Priest spells

Priest Spells are accessible through the Priest Scroll of characters capable of casting them. This includes clerics, druids, and shamans of any level.  Rangers and paladins may also cast priest spells, but only once they have reached a high enough level.
For general information on casting magic, see Spells.
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==Learning Spells==
Unlike wizard spells, priest spells are not scribed from scrolls. Instead, spells of each level are automatically learned when that level becomes accessible. For example, a level 1 cleric automatically knows all 1st level spells that they qualify for; when they reach level 3, they will automatically learn all 2nd level spells that they qualify for, and so on. The shaman class is the only exception, as they must choose which spells they learn (similar to the sorcerer).
Paladins only reach 4th level spells; rangers only reach 3rd level spells. In addition, their caster level is adjusted based on the level that they gain access to spellcasting. See their class pages for more information.
Certain priest spells are only available to clerics (and paladins), and some are only available to druids (and shamans and rangers). The Cleric / Ranger multi-class or dual-class has access to both lists for 1st - 3rd levels, and depending on the game version, may have access to 4th - 7th levels as well.
==Spell Slots and Casting Restrictions==
Clerics and druids gain additional spell slots based on their Wisdom score. These are gained as soon as the level is available; for example, a level 1 cleric with 18 WIS will have three 1st level spell slots available.
Shamans, paladins, and rangers do not gain additional spell slots.
In the original Baldur's Gate and Shadows of Amn, characters must have 17 WIS to cast 6th level priest spells and 18 WIS to cast 7th level priest spells. This requirement was removed in Throne of Bhaal, and is not present in the Enhanced Editions.
Equipment that increases priest spell slots:
*Baldur's Gate
**Honorary Ring of Sune: Extra 1st, 2nd, 3rd, and 4th level slots.
*Siege of Dragonspear
**Honorary Ring of Sune: Extra 1st, 2nd, 3rd, and 4th level slots.
**Locket of Embracing: Two extra 1st level slots; only usable by good or neutral characters.
*Shadows of Amn
**Honorary Ring of Sune: Extra 1st, 2nd, 3rd, and 4th level slots.
***You must have a cleric protagonist and take their stronghold to obtain this item.
**Axe of Hrothgar: +1 WIS, which may add additional slots depending on the character's base wisdom. Due to its weapon class, this is only applicable to a Cleric / Thief with Use Any Item.
*Baldur's Gate II: Throne of Bhaal
**Holy Symbol: Extra 6th and 7th level slots.
***Gained by all clerics upon reaching level 25.
**Silver Ioun Stone: +1 WIS, which may add additional slots depending on the character's base wisdom.
**Heartwood Ring: Extra 6th and 7th level slots; only usable by druids or a Cleric / Thief with Use Any Item.
Due to the different level caps in the games, certain priests may have access to spell levels that other priests don't. See the table below for the maximum spell level attainable by each class at each level cap.
Game	XP 	Cleric	Druid	Shaman	Paladin	Ranger	Multi-Classes 	Multi-Classes 	Multi-Classes
Game	XP 	Cleric	Druid	Shaman	Paladin	Ranger	Cleric(Double)	Cleric(Triple)	Druid
 	89,000 	4th 	4th 	N/A 	0th 	0th 	3rd 	3rd 	4th
 	161,000 	4th 	5th 	4th 	0th 	1st 	4th 	3rd 	4th
 	500,000 	5th 	6th 	5th 	1st 	1st 	5th 	4th 	6th
 	2,950,000	7th 	7th 	N/A 	4th 	3rd 	7th 	6th 	6th
 	8,000,000	7th 	7th 	7th 	4th 	3rd 	7th 	7th 	7th
==Schools==
Priest spells have schools; these interact with Specialist Mage bonuses for saving throws. For example, an Invoker > Cleric dual-class will apply a -2 save penalty when enemies save vs. Blade Barrier, since it is an evocation spell; Enchanters will receive a +2 save bonus vs. Charm Person or Mammal cast by a druid, since it is an enchantment/charm spell.
The schools do not interact with specialist restrictions; for example, a gnome Cleric / Illusionist can still cast all necromancy priest spells, even though they cannot cast necromancy wizard spells.
Priest spells also have spheres, but these have no mechanical interactions.
==Scrolls==
Certain priest spells are available as scrolls. Their only use is as quick items to be cast, however.  All priest scrolls can be cast by any of the normal priest spell classes, plus the monk; Restoration scrolls are unique and may be cast by any class. As with wizard scrolls, they require 9 Intelligence to use.
