Update v24.20

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|-|Battle Royale=
The wait is over: Fortnite Battle Royale v24.20 brings the arrival of ODM Gear and Thunder Spears to the Island! (Speaking of the Island, discover Jaeger's Family Basement in Anvil Square.)
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Also, the Eren Jaeger Outfit is now unlockable in the Battle Pass. However, Eren isn't the only member of the “Special Operations Squad": pick up the Captain Levi and Mikasa Ackermann Outfits available now in the Item Shop!
== Battle from Above: ODM Gear ==
Retrievable from the ground, Chests, and Scout Regiment Footlockers, put on Omni-Directional Mobility (ODM) Gear. Having this apparatus equipped will give you the ability to grapple in the air and strike opponents below! After attacking with the built-in blades, you'll immediately boost back into the air so you can grapple elsewhere… or hover and execute another attack.
Think you've mastered the ODM Gear? Try knocking down Titan Targets on the Island!
== Fight Explosively: Thunder Spears ==
Also retrievable from the ground, Chests, and Scout Regiment Footlockers, Thunder Spears are arm-launched rockets designed to penetrate armored structures, detonating to damage enemies on both sides!
A Scout Regiment Footlocker, where you can find ODM Gear and/or Thunder Spears.
== Jaeger's Family Basement ==
Jaeger's Family Basement has appeared on the Island! But just as this basement contains many secrets, its exact location in Anvil Square is a secret too. Find the location of this new nook in Anvil Square.
== Unlock the Eren Jaeger Outfit in the Battle Pass ==
The Eren Jaeger Outfit is now unlockable in the Battle Pass! Complete the Eren Jaeger Battle Pass Quests in Battle Royale Chapter 4 Season 2 to unlock the Outfit plus other items:
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Spray, Back Bling, Emote, and Pickaxe
Emoticon, Wrap, Banner Icon, and the Eren Jaeger Outfit!
If you own the Chapter 4 Season 2 Battle Pass, The Eren Jaeger Quests are available to complete now in the “Quests” tab. The Quests will remain available until the end of the Season! (The Chapter 4 Season 2 Battle Pass purchase is required in order to complete the Eren Jaeger Quests.)
Whether you own the Battle Pass or not, complete an upcoming Week 5 Quest testing your Thunder Spear skills to unlock the Courageous Mikasa Spray, and complete the first of the upcoming Trigger Happy Trials to unlock the Scowling Levi Emoticon. (Please note that you need to complete the preceding "Treasure Hunting" Trials and "Process of Elimination" Trials for the Trigger Happy Trials to be available.)
== The Special Operations Squad Squads Up ==
Eren Jaeger isn't alone. Two other members of the Special Operations Squad — Captain Levi and Mikasa Ackermann — are also dropping in! Available in the Item Shop now, pick up their Outfits and more:
Captain Levi Outfit and Back Bling
“In the end, you choose what you choose.”
Included with the Captain Levi Outfit is the Transformation Serum Back Bling, a syringe holding a special serum. 
Mikasa Ackermann Outfit and Back Bling
“I'm strong. Real strong. None of you come close.”
A powerful treasure unique to Paradis Island, the Ore Light Back Bling is included with the Mikasa Ackermann Outfit.
Regiment Cloak Back Bling
Represent your regiment with pride. After purchasing the Regiment Cloak Back Bling from the Shop, go to your Locker and choose an emblem to display on the back! Each emblem represents one of the following regiments:
*Garrison
*Military Police
*Cadet Corps
*Scout
Check out the Item Shop for even more Special Operations Squad items available!
== More in v24.20: Dirt Bikes Unvaulted ==
The trail ahead is mega — when you're not boosting on a Rogue Bike, get back on the Dirt Bike! 
== Balance Changes ==
*Unvaulted the Port-A-Bunker in Zero Build.
*Introduced a Rare-rarity Kinetic Blade. With identical damage to the Epic Kinetic Blade, this Rare counterpart has only two Kinetic Dash charges. Rare Kinetic Blades can be found from the ground and Kinetic Blade stands.
*Reduced the max headshot damage of the Mythic Havoc Pump Shotgun.
*Reduced the accuracy and hipfire rate of the Mythic Overclocked Pulse Rifle.
*In Trios and Squads, reduced the number of Mythic Overclocked Pulse Rifles dropped by capturing a rifting-in POI.
*In Trios and Squads, reduced the number of Mythic Havoc Pump Shotguns found inside Vaults.
== Competitive Notes ==
*Thunder Spears are not included in Arena or tournaments.
