Mental State

Mental State is a Need of Inner Disciples (Cultivators) that affects their ability to Cultivate and Breakthrough. It doesn't apply to Outer Disciples (Mortals).
==Law Effects==
===Xiandao===
Mental State affects many different activities, including Cultivation SpeedXiaWorld.GameDefine.MindState2PracticeSpeed, BreakthroughsXiaWorld.NpcPractice.GetBrokenRate, and Artifact Crafting Success ChanceXiaWorld.GameDefine.MindState2Refining for Xiandao cultivators. It also changes depending on the cultivator's Cultivation Mode.
====Cultivation Modes====
During "Practice", and "Train", a cultivator's Mental state decreases to a minimum of the Base Mental State.
During "Mind", a cultivator's Mental state increases to a maximum of 100.
During "Balance", a Cultivator starts cultivating (Practice) when Mental State is greater than 50, and stops cultivating (Mind) when Mental State is under 30. It is not recommended to leave a cultivator on "Balance", as the 30-50 Mental State range significantly reduces Cultivation Speed. The Elysium mod allows for cultivation to be automatically performed between levels with better Cultivation Speed bonuses, such as 51-70 or 70-85 Mental State.
====Mental State Levels====
*95%+ = Pristine
* 85% - 95% = Harmony
*70% - 85% = Composed
*50% - 70% = Stable
*30% - 50% = Unstable
*30%- = Breakdown
====Mental State rate of change====
The speed at which the Mental State changes depends on the current Mental State, activity, and Mood. 
When Mental State is increasing, the higher the Mental State, the slower it increasesXiaWorld.MindStateNeed.GetSubValue. The Mental State change rate depends on the current Mental State, the action being performedXiaWorld.GameDefine.MindStateChangeSpeeds, and the result is multiplied with the Level of Stable Mental State (SpeedOfMindStateCoefficient) Property and the Mood multipliers.
*When the Mental State is increasing, the lower the Cultivator's Mood, the slower Mental State changes, with the speed of change being 0.6x at 0 Mood and 1.8x at 200 Mood.
*When the Mental State is decreasing, the lower the Cultivator's Mood, the faster Mental State changes, with the speed of change being 1.4x at 0 Mood and 0.75x at 108.3 or higher Mood.
Mental State \ Action	Other actions
None	Practice
Practice	Mind
Quiet	Train
Skill	Cult. Speed	Efficiency
-(Mind/Practice)	Cult/time
<0 	0.01	-0.2 	0.01 	-0.2 	0.1 	0.05	0.005
0 to 29 	0.01	-0.1 	0.02 	-0.1 	0.1 	0.5 	0.05
30 to 49 	0.1 	-0.1 	0.2 	-0.1 	0.4 	2 	0.8
50 to 69 	0 	-0.04	0.1 	-0.04	1 	2.5 	2.5
70 to 84 	0 	-0.03	0.05 	-0.03	1.2 	1.67	2
85 to 94 	0 	-0.05	0.01 	-0.05	1.5 	0.2 	0.3
95 to 99 	0 	-0.02	0.001	-0.02	1.5 	0.05	0.075
>=100 	-0.2	-0.2 	0 	-0.2 	1.5 	0 	0
==== Optimizing cultivation speed ====
 slows down the Mental State Change speed, and the mental state changes extremely slowly at high mood levels and in the 95 to 99 range. In practice, this means that at 100 Mental state you can cultivate for 2 days straight using 2 purity pills with a cultivator on the best Mood, regen your mental state once the pills wears off and start again. In simple steps :
* Disable/Unequip your Base Mental State items 
* Regenerate Mind to 100 (barely) - 15 (from the pill themselves) - your Base Mental State items 
* Toggle/Reequip your base Mental State items and eat a Purity pill
* Cultivate for a day, eat a second Purity pill, cultivate for another day
* Repeat
Doing so will make the second Purity pill expire just as you reach 85 mental state (84 with no wasted time at all but it is not realistic). It is not worth using Base Mental State talismans compared to Cultivation speed or Stats improvement Talismans. Being under the effect of the pill when regenerating the mind is quite detrimental however so be careful here. 
To avoid micromanagement, the Elysium Mod has a setting allowing you to consume Purity pills automatically when cultivating which handles everything for you (if you don't use base Mental State items). In this case, you want to (at least) check the Purity option as well as the "Practice Only" setting, and use a 86-100 cultivation range.