==Quest Spells==
Starting at 3,000,000 XP in Shadows of Amn (only accessible in with Throne of Bhaal installed or in Baldur's Gate II: Enhanced Edition), priests gain access to high-level class abilities referred to as Quest Spells. These represent exceptional divine powers granted to the priest by their deity. These are only available if the priest has gained 7th level spell slots, and the priest has the ability to select one at each level up. These are added to their priest scroll as 7th level spells, and otherwise function exactly as other spells do.
==Spell List==
The following abbreviations are used in the table below:
*Lvl = Spell Level
*C = Usable by clerics/paladins
*D = Usable by druids/rangers
*S = Usable by shamans
*OS = Original Saga
*EE = Enhanced Editions
Icon 	Spell 	Lvl	C	D	S	School 	Summary 	OS 	EE
Icon 	Spell 	Lvl	C	D	S	School 	Summary 	First Usable In:	First Usable In:
File:Armor_of_Faith_icon.PNG 	Armor of Faith 	1 	✝	❦	≋	Abjuration 	Increases the caster's damage resistance (against all damage types) based on their level. 	 	
File:Bless icon.PNG 	Bless 	1 	✝	❦	≋	Conjuration	Grants a +1 bonus to morale, attack rolls, and damage rolls for friendly creatures in an area. 	 	
File:Command icon.PNG 	Command 	1 	✝	 	 	Enchantment	Puts one target to sleep for 1 round; save vs. spell negates for creatures level 6 and above only. 	 	
File:Cure Light Wounds icon.PNG 	Cure Light Wounds 	1 	✝	❦	≋	Necromancy 	Heals one target for 8 HP and cures intoxication. 	 	
File:Detect Evil icon.PNG 	Detect Evil 	1 	✝	❦	≋	Divination 	Evil creatures near the caster glow red. 	 	
File:Doom icon.PNG 	Doom 	1 	✝	❦	≋	Alteration 	Inflicts +2 THAC0 and -2 saving throw penalties on one target. 	 	
File:Entangle icon.PNG 	Entangle 	1 	 	❦	≋	Alteration 	Immobilizes all creatures in an area; save vs. spell at +3 negates. 	 	
File:Magical Stone icon.PNG 	Magical Stone 	1 	✝	 	 	Enchantment	Deals 1d4 magic damage to one target. 	 	
File:Protection from Evil icon.PNG	Protection From Evil 	1 	✝	 	 	Abjuration 	Evil creatures attacking target have a +2 THAC0 penalty; target receives -2 save bonus vs. evil creatures; target cannot be attacked by summoned demons. 	 	
 	Remove Fear 	1 	✝	 	 	Abjuration 	Maximizes morale and prevents fear for 1 hour for friendly creatures in an area. 	 	
 	Sanctuary 	1 	✝	 	 	Abjuration 	Prevents enemies from attacking or targeting the caster for 1 turn. 	 	
 	Shillelagh 	1 	✝	❦	≋	Alteration 	Conjures a temporary weapon that deals 2d4 crushing damage with a -1 THAC0 bonus. 	 	
File:Spirit Ward icon.PNG 	Spirit Ward 	1 	 	 	≋	Abjuration 	Spirits attacking target have a +2 THAC0 penalty; target receives -3 save bonus vs. Enchantment spells. 	N/A 	
 	Aid 	2 	✝	 	 	Necromancy 	Grants one target 1d8 additional temporary maximum HP and -1 THAC0/saving throw bonuses. 	 	
 	Barkskin 	2 	✝	❦	≋	Alteration 	Sets one target's AC based on the caster's level; target receives -1 bonus to all saving throws except vs. spell. 	 	
File:SPPR203C00000.PNG 	Chant 	2 	✝	 	 	Conjuration	Grants bonuses to attack, damage, and healing rolls, plus reduces incoming damage for friendly creatures near the caster.  In addition, inflicts the opposite on enemies near the caster. 	 	
 	Charm Person or Mammal 	2 	 	❦	≋	Enchantment	Charms one target who fits the spell criteria; save vs. spell at +3 negates. 	 	
 	Draw Upon Holy Might 	2 	✝	 	 	Evocation 	Increases the STR, DEX, and CON of the caster based on their level. 	 	
 	Find Traps 	2 	✝	❦	≋	Divination 	Highlights traps near the caster. 	 	
 	Flame Blade 	2 	✝	❦	≋	Evocation 	Conjures a temporary weapon that deals 1d4 slashing damage and 1d2+4 fire damage. 	 	
