Soul Break/Final Fantasy IX

This article lists all Soul Breaks used in Final Fantasy Record Keeper by characters originating from Final Fantasy IX.
==List of Soul Breaks==
===Zidane===
Soul Break	Soul Gauge 	Target 	Properties 	Relic
 	2 	All 	50% Stop 	None
 	Moderate chance to Stop all targets. 	Moderate chance to Stop all targets. 	Moderate chance to Stop all targets. 	None
 	2 	Single 	175% physical damage/hit 	(IX)
 	Deal three physical non-elemental attacks to one target. 	Deal three physical non-elemental attacks to one target. 	Deal three physical non-elemental attacks to one target. 	(IX)
 	2 	Single 	128% physical damage/hitTarget ATK -50%, self ATK +35% 	(IX)
 	Deal four physical attacks to one target, temporarily lower its Attack a large amount, and temporarily raise the user's Attack a moderate amount. 	Deal four physical attacks to one target, temporarily lower its Attack a large amount, and temporarily raise the user's Attack a moderate amount. 	Deal four physical attacks to one target, temporarily lower its Attack a large amount, and temporarily raise the user's Attack a moderate amount. 	(IX)
 	2 	All 	150% ranged damage/hitTarget ATK -50%, self ATK +35% 	(IX)
 	Deal four ranged physical attacks to all targets, temporarily lower their Attack a large amount, and temporarily raise the user's Attack a moderate amount. 	Deal four ranged physical attacks to all targets, temporarily lower their Attack a large amount, and temporarily raise the user's Attack a moderate amount. 	Deal four ranged physical attacks to all targets, temporarily lower their Attack a large amount, and temporarily raise the user's Attack a moderate amount. 	(IX)
 	2 	All 	98% ranged damage/hit, target wind weakness +20% 	(IX)
 	Deal six ranged physical wind attacks to all targets, temporarily lower their wind resistance, and grant Haste and Burst Mode to the user. 	Deal six ranged physical wind attacks to all targets, temporarily lower their wind resistance, and grant Haste and Burst Mode to the user. 	Deal six ranged physical wind attacks to all targets, temporarily lower their wind resistance, and grant Haste and Burst Mode to the user. 	(IX)
 	Mug Power: 200% wind/NE ranged; target ATK -40%, self ATK +50% Mug Defense: 200% wind/NE ranged; target DEF -40%, self DEF +50% 	Mug Power: 200% wind/NE ranged; target ATK -40%, self ATK +50% Mug Defense: 200% wind/NE ranged; target DEF -40%, self DEF +50% 	Mug Power: 200% wind/NE ranged; target ATK -40%, self ATK +50% Mug Defense: 200% wind/NE ranged; target DEF -40%, self DEF +50% 	(IX)
* 	2 	Party 	DEF/RES +25%, Regen 	League Master's Gloves (IX)
* 	Temporarily raise all allies' Defense and Resistance by a small amount and grant them major Regen. 	Temporarily raise all allies' Defense and Resistance by a small amount and grant them major Regen. 	Temporarily raise all allies' Defense and Resistance by a small amount and grant them major Regen. 	League Master's Gloves (IX)
 	2 	Single 	1180% physical damage(1280% with four women in party) 	(IX)
 	Deal massive physical wind and non-elemental damage to one target. Deals more damage if there are four or more female heroes in the party. Can break the damage cap. 	Deal massive physical wind and non-elemental damage to one target. Deals more damage if there are four or more female heroes in the party. Can break the damage cap. 	Deal massive physical wind and non-elemental damage to one target. Deals more damage if there are four or more female heroes in the party. Can break the damage cap. 	(IX)
 	2 	Single 	97% physical damage/hit, wind infusion 	Zidane's Vest (IX)
 	Deal eight physical wind and non-elemental attacks to one target, and temporarily infuse the user with the power of wind. 	Deal eight physical wind and non-elemental attacks to one target, and temporarily infuse the user with the power of wind. 	Deal eight physical wind and non-elemental attacks to one target, and temporarily infuse the user with the power of wind. 	Zidane's Vest (IX)
 	2 	Random 	74% ranged damage/hit, wind infusion 	(IX)
 	Deal ranged physical wind and non-elemental damage to nine random targets, temporarily infuse the user with the power of wind, and grant Haste and Burst Mode to the user. 	Deal ranged physical wind and non-elemental damage to nine random targets, temporarily infuse the user with the power of wind, and grant Haste and Burst Mode to the user. 	Deal ranged physical wind and non-elemental damage to nine random targets, temporarily infuse the user with the power of wind, and grant Haste and Burst Mode to the user. 	(IX)
 	Swift Steel: 2x 120% wind/NE ranged; target ATK -10%, self ATK +10% (stacks up to 30%) Thief's Offering: 2x 120% wind/NE ranged, party ATK up to +30% with Swift Steel stacks 	Swift Steel: 2x 120% wind/NE ranged; target ATK -10%, self ATK +10% (stacks up to 30%) Thief's Offering: 2x 120% wind/NE ranged, party ATK up to +30% with Swift Steel stacks 	Swift Steel: 2x 120% wind/NE ranged; target ATK -10%, self ATK +10% (stacks up to 30%) Thief's Offering: 2x 120% wind/NE ranged, party ATK up to +30% with Swift Steel stacks 	(IX)
 	2 	Random 	72% physical damage/hit, target wind weakness +20% 	(IX)
 	Deal physical wind and non-elemental attacks to ten random targets, temporarily lower their wind resistance, and enter Master Thief EX Mode. Master Thief EX Mode causes thief abilities to trigger the follow-up ability Steel Storm, dealing physical wind and non-elemental damage to one target, with a moderate chance to temporarily lower its wind resistance a small amount. 	Deal physical wind and non-elemental attacks to ten random targets, temporarily lower their wind resistance, and enter Master Thief EX Mode. Master Thief EX Mode causes thief abilities to trigger the follow-up ability Steel Storm, dealing physical wind and non-elemental damage to one target, with a moderate chance to temporarily lower its wind resistance a small amount. 	Deal physical wind and non-elemental attacks to ten random targets, temporarily lower their wind resistance, and enter Master Thief EX Mode. Master Thief EX Mode causes thief abilities to trigger the follow-up ability Steel Storm, dealing physical wind and non-elemental damage to one target, with a moderate chance to temporarily lower its wind resistance a small amount. 	(IX)
 	Steel Storm: 120% wind/NE physical, 35%: target wind weakness +10% 	Steel Storm: 120% wind/NE physical, 35%: target wind weakness +10% 	Steel Storm: 120% wind/NE physical, 35%: target wind weakness +10% 	(IX)
 	2 	Single 	71% physical damage/hitWind infusion, Thief ability rank boost 	(IX)
 	Deal ten physical wind and non-elemental attacks to one target, temporarily infuse the user with the power of wind, temporarily grant the user up to a moderate Thief Ability Boost, and trigger Thievery after a certain amount of time has passed, dealing eight, twelve, or sixteen physical wind and non-elemental attacks to one target. Number of attacks depends on the number of thief abilities used by the user within a certain time period.	Deal ten physical wind and non-elemental attacks to one target, temporarily infuse the user with the power of wind, temporarily grant the user up to a moderate Thief Ability Boost, and trigger Thievery after a certain amount of time has passed, dealing eight, twelve, or sixteen physical wind and non-elemental attacks to one target. Number of attacks depends on the number of thief abilities used by the user within a certain time period.	Deal ten physical wind and non-elemental attacks to one target, temporarily infuse the user with the power of wind, temporarily grant the user up to a moderate Thief Ability Boost, and trigger Thievery after a certain amount of time has passed, dealing eight, twelve, or sixteen physical wind and non-elemental attacks to one target. Number of attacks depends on the number of thief abilities used by the user within a certain time period.	(IX)
 	Thievery: 8/12/16x 96% wind/NE physical with 0/5/8 Thief abilities used during SB effect 	Thievery: 8/12/16x 96% wind/NE physical with 0/5/8 Thief abilities used during SB effect 	Thievery: 8/12/16x 96% wind/NE physical with 0/5/8 Thief abilities used during SB effect 	(IX)
 	3 	Single 	800% physical damage/hit 	(IX)
 	Deal three massive physical wind attacks to one enemy. Can break the damage cap. 	Deal three massive physical wind attacks to one enemy. Can break the damage cap. 	Deal three massive physical wind attacks to one enemy. Can break the damage cap. 	(IX)
 	1 	Self 	52% physical damage/hit, stackable wind infusion 	Navy Gilet (IX)
 	Instantly deal six physical wind and non-elemental attacks to one enemy, and temporarily grant the user Empowered Infusion for wind. 	Instantly deal six physical wind and non-elemental attacks to one enemy, and temporarily grant the user Empowered Infusion for wind. 	Instantly deal six physical wind and non-elemental attacks to one enemy, and temporarily grant the user Empowered Infusion for wind. 	Navy Gilet (IX)
 	2 	Single 	60% physical damage/hit, wind infusionCap Break +1, Soul Break charge +25% with Thief abilities 	(IX)
 	Deal fifteen physical wind and non-elemental attacks to one enemy, temporarily infuse the user with the power of wind, temporarily grant the user Awoken Thief Mode, increase the user's Cap Break Level by 1, and increase the amount thief abilities charge the user's Soul Break gauge a moderate amount. 	Deal fifteen physical wind and non-elemental attacks to one enemy, temporarily infuse the user with the power of wind, temporarily grant the user Awoken Thief Mode, increase the user's Cap Break Level by 1, and increase the amount thief abilities charge the user's Soul Break gauge a moderate amount. 	Deal fifteen physical wind and non-elemental attacks to one enemy, temporarily infuse the user with the power of wind, temporarily grant the user Awoken Thief Mode, increase the user's Cap Break Level by 1, and increase the amount thief abilities charge the user's Soul Break gauge a moderate amount. 	(IX)
 	Awoken Thief: Thief ability rank boost + dualcast, unlimited hones 	Awoken Thief: Thief ability rank boost + dualcast, unlimited hones 	Awoken Thief: Thief ability rank boost + dualcast, unlimited hones 	(IX)
 	 	 	 	Ultima Weapon (IX)
 	Deal fifteen physical wind and non-elemental attacks to one enemy, temporarily grant the user major Empowered Infusion for wind, temporarily grant the user Sync Mode, increase the user's Cap Break Level by 1, remove ATB charge time three times on the user's next turn, and enter Trance, temporarily raising some of the user's stats a small amount, and removing delay from the user's thief abilities. 	Deal fifteen physical wind and non-elemental attacks to one enemy, temporarily grant the user major Empowered Infusion for wind, temporarily grant the user Sync Mode, increase the user's Cap Break Level by 1, remove ATB charge time three times on the user's next turn, and enter Trance, temporarily raising some of the user's stats a small amount, and removing delay from the user's thief abilities. 	Deal fifteen physical wind and non-elemental attacks to one enemy, temporarily grant the user major Empowered Infusion for wind, temporarily grant the user Sync Mode, increase the user's Cap Break Level by 1, remove ATB charge time three times on the user's next turn, and enter Trance, temporarily raising some of the user's stats a small amount, and removing delay from the user's thief abilities. 	Ultima Weapon (IX)
(Zidane) 	 	 	 	Angel Bless (IX)
(Zidane) 	Temporarily infuse all allies with the power of wind. Triggers instantly. 	Temporarily infuse all allies with the power of wind. Triggers instantly. 	Temporarily infuse all allies with the power of wind. Triggers instantly. 	Angel Bless (IX)
 	 	 	 	Pluto Uniform (IX)
 	Temporarily lower the wind resistance level of one enemy by 2, and raise the user's wind attack level by 2. Triggers instantly and does not deplete the Soul Break gauge. 	Temporarily lower the wind resistance level of one enemy by 2, and raise the user's wind attack level by 2. Triggers instantly and does not deplete the Soul Break gauge. 	Temporarily lower the wind resistance level of one enemy by 2, and raise the user's wind attack level by 2. Triggers instantly and does not deplete the Soul Break gauge. 	Pluto Uniform (IX)
