Empire of Kehjistan (The Servant)

The Empire of Kehjistan, otherwise called the Eastern Empire, or the Kehjistani Empire and known in asian ncient times as Kehjan, is the great empire of the eastern lands of Sanctuary, located along the eastern coast of the Twin Seas, with the emerald jungles surrounding Kurast in the south, and the desolation surrounding Caldeum in the north. Once a ruined state, the Empire of Kehjistan was restored and has began a massive revitalization.
== History ==
Kehjistan is the worlds oldest known civilization, and its history has been divided into various major periods, ruled by powerful royal dynasties.
=== Prehistory ===
Several thousand years ago, c. -3000 hunter-gatherers found themselves drawn to the lush, fertile rain forests and bountiful game inhabiting southern Kehjistan. But there was something else; Kehjistan's geography was rife with nodes of magical energies, and eventually those with innate, arcane abilities began to sense and recognize these forces. these proto-Kehjistani peoples eventually settled into various tribal territories. 
Around -2800, one particular sect migrated to the further east, into the region surrounding the Shassar Sea, which was then still full of water, and began creating the Shassar civilizations. 
=== Age of Kings ===
The proto-Kehjistani inhabitants lived in numerous powerful city-states, most based in the rich fertile river-valley of the Argentek River. These cities became to be ruled by powerful kings, who frequently warred with each other and the tribes of the northern dry regions of future Kehjistan. Each city-state had fine public buildings, markets, workshops, and water systems. There was a royal palace and a ziggurat, on top of which was a shrine dedicated to the god of that city. Around the public buildings were houses. Beyond these lay the farmers' fields and the marshlands of the land's rivers. Several prominent cities emerged during this period, such as Istani, Kurast, Ureh, and Gekul (later Gea Kul) from -2600 onwards, while the Shassar Sea civilization began to rapidly expand and develop its own unique culture around the Shassar Sea.
==== Kehjan Empire & the 1st Dynasty ====
The most prominent and powerful of the cities in Argentek was Kehjan. Around -2580 the first known empire was created under Khurjag I, the king of Kehjan who united the disparate city-states of the region under his rule. His reign is generally believed to have been the starting point of the Kehjan Empire and their respective golden age, and stared the 1st Dynasty, the first ruling line of Kehjan that ushered in the early development of the Kehjan civilization. By the year -2300, writing, art, and science had become an integral part of human culture as numerous new technologies and ideas were invented. The 1st Dynasty lasted from -2580 to -2290 under various successful kings, who expanded Kehjan's territories and turning it into the hegemonic power of the region, which eventually led to the entire population became collectively known as the Kehjani.
The Kehjani followed ancient polytheistic beliefs, worshipping many gods that had roots in their early tribal religions and animist beliefs. Of particular important the sky god Anu and the dragon goddess Tiamat, which collectively reflected good and evil, order and chaos, and the constant struggle between both forces. This eventually evolved into the religion of Skatsim still practiced today.
==== 2nd Dynasty ====
In -2290 a large group Ascenian peoples invaded Kehjan and the surrounding area, removing the previous rulers from power and allowing for the 2nd Dynasty to come to power, which ruled from -2290 to c. -2000. Many of the Ascenian tribes established new settlements in the region and intermingled with the Kehjani but eventually these tribes fell under the sway of Kehjan and its monarchs. The 2nd Dynasty would see an overall consolidation of territory already ruled by Kehjan, with some forays into the southern Vizseri River.
In -2200 the cultures of Kehjan formalized the study of magic, which led to the creation of the Mage Clans, the original groups being founded in the jungles of the land, where the nodes of magic had originally been discovered. The growing power of the clans led to the formation of the Al'Raquish in -2100, which ruled Kehjan alongside the land's monarchy and trade guilds which had grown and developed into powerful political forces in their own right.
