Flashbacks

* See Also Game Experience
* See Also Ghost Story
* See Also Perceptions_Altered
* See Also Rapture TV Documentaries
* See Also Roleplaying
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"Flashback : A 'Played-back' (past) historic scene : Either a Pre-canned Video Recording, or Script Choreographed Simulation, or a Staged Interactive Scenario".
Can also serve as Player Nightmares ( a regular Backstory feature which might have events in some useful un-reality.)
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Something Worth Seeing - Rapture In Its 'Heyday' : 
The real magic would be showing Rapture at its height (doing it *right* would be a challenge) instead of as a wreck. Oh, "Ryan is evil, see what he's done". No, lets see what HE built. Its greatness before OTHERs wrecked it.
Part of the MMORPG would be showing Rapture in its Golden age (Flashbacks), so we can actually see what Ryan's vision was, and not only its wrecked shadow, dysfunctional and fallen largely into disorder (We never really got to see what was left of normalcy as Ryan kept his City alive and running at the end of the 'civil war').
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A Backstory Guy :
Reporter "Johnny On The Spot" - Who seemed to be at many important Rapture incidents ( and shows what really happened - his accounts get presented in the MMORPG - a bit less vague than various BS1/BS2 character accounts of the happenings ( many of those via the many recorded Audio Diaries )
See the Neptunes Bounty Shootout - like you were really there ...
Have many be via Flashbacks ( with a narration by "Johnny On The Spot")
Tie in with various materials 'found' to help tell the story ( more like SitS in its prop details ).
Also --- ACTUALLY REDO SitS - while we are at it.
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Detailing Golden Age Rapture :
USE Players in-game Asset assemblages ( props and details/decorations, singly and in groups ) for shops and Residences, etc ... They can be copied (cleaned up) and added to locations in the scenes seen of Old Rapture as a 'side world' ( used as filler in Flashbacks, recreations of the original game, Roleplayings ). The cohesiveness of creations made by Players can usually outdo Procedural Auto-Generated scenes used to 'auto-fill' the extensive environs of the MMORPG City.
Anachronisms ( like the cruder stuff in Post-Chaos New Rapture ) would need to be removed/patched. Script-driven mutation of objects is part of the MMORPG system.
Players spotting such in-game creations would/could submit it for consideration for this use -- Implemented as part of the Player Creation Community the MMORPG would have ( with credit given to the original 'placer' in the game ).
Many Sections of Rapture 'never before seen' would be added in the MMORPG, and would be back-stitched into the Old version(s) of Rapture. The layout of the original city would be on old maps, so the (non-generic) contents would be known -- At least in a general way. So you don't need to worry about Players freely searching out ( in the past in Flashbacks ) things they shouldn't know about. 
It actually would be most effective to properly recreate the pristine state of things in the PAST, and then Messing-them-up/grungifying it all to recreate what it looks like in the LATER New Rapture Era. ( This generally would be the way that game objects would be created - their base form then able to be modified variably ).
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Filler Content For Flashback Use : 
Recycle the best businesses from Player creations (customized in-game assemblies) for use in the Flashbacks to fill in details of large areas of 'What was Lost' (or other settings).
To fill Standard business Asset slots in Rapture's (Pre-Kashmir) past -- to serve as filler for the Flashback to be a Sandbox environment :
* NPCs using selected unique/customized dialog Assets phraseology, etc ...
* Player activity (interactions) recorded and later reapplied for 'canned' NPC content (background NPC activities)
Places to visit (like in BaSx) in the MMORPG's past Flashbacks (walk-through scenes) :
* Golden Age Rapture (a whole spectrum of places)
* Early Rapture also (while under construction)
* During various infamous events/occasions 
^^^ mentioned somewhere else
Genericizing/cleaning-up or optimizing for its 'Golden Age' (un-tarnished) form 
Contests ( to facilitate player creations/submissions ) ...
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*** Elaborate on the Process to select and submit such Assets for consideration(judging) for use
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A Twisted Flashback Sequence ( Breaking the 4th wall )
Scene of some game developers at a meeting discussing how bizarre fan-fiction can get, and then the problems of trying to fit new content into existing Canon (various cliches, strange ideas expressed - infamous frog with tube up its butt, dog in a wheelchair, etc... etc...), while dealing with budgets and time constraints and demanding higher-ups. THEN Spider Splicers crawl out of the rooms vents and cut them all to ribbon in an orgy of blood and pizza and bottled water. The Splicers then face the camera and hiss "sssso who'ssss next". Fade to Black. Then the glowing hand-with-middle-finger icon rises with words underneath "You keep buying this crap, we'll keep making this crap." Fade out ...
