Kirby Voyage of the Stars

Kirby Voyage of the Stars is an upcoming Action-Platforming Game for the Nintendo Switch, it is the second mainline Kirby game released on the system following Kirby: Star Allies. The game focuses around Kirby and co. as they go across Pop Star to fix the various local people's problems, the plot throughout Pop Star lacks any connecting Villain and instead explores the aftermath of the various locations Kirby visited in previous games making it also the first game to revisit old locations directly since Kirby's Dream Land 3.
==Plot==
The plot of Kirby Voyage of the Stars (VotS) is split up during the segments through Pop Star, each Level is comprised of a series of stages that gradually progress the story of that level along, this is similar to previous Kirby games where each level would progress the plot along although is now condensed as the stories are generally much shorter.
===1st Plot - Rumble in the Woods===
The 1st Plot focuses around areas seen in the original Kirby's Dream Land, it is shown that following the events of Kirby: Planet Robobot the crashed Core Kabula from that game had infested Whispy Woods' Forest, Kirby and co. head into the forest to confront and stop Kabula who'd gradually been robotizing the forest.
The first stage introduces the story with Kirby, King Dedede and Bandana Dee as well as three new faces; Bow Dee, Specs Dee & Hoodie Dee. The group are heading into the forest to have a picnic, when they arrive they initially find a spot to rest and pick some apples, although are scared off by Whispy Woods who they'd been unwittingly taking apples from. After finding a new spot they see a number of forest critters running out of the woods and go to investigate. Throughout the stage, Kirby encounters regular enemies although the scenery around him gradually turns from the forest to a mechanical jungle with vines made of wires and giant trees that have solar panels for leaves. Here Kirby and co. encounter robotized enemies.
The second stage has the group heading deeper into the woods, as they travel further and further towards the source of the mechanization they eventually arrive at what appears to be a factory entrance. During their travel they have a run-in with Bonkers who's battle initially goes similarly to how previous battles with him go however when the player defeats Bonkers, a mechanical worm latches onto Bonkers and upgrades him, Bonkers attacks with much greater ferocity and new abilities now, however the player is still able to overcome him and defeat the cyberized monkey who after being defeated is reverted back to his original state, fleeing off towards the forest, leaving a Maxim Tomato behind as thanks.
The third stage has the group exploring with the factory finding large conveyer belts that they have to navigate across to proceed, getting to the end of this stage the group has a run in with the security force for the factor, a Dekabu that had been mechanized and has three Shotzo attached to it, in addition instead of sending out Kabus it sends out bouncing Gordos instead. Eventually however Kirby and co. defeat the Dekashot and explore further into the factory.
The fourth stage has the group exploring deep into the factory, avoiding traps and a series of doors that lead into a maze the group has to navigate through, getting to the end of this stage the group come face to face with the one responsible for the chaos, Core Kabula who's seen heavily damage and with Mecha-Dees repairing her body, as the group enter the room where Core Kabula is located hwoever the Mecha-Dees fight off Kirby and co. and finish Core Kabula's repairs allowing her to escape, upon doing so Core Kabula activates a self-destruct on the factory forcing the group to rush out of the factory as quickly as possible. Upon exiting see the factory explode however just after exploding it vanishes into a mist as does the robotized parts of the forest.
The fifth stage has the group chasing after Core Kabula, seeing it heading towards Dedede's Castle on Mt. Dedede they head towards the abandoned Castle Lololo, this stage simple takes place on the journey between although periodically Core Kabula will send out rockets that robotize parts of the stage that Kirby and co. need to destroy before progressing.
The sixth stage takes place within Castle Lololo which had been abandoned for a long time, the area is somewhat creepy with Boolers, Cool Spooks and Comos infesting the castle which has crumbled after some time, navigating the labyrinthine design of the castle the group eventually come across what they mistake as Lololo, battling with the supposed Lololo however reveals that it's actually a ghost which promptly flees after being defeated.
The seventh stage follows on taking place in the upper floors of Castle Lololo where everything has a rather strange serene and untouched look to it unlike the lower levels, here large banquet halls and lavishly decorated halls make up most of the stage, however about half-way through the stage the group run into Lalala however like with Lololo in the previous stage defeating her reveals that she is also a ghost, doing so also reveals that the lavish areas they'd been running through before were just an illusion and were just as abandoned as the lower levels, eventually Kirby and co. find a door that wasn't able to be found before and reach the old battlegrounds of Castle Lololo, here the two ghosts confront Kirby and co. appearing as Lololo and Lalala again and battle Kirby and co. much like the original fight against the two, however once the player knocks out half of the two ghosts' total health they will merge together revealing them to be a Tedhaun that attacks the group, the battle now becomes a mixture of the original Lololo and Lalala fight coupled with Tedhaun sending out possessed furniture to attack the group and firing off projectiles at the group. Eventually however the group defeat the Tedhaun and the ceiling busts open revealing light into the castle which seems to obliterate the Tedhaun through vaporization although it is clear as Kirby and the rest leave that the Tedhaun was just faking it to avoid any further battling.
The eighth stage has the group first head to a large cannon located near Castle Lololo and enter it, firing the cannon sends the group hurtling through the sky, there is a brief segment where the group flies through the air although are promptly shot down by Core Kabula crashing into Bubbly Clouds, the rest of the stage encompasses the group navigating Bubbly Clouds until they reach the palace of the area.
The ninth stage has Kirby exploring the palace, here there is a repeated encounter with Kracko Jr. who continues to harass Kirby and co. throughout the level, eventually after three encounters with Kracko Jr. the group reach the top of the palace where several Starman can be found, the Starman perform a dance that strangely summons a thunderstorm and then scatter as the clouds around the castle begin to rumble, Kracko Jr. flies out from the clouds and is promptly struck by lightning falling back into the clouds, Kirby goes to check on Kracko Jr. only to find the creature rise out from the clouds as the fully formed Kracko. The player battles against Kracko in his complete form although halfway through the battle, the Starmen perform another dance this time summoning a powerful tornado, Kracko gets whipped up into the tornado causing his form to change, allowing him to use an array of new attacks. Despite this new form Kirby and co. successfully best Kracko causing him to concede defeat, King Dedede barks orders at Kracko which are in essence telling him to take them to Dedede's Castle, Kracko obliges and the group ride atop Kracko to Dedede's Castle.
