Quest for Slann Gold (battle)

Quest for Slann Gold is a unique set piece battle for the legendary lord Luthor Harkon and the culmination of his Quest for Slann Gold quest to obtain one his exclusive items, the unique Slann Gold enchanted item. Luthor fights Chi'karik, a Saurus Oldblood leading the Lizardmen enemy army.
Region: Sea of Serpents
Terrain: High Seas
==In-game description==
The Lizardmen may have taken their enchanted gold back, but Luthor Harkon is already closing in. The wily pirate has spies all around the Vampire Coast's borders and on its outlying islets, so a Lizardmen army of such a vast size could not simply more around Lustria without him hearing of their whereabouts. He knows precisely where the gold is, and now it is his for the taking - anything that gets in his way will be swiftly dealt with, for death comes to all who oppose the Pirate King!
== Intro Dialogue ==
Luthor Harkon: ""
== Enemy army ==
The Lizardmen enemy forces are led by Chi'karik, a Saurus Oldblood. This army has eight units and is composed by:
* Chameleon Skinks (rank 0) x 3
* Saurus Oldblood (Level 15, army commander) x 1
*Saurus Spears (Shields) (rank 0) x 2
* Temple Guards (rank 0) x 3
However, please note reinforcements are expected. Their army is led by Tollex, a Slann Mage-Priest (Heavens), and contains twelve units broken down as follows:
* Bastiladon (Revivification Crystal) (rank 0) x 1
* Chameleon Skinks (rank 0) x 1
* Cold One Riders (rank 0) x 2
* Feral Carnosaur (rank 0) x 1
* Saurus Spears (Shields) (rank 0) x 2
* Skink Cohort (Javelins) (rank 0) x 2
* Slann Mage-Priest (Heavens) (Level 15, army commander) x 1
* Temple Guards (rank 0) x 2
This is the base army composition on normal difficulty. Changing the difficulty setting may change the overall strength of the enemy army by adding or removing different named units and changing their experience rank, including the reinforcements.
== Objectives ==
There are two objectives overall and all set as soon as the battle begins, namely:
* Defeat the enemy lord
* Defeat the Tower's guardians to channel its magic.
Once the Tower's guardians are defeated, Luthor gains the Rod of the Storm army ability with three charges. Reinforcements will then arrive and the new battle objective becomes:
==Strategy==
* The Tower's guardians are located in a small high-ground but enclosed round space and will actively defend it. This means you have to actively attack and you should do it as soon as possible to avoid reinforcement arriving as they will attack your rear.
* Beware the Chameleon Skinks enemy units which will try to focus on your artillery units, if you have any, and engage in close proximity as they move unseen. Protect your artillery units and do not leave them alone.
* Once the Tower's guardians are defeated, focus on the reinforcements appearing from your rear. Their cavalry units are very mobile and will try to flank you while their monstrous units will charge head-on and likely to go on rampage. Quickly turn your army around and deploy to protect your flanks.
* The Rod of the Storm army ability is best deployed where enemy units are agglomerated ('blob') together because of its small area of effect so factor in its four-second casting time.
Category:Vampire Coast set piece battles
Category:Total War: Warhammer II set piece battles