Fallout 76 legendary melee effects

This page describes the Legendary effects applicable to melee weapons.
==Legendary weapon effects==
* Note: for specific technical information, click the reference notes.
===1-star===
===2-star===
===3-star===
===Special effects===
Special modifiers are in addition other effects, acting as a "zero-star legendary effect" on an item.
===Cut effects===
==Unique weapons==
Unique weapons which come with predetermined legendary effects. They may be obtained as quest, event or challenge rewards. Others may be crafted.
Unique weapons 	Unique weapons 	Unique weapons 	Unique weapons
Item 	Effects 	Effects 	Effects
Item 	Slot 1 	Slot 2 	Slot 3
All Rise 	Lightweight 	Healthy 	
Black Diamond 	Strength 	 	
Commander's Charge 	Furious 	Melee Speed 	Agility
The Debilitator 	Ghoul Slayer's 	Melee Speed 	Strength
Disorderly Conduct 	Suppressor's 	Crippling 	Endurance
Face Breaker 	Furious 	Power Attack Damage	Strength
The Farmhand 	Ghoul-Slayer's 	Melee Speed 	Endurance
The Gutter 	Vampire's 	(Hidden) Dangerous 	
Luca's switchblade 	Assassin's 	Inertial 	VATS Enhanced
Mechanic's Best Friend	Troubleshooter's 	Power Attack Damage	Strength
Meteoritic sword 	(Hidden) Assassin's	(Hidden) Weightless	(Hidden) Durable
Molerat Bat 	Furious 	Steady 	Strength
Nailer 	Bloodied 	 	
Oathbreaker 	Suppressor's 	Power Attack Damage	Cavalier's
Ogua gauntlet 	Juggernaut's 	Melee Speed 	Endurance
The Quick Fix 	Junkie's 	Melee Speed 	Endurance
Tone Death 	Suppressor's 	Melee Speed 	Strength
Unstoppable Monster 	Bloodied 	Power Attack Damage	Cavalier's
Whacker Smacker 	Executioner's 	Crippling 	Strength
==Notes==
Technical notes
Availability and restrictions
Changelog
; Update 28
* Assassin's - damage increased from +30% to +50%; no longer has a 25% chance of not applying in combat.
* Basher's - damage increased from +40% to +50%.
* Berserker's - reworked; removed damage debuff when Damage Resistance is ≥ 80 and reduced damage buff when Damage Resistance is between 1 and 60.
* Exterminator's - damage increased from +30% to +50%.
* Ghoul Slayer's - damage increased from +30% to +50%.
* Hitman's - damage increased from +10% to +25%.
* Hunter's - damage increased from +30% to +50%.
* Mutant's - reworked; damage increases by +5% per Mutation, up to a maximum of +25% (5 Mutations).
* Mutant Slayer's - damage increased from +30% to +50%.
* Nocturnal - reworked; removed damage debuff during the day and damage is increased by +50% during the entire night.
* Suppressor's - damage debuff effect increased from 20% for 3 seconds to 25% for 5 seconds.
* Troubleshooter's - damage increased from +30% to +50%.
* Zealot's - damage increased from +30% to +50%.
* Aristocrat's - new
* Juggernaut's - new
* Gourmand's - new
* Steady - new
* Inertial - new
; Update 24
* Exterminator's - now affects cave crickets.
; Update 22
* Assassin's - now affects human NPCs.This change set the Assassin's effect to apply against the HumanRace "Human" [RACE:00013746], which includes Player [NPC_: 00000007] and Human NPCs.
; Update 9
* Assassin's - reduced the chance of the legendary effect applying in combat from 100% to 75%.
==References==
Legendary weapons