Teleporter

The Teleporter is a transport part that is part of the subcategory of specialized parts.
== Description ==
The Teleporter possesses 3 health points, a movement capability of 1, consumes 4 energy and 7 credits, and has 3 uses. It can teleport next to any mech but cannot move independently. At level 2, it can swap places with a mech, and at level 3, it can move after taking actions.
The Teleporter is a complex transport to utilize effectively. It relies on having at least one other mech to move at all. Until it reaches level 3, it can potentially place itself and allies in vulnerable positions without proper precautions. The Teleporter can serve as bait and switch at level 2 by replacing an ally and absorbing damage. It can also move another ally to retain their movement or swap with a tanking unit after it has attacked. At level 3, it becomes more versatile, as it can teleport and then move, enabling it to safely rescue an endangered ally. The Teleporter synergizes well with Roller bodies and has a hidden utility of teleporting tread or wheel transports onto rough terrain without penalty, provided there is a viable adjacent space for them to exit.
Category:Transport
Category:Specialized