Starbase Infinity

“A station built to symbolize infinite peace.” - NO VA
”You think thats the base?!?” - AliG”A width of WHAT?!?!?!” - NO VA”This bad boy can fit so many stinging boys.” - NootPenguin
 Starbase Infinity is a joint UFP-ESRO-DHC space station.
Status: Operational
Affiliation: Starfleet, ESRO, Deniksol High Command
Commander: NO VA
==Origin==
Starbase Infinity was an idea first proposed by Alig1972 to NO VA as a joint starbase between their factions. NO VA agreed, and construction began soon after.
== Planning ==
Both AliG and Nova began planning. At the start, it was planned to be a simple Starbase. However, AliG suggested making a massive one, that would impact the BWMC greatly. NO VA suggested a Starbase Yorktown style base. It would nevertheless be smaller, in that design. AliG then suggested using multiple spheres. NO VA agreed, and now that is the current design.
== Project: Neo ==
Project Neo is an ongoing renovation project that will add two medium spheres, one above and one below the main sphere. Each sphere will come with 4 new docking spheres and will be used as residential areas to increase the population capacity, which as of recently has started to fill up nearly to full. The spheres will also feature hospitals to add 10000 spaces for patients in total. This allows for the efficient intake of refugees and visitors.
The project will also revamp the exterior, and will replace the weapons system with a completely new one. The project‘s deadline or expected finish date is not public as of now, and many new details will come out as time goes on.
(thanks to 8y!)
Latest Details
* Will add another hyper covariant shield
* Will add 5 new regenerative shields
* Will add 15 new standard shields
* Will add 5 new layers of armour
* Will add 50 new primary phasers
* Will add 50 new primary photon torpedo launchers
* Will add 10 new primary quantum torpedo launchers
* Will add 5 new EMP torpedo launchers
The Deniksol High Command will contribute to the following:
* Hyper-Coalition Drive Energy Spheres
* Revolving Phaser-Strips
* Rotary 3x3 multi-tracking Photon Torpedo dispenser (RMTPTD)
* Phase-2 EMP-resistant navigational shielding
ESRO will contribute the following:
* Type-A mass cloaking systems
* FSRHIAAS (False Sensor Readings and Holographic Images Anti Attack System) (pronounced Furious)
* Instant Stealth Mine deploying system
* Anti-Biological Torpedo Launcher (kills living things on a ship)
* ASDF (Anti-Stealth Detection Framework) (Detects ALL cloaked/stealthed ships)
Starfleet will contribute the following:
* Maximum Long Range Sensor Systems (takes sensor readings from over half the galaxy)
* Gel Packs
== Design ==
Starbase Infinity is composed of 21 spheres. There is one massive sphere in the middle, containing living areas, recreational areas, reactors, medical areas, primary weapon mounts and the bridge/command center. This sphere has a simulated atmosphere in its interior, resembling Starbase Yorktown's own, but in a far larger scale when comparing both stations in size. (Note: Starbase Infintity is much larger than Starbase Yorktown. Editors, also keep in mind that the main sphere is not hollow.)
Surrounding the main sphere are 4 connected spheres, each containing computer systems, storage bays and other utility areas. They also hold weapon mounts. Each sphere also contains the small craft (shuttles, fighters, etc) hangars.
Around each of the 4 utility spheres are the shipyard spheres. There are 4 shipyard spheres around each utility sphere, for a total of 16 shipyard spheres. Each shipyard sphere is completely hollow, and can contain up to 100 ships total. There are entry doors located on the top and bottom of each sphere. The shipyard spheres also have some weapon mounts.
The station's size is well over 80 kilometres. Each shipyard sphere (small ones) is close to 5 kilometres in diameter.
Despite the station's large size, it can only hold a permanent population of less than a million. The design of the station splits up space for housing areas, alongside the extreme automation found in the starbase's systems which also takes up internal space, leave a very limited space for farms, production facilities and urban areas. However, specialized engineers and architects found a series solutions to this problem, one of them being the compaction of storage spaces.
For more information on the design, visit AliG’s world on the subject.
== Stinger Fighter ==
The Stinger Fighter is a small craft built for defending Starbase Infinity. They are used as manned or unmanned swarmers. They feature a light armament and use a power field projected by Starbase Infinity.
The tactic that would theoretically be used is that they would get behind an enemy and stay behind the enemy. They would hide in weapon blind spots to prevent being shot down. Thus, they could quickly chip away at armour and shields in a specific location and “open them up” in a manner of speaking.
The station has 3000 stinger fighters that can be scrambled in 2 minutes, due to the quick launch ring hanger that circles the main sphere.
== Power Source ==
The station has a massive ring of reactors at the bottom. There are over 100 reactors in the ring, producing more power than an ESRO warp 9.999 warp core.
