0.2.15

== Storm Warning ==
Dust storms are among the many curiosities of the new world.
Many associate their appearance with a man named Bran. Even before the disaster, he organized pit fighting, which then escalated into a bloody massacres in a huge coliseum. Bran accumulated huge treasure from the blood of fighters and bets. The end was also bloody: the gladiators revolted, killed the guards and literally tore the tyrant himself into pieces. A whole city crumbled and took everyone who was there, and mostrous tornados raged in its place for weeks.
Since then, when the wind starts to blow, carrying grains of grey dust, people hide in their homes and cars. But those who can't live without risk test their luck in the deadly arena.
This is how the new game mode came to be in Crossout universe!
Victory:
* Surviving in this mode is hard, and winning is both honourable and profitable. The one to survive a deadly battle will receive in-game coins!
* The last player alive wins
* The winner receives 100 coins
To participate you need:
* We made the new mode available to most players
* Reach reputation level 10 with Engineers
* Pay the 15 coin fee
Description:
* Battles take place on existing maps
* The mode has no teams
* It's every man for himself
* Groups can't take part in this mod
== Siege ==
* Changed scoring system in accordance with objective priority
* Points are now only awarded for destroying turrets and pumpjacks
* No points are awarded for destroying AI bots
== Decor and Paints ==
* Decor and paints now have rarity
* Changed decor salvaging rules:
* Salvaging decor yields 10 scrap
* Salvaging decor does not yield spares
* Decor can only be repaired with spares of the corresponding rarity
== Interface ==
We continue improving game interface in Crossout for player convenience
* Improved descriptions of special decor and structure features
* Improved interface effects
* Improved team interface
* Improved blueprint interface
* Improved workshop interface
* Improved mission selection interface
* Improved store interface
* Improved base capture gauge:
* Your base's status is now always in the left part of the screen
* Improved spectator mode:
* Only Weapon and Hardware are now visible
* Only two of the owned items are now shown
=== Items are sorted: ===
* by type
* by Power Score
* Improved debriefing screen
* You can see the score and reputation received
* Improved salvaging screen
== Miscellaneous ==
* Improved several maps
* Improved item card appearance
* Tweaked a number of item names
* Added icons for item types (Shotgun, Machinegun, etc.)
* Improved track behaviour
* Decor and dyes now have ‘Rarity’
* Improved crosshair display
* Improved handbrake behaviour:
* Having non-steering wheels makes the handbrake apply only to them
* On vehicles with only steering wheels, using the handbrake applies it to all wheels
* Vehicles with tracks slow down smoothly
* Added sounds for player turret aiming
* Added sounds for achievements and level ups
* The most durable parts are now selected as replacements
* In this case ‘Use the most worn parts’ does not work
* Invisibility can no longer be disabled
== Bug Fixes ==
* Fixed picture distortion on Intel HD Graphics 530 GPUs
* Fixed invalid repair/swap of worn parts
* Fixed invalid physics of ML Porcupine
* Fixed ‘Order’ and ‘Sell’ buttons triggering multiple times
* Fixed interface lock when working with containers
* Fixed descriptions of several parts
* Fixed a bug with shadows
* Fixed a bug with the car's double in test drive
ru:0.2.15
Category:Updates