Chain of Light

==Description==
This is a spell that hit 4 times over 4 seconds. Is interrupted when one is damaged or when move, as normal casts. As less it hits one time, can be used as Instant of one hit, however moving. Is the only spell of another element having the Priest. 
Normaly, it is not used because no domain of light. It is a lost of DPS. Only Priest / Champion, with elite 15, is so so as spell to do DPS. Then, what is the use?... Is good again enemies with more water resistence, sure you will do better damage with this spell.
===Formula===
==Skill Improvements==
===Priest / Champion===
Icon	Skill Name 	Level 	Cost 	Cast Time 	Cooldown	Range	Skill Effect	Upgrade
 	Chain of Light (Infused Light Chain)	Elite 15	60 (+9 per Lvl) MP	Instant (Cast hold: 4s)	- 	217 	Continuously deals 35.0.. 1085.0 Light damage to the target. Each hit generates 3.0 rage.
It has 4 seconds of cast and hit 4 times. But stops if damage recived or movement.	+9.0 per level
====Notes====
*"Magic Damage from Equipe" increases 50% (similar to have a domine of light (63%)). But "Spell Base Damage" only increases 1/3 of this, 16,666%.
*Losts cooldown, for spam skill and earn rage.
===Priest / Scout===
Icon	Skill Name 	Level 	Cost 	Cast Time 	Cooldown 	Range	Skill Effect	Upgrade
 	Chain of Light (Area of Light Chain)	Elite 60	60 (+9 per Lvl) MP	Instant (Cast hold: 4s)	6 seconds	217 	Continuously deals 30.0.. 930.0 Light damage to the target. It recovers the HP of all party members within an area of 60 when hit.
It has 4 seconds of cast and hit 4 times. But stops if damage recived or movement.	+9.0 per level
====Notes====
==Notes==