Artifacts (PvZ:RI)

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== Description ==
Artifacts are items which are pretty similar to the Pendants of PvZ2C. Multiple of them can be obtained, However, The copies do not stack directly on top of the original copy. They only cause a minor buff to the original. +5% buff to the original copy for each extra. They can be obtained very easily, By beating Daily Boss stages, beating weekly special quests and in certain stores. They are not equipped, However, Unlike Pendants. When used, They affect all plants. There are 3 slots for Artifacts, Those being: Main, Sub and Tera. Main Artifacts are at 150% effectiveness, Sub Artifacts are 100% and Tera Artifacts are 50%. Pendants and Flower Pots are placed on their own plant, However.
== Artifacts ==
=== Artifacts ===
*Medical Box
** Damaged - Heals 2.5% of a plant's Hp, Including Armor, every 3s.
** Basic - Heals 5% of a plant's Hp, Including Armor, every 3s.
** Advanced - Heals 7.5% of a plant's Hp, Including Armor, every 3s.
** Universal - Heals 10% of a plant's Hp, Including Armor, every 3s.
* Protective Bucket
** Damaged - Increases the Max Hp of a plant, Including Armor, by 5%.
** Basic - Increases the Max Hp of a plant, Including Armor, by 10%.
** Refined - Increases the Max Hp of a plant, Including Armor, by 15%.
** Temporal - Increases the Max Hp of a plant, Including Armor, by 20%.
* Jinkela
** Expired - Increases plant's damage by 5%.
** Basic - Increases plant's damage by 10%.
** Premium - Increases plant's damage by 15%.
** Prestige - Increases plant's damage by 20%.
* Torch
** Ashen - Increases plant's fire damage by 12%.
** Charred - Increases plant's fire damage by 18%.
** Burning - Increases plant's fire damage by 24%.
** Infernal - Increases plant's fire damage by 30%.
* Snowflake Pendant
** Plastic - Increases plant's ice damage by 12%.
** Cold - Increases plant's ice damage by 18%.
** Chilled - Increases plant's ice damage by 24%.
** Sparkling - Increases plant's ice damage by 30%.
* Telephone Pole
** Broken - Increases plant's lightning damage by 12%.
** Infested - Increases plant's lightning damage by 18%.
** Sturdy - Increases plant's lightning damage by 24%.
** Gargantuar's - Increases plant's lightning damage by 30%.
* Powder Keg
** Inactive - Increases plant's explosive damage by 12%.
** Old - Increases plant's explosive damage by 18%.
** Active - Increases plant's explosive damage by 24%.
** Hyperactive - Increases plant's explosive damage by 30%.
* Alarm Clock - Note: In this case "recharge time" refers to the time a plant needs to reuse their abilities (i.e. Spring Bean's sleeping time or Citron's charge-up time), not the seed packet recharge time.
** Delicate - Decreases plant's recharge time by 5%.
** Loud - Decreases plant's recharge time by 10%.
** Ear-Piercing - Decreases plant's recharge time by 15%.
** Dave's - Decreases plant's recharge time by 20%.
* Energy-Saving Can - Decreases plant's sun cost by 25. Can only be placed in Sub-Artifact slots.
=== Pendants ===
*Gardening Gloves - Dave loves using his Gardening Gloves, And so do plants. They usually play a game of "Slap Battles" with them.
** Level 0
*** Effect # 1: Increase attack power by 10%
*** Effect # 2: Produce coins by defeating a zombie by 3% (up to 100 per attack)
** Level 1
*** Effect # 1: Increase attack power by 12%
*** Effect # 2: Produce coins by defeating a zombie by 5% (up to 100 per attack)
** Level 2
*** Effect # 1: Increase attack power by 15%
*** Effect # 2: Produce coins by defeating a zombie by 7% (up to 100 per attack)
** Level 3
*** Effect # 1: Increase attack power by 18%
*** Effect # 2: Produce coins by defeating a zombie by 9% (up to 100 per attack)
*** Effect # 3: Reduces rest time by 15%
** Level 4
*** Effect # 1: Increase attack power by 21%
*** Effect # 2: Produce coins by defeating a zombie by 11% (up to 100 per attack)
*** Effect # 3: Reduces rest time by 18%
** Level 5
*** Effect # 1: Increase attack power by 24%
*** Effect # 2: Produce coins by defeating a zombie by 15% (up to 100 per attack)
*** Effect # 3: Reduces rest time by 25%
* Purple Gloves - Dave's new gloves, the fashion aura on them makes his dance even more charming!
** Level 0
*** Effect # 1: Increase attack power by 12%
*** Effect # 2: Attack speed increased by 5%
** Level 1
*** Effect # 1: Increase attack power by 15%
*** Effect # 2: Attack speed increased by 7%
** Level 2
*** Effect # 1: Increase attack power by 18%
*** Effect # 2: Attack speed increased by 9%
** Level 3
*** Effect # 1: Increase attack power by 20%
*** Effect # 2: Attack speed increased by 12%
*** Effect # 3: Killing zombies have a 10% chance of generating plant food
** Level 4
*** Effect # 1: Increase attack power by 25%
*** Effect # 2: Attack speed increased by 15%
*** Effect # 3: Killing zombies have a 15% chance of generating plant food
** Level 5
*** Effect # 1: Increase attack power by 30%
*** Effect # 2: Attack speed increased by 20%
*** Effect # 3: Killing zombies have a 18% chance of generating plant food
* Princess Ice Crown - Delicately crafted by Snow Pea, hoping to give it to the most beautiful princess.
