Transmutation

=== Transmutator ===
After Compromising materials, one of the early Kuznetsov's quests, you'll be rewarded with Transmutator. This device allows you to make ("cook") your own artifacts, transmuting the ingredients inside anomalies. Basic artifacts need only mundane source items, but more advanced recipes require other artifacts, forming transmutation chains.
When using the Transmutator, the position which the cooking result spawns at is set somewhere around your feet when you open the Transmutator menu; make sure that you're not on an incline when cooking, or better yet, open the recipe menu mid-jump to guarantee that your artifact won't spawn beneath the floor after it's done.
=== Obtaining the recipes ===
The recipes are found, bought, or rewarded throughout the game. You can't transmute the artifact until you know the recipe. The transmutation device will have all the recipes you know listed in a cookbook.
=== Cooking process ===
After obtaining all ingredients listed in the recipe, stand next to the corresponding anomaly. Double-click the transmutator and select the recipe you need, starting the transmutation.
Some artifacts take just a couple minutes to get transmuted, but others require several hours. You can start the transmutation and leave; when ready, your PDA will remind you and mark them on your map. Many recipes don't have 100% guaranteed output; with a certain chance (usually 20%) the transmutation will go wrong and you'll get a Cobblestone instead of the desired outcome. You can sell them to Sakharov to alleviate some of the cooking cost.
=== Fizzling ===
When cooking in a dynamic anomaly, in certain cases the process might fail completely:
* If there's a blowout during the process. (it moves the anomaly)
* If the dynamic anomaly disappears due to saving/loading the game when you're within the online range (160m). If it's offline you're fine.
* You can change the locations during the process, but you must not return back until the cooking finishes, or it will fail because it discovers that the dynamic anomaly is gone.
=== Embryos ===
Besides the artifacts, you can also cook mutant embryos.
Refer to the list of recipes for the detailed info on recipes, and Game Economy for the costs of mass cooking.
Category:Core mechanics