Errands

Errands , also known as Propositions, are short sidequests in Final Fantasy Tactics. Starting from chapter 2, errands become available in taverns across Ivalice. Errands consist of sending one to three generic human characters away for a number of days in exchange for some JP and gil. Ramza, storyline characters, and monsters cannot be sent. The tavernmaster will mention how long the errand will run for, e.g. 12–15 days. Spending the maximum time earns the maximum rewards. Errands can be completed at any time after they first appear, and cannot be permanently failed. Accepting an errand costs a small fee in gil. 
Once the time allotted has passed, the player can revisit the same tavern for a report on the errand:
* Success: The characters will mention that "The stars were with us from the outset." This yields the maximum rewards, as well as the bonus, if applicable. The errand will be considered "completed", unlocking the next errand in the quest chain if present. The story of the errand will be added to Chronicle → Feats → Past in the map menu.
* Failure: This yields severely reduced rewards and no bonus. The errand is not considered completed and can be attempted again after one month has passed.
* Absolute failure: Same as failure, but the rewards are further decreased to about 1/20 of what they originally would be.
The success or failure of the errand depends on the amount of characters sent, their level, job, and their faith and bravery. Some errands also have specific "skill saver" jobs suited to them, wherein sending a character of a certain job will dramatically increase the odds of success. This is where the characters remark "The skills of a (job) were a great boon to us!" These jobs may still not be the best in terms of actual reward payout.
Despite these mechanics, errands are generally difficult to fail as long as the player sends a team of three. A balanced team of different jobs should be able to complete nearly every errand.
==Rewards==
Successful errands yield JP to the participants, along with some gil. Most errands also offer a bonus such as "ore" or "bags of gil", which amount to extra money. Alternatively, some errands yield an Artefact or a Wonder. These are small pieces of lore that have no effect on the gameplay, they can be viewed under Chronicles on the map menu.
The amount of JP and gil awarded depends on various factors:
*The errand's base pay
*The number of days chosen for the expedition
*Participants' jobs (only affects their personal reward)
*Participants' Bravery and Faith (some errands prefer high/low Bravery/Faith, but the difference in the final reward is small)
*The bonus
The "skill saver" jobs may not actually be the best jobs for the errand in terms of rewards. It is usually preferable to send units of a job that the player is currently developing to make use of the JP reward.
The bonus depends on the type of errand. Most bonuses have three tiers and it is random which one the player gets; the better bonuses are rarer. Wonders and Artefacts have no tiers; a random one will be awarded. The bonus tier is not determined until the expedition party reports on their quest, so the player can save their game before hearing the report and try again for a better bonus.
Artefacts are gained from various errand types. Wonders are discovered on exploration errands. Bags of gil are earned from combat and salvage errands (salvage earns more). Ore is gained from mining errands. Payment is earned for investigation errands. Prize Money is earned for melee errands. Reward Money is earned for odd jobs. Some jobs do not give any bonus.
==List of errands==
===Chapter 2===
Name 	Location 	Days 	Cost	Bonus 	Best job 	Skill Save job	Feat
Mount Gulg Mother Lode	Eagrose Castle	15-16	3100	Artefact	Monk 	Chemist 	Molten Maiden
 	Dorter 	11-13	600 	Gil Bag 	Samurai/Ninja 	Time Mage 	Lilith's Libation
 	Gariland 	8-9 	3050	Payment 	Orator 	— 	Message in a Bottle
 	Gariland 	8-11 	600 	Ore 	Geomancer 	— 	Miner's Tears
 	Zaland 	8-15 	100 	Gil Bag 	T.Mage/Geo./Arith.	Mystic 	Raising the Hindenburg
 	Zaland 	10-12	6000	Artefact	T.Mage/Geo./Arith.	— 	The Sea's Bounty
 	Lionel Castle 	15-16	100 	Payment 	Orator 	— 	Call of the Wild
 	Goug 	7-9 	100 	Ore 	Geomancer 	— 	Orra Mine
 	Warjilis 	5-8 	1050	Gil Bag 	T.Mage/Geo./Arith.	Mystic 	The Salvage of the Highwind
====Seasonal====
These Errands can only be accepted during a specific month of the Ivalician year.
