Cid Korvair (Red Knight)

__NOTOC__
===Basic Information===
 
 Race: Human
 Class: Fighter (Mobile Fighter)
 Level: 1
 Experience: 0000/1300
 Alignment: Neutral
 Languages: Common, Inner Sea, and Irtian
 Deity: Deity
 First Seen: The Dunn Wright Inn
 Location: Tower of the Black Pearl
 Background: Open
===Abilities===
 STR: 17 +3 (7 pts) +2 Racial
 DEX: 15 +2 (7 pts)
 CON: 13 +1 (3 pts)
 INT: 13 +1 (3 pts)
 WIS: 12 +1 (2 pts)
 CHA: 8 -1 (-2 pts)
===Combat Statistics===
 (Max -2) HP: 12 = [1d10 + CON (1) + FC (1)] (Fighter)
 AC: 17 = [10 + DEX (2) + Scale Mail (5)]
 AC Touch: 12 = [10 + DEX (2)]
 AC Flatfooted: 15 = [10 + Scale Mail (5)]
 INIT: + 2 = [DEX (2)]
 BAB: + 1 = [Fighter (1)]
 CMB: + 4 = [BAB (1) + STR (3)]
 CMD: 16 = [10 + BAB (1) + STR (3) + DEX (2)]
 Fortitude: + 3 = [Fighter (2) + CON (1)]
 Reflex: + 2 = [Fighter (0) + DEX (2)]
 Will: + 2 = [Fighter (0) + WIS (0) + Iron Will (2)]
 Speed: 20'/30'
 Damage Reduction: None
 Spell Resistance: None
 Spell Failure: N/A
===Weapon Statistics===
 Melee
 Kukri: Attack: +5 = [BAB (1) + STR (3) + WF (1)]
 Damage: 1d4+3, Crit: 18-20/x2, Special: None
 Two-Weapon Fighting
 Kukri: Attack: +3 = [BAB (1) + STR (3) + WF (1) - TWF (2)]
 Damage: 1d4+3, Crit: 18-20/x2, Special: None
 Ranged
 Chakram: Attack: +3 = [BAB (1) + DEX (2)]
 Damage: 1d8+3, Crit: x2, Range: 30', Special: None
===Racial Features===
 Ability Adjustments: +2 (Strength)
 Size: Medium
 Speed: 30'
 Favored Class: Fighter (HP +1)
 Feat: Bonus feat at 1st level
 Skilled: Bonus skill points at 1st and each additional level earned.
===Class Features===
Fighter
 Armor/Weapons: All Simple/Martial and Light/Medium/Heavy and all Shields.
 Bonus Feat: Gain a combat feat at 1st and 2nd level and every even levels
 thereafter.
===Feats===
 Iron Will (Human): +2 on Will saves.
 Two Weapon Fighting (1st Gen): Reduced penalty for fighting with two weapons.
 Weapon Focus Kukri (Fighter 1st): +1 with selected weapon.
===Traits===
 Perception (Capable): +1 on Perception checks/Perception is a class skill.
 Suspicious (Social): +1 on Sense Motive checks/Sense Motive is a class skill.
===Skills===
 Skill Points: 4 = [Base (2) + INT (1)/Level 1; FC (0), Human (1)] (Fighter)
 Skills Total Rank CS Ability ACP Misc
 Acrobatics -2 0 0 2 -4 +0
 Appraise 1 0 0 1 +0
 Bluff -1 0 0 -1 +0
 Climb -1 0 0 3 -4 +0
 Craft ( ) 1 0 0 1 +0
 Diplomacy -1 0 0 -1 +0
 Disguise -1 0 0 -1 +0
 Escape Artist -2 0 0 2 -4 +0
 Fly -2 0 0 2 -4 +0
 Handle Animal -1 0 0 -1 +0
 Heal 0 0 0 1 +0
 Intimidate 3 1 3 -1 +0
 Knowledge (Arcana) 0 0 1 +0
 Knowledge (Dngnrng) 1 0 0 1 +0
 Knowledge (Engnrng) 1 0 0 1 +0
 Knowledge (Geography) 0 0 1 +0
 Knowledge (History) 0 0 1 +0
 Knowledge (Local) 0 0 1 +0
 Knowledge (Nature) 0 0 1 +0
 Knowledge (Nobility) 0 0 1 +0
 Knowledge (Planes) 0 0 1 +0
 Knowledge (Religion) 0 0 1 +0
 Perception 6 1 3 1 +1*
 Perform ( ) 0 0 0 -1 +0
 Profession ( ) 1 0 0 1 +0
 Ride -2 0 0 2 -4 +0
 Sense Motive 5 1 3 1 +1^
 Stealth -2 0 0 2 -4 +0
 Survival 5 1 3 1 +0
 Swim -1 0 0 3 -4 +0
 