The tenth stage has the group flying towards the castle however as they are about to arrive Core Kabula who'd situated herself at the top of the castle shoots Kracko down causing him to crash into the mountain. Kirby and co. begin climbing the mountain dealing with the robotized enemies and traps along the way.
The eleventh stage sees the group reach the entrance to the Castle, however due to Core Kabula's influence the castle's layout has drastically changed, navigating the various areas of the castle, Kirby and co. have to deactivate two generators located in the lower level to access the Throne Room where Core Kabula is located.
The twelfth and final stage has the group confronting Core Kabula in the Throne Room, Core Kabula had used this time to create a Robotic King Dedede who several Waddle Dees had mistaken as the real King Dedede and were worshipping. King Dedede has a small squabble with his Robotic counterpart which leads into a battle between the group and the Robotic King Dedede who's aided by the misguided Waddle Dees. After defeating his doppelganger, King Dedede orders the group to attack Core Kabula leading into the main boss fight of the level. Here Kirby and co. have to battle with Core Kabula who uses a variety of weapons including abilities stolen from Bonkers, Whispy Woods and Kracko, eventually however, the group defeats Core Kabula causing it to explode reversing the robotization of Dedede's Castle and restoring peace.
The ending of this level shows King Dedede ordering various Waddle Dees around to clean up the wrecked parts of his castle, at one stage being presented with a cake by a Waddle Dee however the Waddle Dee is seen to actually be Tedhaun in disguise, the cake knocks King Dedede out and the Waddle's sigh and collapse exhausted from the work, Kirby can be seen resting on the top of the castle at the end.
===2nd Plot - Seven Legends of the Rainbow Islands===
The 2nd Plot of the game takes place along the Rainbow Islands, after having dealing with Kabula, Kirby and co. meet up with Meta Knight at the Halberd's Port with the intention of going on a vacation to the Rainbow Islands. The first stage takes place at the Halberd Port and within the Halberd interweaving between the two location, along the way the group accidentally activate Heavy Lobster and have to flee from the robot as it goes berserk, eventually reaching the top of the Halberd they find Meta Knight who challenges Kirby and co. along with his Meta Knights. Despite the numbers advantage, Kirby defeats Meta Knight who reluctantly accepts Kirby's request and the Halberd launches into the air.
The second stage takes place in the air, the group is swarmed by Sky Pirates who attack the Halberd attempting to board it, Kirby and co. help fight off the Sky Pirates while Captain Vul directs the player on where they need to go, the stage is non-linear with several small areas that the player needs to travel between, along the way Kirby faces off against the Sky Pirates two lieutenants and their captain, but successfully defeat them and decide to land in the Rainbow Islands to investigate the strange aggressiveness of its inhabitants.
The third stage sees the Halberd landing on the Island of Ripple Field, the stage features the beaches of Ripple Field as well as a little bit of the Halberd at the beginning, the area is quite open and has several optional paths leading to a variety of goodies for Kirby and co. should they go exploring. There is a Slimodrip located in a small reef near the start of the stage which can be fought as an optional mini-boss however the stage is otherwise meant to familiarize the player with the strange geometry and mechanics of Ripple Field as the ground reacts significantly to Kirby and co.'s mass as well as the enemy's mass while also having bouncy clouds and clouds that when jumped on cause rainstorms.
The fourth stage continues from the third stage with Kirby and co. heading towards the main lake of Ripple Field, here they encounter more resistance with Sky Pirates who appear in this stage intermingled with the other enemies of the stage. Along the way Kirby has a rematch with one of the Lieutenants who is called Gastrobomb and uses a powerful cannon that's attached to its belly to fire cannonballs. After storming the make-shift fort on the lake the group defeat the lieutenant and blow up the fort clearing the water of impurities bringing the fish back to the lake, Kirby finds a note among the rubble that mentions another fort located on Cloudy Park.
The fifth stage is the first of two that shows Kirby and co.'s progress towards Cloudy Park from Ripple Field, here they explore parts of Grass Land, weaving through massive overgrown bushes and vines that line the steep cliffs of the area they're passing through, along the way they have to deal with a large number of monkey-like enemies called Hoomakas who make sounds with their tails which are shaped like different instruments. Within the depths of the giant bushes lies the boss of the stage, a horned beetle with a large pair of pincers for its jaws called Golagotha, defeating the fearsome bug the group successfully pass through the Grass Land however along the way are shown to get into a conflict with the Hoomakas who kick Kirby and co. off the Halberd leaving them stuck on Big Forest, the next stage on the level. Throughout most of the fifth stage the player is riding on the Halberd and the stage operates like an auto-scroller, the player needs to fend of the Hoomakas and other enemies who mess with the Halberd's systems from the main deck, periodically the Halberd will be stopped by massive plants so Kirby and co. need to traverse onto the land and find the source of the issue and remove it.
The sixth stage sees Kirby and co. stranded on Big Forest Island, at the start of the stage the Halberd can be seen sailing towards Cloudy Park, so the group heads into Big Forest to find a way to Cloudy Park. Along the way they run into a variety of creatures dwelling in the forest, finding many of them rather timid and defensive usually fleeing once Kirby and co. show their power. Within the depths of the Big Forest the group come across massive trees that can be entered showing city-like interiors with little houses for the dwellers of the trees, as the group progress further and further however they soon find the forest take on a darker tone as the trees contort and twist into unnatural shapes and the dense foliage blocks out most of the sunlight, nearing the end of the stage the group come across a massive chasm, inspecting the chasm they're suddenly attacked by Nruff and Nelly who charge at them knocking them into the chasm where the end stage door is located.
The seventh stage begins in the depths of the chasm, the group wander around finding the place eerily devoid of plant life and having very few enemies, an unnatural mist flows along the lower area of the stage obscuring what lurks within, wandering into the mist results in Kirby and co. having their life slowly drained. Eventually the group come across a large spider's nest where looking inside they find a maze of webs and tunnels carved by an acidic substance, soon the group gets to the centre of the spider's nest where they find a strange shard located in the middle of the web. Approaching it, Kirby attempts to get a better look however is suddenly attacked by a large adversary, a massive sixteen-legged spider called a Comostul that attacks the group with noxious fumes that emanate from the creature's mouth showing the origin of the strange mist. After an intense battle with the Comostul, fighting it throughout the caverns, Kirby and co. are able to inspect the fragment, upon touching the strange rocky-like object it begins to shake before flying up into the air and glowing a bright white light before exploding. Somewhat confused by this, Kirby and co. ignore it and use the bounciness of the Spider's web to escape the chasm, where they find an abandoned fishing hut and a makeshift boat that can take them to Cloudy Park.
