Flesh Golem (Dungeons and Dragons)

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|-|Regular=
|-|Fiendish Flesh=
|-|Serpantflesh=
|-|Demonflesh=
|-|Colossal=
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==Summary==
Created by various evil spellcasters across D&D, a Flesh Golem is various bodies sown together and animated through magic in order to create a minion for one's bidding. Flesh Golems can be created from various creatures ranging from humans, Scale Ones, and all the way to demons. No matter what a Flesh Golem is a fierce enemy to face in combat.
==Powers and Stats==
Tier: | | | | At least , possibly 
Key: Regular | Fleshfiend | Serpantflesh | Demonflesh | Colossal
Name: Flesh Golem, Fiendish Flesh Golem, Serpantflesh Golem, Demonflesh Golem, Colossal Flesh Golem
Origin: Dungeons and Dragons
Gender: Inapplicable
Age: Varies
Classification: Medium/Large Construct | Large Construct | Large Construct | Huge Construct | Colossal Construct
Powers and Abilities:
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|-|Regular=
Superhuman Physical Characteristics, Immortality (Type 1; Golems can Monster Manual 5e Page 167), Self-Sustenance (Type 1, 2, and 3; Shown ), Enhanced Senses (Have Monster Manual 5e Page 169), Damage Reduction (Shown ), Non-Physical Interaction (Their melee hits are considered which allows them to hit abstract, intangible, and incorporeal beings), Absorption (Via ), Martial Arts (Are adept in ), Extreme Resistance to Poison Manipulation (Shown Monster Manual 3.5e Page 307), Mind Manipulation (Shown ), Death Manipulation (Shown ), Disease Manipulation (Shown ), Energy Absorption (Shown ), Sleep Manipulation (Shown ), Paralysis Inducement (Shown ), Status Effect Inducement (Can't be ), Statistics Reduction (Can't have their ), Pressure Points (Can't be hit , i.e in a weak point), Electricity Manipulation (Shown ), Petrification, Empathic Manipulation, Fear Manipulation (All shown ), Reality Warping, Subjective Reality and Holy Manipulation (Shown ; Magic in D&D is manipulation of the Weave which is a fundamental part of reality, with Clerics and the like doing it through their sheer faithDungeon Master's Guide 5e Page 14 in Gods which also acts as divine magic)
|-|Fiendish Flesh=
Same as a regular plus Abstract Existence (Type 1; Are made from outsider flesh who are purely abstract in their physiology, only maintaining an illusion of fleshy existence), Flight (Shown Baldur's Gate: Descent into Avernus Page 236), Extreme Resistance to Temperature Manipulation (Shown )
|-|Serpantflesh=
Same as a regular plus Bodily Weaponry (Use their Serpent Kingdom Page 81 in combat), Poison Manipulation, Statistics Reduction (Shown Serpent Kingdom Page 82), Extreme Resistance to Heat (Shown )
|-|Demonflesh=
|-|Colossal=
Same as a regular without Absorption but plus Large Size (Type 1; Are Epic level Handbook Page 171 sized), Power Nullification (Via ), Fear Manipulation (Via Epic level Handbook Page 172), Statistics Reduction (Via ), Fragrance Manipulation (Via Epic level Handbook Page 173), Extreme Resistance to Death Manipulation (Shown )
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Attack Potency: Small Building level+ (As a monster in 5e they're on par with casters who can cast Conjure Barrage) | Small Building level+ (Are stronger than a regular Flesh Golem) | Building level+ (As a monster in 3.5e they are superior to low end adult Remorhaz) | Small City level+ (As a monster in 3.5e they're on par with Legendary Dragons) | At least Small Country level+, possibly Country level (As a monster in 3.5e they're superior to the likes of Father Llymic's physical manifestation)
Speed: Hypersonic+ with High Hypersonic+ reactions (Keeps up with adventurers who can dodge lightning) | Hypersonic+ with High Hypersonic+ reactions | Hypersonic+ with High Hypersonic+ reactions | At least Relativistic+ (Can react to Anger of the Noonday Sun), with FTL+ reactions (Can tag others with the Great Cat's Dodge feat), higher via | At least Relativistic+ with FTL+ reactions
