UBM

Ultimate Balance Mod - Change log
In the following you can find the full list of changes done by the UBM. (Just click on "expand" near the subject you are interested in.)
Also join discord for further infos:
https://discord.gg/8Xa39mb
== General changes ==
General Changes 	
Military Changes 	TITANS CURRENTLY REMOVED due to a game engine bug
Starting fleet supply: 100 - 150
Most of stats tech upgrades have been merged into 1 tech.
Ship prototype techs increased in cost by a 3x factor
In combat regen: 0.5 - 0.2
Time till out of combat repair: 10 - 75 (sec)
Shield mitigation growth per damage: 0.001 - 0.0004
While under attack strike craft regen: 50% - 25%
All capital ships now repulse culture with 0.4 (instead of 0.3) and the value increases by 0.125 (instead of 0.05) per lvl.
All battleships now start weaker but scale stronger with higher lvls
Capital ship culture repel rate at neutral planets:
50% - 75% 
Capital ship culture repel rate at enemy planets: 0% - 150%
Capital ship xp for lvl: 200/500/900/1500/2300/3300/4500/6000/7800 - 250/600/1260/2100/3120/4250/5625/7200/8600
Purchase lvl upgrade to lvl 5: 2000 - 12000 (see TL)
Capital ship build time increased by 50%
Titan cost reduced until lvl 4
Titan price modifier per lvl: 0.1 - 0.37 (cost) / 0.1 - 0.2 (time)
All Corvettes now are worth 9 (from 7) xp per supply. All corvettes&LF now have additional normal space and hyperspace slow ability.
Corvette weapons chance to hit strike craft: 0.75/0.65 - 0.4/0.3
Flak no longer shoot strike craft by default, due to game engine bug. Instead they can be upgraded with an ability which will switch between normal and anti-strike craft mode.
Siege frigates use an ability to siege planets, instead of normal bombing, due to an engine bug.
All Antimodule frigates now can be upgraded to disable engines of a Vasari starbase.
Planets begin hp regeneration after bombing(seconds): 20 - 90
More techs to improve stats 
Titan weapon dmg upgrades: 15/25/35/45 - 15/20/23/26
Titan hp upgrades reduced by 20%
Starbase build time:
Neutral wells: 1.5x - 1.25x
Hostile wells: 2.25x - 1.875x
Economy Changes 	Buffed income from all sources by 20%
Adjusted civilian and social planetary upgrades, to be more balanced
Reworked neutral militia layouts, added corvettes to it.
Max culture increase rate: 0.07 - 0.13
Max culture decay rate: 0.07 - 0.13
Passive culture gain: 0.34 - 0.02
Passive culture loss: 0.34 - 0.15
Market pricing: From 200 - 600 to 200 - 750
minLengthOfCrashOrBoom: from 20 to 90
1st social upgrade on planets doubled in cost
Population techs buffed and have now ROI of 15+ minutes
Terran homeplanet gives now only 4/0/0 from 4/0.4/0.4 but added extra upgrades for terran hw.
Homeworld upgrade on other planer types will now provide 6/0/0 instead of 4/0.4/0.4
Social upgrades updated to be valuable on higher game speeds.
Trade port base income: 1.0 - 0.77
Trade ships take longer to spawn
Trade boost per trade port: 0.075 - 0.025
Trade artifact now only provides cargo ship capacity boost.
Fleet supply rescaled
Smuggling Changes	Vanilla values for all planets: 1.5%,3.0%, 4.5%
Dead asteroids smuggling nerfed to .5%,.8%,1.2%   
Asteroids smuggling nerfed to .5%,1.0%,1.3%  
Moon smuggling nerfed to .6%,1.2%,1.7% 
Shipyard smuggling nerfed to .5%,.9%,1.25%
Pirate base smuggling increased to 3.3%,6.6%,10%
Overall Changes 	*Disabled focus fire for most of the ships
*Feed button gives 1500 instead of 250
*Siege frigates now have “veryheavy” armour type, instead of “light”
*All anti-module now have “heavy” armour type, instead of “light”
*Bombers now excell at hunting down heavy & support cruisers, siege frigates and structures, but are worse in other terms. All bombers give 20% more xp for destroying.
*All fighters now have 20% more hp
*Mines no longer explode for area damage, but provide passive debuffs. They also cost less. (No longer affect corvettes)
*Envoys relationship timeout is 20 (instead of 60)
*Feed tech will provide small fleet supply and taxation.
*Base hyperspace speed decreased to 20k (from 29.5k).
*Wormwhole travel moved to tier 3 for all races.
*Planet scuttling time increased to 180 seconds
*Ice Field and radiation storm will now always have same amount of neutrals
*Reduced gas giant and reworked ice field battle damage considerably
*Removed global knowledge of relative powers
*Improved graphics
*Reduced amount of Strike
== TEC ==
 	Tec Changes
TEC changes	TEC now will have ca 30% more fleet supply, however at a cost of higher maintenance. Their supply research also takes longer.
ALL TEC CAPITAL SHIPS & Titans: max shield migitation: 65% - 60% Armour: +2
TL boosts 	3 tactical slots increase; capital ship max trainable lvl +1, armour +1, +10% metal, +5% trade
TR boosts 	5% dps when planet is bombed; 12,5% tax when enemies are present; 33% bombing range, 0.5 credit/hp bombed
=== Capital ships ===
Capital ship 	Stats	Abilities
Ragnarov Titan	Hull per lvl: 441 - 241
Shields per lvl: 477 - 157
Weapon cooldown per lvl: 3,45% - 1,45%
Weapon dmg per lvl: 6% - 2,2%	Scattershot dmg: 250/500/750/1000 - 50/100/150/200
Duration: 30 - 25
Scattershot overcharged dmg: 500/1000/1500/2000 - 100/200/300/400
AOE range: 6k - 3k
AOE angle: 157 - 90
Duration: 45 - 40
-
Snipe AM cost: 70 - 120
Snipe dmg: 1200/1600/2200/2600 - 800/1200/1600/1600
Snipe overch. dmg: 2400/3200/4400/5200 - 1600/2400/3200/4400
-
Explosiveshot dmg: 600/1000/1300/1600 - 300/400/550/700
AOE range: 2.5k - 800
Explosiveshot overcharged dmg: 1200/2000/2600/3200 - 600/800/1100/1400
AOE range: 5k - 550
Explosive AM Cost: 60/65/70/75 - 70/75/80/85
Ankylon Titan 	Shields per lvl: 567 - 187
Weapon cooldown per lvl: 3% - 1%
Weapon dmg per lvl: 5% - 1%	Disruption Matrix dmg: 70 - 15
Disrupation duration: 5/8/11/15 - 10/12/15/19
-
Furious defense:
In Friendly Well:
Repair: 30/40/50/60 - 10/15/20/30
Dmg boost: 35/45/55/65 - 5/10/15/20
In hostile well:
Repair: 15/20/25/30 - 3/6/10/15
Dmg boost: 25/35/45/55 - 25/30/33/38
-
Group Shield duration: 40/50/60/70 - 30
Cooldown: 90/80/70/60 - 90
-
Inspire and Impair duration: 60/75 - 30/30
Cooldown: 150/120 - 240
Kol 	Bombing damage: 43 - 38
Hull: 3600 - 2600
Hull per lvl: 144 - 304
Hull regen: 1.8 - 3.6
Shields regen: 3.6 - 5.2
Shield max mitigation: 0.60 - 0.55
Shield max mitigation per lvl: 0.011 - 0.016
Armour: 6 - 5
Armour per lvl: 0.54 - 1.04
AM pool: 225 - 175
AM per lvl: 20 - 15
AM restore: 0.75 - 0.65
Beam damage: 132 - 584
Beam cd: 14 - 21
Beam duration: 4 - 3
Beam range: 5000 - 4000
Flak dmg type: Capital - Antiverylight
Flak range: 5000 - 3000
Flak cooldown: 4.5 - 3.25
Flak dmg reduced by 25%
Speed: 525 - 350
Acceleration linear: 100 - 80	Gauss rail gun:
Now affects shields & hulldmg at lvl1/2/3/4:
160/270/380/490 - 420/750/920/1190
Flak replaced with an AA gun
Last stand now gives a fleet reduction of weapon cd (15%) instead of AOE dmg.
