Report 408

Report #408
Skillset: Tracking Skill: Traps
 Org: Serenguard Status: Completed Jul 2010
Furies' Decision:
You will be able to mark traps so non-lusted allies can disarm easily.
Problem: The Traps skill allows trackers to search the current location for set
traps and to disarm them once discovered. The tracker's own traps are always
able to be found, while discovering someone else's trap depends on the
difference in skill in Tracking and Environment between the tracker who laid the
trap and the one who is searching. Likewise, disarming one's own trap is always
able to succeed, while disarming someone else's depends again on skill level.
This can lead to a less skilled tracker being unable to see or disarm traps that
are laid by someone more skilled who is their ally, who may or may not be
present to remove them (similar to an ally leaving a meld up and logging out or
being off in aetherspace, only in this case, the traps aren't removable whereas
a mage/druid can always break a meld). This severly limits the less skilled
tracker's viability.
[A: 0 R: 0] Solution #1: Allow mutual allies to always see and disarm one
 another's traps, regardless of skill level.
[A: 0 R: 0] Solution #2: Provide a version of the TRAPS command with a small
 power cost (~1p) to be able to see a mutual ally's
 traps regardless of skill, in keeping with the cost
 of a forced terrain change. Make disarming a
 discovered mutual ally's traps 100% effective.
[A: 0 R: 0] Solution #3: Like solution 2, only make discovering a mutual
 ally's traps 100% effective regardless of skill, but
 require a commodity or power cost for disarming them.
Player Comments:
---[Geb on 7/13 @ 04:21 writes]:
Solution 1 sounds fine to me, since it can be just assumed that mutual allies
would both understand each other's trap mechanism.
---[Raeri on 7/14 @ 07:51 writes]:
Sure, go for it. Solution 1.