Zero Mech

The Zero Mech is a large (light) titan, appearing in Infinity Blade I, Infinity Blade II (ClashMob only) and Infinity Blade III.
==History==
===Infinity Blade I===
The Zero Mech was piloted by Archarin. He is one of the final bosses in Infinity Blade I. Upon defeating it, Archarin will climb out of it and engage the player in battle. There is no break between the two fights, so there is no chance to heal using a potion.
==Location==
To reach it you must first obtain the Infinity Blade. Then, you must use it to unlock the obelisk in Temple of Lantimor#Dungeon and defeat the Deathless located there. Proceed through the large door.
The Zero Mech return's in ClashMob in Infinity Blade II with the sound of a Marrow Fiend.
Zero Mech also returns in Infinity Blade III (more details bellow)
==Combat==
The first time he is battled, the Zero Mech is extremely difficult (level 200). It is immune to different elements each time you fight it. It also wields a weapon with DrainIB1 attack. When Zero Mech is defeated, the player then has to battle Archarin. There is no break between the fight between Zero Mech and Archarin, which means there is no chance to heal using potions or change equipment.
===Stepbacks=== 
Zero Mech has three Stepbacks
Jump back Swing Around
Analysis	Analysis	Analysis
In this Stepback Zero Mech takes a quick jump back, before stepping forward and delivering a slash from the right, then the left.
Avoiding this Stepback can be done in multiple ways, the most optimal is to dodge the first swing by moving to the right, then right before he swings to the left, there will be a stab icon below Zero Mech's left arm, tapping it will allow you to interrupt his Stepback and deal extra damage. The only downside is that there runs an increased risk of taking damage, so a safer option is to parry his first sword swing by swiping to the right. This will interrupt his Stepback and leave him open in the process. If you're having trouble with either of these then holding shield will also work, it's just the least efficient sense it will give you the least amount of time to strike back, and Zero Mech can still deal damage sense he has attacks, provided you don't have a defense shield.	
In this Stepback Zero Mech takes a quick jump back, before stepping forward and delivering a slash from the right, then the left.
Avoiding this Stepback can be done in multiple ways, the most optimal is to dodge the first swing by moving to the right, then right before he swings to the left, there will be a stab icon below Zero Mech's left arm, tapping it will allow you to interrupt his Stepback and deal extra damage. The only downside is that there runs an increased risk of taking damage, so a safer option is to parry his first sword swing by swiping to the right. This will interrupt his Stepback and leave him open in the process. If you're having trouble with either of these then holding shield will also work, it's just the least efficient sense it will give you the least amount of time to strike back, and Zero Mech can still deal damage sense he has attacks, provided you don't have a defense shield.	
In this Stepback Zero Mech takes a quick jump back, before stepping forward and delivering a slash from the right, then the left.
Avoiding this Stepback can be done in multiple ways, the most optimal is to dodge the first swing by moving to the right, then right before he swings to the left, there will be a stab icon below Zero Mech's left arm, tapping it will allow you to interrupt his Stepback and deal extra damage. The only downside is that there runs an increased risk of taking damage, so a safer option is to parry his first sword swing by swiping to the right. This will interrupt his Stepback and leave him open in the process. If you're having trouble with either of these then holding shield will also work, it's just the least efficient sense it will give you the least amount of time to strike back, and Zero Mech can still deal damage sense he has attacks, provided you don't have a defense shield.
Sheild Charge Slash 2
Analysis	Analysis	Analysis
In this Stepback Zero Mech bash's his sword and shield, before moving back a few steps, and then rapidly changing the center for a shield bash, and delivering a wide slash from the left, and then the right. 
Avoiding this Stepback can be avoided in multiple ways. The most optimal is to dodge in either direction to avoid the shield bash, (do not block because his shield bash can go through your guard and does heavy damage) and then a stab icon will appear on his chest right before his follow up swings, allowing you to interrupt his Stepback and deal extra damage. Alternatively, after dodging his first attack, parrying either of his two follow up attacks by swiping to the left or right respectively will interrupt the remainder of the Stepback and leave him open. Holding shield is not advisable here, as his shield bash can break through your guard and deal damage, so if you are going to shield, make sure to do it after his shield bash, and also make sure your shield has resistance so he doesn't deal damage and heal while you are blocking.	
In this Stepback Zero Mech bash's his sword and shield, before moving back a few steps, and then rapidly changing the center for a shield bash, and delivering a wide slash from the left, and then the right. 
Avoiding this Stepback can be avoided in multiple ways. The most optimal is to dodge in either direction to avoid the shield bash, (do not block because his shield bash can go through your guard and does heavy damage) and then a stab icon will appear on his chest right before his follow up swings, allowing you to interrupt his Stepback and deal extra damage. Alternatively, after dodging his first attack, parrying either of his two follow up attacks by swiping to the left or right respectively will interrupt the remainder of the Stepback and leave him open. Holding shield is not advisable here, as his shield bash can break through your guard and deal damage, so if you are going to shield, make sure to do it after his shield bash, and also make sure your shield has resistance so he doesn't deal damage and heal while you are blocking.	
In this Stepback Zero Mech bash's his sword and shield, before moving back a few steps, and then rapidly changing the center for a shield bash, and delivering a wide slash from the left, and then the right. 
Avoiding this Stepback can be avoided in multiple ways. The most optimal is to dodge in either direction to avoid the shield bash, (do not block because his shield bash can go through your guard and does heavy damage) and then a stab icon will appear on his chest right before his follow up swings, allowing you to interrupt his Stepback and deal extra damage. Alternatively, after dodging his first attack, parrying either of his two follow up attacks by swiping to the left or right respectively will interrupt the remainder of the Stepback and leave him open. Holding shield is not advisable here, as his shield bash can break through your guard and deal damage, so if you are going to shield, make sure to do it after his shield bash, and also make sure your shield has resistance so he doesn't deal damage and heal while you are blocking.
