Storm's Frozen Moment (Wizard Spell)

This spell enables the caster to temporarily interrupt the movement of a being through the air, including a fall, jump-including magical jumps-and natural or magical flying. If the spell recipient is unwilling, a saving throw vs. spell applies; but if the caster is able to touch the being as the spell is cast, the saving throw is made at a -5 penalty. Storm's frozen moment causes the recipient to halt and hover in midair for one round. During this time, the being is held stable, so that a quick spell can be cast, a knot can be tied, a lock opened, or other complex but swift task performed. This spell is often used to allow falling beings to tie a rope around a projection. The magic temporarily removes the need for a winged creature to beat its wings, but does not affect fly spells in any way; the magics coexist, neither one affecting the duration or performance of the other. A frozen moment cannot coexist with a feather fall spell. It negates any existing feather fall magics, and prevents such spells or magical item abilities from functioning on the same being the frozen moment was cast upon for one turn after the frozen moment ends, unless a dispel magic is cast on the being to remove this prohibition. In other words, a non-flying being who receives frozen moment falls after the spell ends unless restrained by a rope, handhold, or other means; and takes normal falling damage, even if already protected by a feather fall.
Notes: Restricted to the Seven Sisters, their apprentices, and select Harpers; uncommon or rare.
Category:Wizard Spells
Category:Spells from Wizard's Spell Compendium
Category:Spells