Familiar Spirit

== Attributes ==
 STR: varies INT: 85
 
 AGL: varies WLP: 90
 
 DEX: varies FTH: 80
 
 REF: varies FOC: 75
 
 FOR: varies PSY: 35
 
 PER: 50 LCK: 10
 
 FEAR: varies
== Abilities ==
In addition to magick and possibly psionics, the entity that provided the magician with the familiar may choose up to ten powers for the familiar to possess.
== Characteristics ==
*Confinement (master decides the limitations of his familiar)
*Connected (does not have to be, but the master can determine this as well)
*Contractual Entity
*Creature of Magick
*EMF Source
*Energy Absorption (from master, with permission)
*His Master's Voice
*Immortality
*Indelibly Linked (master)
*Rapid Healing
*Servitor
*Speak with Animals
== Description ==
Familiar spirits are lesser demonic entities which can take on the physical form of an animal (any one animal). Their STR, AGL, DEX, REF, and FOR will be those of the animal they choose to become. They will always appear to be this animal, and will be completely physical. They do have the ability to speak out loud or to talk telepathically to their master or to the entity which provided them to their master.
== Location ==
Anywhere people practice the occult.
== Modus Operandi ==
Familiar Spirits normally have but one purpose, and that is to help a magician become more powerful so that he can be of use to the master entity which provided the magician with the familiar. They do this simply by being an assistant to the magician, providing him with special powers and advantages, and performing spells for him. Sometimes, it is not a magician who  calls upon the help of a familiar spirit, but someone dabbling in the occult who is seeking to become great. In these cases, not only does the entity give the summoner a familiar, but will task it with the job of finding out how worthy the summoner is to become great and then either leading him toward that greatness or leading him down the path of destruction.
== Neutralization ==
Familiar spirits, being spectral entities, can be exorcised with magick. Their physical form is a construct created by their spectral form, and so it will cease to exist if the spectral asset is sent away or otherwise removed. It can be destroyed physically, but in 24 hours it will regenerate  from nothingness and rejoin its master.
== Story Seed ==
An old lady living on top of a hill outside of town has about twenty cats. Everyone who passes by her house thinks she is just a helpless eccentric, but when all the animals and then small children in the town start going missing, she is the first person anyone thinks to blame. This is only strengthened when one of the parents sees a black cat running through her house before she notices her son missing.
Note: See the section about Familiar Magick in order to understand Obedience.
Category:ESPER
Category:Creatures