Class Attributes

The table below details the stat increase per attribute point added for each class.
The data is complete and confirmed. Hopefully can act as a vague guide as to the particular strengths and weaknesses of each class.
 	Str 	Int 	Sta	Sta 	Wil	Wil 	Agi	Agi 	Agi
Class 	Phys. Atk	Spi. Atk	HP 	Phys. Def	MP 	Spi. Def	Hit	Reflex	Crit Atk/Def
Assassin 	7.6 	? 	55 	7.0 	25 	4.4 	8.0	3.3 	1 in 14
Beggars Alliance	7.6 	? 	60 	7.6 	20 	5.1 	8.0	4.0 	1 in 17
Lotus Order 	? 	7.6 	50 	5.1 	40 	8.2 	7.5	2.0 	1 in 23
Minstrel 	? 	7.6 	50 	5.1 	36 	8.2 	7.5	3.5 	1 in 20
Pyromancer 	8.3 	? 	56 	5.7 	20 	4.4 	7.5	3.0 	1 in 17
Royalty 	6.3 	6.3 	58 	6.3 	27 	6.3 	9 	3.0 	1 in 36
Shaolin 	7.6 	? 	70 	8.2 	25 	5.7 	6.5	2.0 	1 in 26
Taoist 	? 	8.9 	44 	4.4 	32 	7.6 	7.0	2.5 	1 in 20
Voodoo 	? 	7.6 	52 	4.4 	36 	8.9 	6.0	3.0 	1 in 17
Sphinx/Muron 	? 	8.9 	70 	5.1 	32 	7.6 	7.0	3.0 	
Tang Men 	? 	8.9 	55 	7.0 	25 	5.1 	8.0	3.0 	
Ghost Fairy 	? 	8.9 	58 	4.4 	36 	8.9 	8.0	3.0 	
Peach Blossom 	7.6 	? 	50 	7.0 	25 	5.1 	9.5	4.0 	1 in 14
==Best==
From this table, one can quickly examine which classes excel with particular stats.
Below are (out of the complete columns), the best in each field per stat added.
HP: Shaolin 
Phys. Def: Shaolin 
MP: Lotus Ordert 
Spi. Def: Voodoo 
Hit: Royalty 
Reflex: Beggars Alliance & Minstrel 
Crit Hit/Def: Assassin 
==Worst==
HP: Taoist
Phys. Def: Voodoo & Taoist
MP: Pyromancer & Beggars Alliance 
Spi. Def: Pyromancer & Assassin 
Hit: Voodoo 
Reflex: Shaolin & Lotus Order
Crit Hit/Def: Royalty
==Data Source==
http://do.mmosite.com/guide/attributeschart.shtml