Entrance and Hall Corridors

The Entrance and Hall Corridors (unofficial name) are a network of corridors that connect to the Castle Entrance and Castle Halls and sometimes connecting these areas to other parts of Castle. They often appear to be in varying states of disrepair, with the ones closer to the Entrance tending to be in worse condition.
==Recurring areas==
Many of these corridors are based on the Block 1 (Stages 1-3) of the original Castlevania.
*Main Entryway (Second room of Stage 1, name is a mixture of its stage's name in Castlevania [玄関から廊下, Genkan kara Rōka, Entrance to Corridor] and Vampire Killer [正面玄関, Shōmen Genkan, Main Entrance]) - This represents the first area inside of the Castle that Simon ventured in the original Castlevania game. It is just beyond the Castle Front Court and Castle Entrance. Its signature is red draped windows and Zombies. This entrance was abandoned at some point for another one (see Knight Corridor below), at which point it is considered part of the Silenced Ruins or Abandoned Wing.
*Connecting Corridor (Upper room of Stage 2, unofficial name) - This stage connects the Main Entryway and Hallway as well as provides access to the Basement below.
*Hallway (Left side of Stage 3, 廊下（ホール), Rōka (Hōru), Corridor (Hall)) - This is the first part the final segment of this block before the Hall where the boss battle takes place. It is similar the the Main Entryway in style.
Many other corridors are based instead on Block 5 (Stages 13-15) of Castlevania. The functions of these halls and their arrangement has varied from game to game. Other types of areas may also be mixed in between these sections or the corridors have a dual function as some other area type. 
*Knight Corridor (First room of Stage 14, name comes from Knight Corridor ~ Banquet Hall background song for Super Castlevania IV) - Two Axe Armor that give this area its name are fought on different platforms connected by stairs, with stairs going up to the next floor as well. In later games, this room was expanded to the left, to serve as an alternative entryway. Its background was changed to resemble the Main Entryway, with familiar red drapes and enemies, as well as some prominent female statues in the background reminiscent of the statues in the Castle Front Court. Other games also might also add a empty suits of armor in the background or introduce a variety of different kinds of knights.
*Middle Floor (First room of Stage 15, unofficial name) - The next area of the halls is often the area below what is the Picture Gallery in the original Castlevania game.
*Picture Frame Gallery or Picture Gallery (Second room of Stage 15, 額縁のある部屋 Gaku-buchi no Aru Heya, "Picture Frame Room") - The final stretch before the boss fight is an area filled with empty picture frames. It is a long corridor in which Axe Knights (making it possibly an resumption of the Knight Corridor) and Medusa Heads are found. Later games would add empty picture frames to their corridors or replace the empty frames with actual portraits or artwork. This area also resembles the Entryway from the first part of the game, leading to its inclusion in many Castle Entrance stages.
Many new themed corridors were inspired from the areas near the Entrance (called the Banquet Hall in English) in Haunted Castle:
*Stained Glass Corridor (unofficial name) - The very end of the area features a small chapel featuring a single stained glass window from which a Stained Glass Knight appeared. While the main chapel is the Red-Brick Cathedral in most games (including a reference to this area in there in Castlevania Chronicles) and this chapel may be inspired by the one in that area, homages to this area do appear in other corridor areas in other games, usually retaining the stained glass windows and sometimes the pillars that frame it.
==Appearances==
===Castlevania===
*Block 1 (Breaking Into the Castle)
**Main Entryway (Stage 1B "Entryway") - After passing through the Entrance, the main character is greeted with a long desolate entryway with walls whose wallpaper is coming off and torn red drapes around the windows. Zombies roam the main floor, while Black Panthers are perched on platforms that may be balconies. A long flight of stairs leads to the next stage.
**Connecting Corridor (Stage 2 "Basement") - The wallpaper has been completely removed from the Connecting Corridor. A mound normally prevents traversal to the right, which normally leads to a trip down to the basement and then back up again to get to the other side. Getting knocked back by a well timed bat over the mound can bypass the basement altogether. 
**Hallway (Stage 3 "Hall") - The hallway likely consists of the left half of the stage right up to the end of the bottom stairway. Beyond this is the Hall, which has a curved arced ceiling.
