Project Donkey Kong

Project Donkey Kong is a 3D platforming-game developed by Indeed, in partnership with Rare. The game released August 4th, 2020, with a $60 price tag.
== Gameplay ==
The game plays much like Mario 64, but there are more moves. Each character plays differently, allowing for segments in levels only completable by them, and to allow them to get hidden collectables.
Each level has a variety of ways to complete it for each character, encouraging replaying the levels to find hidden unlockables and alternate ways to beat the levels.
The game has a Fast-Travel system, unlocked after beating the first boss. This barrel, called the Fast-Travel Barrel, launches the player to whatever location they need to go to.
There are vines you can swing on in certain levels, allowing the player to move and jump off in any direction. There are also Blast Barrels, which puts you in a firstperson view, much like Mario 64's cannons.
===Hubworld===
The game features a Hubworld where more areas are unlocked as the levels are completed. The levels are entered via red glowing circles on the floor, which turn blue on already-completed levels. The Hubworld also offers several hidden collectables.
== Story ==
After his last defeat, K Rool watches Donkey Kong in anger on his destroyed ship. He vows that today would be the day he finally destroys DK, but he doesn't know how. On the island, Donkey Kong is having a good time with his friends when suddenly a bomb is thrown at them. DK is quick to throw it back but fails to notice that his friends were being captured while he was doing this. When DK turns back he sees his friends being lifted up in cages! Donkey tries to free them but fails.
Donkey Kong then notices his bananas were being stolen by a group of Kremlings, and one of them was draging the cages that held Diddy Kong, who screams for DK's help. Donkey Kong quickly charges after them but they outrun him, beginning level 1.
=== World 1: Kong Jungles ===
====Level 1: Jungle Chase====
Donkey has to chase the Kremlings through a jungle while avoiding all the enemies there. At the end DK sees the Kremlings climb the forest trees, so DK climbs up, ending Level 1.
====Level 2: Atop the Treetops====
DK must hop along the treetops to catch up with the Kremlings. This stage introduces the mechanic of swinging on vines and using blast barrels. At the end of the stage the Kremlings jump off the cliff and into the waters below. DK dives in.
====Level 3: Sunken Ship====
The Kremlingvs swim fast through the waters and DK yet again have to chase them through the waters. They eventually escape into the sunken K Rool ship.
====Level 4: K Rool's Titanic====
DK loses the Kremlings this level and has to traverse the sunken remains of K Rool's ship to find them. The ship has the skeletons and ghosts of drowned Kremlings aboard K Rool's ship.
====Level 5: DK VS the Giant Kremling====
Donkey Kong eventually corners the Kremlings, and is about to steal the cage from them, when the 4 Kremlings have an idea. The Kremling holding the cage quickly pulls out a strange red mushroom, and grows to 4 times his normal size, eventually emerging from the water, roaring. Donkey Kong has to fight the Giant Kremling to free his friend. Beating this level also unlocks Candy Kong and her Warp Barrels.
===World 2: Kong Beach===
====Level 1: Sandy Tides====
After freeing Diddy and Candy, they all see on the shore a large group of Kremling ships are sailing towards the island, and they see another cage on one of the ships. Donkey and Diddy run towards the beach to stop the ships before they reach the island. The level consists of the Kongs running through the beach to reach the ships.
====Level 2: Gather the Sticks====
The Kongs have to gather 25 sticks scattered along the beach to build a raft to float to the boats. The sticks are all scattered on different parts of the beach. After gathering the sticks, the Kongs build a raft out of them, and hops aboard it.
====Level 3: All Aboard The Raft!====
The level is a 2D-platforming level, where the kongs have to ride a raft and avoid many obstacles to avoid sinking the raft. When the raft is hit it loses 5 sticks, meaning it has 5 hits before sinking. The player has to avoid the cannons fired by the ship as well as the waves of the ocean.
====Level 4: Boarding the Ships====
The Kongs board each of the ships, sinking them all once they ignite all 3 explosive barrels on each one. There are 4 ships in total they have to sink.
At the end of the level, an even larger ship swims into view, called The Battleship. The Kongs take control of one of the ships to destroy the Battleship.
