Bonfire Spirits

Bonfire Spirits is an event that can appear in Act 1, Act 2, and Act 3. You encounter an enchanted bonfire with dancing spirits. 
== Options ==
*[Offer] Choose a card in your deck and offer it to the spirits. The offered card will be removed from your deck, and you will receive a reward based on the card's rarity.
Offer 	Receive
 	
Basic card 	(Nothing)
Common OR Special card	Heal 5 HP
Uncommon card 	Heal to full
Rare card 	Heal to full + 10 max HP
== Dialogue ==
Encounter 	Encounter
You happen upon a group of what looks like dancing around a large bonfire. 	You happen upon a group of what looks like dancing around a large bonfire.
The spirits toss small bones and fragments into the fire, which brilliantly erupts each time. As you approach, the spirits all turn to you, expectantly...	The spirits toss small bones and fragments into the fire, which brilliantly erupts each time. As you approach, the spirits all turn to you, expectantly...
Offer 	Offer
You toss an offering into the bonfire. 	You toss an offering into the bonfire.
If you offer a 	However, the spirits aren't happy that you offered a The card fizzles a meek black smoke. You receive a... in return.
If you offer a Basic card 	Nothing happens...
If you offer a Basic card 	The spirits seem to be ignoring you now. Disappointing...
If you offer a Common or Special card 	The flames grow slightly brighter.
If you offer a Common or Special card 	The spirits continue dancing. You feel slightly warmer from their presence..
If you offer a Common or Special card 	You HP.
If you offer an Uncommon card 	The flames erupt, growing significantly stronger!
If you offer an Uncommon card 	The spirits dance around you excitedly, filling you with a sense of warmth.
If you offer an Uncommon card 	You are to full HP.
If you offer a Rare card 	The flames burst, nearly knocking you off your feet, as the fire doubles in strength.
If you offer a Rare card 	The spirits dance around you excitedly before merging into your form, filling you with warmth and strength.
If you offer a Rare card 	Your Max HP increases by and you are to full HP.
== Strategy ==
This event can be exploited for a quick healing or for a free card removal. Remember that offering a Common card still heals you for 5 HP, and removing a Basic card does not have any major downside. You can also use this event to remove a , especially powerful ones like or , as the that this event yields does not have any major gameplay effect except that it will reduce your score by 1.
== Notes ==
* Offering a removable , with the exception of (which is counted as a Special card), will give you . Even though is useless, you still get to remove a from your deck. 
**The only effect of has, if you still have it by the end of the game, is that it gives a "Poopy" modifier to your score, which reduces your total score by 1.
* Basic cards are the default cards from your starting deck.
** Strike
** Defend
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* Special cards (those not obtainable through card rewards, such as or ) behave exactly like Commons, and will heal the player for five HP.
==Update History==
*Weekly Patch 48: Creative AI
**Bonfire Spirits event now works if the only remaining cards are bottled.
*Weekly Patch 44: Chrysalis
**Bonfire Spirits event now correctly handles offering them a card with the Special rarity (like Bite, or Apparition).
**If you have nothing to offer the Bonfire Spirits, the game will no longer crash. The Spirits will just be sad.
*Weekly Patch 40: Forethought
**Bonfire event will no longer give out duplicate relics on Endless mode.
Category:Event
Category:Act 1 Event
Category:Act 2 Event
Category:Act 3 Event