Archive 3

Turn 11 - 15.
=== Turn XI: 3000 BCE - 2900 BCE ===
=== NPC Events: ===
* Domboro: They expand slightly and trade nice clay vases with nearby tribes.
* Djiboutians: They expand in the Arabian Peninsula.
* Kiths: They continue their migration.
* Iberians: The Iberians expand slightly and also settle parts of Mallorca.
* Nords: They expand onto one of the Åland Islands and the Kvarken archipelago.
* Tamils: The Tamils expand along the coast of India.
* Kamchatkans: The Kamchatkan culture grows and they expand to the north.
* Slavs: Due to the migration in the Balkans, the culture splits into the South and North Slavs.
* Steppe Nomads: Their culture grows.
* Proto-Incans: They expand and establish trade with the Chavki.
* Proto-Greeks: They invade the Sea Peoples and take all of mainland Greece.
* Song Vhi: The Song Vhi expand down the Malay Peninsula.
* Maya: A Mayan kingdom is established.
* Sadosfeia: A large amount of people join to create the Kingdom of Sadosfeia in Egypt, led by the Narmyer dynasty.
* Jishvuu: They expand.
* South Indian Tribes: They refuse.
* Calabria: They expand and fight off barbarians.
* Barbarians in Sweden: They hold the line, causing the Sveijan attack to be uneffective, however their counterattack fails and the line stays the same.
* Sedfaxx: Sedfaxx builds small statues.
* Uruk: The population booms keep coming and going.
* Sea Peoples: They lose some Anatolian territory to barbarians.
=== Ymiri: ===
* Government: Shared Royal Leadership with vassels 
** Commander: Hisk-Hisk XII Priveé (B 3040 BC - D 2943 BC) (R 3022 BC - 2943 BC) Endrexa Pova (B 2960 BC - still alive) (R 2943 BC - still Active) 
** Economy Handler: Julizan Vú Té (B 3019 BC - still alive) (R 3001 BC - still active) 
** Foreign Negotiator: Tundar Privée (B 3065 BC - D 2955 BC) (R 3050 BC - 2967 BC) Uy Priveé (B 2980 BC - still alive) (R 2967 BC - still Active) 
** Prime King: Vichilia Priveé (B 3068 BC - D 2975 BC) (R 3022 - 2975 BC) Vichilia II Priveé (B 2990 BC - still alive) (R 2990 - still Active) 
** Economy: Spice trade, fishing, raiding. 
* Capital: Pamáli 
* Demographics:
** Population: 99,3% Ymiri 0,7% Slaves 
** Pamáli: 19,111 
** Uruqmbi: 4,733 
** Rural Areas: 22,973
*** Religion: 75% Proto-Hinduism 25% Puditicia a Malo 
* Wars and Conflicts: 
** 
* Military: 
** 265 Spearmen. ( 234 have shields) 
** 265 Bowmen. 
** 120 Slingers 
** 70 Torchers 
** 220 Blowdarters 
** 25 Battle Medics 
** Hisk-hisk XII/Endrexa 
* Navy: 
** 59 transport ships (can hold around 8 men) 
** 26 large transport ships (can hold around 12 men) 
** 112 fishing ships 
* Diplomacy: 
** Operation Culture: We send people to the South Indian Tribes to try to merge the cultures by living with them. 
* Events: 
** Expansion: We expand to the north. 
** Removal: A total of 832 people have gone out to the forest to remove the trees with the sap.
=== Sveija: ===
* Government: Tribal Monarchy
** King: Dracul IV Ami (B 3076 BC D 2989 BC) (R 3056 BC - 2989 BC) Brosva III Ami (B 2999 BC D 2939 BC) (R 2989 BC - 2939 BC) Filé III Ami (B 2952 D Still alive BC) (R 2939 - Present BC)
