Masato Inari

Masato Inari (真斗 いなり, Masato Inari) is the only son of the leader of the Inari Family and set to inherit their father's spot as the leader of Inari Industries. A truly analytical man, Masato has chosen to forgo the ways of fighting in aims of reaching a higher intellect that can one day help humanity. That isn't to say he cannot hold his own in ways of combat, for it was him who developed a revolutionary way to summon the contract beasts of the Inari's famous Beast Summoning Magic. Though a fairly pensive and closed off man to those he doesn't know, he is both passionate and vicious with his rhetoric when he latches onto an idea that he believes will truly improve the way of life for those in Hylion. 
==Appearance==
With the spiked hair similar to his fathers, Masato has hair black as the ink in the books he reads. His eyes are fox-like and have an icy greyish green hue like the first sprouts of plants in the snow. The vibrancy and life behind his eyes are contrast to typical serious line that his thin lips are drawn into; but when he does smile, it is typically a soft one that warms his demeanor like the glow from a streetlamp in the snow.
His athletic build gives him a subtle handsomeness to his silhouette, though usually covered by business wear, the hard work he puts into fighting is show from the tone of his muscle that can be seen through his fitted white collared shirt. His long limbs give him a somewhat longer stride than others, but he does not falter, and walks with grace and smoothness of a nobleman. He prides himself on what is meant to be a gentleman, not one of weakness or trite politeness, but one of great spirit and noble ways. His true beauty comes from deep within, but can be seen through the way he holds his posture high and doesn't hide his gaze from others.
He typically sports business wear of a simple white collared shirt and tie, complimented with a black overcoat, black slacks, and matching pocket square. Being the heir to Inari Industries is a big responsibility on his shoulders, not just in performance, but in attire as well. While at home he dresses a bit more casually, though never in anything he deems unrefined. He sticks to simple colors and minimal patterns, unless only being used as an accent to his attire. When sparring with his family, he will sport an all black get up in order to make him sweat more and help him burn calories.
==Personality==
As Pascal once said, "thought constitutes greatness in a man." This holds true for the deep thinker that is Masato Inari. Even in his youth, Masato was thirsty for knowledge and would often find himself following his father into his study to get his hands on any book he had yet to crack the cover on. His bookworm behavior often left him as the "lone nerd" in his time at the academy, as he wasn't one to make friends with other students and would often retreat to the library or go running on the track with his headphones to avoid what he deems as "idle, insignificant chatter" with the other students of his class. This independent behavior often gave him a reputation as insensitive and unsociable in his high school days, but Masato attributed it more towards the fact that he does not enjoy conversing with those whom can't keep up with the conversation and lack the appreciation for the "brains over brawns" approach that he takes. But when he got to college, being surrounded by those he felt were standing on a similar platform as he was, he tend to open up more and converse with those around him. As he does enjoy social interaction, giving him new ideas to ponder over and alternate viewpoints he hadn't considered; he would just prefer to do it with those who share his values and priorities.
Masato's personality is one of many contradictions and not someone you could fully understand at first meeting. He is ambitious with his goals, but private when asked of his dreams. He is intensely curious about all around him, but can get hyper focused on something and wont stop until her masters what is at hand. He puts extreme faith in his well tailored abilities, both mentally and physically, and knows that it only takes ingenuity and persistence to get a problem solved. He is highly rational, and being such, he can be a bit dismissive about those who put too much priority on their feelings. This mindset has led to a few arguments with his sisters, where he questions their decisions of the heart and gets himself in trouble for being a bit critical.
Not one for typical jokes, this isn't to say he doesn't have a sense of humor; though his style is more of a quick-witted sarcastic type of humor that make take some getting used to for those who don't know his personality that well. But with those whom tend to stick around and be patient with Masato's need for candor and clear explanations, Masato will be extremely loyal to them. Not one for real physical affection or emotional soliloquies, Masato will show his love through gifts and acts of service that he believes will make your life easier and more enjoyable. He will take the time and dedicate himself to helping you solve problems and get through roadblocks as signs of his appreciation, because even this lone wolf has a pack that he wont abandon. 
