Prometheus

Prometheus (also known as The Chairman) is a mysterious being that treats Neqville as his own amusement park. Elusive by nature, he is the Avatar of Discovery. In other words, he is the physical manifestation of a concept. Due to his nature, he seems to possess infinite knowledge, which he uses to poke at those he encounters, just to unsettle them for his amusement. He's not dangerous, neither is he a good company. 
== First Impression ==
The ochre colour of his skin and the two horns on his head might give the impression that he's a demon. Whilst many would argue he behaves like one, it's a deceiving appearance. As for his attire, he always carries a large hat with him that gives him a gentlemanly and mystical look. His voice is deep and warm, feeling like the kindle of a hearth, but also unnatural and unsettling. All in all, he causes a feeling of both danger and wonder in those who hear his slow, profound chuckles.
== Personality ==
He's usually amused by everything. It would seem he doesn't take anything seriously, and it might be true, since he can't relate to most struggles anyone might have. After all, he has no need to establish relationships with others, nor a motivation to truly understand others. He knows he's above that, not because of pride or arrogance, but because he's just not cut for it. If he truly could, he would envy those who can... But that isn't in his heart either. In the end, all he can do is observe and nudge others into action, which is enough satisfaction for his somewhat innocent (yet dark) heart.
According to what he claims, he's incapable of lying, which summed with his knowledge of everything would mean that you should be able to obtain any information from him. However, he often speaks in a way that is difficult to understand. Either too verbose or far too direct to actually extract information, he's a master at twisting words to accommodate his amusement. He relishes in seeing how they can't wrap their heads around hints that he can easily see through. Another thing that he loves is to test luck, offering gambles to all who he encounters. Perhaps your wish can be granted by a coin flip, but would you risk it? Everyone has their own answer, and he likes to bear witness to how people react.
== Background ==
It is unknown what exactly brought him to life, as he hasn't talked much about it. Not that it'd have helped much, considering how he shrouds everything about his nature behind an opaque honesty. All that is known is that he has been wandering the world for some time now, making some lives easier and other harder through the will of his gambles or through the rare intervention.
== In Neqville ==
Despite the many mysteries surrounding the man, it is in Neqville that it seems he's facing his past. Or well, it'd be more accurate to say others are facing their past through him. He acts as he always has, but it seems Neqville has more relation to him than meets the eye.
Besides his cryptic remarks about being back after a long time, he has encountered two of the people he has somehow meddled with. Pandoro, who he gave the gift of knowledge to, and Veronica, one of the Ladies and thus, one of the founders of the strange kingdom.
== Magic/Powers ==
All his gifts stem from the same root: being the Avatar of Discovery. According to his own hints and the knowledge Pandoro has, Discovery is broken into three parts, which seem to correspond to Prometheus' skills.
=== Luck ===
 I could be the wealthiest man on this world, but I see no reason to. So here I am.
-PrometheusThe Avatar is naturally lucky. Lucky beyond reason, to the point he can pull off almost any stunt without previous preparation and come out unscathed. His fortune extends to anything he might want, it seems, as things normally come to him at the most convenient times. His lack of an ambition is perhaps a blessing upon the world, since it means he won't be shaking the foundation of it upside down with his whims.
His ability to grant certain wishes also stems from his connection to luck. It might be that he somehow shares it with the one he's making the deal with, but again, it's unknown how it actually works. The only thing that's confirmed about it is that the wish is granted with a stroke of luck and that, the higher the stakes, the higher the reward.
=== Knowledge ===
He refers to himself as a knower for this aspect. It's unclear to what extent it reaches, but it seems neverending, so it's safe to assume he knows everything.
=== Time ===
Not much is known about this facet of his nature. It has been stated he perceives time in a different fashion, but that's as far as it goes.
== Relationships ==
=== The Coven/Ladies ===
According to Catherine Hale, the leader of the Coven, the ritual to bring magic forth onto the world was nothing more than a gamble. Considering the strange disappearance and return of the Ladies, it might be that the Chairman himself had a direct influence over their fate.
=== Pandoro Jose Pericles ===
One of the people he has meddled with the most. The Chairman owes his name to Pandoro, as he made a chair for him. At the time, the gnome was only a simple carpenter, but everything changed when Prometheus delivered his payment: a box that holds much knowledge and that ties them together by an indelible thread.
They have only met two more times, but they always end up with the poor gnome having to fix the issues brought by the misfortune Prometheus sometimes carries to those around him. Thus, he has grown fearful of the ancient being, wary of being confronted with him again. The Avatar ironically considers him a friend, since he finds much interest in how he views the world and faces the consequences of the faustian pact he made with unspoken words.
=== Veronica Pistis ===
One of the Ladies, she holds a grudge against him for a reason still unclear. He seems to not mind her much though, having avoided her for a very long time. However, that changed recently when he walked into the castle to greet her. As he expected, the reunion was sealed with blood and her defeat, but he didn't kill her. He left the choice to her, and she decided to keep on living.
Little is known about their history, however, it seems that behind his taunting tone, he has some kind of respect for the woman. Her pride and stubbornness amuse him and interest him greatly, specially when it turns into conviction. A conviction she's on the way to find after their last encounter,
=== Horror Fritz Rivera ===
Originally a Baelor, and thus, a knower, Promethus was pretty interested by him. Being from another dimension only fueled his curiosity further, so they spoke every now and then.
He has gambled with the twisted version of the man once. It was because he had been left wounded, bleeding out on the cold forest without much hope until the Chairman arrived. He offered help in the form of a gamble, as usual. One coin gave a negative result but, encouraged by his words, Fritz gambled for higher stakes. It worked out. However, the conflict of luck gave a twisted result. He was healed, at the expense of a great suffering as it occurred. A slow but methodical torture that brought him to the brink of death. There, he was confronted with the decision to live or allow himself to die. Fritz decided to live, healing soon after to tell the story.
This backhanded help, coupled with Prometheus' unintended cruelty and knowledge, have left the now weakened Horror Fritz to resent him. No longer a Baelor, he can only spit words of hate at the Avatar, which only seems to amuse him further. Void, the creature living inside of Fritz, also despises the man with special hatred, wishing it could just tear him apart. But of course, you can't kill a concept. So they both have to face the curse of their name: powerlessness.
Category:Characters