Yu-Gi-Oh: The Falsebound Kingdom 2

Yu-Gi-Oh: The Falsebound Kingdom 2 is the sequel to something obvious.
==Gameplay==
===Traveling===
Unlike the previous game, which forces you to move along the path similar to many strategy games, you can choose where you go in this game inbetween missions. It works like Fire Emblem: The Sacred Stones in a way that you unlock areas when a mission there is the next one. There are also skirmishes like the previously mentioned game, which allow you a chance to get monsters you missed and some extra Exp Points. However, most of these are against soldiers in the enemy army, instead of wild monsters.
===Teams===
Like the previous game, you have a group of warriors with the special ability to control monsters, called Marshals. Each marhsal and monster has a compatibility orb, and if they match, then a variety of good affects happen:
*The movement speed of the team goes faster
*Matching monsters get more Action Points
*Monsters that match get a slight boost in stats
*The entire team will heal a bit faster while in villages.
Also, unlike in the previous game, where only one compatibility orb is shown, all of them show at once when viewing a team or marshal. The marshal's will be above the monster portraits, while the monsters' compatibility orbs are shown under the portrait.
===Battles===
Battles are exactly like the last game. There is a list of commands, being:
*Attack - A standard attack. Costs 1 AP.
*Special - A special move granting a benefit to your team. It may require another monster to be in battle on your side and they do it in combination (Like Dark Burning Magic needing both Dark Magician and his female student). It may have to be unlocked at a certain level. Costs 2 AP.
*Item - Use an item. Each monster can have up to 3. Costs 1 AP.
*Defend - Reduce damage from attacks until your next turn. Costs 1 AP.
*Escape - Retreat from battle. Costs all remaining AP.
*Wait - Wait a turn. No AP is used.
*Info - See the info of each team. Doesn't take up a monster's turn.
There are 3 ways a battle can end:
*All monsters on one team are defeated.
*A monster succesfully does the Escape command.
*All AP of every monster is used up.
===Stats===
*LP - When a monster loses all of this, then they are defeated. Represented by a heart.
*AP  - How many turns a monster can do something in battle. If every monster in battle uses all of these, the battle ends. Represented by a group of stars, each one representing 1 AP.
*Offense - How strong a monster is. The higher it is, the more damage can be dealt. Represented by a sword.
*Defense - How bulky a monster is. The higher it is, the less damage is taken when hit. Represented by a shield.
===Missions===
This was almost forgotten about! In missions, you have to choose your marshals, up to a certain maximum, and also assemble your teams. When your ready, you can start one. You can choose to use a standard controller, having the same gameplay style as the previous game, or use a gamepad. There are some differences with the gamepad:
*You can use Icon Mode on the touchscreeen, without having to switch.
*In addition, you can choose a marshal at the bottom of the touchscreen, and you can draw their route instead of it being a straight line.
*You can choose everything during battles on the touchscreen instead of using the buttons.
Also, in missions, there are now weathers. There are many types, each having a different effect.
*Sunshine - Land and Air monsters have their normal speed, but Aqua monsters are a little slower.
*Rain - Air monsters are slowed down, Aqua monsters are sped up, Land monsters remain the same.
*Fog - Reduces sight to around each team. Air monsters have more sight.
