Level -1.01

Level -1.01 is a sub-level designated between Level -1 and is theorized to be a network to all its sub-layers. 
Description
Level -1.01' colloquially known as "The Grayscale Nexus", comprises a short hotel hallway with a grayscale effect similar to that of its parent level. At the end of the small hallway, lies a distinctive glowing stairwell. The staircase consists of various metals found in Reality, accompanied by exclusive materials found exclusively throughout the backrooms. The exact length of the stairwell is deemed infinite, with the addition of sub-level doors being commonly found whilst traversing upwards. Furthermore, doors in Level -1.01's stairway lead to various sub-levels of Level -1, with each individual ingress to the sub-layers being labeled with the corresponding number. Mysteriously enough, sub-level doors are the only visible source of color within Level -1.01's staircase, as the rest of The Grayscale Nexus is devoid of color.
Despite Level -1.01's layout being somewhat similar to Level -1, doors of this sub-level lead to empty rooms. The hotel rooms contain mono-black wallpaper and a enormous window that brightens the majority of the space they're not ordinary windows. However, unlike hotel rooms from The Frontrooms, Level -1.01's are devoid of any furniture. Although rarely, one may find rusty wheelchairs, liquid pain puddles, and even disassembled bed frames within the rooms. Throughout the empty hotel rooms, distorted piano music like that of Level -1 can be heard within the air vents, leading to people theorize that the sub level is located directly above Level -1.
Interestingly enough, the stairs in the sub-level are known to shift in appearance from the usual metal staircase, to one that resembles Level 922. Moreover, theories suggest that Level -1.01 is somehow connected to The Escherian Stairwell, due to reports of the eye tearing effect that's caused by the staircase's lack of color, and the presence of white static that confines within the windows. Despite the before mentioned similarities, the stairway holds unique features, such as the unconfirmed mental hazards. The mental hazards are described by most wanderers as sanity draining, with the most common sight of the anomaly being documented during the transitioning of the stairwell's aspect. Nevertheless, when this phenomenon occurs, travelers have stated on having the following symptoms: 
#A nauseating feeling starts to begin once the stairs start to morph into their new appearance.
#The nausea starts to transform into extreme dizziness, causing one to go in and out of consciousness.
#Subsequently, the aforementioned effects kicks off, leaving one to near-insanity.
# When the stairwell ends its transformation, one's sanity will improve to a safe level once again.
Additional Information
===The Formation Event===
Prior to the shattering of Level -1 and Level -2's boundaries, Grayscale Halls had vast sub-levels such as The Waters and The Cold Halls. However, during The Conglomeration Event, most if not all sub-levels of Level -1 were completely wiped out or engulfed into The Void. Shortly after The Conglomeration Event, an anonymous event regarded as "The Formation Event" occurred within Level -1. In the course of the event, deeper regions of the hotel started to briefly destabilize and detach from itself to form what is now known as The Grayscale Nexus.
===The Aftermath===
Strangely enough, it appears now that "The Formation Event" caused Level -1 to once again have sub-levels. Though it is to note that the sub levels themselves are not directly connected to Level -1, but are more directly aligned with The Grayscale Nexus. 
====Changes Following The Formation Event:==== 
#Level -1.01 was created shortly after "The Formation Event".
#The piano music within Level -1 can frequently distort.
#The Grayscale Nexus caused Level -1 to have sub-levels once more.
# Level -1.3 begin to have anomalous properties, as well as a non-linear structure.
Entities
Due to undocumented information about Level -1.01, entities are not known to be present.
Colonies and Outposts
Due to the unknown environment of Level -1.01, it is advised to not make any form of settlement.
Entrances and Exits
===Entrances=== 
* Traveling far enough or no clipping through ceiling of Level -1 will lead here.
*Entering a hotel hallway that rarely appears in Level 1.77 will take you here.
===Exits===
*Opening a sub level door within the stairwell will lead to the corresponding sub-level.
*Noclipping through the ground will lead back to Level -1.
*Noclipping through the ac within the hotel rooms will take you to Level -1.3.
*Noclipping through the windows will transport you to Level -1.5.
*Entering a relatively rare door labeled "Level -0.55" in the hallway section will take one to Level -0.55
*It is theorized that noclipping through the stairway in its shifting state will take you to Level 922.
*Noclipping through a puddle of almond water will transport you to Level -2A.
Category:Cluster -I
Category:Sub-Levels
Category:Negative Levels