Truedelan

Truedelan is an alternate reality to Undertale and Deltarune. The world that exists in Truedelan bears similarities to that of the aforementioned, with some overlapping elements, characters and locations however its fundamental principles differ. Truedelan, also known as the Land of True Spirits is also the in-universe name of the main setting.
==Truedelan, the Land of True Spirits==
Truedelan is a large kingdom that exists in a great crater from when an asteroid crashed into the planet long ago. The Kingdom is said to reach beyond the horizon and is as vast as the crater itself, although its control varies with the lands between settlements being known to be untamed and wild. The heart of the Kingdom, Omenhew is a gigantic tree from which magic pours out across the land, many are said to have a strong connection to the tree through their faith and the tree seems to grow to accommodate those that reside at its base creating structures like buildings.
More TBA
==Fundamental Nature==
The Fundamental Nature of Truedelan is that those that inhabit the world, monster and human are one in the same. It is not entirely clear what constitutes one as a monster or human, rather when they are born they will take the form of one or the other. As an individual develops their other half whether that is human or monster will begin to emerge, typically induced by some sort of trigger that is relevant to the individual's personal history. For some this is chaotic and cna result in frequent change between human and monster with little control, while this chaos can be unnerving it is very rare for it to devolve into something uncontrollable and can be put back into a state of balance with the right mindset. By contrast others can exhibit an almost complete control and force their trigger through sheer will, this is more common in Humans with a Monster half although is exhibited occasionally in the opposite.
Sometimes one of the two halves can disappear for an extended period of time, this is known as Wholeness and can be both reassuring for the individual as well as distressing. There is never a guarantee as to how long Wholeness may last, for some it is very brief while others will go the rest of their lives without their other half. Unlike the physical transformation from one form to another, the internal psyche of each half is always present simultaneously except when one achieves Wholeness. In very rare instances when one achieves wholeness only temporarily, the half that re-emerges may not be the same as their original half, it is unknown why this occurs although it is typically a result of a significant change in the individual's state of being and even affects the trigger.
==Soul & Magic==
Soul and Magic are the diametrically opposing energies in Truedelan which are represented in both Humans and Monsters although in opposing degrees. Soul is a powerful psychic quality that Humans and Human halves possess in abundance, its manifestation can allow one to confront both halves of another individual and is considered the raw expression of one's self. Magic by contrast is often seen as a physical trait, common in Monsters and Monster halves, it allows one to perform actions not normally applicable to their creed, it is often seen as a protective shell that ensures both halves remain safe against danger.
===Guilds===
Alongside standard education throughout the kingdom, Truedelan has structures known as Guilds, these teach about different soul powers and magic. Due to the duality many assume certain soul powers line-up with equivalent magical abilities, it should be noted however that most magic is considered Non-Soul and is often the type of magic able to be learned by Humans as opposed to what has been described as Soul Magic which Humans either have a very difficult time or are outright unable to learn.
There are eight major guilds across the Kingdom of Truedelan;
Guild 	Guild 	Styles 	Styles 	Description
Guild 	Guild 	Soul Power 	Magic Style 	Description
Guild of Daemon	Omenhew 	Weave 	Third Eye 	The chief Guild in the Kingdom and largest of all the major guilds, the Guild of Daemon is known for its elegant design and vast library of knowledge. The Soul Power of Weave and Magic Style of Third Eye are poorly understood even by those that practice them. It is generally seen as a repository that attracts travellers who adventure across the Kingdom in search of knowledge using the two abilities to unearth untapped information. The guild is famously run by the three Great Daemons, massive lesser creatures that exhibit extreme intelligence and wisdom which they impart on those seeking it who can each be found resting against the main spires of the guild.
Guild of Yerba 	Mt. Goldaroma 	Performance	Sharpen 	Originally a dojo that many individuals flocked to in seeking training in physical prowess. Over time its role changed when the dojo was attacked by wild creatures destroying much of the original infrastructure. Over time it was rebuilt by the few students that returned, deciding to both hone their body and mind. While training through battle persisted it became more about making one's battle flow effectively enforcing the notion of controlling the outcome through ensuring one's rhythm is maintained while disrupting their opponent's. The current guildmaster Ban'doe Won heavily encourages this type of training using their musical talents to reinforce it.
