Super Smash Bros. Megamix/Wario characters

Wario universe	Wario universe	Wario universe
 	Wario 	
 	
*Home stage:
*Game of origin: Super Mario Land 2: 6 Golden Coins (1992)
*Unlockable?: No
*Victory theme: WarioWare, Inc.	
*Neutral special - Chomp: Wario opens his mouth and closes it upon the opponent, chewing on those who are caught and healing a slight amount of damage per bite. It can be used to consume items and projectiles as well. Eating explosives will cause them to detonate inside of Wario, harming him, but the explosion will damage nearby foes, providing good knockback.
*Side special - Wario Bike: Wario climbs aboard his Wario Bike and races around the stage, damaging opponents in his path. Tilting the opposite direction on the ground will make him turn around, dealing high amounts of damage. Holding up will produce a wheelie, and pressing down during a wheelie makes the bike perform an extremely powerful ground slam. After dismounting the bike, Wario can destroy it, throw it at opponents, or eat it. After losing the Wario Bike, Wario cannot summon another bike for 6 seconds, and until he touches the ground again. If the player tries to do so before the cooldown ends or a Bike is already out, not within his reach, Wario will instead look helplessly around the stage for his bike.
*Up special - Corkscrew: Wario launches himself into the air, hitting enemies multiple times while spinning. The final hit deals more knockback. The move can be steered diagonally left or right.
*Down special - Wario Waft: Wario's flatulence that grows in strength and knockback the longer it goes unused. Its charge cannot be lost in any way without using the move itself. There are 4 levels of charge, all with varying effects: at no charge, the waft will always trip opponents but deals no damage and is the slowest waft, the second level is the the second slowest, the third level (half-charged) is the fastest, and the fully charged waft deals the most damage and knockback.
*Final Smash - Wario-Man: Wario consumes a bulb of garlic and propels himself into his opponents. If the move connects, Wario transforms into the masked anti-hero, Wario Man and splits himself into multiple copies, dealing a series of blows to opponents caught into the attack. The final blow is delivered by an explosive fart that launches the opponents.	
*Neutral special - Chomp: Wario opens his mouth and closes it upon the opponent, chewing on those who are caught and healing a slight amount of damage per bite. It can be used to consume items and projectiles as well. Eating explosives will cause them to detonate inside of Wario, harming him, but the explosion will damage nearby foes, providing good knockback.
*Side special - Wario Bike: Wario climbs aboard his Wario Bike and races around the stage, damaging opponents in his path. Tilting the opposite direction on the ground will make him turn around, dealing high amounts of damage. Holding up will produce a wheelie, and pressing down during a wheelie makes the bike perform an extremely powerful ground slam. After dismounting the bike, Wario can destroy it, throw it at opponents, or eat it. After losing the Wario Bike, Wario cannot summon another bike for 6 seconds, and until he touches the ground again. If the player tries to do so before the cooldown ends or a Bike is already out, not within his reach, Wario will instead look helplessly around the stage for his bike.
*Up special - Corkscrew: Wario launches himself into the air, hitting enemies multiple times while spinning. The final hit deals more knockback. The move can be steered diagonally left or right.
*Down special - Wario Waft: Wario's flatulence that grows in strength and knockback the longer it goes unused. Its charge cannot be lost in any way without using the move itself. There are 4 levels of charge, all with varying effects: at no charge, the waft will always trip opponents but deals no damage and is the slowest waft, the second level is the the second slowest, the third level (half-charged) is the fastest, and the fully charged waft deals the most damage and knockback.
*Final Smash - Wario-Man: Wario consumes a bulb of garlic and propels himself into his opponents. If the move connects, Wario transforms into the masked anti-hero, Wario Man and splits himself into multiple copies, dealing a series of blows to opponents caught into the attack. The final blow is delivered by an explosive fart that launches the opponents.	
