Super Smash Bros. GR/Modes

Super Smash Bros. GR features a wide variety of gamemodes. While these modes are described briefly on the main page, this page intends to go into detail with each mode without sacrificing visual parity on the main article.
==Group==
Group modes are designed around being played with multiple people, but can be played independently. The more competitive elements of GR are prominent here.
===Smash===
Smash is the main mode for players who simply want to play the game. Up to eight players can join in.
When beginning a match, rules and physics need to be chosen first, either selected directly or via saved presets. Several options are available:
*Physics: Adjust the game physics via the options seen on the main page.
*Objective: Choose between the following:
**Time: Players gain one point for each KO and lose one point for each fall. The player or team with the most points when time runs out is the winner. If a tie occurs, then it will go to Sudden Death. The time limit can be set to any number instead of by minute, or even to infinite. 
**Stock: Each player has a number of lives which can be set from 1 to 99. The last player or team standing, or the player/team with the most lives when time runs out, is the winner.
**Coin: Smash coins are produced when players are damaged. The player or team with the most coins when time runs out is the winner.
**Bonus: The player or team with the most points' worth of bonuses when time runs out is the winner. Bonuses are conditions to meet during a match that reward points.
*Health: Choose between Percents, which has you launching opponents as they accumulate a higher percentage, or Stamina, which features adjustable HP.
*Blast Lines: Choose between normal or looping blast lines.
*FS Meter: Enable or disable the FS Meter.
*Spirits: Choose whether or not to allow Spirits.
*Handicap: Handicap is used to set the starting percentage for players, and can be set to Auto, which adjusts these percentages based on wins and losses, and Manual, which lets you adjust them by hand. Handicaps are intended to provide a way for more experienced players to be able to fight on par with others.
*Damage Ratio: Sets how much knockback is received from attacks. The default ratio is 1.0. The higher the number, the further the player will be launched. Players can set the ratio from .5 to 2.0., in increments of .1.
*Stage Choice: Choose between the following:
**Choose: Any player can select the stage to play on prior to the battle.
**Random: Stages are picked randomly unless modified via the Stage Filter.
**Turns: Players alternate picking stages.
**Ordered: A set playlist of stages is used, which can be freely adjusted.
**Loser's Pick: The loser picks the stage.
**Stage Striking: A competitively-oriented way of picking stages, Stage Striking works similarly to the Choose option, but allows for individual stages to be banned from being picked. You can either ban stages outright, or only ban them for that moment of stage selection.
*Stage Filter: Adjust which stages are picked should the Random option be selected.
*Stage Morph: Choose whether or not stages will change from one to another mid-battle, and also add playlists of them!
*Stage Hazard Switch: Choose which stages will have hazards, and which won't.
*Item Switch: Enable or disable certain items, Assist Trophies, and Pokémon, as well as the frequency of them showing up.
*Stock & Time: Set the time limit for Stock matches.
*Team Attack: Decide whether or not teammates can attack each other.
*Pausing: Enable or disable pausing.
*Score Display: Enable or disable the ability to see player scores in Time, Coin, and Bonus gamemodes.
*SD Penalty: Choose the amount of points a player loses should they self-destruct, or for a better lack of words, commit suicide.
*Damage Gauge: Enable or disable the ability to see a player's percentage or Stamina.
Once the rules are selected, you may choose a stage should you not have chosen Random or Ordered. After that, characters may be selected.
===Tournament===
Tournament Mode allows for multiple players to play in a competitive tournament setting. Various options are available for adjustment, such as round-robin style play, winner and loser brackets, and how many games are in a set. Seeding can be done automatically or manually, and the whole system can have multiple players.
Tournament Mode can also be done with multiple GhostDrive consoles over a local network, making it great for large-scale events.
===Smash Run===
Smash Run is a five-minute adventure consisting of up to four players delving into a labyrinth full of enemies (which can be seen here) and stat boosts. The goal is to gather as many stat boosts as possible before time runs out, after which you'll be thrown into a final battle against your opponents. Should you be KOed at any point before the time limit ends, you'll lose some of your stat boosts. Various events can also happen, such as enemy spawn rates increasing, a door to a Target Test appearing, or even a powerful enemy spawning that will give a huge stat boost to whoever defeats it. Smash Run is a game of preparation for the battle ahead.