*Sandstorm - Same effect as Fog, but not as limited sight. Aqua monsters are slowed down slightly, Land ones average, and Air monsters are slowed down dramatically.
*Wind - Air monsters are sped up, all others are the same.
*Flood - Land monsters are reduced in speed, but Aqua monsters are sped up dramatically. Air monsters are the same.
===Compatibility===
As previously mentioned, there is a compatibility orb for every monster, each a different color. There are many matchups with different effects, with an exact match having the best effect for the monsters. There are 6 match-up levels, from worst to best (Horrible, Bad, Neutral, Good, Great, Perfect) Compatibility Chart:
Color 	Red 	Light Blue	Dark Blue	Dark Purple	Light Purple	Light Green	Green 	Grey 	Light Grey	Yellow 	Pink 	Orange 	White 	Black
Red 	Perfect 	Bad 	Neutral 	Good 	Good 	Bad 	Horrible	Bad 	Bad 	Neutral	Good 	Great 	 	
Light Blue 	Bad 	Perfect 	Great 	Good 	Great 	Great 	Good 	Bad 	Good 	Good 	Bad 	Bad 	 	
Dark Blue 	Neutral 	Great 	Perfect 	Great 	Good 	Good 	Great 	Good 	Neutral 	Good 	Horrible	Bad 	 	
Dark Purple 	Good 	Good 	Great 	Perfect 	Good 	Neutral 	Good 	Good 	Neutral 	Bad 	Good 	Neutral	 	
Light Purple	Good 	Great 	Good 	Good 	Perfect 	Neutral 	Neutral 	Bad 	Good 	Bad 	Great 	Neutral	 	
Light Green 	Bad 	Great 	Good 	Neutral 	Neutral 	Perfect 	Great 	Neutral	Bad 	Great 	Bad 	Bad 	 	
Green 	Horrible	Good 	Great 	Good 	Neutral 	Great 	Perfect 	Good 	Bad 	Great 	Horrible	Bad 	 	
Grey 	Bad 	Bad 	Good 	Good 	Bad 	Neutral 	Good 	Perfect	Great 	Neutral	Bad 	Neutral	 	
Light Grey 	Bad 	Good 	Neutral 	Neutral 	Good 	Bad 	Bad 	Great 	Perfect 	Neutral	Good 	Good 	 	
Yellow 	Neutral 	Good 	Good 	Bad 	Bad 	Great 	Great 	Neutral	Neutral 	Perfect	Neutral 	Great 	 	
Pink 	 	 	 	 	 	 	 	 	 	 	Perfect 	Neutral	 	
Orange 	 	 	 	 	 	 	 	 	 	 	Neutral 	Perfect	 	
White 	 	 	 	 	 	 	 	 	 	 	 	 	Perfect	
Black 	 	 	 	 	 	 	 	 	 	 	 	 	 	Perfect
==Story==
Boss Semi-boss
===Yugi's Campaign===
Scott has returned, and has created a device that traps the mind into a sequel to Kingdom. It is robotic, and he sent it to Yugi and many others for revenge of the past time he tried.
====Mission 1: The Imperial Guard====
Yugi wakes up inside a room in a castle. When he does, a man walks into the room, with a white suit and blue hair. He refers to Yugi as the Imperial Guard. Yugi, confused by this, asks whats going on.  He "reintroduces" himself as Adofo, and Yugi is the Imperial Guard in Knegol. Adofo is the Royal Vizier for the Emporer. He tells about an invading army, and how he must help protect the country. He finds Mokuba, who is a knight for the army. He, along with Mokuba and Adofo, find a small group in this army in Ferln and defeats them.
Enemies:
*Soldier (Dancing Elf L2, Swordsman from a Foreign Land L2, Harpie Girl L2)
*Captain (Celtic Guardian L4, Kuriboh L3, Feral Imp L2)
Monsters:
*Feral Imp L1 - Defeat the boss.
====Mission 2: Great Missionary====
Yugi continues onto Geran to find a misssionary, Eshe. She is a traveling marshal in Knegol, and she challenges Yugi. After defeating her and Tristan, her escort, she sees Yugi's strength and joins.
Enemies:
*Tristan (Armored Rat L2, Giant Soldier of Stone L4, Winged Dragon, Guardian of Fortress #2 L3)
*Eshe (Amazoness Archer L3, Dancing Fairy (Mona) L4, Harpie Girl L3)
Monsters:
*Hane-Hane/Silver Fang/Amazon of the Seas - Fight the group in a forest. Level 15/16/15 when fought, level 1 when joining.
*Crystal Beast Ruby Carbuncle - Found in Sen as L4.
*Swordsman from a Foreign Land - Found in Hie as L3.
====Mission 3: Great Mountains====
