Star Wars: Rogue Squadron (video game)

Star Wars: Rogue Squadron (Star Wars: Rogue Squadron 3D for PC) is a video game that was first released for the Nintendo 64 video game console and the PC on December 7, 1998. It was one of the first Nintendo 64 games to support the console's Expansion Pak, which allowed higher-quality graphics to be displayed while playing.
The story is set between Star Wars: Episode IV A New Hope and Star Wars: Episode V The Empire Strikes Back, beginning six months after the Battle of Yavin (with the exception of the final and secret levels), and shows the missions set during the formation of Rogue Squadron, led by Luke Skywalker and Wedge Antilles.
In 1999, Star Wars: Rogue Squadron won the Origins Award for Best Action Computer Game of 1998.
==Plot summary==
===Setting===
Star Wars: Rogue Squadron is set during the war between the Galactic Empire and the Rebel Alliance. Six months after the Battle of Yavin,Star Wars: Rogue Squadron: The Official Nintendo Player's Guide the fliers of Rogue Squadron are engaged in a desperate battle for the survival of the Rebellion. As the Empire gathers strength for an all-out assault on the Rebel forces, Luke Skywalker and Wedge Antilles form Rogue Squadron, a group comprising twelve of the most skilled X-wing pilots from the Rebel Alliance.Victor Cross; Mollie Boero. Star Wars: Rogue Squadron (manual) p. 2
Six years after the Battle of Endor, the Rebel Alliance has established the New Republic, which now controls three quarters of the galaxy. After the deaths of Emperor Palpatine and Darth Vader, the Galactic Empire collapsed, but was reborn under a mysterious new leader. Rogue Squadron, now under the command of Wedge Antilles, continues to fight the Empire to protect the newly formed Republic.Chapter IV Dark Empire: Six years after the Battle of Endor, the fight for freedom continues. Even without the thousands of Jedi Knights who formed the backbone of the Old Republic, the Rebel Alliance has managed to control three quarters of the galaxy. Darth Vader is dead, but a reborn Empire under a mysterious new leader strikes back at the struggling Rebel Alliance, hoping to crush the fledgling new Republic. Massive World Devastators, more powerful and unstoppable than the Death Star, ravage entire planets. Rogue Squadron, which is now commanded by Wedge Antilles, persists in mounting daring missions throughout the galaxy...
===Synopsis===
Six months after the Battle of Yavin, Rogue Squadron briefly encounters the Empire at the Mos Eisley spaceport on Tatooine. The team is then assigned to escort supplies on Barkhesh. Soon after, Rogue Squadron helps search for the Nonnah and extract its crew on Chorax.Star Wars: Rogue Squadron manual
Later, the Rebels learn that Imperial officer Crix Madine wishes to defect to the Rebel Alliance.General Rieekan: I have received word an Imperial officer—Crix Madine—wants to defect. In response, the Empire launches an attack on Corellia, where Madine is hiding, to prevent his departure.Defection at Corellia Briefing: Imperial officer Crix Madine wishes to join the Rebel Alliance, but the Empire will do anything to stop him. Rogue Squadron, with the help of Han Solo and Chewbacca in the Millennium Falcon, fought off the Empire and escorted Madine safely off the planet. Soon after, Rogue Squadron is joined by Gold Squadron, a group of Y-wings now led by Crix Madine; they are dispatched to the moon of Gerrard V to aid its quest for independence from the Empire.General Rieekan: Gerrard V is attempting to gain its independence, but the Imperial governor is looting the city. Rogue Squadron, you must protect Crix Madine's Y-wings while they disable the escaping ships. While disabling Imperial yachts over Gerrard V, the Rebel force encountered the 128th TIE Interceptor Squadron. Imperial pilot Kasan Moor's TIE fighter was disabled by Gold Squadron during the battle.Wedge Antilles: Luke, this is Wedge. I'm on the other side of the planet. We've got trouble. It's the 125th TIE interceptor Squadron.Kasan Moor: This is lieutenant Kasan Moor of the 128th Imperial to an unidentified Y-wing: Are you quite done? My vehicle has been disabled for a good two minutes now. When Rogue Squadron informed Moor that she has been taken prisoner, she offered to defect and provide the Rebel Alliance with intelligence on Imperial targets.Rogue Squadron: Kasan Moor, consider yourself a prisoner of the Rebel Alliance. / Kasan Moor: Well, if you'd quit shooting at me, I have a proposal to make. One that would serve us all.
