Report 210

Report #210
Skillset: Acrobatics Skill: Highjump
 Org: Nekotai Status: Completed Jun 2009
Furies' Decision:
Accepted.
Problem: Highjump currently is not used very much in 1v1 situations because it
takes around 5secs to recover balance while the victim recovers balance in 2-3
seconds. Other similar skills such as geyser and hexagram have shorter balances,
but Geyser does not knock down someone who is perched or clinging, and hexagram
does, but also knocks down multiple targets. These do not knock the victim off
balance either. An example would be fighting a druid in their demense, geyser
would not knock them off of perch and highjump would allow them to climb back
into the trees before regaining balance.
[A: 0 R: 0] Solution #1: Shorten the Balance of Highjump to be equal to the
 victims balance loss, thus giving you a chance to do
 something before they scramble back up.
Player Comments:
---[Viynain on 6/11 @ 17:44 writes]:
Go for it.
---[Nienla on 6/16 @ 02:23 writes]:
Sounds good
---[Viynain on 6/16 @ 05:53 writes]:
With RockClimbing in, I wouldn't be opposed to altogether changing this ability
to a power-free version of that Environment ability either, doot doot.
---[Alban on 6/17 @ 00:43 writes]:
Sounds like a good change - solution 1 that is. I don't support the making it a
power-free version of the Environment ability. I think acrobats can already slip
out of enough situations.
---[Nejii on 6/19 @ 04:43 writes]:
This has nothing to do with slipping out of situations.
---[Alban on 6/22 @ 04:07 writes]:
If it's changed to the thing that Viynain mentioned it certainly does.
---[Krellan on 6/25 @ 23:32 writes]:
Agree solution 1
---[Nejii on 6/26 @ 04:29 writes]:
Woops, fail, sorry
---[Ceren on 6/29 @ 20:22 writes]:
I do not agree with this. The fact that it gives balance loss at all is a major
advantage over geyser/hexagram since it gives your group a chance to tear them
apart. The offbal it gives even stacks with the offbal from fly, such that if
you do it early enough you'll actually recover balance first anyway. Imagine a
highjump with balance loss equal to the target's balance loss in a situation
like the target being passively raised elevations by treelife.
---[Sidd on 6/30 @ 20:31 writes]:
This change is to make highjump useful in 1v1 combat. The issues you bring up
are present with or without this change, this just makes this skill useful for
1v1 combat.