B.O.K.O

B.O.K.O. (also known as BOKO or Battle Or Kreate Online) is a fighting game engine developed by Toroko for The V² in the vein of MUGEN and works somewhat similarly to SMASH BROS: EVERYONE!!! in a term of how content is created on it. Regulation on the type of content will be much more strict than SSB EVERYONE!!!
==Gameplay==
B.O.K.O. can be modified to resemble something similar to Super Smash Bros. series, where instead of winning by depleting an opponent's life bar, players seek to knock opponents off the stage. Characters have a damage total, represented by a percentage value, which rises as they take damage and can exceed 100%. As a character's percentage rises, the character can be knocked progressively farther by an opponent's attacks. To KO an opponent, the player must send that character flying off the edge of the stage, which is not an enclosed arena but rather an area with open boundaries, usually a set of suspended platforms. When a character is knocked off the stage, the character may use jumping moves to attempt to return; as some characters' jumps are longer-ranged, they may have an easier time "recovering" than others. Additionally, some characters are heavier than others, making it harder for an opponent to knock them off the edge but likewise harder to recover.
The play controls are greatly simplified in comparison to other fighting games. While traditional fighting games such as Street Fighter or Soul Calibur require the player to memorize button-input combinations (sometimes lengthy and complicated, and often specific to a character), B.O.K.O. uses the same one-attack-button, one-control-stick-direction combinations to access all moves for all characters. Characters are not limited to constantly facing their opponent, but may run around freely. Tangerine Avengers also implements blocking and dodging mechanics, which can be used both on the ground and in the air. Grabbing and throwing other characters are also possible, allowing for a large variety of ways to attack.
B.O.K.O. can also be modified to be similar to a traditional fighting game like Street Fighter or Soul Calibur with gauges and unique inputs. Each character can have their unique type of gameplay as opposed to being restricted to the one set by the engine. As such, characters can have their own unique gauges that work differently.
==Gameplay Modes==
===Arcade===
Go through as any character on the roster and fight a set amount of rounds to the end! The user can customize the number of rounds as well as specific cutscenes and character match-ups during this. Users can also customize the beginning and ending cutscenes for each individual character or set characters to be unlocked through certain conditions met through Arcade.
==Characters==
The current rules to add characters are as follows:
*Each character must have a full moveset of some kind within a week if they are put up. Once this week is over and the character has no moveset, they will be removed and cannot be put on the table until they have a full moveset.
*The comment section can vote characters out if they are seen as low quality.
===Full Page Characters===
These characters need a full page with some kind of moveset and information. Low quality pages might get voted out so be careful.
Image + Name 	Info
Kung Fu Man 	001
A Kung-Fu practitioner that has very basic moves and serves as a template character. He originates from MUGEN.
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Documentation here.
Akuma 	
002
Originally appearing in Super Street Fighter II Turbo as a secret character and hidden boss, he is Gouken's younger brother and Ryu's adoptive uncle. Akuma is a cold and extremely powerful warrior whose sole reason for being is to hone his fighting skills by battling and destroying strong foes. He rarely displays any sign of emotions, aside from occasional bursts of anger, and rarely smiles. He takes his training very seriously and deals brutally with those who dare interrupt him.
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Documentation here.
DIO 	
003
Originating from Hirohiko Araki's JoJo's Bizarre Adventure: Phantom Blood, DIO (originally Dio Brando) is the son of a ruthless criminal. In an attempt to steal the fortune of his adopted family, he becomes a vampire. He resurfaced 100 years later more dangerous than ever, thanks to the Stand he obtained. DIO is known for being charismatic and clever, although he is also very cocky. He possesses the abilities of vampirism and his Stand, THE WORLD, which allows him to pause the flow of time for 5 seconds and later 9 seconds.
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Documentation here.
Petilil 	
004
One of the many species in Pokémon, Petilil are Grass types introduced in the fifth generation of Pokémon. They aren't really noteworthy aside from appearing as an enemy in Smash Run. This one in particular came from said minigame, but differenciated itself from others and is now challenging foes all over the worlds.
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Documentation here.
