Chain Chomp/Appearances

==In ==
===Super Mario Bros. 3===
Chain Chomps are first encountered in the level World 2-5. Their relatives, the fire-spitting flying Flame Chomps, also appear later in the game. The Chain Chomps are attached to Wooden Blocks and try to lunge at Mario. If they tug on their chain 50 times or if the timer hits 160 seconds, all Chain Chomps come loose.
There are four ways to defeat a Chain Chomp: touching it while under the invincibility effects of a Starman, throwing a Koopa Shell at it, throwing a hammer at it as Hammer Mario, or landing on it as Statue Mario. Defeating a Chain Chomp earns the player 100 points.
Chain Chomps return in both the Super Mario All-Stars remake and Super Mario Advance 4: Super Mario Bros. 3, acting the same as in the original version. In both versions, the Chain Chomps in World 5-1 have a minor aesthetic difference in that they each have a blue mouth instead of a red.
===Super Mario 64===
The game features only one Chain Chomp (alternatively spelled Chain-Chomp on a sign). The Chain Chomp appears in Bob-omb Battlefield, where it is attached to a wooden peg, guarding a jail cell containing the Power Star associated with the mission, Behind Chain Chomp's Gate. The Chain Chomp lunges at Mario if he gets too close, and if it hits Mario, he loses three segments from his Power Meter. Mario can temporarily immobilize the Chain Chomp by throwing either a Bob-omb or a box at it. By Ground Pounding the Chain Chomp's post three times, Mario can free the Chain Chomp, and a fixed scene is shown of the Chain Chomp jumping around a few times, then smashing the jail cell (allowing Mario to acquire the Power Star), and leaping away, exiting the course.
Super Mario 64 marks the first instance of Chain Chomps using their dog barking sound effect, which would later be applied to them throughout their appearances.
===Super Mario Sunshine===
One Chain Chomp (also named Chomp) appears as an enemy in Pianta Village, along with small, puppy-like Chain Chomps called Chain Chomplets. The Chain Chomp and the Chain Chomplets are all owned by an orange Pianta. The Chain Chomp is similar to the Chain Chomplets in that it suffers from an intense fever that turns its body red and makes it very hot, so if Mario touches any of them in this state, he takes burn damage. Mario can temporarily cool the Chain Chomp or the Chain Chomplets by spraying them with water, also calming them. The Chain Chomp and the Chain Chomplets are black while in a regular state, during which they can be grabbed and dragged by Mario.
This is the first game where the Chain Chomp is depicted with a realistic linking chain instead of magnetically connected orbs or rings. Unlike other Chain Chomps, this one has a large X-shaped scar on the top-left side of its head. Another distinction that the Chain Chomp of Super Mario Sunshine is that it is more docile and evasive; if Mario stands in the Chain Chomp's way, and there is another path between it and Mario, the Chain Chomp usually decides to take the alternate path.
The Chain Chomp appears in the fourth episode of Pianta Village, Chain Chomp's Bath, of which it is the main focus. The Chain Chomp, much like with the Chain Chomplets in the first episode, Chain Chomplets Unchained, has to enter into a body of water to cool permanently. The Chain Chomp is sitting out in the sun, chained to a stake in the ground and red hot from rage. It is refusing to take a bath. Too cool the Chain Chomp's temper, Mario must first release the chain, causing the Chain Chomp to go on a rampage throughout the village. When Mario grabs the chain, he must pull the Chain Chomp from behind into its hemispherical tub filled with water. Since the Chain Chomp is massive and heavy, Mario moves slowly while pulling it. The Chain Chomp eventually heats back up with rage, requiring Mario to cool it off with a Water Barrel, or by spraying it with water. If Mario tries spraying water at the Chain Chomp, FLUDD warns Mario that the Chain Chomp is avoiding him, and if Mario continues to spray him, FLUDD suggests that Mario toss a Water Barrel at it. When the Chain Chomp is placed in the tub, it calms down and turns a golden color (not silver, unlike with the Chain Chomplets), and a Shine Sprite appears above the Chain Chomp.
===Super Mario 64 DS===
Chain Chomps are largely the same as before, but can now also be encountered by Yoshi, Luigi, and Wario, since they were added as playable characters. Another method for temporarily immobilizing Chain-Chomps was added, by throwing an egg at it. During the mission 5 Silver Stars!, the Chain Chomp is moved to the open area near its normal location, no longer chained to a peg, allowing it to roam in the area. One of the Silver Stars is located on the end of its chain. Furthermore, there is another Chain Chomp loosely roaming around the Castle Grounds stage in VS Mode, and similarly to the 5 Silver Stars! mission, there is a Power Star attached to the end of its tail.
===New Super Mario Bros.===
Only three Chain Chomps appear, all in World 6-6. Chain Chomps have their usual bark and lunging attack, and weaknesses: Koopa Shells and Starmen. They have a new weakness: the Mega Mushroom. They are also freed and defeated by pounding the post three times, which releases three coins. The last post in the level can also be used to reach six coins and a 1-Up, and the second one has a Star Coin. The post still stays if the Chain Chomp is defeated with a shell, Starman, or Mega Mushroom, allowing Mario or Luigi to still ground pound it three times and get three coins. Flame Chomps also appear, making an uncommon appearance in World 7-1. Like in Super Mario Bros. 3, their chains are not linked.
===Super Mario Galaxy===
Although normal Chain Chomps do not appear in Super Mario Galaxy and in sequel, their unchained larger sub-species Chomps do and they attack by rolling around on the ground towards Mario or Luigi. Two new subspecies called Chomp Pups and Golden Chomps are also introduced in this game. Super Mario Galaxy 2 also introduces the homing Silver Chomps.
===New Super Mario Bros. Wii===
Chain Chomps return as enemies. Like in New Super Mario Bros., they appear only in one level, this time World 7-2. Chain Chomps are each attached to a long, yellow, polka-dotted wooden stake, and Mario can free them by Ground Pounding the stake three times, the same number as for the Chain Chomp in Super Mario 64. A difference from before is that pounding the stake enough times causes the Chain Chomp to bounce in the direction it was facing until eventually falling off the stage upon hitting a solid wall. While bouncing around, a Chain Chomp can destroy Brick Blocks along the path. A Chain Chomp can be defeated from a character touching it while under the invincibility effects of a Starman, upon which the Chain Chomp is shown with a somber expression.
