Plants vs. Zombies: Global Growth/Zombies

Zombies are reanimated, mindless, decaying corpses with a hunger for human brains. They are the main antagonists of Plants vs. Zombies: Global Growth, as the objective of the game is to prevent them from eating the player's brains and taking over the world. Zombies, like their defensive counterparts the plants, are varied in strength as well as speed, and command unique aspects which must be countered appropriately. 
==List of zombies==
Speed Rates:
*Creeper - Takes 7.5 seconds to move one square.
*Stiff - Takes 6.75 seconds to move one square.
*Basic - Takes 5.0 seconds to move one square.
*Hungry - Takes 3.75 seconds to move one square.
*Speedy - Takes 2.5 seconds to move one square.
*Flighty - Takes 0.5 seconds to move one square.
Toughness Rates:
*Fragile - Absorbs 1-90 damage per shot.
*Average - Absorbs 190-200 damage per shot.
*Solid - Absorbs 240-320 damage per shot.
*Protected - Absorbs 340-600 damage per shot.
*Dense - Absorbs 680-1000 damage per shot.
*Hardened - Absorbs 1240-1700 damage per shot.
*Machined - Absorbs 1800-2500 damage per shot.
*Great - Absorbs 3600-5400 damage per shot.
*Undying - Absorbs 13000-29500 damage per shot.
*Ultra-Undying - Absorbs 48000-80000 damage per shot.
===Zombies===
Name 	Image 	Toughness 	Health 	Speed 	Special 	First appears in*
Player's House 	Player's House	Player's House	Player's House 	Player's House	Player's House 	Player's House
Basic Zombie 	 	Average 	200 	Basic 	 	Player's House - Level 1
Conehead Zombie 	 	Protected 	560
360 (roadcone)200 (zombie)	Basic 	 	Day 3
Buckethead Zombie	 	Hardened 	13001100 (bucket)200 (zombie) 	Basic 	 	Player's House - Day 5|Day 5
Flag Zombie 	 	Average 	200 	Hungry 	Appears during a huge wave of zombies. 	Player's House - Day 2
Mailman Zombie 	 	Average 	200 	Hungry 	Moves faster than the average zombie. Has higher item drop chances. 	Player's House - Level 4
Midnight Marsh 	Midnight Marsh	Midnight Marsh	Midnight Marsh 	Midnight Marsh	Midnight Marsh 	Midnight Marsh
Swamp Explorer 	 	Average 	200 	Basic 	Not slowed down by Swamp Tiles or Mud Tiles. 	Midnight Marsh - 1
Swamp Conehead 	 	Protected 	560
360 (cone)200 (zombie) 	Basic 	Not slowed down by Swamp Tiles or Mud Tiles. 	
Swamp Buckethead 	 	Hardened 	13001100 (bucket)200 (zombie) 	Basic 	Not slowed down by Swamp Tiles or Mud Tiles. 	
Swamp Monster 	 	Dense 	800700 (moss coat)100 (zombie)	Stiff 	Sporadically makes Swamp Tiles. Can ambush from Swamp Tiles. 	
Foggy Zombie 	 	Average 	200 	Basic 	Carries a tree stump he uses to summon fog. 	
Swamp Searcher 	 	Dense 	680 	Stiff 	Carries a lantern that pushes away fog. 	
Swamp Scorcher 	 	Dense 	680 	Basic 	Carries a torch that dries Swamp Tiles, pushes away fog, and burns plants.	
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