The Palace of the Dead

The Palace of the Dead is the first in Final Fantasy XIV, added in Patch 3.35. Initially featuring 50 floors, it was expanded to 200 floors with Patch 3.45.
The Palace of the Dead is an ever-changing dungeon whose architecture is never quite the same each time players enter to explore its depths. All players will begin at level one, and only by fighting the enemies within will they be able to gain the strength and experience needed to reach the final floor.
== Profile ==
In the subterranean city of Gelmorra, deep within a forgotten corner of Issom—Har, stout-hearted explorers have uncovered the entrance to a labyrinthine dungeon. Those who set foot inside its maddening halls find their vigor drained by an irresistible fog of innervation, and repeated excursions have failed to map its seemingly inconstant architecture. After hearing chilling accounts of spectral denizens, locals took to whispering of a "Palace of the Dead," and the Wood Wailers now seek the assistance of adventurers in laying bare its haunted secrets...
== Gameplay ==
Players may access the Deep Dungeon after completing the quest "The House That Death Built" in New Gridania (requires at least level 17 and completion of "Into a Copper Hell" Main Scenario quest). By speaking to the Wood Wailer Attendant in Quarrymill, players can register to enter either as a pre-made group, or solo to let Duty Finder match them with three others. Unlike typical dungeon content, parties aren't restricted to set roles.
The Palace of the Dead employs a set of rules unique to the deep dungeon.
=== Character Growth ===
Players will start at level 1 regardless of their current class or job level. By defeating monsters that appear in the dungeon, players will be able to gain EXP and level their characters up to 60. The levels gained in progression of the dungeon, however, will not be the same as what players will receive upon clearing.
All enemies encountered will give a fixed amount of EXP regardless of the number of members in the party or the difference in level between the player and the enemy. Rested experience and experience bonuses from food will also be ignored.
There are no adjustments to or restrictions on any actions, additional actions, or statuses. However, players must first reach the required level in the dungeon to have access to them. Players will even have the opportunity to gain actions and statuses above their current level regardless of whether or not they have completed the necessary class or job quests.
=== Aetherpool Gear ===
Players will be restricted to the use of an aetherpool arm and aetherpool armor when inside the Palace of the Dead. In addition to gaining levels, players must enhance these items as they progress through the dungeon. As such, normal gear will have no effect inside the deep dungeon. Aetherpool armor will take the appearance of the players' current gear upon entering the instance. Aetherpool gear is not subject to durability loss, nor can it gain spiritbond when inside the Palace of the Dead.
Aetherpool gear can be enhanced by accessing silver coffers and will either power up the the arm (weapon) or armor (shields for Gladiators/Paladins). These coffers appear randomly on each floor and after defeating certain enemies. When enhancing gear, there is a chance of failure that varies depending on the current level of the players' gear and the floor where the silver coffer is found. Aetherpool gear can be enhanced to a maximum strength of +99. Upon reaching 60+, the gear will transform and glow red like a tempered weapon. In the event the strength of the players' aetherpool gear exceeds the maximum allowed by their current level, its attributes will be synced.
By speaking to E-Una-Kotor, the player can request to keep their Aetherpool gear and use it outside of the Palace, thereby obtaining a Lv. 60 Padjal weapon for their current class. This process however will reduce the Aetherpool gear's strength in the Palace by 30 points. With the Padjal weapon equipped, the player can request to have the weapon upgraded into a stronger Kinna weapon, replacing the Padjal weapon though, and as with obtaining the Padjal weapon, this process deducts 60 points from the Aetherpool.
Following the 4.3 update, Aetherpool weapons now require 3 Aetherpool grips to trade in. The process to create each reduces the player's Aetherpool points by 10, the result still being a total cost of 30 Aetherpool points. This change may seem pointless, but it has been observed that Aetherpool points seem to accumulate quicker at lower levels, so there is efficiency to be gained by cashing the points in iteratively.
