Civilization VII

Sid Meier's Civilization VII (called Civilization VII or Civ7 for short) is a turn-based strategy and 4X game in the Civilization franchise that was announced at Summer Game Fest 2024 on June 7, 2024. The game is set to be released on February 11, 2025.
== New features ==
These features are new to Civilization VII:
* The game is divided into three distinct Ages: the Age of Antiquity, the Age of Exploration, and the Modern Age. While past entries had specific ages, here each age is made distinct by their unique tech trees and civic trees. In addition, each civilization is bound to one age, and depending on the player's actions and choices, they will choose a civilization to transform into for the following Age (e.g., Augustus can lead Rome in the Age of Antiquity, and during the Age transition, may choose to become the Normans in the Exploration Age, and into the Imperial French at the Modern Age). All players are hit with a temporary "crisis" during each Age shift, forcing the player to add negative policies, which serves to even the playing field and stop those in the lead from building an untouchable lead or those in the rear from having no chance of victory (a.k.a. "snowballing").
* There is a new yield type - , which is used to conduct diplomacy with other civilizations.
* Rivers now exist in two categories: small rivers that can be crossed normally like in past entries, and wide, navigable rivers that naval units and embarked units can travel through. Rather than running on the edges of two adjacent tiles, both small and navigable rivers now run through the tiles.
* Cities from past entries are now divided into two categories, Cities and Towns, both of which are categorized as s. Other than your capital, all s start out as Towns, which are incapable of producing anything on their own (all is converted to ), but otherwise behave similarly to Cities, accruing yields and allowing their owner to purchase buildings within them. Eventually, a Town can be upgraded into a City.
* Settlers are likewise divided into two separate units. The player starts with a Founder civilian unit, which produces the player's capital city. Subsequent Settlers created by the capital or other cities can go on to produce new Towns.
* Leaders are not bound to specific civilizations, being able to lead any civilization, and gain additional Attributes throughout the game.
* There are no Worker/Builder units. Tile improvements are built directly by the and occupy rural tiles. A new improvement is granted every time a 's population increases, and the Settlement's owner can choose to improve any tile within that Settlement's territory. Whenever a tile is improved, all surrounding tiles are added to that Settlement's territory (similar to a Culture Bomb or Preserve), meaning that a 's territory growth is now dictated by population and the player's choice, rather than Culture and random chance. Roads can automatically be built by s.
* The global Great People system from Civilization VI has been removed. Instead, certain civilizations have unique units that function quite similarly to Great People, such as Greece or Han. 
* Districts have been replaced by rural and urban Districts. A rural district is any tile with an improvement (such as a Camp or Pasture). All buildings (such as Libraries or Altars) are placed directly within a 's territory, similar to Districts in Civilization VI. When a building is placed, that tile becomes an urban district; if that tile was formerly a rural district, the is refunded one improvement to place elsewhere within its territory. Urban districts can fit a maximum of two buildings, and unlike Districts in Civilization VI, these buildings do not need to match in theme. Buildings, rather than districts, now have adjacency bonuses. Certain buildings become obsolete when an Age changes; these buildings will still provide base yields, but no longer offer adjacencies. Players can "overbuild" by putting new buildings in an urban district to replace obsolete ones (e.g., they could overbuild a Bazaar over a Market) to ensure their s are maximizing their yield potential.
* Barbarians are replaced by Independent Powers, which can either be conquered or befriended (the latter of which can eventually lead to them evolving into a City-state).
* Some technologies and civics can be researched deeper via Mastery, enhancing them at the cost of a set amount of or .
* Units no longer gain XP and receive promotions, except for new Commander units.
* Selected wonders are associated with specific civilizations; while all civilizations can eventually gain the ability to construct that wonder, the associated civilization can access it sooner and build it with boosted .
* While some resources behave as they did in previous games (providing an effect to your entire empire), many are plugged into individual s, each of which have designated resource slots that can be expanded through certain means, and assigned resources only affect the Settlement in question. Also, rather than simply providing or flat yields such as or , some resources provide unique specific effects, such as increased production towards wonders on specific terrain.
