Super Smash Bros. Epitome (chillbrah)

is the seventh installment in the Super Smash Bros series, following Super Smash Bros. Ultimate for the Nintendo Switch, this game is also the second game for te switch being the first game in the series to be released on a console which already had a Smash game on it (excluding virtual console and backwards compatibility)
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===Game Mechanics===
*Certain characters can now grind on rails and other thin platforms in stages, marked with a yellow glow around them (although this glow is gone in a match with only non-grindable players.) Grinding is used to get to certain sections of the stage quickly and help with combos, you can also attack while grinding.
*Like how you could attack and even defeat some assist trophies, you can now do the same to pokeball pokemon
===Aesthetics===
*Whenever using spirits in a match, the player's primary spirit leading the player's support spirits will spin around the character as a green glow surrounds them
===Music===
*Every character now has their own victory theme to differentiate themselves from one another
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Mode	Description
 	
Smash: The main, well-known mode of Smash! Here, you can have a quick smash match with friend and family, or if you don't have anyone near, play with computer players
*Regular Smash - The normal smash game, here, you must try and knock your opponents off the stage.
*Special Smash - Play with customized effects and rules
*Squad Strike - Returning from Smash Ultimate, here, it's a 3-3, 5-5, or 6-6 player match!
*Tourney - Create your own tournies with up to 32 players!
*Smashdown - Also back from Smash Ultimate, after you play a character, that character is removed from the roster!
	
Games & More: Basically the miscellanious pile, here, as the name suggests, there are various games and things that you might find fun here!
*Smash Quest - Replacing Classic Mode, here, each character goes on there own 4 - 6 stage journey, fighting enemies and solving puzzles
*Training - Here, you can improve your skills and practice combos
*Enemy Army - Defeat an army of enemies found in the story mode and Smash Quest games!
*Stadium - Play Home Run Contest, Break the Targets, and Board the Platforms here!
*amiibo - Train your fighters with Amiibo!
	
Adventure & Spirits: Here you can acess storymode and varous Spirit related content
*Adventure - Set on a quest in Adventure Mode!
*Spirit Board - Fight against posessed fighters to gain spirits!
*Collection - Manage spirits and take care of them!
*Boss Blitz - Fight bosses you've found in Adventure Mode and Smash Quest or fight all of them in one shot!
TBA	
Vault: Acess various unlockable content and helpful stuff
*Sounds - Listen to music and set how often certain songs play in stages!
*Replays - Watch replays of battles and post them online!
*Shop - Buy spirits, outfits and music!
*Challenges - Earn rewards by beating objectives!
TBA	
Online: Acess various online features
*Smash - Battle players from all over the world!
*Spectate - Spectate other players battling
*DLC - Download DLC from here
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===                                                                 VETERENS===
	
 No. 1: Mario
Mr. Video Game himself, Mario, joins the battle for the seventh time, once again, Mario is more of a jack-of-all-trades fighter, with projectiles, spikes, and melee attacks.
Can Wall Jump: Yes
Can Grind: No
Alt 1: Mario's default (and iconic) red and blue outfit
Alt 2: The wedding outfit from Odyssey
Alt 3: The same model of Mario from Smash 64
Alt 4: A green alt based on Luigi
Alt 5: A yellow alt based on Wario
Alt 6: A white alt based on Fire Mario
Alt 7: A purple alt based on Waluigi
Alt 8: An american alt based on his appearence in NES Open Tournament Golf	
Neutral Special (Fireball): Mario shoots a fireball forward, which bounces off the ground for a while before dissapearing, causing fire damage
Side Special (Racoon Swipe): Mario uses his tanooki leaf to swipe his tail, damaging opponents and reflecting projectiles
Up Special (Super Jump Punch): Mario jumps up high with his fist up in the air, damaging opponents multiple times with coins
Down Special (Ground Pound): Mario jumps up before slamming onto the ground, if done on slopes, he will slide down them
Final Smash (Mario Finale): Mario charges up a large flaming blast at opponents, leaving a trail of fire behind
	No. 2: Luigi: Mario's nearly-as-famous brother Luigi joins his bro in Smash Epitome, due to his new poltergustt model, Luigi uses it a lot in his moveset now, he also has more changes to him that make im stand out more from his brother
Can Wall Jump: Yes
Can Grind: No
Alt 1: Luigi's default green outfit
Alt 2: A red color based upon his brother Mario
Alt 3: A yellow color based off of Wario
Alt 4: A purple costume based off of Waluigi
Alt 5: A white color based on Fire Luigi
Alt 6: A blue and yellow alt based on his appearence in Super Mario Bros.: Peach-Hime Kyushutsu Dai Sakusen!
