124037-what-would-be-the-perfect-drop-to-you

== Content ==
			
Let me specify, no "Most likely a patch that would offer certain QoL adjustments while managing to fix some of the major issues currently present in game" None of that, thats boring, mmmkay, what would you want to see in a drop content wise, that would make you incredibly happy.
For me, Drop 5 is closeish, it has an island, raid, adventure, and an event on that island, but not quite.
 
So, what I would want in a drop for content I would personally fangasm over would be:
 An Island where the majority of the shit goes down
 A large raid on the island that looms over you as you discover it.
 A fresh batch of new dailies for a reputation.
 A shiphand, dungeon, and adventure tied to the theme and story of the raid.
 Aaaaaaaaaaaand...fishing.
 
So basically for all you ex WoW players, either a 5.2 but more so a Sunwell patch (best patch)	
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2 different raids (even one can be a smaller and the other a bigger one), 2 dungeons, 2 adventures, a daily zone with faction buffs linked to pvp objetives, tons of housing stuff, a big event in the new zone a new solo dungeon (omnicore 2!!) and a ton new color dyes and mount stuff, and some world story (with another drusera instance).
 
i look like a spoiled kid in cristhmas, but we can dream	
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Double the leveling zones. Basically I just want a choice Everytime you get to a new zone. When you leave the ark ship you get two choices but after that you don't. So I guess I want an additional 6 leveling zones. This also means we get new dungeons / adventures / shiphands, so even end game people get content!
 
Also... Mounts. I want a boatload of new mounts. Just things to collect.
 
I want a bunch of new faces/hairstyles/character customization options. There's a lot of concept art that didn't make it in game.
 
2 new BGs and 4 new arenas. That makes 5 Bgs and 5 arenas because symmetry. 
 
I'd also love more omnicore solo dungeons, and more platform type housing plot dungeons.
 
This is my dream patch.
 
Edit to add:
 
I'd love to see all the daily zones be different dailies, and unlock story cinematics as you reach certain rep levels. That is a great way for us as players to really feel like we had an impact on nexus since we've been here.	
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Hm, my dream drop?
 
The ability to compose music and play it with in-game instruments (like LOTRO / Mabinogi)
A new dungeon or two
A new underwater zone, with overhauled underwater combat
A new raid that's in a flooded temple or something, some fights underwater and some not
A new BG that's like Arathi Basin
A spellblade type class, like a melee Spellslinger
Advancement of the story
Slight overhaul of classes, to make them more interesting and dynamic, and less like assembly line jobs (really, just tinkering with AMPs and ability tiers)
More leveling paths
A re-touch of all the races to make them a bit less ugly, fix some graphical issues, and enable greater customization of facial structure
The ability to not wear five pounds of makeup on any female race (excluding Aurin, only one skin color has makeup)
Not saying this can all fit in one drop... but this is my wishlist, really.	
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A new zone with a theme of infiltrating another race's city.You can tell in parts of many games that they've set up the discovery of the landscape in such a way that when you go around a certain corner, or look over the next hill, you see a scene that's setup to look like a certain concept art and it makes you go 'Wow...'I live for those.
Fleshing out the amazing creativity that went into the races of Wildstar would be great, and one of my favourite parts of learning the flavour of a race is by their architecture. And I don't mean buildings with unopenable doors, actually plan it out like it could accomodate civilians that lived there.I'd love to go to the Marauder's home planet (though they're so nomadic it'd probably be one of their bases). You could get really wild with the embellishment.Or the factory where Mechari are built, though since the Dominion would be welcome and the Exiles enemies, I could see Doms setting up camp on the surface while the Exiles take over abandoned subterranean levels.	
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			At this point, I just want it to include the ability to change my path. 	
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Take the current number of zones and double or triple it
 
2 leveling paths would be nice
 
4 would be better
 
6-8 would be perfect
 
Just looking at the lackluster choice now makes me weep. At least in vanilla WoW/GW2 there are tons of different routes you could take, each getting you from lv 1 to max without overlapping for more than 1-2 zones 
 
I'd also love to see daily content which changes as you progress. Be it server progress to a common goal, personal progress to unlocking areas (possibly adding in things like teleporter pads that have to be unlocked to remove the need for phasing) or just general fixed time events that pop whenever carbine pushes the button to make them do so (maybe 1-2 times a week). Something that really feels like you're making an impact on the world
 