Sova 	Bombing damage: 36.5 - 30.5
Hull regen: 1.5 - 3
Shields regen: 3.0 - 4.0
Speed: 450 - 400
Mass: 10000 - 8000
Starting Squadrons: 3.25 - 3
Squadron per level: 0.55 - 0.7
Squadrons at lvl 10: 8 - 9	Missile turret has now antimodule damage (can still shoot at other targets). 
Heavy fighters dmg boost: 12/22/32/41 - 18/25/32/41
Ultimate speed boost: 250% - 125%
Akkan 	Bombing damage: 40 - 35
Hull: 3622 - 3422
Hull regen: 1.7 - 3.4
Shields regen: 3.5 - 5.0
Dps: reduced by 10%
Speed: 450 - 460
Weapon Dmg per lvl: 6% - 4%	Colonization:
Buff duration: 360 - 90/540/900/1800
Ion Bolt:
AM cost: 85 - 110/105/105/95
Duration (cooldown):
Lvl1: 3(10) - 3 (9)
Lvl2: 5(12) - 5 (11)
Lvl3: 6(14) - 8 (14)
Lvl4: 8(16) - 11 (16)
Ultimate lvl 2 moved to lvl 9 cap ship
Ultimate also stops construction
Ultimate cooldown doubled
Marza 	Bombing damage: 56.5 - 45.5
Population killed: 2.2 - 2.8
Hull regen: 1.5 - 3.0
Shields regen: 3 - 4
AM reserves: 235 - 185
AM restore: 0.8 - 0.6
AM restore per lvl: 0.09 - 0.06
Speed: 525 - 300
Acceleration linear: 100 - 40
Missile range: 5500 - 6500	Reduced main target damage to 100/100/200/200 (from 125/227/329/431)
AOE range: 1200 - 700
Duration and cooldown time doubled.
Ultimate moved 1 lvl up.
MB now has 15 waves (from 25), and each wave fires after 2.5 sec (from 1.25)
MB Range: 8000 - 7200
Dunov 	Bombing damage: 43 - 31
Hull regen: 1.7 - 3.4
Shields regen: 3.5 - 5.0
AM: 322 - 222
AM per lvl: 51 - 61	Magnetize now last 15/18/21/22 (from 10/12/15/17)
Pull force magnitude 10x
Shield restoration can now be used on self.
EMP: 
Cooldown: 40/35/30/25 - 31/32/35/37 
AOE range: 2.5k/3k/3.5k/4k - 700/830/1060/1200
Damage: 150/275/395/520 - 50/65/75/90
Rescaled am consumption:
Level1: 90 - 70
Level2: 90 - 90
Level3: 90 - 105
Level4: 90 - 120
*EMP deals extra damage to illusions
Ult AM consumpiton red.: 300%/345% - 250%/300%
Korsev 	Bombing damage: 43 - 40
Hull regen: 1.5 - 3.0
Shields regen: 3.0 - 4.0	Salvage operations range in thousands: 4/4.5/5/5.5 - 5
Salvage operations: NON-Boarded shipslvl1: 10% - 2%lvl2: 15% - 3%
lvl3: 20% - 4%
lvl4: 25% - 7%
Salvage operations: Boarded ships
lvl1: 20% - 3%
lvl2: 25% - 5%
lvl3: 30% - 7%
lvl4: 35% - 12%
Boarding parties now can capture structures.
AM cost: 100/95/90/85 - 50/60/60/60
Cooldown: 60 - 30/20/20/15
Demolition Teams - replaced with group shield (TL titan)
Elite Crews:
Now grants anti disable immunity
Requires lvl 5/7 (instead of 6/8)
Affects only capital ships
Dmg boost: 33/66 - 33/33
=== Frigates ===
Frigate 	Stats 	Abilities
Scout 	Cost: 200/0/0 - 180/0/10
Build Time: 15 - 25	Timed charges: reduced cooldown 900 - 180, increased timer for bomb placement 15 - 25, rescaled damage 1200 - 700/900/1100/1500
Timed charges now may be improved via affiliated technology.
Probe now lasts for 90/120 seconds (from 600/900)
Cobolt 	Build time: 24 - 36
Xp: 40 - 45
range: 3500 - 4500
AM: 200 - 0	Sabotage reactor now slightly outranges the repulsion (range 4500). It does not disable abilities, but will deal damage to support cruisers, upon ability casting.
Javelis 	Build time: 25 - 35
Range: 9800 - 9100	Cluster Warheads no longer affect corvettes
Garda 	Build time: 35 - 49
Hull: 765 - 650
Shields: 405 - 340
DPS increased by 20%	
Krosov 	Bombing damage: 31 - 35Hull: 510 - 410
Base price: 620/80/65 - 450/60/55
Supply: 12 - 6
Build time: 52 - 62
XP for destroying: 36 - 64
Speed: 525 - 400
Acceleration linear: 130 - 100
Acceleration Strafe: 10 - 5
Acceleration Angular: 2.2 - 1.2	Heavy fallout now acts like mini “raze planet” of marza, dealing extra damage to health and pops.
Carrier 	Build time: 64 - 90
Supply cost: 14 - 12
Acceleration Strafe: 10 - 5
Acceleration Angular: 1.65 - 0.65	Fighters AM cost: 90 - 120
Hoshiko 	Build Time: 24 - 33
DPS + 17%	No longer disables weapons but disables regeneration, phase engine and abilities. 
