Project Cape Rumble

Project Cape Rumble is a multiplayer fighting game developed and published by Faz Studios, released for multiple consoles on August 6th, 2024. The game is the sequel to the original Project Cape, despite lacking the FPS gameplay of its predecessor, and once again focuses on the heroes of the Project Cape Initiative as they train for future battles.
Project Cape Rumble is similar to that of Sonic Battle, with up to eight players, each controlling one of twenty heroes (not counting the option to create custom heroes) being placed into a 3D arena with the goal of using their attacks in order to complete certain objectives. While there is more single-player content in Project Cape Rumble than its predecessor, including a full-fledged story mode, multiplayer functionality still has a major role in the game.
==Story==
Project Cape Rumble takes place some time after the events of its prequel, with the heroes of the Project Cape Initiative eager for what is referred to as "Exam Day", in which they will undergo their final test before being declared proper superheroes. However, in the time between the present and Exam Day, the heroes are expected to continue their training, which they do in a variety of locales.
While the training premise is what serves as the framing story for the majority of the game, the events of Exam Day itself are only explored within the game's Story Mode.
==Gameplay==
Project Cape Rumble is a fighting game in which battles take place in a 3D arena, similarly to the gameplay of Sonic Battle. Battles can be fought in a free-for-all or team-based format with up to eight players, each of which controls a hero. Each hero has the ability to walk, dash, and perform a single jump. Each hero also has a series of primary attributes, each ranked on a scale from 1-5 (3 being the average):
*Health: A hero's Health stat determines their maximum HP. Once it is drained, the hero is knocked out of play, and will have to wait a few seconds to spawn at their spawn point (if applicable).
*Speed: A hero's Speed stat determines how fast they move.
*Strength: A hero's Power stat represents their general attack power.
*Passive Ability: A hero's Passive ability grants them a special effect once a certain criteria is met. This usually doesn't require any input on the player's part.
Attack-wise, each hero has four options: A Basic Attack (which has a normal, dashing, and aerial form) and three Powers, which are hero-specific abilities which are put on a cooldown after use. There are four kinds of basic attacks:
*Punch: The hero uses their fists to fight, having an average attack speed and damage.
*Kick: The hero uses their legs to fight, having a higher attack speed, but dealing less damage.
*Melee: The hero uses a melee weapon of some kind, having lower attack speed, but dealing more damage.
*Shot: The hero uses a basic projectile, which varies in speed and strength.
Using their hero's abilities, players must achieve their objective in order to win a battle, with the exact criteria for success varying on the current game mode. A variety of maps are available to fight on, each holding a differing set of obstacles to influence gameplay.
==Characters==
Project Cape Rumble features 20 playable characters (12 of which must be unlocked through Story Mode), each with one passive ability, one basic attack and three Powers. In addition, the player can create up to 30 custom heroes, using a pre-determined set of cosmetics, passive abilities, attacks, and Powers.
Starter Heroes 	Starter Heroes 	Starter Heroes 	Starter Heroes
 	 	 	
 	 	 	
Unlockable Heroes	Unlockable Heroes	Unlockable Heroes	Unlockable Heroes
 	 	 	
 	 	 	
 	 	 	
===Starter Heroes===
Chewout 	Chewout 	Chewout
 	Real Name: Gabriella Brooks
Once a relatively obscure heroine in the city of Neo Metroville, Chewout was one of the inaugural members of the Project Cape Initiative. Wielding her bizarre, yet useful ability to manipulate bubble gum, this laidback lass is more than capable of holding her own in battle.	Real Name: Gabriella Brooks
Once a relatively obscure heroine in the city of Neo Metroville, Chewout was one of the inaugural members of the Project Cape Initiative. Wielding her bizarre, yet useful ability to manipulate bubble gum, this laidback lass is more than capable of holding her own in battle.
Health: 3/5 | Speed: 3/5 | Strength: 3/5 	Health: 3/5 | Speed: 3/5 | Strength: 3/5 	Health: 3/5 | Speed: 3/5 | Strength: 3/5
Passive (Bubble Shield): After dropping below 25% of her health for the first time in a life, Chewout forms a bubble shield around herself. The shield reduces the damage she takes from attacks and nullifies projectiles, but pops after absorbing a certain amount of damage.	Passive (Bubble Shield): After dropping below 25% of her health for the first time in a life, Chewout forms a bubble shield around herself. The shield reduces the damage she takes from attacks and nullifies projectiles, but pops after absorbing a certain amount of damage.	Passive (Bubble Shield): After dropping below 25% of her health for the first time in a life, Chewout forms a bubble shield around herself. The shield reduces the damage she takes from attacks and nullifies projectiles, but pops after absorbing a certain amount of damage.
Attacks
*Basic Attack (Gum Gloves): Gum Gloves is a Punch-type attack, allowing Chewout to throw up to three punches or a rapid jab. Both the normal and rapid versions of the attack deal average damage and have average frame data.
*Power 1 (Bubble Blow): Chewout blows a large bubble before spitting it forwards as a projectile. The bubble can block up to three projectiles while flying, popping after blocking the third or coming in contact with an obstacle or opponent. The popping of the bubble can damage nearby opponents.
*Power 2 (Gum Grapple): Chewout sends a tendril of gum forwards. If the tendril hits an opponent, they pull them over to Chewout before stunning them for a second, leaving them open for attacks. If the tendril hits an obstacle, Chewout will pull herself towards it.
*Power 3 (Gum Glue): A large patch of gum forms around Chewout, slowing the movement speed of opponents who step in it. The gum dissipates after some time.	Attacks
*Basic Attack (Gum Gloves): Gum Gloves is a Punch-type attack, allowing Chewout to throw up to three punches or a rapid jab. Both the normal and rapid versions of the attack deal average damage and have average frame data.
*Power 1 (Bubble Blow): Chewout blows a large bubble before spitting it forwards as a projectile. The bubble can block up to three projectiles while flying, popping after blocking the third or coming in contact with an obstacle or opponent. The popping of the bubble can damage nearby opponents.
*Power 2 (Gum Grapple): Chewout sends a tendril of gum forwards. If the tendril hits an opponent, they pull them over to Chewout before stunning them for a second, leaving them open for attacks. If the tendril hits an obstacle, Chewout will pull herself towards it.
*Power 3 (Gum Glue): A large patch of gum forms around Chewout, slowing the movement speed of opponents who step in it. The gum dissipates after some time.	Attacks
*Basic Attack (Gum Gloves): Gum Gloves is a Punch-type attack, allowing Chewout to throw up to three punches or a rapid jab. Both the normal and rapid versions of the attack deal average damage and have average frame data.
*Power 1 (Bubble Blow): Chewout blows a large bubble before spitting it forwards as a projectile. The bubble can block up to three projectiles while flying, popping after blocking the third or coming in contact with an obstacle or opponent. The popping of the bubble can damage nearby opponents.
*Power 2 (Gum Grapple): Chewout sends a tendril of gum forwards. If the tendril hits an opponent, they pull them over to Chewout before stunning them for a second, leaving them open for attacks. If the tendril hits an obstacle, Chewout will pull herself towards it.
*Power 3 (Gum Glue): A large patch of gum forms around Chewout, slowing the movement speed of opponents who step in it. The gum dissipates after some time.
Biolume 	Biolume 	Biolume
 	Real Name: Bjarne Larsen
After a marine biology experiment gone awry, Biolume was mutated from an average human into a bizarre squid-like being. However, rather than be hunted down by the government, he (begrudgingly) agreed to join the Project Cape Initiative.	Real Name: Bjarne Larsen
After a marine biology experiment gone awry, Biolume was mutated from an average human into a bizarre squid-like being. However, rather than be hunted down by the government, he (begrudgingly) agreed to join the Project Cape Initiative.
Health: 5/5 | Speed: 1/5 | Strength: 5/5 	Health: 5/5 | Speed: 1/5 | Strength: 5/5 	Health: 5/5 | Speed: 1/5 | Strength: 5/5
Passive (Acid Ink): Every hit Biolume takes has a chance to generate acidic ink on the ground, with the chance of ths occuring scaling with the damage the attack deals. The ink lingers on the ground for a few seconds before dissolving.	Passive (Acid Ink): Every hit Biolume takes has a chance to generate acidic ink on the ground, with the chance of ths occuring scaling with the damage the attack deals. The ink lingers on the ground for a few seconds before dissolving.	Passive (Acid Ink): Every hit Biolume takes has a chance to generate acidic ink on the ground, with the chance of ths occuring scaling with the damage the attack deals. The ink lingers on the ground for a few seconds before dissolving.
Attacks
*Basic Attack (Tentacle Punch): Tentacle Punch is a Punch-type attack, allowing Biolume to throw up to three punches or a rapid jab. Both the normal and rapid versions of the attack deal high damage and have low frame data, but the rapid jab has much higher range than the basic punches.
*Power 1 (Constrict): Biolume stretches his tentacles out to grab an opponent. If he succeeds, he will squeeze them repeatedly to rack up damage. The attack can be ended if either the opponent mashes buttons to escape or if Biolume cancels the attack or takes enough damage.
*Power 2 (Blinding Light): Biolume generates a burst of light around his body, stunning opponents while damaging them.
