Russia

Faction Overview	/Strategic Overview/	/History/
Russia have the power of Expansionism.
Bent but not broken by the Mongol hordes, the Russians have managed to tenaciously hold their own in spite of the utter destruction of the old Kievan empire and the desolation of southern Russia by the Mongols, as well as the increasing encroachment of the Latin west. 
But now, a new world awaits the Russian race - for while the Mongols are increasingly disunited and weaker, it is now to the West that Russians all must turn towards to - for there lies both opportunities and threats in the future.
Yet despite these achievements, old problems still remain. The northern barbarians, long a threat to China since the days of the old Zhou kings, still roam the steppes. New and strange cults have arisen in India and further west, and now impinge on the borders of the new China. It may be that Tang might not have achieved the cultural and economic superiority it hoped to gain, but might well been just given a reprieve before false prophets and enemy swords bring China down to her knees once more. Whether that may happen, however, is up to you.	
Bent but not broken by the Mongol hordes, the Russians have managed to tenaciously hold their own in spite of the utter destruction of the old Kievan empire and the desolation of southern Russia by the Mongols, as well as the increasing encroachment of the Latin west. 
But now, a new world awaits the Russian race - for while the Mongols are increasingly disunited and weaker, it is now to the West that Russians all must turn towards to - for there lies both opportunities and threats in the future.
Yet despite these achievements, old problems still remain. The northern barbarians, long a threat to China since the days of the old Zhou kings, still roam the steppes. New and strange cults have arisen in India and further west, and now impinge on the borders of the new China. It may be that Tang might not have achieved the cultural and economic superiority it hoped to gain, but might well been just given a reprieve before false prophets and enemy swords bring China down to her knees once more. Whether that may happen, however, is up to you.	
Bent but not broken by the Mongol hordes, the Russians have managed to tenaciously hold their own in spite of the utter destruction of the old Kievan empire and the desolation of southern Russia by the Mongols, as well as the increasing encroachment of the Latin west. 
But now, a new world awaits the Russian race - for while the Mongols are increasingly disunited and weaker, it is now to the West that Russians all must turn towards to - for there lies both opportunities and threats in the future.
Yet despite these achievements, old problems still remain. The northern barbarians, long a threat to China since the days of the old Zhou kings, still roam the steppes. New and strange cults have arisen in India and further west, and now impinge on the borders of the new China. It may be that Tang might not have achieved the cultural and economic superiority it hoped to gain, but might well been just given a reprieve before false prophets and enemy swords bring China down to her knees once more. Whether that may happen, however, is up to you.	
Bent but not broken by the Mongol hordes, the Russians have managed to tenaciously hold their own in spite of the utter destruction of the old Kievan empire and the desolation of southern Russia by the Mongols, as well as the increasing encroachment of the Latin west. 
But now, a new world awaits the Russian race - for while the Mongols are increasingly disunited and weaker, it is now to the West that Russians all must turn towards to - for there lies both opportunities and threats in the future.
Yet despite these achievements, old problems still remain. The northern barbarians, long a threat to China since the days of the old Zhou kings, still roam the steppes. New and strange cults have arisen in India and further west, and now impinge on the borders of the new China. It may be that Tang might not have achieved the cultural and economic superiority it hoped to gain, but might well been just given a reprieve before false prophets and enemy swords bring China down to her knees once more. Whether that may happen, however, is up to you.
Faction Type: Russian (?), MongolNational Bonuses:
*Nomadic Society : Cities cost 75% cheaper. Barracks units and citizens move 25% faster.
*Open Frontiers : May build one more city beyond the normal limit, begining with Civics level 1.
*Tribal Assimilation : Double population limit per military technology, up to 25% above maximum game limit.
Unique Units:
* Chapterhouse : Peasant Levy => Bardiche Levy , Conscript Pikemen?
* Magistracy :
** Skirmisher Levy, Levy Crossbowmen => Armed Mobs,
**Caucasus Huntsmen [1] => Serdiuks [2]
*Drill Square: 
**Gridny Retainers => Bardiche Levy
**Armoured Militia [1] => Streltsy [2] => Petrine Pekhonitsy
**Crossbow Infantry [1, consumed by Streltsy ]
**Don Cossacks [3] 
*Armoury:
**Pomestia, Boyars [1] => Oprichniky [2] => Hussars [3]
**Cuirassiers [3]
**Nomadic Hunters [1-2] => Dragoons
**Berdishy Dvor [1, comsumed by Streltsy], Pavlovsky Grenadiers [2]
*Castle:
**Siege: Bombard [1-2, consumed by Cannon]
**Light: Culverin [1, consumed by Serpentine]
**Gun: Arquebusiers [1] => Streltsy [2]
*Nobles' Court: Votchina [1, consumed by Cuirassiers]
*Dockyard:
**War Galley => Brigantine [1] => Frigate [2]
**Cog => Carrack [1] => Galleon [2] => Ship of the Line [3]
*Siege Workshop: Ram, Trebuchet, Springald [1] => Serpentine [2] => Cannon [3]
Mercenaries:
*Outpost:
**Level 1:  Cossack
**Level 2: Caucasus Mountain Men
**Level 3: Battle Wagon
**Level 4: Huszar, Tatar, Mercenary Swordsmen	
Faction Type: Russian (?), MongolNational Bonuses:
*Nomadic Society : Cities cost 75% cheaper. Barracks units and citizens move 25% faster.