I'd love real world bosses that are a genuine challenge with badass loot drops but requiring ~40+ peeps to take them down (a lot easier when you can just pull in a fresh 50 without attunement or whoever is hanging around in thayd at the time). Maybe have personal achievement challenges like the GA bosses that give you the epic/legendary loot based on your own contribution and skill (to remove the ability to just zerg your way to legendaries)
 
It'd also be nice to have zones that focus on nothing but worldbuilding and interacting with the environment, something for peeps to do in their downtimes and a great place for RPers to hang out in (seeing as carbine kinda screwed you over with the merge a bit). Give it a core storyline quest and then fill the rest with challenges, new path content, jumping puzzles, npc conversations (always love those), maybe a secondary city hub with the basic amenities (AH, crafting, transport to/from thayd, contract thingy, bank,etc) that is a sanctuary so that people from both factions can meet and mingle
 
More raids/high end pve/pvp would be nice but GA is keeping me sated for now and it'll be a long time till I'm done with datascape but i can imagine that the mid-late progression DS raiders would want something new and challenging to sink their teeth into. Possibly make the next raid scale the DS gear stats slightly to still above GA level but not so much that DS gear is absolutely essential to progress (and help curb the power creep)
 
I could go on for hours, more gear, more story, path swapping (pretty please), etc but to be honest, i doubt much that i REALLY want could be added in a single drop. Hopefully we'll see more stuff like this as the game develops. Carbine seems to have their head in the right place now and I'm really impressed by what they've pulled together for drops 4 and 5	
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i want 3 new classes each that have the tank/healer role.
increased level cap
paragon-like leveling system
8 new dungeons
12 new adventures
2 new pvp warplot types
2 new raids
and a buff to whirlwind for warriors	
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Pets / Toys / Wardrobe / Contracts are coming with Drop 5, so other than that
 
1. Better LFG Tool (WoW style one)
2. Account Wide Achievements / Pets / Toys / Mounts / Currencies etc
3. Fishing with Contests and Tournaments
4. Every Class able to fulfill Tank / Heal / DPS roles
5. More in depth Path System
6. Mentoring Down for Dungeons, Zones & Open World Content with lvl appropriate Rewards
7. Mentoring Up for PvP
8. Alt Friendly System
9. Daily Login Rewards
10. Guild Housing
11. Game Advertisement (no more hardcire though) to attract more ppl	
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Classes
Warrior and Stalker are now available for ChuaSocial
/talk is automatically triggered when using the /say
new animations have been added for previous, non-animated emotes
The "last seen" in various UI panels now properly works
Costume slots can now be added on the fly.
a new Armoury system is added, making gear management easier
LFG channel is now added and global
Guilds
New column "joined" has been added in the overview
Officers can now set an internal officer note on players
new perks have been added to the guild perks tab:Recall : Summons all online members towards the guild leader (24h cooldown)
Healing Aura : A passive healing aura heals for 100HP/sec when members are in the same group and within 5m of each other
Reduced Fees: Costs on crafting and repairing are reduced
Increased Durability : Armor takes less damage
Housing
New guild plots have been addedLeader and Officers have edit rights
Rights can be configured through the guild settings
no item restrictions
dimensions are 3x that of a housing plot
Needs to be bought/unlocked through a 20+ man quest, lasting several weeks
Item restrictions are removed
new water items have been added
all Fabkits can now be build on
 
PvE
Spaceships are now availableBounty missions to shoot down other ships in space
Exploration missions
No Rails shooters! but actual free form in space
Daily zones are divided into three sections:Solo quests
Group quests 5-20 mans
PvP quests
Dungeon Finder has been overhauledtokens are now awarded for max level players queing and rallying lower level dungeons
monetary reward added for above point
new drop box added as reward for low-amount classes with unique rewards
Alternative PvE gear is addedpurchasable by the new tokens from Dungeon Finder
same level as GA and DS, based on the token
prices range from 350 - 450 tokens
Soulbound
Crafting
new patterns are added in raids, unlocking gear on the same level as drops
new profession GraftingAllows Eldan Symbols to be inscribed on weapons and armour, adding special effects
Elements can now be upgraded/splitted on a ratio of 10/1
Cooking materials are easier to come by	
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New players patch:
 
Exp/gold increased 250% up till 50 for all new accounts for a month(upon creation). 
-leveling is boring and turns people away, speaking of which
 
Attunement:
Genesis key 140 elder gems
Rep part lowered or moved to the end of the attunement.
Malgrave trail made easier(not due it being a challenge, no matter how easy or hard you make it, its not fun)
World bosses removed (up to 91% here, been on this for ages)
 
New raid in its place: before ga. Rather easy raid and pre ga gear, pugable. Quick easy and not that exciting.
 
