Challenges of the Dark Gods

:This page refers to the Beastmen tech tree in Total War: Warhammer II and onwards. For the tech tree in Total War: Warhammer, please see Beastmen tech tree (Total War: Warhammer) instead.
Challenges of the Dark Gods is a tech tree introduced in Total War: Warhammer II with the Beastmen Rework that replaced their old tech tree. Some of the technologies from the Challenges of the Dark Gods require completing specific challenges to unlock them.
==Technologies==
Tech	Prerequisite 	Effects
Plight of the No-Horns
The thrumming power of a Herdstone invigorates the lowly Ungor's thirst to take vengeance upon the world that spawned them.	 	
* Leadership: +4 for Ungor Herd and Ungor Spearmen Herd units
* Melee attack: +3 for Ungor Herd and Ungor Spearmen Herd units
Raining Blood
Few Beastmen possess the skill or patience for ranged combat, but still value the bow as a tool of the hunt.	Requires techonology: Plight of the No-Horns 	
* Ammunition: +15% for Ungor Raider units
* Reload time reduction: +10% for Ungor Raider units
Worldbane
Like wolves upon sheep, Beastmen prey upon all civilisation as they have since the beginning.	Requires techonology: Plight of the No-Horns 	
* Weapon strength: +10% when fighting against Dwarfs, High Elves, Wood Elves, Dark Elves and Men (all armies)
Born to Lead
Beastlords and Wargors have a swaggering confidence, revelling in their superiority over lesser beasts.	Requires techonology: Plight of the No-Horns 	
* Character's aura leadership effect: +3 (all characters)
* Leadership aura size: +15% (all characters)
On Cloven Hoof & Twisted Claw
The herd surges from darkling woods with speed enough to chase down any prey.	Requires techonology: Plight of the No-Horns 	
* Speed: +5% for all units
 	 	
The Unnatural Order
The Beastmen will not rest until all are trampled beneath their cloven feet, and they alone rule the wilds.	Win 5 Ambush battles. 	
* Charge bonus: +10% for Gor Herd and Centigors units
Savage Mantle
With thick hide and great horns, each Beastman is a heavily-muscled brute of preternatural toughness.	Requires techonology: The Unnatural Order 	
* Armour: +10 for Gor Herd and Bestigor Herd units
Death from the Shadows
The warherd bides its time to strike, as Ungors and Centigors pierce the hearts of the hated foe from afar.	Requires techonology: The Unnatural Order 	
* Ambush success chance: +10% (all armies)
Vitriolic Temperament
Quick to temper and impossible to tame, such fierceness should be fostered if it cannot be controlled.	Requires techonology: The Unnatural Order 	
* Melee defence +4 for Centigors units
* Melee attack: +5 for Centigors units
Smell Their Fear
The Beastmen rule the forest; civilised races dare not venture beneath their dark eaves, lest they be devoured.	Requires techonology: The Unnatural Order 	
* Attribute: Causes Fear when ambushing (all armies)
 	 	
Empire of Beasts
Surrounding each settlement of the Old World is an impenetrable mass of gnarled forest, containing uncounted horrors...	Win 5 Siege Battles. 	
* Vigour loss reduction: -15% during siege battles
* Missile resistance: 10% during siege battles (all armies)
Bestial Resilience
Adorned in pillaged armour, beaten to shape with hoof and fist, the warherd makes mock of men.	Requires techonology: Empire of Beasts 	
* Physical resistance: 10% for Chaos Warhounds, Harpies, Razorgor Herd and Manticore units
Rolling Death
The gangrel herd lopes alongside heavy chariots, eager to join battle as swiftly as possible.	Requires techonology: Empire of Beasts 	
* Melee defence +5 for Razorgor Chariots, Razorgor Herd and Tuskgor Chariots units
* Bonus vs Infantry: +5 for Razorgor Chariots, Razorgor Herd and Tuskgor Chariots units
Man-Cleavers
The crude weapons of the Beastmen lack finesse, but are wielded with brutal strength and unquenchable fury.	Requires techonology: Empire of Beasts 	
* Weapon strength: +10% for Razorgor Herd units
* Armour-piercing weapon damage: +3 for Chaos Warhounds and Harpies units
Gaze of the Dark Gods
All servants of the Ruinous Powers - horned or no - crave the gaze of the Dark Gods.	Requires techonology: Empire of Beasts 	
* Passive ability: "Regeneration" for Chaos Spawn and Jabberslythe units
 	 	