New to Smash Run is a "Free Run" mode, in which the time limit and final battle are disabled, leaving all four players to explore the map, collect stat boosts, and battle enemies. In addition, bosses will also spawn in Free Run periodically, making it a bit more dangerous.
===Stadium===
Stadium is a collection of various minigames that can be played with multiple people.
====Home-Run Contest====
Home-Run Contest features a Sandbag in the center of a platform, next to a Home-Run Bat. The objective is to launch the Sandbag as far as possible by racking up enough damage within the ten-second time limit and then letting loose an attack with sufficient knockback. Home-Run Contest can also be played cooperatively with two players, or with up to eight players competitively, with each player taking turns, or teams of two working against one-another.
====Target Test====
Target Test has you navigating a special stage of sorts to break targets. Each character has their own, and you can even create your own courses via the Stage Builder. Target Test can also be played competitively like Home-Run Contest, with splitscreen support for two players.
====Multi-Man Smash====
Multi-Man Smash has you facing off against the Fighting Assist Trophy Team, consisting of all KOable Assist Trophies. Several difficulties are available:
*10-Man Smash: Defeat all ten opponents.
*100-Man Smash: Defeat one-hundred opponents. As time goes on, these opponents will get tougher.
*3-Minute Smash: Survive for three minutes.
*Rival Smash: Defeat more enemies than your rival, who is an AI copy of your character.
*Endless Smash: Survive for as long as you can.
*Cruel Smash: Cruel Smash is similar to Endless Smash, except the opponents are noticeably tougher, a knockback modifier is applied, and no items will spawn.
Multi-Man Smash can also be played with multiple players, with up to four players capable of working together.
====Boss Battles====
Boss Battles is unlocked once Adventure Mode is completed, and is a gauntlet consisting of every boss in the game, culminating in a fight with both Master Hand and Crazy Hand. Two players can join forces in this mode to take on the bosses. However, unlike past titles, you gain Assist Coins with every boss defeated, which can be used to purchase Assist Trophies that will aid you in battle when summoned via a taunt. Stronger Assist Trophies cost more Assist Coins.
===Squad Strike===
Squad Strike is identical to the standard Smash mode, except players choose multiple characters. Should they die at any point, they'll respawn as the next in the lineup.
===Smashdown===
Smashdown is also identical to the standard Smash mode, except whenever a character is used it can't be used in the next match, forcing players to constantly switch up who they're using. A setting is also available to adjust whether Echo Fighters disappear when their base character is used or vice-versa.
===Flag Smash===
Flag Smash is a unique team-based multiplayer mode that revolves around players working together in two teams of two, three, or four to capture Special Flags scattered throughout a special map. This map is similar to Smash Run's in that it has enemies wandering around, providing obstacles for both sides to contend with as they pursue the Special Flags that pop up. A Special Flag's arrival is announced to all players, and its location is shown on a small map in the corner. As time goes on, more flags will appear at once, so players will have to split up if they want their team to win.
Once a certain amount of time has passed, a boss will appear in the center of the map. The first team to deal a sufficient amount of damage to the boss will have them on their side until that boss is defeated, providing a powerful asset. This makes the late stages of the game more about controlling the map rather than gathering flags. In addition, around this time, an Artifact of Power will appear on the map, unmarked. Whichever player grabs it will gain a boost in power, but in the process the enemy team will gain two of that team's Special Flags should they defeat the Artifact-wielding player.
Two win conditions are available.
*Time has teams competing to gather as many flags as they can before the timer hits zero. The amount of time can be freely chosen.
*Point Match has teams competing to gather a set number of flags first.
===Name Entry===
Name Entry is where names can be created, and controls can be adjusted per name.
==Solo==
Solo modes are designed to be played by a single player, but some can be played with two. They generally have more wacky content than Group modes.
===Story Mode: Intertwining Paths===
Intertwined Paths is the story mode of Super Smash Bros. GR, consisting of multiple episodic storylines.
For more information, click here.