With the help of Kasan Moor's intelligence, the Alliance launched three consecutive attacks on Imperial bases throughout the galaxy. After an assault on the Imperial Enclave, a facility on Kile II supporting the Empire's Naval operations, Wedge Antilles was ambushed by a group of TIE fighters and was taken captive.Victor Cross; Mollie Boero. Star Wars: Rogue Squadron (manual) p. 22Wedge Antilles: Luke, it's an ambush! I don't know where they came from. I don't have nav-control anymore. Can't...steer...straight... Main computer offline, targeting computer offline. Ahh...we just lost Rogue 7! I can't... / Luke Skywalker: Get out of there, Wedge! Hobbie, what happened? / Hobbie Klivian: Wedge made it, but he's gonna be captured for sure. The Rebel Alliance tracked Antilles to an Imperial prison complex on the planet of Kessel.Kasan Moor: Kessel—its a mining colony, but the Imperials often keep political prisoners here too. There should be an armored hover train nearby transporting captured Rebels to a central station before moving on to the prison. I'm sure Wedge is with them. Rogue Squadron organized a rescue on Kessel, liberating Wedge Antilles before he could be transferred to an Imperial prison.
With Wedge Antilles free and Rogue Squadron again at full strength, the Rebel Alliance turned its attention to a new Imperial threat—Moff Kohl Seerdon. Seerdon was consolidating Imperial power in preparation for an attack aimed at capturing Thyferra, a planet producing the healing substance bacta. Rogue Squadron was ordered to disrupt his operation with hit-and-run missions against key targets on Taloraan and Fest.Chapter III The New Threat: With the rescue of Wedge Antilles, and Rogue Squadron at full strength, the Rebel Alliance turns its attention to a new Imperial threat—Moff Kohl Seerdon. Preparing to capture Thyferra, with its precious supply of healing bacta, Seerdon is now consolidating his power for a massive attack. His success could very well break the fledgling Rebellion, and surely doom the galaxy to Imperial rule. Luke Skywalker and Rogue Squadron are assigned to disrupt his operation with swift hit-and-run missions against key targets such as he Imperial mining operation on Taloraan...
In retaliation, Seerdon blockaded a city on the planet of Chandrila.Blockade on Chandrila Briefing: Moff Seerdon has chosen to hold Chandrila hostage in an attempt to make the Rebellion pay for its raid of Fest. You must help the innocent people of Chandrila protect the supply train and stop the Empire. Rogue Squadron and the Alliance struck back by initiating a Kasan Moor–engineered raid on an Imperial base located inside a volcano on Sullust.Luke Skywalker: All right, here's our chance to hit them back for Chandrila. Kasan, did General Rieekan brief you? / Kasan Moor: Yes, the location of this Imperial base was supplied to us by Borsk Fey'lya. It's a crucial link to the rest of the Sullust system, so it's also well protected—hidden inside this volcano. They use the volcanic activity to power a geothermal generator, which is regulated by a shielded central capacitor. But inside the volcano several transmitters are feeding thermal energy to the capacitor. Destroy the transmitters... / Luke: ...and we take the shield down. Kasan, you lead the way. While on Sullust, however, General Carlist Rieekan informed Rogue Squadron that Moff Seerdon used their raid as a diversion and began his attack on Thyferra.General Rieekan: Rogue Squadron, I'm afraid you'll have to cut your celebration short. Moff Seerdon has begun his attack on Thyferra. With Seerdon in control of the planet's bacta and their own supply threatened, Rogue Squadron quickly reached Thyferra, killed Seerdon, and freed the planet from Seerdon's control.
Six years after the Battle of Endor, Rogue Squadron, now under the command of Wedge Antilles, continued to fight the wounded Empire. On the planet of Dac, new Imperial weapons called World Devastators were destroying the planet. Rogue Squadron assisted in disabling all three Devastators and destroying the Imperial presence.
==Levels==
===Chapter I===
====Ambush at Mos Eisley====
This mission serves as a training area for players to jump into the action and practice aiming and targeting skills.
*Briefing: This mission takes place on Luke Skywalker's home planet of Tatooine, a bleak, forbidding desert world scorched by twin suns in the Outer Rim. Tatooine has recently been colonized due to its strategic location near several hyperspace routes. Its largest spaceport city, Mos Eisley, is a crossroads for interstellar commerce, and is populated with pirates, thieves, and smugglers.
