Alfred, Hunter of Vilebloods

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==Summary==
Alfred is a member of the Executioners, an order of hunters affiliated with the Healing Church. He is on a mission to assassinate the Vileblood Queen Annalise and free the Executioners' former leader, Martyr Logarius, from eternal stewardship of the castle's seal. If you give him the Unopened Summons found in the Cainhurst throne room he will travel to the castle and finish what his master started by pummeling the queen into pulp with his Logarius' Wheel. With the remains of the queen still on him he laughs jubilantly and is seemingly unhinged. Afterwards, he will thank you for your assistance and leave Cainhurst. He is next found dead at the altar where you first met him.
==Powers and Stats==
Tier: At least 
Name: Alfred, Hunter of Vilebloods
Origin: Bloodborne
Gender: Male
Age: Unknown
Classification: Human, Hunter, Executioner
Powers and Abilities: 
*Superhuman Physical Characteristics
*Immortality (Type 2 [Able to function unimpeded after receiving injuries as severe as being impaled through the skull and torso and having organs ripped outVisceral Attacks])
*Blood Manipulation/Absorption (Able to turn their own blood into ammunition and fuelBlood Bullets as well as absorb the blood of defeated enemiesBlood Echoes)
*Weapon Mastery (Skilled hammer wielder, swordsman, and marksman)
*Martial Arts (Skilled in hand-to-hand combat)
*Acrobatics
*Empowerment/Statistics Amplification (All Hunters are physically empowered by The Old Blood, and are able to further amplify their strength through larger and larger amounts of Old Blood, though they cannot do so in combat)
*Damage Boost (Able to charge their physical attacks as well as attacks with their Right Hand Weapons in order to deal increased damage)
*Non-Physical Interaction (As The Hunter can harm Intangible/Incorporeal beings and Ghosts with his weapons, Alfred should be likewise capable of killing creatures like the Bound Widow and the Evil Labyrinth Spirit, who are merely disembodied spirits, as well as the spirit of the Orphan of Kos)
*Self-Healing (Low-Mid Via RallyRally, Logarius Wheel, Radiance, and Blood Vials. Blood Vials can instantly heal wounds as severe as being impaled through the torso, having the skull pierced, or being Visceral Attacked by an enemy Hunter. Antidotes instantly nullify the effects of poison on Alfred's body.)
*Magic/Healing/Curse Manipulation (Via Logarius Wheel)
*Holy Manipulation (Kirkhammer andLogarius' Wheel deals bonus Righteous Damage to spirits and vampires)
*Fire Manipulation (Via Fire Paper)
*Empowerment (Able to empower the Logarius Wheel with the manifested rage of the Vilebloods)
*Damage Reduction/Attack Reflection (Via Lead Elixir)
*Statistics Amplification (All Attire grants the wearer varying degrees of increased physical durability)
*Damage Reduction (All Attire grants the wearer varying degrees of damage reduction against blunt and bladed/piercing attacks)
*Resistance to Poison Manipulation, Fire Manipulation, Temperature Manipulation, Magma Manipulation, Explosion Manipulation, Electricity Manipulation, Magic, Curse Manipulation, and Blood Manipulation (Possesses an innate resistance to both Slow and Rapid Poison, fire, electricity [Bolt], Arcane damage, and blood-based attacks, which is further enhanced by his Attire.)
*Resistance to Sleep Manipulation (All hunters can resist the effects of the Blue Elixir which completely numbs the brainBlue Elixir - Dubious liquid medicine used in strange experiments conducted by high ministers of the Healing Church. A type of anesthetic that numbs the brain. Hunters, able to retain consciousness by force of will, make use of a secondary effect of the medicine, which dilutes their presence while standing still..)
*Resistance to Mind Manipulation/Sense Manipulation/Morality Manipulation (Unaffected by the Shaman Bone Blade)
Attack Potency: At least Multi-City Block level (Able to fight against the Cleric Beast and Blood-Starved Beast, as well as stronger normal enemies such as Scourge Beasts, Huntsman's Minions, and Maneater Boars. Should be comparable to the early-game Hunter.)
Speed: High Hypersonic Combat Speed and Reactions (Can react to attacks from the Cleric Beast and Blood-Starved Beast. Can easily dodge point-blank shots from the Hunter Blunderbuss, Hunter Pistol, and Ludwig's Rifle. Can keep up with the early-game Hunter.)
Lifting Strength: Class M (Able to swing the Kirkhammer with this much force. Should be comparable to the early-game Hunter.)
Striking Strength: At least Multi-City Block level
Durability: At least Multi-City Block level
Stamina: Superhuman (All hunters are able to continue fighting even after sustaining injuries such as being stabbed, slashed, crushed, shot, poisoned, electrocuted, burned, and impaled.)
