Cut and Cauterize II (San d'Oria)

Category:Campaign OperationsCategory:Campaign
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===Walkthrough===
#Talk to Rasdinice in Southern San d'Oria (S) and choose Military Training from the Campaign Ops menu, then Cut and Cauterize II (San d'Oria).
#Go to the Allied Ensign in East Ronfaure (S) and choose Cut and Cauterize II (San d'Oria).
#Guide the 2 Palliators through Everbloom Hollow and have them heal at least 6 NPCs until their names turn green. Heal all 8 for max points.
#Return to the Dawn Aureola.
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=== Notes ===
*You have a 30 minute time limit.
*Clicking on a Palliator while their name is green brings up 5 options:
**"Commence healing"
***This will cause the Palliator to cast a random cure spell (Cure II-IV) on the nearest injured NPC.
**"Choose healing priority"
***You can choose to either prioritize healing or status cures. 
****Certain NPCs will complain "P-p-poisoned... C-c-can't b-b-breathe..." to indicate Poisoned status, or "You must help me! I can't move my arms or legs!" to indicate Paralyzed status. These ailments must be eliminated for the NPC to be fully cured, even if their health bar is full.
****It is highly recommended to send a scout to look for any poisoned NPCs immediately upon entering. If you can cure poisoned NPCs immediately it will save a lot of curing later.
**"Boost Morale"
***This seems to have no effect when used at random times, however Palliators will occasionally run away back to the starting point. By running with them and continually selecting this option you can stop them before they run all the way to the start.
**"Rest and Recover"
***When NPCs run out of MP they automatically will /heal to recover. They cannot be issued any orders while they are healing and cannot be interrupted. Their heal is a set time regardless of how much MP they have. Selecting this option will reduce the amount of time they heal by a small amount. So select this option when you think the Palliator is almost out of MP for maximum time efficiency.
**"Issue no order"
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===Objective===
:This operation requires you to asist in the medical training of some new recruits. See if you can't make some battle-ready palliators out of them!
Unit Requirements: 3~6 members