===Adventure Mode===
Adventure Mode features fifteen singleplayer levels to navigate, each featuring both platforming segments and battles against characters from a myriad of franchises, including powerful bosses. Enemies seen in Smash Run can also show up here, and the mode can be played with two players. Unique to Adventure Mode is that Assist Trophies can be found, which will spawn characters that aid you in the level in a similar vein to the Helpers in the Kirby series. However, these characters only last for one level and have permanent death.
Levels 	Levels
Mushroom Kingdom 	The Mushroom Kingdom acts as the first level in Adventure Mode, featuring a layout similar to that of several classic Mario levels. Goombas, Koopa Troopas, and all sorts of enemies can be found.
Halfway into the level, a fight against Mario happens, or if you reached the fight with a 2 in the seconds place, Luigi. Defeating him lets you move on to the end, where after a bridge is broken, you engage in a fight with Gooper Blooper. Gooper Blooper primarily sticks to the background, and will lash out with tentacles to attack you. However, these tentacles can be attacked to deplete his HP.
Rumble Falls 	Based on a stage that was originally in Super Smash Bros. Brawl, Rumble Falls is a vertical level that needs to be traversed quickly as Donkey Kong enemies attack you. At the top, Donkey Kong and Diddy Kong are battled, followed by a giant King K. Rool should they be reached in less than a minute.
Trial of the Sword 	The Trial of the Sword is a massive labyrinth that has the end point in a random position. Along the way, Octoroks, Bokoblins, and even the occasional Guardian Scout will attack you. Along the way are several shortcut areas that pit you against playable Zelda characters.
Once the end is reached, a boss battle breaks out against Gohma from The Legend of Zelda: The Wind Waker, who will attack from its lava pit.
Area 3 	When arriving in Area 3, a small cutscene will play in which Ridley will notice you before heading for you. Ridley here is at a massive size, even larger than he would be with a Super Mushroom.
Once Ridley is defeated however, the Diggernaut emerges from the background as the boss. This leads to a chase sequence where you have to escape Area 3 with the robot closely following you.
Castle Dedede 	Castle Dedede opens with a platforming section laced with Kirby enemies, followed by an encounter with a Multi-Man-esque team of Kirbys wearing Copy Ability hats. Once they're defeated, the way opens for a showdown with King Dedede in a boxing ring.
Fortuna 	Fortuna opens with a timed section in which you need to survive the ongoing space battle, hopping from ship to ship to evade blasterfire. However, the battle eventually leads into a fight with Fox and Falco. Once defeated, the Great Fox moves in to attack you as the boss. While large, it can easily be attacked via the underside.
Goldenrod Radio Tower	Ascending the Radio Tower pits you against various Pokémon, and Poké Balls are the only items present. At the top, you'll have to endure a showdown against both Pikachu and Pokémon Trainer, the latter of which can only be defeated by knocking out all three of his Pokémon.
If the top of the tower is reached in less than two minutes, Pichu is faced instead of Pikachu.
Castle Siege 	Castle Siege, similarly designed to the actual stage, opens with you invading a castle and confronting Ike at the top. Once defeated however, the Black Knight swoops in as the stage boss. He acts similarly to Ike, but is larger and hits harder.
Chemical Plant Zone 	Chemical Plant Zone is a linearly explored area that features all sorts of enemies from the Sonic the Hedgehog games, as well as an area in which you're capable of drowning in a sea of toxic water. At the end, Sonic is battled, albeit he moves twice as fast as normal.
Minor Circuit 	Minor Circuit pits you against a Multi-Man mob of wireframe Little Macs, followed by a pink hoodied Little Mac who deals much more damage and knockback than normal.
Pac-Maze 	Despite sharing a name with a playable stage, Pac-Maze is vastly different. Here, you'll need to navigate a maze to gather all four Power Pellets, whilst avoiding the Ghosts that wander around the maze. After completing this task, you'll simply battle Pac-Man.
Urchin Underpass 	Urchin Underpass opens with a battle against a duo of Inklings. Afterwards, DJ Octavio emerges as the boss. His giant fists can be attacked to send them rocketing back at him for damage, but the guy as a whole is fairly bulky.