Name 	Location	Month 	Days 	Cost	Bonus 	Best job 	Skill Save job	Feat
The Gariland Magick Melee	Gariland	♍︎︎ Virgo 	14-16	0 	Artefact 	Samurai 	Time Mage 	The Gariland Magick Melee
 	Zaland 	♈︎︎ Aries 	14-16	0 	Prize Money	Kni./Monk/Drag./Nin.	— 	The Zaland Melee
 	Goug 	♐︎︎ Sagittarius	14-16	0 	Prize Money	Kni./Monk/Drag./Nin.	Squire 	The Arteficers' Contest
 	Yardrow 	♋︎︎ Cancer 	14-16	0 	Artefact 	Kni./Monk/Drag./Nin.	Chemist 	The Yardrow Melee
===Chapter 3===
====Start of Chapter====
Name 	Location 	Days 	Cost 	Bonus 	Best job 	Skill Save job	Feat
 	Dorter 	14-16	0 	Wonder 	Archer 	— 	Frontier Marathon
 	Dorter 	14-16	0 	Wonder 	Archer 	— 	Second Frontier Marathon
Third Frontier Marathon	Dorter 	14-16	0 	Wonder 	Archer 	— 	Third Frontier Marathon
 	Gariland 	12-16	11000	Gil Bag 	T.Mage/Geo./Arith.	— 	Swallowed by the Sea
 	Eagrose Castle	13-16	50 	Reward Money	Chemist 	Thief 	Revived Talent
 	Eagrose Castle	15-16	0 	Reward Money	Thief/Orator 	Arithmetician 	Mameco's Sendoff
 	Zaland 	10-14	1100 	Ore 	Monk 	Dragoon 	Ghost of the Mine
 	Lionel Castle 	8-12 	100 	Gil Bag 	T.Mage/Geo./Arith.	Bard 	Salvage of the Dawn Queen
 	Lionel Castle 	8-9 	50 	Artefact 	Ninja 	Chemist 	Left Behind
Mesa's Legacy 	Goug 	10-13	10000	— 	T.Mage/Geo./Arith.	— 	The Hero-King of Legend
 	Goug 	11-13	100 	Artefact 	Thief/Orator 	Squire 	The Clockwork Faire
 	Warjilis 	14-15	2000 	Wonder 	Archer 	— 	Merchant's Regret
Old Toppa's Will 	Gollund 	11-13	8000 	Ore 	Monk 	Chemist 	Will Hunting
 	Lesalia 	10-14	3000 	Artefact 	T.Mage/Geo./Arith.	— 	Salvage Expedition
 	Lesalia 	10-14	1000 	Artefact 	Geomancer 	— 	Abandoned Mine
====After the battles at Orbonne Monastery====
Name	Location 	Days 	Cost	Bonus 	Best job 	Skill Save job	Feat
 	Eagrose Castle	11-13	2000	Artefact	Chemist 	White Mage 	Larcam Mercantile
 	Zaland 	11-13	1100	Wonder 	Archer 	— 	Wealden
 	Lionel Castle 	14-15	1050	Wonder 	Archer 	— 	Beyond the Pass
 	Lionel Castle 	13-14	1100	Wonder 	B.Mage/Geomancer	Thief 	Blossoming Hope
 	Yardrow 	10-14	5000	Gil Bag 	Knight/Monk 	Archer 	Diving Expedition
===Chapter 4===
====Start of Chapter====
Name	Location 	Days 	Cost 	Bonus 	Best job 	Skill Save job	Feat
 	Riovanes Castle 	9-11 	4000 	Artefact	T.Mage/Geo./Arith.	Mystic 	Gleddia Isle Shoals
 	Riovanes Castle 	8-13 	0 	Gil Bag 	T.Mage/Geo./Arith.	Mystic 	Merchant Ship
 	Riovanes Castle 	12-14	3000 	— 	Ninja 	— 	A Wish Come True
 	Riovanes Castle 	2-3 	600 	— 	Squire 	Samurai 	The Informant
 	Riovanes Castle 	10-12	0 	Artefact	Thief/Orator 	— 	The Spoony Bard
 	Gariland 	10-13	50 	— 	Chemist 	Ninja 	Brave Little Dorman
 	Eagrose Castle 	14-15	1000 	— 	Samurai/Ninja 	Monk 	Hilltop Estate
 	Eagrose Castle 	15-16	1100 	— 	Ninja 	— 	Pitiable Monster
 	Dorter 	12-14	600 	Artefact	Thief 	— 	Easy Come, Easy Go
 	Dorter 	12-15	1000 	Artefact	Thief 	Summoner 	Stuffed to the Gil
 	Dorter 	11-12	600 	— 	Ninja 	Summoner 	Criminal Count
 	Lionel Castle 	15-16	1500 	Artefact	Orator 	 	Cornelia's Rescue
 	Goug 	11-14	100 	Artefact	Knight/Monk 	Chemist 	The Salvage of the Durga
 	Goug 	8-10 	3050 	Payment 	Orator 	— 	The Mudman
 	Warjilis 	13-16	600 	Wonder 	Knight/Arch./Drag.	Samurai 	Amidst the Mists
 	Warjilis 	8-12 	500 	Artefact	Thief/Orator 	— 	Ode to Joy
 	Warjilis 	12-14	1500 	Gil Bag 	Samurai/Ninja 	Monk 	Whisperweed Blossom
 	Warjilis 	9-12 	15000	— 	Thief/Orator 	Dancer 	The Blackjack