== Civilization VI expansion features in Civilization VII ==
Many features introduced in Civilization VI expansions will appear in Civilization VII.
* Disasters
* Railroad
== Gallery ==
File:Civ7 PC system requirements.jpg|PC system requirements
=== Logos and cover art ===
File:Civ7 hex logo.jpg|Civilization VII hex logo
File:Civilization VII (2025) logo.jpg|Civilization VII banner
File:Civ7 Deluxe Edition.png|Civilization VII Deluxe Edition
File:Civ7 Founders Edition.png|Civilization VII Founders Edition
File:Civ7 Collectors Edition.png|Civilization VII Collector's Edition
=== Screenshots ===
File:Aksumite city in-game (Civ7).png|Aksumite civilization
File:Egyptian city in-game (Civ7).png|Egyptian civilization
File:Egyptian city in-game 2 (Civ7).jpg|Egyptian civilization
File:Greek city in-game (Civ7).jpg|Greek civilization
File:Han city in-game (Civ7).jpg|Han civilization
File:Khmer city in-game (Civ7).jpg|Khmer civilization
File:Mauryan city in-game (Civ7).png|Mauryan civilization
File:Maya city in-game (Civ7).png|Maya civilization
File:Mississippian city in-game (Civ7).jpg|Mississippian civilization
File:Persian city in-game (Civ7).jpg|Persian civilization
File:Roman city in-game (Civ7).png|Roman civilization
File:Abbasid city in-game (Civ7).jpg|Abbasid civilization
File:Chola city in-game (Civ7).jpg|Chola civilization
File:Hawai'ian city in-game (Civ7).jpg|Hawai'ian civilization
File:Incan city in-game (Civ7).jpg|Incan civilization
File:Majapahit city in-game (Civ7).jpg|Majapahit civilization
File:Ming city in-game (Civ7).jpg|Ming civilization
File:Mongolian city in-game (Civ7).jpg|Mongolian civilization
File:Norman city in-game (Civ7).jpg|Norman civilization
File:Shawnee city in-game (Civ7).jpg|Shawnee civilization
File:Songhai city in-game (Civ7).jpg|Songhai civilization
File:Spanish city in-game (Civ7).jpg|Spanish civilization
File:American city in-game (Civ7).jpg|American civilization
File:Buganda city in-game (Civ7).jpg|Buganda civilization
File:French city in-game (Civ7).jpg|French civilization
File:Mexican city in-game (Civ7).jpg|Mexican civilization
File:Qing city in-game (Civ7).jpg|Qing civilization
File:Russian city in-game (Civ7).jpg|Russian civilization
File:Siamese city in-game (Civ7).jpg|Siamese civilization
File:Siamese city in-game 2 (Civ7).jpg|Siamese civilization
File:Exploration Age combat (Civ7).jpg|Exploration Age combat
File:Modern Age combat (Civ7).jpg|Modern Age combat
File:Sample start location (Civ7).png|Sample start location
File:Unit combat (Civ7).png|Unit combat preview
File:Crisis popup (Civ7).png|Crisis popup
File:Age progress (Civ7).png|Age progress
File:Diplomacy screen (Civ7).jpeg|Diplomacy screen
== Videos ==
=== Official Trailers ===
File:Sid Meier’s Civilization VII - Official Teaser Trailer|Official Teaser Trailer
File:Sid Meier’s Civilization VII - Gameplay Reveal Trailer|Gameplay Reveal Trailer
File:Sid Meier’s Civilization VII - Narrator Reveal Trailer|Narrator Reveal Trailer
File:Sid Meier’s Civilization VII - Official Gameplay Showcase|Official Gameplay Showcase
