Greek Fire Constructs

The power to create objects and other constructs out of Greek fire. Sub-power of Greek Fire Manipulation. Variation of Fire Constructs. Not to be confused with Napalm Constructs.
==Also Called==
*Creation Via Fire/Flame of Hades/Olympus/Greek Fire/Flame
*Fire/Flame of Hades/Olympus/Greek Fire/Flame-Based Creation
*Fire/Flame of Hades/Olympus/Greek Fire/Flame Construct Creation/Generation/Manifestation/Materialization
*Fire/Flame of Hades/Olympus/Greek Fire/Flame Constructs/Creations
==Capabilities==
The user can turn Greek fire into different forms and objects of varying detail and permanence, ranging from simple shapes and images, to individual elements, substances and materials, to functional items such as tools and weapons, to more complex creations such as living or non-living entities, entire structures and even environments in certain cases, among other phenomena. Depending on their control over the source of their constructs, those who have mastered this ability can use it for almost any situation, creating anything they need.
==Applications==
The user can generally create anything they have seen or can imagine, and have a good idea how it functions, from their source. Examples of common possibilities include:
*All Greek Fire Constructs are capable of Greek Fire Generation.
*Animating Greek fire for various purposes.
*Appendages
**Additional Limbs
**Body Creation
**Fire Limb Generation
**Fire Tail
**Pyrokinetic Wing Manifestation
**Tendril Generation
**Tentacle Manifestation
*Armor
**Armor Creation
**Exoskeleton Modules
**Mecha Creation
**Plating Protrusion
**Shell Formation
*Attacks
**Attack Creation
**Fire Strike 
**Hidden Attacks
**Manifested Attacks
**Projectile Attacks
*Barriers
**Bubble Generation
**Fire Shield Construction
**Fire Wall Generation
**Layer Reinforcement
**Surface Creation
*Clothing
**Costume Refinement
**Mecha Wearing
**Power Suit
**Symbiotic Costume
**Trick Costume
*Defenses
**Adaptive Defense
**Defense Creation
**Manifested Defense
**Multilayered Defense
**Regenerating Defense
*Duplicates
**Decoy Creation
**Inorganic Duplication
**Property Replication
**Self-Replication 
**Substitution Creation
**Varied Replication 
*Elements
**Elemental Generation
**Inorganic Generation 
**Matter State Creation
**Organic Generation
**Property Creation 
*Entities
**Artificial Life Creation
**Avatar Creation
**Form Creation
**Golem Creation
**Manifested Guardian
*Environments
**Ground Creation
**Personal Domain Creation
**Realm Creation
**Territory Creation 
**World Creation
*Objects
**Equipment Creation
**Fire Solidification
**Object Refinement
**Rapid Fabrication
**Shape Generation 
*Platforms
**Path Creation
*Portals
**Selective Portal Creation
*Restraints
**Binding Creation
**Container Creation
**Fire Web Creation
**Obstruction Creation
**Trap Creation
*Structures
**Fire Pillar Projection
**Fortification Creation
**Megastructure Creation
**Passageway Creation
**Room Creation
*Support
**Effect Field Projection
**Fire Aura
**Fire Infusion
**Fire Pressure
**Manifested Support
**Pyrokinetic Illusion
**Status Effect Inducement
*Vehicles
**Sentient Vehicle 
*Weapons
**Ammunition Generation
**Bludgeon Construction
**Fire Bow Construction
**Fire Whip Creation
**Natural Weaponry
***Pyrokinetic Claws
**Pyrokinetic Blade Construction
**Pyrokinetic Polearm Construction
**Ranged Weapon Creation
==Associations==
*Construct Creation
**Elemental Constructs
**Energy Constructs
**Force Constructs
**Matter Constructs
*Construction Manipulation
*Copy Manipulation
*Creation
*Creation Manipulation
*Entity Manipulation
*Essence Manipulation
*Form Manipulation 
*Greek Fire Manipulation
*Object Manipulation
*Phenomenon Manipulation
*Property Manipulation
*Structure Manipulation
*Transmutation
==Limitations==
*May be limited to manipulating already existing Greek fire rather than the user being able to create their own sources at will, along with the exact extent of the user's control over their source to be able to manipulate or alter it in certain ways.
*Constructs may be difficult to create and sustain, often relying on the user’s physical and/or mental condition for functionality and overall capabilities or the user’s concentration and/or willpower for permanence and durability.
*In most cases, unless these constructs are made of solid matter, they will often return to their original state if the user becomes distracted or unconscious, leaves their proximity or otherwise loses contact with and/or control of them.
*May be limited to certain shapes and forms or to creating particular types of constructs such as specific objects (often items such as equipment or structures), usually depending on the user’s imagination or general knowledge of how their intended creations function.
*May be limited on how complicated and detailed these constructs can be (i.e., little to no moving parts, inability to replicate and simulate certain properties or invent new phenomena, constructs being unchangeable after being created, etc.). 
*May be limited to manipulating one's own body and/or mass to create these constructs, which can potentially drain the user's mass and either damage them or leave them vulnerable if it is not replenished.
==Known Users==
*Hades (Disney's Hercules)
*Ares (God of War series)
*Hephaestus (Percy Jackson)
Category:Powers
Category:Fire-Based Abilities
Category:Magical Powers
Category:Constructs
Category:Greek Mythology