Bomb Rush Cyberfunk

Bomb Rush Cyberfunk is an action-adventure video game developed and published by Team Reptile. It was released for both Steam and the Nintendo Switch on August 18, 2023. It was later released on the PlayStation 4, PlayStation 5, Xbox One, and Xbox Series X/S on September 1, 2023.
Play as Red, Tryce, Bel, and a whole cast of other colorful characters as you traverse New Amsterdam with skateboards, inline skates, and BMX bikes. Place graffiti in different spots around the city to gain REP for the Bomb Rush Crew and battle against rival crews, in order for BRC to go All City. The crew also have to avoid the police while unraveling a mystery within the local graffiti scene.
== Premise ==
===Steam Quick Summary===
Quoted from the Steam page for the game:Quoted from the Steam page for the game (Archive Link)
Bomb Rush Cyberfunk is 1 second per second of advanced funkstyle. Battle rival crews and dispatch militarized police to conquer the five boroughs of New Amsterdam. Become All City.
===Steam Extended Summary===
Quoted from the Steam page for the game:
Team Reptile brings you Bomb Rush Cyberfunk, a future world from the mind of Dion Koster where self-styled graffiti crews equipped with personal boostpacks are battling each other for control of the streets. Start your own cypher and dance, paint graffiti, collect beats, combo your tricks and face off with the cops to stake your claim to the sprawling metropolis of New Amsterdam.
Red is a graffiti writer who lost his head and instead uses a cyberhead to get around. In search of his roots he joins the Bomb Rush Crew, Tryce and Bel. Together they decide to go All City, to become the best graffiti crew in the city. The more territory they gain, the more they discover who it was that cut off Red's head and how deep his human side is linked to the graffiti world.
Facts:
* Explore the 5 main boroughs of the city to hit graffiti spots and get REP. You'll need it to challenge the rival crews to a Crew Battle.
* Find new members to join your crew around the city. Spread around are also new graffiti pieces to paint, outfit colors and music to play on your flip phone.
* Use skateboarding, inline skating or BMX style tricks in the unique environment based trick system. Extend your combos with manuals and get even higher scores by incorporating special Boost Tricks.
* You can get boost power for doing long combos so the fastest way to move is also the most stylish.
* Dynamic militarized police that scales up as you vandalize.
==Controls==
The following is an overview of the game's default controls. Note that the buttons shown here correspond to the ones on an Xbox controller, but more or less the same setup is used on other consoles.
The player can move the current character around using WASD on a keyboard, or the left control stick on a controller. They can jump using space or a specific face button on a controller (the A button in this case). Pressing the jump button while still midair will boost the player forward a bit.
Tricks can be done while riding a movestyle using the mouse buttons, or the other face buttons on a controller (X, Y, and B in this case). They can be performed while on the ground, grinding on rails, and midair. When not riding a movestyle or otherwise when near an enemy, the tricks will instead act as attacks.
If the player taps one of the trick/attack buttons while not riding a movestyle, and then presses the jump button while the attack animation is still playing, they can do a much higher jump than normal. The timing for this can be tricky, and most of the time it's easier to simply mash the jump button while the attack animation is still going in order to do the high jump.
Players can spray graffiti in certain spots using the E key or the right shoulder bumper on a controller. The same button can be used to speak with other characters and check objects on the field.
The character can ride on or get off their current movestyle using the Q key or left shoulder bumper. This can also be done while the character is midair, which is faster than switching while on the ground.
Using the left control key or the right trigger button, the player can slide while off their movestyle, or do a manual while on their movestyle. Both are highly useful for keeping a combo going, especially when moving around a given area to look for more rails, wallrides, and so on for the combo.
The boostpack can be used by pressing the left shift key or the left trigger button. Holding down the button continues the boost while draining the boost meter. If the player taps the boost button (not holding it) while tapping a trick button at the same time, this will do a boost trick instead. Boost tricks can be done both on and off a movestyle
The character will dance once the F key or down on the directional pad is pressed. Otherwise, if the player has the phone open, the directional pad on a controller is used to navigate the phone menu. On keyboard, the arrow keys are used for phone navigation.
The camera can be moved around using the mouse, or otherwise using the right control stick. This can also be used on the map in the pause menu, which can additionally be zoomed in and out using the arrow keys or directional pad.
==Game Mechanics==
The following is an overview of Bomb Rush Cyberfunk's game mechanics. For more details, please check the corresponding pages for each mechanic linked to here.
One of the main mechanics of this game is the ability to do combos around the city, which requires the player to make use of riding around on the characters's chosen movestyle. High scores from keeping a long combo are needed in order to beat certain challenges, such as battles against the rival crews in each of the city's boroughs. Such combos can be done by doing tricks on rails and other objects, collecting multipliers, doing boost tricks, and using manuals plus boost tricks to continue moving around while keeping the combo going.
