Kurapika

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==Summary==
Kurapika (クラピカ, Kurapika) is one of the four main protagonists in the series Hunter × Hunter and is the last survivor of the Kurta Clan. He seeks vengeance for his bloody past, and his eyes glow a beautiful and coveted scarlet when experiencing intense emotion. He is a Blacklist Hunter and the organization's current leader founded by Light Nostrade. He is a member of the Zodiacs with the codename "Rat" (子ね, Ne). His goal is to avenge his clan and recover the remaining Scarlet Eyes.
==Powers and Stats==
Tier: , higher with Scarlet Eyes | , with Scarlet Eyes and Emperor Time
Key: Hunter Exam arc | Yorknew City Arc and onward
Name: Kurapika Kurta, "Chain User" By The Phantom Troupe
Origin: Hunter X Hunter
Gender: Male
Age: 17 (Debut); 19 (Currently)
Classification: Blacklist Hunter, Nostrade Family Boss, Zodiac, Kurta Clan Survivor
Powers and Abilities:
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Superhuman Physical Characteristics, Genius Intelligence, Nen Manipulation (Conjurer; Kurapika is a powerful Nen User who has mastered all the basic and advanced techniques. Perhaps his most notable ability is to use self-imposed limitations to enhance his capabilities greatly), Subjective Reality (As a Conjurer he can create things according to his imagination. He can conjure chains made out of Nen and other weapons and equipment he wishes. He can control the size and length of whatever he conjures), Enhanced Senses (Kurapika has unnaturally good hearing. He can also tell if someone is lying by looking in their eyes), Skilled Hand-to-Hand Combatant (Was able to fight against Uvogin), Acrobatics, Preparation, Chain Manipulation (Kurapika's primary weaponry are five modifiable conjured chains with different functions), Weapon Mastery (Is highly proficient with bokken swords, nunchakus, shurikens, firearms, and chains), Healing (With Holy Chain; but to a lesser extent than in Emperor Time), Clairvoyance (Knows if somebody is lying with Dowsing Chains and can locate missing people using a map), Immense Pain Tolerance (Didn't flinch after Uvogin shattered the bones in his arm and continued to fight afterward), possibly Spatial Manipulation and Law Manipulation (He has extensive knowledge on Conjuration and stated it is a forte of Conjurers to create a space with certain rules)
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All previous abilities enhanced greatly, Nen Manipulation (Specialist; When Kurapika's eyes become scarlet, he becomes a Specialist. It increases his aura capacity and output, allowing him to create unique abilities. For example, Emperor Time, which grants him 100% mastery in all categories making him extremely powerful), Statistics Amplification (Scarlet Eyes, greatly increases Kurapika's physical and Nen abilities. Emperor Time does so even further), Healing (Mid-Low. With Holy Chain, Kurapika was able to heal a shattered arm instantly), Advanced Clairvoyance (Dowsing Chain increases in potency being able to discern if one is lying through video recordings), Power Nullification (With Chain Jail, Kurapika can force his targets into a state of Zetsu. With Steal Chain, Kurapika can force targets into a Zetsu-like state), Law Manipulation (With Judgment Chain, Kurapika sets a rule, which, if violated, results in the Stake of Retribution piercing the victim's heart, killing them), Power Absorption (With Steal Chain, Kurapika drains an enemies' aura and steals one of their Nen abilities. While their aura is being consumed, the target is forced into a state similar to Zetsu), Summoning, Information Analysis and Power Bestowal (Kurapika can summon a dolphin-like Nen to construct that can analyze and equip Nen abilities. Kurapika can also bestow Nen abilities to others, even those who cannot use Nen and awaken them to Nen as a result)
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Animal Manipulation (With Little Eye, Kurapika can launch a ball of aura at a small creature and gain control over it), Air Manipulation (With Air Blow), Age Manipulation (With Erigeron, the user can dramatically accelerate the growth of a living being when the user brings the palms of their hands close to it)
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Attack Potency: Wall level (Should be comparable to Gon at this point), higher with Scarlet Eyes (When his eyes turn scarlet, Kurapika can effortlessly overpower adult men) | City Block level (Was able to inflict damage to a Paralyzed Uvogin while the latter was at 20%, should be about 3.3x weaker than his Scarlet Eyes form), Multi-City Block level with Scarlet Eyes and Emperor Time (Matched Uvogin at 50%, only being overwhelmed by his full power, capable of restraining Chrollo Lucilfer with no trouble, and every other member of the Phantom Troupe if he wished. Kurapika's Emperor Time gives him two boosts; Nen Contract, which is stated to 'multiply' and 'skyrocket' his Aura in exchange for gradually reducing his lifespan with use, and becoming a Specialist with 100% enhancer potency instead of 60%)