** Economy: Based on trade and fishing. 
** Capital: Stackenholmen
** Demographics:
*** Population: 98% Sveijan 2% Slaves.
*** Stackenholmen: 21,073
*** Goterbarg: 6,321
*** Rural Areas: 28,091
*** Religion: 100% Sveijan Paganism.
** Wars and Conflicts:
*** Push: We send three times the soldiers we had to the battle in the north.
*** Invasion of Nords: We attack the Nords tribe in the Åland island area.
** Work:
*** Farmers: 84%
*** Army: 4%
*** Construction workers: 4%
*** Fishermen: 4%
*** Army training: 4%
* Military:
** 750 Spearmen
** 760 Bowmen 
** 164 Slingers 
** 160 Torchers 
** 380 Shieldmen
* Navy: 
** 34 transport ships (can hold around 26 men)
** 22 large transport ships (can hold around 32 men)
** 148 fishing ships
* Diplomacy:
* Events:
** Expansion: We continue to the east following the small islands hoping to find bigger land.
** Bows: We make the bows of harder wood which will make it stronger.
** Pickaxes: We try to find an easier way to get stone.
** Army Training: We make the training harder and will give the trainees some "advice" that might make them stronger.
** Healing: We start researching if we can use some of the forests herbs and flowers to make medicine.
=== Turn XII: 2900 BCE - 2800 BCE ===
=== NPC Events: ===
* Nords: They expand and the Nords on Åland are conquered by Sveija.
* Sadosfeia: Thebes is founded and they expand along the Nile.
* North Slavs: They assimilate some Crimeans into their culture.
* Maya: They are invaded and conquered by the Proto-Mayans and Amerindians (Central Americans), who hated them.
* Kiths: They adjust their borders due to the hotness of the Arabian Desert.
* Uruk: They expand and develop a great culture.
* Sea Peoples: They expand slightly.
* Proto-Greeks: All of the tribes launch a full on invasion of the Sea Peoples, they conquer parts of Crete.
* Nuuktik: They migrate to the south due to the extreme cold.
* Barbarians in Sweden: They are invaded and their camps are destroyed by the Sveijans, however some of them escaped away somewhere.
* Geats: They fight off invading barbarians and spread to the south of Sweden.
* Djiboutians: The Djiboutians' culture grows and they expand in the Arabian Peninsula.
* Tamils: They lose slight land in India and discover Ymiri.
* Proto-Anglo Saxons: They expand along the British coast.
* Iberians: The Iberians expand to the Northeast.
* Jishvuu: The Jishvuu spread.
* South Indian Tribes: Only a few tribes accept the Ymirians. The other tribes reject their migration, seeing through their plans of integration and preferring their independence.
* Monroe: They expand to the south.
* Me Cheng and Nha: They settle the land formerly inhabited by the Sensoyy.
* Anatolians: The Anatolians expand.
=== Ymiri: ===
* Government: Shared Royal Leadership with vassals
** Commander: Endrexa Pova (B 2960 BC - D 2891 BC) (R 2943 BC - 2899) Hisku - Huski Pova (B 2910 BC - D 2843 BC) (R 2899 BC - 2850 BC) Urm Pova ( D 2861 BC - still alive) (R 2850 - still Active.
** Economy Handler: Julizan Vú Té (B 3019 BC - D 2899 BC) (R 3001 BC - 2899) Hisk-Hisk XIII Priveé (B 2900 BC - D 2899 BC) (R 2899 BC) Hisk-Hisk XIV Priveé (B 2900 BC - D 2856) (R 2899 BC - 2856 BC) Endrexa II Pova (B 2869 BC - still Alive) (R 2856 BC - still alive)
** Foreign Negotiator: Uy Priveé (B 2980 BC - D 2843 BC) (R 2967 BC - 2843) Tundar II Priveé (B 2861 BC - still alive) (R 2843 BC - still alive)
** Prime King: Vichilia II Priveé (B 2990 BC - 2892 BC) (R 2990 BC - 2892 BC) Hisk-Hisk XV Priveé (B 2880 - still alive) (R 2892 - still active