=== Pomanders ===
Players will, on occasion, obtain pomanders from treasure chests within the Palace of the Dead. These items have various uses ranging from displaying the entire map of the current floor, to providing party members with beneficial effects. Up to three of each pomander can be held at any time. These items can be found in a shared inventory to be used by all party members (normal items such as potions can still be used independently).
Pomanders cannot be taken outside of the Palace of the Dead. When in a matched party, they cannot be used after the completion of a set of floors. Pomanders that affect the map cannot be overwritten with the same item when their effect is already in play. They will still be consumed upon use.
Certain pomanders can be used to transform the player into an enemy NPC. The effect lasts for one minute, and will grant the user a different attack for the duration.
=== Progress ===
Parties progress to lower floors by activating the Cairn of Passage stones. These stones have three phases, and will always be inactive when arriving at a new floor. Players must defeat the enemies that appear on the floor before the stone can be fully activated. As the phases progress, the color of the stone's icon on the map will change, and the perimeter around the stone will glow when it becomes fully activated.
In addition to resurrection items and actions, players can use a Cairn of Return to revive all KO'd players. These stones, like the Cairn of Passage, have three phases of activation and can only be used when fully activated. The stone will be inactive when arriving at a new floor. Players must defeat the enemies that appear on the floor before the stone can be fully activated. As the phases progress, the color of the stone's icon on the map will change, and the stone itself will glow when it becomes fully activated.
As players progress, they will arrive at floors with traps that will be set off when walked across. These traps are invisible unless a player has a special item which can reveal their locations. In addition to traps, some floors have the below effects which may benefit or provide some challenge to the player's ability to progress.
Boss enemies will appear every 10 floors. Upon defeating them, players will be able to record their progress, at which time they may choose to leave the deep dungeon. Progress made in strengthening aetherpool arms and armor is saved independently and shared across all save data. Players will receive experience, gil, and/or Allagan tomestones upon leaving the deep dungeon.
If all party members are KO'd inside the Palace of the Dead, they will be removed from the instance and duty fails.
=== Scoring ===
Patch 3.45 added a scoring system. When challenging the Palace of the Dead, players receive a score based on a number of factors such as highest floor reached and number of enemies slain. Separate scores for both solo and party play will be assigned after being defeated or clearing certain floors. The high scores can be confirmed by speaking with the Wood Wailer expeditionary captain.
The scores of players who venture beyond floor 100 may also appear on the rankings page on the Lodestone.
=== Treasure Coffers ===
There are three types of treasure coffers which will randomly appear somewhere on the floor at the same time as enemies. While most of these coffers will give players various benefits, some will have traps, such as surprise enemy attacks.
* Gold Coffers: Gold Coffers may yield pomanders. The coffer will remain even if these items already exceed the inventory limit.
* Silver Coffers: Silver Coffers will strengthen aetherpool arms and armor. However, opening these coffers will have no effect if the players' weapons and gear are at their maximum level of strength. In addition, even if players' weapons and gear are not at maximum level, there is a possibility that the strengthening effects will not take hold even after opening the coffer. Weapons (including shields), and gear will be strengthened individually, and depending on the player. They may also detonate if touched, damaging players within range (and as of Patch 3.4, any nearby enemies as well).
* Bronze Coffers: Bronze Coffers may yield normal items such as potions or (rarely) Gelmorran potsherds which can be exchanged for special items.
* Banded Coffer: The Accursed Hoard (see below). Contents only awarded after completing instance.
=== Restrictions ===
While players may enter as a base class, they will be unable to use any of Job Actions from the corresponding advanced job at level 30 and above.
Previously, free trial players could only access the first 10 floors, while owners of the base game who did not have Heavensward installed could only access the first 40 floors. As of Patch 5.3, the free trial now includes Heavensward and players can access all 200 floors.
