SusieQue's Colo Guide

==General==
Some things have changed with the way we run Colo on Solclaim with new weapons and such that can effectively and consistently win Colo without the use of rares. The following is how I do my runs - I hope this helps others feel more prepared and get more involved in Colo Runs!
I have uploaded the guide in Excel format which can be downloaded from the following link. This is handy to print out and keep nearby when on a run.
==Third Party Apps==
===Call It===
http://www.asheronstoybox.com/decal_CallIt.htm
I have also uploaded the XML file that the Decal Plugin Call It uses for efficiently calling each spawn according to the strategy listed below. The file is called Quests.xml and it can be downloaded here. Once installed, you will need to replace the existing xml file it uses, with the one I provided above. 
The quests file for Call It can be found at the following locations:
* Vista - C:\ProgramData\Gouruware\CalIt (I believe the ProgramData folder is a hidden folder by default)
* XP - C:\Documents and Settings\All Users\Application Data\Gouruware\CallIt
===Target Info===
http://decal.acasylum.com/target_info.php
Target info is considered almost a must have plugin to avoid duplicate debuffs/vulns being cast as well as making sure you are attacking a monster that has been prepped by a mage. Once installed, you will want to make sure you turn on the HUD display.
==Strategy==
We usually take no more than one melee at a time using this strategy. I know there are other strategies that people use, and I'm always up for learning! But this is how we regularly win colo and I just thought I'd share. I hope this is helpful to others, and good luck!
 - (Colo Chart Printout)
Room	Archers 	Spawn 	Formation 	Mages 	Notes
6-A 	Fire Rend 	Mosswart Swamp Lord Mosswart Scavenger Mosswart Scrounger 	Spread 	Bludge Rend - Tusker Fist 	
6-B 	Light Rend 	Bokrok Lugian War Mattekar Gotrok Juggernaut 	Spread 	Bludge Rend - Tusker Fist 	
7-A 	Slash Rend 	Repugnant Eater Insatiable Eater 	Teams 	Bludge Rend - Tusker Fist 	
7-B 	Light Rend 	Viamontian Tribune Adept of Acid Adept of Fire Adept of Frost Adept of Lightning	Teams 	Bludge Rend - Tusker Fist 	
8-A 	Slash Rend 	Titanium Armoredillo Kirit Zefir Infernal Zefir 	West Spread 	Bludge Rend - Imp All - Bolt Zefirs 	
8-B 	Bludge Rend 	Crystal Lord Sentient Crystal Shard Crystal Shard Sentinel Crystal Minion 	Spread 	Bludge Rend - Tusker Fist 	Do not debuff the Crystal Lord
9-A 	Bludge Rend 	Olthoi Larvae Olthoi Ripper Olthoi Slayer Olthoi Slasher 	Teams 	Bludge Rend - Bolt/Streak Larvae - Tusker Fist 	
9-B 	Bludge Rend 	Degenerate Shadow Depraved Shadow 	Spread 	Bludge Rend - Tusker Fist 	
10-A	Bludge Rend 	Listris Sleech Parfal Sleech 	Spread 	Bludge Rend - Tusker Fist 	
10-B	Weeping - Acid 	Disgraced Nanjou Shou-jen 	West Spread 	Weeping - Acid Vuln Only - War 	
11-A	Sing - Acid 	Virindi Paradox Stomper 	West Tight 	Tusker Paw - Acid Vuln Virindi - War 	One mage goes east to tusker fist to group with Bludge Rend
11-B	Ghost - Acid 	Tortured Spirit 	Spread 	Bludge Rend - Tusker Fist 	
12-A	Spectral - Pierce 	Ruschk Draktehn 	West Tight 	Spectral - Pierce Vuln - War 	
12-B	Mukkir - Pierce 	Mukkir Kartak Mukkir Laktar Umbral Mukkir 	West Tight 	Mukkir Pierce - War 	
13-A	Sing - Acid 	Ravager Virindi Quidiox 	West Spread 	CS Frost - Acid Vuln Virindi, Frost Vuln Dogs - War	One Spawn Only Archers switch to Spectral/Frost Arrows for dogs
13-B	Light Rend 	Tukora Sentinel Tukora Commander Tukora Lieutenant 	West Spread 	IMP Only 	One Spawn Only
13-C	Fire Rend 	Inflamed Ursuin 	West Spread 	IMP Only 	