===Garnet===
Soul Break	Soul Gauge 	Target 	Properties 	Relic
 	2 	Party 	ATK +15% 	None
 	Temporarily raise the party's Attack a small amount. 	Temporarily raise the party's Attack a small amount. 	Temporarily raise the party's Attack a small amount. 	None
 	2 	All 	717% summon damage 	(IX)
 	Deal magic lightning damage to all targets. 	Deal magic lightning damage to all targets. 	Deal magic lightning damage to all targets. 	(IX)
 	2 	All 	450% summon damage/hit, MAG +20% 	(IX)
 	Deal two magic water attacks to all targets, and temporarily raise the party's Magic a small amount. 	Deal two magic water attacks to all targets, and temporarily raise the party's Magic a small amount. 	Deal two magic water attacks to all targets, and temporarily raise the party's Magic a small amount. 	(IX)
 	2 	Party 	RES +50%, Haste, Regen 	(IX)
 	Grants major Regen and Haste to the party and temporarily raise their Resistance a moderate amount. 	Grants major Regen and Haste to the party and temporarily raise their Resistance a moderate amount. 	Grants major Regen and Haste to the party and temporarily raise their Resistance a moderate amount. 	(IX)
 	2 	All 	425% summon damage/hit 	Dagger of Resolve (IX)
 	Deal three magic lightning and holy attacks to all targets, and grant Haste and Burst Mode to the user. 	Deal three magic lightning and holy attacks to all targets, and grant Haste and Burst Mode to the user. 	Deal three magic lightning and holy attacks to all targets, and grant Haste and Burst Mode to the user. 	Dagger of Resolve (IX)
 	Healing Light: h105 heal + Esuna Ramuh's Judgment: 2x 400% group holy/lightning summon 	Healing Light: h105 heal + Esuna Ramuh's Judgment: 2x 400% group holy/lightning summon 	Healing Light: h105 heal + Esuna Ramuh's Judgment: 2x 400% group holy/lightning summon 	Dagger of Resolve (IX)
 	2 	Party 	MAG/DEF +30%, 3000 HP stock 	Royal Gown (IX)
 	Raise the Magic of all allies a moderate amount and Defense a small amount, and automatically heal damage they take for a short time (up to 3000 HP in total). 	Raise the Magic of all allies a moderate amount and Defense a small amount, and automatically heal damage they take for a short time (up to 3000 HP in total). 	Raise the Magic of all allies a moderate amount and Defense a small amount, and automatically heal damage they take for a short time (up to 3000 HP in total). 	Royal Gown (IX)
 	2 	All 	Party ATK/MAG +30%, target lightning weakness +20% 	Staff of Ramuh (IX)
 	Temporarily raise the Attack and Magic of all allies a moderate amount, lower the resistance of all targets to lightning, and grant Haste and Burst Mode to the user. 	Temporarily raise the Attack and Magic of all allies a moderate amount, lower the resistance of all targets to lightning, and grant Haste and Burst Mode to the user. 	Temporarily raise the Attack and Magic of all allies a moderate amount, lower the resistance of all targets to lightning, and grant Haste and Burst Mode to the user. 	Staff of Ramuh (IX)
 	Summon Ramuh: 40% max HP ally heal, self Summon Strike(w/ Summon Strike: 2x 270% group lightning/NE magic, 30% max HP party heal, Summon Strike off) Glimmering Peridot: 4x 268% lightning/NE summon (5x with Summon Strike) 	Summon Ramuh: 40% max HP ally heal, self Summon Strike(w/ Summon Strike: 2x 270% group lightning/NE magic, 30% max HP party heal, Summon Strike off) Glimmering Peridot: 4x 268% lightning/NE summon (5x with Summon Strike) 	Summon Ramuh: 40% max HP ally heal, self Summon Strike(w/ Summon Strike: 2x 270% group lightning/NE magic, 30% max HP party heal, Summon Strike off) Glimmering Peridot: 4x 268% lightning/NE summon (5x with Summon Strike) 	Staff of Ramuh (IX)
 	2 	All 	210% summon damage/hitLightning infusion, MAG/MND +30% 	(IX)
 	Deal seven summon magic lightning and non-elemental attacks to all targets, temporarily infuse the user with the power of lightning, raise the Magic and Mind of all allies a moderate amount, and periodically use Storm's Retribution to deal two summon magic lightning and non-elemental attacks to all targets. 	Deal seven summon magic lightning and non-elemental attacks to all targets, temporarily infuse the user with the power of lightning, raise the Magic and Mind of all allies a moderate amount, and periodically use Storm's Retribution to deal two summon magic lightning and non-elemental attacks to all targets. 	Deal seven summon magic lightning and non-elemental attacks to all targets, temporarily infuse the user with the power of lightning, raise the Magic and Mind of all allies a moderate amount, and periodically use Storm's Retribution to deal two summon magic lightning and non-elemental attacks to all targets. 	(IX)
 	Storm's Retribution: 2x 285% group lightning NE/summon, auto-casts every 3.5 seconds 	Storm's Retribution: 2x 285% group lightning NE/summon, auto-casts every 3.5 seconds 	Storm's Retribution: 2x 285% group lightning NE/summon, auto-casts every 3.5 seconds 	(IX)
 	2 	Party 	150-hit lightning chainMAG +50%, lightning damage +50% 	Garnet's Guise (IX)
 	Deal physical wind and non-elemental attacks to ten random targets, temporarily lower their wind resistance, and enter Master Thief EX Mode. Master Thief EX Mode causes thief abilities to trigger the follow-up ability Steel Storm, dealing physical wind and non-elemental damage to one target, with a moderate chance to temporarily lower its wind resistance a small amount. 	Deal physical wind and non-elemental attacks to ten random targets, temporarily lower their wind resistance, and enter Master Thief EX Mode. Master Thief EX Mode causes thief abilities to trigger the follow-up ability Steel Storm, dealing physical wind and non-elemental damage to one target, with a moderate chance to temporarily lower its wind resistance a small amount. 	Deal physical wind and non-elemental attacks to ten random targets, temporarily lower their wind resistance, and enter Master Thief EX Mode. Master Thief EX Mode causes thief abilities to trigger the follow-up ability Steel Storm, dealing physical wind and non-elemental damage to one target, with a moderate chance to temporarily lower its wind resistance a small amount. 	Garnet's Guise (IX)
 	3 	Single 	2650% summon damage/hit 	(IX)
 	Deal three massive summon magic lightning attacks to one enemy. Can break the damage cap. 	Deal three massive summon magic lightning attacks to one enemy. Can break the damage cap. 	Deal three massive summon magic lightning attacks to one enemy. Can break the damage cap. 	(IX)
 	1 	Single 	125% summon damage/hit, self cast speed x3 (2 turns) 	(IX)
 	Instantly deal six summon magic lightning and non-elemental attacks to one enemy, and reduce delay of the user's actions for two turns. 	Instantly deal six summon magic lightning and non-elemental attacks to one enemy, and reduce delay of the user's actions for two turns. 	Instantly deal six summon magic lightning and non-elemental attacks to one enemy, and reduce delay of the user's actions for two turns. 	(IX)
 	2 	Single 	170% summon damage/hitParty lightning reflection barrier (25s)Follow 2 Summoning abilities with Divine Roar 	(IX)
 	Deal ten summon magic lightning and non-elemental attacks to one target, temporarily grant all allies a barrier that reflects a portion of the damage they take back to the attacker as lightning damage, and temporarily cause every second summoning ability used by the user to trigger the follow-up ability Divine Rumble, dealing ten summon magic lightning and non-elemental attacks to one target, and restoring one summoning ability use to the user.	Deal ten summon magic lightning and non-elemental attacks to one target, temporarily grant all allies a barrier that reflects a portion of the damage they take back to the attacker as lightning damage, and temporarily cause every second summoning ability used by the user to trigger the follow-up ability Divine Rumble, dealing ten summon magic lightning and non-elemental attacks to one target, and restoring one summoning ability use to the user.	Deal ten summon magic lightning and non-elemental attacks to one target, temporarily grant all allies a barrier that reflects a portion of the damage they take back to the attacker as lightning damage, and temporarily cause every second summoning ability used by the user to trigger the follow-up ability Divine Rumble, dealing ten summon magic lightning and non-elemental attacks to one target, and restoring one summoning ability use to the user.	(IX)
 	Divine Roar: 10x 156% lightning/NE magic (SUM), restore 1 Summoning ability use 	Divine Roar: 10x 156% lightning/NE magic (SUM), restore 1 Summoning ability use 	Divine Roar: 10x 156% lightning/NE magic (SUM), restore 1 Summoning ability use 	(IX)
 	 	 	 	(IX)
 	Deal fifteen summon magic lightning and non-elemental attacks to one enemy, temporarily lower its lightning resistance level by 2, temporarily infuse the user with the power of lightning, temporarily grant the user Awoken Chant Mode, and increase the user's Cap Break Level by 1. 	Deal fifteen summon magic lightning and non-elemental attacks to one enemy, temporarily lower its lightning resistance level by 2, temporarily infuse the user with the power of lightning, temporarily grant the user Awoken Chant Mode, and increase the user's Cap Break Level by 1. 	Deal fifteen summon magic lightning and non-elemental attacks to one enemy, temporarily lower its lightning resistance level by 2, temporarily infuse the user with the power of lightning, temporarily grant the user Awoken Chant Mode, and increase the user's Cap Break Level by 1. 	(IX)
 	 	 	 	(IX)
 	Instantly increase the user's Soul Break gauge by 2. Does not deplete the Soul Break gauge. 	Instantly increase the user's Soul Break gauge by 2. Does not deplete the Soul Break gauge. 	Instantly increase the user's Soul Break gauge by 2. Does not deplete the Soul Break gauge. 	(IX)
===Vivi===
Soul Break	Soul Gauge 	Target 	Properties 	Relic
 	2 	Self 	MAG +30% 	None
 	Temporarily raise user's Magic. 	Temporarily raise user's Magic. 	Temporarily raise user's Magic. 	None
 	2 	Single 	520% magic damage/hit 	(IX)
 	Deal two magic poison attacks. 	Deal two magic poison attacks. 	Deal two magic poison attacks. 	(IX)
 	2 	All 	390% magic damage/hit 	(IX)
 	Deal two magic non-elemental attacks to all targets. 	Deal two magic non-elemental attacks to all targets. 	Deal two magic non-elemental attacks to all targets. 	(IX)
 	2 	All 	356% magic damage/hit 	(IX)
 	Deal four magic dark attacks to all targets. 	Deal four magic dark attacks to all targets. 	Deal four magic dark attacks to all targets. 	(IX)
 	2 	All 	299.5% magic damage/hit, fire infusion 	(IX)
 	Deal four magic fire and non-elemental attacks to all targets, grant Haste and Burst Mode to the user, and temporarily infuse the user with the power of fire. 	Deal four magic fire and non-elemental attacks to all targets, grant Haste and Burst Mode to the user, and temporarily infuse the user with the power of fire. 	Deal four magic fire and non-elemental attacks to all targets, grant Haste and Burst Mode to the user, and temporarily infuse the user with the power of fire. 	(IX)
 	Doublecast Fira: 4x 224% fire/NE magic Doublecast Fira All: 2x 314% group fire/NE magic 	Doublecast Fira: 4x 224% fire/NE magic Doublecast Fira All: 2x 314% group fire/NE magic 	Doublecast Fira: 4x 224% fire/NE magic Doublecast Fira All: 2x 314% group fire/NE magic 	(IX)
 	2 	Single 	4000% magic damage 	Black Mage Staff (IX)
 	Deal massive magic fire and non-elemental damage to one target. Can break the damage cap. 	Deal massive magic fire and non-elemental damage to one target. Can break the damage cap. 	Deal massive magic fire and non-elemental damage to one target. Can break the damage cap. 	Black Mage Staff (IX)
 	2 	All 	201% magic damage/hit, MAG/RES +30% 	(IX)
 	Deal six magic fire, lightning, and ice attacks to all targets, temporarily raise the Magic of all allies a moderate amount and Resistance a small amount, and grant Haste and Burst Mode to the user. 	Deal six magic fire, lightning, and ice attacks to all targets, temporarily raise the Magic of all allies a moderate amount and Resistance a small amount, and grant Haste and Burst Mode to the user. 	Deal six magic fire, lightning, and ice attacks to all targets, temporarily raise the Magic of all allies a moderate amount and Resistance a small amount, and grant Haste and Burst Mode to the user. 	(IX)