Guild of Scute 	Lost Ruins 	Blaster 	Inhabit 	Originally having started out as a fan club for a long forgotten star of the silver screen, the guild grew into an internal pact of loyal followers before properly becoming a guild. Even to this day their rules are the most strict of the guilds and they are also more secretive than most other guilds. The guild is notable for being built within the shell of an ancient creature of impressive size whose fate is unknown to all except those in the guild's innermost circle of headmasters.
Guild of Skein 	Xeralini Island 	Shield 	Cleanse 	The guildmaster of the Guild of Skein, known as the All-Knotting One is believed to be one of the oldest individuals to exist in the Kingdom of Truedelan, their knowledge was considered vast for the time and posed questions that helped the Kingdom develop into its current state. Many who visit the Guild often do so in repentance for past transgressions as the Guild was originally established by the All-Knotting One as a shrine to the old gods. Because the All-Knotting One's language has been lost to time there is a great deal of mystery around the words they speak and so many interpretations have arisen over recent years of their more recent decrees. Beneath the guild exists a large lake that is said to house the memories of past guild members to help guide the new generation.
Guild of Paten 	Badlands of Labanda 	Temporal 	Snow 	The Guild of Paten is sometimes referred to by its alternate name, the Grand Bazaar from which indicates its origins as a place where merchants from across the Kingdom would gather to trade wares. Many believed in the concept of time's influence on the world and so sought to use that knowledge to improve their crafts and trade, leading to a splinter of the merchants who became known as Magentiles who became dedicated to this research to benefit the greater whole. There is a great deal of forbidden knowledge in the Guild of Paten however as the other half of the Guild's knowledge has been deemed too dangerous for any to learn willingly.
Guild of Niter 	The Howling Peaks of Hoorin	Singularity	Jiggle-Bone 	One of the larger guilds to exist in the kingdom, the Guild of Niter was originally a Ponzi scheme to trick subjects of the Kingdom to give their worldly possessions to the guild's original leaders. As it would turn out said guildmasters had unintentionally tapped into real Soul Power and Magic, although were quickly outed from the guild when it was revealed they were using slight of hands to appear to possess the powers. The current guild members do continue the tradition of giving up their worldly possessions (although only temporarily) upon first joining and using that as a means to focus on their studies.
Guild of Crepe 	Weir of Vhildotor 	Hearth 	Sweets 'n Scares	Although technically the youngest of the guilds, the Guild of Crepe is well-regarded among the denizens of the kingdom of Truedelan, its students are known to learn from those that have mastered physical crafts and express those through their Soul Power and Magic Style. The Guild attracts a strange batch of individuals and has been described as a sewn together band of misfits most especially with the strange guildmaster, a fanciful seamstress whose body has become lost amongst the deluge of cloth they cover themselves in.
Guild of Nestor	Nevermorn 	Command 	??? 	A rather strange Guild, considered by many to be an outlier among the big eight. The Guild of Nestor is actually the second Guild to hold that name, the first perishing in a disaster long ago. The second Guild was built with the knowledge from the first, few pieces of which managed to survive to the current day. It is the only guild without a dedicated Magic Style, rather its Guild Members are welcome to practice any style and learn from others, however this has also put much greater focus on its rather unique and unusual Soul Power which seems to share a link with the lesser creatures of this world.
==Characters==
Character 	Information
Asgore 	The noble king of Truedelan, he is the most recent member of his lineage to take the throne although unlike most of his predecessors, Asgore was born as a Monster. He is a patient and caring individual and seems to take more joy in simply tending to the Omenhew. Although in peacetime he can be rather unimposing he has been shown quite proficient in battle with his skill with a trident unmatched across the land. Although Asgore was once married, the former queen left him long ago, leaving Asgore somewhat disheartened, unable to match the passion his people hold for various projects.
Toriel 	A wise sage who resides in the swamps of Truedelan, although she originally lived on her own, many of the humans and monsters who resided nearby came to revere her as a protector and even the lesser creatures are considered under her protection. A very caring and mysterious monster, Toriel seems to enjoy teaching humans and monsters alike to get along and cooperate, helping to build the nearby village of Shimmurk. Many who travel to Shimmurk often do so to visit Toriel and gain insight into the world, her home has been described as cluttered with memories of the past with strange ornaments and knick-knacks covering the walls.
