Team Dark (Game)

<tabber>
|-|Adventure Era=
|-|Modern Era=
|-|No Limiters=
</tabber>
==Summary==
Sometime after the events of Sonic Adventure 2, Rouge once again was in search for treasure, having just snuck up in another one of Doctor Eggman's base, she finds something quite unusual inside... None other than a (supposedly) back from the dead Shadow, being guarded by the ultimate E-series, E-123 Omega Ω. After discourse ensues, the treasure hunter finds out that the three of them share the same goal; that of finding out Eggman, officially forming Team Dark. 
Once Shadow finally moves on from his past and starts working together with the Guardian Units of Nations (more commonly known as G.U.N.), the team becomes more united than ever. Many of the missions they go on involve saving the world, together. 
==Members==
Shadow sonic forces render by nibroc rock-db2htuw-2.png|link=Shadow the Hedgehog (Game)|Shadow
Rouge the bat legacy render by nibroc rock daz1j3a-fullview.png|link=Rouge the Bat (Game)|Rouge
E 123 omega render by detexki99 dddidif-pre.png|link=E-123 Omega (Game)|Omega
==Powers and Stats==
Tier: , higher without Limiters | , higher without Limiters
Key: Adventure Era | Modern Era
Name: Team Dark
Origin: Sonic the Hedgehog (Main Continuity)
Classification: Government Team (against Doctor Eggman)
Age: Three days from the conclusion of Sonic Heroes, months to years (ongoing since prior) as of the Modern Era.
Membership: Three members.
Leader: Rouge the Bat
Team Resources/Abilities: Technological Flight (With G.U.N's glider), Homing Attack and Explosion Inducement (With various vehicles and weapons given by GUN or others, Rouge's own personal bombs and more), Paralysis Inducement (With Rouge using Thunder Shoot), and Statistics Amplification (Through various moves, such as the Rocket Accel), Absorption (With Egg Vacuum and Vacuum Pod), Healing (With Heal Cannon), Can research on information with GUN's database.| All previous abilities, all the abilities gifted by Wisps (As seen in Team Sonic Racing, Dodon Pa gave them to each team that participated in his races), Technological Flight (With Shadow's personal and custom Extreme Gear, Black Shot and Rouge's personal and custom Extreme Gear, Temptation), Vehicular Mastery and Technological Fusionism (Can pilot the vehicles given by Dodon Pa, with Omega being able to fuse with his own to pilot it), Invulnerability (With Team Ultimate)
*Base of Operations: GUN's headquarters (At least for Shadow and sometimes Rouge, with Omega operating solo at times)
Attack Potency: Large Star level (Shadow can fight against Sonic repeatedly over the course of Sonic Adventure 2, the same with Rouge against Knuckles. Omega was made to defeat and contain Shadow [which he succeeded in doing in Silver's future], and is superior to Gamma due to being the ultimate E-Series robot), higher without Limiters | Universe level+ (All three of them fought against MephilesSonic the Hedgehog (2006): Shadow's Story), higher without Limiters (The three of them easily destroyed an entire army of Mephiles clones)
Speed: FTL+ (Shadow can keep up with Sonic who is superior to his younger self, who has outpaced lasers. Rouge can keep up with Knuckles and Omega can keep up with both of them), higher without his limiters and in reactions (Though only Shadow has this ability and thus is the only one that can achieve this level of speed on his own) | Massively FTL+ to Infinite (Comparable to Modern Sonic since both Rouge and Shadow have raced against him in Sonic Rivals 2. Shadow has evaded crashing meteors on a ship and intercepted an attack from a clone of him that caught Sonic off-guard, Omega was able to get the jump on and tag Infinite after being rebuilt), faster reaction speed and with his Boost (Shadow can react and dodge Sonic's boost, has a Boost technique of his own that's comparable to Sonic's. This only applies to Shadow), higher without Limiters
Lifting Strength: Class M (Shadow is equal to Sonic who has tipped over the Egg Golem's weight, with Omega being physically superior to him and Rouge being slightly weaker) | At least Class M for Rouge (Rouge constantly improves herself with her elite training, but to what extent and by how much is unknown). At least Pre-Stellar for Shadow and Omega (Equal to Modern Sonic who is superior to his Werehog self in strength and can grapple with Metal Sonic, who is constantly updated to be on-par with him. Omega is stronger than him)
Striking Strength: Large Star level (All three able to meaningfully harm those comparable to each of them, such as Team Sonic and Team Chaotix, though Omega is stronger than the both of them), higher without Limiters | Universe level+, higher without Limiters
