Changelog/2023/April 11

Hello!
Today we're looking to test on Alpha whether attributes are balanced when released on non-Crimson Isle items. Attributes are a special type of buff exclusive to certain items obtained from the Crimson Isle. You can read more about Attributes here.
The below functionality has been set up to allow players to test attributes:
* All items can have attributes applied to them as long as attributes for that item type exist.
* You can obtain all Attribute Shards and the Kuudra Washing Machine at Centauri's Featured Update Items menu.
** Centauri's Featured Update Items menu now has a search function, allowing you to find the Attribute Shard level and type you want as fast as possible.
* You can apply up to two attributes to an item.
* Combine an item with the Kuudra Washing Machine in an anvil to remove all attributes on it.
* If you wish to apply a third attribute, you will need to remove all attributes from the item first.
* In addition, Centauri has a new functionality that allows you to clone your item. This allows players to test different combinations of attributes on the same item side by side.
* Mayor Diana's Mythological Ritual event is active for the duration of this Alpha test.
Balance Changes
* Mending and Vitality have been preemptively nerfed to no longer scale with Catacombs level bonus.
** Vitality scaling off Catacombs level bonus gives way too much healing.
** This will affect the Mender Helmet series, and their base stats will be adjusted accordingly if need so.
Designer's Note - Attributes will NOT be applied to items this way on release, the above functionalities have been set up for the ease of applying attributes to items for balance testing.
Why attributes on all items?
We're looking to allow attributes onto all items to make it much easier to design items that exceed the power levels of Crimson Isle items. If attributes were not applicable on items outside the Crimson Isle, they'd need bloated stat numbers and abilities to compete with Crimson Isle items remotely. Sword and Bow attributes are also heavily underutilized due to the lack of distribution and viable items of that type in the Crimson Isle. Allowing these attributes on all items will let sword and bow attributes see the light of day.
If this all goes to plan, Attribute Shards will be available way before players reach the Crimson Isle and have significantly more methods of obtaining them. The attributes system will also undergo major changes to make buying, selling, and combining Attribute Shards easier, with some attribute balancing in between.
Profile Backend Changes
We are also continuing our testing of some important backend profile changes that aim to improve the overall game and API stability. These changes primarily affect the loading of profile related data such as collections and inventories. So when playing, keep an eye out for any missing or inaccurate data on your profile members. Particularly noteworthy is that certain skills or levels may be slightly increased due to fixing some long standing down casting issues with our database code.
Summary
* Looking to test on Alpha whether attributes are balanced if they can be applied to all items.
* Attributes can be applied to items through the /attributemenu.
* Visit the Centauri NPC in the Alpha SkyBlock hub to get Attribute Shards and an item to wash away attributes!
* If testing goes well, Attributes can be obtained in places outside the Crimson Isle in the near future.
* Testing of new backend data changes, should look identical in-game!
If you encounter any issues - small, major, or critical, please report them here and make sure you select alpha.hypixel.net!
UPDATE 4/17/2023
* Alpha is now closed to the public.
UPDATE 4/12/2023
* Fixed pets sometimes getting dupe detected
* Made kuudra washing machine unstackable
* Prevented attributes being given to items from mob drops and crafting
* Allowed sword attributes to be applied to longswords
* Made the error message when combining attributes a bit more helpful
** Testing of new backend data changes, should look identical in-game!