*Description: Take an early-morning run over mos eisley with wedge antilles, but keep your eyes open for any suspicious activity
*Mission Objectives:
#Protect the homesteads
#Destroy the probe droids
#Protect Mos Eisley
#Eliminate the Imperial forces
*Requirements for Gold
#Completion Time: 3:00
#Enemies Destroyed: 31
#Accuracy: 15%
#Friendly Saves: 50
#Bonus Collected: 0
====Rendezvous on Barkhesh====
This mission introduces major enemies such as the AT-ST. It also introduces a moving target to protect.
*Briefing: You'll fly this mission on Barkhesh, a planet noted for its hot, humid, tropical jungles in its southern regions. The local resistance there is transporting supplies desperately needed by the Rebellion. The Empire will do everything in its power to stop the transfer, and has posted Imperial scout walkers in the planet's canyons.
*Description: Escort valuable rebel supplies through dangerous imperial territory. Over the humid lands of Barkhesh.
*Mission Objectives:
#Escort supply convoy to safety
*Requirements for Gold:
#Completion Time: 5:45
#Enemies Destroyed: 30
#Accuracy: 40%
#Friendly Saves: 19
#Bonus Collected: 0
====The Search for the Nonnah====
This mission introduces large protection missions which revolve around defending a certain target.
*Briefing: In this mission, you'll be flying over the lakes of Chorax, trying to locate a downed Rebel ship in a race against the Imperials looking for the ship as well. The Chorax system is located in the Rachuk sector, and contains one medium-sized star and one planet. It is a haven for pirates and smugglers.
*Description: Race against time to recover the crew and cargo of a downed rebel ship before the imperials beat you to it!
*Mission Objectives:
#Locate crashed Rebel ship
#Protect the ship from invading Imperial Forces
*Requirements for Gold
#Completion Time: 10:00
#Enemies Destroyed: 38
#Accuracy: 20%
#Friendly Saves: 1
#Bonus Collected: 0
====Defection at Corellia====
Here, the player is subjected to their first major challenge: the AT-AT.
*Briefing: The planet is home to Han Solo, General Crix Madine, and Rogue Squadron's own Wedge Antilles. With its rolling hills, immense oceans, and cities with wide-open spaces, Corellia is a pleasant spot in the galaxy. The Corellian system is known for its fast ships, wily traders, and pirates. The planet's extensive shipyards attracted the attention of the Empire, who then invaded and occupied it.
*Description: Imperial officer Crix madine wishes to join the rebel alliance, but the empire will do anything to stop him. Protect Corellia from destruction as madine makes good his escape.
*Mission Objectives:
#Investigate strange readings
#Protect the Capitol Tower
#Protect the Tech Center
#Protect the Evacuation Shuttles
*Requirements for Gold
#Completion Time: 10:00
#Enemies Destroyed: 50
#Accuracy: 20%
#Friendly Saves: 95
#Bonus Collected: 1 (Advanced Proton Torpedoes)
====Liberation of Gerrard V====
Another level of destroying the enemy ships brings this introductory chapter to a close.
Briefing: This mission pits you against a skilled Imperial ace, Kasan Moor. You'll be flying over Gerrard V, a planet whose surface is covered by deserts and oceans. Its topography is dominated by steep raised areas, called towers, and low-lying depressions, known as saddles. Populated by Rebel supporters, Gerrard V once revolted against the Empire, but this insurrection was crushed by orbital bombings from Imperial Star Destroyers.
*Description: The cowardly imperial governor is looting the city, using his luxury yachts to transport stolen goods. Help the citizens of Gerrard V keep their rightful treasures, and stop the empire in it's tracks.
*Mission Objectives:
#Escort Y-Wings to their targets
#Disable civilian yachts
#Destroy the big gun turret
*Requirements for Gold
#Completion Time: 5:15
#Enemies Destroyed: 33
#Accuracy: 30%
#Friendly Saves: 6
#Bonus Collected: 0
===Chapter II===
====The Jade Moon====
This mission ups the ante for more experienced players to exercise their newly developed skills by involving larger targets, speed, protection, and evasion.
*Briefing: You'll begin your next mission on a moon of Loronar, home to construction facilities where the Empire's biggest warships and special weapons platforms are built. This moon's surface is punctured by rocky valleys, deep canyons, and craters.
*Description: Lt. Kasan Moor has supplied rogue squadron with the location of an imperial moon base. General madine will lead the ground raid, rogue squadron provides air support.
