Bluewing

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===Origins===
Kaitlyn Davies was a proud servant for the Garda Síochána, the Irish police defenses. She had "gifts" that enabled her to be requested at every important operation. She had spent a few years in service, completely happy with her job. Fortunately for many, but unfortunate for her, her last successful mission got her into the deep sights of the mafia, whose plans she had interfered with. After the mob had arranged her to be fired, she lost everything she had and felt empty. It didn't take long for her to turn from a completely sober caregiver into drinking and not caring about the world.Her world view changed completely and understandably so. She believed she, just like everyone else's lives are headed to entropy and decay and nothing more, so for her it seemed like partying all night is the best thing she could do with her life.That was until a friend of her, which drank as much as she did passed away due to complications caused by the excessive drinking. Not even Kaitlyn's special "gifts" that she had kept in private could help her. Not that she had any fondness of the world prior, but she started to hate it even more. Nothing mattered for her anymore and was spending every night at bars, counting days for no reason. It was at a bar, where Kaitlyn was approached by Amethyst Rose and Shimmer in their talent scout, curious on her situation and pleading to her to change.The Irish lass didn't want to listen to any of what they had to say, just kept drinking and being silent as they were trying to talk to her. After being non-responsive, Shimmer told her that she could have wings, but she's chosen to root herself with chains she's created around herself. Kaitlyn didn't start thinking on what they were saying until after they took her silence as a negative and left.
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	Soul Tether Cooldown: 3 seconds
If targeted on an ally, creates a tether link between you two that increases their movement speed by 18%. If targeted on an enemy hero it slows their movement speed by 20%. Goes on cooldown when it's cancelled manually or if the Tether target gets too far away.
	
Soul Bond Cooldown: 22 seconds
If tethered to an ally, that ally is drawn to you and after 4 seconds they are dropped off on your final location. Both heroes benefit 80% incoming damage reduction for the duration. If targeted on an enemy that's currently tethered to you, they have their movement speed slowed by 75% for 3 seconds. If activated with no active tether link, it heals all nearby allied units for a small amount and gives them a 10% movement speed bonus for 2 seconds.
	Soul Overcharge Cooldown: 10 seconds
If tethered to an ally, you are both healed for 1.5% of your Max HP every 0.5 seconds and the ally's damage output is increased by 10%. If tethered to an enemy, they are drained 2% of their Max HP every 0.5 seconds. If activated with no active tether link, you receive a burst of self-heal and cooldown is halved.
	
Soul Release Cooldown: 30 seconds
After 2 seconds channeling, resurrect the nearest fallen allied hero or delay an enemy hero's respawn time by 12 seconds.
	
Flight Cooldown: 1.5 seconds
Passive: You are able to fly around the map and above terrain with increased movement speed.
	Soul Ascension Cooldown: 60 seconds
Ultimate: You fly so high that enemies cannot see you. You become invulnerable to damage and invisible to the enemies for 12 seconds. Allied units can still see and target you. "Soul Release" does not require channeling while "Soul Ascension" is active.
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	Increases Soul Tether's Ally movement speed bonus by 6%. 	Increases Soul Tether's Enemy movement speed decay by 5%.	Flying above terrain grants an additional burst of movement speed for 2 seconds.
	Passively gain a small Health regeneration bonus on yourself.	Soul Release effect on enemy is increased by 2 seconds. 	Soul Bond's unlinked movement speed is 30%.
	Soul Overcharge's healing is doubled. 	Soul Overcharge's bonus damage is doubled. 	Soul Overcharge's drain damage is doubled.
	Soul Release can't be interrupted. 	Soul Release effect on enemy is increased by 8 seconds. 	Healing an ally grants them 25% damage resistance for 2 seconds.
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art_bluewing1.jpg|Bluewing Release Art
art_bluewing.jpg|Bluewing Full-Sized
early_bluewing.jpg|Bluewing Lineart
early_bluewing2.jpg|Bluewing Unused Art
early_bluewing1.jpg|First Ever Concept
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*I shouldn't be drinking and flying.
*How cute it is that you think I'm supporting you.
*I'll give you the benefit of the doubt.
*You're grand, you're grand!
*How long is this going to take?
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*Had a lot of fun designing the power kit of Bluewing. Her arsenal is extremely versatile - has a lot of defensive and offensive capabilities. She's basically the type of character who will never, ever get boring to play.
*Writing down her power kit, I swear I could hear screams from the future of people, angry at her being an OP support ;)
*Conceptualized 22.03.2012. First Art Piece 09.07.2017
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Hero devana.png|Devana|link=Devana
Hero amethystrose.png|Amethyst Rose|link=Amethyst_Rose
Hero aurorarose.png|Aurora Rose|link=Aurora_Rose
hero shimmer.png|Shimmer|link=Shimmer
hero dodger.png|Dodger|link=Dodger
Hero ava.png|Ava|link=Ava
Hero trickburst.png|Trickburst|link=Trickburst
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thumb|left|400 px
Category:Characters
Category:Pilot
Category:Winged
Category:Human