Crafting accessories guide

This guide aims to show step-by-step how to craft accessories. Most of the information in this accessory crafting guide was sourced and translated with permission from Blade XLord Blog: Crafting Accessories Page.
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==1. Obtaining the Accessory Recipes==
:See also: List of Accessories
After completing Ch 5: Seafloor Sanctuary 2, additional Accessory Recipes are unlocked after completing certain quests. Refer to List of Accessories for a full list of accessories and the related quests to unlock their recipes.
==2. Obtain the Accessory Material==
From the Create Accessories page, you can tap and hold an accessory to show its materials. You can then tap the material > Item Quest to view the list of quests the material is obtainable from.
Typically the higher the Might of the quest, the better the drop rates.
==3. Select a Unit with High Aptitude==
:See also: List of Accessories, Unit Sigils list, Accessories#Sigil Auto-Skill
After selecting an accessory to craft, you will be sent to a unit selection screen. The unit you select will have an aptitude level of Normal, Specialty, or Expert, which will affect the chance of an accessory being a certain rarity.
Aptitude 	SSR 	SR 	R 	N
Normal 	0.5%	5% 	20%	74.5%
Specialty	1.5%	10%	40%	48.5%
Expert 	3% 	15%	57%	25%
In addition, each unit also has a set of 4 Sigils. When the accessory is crafted, 1 of 4 of these sigils will be applied to the accessory, so it is important to select a unit who has the sigils you want. Refer to Unit Sigils list for a list of all units and their sigils. For recommendations of what accessories/sigils to use, see Party Formation guide.
After you've selected your unit, click Create, set the amount of Accessories you want to make, and then Create again to craft your accessories.
==4. Reviewing Accessory Potential, Leveling and Sub Skills==
For the most part, you want to target high rarity, high rank accessories although concessions may need to be made, especially for accessories that are difficult to craft. Any accessory that looks like it has potential, keep it for the next step.
Once you've determined which accessories have potential, level them up to Level 12. This will unlock and upgrade the sub skills which will allow you to make a complete determination about whether to keep the accessory or not.
If the accessory is not good, repeat from Step 2 until you've crafted your ideal accessory.
===Rank vs. Rarity: Which is Better?===
Whether or not a higher rank / higher rarity accessory is better is dependent on the sigils, sub skills and the upgrades it gets. SSRs have better numbers on their main and sub skills, but the right upgrades can put a 5* SR accessory on par with an SSR given equivalent skills.
As a note, prioritize sigils as they generally provide more of a boost than main/sub skills do. Given sigils are the same, then start looking at sub skills.
====Hypothetical Rank/Rarity Calcs====
For example, let's do a hypothetical comparison on two different accessories.
Example 5* SR Accessory	Example 1* SSR Accessory
Level 1 SR Power Bracelet (5*)
* Main Skill
** ATK: +9
* Sub Skills
** ATK/MATK Sub-Skill: +5-6
** DEF/MDEF Sub-Skill: +12-14
** HP Sub-Skill: +240-280
** Crit DMG: +2-3%	Level 1 SSR Power Bracelet (1*)
* Main Skill
** ATK: +10
At Level 1, the SSR might have better stats in its Main Skill, but the 5* SR has other stats as well. 
The final judgment should happen after leveling up the accessory. At levels 3, 6, 9 and 12, sub skills are either improved or a new sub skill is added (up to 4). While the SSR is unlocking a new sub skill, the SR has a chance to improve 1 of the 4 existing sub skills it already has, which gives it a chance to have better or comparable stats to the SSR.
For the sake of theory, let's say the SSR gets the same sub skills as the SR. It would look something like this at max level:
Example 2* SSR Accessory at Level 15
Level 15 SSR Power Bracelet (2*)
* Main Skill
** ATK: +40
* Sub Skills
** ATK/MATK Sub-Skill: +7-8
** DEF/MDEF Sub-Skill: +15-20
** HP Sub-Skill: +300-400
** Crit DMG: +3-4%
Meanwhile, the 5* SR Accessory has multiple potential paths since any of the sub skills can be selected to be upgraded at levels 3, 6, 9 and 12. Here is an example of a few possible outcomes.
Example 5* SR Accessory at Level 15 	Example 5* SR Accessory at Level 15 	Example 5* SR Accessory at Level 15 	Example 5* SR Accessory at Level 15
Level 15 SR Power Bracelet (5*) w/ Each Sub skill Upgraded Once
* Main Skill
** ATK: +35
* Sub Skills
** ATK/MATK Sub-Skill: +6-9
** DEF/MDEF Sub-Skill: +24-28
** HP Sub-Skill: +480-560
** Crit DMG: +4-6%	Level 15 SR Power Bracelet (5*) w/ ATK/MATK and Crit DMG upgraded 2x
* Main Skill
** ATK: +35
* Sub Skills
** ATK/MATK Sub-Skill: +7-10
** DEF/MDEF Sub-Skill: +12-14
** HP Sub-Skill: +240-280
** Crit DMG: +6-9% 	Level 15 SR Power Bracelet (5*) w/ HP and DEF/MDEF upgraded 2x
* Main Skill
** ATK: +35
* Sub Skills
** ATK/MATK Sub-Skill: +6-9
** DEF/MDEF Sub-Skill: +24-42
** HP Sub-Skill: +360-420
** Crit DMG: +2-3%	Level 15 SR Power Bracelet (5*) w/ ATK/MATK upgraded 4x
* Main Skill
** ATK: +35
* Sub Skills
** ATK/MATK Sub-Skill: +9-19
** DEF/MDEF Sub-Skill: +12-14
** HP Sub-Skill: +240-280
** Crit DMG: +2-3%
Worse ATK by a few points, MATK can be comparable, and other stats are better. In this case, if you don't mind losing a couple ATK points, than the other stats make the SR better.	ATK is closer but still a bit lower, MATK can be comparable or better, Crit DMG is better, other stats worse. For an offensive character, if you want more Crit DMG, the SR would potentially be more ideal although the SSR has better overall stats.	Better DEF/MDEF and HP stats, but worse ATK/MATK and Crit Dmg. May be more ideal on a tank or unit looking for more durability, but otherwise the SSR may be more preferable.	ATK can potentially be much better at the expense of all other stats being worse. May be good if ATK is your main target stat.
For each scenario, the main consideration is what your target stats are. If a 5* SR has more desirable sub skill numbers than the 1* SSR, then the SR is better. If the 1* SSR has better sub skill numbers than the 5* SR, than the 1* SSR is better.
If an accessory looks like it has potential, then keep it until you can level it to Level 12 (to unlock all sub skills and sub skill upgrades). Once you've done that, look at what sub skills the accessory has and whether or not it's something you need or not from there. 5* SR accessories and 2* SSR accessories can potentially be on par with each other, but if one has desirable sub skill numbers that the other doesn't, then whether it's an SR, SSR, or however many stars is moot.
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