==== 3rd Dynasty ====
The 3rd Dynasty remained in power from c. -2000 to -1799 During the early period of this dynasty, organization, magical training and study, and art fully developed. New territories in the Vizseri River were consolidated, as initial outposts into the drier northern desert were established. Following a series of wars with the Shassar peoples to the north, who were experiencing their own golden age, Kehjan began to decline rapidly. The rising influence of the Mage Clans weakened the power of the kings, causing Kehjan to grow weaker and decentralized.
===== The Sin War =====
Because of the actions of Jere Harash in -1992, the Burning Hells were made aware of the existence of Sanctuary. The Prime Evils made plans to enslave humanity by forming the Temple of the Triune in -1880, a seemingly benevolent religion that would act as their front in the mortal realm. In time, the religion's numbers swelled. In order to combat the Triune, the archangel Inarius formed the Cathedral of Light in -1820, seeking to stymie the Prime Evils' influence. Both religions grew in power, and achieved immense influence over the people of Kehjan, further dividing and weakening the region. By this period, nearly all central power had disappeared, and the kings had no authority. 
The Sin War began in 1809, a deep ideological battle between the two religions, which achieved remarkable success in converting the inhabitants of the region, as Inarius and the Prime Evils waged a secret war for the souls of mankind. It was a war that only ended with the coming of Uldyssian, a new reborn nephalem and the Edyrem. Due to his efforts, the Triune and the Cathedral are virtually wiped out. Following Uldyssian's sacrifice, Hell and Heaven let Sanctuary be, and hid the truth of what had really occurred.
=== The Age of Magic ===
Believing the Sin War to be nothing more than a clash of faiths, the people of Kehjan turned away from religion, or at least the surviving elites did so. They went so far as to rename their land as "Kehjistan," and began to look to the Mage Clans for guidance in -1799, starting the Age of Magic. Those few in the empire who knew the truth of what had happened in the Sin War forbid the practice of demonology, but overall it was a golden age of magic and enlightenment. 
==== 4th Dynasty ====
Following the end of the Sin War, the ambitious mage and military leader Aradim seized control of Kehjan and began a vast reformation. Credited with being a primary creator of the Age of Magic, he was crowned as the first emperor of the Kehjistani Empire (Aradim I) and gave the Mage Clans considerable influence and power. Aradim I was also the first member of the 4th Dynasty, which lasted from -1799 to-1575
With the new power of the Mage Clans, the Kehjistani Empire began a new era of expansion, especially under Aradim's son, the powerful sorcerer Emperor Korseran II "the Great" who arose to power in -1777. Numerous new building projects were ensured, as well as the foundation of Kehjistani administration and legal codes, many of which still stand to this day. As a member of the Vizjerei Clan, he ensured that they had a prominent place within the empire, as well as the other members of the Mage Clans. 
Thanks in part to this close connection, the Vizjerei Clan would rise to new heights and served as the Empire's backbone, with the city of Viz-jun serving as the new imperial capital, located deep within the jungles of Kehjistan. Constructed under the orders of Korseran, it served as the cultural, magical, and political center of the empire, which expanded its borders north.
The 4th Dynasty lasted for several centuries, overseeing a lengthy period of peace and prosperity for the empire. Numerous territorial wars and conflicts saw the expansion of the empire into the western jungles of Torajan or the Marshlands, or the eastern regions of the Swamplands. Most successful, however, were a series of colonization efforts across Twin Seas into the region of Aranoch (named after the prominent emperor Aran III) These saw the establishment of the numerous prosperous trading hubs and port cities, such as Lut Gholein.
==== 5th Dynasty ====
From -1575 to -1325 the 5th Dynasty ruled over Kehjistan. Overall, this dynasty saw a decline in power of the emperor, with regional governors striving for self-rule. The Mage Clans remained a politically potent organization, but the direct line of mage-emperors ended, leading to some conflicts between rulers who wanted to control the Clans directly.
