Stamina

==Introduction ==
Stamina, also known as Endurance, refers to a character’s ability to stay active or remain in combat under extreme or challenging conditions for extended periods of time. As is evident, in a real-life context, this is an aspect mostly related to one’s own physique, the way it stores and burns energy, and how it reacts to external factors. It is usually the product of aspects such as training, lifestyle, physiology, and more, featuring differences even among members of the same species, and thus it heavily depends on the individual.
As you probably already know, this attribute as a whole is essentially an amalgamation of different traits and characteristics that operate differently from one another. The complexity of defining the stamina attribute with complete precision makes a universal classification impractical, so it’s more effective to evaluate each character’s endurance traits and feats on a case-by-case basis.
== Stamina-Related Traits ==
As we established in the introduction, stamina is an amalgamation of different traits or types of endurance, of which I will list a few in this section. These are the most common ones to help you when determining how much stamina a character has.
Important note: Given the vastness of the topic, these are not all the possible traits, but they are the most common in fictional works. As we established in the introduction, it’s important to remember that a character who excels in one of these traits is not necessarily proficient in all of them, mainly because they differ from each other.
=== Energy exertion ===
In other words, it’s the ability of a character to endure and fight for prolonged periods, even without eating, drinking, or resting—something that could reach the level of self-sustenance. Some characters can engage in extreme conditions for hours, days, months, years, or even millennia, with energy use and waste varying across these characters.
=== Pain Tolerance ===
As the name suggests, this trait measures how much pain a character can endure without stopping the fight and without passing out from the pain. It’s much more common than one might think in combat-based works, so it’s likely that the character you’re analyzing possesses this trait, allowing them to remain functional even under extreme physical pain.
=== Injury Tolerance ===
It’s similar to the previous one, but more extreme, being the ability to withstand injuries (often significantly severe) and continue fighting despite everything, including amputation and shattered bones. Sometimes this trait can verge on Type 2 Immortality, where a character survives an injury that really should have killed them. However, as long as the injury remains fatal for the character, it doesn’t count as immortality.
=== Mental Tolerance ===
This is more of a complement to some of the previous traits, being, in other words, the ability to endure extreme mental exhaustion without collapsing. Often, many of these feats occur in characters with a supernatural willpower, so if that’s the case, this ability should also be listed in the character’s profile.
== General guidelines ==
Now that we know some of the traits, here are a few guidelines to help you better determine a character’s durability. It’s important to reiterate that these are only standard guidelines and should not be taken as a substitute for thorough explanations. Please note that characters that are mechanical, undead, or incorporeal/non-physical (including ghosts) should not automatically be assumed to possess infinite stamina unless this trait has been clearly defined within the series or by the lore.
* Below Average: Characters who may find themselves easily fatigued and incapacitated by minor exertion or basic injuries.
* Average: Characters possessing the typical stamina and pain tolerance levels of an ordinary human.
* Athletic: Characters boasting stamina and pain tolerance levels exceeding those of the average human.
* Peak Human: Characters capable of pushing their stamina to the very limits of what a typical human can endure.
* Superhuman: Characters who can extend their endurance far beyond human norms, persisting through intense pain, injuries, and prolonged exertion.
* Infinite: Characters equipped with an endless reserve of energy, enabling them to engage in combat indefinitely, although they may still experience debilitating pain and struggle through severe injuries.
* Inapplicable: Characters who are unbounded by the concept of stamina and other related concepts, such as the need for energy to sustain themselves. This may apply to characters who lack a proper physical form, such as those existing as a soul, spirit, energy, or abstract notion. Inapplicable stamina differs from Infinite stamina in that characters with Infinite stamina still require energy to sustain themselves and may experience pain and struggle; they are still affected by the concept of stamina. In contrast, characters with Inapplicable stamina do not need any energy to engage in combat, nor do they feel pain or struggle; the concept of stamina simply does not apply to them at all.
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