 	Glimmering Hope: 4x 128% fire/ice/lightning magic Shining Spirit: 2x 390% group fire/NE magic, self MAG +30%/DEF -30% 	Glimmering Hope: 4x 128% fire/ice/lightning magic Shining Spirit: 2x 390% group fire/NE magic, self MAG +30%/DEF -30% 	Glimmering Hope: 4x 128% fire/ice/lightning magic Shining Spirit: 2x 390% group fire/NE magic, self MAG +30%/DEF -30% 	(IX)
 	2 	Single 	171% magic damage/hit, fire infusionSelf MAG/RES +30%, Black Magic dualcast 	(IX)
 	Deal ten magic fire and non-elemental attacks to one target, temporarily infuse the user with the power of fire, raise the user's Magic a moderate amount and Resistance a small amount, and cause black magic abilities to double cast. 	Deal ten magic fire and non-elemental attacks to one target, temporarily infuse the user with the power of fire, raise the user's Magic a moderate amount and Resistance a small amount, and cause black magic abilities to double cast. 	Deal ten magic fire and non-elemental attacks to one target, temporarily infuse the user with the power of fire, raise the user's Magic a moderate amount and Resistance a small amount, and cause black magic abilities to double cast. 	(IX)
 	3 	Single 	2650% magic damage/hit 	(IX)
 	Deal three massive magic fire attacks to one target. Can break the damage cap. 	Deal three massive magic fire attacks to one target. Can break the damage cap. 	Deal three massive magic fire attacks to one target. Can break the damage cap. 	(IX)
 	1 	Self 	Fire damage +20%, cast speed x3 for two turns 	(IX)
 	Instantly grant the user Empowered Infusion for fire, and reduce delay of the user's actions for two turns. 	Instantly grant the user Empowered Infusion for fire, and reduce delay of the user's actions for two turns. 	Instantly grant the user Empowered Infusion for fire, and reduce delay of the user's actions for two turns. 	(IX)
 	2 	Party 	ATK/MAG +30%, Haste, 2000 HP stock 	(IX)
 	Temporarily raise the Attack and Magic of all allies a moderate amount, grant them Haste, and automatically heal damage they take (up to 2,000 HP in total). 	Temporarily raise the Attack and Magic of all allies a moderate amount, grant them Haste, and automatically heal damage they take (up to 2,000 HP in total). 	Temporarily raise the Attack and Magic of all allies a moderate amount, grant them Haste, and automatically heal damage they take (up to 2,000 HP in total). 	(IX)
 	 	 	 	(IX)
 	Deal ten magic ice, water, lightning, and non-elemental attacks to one target, temporarily reduce delay of the user's actions, and enter Black Mage EX Mode. Black Mage EX Mode raises the user's Magic up to a large amount depending on the number of black magic abilities the user has used, causes the user's black magic abilities to trigger the follow-up ability My Memories, and triggers Legacy of Life when EX Mode ends.	Deal ten magic ice, water, lightning, and non-elemental attacks to one target, temporarily reduce delay of the user's actions, and enter Black Mage EX Mode. Black Mage EX Mode raises the user's Magic up to a large amount depending on the number of black magic abilities the user has used, causes the user's black magic abilities to trigger the follow-up ability My Memories, and triggers Legacy of Life when EX Mode ends.	Deal ten magic ice, water, lightning, and non-elemental attacks to one target, temporarily reduce delay of the user's actions, and enter Black Mage EX Mode. Black Mage EX Mode raises the user's Magic up to a large amount depending on the number of black magic abilities the user has used, causes the user's black magic abilities to trigger the follow-up ability My Memories, and triggers Legacy of Life when EX Mode ends.	(IX)
 	 	 	 	(IX)
 	Deal fifteen magic fire and non-elemental attacks to one enemy, temporarily infuse the user with the power of fire, temporarily grant the user Awoken Fire Mode, increase the user's Cap Break Level by 1, and enter Trance. 	Deal fifteen magic fire and non-elemental attacks to one enemy, temporarily infuse the user with the power of fire, temporarily grant the user Awoken Fire Mode, increase the user's Cap Break Level by 1, and enter Trance. 	Deal fifteen magic fire and non-elemental attacks to one enemy, temporarily infuse the user with the power of fire, temporarily grant the user Awoken Fire Mode, increase the user's Cap Break Level by 1, and enter Trance. 	(IX)
 	 	 	 	(IX)
 	Deal fifteen magic ice, lightning, and non-elemental attacks to one enemy, temporarily grant the user Awoken Life Mode, increase the user's Cap Break Level by 1, grant the user Twin Element Mode, and enter Trance. 	Deal fifteen magic ice, lightning, and non-elemental attacks to one enemy, temporarily grant the user Awoken Life Mode, increase the user's Cap Break Level by 1, grant the user Twin Element Mode, and enter Trance. 	Deal fifteen magic ice, lightning, and non-elemental attacks to one enemy, temporarily grant the user Awoken Life Mode, increase the user's Cap Break Level by 1, grant the user Twin Element Mode, and enter Trance. 	(IX)
 	 	 	 	(IX)
 	Deal three massive magic ice and lightning attacks to one enemy. Can break the damage cap. 	Deal three massive magic ice and lightning attacks to one enemy. Can break the damage cap. 	Deal three massive magic ice and lightning attacks to one enemy. Can break the damage cap. 	(IX)
 	 	 	 	(IX)
 	Instantly reduce delay of the user's actions for one turn, and temporarily grant the user Twin Element Mode II. After entering Twin Element Mode II, using an ice or lightning ability as the next action temporarily grants the user Empowered Infusion for the same element as the ability that triggered it. 	Instantly reduce delay of the user's actions for one turn, and temporarily grant the user Twin Element Mode II. After entering Twin Element Mode II, using an ice or lightning ability as the next action temporarily grants the user Empowered Infusion for the same element as the ability that triggered it. 	Instantly reduce delay of the user's actions for one turn, and temporarily grant the user Twin Element Mode II. After entering Twin Element Mode II, using an ice or lightning ability as the next action temporarily grants the user Empowered Infusion for the same element as the ability that triggered it. 	(IX)
 	 	 	 	(IX)
 	Deal four massive magic fire, ice, and lightning attacks to one enemy. Deals more damage depending on the amount of Limit Break gauge consumed, ignores Resistance, and can break the damage cap. 	Deal four massive magic fire, ice, and lightning attacks to one enemy. Deals more damage depending on the amount of Limit Break gauge consumed, ignores Resistance, and can break the damage cap. 	Deal four massive magic fire, ice, and lightning attacks to one enemy. Deals more damage depending on the amount of Limit Break gauge consumed, ignores Resistance, and can break the damage cap. 	(IX)
===Steiner===
Soul Break	Soul Gauge 	Target 	Properties 	Relic
 	2 	Self 	DEF +50% 	None
 	Temporarily raise the user's Defense a moderate amount. 	Temporarily raise the user's Defense a moderate amount. 	Temporarily raise the user's Defense a moderate amount. 	None
 	2 	Single 	420% physical damage, target DEF -40% 	(IX)
 	Deal physical lightning damage to a single target, and temporarily lower its Defense a large amount. 	Deal physical lightning damage to a single target, and temporarily lower its Defense a large amount. 	Deal physical lightning damage to a single target, and temporarily lower its Defense a large amount. 	(IX)
 	2 	All 	137% physical damage/hit, 39% Paralyze 	(IX)
 	Deal three physical attacks to all targets, with a moderate chance to Paralyze them. 	Deal three physical attacks to all targets, with a moderate chance to Paralyze them. 	Deal three physical attacks to all targets, with a moderate chance to Paralyze them. 	(IX)
 	2 	All 	140% physical damage/hit, based on ATK & DEF 	(IX)
 	Deal five physical attacks to all targets. The damage dealt depends on the user's Defense. 	Deal five physical attacks to all targets. The damage dealt depends on the user's Defense. 	Deal five physical attacks to all targets. The damage dealt depends on the user's Defense. 	(IX)
 	2 	All 	147% physical damage/hit, target fire weakness +20% 	Tin Armor (IX)
 	Deal four physical fire attacks to all targets, and temporarily lower their fire resistance. 	Deal four physical fire attacks to all targets, and temporarily lower their fire resistance. 	Deal four physical fire attacks to all targets, and temporarily lower their fire resistance. 	Tin Armor (IX)
 	2 	Single 	83% physical damage/hit, fire infusion 	(IX)
 	Deal eight physical fire and non-elemental attacks to one target, temporarily infuse the user with the power of fire, and grant Haste and Burst Mode to the user. 	Deal eight physical fire and non-elemental attacks to one target, temporarily infuse the user with the power of fire, and grant Haste and Burst Mode to the user. 	Deal eight physical fire and non-elemental attacks to one target, temporarily infuse the user with the power of fire, and grant Haste and Burst Mode to the user. 	(IX)
 	Scorching Blade: 4x 52% fire/NE physical (5x if target is weak to fire) Flame Break: 2x 60% group fire/NE physical (3x 63.33% vs. weak to fire) 	Scorching Blade: 4x 52% fire/NE physical (5x if target is weak to fire) Flame Break: 2x 60% group fire/NE physical (3x 63.33% vs. weak to fire) 	Scorching Blade: 4x 52% fire/NE physical (5x if target is weak to fire) Flame Break: 2x 60% group fire/NE physical (3x 63.33% vs. weak to fire) 	(IX)
 	2 	Single 	 	(IX)
 	Deal massive physical fire, lightning, and ice damage to one target. Deals more damage if the target has a Slight Weakness or is Vulnerable to any of these elements. Can break the damage cap. 	Deal massive physical fire, lightning, and ice damage to one target. Deals more damage if the target has a Slight Weakness or is Vulnerable to any of these elements. Can break the damage cap. 	Deal massive physical fire, lightning, and ice damage to one target. Deals more damage if the target has a Slight Weakness or is Vulnerable to any of these elements. Can break the damage cap. 	(IX)
 	2 	Single 	70% physical damage/hit, self RES +100% 	(IX)
 	Deal ten physical fire, lightning, and ice attacks to one target, temporarily raise the user's Resistance a large amount, and enter Shining Knight Mode. Shining Knight Mode causes magic fire, lightning, or ice attacks taken from allies to temporarily infuse the user with that element. 	Deal ten physical fire, lightning, and ice attacks to one target, temporarily raise the user's Resistance a large amount, and enter Shining Knight Mode. Shining Knight Mode causes magic fire, lightning, or ice attacks taken from allies to temporarily infuse the user with that element. 	Deal ten physical fire, lightning, and ice attacks to one target, temporarily raise the user's Resistance a large amount, and enter Shining Knight Mode. Shining Knight Mode causes magic fire, lightning, or ice attacks taken from allies to temporarily infuse the user with that element. 	(IX)
 	Shining Knight: Ally fire, ice or lightning attacks ⤇ respective elemental infusion 	Shining Knight: Ally fire, ice or lightning attacks ⤇ respective elemental infusion 	Shining Knight: Ally fire, ice or lightning attacks ⤇ respective elemental infusion 	
 	2 	Single 	94% physical damage/hit, Sentinel 	(IX)
 	Deal eight physical fire, lightning, and ice attacks to one target, raise the user's Defense a very large amount, temporarily attract single-target physical and black magic attacks, and grant Haste and Burst Mode to the user. 	Deal eight physical fire, lightning, and ice attacks to one target, raise the user's Defense a very large amount, temporarily attract single-target physical and black magic attacks, and grant Haste and Burst Mode to the user. 	Deal eight physical fire, lightning, and ice attacks to one target, raise the user's Defense a very large amount, temporarily attract single-target physical and black magic attacks, and grant Haste and Burst Mode to the user. 	(IX)
