Higher Consecration (Priest Spell)

The item's saving throw is the same as the caster's own saving throw vs. spell, modified by a number of cumulative factors.
+1 	The item has been specially crafted by the caster or others dedicated to the serv¬ice of the deity.
+1 	The higher consecration spell is cast on an altar consecrated to the deity or ground sacred to the deity.
+1 	The item is being prepared at the com¬mand of the deity (either expressly or through dream visions).
+1 	The material components have either been made or gathered personally by the caster.
-1 	Holy water is omitted (good priests only).
-1 	Unholy water is omitted (evil priests only).
-2 	Plain water is used.
-2 	The caster knows the item is physically flawed or incomplete.
An item that fails this saving throw crumbles to dust or is consumed by fire. Success cleanses the item and dedicates it to the deity. Typically, the success of the spell is demonstrated by the item briefly levitating and exuding a blue-white glow, but a deity may choose a different color of radiant glow, may wreath the item in unending flame, or may even make it vanish. (This latter if the casting priest is deemed unworthy or unready to possess the item or its continued possession by the faithful is imperiled by events – such as an impending attack on the temple in which the spell is cast.)
The material components are the priest's holy symbol and a spark struck from flint by a piece of cold iron; a pinch of earth from a dung heap on which plants have grown; a drop of holy water; a drop of unholy water; and a vial of air from a cavern, room, or passage in which a dragon used its breath weapon within 1 turn of the sealing of the vial. Spark, flint, and iron are all consumed in the casting.
Notes: Rare spell from the Forgotten Realms setting, recorded by Volo.
Category:Priest Spells
Category:Spells from Priest's Spell Compendium
Category:Spells