Guilds of Ravnica block

The Guilds of Ravnica block is the unofficial name for three large expansions set on Ravnica that were released between October 2018 and May 2019.
==Description==
It is not a block in the traditional sense, because there is no mechanical overlap and the sets are drafted on their own. Blocks were abandoned in 2018 with the introduction of the Three-and-One Model, but that didn't mean that consecutive expansions couldn't be set on the same plane.
The series consists of Guilds of Ravnica (), Ravnica Allegiance () and War of the Spark (). The first two each are focused on five of the ten Ravnican guilds. They are what you would expect a return to Ravnica to be and it needed to be two to fit in all the guilds. The third set will focus on the culmination of the Bolas Arc, the storyline around the fight of the Gatewatch against Nicol Bolas, and not on the guilds. The latter is its own unique thing.
The following guilds are represented in each of the first two sets:
* Guilds of Ravnica: House Dimir (), Selesnya Conclave (), Izzet League (), Golgari Swarm (), and Boros Legion ().
* Ravnica Allegiance: Azorius Senate (), Cult of Rakdos (), Gruul Clans (), Orzhov Syndicate (), and Simic Combine ().
===Storyline===
The guilds fight internally between the forces pulling them toward or away from Bolas's influence. In the end, five fall under his influence, and five don't. The five guilds that fall to Bolas all have a planeswalker leading the guild. Guilds of Ravnica and Ravnica Allegiance are mostly concurrent with Ixalan and Dominaria so the Gatewatch is busy elsewhere storywise.
===Guild Kits===
The first two sets are accompanied by Guild Kits. Each Guild Kit features a 60-card preconstructed theme deck flavored after one of the featured guilds, combining cards from every Ravnica set released so far. The reprints aren't Standard legal. The Kits are packaged with appropriate pins, stickers, and spindown life counters. They use the guild symbols as expansion symbols.
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===Mythic Edition===
Each set is accompanied by a Mythic Edition. Each Mythic Edition contains 24 boosters of the respective set. Eight of these are specially marked and contain a Masterpiece card.Magic: The Gathering Twitter Each Mythic Edition uses the same expansion symbol ().
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==Mega cycles==
Cycle name 	Azorius 	Dimir 	Rakdos 	Gruul 	Selesnya 	Orzhov 	Izzet 	Golgari 	Boros 	Simic
Guildmasters 	<c>Dovin, Grand Arbiter</c> 	<c>Lazav, the Multifarious</c> 	<c>Rakdos, the Showstopper</c> 	<c>Domri, Chaos Bringer</c> 	<c>Trostani Discordant</c> 	<c>Kaya, Orzhov Usurper</c> 	<c>Ral, Izzet Viceroy</c> 	<c>Vraska, Golgari Queen</c> 	<c>Aurelia, Exemplar of Justice</c> 	<c>Prime Speaker Vannifar</c>
Guildmasters 	Each of these mythic rare legendary creatures or planeswalkers represents the current leader of its respective guild. Guilds allied with Nicol Bolas have planeswalkers; against, creatures. 	Each of these mythic rare legendary creatures or planeswalkers represents the current leader of its respective guild. Guilds allied with Nicol Bolas have planeswalkers; against, creatures. 	Each of these mythic rare legendary creatures or planeswalkers represents the current leader of its respective guild. Guilds allied with Nicol Bolas have planeswalkers; against, creatures. 	Each of these mythic rare legendary creatures or planeswalkers represents the current leader of its respective guild. Guilds allied with Nicol Bolas have planeswalkers; against, creatures. 	Each of these mythic rare legendary creatures or planeswalkers represents the current leader of its respective guild. Guilds allied with Nicol Bolas have planeswalkers; against, creatures. 	Each of these mythic rare legendary creatures or planeswalkers represents the current leader of its respective guild. Guilds allied with Nicol Bolas have planeswalkers; against, creatures. 	Each of these mythic rare legendary creatures or planeswalkers represents the current leader of its respective guild. Guilds allied with Nicol Bolas have planeswalkers; against, creatures. 	Each of these mythic rare legendary creatures or planeswalkers represents the current leader of its respective guild. Guilds allied with Nicol Bolas have planeswalkers; against, creatures. 	Each of these mythic rare legendary creatures or planeswalkers represents the current leader of its respective guild. Guilds allied with Nicol Bolas have planeswalkers; against, creatures. 	Each of these mythic rare legendary creatures or planeswalkers represents the current leader of its respective guild. Guilds allied with Nicol Bolas have planeswalkers; against, creatures.