Boost tricks in particular are done by making use of the character's boostpack, which in turn requires that the boost meter be filled up a certain amount to use for boosting and boost tricks. This meter can be filled either by finding boost charges around the city, or otherwise keeping a long enough combo, with each trick done by the player helping to regenerate a certain amount of the meter. Note that the meter is not used for the small boost you can do midair (i.e. pressing the jump button while midair), it's only for regular boosting and boost tricks.
The other main mechanic is to spray graffiti onto certain spots around the city. Various different designs can be places in these graffiti spots, some of which need to be unlocked by finding the design on the field or after completing certain challenges. Spraying graffiti in new spots will earn REP for the Bomb Rush Crew, allowing them to challenge rival crews for control of a give borough after collecting enough REP.
However, spraying graffiti will eventually activate the heat meter, which means the police will start going after the player. While the police can be fought off, the Heat Meter will continue to increase as long as the player continues to spray graffiti and fighting the cops. The meter can only be canceled once the player enters and exits a public toilet.
On that note, public toilets can also be used to switch the current character's outfits. For some characters, additional outfits can be unlocked by finding them in the field. Once visited, public toilets will be marked on the player's map in the pause menu. Other locations that get marked on the map are cypher spots, where the player can switch to other characters by dancing at these spots, and taxi stops, where players can catch a ride from Benni.
Players can also access the map via the character's phone, which can additionally be used to check on messages from other characters, play music, check on graffiti spray patterns, take and view photos, and play Micro Boy.
==Characters==
See also: Characters
The main story follows the Bomb Rush Crew (Tryce, Bel, and Red), along with a focus on DJ Cyber, Faux, Felix, Vinyl and Solace as the story goes on. Some characters are unlocked as playable after certain points in the story, while others can only be unlocked during the postgame (i.e. after finishing the story).
There is no difference in gameplay between characters. The main differences is instead in the chosen movestyles. In particular, you can do different tricks depending on what movestyle you're using (which is a difference in animation rather than points or usage), can access different secret areas using each particular movestyle, and the length of the manual you can do while riding is different between movestyles. Since movestyles can be switched out between all characters, which one you want to play as depends more on which characters you personally like.
==Setting==
The game takes place in New Amsterdam, a large city that is split up into 6 sections: Millennium Square, Versum Hill, Brink Terminal, Millennium Mall, Pyramid Island, and Mataan. The areas besides the square are referred to as the five boroughs of the city. There is also the police bureau, which acts as the tutorial area of the game, and the hideout, where the Bomb Rush Crew hang out and talk with one another in between the main parts of the story.
The game seems to be set in a somewhat futuristic point in time, given that advanced cybernetics such as cyberheads are available to the general public. In addition, there are other forms of advanced technology seen throughout the game, such as boostpacks and the machines used by the New Amsterdam Police to try and apprehend writers. However, there is still plenty of older technology in use, such as the flip phones used by all of the characters.
==Chapters==
The game is split into 6 chapters. What chapter you're on can be checked in the slate menu, where you select a certain save file before playing. Each file will be marked with whatever chapter it is currently on.
The chapters are split up as follows:
* Chapter 1 covers the starting police bureau section, all the way to the first dream stage after beating the Franks.
* Chapter 2 begins with BRC deciding to challenge Eclipse next, and ends after the second dream stage.
* Chapter 3 begins with BRC heading off to challenge DOT EXE next, and ends after the third dream stage.
* Chapter 4 begins with BRC trying to find the Flesh Prince for help, and ends after the fourth dream stage, right after beating both Devil Theory and DJ Cyber.
* Chapter 5 begins with BRC getting read to challenge FUTURISM, and ends after the final boss fight.
* Chapter 6 is the postgame rather than a continuation of the story.
==Story==
Before the events of the game, there were three writers who effectively ruled over New Amsterdam's graffiti scene, and were collectively known as the Big 3: DJ Cyber, who is known as the city's best DJ on top of being an amazing writer; Faux, who was most famous for having a clean record despite his writer activities; and Felix, who was rumored to be able to do what he did as a writer without a boostpack, unlike other writers in the city. They competed against each other, until one day Felix was able to go All City by himself. Unfortunately, shortly after this he is killed under mysterious circumstances. Since then, Felix's legacy as a legendary writer inspired other writers and crews throughout the city to try and achieve All City status for themselves.
At the start of the actual game, Faux has since been arrested and is trapped in a cell at the police bureau. He manages to break out thanks to help from Tryce, although the two of them have to deal with the police, including Lieutenant Rietveld, along the way. They manage to make it onto one of the rooftops of the bureau and jump off it to escape. However, Faux is decapitated by DJ Cyber during this moment.
