121709-suggestion-guild-mentoring

== Content ==
			
Here's an idea, tear it to pieces.
 
One problem with the game right now (with any MMO really, by exacerbated by low concurrency) is that LFG queues can take awhile to pop. This is made worse when the general trend is for premade guild groups of 5 to queue together.
 
To help alleviate this problem, the idea is to have an LFG option called 'Guild Mentoring'. By selecting this option when they queue for a dungeon or adventure or shiphand, 2-4 players from the same guild would be matched up with at least one player who queued independently. By doing this the guildies would essentially be agreeing to be patient with the outside player, either through teaching or carrying. In return, upon completion of the run, the guildies would earn a nice bonus in guild XP and possibly renown.
 
Whatcha think? I see it as mutually rewarding but wonder if guilds would actually go for this. Would additional guild XP be a good incentive? I don't know how useful the perks are, or how hard they are to get. If it turns out they're good though, this could also be a great tool for new guilds (helps them meet new potential recruits in a challenging atmosphere to see how they operate, plus helps them grow faster with the XP bonus).	
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			We do this in my guild sometimes.  We call them "Funtalons" (because we started doing it with vet Stormtalon runs). We grab 3-4 guildies and queue up for whatever dungeons we feel up for. It's pretty fun. Sometimes, we get some uber DS geared PUG and rock the house, and sometimes we get a brand new 50 who has never even been in a dungeon. All part of the adventure!  :D	
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