The eighth stage takes place initially in an auto-scrolling section as Kirby and co. ride on the makeshift boat they acquired earlier to cross the sea towards the Cloudy Park Island, the boat is attacked by the sea life in the waters as well as the Sky Pirates although the group safely makes it to the island in tact. On the island however they're met with considerable resistance as the fortress which dwells within a massive tornado in the middle of the island bombards them with cannonballs forcing the group to dodge out of the way of the bombardment. As they climb the island's steep cliffs using the incredibly bouncy clouds that comprise much of the island they begin to face off against a thunderstorm that rains lightning down on the group almost in an intentional fashion. Despite the resistances however, Kirby and co. successfully reach the Fortress of Cloudy Park where they prepare to enter it at the end of the stage.
The ninth stage begins with Kirby and co. storming the fortress, upon entering the fortress reveals its true form to in fact be a flying airship, transforming shortly after the group enter the fortress. As they ascend through the winding passages and cogs of the fortress they come across and deal with numerous Sky Pirates and cloud creatures, the latter of whom had gotten stuck inside the Fortress when it took off. Travelling through the fortress after about half of the stage is completed the cannons turn on the Airship and begin bombarding the walls attempting to crush Kirby with the rubble that is created. The player can either attempt to run past the rubble before it comes crashing down to take secret, alternate paths which shorten the stage and lead to collectables or traverse the exterior of the fortress through the holes created by the cannons. Eventually the group reach the Captain’s Cabin of the airship where they encounter the second lieutenant, Fybruflow a strange creature that reveals shortly after Kirby and co. initially defeat it that it can transform as its body is made up of a fine, razor-sharp thread. The lieutenant transforms multiple times throughout the battle with Kirby and co. needing to deal enough damage to each of the forms to eventually defeat the lieutenant. In doing so they take control of the airship, spotting the Halberd they head towards the next island to intercept it.
The tenth stage is an auto-scroller in its entirety and takes place on the waters between Cloudy Park and Red Canyon, the stage has Kirby and co. fighting off Sky Pirates as they tail behind the Halberd. Eventually after dealing with enough enemies the group reaches the Halberd and Kirby has to navigate through critical sections of the airship and clear them out, once all the areas are completed the Captain's Cabin will open where the group will find the Boss of the stage, a large octopus that is operating the controls called Calamata which fights with initially two tentacles although adds more as it gets damaged eventually using six, once Kirby and co. defeat the fearsome creature they regain control of the airship and safely arrive at Red Canyon to investigate any possible Sky Pirate presence.
The eleventh stage takes place across Red Canyon, powerful winds are present in this stage which blow Kirby and co. across large segments of the stage if they take flight missing out on potential secrets. The stage has numerous desert enemies and underground traps which can be identified due to the unnatural mounds they form and strange shadows. The stage can be generally split into two parts, the windy desert section makes up the first half while a massive temple dedicated to Mr. Shine and Mr. Bright comprises the second half, exploring the temple it is shown to be a large winding maze with multiple paths leading to the main chamber. Within this chamber Kirby and co. find another mysterious shard however it flies off before the group can approach it and the room suddenly goes completely dark as the lights are snuffed out. The boss of the stage, Mr. Dazzle who appears as a Solar Eclipse variant of Mr. Shine & Mr. Bright drops down from the long chasm above the chamber. The group fight the strange adversary who uses the power of light and darkness in his various attacks, eventually however the group overwhelm Mr. Dazzle and defeat him, after being defeated Mr. Dazzle regains his composure and apologizes to the group explaining that the strange shard had cursed him, Mr. Dazzle offers them a lift out of the temple and brings them back to the Halberd directing them to head to Dark Castle as the Sky Pirates are stationed there wishing them luck on their journey.
The twelfth stage sees the group heading towards the Dark Castle however as they approach the island, having fought off more sea creatures and Sky Pirates the freezing waters of Iceberg Island begin to cause problems for the Halberd as the water freezes the engines causing them to crash onto the shore of the icy-cold island. The rest of the stage involves Kirby and co. navigating through the frigid wastes of Iceberg to the old Dedede Castle on the Island, along the way encountering numerous freezing adversaries including a brief encounter and battle with the Ice Dragon should the player enter the monster's lair.
The thirteenth stage sees Kirby and co. navigating into the Dedede Castle on Iceberg, the castle's ruins from Kirby's battle with King Dedede give an eerie and strange vibe as massive crystalline structures similar to the shards that Kirby and co. saw in Big Forest and Red Canyon appear throughout, delving deep into the ruins the group find numerous puzzles block their path, navigating past them through solving each puzzle the group come across the wrecked peak of the arena where Kirby and King Dedede fought atop the castle, a strange aura surrounds the arena and upon entering the group appear to have been transported back in time as they come face to face with Dream Land 3 King Dedede, possessed by Dark Matter, the King battles Kirby who soundly defeats him causing the Dark Matter within to flee, Kirby and co. give chase exiting the time ripple revealing the Dark Matter to have been one from the past as it disappears from the area once it passes the barrier. Ignoring the strange occurrence Kirby and co. press onward finding that their path to Dark Castle lies ahead by crossing iceberg infested waters between the two islands. The relatively short distance makes up the remaining third of the level and Kirby dodges the vicious sea creatures that lurk below the water and the few flying and icy creatures dwelling atop the icebergs. As the group arrive at the Dark Castle the stage concludes.
The fourteenth stage sees the group exploring the area around the Dark Castle trying to find a way inside, much of the area has twisted and strange plants growing around it and strong winds that contort the trees into unusual shapes, through the barren wasteland that comprises much of the level the group come across strange enemies that seem to wriggle out of the ground itself, being made of shadows and strange oil-like liquids, though they attack the group Kirby and co. successfully get through the area eventually finding another entrance to the Dark Castle lit up by ominous grey flames.
