Sumeru

Sumeru is one of the seven regions of Teyvat. It is the nation that worships Lesser Lord Kusanali, the Dendro Archon and God of Wisdom. It is renowned as Teyvat's center of learning for housing the Sumeru Akademiya.
Archon Quest Chapter III takes place in this region.
==How to Access==
Access to Sumeru is unlocked after completing the . The Dharma Forest is directly accessible from The Chasm, Liyue. Upon completing the , a Teleport Waypoint located at Girdle of the Sands, supposed to provide quick access to Fontaine, can also serve as a quick access to the Sumeru desert.
==Description==
Sumeru's landscape features both deserts and forests. In Teyvat Chapter Storyline Preview: Travail, Dainsleif likens it to a desert, and Liben mentions that "Sumeru is all rainforest and desert."
During the cataclysm 500 years ago, the previous Dendro Archon and God of Wisdom, Greater Lord Rukkhadevata, was slain and Lesser Lord Kusanali took her place. Under the aegis of the God of Wisdom, the sages of Sumeru drive themselves into hysterics and abandon all that is worldly in their pursuit of esoteric wisdom.
Lisa went to study magic at the Sumeru Akademiya, where she was considered the best student they had seen in 200 years. Despite the prestige she enjoyed there, she ultimately returned to Mondstadt after growing disillusioned with the "raving-mad scholars" and the cost of "uninhibited erudition" she witnessed in Sumeru.
The Eremites are a faction of mercenaries from Sumeru who travel throughout Teyvat. They see themselves as people who are not "afraid of dying so that they might truly live." Nazafarin, a scholar from Sumeru, claims that some of its members wield "bizarre yet formidable powers," and finds the subject of the Eremite unpleasant enough to swiftly drop the subject after briefly explaining them to the Traveler.
Sumeru's Statue of The Seven depicts a childlike female figure who wears a similar cloak and draping clothing to that of the other known Archon statues. Her small frame is also shown sitting on a huge leaf, an attribute owing to her mantle as the Dendro Archon.
==Areas==
===Dharma Forest===
===Great Red Sand===
===Girdle of the Sands===
==Subareas==
===Ardravi Valley===
===Ashavan Realm===
===Avidya Forest===
===Lokapala Jungle===
===Lost Nursery===
===Vissudha Field===
===Hypostyle Desert===
===Land of Lower Setekh===
===Land of Upper Setekh===
===Desert of Hadramaveth===
===Gavireh Lajavard===
===Realm of Farakhkert===
==Characters==
===Playable Characters===
===Upcoming Characters===
==NPCs==
==Notable Features==
Sumeru features many unique mechanics and environmental hazards. Some are found throughout Sumeru, while others can only be found in one of its subregions:
===Common===
* can be offered at Statues of The Seven in Sumeru for rewards.
* Dendrograna augment Charged Attacks and Aimed Shots with a -based attack. Dendrogranum attacks are the only way to destroy Dendrogranum-Locked Rocks, Fetid Boughs, and Withering Branches and trigger Valaya. They are summoned at Auspicious Branches.
* Energy Blocks are used to power relays within some Ruin Golems.
* Four-Leaf Sigils permit the player to rapidly traverse the terrain and travel to areas that may otherwise be difficult to reach.
* Primeval Rosin is used to unlock paths in Domains.
* Stamina Flowers (unofficial name) grant 80 Stamina when approached.
* Tri-Lakshana Creatures can change between different states when an Element is applied: Scorched (inactive) from , Normal from , and Activated from :
** Bouncy Mushroom: Launches the player into the air (higher when Activated).
** Dream Flower: Clears enemy Aggro for nearby players (Normal) and reveals Phantasmal Seeds (Activated).
** : Dropped items on defeat will change depending on state.
** Poisonous Mushroom: Attacks with when not Scorched.
** Rocklifting Branch: Rises from the ground in Normal state, revealing hidden objects underneath (rises higher when Activated)
** Seed Mirror: Reveals Nascent Withering Zones (Normal), reveals Mischievous Aranara (Activated).
** : Restore health when consumed: 1 HP (Scorched), 300 HP (Normal), 800 HP (Activated).
** Tri-Yana Seed: Can be immobile (Scorched), moving (Normal), or reveal hidden objects (Activated).
* The Withering is a climate effect that causes dangerous areas called Withering Zones, which apply Decay to the player. If the player accumulates 10 units of Decay, all their characters will fall. The player must use Dendrograna to destroy all Withering Branches within the zone, defeat the enemies that spawn, then interact with the Tumor of the Withering to permanently eliminate the Withering Zone.
