Report 277

Report #277
Skillset: Illusions Skill: None
 Org: Spiritsingers Status: Rejected Oct 2009
Furies' Decision:
We do not find this to be necessary.
Problem: While the Illusions skillset and its specializations are effective in
combat, the limited durations on the non-combat skills make it largely
ineffective for the kind of trickery and deception that you'd expect it to be
useful for given the skillset's theme. Creating a power feat that can extend
the duration on only the utility and defense spells (Blur, Conceal, Glamour,
Illusoryself, Invisibility, Magicmouth, Manse, Phantomarmour, Programmed,
Reflection, Terrain, and Wall) will have little to no impact on combat, while
making Illusions more interesting for creative uses to do with, well, illusions.
Solution #1: Add a new skill Extend at Adept +50%, with syntax EXTEND ILLUSION
 HERE|<player> <illusion>, power cost 5, which multiplies by six
 the remaining duration on any non-offense illusion cast by the
 same person. Only the skills listed above can be affected, no
 offense skills are included. For reference, this makes Conceal
 last an hour, Manse last 90 minutes, and Programmed last three
 hours.
Solution #2: As Solution #1, but put the skill at Fabled in both Glamours and
 Phantasms.
Solution #3: As Solution #1, but allow only room spells, not spells on a
 person; so the only skills extendable are Conceal, Magicmouth,
 Manse, Programmed, Terrain, and Wall.
Player Comments:
---[Lendren on 10/3 @ 11:13 writes]:
I forgot to mention: extending Illusoryself would not increase the number of hit
points it has, so it would still fade when it ran out of health, as now. The
same is true for any other illusion which can fade not just because of the
passage of time but also some other cause, like Reflection. This would only
extend the time aspect, but not preserve the illusion through anything else that
would eliminate it.
---[Llandros on 10/4 @ 19:07 writes]:
I think this would be a lot of fun, if it's not too dificult to code, i think it
would be a great change. During a special occasion in my guild we redecorated it
with illusions and I spend most of the festivities running around and refreshing
the illusions that fell
---[Meir on 10/14 @ 05:46 writes]:
Wholly support this change! I think solution 1 is acceptable personally, but
would also consider solution 2 just as viable. I see no need to limit it as per
solution 3 - if people want a longer blur or invisibility for 5p that can still
be dispelled, more power to them, I say.
---[Ceren on 10/15 @ 15:13 writes]:
Looks good. Either solution 1 or 2.
---[Nienla on 10/22 @ 15:35 writes]:
The only extendable one I have an issue with is PhantomArmour. The rest are
fine.
---[Zynna on 10/24 @ 23:41 writes]:
I support this change to solution 1 or 2.