Java Edition Beta 1.8

Beta 1.8, the first release of the Adventure Update, a major version of Java Edition Beta released on September 14, 2011, introduced features that focused mainly on fighting, exploration, and adventuring, as well as other aspects.
== Additions ==
=== Blocks ===
; Stone Bricks
; Mossy Stone Bricks
; Cracked Stone Bricks
; Infested Stone
* Spawns one silverfish when broken.
* Has no name.
; Bricks Slab
; Stone Bricks Slab
; Mushroom Blocks
* Drops their corresponding mushroom.
; Melons
; Melon Stems
; Pumpkin Stems
; Vines
; Iron Bars
; Glass Panes
* Drops itself when destroyed.
; Fence Gates
* Connect to fences.
* Open when .
; Brick Stairs
; Stone Brick Stairs
* Stone brick stairs now drop either stone bricks, cracked stone bricks, mossy stone bricks or a type of stone bricks, which looks regular, but does not stack, when broken due to the data value (facing direction) carrying over:
Stair Data Value (Direction of the stairs' full-block side)	Dropped Item
0 (east) 	Stone Bricks
1 (west) 	Mossy Stone Bricks
2 (south) 	Cracked Stone Bricks
3 (north) 	Stone Bricks, does not stack with other stone bricks.
=== Items ===
; Raw Chicken
* Restores hunger.
* Has 30% chance of giving the hunger effect when eaten.
* Dropped from chickens.
; Cooked Chicken
* Restores hunger.
* Cooked raw chicken.
; Raw Beef
* Restores hunger.
* Dropped from cows.
; Steak
* Restores hunger.
* Cooked raw beef.
* Has the cooked porkchop's old texture.
; Ender Pearls
* An item which doesn't serve any purpose in the game for now, and had an uncentered icon.
; Melon seeds
* New seed type that grows melons.
* Can only be found in mineshaft chests.
; Melons Now called Melon Slice.
* Restores hunger.
* Harvested from melons.
* Can be used to get melon seeds back.
; Pumpkin seeds
* New seed type that produces pumpkins.
* Cannot be obtained from a pumpkin as of now, only available in mineshaft chests.
; Rotten Flesh
* Restores hunger.
* Has 80% chance of giving the hunger effect when eaten.
* Dropped by zombies.
=== Mobs ===
; Cave Spiders
* Smaller variant of spiders.
* They can poison the player.
; Enderman
* New tall mob.
* As a placeholder, endermen use zombie sounds.
* They are able to teleport and place and destroy blocks.
* Changed from the last pre-release so now they have purple eyes instead of green eyes and emit portal particles instead of black particles.
; Silverfish
* A small hostile mob.
* They can spawn from infested blocks found in strongholds.
=== Non-mob entities ===
; Experience Orb
* Adds to the player's total experience when collected.
* Entity ID is XPOrb.
* Plays low-pitched item pickup sound upon collecting.
* Dropped by monsters and animals when they are killed.
=== World generation ===
; Mineshafts
* The support beams are wood planks.
; Ravines
; Strongholds
; Villages
* Unpopulated as of now.
; Huge mushrooms
* Do not generate naturally.
* Can be artificially created by applying bone meal to a brown or red mushroom.
; Biomes
* New fractal-based biome code.
* Biomes got an overhaul, adding and removing some biomes while making all of them more vast than before. Biomes became more distinct terrain-wise, and most biomes were made to be much flatter than before.
* Oceans
** Replaces old oceans (generated structures).
** Deeper and vaster than before.
** Floor is now made up of sand, dirt, and clay.
** Clay is now more commonly found due to this.
* Plains
** Larger than before.
* Deserts
** Larger than before.
* Extreme Hills Now called Windswept Hills.
** Replaces old mountains (generated structures).
* Forests
** Wolves now spawn more often.
* Taigas
** No longer generates with snow due to problems with the new generator.
* Swamps
** Has an exclusive type of oak trees with vines.
* Rivers
** Flows through/in between biomes.
=== Gameplay ===
; Flying
* Only available in creative mode.
* Press twice to toggle flying.
; Achievements
* Added: "Kill a skeleton with an arrow at 50 meters".
; Combat
* Hold-to-charge bows.
* Critical hits.
* Players can block with a sword by holding .
* Hostile mobs perform attack animations.
; Experience
* Mobs killed by players drop tiny flashing experience orbs that add to the experience bar.
; Hunger
* New food system.
** Most food items can now be stacked up to 64.
** There is now a food meter.
** Food no longer heals directly, but indirectly: if the food meter is above 90%, heals every 4 seconds.
** Food level decreases when sprinting, jumping and when being hurt.
** If the food meter is at 0%, the player starves and loses hearts every 4 seconds.
; Status effects
* Do not show off particles.
* They do not have inventory sprites.
