Cybernetic Technologies

Type: Technology
See Also: Biotic Technologies | Propulsion Technologies | Warfare Technologies
== Basic Technology ==
=== Sarween Tools ===
Starting Tech: The Emirates of Hacan, The Mentak Coalition, The Naalu Collective, The Universities of Jol-Nar, The Yin Brotherhood
Sarween Tools	
Sarween Tools	
Sarween Tools
Req.	
* When 1 or more of your units use Production, reduce the combined cost of the produced units by 1	
* When 1 or more of your units use Production, reduce the combined cost of the produced units by 1
 	
* When 1 or more of your units use Production, reduce the combined cost of the produced units by 1	
* When 1 or more of your units use Production, reduce the combined cost of the produced units by 1
 	
* When 1 or more of your units use Production, reduce the combined cost of the produced units by 1	
* When 1 or more of your units use Production, reduce the combined cost of the produced units by 1
 		
=== Graviton Laser System ===
Starting Tech: The Xxcha Kingdom
Graviton Laser System	
Graviton Laser System	
Graviton Laser System
Req.	
* You may exhaust this card before 1 or more of your units uses Space Cannon; hits produced by those units must be assigned to non-fighter ships if able	
* You may exhaust this card before 1 or more of your units uses Space Cannon; hits produced by those units must be assigned to non-fighter ships if able
 	
* You may exhaust this card before 1 or more of your units uses Space Cannon; hits produced by those units must be assigned to non-fighter ships if able	
* You may exhaust this card before 1 or more of your units uses Space Cannon; hits produced by those units must be assigned to non-fighter ships if able
 	
* You may exhaust this card before 1 or more of your units uses Space Cannon; hits produced by those units must be assigned to non-fighter ships if able	
* You may exhaust this card before 1 or more of your units uses Space Cannon; hits produced by those units must be assigned to non-fighter ships if able
 		
=== Transit Diodes ===
Transit Diodes	
Transit Diodes	
Transit Diodes
Req.	
* You may exhaust this card at the start of your turn during the action phase; remove up to 4 of your ground forces from the game board and place them on 1 or more planets you control.	
* You may exhaust this card at the start of your turn during the action phase; remove up to 4 of your ground forces from the game board and place them on 1 or more planets you control.
 	
* You may exhaust this card at the start of your turn during the action phase; remove up to 4 of your ground forces from the game board and place them on 1 or more planets you control.	
* You may exhaust this card at the start of your turn during the action phase; remove up to 4 of your ground forces from the game board and place them on 1 or more planets you control.
 	
* You may exhaust this card at the start of your turn during the action phase; remove up to 4 of your ground forces from the game board and place them on 1 or more planets you control.	
* You may exhaust this card at the start of your turn during the action phase; remove up to 4 of your ground forces from the game board and place them on 1 or more planets you control.
 		
=== Integrated Economy ===
Integrated Economy	
Integrated Economy	
Integrated Economy
Req.	
* After you gain control of a planet, you may produce any number of units on that planet that have a combined cost equal to or less than that planet’s resource value.	
* After you gain control of a planet, you may produce any number of units on that planet that have a combined cost equal to or less than that planet’s resource value.
 	
* After you gain control of a planet, you may produce any number of units on that planet that have a combined cost equal to or less than that planet’s resource value.	
* After you gain control of a planet, you may produce any number of units on that planet that have a combined cost equal to or less than that planet’s resource value.
 	
* After you gain control of a planet, you may produce any number of units on that planet that have a combined cost equal to or less than that planet’s resource value.	
* After you gain control of a planet, you may produce any number of units on that planet that have a combined cost equal to or less than that planet’s resource value.
 		
==Faction Technology==
=== The Barony of Letnev ===
==== L4 Disruptors ====
L4 Disruptors	
L4 Disruptors	
L4 Disruptors
Req.	
* During an invasion, units cannot use Space Cannon against your units.	
* During an invasion, units cannot use Space Cannon against your units.
 	
* During an invasion, units cannot use Space Cannon against your units.	
* During an invasion, units cannot use Space Cannon against your units.
 	
* During an invasion, units cannot use Space Cannon against your units.	
* During an invasion, units cannot use Space Cannon against your units.
 		
=== The Emirates of Hacan ===
==== Quantum Datahub Node ====
Quantum Datahub Node	
Quantum Datahub Node	
Quantum Datahub Node
Req.	
* At the end of the strategy phase, you may spend 1 token from your strategy pool and give another player 3 of your trade goods.  If you do, give 1 of your strategy cards to that player and take 1 of their strategy cards.	
* At the end of the strategy phase, you may spend 1 token from your strategy pool and give another player 3 of your trade goods.  If you do, give 1 of your strategy cards to that player and take 1 of their strategy cards.
 	