File:Sid Meier's Civilization VII - "Rediscover Hope" Opening Cinematic|"Rediscover Hope" Opening Cinematic
=== First Looks ===
File:First Look- Hatshepsut - Civilization VII|First Look: Hatshepsut
File:First Look- Augustus - Civilization VII|First Look: Augustus
File:First Look- Confucius - Civilization VII|First Look: Confucius
File:First Look- Tecumseh - Civilization VII|First Look: Tecumseh
File:First Look- Trung Trac - Civilization VII|First Look: Trung Trac
File:First Look- Ashoka - Civilization VII|First Look: Ashoka
File:First Look- Xerxes - Civilization VII|First Look: Xerxes
File:First Look- Machiavelli - Civilization VII|First Look: Machiavelli
File:First Look- Isabella - Civilization VII|First Look: Isabella
File:First Look- Pachacuti - Civilization VII|First Look: Pachacuti
File:First Look- Charlemagne - Civilization VII|First Look: Charlemagne
File:First Look- Amina - Civilization VII|First Look: Amina
File:First Look- Ibn Battuta - Civilization VII|First Look: Ibn Battuta
File:First Look- Harriet Tubman - Civilization VII|First Look: Harriet Tubman
File:First Look- Ben Franklin - Civilization VII|First Look: Benjamin Franklin
File:First Look- Lafayette - Civilization VII|First Look: Lafayette
File:First Look- Catherine - Civilization VII|First Look: Catherine the Great
File:First Look- José Rizal - Civilization VII|First Look: José Rizal
=== Gameplay Tutorials ===
File:Navigable Rivers- your new favorite mode of travel. 🌊🚣‍♀️ -Civ7|Navigable Rivers Gameplay Tutorial
File:Resource management is a gold mine in -Civ7 ⛏️|Resources Gameplay Tutorial
File:Will you build tall or wide in -Civ7? 🏗️|Towns & Cities Gameplay Tutorial
File:How will you work with Independent Powers in -Civ7? 🤝|Independent Powers Gameplay Tutorial
File:Choose a leader with 𝐀𝐭𝐭𝐫𝐢𝐛𝐮𝐭𝐞𝐬 to suit your style! -Civ7|Attributes Gameplay Tutorial
File:Naval combat is a potent weapon in your -Civ7 arsenal ⚓|Naval Combat Gameplay Tutorial
File:Can you save a civ in CRISIS? -Civ7|Crisis Gameplay Tutorial
File:I used to pray for times like these. -Civ7|Religion Gameplay Tutorial
File:Spy, steal, & influence with DIPLOMACY in -Civ7 🌐|Diplomacy & Influence Gameplay Tutorial
File:𝐆𝐫𝐞𝐚𝐭 𝐏𝐞𝐨𝐩𝐥𝐞 return in -Civ7, with a new twist...|Great People Gameplay Tutorial
File:Dig up ancient secrets & powerful perks with archaeology in -Civ7 ⛏️🏺|Archaeology Gameplay Tutorial
=== Shorts Teasers ===
File:𝐆𝐑𝐄𝐄𝐂𝐄 returns in -Civ7, with some powerful upgrades...|Greece teaser
File:Tell your empire's story with the 𝐎𝐫𝐚𝐜𝐥𝐞 in -Civ7! -gaming -Greece|Oracle teaser
File:Forge your dynasty as the 𝐇𝐀𝐍 in -Civ7|Han teaser
File:Build the 𝐖𝐞𝐢𝐲𝐚𝐧𝐠 𝐏𝐚𝐥𝐚𝐜𝐞 for a huge Influence boost on the World Stage -Civ7|Weiyang Palace teaser
File:Han's 𝐂𝐡𝐮-𝐊𝐨-𝐍𝐮 units gain extra Defense & Combat Strength against adjacent Units! -Civ7|Chu-Ko-Nu teaser
File:Power flows from the 𝐊𝐇𝐌𝐄𝐑 in -Civ7|Khmer teaser
File:*The people smile upon 𝐀𝐧𝐠𝐤𝐨𝐫 𝐖𝐚𝐭* 😊 -Civ7|Angkor Wat teaser
File:Unite the world as the 𝐒𝐡𝐚𝐰𝐧𝐞𝐞 in -Civ7|Shawnee teaser
File:Get resources, get Combat Strength with the Shawnee's 𝐊𝐢𝐬𝐩𝐨𝐤𝐨 𝐍𝐞𝐧𝐚’𝐭𝐨 unit! -Civ7|Kispoko Nena’to teaser
