Damage Types (DX)

In Deus Ex, damage types are categories of damage that can be inflicted or received during gameplay. 
==Overview==
Damage types often have associated gameplay functions. For example, whether a particular attack inflicts full damage, reduced damage, or no damage depends on whether the target has resistance or immunity against the relevant damage type associated with the attack. Different weapons (or, in some cases, different ammunitions of the same weapon) may differ as to the type of damage that they inflict. Similarly, targets may have different resistances for different damage types. Some damage types are subject to additional rules or gameplay mechanics. For example, some damage types can apply special status effects on a target. 
JC Denton, the player character, begins with no resistance against any damage type, but can gain resistance to certain damage types through the use of defensive augmentations or protective items. 
==Damage types==
DamageType 	ActualDmg. 	AppliesEffect 	HUDIcon 	Notable Sources 	Resistance 	Resistance 	Resistance 	Resistance
DamageType 	ActualDmg. 	AppliesEffect 	HUDIcon 	Notable Sources 	Robots 	Trans-genics 	Player Character 	Player Character
DamageType 	ActualDmg. 	AppliesEffect 	HUDIcon 	Notable Sources 	Robots 	Trans-genics 	Items 	Augs
Standard lethal damage types 	Standard lethal damage types 	Standard lethal damage types 	Standard lethal damage types 	Standard lethal damage types 	Standard lethal damage types 	Standard lethal damage types 	Standard lethal damage types 	Standard lethal damage types
Shot 	✔ 	 	— 	Bullets, lethal melee weapons 	75% 	— 	BallisticArmor(50-87.5%) 	BallisticProtection(20-65%)
AutoShot 	✔ 	 	— 	Automated turrets (E) 	— 	— 	BallisticArmor(50-87.5%) 	BallisticProtection(20-65%)
Sabot 	✔ 	 	— 	Sabot shells (shotguns) 	— 	— 	BallisticArmor(50-87.5%) 	—
Exploded 	✔ 	 	 	Non-plasma explosive projectiles 	— 	— 	BallisticArmor(50-87.5%) 	EnergyShield(20-80%)
Flamed 	✔ 	On-Fire DoT 	 	Flamethrower, WP Rockets (GEP Gun) 	75% 	— 	— 	EnergyShield(20-80%)
Burned 	✔ 	 	 	Plasma Rifle, PS20, On-Fire DoT 	75% 	— 	— 	EnergyShield(20-80%)
Shocked 	✔ 	 	 	Spider Bots, electrical hazards 	— 	— 	— 	EnergyShield(20-80%)
Non-lethal melee damage types	Non-lethal melee damage types	Non-lethal melee damage types	Non-lethal melee damage types	Non-lethal melee damage types 	Non-lethal melee damage types	Non-lethal melee damage types	Non-lethal melee damage types	Non-lethal melee damage types
Stunned 	✔ (NL) 	Stunned 	— 	Riot Prod (E) 	50% 	Imm. 	— 	—
KnockedOut 	✔ (NL) 	 	— 	Baton (E) 	Imm. 	— 	— 	—
Toxins/radiation damage types	Toxins/radiation damage types	Toxins/radiation damage types	Toxins/radiation damage types	Toxins/radiation damage types 	Toxins/radiation damage types	Toxins/radiation damage types	Toxins/radiation damage types	Toxins/radiation damage types
Poison 	✔ (NL) 	Poison DoT 	 	Tranq. darts (Mini-Crossbow), Greasels 	Imm. 	— 	Hazmat Suit(25-81.25%) 	Environ.Resistance(25-90%)
PoisonEffect 	✔ (NL) 	 	 	Poison DoT 	Imm. 	— 	Hazmat Suit(25-81.25%) 	Environ.Resistance(25-90%)
PoisonGas 	✔ 	 	 	Environment hazards 	Imm. 	Imm. 	Hazmat Suit(25-81.25%) 	Environ.Resistance(25-90%)
TearGas 	 	Stunned, Blinded 	 	Gas Grenade, Pepper Gun 	Imm. 	Imm. 	Hazmat Suit(25-81.25%) 	Environ.Resistance(25-90%)
HalonGas 	 	Stunned, Blinded 	 	Fire extinguisher (E) 	Imm. 	Imm. 	Hazmat Suit(25-81.25%) 	Environ.Resistance(25-90%)
Radiation 	✔ 	 	 	Environment hazards, Grays 	Imm. 	Varies 	Hazmat Suit(25-81.25%) 	Environ.Resistance(25-90%)
Miscellaneous damage types 	Miscellaneous damage types 	Miscellaneous damage types 	Miscellaneous damage types 	Miscellaneous damage types 	Miscellaneous damage types 	Miscellaneous damage types 	Miscellaneous damage types 	Miscellaneous damage types
EMP 	 	Multiple effects 	 	EMP Grenade, elec. hazards, Spider Bots	— 	— 	— 	EMP Shield
Drowned 	✔ 	 	 	Water zones 	— 	— 	— 	—
NanoVirus 	 	Crazed 	— 	Scramble Grenade (E) 	— 	N/A 	N/A 	N/A
Legend
*Damage Type – The name of the damage type. Since damage types are generally not explicitly identified in-game, they are identified here by their internal names that appear in the game files.
*Actual Dmg. (Actual Damage)
**A checkmark (✔) indicates that the damage type inflicts damage on the health of a non-player entity. The absence of a checkmark indicates that the damage type inflicts no damage on health, and instead functions solely on special properties, such as inflicting status effects.
**"(NL)" indicates non-lethal damage. Non-lethal damage is damage that is capable of rendering a non-player character unconscious.
*Applies Effect – The damage type applies a special status effect on the target.
*Icon – Certain damage types, when taken by the player, will cause the HUD to display a corresponding damage indicator icon.
*Notable Sources – Common sources for the damage type. 
**"(E)" (for "exclusively") indicates that the damage type is caused exclusively by the listed weapon or item.
*Resistance – A resistance of 75%, for example, indicates that damage from the damage source is reduced by 75%.
**"Imm." indicates full immunity to the damage type's actual damage and special effects, if any.
**All robots have the same set of resistances and immunities.
**Transgenics have a common set of immunities. Additionally, grays are immune to radiation damage.
**Human NPCs are not listed because only a few generic NPC classes have resistances or immunities. Among generic NPC classes, only the MJ12 Commando has a practically significant set of resistances/immunities.
==Non-functional damage types==
The following damage types are used internally, but merely serve as labels for categorizing damage taken in various situations, including physics-based interactions. These damage types do not serve as the basis for any further gameplay functions. 
*"Fell" – Falling damage resulting from falling from heights.
*"Stomped" – Stomping damage inflicted by jumping on top of a target.
*"Crushed" – Damage inflicted by the encroachment of one object on another. Generally applies to encroachment inflicted by movable structures.
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Category:Deus Ex gameplay