The slow effect halved.AM cost increased to 120 (from 100)
Heal AM cost: 50 - 70
Heal may no longer target sbs
Kodiak 	Build Time: 60 - 85
range: 3150 - 4150	
Orgrov 	Hull: 610 - 854
Shields: 295 - 413
Build Time: 50 - 70
Range: 12000 - 11500
Speed: 500 - 300
Acceleration: 100 - 70	
Cielo Cruiser 	Build Time: 30 - 72
DPS + 27%	Abilities may be improved via research
Raloz Constructor	Build Time: 25 - 50	
Corvette TR 	Build time 15 - 22 	
Corvette TL 	Build time: 15 - 22	Halfed the ability slow
Colony 	Build Time: 40 - 75	
Envoy 	Build Time: 63 - 100
Hull: 850 - 150
XP value: 4 - 20	Setllers provide only 10% max population (from 25%)
Arbitrate Tarif has doubled cooldown
Bomber 	Hull: 100 - 84 	
=== Structures ===
Structures 	Stats 	Other
Culture hub 	HP(armour): 4500 (6) - 3000(0)
Logiststics: 4 - 2	
Research labs 	HP(armour): 4500 (6) - 3500(4.5)
Build time: 75 - 110	
Metal/Crystal extractor	HP: 2500 - 2000
Build time: 40 - 100	
Trade port: 	HP(armour): 4500 (5) - 1800(3)
Cost: 900/175/150 - 600/120/100	
Refinery: 	HP(armour): 6500 (6) - 4500(3.5)
Logistics 4 - 3	
Hangar: 	 	Flak turrets moved to tier 4.
Gauss: 	hp: 3000 - 1700
Armour: 6 - 3
Range: 6700 - 7500
Dps increased: 20 - 23	
Repair pl.: 	HP: 3500 - 800	
Novalith cannon 	 	Planet dmg: 3500 - 1000
Max population decrease: 40% - 20%
Population killed: 150 - 130
Trade decrease: 100% - 150%
Cooldown: 360 - 420
Duration: 1800 - 600
=== Starbase ===
Starbase 	Stats
Base 	Max mitigation: 60% - 55%
Armour: +2
Stage 2 hull 	Time: 60 - 90
HP + 50%
Xp modifier: 75 - 100
Stage 3 hull 	Cost: 1800/275/150 - 2700/425/225
Time: 60 - 120
HP + 50%
Xp modifier: 75 - 100
Stage 4 hull 	Cost: 2700/425/225 - 3500/525/275
Time: 75 - 130
HP + 50%
Xp modifier: 75 - 100
Stage 5 hull 	NEW:
HP - 26250
Shields - 13.875
Stage 1 Weapons 	Time: 60 - 180
DPS - 50%
Xp modifier: 75 - 100
Stage 2 Weapons 	Time: 60 - 225DPS - 50%
Xp modifier: 75 - 100
Stage 1 strike craft 	Squads: 4 - 6
Time: 60 - 100
Stage 2 strike craft 	Squads: 8 - 12
Time: 60 - 135
Stage 3 strike craft 	Squads: 14 - 20
Time: 75 - 250
Stage 1 resupply 	Time: 60 - 90
Stage 2 resupply 	Time: 60 - 120
Stage 1 self destruction	Damage: 4000 - 750 (shields only)Time: 60 - 90
Stage 2 self destruction	Damage: 9000 - 1500 (shields only)
Time: 60 - 115
=== Research ===
Research adjustments	
Military 	Starbase tech takes 300 secs
Missiles and flak tier 1 take longer to research.
Doubled the cost of clustered warheads
Laser weapons tier 1 now can be upgraded to 15%. Lasers tier 2, second upgrade costs more and takes longer.
Cobalts, Scouts, Cielo & Hosiko’s abilities can now be enhanced by expensive researchable technologies.
Heavy cruisers research now takes 3x longer.
Hangar flak upgrade moved to tier 4
Reveal mines ability for scout is now researchable along with the jump inhibition ignore. Reveal mines has also longer range. The technology costs less
Corvette changed places with flak. Flak now takes 4x longer to research, corvettes take 2x longer to research.
Rebellion forces tech now has only 1 level, which is costlier, but more effective than previous level 2.
Economy 	Market discount now takes  longer to research and buff halfed.
Logistic slots tech splitted into 2 techs.
Increased number of levels for trade upgrade.
TEC no longer have more population on ice planets, but more on greenhouse planets.
Culture techs now need doubled amount of researched
Critical mass now has 4 lvls, and maxes at 20%. (from 50%)
Trippled health regen on "catastrophe recovery"
Modular architecture no longer affects capital ship and titan factories
Rapid development build speed increased to 40% per lvl (from 25%)
Pervaisive economy tech cost and time doubled.
Decreased the cost of industrial juggernaut techs and moved it to tier 5
Supply pact now provides with 200 supply and 5% fleet upkeep reduction, instead of 100 supply and 15% reduction.
Pacts relationship required has been increased:
Trade: 10.5 - 12.5
Efficiency: 11 - 14
Armor: 13 - 14
Bombing: 14.5 - 16.5
Thruster: 16 - 18
Supply: 18 - 20
TL only 	Militia armor and damage switched order and merged each of them into 1 tech
Counter deployment rescaled and fixed.
War measure acts has been split into 2 levels.
Novalith cannon requires 3x resources, but same credits
Novalth deregulation now requires 21 techs researched first.
Sb compartmentalization splitted into 2 levels
TR only 	Savage thrills now requires more investment.
Liberated resistance (Core worlds support) now costs slightly more, but will spawn unique ships.
== Advent ==
 	Advent Changes
Advent Changes	Many of advent abiltiies will propagate culture now.
Advent will now have ca 10% less fleet supply, but at the advantage of lower supply costs. Their supply research takes a bit longer now.
Base DPS of all Advent units: 0 - (minus)-10%
(Adjusted tech bonus of advent ships to remain the same, with the nerfed base dps)
Max DPS in culture: 0% - 12%
AL boosts 	10% culture spread, 5% population growth, 8,5% tax income
AR boosts 	15% culture decay, 10% to resurrect their ships, 20% speed to capital relocation and 15% discount for it.
=== Capital ships ===
Capital Ship	Stats	Abilities
AL Titan 	Hull: 3622 - 2478
Shields: 2805 - 4115
Shields per lvl: 684 - 484
Speed: 450 - 470
Acceleration: 100 - 110
Weapon cooldown per lvl: 3% - 1%
Weapon dmg per lvl: 5% - 2%	Subjugation AM activation cost: 0 - 50
Subjugation chance: 5%/8%/11%/15% - 100%
Subjugation dmg reduction: 25/20/15/10 - 100%
Subjugation AM cost per shot: 5/4/3/2 - 130
Subjugation weapon cooldown: 0 - 300%
Subjugation shield mitigation reduction: 0 - 30/24/19/13
-
Suppression range: 3k/4k/5k/6k - 3k/3.5k/4k/4k
Suppression: 25/30/35/40 - 10/15/27/40
-
Unity base dmg: 2.5k/3.5k/4.5k/5.5k - 2.5k
Unity dmg per ship: 50/55/60/65 - 100/110/120/130
Max ships: 20/30/40/50 - 50/75/100/125
-
AR Titan 	Hull: 3564 - 2422
Shields: 2835 - 4144
Shields regen: 5.4 - 7.4
Shields per lvl: 756 - 456
Armour per lvl: 0.81 - 0.61
Speed: 450 - 470
Acceleration: 100 - 110
Weapon cooldown per lvl: 3% - 1%
Weapon dmg per lvl: 5% - 2%	Chastic burst AM cost: 80 - 120
Chastic burst dmg: 500/715/915/1115 - 500/615/765/900
AOE range: 2k/2.5k/3k/3.5k - 670/680/690/750
-
Strength of the fallen:
Max targets: 5 - 100
Dps boost lowered by a 10x factor.