	Captain Syrup
	
*Home stage:
*Game of origin: Wario Land: Super Mario Land 3 (1994)
*Unlockable?: Yes
*Victory theme: Ruins
*Neutral special - Shake It: Captain Syrup takes out the Bottomless Coin Sack and begins to shake it. Multiple coins fall out, varying in size (small, medium and large) and material (silver and gold). If the button is held, Captain Syrup will continue shaking coins out of the bag before she gets exhausted and stores it again.
*Side special - Geyser Bomb: Captain Syrup pulls out a Geyser Bomb. This works a lot like the Links's bombs. When tossed, it creates a large pillar of fire and sends out flame shockwaves that push back foes on contact. Any opponents hit by the initial Geyser Bomb explosion are launched extremely high, and any opponents that come into contact with the fire geyser are dealt constant damage but minimal knockback.
*Up special - Teacup Saucer: Captain Syrup hops into her Teacup Saucer. As long as the B button is held, the Teacup Saucer will fly vertically until it runs out of fuel and Captain Syrup goes into free-fall. The burning from the Teacup Saucer's jet engine can meteor smash opponents.
*Down special - Mecha Goom: Captain Syrup pulls out a mechanical Goom, which can then be thrown like an item on the ground. The mechanical Goom will move around the stage. If Captain Syrup inputs this move again, the Goom will explode into electricity, paralyzing foes and racking up damage. If the Goom collides with an enemy, it will just cause a regular explosion that deals light damage and knockback.
*Final Smash - Genie: Captain Syrup pulls out the Genie Lamp and the Genie materializes out of it. The Genie begins to drop giant fireballs on the stage while Captain Syrup stands on his shoulder, exploding and causing fire to appear on the ground that can damage enemies. While the fire racks up large amounts of damage and light knockback, the explosions can send opponents flying.	
*Neutral special - Shake It: Captain Syrup takes out the Bottomless Coin Sack and begins to shake it. Multiple coins fall out, varying in size (small, medium and large) and material (silver and gold). If the button is held, Captain Syrup will continue shaking coins out of the bag before she gets exhausted and stores it again.
*Side special - Geyser Bomb: Captain Syrup pulls out a Geyser Bomb. This works a lot like the Links's bombs. When tossed, it creates a large pillar of fire and sends out flame shockwaves that push back foes on contact. Any opponents hit by the initial Geyser Bomb explosion are launched extremely high, and any opponents that come into contact with the fire geyser are dealt constant damage but minimal knockback.
*Up special - Teacup Saucer: Captain Syrup hops into her Teacup Saucer. As long as the B button is held, the Teacup Saucer will fly vertically until it runs out of fuel and Captain Syrup goes into free-fall. The burning from the Teacup Saucer's jet engine can meteor smash opponents.
*Down special - Mecha Goom: Captain Syrup pulls out a mechanical Goom, which can then be thrown like an item on the ground. The mechanical Goom will move around the stage. If Captain Syrup inputs this move again, the Goom will explode into electricity, paralyzing foes and racking up damage. If the Goom collides with an enemy, it will just cause a regular explosion that deals light damage and knockback.
*Final Smash - Genie: Captain Syrup pulls out the Genie Lamp and the Genie materializes out of it. The Genie begins to drop giant fireballs on the stage while Captain Syrup stands on his shoulder, exploding and causing fire to appear on the ground that can damage enemies. While the fire racks up large amounts of damage and light knockback, the explosions can send opponents flying.
	Ashley & Red
	
*Home stage:
*Game of origin: WarioWare: Touched! (2004)
*Unlockable?: Yes
*Victory theme: Ashley's Song
*Neutral special:
**Red - Trident Jab: Red charges forwards and jabs his trident numerous times.
**Wand - Wand Jab: Ashley briefly charges up, then thrusts her wand forwards, dealing decent damage and knockback.
**Broom - Broom Sweep: Ashley uses her broom and sweeps forwards, sending out an energy wave that travels horizontally. Both the stick and the broom head can deal damage.
