Elminster

==Summary==
Ancient archmage, Chosen of Mystra, Sage of Shadowdale, Elminster is in many ways the symbol of Faerun and the magic that suffuses the world. For years he has confounded the Zhentarim, The Red Wizards of Thay, and a hundred rival mages, but in his advanced age he now prefers to work through younger and more vigorous heroes rather than move directly against his foes. He is prone to long reveries in which he sees again people and places now long vanished.
During his thousand-year lifespan, Elminster has trained and reared a long succession of apprentices who have all become superb spellcasters in their own right, helped found The Harpers, and raised several of the Seven Sisters. During the Time of Troubles, he saved Toril by holding Mystra's power inside himself, surviving by his wits and the aid of the ranger Sharantyr rather than by his magic. He's also a passable fighter and thief, and a superb dancer.
Elminster is a consummate actor and delights in acts of whimsy, helping the needy and lovelorn, and dispensing poetic justice to those who deserve it. He has a heart of gold, a deep need to bring tyrannical, pompous, and cruel persons low, and a crotchety "don't push me" manner. After knowing the love of the Goddess Mystra, nothing awes him or leaves him much afraid.
==Powers and Stats==
Tier: At least 
Name: Elminster Aumar, The Old Mage, The Sage of Shadowdale, The Great Oversorcerer, Stinkbeard, Old Sage, Doombringer of Mystra
Origin: Forgotten Realms
Gender: Male
Age: 1267 (Physically in his 50s)
Classification: Human, Epic Level Character, Wizard, Chosen of Mystra, Former Priest(ess) of Mystra
Powers and Abilities: Superhuman Physical Characteristics, Master wizard, spellcraft specialist, alchemist, and lorekeeper, expert swordsman and combatant, skilled in a variety of other trades, Genius Intelligence, Longevity, Master of Magic, Energy Manipulation, Elemental Manipulation (Of the fire, ice, water, earth, wind, lightning, acid, and sound varieties), Poison Manipulation, Light Manipulation, Darkness Manipulation, Mind Manipulation, Soul Manipulation, Minor Luck Manipulation, Minor Holy Magic, Divination, Shapeshifting, Transmutation, Petrification, Creation, Forcefield, Can cancel the abilities and powers of others, Several attacks ignore durability or instantly kill, Healing, Regeneration (Low-Mid) via the Ring of Regeneration, Teleportation, Illusion Creation, Spatial Manipulation, Time Manipulation, Can open portals, Battlefield Removal, Telepathy, Psionics, Summoning, Reality Warping via Limited Wish and Wish, Nigh-immunity to mind and soul-based attacks, poisons, diseases, magic, traps, and the like, Immunity to a wide array of mundane and supernatural effects, A wide array of contingency effects further protect him from harm.
Attack Potency: At least Multi-Continent level (Stated to be one of the strongest adventurers on the Sword Coast, marking him as vastly superior to those that can defeat Father Llymic and other Elder Evils; His level is above that of the Phaethon, a creature that heats the core of planets by its mere presence)
Speed: At least FTL (Can dodge light based attacks and react to solar beams), with FTL+ reaction speed (Can tag people with the Great Cat's Dodge ability). Higher with Improved Initiative
Lifting Strength: Class 1 physically, much higher with magic, potentially up to Class M with transformation
Striking Strength: At least Multi-Continent level
Durability: At least Multi-Continent level (Capable of casually tanking attacks from the likes of Aumvor the Undying and other major Sword Coast threats)
Stamina: Superhuman (Endured multiple beatings and prolonged demonic torture)
Range: Extended Melee Range with melee weapons, Varies from Several Meters to Kilometers with various spells, up to Universal or Multiversal with certain spells like Plane Shift, Wish, and Teleport
Standard Equipment: Possesses a large array of various items, including:
*The Lion Sword: Elminster's signature +5 thundering longsword. In addition to having dramatically amped-up accuracy and damage over mundane weaponry, it is capable of emitting supernatural sonic blasts when it lands a telling blow.
*Staff: Elminster also carries a staff with him: while likely magical, it's exact function and purpose are unknown.
*Ring of Protection +5: Assists in deflecting incoming attacks away from his person.
