Super Smash Bros. Ultimate x Dead Rising

Super Smash Bros. Ultimate x Dead Rising is the name of the collaboration between Nintendo and Capcom's Dead Rising franchise. In this collaboration, in the form of paid downloadable content, has both Frank and Chuck as playable fighters along with their only stage, it also includes numerous characters and items as spirits, music from the series, and cameos.
==Franchise Overview==
Dead Rising is a open world survival horror beat 'em up franchise created by former Mega Man producer Keii Inafune, who wanted to make a game about an average American man instead of the common beautiful Japanese man seen in so many media ever in Japan, with inspiration from the 60's and 70's zombie films, especially from George A. Romero. Released in August 8th 2006, the game takes place in a large shopping mall of Willamette, Colorado, where a zombie outbreak is currently terrorizing the town, one of those people is a photojournalist named Frank West, who becomes trapped inside a mall, and because of this, he must survive by himself using alot of weapons he used and craft it with others to fight against the dangerous corpses, all while saving the survivals and dealing with psychopaths. The first entry of the series was a commercial success, which spawns a sequel called Dead Rising 2, now set in Nevada and having a new protagonist, a former motocross rider named Chuck Greene, who must not only do the same thing Frank does, but also ensure his daughter recieve medical treatment to prevent her from becoming a zombie. A remake of the game called Dead Rising 2: Off the Record, where is basically a "What If" scenario, replacing Chuck with Frank West and changing up the story. A second sequel, released in 2013, is called Dead Rising 3, taking place 10 years after the second, featuring a new protagonist named Nick Ramos, a young mechanic who must survive a third outbreak, this time in Los Perdidos, California. Following the commercial success of it, a fourth game was made, once again featuring Frank as the protagonist, returning to Willamette Mall to deal with the outbreak. It got mixed reviews, with many citing the quality downfall and techincal problems. Since the success of the franchise, Frank (and other elements) made crossover appearances, notably the Marvel Vs. Capcom series.
==Content Pack==
===Frank West===
Frank Westin Super Smash Bros. Ultimate	Frank Westin Super Smash Bros. Ultimate
 	
Universe 	Dead Rising
Availability 	Downloadable
Frank West is the main protagonist of the first and fourth game. A freelance photojournalist who exposed the truth behind the Willamette incident. He is not a typical journalist, he's covered wars, you know.
===Gameplay===
Frank is a playable fighter added into Super Smash Bros. Ultimate, based on his appearance from the original game, labelled as Fighter ??? of the Third Party DLC Pack.
He is an average all-around fighter like Mario, but the difference between him and the plumber is that he has the same speed as Bowser, with most of his attacks having less lag. He fights using a variety of weapons he uses from his series as well as having two unique Special Moves in his arsenal.
====Moveset====
 	Name 	Damage 	Description
 	 	4% (first), 9% (second) 	Swings his Frying Pan twice. The second hit has large knockback, which he can KO an opponent at 125%.
 	 	8% 	Stabs the opponent straightforward with his Hunting Knife.
 	 	9% 	Strikes upwards with a parasol. Good for juggling.
 	 	10% 	Pins the opponent's leg with a Hedge Trimmer.
(DASH) 	 	13% 	Leaps forwards and slams the ground with an electric guitar.
(HOLD) 	 	 	Swings his baseball bat. Is not as strong as Ness', since he can only KO the fighter at 90% and pretty slow.
(HOLD) 	 	 	Hops in the air and performs Guile's Solmersault Kick. High Knockback when fully charged, able to KO them at 110%
(HOLD) 	 	 	Spins in a crouching circle once while attacking it with a Acoustic Guitar.
(AIR) 	 	13% 	Spins in the air while perfoming Haggar's Double Lariat.
(AIR) 	 	14% (late), 17% (clean) 	Swings his Battle Axe down. Able to meteor smash an opponent if the tip of the move hits.
(AIR) 	 	11% 	Swings his Cermonial Sword while turning his body.