Duration: 400 - 180
Rapture 	Bombing: 43 - 37
Hull: 2415 - 1768
Shields: 1868 - 2715
Hull per lvl: 92 - 165
Shields per lvl: 195 - 22
Hull regen: 1.7 - 3.2
Shields regen: 4.2 - 9.2
Doubled plasma dps	Battle mediation range: 8000 - 6000
Battle mediation dmg: 10/18/26/34 - 5/13/23/36
Vengeance targets only titans and capital ships, but affects all in range.
Vengeance AM cost: 70 - 50/60/70/90
Vengeance retaliation: 40/80/120/210 - 20/30/40/55
Duration and cd now 30 sec.
2nd lvl of domination now has a cooldown of 50 seconds (60 before)
Vertigo AM cost: 75 - 75/100/125/150
Vertigo AOE radius: 2000/2485/2970/3450 - 600/660/730/790
Radiance 	Bombing: 43 - 39,5
Hull: 2640 - 1832
Hull per lvl: 108 - 408
Shields: 2100 - 1944
Shields per lvl: 216 - 66
Hull regen: 1.8 - 3.6
Shields regen: 4.8 - 9.0
Shield max mitigation: 0.65 - 0.6
Shield max mitigation per lvl: 0.011 - 0.016
AM regen: 0.75 - 0.65
Beam damage: 132 - 240
Beam duration: 4 - 3
Beam range: 4800 - 3200
Speed: 525 - 435
Acceleration linear: 100 - 80
Laser dmg type changed from capital to antiverylight.
Laser range: 4900 - 4000
Laser cooldown: 6 - 4.0	Taunt has been replaced with an AA gun 
Detonate AM now deals slightly more damage 14/16/20/24 (from 12/14/17/20)
Detonate antimatter: Am cost: 60 - 90/85/80/80 
Detonate am requires to face it's target 
Ultimate moved 1 lvl up.
Ultimate cd: 120 - 195/175
Ultimate dmg: 250/312 - 200/233
Discord 	Bombing: 43 - 37
Hull: 2168 - 1462
Shields: 1653 - 2621
Hull per lvl: 88 - 210
Shields per lvl: 179 - 57
Hull regen: 1.5 - 3.0
Shields regen: 3 - 12
Speed: 525 - 725
Mass: 10000 - 6000
Laser dmg type changed from capital to antiverylight.
Laser range: 4900 - 4000
Laser cooldown: 6 - 4.0 Lasers now can target strike craft Laser damage reduced by 30%
Beam visuals changed.	First 2 abilities now damage 20/25/30/35 targets (instead of infinite).
Halcyon 	Bombing: 36.5 - 29.5
Hull: 2075 - 1715
Shields: 1600 - 2225
Hull per lvl: 85 - 225
Shields per lvl: 175 - 35
Hull regen: 1.5 - 3.0
Shields regen: 3.4 - 6.8
Speed: 450 - 425
Starting Squadrons: 3.25 - 3
Squadron per level: 0.55 - 0.7
Squadrons at lvl 10: 8 - 9	Repulse fighters now affects limited amount of targets: 50-65-100-135
Dmg: 20/28/37/46 - 50/71/92/115 (no longer affect corvettes)
Energy weapon boost: 7.5/13.6/19.8/25.9% - 7.5/11/14.8/17.9%
Illusion fighters number: 60/75 - 28/35
Progenitor 	Bombing: 40 - 34
Hull: 2702 - 1819
Shields: 1667 - 2688 
Hull per lvl: 80 - 241 
Shields per lvl: 201 - 40
Hull regen: 1.7 - 3.4
Shields regen: 4.45 - 8.0
AM regen: 0.85 - 0.75
AM regen per lvl: 0.1 - 0.07 
Speed: 450 - 470	Colonization reworked to provide better early game economy advantages.
The cost reduction duration increased to 10 mins (from 5), and the colonization itself will provide significant culture spread.
Malice nerfed so that it propagates only 10/15% damage (instead of 30%) but at lower cost of 40/40/50/50 AM (instead of 50 AM)
Shield has been downscaled to 4/7/10/15 (from 38/49/60/72)
Revelation 	Bombing: 50 - 43
Population kill: 1.95 - 5.80
Hull: 2178 - 1611
Shields: 1575 - 2517
Hull per lvl: 89 - 253
Shields per lvl: 183 - 19
Hull regen: 1.5 - 3.0
Shields regen: 3.75 - 6.25
Speed: 525 - 360	Clairvoyance replaced with strength of the fallen (AR titan)
Cooldown: 15 to 30-45-45-60
Guidance: No longer provides ability cooldown Provides AM regen instead: 1-1.3-1.5-2 /second
Reverie: Duration if target is not damaged increased to: 20 - 24 - 27 - 31 (from 20-29-37-46)
AM cost: 160-130-120-100 (from 75-75-65-65)
Reverie now also spreads mediocore culture
Provoke Hysteria replaced with planet capture (AL titan) but is accessable only at lvl 10
=== Frigates ===
Frigate 	Stats 	Abilities
Scout 	Build Time: 15 - 25
Cost: 200/0/0 - 180/0/10
Hull: 400 - 55
Shields: 425 - 665	Martyrdom:
now also removes 15-20-25-25 AM
and deals 250-250-300-350 dmg (depending on lvl)
Martyrdom can no longer target titans.
Spying: reduced to 30/90 secs (from 300/600)
Disciple 	Build Time: 22 - 33
Hull: 425 - 225
Hull repair: 1 - 0.5
Shields: 450 - 650
Shields restore: 1 - 1.5
AM: 200 - 0
range: 3500 - 4500
Xp: 32 - 36	Drain AM: now also deals minor damage (3) to the target but burns only 10 AM (from 25)
and has a cooldown of 17 (instead of 10).
Transfer AM removed.
