Hell's Guardian

Hell's Guardian is a tough boss in My Normal Obsession that will give you a reality check intense enough to ruin your relationship with your wife and kids. Serving as an unholy counterpart to Gabriel, The Archangel, he guards the entrance to Hell with his life, waking up once the player stumbles upon his domain. Appearance-wise, he is a mollusk-like creature with several sharp tendrils and a large, bright red eye with the pupil of a viper, which is protected with a lemon-shaped shell of Lucirite. Once he enters his second phase, his shell becomes cracked and his eye turns white with a red haze around his pupil. This is how you know you're absolutely screwed.
==Attacks (first phase)==
* Hell's Guardian will summon a pentagram in the center of the arena, which will open up to spawn several Walleyes, Molisks, and Scopes. The portal itself deals 300 damage to the player, but will not kill them.
Spawned Minions
Name 	Behavior 	HP 	DEF	DMG 	Maximum spawned
Walleye	Attaches to the arena's walls, with two of them firing bursts of red lasers at a time. They only take damage from crits and Headshots. 	2,000	20 	500 	8
Molisk 	Dashes around the arena, firing high-velocity lasers and sometimes dashing into the player. Headshots have a 50% chance to insta-kill them. 	3,000	28 	630 	6
Scope 	Orbits around Hell's Guardian, taking aim at the player (as indicated by a red dot appearing on them). After a brief moment, it will begin making a beeping sound before firing an explosive sniper shot.	5,000	40 	850 + 600	4
* Hell's Guardian will ram into the player, inflicting knockback and dealing 2,400 damage. This is telegraphed by Hell's Guardian slowly moving backwards while facing the player.
* If the player deals too much close-ranged damage, then Hell's Guardian will trip the player with one of his tendrils, causing them to lose 70% of their maximum Stamina. Don't worry - your Stamina will be reverted to normal over the course of 15 seconds.
* Hell's Guardian is also able to riposte melee attacks by dodging and using one of his tendrils as a spear, dealing an impressive 3,000 damage. This also inflicts Gash.
* Hell's Guardian can also wrap his tendrils around the player to grab them, blowing their head clean off with a laser. With practice, it's pretty easy to avoid, just be careful, since this attack has pretty long range.
* Another one of his attacks is a 6-round burst of high-velocity lasers. Hell's Guardian will try to predict the player's movement between shots, so try to move in random directions to avoid it.
* The last of Hell's Guardian's attacks is a magic attack where he teleports behind the player, spewing a large flame of Brimstone. During this attack, embers will periodically fly out, which will damage the player if they aren't careful. These embers are telegraphed by smaller embers flying out beforehand, except the order in which embers spawn is random.
==Tips== 
*Arjun can put up a good fight against Hell's Guardian due to his proficiency with Light magic.
* Headshots will stun Hell's Guardian, especially if they're from bows. Use this to your advantage.
*Nova is a good pick due to his increased Headshot chance, but Arjun with a bow can be pretty viable as well.
*Using Peyero is not recommended, as Hell's Guardian is immune to Fire.
*The Marksman Pistol can be incredibly useful against Hell's Guardian due to its high headshot rate. What's more, it can be especially helpful for taking down the minions he summons during his fight.
*Blunt weapons can deal massive damage to him, so gearing up on melee weapons such as maces and sledgehammers is a good idea.
*Shields are an absolute must, since a lot of his attacks can be blocked and/or parried. Except for when he charges at you, which instantly breaks your Guard.
*Retro-Grade Ammo can prove useful against le creature, as any downgrade to his stats whatsoever can make a huge difference.
*Classless characters do close to nothing against Hell's Guardian, with the exception of Sawyer.
*Once Hell's Guardian reaches his second phase, it's advised to stay at a distance to avoid his stare attack, which can kill almost any character in just a few seconds. In this phase, he loses his ability to grab the player, but his attacks become increasingly hard to dodge. Beware of attack spam, as this could get you killed!
*Hell's Guardian roars at the player before spamming attacks, chaining up to 5 consecutive attacks together with minimal delay. Try to stun him or land a headshot to prevent this from happening.
*Polearms can be exceptionally helpful for his second phase, especially spears such as glaives and halberds.
*Glaive and Deirdre are very well-suited for this fight, with Glaive being able to take care of his first phase and Deirdre taking care of the second with the use of polearms.
*Chakrams, as useful as they may be, will ricochet off Hell's Guardian's armor unless they land a headshot.
*Another good strategy is to use Noxious Flasks to rapidly poison him.
*The Partisan of Splendor is a perfect weapon for this fight, as it can not only take care of the Guardian himself, but it can deal devastating damage to his minions. However, throwing the spear is not recommended. If you want an easier option, go with something like a Lucerne Hammer.
*However, Hell's Guardian has a way to counter kiting without pulling any bullshit. He can flash his eye at the player in a strobe-like fashion, leaving them stunned. During this period, Hell's Guardian will back away from the player, but won't attack until they've been conscious for 5 seconds.
== Aftermath ==
* The entrance to Hell can now be unlocked, allowing Crystals and Shards to be obtained in a more sustainable manner.
* Blighted Moons can now occur, making survival much harder should one happen.
* The 40% restriction on HellRot and Eternal damage is lessened to 27%.
* Anju will start selling the Spire Key, allowing Merlin to be unlocked.
* Blood Moon enemies become stronger and receive a few AI changes; for instance, Biters will attempt to collectively swarm the player as opposed to fighting them one on one.
* If Gabriel is already defeated, then Velum can be fought.
* Liquor will start selling Tiger's Blood Cocktails.
* All Alchemists heal 8% more health.
* All Gunners gain a permanent +0.3 movement speed buff.
* Strange screaming can no longer be heard near Hell's Guardian's boss room.
* All factions lose -20 trust in the player.
* Demons will speak to the player in a more rude manner, with some calling Arjun a "traitor" or "pushover". Asmodeus, Beelzebub, and Mammon will forgive the player, stating how they're indifferent about his death.
* Unless the player hasn't already explored the area, the Cult Ruins will be ransacked, with 6 cultists found dead on the floor.
== Gallery ==
File:BuddyHolly.png|Various joke sketches of Hell's Guardian drawn by Cactus, who created both his sprite and the character himself.
File:Hell's Guardian Old.png|Hell's Guardian's original sprite.
== Trivia ==
* Hell's Guardian is silly, perhaps a tad whimsical. He is full of joy and wonder. A nefariously jolly fellow, this one.
* Hell's Guardian was the first boss made for My Normal Obsession.
* He looks like an lemon!???:laughingemoji:!!! HELP??????
* Hell's Guardian is a type of mollusk, hence why he has a shell.
* Valhalla confirms that there are more than one of his species.
* According to some of the lore books found in The Fallen Kingdom, the Latin name for Hell's Guardian's species is "Sepia Ineptus", which translates to "Silly Cuttlefish".
* Despite this, Hell's Guardian is less of a cuttlefish and more of a squid/snail hybrid.
* The shape of his armor was made to resemble an alligator eye.
Category:My Normal Obsession
Category:Bosses