== Rewards ==
The following rewards apply based on current level upon entering the instance:
Floor	Under 50 	50-59 	60
10 	Experience1,000 gil	Experience10 Allagan tomestones of poetics1,000 gil	10 Allagan tomestones of poetics20 Allagan tomestones of lore10 Allagan tomestones of scripture1,000 gil
20 	Experience1,500 gil	Experience20 Allagan tomestones of poetics1,500 gil	20 Allagan tomestones of poetics40 Allagan tomestones of lore20 Allagan tomestones of scripture1,500 gil
30 	Experience2,000 gil	Experience30 Allagan tomestones of poetics2,000 gil	30 Allagan tomestones of poetics60 Allagan tomestones of lore30 Allagan tomestones of scripture2,000 gil
40 	Experience2,500 gil	Experience40 Allagan tomestones of poetics2,500 gil	30 Allagan tomestones of poetics60 Allagan tomestones of lore30 Allagan tomestones of scripture2,500 gil
50 	Experience3,000 gil	Experience50 Allagan tomestones of poetics3,000 gil	50 Allagan tomestones of poetics100 Allagan tomestones of lore50 Allagan tomestones of scripture3,000 gil
60 	Experience2,000 gil	Experience30 Allagan tomestones of poetics2,000 gil	30 Allagan tomestones of poetics60 Allagan tomestones of lore30 Allagan tomestones of scripture2,000 gil
70 	Experience2,000 gil	Experience30 Allagan tomestones of poetics2,000 gil	30 Allagan tomestones of poetics60 Allagan tomestones of lore30 Allagan tomestones of scripture2,000 gil
80 	Experience2,000 gil	Experience30 Allagan tomestones of poetics2,000 gil	30 Allagan tomestones of poetics60 Allagan tomestones of lore30 Allagan tomestones of scripture2,000 gil
90 	Experience2,000 gil	Experience30 Allagan tomestones of poetics2,000 gil	30 Allagan tomestones of poetics60 Allagan tomestones of lore30 Allagan tomestones of scripture2,000 gil
100 	Experience3,000 gil	Experience50 Allagan tomestones of poetics3,000 gil	50 Allagan tomestones of poetics100 Allagan tomestones of lore50 Allagan tomestones of scripture3,000 gil
110+ 	Experience2,000 gil	Experience30 Allagan tomestones of poetics2,000 gil	30 Allagan tomestones of poetics60 Allagan tomestones of lore30 Allagan tomestones of scripture2,000 gil
Players will also receive one Gelmorra Shard upon defeating the boss of Floor 50. Gelmorra Shards may be exchanged with E-Una-Kotor for miscellaneous rewards.
In addition, if aetherpool equipment is at +30 or above and Floor 50 has been completed, players can receive an Padjali weapon from E-Una-Kotor. If aetherpool equipment reaches +60 or above and Floor 100 has been completed, the Padjali weapons can be upgraded to Kinna gear. This will subtract aetherpool gear strength by +30/+60 respectively.
=== Accursed Hoard ===
Patch 3.4 added a new mechanic called the Accursed Hoard. While exploring the Palace of the Dead, players will, on occasion, discover hidden treasure known as the Accursed Hoard. Upon saving progress and exiting the Palace of the Dead, players can take this treasure to the Expedition Bishop at Quarrymill in the South Shroud (X:25.1 Y:20.6) to have it appraised and discover what lies within.
Players must remain stationary at the location where the treasure is buried for a fixed period of time for the coffer to be unearthed. Before the Accursed Hoard can be discovered, players must first use the Pomander of Intuition to reveal its location on the map. However, lucky adventurers might stumble upon the Accursed Hoard by accident even without the Pomander of Intuition active.
