Continual Faerie Fire (Priest Spell)

This spell is most often used to illuminate tem­ples or temporary places of worship. Continual faerie fire allows a priest to cover an area with a pale, glowing light. This radiance can be of any color desired by the caster. Amber, green, red, ale-brown, and purple, in that order, seem the most popular. Crafty spellcasters sometimes employ blue-white or specific aura hues to simulate magi­cal auras. The spell's area of effect can be of any size up to the limit imposed by the priest's level, but it must be continuous. A row of patches of light the size of coins would require a row of spells, whereas a ribbon or circle of light in the same area could be created with a single spell.
When in contact with the lit area, all beings and objects are outlined with a slightly more intense light than their surroundings. Invisible creatures are also surrounded with a nimbus and revealed if in contact with continual faerie fire, but noncorporeal, ethereal, or gaseous creatures are unaffected. Undead crea­tures, however disguised, display an aura of black­ness when in contact with continual faerie fire.
All creatures and objects possessing or under the current influence of cast magic that is not part of their essential nature radiate an additional flickering white aura. (The magic that animates some undead crea­tures is part of their essential nature; they would not cause a white aura unless they also bore some special magical item or cast dweomer.) Spellcasting or acti­vating a magical item while in contact with the radi­ance of continual faerie fire is accompanied by tiny, winking white motes of light. (A flickering white aura is not displayed by beings that have only memo­rized spells and not yet cast them.) The white aura concentrates around magical items and surrounds beings under a dweomer. In other words, a magical sword or potion flask would display this flickering white aura, and the entire person of a polymorphed being would glow. The whole of any illusion also glows with this flickering white aura. Aura effects are cumulative: An undead creature imbued with spell ability or disguised by an illusion would have a black aura haloed with a flickering white one.
The radiance does not harm undead or creatures that dwell in darkness and doesn't approach the in­tensity of sunlight, but creatures with normal vision can attack and function as in normal light. The radi­ance does not alter or damage objects or creatures within its area of effect in any way. Moving objects and creatures retain a glowing outline for one round after they leave the area lit by the spell.
Continual faerie fire operates independently of magical light and darkness, functioning as if nei­ther existed. Within areas of bright light, the wink­ing white lights of magical outlines are hard to see, and the colored outlines around beings and objects appear as a faint fuzziness around the perceived edges of their outlined forms.
The material components of this spell are a piece of foxfire, a drop of water, a pinch of ashes and pinch of bone dust.
Notes: Uncommon for priests in the Forgotten Realms setting.
Category:Priest Spells
Category:Spells from Priest's Spell Compendium
Category:Spells