*Power 3 (Camouflage): Biolume wraps light around himself, making him less visible for a short time.	Attacks
*Basic Attack (Tentacle Punch): Tentacle Punch is a Punch-type attack, allowing Biolume to throw up to three punches or a rapid jab. Both the normal and rapid versions of the attack deal high damage and have low frame data, but the rapid jab has much higher range than the basic punches.
*Power 1 (Constrict): Biolume stretches his tentacles out to grab an opponent. If he succeeds, he will squeeze them repeatedly to rack up damage. The attack can be ended if either the opponent mashes buttons to escape or if Biolume cancels the attack or takes enough damage.
*Power 2 (Blinding Light): Biolume generates a burst of light around his body, stunning opponents while damaging them.
*Power 3 (Camouflage): Biolume wraps light around himself, making him less visible for a short time.	Attacks
*Basic Attack (Tentacle Punch): Tentacle Punch is a Punch-type attack, allowing Biolume to throw up to three punches or a rapid jab. Both the normal and rapid versions of the attack deal high damage and have low frame data, but the rapid jab has much higher range than the basic punches.
*Power 1 (Constrict): Biolume stretches his tentacles out to grab an opponent. If he succeeds, he will squeeze them repeatedly to rack up damage. The attack can be ended if either the opponent mashes buttons to escape or if Biolume cancels the attack or takes enough damage.
*Power 2 (Blinding Light): Biolume generates a burst of light around his body, stunning opponents while damaging them.
*Power 3 (Camouflage): Biolume wraps light around himself, making him less visible for a short time.
Kickstart 	Kickstart 	Kickstart
 	Real Name: Lexxi Anderson
Brash and impatient, Kickstart has no problem with using her electrifying powers to throttle her opponents. What's more, her super speed ensures that said opponents won't be able to lay a finger on her!	Real Name: Lexxi Anderson
Brash and impatient, Kickstart has no problem with using her electrifying powers to throttle her opponents. What's more, her super speed ensures that said opponents won't be able to lay a finger on her!
Health: 1/5 | Speed: 5/5 | Strength: 2/5 	Health: 1/5 | Speed: 5/5 | Strength: 2/5 	Health: 1/5 | Speed: 5/5 | Strength: 2/5
Passive (Current Counter): Upon being attacked at close range, Kickstart has a chance to release an electrical discharge which damages her attacker.	Passive (Current Counter): Upon being attacked at close range, Kickstart has a chance to release an electrical discharge which damages her attacker.	Passive (Current Counter): Upon being attacked at close range, Kickstart has a chance to release an electrical discharge which damages her attacker.
Attacks
*Basic Attack (Thunder Strikes): Thunder Strikes is a Kick-type attack, allowing Kickstart to throw up to three kicks. Her kicks are somewhat slow, but deal relatively high damage.
*Power 1 (Elec-Kick): Kickstart swings an electrified kick around herself, launching opponents away from her.
*Power 2 (Discharge Dash): Kickstart dashes forwards at a high speed, knocking opponents out of her path while damaging them.
*Power 3 (Shockwave): Kickstart stomps the ground with her foot, sending a wave of electricity coursing around her. The wave stuns opponents upon contact, but it can be easily jumped over.	Attacks
*Basic Attack (Thunder Strikes): Thunder Strikes is a Kick-type attack, allowing Kickstart to throw up to three kicks. Her kicks are somewhat slow, but deal relatively high damage.
*Power 1 (Elec-Kick): Kickstart swings an electrified kick around herself, launching opponents away from her.
*Power 2 (Discharge Dash): Kickstart dashes forwards at a high speed, knocking opponents out of her path while damaging them.
*Power 3 (Shockwave): Kickstart stomps the ground with her foot, sending a wave of electricity coursing around her. The wave stuns opponents upon contact, but it can be easily jumped over.	Attacks
*Basic Attack (Thunder Strikes): Thunder Strikes is a Kick-type attack, allowing Kickstart to throw up to three kicks. Her kicks are somewhat slow, but deal relatively high damage.
*Power 1 (Elec-Kick): Kickstart swings an electrified kick around herself, launching opponents away from her.
*Power 2 (Discharge Dash): Kickstart dashes forwards at a high speed, knocking opponents out of her path while damaging them.
*Power 3 (Shockwave): Kickstart stomps the ground with her foot, sending a wave of electricity coursing around her. The wave stuns opponents upon contact, but it can be easily jumped over.
Fuse 	Fuse 	Fuse
 	Real Name: Cole Fyre
Born with the ability to manipulate and generate explosions, Fuse originally worked his talent into various stunt shows. However, after an unfortunate accident, he decided to make up for his misdeed by becoming a superhero!	Real Name: Cole Fyre
Born with the ability to manipulate and generate explosions, Fuse originally worked his talent into various stunt shows. However, after an unfortunate accident, he decided to make up for his misdeed by becoming a superhero!
Health: 2/5 | Speed: 4/5 | Strength: 3/5 	Health: 2/5 | Speed: 4/5 | Strength: 3/5 	Health: 2/5 | Speed: 4/5 | Strength: 3/5
Passive (Explosive Consequences): If Fuse loses all his HP within fifteen seconds after respawning, his death causes an explosion which can damage opponents.	Passive (Explosive Consequences): If Fuse loses all his HP within fifteen seconds after respawning, his death causes an explosion which can damage opponents.	Passive (Explosive Consequences): If Fuse loses all his HP within fifteen seconds after respawning, his death causes an explosion which can damage opponents.
Attacks
*Basic Attack (Dynamite Strike): Dynamite Strike is a Kick-type attack, allowing Fuse to throw up to three kicks. Her kicks are somewhat quick, but deal slightly below average damage.
*Power 1 (Grenade Toss): Fuse throws a grenade in an arc. Upon landing on the ground, the grenade remains stationary for a few seconds before exploding.
*Power 2 (Propulsion Jump): Fuse creates a small explosion beneath himself, propelling himself upwards while damaging nearby opponents.
*Power 3 (Landmine): Fuse lays down a land mine which explodes once an opponent walks over it. However, it automatically deactivates after fifteen seconds.	Attacks
*Basic Attack (Dynamite Strike): Dynamite Strike is a Kick-type attack, allowing Fuse to throw up to three kicks. Her kicks are somewhat quick, but deal slightly below average damage.
*Power 1 (Grenade Toss): Fuse throws a grenade in an arc. Upon landing on the ground, the grenade remains stationary for a few seconds before exploding.
*Power 2 (Propulsion Jump): Fuse creates a small explosion beneath himself, propelling himself upwards while damaging nearby opponents.
*Power 3 (Landmine): Fuse lays down a land mine which explodes once an opponent walks over it. However, it automatically deactivates after fifteen seconds.	Attacks
*Basic Attack (Dynamite Strike): Dynamite Strike is a Kick-type attack, allowing Fuse to throw up to three kicks. Her kicks are somewhat quick, but deal slightly below average damage.
*Power 1 (Grenade Toss): Fuse throws a grenade in an arc. Upon landing on the ground, the grenade remains stationary for a few seconds before exploding.
*Power 2 (Propulsion Jump): Fuse creates a small explosion beneath himself, propelling himself upwards while damaging nearby opponents.
*Power 3 (Landmine): Fuse lays down a land mine which explodes once an opponent walks over it. However, it automatically deactivates after fifteen seconds.
Gustice 	Gustice 	Gustice
 	Real Name: Aerolynn Wynn
The carefree and free-spirited Gustice isn't the strongest of heroes, but she is one of the most determined. With her wind-based abilities and gale-force breath, she knows how to blow the competition away!	Real Name: Aerolynn Wynn
The carefree and free-spirited Gustice isn't the strongest of heroes, but she is one of the most determined. With her wind-based abilities and gale-force breath, she knows how to blow the competition away!
Health: 2/5 | Speed: 4/5 | Strength: 2/5 	Health: 2/5 | Speed: 4/5 | Strength: 2/5 	Health: 2/5 | Speed: 4/5 | Strength: 2/5
Passive (Wind Beneath the Wings): Gustice can hover in mid-air for a short time by holding the jump button. While hovering, Gustice can move freely, even being able to move above obstacles, but cannot attack.	Passive (Wind Beneath the Wings): Gustice can hover in mid-air for a short time by holding the jump button. While hovering, Gustice can move freely, even being able to move above obstacles, but cannot attack.	Passive (Wind Beneath the Wings): Gustice can hover in mid-air for a short time by holding the jump button. While hovering, Gustice can move freely, even being able to move above obstacles, but cannot attack.
Attacks
*Basic Attack (Breeze Blast): Breeze Blast is a Shot-type attack, allowing Gustice to fire a burst of wind forwards. The burst is quick, but deals little damage.
*Power 1 (Wind Wall): Gustice conjures a large gust of wind and pushes it forwards. The wind deals no damage, but pushes opponents a far distance away.
*Power 2 (Tornado Spin): Gustice spins at a high speed, conjuring a tornado around herself. The tornado can drag in opponents, damaging them multiple times before launching them out.
*Power 3 (Vortex Breath): Gustice inhales deeply, with her breath being strong enough to pull opponents and items (including flags in Capture the Flag and orbs in Orb Rush) towards her. While her breath can be stopped at any time by releasing the Power 3 button, she will instantly stop after a few seconds.	Attacks
*Basic Attack (Breeze Blast): Breeze Blast is a Shot-type attack, allowing Gustice to fire a burst of wind forwards. The burst is quick, but deals little damage.
