The Legend of Zelda: Fields of Hyrule

The Legend of Zelda: Fields of Hyrule is a game in the Zelda series developed by Ghostrealm Studios.
==Story==
Fields of Hyrule takes place a few centuries after Four Swords Adventures within the Child Timeline. The Ganon here is the same one as Four Swords Adventures's incarnation, having broken free from the Four Sword's seal.
The actual story opens up with Link waking up hearing a feminine voice identifying herself as Princess Zelda. As Link looks outside to see a purple cloud enveloping Hyrule Castle, he is told to retrive the Orbs of the Goddesses from three temples in Hyrule, claim the Master Sword, and storm the castle.
After Link clears the temples and claims the sword, he finds himself facing a man known as Agahnim in Hyrule Castle. After a quick battle, Link is sent to the Dark World, and must conquer the three temples there to gain entry to Ganon's Tower to save Princess Zelda and stop Ganon from pulling the Triforce into the Dark World via magic. At one point, Link stumbles upon a woman who's being held captive by Bokoblins. After being freed, she identifies herself as a Twili, mentioning that her people once inhabited the Dark World until Ganon invaded thousands of years ago. Despite him disappearing at one point, he recently returned and has been continuing to defile the landscape in hopes of bringing the Triforce into his domain.
==Gameplay==
Fields of Hyrule plays similarily to 2D Zelda games like A Link to the Past, A Link Between Worlds, and Four Swords Adventures. Link is free to roam around Hyrule as he sees fit, conquering dungeons, fighting enemies, and uncovering secrets.
===Controls===
(Note: Nintendo Switch and generic buttons are used since the Enigma doesn't have any on the wiki)
Controls
Action 	Button Input
Move 	
Camera 	
Talk, lift, throw, push, pull	
Attack 	
Spin Attack 	Hold down and then release when Link's sword glows
Items 	Items can be assigned to , , or
Shield 	Hold down
Shield Slam 	after quickly releasing
Dash 	while facing the direction you want to dash in
View Items 	
Menu 	
===Random Generation===
Unique to Fields of Hyrule is that the world is randomly generated when a save file is created, in a similar vein to games like Minecraft and Pokemon Mystery Dungeon. While certain places are in specific locations, the layouts of those locations are different. For example, dungeons will have vastly different layouts, Heart Pieces will be in different locations, and towns will have vastly different buildings. Depending on your luck, you can either get an easier or harder rendition of Hyrule.
If you're looking for the latter, then the game's Master Mode, unlocked after first defeating Ganon, has you set. Master Mode specifically makes a rendition of Hyrule that challenges you. Dungeons will have reduced lighting. Enemies will spawn more frequently. You take double damage. That plus frustratingly-designed terrain will leave you replaying the game over and over again.
===Puzzle Gateways===
Throughout both the Light and Dark Worlds, special spots exist known as Puzzle Gateways. These portals are linked to underground catacombs that contain small puzzles that reward Rupees, Heart Pieces, or other useful items.
===Item Rentals===
Item renting returns from A Link Between Worlds, and is run by Tingle this time. Rented items, however, now have random effects and will constantly rotate out of stock. For example, while bows will always be available to rent, the kind of bow you can rent varies. However, the regular variants of all items can be permanently purchased at any time, while rented variants often have unique effects, encouraging you to continue using item rentals after buying items permanently.
===amiibo===
amiibo can be used in Fields of Hyrule to receive specific rental items, depending on who you scan. For example, a Mario amiibo might give a Fire Rod, while an Archer Link amiibo might give an Ancient Bow. amiibo can only be scanned once a day however.
===Battle Mode===
Battle Mode is a multiplayer game that can be played against up to three other players, and can also be played online. Each player controls a Link that's only armed with a sword and shield, and they have to gather equipment from a randomly-generated version of Hyrule. Players are free to kill each other out in the world, and killing a player allows you to take the items they had on them. Death is permanent in Battle Mode, so the last Link standing wins.
The random generation used for Battle Mode is different from that of the main game, in that dungeons and towns aren't generated whatsoever.
==Dungeons==
Fields of Hyrule features thirteen dungeons: four in the Light World, and nine in the Dark World. Dungeons are structured much like past Zelda games' dungeons, with puzzles to solve and enemies to defeat, as well as a boss as usual.
Dungeon 	Information
Woodland Ruins 	
Woodland Ruins 	These moss-covered grounds hold one of the Orbs of the Goddesses, and is heavily occupied by Octoroks.
Woodland Ruins 	A massive Deku Scrub, tormented by Ganon's magic, has found a home here as the dungeon's boss. His name? Sosko.
Death Mountain Catacombs 	
Death Mountain Catacombs 	The cave network beneath Death Mountain is full of secrets left behind by the Gorons, who have since abandoned the area due to the dangers within.
Death Mountain Catacombs 	At the bottom of the cave network lies the fiery jellyfish known as Chaargus, who bathes in the lava below.
Temple of the Sea 	
Temple of the Sea 	This large structure exists in the sea near Hyrule, but has fallen to Ganon's forces.
Temple of the Sea 	A giant River Zora has made his home here, and is referred to by the locals as Hojan the Tidebreaker.
Hyrule Castle 	
Hyrule Castle 	The jewel of Hyrule has fallen to the mysterious sorcerer known as Agahnim, who's shrouded the castle with his dark magic.
Hyrule Castle 	Agahnim lords over the castle and awaits your challenge.
More dungeons will be revealed soon...	More dungeons will be revealed soon...
==Trivia==
*The battle mode is inspired by Phantom Hourglass and Four Swords Adventures' battle modes.
*Puzzle Gateways are inspired by Breath of the Wild's Shrine system, but aren't 100% integral to progression in the game.
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