Speed: Subsonic (Comparable to Gon Freecss) | At least Supersonic (Blocked multiple bullets with his chainsHxH Chapter 68), Hypersonic with Hypersonic+ reactions with Emperor Time (Faster than 50% Uvogin and managed to keep up with his full powerHxH Chapter 82)
Lifting Strength: Class 5 (Pushed open one of the Testing Gate, which is 4 tons) | Class 10, Likely Class 100 with his chain (Can physically restrain Uvogin, the strongest member of the troupe in terms of brute strength. Although the latter couldn't use Nen, thus, it wouldn't scale to his full power)
Striking Strength: Wall level | City Block level, Multi-City Block level with Scarlet Eyes and Emperor Time
Durability: Wall level | City Block level, Multi-City Block level with Scarlet Eyes and Emperor Time (Took hits from Uvogin at 50%)
Stamina: Superhuman (Ran 80 kilometers with only minor difficulties. Later on, Kurapika fought Uvogin, the most tenacious member of the Phantom Troupe, and took numerous blows that would typically destroy city blocks)
Range: Standard Melee Range; Tens of Meters with his chains; Hundreds of Meters with Nen Techniques, higher with Dowsing Chain
Standard Equipment: Bokken, Knives, Shuriken, Switchblade, and Handgun. Conjured Chains.
Intelligence: At least Gifted, likely Genius (Kurapika is one of the most brilliant characters in the series. Because of this, he was appointed the leader of Neon's bodyguards after the demise of Dalzollene. He outsmarted Chrollo with carefully planned strategies, and his predictions have rarely turned out to be wrong. He also has immense knowledge about many topics, ranging from psychology to other cultures, from history to forensic. This quality surprised even adults when he was only a child. Due to his longing for new notions, he is a fast learner with a remarkable memory. Kurapika's analytical skills are so outstanding that they have led to the rumor that he can read minds. When searching for Halkenburg on the Kakin bodyguard registration, he used the vaguest of clues to choose whom he felt to be Halkenburg, something praised by Oito. Kurapika can formulate flawless plans even in combat to exploit his opponent's weaknesses to the fullest. His logical thinking and meticulous preparations match his intuition. Although he can retain his calm in desperate situations, he can barely stick to his plan when it concerns the Phantom Troupe, to the extent he might even snap and endanger not only himself but his friends as well. On the Black Whale, he exhibited better composure than before and has performed his greatest strategic feat yet, becoming the lynchpin of a stalemate, or at least an impediment, of the succession contest with an endless series of ad hoc tactics, mixing truth and lies, secrets and deliberately disclosed information. His disclosure of the existence of Nen on the very first day of voyage constituted the biggest game-changer of the succession contest, ruining the plans of several camps, delaying murders, and increasing the chances of the lower-ranked princes to reach an impasse)
Weaknesses: Chain Jail, one of Kurapika's two most notable and potent techniques, is only effective against Phantom Troupe members. If used on another person, he will die. The other one, Judgment Chain, can be used only when his eyes are scarlet. His Scarlet Eyes may have a negative impact on his health. Perhaps his greatest flaw is that every second he remains in Scarlet Eyes state, he loses an hour of his lifespan. Additionally, he became incapacitated and feverish for more than a day, despite Melody's Nen ability successfully lowering his body temperature. Zetsu involves keeping one's aura exclusively in the body; it makes a Nen user more vulnerable to physical and Nen attacks, because one doesn't have any aura on the outside of one's body to protect oneself.
Notable Attacks/Techniques:
Nen: Kurapika is a Conjurer, a Nen user that can create objects out of thin air according to his imagination, but he becomes Specialist when his eyes turn red. Kurapika is also proficient in all the other branches on Nen.
*: When Kurapika's eyes shift into scarlet, he changes from a Conjurer to a Specialist:
**During Emperor Time, Kurapika can utilize all the types of Nen to 100% efficiency (for a Conjurer); he explains this using the terms "Level, Force, and Accuracy" — his "Levels" in the various Nen categories remain the same, but his "Force" and "Accuracy" for every category are raised to 100%. Thus, if Kurapika's Level in Conjuration were 10, his Level in Emission (the polar opposite aura type) would be 4. During Emperor Time, he would be evenly matched against a Level 4 Emitter at 100%. Outside of Emperor Time, his Force and Accuracy in Emission would, at most, only be 40%.