** Fetid Boughs may attack the player, doing damage and applying a unit of Decay when hit.
** Flames of Life may appear within the zone, which remove one unit of Decay when consumed.
** Seelies of Life (unofficial name) and Candles of Life can continually remove accumulated Decay for nearby players, as will any Teleport Waypoint that happens to be located within the zone.
===Dharma Forest=== 
* Ashvattha's Concourses are locations that each contain a Vasara Tree that is infected with The Withering. The player must cleanse these areas during the .
* Applying to Clusterleaves of Cultivation will spawn Four-Leaf Sigils that will last for 24 hours.
* Energy Extraction Devices are challenges found in Eremite forts. You must find control keys and defeat enemies to deactivate them.
* Nurseries are puzzles that grant a and a Chest when solved.
* Stone Pillar Seals can be neutralized with to release .
* Playing the can activate various objects, once the corresponding song has been unlocked:
** Remove obstacles near Claustroflora
** Repair Elemental Monuments (can also be repaired using the )
** Gain access to Domains via Gloomy Paths
** Switch between the real and dream worlds at Silapna
** Summon a Healthy Dendrograna at Sprouting Branches
** Rotate Vamadha
** Activate Varuna Contraptions, enabling the player to change the weather in Apam Woods
** Unlock challenges at Phantasmal Gates
** Please Music-Loving Aranara
===Great Red Sand===
* Atmospheric Vortices come in small and large varieties. They function as walls which push the player back on contact but do no damage. Touching one with equipped drains some of the Jinni's Might from the bottle and dispels the Vortex. Large Vortices require the bottle to be upgraded to level 6. Jinni's Might can be replenished at Jinn Shrines.
* Cascade Spouts emit sand into Cascade Pools. They can be toggled on and off with attacks. For most of them, completely filling all the Pools in a puzzle area with sand grants a Chest.
* There are three Flower Buds (unofficial name) which exist only in the Eternal Oasis. Touching one causes it to move along a trail of purple flowers to specific locations, where you can select Activate Memory to cause changes in the environment which can unblock the Bud's path and reveal Chests. Leading each Bud to its destination grants a Memories of the Eternal Oasis (, , ) item and another Chest.
* Illusory Keystones are platforms that disappear a few seconds after the player steps on them.
* Loose Sand Piles can cover objects or enemies. They can be dispersed with or by an obscured enemy who senses the player's presence.
* Manifestation Mechanisms can be activated to release a Signal Spirit. Escort the Spirit to each Mechanism in a chain. Bringing the Spirit to the final Mechanism grants a Chest.
* Mysterious Murals appear in pairs. Interacting with one at night spawns enemies. Defeating all enemies spawned by both murals grants a Chest.
* Primal Obelisks can be used to locate Sacred Seals, which can then be returned to the Obelisk. Returning all of an Obelisk's Seals grants a Precious Chest.
* Ruin Devices are mostly found within and around temples. Each device has a clearance requirement that you must fulfill by upgrading the .
** Everlight Cells can be moved or rotated to cause Primal Beams to strike targets called Neverlight Cells. Some Everlight Cells revert to their original state a certain amount of time after the player interacts with them. Dual Everlight Cells emit two beams, and Dual Neverlight Cells must be struck by two beams to activate. Sometimes an obstructing wall may need to be made transparent by activating nearby Obscuring Cells.
** Large Fan Blades may cycle between active and inactive states automatically, or be controlled by a Plinth of the Secret Rites. While active, they can push the player or obliterate Primal Embers.
** Pipe Diverter Valves can adjust pipe connections, changing the flow of sand within them.
** Plinths of the Secret Rites can be used to perform various actions, such as opening doors, removing Primal Barriers, or turning Large Fan Blades on and off. Different Plinths require varying levels of clearance.