The fifteenth stage has the group investigating into the interior of the Dark Castle, along the way facing considerable resistance from the various creatures including the Sky Pirates that inhabit the castle, delving deep into the castle the group evades the dangerous traps that lurk around every corner and even come face to face with several powerful creatures lurking within the lower levels of the Castle that have been corrupted by the strange dark shards that can be seen jutting out of the castle in various segments. Eventually the group reaches the top of the Dark Castle where they find in the large throne room of the castle the captain of the Sky Pirates, a large rabbit-like humanoid wielding a large sabre called Harriet, after exchanging a few words, she attacks the group along with her small army of Sky Pirates. The battle goes on for a while with Kirby gradually whittling down Harriet's health until she screeches and throws her sabre into the sky causing it to get lodged into the roof, a few seconds later a massive thunderstorm surrounds the castle and blasts away the roof in the process electrocuting the sabre and shooting a lightning bolt right down striking Harriet, who's appearance changes as a result of the lightning becoming blindingly agile seemingly teleporting around. Harriet unleashes an onslaught of attacks that she uses to attempt to take Kirby down however Kirby and co. continue fighting back and eventually overwhelm the Sky Pirates' Captain defeating her for good. As she collapses a small pendant Harriet was wearing falls off her, despite the prolonged fight, Harriet suddenly gets up, noticing the pendant quickly backing away from it, Kirby and co. confused approach the pendant however Harriet stabs it with her sabre causing the gem on it to turn completely black and then shatter, unleashing a dark mist which coalesces into a physical form appearing similar to Dark Matter although rapidly shifting between forms taking appearances similar to the Sky Pirates including Harriet and her lieutenants as well as Mr. Dazzle and the Comostul, the strange entity flies off as Harriet, Kirby and co. look on. Harriet then gestures for the group to follow her as they arrive at the Sky Pirate's main airship, docked right outside the Dark Castle. The group quickly hop onboard and give chase to the strange creature.
The sixteenth and final stage takes place in the sky and initially acts a bit of an auto-scroller, the strange creature unleashes dark mist that creates the strange dark creatures the group saw around Dark Castle as well as shadowy clones of Comostul and Mr. Dazzle for the group to fight. As they approach the creature, it sends out a particularly large shadowy mass which slams into the airship's main deck, from the crater the shadowy mass takes form appearing as a dark reflection of Meta Knight, attacking Kirby and co. relentlessly the group of heroes eventually overwhelms the creature causing it to explode in a burst of light. The airship then catches up to the strange creature which decides to confront Kirby directly. The creature takes form atop the ship appearing as a large quadrupedal, chimera-like monstrosity attacking with a bevy of attacks in quick succession, Kirby and co. continue to fight the creature as it shifts forms to try to throw the group off. After defeating its Chimera, Harriet, King Dedede, Gastrobomb & Fybruflow forms the creature takes a form similar to a Dark Matter and attacks the group, it is however promptly defeated by Kirby and reels as light bursts out from within it before it disappears in a bright light. The group then head back to the Dark Castle where they see the strange crystal shards that were surrounding the castle disappear into glowing lights and the rainbow islands appear to return back to normal with Captain Vul and the Meta Knights having freed the Halberd from the ice it was stuck in. As the group prepare to leave the Rainbow Islands after their adventure, Harriet and the other Sky Pirates thank them for their help and give Kirby and co. a large ship full of food as a reward, which Kirby and King Dedede promptly fight to get to first.
More TBA
===3rd Plot - The Great Squeak Burglary Plot===
===4th Plot - Letter of Dreams===
===5th Plot - The Dreamstalk Seed===
===6th Plot - Lunar Telescope===
==Gameplay==
Gameplay in VotS is 3D instead of the previous games' 2.5D, the controls remain relatively unchanged however with the player able to move with the D-Pad or Left Analog Stick and use the various abilities of Kirby and co. The player is able to Run, Jump, Duck, Sprint, Fly, Slide, Block, Counter and Dodge with each character with some varying according to their playstyle (while Kirby and King Dedede float like in previous games, Bandana Dee and Bow Dee use their spear and parasol respectively to fly while Specs Dee uses a jetpack to launch himself into the air and Hoodie Dee can vanish and re-appear while moving through the air).
Kirby once again is able to inhale enemies as is King Dedede now, when they inhale an enemy they can spit it back out as a projectile to use against other enemies. Kirby is once again able to copy the abilities of his enemies although now King Dedede can do the same for enemies that have weapons as King Dedede isn't seen carrying his Hammer in this game. King Dedede and Kirby's attacks differ with the same abilities making playing as them rather different with King Dedede's attacks dealing more damage but being slower. The four Waddle Dees each use one ability specific to them; Spear, Parasol, Jet & Ninja respectively and have some abilities unique to them to compensate.
As the player progresses through each stage they'll find a variety of collectibles, each stage has between one and six of a new collectible called Memory Shards these items when the player collects enough will reveal a picture that relates to the games that stages takes elements from. The second major collectible in stages are Ability Scrolls these are much rarer and don't appear in every stages and also aren't shown which stages they appear in until the player has completed the game. The scrolls are very rare and difficult to find often requiring the player to go on a completely different tangent to the stage's intended path of progression to find them, each scroll teaches Kirby and co. new attacks with the abilities, the scrolls have Star Values as well which are upgraded through using the ability that Scroll is assigned to, once the Star Value is upgraded to its next star the player can learn new attacks for each ability. The third collectible in each stage is the Memento Token these are obtained from puzzles found in different areas of the stages, they're needed to progress requiring the player to at least find some of the Memento Tokens across a level, they have a similar role to Sun Stones and Code Cubes from previous games, there is always one that can be found simply through progressing through the stage however the player will often need more than just the one they obtain from each stage to progress.
===Alternate Game Modes===
Some stages in VotS feature gameplay that is not of the standard 3D Platforming that the majority of the game is comprised of, these levels vary slightly in how they're played although in general purposes still feature the same standard gameplay of 3D Movement with Copy Abilities.
