Abyss Razor

==Summary==
Abyss Razor is a second-year student at Easton Magic Academy and 2nd Fang of the Magia Lupus, and was the secondary antagonist of the Magia Lupus arc.
As a child, Abyss was abused by his parents due to his Evil Eye that negates magic, usually getting locked up with barely any food and water. That is until one day, his parents tried killing him. At an unknown time later, he becane an underling of Abel, becoming very loyal to him. During the events of the Magia Lupus Arc, he fought Mash, though eventually lost. Later on, when Abel was about to be killed by Cell War, he jumped in the way, sustaining a near fatal injury, though later recovering. During Mash and his gang's confrontation with Domina and his group, Abyss, along with Abel and Margaret, jump in to help Mash. Even later, Abyss is shown to go after one of Domina's underlings, though is mind controlled by Domima to fight Mash again, yet is subsequently able to fight it off, though getting knocked out by Domina right after. He is later shown to be fine.
==Powers and Stats==
Tier: 
Name: Abyss Razor
Origin: Mashle: Magic and Muscles
Gender: Male
Age: 16
Classification: Human, Student at Easton Magic Academy, Double-Liner, Magia Lapus's member
Powers and Abilities:
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|-|General=Superhuman Physical Characteristics, Magic, Speed Amplification (Abyss's Personal Magic allows him to amplify the speed of his movements on a massive scale,Mashle: Magic and Muscles Chapter 26 managing to overcome his opponents' perception in such a way that they think Abyss's magic is based on teleportation.Mashle: Magic and Muscles Chapter 20 With Acceleraise Sphere, Abyss can create dozens of speed boosters at every possible angle to make it easier to hit the opponentMashle: Magic and Muscles Chapter 26), Weapon Mastery (He showed himself to be an efficient swordsmanMashle: Magic and Muscles Chapter 26), Power Nullification (The nature of his Evil Eye deletes any magic and spell, being considered even a "natural enemy" of magic user.Mashle: Magic and Muscles Chapter 27 This would include more complex spells based on controlling concepts, such as Sophina'sMashle: Magic and Muscles Chapter 110), Sleep Manipulation (Wizards can put living things to sleep,Mashle: Magic and Muscles Chapter 10 although it is not shown as something applicable in combat), Teleportation (Wizards at this point are able to teleportMashle: Magic and Muscles Chapter 8), Telekinesis (Any ordinary citizen is shown as being able to use telekinesis to workMashle: Magic and Muscles Chapter 1), Extrasensory Perception (Wizards can sense magicMashle: Magic and Muscles Chapter 1Mashle: Magic and Muscles Chapter 25Mashle: Magic and Muscles Chapter 60Mashle: Magic and Muscles Chapter 101), Aura (Even very inferior magic users are shown to possess an auraMashle: Magic and Muscles Chapter 1), Illusion Negation (Wizards are capable to nullify illusions with DiscloseMashle: Magic and Muscles Chapter 21), Illusion Inducement (Wizards at this point are able to induce illusionsMashle: Magic and Muscles Chapter 23), Transmutation (Transmuting objects is something simple,Mashle: Magic and Muscles Chapter 19, Bonus part 1Mashle: Magic and Muscles Chapter 20, Bonus part 2Mashle: Magic and Muscles Chapter 21, Bonus part 3Mashle: Magic and Muscles Chapter 22, Bonus part 4Mashle: Magic and Muscles Chapter 23, Bonus part 5 although it is not shown as something applicable in combat), Text Manipulation (Wizards can control textsMashle: Magic and Muscles Chapter 2), Blessed and Holy Manipulation (Magic is a power directly from GodMashle: Magic and Muscles Chapter 1Mashle: Magic and Muscles Chapter 78), Energy Projection (With "Nalcos" wizards can create attack projectilesMashle: Magic and Muscles Chapter 58), Abstract Summon (Type 2; Wands are an extension of the body,Mashle: Magic and Muscles Chapter 43 each wand having its own will to cast spells, but still being limited to the user [Except if you use Thirds Spell with a specific method].Mashle: Magic and Muscles Chapter 70 In addition, wands possess consciousness of their own, being able to even choose the user.Mashle: Magic and Muscles Chapter 53 Thanks to this, the wands are shown to breakMashle: Magic and Muscles Chapter 61 but later return intactMashle: Magic and Muscles Chapter 80). Unconventional resistance to Absorption (Wizards can restore magic naturallyMashle: Magic and Muscles Chapter 21, Q&A) and resistance Curse Manipulation & Mind Manipulation (Abyss was able to overcome the control of dark curse through his own mental effortMashle: Magic and Muscles Chapter 93)
