Payload

Payloads are a feature in Call of Duty: Infinite Warfare. They are a set of abilities for Combat Rigs, appearing either as lethal weapons, special abillites or technological equipments used for kill assists. Their counterparts are Traits.
They grant players powerful, mostly short-use weapons, abillites, or equipment to take out enemies aggressively or tactically; They are acquired by filling the power meter around the weapon icon by scoring points or granted after a short amount of time. The meter turns yellow when completely filled, and will deplete over time. Payloads last until the meter runs out, or when the user is killed. When using a certain Payload weapon a lot in a short amount of time or using ability in a certain circumstance (Active Camo drains faster after when capturing an objective), the meter depletes faster.
==List of Payloads==
===Warfighter===
Payload 	Icon	Description
Claw 	 	A rapid-fire firearm with a wide spread and ricocheting ballistic ammunition. Especially effective on groups.
Combat Focus	 	A limited-time perk that doubles scorestreak points.
Overdrive 	 	Give your character a temporary burst of speed. Effective in Uplink and Capture the Flag.
===Merc===
Payload 	Icon	Description
Steel Dragon 	 	Heavy energy beam weapon with multi-target tracking, locking onto targets in its line of fire.
Bull Charge 	 	Level your opponents with a ballistic shield. Best used in close quarters.
Reactive Armor	 	An electromagnetic armor shell that absorbs all types of damage.
===Synaptic===
Payload 	Icon	Description
Equalizer	 	Integrated dual-wield SMGs with built-in suppressors. 
Reaper 	 	Transform your droid into a lethal, four-legged melee combatant. High-speed sprinting and jumping. Changes view to third person.
Rewind 	 	Teleport a few seconds back in time to your previous position while replenishing health and ammunition.
===FTL===
Payload 	Icon	Description
Eraser 	 	Vaporize your enemies in a cloud of mist with an experimental, energy-based handgun. Requires accuracy at close range.
FTL Jump 	 	Short-range forward teleportation burst. Confuses enemies while making you difficult to hit.
Phase Shift	 	Completely disappear and re-emerge to avoid damage. Countered by other FTL players with Phase Shift charged.
===Stryker===
Payload 	Icon	Description
Gravity Vortex Gun	 	Prototype launcher that shoots gravity-distorting projectiles to suck in and damage nearby enemies. Especially useful in hallways, small rooms, and capture points.
Micro Turret 	 	Deploy cover fire or provide crossfire with this compact, autonomous turret.
Centurion 	 	Destroys Lethals and Tacticals while emitting an EMP, distorting enemy minimaps.
===Phantom===
Payload 	Icon	Description
Ballista EM3	 	Electromagnetic rail gun specializing in precision and penetration. Automatically locks onto targets. Requires charge time.
Pulsar 	 	Deployable sensor reveals enemy locations and directions.
Active Camo 	 	Renders you almost completely invisible. Does not protect you from Tracker or other locational perks or scorestreaks.
==Trivia==
*In earlier versions of the game, Payloads were known as "Supers".
Category:Call of Duty: Infinite Warfare Multiplayer