Plants vs. Zombies: The Last Hope/Zombies

Zombies are reanimated, mindless, decaying corpses with a hunger for human brains. They are the main antagonists of Plants vs. Zombies: The Last Hope, as the objective of the game is to prevent them from eating the player's brains. Zombies, like their defensive counterparts the plants, are varied in strength as well as speed, and command unique aspects which must be countered appropriately.
== Zombie Stats ==
=== Speed: ===
* Unmoving- Doesn't move
* Creeper- Takes 7.5 seconds to move one square
* Stiff- Takes 6.75 seconds to move one square
* Basic- Takes 5.0 seconds to move one square
* Shifty- Takes 4.5 seconds to move one square
* Hungry - Takes 3.75 seconds to move one square
* Speedy - Takes 2.5 seconds to move one square
* Flighty - Takes 0.5 seconds to move one square
=== Health: ===
* Fragile - Absorbs 0.25-5 normal damage shots.
* Average - Absorbs 9.5-10 normal damage shots.
* Solid - Absorbs 12-16 normal damage shots.
* Protected - Absorbs 17-30 normal damage shots.
* Dense - Absorbs 34-52 normal damage shots.
* Hardened - Absorbs 60-85 normal damage shots.
* Machined - Absorbs 90-125 normal damage shots.
* Great - Absorbs 180-650 normal damage shots.
* Undying - Absorbs 700-2700 normal damage shots.
== List of Zombies ==
(Note they are not listed in order of levels)
Name 	Image 	Toughness 	HP 	Speed 	Special 	First Seen on 	Notes
Browncoat 	 	Average 	10 	Basic 	 	Backyard Battleground-Level 1 	
Conehead Zombie 	 	Protected 	28
18 (cone)10 (zombie)	Basic 	Cone protects zombie 	Backyard Battleground-Level 1 	
Buckethead Zombie 	 	Hardened 	65
55 (bucket)10 (zombie)	Basic 	Bucket protects zombie 	Backyard Battleground-Level 3 	Bucket is magnetic
Flag Zombie 	 	Average 	10 	Shifty 	Leads a wave of zombies 	Backyard Battleground-Level 1 	
Baghead Zombie 	 	Solid 	16
6 (bag)
10 (zombie	Basic 	Bag protects zombie 	Backyard Battleground- Level 2 	Bag combusts immediately when damaged by fire.
Screen Door Zombie 	 	Hardened 	65
55
(screen door)
10
(zombie)	Basic 	Screen door protects zombie 	Backyard Battleground- Level 5 	Screen door only protects the front and is magnetic and immune to debuff projectiles
Trash Can Zombie 	 	Hardened 	65
55
(trash can
10
(zombie)	Creeper 	Trash can protects zombie 	Backyard Battleground- Level 2 	Trash can only protects front and is magnetic and immune to debuff projectiles
Billboard Zombies 	 	Protected 	20
10
(Billboard)
10
(Zombie	Basic 	Come in as 3 zombies or more 	Backyard Battleground- Level 5 	If one zombie stops/moves slower, the rest does too, billboards immune to debuff projectile
Wooden Door Zombie 	 	Protected 	28
18 (wooden door)10 (zombie)	Basic 	Wooden door protects zombie 	Backyard Battleground- Level 4 	Wooden door destroyed immediately by fire, only protects the front and is immune to debuff projectiles
Rally Zombie 	 	Average 	10 	Hungry 	Makes zombies around him move faster 	Backyard Battleground-Level 7 	Usually appears near other zombies, eats faster than an average zombie
Cell Phone Zombie 	 	Average 	10 	Basic 	Calls in extra zombies that are normally browncoats 	Backyard Battleground-Level 9 	Can only call again once all backups are destroyed
Brick-head 	 	Machines 	120 	Basic 	Brick protects zombie 	Backyard Battleground-Level 10 	
Newspaper Zombie 	 	Dense 	52
40 (Newspaper)
12 (Zombie)	Basic, then Hungry 	Gains speed boost when Newspaper is destroyed 	Backyard Battleground- Level 8 	Newspaper immediately destroyed by fire
Coffin Zombie 	 	Hardened 	80