One Big Chain Chomp is seen pulling a makeshift chariot for Iggy Koopa, during the boss fight in World 5-Castle. Whenever Iggy is hit by Mario, the Big Chain Chomp briefly turns red, similarly to the Chain Chomp in Super Mario Sunshine, and goes on a short rampage.
===Super Mario 3D Land===
Chain Chomps once again appear as enemies, and each of them are now attached to a regular wooden stake. For gameplay, Chain Chomps repeat their tactic of charging in the player's direction, like in their 2D platforming appearances. The player can defeat a Chain Chomp by ground-pounding the stake the Chain Chomp is connected to. Their heads can be jumped on by Mario, but it does not damage them. When Mario throws a Fireball at the Chain Chomp, it stuns it for a short while. A Chain Chomp can also be defeated from either the effects of a Starman, a Statue Leaf, or an Invincibility Leaf.
Chain Chomps are each shown to have a dark blue head, as in recent appearances. Chain Chomps have chains consisting of unlinked rings, like in Super Mario Bros. 3, and each one's head is not as large in proportion to their chain, unlike previous 3D installments of the Super Mario series but similarly to Super Mario Bros. 3.
===New Super Mario Bros. 2===
Chain Chomps are uncommon enemies, like in New Super Mario Bros. and New Super Mario Bros. Wii, but Chain Chomps are slightly more common from appearing in two levels, World 2-5 and . Chain Chomps behave identically as in New Super Mario Bros. Wii, but are depicted slightly differently from having unlinked chains rather than standard link chains. Chain Chomps can be defeated from either a Ground Pound, the effects of a Star, or from one of Gold Mario's fireballs.
A Big Chain Chomp pulls Iggy Koopa's chariot during his boss battle, just as it did in New Super Mario Bros. Wii.
===New Super Mario Bros. U/New Super Luigi U/New Super Mario Bros. U Deluxe===
Chain Chomps appear similarly as in previous New Super Mario Bros. games, now having linked chains again. A difference from before is that Chain Chomps are each tethered to a triangular stake instead, and the stake only needs to be ground-pounded once to release the Chain Chomp. The effects of a Starman can defeat a Chain Chomp, just as before. If defeated, a Chain Chomp yields eight coins.
In New Super Mario Bros. U, Chain Chomps appear only in Waddlewing's Nest, and in New Super Luigi U, they appear only in Wiggler Rodeo. In both games' Nintendo Switch enhanced port, New Super Mario Bros. U Deluxe, Chain Chomps appear in the same levels and have the same role as before.
===Super Mario Maker / Super Mario Maker for Nintendo 3DS===
Chain Chomps are placeable enemies in all four game styles, including Super Mario Bros. and Super Mario World, neither of which they appeared in the origin games of, so Chain Chomps received uniquely designed sprites to suit both styles, respectively. Chain Chomps retain their usual behavior of lunging to attack while attached to a stake, regardless of where they are positioned. Chain Chomps can be defeated from the effects of a Star, just as before.
Chain Chomps that freely hop around are identified as a distinct behavioral variety, aptly named Unchained Chomps. A Chain Chomp can turn into an Unchained Chomp either from having Mario ground-pound the stake in the New Super Mario Bros. U game style; having a heavy enemy such as a Thwomp land on it in any game style; or if the Chain Chomp manages to lunge fifty times in the Super Mario Bros. 3 game style, a behavior retained from the original game itself. An Unchained Chomp is completely stationary while on top of an enemy, unlike Chain Chomps, which have their stake attached to the enemy. Enemies can be on top of Unchained Chomps, while for a Chain Chomp, they can only stand on the Chain Chomp's stake.
In editing mode, the player places Chain Chomps with the stake they are tied to, and the Chain Chomps can be attached to posts and walls, or even travel along rails. The player can shake a Chain Chomp to change it into an Unchained Chomp, although the vocal cue remains unchanged. Chain Chomps and Unchained Chomps alike can be placed in the Koopa Clown Car, and enemies can be placed on top of them and vice versa. If a Chain Chomp is placed inside either a block, pipe, or Bill Blaster, it changes to an Unchained Chomp automatically, and if an Unchained Chomp is attached to rails, it faces downwards while swinging around.
Two Chain Chomp variants also appear: the larger Big Chain Chomps, which can be created by dragging a Super Mushroom onto a Chain Chomp, and Para-Chain Chomps, which can be created by dragging wings onto one.
=== Super Mario Odyssey ===
Chain Chomps return as enemies, along with Big Chain Chomps, and they are all encountered within the Cascade Kingdom. Chain Chomps are a blueish color, their chains are unlinked, and they have realistic wear all over their body, appearing as silver marks. When they see Mario, Chain Chomps jump in the air facing his direction surprised with a bark, then attack by pulling back on their chain using it like an elastic to fling themselves in Mario's direction.
Chain Chomps can be captured by Mario and Cappy. While controlling a Chain Chomp, Mario can extend its chain and release to launch himself into walls and other objects, allowing him to access secret areas previously blocked by the walls.
One Chain Chomp character appears, Chain Chompikins, a golden Chain Chomp who fights as a pet of Madame Broode. Chain Chompikins can be captured in the same manner as ordinary Chain Chomps (after Chompikins's hats are removed) and must be slammed into Broode's face to defeat her both times they are fought.
===Super Mario Maker 2===
Chain Chomps and Unchained Chomps return from Super Mario Maker, behaving identically as before, although those under the effects of the nighttime Ground theme also have longer chains. In editing mode, a difference is that placing an Unchained Chomp plays a vocal cue stating its name.
==In Super Mario RPG: Legend of the Seven Stars / Super Mario RPG (Nintendo Switch)==
Chain Chomps (called "Chomps" in the original game) return as enemies, and they first appear in Booster Tower. In battle, Chain Chomps can use skills like Iron Maiden and Carni-Kiss. They possess no strengths, and they are weak to thunder-based attacks. Chain Chomps have very good defense, which exceeds their attack power. Since Chain Chomps are bound to a stake, the party can easily flee from the battle.
