Glyph

A is a ground effect created by certain spells. Glyphs usually last several turns, and are visible to all players and monsters.
A glyph activates when a combatant starts his turn standing on it (except for Glyph of Repulsion which damages a player who ends their turn on it). Walking onto a glyph during a turn does not trigger it. Most glyphs are offensive, doing damage or draining AP/MP, but exceptions exist (glyph cast when a 'cawwot' is summoned etc). Glyphs do not differentiate between friend and foe.
When activated with Teleglyph, the glyph starts damaging enemies starting from the center towards the edge of the glyph, in a spiral. This knowledge can be utilized with certain challenges, that require you to target specific enemies.
==Glyph Spells==
Only the Feca class has glyph spells, however the Cawwot spell contains a healing glyph. But some monsters such as Blops and Snailmets also have glyphs.
* Aggressive Glyph
* Blue Totem
* Burning Glyph
* Cawwot
* Checkmate
* Even Glyph
* Glyph of Blindness
* Glyph of Repulsion
* Green Totem
* Ice Rink
* Odd Glyph
* Paralysing Glyph
* Red Totem
* Shell (spell)
* Slobber
* Tleatchelous-Icy-Patch Alcanum
* Trap (Poacher spell)
* Yellow Totem
==See also==
* Trap
* Blyph
* AoE
Category:Game information