Daroach 	
005
The treasure-loving leader of the thieving rodent group known as the Squeak Squad, Daroach is no ordinary cheese-loving mouse; combining his arsenal of bombs, teleportation, and his Triple Star Rod, he is a deadly foe.
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Documentation here.
King K. Rool 	
006
King K. Rool is the malevolent and dangerous leader of the Kremlings, and is recognized as Donkey Kong's arch-nemesis ever since the golden days of Donkey Kong Country. Having gone under several goofy disguises and efforts to thwart the Kongs to get his way, he has remained a steady foe for the Kongs to challenge. He is a heavyweight with several projectiles at hand.
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Documentation here.
Neku Sakuraba 	
007
A bony and antisocial teenage ghost. Neku has died and lost his memory, and must participate in the week-long Reaper's Game in order to win back his memory and his life. Which, unfortunately, means getting over his crippling trust issues and short temper and cooperating with his "partners" to survive. In battle he uses his Psychs, which are powerful and versatile, but also critically vulnerable to reflection.
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Documentation here.
Monsoon 	
008
A nihilistic Cambodian cyborg ninja and former gang member, now working for the sinister Desperado Enforcement LLC. as a mercenary. He is one of the three Winds of Destruction - a group of master cyborgs heading Desperado's schemes - and is capable of manipulating magnetism to separate parts of his body and hurl metal debris at his enemies. He believes strongly in survival of the fittest, and frequently states that humans exist solely to fight and to pass along ideas like a contagion.
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Documentation here.
Tidus 	
009
Growing up as a star "Blitzball" player in his home town, he was soon thrown into a world of chaos when the monster Sin destroys everything he knows. Ever since, he has been traveling the world of Spira, escorting a young summoner named Yuna as they try to defeat the evil monster. Although he is happy and without a care in times of peace, he can become very serious and attentive when he needs to. He is known for fighting with his signature sword, the Brotherhood, which is made out of water and has great reach. He also uses a shield in battle to deflect projectiles, and sometimes even uses his Blitzball skills to get the edge on opponents.
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Documentation here.
Roadhog 	
010
Mako Rutledge was once a peaceful man, but when Omnics occupied his homeland of Australia, he and others turned to violent rebellion, ultimately leading to the outback becoming an irradiated wasteland. He is now known as Roadhog, a stoic criminal who has built up a reputation alongside his partner Junkrat. Roadhog fights using his Scrap Gun and chain, dishing out damage and taking it too.
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Documentation here.
Beck 	
011
Beck is a young man with the power to manipulate Flow. With Flow energy, Beck becomes much faster and can move in ways that are normally impossible. A wanderer with a sense of adventure, Beck will take on any challenge in his way.
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Documentation here.
Tr'p 	
012
tba im tired right now ;( sorry
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Documentation here.
Zool 	
013
Zool is a ninja from the Nth Dimension. Forced to land on Earth to become a ninja, this long-forgotten Amiga mascot is actually behind the origin story of the Ninja Bread Man. The development of Ninjabread Man began as a re-imagining of the Commodore Amiga classic Zool: Ninja of the Nth Dimension which was largely favourably received on its initial release in 1992. Zoo Digital Publishing commissioned DDI to re-imagine Zool as a 3D game for eventual release on the PlayStation 2 and the GameCube, however the publisher was unimpressed with the results and canned the project. DDI opted to continue with the game, but changing the theme and character for Ninjabread Man.
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Documentation here.
Magnolia 	014
A naginata-wielding warrior from the Moon, who claims to be a "Ba'al Buster" who attacks various powerful entities called Ba'als. She's sort of a nutcase who gets little of her friend's culture, but means well and is extremely loyal. Magnolia is fast melee character who wields a naginata, giving her long range, and relies on a BP system in order to string long combo chains together, racking up massive damage.
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Documentation here.
