GARM info

GARM & The Lizardmen
No-one is really certain as to when the worship of GARM came to dominate Lizardman society, certainly up to the rising of the Wild the majority of Lizardmen were nomadic in nature with their primary religions being Wyldwood and Shanah. At some point though, and most evidence would indicate that it was before the departure of Soratan, a number of prophets of GARM emerged and the religion began to dominate Lizardman beliefs.
The Church only admits Lizardman worshippers and as such very little is known about the internal politics, motivations or structure of the faith. What is known can be summarised as:
The Priesthood: A basically the driving political power of the Lizardman race, whilst they do have a nominal King, the role would appear to be largely ceremonial
The Holy Queens: Are never seen in public, the Queens seem to be the only females allowed (possibly able) to lay eggs. Note that non GARM worshipping Lizardmen groups (particularly the few Nomad groups), continue to breed in a normal family structure
Rebirth: GARM promises that all who die in faith will be reborn, and this does certainly seem to be the case. The Lizardman race as a whole has a willingness to sacrifice themselves for the glory of their god, safe in the knowledge that they will be reborn. It is believed that there is a cost to this rebirth, but nothing has been determined.
The Golem: One the major holy quests that drive Lizardman behaviour is the recovery of objects that will allow them to rebuild a physical manifestation of their god. Over recent history the race has been pursuing this quest with growing intensity, but at least in a peaceful manner.
Dedicants: The majority of Lizardmen encountered are observed to wear elaborate tattoos, these apparently represent their dedication to the faith and provide a means for them to continue fighting for GARMs cause even after death.
(Added note: The tattoos activate after death and cause the Lizardman to return in an undead form, the undead form seems to naturally dissipate after a period. It has been noted that destruction of the undead by Clerical efforts destroys the Lizardman spirit, and breaks the rebirth cycle. Also, the tattoos can be washed off by holy water – particularly Wyldwood, Perceval and Universal).
Religious Attitudes: From what can be determined, GARM maintains a studied indifference to all other faiths with three exceptions. Hashandara and the Wild, both of whom are hated, the Lizardmen make no secret of this hatred, although for expedience are maintaining diplomatic relations with the Elven Empire at present. Dekatur ‘Death’, as exemplified by the Ghoulagabba cults is tolerated and it is this ‘friendship’ that we believe has led to the emergence of Dedicants.