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Need to find a Flashback Scene that Fits Sullivan's Infamous Quote :
: "It looks like a fricken Clown exploded in here !!!"
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Flashback Rapture - Recreating That City Too :
After a while, there would be enough 'Golden Age Rapture' game Assets (many entire scenes created and used for the MMORPG's many small Flashback backstory sessions/scenes/scenarios - well beyond the BaSx bits) to build a much bigger/More-Complete Recreation, which could be played in, extensively (Players can take a vacation from the New Rapture mayhem).
SEE ALSO Burial_at_Sea_REDO
How many times have Players said that they would like to see Rapture as it once was ??? Or Live in It ??? (and lets have it be something more cohesive/coordinate/comprehensive than those few limited/warped vignettes seen in BaSx).
The existing New Rapture sections in the main MMORPG game could be reconstituted to be "as they were in the old days". The problem would be blocking movement into the parts not yet available/consistent in detail (Alot of the behaviors/activities of everyone in the City would be a big task - bigger/different than the main MMORPG (New Rapture) scenario - though MUCH could ALSO be re-utilized too).
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Idea For a (Some) Timeline Flashback Sequence(s) :
Example of One : A sequential presentation showing off one known section of Rapture, as it transitions/changes through Rapture's different time periods (and little vignettes of things going on for each, and the affect on the Citizens). Continuing upto the current MMORPG time.
* Rapture's Construction (time-lapse of its building)
* Immigrants moving in and setting up their lives and businesses (the usual complaints)
* Normal Rapture street scene (with some transitions across years)
* Atlas's Terrorist attack - disruptions to the city, failing utilities, rush to hoard supplies.
* Inhabitants furtively trying to stay alive in a 'war zone', businesses shuttered, damage, etc... Others joining their fellow Citizens and Ryan to rid Rapture of the Terrorists.
* More Corpses left laying about after order breaks down (alot further) after Ryan is Killed. Survival and Factions forming.
* Faction fighting/struggling AND Sofia Lambs crazy followers in a gun battle with some few remaining people who couldn't escape fast enough.
* Transition to the present (including finally adding whatever the Player's have done to it - repairs/etc ...)
* Leaving the Player standing there in realtime (interactive).
* Other Vignettes like a Little Sister doing 'Gathering' being attacked, Little Sister being defended by Protector (some with Big_Sisters) ...
A somewhat more complete (an added visual component) way of showing 'backstory' history than an 'Audio Diary'.
Some Flashbacks might employ the 'Ghost Story' mechanism to minimize 'finesse' required of the presentation.
Variations and additions (by Players over time) to make rewatching of the story chapters worth it.
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Macy's Thanksgiving Day Parade Balloons (was originally a Joke, but...) :
Balloons can work in water as well as in surface air - Just takes less air to lift the big cloth/whatever float and suspend the image. Positive gas pressure inside could keep the desired shape 'inflated'. SO Rapture could have its own parade of floats (well lit by portable generators that hang underneath). I suppose the people of Rapture could have 'Thanksgiving' for their being saved from the Surface World and its Socialist Parasites ...
The 'parade' (Appearing In Rapture Flashbacks) would move throughout the City, going past all the big buildings at a majestic pace.
Parade Marshal would be some well known Celebrity, with special broadcast coverage on Rapture TV.
* Giant Face of Ryan - nah too tacky
* A Giant Parasite (some kind of tick)
* A-Bomb Mushroom Cloud (Parasite's Harvest)
* Giant Hand giving the New-Deal salute (the gimme hand demanding/asking for MONEY)
* The Great Chain
* The Iconic Lighthouse figure
* The Atlas supporting the World
* "Squirmy the Sea Slug" Cartoon character
* "Sea Patrol" and "Sea Trek" TV show display floats
* Giant Bunny Head, with ears (paid for by Sander Cohen)
* Hop-up Cola Bottle (a sponsor)
* Various other tacky advertisement themed floats (Sinclair's Suppositories - NOW MINTY FRESH !!)
* Special Guest appearance of the popular "Submarine Man" character
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Rapture 'Olympics' :
Individual Achievement was one of Rapture's Philosophical Ideals ... Not sure how many 'world class' athletes would come to Rapture just for 'freer competition'. There could be Small scale amateur competitions for such a small population (20000-40000 for 'Rapture Colony'). Various sports facilities would be available for use (Stadium ...).