In case Purity pills are not available you have several options :
* Disabling/Unequipping Base Mental State items to stay in the 30-50 Mental state as long as possible for optimal speed when regenerating then switching/equipping them back once you raise your desired values can be a significant improvement depending on the items available
* If there are enough Mental State bonuses to allow Base Mental State to be boosted above 50, the cultivator can be permanently on the Practice training mode to maximize Cultivation point gain.
* Otherwise, the average cultivation gained over time (Cult/time) is highest in the 50-70 range, which minimizes the amount of time required per cultivation point, and is the optimum cultivation range when using the Elysium mod without micromanagement or Purity Pills.
* Without mods, the "Balance" cultivation method defaults to the 30-50 range, which is way worse than everything else mentioned here.
===Shendao===
Mental State is an important part of the Shendao Mental State Breakthrough mechanic.
There is a new Stage for every 100 Mental State, and certain requirements must be met to reach the next stage. The rate of Mental State change also varies with the stage.
*Move (0-100)
*Calm (100-200)
* Still (200-300)
*Sagely (300-400)
*Wise (400-500)
*Empty (500-600)
*Spirit (600-700)
===Physical===
Mental State is solely affected by the Physical Cultivator's Mood. It is equal to half of the Cultivator's Mood. One way to increasing the Mood is remolding the Phallus for Male Physical Cultivators.
== Modifying Mental State==
===Items===
* (+2.5)
* (+5)
*DLC (+3 to +18)
===Talismans===
Only applicable to and . Talismans cannot be equipped on Physical Cultivators. These following Talismans affect Mental State: 
Name 	Effects 	Notes
Divinity Mind 	+45 	one per game from Ethereal Cave
Divine Comprehension 	+3.6 mental per Tier +50.40 @ T12 +28.80 @ T6	
Tranquil Heart 	+1.5 mental per Tier +21 @ T12 +12 @ T6 	
Story 	+4.5 mental per Tier +63 @ T12 	-168% Cultivation Speed
Prayer 	+1.5 mental per Tier +21 @ T12 	(mood + mental -recreation consump) Requires a certain Reincarnator "Shenshen Ruye" (Male)
Everlasting Prosperity	+2.5 Mental per Tier +35 @ T12. 	(mood + mental) Obtain recipe from Otherworld Rift event
===Medicines and Pills === 
Only applicable to and . Medicines and Pills cannot be consumed by Physical Cultivators, as they are devoured for essence instead.
* +4 for 300s
* +15 for 600s = 1 day (note that the most important effect of Purity Pill is its Mental State Change speed effect)
* -10 Base Mental State each consumption before Medicine Resistance.
* (+25 consumed, +5 equipped)
* -30 each consumption
===Branches===
* Cultivation Branch: +1 Base Mental State per Leader Effectiveness score.
* Very Stressed branch leaders can reduce mental state by up to -198 Mental State
===Spirit Roots Sympathy===
A Cursed Spirit Root can reduce Mental State by up to -10 (0% Curse) to -40(100% Curse) per plant, while a Blessed Spirit Root increases it by 10 (0% Bless) to 40 (100% Bless) for any cultivator within a 11x11 square of the Spirit Root which is currently meeting all growth requirementsXiaWorld.AreaLingPlant.NpcEnterPrativeSettings\Modifiers\Modifier_LingZhi.xml. If the Spirit Root is not meeting all growth requirements, it reduces Mental State by 5 instead. To access this bonus, the cultivator needs to be in the following aim(s):
*: Practice only (not or its variants)
*: Balance and Restrained
*: Remold and Breathing
This may be stacked to a maximum of 4 plants, as there is no known setup to have all 5 Spirit Roots affect a single tile while meeting all growth requirements.
===Obsessions===
An appeared obsession is -30 Mental state. They can be cleared with Shendao cultivators, meaning they are semi-temporary.
===Clothing===
Some Torch Dragon clothing set (gender specific) will boost mental state by 15 per piece (+30 total):
* + Feather Pants for men
* + Crane Pants for women
===Manuals===
Only applicable to as they are the only Cultivators who can learn Manuals. Manuals provide the largest increase to Mental State.
