Magic (Final Fantasy)

There are two categories of magic in Final Fantasy: White Magic and Black Magic. White Magic is the specialty of White Mages, but lower-level White Magic spells can also be used by Knights. Black Magic is the specialty of Black Mages, but Black Magic spells up to mid-level can also be used by Ninjas. Red Mages can use most of both Black and White Magic, but are unable to learn the highest-level spells of either school.
==Mechanics==
The original NES version does not use the MP system that would become standard for later games in the series, but instead a variation of the spell slots system from Dungeons & Dragons. Spells are organized into tiers, and a character can learn up to three spells in each tier; learning a new spell requires them to forget one they already know. Each tier of spell has a number of charges, and casting a spell of that tier consumes one charge. Spell charges are replenished by resting at an inn, or by using a Cottage. 
The Final Fantasy I & II: Dawn of Souls and 20th Anniversary releases change magic to use an MP system where all spells have a cost and characters have a pool of MP that is consumed. These ports also add Ethers as a means to restore MP. Spells are still divided into tiers with characters only able to learn up to three spells from each tier.
The Pixel Remaster release returns to the spell slot system of older releases, while also retaining Ethers, which instead restore consumed spell slots.
===Formulas===
====Hit determination====
Only spells that target opponents make accuracy checks. For non-damaging spells, this check simply determines whether or not the spell hits. Damaging spells always hit, the accuracy check instead determining whether they receive bonus to their damage dealt.
Hit determination is done by the following formula:
:Hit Successful if Random ( 0 ... 200 ) <= [ Base Chance + Spell Accuracy - Target Magic Defense, minimum 0 ]
Base chance to hit starts at 148. If the target resists the spell element, base chance to hit has 148 subtracted from it. If the target is weak to the spell element, base chance to hit is increased by 40. A target can be both weak and resistant against a given element (eg. a Vampire Lord casting NulBlaze), leaving a final base chance to hit of 40. 
In practice, casting a spell with 0 Accuracy on a target with 0 Magic Defense has a hit chance of ~74.13%. Each point of Accuracy or Magic Defense respectively increases or decreases this hit chance by ~0.5%. The target resisting the spell's element reduces this by ~73.63%, while it is increased by ~19.9% if they are weak against it. A spell will always hit on a roll of 0 (~0.5%).
====Damage====
;NES to Origins
If the hit was successful:
:Damage = Random( 2×Spell Power ... 4×Spell Power )
If the hit was unsuccessful:
:Damage = Random ( Spell Power ... 2×Spell Power )
If the target resists the element, damage is halved. If the target is weak to the element, damage is multiplied by 1.5.
;Dawn of Souls onwards
Damage is determined by the caster's Intellect and Luck, the target's elemental affinities, whether the spell passes its accuracy check, and the target's Magic Defense if they are a player character. Damage is capped at 9999.
:Damage = ( [Base Damage x Elemental Affinity] + Hit Bonus ) x Magic Defense Multiplier
:Base Damage = Spell Power × Intellect Multiplier + [ Intellect + Luck ] ÷ 2 + Random ( 0 ... Luck ÷ 2 ).
:Elemental Affinity = 1.5 if target is weak to spell element, 0.5 if target resists spell element, 1 otherwise.
:Hit Bonus = Intellect ÷ 5 if spell hits, 0 otherwise.
;Intellect Multiplier
Intellect	Multiplier
— 	1
20 	2
30 	3
40 	4
50 	5
66 	6
82 	7
98 	8
114 	9
130 	10
146 	11
162 	12
;Magic Defense Multiplier
Target 	Magic Defense	Multiplier
Player character	>200 	0.5
Player character	>100 	0.75
Player character	<=100 	0.875
Enemy 	— 	1
====Healing====
;NES to Origins
When used in-battle:
:Healing Amount = Random( Spell Power ... 2×Spell Power )
The amount healed is capped to 255 though this value can never be reached without hacking. Curaja, Raise, and Full-Life do not adhere to this formula, instead healing by a fixed amount.
When used out of battle, the amount healed is a set range tied to the spell in question.
Spell 	Amount Healed
Cure 	16 ~ 31
Cura 	32 ~ 63
Curaga 	64 ~ 127
Heal 	16 ~ 23
Healara	32 ~ 47
Healaga	64 ~ 95
;Dawn of Souls onwards
The caster's Intelligence and the target's Luck both affect the amount healed. Each healing spell additionally has a multiplier attached, making higher level healing spells significantly stronger than the NES release. Curaja, Raise, and Full-Life do not adhere to this formula, instead healing by a fixed amount.
:Healing Amount = ( Spell Power + Caster Intelligence ) × Multiplier + Random( 0 ... Target Luck ÷ 2 )
Spell 	Multiplier
Cure, Heal 	1
Cura, Healara 	2
Curaga, Healaga	3
==Job key==
Knight 	Ninja 	Red Mage 	Red Wizard
Kn 	Ni 	RM 	RW
White Mage	White Wizard	Black Mage	Black Wizard
WM 	WW 	BM 	BW
==Black Magic==
Name 	Level 	MP 	Power 	Accuracy 	Element 	Target 	Price 	Buy 	Jobs 	 	 	
NES: FIRE; PS: Fire1 	1 	5 	10 	24 	Fire 	One enemy 	100 	Cornelia 	Ni, RM, RW, BM, BW 	 	 	
NES: FIRE; PS: Fire1 	Inflicts light Fire damage on one enemy. 	Inflicts light Fire damage on one enemy. 	Inflicts light Fire damage on one enemy. 	Inflicts light Fire damage on one enemy. 	Inflicts light Fire damage on one enemy. 	Inflicts light Fire damage on one enemy. 	Inflicts light Fire damage on one enemy. 	Inflicts light Fire damage on one enemy. 	Inflicts light Fire damage on one enemy. 	Inflicts light Fire damage on one enemy. 	Inflicts light Fire damage on one enemy. 	Inflicts light Fire damage on one enemy.
NES: FIRE; PS: Fire1 	Deals fire damage to one enemy. 	Deals fire damage to one enemy. 	Deals fire damage to one enemy. 	Deals fire damage to one enemy. 	Deals fire damage to one enemy. 	Deals fire damage to one enemy. 	Deals fire damage to one enemy. 	Deals fire damage to one enemy. 	Deals fire damage to one enemy. 	Deals fire damage to one enemy. 	Deals fire damage to one enemy. 	Deals fire damage to one enemy.
NES: LIT; PS: Bolt1 	1 	5 	10 	24 	Lightning 	One enemy 	100 	Cornelia 	Ni, RM, RW, BM, BW 	 	 	
NES: LIT; PS: Bolt1 	Inflicts light Lightning damage on one enemy. 	Inflicts light Lightning damage on one enemy. 	Inflicts light Lightning damage on one enemy. 	Inflicts light Lightning damage on one enemy. 	Inflicts light Lightning damage on one enemy. 	Inflicts light Lightning damage on one enemy. 	Inflicts light Lightning damage on one enemy. 	Inflicts light Lightning damage on one enemy. 	Inflicts light Lightning damage on one enemy. 	Inflicts light Lightning damage on one enemy. 	Inflicts light Lightning damage on one enemy. 	Inflicts light Lightning damage on one enemy.
NES: LIT; PS: Bolt1 	Deals lightning damage to one enemy. 	Deals lightning damage to one enemy. 	Deals lightning damage to one enemy. 	Deals lightning damage to one enemy. 	Deals lightning damage to one enemy. 	Deals lightning damage to one enemy. 	Deals lightning damage to one enemy. 	Deals lightning damage to one enemy. 	Deals lightning damage to one enemy. 	Deals lightning damage to one enemy. 	Deals lightning damage to one enemy. 	Deals lightning damage to one enemy.
NES: LOCK; PS: Focus1	1 	3 	— 	64 	— 	One enemy 	100 	Cornelia 	Ni, RM, RW, BM, BW 	 	 	
NES: LOCK; PS: Focus1	Attempts to decrease one enemy's Evasion by 20. 	Attempts to decrease one enemy's Evasion by 20. 	Attempts to decrease one enemy's Evasion by 20. 	Attempts to decrease one enemy's Evasion by 20. 	Attempts to decrease one enemy's Evasion by 20. 	Attempts to decrease one enemy's Evasion by 20. 	Attempts to decrease one enemy's Evasion by 20. 	Attempts to decrease one enemy's Evasion by 20. 	Attempts to decrease one enemy's Evasion by 20. 	Attempts to decrease one enemy's Evasion by 20. 	Attempts to decrease one enemy's Evasion by 20. 	Attempts to decrease one enemy's Evasion by 20.
NES: LOCK; PS: Focus1	Lowers one enemy's evasion. 	Lowers one enemy's evasion. 	Lowers one enemy's evasion. 	Lowers one enemy's evasion. 	Lowers one enemy's evasion. 	Lowers one enemy's evasion. 	Lowers one enemy's evasion. 	Lowers one enemy's evasion. 	Lowers one enemy's evasion. 	Lowers one enemy's evasion. 	Lowers one enemy's evasion. 	Lowers one enemy's evasion.
NES: SLEP; PS: Sleep1	1 	3 	— 	24 	Spirit 	All enemies 	100 	Cornelia 	Ni, RM, RW, BM, BW 	 	 	
NES: SLEP; PS: Sleep1	Attempts to inflict Sleep on all enemies. 	Attempts to inflict Sleep on all enemies. 	Attempts to inflict Sleep on all enemies. 	Attempts to inflict Sleep on all enemies. 	Attempts to inflict Sleep on all enemies. 	Attempts to inflict Sleep on all enemies. 	Attempts to inflict Sleep on all enemies. 	Attempts to inflict Sleep on all enemies. 	Attempts to inflict Sleep on all enemies. 	Attempts to inflict Sleep on all enemies. 	Attempts to inflict Sleep on all enemies. 	Attempts to inflict Sleep on all enemies.
NES: SLEP; PS: Sleep1	Puts all enemies to sleep. 	Puts all enemies to sleep. 	Puts all enemies to sleep. 	Puts all enemies to sleep. 	Puts all enemies to sleep. 	Puts all enemies to sleep. 	Puts all enemies to sleep. 	Puts all enemies to sleep. 	Puts all enemies to sleep. 	Puts all enemies to sleep. 	Puts all enemies to sleep. 	Puts all enemies to sleep.
NES: DARK; PS: Fog 	2 	5 	— 	24 	Spirit 	All enemies 	400 	Pravoka 	Ni, RM, RW, BM, BW 	 	 	
NES: DARK; PS: Fog 	Attempts to inflict Darkness on all enemies. 	Attempts to inflict Darkness on all enemies. 	Attempts to inflict Darkness on all enemies. 	Attempts to inflict Darkness on all enemies. 	Attempts to inflict Darkness on all enemies. 	Attempts to inflict Darkness on all enemies. 	Attempts to inflict Darkness on all enemies. 	Attempts to inflict Darkness on all enemies. 	Attempts to inflict Darkness on all enemies. 	Attempts to inflict Darkness on all enemies. 	Attempts to inflict Darkness on all enemies. 	Attempts to inflict Darkness on all enemies.
NES: DARK; PS: Fog 	Blinds all enemies with darkness. 	Blinds all enemies with darkness. 	Blinds all enemies with darkness. 	Blinds all enemies with darkness. 	Blinds all enemies with darkness. 	Blinds all enemies with darkness. 	Blinds all enemies with darkness. 	Blinds all enemies with darkness. 	Blinds all enemies with darkness. 	Blinds all enemies with darkness. 	Blinds all enemies with darkness. 	Blinds all enemies with darkness.
