Aeon (Castlevania)

==Summary==
Aeon is a character from the Castlevania series, appearing in Castlevania Judgment as an original and primary character. He is a Time Watcher, a member of an organization that watches over and preserves the flow of time. Since Galamoth seeks to take Dracula's throne by erasing the time that he lives in, Aeon goes into action to correct the disturbance to the flow of time, gathering the 13 soul keys and using them to find a chosen warrior to stop Galamoth's messenger, The Time Reaper.
==Powers and Stats==
Tier: 
Name: Aeon, The Guardian of Time
Origin: Castlevania
Gender: Male
Age: Unknown
Classification: Time Watcher
Powers and Abilities:
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|-|Abilities=Superhuman Physical Characteristics, Immortality (Type 1), Summoning (Can call upon the characters in Judgement to aid him), Acausality (Type 1, Is unfazed by the flow of time and the events across the timelines due to belonging to no time period), Time Travel and Breaking the Fourth Wall (Scales from Saint Germain, Is capable of travelling through time and talk to the player directly), Weapon Mastery, Summoning (Can summon a sword), Reality Warping, Time Manipulation and Time Stop (Scales from Saint Germain, Can stop time, warp the fabric of time, and warp reality around him to aid him in combat), Deconstruction (via Various Holy weaponsCastlevania The Belmont Legacy Issue 3), Afterimage Creation (via Evading Move), Flight (Scales from Saint Germain, Can fly), Regeneration Negation (High-Godly), Resurrection and Immortality Negation (Type 2, 3, 4, 5, 6, 7, 8, 9; Can permanently kill the Time Reaper, who has Death's Regeneration level, which can bring itself back after being erased from existence while being the abstract concept of Death. And scales off from other Creatures of Chaos which can survive lethal blows easily, Can revive endlessly, are beyond life and death due to being Conceptually Nonexistent, can possess other objects to exist, most of them are undead, some of them are souls and evil spirits, are abstract embodiments, and they all are reliant onCastlevania: Portrait of Ruins BradyGames strategy guide page 2 the Chaos Entity, and bounded by it, always returning after being killed,Castlevania: Lament of Innocence with Chaos existing in an alternate dimension beyond the normal world), Non-Physical Interaction (Can attack and kill Intangible, Non Corporeal, and Abstract Beings like Death, can also affect beings influenced by Dracula's magic, which makes them conceptually NonexistentCastlevania: Lords of Shadow 2 Revelations - Castle Dwellers: Navigators), Gravity Manipulation (via Gravity CircleCastlevania Judgement), Air Manipulation (via Gale Force), Earth Manipulation (via Jagged Earth), Dimensional Travel and Immersion (Scales off anyone who's capable of using magic, who can dimension hop into other worlds inside paintings), Teleportation (Can teleport), Telekinesis, Portal Creation (Scales from Saint Germain, who can make a portal), Energy Manipulation, Magic, Quantum Manipulation and Spatial Manipulation (MagicCastlevania: Portrait of Ruin in Castlevania is able to warp Quantum Space barriers, which is stated to be a paranormal Phenomena, which makes itCastlevania: Symphony of the Night common for even creatures of the nightCastlevania: Portrait of Ruins BradyGames strategy guide page 151), Soul Manipulation (MagicCastlevania Nocturne of Recollection Chapter 6: Counterattack is capable of attacking/Castlevania: Dawn of Sorrow Double Jump Official Strategy Guide page 92 affecting the soulCastlevania: Dawn of Sorrow Double Jump Official Strategy Guide page 168 in theCastlevania: Curse of Darkness manga chapter 2 series,), Cosmic Awareness, Precognition and Clairvoyance (Can observe the timeline to see its events)