The concept was kinda ruined by ADAM enhancements - though they became publicity/promotions for the companies selling the ADAM products.
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Who Needs a 'Lifeboat' (Seen In BS2) When WE Have a Building ?? :
A 'great' 'brilliant' plan to break a building from its foundation and 'rise' to the Surface, and then sail it away back to the Surface World.
Floating Off a Building ??? Easier said than done (to break loose) - cutting thru lower levels of the massive reinforced concrete (explosives wont work unless you have more than there is still in Rapture and then you will probably die from the blast of that strength).
Unstable - free-floating building is likely to turn/roll over (Is ballasting even possible ?? - to maintain in an upright orientation ???)
Sail it ?? (Imagine teh Image of Splicers sewing clothing together to make a huge sail ...)
As soon as it is 'Cut off from City power' - Now what - Freeze to death ???
Amusing to see Splicers attempt it (except they would be wasting a nice usable building)
Better seal it real good, or as soon as the bottom is cut, the whole thing will almost instantly fill with deep pressure driven water.
This would make a Fine Flashback Vignette for the MMORPG.
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Flashback Scenario (sequence of Flashbacks) - New Rapture's Beginnings :
* Events following Tenenbaum's return. Created to show the history backstory...
* The Player plays Johnny, the second incarnation of Delta ( Adonis Resort area was flooded by a Big Sister trying to get Delta, the same Vita-Chamber there that Eleanor had programmed overloaded when the water shorted it out and a clone of Delta appeared )
* Survival at 4r5Minerva's Den (security and supply problems)
* The First new Citizens (captured, treated and cured by New Rapture)
* Taking the Fishery ( people need to eat and the food supply was starting to run out when the previous 'management' was no longer in charge )
* Exploration and Conquest ( Splicers just couldn't handle a Big Daddy with combat Plasmids and a pile of Ammo from Minerva's Den and some interesting things found in storage )
* The Founding (Fort Rapture - the new City Center)
* ??? On the Surface - Johnny hunts and kills Sofia Lamb (with Slo-Mo death scene)
* Players could actually create these flashbacks ( with 'lore' backstory details well spelled out before they started )
* Dream sequences can be staged with VERY odd choreographed actions...
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Seeing Situations From The Time When Rapture was Built: (All null and void now.) :
* Ryan may have allowed independent construction companies to help build Rapture to spread expense ( The builders would then own some buildings, etc.. Private owners paid for their utilities ).
* Expense was not just cost of materials but transporting them to Rapture worksite and down underwater ( materials & transport & labor & equipment & project overhead )
* Shareholders of Ryan industries - rich investors ( invested Life Savings - coupon clippers )
* Stockpiles of manufactured goods and luxury consumables warehoused ( By Ryan and others with money ), also brought personal items.
* Small Manufacturing plants were imported from surface ( machinery, tools, materials, skilled workers )
* Additional stuff was brought from surface in early years when the manufacturing of all the needed goods wasn't working as fast to meet the 'self-sufficiency'. Certain industrial materials like Tungsten are not available near Rapture ...
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Flashback(s) - Rapture In Its Heyday :
Having a game of 'Rapture in its heyday' which likely would be too limited by itself, but with the extent of Rapture being recreated in my MMORPG proposal, it would be relatively easy to have (many) FLASHBACKS to that time AS part of the MMORPG game.
Extended flashbacks where you take part ( They've done this in LOTRO a bit ) in big events like the big fight on New Years 1959 when things fell apart, or when Fontaine was taken down at Neptunes Bounty, and various recreations of other important story scenes ( the first Splicers, the first Lil Sisters & Big Daddies, Ryan's Dedication of the City, etc, etc ... ). Since the core areas of the city are to be largely recreated as part of the game (and mostly repaired/restored (eventually) by the Players), with a little polish they could look new as original for the Flashback sequences.
One of the things the game companies have found out about MMORPGs is that different Players have different areas of interest, and having a variety of things for them to do increases the potential Player base. Flashbacks telling more of the story of Rapture would be an important part of that ( They are also easier to make incrementally as they are independent episodes AND they can be choreographed to make them work properly to tell their stories ).
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One of the 'Visions' of the BioShock Rapture MMORPG :
Is seeing the City being Rebuilt - The remaining good bits being scraped together and fixed up to be like it once was. Not just having the satisfaction of seeing things restored, but Players take part in the process themselves. The Solo games showed a sad image of Rapture mostly in ruins, but in the MMORPG there will be the new hope as it is reborn. ( Sounds like a speech given to new Citizens ... )
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Another One of Those Flashbacks - Being One of Sander Cohen's Victims :
!! With a Mouth Full of Plaster, Noone can Hear you Scream.