Durability: Large Star level (All three of them can take immense punishment from their enemies, with Omega being able to take more punishment), higher without limiters. Up to Complex Multiverse level (6-D) Damage Transferal with Rings (Having enough Rings shields damage from those as strong as Void and Tethered SupremeSonic Frontiers: Another Story (Vs The End)) | Universe level+, higher without Limiters. Up to Complex Multiverse level (6-D) Damage Transferal with Rings (Same as prior)
Stamina: Superhuman for Rouge (Has had three days of straight adventuring in Sonic Heroes, both in and out of combat, and has went on adventures both alone and with others while rarely showing signs of exhaustion. Has had special training with G.U.N to be an elite agent as stated in Sonic Battle. However, she will grown tired if she attempts to fly while carrying both Shadow and Omega for too long and will struggle with flight in general if she does so for extended periods of time), Infinite for Omega and Shadow (Omega is an Eggman robot and Shadow has genes that Prima Games, a Division of Random House, Inc. Sonic06 Prima Digital Guide. Pg 5. ISBN 978-0761555100. Retrieved November 14, 2006. due to Enterbrain (10 October 2001). "５０年前の真実". ソニックアドベンチャー2パーフェクトガイド (in Japanese). ISBN 978-4757706255. Retrieved February 5, 2007.)) | Superhuman for Rouge, Infinite for Omega and Shadow
Range: Standard Melee Range, Several Meters with their Team Blast, up to Low Complex Multiversal with certain abilities for each | Same as prior
Teamwork: Rouge is an elite spy with experience leading a squad in combat, even back when the team was first formed they have showcased the need of very little communication between them while traversing perilous environments, can engage enemies and efficiently take them down in seconds, and can switch formations seamlessly depending on what they deem best as necessary with but a shout of confirmation towards their teammates. After Shadow found his purpose the team became more united than ever, going together in multiple missions in behalf of G.U.N, even after having the team's trust shaken up by Mephiles' manipulation, they quickly united together to seal the demon once and for all. 
Intelligence: Gifted (Rouge is an expert in thievery and espionage, having undergone special training to get where she is, skilled at kickboxing, hacking, swimming and manipulating others, such as Eggman in Sonic Adventure 2. Shadow is the Ultimate Lifeform, having given experience since birth at fighting and combat, expert in handling several types of weapons and vehicles with little training. Omega is an Eggman robot built to contain Shadow, having an ample access to his and possibly GUN's database)
Weaknesses: Omega is extremely prone to violence and destruction, sometimes even disobeying orders to cause more mayhem against his enemies.
Notable Team Attacks/Techniques:
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|-|Formations=
Formations: Depending on the number and intensity of the obstacles in their path, Team Dark is quick to utilize different strategies by having a member in the lead of their formation. They can shift into three types, and can do so in a moment's notice with nothing but a quick call to their allies.
*Flight Formation: The formation Team Dark assumes with Rouge in the lead. Shadow grabs onto Rouge's ankles, Omega does the same to Shadow, and the three of them form a tower-like position. This position is one that capitalizes range and mobility, and is the formation they use when an obstacle can't be solved with speed nor strength.
*Power Formation: The formation Team Dark assumes with Omega in the lead. When moving, Shadow and Rouge stand equal distance apart on either side of Omega in an "impassable wall" type position. This formation is one that relies on overwhelming offense to make up for a slight decrease in speed and mobility, and is one that they often use in the face of stronger enemies or overwhelming numbers.
*Speed Formation: The formation Team Dark assumes with Shadow in the lead. When moving, Rouge and Omega rally side-by-side behind Shadow like a precise arrow tip. This formation is one that is primarily used for travel and quick-fire attacks, as it excels in speed and agility over Omega's strength or Rouge's mobility.
|-|Moves=
File:Triangle Dive Omega.gif|The Triangle Dive
*Ascending Flight: Rouge takes to the skies and can freely maneuver for limited amounts of time. The more Rouge moves, the less she can remain airborne with her allies attached to her (Fly Formation).