|-|Resistance=Resistance to the Following: Illusion Creation (Can resist the effects of the castle which can create illusionsCastlevania: Harmony of Dissonance), Ice Manipulation and Absolute Zero (Can withstand ice attacks, which are are shown to reach absolute zero across numerous differentCastlevania: Curse of Darkness BradyGames official strategy guide page 132 creatures and is deemedCastlevania Nocturne of Recollection Chapter 3: Hunter a normal ability even by creatures of the nightCastlevania Nocturne of Recollection Chapter 5: Recollection), Curse Manipulation, Energy Absorption and Power Nullification (Can resist the effects of the Curse status effect which can drain one's Magic and nullify their ability to attackCastlevania: Portrait of Ruins BradyGames strategy guide page 17), Statistics Reduction (Can resist the Curse and Poison effects making one far weaker than normalCastlevania: Order of Ecclesia Brady Games strategy guide page 96), Mind Manipulation and Disease Manipulation (Can resistCastlevania Lords of Shadow: Lesser Lycanthrope the mental effects of a werewolf bite, which can inflictCastlevania Lords of Shadow - Mirror of Fate Act 2 diseases upon others), BFR (Can resist the Castle's power to send one to another dimensionHaunted Castle), Perception Manipulation (Can resist the castle's power to warp one's sensesCastlevania Bloodlines), Morality Manipulation (Can resist the effects of the castle, which can turn allies against each other), Void Manipulation, Conceptual Manipulation (Type 1), Time Manipulation, Gravity Manipulation, Chaos Manipulation, Pain Manipulation, Dimensional Manipulation and Forced Duplication (Is able to resist the influence of the castle's Void and Chaos powers, which can forcefully duplicate one's being and conceptually removed from concepts of Pain, Time, and Existence, affect Gravity related limitations and separate them into numerous planes at once, is also unfazed by the gravitational effects of the castle), Magic, Quantum Manipulation and Spatial Manipulation (Can resist magic,Castlevania: Portrait of Ruins BradyGames strategy guide page 9 whichCastlevania: Portrait of Ruin can warp Quantum Space barriers, which is stated to be a paranormal Phenomena, which makes it common for even creatures of the nightCastlevania: Portrait of Ruins BradyGames strategy guide page 151), Soul Manipulation (Can resist the effects of magic, whichCastlevania Nocturne of Recollection Chapter 6: Counterattack is capableCastlevania: Dawn of Sorrow of attacking/Castlevania: Dawn of Sorrow Double Jump Official Strategy Guide page 92 affecting the soulCastlevania: Dawn of Sorrow Double Jump Official Strategy Guide page 168 in theCastlevania: Curse of Darkness manga chapter 2 series), Technology Manipulation (Can resist the castle's influence, which can mess with satellite images), Law Manipulation and Physics Manipulation (Can resist the inverted castle's warpings on the laws of everything that functions in the castle), Fate Manipulation (Can resist the influence of the castle, which is capable of binding the Lost Soul, which is literal Fate itself,Castlevania: Lords of Shadow - Mirror of Fate which is capable of working on Type 4 Acausals) Transmutation and Corruption (Type 2; Is able to resist the effects of the castle which transmutate one into a soul and corrupt the victims), Biological Manipulation and Size Manipulation (Can resist the effects of the castle mutating the targets and growing them in size), Existence Erasure (Can resist the effects of Dracula's magic being able to erase beings from existenceCastlevania: Order of Ecclesia), Empathic Manipulation, and Memory Manipulation (Can resist Dracula's magic, which can devour the victim's mind, and affect one's memories and emotions), Biological Absorption (Can resist the effects of Dominus which can absorb one's entire being), Corruption (Type 1) and Madness Manipulation (Type 1, 2, and 3; Can resist being bitten by a vampire, which can drive one insane in the process and corrupt their very soul; can resist the magical effects of the Mandragora, which can drive oneCastlevania: Portrait of Ruins BradyGames strategy guide page 153 insane through its scream,Castlevania: Order of Ecclesia Brady Games strategy guide page 135 and can resist the effects of Dracula's magic which can drive one insane by its mere presence), Death Manipulation (Can resist the powers of Death, who's capable of inflicting death with his normal strikes), Sound Manipulation (Can resist the effects of the Mandragora's scream which can inflict death to those who hear its cry), Plot Manipulation and Text Manipulation (Can resist the effects of the creature of chaos' presence, which can utilize the power of chaos to write cruel endings for their targets into Reality and rewriteCastlevania Grimoire of Souls Chapter 2: A City of Fog the narrative of the worlds they reside in through theCastlevania Grimoire of Souls Chapter 6: Accursed Cranium chaos in their soul which are one and the same as the real world;Castlevania: Grimoire