Super Mario Bros. Shoot 'em Up

Super Mario Bros. Shoot 'em Up is a 2D platforming-shoot 'em up game by Nintendo for the 3DS, Wii U and Nintendo Switch, released in 2017. It takes inspiration from several shoot 'em up levels from Super Mario Maker, such as Mashiko's Lunch Break, Super M-Type Stage 01 and these levels. 
==Story==
On a beautiful, sunny day, Mario was having some break with Peach. Nothing could go wrong... well, except for Bowser attacking with a huge battalion of airships, destroying the castle and taking the princess. However, he accidentally leaves a Fire Clown Car behind. Mario jumps into the vehicle and gives chase.
==Gameplay==
Unlike the other games recently, SMB Shoot 'em Up uses the Super Mario Bros. graphics from Super Mario Maker. Every single level is set in or around an airship (the airship graphics from SMM SMB are used). 
Much like the aforementioned shoot 'em up levels, Mario has to fight airborne for the most part, using a Fire Clown Car, also from SMM. Mario can withstand three hits. Normally, Mario shoots three fireballs when the attack button is hit; one in a straight line, one diagonally upwards and one diagonally downwards (as if he had a Fire Flower). He can also charge the fireballs to make them more powerful; they can even break blocks when charged. If he gets hits, Mario will be resorted to shooting only one fireball in a straight line. When hit once more, Mario will have to throw fireballs instead, like in Super Shmup Bros. Occasionally, Mario instead has to use a Lakitu Cloud; during these segments, Mario can throw fireballs and Bob-ombs. 
Various power-ups can be found to assist Mario. Some of these powerups are:
*Giant Stiletto: Gives Mario an extra hit and makes his fireballs even bigger. In fact, they even break blocks when uncharged.
*Ice Flower: Allows Mario to temporarily shoot ice shots, freezing enemies in the process.
*Thunder: Allows Mario to shoot a long beam of electricity three times instead of fireballs.
*Prism Beam: Allows Mario to shoot a massive energy beam.
*Purple Fire: Allows Mario shoot purple fireballs for a certain amount of time, which home in on enemies.
*Green Fire: Allows Mario to have green fireballs drop from above the screen, temporarily.
*Forcefield: Creates a barrier around Mario that protects him from three hits.
*Mushroom: Restores one hit point to Mario.
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But it's not all about shooting. Every now and then, Mario has to leave the car and traverse (part of) the airship on foot. During these segments, Mario can throw fireballs as in any other game, as well as jump. Mario can take only two hits when on foot.
Because the entire game is set around a huge airship fleet, there's no actual "worlds"; their equivalents in this game are "stages", each containing around seven levels. A boss must be fought at the end of it in the special "Boss Level". Bosses can either be the Koopalings, Bowser Jr., stronger variations of common enemies or others. Some bosses must be fought (while) in a clown car, others in a Lakitu Cloud, others on foot and others use a combination of those styles.
At the bottom left is a bar that fills whenever Mario scores points. When it's full, Mario can unleash the Mario Finale. Instead sparing it and scoring 20,000 more points allows Mario to use a different special move, where he shoots massive barrages of fireballs everywhere.
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==Enemies==
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==Bosses==
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Category:Games
Category:Fan Games
Category:Wii U Games
Category:Nintendo Switch Games
Category:Mario Games
Category:Shoot 'em up
Category:Nintendo 3DS Games