Scout

Scouts are the non-combative patrolling equines for the War-Forged. Their goal is to keep the Government up to date on what's happening on their lands. This can be achieved by land, air or water.
== Overview ==
Scouts are an important role for the War-Forged. They keep the Circle up to date on the goings on of the Onean lands without engaging in potentially dangerous situations.
Most commonly Scouts work alone, but it's not unusual for a band to work together for specific duties, this could be due to rough, dangerous terrain or entering land known to house more undesirables where more eyes are required. However it's preferred that more bodies are spread out all across the lands rather than being clustered together. 
Scouts are stationed all over Onea. A large amount are based in Skeldr Town, however it's not required and Scouts are welcome to stay in lands further afield or with their families in the surrounding villages so long as word can be sent back quickly to the Circle.
== Apprenticing ==
Becoming a Scout is as easy as showing interest or failing to become a raider. How long someone is apprenticed for is entirely dependent on how fast they can pick up skills and show they don't make reckless decisions that could endanger their lives or the lives of the herd in difficult situations. It could take just a few months with stunning progress or it could take years if there's habits that need to be broken.
== Daily duties ==
* Patrolling the outskirts of the Onean lands
* Checking roads and passes for damages
* Reporting back to the Circle of any suspicious activity
* Enlisting Raiders for areas requiring their brutish services
* Keeping tabs on potential camps/ships for raiding
== Rank Levels ==
* At 25 | As a Scout, you spend the majority of your time on the move, and your body has adjusted to the lifestyle well. You adapt to different elevations with ease, and have gained a keen sense of direction. Not to mention your ability to identify and analyse wildlife is off the charts. You may gain your Tier 1 Talent early (for your first talent only).
* At 50 | Being on the move can be hard, and the long hours in any weather can wear anyone down. Take Goggles and Hide in case you ever need them.
* At 75 | You may not be a Raider, but you can certainly hold your own against a threat. What you may lack in brute strength you make up for in evasion. Most enemies will tire long before they can land a blow on your hide! Receive +15 SP in your character's Speed or Agility stat.
* At 100 | Scouts often travel without another equine’s company, so why not remedy those lonely walks with a useful companion? If your familiar slot is empty, receive a Level 2 War-Forged familiar (except rare) for free.
Category:Ranks
Category:War Forged