Alt 7: Luigi's alter ego, Mr. L, from Super Paper Mario
Alt 8: Luigi's Mr. L suit colored white and red based on a theoretical Mr. M	
Neutral Special (Greenball): Luigi gets out his Poltergust and fires a green fireball forward, unlike Mario's, his shoots must faster and floats in teh air
Side Special (Polterboost): Luigi shoots forward using his Poltergust, this can be charged up for a farther range and more damage
Up Special (Bulb): Luigi gets out a Bulb from Dark Moon and inflates it with his poltergust as he floats up, the longer you hole down the button, the higher he'll go, hold it down too long, however, and it will pop, sending Luigi back down, this pop can deal damage to players nearby, not holding the button for a while will make a bub float off
Down Special (Strobelight): Luigi charges up a bright light in front of him, whoever's caught in this light is temporarily stunned, between every flash, tehre is a 10 - 15 second cooldown
Final Smash (Poltergust G-00): Luigi gets out his Poltergust and vacumes all around him before shooting out the captured opponents.
	No. 3: Peach & Toad: The princess and ruler of the Mushroom Kingdom, Princess Peach once again joins the battle, this time, however, she's decided to bring one of her loyal Toads on this fight, Toads always on Peach's side, and is commparable to characters like Rosalina & Luna and Ice Climbers
Can Wall Jump: No
Can Grind: No
Alt 1: Defaul pink for Peach. Default red and blue for Toad
Alt 2: Yellow and orange palette for Peach based off Daisy. Blue palette for Toad
Alt 3: Light blue color for Peach based off Rosalina. Yellow palette for Toad
Alt 4: Red color for Peach based off Pauline. Pink color for Toad based off Toadette
Alt 5: White and Red palette for Peach based off Fire Peach. Brown color for Toad based off Toadsworth
Alt 6: Purple colors for Peach based off Shadow Queen from Paper Mario: The Thousand Year Door. Purple colors for Toad based off Dr. Toadly from Mario & Luigi: Bowser's Inside Story
Alt 7: Black colors for Peach based off her outfit in Bonneton from Super MArio Odyssey. Black colors for Toad
Alt 8: Green colors for Peach. Green colors for Toad	
Neutral Special (Toad Spores): Toad quickly gets in front of Peach and protects her, anyone who hits Toad in this state gets spores on them, damaging them
Side Special (Fungus Chuck): Peach grabs Toad as a dotted arrow starts moving up and down, pressing B again will make Peach chuck the toad forward at the angle.
Up Special (Parry): Parry from Super Princess Peach comes out and lifts Peach and Toad (If he's near) into the sky before slowly floating them down, dealing damage to popponents when they jump up
Down Special (Item Roulette) A small roulette shows up from Toad's hand as Peach looks at it, whereever it stops, Peach uses it as an item
*Coins will just be thrown as a projectile with now real special qualities
*Bee Mushrooms peirce through opponents without dealing much damage
*Spring Mushrooms deal a lot of damage, though they move slowly
*Bomb-Ombs will act just like the item
*Turnips will act like Peach's old down B
: Final Smash (Blossoming Blorbs): Peach preforms a dance, causing all opponents to fall asleep while healing peaches spawn, then, Toad gets a case of the Blorbs from Bowser's Inside Story and turns into a ball-like form before rolling into the opponents, after this, Toad changes back to normal.