Lifting Strength: Class 5 (As a Monster Manual 3.5e Page 135 with a strength score of they can at max push 4.1730498 ton) | At least Class 5 (Are larger and stronger than the regular variant) | Class 5 (As a creature with a strength score of it can at max push 2.721554 ton) | At least Class M (As a huge creature with a strength score of they are vastly superior to the Stone Golem), higher with Claw Graft (Their claw graft has an even higher strength score of ) | At least Class M (As a Colossal creature with a strength score of they vastly exceed the Stone Golem)
Striking Strength: Small Building level+ | Small Building level+ | Building level+ | Small City level+ | At least Small Country level+, possibly Country level
Durability: Small Building level+ | Small Building level+ | Building level+ | Small City level+ | At least Small Country level+, possibly Country level
Stamina: Infinite (They require no sustenance and never get ) | Infinite | Infinite | Infinite | Infinite
Range: Standard Melee Range | Standard Melee Range | Standard Melee Range | Standard Melee Range, Several Meters via their tail, Tens of Meters via Fear Gaze, Varies from Standard Melee Range to Hundreds of Meters via spells | Standard Melee Range, Tens of Meters (Their club has a range. Horrific Appearance and Stench have a range of 300 feet), Kilometers via Frightful Presence
Standard Equipment: None notable | None notable | None notable | None notable | A 
Intelligence: Below Average (Have an intelligence score of , making them on par with low end humanoids such as Waterdeep: Dragon Heist Page 214) | Below Average (Have an intelligence score of , making it superior to a regular Flesh Golem) | Below Average (Should be on par with other Flesh Golems | Average (Have an intelligence score of , making them only a breadth away from a regular person in intelligence. Alongside that they're also extremely skilled in close quarters combat) | Below Average
Weaknesses: Monster Manual 3.5e Page 136. Are prone to go after certain damage thresholds. | Are prone to go berserk like a regular one | Same as a regular one | Death magic slows them down | None notable
Notable Attacks/Techniques:
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|-|Regular/Fiendish Flesh=
*Berserk: When a Flesh Golem reaches a certain damage threshold, every 6 seconds it has a chance to go berserk and proceed to go on a rampage even its master has a hard time stopping.
*Lightning Absorption: Flesh Golems are able to convert any electricity thrown their way into HP for themselves.
|-|Serpantflesh Golem=
*Poison: With its bite, a Serpantflesh Golem can deliver deadly poison which reduces a victim's physical strength.
|-|Demonflesh=
|-|Colossal=
*Frightful Presence: A Colossal Flesh Golem's presence is so frightening that all creatures within a mile of itself become scared to varying degrees.
*Horrific Appearance: A Colossal Flesh Golem can once per day release a burst of negative energy in a radius of 300 feet which temporarily reduces everyone's strength, dexterity, and constitution. 
*Stench: Due to being made from multiple dead bodies the odor coming from the Colossal Flesh Golem can cause nausea for all creatures within a 300 feet radius.
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==Notable Matchups==
Victories:
Losses:
Inconclusive:
==References==
Category:Dungeons and Dragons
Category:Characters
Category:Game Characters
Category:Role-playing Characters
Category:Neutral Characters
Category:Evil Characters
Category:Minions
Category:Immortals
Category:Self-Sustenance Users
Category:Enhanced Senses Users
Category:Damage Reduction Users
Category:Non-Physical Interaction Users
Category:Absorption Users
Category:Martial Artists
Category:Abstract Entities
Category:Flight Users
Category:Bodily Weaponry Users
Category:Claw Users
Category:Poison Users
Category:Statistics Reduction Users
Category:Large Sized Characters
Category:Multiple Selves Users
Category:Fear Users
Category:Pain Users
Category:Extrasensory Perception Users
Category:Magic Users
Category:Darkness Users
Category:Existence Erasure Users
Category:Aura Users
Category:Statistics Amplification Users
Category:Statistics Reduction Users
Category:Water Users
Category:Disease Users
Category:Power Nullification Users
Category:Fragrance Users