Total War: Warhammer III corruption

There are several kinds of corruption, each with different effects in addition to factions which reduce corruption.
Corruption or the lack of it, physically changes the appearance of the campaign map.
==Overview==
Broadly speaking, factions which do not spread corruption are harmed by corruption effects, taking hits to public order and even attrition damage if total corruption exceeds 50. However, even a faction with its own corruption to spread can be harmed by other types of corruption. For instance, Vampire Counts can be harmed by Chaos corruption. Each type of corruption will reduce all other types of corruption if it is high enough, so a beneficial type of corruption also provides a form of protection against other types (though on the other hand, this also makes it harder for a faction to spread their own corruption into areas already claimed by another).
Factions that spread corruption may also gain further benefits from spreading corruption besides the general effects on the affected provinces. For example, Cults of Chaos.
Corruption is no longer "zero-sum" like it is in I and II. It is possible for a province to have 100 Slaanesh corruption and 100 Nurgle corruption. It is also possible (but very unlikely) to have every type of corruption in a province at 100. 
Corruption / Untainted can be spread by the presence of armies, some items, the presence of heroes, certain buildings, commandments and also some character skills and followers.
Spreading corruption does not, by itself, affect diplomacy with other factions. However races who spread corruption tend to not get along well with others.
If public order gets too low in a corrupted province, then either a Vampiric, Chaos or Skaven uprising will occur instead of a standard rebellion.
Some army stances can protect that army against corruption and attrition.
Characters belonging to other factions may gain certain traits when spending too much time in corrupted regions.
== Reducing corruption ==
 Reducing corruption is important for many factions. Factions that do not spread any corruption often have buildings that reduce corruption. The Empire, Dwarfs, Greenskins, Bretonnia, Wood Elves, High Elves, Lizardmen, Dark Elves, Tomb Kings, Southern Realms, Kislev, Grand Cathay and Ogre Kingdoms have access to certain buildings and other effects which reduce corruption.
Skaven also have the ability to reduce corruption with certain buildings and effects, as their corruption has drawbacks for themselves too.
Even other factions that spread corruption may have some means to combat corruption of other types, though they are generally pretty limited outside of just ensuring that their own type is the strongest.
== Chaos Corruption ==
Chaos Corruption is spread by all Chaos-aligned races and factions, it is divided by 5 types of corruption each with a unique effect. Most factions focus on one type, though can spread all of them.
=== Chaos Undivided Corruption===	
=== Chaos Undivided Corruption===	
=== Chaos Undivided Corruption===
General Information
Chaos Undivided corruption is spread by , , , and as well as 3 Warriors of Chaos factions: , and . This type of corruption replaced the regular Chaos Corruption from previous games.
*Chaos Undivided corruption is spread by all Chaos and Chaos-aligned factions, armies, agents and buildings along with events.
*Chaos Undivided corruption gives control and enables attrition against non-Chaos factions.
*For Warriors of Chaos, it increases the chances for Undivided-aligned units to be recruited through the Warbands Recruitment.
*Reduces control for non-Chaos factions.
*High levels of Chaos Undivided Corruption in provinces with low control will cause rebellion by whichever race or faction spread the corruption.
*Chaos Undivided corruption makes the land turn grey with cracks and rivers of lava.	General Information
Chaos Undivided corruption is spread by , , , and as well as 3 Warriors of Chaos factions: , and . This type of corruption replaced the regular Chaos Corruption from previous games.
*Chaos Undivided corruption is spread by all Chaos and Chaos-aligned factions, armies, agents and buildings along with events.
*Chaos Undivided corruption gives control and enables attrition against non-Chaos factions.
*For Warriors of Chaos, it increases the chances for Undivided-aligned units to be recruited through the Warbands Recruitment.
*Reduces control for non-Chaos factions.
*High levels of Chaos Undivided Corruption in provinces with low control will cause rebellion by whichever race or faction spread the corruption.
*Chaos Undivided corruption makes the land turn grey with cracks and rivers of lava.	General Information
Chaos Undivided corruption is spread by , , , and as well as 3 Warriors of Chaos factions: , and . This type of corruption replaced the regular Chaos Corruption from previous games.
*Chaos Undivided corruption is spread by all Chaos and Chaos-aligned factions, armies, agents and buildings along with events.
*Chaos Undivided corruption gives control and enables attrition against non-Chaos factions.
*For Warriors of Chaos, it increases the chances for Undivided-aligned units to be recruited through the Warbands Recruitment.
*Reduces control for non-Chaos factions.
*High levels of Chaos Undivided Corruption in provinces with low control will cause rebellion by whichever race or faction spread the corruption.
*Chaos Undivided corruption makes the land turn grey with cracks and rivers of lava.
Corruption Levels	Positive Effects	Negative Effects
0 	None 	None
1-14 	
* Control: +1 	
* Control: -1
15-24 	
* Control: +2 	
* Control: -2
25-34 	
* Control: +3 	
* Control: -3
35-44 	
* Control: +4 	
* Control: -4
45-54 	
* Control: +5 	
* Control: -5
55-64 	
* Enables attrition for non-Chaos worshipping armies
* Control: +6
* All other types of corruption: -1	
* Enables attrition for non-Chaos worshipping armies
* Control: -6
* All other types of corruption: -1
65-74 	
* Enables attrition for non-Chaos worshipping armies
* Control: +7
* All other types of corruption: -2	
* Enables attrition for non-Chaos worshipping armies
* Control: -7
* All other types of corruption: -2
75-84 	
* Enables attrition for non-Chaos worshipping armies
* Control: +8
* All other types of corruption: -3	
* Enables attrition for non-Chaos worshipping armies
* Control: -8
* All other types of corruption: -3
85-94 	
* Enables attrition for non-Chaos worshipping armies
* Control: +9
* All other types of corruption: -4	
* Enables attrition for non-Chaos worshipping armies
* Control: -9
* All other types of corruption: -4
95-100 	
* Enables attrition for non-Chaos worshipping armies
* Control: +10
* All other types of corruption: -5	
* Enables attrition for non-Chaos worshipping armies
* Control: -10
* All other types of corruption: -5
=== Khorne Corruption===	
=== Khorne Corruption===	
=== Khorne Corruption===
General Information
Khorne corruption is spread by factions, , as well as 1 Warriors of Chaos faction: , along with any of the factions who they subjugate.
*Each percentage of Khorne Corruption world wide empowers all Khorne factions world wide, giving them Unholy Manifestations at 1000, 2000, and 3000.
*Khorne corruption is spread by by all Khorne factions, armies, agents and buildings along with events and rifts.
*Khorne corruption empowers all Khornate forces with vigour, melee attack, charge bonus and enables attrition against non-Chaos factions. 
*For Warriors of Chaos, it increases the chances for Khorne-aligned units to be recruited through the Warbands Recruitment.
*Reduces control and melee defence for non-Khorne factions.
*High levels of Khorne Corruption in provinces with low control will cause rebellion by Khorne Rebels.
*Khorne corruption makes the land turn dark. Trees turn red, spikes rise, and rivers of blood flood the land.	General Information
Khorne corruption is spread by factions, , as well as 1 Warriors of Chaos faction: , along with any of the factions who they subjugate.
*Each percentage of Khorne Corruption world wide empowers all Khorne factions world wide, giving them Unholy Manifestations at 1000, 2000, and 3000.
*Khorne corruption is spread by by all Khorne factions, armies, agents and buildings along with events and rifts.
*Khorne corruption empowers all Khornate forces with vigour, melee attack, charge bonus and enables attrition against non-Chaos factions. 
*For Warriors of Chaos, it increases the chances for Khorne-aligned units to be recruited through the Warbands Recruitment.
*Reduces control and melee defence for non-Khorne factions.
*High levels of Khorne Corruption in provinces with low control will cause rebellion by Khorne Rebels.
*Khorne corruption makes the land turn dark. Trees turn red, spikes rise, and rivers of blood flood the land.	General Information
Khorne corruption is spread by factions, , as well as 1 Warriors of Chaos faction: , along with any of the factions who they subjugate.
*Each percentage of Khorne Corruption world wide empowers all Khorne factions world wide, giving them Unholy Manifestations at 1000, 2000, and 3000.
*Khorne corruption is spread by by all Khorne factions, armies, agents and buildings along with events and rifts.
*Khorne corruption empowers all Khornate forces with vigour, melee attack, charge bonus and enables attrition against non-Chaos factions. 
*For Warriors of Chaos, it increases the chances for Khorne-aligned units to be recruited through the Warbands Recruitment.
*Reduces control and melee defence for non-Khorne factions.
*High levels of Khorne Corruption in provinces with low control will cause rebellion by Khorne Rebels.
*Khorne corruption makes the land turn dark. Trees turn red, spikes rise, and rivers of blood flood the land.
Corruption Levels	Positive Effects	Negative Effects
0 	None 	None
1-14 	
* Vigour per second: -2% of Khornate units (armies in province)
* Melee attack: +1 for Khornate units (armies in province)
* Charge bonus: +6% for Khornate units (armies in province)	
* Control: -1
15-24 	
* Vigour per second: -4% of Khornate units (armies in province)
* Melee attack: +2 for Khornate units (armies in province)
* Charge bonus: +7% for Khornate units (armies in province)	
* Control: -2
25-34 	
* Vigour per second: -6% of Khornate units (armies in province)
* Melee attack: +2 for Khornate units (armies in province)
* Charge bonus: +8% for Khornate units (armies in province)	
* Control: -3
35-44 	
* Vigour per second: -8% of Khornate units (armies in province)
* Melee attack: +3 for Khornate units (armies in province)
* Charge bonus: +9% for Khornate units (armies in province)	
* Control: -4
45-54 	
* Vigour per second: -10% of Khornate units (armies in province)
* Melee attack: +3 for Khornate units (armies in province)
* Charge bonus: +10% for Khornate units (armies in province)	
* Control: -5
55-64 	
* Enables attrition for non-Chaos worshipping armies
* Vigour per second: -12% of Khornate units (armies in province)
* Melee attack: +4 for Khornate units (armies in province)
* Charge bonus: +11% for Khornate units (armies in province)
* All other types of corruption: -1	
* Enables attrition for non-Chaos worshipping armies
* Control: -6
* All other types of corruption: -1
65-74 	
* Enables attrition for non-Chaos worshipping armies
* Vigour per second: -14% of Khornate units (armies in province)
* Melee attack: +4 for Khornate units (armies in province)
* Charge bonus: +12% for Khornate units (armies in province)
* All other types of corruption: -2	
* Enables attrition for non-Chaos worshipping armies
* Control: -7
* All other types of corruption: -2
75-84 	
* Enables attrition for non-Chaos worshipping armies
* Vigour per second: -16% of Khornate units (armies in province)
* Melee attack: +5 for Khornate units (armies in province)
* Charge bonus: +13% for Khornate units (armies in province)
* All other types of corruption: -3	
* Enables attrition for non-Chaos worshipping armies
* Control: -8
* All other types of corruption: -3
85-94 	
* Enables attrition for non-Chaos worshipping armies
* Vigour per second: -18% of Khornate units (armies in province)
* Melee attack: +5 for Khornate units (armies in province)
* Charge bonus: +14% for Khornate units (armies in province)
* All other types of corruption: -4	
* Enables attrition for non-Chaos worshipping armies
* Control: -9
* All other types of corruption: -4
95-100 	
* Enables attrition for non-Chaos worshipping armies
* Vigour per second: -20% of Khornate units (armies in province)
* Melee attack: +6 for Khornate units (armies in province)
* Charge bonus: +15% for Khornate units (armies in province)
* All other types of corruption: -5	
* Enables attrition for non-Chaos worshipping armies
* Control: -10
* All other types of corruption: -5
=== Nurgle Corruption===	
=== Nurgle Corruption===	
=== Nurgle Corruption===
General Information
Nurgle corruption is spread by factions, , as well as 1 Warriors of Chaos faction: , along with any of the factions who they subjugate.
*Each percentage of Nurgle Corruption world wide empowers all Nurgle factions, giving them Unholy Manifestations at 1000, 2000, and 3000.
*Nurgle corruption can be spread by all Nurgle factions, armies, agents, buildings, rifts, events, or plagues spread by Nurgle factions.
*Nurgle corruption increases the chance of plagues spreading, increases growth for Nurgle factions and enables attrition against non-Chaos factions.
*For Warriors of Chaos, it increases the chances for Nurgle-aligned units to be recruited through the Warbands Recruitment.
*Reduces control, increases chance of a plague spreading and plague duration on settlements for non Nurgle factions.
*High levels of Nurgle Corruption in provinces with low control will cause rebellion by Nurgle Rebels.
*Nurgle corruption causes the land to turn to a sickly shade of green. Rivers of puss form and various plants from Nurgle's garden spawn.	General Information
Nurgle corruption is spread by factions, , as well as 1 Warriors of Chaos faction: , along with any of the factions who they subjugate.
*Each percentage of Nurgle Corruption world wide empowers all Nurgle factions, giving them Unholy Manifestations at 1000, 2000, and 3000.
*Nurgle corruption can be spread by all Nurgle factions, armies, agents, buildings, rifts, events, or plagues spread by Nurgle factions.
*Nurgle corruption increases the chance of plagues spreading, increases growth for Nurgle factions and enables attrition against non-Chaos factions.
*For Warriors of Chaos, it increases the chances for Nurgle-aligned units to be recruited through the Warbands Recruitment.
*Reduces control, increases chance of a plague spreading and plague duration on settlements for non Nurgle factions.
*High levels of Nurgle Corruption in provinces with low control will cause rebellion by Nurgle Rebels.
*Nurgle corruption causes the land to turn to a sickly shade of green. Rivers of puss form and various plants from Nurgle's garden spawn.	General Information
Nurgle corruption is spread by factions, , as well as 1 Warriors of Chaos faction: , along with any of the factions who they subjugate.
*Each percentage of Nurgle Corruption world wide empowers all Nurgle factions, giving them Unholy Manifestations at 1000, 2000, and 3000.
*Nurgle corruption can be spread by all Nurgle factions, armies, agents, buildings, rifts, events, or plagues spread by Nurgle factions.
*Nurgle corruption increases the chance of plagues spreading, increases growth for Nurgle factions and enables attrition against non-Chaos factions.
*For Warriors of Chaos, it increases the chances for Nurgle-aligned units to be recruited through the Warbands Recruitment.
*Reduces control, increases chance of a plague spreading and plague duration on settlements for non Nurgle factions.
*High levels of Nurgle Corruption in provinces with low control will cause rebellion by Nurgle Rebels.
*Nurgle corruption causes the land to turn to a sickly shade of green. Rivers of puss form and various plants from Nurgle's garden spawn.
Corruption Levels	Positive Effects	Negative Effects
0 	None 	None
1-14 	
* Growth: +1 	
* Control: -1
* Physical resistance: 3%
15-24 	
* Growth: +2 	
* Control: -2
* Physical resistance: 5%
25-34 	
* Growth: +3 	
* Chance of a plague spreading: +9% (local settlements)
* Plague duration +1 turns (local settlements)
* Control: -3
35-44 	
* Growth: +4 	
* Chance of a plague spreading: +12% (local settlements)
* Plague duration +2 turns (local settlements)
* Control: -4
45-54 	
* Growth: +5 	
* Chance of a plague spreading: +15% (local settlements)
* Plague duration +3 turns (local settlements)
* Control: -5
55-64 	
* Enables attrition for non-Chaos worshipping armies
* Growth: +7
* All other types of corruption: -1	
* Enables attrition for non-Chaos worshipping armies
* Chance of a plague spreading: +18% (local settlements)
* Plague duration +3 turns (local settlements)
* Control: -6
* All other types of corruption: -1
65-74 	
* Enables attrition for non-Chaos worshipping armies
* Growth: +9
* All other types of corruption: -2	
* Enables attrition for non-Chaos worshipping armies
* Chance of a plague spreading: +21% (local settlements)
* Plague duration +4 turns (local settlements)
* Control: -7
* All other types of corruption: -2
75-84 	
* Enables attrition for non-Chaos worshipping armies
* Growth: +11
* All other types of corruption: -3	
* Enables attrition for non-Chaos worshipping armies
* Chance of a plague spreading: +24% (local settlements)
* Plague duration +5 turns (local settlements)
* Control: -8
* All other types of corruption: -3
85-94 	
* Enables attrition for non-Chaos worshipping armies
* Growth: +13
* All other types of corruption: -4	
* Enables attrition for non-Chaos worshipping armies
* Chance of a plague spreading: +27% (local settlements)
* Plague duration +5 turns (local settlements)
* Control: -9
* All other types of corruption: -4
95-100 	
* Enables attrition for non-Chaos worshipping armies
* Growth: +15
* All other types of corruption: -5	
* Enables attrition for non-Chaos worshipping armies
* Chance of a plague spreading: +30% (local settlements)
* Plague duration +5 turns (local settlements)
* Control: -10
* All other types of corruption: -5
=== Slaanesh Corruption===	
=== Slaanesh Corruption===	
=== Slaanesh Corruption===	
=== Slaanesh Corruption===
General Information
Slaanesh corruption is spread by factions, , as well as 2 Warriors of Chaos factions: and , along with any of the factions who they subjugate, and 1 Dark Elves faction: . 
*Each percentage of Slaanesh Corruption world wide empowers all Slaanesh factions, giving them Unholy Manifestations at 1000, 2000, and 3000.
*Slaanesh corruption can be spread by all Slaanesh factions, armies, agents, buildings, Gifts of Slaanesh, rifts, events along with any factions they manage to subjugate.