File:Set sail with the 𝐌𝐈𝐒𝐒𝐈𝐒𝐒𝐈𝐏𝐏𝐈𝐀𝐍𝐒 in -Civ7!|Mississippian teaser
File:Listen closely to the sounds of -Civ7|Ambient Sound teaser
File:Chart your course with 𝐂𝐇𝐎𝐋𝐀 𝐈𝐍𝐃𝐈𝐀 in -Civ7|Chola teaser
File:Restore the caliphate as the 𝐀𝐁𝐁𝐀𝐒𝐈𝐃𝐒 in -Civ7|Abbasid teaser
File:Grasp immortality with Persia! -Civ7|Persia teaser
File:From stony shores, the 𝐍𝐎𝐑𝐌𝐀𝐍𝐒 stake their claim. -Civ7|Norman teaser
File:You'd be happy to build the White Tower within your borders. 😃 -Civ7|White Tower teaser
File:Dominate the map with 𝐌𝐎𝐍𝐆𝐎𝐋𝐈𝐀 -Civ7|Mongolia teaser
File:Rule 𝐒𝐏𝐀𝐈𝐍 in the name of faith and wealth! -Civ7|Spain teaser
File:Your gateway to Victory- the Gate of All Nations. 🏆 -Civ7|Gate of All Nations teaser
File:Expand and influence as the 𝐌𝐈𝐍𝐆 -Civ7|Ming teaser
File:Summit the world stage with 𝐈𝐍𝐂𝐀 🏔️ -Civ7|Inca teaser
File:Seize the seas as the 𝐌𝐀𝐉𝐀𝐏𝐀𝐇𝐈𝐓! -Civ7|Majapahit teaser
File:Build the ultimate island kingdom as 𝐇𝐀𝐖𝐀𝐈'𝐈 -Civ7|Hawai'i teaser
File:Reap the riches of 𝐒𝐎𝐍𝐆𝐇𝐀𝐈 in -Civ7|Songhai teaser
File:Make 𝐌𝐄𝐗𝐈𝐂𝐎 a cultural marvel in -Civ7|Mexico teaser
File:A new frontier awaits in 𝐀𝐌𝐄𝐑𝐈𝐂𝐀. -Civ7|America teaser
File:Join @RidicAcidic in the Redwoods 🌲 -Civ7|Redwood Forest teaser
File:Dawn a new dynasty in 𝐐𝐈𝐍𝐆 𝐂𝐇𝐈𝐍𝐀 -Civ7|Qing teaser
File:The 𝐅𝐑𝐄𝐍𝐂𝐇 𝐄𝐌𝐏𝐈𝐑𝐄 rises from revolution!|French Empire teaser
File:Spread Culture to the Tundra as 𝐑𝐔𝐒𝐒𝐈𝐀|Russia teaser
File:Build unstoppable coalitions as 𝐒𝐈𝐀𝐌 -Civ7|Siam teaser
File:Wage war from the water as 𝐁𝐔𝐆𝐀𝐍𝐃𝐀 -Civ7|Buganda teaser
=== Civ Streams ===
File:“History is Built in Layers” - Civilization VII Developer Livestream - PAX West|“History is Built in Layers” - PAX West
File:Civ Streams- The Antiquity Age - Civilization VII Developer Livestream|Civ Streams: The Antiquity Age
File:Civ Streams- Tecumseh featuring Shawnee Special Guests|Civ Streams: Tecumseh featuring Shawnee Special Guests
File:“Bringing Your Civ World to Life” - Civilization VII Developer Livestream - PAX Australia|“Bringing Your Civ World to Life” - PAX Australia
File:Civ Streams- The Exploration Age - Civilization VII Developer Livestream|Civ Streams: The Exploration Age
File:Civ Streams- The Modern Age - Civilization VII Developer Livestream|Civ Streams: The Modern Age
=== Original Soundtrack ===
File:Christopher Tin - "Live Gloriously" - Civilization VII Main Theme Music|Christopher Tin - "Live Gloriously" | Civilization VII Main Theme Music
File:Sid Meier's Civilization VII - Live Orchestra Performance at The Game Awards 2024|Live Orchestra Performance at The Game Awards 2024
File:Egypt - Antiquity Civ Theme - Civilization VII Original Soundtrack|Egypt - Antiquity Civ Theme
File:Khmer - Antiquity Civ Theme - Civilization VII Original Soundtrack|Khmer - Antiquity Civ Theme
File:Maurya India - Antiquity Civ Theme - Civilization VII Original Soundtrack|Maurya India - Antiquity Civ Theme
File:Rome - Antiquity Civ Theme - Civilization VII Original Soundtrack|Rome - Antiquity Civ Theme
File:Mississippians - Antiquity Civ Theme - Civilization VII Original Soundtrack|Mississippians - Antiquity Civ Theme
