Behemoth (Helldivers 2)

The Behemoth is a large, heavily-armored Terminid that is a variation of the Charger that has more armor, and is easily distinguishable from the normal charger by its elongated horn/tusk like armor on its head. They are found as the Elimination Target on Medium difficulty or sometimes guarding the Shuttle Bay in Emergency Evacuation.
As of update 1.000.400, Behemoths will now start spawning randomly in higher difficulties, alongside regular chargers.
==Gameplay Tips==
*The Behemoth behaves much like a regular charger, but has increased armor. It now takes two direct hits from a anti-tank rocket launcher to crack their armor, even the head. However, it is still vulnerable to attacks to it's unarmored rear abdomen.
**The FAF-14 Spear is still capable of killing a Behemoth with a single headshot
**Of note is that EAT-17, LAS-99 Quasar Cannon, and GR-8 Recoilless Rifle are capable of breaking the behemoth's leg armor (but not head armor) in one shot if the player is moving towards the behemoth while firing. Once the leg armor is broken the behemoth can be quickly killed by shooting its leg with any other weapon.
*It is still vulnerable to anti-tank stratagems and direct hits with them will usually kill them, or put them in a dying state.
*Standard anti-charger tactics work on Behemoths just fine, but will take more shots to crack their armor. Weapons that ignore armor, like the flamethrower and arc thrower would be more effective against them.
*Behemoths are unusually resilient. Even if hit by a powerful anti-vehicle stratagem, they seem more likely to enter their dying bleedout phase, than outright die, compared to standard chargers.
Category:Terminids
Category:Enemies (Helldivers 2)