Fallout derived statistics

==List==
Derived statistic 	Description 	Derived from 	Initial value
Action Points 	The amount of actions your character can take during a combat turn. 	Agility 	(AG / 2) +5
Armor Class 	How good your character is at avoiding being hit in combat. 	Agility 	AG
Carry Weight 	The maximum amount of equipment your character can carry, in pounds. 	Strength 	(ST + 1) * 25
Critical Chance 	Chance to cause a Critical Hit. 	Luck 	(LK) %
Damage Resistance 	Any damage taken is reduced by this amount. 	- 	0
Healing Rate 	How much Hit Points you heal at the end of each day. 	Endurance 	EN / 3 (min. 1)
Hit Points 	How much damage your character can take before dying. 	EnduranceStrength	15 + (2* EN) + ST
Melee Damage 	Amount of bonus damage in hand-to-hand combat. 	Strength 	ST - 5 (min. 1)
Perk Rate 	How many levels must pass before your character gains another perk. 	- 	3
Poison Resistance 	Reduces any poison damage by this amount. 	Endurance 	(EN * 5) %
Radiation Resistance	Amount of radiation your character is exposed to is reduced by this amount.	Endurance 	(EN * 2) %
Sequence 	Determines how soon in a combat turn your character can react. 	Perception 	PE * 2
Skill Rate 	How many skill points your character gains per level. 	Intelligence 	(IN * 2) + 5
 
de:Fallout Sekundäre Statistiken
fr:Statistiques dérivées de Fallout
es:Estadísticas derivadas de Fallout
pt:Estatísticas derivadas do Fallout