdoms Found In
Toad 	Residents of the Mushroom Kingdom. You can easily define them by their vests, mushroom heads and above all, cheerful personality. 	Mushroom
Frog 	Small frogs that can bounce really high. They can be captured to leap over big obstacles. They are even Mario's first capture. 	Ancient, Windy, Hiking, Finale
Talkatoo 	A talking, seemingly psychic parrot that will tell you the names of up to three Power Moons as a hint. 	Everywhere except Finale
Hint Toad 	A Toad that will put marks on Mario's map where Power Moons are hidden for 50 coins. 	Everywhere except Finale
Uncle amiibo 	A small tin-shaped robot that will give you locations of Power Moons and even costumes if you scan an amiibo. 	Everywhere except Finale
Rabbit 	A mischievous rabbit that holds useful items. They try and run from Mario to keep these items away. You can throw Cappy to stun them. 	Everywhere except Fortified and Finale
Bob-Omb Buddy	Residents of the Rusted Kingdom. These friendly Bob-Ombs tend to be very curious, and they always go headfirst to adventure. 	Rusted
Glydon 	A lax reptile that can soar over huge gaps thanks to his membrane. Mario can use this ability when he captures him. 	Rusted, Tropical, Windy, Honey, Shore, Cloud, Hiking, Finale
Pianta 	Residents of the Tropical Kingdom. These lax and chilled-out people are always excited to accept visitors, though they can be blunt. 	Tropical
Volbonan 	Residents(?) of the Sugar Kingdom. These utensil-shaped chefs like to cook, bake and eat. Some can even be captured and used like poles. 	Sugar
Lakitu 	This peaceful Lakitu is only interested in fishing instead of hurling Spinies. You can capture him and fish Cheep Cheeps for Power Moons. 	Sugar, Toxic, Shore, Cloud, Fortified
Shy Guy 	Residents of the Crystal Kingdom. They are so shy they wear masks. They also seem to be very fond of shiny gemstones. 	Crystal
Ukiki 	Residents of the Windy Kingdom. These mischievous monkeys love to bounce around and swing from trees, so the Windy Kingdom serves them well. 	Windy
Bonneter 	Residents(?) of the Mirror Kingdom. These fearless ghost hats are always looking for something fun and something interesting to do. 	Mirror
Moe-Eye 	Timid stone creatures who run away from anyone who comes too close. Mario can capture them and use their sunglasses to see invisible objects.	Mirror, Cloud, Fortified, Finale
Honybee 	Residents of the Honey Kingdom. These loyal workers serve their Queen Bee without question, and are very kind and friendworthy. 	Honey
Queen Bee 	The ruler of the Honey Kingdom. She is very respectable and always listens and respects everyone, even the workers. 	Honey
Basher 	Residents of the Music Kingdom. They absolutely crave music, so they are very talented with instruments and even singing. 	Music
Luma 	Residents of the Paradise Kingdom. These little star children are adorable, friendly and truly a great friend to make. 	Paradise
Captain Toad 	The leader of the Toad Brigade. He is always traveling around the world, and is willing to give Mario a Power Moon when he sees him. 	Everywhere (though no Power Moons on Finale)
Bank Toad 	A Toad that is found in Peach's Castle after the story. He will give you Power Moons for things like jumping and beating Freerunning Races. 	Mushroom
8-Bit Luigi 	8-bit versions of Luigi that are hidden. If you ground pound where one is hidden, he will give you 30 coins. There are 5 locations for this. 	Sugar, Block, Mirror, Shore, Fortified
Kingdoms 
There are a total of 20 kingdoms to be discovered, and 1,500 Power Moons to be collected in total. Only 3 of the kingdoms make a return. Additionally, some kingdoms are mods created for the original Super Mario Odyssey, advanced and with new Moons.
Kingdoms
Kingdom/Location 	Description 	Story Missions	Common Enemies 	Power Moons	Power Moon Colour
Mushroom KingdomPeach's Castle	The most famous of all kingdoms, the Mushroom Kingdom is Mario's home and the first kingdom of the main story. The main reason of visiting is because you can bear witness to Peach's Castle and the princess herself!	None 	Goombas, Mini Goombas 	126 	Yellow
Ancient Kingdom
Spirit Canyon 	An old and stunning archeological exploration site with many mysteries. Many people are left with ore questions then answers. It is also the secret location of the first Elder Moon. 	
