Final Fantasy XIV quests/Heavensward 52-53

The following is a list of level 52 to 53 Main Scenario quests from Final Fantasy XIV: Heavensward.
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Contents
Final Fantasy XIV Main Scenario Quests 
A Realm Reborn: 
Limsa Lominsa 1-15 - Gridania 1-15 - Ul'dah 1-15 - 15-20 - 21-25 - 26-30 - 31-35 - 36-40 - 41-45 - 46-50 - 2.1 - 2.2 - 2.3 - 2.4 - 2.5 
Heavensward: 
50-51 - 52-53 - 54-55 - 56-57 - 58-60 - 3.1 - 3.2 - 3.3 - 3.4 - 3.5 
Stormblood: 
60-61 - 62-63 - 64-65 - 66-67 - 68-70 - 4.1 - 4.2 - 4.3 - 4.4 - 4.5 
Shadowbringers: 
70-71 - 72-73 - 74-75 - 76-77 - 78-80 - 5.1 - 5.2 - 5.3
Where the Chocobos Roam - Worse than Dragons - The Trine Towers - Gifts for the Outcasts - The Nonmind - A Gnathic Deity - Breaking into Hives - Lord of the Hive - Mourn in Passing - Beyond the Clouds
==Where the Chocobos Roam==
Lady Iceheart stands ready to lead you and your companions into Dravania.
===Objectives===
*Journey into the Dravanian forelands.
*Speak with Ysayle.
*Speak with Marcechamp.
===Journal===
*Betraying unexpected warmth, Lady Iceheart invites you to use her true name, Ysayle, before confessing her bewilderment at the unlikely alliances that fate is wont to forge. Follow her and your fellows to the west, and enter the Dravanian forelands.
*You have left the snowy fields of Coerthas behind you, and set foot on Dravanian soil. Inquire of Ysayle how you are to proceed.
*After a brief discussion, it is decided that the party will stop at a nearby village to rest and make inquiries before pushing on towards Sohm Al. Speak with Marcechamp at Tailfeather to hear what the road ahead might hold in store.
*Marcechamp welcomes you to Tailfeather. Upon learning of your intention to press on to Sohm Al, the leader of the hunters declares that dragons are not the only dangers that await you to the west...
==Worse than Dragons==
Marcechamp would give you fair warning about what awaits to the west.
===Objectives===
*Speak with Ysayle.
*Proceed to the Stained One, defeating any foes who stand in your way.
*Press on to the Stained One.
===Journal===
*Marcechamp tells you of the beast tribe known as the Gnath, and of their recent acts of unprovoked hostility. According to the hunter, no one in the region—not even the mighty Dravanians—has been spared the insect-like people's aggression. Ask Ysayle how this development might affect your plans.
*Ysayle recalls how she came to stay in the village of Tailfeather some years before, during which period the Gnath seemed a territorial but otherwise passive tribe. Unconcerned by the recent change in the beastmen's behavior, Estinien urges the party to cut a straight path through to Sohm Al. Follow the forest trail to the Stained One, and defeat any foes who stand in your way.
*On the way to the Stained One, you are set upon by the Gnath, but soon give them cause to regret their choice of target. Press on towards your destination, eliminating any who seek to bar your path.
*After advancing what feels like no more than a few yalms, you are set upon by another party of Gnath—who fare little better than their predecessors. Stay on the trail, and make for the Stained One where you are to rendezvous with Alphinaud and the others.
*You arrive at the ruins, and are soon joined by the rest of your companions. When Ysayle claims that the site is a remnant of the age when her ancestors and the Dravanians lived in harmony, Estinien accuses her of peddling heretic falsehoods, prompting an exasperated Alphinaud to step in. After demanding that the pair set aside their differences for the good of the mission, he declares that their debate will presently be settled by the indisputable visions granted you by the Echo. Though you know that your gift is rarely so obliging, you say nothing. It is time to move on.
==The Trine Towers==
Ysayle wishes to survey the approach to the distant towers.
===Objectives===
*Speak with Ysayle.
*Defeat enemies on the path to Anyx Trine.
*Defeat enemies on the path to Anyx Trine.
*Speak with Ysayle.
===Journal===
*Ysayle tells you of the three towers known as Anyx Trine, and of the dragons that dwell within. Without their cooperation, she claims, the way to Sohm Al's summit will remain closed. Meet your companions on the approach to Anyx Trine, and speak with Ysayle once more.
*Ysayle notes with dismay that Gnath forces have occupied the road to Anyx Trine. Cut a path through their ranks, and gain entrance to the towers.
*You have defeated a group of Gnath soldiers. Continue towards Anyx Trine, defeating any resistance you encounter.
*Once more, you are forced to weather a storm of Gnath hostility. Resume your march along the path, and speak with Ysayle at the entrance to Anyx Trine.
