The Mountain That Strides

is a Quest in Final Fantasy XIV: A Realm Reborn.
==Journal==
* Wyrnzoen informs you that Sighard, the boy whose parents were killed by Kujata, has gone missing. In light of your previous experiences, the axemaster has nominated you to find the wayward child. Seek out Solkwyb at the Bismarck, and discuss how you should best proceed with the search.
* Solkwyb suggests that you first hear the details of Sighard's disappearance directly from the boy's grandfather. Make your way to the Red Rooster Stead in lower La Noscea and speak with Neddard.
* After listening to Neddard's tale, you learn that Sighard has likely run off towards Aleport in search of Kujata. Speak with Solkwyb to plan your next move.
* Solkwyb mentions an acquaintance in Aleport who might have more information on Sighard's whereabouts. Head to the coastal settlement in western La Noscea, and question the gate guard Pfarstym.
* Pfarstym tells you that he saw a boy matching Sighard's description heading off to the north. Fearing for the child's safety, he urges you to make haste before a roaming pack of predators finds Sighard first. Search the area around Aleport, and attempt to pick up the boy's trail.
* You have managed to discover some of Sighard's belongings, but the boy himself is nowhere to be seen. Catch up to Solkwyb, and see if her search has proven more fruitful.
* Along with Solkwyb, and the sudden arrival of Wyrnzoen, you manage to rescue Sighard from a vicious pack of ravenous jackals. Return to the Red Rooster Stead and speak with the waiting Neddard.
* Upon hearing your account of the rescue, Neddard apologizes for his grandson's foolhardy actions. There appears to be little more you can do for Sighard now except allow him time to recover from his injuries. Return to the Marauders' Guild and discuss with Wyrnzoen what you might best be doing.
* Wyrnzoen expresses sympathy for Sighard's impatience, and directs you to return to your training. The axemaster once again vows to shape you into a weapon deadly enough to fell even the mighty Kujata.
※The next marauder quest will be available from Wyrnzoen upon reaching level 25.
==Objectives==
* Speak with Solkwyb.
* Speak with Neddard at the Red Rooster Stead.
* Speak with Solkwyb.
* Speak with Pfarstym in Aleport.
* Find signs of Sighard's passing.
* Speak with Solkwyb.
* Speak with Neddard at the Red Rooster Stead.
* Speak with Wyrnzoen at the Marauders' Guild.
==Script==
script 	script
 	
Wyrnzoen 	[Player Name], there is trouble afoot. Do you recall the lad whose parents were slain by the beast Kujata?
Wyrnzoen 	The boy's grandfather, Neddard, but recently contacted us with worrisome news─young Sighard has gone missing.
Wyrnzoen 	There have been sightings of Kujata in the area, and it would seem that the child felt compelled to seek the creature out.
 	
Wyrnzoen 	As you are familiar with the boy and his tragic tale, I would have you attend to this matter. My sister, Solkwyb, awaits you at the Bismarck. She has been apprised of the situation, and will aid you in plotting a suitable course of action.
 	
Solkwyb 	Ah, [Player Name]. I assume you are here to discuss the missing child, and not to sample a bowl of mutton stew?
Solkwyb 	First things first, I would advise against rushing off to peer under every rock in the countryside. We need more information to direct our search.
Solkwyb 	I suggest we head to the Red Rooster Stead, and learn what more we can from old Neddard.
 	
Neddard 	Thank the gods yer 'ere. Seems me grandson is set on causin' naught but trouble fer ye.
Neddard 	But surely ye ken 'ow the lad is feelin'─'ow 'e's boilin' with 'ate fer that murderous beast.
Neddard 	An' the last time, when ye came along like an avengin' angel an' showed 'im the strength o' yer steel, well, ye lit a fire in 'is belly.
Neddard 	'E must've got it in 'is 'ead to take revenge on the beast 'isself. Daft little bugger...
Neddard 	Anyroad, once 'e 'eard Kujata'd been spotted near Aleport, why, 'e shot through that door like an arrow from a bow, an' I ain't seen 'im since.
Neddard 	I beg of ye: find me little Sighard afore 'e gets 'isself stomped to death. That big bastard aurochs 'as spilled more'n enough o' me kin's blood...
 	
Solkwyb 	I'll leave the talking to you, [Player Name].
Solkwyb 	Our course is clear. We must set out for Aleport at once.
Solkwyb 	An old...acquaintance of mine, Pfarstym, often stands guard at the port gates. He might know something of the lad's whereabouts.
 	
Pfarstym 	Have I seen a boy wandering about by himself? As a matter of fact, me and my fellow gate guard here just watched a young lad traipsing off to the north. We were arguing whether or not to abandon our post and bring the child back ourselves.
 	
Pfarstym 	Large packs of jackals have been prowling the wilds of late, so if you mean to head after him, pray do so quickly. Hells, I might even pass along word to the Marauders' Guild─you'll be better off with an extra blade or two at your back.
 	
Solkwyb 	Have you found any sign of Sighard?
Solkwyb 	He must have been in a desperate hurry indeed to cast away his belongings in such a careless manner. I, myself, came across this wood axe─a tool the lad took from the Stead, perhaps?
Solkwyb 	Gods below! [Player Name], over there!
Sighard 	<groan> ...
Sighard 	[Player Name]...
 	
Wyrnzoen 	Step aside!
Wyrnzoen 	Raaarrrggghhh!
Solkwyb 	Wyrnzoen!?
 	
Wyrnzoen 	He breathes yet!
Wyrnzoen 	We withdraw to the Red Rooster Stead. Follow my lead, [Player Name]!
 	
Neddard 	Ye brought 'im 'ome! I don't got the words to thank ye!
 	
Wyrnzoen 	...
Solkwyb 	I must concentrate. Pray do not disturb me.
Sighard 	<groan> ...
Solkwyb 	The lad's past the worst of it. He struck his head in the fall, though, and it may be some time before he opens his eyes.
Solkwyb 	Thank you for coming, Brother. If you hadn't scattered those jackals when you did...
Wyrnzoen 	I have done naught to earn your thanks. When I learned of the situation from Aleport, I realized the dangers were greater than I had anticipated. No single marauder could have hoped to fend off such numbers in time.
Wyrnzoen 	Pray accept my apologies, Neddard. You turned to us for help, and yet your grandson now lies before you, broken and battered...
Neddard 	Ye risked yer lives to save little Sighard─'ow's a man to find fault with that? It's me who ought to be beggin' forgiveness for the wounds ye took protectin' me foolish boy.
Wyrnzoen 	You needn't concern yourself with our well-being. Our training prepares us for such eventualities.
Wyrnzoen 	There is naught more we can accomplish here, [Player Name]. It is time we returned to the guild and focused on other tasks.
 	
Wyrnzoen 	I am glad the lad will live, but I fear this will not be the last time Sighard abandons caution in his thirst for vengeance against Kujata.
Wyrnzoen 	The wound in his heart festers and seethes, feeding his impatience at our seeming inaction.
Wyrnzoen 	But we must not think ill of the boy. Instead, let his helpless rage be as a spur to our efforts.
Wyrnzoen 	I say again, [Player Name]: Kujata will fall by your hand. And I will shape you into the deadly weapon you need to be.
Quest complete.	Quest complete.
Category:Disciple of War Quests in Final Fantasy XIV
Category:Quest battles in Final Fantasy XIV