The group go and finds a sealed off area in the middle of a group of mountains. They decide to stay there for a day to rest. Then they get ambushed. After the battle, a soldier begs for mercy from Yugi when he was securing the area. He explains of some of the many errors done by the Emporer, and was about to say he was a member of something, but then Adofo comes in and defeats him, saying he's trying to manipulate Yugi.
Enemies:
*Soldier (2) (Swordsman from a Foreign Land L3 (2), Feral Imp L2)
*Soldier (2) (Harpie Lady L1 (Airo), Kanikabuto L2, Kuriboh L2)
*Soldier (Dancing Elf L2, Dancing Fairy (Mona) L2, Harpie Lady (Ocupete) L1)
*Captain (Blackland Fire Dragon L6, Beta the Magnet Warrior L3, Amazonness Chain Master L3)
Monsters:
*Beta the Magnet Warrior/Blackland Fire Dragon/Amazonness Chain Master all L1 - Defeat Boss
====Mission 4: Empire's Shadows====
Yugi goes to the capital again, investigating to see if what the survivor said was true. However, he sees that there has been an assault on a weaker city. Fizdis is in the battle, trying to stop the group, but he can't do it alone.
Enemies:
*Soldier (3) (Swordsman from a Foreign Land L6, Armed Ninja L4, Ansatsu L2)
*Soldier (Harpie Lady (Keraino) L3, Dancing Fairy (Tusca) L3, Dancing Elf L6)
*Soldier (2) (Amazoness Chain Master L3, Elemental Hero Avian L4, Neo-Spacian Grand Mole L3)
*Tea (Amazon of the Seas L6, Crystal Beast Amethyst Cat L8, Dancing Elf L6)
*Joey (Time Wizard L8, Flame Swordsman L6, Baby Dragon L6)
*Bakura (Ansatsu L8, Armed Ninja L6, Swordsman from a Foreign Land L6)
*Seto (Hitotsu-Me Giant L9, Mystical Elf L10, La Jinn the Mystical Genie of the Lamp L9)
Monsters:
*Illusory Gentleman(L15)/Dharc the Dark Charmer(L16)/Dark Elf (L14) All level 1 when joining - Defeat them in the forest outside Vali.
After the battle, Yugi gets to the castle and overhears a private conversation with Adofo and someone else. Adofo says he will keep the group in the game as long as possible, so that the other can get revenge. Later, Yugi talks to Adofo, and locks the door with his monsters inside. Adofo confesses: He is really a worker for Scott, who has planned revenge on Yugi, this time trying to keep them in forever. Yugi leaves the room, and blocks the door so Adofo can't escape, and he tells it to the rest of the group, and they take him hostage with them.
===Seto's Campaign===
====Mission 1: Flower of the Dawn====
Seto Kaiba suddenly wakes up in a forest, lost. He finds he is with a group of monsters, and starts traveling. In the forest, he finds Joey and Tea with their own monsters seemingly making a plan, and they invite Kaiba. They explain that they seem to be in another one of Scott's games, and like last time, must find their way out. A resistance member was there before, and discussed the plans as the three were given roles of other members: Attack at the weakest points of the empire, and hide when being searched. They also needed a route to follow to be as unnoticable as possible. At that moment, guards from the empire attack.
Enemies:
*Soldier X2 -  (Elemental Hero Avian L1, Man-Eater Plant L1 X2)
*Soldier - (Feral Imp L1, Buten L1, Mystic Horseman L1)
*Captain - (Baby Dragon L6, Fox Fire L6, Buten L6)
Monsters:
*Baby Dragon/Fox Fire/Buten L1 - Defeat boss.
==Marshals==
If you've already played one campaign, then the level of the monsters in the other are increased by 30 for when they join. This does not apply to the unlockable campaign.
===Yugi's Campaign===
Name	Ability 	Starting Monsters 	Compatibility Orb
 	Master of the Egyptian Gods	Kuriboh L4, Ancient Dragon L2, Neo-Spacian Aqua Dolphin L3 	Light Purple
 	Discount 	Mystic Horseman L2, Man-Eating Plant L3, Penguin Warrior L3 	Light Blue
 	Navy 	Horn Imp L2, Bokoichi the Freightening Car L3, Armed Ninja L3 	Black