====Level 5: Sink the BattleShip!====
The Kongs have to fire several cannonballs at the Battleship to sink it. After hitting it 25 times, the captain of the Battleship board your ship, entering a swordfight with him. After beating him, he drops a cage, breaking it open, revealing it to be Funky Kong who was captured. Funky thanks you for freeing him and he gets unlocked as a playable character.
===World 3: Sandy Ruins===
====Level 1: Sandy Maze====
After destroying the Battleship, the Kongs see two Kremlings in desert gear secretly wondering into the jungle. The Kongs sail to the shore and follow the Kremlings into a sandy desert, where they have to use many geological clues to avoid getting lost, such as the rocks and sand dunes.
====Level 2: the 100000 Year Relic====
After traversing the desert, the Kremlings notice theyve been followed and press a button, revealing an old ancient pyramid in the sand. The Kongs see an entrance at the very top of the pyramid and have to complete a platforming section on the pyramid to reach it.
====Level 3: Watch for Snakes====
When the Kongs enter the pyramid, they realise it's filled with booby-traps containing poisonous snakes, meaning the level is a 2D platforming level where the player have to avoid the many traps.
====Level 4: Ancient Door====
At the end of the pyramid is a room that is locked behind an ancient brick door. The door won't open, so the Kongs have to find another way in by carefully exploring each end of the pyramid. They eventually find a hole in the top and jump right in.
====Level 5: Revenge of Eyerok====
The Kremlings are cornered, and the Kongs are about to steal their cage. However, through all the ruckus, the Kremlings and the Kongs accidentally awaken the ancient guardian Eyerok, who crushes the Kremlings and steal the cage. The Kongs have to destroy the Eyeroks to get the cage back. After destroying the Eyerok, the Kongs free Dixie Kong, but the Pyramid starts to crumble.
====Level 5.5: Get the heck out of there!====
Another 2D platforming level, where the Kongs have to escape the Pyramid within a 1-minute limit before it complete collapses. When they escape, the Kongs all take a breather and exit the desert. However, once they escape they have no idea where the next location is, when they see a group of Kremlings left a message for them, but the message gets all shredded up and all the pieces fly all over the island, meaning the Kongs have to explore all around until they find all 4 pieces.
===World 4: Abandoned City===
====Level 1: Kong-Killer 3000====
Once the Kongs put the note back together it reads "COME TO THE ABANDONED CITY, WE HAVE A SURPRISE FOR YOU." On the back, a map is shown on how to get there. Once the Kongs are there, K Rool greets him, saying that the Kongs will not get any further in their quest, and presses a button, revealing a giant, towering robotic killing machine piloted by a single Kremling, called KONG-KILLER 3000. All the Kongs have to put their abilities to use to destroy the giant machine; Donkey Kong uses his coconut gun, Diddy uses his jetpack and dual coconut guns, which knocks it into the water, Funky Kong uses his surfboard to attack it while It's in the water, and Dixie Kong uses her higher jumps to reach the self destruct button on the top of the machine by completing a short but fairly difficult platforming section.
Once the machine is destroyed, the Kremling piloting it pleads for mercy, telling them he knows exactly how to beat K Rool. They spare him, and the Kremling joins their party. Once they go back to the island, K Rool reveals that he led the Kongs on a wild goose chase so he can pull off his actual plan. Soon, a huge airship hovers above the island, firing rockets at it, destroying multiple parts of it. The Kremling tells them there is a secret entrance on the back of the ship, so they all run to Candy and use her blast barrell to enter it.
===World 5: The Airship===
====Floor 1: Sneaking in the Basement====
The Kongs enter the ship, and the Kremling tells them to follow him around the ship. The Kremling leads the way and sneaks through the back of the ship. They get to the end and climb the ladder to the 2nd floor.
====Floor 2: Engine Room====
The Kongs have to traverse the engine room, avoiding the Kremlings working there.
====Floor 3: Banana Room====
The Kongs have to collect all 100 bunch of bananas stolen from them without being caught. If they are caught, the level resets to the last checkpoint (each checkpoint is made every 25 bananas collected)
====Floor 4: K Rool's Room====
The Kongs, in a 2.5D sneaking level, have to sneak around K Rool's room, who is sleeping in his chair near his fireplace. The room itself is the longest room in the Airship. K Rool occasionally will wake up and the Kongs have to hide underneath the nearest object, else K Rool catches them, resetting them to the beginning. At the end of the level, K Rool wakes up and the player has to run outside before K Rool catches them.