 	Goodberry 	2 	 	❦	≋	Evocation 	Conjures 5 permanent berries which heal the user for 1 HP each when eaten. 	 	
File:SPPR208C00000.PNG 	Hold Person 	2 	✝	 	 	Enchantment	Inflicts the hold status effect on one target (humanoids only), and spreads to other enemies near the target; save vs. spell negates. 	 	
 	Know Alignment 	2 	✝	❦	≋	Divination 	Creatures near the caster glow different colors based on their alignment; save vs. spell at -2 negates. 	 	
 	Resist Fire and Cold 	2 	✝	❦	≋	Alteration 	Grants one target 50% resistance to fire/magic fire and cold/magic cold.  	 	
File:SPPR211C00000.PNG 	Silence, 15' Radius 	2 	✝	 	 	Alteration 	Silences all creatures in an area, preventing them from talking or casting spells; save vs. spell at -5 negates. 	 	
 	Slow Poison 	2 	✝	❦	≋	Necromancy 	Cures poison and intoxication on one target. 	 	
File:SPPR213C00000.PNG 	Spiritual Hammer 	2 	✝	 	 	Evocation 	Conjures a temporary weapon that deals 1d4+1 damage with additional enchantment bonuses based on the caster's level. 	 	
 	Writhing Fog 	2 	 	 	≋	Conjuration	Deals 1d3 cold damage per round to all creatures in an area for 1 turn.  20% chance of inflicting slow; save vs. death negates. 	N/A 	
File:SPPR301C00000.PNG 	Animate Dead 	3 	✝	 	 	Necromancy 	Summons a skeleton warrior with level-dependent statistics for 8 hours. 	 	
 	Call Lightning 	3 	 	❦	≋	Alteration 	Deals level-dependent electrical damage to one target; strikes additional enemies depending on the level of the caster. May only be used outside. 	 	
 	Cure Disease 	3 	✝	❦	≋	Abjuration 	Cures disease, blindness, deafness, and feeblemind on one target. 	 	
 	Cure Medium Wounds 	3 	✝	❦	≋	Necromancy 	Heals one target for 14 HP and cures intoxication. 	 	
 	Dispel Magic 	3 	✝	❦	≋	Abjuration 	Undoes various spell effects; success is dependent on the level of the caster. 	 	
 	Glyph of Warding 	3 	✝	 	 	Abjuration 	Sets a trap which deals level-dependent electrical damage to all creatures in an area. 	 	
File:SPPR305C00000.PNG 	Hold Animal 	3 	 	❦	≋	Enchantment	Inflicts the hold status effect on one target (animals only), and spreads to other enemies near the target; save vs. spell negates. 	 	
 	Holy Smite 	3 	✝	 	 	Necromancy 	Good and Neutral Priests Only: Deals level-dependent magical damage and blinds all evil creatures in an area; save vs. spell to halve damage and negate blindness. 	 	
 	Invisibility Purge 	3 	✝	❦	≋	Divination 	Dispels invisibility effects on enemies near the caster. 	 	
 	Miscast Magic 	3 	✝	❦	≋	Enchantment	Inflicts an 80% chance of spell failure on one target; save vs. spell at -2 negates. 	 	
 	Protection from Fire 	3 	✝	❦	≋	Abjuration 	Grants 100% fire resistance and 80% magic fire resistance to one target. 	 	
 	Remove Curse 	3 	✝	 	 	Abjuration 	Unequips cursed equipment on one target. 	 	
File:SPPR308C00000.PNG 	Remove Paralysis 	3 	✝	 	 	Abjuration 	Cures hold and stun effects on one target and grants a brief period of the free action status. 	 	
 	Rigid Thinking 	3 	✝	❦	≋	Enchantment	Inflicts confusion on one target; save vs. spell negates. 	 	
 	Spiritual Clarity 	3 	 	 	≋	Abjuration 	Cures fear, charm, confusion, and feeblemind on one target. 	N/A 	
 	Strength of One 	3 	✝	❦	≋	Alteration 	Sets the STR of all all allies near the caster to 18/75. 	 	
 	Summon Insects 	3 	 	❦	≋	Conjuration	Inflicts a 50% chance of spell failure on one target, in addition to damage and AC/THAC0 debuffs; save vs. breath at -4 negates. 	 	
 	Unholy Blight 	3 	✝	 	 	Necromancy 	Evil and Neutral Priests Only: Deals level-dependent magical damage and inflicts +2 THAC0 and -2 saving throw penalties to all good creatures in an area; save vs. spell to halve damage and negate penalties. 	 	