*In Level 2 some stages are Auto-Scrollers meaning that while they are 3D they will progress through areas automatically and the player needs to react to the presence of enemies that arrive onto the stage as it progresses, this is rather different from conventional Auto-Scrollers where the stage itself will move such that the player needs to keep following the level geometry, it should be noted that most of the Level 2 Auto-Scrollers take place on the Halberd although small segments of the stages are located on surrounding areas which do follow the conventional auto-scroller rules.
==Characters==
Kirby Voyage of the Stars has numerous characters appear in the game, due to the way the game is laid out the player will find a large array of a cast that they can interact with, characters are generally split into three major categories; Playable Characters, NPCs and Antagonists which include both old and new characters.
Character 	Description
Playable Characters	Playable Characters
Kirby 	
Hero of Pop Star, Kirby is a strange one, aside from the mysterious Meta Knight and the incredible elusive Galacta Knight no one is quite like Kirby, where he came from and what he is nobody knows but his power is undeniable. Kirby has the unique ability to inhale enemies and objects and obtain abilities from them, these abilities vary greatly and can be useful in all sorts of situations.
Despite the roles he's had in the past protecting Pop Star from evil both on the planet and from beyond the planet he is a very caring and simple-minded individual, often enjoying simply going down to the various resting places he's found across Pop Star and taking a nap, or going fishing or sometimes having a picnic with his friends. Kirby is also intensely friendly and will often attempt to befriend anyone, seemingly unwitting to the potential danger of such individuals which has gotten him in trouble on multiple occasions in the past.
King Dedede 	
The great, power, regal, superior, fantastic, luxurious, gilded, unbeatable... hey who wrote this dribble? Let's start over.
King Dedede is the King of Dream Land and possibly Pop Star although in name only, despite his hundreds of loyal Waddle Dees and Waddle Doos, most regard King Dedede as a bit of a weirdo and a nuisance, generally posing little threat aside from his gluttony and greed. King Dedede was once a fierce rival of Kirby's although the two have patched things up since then and become friends with King Dedede often acting as the voice of reason to Kirby's obliviousness. While King Dedede is more cautious he often ends up getting captured more often by more powerful villains, mostly due to them seeing him as the larger threat thanks to his title.
King Dedede similar to Kirby can inhale enemies although he cannot copy their abilities, fortunately however King Dedede over his various journeys with Kirby has learned about the various weapons their enemies use and has become adept with numerous weapons and so will take a weapon from an enemy when he inhales them if they have one.
Bandana Dee 	
Faithful servant of King Dedede and sometimes confused with Sailor Waddle Dee, Bandana Dee is one of the strongest among the Waddle Dees, perhaps fortunately due to staying on Kirby's good side he's become an expert with the Spear, able to use it as a powerful weapon and was even the inventor of the Spear-copter technique.
Bandana Dee is quite friendly like Kirby and will often go out of his way to help Kirby on his and others journeys across Pop Star, having a knack for finding useful items and hidden objects has made him a staunch ally worth having especially when one's in a pinch. No one's quite sure how Bandana Dee gets into the places he appears in such as the Throne Room of the Floralia Kingdom or the inner depths of the Access Ark.
Bow Dee 	TBA
Specs Dee 	
Hoodie Dee 	
==Copy Abilities==
There are a total of 40 Copy Abilities in VotS, several new ones are introduced into the series as well as returning Abilities from previous games. Unlike previous games in the series the nature of the Copy Abilities isn't static as thanks to the Ability Scrolls the player will be able to broaden the moveset of each ability including the new ones. Abilities are also categorized based on their type, there are four types of abilities; Elements, Weapons, Objects & Limited Use.
===Elements===
Element Abilites are Copy Abilities that are able to be used to solve puzzles due to a trait of that ability, in additional Element Abilities can also be mixed with Weapons and Objects Abilities to give those Abilities that element. There are 13 Element Abilities each of which have their own function for puzzles.
Copy Ability	Flavour Text 	Description
Beam 	Crackling with magical energy, fire off waves of magical energy from your crystal wand and show the baddies that you're no two-bit magician! 	Beam is an Elemental Copy Ability that Kirby can obtain in VotS, it is primarily obtained from Waddle Doos and allows Kirby to use Magical Attacks which are necessary for solving ancient puzzles.
Desert 	Summon a sand stream and bring about an onslaught of a sandstorm as you wittle away your enemies until they're nothing but dust! 	Desert is an Elemental Copy Ability that Kirby can obtain in VotS, it is primarily obtained from Tutsmen and allows Kirby to control the powers of Sand which is needed to solve certain puzzles.
ESP 	Tap into the latent powers of the mind and psyche your enemies out or prove your incredible feat by lifting heavy objects with just your ESP! 	ESP is an Elemental Copy Ability that Kirby can obtain in VotS, it is primarily obtained from NESPs and allows Kirby to move objects with Telekinesis and Teleport as well, useful for solving a variety of puzzles.
Fire 	Burn, Burn, Burn! Unleash the raging fire onto your enemies and send them up in smoke and torch anyone who stands in your way! 	Fire is an Elemental Copy Ability that Kirby can obtain in VotS, it is primarily obtained from Hot Heads and allows Kirby to tap into the powers of Fire which can be used to solve a variety of fire-related puzzles.
Ice 	Brr!~ It's cold here, achoo! Freeze your enemies with icy winds and skate around like a professional ice skater and create helpful snowmen! 	Ice is an Elemental Copy Ability that Kirby can obtain in VotS, it is primarily obtained from Chillies and lets Kirby use Ice abilities to great effect, this is especially useful for puzzles that require things to be frozen or snuffed out.
Leaf 	Summon the powers of nature to fight by your side as you catch enemies in whirls of leaves and send out entrapping vines! 	Leaf is an Elemental Copy Ability that Kirby can obtain in VotS, it is primarily obtained from Leafans and gives Kirby abilities relating to Nature and Plants in general, the player can use said abilities to solve floral puzzles.
Light 	A bright flash of light and then a blast of photon energy, they thought they could mess with you but those baddies got another thing coming! 	Light is an Elemental Copy Ability that Kirby can obtain in VotS, it is primarily obtained from Illuminis and gives Kirby power of Light and in some regards Darkness, it is useful for solving puzzles involving the presence or absence of Light.
