0.13.0

The Founders have returned to Crossout! Get all the new parts, test yourself in a special PvE mode and try out the updated PvP maps. Welcome to the “Enemy of my enemy” update!
== Season “Enemy of my enemy” ==
Attention! The event will last until November 21 inclusive!
* There are 49 levels with unique rewards in the event. Leveling up in the event will unlock new rewards.
* If the player has a Battle Pass, 20 in-game coins are rewarded for levels from 50 and above.
* All players without exception (both with and without a paid Battle Pass) can access:
** New structural parts.
** One-time recipes for crafting the parts of the season and parts from season 1 “Return of the Founders” (you can find and use the one-time recipe you received in the “Resources” tab in your storage).
** Recipes for crafting the standard and upgraded versions of the new weapons and equipment. ATTENTION! These recipes will only be available temporarily during the current season. Once it is completed, the permanent part recipes will be unavailable.
** A banner logo that displays your current level in the event.
** Blueprint storages.
* Players who have purchased a Battle Pass may receive the following additional rewards:
** Parts that have been crafted before. Please note that such parts are already issued with certain upgrades and cannot be sold/bought on the market.
** In-game coins.
** Cosmetic items: paints, stickers, decor, backgrounds and logos for personalizing the banner, holograms.
** New attraction for the range.
** Storage expansions.
** Upgrade stabilizers.
* Rewards marked with a lock icon are only available in the Battle Pass.
* All locked parts (except for structural parts) can be purchased on the in-game market from other players.
* Structural parts can be unlocked some time after the event.
=== Important changes ===
With this season, the rules for the production of new parts, that are included in this season, are changing. Now:
* During the season, all new parts (including their fused versions) can be crafted in unlimited quantities (permanent recipes will be available).
* As new levels of the season are gained, all players will discover and receive additional one-time recipes for the production of new parts and parts from season 1 “Return of the Founders”. During the season, you can get several one-time recipes for each new part at once.
* Once the season is over, permanent recipes will become unavailable, but you will still have one-time recipes. One-time recipes can be used whenever you want.
* One-time recipes are added to the storage (“Resources” tab) and do not take up storage space.
* Even if you didn’t have enough time (or didn’t have the opportunity) to craft a certain part during the season, you will be able to craft it thanks to one-time recipes.
Comment: After the end of the season, new parts cannot be crafted in unlimited quantities, and this will increase their value and rarity. You will be able to track the moment when the demand and price for this part in the market will be high, craft it using a one-time recipe and sell it as profitably as possible for yourself. Or you can craft this part to use it on your armoured car at any time — it’s always up to you.
=== Event Level Up ===
* You can increase your level in the event by completing special challenges:
** Daily challenges
** Challenges completed during the week (weekly). Updated on Thursdays.
* At the end of the day, all uncompleted daily challenges are reset and replaced with new ones.
* Every Thursday, after the list of challenges is updated, all uncompleted weekly challenges are carried over to the next week.
* Weekly challenges of the season are divided into “main” and “additional” groups. At one time, 4 “main” and 2 “additional” tasks are issued.
* Please note that it is possible to get the maximum level in the event by completing only daily and “main” challenges. Completing “additional” challenges will help you increase your level even faster.
* Try not to miss challenges to open all available rewards as soon as possible.
* When the event level is increased, the reward is issued automatically.
* You can still complete regular daily and weekly challenges, save badges and other resources.
=== New parts ===
Nailgun “Argument”
* Rarity: epic.
* PS: 1100.
* Durability: 183 pts.
* Energy drain: 4 pts.
* Mass: 240 kg.
* Perk: Hitting an enemy reduces the reload time until the next shot by 30%. Also, each hit reduces the time to fully charge the “Argument” by 5% up to 4 times.
Laser drill “Destructor”
* Rarity: legendary.
* PS: 1600.
* Durability: 327 pts.
* Energy drain: 4 pts.
* Mass: 540 kg.
* Perk: If the beam hits an enemy entirely, at the end of the shot it additionally heats up the parts and deals more damage by 800%.
Shotgun “Parser”
* Rarity: legendary.
* PS: 1600.
* Durability: 320 pts.
* Energy drain: 4 pts.
* Mass: 260 kg.
* Perk: The damage of the next shot is increased by 3% for each shell that hits the enemy.
Generator “Bootstrap”
* Rarity: epic.
* PS: 870.
* Adds energy: 3 pts.
* Durability: 223 pts.
* Mass: 840 kg.
Structural parts
== “Elite Battle Pass” pack ==
* Provides access to additional rewards of the season.
* Upon purchasing this pack, the player gains 15 levels to his current progress in the event. All additional battle pass rewards for already received levels are automatically made available.
* The pack can be purchased only once.