 	Zone of Sweet Air 	3 	✝	❦	≋	Abjuration 	Dispels all cloud-based spells currently active on the map. 	 	
 	Animal Summoning I 	4 	✝	❦	≋	Conjuration	Summons 1 or 2 War Dogs and/or Dire Wolves for 3 turns. 	 	
 	Call Woodland Beings 	4 	 	❦	≋	Conjuration	Summons a spellcasting nymph for 3 turns. 	 	
 	Cause Serious Wounds 	4 	✝	❦	≋	Necromancy 	Conjures a temporary weapon that deals 17 magic damage on a successful attack; missing wastes the spell. 	 	
 	Cloak of Fear 	4 	✝	❦	≋	Conjuration	Inflicts panic on enemies near the caster; save vs. spell negates. 	 	
 	Cure Serious Wounds 	4 	✝	❦	≋	Necromancy 	Heals one target for 17 HP and cures intoxication. 	 	
 	Death Ward 	4 	✝	❦	≋	Necromancy 	Protects one target from instant death effects. 	 	
 	Defensive Harmony 	4 	✝	❦	≋	Enchantment	Grants an AC bonus to allies near the caster. 	 	
File:SPPR415C00000.PNG 	Farsight 	4 	✝	❦	≋	Divination 	Grants temporary vision of a section of the area map. 	 	
File:SPPR403C00000.PNG 	Free Action 	4 	✝	 	 	Abjuration 	Cures hold, stun, web, grease, and entangle; grants the free action status for a long period. 	 	
 	Holy Power 	4 	✝	 	 	Evocation 	Sets the caster's STR to 18/00 and increases their THAC0 and maximum HP temporarily. 	 	
 	Lesser Restoration 	4 	✝	 	 	Necromancy 	Cures Level drain on one target and fatigues the caster. 	 	
 	Mental Domination 	4 	✝	 	 	Enchantment	Dominates one target; save vs. spell at -2 negates. 	 	
 	Negative Plane Protection 	4 	✝	❦	≋	Necromancy 	Grants protection from Level drain to one target. 	 	
 	Neutralize Poison 	4 	✝	❦	≋	Necromancy 	Cures poison, intoxication, disease, blindness, and deafness on one target; also heals 10 HP. 	 	
 	Poison 	4 	✝	❦	≋	Necromancy 	Inflicts poison on one target; save vs. poison negates. 	 	
 	Protection From Evil, 10' Radius	4 	✝	 	 	Abjuration 	Grants the same effects as Protection From Evil to all friendly creatures near the caster. 	 	
 	Protection From Lightning 	4 	✝	❦	≋	Abjuration 	Grants 100% resistance to electricty to one target. 	 	
 	Spirit Fire 	4 	 	 	≋	Conjuration	Deals a level-dependent amount of magic damage to all creatures in an area; may also inflict THAC0 and saving throw penalties. 	N/A 	
 	Animal Summoning II 	5 	✝	❦	≋	Conjuration	Summons 1 to 3 animals with 8 HD or less for 3 turns. 	 	
 	Cause Critical Wounds 	5 	✝	❦	≋	Necromancy 	Conjures a temporary weapon that deals 27 magic damage on a successful attack; missing wastes the spell. 	 	
 	Champion's Strength 	5 	✝	 	 	Alteration 	Sets one target's STR to 18/00 and increases their THAC0 temporarily; disables the spellcasting of the priest for the duration. 	 	
File:SPPR508C00000.PNG 	Chaotic Commands 	5 	✝	❦	≋	Enchantment	Grants protection from charm, domination, stun, sleep, feeblemind, paralysis, hold, confusion, and maze to one target. 	 	
 	Cure Critical Wounds 	5 	✝	❦	≋	Necromancy 	Heals one target for 27 HP and cures intoxication. 	 	
 	Flame Strike 	5 	✝	 	 	Evocation 	Deals a level-dependent amount of fire damage to one target; save vs. spell to halve. 	 	
 	Greater Command 	5 	✝	 	 	Enchantment	Inflicts sleep on all enemies around the caster; save vs. spell negates. 	 	
 	Insect Plague 	5 	 	❦	≋	Conjuration	Inflicts a 100% chance of spell failure on all enemies in an area, in addition to damage and panic; save vs. breath negates only the panic. 	 	
 	Iron Skins 	5 	 	❦	≋	Alteration 	Grants protection to the caster from a level-dependent number of attacks. 	 	
