Super Smash Flash 2 Demo/Beta 1.0

Beta 1.0 is the first revision of the final major release of the Super Smash Flash 2 Demo and the first following the alpha phase of development. It was released on May 29, 2017.
== Version history ==
=== 1.0.0 ===
==== Major changes ====
*An auto-updater has been added, allowing players to update the game without having to redownload the game from the McleodGaming website.
*Ten new characters:
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** (unlockable)
*Many character balance changes, to be shown at a later date.
*17 new stages:
**Desk (unlockable)
**Devil's Machine (unlockable)
**Final Valley (unlockable)
**Flat Zone+
**Hyrule Castle (unlockable)
**Lake of Rage
**Metal Cavern (unlockable)
** (unlockable)
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**PAC-MAZE
**Saffron City (unlockable)
**Starship Mario
***Toy Time Galaxy
**Steel Diver (unlockable)
**Waiting Room (unlockable)
**World Tournament (unlockable)
**Yoshi's Island (64)
*New modes
**Classic
**Arena
***Sandbag Soccer
**Home-Run Contest
**Multi-Man Smash
*New Special Smash options
**"Super Smash Flash" modifier.
**Metal modifier
*Over 50 New Events.
*A fourth Break the Targets stage.
*Significantly improved Online.
**Accept/deny requests
**Choose input delay
**Word filters
**Will no longer get kicked to the main menu if the opponent disconnects after a game
*Approximately 140 new music tracks.
*17 new items
**Beam Rod
**Blast Box
**Deku Nut
**Explosive Tag
**Firework
**Fire Flower
**Flipper
**Gooey Bomb
**Ice Flower
**Master Ball (unlockable)
**Metal Box
**Motion-Sensor Bomb
**Party Ball
**Smart Bomb
**Super Star
**Unira
**Yellow Shell
*Completely reworked item mechanics.
*Many new Pokémon and Assist Trophies.
*Fully customizable quality settings, allowing the player to disable various game effects for better performance.
*Brand-new special effects for the entire cast.
*New character recolors.
**Recolors no longer affect character special effects
*Increased landing lag on aerial attacks and specials.
*Rebalanced teching, rolling, getup attack, etc. frame data.
*Native controller support.
==== Temporarily disabled features ====
*Gamepad support in the Browser version
*Online Arena Mode (Sandbag Soccer)
*Peril Roulette in Classic Mode
*Character-Specific Break the Targets
*"Trades" between opposing attacks
*Accessorized costumes
*Misc. stage hazards (Green Hill Zone, etc.)
*Some of the Assist Trophies and Pokémon
*Stages
**Venus Lighthouse
**Skyward Voyage
**Silph Co.
**Shadow Moses Island
**Distant Planet
*Items
**Smash Ball
**Cucco
=== 1.0.1 ===
==== Major changes ====
*Improved online mode stability.
*Improved performance when using “Disabled stage effects” quality setting.
*Fixed crashes from incompatible Bluetooth devices.
*Fixed Role Reversal event. It was impossible to complete in the previous version due to the removal of Final Smashes.
*Cleared records for Role Reversal and final events.
*Desk stage is now available without unlocking.
*Other various bug fixes and balancing tweaks.
==== Minor changes ====
*Fixed Sudden Death on stock matches.
*Stage darkening code removed from disabled stage effects quality setting.
*Pausing in Arena Mode now works properly.
*Tap Jump/Dash settings now save properly when game is restarted.
*Fixed some issues involving the pause button when mapped to certain keys.
*Special Smash options can now be selected via keyboard.
*Fixed issue with some Assist Trophies (Krillin, Hammer Bro) not loading properly and failing on first spawn.
*Getting hit while holding an E-Tank will cause the user to drop the E-Tank.
*Battle of the 99 Heartless? is a bit easier. now has 2 stocks instead of one and takes reduced knockback from enemies.
*Stocks can now be properly set via the display in Online mode's character selection screen.
*Changing the game settings from within an online room will no longer lock the room.
*Milliseconds are gray colored in the timer now.
*Updated the icons for red and blue teams' score display for Arena.