Guild champions 	<c>Lavinia, Azorius Renegade</c> 	<c>Etrata, the Silencer</c> 	<c>Judith, the Scourge Diva</c> 	<c>Nikya of the Old Ways</c> 	<c>Emmara, Soul of the Accord</c> 	<c>Teysa Karlov</c> 	<c>Niv-Mizzet, Parun</c> 	<c>Izoni, Thousand-Eyed</c> 	<c>Tajic, Legion's Edge</c> 	<c>Zegana, Utopian Speaker</c>
Guild champions 	Each of these rare legendary creatures represents a second-in-command or otherwise-important figure in the guild. 	Each of these rare legendary creatures represents a second-in-command or otherwise-important figure in the guild. 	Each of these rare legendary creatures represents a second-in-command or otherwise-important figure in the guild. 	Each of these rare legendary creatures represents a second-in-command or otherwise-important figure in the guild. 	Each of these rare legendary creatures represents a second-in-command or otherwise-important figure in the guild. 	Each of these rare legendary creatures represents a second-in-command or otherwise-important figure in the guild. 	Each of these rare legendary creatures represents a second-in-command or otherwise-important figure in the guild. 	Each of these rare legendary creatures represents a second-in-command or otherwise-important figure in the guild. 	Each of these rare legendary creatures represents a second-in-command or otherwise-important figure in the guild. 	Each of these rare legendary creatures represents a second-in-command or otherwise-important figure in the guild.
Mythic rare guild spells	 	 	 	 	 	 	 	 	 	
Mythic rare guild spells	Five mythic rare guild spells. 	Five mythic rare guild spells. 	Five mythic rare guild spells. 	Five mythic rare guild spells. 	Five mythic rare guild spells. 	 	 	 	 	
Guildmages 	<c>Senate Guildmage</c> 	<c>House Guildmage</c> 	<c>Cult Guildmage</c> 	<c>Clan Guildmage</c> 	<c>Conclave Guildmage</c> 	<c>Syndicate Guildmage</c> 	<c>League Guildmage</c> 	<c>Swarm Guildmage</c> 	<c>Legion Guildmage</c> 	<c>Combine Guildmage</c>
Guildmages 	Ten uncommon multicolor creatures, each of whom cost MN and have two abilities, one for each of the guild's colors. 	Ten uncommon multicolor creatures, each of whom cost MN and have two abilities, one for each of the guild's colors. 	Ten uncommon multicolor creatures, each of whom cost MN and have two abilities, one for each of the guild's colors. 	Ten uncommon multicolor creatures, each of whom cost MN and have two abilities, one for each of the guild's colors. 	Ten uncommon multicolor creatures, each of whom cost MN and have two abilities, one for each of the guild's colors. 	Ten uncommon multicolor creatures, each of whom cost MN and have two abilities, one for each of the guild's colors. 	Ten uncommon multicolor creatures, each of whom cost MN and have two abilities, one for each of the guild's colors. 	Ten uncommon multicolor creatures, each of whom cost MN and have two abilities, one for each of the guild's colors. 	Ten uncommon multicolor creatures, each of whom cost MN and have two abilities, one for each of the guild's colors. 	Ten uncommon multicolor creatures, each of whom cost MN and have two abilities, one for each of the guild's colors.
MMNN creatures 	<c>Sphinx of New Prahv</c> 	<c>Nightveil Predator</c> 	<c>Rakdos Firewheeler</c> 	<c>Sunder Shaman</c> 	<c>Conclave Cavalier</c> 	<c>Basilica Bell-Haunt</c> 	<c>Crackling Drake</c> 	<c>Golgari Findbroker</c> 	<c>Truefire Captain</c> 	<c>Frilled Mystic</c>
MMNN creatures 	Ten powerful uncommon multicolor creatures, each of which cost two of each of its guild's colored mana. 	Ten powerful uncommon multicolor creatures, each of which cost two of each of its guild's colored mana. 	Ten powerful uncommon multicolor creatures, each of which cost two of each of its guild's colored mana. 	Ten powerful uncommon multicolor creatures, each of which cost two of each of its guild's colored mana. 	Ten powerful uncommon multicolor creatures, each of which cost two of each of its guild's colored mana. 	Ten powerful uncommon multicolor creatures, each of which cost two of each of its guild's colored mana. 	Ten powerful uncommon multicolor creatures, each of which cost two of each of its guild's colored mana. 	Ten powerful uncommon multicolor creatures, each of which cost two of each of its guild's colored mana. 	Ten powerful uncommon multicolor creatures, each of which cost two of each of its guild's colored mana. 	Ten powerful uncommon multicolor creatures, each of which cost two of each of its guild's colored mana.
