Personal Inertia Manipulation

The power to manipulate one's personal inertia. Sub-power of Inertia Manipulation. Technique of Personal Mastery.
==Also Called==
*Personal Inertia Field
*Self-Inertia Manipulation
*Tactile Inertia
==Capabilities==
The user can create, shape, and manipulate their own personal inertia. They can change the amount of resistance their own matter in motion rest, increasing, decreasing, and/or maintaining it, making themselves resistant to acceleration, make themselves completely immovable/unstoppable, etc.
==Applications==
*Self-Inertia Manipulation
**Absolute Constant Velocity
**Flowmotion
***Mid-Air Stopping
**Inertialess Body
**Inertia Negation
**Inertia Generation
**Inertial Frame Adaptation
**Immobility
**Juggernaut Momentum
**Selective Inertia
***Inertia Enhancement
***Inertia Reduction
==Associations==
*Enhanced Condition
*Inertia Immunity
*Inertial Combat personal, to gain the upper hand in combat.
*Mass Manipulation; Personal 
*Personal Mastery
*Personal Vector
*Selective Inertia
*Telekinetically Enhanced Condition; Self-Condition Augmentation
==Limitations==
*Can not manipulate inertia beyond themselves or tactile interactions
==Known Users==
*Yuujiro Hanma (Baki the Grappler)
*Savitar (DC Comics)
*Sloth (Fullmetal Alchemist: Brotherhood)
*Kevin Albers/Catapult (Marvel Comics)
*Cain Marko/Juggernaut (Marvel Comics)
*Straight Cougar (S-CRY-ed)
==Known Objects==
* ISO Field Generator Rings (Batman Beyond)
* Crimson Gem of Cyttorak (Marvel Comics)
==Gallery==
Savitar.jpg|Savitar (DC Comics)
Category:Powers
Category:Physics-Based Powers
Category:Self-Affecting Powers