70 (coffin)
10 (zombie)	Stiff 	Coffin protects zombie 	Backyard Battleground - Level 6 	Piercing attacks or attacks that target his extremities ignore the armor, coffin takes double damage from fire
Outhouse Zombie 	 	Machined 	95
85 (outhouse)
10 (zombie)	Stiff 	Outhouse protects zombie 	Backyard Battleground - Level 8 	Piercing attacks or attacks that target his extremities ignore the armor
Gargantuar 	 	Great 	180 	Stiff 	Throws imp when under half health and smashes plants 	Backyard Battleground - Level 11	Won't throw imp after fourth row to the left
Imp 	 	Average 	10 	Shifty 	 	Backyard Battleground - Level 11	
Football Zombie 	 	Hardened 	65
55 (Helmet)
10
(Zombie)	Speedy 	Helmet Protects Zombie 	Backyard Battleground- Level 10 	Helmet is magnetic
Target Zombie 	108x108px	Protected 	28
18 (Target)
10 (Zombie)	Unmoving 	Level won't end until this is destroyed 	Backyard Battleground- Level 12 	Target immediately destroyed by fire
Mailman Zombie 	 	Solid 	12 	Speedy- Stiff 	Runs to the plant with the highest health in the lane, destroys it with a giant package, then act like a browncoat 	Backyard Battleground- Level 14 	If target plant is destroyed while he's running, immediately stop running
Giga-Gargantuar# 	 	Great 	650 	Stiff 	Smashes shockwaves damaging several plants, smashes at plants, charges at plants and throws imps 	Backyard Battleground - Level 15	Charge instant-kills anything while normal smash can't
Repairer Zombie (Made by Lawndefender072003)	 	Average 	10 	Basic 	Throws tools that repairs machines, armor and vehicles 	Garage- Level 1 	Repairs in this order: Machines, vehicles, armor
Mechanic 	 	Protected 	28 	Flighty-Stiff 	Charges in on his jackhammer and stops 3 tiles away from a plant. Stunning it. Shoots rapidly at plants afterwards. 	Garage- Level 1 	Gets off his jackhammer if affected by a debuff
Gas Tank Zombie 	 	Average 	10 	Stiff 	Explodes upon contact with plant, when attacked by fire, or on 4th column. Does huge damage in 3x3 area on explosion 	Garage- Level 2 	
Trucker Gargantuar# 	 	Great 	650 	Stiff 	Throws his tire, smashing plants and random tiles, rolls plants over with his tyre and throws mechanic imps 	Garage- Level 3 	Smashing can't instantly kill defensive plants
Mechanic Imp* 	 	Average 	10 	Shifty 	Occasionally throws wrenches and other tools at plants doing small damage 	Garage- Level 2 	
Agent Zombie 	 	Average 	10 	Basic 	 	L.E.A.F Headquarters- Level 1 	
Agent Conehead 	 	Protected 	28
18 (Cone)
10 (Zombie)	Basic 	Cone protects zombie 	L.E.A.F Headquarters- Level 1 	
Agent Flag 	 	Average 	10 	Shifty 	Leads a wave of zombies 	L.E.A.F Headquarters- Level 1 	
Agent Buckethead 	 	Hardened 	65
55 (Bucket)
10 (Zombie)	Basic 	Bucket protects zombie 	L.E.A.F Headquarters- Level 2 	Bucket is magnetic
Agent Baghead 	 	Solid 	16
6 (Bag)
10 (Zombie)	Basic 	Bag protects zombie 	L.E.A.F Headquarters- Level 2 	
Hologram-head 	 	Machined 	120 	Basic 	Hologram protects zombie 	L.E.A.F Headquarters- Level 4 	
Agent Rally Zombie 	 	Average 	10 	Hungry 	Makes other zombies around him move faster 	L.E.A.F Headquarters- Level 5 	Usually appears near other zombies, eats faster than an average zombie
Foot Soldier 	 	Protected 	28 	Basic 	Rocket jumps to the seventh lane on spawn. Throws stink cloud when on half health at a random tile that does DoT in a 3x3 radius. Attacks with a long-range blaster 	L.E.A.F Headquarters- Level 3 	Can be killed in mid air
