Eidetic Memory: Astroduel!

In short, the world of Astroduel is a sort of starbound, sci-fi mirror of the wild, gun-toting, laser-blasting world of Autoduel. The spaceships--typically "space truckers" in adventures--tend to be small, in the 10- to 100-ton (SM+4, +5, and +6) range.
== The Colonial Alliance ==
The Colonial Alliance a about a dozen worlds connected by a web of star-gates. Major systems have populations from 100,000 to several million, with lots of tiny colonies, stations, and truck-stop outposts. Most Alliance space facilities are TL8-TL9, with star gates, cloning facilities and cutting-edge corporate structures reaching TL10. As a Duel-style setting, Control Rating is usually 0-2, with a few repressive cults or feudal states being CR 3-4. Technology isn't always used for liberation, however--a repressive anti-science group might have CR 4 with TL7, whereas a repressive technocracy could have CR 4 with TL10!
== The Rise of Pirates ==
When the Disconnect happened and the star-gates went down, many people took to the stars to fight tooth and nail for residual resources. Plenty of folks alive today remember the horrors of living in a colony in decay, and know why so many people became pirates.
Pirates are still relatively common on the spacelanes today, but are more careful to not pick fights with space-trucker convoys unless they have a significant advantage.
==Review==
"Eidetic Memory: Astroduel! (David L. Pulver) is an SF campaign setting, overtly inspired by Car Wars. Spacecraft are small and affordable, interstellar travel takes a few hours via stargates, and after the breakdown of civilisation everyone's packing lasers. (Aren't you glad you have a laser? Won't this be fun?This is a reference to the Paranoia RPG :-)) I find this much more interesting as an example of setting transplant than as something I might actually want to play."
== See Also ==
* GURPS Spaceships (Series)
** GURPS Spaceships 3: Warships and Space Pirates (for tactical combat)
** GURPS Spaceships 4: Fighters, Carriers, and Mecha (for expanded small ship
rules and SM +4 craft).
== References ==
*Pyramid 3/111: Combat II, p.15
*Pyramid 111: Combat II; 20 January 2018; RogerBW's Blog
Category:Eidetic Memory
Category:David Pulver