Seoras Malas

INTP 5w4. Solas. Alice (Wonderland). Hiccup. MJ. Jughead Jones. April Ludgate. Hank Pym. Monty Green. Peter Parker. Sherlock. Emily Dickinson. Nam Do-san. Abed Nadir. Victor Frankenstein. Elliot Alderson (Mr. Robot). Hiro Hamada (Big Hero 6). Neo (Matrix). Jeffrey Dahmer. Ariadne (Inception). Grace (Avatar).
== Background ==
Solas grew up in a small village. Before the events that led to the formation of the Inquisition, he spent most of his life wandering the wilderness, and although his pointed ears mark him as one of the Elvhen, he does not recognize himself as a Dalish or a city elf.
Despite having no contact with the Circle of Magi or any Dalish tutors (though he has had contact with clans during his travels), Solas taught himself how to master his magical abilities. Solas' prime interest is in the Fade, happily spending his time dreaming in ancient ruins and learning all there is to learn about what dwells beyond the Veil rather than joining the current Mage-Templar War.
When not on the field with the Inquisitor, he prefers the quiet solace of his own company. Though he may be considered a "Hedge mage" by the Circle of Magi, Solas has some unique magical tricks of his own, such as a form of lucid dreaming to experience the hidden history of areas where the Veil is thin and how to manipulate the rifts in the Veil in unique ways via his knowledge of the Fade. As such, he is more open minded about the Fade and its denizens than most Thedosians, who in contrast have been taught by the Chantry to fear anything related to spirits.
Fundamentally, Solas believes in cause and effect, wisdom as its own reward and the inherent right of all free willed people to exist. Solas concludes that the many current conflicts in Thedas—mages against Templars, elves against humans, spirits against demons—are little more than the black-and-white reductionist dichotomies which have led to the many tragedies of history. Though he has made attempts to reach out to others—notably Dalish elves, towards whom he is skeptical—to teach them what he has learned of the Fade, he has frequently been derided by both enemies and allies as a liar and a madman. This adds to the impression others sometimes have that Solas does not care about other elves, when in fact he merely fears there is no way to help them in their current state and has grown weary of not being heeded.
Indeed, Solas harbors a moderate view of the plight of the elves, and pities those in the Alienage just as he pities those of any race who need help. He sees a world in which people cling to the little they remember and have left because they lack the power to restore it.
Solas is known throughout Skyhold as a polite and worldly man whose direction to the mysterious fortress seemed literally miraculous. He provided exactly the information and tools the Inquisition required when they required it most, and his magical knowledge is both unusual and extremely useful. As an elf, Solas neither speaks like nor sounds like Dalish or City elves. Kitchen staff at Skyhold note he eats little but has peculiar requirements about tea. He is also extremely good at Wicked Grace, Diamondback and chess.
== Involvement ==
=== Dragon Age: Inquisition ===
When Solas witnessed the creation of the Breach, he sought out and joined the fledgling Inquisition, knowing that his unique knowledge of the Fade would be of use. He entered the Inquisition camp voluntarily, surrendering his staff to Chantry forces without protest. He was granted permission to study the lone survivor of the Divine Conclave's explosion and one of the smaller rifts, in hopes of finding a way to seal the Breach and help the prisoner. Using healing magic and minor wards, Solas managed to prevent the mark on their hand from growing and save their life.
Shortly after the opening of the Breach, Solas can be found near the Temple of Sacred Ashes, fighting demons with Varric Tethras and some of the Inquisition's soldiers. He helps the Inquisitor seal a small rift, and then follows them to the Temple itself to close the first and largest rift, which he theorizes would stabilize the Breach.
As the Inquisition war council assembles, Cassandra and Leliana suggest approaching the rebel mages for help with the Breach, since they are told by Solas that the Anchor requires the same level of power to create the Breach to completely seal the Breach—power that they believe the rebel mages can provide. Cullen disagrees, suggesting recruiting the templars instead, fearing that pouring too much magic into the Inquisitor's mark may destroy them all; he also believes that the templars' ability to suppress the Breach can suffice in sealing it. Leliana however, argues that his hypothesis about the templars' capability is speculation. After the Inquisitor successfully enlists the help of either the mages or the templars, Solas helps the Inquisitor close the Breach itself.
Following the destruction of the Inquisition's base in Haven, Solas explains that the Elder One's orb is of elven origin, one of the foci used by the elves to channel ancient magics. He worries that if the orb's origin were to be revealed, it may have negative consequences for his people. He then guides the Inquisitor to Skyhold, a disused fortress in the Frostback Mountains that the Inquisition can claim as its new headquarters.
Later on, Solas asks the Inquisitor for aid in rescuing a Spirit of Wisdom who has been summoned to the physical world against its will by mages. Upon finding the spirit in the Exalted Plains, Solas discovers that the mages used the spirit to protect themselves from bandits, thus forcing it to turn against its nature and transform into a pride demon. Destroying the binding pillars reverts the demon into a feminine humanoid form. As the spirit passes, Solas turns his anger on the mages. The Inquisitor can either talk him down or let him murder them. Solas then leaves the party and returns to Skyhold on his own.
If taken to the peace talks in Halamshiral, Solas is introduced as the Inquisitor's elven servant. He later comments that he adores the "heady blend of power, intrigue, danger and sex" that is the Game and the Orlesian Court. During Here Lies the Abyss, Solas marvels at being physically present in the Fade. In the Temple of Mythal, Solas sheds some light on the elven gods.
When the Inquisitor finally defeats Corypheus, Solas laments the destruction of the orb as the loss of yet another elven artifact. With Corypheus defeated and the orb lost, he leaves the Inquisition. Leliana's agents are unable to locate him; she intends to continue her search, however.
In the post-credits scene, Solas meets with Flemeth, who addresses him as the Dread Wolf, as well as an old friend. Solas tells her that he allowed the orb to fall into the hands of the Venatori in order for Corypheus to unlock its true power—something he could not accomplish on his own, as he was too weak after awakening from his long slumber. Solas seems remorseful, and recognizes that he deserves punishment. He claims, however, that while "[he] should pay the price," he cannot face this punishment yet, as the People still need him. He apologizes to Flemeth, which she answers with an embrace and an apology of her own. Following this exchange, Solas seems to affect Flemeth in some way and strands of light emerge from her body. She collapses in his arms, seemingly petrified. When Solas raises his head, his eyes glow with the same blue light that had emanated from Flemeth.
==== Trespasser ====
In the two years following Corypheus' defeat, Solas amassed a large network of spies and agents, some of which he placed inside the Inquisition. They eventually stumbled upon a Qunari plot (Dragon's Breath) to invade southern Thedas, and disrupted it by discreetly pointing the Inquisitor in the right direction. The Qunari pursued him in turn, believing him to be an agent of Fen'Harel. As Solas had gained control of the eluvians, and substantially grown in power since his time in the Inquisition (including being able to petrify people with a thought), he remained elusive.
Once the Inquisitor has removed the threat of the Qunari invasion, Solas lures them to the Crossroads to explain himself and save their life, threatened by the Anchor.
If the Inquisitor has gathered enough evidence, they can call him out on being Fen'Harel, to which Solas will either congratulate them with high approval, or remark that they have grown clever since he left with low approval. Otherwise, Solas will confess to being Fen'Harel himself.
He reveals that he fought back against the Evanuris after they betrayed and murdered Mythal, in his words the one elven god who served as a voice of reason, who cared for and loved her subjects. As punishment for her murder, and to protect the world from the Evanuris' excesses, he erected the Veil and banished them to the Beyond while he fell into a long slumber. This caused irrevocable damage across Elvhenan: the elves lost their immortality and some of their magic, countless marvels reliant on the Fade crumbled. He has since vowed to walk the solitary path of the Din'Anshiral in order to restore the elven people, regardless of the cost to Thedas or himself. He cannot be swayed at all, even if romanced.
He also reveals that he was the one who gave Corypheus the Orb of Destruction, or rather that his agents left the foci where the Venatori would find it and return it. His plan was for Corypheus to unlock the orb and die in the resulting explosion. He did not foresee Corypheus having uncovered the secret of effective immortality. Had all gone according to his plan, he would have reclaimed the orb and used its power to tear down the Veil with the Anchor. After the world would burn from the ensuing chaos, he would have then restored the world of his time—the world of the elves.
He warns the Inquisitor about the inevitability of an organization as large as the Inquisition becoming corrupt, and points to the presence of both his spies and the Qunari's to prove it already has. Their conversation is cut short by a flare of pain from the Anchor. As the Inquisitor doubles over in pain, they can either declare that they will stop Solas or try to redeem him and show him that the world that exists now is worth saving. Regardless of their answer, he uses his magic to disintegrate the Inquisitor's left forearm, taking the Anchor away and preventing it from killing them. He tells them to enjoy what time they have left before departing once more.
This conversation has several variations depending on approval.
With high approval he is far more forthcoming in his explanations, and if romanced he calls the Inquisitor "my love," kisses her one last time, and tells her he will always remember her before he walks away. She may also choose to end their relationship at this point as well.
If friendly and seeking to redeem him, Solas will tell a befriended Inquisitor that he looks forward to being wrong again, and asks them to grab his hand so he may remove the mark. If Solas is befriended and the Inquisitor asks why the world must be destroyed, Solas will not answer the question but will smilingly remark that the Inquisitor has always shown a thoughtfulness he appreciated, and that it would be too easy to tell them too much.