*Slaanesh corruption increases income, seduce units budget for all Slaaneshi factions in the area and enables attrition against non-Chaos factions. 
*For Cult of Pleasure it increases the income gained from slaves, slave capacity and grants additional slaves.
*For Warriors of Chaos, it increases the chances for Slaanesh-aligned units to be recruited through the Warbands Recruitment.
*Slaanesh corruption makes the land turn fleshy, and pink. Pink rivers of temptation form across the world.
*Factions that get vassalized to a Slaanesh faction will spread Slaanesh corruption instead of their normal corruption.
*Reduces income in non-Slaanesh settlements that have not been vassalized.
*High levels of Slaanesh Corruption in provinces with low control will cause rebellion by Slaanesh Rebels.	General Information
Slaanesh corruption is spread by factions, , as well as 2 Warriors of Chaos factions: and , along with any of the factions who they subjugate, and 1 Dark Elves faction: . 
*Each percentage of Slaanesh Corruption world wide empowers all Slaanesh factions, giving them Unholy Manifestations at 1000, 2000, and 3000.
*Slaanesh corruption can be spread by all Slaanesh factions, armies, agents, buildings, Gifts of Slaanesh, rifts, events along with any factions they manage to subjugate.
*Slaanesh corruption increases income, seduce units budget for all Slaaneshi factions in the area and enables attrition against non-Chaos factions. 
*For Cult of Pleasure it increases the income gained from slaves, slave capacity and grants additional slaves.
*For Warriors of Chaos, it increases the chances for Slaanesh-aligned units to be recruited through the Warbands Recruitment.
*Slaanesh corruption makes the land turn fleshy, and pink. Pink rivers of temptation form across the world.
*Factions that get vassalized to a Slaanesh faction will spread Slaanesh corruption instead of their normal corruption.
*Reduces income in non-Slaanesh settlements that have not been vassalized.
*High levels of Slaanesh Corruption in provinces with low control will cause rebellion by Slaanesh Rebels.	General Information
Slaanesh corruption is spread by factions, , as well as 2 Warriors of Chaos factions: and , along with any of the factions who they subjugate, and 1 Dark Elves faction: . 
*Each percentage of Slaanesh Corruption world wide empowers all Slaanesh factions, giving them Unholy Manifestations at 1000, 2000, and 3000.
*Slaanesh corruption can be spread by all Slaanesh factions, armies, agents, buildings, Gifts of Slaanesh, rifts, events along with any factions they manage to subjugate.
*Slaanesh corruption increases income, seduce units budget for all Slaaneshi factions in the area and enables attrition against non-Chaos factions. 
*For Cult of Pleasure it increases the income gained from slaves, slave capacity and grants additional slaves.
*For Warriors of Chaos, it increases the chances for Slaanesh-aligned units to be recruited through the Warbands Recruitment.
*Slaanesh corruption makes the land turn fleshy, and pink. Pink rivers of temptation form across the world.
*Factions that get vassalized to a Slaanesh faction will spread Slaanesh corruption instead of their normal corruption.
*Reduces income in non-Slaanesh settlements that have not been vassalized.
*High levels of Slaanesh Corruption in provinces with low control will cause rebellion by Slaanesh Rebels.	General Information
Slaanesh corruption is spread by factions, , as well as 2 Warriors of Chaos factions: and , along with any of the factions who they subjugate, and 1 Dark Elves faction: . 
*Each percentage of Slaanesh Corruption world wide empowers all Slaanesh factions, giving them Unholy Manifestations at 1000, 2000, and 3000.
*Slaanesh corruption can be spread by all Slaanesh factions, armies, agents, buildings, Gifts of Slaanesh, rifts, events along with any factions they manage to subjugate.
*Slaanesh corruption increases income, seduce units budget for all Slaaneshi factions in the area and enables attrition against non-Chaos factions. 
*For Cult of Pleasure it increases the income gained from slaves, slave capacity and grants additional slaves.
*For Warriors of Chaos, it increases the chances for Slaanesh-aligned units to be recruited through the Warbands Recruitment.
*Slaanesh corruption makes the land turn fleshy, and pink. Pink rivers of temptation form across the world.
*Factions that get vassalized to a Slaanesh faction will spread Slaanesh corruption instead of their normal corruption.
*Reduces income in non-Slaanesh settlements that have not been vassalized.
*High levels of Slaanesh Corruption in provinces with low control will cause rebellion by Slaanesh Rebels.
Corruption Levels	Positive Effects	Positive Effects()	Negative Effects
0 	None 	None 	None
1-14 	
* Seduce Units budget: +10% (armies in province)
* Control: +1
* Income from all buildings: +1%	
* Income from all slaves: +6%	
* Control: -1
* Income from all buildings: +2%
15-24 	
* Seduce Units budget: +20% (armies in province)
* Control: +2
* Income from all buildings: +2%	
* Income from all slaves: +7%	
* Control: -2
* Income from all buildings: +2%
25-34 	
* Seduce Units budget: +30% (armies in province)
* Control: +3
* Income from all buildings: +3%	
* Income from all slaves: +8%	
* Control: -3
* Income from all buildings: -1%
35-44 	
* Seduce Units budget: +40% (armies in province)
* Control: +4
* Income from all buildings: +4%	
* Income from all slaves: +9%	
* Control: -4
* Income from all buildings: -3%
45-54 	
* Seduce Units budget: +50% (armies in province)
* Control: +5
* Income from all buildings: +5%	
* Income from all slaves: +10%	
* Control: -5
* Income from all buildings: -5%
55-64 	
* Enables attrition for non-Chaos worshipping armies
* Seduce Units budget: +60% (armies in province)
* Control: +6
* Income from all buildings: +6%
* All other types of corruption: -1	
* Enables attrition for non-Chaos worshipping armies
* Control: +1
* Faction slave capacity: +100
* Slaves: 2 per turn
* Income from all slaves: +11%
* All other types of corruption: -1	
* Enables attrition for non-Chaos worshipping armies
* Control: -6
* Income from all buildings: -7%
* All other types of corruption: -1
65-74 	
* Enables attrition for non-Chaos worshipping armies
* Seduce Units budget: +70% (armies in province)
* Control: +7
* Income from all buildings: +7%
* All other types of corruption: -2	
* Enables attrition for non-Chaos worshipping armies
* Control: +2
* Faction slave capacity: +130
* Slaves: 4 per turn
* Income from all slaves: +12%
* All other types of corruption: -2	
* Enables attrition for non-Chaos worshipping armies
* Control: -7
* Income from all buildings: -9%
* All other types of corruption: -2
75-84 	
* Enables attrition for non-Chaos worshipping armies
* Seduce Units budget: +80% (armies in province)
* Control: +8
* Income from all buildings: +8%
* All other types of corruption: -3	
* Enables attrition for non-Chaos worshipping armies
* Control: +3
* Faction slave capacity: +170
* Slaves: 6 per turn
* Income from all slaves: +13%
* All other types of corruption: -3	
* Enables attrition for non-Chaos worshipping armies
* Control: -8
* Income from all buildings: -11%
* All other types of corruption: -3
85-94 	
* Enables attrition for non-Chaos worshipping armies
* Seduce Units budget: +90% (armies in province)
* Control: +9
* Income from all buildings: +9%
* All other types of corruption: -4	
* Enables attrition for non-Chaos worshipping armies
* Control: +4
* Faction slave capacity: +200
* Slaves: 8 per turn
* Income from all slaves: +14%
* All other types of corruption: -4	
* Enables attrition for non-Chaos worshipping armies
* Control: -9
* Income from all buildings: -13%
* All other types of corruption: -4
95-100 	
* Enables attrition for non-Chaos worshipping armies
* Seduce Units budget: +100% (armies in province)
* Control: +10
* Income from all buildings: +10%
* All other types of corruption: -5	
* Enables attrition for non-Chaos worshipping armies
* Control: +5
* Faction slave capacity: +250
* Slaves: 10 per turn
* Income from all slaves: +15%
* All other types of corruption: -5	
* Enables attrition for non-Chaos worshipping armies
* Control: -10
* Income from all buildings: -15%
* All other types of corruption: -5
=== Tzeentch Corruption===	
=== Tzeentch Corruption===	
=== Tzeentch Corruption===
General Information
Tzeentch corruption is spread by factions, , as well as 1 Warriors of Chaos faction: , along with any of the factions who they subjugate.
*Each percentage of Tzeentch Corruption world wide empowers all Tzeench factions, giving them Unholy Manifestations at 1000, 2000, and 3000.
*Tzeentch corruption is spread by all Tzeentch factions, armies, agents, and buildings along with events and rifts.
*Tzeentch corruption greatly increases the chance for the Winds of Magic to increase in the area and increases ammunition for all Tzeentch daemons.
*For Warriors of Chaos, it increases the chances for Tzeentch-aligned units to be recruited through the Warbands Recruitment.
*Reduces the Winds of Magic and increases miscast chance for non-Tzeentch factions.
*High levels of Tzeentch Corruption in provinces with low control will cause rebellion by Tzeentch Rebels.
*Tzeentch corruption turns the land blue. Rivers of mana spawn across the world and arcane currents form.	General Information
Tzeentch corruption is spread by factions, , as well as 1 Warriors of Chaos faction: , along with any of the factions who they subjugate.
*Each percentage of Tzeentch Corruption world wide empowers all Tzeench factions, giving them Unholy Manifestations at 1000, 2000, and 3000.
*Tzeentch corruption is spread by all Tzeentch factions, armies, agents, and buildings along with events and rifts.
*Tzeentch corruption greatly increases the chance for the Winds of Magic to increase in the area and increases ammunition for all Tzeentch daemons.
*For Warriors of Chaos, it increases the chances for Tzeentch-aligned units to be recruited through the Warbands Recruitment.
*Reduces the Winds of Magic and increases miscast chance for non-Tzeentch factions.
*High levels of Tzeentch Corruption in provinces with low control will cause rebellion by Tzeentch Rebels.
*Tzeentch corruption turns the land blue. Rivers of mana spawn across the world and arcane currents form.	General Information
Tzeentch corruption is spread by factions, , as well as 1 Warriors of Chaos faction: , along with any of the factions who they subjugate.
*Each percentage of Tzeentch Corruption world wide empowers all Tzeench factions, giving them Unholy Manifestations at 1000, 2000, and 3000.
*Tzeentch corruption is spread by all Tzeentch factions, armies, agents, and buildings along with events and rifts.
*Tzeentch corruption greatly increases the chance for the Winds of Magic to increase in the area and increases ammunition for all Tzeentch daemons.
*For Warriors of Chaos, it increases the chances for Tzeentch-aligned units to be recruited through the Warbands Recruitment.
*Reduces the Winds of Magic and increases miscast chance for non-Tzeentch factions.
*High levels of Tzeentch Corruption in provinces with low control will cause rebellion by Tzeentch Rebels.
*Tzeentch corruption turns the land blue. Rivers of mana spawn across the world and arcane currents form.
Corruption Levels	Positive Effects	Negative Effects
0 	None 	None
1-14 	
* Control: +1
* Chance of Winds of Magic increasing in strength when changing: +3%
* Ammunition: +5% for Tzeentch Daemon units (armies in province)	
* Control: -1
* Chance of Winds of Magic increasing in strength when changing: +3%
15-24 	
* Control: +2
* Chance of Winds of Magic increasing in strength when changing: +6%
* Ammunition: +10% for Tzeentch Daemon units (armies in province)	
* Control: -2
* Chance of Winds of Magic increasing in strength when changing: +6%
25-34 	
* Control: +3
* Chance of Winds of Magic increasing in strength when changing: +9%
* Ammunition: +15% for Tzeentch Daemon units (armies in province)	
* Control: -3
* Chance of Winds of Magic increasing in strength when changing: -9%
* Miscast base chance: +1%
35-44 	
* Control: +4
* Chance of Winds of Magic increasing in strength when changing: +12%
* Ammunition: +20% for Tzeentch Daemon units (armies in province)	
* Control: -4
* Chance of Winds of Magic increasing in strength when changing: -12%
* Miscast base chance: +2%
45-54 	
* Control: +5
* Chance of Winds of Magic increasing in strength when changing: +15%
* Ammunition: +25% for Tzeentch Daemon units (armies in province)	
* Control: -5
* Chance of Winds of Magic increasing in strength when changing: -15%
* Miscast base chance: +5%
55-64 	
* Enables attrition for non-Chaos worshipping armies
* Control: +6
* Chance of Winds of Magic increasing in strength when changing: +18%
* Ammunition: +30% for Tzeentch Daemon units (armies in province)
* All other types of corruption: -1	
* Enables attrition for non-Chaos worshipping armies
* Control: -6
* Chance of Winds of Magic increasing in strength when changing: -18%
* Miscast base chance: +7%
* All other types of corruption: -1
65-74 	
* Enables attrition for non-Chaos worshipping armies
* Control: +7
* Chance of Winds of Magic increasing in strength when changing: +21%
* Ammunition: +35% for Tzeentch Daemon units (armies in province)
* All other types of corruption: -2	
* Enables attrition for non-Chaos worshipping armies
* Control: -7
* Chance of Winds of Magic increasing in strength when changing: -21%
* Miscast base chance: +9%
* All other types of corruption: -2
75-84 	
* Enables attrition for non-Chaos worshipping armies
* Control: +8
* Chance of Winds of Magic increasing in strength when changing: +24%
* Ammunition: +40% for Tzeentch Daemon units (armies in province)
* All other types of corruption: -3	
* Enables attrition for non-Chaos worshipping armies
* Control: -8
* Chance of Winds of Magic increasing in strength when changing: -24%
* Miscast base chance: +11%
* All other types of corruption: -3
85-94 	
* Enables attrition for non-Chaos worshipping armies
* Control: +9
* Chance of Winds of Magic increasing in strength when changing: +27%
* Ammunition: +45% for Tzeentch Daemon units (armies in province)
* All other types of corruption: -4	
* Enables attrition for non-Chaos worshipping armies
* Control: -9
* Chance of Winds of Magic increasing in strength when changing: -27%
* Miscast base chance: +13%
* All other types of corruption: -4
95-100 	
* Enables attrition for non-Chaos worshipping armies
* Control: +10
* Chance of Winds of Magic increasing in strength when changing: +30%
* Ammunition: +50% for Tzeentch Daemon units (armies in province)
* All other types of corruption: -5	
* Enables attrition for non-Chaos worshipping armies
* Control: -10
* Chance of Winds of Magic increasing in strength when changing: -30%
* Miscast base chance: +15%
* All other types of corruption: -5
== Skaven Corruption==
=== General Information===	
=== General Information===	
=== General Information===
Skaven corruption is spread by all factions but is unique in the fact that it also harms public order of the Skaven themselves. 
* Skaven factions have access to a range of buildings to spread both Skaven corruption and untainted, requiring a balance between the two to maintain control in regions.
* Skaven corruption is the only form of corruption that doesn't cause any attrition to armies (aside from Untainted/lack of corruption).
* Skaven corruption causes warpstone to appear in the region, as well as tunnels and Skaven construction. Its appearance is more subtle than other corruptions, representing that it is mostly affecting the underground.
* High levels of Skaven Corruption in provinces with low control will cause rebellion by Skaven Rebels.
* High levels of Skaven Corruption gives their armies more free uses of The Menace Below when fighting in the province.	Skaven corruption is spread by all factions but is unique in the fact that it also harms public order of the Skaven themselves. 
* Skaven factions have access to a range of buildings to spread both Skaven corruption and untainted, requiring a balance between the two to maintain control in regions.
* Skaven corruption is the only form of corruption that doesn't cause any attrition to armies (aside from Untainted/lack of corruption).
* Skaven corruption causes warpstone to appear in the region, as well as tunnels and Skaven construction. Its appearance is more subtle than other corruptions, representing that it is mostly affecting the underground.
* High levels of Skaven Corruption in provinces with low control will cause rebellion by Skaven Rebels.
* High levels of Skaven Corruption gives their armies more free uses of The Menace Below when fighting in the province.	Skaven corruption is spread by all factions but is unique in the fact that it also harms public order of the Skaven themselves. 
* Skaven factions have access to a range of buildings to spread both Skaven corruption and untainted, requiring a balance between the two to maintain control in regions.
* Skaven corruption is the only form of corruption that doesn't cause any attrition to armies (aside from Untainted/lack of corruption).
* Skaven corruption causes warpstone to appear in the region, as well as tunnels and Skaven construction. Its appearance is more subtle than other corruptions, representing that it is mostly affecting the underground.
* High levels of Skaven Corruption in provinces with low control will cause rebellion by Skaven Rebels.
* High levels of Skaven Corruption gives their armies more free uses of The Menace Below when fighting in the province.
Corruption Levels	Positive Effects	Negative Effects
0 	
* Control: +5
* Food generated: +3	
1-14 	
* Control: +4
* Food generated: +3	
15-24 	
* Control: +3
* Food generated: +2	
25-34 	
* Control: +2
* Food generated: +2	
35-44 	
* Control: +1
* Food generated: +1	
45-54 	
* Food generated: +1	
55-64 	
* Control: -1
* Income from all buildings: +2%
* All other types of corruption: -1	
65-74 	
* Control: -2
* Income from all buildings: +4%
* All other types of corruption: -2	
75-84 	
* Control: -3
* Attrition when under siege: -10%
* Income from all buildings: +6%
* All other types of corruption: -3	
85-94 	
* Control: -4
* Attrition when under siege: -20%
* Income from all buildings: +8%
* All other types of corruption: -4	
95-100 	
* Control: -5
* Attrition when under siege: -30%
* Income from all buildings: +10%
* All other types of corruption: -5	
==Vampiric Corruption==
 Vampiric corruption is spread by Vampire Counts and Vampire Coast factions and causes attrition to armies of factions not part of either of those races in certain army stances.
For the Vampires, the spread of this corruption prevents attrition to their own armies and provides public order bonuses. It also improves the quality of units summoned by the Raise Dead mechanic.
== Corruption production==
===Reducing corruption===
====Buildings==== 	
====Buildings====	
====Buildings====
 	 	