Sheild Charge Slash 5
Analysis	Analysis	Analysis
This Stepback is at first very similar to his Sheild Charge Swing Around Stepback, where Zero Mech bash's his sword and shield, before moving back a few steps, and then rapidly changing the center for a shield bash. The difference comes after the charge, where now he performs two vertical overhead swings, and following up with a shield bash from the right, and a Slash from the left. Making this his longest and most challenging Stepback. 
Avoiding this Stepback can be done in multiple ways, the most optimal is dodge in either direction when he charges at you, and when he goes for his then dodge his two overhead slashes by dodging in either direction, when he goes for the Sheild bash, dodge to the right, right before Zero Mech delivers his final slash, a stab icon will appear on his side, allowing you to end the Stepback, and deal extra damage. Alternatively, if you just want to end the Stepback as fast as possible, after you dodge the Sheild bash, you can parry his first slash by swiping upwards. Attempting to block this Stepback with the Sheild is unadvisable, as both of his shield bashes will go right through it, if you are going to attempt to block, make sure to use a shield with resistance so he doesn't deal damage and heal even while you are blocking.	
This Stepback is at first very similar to his Sheild Charge Swing Around Stepback, where Zero Mech bash's his sword and shield, before moving back a few steps, and then rapidly changing the center for a shield bash. The difference comes after the charge, where now he performs two vertical overhead swings, and following up with a shield bash from the right, and a Slash from the left. Making this his longest and most challenging Stepback. 
Avoiding this Stepback can be done in multiple ways, the most optimal is dodge in either direction when he charges at you, and when he goes for his then dodge his two overhead slashes by dodging in either direction, when he goes for the Sheild bash, dodge to the right, right before Zero Mech delivers his final slash, a stab icon will appear on his side, allowing you to end the Stepback, and deal extra damage. Alternatively, if you just want to end the Stepback as fast as possible, after you dodge the Sheild bash, you can parry his first slash by swiping upwards. Attempting to block this Stepback with the Sheild is unadvisable, as both of his shield bashes will go right through it, if you are going to attempt to block, make sure to use a shield with resistance so he doesn't deal damage and heal even while you are blocking.	
This Stepback is at first very similar to his Sheild Charge Swing Around Stepback, where Zero Mech bash's his sword and shield, before moving back a few steps, and then rapidly changing the center for a shield bash. The difference comes after the charge, where now he performs two vertical overhead swings, and following up with a shield bash from the right, and a Slash from the left. Making this his longest and most challenging Stepback. 
Avoiding this Stepback can be done in multiple ways, the most optimal is dodge in either direction when he charges at you, and when he goes for his then dodge his two overhead slashes by dodging in either direction, when he goes for the Sheild bash, dodge to the right, right before Zero Mech delivers his final slash, a stab icon will appear on his side, allowing you to end the Stepback, and deal extra damage. Alternatively, if you just want to end the Stepback as fast as possible, after you dodge the Sheild bash, you can parry his first slash by swiping upwards. Attempting to block this Stepback with the Sheild is unadvisable, as both of his shield bashes will go right through it, if you are going to attempt to block, make sure to use a shield with resistance so he doesn't deal damage and heal even while you are blocking.
===Combat Tips===
*To avoid having to make the trek back to the dungeon: Once you are defeated, you can close the game by going to home screen and then completely kill Infinity Blade's process from the multitasking bar/menu (depends on iOS). Then restart the game and you will spawn in front of Zero Mech and be able to start the fight again.
*Pick your weapons wisely. You may want to stick to a raw damage weapon since the elements that he is weak against changes each battle. You may be tempted to use the Dragoor tools from the Deathless Kings but make sure which ones you choose. For example, the shield is resistant to making it a suburb choice, as it takes away Zero Mech's ability to heal. But the Dragoor Blade deals mostly damage, which Zero Mech could be immune too, making it a poor choice when he has resistance, and making weapons like the Infinity Blade I (or any weapon that deals more damage than it while Zero Mech doesn't have resistance to it) the best option. The Dragoor Scale has high healing, which is especially useful due to the fight with Archarin immediately after.
*As mentioned, there is no break between the Zero Mech and Archarin fights, so using a health potion after the fight is not possible. Using a heal ring, preferably the Kward or the Dragoor Scale is great choice.
*To avoid having to make the trek back to the dungeon: Once you are defeated, you can close the game by going to home screen and then completely kill Infinity Blade's process from the multitasking bar/menu (depends on iOS). Then restart the game and you will spawn in front of Zero Mech and be able to start the fight again.
*Make sure you have high health, as Zero Mech will do a lot of damage in higher bloodlines.
==Infinity Blade III==
Zero Mech returns in Infinity Blade III, appearing as a mini boss, which grants him access to Titian Boss Perks at level 1000 and above, Spectrum Defense and the ability to send you back to The Hideout upon defeat, similar to The Dark Knight. However, Zero Mech is far rarer in comparison, only showing up at two specific locations, those being the second battle the Pinnacle Monastery as Siris, and the fourth battle at The Ark as Isa. He will likely not be encountered naturally and will have to be summoned by repeatably going to those locations' multiple times. 
==Trivia== 
==Gallery==
ZeroMech-Model-IB1.png
Dark mech death.png
File:PROOF!.jpg
Zero Mech Glitch in IB3.jpg|Combat
IB3 Zero Mech.jpg|Zero Mech in Infinity Blade 3 confronting Isa.
Zero Mech Battle.png|Combat with Similar Armour
Archarin Battle.png|Battle with Archarin with Identical Armour
Category:Titans
Category:Titans in Infinity Blade I
Category:Titans in Infinity Blade III