If the Inquisitor never exhausted one of Solas' questions chain and expresses no interest in his explanations, he curtly explains his nature and purpose, tells them their mark is killing them and removes their arm much more roughly, saying only that their death would cause unnecessary problems. He also notes that he alone would have been able to bear the Anchor without dying. Depending on dialogue choices, he will confirm to the player that he's stronger now than he was when they met. Should the Inquisitor attempt to attack Solas, he causes the Anchor to flare up, immobilizing them.
It is also confirmed that Solas—Fen'Harel—employed the elven agent Felassan and regretfully killed his friend when he failed to obtain the eluvians for him. Instead of keeping his word to Fen'Harel, Felassan had stopped Briala, his city elf protégé, from sharing the passcode with him after she gained control of the eluvian network. He had come to believe in Briala's ability to guide her own people, even seeing some of Fen'Harel himself in her. A dreamer himself, he met Fen'Harel in the Fade to accept retribution for his defiance. In the years following his departure from the Inquisition, Solas is forced to complete Felassan's failed assignment on his own. He personally overrides the magic to take control of Briala's eluvians himself.
Callback
After Skyhold's caretakers attempt to restore the fresco in the rotunda, a demon of Regret manifests, its body formed out of the plaster of Solas' murals to the Inquisitor. It's three-armed and multi-eyed and looks like a wolf that has absorbed a dragon. It claims to be an echo that has breached the Fade, the regret of a god, drawn by a very ancient regret. It asks Sutherland, who came to investigate Skyhold, if he knows the dread that's coming.
Sutherland eventually lures the demon to him, yelling that he regretted acting alone, and using his friends, just like the demon does. As Sutherland and Company destroy it, Regret shows a glimpse that it might have become Contemplation or Introspection instead, if it had been allowed a particular thought: "There might have been a better choice."
Genitivi Dies in the End
By special commission of the Inquisition's Inner Circle, Philliam, a Bard!, Brother Genitivi and Formerly Sister Laudine are sent on an expedition to the Silent Plains to look into the Fen'Harel question by finding the true history of the elven pantheon. They find an ancient elven library that "fell" into the Deep Roads when Arlathan "fell." Rasaan arrives soon after, looking for Solas' true name. She says that Solas is the name of a self-styled martyr, and that Fen'Harel is a name given by his enemies that has been incorrectly translated into "Dread Wolf".
His agents would kill themselves rather than be captured. Tries to sow war between two countries.
The Dread Wolf Take You
Charter, a spy of the Inquisition, calls for a meeting of Thedas' best spies to share information about Solas and his plans to restore the empire of the ancient elves. A Carta assassin, a Mortalitasi, an Executor from across the sea, and an Orlesian bard meet with Charter in Hunter Fell, at a tavern called The Teahouse.
The Carta assassin says that Solas wants the lyrium idol, retrieved from Meredith's statue thanks to a potion, and that several people were killed in their sleep, as if during a bad dream, including dwarves. The Mortalitasi says that she was attacked by the Dread Wolf in the Fade while using the lyrium idol as part of a ritual with a Tevinter mage. She describes the Dread Wolf as a six-eyed lupine beast the size of a High dragon. He accused her of threatening all of creation with her careless use of his idol, and that her life would be forfeit if she bound any more spirits. An army of spirits attacked her in the real world through a rift after the ritual collapsed. The Orlesian bard claims that he saw Solas retrieve the idol from an auction house in Llomerryn.
Their stories indicate that Solas has already started the ritual he intends to use to restore the elven empire, that it involves and has already started to affect the Fade, and that it requires the lyrium idol.
As they all start accusing each other of lying, Charter realizes that Solas is in fact posing as the Bard (wearing a dragon mask and long blonde curls), and that he's turned the Executor to stone with a touch to prevent him from speaking. She asks for her life, and he grants it to her, but kills the Carta assassin and the Mortalitasi. He claims that he has no choice but to go through with his plan, that it will save the world, and that the elves who still remain, like Charter, might even find it a better place. He also says that revealing his plan to the Inquisitor was a moment of weakness and that he is no god, only prideful, hotheaded and foolish. He asks her to apologize to the Inquisitor when she reports to them, then leaves.
=== Dragon Age: The Missing ===
The plot follows BioWare's own canon, meaning it may not follow some of the player's choices in the games.
----Viscount Varric Tethras and Scout Lace Harding chase after Solas. First, they find one of his hideouts in the Deep Roads near Marnas Pell. An invitation to the house of Lady Crysanthus found in Solas' hideout leads them to Vyrantium, where they learn that Solas is after an elven artifact called the crucious stone, hidden in Arlathan Forest. Solas retrieves the stone before they can, leaving a note behind that reiterates his intentions to do what must be done, and that he will do his best to limit the damage, but that further interference will only make things worse. Solas reassures Varric that he would never let the crucious stone fall into Venatori hands and makes a plea for Varric to stop pursuing him. Varric and Harding continue their chase and follow Solas to Minrathous, where they learn that he has been stealing artifacts from the Venatori, attacked Venatori sites, and freed a group of elven slaves.
According to one of the elven slaves he freed, Solas freed the elven slaves from the Venatori and attacked the Venatori solely out of decency. The freed slaves do not work for Solas at all. The freed slave says Solas helped them more than the Shadow Dragons or the authorities ever did, and it was the first time they received meaningful help. However, Solas was planning to leave Minrathous through the canals the same night the freed elven slaves were having a meeting to discuss what they were to do next and if they should accept the Shadow Dragons' help.
Varric and Harding deduced that the Venatori protecting and stalking them were only doing so in order for the dwarves to lead them to Solas. Since Solas has been causing so much trouble for the Venatori, the Venatori have been stalking the two dwarves to find Solas but instead Varric and Harding unintentionally revealed to them the secret meeting of the elven slaves that Solas helped by leading them to Minrathous. Neve Gallus reveals she heard rumors of the Venatori planning a big operation and they deduced that they were going to round up the elven slaves Solas freed to get revenge on him. Both Varric and Harding felt morally obligated to defend the elven slaves from the Venatori attack; even if they had to abandon trailing Solas.
Ultimately, Varric and Harding believe that Solas knows them too well and that they need to find people he doesn't know if they wish to catch him.
=== Dragon Age: Dreadwolf ===
The 2018 Game Awards teaser features Solas in a voice-over, saying, "So, you have found me at last. I suspect you have questions," echoing his words to the Inquisitor in Trespasser. Solas has been speculated to be either or both of the figures in the mural showed at the end of the trailer.
A Behind the Scenes trailer was debuted on August 27, 2020, and included new concept art and models of various characters and locations, including Solas. In the video, Solas, once again voiced by Gareth David-Lloyd, says "They call me the Dread Wolf. What will they call you when this is over?" As the Inquisitor already knows his identity as Fen'Harel, it seems likely this is addressed to the next protagonist.
Likes it when people show intelligence, even if it means being ruthless at times, asking questions, and being thoughtful. Responds well to people supporting mages and elves, and marginalized people in general, and open-minded attitudes about magic and the Fade, spirits, and demons. Becomes annoyed by people remaining stubborn or being defensive on issues of elven culture, especially if they are elves themselves.
Solas will always opt for more thoughtful solutions, and is a strong believer in freedom of personal thought. Choices that invalidate these factors in game go against his philosophy. Consequently, sacrificing the Bull's Chargers, allowing the death of his friend the spirit of wisdom, and recruiting the Grey Wardens will all net disapproval with Solas. In general, Solas approves of "people who are interested in finding out knowledge."
Completing the quest Measuring the Veil, as well as related quests to strengthen the Veil and secure elven artifacts also leads to increased approval from Solas. Activating the aforementioned elven relics in the various zones of the game can unlock a final quest, What Lies Dormant.
If Solas' approval gets too low, a scene will occur in Skyhold where Solas confronts the Inquisitor about their manipulative behavior and support of divisive ignorance. Solas disappointingly takes comfort in the fact that the Inquisitor proved every negative stereotype he had of their race right. Despite their differences, Solas willingly remains with the Inquisition because of a lack of better options to resolve the current crisis and hopes he will one day be heeded.
Approval gains from specific events and quests are usually low to moderate; however, there are several instances that will yield  Solas Greatly Approves:
* In Hushed Whispers - ally with the rebel mages/ Champions of the Just - conscript the templars.
* Here Lies the Abyss - exile the Grey Wardens.
* Wicked Eyes and Wicked Hearts - publicly expose Duchess Florianne de Chalons' crimes to the court.
* What Pride Had Wrought - complete the elven rituals, ally with the Sentinel Elves and have Morrigan drink from the Well of Sorrows.
* All New, Faded for Her - help Solas destroy the summoning stone and additionally let him kill the mages who summoned the demon.
* Subjected to His Will - guide Cole into becoming more of a spirit.
== Romance ==
Solas is a potential love interest for female elven Inquisitors.
Patrick Weekes has noted that making Solas available solely to female characters was a decision made to avoid the pitfalls of expected tropes and cliches with his character.
Flirtation may begin almost immediately following the Inquisitor's awakening in Haven after stabilizing the Breach. The first chance to kiss Solas occurs during a conversation with him in the Fade version of Haven following the establishment of Skyhold, if flirt options have been taken. If the Inquisitor decides to kiss Solas, he'll reach for her just as she starts to look away and will begin to passionately kiss her back. Later, he will apologize for his impulsive nature, stating that doing things becomes "easier" for him in the fade. The Inquisitor can then tell him that nothing else should happen between them, or suggest that there's something between them. If she does suggest that they have a connection, he'll agree. But he'll also say that he needs time to think about starting a relationship with her, as there are things to take into consideration.