*Mission Objectives:
#Use trench to avoid missile turrets
#Locate and destroy the shield generator
#Escort and protect Madine's troops
*Requirements for Gold
#Completion Time: 6:00
#Enemies Destroyed: 45
#Accuracy: 40%
#Friendly Saves: 7
#Bonus Collected: 1 (Advanced Shields)
====Imperial Construction Yards====
Here, players must traverse stealth and a difficult sneak attack to succeed in this mission.
*Briefing: This mission sends you over the facilities of Balmorra, a factory planet that builds advanced weapons of destruction for the Imperial forces. Located at the Outer Edge of the Galactic Core in the Balmorra system, Balmorra's plains are marked with numerous canyons and mountains and, of course, industrial buildings. Although occupied by the Empire, the inhabitants of Balmorra long for independence and free markets for their renowned weapons technology.
*Description: kasan moor's information has once again provided the location of a hidden enemy base, responsible for the production of imperial walkers. Watch out for the ground scanners.
*Mission Objectives:
#Approach the base undetected by radars
#Locate and destroy the AT-ST factory
#Locate and destroy the AT-AT factory
*Requirements for Gold
#Completion Time: 6:30
#Enemies Destroyed: 80
#Accuracy: 45%
#Friendly Saves: 0
#Bonus Collected: 1 (Advanced Bombs)
====Assault on Kile II====
The pilot is introduced to the Y-wing, giving more diversity for the player to enjoy.
*Briefing: On this planet, you'll be attacking the Imperial Enclave, an enormous facility that supports the Empire's naval operations in that sector of the galaxy. The surface of Kile II is marked by canyons and large, enclosed areas, where you'll find the Imperial spaceport, a long-range sensor post, and troop barracks. Towards the end of the mission, Rogue Squadron's second-in-command, Wedge Antilles is shot down and captured by the Imperials.
*Description: The deep canyons of Kile II hide the imperial enclave, a sprawling facility supporting the empire's navy throughout this sector. Destroy key elements and help break the empire's hold on the local planets.
*Mission Objectives:
#Locate and destroy the sensor array
#Locate and destroy the Imperial Spaceport
#Locate and destroy the Imperial garrisons
*Requirements for Gold
#Completion Time: 6:00
#Enemies Destroyed: 65
#Accuracy: 60%
#Friendly Saves: 0
#Bonus Collected: 0
====Rescue on Kessel====
The first of two levels taking place on Kessel, this mission tests the player's ability to use the secondary weapon: the ion cannon.
*Briefing: This mission takes you to the reddish, potato-shaped planet of Kessel, where the Empire has a notorious prison facility. Kessel's surface is covered with salt flats and pockmarked by deep craters and mines. The thin atmosphere of this inhospitable planet is barely breathable, so special factories have been built to generate oxygen, nitrogen, and carbon dioxide.
*Description: You must find wedge before the imperials deliver him to the prison facilities - and certain death!
*Mission Objectives:
#Rescue Wedge
#Locate and disable the train
*Requirements for Gold
#Completion Time: 4:30
#Enemies Destroyed: 26
#Accuracy: 40%
#Friendly Saves: 5
#Bonus Collected: 0
====Prisons of Kessel====
The second of two levels taking place on Kessel, this mission tests the player's ability for protection missions and dogfighting.
*Briefing: In this mission, you'll once again fly over Kessel, one of the few planet where glitterstim spice is produced. This valuable substance is prized for giving telepathic abilities to anyone who consumes it, although users can become addicted to it. Before joining the Rebel forces, Han Solo used to smuggle glitterstim spice from Kessel. The Empire uses forced labor to mine this spice, and guards it heavily.
*Description: Now that Wedge is safe, help General madine free other rebels from the notorious prisons of kessel.
*Mission Objectives:
#Protect and escort Madine's shuttle
#Destroy the power generator
*Requirements for Gold
#Completion Time: 10:30
#Enemies Destroyed: 103
#Accuracy: 40%
#Friendly Saves: 35
#Bonus Collected: 1 (Advanced Seeker Missiles)
===Chapter III===
====Battle above Taloraan====
A mix in the terrain, that is, the lack of it. Here, more freedoms are given for flight, which can be challenging as much as it is an advantage. Dogfighting is key in this mission.
*Briefing: In this high-altitude mission, you'll be flying in the cloudy atmosphere of Taloraan, an enormous gas planet with a strong magnetic field in the Kelavine system of the Expansion Region. The planet's tibanna is breathable at high altitudes, and is also used in the production of weapons.