NES: ICE; PS: Ice1 	2 	8 	20 	24 	Ice 	One enemy 	400 	Pravoka 	Ni, RM, RW, BM, BW 	 	 	
NES: ICE; PS: Ice1 	Inflicts light Ice damage to one enemy. 	Inflicts light Ice damage to one enemy. 	Inflicts light Ice damage to one enemy. 	Inflicts light Ice damage to one enemy. 	Inflicts light Ice damage to one enemy. 	Inflicts light Ice damage to one enemy. 	Inflicts light Ice damage to one enemy. 	Inflicts light Ice damage to one enemy. 	Inflicts light Ice damage to one enemy. 	Inflicts light Ice damage to one enemy. 	Inflicts light Ice damage to one enemy. 	Inflicts light Ice damage to one enemy.
NES: ICE; PS: Ice1 	Deals ice damage to one enemy. 	Deals ice damage to one enemy. 	Deals ice damage to one enemy. 	Deals ice damage to one enemy. 	Deals ice damage to one enemy. 	Deals ice damage to one enemy. 	Deals ice damage to one enemy. 	Deals ice damage to one enemy. 	Deals ice damage to one enemy. 	Deals ice damage to one enemy. 	Deals ice damage to one enemy. 	Deals ice damage to one enemy.
NES: SLOW; PS: Slow1 	2 	5 	— 	64 	Spirit 	All enemies 	400 	Pravoka 	Ni, RM, RW, BM, BW 	 	 	
NES: SLOW; PS: Slow1 	Attempts to decrease the hit multiplier of all enemies by 1. 	Attempts to decrease the hit multiplier of all enemies by 1. 	Attempts to decrease the hit multiplier of all enemies by 1. 	Attempts to decrease the hit multiplier of all enemies by 1. 	Attempts to decrease the hit multiplier of all enemies by 1. 	Attempts to decrease the hit multiplier of all enemies by 1. 	Attempts to decrease the hit multiplier of all enemies by 1. 	Attempts to decrease the hit multiplier of all enemies by 1. 	Attempts to decrease the hit multiplier of all enemies by 1. 	Attempts to decrease the hit multiplier of all enemies by 1. 	Attempts to decrease the hit multiplier of all enemies by 1. 	Attempts to decrease the hit multiplier of all enemies by 1.
NES: SLOW; PS: Slow1 	Reduces all enemies' number of attacks. 	Reduces all enemies' number of attacks. 	Reduces all enemies' number of attacks. 	Reduces all enemies' number of attacks. 	Reduces all enemies' number of attacks. 	Reduces all enemies' number of attacks. 	Reduces all enemies' number of attacks. 	Reduces all enemies' number of attacks. 	Reduces all enemies' number of attacks. 	Reduces all enemies' number of attacks. 	Reduces all enemies' number of attacks. 	Reduces all enemies' number of attacks.
NES: TMPR; PS: Steel 	2 	10 	— 	— 	— 	One ally 	400 	Pravoka 	Ni, RM, RW, BM, BW 	 	 	
NES: TMPR; PS: Steel 	Increases one ally's Attack by 14. 	Increases one ally's Attack by 14. 	Increases one ally's Attack by 14. 	Increases one ally's Attack by 14. 	Increases one ally's Attack by 14. 	Increases one ally's Attack by 14. 	Increases one ally's Attack by 14. 	Increases one ally's Attack by 14. 	Increases one ally's Attack by 14. 	Increases one ally's Attack by 14. 	Increases one ally's Attack by 14. 	Increases one ally's Attack by 14.
NES: TMPR; PS: Steel 	Raises one ally's attack. 	Raises one ally's attack. 	Raises one ally's attack. 	Raises one ally's attack. 	Raises one ally's attack. 	Raises one ally's attack. 	Raises one ally's attack. 	Raises one ally's attack. 	Raises one ally's attack. 	Raises one ally's attack. 	Raises one ally's attack. 	Raises one ally's attack.
NES: FIR2; PS: Fire2 	3 	15 	30 	24 	Fire 	All enemies 	1,500 	Elfheim 	Ni, RM, RW, BM, BW 	 	 	
NES: FIR2; PS: Fire2 	Inflicts moderate Fire damage on all enemies. 	Inflicts moderate Fire damage on all enemies. 	Inflicts moderate Fire damage on all enemies. 	Inflicts moderate Fire damage on all enemies. 	Inflicts moderate Fire damage on all enemies. 	Inflicts moderate Fire damage on all enemies. 	Inflicts moderate Fire damage on all enemies. 	Inflicts moderate Fire damage on all enemies. 	Inflicts moderate Fire damage on all enemies. 	Inflicts moderate Fire damage on all enemies. 	Inflicts moderate Fire damage on all enemies. 	Inflicts moderate Fire damage on all enemies.
NES: FIR2; PS: Fire2 	Deals fire damage to all enemies. 	Deals fire damage to all enemies. 	Deals fire damage to all enemies. 	Deals fire damage to all enemies. 	Deals fire damage to all enemies. 	Deals fire damage to all enemies. 	Deals fire damage to all enemies. 	Deals fire damage to all enemies. 	Deals fire damage to all enemies. 	Deals fire damage to all enemies. 	Deals fire damage to all enemies. 	Deals fire damage to all enemies.
NES: HOLD; PS: Bind 	3 	10 	— 	64 	Spirit 	One enemy 	1,500 	Elfheim 	Ni, RM, RW, BM, BW 	 	 	
NES: HOLD; PS: Bind 	Attempts to inflict Paralysis on one enemy. 	Attempts to inflict Paralysis on one enemy. 	Attempts to inflict Paralysis on one enemy. 	Attempts to inflict Paralysis on one enemy. 	Attempts to inflict Paralysis on one enemy. 	Attempts to inflict Paralysis on one enemy. 	Attempts to inflict Paralysis on one enemy. 	Attempts to inflict Paralysis on one enemy. 	Attempts to inflict Paralysis on one enemy. 	Attempts to inflict Paralysis on one enemy. 	Attempts to inflict Paralysis on one enemy. 	Attempts to inflict Paralysis on one enemy.
NES: HOLD; PS: Bind 	Paralyzes one enemy. 	Paralyzes one enemy. 	Paralyzes one enemy. 	Paralyzes one enemy. 	Paralyzes one enemy. 	Paralyzes one enemy. 	Paralyzes one enemy. 	Paralyzes one enemy. 	Paralyzes one enemy. 	Paralyzes one enemy. 	Paralyzes one enemy. 	Paralyzes one enemy.
NES: LIT2; PS: Bolt2 	3 	15 	30 	24 	Lightning 	All enemies 	1,500 	Elfheim 	Ni, RM, RW, BM, BW 	 	 	
NES: LIT2; PS: Bolt2 	Inflicts moderate Lightning damage on all enemies. 	Inflicts moderate Lightning damage on all enemies. 	Inflicts moderate Lightning damage on all enemies. 	Inflicts moderate Lightning damage on all enemies. 	Inflicts moderate Lightning damage on all enemies. 	Inflicts moderate Lightning damage on all enemies. 	Inflicts moderate Lightning damage on all enemies. 	Inflicts moderate Lightning damage on all enemies. 	Inflicts moderate Lightning damage on all enemies. 	Inflicts moderate Lightning damage on all enemies. 	Inflicts moderate Lightning damage on all enemies. 	Inflicts moderate Lightning damage on all enemies.
NES: LIT2; PS: Bolt2 	Deals lightning damage to all enemies. 	Deals lightning damage to all enemies. 	Deals lightning damage to all enemies. 	Deals lightning damage to all enemies. 	Deals lightning damage to all enemies. 	Deals lightning damage to all enemies. 	Deals lightning damage to all enemies. 	Deals lightning damage to all enemies. 	Deals lightning damage to all enemies. 	Deals lightning damage to all enemies. 	Deals lightning damage to all enemies. 	Deals lightning damage to all enemies.
NES: LOK2; PS: Focus2	3 	10 	— 	64 	— 	All enemies 	1,500 	Elfheim 	Ni, RM, RW, BM, BW 	 	 	
NES: LOK2; PS: Focus2	Attempts to decrease the Evasion of all enemies by 20. 	Attempts to decrease the Evasion of all enemies by 20. 	Attempts to decrease the Evasion of all enemies by 20. 	Attempts to decrease the Evasion of all enemies by 20. 	Attempts to decrease the Evasion of all enemies by 20. 	Attempts to decrease the Evasion of all enemies by 20. 	Attempts to decrease the Evasion of all enemies by 20. 	Attempts to decrease the Evasion of all enemies by 20. 	Attempts to decrease the Evasion of all enemies by 20. 	Attempts to decrease the Evasion of all enemies by 20. 	Attempts to decrease the Evasion of all enemies by 20. 	Attempts to decrease the Evasion of all enemies by 20.
NES: LOK2; PS: Focus2	Lowers evasion of all enemies. 	Lowers evasion of all enemies. 	Lowers evasion of all enemies. 	Lowers evasion of all enemies. 	Lowers evasion of all enemies. 	Lowers evasion of all enemies. 	Lowers evasion of all enemies. 	Lowers evasion of all enemies. 	Lowers evasion of all enemies. 	Lowers evasion of all enemies. 	Lowers evasion of all enemies. 	Lowers evasion of all enemies.
NES: CONF; PS: Muddle	4 	15 	— 	64 	Spirit 	All enemies 	4,000 	Elfheim 	Ni, RM, RW, BM, BW 	 	 	
NES: CONF; PS: Muddle	Attempts to inflict Confuse on all enemies. 	Attempts to inflict Confuse on all enemies. 	Attempts to inflict Confuse on all enemies. 	Attempts to inflict Confuse on all enemies. 	Attempts to inflict Confuse on all enemies. 	Attempts to inflict Confuse on all enemies. 	Attempts to inflict Confuse on all enemies. 	Attempts to inflict Confuse on all enemies. 	Attempts to inflict Confuse on all enemies. 	Attempts to inflict Confuse on all enemies. 	Attempts to inflict Confuse on all enemies. 	Attempts to inflict Confuse on all enemies.
NES: CONF; PS: Muddle	Causes enemies to turn on each other. 	Causes enemies to turn on each other. 	Causes enemies to turn on each other. 	Causes enemies to turn on each other. 	Causes enemies to turn on each other. 	Causes enemies to turn on each other. 	Causes enemies to turn on each other. 	Causes enemies to turn on each other. 	Causes enemies to turn on each other. 	Causes enemies to turn on each other. 	Causes enemies to turn on each other. 	Causes enemies to turn on each other.
NES: FAST 	4 	15 	— 	— 	— 	One ally 	4,000 	Elfheim 	Ni, RM, RW, BM, BW 	 	 	
NES: FAST 	Increases the hit multiplier of one ally by 1. 	Increases the hit multiplier of one ally by 1. 	Increases the hit multiplier of one ally by 1. 	Increases the hit multiplier of one ally by 1. 	Increases the hit multiplier of one ally by 1. 	Increases the hit multiplier of one ally by 1. 	Increases the hit multiplier of one ally by 1. 	Increases the hit multiplier of one ally by 1. 	Increases the hit multiplier of one ally by 1. 	Increases the hit multiplier of one ally by 1. 	Increases the hit multiplier of one ally by 1. 	Increases the hit multiplier of one ally by 1.
NES: FAST 	Doubles one ally's number of attacks. 	Doubles one ally's number of attacks. 	Doubles one ally's number of attacks. 	Doubles one ally's number of attacks. 	Doubles one ally's number of attacks. 	Doubles one ally's number of attacks. 	Doubles one ally's number of attacks. 	Doubles one ally's number of attacks. 	Doubles one ally's number of attacks. 	Doubles one ally's number of attacks. 	Doubles one ally's number of attacks. 	Doubles one ally's number of attacks.