Balance changes: wouldnt know what needs changing, havnt played for ages.
 
Reputations: 3-500% increases
 
Side note: some other changes in this thread are good
 
Edit: not bumping thread, yes 250%. Leveling is boring for most people and serves no purpose other then a gaint wall to endgame. Also no reputations sucked and still suck, wow players players will unsub so fast because of them. The 20 man pre ga is for gear, but also lets people form 20 mans, ie the foundation for guilds to move off into ga. 5 man content doesnt bring a raid team together.	
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			Shut down / merge the PvP servers, they are having a detrimental effect.	
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New players patch:
 
Exp/gold increased 250% up till 50 for all new accounts for a month(upon creation).
-leveling is boring and turns people away, speaking of which
 
Attunement:
Genesis key 140 elder gems
Rep part lowered or moved to the end of the attunement.
Malgrave trail made easier(not due it being a challenge, no matter how easy or hard you make it, its not fun)
World bosses removed (up to 91% here, been on this for ages)
 
New raid in its place: before ga. Rather easy raid and pre ga gear, pugable. Quick easy and not that exciting.
 
Balance changes: wouldnt know what needs changing, havnt played for ages.
 
Reputatios: 3-500% increases
 
Side note: some other changes in this thread are good
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New hair styles
That mechari head that I want...Gimme gimme. 
Mechari voice
Mechari house
Mordesh house
Agent Voxine in Illium
Cross faction instances
Cross faction social circles
Cross faction housing
Mainly quality of life stuff. After that I think I would like to see more off world stuff as far as a dungeon, and an adventure that is a shout out to golden axe, with torine and stuff. 	
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Instances
 
Tier 2 Shiphands at about the same challenge level as Omnicore-1 and Omnicore-1 converted to be a Shiphand.  Making OC-1 solo-only was a poor decision IMO especially since the Shiphand format makes it redundant.
 
Story
 
A definitive end to the Entity arc.  We've been overdosed on H.R. Geiger and it's really getting stale.  That said, we need closure *leads the charge on the Vault of the Archon*
 
Housing
 
Sets of basic shapes: 1x(2,3,4,8) rectangles, 45degree and 30-60-90 triangles, full, half and quarter circles, quarter and eighth domes, etc.  The would include textures for a variety of materials one would associate with a science fiction setting: metals, ceramics, plastics, circuitry.  The final requirement  would be no funny lips or bulges (an extreme example of this are Granok triangles).
 
Placeable NPC's with adjustable reputation (hostile, neutral, friendly).
 
The pie-in-the-sky Housing wishlist item would be the ability to define motion paths. (elevators, trains, other animation)	
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Classes
Warrior and Stalker are now available for ChuaSocial
/talk is automatically triggered when using the /say
new animations have been added for previous, non-animated emotes
The "last seen" in various UI panels now properly works
Costume slots can now be added on the fly.
a new Armoury system is added, making gear management easier
LFG channel is now added and global
Guilds
New column "joined" has been added in the overview
Officers can now set an internal officer note on players
new perks have been added to the guild perks tab:Recall : Summons all online members towards the guild leader (24h cooldown)
Healing Aura : A passive healing aura heals for 100HP/sec when members are in the same group and within 5m of each other
Reduced Fees: Costs on crafting and repairing are reduced
Increased Durability : Armor takes less damage
Housing
New guild plots have been addedLeader and Officers have edit rights
Rights can be configured through the guild settings
no item restrictions
dimensions are 3x that of a housing plot
Needs to be bought/unlocked through a 20+ man quest, lasting several weeks
Item restrictions are removed
new water items have been added
all Fabkits can now be build on
 
PvE
Spaceships are now availableBounty missions to shoot down other ships in space
Exploration missions
No Rails shooters! but actual free form in space
Daily zones are divided into three sections:Solo quests
Group quests 5-20 mans
PvP quests
Dungeon Finder has been overhauledtokens are now awarded for max level players queing and rallying lower level dungeons
monetary reward added for above point
new drop box added as reward for low-amount classes with unique rewards
Alternative PvE gear is addedpurchasable by the new tokens from Dungeon Finder
same level as GA and DS, based on the token
prices range from 350 - 450 tokens
Soulbound
Crafting
new patterns are added in raids, unlocking gear on the same level as drops
new profession GraftingAllows Eldan Symbols to be inscribed on weapons and armour, adding special effects
Elements can now be upgraded/splitted on a ratio of 10/1
Cooking materials are easier to come by
 
