Fallout 2 ammunition

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==General information==
===Weight calculations===
Every ammunition type has a specific stack size which is used by the game to determine how much the player character's ammunition supply and how much a weapon loaded with ammo weighs.
The engine only looks at the number of stacks in inventory and calculates the total weight based on that amount, rounding up regardless of the actual amount of bullets in a stack. It will also not display the sum weight of an ammunition type, but just a single stack's weight.
E.g. a 10mm SMG has a magazine capacity of 30 bullets, but 10mm ammo has a stack size of 24. As such, the game considers the 10mm SMG loaded with two stacks of 10mm ammo, for a total of 2 pounds.
Ammunition is also traded in stacks, rather than individual bullets, but the price is calculated proportionately.
===Damage modifiers===
The executable for Fallout 2 has been modified to properly implement damage modifiers. The same change also changed the viability of entire ammo types and several weapons, as the greatly reduced raw damage on armor piercing ammunition does not ignore or reduce Damage Threshold. 
As such, weapons like the 14mm pistol not only deal half damage, but that half is further reduced by the remaining DR, while all armor piercing ammunition variants are strictly inferior to JHP or FMJ variants.
==List of Fallout 2 ammunition==
Image	Name 	Type 	AC mod	DR mod	Damage mod	Value	$$ per pound	Stack size	Cost per round	Weight	Weapons using this ammo
 	.223 FMJ 	FMJ 	-20% 	-20% 	1 	$200 	100 	50 	$4 	2 	
* .223 pistol
* Bozar
* Hunting rifle
* Light support weapon
* Scoped hunting rifle
* Sniper rifle
 	.44 Magnum FMJ 	FMJ 	0% 	-20% 	1 	$50 	50 	20 	$2.5 	1 	
* .44 Magnum revolver
* .44 Magnum (speed load)
* Desert Eagle .44
* Desert Eagle (exp. mag.)
 	.44 Magnum JHP 	JHP 	0% 	20% 	2 	$50 	50 	20 	$2.5 	1 	
* .44 Magnum revolver
* .44 Magnum (speed load)
* Desert Eagle .44
* Desert Eagle (exp. mag.)
 	.45 Caliber 	.45 caliber 	0% 	0% 	1 	$75 	75 	10 	$7.5 	1 	
* M3A1 "Grease Gun" SMG
* Tommy gun
 	2mm EC 	2mm EC 	-30% 	-20% 	1.5 	$400 	400 	50 	$8 	1 	
* M72 Gauss rifle
* PPK12 Gauss pistol
 	4.7mm caseless 	4.7mm caseless 	-5% 	-10% 	1.5 	$600 	600 	50 	$12 	1 	
* H&K G11
* H&K G11E
* Vindicator minigun
 	5mm AP 	AP 	0% 	-35% 	0.5 	$120 	120 	50 	$2.4 	1 	
* Assault rifle
* Assault rifle (exp. mag.)
* Avenger minigun
* Minigun
* XL70E3
 	5mm JHP 	JHP 	0% 	35% 	2 	$100 	100 	50 	$2 	1 	
* Assault rifle
* Assault rifle (exp. mag.)
* Avenger minigun
* Minigun
* XL70E3
 	7.62mm 	7.62mm 	-5% 	-10% 	1 	$150 	150 	20 	$7.5 	1 	
* FN FAL
* FN FAL (night sight)
* FN FAL HPFA
* M60
 	9mm 	9mm 	0% 	10% 	0.5 	$100 	100 	20 	$5 	1 	
* 9mm Mauser
 	9mm ball 	9mm 	0% 	0% 	1 	$100 	50 	20 	$5 	2 	
* 9mm Mauser
 	10mm AP 	AP 	0% 	-25% 	0.5 	$100 	100 	24 	$4.17 	1 	
* 10mm pistol
* 10mm SMG
* H&K P90c
* Pipe rifle
 	10mm JHP 	JHP 	0% 	25% 	2 	$75 	75 	24 	$3.125 	1 	
* 10mm pistol
* 10mm SMG
* H&K P90c
* Pipe rifle
 	14mm AP 	AP 	0% 	-50% 	0.5 	$150 	150 	30 	$5 	1 	
* 14mm pistol
 	BB's 	BBs 	0% 	0% 	1 	$20 	10 	20 	$1 	2 	
* Red Ryder BB gun
* Red Ryder LE BB gun
 	12 gauge shotgun shells	12 gauge shotgun shells	-10% 	0% 	1 	$225 	225 	20 	$11.25 	1 	
* Combat shotgun
* H&K CAWS
* Pancor Jackhammer
* Sawed-off shotgun
* Shotgun
 	Explosive rocket 	Explosive 	0% 	-25% 	1 	$200 	67 	1 	$200 	3 	
* Rocket launcher
 	Rocket AP 	AP 	-15% 	-50% 	1 	$400 	133 	1 	$400 	3 	
* Rocket launcher
 	Flamethrower fuel 	Flamethrower fuel 	-20% 	25% 	1 	$250 	25 	10 	$25 	10 	
* Flamer
* Improved flamer
 	Flamethrower fuel Mk II	Flamethrower fuel 	-20% 	0% 	1 	$250 	25 	10 	$25 	10 	
* Flamer
* Improved flamer
 	HN Needler cartridge 	Needler cartridge 	-10% 	0% 	1 	$250 	250 	30 	$8.33 	1 	
* Needler pistol
 	HN AP Needler cartridge	AP 	-10% 	0% 	2 	$300 	300 	10 	$30 	1 	
* Needler pistol
 	Microfusion cell 	Energy Weapons 	0% 	0% 	1 	$1000	200 	50 	$20 	5 	
* Gatling laser
* Laser rifle
* Laser rifle (ext. cap.)
* Plasma rifle
* Turbo plasma rifle
* YK42B pulse rifle
 	Small energy cell 	Energy Weapons 	0% 	0% 	1 	$400 	133 	40 	$10 	3 	
* Alien blaster
* Cattle prod
* Laser pistol
* Magneto-laser pistol
* Mega power fist
* Plasma pistol
* Plasma pistol (ext. cap.)
* Power fist
* Ripper
* Super cattle prod
* YK32 pulse pistol
 	Sunlight 	Energy Weapons 	0% 	0% 	1 	0 	 	unlimited 	0 	0 	
* Solar Scorcher
==Behind the scenes==
* Unlike Fallout, the ammo modifiers are actually implemented and function correctly. However: 
==Gallery==
Fallout 1 & 2 - Upscaled ammunition.png|Upscaled sprites of Fallout 1 & 2 ammunition
==See also==
* Fallout 2 merchants
* Fallout 2 items
* Fallout 2 weapons
* Ammunition
 
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