Toru

==Legend==
==Abilities==
===Binding DC - Binding DC + 10===
Toru grants its vessel a bonus to attack and damage equal to 1/5 the binding check used to summon it, rounded down.
===Binding DC + 11 - Binding DC + 20===
The vessel of Toru can create a whirlpool of water around themselves. This vortex extends out to an area of 30 feet around the vessel, and all creatures within the area must make a concentration check in order to cast spells, activate jutsu, or use primal speech equal to the binding DC used to bind Toru, innate abilities are not affected by this restriction. Enemies within the vortex also take 1d10 per point of binding result to bind Toru. A succesful Fort save reduces this damage by half.
===Binding DC 21 - Binding DC + 30===
Any water or cold based ability used by the vessel of Toru ignores resistances or immunities to cold or water. These could be jutsu, spells, or innate abilities. 
===Binding DC 31 - Binding DC + 40===
Toru grants its vessel additional spells from the list below:
# Jump
# Fog Cloud
# Water Breathing
# Control Water
# Ice Storm
# Cone of Cold
# Acid Fog
# Horrid Wilting
# Elemental Swarm (Water)
===Binding DC 41 Binding DC 50+===
Toru manifests a portion of the Plane of Water within its vessel. The binder gets a bonus to the caster level and DC of all water and cold based abilities equal to 1/5 the binding check used to bind Toru. If the vessel is bonded with another of the elemental vestiges, however, this check applies to all spells, abilities or jutsu the target may use. As a free action, the vessel may manifest the fullness of Toru's essence, becoming a water elemental with HD equal to the binder's character level. With a third elemental vestige, the bonder also regains a number of spell points per round equal to the number of elemental vestiges bound to the vessel x that vessel's casting stat modifier. 
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