== Enemies ==
===Regular Enemies===
Floor range 	Enemy 	Level	Enemy 	Level	Enemy 	Level
1-10 	Palace Sprite 	1 	Palace Deathmouse 	2 	Palace Ziz 	3
1-10 	Palace Antelope 	4 	Palace Bat 	6 	Palace Coblyn 	8
1-10 	Lost Goblin 	9 	Palace Hippocerf 	11 	Palace Beetle 	14
1-10 	Palace Dung Beetle 	15 	Palace Hornet 	16 	Palace Yarzon 	17
1-10 Boss 	Palace Deathgaze 	20 	 	 	 	
11-20 	Living Whelk 	18 	Palace Pudding 	19 	Palace Uragnite 	20
11-20 	Palace Toad 	22 	Palace Slime 	23 	Palace Cobra 	25
11-20 	Palace Ninki Nanka 	25 	Palace Nanka 	26 	Palace Ochu 	28
11-20 	Palace Seedling 	29 	Palace Biloko 	31 	Palace Morbol 	33
11-20 Boss 	Spurge 	35 	 	 	 	
21-30 	Palace Puk 	33 	Palace Dullahan 	34 	Palace Drake 	35
21-30 	Palace Adamantoise 	38 	Palace Peiste 	39 	Palace Minotaur 	40
21-30 	Palace Wivre 	41 	Palace Spriggan 	42 	Palace Centaur 	44
21-30 	Palace Skatene 	45 	Palace Effigy 	46 	Palace Marolith 	47
21-30 Boss 	Ningishzida 	49 	 	 	 	
31-40 	Nightmare Bogy 	48 	Nightmare Hecteyes 	50 	Nightmare Ogre 	51
31-40 	Nightmare Mummy 	52 	Nightmare Succubus 	52 	Nightmare Eye 	53
31-40 	Nightmare Dahak 	54 	Nightmare Catoblepas 	55 	Nightmare Monk 	55
31-40 	Nightmare Troubadour 	56 	Nightmare Gnat 	57 	Nightmare Haagenti 	57
31-40 	Nightmare Gourmand 	58 	 	 	 	
31-40 Boss 	Ixtab 	59 	 	 	 	
41-50 	Nightmare Demon 	58 	Nightmare Gargoyle 	59 	Nightmare Bhoot 	60
41-50 	Nightmare Bloodguard 	60 	Nightmare Dragon 	60 	Nightmare Gravekeeper 	60
41-50 	Nightmare Hellhound 	60 	Nightmare Knight 	60 	Nightmare Manticore 	60
41-50 	Nightmare Persona 	60 	Nightmare Wraith 	60 	 	
41-50 Boss 	Edda Blackbosom 	60 	 	 	 	
51-60 	Palace Anubys 	60 	Palace Arch Demon 	60 	Palace Deepeye 	60
51-60 	Palace Gremlin 	60 	Palace Idol 	60 	Palace Imp 	60
51-60 	Palace Pot 	60 	Palace Pudding 	60 	Palace Soulflayer 	60
51-60 	Palace Taurus 	60 	Palace Vodoriga 	60 	 	
51-60 Boss 	The Black Rider 	60 	 	 	 	
61-70 	Palace Blade 	60 	Palace Croc 	60 	Palace Diplocaulus 	60
61-70 	Palace Elbst 	60 	Palace Mylodon 	60 	Palace Pteranodon 	60
61-70 	Palace Raptor 	60 	Palace Sarcosuchus 	60 	Palace Triceratops 	60
61-70 	Palace Tyrannosaur 	60 	Palace Wivre 	60 	 	
61-70 Boss 	Yaquaru 	60 	 	 	 	
71-80 	Bird of the Palace 	60 	Palace Aurochs 	60 	Palace Anzu 	60
71-80 	Palace Bandersnatch 	60 	Palace Bear 	60 	Palace Coeurl 	60
71-80 	Palace Cyclops 	60 	Palace Dhalmel 	60 	Palace Lion 	60
71-80 	Palace Sasquatch 	60 	Palace Wolf 	60 	 	
71-80 Boss 	Gudanna 	60 	 	 	 	
81-90 	Flame Dragon 	60 	Palace Bomb 	60 	Palace Chimera 	60
81-90 	Palace Claw 	60 	Palace Eruca 	60 	Palace Gallimimus 	60
