Patches and Updates/Update 1.1: Incursions

Update 1.1: Incursions is the first major update for Tom Clancy's The Division. It was released April 12, 2016.
== New Features ==
====Falcon Lost====
*Falcon Lost is a new incursion available in the Stuyvesant area
*You must be level 30 and have completed the mission "General Assembly" to access this mission
*The encounter is balanced for 4 players with high level gear
=== Gear Sets ===
*Gear set equipment can be found by completing the most challenging activities in Manhattan
*Collecting and wearing gear sets grant powerful stat bonuses and talents
*Gear sets of varying gear scores can be found for many playstyles. Find the set that best suits yours
**"Tactician's Authority" – enhances electronics and support capabilities
**"Striker's Battlegear" – provide bonuses for assault capabilities
**"Sentry's Call" – enhances marksman capabilities
**"Path of the Nomad" – provides bonuses for lone wanderers
=== Trading ===
*Items dropped by enemies can be shared with other players
*Trade items by dropping them as loot from your inventory, so players in your group can pick them up
*You can only share items for during the first 2 hours after you have acquired them
*Items can only be shared with players who are currently in your group and who were also in your group when the item was originally dropped
=== Assignments ===
*Assignments are automatically obtained when you log in and can be tracked from the map via the menu called "Mission Overview"
*Assignments are available for a limited time (24h for Daily Assignments and 7 days for Weekly Assignments), after which, they will be replaced by different assignments
*Assignments come in different categories:
**Combat
**Dark Zone
**Crafting
*Most assignments can be completed while playing alone but some will require enlisting other agent's assistance to complete
=== Dark Zone Supply Drops ===
*Dark Zone Supply Drops are a global event where the Strategic Homeland Defense agency airdrops multiple supply caches to assist Division agents
*Supply drops will occur multiple times over the course the day
*The supply drops will contain non-contaminated gear of all types that will be ready to use without the need for extraction
*These supply drops will be heavily sought after by other agents and enemy factions that roam the Dark Zone, so be ready for resistance
=== Gear Score ===
*Every non-vanity gear piece that can be found when your agent is level 30 has a Gear Score value. The higher an item's Gear Score, the stronger the item
*The overall Gear Score of your agent can be seen in your main menu next to your player level. Gear Score indicates the advancement of an agent
*Other agents' Gear Scores are displayed next to their health bars
*Improving your gear and increasing your overall Gear Score will grant your agent access to the most dangerous high-end challenges
=== Group Spectator Camera ===
*The Group Spectator Cam lets players spectate members of their group while waiting to be revived or the entire group to be down
*Players can use RB/LB, R1/L1 or Q/E keys to switch between group members
=== New High-end Named Weapons ===
*Added new High-end named weapons:
**Warlord: Assault Rifle
**Valkyria: Submachine gun
**(Historian: Marksman Rifle) Please note that while the Historian will be implemented in the game with this update, it will not be acquirable in-game until Update 1.2
== Game Changes ==
====Gameplay====
*Turret skill can no longer suppress enemy NPCs, as this allowed named NPCs to be defeated too easily
*Recalibrating High-end items will now cost normal Credits instead of Phoenix Credits
*Phoenix Credits drop have been increased on lvl 31 and 32 named enemies:
**Level 30: 1-3 Phoenix Credits
**Level 31: 2-4 Phoenix Credits
**Level 32: 3-5 Phoenix Credits
====Dark Zone====
*The vendor in the Church Safe House will now sell items in Dark Zone Funds instead of Phoenix Credits
*Ranks requirements for Superior and High-end quality items at the Dark Zone Vendors have been adjusted:
**Superior (Purple) items: Rank 15 instead of 30
**High-end (Gold) level 30 (Gear Score 163): Rank 25 instead of 50
**High-end (Gold) level 31 (Gear Score 182): Rank 40 instead of 50
*Added a new Dark Zone bracket for characters with Gear Score 160+
====Crafting====
*Increased costs for converting crafting materials and crafting High-end items:
**10 Standard (Green) materials instead of 5 to craft 1 Specialized (Blue) material
**15 Specialized (Blue) materials instead of 5 to craft 1 High-end (Gold) material
**10 High-end (Gold) materials instead of 8 to craft 1 lvl 31 High-end (Gold) item
*Changed deconstruction yield of Standard (Green) and High-end (Gold) items:
**Deconstructing a Standard (Green) item yields 1 Standard material instead of 2
**Deconstructing a High-end (Gold) item yields 1 High-end material instead of 2
*Added new level 31 and 32 High-end items Blueprints to Vendors
*Removed Division Tech requirements from some level 31 High-end Blueprints
====User Interface====
*Added gamepad deadzone calibration in settings menu (all platforms)
== Bug Fixes ==
*Fixed a bug where sometimes the weapon talents would not activate if the player has the exact stat requirements
*Fixed a bug where players could exit the Dark Zone on East 43rd street
*Reloading stripper clips is now correctly interrupted by firing the weapon (marksman rifles and shotguns)
*Fixed an issue where buying a weapon with a pre-attached scope using the buy and equip feature sometimes caused the scope to un-equip
*Fixed an exploit where players could shoot through corners of covers
*Fixed a number of locations where NPCs could shoot through walls
*Fixed an exploit where players could ignore the fire rate of certain weapons
*Fixed some locations where players would get stuck in Queen Tunnel Camp mission
*Fixed various prop collisions so that players no longer become stuck
*Fixed a bug where the final cut scenes would unlock before the final missions were completed
*Fixed a bug where the Water Supply side mission would not activate
*Fixed an issue where the Morphine Supply side mission sometimes would not complete
*Players no longer receive too much XP for completing the Morphine Supply side mission
*The buff from Smart Cover no longer stacks if multiple teammates are using it on the same piece of cover
*Fixed some bugs where deployable skills would not activate under certain circumstances
*Fixed a bug where voice chat volume indicators would overlap in the group UI frame
*Fixed a bug where receiving a group invite via Matchmaking would sometimes not show up on the screen
*Fixed a bug where the dead teammate icon would turn into a blue dot instead of a red cross if the players were too far away from each other
*Fixed an issue where a player would be unable to inspect the appearance of his/her character while changing outfits
*Fixed some UI elements for mission overview frame and adjusted some of the misaligned icons
*Corrected the colors for the appearance items in the Mission rewards list
*NPC’s will no longer ignore the player while they are attempting to interact with props (arming/disarming bombs)
*Fixed a bug where a NPC would sometimes not leave its spawn area during the Morphine Supply side mission
*Fixed a bug where NPC’s would sometimes not respawn at one of the landmarks in the Dark Zone
*Several clipping issues have been fixed with various appearance items
*Some tooltips have been updated with more clear information
*And many more
== PC ==
*Added new resolution scaling and lighting options
*Added support for reporting players on PC. Players can now type in chat /report
*Improvements to resolution detection and switching between display modes
*Fixed some issues with camera movement while using Tobii Eye Tracker
*Fixed screen look for minimap when using Tobii Eye Tracker
*Fixed several issues with Logitech peripherals
*Fixed several graphic issues due to dual monitor display
*Fixed an issue where players could move UI elements out of the visible screen area
==References==
Category:The Division
Category:Patches and Updates