The End 	The End opens with a stronghold that needs to be navigated, with an End Portal guarded by Steve. After defeating him, the Ender Dragon can be found in the End as the boss. He will fire off acid and dive along the stage, but has moments where he's vulnerable.
Meta Crystal 	Meta Crystal pits you against both Metal Mario and Metal Luigi, who are very hard to knock off the stage, but fall much faster than other characters.
Final Destination 	Final Destination features a fight against a giant Mr. Game & Watch initially, who's already more powerful than his normal form. However, once he's defeated, he transforms into Mr. Smash & Watch in a vortex of Shadow Bugs, an abomination that has control over the whole of Final Destination in a similar vein to the original Game & Watch games, with all sorts of hazards coming at you. He's the toughest boss you've faced so far.
===Spirit Board===
The Spirit Board plays host to Spirits, characters who've lost their physical forms and inhabit Puppet Fighters. On the board, up to ten Spirit Battles are available at once, and have you fighting a Puppet Fighter who's often reflective of the Spirit possessing them. When you defeat the Puppet Fighter, you're able to play a shooter-style game to claim the Spirit. Spirits you've lost to or failed to shoot will eventually reappear.
===Classic Mode===
Classic Mode is a more arcade-style solo mode that features a set lineup of opponents for each fighter, with Target Tests and Multi-Man rounds in between these opponents. At the end, you'll face off against a boss depending on the character you're playing as.
===All-Star Mode===
All-Star Mode is unlocked once every single character is unlocked, and has you facing them all in battle. They're fought in reverse chronological order, and in between levels you have a break room with a limited number of healing items. The Assist Coin concept is also retained here from Boss Battles, and this mode can be played with two people.
===Event Matches===
Event Matches are unique battles with set conditions to fulfill, and usually require the use of a specific character. Solo and co-op events exist, the latter of which requires two people.
For a list of event matches, click here.
===Smash Tactics===
Smash Tactics is very similar to Hyrule Warriors's Adventure Mode, in that it places you on a grid-based map to defeat other fighters. You'll be able to choose a map based on a specific franchise, as well as a difficulty. Once that's done, you'll be thrown onto the map in a turn-based conflict. Every turn, you'll have to make a move, followed by your enemies' turn. The main objective is to take out every group of enemies alongside a Boss enemy, which varies depending on the map you chose.
Hitting a pack of enemies leads to a standard Smash battle against them. Different battles will have different conditions and stages, and you won't heal afterwards either! Yet, Smash Tactics isn't just limited to fighting enemies. Throughout the map are many optional objectives that can reward you with damage healed, trophies, money, and more. Said optional objectives usually put you through a minigame of sorts, whether it be Home-Run Contest, Multi-Man Smash, a linear platforming area, or others. Some might also have you against strange opponents like a giant Donkey Kong or Metal Mario.
Smash Tactics is designed to be replayable, with random events that can occur midway through. These ensure that no round is the same, and can do things from buff enemies, to create new optional objectives to complete, to summoning new enemies.
===Race to the Finish===
Heavily revamped from its previous appearances and now based on Gourmet Race from Kirby Super Star, Race to the Finish is a mode where you, well, run to the end of a course. However, you need to collect Gold along the way if you want a good score, on top of speed!
The route initially appears to be linear, but forks off several times. Each of these "forks" have their own associated sidequests, which can have you breaking targets as you run, fighting enemies, or even attempting to leave the area with a specific number in a specific digit!
===Showdown===
Showdown is a heavily revamped version of the Classic Mode from Super Smash Bros. for Wii U, now rebranded as its own thing and also taking inspiration from Crazy Orders. It works in that the player is entered into a five-round, repeatable tournament against CPUs, and can navigate towards clusters to engage in a battle. Before you fight, you spin a roulette to determine whether you'll win gold, trophies, spirits, or Mii costumes from winning the battle.
While the mode may seem like normal battles at first, there are some unique aspects. One character will be marked as a Rival, and they will not only become stronger the longer they go unchallenged, but also gain a greater reward to be obtained when they're defeated.
Once the first five rounds have passed, the player has the option to either fight a boss to claim their rewards, or fight in another five-round tourney. The more tourneys they enter, the stronger the boss gets, but the more rewards they hold. Overall, Showdown is a gauntlet that allows you to quit when you feel like it.
