Gunslinger

==Gunslinger==
The following are changes in the Gunslinger class from its listing in Paizo material.
===Class Skills===
Autohypnosis and Knowledge (Martial) are added to the Gunslinger's class skills.
===Class Features===
====Battered Gun (Ex)====
A Gunslinger begins play with a battered flintlock firearm; their choice of a pistol, musket, or blunderbuss. Due to its condition, only the Gunslinger knows how to use it properly. All other creatures treat the gun as if it had the broken condition. If the gun already has the broken condition, it does not work at all for anyone else trying to use it. This weapon can only be sold for scrap (4d10 gp).
====Gun Training====
At 1st level, and every 4 levels thereafter (5th, 9th, 13th, and 17th), a Gunslinger selects one of the following firearm groups. They add their Dexterity modifier on damage rolls when firing firearms from the selected groups,
*Advanced Firearms
*Automatic Firearms .45 stormer, Auer 18
*Large-Bore Firearms culverin
*Pistols 10.6 republic, .36 revolver, .44 magnum, .45 revolver, Brandt P-05, coat pistol, flintlock coat pistol, flintlock pistol, Kemper C-19, pepperbox, volcanic pistol
*Rifles .44-40 rifle, carbine rifle, hunting rifle, Kemper C-88, mare's leg, musket, pepperbox rifle, RKJ-13, Stenner carbine, varmint express, wand rifle
*Shotguns 12 gauge, blunderbuss, coach gun, sawn-off shotgun
*Siege Firearms
===Archetypes===
*Buccaneer (Human Class Template)
Category:Combat Classes