*Open Frontiers : May build one more city beyond the normal limit, begining with Civics level 1.
*Tribal Assimilation : Double population limit per military technology, up to 25% above maximum game limit.
Unique Units:
* Chapterhouse : Peasant Levy => Bardiche Levy , Conscript Pikemen?
* Magistracy :
** Skirmisher Levy, Levy Crossbowmen => Armed Mobs,
**Caucasus Huntsmen [1] => Serdiuks [2]
*Drill Square: 
**Gridny Retainers => Bardiche Levy
**Armoured Militia [1] => Streltsy [2] => Petrine Pekhonitsy
**Crossbow Infantry [1, consumed by Streltsy ]
**Don Cossacks [3] 
*Armoury:
**Pomestia, Boyars [1] => Oprichniky [2] => Hussars [3]
**Cuirassiers [3]
**Nomadic Hunters [1-2] => Dragoons
**Berdishy Dvor [1, comsumed by Streltsy], Pavlovsky Grenadiers [2]
*Castle:
**Siege: Bombard [1-2, consumed by Cannon]
**Light: Culverin [1, consumed by Serpentine]
**Gun: Arquebusiers [1] => Streltsy [2]
*Nobles' Court: Votchina [1, consumed by Cuirassiers]
*Dockyard:
**War Galley => Brigantine [1] => Frigate [2]
**Cog => Carrack [1] => Galleon [2] => Ship of the Line [3]
*Siege Workshop: Ram, Trebuchet, Springald [1] => Serpentine [2] => Cannon [3]
Mercenaries:
*Outpost:
**Level 1:  Cossack
**Level 2: Caucasus Mountain Men
**Level 3: Battle Wagon
**Level 4: Huszar, Tatar, Mercenary Swordsmen	
Faction Type: Russian (?), MongolNational Bonuses:
*Nomadic Society : Cities cost 75% cheaper. Barracks units and citizens move 25% faster.
*Open Frontiers : May build one more city beyond the normal limit, begining with Civics level 1.
*Tribal Assimilation : Double population limit per military technology, up to 25% above maximum game limit.
Unique Units:
* Chapterhouse : Peasant Levy => Bardiche Levy , Conscript Pikemen?
* Magistracy :
** Skirmisher Levy, Levy Crossbowmen => Armed Mobs,
**Caucasus Huntsmen [1] => Serdiuks [2]
*Drill Square: 
**Gridny Retainers => Bardiche Levy
**Armoured Militia [1] => Streltsy [2] => Petrine Pekhonitsy
**Crossbow Infantry [1, consumed by Streltsy ]
**Don Cossacks [3] 
*Armoury:
**Pomestia, Boyars [1] => Oprichniky [2] => Hussars [3]
**Cuirassiers [3]
**Nomadic Hunters [1-2] => Dragoons
**Berdishy Dvor [1, comsumed by Streltsy], Pavlovsky Grenadiers [2]
*Castle:
**Siege: Bombard [1-2, consumed by Cannon]
**Light: Culverin [1, consumed by Serpentine]
**Gun: Arquebusiers [1] => Streltsy [2]
*Nobles' Court: Votchina [1, consumed by Cuirassiers]
*Dockyard:
**War Galley => Brigantine [1] => Frigate [2]
**Cog => Carrack [1] => Galleon [2] => Ship of the Line [3]
*Siege Workshop: Ram, Trebuchet, Springald [1] => Serpentine [2] => Cannon [3]
Mercenaries:
*Outpost:
**Level 1:  Cossack
**Level 2: Caucasus Mountain Men
**Level 3: Battle Wagon
**Level 4: Huszar, Tatar, Mercenary Swordsmen	
Unique buildings:
*Chapterhouse
*Magistracy
*Bastion
*Stanitsa
Wonders:
*Buddha Grotto Complex
*Kong Miao
*Wild Goose Pagoda
*Palace
*Borobudur
Upgrades:
*Myths and Mysteries
Settlements:	Settlements:	Settlements:	Leaders:
* Moscow
* Vladimir-Suzdal 
* St. Petersburg 
* Novgorod 
* Vladivostok 
* Polotsk 
* Ternopol 
* Bryansk 
* Vitebsk 
* Pskov
* Rostov 
*Berezov
*Surgut
* Kursk 
*Tyumen
*Tobolsk	
* Reval 
*Tara
*Obdorsk
*Mangazeya
*Tomsk
*Turuhansk
*Kuznetsk
*Yeniseisk
*Kirensk 
* Astrakhan 
* Yekaterinburg 
* Yaroslavl 
* Nizhniy Novgorod 
* Kishinev 
* Kharkov 
* Orenburg 
* Omsk	
* Saratov 
* Krasnoyarsk 
* Yakutsk 
* Petropavlovsk 
* Semipalitinsk 
* Archangel 
* Murmansk 
* Vologda 
* Chelyabinsk 
* Ulan-Ude 
*Zhigansk
*Okhotsk
*Chita
*Nerchinsk
*Irkutsk
* Novosibirsk	
*Vasily
*Hetman Bogdan Khmeneltsky
*Dmitry Pozharski
*Kuzma Minin
*Ivan Grozni 
*Pyotr Veliky 
*Mihail
*Yekaterin of Anhalt-Zerbst
*Yelisavet Petrovna
*Ermak Timofe'vich
*Anikey Stroganoff
*Grigory Potemkin
category:The Southeastern Dragon factions