Mario Kart 9 (Bluetiger0824's Edition)

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Mario Kart 9 is a game going to be released in TBA 2019 for the Nintendo Switch. It is going to be the 10th instalment in the Mario Kart series and the 13th if including the arcade games.
== Gameplay ==
The gameplay is basically the same as the other instalments. It features driving on ground, underwater and in the air. Anti-gravity also returns too, but only in really little courses. Coins can be collected in a race too, and every coin increases the kart's speed by 1%. There is no limit of how many coins a racer can collect during a race. Double Item Boxes also return too, having the ability to hold up to 2 items at a time. Now vehicle parts and even items can be upgraded too by collecting coins. Amiibo can be also used too, and can be used to unlock Mii costumes. Powersliding returns charges automatically, and there is an additional level of mini-turbos with sparks. This is called an Ultra mini-turbo. CPUs may play as unlockable characters, even when the player haven't unlocked them.
This is the point spread comparison for Mario Kart 9.
 	1st 	2nd 	3rd 	4th 	5th 	6th 	7th 	8th 	9th 	10th 	11th 	12th
Super Mario KartMario Kart 64Mario Kart: Super Circuit 	9 	6 	3 	1 	0 	0 	0 	0 	- 	- 	- 	-
Mario Kart: Double Dash!!Mario Kart DS 	10 	8 	6 	4 	3 	2 	1 	0 	- 	- 	- 	-
Mario Kart Wii 	15 	12 	10 	8 	7 	6 	5 	4 	3 	2 	1 	0
Mario Kart 7 	10 	8 	6 	5 	4 	3 	2 	1 	- 	- 	- 	-
Mario Kart 8Mario Kart 9 	15 	12 	10 	9 	8 	7 	6 	5 	4 	3 	2 	1
Grove-green bg signifies victory results (great clapping, character(s) cheering), best after-race musicYellow-green bg signifies moderate results (mild clapping, moderate character reaction), same music in Wi-Fi as winner (different in MKDS GP)Normal bg signifies losing results, losing music; - means not availableIn Super Mario Kart and Mario Kart Super Circuit, 5th or worse forces the player to retry the race. If the racer does this badly four times, the Grand Prix must be started over. In Mario Kart 64, 5th or worse forces the player to retry the race, but without the restrictions on how many times the player can retry a race. Starting with Mario Kart: Double Dash to recent installments including this one, the Grand Prix normally goes forth.	Grove-green bg signifies victory results (great clapping, character(s) cheering), best after-race musicYellow-green bg signifies moderate results (mild clapping, moderate character reaction), same music in Wi-Fi as winner (different in MKDS GP)Normal bg signifies losing results, losing music; - means not availableIn Super Mario Kart and Mario Kart Super Circuit, 5th or worse forces the player to retry the race. If the racer does this badly four times, the Grand Prix must be started over. In Mario Kart 64, 5th or worse forces the player to retry the race, but without the restrictions on how many times the player can retry a race. Starting with Mario Kart: Double Dash to recent installments including this one, the Grand Prix normally goes forth.	Grove-green bg signifies victory results (great clapping, character(s) cheering), best after-race musicYellow-green bg signifies moderate results (mild clapping, moderate character reaction), same music in Wi-Fi as winner (different in MKDS GP)Normal bg signifies losing results, losing music; - means not availableIn Super Mario Kart and Mario Kart Super Circuit, 5th or worse forces the player to retry the race. If the racer does this badly four times, the Grand Prix must be started over. In Mario Kart 64, 5th or worse forces the player to retry the race, but without the restrictions on how many times the player can retry a race. Starting with Mario Kart: Double Dash to recent installments including this one, the Grand Prix normally goes forth.	Grove-green bg signifies victory results (great clapping, character(s) cheering), best after-race musicYellow-green bg signifies moderate results (mild clapping, moderate character reaction), same music in Wi-Fi as winner (different in MKDS GP)Normal bg signifies losing results, losing music; - means not availableIn Super Mario Kart and Mario Kart Super Circuit, 5th or worse forces the player to retry the race. If the racer does this badly four times, the Grand Prix must be started over. In Mario Kart 64, 5th or worse forces the player to retry the race, but without the restrictions on how many times the player can retry a race. Starting with Mario Kart: Double Dash to recent installments including this one, the Grand Prix normally goes forth.	Grove-green bg signifies victory results (great clapping, character(s) cheering), best after-race musicYellow-green bg signifies moderate results (mild clapping, moderate character reaction), same music in Wi-Fi as winner (different in MKDS GP)Normal bg signifies losing results, losing music; - means not availableIn Super Mario Kart and Mario Kart Super Circuit, 5th or worse forces the player to retry the race. If the racer does this badly four times, the Grand Prix must be started over. In Mario Kart 64, 5th or worse forces the player to retry the race, but without the restrictions on how many times the player can retry a race. Starting with Mario Kart: Double Dash to recent installments including this one, the Grand Prix normally goes forth.	Grove-green bg signifies victory results (great clapping, character(s) cheering), best after-race musicYellow-green bg signifies moderate results (mild clapping, moderate character reaction), same music in Wi-Fi as winner (different in MKDS GP)Normal bg signifies losing results, losing music; - means not availableIn Super Mario Kart and Mario Kart Super Circuit, 5th or worse forces the player to retry the race. If the racer does this badly four times, the Grand Prix must be started over. In Mario Kart 64, 5th or worse forces the player to retry the race, but without the restrictions on how many times the player can retry a race. Starting with Mario Kart: Double Dash to recent installments including this one, the Grand Prix normally goes forth.	