Path/Book Adept

Cost: 10 points/level; maximum of three or four levels
Path/Book Adept is the 4e name for Classic's Ritual Adept. First appearing in GURPS Thaumatology, it was expanded in Thaumatology: Ritual Path Magic.
==Path/Book Adept Details==
Each level of this advantage allows omission one of the three elementsGURPS Thaumatology pg 127-129 that is decided at the time of acquisitionClassic: Spirits pg 75GURPS Thaumatology pg 123:
*Time: down to 1d seconds of concentration
*Ritual Space
*Material and Symbolic components
===Special Enhancements===
*Choice of Element (+40% for one element; +20% for two): allows Path/Book Adept advantage to be chosen at the time of ritual casting. Path/Book Adept 2 caps this at +20% and Path/Book Adept 3 renders this enhancement meaningless.
===Special Limitations===
*One Path/Book Only (-40%)
*One Ritual Only (-80%)
==Ritual Adept, 4e==
Prerequisite: Magery 0+
Cost: 40 points
Allows the pulling off impressive rituals in less time than it takes other casters to do a cantrip
Can be broken up along the lines of Path/Book Adept:
* Ritual Adept (Connection), 10 points: May ignore the -5 for lacking a connection with the subject of your spell.
* Ritual Adept (Space): May ignore the -5 for performing a ritual in a non-consecrated space. .
* Ritual Adept (Time), 10 points/level; 2 max: Can cast spells faster; level 2 allows energy to be accumulated without checking for skill
==See Also==
* Paths and Books
* Magery (Path/Book)
==References==
*Thaumatology: Ritual Path Magic pg 6
Category:Advantages
Category:Magic Concepts