* At the end of the strategy phase, you may spend 1 token from your strategy pool and give another player 3 of your trade goods.  If you do, give 1 of your strategy cards to that player and take 1 of their strategy cards.	
* At the end of the strategy phase, you may spend 1 token from your strategy pool and give another player 3 of your trade goods.  If you do, give 1 of your strategy cards to that player and take 1 of their strategy cards.
 	
* At the end of the strategy phase, you may spend 1 token from your strategy pool and give another player 3 of your trade goods.  If you do, give 1 of your strategy cards to that player and take 1 of their strategy cards.	
* At the end of the strategy phase, you may spend 1 token from your strategy pool and give another player 3 of your trade goods.  If you do, give 1 of your strategy cards to that player and take 1 of their strategy cards.
 		
=== The L1Z1X Mindnet ===
==== Inheritance Systems ====
Inheritance Systems	
Inheritance Systems	
Inheritance Systems
Req.	
* You may exhaust this card and spend 2 resources when you research a technology; ignore all of that technology's prerequisites.	
* You may exhaust this card and spend 2 resources when you research a technology; ignore all of that technology's prerequisites.
 	
* You may exhaust this card and spend 2 resources when you research a technology; ignore all of that technology's prerequisites.	
* You may exhaust this card and spend 2 resources when you research a technology; ignore all of that technology's prerequisites.
 	
* You may exhaust this card and spend 2 resources when you research a technology; ignore all of that technology's prerequisites.	
* You may exhaust this card and spend 2 resources when you research a technology; ignore all of that technology's prerequisites.
 		
=== The Mentak Coalition ===
==== Salvage Operations ====
Salvage Operations	
Salvage Operations	
Salvage Operations
Req.	
* After you win or lose a space combat, gain 1 trade good; if you won the combat, you may also produce 1 ship in that system of any ship type that was destroyed during the combat.	
* After you win or lose a space combat, gain 1 trade good; if you won the combat, you may also produce 1 ship in that system of any ship type that was destroyed during the combat.
 	
* After you win or lose a space combat, gain 1 trade good; if you won the combat, you may also produce 1 ship in that system of any ship type that was destroyed during the combat.	
* After you win or lose a space combat, gain 1 trade good; if you won the combat, you may also produce 1 ship in that system of any ship type that was destroyed during the combat.
 	
* After you win or lose a space combat, gain 1 trade good; if you won the combat, you may also produce 1 ship in that system of any ship type that was destroyed during the combat.	
* After you win or lose a space combat, gain 1 trade good; if you won the combat, you may also produce 1 ship in that system of any ship type that was destroyed during the combat.
 		
==== Mirror Computing ====
Mirror Computing	
Mirror Computing	
Mirror Computing
Req.	
* When you spend trade goods, each trade good is worth 2 resources or influence instead of 1.	
* When you spend trade goods, each trade good is worth 2 resources or influence instead of 1.
 	
* When you spend trade goods, each trade good is worth 2 resources or influence instead of 1.	
* When you spend trade goods, each trade good is worth 2 resources or influence instead of 1.
 	
* When you spend trade goods, each trade good is worth 2 resources or influence instead of 1.	
* When you spend trade goods, each trade good is worth 2 resources or influence instead of 1.
 		
=== The Universities of Jol-Nar ===
==== E-Res Siphons ====
E-Res Siphons	
E-Res Siphons	
E-Res Siphons
Req.	
* After another player activates a system that contains 1 or more of your ships, gain 4 trade goods.	
* After another player activates a system that contains 1 or more of your ships, gain 4 trade goods.
 	
* After another player activates a system that contains 1 or more of your ships, gain 4 trade goods.	
* After another player activates a system that contains 1 or more of your ships, gain 4 trade goods.
 	
* After another player activates a system that contains 1 or more of your ships, gain 4 trade goods.	
* After another player activates a system that contains 1 or more of your ships, gain 4 trade goods.
 		
=== The Winnu ===
==== Hegemonic Trade Policy ====
Hegemonic Trade Policy	
Hegemonic Trade Policy	
Hegemonic Trade Policy
Req.	
* Exhaust this card when 1 or more of your units use PRODUCTION; swap the resource and influence values of 1 planet you control until the end of your turn.	
* Exhaust this card when 1 or more of your units use PRODUCTION; swap the resource and influence values of 1 planet you control until the end of your turn.
 	
* Exhaust this card when 1 or more of your units use PRODUCTION; swap the resource and influence values of 1 planet you control until the end of your turn.	
* Exhaust this card when 1 or more of your units use PRODUCTION; swap the resource and influence values of 1 planet you control until the end of your turn.
 	
* Exhaust this card when 1 or more of your units use PRODUCTION; swap the resource and influence values of 1 planet you control until the end of your turn.	
* Exhaust this card when 1 or more of your units use PRODUCTION; swap the resource and influence values of 1 planet you control until the end of your turn.
 		
