Kingdom Rush: Rift in Time

Kingdom Rush: Rift in Time is a tabletop board game created by Lucky Duck Games in collaboration with Ironhide Game Studio, launched via Kickstarter on April 9th, 2019. 
On May 2nd, the Kickstarter reached its goal, raising $1,098,416 with 11,900 backers.
A sequel to the game, Kingdom Rush: Elemental Uprising was announced January 16th, 2021.
==Description==
Welcome to Kingdom Rush, where you and your allies must work together to fend off the furious onslaught of the mysterious Time Mage. Command Heroes and build Towers to defend the realm by placing polyomino pieces to attack your enemies and deploying soldiers to hold back the ever-advancing horde. Be careful, though! The Time Mage’s portals are wreaking havoc, causing all of the Towers to warp in and out of existence! Will you play your Towers to defend the Kingdom, or will you pass them to your compatriots so that the Towers can be upgraded? The decision is yours!
==Story==
It was the end of The Age of Towers. With the last of the Kingdom's enemies defeated, the stalwart defenders of the realm put away their weapons of war and turned onwards more peaceful endeavours. Unseen by even the mightiest of wizards, the nigh-omnipotent Time Mage spied upon the Kingdom from behind a cloak of powerful magic. As the last of the Towers that had so ably defended the land were dismantled, the Time Mage summoned all of their arcane might and ripped a hole in the very fabric of space and time!
It began as a small shimmer that grew into a gaping tear from which foes from across the ages began to emerge. Creatures of legend and lore sprang forth from the mystical rift to do battle, as even more rifts tore open across the realm.
Behind their swords and shields, the clever engineers and mages of the Kingdom hurried to develop Towers that could stand against this new threat, until this message arrived: "We have harnessed the unstable spacetime magics ourselves!" Using this new power, the Kingdom called Heroes from across the ages to their defense and focused the dimensional energy into their own building materials, allowing their Towers to be as mobile as their foes!
==Gameplay==
Monsters are depicted on a 5x5 grid. Towers create damage tiles in certain shapes, that defeat monsters by covering them with the damage tile. Towers can only be played once a turn, as the time portals have made them unstable. You can upgrade a tower by passing a card on to another player, forcing you to decide how best to play. Do you fight the hordes, or make your towers stronger for future battles?
Each player is also in control of a Hero, who bring their unique skills to the scenario. Heroes available are:
* Alleria Swiftwind
* Magnus Spellbane
* Ignus
* Malik Hammerfury
* Lilith
Bosses are also found in the game, who must be defeated if you are ever going to bring down the Time Mage. Bosses found include:
* Lord Blackburn
* The Time Mage
==Campaign Scenarios==
===Rift in Time===
Strange portals have begun to appear throughout the Kingdom. From them, foes we defended the Kingdom against in the past are arriving at our borders. These old enemies have rallied the local goblin tribes to once again attack the Kingdom. They are joined by creatures that we have never seen before! You must squash this threat and close those portals before we are once again at war!
===From Past and... Future?===
Those first portals were just the beginning of something bigger. more have opened and through them more foes emerge by the moment. While the first portals brought red caps last seen during the war with the spider goddess, from these newest ones shamanic healers have emerged that we have never seen before. Perhaps these portals connect to our Kingdom in the future as well as in the past. The details are not important right now. Rally the troops and end this threat before the time bending magic gets out of hand.
===The Time Warped Angel===
A hero from the past has appeared in the Kingdom! she is surrounded by unstable time energy that is causing injuries to other heroes and destroying towers. If we can help her reach the portal that brought her into this time, she'll be able to release the time energy and join our forces in the defense of the Kingdom.
===With Might and Magic===
People from all corners of the Kingdom have come to the castle to report seeing portals and strange enemies attacking their towns, villages, and farms. We have a new ally in Lilith, and the court mages have discovered how to use our most powerful spells in areas affected by time magic. Now is the moment to turn the tide of this war!
===Rain of Arrows===
It is clear these portals must be the work of a new and dangerous foe. The Twilight Harassers that appeared during the last battle were just an advance wave. The rest of their armies have begun to flood the countryside! The full power of the Kingdom's towers are now at your disposal. These foes were defeated in the past, and we must defeat them again!
===A Ghastly Surprise===
The dark elf forces were just the beginning! Knights, that have not been seen since Lord Blackburn's reign, have begun to appear on the Kingdom's borders. To aid you in defeating these foes the court mages have prepared new, more powerful spells.
===Lord Blackburn Returns===
It is as we feared, the fallen knights were Lord Blackburn's vanguard. The once great warrior has emerged from a portal, ripped out of his place in time, and is, once again, threatening to destroy the Kingdom. With the new found strength of your heroes, you are all that stands between us and Blackburn.
===They Came With Axes===
The foes we have been facing are being brought to the Kingdom from different places and points in time. The portals, our wizards have surmised, are the creation of a powerful time mage. If we continue to close the portals we will continue to reduce the power of this mage.
===Fly My Creatures Fly! ===
you have done well to fight back the hordes of the wicked time mage. While new foes emerge after each victory, you are sure to lure out the time mages themselves if you continue to succeed. You have the full power of the Kingdom at your disposal. stop this latest threat, as you have done many others!
===The Time of the End ===
The time mage has appeared... twice! Finally, you have destroyed enough portals to call her forward to face you on her own. This is your chance to end this threat to the Kingdom... what is unexpected is that she has brought herself as support! She is here, both her past and present. If they find a way to combine their power and complete the time staff the Kingdom will be lost...
==Expansions==
Expansions are additional campaigns that can be played; featuring new Heroes, enemies, bosses to make each new play of the game different.
===Sir. Gerald Lightseeker vs. J.T.===
*Sir. Gerald Lightseeker hero
*J.T. boss
*Additional mechanics - Ice Tokens
===Vez'nan vs Moloch===
*Young Vez'nan hero
*Moloch boss
*Additional mechanics - Fire Tokens, Infernal Combustion, Cerberus Horde
===Spider Goddess===
*Grawl and Lynn heroes
*Spider Goddess and Greenmuck boss
*Alternative level 4 Towers found in Kingdom Rush: Origins
*Spider and Saurian enemies
*Additional mechanics - Fallen Summoners, Saurian Summoners, Webbing Hordes, Teleportals
Heroes and bosses found in the expansions can be used in the base game scenarios to create brand new playing styles.
==Reviews==
*"This game is amazing!" - https://www.youtube.com/user/rahdo
*"Tower defense done right!" - https://thebattlecast.com
*"The best tower defense we have ever played!" - https://www.manvsmeeple.com/
*"This game is outstanding!" - https://www.youtube.com/user/EdoBarafu
RiftPromo_Game.png
RiftPromo_Alleria.jpg
RiftPromo_Malik.jpg
All information, images and logos used with permission from Lucky Duck Games
==Related Links==
* Lucky Duck Games Website - https://luckyduckgames.com/
Category:Kingdom Rush Franchise
Category:Board Games
Category:Kingdom Rush: Rift in Time