Has a retrofit upgrade for +100 hp
Illuminator 	Build Time: 29 - 51.5
Hull: 620 - 720
Shields: 550 - 450
Speed: 500 - 470
Cost: 380/60/55 - 200/120/55	
Purge Vessel 	Build Time: 53 - 64
Bombing: 31 - 46
Hull: 435 - 385
Shields: 340 - 240
Base price: 630/90/75 - 600/80/65
Supply: 12 - 6
XP for destroying: 36 - 64
Speed: 525 - 300
Acceleration linear: 130 - 120
Acceleration Strafe: 10 - 5
Acceleration Angular: 2.2 - 1.2	Now also has shield regeneration ability.
Defense Vessel 	Build Time: 35 - 49
Hull: 552- 580
Shields: 558 - 416
Speed: 700 - 650
Dps increased by 2.5%	
Aeria carrier 	Build Time: 70 - 101
Cost: 1280/230/220 - 1380/240/310
AM storage: 600 - 900
Speed: 450 - 350
Acceleration Strafe: 10 - 5
Acceleration Angular: 1.65 - 0.65	Strikecraft builds instantly (if enough AM)
Fighters AM cost: 90 - 180
Bombers AM cost: 150 - 200
Iconus Guardian	Build Time: 40 - 97
Hull: 675 - 355
Shield regen: 1.2 - 2.2
Speed: 500 - 480	Shield now also provides a 10% dmg reduction.
Shield now provides phase missile block.
Shield is no longer a channeling ability but it slows down the iconus by 30%.
Repulsion range reduced to 4.3k (from 7.5k)
*Repulsion destroys illusions
Repulsion am drain 4 - 7
Domina 	Build Time: 30 - 42
Hull: 550 - 150
Shields: 300 - 800
Speed: 500 - 550
DPS + 35%	Disable will now also decrease armour by 4.5
Disable am cost: 75 - 125
Disable cooldown: 30 - 40
Heal AM cost reduced to 120 (from 150),
and range reduced to 3000 (from 5000)
Heal now also improves from expensive researchables.
Destra 	Build Time: 58 - 87
Hull: 775 - 895
Shields: 825 - 675
Speed: 600 - 650
range: 3150 - 4150	Ruthlessness now provides frontal dmg reduction
Solanus 	Build Time: 64 - 95
Hull: 980 - 1534
Shields: 560 - 468
Damage 70 - 80
Supply: 18 - 16
Range: 12000 - 13000
Speed: 500 - 350
Acceleration: 100 - 80	
Talion Savior 	Build Time: 25 - 50	
Colony frigate 	Build Time: 40 - 75	Colonization ability will spread weak culture for 80 seconds.
Corvette 	Build Time: 15 - 22	
Envoy 	Build Time: 63 - 100
Hull: 850 - 150
XP value: 4 - 20	
Bomber 	Hull: 76 - 60 	
=== Structures ===
Structures 	Stats 	Other
Culture hub 	HP(armour): 4500 (6) - 2600(0)
Logiststics: 4 - 2	
Research labs 	HP(armour): 4500 (6) - 3500(4)
Build time: 75 - 195
Civilian Cost: 750/60/80 - 0/100/250
Military Cost: 750/60/80 - 0/160/300	
Metal/Crystal extractor	HP: 2500 - 2000
Build time: 40 - 100	
Trade port: 	HP(armour): 4500 (5) - 1500(0)
Cost: 900/175/150 - 600/120/100	
Hangar: 	 	
Beam def. pl.: 	hp: 3000 - 1700
Armour: 7 - 3.5
Dps increased: 20 - 23
Max mitigation 60% - 30%	
Repair pl.: 	HP: 3500 - 1200 	
Frigate factory 	Cost: 600/80/80 - 800/80/80
Construction time: 60 -70
Logistics: 4 - 3	
Temple of renewal 	cost: 1000/150/175 - 500/100/75	Shield recharge is now solo target
AM recharge cost: 40 - 80
=== Starbase ===
Starbase 	Stats
Stage 2 hull 	Time: 60 - 145
HP + 50%
Xp modifier: 75 - 100
Stage 3 hull 	Cost: 1800/275/150 - 2700/425/225
Time: 60 - 145
HP + 50%
Xp modifier: 75 - 100
Stage 4 hull 	Cost: 2700/425/225 - 3500/525/275
Time: 75 - 155
HP + 50%
Xp modifier: 75 - 100
Stage 1 Weapons 	Time: 60 - 160
DPS - 50%
Xp modifier: 75 - 100
Stage 2 Weapons 	Time: 60 - 205
DPS - 50%
Xp modifier: 75 - 100
Stage 1 strike craft 	Squads: 6 - 8
Time: 60 - 115
Stage 2 strike craft 	Squads: 8 - 16
Time: 60 - 135
Stage 3 strike craft 	Cost: 1800/275/150 - 2700/425/225
Squads: 14 - 24
Time: 60 - 185
Stage 4 strike craft 	Cost: 2700/425/225 - 3500/525/275
Squads: 20 - 30
Time: 75 - 215
Stage 1 culture 	Cost: 1800/275/150 - 3600/275/150
Time: 60 - 80
Stage 2 culture 	Cost: 1800/275/150 - 4200/275/150
Time: 60 - 135
Stage 3 culture 	Cost: 1800/275/150 - 4800/275/150
Time: 60 - 225
Stage 1 Meteors 	AM regen: 2.5 - 0.5AOE range: 4k - 3k
Meteors dmg: 750 -100
Also reduces armor by 1
Time: 60 - 90
Stage 2 Meteors 	AM regen: 3.5 - 0.8AOE range: 5k - 3.5k
Meteors dmg: 1500 - 150
Also reduces armor by 1
Time: 60 - 140
Stage 1 Disorientation	AM regen: 2.5 - 0.5
Time: 60 - 75
Shoots in a cone
Stage 2 Disorientation	AM regen: 3.5 - 1.0
Time: 60 - 90
Shoots in a cone
=== Research ===
Research adjustments	
Military 	Starbase tech takes 300 secs.
Domina and Iconus get their abilities improved via affiliated research.
Heavy cruisers research now takes 3x longer.
Martyrdom now has 4 lvls.
Beam platform synergy takes longer to research and costs more
Hangar shield moved to tier 8
Extra squadrons moved to tier 3
Beam tier 1 takes longer to research
Beam tier 3 moved 1 tier up
Beam range tech boost doubled.
Illusions for illums moved to tier 6 and increased in cost
Tactical slots tech splitted into 3 lvls.
Culture provides now only 2.5% phase missile block per lvl (instead of 5%)
Iconus Guardian now has researchable levels to increase the phase missile block, and the last upgrade will increase the damage reduction.
Bombing reduction tech now has 6 lvls (from 3), and provides 7.5% defence (from 5%)
Reveal mines ability for scout is now researchable along with the jump inhibition ignore. Reveal mines has also longer range. The technology costs less
Corvette changed places with flak. Flak now takes 4x longer to research, corvettes take 2x longer to research.
Ruthlessness now costs more and requires 8 labs, but provides frontal shield.
Economy 	Research speed tech now also provides 1.6% discount for future techs. But has a much higher per level cost increase.