NES: ICE2; PS: Ice2 	4 	18 	40 	24 	Ice 	All enemies 	4,000 	Elfheim 	Ni, RM, RW, BM, BW 	 	 	
NES: ICE2; PS: Ice2 	Inflicts moderate Ice damage on all enemies. 	Inflicts moderate Ice damage on all enemies. 	Inflicts moderate Ice damage on all enemies. 	Inflicts moderate Ice damage on all enemies. 	Inflicts moderate Ice damage on all enemies. 	Inflicts moderate Ice damage on all enemies. 	Inflicts moderate Ice damage on all enemies. 	Inflicts moderate Ice damage on all enemies. 	Inflicts moderate Ice damage on all enemies. 	Inflicts moderate Ice damage on all enemies. 	Inflicts moderate Ice damage on all enemies. 	Inflicts moderate Ice damage on all enemies.
NES: ICE2; PS: Ice2 	Deals ice damage to all enemies. 	Deals ice damage to all enemies. 	Deals ice damage to all enemies. 	Deals ice damage to all enemies. 	Deals ice damage to all enemies. 	Deals ice damage to all enemies. 	Deals ice damage to all enemies. 	Deals ice damage to all enemies. 	Deals ice damage to all enemies. 	Deals ice damage to all enemies. 	Deals ice damage to all enemies. 	Deals ice damage to all enemies.
NES: SLP2; PS: Sleep2	4 	15 	— 	64 	Spirit 	One enemy 	4,000 	Elfheim 	Ni, RM, RW, BM, BW 	 	 	
NES: SLP2; PS: Sleep2	Attempts to inflict Sleep on one enemy. 	Attempts to inflict Sleep on one enemy. 	Attempts to inflict Sleep on one enemy. 	Attempts to inflict Sleep on one enemy. 	Attempts to inflict Sleep on one enemy. 	Attempts to inflict Sleep on one enemy. 	Attempts to inflict Sleep on one enemy. 	Attempts to inflict Sleep on one enemy. 	Attempts to inflict Sleep on one enemy. 	Attempts to inflict Sleep on one enemy. 	Attempts to inflict Sleep on one enemy. 	Attempts to inflict Sleep on one enemy.
NES: SLP2; PS: Sleep2	Puts one enemy to sleep. 	Puts one enemy to sleep. 	Puts one enemy to sleep. 	Puts one enemy to sleep. 	Puts one enemy to sleep. 	Puts one enemy to sleep. 	Puts one enemy to sleep. 	Puts one enemy to sleep. 	Puts one enemy to sleep. 	Puts one enemy to sleep. 	Puts one enemy to sleep. 	Puts one enemy to sleep.
NES: BANE; PS: Poison	5 	28 	— 	40 	Poison 	All enemies 	8,000 	Melmond 	RW, BM, BW 	 	 	
NES: BANE; PS: Poison	Attempts to inflict KO on all enemies. 	Attempts to inflict KO on all enemies. 	Attempts to inflict KO on all enemies. 	Attempts to inflict KO on all enemies. 	Attempts to inflict KO on all enemies. 	Attempts to inflict KO on all enemies. 	Attempts to inflict KO on all enemies. 	Attempts to inflict KO on all enemies. 	Attempts to inflict KO on all enemies. 	Attempts to inflict KO on all enemies. 	Attempts to inflict KO on all enemies. 	Attempts to inflict KO on all enemies.
NES: BANE; PS: Poison	Instantly kills all enemies. 	Instantly kills all enemies. 	Instantly kills all enemies. 	Instantly kills all enemies. 	Instantly kills all enemies. 	Instantly kills all enemies. 	Instantly kills all enemies. 	Instantly kills all enemies. 	Instantly kills all enemies. 	Instantly kills all enemies. 	Instantly kills all enemies. 	Instantly kills all enemies.
NES: FIR3; PS: Fire3 	5 	30 	50 	24 	Fire 	All enemies 	8,000 	Melmond 	RM, RW, BM, BW 	 	 	
NES: FIR3; PS: Fire3 	Inflicts heavy Fire damage on all enemies. 	Inflicts heavy Fire damage on all enemies. 	Inflicts heavy Fire damage on all enemies. 	Inflicts heavy Fire damage on all enemies. 	Inflicts heavy Fire damage on all enemies. 	Inflicts heavy Fire damage on all enemies. 	Inflicts heavy Fire damage on all enemies. 	Inflicts heavy Fire damage on all enemies. 	Inflicts heavy Fire damage on all enemies. 	Inflicts heavy Fire damage on all enemies. 	Inflicts heavy Fire damage on all enemies. 	Inflicts heavy Fire damage on all enemies.
NES: FIR3; PS: Fire3 	Deals fire damage to all enemies. 	Deals fire damage to all enemies. 	Deals fire damage to all enemies. 	Deals fire damage to all enemies. 	Deals fire damage to all enemies. 	Deals fire damage to all enemies. 	Deals fire damage to all enemies. 	Deals fire damage to all enemies. 	Deals fire damage to all enemies. 	Deals fire damage to all enemies. 	Deals fire damage to all enemies. 	Deals fire damage to all enemies.
NES: SLO2; PS: Slow2 	5 	18 	— 	64 	— 	One enemy 	8,000 	Melmond 	RM, RW, BM, BW 	 	 	
NES: SLO2; PS: Slow2 	Attempts to decrease one enemy's hit multiplier by 1. 	Attempts to decrease one enemy's hit multiplier by 1. 	Attempts to decrease one enemy's hit multiplier by 1. 	Attempts to decrease one enemy's hit multiplier by 1. 	Attempts to decrease one enemy's hit multiplier by 1. 	Attempts to decrease one enemy's hit multiplier by 1. 	Attempts to decrease one enemy's hit multiplier by 1. 	Attempts to decrease one enemy's hit multiplier by 1. 	Attempts to decrease one enemy's hit multiplier by 1. 	Attempts to decrease one enemy's hit multiplier by 1. 	Attempts to decrease one enemy's hit multiplier by 1. 	Attempts to decrease one enemy's hit multiplier by 1.
NES: SLO2; PS: Slow2 	Reduces one enemy's number of attacks. 	Reduces one enemy's number of attacks. 	Reduces one enemy's number of attacks. 	Reduces one enemy's number of attacks. 	Reduces one enemy's number of attacks. 	Reduces one enemy's number of attacks. 	Reduces one enemy's number of attacks. 	Reduces one enemy's number of attacks. 	Reduces one enemy's number of attacks. 	Reduces one enemy's number of attacks. 	Reduces one enemy's number of attacks. 	Reduces one enemy's number of attacks.
NES: WARP; PS: Warp1 	5 	5 	0 	— 	— 	All allies 	8,000 	Melmond 	RW, BW 	 	 	
NES: WARP; PS: Warp1 	Returns to the previous floor of a dungeon. 	Returns to the previous floor of a dungeon. 	Returns to the previous floor of a dungeon. 	Returns to the previous floor of a dungeon. 	Returns to the previous floor of a dungeon. 	Returns to the previous floor of a dungeon. 	Returns to the previous floor of a dungeon. 	Returns to the previous floor of a dungeon. 	Returns to the previous floor of a dungeon. 	Returns to the previous floor of a dungeon. 	Returns to the previous floor of a dungeon. 	Returns to the previous floor of a dungeon.
NES: WARP; PS: Warp1 	Transports the party to the previous floor. 	Transports the party to the previous floor. 	Transports the party to the previous floor. 	Transports the party to the previous floor. 	Transports the party to the previous floor. 	Transports the party to the previous floor. 	Transports the party to the previous floor. 	Transports the party to the previous floor. 	Transports the party to the previous floor. 	Transports the party to the previous floor. 	Transports the party to the previous floor. 	Transports the party to the previous floor.
NES: LIT3; PS: Bolt3 	6 	35 	60 	24 	Lightning 	All enemies 	20,000 	Crescent Lake 	RW, BM, BW 	 	 	
NES: LIT3; PS: Bolt3 	Inflicts heavy Lightning damage on all enemies. 	Inflicts heavy Lightning damage on all enemies. 	Inflicts heavy Lightning damage on all enemies. 	Inflicts heavy Lightning damage on all enemies. 	Inflicts heavy Lightning damage on all enemies. 	Inflicts heavy Lightning damage on all enemies. 	Inflicts heavy Lightning damage on all enemies. 	Inflicts heavy Lightning damage on all enemies. 	Inflicts heavy Lightning damage on all enemies. 	Inflicts heavy Lightning damage on all enemies. 	Inflicts heavy Lightning damage on all enemies. 	Inflicts heavy Lightning damage on all enemies.
NES: LIT3; PS: Bolt3 	Deals lightning damage to all enemies. 	Deals lightning damage to all enemies. 	Deals lightning damage to all enemies. 	Deals lightning damage to all enemies. 	Deals lightning damage to all enemies. 	Deals lightning damage to all enemies. 	Deals lightning damage to all enemies. 	Deals lightning damage to all enemies. 	Deals lightning damage to all enemies. 	Deals lightning damage to all enemies. 	Deals lightning damage to all enemies. 	Deals lightning damage to all enemies.
NES: QAKE 	6 	32 	— 	40 	Earth 	All enemies 	20,000 	Crescent Lake 	BM, BW 	 	 	
NES: QAKE 	Attempts to inflict KO on all enemies. 	Attempts to inflict KO on all enemies. 	Attempts to inflict KO on all enemies. 	Attempts to inflict KO on all enemies. 	Attempts to inflict KO on all enemies. 	Attempts to inflict KO on all enemies. 	Attempts to inflict KO on all enemies. 	Attempts to inflict KO on all enemies. 	Attempts to inflict KO on all enemies. 	Attempts to inflict KO on all enemies. 	Attempts to inflict KO on all enemies. 	Attempts to inflict KO on all enemies.
NES: QAKE 	Calls an earthquake to swallow enemies. 	Calls an earthquake to swallow enemies. 	Calls an earthquake to swallow enemies. 	Calls an earthquake to swallow enemies. 	Calls an earthquake to swallow enemies. 	Calls an earthquake to swallow enemies. 	Calls an earthquake to swallow enemies. 	Calls an earthquake to swallow enemies. 	Calls an earthquake to swallow enemies. 	Calls an earthquake to swallow enemies. 	Calls an earthquake to swallow enemies. 	Calls an earthquake to swallow enemies.
NES: RUB; PS: Reaper 	6 	30 	— 	24 	Instant Death 	One enemy 	20,000 	Crescent Lake 	BM, BW 	 	 	
NES: RUB; PS: Reaper 	Attempts to inflict KO on one enemy. 	Attempts to inflict KO on one enemy. 	Attempts to inflict KO on one enemy. 	Attempts to inflict KO on one enemy. 	Attempts to inflict KO on one enemy. 	Attempts to inflict KO on one enemy. 	Attempts to inflict KO on one enemy. 	Attempts to inflict KO on one enemy. 	Attempts to inflict KO on one enemy. 	Attempts to inflict KO on one enemy. 	Attempts to inflict KO on one enemy. 	Attempts to inflict KO on one enemy.
NES: RUB; PS: Reaper 	Instantly kills one enemy. 	Instantly kills one enemy. 	Instantly kills one enemy. 	Instantly kills one enemy. 	Instantly kills one enemy. 	Instantly kills one enemy. 	Instantly kills one enemy. 	Instantly kills one enemy. 	Instantly kills one enemy. 	Instantly kills one enemy. 	Instantly kills one enemy. 	Instantly kills one enemy.
