Princess Hunting Dungeon Meister:03-03

== Overview ==
*Requires: 03-01
**Depending on which castle you end 03-02 with, you start at a different position for this stage.
*Objectives
**Victory
***Defeat the Stone Golem (V-151)
**Defeat
***Your Base get taken over
***Turn 70
*Followup
**Next stage: 03-04
== Clear points ==
 	5-28 turns 	29-52 turns	53-69 turns
100% 	50 CP, 7 BM	43 CP, 6 BM	
95~98%	43 CP, 6 BM	36 CP, 5 BM	18 CP, 2 BM
* The max occupation ratio for first playthrough is 98%. See Map Notes section.
* Killing the boss using ranged attacks will cause the stage to clear without you occupying the castle's square. Be careful!
== Map Notes ==
* Treasure & Chest
** T-139 = Iron Hook Claw
** T-140 = Leather Shield
** T-144 = Corrosive Solution
** S-146 = Veteran Ring
** U-138 = Orange Nut
** U-146 = Green Nut
** H-139 = Orange Nut
** K-140 = Orange Nut
** M-144 = Rope
** K-144 = Yellow Nut
** Z-148 = Magician Solution
** B-149 = 血廉の癒手
* Mana Pillars
**Depending on your starting location, the closest among S-137 and I-137 will have a mana pillar.
**There is a mana pillar at Z-142 (can't see on the map because it is blocked by the werewolf)
* Teleporters
** W-142 and Y-149 teleports to each other.
* Locked Gate
** The gate at A-149 requires the Bronze Key to open, which on a First Playthrough can only be obtained in later stages, making 100% occupation impossible on the first try.
* Map Change
**Initially, the large room with two yellow lines drawn through it is only a narrow corridor (between the yellow lines. Also, the enemies with yellow dots don't exist.
**Doing the events at both Y-138 and Y-146 (deactivating the trap) will cause the narrow corridor to expand into the full room, and remove the gate at X-142.
**Entering the room with magenta outline (entering the trapped room) without doing both above-mentioned events will also cause the narrow corridor to expand into the full room and remove the gate at X-142. Additionally, the yellow-dot monsters will appear. The following turn, werewolves will spawn at the mana pillars at F-140 and F-144.
* Replay notes
** When replaying this level, the only monsters that spawn are two bats and two earthman.
== Enemies ==
Name 	En name 	Align 	Move	Mana	Lv 	Skill 1 	Skill 2 	Skill 3 	Skill 4
牙コウモリ 	Tooth Bat 	Electric	3 	6 	15 	Bite, 90% accuracy 	Flight 	Drain 	
マーテル 	Martel 	Dark 	3 	9 	20~23	Claw, 85% accuracy 	Flight 	Unlock 	Smile of Seduction
ヴェアヴォルフ 	Werewolf 	Earth 	4 	10 	20~23	Sword, 85% accuracy 	Search 	Unlock 	
アースマン 	Earth Man 	Earth 	2 	6 	20~23	Earth Fist, 85% accuracy	Regenerate	Artifact's endure	
ストーンゴーレム 	Stone Golem	Earth 	2 	14 	20~23	Knock, 90% accuracy 	Regenerate	Artifact's endure	Rock Drop
enemy stats are random. the below are some samples to provide a general idea
=== Easy mode enemy stats ===
Tooth Bat
Lv	HP	SP	FS	Atk	Def	Mag	Mdf	Spd	Luck
15	14	0 	18	6 	2 	0 	2 	11 	3
15	15	0 	16	7 	2 	0 	2 	10 	3
15	15	0 	16	8 	4 	0 	2 	11 	2
Martel
Lv	HP	SP	FS	Atk	Def	Mag	Mdf	Spd	Luck
20	32	19	26	12 	6 	14 	8 	10 	7
 	 	 	 	 	 	 	 	 	
23	36	21	28	13 	8 	16 	8 	11 	9
23	35	20	27	13 	7 	15 	8 	11 	7
23	36	20	28	14 	6 	15 	9 	11 	8
23	36	21	28	12 	7 	15 	8 	11 	8
Werewolf
Lv	HP	SP	FS	Atk	Def	Mag	Mdf	Spd	Luck
20	30	0 	31	15 	6 	0 	2 	14 	2
 	 	 	 	 	 	 	 	 	
23	32	0 	32	16 	6 	0 	2 	14 	2
23	31	0 	32	15 	6 	0 	2 	14 	2
23	31	0 	31	15 	6 	0 	2 	14 	2
23	31	0 	32	15 	6 	0 	2 	14 	2
23	32	0 	32	15 	6 	0 	2 	15 	2
Earth man
Lv	HP	SP	FS	Atk	Def	Mag	Mdf	Spd	Luck
20	36	0 	29	14 	10 	0 	2 	4 	1
 	 	 	 	 	 	 	 	 	
23	38	0 	31	16 	11 	0 	2 	4 	1
23	38	0 	31	16 	11 	0 	2 	4 	1
23	39	0 	29	15 	10 	0 	2 	4 	1
23	38	0 	31	14 	10 	0 	2 	4 	1
23	39	0 	29	14 	10 	0 	3 	5 	1
23	39	0 	30	16 	11 	0 	2 	4 	1
Stone Golem
Lv	HP	SP	FS	Atk	Def	Mag	Mdf	Spd	Luck
20	60	14	15	18 	14 	0 	2 	5 	2
23	61	14	15	19 	14 	0 	2 	6 	2
=== Normal mode enemy stats ===
=== Hard mode enemy stats ===
03-03