Voraci Empire

The Voraci Empire was created in 1501 with the Army of Voraci's conquest of The Free Cities and other nearby kingdoms during the Vale War. Valesburg was established as the capital for this new empire.
The Empire of Voraci was a religious, political, military, and logistical system that was overlayed on top of the former lines of power. The nations of the empire were left to self-govern, but abide by the new rules and restrictions of the Empire, including passing on the taxes.
The Voraci Empire continued expanding eastward across the continent, and westward across the sea until it's eventual defeat at the end of the Vale War in 1571 AoI (Age of Iron).
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==The Districts==
By year 1520 Age of Iron (AoI) the Territory of the Voraci Empire was managed in 6 districts and an unknown number of fronts. The sixz districts all the (mapped) Western Kingdom of Solum. The number of districts and territories included would increase as the Voraci Empire began it's conquest of the central kingdoms of Solum.
Regions were loosely defined by natural borders, but many of these were just lines on a map and the level of actual control, enforcement, taxation, and recruitment may not be equal throughout all. Many mountains, swamps, and deserts were excluded from any region's control, but that doesn't mean those lands were safe. Local powers have no restriction against waging war beyond their borders for plunder, preemptive strikes, exploration, or any other reason except conquest.
Regional Capitals
* District 1 - Valesburg
* District 2 - Tides End
* District 3 - Atryllia
* District 4 - Fort Shimerstone
* District 5 - Holy City Ember Stone (Censor Weld - 1524)
* District 6 - Varkas
Known Nations in the Districts
* District 1: The Free Cities
* District 2: Stormtide Kingdom (Modern) & Unamed Kingdom(s) to the north.
* District 3: Atryllia & Unamed Kingdom(s) to the South.
* District 4: Kingdom of Altharas and & Unamed Kingdom(s) to the north.
* District 5: Kabaria, Miklagard, Aros, & Tarnwood Principalities, Vantis Kingdom, Falaror Kingdom, Hornstead Kingdom
* District 6: Four Fjords
There is a big gap to the east of zone 5 that covers the woods and sections of the plains beyond. These were dead zones with nothing left to rule and a waste of time, money, and man power.
The Voraci Naval invasion of Ferrodia & The Dardens to the West of Solum was not covered by this district system.
==Government==
The chain of command looked something like this:
Oris > 4 Generals > Censors > Magistrates > Commanders > Units
===Oris===
:Full article: Oris
Once a wonderful and noble cleric of goodness, Oris was twisted (by the actions of the PCs) into an evil man. He rose to power and created an empire.
===Great Four Voraci Generals===
:Full article: Great Four Voraci Generals
The four powerful generals served as the arms and legs of the empire. They could take command of any kingdom, region, or section of troops for any reason, and then release the asset back to its appointed overseer. This enabled each general to be quickly adaptable to whatever task may have been at hand. 
Each general had some assets they called their own. Usually a significant personal guard of elite troops and casters, some form of transportation, a few choice cities or fortresses to hold their loot, and some small personal armies waiting in reserve or performing some task.
===Censors===
A Censor was in charge of a region or a front. A Censor was answerable only to Oris himself
The District Map of 1521 showed 6 regions in western Solumn, but there were many more, especially as the Voraci Territory expanded. Regions were pacified areas that needed to be managed, fronts were areas in the process of conversion and pacification.
If one of the four Generals was unhappy with how a Censor was managing their duties, that General was able to take over the task themself. But as soon as they relinquished the region or front, the Censor was back in full control.
Censors in charge of regions had at their beck and call an army made of a few highly elite assets, their support staff, and a large swath of cheap cannon fodder. The elite units could deal with the leadership of any trouble-makers, while the massed minions could be used for labor, enforcement, searching, terrorizing, or whatever needs many hands to do.
The fronts of the expanding empire chewed through a lot of meat, and so their Censors were in a constant state of recruitment and "retirement". The only consistent thing one could say about their command structure and assets was that it was always in flux. The back lines supply the front lines with whatever fresh troops could be scrounged up, and monsters long relegated to the shadows and corners were more than excited to live out their wildest dreams of sacking the whole world. New territories opened up recruits from the civilized, savage, and monstrous worlds.
===Magistrates===
Regions were typically made up of a collection of kingdoms or smaller empires. A Magistrate oversaw a kingdom or special territory and answered to their Censor. Magistrates were granted an appropriate garrison - not enough to wage war on the whole kingdom but enough to keep the taxes and recruitment flowing. 
Magistrates serve as the primary interface between the empire and those within it. Their word was law, and they wielded the power of life or death over nobles and commoners alike. While it was within their charter to wield such power over kings and queens, such a high-level decision was typically left to a Censor unless there was no time to call upon them.
Certain holy sites, unusual geographical areas, critical resource gathering, or jobs of particular importance were also overseen by Magistrates. For example, a Mithril mine would be overseen by a Magistrate, but in the territory of a Kingdom that has a Magistrate of its own. These situations were often dicey for all involved, and it took the careful hand of the Censor to keep their subordinates in line.
===Commanders===
This was a catchall term for the upper ranks of military officers or clergy. They may have answered to a Censor, a Magistrate, or even another Commander. They physically lead units and directly oversee the shedding of blood and collecting loot.
===Units===
They do the work.
==History==
:Full article: Vale War
At the end of year 1500 AoI, the Bannerless Army appeared in the city of Valesburg. The bannerless army took up the banner of Voraci as they expanded their territory across the Western Kingdoms of Solum. Their conquests lead to the creation of the Voraci Empire. This was known as the Vale War.
The Empire had also made advances into the Central Kingdoms, Solum's Great Bay as well as over the Ocean to the West into Ferrodia and the Arcadian Isles.
==Currency==
The style of currency used within the Empire differs by cultural region, but the official currently of the state were square coins with a hole in the centre.
==Religion==
While Voraci was the primary god worshiped in the empire, the empire doesn't prohibit the worship of other gods. The other gods exist, but were just not the Empire's focus.
==Districts==
===District 5===
District 5's Censor is Censor Weld. Weld seat of power is in Holy City Ember Stone in the Kabaria kingdom. District 5 appears to be the largest in terms of area.
* Kabaria - Magistrate Rappenel
* Miklagard Principality
* Aros Principality
* Tarnwood Principality
* Vantis Kingdom
* Falaror Kingdom
* Hornstead Kingdom - Magistrate Zerrah
* 2 unnamed Kingdoms
== References ==
* https://www.patreon.com/posts/solumn-voraci-97757308
Category:Solum Nations