Fujiwara no Mokou	015
Once a small girl who was rejected by public and had only her father to keep her company, but when he proposed to the immortal moon princess Kaguya Houraisan everything changed, the princess would only accept the proposal if the man could obtain a jeweled branch from the land of Hourai, but he failed and died in the process. Mokou was furious and would do anything to get revenge, so she killed one kaguya's servants to steal a medicine that was important to her and drank it, this medicine was the Hourai Elixir which makes the drinker immortal. Unable to live in a regular society, Mokou drifted off into that fantasy land of Gensokyo and met Kaguya who was also in the same immortal mess as her, the two now and will forever kill each other for eternity as immortal enemies, desiring nothing but true death. In battle Mokou mainly focuses on a hit and run style and using kicks and firey bursts to attack, but her main attribute is taking recoil damage and using it to her advantage, with her high risk high reward Possesed by Pheonix spellcard.
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Documentation here.
Jacket 	016
Although Jacket is the last one to brag – he doesn’t speak at all – his achievements in the criminal underworld are widely known. Allegedly, he once wiped out the entire Russian mafia in Miami all on his own. His background in the military and his unflinching attitude towards over-the-top violence has made him an excellent hitman – or “messenger” as some like to call it. For unknown reasons he remains completely mute and chooses to communicate only with the help of a tape recorder – playing back bits and pieces of language learning tapes, PAs and documentary narrations instead of speaking.
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Documentation here.
Chaos 	
017
This mutant was originally a cuddly Chao, but longtime exposure to the Master Emerald mutated it into Chaos, the protector of the Chao. After an attack on the sanctuary where the Chao lived, Chaos became the monstrous Perfect Chaos and laid waste to his enemies. Sealed away for thousands of years, he now waits to be freed by some idiot like Dr. Eggman for their own nefarious purposes. Chaos is a heavyweight up-close character who can transform into various forms in battle.
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Documentation here.
Ultra Greed 	
018
One of the seven deadly sins, and the strongest of them all, it seems. He is the final boss as a mode known as Greed Mode, but not much is known about his true backstory. He is extremely strong, but just using him feels like gambling. There's no promise that his hits will work like you want them. They'll either backfire or hit perfectly, depending on the coins that are in his eyes. Heads, backfired shot, Tails, perfect hit. Greed can also summon "Greed Heads", but only 4 can be on the battlefield.
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Documentation here.
Koishi Komeiji 	
019
A satori who, in an attempt to escape the fear and hatred others feel towards her species, tries to destroy her mind-reading abilities once and for all by closing her third eye. By doing so, however, she also sealed away her own conscious mind, and developed the ability to manipulate the subconscious. She now could never be hated, but neither could she be loved or remembered. Most of her abilities revolve around messing up with others' minds, in terms of confusing them with her strange attacks. Koishi is a very unpredictable fighter, so it can be difficult to learn her movement or try to outfight her at first
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Documentation here.
Segata Sanshiro 	
020
A man of mysterious origin, who wanders around the world carrying a gigantic Sega Saturn on his back, training everyday by furiously punching his gigantic Sega Saturn controller. His only goal is to make people play the Sega Saturn. If you see this man and you are not playing a Sega Saturn, be prepared to be beaten into a pulp. Segata is a man of incredible strength, being able to throw someone with ease and make them explode. Twice.
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Documentation here.
Game Grumps 	
021
A pair of internet celebrities whose claim to fame is being angry while playing video games. Also for having incredible double chins. The one with the beard is critic/singer/comedian Jonathan "JonTron" Jafari, and the one with the longer hair is Newgrounds animator Arin "Egoraptor" Hanson. Together, they fight crappy video games!
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Documentation here.
Shovel Knight 	
022
For justice, for honor, and for shovelry!....wait, shovelry? Shovel Knight is probably one of the bravest knights in the land...who just so happens to be wielding one of the most out-there weapons a knight can wield. Who knew a common digging tool could be something that can save an entire kingdom! Shovel Knight has his shovel, alongside his large arsenal of Relics, in order to fight.
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Documentation here.
Lucky 	
023
He's lean, he's green, and has low self-esteem! Ignoring that blunt-but-true slogan, Lucky is being wrapped up in yet another fighting game he really does not want to be in. This cutesy kitty-cat has a deathly curse that gives him erebokinetic powers—but also allows him to be controlled by enemies who know how to do so. Ouch. Lucky has great speed and power, but poor defenses, relying on his claws and erebokinetic power to combat opponents.
