Geomancer (Character Kit)

__NOTOC__
==Geomancer==
Description: The Geomancer is an expert on the planetary types of crystal spheres. Unlike the Astronomer (who is more of a historian and cataloger of star systems), the Geomancer is a student of the various types of worlds, their geographic and physical characteristics, their societies, and their utility.
Role: The Geomancer is primarily useful in exploratory missions where the route passes through new spheres. The Geomancer studies the newly discovered worlds and indicates likely sources of food, water, air, and valuable commodities.
However, like the Astronomer, the Geomancer is also useful when a vessel is lost; he can help find essential supplies and locate suitable planets for ship repairs.
In addition to studying worlds from space, Geomancers are much better at communicating with groundlings than the haughty Astronomers. Geomancers view the variety of groundling civilization as fascinating and spend much of their time studying it.
A character who wishes to be a Geomancer must have a minimum Intelligence of 14 and a minimum Charisma of 12.
Among the specialist mages, Geomancers are most commonly diviners and enchanters. The diviner's interest in all things scholarly easily spreads to the diversity of planetary features. The enchanter's love of the diversity of life is fed and tantalized by the spectrum of the Known Worlds. Transmuters and invokers have the least occasion to be Geomancers, as they are far too focused on the products of their own efforts to behold the planets in wonder.
To abandon this kit, the Geomancer must avoid making planetfall (or even spending much time studying planets) while gaining two experience levels. At the end of that time, all benefits and hindrances of this kit are lost.
Secondary Skills: Determine as normal for the campaign.
Weapon Proficiencies: None required or forbidden, except by class.
Nonweapon Proficiencies:
* Bonus: Planetology.
* Recommended: (General) Direction Sense, Etiquette, Weather Sense; (Wizard) Cartography; (Warrior) Animal Lore, Survival (any type).
Equipment: To make use of his special benefits from space, a Geomancer requires a spyglass. As such equipment is out of the reach of a beginning character, it must be acquired during adventuring.
Special Benefits: Using a spyglass, the Geomancer can study the configuration of oceans and land masses on a planet from space. Each hour, the Geomancer can identify one of the following surface features (if they exist) with a successful Intelligence check:
* Major human or demihuman cities
* Good landing sites (land or water)
* Major fresh water sources
* Fertile areas (to find food sources)
* Forests (for lumber for ship repair)
In addition, the Geomancer can study any given area of the planet and (with a successful Intelligence check) identify the intelligent species that live there. Species that the Geomancer has never dealt with before will be seen as "unknown."
Special Hindrances: Geomancer fascination with groundling societies is viewed with some disdain by those who live their lives among the spacelanes. Geomancers suffer a -2 reaction roll when dealing with those who were born and have lived their whole lives in space.
Wealth Options: Geomancy is not a particularly lucrative occupation. Geomancers receive normal starting wealth for their class.
Races: Among the demihumans, the elves hold the closest ties to their groundling cousins and therefore are most likely to be Geomancers.
Among the nonhumans, the rastipedes see the groundling cultures as new markets, and thus will take this kit. The scro have little knowledge of the variety of the Known Spheres and so may not take this kit, while the xixchil are too self-absorbed to pursue this kit.
Category:Character Kit
Category:Character Kit CSH