War Derivation

The power to be the source of all war, combat, and strife. Source-power of War Embodiment. Variation of Derivation and War Embodiment. Opposite to Peace Derivation.
==Also Called==
*Source of All War/Conflict 
*The Warmonger/Harbinger
==Capabilities==
The user is the source of absolute/perfect/primordial war in every living being everywhere, directly to cosmic/universal scales. Users being the binding existence together by the force/energy of war, combat, and strife, giving the users instant and total dominion over all the powers of war and strife. As long as they exist all that is war does as well and everything connected to it.
If the possibility exists that user ever were to die or be killed, then everything about war and strife would cease to exist alongside the user, giving way to eternal peace and prosperity.
==Applications==
*Absolute Condition
**Absolute Agility
**Absolute Athleticism
**Absolute Charisma
**Absolute Endurance
**Absolute Flexibility
**Absolute Invulnerability
**Absolute Perception
**Absolute Speed
**Absolute Stamina
**Absolute Strength
**Indomitable Will
* Domino Effect
* Energetic Pressure
* Inhibition Release
* Killing Mastery
* Life Force Absorption
* Masculinity Aspect Manifestation
* Object Manipulation
** Armor Manipulation
** Weapon Manipulation
* Path to Victory
* Riders Aptitude 
* Power Perception
* Strategy Manipulation
*Supernatural Wisdom
* Tactical Analysis/Genius
* War Embodiment 
**Anger/Bloodlust/Combat/Conquest/Danger/Death (in battle)/Destruction/Hatred/Violence Empowerment
** Anger Manipulation
*** Anger Inducement
**Combat Embodiment
***Combat Manipulation
***Combat Specialist
****Combat Perception
***Divine Combat
****Absolute Combat
****Absolute Weapon Proficiency
****Fighting Instinct
****One-Man Army
****One Hit Kill
**Conquest Embodiment
***Ambition Manipulation
***Conquest Empowerment
***Subordination Manipulation
**Violence Embodiment
***Absolute Violence
***Violence Inducement 
**War & Peace Manipulation
**War Cry
**War Magic
**War Manipulation
***Anger Manipulation
*** Army Manipulation
**** Absolute Army Manipulation
***** Army Annihilation
*** Battlefield Manipulation
***Chaos Manipulation
****Chaos Inducement
****Disaster Manipulation
****Discord Manipulation
*****Anarchy Inducement
*** Crime Manipulation (war crimes)
***Victory Manipulation
***Violence Manipulation
***War Inducement
==Associations==
*Four Horsemen
*War Deity
*War Embodiment
==Limitations==
*Eternal Bond and Power Inheritance
**The user cannot escape being the source of all war without passing it to another, as their must always be war to balance out peace.
*Absolute Immortality
*If the user were to die or manage to be killed, all war in the cosmos would stop and the user would die/vanish. Strife would cease and peace would have no end, populations and civilizations would also continue to grow and prosper having no form of regulation whatsoever. While this may seem good on paper, in truth, the lack of conflict would ultimately result in societal stagnation and corruption. While current issues may be resolved, future problems will still occur and the lack of strife to make them impossible to ignore will cause them to settle and fester rotting societies from the inside out until either conflict returns or they destroy themselves with their own harmony. As much as peaceful resolutions should be what's primarily strived for, sometimes conflict is necessary. It is the prime motivator of change after all. 
**The user must obey the rules of the natural order of the cosmos and is rarely able to bend the rules outside of their power, unless under certain circumstances.
* Peace Embodiment
==Known Users==
Category:Derivations
Category:Powers
Category:War Powers