Gears

== Overview ==
Gears are items that players can use during a game. Most can be given to players during events or via lootboxes and can give the player a advantage/disadvantage. They can also usually be gained using the Lucky Block or Boomerang powers. All gears can be used to assist a player to win a round one way or another, usually with killing other players or improving mobility. 
There are currently 63 unique gears in the game with two being a rare variant of another.
Gears can be categorized into 5 groups, offensive, mobility, supportive, rare, and placeables.
== Gear List ==
=== Offensive Gears ===
Offensive Gears 	Offensive Gears	Offensive Gears	Offensive Gears
Gear 	Photo(s)/GIF(s)	Details 	Obtaining Method(s)
TNT 	 	
* Clicking/tapping on a player or where you wish to throw the TNT will throw the TNT up in the air towards the location and fall due to gravity.
* The TNT will then flash white and explode with a radius like the bomb, but a little bit bigger
* TNT will break objects in the radius of the explosion
* Does 45 damage to all players in the radius
* 3 uses only	
* Lootboxes
* Travelling Merchant (3 power juice)
* Random gears modifier
* Lucky block power
Airstrike Phone 	
File:Airstrike.png|thumb|center|"call in an airstrike on a designated location"	
*Clicking/tapping on any object creates a giant green circle that signifies the airstrike's position.
*Said circle disappears after around five seconds, signifying the airstrike will drop soon.
*Drops 6 bombs from a plane; said bombs will instantly kill everyone caught in the explosion, even the user.
*Highly unpredictable, plane comes in from any direction, causing bombs to either miss completely or hit the target(s) with ease.
*One time use.	
*AirstrikePhone event
Bomb 	
File:4AE9CA9F-D78A-4AF7-9A4B-07A994528A19.png|thumb|center|"click to deploy"	
*Will instantly kill everyone caught in the explosion.
*Takes the shape of a circle and is dropped, making it very easy to push around. 
*Detonates four seconds after being dropped.
*One time use.	
*Lootboxes
*Travelling Merchant (2 power juice)
*Bomb power
*Bomb event
*Random gears modifier
*Lucky block power
Rocket Launcher 	 	
*Shoots a slow rocket that deals 75-90 damage to anyone caught in the explosion, including the user.
*Three time use.
*If the player hits themself with their rocket launcher, they will take 25 damage and perform a rocket jump. 
*When rocket jumping, the player can jump and shoot the rocket beneath their feet to travel vertically or they can shoot it in front of them to travel horizontally.	
*Lootboxes
*Travelling Merchant (6 power juice)
*RocketLauncher event
*Random gears modifier
*Lucky block power
Subspace Tripmine	
File:F4825DD2-113E-43A2-9FD4-38D5E52CF029.png|thumb|center|"click to deploy"	
*The tripmine will instantly kill everyone caught in the explosion.
*Is dropped and can be pushed around. 
*It will turn any brick caught in the explosion neon purple.
*After placing the tripmine, it will become invisible in the following seconds and can be activated.
*If the tripmine was just placed, it will not turn invisible, and cannot activate if a player is standing on it.
*An invisible tripmine will occasionally make sounds and flicker if a player is near it.
*If any player activates the tripmine, it will show itself for a split second and explode.
*One time use.	
*Lootboxes 
*Tripmine power
*Tripmine event
*Random gears modifier
*Lucky block power
Freeze Ray 	
File:FB634F56-CEBB-4D5C-BC75-3B062430FB60.png|thumb|center|"8-0 ammo"	
*Shoots a slow ice bullet that freezes players for a short time; it will instantly disappear when touching a block/player.
*After the freeze duration is over, the player will often times not be able to move for 2-3 seconds, and are vulnerable to being pushed by other players.
*Can be used to obtain many badges related to ice.
*Eight time use.	
*Lootboxes
*Travelling Merchant (5 power juice)
*FreezeRay event
*Random gears modifier
*Lucky block power
Paintball Gun 	
File:Paintball_gun.png|thumb|center|"75-1 ammo"	
*Shoots a small, quick, multi-colored ball with lots of drop off.
*Each shot does 5-8 damage to players and enemies alike.
*If shot at a player/brick (non-anchored part), it will turn into whatever color the paintball is.
*Can be used 75 times.	
*Lootboxes
*Travelling Merchant (2 power juice)
*PaintballGun event
*Random gears modifier
*Lucky block power
*Arena map
Gasoline Can 	 	
*Is used to drop oil on any surface.
