Type 100

The Type 100 is a Japanese submachine gun, featured in Call of Duty: World at War, Call of Duty: Zombies, Call of Duty: World at War (Nintendo DS), Call of Duty: Black Ops, Call of Duty: WWII and Call of Duty: Vanguard.
== Call of Duty: World at War ==
===Campaign===
The Type 100 is a Japanese Submachine Gun found in the entire Pacific campaign, with the exception of Black Cats. It has low recoil, moderate power, and is a staple in the Japanese war machine. The Type 100 has a thirty-round magazine and more abundant ammo compared to the Thompson, which has a smaller 20 round magazine and often runs out of ammo due to the rarity of dropped Thompsons from dead allies.
While the Thompson has more power, players usually tend to trade it for a Type 100 after ammunition has run out. The Type 100 can be used as back-up for a long range rifle such as the Arisaka or M1 Garand and, like all submachine guns, is highly effective at close range.
Japanese soldiers use this gun most frequently besides the Arisaka. Japanese soldiers will also charge with the gun. This gun can be found leaned against walls and usually on dead Japanese.
===Multiplayer===
In multiplayer, the Type 100 is unlocked at level 25.
At any range short of nineteen meters, the Type 100 will deal forty damage per bullet, needing three shots to kill. Damage decreases linearly until 25 meters. At any range past 25 meters, the Type 100 will deal twenty damage per bullet, needing five shots to kill. The Type 100 has a three shot kill range of 20.6 meters, and a four shot kill range of 23.4 meters. In Hardcore, the Type 100 has a one shot kill range of roughly 21 meters. The Type 100 deals 40% extra damage per bullet on headshots. Headshots can reduce the number of shots needed to kill, but the user will typically need multiple shots for this. The Type 100 has low penetration power.
The Type 100's damage profile improves when using Stopping Power. At any range short of nineteen meters, the Type 100 will deal 56 damage per bullet, needing two shots to kill. Damage decreases linearly until 25 meters. At any range past 25 meters, the Type 100 will deal 28 damage per bullet, needing four shots to kill. The Type 100 has a two shot kill range of 20.3 meters and a three shot kill range of 24 meters. In Hardcore, the Type 100 with Stopping Power would have a one shot kill range of 24.8 meters. Headshots would still deal 40% extra damage to an enemy. Up close, a headshot would not change much of anything to a fully healthy target, although just one headshot at range will drop an enemy into three shot kill range territory. A max damage headshot from a Stopping Power Type 100 would deal 78 damage, which can be enough to get one shot kills on somewhat injured targets. The Type 100 benefits severely from Stopping Power in Core game types, but not too much in Hardcore game types.
The Type 100 fires fully automatically, with a rate of fire of 750 RPM.
The Type 100 has recoil values of 74 to the left, 85 to the right, 74 upwards, and 32 downwards. The Type 100 has a centerspeed value of 1813.
The Type 100 allows users to move at 100% of the base movement speed, or strafe at 40% of the base movement speed. The Type 100 allows users to aim down the sights in 200 milliseconds, and the hip-fire accuracy is good. The Type 100's reload durations are situation-dependent. By default, the Type 100's reload animation is 2.3 seconds long, or 2.8 seconds long on an empty magazine. In either case, the user can Reload Cancel after 2 seconds. If using the Box Magazine, the reload animation is 2.6 seconds long, or 3 seconds long on an empty magazine. In either case, the user can reload cancel the Type 100 with Box Magazine in 2.15 seconds.
The Type 100 has a good magazine capacity, holding thirty rounds per magazine. The Type 100 has a starting ammo loadout of ninety rounds. 
The Type 100 has the usual assortment of attachments for an SMG. All attachments work as intended on the Type 100.
===Nazi Zombies===
The Type 100 is featured in the Nazi Zombies maps Shi No Numa and Der Riese, it is available for purchase off the wall in both maps for 1000 points or from the Mystery Box in both maps. It is the only Japanese weapon available in Der Riese. It is an overall decent weapon, with similar statistics to the Thompson, with the main differences being magazine size and penetration capabilities. Because of the Type 100's high rate of fire, Double Tap Root Beer is not particularly useful. It comes with 160 rounds of carried ammo, noticeably less than the Thompson's 200 rounds. This combined with its fire rate means that it tends to chew through its ammo fairly quickly, something any player should take into account when formulating a strategy involving this gun.
