Damage Types

Category:Terminologyde:Schadensarten
Different attacks do different types of damage, and different enemies may be resistant or particularly vulnerable to certain damage types. The basic types are:
Icon	Damage Type	Weapon Types
 	Blunt 	Hand-to-Hand, Club, Staff, Harlequin Frame, Stormwaker Frame, Sharpshot Frame
 	Slashing 	Axe, Great Axe, Great Sword, Sword, Scythe, Katana, Great Katana, Valoredge Frame
 	Piercing 	Dagger, Polearm, Archery, Marksmanship, Shuriken, Boomerang
==Exceptions==
Some weapons have a different damage type than usual for their category.
* Rapier and Epee-type Swords deal Piercing damage. Some examples: Joyeuse, Degen, Fleuret.
** Bilbo-type Swords, such as the Tuck, use a similar model as Rapiers, but still deal Slashing damage.
* The Swan Bilbo (Sword) deals Blunt damage.
* The Bourdonasse (Polearm) deals Blunt damage.
* The Crude Sword (Great Sword) deals Blunt damage.
* The Honebami (Great Katana) deals Blunt damage.
* The Chiroptera Dagger (Dagger) deals Slashing damage.
* The Vampiric Claws (Hand-to-Hand) weapon deals Slashing damage.
* The Birdbanes (Hand-to-Hand) weapon deals Piercing damage.
* When using the Monk Job Ability "Formless Strikes", the damage type of melee strikes and kick attacks is nonphysical, nonelemental. This damage will not be subject to any of the damage-type specific bonuses or penalties below.
Despite having an uncharacteristic damage type when meleeing, these exceptions still use normal damage types during weapon skills. For example, when performing a weapon skill with Vampiric Claws or while using Formless Strikes and any Hand-to-Hand weapon, the damage type is Blunt.
==Damage Type Modifiers by Monster Family==
Family 	H2H (Blunt)	Impact (Blunt)	Slashing	Piercing
Bees 	 	 	 	1.25
Bat Trios 	 	 	 	1.25
Rocs 	 	0.75 	0.75 	1.25
Birds 	 	 	 	1.25
Colibri 	 	 	 	1.25
Corses* 	1.125 	1.25 	 	0.75
Doomed* 	0.875 	0.875 	 	1
Elementals 	0.25 	0.25 	0.25 	0.25
Flans (Normal Mode)	0.75 	0.75 	0.875 	1
Flans (Spiked Mode)	0.25 	0.25 	0.375 	0.50
Flies 	 	 	 	1.25
Ghosts* 	0.50 	0.50 	0.75 	0.75
Giant Bats 	 	 	 	1.25
Hecteyes 	0.75 	0.75 	 	
Hounds 	 	 	1.125 	
Imps 	 	 	 	1.125
Ladybugs 	 	 	 	1.50
Leeches 	0.75 	0.75 	 	
Magic Pots 	1.25 	1.50 	 	
Mandragoras 	 	 	 	1.25
Mimics 	0.50 	0.50 	0.50 	0.50
Puks 	 	 	 	1.25
Rafflesia 	 	 	1.125 	
Skeletons* 	1.125 	1.25 	0.875 	0.50
Slimes 	0.25 	0.25 	0.50 	0.50
*Where not otherwised specified, the damage modifier is understood to be 1.0
*Reduced modifiers for undead monsters (marked above with *) will be raised to near 1.0 for a short time if the monster takes damage from a Banish spell.
*The Warrior job ability Tomahawk raises reduced modifiers for any monster it is used on for 30 seconds (and +15 seconds per additional merit, up to 1:30). It is currently unknown if it raises the reduced modifiers to 1.0, or if there is less of an effect.
*Source: Vanad'iel Monsters (Japanese)
*Verified ladybugs take extra damage from piercing by comparing Birdbanes to Tactician Magician Hooks +0, did not verify 1.25x or 1.5x modifier. -Sylph: Neiko
==Avatar damage types ==
Avatars all do Blunt damage with their normal melee attacks.
The physical blood pacts, however, do 4 different types of damage (all physical BPs are melee damage unless otherwise specified):
{| width=100%	
Carbuncle 	Carbuncle
Blood Pact 	Damage Type
Poison Nails	Piercing
== Physical Blue Magic damage types ==
Physical Blue Magic takes on Damage Types as well. Below is the list:
{| width=100% 	
Blunt 	Blunt
Power Attack 	Sprout Smack
Head Butt 	Helldive
Bludgeon 	Grand Slam
Jet Stream 	Uppercut
Terror Touch 	Sickle Slash
Dimensional Death (H2H)	Body Slam
Frenetic Rip 	Frypan
Hydro Shot (H2H) 	Tail Slap
Hysteric Barrage (H2H) 	Cannonball (H2H)
Ram Charge 	Asuran Claws (H2H)
Goblin Rush 	
* Source: The Forbidden Art of The Immortals @ Allakhazam
--Yuuki 11:51, January 7, 2010 (UTC)