*Power 1 (Wind Wall): Gustice conjures a large gust of wind and pushes it forwards. The wind deals no damage, but pushes opponents a far distance away.
*Power 2 (Tornado Spin): Gustice spins at a high speed, conjuring a tornado around herself. The tornado can drag in opponents, damaging them multiple times before launching them out.
*Power 3 (Vortex Breath): Gustice inhales deeply, with her breath being strong enough to pull opponents and items (including flags in Capture the Flag and orbs in Orb Rush) towards her. While her breath can be stopped at any time by releasing the Power 3 button, she will instantly stop after a few seconds.	Attacks
*Basic Attack (Breeze Blast): Breeze Blast is a Shot-type attack, allowing Gustice to fire a burst of wind forwards. The burst is quick, but deals little damage.
*Power 1 (Wind Wall): Gustice conjures a large gust of wind and pushes it forwards. The wind deals no damage, but pushes opponents a far distance away.
*Power 2 (Tornado Spin): Gustice spins at a high speed, conjuring a tornado around herself. The tornado can drag in opponents, damaging them multiple times before launching them out.
*Power 3 (Vortex Breath): Gustice inhales deeply, with her breath being strong enough to pull opponents and items (including flags in Capture the Flag and orbs in Orb Rush) towards her. While her breath can be stopped at any time by releasing the Power 3 button, she will instantly stop after a few seconds.
Heartbeat 	Heartbeat 	Heartbeat
 	Real Name: Hannah Reller
During her career as a nurse, Heartbeat slowly gained the ability to heal others and manipulate their heart rate. While using her skills to help her patients at first, she eventually joined the Project Cape Initiative to take her healing worldwide!	Real Name: Hannah Reller
During her career as a nurse, Heartbeat slowly gained the ability to heal others and manipulate their heart rate. While using her skills to help her patients at first, she eventually joined the Project Cape Initiative to take her healing worldwide!
Health: 5/5 | Speed: 2/5 | Strength: 2/5 	Health: 5/5 | Speed: 2/5 | Strength: 2/5 	Health: 5/5 | Speed: 2/5 | Strength: 2/5
Passive (First Aid): It takes less time for Heartbeat to revive an ally, and those revived by her see a temporary increase in health.	Passive (First Aid): It takes less time for Heartbeat to revive an ally, and those revived by her see a temporary increase in health.	Passive (First Aid): It takes less time for Heartbeat to revive an ally, and those revived by her see a temporary increase in health.
Attacks
*Basic Attack (Pulse Palm): Pulse Palm is a Shot-type attack, allowing Heartbeat to fire a pulse of energy forwards. The burst is slow, but deals high damage.
*Power 1 (Pounding Pulse): Heartbeat releases a wave of energy around herself. Opponents hit by the wave are damaged, while allies are healed.
*Power 2 (Heart Shot): Heartbeat shoots a small heart-shaped energy projectile forwards. If an opponent is hit by the projectile, their health slowly dwindles over a period of time as if they were poisoned. The move has a quick cooldown time.
*Power 3 (Lovely Leech): Heartbeat reaches out to grab an opponent. If she succeeds, she sends her energy coursing through them, draining their health while healing herself.	Attacks
*Basic Attack (Pulse Palm): Pulse Palm is a Shot-type attack, allowing Heartbeat to fire a pulse of energy forwards. The burst is slow, but deals high damage.
*Power 1 (Pounding Pulse): Heartbeat releases a wave of energy around herself. Opponents hit by the wave are damaged, while allies are healed.
*Power 2 (Heart Shot): Heartbeat shoots a small heart-shaped energy projectile forwards. If an opponent is hit by the projectile, their health slowly dwindles over a period of time as if they were poisoned. The move has a quick cooldown time.
*Power 3 (Lovely Leech): Heartbeat reaches out to grab an opponent. If she succeeds, she sends her energy coursing through them, draining their health while healing herself.	Attacks
*Basic Attack (Pulse Palm): Pulse Palm is a Shot-type attack, allowing Heartbeat to fire a pulse of energy forwards. The burst is slow, but deals high damage.
*Power 1 (Pounding Pulse): Heartbeat releases a wave of energy around herself. Opponents hit by the wave are damaged, while allies are healed.
*Power 2 (Heart Shot): Heartbeat shoots a small heart-shaped energy projectile forwards. If an opponent is hit by the projectile, their health slowly dwindles over a period of time as if they were poisoned. The move has a quick cooldown time.
*Power 3 (Lovely Leech): Heartbeat reaches out to grab an opponent. If she succeeds, she sends her energy coursing through them, draining their health while healing herself.
Toxic 	Toxic 	Toxic
 	Real Name: Connor Noble
Being a sly and arrogant hero, Toxic has trained to use his ability to generate and manipulate poison for a variety of means. While hs is ultimately a hero, he isn't afraid to play dirty to get what he wants.	Real Name: Connor Noble
Being a sly and arrogant hero, Toxic has trained to use his ability to generate and manipulate poison for a variety of means. While hs is ultimately a hero, he isn't afraid to play dirty to get what he wants.
Health: 3/5 | Speed: 2/5 | Strength: 4/5 	Health: 3/5 | Speed: 2/5 | Strength: 4/5 	Health: 3/5 | Speed: 2/5 | Strength: 4/5
Passive (Poison): Each of Toxic's attacks has a chance to poison their targets, slowly draining their health for a short time.	Passive (Poison): Each of Toxic's attacks has a chance to poison their targets, slowly draining their health for a short time.	Passive (Poison): Each of Toxic's attacks has a chance to poison their targets, slowly draining their health for a short time.
Attacks
*Basic Attack (Poison Blade): Poison Blade is a Melee-type attack, allowing Toxic to swing his knife up to two times. His swings are slow, but deal high damage.
*Power 1 (Poison Dart): Toxic shoots a poison-laced dart straight forwards. The initial hit is weak, but is guaranteed to inflict poison.
*Power 2 (Bane Breath): Toxic spews a cloud of poisonous gas in front of himself. The cloud lingers for a short time and damages opponents who stand in it, with prolonged exposure eventually inflicting poison.
*Power 3 (Crippling Touch): Toxic nonchalantly extends a finger and flicks it. Opponents hit by this attack suffer major damage, have poison inflicted upon them, and reduced movement speed for a short time.	Attacks
*Basic Attack (Poison Blade): Poison Blade is a Melee-type attack, allowing Toxic to swing his knife up to two times. His swings are slow, but deal high damage.
*Power 1 (Poison Dart): Toxic shoots a poison-laced dart straight forwards. The initial hit is weak, but is guaranteed to inflict poison.
*Power 2 (Bane Breath): Toxic spews a cloud of poisonous gas in front of himself. The cloud lingers for a short time and damages opponents who stand in it, with prolonged exposure eventually inflicting poison.
*Power 3 (Crippling Touch): Toxic nonchalantly extends a finger and flicks it. Opponents hit by this attack suffer major damage, have poison inflicted upon them, and reduced movement speed for a short time.	Attacks
*Basic Attack (Poison Blade): Poison Blade is a Melee-type attack, allowing Toxic to swing his knife up to two times. His swings are slow, but deal high damage.
*Power 1 (Poison Dart): Toxic shoots a poison-laced dart straight forwards. The initial hit is weak, but is guaranteed to inflict poison.
*Power 2 (Bane Breath): Toxic spews a cloud of poisonous gas in front of himself. The cloud lingers for a short time and damages opponents who stand in it, with prolonged exposure eventually inflicting poison.
*Power 3 (Crippling Touch): Toxic nonchalantly extends a finger and flicks it. Opponents hit by this attack suffer major damage, have poison inflicted upon them, and reduced movement speed for a short time.
Afterthought 	Afterthought 	Afterthought
 	Real Name: Adam Edwards
A brilliant private investigator, Afterthought originally dedicated his life to his search for his missing mother. After a head injury led to him developing psychic powers, however, he now works alongside the Project Cape team in order to defend the world.	Real Name: Adam Edwards
A brilliant private investigator, Afterthought originally dedicated his life to his search for his missing mother. After a head injury led to him developing psychic powers, however, he now works alongside the Project Cape team in order to defend the world.
Health: 4/5 | Speed: 2/5 | Strength: 3/5 	Health: 4/5 | Speed: 2/5 | Strength: 3/5 	Health: 4/5 | Speed: 2/5 | Strength: 3/5
Passive (Detection): Afterthought can detect invisible opponents and those hiding behind barriers.	Passive (Detection): Afterthought can detect invisible opponents and those hiding behind barriers.	Passive (Detection): Afterthought can detect invisible opponents and those hiding behind barriers.
Attacks
*Basic Attack (Knife): Knife is a Melee-type attack, allowing Afterthought to swing his knife up to two times. His swings deal average damage and are of average speed.
*Power 1 (Psycho Blast): Afterthought conjures a projectile comprised of psychic energy. Opponents hit by the projectile are temporarily stunned.
*Power 2 (Telekinetic Lift): Afterthought uses telekinesis to lift nearby opponents before launching them away from him.
*Power 3 (Mind Reading): Afterthought focuses in on an opponent, indicated by a purple icon appearing over their head. While this icon is active, they suffer from increased start lag on their powers.	Attacks
*Basic Attack (Knife): Knife is a Melee-type attack, allowing Afterthought to swing his knife up to two times. His swings deal average damage and are of average speed.