==History==
==Magic Abilities==
Beast Summoning Magic (野獣召しの魔法, Yajūmeshi no Mahō) allows the user to bring forth objects from another dimension, or point in space, and have them appear in the space where they place a magic circle. However, this particular type of magic require the user to make a contract with a creature with whom they can use in combat. In order to make a contract with a beast and have them be summoned into the caster's dimension, a caster must create a rune seal unique to said beast while placing a drop of blood from both the user and the beast. By concentrating Ki into the fingertip, the caster can create a unique runic string that can be "tattooed" or "stamped" onto the body of the beast. This summoning seal connects the user's Ki with that of the beasts; allowing the beast to appear when their particular rune scripture is drawn by the caster on the battlefield and the proper incantation is said. This seal also allows the user and the beast to communicate with one another through the process of sending the user's ki in unique pulses to that of the creature's brain, allowing them to process speech, even if the species themselves is unable to reciprocate.
The beast themselves to not rely on the caster's Ki, and are free to use their own magical power during a fight. However, in order to be summoned, the caster must use the magical energy equal to at least 60% of the creatures magical energy. This means that the more powerful the beast that is being summoned, the more magical energy must be used by the caster to get the beast to their own point in space. This rule is easy to overcome when the beast being summoned is not of the magical nature, and relies on brute force or innate abilities like flying, but when calling upon a creature with whom holds a great deal of spells at their disposal, a mage will have to have an exceptional amount of skill to bring forth the creature to the battlefield. It is possible to summon more than one creature to the battlefield as long as the combined power of the two beasts do not exceed that of the caster, if so, the caster will be drained of energy immediately.
Due to their nature as living, breathing creatures, when taking damage in battle these beasts will sustain injury just as that of a human would. The beast is capable of reversing the summon if they are of the magical nature and have enough of their own Ki to perform a reverse summon. A reverse summon is simply done through a standard runic strain that must be written with the same Ki that performed the initial summon. Masato has developed a way, however, that is far simpler and faster than the traditional runic strains that would save a mage time when summoning in battle; where seconds difference could mean your life. With the use of hand signs and a specific way to infuse Ki within these signs, the caster may summon a beast without writing runes.
*Rei and Hugo are a pair of wolves that Masato uses most often outside of his Okami Fox, as they are experts in tracking and Ki detection. Rei, the white wolf, specializes in basic applications of Light Magic; while Hugo, the black wolf, is better suited towards amplifying the Darkness Magic that Masato and him share.
* Akihiro is one of Masato's latest summons and one he uses rather infrequently due to Akihiro's aggressive and independent personality. Akihiro is also the only summon that doesn't use magic, and instead relies on brute force. Due to his size and strength, being around 55 feet long, Akihiro can coil himself around his target to immobilize them, or even use his weight to keep them stationary. His jaw is large enough to claps around a full size man and can exert enough force to break human bone. Akihiro's venom is highly potent and can be used as a paralysis agent when first injected, though prolonged exposure to the venom would cause death as it would paralyze the heart. He is able to camouflage himself into his surroundings to go unseen and rely on his ability to sense heat signature to find his prey. Akihiro is excellent at burrowing underground and Masato will often work with him to have the snake spring forth from below to catch his opponent off guard and paralyze him.
* Nue is the beast of legend and specializes in Air Magic and used mostly for mobility and speed in battle. Masato will often summon him to him the high ground and lift him to skyward heights to delivery plummeting attacks with his polearm. Nue's defensive capabilities are unmatched and will surround Masato with his large wings to protect him from large physical hits or elemental damage.
* Jiraiya Toads this special summon is used by Masato to seal away an opponents access to Ki. Though this effect will not last longer than a day, when the toads lasso their tongues around the opponent, the Ki nodes in that area are effectively sealed off thanks to a special component in the toad's saliva. 
Lightning Magic (雷系各種魔法 Kaminari Kei Kakushu Mahō) gives users of this ability the power to control charged particles; including that of electrons, protons, ions, positrons, and electromagnetic fields through their enhanced mental fortitude and Ki creation. This is possible through the rapid neural impulses generated in the user’s body with the use of their ki that causes an electric current to flow throughout their system and create an electromagnetic field to exert influence on nearby electrons. The electrons that the user can influence are both those that are within the body and those that are outside of the body of the user. However only those with the genetic disposition to lighting nature Ki will be able to conduct their electrical creation into that of spell designs.
