Bionicle Legends/Toa Metru\Hordika

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An unlikely band of heroes, the Toa Metru were thrown together by Toa Lhikan in his final days as a Toa. Although they struggled to work as a team and come to terms with their new roles as Toa, they saved the Matoran of Metru Nui from the clutches of Makuta and his Vahki, evacuating them to the island of Mata Nui. On the return journey to retrieve the rest, they were attacked by Visorak who had ensnared the city and were turned into the half-Rahi Toa Hordika. With the help of Keetongu, they defeated the Visorak and their leader Roodaka before returning to the surface and giving up their Toa Power to free the Matoran from their slumber, becoming Turaga and leading Mata Nui into a prosperous age.
==Vakama Metru==
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Difficulty: Easy
Health: 900
Playstyle: zoning.
The Toa’s reluctant leader, Vakama was once a mask maker in Ta-Metru before Lhikan gave him a Toa Stone: the last he was able to deliver before the Dark Hunters caught up with him. Despite a shaky start and a lack of trust from his teammates, Vakama led the team to defeat and seal Makuta, saving the Matoran of Metru Nui.
In terms of playstyle, Vakama is a very simple zoner, using his projectiles to attack opponents and then running away with his Jetpack or Kanohi. He is not good at close range, however, and he should be coupled with assists who can help keep opponents away from him like Jaller.
===Movelist===
Move Name 	Input 	Type 	Description
Knee Strike 	File:DC Forward.PNG+File:DC 1 button.PNG 	Command Normal 	Vakama jumps forward and performs a fiery knee attack.
Kanoka Launcher 	File:DC QCF.PNG+File:DC 1 button.PNG/File:DC 2 button.PNG(/File:DC 3 button.PNG/ File:DC 4 button.PNG on the ground) 	Special/EX special	Vakama fires a simple projectile from his Kanoka Launcher. On the ground, File:DC 1 button.PNG hits low, File:DC 2 button.PNG hits mid, File:DC 3 button.PNG fires upwards and the EX version does all 3. In the air, File:DC 1 button.PNG fires straight and File:DC 2 button.PNG fires downwards.
Tri Fire Burst 	File:DC QCF.PNG+File:DC 3 button.PNG in the air 	Special 	Vakama fires 3 low damage fire bolts in an arc below him.
Jetpack 	File:DC QCB.PNG+File:DC 1 button.PNG 	Special 	Vakama attaches his Kanoka launcher to his back and flies diagonally through the air. Move can be special or super cancelled.
Kanohi 	File:DC QCB.PNG+File:DC 2 button.PNG+ directional input on the ground. 	Special 	Vakama uses his mask power to vanish before reappearing at a different location. He cannot reappear in the air, however.
Jet Dive 	File:DC QCB.PNG+File:DC 2 button.PNG in the air 	Special 	Vakama uses his jetpack to dive diagonally downwards.
Invisible Counter	File:DC QCB.PNG+File:DC 3 button.PNG 	Special 	A counter. Vakama vanishes for a moment. If he's hit during this time, he'll reappear behind the opponent and kick them to the ground.
Fire Wave 	File:DC HCF.PNG+File:DC 1 button.PNG 	Level 1 Super 	Vakama unleashes a large, slow moving wave of fire that travels across the screen.
Invisible Barrage	File:DC FCF.PNG+File:DC 1 button.PNG (+File:DC 1 button.PNG up to 4 times) 	Level 3 Super 	Vakama vanishes before appearing next to the opponent and uppercutting them. If the uppercut lands, they are hit a large number of times by an invisible Vakama before he reveals himself and shoots them in the back of the head, knocking them to the floor. Pressing File:DC 1 button.PNG again after the attack will spend another bar of meter and make Vakama fire his kanoka launcher at the opponent again. This can be done until you run out of meter, you call on an assist or the opponent gets up.
Toa Seal 	Same input as Invisible Barrage if the attack would kill and the other two characters in the party are Toa Metru members.	Special Finisher 	
Kanoka Launcher 	File:DC Forward.PNG+File:DC Assist.PNG 	Assist 	Vakama dashes onscreen and fires his Kanoka Launcher low and then mid.
Tri Fire Burst 	File:DC Assist.PNG 	Assist 	Vakama jumps onscreen and fires a Tri Fire Burst
Knee Strike 	File:DC Back.PNG+File:DC Assist.PNG 	Assist 	Vakama dashes onscreen and performs a jumping knee attack before following up with a downwards kanoka blast.