A few types of Chain Chomps can be equipped and used as weapons by Bowser while journeying as one of Mario's party members. One of them is a lighter-colored female Chain Chomp, whom Bowser meets and befriends after discovering her in a secret room in Booster's Tower, where she had been captured by Booster. This Chain Chomp has an average attack power of ten points, with a deviation of up to four points above or below. This Chain Chomp is used by Bowser as a flail before being thrown at a target, and the player can activate a timed hit by pressing the button as the Chain Chomp hits, causing her to bite repeatedly. Aside from the female Chain Chomp, the Fake Chomp and Spiked Chomp are the other two weapons that can be used by Bowser.
In the parade ending sequence, a pair of Chain Chomps are seen pulling the Bowser's Keep float.
A few varieties of Chain Chomps debut in Super Mario RPG: Legend of the Seven Stars, including Chomp Chomps, which are significantly stronger, golden varieties, and Chaindeliers, which can hold chandeliers in Bowser's Keep.
==In ==
=== Super Mario World 2: Yoshi's Island ===
A single Chain Chomp appears as an enemy in a room near the beginning of Sluggy The Unshaven's Fort. It attacks similarly to its other appearances, though it can also lash out at the screen. This Chain Chomp can be defeated by using either a POW Block or a Winged Cloud Maker, and by doing so, Yellow Yoshi and Baby Mario can access a room with a Message Block that provides a cheat code for replaying any of the Mini Battles from the level select screen.
Super Mario World 2: Yoshi's Island is the first game to feature a Chain Chomp's chainless variety, Chomps, although in the form of two variants: Incoming Chomps, which
===Yoshi's New Island===
Only a single Chain Chomp appears, and it appears in a hidden room of Chomp Shark Chase, similarly to Super Mario World 2: Yoshi's Island. The Chain Chomp can be defeated by performing a Ground Pound on the pole that it is attached to.
==In ==
===Mario Kart: Double Dash!!===
A Chain Chomp is the special item of Baby Mario and Baby Luigi, as well as Petey Piranha and King Boo, since the two of them can receive any other character's special item. When used, the Chain Chomp automatically pulls the racers forward for a few seconds, during which a unique music theme plays, and knocks over any other racers in the way. After a certain amount of time, the Chain Chomp detaches from the vehicle and stays on track for a few seconds before continuing in a straight line until hitting a wall or going off-course. The Chain Chomp can also be knocked from the owner if the driver gets hit.
The item roulette icon for a Chain Chomp does not show its chain, making it resemble a Chomp.
A Chain Chomp appears as an obstacle in both Mario Circuit and Luigi Circuit. Whenever a driver approaching a 
===Mario Kart DS===
A Chain Chomp returns as an obstacle in the returning Retro Course, , behaving identically as in Mario Kart: Double Dash!! The Chain Chomp no longer has any mouth animations, and its mouth is always kept open. If Chain Chomp hits a racer, they drop their item. In Mission 3-3, which takes place in , the Chain Chomp is now in the middle of the track, where Luigi has to collect fifteen Coins while avoiding it. Other than Chain Chomps, their Chomp relatives appear as obstacles in Peach Gardens.
In the kiosk demo and various other pre-release builds, the item roulette has a Chain Chomp icon, reused from Mario Kart: Double Dash!! It is programmed to never land on the Chain Chomps, so even in pre-release builds, the Chain Chomp is not a usable item, but the icon suggests that it would have originally appeared as a usable item. The Chain Chomp item was presumably replaced by the similarly functioning Bullet Bill item.
===Mario Kart Wii===
A Chain Chomp is encountered as an obstacle in both the Mario Circuit course and the returning and , replacing Chomps in the former. As usual, Chain Chomps lunges at nearby racers, and if a racer is hit, their vehicle rolls over twice. The Chain Chomps in have Item Boxes trailing behind them, like the Chomps in the course's original appearance in Mario Kart DS.
Chain Chomps have their own battle arena, titled Chain Chomp Wheel, but despite this, only a large Chomp appears as an obstacle.
Chain Chomps appeared in a few of the tournaments. The very first tournament, May 2008 Tournament 1, involved a VS. race around Mario Circuit, while having to avoid Chain Chomps roaming loosely on the track. In April 2009 Tournament 2, taking place in , racers have to avoid more Chain Chomps than usual. In November 2009 Tournament 2, racers had to race three laps on Rainbow Road while avoiding Chain Chomps along the way. Rainbow Road is the only course to include Chain Chomps solely in tournaments.
===Mario Kart 8===
In the base game, Chain Chomps only make a few cameos. In Water Park, there is a sign that read 'CAUTION! No Pets,' and it depicts a Chain Chomp with a red line across it. Chain Chomps are featured in their own sponsor, Chain Chomp Racing Chains, and its trackside banner depicts artwork of a Chain Chomp from Mario Party 8.
In the Animal Crossing x Mario Kart 8 downloadable pack, two Chain Chomps appear in , behaving similarly as in previous Mario Kart games, but they may hang above the ground momentarily as they lunge in an attempt to hit any airborne racers while making it possible for other racers to pass directly under them. Neither Chain Chomp appears in the original iteration of Cheese Land in Mario Kart: Super Circuit.
===Mario Kart 8 Delxue===
In the base game, Chain Chomps retain all of their appearances from the original Mario Kart 8.
In the Booster Course Pass, Chain Chomps have made additional appearances. In wave 3, several Chain Chomps appear on , where they become unchained during the final lap. During the same wave, unchained Chain Chomps also appear on , like the course's previous iteration in Mario Kart Wii. In wave 6, two chained Chain Chomps are encountered on .
===Mario Kart Tour===
Chain Chomps appear in various courses, where they behave the same way as in Mario Kart 8 and Mario Kart 8 Deluxe.
===Mario Kart Live: Home Circuit===
Chain Chomp returns as an item, functioning identically as in Mario Kart: Double Dash!! Some gates have billboards depicting Chain Chomp signs, and a racer can receive a Chain Chomp by driving through them.