Engineer 	 	Protected 	28 	Speedy-Stiff 	Charges in on his jackhammer and stops 2 tiles away from a plant and stun that plant and all plants around it. Shoots projectiles with weak splash damage afterwards 	L.E.A.F Headquarters- Level 5 	Gets off his jackhammer if affected by a debuff
Scientist 	 	Solid 	16 	Hungry 	Warps one tile away from a plant on spawn, deploys a Healing Station when on half health. Attacks with a close-range shotgun 	L.E.A.F Headquarters- Level 7 	
All-Star 	 	Hardened 	65 	Shifty 	Charge tackles to the seventh lane and destroy all plants in the way. Occasionally deploys dummy shields and shoots rapidly 	L.E.A.F Headquarters- Level 8 	Ignores contacted plants (e.g. Potato Mine) when charging
Z-Mech Imp 	 	Average 	10 	Speedy 	Can summon Z-Mech if alive long enough and does an Impkata upon death. Shoots rapidly at Plants 	L.E.A.F Headquarters- Level 11 	Can be killed while summoning mech
Captain Deadbeard 	 	Protected 	28 	Stiff 	Spawns in a barrel and destroys a plant on contact. Shoots shotgun style and sniper style afterwards depending on range away from plant. 	L.E.A.F Headquarters- Level 12 	Takes 20% less damage while in barrel
Super Brainz 	 	Hardened 	65 	Basic 	Kicks in at spawn to the seventh lane and push back all plants it touches. Shoots a Ultra Ball when it meets a defensive plant. Punches plants and shoots laser beams depending on range 	L.E.A.F Headquarters- Level 14 	
Zombie Heal Station* 	 	Protected 	28 	Unmoving 	Heals nearby zombies in a 3x3 radius 	L.E.A.F Headquarters- Level 7 	Eventually self destructs after 20 seconds
Dummy Shield* 	 	Hardened 	85 	Unmoving 	Acts as a barrier 	L.E.A.F Headquarters- Level 8 	Can be shot at by other zombie projectiles
Z- Mech* 	 	Great 	180 	Stiff 	Shoots highly damaging rockets from afar, stomps on nearby plants and explodes in a 3x3 area when killed 	L.E.A.F Headquarters- Level 11 	Can be disabled by E.M.Peach
Gigantuar# 	 	Great 	800 	Basic 	Smashes shockwaves damaging several plants, shoots electric beams doing huge electric chain damage and smashes at plants, charges at plants and throws Giga-imps 	Flag of Power- Level 1 	Charge instant-kills anything while normal smash can't
Giga-Imp* 	 	Solid 	16 	Hungry 	Resistant to knockback 	Flag of Power- Level 1 	
Sewers Zombie 	 	Average 	10 	Basic 	 	Sewers- Level 1 	
Sewers Conehead 	 	Protected 	28
18 (Cone)
10 (Zombie)	Basic 	Cone protects zombie 	Sewers- Level 1 	
Sewers Flag 	 	Average 	10 	Shifty 	Leads a wave of zombies 	Sewers- Level 1 	
Sewers Buckethead 	 	Hardened 	65
55 (Bucket)
10 (Zombie)	Basic 	Bucket protects zombie 	Sewers- Level 2 	
Sewers Baghead 	 	Solid 	16
6 (Bag)
10 (Zombie)	Basic 	Bag protects zombie 	Sewers- Level 2 	
Trashcan-head 	 	Machined 	120 	Basic 	Trashcan protects zombie 	Sewers- Level 3 	
Sewers Rally Zombie 	 	Average 	10 	Hungry 	Makes other zombies around him move faster 	Sewers- Level 3 	Usually appears near other zombies, eats faster than an average zombie
Toxic Waste Imp 	 	Solid 	16 	Speedy 	Rolls over plants and does small toxic damage to all plants in a 3x3 area near him 	Sewers- Level 4 	Can be destroyed by spikeweeds
Toxic Zombie 	 	Average 	10 	Shifty 	Deals medium toxic damage to all plants in a 3x3 area when destroyed 	Sewers- Level 6 	Immune to toxic projectiles
Toxi-Bot 	 	Protected 	28 	Unmoving 	Spawns on random unoccupied tiles, and constantly blast toxic clouds two tiles in front of him, doing hight damage and doing toxic damage over time. 	Sewers- Level 8 	