===Dialogue===
====Intro====
Animation: Vakama appears using his mask power before saying his line.
“I fight for Metru Nui!”
“I will carry out my duty.”
“So, I’m leading this? Then what are we waiting for?”
“I will seal you away again!” (Vs. Teridax)
“Matau? What happened to you?” (Vs. Matau Hordika)
“So this is our destiny?” (Vs. Nokama Turaga)
“I will avenge Lhikan!” (Vs. Nidhiki or Krekka)
====Outro====
Animation: Vakama places his Kanoka Launcher on his back, looks over his shoulder, and says his line.
“”
“”
“”
“You’re lucky Toa have morals. Get out of my sight before I forget them.” (Vs. Teridax)
====Endings====
====Other====
“For the Matoran!” (Entering the stage)
“It’s all up to me now…” (Entering the stage, last character)
“This is for Lhikan!” (Entering the stage, Vs Nidhiki or Krekka)
==Matau Hordika==
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Difficulty: Medium
Health: 900
Playstyle: Rushdown, Gimmick
Matau is a rushdown character with a unique mechanic: Rage. Matau starts off with mediocre damage and as he attacks the opponent his rage meter builds (maximum 100 points), which increases the speed of his attacks and the damage, resulting in exceptionally fast and strong attacks that can quickly overwhelm the opponent. However, rage drops when Matau is doing anything other than attacking (although it doesn’t drop while he’s tagged out), meaning he has to be up in the opponent’s face all the time in order to succeed.
===Movelist===
Move Name 	Input 	Type 	Description
Slide 	File:DC Down.PNG+File:DC 2 button.PNG on the ground. 	Command Normal 	Matau slides across the ground, using his Rhotuka to give him momentum. The button can be held to keep sliding across the ground. Hits low.
Air Burst 	File:DC Down.PNG+File:DC 3 button.PNG on the ground. 	Command Normal 	Matau spins his Rhotuka without firing it, creating a small burst of wind and hitting characters in the air.
Air Cutter 	File:DC Down.PNG+File:DC 3 button.PNG in the air. 	Command Normal 	Matau spins his Rhotuka without firing it, creating a small burst of wind around him and hitting multiple times.
Rhotuka 	File:DC QCF.PNG+File:DC 1 button.PNG/File:DC 4 button.PNG	Special/EX Special	Matau fires his Rhotuka. The speed of the projectile increase the higher Matau’s Rage is. The EX version fires two Rhotuka, one straight and one angled either upwards on the ground or downwards in the air.
Rage Assault 	File:DC QCF.PNG+File:DC 2 button.PNG 	Special 	Matau dashes forward and bombards the opponent with strikes. The number of strikes increases the higher Matau’s Rage is.
Air Striker-Open 	File:DC QCF.PNG+File:DC 3 button.PNG on the ground. 	Special 	Matau does an X-shaped slash with his Fang Blades. Has a variety of follow ups depending on the button pressed. After 75 Rage has been obtained, you can use 2 follow ups instead of 1, but they must be different attacks.
Air Striker-Crash 	File:DC 1 button.PNG during Air Striker. 	Special 	Matau swings his Fang Blades downwards, knocking down the opponent if it hits.
Air Striker-Cross Up	File:DC 2 button.PNG during Air Striker. 	Special 	Unlocks after 25 Rage. Matau slices his opponent and moves behind them before following up with another attack.
Air Striker-Tornado 	File:DC 3 button.PNG during Air Striker. 	Special 	Unlocks after 50 Rage. Matau creates a tornado with his Rhotuka that hits multiple times.
Air Striker-Swing 	File:DC 4 button.PNG during Air Striker. 	EX Special 	Matau swings his Fang Blades upwards, launching the opponent. At 100 Rage the attack is unblockable.
Air Buster 	File:DC QCF.PNG+File:DC 3 button.PNG in the air. 	Special 	Matau fires his Rohtuka angled downwards, forming a multi-hitting spiral of air that slowly descends before vanishing. Not a true projectile and works more as a combo extender.
