1.18 Biomes and Beasts update

The biomes and beasts update is an update that adds in many of the losers from the mob votes as well as changes to many biomes as well as several new mobs.
it also adds new dungeon and structures
== Changes ==
Wandering Trader
Wandering traders now have a new trading A.I that upgrades its trades based on player progression. In addition the trades canvery depending on the biome you find them in. Traders can now also drink speed or regen potions if in danger and can sell all three. traders also raise prices upon being hit and lower them when hero of the village is applied
Bats
Bats now have 1 heart (2 points) of health and also now drop bat wings which can be used for potions of blindness.
= The New Features =
== Savanna Changes ==
Ostriches
Ostriches are mobs that spawn in savannas they are neutral but will attack small creatures like Chickens and Rabbits. they are fast mounts but will often buck. They drop feathers on death. They can stick their Head into Dirt, Sand and Gravel. They will look for Food there. 
Giraffes
Giraffes are neutral mobs they eat leaves and will show a preference for acacia. When attacked they will kick with their legs they can detect hostile mobs from 100 blocks away. giraffes come in multiple patterns. they drop leather and sometimes drop acacia leaves.
Termites 
* Spawn in groups around termite mounds. each mound is a unique block and when sheared give you mud. if within 5 blocks of wood they will attack it. for two minutes it will be called termite infested wood before turning into sawdust which is can be used to make fuel and is otherwise useless being only as good for feul as a button however 8 do drop from one wood. termites can be put in buckets of mud.
Termite Nests
Mud 
Mud is a item which can be sheared from termite nests or found in pools around the savanna it can be smelted into mud bricks as well as being throwable giving blindness for 3 seconds
Birds
Birds are small, creatures they have a variety of skins and drop 1 feather on death.
Elephants
* Spawn in small herds they are neutral. when attacked they will throw the enemy into the air or knock it backwards they can also pick up blocks to throw at you sometimes even picking up trees to use as melee weapons. they have 100hp and do 7.5 damage (12.5 on hard). On death they drop 0-5 elephant leather. Elephant leather can be crafted into armor which gives the user massive knock-back resistance and a small speed and strength boosts. elephant from the same herd will be hostile forever after you kill one nothing can change that. If you choose you may tame the elephant with leaves,wheat,apples, or haybales. elephant taming works like composter filling with each food having a chance to raise the elephants tameness level(10% chance for wheat 15%for apples 20% for leaves/golden apples and 80% for haybales) upon reaching tameness level 10 it will be completely tamed. It will still have its health and still attack enemies elephants can wear armor the recipe is from an upside down chest-plate. they can wear two double chests and store all the items that would entail. they are rideable and will fight for you. when pressing G and riding an elephant one will do a charge attack in the direction the elephant is facing. the attack does 15 damage (18.5 on hard). Upon killing an elephant with fire one gets the advancement "Even Ivory Towers"
== Jungle ==
Gentle Pistons
* Are pistons that can push skulker boxes and barrels as well as furnaces. 
* Crafted by putting wool and a sticky piston in a grid. 
* Are not sticky but can be made sticky by adding slimeballs. 
* Cannot push chests, plants, redstone dust. 
Tiki
* Masked mobs which wear large wooden masks over their faces.
* Drop spears and blowguns. 
* When found in the wild they will be hostile and shoot you with blowdarts dealing either poison slowness on incapacitation an effect which freezes you completely.
Roofed Jungle
* Covers the whole jungle.
Illusioner's Tent
* Spawn in roofed forest and contain enchanted brick a special new block. 
* Have three structures. 
* In the chests you can find potions of illusion.
Potion Of Illusion
* Only found in llusioners tents when drunk several clones of you pop up. 
* The effect is only until you are hit or until 3 minutes. 
* It can be lengthened through standard means.
ENCHANTED BRICKS
enchanted bricks are a new rare block found only in illusioners tents. They drop when broken with silk touch otherwise simply becoming exp.
== Mesa ==
Mesa Villages
* Are villages made of mud brick and terracotta
Cave Drawings
* Found in Mesa Caves.
* These are breakable with silk touch.
== Swamp ==
Mangroves
* Grown as saplings in waterlogged blocks 
Foggy Swamps
* A new fog covered biome the spawns in the overworld. 
* The foggy swamp is the only place in which swamp mistlings,goblins, and witch spawn.
