Report 358

Report #358
Skillset: Kata Skill: Forms
 Org: Shofangi Status: Completed Apr 2010
Furies' Decision:
The random factors will be affected by additional modifiers corresponding to
number of attacks (so random factor increases by 2 for one-handers, 3 for
monks).
Problem: To a lesser extent 1-hander warriors are a victim of this too. For a
while now we've had effects that proc every time you attack. Some of these only
work on damaging attacks so presumably they're meant to slow down monks and
(only 1-hander) warriors. However, these effects also proc -every time- such an
attack resolves, meaning in the case of (say) phantomarmour a monk is blacked
out for a substantial proportion of the fight if he actually manages to connect
any hits. This seems like an oversight given that the effects are not reduced to
compensate.
[A: 0 R: 0] Solution #1: Cause the following effects: dodge, phantomarmour,
 thunderstorm (I think), darkspirit, flamering to only
 have a chance to proc on the first attack in any
 given form.
[A: 0 R: 0] Solution #2: As above, but also with a 50% chance of proccing on
 one-handed warrior strikes (can't think of any
 cleaner way to do that.)
Player Comments:
---[Nejii on 4/15 @ 07:16 writes]:
Also I missed chuuti, unless the nerf to it in the harmony report from like 2
years ago goes through in which case it may not be necessary
---[Xenthos on 4/16 @ 01:27 writes]:
Helping out 1h warriors with this would be nice too! Easy for forms, I'm not so
sure that adding in a timer for all of these just to ensure it only has a chance
to proc once each warrior "combo" is going to be a good idea though. Halving
the chance of them firing on a 1h weapon attack may be the way to go.
---[Placeus on 4/16 @ 04:21 writes]:
Don't forget akhchu and aeonics future glimpse (?). Not sure on the name, but
the one which functions like dodge
---[Fillin on 4/20 @ 05:37 writes]:
Agree with solution 1. Solution 2 would be better as a timer thing: only one
swing will count in any given 1 second period.
---[Thul on 4/27 @ 16:07 writes]:
The timer idea seems like it'd be a good way to implement solution 2. Would that
be a separate timer per person, though, or what?