Amnesia (Psionic)

This devotion allows the psionicist to interfere with the memory of a contacted creature. As long as amnesia is maintained the subject is unable to remember anything that occurred prior to the psionicists contact with his mind. The victim does remember events that occur in his amnesiac state, so he can recall conversations or events that have occurred since the amnesia began.
The exact effects of amnesia are left to the DM but generally the victims remember how to talk, how to walk, how to eat and other physical skills. Knowledge-based skills such as spellcasting, psionics use, or lock-picking would be temporarily forgotten, but talents such as proficiency with the bow or tumbling would not be. 
Making a monster forget everything does not necessarily make it a nice person. General personality traits remain despite the loss of memory.
Power Score: The victim remains an amnesiac for 1 d 10 days after the psionicist ceases to maintain the power, if the psionicist wishes.
20: The power backfires, and the psionicist becomes amnesiac himself for 2d10 turns.
Category:Psionic Powers
Category:Devotion Psionic Powers
Category:Telepathy Psionic Powers