Weapon Mastery

The Weapon Mastery (also known as the Weapon Specialization) is a system that allows the Envoy to improve her battle performance in many levels. The Envoy can choose between two paths, generally called right path and left path.
This system is unlockable automatically when reaching level 60. The interface can be reached through Skills (K) under the tab Weapon Mastery.
For more information about each class' path, please refer to their individual page.
==Overview==
On every class and path, the improvements are generally:
*A new skill
*Improvements of two existing skills
*Passive bonus stats
When a path reaches level 60, additional abilities will be unlocked. These paths can be leveled up by gaining experience while defeating mobs (both inside and outside dungeons) and bosses. The maximum level of the paths is 70 for each path.
For each level it raises, the Envoy gains 1 points to accumulate on bonus stats. The max amount of points that can be earned is 140 (with both paths at level 70). When gaining over 30 points, the main class icon on the character bar will glow blue. When gaining over 60 points, the main class icon will glow green instead.
==Allocate Mastery==
The character's main Mastery is shown here. Upgrade to a new Mastery level to accumulate Mastery Points. Left-click on the icon to allocate Mastery Points to the main Mastery.
Icon	Name 	Max Points	Description
 	DMG Up 	0/30 	DMG is increased by x at each level-up, plus 0.4% DMG.The higher the character's level, the greater the effects.
 	CRIT Up 	0/30 	CRIT is increased by x at each level-up, plus 0.6% CRIT.The higher the character's level, the greater the effects.
 	SPD Up 	0/30 	SPD is increased by x at each level-up, plus 0.3% SPD.The higher the character's level, the greater the effects.
 	HP Up 	0/30 	HP is increased by x at each level-up, plus 0.4% HP.The higher the character's level, the greater the effects.
 	DEF Up 	0/30 	DEF is increased by x at each level-up, plus 0.5% DEF.The higher the character's level, the greater the effects.
 	EVA Up 	0/30 	EVA is increased by x at each level-up, plus 0.6% EVA.The higher the character's level, the greater the effects.
 	Increase DEF against all attributes	0/15 	DMG recieved from Storm, Flame, Lightning, Ice, Holy and Dark attributes -1% per each level increase.
 	Move SPD Up 	0/15 	Move SPD +1% at each level-up.
 	CRIT DMG Up 	0/20 	CRIT DMG +1% at each level-up.
 	ACC Up 	0/15 	ACC +1% and ACC-cap +1% at each level-up.
 	Healing Up 	0/20 	Healing +1% at each level-up.
 	Drop Rate bonus 	0/20 	Drop Rate +1% at each level-up.
 	Wind skill damage is increased 	0/20 	Increase DMG to Storm targets by 1% for each up.
 	Fire skill damage is increased 	0/20 	Increase DMG to Fire targets by 1% for each up.
 	Lightning skill damage is increased	0/20 	Increase DMG to Lightning targets by 1% for each up.
 	Ice skill damage is increased 	0/20 	Increase DMG to Ice targets by 1% for each up.
 	Holy skill damage is increased 	0/20 	Increase DMG to Holy targets by 1% for each up.
 	Dark skill damage is increased 	0/20 	Increase DMG to Dark targets by 1% for each up.
Category:Terminology