Temple of renewel moved to tier 1
Culture center tech cost: 600/50/100 - 900/125/225
Culture resistance tech halved in strength
Resource focus moved 1 tier up. While trade port tech increased in cost.
Resource focus has more levels now, while the research time has been increased. Also the first research grants 16% instead of 8%.
Terran population tech and resources tech are now easier to research.
Pacts relationship required changes:
Beam Weapon: 17.5 - 19
Shields: 18 - 19.5
AL only 	Pfap now takes longer to research and costs a bit more.
Ancient retribution now costs slightly moreGlobal unity now takes much longer to research and passive culture spread has been halfed.
Fury of the unity now requires “Eyes of the converted” technology and takes longer to research. Also doubled the cost.
Acclimatization of will now reduces culture decay, as allegiancy change rate is broken.
AR only 	Faster technology research now unlocks proxi drone
Mass communion now unlocks the proxi culture building for AR
Wail of the sacrificed now has 4 levels and deals only minor damage (4.5/9.5 to 0.5-1.5 or 0.5-2). Instead it provides shield regeneration, phase missile block and speed boost, which is stronger at local orbit, than at distant planets. It also makes the planet uncolonizeable for 10 minutes.
AR can double their ressurection with tier 8 tech
== Vasari ==
 	Vasari Changes
Vasari changes	All capital ships cost: 3000/400/250 - 3000/500/250
3rd,5th & 7th supply cost has been increased by a 5x factor
VL boosts 	5% more scuttle resources,
20% capital ship acceleration,
7% debris salvaging,
wave and pulse weapons 5% cooldown reduction
VR boosts 	65% Vulcanic population,
10% growth rate,
Envoys generate income,
Metal & Crystal extraction 7%,
Phase missile range 30%
=== Capital ships ===
Capital ship 	Stats	Abilities
Vorastra Titan 	Shields per lvl: 456 - 256
Shields regen per lvl: 0.95 - 0.15
Armour per lvl: 0.51 - 0.25
Weapon cooldown per lvl: 3% - 1%
Weapon dmg per lvl: 5% - 2%	
Micro phase jump cd: 60/50/40/30 - 60/57/55/50
-
Phase gate cooldown reduced to 600/480/320/180 from  1200/1000/800/600
AM cost 200/150/100 - 200/200/100/50
-
Desperation: 
Dmg reduction: halved
AOE dmg: 10/20/30/40 - 1/2.5/4/7
-
Maw max targets: 15/30 - 12/20
Kultorask Titan	Shields per lvl: 581 - 281
Shields regen per lvl: 0.95 - 0.25
Armour per lvl: 0.64 - 0.44
Weapon cooldown per lvl: 3% - 1%
Weapon dmg per lvl: 5% - 2%	Nano leach damage reduced to 2/3.3/6.5/9 from 5/10/15/20
Nano leach heal: 2/2.5/4/7 from 2.5/5/7.5/10
-
Nano remit consumes 600/700/800/900 hp (from 300/400/500/600) but has reduced cooldown of 40 (from 45)
Nano remit will reduce titan's armour by 7.5 for next 90 seconds
-
Gravity pulse cd: 45/40/35/30 - 50
-
Dissiver base dmg: 900/1350 - 300/300
Dissiver leach dmg: 30/40 - 15/25
Dissiver AM cost: 160/180 - 350/350
Kortul 	Bombing: 45 - 40
Hull: 3180 - 1980
Hull per lvl: 138 - 308
Hull regen: 1.8 - 20 
Hull regen per lvl: 0.12 - 3
Shields: 1710 - 1210
Shields per lvl: 198 - 268
Shield max mitigation: 0.65 - 0.6
Shield max mitigation per lvl: 0.011 - 0.016
Starting AM: 225 - 75
AM per lvl: 20 - 40
Speed: 525 - 400
Acceleration: 100 - 115
Flash beam dmg type changed to antiverylight from capital.
Flash beam cooldown: 5 - 4
Flash beam duration: 0.12 - 0.25
Flash beam damage reduced by 20%	Shields restore: 25/34/43/52 - 25/27/29/33
Jam weapons replaced with an AA gun.
Ultimate moved 1 lvl up.
Ultimate will affect ships in range of 900 (from 2k)
Rankulus 	Bombing: 45 - 38
Hull regen: 1.5 - 16
Hull regen per lvl: 0.1 - 2.1
Speed: 525 - 450
Acceleration: 100 - 150	Combat swarms can be spawned every 20 seconds, instead of every 30.
Assault nanites cost 50 AM (instead of 40)
Reassemble nanites now last 15 minutes, instead of 3. And gain 8/10% dmg output per nanite, instead of 5%.
Skirantra 	Bombing damage: 35 - 31
Hull regen: 1.5 - 12 
Hull regen per lvl: 0.1 - 1.1
Speed: 450 - 400
Mass: 10000 - 7000
Starting Squadrons: 3.25 - 3 
Squadron per level: 0.55 - 0.7
Squadrons at lvl 10: 8 - 9	Repair now also affects strikecraft.
Repair downscaled to 5/6/8/12 (from 20/25/30/35)
Scramble bombers AM cost: 50 - 50/60/75/90
Fighters Blink changed for a dodge chance
Clone frigates now cost 200/250 AM (from 125/100), and has cooldown of 600/400 (from 180/160), but creates 9/9 frigates (from 3/4)
EGG 	Bombing: 40 - 35
Hull: 3220 - 3020
Hull regen: 1.7 - 14 
Hull regen per lvl: 0.1 -1.7
AM regen: 0.85 - 0.75
AM regen per lvl: 0.1 - 0.07 
DPS: reduced by 10%
Speed: 450 - 460	Colonize will now also spawn ravastras 1/2/3/5 
The first lvl bot will live only for 100 seconds instead of 240. Next upgrades give 1 bot less than usual.
Colonize cooldown: 120/97/74/51 - 120/130/140/180
Am: 90 - 90/100/150/240
Gravity warhead now costs 130/120/100/100 AM (from 100)
Gravity warhead AOE radius: 3k/3.5k/4k/4.6k - 1k/1.3k/1.5k/2.1k
Gravity warhead will also deal damage to illusions.
Nano disassembler am cost:
75 - 120/110/75/75
Ultimate charge up: 5 sec - 15 sec
Damage: 45/51 - 15/21
Pops killed: 2/2.3 - 1/1.3
Removed limit of ultimates used simultaniously.
Antorak 	Bombing: 40 - 36
Hull regen: 1.7 - 11
Hull regen per lvl: 0.1 - 1.4
Speed: 525 - 500
Acceleration: 100 - 200	Subversion will now apply the similar debuff to nearby planets, but much weaker.