Sander Cohen's latest art 'Installation' ( What 'artists' these days call some assembled grouping of elements ). Sander Cohen's 'art', something OTHERS might call a 'Massacre' -- Hmmm, perhaps THAT is why Cohen was so fond of Booker ... a kindred 'mass-murdering' spirit ???.
"Stop squirming little worm while I *insert* this ... You DON'T want to spoil MY work DO YOU !!!!
We CAN do it ANOTHER WAY if you really INSIST !!!"
Lots-O-Creepiness there just waiting to be explored ... 
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What Kind of Game Rewards Should One Get For Experiencing Flashback Sequences ? :
One hopes to see many of these Flashback 'experiences' in the MMORPG as an expression of Players imagination and skill ( and the easy-to-use tools can deliver ). (( Note - they would be made with interactive aspects so that the Player cannot just press 'PLAY' and then walk away and then get some Freebies. ))
Basic skill advances might be possible from some of it - since there isn't generic XP (Experience Points) system in the game. You get some Civic Duty points (for learning the City's history) - one hopes they are interesting enough for many Players to want to see them anyway. Inspiration Points ??? or rather some unlocks a immediately offered related Quest, involving what was seen ( lost if you decide to ignore it ).
A possible use (justification) as a Quest flavor would be to 'test' N-gram (mental) Recordings, from before the City 'fell'. This would be to explore what is on them and to determine if there is any value/usefulness. ( Classified as 'work for the City' with scale pay rates ... in an attempt to locate important 'lost' resources and information). 
This recording 'playback' process would be a direct stimulation of the optic and other sensory areas of the brain using the N-gram recordings -- NOT a permanent impression-ment, as was done in Jack's 'conditioning'. Actually someone in old Raptures 'Golden Age' was researching and trying to develop this as a new 'Entertainment' ($$$) technology - Apparently it was never finished. The required machinery is similar to that used as part of the Cure process (mental therapy).
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Ideas for 'What If' Historic Scenarios for the MMORPG, Which Players (If/When Created) Could Visit (or Play Thru a Chain of Choreographed Events) :
Scene where Stanley Poole drowns Dionysus Park ( recreation of the Titanic-like scenes - doomed pretentious rich people, whose fate their money cannot buy their way out of ... Star-crossed people drowning at the bottom of the Ocean - hmm, the irony ... )
The messy failures while Eleanor tried repeatedly to reconstitute Delta (Little Sister says : "Eleanor you made us big bunch of grape jam - yum !! Even Mr Bubbles couldn't eat all this !! " ... "El'nor it went splody again !! ", etc...)
All kinds of strange little Vignettes ... (unleashing creativity will be this game's great achievement).
Ryan's 'assassination' seen through his eyes ... ( Voice-over of his thoughts while it is happening ... ) as his life-like animatronic dummy is beaten to death by Jack ( or maybe a risky use of the Working Vita-Chamber on the floor below ).
Fontaine's "ASS-IN-ATION" as he is executed by having his head 'forced up his own ass' by a pair of Big Daddies ...
Rapture Prime "back before the fall" - Interesting to see, but not overly exciting for gameplay ...
The Machinations of Fontaine, showing his gangsterism in his rise to power how he got there as detailed in the Novel, seizing ever more control of Neptune's Bounty businesses ( I can see interactive with a 'tree' of events which you get to make decisions for, and his sense of 'humor' as he has competitors/those-who-get-in-his-way murdered or thuggishly coerced ). Heh - you get to play one of his victims - sent to 'sleep with the fishes' when you refuse to hand over your business to him ... 
Be there at the attack on Kashmir's, etc, etc...
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One of Those Flashback Scenes (Cohen Sander's Parties) :
With a fountain like they used to have for Champagne except it has red glowing ADAM in it (and maybe a blue one for EVE). A crowd of Cohen's Guests - people wearing nothing but Pope Hats whacking each other with rabbit corpses dipped in Absinthe ... I think we can skip that.
Moth to a Flame ... Hmmm, you can do pretty nasty stuff with flames ... Leave it to the Player Asset Creators imagination for these Flashbacks/Nightmare sequences.