** Primal Barriers are forcefield-like obstacles that must be turned off to allow the player to pass.
** Flipping a Primal Sandglass reveals the locations of other nearby Sandglasses. After a certain amount of time, a flipped Sandglass will flip back. Usually, getting all nearby Sandglasses in the flipped state at once will complete the puzzle. Sometimes, the Sandglasses are simply part of a larger puzzle that spawns objects such as Four-Leaf Sigils while any nearby Sandglass is flipped.
** Primal Embers can be located resting within Primal Sconces. Interacting with one causes it to move along a predefined path. The Ember may stop at another sconce until the player interacts with it again, or at other locations, waiting until the player approaches. Leading the Ember to a Primal Torch causes the Torch to activate. Often there will be multiple Torches in a room which must be activated to solve a puzzle.
** Prisms of Khaj-Nisut can glow blue or red, and are used to control objects of the same color. You can also interact with them to change their color and colors of other objects.
** Replicator Keystones can be activated with Forged Primal Light to create ruin devices.
** Rune Mechanisms emit a beam of energy that can remove sand piles. Attack them to change the beam's direction. Some are mounted on tracks which allow them to be moved. The energy may be blocked by a Runic Window, which can be opened by using a Runic Pane Switch.
** Activating Verity Cells causes hidden objects near the player to be revealed for a limited time.
* Intermittent Sandstorms reduce visibility in the Desert of Hadramaveth. Intensity increases with proximity to the heart of the storm. The predicts when a sandstorm is approaching and significantly improves visibility in a sandstorm when equipped. If the magic bottle has been upgrade to at least level 5, the player can summon or dispel Sandstorms at the branch within any Jinn Shrine.
* Suda's Flow manifests as glowing orbs surrounded by vines, only appearing inside the Ruin Golem in the Valley of Dahri. Any attack destroys them, and destroying all the ones associated with a seal removes the seal.
* Tumbleweeds can be found rolling across the Great Red Sand. Running into or attacking one will destroy it, sometimes releasing an item.
* Weathered Obelisks come in groups, with each Obelisk having a matching one nearby. With each pair of Obelisks, one has a symbol that can be changed with an attack, while the other does not change. Make all changeable Obelisks in a group match their pairs to solve the puzzle.
* Weathered Rocks can be damaged by Wenut attacks.
===Girdle of the Sands===
* Gray Crystals block passages, or encase enemies, interactable objects, or energy control systems. These Crystals can be dissipated by bringing a Farrwick nearby.
* Kory Drums can be played using attacks. Finding and playing Kory Drums is required to complete the .
* Rune Mechanims can unlock devices within the Khaenri'ahn ruins below Tunigi Hollow.
* Obtaining during the grants the player a number of abilities:
** The player can switch control to Sorush, who can fly anywhere within a fixed distance from the player.
** The player can receive rewards by igniting Bright Flame Altars, absorbing energy from Burgeoning Spirits, awakening Residual Pari inside Fravashi Trees, and causing Sunyata Flowers in the Vourukasha Oasis to bloom and bringing Amrita Mayflies to them.
** Defiled Beacons can be purified to stop their attacks.
** Great Songs of Khvarena are protected by a barrier which Sorush can pass through once she has obtained the Twin-Horned Chaplet.
** Khvarena Barriers can be activated to provide a temporary shield.
** Khvarena Inscription Fragments, Lightcall Paths, and Mysterious Floating Stones can be made visible.
** Sorush can temporarily dispel Mysterious Amrita Seals to allow the player to pass.
** The power of Nirodha Fruit can be used to destroy Solidified Amrita or Purple Mist in Asipattravana Swamp.
** She can collect Plumes of Purifying Light to offer to the Amrita Pool.
** Special Four-Leaf Sigils can be moved to more advantageous locations.
** Ruebright Blooms can be activated to create platforms and Four-Leaf Sigils.
** She can cause Udumbara flowers to sprout from Runestones in Asipattravana Swamp, allowing the player to collect , which are offered to the Residual Pari in two of the Fravashi Trees.
