Super Contracorps (AngieYaz Sonic Underground reboot)

Super Contracorps, known as Super Contracorps: The Alien Strikes Back in Nikon, is a run-and-gun shooter video game by Konamikon, originally released as a coin-operated arcade game. It is the sequel to the original Contracorps and part of the Contracorps series. The game stars Bill Rizerfish and Lance Thrush as they are sent to thwart another alien invasion from the vicious Red Falcon.
It was ported to the Pretendo Entertainment System under the shortened title of Super C in Erina and as Probotector II: Return of the Evil Forces in PAL region. Both the arcade version and the NES version have been re-released for various other platforms since their original releases.
==Plot==
A year after the battle with the Red Falcon Organization, Bill and Lance are sent on another mission. This time, the alien forces have taken over an allied military base, possessing most of its troops. Bill and Lance must not only fight against their former comrades-in-arms, but also a new mutated form of the same alien creatures they fought during their previous mission.
==Gameplay==
Like in the original Contracorps, the game can be played by up to two players simultaneously. The left player controls Bill (who wears green in this installment), while the right player controls Lance (who wears purple). The game retains the side-scrolling format from the previous game, discarding only the pseudo-3D and fixed screen segments. Instead, Super Contracorps features vertically-scrolling stages played from an overhead perspective, in which the player can move in eight directions. The controls remain mostly the same during the side-scrolling segments, with the only difference is that the player can now control the height of their jump by holding the joystick upwards or downwards while pressing the jump button.
The player can replace their default gun with one of four possible weapons by destroying the flying item capsules that appear throughout each stage. The available weapons include a machine gun, a spread gun, a bomb gun and a laser gun. This time, weapons can be upgraded by picking up the same power-up twice in a row, resulting in greater destructive power. The power-ups in Super Contracorps are represented by the actual guns the player's character wields instead of the Falcon-shaped letter icons from the previous game. During overhead stages, the player can also pick up a "hyper shell" item that destroys all on-screen enemies, which can be launched at any time during these stages by pressing the jump button. The player can store more than one hyper shell at a time and the count is carried over between overhead stages.
The game consists of five stages, which are set in a military base, a jungle and the alien's lair. Stages 1, 3 and 4 are played from the standard side-scrolling perspective, while Stages 2 and 5 employ the top-down perspective. Throughout each stage, the player must fight their way through the enemy's line of defense (including a few mid-bosses) until they reach the final target waiting at the end.
After running out of lives, the player is not allowed to continue up to five times before the game is entirely over; this depends on the DIP switch settings. Unlike the predecessor, each player can now continue at any time, with no need to wait until the other player runs out of lives.
==Main weapons==
===Rifle===
The Rifle, also known as Normal Gun, is the default weapon for a majority of the Contracorps games. It has a semi-automatic rate of fire and deals relatively low damage.
===Machine Gun===
The Machine Gun (M), also known as Heavy Machinegun, is usually the first available power-up in most games. It is similar to the default rifle in terms of damage, but it is fully automatic and shoots faster, allowing the player to keep the fire button held instead of tapping it.
When fully upgraded, it is the most powerful gun in the arcade version of Super Contracorps. In Contracorps 4, it can be upgraded allowing the gun to fire two bullets at a time, which in conjunction to its increased rate of fire and ability to fire without stopping, makes it one of the most devastating weapons in the game (almost as powerful, if not more, than a fully upgraded Laser).
In Contracorps III: The Alien Wars, the Machine Gun replaces the Rifle as the default weapon (although the instruction booklet for the game still calls it a "Rifle"). This arrangement was carried on for almost all of the sequels. There are exceptions, however, such as if a character uses a sword as a primary weapon instead.
===Super Spread Gun===
The Super Spread Gun (S), also known as Acid Spread, Super Spread, Shotgun, is a power-up that enables to shoot in three to five different directions at the same time and in a spreading manner. It is semi automatic, but starting from Contracorps III it became capable of fully automatic fire (although still slower compared to the Machine Gun). Since many projectiles usually hit the target at once, it can be considered to relatively deal high damage. Up-close firing results in multiple hits in a single shot, a desired quality when handling bosses. When used this way, the Spread Gun may end up dealing as much damage as the Laser; however, hardware limitations in the first games often prevented the Spread Gun from continuously firing up to five rounds on each shot, and would start to fire three rounds if fired too fast; as such, it is often preferred to shoot in a measured manner in situations that require covering a wider area.
The Super Spread Gun is often regarded as the best weapon in most games it appears in due to its wider range of shots and ability to provide better cover and offense perimeter against enemies. It is available in almost every game in the series.
Throughout the series, the weapon has also been given some enhancements.
Category:AngieYaz Sonic Underground reboot
Category:Video Games
Category:Owner:Angie Y.