== Recreational Facilities ==
Starbase Infinity has a wide array of different recreational activities on board. Bars, Cafes, Restraunts, Theatres, Cinemas, Holodecks and Sports areas are just some of the things you can find onboard. It even has 4 massive amphitheatres, able to hold 400 people each, each one with a massive stage.
== Armaments ==
The armaments on board are designed for fighting numerous fleets of ships at once. For more info, see the weapons and shields below.
== Embassy ==
Starbase Infinity features a massive embassy. It is 5 decks high with massive pillars and a large reception area. It also includes a large meeting room for diplomatic meetings and a small room with 4 chairs and a table next to a fireplace, for more private talks.
The reception area features the banner of every military in the BWMC.
== Medical Facilities ==
Starbase Infinity has extensive medical facilities, with space for 20,000 injured along with 1,000 surgery rooms. These allow the station to receive massive numbers of refugees from destroyed planets or nations and to house them comfortably. The equipment utilized in these facilities is extremely advanced, a result of massive investments in medical development made by the ESRO over the course of its history. The station possesses the largest medical complex ever built, surpassing even those found on the planets of Pegasus Prime.
== Maintenance ==
Station maintenance is overseen by the thousands of workbees on the station. The workbees are tiny craft, and are so easy to assemble, that once in parts, they can be put together in as little as 10 minutes. The parts are easily available from materials found in asteroid fields nearby.
The workbees use tight tractor beams to move parts. If needed, the pilot can get out and perform tasks that require greater finesse and dexterity.
The workbees, when not being used, are stored in small, perfectly fitting tubes along the hull. They can then be easily launched later, utilising the engines of the workbee, and the docking tractor beams.
The workbees have no armament and thus cannot and should not be used in or around combat.
For propulsion, the workbees use thrusters along the hull to manouevre around the starbase.
Interior repairs are handled by engineering staff, and damage control is handled by specialised teams.
Workbees use power fields created by Starbase Infinity to power the ship. The workbees are non-warp capable and cannot be used outside of the power field.
== Space Traffic ==
Space traffic around Starbase Infinity is very heavy, with traders, colonists, tourists and militaries alike coming to visit and/or resupply. Here is a list of current space traffic. While Intra-ESRO and Intra-Federation transports come many times an hour, inter-territory transports come only a few times a day.
ESRO Remnants: Fleet based here (around 300 ships)
AliG1972: S.S. Aotearoa, returning from combat duties
AliG1972: S.S. Ypres, assisting in renovation
NPC (Non-Player Character): Incoming and outgoing ships, average per day: 3876 ships
MALPbeRoy: 3 Transports to and from station, 3 per day, Frosty Republic - Starbase Infinity
Doritoland: Your mom
Starboost_645: Main fleet based here
Joshcalinan: Over 100,000 Ships
Communist_Gorozia_Parparia: One Cruiser
Random: Incoming and outgoing civilians, average per day: 843 ships
Rebel Alliance: 4 Corellian Corvettes
Rebel Alliance: MC-80 Capital ship
Rebel Alliance: 2 Nebulon-B Frigates
Rebel Alliance: 2 T-65 X-Wing Squadrons
NO VA: UNSC Halcyon, docked
NO VA: UNSC Alteir, Defense duties
NO VA: UNSC Retribution, Defense duties
NO VA: UNSC Hood’s Bane, Defense duties
NO VA: UNSC Pillar of Autumn II, docked
NO VA: U.S.S. Atkins, Defensive addition, commanded by Captain Ezri Dax.
NO VA: U.S.S. Bozeman (destroyed, replaced by USS miranda)
NO VA: U.S.S. Apollo, Defense duties
NO VA: Hundreds of ships, mostly United Federation Vessels
NO VA: Incoming and Outgoing Freighters, Unknown number, Varying locations - Starbase Infinity
NO VA: Incoming and Outgoing Transports, Unknown number, Federation Colonies - Starbase Infinity
NO VA: U.S.S McKinley, Re-commissioned
NO VA: U.S.S Okuda, Re-commissioned
NO VA: U.S.S. Aegis, Re-commissioned
NO VA: U.S.S. Saratoga, Docked
NO VA: U.S.S. Juno, Active (defense patrols)
NO VA: (ESRO) U.S.S Ford, Cargo drop off (Finalizing)
***A certain YT-1300 corellian freighter.
Scottymagotty101: Archibald 5
Aktoa: POEAIP Flagship, departed
Galactic empire: 2 Arquitens class cruiser, stationed
Galactic empire: Imperial-II Star Destroyer
Galactic empire: 3 TIE fighter squadrons
(Deniksol High Command): D.S.S Challenger & 401st Attack Fleet - Stationed
UFP: USS Venture, Docked
UFP: USS Constitution, Docked
UFP: USS Excelsior, Docked
UFP: USS Sydney, Docked
UFP: USS Defiant, Docked
UFP: USS Steamrunner, Docked
UFP: USS Norway, Docked
UFP: USS Saber, Docked
UFP: USS Miranda, Docked
CPSF: 1st flotilla.
