Dante's Mound

Dante's Mound traps in Dungeon Keeper were volcanoes that launched lava-filled rocks over walls that exploded on impact and temporarily left a pool of lava on the ground. They were highly effective against groups of minions.
==Notes==
*Lobbed lava-filled rocks over obstacles at range, dealing physical damage.
*Temporarily left lava behind on impact, dealing fire damage.
*Effective against grouped ground targets.
*Its best use was for pulling Trolls towards their location, very good at dragging them past other traps and rooms that could damage them.
*Could be effective at protecting resource rooms.
*Lava pool damage was effective against Trolls, though their initial hit did not do fire damage.
*Had long upgrade times, though this was offset by its max level: 15.
*Provided one of the highest DCR per upgrade of any trap.
*Its first strike would damage Magmaw, though the lava pool damage would heal him, so it damaged then healed him...
==Stats==
Targets 	Ground
Damage Type 	Physical
Number of Targets	Unlimited
Attack Speed 	4.5s
Attack Range 	3 Tiles
==Traps Available==
Workshop	Traps Added	Max Traps
Level 8 	1 	1
Level 9 	1 	2
Level 10	1 	3
Level 11	1 	4
Level 16	1 	5
Level 20	1 	6
Level 30	1 	7
Level 35	1 	8
Total amount of traps is 11 as of patch 8.2
==Upgrades==
Level	Damage	Health	Build Time	Cost (Stone) 	Workshop Required
1 	68 	625 	1d 	250 Dreadstones	Level 8
2 	74 	740 	2d 	100k 	Level 8
3 	81 	875 	3d 	250k 	Level 8
4 	87 	1,015 	4d 	750k 	Level 8
5 	92 	1,135 	5d 	2.5M 	Level 8
6 	98 	1,295 	6d 	6M 	Level 8
7 	104 	1,415 	7d 	20M 	?
8 	109 	1,535 	8d 	32M 	?
9 	114 	1,655 	9d 	48M 	?
10 	120 	1,775 	10d 	52M 	?
11 	132 	1,895 	12d 	60M 	?
12 	144 	2,015 	14d 	68M 	?
13 	156 	2,135 	16d 	76M 	?
14 	168 	2,255 	18d 	88M 	?
15 	192 	2,495 	30d 	300
Dread
Stones	Level 35
Special: +33% Lava Pool Damage
Note - Max level is 15