*Description: In the skies above taloraan, fight the empire for control of the tibanna gas platforms, but be careful not to harm the civilian operations there!
*Mission Objectives:
#Locate and destroy the Imperial tibanna gas containers
#Avoid civilian casualties
*Requirements for Gold
#Completion Time: 7:00
#Enemies Destroyed: 90
#Accuracy: 70%
#Friendly Saves: 1
#Bonus Collected: 1 (Advanced Blasters)
====Escape from Fest====
A notoriously difficult level where players must take on AT-AT, TIE fighters, and TIE bombers, all the while protecting a trio of extremely fragile rogue AT-PTs.
*Briefing: This mission takes you to a planet in the Atrivis sector of the Outer Rim near the Mantooine system. Enormous, steep mountains and valleys punctuate Fest's landscape. Atop one of these mountains, the Empire has a top secret Weapons Research Facility, where experiments are conducted to create new metal alloys. Among the inhabitants of Fest are a resistance group who opposes the Empire.
*Description: During the Taloraan operation, a team of rebel commandoes stole several AT-PTs from an imperial base on fest. Unfortunately, their escape did not proceed as well as they expected...
*Mission Objectives:
#Locate captured AT-PTs
#Free the AT-PTs
#Escort the AT-PTs to the landing zone
#Destroy the Imperial Research Facility
*Requirements for Gold
#Completion Time: 6:30
#Enemies Destroyed: 65
#Accuracy: 25%
#Friendly Saves: 7
#Bonus Collected: 1 (Seeker Torpedoes)
====Blockade on Chandrila====
Chandrila involves protecting another train and a city from Imperial forces.
*Briefing: You and Rogue Squadron will call on the rural agricultural planet of Chandrila, in the Bormea sector of the Core Worlds. This sparsely populated, naturally beautiful planet has two large continents surrounded by oceans, with vast plains covered by grasses and forests. While the inhabitants of Chandrila are peace-loving, they have openly supported the Rebels against the Empire.
*Description: Moff seerdon has chosen to hold the Chandrila hostage, in an attempt to make the rebellion pay for its raid on Fest. You must help the innocent people of Chandrila, protect the supply train, and stop the Empire!
*Mission Objectives:
#Escort and protect supply train
#Protect the city
*Requirements for Gold
#Completion Time: 5:45
#Enemies Destroyed: 35
#Accuracy: 20%
#Friendly Saves: 4
#Bonus Collected: 1 (Advanced Bombs)
====Raid on Sullust====
Difficult dogfights, a large amount of defensive measures, and difficult terrain make Sullust a difficult mission. The Y-wing is an easy target, but players must navigate through Imperial forces to bomb their targets.
*Briefing: In this mission, you'll fly through the thick, hot, dark clouds over Sullust, a bleak, volcanic planet in the Sullust system. With the planet's surface shrouded in toxic gases, the millions of native Sullustans have created a large underground network of caves and cities. These beautiful sub-surface sites are popular tourist attractions. Sullustans are friendly, outgoing creatures with jowls, mouse-like ears, and large round eyes, who are prized as navigators, since they never forget a path they've traveled.
*Description: Kasan moor is engineering an assault on a volcano base on Sullust, in a retaliatory attack for the blockade on Chandrila.
*Mission Objectives:
#Destroy the transmitters
#Destroy the capacitor
*Requirements for Gold
#Completion Time: 4:00
#Enemies Destroyed: 40
#Accuracy: 75%
#Friendly Saves: 0
#Bonus Collected: 1 (Seeker Torpedoes)
====Moff Seerdon's Revenge====
This mission involves protecting bacta tanks and dogfighting Imperials on a much higher level of difficulty. Thyferra also offers players a chance to fight against Moff Seerdon, a boss.
*Briefing: The locale of this mission is Thyferra, a foggy, humid world with thick, tropical rain forests. This Polith system planet is inhabited by the insect-like Vratix, who developed a remarkable fluid called bacta. This miracle liquid can heal every medical condition from a scratch to a life-threatening emergency. Not surprisingly, bacta has become much sought-after by medical clinics throughout the galaxy, and by cartels that seek to control the galactic bacta industry to reap huge profits.
*Description: By leading rogue squadron to Sullust, Moof seerdon has secretly captured the bacta supplies of Thyferra, and now intends to cut off medical supplies to the alliance. Free Thyfeera, and defeat seerdon once and for all!