Name 	Type 	Effect
Hamlet Village Town City Duchy Capital 	Settlement 	Corruption: -2 Corruption: -1 (in minor cities)
Couronne (Hamlet) Couronne (Village) Couronne (Town) Couronne (City) Couronne (Duchy Capital) 	Special Settlement	Corruption: -2
Occupied Bastion Gatehouse Occupied Bastion Tower Occupied Bastion Citadel Occupied Bastion Stronghold Occupied Bastion Fortress 	Special Settlement	Corruption: -2
Occupied Drakenhof (Hamlet) Occupied Drakenhof (Village) Occupied Drakenhof (Town) Occupied Drakenhof (City) Occupied Drakenhof (Duchy Capital) 	Special Settlement	Corruption: -2
Occupied Fortress (Small Fort) Occupied Fortress (Fort) Occupied Fortress (Grand Fort) Occupied Fortress (Imposing Fort) Occupied Fortress (Impregnable Fort) 	Special Settlement	Corruption: -2
Occupied Gate (Small Fortress) Occupied Gate (Fortress) Occupied Gate (Grand Fortress) Occupied Gate (Imposing Fortress) Occupied Gate (Impregnable Fortress) 	Special Settlement	Corruption: -2
Occupied Miragliano (Hamlet) Occupied Miragliano (Village) Occupied Miragliano (Town) Occupied Miragliano (City) Occupied Miragliano (Duchy Capital) 	Special Settlement	Corruption: -2
Occupied Sartosa Level 1 Occupied Sartosa Level 2 Occupied Sartosa Level 3 Occupied Sartosa Level 4 Occupied Sartosa Level 5 	Special Settlement	Corruption: -2
The Maelstrom 	Special Settlement	Corruption: -2
Grail Shrine Grail Chapel Cathedral of the Lady 	Military support 	: Corruption in adjacent provinces: -1 Corruption: -2: Corruption in adjacent provinces: -2 Corruption: -3: Corruption in adjacent provinces: -3 Corruption: -4
Night Watch Watch House Watchers' Guild 	Defence 	: Corruption: -3: Corruption: -4: Corruption: -5
Abandoned Shrine of Widowmaker Shrine of Widowmaker 	Landmark 	: Corruption: -5: Corruption: -15
Archecclesiatium of Myrmidia 	Landmark 	Corruption: -8
Beacon of Dawn 	Landmark 	Corruption: -10
Laurelorn Forest 	Landmark 	Corruption: -4
Shrine of Manann 	Landmark 	Corruption in adjacent provinces: -3 Corruption: -4
Tower of the Enchantress 	Landmark 	Corruption: -2 (factionwide)
(except ) 	(except ) 	(except )
Black Spire Dark Hold Dark Tower Dark Citadel Dark City 	Settlement 	Corruption: -2 Corruption: -1 (in minor cities)
Occupied Bastion Gatehouse Occupied Bastion Tower Occupied Bastion Citadel Occupied Bastion Stronghold Occupied Bastion Fortress 	Special Settlement	Corruption: -2
Occupied Fortress (Small Fort) Occupied Fortress (Fort) Occupied Fortress (Grand Fort) Occupied Fortress (Imposing Fort) Occupied Fortress (Impregnable Fort) 	Special Settlement	Corruption: -2
Occupied Gate (Small Fortress) Occupied Gate (Fortress) Occupied Gate (Grand Fortress) Occupied Gate (Imposing Fortress) Occupied Gate (Impregnable Fortress) 	Special Settlement	Corruption: -2
The Maelstrom 	Special Settlement	Corruption: -2
Altar of Khaine Shrine of Khaine Temple of Khaine 	Advanced military 	: Corruption: -3: Corruption: -6: Corruption: -9
City Tunnels Guarded Tunnels Barricaded Tunnels 	Defence 	: Corruption: -3: Corruption: -4: Corruption: -5
Beacon of Dawn 	Landmark 	Corruption: -10
Vandalised Court of the Everqueen 	Landmark 	Corruption: -5 Corruption in adjacent provinces: -2
 	 	
Dwarf Mining Colony Dwarf Outpost Dwarf Keep Dwarfhold Great Hold 	Settlement 	Corruption: -2 Corruption: -1 (in minor cities)
Karak Drazh (Mining Settlement) Karak Drazh (Outpost) Karak Drazh (Dwarf Keep) Karak Drazh (Dwarfhold) Karak Drazh (Great Hold) 	Special Settlement	Corruption: -2
Karak Eight Peaks (Mining Settlement) Karak Eight Peaks (Outpost) Karak Eight Peaks (Dwarf Keep) Karak Eight Peaks (Dwarfhold) Karak Eight Peaks (Great Hold) 	Special Settlement	Corruption: -2
Karaz-a-Karak (Mining Settlement) Karaz-a-Karak (Outpost) Karaz-a-Karak (Dwarf Keep) Karaz-a-Karak (Dwarfhold) Karaz-a-Karak (Great Hold) 	Special Settlement	Corruption: -2
Occupied Bastion Gatehouse Occupied Bastion Tower Occupied Bastion Citadel Occupied Bastion Stronghold Occupied Bastion Fortress 	Special Settlement	Corruption: -2
Occupied Fortress (Small Fort) Occupied Fortress (Fort) Occupied Fortress (Grand Fort) Occupied Fortress (Imposing Fort) Occupied Fortress (Impregnable Fort) 	Special Settlement	Corruption: -2
Occupied Gate (Small Fortress) Occupied Gate (Fortress) Occupied Gate (Grand Fortress) Occupied Gate (Imposing Fortress) Occupied Gate (Impregnable Fortress) 	Special Settlement	Corruption: -2
The Maelstrom 	Special Settlement	Corruption: -2
Slayer Shrine Monument of Grimnir 	Military support 	: Corruption: -4: Corruption: -8
Underway Lookouts Lookout Posts Lookout Camps 	Defence 	: Corruption: -3: Corruption: -4: Corruption: -5 Corruption in adjacent provinces: -2
Abandoned Shrine of Widowmaker Shrine of Widowmaker 	Landmark 	: Corruption: -5: Corruption: -15
Beacon of Dawn 	Landmark 	Corruption: -10
Lost Underway Junction 	Landmark 	Corruption: -1
Recovered Underhalls Ancestor Tombs 	Landmark 	Corruption: -4
Slayer Shrine of Karak Kadrin Grimnir's Monument of Karak Kadrin Great Slayer Shrine of Karak Kadrin 	Landmark 	: Corruption: -4: Corruption: -8: Corruption: -10 Corruption in adjacent provinces: -3
 	 	
Hamlet Village Town City Province Capital 	Settlement 	Corruption: -2 Corruption: -1 (in minor cities)
Bastion Gatehouse Bastion Tower Bastion Citadel Bastion Stronghold Bastion Fortress 	Special Settlement	Corruption: -2
Occupied Fortress (Small Fort) Occupied Fortress (Fort) Occupied Fortress (Grand Fort) Occupied Fortress (Imposing Fort) Occupied Fortress (Impregnable Fort) 	Special Settlement	Corruption: -2
Occupied Gate (Small Fortress) Occupied Gate (Fortress) Occupied Gate (Grand Fortress) Occupied Gate (Imposing Fortress) Occupied Gate (Impregnable Fortress) 	Special Settlement	Corruption: -2
Wei-Jin (Tower) Wei-Jin (Fortress) Wei-Jin (Palace) Wei-Jin (Celestial City) Wei-Jin (Imperial Seat) 	Special Settlement	Corruption: -2
Sky Lantern Lookouts Sky Lantern Scouts Dragon Sentries 	Defence 	: Corruption: -3: Corruption: -4: Corruption: -5
Abandoned Shrine of Widowmaker Shrine of Widowmaker 	Landmark 	: Corruption: -5: Corruption: -15
Li Temple 	Landmark 	Corruption: -3 Corruption in adjacent provinces: -3
Phoenix Temple 	Landmark 	Corruption: -2
Temple of the Two Moons 	Landmark 	Corruption: -2
 	 	
Greenskin Hideout Greenskin Camp Greenskin Encampment Greenskin Fort Greenskin Stronghold 	Settlement 	Corruption: -2 Corruption: -1 (in minor cities)
Wurrzag's Hideout Wurrzag's Camp Wurrzag's Encampment Wurrzag's Fort Wurrzag's Stronghold 	Settlement 	Corruption: -2 Corruption: -1 (in minor cities)
Black Crag (Greenskin Hideout) Black Crag (Greenskin Camp) Black Crag (Greenskin Encampment) Black Crag (Greenskin Fort) Black Crag (Greenskin Stronghold) 	Special Settlement	Corruption: -2
Karak Eight Peaks (Greenskin Hideout) Karak Eight Peaks (Greenskin Camp) Karak Eight Peaks (Greenskin Encampment) Karak Eight Peaks (Greenskin Fort) Karak Eight Peaks (Greenskin Stronghold) 	Special Settlement	Corruption: -2
Occupied Karaz-a-Karak (Greenskin Hideout) Occupied Karaz-a-Karak (Greenskin Camp) Occupied Karaz-a-Karak (Greenskin Encampment) Occupied Karaz-a-Karak (Greenskin Fort) Occupied Karaz-a-Karak (Greenskin Stronghold)	Special Settlement	Corruption: -2
Occupied Bastion Gatehouse Occupied Bastion Tower Occupied Bastion Citadel Occupied Bastion Stronghold Occupied Bastion Fortress 	Special Settlement	Corruption: -2
Occupied Fortress (Small Fort) Occupied Fortress (Fort) Occupied Fortress (Grand Fort) Occupied Fortress (Imposing Fort) Occupied Fortress (Impregnable Fort) 	Special Settlement	Corruption: -2
Occupied Gate (Small Fortress) Occupied Gate (Fortress) Occupied Gate (Grand Fortress) Occupied Gate (Imposing Fortress) Occupied Gate (Impregnable Fortress) 	Special Settlement	Corruption: -2
The Maelstrom 	Special Settlement	Corruption: -2
Shaman's Hut Shaman's Hovel Shamanic Tepee 	Military support 	: Corruption: -4: Corruption: -6: Corruption: -6 Corruption in adjacent provinces: -2
Rat Trapperz Gobbo Trackerz Trapperz Shack 	Defence 	: Corruption: -3: Corruption: -4: Corruption: -5 Corruption in adjacent provinces: -2
Boss' Tent Boss' Shack Boss' Camp 	Infrastructure 	: Corruption: -1: Corruption: -2: Corruption: -3
Skarsnik's Tent Skarsnik's Shack Skarsnik's Camp 	Infrastructure 	: Corruption: -1: Corruption: -2: Corruption: -3
Abandoned Shrine of Widowmaker Shrine of Widowmaker 	Landmark 	: Corruption: -5: Corruption: -15
Beacon of Dawn 	Landmark 	Corruption: -10
 	 	
Hamlet Haven Tower Citadel Tor 	Settlement 	Corruption: -2 Corruption: -1 (in minor cities)
Elven Colony Large Elven Colony Thriving Elven Colony 	Special Settlement	Corruption: -2
Gaean Vale (Elven Hamlet) Gaean Vale (Elven Village) Gaean Vale (Elven Town) Gaean Vale (Elven City) Gaean Vale (Spired Citadel) 	Special Settlement	Corruption: -2
Lothern (Elven Hamlet) Lothern (Elven Village) Lothern (Elven Town) Lothern (Elven City) Lothern (Spired Citadel) 	Special Settlement	Corruption: -2
Occupied Bastion Gatehouse Occupied Bastion Tower Occupied Bastion Citadel Occupied Bastion Stronghold Occupied Bastion Fortress 	Special Settlement	Corruption: -2
Occupied Fortress (Small Fort) Occupied Fortress (Fort) Occupied Fortress (Grand Fort) Occupied Fortress (Imposing Fort) Occupied Fortress (Impregnable Fort) 	Special Settlement	Corruption: -2
Occupied Naggarond (Elven Hamlet) Occupied Naggarond (Elven Village) Occupied Naggarond (Elven Town) Occupied Naggarond (Elven City) Occupied Naggarond (Spired Citadel) 	Special Settlement	Corruption: -2
Small Fortress Gate Fortress Gate Grand Fortress Gate Imposing Fortress Gate Impregnable Fortress Gate 	Special Settlement	Corruption: -2
The Maelstrom 	Special Settlement	Corruption: -2
Tor Yvresse (Elven Hamlet) Tor Yvresse (Elven Village) Tor Yvresse (Elven Town) Tor Yvresse (Elven City) Tor Yvresse (Spired Citadel) 	Special Settlement	Corruption: -2
Grove Greater Grove Blessed Grove 	Basic military 	: Corruption: -1: Corruption: -2: Corruption: -3
Handmaidens' Gallery 	Advanced military 	Corruption: -4
Mistwalkers' Sanctum Mistwalkers' Keep Mistwalkers' Citadel 	Advanced military 	: Corruption: -2: Corruption: -3: Corruption: -4
Shrine of Asuryan Temple of Asuryan Sanctuary of Asuryan 	Advanced military 	: Corruption: -6: Corruption: -8: Corruption: -10
City Tunnels Tunnel Watchmen Blockaded Tunnels 	Defence 	: Corruption: -3: Corruption: -4: Corruption: -5 Corruption in adjacent provinces: -5
Abandoned Shrine of Widowmaker Shrine of Widowmaker 	Landmark 	: Corruption: -5: Corruption: -15
Beacon of Dawn 	Landmark 	Corruption: -10
Court of the Everqueen 	Landmark 	Corruption: -5 Corruption in adjacent provinces: -2
Flaming Braziers of War 	Landmark 	Corruption: -1 (all regions)
Graves of the Dragons Purified Graves of the Dragons 	Landmark 	: Corruption: -3: Corruption: -5
World Root Entrance (Dormant) World Root Entrance (Withered) World Root Entrance (Revived) 	Landmark 	: Corruption: -2: Corruption: -4: Corruption: -6
 	 	
Village Stanitsa Town City Council-City 	Settlement 	Corruption: -2 Corruption: -1 (in minor cities)
Erengrad (Village) Erengrad (Stanitsa) Erengrad (Town) Erengrad (City) Erengrad (Council-City) 	Special Settlement	Corruption: -2
Kislev (Nascent City) Kislev (Developing City) Kislev (City) Kislev (Trade City) Kislev (Impenetrable City) 	Special Settlement	Corruption: -2
Occupied Bastion Gatehouse Occupied Bastion Tower Occupied Bastion Citadel Occupied Bastion Stronghold Occupied Bastion Fortress 	Special Settlement	Corruption: -2
Occupied Fortress (Small Fort) Occupied Fortress (Fort) Occupied Fortress (Grand Fort) Occupied Fortress (Imposing Fort) Occupied Fortress (Impregnable Fort) 	Special Settlement	Corruption: -2
Occupied Gate (Small Fortress) Occupied Gate (Fortress) Occupied Gate (Grand Fortress) Occupied Gate (Imposing Fortress) Occupied Gate (Impregnable Fortress) 	Special Settlement	Corruption: -2
Praag (Cursed City) Praag (Dying City) Praag (Rebuild City) Praag (City) Praag (Bastion of the North) 	Special Settlement	Corruption: -2
Night Patrol House Frozen Outpost Underground Ice Den 	Defence 	Corruption: -3 Corruption: -4 Corruption: -5 Corruption in adjacent provinces: -2
Hallowed Wood Hallowed Weald Hallowed Forest 	Infrastructure 	Corruption: -1 Corruption: -2 Corruption: -3
Orthodoxy Oubliette Orthodoxy Church Orthodoxy Basilica Orthodoxy Cathedral 	Infrastructure 	Corruption: -2 Corruption: -4 Corruption: -6 Corruption: -8
Orthodoxy Shrine Orthodoxy Chapel Orthodoxy Church 	Infrastructure 	Corruption: -1 Corruption: -2 Corruption: -3
Abandoned Shrine of Widowmaker Shrine of Widowmaker 	Landmark 	: Corruption: -5: Corruption: -15
Magnus Gardens I Magnus Gardens II Magnus Gardens III 	Landmark 	Corruption in adjacent provinces: -1 Corruption in adjacent provinces: -2 Corruption in adjacent provinces: -3
 	 	