Shock lands 	<c>Hallowed Fountain</c> 	<c>Watery Grave</c> 	<c>Blood Crypt</c> 	<c>Stomping Ground</c> 	<c>Temple Garden</c> 	<c>Godless Shrine</c> 	<c>Steam Vents</c> 	<c>Overgrown Tomb</c> 	<c>Sacred Foundry</c> 	<c>Breeding Pool</c>
Shock lands 	Each of these rare nonbasic dual lands has two basic land types and enters the battlefield tapped unless its controller pays 2 life. 	Each of these rare nonbasic dual lands has two basic land types and enters the battlefield tapped unless its controller pays 2 life. 	Each of these rare nonbasic dual lands has two basic land types and enters the battlefield tapped unless its controller pays 2 life. 	Each of these rare nonbasic dual lands has two basic land types and enters the battlefield tapped unless its controller pays 2 life. 	Each of these rare nonbasic dual lands has two basic land types and enters the battlefield tapped unless its controller pays 2 life. 	Each of these rare nonbasic dual lands has two basic land types and enters the battlefield tapped unless its controller pays 2 life. 	Each of these rare nonbasic dual lands has two basic land types and enters the battlefield tapped unless its controller pays 2 life. 	Each of these rare nonbasic dual lands has two basic land types and enters the battlefield tapped unless its controller pays 2 life. 	Each of these rare nonbasic dual lands has two basic land types and enters the battlefield tapped unless its controller pays 2 life. 	Each of these rare nonbasic dual lands has two basic land types and enters the battlefield tapped unless its controller pays 2 life.
Guildgates 	<c>Azorius Guildgate</c> 	<c>Dimir Guildgate</c> 	<c>Rakdos Guildgate</c> 	<c>Gruul Guildgate</c> 	<c>Selesnya Guildgate</c> 	<c>Orzhov Guildgate</c> 	<c>Izzet Guildgate</c> 	<c>Golgari Guildgate</c> 	<c>Boros Guildgate</c> 	<c>Simic Guildgate</c>
Guildgates 	Each of these common nonbasic lands with the Gate subtype enter the battlefield tapped and produce one of either of its respective guild's colors. 	Each of these common nonbasic lands with the Gate subtype enter the battlefield tapped and produce one of either of its respective guild's colors. 	Each of these common nonbasic lands with the Gate subtype enter the battlefield tapped and produce one of either of its respective guild's colors. 	Each of these common nonbasic lands with the Gate subtype enter the battlefield tapped and produce one of either of its respective guild's colors. 	Each of these common nonbasic lands with the Gate subtype enter the battlefield tapped and produce one of either of its respective guild's colors. 	Each of these common nonbasic lands with the Gate subtype enter the battlefield tapped and produce one of either of its respective guild's colors. 	Each of these common nonbasic lands with the Gate subtype enter the battlefield tapped and produce one of either of its respective guild's colors. 	Each of these common nonbasic lands with the Gate subtype enter the battlefield tapped and produce one of either of its respective guild's colors. 	Each of these common nonbasic lands with the Gate subtype enter the battlefield tapped and produce one of either of its respective guild's colors. 	Each of these common nonbasic lands with the Gate subtype enter the battlefield tapped and produce one of either of its respective guild's colors.
