Currency (Civ6)

Currency is a Classical Era technology in Civilization VI. It can be hurried by making a .
== Strategy ==
The invention of a common trade medium is the first true economic advancement of mankind. The civilization with a currency sees a veritable ocean of new possibilities opening before it, and will need an entirely new - the Commercial Hub - to explore these possibilities. The first building of this district, the Market, is also unlocked.
Currency, along with Horseback Riding, is another very important gateway tech in the early Classical Era. It unlocks the central-upper part of the tech tree, which is more economically-oriented than the lower part. Not only that, but it unlocks a crucial piece of infrastructure for a civilization's economic development...and if your empire is landlocked, this district is the only way to increase your s. But even more importantly, the Commercial Hub means a considerable increase in income, and if your empire's starting Luxuries (and their improvements) don't provide , you will sorely need it to prevent early bankruptcy.
Unfortunately, it's not that easy to beeline Currency. You need to start by researching Pottery and Writing in the upper-central part of the tech tree, which isn't a particularly common research sequence. Chances are you will need other Ancient Era techs first, which will delay your research, so you'll have to make a choice: unlock important infrastructure to improve Luxuries and/or unlock military advancements, but delay boosting your raw income; or beeline Currency to gain , but postpone unlocking important infrastructure and military tech (which could leave you vulnerable to even the lowly Barbarians).
In the Monopolies and Corporations game mode, discovering Currency unlocks the Industry.
== Civilopedia entry ==
== See also ==
* Currency in other games