The Gauntlet (Temple)

The Gauntlet is a feature found in the Temple Hall, unlocked upon reaching TAL2. It consists of several chambers with different requirements to be accessed and different drops. The chambers work similarly to Fighting stages, with your fighting power in the Gauntlet being based on highest TAP.
The Gauntlet has a different version with the same attack system, but new currencies, chambers and artifacts, found at the Desert.
There's also a third version at late-game.
==Chambers==
Chambers are the main progression system in the Gauntlet. All chambers drop relics and all except Relic Chamber drop artifacts, items that increase different stats in the main game (i.e Jungle Artifact, which increases Jungle XP). Chambers are consisted of rooms, which have enemies in them and will passively give relics and artifacts (if present), which allows for offline progress and time warps are only 10% efficient (i.e A 1 hour time warp will give 6 minutes of active/offline worth of resources or damage). Damage done to the enemy is based on the highest True Awakening Power (TAP) achieved.
To proceed to the next room, you have to defeat 10 enemies in the highest room. Temple chambers have 50 rooms each. This can be reduced with an RP upgrade.
The following table lists drops, requirements and enemy stats in each chamber. Enemy stats and drops are listed as the Room 1 stats, which are the base for the rest of the chamber.
*If your TAP is lower than or equal to the enemy's TAP, the game will note that you are too weak for the enemy to be defeated. This is because your damage is your TAP subtracted by the enemy's defense (i.e. you have 150 TAP and the first room of Relic Chamber has an enemy with 90 TAP, you will deal 60 damage to it every second.)
Chamber 	Requirement to Access 	Enemy Stats (Room 1)	Drops (Room 1)
Safe Zone 	and 0 TAP 	N/A 	N/A
Relic Chamber 	, recommended 100 TAP 	Health
 TAP 	Relic
Jungle Chamber 	, recommended 500 TAP 	Health
 TAP 	Relic
Cavern Chamber 	, recommended 10,000 TAP 	Health
 TAP 	Relic
Power Chamber 	, recommended 100,000 TAP 	Health
 TAP 	Relic
Creation Chamber 	, recommended 300,000 TAP 	Health
 TAP 	Relic
Purity Chamber 	and clearing the Pure Complex Creation, recommended TAP	Health
 TAP 	Relic
Life Chamber 	Clearing the Heart Complex Creation, recommended TAP 	Health
 TAP 	Relic
Abstract Chamber 	, recommended TAP 	Health
 TAP 	Relic
Deserted Chamber 	, recommended TAP 	Health
 TAP 	Relic
Sandstorm Chamber	, recommended TAP 	Health
 TAP 	Relic
Great Chamber 	Understand Great, recommended TAP 	Health
 TAP 	Relic
Rad Chamber 	Understand Great, recommended TAP 	Health
 TAP 	Relic
Temple Chamber 	, recommended TAP 	Health
 TAP 	Relic
==Artifacts==
Artifacts are awarded from certain chambers and provide boosts. They also have different tiers that improve their stats. Getting extra copies of an artifact increases its level.
Artifact	Tier	Bonus 	Max bonus
 	1 	Increases jungle XP by 	
 	1 	Increases cavern XP by 	
 	1 	Increases TAP by 	
 	1 	Increases creation energy by a diminishing amount	
 	2 	Increases max T1 artifact level by 	
 	2 	Increases base RP generation by 	
 	1 	Increases intersection XP by 	
 	3 	Increases desert XP by 	
 	3 	Increases SSP by 	
 	3 	Increases max T2 artifact level by 	
 	3 	Increases temple XP by 	
==Relic Upgrades==
==Tips==
*Stay at a room that gives you the best drops per hour. If a number in a certain room is higher than next or previous rooms, stay at that room.
*Jungle EL is an important Relic Upgrade that should be gotten as soon as possible. Keeping all of the jungle's EL upgrades will allow for faster recovery from True Awakenings.
==Trivia==
Category:Universe 2
Category:Temple Hall
Category:Miscellaneous