Adventures for Spiritualists (SB)

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As mentioned in the class description, spiritualists shamans are perhaps best relegated to NPC status, as the character's drive for revenge and deep-rooted anger and despair is very difficult to role-play properly.
However, for particularly skilled roleplayers, a spiritualist may be an interesting challenge.
One potential adventure for a spiritualist might revolve around opposing a priest of a "civilized" faith, who has actually abandoned his deity and turned to the worship of spirits. However, while the priest is hoodwinking his congregation and building personal power by allying with such fell spirits as a nemesis, rogue heroes, and even a few bogeymen, he is keeping the spiritualists in check by threatening to destroy a powerful spirit that he has captured with a contain spirit spell. The shamans will either have to unmask the impostor (who is turning the townsfolk against the shamans with lies and bigoted rhetoric), or infiltrate his stronghold and recover the contained spirit. In doing so, the characters will have to circumvent or defeat traps and guardians both of this world and that of the spirits.
A character, whether a spiritualist or not, might find himself at cross-purposes with another local spiritualist. When one of the character's primary allies starts hearing a recurring tune in her head (as in a haunting notes spell), it becomes clear that a manner of war has been declared. The characters will need to dispose of the troublesome spiritualist shaman, and will need to seek out and destroy his sanctuary to do so.
Finally, word might reach the spiritualist that his master has died, and that the notebook he kept with various rituals and unique summoning spells remains undiscovered. Since control of the spirits equals power for a shaman, the character will most likely be interested in claiming these notes for him or herself. However, the player character wasn't the only student the mentor had, and as the spiritualists descend upon their master's former home, an adventure that is part deadly cat-andmouse game and part treasure hunt can be created.
A final twist to this scenario could be that the master was not actually dead: He merely pretended to be, so his former students would confront and battle one another, so that he could reveal himself to the strongest of them, the player character. The reason for this charade could be a genuine desire to find a worthy successor, or the spiritualist might be about to engage in a lethal experiment involving bogeymen, rogue heroes, and disease spirits, and he would prefer that one of his former students "assist" in the task. (In the latter instance, the spiritualist will have some way to insure the player character's cooperation, and it will be up to the whole party to stop the spiritualist's evil scheme.