*Luminous Cloak (発光マント Hakkō Manto): The user coats themselves in a shroud of electricity that increases the damage of their attacks, as well as greatly increases their speed. This is due to the increased synaptical transmission speed in the action potentials caused by the electrical current surrounding their body. Their speed has been noted to increase six fold, giving the appearance that they are merely floating on the earth, for their feet only touch the ground for milliseconds before exploding into another powerful stride. When wearing this cloak the light given off by the lightning can help blind the enemy, making it extremely useful, especially in close combat. the photobleaching of the opponent can last for over 2 minutes depending on the exposure, and direct visual contact with the cloak for over 3 minutes can cause permanent retinal damage. Although those who have an affinity towards Light or Electricity Manipulation are immune to it's visual effects, as the ability has altered the physiology of their rods and cones, making it possible to withstand such intense lumens. An added benefit of this form is the resistance to lightning or electricity based attacks, as they become integrated with the luminous cloak, reinforcing it's properties. The strength of a punch in this lightning clad form is able to easily break through brick, stone, and weaker metals; but given the output of Ki into the cloak, the power of a mages physical skill can be increased.
*Raiton Bullets (レートン弾丸 Reeton Dangan): By positioning the hand to mimic the appearance of a gun, the user release concentrated electrical energy in the form of a bullet. The user has been shown to fire these these versatile bullets to perform both offensive and defensive moves, dependent on the amount of electricity put into them. This attack is typically packed with 120 milliamperes (mA) of electricity that, when shot, spark uncontrollably on their path to the target. When they make contact with the target a bullet can cause extremely painful shock, respiratory arrest, and severe muscle contractions over the entire body. The user can even "charge" this attack by flooding the bullets with excessive energy, causing the particles within the bullets to become excited, making the output of their shot up to 1,030 millamperes! This is a shot that will cause ventricular fibrillation, full muscle contraction, and long term nerve damage. When this Rajin Shot (雷神ショットRaijin Shotto) hits the target straight on, death is almost certain.
*Raiton Dance (レートンダンス Reeton Dansu): First the user will concentrate their Ki into the palm of their hand, causing a small glow to spread out as this technique is activated, encircling their hand in a crackling blue lightning as multiple streams of lighting are sent out to attack the enemy. The spread of these beams can cover a distance of 260 feet straight, and 35 feet across, making it one of most widespread and threatening attacks in a user's arsenal. The beams themselves are always connected at the point of origin, allowing them to alter the beam's direction after being shot by the aid of expert Ki manipulation. This makes it possible to strike multiple enemies with pinpoint accuracy, even bypassing hostages held in close proximity. The beams start off at a thickness of 8 inches from their point of origin, and gradually get more thin as the travel down their path, ending at a mere quarter inch thickness at their maximum length. A unique trait about this technique is the ability to increase the number of beams to a substantially large amount, splitting them in half in the process. An initial attack can generate 15 different beams, each which can easily be controlled by the user. But should they desire to split them up towards their 480 beam maximum, the maneuverability of the arrows lessens, turning the attack into more of a barrage, rather than a pinpoint attack.
*Electromagnetism (エレクトロマグネティスム Erekutoromagunetisumu): Through extensive training in Electricity Manipulation, a user has been able to acquire a limited degree of skill in electromagnetic manipulation. By using electrical currents, they can generate a magnetic field and attract ferrous materials to their being to use to their advantage; like being able to create a make-shift shield out of scrap metal or walk on walls by attracting the iron particles in the ground to the electricity generated in their feet. This ability comes to be rather useful in combat when the user uses their bladed weapons, as they are able to throw and maneuver them without fear of them leaving their person. Although a weakness comes in the fact that those with skills such as Magnet Magic are able to overcome the electromagnetic pull; but they have been seen to stand toe to toe with someone who practices ferrokinesis. Another great use of this skill is the ability to send out electromagnetic pulses to disable electronic and technological devices. This proves useful in those who rely on machina limbs, or weapons that have an electrical/computer component.
*Electricity Immunity (雷に対する免疫, Kaminari Ni Taisuru Men'eki): The basic innate ability of any user who uses an electric based ability. In the most basic sense, it allows the user to have an immunity to any other form of electricity based attacks that are directed at them; and while this is an effective means of dealing with electricity, it isn't all powerful. In many users case, given their immense amount of skill in Electricity Manipulation, they are immune to the basic spells of Lightning Manipulators as well as regular Electricity Manipulators. They are able to withstand the effects of said element without succumbing to the paralytic effects of such techniques; and is even able to take a hit from naturally occurring lightning without any visible effects.