Coldblood Commune Temple-Precinct Holy Ziggurat Temple-City Temple-Nexus 	Settlement 	Corruption: -2
Lizardmen Commune Lizardmen Plaza Holy Ziggurat 	Settlement 	Corruption: -1
Defenders Settlement 	Settlement 	Corruption: -4
Hexoatl (Coldblood Commune) Hexoatl (Temple-Precinct) Hexoatl (Holy Ziggurat) Hexoatl (Temple-City) Hexoatl (Temple-Citadel) 	Special Settlement	Corruption: -2
Itza (Lizardmen Commune) Itza (Lizardmen Plaza) Itza (Holy Ziggurat) Itza (Temple-City) Itza (Temple-Citadel) 	Special Settlement	Corruption: -2
The Maelstrom 	Special settlement	Corruption: -2
Sacrificial Altar of Sotek Blood Shrines of Sotek Crimson Pyramid of Sotek 	Advanced military 	: Corruption: -4: Corruption: -6: Corruption: -8
Shrine of the Old Ones Temple of the Old Ones Ziggurat of the Old Ones 	Advanced military 	: Corruption: -6: Corruption: -8: Corruption: -10
Rotating Disc of Quetzl Gimbals of Gold Gyroscope of Eternal Radiance 	Advanced military 	: Corruption: -2 (local province): Corruption: -4 (local province): Corruption: -6 (local province)
Reclaimed Tunnels Mapped Passageways Rebuilt Labyrinth 	Defence 	: Corruption: -3: Corruption: -4: Corruption: -5 Corruption in adjacent provinces: -2
Abandoned Shrine of Widowmaker Shrine of Widowmaker 	Landmark 	: Corruption: -5: Corruption: -15
Beacon of Dawn 	Landmark 	Corruption: -10
Temple of the Eclipse 	Landmark 	Corruption: -1 (all regions)
Vaults of the Old Ones 	Landmark 	Corruption: -5 (all provinces)
 	 	
Stew Kitch'n Maw Cave Cauldron Town 	Settlement 	Corruption: -1
Occupied Bastion Gatehouse Occupied Bastion Tower Occupied Bastion Citadel Occupied Bastion Stronghold Occupied Bastion Fortress 	Special Settlement	Corruption: -2
Occupied Fortress (Small Fort) Occupied Fortress (Fort) Occupied Fortress (Grand Fort) Occupied Fortress (Imposing Fort) Occupied Fortress (Impregnable Fort) 	Special Settlement	Corruption: -2
Occupied Gate (Small Fortress) Occupied Gate (Fortress) Occupied Gate (Grand Fortress) Occupied Gate (Imposing Fortress) Occupied Gate (Impregnable Fortress) 	Special Settlement	Corruption: -2
Big Rat-Trap Refined Rat Trap Rodent Lures 	Defence 	: Corruption: -3: Corruption: -4: Corruption: -5 Corruption in adjacent provinces: -2
Fire Shrine Fire Cave Fire Mount 	Infrastucture 	: Corruption: -2: Corruption: -4: Corruption: -6
Abandoned Shrine of Widowmaker Shrine of Widowmaker 	Landmark 	: Corruption: -5: Corruption: -15
The Fire Mouth 	Landmark 	: Corruption: -4
 	 	
Spelunking Holes Deep Burrows Spy Nests 	Defence 	: Corruption: -3 (Excluding Skaven Corruption): Corruption: -4 (Excluding Skaven Corruption): Corruption: -5 (Excluding Skaven Corruption) Corruption in adjacent provinces: -2 (Excluding Skaven Corruption)
Exotic Animal Tamer Exotic Animal Pen Exotic Animal Market 	Resource 	& : Corruption: -1: Corruption: -2
Putrid Rice Bog Fetid Grain Marsh Black Corn Swamp 	Resource 	Corruption: -2
Gold Mining Pit Gold Mine Gold Smelter 	Resource 	& : Corruption: -1: Corruption: -2
Iron Mining Pit Iron Mines Iron Smelter 	Resource 	& : Corruption: -1: Corruption: -2
Herb Gatherer's Camp Exotic Hothouse Alchemy Workshop 	Resource 	& : Corruption: -1: Corruption: -2
Woodman's Hut Timber Mill Lumberyard 	Resource 	& : Corruption: -1: Corruption: -2
Clay Pit Pottery Maker Kilns 	Resource 	& : Corruption: -1: Corruption: -2
Gem Mineshaft Gem Mine Gemcutter's Workshop 	Resource 	& : Corruption: -1: Corruption: -2
Cinnabar Mining Pit Cinnabar Mine Dyemaker 	Resource 	& : Corruption: -1: Corruption: -2
Sawyer Marble Quarry Stone Mason's Workshop 	Resource 	& : Corruption: -1: Corruption: -2
Fruit Draft Compressors Fruit Draft Storage Fruit Libation Factor 	Resource 	& : Corruption: -1: Corruption: -2
Obsidian Quarry Obsidian Trinket Maker Obsidian Amulet Carver 	Resource 	& : Corruption: -1: Corruption: -2
Hunting Camp Hunting Lair Tannery 	Resource 	& : Corruption: -1: Corruption: -2
Spice Market Spice Trading Post Eastern Bazaar 	Resource 	& : Corruption: -1: Corruption: -2
Brine Mining Pans Brine Mining Basin Saltworks 	Resource 	& : Corruption: -1: Corruption: -2
Animal Store Tusk Market Tusk Compound 	Resource 	& : Corruption: -1: Corruption: -2
Abandoned Shrine of Widowmaker Shrine of Widowmaker 	Landmark 	: Corruption: -5: Corruption: -15
Bog Mine 	Landmark 	Corruption: -3
Brightstone Mine 	Landmark 	Corruption: -2
Copper Mountain 	Landmark 	Corruption: -2
Council Chamber of the Thirteen 	Landmark 	Corruption: -1 (factionwide)
Ransacked Dwarfen Vaults Pillaged Dwarfen Tombs Plundered Dwarfen Treasury 	Landmark 	: Corruption: -1: Corruption: -2: Corruption: -3
 	 	
Hamlet Village Town City City-State 	Settlement 	Corruption: -2 Corruption: -1 (in minor cities)
Altdorf (Hamlet) Altdorf (Village) Altdorf (Town) Altdorf (City) Altdorf (City-State) 	Settlement 	Corruption: -2
Occupied Bastion Gatehouse Occupied Bastion Tower Occupied Bastion Citadel Occupied Bastion Stronghold Occupied Bastion Fortress 	Special Settlement	Corruption: -2
Occupied Drakenhof (Hamlet) Occupied Drakenhof (Village) Occupied Drakenhof (Town) Occupied Drakenhof (City) Occupied Drakenhof (City-State) 	Special Settlement	Corruption: -2
Occupied Gate (Small Fortress) Occupied Gate (Fortress) Occupied Gate (Grand Fortress) Occupied Gate (Imposing Fortress) Occupied Gate (Impregnable Fortress) 	Special Settlement	Corruption: -2
Occupied Miragliano (Hamlet) Occupied Miragliano (Village) Occupied Miragliano (Town) Occupied Miragliano (City) Occupied Miragliano (City-State) 	Special Settlement	Corruption: -2
Small Fort Fort Grand Fort Imposing Fort Impregnable Fort 	Special Settlement	Corruption: -2
The Maelstrom 	Special Settlement	Corruption: -2
Shrine of Sigmar Temple of Sigmar Cathedral of Sigmar 	Advanced military 	: Corruption: -6: Corruption: -9: Corruption: -12
Night Watch Armoured Watchers Elite Watchers 	Defence 	Corruption: -15 Corruption in adjacent provinces: -4
Abandoned Shrine of Widowmaker Shrine of Widowmaker 	Landmark 	: Corruption: -5: Corruption: -15
Archecclesiatium of Myrmidia 	Landmark 	Corruption: -8
Beacon of Dawn 	Landmark 	Corruption: -10
Blazing Sun Chapterhouse 	Landmark 	Corruption: -3
Laurelorn Forest 	Landmark 	Corruption: -4
Middenheim Great Temple of Ulric 	Landmark 	Corruption: -15 Corruption in adjacent provinces: -4
Sigmar's Rock 	Landmark 	Corruption: -3 Corruption: -1 (all provinces) Corruption in adjacent provinces: -2
The Grand Cauldron 	Landmark 	Corruption: -4
The Red Moon Inn 	Landmark 	Corruption: -1
 	 	
Crypts Mastaba Mausoleum Tomb City Necropolis 	Settlement 	Corruption: -2 Corruption: -1 (in minor cities)
Khemri (Crypts) Khemri (Mastaba) Khemri (Mausoleum) Khemri (Tomb City) Khemri (Necropolis) 	Special Settlement	Corruption: -2
Lahmia (Crypts) Lahmia (Mastaba) Lahmia (Mausoleum) Lahmia (Tomb City) Lahmia (Necropolis) 	Special Settlement	Corruption: -2
Occupied Bastion Gatehouse Occupied Bastion Tower Occupied Bastion Citadel Occupied Bastion Stronghold Occupied Bastion Fortress 	Special Settlement	Corruption: -2
Occupied Fortress (Small Fort) Occupied Fortress (Fort) Occupied Fortress (Grand Fort) Occupied Fortress (Imposing Fort) Occupied Fortress (Impregnable Fort) 	Special Settlement	Corruption: -2
Occupied Gate (Small Fortress) Occupied Gate (Fortress) Occupied Gate (Grand Fortress) Occupied Gate (Imposing Fortress) Occupied Gate (Impregnable Fortress) 	Special Settlement	Corruption: -2
Pyramid of Nagash (Dormant) Pyramid of Nagash (Awakened) Pyramid of Nagash (Powered) Pyramid of Nagash (Charged) Pyramid of Nagash (Exalted) 	Special Settlement	Corruption: -2
The Maelstrom 	Special Settlement	Corruption: -2
Restored Necrosphinx Statue 	Advanced military 	Corruption: -1
Restored Hierotitan Statue 	Advanced military 	Corruption: -1
Restored Warsphinx Statue 	Advanced military 	Corruption: -1
Catacomb Watchers Vault Guards Tomb Patrol 	Defence 	: Corruption: -3: Corruption: -4: Corruption: -5
Obelisk Sepulchre Mortiferous Sanctuary 	Infrastructure 	: Corruption: -1: Corruption: -2: Corruption: -3
Mortuary House Regnant Catacombs Grand Ossuary 	Infrastructure 	: Corruption: -1: Corruption: -2: Corruption: -3
Royal Burial Chamber 	Infrastructure 	Corruption in adjacent provinces: -2
 	 	
Copse Glade Hollow Hall Great Hall 	Settlement 	Corruption: -2
Asrai Lookout 	Settlement 	Corruption: -2
Gaean Vale (Copse) Gaean Vale (Glade) Gaean Vale (Hollow) Gaean Vale (Hall) Gaean Vale (Great Hall) 	Special Settlement	Corruption: -2
Oak of Ages (Dormant) Oak of Ages (Withered) Oak of Ages (Budding) Oak of Ages (Thriving) Oak of Ages (Flourishing) 	Special Settlement	: Corruption: -1 (all adjacent provinces): Corruption: -3 (all adjacent provinces): Corruption: -6 (all adjacent provinces): Corruption: -9 (all adjacent provinces): Corruption: -12 (factionwide)
Occupied Castle Drakenhof 	Special Settlement	Corruption: -2
Occupied Couronne 	Special Settlement	Corruption: -2
Occupied Bastion Gatehouse Occupied Bastion Tower Occupied Bastion Citadel Occupied Bastion Stronghold Occupied Bastion Fortress 	Special Settlement	Corruption: -2
Occupied Fortress (Small Fort) Occupied Fortress (Fort) Occupied Fortress (Grand Fort) Occupied Fortress (Imposing Fort) Occupied Fortress (Impregnable Fort) 	Special Settlement	Corruption: -2
Occupied Gate (Small Fortress) Occupied Gate (Fortress) Occupied Gate (Grand Fortress) Occupied Gate (Imposing Fortress) Occupied Gate (Impregnable Fortress) 	Special Settlement	Corruption: -2
Occupied Karak Eight Peaks 	Special Settlement	Corruption: -2
Occupied Karaz-a-Karak 	Special Settlement	Corruption: -2
Occupied Kislev 	Special Settlement	Corruption: -2
Occupied Miragliano 	Special Settlement	Corruption: -2
The Maelstrom 	Special Settlement	Corruption: -2
Roots of Ghyran Branches of Ghur Canopy of Hysh 	Military support 	: Corruption: -2: Corruption: -3: Corruption in adjacent provinces: -2 Corruption: -4
Undergrowth Lookouts Woodland Trenches Forest Caves 	Defence 	: Corruption: -3: Corruption: -4: Corruption: -5
Sacrificial Grounds 	Infrastructure 	Corruption: -2 (all adjacent provinces)
Shrine of Widowmaker 	Landmark 	Corruption: -15
====Commandments==== 	
====Commandments====	
====Commandments====
Name 	Race	Effect
Venerate the Lady 	 	Corruption: -2
Venerate the Ancestors 	 	Corruption: -8
The Storm Dragon's Edict	 	Corruption: -5
Camp Ruckus 	 	Corruption: -3
Banish Corruption 	 	Corruption: -5
The Power of the Church 	 	Corruption: -5
Alignment of Order 	 	Corruption: -1
Crude Ingenuity 	 	Corruption: -5
Efficient Planning 	 	Corruption: -2
Sigmarite Dogma 	 	Corruption: -2
Worship of Asaph 	 	Corruption: -2
====Dilemmas====	
====Dilemmas==== 	
====Dilemmas==== 	
====Dilemmas====
Name 	Race 	Choice 	Effect
A Stranger Comes	all racial factions except Chaos, Chaos Dwarfs, Skaven and Vampires	Refuse this creature 	Corruption: -2 (all provinces)
Insurgents 	 	Sacrifice to Khaine! 	Corruption in adjacent provinces: -2 (all provinces)
Face/Off 	 	Burn it All 	Corruption: -4 (all provinces)
Dust It Off! 	 	Forbid further experiments	Corruption: -5 (all provinces)
====Events==== 	
====Events====	
====Events====	
====Events====
Name 	Race	Effect 	Turns
Grandmothers Know Best	 	Corruption: -5	6
====Hero actions====	
====Hero actions====	
====Hero actions====	
====Hero actions====
Name 	Race 	Type 	Effect
Damsel 	 	Cleanse Corruption	Corruption: -2/-3/-4/-5
Death Hag 	(except )	Cleanse Corruption	Corruption: -2/-3/-4/-5
Runesmith 	 	Cleanse Corruption	Corruption: -2/-3/-4/-5
Goblin Big Boss	 	Cleanse Corruption	Corruption: -2/-3/-4/-5
Mage 	 	Cleanse Corruption	Corruption: -2/-3/-4/-5
Patriarch 	 	Cleanse Corruption	Corruption: -2/-3/-4/-5
Skink Priest 	 	Cleanse Corruption	Corruption: -2/-3/-4/-5
Butcher 	 	Cleanse Corruption	Corruption: -2/-3/-4/-5
Hertwig Van Hal	 	Cleanse Corruption	Corruption: -2/-3/-4/-5
Witch Hunter 	 	Cleanse Corruption	Corruption: -2/-3/-4/-5
Liche Priest 	 	Cleanse Corruption	Corruption: -2/-3/-4/-5
Ariel 	 	Cleanse Corruption	Corruption: -2/-3/-4/-5
Spellsinger 	 	Cleanse Corruption	Corruption: -2/-3/-4/-5
====Items & ancillaries==== 	
====Items & ancillaries====	
====Items & ancillaries====	
====Items & ancillaries====
Name 	Race	Type 	Effect
Cloak of Valaya 	 	Talisman 	Corruption: -5 (local province)
The Slayer Crown 	 	Armour 	Corruption: -5 (local province)
Gitsnik 	 	Weapon 	Corruption: -5 (local province)
Crown of Claws 	 	Arcane Item 	Corruption: -5 (local province)
Golden Wafers 	 	Talisman 	Corruption: -4 (local province)
Shard Blade 	 	Weapon 	Corruption: -5 (local province)
The Burning Brazier 	 	Weapon 	Corruption: -5 (local province)
Blade of the Serpent's Tongue	 	Weapon 	Corruption: -2 (local province)
Cobra Mace of Mazdamundi 	 	Weapon 	Corruption: -5 (local province)
The Ogham Shard 	 	Talisman 	Corruption: -3 (local province)
Cauldron of the Great Maw 	 	Talisman 	Corruption: -5 (local province)
Jade Griffon 	 	Talisman 	Corruption: -5 (local province)
Stahlberg's Letter 	 	Enchanted Item	Corruption: -5 (local province)
The Silver Seal 	 	Talisman 	Corruption: -5 (local province)
The Liche Staff 	 	Arcane Item 	Corruption: -5 (local province)
The Venom Staff 	 	Arcane Item 	Corruption: -5 (local province)
Acorns of the Oak of Ages 	 	Enchanted Item	Corruption: -8 (local province)
Cloak of Isha 	 	Talisman 	Corruption: -5 (local province)
====Item sets====	
====Item sets====	
====Item sets====
Name 	Race	Effect
Old Ones' Arsenal	 	Corruption: -4 (local province)
====Lord & Faction effects====	
====Lord & Faction effects====	
====Lord & Faction effects====	
====Lord & Faction effects====
Name 	Race	Type 	Effect
 	 	Faction effect	Corruption: -2
Tzarina Katarin 	 	Lord effect 	Corruption: -6 (local province)
Tehenhauin 	 	Lord effect 	Corruption: -3 (local province)
High Queen Khalida	 	Lord effect 	Corruption: -3 (local province)
====Mechanics==== 	
====Mechanics====	
====Mechanics====
Name 	Race	Effect
Wu Xing Compass - Dragon Emperor's Wrath direction	 	Corruption: -2 (Cathayan-owned regions)
Matters of State - Crackdown 	 	Corruption reduced to 0
Atamans 	 	Corruption: variable (provinces with an Ataman assigned)
Hexes - Purification Chant 	 	Removes all corruption from the target settlement's province
Sacrifices to Sotek - Sacrifice of Aymara 	 	Corruption: -8 (all regions)
====Rites==== 	
====Rites====	
====Rites==== 	
====Rites====
Name 	Race	Effect 	
Invocation of Isha	 	Corruption: -10 (all provinces)	
====Skills==== 	
====Skills====	
====Skills==== 	
====Skills====
Name 	Race	Unit 	Effect
Devoted of the Goddess	 	All generic and legendary lords 	Corruption: -2/-3/-4 (local province)
Pure-Beard 	 	All generic and legendary lords 	Corruption: -2/-3/-4 (local province)
Fervent 	 	All generic and legendary lords (except Caravan Master)	Corruption: -2/-3/-4 (local province)
Really Green 	 	All generic and legendary lords 	Corruption: -2/-3/-4 (local province)
Fervent 	 	All generic and legendary lords 	Corruption: -2/-3/-4 (local province)
Fervent 	 	All generic and legendary lords 	Corruption: -2/-3/-4 (local province)
Devouring Maw 	 	Skrag the Slaughterer 	Corruption: -2/-3/-4 (local province)
Dictatorial 	 	All generic and legendary lords 	Corruption: -2/-3/-4 (local province)
Fervent 	 	All generic and legendary lords 	Corruption: -2/-3/-4 (local province)
====Stances====	
====Stances====	
====Stances====
Name	Race	Effect
====Technologies==== 	
====Technologies====	
====Technologies====
Name 	Race 	Effect
Blood & Death 	(except )	Corruption: -1 (all provinces)
Festivals of Khaine 	(except )	Corruption: -1 (all provinces)
Ancestral Tombs 	 	Venerate the Ancestors commandment: additional -1 corruption reduction
Sealstones 	 	Corruption: -1 (all provinces)
Valaya's Protection 	 	Corruption: -3 (all provinces)
Rat Poison 	 	Corruption: -1 (all provinces)
Blessed Temple Guardians 	 	Corruption: -1 (all provinces)
Stranger Danger 	 	Corruption: -3 (factionwide)
Witch-Hunter Conclaves 	 	The Power of the Church commandment: additional -2 corruption reduction
Praag Remembers 	 	Corruption: -2 (all provinces)
Sequence of Protection 	 	Corruption: -2 (all provinces)
Sequence of Purification 	 	Corruption: -3 (all provinces)
Blessing of the Old Ones 	() 	Corruption: -2
Belonging to da Maw 	 	Corruption: -2 (all provinces)
Clergy of Sigmar 	 	Corruption: -2 (all provinces)
Ereth Khial, the Pale Queen	 	Corruption: -4 (all provinces)
====Traits==== 	
====Traits====	
====Traits==== 	
====Traits====
Name 	Race	Effect 	
Fervent Questioner	 	Corruption: -2 (local province)	
Judicator 	 	Corruption: -3 (local province)	
Maw Preacher 	 	Corruption: -2 (local province)	
===Chaos Undivided ===
====Buildings==== 	
====Buildings====	
====Buildings====
 	 	