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Pretty much everything Olivar and PlasmaJohn have said plus
 
- 4+ new leveling paths (at least two for each faction)
- cross-faction housing
- mailbox let you send things/money to the opposite faction
- all queued content pulls from entire server pool, not just your faction
 
MORE COSTUME SLOTS!!!	
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Pretty much all things Oliver, PlasmaJohn, and Naunet said.
 
Adding:
 
Fabkits can be rotated.
Can use own crated items on rooommates lot, instead of their's only.
Account wide cross faction bank.
Gear management system (not 3rd party addon) that puts the gear in a different bag, and allows one click changing LAS and associated gear.	
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1. Linked housing plots (guild or whatever)
2. More unique building blocks
3. Veteran Expeditions with premium decor rewards
4. New FABkits (these have been lacking for the last several drops, though I understand they take time to make)
5. Guest Book / improved visiting system with new UI (including the ability to filter plots by placed decor count and other means)
6. BOA crate and/or ability to return crated items to inventory as BOE (I'd love to see decor trading become a thing, as I have a few hundred unusable items sitting useless in my crate, which would make my friends in game very happy to receive)
7. Faction barrier removal/hybrid system
 
My ideal way of doing a faction hybrid system would be to leave the story and world untouched, but add a new questline that details a quiet rebellion from two subgroups of Exile/Dominion. Completing this quest gives you the ability to understand the enemy's language, as well as run instanced content with the opposing faction, and visit their homes. For these latter two, we'd have a checkbox option for Queue Mercenary which means we can be grouped with players from either faction in instanced content, while the new visiting system would let us visit plots from the opposing faction if they've selected Public - Mercenary from their plot options. It might also be beneficial to change the rewards for queuing a mercenary run, giving players a reason to try both modes (mercenary runs might give no renown or glory, but more gold).
 
I'd be happier than a pig in shit with these changes. All I really want is more social dynamic to building and more reason to build (I still enjoy it, but I know making new isolated plots over and over again is not going to keep me happy into 2016). Removing some faction barriers is less important to me, but still ranks highest as far as gameplay-affecting changes. I want faster queues and I love diversity. But I have zero interest in being another Dominion reroller (none of whom I blame), losing all my friends, my house, my funds, my costumes... no, no, no. :P	
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DROP X: Knee deep in Pyria
 
Major Features:
Zone "Pyr Core" an Eldan facility deep within the heart of forgemoon Pyria(I'm taking wild lore swings here obviously)
Introduction of RvR Lakes
Cross faction grouping for closed world content
Overhauled LFG
Race/Class combinations expanded
Cosmetic
New hair and face styles available
More colors made available to skin and hair where applicable
New option available for "tails type"
Mechari now have voices! It aint over till the cog lady sings!
Various costume sets have been added to reputation vendors approximate to the most relevant theme. Ex. Torine oufit can now be acquired from wilderrun's reputation, these pieces are lockd behind completion of episodes.
Faction themed weapon skins ahve beena
Housing
Mechari and Mordesh houses have finally been approved by Protostar's housing and safety commission. Brought to you by...money!
Wardrobes now act as gear lockers
To coincide with cross faction housing visitation the following options are now available for players on visitation limits-Same faction only-Cross faction PvP enabled-Cross faction PvP disabled-Cross faction PvP optional
Social
Players may now form cross faction guilds and circles, but be keep a watchful eye on your associate as they could flag at anytime in the open world and kill you.PvE
Players may now invite other players of the opposing faction to enter and queue for instanced closed word content. PvP will be disabled upon entry
Higher end players may now mentor down into region specific ranges without being grouped with a lower lvel player. Have fun out there getting all the goodies you missed on the way up!
New adventure: Malgrave Marshals-Players will assist Marshal Yattish as he establishes law and order in Malgrave. Be part of history rooting out corruption, putting criminals in their place, and solving mysteries like the sneaky Lopp you are!
PvP
Mixed factions are now possible. 
Prestige for open world players kills have been adjusted to be more rewarding than instanced PvP content. The amount given is greater when the player is equal to and or higher than your level and is much lower when the player is lower than you. You will receive no prestige if the opponent is 5 levels below you.
RvR lakes are now introduced beginning with Pyria Core:
No more brackets for public/for fun battlegrounds. Players will be scaled upward if below 50 to a snapshot of stats equal to a starter 
Hall of the BloodswornCapture points have been altered to act in a more "king of the hill" fashion as opposed to the current click to cap
RvR
In an effort to promote open world pvp RvR regions have been added to various zones begging from Whitevale and onward.
Players who are flagged for pvp in these zones will gain passive bonuses for being on the "front line" for their faction and risking their lives in the dangerous world.
Each RvR objective will grant a benefit to the faction that wins the event, giving small boons to all players.-Players who actually participate will receive larger benefits than those who do not- In connection wit the above the losing factions members who participate will receive a portion of the buffs, but those that did not join will get nothing.
UI
All areas where currencies can be typed now allow the player to enter variables for specific ranges of currency. No more typing 10000000 to get 10p, now you can just type 10 in the platinum section.
"last seen" is now more accurate.
Crafting
Crafting an item for a crafting quest will no longer bind to you upon changing zones.	
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WoW's raiding system.
WoW's premade groups.
ARR's Group finder.
ARR's Trial boss fights.
ARR's Hunt system.
GW2's sPvP system.
WAR's oPvP system.
Rift's Collectable's (shinies) system.
Rift's Instant adventure.
 
