White Mage Guide by Birgitte/Weaponry

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=Weaponry Selection=
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As a White Mage you get two different choices in weapons, you can either use a Club or a Staff. Normally, you would think to divide a weapons section showing what levels of each you would use. But to me that is unimportant, each weapon choice has its own merits. What it comes down to is what is best for your level and what you are looking to gain from your weapon. Therefor, I am dividing this section up into two sections: 
1) Weapons you can use when you are Healing your party and/or when you are resting (You will want to program both of these weapons into a resting macro: See hMP Equipment Macros)
2) Weapons you can use if you are Meleeing/Soloing. 
At lower levels it is considered all right for you, as a White Mage, to melee. Considering the lack of Spells you have, you might as well level your weapon of choice in your party as long as you are not neglecting your duties as the main healer. At higher levels though, it is considered unwise to melee in a normal Experience Point party situation, due to the enormous amount of Spells you have and your duty to Cure, Haste, Protect, Shell, Remove Status Effects via -Na Spells or Erase, and keep Bar- Spells on all of your party members. 
Regardless, it is in your own best interest to keep your Staff and Club up as you go along. I say this becuase you will find having Club and Staff at level will benefit you greatly for when you go out to Solo and do other fun things. Hexa Strike is wonderful for Solo, Besieged and Ballista. Spirit Taker is great when you are Soloing or Power Leveling someone and you have been getting repeatedly hit, therefor gaining TP, and just want some relatively free MP back. And, since it is not in your or your party's best interest for you to be meleeing during the experience getting, it is advised to regularly attend Skill Up parties. 
While I did not use all of these weapons myself, I feel that one should have an idea of what is out there. Each person has a different idea of what they want for their White Mage, so its only fair to include the other weapons as alternate choices to the obvious. I will BOLD the ones that I used myself. Also, I will color code further: the ones I used on my Hume I will make and the ones I used on my Taru I will make make . The ones I used/will use on both will when my Taru hits level be made . I am not including what I used on Elvaan or Mithra seeing as I no longer can recall and it wouldn't be fair to guess at this point.
=== Support ===
:{| width="100%" cellpadding="2" cellspacing="2"	Level 	Type 	Desired Stat 	Weapon
Level 9 	(Club) 	MND, INT 	Willow Wand 	
Level 9 	(Club) 	MND, INT Enchantment:hMP 	Mana Wand 	
Level 10	(Club) 	hMP 	 	
Level 10	(Staff)	DMG, MP, HP 	Legionnaire's Staff 	
Level 13	(Club) 	MND, INT-Spell Interruption 	Hermit's Wand 	
Level 18	(Club) 	MND, INT 	Yew Wand 	
Level 27	(Staff)	DMG, MP, HP 	Dolphin Staff 	
Level 28	(Club) 	MND, INT-Spell Interruption 	Eremite's Wand 	
Level 30	(Club) 	MND, INT Enchantment:hMP 	High Mana Wand 	
Level 32	(Club) 	MND, INT 	Chestnut Wand 	
Level 32	(Staff)	DMG, MP, HP 	Whale StaffWhale Staff +1 	
Level 39	(Staff)	DMG, MP, HP 	Oak StaffOak Staff +1 	
Level 40	(Staff)	DMG, MND, CHR 	Chanter's Staff 	
Level 40	(Club) 	+1% Cure Potency 	Dia Wand 	
Level 41	(Club) 	DMG, MP, MND 	 	
Level 48	(Club) 	MND, INT 	Rose WandRose Wand + 	
Level 50	(Staff)	DMG, MP, HP 	Walrus Staff 	
Level 50	(Club) 	MP, MND, INT 	Tactician Magician's Wand 	
Level 51	(Staff)	DMG, MND, INT, +10% Cure Potency 	Light Staff 	
Level 51	(Staff)	DMG, MND, INThMP, 	 	
Level 51	(Staff)	DMG, MND, Divine Magic 	Water Staff 	
Level 50	(Club) 	MP, MND, INT 	Tactician Magician's Wand +1Tactician Magician's Wand +2	
Level 52	(Club) 	Healing Magic 	Healing Mace 	
Level 53	(Staff)	DMG, MND 	Pride Staff 	
