Vehicle Sheet

Each vehicle will have its own vehicle sheet. It will define several aspects of the vehicle, and its upgradability.
== Info ==
The information of a vehicle includes: name of the model, the level, type and size of the vehicle, system control, the maximum crew it can take on, and the maximum speed it can reach inside an atmosphere (there is no maximum speed in the vacuum of space).
== Special Ability ==
Certain vehicle models may have a special ability.
== Stats ==
Each vehicle model has starting stats values, which can later be changed by damage, wear or by adding new modules.
* Initiative: The vehicles's initiative determines when it and its crew acts in the round.
* Dodge: The vehicle might provide advantages or disadvantages to the pilot for Dodging actions.
* Evasion: The amount of time the vehicle's pilot can use Evade per round.
* Acceleration: The amount of times the vehicle's pilot can use Accelerate per round.
* Firewall: The software that confronts Hacking actions agains the vehicle if a character does not, as any Firewall in a regular piece of gear.
* Armour: The vehicle's armour is subtracted from the base damage of physical and neural attacks from external sources.
* Threshold: The protection against module shutdown of the vehicle.
* Structure: The physical resistance of the vehicle . When a vehicle suffers more damage than its structure, it is destroyed.
* Radar: The skill used by the pilot when attempting a Search.
* Stealth: The skill used by the pilot when attempting to Hide (the Size of the vehicle will determine the number of disadvantages the action suffers).
== Effects ==
A vehicle can suffer several ill effects. Use a pencil to keep a track of the different effects.
* Damage: The damage taken by a vehicle. It is maintained until the vehicle is repaired.
* Tags: The Tags the vehicle has received. They are only lost when the Scene ends or when repaired.
* Stress/Strain: The effects of abrupt manoeuvring on the crew of the vehicle. The crew of a vehicle flying in space or an atmosphere will suffer Stress, otherwise it will suffer Strain.
== Systems ==
Each System can have a number of modules of the same type installed.
Systems are the heart of the vehicle, the hardware and software of the machine. Each vehicle has a number of systems, in each system you can install as many module of the same name as the number following the system. Additionally, you cannot install modules of a higher level than the vehicle's level.
== Cargo ==
List of the vehicle's cargo. Here you can write down what cargo the vehicle is carrying.
Category:Vehicle
Category:Mechanics