 	Elemental Blade: 4x 60% fire/ice/lightning physical Elemental Threat: 2x 83% group fire/ice/lightning physical 	Elemental Blade: 4x 60% fire/ice/lightning physical Elemental Threat: 2x 83% group fire/ice/lightning physical 	Elemental Blade: 4x 60% fire/ice/lightning physical Elemental Threat: 2x 83% group fire/ice/lightning physical 	(IX)
 	1 	Party 	30% Stoneskin, RES +100% 	(IX)
 	Instantly grant all allies a barrier that negates damage up to 30% of their max HP, and temporarily raise their Resistance a large amount. 	Instantly grant all allies a barrier that negates damage up to 30% of their max HP, and temporarily raise their Resistance a large amount. 	Instantly grant all allies a barrier that negates damage up to 30% of their max HP, and temporarily raise their Resistance a large amount. 	(IX)
 	2 	Party 	150-hit FFIX realm chain, FFIX unit damage +50%ATK/MAG +30%, Haste 	(IX)
 	Activate a FF IX realm chain up to 150 hits long that increases the damage of allies from the FF IX realm a large amount, temporarily raise the Attack and Magic of all allies a moderate amount, and grant them Haste. 	Activate a FF IX realm chain up to 150 hits long that increases the damage of allies from the FF IX realm a large amount, temporarily raise the Attack and Magic of all allies a moderate amount, and grant them Haste. 	Activate a FF IX realm chain up to 150 hits long that increases the damage of allies from the FF IX realm a large amount, temporarily raise the Attack and Magic of all allies a moderate amount, and grant them Haste. 	(IX)
 	 	 	 	(IX)
 	Deal ten physical fire, lightning, ice, and non-elemental attacks to one target, remove delay from all allies' actions for one turn, and cause attacks that hit a target's Slight Weakness or Vulnerable element to trigger the follow-up ability Pluto Tri-Blade, dealing six physical fire, lightning, ice, and non-elemental attacks to one target, and temporarily increasing the user's fire, lightning, and ice attack levels by 1.	Deal ten physical fire, lightning, ice, and non-elemental attacks to one target, remove delay from all allies' actions for one turn, and cause attacks that hit a target's Slight Weakness or Vulnerable element to trigger the follow-up ability Pluto Tri-Blade, dealing six physical fire, lightning, ice, and non-elemental attacks to one target, and temporarily increasing the user's fire, lightning, and ice attack levels by 1.	Deal ten physical fire, lightning, ice, and non-elemental attacks to one target, remove delay from all allies' actions for one turn, and cause attacks that hit a target's Slight Weakness or Vulnerable element to trigger the follow-up ability Pluto Tri-Blade, dealing six physical fire, lightning, ice, and non-elemental attacks to one target, and temporarily increasing the user's fire, lightning, and ice attack levels by 1.	(IX)
 	 	 	 	(IX)
 	Deal fifteen physical fire, lightning, ice, and non-elemental attacks to one target, remove delay from the user's actions for one turn, temporarily grant the user Awoken Spellblade Mode, increase the user's Cap Break Level by 1, grant the user Spellblade Assault Mode, and cause every second fire, lightning, or ice spellblade ability the user uses to trigger the follow-up ability Prepare to Charge based on the element used	Deal fifteen physical fire, lightning, ice, and non-elemental attacks to one target, remove delay from the user's actions for one turn, temporarily grant the user Awoken Spellblade Mode, increase the user's Cap Break Level by 1, grant the user Spellblade Assault Mode, and cause every second fire, lightning, or ice spellblade ability the user uses to trigger the follow-up ability Prepare to Charge based on the element used	Deal fifteen physical fire, lightning, ice, and non-elemental attacks to one target, remove delay from the user's actions for one turn, temporarily grant the user Awoken Spellblade Mode, increase the user's Cap Break Level by 1, grant the user Spellblade Assault Mode, and cause every second fire, lightning, or ice spellblade ability the user uses to trigger the follow-up ability Prepare to Charge based on the element used	(IX)
 	 	 	 	(IX)
 	Deal three massive physical fire, lightning, and ice attacks to one enemy. Can break the damage cap. 	Deal three massive physical fire, lightning, and ice attacks to one enemy. Can break the damage cap. 	Deal three massive physical fire, lightning, and ice attacks to one enemy. Can break the damage cap. 	(IX)
 	 	 	 	(IX)
 	Instantly grant Last Stand to all allies, and remove delay from the user's actions for one turn. Does not deplete the Soul Break Gauge. 	Instantly grant Last Stand to all allies, and remove delay from the user's actions for one turn. Does not deplete the Soul Break Gauge. 	Instantly grant Last Stand to all allies, and remove delay from the user's actions for one turn. Does not deplete the Soul Break Gauge. 	(IX)
===Eiko===
Soul Break	Soul Gauge 	Target 	Properties 	Relic
 	2 	Party 	Shell 	None
 	Grant Shell to all allies. 	Grant Shell to all allies. 	Grant Shell to all allies. 	None
 	2 	All 	717% summon damage, target MAG -50% 	(IX)
 	Deal summoning magic wind damage to all targets, and temporarily lower their Magic a large amount. 	Deal summoning magic wind damage to all targets, and temporarily lower their Magic a large amount. 	Deal summoning magic wind damage to all targets, and temporarily lower their Magic a large amount. 	(IX)
 	2 	Party 	h50 heal, Haste 	(IX)
 	Grant Haste and restore a moderate amount of HP to all allies. 	Grant Haste and restore a moderate amount of HP to all allies. 	Grant Haste and restore a moderate amount of HP to all allies. 	(IX)
 	2 	Party 	h50 heal, Reraise (40% HP) 	(IX)
 	Grant Reraise and restore a moderate amount of HP to all allies. Allies are raised with moderate HP. 	Grant Reraise and restore a moderate amount of HP to all allies. Allies are raised with moderate HP. 	Grant Reraise and restore a moderate amount of HP to all allies. Allies are raised with moderate HP. 	(IX)
 	2 	Party 	h85 party heal, critical hit chance = 50% 	(IX)
 	Restore a large amount of HP to all allies, temporarily set their critical hit chance to 50%, and grant Haste and Burst Mode to the user. 	Restore a large amount of HP to all allies, temporarily set their critical hit chance to 50%, and grant Haste and Burst Mode to the user. 	Restore a large amount of HP to all allies, temporarily set their critical hit chance to 50%, and grant Haste and Burst Mode to the user. 	(IX)
 	Eiko's Aid: h105 ally heal + Mirror Image Wayfarer's Hymn: h25 party heal 	Eiko's Aid: h105 ally heal + Mirror Image Wayfarer's Hymn: h25 party heal 	Eiko's Aid: h105 ally heal + Mirror Image Wayfarer's Hymn: h25 party heal 	(IX)
 	2 	Party 	h85 party heal, Haste, Last Stand 	(IX)
 	Instantly restore a large amount of HP to all allies, and grant them Last Stand and Haste. 	Instantly restore a large amount of HP to all allies, and grant them Last Stand and Haste. 	Instantly restore a large amount of HP to all allies, and grant them Last Stand and Haste. 	(IX)
 	2 	Party 	h85 heal, critical = 50% 	Trance Eiko's Guise (IX)
 	Instantly restore a large amount of HP to all allies, temporarily set their critical hit chance to 50%, temporarily grant the user Brave Mode, and set the user's Bravery Level to 2. 	Instantly restore a large amount of HP to all allies, temporarily set their critical hit chance to 50%, temporarily grant the user Brave Mode, and set the user's Bravery Level to 2. 	Instantly restore a large amount of HP to all allies, temporarily set their critical hit chance to 50%, temporarily grant the user Brave Mode, and set the user's Bravery Level to 2. 	Trance Eiko's Guise (IX)
 	Phoenix's Blessing: (+1 on White Magic)Lv 0: h25 ally healLv 1: h25 party healLv 2: h55 party healLv 3: h55 party heal, 2000 HP stock 	Phoenix's Blessing: (+1 on White Magic)Lv 0: h25 ally healLv 1: h25 party healLv 2: h55 party healLv 3: h55 party heal, 2000 HP stock 	Phoenix's Blessing: (+1 on White Magic)Lv 0: h25 ally healLv 1: h25 party healLv 2: h55 party healLv 3: h55 party heal, 2000 HP stock 	Trance Eiko's Guise (IX)
 	2 	Single 	170% summon damage/hit 	(IX)
 	Deal ten summon magic holy and wind attacks to one enemy, temporarily cause the user's summoning abilities to trigger the follow-up ability Summoner's Cure, restoring a small amount of HP to all allies, grant Bravery Mode to the user, and set their Bravery Level to 2. 	Deal ten summon magic holy and wind attacks to one enemy, temporarily cause the user's summoning abilities to trigger the follow-up ability Summoner's Cure, restoring a small amount of HP to all allies, grant Bravery Mode to the user, and set their Bravery Level to 2. 	Deal ten summon magic holy and wind attacks to one enemy, temporarily cause the user's summoning abilities to trigger the follow-up ability Summoner's Cure, restoring a small amount of HP to all allies, grant Bravery Mode to the user, and set their Bravery Level to 2. 	(IX)
 	Summoner's Cure: h25 party heal 	Summoner's Cure: h25 party heal 	Summoner's Cure: h25 party heal 	(IX)
 	Sacred Roar: (+1 on Summoning)Lv 0: 792% holy/wind summonLv 1: 1180% holy/wind summon, capped at 99999Lv 2: 2050% holy/wind summon, capped at 99999Lv 3: 3460% holy/wind summon capped at 99999, self refill 2 Summoning uses 	Sacred Roar: (+1 on Summoning)Lv 0: 792% holy/wind summonLv 1: 1180% holy/wind summon, capped at 99999Lv 2: 2050% holy/wind summon, capped at 99999Lv 3: 3460% holy/wind summon capped at 99999, self refill 2 Summoning uses 	Sacred Roar: (+1 on Summoning)Lv 0: 792% holy/wind summonLv 1: 1180% holy/wind summon, capped at 99999Lv 2: 2050% holy/wind summon, capped at 99999Lv 3: 3460% holy/wind summon capped at 99999, self refill 2 Summoning uses 	(IX)
 	1 	Party 	Mirror Image, Haste 	(IX)
 	Instantly grant Mirror Image to all allies, enabling them to avoid one physical attack, and grant them Haste. 	Instantly grant Mirror Image to all allies, enabling them to avoid one physical attack, and grant them Haste. 	Instantly grant Mirror Image to all allies, enabling them to avoid one physical attack, and grant them Haste. 	(IX)
 	 	 	 	(IX)
 	Instantly deal fifteen summon magic holy, wind, and non-elemental attacks to one enemy, restore a large amount of HP to all allies, temporarily infuse the user with the power of wind, temporarily grant the user Awoken Kindred Mode, and increase the user's Cap Break level by 1.	Instantly deal fifteen summon magic holy, wind, and non-elemental attacks to one enemy, restore a large amount of HP to all allies, temporarily infuse the user with the power of wind, temporarily grant the user Awoken Kindred Mode, and increase the user's Cap Break level by 1.	Instantly deal fifteen summon magic holy, wind, and non-elemental attacks to one enemy, restore a large amount of HP to all allies, temporarily infuse the user with the power of wind, temporarily grant the user Awoken Kindred Mode, and increase the user's Cap Break level by 1.	(IX)
 	 	 	 	(IX)
 	Instantly grant Regenga to all allies, restoring 2,000 HP per tick, reduce delay of their actions for two turns, and temporarily grant the user Empowered Infusion for wind. 	Instantly grant Regenga to all allies, restoring 2,000 HP per tick, reduce delay of their actions for two turns, and temporarily grant the user Empowered Infusion for wind. 	Instantly grant Regenga to all allies, restoring 2,000 HP per tick, reduce delay of their actions for two turns, and temporarily grant the user Empowered Infusion for wind. 	(IX)
 	 	 	 	(IX)
 	Temporarily grant the user Empowered Infusion for wind, and temporarily reduce delay of the user's summoning abilities. Triggers instantly and does not deplete the Soul Break gauge. 	Temporarily grant the user Empowered Infusion for wind, and temporarily reduce delay of the user's summoning abilities. Triggers instantly and does not deplete the Soul Break gauge. 	Temporarily grant the user Empowered Infusion for wind, and temporarily reduce delay of the user's summoning abilities. Triggers instantly and does not deplete the Soul Break gauge. 	(IX)
 	 	 	 	(IX)
 	Deal three massive summon magic holy and wind attacks to one enemy. Can break the damage cap. 	Deal three massive summon magic holy and wind attacks to one enemy. Can break the damage cap. 	Deal three massive summon magic holy and wind attacks to one enemy. Can break the damage cap. 	(IX)