**Pumpkin - Jack-O'-Drop: Ashley drops a large pumpkin in front of her, which explodes on top of enemies and sends out flying pumpkin pieces that can deal some damage and knockback.
*Side special:
**Red - Trident Toss: Red tosses his trident like a javelin. The trident can pierce opponents and, once it hits the floor, remains stuck on the ground and can be picked up by others.
**Wand - Magic Meteor: Ashley charges purple energy with her wand, summoning a small purple meteor that travels diagonally downwards which explodes after hitting the ground and deals high knockback and decent damage.
**Broom - Sweep Tornado: Ashley sweeps the floor very quickly, which creates a small tornado that can be moved by the player and sends opponents flying but deals no damage.
**Pumpkin - Will-O'-Lantern: Ashley pulls out a Jack-O'-Lantern that spits out a red fireball that moves horizontally.
*Up special:
**Red - Red Soar: Ashley hangs onto one of Red's legs as he lifts her up while flying.
**Wand - Electrick Shock: Ashley shoots electricity downwards, which launches her vertically and zaps anyone under her.
**Broom - Flying Broom: Ashley gets on her broom and glides with it.
**Pumpkin - Pumpkin Flight: Ashley pulls out a Jack-O'-Lantern that spins its leaves like a helicopter while she grabs onto it.
*Down special - Red Transfiguration: Ashley uses her wand to transform Red into one of various forms: a Wand, a Broom and a Jack-O'-Lantern before turning back to Red and restarting the cycle.
*Final Smash - Giant Red: Ashley transforms Red into a giant, who then spits out a huge fireball that works similar to Mario's Mario Finale.	
*Neutral special:
**Red - Trident Jab: Red charges forwards and jabs his trident numerous times.
**Wand - Wand Jab: Ashley briefly charges up, then thrusts her wand forwards, dealing decent damage and knockback.
**Broom - Broom Sweep: Ashley uses her broom and sweeps forwards, sending out an energy wave that travels horizontally. Both the stick and the broom head can deal damage.
**Pumpkin - Jack-O'-Drop: Ashley drops a large pumpkin in front of her, which explodes on top of enemies and sends out flying pumpkin pieces that can deal some damage and knockback.
*Side special:
**Red - Trident Toss: Red tosses his trident like a javelin. The trident can pierce opponents and, once it hits the floor, remains stuck on the ground and can be picked up by others.
**Wand - Magic Meteor: Ashley charges purple energy with her wand, summoning a small purple meteor that travels diagonally downwards which explodes after hitting the ground and deals high knockback and decent damage.
**Broom - Sweep Tornado: Ashley sweeps the floor very quickly, which creates a small tornado that can be moved by the player and sends opponents flying but deals no damage.
**Pumpkin - Will-O'-Lantern: Ashley pulls out a Jack-O'-Lantern that spits out a red fireball that moves horizontally.
*Up special:
**Red - Red Soar: Ashley hangs onto one of Red's legs as he lifts her up while flying.
**Wand - Electrick Shock: Ashley shoots electricity downwards, which launches her vertically and zaps anyone under her.
**Broom - Flying Broom: Ashley gets on her broom and glides with it.
**Pumpkin - Pumpkin Flight: Ashley pulls out a Jack-O'-Lantern that spins its leaves like a helicopter while she grabs onto it.
*Down special - Red Transfiguration: Ashley uses her wand to transform Red into one of various forms: a Wand, a Broom and a Jack-O'-Lantern before turning back to Red and restarting the cycle.
*Final Smash - Giant Red: Ashley transforms Red into a giant, who then spits out a huge fireball that works similar to Mario's Mario Finale.
	Mona
	
*Home stage:
*Game of origin: WarioWare, Inc.: Mega Microgame$! (2003)
*Unlockable?: Yes
*Victory theme: Mona Pizza
*Neutral special - Pizza Topple: Mona throws a slice of pizza forwards. The damage dealt is determined by the pizza's toppings; cheese pizza deals the least amount of damage, pepperoni pizza deals decent damage, supreme pizza deals good damage and knockback, and Hawaiian pizza deals the most damage and knockback.