(AIR) 	 	13% 	Performs a Solmersault Kick while in the air.
(AIR) 	 	13% (late), 8% (stomp, 1st hit), 10% (slam, 2nd hit) 	A double foot stomp, making him drop straight down to the ground. If he hits the opponent, he will bring it down with him.
 	 	— 	Puts a Servbot mask onto the opponent's head to grab it.
(PUMMEL)	 	2.4% 	A slow, yet strong punch to the back while holding the mask.
(FTHROW)	 	11% 	Swings once before throwing forward.
(BTHROW)	 	14% 	Grabs the opponent's legs and spins around multiple times before throwing backwards.
(UTHROW)	 	13% 	Uppercuts the opponent's head, leaving the mask off.
(DTHROW)	 	12.8% 	Grabs the head by his hand and slams its face to the ground.
(LEDGE) 	 	11% 	Stabs his Meat Cleaver forward, then turns to do it again.
 	Snapshot 	4% (1st hit), 5.3% (2nd hit), 9% (3rd hit), 2% (4th hit), 16% (5th hit)	Frank takes a picture to the opponent with his camera. He must be very close to work with since it has the same range as Palutena's Autoreticle. Much like the series, the camera has 5 levels, which has different effects depending on the level:
*Level 1: The most basic of them. Deals zero knockback.
*Level 2: Instantly trips the opponent.
*Level 3: Increases Special Moves power (except Neutral) for a limited amount of time.
*Level 4: Deals minimal damage, but instantly stuns the foe for a longer period of time and deals high shield damage.
*Level 5: Huge knockback and instantly breaks the opponent's shield.
 	Rushing Cart 	12% (dash), 17% (cart) 	Frank runs forward to the ground while pushing a shopping cart. I ìn the air, he will simply leap forward. If the opponent gets hit by the cart will be dragged inside of it. Frank can also kick it forward by letting it go the button, dealing bigger damage. Like with Boss Galaga and Beetle, the higher the damage the captive has, the more difficult it will be to escape.
 	Stool Jump 	9% (uppercut), 15% (Falling Stool) 	Frank steps on a Stool and makes a big leap while attacking any opponent with an uppercut. The Stool will fall to the ground and dissapears if used in the air, which also has the potential to meteor sSmash the foe.
 	Weapon Attack 	- 	Frank will pull out a random weapon from a desk sitting here. There are 10 weapons he can use depending on the chances. After getting it, use the same move again to perform it, each with their own levels, which when hitting, it will level up to 5, increasing the damage output. After consuming it, he will throw it automatically, with each weapon dealing damage.
*Bowling Ball: Chucks a bowling ball that rolls on the ground. Launches opponents in the air if it hits. Once hit the foe or a wall, it stops, allowing him to pick up the item to chuck at it again. Common. 10% (20% in Level 5)
*Boomerang: Fuctions the same as Link's. Common. 8% (24% in Level 5)
*Dish: Throws a straightforward dish that deals small damage, but very fast speed. It can be throwed nine times. Increases damage when leveled up. Common. 3% (9% in Level 5)
*Shovel: Digs out in front of himself. Has very low range and slow startup, but it can bury grounded opponents. Increases damage when leveled up. Uncommon. 5.3% (10.8% in Level 5)
*Water Gun: Sprays water to push the opponent away. The push increases when leveled up. Uncommon
*Fire Extinguisher: Sprays at the opponent, dealing loop damage up to 14%. It can potentially freeze it, which increases the chances when leveled up. Uncommon.