** Economy: Spice trade, fishing, raiding.
* Capital: Pamáli
* Demographics:
** Population: 99,3% Ymiri 0,7% Slaves
** Pamáli: 22,021
** Uruqmbi: 6,733
** Rural Areas: 25,871
** Religion: 70% Proto-Hinduism 30% Puditicia a Malo
* Wars and Conflicts:
**South Indian Revenge: All blowdarters attack at the same time while 200 spearmen, 200 bowmen, 100 slingers, 75 torchers and 45 battle medics surprise attack the south indian tribes.
**Society: The Ymirians are ordered to attack the South Indian Tribes from inside.
**Defence: All remaining troops are spread out over Ymiri but 60 % of them is at the border.
* Military:
** 300 Spearmen ( 300 have shields)
** 310 Bowmen.
** 120 Slingers 
** 75 Torchers 
** 250 Blowdarters
** 45 Battle Medics
** Commander
* Navy: 
** 59 transport ships (can hold around 8 men)
** 32 large transport ships (can hold around 12 men)
** 125 fishing ships
* Diplomacy:
** Jishvuu: We offer spice trade to their culture group.
* Events:
** Expansion: We expand to the south.
** Tough Times: Hisk-Hisk XV says that if 300 women are voluentarily going through military training and scores close to a male counterpart, they will get better rights.
** Before the War: Our Ymirians in the South Indian Tribes are given drugged sap to poison the south indian tribes barracks.
=== Sveija: ===
* Government: Tribal Monarchy
** King: Filé III Ami (B 2952 D 2893 BC) (R 2939 - 2893 BC) Dracul V Ami (B 2910 BC D 2831 BC) (R 2893 BC - 2831 BC) Grusto I Ami (B 2849 BC D Still alive BC) (R 2849 BC - Present BC) 
** Economy: Based on trade and fishing. 
** Capital: Stackenholmen
** Demographics:
*** Population: 97.5% Sveijan 2.5% Slaves.
*** Stackenholmen: 22,675
*** Goterbarg: 10,891
*** Rural Areas: 35,108
*** Religion: 97.5% Sveijan Paganism.
** Wars and Conflicts:
*** Enemy Attacks: Barbarians attack Sveija
** Work:
*** Farmers: 78%
*** Army: 4%
*** Construction Workers: 10%
*** Fishermen: 4%
*** Army Training: 4%
*** Slaves: 2.5%
* Military:
** 800 Spearmen
** 800 Bowmen 
** 236 Slingers 
** 236 Torchers 
** 450 Shieldmen
* Navy: 
** 39 transport ships (can hold around 32 men)
** 28 large transport ships (can hold around 44 men)
** 179 fishing ships
* Diplomacy:
* Events:
** Military Bases: We start building military bases around our country.
** Åland Islands: We make a part of the island a military base.
** Slaves: We lock in our slaves so that they don't help the invaders.
=== Turn XIII: 2800 BCE - 2700 BCE ===
=== NPC Events: ===
* Sadosfeia: They get more powerful, expand along the Nile and sell some of their Sinai territory to Kithite tribes.
* Msasbe: Their culture falls apart.
* Shandong: They split from the Proto-Chinese.
* Proto-Greeks: The Proto-Greeks conquer the Sea Peoples but abandon Anatolia due to not having enough food by the settlements and barbarian invasions.
* Sedfaxx: Prince Sewak Dembji kills his brother, wanting more power and installs an absolute monarchy, they then expand.
* Kiths: The Kiths expand around and some of the tribes befriend Uruk.
* Domboro: They take the rest of the Horn of Africa.
* Iberians: The Iberians expand to the south and discover the Gibraltar Strait and Sedfaxx. They also take all of Mallorca.
* Me Cheng: They establish a developed border between them and the Nha.
* Java: They expand through Timor and nearby islands.