Name 	Type 	Effect
Herdstone Rune-Covered Herdstone Bone-Strewn Herdstone Spired Herdstone Great Herdstone 	Settlement 	Chaos Undivided corruption: +2
Pyre Clearing Hag Tree Copse Squalid Encampment Bloodied Lair Cursed Labyrinth 	Horde Encampment 	& : Chaos Undivided corruption: +1 (local province): Chaos Undivided corruption: +2 (local province): Chaos Undivided corruption: +3 (local province): Chaos Undivided corruption: +4 (local province)
Chosen Herdstone Blasphemous Clearing Nexus of Depravity Heart of Doom 	Special Settlement	Chaos Undivided corruption: +2
Age of Desecration 	Special Settlement	Chaos Undivided corruption: +2
Bloodfeasters' Ruin 	Special Settlement	Chaos Undivided corruption: +2
Crag of the Cloven 	Special Settlement	Chaos Undivided corruption: +2
Defiled Tournament Grounds 	Special Settlement	Chaos Undivided corruption: +2
Fall of Man 	Special Settlement	Chaos Undivided corruption: +2
Great Herdstone of Cold 	Special Settlement	Chaos Undivided corruption: +2
Morrslieb's Eclipse 	Special Settlement	Chaos Undivided corruption: +2
Pile of Flesh Desecrated Altar 	Support 	: Chaos Undivided corruption: +2 (local province): Chaos Undivided corruption: +5 (local province)
Carrion Offerings Viscera-Bound Captives Shroud of Discord 	Support 	: Chaos Undivided corruption: +3: Chaos Undivided corruption: +4: Chaos Undivided corruption: +5
 	 	
Foundations Ramparts Battlements Gun Turrets Tower of Hashut 	Settlement 	Chaos Undivided corruption: +2
Outpost Overseers' Camp Overseers' Tower 	Settlement 	Chaos Undivided corruption: +1
Workshop Factory Production Plant 	Settlement 	Chaos Undivided corruption: +1
Occupied Bastion Gatehouse Occupied Bastion Tower Occupied Bastion Citadel Occupied Bastion Stronghold Occupied Bastion Fortress 	Special Settlement	Chaos Undivided corruption: +2
Occupied Fortress (Small Fort) Occupied Fortress (Fort) Occupied Fortress (Grand Fort) Occupied Fortress (Imposing Fort) Occupied Fortress (Impregnable Fort)	Special Settlement	Chaos Undivided corruption: +2
Occupied Gate (Small Fortress) Occupied Gate (Fortress) Occupied Gate (Grand Fortress) Occupied Gate (Imposing Fortress) Occupied Gate (Impregnable Fortress)	Special Settlement	Chaos Undivided corruption: +2
Lava Fields Monster Pens Fire Enclave 	Advanced military 	: Chaos Undivided corruption: +3: Chaos Undivided corruption: +4 Chaos Undivided corruption in adjacent provinces: +2: Chaos Undivided corruption: +5 Chaos Undivided corruption in adjacent provinces: +3
Signal Fires 	Defence 	Chaos Undivided corruption: +3
Gunsmith Weapons Workshop Armament Assembly Line 	Infrastructure 	Chaos Undivided corruption: +1
Gold Panners Gold Sluice Gold Refinery 	Infrastructure 	Chaos Undivided corruption: +1
Charcoal Forge 	Resource 	Chaos Undivided corruption: +1
Gem Refinery 	Resource 	Chaos Undivided corruption: +1
High-Quality Assembly Line 	Resource 	Chaos Undivided corruption: +1
Marble Quarry 	Resource 	Chaos Undivided corruption: +1
Obsidian Quarry 	Resource 	Chaos Undivided corruption: +1
Defaced Shrine 	Landmark 	Chaos Undivided corruption: +5
The Great Temple of Hashut 	Landmark 	Chaos Undivided corruption: +5 (local province)
 	 	
Occupied Bastion Gatehouse Occupied Bastion Tower Occupied Bastion Citadel Occupied Bastion Stronghold Occupied Bastion Fortress 	Special Settlement	Chaos Undivided corruption: +2
Occupied Fortress (Small Fort) Occupied Fortress (Fort) Occupied Fortress (Grand Fort) Occupied Fortress (Imposing Fort) Occupied Fortress (Impregnable Fort)	Special Settlement	Chaos Undivided corruption: +2
Occupied Gate (Small Fortress) Occupied Gate (Fortress) Occupied Gate (Grand Fortress) Occupied Gate (Imposing Fortress) Occupied Gate (Impregnable Fortress)	Special Settlement	Chaos Undivided corruption: +2
Warpstone Locus Warpstone Traps Guarded Warpstone 	Defence 	: Chaos Undivided corruption: +3: Chaos Undivided corruption: +4: Chaos Undivided corruption: +5 Chaos Undivided corruption in adjacent provinces: +2
Abandoned Shrine of Widowmaker Shrine of Widowmaker 	Landmark 	: Chaos Undivided corruption: +5: Chaos Undivided corruption: +15
 	 	
Warrior Gathering Warband Camp Clan Enclave Tribal Stronghold Greater Tribal Stronghold 	Settlement 	Chaos Undivided corruption: +2
Norse Encampment Norse Moot Norse Village 	Settlement 	Chaos Undivided corruption: +1
Occupied Bastion Gatehouse Occupied Bastion Tower Occupied Bastion Citadel Occupied Bastion Stronghold Occupied Bastion Fortress 	Special Settlement	Chaos Undivided corruption: +2
Occupied Fortress (Small Fort) Occupied Fortress (Fort) Occupied Fortress (Grand Fort) Occupied Fortress (Imposing Fort) Occupied Fortress (Impregnable Fort)	Special Settlement	Chaos Undivided corruption: +2
Occupied Gate (Small Fortress) Occupied Gate (Fortress) Occupied Gate (Grand Fortress) Occupied Gate (Imposing Fortress) Occupied Gate (Impregnable Fortress)	Special Settlement	Chaos Undivided corruption: +2
The Maelstrom 	Special Settlement	Chaos Undivided corruption: +2
Marauder Patrols Marauder Trackers Marauder Outposts 	Defence 	: Chaos Undivided corruption: +3: Chaos Undivided corruption: +4: Chaos Undivided corruption: +5 Chaos Undivided corruption in adjacent provinces: +2
Ruinous Altar Chaos Shrine Shamanic Pyre Vitki Temple 	Infrastructure 	: Chaos Undivided corruption: +2: Chaos Undivided corruption: +3: Chaos Undivided corruption: +4: Chaos Undivided corruption: +5
Obsidian Quarry 	Resource 	Chaos Undivided corruption: +5 Chaos Undivided corruption in adjacent provinces: +3
Cave of the Rocky Throne 	Landmark 	Chaos Undivided corruption: +3
All 	All 	All
Spawn Cave Monstrous Lair 	Basic Military 	: Chaos Undivided corruption: +1: Chaos Undivided corruption: +2
Manticore Den Dark Cavern Giant's Hollow 	Advanced Military 	: Chaos Undivided corruption: +2: Chaos Undivided corruption: +3: Chaos Undivided corruption: +4
Rampaging Oak 	Landmark 	Chaos Undivided corruption in adjacent provinces: +2
, , , 	, , , 	, , ,
Chaos Keep Chaos Fort Dark Redoubt Dark Fortress Exalted Dark Fortress 	Settlement 	Chaos Undivided corruption: +2
Chaos Altar 	Settlement 	Chaos Undivided corruption: +3
Barricaded Chaos Altar Reinforced Chaos Altar Fortified Chaos Altar 	Special Settlement	: Chaos Undivided corruption: +3: Chaos Undivided corruption: +4: Chaos Undivided corruption: +5
Rat Catcher Outpost Catchers' Camp Vermin Slayers 	Defence 	: Chaos Undivided corruption in adjacent provinces: +2: Chaos Undivided corruption in adjacent provinces: +2: Chaos Undivided corruption: +5 Chaos Undivided corruption in adjacent provinces: +2
Vassal Emissary Strategy Chamber 	Infrastructure 	: Chaos Undivided corruption: +2: Chaos Undivided corruption: +4 Chaos Undivided corruption in adjacent provinces: +1
====Commandments====	
====Commandments====	
====Commandments====
Name 	Race	Effect
Foster Cults 	 	Chaos Undivided corruption: +3 Chaos Undivided corruption in adjacent provinces: +1
Venerate the Four	 	Chaos Undivided corruption: +3
Foster Cults 	 	Chaos Undivided corruption: +3 Chaos Undivided corruption in adjacent provinces: +1
====Dilemmas==== 	
====Dilemmas==== 	
====Dilemmas==== 	
====Dilemmas====
Name 	Race 	Choice 	Effect
A Stranger Comes 	all racial factions except	Let it be 	Chaos Undivided corruption: +4 (all provinces)
Blasphemy 	 	Defile their shrines 	Chaos Undivided corruption: +2 (all characters)
Into the Heart of the Dark	 	Allow his pilgrimage 	Chaos Undivided corruption: +2 (all characters)
All Along the Watchtowers 	 	Do no such thing! 	Chaos Undivided corruption: +4 (all provinces)
Face/Off 	 	Allow Farming to Continue	Chaos Undivided corruption: +2 (all provinces)
====Hero actions====	
====Hero actions====	
====Hero actions====	
====Hero actions====
Name 	Race	Type 	Effect
Bray-Shaman 	 	Spread Corruption	Chaos Undivided corruption: +2/+3/+4/+5
Wargor 	 	Spread Corruption	Chaos Undivided corruption: +2/+3/+4/+5
Daemonsmith Sorcerer	 	Spread Corruption	Chaos Undivided corruption: +2/+3/+4/+5
Shaman-Sorcerer 	 	Spread Corruption	Chaos Undivided corruption: +2/+3/+4/+5
Chaos Sorcerer 	 	Spread Corruption	Chaos Undivided corruption: +2/+3/+4/+5
====Items & ancillaries====	
====Items & ancillaries====	
====Items & ancillaries====	
====Items & ancillaries====
Name 	Race	Type 	Effect
Scourge 	 	Weapon 	Chaos Undivided corruption: +5 (local province)
Stave of Ruinous Corruption	 	Weapon 	Chaos Undivided corruption: +5 (Lord's Army)
The Wintertooth Crown 	 	Enchanted Item	Chaos Undivided corruption: +5 (local province)
The Slayer of Kings 	 	Weapon 	Chaos Undivided corruption: +5 (local province)
====Item sets==== 	
====Item sets====	
====Item sets====
Name 	Race	Effect
Beastly Burden 	 	Chaos Undivided corruption: +3 (local province)
The Armoured Prince of Chaos	 	Chaos Undivided corruption: +5 (local province)
The Fanged Prince 	 	Chaos Undivided corruption: +3 (local province)
The Scorched Prince of Chaos	 	Chaos Undivided corruption: +5 (local province)
====Lord & Faction effects====	
====Lord & Faction effects====	
====Lord & Faction effects====	
====Lord & Faction effects====
Name 	Race	Type 	Effect
Morghur the Shadowgave	 	Lord effect 	Chaos Undivided corruption: +5
 	 	Faction effect	Chaos Undivided corruption: +3 (all characters)
Throgg 	 	Lord effect 	Chaos Undivided corruption: +2 (local province)
====Mechanics==== 	
====Mechanics====	
====Mechanics====
Name 	Race	Effect
Tower of Zharr - Tier II of the Sorcery District	 	Chaos Undivided corruption in adjacent provinces: +2 (all provinces)
Death Night - Crone 	 	Chaos Undivided corruption: +2 (all provinces)
Be'lakor's Shadow 	 	Chaos Undivided corruption: +8 (local province)
====Skills==== 	
====Skills====	
====Skills==== 	
====Skills====
Name 	Race	Unit 	Effect
Corruption 	 	All generic and legendary lords 	Chaos Undivided corruption: +1/+2/+4 (local province)
Unbridled Cruelty 	 	All generic and legendary lords 	Chaos Undivided corruption: +1/+2/+4 (local province)
Infecting Presence	 	The Daemon Prince 	Chaos Undivided corruption: +1/+2/+4 (local province)
Chaos Unchained 	 	Archaon the EverchosenKholek SuneaterChaos LordChaos Sorcerer LordDaemon Prince (Chaos Undivided)	Chaos Undivided corruption: +1 (local province)
====Stances==== 	
====Stances====	
====Stances==== 	
====Stances====
Name 	Race	Effect 	Notes
Despoiler Raiding	 	Chaos Undivided corruption: +8 (local province)	Only available to Morghur the Shadowgave through his lord effect
====Technologies==== 	
====Technologies====	
====Technologies====
Name 	Race	Effect
Pandemic Preparations 	 	Chaos Undivided corruption from Protection buildings: +2
Ruinous Negotiations 	 	Chaos Undivided corruption: +1 (all provinces)
Undivided II 	 	Chaos Undivided corruption in adjacent provinces: +3
Secrets of the Under-Empire	 	Chaos Undivided corruption: +1 (all provinces)
Malignant Totems 	 	Chaos Undivided corruption: +2 for each active Gift of Chaos Undivided
===Khorne ===
====Buildings==== 	
====Buildings====	
====Buildings====
 	 	