Pursuing Solas' personal quest All New, Faded for Her may also bolster his approval of the Inquisitor or else break off the romance, depending on the outcome and dialogue options chosen. At this point, Solas will ask to speak with the Inquisitor privately, and will bring her to her room's balcony. The player can choose whether or not to officially begin a romance with Solas during this conversation.
If the Inquisitor officially pursues a romance with Solas, she will get special dialogue and cutscenes if she brings Solas with her to the Winter Palace during the mission Wicked Eyes and Wicked Hearts. He'll talk to her after the events of the mission, and if the Inquisitor has completed his personal quest and progressed sufficiently in his romance, Solas enthusiastically asks her to dance with him.
Following events at the Temple of Mythal, Solas may ask to spend more time with the Inquisitor, which marks the culmination of the romance. Though he does not have a specific gift for the Inquisitor, Solas takes the Inquisitor out to a secluded cove in Crestwood. There, he ultimately offers her the truth of the nature of vallaslin to show that she is important to him; however, according to the developers he might not have otherwise told her at all, as he becomes quite flustered during the conversation and moves onto a safer topic than he originally intended to broach with her. He offers to remove the Inquisitor's vallaslin, which the player can accept or reject.
The Inquisitor and Solas will share an intimate moment with one another after the player rejects or accepts the removal of the vallaslin. However, Solas will gaze sadly at the Inquisitor afterward, and tell her that he is sorry for distracting her from her duty, and that it won't happen again. No matter how the Inquisitor reacts to this, they will part ways. When the Inquisitor tries to press the issue with Solas after, he appears very regretful for hurting the Inquisitor, but refuses to answer why he cannot be with her. He'll refuse to say that he doesn't care for the Inquisitor deeply, and will say that it hurts to not be with her, but states that it was "selfish" of him to pursue anything with her in the first place. If the Inquisitor begs him not to leave her and confesses her love, he will sadly look at her and confess, "You have a rare and marvelous spirit. In another world..."
Note: If the player allows this scene to play through to its conclusion, it will not be possible for them to romance other characters afterwards. The relationship must be broken off by the player early on in the cutscene.
Solas had actually been planning on telling the Inquisitor the truth about who he was and his involvement with the elves and Corypheus when he brought the Inquisitor out with him to the secluded cove in Crestwood. However, at the last second he lost his nerve, and used the truth about the vallaslin as an excuse as to why he brought her out there instead. When he kisses the Inquisitor, he is fully ready to lose himself in her and forget about the mission he has dedicated himself to. However, when he pulls back, he realizes that he cannot do that lest he betray himself. He decides right then that he needs to break off his emotional entanglement with the Inquisitor, as much as it hurts him. Solas cares deeply for the Inquisitor, in more ways than he is able to express. He is always one step away from confessing everything to them.
In the end, whether you decide to perform the ritual or not he will tell you after you defeat Corypheus, "No matter what comes, I want you to know that what we had was real." Or, alternatively, if a romanced Lavellan expresses anger toward him after the breakup, his parting words will be, "You were right to be angry. I hope, in time, you will understand."
=== Trespasser ===
If the Inquisitor re-affirms her relationship with Solas and attempts to convince him to abandon his plan, Solas will comment mournfully that she has shown him that this world does have value and that he will never forget her. Afterwards, if Lavellan has chosen to try to redeem him, she continues to have dreams of her love watching her in the Fade but every time she reaches out to him, he vanishes. Still Lavellan searches, dreams and waits, for a way to change the Dread Wolf's heart.
* Thinks that one sometimes must take regrettable measures to achieve the world desired. Knows that every great war has it's heroes. Feels the pain of regret when watching dools squander what he sacrificed to achieve.
* (About the Elder One) "No real god need prove himself. Anyone who tries is mad or lying."
* "Spirits wish to join the living, and a demon is that wish gone wrong."
* "Imagine if spirits were not a rarity but a part of our natural world like... a fast-flowing river. Yes, it can drown careless children, but it can also carry a merchant's goods or grind a miller's flour. That is what the world could be if the Veil were not present. For better or worse."
* "I saw a young Qunari working in a simple kitchen, baking bread as she was ordered every morning. In every loaf she broke the rules. She’d take a pinch of sugar and fold it into the center, like a secret, and this act of small rebellion brought a shining smile to her face."
* "You would risk everything you have in the hope that the future is better? What if it isn't? What if you wake up to find that the future you shaped is worse than what was?"
* "War breeds fear. Fear breeds a desire for simplicity. Good and evil. Right or wrong. Chains of command."
=== Dialogue ===
* Solas: "Some of my fondest memories were found in crumbling cities long picked dry by treasure seekers. The best are the battlefields. Spirits press so tightly on the Veil that you can slip across with but a thought."
* Inquisitor: "Any place in particular?"
* Solas: "I dreamt at Ostagar. I witnessed the brutality of the darkspawn and the valor of the Fereldan warriors. I saw Alistair and the Hero of Ferelden light the signal fire...and Loghain's infamous betrayal of Cailan's forces."
* Inquisitor: I've heard the stories. It would be interesting to hear what it was really like."
* Solas: "That's just it. In the Fade, I see reflections created by spirits who react to the emotions of the warriors. One moment, I see heroic Grey Wardens lighting the fire and a power-mad villain sneering as he lets King Cailan fall. The next, I see an army overwhelmed and a veteran commander refusing to let more soldiers die in a lost cause."
== Trivia ==
* Solas was written by Patrick Weekes, with heavy input from lead writer David Gaider.
* In Elvish, Solas means "pride." According to David Gaider, Pride—in terms of Fade demonology—would be created from a corrupted spirit of Faith. According to Solas, spirits of Wisdom can also be corrupted into demons of Pride.
* Solas' necklace is of a wolf's jawbone.
* Mary Kirby describes him as Scotch bonnet candies.
* Solas is referred to in promotional images as "The Mind."
* Patrick Weekes considers Solas to be in his early to mid-forties.
* Solas is described as knowledgeable, logical and refusing to believe in evil and good.
* Solas is the first romance option to be available only to elven playable characters in the Dragon Age series.
* Originally, Solas wasn't a romance option for Dragon Age: Inquisition, but according to Mike Laidlaw, Bioware changed his role as a Love Interest when they extended the game's development by a year. This was also an opportunity to increase the basic sadness of Solas' character.
* His greatest fear is dying alone. Largely peaceful and thoughtful demeanor, but was hot-blooded and cocky in his youth. Has hidden depths. Sometimes speaks in iambic pentameter and likes it when other's reply in kind. Used to be much more prone to lying and deception and spoke more frequently about elves.
* Solas disdains tea, particularly caffeinated tea, as it is a stimulant and helps prevent crossing into the Fade during sleep. His dislike of tea also reflects writer Patrick Weekes' hatred of tea. His distaste for tea is known around Skyhold.
== Personality and traits ==
When first introduced, Grace can be interpreted as having blunt, rude and standoffish behavior. She had a noticeable negative bias towards military members due to the RDA's actions. While Grace has a backbone, she also made condescending remarks to Jake about his intelligence, belittling the paraplegic young man. Although he traveled across the galaxy to assist her team, she refused to reciprocate his handshake at first meeting. Although she lacked the information Tom had died, when Jake told her, she immediately changed the topic to Jake's work experiences, instead of expressing her condolences. When Jake awakes in his human body after a potentially traumatic night surviving in the forest, Grace callously only lets around 20 seconds pass before asking Jake "Is the avatar safe?" when he is still disoriented and groaning.
Grace can be interpreted as a bit naive and illusioned about corporations such as the RDA, not being able to see the bigger picture sometimes. When Mo'at pointed out humanity could have poisoned the Na'vi, Grace was immediately dismissive to the idea despite that this was later discovered to be the truth. She can also be viewed as being a "glass half empty" type of woman; Selfridge even commented on her cynical and ungrateful outlook on life, saying she should consider herself lucky that Jake wasn't "some oral hygienist or something." However, when in her avatar form, Grace seemed more enthusiastic about her work and more cheerful and kind instead of being irritable.
Despite her flaws, Grace was still quite intelligent, and was able to correctly deduce the truth about the Pandoran neural network using her own science, though she seemed to keep her theories to herself, concerned the RDA would metaphorically "crucify" her and think she's nuts. As a scientist, Grace had a skeptical nature, claiming she was not one to believe in fairy tales. Her primary concern was with her work. She demonstrated her dedication to the study of Pandora and the Na'vi early and often; this dedication often manifested itself as hostility towards Colonel Quaritch and Parker Selfridge, who did not share her enthusiasm. As a result of this hostility, it was considered by many outside the Avatar Program that Grace was little more than an introverted and lonely scientist who loved plants more than people.
Despite her somewhat aloof nature, Grace had a compassionate side and she appeared to be very fond of and close to her Na'vi students, who seemed to show the same feelings toward her; this was demonstrated when they dragged her unconscious avatar body to the Tree of Souls with them after the destruction of Hometree. Grace harbored great guilt for the school shooting deaths, commenting, "That kind of pain reaches back through the link." Ever since then, she became more emotionally distanced during her work on Pandora.
