Nexus Heroes / Vi

Vi is a playable character in Nexus Heroes, hailing from the League of Legends series, though her design in the game is based almost entirely on her appearance in the Netflix animated series Arcane, itself based on some of the characters from the game. As well as that, Vi is indicated as hailing from the "Arcane" series, in-game.
== Who is Vi?==
===THE ENFORCER FROM THE SLUMS===
Violet, known as "Vi" by all, is the hot-headed and rebellious adoptive daughter of a man named Vander, and spent her childhood along with her little sister Powder in the gloomy undercity of Zaun, right below the glorious and bright Piltover, a city powered by some of the most advanced tech in the world. After a war starts to break out between the two cities, however, Vi and Powder are separated when the former is caught and imprisoned by the authorities of Piltover. Years later, after a fateful encounter with a Piltoverian woman named Caitlyn, Vi will manage to escape captivity, and is determined to reunite with her sister, even though there may be little left of "Powder" in the young girl she'll find in her place.
==Gameplay==
=== Overview ===
Vi is a quick, lightweight fighter who makes use of her gauntlets, Atlas, to deal powerful and fast attacks to her opponents. Because she lacks projectiles in her kit, Vi is a strongly aggressive character, who aims at keeping the fight at close range, where her fists can truly shine.
She also has a unique ability, called Power Gauge : this is a special gauge displayed next to Vi's Damage Display Icon which can be filled up manually or by just taking or inflicting damage, and once full, allows her to use a defensive shield which deflects all projectiles for a few seconds, or unleash a powerful, close ranged attack, which is usually good enough to KO an opponent at unusually low percentages. This makes it dangerous to try and zone out Vi, and encourages aggressiveness on both parts. Despite this, Vi can still struggle against quicker opponents, and she is especially weak in the air, due to her poor aerials and lackluster recovery. So while Vi can be a satisfying character to play as because of her sheer strength, she must be used mindfully to avoid early deaths, something which is not uncommon when using this character.
*POWER GAUGE : Next to her Damage Display Icon, Vi has a gauge which indicates the power level of her gauntlets. This gauge can be filled up with Down Special, which will have the gauge fill up quickly by a certain percentage. Alternatively, it slowly fills up on its own by taking or receiving damage. Once the gauge is full, Vi has two options : pressing Down Special again will generate a force field around her, which will shield her from all incoming projectiles for a few seconds. Or, by pressing Neutral Special, she'll unleash a devastating punch with high launch power and damage output, which can KO opponents even at very early percentages. Either of these actions will drain the gauge, and at that point, it has to be filled back up again.
*Vi is able to Wall-Jump.
  	Name  	Description
Neutral Attack
,,...	Harsh Lesson > The Hard Way > Enforcer Fury	Two jabs, which can then turn into a rapid jab consisting of a flurry of punches, ending with one, powerful punch.
Dash Attack
Dash,	Haymaker 	Performs an Haymaker punch, a boxing technique where she performs a leaping punch.
Side Tilt 	Pushback 	Leans forward while striking with her open palm, pushing opponents back slightly.
Up Tilt 	Punch of Justice 	A quick uppercut which has Vi rotate her torso to deliver it.
Down Tilt 	Brash Slam 	Slams her right fist into the ground by the side. Not as quick as some of her other attacks, but it's a bit stronger to compensate.
Forward Strong
+	Twin Hammers 	Rears back and hits in front of herself with both of her gauntlets at once.
Up Strong
+ 	Rule of Survival 	Crouches, charging up a powerful uppercut with her right fist.
Down Strong
+ 	Power Shockwave 	Charges up, then hits the ground at her sides with both of her fists, creating a small shockwave which hits opponents in both directions.
Neutral Aerial
Airborne	Jolt Punch 	A rotating hook, which hits from low to high.
Forward Aerial
Airborne	One-Two 	Two alternating rapid punches in front of herself.
Back Aerial
Airborne	Backfist 	Turns her torso backwards and hits with a swinging punch.