*Power 1 (Psycho Blast): Afterthought conjures a projectile comprised of psychic energy. Opponents hit by the projectile are temporarily stunned.
*Power 2 (Telekinetic Lift): Afterthought uses telekinesis to lift nearby opponents before launching them away from him.
*Power 3 (Mind Reading): Afterthought focuses in on an opponent, indicated by a purple icon appearing over their head. While this icon is active, they suffer from increased start lag on their powers.	Attacks
*Basic Attack (Knife): Knife is a Melee-type attack, allowing Afterthought to swing his knife up to two times. His swings deal average damage and are of average speed.
*Power 1 (Psycho Blast): Afterthought conjures a projectile comprised of psychic energy. Opponents hit by the projectile are temporarily stunned.
*Power 2 (Telekinetic Lift): Afterthought uses telekinesis to lift nearby opponents before launching them away from him.
*Power 3 (Mind Reading): Afterthought focuses in on an opponent, indicated by a purple icon appearing over their head. While this icon is active, they suffer from increased start lag on their powers.
===Unlockable Heroes===
Flashback 	Flashback 	Flashback
 	Real Name: Ezmerelda La Rosa
After finding a mystical sword with time-warping abilities, Flashback used her newfound weapon to battle against the cartel regime plaguing her home. After the cartel was defeated, however, she quickly took the opportunity to ally herself with the Project Cape Initiative.	Real Name: Ezmerelda La Rosa
After finding a mystical sword with time-warping abilities, Flashback used her newfound weapon to battle against the cartel regime plaguing her home. After the cartel was defeated, however, she quickly took the opportunity to ally herself with the Project Cape Initiative.
Health: 3/5 | Speed: 4/5 | Strength: 3/5 	Health: 3/5 | Speed: 4/5 | Strength: 3/5 	Health: 3/5 | Speed: 4/5 | Strength: 3/5
Passive (Time Warp): Upon using her dodge, Flashback has a chance to create a small time vortex, slowing down nearby opponents for a second.	Passive (Time Warp): Upon using her dodge, Flashback has a chance to create a small time vortex, slowing down nearby opponents for a second.	Passive (Time Warp): Upon using her dodge, Flashback has a chance to create a small time vortex, slowing down nearby opponents for a second.
Attacks
*Basic Attack (Timeshifter): Timeshifter is a Melee-type attack, allowing Flashback to swing her sword of the same name up to two times. Her swings are quick and deal average damage.
*Power 1 (Time Set): Flashback sets a "rewind point", which she will return to upon use of Rewind.
*Power 2 (Rewind): Flashback rewinds to her rewind point, setting her HP and any buffs she may have had to what they were when Time Set was last used.
*Power 3 (Slow-Motion Slash): Flashback swings Timeshifter forwards. Opponents hit by the blade will be slowed down for a period of time.	Attacks
*Basic Attack (Timeshifter): Timeshifter is a Melee-type attack, allowing Flashback to swing her sword of the same name up to two times. Her swings are quick and deal average damage.
*Power 1 (Time Set): Flashback sets a "rewind point", which she will return to upon use of Rewind.
*Power 2 (Rewind): Flashback rewinds to her rewind point, setting her HP and any buffs she may have had to what they were when Time Set was last used.
*Power 3 (Slow-Motion Slash): Flashback swings Timeshifter forwards. Opponents hit by the blade will be slowed down for a period of time.	Attacks
*Basic Attack (Timeshifter): Timeshifter is a Melee-type attack, allowing Flashback to swing her sword of the same name up to two times. Her swings are quick and deal average damage.
*Power 1 (Time Set): Flashback sets a "rewind point", which she will return to upon use of Rewind.
*Power 2 (Rewind): Flashback rewinds to her rewind point, setting her HP and any buffs she may have had to what they were when Time Set was last used.
*Power 3 (Slow-Motion Slash): Flashback swings Timeshifter forwards. Opponents hit by the blade will be slowed down for a period of time.
Rose 	Rose 	Rose
 	Real Name: Amanda Ross
Rose was originally a humble gardener looking to support her family while following her passions. However, upon use of an experimental plant growth formula, she gained the ability to control the flora she cherished, using it to battle evil!	Real Name: Amanda Ross
Rose was originally a humble gardener looking to support her family while following her passions. However, upon use of an experimental plant growth formula, she gained the ability to control the flora she cherished, using it to battle evil!
Health: 4/5 | Speed: 2/5 | Strength: 3/5 	Health: 4/5 | Speed: 2/5 | Strength: 3/5 	Health: 4/5 | Speed: 2/5 | Strength: 3/5
Passive (Take Root): If left idle for a few seconds, Rose will begin to slowly regenerate health. This effect also applies to allies near Rose.	Passive (Take Root): If left idle for a few seconds, Rose will begin to slowly regenerate health. This effect also applies to allies near Rose.	Passive (Take Root): If left idle for a few seconds, Rose will begin to slowly regenerate health. This effect also applies to allies near Rose.
Attacks
*Basic Attack (Vine Whip): Vine Whip is a Melee-type attack, allowing Rose to swing a makeshift whip twice. Her swings are quick and deal low damage.
*Power 1 (Pollen Cloud): Rose creates a cloud of pollen around herself, which lingers for a short time. Opponents moving through the pollen suffer from reduced movement speed and take damage.
*Power 2 (Underfoot Undergrowth): Rose casts a series of thorny vines which run along the ground in front of her. Opponents who step on the vines take damage, and the vines linger where they were cast for a short while.
*Power 3 (Leafy Lasso): Rose sends a vine forwards which wraps around the first opponent it comes in contact with. The opponent is then immobilized, and can only escape from the vine by button mashing or taking enough damage.	Attacks
*Basic Attack (Vine Whip): Vine Whip is a Melee-type attack, allowing Rose to swing a makeshift whip twice. Her swings are quick and deal low damage.
*Power 1 (Pollen Cloud): Rose creates a cloud of pollen around herself, which lingers for a short time. Opponents moving through the pollen suffer from reduced movement speed and take damage.
*Power 2 (Underfoot Undergrowth): Rose casts a series of thorny vines which run along the ground in front of her. Opponents who step on the vines take damage, and the vines linger where they were cast for a short while.
*Power 3 (Leafy Lasso): Rose sends a vine forwards which wraps around the first opponent it comes in contact with. The opponent is then immobilized, and can only escape from the vine by button mashing or taking enough damage.	Attacks
*Basic Attack (Vine Whip): Vine Whip is a Melee-type attack, allowing Rose to swing a makeshift whip twice. Her swings are quick and deal low damage.
*Power 1 (Pollen Cloud): Rose creates a cloud of pollen around herself, which lingers for a short time. Opponents moving through the pollen suffer from reduced movement speed and take damage.
*Power 2 (Underfoot Undergrowth): Rose casts a series of thorny vines which run along the ground in front of her. Opponents who step on the vines take damage, and the vines linger where they were cast for a short while.
*Power 3 (Leafy Lasso): Rose sends a vine forwards which wraps around the first opponent it comes in contact with. The opponent is then immobilized, and can only escape from the vine by button mashing or taking enough damage.
Citra 	Citra 	Citra
 	Real Name: Carly Nicholson
After a tragic car accident, Citra had to be hooked with various implants to stay alive. A side affect of these implants were the ability to generate an acidic, fizzy substance which she weaponizes in her battles against crime!	Real Name: Carly Nicholson
After a tragic car accident, Citra had to be hooked with various implants to stay alive. A side affect of these implants were the ability to generate an acidic, fizzy substance which she weaponizes in her battles against crime!
Health: 2/5 | Speed: 4/5 | Strength: 2/5 	Health: 2/5 | Speed: 4/5 | Strength: 2/5 	Health: 2/5 | Speed: 4/5 | Strength: 2/5
Passive (Carbonation): Taking too much damage in a period of time will cause Citra to enter a "carbonated" state, granting her additional speed and attack power.	Passive (Carbonation): Taking too much damage in a period of time will cause Citra to enter a "carbonated" state, granting her additional speed and attack power.	Passive (Carbonation): Taking too much damage in a period of time will cause Citra to enter a "carbonated" state, granting her additional speed and attack power.
Attacks
*Basic Attack (Fizz Foot): Fizz Foot is a Kick-type attack, allowing Citra to throw up to three kicks. Her kicks are relatively quick, but deal low damage.
*Power 1 (Fizzy Frag): Citra throws a can-like grenade forwards which quickly explodes into a weak, fizzy burst.
*Power 2 (Carbonated Charge): Citra bursts forward by launching her acid through her hands. The move increases in distance and power as it's charged.
*Power 3 (Wipe 'Em Out): Citra creates a large wave of acid which pushes opponents away while damaging them.	Attacks
*Basic Attack (Fizz Foot): Fizz Foot is a Kick-type attack, allowing Citra to throw up to three kicks. Her kicks are relatively quick, but deal low damage.
*Power 1 (Fizzy Frag): Citra throws a can-like grenade forwards which quickly explodes into a weak, fizzy burst.
*Power 2 (Carbonated Charge): Citra bursts forward by launching her acid through her hands. The move increases in distance and power as it's charged.
