Enemy (Training Hall)

The regular enemies encountered in Training Hall in Melody of the Maze all have the same stats and cards, and are all human.
Difficulty	Stats	Gold	XP 	Energy	HP	Deck
Normal 	3 3 2	1100	120	75 	5 	30
Hard 	4 4 3	1100	120	75 	6 	34-37
Nightmare 	5 5 4	1100	120	75 	7 	35-40
==Deck List==
The enemy's deck has:
(See Enemy Deck for more information)
Card 	
Cards / Deck 
(N/H/Nm)	Type	
Stats 
(Atk/Shd)	Summary
Acid Flask 	1/1-4/1-2	 	0/0	On deplete, deal back same damage to adventurer causing depletion.
Breastplate of Warding	1/1-5/2-4	 	1/0	While in library, +1 absorption. Adventurer magic attacks deal +1 damage.
Chain Lightning 	4/4-6/5-8	 	0/0	3 damage, then 2 damage, then 1 damage; +1 MC
Deathtrap 	1/1/1 	 	0/0	At beginning of each adventurer's turn, that adventurer depletes 1.
Fight for Me 	4/4-5/4-5	 	3/1	Heal 3.
Impish Ritual 	4/4-6/5 	 	0/0	Double enemy's MC.
Noxious Gas 	4/4-6/5-6	 	0/0	On deplete, each adventurer NPC has slight chance to be depleted.
Rune of Reflection 	3/3-5/3-4	 	1/0	While in library, deal 1 damage (per rune) to adventurer when damaged.
Soulstealer 	4/4/4 	 	3/0	When depleted, deal damage to each adventurer equal to number of NPCs in all depletion piles.
Vivian's Nexus 	4/4-6/4-8	 	2/2	+2 MC. Remove all MC. Deal +1 damage per removed MC.
Category:Enemies
Category:Humans