Up Aerial
Airborne	Rise Up 	Uppercuts above herself with an arcing hook.
Down Aerial
Airborne	Power Slam 	Brings her gauntlets together and performs a downward slam with both hands, which can spike opponents.
Grab 	Grab 	Holds the opponent with two hands.
Pummel
, 	Harsh Knuckle 	Punches the opponent in the stomach with her left fist.
Forward Throw
,	Rage of the Outcasts 	Rears back and launches the opponent away with a powerful punch.
Back Throw
, 	Unbroken Spirit 	Downs the opponent with a punch, then grabs their leg and tosses them at her back.
Up Throw
, 	Piltoverian Heights 	Charges up a powerful uppercut, which sends the opponent flying above herself.
Down Throw
, 	Down for the Count 	Downs the opponent with a punch, then beats them repeatedly, ending then with a more powerful hit.
Floor Attack
Grounded >	Double Concussion 	Lifts back up on her knees, and slams her fists at her sides.
Edge Attack
Ledge >	Rising Hook 	Climbs up and performs an uppercut while advancing slightly.
NEUTRAL SPECIAL	Vault Breaker / Ultimate Breaker 	A powerful, straight punch which can be charged to increase its power. At full charge, Vi will shift forward slightly while punching. It can also badly damage shields, if not outright break them.
When her Power Guage is full, performing this move will result in Ultimate Breaker a similar punch which hits at full power without the need to charge it up first, and which sends opponents upward instead of forward.
SIDE SPECIAL 	Denting Blows 	Advances forward while hitting with a barrage of punches, each dealing high damage to shields. It is also used for horizontal recoveries, though it isn't very effective.
UP SPECIAL 	Relentless Force 	Slams both of her fists below herself simultaneously, creating a shockwave which sends Vi upward. It can also be used in the air, and serves as a recovery. If an opponent is below Vi when she uses this move, they'll be spiked. However, in the air, the bounce has shorter reach.
DOWN SPECIAL 	Gauge Charge / Blast Shield 	Vi stirs her gauntlets, slightly increasing the charge level of her Power Gauge. The animation lasts a full second, so it can be punished easily if used repeatedly and carelessly.
When her Power Gauge is at full charge, performing this move will generate a force field around Vi which automatically deflects projectiles for a few seconds, making approaches on her part much safer, as well as giving her some relief from opponents who try to zone her out.
FINISHER 	Cease and Desist 	Vi slams her gauntlets together while saying "I'm through with this!", and dashes forward with a grabbing motion. If she manages to catch someone, she'll rise up with them into the air and proceed to slam them back into the ground with a powerful punch, while she says "I got you!". When the opponent slams down into the stage, a powerful energy explosion is triggered, which also badly damages anyone nearby.
===Intro Animation===
Lands in from above, landing with her fist into the ground, then gets into her fighting stance after cracking her neck.
===Taunt===
Punches the air in a boxing fashion, while saying "Bring it on, cupcake".
===Idle Poses===
*Shifts her torso around, moving like a boxer.
*Shakes her gauntlets a bit, as steam comes out of them.
===Quotes===
====Selection Lines====
*" Well, what are we waiting for? "
*" Make way, here i come. "
*" Sure you're up to this? "
====Successful KO====
*" Gimme a break .. "
*" You wouldn't last a second in the slums. "
*" You're too soft for this. "
*" Better toughen up, cupcake. "
*" That's just how things work around my parts. "
*" Well, color me surprised. "
*" You didn't last long, huh? "
*" Don't know what else I was expecting from you .. "
*" Too late to back up now. "
*" This your first rodeo? "
====Respawning====
*" Let's see you do that again .. "
*" Huh, now you're talking. "
*" Not done just yet. "
*" Not giving up, Vander .. "
*" You're a good shot, I'll admit. "
*" So you're just more than a punching bag? "
*" Not down for the count yet. "
*" Come at me! "
*" You ladies wanna dance? "
*" Who's up first, huh? "
===Victory Poses===
*UP : Shrugs with her head while grinning, then turns around and lifts up one fist victoriously, while saying "You're all talk".