When upgraded, it becomes the "1001 Samurais". The 1001 Samurais possesses an increased 60 round magazine capacity, a maximum of 220 carried ammo, doubles its previous damage, and a slight increase to its firing rate. Again, it is very similar to the Gibs-o-Matic (the upgraded Thompson), however the Gibs-o-Matic is seen as superior because it can penetrate multiple enemies (a feat the 1001 Samurais is incapable of performing). Speed Cola is recommended when using both versions of the weapon.
The Type 100 also appears in the iPhone/iPod touch version with a few differences. First of all, it has a different amount of ammo. Instead of 30/160 it has 20 rounds in its magazine and 200 in reserve (the same as the Thompson) It also has a slower rate of fire making double tap root beer a good choice. Lastly, the gun is available in all the maps from the mystery box, unlike the console/PC version where it is only available in Der Riese and Shi No Numa. The upgraded version hasn't changed.
===Type 100 vs 1001 Samurais ===
===Weapon Attachments===
*Suppressor
*Aperture Sight
*Box Magazine
===Gallery===
Type_100_WaW.png|The Type 100
1001 Samurais WaW.png|The 1001 Samurais
Type 100 Iron Sights WaW.jpg|Iron sights
Type 100 model WaW.png|Render of the Type 100
== Call of Duty: World at War (Nintendo DS) ==
The Type 100 is available in the Nintendo DS version of Call of Duty: World at War as one of the six obtainable SMGs in game, the others being the Thompson, Sten, PPSh-41, the Lanchester and the MP-40. Like all DS weapons, it bears similarities to its console/PC counterpart. Similar features include the general appearance of the gun, the 30 round magazine, same reload animation, and similar iron sights. Differences include a lower rate of fire, higher recoil, and higher minimum damage in the campaign. Like in the console versions, the Type 100 has nearly the same stats as the Thompson, just with higher recoil.
===Campaign===
In single player, the Type 100 is only available in the American campaign missions, being the only obtainable Japanese submachine gun (and the only obtainable Japanese weapon at all). Due to the large abundance of this weapon, it is nearly impossible to run out of ammunition, an advantage which its rival, the Thompson, doesn't possess. Similar to the Thompson, the Type 100 is able to kill in a maximum of three shots at any range; two shots if both hit the enemy at chest level. The Type 100 also has high vertical recoil, which makes it difficult to use at range, though this can be easily countered by moving the stylus downwards when going full auto.
===Multiplayer===
In multiplayer, the Type 100 is only available if choosing the Imperial Army as their faction. Like most weapons in multiplayer, its damage is reduced, but not by a large amount, as it is capable of killing in four shots at any range, one shot more than the single player variant. Due to the moderate damage, high rate of fire (compared to other weapons in game), and manageable recoil, the Type 100 is one of the most powerful SMGs, just behind the PPSh-41.
===Gallery===
Type_100_WaWDS.jpg|Type 100 on DS.
Type_100_Iron_Sights_WaWDS.jpg|The iron sights.
==Call of Duty: World at War: Final Fronts==
In Call of Duty: World at War: Final Fronts, the Type 100 is similar to its Call of Duty: World at War variant, except its magazine has a more pronounced curvature to it. It also has a slightly slower firing rate than the Xbox 360, PS3 and Wii version, yet still fully automatic and has even less recoil. The Type 100 can be found on every level of Japanese campaign.
===Gallery===
Type 100 WaWFF.png|Type 100
Type 100 Iron Sights WaWFF.png|Type 100 iron sights
==Call of Duty: Zombies==
The Type 100 appears in the IOS game Call of Duty: Zombies. Unlike its World at War counterpart, the Type 100 has a lower magazine capacity and larger reserve ammunition pool, sharing the same amount of ammunition as the Thompson.
Type 100 First person CoDZ.PNG|The Type 100 in First person.
Type 100 Iron sights CoDZ.PNG|The Iron sights of the Type 100.
Type 100 Reloading animation CoDZ.PNG|Reloading the Type 100.