Grapple 	File:DC QCB.PNG+File:DC 1 button.PNG/File:DC 4 button.PNG	Special/EX Special	A command grab. Matau jumps forwards and grabs the opponent, pinning them to the ground before hitting them with a number of strikes from his Fang Blade dictated by his Rage. The EX version kicks the opponent back into the air as it finishes, allowing for follow ups.
Rage Fall 	File:DC HCF.PNG+File:DC 1 button.PNG 	Level 1 Super 	Matau growls at the opponent before grabbing them, throwing them into the air and jumping up behind them. He will then pummel them rapidly as they fall to the ground.
Velocity Attack 	File:DC HCF.PNG+File:DC 2 button.PNG 	Level 3 Super 	Matau overcharges his Rhotuka and unleashes a huge torrent of wind. If he has 100 Rage, he rushes the opponent down as the whirlwind finishes, stabs them in the chest, and then proceeds to blast them to the ground with Rhotuka.
Rage Assault 	File:DC Forward.PNG+File:DC Assist.PNG 	Assist 	Matau runs on and bombards the opponent with strikes.
Air Striker 	File:DC Assist.PNG 	Assist 	Matau runs on and attacks with an X-shaped slash before swinging his Fang Blades upwards, launching the opponent.
Slide 	File:DC Back.PNG+File:DC Assist.PNG 	Assist 	Matau slides across the ground, using his Rhotuka to give him momentum. Goes across the entire screen.
==Nuju Hordika==
Difficulty: Medium
Health: 1000
Playstyle: Zoner
Contrary to the other Hordika in the roster, Nuju is a zoner, using his projectiles to keep the opponent at bay. He is also capable of freezing the opponent, allowing him to open them up for combos or simply giving him time to run away.
===Movelist===
Move Name 	Input 	Type 	Description
Slide 	File:DC Down.PNG+File:DC 2 button.PNG on the ground. 	Command Normal 	Nuju slides across the ground, using his Rhotuka to give him momentum. Hits low.
Cold Overhead 	File:DC Forward.PNG+File:DC 2 button.PNG 	Command Normal 	Nuju performs an overhead slash with his two blades that knocks the opponent down if it hits.
Rhotuka 	File:DC QCF.PNG+File:DC 1 button.PNG/File:DC 2 button.PNG/File:DC 4 button.PNG	Special/EX Special	Nuju fires his Rhotuka. File:DC 1 button.PNG hits mid, File:DC 2 button.PNG hits low and the EX version fires both shots. In the air, File:DC 1 button.PNG fires straight, File:DC 2 button.PNG is angled downward and the EX version fires both.
Summon Bird 	File:DC QCF.PNG+File:DC 3 button.PNG 	Special 	Nuju calls out to a bird Rahi that swoops down from offstage before flying diagonally upwards.
Cold Shot 	File:DC HBF.PNG+File:DC 1 button.PNG/File:DC 2 button.PNG/File:DC 4 button.PNG	Special 	Nuju fires a slow moving Rhotuka that freezes the opponent for a few moments upon impact. File:DC 1 button.PNG hits mid, File:DC 2 button.PNG hits low and the EX version fires both shots. In the air, File:DC 1 button.PNG fires straight, File:DC 2 button.PNG is angled downward and the EX version fires both.
Grapple 	File:DC HBF.PNG+File:DC 3 button.PNG 	Special 	A command grab. Nuju jumps forwards and grabs the opponent, pinning them to the ground before hitting them rapidly with his Hordika Teeth. Less damage than Matau’s version, but Nuju leaps much further across the screen.
Cold Striker-Open 	File:DC QCB.PNG+File:DC 1 button.PNG on the ground. 	Special 	Nuju does an X-shaped slash with his Hordika Teeth. Has a variety of follow ups depending on the button pressed
Cold Striker-Crash 	File:DC 1 button.PNG during Cold Striker. 	Special 	Nuju swings his Hordika Teeth downwards, knocking down the opponent if it hits.
Cold Striker-Cross Up	File:DC 2 button.PNG during Cold Striker. 	Special 	Nuju slices his opponent and moves behind them before following up with another attack.
Cold Striker-Kick 	File:DC 3 button.PNG during Cold Striker. 	Special 	Nuju kicks the opponent away.
Cold Striker-Freeze 	File:DC 4 button.PNG during Cold Striker. 	EX Special 	A command grab. Nuju puts his hand against the opponent’s chest and freezes them. There is a gap between Cold Striker-Open and this attack, meaning the opponent can hurt Nuju if they guess his next action correctly.