*Dirt Bikes are not included in Arena or tournaments.
== Major Bug Fixes ==
*Fixed an issue that allowed players to retain the healing effect of hot springs.
*Fixed an issue involving rebooted players sometimes appearing invisible to teammates.
|-|Creative=
Fortnite Creative v24.20 includes updates to the Slappy Shores Galleries and various bug fixes. There are also device option updates to Barrier and Visual Effects.
You can also check out the Unreal Editor for Fortnite patch notes which includes bug fixes, crash updates, and a new tool to hide empty folders.
== Prefab & Gallery Updates ==
*Additional Slappy Shores Galleries:
**Slappy Shores Wall & Roof Gallery B
**Slappy Shores Wall & Roof Gallery C
**Slappy Shores Prop Gallery B
== Device Updates ==
*The Barrier device's "Barrier Style" option has new values available:
**Cloudy Sky 1
**Cloudy Sky 2
**Cloudy Sky 3
**Flames
**Planet Ascension
**Screen Void
**Night City Rooftops
**Night City Streets
*The VFX Spawner device's "Visual Effect" option has new values available:
**Musical Notes Bubbles
**Musical Notes Chrome
**Musical Notes Retro
**Musical Notes Glitch
**Musical Notes Wood
*The Map Settings device (Battle Royale Island Plots) now supports expanded options for augments:
**Time Between Augment Grants
**Max Augments Grants per Match
**Disable Augment Timer
**Transmit When Augment Received
**Transmit When Augment Chosen
**Grant Augment Re-roll on Channel
**Grant Augment on Channel
**Mid-Match Objectives: Loot Cache
**Mid-Match Objectives: Loot Island
== Bug Fixes ==
Gallery Fixes
*Customizable Light Gallery lights are now properly named, and can be renamed as expected.
*Color Picker Grass Gallery has proper grass textures and shaders when placed.
Device Fixes
*Fixed issues with the Hiding Prop Gallery's naming and values for the following options:
**Enabled At Game Start Usable By Team
**Usable By Class
**Interact Time
**Number Of Occupants
**Set Max Hiding Time
**Block Hide Time
*The Class Selector device's "UI Change on Next Respawn" option is now working as expected when an island is updated to use direct event binding.
*Direct event binding is now working as expected for the Class Selector UI, Collectible Object, and Pinball Bumper devices.
*Upgraded Conditional Button devices can now recognize Team 3 and above in the "Can Be Used By" option.
*Upgraded Score Manager devices can now recognize Team 3 and above in the "Activating Team" option.
*The Prop Mover device's "Transmit On" events are now functioning as intended.
*The Player Marker device's icon should now detach when receiving the "Detach From All Players" event.
*Upgraded Teleporter devices with the "Selected Class" option set to "Any" now functions as expected.
*Upgraded Creature Spawner devices can have their options adjusted as expected.
*Visual Effect Powerup now properly reflects team colors.
*Fixed an issue with the Capture Area device that could result in it incorrectly changing to an opposing team when two players simultaneously exit the capture area.
*An upgraded Player Reference device's "Custom Color" option can now be changed, and functions as expected.
*Upgraded Prop Manipulator devices' zone size can no longer be set to a negative value (negative values prevented the device from functioning properly).
*Upgraded Guard Spawner and AI Patrol Path Node devices can now spawn guards properly.
*The Player Spawn Pad device preview now shows as expected, with no texture problems.
*When set to change patrol paths on a timer, guards spawned from upgraded Guard Spawner devices now stay on the assigned patrol path after the initial guard is spawned.
Island Fixes
*Battle Royale Island Plots now allow interaction with Vending Machine devices.
*Battle Royale Island Plot Fishing Rods will no longer be stuck in a fishing position when the "Catching Loot" option is set to "Off".
Gameplay Fixes
*The Shockwave Hammer now respects the "Weapon Destruction Percentage" option in My Island's Settings tab.
*When placing a playset with the phone tool, the contents will now respect the "Building As Prop" setting's value.
*Objects that support player-built structures but were placed using "Build as Prop" now support player-built structures when copied.
|-|Save the World=
The Scurvy Shoals Venture Season is in full swing! While you're taking a break from living your pirate's dream or tackling Yarrr's questline, visit the Event and Weekly Store over the next few weeks for a variety of spring-themed Heroes (and the Easter Egg Launcher!) making their return. Make sure to grab any you've missed out on!