*Upon entering the courtyard of Anyx Trine, Ysayle hails the dragon Vidofnir—the friend of whom she spoke earlier. Though apparently willing to open the way to Sohm Al's summit, the Dravanian declares that she cannot leave her post unguarded for fear of the Gnath's god. Suddenly, the beastmen's aggression begins to make sense—they act under the influence of a primal. Pausing only to seek your approval, Alphinaud offers to slay the creature, that Vidofnir might assist you in turn.
==Gifts for the Outcasts==
Ysayle seems occupied with thoughts of the Gnath and their primal.
===Objectives===
*Speak with Marcechamp.
*Obtain hunks of nanka flesh from clearwater nanka.
*Deliver the hunks of nanka flesh to Alphinaud.
===Journal===
*When Ysayle and Estinien set to bickering once more, Alphinaud again seeks to direct their energies toward the mission at hand. The young Scion contemplates the sobering issue of the Gnath's deity, and the need for additional information with which to plot its defeat. Professing to have little knowledge of Gnath culture, Ysayle suggests returning to Tailfeather to consult with Marcechamp. Speak with the village leader, and learn what he knows of the beast tribe's customs and beliefs.
*Though he has often traded with the Gnath, Marcechamp admits that his knowledge of their faith and culture is scant at best. He suggests that you prepare an assortment of gifts, and barter with the outcast members of the beast tribe for the information you require. Slay clearwater nanka in the Whilom River, and gather hunks of flesh by way of an offering.
*You have collected several hunks of nanka flesh. Head north of the Stained One, and deliver them to the waiting Alphinaud.
*Alphinaud takes the nanka flesh, and adds it to the nectar and caelumtree fruit collected by the others. All that remains is to place the assorted offerings at the trading post, and hope that the outcast Gnath are in the mood to trade...
==The Nonmind==
Alphinaud is eager to make contact with the Gnath.
===Objectives===
*Speak with the Vath fleetfoot.
*Speak with the Vath storyteller.
===Journal===
*Alphinaud places your collective offerings at the trading post, and you are soon approached by three curiously affable Gnath. They seem well pleased with the goods, and your party is invited to their nearby hive to trade. Enter Loth ast Vath, and speak with the Vath fleetfoot you met earlier.
*You enter the grounds of the Vath hive, and the Gnath you spoke with at the trading post directs you to the hive's chosen leader. Approach the Vath storyteller and barter for information.
*The storyteller welcomes you to the hive, and willingly relates the circumstances that led to the summoning of his tribe's predictably crystal-hungry primal. Unfortunately, nothing the Vath leader tells you offers any clue as to how you might go about defeating the insatiable creature...
==A Gnathic Deity==
Ysayle seems troubled by the Gnath's war of expansion.
===Objectives===
*Gather information from the Vath. 0/3
*Speak with the voracious Vath.
*Obtain a hunk of nanka flesh from a clearwater nanka.
*Deliver the nanka flesh to the voracious Vath.
*Speak with Alphinaud.
===Journal===
*Ysayle questions the Gnath's justification for committing the crime of summoning, drawing a distinction between their expansionist aims and her own hopes for peace. Alphinaud concludes that if the beastmen are truly only motivated by territorial gain, they must be unaware of the terrible price that their god's presence exacts from the land. Plainly, the creature must die. Citing the protection afforded her by the Echo, Ysayle volunteers to confront the primal, but Estinien is quick to point out that she lacks the means to call it forth. Speak with the inhabitants of Loth ast Vath, and learn more about the Gnath and their god.
*You have gleaned what knowledge you can from the hive's residents, but it seems there is one more inhabitant who is eager to share. Speak with the voracious Vath, and hear what he has to say.
*You approach the voracious Vath, and he hints that more information will be forthcoming should he receive a gift from the “generous hunters.” Seek out the clearwater nanka, and obtain a hunk of their flesh.
*You have obtained a hunk of nanka flesh. Return to Loth ast Vath and deliver the gift to the voracious Vath.
*Having hungrily taken receipt of the nanka flesh, the Vath explains how the thoughts and senses of every Gnath in the main colony are linked by the presence of the Overmind. Discuss the implications of this revelation with Alphinaud.
*You share your findings with the rest of the party, and Alphinaud summarizes what you have learned of Gnath society. Though Estinien is unimpressed with the Vath's meager knowledge of their own god, Ysayle believes that the elder's offhand suggestion—that you surrender yourselves as sacrifices—may hold some merit...
==Lord of the Hive==
Ysayle awaits an opportunity to surrender to the Gnath.
===Objectives===
*Surrender to the Gnath.
*Enter the inner chamber.
*Use the Duty Finder to confront Ravana in Thok ast Thok (Hard).
*Speak with Ysayle.
*Speak with Alphinaud.
For information on the accompanying duty, see Thok ast Thok.
===Journal===
*You have forced your way deep into the heart of Loth ast Gnath, provoking an ever more frenzied response from its many defenders. Satisfied with the chaos you have sown, Ysayle bids you offer no further resistance to the soldiers swarming about you. Surrender quietly, and allow the Gnath to take you prisoner.
