Golem - Mist Dragon/Tactics

==Boss Attacks==
*The High Priest will ride the Mist Dragon at the first phase, having a 30% damage reduction from basic attacks.
==Cannon==
*Player can interact with the Stone Dragon Cannon at the middle of the room. The player needs to manually aim the cannon with the aiming rotation being inverted to that of the player movement input.
*When rotating the cannon, the player will also move so that they are behind the cannon, using this technique can allow them to shoot at the boss while dodging their attacks.
*The cannon deals 10 damage, consuming 5 energy per attack and has 5 inaccuracy. but due to the 30% damage reduction, the cannonball will explode upon contact with the Mist Dragon, and will deal more damage if more segments are hit.
===Phase 1===
*Slowly hover from the edge of the map and breathes a cone-shaped mist breath that deals 2 damage and causes Freeze to the player.
*Appear by either the left or right side of the area with an indicator with magenta arrows, and charges to the player direction after a brief delay that deals 3 damage.
*Slowly hover from the edge of the map, Mist Dragon will use its 4 claws to throw stones towards the player that deals 4 damage.
**At the same time, the High Priest will use his staff to summon a pink arrow shaped projectile towards the player that leaves 2 purple C shaped projectiles perpendicular to the direction they were shot in for a few times when traveling, dealing 3 damage each.
**The rocks can be destroyed by melee attacks and can be reflected with the Melee weapons can bounce bullets buff.
===Phase 2===
The Mist Dragon crumbles and falls into the void, while the High Priest will jump into the room for a final fight with his staff.
*Summons 4 walls surrounding him, the walls will slowly move outwards every few seconds. 
*Swings his staff and creates a pink projectile that lingers in the current area, it will spin and create 4 pink projectile in a random direction 2 times before disappearing, each leaving 2 purple C shape projectiles perpendicular to the direction they were shot in for a few times when traveling.
*Swings his staff and creates a red projectile that lingers in the current area, creating a lot of purple C shaped projectiles in a random direction
*Swings his staff and teleports to a random location, leaving a big poison pool at the teleported location that lingers for a long amount of time.
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Category:Monolithic Range Ruins
Category:Enemies
Category:Bosses
Category:Strategies and Guides