Schools of Magic

In the world of Araida there are many was to practice magic, and those that do have categorized themselves for easy identifications. Not to be confused with Magic Caster Types, which details the sources of a Mage's power. Each listed school of magic has a department at the Mage University in Everglow City dedicated to its study, and a notable title to the leader of each category.
== Alchemists ==
Alchemists use their magic to create potions and draughts that cause arcane effects when imbibed. They are also concerned with transmutation, the ability to change the matter of an inanimate object into that of another material entirely; the Alchemists of the University have spent many centuries trying to create a method to transform iron into gold and water into wine, but with little success.
== Exorcism ==
Magic based primarily on hunting evil casters, wild monsters, spirits, and void based entities. The Univeristy's Master Exorcist is Divankul Dul-Sansiska
== Witch Hunter ==
Mages general dislike these types of casters, Witch hunters sculpt their magic use and techniques to hunt down other mages, good and evil. 
== Warlocks ==
A Warlock is a battlemage, trained specifically in the use of destructive arcane potential. They are often employed on battlefields where their craft can be used for both offensive applications such as mortar-fire, and defensive applications such as force-fields. The currently recognized Grand Warlock at the University is Nestor Knox.
== Enchanters ==
Often considered the most lucrative field of magic, enchanters are experts in imbuing physical objects with magical power. Their craft is often looked down upon for its relative simplicity; even dwarves and High Elven smiths use elements of enchantment in their work, it is argued, which means a mage who specializes in the subject is far from remarkable. The difference between an average enchantment and a master one, however, can be a great difference indeed; the blade Redwing is an example of how effective an enchanter's work can be.
== Terramancy ==
The art of bending nature itself to one's will, invented by the ancient Stormlords. This ranges from manipulating the weather in order to cause great storms, to changing the appearance and physical makeup of an animal's (or even a human's) body. Terramancy is an extremely difficult art to gain an even intermediate understanding of; those capable of using it are often Sorcerers with an innate natural talent for the art, though Druids are known to practice minor forms of it as well. Talia Blackthorne is currently the only living Terramancer.
Category:Magic