==Call of Duty: Black Ops==
The Type 100 is also present in Call of Duty: Black Ops. It is found in the remastered versions of Shi No Numa and Der Riese. It can be purchased off the wall for 1000 points. The Type 100's appearance hasn't changed (aside from being somewhat shinier), and the weapon's stats are the same as in Call of Duty: World at War. However, the 1001 Samurais has much more engraving than before. The Type 100 can no longer be found in the Mystery Box, as it now only contains post-WWII weapons. The Type 100 is good for scoring points due to its low recoil.
===Type 100 vs 1001 Samurais===
=== Gallery ===
Type 100 BO.png|The Type 100 in Black Ops.
Type 100 ADS BO.png|Aiming down the Type 100's iron sights.
Type 100 Reload BO.png|Reloading the Type 100.
1001 Samurais BO.png|The 1001 Samurais in Black Ops.
==Call of Duty: WWII==
The Type 100 returns in Call of Duty: WWII.
=== Multiplayer ===
Unlocked at level 11, the Type 100 is the most accurate of the submachine guns at range, providing little recoil per shot, which can be almost mitigated with the use of a Grip. Its damage and range are fairly low, scoring four hit kills at close range, five at mid range and six shots at long range. Due to its extremely high accuracy, even with Rapid Fire equipped, it is commonly used in Hardcore modes. The theoretical close and long range TTK is somewhat slow, due to the slow fire rate compared to most other SMGs in the game, but other SMGs do not possess the Type 100's good mid range capabilities, being a trade off for poor close range TTK.
The iron sights of the Type 100 are rather clean, however can still pose minor benefit from the use of a Reflex Sight or a Lens Sight. The Grip is useful in enhancing the Type 100's accuracy, and the Quickdraw allows the player to aim down sights more quickly, which can prove useful in close range encounters. Steady Aim is also useful, as it enhances the Type 100's close range performance and puts it on par with the faster-firing PPSh-41 .
===Zombies===
The Type 100 appears in Zombies mode, available in The Final Reich, Gröesten Haus, The Darkest Shore and The Shadowed Throne from Weapon Lockers or the Mystery Box. In The Shadowed Throne, it is available in the Submachine Gun Waffenbox. In The Final Reich, it is located to the left of the Well Trap console in the main courtyard, opposite the Geistchild machine.
The Type 100 is fairly weak past round eight due to its low damage per shot. However, its accuracy, fire rate and low recoil lend itself to be a viable personal defense weapon at earlier rounds, as well as being able to earn the player a large amount of Jolts as multiple headshots can be attained with relative ease. Ammo capacity is a concern however, featuring only 150 rounds of extra ammunition with the 30 rounds in the magazine. This concern is mitigated however, as the presence of the accessible weapon locker purchase for the Type 100 as well as the cheap price to purchase more ammo at 380 Jolts lends the ammo capacity issue as minor. If the player purchases Kugelblitz, the Type 100 becomes effective until waves 14 and up, but headshots can increase the Type 100's effectiveness, while still being good at earning jolts.
When upgraded through the Ubersprengen, the Type 100 becomes the Blood Type, complete with an increased magazine size to 60 rounds, as well as an increase to 360 rounds in reserve. The upgrade also increases the damage dealt per bullet, however is rendered as a somewhat weak weapon at roughly round 16, but still retains favorable handling statistics. Again, the Type 100's damage output is bolstered by Kugelblitz, which can greatly increase the weapon's damage output. The Blood Type is not suitable against stronger zombies such as the Wüstling from the front, but should the player get a clean shot on its back, the Blood Type can easily take it out, especially if the player is at range. Otherwise, the player should be using a more powerful weapon such as a LMG to defeat other stronger zombies such as the Brenner.