== Event and Weekly Store ==
Cottontail Eagle Eye - April 12 at 8 PM ET
“DON'T touch the eggs.” - Cottontail Eagle Eye
*Standard Perk: Un-Eggs-Pected Departure
**Phase Shift leaves 3 egg bombs, each dealing 18 base damage to nearby enemies.
*Commander Perk: Un-Eggs-Pected Departure+
**Phase Shift leaves 3 eggs bombs, each dealing 55 base damage to nearby enemies.
Rabbit Raider Jonesy - April 12 at 8 PM ET
“It's okay, the mask doesn't mess with my aim.” - Rabbit Raider Jonesy
*Standard Perk: Sure shot
**Increases Sniper Critical Damage by 75%.
*Commander Perk: Sure shot+
**Increases Sniper Critical Damage by 225%.
Dashing Hare Ken - April 19 at 8 PM ET
“It's time for these Husks to meet the Eggs-terminator.” - Dashing Hare Ken
*Standard Perk: Eggs-termination
**Kunai Storm throws 3 egg bombs, each dealing 37 base damage to nearby enemies.
*Commander Perk: Eggs-termination+
**Kunai Storm throws 3 egg bombs, each dealing 111 base damage to nearby enemies.
Easter Egg Launcher - April 19 at 8 PM ET
This colorful launcher lobs eggs that explode when the Husks contact!! Strategically place the eggs to create festive landmines. A maximum of six eggs can be active at a time.
Bunny Brawler Luna - April 26 at 8 PM ET
“Be sure to hop into the action” - Bunny Brawler Luna
*Standard Perk: Eggs-plosive Entrance
**Shockwave drops 3 egg bombs, each dealing 54 base damage to nearby enemies.
*Commander Perk: Eggs-plosive Entrance+
**Shockwave drops 3 egg bombs, each dealing 162 base damage to nearby enemies.
== Bug Fixes ==
A number of bug fixes were included in the v24.20 game update, including:
 
*Fixed an issue with the Phase Shift Forward+ Commander Perk that prevented it from applying the 140% movement speed increase when used.
*Fixed an issue where players would receive a generic Network Connection Lost message when loading into a Save the World mission without it installed. 
*Fixed an issue where the audio wouldn't play during videos before and after the tutorial.
*Fixed an issue where console players could not see duplicate perks on Defenders.
*Fixed an issue where the Hoverboard could appear invisible when players mounted it.
*Fixed an issue where the Riot Shield Husky would leave the shield in the world after being eliminated.
|-|UEFN=
=UEFN=
Below is a list of fixed crashes and known bugs with editor features and functionality.
== Editor ==
Fixes:
*Door properties now show correctly for Armored Walls.
*Fixed a crash with Sequencer when the editor is shut down.
*The server no longer crashes when the editor closes the connection.
== Devices ==
Fixes:
*The IslandSetting device now allows the "Join In Progress" Team Index setting to be set to 100.
*Timer device visibility is set to disappear at a rate proportional to the distance from the creator.
*The Shooting Range Gallery Dummy Device no longer disappears after a Fortnite Creative island is converted into a UEFN project.
*The light from the Class Selector device now turns off when the device is inactive.
*The Guard Spawner no longer equips unsupported weapons and items.
*Fixed an issue where device settings displayed when they were changed during a launched Creative session.
*Naming issues and availability values have been fixed on Hiding Props for these options:
**Enabled At Game Start
**Usable By Team
**Usable By Class
**Interact Time
**Number Of Occupants
**Set Max Hiding Time, Block Hide Time
*The Radio Device is now visible when players return to the island after being in-game.
== Environments and Landscapes ==
Fixes:
Nanite fallback meshes built with 24.10 now have the proper triangle counts.
=Verse=
LanguageFixes:
*Fixed issue when a branch expression with a race subexpression would steal the whole async context and prevent code from running.
*Fixed a crash when building code in UEFN that has a class with fields the same name as the fields' type.
*Fixed an issue where a subexpression of race in a loop wouldn't execute more than once.
== API ==
Fixes:
Fixed agent.Respawn() not working in published islands
== Tools ==
New:
*A new Hide Empty Folders toggle option is now available in the Verse Explorer to hide folders that do not contain any Verse files.
Fixes:
*UEFN-written VS Code workspaces will now respect user preferences for themes, auto-save, and bracket-pair colorization, along with other miscellaneous settings when first writing out the workspace.
*The stub{} macros will no longer be displayed in the LSP completion candidates' text, but will be directly converted to LSP tab stops on insertion.
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Category:Patch Notes