*Power 3 (Wipe 'Em Out): Citra creates a large wave of acid which pushes opponents away while damaging them.	Attacks
*Basic Attack (Fizz Foot): Fizz Foot is a Kick-type attack, allowing Citra to throw up to three kicks. Her kicks are relatively quick, but deal low damage.
*Power 1 (Fizzy Frag): Citra throws a can-like grenade forwards which quickly explodes into a weak, fizzy burst.
*Power 2 (Carbonated Charge): Citra bursts forward by launching her acid through her hands. The move increases in distance and power as it's charged.
*Power 3 (Wipe 'Em Out): Citra creates a large wave of acid which pushes opponents away while damaging them.
Looseleaf 	Looseleaf 	Looseleaf
 	Real Name: Touma Watanabe
Once a secluded young man living atop the Still Mountains in Japan, Looseleaf dedicated his life to studying a magical art which allowed him to control origami and manipulate his body to take on paper-like qualities. After mastering these skills, he set out to use them to bring peace to the world.	Real Name: Touma Watanabe
Once a secluded young man living atop the Still Mountains in Japan, Looseleaf dedicated his life to studying a magical art which allowed him to control origami and manipulate his body to take on paper-like qualities. After mastering these skills, he set out to use them to bring peace to the world.
Health: 2/5 | Speed: 5/5 | Strength: 3/5 	Health: 2/5 | Speed: 5/5 | Strength: 3/5 	Health: 2/5 | Speed: 5/5 | Strength: 3/5
Passive (Paper Thin): Instead of having a normal dodge, Looseleaf takes on a paper-thin form when using his dodge. While in this state, Looseleaf's speed is increased as his hitbox shrinks, but he cannot attack. In addition, he can only remain in the state for a short period of time, and there is a cooldown between uses.	Passive (Paper Thin): Instead of having a normal dodge, Looseleaf takes on a paper-thin form when using his dodge. While in this state, Looseleaf's speed is increased as his hitbox shrinks, but he cannot attack. In addition, he can only remain in the state for a short period of time, and there is a cooldown between uses.	Passive (Paper Thin): Instead of having a normal dodge, Looseleaf takes on a paper-thin form when using his dodge. While in this state, Looseleaf's speed is increased as his hitbox shrinks, but he cannot attack. In addition, he can only remain in the state for a short period of time, and there is a cooldown between uses.
Attacks
*Basic Attack (Scissor Kicks): Scissor Kicks is a Kick-type attack, allowing Looseleaf to throw up to three kicks. His kicks are the fastest in the game, but deal relatively low damage.
*Power 1 (Pinwheel): Looseleaf folds into a pinwheel and flies forwards, knocking opponents away while applying multiple hits of damage.
*Power 2 (Crane): Looseleaf generates a crane which homes in on a nearby opponent. The crane flies slowly, but deals above average damage.
*Power 3 (Paper Cut): Looseleaf delivers a sharp chop. The move, on top of dealing high damage, also applies a "bleeding" effect to its targets, causing them to take damage over time for a short while.	Attacks
*Basic Attack (Scissor Kicks): Scissor Kicks is a Kick-type attack, allowing Looseleaf to throw up to three kicks. His kicks are the fastest in the game, but deal relatively low damage.
*Power 1 (Pinwheel): Looseleaf folds into a pinwheel and flies forwards, knocking opponents away while applying multiple hits of damage.
*Power 2 (Crane): Looseleaf generates a crane which homes in on a nearby opponent. The crane flies slowly, but deals above average damage.
*Power 3 (Paper Cut): Looseleaf delivers a sharp chop. The move, on top of dealing high damage, also applies a "bleeding" effect to its targets, causing them to take damage over time for a short while.	Attacks
*Basic Attack (Scissor Kicks): Scissor Kicks is a Kick-type attack, allowing Looseleaf to throw up to three kicks. His kicks are the fastest in the game, but deal relatively low damage.
*Power 1 (Pinwheel): Looseleaf folds into a pinwheel and flies forwards, knocking opponents away while applying multiple hits of damage.
*Power 2 (Crane): Looseleaf generates a crane which homes in on a nearby opponent. The crane flies slowly, but deals above average damage.
*Power 3 (Paper Cut): Looseleaf delivers a sharp chop. The move, on top of dealing high damage, also applies a "bleeding" effect to its targets, causing them to take damage over time for a short while.
Shutterbug 	Shutterbug 	Shutterbug
 	Real Name: Phoebe Daryl
During an expedition for her job as a journalist, Shutterbug stumbled upon a mystical camera which appeared to have the ability to control the flow of time for anything caught within its lenses. While she tried to keep this discovery to herself, she was eventually approached by the Project Cape Initiative to become something greater!	Real Name: Phoebe Daryl
During an expedition for her job as a journalist, Shutterbug stumbled upon a mystical camera which appeared to have the ability to control the flow of time for anything caught within its lenses. While she tried to keep this discovery to herself, she was eventually approached by the Project Cape Initiative to become something greater!
Health: 4/5 | Speed: 4/5 | Strength: 1/5 	Health: 4/5 | Speed: 4/5 | Strength: 1/5 	Health: 4/5 | Speed: 4/5 | Strength: 1/5
Passive (Telescopic Vision): After standing still for a certain period of time, indicators appear around Shutterbug, pointing towards allies, enemies, and objectives. These indicators are removed once Shutterbug moves or attacks.	Passive (Telescopic Vision): After standing still for a certain period of time, indicators appear around Shutterbug, pointing towards allies, enemies, and objectives. These indicators are removed once Shutterbug moves or attacks.	Passive (Telescopic Vision): After standing still for a certain period of time, indicators appear around Shutterbug, pointing towards allies, enemies, and objectives. These indicators are removed once Shutterbug moves or attacks.
Attacks
*Basic Attack (Snap Shot): Snap Shot is a Shot-type attack, allowing Shutterbug to fire a beam of light forwards. The burst is quick, but deals low damage.
*Power 1 (Freeze Frame): Shutterbug takes a picture with her camera, creating a field of light which stuns any enemy caught in it.
*Power 2 (Recording): Shutterbug takes a picture with her camera, creating a lingering, static-like field of energy which damages opponents caught in it.
*Power 3 (Focus): Shutterbug focuses in on a nearby opponent, indicated by a light sparking out of her eyes. Once an opponent is "memorized", Shutterbug temporarily receives less damage from that opponent's attacks while dealing more damage to them.	Attacks
*Basic Attack (Snap Shot): Snap Shot is a Shot-type attack, allowing Shutterbug to fire a beam of light forwards. The burst is quick, but deals low damage.
*Power 1 (Freeze Frame): Shutterbug takes a picture with her camera, creating a field of light which stuns any enemy caught in it.
*Power 2 (Recording): Shutterbug takes a picture with her camera, creating a lingering, static-like field of energy which damages opponents caught in it.
*Power 3 (Focus): Shutterbug focuses in on a nearby opponent, indicated by a light sparking out of her eyes. Once an opponent is "memorized", Shutterbug temporarily receives less damage from that opponent's attacks while dealing more damage to them.	Attacks
*Basic Attack (Snap Shot): Snap Shot is a Shot-type attack, allowing Shutterbug to fire a beam of light forwards. The burst is quick, but deals low damage.
*Power 1 (Freeze Frame): Shutterbug takes a picture with her camera, creating a field of light which stuns any enemy caught in it.
*Power 2 (Recording): Shutterbug takes a picture with her camera, creating a lingering, static-like field of energy which damages opponents caught in it.
*Power 3 (Focus): Shutterbug focuses in on a nearby opponent, indicated by a light sparking out of her eyes. Once an opponent is "memorized", Shutterbug temporarily receives less damage from that opponent's attacks while dealing more damage to them.
Frostbite 	Frostbite 	Frostbite
 	Real Name: Alexander Chernoff
After being cryogenically frozen for 30 years, Frostbite gained the ability to generate and manipulate snow and an appearance which defies his actual age. After leaving his homeland of Russia for America, he joined the Project Cape Initiative to freeze crime in its tracks!	Real Name: Alexander Chernoff
After being cryogenically frozen for 30 years, Frostbite gained the ability to generate and manipulate snow and an appearance which defies his actual age. After leaving his homeland of Russia for America, he joined the Project Cape Initiative to freeze crime in its tracks!
Health: 4/5 | Speed: 2/5 | Strength: 4/5 	Health: 4/5 | Speed: 2/5 | Strength: 4/5 	Health: 4/5 | Speed: 2/5 | Strength: 4/5
Passive (Below Zero): Being too close to Frostbite causes opponents to take damage. However, this "frost damage" cannot lower their health below 75%.	Passive (Below Zero): Being too close to Frostbite causes opponents to take damage. However, this "frost damage" cannot lower their health below 75%.	Passive (Below Zero): Being too close to Frostbite causes opponents to take damage. However, this "frost damage" cannot lower their health below 75%.
Attacks
*Basic Attack (Snowball): Snowball is a Shot-type attack, allowing Frostbite to toss a small snowball forwards. The snowball is weak, but has amazing range.
*Power 1 (Thin Ice): Frostbite creates a patch of ice around himself, which lingers for a short time. Opponents standing on the ice have decreased traction.
*Power 2 (Blizzard Breeze): Frostbite creates an icy wind which damages and pushes opponents away.
