Bestial

Bestial [-10 or -15] is a mental, exotic disadvantage where one thinks and reacts like a wild animal. Cannot be combined with Odious Personal HabitBasic Set, p. 124
==Zombies notes==
Z28 notes this under Mass Combat box:
*Only those that can use equipment (IQ 6+ and not Bestial)
*Bestial and IQ 1-5 zombies can’t understand gear, making effective quality Poor
Z58 included extra notes on this absent in basic set. This may only apply to zombies. They are describes as childish/atavistic because:
:Unlike a beast, though, it wasn’t trained as a pet or raised as a wild animal, so it lacks those lessons, too.
===Expanded effects===
*hard skills based on IQ/will are impossible (not just social ones)
*attempts to hit with weapons are -4 (presumably in addition to default and not having the skill
**this part seems like it would fall under Incompetence taken for all weapon classes and should probably be worth more points
***higher value of Zombie Bestial is never specified
==Kromm Quotes==
Sean Punch has commented on Bestial in the following post to the SJG GURPS Forums:
* On its non-appearance in the Domestic Animal meta-trait 
==See Also==
* Odious Personal Habit
* Shyness (crippling is a taboo for many skills but still allows default, basically an incompetence group)
* Wild Animal (meta-trait)
* List of Disadvantages
==References==
Category:Mental Traits
Category:Exotic Traits
Category:Disadvantages