==== First Dark Period (6th-9th Dynasties) ====
The 6th and 9th Dynasties ruled from -1325 to -1040, during a period known as the First Dark Period, also known as the "Petty Emperors Age". These period was generalized by short reigns and short dynastic rule with short reigns, with some rulers and dynasties just ruling over local areas. It was brought about, in part, by the mass migrations and invasion of the former settlers of Shassar. Their civilization had dwindled away for generations, and after the Sin War the Shassar Sea dried up, forcing the inhabitants to migrate away.
Without strong central authority, the Mage Clans became direct administrators and rulers in certain areas. Near the end of the First Dark Period, the 10th Dynasty began to rule from the city of Caladem (which would eventually become Caldeum), from -1134 to -1040.
==== 10th Dynasty ====
Following a series of successful conquests under Korseran VI "the Black," the 10th Dynasty moved into the capital of Viz-jun and reestablished imperial rule. This dynasty lasted as emperors of Kejistan from -1040 to -991. working to restore central authority and power under their control. The Mage Clans were more formally incorporated into the bureaucracy of the empire, fulfilling powerful roles in the government.
==== 11th Dynasty ====
The 11th Dynasty, sometimes called the Golden Dynasty ruled from -991 to -753, and is widely considered to reign over the golden age of the empire. Kehjistan becoming a leading power, with powerful leaders like Emperors Aran VII or Sajakar III expanding the borders to their height, even beyond that of the 4th Dynasty. Military, legal, and magical reforms allowed for advanced technological leaps and developments, the undertaking of impressive building projects, and research into magical spells, medicines, philosophy, and history. A vast global trade network was established, even with the developing Western Kingdoms or northern regions such as across the Dry Steppes.
==== Centuries of Strife ====
Beginning around -750, a series of political instabilities saw the gradual waning of the empire and began a period known as the Centuries of Strife, that led to the rise of the Mage Clans, and their subsequent fall.
===== 12th Dynasty =====
The 12th Dynasty saw several short-ruling emperors, from -753 to -726, short governments that saw a decline in power. Foolish trade wars and botched invasions of Xiasai and the Xian's Great Houses weakened the empire militarily and economically, leaving them open to invasion from various tribal peoples. Uprisings of former vassal tribes in the jungles further compounded this weakness.
===== 13th Dynasty and the Ummasid Sultanate =====
In -726, a new foreign power came to rule over Kehjistan. Abu al-Ummasid, a foreign military commander native to Aranoch. He fought back several rebellious tribes, and then sailed his army to the capital, which was in the midst of a rebellion. He forcibly put the rebellion down, killed the ruling monarch, and proclaimed himself emperor, thus establishing the Ummasid Dynasty, also known as the Ummasid Sultanate. The Ummasids would rule over less than a century, but did work to improve conditions in Kehjistan and stabilized the nation for a time. Near the end, however, unpopular and corrupt emperors lead to their downfall.
===== 14th to 15th Dynasties =====
From -640 to-210 the 14th and 15th Dynasties ruled Kehjistan. The emperors of this period had to deal with wars with the short-lived but powerful Samauren Empire and invasions by numerous desert tribes from the Dry Steppes. The strain of holding together the vast territories of the empire grew to taxing, especially holding onto the colonies in Aranoch. By -579 the last Kehjistani troops had pulled out and left the region to its own fate.
Further compounding this decline were a series of political civil wars, starting with a succession crisis following the death of Emperor Tassadan VII in -623, with several other civil wars in the following centuries. The most devastating of these was the War of Gray Wolves from -453 to -425 between two main rival houses and claimants to the throne.
All of these dramatically decreased the power of the imperial throne, who had to increasingly rely upon the Mage Clans for political authority. It soon became apparent that the Mage Clans were the true powers of the empire. eventually ruling and administering territories, acting as powerful military forces, and in most cases serving as the ultimate authority within Kehjistan. The so-called "do-nothing emperors" held little power, instead reigning almost solely as figureheads.
==== Mage Clan Wars ====
Tensions between the Mage Clans, specifically the five or so greatest ones, began to simmer, as each divvied for further power and control while weak emperors ruled from the seat of Viz-jun. In the year -210, the Mage Clan Wars finally erupted in Kehjistan's major cities, lasting seven years. Kehjistan became a battlefield, with minor and major clans fighting each other and resorting to more drastic magic, notable forbidden demonology, to achieve victory. 