UFP: USS Sojourner, Setting up additional defences
Vlarian federation:Elegance class assult carrier “time of reconciliation“,departed
Vlarian federation:defiant class battlecruiser “defiant” departed
12 colonies of Kobol: jupiter class battlestar “Atlantia” status:leaving (under delay d
12 colonies of kobol: Station servant of many satus:nearby
12 colonies of kobol: Saturn class small starbase all known starbases of it’s class status:nearby
== Weapons ==
The station has massive arsenal of weapons for protecting against attacks.
The station has 467 phaser banks. These weapons excel at cutting up shields and delivering secondary damage to hull and subsystems. They can remove shields to make way for the terrifying photon torpedo turrets.
The station also has 377 photon torpedo turrets. These turrets rapidly replicate and fire highly destructive photon torpedoes. The only thing stopping these monsters are the enemies shields, but the phasers can take care of those.
The station has 189 quantum torpedo turrets. These turrets are almost the same as the photon torpedo turrets, except these torpedoes go right through almost every known shield type. Only covariant and hyper-covariant shields can stop these torpedoes.
The station has a computer incursion system. This electronic warfare device can hack into enemy computers to attempt to bypass security systems and effectively take over the ship remotely. The only way to stop this is to shut down the computer which, in most cases, would leave the ship stranded.
The station has 20 EMP torpedo turrets. These turrets launch special torpedoes that, instead of exploding upon impact, generate an EMP pulse through the ship, hopefully shutting down system and damaging them. The EMP pulse lasts 2 minutes. It also has a small explosive that activates after the 2 minutes is over.
=== Secondary Armaments ===
SBI has 893 Phaser banks around the station, along with 330 multi-type torpedo tubes.
== Shield Systems ==
Starbase Infinity has a huge array of shield systems to protect against attacks and prevent destruction.
=== Shields ===
==== Hyper-Covariant Shield Arrays ====
The station has 3 hyper-covariant shield arrays. These shields are 120 times as powerful as the most powerful shields in Starfleet. They also have no bleedthrough and have slight reflective qualities. These shields will almost always hold out in an attack by multiple fleets.
They are also designed to break up ships that should fly into them, so that the shields can prevent ramming. Smaller ships or ships without shields will often disintegrate from the heat, sometimes almost instantly.
==== Regenerative Shields ====
The station also has 10 backup regenerative shields. These shields, being station-grade, are nonetheless extremely strong but focus on being highly regenerative, even in the midst of battle. They can sometimes gain strength even when under attack.
They are about %40 weaker than the hyper-covariant shields, but regenerate %500 faster.
==== Standard Shields ====
Finally, the station has 20 standard emergency shields. These shields are still station-grade, but are more balanced. They are a lot weaker than the regenerative shields and covariant shields, But are still extremely strong and take numerous ships working in conjunction to overcome.
Each shield can overload, creating a massive wave of energy that can disable nearby ships. However, it will disable that shield. However, it is considered worth it in most cases.
=== Armour ===
Should the shields fail, several huge layers of ablative and reflective armour come into play. They last extremely long and can take a massive beating before being taken out. The armour can also be polarised to help disperse energy weapons and keep it going longer.
Finally, should all else fail, 10 layers of hull plating can hold off an attack for a short time, hopefully in time for extra reinforcements. Should the hull plating fail, hull breaches may take place.
Having a strong enough force to even get to the armour is considered merely hypothetical in the BWMC. The furthest any fleet has gotten in simulations was a holographic scenario featuring 9 ESRO fleets, each with 200 ships. They took out the shields and a single layer of armour before being destroyed.
== Battle for Starbase Infinity ==
==== Main Article: Battle for Starbase Infinity ====
The Battle for Starbase Infinity was an attack by AFFR forces in an attempt to capture the station. The AFFR had intended to use the station as a beachhead for Anti-Frizi operations. They expected the station to be in low maintenance, but were met with surprise by the sheer force that SBI (Starbase Infinity) had met them with.
The Battle resulted in a clear SBI victory. The entire AFFR force was wiped out. 89 Starfleet ships were destroyed in the attack, but SBI was completely untouched, as the AFFR were only able to take out the first shield.
==Current Status==
Starbase Infinity is currently on high alert.
Category:Militaries
Category:Millitaries
Category:Starbase Infinity
Category:Space Stations
Category:Massive
Category:Starbase