*If something explodes/catches on fire near the oil, the oil will catch on fire.
* Fire created by oil does mass amounts of damage, more than most fire-related dangers.
*Can be used 45 times.	
*Lootboxes
*GasolineCan event
*Random gears modifier
*Lucky block power
Sword 	 	
*Deals damage when swinging.
*Clicking three times in succession will provide the player with a lunge which can be used to glide for a very short time.
*If obtained through the Zombies event, you may only attack the zombies that spawn.	
*Lootboxes
*Travelling Merchant (5 power juice)
*Zombies event
*SwordFight event
*Sword event
*Lucky block power
*Arena map
Cutlass 	 	
* Deals damage when swinging.
* Clicking three times in succession will provide the player with a lunge which can be used to glide for a very short time.
* Has a shorter range than sword.
* If given at the start of a galleon's map, it will only do damage to pirates.	
* Galleons Map
* Pirate Event
* Stealing from a pirate with thief bag.
Banana Peel 	
File:129ADE20-222A-4EF6-93F4-E12F1FE7F6F8.png|thumb|center|"5-1 bananas left"	
*Drops a movable banana on the ground with each use.
*Any player that touches a dropped banana will be tripped.
*Bananas have a cooldown, meaning you cannot be tripped constantly when banana piles build up.
*Five time use.	
*Lootboxes
*Travelling Merchant (2 power juice)
*BananaPeel event
*Random gears modifier
*Lucky block power
Lightning Staff 	 	
*Has 3 uses.
*Click on a spot, and after a few seconds it will summon lightning to it.
*The lightning staff has a cooldown, so you can't spam it.
*Using it while on a hot air balloon grants the I see no god up here badge.	
*Lootboxes
*Travelling Merchant (3 power juice)
*LightningStaff event
*Random gears modifier
*Lucky block power
Meteor Staff 	 	
* Has 3 uses.
* Click on a spot, and once a few seconds pass a meteor will fall down on the spot.
* The meteor destroys most objects, with some exceptions (such as a House)	
* Lootboxes
* Travelling Merchant (4 power juice)
* MeteorStaff Event
* Random gears modifier
* Lucky block power
Crowbar 	 	
* Click on a part, and it will make that part unanchored.
* It has a cooldown, so you can't spam it.
* Can be used indefinitely.
* Deals around 3-4 damage per hit.	
*Lootboxes
*Travelling Merchant (2 power juice)
*Crowbar event
*Random gears modifier
*Lucky block power
Flamethrower 	 	
* Emits flames that travel in a straight line towards where the user is aiming and sets players on fire/destroys structures.
* Can be held down to increase the firing rate.
* Starts at 100% fuel remaining, decreasing by 1%-2% for every flame particle.
* Deals 4 damage with 9 ticks of fire damage.	
* Lootboxes
* Travelling Merchant (5 power juice)
* Flamethrower Event
* Random gears modifier
* Lucky block power
Boomerang 	 	
* When clicked, the boomerang travels towards where the users' character is facing and back and deals damage to other players.
* If obtained through event, the boomerang has 20 uses before it breaks.
* If obtained through power, the boomerang can be used 3/4/6/8 times before it breaks.	
* Lootboxes
* Travelling Merchant (5 power juice)
* Boomerang power
* Boomerang event
* Random gears modifier
* Lucky block power
Molotov 	 	
* When thrown, the molotov travels in an arc until it hits something.
* Spawns a ball of fire where the molotov hits.
* Has 3 uses.
* Ball of fire disappears instantenously after a short amount of time.	
* Lootboxes
* Travelling Merchant (4 power juice)
* Molotov event
* Random gears modifier
* Lucky block power
Toxic Bomb 	 	
* When thrown, the toxic bomb travels in a arc very until it hits something.
* When it ends up hitting it spawns a ball of toxicity.
* Has 3 uses.
* The the toxicity ball slowly gets smaller and disappears over time.	
* Lootboxes
* Toxic Bombs event
* Random gears modifier
* Lucky block power
Taser 	 	
* When clicked, the nearest players will get tased and will be given the stunned effect for a few seconds.
* Has 5 uses.	
* Lootboxes
* Travelling Merchant (4 power juice)
* Lucky block power
* Taser event
* Random gears modifier
Hyperlaser Gun 	 	
* When clicking, the gun will fire a laser.
* If used to kill anyone other than murderer, the user will die.
* Is given to the sheriff during the Murder Mystery event.
* has a link to that events murder	
* Murder Mystery event
Knife 	 	
* When clicked, the knife will stab anyone next to the user.