NES: STUN 	6 	20 	— 	— 	Spirit 	One enemy 	20,000 	Crescent Lake 	BM, BW 	 	 	
NES: STUN 	Attempts to inflict Paralysis on one enemy. Always succeeds if the target has 300 or less HP and is not resistant against the Spirit element. Always fails if the target has over 300 HP, or resists the Spirit element. 	Attempts to inflict Paralysis on one enemy. Always succeeds if the target has 300 or less HP and is not resistant against the Spirit element. Always fails if the target has over 300 HP, or resists the Spirit element. 	Attempts to inflict Paralysis on one enemy. Always succeeds if the target has 300 or less HP and is not resistant against the Spirit element. Always fails if the target has over 300 HP, or resists the Spirit element. 	Attempts to inflict Paralysis on one enemy. Always succeeds if the target has 300 or less HP and is not resistant against the Spirit element. Always fails if the target has over 300 HP, or resists the Spirit element. 	Attempts to inflict Paralysis on one enemy. Always succeeds if the target has 300 or less HP and is not resistant against the Spirit element. Always fails if the target has over 300 HP, or resists the Spirit element. 	Attempts to inflict Paralysis on one enemy. Always succeeds if the target has 300 or less HP and is not resistant against the Spirit element. Always fails if the target has over 300 HP, or resists the Spirit element. 	Attempts to inflict Paralysis on one enemy. Always succeeds if the target has 300 or less HP and is not resistant against the Spirit element. Always fails if the target has over 300 HP, or resists the Spirit element. 	Attempts to inflict Paralysis on one enemy. Always succeeds if the target has 300 or less HP and is not resistant against the Spirit element. Always fails if the target has over 300 HP, or resists the Spirit element. 	Attempts to inflict Paralysis on one enemy. Always succeeds if the target has 300 or less HP and is not resistant against the Spirit element. Always fails if the target has over 300 HP, or resists the Spirit element. 	Attempts to inflict Paralysis on one enemy. Always succeeds if the target has 300 or less HP and is not resistant against the Spirit element. Always fails if the target has over 300 HP, or resists the Spirit element. 	Attempts to inflict Paralysis on one enemy. Always succeeds if the target has 300 or less HP and is not resistant against the Spirit element. Always fails if the target has over 300 HP, or resists the Spirit element. 	Attempts to inflict Paralysis on one enemy. Always succeeds if the target has 300 or less HP and is not resistant against the Spirit element. Always fails if the target has over 300 HP, or resists the Spirit element.
NES: STUN 	Paralyzes one enemy. 	Paralyzes one enemy. 	Paralyzes one enemy. 	Paralyzes one enemy. 	Paralyzes one enemy. 	Paralyzes one enemy. 	Paralyzes one enemy. 	Paralyzes one enemy. 	Paralyzes one enemy. 	Paralyzes one enemy. 	Paralyzes one enemy. 	Paralyzes one enemy.
NES: BLND 	7 	25 	— 	— 	Spirit 	One enemy 	45,000 	Onrac 	BM, BW 	 	 	
NES: BLND 	Attempts to inflict Darkness on one enemy. Always succeeds if the target has 300 or less HP and is not resistant against the Spirit element. Always fails if the target has over 300 HP, or resists the Spirit element. 	Attempts to inflict Darkness on one enemy. Always succeeds if the target has 300 or less HP and is not resistant against the Spirit element. Always fails if the target has over 300 HP, or resists the Spirit element. 	Attempts to inflict Darkness on one enemy. Always succeeds if the target has 300 or less HP and is not resistant against the Spirit element. Always fails if the target has over 300 HP, or resists the Spirit element. 	Attempts to inflict Darkness on one enemy. Always succeeds if the target has 300 or less HP and is not resistant against the Spirit element. Always fails if the target has over 300 HP, or resists the Spirit element. 	Attempts to inflict Darkness on one enemy. Always succeeds if the target has 300 or less HP and is not resistant against the Spirit element. Always fails if the target has over 300 HP, or resists the Spirit element. 	Attempts to inflict Darkness on one enemy. Always succeeds if the target has 300 or less HP and is not resistant against the Spirit element. Always fails if the target has over 300 HP, or resists the Spirit element. 	Attempts to inflict Darkness on one enemy. Always succeeds if the target has 300 or less HP and is not resistant against the Spirit element. Always fails if the target has over 300 HP, or resists the Spirit element. 	Attempts to inflict Darkness on one enemy. Always succeeds if the target has 300 or less HP and is not resistant against the Spirit element. Always fails if the target has over 300 HP, or resists the Spirit element. 	Attempts to inflict Darkness on one enemy. Always succeeds if the target has 300 or less HP and is not resistant against the Spirit element. Always fails if the target has over 300 HP, or resists the Spirit element. 	Attempts to inflict Darkness on one enemy. Always succeeds if the target has 300 or less HP and is not resistant against the Spirit element. Always fails if the target has over 300 HP, or resists the Spirit element. 	Attempts to inflict Darkness on one enemy. Always succeeds if the target has 300 or less HP and is not resistant against the Spirit element. Always fails if the target has over 300 HP, or resists the Spirit element. 	Attempts to inflict Darkness on one enemy. Always succeeds if the target has 300 or less HP and is not resistant against the Spirit element. Always fails if the target has over 300 HP, or resists the Spirit element.
NES: BLND 	Blinds one enemy with darkness. 	Blinds one enemy with darkness. 	Blinds one enemy with darkness. 	Blinds one enemy with darkness. 	Blinds one enemy with darkness. 	Blinds one enemy with darkness. 	Blinds one enemy with darkness. 	Blinds one enemy with darkness. 	Blinds one enemy with darkness. 	Blinds one enemy with darkness. 	Blinds one enemy with darkness. 	Blinds one enemy with darkness.
NES: BRAK 	7 	30 	— 	64 	Poison 	One enemy 	45,000 	Gaia 	Black Wizard 	 	 	
NES: BRAK 	Attempts to inflict Stone on one enemy. 	Attempts to inflict Stone on one enemy. 	Attempts to inflict Stone on one enemy. 	Attempts to inflict Stone on one enemy. 	Attempts to inflict Stone on one enemy. 	Attempts to inflict Stone on one enemy. 	Attempts to inflict Stone on one enemy. 	Attempts to inflict Stone on one enemy. 	Attempts to inflict Stone on one enemy. 	Attempts to inflict Stone on one enemy. 	Attempts to inflict Stone on one enemy. 	Attempts to inflict Stone on one enemy.
NES: BRAK 	Petrifies one enemy. 	Petrifies one enemy. 	Petrifies one enemy. 	Petrifies one enemy. 	Petrifies one enemy. 	Petrifies one enemy. 	Petrifies one enemy. 	Petrifies one enemy. 	Petrifies one enemy. 	Petrifies one enemy. 	Petrifies one enemy. 	Petrifies one enemy.
NES: ICE3; PS: Ice3 	7 	40 	70 	24 	Ice 	All enemies 	45,000 	Gaia 	RW, BM, BW 	 	 	
NES: ICE3; PS: Ice3 	Inflicts heavy Ice damage on all enemies. 	Inflicts heavy Ice damage on all enemies. 	Inflicts heavy Ice damage on all enemies. 	Inflicts heavy Ice damage on all enemies. 	Inflicts heavy Ice damage on all enemies. 	Inflicts heavy Ice damage on all enemies. 	Inflicts heavy Ice damage on all enemies. 	Inflicts heavy Ice damage on all enemies. 	Inflicts heavy Ice damage on all enemies. 	Inflicts heavy Ice damage on all enemies. 	Inflicts heavy Ice damage on all enemies. 	Inflicts heavy Ice damage on all enemies.
NES: ICE3; PS: Ice3 	Deals ice damage to all enemies. 	Deals ice damage to all enemies. 	Deals ice damage to all enemies. 	Deals ice damage to all enemies. 	Deals ice damage to all enemies. 	Deals ice damage to all enemies. 	Deals ice damage to all enemies. 	Deals ice damage to all enemies. 	Deals ice damage to all enemies. 	Deals ice damage to all enemies. 	Deals ice damage to all enemies. 	Deals ice damage to all enemies.
NES: SABR 	7 	25 	— 	— 	— 	Self 	45,000 	Onrac 	Black Wizard 	 	 	
NES: SABR 	Increases own Attack by 16 and Accuracy by 10. 	Increases own Attack by 16 and Accuracy by 10. 	Increases own Attack by 16 and Accuracy by 10. 	Increases own Attack by 16 and Accuracy by 10. 	Increases own Attack by 16 and Accuracy by 10. 	Increases own Attack by 16 and Accuracy by 10. 	Increases own Attack by 16 and Accuracy by 10. 	Increases own Attack by 16 and Accuracy by 10. 	Increases own Attack by 16 and Accuracy by 10. 	Increases own Attack by 16 and Accuracy by 10. 	Increases own Attack by 16 and Accuracy by 10. 	Increases own Attack by 16 and Accuracy by 10.
NES: SABR 	Raises caster's attack and accuracy. 	Raises caster's attack and accuracy. 	Raises caster's attack and accuracy. 	Raises caster's attack and accuracy. 	Raises caster's attack and accuracy. 	Raises caster's attack and accuracy. 	Raises caster's attack and accuracy. 	Raises caster's attack and accuracy. 	Raises caster's attack and accuracy. 	Raises caster's attack and accuracy. 	Raises caster's attack and accuracy. 	Raises caster's attack and accuracy.
NES: NUKE 	8 	50 	100 	107 	— 	All enemies 	60,000 	Lufenia 	Black Wizard 	 	 	
NES: NUKE 	Inflicts massive non-elemental damage on all enemies. 	Inflicts massive non-elemental damage on all enemies. 	Inflicts massive non-elemental damage on all enemies. 	Inflicts massive non-elemental damage on all enemies. 	Inflicts massive non-elemental damage on all enemies. 	Inflicts massive non-elemental damage on all enemies. 	Inflicts massive non-elemental damage on all enemies. 	Inflicts massive non-elemental damage on all enemies. 	Inflicts massive non-elemental damage on all enemies. 	Inflicts massive non-elemental damage on all enemies. 	Inflicts massive non-elemental damage on all enemies. 	Inflicts massive non-elemental damage on all enemies.
NES: NUKE 	Blasts all enemies with light and heat. 	Blasts all enemies with light and heat. 	Blasts all enemies with light and heat. 	Blasts all enemies with light and heat. 	Blasts all enemies with light and heat. 	Blasts all enemies with light and heat. 	Blasts all enemies with light and heat. 	Blasts all enemies with light and heat. 	Blasts all enemies with light and heat. 	Blasts all enemies with light and heat. 	Blasts all enemies with light and heat. 	Blasts all enemies with light and heat.
NES: STOP 	8 	30 	— 	48 	Time 	All enemies 	60,000 	Gaia 	Black Wizard 	 	 	
NES: STOP 	Attempts to inflict Paralysis on all enemies. 	Attempts to inflict Paralysis on all enemies. 	Attempts to inflict Paralysis on all enemies. 	Attempts to inflict Paralysis on all enemies. 	Attempts to inflict Paralysis on all enemies. 	Attempts to inflict Paralysis on all enemies. 	Attempts to inflict Paralysis on all enemies. 	Attempts to inflict Paralysis on all enemies. 	Attempts to inflict Paralysis on all enemies. 	Attempts to inflict Paralysis on all enemies. 	Attempts to inflict Paralysis on all enemies. 	Attempts to inflict Paralysis on all enemies.
NES: STOP 	Stops time and paralyzes all enemies. 	Stops time and paralyzes all enemies. 	Stops time and paralyzes all enemies. 	Stops time and paralyzes all enemies. 	Stops time and paralyzes all enemies. 	Stops time and paralyzes all enemies. 	Stops time and paralyzes all enemies. 	Stops time and paralyzes all enemies. 	Stops time and paralyzes all enemies. 	Stops time and paralyzes all enemies. 	Stops time and paralyzes all enemies. 	Stops time and paralyzes all enemies.