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Documentation here.
Rapido 	024
He outranks Optimus Prime. He can speak Spanish in Mini-Con binary. He's G1 and G2. Rapido "Racemaster" Depressa is the most interesting Autobot in the world, a suave commander who never gives in to pressure. He was even a combiner once. For real. His playstyle is fast and flashy, just like his incredibly interesting life.
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Documentation here.
Hata no Kokoro 	
025
She is a menreiki youkai who relies on her masks to show her emotions to others. Her facial expressions are emotionless and can be likened to a poker face. She naturally has a quiet, child-like personality but also a love of the stage, and relies on her masks to properly communicate her emotions. She utilizes her masks to attack, and most of her skills revolve around the emotions that her masks represent. This gives a great variety of abilities. Some masks can give her powerful buffs, such as more strength, more defense, or more agility. However, when she relies on one mask, other attributes can lower down.
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Documentation here.
Sheng Hua Nan 	
026
A mechanical assassin sent from the future to kill Dong Dong, the leader of humanity in a stand against the overpowering robot army that drove them to near-extinction. And if you think that sounds like the general concept behind every Terminator movie ever, then don't worry, because you're right. Dong Dong even sends a Terminator back to protect himself! Anyway, back on track now... Sheng Hua Nan is a water-loving, "I Believe I Can Fly"-singing, assault-rifle-wielding killing machine who shows mercy to nobody standing in his way. Not a pair of arguably lesbian nurses, not an androgynous nerd with a flute, not a fat construction worker accompanied by Fist of the North Star characters, and especially not Super Mario.
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Documentation here.
Dimentio 	
027
Dimentio is a jester-like being capable of not only fllipping between dimensions, but also manipulating them. Skilled in duplication, teleportation, and invisibility, Dimentio is a very powerful opponent. He is also pretty good at deceiving anyone, and more if it a benefit for his own agenda.
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Documentation here.
MODOK 	
028
MODOK is a large floating head who is in charge of Advanced Idea Mechanics (AIM). He was once a lowly technician named George Tarleton before he was mutated into the Mental Organism Designed Only for Killing. He has a very defensive style of gameplay.
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Documentation here.
Solis R8000 	
029
Solis is a young police woman from the year 2115. She was assigned to investigate the activities of a powerful organization of which is suspected of changing some events in the past for its convenience; in her investigation she discovered that this organization was responsible for the disappearance of some important families and financial groups 100 years ago; among these the Goketsuji Clan.
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Documentation here.
Galacta Knight 	
030
The strongest warrior in the galaxy, sealed away because of his immense power, now he returns with one thing in mind, revenge! Galacta Knight is a nimble character who is always in motion and focuses on pressuring his opponents with his Galactic Tornado before rushing them down. While he may be powerful and quick, Galacta Knight lacks defense aside from his Shield Parry, thus he could be considered a glacial cannon.
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Documentation here.
Queen Sectonia 	
031
The elegant queen of Floraria, obsessed with beauty she has changed her appearance so many times she cannot even remember her true forme, her delusions of grandeur have corrupted her into a queen only feared by the people of the sky. Queen Sectonia focuses on pure domination over the battle, making sure there is no escape from her clutches with the ability to teleport, summon underlings and utilize long ranged rapier swings. Long live the queen!
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Documentation here.
Countershade 	
032
Designated Mighty No. 8, Countershade is an anarchistic robot who is so skilled at sniping that he removed his right arm in order to give his enemies a fair chance. He's no-nonsense and desires freedom for all robotkind, aiming to become the first robot president. Countershade is a sniper through and through, teleporting across the stage to evade attacks and firing off powerful sniper rounds.
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Documentation here.
Dynatron 	
033
Designated Mighty No. 3. Dynatron is a living battery, designed to store, absorb, and manipulate electricity. Wouldn't be so bad if she wasn't insane with hunger 90% of the time. Dyna is a trap-based character, utilizing her Electric Seed attack to summon small nodes and fire them off; these nodes can then be linked to Dyna via an electric tether that deals damage.