Level 55	(Staff)	MP, HP 	Wise Wizard's Staff 	
Level 55	(Staff)	MP+10% Cure Potency 	Dryad Staff 	
Level 59	(Club) 	MND 	Dominion Mace 	
Level 59	(Staff)	MP, HP 	Mahogany StaffHeavy Staff 	
Level 60	(Club) 	MND, INT 	Ebony WandEbony Wand +1 	
Level 62	(Club) 	MP+5% Cure Potency 	 	
Level 64	(Club) 	MND, INT, CHR 	Curse Wand 	
Level 65	(Club) 	MND, INT, 	Mythic WandMythic Wand +1 	
Level 68	(Club) 	DMG, MND, Attack 	 	
Level 68	(Staff)	MP, HP, hMP, hMP 	Kinnara Pole 	
Level 68	(Club) 	MND, INT, CHRDivine Magic 	Skirnir's Wand 	
Level 70	(Club) 	MND, INT 	Mistilteinn 	
Level 70	(Staff)	MP, Occasionally Attacks 2-4 Times	Mercurial Pole 	
Level 70	(Club) 	MND, INT 	Mighty Cudgel 	
Level 71	(Staff)	DMG, MNDHealing Magic 	Prelatic Pole 	
Level 71	(Club) 	MND, +10% Cure Potency 	 	
Level 71	(Staff)	MP, HP 	Master Caster's Pole 	
Level 72	(Staff)	DMG, MP, hMP 	Zen Pole 	
Level 75	(Staff)	DMG, MP, MND, HP, INT 	 	
Level 75	(Staff)	DMG, +15% Cure Potency 	 	
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=== Melee ===
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Level 	Type 	Desired Stat 	Weapon
Level 1 	(Club) 	5 DMG 257 Delay 	
Level 5 	(Club) 	8 DMG 324 Delay9 DMG 315 Delay 	Bronze Hammer
Level 5 	(Staff)	11 DMG 402 Delay12 DMG 390 Delay 	Ash PoleAsh Pole +1
Level 12	(Club) 	13 DMG 324 Delay14 DMG 315 Delay 	Brass Hammer
Level 16	(Staff)	20 DMG 402 Delay21 DMG 390 Delay 	Holly Pole
Level 16	(Staff)	20 DMG 402DelayEnchantment:Attack 	Flexible Pole
Level 18	(Club) 	16 DMG 324 Delay 	Decurion's Hammer
Level 20	(Club) 	17 DMG 324 Delay 	Warhammer
Level 24	(Club) 	16 DMG 300 DelayAccuracy 	Pixie Mace
Level 25	(Staff)	26 DMG 402 Delay27 DMG 390 DelayAttack 	Spiked Club
Level 30	(Club) 	22 DMG 324 Delay23 DMG 315 Delay 	MaulMaul +1
Level 30	(Staff)	29 DMG 402 Delay30 DMG 390 Delay 	Elm PoleElm Pole +1
Level 38	(Club) 	26 DMG 324 Delay27 DMG 315 DelayMND 	Holy MaulHoly Maul +1
Level 40	(Staff)	37 DMG 402 Delay38 DMG 390 Delay 	Oak PoleOak Pole +1
Level 41	(Club) 	27 DMG 324 DelayMP, MND 	
Level 45	(Staff)	40 DMG 402 Delay41 DMG 390 DelayAttack 	QuarterstaffFootman's Staff
Level 47	(Club) 	31 DMG 324 Delay 	Time Hammer
Level 50	(Staff)	45 DMG 390 DelayAttack, Accuracy 	Musketeer's Pole
Level 51	(Staff)	30 DMG 366 Delay35 DMG 356 DelayPhysical Damage Taken, VIT,	Earth Staff
Level 52	(Staff)	46 DMG 378 Delay47 DMG 366 DelayAttack, Accuracy 	Musketeer's Pole +1Musketeer's Pole +2
Level 54	(Club) 	34 DMG 324 Delay 	Arcana Breaker
Level 59	(Club) 	29 DMG 300 DelayMND 	Dominion Mace
Level 59	(Staff)	51 DMG 402 Delay52 DMG 390 Delay 	Mahogany PoleMahogany Pole +1
Level 60	(Staff)	49 DMG 402 Delay50 DMG 390 DelayAttack, Accuracy 	Battle StaffBattle Staff +1
Level 63	(Club) 	11 DMG 264 DelayOccasionally Attacks 2-8 Times 	Kraken ClubOctave Club
Level 65	(Club) 	39 DMG 340 Delay40 DMG 334 DelayAttack 	'''
Level 65	(Staff)	53 DMG 402 Delay54 DMG 390 Delay 	Ebony PoleEbony Pole +1
Level 68	(Club) 	30 DMG 291 DelayAccuracy, AttackMagic Attack Bonus 	Flan Smasher
Level 68	(Club) 	40 DMG 340 DelaySTR, Accuracy 	
Level 68	(Club) 	42 DMG 340 DelayMND, Attack 	
Level 69	(Staff)	52 DMG 402 DelayHP, 	Cocytus Pole
Level 71	(Club) 	45 DMG 340 Delay46 DMG 334 DelayHP, VIT 	Brass JadagnaBrass Jadagna +1
Level 71	(Club) 	24 DMG 300 DelayMP, DEX, VIT 	
Level 71	(Staff)	55 DMG 402 DelayMNDHealing Magic 	Prelatic Pole
Level 71	(Staff)	60 DMG 402 Delay 	Imperial Pole
Level 72	(Staff)	64 DMG 402 DelayDEX, hHP 	Iron-splitter
Level 73	(Staff)	68 DMG 412 Delay+%5 Crit Hit Rate 	Primate Staff
Level 74	(Staff)	43 DMG 366 DelayHaste 	Capricorn Staff
Level 75	(Staff)	57 DMG 402 DelayAccuracy, Attack 	Eight-Sided Pole
Level 75	(Staff)	57 DMG 402 Delay 	Diabolos's Pole
Level 75	(Staff)	60 DMG 402 DelayMP, MND, HP, INT 	
Level 75	(Club) 	57 DMG 308 DelayAttack 	Mjollnir
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White Mage Guide by Birgitte
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