*SIDE : Punches the air repeatedly with her gauntlets, then poses with one final, powerful punch.
*DOWN : Lands from above, hitting the ground with a fist. She then lifts up her head to face the camera and winks while raising her gauntlets, striking a similar pose to the one of her Login Screen in League of Legends. During this, she says "Some more practice wouldn't kill you, you know?".
==Arcade Mode==
All of the opponents in Vi's Arcade Mode reference characters from Arcane, often being fought in pairs.
The first match is fought against Aloy, who represents Vi's close ally and romantic interest Caitlyn, as much like her, Aloy is a skilled marksman, though she uses a bow and arrow rather than a rifle. The stage is set in Cait's hometown, Piltover. The second round is against Kitana, who references Mel Medarda, as they are both of royal blood and heirs to the throne. The royalty status is also referenced in the stage, who takes place in a large fortress.
After completing a Bonus Stage, Vi fights Cole and Nightmare, who reference the duo of brilliant friends Jayce and Viktor. Cole represents Jayce, a hero of his people, while Nightmare references Viktor's corrupt and dark appearance in League of Legends. Black Mesa, the stage, references their occupation as scientists and inventors. Then, the following stage is against The Prince and Sonic, who reference the unlikely friendship of Ekko and Heimerdinger. The Prince represents Ekko as a nod to the boy's abilities in League of Legends, who revolve around time manipulation, while Sonic more directly references Heimerdinger's appearance of a small, hairy animal.
A second Bonus Stage must then be completed before Vi moves on to the fifth round, who is against Lara Croft and Ezio. This pair references Vi's adoptive sister turned villain Powder, AKA Jinx, while Ezio fighting alongside her references Silko, the overall main antagonist of the first season of Arcane and second father figure to Jinx, following her departure from Vi. Jinx and Lara share their agility and use of firearms, while Ezio references Silko's vicious tactics and use of blades to carry out his assassinations. Finally, Vi fights Blaze as her Rival, in a battle called "Streets Enforcers". Both of them are enforcers of some kind, as the title suggests, and act on the streets as vigilantes to take care of criminals and punks alike.
Round 	Opponent 	Stage 	Music 	
1 	Aloy 	Piltover 	Caitlyn, The Sheriff Of Piltover	
2 	Kitana 	Fortress Of Time 	Discover The Royal Chambers 	
Bonus Stage 1	Bonus Stage 1	Bonus Stage 1 	Bonus Stage 1 	Bonus Stage 1
3 	Nightmare
 Cole	Black Mesa 	You're Not Supposed To Be Here 	
4 	The Prince
Sonic	Empire City 	The Vandal King 	
Bonus Stage 2	Bonus Stage 2	Bonus Stage 2 	Bonus Stage 2 	Bonus Stage 2
5 	Lara Croft
Ezio	Dead Pool 	Kahn's Coliseum 	
6 	Blaze
(Rival Battle)	Syndicte Stronghold 	The Streets Of Rage 	
7 	Kerrigan 	Kerrigan's Leviathan	Conscience 	
==Alternates==
===Alternate Colors===
*RED : Default appearance, based on her design in Arcane.
*BROWN : Based on her original design in League of Legends.
*BLUE : Based on Caitlyn, an ally and romantic interest of Vi.
*PURPLE : Based on the jacket she wears in "Act 1" of Arcane.
===Alternate Costume===
File:PN VI RENDER.png|"Default" Costume
File:PN VI ALT.png|"Inmate Uniform" Costume
*Default : Based on her appearance in the second act of Arcane.
*Inmate Uniform : Based on the uniform she wears in the Stillwater Prison of Piltover.
==Trivia==
*Vi is the only character in Nexus Heroes to hail from a videogame that has her appearance based on a media outside of it.
Category:Project Nexus
Category:Project Nexus / Movesets
Category:Movesets