Guns

Guns are the primary tool for on-foot engagements in Navy Simulator. They come in various shapes and sizes, and different guns are useful for different purposes. They can be acquired in 3 ways: by joining the SEA Military or Pirate team, renting one, or buying one. There are a total of 11 guns in the game. 2 pistols, the Beretta M9, and Glock 17 can be unlocked by joining the SEA Military and Pirate team respectively. 
Guns can be purchased by clicking the 'GUNS' button on the left of the screen. The menu is sometimes hidden, but it can be opened by clicking the 3 arrows facing to the right of the screen.
==Statistics==
Icon	Name 	Type 	Rent Price (Cash)	Buy Price (Robux)	Magazine Size	Firing Mode/s 	Range
N/A 	Beretta M9/Glock 17	Pistol 	Free 	Free 	18 	Semi 	Short - Medium
 	M4A1 	Assault Rifle 	750 	300 	30 	Auto, Burst, Semi	Short - Medium
 	AA-12 	Automatic Shotgun	2000 	1250 	20 	Auto 	Short - Medium
 	MP5 	Submachine Gun 	500 	300 	30 	Auto, Burst, Semi	Short
 	AK-74M 	Assault Rifle 	300 	100 	30 	Auto 	Short - Medium
 	M249 SAW 	Light Machine Gun	1200 	800 	100 	Auto 	Short - Medium
 	M1014 	Shotgun 	375 	200 	7 	Semi 	Short
 	M1 Thompson 	Submachine Gun 	300 	200 	30 	Semi 	Short - Medium
 	Golden Deagle 	Pistol 	2000 	1250 	7 	Semi 	Short - Medium
 	SVD Dragunov 	Marksman Rifle 	950 	1500 	10 	Semi 	Medium - Long
 	Remington 700 	Sniper Rifle 	750 	1000 	5 	Semi 	Long
 	BFG-50 	Sniper Rifle 	2500 	1500 	1 	Semi 	Long
==Info==
Icon	Name 	Info
 	M4A1 	Reliable gun with a very high fire-rate, but very high spread as well. Good for most short-medium distance engagements. Not as good as the AA-12 but significantly more affordable.
 	AA-12 	Automatic shotgun that can kill an unarmoured player close enough. High fire-rate and lots of damage. Extremely overpowered but also expensive.
 	MP5 	Good gun for short-distance engagements. High fire-rate with less spray than the M4A1. Good for boarding ships and stopping SEA Bank robberies.
 	AK-74M 	Reliable gun for players with lower price. Fire-rate is a lot slower than the M4A1 and a bit slower than the MP5.
 	M249 SAW 	Automatic gun with a fast fire rate and a high amount of ammunition with low damage and high recoil. Good for killing lots of enemies on a ship, ground or for light anti-aircraft fire.
 	M1014 	Good for close-quarters engagements. Very high damage at close range but do not get caught reloading it in the middle of gunfire due to the very long process of reloading it by manually inserting each bullet. This allow allows you to cancel reloading and only reload a certain amount (i.e. you can stop half-way without needing to fully reload).
 	M1 Thompson 	Mediocre gun that has a similar fire-rate to the AK-74M. Overall, potentially the worst gun in the game as it is a gun boasting no special features and is worse then its other rifle/ SMG counterparts.
 	Golden Deagle	Very effective. One shot from a good distance but very expensive.
 	SVD Dragunov 	wip
 	Remington 700	Cheapest sniper in the game. Half the price of the BFG-50. Reliable with a 5 bullet mag but lacks the scope markings found on the BFG-50, making consistency more difficult, intuition to predict where your shot will land is more important. Despite this, and despite lacking the power of its BFG-50 counterpart, its higher speed in both firing, movement, and reloading can make it easier for less experienced snipers.
 	BFG-50 	Best sniper in the game, but difficult to use for less experienced snipers. Markings for distance and deviation to help with aiming. Can penetrate most of the glass in the game, including the front glass of the Torpedo Boat. It boasts powerful use of penetrative .50 Calibre bullets that can one-shot to the head guaranteed, but it is significantly slower then its Remington counterpart for movement, firing, and reloading.
==Gun Sprinting==
The fastest way to move with Boots on the Ground in Navy Simulator is by gun sprinting. The first step is to equip a gun, then either press F to toggle, or hold shift, then hold down W to sprint. Different guns weigh different amounts, and this affects the speed at which a player can gun-sprint. The fastest weapon to gun-sprint with is the default pistol (Beretta M9/Glock 17).
==Firing Modes==
There are 3 firing modes for guns; Automatic, Burst, and Semi. Automatic continues firing until stopped, burst fires 3 bullets in succession when clicking once, and semi fires one bullet when clicking once. On guns where it's available, you can switch firing modes by pressing V.
==Notes & Trivia==
*Visitors cannot rent guns or use purchased guns without the Assassin pass.
*Most guns can be loaded to fit one more bullet than the magazine capacity. This can be done by reloading at any time other then when the magazine is completely empty or the extra bullet has been filled in.
*Most guns have a slightly different animation when they are reloaded with an empty magazine rather then a magazine that has some bullets remaining.
*Bullets are not hitscan which means the bullets have travel time. For most guns this isn't an issue, but it means snipers have to adjust for movement and distance because of muzzle velocity while aiming.
*There used to be a musket with high quality animations that could be accessed ingame via an easter egg, but it was removed.
Category:Mechanics
Category:Weaponry