====Manual Pavilion====
*Pre Golden Core
**+40 Taiyi Laws
**+65 All vanilla Supreme Laws and Standalone Orthodox Manuals
**+120 All Supreme Laws and Standalone Orthodox Manuals including Immortal Tales of WuDang DLC
*All non-exclusive Manuals:
**+70 Taiyi Laws
**+135 All vanilla Supreme Laws and Standalone Orthodox Manuals
**+210 All Supreme Laws and Standalone Orthodox Manuals including Immortal Tales of WuDang DLC
==== Manual List ====
Name	Cultivation Level	Cultivation Level	Source / Law 	Exclusive	Att.	Effect 	Element	Type
Name	# 	Stage 	Source / Law 	Exclusive	Att.	Effect 	Element	Type
Mindful Springs
Gong1_Esoterica_1	1-3 	Qi Shaping 	Sixteen Supreme Steps Law 	 	2 	
*+10 Base Mental State (AddV)
*+0.3 Qi Absorption Efficiency (AddV)	 	Gong
Revitalization View
Gong13_Esoterica_1	1-3 	Qi Shaping 	Law of Nimbus Conquest 	 	3 	
*+10 Base Mental State (AddV)
*-50% Max Qi (AddP)
*+0.4 Qi Absorption Efficiency (AddV)
*-3 Qi Sense Skill Level	 	Gong
Spell of Impurity
Gong13_Esoterica_2	1-3 	Qi Shaping 	Law of Nimbus Conquest 	 	3 	
*-10 Base Mental State (AddV)
*+50% Max Qi (AddP)
*-0.4 Qi Absorption Efficiency (AddV)
*+3 Qi Sense Skill Level	 	Gong
Killing Intent
Gong3_Esoterica_1	1-3 	Qi Shaping 	Seven-Slaughtering Sword 	 	3 	
*+5 Base Mental State (AddV)
*+10% Base Artifact Power Bonus (BAddP)	 	Fabao
Records of the Perfected Warrior
Gong8_Esoterica_1	1-3 	Qi Shaping 	Grand Chariot Wisdom Law 	 	3 	
*+10% Intelligence (AddP
*+10 Base Mental State (AddV)
*+75% Artifact Power Bonus (AddP)	 	Fabao
Tri Vision
Gong9_Esoterica_2	1-3 	Qi Shaping 	Six Paths Reincarnation Law	 	3 	
*+10 Base Mental State (AddV)
*+20% Cultivation Speed Bonus (AddP)	 	Gong
Breakthrough Incantation
Gong8_Esoterica_11	4-6 	Core Shaping 	Grand Chariot Wisdom Law 	 	2 	
*+10 Base Mental State (AddV)
*+25 Base Mood Value (AddV)	 	Gong
Sitting in Oblivion
Gong7_Esoterica_7	4-6 	Core Shaping 	Emotion Severing Law 	 	3 	
*+5 Base Mental State (AddV)
*+30% Cultivation Speed Bonus (AddP)
*+250% Artifact Power Bonus (AddP)	 	Fabao
Gaia Plane
Gong7_Esoterica_2	4-6 	Core Shaping 	Emotion Severing Law 	 	4 	
*+10% Charisma (AddP)
*+5 Base Mental State (AddV)	 	Gong
Violet Clouds
Other_Esoterica_DanXia2	4-6 	Core Shaping 	Sunshade Precipice 	 	4 	
*+360 Lifespan
*+5 Base Mental State (AddV)	 	Gong
Pure Yang Positivity
Gong13_Esoterica_14	4-6 	Core Shaping 	Law of Nimbus Conquest 	 	6 	
*+75 Base Max Qi (BAddV)
*-45 Base Mental State (AddV)	 	Gong
Supreme Yin Flow
Gong13_Esoterica_15	4-6 	Core Shaping 	Law of Nimbus Conquest 	 	6 	
*-75 Base Max Qi (BAddV)
*+45 Base Mental State (AddV)	 	Gong
Blade Oath
Gong3_Esoterica_5	4-6 	Core Shaping 	Seven-Slaughtering Sword 	 	6 	Mutually Exclusive: Blade Cohesion
*+5 Base Mental State (AddV)
*+10% Base Artifact Power Bonus (BAddP)
*+10% Base Artifact Flying Speed Bonus (BAddP)
*+10% Base Artifact Turning Speed Bonus (BAddP)	 	Fabao
Blade Cohesion
Gong3_Esoterica_6	4-6 	Core Shaping 	Seven-Slaughtering Sword 	 	6 	Mutually Exclusive: Blade Oath
*+5 Base Mental State (AddV)
*+10% Base Artifact Power Bonus (BAddP)
*+10% Base Artifact Max Qi Bonus (BAddP)
*+10% Base Artifact Qi Recovery Bonus (BAddP)	 	Fabao