** Level 0
***Effect # 1: Ice damage increased by 10%
***Effect # 2: Killing zombies have a 5% chance of generating sun (up to 500)
** Level 1
***Effect # 1: Ice damage increased by 12%
***Effect # 2: Killing zombies have a 7% chance of generating sun (up to 500)
** Level 2
***Effect # 1: Ice damage increased by 15%
***Effect # 2: Killing zombies have a 9% chance of generating sun (up to 500)
** Level 3
***Effect # 1: Ice damage increased by 18%
***Effect # 2: Killing zombies have a 12% chance of generating sun (up to 500)
***Effect # 3: Reduces sun cost by 20 points
** Level 4
***Effect # 1. Ice damage increased by 20%
***Effect # 2: Killing zombies have a 15% chance of generating sun (up to 500)
***Effect # 3: Reduces sun cost by 25 points
** Level 5
***Effect # 1: Ice damage increased by 22%
***Effect # 2: Killing zombies have a 18% chance of generating sun (up to 500)
***Effect # 3: Reduces sun cost by 30 points
* Queen Ice Crown - Wearing it, Even if you are staying in the middle of the sun, You will feel cool.
**Level 0
***Effect # 1: Ice damage increased by 10%
***Effect # 2: Killing zombies have a 5% chance of generating sun (up to 500)
**Level 1
***Effect # 1: Ice damage increased by 12%
***Effect # 2: Killing zombies have a 8% chance of generating sun (up to 500)
**Level 2
***Effect # 1. Ice damage increased by 16%
***Effect # 2: Killing zombies have a 12% chance of generating sun (up to 500)
**Level 3
***Effect # 1. Ice damage increased by 20%
***Effect # 2: Killing zombies have a 15% chance of generating sun (up to 500)
***Effect # 3: Reduces sun cost by 25 points
**Level 4
***Effect # 1: Ice damage increased by 24%
***Effect # 2: Killing zombies have a 15% chance of generating sun (up to 500)
***Effect # 3: Reduces sun cost by 30 points
**Level 5
***Effect # 1: Ice damage increased by 27%
***Effect # 2: Killing zombies have a 22% chance of generating sun (up to 500)
***Effect # 3: Reduces sun cost by 35 points
* Energy-Saving Battery - Locks in electricity efficiently, Using one is as if using two batteries. I heard that after taking Penny's fuel cells apart, You will find this inside.
**Level 0
***Effect # 1: Lightning damage increased by 10%
***Effect # 2: Killing zombies has a 3% probability of producing coins (100 coins each time)
**Level 1
***Effect # 1: Lightning damage increased by 12%
***Effect # 2: Killing zombies has a 5% probability of producing coins (100 coins each time)
**Level 2
***Effect # 1: Lightning damage increased by 15%
***Effect # 2: Killing zombies has a 7% probability of producing coins (100 coins each time)
**Level 3
***Effect # 1: Lightning damage increased by 18%
***Effect # 2: Killing zombies has a 9% probability of producing coins (100 coins each time)
***Effect # 3: Reduces sun cost by 20 points
**Level 4
***Effect # 1: Lightning damage increased by 20%
***Effect # 2: Killing zombies has a 11% probability of producing coins (100 coins each time)
***Effect # 3: Reduces sun cost by 25 points
**Level 5
***Effect # 1: Lightning damage increased by 22%
***Effect # 2: Killing zombies has a 15% probability of producing coins (100 coins each time)
***Effect # 3: Reduces sun cost by 30 points
* Energy-Concentrating Battery - Strong and efficient battery, Provides abundant electricity. Must-have item for defeating zombies and travelling outdoors.
**Level 0
***Effect # 1: Lightning damage increased by 10%
***Effect # 2: Reduces planting cooldown by 15%
**Level 1
***Effect # 1: Lightning damage increased by 12%
***Effect # 2: Reduces planting cooldown by 18%
**Level 2
***Effect # 1: Lightning damage increased by 16%
***Effect # 2: Reduces planting cooldown by 20%
**Level 3
***Effect # 1: Lightning damage increased by 20%
***Effect # 2: Killing zombies has a 25% probability of producing coins (100 coins each time)
***Effect # 3: Reduces sun cost by 25 points
**Level 4
***Effect # 1: Lightning damage increased by 24%
***Effect # 2: Killing zombies has a 30% probability of producing coins (100 coins each time)
***Effect # 3: Reduces sun cost by 30 points
**Level 5
***Effect # 1: Lightning damage increased by 27%
***Effect # 2: Killing zombies has a 35% probability of producing coins (100 coins each time)
***Effect # 3: Reduces sun cost by 35 points
* Moon Pot - Though the moonlight is soft, It still provides a powerful support to plants.