Lockets 	<c>Azorius Locket</c> 	<c>Dimir Locket</c> 	<c>Rakdos Locket</c> 	<c>Gruul Locket</c> 	<c>Selesnya Locket</c> 	<c>Orzhov Locket</c> 	<c>Izzet Locket</c> 	<c>Golgari Locket</c> 	<c>Boros Locket</c> 	<c>Simic Locket</c>
Lockets 	Each of these common artifacts cost , and tap to produce either of its respective guild's colors. For 4 hybrid mana, they can be sacrificed to draw two cards. 	Each of these common artifacts cost , and tap to produce either of its respective guild's colors. For 4 hybrid mana, they can be sacrificed to draw two cards. 	Each of these common artifacts cost , and tap to produce either of its respective guild's colors. For 4 hybrid mana, they can be sacrificed to draw two cards. 	Each of these common artifacts cost , and tap to produce either of its respective guild's colors. For 4 hybrid mana, they can be sacrificed to draw two cards. 	Each of these common artifacts cost , and tap to produce either of its respective guild's colors. For 4 hybrid mana, they can be sacrificed to draw two cards. 	Each of these common artifacts cost , and tap to produce either of its respective guild's colors. For 4 hybrid mana, they can be sacrificed to draw two cards. 	Each of these common artifacts cost , and tap to produce either of its respective guild's colors. For 4 hybrid mana, they can be sacrificed to draw two cards. 	Each of these common artifacts cost , and tap to produce either of its respective guild's colors. For 4 hybrid mana, they can be sacrificed to draw two cards. 	Each of these common artifacts cost , and tap to produce either of its respective guild's colors. For 4 hybrid mana, they can be sacrificed to draw two cards. 	Each of these common artifacts cost , and tap to produce either of its respective guild's colors. For 4 hybrid mana, they can be sacrificed to draw two cards.
Gold mechanical commons 	<c>Sphinx's Insight</c> 	<c>Notion Rain</c> 	<c>Rafter Demon</c> 	<c>Frenzied Arynx</c> 	<c>Rosemane Centaur</c> 	<c>Imperious Oligarch</c> 	<c>Sonic Assault</c> 	<c>Rhizome Lurcher</c> 	<c>Hammer Dropper</c> 	<c>Aeromunculus</c>
Gold mechanical commons 	Each of these common multicolor spells demonstrates their respective guild's mechanic. 	Each of these common multicolor spells demonstrates their respective guild's mechanic. 	Each of these common multicolor spells demonstrates their respective guild's mechanic. 	Each of these common multicolor spells demonstrates their respective guild's mechanic. 	Each of these common multicolor spells demonstrates their respective guild's mechanic. 	Each of these common multicolor spells demonstrates their respective guild's mechanic. 	Each of these common multicolor spells demonstrates their respective guild's mechanic. 	Each of these common multicolor spells demonstrates their respective guild's mechanic. 	Each of these common multicolor spells demonstrates their respective guild's mechanic. 	Each of these common multicolor spells demonstrates their respective guild's mechanic.
Common hybrid creatures 	<c>Senate Griffin</c> 	<c>Whisper Agent</c> 	<c>Footlight Fiend</c> 	<c>Rubble Slinger</c> 	<c>Vernadi Shieldmate</c> 	<c>Vizkopa Vampire</c> 	<c>Piston-Fist Cyclops</c> 	<c>Pitiless Gorgon</c> 	<c>Fresh-Faced Recruit</c> 	<c>Scuttlegator</c>
Common hybrid creatures 	Each of these common creatures only have generic mana and hybrid mana in their casting costs. 	Each of these common creatures only have generic mana and hybrid mana in their casting costs. 	Each of these common creatures only have generic mana and hybrid mana in their casting costs. 	Each of these common creatures only have generic mana and hybrid mana in their casting costs. 	Each of these common creatures only have generic mana and hybrid mana in their casting costs. 	Each of these common creatures only have generic mana and hybrid mana in their casting costs. 	Each of these common creatures only have generic mana and hybrid mana in their casting costs. 	Each of these common creatures only have generic mana and hybrid mana in their casting costs. 	Each of these common creatures only have generic mana and hybrid mana in their casting costs. 	Each of these common creatures only have generic mana and hybrid mana in their casting costs.