==In ==
Chain Chomps, like several other Mario enemy species, appear commonly on boards and in mini-games as obstacles.
===Mario Party 2===
thumb|250px|A screenshot of a Chain Chomp in eliminating Mario in the Sneak 'n' Snore minigame, from Mario Party 2
A Chain Chomp appears mainly in the minigame Sneak 'n' Snore. Here, players must try to press a button and get to an opened door while avoiding a sleeping Chain Chomp. The Chain Chomp will periodically wake up, so with precise timing, the characters must stay still and retreat inside their barrels, otherwise the Chain Chomp notices any character who is not inside of their barrel and drops them into a Warp Pipe. A Chain Chomp appears in two more minigames, Crazy Cutter, where an image of a fossilized Chain Chomp is sometimes shown, and TOAD in the Box, where a Chain Chomp is one of the possible results from hitting a rotating block, in which case whoever hit the block is crushed temporarily.
Chain Chomps make background appearances on some of the boards. In Pirate Land, one is on the lower-left island, guarding two Chain Chomp-shaped jail cells. In Bowser Land, there is a Chain Chomp near the center of the board, towing a wagon.
===Mario Party 3===
A Chain Chomp appears in the battle minigame, Merry-Go-Chomp, where the Chain Chomp eliminates whoever is closest to it once the roulette has stopped spinning. In Game Guy's Sweet Surprise, two differently sized Chain Chomps, identified as Big Chomp and Little Chomp respectively, are eating a cake, and the player can win by correctly guessing which of them will finish their cake first.
Chomps have made a few appearances, most prominently as a partner in Duel Mode.
===Mario Party 4===
Chain Chomps are a part of the Chomp Call item which, if used, causes four Chain Chomps to appear and relocate the Star elsewhere on the board.
A Chain Chomp appears in the battle minigame Chain Chomp Fever, as the primary obstacle needing to be avoided, and the background shows four Chain Chomp statues pouring lava into the lava lake.
===Mario Party 5===
A Chain Chomp is featured as part of a Chain Chomp Capsule. When activated, the Chain Chomp offers to steal either an opponent's Coins for free or a Star for thirty Coins, taking over the role of Boo, who had been made into a playable character instead. Once the user has decided, the Chain Chomp makes their way across the board to the targeted opponent and pounces on them to steal their Star.
Chain Chomps appear in three 4-player minigames. In Chomp Romp, each of the characters compete to guide a Chain Chomp through a park. In Night Light Fright, each player in in their own alleyway lane, where a Chain Chomp makes its way after them, and the object is to stun the Chain Chomp as closely as possible using a flashlight, with the winner being whoever stunned the Chain Chomp the closest. Any character knocked out by the Chain Chomp is eliminated automatically. In Rumble Fumble, some of the buckets have a Chain Chomp hiding underneath them, and if a character opens it, they are attacked by the Chain Chomp and stunned briefly.
===Mario Party 6===
Chain Chomps appear in Snowflake Lake, where they can steal stars for a character. In order to steal stars from an opponent, a character must pay a Chain Chomp a fee at a Chain Chomp house. The fee that must be paid depends on how many Dice Blocks are rolled: 20 coins for one Dice Block during the daytime, as well 10 coins for one Dice Block, 20 coins for two, and 30 coins for three during the the nighttime. Defending players can counterattack Chain Chomps by possessing a Snack Orb. Chain Chomps also appear on the Solo Mode board Infernal Tower, where if the player's character lands on a Happening Space, a Chain Chomp bursts through a door and sends them back to the start.
Chain Chomps most prominently appear in the 4-player minigame, Throw Me a Bone, where each character rides a Chain Chomp and has to throw bones to guide the Chain Chomp to the finish line, while avoiding obstacles along the path. There are breakable stone pillars that stun Chain Chomps if they hit them. Whoever crosses the finish line with their Chain Chomp first is the winner.
Chain Chomps have a smaller role in two minigames, the Extra minigame Seer Terror and the Rare minigame Dunk Bros. In Seer Terror, a Chain Chomp can be one of the losing fortunes, and if so, Bowser describes it as seeing a "large pet" into the future of the player's character. Following this, the Chain Chomp rushes into the room and chases the player's character as they both go offscreen. In Dunk Bros., large Chain Chomps and groups of smaller Chomps sometimes appear in the background.
===Mario Party Advance===
In Shroom City mode, there is an individual Chain Chomp character who challenges the player to Chain Saw for his quest, Chomper Stomper.
As a species, Chain Chomps appear in a two minigames, Chomp Walker and Barrel Peril. In Chomp Walker, the player's character takes a Chain Chomp for a walk, and they have to guide it to the finish line. The Chain Chomp gets distracted by meat and bones along the way, the former of which provides an advantage of having the Chain Chomp dash forwards, while the latter does nothing. In Barrel Peril, the player's character has to try and advance toward the finish line in a barrel while avoiding the sleeping Chain Chomps. If the player's characters walks by a Chain Chomp while it is awake, the Chain Chomp charges at the player's character, who becomes stunned for a few seconds if hit.
===Mario Party 7===
There are Chain Chomps on the Pyramid Park board, and their role is identical to the Chain Chomps of Snowflake Lake in Mario Party 6: stealing stars from opponents for a fee. The player must pay coins to roll the dice blocks; however, the setup is slightly different since the player has to pay ten coins for one dice roll, and twenty for two rolls, while a Red Chain Chomp has them pay ten coins for three rolls.
Chain Chomps appear in the 1-vs-3 mic minigame, Wheel of Woe. Here, "Chain Chomp" is one of the commands that the solo character can give, and by doing so, Chain Chomps are released from their cages to attack the other three characters.
===Mario Party 8===
Chain Chomps appear in a few minigames. In the special minigame, Chomping Frenzy, Chain Chomps have to be fed a certain fruit, and failing to do so results in it turning red and angrily launching itself at the player. In the 4-player minigame At the Chomp Wash, where the characters have to clean paint off of Chain Chomps five times. In the duel minigame Cardiators, a Chain Chomp is one of the nine card types, and it inflicts 12 points of damage, more than the other card types. Upon entering, the Chain Chomp attacks by charging at the opponent and flinging them into the air.