*Conjured Chains: A unique set conjured weapons — five chains that extend from each finger on his right hand. Since the chains are materialized, they can be lengthened and swelled to a certain degree. Each chain has its unique function: healing, binding, or more.
**: Shaped like a cross, it cures wounds by drawing from Enhancement abilities. When Kurapika is in his Specialist state, it can heal serious injuries, such as a fractured arm in seconds.
**: Shaped like a hook, it wraps around Spiders and restricts their movement. It also forcefully causes its prisoners to enter Zetsu, shutting off their aura and preventing the use of Nen abilities. It is only possible to escape from the Chain Jail through brute force. Kurapika imposed a Limitation onto this chain so that it can only be used to deal with members of the Phantom Troupe. If this condition is violated, Kurapika will die. This Limitation was needed to increase the strength of the ability. The chain is so sturdy that Uvogin, the strongest in physical strength amongst the troupe, couldn't break free.
**: Shaped like a ball and chain, Kurapika frequently employs this in typical situations, both defensively and offensively. It is also useful for other investigative tasks, such as locating missing persons. He also uses this chain to determine whether or not someone is telling the truth. It has a small ball-like weight at the end, which moves in the direction of whatever he is dowsing for.
**: The Stake of Retribution, a blade on the end of the Judgment Chain, enters the victim's body and wraps around the heart. Kurapika sets two conditions, and if the victim violates either one, the chain crushes their heart, killing them. It can only be used while Kurapika's eyes are scarlet. Kurapika himself has a blade wrapped around his heart, which he used to set the Limitations to use Chain Jail's ability.
**: Shaped like a syringe, upon piercing the body of the target this chain drains their aura. If the draining continues, Kurapika can force them into a state similar to Zetsu. The process appears to be very painful for the target. Kurapika steals the Hatsu of the victim and stores it inside the chain. The victim cannot use said ability until it is returned to them. 
***: By activating Emperor Time, Kurapika can summon a dolphin-like construct with a syringe on each pectoral fin. This construct can "equip" and analyze the stolen ability, informing Kurapika of its name, general mechanics, and underlying conditions. Kurapika can then use the stolen skill for himself once, after which it is returned to the original user. As a downside, Emperor Time will remain active as long as the ability is not used. The dolphin will regularly notify Kurapika of how long Emperor Time has been active unless put on standby.
*Abilities Stolen Via Steal Chain:
**: An ability Kurapika stole from Sairid via his index finger chain. The user launches an aura ball at a bug or any other small living being, capturing and gaining control over it. The largest creature the user can control is about the size of a hamster. The user gains knowledge of anything the manipulated animal sees or hears. For this reason, the ability is really convenient when utilized on flies or mosquitoes. Still, since they have many natural enemies, they often die while under the effect of the skill. Faster animals may be hard to catch. The ability cannot be used on living beings conjured via aura.
**: An ability Kurapika "stole" from Bill, with his permission, via his index finger chain. Kurapika transferred Bill's Nen to other individuals to awaken their Nen during the Water Divination ceremony. The ability dramatically accelerates the growth of a living being when the user brings the palms of their hands close to it. By using the skill on a seed inside a glass of water, Bill made it sprout in mere moments. Bill told Maor that he could use Erigeron on humans to improve their Nen abilities, although the effects on untrained or unskilled individuals are weak.
**: An ability Kurapika stole from Vincent via his index finger chain. Little is known about it. The original user attempted to activate it through his left palm to break the guard of a Nen user who could stop bullets with his aura. It does not seem to require direct contact with the target to work.
== Gallery==
Kurapika-chains2011.png|Kurapika's Chains
HolyChain.png|Holy Chain
Chain jaill.jpg|Chain Jail
Dowsing chain 2011.jpg|Dowsing Chain
JudgmentChain.png|Judgment Chain
640px-EmperorTime.png|Emperor Time
Stealth Dolphin.png|Stealth Dolphin
tumblr inline p39wlrnfC61rfwcic 1280.png|Steal Chain
==Notable Matchups==
Victories:
Losses:
Inconclusive:
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