Grove-green bg signifies victory results (great clapping, character(s) cheering), best after-race musicYellow-green bg signifies moderate results (mild clapping, moderate character reaction), same music in Wi-Fi as winner (different in MKDS GP)Normal bg signifies losing results, losing music; - means not availableIn Super Mario Kart and Mario Kart Super Circuit, 5th or worse forces the player to retry the race. If the racer does this badly four times, the Grand Prix must be started over. In Mario Kart 64, 5th or worse forces the player to retry the race, but without the restrictions on how many times the player can retry a race. Starting with Mario Kart: Double Dash to recent installments including this one, the Grand Prix normally goes forth.	Grove-green bg signifies victory results (great clapping, character(s) cheering), best after-race musicYellow-green bg signifies moderate results (mild clapping, moderate character reaction), same music in Wi-Fi as winner (different in MKDS GP)Normal bg signifies losing results, losing music; - means not availableIn Super Mario Kart and Mario Kart Super Circuit, 5th or worse forces the player to retry the race. If the racer does this badly four times, the Grand Prix must be started over. In Mario Kart 64, 5th or worse forces the player to retry the race, but without the restrictions on how many times the player can retry a race. Starting with Mario Kart: Double Dash to recent installments including this one, the Grand Prix normally goes forth.	Grove-green bg signifies victory results (great clapping, character(s) cheering), best after-race musicYellow-green bg signifies moderate results (mild clapping, moderate character reaction), same music in Wi-Fi as winner (different in MKDS GP)Normal bg signifies losing results, losing music; - means not availableIn Super Mario Kart and Mario Kart Super Circuit, 5th or worse forces the player to retry the race. If the racer does this badly four times, the Grand Prix must be started over. In Mario Kart 64, 5th or worse forces the player to retry the race, but without the restrictions on how many times the player can retry a race. Starting with Mario Kart: Double Dash to recent installments including this one, the Grand Prix normally goes forth.	Grove-green bg signifies victory results (great clapping, character(s) cheering), best after-race musicYellow-green bg signifies moderate results (mild clapping, moderate character reaction), same music in Wi-Fi as winner (different in MKDS GP)Normal bg signifies losing results, losing music; - means not availableIn Super Mario Kart and Mario Kart Super Circuit, 5th or worse forces the player to retry the race. If the racer does this badly four times, the Grand Prix must be started over. In Mario Kart 64, 5th or worse forces the player to retry the race, but without the restrictions on how many times the player can retry a race. Starting with Mario Kart: Double Dash to recent installments including this one, the Grand Prix normally goes forth.	Grove-green bg signifies victory results (great clapping, character(s) cheering), best after-race musicYellow-green bg signifies moderate results (mild clapping, moderate character reaction), same music in Wi-Fi as winner (different in MKDS GP)Normal bg signifies losing results, losing music; - means not availableIn Super Mario Kart and Mario Kart Super Circuit, 5th or worse forces the player to retry the race. If the racer does this badly four times, the Grand Prix must be started over. In Mario Kart 64, 5th or worse forces the player to retry the race, but without the restrictions on how many times the player can retry a race. Starting with Mario Kart: Double Dash to recent installments including this one, the Grand Prix normally goes forth.	Grove-green bg signifies victory results (great clapping, character(s) cheering), best after-race musicYellow-green bg signifies moderate results (mild clapping, moderate character reaction), same music in Wi-Fi as winner (different in MKDS GP)Normal bg signifies losing results, losing music; - means not availableIn Super Mario Kart and Mario Kart Super Circuit, 5th or worse forces the player to retry the race. If the racer does this badly four times, the Grand Prix must be started over. In Mario Kart 64, 5th or worse forces the player to retry the race, but without the restrictions on how many times the player can retry a race. Starting with Mario Kart: Double Dash to recent installments including this one, the Grand Prix normally goes forth.	Grove-green bg signifies victory results (great clapping, character(s) cheering), best after-race musicYellow-green bg signifies moderate results (mild clapping, moderate character reaction), same music in Wi-Fi as winner (different in MKDS GP)Normal bg signifies losing results, losing music; - means not availableIn Super Mario Kart and Mario Kart Super Circuit, 5th or worse forces the player to retry the race. If the racer does this badly four times, the Grand Prix must be started over. In Mario Kart 64, 5th or worse forces the player to retry the race, but without the restrictions on how many times the player can retry a race. Starting with Mario Kart: Double Dash to recent installments including this one, the Grand Prix normally goes forth.
== Game Modes ==
=== Grand Prix ===
Players race in a 4-cup race against some CPUs. The available engine class at the start are , (NEW), , and . To unlock and , the player must complete and obtain all gold trophies on all cups in engine class. To unlock , the player must complete and obtain all gold trophies on all cups in either or .