**Quick Ascent: For a swifter rise into the air, Rouge will perform a sudden dash upwards.
*Triangle Dive: When in the air or over an object that sends them airborne, Team Dark can hold onto one another in a triangular formation to efficiently glide in the air and slow their descent (Power Formation).
|-|Attacks=
File:Fire Launcher.gif|Omega's Fire Launcher
File:Omega Arms.gif|Omega's Omega Arm
File:Thunder Shot Rouge.gif|Rouge's Thunder Shoot
File:Chaos Inferno.gif|Team Dark's Team Blast
*Dummy Ring Bomb: Rouge throws three Dummy Rings in front of the trio, which causes an explosion when it makes contact with an enemy that releases an electrical paralysis field (Fly Formation).
*Fire Combination: Also known as Fighting Pose, Shadow and Rouge encase each of Omega's hands like a pair of gloves. While doing so, Omega can hit their enemies in several ways that cause devastating damage to the enemy (Power Formation).
**Fire Launcher: While assuming the Fire Combination while in the air, Omega can launch Shadow and Rouge into enemies with such ferocity that they turn into fireballs that create an explosion upon making contact with an enemy. Said explosion damages anything in close proximity. This can also be used to break down doors that they couldn't otherwise, as well as destroying obstacles in general.
**Fireball Jump: While in their Fire Combination, Shadow and Rouge spin in a wide circle around Omega as he jumps into the air. When Omega's feet lands back on the ground, they resume their previous position.
**Omega Arm: Omega releases his teammates from his grip and stands in one place while spinning his robotic torso around clockwise. While doing so, Omega unleashes a full-force weapon barrage from his built-in arm cannons, which he transforms according to the weapon he uses. This results in a spiral-like wave of artillery that damages anything caught within its radius. At it's most powerful Omega launches explosive missiles from his arms, causing wide-spread annihilation and destruction around him. Even enemies such as Badniks that usually take multiple hits to be subdued will be destroyed instantly.
*Rocket Accel: Rouge and Omega rally behind Shadow before launching him forward, coating Shadow in a yellow aura that harms those he comes into contact with (Speed Formation).
*Thunder Shoot: Performed by Rouge kicking her teammate towards an enemy, either Shadow or Omega will be coated in a protective aura. Once contact is made, the enemy will be vulnerably locked in place for several moments.
*Chaos Inferno: Team Dark's Team Blast.Sonic the Hedgehog Encyclo-speed-ia Page 136 Shadow grabs a Chaos Emerald from inside Omega and uses its power to use Chaos Control to stop time itself, holding his opponents in place. Rouge then grabs Omega and lifts him off the ground, and the walking arsenal fires two sets of gigantic lasers from his arms, destroying all opponents around him, truly a "frozen grave".
|-|Vehicles=
File:Dark Rider.jpg| The Dark Rider
File:S06Glider.jpg| GUN's glider
File:S06Buggy.jpg| GUN's buggy
File:S06Hovercraft.jpg| GUN's hovercraft
File:TSR_DarkReaper.png| Dark Reaper
File:TSR_CrossDozer.png| Cross Dozer
File:TSR_LipSpyder.png| Lip Spyder
*Dark Rider: Shadow's personal motocycle made by GUN, first used by him during the events of Shadow the Hedgehog and later upgraded in 06 and foward. Equipped with machine guns on each side, and a boost for higher speed, its the perfect vehicle for high speed chases. 
*Buggy: GUN's armed buggy, used by Shadow during Sonic 06, its equipped with heavy armor and missile launchers, made for combat. 
*Glider: GUN's jet glider, made for flying in the sky, however its not fully defenseless since it possess missile launchers to blast away its enemies
*Hover Craft: GUN's hover craft, made to travelling across water and sand and other terrain unsuitable for regular cars, its equipped with machine guns for defensive purposes. 
*Dark Reaper: Shadow's personal car made by Donpa Motors to participate in their tournament, it can be customized in many ways.
*Cross Dozer: Omega's personal car made by Donpa Motors to participate in their tournament, it can be customized in many ways.