*Stun Gun: Fires a shot to the opponent, stunning them. It increases the stunning when leveled up. 2.2% (8.6% in Level 5). Uncommon
*Saw Blade: Same as the Dish, but deals multiple hits and more damage. You can only use it four times. Rare. 10% (23% in Level 5)
*Shotgun: Hits multiple opponent if close, but only three uses. Rare. 13% (25% in Level 5)
*Real Mega Buster: Holding the button will aim the buster in any direction, then let go to fire a strong buster shot. Increases damage when leveled up. Rare. 17% (32% when leveled up)
 	Explosive Temper	7% (shopping cart), 3% (each zombie attack up to six) 25% (explosion) 	Frank will push a shopping cart armed with chainsaws. If the opponent gets hit by it, it will somwhow get sent inside the Willamette Mall where Zombies starts to attack them, Frank comes and slashes them with his chainsaw, then he tied the foe up in a chair and puts lots of explosives like dynamites, propane tanks and grenades and fires it with his Shotgun, resulting in a big explosion with the opponent flying, Frank then takes out his camera and takes a selfie, while saying "Say Cheese!", taking both of them back to the battlefield. The Final Smash instantly levels up all of his moves up to 5 after attacking it.
===On-Screen Appearance===
*Walks on screen and looks at the battlefield while holding the camera before getting at his fighting stance.
===Taunts===
*Left: Strikes a pose while taking a selfie, which he says "Fantastic!"
*Up: Plays with an Electric Guitar, although poorly.
*Down: A Zombie's arm will pop up from the ground and grabs Frank's leg, which notice him and kicks it.
===Idle Poses===
*Takes out a Condiment and drinks it up.
*Holds the camera while looking.
===Victory Poses===
*Left: Crafts a weapon on the desk to create a Spiked Bat, which he holds it while saying "This will help me out!"
*Up: Holds his sunglasses and puts in, then poses with a baseball bat on his shoulder while saying "My work for journalism isn't done yet"
*Down: A zombie approaches Frank from behind to attack him, but he grabs in the back and does a selfie with it before kicking it away in the stomach.
===Alternate Costumes===
Black 		
Based on his appearance from the original Dead Rising. Default
Blue 		
Dresses up as Mega Man
Yellow 		
Wears a Servbot mask on his head.
Red 		
Wears his prisoner outfift
Blue 		
Wears a Ratman T-shirt
Brown 		
Wears a Grandpa outfift
Light Yellow		
Wears a yellow suit with yellow striped tie
Purple 		
Wears a purple dress and a hockey mask.
===Chuck Greene===
Chuck Greenein Super Smash Bros. Ultimate	Chuck Greenein Super Smash Bros. Ultimate
 	
Universe 	Dead Rising
Availability 	Downloadable
Chuck Greene is the main protagonist of the second game. A former two-time national motocross champion who is a extremely resourceful mechanic, able to repair and construct anything he can imagine. Unlike Frank though, he is not interested in media, and focuces more on surviving and keeping his infected daughter alive.
===Gameplay===
Chuck is a playable fighter added into Super Smash Bros. Ultimate, based on his appearance from the second game, labelled as Fighter ??? of the Third Party DLC Pack.
He is the echo fighter for Frank, playing identical to him, though one or two differences he has is his choice of different weapons, which they came from Dead Rising 2 instead of the first. He also has a different Down Special and Final Smash, but aside from that, he is pretty much the same.
====Moveset====
 	Name 	Damage 	Description
 	 	4% (first), 9% (second) 	Swings his Foam Head twice. The second hit doesn't have much knockback as the Frying Pan.
 	 	8% 	Stabs the opponent straightforward with his Chef Knife.
 	 	9% 	Strikes upwards with a dumbbell. A little slow than the Parasol.
 	 	10% 	Stabs the opponent's leg with a pair of Scissors.
(DASH) 	 	13% 	Leaps forwards and slams the ground with an acoustic guitar.
(HOLD) 	 	 	Swings his crowbar. Has a vertical knockback.
(HOLD) 	 	 	Swings his Comedy Trophy upwards. Has less knockback than the Solmersault Kick.
(HOLD) 	 	 	Spins in a crouching circle once while attacking it with a Bass Guitar.
(AIR) 	 	13% 	Spins in the air, perfoming Haggar's Double Lariat while wearing boxing gloves.