Subversion will slow down incoming ships via hyperspace by 0/100%/200%/300% (does not stack)
Subversion duration reduced to 150/210/300/400 from 300/430/560/690
Distort gravity AM cost: 65 - 135
Distort Gravity now has range of 10k (instead of 5k)
Distort Gravity is now an ultimate ability
Phase gate placed into spot of distort gravity
Vulkoras 	Bombing: 53 - 52
Hull regen: 1.5 - 18 
Hull regen per lvl: 0.1 - 2.9
Speed: 525 - 310
Acceleration: 100 - 130	Phase missiles now damage directly hull 
AM cost from 90 to 70/85/105/120
Phase missile targets downscaled to 3/4/7/11 (from 4/7/11/14)
Phase missiles damage 200/363/527/690 - 250/360/400/400
Reduced bombing cooldown perk from 25/50/75/100 to 20/40/60/80.
But increased the damage against “module” targets by сa 2x factor.
=== Frigates ===
Frigate 	Stats 	Abilities
Scout 	Cost: 225/20/0 - 225/0/15
Build Time: 20 - 30	
Corvette 	Cost: 220/20/25 - 220/35/10
Build Time: 15 - 22
Hull regen: 0.9 - 6	Switched abilities for factions
Ravastra 	Build Time 34 - 41
Hull: 740 - 980 
Shields: 465 - 265 
Hull regen: 1 - 10
Dmg: 48 - 51.26
range: 3500 - 4500 
Xp: 56 - 66
Cost: 420/70/0 - 420/130/0	Interference ability will disable abilities and silence for 180 secs, with 180 sec cooldown.
Hull repair ability has been reworked to retrofit your ships.
It completely disables the ship for 50/120 seconds,
but if it is not destroyed during the upgrade,
you will end up with a much stronger version.
Elite and Dark Ravastras may also aquire phase detection ability
Siege 	Bombing damage: 31 - 46
Hull: 475 - 375Build Time: 52 - 65
Base price: 625/90/70 - 450/50/80
Supply: 12 - 6
XP for destroying: 36 - 64
Hull regen: 1 - 10
Speed: 525 - 350
Acceleration linear: 130 - 150
Acceleration Strafe: 10 - 5
Acceleration Angular: 2.2 - 1.2	
Carrier 	Build Time: 63 - 87
Supply: 14 - 12
Acceleration Strafe: 10 - 5
Acceleration Angular: 1.65 - 0.65
Hull regen: 1.5 - 5.5	Fighters AM cost: 90 - 120
Sentinel 	Build Time: 35 - 49
Hull: 743 - 890 
Shields: 495 - 280 
Hull regen: 1 - 5
Cost: 400/50/30 - 400/10/70	
Skarovas 	Build Time: 72 - 104
Supply: 12 - 14
Hull: 1180 - 1480Shields: 700 - 500Hull regen: 1.5 - 10
Cost: 625/150/110 - 625/200/170
Dmg: 103.5 - 140.5
range: 3150 - 4150
xp: 120 - 128	Hull repair ability has been reworked to retrofit your ships.
It completely disables the ship for 70/130 seconds,
but if it is not destroyed during the upgrade,
you will end up with a much stronger version.
Kanrak 	Cost: 400/65/45 - 210/50/175
Supply: 6 - 8
Build time: 28 - 72
Xp: 45 - 106
Hull: 600 - 800
Shields: 360 - 540
Armour: 2 - 3
DPS: 12 - 17.1
Hull regen: 1 - 8	Added "smart casting" to "charged missiles".
Charged missiles no longer affect corvettes.
Stilakus Subverter	Cost: 400/80/80 - 680/40/40
Build Time: 27 - 68
Hull regen: 1 - 3
DPS + 20%	Disable AOE reduced to 1k (from 1.6k)
Disable no longer shuts down the ship, but only disables it's passive regeneration and abilties. While also provides a negative -1 armour per stilakus.
Disable now affects corvettes.
Disable now lasts 30 seconds. (from 20)
Defeat shields has it’s range reduced to 3000 (from 5000).
Severun Overseer 	Cost: 450/110/100 - 810/55/50
Build Time: 34 - 48
Hull regen: 1 - 3
DPS + 33%	Phase detection removed.
Sivuskras Ruiner 	HP: 700 - 1015
Build Time: 55 - 81
Hull regen: 1 - 5
Speed: 500 - 400
Now also has antimodule type weapon, with high range, but lowest dps, among antimodule frigates.	
Envoy 	Build Time: 63 - 100
Hull: 850 - 150
XP value: 4 - 50	No longer has the invulnerability ability.
Colony 	Build Time: 40 - 75	
Bomber 	Hull: 140 - 120 	
=== Structures ===
Structures 	Stats
Culture hub 	HP(armour): 4500 (6) - 3000(1)
Cost: 900/100/150 - 1100/110/160
Logiststics: 4 - 2
Research labs 	HP(armour): 4500 (6) - 3500(2)
Build time: 75 - 110
Metal/Crystal extractor	HP: 2500 - 2000
Build time: 40 - 100
Trade port: 	HP(armour): 4500 (5) - 1800(4)
Cost: 900/175/150 - 600/120/100
Refinery: 	HP(armour): 6500 (6) - 4500(4.5)
Missile pl.: 	hp: 3000 - 1700
Armour: 6 - 3
DPS increased: 20 - 23
Repair pl.: 	HP: 3000 - 1000
Jump Inhibitor 	Bidirectional jamming now slows down by 700% (from 5000%)
Nanojammer 	cost: 1000/150/175 - 500/50/175
Kostura 	Ability no longer creates phase connection. It's damaged increased to 6.5k from 1.5k, and it also affects starbases, including friendly units. Cooldown doubled.
=== Starbase ===
Starbase 	Stats
Base 	HP: 3000 - 2000
Shields: 2000 - 1000
Speed: 325 - 225
Mass: 10k - 1M
Missile range: 10.5k - 7.5k
Stage 2 hull 	Time: 60 - 120
Doubled cost
Stage 3 hull 	Doubled cost
Time: 60 - 140
Xp modifier: 75 - 100
Stage 4 hull 	Cost: 1800/275/150 - 5400/850/450
Time: 60 - 170
Xp modifier: 75 - 100
Stage 5 hull 	Cost: 2700/425/225 - 7000/1050/550
Time: 75 - 190
Xp modifier: 75 - 100
Base Weapons 	Dmg: 186 - 112
Stage 3 Weapons 	Time: 60 - 170Dmg: 164 - 213
Xp modifier: 75 - 100
Stage 4 Weapons 	Time: 75 - 180
Xp modifier: 75 - 100
Stage 1 strike craft	Squads: 4 - 6
Time: 60 - 75
Stage 2 strike craft	Squads: 8 - 12
Time: 60 - 85
Stage 3 strike craft	Squads: 14 - 20
Time: 75 - 120
Stage 1 Shield 	Dmg Reduction: 100 - 25%
Time: 60 - 140
Stage 2 Shield 	Dmg Reduction: 200 - 50%
Time: 60 - 170
Stage 1 Vacuum 	Duration: 45 - 30
Time: 60 - 80
Stage 2 Vacuum 	Duration: 60 - 45
Time: 60 - 110
Stage 1 Population 	Population: 50 - 100
Stage 2 Population 	Population: 125 - 250
=== Research ===
Research adjustments	
Military 	Starbase deployment tech now researches for 115 secs (from 45)
Reintegration no longer provides with regen ability, but allows you to lvl up your HC.