* Kikoku: They expand onto the Japanese mainland.
* Geats: The barbarian invasion is thwarted by them and they scare them off while also taking some of their land.
* The Second South Indian Tribe War: The tribes are surprised and destroyed until they befriend several Jishvuu tribes. The Jishvuu tribes friendly to Ymiri flee the area and become the Shibja. Jishvuu and the South Indian Tribes manage to grab land from Ymiri.
* Tamils: They take more of the Indian coastline and also offer help to Ymiri.
* Barbarians in Sweden: They, along with other barbarians that escaped last time invade and grab some southern land but fail in the north so the line is held there.
* Sveijans: The Sveijan people request more construction workers and fishermen are hired to secure enough food for the army.
* Jishvuu: They expand to the Kathiawar Peninsula by boat.
* Calabria: They explore Sicily.
=== Ymiri: ===
* Government: Shared Royal Leadership with vassals, King single rulers with vassals.
** Prime King: Hisk-Hisk XV Priveé (B 2880 BC - D 2779 BC) (R 2892 BC - 2779 BC)
** King: Hisk-Hisk XVI Therya (B 2790 BC - still alive) (R 2790 BC - still active)
** Economy: Spice trade, fishing, raiding.
* Capital: Pamáli
* Demographics:
** Population: 99,3% Ymiri 0,7% Slaves
** Pamáli: 26,321
** Uruqmbi: 10,535
** Rural Areas: 28,829
** Religion: 68% Proto-Hinduism 32% Puditicia a Malo
* Wars and Conflicts:
** Blitz: We start pushing with 100 spearmen and 100 bowmen. 200 bowmen and spearmen takes a route so that the left and right sides are attacked, 100 of each on both sides. later in the battle 50 slingers, 80 torchers, 90 battle medics and 50 blowdarters. All other troops are stationed in the rest of Ymiri
** 475 Spearmen ( 370 have shields)
** 485 Bowmen.
** 185 Slingers 
** 100 Torchers 
** 325 Blowdarters
** 100 Battle Medics
* Navy: 
** 65 transport ships (can hold around 8 men)
** 40 large transport ships (can hold around 12 men)
** 150 fishing ships
* Diplomacy:
** Tamils: We accept your support.
* Events:
** Expansion: We expand to the south.
** Tough Times: Hisk-Hisk XVI has seen the results of the 300 women so they are now allowed to become normal soldiers upping the recruitment to 2,5. the women also get better rights.
** Upgrade: We start using stone more often in houses, build better farming tools and start buling watchtowers.
** Dictature: The Priveé and Pova families has united into Therya. Some Priveés are left since they do not like that idea. Now this new familly has started the old one king system again.
=== Sveija: ===
* Government: Tribal Monarchy
** King: Grusto I Ami (B 2849 BC D 2768 BC) (R 2849 BC - 2768 BC) Dracul VI Am (B 2778 BC D 2707 BC) (R 2768 BC - 2707 BC) Filé IV Ami (B 2719 BC D Still alive BC) (R 2707 BC - Present BC)
** Economy: Based on trade and fishing. 
** Capital: Stackenholmen
** Demographics:
*** Population: 97.5% Sveijan 2.4% Slaves.
*** Stackenholmen: 26,958
*** Goterbarg: 14,101
*** Rural Areas: 38,011
*** Religion: 97.6% Sveijan Paganism.
** Wars and Conflicts:
*** Plan: We surround the barbarians completely and will kill all the barbarians in sight. we bur their homes, we burn their farms and destroy their weapon supply.
