Sheris

Sheris is the capital of Galli. It has problems.
Ten years ago, King Louis paid a host of Ohanedin to wipe out the goblins beneath the surface of his country. An army of the Din descended into the depths, hooked knives held in their teeth, and butchered for six months. The blood bubbled up through the dirt in some places, and every field in the country produced bumper crops.
When the Ohanedin emerged, it was with two-thirds of their original number. The King paid twelve brothels and four bath houses to provide unlimited service for his mercenary army for two weeks afterwards, and paid each man the value of his weight in steel. The Ohanedin enjoyed their reward and then left – famously, their Captain advised the King to hire a more powerful Lord the next time he needed work done.
It took one year for trouble to emerge from the catacombs beneath Sheris.
The Catacombs of Sheris – once one of the largest architectural projects ever conceived – span hundreds of square miles. An enormous labyrinthine complex of tunnels, tombs, crypts and mausoleums, all beneath the ground, built to accommodate the needs of the city to intern the dead.
It should be no surprise that when a Necrotic Presence – a natural culmination of the city's sheer degeneracy – took root in the catacombs, and began reanimating the corpses there as Undead, the Church of Genosus took an immediate interests. Sixty-four Paladins were dispatched (the largest number since the Dark Seed Event of 1918) to extinguish the threat. Each Paladin was given a squadron of men, and they descended into the catacombs to destroy the menace.
It has been five years, and the menace persists. Paladins perish and return the same day, so gorged on faith that they are bodily flung out of the gates of the Solar Temple. A revolving door of massacre and chaos. The catacombs continue to expand as well, as the Sherisians stubbornly refuse to bury their people outside of city limits. At least now, they entomb the dead in cement, to ensure that any dark reanimation is futile.
Mercenaries are always welcome in Sheris, as the war increasingly appears to be eternal in nature. A never-ending war of attrition with the dead beneath the city.
Category:Cities