 	Healer 	Amazoness Archer L3, Dancing Fairy (Mona) L4, Harpie Girl L3 	White
 	Constructor 	Armored Rat L2, Giant Soldier of Stone L4, Winged Dragon, Guardian of Fortress #2 L3	Grey
 	Constructor 	Amazoness Trainee L5, Elemental Hero Burstinatrix L6, Fairy Dragon L5 	Light Green
 	Healer 	Kamakiriman L7, Hercules Beetle L7, Basic Insect L7 	Green
 	Master of the Egyptian Gods	Dark Magician L8, Mystical Elf L8, Winged Dragon Guardian of the Fortress #1 L8 	Dark Purple
 	Healer 	Harpie Lady (Airo) L10, Elemental Hero Avian L10, Harpie's Pet Dragon L10 	Pink
 	Constructer 	Two-Headed King Rex L12, Serpent Night Dragon L12, Crawling Dragon #2 L12 	Red
===Seto's Campaign===
Name	Ability 	Starting Monsters 	Compatibility Orb
 	Master of the Egyptian Gods	Hitotsu-Me Giant L3, D.D. Warrior L3, Blade Knight L4 	Light Grey
 	Healer 	Amazon of the Seas L2, Crystal Beast Amethyst Cat L3, Dancing Elf L3 	White
 	Constructor 	Celtic Guardian L3, Time Wizard L2, Cloudian - Storm Dragon L3 	Orange
 	Discount 	Ansatsu L3, Neo-Spacian Air Hummingbird L4, Dancing Fairy (Wesna) L4 	Yellow
 	Healer 	Jinzo L4, Brave Scizzar L5, Z-Metal Tank L4 	Green
 	Navy 	Giant Jellyfish L6, Fiend Kraken L6, Kairyu-Shin L5 	Dark Blue
 	Master of the Egyptian Gods	Silent Magician L8, Gaia the Fierce Knight L8, Silver Fang L8 	Dark Purple
 	Discount 	Dark Magician Girl L11, Dandylion L11, Crystal Beast  Sapphire Pegasus L11	Light Purple
 	Constructor 	Athena L10, Aurora Peragon L10, Celestia Lightsworn Angel L10 	Light Blue
 	Constructor 	Blue-Eyes Toon Dragon L13, Toon Dark Magician Girl L13, Dark Rabbit L13 	Red
==Monster List==
The stats given are at Level 1.
Monster Name 	Types	LP (Life Points)	AP (Action Points)	Off.	Def.	Normal Attack 	Compatibility Orb	Special 	Effect 	Other
Kuriboh 	
Dark
Fiend	500 	4 	300 	200 	Needle Storm - May cause the Poisoned status. 	Light Purple 	Golden Rain - Gives all ally monsters Natural Healing, while a random monster gets A Barrier, a different one gets B Barrier, and the last one gets C Barrier. 	Recovers some LP every turn. 	Can be turned into Winged Kuriboh (The Level 10 one, but it doesn't say Lv 10) when Transcendant Wings is used on this monster.
Swordsman from a Foreign Land 	
Earth
Warropr	650 	3 	250 	250 	Purple Blade - Inreased critical chance, and always causes the Poisened status.	Green 	Dicing Mist - Does a powerful attack on one enemy. 	All Poisoned monsters in battle take more damage if this monster's in it. 	None.
Penguin Warrior 	
Water
Aqua	700 	3 	900 	800 	Spinning Blade - May hit another opponent. 	Dark Blue 	Tornado Blade - Does a powerful attack on all enemies. 	When this monster is defeated, all monsters are revived with some LP. 	None.
Crystal Beast Ruby Carbuncle 	
Light
Beast
Crystal Beast	500 	5 	300 	300 	Ruby Flash 	Light Blue 	None 	This monster raises all ally monsters Offense by 300 for every Crystal Beast Monster in the battle including this. 	None
Crystal Beast Amethyst Cat 	
Earth
Beast
Crystal Beast	700 	4 	1200	600 	Amethyst Nail 	Light Blue 	Blurring Slice (L5) - Attacks all enemies, however it does half damage 	None 	None
Crystal Beast Cobalt Eagle 	
Wind
Winged-Beast
Crystal Beast	950 	3 	1400	800 	Cobalt Wing 	Light Blue 	Protection Tornado (L7) - All ally monsters gain B Barrier and C Barrier. 	None. 	None.
Crystal Beast Amber Mammoth 	
Earth
Beast
Crystal Beast	1500 	2 	1700	1600	Amber Stomp 	Light Blue 	None 	When a Crystal Beast Monster (Other than this) is attacked, this card takes 6/11 of the damage the ally would've took.	None
Crystal Beast Sapphire Pegasus 	
Wind
Winged-Beast
Crystal Beast	750 	3 	1800	1200	Sapphire Horn 	Light Blue 	None. 	Other Crystal Beast monsters gain 100 Attack. 	None.
