Animus Control Panel

The Animus Control Panel was a program of the Animus HR-8 that allowed Layla Hassan to hack the parameters of the simulation while she was reliving the memories of the Medjay Bayek.
==Hackable Parameters==
===Hero: Fighting===
====Assassination Ability====
Enable/disable assassination action
====Kills on Assassination====
Makes assassination action always deadly
====Adrenaline Ability====
Enable/disable adrenaline ability
====Perpetual Adrenaline====
Makes the adrenaline gauge always filled (yes, Devastating Mode is always available)
====Adrenaline Gauge====
Modifies the speed adrenaline fills up for devastating attacks
====Devastating Attack Damage====
Modifies damage during devastating attack actions
====Weapon Hit Box====
Modifies Hero's weapon hitbox size
====Melee Damage====
Modifies amount of damage Hero inflicts using melee weapons
====Range Damage====
Modifies amount of damage Hero inflicts using ranged weapons
====Health Points====
Modifies amount of Hero's health points
====Regeneration====
Modifies Hero's regeneration speed
====Infinite Quiver====
Puts unlimited amount of arrows in Hero's quiver
====Quiver Size====
Modifies amount of arrows in Hero's quiver
====Arrow Recovery Chance====
Modifies chance to retrieve arrow from enemy bodies
*Never
*Rarely
*Default
*Often
*Always
====Infinite Tool Pouch====
Puts unlimited amount of tools in Hero's pouch (always full)
====Tool Pouch Size====
Modifies amount of tools in Hero's pouch
===Hero: Progression===
====Limited Level Progression====
Enable/disable Max Level option
====Max Level====
Limits progression to a certain level
====Limited Skills Progression====
Enable/disable Max Skills option
====Max Skills====
Limits amount of skills that can be acquired
====Unlock Skills Tree====
All skills become available (not locked by progression rules)
====Experience Earned====
Modifies the amount of experience points earned
====Loot Probability====
Modifies probability of getting loot
===Hero: General===
====Controllable Character====
Choose your character's 3D model
*Bayek
*Aya
*Abstergo Trooper
*Kensa
*The Duelist
*Khaliset
*Tahira
*Kawit
*Bandit Warrior
*Son of Ra
*Bandit Archer
*Jeska
*Hotephres
*Nubian Soldier
*Roman Scout
*Roman Soldier
*Rai
*Greek Soldier
*Hepzefa
*Theodoros
*Layla
====Max Tamed Animals====
Modifies max amount of tamed animals
====Overheat Activation Timer====
Modifies time it takes overheat effects while Hero is wandering in the desert
====Movement Speed====
Modifies the maximum speed Hero moves by foot
====Diving Speed====
Modifies the maximum speed Hero moves while swimming underwater
====Underwater Breathing====
Modifies maximum time Hero can remain underwater without taking damage
===NPC: Fighting===
====Attack Speed====
Modifies NPC attack speed, counter attack speed and recovery time after Hero's hit
====Weapon Hit Box====
Modifies NPC weapon hitbox size
====Hurt Box====
Modifies NPC 3D body hurtbox size
====Health Points====
Modifies NPC amount of health points
====Melee Damage====
Modifies amount of damage NPCs inflict using melee weapons
====Ranged Damage====
Modifies amount of damage NPCs inflict using ranged weapons
====All Level Scale====
Adjust the range of the faction level balance
====Ptolemaic Level Scale====
Adjust the range of the Ptolemaic faction level balance
====Roman Level Scale====
Adjust the range of the Roman faction level balance
====Animals Level Scale====
Adjust the range of the Animals faction level balance
====Bandits Level Scale====
Adjust the range of the Bandits faction level balance
====Rebels Level Scale====
Adjust the range of the Rebels faction level balance
===NPC: General===
====Detection Distance====
Modifies distance where NPCs can detect the Hero
====Senses Distance====
Modifies distance where NPCs become suspicious by sensing the Hero
====Stress Cooldown====
Modifies cooldown timer after NPCs have detected Hero and are searching for them
====Movement Speed====
Modifies NPC movement speed
====Desynchronization Rule====
Disables desynchronization rules for killing civilians and cats
===Factions: Hero vs NPC===
====Ptolemaic vs Hero====
Modifies ptolemaic alignment towards Hero
*Default
*Allies
*Neutral
*Enemies
====Romans vs Hero====
Modifies romans alignment towards Hero
*Default
*Allies
*Neutral
*Enemies
====Civilians vs Hero====
Modifies civilian alignment towards Hero
*Default
*Allies
*Neutral
*Enemies
====Aggressive Animals vs Hero====
Modifies predator alignment towards Hero
*Default
*Allies
*Neutral
*Enemies
====Territorial Animals vs Hero====
Modifies defensive animals' alignment towards Hero
*Default
*Allies
*Neutral
*Enemies
====Rebels vs Hero====
Modifies rebels' alignment towards Hero
*Default
*Allies
*Neutral
*Enemies
====Bandits vs Hero====
Modifies bandits' alignment towards Hero
*Default
*Allies
*Neutral
*Enemies
===Factions: NPC vs NPC===
====Ptolemaic vs Rebels====
Modifies ptolemaic alignment towards rebels
*Default
*Allies
*Neutral
*Enemies
====Ptolemaic vs Bandits====
Modifies ptolemaic alignment towards bandits
*Default
*Allies
*Neutral
*Enemies
====Romans vs Rebels====
Modifies romans alignment towards rebels
*Default
*Allies
*Neutral
*Enemies
====Romans vs Bandits====
Modifies romans alignment towards bandits
*Default
*Allies
*Neutral
*Enemies
====Rebels vs Bandits====
Modifies rebels' alignment towards bandits
*Default
*Allies
*Neutral
*Enemies
====Ptolemaic vs Romans====
Modifies ptolemaic alignment towards romans
*Default
*Allies
*Neutral
*Enemies
===World: General===
====Enable Screen Color====
Enable/disable screen color
====Screen Color====
Applies color effect overlay while playing (one from photo mode)
*Retro
*Sepia
*Hunter vision
*Fantasy
*Colorless
*Radioactive
*Moonlight
*Acid
*Poisoned Air
*Call To War
*Bright Night
====Day & Night Time====
Shortens or extends day & night cycle
*Default
*Endless Morning
*Endless Day
*Endless Evening
*Endless Night
====Day & Night Balance====
Certain times of day will remain much longer and all others will be the opposite - very fast
====Sandstorms Probability====
Modifies how often sandstorms can appear in desert
====Sandstorms Movement Speed====
Modifies the speed of travel of the sandstorm
====Sandstorm Damage====
Modifies amount of damage Hero or NPCs will receive while inside sandstorms
====Fire Damage====
Modifies amount of fire damage Hero or NPCs will receive
====Reveal Map====
Reveals the entire map without having visit those locations
====Reveal Map Icons====
Reveals all icons on the world map
====World Map====
Disables world map for a more hardcore experience
===Interactibles===
====Vehicles' Health Points====
Modifies all vehicles' amount of health points
====Mounted Attack====
Modifies amount of melee and ranged damage inflicted by mounted Hero or NPCs
====Ballista Infinite Ammo====
Applies infinite ammo while using ballistae
====Ballista Damage====
Modifies amount of damage Hero or NPC will inflict using ballista
====Boat Collision Damage====
Modifies amount of damage boats will receive when colliding with something
Category:Animus