Crelanu

==Summary==
Crelanu is a supporting character of the 2003 turn-based strategy game The Battle for Wesnoth’s campaigns The Legend of Wesmere and Secrets of the Ancients.
Crelanu is a prodigal mage during the age of the founding of Wesnoth. He served as a friend and advisor to King Haldric I before the Ruby of Fire twisted the king’s mind to paranoia resulting in Crelanu’s banishment for fear that the mage was trying to steal the Ruby for himself.
Over the course of his life, Crelanu wrote the Book of Crelanu which housed all his knowledge of magic and spells. During his time in banishment in the mountains of Thoria, Crelanu would prove to be a friend of the dwarves, helping them in their hour of need. But after a friend of Crelanu betrayed him and leaked knowledge of the existence of his book, many foes would seek out the old mage to claim it.
Eventually Crelanu decided his book would need to be entrusted to someone else to guard it until a worthy successor arrived to claim its knowledge who could use it for good. Fearing of opportunists coming to take his book by force, as well as the temptations the book itself offered to extend the life of the aging mage, Crelanu entrusted the book to Kalenz’s elves for Cleodil to become its guardian.
Later, necromancers Ras-Tabahn and Ardonna would seek out Crelanu for his book with the goal of uncovering the secret to eternal life. Crelanu was bested by the undead hordes and unwittingly revealed the secret the necromancers sought.
Eventually a worthy successor to Crelanu would emerge in Delfador, whom Cleodil’s granddaughter Chantal would pass to the Book of Crelanu which he would use to save the world from Iliah-Malal.
==Powers and Stats==
Tier: 
Name: Crelanu
Origin: The Battle for Wesnoth
Gender: Male
Age: Old
Classification: Elder Mage
Powers and Abilities:
<tabber>
|-|Abilities=
*Elemental Manipulation of the Lightning varietyThe Battle for Wesnoth, Legend of Wesmere, Scenario 11: Battle of the BookThe Battle for Wesnoth, Secrets of the Ancients, Scenario 16: The Mage
*Magic
*Telekinesis (Apprentice mages learn to move objects with their mindsThe Battle for Wesnoth, Secrets of the Ancients, Scenario 1: Slipping Away)
*Extrasensory Perception and Clairvoyance (Could sense and differentiate nearby beings through magic)
*Precognition (Possessed such powerful magical foresight he once claimed to be all-knowing)
*Negation (The Book of Crelanu held the knowledge to negate Iliah-Malal’s ability to create portalsThe Battle for Wesnoth, Delfador’s Memoirs, Scenario 15: Save The KingThe Battle for Wesnoth, Delfador’s Memoirs, Scenario 18: The Portal Of Doom, and to negate his immortality to kill him for goodThe Battle for Wesnoth, Delfador’s Memoirs, Scenario 19: Showdown In The Northern Swamp)
*Energy Manipulation of the Projection variety
*Resistance to Fire and Arcane
*Genius Intelligence (See intelligence section)
*Sealing (The Book of Crelanu held the knowledge to seal the spirits of the dead back within the land of the dead)
*Non-Physical Interaction and Soul Manipulation (Could bind his own soul to an object to become a lichThe Battle for Wesnoth, Legend of Wesmere, Scenario 12: RevelationsThe Battle for Wesnoth, Secrets of the Ancients, Scenario 17: Mortality)
*Portal Creation (The Book of Crelanu held knowledge on how to manipulate portals like that of Iliah-Malal)
*Mind Manipulation, Madness Manipulation and Morality Manipulation (The Book of Crelanu could warp the minds of those that read it, driving them to paranoia and magnifying the evil of a reader’s soulThe Battle for Wesnoth, Delfador’s Memoirs, Scenario 22: Face Of The EnemyThe Battle for Wesnoth, Delfador’s Memoirs, Scenario 20: Prince of Wesnoth, similar to the Ruby of Fire)
*Necromancy (the Book of Crelanu contained the ‘dark heart of necromancy’)
*Invisibility through lich eye potions
</tabber>
Attack Potency: Small Country level+ (Should be comparable to Delfador who used the Book of Crelanu to overpower Iliah-Malal who can obliterate mountain ranges; Arch-Mage Sagus believed mastering the Book of Crelanu made him as great as Delfador near the height of his power The Battle for Wesnoth, Heir to the Throne, Scenario 24: The Battle for Wesnoth; vastly superior to Ras-Tabahn and Ardryn-Na who needed a large army to overwhelm himThe Battle for Wesnoth, Secrets of the Ancients, Scenario 13: Together Again)
Speed: Average Human (Comparable to typical human combatants), Massively Hypersonic+ Attack Speed (Can summon sky to ground lightning)
Lifting Strength: Below Average Human physically (Old and past his prime), Unknown with spells
Striking Strength: Below Average Human level physically (Old and past his prime)
Durability: Human level physically, Varies with magic (Mages must actively respond to magically withstand attacks, the induced durability of which can vary based on how much power is applied in the time given)
Stamina: Athletic (Can fight for days on end)
Range: Hundreds of Meters with most combat magic, Interdimensional with portal magic
Standard Equipment: 
*The Book of Crelanu
Intelligence: Genius 
*His spellbook was coveted widely for containing priceless knowledge developed well ahead of its time
*Crelanu’s power of foresight was so potent he once called himself all-knowing
Weaknesses: None notable
==Notable Matchups==
Victories:
Losses:
Inconclusive:
==References==
Category:Characters
Category:The Battle for Wesnoth
Category:Fantasy Characters
Category:Male Characters
Category:Staff Users
Category:Magic Users
Category:Electricity Users
Category:Energy Users
Category:Energy Projection Users
Category:Sealing Users
Category:Portal Users
Category:Madness Users
Category:Mind Users
Category:Soul Users
Category:Morality Users
Category:Necromancers
Category:Non-Physical Interaction Users
Category:Geniuses
Category:Precognition Users
Category:Telekinesis Users
Category:Extrasensory Perception Users
Category:Clairvoyance Users
Category:Power Nullification Users
Category:Invisibility Users