(AIR) 	 	14% (late), 17% (clean) 	Swings his Fire Axe down. Able to meteor smash an opponent if the tip of the move hits.
(AIR) 	 	11% 	Swings his Katana Sword while turning his body.
(AIR) 	 	13% 	Uppercuts the opponent with the Liberty Torch
(AIR) 	 	13% (late), 18% (clean) 	Drops straight down while wearing a Moosehead. Doesn't bring the opponent down unlike Frank's.
 	 	— 	Puts a Lizard mask onto the opponent's head to grab it.
(PUMMEL)	 	2.4% 	A slow, yet strong punch to the back while holding the mask.
(FTHROW)	 	11% 	Swings once before throwing forward.
(BTHROW)	 	14% 	Grabs the opponent's legs and spins around multiple times before throwing backwards.
(UTHROW)	 	13% 	Uppercuts the opponent's head, leaving the mask off.
(DTHROW)	 	12.8% 	Grabs the head by his hand and slams its face to the ground.
(LEDGE) 	 	11% 	Stabs his Magician forward, then turns to do it again.
 	Snapshot 	4% (1st hit), 5.3% (2nd hit), 9% (3rd hit), 2% (4th hit), 16% (5th hit)	Chuck takes a picture to the opponent with his camera. He must be very close to work with since it has the same range as Palutena's Autoreticle. Much like the series, the camera has 5 levels, which has different effects depending on the level:
*Level 1: The most basic of them. Deals zero knockback.
*Level 2: Instantly trips the opponent.
*Level 3: Increases Special Moves power (except Neutral) for a limited amount of time.
*Level 4: Deals minimal damage, but instantly stuns the foe for a longer period of time and deals high shield damage.
*Level 5: Huge knockback and instantly breaks the opponent's shield.
 	Utility Cart 	12% (dash), 17% (cart) 	Chuck runs forward to the ground while pushing a utility cart. In the air, he will simply leap forward. If the opponent gets hit by the cart will be dragged inside of it. Frank can also kick it forward by letting it go the button, dealing bigger damage. Like with Boss Galaga and Beetle, the higher the damage the captive has, the more difficult it will be to escape.
 	Francy Chair Jump	9% (uppercut), 15% (Falling Stool) 	Chuck steps on a Fancy Tall Chair and makes a big leap while attacking any opponent with an uppercut. The Stool will fall to the ground and dissapears if used in the air, which also has the potential to meteor sSmash the foe.
 	Weapon Combo 	- 	Chuck began to craft two weapons in the desk, creating a weapon combo, then holds it like it was an item. Unlike Frank's, the move can be charged up for different effects. Much like Frank's Down Special, the weapon needs to be leveled up too and has 10 weapons, as indicated by the different coloring flashes.
*Stage 1 (dark blue): Pushes the enemy with an Air Horn.
*Stage 2 (blue): Burns foes with a Fire Spitter.
*Stage 3 (green): Damages the enemy multiple times with a Exsanguinator, trapping them.
*Stage 4 (chateruse): Freezes any opponent with a Freezer Bomb after exploding.
*Stage 5 (yellow): Plays his Power Guitar that stuns any opponent with a medium circle range.
*Stage 6 (dark yellow): Throws a Tesla Ball to the ground, shocking any opponent who are closer.
*Stage 7 (orange): Fires alot of plates to foes with a Plate Launcher. They are very fast.
*Stage 8 (dark orange): Stabs the opponent with a Boomstick, then fires it whoever gets caught by it.
*Stage 9 (red): Fires a long range spear with the Spear Launcher. Immediantly causes a Special Zoom effect when the opponent gets hit by the tip.
*Stage 10 (dark red): Fires a blast electricity with the Super B.F.G., stunning any enemy who are close to it.