81-90 	Palace Hapalit 	60 	Palace Vinegaroon 	60 	Palace Wamoura 	60
81-90 	Palace Wamouracampa 	60 	Palace Worm 	60 	 	
81-90 Boss 	The Godmother 	60 	 	 	 	
91-100 	Dark Dragon 	60 	Palace Corpse 	60 	Palace Corse 	60
91-100 	Palace Gourmand 	60 	Palace Gravekeeper 	60 	Palace Hippocerf 	60
91-100 	Palace Knight 	60 	Palace Mummy 	60 	Palace Roselet 	60
91-100 	Palace Swarm 	60 	Palace Wraith 	60 	 	
91-100 Boss 	Nybeth Obdilord 	60 	 	 	 	
101-110 	Deep Palace Doblyn 	60 	Deep Palace Dung Beetle	60 	Deep Palace Gaelicat 	60
101-110 	Deep Palace Hippogryph 	60 	Deep Palace Hornet 	60 	Deep Palace Ladybug 	60
101-110 	Deep Palace Sprite 	60 	Deep Palace Squirrel 	60 	Deep Palace Stag 	60
101-110 	Deep Palace Yarzon 	60 	Deep Palace Ziz 	60 	Goblin Adventurer 	60
101-110 Boss	Alicanto 	60 	 	 	 	
111-120 	Deep Palace Bifericeras 	60 	Deep Palace Biloko 	60 	Deep Palace Cobra 	60
111-120 	Deep Palace Gigantoad 	60 	Deep Palace Leech 	60 	Deep Palace Morbol 	60
111-120 	Deep Palace Nanka 	60 	Deep Palace Ochu 	60 	Deep Palace Pudding 	60
111-120 	Deep Palace Salamander 	60 	Deep Palace Seedling 	60 	Deep Palace Slime 	60
111-120 Boss	Kirtimukha 	60 	 	 	 	
121-130 	Deep Palace Adamantoise 	60 	Deep Palace Basilisk 	60 	Deep Palace Biast 	60
121-130 	Deep Palace Centaur 	60 	Deep Palace Dullahan 	60 	Deep Palace Effigy 	60
121-130 	Deep Palace Minotaur 	60 	Deep Palace Pteroc 	60 	Deep Palace Skatene 	60
121-130 	Deep Palace Spriggan 	60 	Deep Palace Urolith 	60 	Deep Palace Wivre 	60
121-130 Boss	Alfard 	60 	 	 	 	
131-140 	Deep Palace Ahriman 	60 	Deep Palace Catoblepas 	60 	Deep Palace Dahak 	60
131-140 	Deep Palace Gourmand 	60 	Deep Palace Guard 	60 	Deep Palace Hecteyes 	60
131-140 	Deep Palace Monk 	60 	Deep Palace Mummy 	60 	Deep Palace Ogre 	60
131-140 	Deep Palace Soul 	60 	Deep Palace Taurus 	60 	Deep Palace Troubadour 	60
131-140 Boss	Ah Puch 	60 	 	 	 	
141-150 	Deep Palace Bhoot 	60 	Deep Palace Demon 	60 	Deep Palace Gargoyle 	60
141-150 	Deep Palace Hellhound 	60 	Deep Palace Ked 	60 	Deep Palace Keeper 	60
141-150 	Deep Palace Knight 	60 	Deep Palace Manticore 	60 	Deep Palace Persona 	60
141-150 	Deep Palace Succubus 	60 	Deep Palace Wraith 	60 	Onyx Dragon 	60
141-150 Boss	Tisiphone 	60 	 	 	 	
151-160 	Deep Palace Abaia 	60 	Deep Palace Arch Demon 	60 	Deep Palace Deepeye 	60
151-160 	Deep Palace Devilet 	60 	Deep Palace Gremlin 	60 	Deep Palace Marolith 	60
151-160 	Deep Palace Pot 	60 	Deep Palace Pudding 	60 	Deep Palace Shabti 	60
151-160 	Deep Palace Soulflayer 	60 	Deep Palace Taurus 	60 	 	
151-160 Boss	Todesritter 	60 	 	 	 	
