Level 5.3

Level 5.3 is an elusive and unstable sub-level between Level 5 and Level 6.
==Description==
It is not known what led Level 5.3 to become so desolate, as the entire level is highly unstable and prone to collapse and is thought to eventually fall apart in its entirety. The level consists of a large, dark, frigid, and abandoned mansion full of precarious pits and holes, many of which lead directly into The Void, as Level 5.3 resides in The Void and is entirely disconnected from any other levels. Very little lighting is present within the level; this lighting comes in the form of chandeliers, which somehow, despite the lack of a power source and, on occasion, even a lack of anything being connected, such as a ceiling, continue to provide illumination. Despite not being connected to anything, these eternally lit chandeliers will float and cannot be moved.
Several pieces of furniture can be found throughout the level; these include beds, couches, tables, chairs, etc. Furniture within Level 5.3 may rarely be seen suspended in mid-air and cannot be moved nor destroyed; for unknown reasons, this appears to occur far more commonly with chairs. As stated before, Level 5.3 is highly prone to collapse, as floors may give out and roofs may collapse. Because of this, it is recommended to stay vigilant at all times, as one may incur physical harm from this or fall out of the level, being sent to The Void.
Faint disembodied voices can often be heard throughout the level; the source of these voices is not known; these voices are often that of sounds rather than words, such as laughter; most words that can be heard are often unintelligible, though from what can be heard, these voices talk about regrets, trauma, and past grievances; these voices speak predominantly in English, though rarely, Spanish and German can be heard, along with several accents. Due to the spacious nature of Level 5.3, any sound within 'the level maintains an echo that travels great distances. This echo can be used to predict the locations of entities and avoid encountering them.
Within Level 5.3 a large attic can be found that extends across the middle section of Level 5.3's roof, the only way to enter or exit said attic being pully doors randomly found throughout the levels roofs, most often being on the roofs of hallways or bedrooms. The attic maintains a staggering 14° Fahrenheit (-10° Celsius) and should be avoided at all costs, as it is difficult to exit with there being no lighting, full of hazards such as sharp glass, and may contain non-Euclidean geometry, it is impossible to damage the attic, though anything contained within can be damaged. 
Nothing lives within the attic of Level 5.3.
==Entities==
Level 5.3 maintains a very minimal entity count, the primary threat being Hounds, who patrol the halls of Level 5.3. Rarely may one find Deathmoths in more well-lit areas, though they are noticeably less hostile. Though it is unconfirmed, it is thought that Void Lurkers may be present in The Void surrounding Level 5.3.
==Colonies and Outposts==
Though feasible, no outposts or colonies are known to exist within Level 5.3, as there is little incentive to create one, and doing so would be far more challenging than it is worth.
==Entrances and Exits==
Entry and exit to and from Level 5.3 is predominantly luck-based and highly unreliable, though a few methods have been confirmed to work.
===Entrances===
* Random noclipping from Level 5 may rarely cause one to fall into this level.
* Noclipping through the floor of Level 4.3 can on occasion lead to here, rather than Level 5 or Level 4.
* When falling through The Void, there is an extremely rare chance one may land here.
* Noclipping through the floor of The Manila Room may cause you to land in this level, though it often leads to Level 5.
===Exits===
* One may fall out of Level 5.3 and into The Void.
* Finding a gramophone and touching it will instantly take one to Level 5, this is the most reliable and safe way to exit.
* Falling into The Void directly bellow a room that contains around 36 floating chairs and a chandelier is known to cause one to fall into Level 6.
Category:Sub-Levels
Category:Class 4e - Environmental
Category:Cluster I
Category:Levels
Category:M.E.G
Category:Dangerous
Category:Dangerous
Category:Unconfirmed Levels
Category:Environmental Hazards