*** Barbaric War: We send 500 Spearmen, 500 Bowmen, 400 shieldmen and 400 Slingers in to push against the barbarians.
** Work:
*** Farmers: 78%
*** Army: 4%
*** Construction Workers: 10%
*** Fishermen: 4%
*** Army Training: 4%
*** Slaves: 2.5%
* Military:
** 930 Spearmen
** 930 Bowmen 
** 400 Slingers 
** 400 Torchers 
** 502 Shieldmen
* Navy: 
** 48 transport ships (can hold around 36 men)
** 39 large transport ships (can hold around 48 men)
** 210 fishing ships
* Diplomacy:
* Events:
** Pickaxes: We make pickaxes out of stone.
** Mining: We start using the pickaxes to mine in the ground.
** Arsenical Bronze: We make Arsenical bronze by combining Copper, Arsenopyrite, Enargite, Olivenite, Tennantite, Malachite and Azurite. 
** New Shortswords: We use the Arsenical bronze to make stronger shortswords.
=== Turn XIV: 2700 BCE - 2600 BCE ===
=== NPC Events: ===
* Proto-Chinese: Their culture keeps breaking up, more tribes assimilate into the Shandong culture.
* Scythians: They break away from the Steppe Nomads and they explore the Caspian Sea.
* Nha: The Nha culture grows more.
* Sedena: The Sedena culture is formed from southern Proto-Incans.
* Calabria: The Calabrians expand and also build a bunch of boats.
* Sadosfeia: They become the most powerful nation economically and they get a greater military. They also expand more down the Nile, assimilating Monroe tribes into their kingdom.
* Barbarians in Sweden: They are absolutely destroyed by the Sveijans but they do manage to kill many Sveijan torchmen, but not that many of other Sveijan troops.
* Tao: The Tao split from the Proto-Chinese and befriend several Sangvu tribes.
* Kamchatkans: The Kamchatkans migrate onto the northern Kuril Islands.
* Occitia: They enter the Bronze Age and expand.
* Majapahit: A nation is created in Indonesia, splitting the Java territory in two.
* The Second South Indian Tribe War: With help from the Tamils, the Jishvuu are pushed back a lot, some of the tribes offer to switch sides and fight the other Jishvuu tribes. Several Jishvuu tribes are still around though and try to fight back but fail, so the line stays the same for several years.
* Proto-Mayans: They assimilate some Amerindians into their culture.
* Nords: They expand by the west coast of the Baltic Sea, discovering Sveija and getting a border with them.
* Tamils: The Tamils expand more along with helping the South Indian coalition (Ymiri, South Indian Tribes and Shibja)
* Monroe: They migrate more.
=== Ymiri: ===
* Government: Shared Royal Leadership with vassals, King single rulers with vassals.
** King: Hisk-Hisk XVI Therya (B 2790 BC - 2694 BC) (R 2790 BC - 2694 BC) Vichilia III Therya (B 2701 BC - D 2674 BC) ( R 2694 BC - 2674 BC) Hisk-Hisk XVII Therya (B 2690 BC - still alive) (R 2674 - still active) 
** Economy: Spice trade, fishing, raiding.
* Capital: Pamáli
* Demographics:
** Population: 99,3% Ymiri 0,7% Slaves
** Pamáli: 31,121
** Uruqmbi: 13,535
** Rural Areas: 45,829
** Religion: 68% Proto-Hinduism 32% Puditicia a Malo
* Wars and Conflicts:
** The Second South Indian Tribe War: We use 400 spearmen, 450 bowmen, 100 slingers, 220 blowdarters and 100 battle medics to attack the front, a shield wall with spears with bowmen behind. half of the slingers and all torchers try to sneak behind and burn important enemy buildings in the villages. the other half of the slingers defend the bowmen. the battle medics heal the army and the blow darters sneak around on the battlefield and swiftly focuses the enemies down.
* Military:
** 500 Spearmen ( 435 have shields)
** 560 Bowmen.
** 200 Slingers 
** 100 Torchers 
** 420 Blowdarters
** 150 Battle Medics
* Navy: 
** 80 transport ships (can hold around 8 men)
** 45 large transport ships (can hold around 12 men)
** 1 Shirigunami (can hold around 60 people)
** 185 fishing ships
* Diplomacy:
** South Indian Tribes: we accept the switching sides offer but only if they do not gain something from the war and joins Ymiri as a puppet.
