146195-amptier-points-locked-one-of-the-worst-moves-i-have-ever-seen

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			Someone explain how this was overlooked when the game was made and overlooked again when the game went f2p. Why would you make people grind for these? Nothing about that is fun, its not like you are grinding for gear or say a chest chain. No wonder why this game crashed so hard.	
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TRANSLATION: "I don't like when things are different than what I'm used to! Character progression at level cap should only happen through random equipment drops."
 
Seriously, you're OK with grinding for gear, but not anything else?	
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Someone explain how this was overlooked when the game was made and overlooked again when the game went f2p. Why would you make people grind for these? Nothing about that is fun, its not like you are grinding for gear or say a chest chain. No wonder why this game crashed so hard.
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i assume none of you are familiar with the Limit Point system in FFXI? No? Didn't think so.
 
Count your blessings, the amps / tiers that are bonuses aren't needed for any content. You can clear DS with out having all of them, they make things easier but nothing is impossible with out them.	
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TRANSLATION: "I don't like when things are different than what I'm used to! Character progression at level cap should only happen through random equipment drops."
 
Seriously, you're OK with grinding for gear, but not anything else?
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you get them thrown at you now but you still complain... its so easy to get them but people are too lazy and just want everything for free.
oh yes it takes SOME effort to get them but you get them doing basically EVERYTHING. pvp, expeditions,adventures,dungeons,world drops, elder gems.
it might be hard to max out on them if you dont buy them for 5p or w/e the price is now. 5p now is alot less than 15+p for them at the start of the game. you get plat way faster/easier now to get max amps/aps.
but why even give you advice, you clearly dislike the system of it....	
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			Haven't had any problem.I actually like it, its a little carrot. The satisfaction that you get when you achieve max amps and tiers. T_T SO GOOD.Also protip:You don't need to grind them. You don't need all of them right away. What most matters is gear and runes. While you get those done, you will max out your amps and tier with ease.You get 3 of both from pvp if you want. And by the time you gold out all vet dungeons, you are easily set for life with renown.It seems like you have literally _no_ idea what to farm in the game atm. :|Also, get your tradeskills maxed out, sell the stuff and buy the rest. Take it more as a side activity rather than something you have to doooooooooo
			
				
	Edited November 4, 2015 by Torguish	
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What I can't understand is how anyone is surprised when they find this out? The in game tutorial clearly tell you 1 point per level starting at 10 = 40 point's. The other 5 can be earned several way's, doing Dungeon's, Adventures, Path completion, random drop etc = 45 (base). Yes, end game is where you can earn the other 10, it's a different way of progression besides the gear method many are accustomed to. The additional point's make you stronger so it's equivalent to "grinding for gear or say a chest chain", it's just not a visible equivalence.
 
Are you able to compete in other games without BIS gear? You can also be competitive and survive without the extra 10 point's. It's actually an incentive for doing end game content. 
 
I understand you're not accustomed to progressing this way but the game doesn't tell you anywhere you get all 55 (max) point's by max level. 1 per level starting at 10, when you reach max level there's another tutorial that explains the ability to earn the other point's. If you click the 'don't show me tutorials' or disabled tip's that not the Game or Developer's fault.
 
			
				
	Edited November 4, 2015 by Equa1ity	
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Someone explain how this was overlooked when the game was made and overlooked again when the game went f2p. Why would you make people grind for these? Nothing about that is fun, its not like you are grinding for gear or say a chest chain. No wonder why this game crashed so hard.
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Good chat bro! In the beginning the AMPs themselves are locked. You had to collect the ones you need and then you had to unlock the max points. Such a refresh from copy/paste MMOs.
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It's a crappopottamus mechanic for sure. Having to do long rep grinds or hope you win the RNG olympics just so you can have a full build is nonsense.
 
The overbearing importance of runes, combined with their excessive gold cost to set up and needless tie in to the in-game store is another garbage tier design decision.
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			Be grateful you weren't here last year and you had to find amps for some of the abilities. 	
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			My current character is only level 33, and already I've found 2-3 Amp points(I can't remember the exact number) along the leveling process.  I've also gotten multiple elder gems, as well as nearly 300 omni-bits, and already nearly 2 plat.  By the time the character is level 50 I will have PLENTY of resources to have a very good start at unlocking the rest.  It's possible I could be very lucky, but I can't imagine I'm so far beyond the experiences of the average player in this regard. Whatever I don't have already unlocked by the time I ding level cap, I can get fairly easy through normal level-cap gameplay.    MMOs are about character progression. Why are you angry that there is a way for your character to progress???  It makes no sense to me. 	
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			I found four AMPs leveling, plus got one for leveling my path, then I found another last night; they are not difficult to get your hands on.  The skill point items seem to be harder to get, but I've managed to grab three from drops.  Hell, grinding reputation that you get naturally just for doing dailies or doing instances gets you some of both types for basically nothing.  Play the game and they come.	
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			@Gomly you hit the mark on that one!...but really they are easy to aquire...you just have to play the game....they don't give ribbons for showing up around here	
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			I had three!! Count em THREE!! drop for me last weekend! I thought I'd died and gone to heaven (Actually, the first one I thought was just uber lucky but on the other two all I could say was thank you Carbine  :wub:  :wub: )	
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I am only 2 points away from max AMP points and I haven't run a single dungeon or adventure.
 
