Howl of Pandemonium (Wizard Spell)

This spell enables a mage to channel the screaming winds of Pandemonium through his own body, allowing him to emit a numbing howl that incapacitates anyone nearby. The spell lasts as long as the caster concentrates, to a maximum of one round per level of the caster. (The howl must be maintained for at least one full round to be effective at all.) The effects linger after the spell ends, lasting as long as the howl was maintained. The wizard can take no other action than standing still and howling to maintain the spell. When the wizard casts howl of Pandemonium, he has the option of channeling the spell into a cone-shaped area, or simply affecting all creatures within 30 feet.
All sound-based attacks are negated by this spell. Even a banshee's wail or an androsphinx's roar would be drowned out by the howl. All creatures in the area of effect are deafened and disoriented by the spell. Communication of any kind is impossible, and the victims suffer a -2 penalty to attack rolls and saving throws. Any creature trying to approach the caster must save versus spell to get closer, and any nonmagical missile fire is deflected by the force of the howl.
In addition to the above effects, creatures whose Hit Dice or levels are less than the caster's must successfully save versus spell or become confused. Roll 1d10 for those who fail their save and refer to the table below:
1 	Wander away for duration of effect
 	Stand confused for one round, then roll again
 	Attack nearest creature for one round, then roll again
10	Act normally for one round, then roll again
Creatures of 2 Hit Dice or less who fail their saving throws are not confused, but instead driven into a catatonic state that lasts for 2d6 hours. Petitioners and monsters native to Pandemonium are unaffected by this spell.
The material component is a pebble from Pandemonium, which must be consumed by the caster.
Though howl of Pandemonium was initially developed by Bleak Cabal wizards, it quickly found its way into the spellbooks of mages everywhere. As befits their philosophy, the Bleakers simply didn't care who learned this spell.
Category:Wizard Spells
Category:Spells from The Planewalker's Handbook
Category:Spells
Category:Spells from Wizard's Spell Compendium