Minotaurs (Shields)

are a monstrous infantry unit Introduced in Total War: Warhammer with Call of the Beastmen. 
==Recruitment==
* Unlocked with: Meat Larder
==Description==
Minotaurs are massive bull-headed monstrosities that constantly hunger for hot blood and red meat. Often growing to twice the height of a man and far greater in muscular bulk, their thick-skulled heads are broad and ugly, and their horns can eviscerate with a single thrust. Many have the cloven-hoofed hindquarters of a beast and other deformities of the body that the touch of Chaos brings. Though less intelligent than Beastmen, they are unnaturally strong and powerful, and make formidable warriors. To the Minotaurs, the battlefield is a place of maddening excess. The scent of gore in their flaring nostrils drives them wild and they bellow their hunger for all to hear. They charge with a thundering impact, horns lowered to impale, then strike blow after blow against their hapless enemy. Once their victims have been hacked apart, the Minotaurs slake their thirst by tearing at the raw flesh with their gore-encrusted nails and gulping down great hunks of steaming meat whilst the battle rages on around them.
==Attributes==
==Strategy==
The Minotaurs with shields are a great all-around monstrous unit that bring many of the same benefits to the table as their non-shielded cohorts. They still retain their strong mobility and armor piercing damage, but have 20% less melee attack by comparison in favor of stronger armor and missile survivability. While generally worse than the original Minotaurs, this unit excel at running down squishy, fleet-footed ranged infantry; particularly the Wood Elves.
Alternatively, don't use the regular version at all. These have higher combined melee defense and attack, plus much better armor and shields. they'll likely end up doing more damage anyway, just because they survive much better. Mix with great weapons to handle large and skip the basic version.
Category:Call of the Beastmen units
Category:Minotaur units