The Nameless League

Known in hushed and speculative tones by many names. The Vestiges of Old Magic, Order of the Unseen Owl, Tenebris Occulta, Sect of the Eclipse and the list goes on and so on. Its believed that a number of members of the old League of Mages survived the inquisition and went into hiding in underground societies waiting for the panic and chaos to die down. The league with no name and no influence is what remains of the old ideals of that magical order. 
The live in the world in plain sight. Not to draw attention to themselves by blending in with the common folk. While Ombrellia has become a place for mages to congregate, its philosophy of magic and how its enforced is not aligned with how the old League of Mages chose to practice. Through the Nameless League they endure those ideals and laws that governed magic for half a millennia. 
== Inside the Nameless League ==
The core idea of the Nameless League is to continue to follow the laws and moral compass that was set out by its leaders long ago. It takes in potential and talented magic users that do not wish to use their powers for malicious intentions and become servants to the Ombrellian political vision. Their resources are limited to educate and take on new novices but they make do with what they can. After all, experience is their greatest asset they posses. 
Most who belong to to the ideals of the League blend into society as commoners, merchants, aristocrats or nobles. But they ward themselves of intrusive magics and hide their power from plain view. In some major locations around the world they have hidden sanctums that its members have access to. Often these sanctums are used for important meetings, research and safety. Usually they are protected with magical wards and golem constructs. 
== Goals of the Nameless League ==
One of the primary and important missions of the Nameless League is to take in, educate and protect the future generations of mages. They try to rescue those caught in the sights of templars or inquisitors. To carry on the legacy of their philosophy. They believe one day the world will forgo this taboo and fear of magic to embrace it again. Another focus of theirs is to reclaim what was lost to them during the original inquisition. Many chapters and towers destroyed or abandoned. Some some tomes of knowledge, artifacts, journals and other things of their heritage can still be reclaimed from these locations. Often small groups will try and recover what they can. This also goes into the League needing to always be on the lookout for supplies and assets they can use. 
The Nameless League's ideal of fair use of magic is also very important to them. In modern day, where magic is supervised by state or political entities, often it is used for harm, espionage or deception for some gain in influence. Much of this goes against the 5 strict laws they once had in place. When they are able, the Nameless League try to uncover and either apprehend or dispatch of those that have broken their laws. And on occasion will leave behind a message for others to know that the League survives and wishes to do good with their magic. Or at the very least show they have no toleration for abuse through magic. 
== Joining the League ==
Potential youths that have a knack for the metaphysics of magic are slowly approached with an offer to join the sanctums, being careful not to reveal to much about their existence however. Others have been part of the Nameless leagues for a generation or two by now. Their families being part of the society and pass down the teachings. 
But the Nameless League is an underground illegal society that does not take in any and all mages. A potential member has to show that they will be an asset to them. Show what they can offer the League to help it rebuild and survive in the new world. But most importantly is character. They don't want members that all they wish is to grow in power. Integrity and vision is more important to them than magical talent. 
== Strict Laws of Magic ==
The Nameless League follows the old laws of magic that were set out almost 500 years ago when the League of Mages was established. While its impossible to punish all that have broken these laws, when the moment arises they do what they can to deliver justice themselves. Its members are also held to these laws. But with the current state of the world, exceptions are made at times when the means justify the ends. 
* Necromancy Forbiddance: The study and practice of necromancy can only be done by sanctioned members. Only acceptable use of such magic can be to stabilize a dying individual.
* Summoning Forbiddance: The summoning and communicating of fiends from the abyss or hells is forbidden to all members of the League.
* Harming Forbiddance: The use of magic to harm or slay another intelligent mortal creature without a justifiable reason such as self-defence is forbidden.
* Doppelganger Forbiddance: The impersonation of any member of the League or politically powerful entities with the use of magic is forbidden.
* Enthralment Forbiddance: The enthralment of any member of the League or politically powerful entities for gain is forbidden.
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