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Documentation here.
Suave Dude 	
034
TBA
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Documentation here.
The Didact 	
035
"Shadow-of-Sundered-Star" is his real name, but let's just call him The Didact, what he is commonly known by. The Didact was once the supreme commander of the Forerunner army. He was then sealed in a deep sleep until the year of 2557, the year he awoke once again, and showed to be quite the opponent. The Didact uses many forerunner utilities, from the Boltshot to summoning pawns from the Forerunner army.
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Documentation here.
Maya 	
036
TBA
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Documentation here.
The Heavy 	
037Hailing from the Dzhugdzhur Mountains of Russia, the Heavy is a force to be reckoned with on the battlefield and is one of Mann Co.'s best mercenaries. He often rides into battle with his trusty minigun Sasha, his bare fists, and a delicious Sandvich to restore his health. Rumor has it he loves his gun so much, he sleeps with it and will get pissed if anyone either finds out or touches Sasha without his knowledge.
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Documentation here.
Mettaton 	
038
A sentient robot that contains a soul and dreams of being the greatest star of the world above, Mettaton is a glamorous, fabulous and attention seeking robot indeed. Usually Mettaton hosts quiz shows in his bulkier forme, but in combat he uses his new body made for dancing and combat. His playstyle is strange, while Mettaton does have good speed and defense his power is lacking as he can't deal good direct damage, but his Heart to Heart attack is an exception; an attack that leaves Mettaton open for interruption but if successful unleashes an off-wave of projectiles that are almost impossible to dodge and guarantee good damage. With moves that affect everyone on the battlefield Mettaton is definitely a character who seeks attention.
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Documentation here.
Clownpiece 	
039
A fairy from hell and one of Hecatia's most trusted subordinates, she led the fairy invasion on the moon and even wore america to piss off the moon people, because the moon people hate humans placing flags on their moon.
Clownpiece is an annoying little fairy who can use her insanity torch to boost an opponents power and knockback, but give them what could be called "poison" damage for the duration of the burn, this poison damage increases its duration for every attack they use as well. While insane opponents are chasing after Clownpiece she can protect herself by summoning giant moons and use said moons as one of her very few kill moves to finish off opponents, overall Clownpiece plays a frail but potent character who is able to rack up tons of damage if used correctly.
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Documentation here.
Kabula 	
040
Kabula is King Dedede's personal aircraft. While she shows up here and there, she's not exactly the most notable Kirby character, especially for someone under King Dedede's command. That said, she made a recent appearance in Kirby: Planet Robobot as the core of C.O.G.S, re-mechanized with advanced cannons that expanded out her moveset. She plays rather unusually from the rest of the fighters.
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Documentation here.
Majin Buu 	041Don't be fooled by his big and soft appearance or his childish personality: Majin Buu is one of the strongest characters in Dragon Ball, going toe to toe with Vegeta and curb-stomping the Saiyan Prince! Luckily, he was tamed by Mr. Satan of all people and is now a nice person. Turns out it's easy to befriend the big guy.
Buu is strong and durable, able to tank hits and give back just as much. He can also hover in the air much like Peach in Smash Bros, and his down special can turn opponents into snacks you can eat to regain health (they'll be spit out tho). However, he's a pretty slow and VERY light fighter too.
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Documentation here.
Ultra Instinct Mom	
042Ultra Instinct Mom is a skilled martial artist and has showcased this on different number of occasions. She has good analytical skills when it comes to fighting with other opponents, sometimes predicting her opponents move or just gradually getting stronger. 
She is also known for her complete disrespectful and aggressive tone towards others She defeats anyone who stands in her path such as her son Blacku. She is the alter ego of her normal form, Mom.
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Documentation here.
===Simple Characters===
These characters are very simple and only have their specials listed, similar to SMASH BROS: EVERYONE!!!. The regulation on these characters will be much, much tighter and for the time being, will not allow memes, Youtubers, self-inserts or bad joke characters. These are to be immediately removed if someone adds them.
