Report 999

Report #999
Skillset: Dreamweaving Skill: New
 Org: Hartstone Status: Completed Dec 2012
Furies' Decision:
Solution 1 and 3.
Problem: This report aims to resolve the macro-issue of certain dreambody
utility limitations without impacting dreamweaver combat. In it, I address the
sub-issues surrounding having dreambodies nullify each other through dreambody
combat, 'dreamwalking' problems, and the difficulty of assisting combat as a
dreambody. The first will help reduce the impact of 'dreambody griefing', the
second two will help emphasize 'legitimate use'.
[A: 0 R: 0] Solution #1: Dreamweavers attempting to combat each other cannot
 find each other to do so. Therefore: NEW SKILL -
 SEARCH. This skill functions like Totems - Wolf/Scent
 for finding other dreambodies ONLY. Requires eq/bal,
 consumes neither.
[A: 0 R: 0] Solution #2: Dreambodies have no way of coordinating or
 communicating to each other. Allow FOLLOW and LOSE
 while in dreambody to follow other dreambodies, and
 allow DREAMSPEAK <dreambody> to send a 'dreamtell' to
 other dreambodies.
[A: 0 R: 0] Solution #3: Dreamweavers trying to assist in combat cannot keep
 up with the pace of movement in combat. NEW SKILL:
 TETHER. This allows the dreambody to tether to a
 mutual ally, who must CONFIRM. The dreambody can then
 expend 1p to 'ghostwalk' to their ally, moving
 quickly to their location if in the same area and
 linking on arrival (without shield blocking as it
 normally does). The ally recieves a message when this
 completes.
Player Comments:
---[Enyalida on 12/5 @ 01:56 writes]:
The search skill would work exactly like the scry enchantment, besides lacking
the benefit of CosmicSense. It also solves the problem of very easily loosing
combat, removing the ability to participate.
---[Enyalida on 12/5 @ 02:20 writes]:
Solution 1 changed to reflect concerns.
---[Ushaara on 12/12 @ 18:49 writes]:
All seem fine to me. Supported.
---[Enyalida on 12/15 @ 21:05 writes]:
Problem and solutions revised for brevity, meaning unchanged.
---[Enyalida on 12/15 @ 21:16 writes]:
An interesting complication to 'dreamtells' would be to have them arrive some
seconds (random offset, perhaps) after being sent, instead of arriving
instantly.
---[Aeden on 12/15 @ 23:24 writes]:
Although, not really familiar with dreamweaving ethos, but given the huge
disadvantage of having to search for the victim and given the huge drain on
willpower, I think it is? A faster-or a somewhat faster means of getting to the
victim/intended target would be ideal for the dreamweaver to keep up. I'm
strongly in favour of solution 3, but 1 can suffice in my opinion
---[Enyalida on 12/16 @ 14:47 writes]:
Currently, there is no way to search for a victim that has a cloaking artifact,
or is in an area with repeat rooms. These solutions don't change that. What they
do is allow you to keep up with a living ally to help them fight THEIR target.
---[Zynna on 12/17 @ 21:26 writes]:
Support 1 & 2
---[Azula on 12/20 @ 10:10 writes]:
Supported all