Name 	Type 	Effect
Dedicated Hovel (Khorne) Dedicated Village (Khorne) Dedicated Town (Khorne) Bastion of Chaos (Khorne) Dreadhold Fortress (Khorne) 	Settlement 	Khorne corruption: +2 Khorne corruption: +1 (in minor cities)
Pit of Massacres Death Podium Crucible of Blood Slaughtercage Khornate Coliseum 	Infrastructure 	: Khorne corruption: +2: Khorne corruption: +4: Khorne corruption: +6: Khorne corruption: +8: Khorne corruption: +10
Cultist Camp (Iron) Cultist Outpost (Iron) Cultist Enclave (Iron) 	Resource 	: Khorne corruption: +1: Khorne corruption: +2: Khorne corruption: +3
Cultist Camp (Obsidian) Cultist Outpost (Obsidian) Cultist Enclave (Obsidian) 	Resource 	: Khorne corruption: +1: Khorne corruption: +2: Khorne corruption: +3
Cultist Camp (Salt) Cultist Outpost (Salt) Cultist Enclave (Salt) 	Resource 	: Khorne corruption: +1: Khorne corruption: +2: Khorne corruption: +3
Cultist Camp (Wood) Cultist Outpost (Wood) Cultist Enclave (Wood) 	Resource 	: Khorne corruption: +1: Khorne corruption: +2: Khorne corruption: +3
 	 	
Dimensional Tear Dimensional Breach Dimensional Rift Dimensional Nexus Dimensional Cascade 	Settlement 	Khorne corruption: +2 Khorne corruption: +1 (in minor cities)
Soul Keep Dark Bastion Infernal Citadel Daemonic Fortress Chaos Dreadhold 	Settlement 	Khorne corruption: +1 (in minor cities): Khorne corruption: +2 Khorne corruption in adjacent provinces: +2: Khorne corruption: +2 Khorne corruption in adjacent provinces: +3: Khorne corruption: +2 Khorne corruption in adjacent provinces: +4: Khorne corruption: +2 Khorne corruption in adjacent provinces: +5: Khorne corruption: +2 Khorne corruption in adjacent provinces: +6
Occupied Bastion Gatehouse Occupied Bastion Tower Occupied Bastion Citadel Occupied Bastion Stronghold Occupied Bastion Fortress 	Special Settlement	Khorne corruption: +2
Occupied Fortress (Small Fort) Occupied Fortress (Fort) Occupied Fortress (Grand Fort) Occupied Fortress (Imposing Fort) Occupied Fortress (Impregnable Fort)	Special Settlement	Khorne corruption: +2
Occupied Gate (Small Fortress) Occupied Gate (Fortress) Occupied Gate (Grand Fortress) Occupied Gate (Imposing Fortress) Occupied Gate (Impregnable Fortress)	Special Settlement	Khorne corruption: +2
Hunting Fields The Battlefields 	Advanced military 	: Khorne corruption: +4: Khorne corruption: +6
Warpstone Locus Warpstone Traps Guarded Warpstone 	Defence 	: Khorne corruption: +3: Khorne corruption: +4: Khorne corruption: +5: Khorne corruption in adjacent provinces: +2
Khornate Tribute Khornate Totem Khornate Cathedra 	Infrastructure 	: Khorne corruption: +2: Khorne corruption: +3: Khorne corruption: +4
Machina Daemonium 	Landmark 	Khorne corruption in adjacent provinces: +3
The Khadeium Paradox 	Landmark 	Khorne corruption: +10 Khorne corruption in adjacent provinces: +3
The Wrathgate 	Landmark 	Khorne corruption: +6
Abandoned Shrine of Widowmaker Shrine of Widowmaker 	Landmark 	: Khorne corruption: +5: Khorne corruption: +15
 	 	
Occult Confluence 	Parasitic 	Khorne corruption: +5
 	 	
Chaos Keep Chaos Fort Dark Redoubt Dark Fortress Exalted Dark Fortress 	Settlement 	Khorne corruption: +2
Chaos Altar 	Settlement 	Khorne corruption: +3
Barricaded Chaos Altar Reinforced Chaos Altar Fortified Chaos Altar 	Special Settlement	: Khorne corruption: +3: Khorne corruption: +4: Khorne corruption: +5
Rat Catcher Outpost Catchers' Camp Vermin Slayers 	Defence 	: Khorne corruption: +3: Khorne corruption: +4: Khorne corruption: +5 Khorne corruption in adjacent provinces: +2
Vassal Emissary Strategy Chamber 	Infrastructure 	: Khorne corruption: +2: Khorne corruption: +4 Khorne corruption in adjacent provinces: +1
====Commandments====	
====Commandments====	
====Commandments====
Name 	Race	Effect
Foster Cults	 	Khorne corruption: +3 Khorne corruption in adjacent provinces: +1
Foster Cults	 	Khorne corruption: +3 Khorne corruption in adjacent provinces: +1
====Events====	
====Events==== 	
====Events==== 	
====Events====
Name 	Race 	Effect 	Turns
The Age of Rage	All racial factions except Khorne	Khorne corruption: +5	5
====Hero actions====	
====Hero actions====	
====Hero actions====	
====Hero actions====
Name 	Race	Type 	Effect
Cultist of Khorne	 	Spread Corruption	Khorne corruption: +2/+3/+4/+5
====Items & ancillaries====	
====Items & ancillaries====	
====Items & ancillaries====	
====Items & ancillaries====
Name 	Race	Type 	Effect
Chainsword 	 	Weapon	Khorne corruption: +10 (local province)
Slaughter & Carnage	 	Weapon	Khorne corruption: +5 (local province)
The Scarlet Armour 	 	Armour	Khorne corruption: +2 (local province)
====Mechanics====	
====Mechanics====	
====Mechanics====
Name 	Race	Effect
Bloodletting	 	Khorne corruption in adjacent provinces: +2/+4/+6 (local province)
====Skills====	
====Skills====	
====Skills==== 	
====Skills====
Name 	Race	Unit 	Effect
Corruption 	 	Herald of KhorneExalted Bloodthirster	Khorne corruption: +1/+2/+4 (local province)
Corruption 	 	Chaos Lord of Khorne 	Khorne corruption: +1/+2/+4 (local province)
Corruption 	 	Skarbrand the Exiled 	Khorne corruption: +1/+2/+4 (local province)
Driven By Rage	 	Valkia the Bloody 	Khorne corruption: +1 (local province)
Driven By Rage	 	Daemon Prince of Khorne 	Khorne corruption: +1 (local province)
====Technologies====	
====Technologies====	
====Technologies====
Name 	Race 	Effect
Khorne's Offering I	 	Khorne corruption: +2 (all provinces)
Spread Rage 	 	Khorne corruption: +2 (all provinces)
Bloodied Blade 	Undivided	Khorne corruption: +2 from Chaos Altars Khorne corruption: +1 for each active Gift of Khorne
====Traits==== 	
====Traits====	
====Traits====
Name 	Race	Effect
Bad Hat 	 	Khorne corruption: +1 (local province)
Consort of the Blood God	 	Vassals spread Khorne corruption
=== Nurgle===
====Buildings==== 	
====Buildings====	
====Buildings====
 	 	
Name 	Type 	Effect
Dedicated Hovel (Nurgle) Dedicated Village (Nurgle) Dedicated Town (Nurgle) Bastion of Chaos (Nurgle) Dreadhold Fortress (Nurgle) 	Settlement 	Nurgle corruption: +2 Nurgle corruption: +1 (in minor cities)
Plague Doctor's Surgery Leprosarium Plaguelord's Almshouse The Grand Morgue Putrefaction Mound 	Infrastructure 	: Nurgle corruption: +2: Nurgle corruption: +4: Nurgle corruption: +6: Nurgle corruption: +8: Nurgle corruption: +10
Cultist Camp (Animals) Cultist Outpost (Animals) Cultist Enclave (Animals) 	Resource 	: Nurgle corruption: +1: Nurgle corruption: +2: Nurgle corruption: +3
Cultist Camp (Furs) Cultist Outpost (Furs) Cultist Enclave (Furs) 	Resource 	: Nurgle corruption: +1: Nurgle corruption: +2: Nurgle corruption: +3
Cultist Camp (Medicine) Cultist Outpost (Medicine) Cultist Enclave (Medicine) 	Resource 	: Nurgle corruption: +1: Nurgle corruption: +2: Nurgle corruption: +3
Cultist Camp (Pasture) Cultist Outpost (Pasture) Cultist Enclave (Pasture) 	Resource 	: Nurgle corruption: +1: Nurgle corruption: +2: Nurgle corruption: +3
 	 	
Withering Roots Tumid Hollow Unclean Copse Diseased Grove Great Blight Oak 	Settlement 	Nurgle corruption: +2
Nurgle Nest Nurgle Hollow Nurgle Thicket 	Settlement 	Nurgle corruption: +1
Occupied Bastion Gatehouse Occupied Bastion Tower Occupied Bastion Citadel Occupied Bastion Stronghold Occupied Bastion Fortress 	Special Settlement	Nurgle corruption: +2
Occupied Fortress (Small Fort) Occupied Fortress (Fort) Occupied Fortress (Grand Fort) Occupied Fortress (Imposing Fort) Occupied Fortress (Impregnable Fort)	Special Settlement	Nurgle corruption: +2
Occupied Gate (Small Fortress) Occupied Gate (Fortress) Occupied Gate (Grand Fortress) Occupied Gate (Imposing Fortress) Occupied Gate (Impregnable Fortress)	Special Settlement	Nurgle corruption: +2
Infernal Harbour Hell Port Eye of Terror 	Port 	: Nurgle corruption: +1: Nurgle corruption: +2: Nurgle corruption: +3
Weeping Creepers (Germinating) Weeping Creepers (Extending) Weeping Creepers (Secreting) Weeping Creepers (Receding) 	Infrastructure 	: Nurgle corruption: +2: Nurgle corruption: +4: Nurgle corruption: +6 Nurgle corruption in adjacent provinces: +2: Nurgle corruption: +8 Nurgle corruption in adjacent provinces: +4
Warpstone Locus Warpstone Traps Guarded Warpstone 	Defence 	: Nurgle corruption: +3: Nurgle corruption: +4: Nurgle corruption: +5 Nurgle corruption in adjacent provinces: +2
Abandoned Shrine of Widowmaker Shrine of Widowmaker 	Landmark 	: Nurgle corruption: +5: Nurgle corruption: +15
 	 	
Occult Confluence 	Parasitic 	Nurgle corruption: +5
 	 	
Chaos Keep Chaos Fort Dark Redoubt Dark Fortress Exalted Dark Fortress 	Settlement 	Nurgle corruption: +2
Chaos Altar 	Settlement 	Nurgle corruption: +3
Barricaded Chaos Altar Reinforced Chaos Altar Fortified Chaos Altar 	Special Settlement	: Nurgle corruption: +3: Nurgle corruption: +4: Nurgle corruption: +5
Rat Catcher Outpost Catchers' Camp Vermin Slayers 	Defence 	: Nurgle corruption: +3: Nurgle corruption: +4: Nurgle corruption: +5 Nurgle corruption in adjacent provinces: +2
Vassal Emissary Strategy Chamber 	Infrastructure 	: Nurgle corruption: +2: Nurgle corruption: +4 Nurgle corruption in adjacent provinces: +1
====Commandments====	
====Commandments====	
====Commandments==== 	
====Commandments====
Name 	Race	Effect 	
Foster Cults	 	Nurgle corruption: +3 Nurgle corruption in adjacent provinces: +1	
Foster Cults	 	Nurgle corruption: +3 Nurgle corruption in adjacent provinces: +1	
====Events==== 	
====Events==== 	
====Events==== 	
====Events====
Name 	Race 	Effect 	Turns
A New Plague Among Us	All racial factions except Nurgle	Nurgle corruption: +5	5
====Hero actions====	
====Hero actions====	
====Hero actions====	
====Hero actions====
Name 	Race	Type 	Effect
Cultist of Nurgle	 	Spread Corruption	Nurgle corruption: +2/+3/+4/+5
====Items & ancillaries====	
====Items & ancillaries====	
====Items & ancillaries====	
====Items & ancillaries====
Name 	Race	Type 	Effect
Filth Mace 	 	Weapon	Nurgle corruption: +3 (local province)
Necrotic Missiles	 	Weapon	Nurgle corruption: +5 (local province)
====Lord & Faction effects====	
====Lord & Faction effects====	
====Lord & Faction effects====	
====Lord & Faction effects====
Name 	Race	Type 	Effect
Ku'gath Plaguefather	 	Lord effect	Nurgle corruption: +2 (local province)
====Mechanics==== 	
====Mechanics====	
====Mechanics====
Name 	Race	Effect
Switchable Plagues - Plague: Bowelsteep	 	Nurgle corruption: +3 (local province)
Plague Cauldron - All five base plagues	 	Nurgle corruption: +2 (local province)
Plague Cauldron - Symptom: Festering 	 	Nurgle corruption: +6
Plague Cauldron - All five recipes 	 	Nurgle corruption: +4 (local province)
====Skills====	
====Skills====	
====Skills==== 	
====Skills====
Name 	Race	Unit 	Effect
Corruption 	 	Herald of NurgleExalted Great Unclean One	Nurgle corruption: +1/+2/+4 (local province)
Corruption 	 	Ku'gath Plaguefather 	Nurgle corruption: +1/+2/+4 (local province)
Corruption 	 	Chaos Sorcerer Lord of Nurgle 	Nurgle corruption: +1/+2/+4 (local province)
Disease Bearer	 	Festus the Leechlord 	Nurgle corruption: +1 (local province)
Disease Bearer	 	Daemon Prince of Nurgle 	Nurgle corruption: +1 (local province)
====Technologies====	
====Technologies====	
====Technologies====
Name 	Race 	Effect
Nurgle's Gifts I	 	Nurgle corruption: +2 (all provinces)
Spore Diffusion 	 	Nurgle corruption in adjacent provinces: +1 (all provinces)
Plague Infection	 	Nurgle corruption: +2 (all provinces)
Swamp of Souls 	Undivided	Nurgle corruption: +2 from Chaos Altars Nurgle corruption: +1 for each active Gift of Nurgle
====Traits==== 	
====Traits====	
====Traits====
Name 	Race	Effect
Formenter 	 	Nurgle corruption: +2 (local province)
The Leechlord's Cavalcade	 	Vassals spread Nurgle corruption
===Skaven===
====Buildings==== 	
====Buildings==== 	
====Buildings====
 	 	