=== The Xxcha Kingdom ===
==== Nullification Field ====
Nullification Field	
Nullification Field	
Nullification Field
Req.	
* After another player activates a system that contains 1 or more of your ships, you may exhaust this card and spend 1 token from your strategy pool; immediately end that player's turn.	
* After another player activates a system that contains 1 or more of your ships, you may exhaust this card and spend 1 token from your strategy pool; immediately end that player's turn.
 	
* After another player activates a system that contains 1 or more of your ships, you may exhaust this card and spend 1 token from your strategy pool; immediately end that player's turn.	
* After another player activates a system that contains 1 or more of your ships, you may exhaust this card and spend 1 token from your strategy pool; immediately end that player's turn.
 	
* After another player activates a system that contains 1 or more of your ships, you may exhaust this card and spend 1 token from your strategy pool; immediately end that player's turn.	
* After another player activates a system that contains 1 or more of your ships, you may exhaust this card and spend 1 token from your strategy pool; immediately end that player's turn.
 		
=== The Yin Brotherhood ===
==== Impulse Core ====
Impulse Core	
Impulse Core	
Impulse Core
Req.	
* At the start of a space combat, you may destroy 1 of your cruisers or destroyers in the active system to produce 1 hit against your opponent's ships; that hit must be assigned by your opponent to 1 of their non-fighters ships if able.	
* At the start of a space combat, you may destroy 1 of your cruisers or destroyers in the active system to produce 1 hit against your opponent's ships; that hit must be assigned by your opponent to 1 of their non-fighters ships if able.
 	
* At the start of a space combat, you may destroy 1 of your cruisers or destroyers in the active system to produce 1 hit against your opponent's ships; that hit must be assigned by your opponent to 1 of their non-fighters ships if able.	
* At the start of a space combat, you may destroy 1 of your cruisers or destroyers in the active system to produce 1 hit against your opponent's ships; that hit must be assigned by your opponent to 1 of their non-fighters ships if able.
 	
* At the start of a space combat, you may destroy 1 of your cruisers or destroyers in the active system to produce 1 hit against your opponent's ships; that hit must be assigned by your opponent to 1 of their non-fighters ships if able.	
* At the start of a space combat, you may destroy 1 of your cruisers or destroyers in the active system to produce 1 hit against your opponent's ships; that hit must be assigned by your opponent to 1 of their non-fighters ships if able.
 		
== Technology introduced in Prophecy of Kings ==
=== Scanlink Drone Network ===
Starting Tech: The Titans of Ul
Scanlink Drone Network	
Scanlink Drone Network	
Scanlink Drone Network
Req.	
* When you activate a system, you may explore 1 planet in that system which contains 1 or more of your units	
* When you activate a system, you may explore 1 planet in that system which contains 1 or more of your units
 	
* When you activate a system, you may explore 1 planet in that system which contains 1 or more of your units	
* When you activate a system, you may explore 1 planet in that system which contains 1 or more of your units
 	
* When you activate a system, you may explore 1 planet in that system which contains 1 or more of your units	
* When you activate a system, you may explore 1 planet in that system which contains 1 or more of your units
 		
=== Predictive Intelligence ===
Starting Tech: The Mahact Gene-Sorcerers
Predictive Intelligence	
Predictive Intelligence	
Predictive Intelligence
Req.	
* At the end of your turn, you may exhaust this card to redistribute your command tokens
* When you cast votes during the agenda phase, you may cast 3 additional votes; if you do, and the outcome you voted for is not resolved, exhaust this card	
* At the end of your turn, you may exhaust this card to redistribute your command tokens
* When you cast votes during the agenda phase, you may cast 3 additional votes; if you do, and the outcome you voted for is not resolved, exhaust this card
 	
* At the end of your turn, you may exhaust this card to redistribute your command tokens
* When you cast votes during the agenda phase, you may cast 3 additional votes; if you do, and the outcome you voted for is not resolved, exhaust this card	
* At the end of your turn, you may exhaust this card to redistribute your command tokens
* When you cast votes during the agenda phase, you may cast 3 additional votes; if you do, and the outcome you voted for is not resolved, exhaust this card
 	
* At the end of your turn, you may exhaust this card to redistribute your command tokens
* When you cast votes during the agenda phase, you may cast 3 additional votes; if you do, and the outcome you voted for is not resolved, exhaust this card	
* At the end of your turn, you may exhaust this card to redistribute your command tokens
* When you cast votes during the agenda phase, you may cast 3 additional votes; if you do, and the outcome you voted for is not resolved, exhaust this card
 		
