Kael

Kael is a young tomb raider from the city of Coldharbour in Eriabourne.
== History and Personality ==
Kael was born the son of a dungsweeper and a whore, and as such his options were limited to thievery or begging. Finding the former to be infinitely more profitable, Kael quickly learned a life of crime as a second nature, adopting talents of theft, lockpicking and hiding. When he was fifteen, he and a couple of friends planned a more serious job - the plundering of a mausoleum near the city outskirts. Surprising everyone, the plan went off without a hitch, resulting in Kael becoming temporarily rich. The young rogue purchased some proper gear, including a sword, crossbow and armour, before heading out to seek his fortune.
After travelling north from the capital and completing a number of other tomb raids near Brenna, Kael discovered a seemingly abandoned druidic mound near the village of Redwood. He broke in, grabbed everything shiny, and quickly fled, never suspecting he would invoke the wrath of a nearby druid. Since then, Kael's recklessness has been replaced with caution, his talents tempered with wisdom and his skills focused on more divine pursuits.
== In the Campaign ==
When the party met Kael first, he was being pursued by a murder of vicious crows which were harassing him periodically after his desecration of the druidic mound. Azuk, Keldin and Renagen quickly realised that the nearby druid was responsible, so they travelled to Wodeman's hut. The druid explained that the rogue's theft was not a matter to be taken lightly, and that a fitting punishment would have to be instated. Thus, it was decreed that Kael would serve as an apprentice to Wodeman for a year and learn the druidic arts. 
Kael has since completed his year of service and joined the Bloodsworn mercenary company. He spends little time in the castle itself and instead wanders the forests nearby with his bear companion, Brumas.
== Character Sheet ==
Kael - Human Rogue 3/Druid 5
HP 51  Initiative+7  AC22 (T 15,FF 19) Speed-30(6)
Crow’s Talon + 10 (d6 + d6 lightning + 4/18-20)
SQ - Sneak Attack + 2d6, Trap Finding, Evasion, Trap Sense + 1, Brumas the Bear, Nature Sense, Wild Empathy + 3, Woodland Stride, Trackless Step, Resist Nature’s Lure, Wild Shape 1/day
Feats - Improved Initiative, Bestial Charge , Natural Bond, Natural Spell
Abilities 14, 17, 14, 10, 18, 8   Saves+7/+7/+9   
Skills - Stealth +14, Concentration +8, Lockwork +14, Search +11, Trapwork +11, Knowledge(Nature) +9, Survival +11, Handle Animal +10, Perception +14
Spells DC 14 + SL
1 - Entangle, Enrage Animal, Camouflage, Spider Hand
2 - Barkskin, Animalistic Power, Spider Climb
3-Greater Magic Fang, Call Lightning
Equipment - Crow’s Talon (Druidic Scimitar + 2, + d6 lightning, can summon a scouting telepathic raven 1/day), Hide Armour + 2, Heavy Wooden Shield, Ring of Protection + 2, Ring of Improved Invisibility 1/day 
Gold - 695
== Brumas the Bear ==
HP 32 Initiative+2  AC 16(T11,FF12) Speed-40(8)
Claws + 9/+9 (d4 + 5) and Bite + 4(d6 + 2)
SQ -Scent, Low-Light Vision
Feats - Diehard, Run, Endurance
Abilities  20, 14, 15, 2, 12, 6  Saves + 6,+ 6,+ 2  Skills - Swim + 8, Climb & Jump + 4, Perception + 4, Intimidate + 13 
Category:Adventurers
Category:Bloodsworn