Shy Guy

==Summary==
Shy Guys are common enemies in the Mario and Yoshi franchises. They are recognizable by their masks, which they wear due to their shyness. Shy Guys made their first appearance in Yume Kōjō: Doki Doki Panic, a non-Mario game; they were later carried over to the Mario universe when Super Mario Bros. 2 was created.
Shy Guys are Yoshi's most common enemies in his own sub-series. They are also common in other Mario spinoff games, yet are comparatively rare in the mainline platformers (except for Super Mario Bros. 2, where they function as Wart's main troops)Mario Wiki
==Powers and Stats==
Tier: 
Name: Shy Guy, Heihō/Heyho
Origin: Super Mario Bros 2
Gender: Varies
Age: Varies
Classification: Member of the Koopa Troop
Powers and Abilities:
<tabber>
|-|Base=
Superhuman Physical Characteristics, Non-Physical Interaction (Can interact with Boo's), Toon Force and Elasticity (Can survive being flattened and is able to recover immediately), Underwater Breathing (Type 2), Self-Sustenance (Type 1), Magic, Creation, Transmutation, and Shapeshifting (Can create the necessary items to turn into other variants), Weapon Mastery (Shy Guys are skilled with a wide variety of tools and weapons, including spears, shuriken, maces, and more), Acrobatics (Woozy Guys can perform flips in the air), Electricity Manipulation (Via Lightning Spear and Thunder Shot Mario Power Tennis), Fire Manipulation (Fly Guys can spit fireballs in Super Mario 64, also via DrainSuper Mario RPG: Legend of the Seven Stars), Transmutation, Sound Manipulation (Can turn opponents into scarecrows with S'crow Bell, turn opponents into mushrooms with Spore Chimes, and take away their ability to speak with Doom Reverb and ElegySuper Mario RPG: Legend of the Seven Stars), Energy Projection (Via Willy WispSuper Mario RPG: Legend of the Seven Stars), Sleep Inducement (Via Somnus WaltzSuper Mario RPG: Legend of the Seven Stars), Weapon Creation (Via Sword RainSuper Mario RPG: Legend of the Seven Stars), Self-Perception Manipulation and Afterimage Creation (Via Zone Speed), Hammerspace, Immersion (A Fly Guy was able to hide inside a painting of a Shy Guy), Status Effect Inducement (Groove Guy's can make opponents dizzy), Surface Scaling (Can stay upside down on the conveyor belt in Black Bowser's Castle),Paper Mario: Color Splash (2016) Resistance to Extreme Cold and Cosmic Radiation, Fire Manipulation (Pyro Guys are constantly on fire and show no signs of pain though this may just be their physiology, Can survive after being submerged in lava Mario Kart), Fear Manipulation, Poison Manipulation, Sleep Manipulation, Mute (Bodyguard is resistant to these status effectsSuper Mario RPG: Legend of the Seven Stars)
|-|Optional Equipment=
Healing (Medi Guys, Accordion Guys, and Sombrero Guys can heal their partners in battle), Absorption and Self-Healing via Straw (Shy Guys can heal themselves by draining the opponents Paint and draining them of color), Statistics Amplification (Sombrero Guy can temporarily increase its allies strength by x2.5 or bestow itself and allies POW-Up), Purification (Maraca Guys can restore allies that are Crumpled), Flight (Via Beezo Wings, Fly Guy Propeller, Propeller Backpack, Balloons, Spooky Disguise, Magic Carpet, Flying Ambulance, Airship, and as a vampire, Can achieve Spaceflight with rocket, Can glide via Capes and Parasol), Air Manipulation (Via Fly Guy's Tornado Twist and Tornado Return), Explosion Manipulation (Via Bombs, missiles, Coal Guy, Bill Blasters, Bazookas, and Autobomb), Camouflage and Stealth Mastery (Shy Guys have on numerous occasions used camouflage such as Shy Ranger, Spy Guys, and Gunner Guy Assistants, as well as disguises such as Petal Guys, Fake Yoshis, and Spookies. Shy Ranger disguise grants Resistance to Fire Manipulation, Electricity Manipulation, Ice Manipulation, and Critical HitsSuper Mario RPG: Legend of the Seven Stars), Limited Invulnerability via gold/silver paint (Covering themselves in a layer of paint makes them immune to most weaker attacks), Limited Teleportation (Can use the Golden Pipe to teleport one space away from a Star, they can also use a Warp Box to teleport to the space of a teammateSuper Mario Party), Transmutation and Creation (The Golden Drink can turn Shy Guy to solid gold for a limited time, creating a coin with each step), Air Manipulation (Can use the Coinado which summons a gust of wind that seals coins from opponentsSuper Mario Party), Poison Manipulation (Can use a Poison Mushroom to reduce how far someone can travel in a turnSuper Mario Party), Summoning (Can use the Ally Phone to summon a random ally, Can use a Fly Guy Ticket to summon a Fly Guy which will steal one of the opponents itemsSuper Mario Party)
</tabber>Attack Potency: Building level (Should be comparable to other minions, such as Monty Moles who can dig tunnels in short spans of time and small Chain Chomps who can destroy large blocks. One Goomba was able to casually destroy a rock much larger than itself for fun)