Grace's character's growth and arc revolves her around being able to tap into her seemingly repressed compassionate side that has been hardened due to the RDA's actions, and realize that she can not judge the hearts of all military men; a major theme of the Avatar series is that generalizing entire groups of people can be wrong.
She had two major conflicts. One of them is her not being hypocritical and admitting she can be wrong, and living in accordance and harmony with the values of her ideals. Grace wants other people to understand and empathize with the Na'vi, an example of her hypocrisy when it comes to her treatment of Jake and SecOps, and she learns how to meet people where they are better. Jake also points out her hypocritical ways; Grace was a smoker and a moderate drinker and she told Jake he needed to look after himself, causing him to take a cigarette from her mouth and say she can lecture him when she looks after her own body first.
The other conflict is her inability to heal from her traumatic experiences and guilt as to what happened with Sylwanin, still feeling the pain of the incident a decade later after being being ostracized from the clan. She views Jake as a second chance at redemption, and while Jake suspects she is only being nicer to him in order to try to find a way back into the clan, it becomes evident that Grace begins to view Jake less like a tool and more of a human being who deserves respect. Grace is able to grow a fondness for Jake and looked after his welfare, ensuring that his human body kept eating. Jake's accomplishments are able to give Grace a more optimistic view of human nature before her death.
== Background ==
=== Voice ===
Walt Disney himself had specific instructions for how Alice should sound. For the voice of Alice, Walt Disney wanted one "that would be English enough to satisfy British audiences and preserve the feeling of an English literary classic, but not so English that it would put off American audiences." He found that in the young actress Kathryn Beaumont, and within hours of her audition, Disney gave Beaumont the part. Like many Disney animated heroines, Alice was portrayed by a real-life actress as reference material for the animators. This was performed by Beaumont, the voice of Alice, who was drawn looking a bit older than her 7-year-old storybook counterpart. This enabled keeping the wonder and childlike quality of a young girl while allowing for some maturity. After Beaumont retired from acting in 2005, Hynden Walch has now taken over the role of Alice for Beaumont and has been her current voice actress since. Kat Cressida has also voiced Alice for a brief period of time in a few projects for Disney.
=== Personality ===
Alice is depicted as a daydreamer first and foremost. Prior to arriving in Wonderland, she sat on the bank of a river listening to her sister reading lessons, which she didn't like, as the book her sister was reading, had no pictures, and claimed, "In my world, the books would be nothing but pictures!" Alice, however, does enjoy reading, just not the books her sister prefers. This gives some idea of Alice's large imagination, and at first, Wonderland seemed like the perfect place for Alice, as it allowed her to indulge in her imaginings as well as her intense curiosity. Having been raised as a proper lady, Alice is generally very relaxed and carries a peaceful demeanor to the point where she tends to respond to Wonderland's nonsense with grace and courtesy. Alice's pedantic eagerness to show off her knowledge, coupled with her push for respect, sensibility, and fairness, proved to be adverse to the chaotic environment in Wonderland, as her resistance to Wonderland's nonsense landed her in many precarious situations that ultimately get Alice chased from Wonderland. Still, she's intelligent, polite, honest, and articulate, if not given a reason to be otherwise as aforementioned. She is also very adventurous, idealistic, and curious, as shown by her initial fascination with Wonderland. However, she soon discovers how unbearable a world of nonsense is, which tones down her curiosity and sense of adventure in favor of returning home.
=== Physical appearance ===
Alice is a young girl living in what is assumed to be Victorian England. Her figure is slender and appears fairly petite. She has big blue eyes, pink lips, fair skin, and blonde, thick, medium-length hair held back by a black ribbon tied in a bow.
Alice's signature outfit is a cerulean and light blue short-sleeved knee-length skirted dress with a matching collar, and a white pinafore apron on top, with a bow tied in the back of her apron. Underneath her dress, she wears a white petticoat, a pair of white tights, and a frilly white knee-length and matching pantalettes. She also sports black Mary Jane shoes with brown/gray soles. Her dress is wide enough to make a parachute, so she can float down to Wonderland.
== Trivia ==
* She is the first mainstream Disney Alice (as there was the Alice Comedies before that and in black and white).
* Her name means "noble" and "kind", a sign of her heroic nature and purity of heart.
* Her facial features and personality are similar to Wendy from Peter Pan. It makes sense because her film movements and voice were taken from actress Kathryn Beaumont, who voiced Wendy as well.
** Coincidentally, adult Wendy in Return to Never Land wears an outfit that resembles strongly Alice's own (a blue dress with a white apron).
* When Kathryn Beaumont was recording her laughter for the scene where Alice is tickled by the pink flamingo, Walt Disney was dissatisfied and felt her laughter was unconvincing. As such, he went into the recording booth and tickled Beaumont, causing her to let out the hysterical laughter heard in the movie.
* Alice is not to be confused with the live-action Alice from the Alice Comedies.
* Alice received her name after the daughter of Lewis Carroll's friend, "Alice Liddell".
* In the original books, Alice mentions having a younger brother, but he is not seen or mentioned in the film.
* In the original books, Alice is 7 years old. In the Disney version, her age is never mentioned, but she appears to be at least 10. Her voice actress, Kathryn Beaumont, was 12 when she was given the role.
* When Alice outgrows in the White Rabbit's house, she puts both arms in the windows and her legs at the doors. It is very different in most depictions of the book that Alice has put one arm in the window and her foot at the chimney or her foot almost at the chimney. In subsequent depictions of the novel, she either put her arm in the window and her leg in the chimney, or put her arm in the window, or put her foot in the window and vice versa.
* Alice makes a minor cameo appearance at the beginning of Epic Mickey, on a book on Mickey's bed while he is sleeping. This mirrors the classic short "Thru the Mirror".
* According to the Disneystrology book, her birthday would be on May 4th, just like the real-life Alice Liddell she is based on.
* In story art stills by David Hall, there is a scene called "Off With Her Head" or Labeled 'VII. It is a scene showing Alice being led to the guillotine. This is perhaps the most macabre of all the story art seen so far.
* At one point in the film Donald in Mathmagic Land, Donald dresses up as Alice and meets one of the pencil-birds of the movie.
* Alice's original voice actress, Kathryn Beaumont, reprised as the voice of Alice in the original Kingdom Hearts at the age of 63.
* Alongside Aurora, Alice is one of the few Disney characters to have an actress born from the 30s that's still alive as of today.
* In Kingdom Hearts, she and Kairi are the only princesses of heart who are not actually Disney Princesses.
* In Descendants: Wicked World, she has a daughter named Ally.
* Alice is ticklish, as when a flamingo repetitively plays with her belly during the croquet tournament, she is shown to be laughing.
* Alice is the first female human protagonist of the Disney Animated Canon to only wear one outfit throughout the course of her film.
* Alice is one out of the five unofficial Disney Princesses to get a Classic doll at the Disney store in 2020, alongside Wendy Darling, Tinker Bell, Esmeralda, and Megara.
== Official Description ==
“	Hiccup, now 20, is the tenacious, spirited son of Stoick the Vast, chieftain of Berk. No longer a runt, but still lanky by comparison, Hiccup is the island's ace flier and resident dragon expert.Celebrated as a hometown hero for ushering in an era of peace between Vikings and dragons, Hiccup now prefers to spend his time exploring uncharted lands and discovering new dragons with the help of his trusty Night Fury, Toothless. However, Stoick's plan to pass down the mantle of Chief to his son has Hiccup fleeing in the opposite direction, for fear of becoming his father and losing sight of himself. But as the call of adventure draws Hiccup deep into lands unknown, his search for identity will be answered in ways he could never have dreamed.	”
 	— Viking Guide 	
== Biography ==
Click here to view the biography of Hiccup Horrendous Haddock III (Franchise).
== Physical Appearance ==
In the first film, Hiccup's appearance is very similar to his book counterpart. He is rather scrawny compared to the other Vikings, and is only 5’1”. He initially has little physical strength, as he has difficulty lifting a large standard battle axe handed to him by his father. He has bell-shaped auburn hair parting to his right with freckles on his cheeks and dull, green eyes. One of his more unique traits is a small scar on the right side of his chin, which he received as a infant the night Cloudjumper took his mother to the Bewilderbeast’s nest.
In the first film, he is seen wearing a long-sleeve, light-green woolen tunic with brown leather lacing at the neck and arms, a dark brown fur vest that matches his boots and dark greyish-green pants with lacing at the ankle. When he's working in the Blacksmith Shop, he removes his vest in favor of a beige smelting apron. When he rides Toothless, he eventually replaces his vest with a leather flying harness that attaches to Toothless' saddle. Once he begins Dragon Training, he starts to wear a Viking helmet given to him by his father. Following the battle with the Red Death, Hiccup's left leg up to his shin is replaced with a prosthetic, constructed with a spring system and an adapter stirrup for flying with Toothless. This event deepened the connection between Hiccup and Toothless, both of them now have a prosthetic left appendage.
If observed closely, it can be noticed that he's slightly taller in Dragons: Riders of Berk. He's still wearing the same green tunic and pants from the first film, but he's now wearing a suede vest with Nordic designs embossed at the hem and front closure, and a matching suede boot. His hair has slightly grown by Dragons: Defenders of Berk showing the passing of time.
In Dawn of the Dragon Racers, Hiccup wears dark brown leather armor over a long-sleeved green tunic, with brown arm brackets and double-layered shoulder guards (one of them has a Berk Dragon Training Academy symbol on the right shoulder), and dark reddish-brown pants. In Dragons: Race to the Edge, he wears the same armor and the same pants, but has switched to wearing a red-orange tunic instead of his green one.