* Is given to the murderer during the Murder Mystery event.	
* Murder Mystery event
Poison Potion 	 	
* When clicked the potion will shatter, applying the poison status effect to anyone in range.
* The poison status effect deals 5 damage to the victim every second and lasts for 20 seconds.
* The status effect can't kill on it's own, since it's unable to bring the victim's hp below 1.
* The status effect doesn't stack, so splashing another potion only resets the timer for the status effect.	
* RandomPotion event
* PoisonPotion event
* Pocket cauldron power
* Giving a random item to the cauldron
Slowness Potion 	 	
* When clicked the potion will shatter, applying the slowness status effect to anyone in range.
* The slowness status effect slows the victim down by 50%, halving their current walk speed.
* The status effect lasts for 16 seconds and can stack.
* Two stacked slowness status effects makes the victim unable to move.	
* RandomPotion event
* SlownessPotion event
* Pocket cauldron power
* Giving a random item to the cauldron
Snowball 	 	
* When used a snowball will be thrown, dealing 8 damage every hit.
* Normally it has 20 ammo, but if obtained from the SnowballFight event it will have 50 ammo.	
* Supa-Snowman boss fight
* SnowballFight event
Superball 	 	
* When used, a superball will be thrown, dealing 25 damage if it hits someone.
* The superballs are very bouncy.
* The superball pierces through enemies, so it can hit multiple enemies in the same bounce.
* Once a superball loses momentum it will fall through the plate it's on.
* The superballs come in 4 different colors, and each time a ball is thrown the next ball is usually a different color.	
* Lootboxes
* Lucky Block power
* Superball event
* Random gears modifier
Shrinking Ray 	 	
* When used, a beam will be shot, lowering a player's Max HP and shrinking your enemy by what seems to be 0.25x per hit.
* Every hit will lower the player's Max HP by 25%	
* Lootboxes
* Lucky Block power
* Shrinking Ray event
* Random gears modifier
Confusion Bomb 	 	
* Will apply the confusion effect to everyone in the range.
*One time use.	
* Lootboxes
* Lucky Block power
* Confusion Bomb event
* Random gears modifier
Blowdart Gun 	 	
* When used, the blowdart gun shoots a dart that reduces the target's health by 33%.
* Applies the "Silenced" effect on the target.	
* Lootboxes
* Lucky Block power
* Blowdart Gun event
* Random gears modifier
Ice Dagger 	 	
* Deals low damage but fast damage when swinging.
* Clicking three times in succession will provide the player with a lunge which will apply the cold effect onto the enemy, if stacked more, it will frostbite the enemy.	
* Sword in a stone event
* Chance to spawn in Sword Fight At The Heights
Firebrand 	 	
* Deals heavy but slow damage when swinging.
* Clicking three times in succession will charge up a large swing which will set enemies on fire.	
* Sword in a stone event
* Chance to spawn in Sword Fight At The Heights
Venomshank 	 	
* Deals heavy but slow damage when swinging.
* Clicking three times in succession will charge up a large swing which will apply poison to enemies for 10 seconds.	
* Sword in a stone event
* Chance to spawn in Sword Fight At The Heights
Ghostwalker 	 	
* Deals damage when swinging.
* Clicking three times in succession will provide the player with a lunge which will give speed and jump if hitting an enemy for around 3 seconds.	
* Sword in a stone event
* Chance to spawn in Sword Fight At The Heights
Windforce 	 	
* Deals damage when swinging.
* Clicking three times in succession will provide the player with a spin attack which will float the player and the enemy up.	
* Sword in a stone event
* Chance to spawn in Sword Fight At The Heights
Darkheart 	 	
* Deals damage when swinging.
* Clicking three times in succession will provide the player with a lunge which will steal HP from the enemy and heal the player.	
* Sword in a stone event
* Chance to spawn in Sword Fight At The Heights
Illumina 	 	
* Deals damage when swinging.
* Clicking three times in succession will provide the player with a dash swing attack which launches the player forward and deals tons of damage.
* This sword costs 10 Power Juice, unlike the other swords when bought from the sword in a stone event.	
* Sword in a stone event
* Chance to spawn in Sword Fight At The Heights
Squid 	 	
* Lasts 12 seconds
* Has black circles pop up on the screen.	
*LootBoxes
*Squid event
*Random gears modifier
* Lucky block power
Firework 	 	
* Has a activation range of 8 studs.
* does 40 damage.	