Sanitation Expert 	 	Protected 	28 	Speedy-Stiff 	Charges in on his jackhammer and stops 2 tiles away from a plant. Drops proximity sonic mines every now and then. Shoots projectiles doing toxic damage afterwards 	Sewers- Level 10 	Gets off his jackhammer if affected by a debuff (except toxic), can place up to three proximity sonic mines, gets a damage buff if affected by a toxic projectile
Dr. Toxic 	 	Solid 	16 	Hungry 	Warps one tile away from a plant on spawn, deploys a Armored Healing Station when killed. Attacks with a toxic close-range shotgun and gives the toxic debuff to any nearby plants 	Sewers- Level 12 	Gets a speed buff if affected by a toxic projectile
Toxic Brains 	 	Hardened 	65 	Basic 	Kicks in at spawn to the eighth lane and push back all plants it touches, then immediately does a Turbo Twister even if there's no plants in sight. Shoots Ultra Multi Balls when it meats the first plant. punches plants and shoots toxic laser beams depending on range or punch plants doing toxic damage	Sewers- Level 14 	Gets a regeneration buff if affected by a toxic projectile
Zomboss Worker 	 	Average 	10 	Basic 	 	Zombie Base- Level 1 	
Conehead Worker 	 	Protected 	28
18 (Cone)
10 (Zombie)	Basic 	Cone protects zombie 	Zombie Base- Level 1 	
Flag Worker 	 	Average 	10 	Shifty 	Leads a wave of zombies 	Zombie Base- Level 1 	
Buckethead Worker 	 	Hardened 	65
55 (Bucket)
10 (Zombie)	Basic 	Bucket protects zombie 	Zombie Base- Level 2 	Bucket is magnetic
Baghead Worker 	 	Solid 	16
6 (Bag)
10 (Zombie)	Basic 	Bag protects zombie 	Zombie Base- Level 2 	Bag combusts immediately when damaged by fire
Box-head 	 	Machined 	120 	Basic 	Box protects zombie 	Zombie Base- Level 4 	Cardboard box takes double damage from fire
Rally Worker 	 	Average 	10 	Hungry 	Makes other zombies around him move faster 	Zombie Base- Level 5 	Usually appears near other zombies, eats faster than an average zombie
Metal Box Zombie (Made by PunjiChocoBerry) 	 	Machined 	100
90 (Metal Box)
10 (Zombie)	Stiff 	Spawns from a Gravestone and walks past plants when metal box is not degraded yet 	Zombie Base- Level 4 	
Guardian Bot 	 	Fragile, then Average, then Dense	5, then 10, then 34	Unmoving 	Appears on random unoccupied locations on the lawn. Upgrades itself every 7 seconds. Shoots weak lasers on stage one, rapidly shoots bullet on stage two, shoots rockets that does high AoE damage on stage three 	Zombos Base- Level 6 	
Crate Mover 	 	Dense 	34 	Basic 	Pushes three kinds of crates, wooden, metal and flammeble in a random order 	Zombie Base- Level 8 	Wooden crate takes double damage from fire and metal box can be heavily damage when within range of a magnet shroom
Zombot Drone Engineer 	 	Solid 	12 	Creeper 	Commands a Zombot Drone to shoot lasers doing low damage and give zombies speed buffs. 	Zombie Base- Level 10 	His drone can be targeted by lobbed projectiles or blovers and is instant killed by butter. His drone instantly dies when he dies. Doesn't attack plants himself
Electrician 	 	Solid 	12 	Stiff 	Charges in on his turbo jackhammer and stops 1 tile away from a plant. Throws a Sonic Grenade upon death. Shoots projectiles that does chain damage afterwards 	Zombie Base- Level 12 	Gets off his jackhammer if affected by a debuff.
Plumber 	 	Solid 	12 	Stiff 	Charges in on his jackhammer and stops 4 tiles away from a plant. Spawns Zombot Turrets on every passed tile. Shoots projectiles doing medium splash damage afterwards 	Zombie Base- Level 14 	Will spawn a Gatling Bot at the first tile no matter what. Gets off his jackhammer if affected by a debuff.