 	 	 	 	(IX)
 	Instantly grant Protect, Shell, and Haste to all allies. Does not deplete the Soul Break Gauge. 	Instantly grant Protect, Shell, and Haste to all allies. Does not deplete the Soul Break Gauge. 	Instantly grant Protect, Shell, and Haste to all allies. Does not deplete the Soul Break Gauge. 	(IX)
 	 	 	 	(IX)
 	Instantly restore a very large amount of HP to all allies, raise any KO'd allies and restore a very large amount of their HP, grant all allies Last Stand, grant them Haste, reduce delay of their actions for two turns, and temporarily grant the user Awoken Vision Mode. 	Instantly restore a very large amount of HP to all allies, raise any KO'd allies and restore a very large amount of their HP, grant all allies Last Stand, grant them Haste, reduce delay of their actions for two turns, and temporarily grant the user Awoken Vision Mode. 	Instantly restore a very large amount of HP to all allies, raise any KO'd allies and restore a very large amount of their HP, grant all allies Last Stand, grant them Haste, reduce delay of their actions for two turns, and temporarily grant the user Awoken Vision Mode. 	(IX)
===Amarant===
Soul Break	Soul Gauge 	Target 	Properties 	Relic
 	2 	Single 	150% ranged damage 	None
 	Deal physical damage to one target. 	Deal physical damage to one target. 	Deal physical damage to one target. 	None
 	2 	Party 	Shell, Regen 	Scissor Fangs (IX)
 	Grant Shell and major Regen to all allies. 	Grant Shell and major Regen to all allies. 	Grant Shell and major Regen to all allies. 	Scissor Fangs (IX)
 	2 	All 	139% physical damage/hit, ATK +30% 	(IX)
 	Deal three physical attacks to all targets, and temporarily raise the Attack of all allies a moderate amount. 	Deal three physical attacks to all targets, and temporarily raise the Attack of all allies a moderate amount. 	Deal three physical attacks to all targets, and temporarily raise the Attack of all allies a moderate amount. 	(IX)
 	2 	Single 	93% physical damage/hit with +50% critical hit damageSelf ATK/DEF +30% 	(IX)
 	Deal eight ranged physical attacks to one target, and temporarily raise the user's Attack a moderate amount, and Defense a small amount. Critical hits deal additional damage. 	Deal eight ranged physical attacks to one target, and temporarily raise the user's Attack a moderate amount, and Defense a small amount. Critical hits deal additional damage. 	Deal eight ranged physical attacks to one target, and temporarily raise the user's Attack a moderate amount, and Defense a small amount. Critical hits deal additional damage. 	(IX)
 	2 	Single 	82% ranged damage/hit, fire infusion 	(IX)
 	Deal six ranged physical fire and non-elemental attacks to all targets, grant Haste and Burst Mode to the user, and temporarily infuse them with the power of fire. 	Deal six ranged physical fire and non-elemental attacks to all targets, grant Haste and Burst Mode to the user, and temporarily infuse them with the power of fire. 	Deal six ranged physical fire and non-elemental attacks to all targets, grant Haste and Burst Mode to the user, and temporarily infuse them with the power of fire. 	(IX)
 	Flying Fire Fist: 4x 49% fire/NE physical (+50% critical damage Sundowner Kick: 2x 65% group fire/NE physical (+50% critical damage) 	Flying Fire Fist: 4x 49% fire/NE physical (+50% critical damage Sundowner Kick: 2x 65% group fire/NE physical (+50% critical damage) 	Flying Fire Fist: 4x 49% fire/NE physical (+50% critical damage Sundowner Kick: 2x 65% group fire/NE physical (+50% critical damage) 	(IX)
 	2 	Single 	71% physical damage/hit, fire infusionParty fire reflection barrier (25s) 	(IX)
 	Deal ten physical fire and non-elemental attacks to one enemy, temporarily infuse the user with the power of fire, and temporarily grant all allies a barrier that reflects a portion of damage taken back at the attacker as fire damage. 	Deal ten physical fire and non-elemental attacks to one enemy, temporarily infuse the user with the power of fire, and temporarily grant all allies a barrier that reflects a portion of damage taken back at the attacker as fire damage. 	Deal ten physical fire and non-elemental attacks to one enemy, temporarily infuse the user with the power of fire, and temporarily grant all allies a barrier that reflects a portion of damage taken back at the attacker as fire damage. 	(IX)
 	2 	Single 	62% physical damage/hitTarget fire and lightning weakness +20% (25s)Monk ability cast speed x2 (2 turns) 	(IX)
 	Instantly deal ten physical fire, lightning, and non-elemental attacks to one enemy, temporarily lower its fire and lightning resistance levels by 2, and reduce delay of the user's monk abilities for two turns. 	Instantly deal ten physical fire, lightning, and non-elemental attacks to one enemy, temporarily lower its fire and lightning resistance levels by 2, and reduce delay of the user's monk abilities for two turns. 	Instantly deal ten physical fire, lightning, and non-elemental attacks to one enemy, temporarily lower its fire and lightning resistance levels by 2, and reduce delay of the user's monk abilities for two turns. 	(IX)
 	1 	Self 	Fire infusion stack, critical = 100% (2 turns) 	(IX)
 	Temporarily grant the user Empowered Infusion for fire, and set the user's critical hit chance to 100% for two turns. Triggers instantly. 	Temporarily grant the user Empowered Infusion for fire, and set the user's critical hit chance to 100% for two turns. Triggers instantly. 	Temporarily grant the user Empowered Infusion for fire, and set the user's critical hit chance to 100% for two turns. Triggers instantly. 	(IX)
 	 	 	 	(IX)
 	Deal fifteen physical fire and non-elemental attacks to one target, temporarily infuse the user with the power of fire, grant the user a barrier that reflects a portion of the damage they take back to the attacker as fire damage that can break the damage cap, increase the user's critical hit damage, temporarily grant the user Awoken Fire Mode, increase the user's Cap Break Level by 1, and enter Power Throw Counter Mode.	Deal fifteen physical fire and non-elemental attacks to one target, temporarily infuse the user with the power of fire, grant the user a barrier that reflects a portion of the damage they take back to the attacker as fire damage that can break the damage cap, increase the user's critical hit damage, temporarily grant the user Awoken Fire Mode, increase the user's Cap Break Level by 1, and enter Power Throw Counter Mode.	Deal fifteen physical fire and non-elemental attacks to one target, temporarily infuse the user with the power of fire, grant the user a barrier that reflects a portion of the damage they take back to the attacker as fire damage that can break the damage cap, increase the user's critical hit damage, temporarily grant the user Awoken Fire Mode, increase the user's Cap Break Level by 1, and enter Power Throw Counter Mode.	(IX)
 	 	 	 	(IX)
 	Deal three massive physical fire and lightning attacks to one enemy. Can break the damage cap. 	Deal three massive physical fire and lightning attacks to one enemy. Can break the damage cap. 	Deal three massive physical fire and lightning attacks to one enemy. Can break the damage cap. 	(IX)
 	 	 	 	(IX)
 	Temporarily grant the user Empowered Infusion for fire, and remove delay from the user's actions for one turn. Triggers instantly and does not deplete the Soul Break Gauge. 	Temporarily grant the user Empowered Infusion for fire, and remove delay from the user's actions for one turn. Triggers instantly and does not deplete the Soul Break Gauge. 	Temporarily grant the user Empowered Infusion for fire, and remove delay from the user's actions for one turn. Triggers instantly and does not deplete the Soul Break Gauge. 	(IX)
===Quina===
Soul Break	Soul Gauge 	Target 	Properties 	Relic
 	2 	Single 	120% physical damage, 20% Instant KO 	None
 	Deal physical damage to one target, with a small chance to KO it. 	Deal physical damage to one target, with a small chance to KO it. 	Deal physical damage to one target, with a small chance to KO it. 	None
 	2 	Party 	Protect, Shell 	(IX)
 	Grant Protect and Shell to all allies. 	Grant Protect and Shell to all allies. 	Grant Protect and Shell to all allies. 	(IX)
 	2 	Party 	ATK/DEF +30% 	(IX)
 	Temporarily raise the party's Attack a moderate amount, and their Defense a small amount. 	Temporarily raise the party's Attack a moderate amount, and their Defense a small amount. 	Temporarily raise the party's Attack a moderate amount, and their Defense a small amount. 	(IX)
 	2 	All 	149% ranged damage/hit, ATK +50% 	(IX)
 	Deal four ranged physical attacks to all targets, and temporarily raise the Attack of all allies a large amount. 	Deal four ranged physical attacks to all targets, and temporarily raise the Attack of all allies a large amount. 	Deal four ranged physical attacks to all targets, and temporarily raise the Attack of all allies a large amount. 	(IX)
 	2 	Random 	150% ranged damage/hit, target ATK/MAG/DEF/RES -40% 	Qu Garb (IX)
 	Deal five ranged physical attacks to random targets, temporarily lower their Attack, Magic, Defense, and Resistance a large amount, and grant Haste and Burst Mode to the user. 	Deal five ranged physical attacks to random targets, temporarily lower their Attack, Magic, Defense, and Resistance a large amount, and grant Haste and Burst Mode to the user. 	Deal five ranged physical attacks to random targets, temporarily lower their Attack, Magic, Defense, and Resistance a large amount, and grant Haste and Burst Mode to the user. 	Qu Garb (IX)
 	Consuming Power: 210% physical, target ATK/DEF -20% Cuisine Magic: 210% physical, target MAG/RES -20% 	Consuming Power: 210% physical, target ATK/DEF -20% Cuisine Magic: 210% physical, target MAG/RES -20% 	Consuming Power: 210% physical, target ATK/DEF -20% Cuisine Magic: 210% physical, target MAG/RES -20% 	Qu Garb (IX)
 	2 	Party 	ATK +50%, Protect, Shell, Haste 	(IX)
 	Temporarily raise the Attack of all allies a large amount, and grant them Protect, Shell, and Haste. 	Temporarily raise the Attack of all allies a large amount, and grant them Protect, Shell, and Haste. 	Temporarily raise the Attack of all allies a large amount, and grant them Protect, Shell, and Haste. 	(IX)
 	2 	Party 	Esuna, Astra, 2000 HP stock 	Silver Knife (IX)
 	Cast Esuna on all allies, temporarily grant them a barrier enabling them to avoid one debuff, automatically heal damage they take (up to 2,000 HP in total), and grant Haste and Burst Mode to the user. 	Cast Esuna on all allies, temporarily grant them a barrier enabling them to avoid one debuff, automatically heal damage they take (up to 2,000 HP in total), and grant Haste and Burst Mode to the user. 	Cast Esuna on all allies, temporarily grant them a barrier enabling them to avoid one debuff, automatically heal damage they take (up to 2,000 HP in total), and grant Haste and Burst Mode to the user. 	Silver Knife (IX)
 	Frog Rain: 220% water/NE physical, h60 ally heal Juicy Energy: self MND +20% (25s), cast speed x2 (3 turns) 	Frog Rain: 220% water/NE physical, h60 ally heal Juicy Energy: self MND +20% (25s), cast speed x2 (3 turns) 	Frog Rain: 220% water/NE physical, h60 ally heal Juicy Energy: self MND +20% (25s), cast speed x2 (3 turns) 	Silver Knife (IX)
 	 	 	 	(IX)
 	Temporarily raise the Attack and Mind of all allies a large amount, grant them Haste, temporarily reduce delay of all allies' physical attacks, grant the user Awoken Frog-Catcher Mode, and cause every third support ability the user uses to trigger the follow-up abilities Gold Frog and Frog Stomp. Triggers instantly.	Temporarily raise the Attack and Mind of all allies a large amount, grant them Haste, temporarily reduce delay of all allies' physical attacks, grant the user Awoken Frog-Catcher Mode, and cause every third support ability the user uses to trigger the follow-up abilities Gold Frog and Frog Stomp. Triggers instantly.	Temporarily raise the Attack and Mind of all allies a large amount, grant them Haste, temporarily reduce delay of all allies' physical attacks, grant the user Awoken Frog-Catcher Mode, and cause every third support ability the user uses to trigger the follow-up abilities Gold Frog and Frog Stomp. Triggers instantly.	(IX)
 	 	 	 	(IX)
