Of Lycia

Lycia has a few residents, although it's mostly empty wilderness
== The Great Downward Lycian Expedition ==
* Player Characters
* Sins, gnome wagon driver: A rude and surly fellow, he seems convinced that your expedition is doomed to failure. Still, he was required to deliver you to Lycia, and has done so. Should you need to return to Skor, he's waiting at Nivikta's Crossing.
* Roark, Orc Drummer: Hailing from the mountains to the west, Roark doesn't mention why he left his tribe. He's a devout follower of Grotaag, and loves battle. He believes his drumming is divine expression of Grotaag's rage. When not in battle, he's friendly and likeable, but always itching for a fight.
* Francis, Human Architect: Francis is your chief architect, a human in his mid twenties, and your main contact for Glodsson Heavy Industries.. He’s a prodigy, but also presumably a loose cannon who plays by his own rules. You have assurances that he’s more than up to the task, but his enthusiasm and obvious love for...abstract architecture hints at a wild soul that cannot be tamed.
* Lenwyn, Elven Wainwright: Lenwyn is IGS’s representative here, chief wainwright, and designated boring old elf dude. He’s taken his talent for woodshaping to all new uninteresting heights, and can repair an entire cart in a matter of minutes by tapping into natural energies. He’ll be your main point of contact for logistics, and if you want to have a very thorough conversation about the history of wagons.
* Katorina "Cat Face" Plainshunter, Human Werewolf: Katorina is one of the plain hunter tribe - werewolves that lead packs of wolves to hunt aurochs. She's a strong fighter and an emissary for her people.
== The Coronet ==
=== The Nobles ===
* Moira, human warrior: In her mid 30's, Moira's easygoing. Unlike most of the other bandits, Moira was born out in Lycia, the child of two bandits. She's more than happy to hunt, steal and sleep, and doesn't imagine life needs to hold more than these things. That is, until she began to realise a sad truth: she was never going to be a great bandit without actually breaking the laws and hurting the young nation she called home. She has hung up her bow, and joined the nobles as the voice of the people.
* Sleph, Possibly A Mind Flayer: Sleph came up from the underdark many years ago, but got trapped on the surface. He's taken to Lycia, and enjoys a life of drinking tea, wearing fluffy slippers, and only occasionally flaying a mind.
=== The Champions of Lycia ===
See below for full descriptions. These characters all maintain "Follower" level
* Sergeant Akiros Ismort, human ex-paladin
* Captain Falgrim Sneeg, human ranger
* Dockmaster Davic "The Drownie", human brine-zombie sailor
* Ebon Reaver Dawnbreaker, Cunning Blade of Blessed Fortune
* Guard Sergeant Happs, human ranger
* Grognarr the Barbarian, Human(?) Barbarian named Grognarr
* Kalibash The Elf, Elf Alchemist
* Katorina "Cat Face" Plainshunter, Human Werewolf/Ranger
* Guard Sergeant Kresten Bronzeborn, Human Fighter
* Roark, Kobold Drummer
=== Falgrim's Watch ===
* Captain Falgrim Sneeg, human ranger: Falgrim Sneeg is an older Forgeborn with unruly graying hair. A former mercenary, she possesses an unnerving calm in the face of violence. She founded the Lycian watch.
* Sergeant Akiros Ismort, Human ex-paladin: A fallen paladin of Muir, Ismort was kicked out of polite society for murdering his lover's husband. For an ex-paladin, he is more easygoing and prone to lying than the rest of his sisterhood. 
* Watchpersons Alkail, Asher, and Galuf, Humans: These three fought valiantly to defend the townsfolk against a wolf attack during the first invasion. 
=== Happs' Guard ===
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* Happs, human ranger: Dark hair, a flowing green cloak and a foul mouth distinguish this bandit. He's terrible at lying, humor and sarcasm, and chooses to speak straight most of the time. Once a bandit in service of the Stag Lord, he now heads up one of the guard regiments based out of the capital
* Tobias, human fighter: Tobias is extremely friendly, and something of a people-person. Happs trusts him, and enjoys his company.
* Adrian, gnome warrior: Adrian does't talk much (if at all) and permanently looks like he's about to be marched to the gallows.