Crystal Beast Topaz Tiger 	
Earth
Beast
Crystal Beast	750 	3 	1600	1000	Topaz Bite 	Light Blue 	None. 	When attacking, a random enemy monster gets hit with a 400 power (At least at level 1) attack. 	None
Crystal Beast Emerald Tortoise 	
Water
Aqua
Crystal Beast	2000 	2 	600 	2000	Emerald Cutter 	Light Blue 	Super Defense (L10) - All monsters gain A Barrier, C Barrier, B Barrier, Natural Healing, and gain 300 DEF. 	Enemy monster have their Attack equal: ATK/DEF (Whichever is higher) - DEF/ATK (Lower) = Monster Attack. 	None.
Rainbow Dragon 	
Light
Dragon
Crystal Beast	1500 	3 	4000	0 	Crystal Beam 	Light Blue 	Rainbow Gem Blaster (L35) - All enemies take massive damage. 	This card gains 50 ATK for every 2% of damage an ally Crystal Beast monster has taken. 	None.
Neo-Spacian Aqua Dolphin 	
Water
Aqua
Neo-Space	1000 	2 	600 	800 	Bubble Storm 	Green 	None 	If you control a monster with higher Offense than any of your opponents, then that card loses 150 Offense. 	None
Ancient Dragon 	
Light
Dragon	800 	2 	1400	1300	Flame Blast 	Grey 	None 	For the first 3 turns of battle, this cards attack is increased by 300. 	None
Horn Imp 	
Dark
Fiend	700 	3 	1300	1000	Hook Sling 	Green 	None 	None 	None
Bokoichi the Freightening Car 	
Dark	550 	3 	500 	500 	Choo-Choo 	Blue 	None 	None 	None
Armed Ninja 	
Earth
Warrior	450 	4 	300 	300 	Hook Flare 	Yellow 	None 	None 	None
Amazoness Archer 	
Earth
Warrior
Amazoness	1000 	2 	1400	1000	Swift Bolt 	Red 	Sacrifice - Each of the ally monsters take 1/2 of their max LP of damage, but it reduces the LP of all enemies to 1. 	None 	None
Dancing Fairy (Mona) 	
Wind
Fairy	850 	4 	1000	700 	Aria Arrow - May cause Natural Healing to herself. 	White 	Artha's Wrath (L15 - Can only be done if Mona, Wesna, and Tusca are all in battle.. They summon a great beam, with a figure inside resembling a large fairy, and it deals major damage to all enemies. 	She recovers some HP each turn. 	She is one of 3 of the same monster: the other 2 being Tusca and Wesna.
Dancing Fairy (Tusca) 	
Wind
Fairy	850 	4 	1000	700 	Sonata Shot - May cause Paralasis. 	White 	Artha's Wrath (L15) - See Dancing Fairy (Mona) 	She recovers some HP each turn. 	She is one of 3 of the same monster: the other 2 being Mona and Wesna.
Dancing Fairy (Wesna) 	
Wind
Fairy	850 	4 	1000	700 	Ballad Bomb - May cause Poison. 	White 	Artha's Wrath (L15) - See Dancing Fairy (Mona). 	She recovers some HP each turn. 	She is one of 3 of the same monster: the other 2 being Tusca and Mona.
Harpie Girl 	
Wind
Winged-Beast
Harpie	650 	5 	500 	500 	Scratch 	Pink 	None 	None 	
With Commencement Dance, this card turns into Harpie Lady (Iras).
Armored Rat 	Dark 	650 	3 	950 	1100	Nibble 	 	 	 	
Giant Soldier of Stone 	Earth	1000 	2 	1300	2000	Dual Slice 	 	 	 	
Winged Dragon, Guardian of the Fortress #2	Wind 	650 	3 	1200	1000	Rapid Fire 	 	 	 	
Amazoness Trainee 	Earth	700 	3 	1500	1300	Chain Bolt 	 	 	 	
Elemental Hero Burstinatrix 	Fire 	650 	3 	1200	1000	Fire Sphere 	 	 	 	
Fairy Dragon 	Wind 	700 	3 	1100	1200	Rose Fire 	 	 	 	
Harpie Lady (Airo) 	
Wind
Winged-Beast
Harpie	700 	3 	1300	1400	Scratch Crusher 	Pink 	Tri-Ecstasy Spark (L19) - Can only be done with Ocupete, Airo, and Keraino are all on the field. This attack does major damage to all enemies with Red, Blue, and Yellow sparks, like in the previous game. 	All Wind monsters on the ally side gain 300 Offense. 	
Harpie Lady (Ocupete) 	
Wind
Winged-Beast
Harpie	700 	3 	1300	1400	Scratch Crusher 	Pink 	Tri-Ecstasy Spark (L19) - See Harpie Lady (Airo). 	Enemy effects are negated. 	
Harpie Lady (Keraino) 	
Wind
Winged-Beast