In "Out of the Frying Pan", and "Saving Shattermaster", Hiccup wears a sleeveless, black leather jumpsuit with black shoulder pads and arm guards belonging to the Defenders of the Wing. In the latter, he also wears a matching mask covering his mouth and nose.
In How to Train Your Dragon 2, Hiccup has grown considerably. He's now the tallest of the teens at 6'1" and his hair is slightly shorter and somewhat scraggly and unkempt with two small braids behind his right ear. If one notices closely, it can be seen that he has grown stubble on his chin. His eye color has even seemed to brighten along with his confidence. He seems to have gained a stronger build as compared to the first film and is no longer considered a runt. His prosthetic is also different, as it is more mechanical than before, making it "a Swiss army knife for prosthesis". Hiccup seems to have improved its ability and function, as he stated he would in the first film.
His outfit now consists of a basic green tunic, tanned leather pants, and leather armor plating along his shoulders and upper chest, along with arm brackets that make him more streamline in the air like Toothless. When flying, he is also seen wearing a matching spiked, masked helmet that protects his face and head. His armor also doubles as a flightsuit that enables him to glide in the air alongside Toothless. He also carries a weapon, a retractable fire blade called Inferno.
In a flashback during the second film, Hiccup is seen as an infant, swaddled in a brown fur wrap with bare arms. His hair is short and tends to stand straight up on top.
In Dragonvine Hiccup takes on a more casual look with a leather jacket in place of his leather armor.
In How to Train Your Dragon: The Hidden World, Hiccup wears his dragon scale armor during raiding missions, and whilst chiefing maintains a less complex outfit of a brown tunic and black leather vest with three buckles on the front. He's also seen again wearing a smelting apron similar to what he wears in the first film.
In a flashback in the third film Hiccup is seen as a 5-year-old, wearing a similar woolen green tunic as he is in the first film but with larger lacings and none at the sleeve openings. Dark brown fuzzy boots are seen on his feet. His hair is shorter but a similar bell-style as in the first film. In a second flashback, at 6 years old, he’s wearing a long white nightshirt with ruched trim on the hem, and bare feet.
In the epilogue that takes place about 9 years after the main events of the film, Hiccup has grown a beard that now hides his scar. He wears black leather armour, black leather pants and brown boots. He also wears a fur chief’s cloak similar to Stoick's, as well as the chieftain belt. He's dressed similarly in How to Train Your Dragon: Homecoming, but without the fur cape.
Brave. Stubborn. Determined. Did his best to succeed. Intelligent. Constantly creating inventions. Much stronger than he appears.
At first, Hiccup is obsessed with proving himself to the rest of his tribe by killing a dragon. He often doesn't think things through and is more determined to gain the recognition of his peers than he is heedful of others' orders, often causing problems for the entire tribe, including himself. Despite this, Hiccup shows great aptitude at being a strategist: he leads his Dragon Fighting classmates into battle, knowing how to use his friends' strengths in the battle against the Red Death. Hiccup also has very good observational skills that come in handy during his time with Toothless and during Dragon Training. For example, he's able to hypothesize that dragons have a natural disdain for eels when his own dragon companion is repulsed by the sight of one and uses this to successfully drive back a Hideous Zippleback later.
He is very protective of Astrid and in the first movie, he has a crush on her. Their feelings mature as they grew up and as the franchise progressed. Among the other teenage Vikings, Hiccup first comes off as awkward, mainly because he's a poor fighter, and rather scrawny for a Viking, prompting mockery from his peers. As he becomes more adept at fighting dragons, however, they start paying more attention to him, and friendships start developing. Despite this, Hiccup remains shy and secretive, preferring to be alone with Toothless. He also tends to be sarcastic with a dry sense of humor that can sometimes put him at odds with the other Vikings in his tribe. It also seems that Hiccup likes to hide his fear with said sarcasm and dry humor. Due to his shyness, he had a habit of stuttering and stammering when talking to some of the other Vikings, especially Astrid, or when his father is angry at him.
Despite his many virtues and his clear capabilities as a leader, Hiccup is not without his flaws. He is rather prone to letting his insecurities cloud his judgment and affect his actions; in the film, his desperation for the acceptance of his tribe, and his father in particular, cause him to regularly attempt to kill dragons along with the villagers, only to end up doing more harm than good due to his clumsiness. In Dragons: Riders of Berk, his mistaken belief that Stoick still does not accept him causes him to lead the other Vikings on a potentially dangerous treasure hunt to prove himself in "Portrait of Hiccup as a Buff Man". His innate friendliness and tendency to give others the benefit of the doubt cause him to be a little too trusting of strangers, leaving him vulnerable to manipulation and deceit by more dishonest characters, such as Heather and Mildew, on more than one occasion.
In the episode "Thawfest", Hiccup shows a more unlikable, hypercompetitive side to his personality as he begins to score victories over Snotlout. Since Hiccup is unaccustomed to winning anything, he handles it poorly, letting the glory go to his head to the point where he briefly becomes as arrogant and unpleasant as Snotlout. Hiccup is also prone to overconfidence in his ability as a diplomat, which becomes a major catalyst of the second film's storyline; his total belief that he would be able to reason with Drago causes him to run away from Berk to confront the warlord, causing Stoick and Valka, who both witnessed firsthand the true extent of Drago's psychopathy and knew he could not be reasoned with, to chase after him. This indirectly but ultimately leads to Stoick's death at the hands of Drago when he hypnotizes Toothless to demonstrate the superiority of his philosophy over Hiccup's. In spite of all his flaws, Hiccup is never above admitting when he is wrong and will do his best to make amends with others, showing he has a great deal of humility, and learning from his mistakes.
One extremely notable character trait Hiccup possesses is a deep sense of compassion. As a child, he is seen empathizing with his father over the loss of his mother, and even crying at the thought of an injured bird being killed in order to put it out of its misery. He later spares Toothless, and in doing so, changes the world of Vikings and dragons forever. He was extremely uncomfortable with the thought of having to kill a dragon in the arena in the first film. Hiccup carries this quality into the television series. He shows great sympathy to Snotlout at the end of the Thawfest Games, giving up his own glory and fame for the sake of his friend, though Snotlout showed no gratitude at all. He will almost never allow Toothless to use his full power against foes to prevent killing them. In "What Flies Beneath", he begs Toothless to spare a Whispering Death that had nearly killed both of them just moments earlier. The peak of Hiccup's sympathy is displayed in his releasing Mildew from an Outcast cell. Upon seeing the Outcasts take Mildew's one beloved possession, his sheep, Hiccup clearly displays pity for the old man. Unfortunately, Hiccup is occasionally naive in his sympathy, as Mildew betrayed him yet again right afterward. Still, his kind heartedness has resulted in many victories and accomplished the training of the deadliest dragons in the world.
Always ready to lend a helping hand.
The first character Hiccup would have been willing to kill was Alvin the Treacherous. Originally, Hiccup was more interested in avoiding him, but as Alvin's plots hit closer and closer to everything and everyone Hiccup cares about, Hiccup seems to harden in a difficult resolution. He ordered Toothless to kill Alvin when he was threatening to toss Astrid off of a cliff. In the finale of Dragons: Riders of Berk, Hiccup and Toothless even charged Alvin in an attempt to kill him after he had captured, threatened, and deeply insulted both of them.
Overall, Hiccup is an intelligent, kind, and likable person who is naturally big-hearted and innocent. After the first film, he and Toothless have become "adrenaline junkies", performing tricks like free-falling. He has also gone from being a shy boy to a confident young man, and "the greatest Dragon Master this world has ever seen" (as Astrid describes him to Drago Bludvist). He has a charitable and kind nature which allows him to see the good in everyone. He has especially been shown to care deeply for Toothless, his parents, Stoick and Valka, Astrid, and later their children Zephyr and Nuffink.
Dragon Training and Riding: Hiccup discovers that he has this ability during the first film, and grows to become the best Dragon Trainer on the island. His dragon, Toothless the Night Fury, is the rarest and fastest dragon in the Berk Dragon Training Academy. Hiccup openly claims to be the best Dragon Rider in the episode "Thawfest". He and Toothless clearly have the strongest bond of all the riders and their dragons in the series. Because of his talents, he has been made the head of the Academy. In the franchise, Hiccup is always the one looked to when dragon-related problems come up. He managed to train a wild Monstrous Nightmare in seconds in "Defiant One". This is noticeably faster than even Astrid who had to train the same type of dragon and does manage to do so but takes longer. He's also able to keep an enraged Whispering Death from running over him by simply putting his hand forward in "What Flies Beneath". Still, some dragon challenges are greater than his ability, but he can always rely on Toothless and the other teens to have his back. Hiccup has managed to devise a more effective method of calming wild dragons with Inferno as it produces the dragon fire of both a Monstrous Nightmare and a Hideous Zippleback. This makes the dragons consider Hiccup as one of their own as only a 'dragon' should be able to wield dragon fire. He managed to earn the trust of Scardian and his pack of dragons that hated humans by simply showing them his flightsuit. He also manages to earn the trust of Steeltrap, Whip-Slash, Fighter Gronckle, and Fighter Razorwhip by tending to their wounds and freeing them from their manacles.