#Shrine Demolition
#Road To The Elder Moon (Multi-Moon)	Boos, Mini Goombas, Thwomps, Snufits, Inky Piranha Plants 	83 	Orange
Rusted Kingdom
Mossington 	A kingdom with a good mix of metal and moss. It is pretty old and worn out, but that's just how the Bob-Omb Buddies like it. 	
#Unlocking The Orange Clock
#A Steely Secret
# Nuts, Bolts and Belts
#Dethroning The Bob-Omb Lord (Multi-Moon)	Octoombas, Bullet Bills, Moonskakes, Burrbos, Uproot, Spikes 	94 	Cyan
Tropical Kingdom
Pastel Island	This beautiful tropical retreat is home to the fittingly-natured Piantas. This village is a top resort across the world. 	
#Mass Waste Removal
#Activating The Sun's Power
#Plucking The Pesky Plants (Multi-Moon)	Goombas, Poision Piranha Plants, Piranha Plants, Chain Chomps, Cheep Cheeps (Purple), Biddybuds 	104 	Lime
Sugar Kingdom
Mount Frosted 	Every wanted to eat a million cakes? Heading to this kingdom will make you fulfill this dream. The Volbonans love it here, too. 	
#Wild Feast On The Cheese
#The Great Candy Race (Multi-Moon)
#Broodals Crash The Party (Multi-Moon)	Spinies, Hammer Bros, Lava Bubbles (Brown), Fuzzies, Mini Goombas, Tropical Wigglers 	95 	Pink
Crystal Kingdom
Minerplaza 	A very cold mountain peak where its habitants, Shy Guys, have built an underground village to stay away from the cold. 	
#Powering Down The Electric Wall
# Creaks On The Plaza Wall
#Below The Hidden Power Plant
#Prince Pikante's Clumsy Crash-In (Multi-Moon)	Amps, Bullet Bills, Goombas, Mini Goombas, Trapeetles, Cataquacks, Snufits, Biddybuds, Inky Piranha Plants 	88 	Purple
Autumn Kingdom
Golden Gardens 	A quite peaceful area where lots of gold leaves scatter and tricky traps await. There are many huge areas to explore. 	
#Broodals Steal The Spotlight (Multi-Moon)
#Inside The Deepest Cave
#Dark Feud With King Whomp (Multi-Moon)	Goombas, Mini Goombas, Whomp, Bullet Bills, Banzai Bills, Hammer Bros 	87 	Peach
Windy Kingdom
Valve Hills 	You'll always feel a nice breeze when you're here. The Ukikis dwell in this acrobatic forest. Legends say an Elder Moon causes these gusts. 	
#Restoring The Charred Trees
#Pulling The Perilous Plugs
#Broodals Monkeying Around (Multi-Moon)
#The Elder Moon In The Breeze (Multi-Moon)	Goombas, Ty-Foos, Fire Piranha Plants, Otcoombas, Stingbys, Pokios, Spikes 	103 	Blue
Block Kingdom
Geometric Isle 	A small, floating area with many mysterious block-like shapes around it. This is where Bowser is first waiting to battle. 	
#Bowser's Battalion Battle	None 	42 	Maroon
Toxic Kingdom
Lake Sickside 	A desolate and forbidden area that many people fear. Only a few have explored its depths, although never to be heard of again. 	
#The Toxic Wave Wall
#Broodals Muck It Up (Multi-Moon)	Poison Piranha Plants, Cataquacks, Chinchos, Parabones, Spinies, Urchins 	79 	Lavender
Techno Kingdom
Lightning Dome 	The lost city living with all the latest tech advancements. You can do really cool things thanks to the many capturable objects. 	
#Restoring The Lightning Dome
#Electric Pest Removal
#The Great Bowser Jr's Prowl (Multi-Moon)	Amps, Sherms, Bob-Ombs, Goombas, Banzai Bills, Bullet Bills, Hammer Bros, Mini Goombas 	114 	Banana
Mirror Kingdom
Land Of Illusions	This strange and quirky island is surprisingly home to some Bonneters! Anything can happen in this seemingly magical land. 	
#Dirty Tricks In Duping Hall
#Broodals Playing Mind Games (Multi-Moon)
#Below Haunted Mill
#The Encore Of King Boo (Multi-Moon)	Boos, Burrbos, Twhomps, Pokios, Moonsnakes, Ty-Foos, Biddybuds, Bob-Ombs, Iny Piranha Plants 	91 	Black
Honey Kingdom
Beeville 	A strange land covered in honey, where the Honeybees enjoy it. There's also many bug-like enemies here, too. 	