*The Gnath have taken you to a cave on the far side of the hive. Could this be where you will meet their mysterious deity? Enter the inner chamber, and see what manner of being awaits you.
*You do not have to wait long before Lord Ravana, Master of the Sacred Blades and Wrath of the Colony, arrives to claim his sacrifices. Seizing the opportunity, Ysayle boldly questions the primal about his war with the dragons, before challenging him to a contest of might. Not one to shy away from a fight, Ravana accepts, and terms are duly agreed. If you prevail, the Gnath must cease hostilities with the Dravanians; but should Ravana emerge the victor, you will join his army as eternal thralls. Having goaded the primal into giving his word, Ysayle draws upon the energy of the Gnath's hoarded crystals to transform herself into Saint Shiva, and battle is joined. Even with Shiva's great strength, however, the heretic leader is no match for Ravana's flashing blades. As Ysayle sinks to her knees, defeated, the triumphant god's eyes alight on you. Take to the field and match your prowess against the self-proclaimed Conqueror of the World!
*After a long and furious battle, Lord Ravana at last lays down his blades defeated. He duly proclaims you the victor by sacred rite of combat, and vows to call his followers back from the dragons' domain. Return now in triumph to the Dravanian forelands.
*You return to the Dravanian forelands having added the name of yet another primal to the list of your defeated foes. Speak with Ysayle by the river outside of Loth ast Gnath.
*Ysayle praises you for besting Ravana, while lamenting her own failure to test the primal. Sensing her despondence, you contemplate telling her that things might have been different had she not weakened your foe—only to realize that the moment has passed. Return to Loth ast Vath, and inform Alphinaud of your success.
*Back at Loth ast Vath, you regale your companions with the tale of your victory over the Gnath's god. When Estinien subsequently reveals that your fellow Scion spent the hours leading up to your return “fretting like a maid awaiting her sweetheart,” Alphinaud declares that you must press on with the mission—more, you sense, to escape the dragoon's mocking tongue than out of concern for Ishgard. He is, however, correct. Make your way back to Anyx Trine, and share news of your triumph with Vidofnir.
==Mourn in Passing==
Alphinaud is keen to inform Vidofnir of Lord Ravana's defeat.
===Objectives===
*Speak with Vidofnir.
*Meet Vidofnir in the cavern of Mourn.
*Use the Duty Finder to enter Sohm Al.
*Speak with Alphinaud.
For information on the accompanying duty, see Sohm Al.
===Journal===
*Alphinaud is eager to begin the ascent of Sohm Al. Return to Anyx Trine in the Dravanian forelands, and report your victory over the Gnath's god to Vidofnir.
*Vidofnir listens in disbelief as Ysayle relates the circumstances of Lord Ravana's defeat. True to her word, the dragon vows that she will open the way to Sohm Al...once you have negotiated the cavern of Mourn. Climb the central tower of Anyx Trine to the second floor, then fight your way through Mourn's denizens to join Vidofnir on the threshold of the path to the summit.
*After battling your way through the cavern of Mourn, Vidofnir opens the path forward, as promised. Before taking her leave, however, the dragon warns that you will not be welcome in the domain beyond. Prepare to face the mightiest of Nidhogg's minions, on your way to the summit of Sohm Al.
*You have defeated Tioman, the consort of Nidhogg, and restored light to your Crystal of Earth in so doing. Soon after the dragon's death, however, Estinien is overwhelmed by Nidhogg's feelings of rage and anguish—an unwelcome reminder of the connection he shares with the great wyrm. Put any doubts you may feel to one side, and continue your journey into the Churning Mists.
*You have arrived at the summit of Sohm Al. Trouble Alphinaud for his thoughts on finally having reached the mountain's lofty peak.
*Alphinaud seems awed and humbled to be standing at the summit of Eorzea's highest mountain. The Churning Mists stretch out before you, beckoning you on towards the culmination of your arduous journey.
==Beyond the Clouds==
Alphinaud ponders the means by which you might find Hraesvelgr.
===Objectives===
*Speak with Alphinaud.
*Search for the moogle at the designated locations.
*Report to Alphinaud.
===Journal===
*As Alphinaud muses on how the party can best locate Hraesvelgr, Ysayle exclaims in surprise at the sight of a moogle. The creature is startled into flight, and the party sets off in pursuit, determined to question the moogle on the whereabouts of the great wyrm. Speak with Alphinaud, and learn if he has spotted your hopefully informative quarry.
*You have lost sight of the moogle. Survey the area, and attempt to catch a glimpse of the frightened creature.
*You scan the area, but can find no sign of the elusive moogle. Return to Alphinaud, and report your failure.
*You inform Alphinaud of your failure to find the moogle, and Alphinaud begins to wonder if the creature ever existed in the first place. Could your quarry be concealing himself with magic...?
Category:Quests in Final Fantasy XIV