Almiraj

==Summary==
The Almiraj at a first glance appears simply as a rabbit with the horn of a unicorn, and while that asessment is true they can still be quite dangerous due to their unpredictable nature and their inante teleportation ability which earned them the nickname Blink Rabbit.
An even more dangerous variant of the Almiraj is the Psionic one which has a 10% to appear when ever an Almiraj gives birth, this Almiraj has various abilities such as Detonate and Molecular Agitation which makes it a formidable foe.
==Powers and Stats==
Tier: , higher via its horn | , higher via its horn and via Detonate
Key: Regular | Psionic
Name: Almiraj, Blink Rabbit
Origin: Dungeons and Dragons
Gender: Varies
Age: Varies
Classification: Beast, mammal
Powers and Abilities:
<tabber>
|-|Regular=
Small Size (Grow up to Tomb of Annihilation 5e Page 211 in size), Natural Weaponry (Use their horn to into targets), Enhanced Senses (Have and are noted to have excellent Fiend Folio 1e Page 12), Underground Mobility (Shown Fool's Grove Page 6), Teleportation (Shown Monstrous Compendium Fiend Folio Appendix Page 5), Stealth Mastery (Shown ), Extreme Resistance to Poison Manipulation (Shown )
|-|Psionic=
Same as before plus Darkness Manipulation and Light Manipulation (Via ), Air Manipulation (Via ), Telekinesis (Via ), Flight (Via ), Fire Manipulation (Via ), Explosion Manipulation (Via ), Matter Manipulation and Temperature Manipulation (Via )
</tabber>
Attack Potency: Below Average Human level, higher via its horn | Below Average Human level, higher via its horn and Small Building level via Detonate
Speed: Superhuman (Should be as fast as a real Rabbit) | Superhuman
Lifting Strength: Varies between Average Human (Weaker ones have a strength score of which means they can at max push 68.038875 kg), up to Peak Human (Stronger ones have the strength score of they can at max push 238.13625 kg)
Striking Strength: Below Average Human level | Below Average Human level
Durability: Below Average Human level | Below Average Human level
Stamina: Unknown
Range: Below standard melee range, standard melee range via and also via Teleportation | Hundreds of Meters via psionic powers
Standard Equipment: None notable
Intelligence: Animalistic (Is noted to be )
Weaknesses: Is rather stupid | Same as before plus the fact it can't use Detonate on sentient beings
Notable Attacks/Techniques:
<tabber>
|-|Regular=
*Horn: The Almiraj charges at its enemy trying to stab them with its horn
*Blinking: The Almiraj will teleport without a pattern 3 feet at a time in an attempt to evade attacks
*Missing Digger: In case the Almiraj misses its Horn attack it can immediately borrow into the ground
|-|Psionic=
All of the regular variant's attacks alongside:
*Control Light: This power is used to make the sky darker
*Telekinesis: The Almiraj uses this power to hurl stones at its enemies
*Levitation: Makes the Almiraj float in the air
*Control Wind: Makes the wind blow which the Almiraj uses alongside Levitation to gain full flight
*Control Flame: Used to control fire around the Almiraj
*Detonate: Causes various weapons and armor that the Almiraj can see to explode
*Molecular Agitation: Moves molecules in a way that makes stuff burn as if it has been lit on fire, with enough time it could even let the Almiraj melt steel
</tabber>
==Notable Matchups==
Victories:
Losses:
Inconclusive:
==References==
Category:Dungeons and Dragons
Category:Characters
Category:Neutral Characters
Category:Fantasy Characters
Category:Game Characters
Category:Species
Category:Animals
Category:Mammals
Category:Rabbits
Category:Monsters
Category:Small Sized Characters
Category:Bodily Weaponry Users
Category:Underground Mobility Users
Category:Teleportation Users
Category:Enhanced Senses Users
Category:Light Users
Category:Darkness Users
Category:Air Users
Category:Fire Users
Category:Explosion Users
Category:Matter Users
Category:Temperature Users