There you go, best mmo ever.	
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WoW's raiding system.
WoW's premade groups.
ARR's Group finder.
ARR's Trial boss fights.
ARR's Hunt system.
GW2's sPvP system.
WAR's oPvP system.
Rift's Collectable's (shinies) system.
Rift's Instant adventure.
 
There you go, best mmo ever.
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WoW's raiding system.
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No thanks to this. Not a fan of the multiple difficulty settings for 1 raid. I wouldnt mind having like, another PVE dungeon/raid/whatever that is designed for 10 man but, it would have to be something totally different. I dont want to see 4 difficulty settings of Datascape.
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Fix obvious crafting imbalances (tailoring is way out of whack in regards to costs compared to other crafters, and that's before we start looking at the stats on the gear each can make).
Add some alt-friendliness: Shared bank, account-wide dyes and costumes.
Housing: Let me pay more than week at a time on my plugs, or add an auto-pay system.	
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I like the raids the way they are.... but my dream drop would release the Laveka/Redmoon Marauders raid :3. Also more raids. Just more. More raids. Maybe rather than difficulty levels, they could just make one raid slightly easier, like a starter raid, then make the rest devilishly hard :D
 
Also linked housing plots! And 5000 decor limit!
 
Also perfect class balance for pve and pvp!
 
I'd also love a large pvp area like GW2 world pvp, that could be fun (if there was no faction imbalance, but hey this is a perfect drop right :3)	
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No thanks to this. Not a fan of the multiple difficulty settings for 1 raid. I wouldnt mind having like, another PVE dungeon/raid/whatever that is designed for 10 man but, it would have to be something totally different. I dont want to see 4 difficulty settings of Datascape.
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			Big things take time, time that should be padded out by little things... Little things and Granok moss beards.	
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- More costume types (skirts for females, regular glasses, seasonal wear etc)
- Soulbound items to be bind to ACCOUNT not bind to a single character
- If items must be Soulbound to one character make it so that only items the character can use are Soulbound (e.g. a pair of Pistols would bind to a Spellslinger but NOT to a Stalker)
- AMPs to NOT be Soulbound at all
- Dyes used to be available to ALL characters on an account, existing or not
- Dyeable weapons
- Cross-Faction Account Bank
- Repeatable story quests
- More character customisation options
- More races available to play
- All races to play all classes
- No more one-time achievements
- More mounts (and not re-skinned ones)
- Faction changes (would rather have my Chua on the Exiles as I don't enjoy the Dominion story)
- Path changes
- Race changes
- Class changes
 
And what I want the most:
- A cheaper subscription fee. I can't afford to play anymore and don't have time to farm CREDD :(	
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This is probably more of an "expansion pack" size addition, so maybe you could break this up across three/four drops-Karazhan (A 10 man of similar scope and feel)
-New 20 man raid
-2 new tier 3 Vet Dungeon
-4 new tier 2 Vet Shiphands	
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			I would like a costume system, where your toon would change outfit automatically based on the climate of the zone...IF you want the toon to do so! I dont think this would be difficult to implement...and maybe this can already be done? Or can be done in drop 5? By an addon stating for this zone use this costume etc?	
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I would like a costume system, where your toon would change outfit automatically based on the climate of the zone...IF you want the toon to do so! I dont think this would be difficult to implement...and maybe this can already be done? Or can be done in drop 5? By an addon stating for this zone use this costume etc?
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A 10 man raid. Setting like Stormtailon's Lair.
 