* Events:
** Naval Superiority: We create a new kind of long range ships, they are large and slow but has an gigantic food storage and a lot of paddle places, it takes 60 people to manage but can sail the ocean for a longer time which resultrs in longer distances they are also expensive. they are named Shirigunami.
** Tough Times: Hisk-Hisk XVI has seen the results of the 300 women so they are now allowed to become normal soldiers upping the recruitment to 2,5. the women also get better rights.
** Culture: tales are told about the greate way of having many children to kids, but only if you can sustain them as a try to gain more population and make people work more at food production
=== Sveija: ===
* Government: Tribal Monarchy
** King: Grusto I Ami (B 2849 BC D 2768 BC) (R 2849 BC - 2768 BC) Dracul VI Ami (B 2778 BC D 2707 BC) (R 2768 BC - 2707 BC) Filé IV Ami (B 2719 BC D 2666 BC) (R 2707 BC - 2666 BC) Grusto II Ami (B 2681 BC D 2622 BC) (R 2666 BC - 2622 BC) Dracul VII Ami (B 2641 BC D Still alive BC) (R 2622 BC - Present BC)
** Economy: Based on trade and fishing. 
** Capital: Stackenholmen
** Demographics:
*** Population: 99.6% Sveijan 0.4% Slaves.
*** Stackenholmen: 28,426
*** Goterbarg: 17,541
*** Rural Areas: 40,512
*** Religion: 99.6% Sveijan Paganism.
** Wars and Conflicts:
*** Annoyed Slaves: Some of the slaves held in custody tries to get free. We tighten our guard. We'll kill all slaves who try to flee. 
*** Barbaric War: We use a formation where some of the Shieldmen with swords rush along with the Spearmen and the bowmen stand at a distance to shoot down all the enemies, the rest of the Shieldmen stays and protects the Bowmen.
** Work:
*** Farmers: 78%
*** Army: 4% (stays the number it is)
*** Construction Workers: 10%
*** Fishermen: 4%
*** Army Training: 4%
*** Slaves: 0.4%
* Military:
** 1,000 Spearmen 
** 1,000 Bowmen 
** 452 Slingers 
** 452 Torchers 
** 550 Shieldmen (with swords)
* Navy: 
** 55 transport ships (can hold around 36 men)
** 45 large transport ships (can hold around 48 men)
** 250 fishing ships
* Diplomacy:
**Nords: We ask Nords if they can give the land in the north that Sveija lost back.
* Events:
**Army: We will stop the growth of the military a bit.
=== Turn XV: 2600 BCE - 2500 BCE ===
=== NPC Events: ===
* Nords: They agree to sell some of the land to Sveija, but not all.
* Sadosfeia: All of their Sinai territory is sold to Kithite tribes, causing the Sadosfeians to become even richer.
* South Indian Tribes: The tribes refuse to become a puppet of Ymiri, but migrate away into Jishvuu territory.
* Jishvuu: The hostile tribes are defeated by Ymiri, the Shibja and the Tamils.
* Barbarians in Sweden: They are all killed by Sveija.
* Ymirians: They grow tired of war and wish to have a period of peace.
* Shibja: The Shibja gain territory from the last hostile Jishvuu tribes.
* Finno-Ugrians: A culture is formed in Northwestern Russia.
* Bellbeaker: They are formed in Northern Iberia and France, they invade mainland Proto-Anglo Saxons.
* Iberians: The Iberians expand to the north, forming a border with the Bellbeaker. They also take all of Menorca.
* Blekinge: A group of Sveijan slaves attempt an escape, most of them get recaptured and killed but a medium-sized group escape down to southern Sweden and form the nation of Blekinge.
* Berbers and Baraat: Their cultures begin to assimilate into one, moving their territories.
* Geats: They migrate to the north and onto Sjaelland.
