Get fixed boi

Get fixed boi (also known as Everything and Zenith) is a secret world seed. It combines many of the features from the Drunk world, Not the bees, Celebrationmk10, The Constant, No Traps, Don't Dig Up, and For the worthy secret world seeds (all the secret world seeds).
The following seeds can be used to generate a get fixed boi world (case-insensitive): 
== Notable Changes ==
* The player now spawns in The Underworld instead of the surface.
* The world generates a trapezium-shaped but mostly flat Ash Block "island" in the central part of the Underworld where the player's spawn point is. It consists of Ash Grass and Ash Trees to help start housing in the Underworld.
* Changes to the underground layers (from top to bottom of the map): 
** The Underground which appears to be the Cavern layer. The top consists of mostly Hives, Honey, and some Jungle Grass. Below it is mostly Crispy Honey Blocks.
** The Cavern layer which appears to look like the Surface biome by replacing most of the Stone Blocks with Dirt, Grass, and Clay blocks, forest trees and sunflowers generate on the grass.
** Above the underworld is a Glowing Mushroom biome with Crispy honey blocks. The mushroom grass in the biome will be painted in different colors, resulting in a very rainbow-like palette.
* The surface is half Crimson and half Corruption regardless of what the player chooses when generating the world, and enemies have boosted spawn rates, movement speed and greater size differences.
* The top barrier in space is no longer solid and going through the ceiling of the world will instantly kill the player, resulting in unique death messages.
*Pots have a 1/6 (16.67%) chance to drop lit bombs that shortly explode, in place of their usual items.
* Trees often drop lit bombs when shaken, instead of their usual items.
*Heart and Star pickups are sometimes randomly replaced with their counterparts from the Christmas and Halloween events, even if the event is not active. If one of the seasonal events is active, all Hearts and Stars will be replaced as normal.
*A Significant amount of traps and statues are naturally generated nearly anywhere. Bouncy Boulders and Gas Traps contained in chests may also generate.
*Some generated Heart Crystals act as a regular boulder when mined, rolling and dealing damage. Will drop a Heart Crystal once it hits a vertical wall, similar to boulders.
**Fake Life Crystals won't be highlighted by Spelunker Potions, although the Metal Detector or its upgrades will still function the same. They will however be highlighted by Dangersense Potions.
*Boulders will break into smaller rolling boulders when they hit a wall.
* Half of the Underground Cabins have their tiles and walls replaced with Rainbow Bricks, and a half of the remaining ones are painted with a diagonal rainbow pattern.
*Crispy Honey Blocks generated due to the Not the Bees seed changes behave similarly to Hellstone, causing the Burning debuff on contact and having a chance to release Lava when destroyed.
*Though this seed uses the Hunger and darkness damage systems from The Constant, it does not use the shader, nor does it warns the player for staying in the dark for too long.
*There is no sun and therefore no natural light on the Surface, and the skybox is a star field with shooting stars. The Surface remains pitch-black even when the moon is overhead.
* It is permanently night, meaning bosses that must spawn during night are free to appear, and their behavior remains similar regardless of time.
* Instead of a naturally occurring spawn of one of the three mechanical bosses, a new boss called Mechdusa spawns, prompting the message "Mechdusa has awoken". It is essentially the amalgamation of all three mechanical bosses, shaped into a single creature, resembling a gorgon from Greek mythology, with The Destroyer as its body and Skeletron Prime serving as its head with The Twins being sprung out of its eye sockets. Despite being spawned as such, all three of them still possess their own independent health pool. The AI of the Mechdusa is also a combination of all three bosses' AI models, with the priority being Skeletron Prime > The Twins > The Destroyer.
*Larva are able to spawn outside of the jungle, such as in the underground desert, underworld buildings, and surface living trees. Such locations can cause Queen Bee to enrage.
*Worlds with this seed will use an upscaled world difficulty, so Journey > Classic, Classic > Expert, Expert > Master, and Master > Legendary. The Legendary difficulty is a secret difficulty only available on this seed and on For The Worthy seed.
**Legendary Difficulty makes Star Cannon shots bounce off bosses and deal no damage except to Queen Bee and mini-bosses from invasions.
*Fallen Stars kill players and NPCs on contact, and the item itself will not drop when it lands. They are only found in Pots and as a bonus drop from slimes.
