Fluid Pump (Immersive Engineering)

The Fluid Pump is a block added by Immersive Engineering. It is used together with the Fluid Pipe to move liquids at faster speeds, into tanks without input/output, and to suck up liquids. The Fluid Pump is two blocks tall.
To use fluid containers (Tanks) without explicit input/output, the Fluid Pump can be configured to automatically pull (or push) from the fluid container. The base of the Fluid Pump should be configured: hitting a side with an Engineer's Hammer will change the configuration of that side; doing so while sneaking will change the configuration of the side opposite the one hit. One blue dot is an input, one orange dot is an output, and no dot will not accept any liquids.
The Fluid Pump must be powered with a Redstone signal in order to function. The signal can be applied to any side other than the top or bottom.
Using a Fluid Pump instead of a Fluid Pipe can make liquid transfer five times faster. This is more useful for larger setups.
The last use of the Fluid Pump is for pumping out raw liquids, such as Lava. This, unlike the other functions, requires Redstone Flux (RF). RF should be input through the top side of the top block in the Fluid Pump. It will pull in liquids through its input side/sides.
When pumping raw liquids, certain liquids will be converted to other blocks; in particular Lava to Cobblestone. However, raw liquids will just disappear.
==Gallery==
File:IE Fluid Pipe Not So Working.png|A setup like this with plain Fluid Pipes will not work, since the OpenBlocks Tank does not have an explicit output.
File:IE Fluid Pump Doing The Work.png|This setup will move liquids from the OpenBlocks Tank to the Metal Barrel.
File:IE Fluid Pump Being Fast.png|The Fluid Pump quickly moving liquids from the left Tank to the right Tank.
File:IE Fluid Pump pumping Lava.png|The Fluid Pump pumping Lava into the Tanks.
==Recipe==
===Pre 0.8===
Category:Immersive EngineeringCategory:RF PowerCategory:Energy consumptionCategory:Liquid transportationCategory:Pumping