Update:Combat Rework2

The original post can be found here.
I've been working with many people over the past 5 hours to look at combat under a microscope regarding all styles of combat in parallel. This simply means that I've tried to find the optimal balance for combat. Here's what's changed.
Melee
*You no longer constantly hit max on pures or people with no armour
*You once again have consistent hits on someone in low-def gear (at higher levels)
*You no longer max hit on NPCs every hit
*DDS special has been buffed again (only slightly, the changes to combat did the rest - and its not OP on pures either)
*Overall you hit more accurately at max level
*Melee specials now don't just tear NPCs apart. When you fight a greater demon, it feels like a fight, not like squishing an insect.
Range
*No longer max on pures consistently
*D bow is no longer OP
*Morrigan's javs/axes shouldn't be as consistent
*It shouldn't trump melee in PvM combat
Mage
*Splash accuracy and hit accuracy have been split apart
*Spash defense: relies heavily on your defense bonus and slightly on your magic level
*Hit accuracy: relies on a ratio between your
*This means you can have non-splash 0s
*Vengeance now has a 600ms delay between the veng and the hit
*Barrages now show the cube if you're unfrozen and the circle if you're frozen (the person being hit, not the person attacking - like it was before)
Honestly, these are just some notes, go and TRY combat and give me feedback. The people I've tested with as well as myself believe that its just way smoother. Try it out and have fun! If you find any bugs report them back to me! A lot of you won't care (it won't feel too different if you just main pk), but it will really change the life of pures & pvmers
In other news
*Server events happen every 4 hours instead of 5
*You should no longer get the message "you cannot do that in a PvP area" or such when you actually CAN do something in a PvP area
*Some other stuff (reminder to anyone that was working with me if I did anything else to add it here)
*Snakeskin is 30 def and berserker helm (e) is 45 def