**Broken pots will sometimes spawn slimes with a fallen star.
*Wires are invisible until Skeletron is defeated.
*The Dryad will not sell purification powder.
*Angler quests that specify fishing in the Underground or Caverns are reversed. If the quest specifies fishing in the Underground then the player must fish in the Cavern layer to get the quest fish and vice versa.
*The Dungeon will spawn under a living tree. While the player is in the entrance, dungeon enemies will spawn but continuing deeper in the dungeon will still spawn the Dungeon Guardian.
*A burst of Confetti appears and The Constant hurt sound plays when the player dies.
*The player’s rolling Tombstone will inflict damage to NPCs, enemies, and other players.
*Cacti will hurt the player when touched or chopped.
* Two unique enemies can be encountered in this seed:
** The Jungle Mimic can be found in the Hardmode Jungle.
** Golden Slimes can rarely spawn.
* Shimmer replaces all water in the underground on the same side as the Jungle.
* NPC happiness is disabled, and NPCs with shops will always sell pylons so long as there is at least one other NPC nearby. This is likely because the whole game taking place underground would cause too many problems for NPCs who don't like underground biomes. 
* When entering Hardmode, The Hallow will appear on one of the outer edges, but will not extend to the Surface. This can sometimes result in a very small amount of natural Hallow if it appears on the same side as the Jungle.
* Should the Hallow be forcibly introduced to the surface, crystals shards can grow on various hallowed blocks, such as pearlsand.
* Since Remix worlds have no sun, the Solar Eclipse event is instead announced with the message "The horrors have arrived!"
** Solar eclipse enemies will only spawn in the cavern and underworld layers.
** Global spawn rates are drastically increased during the event.
===Item Changes===
All item changes are exclusive to the world, taking a changed item out of it, or bringing them to it will change it to its default for the world. 
*All Ash Wood Items become weaker than their ore variants.
* Wand of Sparking is now a Hardmode drop from Mimics, has a substantial damage boost, increasing its base damage from 14 to 42, as well as its firerate being improved to "very fast"
**Its frost upgrade inflicts Frostbite instead of Frostburn from 8 to 25 dps.
* Katana also gains a massive damage boost, increasing its base damage from 18 to 150+ seemingly fluctuating slightly at random.
*Lava Slimes no longer drop lava when killed, but Hellbats and Lava Bats do.
*Bones and Golden Keys will not drop from dungeon enemies until Skeletron is defeated.
**Pots still have a chance to drop Golden Keys (1/40 chance), however.
*Cave bats have a chance to drop the KO Cannon regardless of it not being a Blood moon.
*The drop chance for the Rod of Discord is increased from to .
*Magic Daggers can be found in wooden chests, but with a damage reduction compared to regular worlds.
*The Wizard Hat grants an additional summon slot alongside its normal effects.
*The Chain Knife is massively buffed, with its base damage increased to 60, knockback increased to strong, and range increased to approximately 20 tiles. This swaps places with the KO Cannon
*The Unholy Trident can now be found in Obsidian Lock Boxes and Shadow Chests with a lot less damage from 88 to 42 and reduced mana cost from 19 to 9.
*The Ice Bow can be found in Frozen Chests with reduced damage from 39 to 8, maintaining its other stats and proprieties such as shooting Frost Arrows.
*The Bubble Gun can be found in Dungeon Chests with reduced damage from 70 to 6. It swaps the Aqua Scepter and it is now dropped by Duke Fishron and has increased damage.
*The Snowball Cannon is a Hardmode drop by Ice Mimics, and now shoots faster and gets increased damage.
*The Keybrand gets downgraded from 110 damage to 17, and is sold by the Traveling Merchant for 10 gold, it is also found in pre-hardmode dungeon chests.
*Rock Golems drop a rolling Boulder when defeated.
*Enemies can drop Souls in any layer when the player is in a infected biome.
*The Mechanical Boss summon items are unusable and they must be crafted into Ocram’s Razor to progress the game.
* Red Potions can generate in chests. When consumed, these apply three random 30-minute buffs (instead of applying many debuffs like in other world seeds).
