Affected by Magnetism

Affected by Magnetism is a disadvantage/quirk/feature similar to "Affected by True Faith" or "Affected by Rust". It is unknown what its cost is. 
== Varying Cost vs Genre ==
In a campaign with lots of robots (like Reign of Steel) this is likely a zero-point feature that comes with being a machine--a niche weakness that's hard to fully exploit unless you have a huge magnet--or extremely magnetic grenade! In Supers campaigns, this may be a full-blown Disadvantage if you have enemies, factions or technologies that can manipulate ferrous metals!
== Examples ==
Creatures and entities with lots of ferrous metals--cobalt, nickel, and iron--are assumed to be included.
* Most robots (save for those made with non-ferrous materials like titanium alloys or plastics) 
* Almost all modern cars are at least someone magnetizable. Door magnets (for advertising) have to rely on this trait!
* Supers or Action heroes in battlesuits or with metallic bones (you know the one).
* Knights in armor
* Weird pain-demons that wear a whole lot of metal junk in their bodies--such as the crutiati demon (below) or other cenobite-like monsters 
== References ==
* mentioned in Ravens N' Pennies: Crucati Demon
Category:Traits