Darkness Magic (暗い動き Kurai Ugoki), also known as Umbrakinesis (闇動 Yamiodou), is the ability to manipulate and generate shadows or darkness; and is the polar opposite to Light Magic. One of the more sinister abilities made apparent, this ability is one of the few that have a highly integrated power based on the user’s emotions. The telekinetic manipulation of darkness comes from a principle of light movement. Light exists as an electromagnetic wave, with the electric and magnetic vibrations of the wave occurring in numerous planes in space. This is known as unpolarized light, and is the same light emitted by the sun, lamps, or candles. The principle of telekinetic umbrakinesis comes from this electric and magnetic vibration principle, as the user will emit highly electric waves from their mind to force the light wave to move in a certain direction. When the electric impulses from the person’s mind hit the electric vibration property of the light in a certain plane, it will cause a force upon the light wave to cause it to turn into polarized light that has a uniform direction. Masato had discovered this ability while training with his Lightning Magic, and thus he used this principle to adjust his family's signature magic into one of his own preference. 
Once the light has begun to move, the space that it was occupying beforehand will now lack any light waves, creating darkness for as long as the user continues their telekinetic push on the space. There is a particular range at which this telekinetic push will lose its effectiveness, especially in outdoor settings where light waves are abundant in pushing in on the telekinetic force. That is why Ki users have the upper hand when dealing with this sort of power. Masato is able to emit their Ki with a unique construct that allows it to block out any photon of light from entering through. This Ki comes off with a black hue due to the impermeability, and the nature of it allows them to form it into a variety of solid constructs that can be used in combat. This can range from shields, swords, appendages, or fluid forms of these shadow Ki particles. This ability to manipulate their Ki to work in kind with the photon-absent area, also gives the user one of the most useful techniques found in this ability. By shifting their body into that of the dark Ki, they are able to use shadows as a transportation system; disappearing into the shadow and appearing again in another one across vast distances. Though the techniques generated from this dark Ki are indeed both strong and versatile, the potency of the ability is strongly intertwined with the user’s emotions. For the more sinister the emotion, the stronger the dark Ki emission will be. This is because the dark Ki in the body reacts strongly with the synaptic firing pattern and hormone emission associated with negative emotions, giving it a more rapid and sturdy construct.
==Physical Abilities==
Spear/Staff Specialist: Wanting to separate himself from his older system in terms of weaponry, Masato took up the bo staff early on as the weapon worked will with his proficiency in the physical martial arts. His ability to wield a staff are almost comparable to that of a master, as he has practiced with it for many years. He can be seen utilizing fluid motions when he is wielding his staff, giving his attacks a sense of grace, as well as a seemingly endless array of potential strikes. By slowing his breathing down to match his opponent's Masato is capable of entering a state of keen awareness of his opponents moves, basing it on the pattern and alteration of their breaths. His stance can alter between one for countering his opponent's moves by using the shaft of his spear to deflect attacks away; or he can lower his spear toward the ground to execute various Ki defenses, like his Lightning or Darkness Magic. It is this lowered stance Masato becomes far more deadly, as he is capable of blocking attacks from any direction as well as being able to attack with a swift raise of the staff. He is able to perform as a dual-handed spearman, capable of using each hand to fight and throw his opponents off guard. When using his staff he has shown a master usage of Sojutsu and Bojutsu, with a mastery in Torunku Ryu, and has even gone as far being capable of moving his spear fast enough to deflect projectiles. His ability to perform tremendously powerful and precise strikes, launch several consecutive strikes in a matter of mere moments, and versatility against opponents has given him the skill to render many of his targets unable to fight by striking and paralyzing the joints needed to wield a weapon. He does not usually carry around his staff, and instead keeps it inside the INDO Tag he wears around his neck.