====Floor 5: Destroy the cannons!====
The final floor is the main floor of the Airship, where the Kongs have to destroy every cannon (7 in total) on the ship by jumping on it in another 2D level. K Rool chases them through the level and if they are caught, they get reset to the very beginning. K Rool will fire cannonballs at you, swipe at you, and throw his crown at you to try to slow you down.
====Final Boss====
The first phase of the final boss is a call back to the final boss in the first Donkey Kong Country, where K Rool jumps around on the ship and you have to hit him while he's not wearing his crown. This phase you have to hit him 3 times in total.
Phase 2 calls back to his fight in the 2nd Donkey Kong Country game, where you have to throw his cannonballs into his gun, making it jam up and explode. This phase also takes 3 hits, and once it's complete, K Rool shoves the Kongs off his airship.
Phase 3 sees the Kongs quickly boarding the Kong-Killer 3000 and using it to knock down the airship. The Kongs have to use the machine's cannons and punches to hit the ship, lowering its health from 100% to 0%. The Airship fire several cannons and missiles at you while doing this, as well has trying to punch the machine using robotic arms on the side.
=== Final Cutscene ===
The final cutscene shows the Airship failing, and eventually crashing into the ocean, blowing up, stranding K Rool and his many Kremlings on a single plank. The Kongs all celebrate their victory, and host a party celebrating it. The Kremling buddy is invited to the party as well, and the credits roll.
== Characters ==
Character 	Unlock Method 	Abilites 	Unlock Quote
Donkey Kong 	Playable at start 	Coconut gun, ground pound, roll 	N/A
Diddy Kong 	Beat the Giant Kremling 	Jetpack, Banana Peels, Dual Coconut Gun 	"Woah, thanks for saving me, buddy! That cage was way too cramped! Are the others captured, too? [...] WHAT?! We have to save them! Quick, Let's go find Candy!"
centerCandy Kong	Beat Giant Kremling (Non-Playable)	Unlocks the Fast Travel Barrel 	"Donkey Kong, is that you? I havent seen you in forever! Thanks for saving me! As a treat, you can use my latest invention: A Fast Travel Barrel! It allows you to go to any part of the island in an instant!"
Funky Kong 	Beat the Battleship 	Surfboard which allows him to surf in water, punch, double jump	'Yo, what's up, DK Bro? You did a totally awesome job with defeating that nasty Kremling Battleship! I saw the whole thing! Say, dude, where are the others? [...]what, they're captured?! That sucks! Well, let me tag along with you on your quest to save them, bro! My treat! My surfboard can make me move across large bodies of water!"
Dixie Kong 	Beat the Destroyed Eyerock 	Hover spin, longer roll and higher jumps 	
Kremling Buddy 	Beat the Kong-Killer 3000 	Can use his rapid-fire Nail gun and charged-up flamethrower 	"Wait!!! Spare me! Truth be told, I don't like King K Rool either! [...]I only joined his team because I needed a job that pays well. Do you know how much [K Rool] pays us each day? And do you know how much [K Rool] abuses us? I hate him! Let me on your side, and I'll help you destroy him! And I know exactly how!
Chunky Kong 	Beat the game 	All abilities he had in Donkey Kong 64, plus DK's 	"Hey, Donkey! It's been a while, hasn't it? Heard you defeated K Rool again. That's awesome, dude! Hey, since we havent seen eachother in over 10 years, why not let me on your team? It's the least I can do for an old friend!"
== Unlockables ==
=== Chunky Kong ===
Chunky Kong is unlocked by beating the game. He will appear in front of Donkey Kong's house, and will join your team. Chunky helps the player beat the game 100%, by allowing him to access certain areas in levels and the Hubworld locked out and completable only by him.
=== Arcade World ===
Once the player 100%s the game, an old arcade machine will appear in Donkey's house. Interacting with it unlocks the Arcade World, a secret world where each level is a level in the original Donkey Kong arcade game. The world is a 2-D platformer world, completable by every main character, and there are multiple ways to complete each level with each one. Beating the Arcade World unlocks a special end cutscene, thanking the player for playing the game, ending with an HD remake of the DK Rap from DK64.
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Category:Donkey Kong Games
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