Portal Technician 	 	Machined 	120 	Creeper 	Creates portals which zombies and projectiles can pass through, shoots objects at plants, drop his portal pack when destroyed and also creates a random zombie from this level 	Zombie Base- Level 16 	Can only make two portals at a time
Kitchen Sink Zombie 	 	Machined 	120
110 (Kitchen Sink)
10 (Zombie	Basic 	Spawns from a Gravestone and is immune to everything besides damage. Throws projectiles when he still has his kitchen sink 	Zombie Base- Level 18 	Kitchen Sink is magnetic and his projectiles have a chance of doing toxic damage
Runaway Drone 	 	Fragile 	5 	Flighty 	Rapidly shoots lasers that have a chance of missing, changes lanes and self-destruct after 10 seconds doing medium damage to nearby plants and zombies 	Zombie Base- Level 20 	Can be only be shot by projectiles and blown away by blovers. Instantly killed by butter
Z7 Imp 	 	Average 	10 	Speedy 	Throws a Gravity Grenade on the last plant in it's lane upon spawn, elevating it and making it useless for a short time. Can summon Z7 Mech if alive long enough. Shoots semi-automaticly at Plants 	Zombie Base- Level 23 	Can be killed while summoning mech
Forklift Zombie 	 	Hardened 	85 	Basic 	Uplifts plants and bring them to the rightmost unoccupied tile 	Zombie Base- Level 25 	Can be stunned by EMP, if a plant is planted in the target tile right when the forklift is lowering, that plant gets crushed. Gets killed by spikeweeds
Rocket Zombie 	 	Average 	10 	Flighty-Basic 	Rushes through non-defensive plants until it reaches a defensive plant, then his rocket explodes which does high damage to himself and the plants around him 	Zombie Base- Level 28 	Rocket can be defused by ice and water attacks
Mega Drone 	 	Hardened 	60 	Speedy 	Moves around the screen and has two attacks, it can either shoot a weak laser at your plants and do small damage or carpet bomb plants with bombs that do AoE damage and knock back zombies. 	Zombie Base- Level 31 	Laser is highly inaccurate and never locks on. Can be only be shot by projectiles and blown away by blovers. Instantly killed by butter
Truck Driver Zombie 	 	Hardened 	85 	Speedy 	Shows up with a truck full of random zombies and dumps them one by one on each tile he passes until he collides with a plant, which then the truck returns to the right 	Zombie Base- Level 35 	Instantly destroyed by spikeweeds
Z-7 Mech* 	 	Great 	180 	Stiff 	Rapidly shoots lasers that does light damage. Stops moving after 7th column and start pulling plants towards him, and slashes any plants three tiles in front of him doing huge damage 	Zombie Base- Level 23 	Can be disabled by E.M.Peach
Dr. Patient@ 	 	Great 	500 	Speedy 	Shoots electro spheres that does high chain damage and deploys healing stations on random tiles, throws homing bombs that does medium damage and stuns 	Zombie Base- Level 40 	Homing bombs can be destroyed when they are detonating
Scientist Assistant 	 	Average 	10 	Basic 	 	Zomboss Lab- Level 1 	
Conehead Assistant 	 	Protected 	28
18 (cone)
10 (zombie)	Basic 	Cone protects zombie 	Zomboss Lab- Level 1 	
Flag Assistant 	 	Average 	10 	Speedy 	Leads a wave of zombies 	Zomboss Lab- Level 1 	
Buckethead assistant 	 	Hardened 	65
55 (Bucket)
10 (Zombie)	Basic 	Bucket protects zombie 	Zomboss Lab- Level 2 	Bucket is magnetic
Baghead Assistant 	 	Solid 	16
6 (Bag)
10 (Zombie)	Basic 	Bag protects zombie 	Zomboss Lab- Level 2 	Bag combusts immediately when damaged by fire
Bin-head 	 	Machined 	120 	Basic 	Bin protects zombie 	Zomboss Lab- Level 3 	
Rally Assistant 	 	Average 	10 	Hungry 	Makes zombies around him move quicker 	Zomboss Lab- Level 3 	Usually appears near other zombies, eats faster than an average zombie
Chemist 	 	Solid 	16 	Hungry 	Enters the battlefield as a invulnerable warp energy. When it get's within 1 tile to a plant, then does light damage to all nearby plants. Occasionally throws chemist mines onto empty tiles that explode on his death. Shoots plants with a powerful close-range blaster. 	Zomboss Lab- Level 2 	Moves faster when energy warping