*LootBoxes
*Firework event
*Random gears modifier
* Lucky block power
Space Sandwich 	 	
* When used, the sandwich will suddenly plop to the ground.
* It'll beep around 10 times, each in a slightly-decreasing increment, before exploding.
* Any player near the sandwich's radius is afflicted with the confusion effect for a couple seconds. 
** Meanwhile, a toxic plume of gas similar to the one produced by a subspace missile from the cataclysm event surrounds the affected area. Any player standing in the plume loses 2 max hp per second.
* The plume eventually dissipates after a while.	
* Respective event
* Lootboxes
* Gear merchants for 4 PJ
* Lucky Block power
Snow Cannon 	 	
* When used, the cannon will launch a snowball at a target.
** The snowballs deal 5 dmg per hit and add a stack of cold to the target, which means after 5 hits, they'll get frostbite.	
* Respective event
* Snowball fight modifier (during Winter Wonder) 
* Lucky block power
Squid Cannon 	 	
* When used, the cannon launches a squid.
** When the squid hits a target, it will produce a quick burst of damage, discombobulate them, & give them the inked effect for a couple seconds.	
* Respective event
* Lootboxes
* Lucky block power
Noob Cannon 	 	
* When in use, this cannon launches out one noob at a time.
** The noobs are loyal to their user, but attack all other players & NPCs.
** There's a chance a noob can spawn with a cone or bucket on its head, similar to zombies.	
* Respective event
* Gear merchants
* Lootboxes
* Lucky block power
===Mobility Gears===
Mobility Gears 	Mobility Gears 	Mobility Gears	Mobility Gears
Gear 	Photo(s)/GIF(s)	Details 	Obtaining Method(s)
Orb of Teleportation	 	
*Teleports the user anywhere they click.
*Has a 75 stud range limit.
*One time use.	
*Lootboxes
*Travelling Merchant (3 power juice)
*TpOrb event
*Random gear modifier
*Lucky block power
Speed Coil 	
File:C0DDD485-7C8E-4F57-8730-8409A30AD96D.png|thumb|center|"increases your speed"	
*Applies a constant speed bonus to the user when held.
*Can be used indefinitely.	
*Lootboxes
*SpeedCoil event
*Random gear modifier
*Lucky block power
Gravity Coil 	
File:3046E3CF-3EDB-4CF3-AA0E-494A5F4E6C33.png|thumb|center|"decreases your gravity"	
*Reduces the gravity of the user when held. This makes jumps go higher and falling become slower.
*Can be used indefinitely.
*If you obtain it with a power, you can only use it for 10/20/30/45 seconds.	
*Lootboxes
*Gravity coil power
*GravityCoil event
*Random gears modifier
*Lucky block power
Umbrella 	 	
* Slows the speed at which the user falls, but also prevents the user from jumping.
* Protects the user from sandstorm and acid rain events.
* Can be used indefinitely, except when obtained through Umbrella power.
* If obtained through the Umbrella power, the user gains an umbrella for 15/25/40/60 seconds.	
* Lootboxes
* Travelling Merchant (5 power juice)
* Umbrella power
* Umbrella event
* Random gears modifier
* Lucky block power
Hookshot 	 	
* Used primarily for transport across the arena.
** When a player taps on a random surface, the hookshot extends a chain that moves the barb towards the desired surface, which reels the player in. When the player is fully reeled in, they'll be given a jump boost similar to the trident power.
** It can be used alternatively to reel in other players, which deals 10 dmg when the barb hits them. 
** It can also be used to reel in parts.	
* Respective event
* Lootboxes
* Lucky block power
===Supportive Gears===
Supportive Gears 	Supportive Gears	Supportive Gears	Supportive Gears
Gear 	Photo(s)/GIF(s) 	Details 	Obtaining Method(s)
Regen Coil 	
File:BD0B0FD9-D0B9-47DA-9067-2A63526410BB.png|thumb|center|"heal every few seconds"	
*Constantly heals the user when held.
*Can be used indefinitely.	
*Lootboxes
*Random gears modifier
*Lucky block power
Bloxy Cola 	
File:C1A238C9-7535-41C0-B048-64BE6CE294EB.png|thumb|center|"regenerate 2 power juice"	
*Restores two power juice when drank.
*One time use.
*If you drink this when you have max power juice, you die, and get the over-energized badge.
*There is low chance to get the rarer variant of the gear, the witches brew gear, which grant 4 power juices.	