**Level 0
***Effect # 1: Restores 90 Hp every 3 seconds
***Effect # 2: Reduces planting cooldown by 12%
**Level 1
***Effect # 1: Restores 130 Hp every 3 seconds
***Effect # 2: Reduces planting cooldown by 15%
**Level 2
***Effect # 1: Restores 150 Hp every 3 seconds
***Effect # 2: Reduces planting cooldown by 18%
**Level 3
***Effect # 1: Restores 180 Hp every 3 seconds
***Effect # 2: Reduces planting cooldown by 20%
***Effect # 3: Increases Hp by 15%
**Level 4
***Effect # 1: Restores 200 Hp every 3 seconds
***Effect # 2: Reduces planting cooldown by 25%
***Effect # 3: Increases Hp by 20%
**Level 5
***Effect # 1: Restores 220 Hp every 3 seconds
***Effect # 2: Reduces planting cooldown by 30%
***Effect # 3: Increases Hp by 25%
* Sun Pot - As it has concentrated the power of sunlight, The pot looks golden and shiny.
**Level 0
***Effect # 1: Restores 90 Hp every 3 seconds
***Effect # 2: Stuns zombies when the plant is bitten (12s Cooldown)
**Level 1
***Effect # 1: Restores 140 Hp every 3 seconds
***Effect # 2: Stuns zombies when the plant is bitten (11s Cooldown)
**Level 2
***Effect # 1: Restores 180 Hp every 3 seconds
***Effect # 2: Stuns zombies when the plant is bitten (10s Cooldown)
**Level 3
***Effect # 1: Restores 200 Hp every 3 seconds
***Effect # 2: Stuns zombies when the plant is bitten (8s Cooldown)
***Effect # 3: Increases Hp by 15%
**Level 4
***Effect # 1: Restores 220 Hp every 3 seconds
***Effect # 2: Stuns zombies when the plant is bitten (6s Cooldown)
***Effect # 3: Increases Hp by 20%
**Level 5
***Effect # 1: Restores 240 Hp every 3 seconds
***Effect # 2: Stuns zombies when the plant is bitten (4s Cooldown)
***Effect # 3: Increases Hp by 25%
* Firecracker - Small, simple and delicate firecracker that can be easily carried around. Don't judge it by its small size, proper usage will bring you miraculous effects.
**Level 0
**Level 1
**Level 2
**Level 3
**Level 4
**Level 5
* Tsar Bomba - Why does Dave even have this lying around? It's literally a ticking time bomb ready to explode.
**Level 0
**Level 1
**Level 2
**Level 3
**Level 4
**Level 5
* Insecticide - Same effects as the old days, Same smell, Same feeling, Just a bit annoying to use.
**Level 0
**Level 1
**Level 2
**Level 3
**Level 4
**Level 5
* Cobra Venom - This bad boy is what you need to completely kill off anyone with a minor dose. Works on zombies too.
**Level 0
**Level 1
**Level 2
**Level 3
**Level 4
**Level 5
* White Candle - Prepared long ago, used to mourn defeated Zomboss.
**Level 0
**Level 1
**Level 2
**Level 3
**Level 4
**Level 5
* Red Candle - Light up this candle and celebrate the victory of plants!
**Level 0
**Level 1
**Level 2
**Level 3
**Level 4
**Level 5
* Small Clock - A small clock, containing the same power which Penny uses to travel temporally.
**Level 0
**Level 1
**Level 2
**Level 3
**Level 4
**Level 5
* Speed-Up Clock - A special containing the power of temporal manipulation. Extremely dangerous.
**Level 0
**Level 1
**Level 2
**Level 3
**Level 4
**Level 5
* Big Cannon - HOLY- How does he even hide all these weapons without the FBI finding them all? Wait... Every FBI member is dead. Oops.
**Level 0
**Level 1
**Level 2
**Level 3
**Level 4
**Level 5
=== Flower Pots ===
* Flower Pot
** Basic - Can be placed anywhere, Except for water and craters.
** Ceramic - Can be placed anywhere, Except for water. And gives a 50% Hp buff.
** Premium - Can be placed anywhere, Except for water, And gives a 75% Hp buff.
** Royal - Can be placed anywhere, Except for water, And gives a 100% Hp buff.
* Sod - Can be placed anywhere, Except for water and craters, And gives a 25% Hp buff, Along with a 75% attack speed buff.
* Jet Pot - Can be placed anywhere and allows plants to be planted in places you normally cannot plant in, Except for water. Nonetheless, It can be placed on air tiles in Sky City and the areas without planks on Pirate Seas. Also allows plants with it equipped to attack flying enemies, However they can only hit flying enemies.
* Ducky Tube - Can be placed on water.
* Sun Pot - Similar to that of the Basic Flower Pot, But causes plants to be 25 sun cheaper. 
* Growth Pot - Similar to that of the Basic Flower Pot, But causes plants to recharge at 50% the time it normally does.
* Recycling Pot - Similar to that of the Basic Flower Pot, But makes plants that are dug up give an extra 25 sun. Does not cause plants that are dug up in Last Stand levels before the level starts to give extra sun.
Category:PvZ:RI
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