Baine Bloodhoof

==Summary==
Baine Bloodhoof is the High Chieftain of the tauren tribes of Mulgore and leader of Thunder Bluff. He is the son of the late tauren leader, Cairne Bloodhoof, whom he looked up to as a role model. While Baine has formidable skill on the battlefield, his true talents lie in the arena of diplomacy. He is a strong force for moderation, calm wisdom, and unity within the Horde, especially in their dealings with the Alliance.
Following Cairne’s death in a duel with Warchief Garrosh Hellscream, Baine fled his home in Bloodhoof Village when the tauren matriarch Magatha Grimtotem's agents attacked the village and seized Thunder Bluff. Although still pained by the loss of his father, Baine staged a counterattack on Magatha and her forces, ultimately retaking the tauren capital and defeating the treacherous matriarch. Cairne’s honorable son spared Magatha's life, banishing the matriarch and her traitorous allies to the harsh Stonetalon Mountains. Since then Baine has assumed the role of high chieftain of Mulgore's courageous tauren.
While bitterness might still linger over Cairne's demise, Baine had remained loyal to the Horde and its Warchief for the good of the tauren race. He eventually supported the Darkspear Rebellion in ousting the warchief, and eventually pledged his support to Garrosh's successor, Vol'jin. With Vol'jin's passing shortly after the disastrous Battle for Broken Shore, Baine remained loyal to Sylvanas Windrunner and was present when Vol'jin named her the Warchief with his dying breath. However, Baine has become disgusted with Sylvanas' cruelty and lack of honor and has worked in secret with legends within the Horde and even some in the Alliance to undermine Sylvanas' plans, ultimately wanting to overthrow her as warchief. Ultimately, following the death of Varok Saurfang and Windrunner's abandonment of the Horde, Baine became one of the leaders to form and sit on the Horde Council, representing the tauren.
Following the Council's formation, Baine was captured along other leaders of both factions by the Mawsworn, and was sent into the Shadowlands where he was tormented within Torghast. He was eventually rescued by Maw Walkers and joined them in their campaign against the Jailer and his forces.
In Dragonflight, Baine journeys to the Dragon isles, coming into contact with the Centaur native to the region, althoufh iffy to trust them due to his experiences with them as a child, he eventually comes to trust the more noble tribes and makes a friendship with them to beat down the less noble tribes.
From WowPedia.
==Powers and Stats==
Tier: At least 
Name: Baine Bloodhoof,Warcraft III Chieftain of the Bloodhoof tribe, High Chieftain of the Tauren, High Chieftain of the Tauren Tribes, High Chieftain of Thunder Bluff, Chief
Origin: World of Warcraft
Gender: Male
Age: Early 40s to late 50s as of Dragonflight (was a young Tauren during Warcraft 3: The Frozen Throne)
Classification: Tauren
Powers and Abilities:
<tabber>
|-|Abilities=
*Superhuman Physical Characteristics
**Large Size (Type 0; Male Tauren stand at 10 Feet tallArchive Lore Tweets)
**Non-Physical Interaction (All combatants in Warcraft have the natural ability to harm and kill a variety of intangible and incorporeal entities, beings that are physically intangible such as ghosts and spirits and air and fire elementals as well as beings that are elementally intangible such as oozes and slimes and elementals)
*Weapon Mastery & Martial Arts (Cairne is a warrior with multiple Decades of experience, requiring him to have this kind of skill)
*Shockwave Generation, Status Effect Inducement & Likely Electricity Manipulation (Via War stomp, which all Tauren can do where they stomp on the ground, create a Shockwave, and generate what looks like Electricity effects. Cairne's own Warstomp was used to collapse a valley)
*Empowerment (All Tauren have a 2% higher chance to inflict a critical strike.)
|-|Resistances=Resistance to:
*Magic, Soul Manipulation, Electricity Manipulation, Poison Manipulation, Acid Manipulation, Chi Manipulation, Corrosion Inducement, Corruption, Radiation Manipulation, Vibration Manipulation, Air Manipulation, Blood Manipulation, Disease Manipulation, Life Manipulation, Elemental Manipulation, Explosion Manipulation, Light Manipulation, Earth Manipulation, Energy Manipulation, Crystal Manipulation, Fungus Manipulation, Gravity Manipulation, Magnetism Manipulation, Plant Manipulation, Plasma Manipulation, Sand Manipulation & Water Manipulation (All Tauren have an inherent resistance to Nature Damage)
*Mind Manipulation, Fear Manipulation, Ice Manipulation, Transmutation, Plant Manipulation, Status Effect Inducement, Light Manipulation, Empathic Manipulation, Sleep Manipulation, Power Nullification, Telekinesis, Electricity Manipulation, Darkness Manipulation, Vibration Manipulation, Paralysis Inducement, Explosion Manipulation, Statistics Reduction & Curse Manipulation (Via being a Raid Boss, Baine is immune to Mind Control, Fear, Polymorph, and the Frost Nova spells, alongside any other Crowd Control abilities in his verse)
</tabber>
Attack Potency: At least Mountain level (Should be comparable to his father, Cairne Bloodhoof, who Battered Garrosh Hellscream.Shattering was stated to be able to snap Sylvanas Windrunner's arm like a twigWar Crimes259.80 Megatons)
Speed Superhuman Movement Speed (All Tauren could run fast enough to keep up with Saber-Toothed Tigers and various wolves), at least Subsonic+ Reactions and Combat Speed (Comparable to adventurers capable of dodging bullets at point blank range. And should be comparable to Orc Blademasters, which can fight at speeds invisible to the naked eyeWarcraft 3: Blademaster
Lifting Strength: At least Class 100, likely higher (Significantly stronger than fodder Dwarf Mages and Priests who are capable of casually lifting and carrying barrels this heavy. Able to wield a large two-handed Polearm and massive totems as though they were weightless, and should be at least as strong as adventurers capable of wearing a full suit of thorium platemail and wielding thorium weapons as though they were weightless)
Striking Strength: At least Mountain level
Durability: At least Mountain level
Stamina: Superhuman (Fought long battles against the centaurs, Magatha Grimtotem's tribe, and the forces of the Legion mostly without tiring)
Range: Extended Melee Range, higher with Totems and Mace
Standard Equipment: Ceremonial Totems and a mace (Cairne often either uses Totems or a spiked Mace for combat)
Intelligence: Gifted (Like his father, Baine is considered a wise and strong leader, with his mercy and Abilities as a leader occasionally even surpassing his father, as he was able to effectively defend Garrosh Hellscream during the trial, despite both his hatred of the former Orc Warchief, a sentiment shared everyone else that was present. A skilled fighter with decades of experience in battle
Weaknesses: Baine can be too merciful for his own good at times and prefers to talk things over instead of fighting
==Notable Matchups==
Victories:
Losses:
Inconclusive:
==References==
==Notes/Explanations==
Category:Characters
Category:Warcraft
Category:Axe Users
Category:Electricity Users
Category:Empowerment Users
Category:Fantasy Characters
Category:Good Characters
Category:Large Sized Characters
Category:Leaders
Category:Martial Artists
Category:Non-Physical Interaction Users
Category:Shockwave Users
Category:Spear Users
Category:Status Effect Users
Category:Warriors
Category:Weapon Masters
Category:Weapon Users