#Trapped In The Honey
#Moon Shards In Queen Bee's Fur
#Tarantox The Belching Bug (Multi-Moon)	Stingbys, Trapeetles, Mini Goombas, Piranha Plants, Scuttlebugs, Biddybuds, Pokios 	89 	Amber
Shore Kingdom
Saltville 	This stunning paradise is the top spot for any relaxing trip. The kingdom is also stacked with Power Moons to find! 	
#Blasting Through Gushen's Way
#Klepto The Hat Thief
#Broodals Surf The Turf	Gushens, Cheep Cheeps, Mini Goombas, Maw-Rays, Poison Piranha Plants, Urchins 	146 	Green
Music Kingdom
Jazzway City 	Every musician's forte, this kingdom's locals named Bashers are always welcome to perform onstage for everyone. 	
#Broodals Steal The Show (Multi-Moon)
#Operation: Soundbox
#The Star Of The Show! (Multi-Moon)	Stingbys, Spinies, Fire Bros, Bob-Ombs, Uproots, Sherms, Biddybuds, Inky Piranha Plants 	94 	Lavender
Cloud Kingdom
Daydream Realm 	A hidden paradise in the clouds that has many beautiful sights to see and things to do, and take in the gorgeous wonders. 	
#The Clouds' Hidden Kingdom
#Protecting The Sky Paradise
#Broodals Storm In (Multi-Moon)	Goombas, Spinies, Fuzzies, Ty-Foos, Mini Goonbas, Burrbos, Thwomps 	92 	White
Hiking Kingdom
Skyscraper Hills	Huge mountains surrounded by nothing but abyss, but filled with wonder and awe. The final Elder Moon is located here. 	
#At The Midway Peak
#Klepto's Final Theft
#The Barrier To The Temple
#The Final Peril For The Elder Moon (Multi-Moon)	Stingbys, Fire Piranha Plants, Pokios, Bullet Bills, Parabones, Tropical Wigglers, Inky Piranha Plants 	102 	Beige
Fortified Kingdom
Bowser's Hideout	The final destination of Mario's quest to stop Bowser. The heavily guarded kingdom is home to very hard challenges, followed by the huge final battle. 	
#The Malicious Master Bowser	Goombas, Fuzzies, Thwomps, Pokios, Fire Bros, Lava Bubbles, Fire Piranha Plants, Moonsnakes, Sherms 	119 	Red
Paraside Kingdom
Shining Road 	This secret paradise is unlocked after you finish the main story. This is actually a huge throwback to Super Mario Galaxy 2. 	None 	Spinies, Fire Piranha Plants, Goombas, Fire Bros, Burrbos, Tropical Wigglers, Trapeetles, Thwomps, 	142 	Rose
Finale Kingdom
Spectrum Falls 	This absolutely stunning view of a kingdom is every traveler's final stop, as it has many difficult challenges to be completed. 	
#The Final Challenge (Multi-Moon)	Goombas, Trapeetles, Lava Bubbles, Maw-Rays, Pokios, Sherms, Amps, Bullet Bills, Banzai Bills, Octoombas, Mini Goombas, Uproots	1 	Gold
Metro Kingdom
New Donk City 	The most familiar kingdom of the bunch. If you have Super Mario Odyssey, you unlock this area after the main game. 	
#Return To New Donk City (Multi-Moon)	None 	104 	Brown
Items & Mechanics
Most items and mechanics, like Shards, Spark Pylons and Regional Coins, return from Super Mario Odyssey, although other mechanics from previous Super Mario games have been added as well. In addition, brand new features can be used as well. Each new mechanic has been sorted below into different categories.
New Features
Item 	Description 	Kingdoms Found In
Elder Moon 	Very mysterious Power Moons that were conjured by a Bonneter wizard named Getaari to fend off an unspeakable evil. There are three Mario must find in order to weaken Bowser.	Ancient, Windy, Hiking
Chainmail Wall 	A wall made out of a chainmail-like material. Mario can only move through it if he's captured a Boo. 	Mirror, Finale
Chocolate Poison 	Melted chocolate that is actually poisonous. Contact with it can instantly kill you. 	Sugar
Slippery Vine 	Vines with weird stalks that cause you to swing up or down them just climbing on them. 	Honey
Guster 	A Knucklotec-shaped structure that can gust out wind like a Ty-Foo. They can't be defeated, however. 	Fortified, Finale
Mushroom Trampoline	A big and bouncy trampoline that can be used like a trampoline and can be used to jump really high. 	Tropical
Note Block 	A white cube with note symbols around it. Like Mushroom Trampolines, you can jump high with their help. 	Music
Bosses
Each kingdom in the main story has at least 1 to 2 bosses, enemies that are stronger and more durable. Each boss in Super Mario Odyssey 2 is a returning character that was in a previous 3D Mario game.