Oil 	Woh! Watch out for the slippery puddles they contain a dangerous adversary, reach areas you couldn't get to before by sinking into the inky liquid!	Oil is an Elemental Copy Ability that Kirby can obtain in VotS, it is primarily obtained from Slickspits and allows Kirby to use Oil in a variety of methods, it has multiple functions so the types of puzles it can be used for vary.
Rubber 	You can try to knock me down but you won't succeed, I'm made of rubber so I'll just bounce right back and hit you harder! 	Rubber is an Elemental Copy Ability that Kirby can obtain in VotS, it is primarily obtained from Coneheads and makes Kirby turn into Rubber giving him Hyper-Elasticity, it has use in numerous Physics Puzzles.
Spark 	Bzz- Build up static shock and fire off a blast of electricty to stun your opponents, electrify the ground or create a rolling thunder! 	Spark is an Elemental Copy Ability that Kirby can obtain in VotS, it is primarily obtained from Sparkies and as a result Kirby is able to use the power of Electricity, useful in a variety of puzzles related to machines and currents.
Stone 	Crush your enemies with impressive life-like statues or send them flying with a fist of stone as they go running from your earthly might! 	Stone is an Elemental Copy Ability that Kirby can obtain in VotS, it is primarily obtained from Rockies and gives Kirby power over Earth and Stones alike, necessary for solving puzzles involving the element.
Tornado 	Send out a whirl, whip your enemies up in a cyclone or rush at them like a tornado or perhaps even call upon a hurricane! 	Tornado is an Elemental Copy Ability that Kirby can obtain in VotS, it is primarily obtained from Twisters and allows Kirby control over the Wind, making it especially useful for puzzles involving anything to do with the sky.
Water 	Wash away your foes with a torrent of water, send out a geyser or make it rain with beautiful rainbows to compliment the dazzling display! 	Water is an Elemental Copy Ability that Kirby can obtain in VotS, it is primarily obtained from Driblees and permits Kirby to use the power of Water, it is necessary to solve certain puzzles.
===Weapons===
Weapon Abilities are Copy Abilities that are able to be mixed with Elements, they also tend to have the largest movesets of Copy Abilities however mixing them with Elements only results in the attacks gaining Elemental variants.
Copy Ability	Flavour Text 	Description
Archer 	A sharpshooter, specialist with a bow and arrow, rain down a barrage of attacks on your enemies with sudden and undeniable accuracy, hiding amongst cleverly disguised props as camouflage! 	Archer is a Weapon Copy Ability that Kirby can obtain in VotS, it is primarily obtained from Spynums. The Copy Ability is a long range format with attacks usually requiring some start up to be performed.
Armour 	Raise your shield and block oncoming attacks, bash enemies out of the way, you've got no time for their petty squabbling, charge at a breakneck pace! 	Armour is a Weapon Copy Ability that Kirby can obtain in VotS, it is primarily obtained from Ramfaces. The Copy Ability is one focused around charging at enemies and blocking or reflecting oncoming attacks.
Cupid 	Give a kiss of love and send enemies into a trance, use that cute little bow and wings of yours to bring others to your side and conquer any challenge! 	Cupid is a Weapon Copy Ability that Kirby can obtain in VotS, it is primarily obtained from Cupies. The Copy Ability centralizes around converting enemies to the player's side although also has weak variants of some of Archer's attacks.
Cutter 	Like a boomerang, the cutter always comes back to the sender, trap your enemies with its razor blade and send them flying with Final Cutter! 	Cutter is a Weapon Copy Ability that Kirby can obtain in VotS, it is primarily obtained from Sir Kibbles. The Copy Ability uses a boomerang-like weapon primarily although has some close range attacks as well.
Fighter 	Punch, Kick, Punch! Just like the professionals, it doesn't matter how mighty the foe you'll send then crying when you give them the ol' one-two, don't forget to channel your energy blast!	Fighter is a Weapon Copy Ability that Kirby can obtain in VotS, it is primarily obtained from Knuckle Joes. The Copy Ability focuses around direct close-quarters combat but also has attacks relating to energy.
Hammer 	The king knows best, and the king says the Hammer is best, smack your enemies around and send them soaring into the sky with an impressive wack, that'll teach them to mess with you! 	Hammer is a Weapon Copy Ability that Kirby can obtain in VotS, it can only be obtained from the Mid-Boss, Bonkers or from Ability Pedestals. The Copy Ability uses very close range attacks and usually have longer animations but are quite powerful.
Jet 	Soar into the sky with a powerful jetpack and launch with high speed attacks, the baddies won't see you coming when you blast past them leaving them behind in the smoke! 	Jet is a Weapon Copy Ability that Kirby can obtain in VotS, it is primarily obtained from Capsule J4. The Copy Ability utilizes flight in many of its attacks and has a number of charging attacks.
Ninja 	Whose that lurking in the shadows, woh! Look out, ninja stars and kunai, where are they coming from, can someone really be this stealthy? 	Ninja is a Weapon Copy Ability that Kirby can obtain in VotS, it is primarily obtained from Moonjas. The Copy Ability is based around using high speed movement and low damaging, but short animation attacks.
Parasol 	Twirl, twirl, twirl, whether the weather is rain or shine you'll always be prepared for the worst with a reliable parasol, the star on the top even packs quite a punch! 	Parasol is a Weapon Copy Ability that Kirby can obtain in VotS, it is primarily obtained from Parasol Dees. The Copy Ability allows the player to use the Parasol in close and semi-distant range attacks.
Spear 	Strike from a distance, rain down a flurry of attacks from above, slam down on enemies with a crushing blow or even spin the spear like a helicopter and go flying! 	Spear is a Weapon Copy Ability that Kirby can obtain in VotS, it is primarily obtained from Lanzers. The Copy Ability focuses around attacks that have a significant reach although aren't specifically ranged.
Suplex 	Flex your might as enemies cower in fear of your raw strength, throw them around or flip them over, even create sandbags to throw at targets so there's no escape! 	Suplex is a Weapon Copy Ability that Kirby can obtain in VotS, it is primarily obtained from Bunbits. The Copy Ability is both close-quarters combat and long range thanks to the variation in the attacks.