*Moved the Home-Run Contest Counter up more to the top right.
*Timer disappears after pausing in Home Run Contest when Sandbag is gaining distance.
*Updated the credits screen.
*Fixed desyncs due to stage background of Bomb Factory.
*Fixed a loading error for Clock Town if Peach's Castle or Sky Sanctuary Zone had been loaded before.
*Restored Bloody Tears as the main track for Dracula's Castle.
*Fixed false ledges on Green Hill Zone.
*Fixed mislabel on Green Hill Zone music track.
*Champion Battle (Gold/Silver) music track now only plays as alt for Lake of Rage.
*Meteo Campaigns now displays shadows.
*Fixed a crash bug when a character under the effects of a Poison Mushroom was released by a mirror in Mirror Chamber.
*Tweaked ledges and terrain on Twilight Town.
*Fixed unlock message for World Tournament. It no longer displays the unlock text from Final Valley.
=== 1.0.2 ===
==== Major changes ====
*Online has been improved.
**Fixed issues with logging in, especially in browser version.
**Improved server strain by implementing load balancing.
**Added bandwidth balancing between two servers for auto-updater.
**Fixed desyncs involving getting hit while holding items.
**Locked rooms no longer display in the online list.
**Rooms no longer break and become invisible after matches take too long.
**Error messages added for online mode when things fail.
**Timeouts added for online mode when the game hangs via target test glitch, please wait glitch, etc..
**Rooms no longer break when the host quits when the other players are in the Waiting Room.
**Word filter is a lot less strict.
**Fixed bug causing rooms to lock when rules are changed.
*Web version can cache more files now.
*Browser version downloads files one-by-one rather than all at once.
*Fixed event match unlock messages.
*Fixed reflection scaling.
==== Minor changes ====
*Minor updates to some HUD objects (Sandbag Soccer, HRC icon).
*Character select screen now says "survival" instead of "KO" for stock matches
*Fixed graphical errors with ceiling KOs on events 21/47 and other Multi-Man modes.
*Fixed a bug involving characters following the pattern of a moving platform when grabbed off of one.
*Fixed issues with event mode messages.
*Fixed typo with Green Hill Zone remix being listed as a Brawl track.
*Arrows for adjusting time/stock on character select screen now work in online mode.
*Player cursor is larger in character select.
*Removed blur effect on star KO due to lag.
*Updated credits.
*Fixed black screen bug for sudden death.
*Fixed graphical artifacts on Temple.
*Green, red, and yellow shells should hit the thrower less often.
*Fixed glitched pixels when air dodging.
*Fixed Sonic/Tails' victory themes.
*Some characters updated to hold items better.
=== 1.0.3.0/1.0.3.1 ===
==== Engine ====
*Added Sandbag Basketball to Arena.
*Added Crystal Smash to Stadium.
*New Results Screen
*Fixed jump startup inconsistency between attack jump cancels and normal jumps
*“Improvements” to SSF1 mode to make it feel even more like SSF1:
**Easily slide off edges
**Chargeable attacks are now used immediately
**Midair jumps use ground jump animation
**Short hop via crouch key only
**Jumping while rising mid-jump disabled
**Crouching enabled
**Fast fall disabled
**Hold crouch for 0.5 seconds to drop through platforms,
**Can’t drop through platforms while falling
**Entrance animations removed
**Possible to move while attacking
**B button and C-sticks now acts as additional A buttons
**Jumps can cancel attacks
**Fixed jump momentum issues
**Traction values amplified
**Disabled skid animations
**Run animations no longer end until you come to a complete stop
**Attacks that utilized grab state now allow the grab state to proceed
**Removed ability to use smash attacks
*Special mode settings now carry over into sudden death
*Exiting a sudden death match now results in a proper “No Contest”
*Picking up items no longer triggers an attack
*Improved behavior for acceleration, deceleration, and max speed caps
*Fixed bug where getting grabbed out of attacks would reset all of your charged attacks
*Tweaked character select hand for more precise movement
*Side smash input window extended by 1 frame
*Optimized hitlag behavior across the board
*Fixed scaling of reflections when super mushroomed
*Fixed projectile clanking behavior
*Fixed issues with reflection sizes on characters under mushroom effects.