* Added obtainable status effects:
** Regeneration, which increases health slowly.
*** Obtained after eating a golden apple.
** Hunger, which decreases the hunger bar.
*** Obtained after eating a rotten flesh or a raw chicken.
** Poison, which hurts the player.
*** Obtained when being hurt by a cave spider.
* Added unobtainable status effects, but are functional:
** Speed, Slowness, Haste, Mining Fatigue, Instant Health, Instant Damage, Water Breathing and Nausea.
* Added unobtainable and nonfunctional status effects:
** Strength, Weakness, Jump Boost, Resistance, Fire Resistance, Invisibility, Blindness and Night Vision.
; Sprinting
* New way to travel, activated by double-tapping .
* Gives the player a boost in speed.
* The player can now jump four blocks horizontally while sprinting.
=== General ===
; Menu screen
* Updated Mojang logo.
; Particles
* Performing a critical hit on any mob will cause 'sparks' to fly.
* Explosion particles are now shockwaves instead of smoke.
* Tiny stationary bubble particles can be seen when underwater.
* Fog is now thicker and darker deep underground, and gives off particles. Due to this, the void appears black.
; Splash
* Added the following splash text:
** Jeb has amazing hair!
** Casual gaming!
** Undefeated!
** Kinda like Lemmings!
** Follow the train, CJ!
** Leveraging synergy!
** This message will never appear on the splash screen, isn't that weird?
** DungeonQuest is unfair!
** 110813!
** 90210!
** Check out the far lands!
** Tyrian would love it!
** Also try VVVVVV!
** Also try Super Meat Boy!
** Also try Terraria!
** Also try Mount And Blade!
** Also try Project Zomboid!
** Also try World of Goo!
** Also try Limbo!
** Also try Pixeljunk Shooter!
** Also try Braid!
** That's super!
** Bread is pain!
** Read more books!
** Khaaaaaaaaan!
** Less addictive than TV Tropes!
** More addictive than lemonade!
** Bigger than a bread box!
** Millions of peaches!
** Fnord!
** This is my true form!
** Totally forgot about Dre!
** Don't bother with the clones!
** Pumpkinhead!
** Hobo humping slobo babe!
== Changes ==
=== Blocks ===
; Chests
* Chests now have a unique block model.
* Now make sounds.
* Now have an opening/closing animation.
; Mossy Cobblestone
* Changed texture from .
; Leaves
* User-placed leaves no longer decay.
; Stone pressure plates & wooden pressure plates
* Can now be placed on fences
; Torches
* The torch model is now rotated slightly instead of skewed when placed on walls.
=== Items ===
; Food
* Eating food now restores hunger instead of health (but keeps the same amount).
* All food items (except mushroom stew) are now stackable.
* Now takes 1.6 seconds to consume, accompanied with an animation.
; Bows
* Damage in accordance with the charging time.
; Cooked Porkchop
* Changed the texture from to 
; Mushroom Stew
* Now restores hunger instead of health.
; Golden Apple
* Now restores hunger instead of health.
* Now gives the player the Regeneration status effect for 30 seconds.
; Shears 
* Can now collect grass and vines.
=== Mobs ===
; General
* Animals no longer despawn which makes it possible to capture them.
* Arrows that hit a mob visually "stick" into the mob rather than just disappear.
* Passive mobs will randomly flee if attacked by the player or other mobs (such as wolves).
* Now drop experience when killed by a player or a tamed wolf.
; Monsters
* Removed the monster as an entity.
* Its AI is the only thing that remains of the monster.
; Pigs
* Updated model
** The snout now protrudes from their head.
*** Previously, their heads were flat .
; Chickens
* Changed bounding box height from 0.4 blocks to 0.7 blocks
* Now drop 1 raw chicken.
* If on fire, they drop cooked chicken instead.
; Cows
* Now drop 1-3 raw beef
* If on fire, they drop 1-2 steak instead.
* They drop the same loot if on fire.
 
; Skeletons
* Drop arrows, bows as normal drop.
* Now fire arrows slightly slower to be consistent with the change of the bow.
* Their arrows are shot with more force.
* Now hold full-size bows.
* Skeleton arrows originate from about their eyes to the bow, instead of above the head.
; Zombies
* Now drop rotten flesh instead of feathers.
=== World generation ===
; Terrain
* 5 noise generators no longer overflow within vanilla bounds as of this update, therefore guaranteed to perform well to the new World Boundary on this update. These are: Low Noise, High Noise, Selector Noise, Depth Noise, and Soil Noise.
*The sea level has been decreased by one block (64 to 63).
=== Gameplay ===
; Creative
* Creative mode can now be accessed using the "create new world" screen, and no longer requires a code modification to access.
* Some code rewritten.
* New creative inventory GUI.
** Looks similar to survival inventory, with drag and drop interface.
** Some non-block items are now available in the inventory.
** Grass is now available in the inventory.
** The player can drag items and blocks outside of the GUI to spawn them in dropped item entity form.
* Previously, it was not possible to do these things in creative, but now is:
** Kill/damage mobs
** Kill/damage players who are in survival mode
** Break bedrock
** Take damage (via falling out of the world)
* Mobs now spawn, previously, they would only spawn in Survival mode.