I got four from random mobs over the course of one day. :) Plus the PVP unlocks, plus a couple of others from drops.
 
I dunno what the fuss is about. :lol:	
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It's so much easier now, and there are several paths to get them, through soloing, grouping, or PvP,
it doesn't have to be a grind, get them the way you find FUN:http://www.wildstarcore.net/ability-tier-point-and-amp-power-unlocks/	
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Well, on 8 characters (one at L50, the others at various), I have had zero random AMP drops in game, so I guess all of you lucky folks got mine, right?  ;)  None from dungeon, adventure, or expedition loot, yet (they put in the auto-AMP award after I got my couple of golds that I have so far), but there's eventually the chance to buy some of those with the "currency/points" earned in them, so no problem.
 
However, I am not stressing about it.  I can do all the regular content with the base one per level.  If I decide to get into a raiding situation, then I will either find/earn/buy them.  Certainly, the AMP system is much better now-- though again to be fair that's mainly because it was terrible at launch.  ;)
 
I'd be more concerned if I played with people that demanded rapid filling of the last few, but I don't.  :)
			
				
	Edited November 4, 2015 by Gamezilla	
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i assume none of you are familiar with the Limit Point system in FFXI? No? Didn't think so.
 
Count your blessings, the amps / tiers that are bonuses aren't needed for any content. You can clear DS with out having all of them, they make things easier but nothing is impossible with out them.
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Well, on 8 characters (one at L50, the others at various), I have had zero random AMP drops in game, so I guess all of you lucky folks got mine, right?  ;)  None from dungeon, adventure, or expedition loot, yet (they put in the auto-AMP award after I got my couple of golds that I have so far), but there's eventually the chance to buy some of those with the "currency/points" earned in them, so no problem.
 
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This is something new. I have never had one drop in the wild before this...ever. So get out there and get your game on  :wub:
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Back in my day, Ability Tier Points dropped once in a blue moon and cost 50-70p per... :rolleyes: ^_^
They did, though.
 
I remember lvling my baby medic once in Galeras and one dropped...I was torn, but ecstatic. Use it on my raiding main or sell it for 60p?
I sold it for 60p...because Housing.
 
They drop so much faster and more often now, not to mention daily rep zones are a lot easier with the protostar reputation paper thingies, and the most I've seen them cost lately is about 7p, which is easy for even housing cupcakes like myself to afford.
 
I do like them, though. It feels like another way to keep it going at max level. Another way to improve, and not just through gear alone. Getting that last tier point for that bit of Oomph in a skill is nice!
 
Edit: don't forget they come from PvP, the Renown Vendor, and from getting gold on all Expeditions now, too.
			
				
	Edited November 4, 2015 by Kavi	
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Seriously.
 
As I said, I picked up FOUR from random drops over the course of 24 hours. All of them came from regular mobs in the daily zones. I seem to remember at least one dropping out in Deradune (I went back and wrapped up the zone) but mostly it was in the Crimson and Northern daily areas.
 
Seems like I also got one from an Expedition, but as it was in my bag at the end of the run, I am not sure if it mob-dropped or was part of the reward sack.
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Not had any amp drop yet from leveling but I don't really see what the problem with having to unlock the remaining amp/tier points is.  You should have enough amp points at end game to not feel fully gimped and the remainder will just come naturally by playing the end game content and working up your gear and runes etc. 
 
There are a few other games that have you working up extra stat/talent/skill points for your character at max level, just because Carbine decided not to add some fancy "elite points" label to them doesn't mean other games do not do this.
			
				
	Edited November 4, 2015 by Scarran	
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Rub it in you lucky S.O.B. (she said nicely)
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			There is no good defense for the amp/ability point grind in Wildstar. It's possibly the single laziest most transparent no dev effort time sink that I've ever seen in an MMO. Get rid of it.	
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Game with level cap, but still wants character advancement beyond level cap: Working as intended.
 
You guys complaining about grind are going to grind on one thing or another, or you are going to move onto another game and grind there instead....I mean what do you want? Max level and max gear as soon as you start playing?
 
My toon is just over 30 days old, and I am already lvl50 with heavily runed/imbued "season 2" PVP gear, and have a mere handful of AMP and ability points left to unlock- grinding in this game is not even that daunting of a task compared to other games I have played. If anything, I feel the real failing of the system is at least for my character's build- I don't really even need the final unlocks...I am grinding more towards completion for the sake of completion than for the sake of making my character that much more powerful.
			