Air Support 	File:DC QCF.PNGFile:DC QCF.PNG+File:DC 1 button.PNG 	Level 1 Super 	Nuju summons Rahi birds to help him. For a short time, when Nuju presses File:DC 4 button.PNG a bird will fly at the opponent from a random angle instead of Nuju performing the auto combo.
Blizzard 	File:DC QCF.PNGFile:DC QCF.PNG+File:DC 2 button.PNG 	Level 1 Super 	Nuju spins his Rhotuka, creating a blizzard around him that damages anyone nearby.
Rage Rush 	File:DC QCF.PNGFile:DC QCF.PNG+File:DC 3 button.PNG 	Level 3 Super 	Letting his anger consume him, Nuju’s eyes glow red for a moment before he dashes towards the opponent. If this hits, he slashes them up into the air before pelting them with Rhotuka that freeze them into an ice block. He then leaps up, grabs them, and smashes them into the ground.
Cold Shot 	File:DC Forward.PNG+File:DC Assist.PNG 	Assist 	Nuju fires a slow moving Rhotuka that freezes the opponent for a few moments upon impact.
Summon Bird 	File:DC Assist.PNG 	Assist 	Nuju calls out to a bird Rahi that swoops down from offstage before flying diagonally upwards.
Cold Overhead 	File:DC Back.PNG+File:DC Assist.PNG 	Assist 	Nuju performs an overhead slash with his two blades that knocks the opponent down if it hits.
==Nokamma Turaga==
Difficulty: Hard
Health: 600
Playstyle: Zoner, Support
Nokamma has limited combat ability, being a Turaga, meaning her playstyle is mostly based around supporting her allies. She can set up traps and objects on the battlefield that don’t vanish when she is swapped out, unlike most other characters who can summon objects, which means she can set up for her allies to take over. This means that players have to plan ahead constantly when using her, making her one of the more technical characters in the roster.
===Movelist===
Move Name 	Input 	Type 	Description
Splash 	File:DC Forward.PNG+File:DC 2 button.PNG on the ground. 	Command Normal 	Nokamma crouches down and creates a small blast of water a short distance in front of her that hits low.
Mighty Smash 	File:DC Back.PNG+File:DC 3 button.PNG 	Command Normal 	Nokamma swings her staff in an upwards arc, knocking the opponent far away from her.
Muddy Water 	File:DC QCF.PNG+File:DC 1 button.PNG/File:DC 2 button.PNG/File:DC 3 button.PNG/File:DC 4 button.PNG	Special/ EX Special	Nokamma creates an area of water on the battlefield that slows the opponent down when they step in it. Lasts until Nokamma creates a new one, even when she’s left the battlefield. File:DC 1 button.PNG spawns directly in front of her, File:DC 3 button.PNG spawns far away from her and File:DC 2 button.PNG spawns between the two. The EX version covers the entire stage and only lasts for a short time.
Healing Field 	File:DC QCB.PNG+File:DC 1 button.PNG/File:DC 2 button.PNG/File:DC 3 button.PNG 	Special 	Nokamma creates a whirlpool that heals allies when they enter it. Includes allied creations like Spinax. Lasts until Nokamma creates a new one, even when she’s left the battlefield. File:DC 1 button.PNG spawns directly in front of her, File:DC 3 button.PNG spawns far away from her and File:DC 2 button.PNG spawns between the two.
Healing Prayer	File:DC QCB.PNG+File:DC 4 button.PNG 	EX Special 	Water spirals around Nokamma for a few moments before she heals a small amount of health from all of her allied characters, including healing all blue health.
Water Geyser 	File:DC HDU.PNG+File:DC 1 button.PNG/File:DC 2 button.PNG/File:DC 3 button.PNG 	Special 	Nokamma creates a pillar of water that knocks the opponent into the air. File:DC 1 button.PNG spawns directly in front of her, File:DC 2 button.PNG spawns a medium distance away and File:DC 3 button.PNG spawns a long distance away.
Tidal Wave 	File:DC HBF.PNG+File:DC 1 button.PNG 	Special 	Nokamma creates a slow moving tidal wave that hits low. In the air, the attack is angled downwards towards the ground.
Unity 	File:DC HCF.PNG+File:DC 1 button.PNG 	Level 1 Super 	For a short time, assists do not use up the assist meter. Effect lasts even when Nokamma is swapped out.