===Mario Party 9=== 
A Chain Chomp is the stage boss of Magma Mine, where it is fought in its corresponding minigame, Chain Chomp Romp. To attack the Chain Chomp, each character has choose a mine cart that travels down a path with a cannon at the end. When a character reaches their cannon, they fire a cannonball from it, damaging the Chain Chomp. Certain rounds have one or two gold cannons, which fire a golden cannonball that inflicts three points of damage on the Chain Chomp. Any incorrect path heads straight toward the Chain Chomp, and if a character takes the path, the Chain Chomp attacks by biting them, taking one point away from the character.
The Chain Chomp boss can sometimes appear in another boss minigame, Bowser's Block Battle, where if Bowser's metal die lands on a Chain Chomp, the Chain Chomp boss falls onto the arena, where it temporarily charges around. If the Chain Chomp hits a wall, it turns around and charges a different direction. Anyone who touches the Chain Chomp loses points.
Aside from the boss, other Chain Chomps do not physically appear, although a Chain Chomp is shown on one of the puzzles in the minigame Jigsaw Jumble.
===Mario Party: Island Tour===
Like with Mario Party 9, a Chain Chomp appears as a boss of its own minigame, Chain Chomp's Lava Lunge. The Chain Chomp is the second boss of Bowser's Tower mode, where the player's character faces off against it on the tenth floor.
The Perilous Palace Path board has a Chain Chomp under the only Unlucky Space, and if a character lands on the space, the Chain Chomp wakes up and sends anyone on its path backwards.
===Mario Party 10===
Two Chain Chomps appear on the Bowser Board during amiibo Party.
===Mario Party: Star Rush===
Chain Chomps appear in the minigame Fruit or Foe, randomly appearing in one of the houses for both rounds. If a character selects a house with a Chain Chomp, it comes out and attacks them, and the character does not receive any fruit for that round.
===Mario Party: The Top 100===
Chain Chomps appear in two returning minigames, Night Light Fright from Mario Party 5 and At the Chomp Wash from Mario Party 8, behaving no differently than in each minigame's original iteration. Chain Chomps also return through means of using a Chomp Call. 
===Super Mario Party===
A Chain Chomp appears in the 1-vs-3 minigame, Off the Chain, where one of the characters is riding a Chain Chomp, and their goal is to use the Chain Chomp to eliminate all of their opponents. Just before charging, the Chain Chomp pauses, and it can be aimed during this time.
A Chain Chomp appears in the Kamek's Tantalizing Tower board and its Partner Party counterpart, Tantalizing Tower Toys. Whenever a character lands on an Event Space next to it, the Chain Chomp attacks them and causes them to lose coins.
===Mario Party Superstars===
Chain Chomps appear in two returning minigames, Sneak 'n' Snore from Mario Party 2 and Night-Light Fright from Mario Party 5, behaving no differently than in each minigame's original iteration. Chain Chomps once again appear from using the Chomp Call item, and by doing so, four Chain Chomps fall at the Star Space from above, surrounding Toadette a few times before launching her to one of the other possible Star locations.
==In ==
===Mario Golf (Nintendo 64)===
While Chain Chomps do not appear directly, the layout of the fourteenth hole of Mario's Star is shaped like one, and their name may appear on the tournament board.
===Mario Golf: Toadstool Tour===
A Chain Chomp is first seen in the opening cinematic, sleeping. The Chain Chomp is woken up by Yoshi unintentionally when he tries to retrieve his golf ball near the Chain Chomp, which proceeds to bark at Yoshi, scaring him.
Chain Chomps are obstacles in certain holes of two courses, Peach's Castle Grounds and Bowser Badlands, where they can eat any ball within their area. A Chain Chomp is asleep at first, similarly as in the opening cutscene, but if a golf ball lands near a Chain Chomp, it wakes up, swallows the ball, and the player receives an O.B. penalty.
===Mario Golf: Advance Tour===
Chain Chomps behave identically as they did in Mario Golf: Toadstool Tour. Chain Chomps appear only in the Mushroom Course, where three of them appear in hole 10, one in hole 12, and one in hole 15.
===Mario Golf: World Tour===
Several Chain Chomps appear in hole 2 of the Bowser's Castle golf course. They behave identically as they did in Mario Golf: Toadstool Tour and Mario Golf: Advance Tour.
===Mario Golf: Super Rush===
Chain Chomps appear as obstacles on the Bowser Highlands course. While they start off asleep as before, Chain Chomps behave slightly differently in that if a ball is shot near a Chain Chomp, it wakes up and lunges at the ball, pushing it away. In the Battle Golf mode, if a character touches a Chain Chomp, they lose Coins.
==In ==
===Paper Mario===
Regular Chain Chomps are only fought alongside Tutankoopa during the boss fight with him in Dry Dry Ruins. Tutankoopa starts to summon Chain Chomps once his HP gets low enough and the Chain Chomps attack mainly by biting Mario. Mario has the choice to defeat them or leave them alone.
Chain Chomps have an HP rating of 4, an Attack rating of 3, and a Defense rating of 3.
===Paper Mario: The Thousand-Year Door===
Chain-Chomps, as their name is spelled in the game, can be fought in the Palace of Shadow and in the Pit of 100 Trials. On the field, Mario can jump on a Chain-Chomp to initiate the battle with a First Strike, although accomplishing this can be a challenge, since the camera bounces along with the Chain Chomps before Mario gets an opportunity to stomp them. Chain-Chomps have a very high Attack and Defense rating, and they have the highest Defense rating out of any enemy, tied with Moon Clefts and Elite Wizzerds. It is recommended to use the Piercing Blow to defeat Chain-Chomps. A statue of a smiling Chain-Chomp can be seen over the entrance to the Glitz Pit. 
The game introduces a red-colored variant of Chain Chomps, Red Chomps, which are first fought in the Glitz Pit of Glitzville under the team of Chomp Country. Like regular Chain Chomps, Red Chomps can also be fought in the Pit of 100 Trials.