NES: XXXX; PS: Doom 	8 	40 	— 	— 	Instant Death 	One enemy 	60,000 	Gaia 	Black Wizard 	 	 	
NES: XXXX; PS: Doom 	Attempts to inflict KO on one enemy. Always succeeds if the target has 300 or less HP and is not resistant against the Instant Death element. Always fails if the target has over 300 HP, or resists the Instant Death element.	Attempts to inflict KO on one enemy. Always succeeds if the target has 300 or less HP and is not resistant against the Instant Death element. Always fails if the target has over 300 HP, or resists the Instant Death element.	Attempts to inflict KO on one enemy. Always succeeds if the target has 300 or less HP and is not resistant against the Instant Death element. Always fails if the target has over 300 HP, or resists the Instant Death element.	Attempts to inflict KO on one enemy. Always succeeds if the target has 300 or less HP and is not resistant against the Instant Death element. Always fails if the target has over 300 HP, or resists the Instant Death element.	Attempts to inflict KO on one enemy. Always succeeds if the target has 300 or less HP and is not resistant against the Instant Death element. Always fails if the target has over 300 HP, or resists the Instant Death element.	Attempts to inflict KO on one enemy. Always succeeds if the target has 300 or less HP and is not resistant against the Instant Death element. Always fails if the target has over 300 HP, or resists the Instant Death element.	Attempts to inflict KO on one enemy. Always succeeds if the target has 300 or less HP and is not resistant against the Instant Death element. Always fails if the target has over 300 HP, or resists the Instant Death element.	Attempts to inflict KO on one enemy. Always succeeds if the target has 300 or less HP and is not resistant against the Instant Death element. Always fails if the target has over 300 HP, or resists the Instant Death element.	Attempts to inflict KO on one enemy. Always succeeds if the target has 300 or less HP and is not resistant against the Instant Death element. Always fails if the target has over 300 HP, or resists the Instant Death element.	Attempts to inflict KO on one enemy. Always succeeds if the target has 300 or less HP and is not resistant against the Instant Death element. Always fails if the target has over 300 HP, or resists the Instant Death element.	Attempts to inflict KO on one enemy. Always succeeds if the target has 300 or less HP and is not resistant against the Instant Death element. Always fails if the target has over 300 HP, or resists the Instant Death element.	Attempts to inflict KO on one enemy. Always succeeds if the target has 300 or less HP and is not resistant against the Instant Death element. Always fails if the target has over 300 HP, or resists the Instant Death element.
NES: XXXX; PS: Doom 	Instantly kills one enemy. 	Instantly kills one enemy. 	Instantly kills one enemy. 	Instantly kills one enemy. 	Instantly kills one enemy. 	Instantly kills one enemy. 	Instantly kills one enemy. 	Instantly kills one enemy. 	Instantly kills one enemy. 	Instantly kills one enemy. 	Instantly kills one enemy. 	Instantly kills one enemy.
NES: ZAP!; PS: Banish	8 	38 	— 	32 	Time 	All enemies 	60,000 	Gaia 	Black Wizard 	 	 	
NES: ZAP!; PS: Banish	Attempts to inflict KO on all enemies. 	Attempts to inflict KO on all enemies. 	Attempts to inflict KO on all enemies. 	Attempts to inflict KO on all enemies. 	Attempts to inflict KO on all enemies. 	Attempts to inflict KO on all enemies. 	Attempts to inflict KO on all enemies. 	Attempts to inflict KO on all enemies. 	Attempts to inflict KO on all enemies. 	Attempts to inflict KO on all enemies. 	Attempts to inflict KO on all enemies. 	Attempts to inflict KO on all enemies.
NES: ZAP!; PS: Banish	Banishes enemies to another dimension. 	Banishes enemies to another dimension. 	Banishes enemies to another dimension. 	Banishes enemies to another dimension. 	Banishes enemies to another dimension. 	Banishes enemies to another dimension. 	Banishes enemies to another dimension. 	Banishes enemies to another dimension. 	Banishes enemies to another dimension. 	Banishes enemies to another dimension. 	Banishes enemies to another dimension. 	Banishes enemies to another dimension.
==White Magic==
Name 	Level 	MP 	Power 	Accuracy 	Element 	Target 	Price 	Buy 	Jobs 	 	 	
NES: CURE; PS: Cure1 	1 	3 	16 	— 	— 	One ally 	100 	Cornelia 	Kn, RM, RW, WM, WW 	 	 	
NES: CURE; PS: Cure1 	Restores a small amount of HP to one ally. 	Restores a small amount of HP to one ally. 	Restores a small amount of HP to one ally. 	Restores a small amount of HP to one ally. 	Restores a small amount of HP to one ally. 	Restores a small amount of HP to one ally. 	Restores a small amount of HP to one ally. 	Restores a small amount of HP to one ally. 	Restores a small amount of HP to one ally. 	Restores a small amount of HP to one ally. 	Restores a small amount of HP to one ally. 	Restores a small amount of HP to one ally.
NES: CURE; PS: Cure1 	Restores a little HP to one ally. 	Restores a little HP to one ally. 	Restores a little HP to one ally. 	Restores a little HP to one ally. 	Restores a little HP to one ally. 	Restores a little HP to one ally. 	Restores a little HP to one ally. 	Restores a little HP to one ally. 	Restores a little HP to one ally. 	Restores a little HP to one ally. 	Restores a little HP to one ally. 	Restores a little HP to one ally.
NES: FOG; PS: Shld1 	1 	3 	— 	— 	— 	One ally 	100 	Cornelia 	Kn, RM, RW, WM, WW 	 	 	
NES: FOG; PS: Shld1 	Increases one ally's Defense by 8. 	Increases one ally's Defense by 8. 	Increases one ally's Defense by 8. 	Increases one ally's Defense by 8. 	Increases one ally's Defense by 8. 	Increases one ally's Defense by 8. 	Increases one ally's Defense by 8. 	Increases one ally's Defense by 8. 	Increases one ally's Defense by 8. 	Increases one ally's Defense by 8. 	Increases one ally's Defense by 8. 	Increases one ally's Defense by 8.
NES: FOG; PS: Shld1 	Raises one ally's defense. 	Raises one ally's defense. 	Raises one ally's defense. 	Raises one ally's defense. 	Raises one ally's defense. 	Raises one ally's defense. 	Raises one ally's defense. 	Raises one ally's defense. 	Raises one ally's defense. 	Raises one ally's defense. 	Raises one ally's defense. 	Raises one ally's defense.
NES: HARM; PS: Dia1 	1 	5 	20 	24 	— 	All enemies 	100 	Cornelia 	WM, WW 	 	 	
NES: HARM; PS: Dia1 	Inflicts light non-elemental damage on all Undead enemies. 	Inflicts light non-elemental damage on all Undead enemies. 	Inflicts light non-elemental damage on all Undead enemies. 	Inflicts light non-elemental damage on all Undead enemies. 	Inflicts light non-elemental damage on all Undead enemies. 	Inflicts light non-elemental damage on all Undead enemies. 	Inflicts light non-elemental damage on all Undead enemies. 	Inflicts light non-elemental damage on all Undead enemies. 	Inflicts light non-elemental damage on all Undead enemies. 	Inflicts light non-elemental damage on all Undead enemies. 	Inflicts light non-elemental damage on all Undead enemies. 	Inflicts light non-elemental damage on all Undead enemies.
NES: HARM; PS: Dia1 	Deals damage to all undead enemies. 	Deals damage to all undead enemies. 	Deals damage to all undead enemies. 	Deals damage to all undead enemies. 	Deals damage to all undead enemies. 	Deals damage to all undead enemies. 	Deals damage to all undead enemies. 	Deals damage to all undead enemies. 	Deals damage to all undead enemies. 	Deals damage to all undead enemies. 	Deals damage to all undead enemies. 	Deals damage to all undead enemies.
NES: RUSE 	1 	3 	— 	— 	— 	Self 	100 	Cornelia 	Kn, RW, WM, WW 	 	 	
NES: RUSE 	Increases own Evasion by 80. 	Increases own Evasion by 80. 	Increases own Evasion by 80. 	Increases own Evasion by 80. 	Increases own Evasion by 80. 	Increases own Evasion by 80. 	Increases own Evasion by 80. 	Increases own Evasion by 80. 	Increases own Evasion by 80. 	Increases own Evasion by 80. 	Increases own Evasion by 80. 	Increases own Evasion by 80.
NES: RUSE 	Raises caster's evasion. 	Raises caster's evasion. 	Raises caster's evasion. 	Raises caster's evasion. 	Raises caster's evasion. 	Raises caster's evasion. 	Raises caster's evasion. 	Raises caster's evasion. 	Raises caster's evasion. 	Raises caster's evasion. 	Raises caster's evasion. 	Raises caster's evasion.
NES: ALIT; PS: NulBolt	2 	8 	— 	— 	— 	All allies 	400 	Pravoka 	Kn, RM, RW, WM, WW 	 	 	
NES: ALIT; PS: NulBolt	Grants resistance to Lightning to all allies. 	Grants resistance to Lightning to all allies. 	Grants resistance to Lightning to all allies. 	Grants resistance to Lightning to all allies. 	Grants resistance to Lightning to all allies. 	Grants resistance to Lightning to all allies. 	Grants resistance to Lightning to all allies. 	Grants resistance to Lightning to all allies. 	Grants resistance to Lightning to all allies. 	Grants resistance to Lightning to all allies. 	Grants resistance to Lightning to all allies. 	Grants resistance to Lightning to all allies.
NES: ALIT; PS: NulBolt	Reduces lightning damage by half for the entire party. 	Reduces lightning damage by half for the entire party. 	Reduces lightning damage by half for the entire party. 	Reduces lightning damage by half for the entire party. 	Reduces lightning damage by half for the entire party. 	Reduces lightning damage by half for the entire party. 	Reduces lightning damage by half for the entire party. 	Reduces lightning damage by half for the entire party. 	Reduces lightning damage by half for the entire party. 	Reduces lightning damage by half for the entire party. 	Reduces lightning damage by half for the entire party. 	Reduces lightning damage by half for the entire party.
NES: INVS; PS: Invis1 	2 	5 	— 	— 	— 	One ally 	400 	Pravoka 	Kn, RM, RW, WM, WW 	 	 	
NES: INVS; PS: Invis1 	Increases one ally's Evasion by 40. 	Increases one ally's Evasion by 40. 	Increases one ally's Evasion by 40. 	Increases one ally's Evasion by 40. 	Increases one ally's Evasion by 40. 	Increases one ally's Evasion by 40. 	Increases one ally's Evasion by 40. 	Increases one ally's Evasion by 40. 	Increases one ally's Evasion by 40. 	Increases one ally's Evasion by 40. 	Increases one ally's Evasion by 40. 	Increases one ally's Evasion by 40.
NES: INVS; PS: Invis1 	Raises one ally's evasion. 	Raises one ally's evasion. 	Raises one ally's evasion. 	Raises one ally's evasion. 	Raises one ally's evasion. 	Raises one ally's evasion. 	Raises one ally's evasion. 	Raises one ally's evasion. 	Raises one ally's evasion. 	Raises one ally's evasion. 	Raises one ally's evasion. 	Raises one ally's evasion.
