Super Smash Bros. Ultimate x AI: The Somnium Files

X   
 is the official title given to the collaboration between Nintendo's Super Smash Bros. fighting game franchise and AI: The Somnium Files, a mystery-themed visual novel published by Spike Chunsoft. The second piece of the Fighter Pass Delta collection, the collaboration was announced shortly after the release of the Super Smash Bros. Ultimate x Five Nights at Freddy's fighter pack in a Nintendo Direct.
Alongside containing Date, the game's main protagonist, as a playable character, also adds a multitude of new spirits, the Bloom Park stage, and several music tracks hailing from AI: The Somnium Files.
==Franchise Overview==
AI: The Somnium Files (AI:ソムニウムファイル, AI: Somuniumu fairu), stylized as AI: THE SOMNIUM FILES, is a mystery adventure game written and directed by Kotaro Uchikoshi, co-directed and designed by Akira Okada, produced by Yasuhiro Iizuka, and developed by Spike Chunsoft for the Nintendo Switch, Playstation 4, and PC via Steam. he characters were designed by Yūsuke Kozaki and the soundtrack was composed by Keisuke Itō.
It was originally revealed at the Game Developer Conference (GDC) on March 2nd, 2017 as PROJECT:psync, only featuring a teaser image of a robotic eye. Over a year later, at Anime Expo on July 5th, 2018, the game was officially revealed as AI: The Somnium Files at the Spike Chunsoft panel, along with the official trailer, and a special message by one of the characters of the game, Iris Sagan. On January 30th, 2019, a new YouTube channel called Lemniscate was created, where Kotaro Uchikoshi introduced the character Iris Sagan as the Net Idol A-set. This started a set of weekly videos created by A-set set within the universe of AI, adding new information to the world and acting as promotional material for the game. The video series continued through the following weeks, with interviews and news articles about the game released alongside them.
==Challenger Pack: Date==
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Datein Super Smash Bros. Ultimate	Datein Super Smash Bros. Ultimate
 	
Universe 	AI: The Somnium Files
Availability 	Downloadable
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Kaname Date is the main protagonist of AI: The Somnium Files, and acts as the game's playable representative within the DLC pack. An agent of the secret investigation force known as the Advanced Brain Investigation Squad, or ABIS, Date is an individual known as a Psyncer, someone trained to be able to dive into a person's subconscious in order to uncover hidden truths behind various police cases. Allied with Aiba, the advanced AI who resides in his synthetic left eye, Date finds himself pulled through the world of dreams as he unravels a murderous conspiracy that threatens the lives of those he cares about. It appears as though one such dream has lead him to the world of Smash Bros...
Date is a middle/heavyweight character with slightly below average base movement speed, but good power and range on his attacks. In order to compensate for his relatively low walking and running speed, Date possesses many attacks, such as his dash attack, that offer him alternate forms of mobility. He's also a very projectile-heavy character, acting as a zoner with a wide array of ranged attacks to keep foes at bay. In short, he can be played well both close up and at long distance, but often suffers from getting from point A to point B, making it easy for an opponent to corner him if he's not on the top of his game.
Date is also a character who leans much heavier on the strength and combo side of the combat spectrum than he does the knockback side. While the strength of his moves range from decently strong to very strong, the knockback tends to be on the lower side; while Date can build up damage rather fast, both at a distance and up close, his weakpoint lies in actually managing to secure the kill. His best method for doing so is often his charged Evolver Shot; while the glowing charge may be obvious, the projectile is a reliable kill move that travels incredibly fast.
==Moveset==
===Normals===
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Jab 	Date reaches forward with a straight punch for 4% damage, followed by an elbow strike for 6% and a double downward swing for 6%.
Dash Attack 	Date lunges forward with a combat roll, dealing 5% damage on contact. The start of the move grants him i-frames, letting him dart through attacks if timed properly. This attack can be cancelled out of through the use of Evolver Shot.
Forward Tilt	Date lunges forward with a shoulder bash that moves him forward slightly. Deals 8% damage.
Up Tilt 	Date performs an knee strike angled slightly upwards. Has a decently large hitbox, but covers his front more than above him. Deals 8% damage.