* A Trial of the Soul Bell requires the player to interact with a Soul Bell, then reach each checkpoint in turn until the end to receive a reward.
==Soundtracks==
==Trivia==
* In the trailer Teyvat Chapter Storyline Preview: Travail, under the title of the quest Truth Amongst the Pages of Purana, there is a line written in Teyvat's Latin script. It reads "Sub floreis lumen sagacitatis" which translates to "Light of wisdom under the flowers."
* Sumeru's local specialty wine is frigid snake wine.
* A bubble universe known as "Seed of Sumeru" also exists in , HoYoverses previous game.
* Khaenri'ah is located directly underneath Sumeru. A massive underground gate to the ruined nation can be seen beneath Hangeh Afrasiyab, a large underground Khaenri'ahn outpost beneath Tunigi Hollow.
===Etymology===
* Sumeru is one of the many names of , a sacred five-peaked mountain in Hindu, Jain, and Buddhist cosmology.
** The Chinese name for Sumeru, , is also the Chinese name for Mount Meru.
===Cultural References===
* Sumeru is inspired by both n and ern cultures.
* and the language are prominently featured in relation to Sumeru Akademiya, particularly in its titles for students and researchers and the names of its six main schools, the Six Darshans, which are each named after one of the .
** Lesser Lord Kusanali, the current Dendro Archon, is described as the provider of "Anahitian Blessing." In Zoroastrianism, (Anāhīd/Nahid) was a goddess of "the Waters" and subsequently associated with fertility, healing, and wisdom.Encyclopaedia Iranica: Anahid
* Concepts from s, particularly and , are prominently featured in Sumeru quests; in the names of locations, plants, and items indigenous to Dharma Forest; and in the lore of various locations in Dharma Forest.
** The three God-Kings of Sumeru — Greater Lord Rukkhadevata, Nabu Malikata, and King Deshret — may be inspired by the , a Hindu concept in which the cosmic functions of creation, maintenance, and destruction are personified as a triad of deities. Some NPCs also have names of Vedic origin.
** Several terms used in Sumeru's lore are derived from the names of Vedic deities, such as the Varuna Contraption (named after the Hindu god of water, ), Aranyaka (named after ). The Dendro Archons' common names, Greater Lord Rukkhadevata and Lesser Lord Kusanali, are also derived from Dharmic concepts.
** Some Vedic inspiration can be seen in the Sumeru Archon Quests' fifth Act title, :
*** Akasha, in reference to the Akasha System, takes its name from the Sanskrit word , meaning "sky," "space," or "."
*** In Hindu and Buddhist cosmology, a is an immense period of time, generally between the creation and recreation of a world or universe. Therefore, an alternate translation for the phrase can also be "kalpa ash," referring to the ashes left behind at the destruction of a world at the end of a kalpa.Chinese Wikisource: 
*** Sumeru's ultimately unused featured Act title in Teyvat Chapter Storyline Preview: Travail, contains another Vedic reference: are a genre of Indian literature that covers a wide array of subjects, typically relating to legends and other traditional lore. It is also a Hindi word meaning "old" in a nostalgic or memorable context.
** The Vedic concept of , a word which means "world" and now primarily refers to the process of reincarnation, is prominently used during Act I to refer to the sages' dream-harvesting scheme, and is later used to refer to Lesser Lord Kusanali's relationship to Greater Lord Rukkhadevata.
* Several NPCs, mentioned or historical characters, and clans have names inspired by prominent figures from the , such as the House of Purbiruni (), the House of Pursina (), Alhaitham (), and Firnas ().
* Sumeru music is a mix of both South Asian (especially Indian ) and Middle Eastern music. In some areas, music is also played. The desert region is mostly based on ancient Egypt and so is the music.
* The Great Red Sand, particularly the remains of King Deshret's civilization, is heavily inspired by Ancient Egypt.
* The Tanit tribe and its matriarch, Babel, are ultimately a reference to the fall of as described in the Bible. Babylon, the capital city of the Mesopotamian n empire, was known as the center of learning and scientific advancement during its prime, but prophets in the Bible predicted that its sins would cause its eventual collapse.
==Other Languages==
==Change History==
==References==
==Navigation==
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