Uncommon split cards 	<c>Depose // Deploy</c> 	<c>Discovery // Dispersal</c> 	<c>Carnival // Carnage</c> 	<c>Collision // Colossus</c> 	<c>Flower // Flourish</c> 	<c>Consecrate // Consume</c> 	<c>Invert // Invent</c> 	<c>Status // Statue</c> 	<c>Integrity // Intervention</c> 	<c>Incubation // Incongruity</c>
Uncommon split cards 	Ten uncommon split cards, one side of which uses a single hybrid mana in guild colors and the other side is multicolor. Each of these uncommon cards start with the same first 3 letters in each half's name. 	Ten uncommon split cards, one side of which uses a single hybrid mana in guild colors and the other side is multicolor. Each of these uncommon cards start with the same first 3 letters in each half's name. 	Ten uncommon split cards, one side of which uses a single hybrid mana in guild colors and the other side is multicolor. Each of these uncommon cards start with the same first 3 letters in each half's name. 	Ten uncommon split cards, one side of which uses a single hybrid mana in guild colors and the other side is multicolor. Each of these uncommon cards start with the same first 3 letters in each half's name. 	Ten uncommon split cards, one side of which uses a single hybrid mana in guild colors and the other side is multicolor. Each of these uncommon cards start with the same first 3 letters in each half's name. 	Ten uncommon split cards, one side of which uses a single hybrid mana in guild colors and the other side is multicolor. Each of these uncommon cards start with the same first 3 letters in each half's name. 	Ten uncommon split cards, one side of which uses a single hybrid mana in guild colors and the other side is multicolor. Each of these uncommon cards start with the same first 3 letters in each half's name. 	Ten uncommon split cards, one side of which uses a single hybrid mana in guild colors and the other side is multicolor. Each of these uncommon cards start with the same first 3 letters in each half's name. 	Ten uncommon split cards, one side of which uses a single hybrid mana in guild colors and the other side is multicolor. Each of these uncommon cards start with the same first 3 letters in each half's name. 	Ten uncommon split cards, one side of which uses a single hybrid mana in guild colors and the other side is multicolor. Each of these uncommon cards start with the same first 3 letters in each half's name.
Rare split cards 	<c>Warrant // Warden</c> 	<c>Connive // Concoct</c> 	<c>Bedeck // Bedazzle</c> 	<c>Thrash // Threat</c> 	<c>Assure // Assemble</c> 	<c>Revival // Revenge</c> 	<c>Expansion // Explosion</c> 	<c>Find // Finality</c> 	<c>Response // Resurgence</c> 	<c>Repudiate // Replicate</c>
Rare split cards 	Ten rare split cards, following the same formula as above, aside from the double hybrid mana cost. The hybrid side depicts the guild champion, and the multicolored side depicts its leader. Each of these cards start with the same first 3 letters in each half's name.	Ten rare split cards, following the same formula as above, aside from the double hybrid mana cost. The hybrid side depicts the guild champion, and the multicolored side depicts its leader. Each of these cards start with the same first 3 letters in each half's name.	Ten rare split cards, following the same formula as above, aside from the double hybrid mana cost. The hybrid side depicts the guild champion, and the multicolored side depicts its leader. Each of these cards start with the same first 3 letters in each half's name.	Ten rare split cards, following the same formula as above, aside from the double hybrid mana cost. The hybrid side depicts the guild champion, and the multicolored side depicts its leader. Each of these cards start with the same first 3 letters in each half's name.	Ten rare split cards, following the same formula as above, aside from the double hybrid mana cost. The hybrid side depicts the guild champion, and the multicolored side depicts its leader. Each of these cards start with the same first 3 letters in each half's name.	Ten rare split cards, following the same formula as above, aside from the double hybrid mana cost. The hybrid side depicts the guild champion, and the multicolored side depicts its leader. Each of these cards start with the same first 3 letters in each half's name.	Ten rare split cards, following the same formula as above, aside from the double hybrid mana cost. The hybrid side depicts the guild champion, and the multicolored side depicts its leader. Each of these cards start with the same first 3 letters in each half's name.	Ten rare split cards, following the same formula as above, aside from the double hybrid mana cost. The hybrid side depicts the guild champion, and the multicolored side depicts its leader. Each of these cards start with the same first 3 letters in each half's name.	Ten rare split cards, following the same formula as above, aside from the double hybrid mana cost. The hybrid side depicts the guild champion, and the multicolored side depicts its leader. Each of these cards start with the same first 3 letters in each half's name.	Ten rare split cards, following the same formula as above, aside from the double hybrid mana cost. The hybrid side depicts the guild champion, and the multicolored side depicts its leader. Each of these cards start with the same first 3 letters in each half's name.
==Ravnica Inquisition==
The Ravnica Inquisition annex set / board game is thematically connected, but isn't part of the block.
==References==
==External links==
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