Down Tilt 	Date kicks forward at a diagonal angle. Good for poking at enemies in neutral and chipping away at shields. Deals 5% damage.
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===Smash Attacks===
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Forward Smash	Date aims his Evolver forwards and fires a shot. Deals 10% damage. Acts as a projectile.
Up Smash 	Date aims his Evolver upwards and fires a shot. Deals 8% damage. Acts as a projectile.
Down Smash 	Date aims his Evolver downwards and fires a shot at the ground. Deals 8% damage- like his other smash attacks, the move itself is a projectile, letting Date fire off of ledges to strike opponents below him.
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===Aerials===
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Neutral Air	Date spins around quickly in midair, striking those nearby with light rapid attacks dealing 3-4% damage each.
Forward Air	Date performs a midair spinning kick, sweeping his leg in front of him and dealing 5% damage. Getting hit by the leg just as it comes down has a powerful spike hitbox, letting Date get easy off-stage kills if timed properly.
Up Air 	Date quickly fires three shots upwards with his Evolver, each doing 3% damage. He fires the shots in a fanning arc, giving them a wide coverage, but doing it point blank is good for racking up damage quicker.
Down Air 	Date stomps downwards with one leg, giving him a burst of downwards momentum and dealing 10% damage. The move has a spike hitbox at the beginning of the stomp.
Back Air 	Date spins in midair to halt his momentum, giving him a burst of backwards movement and dealing 4% damage on contact. Good for getting out of tight situations or for mobility.
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===Grabs===
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Grab 	Date reaches forward with his left hand.
Pummel 	Date knees his captured opponent in the stomach, dealing 2% damage per pummel.
Forward Throw	Date's left eye flashes yellow as he gains a burst of speed, shoulder charging into the enemy to knock them away. Deals 9% damage.
Back Throw 	Date's eye flashes yellow as he hurls his opponent behind his back, taking a potshot at them with his Evolver. The throw deals 3% damage, and the projectile deals 4%.
Up Throw 	Date's eye flashes yellow as he throws his opponent upwards, firing another shot at them. Throw deals 3% damage, projectile deals 4%.
Down Throw 	Date's eye flashes yellow as he violently headbutts his opponent, dealing 13% damage and heavy knockback. One of Date's best kill tools.
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===Special Attacks===
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Neutral SpecialExplosive Round	Date pulls a red bullet out of his pocket and inserts it into his Evolver, replacing the next shot he fires with an explosive round that increases the damage and knockback significantly. Explosive rounds impact all moves that involve firing the Evolver, including his smash attacks, up air, and side special. Holding the button down enables him to pre-load up to three bullets for convenience.
Side SpecialEvolver Shot 	Date pulls out his Evolver, firing forward with a quickly-moving shot that deals 8% damage. By holding the button down, the player is able to use their control stick to angle the direction in which Date will fire the shot; if the shot collides with a surface, it will bounce off of it, gaining 1% damage every time it does so for a maximum cap of 15% damage. Can be augmented with Explosive Round.
Up SpecialWire Bullet 	Date shoots directly upwards with a hook-like bullet attached to a wire, which enables him to grab onto ledges and the undersides of platforms. If the wire contacts an opponent, an electrical charge goes off which deals rapid chip damage to the victim before hurling Date upwards.
Down SpecialTIMIE 	Date's eye begins glowing yellow as three symbols appear behind his head, each representing a numeric icon. By moving the control stick and releasing the button, Date is able to select one of these TIMIE icons and use their time-altering effects to impact the match. Each TIMIE is on a separate cooldown, during which it cannot be used.The 1/2 TIMIE generates a large bubble around Date, inside which all fighters and projectiles aside from the user's move at half speed. Ideal for slowing down multiple threats at once or for aide in dodging incoming attacks. The bubble lasts for 5 seconds. Has a 15 second cooldown.The X2 TIMIE causes Date's animations to accelerate dramatically, as well as have orange afterimages trailing behind him. For the next 10 seconds, all of Date's attacks are accelerated to double speed, as are his walk, run, and air speed. Has a 20 second cooldown.The [0] TIMIE creates a small bubble around Date, inside which everything except for him completely freezes. Unlike the 1/2 TIMIE, the time stop affects his projectiles as well, letting the player set up a wall of bullets to rapidly strike opponents. The bubble lasts for 6 seconds. Has a 23 second cooldown.
