Report 596

Report #596
Skillset: Tailoring Skill: Proofs
 Org: Ebonguard Status: Rejected May 2011
Furies' Decision:
We do not find this to be necessary.
Problem: Currently proofing is restricted to cold, fire, electricity, and magic.
There exist other types of non-physical damage as well which are not addressed.
Solution #1: Allow for poison and psychic proofing as well. Do not add more
 slots, simply adding more options.
Solution #2: Also allow for asphyxiation proofing (more difficult to justify
 from an RP stance) on top of solution 1.
Player Comments:
---[Janalon on 5/10 @ 02:25 writes]:
I am all for this report (in fact, I gave the recommendation). With the advent
of tattoos, I like the idea of allowing players to stack or spread DMP. Four
slots for six (or seven) elemental damage types forces certain decisions
Although, upon closer inspection, wearing/removing coats & cloaks don't consume
balance. In other words, someone could trigger up to remove & wear certain
proofing. I am strongly for increasing proof types IF this particular issue
could be resolved through slight balance loss upon removing cloaks, coats, &
robes.
---[Tandrin on 5/12 @ 16:56 writes]:
I agree with Janalon. As much as I dislike the limited asphyxiation dmp out
there, I think a good issue is raised that it is difficult to justify or
explain. Additionally, there is breathing in discipline which does bar
asphyxiation damage (albeit at significant cost). I do not believe there is an
issue with swapping coats or cloaks.
---[Viynain on 5/13 @ 16:40 writes]:
I wouldn't mind solution one or two. It'd be nice to also see the electricity
proofing need galvanism instead of quicksilver too, but that's a personal quirk
of mine. As for poison, psychic and asphyxiation, maybe antidote, absinthe and
magicink would work.
---[Inagin on 5/13 @ 23:39 writes]:
Strongly agree with this report. Solution #2 is best but Solution #1 would be
acceptable too.
---[Iytha on 5/16 @ 23:38 writes]:
I support solution 2. It can easily be justified RP wise by using melancholic as
the potion you dip it in for the proof. Galvanism makes sense for electric, and
antidote is perfect for poison. Qucksilver could easily work for psychic, or
absinthe.
---[Talan on 5/25 @ 07:16 writes]:
The situation Janalon describes gives an advantage to non-splendours wearers, as
they will then be able to have multiple sets of robes/outerwear for various
situations, while splendours wearers are stuck with one set containing their
existing proofings, and these are locked in. I do like the idea of switching
galvanism in for electricproof. Before tattoos I might have supported this
provided splendours got extra slots to keep them superior... but I feel like the
problem of lack of DMP is solved pretty nicely with the semi-permanent tattos,
and well, they're already in.
---[Nydekion on 5/28 @ 16:13 writes]:
I don't feel this is necessary for the reasons Talan has expounded on. For the
most part, tattoos, cults, and environment abilities already cover these types
of deficiencies pretty well.
---[Janalon on 5/31 @ 20:58 writes]:
I find some aspects of this report problematic (as covered in depthy by Talan),
but am not completely against the idea of expanding upon proofs. Would be
interested to hear ideas on how the splendor problem could be remedied. Also
fully support switching to galvanism for electric proofs regardless of the
outcome of this report.