Sander Cohen discovers Black Light !!! ( They latched onto Andy Warhol type stuff for Cohen despite his being an anachronism even when Rapture was started in the mid 1940s )
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More Flashback Scenarios 'Gang Zone' Rapture :
Post-Minerva's Den Rapture (Post-BS2) where Splicers have formed different gangs, with each vying for control of Rapture (or a piece of it). You (roleplay) choose which gang you're affiliated to ( each with different motif/distinctive 'colors' ) and you take different Mission/Quests that gain you money or favor or Rank. Each gang is different; either possessing unique Weapon upgrades, unique Plasmids, or their own brand of Big Daddy to aid their own Little Sisters. Resource Locations exist which provide additional assets. Basically a MMORPG sub-game where you try to rise to the top, both in gang hierarchy and gang territory control. There could be server 'worlds' which restart frequently once they settle out (win conditions) from the Players activities.
The gangs presented can also exist as opponents in the main NMMORPG game world years later (reusing the assets is good).
Much of the terrain probably should be generic 'Street' modular architecture ( squat like most of the Solo game's ) with a smattering of 'landmark' buildings. Use of the auto-generator used in the full MMORPG's expanding city mechanism might help make each 'run' of the 'gang zone' scenario somewhat different by having content randomized at a medium level ( different stores/facilities with interiors and themed prop sets, within generalized modular street sections ( think of pipe sections/intersections ) connecting appropriately across some expanse of varying seabed terrain ).
There has to be a limit to the entire play area ( game will represent a small part of Rapture .. a tenth ?? ) So some kind of artificial (but plausible) boundaries are at the edges ( still can have some low detail exteriors stretch away and other parts of the city visible through the murk ). Likely more powerful Factions have the playing zone as a 'no-mans land' between them and have then closed off ( a potential for those outside entities to serve as supply sources so that the 'gangs' have more than pointed sticks to fight with. )
Sofia Lamb only controlled a small part of Rapture ( mainly the corner around Persephone ) so these areas weren't "worked" over by her collectivist purges and enslavement.
Some intelligent (but plausible) mean of keeping too many Players from being all in the same place at the same time for major 'rumbles' is desirable. This is basically Multi-Player PvP for Players who like to compete in killing each other (but more complex/persistent than BS2 MP).
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The Plasmids Visual Presentations ( Being Not Quite As Shown in Advertisements ) ... :
This fact was (now) a well known joke amongst the ADAM Users :
Have (in Flashbacks) Fontaine Futuristics/Ryan Labs Product Development Films of how the Plasmids/Tonic 'in use' actually worked, and what smoke and mirrors effects enhanced making them look more 'real' ( many made by the Plasmid producing company - including designer's talk-throughs, with comments on how to hype the product, criticisms, requests for improvements, and ways that they could be best 'sold' to what customers ). Actual films could be 'Found Objects' but the laws of Entropy would have most have been destroyed by the Time of the MMORPG.
One particular Constipation Cure did not quite make it to being one of the popular Combat Plasmids (lucky for us ??). Something being about it too messy and requiring an awkward stance ...
Lovely partial animations ( like the Plasmid Instructionals we got in BS1/BS2, etc ... )
Demonstration 'Test' films (Company internal) showing things going VERY wrong ... ( Fontaine after a while soiad he did NOT personally want to see the experiments any more ).
HAVE Some shown explanations of the 'effects' being more suggestive, and actually being done someway other than what the name implies ( ie- Teleport being more a time distortion to the user and the common 'clouding' effect to those watching, instead of some physically impossible action ).
Commentaries within the Films ...
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Church of Sofia Scenes :
I could see Sofia (Flashbacks) besides using the ADAM as her 'carrot' reward to faithful/obedient followers ( versus her usual killing of people as her 'stick' ). OR more importantly to her Great Project - She thinks she needs 'memories' to put into her Utopian, so there should be scenes of 'church' members 'volunteering' to be channels for 'The Greater Good' -- more formal than those few Vent Shrine scenes we saw in BS2. ADAM being ceremonially applied for that purpose ( Singing hymns to the 'coming Lamb', etc.. 'All Hail Sofia, the Blessed Mother ...' -- THAT could be a very strange/creepy scene - Cue the Banjo music ... ).
If there was anything to this DNA Memory bunk, then imagine the Chaos Era nightmares and horrors which might be passed on to the 'Receiver'. No further reason is needed as to why Gilbert Alexander went insane ( if its not just being packed full of ADAM, leading to massive mental and physical deformity ).