NES: LAMP; PS: Lamp 	2 	3 	— 	— 	— 	One ally 	400 	Pravoka 	Kn, RM, RW, WM, WW 	 	 	
NES: LAMP; PS: Lamp 	Removes Darkness from one ally. 	Removes Darkness from one ally. 	Removes Darkness from one ally. 	Removes Darkness from one ally. 	Removes Darkness from one ally. 	Removes Darkness from one ally. 	Removes Darkness from one ally. 	Removes Darkness from one ally. 	Removes Darkness from one ally. 	Removes Darkness from one ally. 	Removes Darkness from one ally. 	Removes Darkness from one ally.
NES: LAMP; PS: Lamp 	Cures darkness. 	Cures darkness. 	Cures darkness. 	Cures darkness. 	Cures darkness. 	Cures darkness. 	Cures darkness. 	Cures darkness. 	Cures darkness. 	Cures darkness. 	Cures darkness. 	Cures darkness.
NES: MUTE 	2 	5 	— 	64 	— 	All enemies 	400 	Pravoka 	Kn, RM, RW, WM, WW 	 	 	
NES: MUTE 	Attempts to inflict Silence on all enemies. 	Attempts to inflict Silence on all enemies. 	Attempts to inflict Silence on all enemies. 	Attempts to inflict Silence on all enemies. 	Attempts to inflict Silence on all enemies. 	Attempts to inflict Silence on all enemies. 	Attempts to inflict Silence on all enemies. 	Attempts to inflict Silence on all enemies. 	Attempts to inflict Silence on all enemies. 	Attempts to inflict Silence on all enemies. 	Attempts to inflict Silence on all enemies. 	Attempts to inflict Silence on all enemies.
NES: MUTE 	Casts silence on all enemies. 	Casts silence on all enemies. 	Casts silence on all enemies. 	Casts silence on all enemies. 	Casts silence on all enemies. 	Casts silence on all enemies. 	Casts silence on all enemies. 	Casts silence on all enemies. 	Casts silence on all enemies. 	Casts silence on all enemies. 	Casts silence on all enemies. 	Casts silence on all enemies.
NES: AFIR; PS: NulFire	3 	8 	— 	— 	— 	All allies 	1,500 	Elfheim 	Kn, RM, RW, WM, WW 	 	 	
NES: AFIR; PS: NulFire	Grants resistance to Fire to all allies. 	Grants resistance to Fire to all allies. 	Grants resistance to Fire to all allies. 	Grants resistance to Fire to all allies. 	Grants resistance to Fire to all allies. 	Grants resistance to Fire to all allies. 	Grants resistance to Fire to all allies. 	Grants resistance to Fire to all allies. 	Grants resistance to Fire to all allies. 	Grants resistance to Fire to all allies. 	Grants resistance to Fire to all allies. 	Grants resistance to Fire to all allies.
NES: AFIR; PS: NulFire	Reduces fire damage by half for the entire party. 	Reduces fire damage by half for the entire party. 	Reduces fire damage by half for the entire party. 	Reduces fire damage by half for the entire party. 	Reduces fire damage by half for the entire party. 	Reduces fire damage by half for the entire party. 	Reduces fire damage by half for the entire party. 	Reduces fire damage by half for the entire party. 	Reduces fire damage by half for the entire party. 	Reduces fire damage by half for the entire party. 	Reduces fire damage by half for the entire party. 	Reduces fire damage by half for the entire party.
NES: CUR2; PS: Cure2 	3 	10 	33 	— 	— 	One ally 	1,500 	Elfheim 	Kn, RM, RW, WM, WW 	 	 	
NES: CUR2; PS: Cure2 	Restores a moderate amount of HP to one ally. 	Restores a moderate amount of HP to one ally. 	Restores a moderate amount of HP to one ally. 	Restores a moderate amount of HP to one ally. 	Restores a moderate amount of HP to one ally. 	Restores a moderate amount of HP to one ally. 	Restores a moderate amount of HP to one ally. 	Restores a moderate amount of HP to one ally. 	Restores a moderate amount of HP to one ally. 	Restores a moderate amount of HP to one ally. 	Restores a moderate amount of HP to one ally. 	Restores a moderate amount of HP to one ally.
NES: CUR2; PS: Cure2 	Restores HP to one ally. 	Restores HP to one ally. 	Restores HP to one ally. 	Restores HP to one ally. 	Restores HP to one ally. 	Restores HP to one ally. 	Restores HP to one ally. 	Restores HP to one ally. 	Restores HP to one ally. 	Restores HP to one ally. 	Restores HP to one ally. 	Restores HP to one ally.
NES: HEAL; PS: Heal1 	3 	10 	12 	— 	— 	All allies 	1,500 	Elfheim 	WM, WW 	 	 	
NES: HEAL; PS: Heal1 	Restores a small amount of HP to all allies. 	Restores a small amount of HP to all allies. 	Restores a small amount of HP to all allies. 	Restores a small amount of HP to all allies. 	Restores a small amount of HP to all allies. 	Restores a small amount of HP to all allies. 	Restores a small amount of HP to all allies. 	Restores a small amount of HP to all allies. 	Restores a small amount of HP to all allies. 	Restores a small amount of HP to all allies. 	Restores a small amount of HP to all allies. 	Restores a small amount of HP to all allies.
NES: HEAL; PS: Heal1 	Restores a little HP to entire party. 	Restores a little HP to entire party. 	Restores a little HP to entire party. 	Restores a little HP to entire party. 	Restores a little HP to entire party. 	Restores a little HP to entire party. 	Restores a little HP to entire party. 	Restores a little HP to entire party. 	Restores a little HP to entire party. 	Restores a little HP to entire party. 	Restores a little HP to entire party. 	Restores a little HP to entire party.
NES: HRM2; PS: Dia2 	3 	12 	40 	24 	— 	All enemies 	1,500 	Elfheim 	WM, WW 	 	 	
NES: HRM2; PS: Dia2 	Inflicts moderate non-elemental damage on all Undead enemies. 	Inflicts moderate non-elemental damage on all Undead enemies. 	Inflicts moderate non-elemental damage on all Undead enemies. 	Inflicts moderate non-elemental damage on all Undead enemies. 	Inflicts moderate non-elemental damage on all Undead enemies. 	Inflicts moderate non-elemental damage on all Undead enemies. 	Inflicts moderate non-elemental damage on all Undead enemies. 	Inflicts moderate non-elemental damage on all Undead enemies. 	Inflicts moderate non-elemental damage on all Undead enemies. 	Inflicts moderate non-elemental damage on all Undead enemies. 	Inflicts moderate non-elemental damage on all Undead enemies. 	Inflicts moderate non-elemental damage on all Undead enemies.
NES: HRM2; PS: Dia2 	Deals damage to all undead enemies. 	Deals damage to all undead enemies. 	Deals damage to all undead enemies. 	Deals damage to all undead enemies. 	Deals damage to all undead enemies. 	Deals damage to all undead enemies. 	Deals damage to all undead enemies. 	Deals damage to all undead enemies. 	Deals damage to all undead enemies. 	Deals damage to all undead enemies. 	Deals damage to all undead enemies. 	Deals damage to all undead enemies.
NES: AICE; PS: NulIce 	4 	8 	— 	— 	— 	All allies 	4,000 	Elfheim 	RM, RW, WM, WW 	 	 	
NES: AICE; PS: NulIce 	Grants resistance to Ice to all allies. 	Grants resistance to Ice to all allies. 	Grants resistance to Ice to all allies. 	Grants resistance to Ice to all allies. 	Grants resistance to Ice to all allies. 	Grants resistance to Ice to all allies. 	Grants resistance to Ice to all allies. 	Grants resistance to Ice to all allies. 	Grants resistance to Ice to all allies. 	Grants resistance to Ice to all allies. 	Grants resistance to Ice to all allies. 	Grants resistance to Ice to all allies.
NES: AICE; PS: NulIce 	Reduces ice damage by half for the entire party. 	Reduces ice damage by half for the entire party. 	Reduces ice damage by half for the entire party. 	Reduces ice damage by half for the entire party. 	Reduces ice damage by half for the entire party. 	Reduces ice damage by half for the entire party. 	Reduces ice damage by half for the entire party. 	Reduces ice damage by half for the entire party. 	Reduces ice damage by half for the entire party. 	Reduces ice damage by half for the entire party. 	Reduces ice damage by half for the entire party. 	Reduces ice damage by half for the entire party.
NES: AMUT 	4 	3 	— 	— 	— 	One ally 	4,000 	Elfheim 	RW, WM, WW 	 	 	
NES: AMUT 	Removes Silence from one ally. 	Removes Silence from one ally. 	Removes Silence from one ally. 	Removes Silence from one ally. 	Removes Silence from one ally. 	Removes Silence from one ally. 	Removes Silence from one ally. 	Removes Silence from one ally. 	Removes Silence from one ally. 	Removes Silence from one ally. 	Removes Silence from one ally. 	Removes Silence from one ally.
NES: AMUT 	Cures silence. 	Cures silence. 	Cures silence. 	Cures silence. 	Cures silence. 	Cures silence. 	Cures silence. 	Cures silence. 	Cures silence. 	Cures silence. 	Cures silence. 	Cures silence.
NES: FEAR 	4 	10 	— 	24 	Spirit 	All enemies 	4,000 	Elfheim 	WM, WW 	 	 	
NES: FEAR 	Attempts to reduce Morale of all enemies by 40, making them more likely to flee. 	Attempts to reduce Morale of all enemies by 40, making them more likely to flee. 	Attempts to reduce Morale of all enemies by 40, making them more likely to flee. 	Attempts to reduce Morale of all enemies by 40, making them more likely to flee. 	Attempts to reduce Morale of all enemies by 40, making them more likely to flee. 	Attempts to reduce Morale of all enemies by 40, making them more likely to flee. 	Attempts to reduce Morale of all enemies by 40, making them more likely to flee. 	Attempts to reduce Morale of all enemies by 40, making them more likely to flee. 	Attempts to reduce Morale of all enemies by 40, making them more likely to flee. 	Attempts to reduce Morale of all enemies by 40, making them more likely to flee. 	Attempts to reduce Morale of all enemies by 40, making them more likely to flee. 	Attempts to reduce Morale of all enemies by 40, making them more likely to flee.
NES: FEAR 	Drives all foes away in terror. 	Drives all foes away in terror. 	Drives all foes away in terror. 	Drives all foes away in terror. 	Drives all foes away in terror. 	Drives all foes away in terror. 	Drives all foes away in terror. 	Drives all foes away in terror. 	Drives all foes away in terror. 	Drives all foes away in terror. 	Drives all foes away in terror. 	Drives all foes away in terror.
NES: PURE; PS: Esuna 	4 	3 	— 	— 	— 	One ally 	4,000 	Elfheim 	RM, RW, WM, WW 	 	 	
NES: PURE; PS: Esuna 	Removes Poison from one ally. 	Removes Poison from one ally. 	Removes Poison from one ally. 	Removes Poison from one ally. 	Removes Poison from one ally. 	Removes Poison from one ally. 	Removes Poison from one ally. 	Removes Poison from one ally. 	Removes Poison from one ally. 	Removes Poison from one ally. 	Removes Poison from one ally. 	Removes Poison from one ally.
NES: PURE; PS: Esuna 	Cures poison. 	Cures poison. 	Cures poison. 	Cures poison. 	Cures poison. 	Cures poison. 	Cures poison. 	Cures poison. 	Cures poison. 	Cures poison. 	Cures poison. 	Cures poison.
NES: CUR3; PS: Cure3 	5 	20 	66 	— 	— 	One ally 	8,000 	Melmond 	RM, RW, WM, WW 	 	 	
NES: CUR3; PS: Cure3 	Restores a large amount of HP to one ally. 	Restores a large amount of HP to one ally. 	Restores a large amount of HP to one ally. 	Restores a large amount of HP to one ally. 	Restores a large amount of HP to one ally. 	Restores a large amount of HP to one ally. 	Restores a large amount of HP to one ally. 	Restores a large amount of HP to one ally. 	Restores a large amount of HP to one ally. 	Restores a large amount of HP to one ally. 	Restores a large amount of HP to one ally. 	Restores a large amount of HP to one ally.