*Lip Spyder: Rouge's personal car made by Donpa Motors to participate in their tournament, it can be customized in many ways.
*Team Ultimate: Once the three of them gather enough teamwork with their Dodon Pa vehicles, they are able to perform Team Ultimate, a devastating triple boost that blows past their competition, obliterating anyone that's not their friend, nothing can stop them now.
|-|Weapons=
File:Bazooka.png| GUN's bazooka
File:Egg_Vacume.png|thumb| Egg Vacuum
File:Gatlinggunner.png| GUN's gatling gun
File:Grenadelauncher.png| GUN's grenade launcher
File:Heal_Cannon.png| Gerald's heal cannon
File:Hmg.png|thumb| GUN's heavy machine gun
File:LR.png|thumb| GUN's laser rifle
Pistolshoot.png| GUN's pistol
File:RPG.png| GUN's RPG
File:Omochao_Gun.png| Shadow's Omochao gun
File:Samurai_blade.png| Shadow's samurai blade
File:RPG8.png| GUN's 8-shot RPG
File:Satilite_laser_v2.png| Shadow's satellite laser
File:Shadow_rifle.png| The Shadow Rifle
File:Rpgun.png|thumb| GUN's 4-shot RPG
File:Semiautoriflegunner.png| GUN's semi-auto rifle
File:Smgun.png| GUN's sub-machine gun
File:Survival_Knife.png| GUN's survival knife
File:TankCannon.png| GUN's tank cannon
G.U.N. and Shadow's Weaponry: Both Shadow and Rouge have access to G.U.N.'s arsenal due to their affiliation with them, as well as Shadow's own personal weaponry. They are generally divided into seven types of weaponry, those of note being: Close Combat (which will not be listed, as they are self-explanatory), Gun, Laser, Cannon, Lock-On, and Special. Despite the ranging power of their weaponry, using many of these are generally a means of taking out enemies in a far more quick and efficient method than by-hand. 
*Gun Weapons: These weapons are firearms that typically have smaller rounds but a larger ammo capacity.
**Egg Gun: One of the standard weapons of the Egg Pawn, a less powerful weapon but one that shoots with a rapid rate of fire (Gun).
**Flash Shot: A weapon of the Black Arms, this automatic alien weapon shoots purple energy incredibly quickly but has a low level of damage.
**Gatling Gun: This weapon has a rate of fire only matched by its incredible firepower, dispatching enemies much more quickly than many other weapons.
**Heavy Machine Gun: A titular and powerful weapon loosely based off of the design given to the M60 and M1919 Browning.
**Heavy Shot: A Black Arms handgun, low in power but carrying a decent amount of ammunition.
**Light Shot: Another Black Arms handgun, particularly weak in the purple blasts it shoots compared to many of Shadow's other weapons.
**Pistol: A short-ranged and low-power G.U.N. weapon, loosely based off of the USP Tactical.
**Ring Shot: Shooting out purple rings that harm anything caught in its path, this Black Arms weapon is particularly deadly due to its large bullet radius and high rate of fire.
**Semi-Auto Rifle: An automatic rifle sporting a 30-round magazine, based loosely off of the M16A1.
**Sub-Machine Gun: With a short range, low power, and fast rate of fire, Shadow best-utilizes this weapon in close range firefights.
*Laser Weapons: These weapons are firearms that have beams which are able to bounce off walls and objects to hit multiple enemies in a single shot.
**Laser Rifle: A carbine-like rifle, this firearm shoots out green laser energy that can quickly tear through enemies.
**Refractor: This particularly long Black Arms weapon shoots out red/velvet colored energy and shoots at a decent rate of fire.
**Splitter: Another Black Arms weapon, this one shoots out flat disk-like bolts of energy.
*Cannons: These weapons are ones which fire varying explosive shells and don't automatically lock onto enemies, making them harder to use but especially effective in power.
**Bazooka: Reminiscent of the AT4 Rocket Launcher, this heavy duty weapon packs powerful shots that leave large explosions in their wake.
**Big Barrel: It has slightly more ammo than some of the other cannons while also doing slightly less damage, distinguishing this Black Arms weapon from its peers.