|-|Acceleraise Secondth: Force Field=Forcefield Creation (Creates a force fieldMashle: Magic and Muscles Chapter 27), Absorption (Abyss's Secondth siphons the speed of anyone whitin it and grants that speed to AbyssMashle: Magic and Muscles Chapter 27), Aura (Secondths possess auraMashle: Magic and Muscles Chapter 86)
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Attack Potency: Island level (Can easily damage Mash's body.Mashle: Magic and Muscles Chapter 26Mashle: Magic and Muscles Chapter 27 After a few minutes of such a battle, Mash confronted RayneScales to approximately 120.98 GigatonsMashle: Magic and Muscles Chapter 30 and was able to easily defeat 10% of his powerScales to approximately 12.98 GigatonsMashle: Magic and Muscles Chapter 31)
Speed: Subsonic+ (Able to react to Mash's Big Bang DashMashle: Magic and Muscles Chapter 20 and block it,Mashle: Magic and Muscles Chapter 26 which moves faster than Lance's perceptionScales to apprxoimately Mach 0.64Mashle: Magic and Muscles Chapter 9), up to Transonic with Acceleraise (Mash is not able to perceive Abyss's movementsScales to approximately Mach 0.94Mashle: Magic and Muscles Chapter 26), Varies with Secondth: Force Field (His Secondth siphons the speed of anyone whitin it and grants that speed to AbyssMashle: Magic and Muscles Chapter 27)
Lifting Strength: Class M (He is much stronger physically than most wizards and is considered to be on a very different level than characters like Dot, who stopped an attack of a stone headScales to approximately 25389.91 TonsMashle: Magic and Muscles Chapter 30)
Striking Strength: Island level
Durability: Island level (Can withstand attacks from Mash.Mashle: Magic and Muscles Chapter 26Mashle: Magic and Muscles Chapter 27 After a few minutes of such a battle, Mash confronted RayneScales to approximately 120.98 GigatonsMashle: Magic and Muscles Chapter 30 and was able to easily defeat 10% of his powerScales to approximately 12.98 GigatonsMashle: Magic and Muscles Chapter 31)
Stamina: Peak Human (He was beaten by Mash,Mashle: Magic and Muscles Chapter 28 and yet he managed to get up and move fast enough to save Abel.Mashle: Magic and Muscles Chapter 36 He sacrificed his body and still managed to stay conscious.Mashle: Magic and Muscles Chapter 36)
Range: Standard Melee Range physically, Tens of Meters with AcceleraiseMashle: Magic and Muscles Chapter 26 and with Secondth: Force FieldMashle: Magic and Muscles Chapter 27
Standard Equipment:
*Wand: Like any wizard of the verse, Abyss Razor has a wand to increase the variety and potency of his magical powers. It can be used to use various spells, such as transmutationMashle: Magic and Muscles Chapter 19, Bonus part 1Mashle: Magic and Muscles Chapter 20, Bonus part 2Mashle: Magic and Muscles Chapter 21, Bonus part 3Mashle: Magic and Muscles Chapter 22, Bonus part 4Mashle: Magic and Muscles Chapter 23, Bonus part 5 and sleep control.Mashle: Magic and Muscles Chapter 10 Wands are also an extension of the body,Mashle: Magic and Muscles Chapter 43 and thanks to this, the wands can be brokenMashle: Magic and Muscles Chapter 61 and then return intactMashle: Magic and Muscles Chapter 81
*Sword - Unknown name: Abyss uses a sword for his battles and missions, which with the exception of having a vastly greater size than a common sword and an extremely supernatural durability,Mashle: Magic and Muscles Chapter 26 does not demonstrate any unique characteristics
Intelligence: Gifted. Due to the fact that Abyss is a member of the Magia Lapus, he is considerably above the students from Aeston Magic Academy, an school being considered one of the top three in the world,Mashle: Magic and Muscles Chapter 79 where only 3% of people pass and which has only considerably elite students.Mashle: Magic and Muscles Chapter 2
Weaknesses: If the wand is broken, all current spells are lostMashle: Magic and Muscles Chapter 61
==Notable Matchups==
Victories:
Losses:
Inconclusive:
==References==
==Notes/Explanations==
Category:Characters
Category:Mashle: Magic and Muscles
Category:Aura Users
Category:Blessing Users
Category:Homing Attack Users
Category:Illusionists
Category:Magic Users
Category:Power Nullification Users
Category:Sleep Users
Category:Statistics Amplification Users
Category:Telekinesis Users
Category:Teleportation Users
Category:Transmutation Users
Category:Wizards