Level 144

Level 144 is the 145ᵗʰ level of the backrooms.
==Description==
Level 144 has the appearance of an abandoned facility. Level 144 consists of pipes, concrete walls, and moss growth. Most rooms are pitch black, with shattered glass on the floor and broken lighting. Some places with lighting are hard to come by. There is a mild breeze that blows across the entire level.
*Hallways: The hallways are one of the most common parts of the level and are usually dark, but lights are found rarely in the hallways and usually contain pipes and some moss.
*Bathrooms: The bathrooms are uncommon; they have some stalls, the toilets are full of liquid pain, and the sink uses liquid pain instead of water. The bathrooms also produce a foul smell inside and have a decent chance of having entities.
*Water Treatment Zone: The Water Treatment Zone is located out of the facility and is a wasteland full of cooling towers, cooling units, and storage tanks full of poisonous water with a horrible odor. Long-term presence in the water treatment zone can transform the wanderer into a mutant.
*Electrical Room: The electrical room has pipes, generators, a concrete floor, and other electrical components. The electrical room is an electrical hazard, and oil is present in the electrical room. Also, workers are easy to find in the electrical room and more hostile in the electrical room.
*Breakroom: The breakroom is at the center of the level and has lights, marble flooring, and concrete walls. The breakroom is the safest part of the level since fewer entities are in the breakroom, radiation is not in the breakroom, and almond water is abundant.
*Test Chamber: The test chamber has lights, marble flooring, and concrete walls. The test chamber has glass flasks that contain dangerous chemicals such as hydrochloric acid, chlorine, etc. The test chamber is the most unsafe part of the level.
===Security Breach===
A security breach is an event that happens uncommonly at this level. When a security breach occurs, a loud alarm is in all parts of the level, and the level releases a gas breathed in by one that turns into a mutant, and the entities will hunt the wanderers down and become more hostile. The security breach event lasts for about 1–2 hours.
===Radiation===
Radiation in the level is usual and can make wanderers turn into mutants or give them radiation poisoning; the long-term presence of radiation will turn wanderers into mutants in all parts of the level. However, that was not the case since April 4, 2008, for radiation first began at the Test Chambers when the reactor exploded and made the wanderers near the Test Chambers into mutants after radiation, then eventually spread to most of the level. 
==Entities==
====Mutant====
Mutants are abundant in the level and reside in every part of the level. They appear to be humans with no eyes and blood releasing from the eyes, and the mutant's skin has mutated with cracks all over with blood. There is only one type of mutant in the level. Their fingernails are sharp and long. Mutants use echolocation to traverse the level, and they have exceptional hearing. They attack by hearing footsteps, breathing, etc. Mutants attack using their claws, digging into the wanderer's skin before killing them. 
Giant: They are big and powerful compared to mutants.
Very Mutated: They are tanky and speedy overall. Their appearance is that of a mutant, with more legs, heads, arms, etc.
====Workers====
Workers are uncommon at this level. Workers resemble humans wearing work clothes and have white, glowing eyes. The worker's skin is pale and dry. Workers can be mutated, which makes them have extra hands, legs, etc. Workers put wanderers in a test chamber to turn them into mutants. Workers are the first entities in the level, and the workers used to work in the reactor core before it exploded. It is unknown why and how the reactor was in the test chambers.
==Colonies and Outposts ==
===The Resters===
*Friendly.
* The Resters outpost is in the breakroom.
*There are six members in the group.
*Heavily armed.
==Entrances and exits==
===Entrances === 
*Touching a paper and saying help is wanted will send you to this level.
*No clipping in a barrel of liquid pain has a chance to send you to this level.
===Exits === 
*You can go to Level 161 by finding an ice box and opening it at the water treatment zone.
*Pour almond water into the poisonous water in a security breach event that will send you to Level 30.
*Seeing a yellow door and opening it will send you to Level 0, but it is rare to find one.
*No clipping in the test chamber can bring you to Level 153.
*Finding a forest in the level will send you to Level 145.
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Category:Unconfirmed Levels
Category:Levels