Harpie	700 	3 	1300	1400	Scratch Crusher 	Pink 	Tri-Ecstasy Spark (L19) - See  Harpie Lady (Airo). 	Enemy's attacks take double the AP every other turn. 	
Harpie Lady (Iras) 	
Wind
Winged-Beast
Harpie	550 	5 	1200	1000	Elegant Slice 	Light Purple 	Elegant Egotist (L16) - Iras drains the LP of all enemies, which is evenly divided to heal all allies. 	Iras takes 1/6 of the damage her ally would've taken to reduce damage to said ally. 	This monster is the transformation of Harpie Girl after using Commencement Dance on her. This is also Harpie Dancer.
Harpie Lady (Elena) 	
Wind
Winged-Beast
Harpie	1300 	2 	1900	1200	Crushing Grip 	Pink 	Great Tornado (L25) - Elena creates a large tornado with her inside it, which hits all enemies for major damage. 	All enemies lose 100 Offense and Defense. 	This monster is Harpie Queen.
Dark Elf 	
Dark
Spellcaster	1100 	2 	2000	800 	Dark Blast 	White 	Shadow Mist (L17) - Can only be done with both Dark Elf and Mystical Elf in battle. They both blast powerful beams that hit all opponents for great damage. 	None. 	None.
Mystical Elf 	
Light
Spellcaster	1100 	2 	800 	2000	
Misty
Gale 	White 	Shadow Mist (L17) - See Dark Elf. 	None. 	None.
Eria the Water Charmer 	
Water
Spellcaster
Charmer	750 	3 	500 	1500	Shining Water 	Dark Blue 	Holy Water (L20) - She creates a great tsunami to attack the opponents. 	Enemy Water monsters lose 500 ATK and DEF. 	None.
Gigobyte 	
Water
Charmer	450 	4 	350 	300 	 	 	 	 	
Lyna the Light Charmer 	
Light
Spellcaster
Charmer	750 	3 	500 	1500	Shining Light 	Light Blue 	Holy Light (L20) - She creates a giant beam of light that heals allies. 	Enemy Light monsters lose 500 ATK and DEF 	
Happy Lover 	
Light
Charmer	500 	3 	800 	500 	 	 	 	 	
Hiita the Fire Charmer 	
Fire
Spellcaster
Charmer	750 	3 	500 	1500	Shining Flare 	Light Blue 	Holy Fire (L20) - Hiita makes a giant inferno blast at all enemies. 	All Enemy Fire monsters lose 500 ATK and DEF 	
Fox Fire 	
Fire
Charmer	400 	5 	300 	200 	 	 	 	 	
Wynn the Wind Charmer 	
Wind
Spellcaster
Charmer	750 	3 	500 	1500	Shining Gale 	Light Blue 	Holy Song (L20) - She sings, having the same effect as Kuriboh's Golden Rain. 	All Enemy Wind monsters lose 500 ATK and DEF 	
Petit Dragon 	
Wind
Dragon
Charmer	600 	3 	600 	700 	 	 	 	 	
Aussa the Earth Charmer 	
Earth
Spellcaster
Charmer	750 	3 	500 	1500	Shining Quake 	Dark Blue 	Holy Stone (L20) - Aussa Makes a large avalanche of rocks rain down on the enemies. 	All Enemy Earth monsters lose 500 ATK and DEF 	
Archfiend Marmot of Nefariousness 	
Earth
Charmer	550 	4 	400 	600 	 	 	 	 	
Dharc the Dark Charmer 	
Dark
Spellcaster
Charmer	750 	3 	500 	1500	Shining Beam 	Dark Blue 	Holy Judgement (L20) - He glows with a golden aura, and blasts all enemies with a shining beam. 	All Enemy Dark monsters lose 500 ATK and DEF 	
Meda Bat 	
Dark
Charmer	550 	3 	800 	400 	Dark Blast 	 	 	 	
Baby Dragon 	
Wind
Dragon	600 	3 	1200	700 	Tiny Flare 	Orange 	None 	None. 	When Time Wizard's special attack Time Roullete is done correctly while this monster is on his side, then it becomes the Thousand Dragon.
Time Wizard 	
Light
Spellcaster	600 	3 	500 	500 	Time Magic - Paralyzes 	Orange 	Time Roullete (L8) - The roullete on his wand is started. If it lands on a Time Machine, the battlers go forward in time by 1,000 years, making the enemies frail. If it lands on a skull, then all ally monsters lose LP equal to half their maximum.	None 	None.
Flame Swordsman 	
Fire
Warrior	950 	2 	1800	1600	Flaming War Sword 	Orange 	Salamandria (L10) - All opponents take damage equal to half their max LP. 	None. 	None.
Blue Flame Swordsman 	
Fire
Warrior	650 	2 	1800	1600	Flaming War Sword 	Orange 	None. 	When this card is defeated, an ally Flame Swordsman gains 750 attack. 	
 	 	 	 	 	 	 	 	 	 	
