Kongo Witch Doctor (Character Kit)

Kongo witch doctor
Description: Kongo witch doctors are the clerics and specialty priests of Africa. Each is devoted to a particular god as his patron. They may worship the other gods of Africa but their patron is of prime importance to them and receives special respect and worship.
Kongo witch doctors who have no patron worship the gods in a general way. They still cast spells but may not be specialty priests or cast as many spells as a witch doctor who holds some patron sacred.
Role: All witch doctors differ from their western cousins. Undead do not play such a role in African culture as they do in other cultures. A witch doctor is a healer, a bringer of rain, and a protector to his community and party. He uses his powers to serve others in a manner similar to the service he gives his gods.
Weapon Proficiencies:
* Required: none;
* Recommended: short bow, club, spear (these are for the generalist witch doctor only, individual specialty priests will have their own requirements and recommendations).
Nonweapon Proficiencies:
* Required: Healing, Religion;
* Recommended: Herbalism, Weather sense, Singing, Dancing, Carpentry.
Spells: Generalists:  Healing, Necromantic, Guardian, Protection, Weather (specialty priests will have their own spheres of influence).
Special Benefits: 1) Purifying ground: By dancing a sacred dance wearing a hideous demon mask, the witch doctor may protect a village from encroachment by evil creatures and spirits. This protection lasts until the next season when it must be renewed, the time of the renewal is a time of great rejoicing and sacrificing by the people of the village. This ceremony takes one turn and requires singing and dancing by the witch doctor. If not performed in a village a circle of protection, 50’ radius is formed. All evil beings or spirits must save vs. spells to enter the warded area. This saving throw is at a - 1 penalty if the witch doctor had either the Singing or Dancing proficiency and a - 2 penalty if he had both. Other modifiers accrue if the witch doctors patron or the gods in general are pleased or displeased with the actions of the villagers or those within the circle. Holy symbols for witch doctors are various masks worn to cast their spells, The verbal components for their spells are always singing or chanting and the somatic components are always dancing.
Special Hindrances: 1) Witch doctors may wear no armor nor may they carry shields.
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