Tryce manages to recover Faux's body and get it set up with a cyberhead. At the hideout, Tryce explains that he, along with his friend Bel, are part of a small writer crew known as the Bomb Rush Crew. They get the cyberhead, now named Red, back up to speed on what's happened, especially with what happened to Faux.
From there, they plan to get his head back from DJ Cyber, who they believe now has it in his possession. At one point early in the story, the small crew do end up confronting the DJ about Faux's head. Instead of obliging them, DJ Cyber challenges them to go All City before he and his crew do. If they can manage that, then he'll give the head back.
As the game continues and BRC claim more of the city as their own turf, they must deal with the police growing more and more hostile towards both themselves and other writers. One example is how the police are starting to make use of attack helicopters and walking tanks just to stop these "vandals". It even escalates to the point where one writer is shot and killed by the police force. The police are making use of a crime-predicting system known as Project Algo, which seems to be the main cause for the recent escalations in police violence.
On top of this, Red is dealing with strange memories involving Faux and a person who is eventually revealed to be Felix. At one point, the crew discover that there is a human head inside of Red's cyberhead. Vinyl, who had been seen with DJ Cyber before yet still managed to help the crew, joins BRC to help them figure out what's going on with Red.
Eventually, once BRC have managed to claim 4 of the 5 boroughs of the city and Red defeats DJ Cyber in a one-on-one fight, it is revealed that Red was actually Felix the whole time. He was killed by Faux due to two reasons: the fact that Felix went All City by himself, and that Felix apparently knew a secret "weakness" about Faux.
Meanwhile, it's revealed that Faux's head ended up in the hands of the police instead of DJ Cyber. They hooked up his head to their Project Algo system, in order to use his knowledge of the local graffiti scene to arrest writers and eventually eliminate all crime in the city. However, Faux was able to use this to instead manipulate the police into going after other writers for him. He is doing this in order to eliminate his competition, allowing him to become "All City King" once he's the only writer left.
DJ Cyber and Vinyl were thus helping Felix (now referred to as Red Felix) recover his skills as a writer and his memories, especially to remember Faux's weakness and defeat the renegade writer. Red Felix and the rest of the crew thus head to the final borough to challenge the last crew and regain the last piece of his memories. At this point, Solace also joins the crew, having popped up in a few spots around the city before now.
Once BRC win the final crew battle and Red Felix has fully regained his memories, Faux appears in a walking tank, preparing to take more direct action in wiping out the other writers of the city. He and Red Felix fight, and although at first it seems Faux is defeated for good, he comes back in a much larger and more monstrous mech. He proceeds to rip off Red Felix's head and kidnap Solace, with the intention of taking Solace's body for himself.
Fortunately, Rietveld appears with Felix's old body, allowing the legendary writer to recover and go after Faux. After one last battle, it is revealed that Faux's "weakness" is that his father is a corrupt cop, and that Faux only had a "clean" record due to other writers being blamed for his work instead. He insists that he had no choice in doing what he did, but Felix refuses to accept that excuse. Solace is thus saved from Faux, and the rest of the crew plus DJ Cyber help Felix finish off Faux once and for all.
Shortly afterwards, back at the hideout, BRC celebrate finally going All City together. Meanwhile, Felix and DJ Cyber have a short chat away from the party. The DJ warns him that despite everything that's happened, their rivalry as writers still isn't over, and that BRC won't stay All City for long.
== Gallery ==
This section contains screenshots to show examples of what's in the game.
File:KeyArtLogo.png
File:Versum_hill_grind.jpg
File:GiantCyberPressPackage.png
File:Brink_Terminal_Grind.jpg
File:Millenium_square_police_chase.jpg
File:Millenium_mall_graff.jpg
File:MillenniumMallDreamPressPackage.png
File:Pyramid_Island.jpg
File:Mataan_turret.jpg
File:MataanDreamPressPackage.png
== Credits ==
For the full credits of this game, please see the credits page. It also includes a gallery of the in-game credits.
== External Links ==
*Bomb Rush Cyberfunk on Steam
*Steam guides for the game
*Recommended playlist with video guides for various aspects of the game, including how to get certain collectibles.
*Google Drive folder, provided by the official Team Reptile server, which contains models and other assets from this game.
==Trivia==
* On the Steam page for the game, under the System Requirements, the sound card recommendation is listed as "Naganuma compatible". This is in reference to Hideki Naganuma, who contributed three music tracks to this game, as well as being a major music contributor to the game Jet Set Radio and its sequel Jet Set Radio Future.
* In certain pre-release materials for the game, there is a "RUSH" meter shown in the upper left corner of the screen. It is unknown what it would have been for, but it seems to increase while the player character does moves, and then decays over time. There is also an additional yellow meter above the boost meter, which seems to indicate the character's current movement speed.BRC pre-release gameplay trailer from the official Team Reptile YouTube channel
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