The conflict near the end mainly was fought between the former Vizjerei mages and brothers Horazon and Bartuc, resulting in the creation of the khazra and horrific casualties. Thousands died in epic fights between mages and their loyal servants, as different political houses choose their sides. A dramatic final battle between the two brothers in -203 left Bartuc dead, the capital of Viz-jun destroyed, and the bloody war finally at an end.
Kehjistan never regained the glory it had possessed prior to the conflict, and much of the realm was bristling with untamed magical energies. While much of this dissipated over time, some had effects upon the landscape and creatures of the jungle. The power of the Mage Clans was forever broken.
=== Age of Faith ===
In the aftermath of the Mage Clan Wars the people of Kehjistan began to once again see faith and religion as a source of meaning and purpose, Thus, over the centuries the Age of Magic thus came to be replaced with the Age of Faith, and numerous new religions spring up, the one that would have the most impact upon Kehjistan being Zakarumism.
==== Second Dark Period/Warlord Period ====
The death and suffering of the Mage Clan Wars pushed mankind away from the arcane sciences. The fallout from the conflict saw the Kehjistani people turn against the mages, massacring whole clans, though some Mage Clans (including the Vizjerei) survived but in diminished form. 
With travel unsafe thanks to violent magical energies, and the empire collapsed in on itself. An era of power-hungry warlords lasted for over a century, from-210 to -92, with former mages (who didn't last long) or skilled military leaders gathering their own bands of soldiers and warriors. 
==== 16th Dynasty ====
Following a century long period of warlords, petty kings, and anarchy, a weakened and greatly diminished Kehjistani Empire was reborn under Emperor Valzuran "Mage-Killer" in -92. He violently hunted down Mage Clans and any sorcerers, and passed numerous laws forbidding the use of magic. Numerous tomes of lore were destroyed, and the Order of the Viz-Jaq'taar was formed to deal with rogue mages. The 16th Dynasty saw a smaller but gradually expanding Kehjistani Empire, lasting from -92 to 253 AK. 
During this period at the start of the Age of Faith, numerous other cults and faith would be established and grow in Kehjistan, often leading to religious wars and conflicts between converts and powerful nobles within the empire. Reforms under Emperor Lanthur II and Karnacklye helped restore the power of the empire, seeing new economic and military growth, as well as the conquest of former territories, though the empire never reached its pre-Mage Clan Wars sizes or status.
A number of religious figures arose within this period, most notably, Akarat. It was in this time that the ascetic received a vision in year 0 that formed the beginnings of the Zakarum faith. Akarat found several followers among the cities he visited in Kehjistan, but following his disappearance into the jungles of Toraja, his religion remained relatively small and obscure.
===== The Ma'atnu Period =====
The Ma'atnu Period (235-253) is the name given to the reign of the final emperor of the 16th Dynasty, Tutanak "the Mad King." He established the first monotheistic religion in Kehjistan. It centered around a single sun god, Ma'atnu, who Tutanak claimed spoke to him in visions. Tutanak expanded this sun cult, renamed himself Ma'anat the Prophet, and tried to stamp out all other religions. He was eventually killed by rivals, and without any heirs was the last member of the 16th Dynasty.
==== 17th Dynasty ====
Following the madness of Tutank, the 17th Dynasty rose to power, from 253-545. They are most remembered for considerable internal fighting, and power politics against Kehjistani and local tribes. While the 17th Dynasty lasted for nearly 3 centuries, many of its members died horrible or untimely deaths, and the dynasty as a whole is considered unlucky and cursed.
==== 18th Dynasty ====
The 18th Dynasty (545-670) saw Kehjistan divided into a northern and southern empire with different respective capitals. The end of the 17th Dynasty saw several smaller and weaker states briefly flare up, but the major powers of old Kehjan and Kurast in the south divided Kehjistan into two different but related dynasties, that both fought with each other.