Speed: Massively FTL+ (Comparable to other fodder, Can keep up with the main cast in various sports)
Lifting Strength: Superhuman (Comparable to Goombas who can carry 29 other Goombas, Can carry 5 other Shy guys with ease), likely Higher (Can tear trees from the ground, Can carry around large blocks of stone, Chandeli-ho can lift Bowser's golden chandeliers during the Boomer boss fight)
Striking Strength: Building level
Durability: Building level (Comparable to other minions who are of capable surviving a large castle explosion, though not from the epicenter)
Stamina: Peak Human (Comparable to Koopa Paratroopers can fly for extended periods of time without fatigue) likely Superhuman (Shown to be in long battles in Minion Quest without getting tired)
Range: Standard Melee Range, up to Several Meters with equipment
Standard Equipment: None notable
*Can Create/Summon: Turnips
*Optional Equipment:
**Weapons: Spears, bidents, a mace, ninja sword, space sword, hammer, slingshot, knives, shurikens, wrenches, pickaxe, flamethrowers, flaming urns, bombs, missiles, a Bill Blaster, back-mounted bazooka, straw, paint buckets, crochet hook, paper clips, guitar, accordion, maracas, Dice Block Mario Party 9, Super Mario Party, various Mario Party Items, tennis racket Mario Tennis series 
**Misc: A propeller, propeller leaf, wings, propeller backpack, capes, ghost costume, balloons, parasol, spiked helmet, acorn helmet, a shield, dinosaur skull, flower disguises, Yoshi disguise, soccer gear Mario Strikers , stilts, pogo-stick, sword-tipped pogo-stick, unicycle, ice skates, snowboard, Roller, Autobomb, flying ambulance, a small rocket, magic carpet, submarine, Shy Guy Airship, pirate ship, various Karts (Their signature one being the Standard SG)
Intelligence: Above Average (Can compete against the main cast in games of go-karting, baseball, soccer, tennis, as well as being a serious competitor in the Mario Party franchise. Shy Guys have also seemingly built Big Guy the Stilted a massive robot)
Weaknesses: Shy Guys can be very clumsy sometimes tripping and falling over in the middle of a battle.
Notable Attacks/Techniques:
*Throw the Fight: The Shy Guy pulls a large turnip out of the ground at throws it at their opponent
*S'crow Bell: A status magic attack used by the Sling Shy. A large bell appears over their opponent, it rings, and drops music notes on them. The bell disappears, and the opponent becomes a Scarecrow
*Spore Chimes: A status magic attack used by the Sling Shy. Is cast the same as S'crow Bell but turns the opponent into a Mushroom
*Doom Reverb: A status magic attack used by the Sling Shy. Is cast the same as S'crow Bell but mutes the opponent thus preventing magic spells from being cast
*Willy Wisp: A magic attack used by Beezo. Throws a ball of energy at the ground before a pillar of energy bursts from the ground around the targeted enemy, followed by the orb of energy which inflicts damage
*Elegy: A status magic attack used by Beezo. Summons music notes which descend on the target, muting them and thus preventing magic spells from being cast
*Drain: A magic attack used by Shyster. Throws a fireball
*Somnus Waltz: A status magic attack used by Springer. The user dances briefly, putting the target to sleep
==Notable Matchups==
Victories:
Losses:
Inconclusive:
==References==
Category:Characters
Category:Super Mario Bros
Category:Species
Category:Minions
Category:Villains
Category:Dancers
Category:Musicians
Category:Pirates
Category:Playable Characters
Category:Magic Users
Category:Non-Physical Interaction Users
Category:Toon Force Users
Category:Electricity Users
Category:Transmutation Users
Category:Sound Users
Category:Music Users
Category:Afterimage Users
Category:Status Effect Users
Category:Healers
Category:Flight Users
Category:Teleportation Users
Category:Air Users
Category:Summoners
Category:Explosion Users
Category:Poison Users
Category:Creation Users
Category:Shapeshifters
Category:Weapon Masters
Category:Vehicle Users
Category:Animal Users
Category:Fire Users
Category:Energy Projection Users
Category:Sleep Users
Category:Weapon Creation Users
Category:Possession Users
Category:Absorption Users
Category:Statistics Amplification Users
Category:Air Users
Category:Camouflage Users
Category:Spear Users
Category:Trident Users
Category:Sword Users
Category:Hammer Users
Category:Knife Users
Category:Shuriken Users
Category:Wrench Users
Category:Flamethrower Users
Category:Bomb Users
Category:Paint Users
Category:Hook Users
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Category:Shield Users
Category:Mask Users
Category:Cape Users
Category:Parasol Users
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Category:Male Characters
Category:Female Characters
Category:Dice Users
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Category:Wing Users
Category:Pogo Stick Users
Category:Cloth Users
Category:Guitar Users
Category:Accordion Users
Category:Rocket Users