161-170 	Deep Palace Archaeosaur 	60 	Deep Palace Croc 	60 	Deep Palace Diplocaulus 	60
161-170 	Deep Palace Lindwurm 	60 	Deep Palace Mylodon 	60 	Deep Palace Pteranodon 	60
161-170 	Deep Palace Sarcosuchus 	60 	Deep Palace Triceratops	60 	Deep Palace Tursus 	60
161-170 	Deep Palace Vinegaroon 	60 	Deep Palace Wivre 	60 	 	
161-170 Boss	Yulunggu 	60 	 	 	 	
171-180 	Bird of the Deep Palace 	60 	Deep Palace Wisent 	60 	Deep Palace Anzu 	60
171-180 	Deep Palace Bandersnatch	60 	Deep Palace Bear 	60 	Deep Palace Black Coeurl	60
171-180 	Deep Palace Snowclops 	60 	Deep Palace Dhalmel 	60 	Deep Palace Lion 	60
171-180 	Deep Palace Sasquatch 	60 	Deep Palace Wolf 	60 	 	
171-180 Boss	Dendainsonne 	60 	 	 	 	
181-190 	Deep Palace Archaeosaur 	60 	Deep Palace Claw 	60 	Deep Palace Crawler 	60
181-190 	Deep Palace Garm 	60 	Deep Palace Grenade 	60 	Deep Palace Sprite 	60
181-190 	Deep Palace Vindthurs 	60 	Deep Palace Wamoura 	60 	Deep Palace Wamouracampa	60
181-190 	Deep Palace Worm 	60 	Flood Dragon 	60 	 	
181-190 Boss	The Godfather 	60 	 	 	 	
191-200 	Deep Palace Bicephalus 	60 	Deep Palace Fachan 	60 	Deep Palace Gourmand 	60
191-200 	Deep Palace Hippogryph 	60 	Deep Palace Iron Corse 	60 	Deep Palace Keeper 	60
191-200 	Deep Palace Knight 	60 	Deep Palace Mummy 	60 	Deep Palace Trap 	60
191-200 	Deep Palace Wraith 	60 	Onyx Dragon 	60 	 	
===Undead Enemies===
Some non-playable characters who have died in previous story quests can appear in this instance randomly as humanoid mini-bosses:
*Flame Commander: Jakes Ryder, also known as Mad Snake. He first appeared in Final Fantasy XIV 1.0 storyline at Jagged Crest Cave, More Dhona. Jakys has died during the Calamity. He can be seen roaming around the instance looking for his soldiers: Clovissoix and Dhavha.
*Bloated Conjurer, Bloated Archer and Bloated Pugilist: Una Tayuun, Satzfloh and Percevains respectively. They first appeared in Final Fantasy XIV 1.0 as loyal members of the Path of the Twelve. After the Calamity, Una Tayuun lost her memory and the other two members lost their way back. It's not long until they reunited in the Waking Sands. However, they were killed in a raid led by Livia sas Junius. Una Tayuun finally regains her memory when she gets killed by the player in this instance.
*Sword-swinging Adventurer, Staff-spinning Adventurer and Spear-shaking Adventurer: (Dolorous Bear, Kikina, and E’manafa respectively) They first appeared in the early quests of Final Fantasy XIV: A Realm Reborn. They were the rival party to Edda's group. Later on, the entire party were killed by the Hecatoncheirs at Copperbell Mines due to their overconfidence to their abilities.