 	 	 	 	 	 	 	 	 	 	
 	 	 	 	 	 	 	 	 	 	
 	 	 	 	 	 	 	 	 	 	
 	 	 	 	 	 	 	 	 	 	
 	 	 	 	 	 	 	 	 	 	
 	 	 	 	 	 	 	 	 	 	
 	 	 	 	 	 	 	 	 	 	
 	 	 	 	 	 	 	 	 	 	
 	 	 	 	 	 	 	 	 	 	
 	 	 	 	 	 	 	 	 	 	
 	 	 	 	 	 	 	 	 	 	
 	 	 	 	 	 	 	 	 	 	
 	 	 	 	 	 	 	 	 	 	
 	 	 	 	 	 	 	 	 	 	
 	 	 	 	 	 	 	 	 	 	
 	 	 	 	 	 	 	 	 	 	
 	 	 	 	 	 	 	 	 	 	
 	 	 	 	 	 	 	 	 	 	
 	 	 	 	 	 	 	 	 	 	
 	 	 	 	 	 	 	 	 	 	
 	 	 	 	 	 	 	 	 	 	
 	 	 	 	 	 	 	 	 	 	
 	 	 	 	 	 	 	 	 	 	
 	 	 	 	 	 	 	 	 	 	
 	 	 	 	 	 	 	 	 	 	
 	 	 	 	 	 	 	 	 	 	
 	 	 	 	 	 	 	 	 	 	
 	 	 	 	 	 	 	 	 	 	
 	 	 	 	 	 	 	 	 	 	
 	 	 	 	 	 	 	 	 	 	
 	 	 	 	 	 	 	 	 	 	
 	 	 	 	 	 	 	 	 	 	
 	 	 	 	 	 	 	 	 	 	
 	 	 	 	 	 	 	 	 	 	
 	 	 	 	 	 	 	 	 	 	
 	 	 	 	 	 	 	 	 	 	
 	 	 	 	 	 	 	 	 	 	
 	 	 	 	 	 	 	 	 	 	
 	 	 	 	 	 	 	 	 	 	
 	 	 	 	 	 	 	 	 	 	
 	 	 	 	 	 	 	 	 	 	
 	 	 	 	 	 	 	 	 	 	
 	 	 	 	 	 	 	 	 	 	
 	 	 	 	 	 	 	 	 	 	
 	 	 	 	 	 	 	 	 	 	
 	 	 	 	 	 	 	 	 	 	
 	 	 	 	 	 	 	 	 	 	
 	 	 	 	 	 	 	 	 	 	
 	 	 	 	 	 	 	 	 	 	
 	 	 	 	 	 	 	 	 	 	
 	 	 	 	 	 	 	 	 	 	
 	 	 	 	 	 	 	 	 	 	
 	 	 	 	 	 	 	 	 	 	
 	 	 	 	 	 	 	 	 	 	
 	 	 	 	 	 	 	 	 	 	
 	 	 	 	 	 	 	 	 	 	
 	 	 	 	 	 	 	 	 	 	
 	 	 	 	 	 	 	 	 	 	
 	 	 	 	 	 	 	 	 	 	
 	 	 	 	 	 	 	 	 	 	
 	 	 	 	 	 	 	 	 	 	
 	 	 	 	 	 	 	 	 	 	
 	 	 	 	 	 	 	 	 	 	
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