*Power 3 (Glacier Glove): Frostbite creates an icy blast which can freeze opponents solid, leaving them open for punishment.	Attacks
*Basic Attack (Snowball): Snowball is a Shot-type attack, allowing Frostbite to toss a small snowball forwards. The snowball is weak, but has amazing range.
*Power 1 (Thin Ice): Frostbite creates a patch of ice around himself, which lingers for a short time. Opponents standing on the ice have decreased traction.
*Power 2 (Blizzard Breeze): Frostbite creates an icy wind which damages and pushes opponents away.
*Power 3 (Glacier Glove): Frostbite creates an icy blast which can freeze opponents solid, leaving them open for punishment.	Attacks
*Basic Attack (Snowball): Snowball is a Shot-type attack, allowing Frostbite to toss a small snowball forwards. The snowball is weak, but has amazing range.
*Power 1 (Thin Ice): Frostbite creates a patch of ice around himself, which lingers for a short time. Opponents standing on the ice have decreased traction.
*Power 2 (Blizzard Breeze): Frostbite creates an icy wind which damages and pushes opponents away.
*Power 3 (Glacier Glove): Frostbite creates an icy blast which can freeze opponents solid, leaving them open for punishment.
Scorch 	Scorch 	Scorch
 	Real Name: Flynn Freeman
While responding to a call, the former firefighter Scorch was exposed to a freak explosion which gave him pyrokinetic abilities. Since starting fires doesn't do much to stop fires, he left his brigade and joined the Project Cape team!	Real Name: Flynn Freeman
While responding to a call, the former firefighter Scorch was exposed to a freak explosion which gave him pyrokinetic abilities. Since starting fires doesn't do much to stop fires, he left his brigade and joined the Project Cape team!
Health: 3/5 | Speed: 2/5 | Strength: 3/5 	Health: 3/5 | Speed: 2/5 | Strength: 3/5 	Health: 3/5 | Speed: 2/5 | Strength: 3/5
Passive (Flame-Proof Suit): Scorch takes less damage from fire and explosion-based attacks.	Passive (Flame-Proof Suit): Scorch takes less damage from fire and explosion-based attacks.	Passive (Flame-Proof Suit): Scorch takes less damage from fire and explosion-based attacks.
Attacks
*Basic Attack (Fireball): Fireball is a Shot-type attack, allowing Scorch to toss a small fireball forwards. The fireball is relatively strong, but is somewhat slow.
*Power 1 (Heatwave): Scorch creates a wall of fire which damages and pushes opponents away.
*Power 2 (Fire Bomb): Scorch places down a bomb which explodes into a fiery blast soon after deployment.
*Power 3 (Fire Dash): Scorch dashes forwards while lit aflame, damaging opponents in his path.	Attacks
*Basic Attack (Fireball): Fireball is a Shot-type attack, allowing Scorch to toss a small fireball forwards. The fireball is relatively strong, but is somewhat slow.
*Power 1 (Heatwave): Scorch creates a wall of fire which damages and pushes opponents away.
*Power 2 (Fire Bomb): Scorch places down a bomb which explodes into a fiery blast soon after deployment.
*Power 3 (Fire Dash): Scorch dashes forwards while lit aflame, damaging opponents in his path.	Attacks
*Basic Attack (Fireball): Fireball is a Shot-type attack, allowing Scorch to toss a small fireball forwards. The fireball is relatively strong, but is somewhat slow.
*Power 1 (Heatwave): Scorch creates a wall of fire which damages and pushes opponents away.
*Power 2 (Fire Bomb): Scorch places down a bomb which explodes into a fiery blast soon after deployment.
*Power 3 (Fire Dash): Scorch dashes forwards while lit aflame, damaging opponents in his path.
Shrill 	Shrill 	Shrill
 	Real Name: Alyssa Vance
The rebellious Shrill may be an average heavy metal musician, but she also serves as a powerful hero. Her ability to manipulate sound waves makes her voice her most powerful weapon, but she still has her trusty guitar on standby at all times!	Real Name: Alyssa Vance
The rebellious Shrill may be an average heavy metal musician, but she also serves as a powerful hero. Her ability to manipulate sound waves makes her voice her most powerful weapon, but she still has her trusty guitar on standby at all times!
Health: 3/5 | Speed: 2/5 | Strength: 4/5 	Health: 3/5 | Speed: 2/5 | Strength: 4/5 	Health: 3/5 | Speed: 2/5 | Strength: 4/5
Passive (Adrenaline): Racking up high damage amounts within a certain time frame temporarily boosts Shrill’s Speed and Strength.	Passive (Adrenaline): Racking up high damage amounts within a certain time frame temporarily boosts Shrill’s Speed and Strength.	Passive (Adrenaline): Racking up high damage amounts within a certain time frame temporarily boosts Shrill’s Speed and Strength.
Attacks
*Basic Attack (Guitar): Guitar is a Melee-type attack, allowing Shrill to swing her guitar up to two times. Her swings are slow, but powerful.
*Power 1 (Chord): Shrill strums her guitar, creating a sound wave around herself which can damage opponents.
*Power 2 (Knee Slide): Shrill slides on her knees for a quick evasive maneuver, being unable to damage opponents.
*Power 3 (Rebel Yell): Shrill screams, creating a series of sound waves which fly forwards, carrying opponents with them as they fly. In addition, allies close enough to Shrill will see an increase in attack power for a short time.	Attacks
*Basic Attack (Guitar): Guitar is a Melee-type attack, allowing Shrill to swing her guitar up to two times. Her swings are slow, but powerful.
*Power 1 (Chord): Shrill strums her guitar, creating a sound wave around herself which can damage opponents.
*Power 2 (Knee Slide): Shrill slides on her knees for a quick evasive maneuver, being unable to damage opponents.
*Power 3 (Rebel Yell): Shrill screams, creating a series of sound waves which fly forwards, carrying opponents with them as they fly. In addition, allies close enough to Shrill will see an increase in attack power for a short time.	Attacks
*Basic Attack (Guitar): Guitar is a Melee-type attack, allowing Shrill to swing her guitar up to two times. Her swings are slow, but powerful.
*Power 1 (Chord): Shrill strums her guitar, creating a sound wave around herself which can damage opponents.
*Power 2 (Knee Slide): Shrill slides on her knees for a quick evasive maneuver, being unable to damage opponents.
*Power 3 (Rebel Yell): Shrill screams, creating a series of sound waves which fly forwards, carrying opponents with them as they fly. In addition, allies close enough to Shrill will see an increase in attack power for a short time.
Candycurl 	Candycurl 	Candycurl
 	Real Name: Jackie Wilson
One of Chewout's friends from her pre-superhero days, Candycurl visited the same factory which gave her friend her gum-based abilities, only to have a similar incident. Now with the ability to control and manipulate her hair, she has joined Chewout to fight for the city of New Metroville!	Real Name: Jackie Wilson
One of Chewout's friends from her pre-superhero days, Candycurl visited the same factory which gave her friend her gum-based abilities, only to have a similar incident. Now with the ability to control and manipulate her hair, she has joined Chewout to fight for the city of New Metroville!
Health: 3/5 | Speed: 2/5 | Strength: 2/5 	Health: 3/5 | Speed: 2/5 | Strength: 2/5 	Health: 3/5 | Speed: 2/5 | Strength: 2/5
Passive (Bad Hair Day): After Candycurl's HP drops below 20%, the damage of her attacks is increased.	Passive (Bad Hair Day): After Candycurl's HP drops below 20%, the damage of her attacks is increased.	Passive (Bad Hair Day): After Candycurl's HP drops below 20%, the damage of her attacks is increased.
Attacks
*Basic Attack (Sugar Strikes): Sugar Strikes is a Punch-type attack, allowing Candycurl to throw up to three punches or a rapid jab. Both the normal and rapid versions of the attack deal low damage and have great frame data.
*Power 1 (Ponytail Pummel): Candycurl extends one of her ponytails forwards for a long-ranged blow. Candycurl can slowly move as her ponytail is extended, but cannot attack.
*Power 2 (Cotton Cocoon): Candycurl wraps her hair around herself, creating a barrier which reduces damage applied to her. While she cannot move until she emerges from the cocoon, doing so damages nearby opponents while pushing them away.
*Power 3 (Ponytail Pinwheel): Candycurl causes her ponytails to swell in size before spinning them around herself, racking up damage on nearby opponents.	Attacks
*Basic Attack (Sugar Strikes): Sugar Strikes is a Punch-type attack, allowing Candycurl to throw up to three punches or a rapid jab. Both the normal and rapid versions of the attack deal low damage and have great frame data.
*Power 1 (Ponytail Pummel): Candycurl extends one of her ponytails forwards for a long-ranged blow. Candycurl can slowly move as her ponytail is extended, but cannot attack.
*Power 2 (Cotton Cocoon): Candycurl wraps her hair around herself, creating a barrier which reduces damage applied to her. While she cannot move until she emerges from the cocoon, doing so damages nearby opponents while pushing them away.
*Power 3 (Ponytail Pinwheel): Candycurl causes her ponytails to swell in size before spinning them around herself, racking up damage on nearby opponents.	Attacks
*Basic Attack (Sugar Strikes): Sugar Strikes is a Punch-type attack, allowing Candycurl to throw up to three punches or a rapid jab. Both the normal and rapid versions of the attack deal low damage and have great frame data.
