Reward (Priest Spell)

The spell allows the shukenja to give an appro­priate gift to those who have been exceptionally faithful or have performed some great service for the shukenja's ethical cause. The spell is extremely lim­ited in its use and is successful only when the DM judges the appropriate conditions have been met. If the DM determines that sufficient factors apply, the spell succeeds. The shukenja cannot cast the spell to reward himself. Rewarding player characters should be done only for truly exceptional deeds.
This spell causes a gift from the shukenja's deity to appear – one that is appropriate to the service done and the station and needs of the indi­vidual rewarded. The reward must be given to that individual (if kept by the shukenja or stolen by another, it vanishes and the offender suffers the effects of an ancient curse). The exact type of reward is decided by the DM. Typical services and rewards are listed.
Those who perform such services with a greedy heart, that is, only looking to the reward they will receive, get that which they deserve – exposure of their greed, humiliation, or misfortune.
The spell must be cast at a temple of the shukenja's religion.
Notes: Common for oriental priests; otherwise, very rare.
==Typical Rewards==
An artisan creating an exceptional work of art for the shukenja's temple might receive mag­ical tools that increase his proficiency by 1 or more when used.
A peasant who consistently presents offer­ings of food greater than he can afford might receive a magical rice pot that never goes empty.
A warrior who fights valiantly for the reli­gion's cause might receive a weapon of quality or the one-time use of one shukenja spell.
A lord who supports the ethos and protects its property might receive good fortune in his endeavors or success in some great battle.
Category:Priest Spells
Category:Spells from Priest's Spell Compendium
Category:Spells