File:Han China - Antiquity Civ Theme - Civilization VII Original Soundtrack|Han China - Antiquity Civ Theme
File:Greece - Antiquity Civ Theme - Civilization VII Original Soundtrack|Greece - Antiquity Civ Theme
File:Maya - Antiquity Civ Theme - Civilization VII Original Soundtrack|Maya - Antiquity Civ Theme
File:Aksum - Antiquity Civ Theme - Civilization VII Original Soundtrack|Aksum - Antiquity Civ Theme
File:Persia - Antiquity Civ Theme - Civilization VII Original Soundtrack|Persia - Antiquity Civ Theme
File:Chola India - Exploration Civ Theme - Civilization VII Original Soundtrack|Chola India - Exploration Civ Theme
File:Shawnee - Exploration Civ Theme - Civilization VII Original Soundtrack|Shawnee - Exploration Civ Theme
File:Normans - Exploration Civ Theme - Civilization VII Original Soundtrack|Normans - Exploration Civ Theme
File:Spain - Exploration Civ Theme - Civilization VII Original Soundtrack|Spain - Exploration Civ Theme
File:Mongolia - Exploration Civ Theme - Civilization VII Original Soundtrack|Mongolia - Exploration Civ Theme
File:Abbasids - Exploration Civ Theme - Civilization VII Original Soundtrack|Abbasids - Exploration Civ Theme
File:Ming China - Exploration Civ Theme - Civilization VII Original Soundtrack|Ming China - Exploration Civ Theme
File:Inca - Exploration Civ Theme - Civilization VII Original Soundtrack|Inca - Exploration Civ Theme
File:Majapahit - Exploration Civ Theme - Civilization VII Original Soundtrack|Majapahit - Exploration Civ Theme
File:Hawai'i - Exploration Civ Theme - Civilization VII Original Soundtrack|Hawai'i - Exploration Civ Theme
File:Songhai - Exploration Civ Theme - Civilization VII Original Soundtrack|Songhai - Exploration Civ Theme
File:Mexico - Modern Civ Theme - Civilization VII Original Soundtrack|Mexico - Modern Civ Theme
File:America - Modern Civ Theme - Civilization VII Original Soundtrack|America - Modern Civ Theme
File:Qing China - Modern Civ Theme - Civilization VII Original Soundtrack|Qing China - Modern Civ Theme
File:French Empire - Modern Civ Theme - Civilization VII Original Soundtrack|French Empire - Modern Civ Theme
File:Russia - Modern Civ Theme - Civilization VII Original Soundtrack|Russia - Modern Civ Theme
File:Siam - Modern Civ Theme - Civilization VII Original Soundtrack|Siam - Modern Civ Theme
File:Buganda - Modern Civ Theme - Civilization VII Original Soundtrack|Buganda - Modern Civ Theme
== References ==
== External links ==
* https://civilization.2k.com/civ-vii/
* https://civilization.2k.com/civ-vii/game-guide/dev-diary/ages/
* https://civilization.2k.com/civ-vii/game-guide/dev-diary/leaders-and-civs/
* https://civilization.2k.com/civ-vii/game-guide/dev-diary/managing-your-empire/
* https://civilization.2k.com/civ-vii/game-guide/dev-diary/emergent-narrative/
* https://civilization.2k.com/civ-vii/game-guide/dev-diary/combat/
* https://civilization.2k.com/civ-vii/game-guide/dev-diary/diplomacy-influence-trade/
* https://civilization.2k.com/civ-vii/game-guide/dev-diary/legends-mementos/
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