Final SmashPsync Burst 	Date's eye begins glowing brightly as he outstretches his arm, creating a large glowing ring in the air in front of him. Any opponents caught in the ring are trapped as Aiba pops out of Date's eyesocket, transforming into her humanoid form and rushing around the captured enemies like a lightning bolt; this deals multiple hits totaling 22% damage. Eventually, Aiba returns to Date, pulling out a strange key-like gun as Date draws his Evolver. The two fire at the same time, the resulting explosion shifting into a flurry of surreal imagery as the opponent(s) take an extra 20% damage and are launched away.
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===Miscellaneous Info===
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Intro 	Date materializes from a flash of binary code and electricity, reminiscent of Aiba's entrances to Somnium areas.
Idle 	Date holds a Zero Suit Samus-like stance, gun at the ready. He will occasionally look around, his eye flashing as if to scan the area.If a match happens to extend longer than six minutes, Date will begin flashing red as his facial expression switches to a look of exhaustion and his body begins emitting red particulates. This is in reference to his original game, in which Somnium segments are only allowed to last for a total of six minutes.
Taunt 1 	Aiba hops out of Date's eye socket and climbs up to his shoulder. After the two share a quick glance, she returns to his eye.
Taunt 2 	Date receives a call from an unknown caller, multiple holographic windows appearing in front of his face before he slides them out of the way with a flick of his wrist.
Taunt 3 	Date puts his hand to his chin as his eye glows yellow, squinting before smirking and chuckling to himself.
Victory 1	The camera pans up Date's back before he turns to face the camera, his synthetic eye flashing in an X pattern to emulate the game's promotional art. Like Joker, Date has a unique screen transition inspired by the Somnium completion animation from his home game.
Victory 2	Date glances off into the distance before Aiba jumps out of his eyesocket, landing on the top of his head and waving to the camera. Shares the unique screen transition effect.
Victory 3	Date rolls onscreen before firing a few shots towards the camera, smirking. Shares the unique screen transition effect.
Kirby Hat	Upon inhaling Date, Kirby copies his haircut and gains access to the Evolver Shot move.
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==Stage: Bloom Park==
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Bloom Park 	Bloom Park
https://vignette.wikia.nocookie.net/somniumfiles/images/a/a7/Amusement_Park_trailer.png/revision/latest/scale-to-width-down/200?cb=20190223085721	https://vignette.wikia.nocookie.net/somniumfiles/images/a/a7/Amusement_Park_trailer.png/revision/latest/scale-to-width-down/200?cb=20190223085721
Bloom Park is the stage included alongside Date in the Challenger Pack. This worn-down amusement park first appears in the intro sequence of AI: The Somnium Files, being where Date is called in to investigate the murder of socialite Shoko Nadami. A corrupted, surrealist depiction of Bloom Park is found inside the character Mizuki's Somnium, linking the park to her traumatic memories of her family associated with the location. In Ultimate, both versions of the park are represented, with the normal stage being themed after the real-world version of the park while the Battlefield and Omega variants are themed after the Somnium version.
Bloom Park as a stage is rather simple, consisting of a long stage with walk-offs on either side and a small divot in the ground in front of the central merry-go-round, which normally remains stationary. Occasionally, a flash of lightning will appear in the distance, which causes the merry-go-round to begin spinning in one of two directions; accompanying this spinning causes wind to engulf the stage, matching the direction the background element spins. Players are encouraged to use the wind to their advantage in order to KO opponents.
===Music===
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	-tekitAI- (Enemy)
	-syuurAI- (Attack)
	-isAI- (Delegation)
	Appearance of Intelligence
	PSYNCIN' IN THE PaiN
	PSYNCIN' IN THE SWaiN
	Invincible Rainbow Arrow
==Spirits==
, like all DLC packs, also includes a variety of Spirit battles to partake in, themed around the major characters present in the main game.