===Type 100 vs. Blood Type===
===Attachments===
Attachment 	Unlock level 	Unlock level
Lens Sight 	Weapon Level 2 	Automatically unlocked in Zombies
Quickdraw 	Weapon Level 3 	Zombies level 4
Reflex Sight 	Weapon Level 4 	Zombies level 11
Grip 	Weapon Level 5 	Zombies level 4
Steady Aim 	Weapon Level 6 	Zombies level 15
Full Metal Jacket	Weapon Level 7 	Zombies level 18
Advanced Rifling 	Weapon Level 8 	Zombies level 32
Extended Mags 	Weapon Level 9 	Zombies level 29
Rapid Fire 	Weapon Level 10	Zombies level 25
Suppressor 	Weapon Level 11	N/A
===Variants===
Name 	Icon	Perk 	Notes
Type 100 	 	 	Level 11
Empire 	 	10% Bonus Soldier XP 	Unique inspect animation
Empire II 	 	15% Bonus Soldier XP 	Unique inspect animation
Checked Out 	 	10% Bonus Soldier XP Close Quarters	Type 100 Collection Reward
Checked Out II	 	15% Bonus Soldier XP 	
Righteous 	 	10% Bonus Soldier XP 	
Righteous II 	 	15% Bonus Soldier XP 	
Blue Sky 	 	10% Bonus Soldier XP 	
Blue Sky II 	 	15% Bonus Soldier XP 	
===Gallery===
Type 100 WWII.png|The Type 100 in first person
Type 100 ADS WWII.png|Aiming down the sights
Type 100 Reloading WWII.png|Reloading
Type 100 Cocking WWII.png|Cocking the Type 100
Type 100 Inspect 1 WWII.png|Inspecting the Type 100
Type 100 Inspect 2 WWII.png|Inspecting
==Call of Duty: Vanguard==
The Type 100 returns in Call of Duty: Vanguard.
===Overview===
====Campaign====
The Type 100 is Wade Jackson's weapon of choice through the campaign, and is prominently used by the Imperial Japanese Army in "Numa Numa Trail".
====Zombies====
The Type 100 can be brought into any map via Create-A-Class, at Loadout rarity and can be found at any rarity via the Mystery Box for 950 Essence. When upgraded via the Pack-a-Punch Machine, it becomes the Blood Type Z.
===Attachments===
====Muzzle====
*F8 Stabilizer
*Marauder Flash Hider
*Mercury Silencer
*NO.3 Rifle Brake
*Strife Compensator
*M1929 Silencer
*Recoil Booster
====Barrel====
*Sakura 282mm Wrap
*Sakura 196mm Light
*Shiraishi 374mm
*Shiraishi Precision
*Warubachi 134mm Rapid
====Optic====
*Nydar Model 47
*G16 2.5x
*MK 3 Sunfilter
*1913 Variable 4-8X
*Slate Reflector
*M19 4.0X Flip 
*MK.12 Night Vision
*Monocular Reflector
*MK 3 Mod. 2 Sunfilter
*ZC2 1.35x Lens
*ZF4 3.5x Rifle Scope
*M38/Slate 2.5x Custom
*SVT-40 PU Scope 3-6X
*MK.3 Reflector
*Saturn 1.35x Lens
*MK 18 Sunfilter
*1229/Slate 3.25x Custom
*MK. 8 Reflector
*Sakura Short Irons
====Stock====
*Warubachi Skeletal
*Warubachi Grip Folding
*Shiraishi Weighted
*Shiraishi T100
*Sakura Type 2
====Underbarrel====
*M1930 Strife Angled
*Carver Foregrip
*SG98 Compact
*M1915 Steady
*Mark VI Skeletal
*M1941 Hand Stop
*GF-59 Flashlight
*SMLE Pistol Grip
====Magazine====
*8mm Nambu 20 Round Mags
*.30 Russian Short 30 Round Mags
*8mm Kurz 40 Round Drums
====Ammo Type====
*FMJ Rounds
*Subsonic
*Incendiary
*Hollow Point
*Frangible
*Lengthened
====Rear Grip====
*Stippled Grip
*Pine Tar Grip
*Leather Grip
*Polymer Grip
*Taped Grip
*Rubber Grip
*Granular Grip
*Fabric Grip
*Grooved Grip
*Hatched Grip
====Proficiency====
*Acrobatic
*Gung-Ho
*Fleet
*Sleight of Hand
*Vital
*Unmarked
====Kit====
*Fast Melee
*Reach
*Surplus
*Quick
*Fully Loaded
*Defender
*Heavy Hitter
*On-Hand
===Blueprints===
Blueprint 	Image	Rarity 	How to Obtain
Amphibia 	 	Legendary	Neon Dragon Bundle
Celestial Force	 	Legendary	Celestial Deity Bundle
Concentric 	 	Epic 	Splintered Bundle
Decolage 	 	Legendary	Casino Buster Bundle
Deeply Strange 	 	Epic 	Weird World Bundle
Demo Kit 	 	Ultra 	Enjoy the Retreat Mastercraft Bundle
Earthly Tribe 	 	Legendary	Battle Pass Season One Tier 65
Endymion 	 	Legendary	Tracer Pack: Big Easy Bundle
Evenfall 	 	Legendary	Undercover Action Bundle
King Maker 	 	Epic 	Earn a Victory in Champion Hill Duos 5x between February 11th and February 17th, 2022.