*Lootboxes
*BloxyCola event
*Random gears modifier
*Lucky block power
Mug 	 	
*Must be filled up with the keg
*Provides either a Permanent speed buff ("permanently gain a small speed buff"), Permanent jump buff ("permanently gain a small jump buff"), or a small amount of max HP when drunk ("increase your max health by 10").
*The mug can be filled up by the keg 5 times.
*Speed and jump buffs from the keg can be stacked for a bigger effect	
*Given to the three closest players to the keg when the keg event happens
Health Potion 	 	
*Heals 50 HP when used.
*One time use.	
*RandomPotion event
*HealthPotion event
*Pocket cauldron power
*Giving a random item to the cauldron
Forcefield Potion	 	
*Grants a 15 second forcefield when used that protects from taking damage from most sources.
*The forcefield does not prevent you from taking damage to environmental hazards (train tracks, blackhole, volcano, etc.)
*One time use.
*You can still die from lightning strikes or other things that cause knockback when the forcefield is active.	
*RandomPotion event
*ForcefieldPotion event
*Pocket cauldron power
*Giving a random item to the cauldron
Jump Potion 	 	
*Grants a temporary 50% jump boost for 15 seconds when used.
*One time use.
*Can stacked like keg buffs, using another when it is active will also replenishes the timer.	
*Lootboxes
*RandomPotion event
*JumpPotion event
*Pocket cauldron power
*Giving a random item to the cauldron
Speed Potion 	 	
*Grants a temporary 50% speed boost for 15 seconds when used.
*One time use.
*Can stacked like keg buffs, using another when it is active will also replenishes the timer.	
*Lootboxes
*RandomPotion event
*SpeedPotion event
*Pocket cauldron power
*Giving a random item to the cauldron
Beans 	
File:F32B4B39-625A-4ADD-8060-8D6761E9AC54.png|thumb|center|"restore hp for 6 seconds"	
*Regenerates the user's health for about 5-6 seconds when used.
*There is a 1/250 chance to get the rarer variant of the gear, the Mega Bean gear, which grants the "mega beans!" badge.	
*Lootboxes
*Travelling Merchant (2 power juice)
*Beans event
*Random gears modifier
*Lucky block power
Burger 	 	
* Restores 10 hp when eaten.
* If the player eats 20 burgers in one round in the city map, they receive the "burger competition" badge.	
* King's Burger Button in City
* Vending Machine event
Flashlight 	 	
* Clicking on the screen while the flashlight is equipped can be used to turn the flashlight on and off.
* Turning on the flashlight makes a beam of light appear in front of the user.
* Can be used indefinitely.	
* Small chance upon Nighttime modifier
Pepper 	 	
* Using the pepper gives you speed and sets you along with other nearby players on fire.
* Can only be used once	
*Lootboxes
*Lucky block power
Thief Bag 	 	
* When clicking on a player, it will steal 1 item from their inventory
* 1 time use.	
* Lootboxes
* Travelling Merchant (3 power juice)
* ThiefBag event
* Random gear modifier
* Lucky block power
Candy Bucket 	 	
* In order to use this, at least 1 candy from the Trick or Treat event must be collected. 
* 2 candies equates to 1 power juice.
* Since 2 candies equates to 1 power juice, if an odd number of candies is consumed it'll round down (so if you consume a candy bucket with 3 candy, you'll only get 1 power juice).
* A max of 10 power juice can be obtained.
* If a player consumes 10 candies, they get the "trick-or-treater" badge.	
* Trick or Treat event
Lucky Tool Block 	 	 	
Epic Sauce 	 	
* When drank, the player will immediately gain the speed effect for 8 seconds.
** When they're moving, a trail of fire will follow them. Any player or NPC that touches this trail will catch fire and take quick damage.	
* Respective event
* Gear merchant
* Vending Machine event
* Lucky Block power
Cure 	 	
* Can only be used if the player has at least one negative effect.
** When drank, the cure will immediately remove all negative effects from the player. 
*** Each effect removed instantly heals the player 10 hp.	
* Respective event
* Gear merchant
* Vending Machine event
* Lucky Block power
=== Rare Gears ===
Rare Gears 	Rare Gears 	Rare Gears	Rare Gears
Gear 	Photo(s)/GIF(s)	Details 	Obtaining Method(s)
Mega Beans 	 	
* Rare variant of the Beans gear.
* Only a visual difference, functions exactly like the regular beans	
* Lootboxes
* Travelling Merchant (2 power juice)
* Beans event
* Random gears modifier
* Lucky block power
Witches Brew	 	
* Rare variant of the BloxyCola gear.