Physicist 	 	Solid 	12 	Speedy 	Warps into battle on the 3rd tile to the right and deploys a mega heal bomb immediately. Shoots electricity at nearby plants that does light damage but does chain damage. 	Zomboss Lab- Level 5 	
Healing Station Zombie 	 	Average 	10 	Basic 	Heals all zombies around him in a 3x3 radius. Drops a Healing Station when killed. 	Zomboss Lab- Level 7 	If the tile he dies on is already occupied, the healing station will squash the plant
Mad Chemist 	 	Average 	10 	Creeper 	Spawns from a Gravestone, throws potions at nearby plants, shakes potions every 5 seconds to make them stronger. 	Zomboss Lab- Level 10 	Potions have six stages and explode in a 3x3 area when it's stage six which also kills himself
Chemi-Bot 	 	Protected 	28 	Unmoving 	Spawns on random unoccupied tiles to the right, shoots chemical bolts at nearby plants that does high damage. Spills a temporary pool of unplantable chemicals on it's tile upon death 	Zomboss Lab- Level 12 	Toxic cloud can be blown away
Electro-Bot 	 	Protected 	28 	Unmoving 	Spawns on random unoccupied tiles to the right, shoots electric bolts that chain through plants and deploys an temporary electrical shield upon death which makes physical projectiles passing through get destroyed after two tiles 	Zomboss Lab- Level 15 	Electric projectiles can pass through electric shield
Tesla Assembler 	 	Solid 	16 	Basic (One testa) Stiff (Two teslas)	Carries 1-2 teslas on his back, and drops them on random tiles that he passes or on his death. 	Zomboss Lab- Level 17 	If he still ha two teslas when he dies, he'll drop only one. Death tesla can crush plants
Tesla Coil* 	 	Average 	10 	Unmoving 	Shoots weak electricity bolts that does chain electrical damage. If another tesla coil is nearby, it creates a permanent electric barrier across them, damaging any plant between it, and does more damage 	Zomboss Lab- Level 17 	Can be disabled by E.M.Peach
Dr. Fizzician@ 	 	Undying 	800 	Flighty 	Shoots waves of electro spheres that does high chain damage. Deploys Fizzician Bots that shoot random projectiles from the entire game, fires death rays that instant kills all plants and zombies on the lane with the least zombies 	Zomboss Lab- Level 22 	Can only fire death rays on lanes with at least 1 zombie
Mummy Zombie 	 	Average 	10 	Basic 	 	Ancient Egypt- Level 1 	
Conehead Mummy Zombie 	 	Protected 	28
18 (cone)
10 (zombie	Basic 	Conehead protects zombie 	Ancient Egypt- Level 1 	
Flag Mummy Zombie 	 	Average 	10 	Shifty 	Lead a wave of zombies 	Ancient Egypt- Level 1 	
Buckethead Mummy Zombie 	 	Hardened 	65
55 (bucket)
10 (zombie)	Basic 	Bucket protects Zombie 	Ancient Egypt- Level 2 	Bucket is magnetic
Baghead Mummy Zombie 	 	Solid 	16
6 (Bag)
10 (Zombie)	Basic 	Bag protects zombie 	Ancient Egypt- Level 2 	Bag combusts immediately when damaged by fire
Pyramid-Head 	 	Machined 	120 	Basic 	Pyramid protects zombie 	Ancient Egypt- Level 3 	
Mummy Rally Zombie 	 	Average 	10 	Hungry 	Makes other zombies around him move faster 	Ancient Egypt- Level 3 	Usually appears near other zombies, eats faster than an average zombie
Ra Zombie 	 	Solid 	12 	Creeper 	Attempts to steal uncollected sun 	Ancient Egypt- Level 1 	Stolen suns reappear after death
Camel Zombies 	 	Protected 	22
12 (Sign)
10 (Zombie)	Stiff 	Arrives in a group of three zombies or more. 	Ancient Egypt- Level 3 	Shares slowing
Explorer Zombie 	 	Solid 	16 	Hungry 	Burns plants 	Ancient Egypt- Level 5 	Torch can be extinguished
Tomb Raiser Zombie 	 	Solid 	16 	Basic 	Throws bones that summon tombstones in random tiles 	Ancient Egypt- Level 8 	Bones can heal existing tombstones
Desert Death Zombie 	 	Protected 	30 	Basic 	Turns lanes into quicksand that slowly damages plants and makes zombies move faster 	Ancient Egypt- Level 11 	Tombstone on sandstone gets destroyed
Key: %= Cameo/Easter egg, $=Piñata Party/Event, *=Token, @=Mini-Boss, #=Boss,
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