== “Battle Pass” pack ==
* Provides access to additional rewards of the season.
* Upon purchasing this pack, the player gains 1 level to his current progress in the event. All additional battle pass rewards for already received levels are automatically made available.
* The pack can be purchased only once.
Attention! Both “Battle Pass” packs will be available till November 21 inclusive!
== New mode “Operation Ashen Ring” ==
Attention! The mode will be available until October 24 inclusive!
“Operation Ashen Ring” is a special PvE-battle. Just as in “Operation Gozu”, you can test your team skills as well as earn resources and commemorative rewards.
* Minimum required Power Score: 4000.
* The battle takes place on the “Ashen ring” map.
* You need to get to the mobile command post and protect it from waves of enemies.
* For more reliable defense, you can build special machine gun and cannon turrets using the parts that you get for destroying enemies.
* Turrets can also be repaired and upgraded with the parts left over from opponents.
* In total, you have to hold against 3 enemy waves. At the end of each wave, you will need to destroy the ringleader.
* As you hold your defence, you will have access to special additional tasks to collect and deliver cargo to the MCP. Completing each such task not only reinforces the enemies, but also earns you more points.
=== Challenges and rewards ===
You have 3 challenges that can only be completed in the new mode. You will receive a reward for completing each challenge:
* Destroy 50 red eyes of the Ravagers. Reward: 2 stickers “Matrix”.
* In 10 battles, deliver at least one cargo to the base. Reward: unique decor sign “No to Ravagers”.
* Install or upgrade the turret 40 times in the “Operation Ashen Ring” mode. Reward: dummy target “Founders Trophy” for your range.
* In addition to special rewards, you also receive plastic for each battle. The amount of plastic received depends on the way you play: the amount of cargo delivered to the MCP and, accordingly, the difficulty of the enemies, the number of enemies destroyed, the amount of installed and upgraded turrets, etc.
== Redesigned map “Old town” ==
One of the main problems of this location mentioned by players was the very limited manoeuvring space: narrow passages combined with an abundance of obstacles. We tried to add more space and removed unnecessary obstacles and distractions. In a number of places, where it seemed appropriate, we have replaced obstacles with destructible objects. The centre of the map has become a more inviting place to fight due to the covers, but at the same time, the variability of passages is also there and you can always try to catch the enemy by surprise.
We have updated not only the arrangement of objects and the width of passageways, but also the visual appearance of the “Old town” and its vegetation. It was important for us to not just present you a redesigned version of the old location, but also to preserve the atmosphere of a once cozy town with small streets.
== Updated map “Bridge” ==
The main change in “Bridge” is, of course, the new passageways. It’s a great alternative for getting behind enemy lines, but be careful - you can always be trapped by the enemy in a narrow passageway.
We also slightly adjusted the height of the hills in the location to minimize the situations where an enemy can shoot the player just because he occupies a position that is too high.
The new covers were added in the riverbed, which will be equally useful for the fans of long-range battles as well as for the vehicles with contact weapons.
There are now symmetrical descents to the riverbed on both sides of the bridge for those who are not ready to rush across the bridge in the hope that enemy shells will fly by. The slopes on the map will become more flat, which will definitely be appreciated by the owners of armoured vehicles on mechanical legs.
We didn’t forget about jumping from the hills either. Sometimes such an urgent change of position can even cost you a victory. Now the drops will be less abrupt, which will reduce the chance of overturning the vehicle and also allow for more comfortable shooting from elevated positions.
New covers have also appeared on the hills that allow you to hide from enemy fire and/or maneuver during weapon reloads.
== Updated map “Founders Canyon” ==
Minor changes were implemented to the “Founders Canyon” map as well. One of the main goals was to add variability to battles and, if possible, to diversify the usual “still standing” on the map.
The small side passages will allow the fast cars to slip through the center of the map and cause commotion in the enemy ranks. Their location on high ground will allow you to control the center and fire if necessary.
== Other ==
The number of places where a player’s car could potentially get stuck in the environment objects has been reduced. Environmental objects have been improved on the following maps:
* “Powerplant”;
* “Naukograd”.
== Clan battles ==
Improved the matchmaking system for the clans of the starting and top leagues.
== Custom battle ==
Extended the list of maps in the rotation of some brawls:
* “Big black scorpions”
** “Crater”;
** “Sandy gulf”;
** “Ashen ring”.
** “Boar fight”
** “Sandy gulf”;
** “Ashen ring”.
* “Big bad porcupines” and “Big bad burners”
** “Desert valley”;
** “Ashen ring”;
** “Naukograd”;
** “Chemical plant”.
Rapid-fire machine gun “M-37 Piercer”
Damage reduced by 7%.
Developer comment: “Piercer” was too strong compared to close range weapons within its PS level.