Bosses
Boss 	Description 	Story Mission Fought In
Bowser 	Bowser is the main boss who is more powerful than every thanks to the Elder Moons. He starts by jumping away and putting a damaging forcefield around himself. He then slashes the ground and sends out waves of energy. After the 2nd-5th wave, he sends out a fast red wave, which you can reflect when they glow orange to take out his forcefield. Bowser will then spit fireballs at you along with a ground shaking blast creating platforms you can climb in order to ground pounding his head to damage him. He then hides in his shell and tries to ram Mario three times. After the second hit, he will throw 2-4 curving rings of fire in a set path at a time, then the process repeats. In the second fight, his forcefield will need 2 waves to break, his fireballs home into you, he leaves a trail of fire with his shell and throws multiple rings at a time. 	
#Bowser's Battalion Battle
#The Malicious Master Bowser (Phase One)
Topper 	The leader of the Broodals who wants revenge on Mario for his previous defeat. He throws hats at Mario that bounce off the walls and another hat. Mario can use Cappy to spike it back and knock off a hat. Knocking of them all will give Mario a chance to stomp him. While damaged, he will hide in his hat, summon more on his head and try to attack while spinning like a Moonsnake. He can wear 2-6 hats. During the second fight, his hats are faster, and also throws red ones also spawn a ring blast when hit. His recoil attack is also longer. 	
#Road To The Elder Moon
#Broodals Storm In
Spewart 	The short yet hulky Broodal is able to spit poison that damages Mario. He begins by spiting poison balls around the field. He then spews downward to fly in the air. Some of the poison balls have black platforms on them, which he can use to get on the high ground and stomp Spewart. When hit, he will hide in his hat and slam certain parts of the arena, covering them in insta-death poison. He will go higher every time he is hit. During the second fight, he flies much higher, and there is less room to stand on. He also covers the floor in harder spots. 	
#Broodals Crash The Party
#Broodals Muck It Up
King Bob-Omb 	The self-proclaimed ruler of the Rusted Kingdom. He attacks Mario by summoning Bob-Ombs to attack Mario, as well as firing explosions. Mario can throw 1-3 Bob-Ombs at the king to knock him down, to then pick him up and throw him into a wall to damage him. When damaged, King Bob-Omb will summon a huge explosion around him as he powers up further. He will throw bigger and faster explosions every hit. He also gains red eyes, then white eyes with red skin for how much damage he has. In the rematch, He summons more Bob-Ombs, fires more than one explosion, takes 3-5 hits to knock down and features Ring Beams than activate with explosions. 	
#Dethroning The Bob-Omb Lord
Petey Piranha 	The walking plant with disgusting digestive problems. He will start by spewing exploding goop balls that cover quite a distance. Mario can throw Cappy in his mouth at the right time to knock him down. He can then ground pound his belly to damage him. Petey will then jump up and slam Mario with his head three times before attacking like normal. He will also spit back Cappy once in the last phase. In the rematch, the arena is surrounded by Big Poison Piranha Plants, Petey will spit out in waves of two, he will spit out Cappy 1-2 times and he will also summon an uncleanable goop pond for every head smash. 	
#Plucking The Pesky Plant
Harriet 	The crazy bomber with pyromaniacal tendencies. She'll atack exactly the way she did before, with the exception of swooping in on Mario with her hat instead of dropping bombs. In later fights, he also drops bombs with her swooping attack. Unlike last time, though, she can't be knocked away with these bombs. 	
#Broodals Steal The Spotlight
#Broodals Playing Mind Games
Prince Pikante	The enlarged peashooter that really needs to watch his footing. He begins by following Mario and periodically shooting watermelons at Mario. He can attack one to make a Tossing Block appear, and then can lure him and toss Cappy at the block to shove it across the arena to make the prince fall down. Then, jump on his head to damage him. While hit, he spins his tentacles and tries to ram Mario three times between pauses. He also shoots 2-4 spikes while damaged. In the rematch, Spike Bars drop down from below, Pikante fires 3-6 spikes and his recoil attack lasts five rams. 	
