Level 535

Level 535 is the 536th level of the Backrooms.
==Description==
When one enters Level 535, it resembles a modern, luxurious mansion from the Frontrooms. It starts up seeming like an inoffensive level, looking habitable, completely devoid of entities and full of every kind of supply. However, when one stays on the Level for more than 45 minutes, the Level will automatically destabilize itself, causing wanderers to experience every light turning off as well as floating in the middle of whatever room they're in. During that period, one will start to hear eerie sounds, which probably resemble the mansion transforming, and will be unable to move. After approximately 3 minutes, they'll be back on the floor and the lights will be back on; however, that pleasant modern mansion has become eerie and rococo. It's important to mention that the second phase is more dangerous, especially mentally. The mansion will stay in that phase for another 45 minutes, then slowly degrade itself until it looks abandoned; a phase that is even more dangerous than the previous one. And, after another 45 minutes, the level will permanently blackout, which is the most dangerous part; however, there are unbelievably good exits during that stage for those who dare to take the risk.
==Phases==
Phase 1: "Modern" 
Phase 2: "Rococo" 
Phase 3: "Degraded"
Phase 4: "Blackout"
 As mentioned above, Phase 1 of Level 535 is undoubtedly habitable, as it has the right amount of supplies for the 45 minutes that'll last. In addition, this phase creates a feeling of pleasure among wanderers. A few things are worth mentioning during this first phase, as it's not dangerous at all, but rather the opposite. There's a huge supply of Almond Water inside the fridge, which you can find on the lower floor. Other than that, you can freely reside in Level 535 during Phase 1. 
When Level 535 enters Phase 2, all the dangerous stuff starts happening, although it's pretty subtle in this stage. Hazards are mostly mental. The wanderer will start feeling chased or observed, and they'll start seeing nonexistent shadows on the ground as well as hearing occasional whispers. Luckily for them, Almond Water still works during this phase; that's why you should get as much as you can during Phase 1 if you're willing to get to this level. It's also worth mentioning that, if the wanderer enters Level 535 in a group, the level will create multiple replicas during the transition from Phase 1 to Phase 2, meaning that one will be alone from now on. That's why there'll be a real feeling of loneliness that accompanies the mild hallucinations. In addition, the wanderer will have very mild and subtle depressive thoughts during this stage.
Phase 3 is similar to Phase 2 but even more dangerous, as the mental hazards are more intense. One will start to hear voices, that can range from whispers (which are now much more frequent) to occasional screams, as well as see actual figures that aren't real. If they went with a group, they might experience corrupted versions of their fellow wanderers coming to attack them; however, they will vanish when they're close enough. Moreover, the effects of Almond Water at this point will be drastically reduced. The average mentality at Phase 3 is a more severe depression with suicidal thoughts every so often. The transition between Phase 2 and Phase 3 makes these effects increase gradually, just like the degradation of the mansion.
Phase 4 is the final and most dangerous phase of all. After the level blacks out, the wanderer has another 45 minutes to look for an exit before they experience a sudden death. Almond Water now has suddenly vanished, which is a huge handicap while dealing with this final phase. Hallucinations now aren't only visual and auditory, but also tactile; thus making them feel much more realistic. Most wanderers feel strongly suicidal at this point, and those who survived this phase claimed it as "intolerably painful". The M.E.G. debated whether to count Phase 4 as Class Ψ (since it's all about mental hazards) or Class Deadzone (since it's potentially deadly), but after voting, it got officially claimed as Class Deadzone.
==Entrances And Exits==
===Entrances===
*Noclipping through a door at Ralph's Buffets in Level -560 leads here.
*Noclipping through 5 walls in a 30-second interval at Floor 1 on Level 54 will take you here.
*Any attempt to leave Level 60 within less than 2 minutes of entering it will send you here instead.
* Eating a cactus in Level 150 is another way in.
===Exits===
Two different exits lead to one or the other level, depending on the phase. The more dangerous the phrase is, the better the next level will be.
*Leaving the mansion from the front door will take you to Level 777 in Phase 1, Level 30 in Phase 2, and Level 400 in Phase 3.
* Noclipping through the stairs will take you to Level 26.1 on Phase 1, Level 289 on Phase 2, Level 21 on Phase 3, and Level 514 on Phase 4.
Category:Levels
Category:Cluster I
Category:Dangerous
Category:Safe
Category:Dangerous
Category:Unconfirmed Levels
Category:Mental Hazards