Cleric

==Clerics==
A cleric is a follower and advocate of a particular deity.  He acts in a manner appropriate to his deity, and uses his powers and skills to help others to advance the beliefs of his religion. Clerics are the most defensive  orientated of all the professions. Most of their spells focus on healing or defending the faithful, with their few combat spells being far less powerful than those of wizards. However, clerics are the best class by far at healing magics, and they possess an impressive array of protective magics. Their skills and spells depend greatly on the deity the cleric devotes his life to, and therefore the cleric has to take over the align and ethos of her/him.
===Careers===
*Anue (Neutral)
*Arduna (Good)
*Celawyn (Neutral)
*Daghyld (Good)
*Digna (Neutral)
*Dwaraur (Good)
*Kulthis (Evil)
*Lothgul (Evil)
*Morruin (Neutral)
*Oneirion (Neutral)
*Oonouyugh (Evil)
*Shorkam (Good)
*Sscis (Evil)
*Vorgen (Neutral)
*Wyome (Neutral)
===Skills===
Level	Skill 	Stats
1 	Cast 	
 	Mace 	
 	Mathan 	
 	Recall 	
 	Dagger 	
2 	Meditation 	
3 	Cook 	
4 	First aid 	
6 	Staves 	
8 	Shield block 	
10 	Hand to hand 	
12 	Religious doctrine	
14 	Herbs 	
15 	Parry 	
16 	Flail 	
18 	Second aid 	
19 	Scrolls 	
22 	Diagnostics 	
24 	Second attack 	
28 	Dodge 	
30 	Power perception 	
32 	Maneuver in armor 	
36 	Surgery 	
38 	Mainistir 	
===Spells===
Level	Spell 	Mana 	Stats
1 	Bless 	3+1d6 	
 	Know alignment 	1d14 	
2 	Food production 	1d10 	
 	Projected light 	2+1d8 	
3 	Balm 	10 	
4 	Blindingflash 	1d10 	
5 	Armor 	10 	
6 	Detect curse 	5 	
7 	Dispel curse 	40 	
8 	Refresh 	7 	
9 	Aid 	5+1d5 	
11 	Purification 	20 	
12 	Resistance disease 	10 	
13 	Holy Aura 	20 	
16 	Mend 	15+1d10 	
17 	Holy strength 	2d9 	
20 	Damnation 	1d10 	
21 	Disease purification	30 	
23 	Resistance poison 	10 	
26 	Healing 	15+4d10 	
27 	Detect invisible 	17+1d5 	
30 	Quiet 	1d99 	
31 	Undo 	10+10d10	
35 	Dispel magic 	2d6 	
Category:Professions