Civilization: Beyond Earth: Rising Tide October 2015 update

Sid Meier's Civilization: Beyond Earth: Rising Tide received its first big update in October 2015, only few weeks after its release. The following is a full list of the patch notes.
==Diplomacy==
* Added the system – players will now be able to choose what spoils they will offer/claim when declaring peace.
* Fixed an issue that could cause old Agreements not to clear properly when switching traits.
* Fixed an issue with War declarations on s.
* Fixed an issue that prevented AI allies from joining a war if they hadn't met the opponent and the war started before the alliance was formed.
* Fixed an issue where some AI leaders would send communiques inappropriately while at war.
==Quests==
* Quest update pop-ups now appear each time a new objective is received.
* Fixed several quests that were not always tracking objectives correctly.
* Olivia Ross quests will no longer choose tiles with an existing improvement.
* Fixed an issue that prevented the area of effect boarders to no show up around activated minor Marvel nodes on the Fungal biome.
==Agents/Covert Ops==
* Added new "" section in Covert Ops that allows you to assign agents to trade for Strategic Resources.
==AI==
* AI will now use Covert Ops better – better prioritization, raising intrigue, and using higher level ops.
* Increased AI desire for expansion via founding cities.
* Improved AI ratio of ranged-to-melee naval ships
==Art & UI==
* Fixed issues where multiple or incorrect units could appear in unit viewer and/or Combat Preview panel.
* Fixed an issue that could cause the Diplomacy screen to not close or not show a Leader.
* Planet description text now shows up in tooltip of Planet Type.
* Biome is now listed when looking at map type in game menu.
* FX now play appropriately for all Beacons and Gates.
* FX now plays appropriately for Creating a Coup
* FX now plays appropriately for activation of Frigid and Fungal Marvel Nodes.
* Fixed an issue where water-specific tile improvement visuals would disappear when pillaged.
* Kozlov's extra strategic resources now show up correctly in top panel tooltip.
* Added sorting functions to Trade Route Overview.
* Added notification for when you are pulled into a war because of an alliance.
* Fixed several issues with incorrect font size.
* New Tech Web filter for "Aquatic".
* Fixed an issue where the Reward pop-up would reappear after having closed and reopened the window.
* Fixed an issue where certain expedition icons would not properly clean-up when completed.
* Attack Range changes now properly update in the unit upgrade panel.
==Balance==
* s have been removed and s are now amphibious by default. ( was moved to replace Amphibious Trade on the Tech Web.)
* is a stronger deterrent to keeping aliens away.
* Orbital units no longer receive inappropriate penalties/bonuses for land/sea production modifiers.
* On lowest difficulty only 1 AI will start a war with a player at a time.
* Disciplined trait perks increased to 20/40/60%.
* wonder mod will no longer apply to Move City.
* Conquered/gifted cities will no longer inappropriately give free buildings or units.
* now reduces the cost of Leaf Techs by 20%, and costs 1000 .
* now increases Virtue acquisition by 15%, and costs 400 .
* The now costs 300 .
* The now costs 650 .
* now costs 650 .
* The now costs 400 .
* The Lush Marvel quest now requires the player to biopsy 5 alien remains (up from 3).
* Smart Grid agreement now has a 100 energy per-turn cap to prevent runaway energy gains.
==Misc==
* Fixed an issue that would prevent players from Razing a city after a capital has been transferred to another city.
* Fixed an issue where remote players could autoend turn before Planetfall.
* Fixed an issue in Domination when an alien destroys a capital.
* Fixed an issue that could cause hover units to stop automated exploration.
* Fixed an issue with the achievement "Silent Service" claiming to require 100 units killed, instead of the actual 10 needed.
* Moved the button to explore minor Marvel nodes to the upper unit action bar.
* You may now continue playing after being Defeated (except when defeated by Domination).
* Fixed an issue where a base-game Achievement wouldn't trigger with DLC turned on.
* Fixed several reported crashes.
* Fixed many text errors.
Category:Rising Tide
Category:Updates (CivBE)