Leadership: Despite not especially enjoying leading a large group, Hiccup is a natural-born leader. Most of the time the other riders follow his commands without question. However, he has difficulty trying to control the rest of the village when he is made Acting Chief in "Cast Out, Part 2". In Race to the Edge, Stoick notices Hiccup's abilities as a leader improving, ultimately convinced that Hiccup is ready to become the new Chief of Berk by the time of the second film.
Drawing: Even before Hiccup begins to train dragons, he’s seen drawing his inventions. He is never without his journal and a large charcoal pencil. His sketches are usually quick and slightly messy but compared to most other Vikings he is quite good. He starts sketching Toothless upon their second encounter. He uses his notebook to copy the map to the Isle of Night in a few seconds (unfortunately). He uses his artistic talent to aid him in making plans and inventions. The walls of his room are soon littered with drawings of Toothless.
Inventing: Hiccup learned a great deal about crafting from Gobber. His many years of apprenticeship have certainly paid off. He has created many ingenious devices throughout the franchise. He uses the forge well (despite his small size), and he's excellent at working leather. Originally, his devices are weapon like, and the Mangler cannon he designed allowed him to take down Toothless. After training Toothless he shifted in his desires and started working on a new tailfin for Toothless. This tailfin has been modified many times and is a work of sheer genius. He even created two auto tails using complex gear systems. Besides that Hiccup has managed to design a plethora of other objects, from winches to telescopes. He invented his own flightsuit, his shield, and his Dragon Blade, which were each inspired by dragons' abilities. He was also able to build a set of welding glasses using the Death Song's amber that could withstand the glow of a Flightmare and the sun. He managed to create Death Song Amber Goggles, the Diving Bell, and a diving helmet using a smelting cauldron. He also created his own Dragon Eye II.
Intelligence: This talent is really at the heart of all of Hiccup's other abilities. His intelligence is proven many times throughout the film and the series. He's almost always the one to come up with the solutions to the problems that the Riders face. He's shown to be very cunning, resourceful and perceptive and possesses a great aptitude for strategy and tactics. He's also fairly knowledgeable. Unlike Fishlegs who only states facts, Hiccup is able to use them for practical use and he does it very well. He was able to solve all the riddles on Hamish's treasure map in "Portrait of Hiccup as a Buff Man", even when under pressure. The feat is especially notable because it was said that only the most brilliant mind could solve those clues. He is also one of only three Vikings who can understand Gothi's handwriting, as seen in "Crushing It".
Strength and Fighting Skills: Due to Hiccup's initial size, he's not much of a fighter in the first film. In fact, most weapons are too heavy for him and struggles to lift them. After their bonding, Hiccup usually fights alongside Toothless. Their style is more about defense. The only time Hiccup and Toothless attacked first was against Alvin in "We Are Family, Part 2". Hiccup was also able to face Dagur with only his new shield in "The Night and the Fury". Hiccup was also able to fight Outcasts and Berserkers without a problem using his shield in "Cast Out, Part 2". He has been shown to have impressive strength when angered or defensive. Prime examples are in "The Zippleback Experience" when Hiccup punches Snotlout hard enough to knock out a few of his teeth. He was also able to block a Berserker with just his hands. While Hiccup does not do any direct fighting in How to Train Your Dragon 2, he does wield his Dragon Blade, Inferno, with great precision and skill, such as when freeing Stormfly or preventing Drago from reaching his bullhook. It was also shown that by this time he had become a proficient and accurate archer alongside the other Riders. Hiccup has sometimes been seen fighting and dual-wielding with both Inferno and his shield in several occasions, such as in "Something Rotten on Berserker Island" and "King of Dragons, Part 2".
Accuracy/Precision: Like Toothless, Hiccup has amazing marksmanship, like when he was able to shoot Toothless down in the first film, and in "Appetite for Destruction" hit a Deadly Nadder in the chest using his shield while in flight. He also managed to throw Inferno with enough accuracy that it landed right in front of Drago's hand just as he was reaching for his bull hook to control his Bewilderbeast. He has been seen launching bolas from his shield with very good accuracy, almost never missing.
Swimming: Though he says he's not much of a swimmer, he dove underwater and managed to hold his breath for a significant amount of time in order to save Toothless from drowning in the first film. He was able to pull Astrid out of the deep water in "Night of the Hunters, Part 1", and with the help of Toothless' tail in "Dire Straits", he was able to swim back and forth to free the Submaripper and narrowly avoid getting sucked into his mouth. Though he did start to sink and had to be rescued by Astrid and Stormfly, Hiccup was able to swim a far length downward to save Berk's chest of gold in "Last Auction Heroes".
Endurance and Stamina: While it may seem hard to believe at first due to his small stature, Hiccup always manages to bounce back from a severe injury; plummeting out of the sky into an explosion and only losing his leg being the first example. In "When Lightning Strikes", he was struck directly in the head by a massive bolt of lightning, and still managed to wake up the next morning.
Persuasion: Hiccup is known to be very persuasive, (Astrid says so herself) as he has convinced his father, the teens, the whole village of Berk, Dagur, Alvin, even Eret to give dragons a closer look and see the beauty of them. In "Buffalord Soldier", he also managed to persuade Viggo to give him the cure for the Scourge of Odin, to save Astrid.
Prosthetic Leg: Hiccup's prosthetic leg has its advantages. Aside from using it to walk, he can use it as a weapon as he did in "We Are Family, Part 2" when knocking out one of Alvin's guards. He has also been seen using it as a pic axe. He can also get rid of it to save his life. In Dragons: Race to the Edge, when Hiccup was kidnapped by Krogan and they got knocked over the ledge of a cliff, Hiccup untied his leg to drop Krogan off. It can also be harmed without injuring Hiccup physically, such as when Hiccup and Toothless went down to explore a Dragon Hunters ship and his prosthetic leg got caught in a metal claw trap, and after releasing his leg he said: "One of the perks of having a metal leg I guess." In "Frozen", when a Speed Stinger tried to sting him it hit his metal leg instead, causing no paralysis as it would with his original leg. In How to Train Your Dragon 2 Hiccup is very familiar with his prosthetic leg and is able to switch it from a walking leg to a flying leg without turning to look at it. In The Serpent's Heir, Hiccup used his prosthetic leg to cut his chains with which he was bound, indicating it was strong enough (and quite possibly sharp enough) to break metal. Later, he also uses it to unlock a door, showing that it can be used as a key.
== Personality ==
Monty is incredibly smart, and this is something he prides himself on. He tries to use his intellect to help others and get him and his friends out of danger. He isn't a fan of violence and appears to prefer not to get involved with conflict. He keeps to himself most of the time and seems to also prefer more intimate conversations rather than putting himself in the center of attention like Jasper. He is also incredibly loyal and devoted to those he is close to and is always trying to help keep them safe. This can, at times, lead him to be very short-sighted in his decisions.
Monty is also shown to have a lot of wit, and can be very sarcastic. He will at times quip back at others, especially people he doesn't like or trust. And he has a very strong intuition and trusts his gut when it comes to certain situations (like when Clarke goes missing, and Monty has a strong feeling they're being lied to) and particular people (as shown in his disdain for Dr. Lorelei Tsing and the Mount Weather civilians, and Maya, initially). Despite this, Monty is usually a very likable guy and has forged friendships with many characters throughout the show.
Oval face framed by straight black hair, tan golden skin, deep brown monolid eyes, slim, 5'8". Young man.
Throughout season one, he sports a gray and red hoodie that he sometimes wears a red jacket over. However, once taken in by Mount Weather, he begins to wear polo shirts that are usually sky blue. Sometime during the three months between seasons two and three, Monty joined the Arkadia Guard and began wearing the Guard's black uniform.
In Season 5, after the six year jump, Monty's black hair was significantly shorter: both sides had been shaved and the middle was short and spiked up. In his video logs, his hair started growing again over the years and becoming grayer. In his last message, Monty had long white hair.
== Notes and Trivia ==
* Monty Green may be descended from The Grounder Anna Rae Green.
* Monty's family was in charge of the pharmaceuticals when living on the Ark.
* Monty and Jasper's comments suggest that the herbs they stole and got caught for where to make illegal drugs for themselves.
* Monty's father was Korean and spoke the language and taught it to Monty. Monty also taught the language to Jordan. Jordan's comments suggests that Monty's mother's side of the family were not Korean however.
* He was the childhood best friend of Jasper.
* Monty's engineering mentor was Jacapo Sinclair.
* He was the first delinquent to be caught by Mountain Men.
* According to Hannah and Charles Pike, Monty's father died soon after Farm Station landed on the ground. The children had been playing in the snow when Azgeda attacked. Monty's father saved four children but was killed trying to save a fifth child. Later, Bryan identified Tybe, an Azgeda chief, as the murderer.
* Monty was the first character on The 100, to directly kill a family member. He was forced to kill his mother Hannah after she became chipped and tried killing him and Octavia.
* Monty was second major death in Season Five, first was Thelonious Jaha.
* Monty was the seventh main character to be killed on The 100, Wells Jaha was the first, Finn Collins was the second, Lincoln was the third, Roan was the fourth, Jasper Jordan was the fifth and Thelonious Jaha was the sixth.
* He and Harper are the first characters to have a child during the series.
* Monty was the first main character in the series to have a child during the series, besides Aurora Blake who had Octavia during a flashback.
* Monty was the second main character to have died off screen after recorded his final message in Season 5 finale. First was Callie Cartwig who was floated off screen in early Season One.