Image + Name	Info
Goomba 	
001
A Goomba from the Mario Series. While he can be killed in one hit, he has many powerful attacks.
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SPECIALS
Neutral - Goomba Chomp
Side - Goomba Dash
Up - Para-Goomba
Down - Pile Driver Micro-Goomba
Final Smash - One Touch Kill
Chocobo 	
002
A fast and nimble racing bird from the Final Fantasy series. Low defense but great speed, just like the other representative of the series, Tidus.
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SPECIALS
Neutral - Peck
Side - Run
Up - Fly
Down - 
Final Smash - Stampede
===Boss Characters===
These are powerful characters meant to be taken on by three opponent characters, thus it has it's own mode where players take turns being boss characters.
Image + Name	Info
Hecatia Lapislazuli	001
One of the simpler Touhou characters, the goddess of hell who possesses both a freaky T-Shirt and three bodies each residing on Hell, Earth and the Moon. Hecatia is a character about domination, she can place her three bodies throughout the battlefeild and switch to them, making her three opponents in one. If a player is skilled enough, they can use well placed bodies to ensure that their opponents will never escape the torment.
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Documentation here.
==Stages==
The current rules to add stages are as follows:
*Every stage must have some kind of documentation to it
*The comment section can vote stages out if they are seen as low quality.
===Regular Stages===
Image + Name	Info
Training Construct	
001
A training stage that is entirely flat and can be used to practice your fighting skills.
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Documentation here.
Hakurei Shrine	
002
A basic stage with various characters from the Touhou series in the background, cheering the fighters on.
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Documentation here.
Mettaton's Last Show	
003
A single platform on the center of screen, in which proceeds to rise once Mettaton shows up. Mettaton serves as the main stage hazard, using both his normal and EX form, attacking with the moves he used in Undertale and asking quiz questions.
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Documentation here.
Besaid Beach	
004
A long stage with some water in it. Ground continues all the way to blast zones. Characters from FF10 are in the background to cheer on the fighters or even sometimes interfere with them. Strong stage for characters who are good in the water.
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Documentation here.
Bootleg Mushroom Kingdom	
005
From China, comes the Bootleg Mushroom Kingdom, which looks familiar but also at the same time looks completely bizarre. It could only come from the wonderland that is the world of bootlegs. It is an auto-scroller stage, with China-themed decorations and garbled text. Often glitches out.
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Documentation here.
Palace of the Earth Spirits	
006
It is an underground mansion, located in the Underworld near the Former Capital of Gensokyo's Former Hell. As players fight, the stage starts to move forwards, and fairies can pop out and shoot magic bullet as an obstacle.
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Documentation here.
Planet Namek	
007
An endless wasteland of green seas and blue plateaus. Fact of the Day: its inhabitants, the slug-like Namekians, actually survive exclusively on water. Also, they're all hermaphrodites and spit their offspring out as eggs. It's a shame that their planet is being targeted by the intergalactic warlord, Frieza.
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Documentation here.
Metroplex 	
008
A medium-large stage with some asymmetrical platforms built in. The basic layout comes from Transformers Animated, but it's a fairly general representation of Metroplex, a giant Autobot "city-bot" with various autonomous drones and subfunctions that make him both a strong warrior and an incredible fortress.
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Documentation here.
Mare Tranquillitatis	
009
Or simply put the moon, a very simple but gigantic stage with gravity much alike Mario Galaxy from SSB4.
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Documentation here.
Super Fly 	
007
An automatic Stand bound to a nonoperational electricity transmission tower. When somebody steps into the transmission tower, the stand becomes their own and the previous occupant may leave. Any attempt at exiting before another person enters the tower will turn the current occupant into a metal statue. Additionally, any force exerted on the tower will be automatically deflected into a counterattack onto the attacker. To attainable knowledge, there must always be at least one person inside the tower.
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Documentation here.
===Bonus Stages===
Similar to the car stage in Street Fighter II, these stages aren't really so much stages as they are mini-games.
==Trivia==
*B.O.K.O is heavily influenced by MUGEN and SMASH BROS: EVERYONE!!!.
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