*Fixed issue that caused characters under armor or launch resistance to use higher hitstun than intended when hit.
*If a character starts walking at a speed above max walking speed, their speeds will be lowered back to max walking speed.
*No more fast-falling during specials right out of knockback.
==== Stages ====
*Added new stage: Palutena's Shrine!
*Smashville:
**Fixed platform drifting away over time
**Reduced vertical and horizontal death boundaries.
**Adjusted background positioning
**Adjusted terrain to make ledges more reliable
**UFO is now visible.
**Now has rain and UFO SFX, updated Balloon SFX
**Town Hall clock is now based on PC clock
*Resprited Yoshi's Island.
*Properly centered death boundaries on , Sky Sanctuary Zone, Saturn Valley and Tower of Salvation.
**Death boundaries made now wider.
*Yoshi’s Story:
** Drastically reduced cam/death boundaries.
** Platforms made thinner
*Nintendo 3DS:
** Reduced cam/death boundaries.
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**Increased cam/death boundaries.
**Platforms made thinner
**New alt music track: Green Greens (Melee)
*Dracula’s Castle now has wider death boundaries.
** Adjusted camera boundaries.
*Battlefield:
** Reduced death boundaries.
** Platforms made thinner
*Platforms made thinner on Battlefield, Tower of Salvation and WarioWare, Inc.
*Jungle Hijinx:
**Horizontal death boundaries shrunk down.
**Tweaked platform positioning to properly match visuals.
*Desk:
** No more screen flash after hitting drawers.
*Mirror Chamber:
** Vertical death boundaries reduced.
** Horizontal death boundaries reduced.
** Adjusted camera boundaries.
*Pokémon Colosseum:
**Widened and centered horizontal death boundaries.
**New main music track: Main theme (Pokémon Red/Blue)
**New alt music track: Trainer Battle (Pokémon Red/Blue)
**Stage does not “transition to normal” on startup anymore (it begins already in normal formation)
**Fixed some inconsistencies on screen display.
*Multiple music tracks added.
*Increased horizontal death boundaries on Castle Siege's first form.
*Waiting Room:
**Updated main music track: Waiting Room
**Reduced horizontal death boundaries.
**Lowered bottom death boundary.
*Starship Mario:
** Reduced and centered horizontal death boundaries.
*Metal Cavern:
**Reduced and centered horizontal death boundaries.
==== Misc ====
*Master Ball is properly spelled on Item Switch
*Item names are consistent between Item Switch and Training Mode item select
*Exploding Capsule uses a new explosion effect.
*Fixed issues with certain characters when used as usernames for Online Mode.
*Repositioned and polished Damage meters in HUD
*Improved behavior for damage meters after being hit by no-hitstun attacks.
*Realigned buttons in Stadium Mode Menu
*Improved CSS hand movement.
*Modified fonts for HUD
*Improved “Ready to Fight” bar.
*Improved audio quality of Intro movie.
*Removed animated effects from update screen.
*Tweaked in-game Timer
*Enemies in Multi-Man Modes now use the Smash Bros. symbol.
*Fixed Sonic missing a partner in 2v2 matches for Classic Mode, which caused rare errors.
=== 1.0.3.2 ===
==== Engine ====
*Character attacks can clank projectiles, but projectiles cannot clank character attacks. This fixes issues similar to Bomberman up special clanking with Sonic’s spring causing the recovery to move downwards.
*Picking up items during aerials and dash attacks no longer prevents the attack from coming out.
*Fixed items not despawning properly on the ground.
*Linux build will now load more naturally in 64-bit OS
==== Misc ====
*Updated event images to include Yoshi’s new portrait.
*Sandbag Basketball goal hitboxes are now even.
*Sandbag now starts in the middle of the stage in Sandbag Basketball.
*All items now have an arrow above them as an indicator that they can be interacted with, sans for food.
Category:Super Smash Flash 2 Demo
Category:Super Smash Flash 2
Category:Super Smash Flash series