 	Instantly grant Regenga, restoring 2,000 HP per tick, to all allies. Does not deplete the Soul Break Gauge 	Instantly grant Regenga, restoring 2,000 HP per tick, to all allies. Does not deplete the Soul Break Gauge 	Instantly grant Regenga, restoring 2,000 HP per tick, to all allies. Does not deplete the Soul Break Gauge 	(IX)
 	 	 	 	(IX)
 	Temporarily lower the water, earth, and poison resistance levels of one enemy by 2, and remove delay from the user's actions for one turn. Triggers instantly. 	Temporarily lower the water, earth, and poison resistance levels of one enemy by 2, and remove delay from the user's actions for one turn. Triggers instantly. 	Temporarily lower the water, earth, and poison resistance levels of one enemy by 2, and remove delay from the user's actions for one turn. Triggers instantly. 	(IX)
===Beatrix===
Soul Break	Soul Gauge 	Target 	Properties 	Relic
 	2 	Single 	h55 ally heal 	None
 	Restore a moderate amount of HP to one ally. 	Restore a moderate amount of HP to one ally. 	Restore a moderate amount of HP to one ally. 	None
 	2 	All 	134% physical damage/hit, 49% Sap 	(IX)
 	Deal three physical holy attacks to all targets, with a moderate chance to Sap them. 	Deal three physical holy attacks to all targets, with a moderate chance to Sap them. 	Deal three physical holy attacks to all targets, with a moderate chance to Sap them. 	(IX)
 	2 	Single 	129% physical damage/hit, DEF +50% 	(IX)
 	Deal four physical attacks to one target, and temporarily raise the party's Defense a moderate amount. 	Deal four physical attacks to one target, and temporarily raise the party's Defense a moderate amount. 	Deal four physical attacks to one target, and temporarily raise the party's Defense a moderate amount. 	(IX)
 	2 	Single 	95% physical damage/hit, Magic Barrier 	(IX)
 	Deal eight physical attacks to one target, and enable each ally to avoid one magic attack. Effective against most spells. 	Deal eight physical attacks to one target, and enable each ally to avoid one magic attack. Effective against most spells. 	Deal eight physical attacks to one target, and enable each ally to avoid one magic attack. Effective against most spells. 	(IX)
 	2 	All 	, target holy weakness +20% 	(IX)
 	Deal four physical holy attacks to all targets, lower their holy resistance, and grant Haste and Burst Mode to the user. Deals more damage if no allies are KO'd. 	Deal four physical holy attacks to all targets, lower their holy resistance, and grant Haste and Burst Mode to the user. Deals more damage if no allies are KO'd. 	Deal four physical holy attacks to all targets, lower their holy resistance, and grant Haste and Burst Mode to the user. Deals more damage if no allies are KO'd. 	(IX)
 	Bulwark Blade: 2x 125% holy physical, Sentinel Sworn Blade: 2x 135% physical, self RES +40% (20s) 	Bulwark Blade: 2x 125% holy physical, Sentinel Sworn Blade: 2x 135% physical, self RES +40% (20s) 	Bulwark Blade: 2x 125% holy physical, Sentinel Sworn Blade: 2x 135% physical, self RES +40% (20s) 	(IX)
 	2 	Single 	1050% physical damage(up to 1450% with Knight abiliies used) 	(IX)
 	Deal a massive physical holy and non-elemental attack to one target. Deals more damage for each knight ability the user has activated. Can break the damage cap. 	Deal a massive physical holy and non-elemental attack to one target. Deals more damage for each knight ability the user has activated. Can break the damage cap. 	Deal a massive physical holy and non-elemental attack to one target. Deals more damage for each knight ability the user has activated. Can break the damage cap. 	(IX)
 	2 	All 	84% physical damage/hit, holy infusion 	(IX)
 	Deal six physical holy and non-elemental attacks to all targets, and temporarily infuse the user with the power of holy light. 	Deal six physical holy and non-elemental attacks to all targets, and temporarily infuse the user with the power of holy light. 	Deal six physical holy and non-elemental attacks to all targets, and temporarily infuse the user with the power of holy light. 	(IX)
 	2 	Single 	71% physical damage/hitSelf ATK/DEF +30%, holy infusion 	(IX)
 	Deal ten physical holy and non-elemental attacks to one target, temporarily infuse the user with the power of holy light, raise the user's Attack a moderate amount and Defense a small amount, and cause the user's holy abilities to trigger Stock Raid, dealing two to six physical holy and non-elemental attacks to one target. Number of attacks depends on the triggering ability's rank. 	Deal ten physical holy and non-elemental attacks to one target, temporarily infuse the user with the power of holy light, raise the user's Attack a moderate amount and Defense a small amount, and cause the user's holy abilities to trigger Stock Raid, dealing two to six physical holy and non-elemental attacks to one target. Number of attacks depends on the triggering ability's rank. 	Deal ten physical holy and non-elemental attacks to one target, temporarily infuse the user with the power of holy light, raise the user's Attack a moderate amount and Defense a small amount, and cause the user's holy abilities to trigger Stock Raid, dealing two to six physical holy and non-elemental attacks to one target. Number of attacks depends on the triggering ability's rank. 	(IX)
 	Stock Raid: 2-6x 34% holy/NE physical, more hits with ability rank 	Stock Raid: 2-6x 34% holy/NE physical, more hits with ability rank 	Stock Raid: 2-6x 34% holy/NE physical, more hits with ability rank 	(IX)
 	2 	Single 	83% physical damage/hit, holy infusion 	(IX)
 	Deal eight physical holy and lightning attacks to one target, temporarily infuse the user with the power of holy light, and grant Haste and Burst Mode to the user. 	Deal eight physical holy and lightning attacks to one target, temporarily infuse the user with the power of holy light, and grant Haste and Burst Mode to the user. 	Deal eight physical holy and lightning attacks to one target, temporarily infuse the user with the power of holy light, and grant Haste and Burst Mode to the user. 	(IX)
 	Banishing Shock: 3x 57% holy/lightning physical, Dispel Divine Hazard: 4x 49% holy/lightning physical, Knight ability damage +15% (3 turns) 	Banishing Shock: 3x 57% holy/lightning physical, Dispel Divine Hazard: 4x 49% holy/lightning physical, Knight ability damage +15% (3 turns) 	Banishing Shock: 3x 57% holy/lightning physical, Dispel Divine Hazard: 4x 49% holy/lightning physical, Knight ability damage +15% (3 turns) 	(IX)
 	3 	Single 	55% physical damage/hit, then 800% 	Saintbringer (IX)
 	Deal twenty massive ranged physical holy attacks to one enemy, followed by an additional ranged physical holy attack that can break the damage cap. 	Deal twenty massive ranged physical holy attacks to one enemy, followed by an additional ranged physical holy attack that can break the damage cap. 	Deal twenty massive ranged physical holy attacks to one enemy, followed by an additional ranged physical holy attack that can break the damage cap. 	Saintbringer (IX)
 	1 	Self 	Stackable holy infusion, cast speed x3 for two turns 	(IX)
 	Instantly grant the user Empowered Infusion for holy, and reduce delay of the user's actions for two turns. 	Instantly grant the user Empowered Infusion for holy, and reduce delay of the user's actions for two turns. 	Instantly grant the user Empowered Infusion for holy, and reduce delay of the user's actions for two turns. 	(IX)
 	 	 	 	(IX)
 	Deal fifteen physical holy and non-elemental attacks to one target, temporarily lower its holy resistance level by 2, infuse the user with the power of holy light, temporarily grant the user Awoken Knight Mode, increase their Cap Break Level by 1, and enter Valkyrie Mode. Valkyrie Mode causes the third knight ability the user uses to trigger the follow-up ability Cross Break, and remove Valkyrie Mode. 	Deal fifteen physical holy and non-elemental attacks to one target, temporarily lower its holy resistance level by 2, infuse the user with the power of holy light, temporarily grant the user Awoken Knight Mode, increase their Cap Break Level by 1, and enter Valkyrie Mode. Valkyrie Mode causes the third knight ability the user uses to trigger the follow-up ability Cross Break, and remove Valkyrie Mode. 	Deal fifteen physical holy and non-elemental attacks to one target, temporarily lower its holy resistance level by 2, infuse the user with the power of holy light, temporarily grant the user Awoken Knight Mode, increase their Cap Break Level by 1, and enter Valkyrie Mode. Valkyrie Mode causes the third knight ability the user uses to trigger the follow-up ability Cross Break, and remove Valkyrie Mode. 	(IX)
 	 	 	 	(IX)
 	Temporarily grant the user Empowered Infusion for holy, and temporarily reduce delay of the user's knight abilities. Triggers instantly and does not deplete the Soul Break gauge. 	Temporarily grant the user Empowered Infusion for holy, and temporarily reduce delay of the user's knight abilities. Triggers instantly and does not deplete the Soul Break gauge. 	Temporarily grant the user Empowered Infusion for holy, and temporarily reduce delay of the user's knight abilities. Triggers instantly and does not deplete the Soul Break gauge. 	(IX)
 	 	 	 	(IX)
 	Deal fifteen physical holy and non-elemental attacks to one target, temporarily grant the user major Empowered Infusion for holy, temporarily grant the user Sync Mode, increase the user's Cap Break Level by 1, grant the user Last Stand, and enter Knightslayer Mode. When the user gets low on HP, Knightslayer Mode restores some of their HP, grants them Last Stand, and removes Knightslayer Mode, triggering the follow-up ability Climb Break when Knightslayer Mode ends.	Deal fifteen physical holy and non-elemental attacks to one target, temporarily grant the user major Empowered Infusion for holy, temporarily grant the user Sync Mode, increase the user's Cap Break Level by 1, grant the user Last Stand, and enter Knightslayer Mode. When the user gets low on HP, Knightslayer Mode restores some of their HP, grants them Last Stand, and removes Knightslayer Mode, triggering the follow-up ability Climb Break when Knightslayer Mode ends.	Deal fifteen physical holy and non-elemental attacks to one target, temporarily grant the user major Empowered Infusion for holy, temporarily grant the user Sync Mode, increase the user's Cap Break Level by 1, grant the user Last Stand, and enter Knightslayer Mode. When the user gets low on HP, Knightslayer Mode restores some of their HP, grants them Last Stand, and removes Knightslayer Mode, triggering the follow-up ability Climb Break when Knightslayer Mode ends.	(IX)
===Freya===
Soul Break	Soul Gauge 	Target 	Properties 	Relic
 	2 	Party 	Regen 	None
 	Grant Regen to all allies. 	Grant Regen to all allies. 	Grant Regen to all allies. 	None
 	2 	Single 	103% jump damage/hit, target DEF/RES -50% 	(IX)
 	Deal five jump attacks to one target, and temporarily lower its Defense and Resistance a large amount. 	Deal five jump attacks to one target, and temporarily lower its Defense and Resistance a large amount. 	Deal five jump attacks to one target, and temporarily lower its Defense and Resistance a large amount. 	(IX)
 	2 	All 	193% ranged damage/hitJump: no air time for three turns 	Dragon Knight's Greatcoat (IX)
 	Deal three ranged physical wind attacks to all targets, and remove delay from the user's jump attacks for three turns. 	Deal three ranged physical wind attacks to all targets, and remove delay from the user's jump attacks for three turns. 	Deal three ranged physical wind attacks to all targets, and remove delay from the user's jump attacks for three turns. 	Dragon Knight's Greatcoat (IX)
 	2 	Single 	129% ranged damage/hit, wind infusion 	(IX)
 	Deal six ranged physical wind attacks to one target, and temporarily infuse the user with the power of wind. 	Deal six ranged physical wind attacks to one target, and temporarily infuse the user with the power of wind. 	Deal six ranged physical wind attacks to one target, and temporarily infuse the user with the power of wind. 	(IX)
 	2 	Random 	95% jump damage/hit, target ATK/DEF -50% 	(IX)
