Mutations/Legacy

Mutations existed and were commonplace during the first 5-6 months after Legacy Creatures of Sonaria got out of Early Release. However, for reasons unknown, mutations ended being removed and replaced by Plushies.
== Legacy Mutations ==
When a creature reached adulthood (age 66+), a mutation would randomly be selected and appended to the creature once every 60 seconds until all five mutation slots were taken. No duplicate mutations would have ever been added.
Mutations had a number of effects on player stats, mostly affecting the time in which events occur (such as how frequently food/water is reduced), but sometimes directly affecting values on the player (such as adding extra health).
=== Visible Mutations ===
Visible Mutations were mutations that were visible under the stat menu available by pressing K in-game. These mutation types were direct modifications to numeric stats.
==== Health ====
The Health Mutation directly increased a creature's maximum health by 10%.
Operation: Multiply Stats.Health by 1.1
==== Bleed ====
The Bleed Mutation increased a creature's bleed amount by 5%. This increased the amount of bleed it would inflict by 5%, so if it was normally going to inflict Bleed 10, it would instead inflict Bleed 10.5.
Operation: Multiply Stats.Bleed by 1.05
==== Speed ====
The Speed Mutation increased both a creature's walk speed and sprint speed by 5%.
Operation: Multiply Stats.Speed and Stats.SprintSpeed by 1.05
=== Other Mutations ===
These mutations were not visible in the stats menu, but did count towards the X/5 display tag. It was hard to tell whether or not a creature had one of these mutations because these stats weren't shown in the stats menu.
==== Bleed Defense ====
The Bleed Defense Mutation increased a creature's bleed defense by 5%. This reduced the incoming value of bleed by 5%, so if it was going to be inflicted with Bleed 10, having this mutation would cause it to instead be inflicted with Bleed 9.5.
Operation: Multiply Stats.BleedDefense by 1.05
==== Hunger ====
The Hunger Mutation caused a creature's hunger to decrease 15% slower than normal, allowing it to go longer durations without needing to eat.
Operation: Multiply HungerRateThreshold by 1.15, which causes it to take 15% longer for hunger to tick. For perspective, winter multiplies this by 0.9.
==== Thirst ====
The Thirst Mutation caused a creature's thirst to decrease 15% slower than normal, allowing it to go longer durations without needing to drink.
Operation: Multiply ThirstRateThreshold by 1.15, which causes it to take 15% longer for thirst to tick.
==== Healing ====
The Healing Mutation was a close cousin to the Health Mutation, but rather than increasing health, it caused a creature to heal about 11% faster than normal.
Operation: Multiply HealRateThreshold by 0.9, which causes it to take 10% less time for a health-increase tick to occur. The result is an increase in rate by 11.11...% (1 / 0.9).
== Trivia ==
* There is an unused (and broken) mutation called "Parent", which increases the maximum amount of food and water the player can eat and drink by 100. It is broken because in the mutation controller, it looks for a mutation called "Parental" (rather than "Parent"), causing it to do nothing due to the names being different. Presumably this mutation existed to make the use of nests and food storage easier.
* There is an unused function present in the game that is set up to make new parts of a creature visible when certain mutations are given, causing physical changes to occur. This was not used as many creatures have a specific artistic vision in mind, and appending new variants for every mutation vastly increases the workload of artists and modelers alike.
* 1 mutation was equivalent to applying 2 stat-boosting plushies. Thus, having 5 mutations was equivalent to having 10 of those plushies equipped.
== Bugs ==
* Mutations were not supposed to apply until age 66. For unknown reasons, they could be applied prior to this and would cause malformed stats to appear for young creatures. These errors disappeared once age 100 was met (from which all stats are maxed out and the problem could no longer happen).
Category:Legacy Gameplay