===Super Paper Mario===
Chain Chomps are enemies first encountered during in Chapter 3, where two are in a hidden area of the Dotwood Tree and one is in Fort Francis, where Francis has a pet one in his basement. Chain Chomps are also encountered in the Flipside Pit of 100 Trials.
The game introduces an entirely pitch black variation of Chain Chomps, named Dark Chomps. There is a Chain Chomp boss named Underchomp, who consists of three differently colored Chain Chomps tethered to the same base, and it is fought in The Underwhere.
===Paper Mario: Sticker Star===
Chain Chomps, along with Big Chain Chomps, appear as enemies, though the latter is more common, since the only regular Chain Chomp is encountered during the final battle against Bowser. Mario can use a Tail sticker to spin into the Chain Chomp as it attacks and knock it back at Bowser to send them both into a pit, ending the battle.
In pre-release screenshots, Mario was shown to have had a Chain Chomp partner, which resembles the Chain Chomp fought alongside Bowser.
==In ==
===Mario & Luigi: Superstar Saga===
Two Chain Chomp enemies appear as Mecha-Chomps, dog-like mechanical Chomps, and Chomp Bros., a variation of the Hammer Bros. that swing small Chomps as weapons.
===Mario & Luigi: Partners in Time===
A Chain Chomp appears in the form of a Bros. Item, Pocket Chomp, which at first appears to be a small Chain Chomp contained in an orb. When released, the Chain Chomp more than triples in size and chases the Mario Bros. across the screen, forcing them to jump on enemies along the way. Occasionally, a slower-moving Chain Chomp instead; it has white eyelashes and a ribbon on its head, suggesting it is a female.
For one of her attacks, Elder Princess Shroob summons her pet Shroob Chomp, a purple Chain Chomp with Shroob characteristics, to ram Mario and Luigi.
===Mario & Luigi: Bowser's Inside Story===
Chain Chomps received their own variant, Chain Chawfuls, although they are actually regular Chain Chomps possessed by a Fawful-like Sworm from an opening in their head. If Bowser swallows the Sworm, the Chain Chomp returns to normal and flees.
Chain Chomps themselves appear a few times. In both Junker's and Junker X's boss fight, a Chain Chomp is one of the enemies that can appear from a Junker Can just before it is defeated. The Chain Chomp charges directly at either Mario and Luigi, and can inflict poison on them. The targeted Mario Brother can defeat the Chain Chomp by striking it with his Hammer. Chain Chomps also appear among the smaller Piranha Plants that Bowser must plow through to reach the two massive Piranha Plants at Peach's Castle, and lunge at Bowser in a straight horizontal line, unlike the Piranha Plants that are implanted. One Chain Chomp is also present outside the final station in the Fawful Express battle.
===Mario & Luigi: Dream Team===
Chain Chomps are mainly seen with Walker Guys, and are encountered only in Neo Bowser Castle. In battle, Chain Chomps attack mainly by charging at either Mario or Luigi. The Chain Chomps also can hurl their Walker Guy masters at one brother while the Chain Chomp attacks the other brother. When the Walker Guy is defeated, the Chain Chomp will look around and lose a turn, giving Mario and Luigi a chance to defeat it.
===Mario & Luigi: Paper Jam===
Both regular Chain Chomps and their paper variations appear as enemies. They are encountered at Neo Bowser Castle, like in Mario & Luigi: Dream Team. However, Chain Chomps are not encountered on the map, but only while battling a Shy Guy that carries both a regular Chain Chomp and a Paper Chain Chomp.
===Mario & Luigi: Superstar Saga + Bowser's Minions===
Though Mecha-Chomps do not return from Mario & Luigi: Superstar Saga, since they were replaced by Mechakoopas, Chain Chomps appear as troops in Minion Quest: The Search for Bowser. Here, Chain Chomps are melee troopers that attack by running into enemies, and their Special Skill, Charging Champ, allows them to charge through enemies in their path.
===Mario & Luigi: Bowser's Inside Story + Bowser Jr.'s Journey===
Chain Chomps retain their exact roles from Mario & Luigi: Bowser's Inside Story. In the Bowser Jr.'s Journey campaign, they appear as enemies and recruitable allies.
==In ==
===Mario Power Tennis===
Chain Chomps are featured in the Special Game, Chain Chomp Challenge, where the characters must hit tennis balls into the Chain Chomps' mouth, contrary to Mario Golf: Toadstool Tour, in which a Chain Chomp eating a golf ball is a disadvantage to whoever launched the golf ball. If a Chain Chomp is fed, the player earns one point. If a Bob-omb is launched at a Chain Chomp, it becomes mad, and if a Chain Chomp is hit by water, it falls asleep. An angry Chain Chomp rewards two points per ball, but if an Chain Chomp is hit by a Bob-omb, it chases the player, who must hit a switch to avoid losing points. To revert an angry Chain Chomp to normal, a character has to splash water on it. Sleeping Chain Chomps reward no points and must be woken with a Bob-omb.
===Mario Tennis Aces===
A Chain Chomp is a playable character, being the first time where a Chain Chomp is playable, excluding Super Mario Odyssey, since it involves Mario capturing a Chain Chomp. The Chain Chomp is classified as being of the Powerful type. Its Special Shot is Unleash, while its Trick Shots are Side Whirl and Vertical Whirl. Since it does not have limbs, Chain Chomp uses its mouth to swing its racket.
In Adventure mode, Chain Chomp appears in the Sure Shot Challenge (Advanced) mission on Castle Bridge, where the object is to hit 30 balls past the Chain Chomp without letting him hit three.
Chain Chomp has had roles in online tournaments on various occasions. It appeared in both of the game's online tournament demos as an unlockable playable character, unlocked after 1500 participation points were accumulated in the first and after twelve matches were completed in the second. Chain Chomp has three alternate costumes, all of which give it a white cap with its emblem on the front and a colored outline; this outline is yellow in its first alternate costume, red in its second, and green in its third. These costumes were originally earned by collecting participation points in the March 2019 online tournament, with 300 points unlocking the yellow costume; 1,000 points unlocking the red costume; and 2000 points unlocking the green costume. The costumes returned in the October 2019 tournament and appear in every April and October tournament since, where 250 points unlock the yellow costume, 500 points unlock the red costume, and 1,000 points unlock the green costume.
