Mega Man (Super Smash Bros. X Zone)

Mega Man (, Rockman) is a playable character in Super Smash Bros. X Zone.
==Attributes==
As in his home series, Mega Man's moveset relies heavily on various projectiles, giving his attacks unusual functions and characteristics. This extends beyond his special moves and into his standard moveset. For his neutral attack, he fires shots from his Mega Buster, and for his forward tilt, he fires shots from his Mega Buster while walking. His up tilt, the Mega Upper, is a jumping uppercut, and his down tilt is a forward slide.
Despite having an unusual set of moves, Mega Man shines in approaching while spacing opponents at midrange and disrupting any approaches, for he is blessed with two projectiles that can cause opponents to react predictably: Metal Blade's ability to be thrown in eight directions and trapping opponents in high hitstun makes it a fantastic mindgame and shield-baiting tool, while Crash Bomber can cause panicky opponents to run towards Mega Man or shield the explosion. Both projectiles easily lead to a grab punish as Mega Man owns a great grab combo ability, having a fast grab and many of his attacks connecting reliably after a throw. This allows him to rack up damage easily once he grabs an opponent. He does not have much trouble KOing once his opponents are damaged either, for he has many finishing options: from his lightning-fast up tilt to his projectile based forward smash which can be used to edgeguard. His other projectiles are terrific, notably his aerials; up aerial can KO early if an opponent is high up, and his down aerial is one of the safest meteor smashes in the game. To top it all off, Mega Man is a fantastic spacer: his jab is a fast and useful projectile (that can be used while moving and jumping) which interrupts most attacks and weak projectiles at a safe range, and when combined with Metal Blades and Crash Bombs makes Mega Man difficult to approach. Due to his amazing pressuring ability and grab game, characters without a projectile or with low reach can have trouble approaching without being severely punished. Even if he does get knocked around, Mega Man is a heavyweight character, weighing only slightly less than , meaning he is more likely to survive potentially lethal blows that could KO a lighter character, especially with proper DI and his good recovery move, Rush Coil.
Regardless of his good grab game and punishing options, Mega Man still has some flaws to counter his strengths. Since his projectiles are imperative in initiating combos, he suffers against opponents with reflectors or other methods to render his projectiles ineffective, such as the 's Cape. His low speed and ending lag on his non-projectile moves significantly limit his approach. He lacks options in keeping away foes up close, with no actual melee jab or quick standard attacks to knock them away. Because most of his strongest attacks suffer from either noticeable startup or ending lag, Mega Man works best at mid-range where his attacks can connect safely, though at the cost of giving opponents a good amount of time to react to any of his attacks, somewhat making his finishers predictable.
In essence, Mega Man is a very versatile, medium-ranged projectile fighter who has no trouble spacing opponents, though KO attempts can be risky for him as he suffers slightly at close range due to the lag of his attacks. He has to use his effective spacing and grab punish options to rack up damage at medium range while keeping his distance until the opponent is weak enough to risk using one of his slow yet powerful finishing moves.
==Moveset==
===Standard Attacks===
Attack 	Attack Name	DMG 	Description
Neutral Attack	Mega Buster	2% (shot), 1% (Mega/Rock Buster)	Mega Man fires up to three shots from his Mega Buster (AKA Rock Buster in Japanese), which have limited range and do less knockback at longer range. He lacks a proper forward tilt and neutral air due to his ability to shoot while walking forwards or jumping, though the moves do have minute differences. The Mega Buster itself does slightly more damage when combined up close with the shots fired.
Side Tilt 	Mega Buster	2% 	Behaves identically to Mega Man's neutral attack, except the Mega Buster itself does no damage, and Mega Man fires while running forwards, much like in his own series.
Up Tilt 	Mega Upper 	17% 	A quick rising uppercut. Based on the move of the same name from Mega Man 2: The Power Fighters, Marvel vs. Capcom and Street Fighter X Tekken which is itself a tribute to the Shoryuken from the Street Fighter series.
Down Tilt 	Slide 	8% 	Mega Man's signature sliding kick attack; he slides approximately four character lengths forward with a kick.
Dash Attack 	Top Spin 	1% (hits 1-7), 3% (hit 8) 	Mega Man boosts forwards while spinning, damaging whatever he touches.
===Smash Attacks===
Attack 	Attack Name	DMG 	Description
Side Smash	Charge Shot	11.5%-19.5% 	Mega Man charges up energy in his Mega Buster, before firing off a bigger and more powerful burst that functions like a Smash Attack. Like regular Mega Buster shots, this shot disappears after traveling a moderate distance. The longer it is charged, the further the resulting shot will go, and its size, damage and knockback also increase significantly when it is fully charged.
Up Smash 	Spark Shot 	2% (hit 1), 1.5% (hits 2-6), 6% (hit 7)	Mega Man turns both of his hands into electrodes, creating a powerful multi-hitting surge of electricity above him.