Name 	Type 	Effect
Nest Nest-Lair Warren Grand Warren Skaven Stronghold 	Settlement 	Skaven corruption: +2 Skaven corruption: +1 (in minor settlements)
Hell Pit (Nest) Hell Pit (Skaven Hive) Hell Pit (Warren) Hell Pit (Cavern-City) Hell Pit (Skaven Stronghold) 	Special Settlement 	Skaven corruption: +2
Occupied Bastion Gatehouse Occupied Bastion Tower Occupied Bastion Citadel Occupied Bastion Stronghold Occupied Bastion Fortress 	Special Settlement 	Skaven corruption: +2
Occupied Fortress (Small Fort) Occupied Fortress (Fort) Occupied Fortress (Grand Fort) Occupied Fortress (Imposing Fort) Occupied Fortress (Impregnable Fort) 	Special Settlement 	Skaven corruption: +2
Occupied Gate (Small Fortress) Occupied Gate (Fortress) Occupied Gate (Grand Fortress) Occupied Gate (Imposing Fortress) Occupied Gate (Impregnable Fortress) 	Special Settlement 	Skaven corruption: +2
Occupied Karak Eight Peaks (Nest) Occupied Karak Eight Peaks (Nest-Lair) Occupied Karak Eight Peaks (Warren) Occupied Karak Eight Peaks (Grand Warren) Occupied Karak Eight Peaks (Skaven Stronghold)	Special Settlement 	Skaven corruption: +2
Skavenblight (Nest) Skavenblight (Nest-Lair) Skavenblight (Warren) Skavenblight (Grand Warren) Skavenblight (Skaven Stronghold) 	Special Settlement 	Skaven corruption: +2
The Maelstrom 	Special Settlement 	Skaven corruption: +2
Clan Pit Clan Barracks Clan Armoury 	Basic Military 	Skaven corruption: +1
Hidden Lair Assassin's Hideout Den of Secrets 	Basic Military 	Skaven corruption: +1
Weapons Dump Weapon Burrow Arsenal 	Basic Military 	Skaven corruption: +1
Construction Cavern Warp-Forge Warp-Turbine Plant 	Advanced Military 	Skaven corruption: +1
Pox Cauldron Pestilent Nave Plague Abbey 	Advanced Military 	: Skaven corruption: +2 Skaven corruption in adjacent provinces: +1: Skaven corruption: +3 Skaven corruption in adjacent provinces: +2: Skaven corruption: +4 Skaven corruption in adjacent provinces: +4
Breeding Stock Pits of the Packmasters Force-Feeding Chambers Laboratory 	Advanced Military 	Skaven corruption: +1
Covert Chokepoints Back-Tunnels Chained Sentry Beasts 	Defence 	Skaven corruption: +1
Alarmed Tunnel Fortified Entries 	Defence 	Skaven corruption: +1
Spelunking Holes Deep Burrows Spy Nests 	Defence 	Skaven corruption: +1
Ratling Warrens Nest-Nursery Breeding Pit 	Infrastructure 	Skaven corruption: +1
Arcane Generators Warplightning Capacitors Warpstone Reactor 	Infrastructure 	Skaven corruption: +1
Rubbish Pit Scavenge Pile Scrap Heap 	Infrastructure 	Skaven corruption: +1
Taskmaster's Platform Overseer's Lookout Bell Foundry Temple of the Horned Rat 	Infrastructure 	Skaven corruption: +1
Beacon of Dawn 	Landmark 	Skaven corruption: +10
Depths of the Pit 	Landmark 	Skaven corruption: +1
The Shattered Tower 	Landmark 	Skaven corruption: +13 Skaven corruption in adjacent provinces: +6 (all provinces)
Warpstone TelescopeWarpstone Tractor Beam 	Landmark 	: Skaven corruption: +1: Skaven corruption: +5
Lower Levels of Hell PitDepths of Hell Pit 	Landmark 	: Skaven corruption: +1: Skaven corruption: +2
Burrows Dens Lairs Subterranean Hideout Under-Keep 	Annexation (Under-City) 	Skaven corruption in adjacent provinces: +0.25
Underpass Underway Junction Underway Crossroads Underway Hub Underway Nexus 	Annexation (Under-City) 	Skaven corruption in adjacent provinces: +0.25
Rat King 	Ruination (Under-City) 	Skaven corruption in adjacent provinces: +0.25
Plague Cauldron Cradle Grand Plague Cauldron 	Ruination (Under-City) 	: Skaven corruptions: +5: Skaven corruptions: +20
Makeshift Workshop 	Ruination (Under-City) 	Skaven corruption in adjacent provinces: +0.25
Murder Holes Kill-Perches 	Concealment (Under-City)	Skaven corruption in adjacent provinces: +0.25
Deeper Tunnels 	Concealment (Under-City)	Skaven corruption in adjacent provinces: +0.25
Scavenger Raiders Scavenger Horde 	Food (Under-City) 	Skaven corruption in adjacent provinces: +0.25
Raiding Camp 	Food (Under-City) 	Skaven corruption in adjacent provinces: +0.25
Warp-Token Stash Warp-Token Mint 	Money (Under-City) 	Skaven corruption in adjacent provinces: +0.25
Thieves' Hidey-Holes Rat-Keteers Ratkin Mafia 	Money (Under-City) 	Skaven corruption in adjacent provinces: +0.25
Subterranean Pit Mineshafts 	Mining (Under-City) 	Skaven corruption in adjacent provinces: +0.25
Warpstone Refinery 	Mining (Under-City) 	Skaven corruption in adjacent provinces: +0.25
Subterranean Strip Mine 	Mining (Under-City) 	Skaven corruption in adjacent provinces: +0.25
Warlock Laboratory 	Landmark (Under-City) 	Skaven corruption in adjacent provinces: +0.25
====Commandments====	
====Commandments====	
====Commandments====
Name 	Race	Effect
Exploitative Planning	 	Skaven corruption: +3
====Dilemmas====	
====Dilemmas====	
====Dilemmas==== 	
====Dilemmas====
Name 	Race	Choice 	Effect
A Tainted Bounty	 	Accept the gift 	Skaven corruption: +1 (all provinces)
A Stranger Comes	 	Refuse this creature	Skaven corruption: +2 (all provinces)
====Hero actions====	
====Hero actions====	
====Hero actions====	
====Hero actions====
Name 	Race	Type 	Effect
Plague Priest 	 	Spread Corruption	Skaven corruption: +2/+3/+4/+5
Eshin Sorcerer	 	Spread Corruption	Skaven corruption: +2/+3/+4/+5
====Items & ancillaries====	
====Items & ancillaries====	
====Items & ancillaries====	
====Items & ancillaries====
Name 	Race	Type 	Effect
The Liber Bubonicus	 	Weapon	Skaven corruption: +3 (local province)
Warp-Shard Armour 	 	Armour	Skaven corruption: +3 (local province)
====Item sets====	
====Item sets====	
====Item sets====
Name 	Race	Effect
Dwarf Scourge	 	Skaven corruption: +3 (local province)
====Lord & Faction effects====	
====Lord & Faction effects====	
====Lord & Faction effects====	
====Lord & Faction effects====
Name 	Race	Type 	Effect
Lord Skrolk	 	Lord effect	Skaven corruption: +3 (local province)
====Skills====	
====Skills====	
====Skills==== 	
====Skills====
Name 	Race	Unit 	Effect
Corruptive	 	All generic and legendary lords	Skaven corruption: +1/+2/+3 (local province)
====Technologies====	
====Technologies====	
====Technologies====
Name 	Race	Effect
Spread Rot & Decay	 	Skaven corruption in adjacent provinces: +1 (all provinces)
===Slaanesh===
====Buildings==== 	
====Buildings====	
====Buildings====
 	 	
Name 	Type 	Effect
Dedicated Hovel (Slaanesh) Dedicated Village (Slaanesh) Dedicated Town (Slaanesh) Bastion of Chaos (Slaanesh) Dreadhold Fortress (Slaanesh) 	Settlement 	Slaanesh corruption: +2 Slaanesh corruption: +1 (in minor cities)
Gallery of Delusions Halls of Ovation Pagaents of Perfection The Eternal Banquet Baroque Pavane 	Infrastructure 	: Slaanesh corruption: +2: Slaanesh corruption: +4: Slaanesh corruption: +6: Slaanesh corruption: +8: Slaanesh corruption: +10
Cultist Camp (Gems) Cultist Outpost (Gems) Cultist Enclave (Gems) 	Resource 	: Slaanesh corruption: +1: Slaanesh corruption: +2: Slaanesh corruption: +3
Cultist Camp (Gold) Cultist Outpost (Gold) Cultist Enclave (Gold) 	Resource 	: Slaanesh corruption: +1: Slaanesh corruption: +2: Slaanesh corruption: +3
Cultist Camp (Spices) Cultist Outpost (Spices) Cultist Enclave (Spices) 	Resource 	: Slaanesh corruption: +1: Slaanesh corruption: +2: Slaanesh corruption: +3
Cultist Camp (Wine) Cultist Outpost (Wine) Cultist Enclave (Wine) 	Resource 	: Slaanesh corruption: +1: Slaanesh corruption: +2: Slaanesh corruption: +3
() 	() 	()
Black Spire Dark Hold Dark Tower Dark Citadel Dark City 	Settlement 	Slaanesh corruption: +2 Slaanesh corruption: +1 (in minor cities)
Occupied Bastion Gatehouse Occupied Bastion Tower Occupied Bastion Citadel Occupied Bastion Stronghold Occupied Bastion Fortress 	Special Settlement	Slaanesh corruption: +2
Occupied Fortress (Small Fort) Occupied Fortress (Fort) Occupied Fortress (Grand Fort) Occupied Fortress (Imposing Fort) Occupied Fortress (Impregnable Fort)	Special Settlement	Slaanesh corruption: +2
Occupied Gate (Small Fortress) Occupied Gate (Fortress) Occupied Gate (Grand Fortress) Occupied Gate (Imposing Fortress) Occupied Gate (Impregnable Fortress)	Special Settlement	Slaanesh corruption: +2
The Maelstrom 	Special Settlement	Slaanesh corruption: +2
Cultist Gathering Den of Indulgence House of Pleasure Halls of Hedonism Court of the Dark Prince 	Infrastructure 	: Slaanesh corruption: +2: Slaanesh corruption: +4: Slaanesh corruption: +6: Slaanesh corruption: +8 Slaanesh corruption in adjacent provinces: +2: Slaanesh corruption: +10 Slaanesh corruption in adjacent provinces: +3
City Tunnels Guarded Tunnels Barricaded Tunnels 	Defence 	: Slaanesh corruption: +3: Slaanesh corruption: +4: Slaanesh corruption: +5
Vandalised Court of the Everqueen 	Landmark 	Slaanesh corruption: +5 Slaanesh corruption in adjacent provinces: +2
 	 	
Dimensional Tear Dimensional Breach Dimensional Rift Dimensional Nexus Dimensional Cascade 	Settlement 	Slaanesh corruption: +2 Slaanesh corruption: +1 (in minor cities)
Soul Keep Dark Bastion Infernal Citadel Daemonic Fortress Chaos Dreadhold 	Settlement 	Slaanesh corruption: +1 (in minor cities): Slaanesh corruption: +2 Slaanesh corruption in adjacent provinces: +2: Slaanesh corruption: +2 Slaanesh corruption in adjacent provinces: +3: Slaanesh corruption: +2 Slaanesh corruption in adjacent provinces: +4: Slaanesh corruption: +2 Slaanesh corruption in adjacent provinces: +5: Slaanesh corruption: +2 Slaanesh corruption in adjacent provinces: +6
Occupied Bastion Gatehouse Occupied Bastion Tower Occupied Bastion Citadel Occupied Bastion Stronghold Occupied Bastion Fortress 	Special Settlement	Slaanesh corruption: +2
Occupied Fortress (Small Fort) Occupied Fortress (Fort) Occupied Fortress (Grand Fort) Occupied Fortress (Imposing Fort) Occupied Fortress (Impregnable Fort)	Special Settlement	Slaanesh corruption: +2
Occupied Gate (Small Fortress) Occupied Gate (Fortress) Occupied Gate (Grand Fortress) Occupied Gate (Imposing Fortress) Occupied Gate (Impregnable Fortress)	Special Settlement	Slaanesh corruption: +2
Sensuous Caress Tormented Whisper 	Advanced military 	Slaanesh corruption: +4
Warpstone Locus Warpstone Traps Guarded Warpstone 	Defence 	: Slaanesh corruption: +3: Slaanesh corruption: +4: Slaanesh corruption: +5: Slaanesh corruption in adjacent provinces: +2
Cult of Pleasure Cult of Pain Cult of Agony 	Infrastructure 	: Slaanesh corruption: +1: Slaanesh corruption: +2: Slaanesh corruption: +3
Lodge of the Succubi Bewitcher's Manse Palace of the High Seductress 	Infrastructure 	: Slaanesh corruption: +1: Slaanesh corruption: +2: Slaanesh corruption: +3
Defiled Ellyrian Stables 	Landmark 	Slaanesh corruption: +4
The Marcher Fortress 	Landmark 	Slaanesh corruption: +10 Slaanesh corruption in adjacent provinces: +3
The Pandemournium 	Landmark 	Slaanesh corruption: +3
The Vale of Creatures 	Landmark 	Slaanesh corruption: +4
Abandoned Shrine of Widowmaker Shrine of Widowmaker 	Landmark 	: Slaanesh corruption: +5: Slaanesh corruption: +15
Altar to the Ecstatic Hunt 	Landmark 	Slaanesh corruption: +4
 	 	
Occult Confluence 	Parasitic 	Slaanesh corruption: +5
 	 	
Chaos Keep Chaos Fort Dark Redoubt Dark Fortress Exalted Dark Fortress 	Settlement 	Slaanesh corruption: +2
Chaos Altar 	Settlement 	Slaanesh corruption: +3
Barricaded Chaos Altar Reinforced Chaos Altar Fortified Chaos Altar 	Special Settlement	: Slaanesh corruption: +3: Slaanesh corruption: +4: Slaanesh corruption: +5
Rat Catcher Outpost Catchers' Camp Vermin Slayers 	Defence 	: Slaanesh corruption: +3: Slaanesh corruption: +4: Slaanesh corruption: +5 Slaanesh corruption in adjacent provinces: +2
Vassal Emissary Strategy Chamber 	Infrastructure 	: Slaanesh corruption: +2: Slaanesh corruption: +4 Slaanesh corruption in adjacent provinces: +1
====Commandments====	
====Commandments====	
====Commandments====
Name 	Race	Effect
Foster Cults	 	Slaanesh corruption: +3 Slaanesh corruption in adjacent provinces: +1
Foster Cults	 	Slaanesh corruption: +3 Slaanesh corruption in adjacent provinces: +1
====Events====	
====Events==== 	
====Events==== 	
====Events====
Name 	Race 	Effect 	Turns
Haute Couture	All racial factions except Slaanesh	Slaanesh corruption: +5	5
Sandman 	 	Slaanesh corruption: +5	6
====Hero actions==== 	
====Hero actions====	
====Hero actions====	
====Hero actions====
Name 	Race	Type 	Effect
Death Hag 	() 	Spread Corruption	Corruption: +2/+3/+4/+5
Kihar the Tormentor 	 	Spread Corruption	Corruption: +2/+3/+4/+5
Cultist of Slaanesh 	 	Spread Corruption	Corruption: +2/+3/+4/+5
Chaos Sorcerer of Slaanesh	 	Spread Corruption	Corruption: +2/+3/+4/+5
====Items & ancillaries====	
====Items & ancillaries====	
====Items & ancillaries====	
====Items & ancillaries====
Name 	Race	Type 	Effect
Heartrender & the Darksword	 	Weapon	Slaanesh corruption: +5 (local province)
Pendant of Slaanesh 	 	Weapon	Slaanesh corruption: +3 (local province)
Witstealer Sword 	 	Weapon	Slaanesh corruption: +5 (local province)
Sliverslash 	 	Weapon	Slaanesh corruption: +5 (local province)
====Lord & Faction effects====	
====Lord & Faction effects====	
====Lord & Faction effects====	
====Lord & Faction effects====
Name	Race	Type 	Effect
 	 	Faction effect	Slaanesh corruption: +1 (all characters)
====Mechanics==== 	
====Mechanics====	
====Mechanics====
Name 	Race	Effect
Tz'arkan possession - Full possession 	() 	Slaanesh corruption: +15 (all provinces)
Gifts of Slaanesh 	 	Slaanesh corruption +5 (local province)
Eye of the Gods - Debauchery & Revelment	 	Tzeentch corruption: +6 (all provinces)
====Skills====	
====Skills====	
====Skills==== 	
====Skills====
Name 	Race	Unit 	Effect
Corruption 	 	Herald of SlaaneshExalted Keeper of Secrets	Slaanesh corruption: +1/+2/+4 (local province)
Corruption 	 	N'Kari 	Slaanesh corruption: +1/+2/+4 (local province)
Corruption 	 	Chaos Lord of Slaanesh 	Slaanesh corruption: +1/+2/+4 (local province)
Dark Seducer	 	AzazelPrince Sigvald the Magnificent 	Slaanesh corruption: +1 (local province)
Dark Seducer	 	Daemon Prince of Slaanesh 	Slaanesh corruption: +1 (local province)
====Technologies==== 	
====Technologies====	
====Technologies====
Name 	Race 	Effect
Slaanesh's Delights I 	 	Slaanesh corruption: +2 (all provinces)
Endless Debauchery 	() 	Slaanesh corruption: +1 (all provinces)
Festivals of Ruin 	() 	Slaanesh corruption: +1 (all provinces)
Dark Prince's Emanation	 	Slaanesh corruption: +2 (all provinces)
Spreading Perfection 	 	Spread Corruption action: Slaanesh corruption is increased by an additional 1 (all Cultist Heroes)
Corrupted Offerings 	Undivided	Slaanesh corruption: +2 from Chaos Altars Slaanesh corruption: +1 for each active Gift of Slaanesh
====Traits====	
====Traits====	
====Traits====
Name 	Race	Effect
Depraver 	 	Slaanesh corruption: +3 (local province)
Humanity's Bane	 	Vassals spread Slaanesh corruption
====Unholy Manifestations====	
====Unholy Manifestations====	
====Unholy Manifestations====
Name 	Race	Effect
Infernal Martyrdom	 	Slaanesh corruption: +8 (local province)
===Tzeentch===
====Buildings==== 	
====Buildings====	
====Buildings====
 	 	
Name 	Type 	Effect
Dedicated Hovel (Tzeentch) Dedicated Village (Tzeentch) Dedicated Town (Tzeentch) Bastion of Chaos (Tzeentch) Dreadhold Fortress (Tzeentch) 	Settlement 	Tzeentch corruption: +2
Dedicated Hovel (Minor) (Tzeentch) Dedicated Village (Minor) (Tzeentch) Dedicated Town (Minor) (Tzeentch) 	Settlement 	Tzeentch corruption: +1
Scrying Crystal Conjuring Stones Augural Charts Gyroscope Room Thaumaturgic Orrery 	Infrastructure 	: Tzeentch corruption: +2: Tzeentch corruption: +4: Tzeentch corruption: +6: Tzeentch corruption: +8: Tzeentch corruption: +10
Cultist Camp (Dyes) Cultist Outpost (Dyes) Cultist Enclave (Dyes) 	Resource 	: Tzeentch corruption: +1: Tzeentch corruption: +2: Tzeentch corruption: +3
Cultist Camp (Marble) Cultist Outpost (Marble) Cultist Enclave (Marble) 	Resource 	: Tzeentch corruption: +1: Tzeentch corruption: +2: Tzeentch corruption: +3
Cultist Camp (Pottery) Cultist Outpost (Pottery) Cultist Enclave (Pottery) 	Resource 	: Tzeentch corruption: +1: Tzeentch corruption: +2: Tzeentch corruption: +3
Cultist Camp (Tusks) Cultist Outpost (Tusks) Cultist Enclave (Tusks) 	Resource 	: Tzeentch corruption: +1: Tzeentch corruption: +2: Tzeentch corruption: +3
 	 	