Undyne 	The warrior queen of the badlands of Labanda, Undyne is the last of the long lineage of Labanda Scarlet Sentinels, an elite guard from the past who served the Kings of Truedelan. Stoic in her power, Undyne appears to be somewhat reserved although when fulfilling her duties as ruler of the land does so in a boysterous and free-spirited manner, often to the chagrin of her subjects. Because of the harsh environment that surrounds Labanda, Undyne will often lead parties of the keep's guards out on hunting expeditions wrangling the local fauna in impressive feats of strength.
Napstablook 	One of the twin leaders of the city of Nevermorn, despite being born a Human, Napstablook has a strong affinity for magic and is one of those individuals who shows great control over the trigger to their Monster Half. Ironically, despite Napstablook's interest in magic, his ambivalence has rendered him somewhat ineffective at using it unless truly pushed to. Despite this apathy, Naptstablook is well respected and liked by the denizens of Nevermorn, many often go on spiritual adventures with them through meditation.
Audighoulee 	The other leader of Nevermorn, and generally the one outsiders are more familiar with. Audighoulee is an extremely outgoing spirit who seeks recognition and fame, they've even gone out of their way to don an elaborately decorated suit of armour which works with both their Monster and Human halves. Audighoulee's actions as ruler of Nevermorn often aide their people in opening up to the rest of the kingdom, improving trade and exchange while their cousin, Napstablook is more focused on the internal goings on of the city.
L'danite 	The ruler of the Sentinel's Fortress, Orgamadana, L'danite is an imposing giant of a human, appearing both stern and stalwart in his ideals he seems to rule the fortress with a rigid code of ethics known as the Principle of One. Many in the fortress are very loyal to him, even believing him to make for a greater ruler than Asgore. L'danite himself doesn't seem to seek greater power however and instead wishes to constantly reinforce the kingdom as a whole, believing that his soldiers would be best equipped to build new structures across the land to improve safety for all. For outsiders he can come off cold and uncaring, often dismissive of the issues of those not directly in his chain of command.
Syrcatl 	Syrcatl is the current eternal leader of the crystallized city of Lemusia. Built long ago by a brilliant scientist, Syrcatl is an advanced AI that appears before organics as a hologram with a kind and friendly disposition. An interesting disconnect exists for the people of Lemusia who refer to Syrcatl the Hologram and Syrcatl the Computer AI (named Al-serquet) as two separate entities due to their radically different personalities and goals for the city and kingdom as a whole. Syrcatl's insistence on the preservation of life in the city has led to some questionable judgements in particular with how punishment is dished out for those who act against the city.
H'cil 	H'cil is the ruler of Alanadin, although the city had long since fallen from its prime, H'cil still treats it and the citizens with great respect and reverence, referring to it as a holy place. H'cil dresses rather extravagantly compared to most, effectively covering her whole body in garbs that show her worldly travels across the kingdom in her youth. She often speaks with a great deal of knowledge of the world, seeming to possess information from times well before when any human or monster alive in the present should know. Some believe that H'cil is in fact cheating death although unsure of how and H'cil herself disregards these accusations believing that it is instead her strong sense of willpower that has given her longevity.
Pyrophoml 	The elder of the town of Masque, an eccentric individual whose personality seems to rub-off on others in particular the rest of the town. Originally known to be just another settlement in the kingdom, the sudden rise of Pyrophoml to the leadership created a strange culture within the town where everyone was forced to wear masks that reflected their role in the town. Strangely because of this the individuals of the town became more dedicated to their tasks and proud of the results, the town's flourishment as a result has been attributed to Pyrophoml's strange actions. Pyrophoml refuses to talk to anyone not wearing a mask including superiors like Asgore, however because of the relative lack of time needed to make an appropriate mask most just go along with it.
 	Lesserden TBA
 	Polisonis TBA
The Great Seven	Referred to collectively, the Great Seven are seven ancient creatures that inhabit the Kingdom although live isolated from the Humans and Monsters of the kingdom. Though lesser creatures, they're highly intelligent, possessing worldly wisdom that surpasses the lifetimes of any other living beings in the Kingdom several times over. They are however considered territorial and best left alone as their power is as vast as their knowledge and are greatly feared as result.
More TBA
 	
Category:TRI
Category:Undertale (series)
Category:Deltarune