				
	Edited November 4, 2015 by Pygar Jetrunner	
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There is no good defense for the amp/ability point grind in my opinion. It's possibly the single laziest most transparent no dev effort time sink that I've ever seen in an MMO. Get rid of it.
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			The consequences would be that the game gets a little bit better and more fun to play. Get rid of it.	
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There fixed it.  It's barely a crutch if you have half a brain on how your class(es) work, which you seem to gloss over, so pray tell what's the problem? What time sink would you introduce to counteract them opening up the grind?  Plus you would crash the market on such things, heck dyes have already taken a hit.  Amps/abs are cheaper now than they ever have been.  Don't destroy the market than it already has been.  Carbine basically crashed the runecrafting market (signs at least) by getting rid of tiers of elements/runes. 
 
Think of the consequences before you suggest something like this, besides being a child over a time sink.
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I'm glad you said something, Bacon. I typed and deleted three replies to that person and all they all sounded insulting and basically questioned the intelligence of the poster.
 
Did not want to to that, so I just decided to not say anything. You were much nicer than I was.
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Tex you can be mean to me it's ok.
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I'm glad you said something, Bacon. I typed and deleted three replies to that person and all they all sounded insulting and basically questioned the intelligence of the poster.
 
Did not want to to that, so I just decided to not say anything. You were much nicer than I was.
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I'm fine with the amp/tier point lock, it isn't that big of a deal it certainly makes you look forward to reset day to keep grinding.
 
The fusion rune nerfs are more bothersome to me!	
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i assume none of you are familiar with the Limit Point system in FFXI? No? Didn't think so.
 
Count your blessings, the amps / tiers that are bonuses aren't needed for any content. You can clear DS with out having all of them, they make things easier but nothing is impossible with out them.
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If the extra unlocks were do or die and kept you from completing content, I'd be right there with you. As others have stated, however, you don't actually need them to clear the game's dungeons and raids. I currently view them as a nice little side benefit I get naturally over time without putting any focus on them - and that's imho the best way to approach it.
 
Do other things. Contracts and dailies. Expedition runs. Whatever you do, the upgrades will come in on the sideline while you focus on the rest :)	
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Yes, you should hit 50 and either have all of them instantly unlocked, or, the amount of amps/ability points you have at 50 should just be the max. I also don't see why it's necessary to have to "replace" this grind with another grind.
 
The game has enough grinds as it is. I think if Carbine removes this one the majority of the players wouldn't mind at all. I know I won't.
			
				
	Edited November 4, 2015 by Thelonious	
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moan more noob. Farmed all my amp and ability points in 2 days during the double prestige event. If I did it now, it would take just 4 days. Not much grind involved, just time.
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Yes, you should hit 50 and either have all of them instantly unlocked, or, the amount of amps/ability points you have at 50 should just be the max. I also don't see why it's necessary to have to "replace" this grind with another grind.
 
The game has enough grinds as it is. I think if Carbine removes this one the majority of the players wouldn't mind at all. I know I won't.
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			moan more noob. Farmed all my amp and ability points in 2 days during the double prestige event. If I did it now, it would take just 4 days. Not much grind involved, just time.	
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Yes, you should hit 50 and either have all of them instantly unlocked, or, the amount of amps/ability points you have at 50 should just be the max. I also don't see why it's necessary to have to "replace" this grind with another grind.
 
The game has enough grinds as it is. I think if Carbine removes this one the majority of the players wouldn't mind at all. I know I won't.
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Yes, you should hit 50 and either have all of them instantly unlocked, or, the amount of amps/ability points you have at 50 should just be the max. I also don't see why it's necessary to have to "replace" this grind with another grind.
 
The game has enough grinds as it is. I think if Carbine removes this one the majority of the players wouldn't mind at all. I know I won't.
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			Just play BnS when it comes out and never look back.	
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Just play BnS when it comes out and never look back.
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Actually, I would be bored and quit long time ago if there is no this carrot present.
Grinding up to beloved reputation gives me a goal to strive for, for particular reason those amp/ability unlocks are there as rewards. If there are some crappy rewards as pets/mounts, I would never do it. 
This gives progression to players beyond level cap, especially to those who dont raid. And thats a lot of people.	
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Seriously.
 
As I said, I picked up FOUR from random drops over the course of 24 hours. All of them came from regular mobs in the daily zones. I seem to remember at least one dropping out in Deradune (I went back and wrapped up the zone) but mostly it was in the Crimson and Northern daily areas.
 
Seems like I also got one from an Expedition, but as it was in my bag at the end of the run, I am not sure if it mob-dropped or was part of the reward sack.
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			If you are having issues finding them please try gamerphix.com for a guide to gett'em all!	
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