 	Gollund 	4-6 	50 	Ore 	Monk 	Archer 	Coal Miners' Holiday
 	Gollund 	4-6 	150 	Artefact	Monk 	Archer 	Miner Difficulties
 	Gollund 	12-16	1100 	Wonder 	Archer 	— 	The Desert Explorer
 	Lesalia 	10-14	5000 	Wonder 	Archer 	— 	Frontier Expedition
 	Yardrow 	7-9 	3500 	Artefact	Knight/Monk 	Archer 	The Foundered Falcon
 	Bervenia 	12-14	8000 	Artefact	Geomancer 	— 	There and Back Again
 	Bervenia 	7-15 	500 	Artefact	Monk 	Geomancer 	Past Glory
 	Bervenia 	11-15	550 	Wonder 	Archer 	— 	Son of a Sandworm
 	Bervenia 	8-12 	100 	Wonder 	Archer 	— 	The Vaschons
 	Bervenia 	12-15	3050 	Wonder 	Archer 	— 	Honest Eke
 	Zeltennia Castle	9-13 	3100 	Artefact	T.Mage/Geo./Arith.	Black Mage 	The Enterprise
 	Zeltennia Castle	8-9 	100 	Artefact	Ninja 	Chemist 	Zerro's Mark
 	Zeltennia Castle	8-12 	3050 	Payment 	Orator 	— 	Umbral Prison
 	Lesalia 	8-9 	500 	Artefact	Ninja 	Chemist 	Zerro's Return
 	Eagrose Castle 	8-9 	5000 	Artefact	Ninja 	Chemist 	Zerro Strikes Again
 	Sal Ghidos 	8-12 	1500 	Artefact	Geomancer 	— 	Beyond the Cliffs
 	Sal Ghidos 	9-11 	2500 	Artefact	Geomancer 	— 	Divine Encounter
====After the battles at Limberry Castle====
Name 	Location 	Days 	Cost 	Bonus 	Best job 	Skill Save job	Feat
 	Limberry Castle 	12-14	1500 	Wonder 	Knight/Arch./Drag. 	Samurai 	Lake Monster
 	Limberry Castle 	11-13	1500 	Wonder 	Archer 	— 	Ancient Labyrinth
 	Limberry Castle 	8-13 	3050 	Payment 	Orator 	— 	The Golem
 	Limberry Castle 	2-4 	100 	Artefact 	Thief 	Archer 	Gysahl Greens
Wandering Gambler 	Limberry Castle 	11-13	15000	— 	Thief/Orator 	Dancer 	A Storm of Sevens
Zerro's Final Heist	Limberry Castle 	8-9 	10000	— 	Ninja 	Chemist 	The Mask of Zerro
 	Eagrose Castle 	13-14	200 	Wonder 	Archer 	Knight 	Upon the Plateau
 	Zaland 	14-15	500 	Reward Money	Chemist 	Thief 	Chat-tedona
 	Lionel Castle 	14-15	4000 	Artefact 	T.Mage/Geomancer/Arith.	— 	The Lionel Emissary
 	Gollund 	14-15	1000 	Gil Bag 	Ninja 	Summoner 	The Wyverns
 	Gollund 	13-14	1500 	Gil Bag 	Samurai/Ninja 	White Mage 	The Cave Mimic
 	Gollund 	12-14	150 	Ore 	Geomancer 	— 	Obstacle to Success
 	Lesalia 	15-16	6000 	Payment 	Orator 	— 	The Rescue of Young Lord Pappal
 	Lesalia 	12-15	3000 	Gil Bag 	Ninja 	— 	Father and Son
 	Lesalia 	8-11 	3050 	Payment 	Orator 	— 	Doll's Lament
 	Yardrow 	9-14 	0 	Gil Bag 	T.Mage/Geomancer/Arith.	— 	False Advertising
 	Yardrow 	10-14	1000 	Ore 	Geomancer 	— 	Coal Mining Expedition
 	Yardrow 	10-14	1000 	Artefact 	Geomancer 	— 	Back to the Mines
 	Riovanes Castle 	8-10 	3050 	Artefact 	Orator 	— 	Final Protest
 	Riovanes Castle 	8-12 	200 	Reward Money	Chemist 	White Mage 	A Perfect Score
 	Bervenia 	13-15	500 	Gil Bag 	Ninja 	Chemist 	Wild Kingdom
 	Zeltennia Castle	6-10 	1000 	Gil Bag 	Knight/Monk 	Archer 	Dredge Work
 	Zeltennia Castle	15-16	3500 	Payment 	Orator 	— 	Eternal Youth
 	Zeltennia Castle	8-9 	550 	Artefact 	Orator 	Squire 	Revaluation
 	Sal Ghidos 	9-14 	13000	Ore 	Geomancer 	— 	The Sable Swords
 	Sal Ghidos 	10-13	11000	Gil Bag 	Ninja 	Chemist 	The Typhoon
 	Sal Ghidos 	11-13	10000	Reward Money	Chemist 	Mystic 	Raffleshiva
 	Sal Ghidos 	10-12	100 	Reward Money	Thief/Orator 	— 	A Mother's Love
==External links==
*Final Fantasy Tactics Guide and Walkthrough by QuMarsh
*Errand-by-Errand guide at the Chrysalis Wiki
*FINAL FANTASY TACTICS: THE WAR OF THE LIONS FAQ by Fritz Fraundorf
Category:Final Fantasy Tactics