Ecaflip/Strength/6

==Introduction==
===Why choose this build?===
The point of having a Strength/Critical Ecaflip is: get close, once you made it, the battle is over. After you buff yourself, you might get 1/2 of chance of a critical hit, much more strength and a bonus damage. That makes your hit unbelieavible, but you might be thinking: "Yeah, yeah... I'm really strong at close combat, but if I don't reach my enemy, there is nothing I can do." - wrong. Heads or Tails can do a nice damage, same for Felintion, and once you get Summoning Claw, range isn't a problem. Kitten has 10 MP, more than necessary. The whole thing gets better when you reach level 70, you get Playful Claw, wich makes you able to do great damage at a considerable range. Why should you choose this build? No maged weapons, nice damage at range, incredible damage at close combat, high critical hit rate, Feline's Leap costing 1 ap after level 121 (lol?) and the possibility of choosing any weapon (even dagger being the best choice). Why do not choose this build? Very expensive and hard, you will probably spend many time and money getting the equpiment.
===How does it works?===
The strategy of a Strength/Critical Ecaflip is easy: attack your enemy with ranged spells (Heads or Tails, Playful Claw, Summoning Claw, etc) until you be sure that will get him next turn. Then, buff yourself (Dagger Skill, Clover, Wheel of Fortune). Now you are ready to hit and kill, because once you are face to face to your enemy, he doesn't have many chances. Always remember that you can attack without buffing, your hit won't be so bad. And Felintion it's extremely useful on the first 69 levels, but after you get Playful Claw, you will only use it because of the pushback, or after lvl 100 because of the 4 ap cost.
==Characteristics==
===Soft Caps===
Characteristic	1 for 1 	2 for 1	3 for 1	4 for 1	5 for 1
Strength 	0~100 	101~200	201~300	301~400	401~∞
Agility 	0~50 	51~100 	101~150	151~200	201~∞
Vitality 	0~∞	- 	- 	- 	-
===Boosting===
It's best to raise Strength to at least 300. After that you can put points in where you want (Most would say get a bit of Wisdom), Scrolling Agility to 101 is also a must.
==Spells==
===Main Spells===
Ecaflip Strength/Critical Spells
Icon	Name 	Level 	Element	Short description
 	Dagger Skill 	bought	 	This spell increases your damage with Daggers.
 	Felintion 	bought	Earth 	Earth element attack that drains hp and pushes the target back. Ecaflip special spell.
 	Heads or Tails 	1 	Earth 	This spell both damages and heals a target, though the damage is usually greater than the healing.
 	Clover 	13 	 	This spell increases a target's critical hits.
 	Feline's Leap 	21 	 	Like jump or teleportation but just one square ahead. The cost drops as the spell's level rises. It costs a mere 2 ap.
 	Wheel of Fortune	36 	 	Doubles or triples damage caused (adds 100% damage or 200% damage-via critical hit).
 	Summoning Claw 	42 	 	Summon a monster, Kitten, which uses Rotten Luck (boosts enemy chances for a Critical Failure) and Catattack (heals opponent on a normal hit, damages them on a Critical hit, 50/50 chance of either).
 	Reflex 	60 	 	The spell "Reflex" greatly increases the points of agility
 	Playful Claw 	70 	Earth 	This scratch inflicts horizontal and vertical Earth-type damages and hurts any players within its area of effect. No line of sight necessary.
 	Fate of Ecaflip 	100 	Earth 	The Fate of Ecaflip inflicts Earth-type damages and subtracts an MP from the enemy, for several turns and on a critical hit.
===Spending Spell Points===
:lvl 1-11 Felintion 5 (YOU NEED THIS!)
:lvl 11-14 Heads or Tails 3
:lvl 14-20 Clover 4
:lvl 20-21 Feline's Leap 2
:lvl 21-25 Clover 5
:lvl 25-35 Dagger Skill 5
:lvl 35-45 Wheel of Fortune 5
:lvl 45-55 Summoning Claw 5
:lvl 55-65 Reflex 5
:lvl 65-75 Playful Claw 5
:lvl 75-84 Heads or Tails 5
:lvl 84-91 Feline's Leap 5
:lvl 92-101 Fate of Ecaflip 5
:lvl 101-107 Dagger Skill 6
:lvl 107-113 Clover 6
:lvl 113-121 Feline's Leap 6
:lvl 121-125 Heads or Tails 6
:In this level, you are wise so much, so you can spend points whenever you want ;)
==Alternatives==
Some people would say to raise Heads or Tails to 5 during low levels, however it is not needed. The same applies for Feline's Leap as you often won't use it more than twice. Another good option is All or Nothing, as it can be good to kill off lots of low HP monsters at once. Some people would also say to raise things such as Ecaflip's Luck, Feline Spirit, Smell, Claw of Ceangal or Rekop, but that's more personal preference. There are many who'd also say to use a different Weapon, but Daggers work fine for this build.
==Equipment==
===Battle Sets===
* Lv. 1: Young Adventurer Set It's good as it increases all your stats a bit and is probably the best Set for such low levels. 
* Lv. 20: Gobball Set Gives decent Strength and an extra AP. 
* Lv. 49: Dora, Kam Assutra Amulet, Treeboots, Kitsou Wrap, Chafeerce Belt, Green Scararing and a Soft Treering.
* Lv. 80: Dora, Farle's Ears, Farle's Clogs, Farle's Cloak, Chafeerce Belt, Young Vald's Ring and Farle's Magic Bracelet.
* Lv. 87: Swap your Young Vald's Ring for a Farle's Wedding Ring.
* Lv. 100: Bwork Chief Set.
* Lv. 114: Ancestral Set.
* Lv. 143: Moowolf Set.
* Lv. 199: Sucker Set, The Kim, Inky Veil, Spore Boots and a Fungas Belt.
===Wisdom Sets===
* Lv. 1: Young Adventurer Set It can give a decent amount of Wisdom, so can serve a dual purpose: as both a Battle and a Wisdom Set. 
* Lv. 26: Aim to get two Silimelle's Wedding Rings, Adelus, Amulet of Luck, Tont'Ata Staff, Apprenticeship Boots, Prespwig, Prespic Cloak and if you can afford it a Pink Dragoone or a Minifoux.
===Daggers===
* Lv. 29 Bashers: Deals okay damage. You might want to keep Gobball Hammer instead though, for the 1 AP set bonus.
* Lv. 40 Elorie Entuwan's Cruel Daggers: You might prefer to keep Bashers as they do not take 1 MP from you. 
* Lv. 64 Blessdags:
* Lv. 83 Captain Chafer's Small Daggers:
* Lv. 100 Maydhyn China Daggers:
* Lv. 113 Gobbly Killer Apprentice Daggers: The HP Steal is nice, but you might still prefer Maydhyn China Daggers damage wise. 
* Lv. 135 Ostwogoth Daggers: Can be nice as they take AP as well. 
* Lv. 143 Daggers Sives:
* Lv. 171 Gaga Daggers: Probably the best pure Strength Daggers in the game.