Frogs
* Spawn in swamps and croak they drop frog legs and will be attacked by witches. 
* Eat bees ind termites f they are near them and will attack cave spiders,but are otherwise passive.
* Have 5 points of health. 
* When killed they drop frogs legs and frog skin which can be made into frog skin boots which give jump boost 3 on land and jump boost 3 and speed when underwater.
* They can be enchanted.
Witch Villages
* Spawn in swamps and have 3 huts. 
* One witch trader will spawn here he will trade potions for emeralds. 
* Works from a witches table.
WITCH TABLE
witch tables are found in witch villages they have the ability to enchant and brew. 
SWAMP MISTLINGS
Mistlings spawn in the swamp and are invisible in the mist that covers the biome. The only way to see one is to throw a bucket of mud on it. They are hostile to you and deal 5.5 damage on hit (6.5 on hard). when away from swamps they lose their invisibility and appear as white ghostly creatures.
MUD BUCKETS
Mud buckets are made when picking up mud with a bucket and can be used to pick up termites. 
GOBLINS
Goblins spawn in swamps and are hostile unless you have a emerald in your off hand. Or if you wear leather armour. They will attack in packs that spawn randomly. Goblins have acess to piles of gems. 
VENOMOUS SWAMP
SLIPPERY FROGS
Slippery frogs are frogs but do not get stuck on slime or honey the can be clicked on with bottle for potions of unstick which prevent players getting stuck on slimeblocks.
RAFTS
Rafts spawn in swamps and have a neutral raft master. Pay him 15 emeralds for your own boat. Rafts can go through much less water and can carry 4 entities as well as an optional chest or furnace. rafts are crafted with 3 planks 4 sticks and 2 wool. Rafts dont not break as quickly under attack.
TOXOMANCER 
The toxomancer is a new breed of illagers found in venomous swamp. they summon clouds of poison as well as toxic spikes. upon death they drop 1-2 poison fangs used to make a toxic potion which is a stronger version of the potion of poison or make a toxic dagger. 
TOXIC DAGGER 
the toxic dagger is a new weapon made with a stick and a toxic fang. upon a fully charged hit it does 6 damage and gives the opponent the toxic effects for 12 seconds. 
== Desert ==
MEERKAT
Meerkats spawn in the desert near burrows which like beehives hold up to 3 meerkats. Meerkat nests spawn with up to 20 burrow blocks in a random pattern. Meerkats eat bugs. A wild meerkat may occasionally steal items. They are attacked by foxes and hunt bees. Meerkats are tamed with spides eyes or with bees and when tamed will act like a bell applying the glowing effect to all hostiles and foxes in 40 blocks. when killed they drop nothing unless holding an item. they breed and produce litters like goats however only 25% of meerkats in a nest breed. Other meerkats will bring items and food to these breeders and protect the pups.
CAMELS
Camels spawn in deserts and are tameable. Camels will spit if attacked like lamas. upon death camels with drop 0-4 leather.
OASIS
a new biome that occurs in deserts. Oasis are large lake biomes. The Oasis biome is one of only 2 biomes to naturally generate palm trees (the other being islands) as well as spawning trader camps.
TRADER CAMPS
trader camps are camp that spawn in 1-4 huts and a coresponding number of wandering traders. the wandering traders here offer various unique goods. 
HAWKS
Hawks are Tameable birds found in the desert, taiga, plains,swamp, and savanna biomes. They are found in nests which vary by species a hawk can be tamed with raw chicken or parrot. when tamed a hawk can be commanded with a hawk glove (used in offhand). Hawks have 10 points of health and do 2.5 points of damage (5 on hard). the four hawk variants are Goshawk (taiga),Tawny Eagle (desert), Osprey (swamp),bald eagle(plains),perigrine falcon (savannah). by shift right clicking one can acess the hawks inventory (consisting of 3 slots)
HAWK GLOVE
the hawk glove is an item made out of 4 leather,2 string and 1 raw chicken or parrot. When right clicked on a block it will set that as the hawks destination. left clicking will send the hawk out and right clicking again will resummon the hawk. 
SAND RUINS
a collection of structures similar to ocean ruins buried beneath layers of sand.
SAND LAYERS
a new block that can be stacked like snow. 4 sand layers in a crafting table make sand. sand layers occur naturally and can be harvested with a shovel with silk touch.
Category:Upcoming Updates
Category:Fan Made Updates