 	Nevada Ride 	7% (shopping cart), 3% (each zombie attack up to six) 25% (explosion) 	Chuck hops on the Slicecycle and rides straightforward very fast. If the bike rams an opponent, it will be knocked down into the Fortune City Arena, slashed by zombies multiple time before Chuck comes in slashing all of them with the Slicecycle, then jumps and slams the opponent's head with the Paddlesaw before swings it like a baseball bat, lauching the opponent into the sky. After that, they both return to the battlefield. Much like Frank, the Final Smash instantly levels up all of his moves up to 5 after attacking it.
===On-Screen Appearance===
*Rides in on a dirtycyle before landing as the bike continues to ride
===Taunts===
*Left: Pulls a spiked bat from is back and threatens the opponent with his weapon before putting back.
*Up: Holds a Paint Can while saying "I'll spray this can if you don't get the heck out of here".
*Down: Pulls out a Katey Greene doll and looks at it while saying "Hold on for a little long sweetie"
===Idle Poses===
*Holds his camera while looking
*Tries to turn the chainsaw on, but for nothing.
===Victory Poses===
*Left: Swings his Spiked Bat three times and poses with it
*Up: Jumps into the dirtbike and says "I have to go!" before riding off.
*Down: Looks as the Zombrex medicine in his hand and says "I'll better use this for Katey"
===Alternate Costumes===
Black		
Based on his original appearance from Dead Rising 2. Default
Red 		
Based on the his younger appearance in Dead Rising 2: Case Zero
Green		
Resembles the motocycle jacket for the Terror is Reality show. It also resembles Leon Bell's.
Grey 		
Resembles the motocycle jacket for the Terror is Reality show. It also resembles Kristopher Bookmiller's.
Blue 		
Resembles the motocycle jacket for the Terror is Reality show. It also resembles Anim White's.
Brown		
Resembles his daughter Katey Greene.
White		
Might resemble Rebecca Chang.
Black		
Based on his appearance in Dead Rising 3.
==Spirit List==
===Primary===
Image	Name 	Type	Class	Slot	Base 	Max 	Ability 	Origin 	Aquisition
 	Zombies (Dead Rising) 	 	★ 	⬡⬡⬡ 	800 	4,000 	N/A 	Dead Rising 	
*Battle via DLC Spirit Board
*Purchase from the Vault Shop for 500G
 	Brad Garrison 	 	★ 	⬡⬡⬡ 	1.430	4,276 	Shooting Items Power↑ 	Dead Rising 	
*Battle via DLC Spirit Board
*Purchase from the Vault Shop for 500G
 	Carlito Keyes 	 	★★ 	⬡⬡ 	1,772	4,928 	N/A 	Dead Rising 	
*Battle via DLC Spirit Board
*Purchase from the Vault Shop for 1000G
 	Tyrone King 	 	★★ 	⬡⬡ 	1,892	5,113 	Can Be Enhanced at Lv. 99	Dead Rising 2	
*Battle via DLC Spirit Board
*Purchase from the Vault Shop for 1000G
 	Tyrone King (Terror is Reality)	 	★★★ 	⬡⬡ 	2,942	8,523 	Physical Attack ↑ 	Dead Rising 2	
*Enhance the Tyrone King spirit
 	Brock Mason 	 	★★★ 	⬡⬡ 	2,432	7,356 	Weight ↑ 	Dead Rising 	
*Battle via DLC Spirit Board
*Purchase from the Vault Shop for 1500G
 	Nick Ramos 	 	★★★★ 	⬡ 	2,910	12,358	Item Throw ↑ 	Dead Rising 3	
*Battle via DLC Spirit Board
*Purchase from the Vault Shop for 15,000G
===Support===
Image	Name 	Class	Cost	Ability 	Origin 	Aquisition
 	Isabela Keyes 	★ 	⬡ 	Improved Escape 	Dead Rising 	
*Battle via DLC Spirit Board