	No. 3e: Daisy & Toadette: The princess of Sarsaland, Daisy, returns for the second time, as Peach brings Toad in her battles, Daisy fights alongside Toadette, being an echo fighter, Daisy has similar moves to Peach.
Can Wall Jump: No
Can Grind: No
Alt 1: Default orange for Daisy. Default pink for Toadette
Alt 2: Pink gown and yellow hair based off Peach for Daisy. Blue colors for Toadette
Alt 3: Red and black colors for Daisy. Red colors for Toadette based on Toad
Alt 4: A goldish pink color for Daisy based off Pink Gold Peach. Yellow/Gold colors for Toadette
Alt 5: A red and purple outfit for Daisy based on Princess Shroob. Purple colors for Toadette
Alt 6: Blue and Green colors for Daisy based on Luigi. Green color for Toadette
Alt 7: Whitish-Pink colors for Daisy based on Princess Shokora. Reversed colors for Toadette.
Alt 8: Blue alt based on one of the Sprixies for Daisy. Blue colors for Toadette	
Neutral Special (Toadette Sparkles): Toadette rushes in front of Daisy to protect her, anyone who hits her during this state will cause her to shoot out sparkles, stunning opponents while doing minimal damage
Side Special (Toadette Punt): Daisy grabs Toadette as dotted arrows move up and down, unlike Peach's move, the arrows and straight instead of curved, and Toadette goes farther while doing less damage and knockback
Up Special (Pigtailcopter): Daisy grabs Toadette by the feet as they fly up with her pigtails, anyone above Toadette witll get damaged
Down Special (Toadette Roulette): A roulette pops out of Toadette's hand showing items, pressing the button again will make Daisy get the item, these items include
*Star Coins are the same as the coins in Peach's down special
*Super Crowns stun opponents they hit
*Acorn Mushrooms bounce on the floor and richochet off opponents and walls
*Mr. Saturns act like the item
*Balls go straight ahead and richochet off walls
Final Smash (Princess Pummel): Toadette puts on the Super Crown and becomes Peachette before dashing ahead, any enemies hit will trigger a cinematic in which Daisy and Peachette hit and attack the enemy(s) ith a barrage of items before Daisy launches them away with a golf club, after this, Toadette takes off the Super Crown
	'No. 4: 'Bowser: Bowser, the king of all koopas, returns in the seventh installment of Smash, being a tanky character, Bowser moves somewhat slow, but his attacks pack a huge punch!
Can Wall Jump: No
Can Grind: No
Alt. 1: Default yellow and green colors
Alt. 2: Blue costume based on Bluser from Super Mario Bros. Deluxe
Alt. 3: Green colors based on Bowser's original appearence in Super Mario Bros
Alt. 4: Bowser's wedding costume from Super Mario Odyssey
Alt. 5: Brighter yellow and green colors based on a Koopa Troopa
Alt. 6: Brownish colors based on a goomba
Alt. 7:Green, White, and Orange colors representing the Koopa Klown Kar
Alt. 8: Purple colors based off Croco from Super Mario RPG	
Neutral Special (Mega Fire Ball): Bowser shoots out a large fire ball from his mouth, it's biggere than Mario's and travels in a straight line, although it moves pretty slot, holding down the button will make Bowser charge up the fireball, giving it a wider radius and attack power, holding up or down on the joystick will also make Bowser shoot it up or down
Side Special (Hammer Toss): Bowser thros three hammers in an arch forward, whoever is hit is thrown downwards and spiked, Bowser can charge this move up to throw a large hamer that moves slower but buries apponents and does massive damage.