*Mission Objectives:
#Protect the bacta containers
#Avoid civilian casualties
#Destroy all Imperial bunkers, fighters and bombers
#Locate and destroy Moff Seerdon
*Requirements for Gold
#Completion Time: 6:00
#Enemies Destroyed: 45
#Accuracy: 30%
#Friendly Saves: 55
#Bonus Collected: 1 (Seeker Cluster Missiles)
===Chapter IV===
====The Battle of Calamari====
The final true "mission" involves tricky dogfighting in V-wing craft and an all-out battle with massive World Devastators.
*Briefing: In this all-out encounter with the Empire, Rogue Squadron will do battle on Mon Calamari, a planet almost completely covered by water. This marine world is inhabited by two species, the peaceful Mon Calamari, who live on islands and floating cities, and the wary Quarren, who live deep beneath the sea and can breathe both air and water. The Mon Calamari build enormous starships and warships from their orbiting shipbuilding docks, and are valuable members of the Rebel Alliance.
*Description: The World Devastators are raining destruction on the peaceful world of Mon Calamari. Fly as Wedge antilles, and battle against all odds to stop their evil conquest.
*Mission Objectives:
#Destroy the World Devastators
#Protect the city
*Requirements for Gold
#Completion Time: 5:30
#Enemies Destroyed: 24
#Accuracy: 25%
#Friendly Saves: 87
#Bonus Collected: 0
===Secret levels===
====Beggar's Canyon====
The first bonus level is almost a type of mini-game, involving a race rather than variations of dogfighting.
*Description: Race through Beggar's Canyon in your T-16 Skyhopper! Test your skill against Zev, Dack, or Wedge.
*Unlock Method:
Earn bronze medals on all previous levels.
*Mission Objectives:
#Win the race
*Requirements for Gold
#Competitor Beaten: Wedge
====The Death Star Trench Run====
The second bonus level puts players in control of the Rogues' first victory: the Battle of Yavin.
*Description: Travel down the death star trench eliminating as many laser cannons as possible, if the trench guns stop firing, you can bet the death star's compliment of ties will be in close pursuit. Continue down the trench until you reach the exhaust port area. Good luck and may the force be with you.
*Unlock Method:
Earn silver medals on all previous levels.
*Mission Objectives:
#Chase the Imperials through the trench
#Destroy the power plant at the end of the trench
*Requirements for Gold
#Completion Time: 2:45
#Enemies Destroyed: 30
#Accuracy: 70%
#Friendly Saves: 0
#Bonus Collected: 0
====The Battle of Hoth====
The third bonus level puts players in control of the Rogues' costly mission: the Battle of Hoth.
*Description: experience the battle of hoth from the cockpit of your snowspeeder, as you hold off imperial forces and help the rebel transports escape
*Unlock Method:
Earn gold medals on all previous levels.
*Mission Objectives:
#Destroy probe droids
#Defend Rogue Ten from AT-ST attack
#Defend the generator from the Imperial attack
*Requirements for Gold
#Completion Time: 3:45
#Enemies Destroyed: 29
#Accuracy: 60%
#Friendly Saves: 0
#Bonus Collected: 0
====Chicken====
The secret bonus level of the Nintendo 64 version puts players in control of an Imperial AT-ST, in a rather odd mini-game of "Destroy Everything in Sight." This includes destroying an Imperial base consisting of a radar array, guarded by Probe droids, Turbolasers, and Stormtroopers, destroying a Jawa encampment, destroying a small town, and destroying a Rebel base guarded by tanks and laser turrets.
*Unlock Method
Type CHICKEN for the passcode.
*Mission Objectives:
#Destroy everything
==Gameplay==
Unlike the Star Wars: X-Wing computer game series that emphasizes space combat simulation, Rogue Squadron is a fast-paced, arcade-style action game. Each of the game's sixteen levels introduces mission objectives that must be completed to progress to the next level. These objectives are divided into four categories: search and destroy, reconnaissance, rescue and protect. Enemy aircraft are primarily composed of TIE fighters and probe droids. Ground defenses are more varied and include three different walkers, laser and missile turrets, stormtroopers and speeder bikes.Victor Cross; Mollie Boero. Star Wars: Rogue Squadron (manual) p. 17-19
The player can control five craft without the use of cheat codes: X-wing, A-wing, Y-wing, Snowspeeder, and V-wing.Victor Cross; Mollie Boero. Star Wars: Rogue Squadron (manual) p. 14-15 Each vehicle offers a unique armament arrangement, as well as varying degrees of speed and maneuverability.Victor Cross; Mollie Boero. Star Wars: Rogue Squadron (manual) p. 15 The game initially restricts the player to a particular craft for each level; however, after the player has completed a level, he or she can replay it with any available craft.Victor Cross; Mollie Boero. Star Wars: Rogue Squadron (manual) p. 9 Levels set on non-atmospheric moons expose the player's craft to space, but as on other levels, the craft is vertically confined. Nine bonus power-ups are hidden in different levels throughout the game. These bonuses improve a craft's weapons or durability and are applied to each eligible craft for the remainder of the game.
