Inactivity Penalty

Player inactivity levels in missions are monitored by the game in both public and solo matchmaking sessions. Being dead or inactive for more than 1 minute disqualifies the player from either the end-of-mission reward or the end-of-rotation reward depending on the mission type. patch notes This event is highlighted with the message: “Not eligible due to inactivity”.
==Mechanics==
*The penalty is triggered by the player not moving more than ~5 meters for 1 minute, even if the player is killing enemies via abilities. This includes dying and not reviving for 1 minute. Killing enemies with weapons, however, will prevent inactivity penalty from kicking in by resetting the 1-minute timer.
**The player is not considered inactive if they are standing in the extraction zone.
*Any affinity sharing and energy generation are halted until player activity resumes.
*'s will cease all activity and remain unmoving until player activity resumes.
**The same goes to Excalibur Umbra while in Operator mode and Tenno Specters, in which case they will kneel until player activity resumes.
**A player's Companion will also stop attacking and gathering Pickups if equipped with or .
*'s and 's invisibility effect will be disabled if the inactivity penalty is triggered.
*Gathered resources, credits, blueprints, etc. are not affected and kept as is.
*Crucial mission items will be dropped so others could pick them up (such as Data Mass for Mobile Defense missions).
==Reference==
==Patch History==
Category:Mechanics