Cannon “Prosecutor 76mm”
Now the cannon shell pierces 2 cells of the armoured car construction.
Developer comment: The “Prosecutor” ’s perk hardly affected the battles, that’s why we amplified its effect.
“Kapkan” minelayer
* Now it will be easier for heavy vehicles to tear the cable.
* Reloading time increased from 12.5 seconds to 15 seconds.
* The time until the mine self-destructs was reduced from 60 seconds to 45 seconds.
Developer comment: “Kapkan” is too efficient and versatile, which allows it to use it freely in battle against any kind of opponent. This change is intended to correct this situation, encouraging the players to consider their strategy a little more when using “Kapkan”.
Crossbow “Spike-1”
Damage increased by 8%.
Developer comment: With this change, we want to increase the insufficient combat efficiency of the crossbow.
Grenade launcher “Thresher”
Maximum spread reduced by 15%. Now the grenade launcher shoots more accurately.
Developer comment: With this change, we want to facilitate the game while using the “Thresher” ’s perk.
Hover “Icarus VII”
PS increased from 480 to 550.
Developer comment: “Icarus Vll” continues to show too much efficiency, especially at low PS levels. This change is intended to correct this situation.
Harpoon “Skinner”
* Now the harpoon holds the enemy car only for 8 seconds. You will be able to track when the harpoon releases the enemy with a help of a special scale around the sight.
* The change is relevant only for enemy vehicles. If the harpoon is attached to other surfaces (surrounding objects, terrain, etc.) the cable will not automatically unhook.
Developer comment: It was very difficult for a player who became a target of “Skinner” to counter it. This change should improve the situation.
Cannon “ZS-46 Mammoth”
Cooldown increased by 10% (from 6 seconds to 6.6 seconds).
Developer comment: With this change, we want to reduce the excessive efficiency of “Mammoth”.
Drone “Annihilator”
* Drone durability reduced by 15%.
* Now the perk reduces the power of the enemy cabin by 4%, instead of 5%.
* Damage reduced by 10%.
Developer comment: “Annihilator” showed too much efficiency, and it was quite difficult to destroy the drone even with a weapon specifically designed for this.
Crossbow “Toadfish”
Now the crossbow reloads 15% faster (5.1 seconds instead of 6 seconds).
Developer comment: “Toadfish” has rather complex firing mechanics. This change is intended to reduce the price of error when using this weapon.
Machine gun “Punisher”
* The increase of spread from the shot is reduced by 15%.
* Damage increased by 9%.
Pulse accelerator “Scorpion”
The physical size of the projectile was increased by 2.5 times. The current projectile size is 35% smaller than its original size before the update 0.12.90.
* Updated the appearance of the in-game store.
* Improved the interaction with armoured vehicle blueprints:
* Now, if the current vehicle was changed in the build mode and then the mode was closed, you can return to the vehicle’s original state. To do this, open the list of blueprints and use the “Previous assembly” or “Next assembly” buttons located to the left and right of the vehicle.
* It works the same way for switching between vehicles that have been assembled using auto-assembly or from saved blueprints: you can switch between those build variants that have been assembled.
* Information about the builds is stored until you exit the game.
* Improved the scrolling through the list of saved blueprints:
** Now the list of saved blueprints is divided into pages.
** Each page displays 6 blueprints.
** You can switch between pages using special buttons or by scrolling.
* Now the range parameter for the “Trigger” laser drill is displayed correctly.
* Added a new music track for the garage for the “Enemy of my enemy” season.
* Added a number of sound effects on the “East Quarter” and “Sinto City” maps.
* Improved the balance of sounds, and corrected excessively loud sound effects of large weapons and explosions.
* Added the sound effect of applying a sticker on a vehicle part.
* Now the “Tempura” weapon is counted in the progress of obtaining the “Melee Weapon Mastery 3” patch.
* The visual appearance of the “Porcupine” minelayer has been updated.
* Improved the visual appearance of the Tesla emitter “Flash I”.
* Improved the model of the “Meat Grinder” auger.
* Improved the appearance of the recharge boosters “KA-1 Discharger” and “KA-2 Flywheel”.
* The appearance of the decor “Headlights set” and “Headlights” has been updated.
* A series of tutorial missions was improved.
* Now, when viewing the paint for the range, it’s displayed not on the player’s car, but on the construction cube.
* Fixed a number of bugs related to environmental objects:
** in the garage of the Assault Force;
** in the Engineers garage;
** on the “Crater” map;
** on the “Wrath of Khan” map;
** on the “Sandy gulf” map;
** on the “Control-17 station” map;
** on the “Industrial track” map
* Fixed a bug where centering a vehicle in the garage or frequent centering of the camera would cause the object textures to “blink”.
* Improved a number of texts, descriptions and icons.
ru:0.13.0
Category:Updates