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{|align=center cellpadding=1px cellspacing=4px width=95% style="line-height:130%; margin:6px auto 6px; transform:scale(1.07) skewX(4deg) skewY(1deg)"	 	
https://vignette.wikia.nocookie.net/somniumfiles/images/6/62/Ota_clean_fullbody.png/revision/latest/scale-to-width-down/200?cb=20190402161637Ota Matsushita★★ Advanced	• Enemy prefers to avoid combat• Enemy tends to go after items• Item Rain: Boss Galaga	• Enemy prefers to avoid combat• Enemy tends to go after items• Item Rain: Boss Galaga	https://vignette.wikia.nocookie.net/ssb/images/0/07/SSBU-PictoChat_2.png/revision/latest/scale-to-width-down/150?cb=20181111051907Pictochat 2♪ - PSYNCIN' IN THE SWaiN
https://vignette.wikia.nocookie.net/somniumfiles/images/6/62/Ota_clean_fullbody.png/revision/latest/scale-to-width-down/200?cb=20190402161637Ota Matsushita★★ Advanced	• Giant Killer 	• Giant Killer 	• Giant Killer
ReferencesThe use of Boss Galaga in the spirit battle and the spirit's Giant Killer ability is in reference to the battle Ota has against the mysterious individual in the polar bear costume within one of the game's routes, in which he uses a large crane as a weapon. The use of Pictochat 2 as a stage reflects Ota's status as an avid social media user, and the cowardly nature of the Sonic puppet fighter reflect's Ota's attitude for much of the game.
-|}}	ReferencesThe use of Boss Galaga in the spirit battle and the spirit's Giant Killer ability is in reference to the battle Ota has against the mysterious individual in the polar bear costume within one of the game's routes, in which he uses a large crane as a weapon. The use of Pictochat 2 as a stage reflects Ota's status as an avid social media user, and the cowardly nature of the Sonic puppet fighter reflect's Ota's attitude for much of the game.
-|}}	ReferencesThe use of Boss Galaga in the spirit battle and the spirit's Giant Killer ability is in reference to the battle Ota has against the mysterious individual in the polar bear costume within one of the game's routes, in which he uses a large crane as a weapon. The use of Pictochat 2 as a stage reflects Ota's status as an avid social media user, and the cowardly nature of the Sonic puppet fighter reflect's Ota's attitude for much of the game.
-|}}	ReferencesThe use of Boss Galaga in the spirit battle and the spirit's Giant Killer ability is in reference to the battle Ota has against the mysterious individual in the polar bear costume within one of the game's routes, in which he uses a large crane as a weapon. The use of Pictochat 2 as a stage reflects Ota's status as an avid social media user, and the cowardly nature of the Sonic puppet fighter reflect's Ota's attitude for much of the game.
-|}}
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https://vignette.wikia.nocookie.net/somniumfiles/images/e/e6/Pewter_fullbody.png/revision/latest/scale-to-width-down/200?cb=20190418015739Pewter★★ Advanced	• Enemy begins the match with a Ray Gun• Enemy has high speed and mobility	• Enemy begins the match with a Ray Gun• Enemy has high speed and mobility	https://vignette.wikia.nocookie.net/ssb/images/9/98/SSBU-Frigate_Orpheon.png/revision/latest/scale-to-width-down/150?cb=201811080250577Frigate Orpheon♪ - -isAI- (Delegation)
https://vignette.wikia.nocookie.net/somniumfiles/images/e/e6/Pewter_fullbody.png/revision/latest/scale-to-width-down/200?cb=20190418015739Pewter★★ Advanced	• Shooting Damage Increased• 2 Support Slots 	• Shooting Damage Increased• 2 Support Slots 	• Shooting Damage Increased• 2 Support Slots
ReferencesThe Puppet Fighter of Dr. Mario, using the green alternate skin, closely resembles Pewter's primarily green outfit. The use of the Ray Gun in the battle and Spirit effect parallels Pewter's role in the story as the creator of Date's Evolver gun as well as acting as a reference to scenes in which he holds Date at gunpoint. The use of Frigate Orpheon as the stage seems to be in reference to the Psync Machine Chamber, which has a similar mechanical feel.
-|}}	ReferencesThe Puppet Fighter of Dr. Mario, using the green alternate skin, closely resembles Pewter's primarily green outfit. The use of the Ray Gun in the battle and Spirit effect parallels Pewter's role in the story as the creator of Date's Evolver gun as well as acting as a reference to scenes in which he holds Date at gunpoint. The use of Frigate Orpheon as the stage seems to be in reference to the Psync Machine Chamber, which has a similar mechanical feel.