==== 19th Dynasty ====
The 19th Dynasty lasted from 662-1021, and saw the threat from mass migration and internal political decline. Notable among during this period was the gradual return of the Mage Clans, who slowly regained some place within Kehjistani society. Emperor Lanthur V allowed them to be reinstated and magic to be practiced in the empire once more in 678 AK, though the power of the Mage Clans would remain constantly in check. Central imperial authority greatly expanded, and the Kehjistani emperors began to focus more on fortifying and solidifying the core territories of the empire.
==== 20th Dynasty ====
The concurrent ruling dynasty that has lasted from 1020 to the present day.
===== Rise of the Zakarum =====
In the 10th century, the Prime Evils were banished to Sanctuary by the Lesser Evils in an event that would be known as the Dark Exile. With the Three Brothers let loose upon the mortal world in 964, Kehjistan suffered, as the Primes fermented unrest within the empire. The Horadrim eventually bound all three demons, but nearly a centuary after the Primes first arrived in Sanctuary, Kehjistani society remained in a dire state, plagued by famine and disease. Commoners increasingly viewed the ruling elite as the source of their woes, and rebellion was poised to tear the empire apart.
In this critical juncture, Emperor Tassara converted to the increasingly popular Zakarum faith in 1042, which had steadily been growing and gaining popularity. In doing so, he gained the adoration of the people, and solidified his hold over the empire. Zakarum became the empire's dominant religion, and the capital was moved from Viz-jun to Kurast, following the creation of the new Zakarum seat of power known as the Travincal, completed in 1018. Tassara worked to codify the Zakarum faith, and so began the actual Zakarum church. He dispatched his general Rakkis, who had previously defeated rebellious rulers within the empire, to bring the light of Zakarum to the West, thus ridding him of a potential rival in the process. 
===== Imperial Decline and Corruption =====
The Zakarum faith would grow in influence, but would also grow increasingly despotic, as the church fell under the sway of Mephisto. Despite a the Zakarum Reformation in 1150, corruption began to spread throughout the church, and the imperial house itself, located within Kurast. This would culminate in the creation of Zakarum Inquisition in 1225, while a slow and subtle weakening of imperial authority and power across Kehjistan. By 1245 the corruption of the church's High Council was complete, resulting in the Darkening of Tristram and eventually the fall of Kurast when Mephisto was finally defeated by a group of heroes in 1264.
After the defeat of Mephisto and the other Primes, the capital of Kehjistan shifted from Kurast to Caldeum, as nobles fled the city due to the effects of Mephisto's corruption. Emperor Hakan I joined them, making Caldeum the new capital, and during his years the empire was stabilized, if weakened. 
After his death, through a series of elaborate rituals, Zakarum priests found an infant they declared to be Hakan's spiritual successor and made him the new emperor, declaring him Hakan II. Early in his reign, Kehjistan began to suffer from drought, as even into winter, the heat of summer remained within its north. His more superstitious subjects claimed that this was an omen for his reign. Great sandstorms ravaged the desert, as moving dunes created an ever shifting landscape. The desert swallowed villages whole, leaving bare stone foundations or a handful of mud bricks where homes had once stood. A year on, and the drought remained. The empire began to wither, and the Mage Clans could provide no answers.
Hakan II withdrew support for outlying regions around the capital, leaving them to fend for themselves. The final straw for the empire was the revelation that Hakan II was in fact the Lesser Evil Belial in disguise, and the subsequent mass genocide by the fallen Archangel Mathael and his Reapers. Without a strong leader and a massive loss of life, the remaining Kehjistani territories broke apart into squabbling factions and civil infighting in 1285
===== Empire's Salvation =====
The Empire of Kehjistan was restored five years later, under Emperor Hakan III. The illegitimate son of Hakan I, he had joined the military, and after the fall of the empire lead his own army to claim the throne. After several years of brutal fighting he finally crushed his opponents and marched into Caldeum to claim his throne. During this period the Second Zakarum Reformation began thanks to the Servant, who himself declared Hakan to be the true successor to his namesake. Hakan was crowned by the Que-Hegan as the Emperor of Kehjistan in 1290, and soon after married Asheara, a mercenary leader who had kept the city together.