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Flashback of Sofia's Therapy Sessions ( Inside and Outside of the Persephone Penal Colony ) :
* With a spectrum of patients ( criminals(including political), criminal Splicers, insanes, incorrigables, violent crazies, etc ... )
* With differences in her 'activities' able to be shown across time - depending on what she thought she could get away with. ( ie- Before vs After subverting the Persephone administration, and later )
* Various flavors of 'Therapy', and Some rather messy results ( insane Splicers ...)
* Brainwashing manipulations to sway the semi-mental patients into her Philosophy, and control ( or as throw away test subjects for her project ).
* Persephone included a Jail, so basic 'corrections' might be (originally) authorized to help eliminate recidivism ( Though under Objectivism it would have to be voluntary. But then Sofia Lamb didn't believe in Ryan's Philosophy of Individual Rights, and ways could be found to make people 'volunteer' if needed ).
* Was the implied 'Shock Treatment' something that was started when Sofia had control of Persephone ? They were moving away from it in the (Real) Surface world, but maybe Sofia was 'old school' ...
* The Persephone Crematoria with its shelf full of ash canisters ... ??? A result of her botched Little Sister/Brother/Utopian experiments ? ( Fontaine/Ryan had the Little Sister Symbiotic process 'down' elsewhere ... Point Prometheus, but much might have been lost in Rapture's Chaos following Ryan's death - We see that scene as it is in BS2 ). Or is this just normal results of crude activities/methods, which don't necessarily have the patient's welfare intended ?? Or just of natural deaths and basic unclaimed body disposal process ?
* Probable scenes : A crazed Splicer unexpectedly throttling Sofia ( She 'thought' she understood/was in control, but really didn't/wasn't -- the dangerous/unpredictable natures of some of them ). Sofia Lamb couldn't talk for weeks after that half-crushed larynx ( and maybe never allowed an unrestrained patient to exist in her immediate vicinity from that point forward. )
* Trans-Orbital Lobotomies made her 'subjects' so much more malleable ( though doesn't doing that lose their mental essence which she is trying to mass into her 'Utopian' ?? ) For usable "cannon-fodder" perhaps.
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Speaking of Psycologicalisms :
What kind of warped childhood did Elizabeth have ? Did anyone talk to her ( How is this 'talking' otherwise learned ? Talking to herself alot ? ) Songbird stuffing bits of shredded eviscera into her mouth (a shocking scene).
Knowledge != Intelligence != Wisdom
All of them, Booker/Comstock, Luteces, Elizabeth (entangled !!) smeared across many (un-countable) dimensions :
* Some might be Super Gods, and aren't pleased with Elizabeth's meddling ( Comstock had some dandruff fall off on the other side of one Tear, and another used the restroom ... ) Booker went thru many 'Tears' in the game and definitely left some toenail clippings in his original dimension. If Fink sent minions to retrieve technology from alternate dimensions, similar complications were also likely to result.
* Scene where a 'good' Comstock is successfully inventing the cure for Cancer, and Elizabeth appears and kills him "just because he's a Comstock" -- Oh the Humanity !!!)
* Entire world that has a fetish for cut off fingers ( the butterfly wing beats across the multiverse ... )
* War between (more) evil Elizabeths (Holy Dopplergangers Batman !!!) - Leading to the murder of many millions of people, endless destruction ...
* Elizabeth trying to kill all the other Elizabeths ( Sophocles and Freud, eat your heart out !! ) - as rivals to her supremacy ( She never had 'to learn how to share' ... )
* Picture of 6 different Elizabeths all playing Poker at a card table ( 'pinkies' are being used as betting chips ... ) - But the cards are all blank ???
* Who exactly was this "Grandfather" for this Paradox thing to be such a problem ? ( Is the Grandfather in the Box with the Cat ? )
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Splicer Weirdness Meant to Try to out-creep-out other Players (vignettes)
Think beyond that Atlas'a 'hotdogs' used to feed this Apollo Square pawns were made from corpses ( of course he didn't make that public ). Player comin on the slaughterin-n-butcherin room in a Flashback. Have a 'cook' character working the 'links' processs.
There would be something similar in Sofia Lambs little kingdom.
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Disturbing Things :
Lesser known thought experiment by Schrodinger : "The Baby In The Crib"
I still think a real trippy Twist right there would/should/could have been : that knock on the door and "Mr Dewitt We want you to sell us the baby".
It might even be the Luteces who have decided that exterminating Elizabeth would be the path to stopping all the bad things she made happen ( and to stop the Timelines that made them into Ghosts ). Heck, it could be a Time Traveling Ryan bent on stopping the meddler that helped Fontaine destroy Rapture and got Ryan murdered.
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Sander Cohen's Banjo Concerto
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