Report 1651

Report #1651
Skillset: Wildarrane Skill: StoneMists
 Org: Spiritsingers Status: Completed Apr 2017
Furies' Decision:
Solution 2, steam at 0.75 as per Malarious' suggestion.
Problem: Pre-overhaul StoneMists extended herb balance by 1 second. This has not
been updated to the new cure balances and thus does nothing relevant. This
report aims to correct this.
[A: 0 R: 7] Solution #1: Change StoneMists to extend steam and slush balances
 by 1 second.
[A:14 R: 0] Solution #2: Change StoneMists to extend bard-centric steam
 (aurics + earwort) balance by 1 second and slush
 balance by 0.5 seconds.
Player Comments:
---[Falaeron on 3/28 @ 17:35 writes]:
Ianir noted that we should also consider Herbs Herblore and Wildarrane
LunaMelody in this report. They reduce herb balance times by 0.4 seconds and 0.2
seconds, respectively.
---[Malarious on 3/28 @ 19:43 writes]:
1s is a pretty massive boost. 100% slower on 1/4 of all afflictions in the game
and 1s slower (from 1.5) to another 1/4 of all affs is far overreaching on the
change. These numbers should be negligible. 2.5s for steam balance makes aurics
too easy and powerful. 2s on lucidity makes all mental affs easy to stack.
Suggest much smaller numbers. 1s increase should be dropped to .25s at max, with
.1 on the other two skills listed in comments.
---[Shedrin on 3/28 @ 19:55 writes]:
Agree that an extra 1s sounds fairly harsh but I think .25 and .1 is too low. I
suggest 50%. On aurics specifically, this might not even have too much of an
effect due to using Octave to build them, which is largely binary, you escape or
don't.
---[Shedrin on 3/28 @ 21:24 writes]:
Making it flat would mean it wouldn't scale if you focused, though. Either way I
think there needs to be different numbers for slush and steam as they're
different base times.
---[Falaeron on 3/28 @ 21:34 writes]:
Yeah after discussion on envoys I think auric steam affs by 1 second and slush
by 0.5 seconds would be appropriate. I want to point out that both Minstrelry
Jitterbug (report 1533) and Starhymn Recessional (report 1247) were made and
approved with similar premises and solutions comparable with the pre-overhaul
forms of these skills.
---[Malarious on 3/28 @ 21:37 writes]:
For comparison, jitterbyg is 33% chance to fail. This means your average speed
on lucidity is 1.33s (.33s slower) and 2s on steam (.5s slower). I would rather
see stonemist made more in line with that, but would keep in mind how many affs
on these balances wildaranne can do.
---[Falaeron on 3/28 @ 22:57 writes]:
I forgot to mention that earwort should be blocked by StoneMists too. As for
Jitterbug, 33% chance to fail actually leads to a 50% increase in time to cure
on average, so it makes average slush balance 1.5s and steam 2.25s. Also, I
think that particularly for a class like bards, having a more bursty offence in
the form of a chance to fail curing is actually stronger than a comparable but
more consistent increase in cure balance times.
---[Falaeron on 3/29 @ 00:36 writes]:
Since Ianir asked us to consider Herblore and LunaMelody as well, I suggest just
making Herblore reduce steam by 0.4s and slush by 0.2s, and LunaMelody reducing
steam by 0.2s and slush by 0.1s for now. Personally I think Herblore's buff
makes it too strong for a tradeskill, but we can always revisit this later
---[Malarious on 3/29 @ 01:07 writes]:
I would agree with the .5 (lucidity) and .75 (steam) increase timers as these
line up well. He means increase the balance when eating earwort, as stonemists
doesnt block any cures. I'd actually like herblore to be lower than even those.
Going to talk on envoys first to hammer though
---[Falaeron on 4/2 @ 21:43 writes]:
Jitterbug has a 33% chance of blocking the eating of earwort too. This means
that 33% of the time someone trying to eat earwort to escape from perfectfifth,
deathsong, or even just song effects in general will actually fail, throwing
their steam balance by an extra 1.5s. I see much more value in this than a
consistent but longer 2.5s curing time, so I don't think you can directly
compare Jitterbug's long-term 2.25s effective steam balance with the proposed
2.5s here for StoneMists.
---[Shuyin on 4/3 @ 04:32 writes]:
Solution 2 only
---[Wobou on 4/3 @ 13:39 writes]:
I support solution 2. I'm wary of reintroducing the herblore buff back into the
game post-overhaul even though I stand to gain from it. But if that's what
we've been tasked with by Ianir then I don't have better numbers than what
you've suggested Falaeron.
---[Falaeron on 4/3 @ 20:03 writes]:
Having thought about it more, I would rather an almost globally available
permanent 0.4s steam/0.2s slush balance reducing skill not exist. I just don't
see how any of the other tradeskills can compete with that strong a buff. Maybe
Poisons, but it'd still favour Herbs. I suggest we change it to something like
making focus curing only extend balance by 40% instead of the current 50%. This
would mean 1.4s instead of 1.5s for slush and 2.1 instead of 2.25 for the other
cures. Herblore will still be powerful, but it's not something that will almost
be a necessity when it comes to picking tradeskills.
---[Shedrin on 4/4 @ 16:34 writes]:
That sounds fine to me.
---[Wobou on 4/8 @ 12:50 writes]:
I like the focus idea better as well.
---[Lerad on 4/13 @ 07:40 writes]:
Solution 2 looks fine. Regarding herblore, I'm not a herbalist, but I think they
should get some kind of advantage. How about making it boost their vitals curing
(h/m/e) in a way similar to the loboshigaru racial (at a slightly lesser
efficiency, 5%?) and don't affect curing balances at all? Or do they already
have a vitals boost ability somewhere in there?
---[Falaeron on 4/13 @ 19:05 writes]:
Isn't that what the alchemy skill does?
---[Lerad on 4/14 @ 01:18 writes]:
Right. I knew it already existed, but forgot it was in alchemy instead of
herblore. How about another suggestion: make all herbs eaten and smoked,
including dust and steam, cure a small amount of h/m/e, say, a flat 50? Would
that be too high, since dust/steam are on 1.5s balances? That's 300 cured every
9s or so, which is sort of equivalent to... a level 3 regeneration buff?
---[Wobou on 4/16 @ 00:56 writes]:
I got distracted by the herblore discussion and never commented on the solution.
I've voted against solution 1 because if I recall correctly herb balance is 1.5s
so the old increase was 66% over that balance. The 1s increase to steam is in
line with that, doubling lucidity is not in my opinion.
---[Shuyin on 4/16 @ 19:22 writes]:
Solution 1 is too much as it is. Solution 2 is fine
---[Malarious on 4/18 @ 03:20 writes]:
I will still note that I prefer .75s for steam over a full second. The full
second is very painful (66% slower instead of the 50% on slush).
---[Falaeron on 4/18 @ 21:38 writes]:
Harbinger's BarghestBlues is 1s to the dust balance.