14-A	Sing - Acid 	Virindi Paradox Virindi Quidiox 	West Spread 	Sing - Acid Vuln - WAR 	
14-B	Bludge Rend 	Olthoi Progenitor Olthoi Ripper Olthoi Slayer Olthoi Slasher 	Teams 	Bludge Rend - Tusker Fist 	
15-A	Fire Rend 	Mosswart Agitator Mosswart Elder Mosswart Gladiator 	West Spread 	CS Fire - Imp All 	Fire Vuln Gladiators Only
15-B	Undead Fire Rend 	Enraged Ancient Soul 	Teams 	Undead Bludge Rend - Tusker Fist 	
16-A	Light Rend 	Viamontian Hand 	Teams 	Bludge Rend - Tusker Fist 	
16-B	Spectral - Bludge 	Swarm Demon 	SW Corner 	Olthoi Slayer - Bludge Vuln & Imp - WAR 	
17-A	Sing-Acid/Ghost-Fire	Annihilator Virindi Paradox 	West Tight 	Tusker Paw - Acid Vuln Virindi, Fire Vuln Tuskers 	Fire Ring Monkeys
17-B	Spectral - Fire 	Uber Penguin (240) 	West Spread 	CS Fire - Fire Vuln - WAR 	
18-A	Spectral - Bludge 	Tremendous Monouga 	SW & NE Corners	CS Bludge - Bludge/Imp/Fester - TF 	
18-B	Spectral - Acid 	Elite Guardian 	North 	CS Acid - Acid Vuln & Imp - WAR 	
==Glossary==
===Teams===
You should separate your fellow into two teams, EAST and WEST. The archers/mages should be even distributed to each team. When the formation calls for Teams, all the people on each side of the room should be standing ON THE RING ON THE FLOOR, and they should look like ONE PERSON (all should be standing on top of one another - mages might have to maneuver just a touch to ensure their TF's are flowing smoothly).
===Spread===
When the formation calls for SPREAD, the entire fellow should be standing ON THE RING evenly spread out in a circle.
===West Spread===
This formation means all along the west side of the room near the ring. WEST means that the ENTIRE FELLOW should be standing on the West side, on the ring, looking like ONE PERSON. When the formation is SW CORNER, all the mages should be as far into the corner as possible, while the archers need to QUICKLY form a wall in front of the mages.
===SW & NE Corners===
Means the East team will stand in the NE corner ON THE RING on the floor, not necessarily in a tight formation, while the West team will be in the SW corner ON THE RING on the floor in the same fashion. 
===North Spread===
This is same as West spread, only along the North wall.
===TF===
In case you aren't familiar with the term TF, it stands for Tusker Fists.
==Role Requirements==
The following is a list of the weapons you will need to acquire to follow the above strategy.
===Archers===
*Lightning Rend
*Slash Rend
*Bludge Rend
*Pierce Rend - Mukkir Slayer
*FIRE REND - Undead Slayer
*Weeping Bow - Heart of Innocence Quest & Isparian Weapons Quest
*Upgraded Singularity Weapons (At LEAST Ultimate, preferably Upgraded as soon as you can)
* Spectral Bow
Arrows they need to have in supply:
*FIRE - Deadly
*PIERCE - Deadly
*SLASH - Deadly
*BLUDGE - Deadly {or} Preferably Crate of Greater Deadly Blunt Arrowheads
*FROST - Deadly {or} Preferably Spectral Chill Arrow Bundle
*ACID - Deadly {or} Preferably Crate of Olthoi Acid Arrowheads
*LIGHT - Deadly {or} Preferably Wrapped Bundle of Raider Lightning Arrowheads
===Mages===
*Tusker Fists
*CS Frost (Critical Strike Imbue)
*CS Fire(Critical Strike Imbue)
*CS Bludge (Critical Strike Imbue)
*Bludge Rend - Undead Slayer
*Bludge Rend - Mukkir Slayer
*Weeping Wand - Heart of Innocence Quest & Isparian Weapons Quest
* Fabled Tusker Paw
* Spectral Wand
* Singularity Wand (At LEAST Ultimate, preferably Upgraded as soon as you can)
* Olthoi Slayer
===Melees===
*Light Rend
*Slash Rend
*Bludge Rend
*Pierce Rend - Mukkir Slayer
*Fire Rend - Undead Slayer
*Weeping Weapon - Heart of Innocence Quest & Isparian Weapons Quest
* Singularity Weapon
* Spectral Weapon
* Olthoi Slayer
Category:Player Guides