The player's performance is measured throughout the game, and performance statistics are checked after each level against three medal benchmarks. Each benchmark contains five categories: completion time, number of enemies destroyed, shot accuracy, number of friendly craft and structures saved and number of bonuses collected. If a player's performance exceeds one of the level's three benchmarks in all five categories, a medal—bronze, silver or gold—is awarded upon completion. Acquiring these medals promotes the player's rank and helps unlock hidden content.Victor Cross; Mollie Boero. Star Wars: Rogue Squadron (manual) p. 19
===Unlockable content===
Several unlockable vehicles appear in Star Wars: Rogue Squadron. By inputting certain text-based cheat codes, the player could unlock the Millennium Falcon, a TIE/IN interceptor, an AT-ST (available only in a secret bonus mission on the Nintendo, but on PC can be used on all levels except Taloraan), a 1969 Buick Electra (replacing the V-wing airspeeder, although it still was handled and used as a V-Wing), a T-16 skyhopper (available only in an unlockable bonus mission), and an N-1 starfighter. When The Phantom Menace was released, Naboo Starfighters were unveiled to the public for the first time. Factor 5, anticipating the movie's release in 1999, programmed in the unlockable extra and released the code in conjunction with the movie. During the five months between the game's release and that of Episode I, fans of the game discovered many of the secret vehicles, but the Naboo Starfighter remained unknown due to its unusual method of unlocking. The former two vehicles became playable when a clever or witty password was entered and R2-D2's beeps affirmed it, but the Naboo Starfighter required two consecutive codes made up of seemingly random alphanumerics, and R2-D2's sounds did not play after the first code.
In PC version the Naboo Starfighter is available only through installing the Rogue Squadron Update 1.2. Many cheat codes differ from those in Nintendo version. Some of them were discovered by joint efforts of fans of the game using the RogueSpy mod available at the Secrets of Star Wars: Rogue Squadron, which also hosts a handful of original PC utilities for the game.
==Development==
After the success of Shadows of the Empire on the Nintendo 64 in 1996, LucasArts began planning a follow-up. At the time, Factor 5 was developing a game engine to create large terrain maps. LucasArts, pleased with earlier collaborations with the company, decided to use Factor 5's engine for its new game. The game's focus would be space combat; this direction was inspired by a level of Shadows of the Empire in which the player flies a Snowspeeder during the Battle of Hoth. Rogue Squadron and Factor 5 production manager Brett Tosti stated, "That whole scene was actually the genesis for Rogue Squadron because everybody said, 'why don't you do a whole game like that?' So we did." Factor 5 initially pitched a concept to allow gamers to play through missions similar to the fans' favorite action sequences from the Star Wars films. This proposal was rejected, however. At that time, Lucasfilm Ltd. was not comfortable with video games drawing directly from the films. Factor 5 originally wanted to put Wedge Antilles as the primary player, but Howard Roffman of Lucasfilm felt players would feel more comfortable with a more important Star Wars character. Factor 5 agreed to make Luke Skywalker the protagonist.Rogue Leaders: The Story of LucasArts
During the early stages of development, designers came across Star Wars: X-Wing Rogue Squadron, a series of comics set during the years of the original film trilogy. With these comics as a guide, Factor 5 began developing a game with a similar setting and including characters from the films flying original missions. In May 1998, a demo of the game was displayed at E3, but the game was so incomplete at the time that Tosti considered it a tech demo. It rendered a basic heightmap and an immobile AT-AT model, while TIE fighters lacking artificial intelligence flew and fired in a predetermined path. When "playing" the demo for audiences, Tosti followed a very specific flight path of his own to give the illusion that he was actually battling with the TIEs. Despite the demo's bare-bones presentation, response from gamers was largely positive.