NES: CUR3; PS: Cure3 	Restores a lot of HP to one ally. 	Restores a lot of HP to one ally. 	Restores a lot of HP to one ally. 	Restores a lot of HP to one ally. 	Restores a lot of HP to one ally. 	Restores a lot of HP to one ally. 	Restores a lot of HP to one ally. 	Restores a lot of HP to one ally. 	Restores a lot of HP to one ally. 	Restores a lot of HP to one ally. 	Restores a lot of HP to one ally. 	Restores a lot of HP to one ally.
NES: HEL2; PS: Heal2 	5 	25 	24 	— 	— 	All allies 	8,000 	Melmond 	WM, WW 	 	 	
NES: HEL2; PS: Heal2 	Restores a moderate amount of HP to all allies. 	Restores a moderate amount of HP to all allies. 	Restores a moderate amount of HP to all allies. 	Restores a moderate amount of HP to all allies. 	Restores a moderate amount of HP to all allies. 	Restores a moderate amount of HP to all allies. 	Restores a moderate amount of HP to all allies. 	Restores a moderate amount of HP to all allies. 	Restores a moderate amount of HP to all allies. 	Restores a moderate amount of HP to all allies. 	Restores a moderate amount of HP to all allies. 	Restores a moderate amount of HP to all allies.
NES: HEL2; PS: Heal2 	Restores HP to entire party. 	Restores HP to entire party. 	Restores HP to entire party. 	Restores HP to entire party. 	Restores HP to entire party. 	Restores HP to entire party. 	Restores HP to entire party. 	Restores HP to entire party. 	Restores HP to entire party. 	Restores HP to entire party. 	Restores HP to entire party. 	Restores HP to entire party.
NES: HRM3; PS: Dia3 	5 	25 	60 	24 	— 	All enemies 	8,000 	Melmond 	WM, WW 	 	 	
NES: HRM3; PS: Dia3 	Inflicts heavy non-elemental damage on all Undead enemies. 	Inflicts heavy non-elemental damage on all Undead enemies. 	Inflicts heavy non-elemental damage on all Undead enemies. 	Inflicts heavy non-elemental damage on all Undead enemies. 	Inflicts heavy non-elemental damage on all Undead enemies. 	Inflicts heavy non-elemental damage on all Undead enemies. 	Inflicts heavy non-elemental damage on all Undead enemies. 	Inflicts heavy non-elemental damage on all Undead enemies. 	Inflicts heavy non-elemental damage on all Undead enemies. 	Inflicts heavy non-elemental damage on all Undead enemies. 	Inflicts heavy non-elemental damage on all Undead enemies. 	Inflicts heavy non-elemental damage on all Undead enemies.
NES: HRM3; PS: Dia3 	Deals damage to all undead enemies. 	Deals damage to all undead enemies. 	Deals damage to all undead enemies. 	Deals damage to all undead enemies. 	Deals damage to all undead enemies. 	Deals damage to all undead enemies. 	Deals damage to all undead enemies. 	Deals damage to all undead enemies. 	Deals damage to all undead enemies. 	Deals damage to all undead enemies. 	Deals damage to all undead enemies. 	Deals damage to all undead enemies.
NES: LIFE; PS: Life1 	5 	20 	— 	— 	— 	One ally 	8,000 	Melmond 	RW, WM, WW 	 	 	
NES: LIFE; PS: Life1 	Revives one ally from KO with 1 HP. 	Revives one ally from KO with 1 HP. 	Revives one ally from KO with 1 HP. 	Revives one ally from KO with 1 HP. 	Revives one ally from KO with 1 HP. 	Revives one ally from KO with 1 HP. 	Revives one ally from KO with 1 HP. 	Revives one ally from KO with 1 HP. 	Revives one ally from KO with 1 HP. 	Revives one ally from KO with 1 HP. 	Revives one ally from KO with 1 HP. 	Revives one ally from KO with 1 HP.
NES: LIFE; PS: Life1 	Revives one KO'd ally. 	Revives one KO'd ally. 	Revives one KO'd ally. 	Revives one KO'd ally. 	Revives one KO'd ally. 	Revives one KO'd ally. 	Revives one KO'd ally. 	Revives one KO'd ally. 	Revives one KO'd ally. 	Revives one KO'd ally. 	Revives one KO'd ally. 	Revives one KO'd ally.
NES: EXIT; PS: Warp2 	6 	10 	— 	— 	— 	All allies 	20,000 	Crescent Lake 	RW, WW 	 	 	
NES: EXIT; PS: Warp2 	Warp out of dungeon. 	Warp out of dungeon. 	Warp out of dungeon. 	Warp out of dungeon. 	Warp out of dungeon. 	Warp out of dungeon. 	Warp out of dungeon. 	Warp out of dungeon. 	Warp out of dungeon. 	Warp out of dungeon. 	Warp out of dungeon. 	Warp out of dungeon.
NES: EXIT; PS: Warp2 	Transports the party out of dungeons. 	Transports the party out of dungeons. 	Transports the party out of dungeons. 	Transports the party out of dungeons. 	Transports the party out of dungeons. 	Transports the party out of dungeons. 	Transports the party out of dungeons. 	Transports the party out of dungeons. 	Transports the party out of dungeons. 	Transports the party out of dungeons. 	Transports the party out of dungeons. 	Transports the party out of dungeons.
NES: FOG2; PS: Shld2 	6 	20 	— 	— 	— 	All allies 	20,000 	Crescent Lake 	RW, WM, WW 	 	 	
NES: FOG2; PS: Shld2 	Increases Defense of all allies by 12. 	Increases Defense of all allies by 12. 	Increases Defense of all allies by 12. 	Increases Defense of all allies by 12. 	Increases Defense of all allies by 12. 	Increases Defense of all allies by 12. 	Increases Defense of all allies by 12. 	Increases Defense of all allies by 12. 	Increases Defense of all allies by 12. 	Increases Defense of all allies by 12. 	Increases Defense of all allies by 12. 	Increases Defense of all allies by 12.
NES: FOG2; PS: Shld2 	Raises the party's defense. 	Raises the party's defense. 	Raises the party's defense. 	Raises the party's defense. 	Raises the party's defense. 	Raises the party's defense. 	Raises the party's defense. 	Raises the party's defense. 	Raises the party's defense. 	Raises the party's defense. 	Raises the party's defense. 	Raises the party's defense.
NES: INV2; PS: Invis2 	6 	25 	— 	— 	— 	All allies 	20,000 	Crescent Lake 	RW, WM, WW 	 	 	
NES: INV2; PS: Invis2 	Increases Evasion of all allies by 40. 	Increases Evasion of all allies by 40. 	Increases Evasion of all allies by 40. 	Increases Evasion of all allies by 40. 	Increases Evasion of all allies by 40. 	Increases Evasion of all allies by 40. 	Increases Evasion of all allies by 40. 	Increases Evasion of all allies by 40. 	Increases Evasion of all allies by 40. 	Increases Evasion of all allies by 40. 	Increases Evasion of all allies by 40. 	Increases Evasion of all allies by 40.
NES: INV2; PS: Invis2 	Raises the party's evasion. 	Raises the party's evasion. 	Raises the party's evasion. 	Raises the party's evasion. 	Raises the party's evasion. 	Raises the party's evasion. 	Raises the party's evasion. 	Raises the party's evasion. 	Raises the party's evasion. 	Raises the party's evasion. 	Raises the party's evasion. 	Raises the party's evasion.
NES: SOFT 	6 	10 	— 	— 	— 	One ally 	20,000 	Crescent Lake 	WM, WW 	 	 	
NES: SOFT 	Removes Stone from one ally. 	Removes Stone from one ally. 	Removes Stone from one ally. 	Removes Stone from one ally. 	Removes Stone from one ally. 	Removes Stone from one ally. 	Removes Stone from one ally. 	Removes Stone from one ally. 	Removes Stone from one ally. 	Removes Stone from one ally. 	Removes Stone from one ally. 	Removes Stone from one ally.
NES: SOFT 	Cures stone. 	Cures stone. 	Cures stone. 	Cures stone. 	Cures stone. 	Cures stone. 	Cures stone. 	Cures stone. 	Cures stone. 	Cures stone. 	Cures stone. 	Cures stone.
NES: ARUB; PS: NulMgc 	7 	28 	— 	— 	— 	All allies 	40,000 	Onrac 	RW, WM, WW 	 	 	
NES: ARUB; PS: NulMgc 	Grants immunity to all status effects and resistance to the Earth, Spirit, Poison, Time, and Instant Death elements to all allies.	Grants immunity to all status effects and resistance to the Earth, Spirit, Poison, Time, and Instant Death elements to all allies.	Grants immunity to all status effects and resistance to the Earth, Spirit, Poison, Time, and Instant Death elements to all allies.	Grants immunity to all status effects and resistance to the Earth, Spirit, Poison, Time, and Instant Death elements to all allies.	Grants immunity to all status effects and resistance to the Earth, Spirit, Poison, Time, and Instant Death elements to all allies.	Grants immunity to all status effects and resistance to the Earth, Spirit, Poison, Time, and Instant Death elements to all allies.	Grants immunity to all status effects and resistance to the Earth, Spirit, Poison, Time, and Instant Death elements to all allies.	Grants immunity to all status effects and resistance to the Earth, Spirit, Poison, Time, and Instant Death elements to all allies.	Grants immunity to all status effects and resistance to the Earth, Spirit, Poison, Time, and Instant Death elements to all allies.	Grants immunity to all status effects and resistance to the Earth, Spirit, Poison, Time, and Instant Death elements to all allies.	Grants immunity to all status effects and resistance to the Earth, Spirit, Poison, Time, and Instant Death elements to all allies.	Grants immunity to all status effects and resistance to the Earth, Spirit, Poison, Time, and Instant Death elements to all allies.
NES: ARUB; PS: NulMgc 	Enhances the party's defense against instant death. 	Enhances the party's defense against instant death. 	Enhances the party's defense against instant death. 	Enhances the party's defense against instant death. 	Enhances the party's defense against instant death. 	Enhances the party's defense against instant death. 	Enhances the party's defense against instant death. 	Enhances the party's defense against instant death. 	Enhances the party's defense against instant death. 	Enhances the party's defense against instant death. 	Enhances the party's defense against instant death. 	Enhances the party's defense against instant death.
NES: CUR4; PS: Cure4 	7 	35 	— 	— 	— 	One ally 	45,000 	Gaia 	White Wizard 	 	 	
NES: CUR4; PS: Cure4 	Restores 999 HP to one ally and removes Confuse, Darkness, Paralysis, Poison, Silence, and Sleep. 	Restores 999 HP to one ally and removes Confuse, Darkness, Paralysis, Poison, Silence, and Sleep. 	Restores 999 HP to one ally and removes Confuse, Darkness, Paralysis, Poison, Silence, and Sleep. 	Restores 999 HP to one ally and removes Confuse, Darkness, Paralysis, Poison, Silence, and Sleep. 	Restores 999 HP to one ally and removes Confuse, Darkness, Paralysis, Poison, Silence, and Sleep. 	Restores 999 HP to one ally and removes Confuse, Darkness, Paralysis, Poison, Silence, and Sleep. 	Restores 999 HP to one ally and removes Confuse, Darkness, Paralysis, Poison, Silence, and Sleep. 	Restores 999 HP to one ally and removes Confuse, Darkness, Paralysis, Poison, Silence, and Sleep. 	Restores 999 HP to one ally and removes Confuse, Darkness, Paralysis, Poison, Silence, and Sleep. 	Restores 999 HP to one ally and removes Confuse, Darkness, Paralysis, Poison, Silence, and Sleep. 	Restores 999 HP to one ally and removes Confuse, Darkness, Paralysis, Poison, Silence, and Sleep. 	Restores 999 HP to one ally and removes Confuse, Darkness, Paralysis, Poison, Silence, and Sleep.