*Torunku Ryū: The offensive aspects of the style focus on conditioning Masato on an instinctive basis to, when fighting with a pole weapon, always keep the opponent within a certain zone of attack to optimize offense while still retaining the ability to defend oneself. By keeping the opponent a comfortable distance away Masato is able to focus more on offense. Taking advantage of the extended reach of the staff, Torunku-Ryu holds a distinct advantage over weapons with shorter reaches, besetting the enemy with a relentless flurry of vigorous assaults at range. In the interest of pressing the advantage, practitioners of this weapons form are able to close considerable distance in a short space of time relying on pure agility as long as the opponent is within 15 meters of their position. Because of the extended reach of the weapons used in this form Masato is able to deliver attacks faster than the time it takes for an opponent to cast a spell, forcing the mage to attempt to physically dodge or block Masato's strike. Thus, this weapons form is extremely effective in closing the distance and forcing a direct physical confrontation. Torunku Ryu is also excellent at defense and evasive maneuvers. The defensive aspects of the style rely on perception and awareness of surroundings. By using deceptively quick sweeping movements Masato is able to divert force away from their body easily by simultaneously shifting into the least accessible position while also not confronting the force directly when necessary. This can work to defend himself even from extremely swift assaults. Masato can easily alternate between offence and defense, as this form allows for fluid transition. In addition, Masato is trained to whip the staff around his body so quickly, they are able to block multiple projectiles from several directions easily so long as none are fired from a blind spot. This form is less effective in close quarters or in tight, confined spaces with places to potentially catch the staff weapon and halt its movement. Adept skill in the style allows Masato to fight on par with close range combat masters on equal terms, and mastery of the style allows Brahma the ability to fight on equal terms with nearly any opponent.
* Bōjutsu: The basis of bo technique comes from thrusting, swinging, and striking techniques that often resemble empty-hand movements, following the philosophy that the bō is merely an "extension of one’s limbs". Bōjutsu attacks are often avoided by agile footwork or jumps and returning strikes made at the enemy’s weak points. The bō is typically gripped in thirds, and when held horizontally in front, the right palm is facing away from the body and the left hand is facing the body, enabling the bō to rotate. The power is generated by the back hand pulling the bō, while the front hand is used for guidance. When striking, the wrist is twisted, as if turning the hand over when punching. Bō technique includes a wide variety of blocks, strikes, sweeps, and entrapments. The bō may even be used to sweep sand into an opponent’s eyes.
*Sojutsu: Sojutsu focuses on the various uses of the spear in combat, and is one of the principle stance and holding techniques for those who learn the spear. Generally speaking, there are many kinds of spears or, Yari, that a mage can use within combat, however, nearly all of them are used in the same way. Masato holds the bottom of the shaft with one hand and uses the other one near the middle. With the spear held like this, Masato can keep the weapon between himself and the opponent, giving him a great advantage, and can also move it out of the opponent's range and slash back at them easily.
Harmonic Convergence (高調波収束, Kōchōha Shūsoku) is an enhancement that Masato can perform after she mastered the art of Ki manipulation through years of training. It allows her to harness the power of pure Ki from the environment to give both his body and her attacks a heightened level of performance due to the strength that comes from the natural energy of the world. Since the birth of magic, mages have taken in Ki from the ambient air to help fill their magical origins. This Ki is then processed by their body into a form that reflects the given nature of a mage's own naturally produced magic, making it so the body does not reject this outside energy. This process of converting ambient Ki into that which is compatible with the body takes quite a bit of time, something that can last up to an entire day if the mage has completely depleted their origin. But after years of training and meditation, mages have found a way to take in the pure Ki present in the earth and air, making it possible to overcome this time consuming conversion process. Only mages who have mastered the art of Ki manipulation are able to take in the pure Ki of Firdaus at an accelerated rate, doing what would take normal mages hours to assimilate, in a matter of seconds. They are also able to alter the natural Ki within their body to act as a buffer so that the use and storage of such power will not harm their magic origin. Masato is able to enter this mode during battle, though in order to take in the pure magical power she must remain still and focused; which is why most assimilation is done during meditation prior to battle. Masato is able to meditate and draw in the pure Ki, isolating the substance as to protect it from the body's natural transcription and translation of the substance into their own Ki nature. She then is able to hold this energy in her second origin to be brought out later, but at a cost. She can only have at most fifty percent of her second origin filled with this pure Ki. Should the pure Ki become the majority of the mixture, it will overwhelm the second origin and cause great damage; potentially sealing it off. Once she has successfully stored such Ki, when he tap into her second origin during battle her body will take on the appearance of a white glow, similar to that of an aura release, as well as the pure Ki's effect on Samarra's iris will cause them to give off a glowing effect as well. Using pure Ki can give him peak physical abilities as well as turn his spells into those of incomparable strength. The nature of this enhancement will increase Masato's strength, speed, and biological processes nearly tenfold as the body reacts with this new substrate. This allows him to enter a state of heightened awareness, where her perception, reaction time, and subsequent counter would allow Masato to take on an opponent who may be classes above them with a degree of ease. The control and manipulation of the pure Ki entering her body will also increase the potency of Masato's spells, making them able to easily obliterate what they could not before. This does come at a cost however. Should Masato rely solely on the pure Ki they assimilate, his attacks will lose whatever elemental nature their magic initially possessed, in her case they lose their lightning affinity. His spells will instead become bouts of pure Ki energy with the exchange of a spell power twice that of it's normal deliverance.