Killing Intent II
Gong3_LvUpEsoterica_1	4-6 	Core Shaping 	Seven-Slaughtering Sword 	yes 	6 	 	Fabao 	
Divine Mastery
Gong3_Esoterica_7	7-9 	Golden Core 	Seven-Slaughtering Sword 	 	6 	Mutually Exclusive: Swordmind
*+5 Base Mental State (AddV)
*+10% Base Artifact Power Bonus (BAddP)
*+10% Base Artifact Flying Speed Bonus (BAddP)
*+10% Base Artifact Turning Speed Bonus (BAddP)	 	Fabao
Swordmind
Gong3_Esoterica_8	7-9 	Golden Core 	Seven-Slaughtering Sword 	 	6 	Mutually Exclusive: Divine Mastery
*+5 Base Mental State (AddV)
*+10% Base Artifact Power Bonus (BAddP)
*+10% Base Artifact Max Qi Bonus (BAddP)
*+10% Base Artifact Qi Recovery Bonus (BAddP)	 	Fabao
Flame Osmosis
Gong13_Esoterica_7	7-9 	Golden Core 	Law of Nimbus Conquest 	 	8 	
*-20 Base Mental State (AddV)
*+20 Battle Skill Level (does not overcap)
*-20 Artisanry Skill Level	 	Gong
Profound Yin Meridians
Gong13_Esoterica_8	7-9 	Golden Core 	Law of Nimbus Conquest 	 	8 	
*+20 Base Mental State (AddV)
*-20 Battle Skill Level
*+20 Artisanry Skill Level (does not overcap)	 	Gong
Killing Intent III
Gong3_LvUpEsoterica_2	7-9 	Golden Core 	Seven-Slaughtering Sword 	yes 	9 	+5 Base Mental State (AddV)
+10% Base Artifact Power Bonus (BAddP)	 	Fabao
Reincarnated Psyche
Gong9_Esoterica_5	10-12 	Primordial Spirit	Six Paths Reincarnation Law	 	6 	
*+30 Base Mental State (AddV)
*+1500% Spell power bonus (AddP)
*+1500% Spell Qi Cost Bonus (AddP)
*Linked to Safeward Seas Adventure	 	Skill
Sword Ultima I
Gong3_Esoterica_9	10-12 	Primordial Spirit	Seven-Slaughtering Sword 	 	9 	Mutually Exclusive: Selfsword I
*+15 Base Mental State (AddV)
*+100% Artifact Turning Speed Bonus (AddP)
*+100% Artifact Flying Speed Bonus (AddP)	 	Fabao
Selfsword I
Gong3_Esoterica_10	10-12 	Primordial Spirit	Seven-Slaughtering Sword 	 	9 	Mutually Exclusive: Sword Ultima I
*+15 Base Mental State (AddV)
*+4500% Artifact Max Qi Bonus (AddP)
*+4500% Artifact Qi Recovery Bonus (AddP)	 	Fabao
Enlightened Spirit
Gong9_LvUpEsoterica_4	10-12 	Primordial Spirit	Six Paths Reincarnation Law	yes 	9 	
*+80 Base Mental State (AddV)
*-40% Spell Channeling Bonus (AddP)	 	Skill
Moral Purification
Gong6_Esoterica_3	10-12 	Primordial Spirit	Primordial Alchemy Law 	 	12 	+20 Base Mental State (AddV)	 	Gong
Taoist Heart
Gong6_LvUpEsoterica_3	10-12 	Primordial Spirit	Primordial Alchemy Law 	yes 	12 	+40 Base Mental State (AddV)	 	Gong
===Camp===
*Dragon Incense CeremonyDLC (+10 depending on choices)
===Spirit Relic===
Spirit Relics have the option of being used normally, or used in a Suppression Room to invert their effects.
*Random Relics (+5 to +20)
* (+15)
* (+15)
* (+15)
* (-25)
* (-15)
* (+15)
===Boss Monster===
*Torch Dragon Yin form special attacks:
**-2 Thunder of Mind (per hit)
**-100 Heavenly Fury - Mind Mask (for 1 year)
**+20 Heavenly Fury - Mind Mask (after debuff expires, permanent)
=== Misc ===
*+15 Spirit Pet in Company
*+5 Mentor help during breakthroughs
==Mods==
===Elysium===
Elysium (Mod), a.k.a the Auto Cultivation Mod, manages Mental State during Xiandao cultivation better than the in-game "Balanced" option.
See also: Mods
==References==
Category:Mental State
Category:Cultivation
Category:Needs