*Block 5 (Main Hall)
**Picture Frame Gallery (Stage 15) - The uppermost row consists of a long corridor of picture frames. It contains some curtains reminiscent of those from the Main Entryway. It also has pillars, though of a different style than those in the entryway.
===Vampire Killer===
*Block 1
**Main Entryway (Stage 1 "Front Entrance") - This stage is an arrangement of the same stage in Castlevania. It introduced a second floor and additional balconies to facilitate additional exploration for this game. Additional flights of stairs must be climbed now in order to reach the exit in the upper right-hand corner of the stage, which is now on the second floor.
**Connecting Corridor (Stage 2 "Basement") - An additional floor has been added above the connecting corridor.
**Hallway (Stage 3 "Hall") - The Hallway has been compressed to fit in a single screen in the upper left corner. The Hall on the upper right does not have a boss in it in this game, which is now in a basement area on the lower screens on the right. 
*Block 5 (Stage 15, Picture Gallery) 
**Picture Gallery (Stage 15) - The uppermost row consists of a long corridor of pictures, which now contain portraits of vampiric figures instead of just empty frames. The floor has started to fall apart in this section though with two gaps. The one near the locked door leads to the area below, while the one on the right leads to instant death.
===Castlevania II: Simon's Quest===
*Dracula's Castle
**Main Entryway:The entryway resembles the one from the original Castlevania, with similar pillars, walls, window, and torn up wallpaper. Most of the walls have collapsed though and none of the balcony platforms are remaining. No enemies roam the corridor either. The basement is entered using Holy Water to clear the debris.
**Connecting Corridor:It's possible that some of the Connecting Corridor from Castlevania is present, although its layout isn't really recognizable. The player travels further down than before to get to the Ceremonial Room and there are no underwater segments.
===Haunted Castle===
*Banquet Room - This stage contains elements of Blocks 1, 2, and 4 of Vampire Killer and represents the ground floor of the interior of the castle. It follows the most direct path found in Vampire Killer to the end, which is straight to the right, up, to the right some more over the Basement, down, and then the boss is to the left on the bottom floor (instead of the right in Vampire Killer).
**Main Entryway:This stage is an evolution of the same area in Vampire Killer. Since it is a more linear game, most of the balconies and second floor have been removed. However, the multiple sets of ascending stairways at the end of that stage remain in the game and it proceeds to go over the basement in the next area. The stage starts at the Entrance door, which was viewed from the Forecourt in the previous games, which is skipped in this game. The stage is generally more elegant than the original game, sporting chandeliers and grander windows that lack the characteristic red curtains, though the wallpaper is still coming off the walls. 
**Picture Gallery:The Main Entryway also contains elements of the Picture Frame Gallery from Castlevania and corresponding Picture Gallery from Vampire Killer. Some of the picture frames have actual pictures in them in this stage, like the Vampire Killer version though there are a few frames up there that contain no pictures like in Castlevania. The first floor is also a relatively flat corridor like these gallery stages. One of the picture in particular bleeds bloody tears, a reference to Castlevania: Simon's Quest. Axe Knights are also present, perhaps a nod to this stage. 
**Connecting Corridor:The wallpaper has been completely torn off in the Connecting Corridor as in previous games. It's possible to fall into a dingy pit. This area may correspond with the upper right screen of the same area in Vampire Killer which has a similar pit, albeit with stairs connecting to it. It's not possible to enter the actual basement from this area, as the floor is filled in. The full basement is below this stage past the boss underneath this area.
**Hallway:The final leg to the boss is similar to that in Vampire Killer, which is down several flights of stairs. In Haunted Castle, it is then on the right, while in Haunted Castle, it is on the left. The Hallway (though not really a Hallway since it doesn't actually connect to a Hall in this game) may include these stairs or it could be just the small corridor at the bottom before reaching the chapel.
**Chapel/Stained Glass Corridor:The very end of this section features a chapel with a stained glass knight boss. The design of this chapel is an elaboration of the Chapel in Vampire Killer where Medusa is fought. Only the middle stained glass window is seen and its framing columns. Instead of a statue coming to life, a figure in the glass comes to life. This area is still framed in an environment similar to the majority of the stage though.