**Black Barrel: A Black Arms cannon that does increased damage at the cost of range.
**Egg Bazooka: A weapon of the Eggman Army, nearly indistinguishable to the Bazooka aside from its colors and design.
**Grenade Launcher: Low range and lower damage by comparison to the others, this weapon still carries an explosive punch.
**Tank Cannon: One of the, if not the, most powerful cannons in the game that has seemingly been detached right off of a tank, making it a particularly deadly weapon.
*Lock-On Weapons: These weapons are ones that fire explosive armaments that, titularly, lock onto the targets they're fired at.
**RPG: A weapon which packs an explosive punch, this weapon detonates into a wide explosion upon contact with an enemy.
**4-Shot RPG: With each rocket packing their own individual punch akin to its lesser counterpart, this weapon can lock onto four enemies at once.
**8-Shot RPG: An improved variant of it's 4-Shot counterpart, being able to lock onto eight enemies at once.
**Worm Shooter: A compact Black Arms launcher, this weapon provides massive firepower for low ammunition.
**Big Worm Shooter: This improved version of the previous Black Arms weapon hurtles blue, rock-like projectiles that explode upon making contact with something.
**Wide Worm Shooter: This weapon is similar to the Big Worm Shooter, but purple in color.
*Special Weapons: Each weapon in this category leans on the other types of weapons, each being unique compared to one another with varying effects.
**Egg Vacuum: This weapon is able to suck in small enemies, objects, and obstacles alike.
**Heal Cannon: While functioning like a cannon, this weapon heals those who have sustained damage.
**Omochao Gun: Like other Laser Weapons, this weapon shoots out bolts in the shape of Omochao's head.
**Samurai Blade: Deceptive to the others in the Close Combat type, this weapon also sends out shockwaves upon being swung.
**Satellite Gun: As a lock-on type, this weapon causes a giant laser strike to erupt from the sky to blast down on the opponent after a small, brief charge-up.
**Shadow Rifle: This weapon is the single strongest out of their arsenal of weaponry, defeating most enemies in one bullet where other weapons may need several to kill an enemy.
|-|Wisps=
File:Black Bomb Wisp.gif|Black Bomb
File:Blue Cube Wisp.gif|Blue Cube
File:Crimson Eagle Wisp.gif|Crimson Eagle
File:Cyan Laser Wisp.gif|Cyan Laser
File:Gray Quake Wisp.gif|Gray Quake
File:Indigo Asteroid Wisp.gif|Indigo Asteroid
File:Ivory Lightning Wisp.gif|Ivory Lightning
File:Magenta Rhythm Wisp.gif|Magenta Rhythm
File:Orange Rocket Wisp.gif|Orange Rocket
File:Pink Spikes Wisp.gif|Pink Spikes 
File:Red Burst Wisp.gif|Red Burst
File:Violet Void Wisp.gif|Violet Void
File:Yellow Drill Wisp.gif|Yellow Drill
*Color Powers: Color Powers are unique abilities that come in the form of various transformations that Wisps themselves can undergo. Wisps can also allow other characters to utilize their powers, most notably Sonic the Hedgehog. However, said transformations require a steady supply of Hyper-go-on to be maintained.
*Black Bomb: Using the power of a Black Wisp, the user transforms into an ever-growing bomb that progressively gets larger as the user takes out more enemies. As they grow, the blast they detonate gets larger as well.
*Blue Cube: Using the power of a Blue Wisp, the user transforms into a perfectly shaped blue cube. When transformed into the Blue Cube, they can emit large and destructive shockwaves by slamming into the ground that cause massive damage to those caught within them.
*Crimson Eagle: Using the power of a Crimson Wisp, the user turns into a crimson-colored eagle-like figure that brings easy access to the sky unhindered, allowing for faster-paced flight in comparison to Green Hover.
*Cyan Laser: Using the power of a Cyan Wisp, the user transforms into a cyan laser beam. As the Cyan Laser, they gain the same properties as that of a real laser, allowing them to move as a living beam of light. When hitting any surfaces as the Cyan Laser, they can bounce off them as if they were reflective surfaces. It can be used for quick traversal across the battlefield or for devastating impacts when ramming into enemies.