* Sara, half-elf warrior: Sara's a foul-mouthed Bowbe worshiper, although she's quite dim and arrogant. She is training to be a barbarian, inspired by Illah
* Magnus the Magnificent, human warrior: A beautiful, muscled human with golden hair and a chiseled jaw, and totally in love with himself. As a fighter he's a little above average due to his physique, although he believes his physical superiority grants him intellectual superiority as well. It does not.
* Mirri, human warrior: A young human woman, Mirri met Happs' gang on Sacrifice day, and decided hanging out getting drunk in a forest was more fun than guarding caravans.
* Cragger Kench, human ranger: A former cutpurse, Cragger was beaten senseless by the Stag Lord for drinking a bottle of his liquor, and her injuries have left her a little dim-witted— although not so dim-witted as Ox. Cragger has amazing eyesight, making them an excellent guard and the best bowshot in Lycia
=== Staglord's Folley, Tavern ===
* Fat Norry, Human Glutton: A rotund, sweaty man, Norry is a half-decent chef, and works the kitchens. Once a cook for the Forge army, he got into banditry although he's since reformed. 
* Topper Red, Human Artist: Topper Red was a struggling street poet from the city of Pitax. He fled that city when an affair turned sour, and eventually joined the Stag Lord's ranks while romanticizing the thrilling life of a lawless brigand.
* Grognarr the Barbarian, Human(?) Barbarian named Grognarr: 6 foot tall of muscle and beer-gut, Grognarr is the archetypical urban barbarian. Hard drinking, loud singing, and seemingly without any actual job or marketable skills. Where does he get his money? Doesn't he have a home to go to? Grognarr will answer this question if you beat him in an arm-wrestle.
=== The Brewery ===
* Kalibash The Elf, Elf Alchemist: Tall, thin, and quite mad, Kalibash is your resident brewer. He searches for perfection in his craft, never finding it, and destroying all his attempts.
* Olly, Elf Assistant: It's Olly's job to take Kalibash's creations before he destroys them. It's an unusual arrangement, but profitable. Olly has a net. Olly is very good at catching things in nets, and putting out fires when Kalibash decides to burn his notes.
=== The Danielle Vladamir Memorial Library ===
=== The Pier: ===
=== Ordinary Citizens: ===
* Marris, Human Fisherwoman: Met during the first invasion, Marris held her own against multiple wolves with only an improvised shield and a cleaver. She is brave, strong, and resourceful, but her actual fish gutting is average at best. It could be that she's destined for something more.
== Coronet Farm ==
* Ox, Human Bandit: A giant of a man, it’s not unreasonable to suppose he might be a half ogre, with his massive, muscled frame, bald head and oversized arms. One unusual feature is a convext dent on his head, as though it’s caved in on one side, although the wound has long since healed. He drags his spiked greatclub along wherever he goes, along with his collection of toys. Ox has no real will or empathy, and will happily pulverize what/whoever he's told to.
== Olegs' Trading Post ==
=== Residents ===
* Leventon Oleg, human trader: Oleg looks like a bartender from a big city, with brown hair that’s completely deserted the top of his head and is threatening grey at the sides. He looks put-upon, but has a resolute expression common to those from the Expanse.
* Svetlana Oleg, human trader/ex-soldier: Svetlana is in her 60s, with her grey hair pulled back into a tight bun. There’s muscles in her arms that speaks of a youth not spent behind a counter. She looks agitated and fidgety, but also has a warm smile that looks genuine.
** She and her husband are natives of the Forge, but tired of the bustle of city life. They retired to a small trading post, but never found the quiet life they sought.
* Gamble, horse: He walks funny.
*Larrel, Viessa, Tallia (elven farmers): These three came over from Nivikta's Crossing to help set up a farm by the trading post. They've been talked into manning the chicken coup and planting some crops. They're pretty easygoing.
=== Bronzeborn's Guard ===
* Kresten Bronzeborn, human fighter: Kresten is in his mid-30's, and smells like a wine barrel. He never was one for the noble life, and was booted out of House Bronzeborn not long ago, after an affair turned sour. He's a drunk, but even in his cups he's a capable swordsman. After talking with the Lycian Expedition, he's decided to throw his lot in with you. It's not clear what he's looking for, but he thinks you might help him find it.
