Great Admiral (Civ6)

The Great Admiral is a type of in Civilization VI dedicated to naval exploration, trade, and warfare. Like all civilian units, Great Admirals cannot directly engage with enemy units, but they do provide +5 Combat Strength and +1 to other naval units within 2 tiles (provided they belong to the Great Admiral's owner and either the Admiral's era or the following one).
Each Great Admiral also has a unique ability which may be activated at least once, granting its owner a potentially game-changing bonus. The ability may be activated in a tile containing a naval combat unit.
Unlike other , Great Admirals cannot move on land tiles. As a result, Great Admirals can only be claimed if a player has a coastal city, or a city with a completed Harbor district.
Great People are spawned in the city with the most population. Make sure that is a coastal city to avoid trapping a Great Admiral in an inland sea or lake.
Like other naval units, Great Admirals may move on City Center tiles, provided the City Center is directly adjacent to a Lake or Coast. By moving a Great Admiral to a City Center, it is possible to transfer that Admiral to any Harbor, Water Park, water-based Wonder or coastal City Center owned by the player. (Note that Admirals cannot use the transfer ability from a Harbor district – transporting an Admiral from a City Center to a Harbor works only in one direction.)
Unlike other Great People, Great Admirals shares model from certain naval units, which includes Quadrireme, Frigate and Destroyer.
==Earning Great Admirals==
Great Admirals may be claimed by any player who has earned enough Great Admiral points. Harbor and Cothon districts generate +1 Great Admiral point per turn, while Royal Navy Dockyard districts generate +2 per turn. Each produces an additional +2 more if the city has built the Oracle, as well as an additional point for each building completed in that district. (For example, a Harbor with a Lighthouse, Shipyard, and Seaport would generate +4 Great Admiral points per turn.) Further points may also be earned by completing the Harbor Shipping project in a city with a Harbor. Players who do not have enough points may patronize an Admiral by paying the difference using or . The Portuguese Navigation School also provides +1 Great Admiral point per turn.
The Colossus, Great Lighthouse, and Torre de Belém wonders also provide +1 Great Admiral point per turn.
Players can also increase their Great Admiral point yields by using the Navigation policy card, which generates +2 Great Admiral points per turn. The Laissez-Faire policy card (in Gathering Storm) also generates Great Admiral points: +2 per turn for every Shipyard owned and +4 for every Seaport owned.
The Stockholm Suzerain bonus (or Bologna in Gathering Storm) increases the number of Great Admiral points generated from each Harbor district by +1. (Note that in Rise and Fall, this bonus is only active if the Harbor has a completed Lighthouse building.) 
All Great Admiral point yields are doubled if Pingala with the Grants title is present in the city. 
==Great Admirals==
Name 	Era 	Bonus Ability
 	Classical 	Grants 1 promotion level to a military naval unit.
 	Classical 	Forms a Fleet out of a military naval unit.
 	Classical 	Instantly creates a unit.
 Grants +2 per turn for this city. 
 Instantly creates a unit. +20% towards Naval Ranged promotion class.
Available with the Babylon Pack DLC.	Classical 	Grants a naval melee unit with +2 .
 	Medieval 	Grants 1 promotion level and +25% combat experience to a military naval unit.
 	Medieval 	Allows all naval units to move over tiles without the required technology.
 +1 Sight Range for all naval units. Allows all naval units to move over tiles without the required technology.
 	Medieval 	Gain 50 . Military units get +40% rewards to looting.
 +3 Combat Strength for all naval units.
 	Medieval 	Get an .
 Grants a free unit and increases capacity by 1. Foreign s to this city grant +2 to both cities. Activates in your Harbor.
 	Renaissance	Gain 75 (on Standard speed). Military units get +50% rewards for plundering sea s.
 Instantly creates a with 1 promotion level. Military units get +50% rewards for plundering sea s.
 	Renaissance	Forms an Armada out of a military naval unit.
 	Renaissance	Instantly creates an unit with 1 promotion level.
 Instantly creates an unit with 1 promotion level. Grants 1 per turn
 	Renaissance	Grants +4 per turn for this city.
 Gain 300 (on Standard speed). Grants 1 free copy of the Luxury resource on this tile to your city.
 	Industrial 	Gain 100 . Military units get +60% rewards for plundering sea s.
 Gain 500 . Military units get +60% rewards for plundering sea s.
 	Industrial 	+50% flanking bonus for all naval units.
 +50% flanking bonus for all naval units. Instantly builds a and in this district. Activates in your Harbor.
 	Industrial 	Grants 1 promotion level and +50% combat experience to a military naval unit.
 	Modern 	Grants enough s to become Suzerain at this City-state, then removes all other players' s. Activates in City-state territory.
 	Modern 	Instantly creates a with 1 promotion level.
 Instantly creates a with 1 promotion level. Grants 1 per turn.
 	Modern 	Accumulate 25% less than usual.
 	Modern 	Grants 1 promotion level and +75% combat experience to a military naval unit.
 Grants +6 per turn for this city. Activates in your Harbor.
 	Atomic 	+20% towards units of the Naval Raider promotion class.
 Instantly creates a Submarine with 1 promotion level. Grants 1 per turn. +20% towards units of the Naval Raider promotion class.
 	Atomic 	Unlocks a random technology of the Atomic or Information era.
 Unlocks two randomly chosen free technologies.
 	Atomic 	Gives 1 free promotion to naval units and 100% combat experience.
 	Information	Gives 1 free promotion to naval units and 200% combat experience.
===Scenario-specific Great Admirals===
====Vikings, Traders, and Raiders!====
* Bjarni Herjolfsson
* Erik the Red
* Freydís Eiríksdóttir
* Yngvarr víðförli
==Strategy==
Great Admirals function a lot like Great Generals, providing naval units with Combat Strength and bonuses that allow them to do more damage and traverse the world's waterways faster...and much like those of a Great General, these bonuses cease to function for naval units two eras more advanced than the Admiral. However, Great Admirals can and should be retired when they become obsolete, as doing so will provide you with other valuable benefits.
==Civilopedia entry==
==See also==
* Great Admiral in other games
ru:Великий флотоводец (Civ6)
Category:Great People (Civ6)