List of Fields

__TOC__
==Normal Fields==
===Standard Field===
Does nothing.
=== Event Field ===
Activate a random Event Field event.
For a list of Event Field events:
* player landed on an Event-Field and switched everybody's inventories around! (each player switches inventory with a random player including themvelves)
* player landed on an Event-Field and made everyone lose their checkpoints... (remove every players checkpoint)
* player landed on an Event-Field and cleared everyone's inventory! (clears every player's inventory)
* player landed on an Event-Field and made everyone get an item! (add a random item into each player's inventory)
* player landed on an Event-Field. Everyone will now take more damage. (increase damage from every source by 15%. This effect is stackable)
* player landed on an Event-Field and has been healed for half their HP! (heal for half of the player's max hp)
* player landed on an Event-Field. Everyone receives a bit more healing than usual! (increase healing from every source by ?%. This effect is stackable)
* player Landed on an Event-Field and moved everyone closer to them... (i cant bother doing the math)
* player landed on an Event-Field. Plus and Minus Fields now launch everyone further. (Plus and Minus Fields launches 2 fields more. This effect is stackable)
* player landed on an Event-Field and now has 35 more HP! (give the player +35 max hp)
* player landed on an Event-Field and teleported everyone around... (teleport every player to a random field within ? fields of first place and last place)
* player landed on an Event-Field. Everyone feels a tiny bit faster! (give every player +2 movement. This effect is stackable)
THe following events are legacy events which do not show up in the game anymore or has been revised.
* player found a Event field and teleported to 1st place. (teleport the player to the same field as the player in first)
* player found a Event field which filled their inventory with item (fill every slot in player's inventory with the same random item)
* player found a Event field. Suddenly all Plus and Minus fields switch places. (switch the positions of plus and minus fields with eachother) 
* player found a Event field and teleported to last place. (teleport the player to the same field as the player in last place)
=== Death Field ===
Die.
For a list of death field flavour text:
* Player was just minding their own business, taking their turn, when they stepped on a Death-Field. It turned out to be a trap-door, opening underneath them and plunging them into the depths of the abyss, never to be seen again.
* After landing on a Death-Field, Player had the sudden urge to say the name of a certain vocaloid girl. They were never seen again.
* Player stepped on a Death-Field, and the Grim Reaper appeared before them. Player had two choices: be brutally slaughtered or be banned from The Funny People. They chose the former.
* player failed to research what each field meant, and thought the Death-Field was really an Item-Field. They were correct, actually, and they got a bomb! Unfortunately for them, the fuse was already lit.
* Player landed on a Death-Field, which suddenly exploded underneath them. They were vaporized in the explosion.
* Player stepped onto a Death-Field but nothing happened... (50% chance to happen with max level white/black dice equipped, preventing death)
* Player stepped onto a Death-Field but... survived? Well at least their protection didn't. (caused when landing on a death field with a shield, death does not happen however the shield is destroyed instead)
* player has a Skill Issue and died horribly. (legacy skissue v1.0)
=== Heal Field ===
Heal to full health.
=== Item Field ===
Add a random item to your inventory.
=== Plus Field ===
Upon landing on this field, the player will move forward 10 fields.
It will rarely launch the player 20 fields instead, ignoring any checkpoints and fields. It will also deal 25 damage to the player upon landing.
=== Minus Field ===
Upon landing on this field, the player move backwards 10 fields.
It will rarely launch the player 20 fields instead, ignoring any checkpoints and fields. It will also deal 25 damage to the player upon landing.
=== Action Field ===
Main article: Action Field
Upon landing on this field, the player will be prompted with any random Action Field event.
=== Checkpoint Field ===
Upon landing or passing this field, the player will claim a checkpoint.
Once the player dies they will return to this field if claimed.
=== Finish Field ===
This is the final field of every map. If a player is on this field by the end of the round, they will win.
There can only be one player on this field at once.