=== Time Trial ===
Players race in a solo with a Triple Mushroom given at the start. The player can choose to race with a ghost (which will be half-transparent, can cannot be effected by the racing player's movements) or not to race with a ghost. The players can post their best times online. The players can also race with other players around the world with their best times in ghost mode. Time Trial can be only played on , unless the player has unlocked . If the player wants to play Time Trials on another engine class, the player should press the X button.
=== VS Race ===
Compete in races just for fun. The players can choose the engine class, CPU difficulty, having teams, what type of items, number of laps, and the number of races. Coins can be still collected in this mode.
=== Missions ===
The player needs to complete a bunch of missions to earn rewards, such as coins. 
Here is the list of Missions. The player must play as a specific character, but the kart customisation is the player's choice.
Level 1 	 	 	 	 	
Level 	Course 	Charcater 	Time Limit	Objective 	Rewards
Level 1-1 	Shroom Hills 	Any unlocked character	0:45 	Drive through all 5 numbered gates in order!	10 coins
Level 1-2 	N64 Mario Raceway 	Mario 	1:00 	Collect all 10 coins! 	10 coins
Level 1-3 	Wii Daisy Circuit 	Princess Daisy 	1:20 	Destroy all 5 item boxes! 	10 coins
Level 1-4 	DS Airship Fortress	Bowser 	2:00 	Finish 2 laps within the time limit! 	10 coins
Level 1-5 	NX Dragon Palace 	Luigi 	1:30 	Collect all 15 coins! 	10 coins
Level 1-6 	N64 Wario Stadium 	Waluigi 	Unlimited 	Finish 1 lap before Wario! 	15 coins
Level 1-7 	Toadette's Garden 	Toad/Toadette 	1:00 	Destroy all 10 item boxes! 	15 coins
Level 1-8 	DS Figure-8 Circuit	Any unlocked character	1:00 	Perform 2 Ultra mini-turbos in 1 lap! 	15 coins
Level 1-9 	DS Tart Top 	Peach/Daisy 	0:30 	Catch Nabbit! 	15 coins
Level 1-10	Grass Arena 	Any unlocked character	5:00 	Hit Goomboss 5 times with Green Shells! 	50 coins
=== Battle ===
All battle modes will have a 3 minute time limit except .
Some battle modes are unlockable. 
==== Balloon Battle ====
The most basic battle mode in the game. Players start with 5 balloons. Then, players should start using their items and attack others, and when hit an item or go out of bounds, the player will lose a balloon. When players successfully hits another player using their items, the player being hit will lose a a balloon, while the player who attacked the another player will earn a point. When the players lose all the balloons, then the player will die. The points will still remain, but the player can still drive around as a ghost and attack other live players, but points will not be added.
==== Shine Thief ====
Another type of battle mode. Players will need to get the Shine located randomly in the stage and hold it for 30 seconds (45 seconds in team mode). If the shine holder gets hit by an item or being touched by another player, the shine holder will lose the shine, but the timer will not be restarted. (If a player held the shine for 23 seconds and lose it, and when the player picks up the shine again, then the timer will start from 24) The game ends once one of the players had held the shine for 30 seconds. While holding the shine, the shine holder's speed will be slightly reduced.
==== Coin Runners ====
The third type of battle mode. 50 coins will be spawned onto the stage. The players must hold the most number of coins when the timer reaches 0. When the player gets hit by an item, the player will lose 5 coins. (unless the player being hit doesn't have 5 coins. In this condition the player will lose of of the player's coins) Sometimes a will appear, and those red coins worth 3 normal coins. When the time is up, the player with the most coins win the game.
==== Bob-omb Blast ====
The only unlockable battle mode. Players need to hit other players with bob-ombs. 
Bob-ombs can be obtained through item boxes. Once the player has hit another player, the attatcker will get a point, while the player being hit will lose a point. By the end, the player with the most points is the winner. This battle mode can be unlocked by completing all cups in the 50cc engine class.
=== Online ===
==== Worldwide ====
Players race with random players around the world. The racers are sorted into groups, and the players in the same group will need to compete with others for VR.
Sometimes, if there is not enough people in a group, two groups will combine into one. The engine class depends on the player's VR. If players have 0-999 VR, 100cc is set. When players have 1000-2999 VR, either 100cc or 150cc is set. When players have 3000-999999 VR, either 150cc, 200cc, Mirror, or Reverse is set.
==== Regional ====
Same as Worldwide, but players can only race with other players in his/her region.
==== Friends ====
Players can create a friend group with a 10-digit code and let the others enter. The rules are the same as Worldwide, only there is no extra groups in the friend group.
==== Tournament ====
Players can create a tournament with custom rules, like the engine class and CPU difficultly, number of races, etc. If the tournament containes DLC Tracks, the player can't play the DLC Tracks, but it will show a live highlight reel for the player to watch. This is the points spread comparison for tournaments.
Number of players	1st	2nd	3rd	4th	5th	6th	7th	8th	9th	10th	11th	12th
2 players 	3 	1 	- 	- 	- 	- 	- 	- 	- 	- 	- 	-
3 players 	4 	2 	1 	- 	- 	- 	- 	- 	- 	- 	- 	-
4 players 	5 	3 	2 	1 	- 	- 	- 	- 	- 	- 	- 	-
5 players 	6 	4 	3 	2 	1 	- 	- 	- 	- 	- 	- 	-
6 players 	7 	6 	5 	4 	2 	1 	- 	- 	- 	- 	- 	-
== Characters ==
=== Starting Characters ===
Character	Weight	Body Frame Size
 	 	