*Roughspun Ruffian: Garibald the Fargone. He first appeared in the Ul'dah introduction of Final Fantasy XIV storyline. Garibald attempted to get The Traders' Spurn (an alchemical powder that was used to destroy Sil'dih in the past) by trading it for the stolen crown of Nanamo Ul Namo. He was killed later during a fight against the adventurer. During the instance, he questions his undying state and wonders if is related to the powder.
*Frenzied Freebooter: Baenryss of the Deep. He first appeared in the Limsa Lominsa introduction of Final Fantasy XIV storyline. He was a member of the Serpent Reavers group. He was killed later during a fight against the adventurer.
*Ishgardian Pikeman: Janremi Blackheart. He first appeared in the Gridania introduction of Final Fantasy XIV storyline. He stole an egg from a chocobo named Leia. The adventurer followed him with Kuplu Kopo to an area near Tam-Tara Deepcroft to retrieve the egg. Janremi was killed in process. During the instance, he can be heard saying that he needs the egg because it is "the only way".
*Duskwight Lancer: Foulques of the Mist. He first appeared in the Lancer class quests as an antagonist. After losing a duel against the adventurer, he accidentally fell off a cliff leading up to his death. In this instance, he repeats his last words when the player kills him.
*Mortifying Magnate: Teledji Adeledji. He first appeared in Final Fantasy XIV 1.0 storyline as a President of the Mirage Trust and as a member of the Syndicate. It was revealed in the ending of 2.x storyline that Teledji was willing to seize the Allagan superweapon, Omega, and poisoned the Sultana to rule Ul'dah. He acknowledged that fact in front of Raubahn Aldynn while mocking the Sultana's supposed death, which enraged Raubahn into killing him. In this instance, he appears to be extremely terrified from what happened to him.
*Insistent Inquisitor: Inquisitor Guillame. Or rather, the heretic who disguised himself as the inquisitor. He used his position in Ishgardian society to send innocent men and women to their deaths before being discovered and slain by the Warrior of Light. Even in death, he remains loyal to the Dravanian Horde.
*Moldering Merchant: Ungust. A unscrupulous Ul'dahn merchant who first appears falsely accusing a woman for stealing from him, and is later revealed to have been providing the Amalj'aa with crystals and human sacrifices in exchange for goods. When he tried to sell the Warrior of Light to the beastmen, he found himself becoming one of the sacrifices, where he was tempered by the primal Ifrit and later executed by the Immortal Flames.
*Emaciated Engineer: Agent Hummingway. An Eorzean spy tasked with infiltrating the XIVth Legion at Castrum Occidens. He was later outed and killed by Nero tol Scaeva.
*Jaundiced Tribunus: Livia sas Junius. Gaius van Baelsar's second in command. She launched an attack on the Waking Sands, killing several members of the Scions of the Seventh Dawn. During Operation Archon, she guarded Castrum Meridianum and was slain by the Warrior of Light.
*Flyblown Praefectus: Rhitahtyn sas Arvina. One of Gaius van Baelsar's most trusted tribuni, a roegadyn man who rose through the ranks of the Garlean military due to his skill. Commander of the outpost at Cape Westwind, he was the first Garlean officer to be targeted during Operation Archon, where he was slain by the Warrior of Light.
*Half-Cracked Captain: Captain Madison. Captain of the Serpent Reaver pirates, tempered into service by Leviathan. Ever the coward, he would always flee from a fight gone south. After failing to protect the Sastasha seagrot, he was punished by Leviathan, who overexposed him and his crew to water-aspected aether, mutating them into wavekin-like forms. When the Warrior of Light invades Sastasha again, he summons the Kraken and is promptly killed by it.
*Gangrenous Giant: Ouranos. Chieftain of the hecatoncheires trapped within Copperbell Mines, he led a resurgence of the gigants to avenge the death of his son Gyges at the hands of the fledgling Warrior of Light during their first attempt to escape the mines, only to be slain himself by the same adventurer.
