Bay of Thieves

Bay of Thieves is an upcoming stealth action game in the same vein as Thief and Dishonoured, designed by Revelation Heroes Entertainment exclusively for the Nexus.
Bay of Thieves focuses on Hound, an orphan raised by thieves in the notorious Bay of Thieves, Reeamor. On their neverending quest for loot, they will uncover the truth of their ancestry, a sinister plot, and, most importantly, the true worth of a life.
== Gameplay ==
The game is focused on Hound (though you occasionally play as other characters) from a third person view. As Hound, the player uses a variety of gadgets and tools to navigate through the open world and remain hidden from enemies, primarily the city watch. A darkness indicator helps tell the player how visible and loud they currently are. Crouching and moving in darkness reduce visibility, while actions like running and jumping increase visibility.
While stealth is their main asset, Hound is also a reasonably capable combatant. Armed with both a blade and far less lethal baton, as well as a bow with various kind of arrows, Hound is entirely capable of holding off one or two enemies. Any more than that and Hound will easily be over-powered. These are just some of the many gadgets which Hound can use, many of which serve multiple purposes. Hound can also use money not only to purchase upgrades for their equipment and home, but also to bribe guards and pay for services from other criminals to aid in their work. Thugs can be used to start brawls, fellow Thieves can be paid to help break into buildings, courtesans can be paid to distract people, and assassins can be paid to murder all but the most well protected targets.
In addition, Hound possesses a few supernatural abilities. Early on, this is limited to a sixth sense which allows Hound to temporarily see enemies through walls, but is later expanded to include short range teleportation.
Although the game has no morality system, characters will treat Hound differently depending on how many people they kill, and how often they are caught. Guards will also be more aggressive towards a Hound who kills people, as opposed to leaving them unconscious. If Hound uses the same tactics too often, the guards will adapt. For example, if Hound kills guards with the bow frequently, they will wear helmets more often. If Hound frequently puts out torches near guards, they will begin using lanterns more often. If Hound often pulls enemies with the grappling hook or blows them away with the Djinn Bottle, they will wear steel boots.
== Plot ==
For a the complete story, please see Bay of Thieves/Story.
Hound is a young thief living in the Reeamor, a city notorious for it's criminal element. When a mysterious letter opens up questions about Hound's past, they quickly become involved in a heinous plot that will see the Bay of Thieves in flames.
Hound will use every tool in their arsenal to wage a shadow war against those who would seek to cleanse the Bay of Thieves, and discover who they really are in the process.
=== The Hideout ===
Hound's hideout is more than just a base of operations: it's also their home. As such, the Hideout can be customised as the player wishes with trophies from successful heists, furniture bought with Hound's earnings, tunnels, which allow for new fast travel points, as well as new rooms for their various contacts and allies.
The Hideout has several rooms spread across three floors. The basement is where the tunnels are, and it is also where Hound keeps most of their trophies. On the ground floor are the contacts rooms and a planning room, where Hound can choose new jobs. The second floor consists of allies rooms, where Hound's friends rest at night. Some of them will offer them missions. There is also the study, where Hound can review their progress through the game. There are also a few blocked rooms on this floor reserved for DLC. Finally, Hound's room is in the bell-tower. It is here that Hound can change costumes and store some of their greatest trophies.
== Characters ==
=== Main Characters ===
Hound - Hound is the main player character. Orphaned at an early age, Hound knows nothing other than the life of a thief, and a rather skilled one at that. Harbours supernatural powers of an unknown origin. Hound always wears thieves garb, with a black cloak and a matching scarf that covers their mouth. In their late teens.
Zeke - Hound's adoptive father is briefly playable in an optional segment at the start of the game. 'Love' might be a strong term for his feelings towards Hound, but he has done his best to protect them. Slim, with greying hair and bright blue eyes. Often wears drab brown clothes.
Jackal - Hound's other adoptive father. Jackal is the straight man; always serious. He's also much stronger than his companions, and more affectionate towards Hound, if only slightly. A mirthful man who desires nothing more than the safety and prosperity of his friends and family. Much larger than the other members of his 'family', Jackal has medium length black hair and cold green eyes. Often wears dark, but colorful clothing.
Rose - Hound's only true friend. Rose is a young thief, much like Hound, though Rose tends to be far more focused, and gets into trouble less often. Rose's temperament is much the same as Jackal's, and she brings a positive energy to the hideout otherwise missing. Is shorter than Hound, with long red hair. Wears similar clothes, but doesn't cover her face. She also paints red symbols on her clothes.
Bainbridge - Captain of the guard. Bainbridge is ruthless, corrupt, and tough. Good thing he's Hounds contact. Before most missions he can be asked for information on the location Hound is casing. He can also be bribed to lower the amount of guards on the first act's jobs.
=== Allies/Contacts ===
Erica Carson - Heiress to the Carson estate and a skilled fighter. After seeking refugee with Hound, Erica will provide contracts, assistance on missions, and collect taxes for any businesses Hound has invested in. Though hardened by her familial struggles, she remains polite, gracious, and flirtatious. Always wears fine, but noticeably worn down clothes. Her room is decorated with finery from her past life and various flowers. Young adult.
Yuri - A black market dealer who gives contracts to Hound. Not particularly sociable, but is polite enough. He has thick black hair and a round face. Wears the clothes of a nobleman. His room is plain, with only a table, chairs, and a small reserve of his wares. Possibly somewhere in his 40's. 