Up Special (Koopa Klown Kar):  Bowser summons the Koopa Klown Kar, in which he gets inside and flies upwards, press A in this state to throw down a bowling ball that spikes opponents, pressing be will make Bowser jump out as the kar falls down and explodes on contact
Down Special (Bowser Bomb): Bowser drops to the ground, anyone directly under him gets buried
Final Smash (Klown Kopter Khaos): Bowser gets into his Klown Kar as he flies up in the sky, pressing A in this state will make Bowser drop down a bob-omb that explodes on contact, while pressing B will make Bowser drop down a giant bowling ball, you can move left and right, and pressing down will make Bowser swoop down to hit opponents, after a while, Bowser hops of the kar and goes back to where he began
	'No. 5: 'Dr. Mario: Oddly, Mario's docter persona, Dr. Mario, returns yet again, this time, he isn't just a tougher version of Mario, as he has changed himself to be more unique!
Can Wall Jump: Yes
Can Grind: No
Alt 1: Basic white alt
Alt 2: Pink alt based off Nurse Peach
Alt 3: Inverted alt
Alt 4: Green alt
Alt 5: Yellow alt
Alt 6: Blue alt
Alt 7: Purple alt
Alt 8: Yellow + Red alt based on a megavitamen	
Neutral Special (Megavitamins): Dr. Mario throws a Megavitamin forward, unlike Mario's fireballs, they travel much faster.
Side Special (Virus): Dr. Mario sends out one of the Viruses out to harm opponents, red ones deal fire damage, blue ones freeze, and yellow ones deal electrical damage
Up Special (Pillding): A stack of Megavitamins show up in front of Dr. Mario as he jumps onto it and jumps off of it, it has a chance to be 4 of the same color, lanching Dr. Mario high into the air
Down Special (Dr. Tornado): Dr. Mario spins around in a circle, pressing B quickly makes Dr. Mario rise up in the air
Final Smash (Dr. Finale): Dr. Mario shoots out a giant megavitamin forward, pushing, not damaging, opponents away
	No. 6: Bowser Jr: The heir to the Koopa throne, Bowser Jr., the son of Bowser, joins his father in the newesr installmenmt of Smash, inside his koopa klown kar, he has many tricks up his sleeve, and it helps his absorb less damage, too!
Can Wall Jump: No
Can Grind: Yes
All of Bowser Jr.'s alts are the koopalings!	
Neutral Special (Cannonball): A cannonball is shot out of the koopa klown kar's mouth, it doesn't do a lot of damage, and goes pretty slow, but it goes far
Side Special (Klown Kart Dash): The koopa klown kar grows wheels as it zips across the stage quickly, though it's hard to control
Up Special (Shadow Jump): Bowser Jr. transforms into Shadow Mario and jumps up from his klown kar, spinning around with the magic paintbrush and dealing damage
Down Special (Mechakoopa):Bowser Jr. deposits a Mechakoopa that walks forward, eventually exploding, this can be held and thrown by either Bowser Jr. or his opponents
Final Smash (Giant Bowser): Kamek shows up and casts a spell on Bowser Jr. as he jumps into the background, then, a giant Bowser Jr. shows up in the background like in Yoshi's Island, here, a large cursor is able to be controlled, pressing A will make Bowser Jr. shoot a large fireball in the area, dealing a lot of knockback, while B will make a rock fall down there, not dealing a lot of damage but can bury opponents, after 3 shots or after enough time, Bowser Jr. turns back into his regular size
	
No 7: Piranha Plant: This chomping enemy from the Super Mario series returns from Super Smash Bros. Ultimate, it stays mobile by using it's pot, and has many attacks based off it's various forms 
Can Wall Jump: No
Can Grind: Yes
Alt 1: Defualt red alt
Alt 2: Green alt and pipe based off of Piranha Plants from Super Mario Bros.
Alt 3: Dry Piranha Plant Alt
Alt 4: Black alt based on Munchers
Alt 5: White alt based on Nippers
Alt 6: TBA	TBA
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