*Power 1 (Ponytail Pummel): Candycurl extends one of her ponytails forwards for a long-ranged blow. Candycurl can slowly move as her ponytail is extended, but cannot attack.
*Power 2 (Cotton Cocoon): Candycurl wraps her hair around herself, creating a barrier which reduces damage applied to her. While she cannot move until she emerges from the cocoon, doing so damages nearby opponents while pushing them away.
*Power 3 (Ponytail Pinwheel): Candycurl causes her ponytails to swell in size before spinning them around herself, racking up damage on nearby opponents.
Quake 	Quake 	Quake
 	Real Name: Don Schmidt
A gruff and dedicated construction worker, Quake stumbled upon an artifact which gave him the ability to manipulate the earth. Unfortunately for him, a deal gone awry led to him leaving his profession and becoming a "mentor" for the Project Cape Initiaitve's younger heroes.	Real Name: Don Schmidt
A gruff and dedicated construction worker, Quake stumbled upon an artifact which gave him the ability to manipulate the earth. Unfortunately for him, a deal gone awry led to him leaving his profession and becoming a "mentor" for the Project Cape Initiaitve's younger heroes.
Health: 4/5 | Speed: 1/5 | Strength: 5/5 	Health: 4/5 | Speed: 1/5 | Strength: 5/5 	Health: 4/5 | Speed: 1/5 | Strength: 5/5
Passive (Stable Foundation): Quake has increased knockback resistance.	Passive (Stable Foundation): Quake has increased knockback resistance.	Passive (Stable Foundation): Quake has increased knockback resistance.
Attacks
*Basic Attack (Rock Knuckles): Rock Knuckles is a Punch-type attack, allowing Quake to throw up to three punches or a rapid jab. Both variations are slow, but are among the strongest basic attacks in the game.
*Power 1 (Earthquake): Quake stomps his foot, creating an earthquake which stuns nearby opponents.
*Power 2 (Stone Wall): Quake creates a stone wall which acts as a barricade. However, it only lasts for a short time.
*Power 3 (Rock Chuck): Quake digs up the earth in front of himself and throws aa series of small rocks at various angles.	Attacks
*Basic Attack (Rock Knuckles): Rock Knuckles is a Punch-type attack, allowing Quake to throw up to three punches or a rapid jab. Both variations are slow, but are among the strongest basic attacks in the game.
*Power 1 (Earthquake): Quake stomps his foot, creating an earthquake which stuns nearby opponents.
*Power 2 (Stone Wall): Quake creates a stone wall which acts as a barricade. However, it only lasts for a short time.
*Power 3 (Rock Chuck): Quake digs up the earth in front of himself and throws aa series of small rocks at various angles.	Attacks
*Basic Attack (Rock Knuckles): Rock Knuckles is a Punch-type attack, allowing Quake to throw up to three punches or a rapid jab. Both variations are slow, but are among the strongest basic attacks in the game.
*Power 1 (Earthquake): Quake stomps his foot, creating an earthquake which stuns nearby opponents.
*Power 2 (Stone Wall): Quake creates a stone wall which acts as a barricade. However, it only lasts for a short time.
*Power 3 (Rock Chuck): Quake digs up the earth in front of himself and throws aa series of small rocks at various angles.
Starlet 	Starlet 	Starlet
 	Real Name: Emily Palmer
While Startlet may have started out as a simple actress, you shouldn't underestimate this dazzling diva! With her infamous spotlights, she can mezmerize her opponents and bend their will and emotions to her designs!	Real Name: Emily Palmer
While Startlet may have started out as a simple actress, you shouldn't underestimate this dazzling diva! With her infamous spotlights, she can mezmerize her opponents and bend their will and emotions to her designs!
Health: 2/5 | Speed: 5/5 | Strength: 3/5 	Health: 2/5 | Speed: 5/5 | Strength: 3/5 	Health: 2/5 | Speed: 5/5 | Strength: 3/5
Passive (Encore): When Starlet defeats an opponent, the cooldown period on her Powers is reduced.	Passive (Encore): When Starlet defeats an opponent, the cooldown period on her Powers is reduced.	Passive (Encore): When Starlet defeats an opponent, the cooldown period on her Powers is reduced.
Attacks
*Basic Attack (Comet Kicks): Comet Kicks are a Kick-type attack, allowing Starlet to throw up to three kicks. Her kicks have average frame data and power.
*Power 1 (Spotlight): Starlet creates a spotlight around herself while dramatically posing, damaging nearby opponents and temporarily lowering their attack power. 
*Power 2 (Nova Beam): Starlet fires a beam of light which deals average damage, but pierces through opponents.
*Power 3 (Glamorous Gaze): A small spark of light is emitted from Starlet's eyes. If the spark hits an opponent, their controls are temporarily reversed.	Attacks
*Basic Attack (Comet Kicks): Comet Kicks are a Kick-type attack, allowing Starlet to throw up to three kicks. Her kicks have average frame data and power.
*Power 1 (Spotlight): Starlet creates a spotlight around herself while dramatically posing, damaging nearby opponents and temporarily lowering their attack power. 
*Power 2 (Nova Beam): Starlet fires a beam of light which deals average damage, but pierces through opponents.
*Power 3 (Glamorous Gaze): A small spark of light is emitted from Starlet's eyes. If the spark hits an opponent, their controls are temporarily reversed.	Attacks
*Basic Attack (Comet Kicks): Comet Kicks are a Kick-type attack, allowing Starlet to throw up to three kicks. Her kicks have average frame data and power.
*Power 1 (Spotlight): Starlet creates a spotlight around herself while dramatically posing, damaging nearby opponents and temporarily lowering their attack power. 
*Power 2 (Nova Beam): Starlet fires a beam of light which deals average damage, but pierces through opponents.
*Power 3 (Glamorous Gaze): A small spark of light is emitted from Starlet's eyes. If the spark hits an opponent, their controls are temporarily reversed.
Cellular 	Cellular 	Cellular
 	Real Name: Mia Turner
After developing the ability to create an identical clone of herself, Cellular decided to join the Project Cape Initiative as an assistant of sorts rather than heading into battle. However, desperate times have forced her to join the fight alongside the Initiative's heroes!	Real Name: Mia Turner
After developing the ability to create an identical clone of herself, Cellular decided to join the Project Cape Initiative as an assistant of sorts rather than heading into battle. However, desperate times have forced her to join the fight alongside the Initiative's heroes!
Health: 1/5 | Speed: 4/5 | Strength: 3/5 	Health: 1/5 | Speed: 4/5 | Strength: 3/5 	Health: 1/5 | Speed: 4/5 | Strength: 3/5
Passive (Doppleganger Ditch): Once per "life", Cellular respawns instantly with 20% of her maximum health.	Passive (Doppleganger Ditch): Once per "life", Cellular respawns instantly with 20% of her maximum health.	Passive (Doppleganger Ditch): Once per "life", Cellular respawns instantly with 20% of her maximum health.
Attacks
*Basic Attack (Splitting Smash): Splitting Smash is a Punch-type attack, allowing Cellular to throw up to three punches or a rapid jab. Both variations deal average damage and have an average speed.
*Power 1 (Clone Creation): Cellular creates a clone with 50% of her maximum health. The clone follows her around and mimics her attacks, but only one can be active at a time. In addition, Cellular takes more damage from attacks while a clone is active. Using the Power again while an existing clone is in range will have Cellular call the clone back into her body.
*Power 2 (Plasma Shot): Cellular (and her clone) fires a shot of plasma from a gun. The shot flies at an average speed and deals average damage, but stuns opponents.
*Power 3 (Payload Push): Cellular pushes a payload forwards, which rolls aong the ground for a short distance. Having a clone within range when using Payload Push causes the move to increase in speed, distance, and power.	Attacks
*Basic Attack (Splitting Smash): Splitting Smash is a Punch-type attack, allowing Cellular to throw up to three punches or a rapid jab. Both variations deal average damage and have an average speed.
*Power 1 (Clone Creation): Cellular creates a clone with 50% of her maximum health. The clone follows her around and mimics her attacks, but only one can be active at a time. In addition, Cellular takes more damage from attacks while a clone is active. Using the Power again while an existing clone is in range will have Cellular call the clone back into her body.
*Power 2 (Plasma Shot): Cellular (and her clone) fires a shot of plasma from a gun. The shot flies at an average speed and deals average damage, but stuns opponents.
*Power 3 (Payload Push): Cellular pushes a payload forwards, which rolls aong the ground for a short distance. Having a clone within range when using Payload Push causes the move to increase in speed, distance, and power.	Attacks
*Basic Attack (Splitting Smash): Splitting Smash is a Punch-type attack, allowing Cellular to throw up to three punches or a rapid jab. Both variations deal average damage and have an average speed.
*Power 1 (Clone Creation): Cellular creates a clone with 50% of her maximum health. The clone follows her around and mimics her attacks, but only one can be active at a time. In addition, Cellular takes more damage from attacks while a clone is active. Using the Power again while an existing clone is in range will have Cellular call the clone back into her body.
*Power 2 (Plasma Shot): Cellular (and her clone) fires a shot of plasma from a gun. The shot flies at an average speed and deals average damage, but stuns opponents.