 	Magic Resistance 	5 	✝	❦	≋	Alteration 	Grants a level-dependent amount of magic resistance to one target. 	 	
 	Mass Cure 	5 	✝	❦	≋	Necromancy 	Heals all allies near the caster for a level-dependent amount of HP. 	 	
 	Pixie Dust 	5 	 	❦	≋	Illusion 	Grants invisibility to all allies near the caster. 	 	
 	Raise Dead 	5 	✝	 	 	Necromancy 	Restores one dead party member back to life. 	 	
 	Recall Spirit 	5 	 	 	≋	Necromancy 	Restores one dead party member back to life. 	N/A 	
 	Repulse Undead 	5 	✝	 	 	Abjuration 	Pushes back all undead in an aera near the caster. 	 	
 	Righteous Magic 	5 	✝	 	 	Alteration 	Grants bonuses to STR and temporary maximum HP to the caster; also maximizes all attack damage rolls. 	 	
 	Slay Living 	5 	✝	 	 	Necromancy 	Conjures a temporary weapon that deals 2d6+9 magic damage on a successful attack; missing wastes the spell.  If it hits, the victim must save vs. spell or be killed. 	 	
 	True Seeing 	5 	✝	❦	≋	Divination 	Dispels hostile illusion effects on enemies near the caster. 	 	
 	Aerial Servant 	6 	✝	 	 	Conjuration	Summons a powerful aerial servant. 	 	
 	Animal Summoning III 	6 	✝	❦	≋	Conjuration	Summons 2 or 3 animals with 12 HD or less for 4 turns. 	 	
 	Blade Barrier 	6 	✝	 	 	Evocation 	Conjures a wall of blades that circles around the caster, dealing 8d8 slashing damage per round to all creatures near the caster; save vs. spell negates. 	 	
 	Bolt of Glory 	6 	✝	 	 	Evocation 	Deals varying damage to one target depending on their creature type. 	 	
 	Conjure Animals 	6 	✝	❦	≋	Conjuration	Summons 1 or 2 mountain bears. 	 	
 	Conjure Fire Elemental 	6 	 	❦	≋	Conjuration	Summons a powerful fire elemental; its exact statistics are random. 	 	
 	Dolorous Decay 	6 	 	❦	≋	Alteration 	Inflicts slow and poison on one target; save vs. death at -2 negates the poison only. 	 	
 	False Dawn 	6 	✝	 	 	Evocation 	Deals 6d6 damage to and confuses all undead near the caster. 	 	
 	Fire Seeds 	6 	 	❦	≋	Conjuration	Conjures 4 fire seeds in the caster's inventory; these may be thrown to deal 2d8 fire damage in an area around a target; save vs. spell for half. 	 	
 	Harm 	6 	✝	❦	≋	Necromancy 	Conjures a temporary weapon that reduces its victims HP to 1 on a successful attack; missing wastes the spell. 	 	
 	Heal 	6 	✝	❦	≋	Necromancy 	Heals one target completely and cures intoxication, poison, disease, blindness, deafness, and feeblemind. 	 	
 	Physical Mirror 	6 	✝	❦	≋	Alteration 	Creates a barrier around the caster that reflects all missile attacks back at their sources. 	 	
 	Sol's Searing Orb 	6 	✝	 	 	Evocation 	 	 	
 	Spiritual Lock 	6 	 	 	≋	Enchantment	Inflicts feeblemind on one target; save vs. spell at -2 (-4 for certain creature types) negates. 	N/A 	
 	Wondrous Recall 	6 	✝	❦	≋	Alteration 	Restores two spent 5th level or lower priest spell slots for the caster. 	 	
 	Confusion 	7 	✝	❦	≋	Enchantment	Inflicts confusion on all enemies in an area; save vs. spell at -2 negates. 	 	
 	Conjure Earth Elemental 	7 	 	❦	≋	Conjuration	Summons a powerful earth elemental; its exact statistics are random. 	 	
 	Creeping Doom 	7 	 	❦	≋	Conjuration	Inflicts a 100% chance of spell failure on all enemies in an area, in addition to damage and panic; save vs. spell at -2 negates only the panic. 	 	
 	Earthquake 	7 	✝	❦	≋	Alteration 	Inflicts damage and sleep to all creatures in an area; in addition, will deal recurring damage.  Saving throws may halve the damage and negate the sleep. 	 	