===Castlevania III: Dracula's Curse===
*Main Hall - This stage starts with an expanded Knight Corridor. Above that is the Middle Floor. To the right of that is a Collection Room section. Above that is the Upper Floor, which will collapse as you traverse it. After that is the Main Hall, where Death is fought.
**Picture Frame Gallery: Above the Entryway is a Picture Frame Gallery, similar to that from Castlevania, with empty picture frames and red curtains. It also contains a trap door, below which is are spikes. This may be a reference to the pit in the Picture Gallery from Vampire Killer, which had a break in the floor that you could fall to your death in. This area resumes later in the stage, followed by a long corridor with a floor that collapses over spiked traps, further elaborating on the idea of a floor that is falling apart.
*Super Castlevania IV - The Halls, Collection Room - The Halls starts with an expanded Knight Corridor.
===Akumajō Dracula (X68000)===
*The Monastery - The design of this stage has mostly reverted back to its original form from Castlevania.
**Entryway (Stage 1B) - The stage mimics Castlevania and most elements are accounted for. It has been extended slightly, with the addition of a large portrait in about the same spot as the bloody tears portrait in Haunted Castle.
**Connecting Corridor (Upper Stage 2) - This stage is similar to its Castlevania counterpart. A Peeping Eye has been added to this area, which would go on to be a common Entrance stage enemy. The meat has moved to a different block, with a trap placed for those who try finding it in its original spot.
**Hallway (Stage 3) - The platforms have been altered slightly, but for the most part the stage is the same as that in Castlevania.
*The Torture Chamber / Laboratory
*Count Dracula's Tower
===Castlevania: Rondo of Blood===
*Castle Entrance - This stage is again based on the original Castlevania games layout.
**Main Entryway: The platforms from Castlevania are all accounted for, but the stage continues. Instead of entering another area when reaching the top of the second of ascending stairs, the platform continues and ends with descending stairs. In the next area, a Behemoth chases the player until the next area is reached.
**Connecting Corridor - The layout pretty much matches Castlevania. The Peeping Eye from Chronicles returns and the meat is in its rightful place.
**Hallway - The Lake Bridge stage also normally ends at this point. It has been shrunk in size and it along with the adjacent Hall have been reduced to a preparation area with no enemies. The boss (Werewolf) is actually outside in a courtyard.
===Castlevania: Bloodlines===
*Ruins of the Castle Dracula- This area starts with the Main Entryway.
*The Castle Proserpina
===Castlevania: Dracula X===
*Gate and Entrance to Evil Castle - This area starts with an expanded Knight Corridor.
*Great Hall
===Castlevania: Symphony of the Night===
These corridors are primarily based on Block 1 from the original Castlevania game, but possibly with elements from Block 2 (Tower/Chapel), Stage 13 (the Picture Frame Gallery's Stage), and the Banquet Room of Haunted Castle mixed in.
*Entrance (Reverse Entrance is its upside-down counterpart in the Reverse Castle):
**Main Entryway:Located just past the Entrance. The stairs from Castlevania have been moved to a second level, which is only accessible once the ability to fly is obtained. The ascending multi-flight stair set from Haunted Castle has been added next to these stairs.
**Connecting Corridor: It is easier to avoid the basement section in this game by just jumping on top of the central mound. The place where the Meat was found in the original Castlevania leads to a hidden switch in the center of this mound. The pit along the top that can be reached when the ability to fly is gained corresponds with the same pit in Haunted Castle.
**Hallway:Another long hallway the same style as the entryway is next. There is no boss at the Hall at the end, but the breakable block from the area in Castlevania is still present. The stairway parts of the original Hallway have also been moved to additional floors above this hall, accessible only from the tower to the right. The descending multi-flight stair set from Haunted Castle has been added next to these stairs. The background of the upper levels is the same as that of the Main Entryway. 