* Aleksi, half-orc fighter: Aleksi isn't much of a talker. Kresten helped him out of a jam some time ago, so he sticks close to him.
* Zyg, human fighter: Zyg's odd and awkward, and the Pharasman holy symbol they wear around their neck hints at why they're not welcome in the Expanse.
* Ebon Reaver Dawnbreaker, Cunning Blade of Blessed Fortune: Long ago, the being that was to become ERD trapped themselves in a magical axe. Not content to live out their days in silence, ERD wants to explore their new form to their fullest potential. Trapped under a log for 500 years, they are now ready to find a new wielder, and hopefully, some of the dignity and glory they feel owed.
== The Temple of Vallyr, probably. ==
* High Priestess "Peggy" Margaret, human high priestess. A 15 year-old runaway from Pirrat (judging by her accent), Peggy found the temple, and considers herself blessed. She's dedicated her life to studying and worship Vallyr, as well as taking care of the local animals.
== Plainshunters ==
* Tyl "Dog Breath", Wolf Werewolf: Katorina's brother, Tyl is a fellow weakblood. He has extreme difficulty changing to his human or hybrid forms, which has limited his life options. He seems happy however, and is clearly fond of Katorina.
* Grayl, Half-Orc Werewolf: An arrogant man, Grayl commands a lot of the central plains. His pride has led him to fued with his wolves, while his pechant for the comforts of civilisation has prevented him from heading further toward the mountains.
* Ontyl, Elf Werewolf: Soft spoken and cautious, Ontyl has a fascination with the stories the plainshunters tell each other, and passed on a few of them to you. She is some relation to Katorina.
* Ash, Human Werewolf: Unlike her kin, Ash hunts the condors, which is frowned upon. She runs with a very small pack, and makes elaborate equipment and clothes from the condors feathers and bones.
* Sierra, Human Werewolf and Awful Person: Katorina's mother, Sierra has a hatred of what she sees as a 'disgrace' to the Plainshunters: thinbloods like her children.
* Keltyl, Human Werewolf and Trader: Wearing more jewelry than all the other Plainshunters combined, Keltyl wants to sell the story of Lycia to the other Plainshunters. You're pretty sure they'd sell anything to anyone, so long as they were making a profit. Despite this, they do seem to want whats best for their people.
* Ontyl, Human Werewolf: An old, tired Plainshunter, Ontyl lost most of his pack in a spellstorm. He believes that there are elder Plainshunters who live in the mountain, that will one day assemble the tribe for war.
* Bolin, Half-Orc Werewolf: An entrepreneurial spirit, bolin and his pack guard a diamond mine. He has outfitted himself with magic items to aid in his defence and provide food for his pack. He might be an asshole.
== The Church of the Forest Watcher ==
* Priest Dan, Dusty, and Roe oversee the shrine of the Forest Watcher, a 15-foot tall thing of sticks and iron that appeared in the forest near the coronet.
== The Witch's House ==
* Hiro The Witch: On the west shore of the Tusk is an old witch. He seems fine. It's not clear what he does, or what purpose his bond serves, but he's offered to provide medical aid to the town.
== Bandits ==
* Ayles Megesen, Human Bandit: Ayles is a soft-spoken man whose calm demeanor should not be taken for passivity—Ayles enjoys the act of torture the most among the bandits, and often spends hours after a fight “exploring” surviving victims. 
* Jex the Snitch, Human Asshole: The least popular with the men but perhaps the Stag Lord’s favorite minion is this aptly nicknamed man. Her penchant for reporting the other bandits’ mistakes to the Stag Lord is likely to earn her a shallow grave before much longer. 
* “Messy” Jeb Megesen, Human Bandit: Ayles’s younger brother, Messy Jeb likes to think he got his nickname for his penchant for fighting dirty, when in fact the moniker stems from his aversion to hygiene
== Kobolds ==
* The Sootscale Kobolds who live in an abandoned silver mine north east of the fort.
** Chief Sootscale: Once called "Malik", the new chief of the tribe prepares to lead his remaining kind towards Muir and prosperity.
** Gix: The previous chief, Gix was all too happy to step down in light of his mistakes. Despite this they are still wise and cunning, and have pledged to help the new chief lead.
** Harkail the Cook: Timid, but good at cooking.
** Viggul and Zetgor the hunters: Siblings who haven't been apart since their birth, they are competent enough to keep the tribe fed.