 	Deal eight physical wind and non-elemental attacks to random targets, temporarily lower their Attack and Defense a large amount, and grant Haste and Burst Mode to the user. 	Deal eight physical wind and non-elemental attacks to random targets, temporarily lower their Attack and Defense a large amount, and grant Haste and Burst Mode to the user. 	Deal eight physical wind and non-elemental attacks to random targets, temporarily lower their Attack and Defense a large amount, and grant Haste and Burst Mode to the user. 	(IX)
 	Petal Storm: 2x 83% wind/NE ranged, no jump air time (2 turns) Dragon Leech: 2x 83% wind/NE ranged, restore 1 ability use 	Petal Storm: 2x 83% wind/NE ranged, no jump air time (2 turns) Dragon Leech: 2x 83% wind/NE ranged, restore 1 ability use 	Petal Storm: 2x 83% wind/NE ranged, no jump air time (2 turns) Dragon Leech: 2x 83% wind/NE ranged, restore 1 ability use 	(IX)
 	2 	Single 	71% jump damage/hit, wind infusionTarget DEF/RES -50%, jump cast speed x2 	(IX)
 	Deal ten jump wind and non-elemental attacks to one target, lower their Defense and Resistance a large amount, temporarily infuse the user with the power of wind, and temporarily reduce delay of the user's jump attacks. 	Deal ten jump wind and non-elemental attacks to one target, lower their Defense and Resistance a large amount, temporarily infuse the user with the power of wind, and temporarily reduce delay of the user's jump attacks. 	Deal ten jump wind and non-elemental attacks to one target, lower their Defense and Resistance a large amount, temporarily infuse the user with the power of wind, and temporarily reduce delay of the user's jump attacks. 	(IX)
 	2 	Random 	87% jump damage/hit, target ATK/DEF/MAG -70% (8s)No jump air time (3 turns) 	(IX)
 	Deal eight jump wind and non-elemental attacks to random targets, briefly lower their Attack, Magic, and Defense a very large amount, and cause the user's jump attacks to land instantly for three turns. 	Deal eight jump wind and non-elemental attacks to random targets, briefly lower their Attack, Magic, and Defense a very large amount, and cause the user's jump attacks to land instantly for three turns. 	Deal eight jump wind and non-elemental attacks to random targets, briefly lower their Attack, Magic, and Defense a very large amount, and cause the user's jump attacks to land instantly for three turns. 	(IX)
 	 	 	 	(IX)
 	Trigger a wind chain up to 99 hits long that increases the wind damage of all allies a small amount. 	Trigger a wind chain up to 99 hits long that increases the wind damage of all allies a small amount. 	Trigger a wind chain up to 99 hits long that increases the wind damage of all allies a small amount. 	(IX)
 	 	 	 	(IX)
 	Deal fifteen jump wind and non-elemental attacks to one enemy, temporarily infuse the user with the power of wind, grant all allies a barrier that reflects a portion of the damage they take to the attacker as wind damage, temporarily grant the user Awoken Leap Mode, and increase the user's Cap Break Level by 1.	Deal fifteen jump wind and non-elemental attacks to one enemy, temporarily infuse the user with the power of wind, grant all allies a barrier that reflects a portion of the damage they take to the attacker as wind damage, temporarily grant the user Awoken Leap Mode, and increase the user's Cap Break Level by 1.	Deal fifteen jump wind and non-elemental attacks to one enemy, temporarily infuse the user with the power of wind, grant all allies a barrier that reflects a portion of the damage they take to the attacker as wind damage, temporarily grant the user Awoken Leap Mode, and increase the user's Cap Break Level by 1.	(IX)
 	 	 	 	(IX)
 	Deal three massive jump wind attacks to one enemy. Can break the damage cap. 	Deal three massive jump wind attacks to one enemy. Can break the damage cap. 	Deal three massive jump wind attacks to one enemy. Can break the damage cap. 	(IX)
 	 	 	 	(IX)
 	Temporarily grant the user Empowered Infusion for wind, and reduce delay of the user's actions for two turns. Triggers instantly and does not deplete the Soul Break gauge. 	Temporarily grant the user Empowered Infusion for wind, and reduce delay of the user's actions for two turns. Triggers instantly and does not deplete the Soul Break gauge. 	Temporarily grant the user Empowered Infusion for wind, and reduce delay of the user's actions for two turns. Triggers instantly and does not deplete the Soul Break gauge. 	(IX)
===Kuja===
Soul Break	Soul Gauge 	Target 	Properties 	Relic
 	2 	Single 	200% magic damage 	None
 	Deal magic holy damage to one target. 	Deal magic holy damage to one target. 	Deal magic holy damage to one target. 	None
 	2 	Single 	220% magic damage/hit, party MAG +20% 	(IX)
 	Deal eight magic dark attacks to one target, and temporarily raise the party's Magic a small amount. 	Deal eight magic dark attacks to one target, and temporarily raise the party's Magic a small amount. 	Deal eight magic dark attacks to one target, and temporarily raise the party's Magic a small amount. 	(IX)
 	2 	All 	235% magic damage/hit, dark infusion 	Kuja's Gloves (IX)
 	Deal four magic dark attacks to all targets, and temporarily infuse the user with the power of the dark. 	Deal four magic dark attacks to all targets, and temporarily infuse the user with the power of the dark. 	Deal four magic dark attacks to all targets, and temporarily infuse the user with the power of the dark. 	Kuja's Gloves (IX)
 	2 	Random 	220% magic damage/hit, target dark weakness +20% 	Terra's Legacy (IX)
 	Deal eight magic dark and non-elemental attacks to random targets, temporarily lower their dark resistance, and grant Haste and Burst Mode to the user. 	Deal eight magic dark and non-elemental attacks to random targets, temporarily lower their dark resistance, and grant Haste and Burst Mode to the user. 	Deal eight magic dark and non-elemental attacks to random targets, temporarily lower their dark resistance, and grant Haste and Burst Mode to the user. 	Terra's Legacy (IX)
 	Clutch Shot: 4x 204% dark/NE magic (4x 286% with Doom) Burst Energy: 2x 294% dark/NE magic (2x 412% with Doom) 	Clutch Shot: 4x 204% dark/NE magic (4x 286% with Doom) Burst Energy: 2x 294% dark/NE magic (2x 412% with Doom) 	Clutch Shot: 4x 204% dark/NE magic (4x 286% with Doom) Burst Energy: 2x 294% dark/NE magic (2x 412% with Doom) 	Terra's Legacy (IX)
 	2 	All 	282% magic damage/hit, dark infusion 	Kuja's Guise (IX)
 	Deal five magic dark and non-elemental attacks to all targets, and temporarily infuse the user with the power of dark. 	Deal five magic dark and non-elemental attacks to all targets, and temporarily infuse the user with the power of dark. 	Deal five magic dark and non-elemental attacks to all targets, and temporarily infuse the user with the power of dark. 	Kuja's Guise (IX)
 	2 	Single 	3800% magic damage(4400% if user has Doom) 	(IX)
 	Deal massive magic dark and non-elemental damage to one target. Deals more damage if the user is afflicted with Doom. Can break the damage cap. 	Deal massive magic dark and non-elemental damage to one target. Deals more damage if the user is afflicted with Doom. Can break the damage cap. 	Deal massive magic dark and non-elemental damage to one target. Deals more damage if the user is afflicted with Doom. Can break the damage cap. 	(IX)
 	2 	Single 	170% magic damage/hit, dark infusion 	Achromatic Bolero (IX)
 	Deal ten magic dark and non-elemental attacks to one target, temporarily infuse the user with the power of the dark, and enter Angel of Death EX Mode. Angel of Death EX Mode grants up to a moderate Ability Boost to the user's darkness abilities, and triggers Ultima (IX) when EX Mode ends. 	Deal ten magic dark and non-elemental attacks to one target, temporarily infuse the user with the power of the dark, and enter Angel of Death EX Mode. Angel of Death EX Mode grants up to a moderate Ability Boost to the user's darkness abilities, and triggers Ultima (IX) when EX Mode ends. 	Deal ten magic dark and non-elemental attacks to one target, temporarily infuse the user with the power of the dark, and enter Angel of Death EX Mode. Angel of Death EX Mode grants up to a moderate Ability Boost to the user's darkness abilities, and triggers Ultima (IX) when EX Mode ends. 	Achromatic Bolero (IX)
 	Angel of Death: Darkness rank boostUltima (IX): 8x group dark/NE magic for 35% of BLK damage dealt in Angel of Death 	Angel of Death: Darkness rank boostUltima (IX): 8x group dark/NE magic for 35% of BLK damage dealt in Angel of Death 	Angel of Death: Darkness rank boostUltima (IX): 8x group dark/NE magic for 35% of BLK damage dealt in Angel of Death 	Achromatic Bolero (IX)
 	2 	Single 	188% magic damage/hitDark infusion, self Doom (45s) 	Heretic Rod (IX)
 	Deal eight magic dark and non-elemental attacks to one enemy, afflict the user with Doom (Countdown 45), temporarily infuse the user with the power of the dark, and grant Haste and Burst Mode to the user. 	Deal eight magic dark and non-elemental attacks to one enemy, afflict the user with Doom (Countdown 45), temporarily infuse the user with the power of the dark, and grant Haste and Burst Mode to the user. 	Deal eight magic dark and non-elemental attacks to one enemy, afflict the user with Doom (Countdown 45), temporarily infuse the user with the power of the dark, and grant Haste and Burst Mode to the user. 	Heretic Rod (IX)
 	Soul Thruster: 4x 200% dark/NE magic, Doom timer -3 Dark Ensemble: 2-5x 286% dark/NE magic, (3/4/5 hits with Doom timer under 40/25/15s) 	Soul Thruster: 4x 200% dark/NE magic, Doom timer -3 Dark Ensemble: 2-5x 286% dark/NE magic, (3/4/5 hits with Doom timer under 40/25/15s) 	Soul Thruster: 4x 200% dark/NE magic, Doom timer -3 Dark Ensemble: 2-5x 286% dark/NE magic, (3/4/5 hits with Doom timer under 40/25/15s) 	Heretic Rod (IX)
 	3 	Single 	2650% magic damage/hit 	(IX)
 	Deal three massive magic dark attacks to one enemy. Can break the damage cap. 	Deal three massive magic dark attacks to one enemy. Can break the damage cap. 	Deal three massive magic dark attacks to one enemy. Can break the damage cap. 	(IX)
 	2 	Single 	173% magic damage/hit, party Doom (30s)Dark infusion, self MAG/RES +30% 	Misty Rod (IX)
 	Deal ten magic dark attacks to one enemy, temporarily infuse the user with the power of the dark, raise the user's Magic a moderate amount and Resistance a small amount, Doom all allies (Countdown 30), temporarily grant Bravery Mode to the user, and set their Bravery Level to 2. 	Deal ten magic dark attacks to one enemy, temporarily infuse the user with the power of the dark, raise the user's Magic a moderate amount and Resistance a small amount, Doom all allies (Countdown 30), temporarily grant Bravery Mode to the user, and set their Bravery Level to 2. 	Deal ten magic dark attacks to one enemy, temporarily infuse the user with the power of the dark, raise the user's Magic a moderate amount and Resistance a small amount, Doom all allies (Countdown 30), temporarily grant Bravery Mode to the user, and set their Bravery Level to 2. 	Misty Rod (IX)
 	Ode to Destruction: (+1 on dark)Lv 0: 792% dark magicLv 1: 1200% dark magic, capped at 99999Lv 2: 2080% dark magic, capped at 99999Lv 3: 3500% dark magic, self Reraise (40% HP) 	Ode to Destruction: (+1 on dark)Lv 0: 792% dark magicLv 1: 1200% dark magic, capped at 99999Lv 2: 2080% dark magic, capped at 99999Lv 3: 3500% dark magic, self Reraise (40% HP) 	Ode to Destruction: (+1 on dark)Lv 0: 792% dark magicLv 1: 1200% dark magic, capped at 99999Lv 2: 2080% dark magic, capped at 99999Lv 3: 3500% dark magic, self Reraise (40% HP) 	Misty Rod (IX)
 	1 	Self 	Stackable dark infusion, Last StandMagic cast speed x3 for one turn 	Treno Hat (IX)
 	Temporarily grant the user Empowered Infusion for dark, grant them Last Stand, and reduce delay of their magic attacks for one turn. Triggers instantly. 	Temporarily grant the user Empowered Infusion for dark, grant them Last Stand, and reduce delay of their magic attacks for one turn. Triggers instantly. 	Temporarily grant the user Empowered Infusion for dark, grant them Last Stand, and reduce delay of their magic attacks for one turn. Triggers instantly. 	Treno Hat (IX)
 	 	 	 	Nemesis Rod (IX)