; Controls
* Holding the left mouse button with a weapon will now only swing once.
* Holding the right mouse button to place blocks is slightly slower than before.
*+Clicking the output item in a crafting square will craft all the items at once, and automatically places them in the inventory.
* Player list in multiplayer, defaults to .
; Clouds
* Height raised to the top of the map.
* Can no longer phase through blocks.
* Movement now syncs with the game's time.
; Damage
* Unarmed damage was decreased from to (reverting to the behavior from before Beta 1.5).This change occurred between the last development version for Beta 1.8, Prerelease 2, and the full release of Beta 1.8.
* The game now keeps track of damage sources and types.
; Daylight cycle
* No longer requires chunk updates and is a smooth transition.
* The lighting on a block is given a tint based on the most prominent source of light
** Reddish from artificial light sources.
*** Artificial light now gives a very subtle 'flicker'.
** Blue from moonlight.
** Total darkness keeps the same black tint.
** Sunlight gives the same white tint.
; Farming
* Changed to be less volatile.
; HUD
* Armor bar moved to above hearts, due to hunger bar.
; Lighting
* Improved lighting system.
; Multiplayer
* The 'Multiplayer join screen' has been improved, mainly with a server list.
; Sunrise & sunset
* Clouds change color during sunrise and sunset to match the sky color.
* Horizon, specifically haze changes color more vividly during sunset and sunrise.
; Weather
*Rain and snow now render faster.
=== General ===
; Debug screen
* Mobs are no longer visibly labeled with their entity ID
* The world's numeric seed is displayed in a field below player position.
* Changing fog by hotkey now requires debug-view to be open in addition to pressing .
* The version tag appears in-game again.
; Mods
* The game's coding now allows for mods to more easily change the (map) height.
; Main menus
* The main menu's background is now an animated scene.
** The menu panorama uses seed 2151901553968352745 in Beta 1.7.3 at coordinates (61, 75, -68).
* The version tag is now displayed on the bottom-left rather than the top-left.
* New sliders for Field of View and Brightness.
* 4 new entries in control list
** "Attack", "Use Item", and "Pick Block" can now be remapped.
* Operators can switch back and forth between survival and creative mode.
; Splash
* Removed duplicate "Check it out!"
== Removals ==
=== World generation ===
; Biomes
* 
* 
* 
* (old)
* 
* 
** These did not generate in previous versions, so their removal was not noticeable.
; Features
* Roses
; Structures
* Beach (old)
* Gravel beach
; General
* The Far Lands have been removed from the game's code, as Low Noise and High Noise generators (responsible for them) don't overflow anymore.
*3 noise generators have been removed from the game's code. These are: Scale Noise, Sand Noise, and Gravel Noise.
; Distance effects
* The famous high-distance world rendering offset bug has been fixed (except for moving pistons)
* Redstone repeater top faces are no longer weirdly broken
* Rails, powered rails and detector rails are no longer stretched
* Ladders are no longer offset nor stretched
* Upwards travelling redstone wire no longer appears offset from the block it's on
* The side faces of flowing water and lava are no longer broken
; World boundary
* Has now been moved to 30,000,000 from 32,000,000
== Fixes ==
; 9 bugs fixed
* The + Click crash bug from 1.8 Prerelease 2 is fixed.
* Fixed redstone circuits not working after glitch is now fixed in multiplayer.
* Destroying boats and minecarts now creates particles.
* Ghast attack sounds are fixed multiplayer.
* The Far Lands have been removed; there is now only void.
* Fixed stairs, cactus, farmland, pressure plate, fence, cake, snow layer, button, and trapdoor items being too big.
* Fixed the "smart farms" glitch where the hitbox of a fence would extend past the hitbox of tilled soil and prevent it from reverting to dirt when walked on.
* Fixed several crash bugs relating to pistons.
* Increased the z-buffer from 8-bit to 24-bit, fixing graphical issues with AMD graphics cards.
== Trivia ==
* This was the first version to have modern terrain.
* This was the first version to have villages.
** However, villagers weren't added yet.
** Strongholds also were added in this version as well, but didn't have an end portal.
== Trailer ==
== Gallery ==
Oversized items.png|The bug where some items were too big before Beta 1.8.
Sea Level Rise.jpg|The bug where the water level changed between old and new chunks.
Beta 1.8 Creative World.jpg|A bunch of builds in a creative mode world from this version.
== Notes ==
== References ==
de:Versionen/Beta#1.8
es:Java Edition Beta 1.8
ja:Java Edition Beta 1.8
nl:Beta 1.8
pt:Edição Java Beta 1.8
ru:Beta 1.8
uk:Beta 1.8
zh:Java版Beta 1.8