of Souls chapter 7: Death's Reign with the resultsCastlevania: Grimoire of Souls chapter 8: Demonic Visions of those changes overturning events in the story it's tied to and overflowing into reality), Body Puppetry (Can resist the castle's influence toCastlevania: Lords of Shadow 2 - Castle Dwellers: Stone Golem control its targets like a puppetCastlevania: Lords of Shadow 2 - Castle Dwellers: Bloody Skeleton), Power Mimicry, Information Analysis and Power Absorption (Is capable of resisting the effects of Dracula's touch which can instantly copy one's abilities, analyze them throughout their entire lifetime and past lives, and absorb one's power), Time Stop (Can move in the abyss, where time is frozenCastlevania: Lords of Shadow Chapter 11: Necromancer's Abyss), Subjective Reality (Can resist the effects of Dracula's magic which can bring what's in one's mind into reality), Poison Manipulation, Corrosion Inducement and Acid Manipulation (Is capable of resisting Poison, which can rot flesh on contact and is AcidicCastlevania: Portrait of Ruins BradyGames strategy guide page 111), Fear Manipulation (Can resist the Castle's power to inflict fear onto others, and withstand the Malachi's presence which can inflict fear upon those near its presenceCastlevania: Portrait of Ruins BradyGames strategy guide page 150 and withstand the presence of a vampire which can inflict fear onto others), Paralysis Inducement (Can resist the Imp's paralysis ability and can stare into a vampire's eye without being paralyzed on the spotDemon Castle Dracula: Demon's Blood, Blood Nightmare), Age Manipulation (Can resist the effects of EctoplasmsCastlevania Lords of Shadow - Mirror of Fate Act 1 which can age its targets), Deconstruction (Can withstand being in the waters of Dracula's castle which can deconstruct its targets), Resistance Negation (Can resist the effects of different creatures of the night which can bypassCastlevania: Circle of the Moon one's resistance to CurseCastlevania: Curse of Darkness BradyGames official strategy guide page 148 and Poison effect,Castlevania: Order of Ecclesia Brady Games strategy guide page 134 can exist in the dimensional rift,Castlevania Judgement which can kill beingsCastlevania: Lords of Shadow Reverie: Founders' Quarters that are naturally resistant to death manipulationCastlevania: Lords of Shadow), Possession (Can resist the Une's effect to possess othersCastlevania: Order of Ecclesia Brady Games strategy guide page 135 and Dracula's magic to possess others)
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Attack Potency: Low Multiverse level (Can keep up with Dracula post Rondo of Blood, and is capable of destroying the Time Reaper, who threatenedCastlevania Judgement Aeon's True Story Mode to eraseCastlevania Judgement Sypha's True Story Mode all theCastlevania Judgement Alucard's True Story Mode Castlevania timelinesCastlevania Judgement Golem's True Story Mode)
Speed: Infinite (Capable of keeping pace with and matching Death, who can kill distance itself to attack his enemies instantlyDemon Castle Dracula: Reminiscence of the Divine Abyss)
Lifting Strength: Immeasurable (Comparable to Dracula's weakened state, who is able to lift the entirety of Castlevania,Castlevania: Curse of Darkness which is anCastlevania: Aria of Sorrow entire world withCastlevania: Lords of Shadow 2 another dimension below it)
Striking Strength: Low Multiverse level (Can harm Dracula with his own strikes)
Durability: Low Multiverse level (Capable of enduring attacks from Dracula)
Stamina: Superhuman (Can keep up with Hector and his Innocent evils effortlessly)
Range: Extended Melee Range with his saber; Hundred of Meters with his pistol; Low Multiversal with Magic (Can reach into alternate timelines at will)
Standard Equipment: His Gigantic Bladed Clock
Intelligence: Extraordinary Genius (Is an expert on magic, which requires one to understand Quantum Physics to utilize it to its fullest, and has amassed vast amounts of knowledge through his immortality and time travel)
Weaknesses: None notable
Notable Attacks/Techniques:
*Time Watcher: Aeon is a Time Watcher or a Guardian of Time. He is part of a race of immortal beings who watch over the space-time continuum, preserving the flow of timeline from those who wish to destroy it. However, The Time Watchers can never interfere with the timeline's natural course, only interfering when its fabric is under threat. 
