Schemes of the Intruders

Schemes on the Intruders is the second mission in the Soviet perspective of the Command & Conquer: Red Alert 3 - Uprising.Electronic Arts Los Angeles, Command & Conquer: Red Alert 3 - Uprising. Soviet mission 2: "Schemes of the Intruders".
== Background ==
With the rescue of the scientists and the discovery that the facility actually belonged to the company FutureTech and not actually the Allies, it alarmed the Soviet Underground which then watched the company and its activities closely. The underground began looking for any more FutureTech facilities and discovered one in their motherland.
Dasha tells the Soviet Commander that she wonders how it was that FutureTech has gained full support from the Allies, even when they kidnapped the scientists. She tells the Commander that they have found another facility which FutureTech has got the guts to put in the motherland itself and so Dasha wants the Commander to go straight to Murmansk and find out what FutureTech is up to.
=== Force composition ===
For this operation, the Soviet Underground had their entire arsenal including their new Mortar Cycles to use for hit and run attacks.
FutureTech protected their facility with a fully operational army which included more Pacifier FAVs and also their new infantry, the Cryo Legionnaire and also had a Proton Collider in their facility. Also, several Allied prision guards were supporting FutureTech by hostaging prisoners in the area.
== New additions ==
== Events ==
The Soviets had paradropped a company of War Bears, Conscripts and Flak Troopers to observe the facility. After evading some Allied patrols, they arrived on a cliff from which they could see the facility. They saw several Soviet civilians in a cage wearing military uniforms and dummy replicates of ADK-45, being frozen by Cryo Legionnaires. Just then, the civilians were murdered by a Cryo Legionnaire, who used his boost jump ability on them.
The furious Dasha called them "filthy animals" and ordered some Kirov airships to reduce the facility to rubble, but the Kirovs were destroyed by Multigunner turrets occupied by Cryo Legionnaires which simply froze the Kirovs in midair, causing them to fall out of the sky.
Dasha was shocked and told the Commander to fall back to to a nearby village and hole up until reinforcements arrived. The Soviets fought hard and managed to defend the base from FutureTech and Allied attacks (in fact, the Allies had a base to the south-east) by making use of the garrisons in the area until the reinforcements arrived.
The Soviets had gained their initiative and so attacked and destroyed the Allied base, freeing 3 groups of 4 captive Soviet Hammer Tanks each. The Hammer Tanks all had leached several other tanks and had a whole variety of weapons, including an Athena cannon, an Apocalypse tank's cannon, a V4 rocket launcher, an assault destroyer's 120 mm cannon, and even a Future Tank's Neutron Scrambler. They then proceeded to attack the FutureTech facility and easily managed to destroy the activated Proton Collider in the base.
However, it was not so easy as suddenly President Thornley had contacted the Commander and told him that his attack was a violation to the surrender terms and ordered him to stay down and surrender. Soon after that, a full battalion of Allied tanks were teleported by the Chronospheres to the middle of the facility, but the Soviets destroyed the Allied reinforcements at the cost of several Hammer Tanks.
== Aftermath ==
With the FutureTech facility destroyed, the attack caused some people to ask what FutureTech had been doing in this remote place of Russia. However, President Thornley responded that their first concern right now was to find the terrorist, responsible for that horrific attack.
==Walkthrough==
The first part is using the initial infantry force to reach the designated marker. The player merely needs to keep all of their forces alive as they reach the marker, ideally killing any of the Allied forces encountered along the way. In Medium and Hard, the player will also need to deal with a Cryo Legionnaire as one of the opposing ground troops; they should bait him to freeze one of their lone infantry units, then they send their remaining infantry forces to kill him. Once the Soviets learn that they are experimenting on civilians Dasha will send in Kirovs to level the place but they get frozen and shot down.
After the first Primary Objective, the next Primary Objective requires the player to retreat their infantry units back to the Soviet base in the village at the southwest corner of the battlefield. Because only one of the player's units needs to be present at the marker for the first objective to be registered as complete, the player can simply send one War Bear for this task while keeping the other infantry within the village.
The base will be granted to the player's control and the player must hold out and defend their base from the incoming Allied attacks for 3 minutes; their base comprising of a Construction Yard, Barracks, four Reactors and two Ore Refineries (bear in mind that the strucutres are at half-full health). Having the infantry garrison the village's buildings in front of the base structures can help sustain them. The player will eventually gain four Mortar Cycles to add to their defense. 
Once reinforcements arrive (in the form of several infantry units and gaining 12000 credits), the player is able to expand their base, and assemble an army to destroy the Allied bases located at the other three corners of the batlefield. With the Engineers, the player can capture the numerous Oil Derricks scattered around the map, as well as the Dry Docks to support the player's naval forces. Keep in mind that only the northwestern Allied base and FutureTech's main base (northeast) will use their own naval forces against the player. At each of the Allied bases, the player can also rescue Hammer Tanks to add to their army once the player has cleared the Allied base defenses barring the Hammer Tanks. Some of these tanks also come pre-equipped with weapons from other vehicles, including those of Allied vehicles.
When moving on FutureTech's base where the Primary Objective's structures are located at, the player should be aware that the base is fairly fortified with the usual Multigunner Turret and Spectrum Tower base defenses, as well as unpacked Pacifier FAVs. Aerial and naval assault forces are highly advisable for dealing with the defenses and any units FutureTech sends to deal with the player's forces. Once FutureTech's base is being bombarded, several vehicle reinforcements will be teleported via Chronosphere in to assist the opposing forces. The player can destroy these forces if necessary, then finish the remaining key strucutres to complete this mission.
== Trivia ==
* Even though Dasha claims that FutureTech is experimenting on civilians, the in-game model for the experiment subjects are the same as Conscripts. This is likely because Red Alert 3 lacks civilian models.
*The mission involves spying on an enemy base to gain intelligence of new weapons and then, once the enemy is made aware of the Soviets, falling back to a location close to where the player starts in order to receive reinforcements. This makes it somewhat reminiscent of Brothers in Arms from Command & Conquer: Red Alert - The Aftermath.
*The Proton Collider can be captured. However, the player is unlikely to be able to keep it because of the Pacifiers. It is best just sold immediately for cash.
== Videos ==
== References ==