==In ==
===Mario Superstar Baseball===
There are two Chain Chomps in the Wario Palace stadium, on the left and right side each. They are sometimes found asleep, but if a Chain Chomp is awake, it lunges into nearby outfielders. One Chain Chomp is featured in the minigame Chain Chomp Sprint, where the characters must run across the bases while collecting jewels. The Chain Chomp wakes up at random, and if any character moves when the Chain Chomp wakes up, it lunges at them, causing the character to lose some of their collected gems, and goes back to sleep.
One of the Chain Chomps at Wario Palace appears in the opening cinematic, where it attacks Donkey Kong after he uses his clamber ability to catch the ball.
===Mario Super Sluggers===
In the Bowser Jr. Playroom field, if the baseball lands on a Chain Chomp image on the field, a Chain Chomp makes an appearance and attacks the fielders. Chain Chomps also appear in the field's Graffiti Runner minigame, as one of the possible treasure chest items. Upon being summoned, the Chain Chomp rampages through the field, removing paint in its way and knocking aside whoever it bumps into, including those under the invincibility effects of a Star.
==In Super Princess Peach==
Regular Chain Chomps return as enemies and retain their behavior from earlier installments. They can be defeated with the Rage vibe. A dangerous Big Chain Chomp also debuted here along with the sleepy C. Chain Chomp.
==In ==
===Super Mario Strikers===
Chain Chomp is a rare offensive item. If used, a Chain Chomp charges around the field, attempting to knock over characters on the opposing team while moving around. If a character is hit by the Chain Chomp, they get stuck in the ground for a few seconds. Chain Chomp is the strongest offensive item, but it can sometimes backfire on the user and attack both the opponent's team and their own team. Due to its effectiveness, the Chain Chomp item is very rare, appearing only if a team is losing badly.
===Mario Strikers Charged===
Chain Chomp returns as an offensive item. It rampages around the entire field to attack whoever has the ball, stunning them for a certain amount of time. Just like in Super Mario Strikers, a Chain Chomp can only appear if a team is losing badly, though Chain Chomps still appear more frequently than before. Playmaker, Defensive, and Balanced characters can avoid the Chain Chomp, although it is more difficult for Balanced characters to do so, while Slower types are unable to do so.
==In Dr. Mario World==
Chain Chomps appear as assistants.
==Crossover appearances==
===The Legend of Zelda franchise===
====The Legend of Zelda: A Link to the Past====
Chain Chomps are featured as enemies, and they are encountered at Turtle Rock. Similar to the Super Mario games, a Chain Chomp's main attack is to swiftly lunge at Link, although they can only lunge a certain distance due to being halted by their chain. In the Game Boy Advance version, Chain Chomps are also encountered in the entrance to the Palace of the Four Sword.
====The Legend of Zelda: Link's Awakening====
Here, the species is named Bow-Wow, and Madam MeowMeow owns three of them as her pets. The largest of the three is named BowWow, while the other two are Mini Bow-Wows, and as of the Nintendo Switch remake, they were given the names of ChowChow and CiaoCiao respectively.
Once the first dungeon, Tail Cave, has been completed, Link has to rescue BowWow from a pack of Moblins in the Moblin Cave before he can continue on to the second dungeon, Bottle Grotto. Once rescued, Link can take BowWow for a walk by holding its chain as a leash, and BowWow attacks any enemy in Link's path. Link is required to have BowWow destroy the Goponga Flowers at Goponga Swamp, as they obstruct the path to Bottle Grotto. BowWow cannot enter the dungeon with Link, and only waits outside for him to finish. BowWow can also tell Link to dig if he is standing over an area with a Secret Seashell.
After Link completes Bottle Grotto and calls Grandpa Ulrira, he is instructed to return BowWow to Madam MeowMeow. Doing this is required to enter Richard's Villa because Richard dislikes BowWow, calling it an "awful beast."
In The Legend of Zelda: Link's Awakening DX, BowWow appears in one of the The Travels of Link photos, which can be taken by the Photographer after Link completes Bottle Grotto and returns BowWow to Madam MeowMeow. When Link goes near the BowWow, the photographer appears, instructing Link to approach BowWow more closely for a picture. As Link gets closer, the BowWow gets more agitated before finally lunging at him. The Photographer takes the photograph the moment BowWow lunges at Link, also depicted within the photo itself.
In the Nintendo Switch remake, unlike the other Mario enemies, the Chain Chomps do not use their standard name, possibly because BowWow plays a role during a part of Link's journey. A BowWow figure is featured as a prize at the Trendy Game, and it can be placed on a stand in Madam MeowMeow's house.
====The Legend of Zelda: Four Swords====
One BowWow appears in Vaati's Palace as an item. BowWow acts the same as when the BowWow in The Legend of Zelda: Link's Awakening was taken by Link for a walk. Aside from attacking enemies, a BowWow can also attack one of the other Links, causing them to drop Rupees.
In The Legend of Zelda: Four Swords Anniversary Edition, it was given its standard name Chain Chomp. Another Chain Chomp appears on the Golden Door of the Realm of Memories, particularly at Goponga Swamp.
====The Legend of Zelda: Four Swords Adventures====
A Chain Chomp appears as an enemy in a burning field north of Kakariko Village. It retains the same attacks as in The Legend of Zelda: A Link to the Past. The Chain Chomp's sound effects were reused from Super Mario 64.
====Hyrule Warriors series====
A Chain Chomp and a pair of Power Gloves are part of Link's Level 3 Gauntlets. When using the item, the Chain Chomp bites into enemies and the ground upon being thrown.
In Hyrule Warriors Legends and Hyrule Warriors: Definitive Edition, a red Chain Chomp and the Burning Gloves are part of Link's Level 4 Gauntlets, the Power Gloves +, a stronger variation of the Power Gloves. Both games feature an unlockable Fairy Clothing Headgear option for Companion Fairies named Bow-Wow Headband, a headband shaped like a Bow-Wow's head. In Hyrule Warriors Legends, the Bow-Wow Headband was made available through the downloadable Link's Awakening Pack.