**Picture Frame Gallery: The upper levels of this stage has the same wallpaper patterns as the Picture Frame Gallery from Castlevania, as well as the windows from the area in that same stage directly below the gallery. This helps reinforce the area's connection to the Marble Gallery and Alchemy Laboratory, which was present in Castlevania. The picture frames themselves appear in the Marble Gallery though. Also, the reddish color of the wallpaper is evocative of the Red Brick Corridor of Castlevania's Block 2. The position of the tower on the right and the upper floor matches the position of Block 2 in Castlevania.
*Marble Gallery (Black Marble Gallery is its upside-down counterpart in the Reverse Castle)
**Stained Glass Corridor:This is located in the Marble Gallery and is reminiscent of the one found in Haunted Castle, although the stained glass is more decorative in function as the main chapel is located in the Royal Chapel.
**Knights Corridor:A section including empty armor in the background with a single Plate Lord is past the Stained Glass Corridor. Axe Armor patrol much of the area before this section.
*Olrox's Quarters (Death Wing's Lair is its upside-down counterpart in the Reverse Castle)
===Castlevania Legends===
*Castle Interior.
===Castlevania (N64) and Castlevania: Legacy of Darkness===
*Villa
**Main Entryway:The main entryway contains familiar pillars, red carpets, and white wallpaper, though the boarded up windows lack the signature red curtains in this area. A stairway leads to a balcony, where paintings and stained glass windows can be found. A chandelier hangs over the staircase, which can be destroyed. 
**Connecting Corridor:The next area is a corridor that passes underneath an overhang in an area that is almost outside. The mound from previous games has been replaced with a Rose Garden, that is past down descending stairs. Past a door are some ascending stairs (adorned with paintings) that lead to the Hallway.
**Hallway/Stained Glass Corridor:The Hallway is a corridor at the top of the stairs that bends to the right. To the left before the bend is some guest or living quarters. After the bend, two doors to the Hall are on the left, while Glass Knights appear from the stained glass windows on the right side.
*Castle Center
===Castlevania: Circle of the Moon===
*Triumph Hallway
*Audience Room
*Eternal Corridor
===Castlevania: Harmony of Dissonance===
*Entrance
*Marble Corridor
===Castlevania: Aria of Sorrow===
*Castle Corridor
*Dance Hall
===Castlevania: Lament of Innocence===
*Castle Entrance
===Castlevania: Dawn of Sorrow===
*Demon Guest House
*Silenced Ruins - The Entryway is most likely the area first entered, although the exact platform layouts do not match the original Castlevania version. Multiple levels of stairways similar to those found in the Banquet Room of Haunted Castle can be found throughout the stage, bypassing the Basement section altogether. The Hallway leading up to the Phantom Bat fight in the original Castlevania is found at the very right of this area, leading up to the same boss, called the Bat Company in this game.
===Castlevania: Curse of Darkness===
*Abandoned Castle
===Castlevania: Portrait of Ruin===
*Entrance - The general layout of the Entrance is unique for this game, but recognizable elements are present.
**Entryway - The Entryway is most likely the room just outside the area Eric Lecarde is in. It isn't actually positioned directly after the entrance, so it might not actually count as the entryway, perhaps serving more as a hall of some kind. It most resembles the layout of the entryway for Super Castlevania IV, Castlevania (Nintendo 64), and Castlevania: Legacy of Darkness, with marble statues, stairways, red banners, and a chandelier. It is located within a single tower, while corridors resembling the Castlevania version of the entryway connect the different towers.