*Side special - Mona Moped: Mona summons her scooter and rides it. Similar to Wario's Wario Bike, but Mona's scooter's speed is gradual, and the faster it is, the more damage it deals.
*Up special - Monettes: Mona raises out her arm and summons up to 3 Monettes to reach out diagonally. If any of the Monettes grabs a ledge, Mona blows a whistle and the Monettes pull her to the ledge and disappear.
*Down special - Pet Attack: Mona summons one of her animals, which appears right in front of her. Her elephant shoots poisonous sludge out of her trunk, damaging enemies; her pig kicks a flaming soccerball forwards, and her monkey throws a banana peel on the stage. Whatever animal appears is decided by random chance.
*Final Smash - Mona Show: Mona pulls out her guitar and begins playing it, sending out large shockwaves that deal high damage and knockback. The more the Final Smash goes on, the faster and larger the shockwaves are.	
*Neutral special - Pizza Topple: Mona throws a slice of pizza forwards. The damage dealt is determined by the pizza's toppings; cheese pizza deals the least amount of damage, pepperoni pizza deals decent damage, supreme pizza deals good damage and knockback, and Hawaiian pizza deals the most damage and knockback.
*Side special - Mona Moped: Mona summons her scooter and rides it. Similar to Wario's Wario Bike, but Mona's scooter's speed is gradual, and the faster it is, the more damage it deals.
*Up special - Monettes: Mona raises out her arm and summons up to 3 Monettes to reach out diagonally. If any of the Monettes grabs a ledge, Mona blows a whistle and the Monettes pull her to the ledge and disappear.
*Down special - Pet Attack: Mona summons one of her animals, which appears right in front of her. Her elephant shoots poisonous sludge out of her trunk, damaging enemies; her pig kicks a flaming soccerball forwards, and her monkey throws a banana peel on the stage. Whatever animal appears is decided by random chance.
*Final Smash - Mona Show: Mona pulls out her guitar and begins playing it, sending out large shockwaves that deal high damage and knockback. The more the Final Smash goes on, the faster and larger the shockwaves are.
	Kat & Ana
	
*Home stage:
*Game of origin: WarioWare, Inc.: Mega Microgame$! (2003)
*Unlockable?: Yes
*Victory theme: Four Seasons
*Neutral special - Slice Dance: Kat & Ana do a series of slashes as long as the B button is pressed repeatedly, similar to Marth's Dancing Blade. After three slashes, Kat & Ana reel their swords back then thrust them forwards at full force, sending opponents flying.
*Side special - Double Shuriken: Kat & Ana throw shurikens forwards. The shurikens spin around, and, if they spin for long enough, create a small tornado that can pull in enemies. The shurikens themselves deals minimal knockback but the small tornado can launch opponents vertically.
*Up special - Shuriken the Falcon: Kat & Ana summon Shuriken the falcon, then grab onto his legs as he carries them vertically.
*Down special - Shadow Bite: Kat & Ana summon Shadow the dog, and instruct him to charge forwards and bite. Opponents bitten by Shadow are dealt huge knockback. However, if Shadow is attacked and knocked out, Kat & Ana won't be able to use him for a short while.
*Final Smash - Cross Slash: Kat & Ana use a special dance combination in which they fly from various locations off-screen and cross over any opponents on-stage in an X formation. Extra damage is dealt if the opponent is hit by both of them at once. This works just like their Assist Trophy.	
*Neutral special - Slice Dance: Kat & Ana do a series of slashes as long as the B button is pressed repeatedly, similar to Marth's Dancing Blade. After three slashes, Kat & Ana reel their swords back then thrust them forwards at full force, sending opponents flying.