===Dance Dance Revolution: Mario Mix===
One Chain-Chomp makes an appearance, chasing Mario or Luigi as well as Toad during their pursuit of Wario, who has one of the Music Keys. Shortly after the Chain-Chomp appears, the player must play the minigame Chain-Chomp Chase, in which the goal is to outrun the Chain Chomp.
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====Super Smash Bros. Brawl====
A Chain Chomp makes a cameo in the form of both a Trophy and a Sticker.
====Super Smash Bros. for Nintendo 3DS====
A Chain Chomp is featured as one of the Assist Trophy characters. Whenever a character summons a Chain Chomp, its pole remains in place to wherever it was summoned. For a few seconds, the Chain Chomp moves around its pole before lunging at a nearby opponent to try and bite them, similarly to their behavior in the 2D Super Mario series installments. If the Chain Chomp successfully bites an opponent, they are chomped at a few times, taking damage. A Chain Chomp's lunging attack can end prematurely if it hits a platform. If the Chain Chomp falls off of a stage, it leaps back up onto it.
Chain Chomps are also enemies in Smash Run mode. They behave similarly to their Assist Trophy counterpart, but it is now possible to defeat a Chain Chomp. If the player's fighter defeats a Chain Chomp, this leaves behind several stat boosts.
Chain Chomp makes another cameo appearance as a Trophy.
====Super Smash Bros. for Wii U====
Chain Chomp returns as an Assist Trophy character, retaining the same behavior as before, and in the same Trophy as in Super Smash Bros. for Nintendo 3DS. Chain Chomps do not appear as enemies in Smash Run mode, since it was removed, but they are featured as a blue item in Smash Tour, where using the Chain Chomp launches any nearby opponents, causing some to potentially drop some of their fighters.
====Super Smash Bros. Ultimate====
A Chain Chomp returns as an Assist Trophy, acting the same as before, but it was redesigned to more closely resemble its appearance in Super Mario Odyssey. A Chain Chomp is also featured as a primary spirit, depicting its Mario Party 8 artwork, and its spirit battle involves the player's character fighting Metal Pac-Man. A Chain Chomp is also depicted in the Goo-Goo Buggy spirit, which reuses the Mario Kart: Double Dash!! artwork of Baby Mario and Baby Luigi using a Chain Chomp. 
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====Mario & Sonic at the Olympic Winter Games (Wii)====
Chain Chomps appear as obstacles in both the individual and team versions of Dream Ski Cross. Their behavior is based on the tethered Chain Chomp obstacles within the Mario Kart series. If a character hits a Chain Chomp, they get knocked over and lose speed.
====Mario & Sonic at the Olympic Winter Games (Nintendo DS)====
Chain Chomps are featured in the Extreme Snowboarding Dream Event, acting the same as in the game's Wii counterpart. In Adventure Tours, there is a Chain Chomp blocking a path in Blizland, and Wario is required for the minigame Blow Away Chain Chomp!, in which he must use his Wario Waft to blow the Chain Chomp off the platform.
====Mario & Sonic at the London 2012 Olympic Games (Wii)====
A Chain Chomp is one of the obstacles in Dream Equestrian, where it chases the characters for a portion of the course and tears up a bridge behind them, causing the cart to overbalance. Additionally, a Chain Chomp is also one of the ? mark effects in London Party mode, where it removes a number of stickers from an opponent's current sticker sheet.
====Mario & Sonic at the London 2012 Olympic Games (Nintendo 3DS)====
In the Story Mode episode The Life of a Minion, a Chain Chomp briefly appears when Magikoopa summons one to stun Knuckles.
===Fortune Street===
A Chain Chomp in the Mascots section of the shop after the player has completed the Mario Circuit. It is mistakenly referred to in plural form, Chain Chomps, even though only one Chain Chomp has the role of being a mascot.
===Bayonetta 2===
Chain Chomp is a foot weapon used by Bayonetta and Jeanne. Upon completing the game on 3rd Climax (Hard Mode) or (in the Nintendo Switch version) scanning an amiibo relating to Bowser and his minions, a Angelic Hymns Gold LP is unlocked. When the player returns to Rodin's Shop, Rodin immediately mentions the LP's importance. The LP contains the "Super Mario 64 Main Theme." Bayonetta and Jeanne later acquire the Chain Chomp, after Rodin returns from Inferno.
Using the Chain Chomp involves the chain and the creature itself as a flail. Certain attacks also have the Chain Chomp shoot out lighter versions of itself that latch onto enemies and explode after a few seconds. Similarly to Bow Wow from The Legend of Zelda: Link's Awakening, the Chain Chomp lunges at any nearby enemies and chests automatically. In certain stages, the Chain Chomp also lunges at some wandering cats.
===Puzzle & Dragons: Super Mario Bros. Edition===
Chain Chomps are enemies with an attribute of Dark, and they have an average attack rating and low HP.
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====Mario + Rabbids Kingdom Battle====
Chain Chomps are obstacles encountered in certain stages. During the turn transition between the heroes and the enemies, the Chain Chomp lunges at the closest character from its position, deducting 75 HP from the character it attacks. There is a sleeping Chain Chomp in the background of a room in the Lava Pit, which according to Beep-0 was being fed Rabbid-shaped cookies.
The game includes two weapons based on Chain Chomps, Chomper Stopper and Clobber Chomper.
====Mario + Rabbids Sparks of Hope====
A single Chain Chomp appears sleeping on the fallen moon on Palette Prime.
==In other media==
===Nintendo Adventure Books===
A Chain Chomp can appear in the book Double Trouble. If Mario chooses to use a shortcut to Fort Koopa while traveling through the Koopahari Desert, he can encounter a Chain Chomp guarding the fortress. Depending on how the reader solves the puzzle, Mario either partially evades the Chain Chomp, which still bites off a chunk of his shoe, to reach the fortress wall and scale it, or Mario gets bitten on the foot and has to retreat.
Category:Enemy appearances