Sword 	Slash at your enemies and strike them down with righteous might, charge up your blade and cut those who stand against you down to size! 	Sword is a Weapon Copy Ability that Kirby can obtain in VotS, it is primarily obtained from Blade Knights. The Copy Ability is the definitive close range attacking ability with a variety of attacks varying in damage and speed.
Whip 	*Crack*! Who's the best in the west, that's you that's who, lasso up your foes and whip at them with a thousand lashes because there's only one sheriff on Pop Star! 	Whip is a Weapon Copy Ability that Kirby can obtain in VotS, it is primarily obtained from Westers. The Copy Ability has its uses in trapping attacks as well as distant range attacks.
===Objects===
Object Abilites are Copy Abilites that are capable of being mixed with Element Abilities. Object Abilities, unlike Weapon Abilities when mixed create entirely new abilities, the ability is determined based on the theming of the Object Ability and the Element of the Element Ability, much like how Ability mixing worked in Kirby 64: The Crystal Shards.
Copy Ability	Flavour Text 	Description
Beetle 	Buzz-Buzz! You better watch yourself if you're coing to face this mighty insect, with a hardened carapace and a striking horn to ram with enemies will have a hard time facing this mean bug! 	Beetle is an Object Copy Ability that Kirby can obtain in VotS, it is primarily obtained from Beetleys. The Copy Ability's theme is Insects.
Bomb 	*Bang* *Boom* *Blast*! Throwing bombs around your foes will run in fear at the sight of this explosives powderkeg, set down bombs, send them rolling or even throw them through the air! 	Bomb is an Object Copy Ability that Kirby can obtain in VotS, it is primarily obtained from Poppy Bros. Jrs. The Copy Ability's theme is Explosives.
Circus 	Give them a show they'll never forget, tricks and stunts that will dazzle and boggle the mind, no one's better at circus acts than you, now finish it off with a balloon surprise! 	Circus is an Object Copy Ability that Kirby can obtain in VotS, it is primarily obtained from Clown Acrobats. The Copy Ability's theme is Entertainment.
Doctor 	*cough* *cough* Doc I ain't feeling too fine, you got anything to help, oh, some pills thanks, hey wait, what're you doing with that Clipboard, where'd you get that Pill Cannon, this is medical madness! 	Doctor is an Object Copy Ability that Kirby can obtain in VotS, it is primarily obtained from Chemitories. The Copy Ability's theme is Medicine & Healing.
Flower 	Show them what real flower power is, bloom pretty petals from the ground and send out carnivorous flora to gobble up your adversaries! 	Flower is an Object Copy Ability that Kirby can obtain in VotS, it is primarily obtained from Lovelies. The Copy Ability's theme is Flora.
Hi-Jump 	Higher, Higher, reach to the sky! Like some superhero from a comic you soar through the air and rain down justice on the baddies, maybe one day they'll call you a real hero! 	Hi-Jump is an Object Copy Ability that Kirby can obtain in VotS, it is primarily obtained from Starmen. The Copy Ability's theme is Superpowers.
Mirror 	Mirror Mirror on my head where of where have those enemies fled? Use the power of reflections to mess with your enemies, create duplicates or send out mirror shards to reflect damage back at the foes! 	Mirror is an Object Copy Ability that Kirby can obtain in VotS, it is primarily obtained from Simirror. The Copy Ability's theme is Illusions.
Spider 	No one can escape your webs of entanglement, run and cower they might try but your arachno-vision means no enemy can escape your grasp! 	Spider is an Object Copy Ability that Kirby can obtain in VotS, it is primarily obtained from Comos. The Copy Ability's theme is Fears.
Wheel 	Don't spin-out, roll over your foes and ram them at near mach-speed, bounce against walls with high-speed precision and keep moving without stopping, no one can beat your speed! 	Wheel is an Object Copy Ability that Kirby can obtain in VotS, it is primarily obtained from Wheelies. The Copy Ability's theme is Vehicles.
Wing 	Take flight, soaring through the skies like a graceful bird, send out your razor sharp feathers to counter your opponents and use impressive manuevering techniques to keep your reign as master fo the skies.	Wing is an Object Copy Ability that Kirby can obtain in VotS, it is primarily obtained from Birdons. The Copy Ability's theme is Birds.
===Limited Use===
Limited Use Copy Abilites are ones that can only be used within the stage they're found in and are limited in their usage with the player either using them and then discarding them or needing to discard them as a certain point. Limited Use Abilities cannot be combined with other abilities.
Copy Ability	Flavour Text 	Description
Crash 	Send them up in smoke, the most powerful of abilities, when they see that illustrious silver crown enemies will run in fear as the raw power of your explosion will destroy them in absolution. Careful though, you only get one shot and some foes can survive taking the full brunt force of the explosive power!	Crash is a Limited Use Ability that Kirby can obtain in VotS, it is primarily obtained from Bombers. The ability is a single-use screen nuke that defeats all regular enemies on screen, deals 3/4 health damage to Mid-Bosses and 1/8 health damage to Bosses.
Mike 	Sing until your lungs give out, scream at the highest pitch, each attack with the powerful Mike will clear out enemies dealing powerful sound blasts with each attack. Make sure to use the powerful rock out finisher to real dish out the hurt! 	Mike is a Limited Use Ability that Kirby can obtain in VotS, it is primarily obtained from Walkies. The ability can be used three times each time having greater range and damage, the overall net damage is equal to Crash for Mid-Bosses and Bosses.
Sleep 	Maybe just a short nap, take a trip to the Dream Land within Dream Land, what is Kirby dreaming about, probably food, don't disturb his nap though he can be pretty ferocious when he's drowzy. 	Sleep is a Limited Use Ability that Kirby can obtain in VotS, it is primarily obtained from Noddies. The ability is automatically activated if the player inhales a Noddy and causes Kirby to fall asleep, the player can mash the directional buttons to have Kirby blow a sleep bubble which can lift him into the air, if an enemy pops the sleep bubble it will immediately defeat them, popping the sleep bubble also immediately defeats Mid-Bosses and deals 1/6 health damage to bosses.