* Instead of giving 2 power juice like the normal BloxyCola it gives 4.	
* Lootboxes
* BloxyCola event
* Random gears modifier
* Lucky block power
=== Placeable Gears ===
Placeable Gears 	Placeable Gears	Placeable Gears	Placeable Gears
Gear 	Photo(s)/GIF(s)	Details 	Obtaining Method(s)
Bamboo 	 	
* Lets a player place 5 bamboos.
* Functions exactly like the bamboo from the Bamboo event.
* Placed bamboo can also turn into super bamboo.	
* RandomPlaceable event
* Toolbox power
Beehive 	 	
* Lets a player place 1 beehive.
* Functions exactly like the beehive from the Beehive event.	
* RandomPlaceable event
* Toolbox power
Brick 	 	
* Lets a player place 12 bricks.
* Exclusive to this placeable, not obtainable elsewhere.
* The brick has no function besides being placed.	
* RandomPlaceable event
* Toolbox power
Cactus 	 	
* Lets a player place 1 cactus.
* Functions exactly like the cactus from the Cactus event.	
* RandomPlaceable event
* Toolbox power
Cauldron 	 	
* Lets a player place 1 cauldron.
* Functions exactly like the cauldron from the Cauldron event.	
* RandomPlaceable event
* Toolbox power
Campfire 	 	
* Lets a player place 1 campfire.
* Functions exactly like the campfire from the Campfire event.	
* RandomPlaceable event
* Toolbox power
Chair 	 	
* Lets a player place 4 chairs.
* Functions exactly like the chair from the Chair event.	
* RandomPlaceable event
* Toolbox power
Explosive Barrel	 	
* Lets a player place 1 explosive barrel.
* Functions exactly like the explosive barrel from the Explosive Barrel event.	
* RandomPlaceable event
* Toolbox power
Flag 	 	
* Lets a player place 1 flag.
* Functions exactly like the flag from the Flag event.	
* RandomPlaceable event
* Toolbox power
Mine 	 	
* Lets a player place 3 mines.
* Functions exactly like the mine from the LandMine event.	
* RandomPlaceable event
* Toolbox power
Mushroom 	 	
* Lets a player place 3 mushrooms.
* Functions exactly like the mushroom from the Mushroom event.
* Has a unique model before being placed down.	
* RandomPlaceable event
* Toolbox power
Pizza 	 	
* Lets a player place 1 pizza.
* Functions exactly like the pizza from the Pizza event.	
* RandomPlaceable event
* Toolbox power
Scarecrow 	 	
* Lets a player place 1 scarecrow.
* Functions exactly like the scarecrow from the Scarecrow event.	
* RandomPlaceable event
* Toolbox power
Speaker 	 	
* Lets a player place 1 speaker.
* Functions exactly like the speaker from the Speaker event.	
* RandomPlaceable event
* Toolbox power
Sunflower 	 	
* Lets a player place 1 sunflower.
* Functions exactly like the sunflower from the Sunflower event.	
* RandomPlaceable event
* Toolbox power
Table 	 	
* Lets a player place 3 tables.
* Exclusive to this placeable, not seen elsewhere
* The table has no function besides being placed.	
* RandomPlaceable event
* Toolbox power
Tesla 	 	
* Lets a player place 1 tesla.
* Functions exactly like the tesla from the Tesla event.
* The tesla won't shock the user who placed it.	
* RandomPlaceable event
* Toolbox power
Toaster 	 	
* Lets a player place 1 toaster.
* Functions exactly like the toaster from the Toaster event.	
* RandomPlaceable event
* Toolbox power
Trash 	 	
* Lets a player place 1 trashcan.
* Functions exactly like the trashcan from the Trash event.
* Stench from the trashcan won't hurt the user who placed it.	
* RandomPlaceable event
* Toolbox power
Tree 	 	
* Lets a player place 1 tree.
* Functions exactly like the tree from the Tree event.
* Has a unique model before being placed.	
* RandomPlaceable event
* Toolbox power
== Trivia ==
* You can place placeable gears on sea mines, this can be life saving when your plate gets hit by an anchor when the round modifier is vanishing plates, allowing you to survive without a plate.
* With the slowness potion, with stronk: 3 slowness stacked makes the victim unable to move, while holding a speed coil 4 slowness stacked makes the victim unable to move, with stronk + speed coil 5 slowness stacked makes the victim unable to move
Category:Gear