Avatars (NH)

Avatars
Avatars are a mix of divine and mundane matter: they are the form that gods take when interacting directly with mortals. Anytime a god is interacting with a mortal, it is assumed that they are in a sort of avatar form. However, god can also create specific, powerful avatar forms that give unique benefits.At creation, a player should describe any unique physical differences between the avatar and their god, designate any particular facet of the god it represents (if appropriate), etc. Also, the player should specify which of the following three benefits this particular avatar form has:1) Hiding. A god in this sort of avatar form is able to avoid all extrasensory detection by other gods. Other gods cannot “sense” that the avatar is actually divine, although any reasoning or prior knowledge still applies.2) Combat. A god in this sort of form provides a +4 Combat advantage to mortals and armies it fights with.3) Guide. A god in this form can perform one guide action for free per week.
However, gods entering into these kinds of avatar forms have three disadvantages. They cannot revert to normal form for 48 hours, their attention is specifically focused on their immediate surroundings (they cannot “sense” what other gods are doing, nor can they sense what is going on with an artifact, exarch, or plane that they control), and they have a -3 penalty to divine combat. 
Non-special avatars do not suffer these penalties. (But nor do they gain any benefits)
Category: Rules (NH)