Labyrinth 	 	Epic 	Classic Mythos Bundle
Neural Uplink 	 	Legendary	Tracer Pack: Mechagodzilla - Limited Time
Ramshackle 	 	Legendary	Clan Challenge: Get 1500 Headshots, between May 31st and June 5th, 2022
Rustic 	 	Legendary	Battle Pass Season Three Tier 27
Salmon Nigiri 	 	Legendary	On a Roll Bundle
Spangled 	 	Legendary	Tracer Pack: Fourth of July Bundle
Tattoo Machine 	 	Legendary	Spilled Ink Bundle
Thunderhead 	 	Legendary	Task Force One Pack (Ultimate Edition Bonus)
Tsuka 	 	Legendary	Oni's Whisper Bundle
==Trivia==
===Call of Duty: World at War===
*The Create-A-Class picture lacks a trigger guard and a trigger.
*In the guide that comes with the game, Type 100 can be seen in a pick-up icon, with the name "Type 100 SMG".
*In the Wii version, the iron sights are perfectly centered.
*When aiming with the Aperture Sight, the iron sights are not slanted at all, even though it is still held by the magazine.
*The slant in the iron sights are nearly invisible on the iPhone/iPod version.
*In "Little Resistance," if using the give all console command, the player will be given a Type 100 with no firing sound.
*Its Pack-a-Punched version, the 1001 Samurais, is largely smooth and chrome, with only a few areas with the Pack-a-Punch engraving on it.
*In the rear end of the receiver, on the left side "100 84" is written. This can be seen by changing the field of view and spinning.
===Call of Duty: Zombies===
*The left thumb clips through the bottom half of the magazine. This is easiest seen when firing the weapon.
===Call of Duty: WWII===
*Neither the menu icon or the HUD icon of the Type 100 feature the attached strap seen on the model.
*The Type 100 appears on the Gun Game playlist icon, along with the STG-44 and M1903.
*Etched on the bullet textures is the string "8mm NAMBU H.D.S.".
*The Blue Sky and Checked Out variants have the Kanji character "万" written on the back of the receiver, which translates to "banzai", a phrase translated to , often characteristically shouted by Imperial Japanese soldiers as a battle cry during World War II. Also marked on the side of the Blue Sky receiver is the string of characters "WVW91687".
*When inspecting the Empire variants, the player will make a thumbs up gesture with their hand. Prior to an update, the player would make an "ok" gesture instead.https://imgur.com/a/Q27FD
**The Empire variants also contains the text "03-217" on the stock, as well as features a cosmetic Grip attachment. The colour scheme of the variant also resembles the Japanese A6M Zero warplane, with the name referring to the Empire of Japan.
**There are 8 cherry blossom markings on the receiver underneath the rear sight, referencing the practice of , where planes are marked by the pilot reffering to the number of kills on the enemy plane type were achieved with the plane. According to the markings, five fighter planes (represented by the single blossom) and three bomber planes (represented by the double blossom) were shot down. These markings correspond to the Japanese Zero fighter ace , who marked his plane with cherry blossoms to represent his casualties.AirPowerAsia.com - Japanese “Zero” Fighter Air Ace Tetsuzō Iwamoto “Tiger Tetsu”- 94 Aerial Victories – Greatest Japanese Fighter Ace of All Time
==References==
Category:Call of Duty: World at War Submachine Guns
Category:Call of Duty: Black Ops Submachine Guns
Category:Call of Duty: World at War (Nintendo DS) Submachine Guns
Category:Call of Duty: World at War: Final Fronts Submachine Guns
Category:Call of Duty: WWII Submachine Guns‎
Category:Call of Duty: Vanguard Submachine Guns‎