Water Elementals

Spirits of water--fast-swimming, breathless, and immune to the pressures of the deep. Their diffuse bodies make them tougher than their mass would suggest.
They can be built usind Body of Water as demonstrated by Water Elemental, Small
Note that water elementals also have a layer of Chameleon due to their translucent bodies. As such, they do well when scouting from the water, sneaking around and using rivers, lakes or underwater lagoons as an escape.
== Subtypes ==
* Living Wave -- Fast
* Power of Water -- Powerful water punches
* Stream Spirit -- Decent stats, can speak underwater, and can speak with aquatic plants and animals.
* Water Blaster -- A powerful non-damaging attack for blasting enemies away (or blasting allies out of harm's way). The Blaster can also burrow.
* Force of the Deeps -- Stronger and sturdier, can speak underwater and has a swirling layer of water as flexible armor
* Whirlpool -- Another DR 5 creation, with improved water movement and a Whirlpool Spin which pushes enemies sideways--powerful in areas with water hazards, but limited otherwise
* Lord of the Tides -- A living tide that can summon a Tidal Surge, even on land. While the damage is also knockback-only, the collision (with walls, rocks, trees etcetera) can be deadly.
==See Also==
*Air
*Earth
*Fire
*Water
*Wood
*Metal
*Void
== References ==
* Dungeon Fantasy 9: Summoners, p.31
Category:Elementals