Yggpriest (Druid Archetype)

In the lands at the base of the great World Tree there is a great grove, where every known species of tree across the planes grows in harmony. Fantastic creatures call this place their home, and a unique circle of Druids tend to the planar flora and fauna of this grove. These are the Yggpriests, Druids of the Circle of Yggia. These caretakers have a unique connection to the planes, especially the Trave, and can traverse the boughs and roots of Yggdrasil like no others.
*Base Class Druid
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At 1st level, an Yggpriest forms a bond with the nature spirits of the Yggian Grove. This bond can take one of two forms. The first is a spiritual connection with the divine energy of the World Tree, granting them access to the unique Trave Domain.
The second option is to form a close bond with a fantastic creature from the Yggian Grove. This behaves as an ordinary Animal Companion, except the Yggpriest gains access to (and must select) the Yggsap Companion archetype.
This ability replaces Nature Bond.
An Yggpriest gets a +2 bonus on Knowledge (Planes) and Trave checks.
An Yggpriest can use Wild Empathy to influence Yggian creatures with Intelligence 1 or 2 regardless of their other types.
This ability alters Wild Empathy but does not replace it for the purposes of other archetypes.
Starting at 3rd level, in addition to leaving no trail in natural surroundings, an Yggpriest leaves no trail on the Trave, and no [teleportation] effect they create can be tracked. They can still choose to leave a trail in they desire.
This ability alters Trackless Step, but does not replace it for the purposes of other archetypes.
Starting at 4th level, in addition to resisting the abilities of Fae, Yggpriests gain a +4 bonus to saves against [teleportation] effects.
This ability alters Resist Nature's Lore, but does not replace it for the purposes of other archetypes.
At 9th level, an Yggpriest has such close communion with the Trave that they can walk it without fear. Whenever they suffer a Trave mishap, the mishap's severity is reduced by one step. If an Yggpriest would become lost in the astral while traving, they and their caravan (if any) wake up safely in the Yggian Grove after 1d3 days.
This ability replaces Venom Immunity.
At 20th level, once per day the Yggpriest can spend 1d3 hours walking in any natural environment, choosing up to (their Wisdom modifier) willing creatures to accompany them. The Yggpriest or one creature accompanying them must be holding a Trave Stone as a focus. After this walking ends, the Yggpriest and the chosen creatures find themselves to be in any natural location on any plane connected to the Trave of the Yggpriest's choosing. This is a teleportation effect. The destination must be one the Yggpriest knows exists, but they do not need to have any other familiarity with the location. If an effect would prevent or divert this ability, the Yggpriest may attempt an opposed CLE check against the creator of that effect to bypass it. If they lose the check or choose not to make it, or if the Yggpriest attempts to use this ability to travel to a false destination, this ability fails and the time spent walking is wasted. They know that the ability failed and that it was either due to an effect or false destination. The Yggpriest may not try to use this ability again on the same destination (or any other destination covered by the same effect, if the travel was prevented by one) for 24 hours, but retains their daily use of this ability to travel elsewhere.
This ability replaces Home Ground.
Category:Classes
Category:Divine Classes
Category:Archetypes