Full Health Compensation

The power to have enhanced abilities at full health. Technique of Health Manipulation. Opposite to Low Health Compensation.
==Also Called==
* Full Health Augmentation
==Capabilities==
The user, whenever they are at full health, will become stronger, durable, faster, more agile and possibly more intelligent and have better combat skills to be able to stand a better chance against those they are fighting. Note that the user must be at full health for this to work.
==Applications==
*Enhanced/Supernatural Condition
**Enhanced/Supernatural Agility
**Enhanced/Supernatural Combat
**Enhanced/Supernatural Dexterity
**Enhanced Durability/Supernatural Durability
**Enhanced/Supernatural Intelligence
**Enhanced/Supernatural Speed
**Enhanced/Supernatural Stamina
**Enhanced/Supernatural Strength
*Power Augmentation
==Associations==
* Health Manipulation
==Limitations==
* Must be at full health for this to work.
* Can be affected by Compensation Manipulation.
==Known Users==
* Kirby (Kirby series); via Sword
* Link (The Legend of Zelda series)
* Raziel (Legacy of Kain series); formerly
*The Knight (Hollow Knight); via "Grubberfly's Elegy"
== Know Objects ==
* Grubberfly's Elegy (Hollow Knight)
==Gallery==
Great_Spin.jpg|Upon learning the Great Spin, Link (The Legend of Zelda: Twilight Princess) could only use it at full health.
SR1-Cutscene-Chapter-4-B-KainDefeat-040.png|When he first obtained it, Raziel (Legacy of Kain series) could only summon the Wraith Blade when his health was full...
SR2-DC-TheReaverConvergence-040.png|...though he learned how to summon it at will regardless of his health once it came in contact with the past Soul Reaver in the Sarafan Stronghold.
Category:Powers
Category:Event Empowerments