 	Deal fifteen magic dark and non-elemental attacks to one target, temporarily infuse the user with the power of the dark, temporarily grant the user Awoken Darkness Mode, increase the user's Cap Break Level by 1, and enter Alluring Reaper Mode. Alluring Reaper Mode reduces delay of the user's actions, and causes every second darkness ability used by the user to increase the user's dark attack level by 1.	Deal fifteen magic dark and non-elemental attacks to one target, temporarily infuse the user with the power of the dark, temporarily grant the user Awoken Darkness Mode, increase the user's Cap Break Level by 1, and enter Alluring Reaper Mode. Alluring Reaper Mode reduces delay of the user's actions, and causes every second darkness ability used by the user to increase the user's dark attack level by 1.	Deal fifteen magic dark and non-elemental attacks to one target, temporarily infuse the user with the power of the dark, temporarily grant the user Awoken Darkness Mode, increase the user's Cap Break Level by 1, and enter Alluring Reaper Mode. Alluring Reaper Mode reduces delay of the user's actions, and causes every second darkness ability used by the user to increase the user's dark attack level by 1.	Nemesis Rod (IX)
 	 	 	 	Demon's Vest (IX)
 	nstantly activate a dark chain up to 99 hits long that increases the dark damage of all allies a large amount, temporarily raise their Magic a large amount, and temporarily raise their dark attack level by 2. 	nstantly activate a dark chain up to 99 hits long that increases the dark damage of all allies a large amount, temporarily raise their Magic a large amount, and temporarily raise their dark attack level by 2. 	nstantly activate a dark chain up to 99 hits long that increases the dark damage of all allies a large amount, temporarily raise their Magic a large amount, and temporarily raise their dark attack level by 2. 	Demon's Vest (IX)
===Marcus===
Soul Break	Soul Gauge 	Target 	Properties 	Relic
 	2 	All 	20% Slow 	None
 	Small chance to Slow all targets. 	Small chance to Slow all targets. 	Small chance to Slow all targets. 	None
 	2 	All 	100% physical damage/hit, target MAG/DEF -40% 	(IX)
 	Deal six physical wind and poison attacks to all targets, temporarily lower their Magic and Defense a large amount, and grant Haste and Burst Mode to the user. 	Deal six physical wind and poison attacks to all targets, temporarily lower their Magic and Defense a large amount, and grant Haste and Burst Mode to the user. 	Deal six physical wind and poison attacks to all targets, temporarily lower their Magic and Defense a large amount, and grant Haste and Burst Mode to the user. 	(IX)
 	Poisoned Magic: 2x 90% wind/poison physical, target MAG -50% Poisoned Armor: 2x 90% wind/poison physical, target DEF -40% 	Poisoned Magic: 2x 90% wind/poison physical, target MAG -50% Poisoned Armor: 2x 90% wind/poison physical, target DEF -40% 	Poisoned Magic: 2x 90% wind/poison physical, target MAG -50% Poisoned Armor: 2x 90% wind/poison physical, target DEF -40% 	(IX)
 	2 	All 	94% physical damage/hit, target A/M/D/R/MND -30% 	Marcus's Bandana (IX)
 	Deal six physical wind and poison attacks to all targets, and temporarily lower their Attack, Magic, Defense, Resistance, and Mind a moderate amount. 	Deal six physical wind and poison attacks to all targets, and temporarily lower their Attack, Magic, Defense, Resistance, and Mind a moderate amount. 	Deal six physical wind and poison attacks to all targets, and temporarily lower their Attack, Magic, Defense, Resistance, and Mind a moderate amount. 	Marcus's Bandana (IX)
 	2 	Single 	63% physical damage/hit, target wind weakness +20% 	Marcus's Sword (IX)
 	Instantly deal ten physical wind and poison attacks to one enemy, temporarily lower its wind resistance level by 2, and cause the user's thief abilities to trigger the follow-up ability Swift Poison, dealing four physical wind, poison, and non-elemental attacks to one enemy. 	Instantly deal ten physical wind and poison attacks to one enemy, temporarily lower its wind resistance level by 2, and cause the user's thief abilities to trigger the follow-up ability Swift Poison, dealing four physical wind, poison, and non-elemental attacks to one enemy. 	Instantly deal ten physical wind and poison attacks to one enemy, temporarily lower its wind resistance level by 2, and cause the user's thief abilities to trigger the follow-up ability Swift Poison, dealing four physical wind, poison, and non-elemental attacks to one enemy. 	Marcus's Sword (IX)
 	Swift Poison: 4x 44% wind/poison/NE physical 	Swift Poison: 4x 44% wind/poison/NE physical 	Swift Poison: 4x 44% wind/poison/NE physical 	Marcus's Sword (IX)
 	 	 	 	Dancing Dagger (IX)
 	Deal fifteen physical wind, poison, and non-elemental attacks to one enemy, temporarily grant the user Awoken Tantalus Mode, increase the user's Cap Break Level by 1, and grant the user Twin Element Mode, with a bonus effect depending on the number of allies from the FF IX realm that remain in the battle.	Deal fifteen physical wind, poison, and non-elemental attacks to one enemy, temporarily grant the user Awoken Tantalus Mode, increase the user's Cap Break Level by 1, and grant the user Twin Element Mode, with a bonus effect depending on the number of allies from the FF IX realm that remain in the battle.	Deal fifteen physical wind, poison, and non-elemental attacks to one enemy, temporarily grant the user Awoken Tantalus Mode, increase the user's Cap Break Level by 1, and grant the user Twin Element Mode, with a bonus effect depending on the number of allies from the FF IX realm that remain in the battle.	Dancing Dagger (IX)
 	 	 	 	Flametongue (IX)
 	Instantly reduce delay of the user's actions for one turn, and temporarily grant the user Twin Element Mode II. After entering Twin Element Mode II, using a wind or poison ability as the next action temporarily grants the user Empowered Infusion for the same element as the ability that triggered it. 	Instantly reduce delay of the user's actions for one turn, and temporarily grant the user Twin Element Mode II. After entering Twin Element Mode II, using a wind or poison ability as the next action temporarily grants the user Empowered Infusion for the same element as the ability that triggered it. 	Instantly reduce delay of the user's actions for one turn, and temporarily grant the user Twin Element Mode II. After entering Twin Element Mode II, using a wind or poison ability as the next action temporarily grants the user Empowered Infusion for the same element as the ability that triggered it. 	Flametongue (IX)
 	 	 	 	Thief Gloves (IX)
 	Deal three massive physical wind and poison attacks to one enemy. Can break the damage cap. 	Deal three massive physical wind and poison attacks to one enemy. Can break the damage cap. 	Deal three massive physical wind and poison attacks to one enemy. Can break the damage cap. 	Thief Gloves (IX)
==Gallery==
FFRK Aerial Ace.png|Aerial Ace.
FFRK Aero Chain.png|Aero Chain.
FFRK Angel's Lunch.png|Angel's Lunch.
FFRK Angel's Snack.png|Angel's Snack.
FFRK Angel's White Wind.png|Angel's White Wind.
FFRK Aura.png|Aura.
FFRK Beyond the Twilight.png|Beyond the Twilight.
FFRK Blast Homing.png|Blast Homing.
FFRK Beatrix Blessed Cure Soul Break.png|Blessed Cure.
FFRK Blessed Darkness.png|Blessed Darkness.
FFRK Bonfire for the Tipping Point.png|Bonfire for the Tipping Point.
FFRK Chaos Rhapsody.png|Chaos Rhapsody.
FFRK Cooking Investigation.png|Cooking Investigation.
FFRK Dagger of Determation SB.png|Dagger of Resolve.
FFRK Dark Flare Star.png|Darkflare Star.
FFRK Delta Defless.png|Delta Defless.
FFRK Discovered Delicacies!.png|Discovered Delicacies!.
FFRK Double Magic Doomsday.png|Doublecast Decay.
FFRK W-Magic Meteorite.png|Doublecast Meteorite.
FFRK W-Magic Venom.png|Doublecast Venom.
FFRK Double Climhazzard.png|Double Climhazzard.
FFRK Dragon Breath.png|Dragon Breath.
FFRK Dragon's Crest.png|Dragon's Crest.
FFRK Dragon Cross.png|Dragon Cross.
FFRK Dragon's Storm.png|Dragon's Storm.
FFRK Quina Eat Soul Break.png|Eat.
FFRK Eidolon Leviathan.png|Leviathan.
FFRK Eiko's Plans.png|Eiko's Plans.
FFRK Element Ball.png|Element Ball.
FFRK Emerald Light.png|Emerald Light.
FFRK Eternal Harvest.png|Eternal Harvest.
FFRK Eternal Loyalty.png|Eternal Loyalty.
FFRK Fear of Death.png|Fear of Death.
FFRK Final Requiem.png|Final Requiem.
FFRK Flat Magic.png|Flat Magic.
FFRK Vivi Focus (Magic Power).png|Focus (Magic).
FFRK Force Symphony.png|Force Symphony.
FFRK Freezing Mjollnir.png|Freezing Mjollnir.
FFRK Frog Drop.png|Frog Drop.
FFRK God Art Trilemental Sword.png|God Art Trilemental Sword.
FFRK Grand Lethal.png|Grand Lethal.
FFRK Guardian Mog.png|Guardian Mog.
FFRK Heart of a Noble Paladin.png|Heart of a Noble Paladin.
FFRK His Own Chivalry.png|His Own Chivalry.
FFRK Eidolon Ramuh.png|Judgment Bolt.
FFRK King of Jump Rope.png|King of Jump Rope.
FFRK Knight's Oath.png|Knight's Oath.
FFRK Steiner Knight Shield Soul Break.png|Knight Shield.
FFRK Leave it to Me.png|Leave it to Me.
FFRK Light of Life.png|Light of Life.
FFRK Limited Life.png|Limited Life.
FFRK Luna Ray.png|Luna Ray.
FFRK Magic of Wrath.png|Magic of Wrath.
FFRK Eiko Mass Shell Soul Break.png|Mass Shell.
FFRK Memory of the Storm.png|Memory of the Storm.
FFRK Meo Twister.png|Meo Twister.
FFRK Mighty Guard FFIX.png|Mighty Guard [FFIX].
FFRK Outlaw Combo.png|Outlaw Combo.
FFRK Outlaw Soul.png|Outlaw Soul.
FFRK Phantom Hazard.png|Phantom Hazard.
FFRK Phoenix Feather.png|Phoenix Feather.
FFRK Planet Requiem.png|Planet Requiem.
FFRK Poison Impulse.png|Poison Impulse.
FFRK Power Throw.png|Power Throw.
FFRK Prayer of Madain Sari.png|Prayer of Madain Sari.
FFRK Prayer of Two Maidens.png|Prayer of Two Maidens.
FFRK Proof of the Mind.png|Proof of Heart.
FFRK Pumpkin Head FFIX.png|Pumpkin Head.
FFRK Quick Magic.png|Quick Magic.
FFRK Rebirth Flame.png|Rebirth Flame.
FFRK Reverse Gaia.png|Reverse Gaia.
FFRK Rose Catharsis.png|Rose Catharsis.
FFRK Rose Finale.png|Rose Finale.
FFRK Roses of May.png|Roses of May.
FFRK Rumble Rush.png|Rumble Rush.
FFRK Rumble Twister.png|Rumble Twister.
FFRK Sacred Guardian.png|Sacred Guardian.
FFRK Scarlet Elan.png|Scarlet Elan.
FFRK Scoop Art.png|Scoop Art.
FFRK Secret Fist of the Scarlet Hair.png|Secret Fist of the Scarlet Hair.
FFRK Seiken Climhazzard.png|Seiken Climhazzard.
FFRK Seiken Holy Hazard.png|Seiken Holy Hazard.
FFRK Seiken Shock.png|Seiken Shock.
FFRK Seiken Shock End.png|Seiken Shock End.
FFRK Seiken Stock Break.png|Seiken Stock Break.
FFRK Seiken Thunder Slash.png|Seiken Thunder Slash.
FFRK Shift Break.png|Shift Break.
FFRK Six Dragons.png|Six Dragons.
FFRK Snatch Blow.png|Snatch Blow.
FFRK Solution 9.png|Solution 9.
FFRK Song of Memory.png|Song of Memories.
FFRK Sonic Homing.png|Sonic Homing.
FFRK Soul Blade Reppu.png|Soul Blade・Reppu.
FFRK Soul Charge.png|Soul Charge.
FFRK Soul Divider.png|Soul Divider.
FFRK Steiner's Delusion.png|Steiner's Delusion.
FFRK Stellar Circle 5.png|Stellar Circle 5.
FFRK Storm Impulse.png|Storm Impulse.
FFRK Summon Magic of Alexandria.png|Summon Magic of Alexandria.
FFRK Swd Mag Firaga.png|Swd Mag∙Firaga.
FFRK Sword Magic Enlightenment.png|Sword Magic Enlightenment.
FFRK Sword Art Climhazzard.png|Sword Art Climhazzard.
FFRK Sword Art Stock Break.png|Sword Art Stock Break.
FFRK Sword Magic Kenzan.png|Sword Magic・Kenzan!.
FFRK Tantalus Break.png|Tantalus Break.
FFRK Terra Homing SB.png|Terra Homing.
FFRK Terrible Ordeal.png|Terrible Ordeal.
FFRK Thunder of Determination.png|Thunder of Determination.
FFRK Thundercloud Serenade.png|Thundercloud Serenade.
FFRK Sword Art Thunder Slash.png|Thunder Slash.
FFRK Trance Regenga.png|Trance Regenga.
FFRK Trance Summon Ramuh.png|Trance Summon Ramuh.
FFRK Trouble Twister.png|Trouble Twister.
FFRK Wall of Light.png|Wall of Light.
FFRK Way of the Mercenary.png|Way of the Mercenary.
FFRK What to Protect.png|Someone to Protect.
FFRK What I'd Like to Protect.png|What I'd Like to Protect.
FFRK Wicked Melody.png|Wicked Melody.
FFRK Withering Winds.png|Withering Winds.
FFRK Your Warmth.png|Your Warmth.
FFRK Unknown Beatrix SB.png|迷い断ちし剣.
FFRK Unknown Beatrix SB 2.png|聖剣技クライムクロス.
FFRK Unknown Freya SB.png|月華狂咲・六竜.
FFRK Unknown Amarant SB.png|拳の確信.
FFRK Unknown Amarant SB 2.png|爆裂秘孔拳.
FFRK Unknown Amarant SB 3.png|アウトロースピリット.
FFRK Unknown Vivi SB.png|黒き魔道士の可能性.
FFRK Unknown Vivi SB 2.png|未来への篝火.
FFRK Unknown Steiner SB.png|堅守の誓い.
FFRK Unknown Garnet SB.png|秘められし血脈.
FFRK Unknown Garnet SB 2.png|美姫の決意.
FFRK Unknown Eiko SB.png|エーコのひみつへーき.
FFRK Unknown Eiko SB 2.png|しんじゅの光.
FFRK Unknown Kuja SB.png|アルテマシンフォニー.
FFRK Unknown Marcus SB.png|この刃に懸けるっス！.
09