* Monty was the first main character to die on Eligius IV. The second was Kane.
* Thelonious Jaha, Monty Green and Marcus were the major characters who were not died in any ground place.
** Callie Cartwig was also considered with them who didn't not died in the ground, but killed off-screen in the Ark after the Pliot.
* According to Christopher Larkin, Monty's final monologue before his death was "a better ending than [he] ever could've imagined," and he was "terrified" that he wouldn't be able to "do it justice." However, Christopher was happy about how the scene turned out in the final cut.
* When Monty is depicted in Clarke's mind, in "Nevermind", he is envisioned as he was during "Pilot", right down to his clothes.
* As of the end of the series, Monty was the last known delinquent to die. 
== Personality ==
It is hinted that Abed is autistic, reflected in his inability to pick up on social or emotional cues ("Pilot"). Abed is quite intelligent, fluent in three languages (English, Polish and Arabic) and possesses keen observational skills. He often accurately predicts other people's behaviors ("Debate 109") although it's shown he is not infallible ("Virtual Systems Analysis"). He'll draw connections to real life situations through pop culture and meta references gained after years of watching TV and movies ("Pilot"). However, he has problems understanding emotions and has a particular difficulty with grasping sarcasm ("Accounting for Lawyers"). He is surprisingly athletic ("The Politics of Human Sexuality"), a skilled dancer ("Interpretive Dance"), and a good singer and rapper ("Somewhere Out There"), ("Spanish Rap"). Besides his love of filmmaking, Abed also likes to indulge in role-play and often assumes different characters from various genres of entertainment. Occasionally he'll go too far in these roles which has threatened his friendship with Troy ("Contemporary Impressionists") and the rest of the study group ("Contemporary American Poultry"). He states his religion to be Islam ("Comparative Religion") although he doesn't follow the strict tenets of his faith ("Mixology Certification"). Abed has been shown to be very attractive to women ("Physical Education"), ("The Art of Discourse") and claims to have made out with the prettiest girl on campus ("The Art of Discourse"). After Britta has him and the study group take a personality test ("Competitive Ecology"), the results suggested that he is the sanest member of the group ("Horror Fiction in Seven Spooky Steps").
== Trivia ==
* Abed's favorite movie is a tie between Ghostbusters, An American Werewolf in London, Back to The Future, Blade Runner, Stand By Me, Stripes, Star Wars IV through VI, Ferris Bueller's Day Off, Jaws, Raising Arizona, Jurassic Park, Seven, The Matrix, Goonies, Breakfast Club, Real Genius, Better Off Dead, The Fog of War, and Pulp Fiction. ("[[1]]")
* In the Season One episode "The Art of Discourse", Abed and Troy figure out their porn star names by putting the name of their grade school and favorite soda together. Abed's name is "Henry David Thoreau Diet Squirt".
* Abed often does movie spoofs, though he prefers the term homage.
* Abed has trumped two professors' research thesis: He was the exception to Ian Duncan's Duncan Principle, and he disproved Professor Sheffield's analysis of the TV show "Who's the Boss?". Though in reference to the Duncan Principle, Ian Duncan thinks Abed is the exception, but the Duncan Principle is still in effect - it's just that the scientists fell for it before Abed (the test subject) did.
* In the Community College Chronicles, Abed is played by Alan Bruder.
* His age has never been directly stated. It is suggested that he is at least 21, since he was seemingly able to enter The Ballroom and buy drinks for himself during Troy's birthday party with no trouble. This would place him somewhere in between Troy and Britta.
* In the episode "Applied Anthropology and Culinary Arts", Abed mentions that he delivered a baby in the back of a car. In the episode "The Psychology of Letting Go", several scenes show Abed caring for a pregnant woman, fighting with her boyfriend, and finally delivering it in the back of a car.
* Although he is never shown behind the wheel, it has been indicated in the series that Abed drives: Jeff asks Abed to park his car for him in Spanish 101, and in Pillow and Blankets Part 2, the narrator points out that Abed's parking fine goes unpaid.
* Prominent TV blogger, Todd VanDerWerff of the The AV Club considers Abed "the most original character of the past decade."
* Danny Pudi was one of several actors associated with "Community" that was hired by former Executive producers Joe and Anthony Russo to appear in the 2014 film "Captain America:The Winter Soldier". He played a S.H.I.E.L.D tech who encounters Captain America, The Falcon and Maria Hill.
* The script for "Mixology Certification" has an unused scene where Abed declares he is 28 years old to Troy in 2010. Had this become canon he would have been born in 1982 and 33 by the end of the series.
* Abed is present in every episode of the show, but does not appear onscreen in the penultimate episode "Wedding Videography".
* Abed's character is at least partially based on actor and writer Abed Gheith, whom Dan Harmon worked with before Community.
* Abed apparently has trouble reading clocks, as shown in Basic Lupine Urology.
Naturally curious and creative. Intelligent. Very perceptive. Psychoanalyzes people and points out their faults.
== Abilities ==
A graduate student studying architecture, Ariadne immediately displayed a natural ability to think outside the box and broaden her mind enough to facilitate what Dom asked her to accomplish. She designed three dream layers for the Robert Fischer inception job, and incorporated paradoxical architecture and maze-like layouts into the dreams. Despite being the youngest and least experienced member of the inception job, she has proved to be more than a valuable asset to the team.
Ariadne is a graduate student at the École d'Architecture in Paris. She was contacted by Dom Cobb for a specific job: to design three complete dream layer mazes on the Fischer inception job. Although the job was dangerous, Ariadne was propelled by her intellectual curiosity which made her unable to pull herself away from such a unique opportunity. Her Totem is a slightly hollowed out bishop chess piece. She is portrayed by Elliot Page.
== Development ==
Page concedes that Ariadne, when approached by Cobb for the job that "“isn’t necessarily legal, but she is propelled by an intellectual curiosity that makes her unable to pull herself away from such a unique opportunity” and “immediately displays a natural ability to think outside the box and broaden her mind enough to facilitate what he’s trying to accomplish. She ends up becoming even more involved in the job as she discovers what’s really going on with Cobb and learns about things he can’t control. But, despite the fears that arise, she wants to try and help him in order for the team to succeed.”
According to Christopher Nolan, “In writing the script for ‘Inception,’ it was very important to me that there be a conduit for the audience—a character who is being shown this world for the first time and is eager to explore it. That’s how the character of Ariadne was born. It was also very important for the audience to see Cobb through Ariadne’s eyes and get to the core of that character. And when I met with [Elliot], [they] had the perfect combination of freshness and savvy and maturity beyond [his] years. [He] is an extraordinary performer with incredible creativity and an innate curiosity of [their] own and, therefore, naturally infused Ariadne with those qualities. [Elliot] was able to balance the emotional life of [his] character with the need for Ariadne to bring the audience in and show them the truth.”
Pale. 6 feet tall. Short black hair. Blue-green eyes. Wears dark colors and has a messenger bag.
Conscientious objector. Quick temper. Has a lot of secrets. Darkly humorous. Apathetic. Cynical. Crafty. Intelligent. Well-known for his writing skill and sardonic humor. Outsider. Objective. Detached from others. Impatient temper. Apathetic affect. Very loyal. Nice. Caring. Willing to take a bullet for the little guy. Passionate about few things. Willing to protect his family with everything he has. Soft spot for Eleni. Very family driven.
Despite his father's constant screw ups and drunken mishaps, Jughead has always pushed him to be better and thought of his father as a someone deserving a second chance for trying to make an effort to change. After Jughead joined the Serpents, he made the choice to stay true to himself and better the gang. He pushes these beliefs onto the Serpents and banished anyone who disobeys, as seen with Cheryl and Toni. Since joining the Serpents, he's viewed them more as family rather than a gang.
Temperamental. Stubborn. Impatient. Sooner or later he just pushes everyone away. Multi-faceted. Passionate scientist. Caring father and husband. Became colder and distant.
Pym has an aggressive side and a tendency to lash out when provoked. When he was insulted by S.H.I.E.L.D. Head of Defense Mitchell Carson about not being able to protect his wife, Pym smashed Carson's face into the desk to the point where his nose bled and threatened him should he mention his wife ever again. This also happened with Darren Cross when Pym found out about Cross wanting to sell Pym Particles to a terrorist organization. He was willing to destroy Pym Technologies to keep his technology out of the wrong hands, though he showed concern for the people inside and planned for it to be evacuated, despite leaving at least some of Cross' men and knocked out terrorists inside when the building was destroyed. Luis also noted that due to Hank's abrasive and temperamental nature he had frequent fallings out with his friends and colleagues.
Pym is extremely overprotective of his Pym Particles and distrusts anyone who shows interest in them, due to being concerned that the Pym particles would change the nature of warfare and thus the world. During his time at S.H.I.E.L.D., he refused to let anyone use the Ant-Man suit and Pym particles except for himself. He immediately quit S.H.I.E.L.D when he found out they attempted to copy the Pym Particle. When he found out Cross was close to replicating his formula, he immediately plotted to steal Cross' Yellowjacket suit and destroy his own former company to prevent Pym Particles from being sold. Pym even fired Bill Foster for attempting to steal his work and also Elihas Starr for the same reason during his time at S.H.I.E.L.D. According to Foster, Pym had much of an ego during his career. Pym also has a habit of pushing everyone away because he's so cynical. He even cut ties with Lang when he accidentally made them fugitives for helping Captain America.