*Necrose Knight: Chlodebaimt de Haillenart. The third son of House Haillenarte, who perished while defending the Steel Vigil from Dravanian onslaught.
==Achievements==
Name 	Type 	Title 	Description 	Patch
In Too Deep I 	Battle: Dungeons	— 	Clear the 10th floor 	3.35
In Too Deep II 	Battle: Dungeons	— 	Clear the 20th floor 	3.35
In Too Deep III 	Battle: Dungeons	— 	Clear the 30th floor 	3.35
In Too Deep IV 	Battle: Dungeons	— 	Clear the 40th floor 	3.35
In Too Deep V 	Battle: Dungeons	— 	Clear the 50th floor 	3.35
In Too Deep VI 	Battle: Dungeons	Hero Of Gelmorra 	Clear the 100th floor 	3.45
In Too Deep VII 	Battle: Dungeons	— 	Clear the 150th floor of the Palace of the Dead. 	3.45
In Too Deep VIII 	Battle: Dungeons	— 	Clear the 200th floor 	3.45
Pal-less Palace I 	Battle: Dungeons	— 	Clear the 1st through the 50th floors solo and record a score on floor 51 or below. 	3.45
Pal-less Palace II 	Battle: Dungeons	Lonely Explorer 	Clear the 1st through the 100th floors solo and record a score on floor 101 or below.	3.45
For The Hoard I 	Battle: Dungeons	— 	Discover a piece of the Accursed Hoard. 	3.4
For The Hoard II 	Battle: Dungeons	— 	Discover 100 pieces of the Accursed Hoard. 	3.4
For The Hoard III 	Battle: Dungeons	The Lucky 	Discover 1,000 pieces of the Accursed Hoard. 	3.4
For The Hoard IV 	Battle: Dungeons	— 	Discover 5,000 pieces of the Accursed Hoard. 	3.4
The Trouble With Buried I 	Battle: Dungeons	— 	Discover a piece of the Accursed Hoard without using a pomander of intuition. 	3.4
The Trouble With Buried II	Battle: Dungeons	Of The Sixth Sense	Discover 100 pieces of the Accursed Hoard without using a pomander of intuition. 	3.4
Pal-less Palace III 	Battle: Dungeons	The Necromancer 	Clear the 1st through the 200th floors solo. 	4.0
==Behind the scenes==
Naoki Yoshida confirmed at Gamescom 2016 that the 200 floors of the instance can be completed solo though it would be extremely challenging. He also said that the players who manage to do that "must have god-like skill". An achievement for completing 200 floors solo was added with the release of Final Fantasy XIV: Stormblood. The first player to complete this challenge was Usagi Mimi from the Japanese server, Carbuncle, in January 2018.
Deep Dungeon 2 was released later in Patch 4.35. It was dubbed as Heaven-on-High.
Blue Mage is the only class that cannot be used in this instance.
== Musical themes ==
Palace of the Dead employs a theme roulette where the background changes every 3 regular floors. In most instances, the themes are pulled from a pool of music including tracks from the original version that was not put into use in the current version of the game, however certain sets of 3 floors will always play specific themes. "The Merry Wanderer Waltz" plays on floors 1-3."My Soul to Keep" plays on floors 47-49. "Fog of Phantom" plays on floors 97-99. "Brothers in Arms" plays as the theme for the first 4 bosses. "Ominous Prognisticks" plays as the theme for all other generic bosses. "Blackbosom" plays as the theme for the fight against Edda on floor 50.
== Gallery ==
FFXIV Palace 01.png
FFXIV Palace 02.png
FFXIV Palace 41-50.png
FFXIV Palace 03.png
FFXIV Palace 04.png
FFXIV Palace 05.png
Pomander of Steel effect.png|Pomander of Steel Shield Effect.
==Citations==
==External links==
*Palace of the Dead - Play Guide
Palace of the Dead
Palace of the Dead