=== NPC changes ===
* Similarly to the Celebrationmk10 Seed, Andrew the Tax Collector, Whitney the Steampunker, Yorai the Princess, a Party Girl, and Slimestar the Diva Town Slime will also spawn there and a Party immediately starts. When the Party ends at the beginning of the first night, all of them will instantly die, and they will have to be obtained again normally (except for the Tax Collector, who will always move in if there is a suitable housing). The Steampunker does not sell Clentaminator or any solutions. However, since the Steampunker who spawns with the world is named Whitney, she will drop Ivy when she dies.
* All enemies' contact damage, health, and coin drop rates are increased, in addition to the world difficulty multiplier, by their standard amount in a normal world. After that, the damage is increased by another 1/3 (33.33%). Damage from ranged attacks is unchanged. For example, in Expert mode, enemy health and contact damage are increased by 50% and 100% respectively compared to standard Expert mode; in Master mode, they are increased by 33.33% and 77.78% respectively compared to standard Master mode. To this point, many Hardmode enemies and bosses are capable of killing end-game characters in one hit.
* The base value for coin drops from enemies is increased by 100%. This is in addition to the 250% increase already present in Expert Mode.
* NPCs are immune to lava, but most of them are still inflicted with the On Fire! debuff.
* Most Bunnies (even placed) are replaced with Explosive Bunnies.
* Lava Slimes behave and attack like most surface slimes.
*Eaters of Souls, Crimeras and Face Monsters have increased movement speed.
*Giant Eaters of Souls and Crimeras may spawn, having far more health and damage.
*Hornets and Moss Hornets can fire stingers roughly twice as fast, and releases several stingers upon death.
* Most Demons will spawn as Voodoo Demons instead.
* The web attack of Spider enemies will create large spreads of cobweb blocks where they land when Hardmode is entered.
* Day and night-specific enemies, such as Surface slimes, Zombies, and Demon Eyes, spawn at all times of day.
* Enemies that normally can only spawn in the outer thirds of the world, such as King Slime and Goblin Scout, can spawn anywhere.
* Underground Corruption and Crimson enemies such as Clingers and Ichor Stickers can spawn on the surface in Hardmode.
* Prismatic Lacewings can spawn anytime in the hallow cavern layer, instead of times between 7:30 PM and 12:00 AM.
=== Bosses ===
Many bosses and/or their minions are either larger or smaller than normal:
* Larger: King Slime, Eater of Worlds, Brain of Cthulhu and its Creepers, Queen Bee, Skeletron, The Hungry, Destroyer and its Probes, Skeletron Prime, and Plantera.
* Smaller: Wall of Flesh, The Twins, and Golem.
As a general rule, bosses and their minions are affected by the same contact damage and health buffs reported above for regular enemies, while damage from other attacks is not affected. However, there are some exceptions. For example:
* The Eye of Cthulhu's melee damage in its second form is unchanged.
* The Wall of Flesh has an additional 1.5x health multiplier applied after the regular For the Worthy bonus, for a total of 25,200 maximum health in Expert mode and 28,560 in Master mode.
* The Lunatic Cultist's damage from Ancient Light and Prophecy's End is increased, despite them being ranged attacks.
* Duke Fishron's damage from Detonating Bubble, Sharknado, and Cthulunado is increased, despite them being ranged attacks.
* The Moon Lord's damage from any attack, including melee, is unchanged.
All bosses (with the exception of Duke Fishron and the Moon Lord, whose size is also not altered) receive certain changes to their AI:
* Eye of Cthulhu
** First form:
*** Spawns one more Servants of Cthulhu each cycle (4 -> 5).
*** When spawning Servants of Cthulhu, its maximum speed is faster (Expert: 36 mph -> 41 mph, Classic: 26 mph -> 31 mph); acceleration is also powered.
*** Then it will slowly charge to the player three times; the initial speed is increased (Expert: 36 mph -> 41 mph, Classic: 31 mph -> 36 mph).
*** The deceleration between two charges is enhanced and period of deceleration is shortened (Expert: 1.67s -> 1.42s, Classic: 2.5s -> 2.25s when 60 FPS)
** Second form:
*** Deflects projectiles while transitioning to its second form.
*** Gains a new attack, in which it spins in place, summoning a horde of Servants of Cthulhu. It deflects any incoming projectiles while doing so.
