Report 1856

Report #1856
Skillset: Alchemy Skill: CloudberryTea
 Org: Hallifax Status: Submitted Feb 2018
Problem: Cloudberry tea is Hallifax's special organisational potion - similar to
Celest's holy water or Glomdoring's nightsweats. The first person to hit an
individual that has cloudberry tea primed has their vitals potions chilled for
approximately 11 seconds. When that person sips health, mana or bromides, they
are stunned for about .5 seconds, plus or minus .2 seconds. The stun does not
fire on attempts to sip while off vitals balance. Unfortunately, what this
causes is actually more of a boon for the victim of cloudberry tea, essentially
giving them free stun immunity (.5 to .7 seconds) and thus nullifying much more
potent options, like shieldstun. This report seeks to change cloudberry tea into
something useful (and especially not anti-synergistic) for Hallifax.
[A:12 R: 0] Solution #1: In keeping with Cloudberry tea's offensive focus
 allow the user to deliver timewarp with direct damage
 attacks in the same fashion of Nightsweats.
[A: 6 R: 2] Solution #2: Cloudberry tea becomes a tea defense which can be
 used concurrently with traditional teas. Cloudberry
 tea dodges the first application of any of
 {hallucinations, relapsing, haemophilia}.
[A: 5 R: 3] Solution #3: Cloudberry tea instead throws the sip balance on an
 attempt to sip while the potions are slushy. This
 denies the attempted sip.
Player Comments:
---[Maligorn on 2/14 @ 07:14 sets as pending]
---[Veyils on 2/14 @ 12:15 writes]:
I like the concept of number one but unsure of the ammounts. Do you have a
suggested level of timewarp?
---[Yarith on 2/14 @ 12:54 writes]:
I think Solution 1 is the most practical. The other two still suffer from being
unwieldy to make use of. We were going to leave it up to the powers that be to
decide, but somehwere in the half-to-full smoke region seems fine without being
overwhelming. If a full smoke is too strong then we could stick to a half and
add some token volume of magically typed damage like the firemead drink.
---[Tarken on 2/14 @ 13:04 writes]:
Support for solutions 1 or 2. Also fine with some token magic damage as per
Yarith's solution. Not a fan of solution three because of the potential for
chain off sip bal as group sizes get larger. Thematically insanity could fit on
solution 2 as well, but probably best for Gaudi to chip in to say whether that
would cause issues.
---[Veyils on 2/14 @ 13:06 writes]:
Just comparing it to nightsweats. Its a bit hard to compare exactly what with
being able to heal mana via sparkleberry/regeneration/healing scroll as well and
the different balance times vs steams fixed 1.5. Nightsweats does 6 clots worth
of bleed, 360 mana. Current mana sip is seeming to average out roughly at
14%(1502) with a quick bit of testing. So rounding it up for the sake of ease of
use. Call it a round 1/4 of a sip give or take. Cloudberry could be 1/4 to 1/2 a
smoke then as an estimate?
---[Falaeron on 2/14 @ 14:42 writes]:
Solution 1 could be interesting depending on what timewarp ends up doing.
Solution 2 is kind of lame. Solution 3 would be a bit better than what it is
currently but it still suffers from the mess of it being an offensive skill on a
reactive cooldown.
---[Veyils on 2/14 @ 15:12 writes]:
Yarith just made a fair point on envoys, made me think, SR for institute could
make sol 1 wildly good or bad depending on what the SR does. I like the idea of
number one but bear in mind we may have to revisit it depending on what happens
in the SR.
---[Moi on 2/16 @ 00:39 writes]:
I find all of the solutions about equally agreeable, with very slight
preferences to the tune of 1>3>2>0.
---[Veyils on 2/19 @ 11:06 writes]:
Suggestion for numbers and damage Massive timewarp is at 50 ticks, one smoke
seems to cure between 6-9 ticks of timewarp roughly speaking, not sure of the
exact equation but it does vary per smoke. I'm thinking if the proc gave 6
timewarp and a tick of damage eg 1%+150. Thats then cloudberry tea hitting for
roughly 230-273 damage on most targets and eatting up the majority of a steam
balance per hit. Somewhat similar to gaui/gloms then in gloms doing roughly 300
bleed on hit.
---[Yarith on 2/23 @ 03:26 writes]:
Your numbers are not fully correct, Veyils. Please ensure that you supply
correct information when you make suggestions.