* Olmecs: They are formed in Mexico and assimilate some Proto-Mayans into their culture.
* Uruk: Uruk expands, the nation is in great riches and form the city of Sumera. But amongst these riches are also other people who want to take to the throne.
* Scythians: They raid and conquer some Steppe Nomad tribes and also expand down into present day Turkmenistan.
* Steppe Nomads: They expand around Lake Baikal.
* Calabria: A terrible harvest leads to a suffering economy.
=== Ymiri: ===
* Government: King single ruler with vassals til 2599 BC, The collective 2599 BC - still active
** King: Hisk-Hisk XVII Therya (B 2690 BC - D 2598 BC) (R 2674 - 2599 BC)
** Economy: Spice trade, fishing.
* Capital: Pamáli
* Demographics:
** Population: 99,3% Ymiri 0,7% Slaves
** Pamáli: 36,121
** Uruqmbi: 15,285
** Rural Areas: 51,829
** Religion: 62% Proto-Hinduism 38% Puditicia a Malo
* Wars and Conflicts:
** Spies: We start training a new kind of soldier, they are trained with skills in hiding, hand to hand combat and fitting in, they are also trained to speak neighbours languages. they can only choose one though. They are equipped with 2 daggers and the anti drug berry which has a high death rate if they need to die fast. 
* Military:
** 700 Spearmen ( 635 have shields)
** 860 Bowmen.
** 200 Slingers 
** 100 Torchers 
** 520 Blowdarters
** 150 Battle Medics
** 40 spies
* Navy: 
** 90 transport ships (can hold around 8 men)
** 55 large transport ships (can hold around 12 men)
** 3 Shirigunami (can hold around 60 people)
** 215 fishing ships
* Diplomacy:
** Tamils: We ask if they want a greater economic connections through trade. We also ask if they want to some of their sons and daughters to marry our sons and daughters to strengthen our friendship. 
* Events:
** Naval Superiority: We upgrade the speed of Shirigunami by adding a cloth like part as a kind of sail.
** Tough Times: The king was depressed that the people were sick of war, he left the throne to the people and later commited suicide. Now the wise get to run the nation.
** Culture: We adopt some of the Tamil culture.
** Information: We send out all spies to count about how many soldiers Shibja has and their population.
=== Sveija: ===
* Government: Absolute Monarchy
** King: Dracul VII Ami (B 2641 BC D 2561 BC) (R 2622 BC - 2561 BC) Grusto II Ami (B 2581 BC D 2512 BC) (R 2561 BC - 2512 BC) Dracul IX Ami (B 2526 BC D still alive BC) (R 2512 BC - Present BC) 
** Economy: Based on trade and fishing. 
** Capital: Stackenholmen
** Demographics:
*** Population: Total Population: 132,637. 100% Sveijan. 
*** Stackenholmen: 33,213
*** Goterbarg: 22,512
*** Rural Areas: 44,211
*** Religion: 100% Sveijan Paganism.
** Wars and Conflicts:
** Work:
*** Farmers: 76% (100,804)
*** Army: 4% (will go up with 10-30 men on Slingers, Torchers and Shieldmen (With swords) every round)
*** Construction Workers: 12% (15,916)
*** Fishermen: 4% (5305)
*** Army Training: 2,6% (3,500)
* Military: Total army of: 3,500
** 1,000 Spearmen
** 1,000 Bowmen 
** 470 Slingers 
** 470 Torchers 
** 560 Swordsmen with shields. 
* Navy: 
** 60 transport ships (can hold around 36 men)
** 50 large transport ships (can hold around 48 men)
** 300 fishing ships
* Diplomacy:
** Nords: We ask Nords if we can trade with them.
* Events:
** Expansion: We expand to the South West and North West. (towards Geats and Norway).
** New Monarchy: We change our Monarchy from Tribal Monarchy to Absolute Monarchy.
** A celebration party: We celebrate out capital for reaching 30,000 citizens.
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