Capital ship crews will provide further lvl upgrade possiblity to your HC, and the tech is locked behind HC prototype.
Jump detection tech moved to tier 3 and the ability moved to elite & dark LF
Vasari reinforcements from the phase gate, now can be sent to hostile planets. They also cause a massive culture spread for short duration of time.
All Phase gate abilities can be casted globaly now, but will bring much less reinforcements.
Pulse weapons tier 2 now has 3 levels but takes a bit longer to research
Phase missiles tech costs more and takes longer to research
Phase missiles now penetrate with up to 40% chance. (from 30%)
Charged missiles now affect corvettes, on flak frigates.
Charged missiles now bosst range to 40% (previously 25%)
Now also grants “manually charged missiles”
Gravity tolerance increased: 6 - 9 %Culture provides weaker spread speed but stronger weapon boost
Heavy cruisers research now takes 2.5x longer.
Regenerative hulls has been split into 5 techs, instead of 2, to make it more expensive and slow to research.
Last phase jump technology also gives most of frigates micro phase jump drive
Nanite orbital structure now affects 30/50 (from 15/25)
Reveal mines ability for scout is now researchable along with the jump inhibition ignore. Reveal mines has also much longer range.The technology costs less
Economy 	Resource discount moved to tier 5 from tier 7
Salvage debris moved to tier 4
Splitted salvage tech into 4 lvls
Extra fleet supply tech cost increase 1400/250/400 - 1400/2500/2400
Population growth rate tech now boosts growth rate by 30% per lvl instead of 20%
Increased time required to research all phase jump detection
Switched places of Mutual threat and Xeno defences techs
Pacts relationship:
Jump pact: 14 - 20
VL only 	Civilian evacuation can be researched up to 3 credits per capital ship, however it costs more, and takes more time.
Increased cost of shipboard labs tech by 1000 crystal & 1000 metal each. Trippled the time required to research.
STTC takes 60 seconds longer on any planet type.
STTC provides 10% less resources (except on roids)
Jump stabilization now gives you immunity to jump inhibitors instead of starbases - but costs more to research.
Solitary path now has 4 lvls but requires 5 techs in fleet upkeep and costs more.
VR only 	Phasic strike now lasts 120 (from 60) seconds.
Got extra tech tier 8 to boost trade and refinirey income 
Increased time required for "shared shield tech" & "Armor restoration"
== Other changes ==
=== Damage multiplier changes ===
Various dmg multipliers adjustments to make mixed fleets more optimal than mono battles, and making counter ships actually counter their targets:
Dmg Type  	Vanilla	UBM
Capital dmg type:Antiverylight:	0,25 	0,76
Capital dmg type:Medium: 	1,00 	0,9
Capital dmg type:Module: 	0,75 	0,65
Capital dmg Type:VeryHeavy: 	1,0 	0,7
Antimodule dmg type:Module: 	2,00 	3,00
Antiverylight: Verylight: 	1,3333 	1,50
Antiverylight:Heavy: 	0,5 	0,25
Antiverylight:VeryHeavy: 	0,5 	0,25
Anti-light:VeryLight: 	1,00 	0,91
Anti-light:Light: 	2,00 	1,60
Anti-light:Capitalship: 	0,5 	0,3
Anti-light:Medium: 	0,5 	0,3
Anti-light:Heavy: 	0,5 	0,3
Anti-light:VeryHeavy: 	0,5 	0,3
Antimedium:Light: 	1,0 	0,76
Antimedium:Medium: 	1,5 	1,4
Antimedium:VeryHeavy: 	0,75 	0,72
Antimedium:Verylight: 	1,00 	0,3
Corvette:VeryLight: 	0,5 	0,4
Corvette:Light: 	1,5 	1,33
Corvette:Heavy: 	0,4 	0,48
Corvette:Module: 	0,25 	0,3
Corvette:Capital: 	0,55 	0,5
Corvette:Titan: 	0,7 	1,1
AntiHeavy:VeryLight: 	1,0 	0,82
AntiHeavy:Light: 	0,75 	0,7
AntiHeavy:Heavy: 	1,5 	1,62
AntiHeavy:VeryHeavy: 	0,5 	0,47
AntiHeavy:CapitalShip: 	0,5 	0,45
AntiVeryHeavy:Module: 	0,65 	0,95
AntiVeryHeavy:Medium: 	0,5 	0,25
AntiVeryHeavy:Heavy: 	0,5 	0,25
AntiVeryHeavy:Capitalship: 	0,6 	0,5
AntiVeryHeavy:VeryHeavy: 	1,00 	1,55
Titan:Light: 	0,75 	0,5
Titan:Medium 	1,00 	0,55
Titan:Module: 	0,75 	1,55
Titan:CapitalShip: 	1,00 	1,20
Composite:VeryLight: 	1,0 	0,76
Composite:Light: 	1,5 	0,94
Composite:Medium: 	1,25 	0,58
Composite:Heavy: 	1,00 	0,45
Composite:VeryHeavy: 	1,00 	0,93
Composite:Module: 	0,75 	0,92
=== Bug fixes ===
Bug Fixes	
Bug fixes	*Fixed bug which allowed Ragnarov titan to one shot unlimited amount of corvettes.
*Fixed bug where Ragnarov would not deal damage to proper targets.
*Fixed Titan's hp upgrades
*Fixed population growth bug
*Fixed gas giant bug, where fighters would not be affected by the gas giant ability
*Fixed fair planet types
*Fixed bugs with captured ships
*Transcendence description now tells about titan boost.
*Partially fixed "Acclimatization of Will" technology
*Partially fixed Stilakus subverter for it’s ability be applied as in discription.
*Partially fixed "counter deployment" tech (TL)
*Jump stabilization technology reworked, in order to remove it’s bug.
*Partially fixed advent mass pact.
*Fixed a few techs which were researchable prior to their required technologies.
*Fixed the description for Jump drive relic.
*Fixed an abuse which allowed VL to keep their structures alive even if the planet is sttc-ed.
*Vasari phase out for structures now takes 20 seconds instead of 5, which reduces the bug, where ships constantly retarget structures.
*Partially fixed Vasari sb population bug.
*Fixed Korsev abuse.
*Tec and Advent starbases are no longer vulnerable to z-axis abuse.
*Removed immunity from Vasari envoy, to avoid resource abuse.
*Fixed pacts, so that envoys are required after pact signing.
*Added a lot of “smart casting”
*Fixed many minor description deviances.
*Marza’s radiation bomb is now better visible.
*Partially fixed some tiny bugs leading to mini-dumps