 	 	
 	 	
 	 	
 	 	
 	 	
 	 	
 	 	
 	 	
 	 	
 	 	
 	 	
 	 	
 	 	
=== Unlockable Characters ===
Character	Weight	Body Frame Size	Unlocking Criteria
 	 	 	Win the 150cc Mushroom Cup
 	 	 	Win the 150cc Flower Cup
 	 	 	Win the 150cc Star Cup
 	 	 	Win the 150cc Special Cup
 	 	 	Win the 150cc Shell Cup
 	 	 	Win the 150cc Banana Cup
 	 	 	Win the 150cc Leaf Cup
 	 	 	Win the 150cc Lightning Cup
 	 	 	Win the 200cc Mushroom Cup
 	 	 	Win the 200cc Flower Cup
 	 	 	Win the 200cc Star Cup
 	 	 	Win the 200cc Special Cup
 	 	 	Win the 200cc Shell Cup
 	 	 	Win the 200cc Banana Cup
 	 	 	Win the 200cc Leaf Cup
 	 	 	Win the 200cc Lightning Cup
=== DLC Characters ===
TBA
==== Colour Skins ====
When purchasing all DLC packs, then there will be some skin tones for some specific characters.
Character	Skin Tones
 	
 	TBA
More coming soon...
== Rival Order ==
These are the rival orders for each character. For example, Bowser will always appear in a Grand Prix when playing as Mario. Only the starting and unlockable characters have rival orders, and DLC characters will VS with random rivals each race. If in Multiplayer, if the players play as Mario and Baby Peach, the rivals will be always P1's rivals. (Bowser and Luigi)
=== Rival Order (GP) ===
Character	Rivals	Character	Rivals
 	 	 	
 	 	 	
 	 	 	
 	 	 	
 	 	 	
 	 	 	
 	 	 	
 	 	 	
 	 	 	
 	 	 	
 	 	 	
 	 	 	
 	 	 	
 	 	 	
 	 	 	
Category:Mario (series)
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Category:Mario Kart Games
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Category:Rated 3 Games
Category:Nintendo Switch Games
Category:2019
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