*Gray Quake: Using the power of a Grey Wisp, the user transforms into a grey iron ball with yellow eyes. As the Gray Quake, the user's body density is greatly increased and makes them so heavy that jumping or falling down on the ground can create destructive shockwaves. The Gray Quake also possesses wall-crawling abilities, allowing Sonic to scale walls despite his weight in this form.
*Indigo Asteroid: Using the power of an Indigo Wisp, the user turns into an orb-shaped body with striped indigo skin and a matching planetary ring encircling his middle. As the Indigo Asteroid, the user essentially becomes a miniature planet with a strong gravitational field. They are as such capable of creating a powerful gravitational pull around themselves, strong enough yank surrounding objects and enemies into themselves, subsequently transmuting the captured matter into life-less material for their ring system. Additionally, the gathered matter can be used to empower the gravitational pull. The Indigo Asteroid also grants users the ability to levitate through midair.
*Ivory Lightning: Using the power of an Ivory Wisp, the user transforms into a living, straw-colored lightning bolt. As the Ivory Lightning, users gain the same properties as that of a real lightning bolt. Associated with this form, users can move at lightning-fast speeds and with acrobatic movements as living electricity. They also obtain electrokinetic abilities in this form, giving him the ability to either form threads of electricity that he can use to either electrocute enemies or connect themselves to targets as tethers.
*Magenta Rhythm: Using the power of a Magenta Wisp, the user turns into a large magenta-colored eighth note. When in this form, they are able to bounce on air that allows them to move throughout it in semi-flight.
*Orange Rocket: Using the power of an Orange Wisp, the user turns into a stubby orange rocket with six fins arranged in a regular hexagon on the rear. As the Orange Rocket, they can create powerful jet propulsion from their back to launch themselves forward through midair at staggering speeds.
*Pink Spikes: Using the power of a Pink Wisp, the user turns into a hot pink spiky ball. As the Pink Spikes, users gain long, razor-sharp and extremely durable spikes on his body. By inserting these spikes into a surface, they can stick perfectly firm to any surface, allowing him to climb up walls and along ceilings. The spikes can also be used offensively by using them to pierce opponents. It can also be used to augment the making it much more powerful than normal.
*Red Burst: Using the power of a Red Wisp, the user turns into a red fireball that constantly gives off an aura of flames. As the Red Burst, users obtain pyrokinetic abilities. They are able to form a shield of flames around themselves that instantly incinerate anything it touches, and they can create explosions of fire by combusting into flames without inflicting harm on themselves. These explosions can be channeled to shoot the user higher into the air or be charged up to trigger large-scale and powerful explosions that destroy nearly anything within its range. In addition, the user's speed increases while using Red Burst.
*Violet Void: Using the power of a Violet Wisp, the user turns into a large, ghastly and smoky black orb with violet outlines. As the Violet Void, users essentially become a living black hole which can draw objects into themselves from a distance and make them vanish without a trace. However, the user cannot draw in objects that are too big or heavy. Because of the Violet Void smoke-like makeup, users are granted a degree of intangibility, allowing them to pass through certain obstacles unharmed. As the Violet Void, users are also capable of flight through mid-air. Like the Purple Frenzy, the Violet Void can add the mass of the objects they draw into them, allowing users to grow larger the more they consume until they reach maximum size. Also, the more the Violet Void increases in size, the stronger its suction ability becomes, enabling users to draw in bigger and heavier objects from greater distances. At maximum size, the Violet Void can draw in objects the size of the Frigate Skullian, a massive aircraft.
*Yellow Drill: Using the power of a Yellow Wisp, the user turns into a yellow spiral drill. As the Yellow Drill, users can burrow and tunnel underground at remarkably fast speeds. This can also be applied in underwater environments, allowing users to move as a living torpedo without the need for oxygen.
</tabber>
Note: Credit and thank you to Nibroc for the the renders in the Members section.
==Gallery==
File:HalloweenShadowRougeOmega.jpg| Official art of Team Dark in 2018 Halloween
==Notable Matchups==
Victories:
Losses:
Inconclusive:
==References==
Category:Teams
Category:Sega Sonic
Category:Antiheroes
Category:Animals
Category:Robots
Category:Sonic Heroes