 	Ether Gate 	7 	 	 	≋	Alteration 	Banishes one target for 5 rounds, completely removing them from the area. 	N/A} 	
 	Finger of Death 	7 	✝	 	 	Necromancy 	Instantly kills a target; save vs. spell at -2 negates, but deals level-dependent damage to the target. 	 	
 	Fire Storm 	7 	✝	❦	≋	Evocation 	Deals level-dependent fire damage over time to all creatures in an area. 	 	
 	Gate 	7 	✝	 	 	Conjuration	Summons a powerful pit fiend; it may attack enemies, allies, and neutral characters. 	 	
 	Greater Restoration 	7 	✝	❦	≋	Necromancy 	Cures Level drain, disease, poison, panic/morale failure, feeblemind, and confustion on one target in addition to healing them fully; fatigues the caster. 	 	
 	Holy Word 	7 	✝	 	 	Conjuration	Good and Neutral Priests Only: Inflicts various effects on evil and undead creatures near the caster. 	 	
 	Nature's Beauty 	7 	 	❦	≋	Illusion 	Inflicts blindness and instant death on all enemies near the caster; save vs. spell at +3 negates only the death. 	 	
 	Regeneration 	7 	✝	❦	≋	Necromancy 	Grants healing over time to one target. 	 	
 	Resurrection 	7 	✝	 	 	Necromancy 	Restores one dead party member back to life and fully heals them; may be cast on a living party member to heal them. 	 	
 	Shield of the Archons 	7 	✝	 	 	Abjuration 	Protects the caster from spells cast against them. 	 	
 	Sunray 	7 	✝	 	 	Evocation 	Deals 3d6 damage and blinds non-undead enemies near the caster; save vs. spell negates the blind only.  Deals level-dependent damage and instantly kills  undead enemies near the caster; save vs. spell negates the death only.	 	
 	Symbol, Death 	7 	✝	 	 	Conjuration	Sets a trap which instantly kills creatures with less than 60 HP in an area; save vs. death negates. 	 	
 	Symbol, Fear 	7 	✝	 	 	Conjuration	Sets a trap which inflicts panic on creatures with in an area; save vs. spell at -4 negates. 	 	
 	Symbol, Stun 	7 	✝	 	 	Conjuration	Sets a trap which inflicts stun on creatures with in an area; save vs. spell at -4 negates. 	 	
 	Unholy Word 	7 	✝	 	 	Conjuration	Evil and Neutral Priests Only: Inflicts various effects on good creatures near the caster. 	 	
 	Aura of Flaming Death 	Q 	✝	❦	≋	Alteration 	Grants 90% fire resistance, a -4 AC bonus, and immunity to normal weapons to the caster.  Also deals damage to any creature within 5 ft. that makes a successful attack against the caster. 	 	
 	Elemental Summoning 	Q 	✝	❦	≋	Conjuration	Summons 2 randomly chosen 16 HD elementals; 10% chance to instead summon an elemental prince. 	 	
 	Energy Blades 	Q 	✝	❦	≋	Conjuration	Conjures multiple ranged temporary weapons; these may be thrown to deal 1d4+5 slashing and 1d10 electricity damage to targets.  In addition, they grant Improved Haste and set the wielder's APR to 9. 	 	
 	Ethereal Retribution 	Q 	 	 	≋	Conjuration	Deals 3d8 magic damage per round for 3 rounds to all enemies in an area; also drains 2 points of STR per round; save vs. spell negates the STR penalty. 	N/A 	
 	Globe of Blades 	Q 	✝	❦	≋	Evocation 	Conjures a wall of blades that circles around the caster, dealing 10d10 slashing damage per round to all creatures near the caster; save vs. spell negates. 	 	
 	Greater Elemental Summoning 	Q 	 	❦	 	Conjuration	Summons a powerful elemental prince. 	 	
 	Implosion 	Q 	✝	❦	≋	Evocation 	Holds one target and deals 10d10 fire and 10d10 blunt damage; save vs. spell for half damage. 	 	
 	Mass Raise Dead 	Q 	✝	❦	≋	Necromancy 	Restores up to five dead party members back to life; also restores a level-dependent amount of HP to each. 	 	
 	Storm of Vengeance 	Q 	✝	❦	≋	None 	 	 	
 	Summon Deva 	Q 	✝	❦	 	Conjuration	Good and Neutral Priests Only: Summons a powerful deva. 	 	
 	Summon Fallen Deva 	Q 	✝	❦	 	Conjuration	Evil and Neutral Priests Only: Summons a powerful fallen deva. 	 	
Category:Spells