 * = Capable (Perception)
 ^ = Suspicious
===Equipment===
 Equipment Cost Weight
 Explorer's Outfit -- gp -- lb
 Scale Mail 50 gp 30 lb
 Kukri (2) (Melee) 16 gp 4 lb
 Chakram (5) (Ranged) 5 gp 5 lb
 Backpack 2 gp 2 lb
 Bedroll .1 gp 5 lb
 Waterskin 1 gp 4 lb
 Torch (3) .03 gp 3 lb
 Crowbar 2 gp 5 lb
 Silk Rope (50') 10 gp 5 lb
 Trail Rations (2 days) 1 gp 2 lb
 Belt pouch 1 gp .5 lb
 Flint and Steel 1 gp - lb
 Tindertwig (5) 5 gp - lb
 Cure Light Wounds Potion 50 gp 1 lb
 ========= ========
 Totals: 144.13 gp 64.50 lb
 Light Medium Heavy 
 Max Weight: 0-86 87-173 174-260
 Consumed or Destroyed Items 
 (none yet) 0 gp
 ======
 Total Consumed: 0 gp
===Finances===
 PP: 00 Initial Character Money: +150 gp
 GP: 5 earned on first adventure: +0 gp
 SP: 8 ==========
 CP: 7 Career Earnings: 150 gp
 Carried Inventory: 144.13 gp
 Consumed or Destroyed items: -0 gp
 Living accommodations: -0 gp
 ==========
 Coinage: 5.87 gp
 Gems/Jewelery/Other:
===Details===
 Size: Medium
 Gender: Male
 Age: 25
 Height: 6'1"
 Weight: 187
 Hair Color: Brown
 Eye Color: Blue 
 Skin Color: Tanned
 Appearance: Cid is tall and well built but deceivingly agile for his build. He keeps his armor and weapons well maintaned and clean. His hair is usually left to hang to his shoulders and his beard is trimmed, poorly, leaving only the chin clean shaven.
 Demeanor: Cid keeps to the task at hand but has a tendency to let his feelings and thoughts known, for better or worse.
 Background: Cid honed his skills as a swordsman while performing his duties in the military for the nation of Rorn, serving his first year in the lesser, but still deadly, landscapes of Irthos. But even his extensive training in swordplay could prepare him for the cunning and deception that men of The Owlery possessed, a lesson he holds to be one of his most valuable learned.
 
 Once his contracted service with the Rorn military was over, he traveled the world as a sword for hire. It was in these travels that he discovered the Dunn Wright Inn in the city of Venza, somewhere a mercenary can out his skills to good use.
===Adventure Log===
Tower of the Black Pearl
 XP Received: 479 XP (150 EXP + (47 days * 7/day)) AWOL after March 24th
Treasure Received: 582 GP (300 EGP + (47 days * 6/day))
===Level Ups===
 Level 2:
 Class: Class
 BAB: +0 to +0
 Fort: +0 to +0
 Ref: +0 to +0
 Will: +0 to +0
 Feat: Feat
 Features: Class Features
 HP: Max -2 or Link to IC Roll, +1 FC Bonus (If Chosen)
Skill Pts: +0 = +0 (Class) +0 (Race) +00 (Old Total) 
 +1 (FC Bonus if Chosen) = 00 (New Total)
 
Level 2 to Level 3 Next, and so on . . .
===Approvals===
*Approval (Feb 1, 2013) (Satin Knights - Judge) level 1
*Approval (5 Feb 2013) (Systole - Supercalifragilisticexpijudgadocius) level 1
Category:Approved Characters