V0.4.1

of Stormworks: Build and Rescue was released on September 26, 2018.
==v0.4.1==
===Survival Features===
*Feature - Player/NPC health system:
**Health bar
**Oxygen meter
**Fall damage
**Fire damage
**Cold debuff that affects movement in water
**Wet debuff that affects movement on land
**Pressure damage at low depths
**Impact damage when crushed by vehicles
**Rotor blades hurt
*Feature - Mission objectives involving NPCs can be failed if the NPCs die
*Feature - Using beds gradually restores health
*Feature - Ragdoll physics for characters that have died
*Feature - Sharks (sharks will roam the ocean, will stalk and attack characters and drag them underwater)
*Feature - Sharks can be placed and used in missions similarly to characters
*Feature - 4 new vehicle components for equipping special outfits:
**Scuba Outfit (increases oxygen and maximum depth before pressure damage begins)
**Deap Sea Diving Outfit (increases oxygen and maximum depth before pressure damage begins)
**Firefighting Outfit (absorbs ~95% of damage dealt by fires)
*Feature - "New Game" screen reworked to allow full customisation of game mode and difficulty (mix survival and creative, disable certain difficulty settings, change which island you spawn on etc.)
*Feature - Additional new game settings for hardcore modes (view locked to first person, no manual saving)
*Feature - Tsunamis can now be spawned from the creative menu (tsunami will build up close to the player who spawned it and will last a few minutes)
*Feature - Added mission trigger for spawning tsunami at a zone
*Feature - New particle and sound effects for player damage
===Advanced Vehicle Features===
*Feature - New advanced vehicle mechanics:
**Fuel requirement for engines
**Electrical requirement for many existing components
**New engine behaviour in advaned mode (they will stall if going too slowly, require an air flow to prevent overheating, require a connected exhaust output)
**Pipes used to transfer power and fluid instead of logic links
*Feature - 23 new vehicle components for use with the advanced vehicle mechanics:
**3 sizes of battery (provide electricity to components that require it and will store electricity produced by a generator)
**3 sizes of generator (converts torque into electricity)
**3 sizes of electric motor (a new type of engine that consumes large amounts of electricity instead of fuel)
**Electric circuit breaker (interactable switch for controlling flow of electricity between two systems)
**Electric relay (controls flow of electricity between two systems using on/off logic)
**Fluid exhaust (expells exhaust from an engine)
**Fluid filter (allows fluid of a specific type to pass through)
**Fluid heat sink (cools fluid that is passed through it)
**Fluid radiator (cools fluid that is passed through it)
**Fluid spawner (fills an enclosed area with a selected fluid type when you first spawn your vehicle for making custom fuel tanks)
**Transmission pipes (angle, straight, T-piece, enclosed angle, enclosed straight, enclosed T-piece)
**Electric cable (small electric winch)
*Feature - Vehicles can be damaged by high impact collision
*Feature - Damaged vehicle components will behave differently (logic components can fail, lights will blink etc.)
*Feature - Rotor blades have physics and will break off if hit too hard (no physics on rotor blades when damage is disabled)
*Feature - New particle and sound effects for vehicle impacts
*Feature - New particle effects for vehicle exhaust and tyre smoke
*Feature - Vehicle editor logic mode shows data, power, fluid and electrical nodes separately
==Source==
* Steam Community News
Category:Patch notes