109084-low-logicleaf-spawns

== Content ==
			
When I first went through Farside logicleaf was pretty common in the third section of the zone (moon surface area), so naturally when I hit 50 and still found that my architect (main character) was still hitting a wall in getting the journeyman talent point because of the ridiculous tier 3 fabkits sucking up all my logicleaf I just though "alright whatever I'll just go farm some in farside". I went to farside and low and behold..... coralscale in every node--except one. That single logicleaf didn't even drop any mats or seeds. So, thinking that maybe if I farmed some of the coralscale the nodes might fill with logicleaf instead I did a round of the area getting all the coralscale I could find and when I circled back around... still more coralscale =D /sarcasm.
I refuse to buy logicleaf on the CX due to the high price of a single piece in conjuncture to the high failure rates of the journeyman tier 3 fabkits. If I knew that my chances of being able to complete what I needed was about 50/50 or even 30/70 then it might be worth it, but that's really not the case. (I think I made about 16 gardens for 2-3 of the fabkits that I actually needed) It's ridiculous to be confronted with the prospect of dropping several gold on logicleaf for mats, then even more gold to pay for the additives just to be faced with a wall of Garden Tier 3s in my inventory space which are becoming harder to sell on the AH even for dirt cheap because of lower active populations.
So my request is this: Please adjust the logicleaf drop rates/spawn rates to be more consistent and a bit higher to reflect their importance in the tech trees; coralscale is pretty much useless (technologists might correct me here as I don't have one yet. That's the job for my final alt). Small changes like this would really help with basic enjoyment of the game =)	
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