*** When heading to the player while above 50% health, the initial speed is increased by 20%.
*** When hanging in the air above the player, its maximum moving speed (which depends on distance to the player) is increased by 10 mph; acceleration is also powered.
*** Its melee damage is not changed in FTW world, i.e. even in this world, damage is still 36 in second phase and increased to 40 when below 4% health if difficulty is set to 2.00× Expert.
* Eater of Worlds
** All segments have +2 defense.
** Summons an Eater of Souls every time it splits.
** Maximum speed is increased by 20 mph (Expert: 61 mph -> 81 mph, Classic: 51 mph -> 71 mph); acceleration is also powered.Verify
** Body segment can shoot Vile Spits under world surface in Expert Mode.
** Eaters of Souls also gain the ability to shoot Vile Spits during the fight.
* Brain of Cthulhu
** Has +20% damage (applied before any Expert/Master difficulty bonuses).
** Has +21 defense, making second phase battle extremely difficult when using most pre-Brain weapons (damage of those weapons are typically lower than 25).
** Spawns with 40 Creepers, twice as many as normal.
** When Creepers are charging at the player, their acceleration is about 8/3 (266.67%) times compared to Expert Mode. Creeper charging frequency is √(8/3)~1.6 times compared to Expert Mode.
** BOC itself moves 3 times as fast in its first phase.
** BOC has a fully opaque shadow for the entirety of its second phase after taking its first damage, regardless of difficulty.
** In its second phase, the player’s gravity is reversed, as if they were using a Gravitation Potion. It is not possible to revert this change with items or potions used by the player.
* Queen Bee
** Adds 0.5 enrage coefficient constantly, whenever the player fights with the Queen Bee. The following discussion shows how enraged Queen Bee behaves differently.
** Phase 0 (Dashing at the player)
*** Dashing is not strictly horizontal. With more enrage coefficient, the dashing can be more tilted.
*** Dashing speed increased (FTW contribution is 18 mph).
*** After dashing at the player, Queen Bee needs to adjust position. Enraged Queen Bee can adjust faster.
*** Braking capability after dashing is also enhanced.
*** Dashing distance is shortened (FTW contribution is 3.125 block tile width, or 6.25 longitude).
** Phase 1 (Spawning Bees)
*** Spawns Bees more frequently.
** Phase 3 (Shooting stingers)
*** Shoots stingers more frequently (FTW contribution is that interval of two stingers is 2 frames shorter (0.033 seconds if 60 FPS)).
*** Stinger speed is increased (FTW contribution is 18 mph).
*** Precision of stingers targeting the player is increased (FTW contribution is 24%).
*** In one phase cycle, Queen Bee will shoot less stingers (FTW contribution is 3).
*** If the Queen Bee cannot shoot stingers to the player due to its position, its acceleration to adjust itself is increased dramatically.
** No changes applied to Phase 2 (Approaching the player to prepare shooting bees) and Phase 4 (Charging at the player if too distant).
* Skeletron
** When Skeletron is not spinning, its acceleration is increased. Comparing to Expert Mode, vertical acceleration is increased by 33%, horizontal acceleration is increased by 71%.
** When Skeletron is shooting homing skulls at the player, frequency is increased by 25% (one hand down or life below 75%: 10 -> 13 per cycle, two hands down: 20 -> 25 per cycle).
** When spinning at the player, it deflects projectiles. Its velocity is increased by 30%.
** When at least one hand is destroyed, it will now constantly summon Dark Casters.
* Wall of Flesh
** Both mouth and eye have +3 defense.
** Constantly spawns Fire Imps that shoot much faster, indestructible Burning Spheres compared to the normal Fire Imps found in the Underworld.
** Speed increased by 10% and then adds additional 1 mph. Maximum speed increase to 46 mph in Expert Mode.
* Queen Slime
** When performing her first phase slam attack, she does not pause between the rise and the fall and moves around much faster. She also launches 15 Gel per attack in her second phase, as opposed to 10. Also, the orientation of the Regal Gel attack is randomized.
The Mechanical bosses are entirely replaced by Mechdusa, making their summon items unusable and they must be crafted into Ocram’s Razor to progress the game.