UFO 	What are those strange glowing lights in the night sky, could it be the fabled UFO? Strike your enemies with a bevy of attacks, UFOs diverse arsenal of weapons ensures Kirby will be prepared for any situation. 	UFO is a Limited Use Ability that Kirby can obtain in VotS, it is only able to be obtained from UFOs and is the only ability that doesn't feature an Ability Pedestal making it unable to be used in The Arena or The True Arena. The ability is one of the most versatile in the game with the player having access to close range and long range attacks with various elemental effects, the player is able to cycle through elements to augment their weapons, UFO cannot travel up or down ladders however and is automatically lost if Kirby exits a level with it.
==Enemies==
Enemy 	Copy Ability	Description
Waddle Dee 	N/A 	Loyal servants of King Dedede although often they'll just follow whoever gives them orders, they wander around aimlessely or perform very basic tasks, though posing little threat they can be a nuisance, they have a similar bulbous shape like Kirby although are orange with cream coloured faces, they strangely lack a mouth.
Grand Dee 	N/A 	Larger cousins of the Waddle Dee, they take a bit more to be defeated although are generally just as harmless as their smaller counterparts, they have a vaguely gorilla appearance to their design with a more chestnut shaped body and dark brown fur instead of orange.
Chopper Dee	 	Waddle Dees assigned by King Dedede to chop down trees, for whatever reason they borrowed some of the Meta-Knights weapons most of which are ineffective, be wary of ones that have taken Axe Knight weapons since they will actually fell the trees they're chopping which can crush Kirby.
Bug 	N/A 	Little bugs that fall out of trees, they appear like striped worms and come in a variety of colours, they'll bounce along the ground for a few seconds before scuttling back into the brush, they pose little threat.
Minimo 	N/A 	These baby Comos are completely harmless to Kirby but can slow him down, they're particularly attracted to Spider Kirby although are afraid of Fire Kirby, the player can shake them off by sliding or dodging, they don't give a Copy Ability like their larger versions.
Waddle Doo 	 	It's unknown what relation Waddle Doos have to Waddle Dees although like most things the Waddle Dees hold them in high regard, Waddle Doos are capable of basic magic generating a beam of energy from their singular eye, they lack the cream colour face of Waddle Dees although have three large eyelashes that sprout from the top of their heads, inhaling them will give Kirby the Beam Copy Ability.
Sir Kibble 	 	It's unknown who's allegiance Sir Kibbles are sworn to, they seem to be somewhat of a mercenary group who'll work for the highest bidder, they appear like armoured circular creatures wearing glistening golden armour, their helmet has a large cutter blade that they can detach and throw in a variety of ways. Inhaling them gives Kirby the Cutter Copy Ability.
Topakom 	N/A 	These strange creatures found in the forest appear like Totem Poles with between two to five heads based on various animals including Hamsters, Owls, Sunfish, Octopi, Swallows and Cats, they will remain stationary until Kirby approaches one in which they will awaken and hop after Kirby, each head has to be defeated individually and knocking out heads that aren't at the bottom causes them to split apart.
Grizzo 	N/A 	A large, bear-like enemy that will wander around, if it sees Kirby it will begin chasing him although it is quite slow, they will slide around if they get close to try and catch Kirby, due to their size they can take a bit to defeat.
Grizzo Cub 	N/A 	A young Grizzo, they're much faster although considerably weaker, one must be careful however as defeating a Grizzo Cub will cause nearby Grizzos to go into a rage and chase after Kirby much faster than normal.
Noddy 	 	A strange creature that appears similar to Kirby although has big circular eyes and completely lacks any arms at all, they are always found wearing their nightcap and usually asleep or about to fall asleep, inhaling one will automatically give Kirby the Sleep Copy Ability.
Apple Coner	N/A 	A land-dwelling relative of the Coner, they use apples they find on the forest as both a food source and their home, they're very protective of their apple and will pinch anyone who attempts to eat it so the player must be observant, they will sometiems wander around although usually stay still.
Hot Head 	 	A strange orange creature with a large snout and two short, stubby legs, they're easily distinguishable thanks to the fire constantly emanating from the top of their heads, they will periodically breathe fire either in a stream or as a fireball, sometimes they will also cough out smoke which can obscure the player's vision if they walk into it, they're generally not aggressive however.
Flutterby 	N/A 	Large butterfly creatures that inhabit the forests of Pop Star, they will float around and try to pick up smaller creatures taking them who knows where, if one picks up Kirby the player will need to mash the directional buttons to escape before it leaves the screen boundary, they will also sometimes be seen carrying items and enemies.
 	 	
 	 	
==Items==
TBA
==Locations==
There are a variety of locations explore in VotS, many locations from old games return in some capacity with the locations existence beyond the game it originally appeared in being explored, as the player progresses through the game they'll unlock more locations to visit. Initially the player is limited to just the first level although upon completing this is able to access the 2nd through to the 5th Levels and can do them in any order, as their stories are self-contained the player is free to choose any order. Once the first five levels are completed the player can move on to take on the 6th and final level of Pop Star.
Level 	Stages 	BossMid-Boss 	Copy Abilities
Level 1Technological Tyranny	Green Greens 1 	~ 	
Level 1Technological Tyranny	Green Greens 2 	Bonkers/Mecha BonkersPhan Phan (Optional)	
Level 1Technological Tyranny	Float Factory 1	Dekashot 	
Level 1Technological Tyranny	Float Factory 2	Mecha-Dee Repair SquadDubior (Optional) 	
Level 1Technological Tyranny	Castle Lololo 1	~ 	
Level 1Technological Tyranny	Castle Lololo 2	Lololo 	
Level 1Technological Tyranny	Castle Lololo 3	Lololo & Lalala/TedhaunLalala 	
Level 1Technological Tyranny	Bubbly Clouds 1	Galaxyman (Optional) 	
Level 1Technological Tyranny	Bubbly Clouds 2	KrackoKracko Jr. 	
Level 1Technological Tyranny	Mt. Dedede 1 	Bonkers (Optional) 	
Level 1Technological Tyranny	Mt. Dedede 2 	Mecha Poppy Bros. Sr.RoboSuit Dee 	
Level 1Technological Tyranny	Mt. Dedede 3 	Core KabulaMecha Dedede 	
==Trivia==
*The Memory Shards are a slight reference to Kirby and the Amazing Mirror, one of the games that couldn't be referenced due to the nature of its plot, the shards have a similar appearance to the shards of the Amazing Mirror in their shape and the frames they fit in are golden in appearance like the Amazing Mirror.
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