*Purchase from the Vault Shop for 500G
 	Katey Greene 	★ 	⬡ 	Lip's Stick Equipped	Dead Rising 2	
*Battle via DLC Spirit Board
*Purchase from the Vault Shop for 500G
 	Raymond Sullivan	★★ 	⬡ 	Shooting Attack ↑ 	Dead Rising 2	
*Battle via DLC Spirit Board
*Purchase from the Vault Shop for 1000G
===Fighter Spirit===
Image	Name 	Origin 	Aquisition
 	Frank West 	Dead Rising 	
*Complete Classic Mode with Frank
*Purchase from the Vault Shop for 300G (after unlocking Frank)
 	Chuck Greene	Dead Rising 2	
*Complete Classic Mode with Chuck
*Purchase from the Vault Shop for 300G (after unlocking Chuck)
===Primary Spirit Battle===
Spirit	Spirit 	Spirit 	Spirit 	Battle parameters	Battle parameters	Battle parameters 	Battle parameters	Battle parameters	Battle parameters 	Battle parameters
Image 	Name 	Series 	Enemy Fighter(s) 	Type 	Power 	Stage 	Rules 	Conditions 	Music 	
 	Zombies (Dead Rising)	Dead Rising 	Ryu (x1)Peach (x3)	 	1,300 	Entrance Plaza 	N/A 	
*The enemy's attacks deals poison	Blame It On The Cold One	
 	Brad Garrison 	Dead Rising 	Ganondorf 	 	1,900 	Onett (Battlefield) 	N/A 	
*The enemy starts the battle with a Ray Gun	Shiny (Dead Rising 2) 	
 	Carlito Keyes 	Dead Rising 	Meta Knight 	 	3,400 	Entrance Plaza 	
Item: Shooting Types	
*Stamina battle
*The enemy is easily distracted by items
*The enemy's shooting items have increased power	Carlito Keyes 	
 	Tyrone King 	Dead Rising 2	Bowser 	 	3,600 	Entrance Plaza (Battlefield)	N/A 	
*Timed Stamina Battle
*The enemy constantly take minor damage	Terror is Reality 	
 	Brock Mason 	Dead Rising 	Ganondorf 	 	4,100 	Entrance Plaza 	N/A 	
*Timed Stamina Battle
*The enemy has super armor but moves slower
*The enemy starts the battle with a Super Scope	Brock (Commander) 	
 	Nick Ramos 	Dead Rising 3	Male Inkling 	 	13,200 	Onett (Omega) 	
Item: Throwing TypesItem: SwordsItem: Exploding TypesItem: Shooting Types	
*The enemy favors side specials
*The enemy is easily distracted by items	Nick Ramos' Theme 	
===Support Spirit Battle===
Spirit	Spirit 	Spirit 	Spirit 	Battle parameters	Battle parameters	Battle parameters 	Battle parameters	Battle parameters	Battle parameters	Battle parameters
Image 	Name 	Series 	Enemy Fighter(s)	Type 	Power 	Stage 	Rules 	Conditions 	Music 	
 	Isabela Keyes 	Dead Rising 	DaisyMeta Knight	 	1,600 	Entrance Plaza 	N/A 	
*The enemy tends to avoid conflict
*Defeat the main fighter to win	Carlito Keyes 	
 	Katey Greene 	Dead Rising 2	Inkling 	 	1,900 	Entrance Plaza (Omega)	N/A 	
*The enemy tends to avoid conflict
*The enemy constantly take minor damage	Mall 2 	
 	Raymond Sullivan	Dead Rising 2	Snake 	 	3,400 	Onett (Omega) 	N/A 	
*The enemy starts the battle with a Super Scope
*The enemy's smash attacks have increased power
*The enemy's special moves have increased power
*The enemy's shooting items have increased power	Brock (Commander)	
==Stage: Entrance Plaza==
The main entrance to Willamette Mall, the stage is just one solid ground with two floating platforms that can be land on. Occasionally Zombies will arrive slowly, trying to attack you multiple times. Parts of the building (including the Giant Bee Clock) can be destroyed, which rebuilts itself when after a limited time has passed.