*Power 3 (Payload Push): Cellular pushes a payload forwards, which rolls aong the ground for a short distance. Having a clone within range when using Payload Push causes the move to increase in speed, distance, and power.
===Custom Hero===
Custom Hero	Custom Hero	Custom Hero	
 	Real Name: ???
A small-scale hero from a neighboring state, this rookie vigilante has been taken into the Project Cape Initiative to hone their skills. However, once Exam Day comes, they'll need to prove their all in order to become a true hero!	Real Name: ???
A small-scale hero from a neighboring state, this rookie vigilante has been taken into the Project Cape Initiative to hone their skills. However, once Exam Day comes, they'll need to prove their all in order to become a true hero!	
The Custom Hero is freely customizable by the player, including their appearance, voice, name, and stats. In addition, the player also receives access to one of the four basic attack types and a pool of passive abilities and Powers to fill out their custom character.
<tabber>	The Custom Hero is freely customizable by the player, including their appearance, voice, name, and stats. In addition, the player also receives access to one of the four basic attack types and a pool of passive abilities and Powers to fill out their custom character.
<tabber>	The Custom Hero is freely customizable by the player, including their appearance, voice, name, and stats. In addition, the player also receives access to one of the four basic attack types and a pool of passive abilities and Powers to fill out their custom character.
<tabber>	The Custom Hero is freely customizable by the player, including their appearance, voice, name, and stats. In addition, the player also receives access to one of the four basic attack types and a pool of passive abilities and Powers to fill out their custom character.
<tabber>
===Non-Playable===
Viper	Viper, real name Vanessa Analor, is the head of the Project Cape Initiative and overseer of the program. After receiving snake-like abilities as the result of an experimental antidote, she founded the project in order to study the science of superpowers.
Viper reprises her role as the announcer for locally-played games.
Toolbox	Toolbox is an assistant robot built by the scientists of the Project Cape Initiative. chipper and friendly, he seems to enjoy serving his human masters.
Toolbox serves as the shopkeeper of the cosmetics shop, where items for the player's Custom Heroes can be purchased.
Spokesbox	Spokesbox is a robot in the Toolbox line, best known for making announcements within the Project Cape Initiative.
Spokesbox serves as the announcer for online matches.
Flexibelle	Flexibelle, real name unknown, is a vigilante in Neo Metroville, unaffiliated with the Project Cape Initiative. Born with the ability to stretch her limbs and shapeshift, she mainly partakes in heroics to fuel her large ego rather than out of genuine care for the city.
==Modes==
The game modes of Project Cape Rumble are split into two groups; Quick and Advanced. Quick modes are designed for smaller games between up to four people, while Advanced modes are either designed with up to eight players in mind and/or are more complex than Quick modes.
===Quick===
Rumble 	Rumble is the game's most basic mode, pitting up to four players (either human or opponent) in an arena, with teams of two being an option for play. In addition, two rulesets can be played; Score, which determines the winner by which player/team got the most KOs, and Deathmatch, where the last player/team standing wins.
Orb Rush 	Orb Rush is a game mode in which various orbs spawn on the battlefield, with the main objective being to collect as many as possible. Meeting certain orb milestones grants power boosts to the player, but being defeated results in losing half of their orbs.
Time Test	Time Test is a single-player mode in which the objective is to defeat a predetermined number of opponents (which appear as corrupted clones of other heroes, ala the Clone Hordes and Endurance modes from the original Project Cape) as quickly as possible.
===Advanced===
Story Mode: Exam Day	Story Mode is the main narrative of the game, and the sole method of unlocking heroes. The story follows the player's Custom Hero as they join the Project Cape Initiative on Exam Day, having to join forces with the game's heroes to stop a larger threat.
More information on Story Mode can be found here.
Rumble+ 	Rumble+ is very similar to the Quick Rumble mode, but the maximum amount of player is raised to eight, and the larger version of each map is used. In addition, more team options become available; 4v4 and 2v2v2v2.
Orb Rush+ 	Orb Rush+ is very similar to the Quick Orb Rush mode, but the player count, team options, and larger maps are carried over from Rumble+.
Capture the Flag 	Capture the Flag is a mode which can be played in either 4v4 or 2v2v2v2 matches. Each team base has a flag which can be captured by opposing teams, causing that team to be eliminated from play. The last team to still have their flag secured at their base wins.
===Online===
Online play differs greatly from that of offline play. The player must create a "profile" for themselves in order to play online, with picking out one of their custom heroes to be their "Avatar Hero" being a requirement. Afterwards, the player can freely play the majority of the game's modes, with their stats being recorded and displayed on their profile.
The game modes playable online include:
*Rumble (both Quick and +, either Score or Deathmatch)
*Orb Rush (both Quick and +)
*Capture the Flag
*Story Mode (with one friend only)
For all modes (excluding Story Mode), an exclusive twelve-player mode is available for + Modes and Capture The Flag, allowing for 6v6 and 4v4v4 matches.
In addition to normal modes, the player can join a large map titled Initiative Grounds, which serves as a hub for online players. Players are represented through their Avatar Hero, and are able to talk to other players and challenge them to battles.
==Maps==
Project Cape Rumble has ten maps available for play, two of which must be unlocked through Story Mode. Each map also has two variations, one for Quick game modes and one for Advanced game modes, with each variation changing its size and complexity to match the gameplay of their respective modes.
Neo Metroville	Neo Metroville is a returning map from the original Project Cape, featuring a small area of the city. Buildings serve as impassable obstacles (with some allowing heroes to enter them), while idle cars serve as platforms which heroes can jump onto.
The Arena	The Arena is a new map, featuring a arena set in what appears to be the Initiative Courtyard from the original Project Cape. While hazardless and rather small in its Quick variation, the Advanced variation sees the Arena grow in size and gain a series of boxes as platforms.
Shamrock Casino	Shamrock Casino is a new map, taking place in a large, Vegas-style casino. Poker tables and bars serve as platforms in both variations of the stage, and the Advanced variation features a giant rotating wheel in the center of the map.
Maddening Mineshaft	Maddening Mineshaft is a new map, taking place in a long and labyrinth-like mineshaft. The map has bottomless pits serve as the primary obstacles, which heroes cannot fall into. Other than that, the Advanced variation of the map features a series of minecarts which can damage heroes on their travels and be used as a platform if stepped on.
200px
Chaotic Canyon	Chaotic Canyon is a new map, taking place in a desert area with a large gorge in the middle, with the two sides of the map being connected by various bridges. Otherwise, there are no special hazards on this map.
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Ancient Ruins	Ancient Ruins is a returning map from the original Project Cape, taking place in a dense rainforest featuring decrepit structures. There is a point in the center of the map which occasionally spawns a glowing orb; Heroes who collect the orb see a tempoerary increase in attack power.
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Shore City	Shore City is a new map, taking place in two areas; A beach and a nearby boardwalk-like town. This map is one of the larger ones, even on Quick modes, and has no major hazards.
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Training Room	Training Room is a new map, taking place in a small room set within the Project Cape Initative facility. There are no major stage hazards, as the map serves as a no-nonsense arena.
==Items==
Project Cape Rumble has a few items which can be toggled on and off at will.
*Medkit: Upon collection, a portion of the hero's health is restored.
*Armor: Upon collection, the hero takes reduced damage for a short time.
*Power Booster: Upon collection, the cooldown of Powers is temporarily reduced. In addition, the hero's Powers are extra effective.
*Speed Booster: Upon collection, the hero's movement speed and invincibility frames during a dodge are temporarily increased.
==MetroBucks + Shop==
MetroBucks return from the original Project Cape, being earned in the game's various modes. With their MetroBucks, the player can purchase cosmetics for their custom heroes through three methods:
*MetroCrates: MetroCrates are a cheap option which gives the player a random selection of items, including those which they may already have.
*On-Demand: A rotation of items are made directly for sale in the Shop for a higher price, with the selection being rotated out every twelve hours.
*Bounty: After defeating other players in online multiplayer, random items from their Avatar Hero will be made available in the Shop at a cheaper price for a limited time.
In addition to items, the player can also purchase profile pictures and banners to use for their online profile, as well as MetroBuck Multiplier, which temporarily increases their MetroBuck earnings.
==Trivia==
*The game was originally titled Project Cape: Heroes' Arena, but was changed later to Project Cape Rumble, with the new title taking inspiration from Super Smash Bros. Melee and Brawl.
*The idea to make Project Cape Rumble a different genre than its predecessor was made in order to diversify Faz Studios' titles and spread into different subgenres of gaming.
*The inspiration for the Custom Hero came from the now-defunct City of Heroes MMO. Further inspiration for customization ideas came from Skylanders Imaginators.
*Viper was originally considered to be the final playable hero, but was later replaced with Cellular for unknown reasons.
*Rose's design was originally more akin to her appearance in the original Project Cape, but was changed in order to have better meshing colors.
RoseNA.png|Rose's original design.
*At one point, heroes exclusive to certain platforms were considered, but were ultimately scrapped. These plans included:
**Graviteen from the Powerborn series as an Xbox exclusive hero. Graviteen was playable in the original Project Cape.
**Gary from fellow Faz Studios title Gary's Inktastic Journey as a Switch exclusive hero.
**Redge from the KillGames series as a PlayStation exclusive hero.
**An undecided character from Starshards as a Zclipse exclusive hero.
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