With his new empress at his side, Hakan aided in the reformation of the church and saw numerous dramatic changes to the empire itself, helping to rebuild its military and restores it power and prestige. Under his administration former territories were reincorporated and new governance set up.
The Empire of Kehjistan was a pivotal member of the White Concord, and its armies and lands saw much of the fighting of the Great Demonic War. Following the end of the war, Kehjistan has emerged as the dominant power in Sanctuary and entering into another golden age.
== Government ==
The empire is ruled by the emperor, who possesses incredible political power but must balance that out with the desires and whims of powerful companies, guilds, and nobility. These political entities and factions hold significant, if more or less informal, sway over court politics, such as the Yshari Conclave. 
=== Administration ===
The empire is divided into twenty or so satrapies, imperial provinces ruled by anointed satraps. Each satrapy is given a remarkable degree of autonomy, with general cultural and political rule so long as allegiance is held to the imperial throne, pays taxes, and provides troops to the imperial military. Due to hundreds of years of cultural and political connections and gradual assimilation, most of the satrapies retain very high loyalties towards the core empire. Satrapies are able to be established in conquered kingdoms and territories, granting the empire the chance to further expand and control vast regions of land with flexibility.
* Satrapy of Shassar
* Satrapy of the Borderlands
*Satrapy of Kehjan
Helping to maintain the empire is a vast and elaborate imperial highway road system. Crossing these are imperial messengers, who are able to rapidly relay instructions and missives. The Imperial Highway was in its heyday extremely effective, relying a series of small stops that allowed for rapid transporation of messages.
== Military ==
As a result of the assimilation of soldiers from conquered territories and the employment of mercenaries, the Kehjistanti army is comprised of men from many various regions, though many of whom retain close cultural links with Kehjistan. Each satrapy supplies soldiers based on a levy system known as the kara, forming a standing army of conscripts known as the spada. 
The usual tactic employed by the Kehjistani is based around the sparabara, or shield-bearers, who formed a shield wall that archers could fire over. Once they wore down their opposing army, they then employed shock attacks with their heavy infantry, the cavalry, as well as the elite soldiers. However, the military doctrine of the core army is flexible based around hundreds of years of conflict, with commanders and generals trained to be able to shift plans based upon specific enemy types or local terrain.
Organization of the army is based on the decimal system, meaning each unit was comprised of ten lesser units:
* 10 men = one company
* 10 companies = one battalion
* 10 battalions = one division
* 10 divisions = one corps
Each company, battalion, division, and corps has a commanding officer and the whole army was led by a supreme commander, either the emperor or a noble who was in the king's trust, and different units are identified by different colored uniforms and specific heraldry. The army is divided into infantry (foot-soldiers, archers, slingers) and cavalry and the cavalry further into those who used horses and those who used camels. Chariots are also employed in battle, but their use depends on the circumstance and commander. The elite of the infantry are the 10,000 troops which made up The Eternals, the emperor's trusted guard, so-named because, if one fell in battle or could not – for whatever reason – fulfill his duties, another would take his place so their number remained the same, giving the impression they could not be killed.
The Imperial Navy has only recently been rebuilt but has a large maritime presence in the North Twin Sea, long considered the home sea of the Kehjistani. It is divided in a similar way to the army and main fighting force of Kehjistan. 
=== Eyes of the Emperor ===
Formed over a thousand years ago, the Eyes of the Emperor are a vast underground network of spies, informants, and assassin that directly serve the reigning emperor. Very little is truly known about this organization, except that they are commanded by a figure known as the Imperial Eye, and they can be spread all across the empire. The Eyes of the Emperor are extremely secretive, and have diminished greatly over the years with the decline in Kehjistan, but are still a potent force if reorganized and utilized correctly.