A new leveling zone in a huge forest. Not a jungle like Wilderrun, more like Ellevar but almost only trees surrounding you.
 
And what really, really bothers me is that you have to place gear in your costume slots instead of creating a copy of the 3D model of the item, which is dyeable. So that you can wear you costume also as real gear. Lotro has such a system and that's the best I've seen so far.
 
Besides that I'm pretty happy with the game.
 
edit: Ah, no wait: Open PvP Areas with objectives... like WoW had in Nagrand years ago...	
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And what really, really bothers me is that you have to place gear in your costume slots instead of creating a copy of the 3D model of the item, which is dyeable. So that you can wear you costume also as real gear. Lotro has such a system and that's the best I've seen so far.
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This is changing in drop 5!
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Yea, but you still have to remove the items from the costume slot tp equip them. Not really an improvement imho.
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You must not have heard how the costumes are changing then. According to THIS, the items are no longer physically stored in the costumes.
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man and i thought i was greedy  when i made my perfect drop, some things here are a complete rehaul of the game but some are really nice
 
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A new leveling zone in a huge forest. Not a jungle like Wilderrun, more like Ellevar but almost only trees surrounding you.
 
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dude im going to hug you, you are like the kid who never had a christmas present and all he want is a teddy bear in their letter, meanwhile the other kids ask for ps4,tablets, iphones and more
 
btw i think the account wide costumes are into the drop 5 costume system revamp
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			it wasnt an insult and i really wanted to hug you cause everybody ask for a ton of things meanwhile you ask for something small, its like the innocent child in the middle of the spoiled kids, a sad and beautifull scene :(	
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			I'd kill someone with a klondike bar for auto pay on my plugs.	
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Guild vs Guild - this one not staged in arenas, but able to be done anywhere outside of towns, kind of a duel system.  	More bgs and arenas.  Too few became boring fast.	Get rid of the WoW/Rift cloned PvP stat altogether.  Only one gear set equally effective for both PvE and PvP.  Plain and simple.
The #3 is because current PvP model based on WOW and cloned by nearly all Western MMO has 2 flaws:
Penalizes part time PvP players making them weak due to the lack of PvP stat, while making full time PvPers gods.  This method takes the fight from skill to stat.	Penalize part time PvE players (full PvP ones) by taking useful stats and placing that value in PvP stat instead, making that set useless for anything else.  Which has proven in other games, people will go to dungeons and raids even with wrong gear just to beat the rating algorithm.	
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Get rid of the WoW/Rift cloned PvP stat altogether.  Only one gear set equally effective for both PvE and PvP.  Plain and simple.
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PvP :
 
- More Battlegrounds 10v10 (not only 1 map, but much more !) with news Modes.
 
- RvR Zone
 
- Dredgions (like Aion) : PvP with mobs and boss (it's a mix PvPvE).
 
- More advantages for PvP Players (news mounts, pets etc ...)
 
- More balanced classes
 
- Rares items for PvP in bags
 
PvE players are already dungeons + adventures + raids etc ...
 
PvP players : 3 BGs ...  :mellow:	
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Yeah, having accountwide costumes without accountwide dyes is kinda pointless, imo.
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Guild vs Guild - this one not staged in arenas, but able to be done anywhere outside of towns, kind of a duel system.  
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New hair styles
That mechari head that I want...Gimme gimme. 
Mechari voice
Mechari house
Mordesh house
Agent Voxine in Illium
Cross faction instances
Cross faction social circles
Cross faction housing
Mainly quality of life stuff. After that I think I would like to see more off world stuff as far as a dungeon, and an adventure that is a shout out to golden axe, with torine and stuff. 
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			Drop 6: Mechari voiceovers.	
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a drop that completely removes pvp. 
 
or radically makes it the best thing ever, but one seems more improbable than the other so...	
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			Some armor for my poor Draken Warrior tail :(	
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The sole reason for that stat's existence is to seperate PvP and PvE so that players cannot progress in both by only playing one type of content. .
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			And PvP gear should take an equivalent time to farm to the PvE counterpart to prevent raiding drop.	
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			ARM SLIDERS, FIXED HAIRS, AND TAILS ON MOUNTS	
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Removing the underwear from Chua and Mechari.
 