Days of Wrath
The march of the brayherd gathers momentum, as the Cloven Ones cavort in the flickering flames of burning cities.	Perform 2 Rituals of Ruin. 	
* Armour: +10 for Minotaur units
Rampage!
Beastmen are creatures of atavistic fury, and it takes little to drive them into a frenzy of unbridled aggression.	Requires techonology: Days of Wrath 	
* Weapon strength: +10% for Minotaur, Cygors, Giants and Ghorgons
The Rewards of Ruin
Should the monstrous please their Dark Masters they are blessed with a dark fortitude.	Requires techonology: Days of Wrath 	
* Missile resistance: 10% for Ghorgon and Giant units
Roaming Torment
Towering over the battlefield hurling rune-etched remnants of Waystones, temples and monoliths, the Cygor's terrifying form blots out the sun.	Requires techonology: Days of Wrath 	
* Ammunition: +15% for Cygor units
* Reload time reduction: +10% for Cygor units
The Kalkengard Larder
Pity the poor defenders of Kalkengard, hung from its trees and ruined, rocky spires as meat for hungry Minotaurs.	Requires techonology: Days of Wrath 	
* Charge bonus: +10% for Minotaur units
* Attribute: Vanguard Deployment for Minotaur units
 	 	
Horns of War
When the tribes unite under the greatest chieftains, the ground shakes at the brayherd's march.	Win a battle with at least 4 Heroes in your army.	
* Passive ability: "Guardian" for Lords and embedded Heroes
The Strong Survive
Against the strength of the warherd, the regimented ranks of the civilised are as nothing. Smash their lines and defile their colours!	Have 3 characters reach rank 15. 	
* Dread gained from battles: +20%
Messenger of the Bray
An agent of the Chaos Gods, acting in their stead, will be granted favour... until they fail.	Perform 5 successful hostile Hero actions. 	
* Hero action cost: -50%
* Enemy Hero action success chance: -10%
* Campaign line of sight: +15% (all characters)
Primal Fury
Just like their fury, the Cloven Ones' hunt is eternal; it never began, it shall never end. It always was.	Kill or Wound 5 faction leaders. 	
* Passive ability: "Primal Fury Upgraded"
The Warherd Ravages
The Beastmen sweep across their Blood-grounds, consumed by savage fury, tearing apart the hated foe!	Win 4 Battles in a single turn. 	
* Campaign movement range: +10% (all characters)
Kadon Unleashed
Wielding the transformative power of Chaos, Bray-Shamans debase their foes and lend mutative strength to the herd.	Summon 10 units in Battles. 	
* Spell number of uses: +2 for "Transformation of Kadon"
* Spell number of uses: +1 for "Savage Dominion"
Dominate the World
The Cloven Ones cannot rest until all civilisation lies in ruin, and everything noble is trampled beneath their blood-encrusted hooves.	Create Herdstones in 3 different climates. 	
* Winds of Magic power reserve change: +20% when increasing (all armies)
* Miscast base chance: -25% (all characters)
Consume Order
Though they favour the flesh of men, Beastmen are undiscriminate in their hatred of all civilised races.	Win battles against enemies of 4 different race. 	
* Cooldown: -10% to Lore of Beasts, Wild, Shadows and Death spells (all characters)
* Winds of Magic cost: -10% for Lore of Beasts, Wild, Shadows and Death spells (all characters)
Category:Beastmen
Category:Technology trees