===Castlevania: Order of Ecclesia===
*Castle Entrance (Nightmare Gate)
===Castlevania: The Adventure ReBirth===
*Stage 2
===Castlevania: Harmony of Despair===
*Lord of Flies
*Origins
===Castlevania: Lords of Shadow===
*Castle Hall
*Abandoned Wing
===Castlevania: Lords of Shadow 2===
*Bernhard's Wing
===Castlevania: Grimoire of Souls===
*A Daring Advance
*Banish the Darkness
*Castle Main Hall
===Castlevania: Moonlight Rhapsody===
*Entrance
*Marble Gallery
==Gallery==
<tabber>Entryway=
Castlevania - NES - Stage 1.png|Entryway(Castlevania)
Castlevania-nes-stage1B.png|Map of Entryway in Castlevania
VK E.png|Main Entrance(Vampire Killer)
Vampire Killer Main Entrance.jpg|Map of Vampire Killer Main Entrance
CVIISQ E.png|Dracula's Castle(Castlevania II: Simon's Quest)
Haunted Castle Entryway.png|Main Entryway portion of the Banquet Room of Haunted Castle
Entrance - Chronicles - 01.png|The Monastery(Chronicles)
RB E.png|Castle Entrance(Castlevania: Rondo of Blood)
CastlevaniaBloodlines1.png|Ruins of the Castle Dracula(Bloodlines)
Castle entrance3.png|Entrance(Symphony of the Night)
SotN Main Entryway.jpg|The Main Entryway from Castlevania is split between two levels in Symphony of the Night
CVL E.png|Stage 2(Castlevania Legends)
CotM E.png|Triumph Hallway(Castlevania: Circle of the Moon)
HoD-Entrance 01.png|Entrance(Harmony of Dissonance)
stage corridor1-2.png|Castle Corridor(Aria of Sorrow)
Stage-silenced1.png|Silenced Ruins(Dawn of Sorrow)
Castle Entrances - Curse of Darkness - 01.png|Abandoned Castle(Curse of Darkness)
Stage-entrance2.png|Entrance(Portrait of Ruin)
Entrance - Order of Ecclesia - 01.png|Castle Entrance(Order of Ecclesia)
GoS A Daring Advance.jpg|A Daring Advance in Castlevania: Grimoire of Souls) screenshot.
Quest map 1 3.png|A Daring Advance map art.
|-|Connecting Corridors=
Castlevania-nes-stage2.png|Connecting Corridor (upper part)(Castlevania)
Vampire Killer Basement.jpg|An additional level was added above the Basement in Stage 2 of Vampire Killer
Haunted Castle Connecting Corridor.png|The upper floor of the Banquet can be considered a connecting corridor. 
SotN Entrance Basement.jpg|Entrance (upper part)(Symphony of the Night)
|-|Hallway=
Castlevania-nes-stage3.png|The Hallway may be the left half of Stage 3 in (Castlevania), before the ceiling starts curving.
Vampire Killer Hall.jpg|Hallway may be the upper left screen of Stage 3 in Vampire Killer, with the Hall to the right and the boss below and to the right.
Haunted Castle Hallway.png|The Hallway may be the area between (and maybe including) the stairs and chapel in the Banquet Room of Haunted Castle.
SotN Hallwayjpg.jpg|Entrance(Symphony of the Night)
|-|Knights Corridor=
CV3 E.png|Main Hall(Castlevania III: Dracula's Curse)
Super Castlevania IV (USA)-11.jpg|The Halls(Super Castlevania IV)
Dracula X - 10.png|Gate and Entrance to Evil Castle(Dracula X)
Marble gallery6.png|Marble Gallery(Castlevania: Symphony of the Night)
Hallway.jpg|Castle Hall(Lords of Shadow)
|-|Picture Gallery=
Castlevania Picture Frame Room.jpg|Stage 15 of Castlevania is the Picture Frame Room consisting of mostly empty picture frames.
Vampire Killer Portrait Gallery.jpg|Stage 15 of Vampire Killer is the Portrait Room possibly consisting of pictures of Dracula and/or his family.
Haunted castle screenshot4.gif|Banquet Room(Haunted Castle)
Haunted Castle Picture Gallery.png|Most of the first part of the Banquet Room of Haunted Castle has picture frames, with and without pictures.
Dracula's Curse Picture Frame Gallery.jpg|The picture frame gallery is divided into two sections in Block 8 of Dracula's Curse, the main gallery and one preceding the Hallway.
|-|Stained Glass Corridor=
Haunted Castle Chapel.png|Chapel in the Banquet Room in Haunted Castle
Marble gallery4.png |Marble Gallery(Castlevania: Symphony of the Night)
|-|Other=
CVtAR E.PNG|Stage 2(Castlevania: The Adventure ReBirth)
</tabber>
Category:Castle Entrances
Category:Recurring Locations