Seriously, there's literally no point to it.  It's like putting boxers on Robocop or sticking a Tribble in a pair of panties - nothing shows anyway, so why bother?
 
I mean, putting aside the fact the cover-ups are horribly-drawn, why would either race wear something meant for hiding parts they don't even have?	
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Removing the underwear from Chua and Mechari.
 
Seriously, there's literally no point to it.  It's like putting boxers on Robocop or sticking a Tribble in a pair of panties - nothing shows anyway, so why bother?
 
I mean, putting aside the fact the cover-ups are horribly-drawn, why would either race wear something meant for hiding parts they don't even have?
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Gotta bring back this ol' gem
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Gotta bring back this ol' gem
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 :D The source of my avatar!
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But... we are all lopps! evil evil little lopps... at least for a little while longer.
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Apart from the Chua catching a disease like rabbits do and all die out. ( Hey I'm Aurin, can't help it )
 
No more jumping platform puzzles ever, or a ramp for those of us who are terrible at them.
 
Omnicore-1 vet shiphand...yeah like that idea ( but Belle pulls you across )
 
(Don't hate me) casual solo players are the bread and butter for any MMO company, so, and only if it did not effect any other part of the game...LFR
 
Fishing
 
Settler buff stations timers increased
 
A scanbot to place your housing items, plus click and boot ability given to the plot owner
 
Carbine breaking the trend by making the end zone look all nice and pretty
 
Like loads of the other ideas apart from forcing players into PVP, even blizzard learned from that mistake with the cloak quest....It went down like a lead baloon	
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Carbine breaking the trend
 
 
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You took that out of context.....now look what you've done, made me go and repeat all over myself
 
Apart from the Chua catching a disease like rabbits do and all die out. ( Hey I'm Aurin, can't help it )
 
No more jumping platform puzzles ever, or a ramp for those of us who are terrible at them.
 
Omnicore-1 vet shiphand...yeah like that idea ( but Belle pulls you across )
 
(Don't hate me) casual solo players are the bread and butter for any MMO company, so, and only if it did not effect any other part of the game...LFR
 
Fishing
 
Settler buff stations timers increased
 
A scanbot to place your housing items, plus click and boot ability given to the plot owner
 
Carbine breaking the trend by making the end zone look all nice and pretty
 
Like loads of the other ideas apart from forcing players into PVP, even blizzard learned from that mistake with the cloak quest....It went down like a lead baloon	
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 My dream drop would include the following.
  
   Races-All races can play any class.
 
   Paid faction changes-for those that don't want to re roll something they already have.
 
   An account bound bank- So players can trade among their characters without faction limitations
 
   Housing npc's/characters- Deco item that allows characters on an account to be doubled up as npc's with limited restrictions (strictly cosmetic just keep em stationary without pathing and repeatable emotes)
 
   Armor styles- we need some sexy gear options. This is an intergalactic space western lets show them knickers. You can still have sexy armors and keep it tasteful. This is gonna be a big thing since the costume system that some of us where shouting about at release is finally geting implemented now we just need gear options to cover all the interests and tastes.
 
   Housing plot configurations- give us more plug location options such as house plug placement as well as the entry way.
 
   Deco items that have the same functionality as utility fabkits but with the ability to put it anywhere- The mailbox was the perfect idea now we just need to extend it to the other necessities such as a bank, a dye guy, a crafting station and maybe even throw in the Auction house reps.
 
 A lot of the other stuff that is on my wishlist is going to be released sooner or later so I didnt add any of that.	
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 My dream drop would include the following.
  
   Races-All races can play any class.
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... Granok Stalker... how? Chua Warrior... how?  They don't exactly seem physically capable of such stunts.
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NANOMACHINES. Mechari are just as big and just as (or even more) noisy as Granok and they can be stalkers.
Have you seen how scrawny human females are?  They seem to handle that sword pretty well.  Plus, THE SWORDS ARE MADE OF SCIENCE.  It could weigh nothing for all we know.
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