#Prince Pikante's Clumsy Crash-In
King Whomp 	The angry and cruel king of stone. He starts his attack by running towards Mario and trying to smash him. Once he lands on the ground, you can ground pound the little burst icon to damage him. When he gets up, he will summon Whimps to help him. He then pounds the ground 3-4 times, which can damage Mario if he is touching ground, and repeates the process. He gets faster every hit. In the rematch, King Whomp summons more Whimps, he can get up after 1-3 slams, leaving 1-2 energy waves around him by slamming and pounds 4-6 times. 	
#Dark Feud With King Whomp
Rango 	The skinny and agile Broodal who keeps people on their toes. He begins by following you and then throws himself on his spinning hat, where you need to jump on his feet to disarm him. He tries retreating by bouncing away, but you can use Cappy to knock him down and stomp him. He'll then try to flying slam into Mario three times. He throws fireballs while retreating in the last hit. In later fights, he becomes faster in both moving and attacking, he always throws fireballs and slams 4-6 times. 	
#Broodals Monkeying Around
#Broodals Steal The Show
Bowser Jr 	Bowser's son who always helps him with evildoing. He rides his Junior Clown Car and will begin by throwing damaging boomerangs at Mario, which he can throw Cappy at, pick up and throw back at Bowser Jr. He will be knocked down from the blow, and tries to throw hammers to stop you before he is stomped on. If he does get hit, he will jump on his Junior Clown Car and spawn in 4-8 Bulls-Eye Bills. In the last hit, he charged up and sweeps the floor with fire and takes two hit to knock down. In the rematch, he throws 2-3 boomerangs, need 2-4 hits to knock don, throws hammers faster, summons 6-12 Bulls-Eye Bills and always spits fire after a hit. 	
#The Great Bowser Jr's Prowl
King Boo 	The trickster who always likes scaring people. He begins by pulling up a huge slot machine. Mario must attack each row to line up three images, either a Heart, Coin, Goomba, Cappy or Crown symbol. Each slot has its own attack. A Heart makes King Boo try to kiss Mario numerous times, where he must attack his lips and ground pound them to damage him. A Coin makes it rain Coins. Mario can throw Cappy at one to damage King Boo while he is laughing. A Goomba symbol summons many Goombas, which Mario musts stack and creep behind him to smash his tail. A Cappy takes away Cappy from Mario and summons a spinning ring Mario must run across and avoid spikes and ground pound a burst icon to make a small platform for a small time so he can punch King Boo's eyes and gain Cappy back. The rare Crown icon makes the slot erupt and instantly damages King Boo. The all images aren't the same, it damages Mario by one. In the rematch, Mario must match five slots, and all his attacks get faster.	
#The Encore Of King Boo
Tarantox 	The worrisome bug with lots of skin problems. The battle begins by him spitting slime and spinning at Mario from his mouth. Mario must attack a zit three times to damage him, which bounce him away each time one is attacked. Unlike other bosses, he must pop all five to beat him. With each zit popped, Tarantox will shoot more slime out of more areas, spin faster and shoot slime meteors above him. He can briefly stun Tarantox by ground pounding his head. In the rematch, each zit needs five hits, he spins and shoots meteors much faster, shoots more areas of slime and is surrounded by abyss. 	
#Tarantox The Belching Bug
Robobrood 	The Broodals' secret weapon to beat Mario. It works exactly how it did in the previous game. Even the rematch has the same additional hazards. The only difference is that the Robobrood is slightly taller than in the original. 	
#The Final Peril For The Elder Moon
Master Bowser 	The power of the Elder Moons has turned Bowser to an enhanced, destructive, and larger version of himself. He attacks Master Mario in a numerous number of ways. The begins by leaping around four times and leaving three shockwaves for each slam. Master Mario can then attack while he is dazed. He then follows by summoning a huge spike hammer and swinging in a tornado with it. His next attack has him get into his shell and start spinning with flames coming out out each side. Master Mario must jump from the spiraling flames. Master Bowser will then send three rounds of 8 huge shockwaves at Mario. When he releasing the third wave, 4 will be red which Mario can throw Cappy at to damage him. His final attack is a stomping attack that can stun Master Mario for a long time. These attacks repeat in an out-of-sequence predetermined order. He must be hit 10 times to defeat. 	
#The Malicious Master Bowser (Phase Two)
Category:Games