Slow Metabolism (Wizard Spell)

When placed upon a creature, this spell can drastically increase the length of time required between meals. The recipient only requires food and drink once every 12 hours per the chronomancer's level, up to 7 days. Also, if the creature has been poisoned, this spell slows the onset by one hour per caster level (assuming the full effect of the poison has not already taken place). A cure still must be found.
The material component is a small wafer that consumed by the recipient. No saving throw is required.
The reverse of this spell, speed metabolism, requires an attack roll. It quickly weakens a creature from lack of food and water. If a saving throw vs. death magic is failed, reduce the target's Constitution and Strength by 1 point for every two levels of the chronomancer (mini­mum of 1), until the victim cats. This does not kill the creature unless the loss of the Hit Dice modifier drops it below 0 hit points.
The material component for the reverse is a piece of spoiled food that is hurled at the target.
Notes: Restricted to chronomancers; common.
Category:Wizard Spells
Category:Spells from Wizard's Spell Compendium
Category:Spells