Soften Earth and Stone

School: Transmutation; Level: Mystic 2 (can only be learned with Supernal guidance)
==== Casting ====
Casting time: 1 standard action
Components: V, S, DF
==== Effect ====
Range: Close (25ft + 5ft / 2 Caster Level)
Area: 10ft square / Caster Level; see text
Duration: Instantaneous
Saving Throw: None; Spell Resistance: None
==== Description ====
When this spell is cast, all natural, undressed earth or stone in the spell’s area is softened. Wet earth becomes thick mud, dry earth becomes loose sand or dirt, and stone becomes soft clay that is easily molded or chopped. You affect a 10-foot square area to a depth of 1 to 4 feet, depending on the toughness or resilience of the ground at that spot. Magical, enchanted, dressed, or worked stone cannot be affected. Earth or stone, like Earth Elemental, creatures are not affected.
A creature in mud must succeed on a standard caster DC Reflex save or be caught for 1d2 rounds and unable to move, attack, or cast spells. A creature that succeeds on its save can move through the mud at half speed, and it can’t run or charge and takes a -2 penalty to all attack rolls. Loose dirt is not as troublesome as mud, but all creatures in the area can move at only half their normal speed and can’t run or charge over the surface. Stone softened into clay does not hinder movement, but it does allow characters to cut, shape, or excavate areas they may not have been able to affect before.
Category:Spell
Category:Mystic