Expert Hand-to-Hand Combatant: Through immense training with his family members, Masato has developed a superior sense of hand to hand combat. His style of combat relies on a combination of stealth tactics, deception and quick strikes; and when used in combination with his beast summons, he is a lethal force to deal with. He's an experienced fighter specializing in pressure points and vital areas first to maximize the damage she can inflict. This allows him to drop physically stronger and more durable opponents by focusing on those points that can render their limb or even their flow of Ki useless. Like that of his siblings, Masato also employs long distance fighting that takes advantage of her speed, agility and magic. Having been raised within a dojo, so to speak, he has been able to become well versed in a few different types of martial arts styles; often intertwining aspects of each of them during a battle to make her attack patterns unpredictable.
*Capoeira: Taking advantage of the speed that comes along with Lightning Magic, the Inari Family has focused on incorporating this into the historical martial arts style of Capoeira. Being a fast and versatile martial art, this style emphasizes using the lower body to kick, sweep and take down an opponent, while the upper body is used assist those movements and occasionally attack as well. The series of complex positions creates an uninterrupted flow, in order to strike, dodge and move without breaking motion, giving it the characteristics of unpredictability and versatility. The defense is based on the principle of non-resistance, meaning avoiding an attack using evasive moves instead of blocking it. This fighting strategy allows quick and unpredictable counterattacks, giving the mage with the fastest reflexes the upper hand.
*Aiki-jūjutsu: One of the other main form of martial arts practiced at the Inari Family residence, Masato has grown to be highly skilled in its use. Like other forms of jujutsu, it emphasizes throwing techniques and joint manipulations to effectively subdue or injure an opponent. With her rather quick reflexes and movements, Masato is able to blend his defensive and offensive strike to fluidly neutralize an attack's effectiveness and to use the force of the attacker's movement against him. Some of the art's striking methods employ the swinging of the outstretched arms to create power and to hit with the fists at deceptive angles, this can easily level an opponent by striking vital points. This way Masato is free to use his knee to pin her opponent, while leaving his hands free to access weapons or to deal with the threat of other opponents. When combined with Capoeira, Masato can be highly lethal when subduing an opponent by alternating between the swift kicks of Capoeira and the damaging blows done by Aiki-jujutsu.
*Ki no Michi (木の道, Ki no Michi lit. "The Way of the Tree") is a martial arts style created by the monks of the Minstrel Mountains. It is said that the monks created it to be an integration of their martial arts practices and the personal expression of their philosophy to "live like that of a tree. Staying sturdy with deep roots, even in the face of a growing storm or scorching sun." The Inari Family is one of the main practitioners of this martial arts and is ultimate the overseer of it's use and maintaining it's history. This fast paced, flexible style of martial arts focuses on neutralizing an attack early on or using Masato's momentum and predicted trajectory to dodge said attack for a counter. It emphasizes a majority of throwing techniques and joint manipulations, although the use of a mages Ki, later realized to be Ki, is of great importance when delivering an effective block or counter. Also of particular importance is the timing of a defensive technique, either to blend or to neutralize an attack's effectiveness and to use the force of the attacker's movement against him. This means that a mage must be of fast body and mind in order to read an opponents intentions and movements in order to effectively block.
**God Cedar Cranial Descent (神杉頭蓋降下, Kamisugi Tōgai Kōka): Working best as in immediate counter move to follow an opponent's momentum, however, this move does require a great deal of strength to aid in the execution. As an opponent comes in for an attack, the mage will target the leading foot and scoop one the opponents thighs with their free hand. Using the opponents momentum to aid in their ascension, the mage will lift their opponent upside down so that their head is the closest point of contact to the earth. The mage will then proceed to drop to their side or back, driving the opponent into the earth on their neck and shoulders, or on the top of their head. If executed properly this move will follow one fluid motion and can leave the opponent with severe dizziness, a concussion, cracked cranium, paralysis, or even death if the opponent happens to land in such a way.