== Geography ==
Kehjistan encompassed almost one-third of Sanctuary's eastern hemisphere, and its terrain changed very little over the millennia. The northern portion of the empire is hot and dry, while the southern portion is a verdant rainforest. In the middle lies a rich and fertiel river valley, the origin of civilization and core of the empire. 
Towns and cities in Kehjistan tended to be large. Even the largest of cities in Entsteig could be dwarfed by a town in Kehjistan. It appears that unlike Entsteig, towns in Kehjistan were planned carefully to make them easier to navigate. A trip by sea from Westmarch to Kehjistan takes weeks.
==== The South ====
To Kehjistan's south lie emerald rainforests, and with an average of over 400 inches per year, Kehjistan has the largest rainforests in the known world. This huge expanse of jungle feeds the Argentek River, which is the longest and widest river in Sanctuary. Hundreds of smaller rivers and tributaries twist and turn their way through the lush tropical forests until they finally unite with the mighty Argentek. Herbalists and alchemists revere the rainforest environment for its ecological diversity. 
Until around the Darkening of Tristram, these sages would come from far and wide to study and collect the rare plants and animals that make their homes here. The wet, humid atmosphere of these rainforests is an environment perfect for fly and mosquito larvae. Pools of stagnant water gather after the frequent rain storms, providing excellent spots for the adults of these species to lay their eggs. Because of the use of magic in the Mage Clan Wars, some flora and fauna of the jungles grew to massive sizes due to the adverse effects of magical energy. Trees and vines would grow to unusual size, rivers and swamps would appear overnight, and once innocuous creatures would gain dangerous abilities with an appetite to match.
==== The North ====
Kehjistan's north is dominated by desert. It is here that the Borderlands denote its northern border with the Dry Steppes. To the west, Kehjistan is bordered by the Twin Seas, while swamplands lie at its eastern edges. Few try to cross the desert without a fully supplied caravan.
=== Cities and Towns ===
* Al Cut (destroyed)
* Alcarnus
* Caldeum (fourth capital)
* Caldeum's Rest
* Gea Kul
* Greater Fahira (ruins)
* Istani
* Kehjan (first capital)
* Khasim Outpost
* Kurast (third capital)
* Lut Bahadur
* Necropolis
* Tabri's Encampment
* Travincal
* Ureh
* Viz-jun (destroyed, the second capital)
* Partha (Ruins)
* Seram (Ruins)
=== Landforms ===
* Argentek River
* Arachnid Lair
* Black Canyon Mines
* Cave of Burrowing Horror
* Cave of the Betrayer
* Dahlgur Oasis
* Hadi's Claim Mine
* Howling Plateau
* Sirocco Caverns
* Spider Cavern
* Sundered Canyon
* Swampy Pit
* Tunnels of the Rockworm
=== Regions ===
* Borderlands
* Desolate Sands
* Dry Steppes
* Flayer Jungle
* Great Marsh
* Shassar Sea
* Spider Forest
* Tardein Wastes
=== Other ===
* Archives of Zoltun Kulle
* Black Canyon Bridge
* Chamber of the Lost Idol
* Chamber of Wisdom
* Grand Temple of the Triune (destroyed)
* Hidden Conclave
* Kurast Causeway
* Library of Zoltun Kulle
* Tomb of Fahir
* Tomb of Khan Dakab
* Tomb of Sardar
* Vault of the Assassin
* Vile Cavern
== Culture & Society ==
The Kehjistani devised one of the earliest writing systems in -2800 AK, known as cuneiform, where they wrote on clay tablets, and scribes held a key role in their society. Thousands of tablets have survived, containing accounts, records, sacred scripts, and letters. While cuneiform is no longer practiced today, scribes and account are still very important, and hold a key role in society.
The Kehjistani are also great builders and erected magnificent cities, temples, and palaces. Men were long coatlike garments and are often bearded. Women frequently were a sleeved tunic and a shawl over their shoulders. 
Category:The Servant