Factor 5 appealed to Nintendo to use the Nintendo 64's newly developed memory Expansion Pak. Nintendo was reluctant, expecting the technology to be reserved solely for hardware peripherals. However, after Iguana Entertainment used the Expansion Pak to achieve a higher display resolution for Turok 2: Seeds of Evil, Factor 5 was given the green light. The Expansion Pak is used to increase Rogue Squadron Nintendo resolution from 320 × 240 to 640 × 480.
Lucasfilm was hesitant to grant access to the Star Wars library of sound effects for the game's sound designer, Rudolph Stember. As a compromise, the company provided Stember with sounds sampled at the relatively low rate of 22 kHz, half the standard rate. Stember objected, claiming that the clips sounded worse than effects he had lifted from VHS tapes for a previous Star Wars project. The game includes voice work from several notable persons, including screen actors Olivia Hussey and Raphael Sbarge as well as voice actors Bob Bergen, Neil Ross and Terence McGovern. Instead of using Nintendo's default sound drivers, Factor 5 developed its own tool called MOsys FX Surround. The Factor 5 drivers use Nintendo 64 processors, but tax them less; advanced compression techniques were also employed. As a result, the game includes over 80 minutes of high-quality stereo sound.
In November 1998, a month before the game's scheduled release, LucasArts signed a worldwide agreement with Nintendo concerning three new Star Wars video games. It granted Nintendo the rights to market the games and hold exclusive, worldwide distribution rights for five years following each release. Rogue Squadron was the first game released under this agreement.
==Continuity==
During most of the game, players will hear the distance of "one-seven-decimal-two-eight" (during Blockade on Chandrila, Kasan Moor says, "Enemy fighters at one-seven-decimal-two-eight!"). In Star Wars: Episode V The Empire Strikes Back, during the battle of Hoth, General Veers asks, "Distance to power generator?," and the AT-AT pilot answers, "one-seven-decimal-two-eight."
The "Death Star Trench Run" level, based on the Battle of Yavin, has Wedge Antilles exclaiming "We just lost Rogue Nine!" at one point during the mission, even though Luke and Wedge were part of Red Squadron at this point; Rogue Squadron wouldn't be formed until after the Death Star was destroyed.
During the Battle of Mon Calamari, Wedge leads Rogue Squadron in V-Wings to the surface of Mon Calamari, and destroys three World Devastators by knocking our their shields and destroying the "legs" of the ship. However, in Star Wars: Dark Empire, Wedge serves with Lando Calrissian on board a Star Destroyer, while Tycho Celchu commanded Rogue Squadron.Star Wars: Dark Empire Also, V-wings are depicted descending onto Mon Calamari from orbit despite their being incapable of space flight.The New Essential Guide to Vehicles and Vessels Also, the World Devastators lack detail; one is supposed to be large enough to destroy a Star Destroyer with its "jaw," but in the game, the "jaw" is only big enough to swallow what could be a Corellian Corvette. Wedge also calls his R5 unit "Mynock," but during the Bacta War in 7 ABY, Mynock's factory code name was discovered and renamed "Gate."X-Wing: The Bacta War
==Reception==
When Rogue Squadron was released in early December 1998, the title's Nintendo 64 incarnation was the second-highest-selling video game for the first half of the month (behind Nintendo's The Legend of Zelda: Ocarina of Time) and the holiday season. Delayed until after Christmas in the United Kingdom, the game was released mid-January and debuted as the second-best-selling game of the month, ahead of Ocarina of Time. In August 1999, Nintendo added the title to its best-selling Player's Choice collection. Rogue Squadron retail success was not anticipated by the game's producer Julian Eggebrecht, who said that the game sold "about 100 times better than anybody expected."
==Media==
===Editions===
*UPC 023272652425; April 30, 2001; LucasArts Entertainment Company; LucasArts Archive Series editionStar Wars: Rogue Squadron 3D, LucasArts Archive Series edition
===Cover gallery===
File:RogueSquadronNintendo.jpg|Original Nintendo edition
File:SWRogueSquadronVG-coverart.png|Cover art
File:SWroguesquad1.jpg|Nintendo Player's Choice edition
File:RogueSquadron-LucasArtsArchiveSeries.jpg|LucasArts Archive Series edition
==Credits==
==Appearances==
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==Notes and references==
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Category:Legends computer games
Category:Legends console video games
Category:LucasArts Archive Series