===Classic Mode: Smash Rising===
All of the fighters represents as zombies that Frank has to defeat, with stages referencing various locations to his game.
Round 	Opponent 	Stage 	Music 	Notes
1 	Mario (x4) 	Onett 	Blame It On The Cold One	N/A
2 	Zelda (x2)Link (x2) 	Entrance Plaza 	Mall 1 	N/A
3 	Ganondorf (x3) 	Entrance Plaza 	Mall 1 	N/A
4 	Luigi (x4) 	Entrance Plaza (Battlefiel) 	Mall 2 	N/A
5 	Shulk (x2) 	Entrance Plaza (Battlefield)	Mall 2 	N/A
6 	Meta Knight 	Entrance Plaza (Omega) 	Carlito Keyes 	Meta Knight represents Carlito
Bonus Stage	Bonus Stage 	Bonus Stage 	Bonus Stage 	Bonus Stage
Final 	Master Hand and Crazy Hand	Final Destination 	Master Hand / Crazy Hand	N/A
Credits roll after completing Classic Mode. Completing it as Frank has “Frank West (Dead Rising)” accompany the credits.
===Classic Mode: Psycho Survival===
Chuck's Classic Mode consists of fighters representing the psychopaths from his game.
Round 	Opponent 	Stage 	Music 	Notes
1 	Wario 	Onett (Omega) 	Terror is Reality 	Represents Leon Bell
2 	Dr. Mario 	Entrance Plaza (Battlefield)	Own Little World 	Represents Mark Bradson
3 	Zero Suit Samus (x2) 	Entrance Plaza (Hazards off)	The Twins 	Represents the Bailey Twins
4 	King K. Rool 	Entrance Plaza 	Switchback 	Represents Snowflake
5 	Bowser 	Entrance Plaza (Battlefield)	Terror is Reality 	Represents Tyrone King
6 	Snake 	Onett (Omega) 	Brock (Commander) 	Represents Raymond Sullivan
Bonus Stage	Bonus Stage 	Bonus Stage 	Bonus Stage 	Bonus Stage
Final 	Master Hand and Crazy Hand	Final Destination 	Master Hand / Crazy Hand	N/A
Credits roll after completing Classic Mode. Completing it as Chuck has “Chuck Everyday Man” accompany the credits.
==Mii Costumes==
===Headgear===
Image	Name 	Series 	Availability
 	Servbot	Mega Man Legends	DLC
===Outfift===
Image	Name 	Series 	Availability	Outfift for
 	Dragonlord	Dragon Quest 	DLC 	
 	Hector 	Castlevania: Curse of Darkness	DLC 	
 	Rayman 	Rayman 	DLC 	
==Music==
Title 	Source
Blame It On The Cold One 	Dead Rising
Mall 1 (Dead Rising) 	Dead Rising
Mall 2 (Dead Rising) 	Dead Rising
Carlito 	Dead Rising
Brock (Commander) 	Dead Rising
Frank West (Dead Rising) 	Dead Rising
Terror is Reality 	Dead Rising 2
The Twins 	Dead Rising 2
Chuck Everyday Man 	Dead Rising' 2'
Switchback 	Dead Rising 2
Own Little World 	Dead Rising 2
Shiny (Dead Rising 2) 	Dead Rising 2
Nick Ramos's Theme 	Dead Rising 3
ZT Grapple 	Dead Rising 3
Days of Christmas feat Kami Ward 	Dead Rising 4
Take Me To The Land of Jazz feat Tamta Tskhvitava	Dead Rising 4
Frank West (Marvel vs. Capcom) 	Ultimate Marvel vs. Capcom 3
Category:Super Smash Bros. (series)
Category:Super Smash Bros. Ultimate
Category:Downloadable Content
Category:Super Smash Bros. Ultimate Downloadable Content
Category:Dead Rising
Category:Crossovers