Report 741

Report #741
Skillset: Wicca Skill: Dryads
 Org: Ebonguard Status: Completed Jan 2012
Furies' Decision:
We will investigate allow wiccans to command a dryad to move one room at the
cost of 1p and a 2 second delay.
Problem: Wisp requires trees on both sides in order to activate. This can be
either meld (Hartstone or Blacktalon) or Dryad (summoned by Wiccans). Trees can
be easily removed everywhere except Ethereal by either breaking the meld or
chopping the dryad, which means that aside from the Ethereal Plane there is
essentially -no- danger of getting wisped
[A: 0 R: 0] Solution #1: To address the problem, allow Dryads to be cast in
 adjacent rooms by a Wiccan (standard power and EQ
 costs).
[A: 0 R: 0] Solution #2: Solution 1, adding on an additional change:
 Shadowbound wisps only work on Wyrden->Wyrden
 environments, regulars wisps on Regular->Regular tree
 environments only.
[A: 0 R: 0] Solution #3: Solution 1, with the ability to (for an extra power
 cost) 'mask' the growth of the dryad in whatever room
 it is being grown in (will be seen on LOOK but will
 not trigger a GMCP room update or have a triggerable
 third-party message in the room it is growing in).
Player Comments:
---[Shuyin on 12/26 @ 20:57 writes]:
Solution 1 is great, it adds more useability to dryads/wisp without directly
improving on its effect. Everyone in the target room will get to see the dryad
sprout up so they can still chop it down
---[Xenthos on 12/26 @ 20:59 writes]:
No one Wiccan would ever be able to utilize this as a summons, due to wisp-
casting consuming equilibrium. The Dryad would be chopped prior to the wisp
completing. This would allow for a group of Wiccans to attempt to sneak in a
summons working together however (especially if the Dryad growth itself is
masked).
---[Wobou on 12/26 @ 21:18 writes]:
I like the 3rd solution my self. Wisp has been hurting for a while and unlike
beckon this would still give the target party something to do to counter it.
---[Enyalida on 12/26 @ 22:52 writes]:
Sounds good. Some change to make wisp more accessable and useable would be nice.
Don't be afraid, it's not OP anymore!
---[Iytha on 12/27 @ 01:48 writes]:
I SUPPORT solution 1, see no reason for solution 2 and doubt that solution 3
would be accepted, since having a dryad appear in a room without anyone noticing
seems implausable.
---[Shedrin on 12/27 @ 08:26 writes]:
Solution 1 seems fine.
---[Shuyin on 12/28 @ 21:02 writes]:
While we're at it, solution 3 is probably unnecessary given the context of
things, unless wisp checks for dryads/trees at the 'summon' end of the action as
well. (I definitely know it checks at the beginning)
---[Xenthos on 12/28 @ 22:51 writes]:
It checks on both start and end of the wisp, which is the only reason for
solution 3's existence. That's why solution 3 is at least important to
consider.
---[Sivas on 1/2 @ 21:50 writes]:
I would support solution 3 myself too. If hunting companions and an army of fae
can be masked and appear in a room without anyone noticing, I don't see why
dryads can't. In a way, solution 3 will only align it with the nature of the
other fae's.
---[Sivas on 1/2 @ 21:52 writes]:
Dryads are fae too!
---[Ushaara on 1/6 @ 16:26 writes]:
Support for solns #1 or #3.
---[Rivius on 1/7 @ 05:58 writes]:
Solution 1 is good, and quite frankly the proposed compromise in solution 2 is
entirely unnecessary (not to mention would have very little effect, anyway).
Solution 3 is an interesting idea and I don't necessarily have a problem with
it. It is perhaps not as necessary as the first solution, though it also isn't
unbalanced if trees are indeed checked for at the end.
---[Enyalida on 1/8 @ 21:56 writes]:
I support 1 or 3.
---[Shuyin on 1/11 @ 20:17 writes]:
Solution 3 is fine then, given the tree check at the end
---[Sidd on 1/20 @ 22:03 writes]:
Solution 3 is good
---[Isael on 1/20 @ 22:03 writes]:
Solution one
---[Talan on 1/31 @ 23:34 writes]:
Support solution 1