**Great Banyan Dance (大きなガジュマルの踊り, Ōkina Gajumaru no Dansu): Beginning with an Ki pulse from a low rise kick to the opponent's sternum, a mage is effectively knocked up into the air. Afterwards, Masato's moves will differ based on the opening they see. She will typically swivel gracefully to land a kick to the left side of their opponent. This will shift the opponents center of gravity on their fall to cause them fall on their side. On the opponents decent, a backhand strike to the face will shift the opponent's body to be parallel with the ground. It finishes with a Ki infused punch to the gut upon the opponents impact with the ground. This final blow has been seen to break ribs, and never fails to knock the wind straight out of their lungs. Masato has been seen infusing her own magic into the hits to make this dance much more lethal and powerful.
**Jaya Sri Maha Kick (ジャヤスリマハキック, Jayasurimahakikku): Once Masato is able to see an opening, they focus a great deal of Ki into their leg for power, while also maintaining their center of balance and delivers a kick at the opponent's weak spot. The only major weakness of this technique is that Samarra has to focus a great deal of Ki into their legs, forcing them to lower the power given to their arms; this can be covered by an X guarded stance, or use the free leg to block as well. With the swiftness and power concentrated into the leg, this is easily break bones if an opponent holds no defensive protection. This is also a versatile skill that can be used to launch a practitioner into the air with a vertical distance of 45 feet.
**Jōmon Sugi Thrust (縄文杉の推力, Jōmon Sugi no Suiryoku): This technique begins with an open palm uppercut to the opponent's chin at close range. Once the hand is placed against the opponent's chin, the free hand is then used to strike the connected elbow. The force created from both hands is now behind a single point that's in contact with the opponent's chin. Since the hand is already in contact with the opponent's chin, they won't be able to evade the second hit. This is a skillful move to evade a grasp, as your opponent is within range and would not be able to stand the backward force to their spinal column without releasing their hold.
**Chankiri Revenge (チャンキリ復讐, Chankiri Fukushū): With one arm cocked back, and the other extended forward, Masato throws a punch from the drawn-arrow stance. The mage delivers an swift punch forward to the chest, using a pulse of Ki to knock the wind out of the chest. A swift turn of the hips will send the other hand to dig into the heart with wrist bent and elbow facing downward. The end result can lead to cardiac arrest from blunt trauma to the heart. This move does take a great skill of precision to deliver the second blow through the spacing of the ribs. So a mage must practice on a multitude of targets before delivering such a fatal blow.
**Kannimara Chord Cut (カニマラコードカット, Kanimara Kōdokatto): while in a fighting stance, the lead fist is thrown straight ahead and the arm is fully extended. With fingers extended outward, Samarra covers her hand in a coat of Ki; at the moment of impact, the pronated hand is generally held in a horizontal orientation with the palm facing the ground. The power of this attack comes from it's ability to cut the vessels of it's opponent when executed with enough force. Using two fingers can cut off blood flow until the pressure is released, three can cause severe bruising, four fingers can cut superficial nerves and vessels, and 5 finger can damage muscle fibers.
**Tembusu Mania Blitz (テンブスブリッツマニア, Tenbusu Burittsumania): This strike follows a downward push of the target's own strike by applying fierce pressure to the joint's of the target's striking limb and causing it to lose it's consecutive momentum. Afterwards, Masato to stiff her body to it's utmost limits on the moment of impact. When the practitioner uses it at the right moment in a strike, all of her joints will be fixed. Although difficult, if done correctly, he will strike with the weight of his whole body. When the strike is covered in Ki, and comes in contact with the water that makes up the human body, it sends a shock wave through the body that can temporarily paralyze the target.
==Trivia==
*Masato is modeled after Megumi Fushiguro from Jujutsu Kaisen.
*Masato's personality type is INTJ.
Category:Mage
Category:Mages
Category:Male
Category:Inari Family
Category:Darkness Magic User
Category:Lightning Magic User
Category:Beast Summoning User
Category:Lady Komainu