Time Snare (Wizard Spell)

Upon casting this spell, the chronomancer creates a time loop in the creature's mind that causes it to repeat this round's action indefinitely. If the creature attacked, it attacks the same person again. If it drank a potion, it drinks from the same bottle again. Even if something happens to prevent this attempt (the oppo­nent is dead, or someone takes the bottle away), the subject still strives to repeat its last action. The crea­ture is allowed a saving throw vs. spell at the end of every round that it is affected by the spell, until the loop is broken. Starting with the second saving throw, the creature gains a cumulative +1 bonus every round.
Notes: Restricted to chronomancers, common.
Category:Wizard Spells
Category:Spells from Wizard's Spell Compendium
Category:Spells