**Control Over Time & Space: As a Time Watcher, Aeon can manipulate both Space and Time. Not only can he halt the flow of time, but he can also both slow it and accelerate it to his desire. He can even bend the entire fabric of space-time, merging various points of the timeline to create an entirely new universe, the Time Rift.
*Combat Abilities: Aeon, given his endless lifespan, is an expert combatant who through a mixture of elegant fighting style and formidable magic, is more than a match for the likes of the Belmont Clan, Alucard and Shanoa.
**Nick of Time: Aeon dashes towards his opponent, and when close to him performs a rapid slashing move.
**Evading Move: Aeon backdashes away from his enemy, generating an afterimage.
**Blades of Evil's Bane: Aeon jumps upward into the air and then performs a downward stab, both hour and minute hand of his clock extending, piercing the opponent and then splitting apart in opposite directions.
**Rift Betwixt Twin Blades: Aeon first grabs hold of his opponent and throws him up into the air, then the blades of his clock extend immensely, and slash through the thrown enemy as a pair of scissors.
**Nullifying Barrier: Aeon casts a barrier that emanates from his clock, nullifying all attacks from all directions. A confirmed parry will cause his clock to glow a bright color, and a subsequent parry will alter the color.
**Hour of Judgement: A continuation of his previous move, which performs a variety of different effects depending on his clock's glowing color.
***Extension: If there is no color, then his clocks' blade will simply extend and Aeon will perform a slicing move.
***Suffer the March of Time: If the clock glows blue, Aeon will extend its blade and thrust it forward, releasing a powerful beam of blue energy.
***The Clock Strikes Thrice: If the clock glows green, then Aeon will launch it into the air, with both minute and hour hands extending immensely. As it falls, Aeon will catch his weapon and the hands will slash his enemy three times, hence the attack name.
***Behold Absolute Power: If the clock glows yellow, Aeon will stab the ground with his blade, freezing time completely. Even the likes of the Belmont Clan and Count Dracula can't counter this time-stop.
**Requiem of the 13th Hour: Aeon traps his opponent under a magical clock, which will shatter into numerous pieces as he stops time. He then summons twelve blades that surround the frozen enemy like the hours of a clock, and a thirteenth giant blade above them all. As time marches on, all blades pierce Aeon's opponent.
==Gallery==
File:Aeon Sketch.jpg
Darkness of Fear Arranged) Castlevania Judgment Music Extended -Music OST--Original Soundtrack-|Aeon's Arranged Theme in Judgement
Darkness of Fear Castlevania Judgment Music Extended -Music OST--Original Soundtrack-|Aeon's Theme in Judgement
==Notable Matchups==
Victories:
Losses:
Inconclusive:
==References==
Category:Characters
Category:Castlevania
Category:Afterimage Users
Category:Air Users
Category:Antiheroes
Category:BFR Users
Category:Clairvoyance Users
Category:Cosmic Entities
Category:Earth Users
Category:Energy Users
Category:Fighting Game Characters
Category:Flight Users
Category:Forcefield Users
Category:Fourth Wall Aware Characters
Category:Game Characters
Category:Good Characters
Category:Gravity Users
Category:Immortality Negation Users
Category:Immortals
Category:Magic Users
Category:Male Characters
Category:Non-Physical Interaction Users
Category:Playable Characters
Category:Power Nullification Users
Category:Portal Users
Category:Precognition Users
Category:Protagonists
Category:Quantum Users
Category:Reality Warpers
Category:Regeneration Negation Users
Category:Soul Users
Category:Space Users
Category:Summoners
Category:Sword Users
Category:Telekinesis Users
Category:Teleportation Users
Category:Time Users
Category:Time Travelers
Category:Clock Users
Category:Blade Users
Category:Fantasy Characters
Category:Horror Characters