*Ring of Regeneration: Regenerates Elminster's health over time. It is even capable of regrowing lost limbs, though decapitation still results in the wearer's death as usual.
*Bracers of Armor +7: Surrounds Elminster in a magical energy field that functions effectively as armor, adding further difficulty to attempts to land a blow upon him.
*Amulet of Natural Armor +5: Hardens Elminster's flesh when it is attacked, even further increasing the difficulty of striking him.
*Mantle of Spell Resistance: Amplifies his resistance to spells and similar effects.
*Ring of Spell Storing: Stores spells within it for future use. It usually stores a Time Stop spell and a Detect Thoughts spell in the ring.
*Necklace of Fireballs: Contains a number of beads, which each can be detached and hurled to generate a powerful explosion as per a Fireball spell. Alternatively, the entire necklace can be thrown and followed up with a supernatural fire effect, causing the entire string of beads to explode in an extremely powerful eruption of fire, on top of whatever effect triggered it's explosion, for massive damage.
*Boccob's Blessed Books: Multiple copies of a Boccob's Blessed Book, a magically enchanted book that contains far more pages than a book as small as it should. Additionally, spells and supernatural writings can be inscribed onto it without the need to expend material components to ensure their future effectiveness.
*Elminster's Eversmoking Pipe: Capable of levitating on its own, Elminster's pipe is perhaps his most iconic item. Capable of lighting or extinguishing itself with a command word, it's smoke repels vermin and insects of all sorts, even magical or supernatural ones. It can also be used to generate massive blasts of flame, or to manipulate existing flames (magical or non-magical) as per a Pyrotechnics spell. Elminster can summon the pipe to him at will should it leave his possession. Finally, he can use it nine times a day to instantly teleport several hundred meters as per Dimension Door, and can use it to survive freely without air for up to two hours at a time.
Intelligence: At least Extraordinary Genius. Has an immense superhuman intellect with over a millennia of experience and mastery of a wide array of lore, professions, skills, magic, tactics, and more. With his Band of Intellect, his intelligence score rivals that of Gond.
Weaknesses: Some of Elminster's spells require certain material components in order to be cast properly. Additionally, Elminster has a limited (albeit very high) number of spells he can cast each day, must re-prepare his spells if he wishes to cast them again, and can be overconfident. Most of his more powerful spells require some amount of preparation time to prepare the materials needed to use them even once.
Notable Attacks/Techniques:
Note: This profile depicts Elminster at his peak; his level of power following the events of the Spellplague is unknown.
==Gallery==
Elminster 2.jpg|Elminster jumping headfirst into conflict by JaredDennis
Elminster 3.gif|Elminster at rest, with his pipe.
Elminster Original.jpg|Artwork depicting Elminster from the Epic Level Handbook.
Forgotten Realms - Elminster Aumar as he appears in the comics.png|Elminster Aumar as he appears in the comics
Forgotten Realms - Elminster Aumar by Tyler Jacobson.png|Elminster Aumar by Tyler Jacobson
==Notable Matchups==
Victories:
Losses:
Inconclusive:
Ahzek Ahriman (Warhammer 40,000) Ahriman's Profile (Speed was equalized, both had three months to prepare and had limited prior knowledge, 6-B Elminster vs High 5-A Ahriman)
Category:Characters
Category:Male Characters
Category:Good Characters
Category:Heroes
Category:Fantasy Characters
Category:Wise Characters
Category:Role-playing Characters
Category:Dungeons and Dragons
Category:Sword Users
Category:Staff Users
Category:Fire Users
Category:Ice Users
Category:Water Users
Category:Earth Users
Category:Electricity Users
Category:Sound Users
Category:Light Users
Category:Darkness Users
Category:Regeneration Users
Category:Healers
Category:Magic Users
Category:Forcefield Users
Category:Shapeshifters
Category:Mind Users
Category:Soul Users
Category:Energy Users
Category:Space Users
Category:Time Users
Category:Summoners
Category:Illusionists
Category:Poison Users
Category:Telepaths
Category:Reality Warpers
Category:Forgotten Realms
Category:Air Users
Category:Alchemists
Category:Weapon Masters
Category:Geniuses
Category:Element Users
Category:Acid Users
Category:Probability Users
Category:Teleportation Users
Category:Portal Users
Category:Board Game Characters
Category:Smokers