Down Smash	Flame Blast	17% (clean), 14% (mid), 9% (late) 	Mega Man plants both arm cannons into the ground, causing two vertical flaming pillars to erupt from the ground either side of him which launch the opponent upwards
===Standard Attacks===
Attack 	Attack Name 	DMG 	Description
Neutral Aerial	Mega Buster 	2% (shot), 2% (Mega Buster) 	Behaves identically to Mega Man's neutral attack, except Mega Man fires while jumping or falling in the air much like in his original games. The move has a sweetspot on the Mega Buster that has high base knockback and can serve as a surprise KO option when edge-guarding. Due to Mega Man's effective aerial movement, his neutral attack can be used as a very effective "wall" to deny approaches.
Forward Aerial	Flame Sword 	8% (clean), 5% (late) 	Mega Man quickly summons a flaming sword to his hand and swings it downwards in front of him.
Back Aerial 	Slash Claw 	3% (hit 1), 4% (hit 2), 5% (hit 3) 	Mega Man quickly turns around and swings his arm, generating three crescent-shaped energy trails behind him.
Up Aerial 	Air Tornado 	3% (early hits), 2% (middle hits), 1% (later hits), 2% (latest hits)	Mega Man fires a small tornado straight above him. It travels a fair distance, drawing in opponents who touch the tornado.
Down Aerial 	Hard Knuckle	14% (clean), 12% (late) 	Mega Man points his fist straight downwards and fires it downwards as a short-ranged projectile.
===Grabs & Throws===
Attack 	Attack Name 	DMG	Description
Grab 	Super Arm 	— 	Mega Man grabs his opponent with one hand and lifts them over his head.
Pummel 	Super Squeeze	3% 	Mega Man squeezes his opponent with his Super Arm. It is among the slowest pummels in the game.
Forward Throw	 	8% 	Throws the opponent forward. Low base knockback.
Back Throw 	 	11%	Mega Man turns around and throws the opponent behind him.
Up Throw 	 	7% 	Throws the opponent upward.
Down Throw 	 	4% 	Throws the opponent downward.
===Special Attacks===
Attack 	Attack Name 	DMG 	Description
Neutral Special	Metal Blade 	3% (usage), 5% (as item) 	A spinning saw blade projectile that can be thrown in one of eight different directions. The blade can be picked up and thrown by players like a regular item, and it deals greater damage upon being thrown a second time. Mega Man cannot throw another Metal Blade until his previous one disappears. Its fair amount of utility makes this Mega Man's most useful tool for edgeguarding, approaching and spacing, and can even initiate shield break combos.
Side Special 	Crash Bomber	1% (loop), 4% (last) 	Fires a grappling bomb attached to a drill that latches on to any surface or fighter it touches, before exploding a few seconds later.
Up Special 	Rush Coil 	0% 	Mega Man briefly summons his robotic dog companion Rush, who acts similar to 's Spring Jump. A second bounce will make Mega Man jump even higher than the first bounce. Other players will also be able to bounce on Rush, even if he is in the air. Mega Man is unable to summon Rush again until he lands, or is hit by an attack after using it. The move is based on the Rush Coil from Mega Man 3.
Down Special 	Leaf Shield 	2% (circling), 3.8% (thrown)	Mega Man summons leaf-shaped units that electromagnetically orbit around him. The leaves block projectiles, and can be fired forwards by pressing an attack button to land multiple hits, or used to deal additional damage to a grabbed enemy. The move is based on Wood Man's weapon from Mega Man 2.
Final Smash 	Mega Legends	3% (init), 39% (attack) 	Mega Man fires a Black Hole Bomb, Galaxy Man's weapon from Mega Man 9, in front of him. After it explodes, it can suck opponents in. If anyone gets sucked in, then Mega Man X, MegaMan.EXE, Mega Man Volnutt, and Geo Stelar, all protagonists of their own spin-off series, will join Mega Man to fire their Mega Busters in unison in a cinematic Final Smash.
==Misc.==
Misc 	Description 	Description 	Description
On-screen appearance	Warps down on to the stage, similar to how he does so in the classic Mega Man games.	Warps down on to the stage, similar to how he does so in the classic Mega Man games. 	Warps down on to the stage, similar to how he does so in the classic Mega Man games.
Taunts 	Standard 	Mega Man changes his outstretched hand into a Mega Buster, then pumps his Buster arm. 	
Taunts 	Side 	Mega Man turns and strikes a pose with his back facing the camera as he smiles. 	
Taunts 	Down 	Mega Man warps out of and immediately back onto the stage, similar to his teleporting animation in the classic Mega Man games. Cannot be used to dodge attacks (unlike a similar animation in Mega Man 2 as Mega Man's hurtbox remains on the stage.	
Idle poses 	
*His left arm turns into his Mega Buster, then taps his elbow on his hand.
*Looks around himself.	
*His left arm turns into his Mega Buster, then taps his elbow on his hand.
*Looks around himself. 	
*His left arm turns into his Mega Buster, then taps his elbow on his hand.
*Looks around himself.
Victory poses 	Victory pose 1 	Fires two shots from his Mega Buster and does a pose. 	
Victory poses 	Victory pose 2 	Warps on to the screen and initiates the pose done on the Japanese title screen of Mega Man (Rockman) while smiling. 	
Victory poses 	Victory pose 3 	Lands down, points his Mega Buster towards the air, then poses (similar to a scene at the beginning of his reveal trailer). 	
==Color Change==
==Trivia==