===Training/Lessons===
Training allows for you to practice combos and the like in an environment where CPU behavior can be adjusted and items can be spawned. Hitbox visibility and launch trajectory can also be seen, and a special Training stage is also available.
Lessons are now also available via Training, which teach you various advanced techniques. This'll be great to help any player improve!
==Online==
Online modes are played with players from all around the world. Every online mode supports voice chat as well.
===Lobby Smash===
Lobby Smash lets you set up or join a lobby with a specific ruleset. This is also where you can play with friends.
===Quickplay===
Quickplay is a ruleset that has all stages and items enabled. Singles, doubles, and free for alls with four players are available, and you can even play with other friends online as a team in doubles.
===Ranked Smash===
Ranked Smash is more competitively-oriented, with all items off and only specific stages allowed, due to them being seen as tournament-friendly. It operates on a season system where you have a rank that rises and falls, and at the end of the season you get rewards based on your rank. Both singles and doubles are available here.
===amiibo Smash===
amiibo Smash is a new online mode that revolves around pitting an amiibo of yours in battle against another player's. These matches let you choose between Quickplay or Ranked Smash rulesets, and your amiibo will also gain experience from these battles. In addition, you also have the option to form a team with your amiibo!
===Spectate===
Spectator mode allows for you to watch matches, and even bet gold on who will win.
==Creation==
Creation gamemodes are tailor-made for those who want to create some custom content.
===Stage Builder===
The Stage Builder allows for both normal stages and Target Test stages to be created. Various tools are available, with all objects from Brawl and Smash Wii U available alongside plenty of new ones, some of which are taken from other stages. Music can also be adjusted as you see fit, and you have a variety of visual styles to choose from.
===Event Creator===
The Event Creator allows for event matches to be created via a simple coding interface that allows for match conditions to be placed down, along with a set stage and what characters are available.
===Mii Fighters===
Mii Fighters are created and modified within this option. Unlike Smash 3DS/Wii U, Mii size doesn't change stats, and the whole stat boost system has you picking between multiple archetypes. Movesets can also be fully tweaked for each class, as can voices.
===amiibo===
amiibo are registered and tweaked within this option.
===Movie Studio===
The Movie Studio allows for simple films to be created within the game engine. Props and characters can be placed down onto a stage, and you can set specific actions to be performed, along with voice acting and/or subtitles.
===Sound Booth===
The Sound Booth allows for voice clips to be recorded, which can be used on top of existing ones in the game, whether it be the Announcer or specific characters.
==Vault==
The Vault holds all of the game's collectables.
===Shop===
The shop is where you're capable of buying all sorts of things using the gold you obtain from matches. You can buy trophies, spirits, music, Mii costumes, and other cool things like concept art. You can also sell items to the Shop as well.
===Trophies===
Trophies are collectables that resemble various characters, objects, and areas from all sorts of video game franchises.
====Trophy Gallery====
The Trophy Gallery is where individual trophies can be viewed, and you can even take pictures of them together.
====Coin Launcher====
If you'd rather have some fun earning your trophies, the Coin Launcher is the way to go. Coins can be fired at trophies on the board to obtain them, and enemies can also appear. Shooting waves of enemies will increase the spawn rate of rarer trophies and give you more coins to use as ammunition. Bosses can also appear who will attempt to change the position of incoming trophies, but can be defeated for a trophy of themselves.
===Replays===
Replays can be viewed here, and match highlights can be shown, with varying camera angles available akin to the options seen in Mario Kart 8.
===Movies===
Anything you've made in the Movie Studio can be found here, alongside in-game cutscenes.
===Sounds===
====My Music====
My Music allows for stage music to be adjusted, along with music for specific menus. Unlike past games, any song can be played anywhere.
====Sound Test====
Sound Test allows for specific songs and voice clips to be listened to, and playlists can even be formed.
====Records====
Records are milestones you've accomplished throughout the game, and can be viewed here.
==Challenges==
Challenges are little tasks for you to complete, with various rewards. They're like the achievements seen in other games.
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