=== The Nomad ===
==== Temporal Command Suite ====
Temporal Command Suite	
Temporal Command Suite	
Temporal Command Suite
Req.	
* After any player's agent becomes exhausted, you may exhaust this card to ready that agent; if you ready another player's agent, you may perform a transaction with that player	
* After any player's agent becomes exhausted, you may exhaust this card to ready that agent; if you ready another player's agent, you may perform a transaction with that player
 	
* After any player's agent becomes exhausted, you may exhaust this card to ready that agent; if you ready another player's agent, you may perform a transaction with that player	
* After any player's agent becomes exhausted, you may exhaust this card to ready that agent; if you ready another player's agent, you may perform a transaction with that player
 	
* After any player's agent becomes exhausted, you may exhaust this card to ready that agent; if you ready another player's agent, you may perform a transaction with that player	
* After any player's agent becomes exhausted, you may exhaust this card to ready that agent; if you ready another player's agent, you may perform a transaction with that player
 		
===The Argent Flight ===
==== Aerie Hololattice ====
Aerie Hololattice	
Aerie Hololattice	
Aerie Hololattice
Req.	
* Other players cannot move ships through systems that contain your structures
*Each planet that contains 1 or more of your structures gains the PRODUCTION 1 ability as if it were a unit	
* Other players cannot move ships through systems that contain your structures
*Each planet that contains 1 or more of your structures gains the PRODUCTION 1 ability as if it were a unit
 	
* Other players cannot move ships through systems that contain your structures
*Each planet that contains 1 or more of your structures gains the PRODUCTION 1 ability as if it were a unit	
* Other players cannot move ships through systems that contain your structures
*Each planet that contains 1 or more of your structures gains the PRODUCTION 1 ability as if it were a unit
 	
* Other players cannot move ships through systems that contain your structures
*Each planet that contains 1 or more of your structures gains the PRODUCTION 1 ability as if it were a unit	
* Other players cannot move ships through systems that contain your structures
*Each planet that contains 1 or more of your structures gains the PRODUCTION 1 ability as if it were a unit
 		
== Technology introduced in The Codex Volume III: Vigil ==
=== The Council Keleres ===
==== I.I.H.Q Modernization ====
I.I.H.Q Modernization	
I.I.H.Q Modernization	
I.I.H.Q Modernization
Req.	
* You are neighbors with all players that have units or control planets in or adjacent to the Mecatol Rex system.
* Gain the Custodia Vigilia planet card and its legendary planet ability card. You cannot lose these cards, and this card cannot have an X or Y assimilator token placed on it.	
* You are neighbors with all players that have units or control planets in or adjacent to the Mecatol Rex system.
* Gain the Custodia Vigilia planet card and its legendary planet ability card. You cannot lose these cards, and this card cannot have an X or Y assimilator token placed on it.
 	
* You are neighbors with all players that have units or control planets in or adjacent to the Mecatol Rex system.
* Gain the Custodia Vigilia planet card and its legendary planet ability card. You cannot lose these cards, and this card cannot have an X or Y assimilator token placed on it.	
* You are neighbors with all players that have units or control planets in or adjacent to the Mecatol Rex system.
* Gain the Custodia Vigilia planet card and its legendary planet ability card. You cannot lose these cards, and this card cannot have an X or Y assimilator token placed on it.
 	
* You are neighbors with all players that have units or control planets in or adjacent to the Mecatol Rex system.
* Gain the Custodia Vigilia planet card and its legendary planet ability card. You cannot lose these cards, and this card cannot have an X or Y assimilator token placed on it.	
* You are neighbors with all players that have units or control planets in or adjacent to the Mecatol Rex system.
* Gain the Custodia Vigilia planet card and its legendary planet ability card. You cannot lose these cards, and this card cannot have an X or Y assimilator token placed on it.
 		
==== Agency Supply Network ====
Agency Supply Network	
Agency Supply Network	
Agency Supply Network
Req.	
* Whenever you resolve one of your PRODUCTION abilities, you may resolve an additional one of your PRODUCTION abilities in any system; the additional use does not trigger this ability.	
* Whenever you resolve one of your PRODUCTION abilities, you may resolve an additional one of your PRODUCTION abilities in any system; the additional use does not trigger this ability.
 	
* Whenever you resolve one of your PRODUCTION abilities, you may resolve an additional one of your PRODUCTION abilities in any system; the additional use does not trigger this ability.	
* Whenever you resolve one of your PRODUCTION abilities, you may resolve an additional one of your PRODUCTION abilities in any system; the additional use does not trigger this ability.
 	
* Whenever you resolve one of your PRODUCTION abilities, you may resolve an additional one of your PRODUCTION abilities in any system; the additional use does not trigger this ability.	
* Whenever you resolve one of your PRODUCTION abilities, you may resolve an additional one of your PRODUCTION abilities in any system; the additional use does not trigger this ability.