This distrust seems to be even higher towards the Stark family, as Howard Stark had been experimenting with Pym Particles. When Scott Lang asked to bring in the Avengers to help with Cross; Pym replied that he had spent much of his early life keeping Pym Particles out of the hands of Howard Stark and he would not let it fall into the hands of Stark's son Tony. Despite his disdain towards the Stark family, he still attended Tony Stark's funeral.
== Personality ==
: "Look, when you can do the things that I can, but you don't... and then the bad things happen, they happen because of you."
: ―Peter Parker to Tony Stark[src]
Outside of his Spider-Man persona, Parker lived the life of a normal high school student, being a very intelligent, science enthusiast, and capable of inventing and building his own Web-Shooters, as well as homemade computers. Parker is also an avid Star Wars and science-fiction fan, making frequent pop-culture references to it in battle. In addition, Parker is highly impressionable towards figures of authority, which is likely due to his young age and inexperience. Parker even takes harsh words and criticism to the heart, as this caused him to question his heroics and intentions in helping those in need, loves and cares about. Despite this, Parker is a friendly and kind but shy and awkward individual; he is happy to talk but often stumbles on his own words in a conversation.
Through his love of science, Parker was amazed to find out that the Multiverse was real, as seen during his first conversation with Mysterio, but thought it was a lie once he discovered his ruses. However, after his encounter with Doctor Octopus and Green Goblin, and Doctor Strange telling him that the botched up spell he messed up brought individuals from two different universes, Parker was not only shocked that the multiverse truly does exists but also realized that Mysterio was unknowingly telling him the truth. Parker's intelligence is boundless as he is smart in other subjects, such as math. Also, Parker's intelligence has impressed many, as Tony Stark, Stephen Strange, Quentin Beck, Norman Osborn and Otto Octavius were amazed by his knowledge and skills.
As Spider-Man, Parker is courageous and capable, being able to come up with clever strategies due to his scientific expertise. His bravery even led him to secretly board a Q-Ship in an attempt to help Iron Man against the universal threat of Thanos, despite knowing that Parker could lose his life in the conflict to come. He frequently annoys his enemies with fast-talking humor and quipping, prompting members of both Captain America's faction and Iron Man's to ask how old he was during the Clash of the Avengers. Parker was also overly-excited about being Spider-Man and constantly called Happy Hogan to ask him about "a new mission with the Avengers," unknowingly irritating him. He was very displeased about having to stick with minor jobs like stopping a bike theft or helping an elderly woman. Despite this, Parker would still put those in need first before himself as his Aunt May taught him the true meaning of helping people and that everyone deserves a second chance whether they are good or bad.
In the beginning of his superhero career, Parker made sure that he kept his identity as Spider-Man a secret since if such knowledge were to be made public, his aunt would be worried sick and he would have major trouble with the law on the grounds of vigilantism. Parker also showed a strong desire to impress the other superheroes and prove his worth, especially towards Iron Man. In addition, Parker would get frustrated when other superheroes do not take him seriously, due to his young age, although it maybe due to wanting to prove himself and them that he can handle being Spider-Man despite being a teenager. Parker was particularly angered when he found out that Stark was limiting many of his suit's functions with the Training Wheels Protocol and demanded Ned Leeds to hack into the suit to disable it, but it ended up putting him at a disadvantage, due to not being familiar with the suit's full capabilities. In addition, during the Clash of the Avengers, Parker was the least experienced fighter.
Parker also values life and has a code to not kill people, as seen when he ordered Karen to not make him hurt anyone when he activated his 'advanced combat mode'. In addition, Parker tried to stop Vulture from overloading his wings and when it happened, he risked his life to save him from the explosion and resulting fire, even though he tried to kill him and knows his secret identity. Also, Parker's code to not kill people has led to a disagreement or fight with individuals, as shown when Doctor Strange insisted on sending a group of villains from different realities back to their universes and meet their fates instead of trying to help them, due to them having mental and physical issues. However, despite his value on life, he was shown to use a strategy that would threaten the lives of his enemies, as his plan to have Iron Man breach the hull of the Q-Ship they were in resulted in the death of Ebony Maw, who was sucked into the vacuum of space.
Sometimes, Parker can be reckless and doesn't think before he acts, as those traits caused him to make various mistakes. Also, in rare instances, Parker's recklessness has threatened the lives of innocents, as some of his battles nearly hurt or killed anyone that were in the area, and almost unintentionally broke the multiverse when he asked Doctor Strange for help in restoring his secret identity, but ended up changing his spell when he still wanted those who are closes to him to still know about his double life. However, despite all the mistakes he has made, Parker still has good intentions and would always try to do the right thing. Also, Parker would use his mistakes as a learning experiences as he becomes more aware of his flaws and more determined to rise above them.
Parker at times has shown to have a guilt complex, as seen when he blamed himself for Iron Man and his Aunt May's deaths. His guilt for his aunt's death was further accentuated by J. Jonah Jameson's gaslighting reporting, leading him to nearly abandon his mission of curing the multiverses visitors of their antagonistic qualities and give up to send them back to their fates until his alternate selves convinced him to finish what he started. Also, Parker's guilt was one of the main reason he decided to distance himself from his friends, allies and fellow superheroes, after they have forgotten his existences through Strange's second spell, as he felt deep remorse for putting them in danger and negatively affecting their lives.
Throughout his attempt to capture Vulture, Parker managed to hone his skill with his suit through the help of Karen. Also, Parker was able to better understand the dangers of being a superhero, becoming more serious and determined to capture Vulture on his own while wanting to prove to both himself and Stark that the Spider-Man Suit is not what makes him strong. In addition, after he successfully stop Vulture and his operation, Parker made the mature choice in turning down Stark's offer to become an official Avenger as he realized that he wasn't ready, a decision which Iron Man himself applauded. Also, overtime, Parker has shown to become a mature and responsible as both a person and superhero, as it was fully shown when he decided to stop the Multiverses from breaking apart by having Strange make everyone magically forget his existence, knowing full well he would never get his old life back and would now be nothing more than a stranger to his loved ones, demonstrating his maturity from an overly eager, careless teenager into a selfless, heroic young man ready to lose nearly everything in order to protect the world and rectify his mistakes.
When he was anointed as an official Avenger, Parker was shown to be both honored and exhilarated. However, after the events of Infinity War and Battle of Earth, Parker shied away from the spotlight as he tried to avoid Avenger-level threats and decided to keep being a street crime-fighting hero, which was in contrast to when he initially wanted to do more and become an Avenger. Despite this, Parker would still fight the bigger threat in order to protect those he loves, the innocents and the world. Also, Parker ultimately found his resolve to continue protecting the innocent as the web-slinger, even after being left all alone and a ghost to the world except for his Spider-Man persona, due to losing Stark and his aunt, and his friends, allies, and the entire universe having no memory of him after Strange's second spell. In addition, Parker took being unpersoned as a second chance to be a better Spider-Man.
Parker deeply cares about his friends, Tony Stark, his idol, mentor and father figure, and Aunt May, his only family. His friends, Stark, and aunt being in danger is the one thing that would push Parker over the edge, as he would abandon his own morals and lay down his life in order to protect them. Also, if those he loves got hurt, Parker would reveal a darker and more sadistic side, as seen during the final conformation against Green Goblin, even going to the point of trying to murder him, despite Osborn being trapped inside him. However, Parker came back to his senses as his oldest counterpart helped him realized that this isn't what his aunt would have wanted. Also, Parker decided to cure Osborn as he understood that his actions wasn't his fault and is his friend who needed his help. Despite this, Parker, out of anger and hatred for Green Goblin, didn't give a cured Osborn an answer as to what he has done. In addition, Parker's close bond with his friends, Stark and aunt was his inspiration to carry on as Spider-Man as he kept mementos and the wisdoms left by them, even though he lost some of them or they have forgotten about him.
Through his growing relationship with Stark, Parker realized that he would have to let his closest friends and aunt in on his double life as Spider-Man, as he cares and trusts them to keep it a secret. Also, once he comes to trust one of his fellow superheroes, Parker would reveal his identity to them, such as when he met Doctor Strange, who he formed a genuine friendship with, and Captain Marvel. Unfortunately, ever since the events with Mysterio and the latter revealed his identity as Spider-Man to the world, Parker lost faith in trusting people and would't open up to anyone that isn't close to him. Parker's faith in trusting people became worse, after Green Goblin killed his aunt. However, through his counterparts and Octavius' help, Parker was convinced to not give up on trusting people and to have faith in them. Although, despite his regained faith and trust in people, Parker made the decision to isolate himself from everyone, including his friends, allies and fellow superheroes, as he has come to believe that he was dangerous to be around and feels that those around him were better off without him.
Upon meeting his alternate selves, Parker dismissed them at first, but Michelle Jones convinced him to hear them out. After finding out that their own actions and mistakes caused the deaths of their loved ones, Parker empathized with his counterparts. Also, once he got to know his counterparts, Parker formed a close bond with them and comes to see them as older brothers. Parker was even impressed that his older counterpart created cures to help the villains and his oldest counterpart also fought an alien villain. Parker was also amazed that his oldest counterpart can produce organic webbing as he and their alternate self curiously asked him how it worked later on. In addition, Parker was surprised that there weren't other superheroes like the Avengers in his counterparts' universes. Parker even values his alternate selves' safety, as seen when he checked on his oldest counterpart, after he had been injured by Green Goblin.
Category:Males
Category:Characters