Fantendo Smash Bros. Victory/PalmMan

This article is about PalmMan's appearance in Fantendo Smash Bros. Victory. For the character in other contexts, see PalmMan.
PalmMan was confirmed to be a playable character in Fantendo Smash Bros. Victory in the Toroko's Fantendo Holiday Showcase 2015 presentation showcase. He plays a major role in the plot but the extent of which is currently unknown.
==Background==
The robotic bodies of PalmMan, DragonMan, and MineMan were all created on Earth as part of a government program called the T.R.I.A.D sometime during the Cold War. MineMan defected from his purpose due to The Darkness and went into space with the two other robots. PalmMan would later defect against MineMan after MineMan collected DragonMan to be trashed and dismantling, seeing him as a threat. PalmMan was in love with DragonMan, as this was his reason to defect; however this also isn't the full story. After rescuing DragonMan, PalmMan and DragonMan headed down to Earth but got lost and side-tracked, eventually meeting Strafe and Unten in a witch's house. Ever since, PalmMan remains a uneasy member of the group, constantly worried whether he is truly part of the gang. 
==Moveset==
===Gimmick===
PalmMan has five palm fronds on his chest and will suffer battle damage as his damage percentage goes up. As he gains more damage, he gains the ability to do critical damage, which increases the less palm fronds he has on his chest, but he will also take more damage. 
*0% - 15% damage (five palm fronds) will have will full defense but no critical capability. 
*16% - 40% damage (four palm fronds) will have will 80% defense and 10% critical capability. 
*41% - 80% damage (three palm fronds) will have will 60% defense and 12% critical capability.
*81% - 110% damage (two palm fronds) will have will 40% defense and 15% critical capability.
*111% - 250% damage (one palm frond) will have will 20% defense and 18% critical capability.
*251% - 999% damage (no palm fronds) will have will 10% defense and 23% critical capability. 
===Standard Attacks===
Name	Info
Cocopunch	PalmMan slams his hands together with two halves of a coconut, having a chance to stun a enemy and causing 5% damage.
PalmKick	PalmMan kicks with both of his legs before landing on the ground. This does around 6% damage.
Cannonpropel	PalmMan shoots his cannon upwards, increasing his momentum downwards while also firing a short range projectile in the air. The projectile does 7% damage.
Finger Sweep	Palm's floating fingers sweep around him in a circular pattern very quickly, doing 1% - 3% damage per hit to anyone caught in the radius.
===Special Moves===
Name	Info
NapalmMan	PalmMan fires sticky napalm from his hands and can either wait for it to explode or set the person on fire himself using his Side Special. This move can only be executed three times at once; PalmMan must wait for the napalm to be used and disappear before firing again. This attack does 7% damage if the opponent is set on fire or 10% if the napalm goes off.
Flame Thrower	PalmMan leads a charge of flame out of his arm, attacking the opponent with fire. This attack does 5% normally but does 7% damage if the opponent has napalm on them.
Ghost Engine	PalmMan turns briefly semi-transparent, like a ghost, and upgrades his jumping capability by 50%.
Hourglass Battle	PalmMan traps his opponent into a hourglass, being able to kick it around for 4% damage each kick. The hourglass state stays around for 5 seconds.
===Finisher===
Name	Info
Hyper Mode	PalmMan transforms into his Hyper Mode, transforming him into a more sinister and wild look. All of his attacks are powered up to almost overpowered levels. This form lasts about 20 seconds.
===Taunts===
*Up Taunt - PalmMan juggles some napalm, all three exploding in the air. This taunt actually does some damage, with 2% damage being dealt to anyone in the spot where the Napalm exploded.
*Side Taunt - PalmMan gets out a surfboard and poses next to it. 
*Down Taunt - Plays the opening of DELOREAN.88.: MIAMI LOVE through his blaster. Holding the down taunt allows PalmMan to play the song as long as the player wants, and PalmMan will even start dancing a little.
===Victory Poses===
*PalmMan reads Paula Deen’s “How to Cook A Human” with a disturbed expression on his face.
*PalmMan jumps, spreading both arms and legs out as he does as the camera freezes frames.
*PalmMan shoots at the camera with Napalm, eventually exploding it and cutting the feed.
==Trophies==
TBA
==Trivia==
*PalmMan's moveset references PalmMan 2, PalmMan 6: Hourglass of Mayhem, and F-Strikers.
**Ghost Engine and his Side Taunt references PalmMan 2.
**Hourglass Battle references PalmMan 6: Hourglass of Mayhem.
**PalmKick and Cannonpropel are references to his F-Strikers moveset.
*His down taunt references a episode of Fantendo Now that was never made called PalmMan in Miami.
*His first victory pose references Witch House, as that was the book sitting next to him in Edith's basement.
Category:Males
Category:Playable Characters
Category:Fantendo Smash Bros. (series)
Category:Fantendo Smash Bros. Victory
Category:Subpages