Dimensional Tear Dimensional Breach Dimensional Rift Dimensional Nexus Dimensional Cascade 	Settlement 	Tzeentch corruption: +2 Tzeentch corruption: +1 (in minor cities)
Soul Keep Dark Bastion Infernal Citadel Daemonic Fortress Chaos Dreadhold 	Settlement 	Tzeentch corruption: +1 (in minor cities): Tzeentch corruption: +2 Tzeentch corruption in adjacent provinces: +2: Tzeentch corruption: +2 Tzeentch corruption in adjacent provinces: +3: Tzeentch corruption: +2 Tzeentch corruption in adjacent provinces: +4: Tzeentch corruption: +2 Tzeentch corruption in adjacent provinces: +5: Tzeentch corruption: +2 Tzeentch corruption in adjacent provinces: +6
Occupied Bastion Gatehouse Occupied Bastion Tower Occupied Bastion Citadel Occupied Bastion Stronghold Occupied Bastion Fortress 	Special Settlement	Tzeentch corruption: +2
Occupied Fortress (Small Fort) Occupied Fortress (Fort) Occupied Fortress (Grand Fort) Occupied Fortress (Imposing Fort) Occupied Fortress (Impregnable Fort)	Special Settlement	Tzeentch corruption: +2
Occupied Gate (Small Fortress) Occupied Gate (Fortress) Occupied Gate (Grand Fortress) Occupied Gate (Imposing Fortress) Occupied Gate (Impregnable Fortress)	Special Settlement	Tzeentch corruption: +2
Cult of Deceits Cult of Lies Cult of Change 	Advanced Military 	Tzeentch corruption: +2
Warpstone Locus Warpstone Traps Guarded Warpstone 	Defence 	: Tzeentch corruption: +3: Tzeentch corruption: +4: Tzeentch corruption: +5: Tzeentch corruption in adjacent provinces: +2
Stygian Wall Crystalline Arch Warplinth 	Defence 	: Tzeentch corruption: +4 Tzeentch corruption in adjacent provinces: +1: Tzeentch corruption: +8 Tzeentch corruption in adjacent provinces: +1: Tzeentch corruption: +12 Tzeentch corruption in adjacent provinces: +1
Golden Tower of the Gods 	Landmark 	Tzeentch corruption: +5
The Inevitable City 	Landmark 	Tzeentch corruption: +10 Tzeentch corruption in adjacent provinces: +4
Abandoned Shrine of Widowmaker Shrine of Widowmaker 	Landmark 	: Tzeentch corruption: +5: Tzeentch corruption: +15
Agrammon's Menagerie 	Landmark 	Tzeentch corruption: +4
 	 	
Cult of Deceits Cult of Lies Cult of Change 	Advanced Military 	& : Tzeentch corruption: +4: Tzeentch corruption: +6
Dark Ritual 	Symbiotic 	Tzeentch corruption: +5
Limb-breaker's Lair Marauders' Den House of Havoc 	Parasitic 	: Tzeentch corruption: +4: Tzeentch corruption: +8: Tzeentch corruption: +12
Raiders' Bounty Hidden Storehouse Bloodied Vault 	Parasitic 	: Tzeentch corruption: +1: Tzeentch corruption: +2: Tzeentch corruption: +3
Enforcers' Abode Torturer's Shack Chamber of Agony 	Parasitic 	: Tzeentch corruption: +1: Tzeentch corruption: +2: Tzeentch corruption: +3
Occult Confluence 	Parasitic 	Tzeentch corruption: +5
Underground Temple Unholy Cathedral 	Parasitic 	: Tzeentch corruption: +1: Tzeentch corruption: +2
Halls of Despoiling 	Parasitic 	Tzeentch corruption: +3
 	 	
Chaos Keep Chaos Fort Dark Redoubt Dark Fortress Exalted Dark Fortress 	Settlement 	Tzeentch corruption: +2
Chaos Altar 	Settlement 	Tzeentch corruption: +3
Barricaded Chaos Altar Reinforced Chaos Altar Fortified Chaos Altar 	Special Settlement	: Tzeentch corruption: +3: Tzeentch corruption: +4: Tzeentch corruption: +5
Rat Catcher Outpost Catchers' Camp Vermin Slayers 	Defence 	: Tzeentch corruption: +3: Tzeentch corruption: +4: Tzeentch corruption: +5 Tzeentch corruption in adjacent provinces: +2
Vassal Emissary Strategy Chamber 	Infrastructure 	: Tzeentch corruption: +2: Tzeentch corruption: +4 Tzeentch corruption in adjacent provinces: +1
====Commandments====	
====Commandments====	
====Commandments====
Name 	Race	Effect
Foster Cults	 	Tzeentch corruption: +3 Tzeentch corruption in adjacent provinces: +1
Foster Cults	 	Tzeentch corruption: +3 Tzeentch corruption in adjacent provinces: +1
====Dilemmas====	
====Dilemmas====	
====Dilemmas====	
====Dilemmas====
Name 	Race	Choice 	Effect
Darkest Reward	 	Twist Their Minds	Tzeentch corruption: +4 (all provinces)
====Events==== 	
====Events==== 	
====Events==== 	
====Events====
Name 	Race 	Effect 	Turns
Quoth the Raven 	 	Tzeentch corruption: +5	5
Whispering Walls	All racial factions except Tzeentch	Tzeentch corruption: +5	5
====Hero actions==== 	
====Hero actions====	
====Hero actions====	
====Hero actions====
Name 	Race	Type 	Effect
Chaos Sorcerer of Tzeentch	 	Spread Corruption	Tzeentch corruption: +2/+3/+4/+5
Cultist of Tzeentch 	 	Spread Corruption	Tzeentch corruption: +2/+3/+4/+5
The Blue Scribes 	 	Spread Corruption	Tzeentch corruption: +2/+4/+6/+8
====Items & ancillaries====	
====Items & ancillaries====	
====Items & ancillaries====	
====Items & ancillaries====
Name 	Race	Type 	Effect
Staff of Tomorrow	 	Weapon	Tzeentch corruption: +5 (local province)
====Mechanics==== 	
====Mechanics====	
====Mechanics====
Name 	Race	Effect
Changing of the Ways - Spread Corruption	 	Tzeentch corruption: +25 (local province)
Schemes - Grand Cathay - Naval Blockade 	 	Tzeentch corruption will spread throughout Grand Cathay
Eye of the Gods - The Scrying 	 	Tzeentch corruption: +9 (all provinces)
====Skills====	
====Skills====	
====Skills==== 	
====Skills====
Name 	Race	Unit 	Effect
Corruption 	 	Herald of TzeentchExalted Lord of Change 	Tzeentch corruption: +1/+2/+4 (local province)
Corruption 	 	Chaos Sorcerer Lord of TzeentchChaos Lord of Tzeentch	Tzeentch corruption: +1/+2/+4 (local province)
Corruption 	 	The Changeling 	Tzeentch corruption: +1/+2/+4 (local province)
Fate in Flux	 	Vilitch the Curseling 	Tzeentch corruption: +1 (local province)
Fate in Flux	 	Daemon Prince of Tzeentch 	Tzeentch corruption: +1 (local province)
====Technologies====	
====Technologies====	
====Technologies====
Name 	Race 	Effect
Tzeentch's Boons I	 	Tzeentch corruption: +2 (all provinces)
Cult Whisperer 	 	Spread Corruption action: Tzeentch corruption is increased by an additional 1 (all Cultist Heroes)
Iridescent Touch 	 	Tzeentch corruption: +2 (all provinces)
Enchanted Idols 	Undivided	Tzeentch corruption: +2 from Chaos Altars Tzeentch corruption: +1 for each active Gift of Tzeentch
====Traits==== 	
====Traits====	
====Traits====
Name 	Race	Effect
Corrupter 	 	Tzeentch corruption: +1 (local province)
Essence of Anarchy	 	Vassals spread Tzeentch corruption
====Unholy Manifestations====	
====Unholy Manifestations====	
====Unholy Manifestations====
Name 	Race	Effect
Night of Madness	 	Tzeentch corruption: +25 (local province)
===Vampiric===
====Buildings==== 	
====Buildings==== 	
====Buildings====
Generic 	Generic 	Generic
Name 	Type 	Effect
Great Halls of Nagashizzar 	Landmark 	Vampiric corruption: +50
Tower of the Bloodytooth 	Landmark 	Vampiric corruption: +1Vampire Counts: Vampiric corruption: +5
Vault of Nagash 	Landmark 	Vampiric corruption: +20Vampire Counts: Vampiric corruption: +50 Vampiric corruption in adjacent provinces: +25
 	 	
Slums of the Cursed Haunted Shanty Town Dead Pirates' Holdout Dead Pirates' Lair Dead Pirates' Stronghold 	Settlement 	Vampiric corruption: +2
Ghetto of the Cursed Haunted Hovels Dead Pirates' Hamlet 	Settlement 	Vampiric corruption: +1
Sartosa (Pirate Slums) Sartosa (Pirate Shanty Town) Sartosa (Pirate Holdout) Sartosa (Pirate Lair) Sartosa (Pirate Stronghold) 	Settlement 	Vampiric corruption: +2
The Awakening (Pirate Slums) The Awakening (Pirate Shanty Town) The Awakening (Pirate Holdout) The Awakening (Pirate Lair) The Awakening (Pirate Stronghold) 	Settlement 	Vampiric corruption: +2
The Maelstrom (Dormant) The Maelstrom (Stirring) The Maelstrom (Active) The Maelstrom (Powerful) The Maelstrom (Raging) 	Settlement 	Vampiric corruption: +2
Occupied Bastion Gatehouse Occupied Bastion Tower Occupied Bastion Citadel Occupied Bastion Stronghold Occupied Bastion Fortress 	Special Settlement 	Vampiric corruption: +2
Occupied Fortress (Small Fort) Occupied Fortress (Fort) Occupied Fortress (Grand Fort) Occupied Fortress (Imposing Fort) Occupied Fortress (Impregnable Fort) 	Special Settlement 	Vampiric corruption: +2
Occupied Gate (Small Fortress) Occupied Gate (Fortress) Occupied Gate (Grand Fortress) Occupied Gate (Imposing Fortress) Occupied Gate (Impregnable Fortress) 	Special Settlement 	Vampiric corruption: +2
Desolate Shoal Mangrove of Monsters Cape of Conjuring 	Advanced Military 	& : Vampiric corruption: +1: Vampiric corruption: +5
Great Altar of the Necrarchs 	Advanced Military 	Vampiric corruption: +2
Low Lighthouses Crows' Nests Lighthouse Keeper 	Defence 	: Vampiric corruption: +3: Vampiric corruption: +4: Vampiric corruption in adjacent provinces: +2 Vampiric corruption: +5
Dead Pirate's Totems Effigies of Undeath Night Pyres 	Infrastructure 	: Vampiric corruption in adjacent provinces: +1 Vampiric corruption: +2: Vampiric corruption in adjacent provinces: +2 Vampiric corruption: +4: Vampiric corruption in adjacent provinces: +4 Vampiric corruption: +6
Cylostra's Opera House 	Landmark 	Vampiric corruption: +1 (all provinces)
Corrupted Tavern 	Murder & Corruption (Pirate Cove)	Vampiric corruption in adjacent provinces: +3 Vampiric corruption: +5
Tiller Whipstaff Ship's Wheel 	Ship Structure (Shipbuilding) 	: Vampiric corruption: +4 (local province): Vampiric corruption: +6 (local province): Vampiric corruption: +8 (local province)
The Black Coffin 	Unique (Shipbuilding) 	Vampiric corruption: +6 (local province)
 	 	
Crumbling Hamlet Corrupted Village Shady Township Accursed City Dark Castle 	Settlement 	Vampiric corruption: +2 Vampiric corruption: +1 (in minor cities)
Drakenhof (Crumbling Hamlet) Drakenhof (Corrupted Village) Drakenhof (Shady Township) Drakenhof (Accursed City) Drakenhof (Dark Castle) 	Special Settlement 	Vampiric corruption: +2
Occupied Altdorf (Crumbling Hamlet) Occupied Altdorf (Corrupted Village) Occupied Altdorf (Shady Township) Occupied Altdorf (Accursed City) Occupied Altdorf (Dark Castle)	Special Settlement 	Vampiric corruption: +2
Occupied Bastion Gatehouse Occupied Bastion Tower Occupied Bastion Citadel Occupied Bastion Stronghold Occupied Bastion Fortress 	Special Settlement 	Vampiric corruption: +2
Occupied Fortress (Small Fort) Occupied Fortress (Fort) Occupied Fortress (Grand Fort) Occupied Fortress (Imposing Fort) Occupied Fortress (Impregnable Fort) 	Special Settlement 	Vampiric corruption: +2
Occupied Gate (Small Fortress) Occupied Gate (Fortress) Occupied Gate (Grand Fortress) Occupied Gate (Imposing Fortress) Occupied Gate (Impregnable Fortress) 	Special Settlement 	Vampiric corruption: +2
Crypt Keepers Undercroft Sentries Grave Guardians 	Special Settlement 	: Vampiric corruption: +3: Vampiric corruption: +4: Vampiric corruption: +5 Vampiric corruption in adjacent provinces: +2
Balefire Brazier Balefire Hearth Witch House 	Special Settlement 	: Vampiric corruption: +3: Vampiric corruption: +4 Vampiric corruption in adjacent provinces: +2: Vampiric corruption: +6 Vampiric corruption in adjacent provinces: +4
Abandoned Shrine of Widowmaker The Plains of Bones 	Landmark 	: Vampiric corruption: +5: Vampiric corruption: +15
Cursed Balefire Flame 	Landmark 	Vampiric corruption: +15 Vampiric corruption in adjacent provinces: +5
Castle Drachenfels' Catacombs Castle Drachenfels' Library 	Landmark 	: Vampiric corruption: +3: Vampiric corruption: +5
Desecrated Grove Copse of Sacrilege 	Landmark 	: Vampiric corruption: +1: Vampiric corruption: +1 (all provinces)
Graves of the Dragons 	Landmark 	Vampiric corruption: +5
Fortress of Merovech 	Landmark 	Vampiric corruption: +5
Hanged Man's Oak 	Landmark 	Vampiric corruption in adjacent provinces: +2
Occupied Imperial Palace 	Landmark 	Vampiric corruption: +20 Vampiric corruption in adjacent provinces: +2
Von Carstein Court Hall 	Landmark 	Vampiric corruption: +1 (all provinces)
====Commandments====	
====Commandments====	
====Commandments====
Name 	Race	Effect
Bat Swarms 	 	Vampiric corruption: +2
Repress Mortals	 	Vampiric corruption: +1 Vampiric corruption: +2 (when owning the Eight Book of Nagash and building the Malevolent Museum as )
====Dilemmas====	
====Dilemmas====	
====Dilemmas==== 	
====Dilemmas====
Name 	Race	Choice 	Effect
(Un)deadly Price	 	Employ the ritual 	Vampiric corruption: +1 (all provinces)
A Stranger Comes	 	Refuse this creature 	Vampiric corruption: +2 (all provinces)
Legacy of Nagash	 	Slay the foolPay the mortal	Vampiric corruption in adjacent provinces: +1 Vampiric corruption in adjacent provinces: +3
====Hero actions====	
====Hero actions====	
====Hero actions====	
====Hero actions====
Name 	Race	Type 	Effect
Mourngul Haunter	 	Spread Corruption	Vampiric corruption: +2/+3/+4/+5
Vampire 	 	Spread Corruption	Vampiric corruption: +2/+3/+4/+5
====Items & ancillaries====	
====Items & ancillaries====	
====Items & ancillaries====	
====Items & ancillaries====
Name 	Race	Type 	Effect
Von Carstein Blade 	 	Weapon 	Vampiric corruption: +4 (local province)
The Bordeleaux Flabellum	 	Arcane Item	Vampiric corruption: +5 (local province)
Blood Drinker 	 	Weapon 	Vampiric corruption: +5 (local province)
Skull Staff 	 	Weapon 	Vampiric corruption: +5 (local province)
Sword of Unholy Power 	 	Weapon 	Vampiric corruption: +5 (local province)
The Liber Noctus 	 	Weapon 	Vampiric corruption: +5 (local province)
====Item sets==== 	
====Item sets====	
====Item sets====
Name 	Race	Effect
Sanguine Sacrifices	 	Vampiric corruption: +3 (local province)
====Mechanics==== 	
====Mechanics====	
====Mechanics====
Name 	Race	Effect
Bloodlines - Strigoi: tier 2 & 3	 	Vampiric corruption: +5 (all provinces)
====Lord & Faction effects====	
====Lord & Faction effects====	
====Lord & Faction effects====	
====Lord & Faction effects====
Name 	Race	Type 	Effect
Luthor Harkon	 	Lord effect	Vampiric corruption: +3 (local province)
====Skills====	
====Skills====	
====Skills==== 	
====Skills====
Name 	Race	Unit 	Effect
Guile & Glamour	 	All Vampire Fleet Admirals 	Vampiric corruption: +1/+3/+6 (local province)
Guile & Glamour	 	All generic and legendary lords	Vampiric corruption: +1/+3/+6 (local province)
====Technologies====	
====Technologies====	
====Technologies====
Name 	Race	Effect
Corrupt the Land	 	Vampiric corruption: +2 (all provinces)
Baleful Rituals 	 	Vampiric corruption: +2 (all provinces)
==Videos==
https://www.youtube.com/watch?v=YYlgqiWmXIc - Fully Nurgle corrupted Realm of Chaos map.
Category:Warriors of Chaos
Category:Chaos
Category:Beastmen
Category:Norsca
Category:Dark Elves
Category:Vampire Counts
Category:Vampire Coast
Category:Skaven
Category:Tzeentch
Category:Khorne
Category:Slaanesh
Category:Nurgle
Category:Chaos Dwarfs