E.N.I.G.M.A.

The Everyworld Nullification and Investigative Group for Malignant Anomalies has a long and bizarre past that is intertwined with a dream reality and dedicated to addressing the things that go bump in the night. Known throughout the Multiverse as a shadowy organization dedicated to subduing monsters, averting disasters and enforcing the rules of The Game. It’s members are completely top secret and hidden amongst the public to both gather intelligence and to 
The “Agency” as it’s agents refer to it , has a long past that begins on Reality B-15 Europa, where King Leopold the Magnificent recognized that the new emerging sciences combined with traditional magics was producing real threats to his empire. He formed the “Order of the Enigma”. For centuries the agency was a secret order of mask and cloak wearing nobles and gentry who contained terrible things set loose in the world in the dark.
After first contact with the greater Multiverse in the early 1800’s the reformed Europan government sought to bring  the old Order of Enigma into service and modernity with the new E.N.I.G.M.A. agency. The remaining Enigma Men from the old order became the training core of the First Modern Class. The agency was outfitted with the latest in equipment and research. The CORE facility was built using Aetheric science and early treaty arrangements with other dimensions led to ENIGMA being deployed to other realities to assist an ally or trading partner. By the start of the Multiverse War the agency was working all across multiple time streams and had agents from various worlds. But the war was more than the agency could manage and its devastating scope left whole dimensions destroyed, infested, or in ruin. When the Armistice was signed its was ENIGMA who demanded the creation of The Game so that the machinations of villains and heroes would never again threaten the Multiverse.
THE GAME,  as it is politely known, is the system of checks, balances, and societal constraints on the activities of Villains and Heroes (who villains refer to as Protagonists) as they attempt to thwart each other across time and space. The Great Realities and Dimensions of the Multiverse know they can’t stop these intelligent and gifted individuals from conflict with each other but they can attempt to contain their effect to a minable level and avoid another Multiverse War.  Monitoring The Game while negating it’s damage and any naturally occurring tridimensional crisis is the duty of E.N.I.G.M.A. 
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