Badger - Hired muscle to help protect the Hideout. He can be used to cause a distraction or take out guards in public places. A kind, wise man who is deeply connected to the many communities of the Bay of Thieves. He is a large man with braided black hair and a matching beard. Wears simple clothes. In his early 30's.
Maya - A blind witch who claims to have been apprenticed to Hound's mother. Often gives Hound jobs to recover artifacts or knowledge. 
=== Villains ===
Sgt. Krill - Bainbridge's rival. Unlike Bainbridge, Sgt Krill is not sympathetic to Hound's cause and will stop at nothing to kill them. An all together boring man with a short temper. Is short, muscular, and balding. In his early 50's.
Tidus - The self-proclaimed King of Thieves. A trickster by nature who is ultimately selfish and power hungry, but otherwise amicable. Of standard build, with fine features and medium length dirty blonde hair. Often wears gaudy golden rings and a fine green shirt with white breeches. When on his own turf, he also adorns himself with a golden crown. Barely an adult.
Caladbolg - A burly assassin who is actually the head of the Kingsguard, and a member of a secret community seeking to revive a long dead being. Cool, calm, collected, and unbearably smug. Seems to always know everything, and is hot on Hound's trail. A large man with short black hair, a thick chin of stubble, and an x shaped scar that stretches across most of his face. Wears a black cloak over leather armour. Probably in his early 40's.
=== Other ===
Professor Wayne - A scientist who creates several gadgets for Hound to use. Likely in his 50's.
== Tools ==
All tools can be upgraded for a fee back at the Hideout. Upgrades for the Grappling Hook's Claw and the Baton carry over to the Blade Hook and Scepter of Eternity, respectively.
Tool 	Description 	Obtained
Grappling Hook 	The most basic of Hound's tools. The Grappling hook is a gas powered tool housed in Hound's right gauntlet. It allows for quick vertical momentum, but can also be used to pull distant objects or stun people. Hound can also extend one of the hook's claws as their lethal combat option. 	Starting equipment.
Baton 	The basic non-lethal option in combat, the collapsible baton is used to stun enemies in combat. Has longer range than the Grappling Hook's claw, but deals less damage. 	Starting equipment.
Smoke Bombs 	A thief must have tools, and the Smoke Bomb provides temporary cover wherever it lands, emitting a thick smoke cloud. 	Starting equipment.
Bow 	The bow is one of Hound's most versatile tools. Various types of arrows allow Hound to perform various tasks from afar. Water arrows put out fires and puddles. Rope Arrows can be used to create tightropes to or to trip up enemies. Ice arrows freeze water, creating slippery surfaces, and can also be used to temporarily restrain enemies. 	Starting equipment. Is replaced with the Ancient Bow in Chapter 2. Water Arrows are available immediately. Rope Arrows are available from Chapter 4 onward. Ice Arrows are available from Chapter 6 onward.
Birdcage 	Not an actual bird cage, the Birdcage is a small, brass orb that can be thrown. When it hits something, it creates a high pitched screeching noise, drawing the attention of anybody nearby, but also masking any sounds that Hound might make. 	Given to Hound by Professor Wayne in Chapter 1.
Poison Powder 	A fine green powder kept in a pouch that is tasteless and colourless when mixed with liquid. A small amount will make enemies violently ill, while using two doses will kill them. Getting creative with Water Arrows or other sources of water can create interesting effects. 	Can be stolen from Apothecaries and Hospitals, or purchased, from Chapter 2 onward.
Scarab 	A tiny, metal scarab. Hound can communicate with, and guide the Scarab, using it as a scout. It can also activate certain devices. 	Stolen from a Church in Chapter 2.
Crystal Lens 	This eye-piece allows Hound to see hidden items and dispel illusions. 	Taken from the forge in Chapter 2.
Sparkbomb 	Small black rocks that ignite when they hit an object. Can be used to light fires, damage or distract enemies, or (when upgraded) thrown at a smoke cloud to ignite an area. 	
Blade Hook 	A much stronger grappling hook, the Blade hook can pierce tough materials like steel and concrete, and does more damage to enemies. It's Claw has longer range than the grappling hook. 	
Scepter of Eternity	Replaces the baton as Hound's non-lethal combat option. Can be used as a weapon or can be used to slow down time for eight seconds. Can be upgraded to unlock a second ability that turns some walls and other objects to dust. 	
Magic Mirror 	An enchanted mirror that allows Hound to reflect beams of light and create temporary illusions to distract people. 	
Void Crystal 	Built into Hound's left gauntlet, the Void Crystal drains the light around Hound, putting out lamps and torches and reducing visibility in already dark areas. 	
Dartgun 	A small launcher added to Hound's left gauntlet, the Dartgun has less range than the Bow but it's darts have far more devastating effects. Horror Darts induce fear in whoever it hits, causing them to see hallucinations and go mad. Sleep Darts make an enemy drift to sleep for a few seconds, giving Hound an opportunity to sneak past them. Rot Darts weaken wooden structures, making them likely to break when somebody interacts with them, or can poison enemies from a distance.	
Djinn Bottle 	A bottle containing an endless storm. Can be briefly opened to create a blast of wind that throws enemies and smashes doors. 	
Lantern of the Lost	Casts light on ghosts, revealing them to the living. Can be used to find information or to scare the living. 	
== Additional Content ==
Prelude - An additional story segment that focuses on Zeke and Jackal's adventures before finding Hound.
== Trivia ==
*Hound went through various placeholder names such as: Dustbite, Slipknife, Fang and Dogmeat.
*Hound was originally going to have a larger variety of magic abilities, but they were reduced to emphasise the focus on tools.
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