Nod power plant (Tiberium Wars)

The power plant supplied power to Nod bases in Tiberium Wars and Kane's Wrath.
==Background==
The Nod power plant can generate extraordinary amounts of power from a small amount of Tiberium, at the expense of ecological damage to the surrounding environment. Its output can be bolstered by a Liquid Tiberium core.Command & Conquer 3: Tiberium Wars manual. Los Angeles, California: Electronic Arts Los Angeles, 2007.
==Game structure==
This building is the most effective power plant in the game, as the core upgrade triples the power output. However, its unupgraded power output is the lowest in the game.
===Upgrades===
==Notes==
Originally, this building was designed for Command & Conquer 3: Incursion as CABAL's geothermal power plant.
==Changelog==
* Tiberium Wars patch 1.05: no longer provides ground control
* Tiberium Wars patch 1.09: fixed an error that caused upgraded power plants and reactors to continue providing power for several seconds after being destroyed
==Gallery==
CNCTInc_CABAL_Power_Plant.jpg|Original Incursion concept art
Tiberian_Incursion_CABAL_Power_Plant_Concept_Art.jpg|Original Incursion concept art
CNCKW_Nod_Power_Plant.png|A comparison between basic and upgraded power plants
==See also==
* GDI power plant, GDI counterpart
* Reactor, Scrin counterpart
==References==
Category:Tiberium Wars buildings