* The Twins (WIP)
** Both eyes are sprung out of Skeletron Prime’s eye sockets.
** Retinazer
*** When shooting lasers in its first form, its maximum velocity and acceleration are increased by 15% (Expert: 42 mph -> 48 mph, Classic: 36 mph -> 41 mph).
*** Can shoot 5 more lasers at first form in one cycle (Expert: 9~21 -> 14~26 per cycle depending on health, Classic: 9 -> 14 per cycle, one cycle equals to 600 frames or 10 seconds if 60 FPS).
*** Initial velocity of dashing at the player in first form increased by 10 mph, thus dashing distance increased (Expert: 13%, Classic: 17%).
*** Maximum velocity and acceleration in the whole second form is increased by 15% (Expert: 49 mph -> 56 mph, Classic: 41 mph -> 47 mph).
** Spazmatism
*** When shooting cursed flames in both forms, its maximum velocity and acceleration are increased by 15% (first form: 61 mph -> 71 mph, second form Expert: 37 mph -> 43 mph, second form Classic: 20 mph -> 24 mph).
*** Can shoot 4 more cursed flames in its first form in one cycle (Expert: 9~15 -> 13~19 per cycle depending on health, Classic: 9 -> 13 per cycle, one cycle equals to 600 frames or 10 seconds if 60 FPS).
*** Initial velocity dashing to the player in it's first form is increased by 20%, thus the dashing distance is also increased by 20%. Second form is not affected.
* Skeletron Prime (WIP)
** Unlike in the For The Worthy world, bombs shot from Skeletron Prime’s Cannon will not destroy blocks.
* The Destroyer (WIP)
** It is connected to Skeletron Prime as it’s body. Two probes also appear underneath, and they will be released and destructible once the Destroyer or Skeletron Prime is defeated.
** Has twice as many segments (80 -> 160).
** Acceleration increased.
* Plantera
** Maximum speed and acceleration increased by 15% (Expert: 20/34/45 mph -> 23/39/52 mph, Classic: 13/26/36 mph -> 15/29/41 mph at 100%/50%/25% health).
** Projectile frequency increased (one more projectile in time interval: Seed 1.33s, Poison Seed: 1.83s, Thorn Ball: 3.33s if 60 FPS).
** More Plantera's Tentacle in second form (around Plantera: +6, around Plantera's Hook: +3).
** Plantera's Tentacle's speed dramatically increased (however this speed increase actually makes Tentacles fixed at a position around Plantera or her Hook at a radius depending on health value, instead of swinging which actually makes the battle more complicated).
** Spawns pink thorn vines whenever its arm attaches onto something, which are much more lethal than the other thorn vines.
* Golem
** Attacks significantly faster, in addition to being able to phase through blocks much faster. In the second stage, the body jumps much higher and the head fires lasers faster.
** Golem also shrinks down in size.
** Destroys any light source it touches, making it hard to see.
* Empress of Light
** Cycles faster between attacks (0.75s/0.33s -> 0.38s/0.17s for normal/enraged stage).
** Time of day has no bearing on whether Empress of Light enters her enraged form; instead, her enraged form will only appear if she is summoned on the world's surface.
*** If summoned on the surface during the night, she will despawn.
* Lunatic Cultist
** Cycles faster between attacks.
* Moon Lord
** Fires a volley of bouncing Moon Boulders in all directions after his Phantasmal Deathray attack.
===While Generating===
*All text will be backwards except for the text "Not Placing Traps". The same text appears when generating a No Traps seed.
*The logo will be flipped upside down and the background will be replaced with a field of stars like it is in the Remix seed.
*The cursor will be changed to a face made out of two stars and a moon as it is in the Drunk seed.
*Falling stars can be bounced off the cursor which makes the same sound as the Meowmere's projectiles. This does not always occur, and usually bouncing them off just makes the usual noises. The Meowmere has an unknown chance of occurring, but it is relatively common.
===World icons===
The Everything Seed world icon is a glitchy tree. Improper icons the same as the drunk world icon but upside down, these icons will appear if the worlds were edited (using map editors) and had the zenithWorld attribute enabled but has the drunkWorld and/or remixWorld attribute disabled.
File:IconEverythingAnimated.png|World icon.
File:IconEverything.webp|Pre-Hardmode improper world icon.
File:IconHallowEverything.webp|Hardmode improper world icon.
==References==