*Side special - Double Shuriken: Kat & Ana throw shurikens forwards. The shurikens spin around, and, if they spin for long enough, create a small tornado that can pull in enemies. The shurikens themselves deals minimal knockback but the small tornado can launch opponents vertically.
*Up special - Shuriken the Falcon: Kat & Ana summon Shuriken the falcon, then grab onto his legs as he carries them vertically.
*Down special - Shadow Bite: Kat & Ana summon Shadow the dog, and instruct him to charge forwards and bite. Opponents bitten by Shadow are dealt huge knockback. However, if Shadow is attacked and knocked out, Kat & Ana won't be able to use him for a short while.
*Final Smash - Cross Slash: Kat & Ana use a special dance combination in which they fly from various locations off-screen and cross over any opponents on-stage in an X formation. Extra damage is dealt if the opponent is hit by both of them at once. This works just like their Assist Trophy.
	Orbulon
	
*Home stage:
*Game of origin: WarioWare, Inc.: Mega Microgame$! (2003)
*Unlockable?: Yes
*Victory theme: Orbulon's Theme
*Neutral special - Oinker Abduction: Orbulon rises up in his spaceship (the Oinker) and projects a light beam below. The attack continues if the B button is held. Orbulon can also move to the left or to the right during this. If he sucks up an item, his health will be slightly restored. If he picks up a fighter, his ship will malfunction and explode. During the ship's malfunction, Orbulon will jump out just before the explosion, and the fighter caught inside is sent flying.
*Side special - Ship Slam: Orbulon summons the Oinker and pulls out a control stick. The Oinker can then be freely controlled by the player, which can be rammed into opponents, or, if the B button is pressed, the Oinker can send out an electric shock that can paralyze foes. Orbulon is completely vulnerable during this attack.
*Up special - Spaceship Soar: Orbulon gets in the Oinker and rises in the air. After a short while, the Oinker runs out of fuel and Orbulon jumps out of it before it explodes, going into free-fall. The Oinker's explosion can deal damage and knockback to opponents.
*Down special - Reflector: Orbulon uses a special devise to scan any opponent directly in front of him. If this attack is inputted again, Orbulon creates a hologram of their opponent that performs that opponent's forward smash.
*Final Smash - Little Hammies: Orbulon gets on his ship and hovers in the air as the Oinker begins to dispense multiple Little Hammies, who begin to stampede the entire stage and trample anyone they come across.	
*Neutral special - Oinker Abduction: Orbulon rises up in his spaceship (the Oinker) and projects a light beam below. The attack continues if the B button is held. Orbulon can also move to the left or to the right during this. If he sucks up an item, his health will be slightly restored. If he picks up a fighter, his ship will malfunction and explode. During the ship's malfunction, Orbulon will jump out just before the explosion, and the fighter caught inside is sent flying.
*Side special - Ship Slam: Orbulon summons the Oinker and pulls out a control stick. The Oinker can then be freely controlled by the player, which can be rammed into opponents, or, if the B button is pressed, the Oinker can send out an electric shock that can paralyze foes. Orbulon is completely vulnerable during this attack.
*Up special - Spaceship Soar: Orbulon gets in the Oinker and rises in the air. After a short while, the Oinker runs out of fuel and Orbulon jumps out of it before it explodes, going into free-fall. The Oinker's explosion can deal damage and knockback to opponents.
*Down special - Reflector: Orbulon uses a special devise to scan any opponent directly in front of him. If this attack is inputted again, Orbulon creates a hologram of their opponent that performs that opponent's forward smash.
*Final Smash - Little Hammies: Orbulon gets on his ship and hovers in the air as the Oinker begins to dispense multiple Little Hammies, who begin to stampede the entire stage and trample anyone they come across.
Category:Super Smash Bros. Megamix
Category:Lists
Category:Super Smash Bros. Characters
Category:Super Smash Bros. (series)
Category:Playable Characters
Category:List of Characters
Category:Wario Characters
Category:Characters