** Adrek the Tinkerer: An old and antisocial kobold, Adrek is responsible for the traps that have kept the mites out for so long. He can probably fix anything mechanical, but prefers to yell obsenities at people until they leave him alone.
* Chief Icerender: The leader of the kobold expedition, Icecrender is a paragon of his tribe with bulging muscles, long claws, and a dragons wings. He has blue scales and a cool temperament. He obviously wants to be a leader, but a keen eye can spot a lot of doubt and youthful insecurity behind his eyes.
* Chief Sewerdragon: A hunched kobold with a long tail, Sewerdragon and his tribe look more like lizards than their kin. They're likely a spellcaster, and are very happy to exposit on kobold culture.
* Priest Flametorrent: A devout follower of the Ashen Saint, Flametorrent has ruby-red scales under his oiled-leather armor. The Flametorrents specialise in alchemy, and using powerful concoctions to destroy undead foes much stronger than the,.
== Warbands ==
* Unknown Orc Warband: At least 4 dayrunner orcs, riding styrachosauri.
** Celest, human roughrider: Celest is just the worst. She’s mean and not very clever and happy to blame everyone else for her problems, no matter how implausible it may be. On some level she really believes it, too.
== Others ==
* Toe the Bold, miniture feytouched gnome hero: This blue-haired creature has the sword "worldbreaker", and is on an unstoppable quest to find the Gauntlet of Might. With it, he will "fight his way into heaven" to become a god. He warns you that his quest may lead to the destruction of Lycia, or even the world, but he's set on his very strange path. He seems nice enough, if a little intense.
* Oak, Druid and Trader: Oak's a strange man, clad in robes with a large straw hat obscuring all his features. He collects junk, and sells it where he can.
* Thorngirl, gnomish hunter and Click, giant mantis: A rather shy hunter and her mantid companion, Thorngirl is known to the Olegs' as a semi-regular face who always has good wares for them.
* Tyggles & Perilash, Grig and faeriedragon: A happy fey duo who hang out in the northern forest near the outpost. They may be responsible for some of the unusual goings on in the area.
* Hellsie Halfox: A half minotaur half harpie, Hellsie runs a group of harpie...archaeologists? It's not clear.
* Boggard and Slurk: A tame-ish boggard who lives in the swamps with his pet snail-frog-horse-thing Slurk. You have a Trooz.
* Fafnir The Great and his Merry Monsters: A pseudodragon who lives out near some ruins in the forest. His band (an orc, a troll, a minotaur, and a lizardman) rob passersby in an upbeat kind of way.
* Captain Elton Sweat of the Good Ship Merhusbands: An leader of and undead cursed pirate commune who roam the waterways of lycia.
== Famous Corpses ==
=== Those we lost along the way: ===
* "Donny" Donavan, human fighter: Every barracks has one guy who can get whatever you need, be it some booze, fancy snacks, or a small loan. Donnie was that guy back in the Expanse, before being found out. He fled before he was caught, and ending up as part of Happs' gang. Kresten knew Donnie, and thinks he's an alright sort.
* Konstant, aberdeenian fighter: Konstant is as skilled and reliable as her captain, but unfortunately is also as drunk as him too.
=== Those who better stay dead if they know what's good for them: ===
* The Stag Lord, bandit lord: A monster who lives in the basement of the fort. The bandits kept him dosed on poisonous wine to keep him sedated, although he continued to grow stronger. Until Stot or Osman killed him.
* The Seer: A strange purple-haired gnome who had it in for kobolds. He founded a fake religion - Old Sharptooth, to trick kobolds into sacrificing each other. Augmented with powerful enchantments, his genocide plan nearly worked.
* Winnie The Hoo: May Pharasma's winds carry you to thy rest.
* The Old Belladame, Witch: Up to some nefarious purpose on the Tusk's western shore, the adventurers killed her with the help of Hiro.
* Solem: A druid of the old hour. He was prophesied to meet Osman, then die. And die he did, incinerated by a green dragon.
* Davic The Cursed: Not famous but definitely a corpse, Davic was one of the Stag Lord's first victims in Lycia. Cursed to wander the waterways of Lycia, he is currently looking for the remains of the staglord's body.