146895-could-a-dev-answer-this-question-is-it-possible

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Hey guys, so the question I would like to be answered is this: would it be possible to have a NEW MODE where adventures, dungeons and world bosses could be soloed? Much like expedition, and with the same kind of rewards.
 
Not asking for changes to group content, just for the possibility of doing them solo in a new mode.
 
My reasoning is that sometimes I want to play those but I can't, either because no one is running them atm or simply because of zerg/lag/disconnects (WB's) take way my enjoyment.
 
I don't really know if such thing would be possible within the current tech, or even desirable to other players (other than myself), but, damn, if it wouldn't be cool to solo World Bosses, WotW, etc. just for the kicks xD.
 
So: Is it possible? Probable?	
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Well, you can solo the normal modes of at least STL and KV. Haven't tried SC, but I assume it's possible.
 
Not what you are asking for, I know, but might be fun if you really want to scratch that itch :)	
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Well, you can solo the normal modes of at least STL and KV. Haven't tried SC, but I assume it's possible.
 
Not what you are asking for, I know, but might be fun if you really want to scratch that itch :)
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 Question: Can I enter those dungeons solo with the group tools or do I have to run all the way to the entrance of the dungeon?
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Well that sucks =P.
 
I hope that, one day, this kind of solo content becomes a thing... Fingers crossed!	
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Question: Can I enter those dungeons solo with the group tools or do I have to run all the way to the entrance of the dungeon?
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			Massively Singleplayer Online Roleplaying Game 	
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Massively Singleplayer Online Roleplaying Game 
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Massively Singleplayer Online Roleplaying Game 
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			if u are the right class (esper/engineer) you can solo the vet dungeons too	
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			Why would Carbine make specifically group content easily soloable? Why would anyone desire this in an explicitly massively multiplayer game? These things always confuse me, we already have solo / small group content up the wazoo.	
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Massively Singleplayer Online Roleplaying Game 
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Have a read up, no sarcasm genuinely serious here.
 
A hell of a lot of people play MMO's solo. According to some devs, one that worked on this game included. More people play solo than with groups. On top of that, only a small portion of a games population ever does the end game group stuff.
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Massively Singleplayer Online Roleplaying Game 
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Why not just keep it simple OP and ask for new raid difficulty bosses for solo play. Instead of asking for them to convert an existing world boss that needs a group into a solo version.  Think of the many possible ways they could achieve that.  Actually correction...think of the many possible ways they could screw that up.  First ask yourself how they can make a raid boss solo while maintaining every single mechanic except for maybe the amount of damage taken by the player which can be tuned up or down.  If it cant be done then i'm guessing that the mechanic will have to be removed completely or an NPC or NPCs will have to help you for the fight.  And if they start taking away boss mechanics then thats why i say that you may as well just ask for completely new raid difficulty bosses instead of asking for them to convert existing ones.
 
EDIT: ohh and if they *do* decide to give you a raid difficulty solo boss then ask yourself...will they make it an actual raid difficulty solo boss, or will it just end up being a boss that has tons of hp, does little damage and have stuff that you have to dodge occasionally.  I think in other games thats how they handle increasing difficulty.  Increasing mob health, mob damage or giving them stupid gimmicky abilities.
			
				
	Edited November 13, 2015 by wildstarnewbie	
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Could devs do this? Sure they can, it'll only cost them time, money and manpower to readjust/format all the dungeons/raids/worldbosses into Single Player versions. And while/if/when they do that they'll be getting huge (and very understandably) outrage from the majority of the playerbase asking Carbine why they're wasting resources on such a silly thing instead of creating new zones / instances / raids  -  something WildStar really needs asap.
 
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Much like expedition, and with the same kind of rewards.
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			I like how the dungeons in GW2 were set up. You could solo pretty much all of them if you were REALLY good and understood proper strategy. I never actually soloed any myself, but me and my brother managed to two man all of them.	
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Which is why we have shiphands (expeditions), dailies, world story instances, housing, crafting, paths, open world events, etc 
 
The game already has plenty of solo-able content, why force specific group content to be solo-able?
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He isn't asking for anything to be "forced".
 
He's asking for more options which, in an MMO, is always a good thing.
 
Why would you not want more content for people to do?
 
As long as solo content doesn't offer the same rewards as group content I see no problem with having more options on the table. Group content will still be there, you are acting like he wants it removed completely.
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Well, you can solo the normal modes of at least STL and KV. Haven't tried SC, but I assume it's possible.
 
Not what you are asking for, I know, but might be fun if you really want to scratch that itch :)
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More content is not 'always' a good thing just like more of anything isn't 'always' a good thing. He's asking for essentially a LFR mode for dungeons, WB, and adventures. We can make and educated guess about how that would end up
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He's asking for a solo mode, nothing like LFR.
 
Basic rewards, more for folk to do, there is no down side.
 
Well, no down side to a bigger studio, it won't happen here with this tiny studio but there is no down side to having solo modes. It takes nothing away from those that want to group and gives others more to do.
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			I just want more stuff like Omnicore-1 (minus the forced solo aspect). Shiphands aren't challenging enough. Omnicore was a blast!	
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He's asking for a solo mode, nothing like LFR.
 
Basic rewards, more for folk to do, there is no down side.
 
Well, no down side to a bigger studio, it won't happen here with this tiny studio but there is no down side to having solo modes. It takes nothing away from those that want to group and gives others more to do.
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Which is why we have shiphands (expeditions), dailies, world story instances, housing, crafting, paths, open world events, etc 
 
The game already has plenty of solo-able content, why force specific group content to be solo-able?
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I get what he is asking for... but I will use the "slippery slope argument" that everyone hates when people use... So we open up Solo dungeons (on current content). How long before we see a culture of "Okay, now that I can solo the dungeon, why can't I get the same loot as I would in a full group?!?!" You know it will happen.
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