Range: Extended Melee Range with the Kirkhammer and Logarius Wheel, Tens of Meters with Ludwig's Rifle
Standard Equipment:
Kirkhammer.jpg|Kirkhammer
Logarius' Wheel.jpg|Logarius' Wheel
Ludwig's Rifle.jpg|Ludwig's Rifle
BloodVial.png|Blood Vial
Antidote.png|Antidote
FirePaper.png|Fire Paper
LeadElixir.png|Lead Elixir
67. Radiance Oath.png|Radiance
31. Gold Areo.png|Gold Ardeo
32. Executioner Garb.png|Executioner Garb
33. Executioner Guantlets.png|Executioner Gauntlets
34. Executioner Trousers.png|Executioner Trousers
*Kirkhammer: A trick weapon typically used by Healing Church hunters. On the one side, an easily handled silver sword, on the other, a giant obtuse stone weapon, characterized by a blunt strike and extreme force of impact.
*Logarius' Wheel: A Weapon wielded by martyr Logarius' band of executioners. Used to slaughter the Vilebloods in Cainhurst, this weapon is bathed in pools of their blood, and forever steeped in their ire. Transforming it releases the power of the wheel and manifests their lingering rage in a show of utter brilliance. 
*Ludwig's Rifle: A rifle typically used by Healing Church hunters. It is said that this rifle was employed by Ludwig, the first hunter of the Church. Its long, heavy barrel makes up in range for what it lacks in reload speed.
*Blood Vial: Special blood used in ministration. Restores HP.
*Antidote: Small medicinal tablets that counteract poison. Used to treat ashen blood, the baffling sickness that ravaged Old Yharnam long ago. These tablets only provide short-term relief.
*Fire Paper: Coarse paper that applies fire to weapons when rubbed. A hunter tool used in the Healing Church workshop. Since the tragedy that struck Old Yharnam, fire has become a staple in beast hunts, and is thought to cleanse impurity. Certain types of beasts have an abnormal fear of flame.
*Lead Elixir: A heavy, syrupy liquid medicine. Temporarily shifts weight to make deflection of attacks easier, but must be used with care, as it also slows movement. Its recipe for this mysterious concoction is unknown, but some postulate that it materializes only within the most desperate nightmares. Cuts incoming damage from all sources in half, and causes weaker physical attacks to bounce off the user with minimal damage.
*Radiance: A secret symbol left by Caryll, runesmith of Byrgenwerth. The rune for "Radiance," adopted by the sworn Executioners under Logarius' command. The executioners despise the impure Vilebloods, and no matter what the circumstances, would never cooperate with the bloodthirsty hunters who serve the undead queen, Annalise. The Radiance Oath effect increases the amount of HP The Hunter's Blood Vials heal.
*Executioner Set: Attire worn by the band of executioners commanded by the martyr Logarius. Later became that basis for all Church attire, with its heavy draping of Holy Shawl. The brass rivets are unique to the executioners, and reflect their adoration of hand-to-hand combat. This set boasts the highest Blunt defense of all armor sets.
Intelligence: Gifted (Alfred is gifted both in the conventional and combat sense. Conventionally, he is a veritable fountain of knowledge in regards to information about Yharnam, the Healing Church and its founding and blood ministration practices, the histories of Byrgenwerth, and the history of Logarius and the Vilebloods. In addition, having started his career in Yharnam as a hunter for the Healing Church before converting to the Executioners after becoming enamored with their ideals, Alfred is highly skilled. Combat-wise he is a highly skilled fighter as all hunters are, displaying the ability to wield the fairly normal Kirkhammer and the highly nontraditional Logarius Wheel to an equally lethal degree, and can do so while wearing the Gold Ardeo, which fully obstructs his field of view, without any loss in combat efficiency.)
Weaknesses: None notable
Notable Attacks/Techniques:
*Rally: A core mechanic of a hunter's fighting style, the ability to heal for part or all of the damage taken from a recent attack by retaliating with their own attacks. This allows a hunter to use an offense-centric, high risk/high reward style of combat, giving them the ability to sustain themselves by constantly attacking and counterattacking the enemy. However, this ability requires the opponent to be biological in some manner, as it is done in part by 'bathing in the opponent's blood' and does not work on inanimate targets or spirits.
*Visceral Attack: A unique and brutal technique in a hunter's fighting style, using a firearm or projectile Hunter Tool such as the Blackskye Eye or Augur of Ebrietas to parry an incoming attack, The Hunter briefly staggers the opponent, leaving them open for The Hunter to drive their hand into the opponent's torso or skull and tear out large chunks of their organs, dealing a large amount of damage. This can also be used on an unsuspecting enemy, hitting them with a fully charged heavy melee attack to stagger them in the same wayVisceral Attacks.
*Blood Bullets: A technique used by hunters as a means of conserving or creating ammunition for firearms in place of Quicksilver Bullets. Using their own blood as a substitute, a hunter is able to create a seemingly limitless number of Blood Bullets so long as their vitality holds out.
==Notable Matchups==
Victories:
Losses:
Inconclusive:
Category:Characters
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Category:Bloodborne
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Category:Hunters
Category:Murderers
Category:Serial Killers
Category:Armor Users
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Category:Hammer Users
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Category:Martial Artists
Category:Acrobats
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Category:Statistics Amplification Users
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Category:Statistics Amplification Users
Category:Holy Users
Category:Magic Users
Category:Healers
Category:Curse Users
Category:Blood Users
Category:Rune Users
Category:Attack Reflection Users
Category:Power Nullification Users
Category:Fire Users
Category:Damage Reduction Users
Category:Absorption Users