-|}}	ReferencesThe Puppet Fighter of Dr. Mario, using the green alternate skin, closely resembles Pewter's primarily green outfit. The use of the Ray Gun in the battle and Spirit effect parallels Pewter's role in the story as the creator of Date's Evolver gun as well as acting as a reference to scenes in which he holds Date at gunpoint. The use of Frigate Orpheon as the stage seems to be in reference to the Psync Machine Chamber, which has a similar mechanical feel.
-|}}	ReferencesThe Puppet Fighter of Dr. Mario, using the green alternate skin, closely resembles Pewter's primarily green outfit. The use of the Ray Gun in the battle and Spirit effect parallels Pewter's role in the story as the creator of Date's Evolver gun as well as acting as a reference to scenes in which he holds Date at gunpoint. The use of Frigate Orpheon as the stage seems to be in reference to the Psync Machine Chamber, which has a similar mechanical feel.
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https://vignette.wikia.nocookie.net/somniumfiles/images/0/0a/Okiura_clean_fullbody.png/revision/latest/scale-to-width-down/100?cb=20190524132650Renju Okiura★★ Advanced	(ally) • Enemy is invisible• Enemy prefers to use their side special• Enemy will focus the player's ally• If ally is defeated, player loses	(ally) • Enemy is invisible• Enemy prefers to use their side special• Enemy will focus the player's ally• If ally is defeated, player loses	https://vignette.wikia.nocookie.net/ssb/images/d/d4/SSBU-WarioWare_Inc.png/revision/latest/scale-to-width-down/150?cb=20181111025509WarioWare, Inc.♪ - -syuurAI- (Attack)
https://vignette.wikia.nocookie.net/somniumfiles/images/0/0a/Okiura_clean_fullbody.png/revision/latest/scale-to-width-down/100?cb=20190524132650Renju Okiura★★ Advanced	• Easy Grab Escape 	• Easy Grab Escape 	• Easy Grab Escape
ReferencesThe ally Puppet Fighter of Inkling, utilizing the cyan costume with glasses, is a general reference to Renju's physical appearance, and the stage choice is in reference to Lemniscate, Renju's entertainment company. The enemy's invisibility and constant use of Fishing Rod is in reference to Renju's murder in one of the story routes, in which he is strung up by a multitude of fishing hooks; in this sense, the Spirit battle can be seen as preventing Renju's death.
-|}}	ReferencesThe ally Puppet Fighter of Inkling, utilizing the cyan costume with glasses, is a general reference to Renju's physical appearance, and the stage choice is in reference to Lemniscate, Renju's entertainment company. The enemy's invisibility and constant use of Fishing Rod is in reference to Renju's murder in one of the story routes, in which he is strung up by a multitude of fishing hooks; in this sense, the Spirit battle can be seen as preventing Renju's death.
-|}}	ReferencesThe ally Puppet Fighter of Inkling, utilizing the cyan costume with glasses, is a general reference to Renju's physical appearance, and the stage choice is in reference to Lemniscate, Renju's entertainment company. The enemy's invisibility and constant use of Fishing Rod is in reference to Renju's murder in one of the story routes, in which he is strung up by a multitude of fishing hooks; in this sense, the Spirit battle can be seen as preventing Renju's death.
-|}}	ReferencesThe ally Puppet Fighter of Inkling, utilizing the cyan costume with glasses, is a general reference to Renju's physical appearance, and the stage choice is in reference to Lemniscate, Renju's entertainment company. The enemy's invisibility and constant use of Fishing Rod is in reference to Renju's murder in one of the story routes, in which he is strung up by a multitude of fishing hooks; in this sense, the Spirit battle can be seen as preventing Renju's death.
-|}}
==Trivia==
*Table code derived from the works of !
Category:Super Smash Bros. (series)
Category:Super Smash Bros. Ultimate
Category:Fan DLC
Category:Downloadable Content
Category:Super Smash Bros. Ultimate Downloadable Content
Category:Fighter Pass Delta