NES: CUR4; PS: Cure4 	Fully restores one ally's HP and cures some status effects. 	Fully restores one ally's HP and cures some status effects. 	Fully restores one ally's HP and cures some status effects. 	Fully restores one ally's HP and cures some status effects. 	Fully restores one ally's HP and cures some status effects. 	Fully restores one ally's HP and cures some status effects. 	Fully restores one ally's HP and cures some status effects. 	Fully restores one ally's HP and cures some status effects. 	Fully restores one ally's HP and cures some status effects. 	Fully restores one ally's HP and cures some status effects. 	Fully restores one ally's HP and cures some status effects. 	Fully restores one ally's HP and cures some status effects.
NES: HEL3; PS: Heal3 	7 	38 	48 	— 	— 	All allies 	40,000 	Onrac 	WM, WW 	 	 	
NES: HEL3; PS: Heal3 	Restores a large amount of HP to all allies. 	Restores a large amount of HP to all allies. 	Restores a large amount of HP to all allies. 	Restores a large amount of HP to all allies. 	Restores a large amount of HP to all allies. 	Restores a large amount of HP to all allies. 	Restores a large amount of HP to all allies. 	Restores a large amount of HP to all allies. 	Restores a large amount of HP to all allies. 	Restores a large amount of HP to all allies. 	Restores a large amount of HP to all allies. 	Restores a large amount of HP to all allies.
NES: HEL3; PS: Heal3 	Restores a lot of HP to entire party. 	Restores a lot of HP to entire party. 	Restores a lot of HP to entire party. 	Restores a lot of HP to entire party. 	Restores a lot of HP to entire party. 	Restores a lot of HP to entire party. 	Restores a lot of HP to entire party. 	Restores a lot of HP to entire party. 	Restores a lot of HP to entire party. 	Restores a lot of HP to entire party. 	Restores a lot of HP to entire party. 	Restores a lot of HP to entire party.
NES: HRM4; PS: Dia4 	7 	35 	80 	48 	— 	All enemies 	40,000 	Gaia 	White Wizard 	 	 	
NES: HRM4; PS: Dia4 	Inflicts massive non-elemental damage on all Undead enemies. 	Inflicts massive non-elemental damage on all Undead enemies. 	Inflicts massive non-elemental damage on all Undead enemies. 	Inflicts massive non-elemental damage on all Undead enemies. 	Inflicts massive non-elemental damage on all Undead enemies. 	Inflicts massive non-elemental damage on all Undead enemies. 	Inflicts massive non-elemental damage on all Undead enemies. 	Inflicts massive non-elemental damage on all Undead enemies. 	Inflicts massive non-elemental damage on all Undead enemies. 	Inflicts massive non-elemental damage on all Undead enemies. 	Inflicts massive non-elemental damage on all Undead enemies. 	Inflicts massive non-elemental damage on all Undead enemies.
NES: HRM4; PS: Dia4 	Deals damage to all undead enemies. 	Deals damage to all undead enemies. 	Deals damage to all undead enemies. 	Deals damage to all undead enemies. 	Deals damage to all undead enemies. 	Deals damage to all undead enemies. 	Deals damage to all undead enemies. 	Deals damage to all undead enemies. 	Deals damage to all undead enemies. 	Deals damage to all undead enemies. 	Deals damage to all undead enemies. 	Deals damage to all undead enemies.
NES: FADE 	8 	50 	80 	107 	— 	All enemies 	60,000 	Gaia 	White Wizard 	 	 	
NES: FADE 	Inflicts massive non-elemental damage on all enemies. 	Inflicts massive non-elemental damage on all enemies. 	Inflicts massive non-elemental damage on all enemies. 	Inflicts massive non-elemental damage on all enemies. 	Inflicts massive non-elemental damage on all enemies. 	Inflicts massive non-elemental damage on all enemies. 	Inflicts massive non-elemental damage on all enemies. 	Inflicts massive non-elemental damage on all enemies. 	Inflicts massive non-elemental damage on all enemies. 	Inflicts massive non-elemental damage on all enemies. 	Inflicts massive non-elemental damage on all enemies. 	Inflicts massive non-elemental damage on all enemies.
NES: FADE 	Damages all enemies with holy light. 	Damages all enemies with holy light. 	Damages all enemies with holy light. 	Damages all enemies with holy light. 	Damages all enemies with holy light. 	Damages all enemies with holy light. 	Damages all enemies with holy light. 	Damages all enemies with holy light. 	Damages all enemies with holy light. 	Damages all enemies with holy light. 	Damages all enemies with holy light. 	Damages all enemies with holy light.
NES: LIF2; PS: Life2 	8 	40 	— 	— 	— 	One ally 	60,000 	Lufenia 	White Wizard 	 	 	
NES: LIF2; PS: Life2 	Removes KO from one ally and restores 999 HP. 	Removes KO from one ally and restores 999 HP. 	Removes KO from one ally and restores 999 HP. 	Removes KO from one ally and restores 999 HP. 	Removes KO from one ally and restores 999 HP. 	Removes KO from one ally and restores 999 HP. 	Removes KO from one ally and restores 999 HP. 	Removes KO from one ally and restores 999 HP. 	Removes KO from one ally and restores 999 HP. 	Removes KO from one ally and restores 999 HP. 	Removes KO from one ally and restores 999 HP. 	Removes KO from one ally and restores 999 HP.
NES: LIF2; PS: Life2 	Revives one ally and fully restores HP. 	Revives one ally and fully restores HP. 	Revives one ally and fully restores HP. 	Revives one ally and fully restores HP. 	Revives one ally and fully restores HP. 	Revives one ally and fully restores HP. 	Revives one ally and fully restores HP. 	Revives one ally and fully restores HP. 	Revives one ally and fully restores HP. 	Revives one ally and fully restores HP. 	Revives one ally and fully restores HP. 	Revives one ally and fully restores HP.
NES: WALL 	8 	40 	— 	— 	— 	One ally 	60,000 	Gaia 	White Wizard 	 	 	
NES: WALL 	Grants immunity to all status effects and resistance to all elements to one ally. 	Grants immunity to all status effects and resistance to all elements to one ally. 	Grants immunity to all status effects and resistance to all elements to one ally. 	Grants immunity to all status effects and resistance to all elements to one ally. 	Grants immunity to all status effects and resistance to all elements to one ally. 	Grants immunity to all status effects and resistance to all elements to one ally. 	Grants immunity to all status effects and resistance to all elements to one ally. 	Grants immunity to all status effects and resistance to all elements to one ally. 	Grants immunity to all status effects and resistance to all elements to one ally. 	Grants immunity to all status effects and resistance to all elements to one ally. 	Grants immunity to all status effects and resistance to all elements to one ally. 	Grants immunity to all status effects and resistance to all elements to one ally.
NES: WALL 	Reduces damage from spells by half. 	Reduces damage from spells by half. 	Reduces damage from spells by half. 	Reduces damage from spells by half. 	Reduces damage from spells by half. 	Reduces damage from spells by half. 	Reduces damage from spells by half. 	Reduces damage from spells by half. 	Reduces damage from spells by half. 	Reduces damage from spells by half. 	Reduces damage from spells by half. 	Reduces damage from spells by half.
NES: XFER 	8 	35 	— 	107 	— 	One enemy 	60,000 	Gaia 	White Wizard 	 	 	
NES: XFER 	Attempts to remove all elemental resistances and status immunities from one enemy. 	Attempts to remove all elemental resistances and status immunities from one enemy. 	Attempts to remove all elemental resistances and status immunities from one enemy. 	Attempts to remove all elemental resistances and status immunities from one enemy. 	Attempts to remove all elemental resistances and status immunities from one enemy. 	Attempts to remove all elemental resistances and status immunities from one enemy. 	Attempts to remove all elemental resistances and status immunities from one enemy. 	Attempts to remove all elemental resistances and status immunities from one enemy. 	Attempts to remove all elemental resistances and status immunities from one enemy. 	Attempts to remove all elemental resistances and status immunities from one enemy. 	Attempts to remove all elemental resistances and status immunities from one enemy. 	Attempts to remove all elemental resistances and status immunities from one enemy.
NES: XFER 	Negates one enemy's magical defenses. 	Negates one enemy's magical defenses. 	Negates one enemy's magical defenses. 	Negates one enemy's magical defenses. 	Negates one enemy's magical defenses. 	Negates one enemy's magical defenses. 	Negates one enemy's magical defenses. 	Negates one enemy's magical defenses. 	Negates one enemy's magical defenses. 	Negates one enemy's magical defenses. 	Negates one enemy's magical defenses. 	Negates one enemy's magical defenses.
==Other appearances==
===Final Fantasy Airborne Brigade===
;Ability Cards
FFAB Diaga - Warrior of Light SR.png|Diaga (SR).
FFAB Diaga - Warrior of Light SR+.png|Diaga (SR+).
;Legend Cards
FFAB Diaga - Warrior of Light Legend SR.png|Diaga (SR).
FFAB Fira - Warrior of Light Legend SR.png|Fira (SR).
FFAB Thundara - Lukahn Legend SR.png|Thundara (SR).
FFAB Thundara - Warrior of Light Legend SR.png|Thundara (SR).
FFAB Diaga - Warrior of Light Legend SR+.png|Diaga (SR+).
FFAB Fira - Warrior of Light Legend SR+.png|Fira (SR+).
FFAB Thundara - Lukahn Legend SR+.png|Thundara (SR+).
FFAB Thundara - Warrior of Light Legend SR+.png|Thundara (SR+).
===Final Fantasy Brave Exvius===
 
==Behind the scenes==
Early design documents for Final Fantasy depict magic spells organized into different tiers, some bore slightly different names, and there were only three spells per tier. There were no third-level Fire, Blizzard, or Thunder spells at this point in development. Two spells not present in the final game were planned: a White Magic spell named "Paralyna" that cured both the Sleep and Paralysis ailments, and a Black Magic "Misaira" (ミサイル, Missile) that "fired a small arrow of flame", likely a reference to the Dungeons & Dragons spell Magic Missile. In the final product many spells were shuffled between tiers and both Paralyna and Misaira were removed. A spell named Paralyna appeared much later in Final Fantasy XI.Oya, K. (Ed.) (2012) Final Fantasy Ultimania Archive Vol. 1, p. 33
; White Magic
# Cure, Dia, Protect
# Pararana, Silence, Bacold
# Cura, Vox, Bafire
# Poisona, Diara, Protera
# Curaga, Raise, Bathunder
# Stona, Exit, Fear
# Curaga, Diaga, Bamagik
# Full-Life, Holy, Baol
;Black Magic
# Misaira, Sleep, Focus
# Thunder, Dark, Temper
# Fire, Hold, Haste
# Blizzard, Slow, Confuse
# Thundara, Clouda, Teleport
# Fira, Death, Quake
# Blizzara, Break, Saber
# Flare, Stop, Warp
==Gallery==
==Etymology==
==Notes==
===Annotations===
===Citations===
es:Magia (Final Fantasy)
pl:Magic (Final Fantasy)
Category:Magic in Final Fantasy
Category:Abilities in Final Fantasy
Category:Magic