Tumbling

Tumbling is an airborne state in Super Smash Flash 2 and Fraymakers in which a character rotates while falling. It is most commonly entered after reeling when getting hit by an attack with high knockback, with the tumbling starting after the hitstun ends.
In SSF2, characters can immediately begin tumbling without having first received hitstun when falling from a platform while shielding. There are also various ways to activate this state through specific interactions, such as getting hit with 's Peach Blossom or 's uncharged Wario Waft while airborne, using 's to hit itself during Discharge, shooting from the Barrel Cannon in Jungle Hijinx, and being released from a Trophy Stand.
Tumbling differs from the helpless state in that, during this state, characters can carry out most normal airborne actions. Moving left or right or fast falling keeps the character in the tumbling state, whereas midair jumping or using an aerial attack or special move cancels it. However, air dodging in SSF2 and airdashing in Fraymakers cannot be used while tumbling. Additionally, characters crash onto the floor in a lying state upon landing, though this can be avoided by grabbing a ledge or teching on the ground. Wall techs and ceiling techs cannot be performed while tumbling.
== Trivia ==
*Most characters in SSF2 use their tumbling animations during shield breaks and star KOs.
*In SSF2, when a character lose all of their HP in Stamina on their final stock, they are sent into a tumbling state whenever they are launched.
== See also ==
*Hitstun
*Teetering
Category:Game physics
Category:Smash physics
Category:Terms
Category:Super Smash Flash 2
Category:Super Smash Flash series
Category:Fraymakers