Whirlpool 	File:DC HCF.PNG+File:DC 2 button.PNG 	Level 3 Super 	Nokamma creates a huge whirlpool directly in front of her that draws the opponent towards her and deals damage for a short time. Continues even when Nokamma is swapped out.
Tidal Wave 	File:DC Forward.PNG+File:DC Assist.PNG 	Assist 	Nokamma creates a slow moving tidal wave that hits low.
Water Geyser 	File:DC Assist.PNG 	Assist 	Nokamma creates a pillar of water a short distance away that knocks the opponent into the air.
Healing Prayer	File:DC Back.PNG+File:DC Assist.PNG 	Assist 	Water spirals around Nokamma for a few moments before she heals a small amount of the active character’s health.
Auto Combo 	File:DC Down.PNG+File:DC Assist.PNG 	Assist 	Nokamma performs a short six-hit combo, with the third hit knocking the opponent into the air and the final hit knocking the opponent down.
==Onewa Metru==
Difficulty: Medium
Health: 1100
Playstyle: Pressure
Onewa is a pressure/oki character, focusing on constantly attacking the opponent and creating openings to attack them once they get back up. His relentless attacks make up for the fact that his damage is lacking, relying on him to constantly get into the opponent’s face to make up for it.
===Movelist===
Move Name 	Input 	Type 	Description
Wall Cling 	Hold File:DC Back.PNG in the air when next to a wall. 	Command Normal 	Onewa uses his Proto Pistons to cling to the wall. Pressing makes him jump off and File:DC Forward.PNG makes him airdash.
Cross Slash 	File:DC Forward.PNG+File:DC 3 button.PNG 	Command Normal 	Onewa slashes at the opponent’s legs in an X shape. Hits low on the ground and knocks down.
Smash Grab 	File:DC QCF.PNG+File:DC 1 button.PNG 	Special 	A blockable command grab that hits high. Onewa slashes downwards with his Proto Pistons. If this hits, he latches onto the opponent with them and slams them into the ground.
Overhaul Grab	File:DC QCF.PNG+File:DC 2 button.PNG 	Special 	A blockable command grab that hits low. Onewa swings one of his Proto Pistons at the opponent’s legs. If he hits, he swings them over his shoulder and smashes them into the ground.
Latch 	File:DC QCF.PNG+File:DC 3 button.PNG 	Special 	Onewa swings his proto pistons forward and uses them to pull the opponent towards him. The pull effect works even if the opponent is blocking.
Mind Blast 	File:DC QCF.PNG+File:DC 4 button.PNG 	EX Special 	Onewa fires a short-range burst of energy from his mask that stuns the opponent for a few moments.
Rock Pillar 	File:DC QCB.PNG+File:DC 1 button.PNG/File:DC 2 button.PNG/File:DC 3 button.PNG/File:DC 4 button.PNG	Special/EX Special	After a short pause, Onewa makes a rock spike rise from below the ground. File:DC 1 button.PNG creates a pilar directly in front of him, File:DC 2 button.PNG creates a pilar a medium distance away, File:DC 3 button.PNG creates a pilar a long way away and File:DC 4 button.PNG creates a pilar directly below the opponent.
Stand Up 	File:DC Down.PNGFile:DC Down.PNG+File:DC 1 button.PNG when the opponent is knocked down. 	Special 	Onewa’s mask glows and he points downwards. If the opponent is directly below him, they are commanded by Onewa’s mind control to stand up again. Doesn’t allow combos to continue but restands the opponent, allowing for Onewa to continue his pressure.
Pilar Rush 	File:DC HCF.PNG+File:DC 1 button.PNG 	Level 1 Super 	After charging up for a moment, Onewa makes a large wave of rock spikes pop up across the stage.
Crush 	File:DC HCF.PNG+File:DC 2 button.PNG 	Level 1 Super 	A command grab. Onewa swings his Proto Piston towards the opponent. If this is successful he pulls them towards him and raises a massive fist of rock from the ground that hurls them into the air.
High Art 	File:DC HCF.PNG+File:DC 3 button.PNG 	Level 3 Super 	A command grab. Onewa leaps forward and tries to tackle the opponent to the ground. If successful, he knocks them out. They wake up in the Sculpture Fields in the shadow of a giant statue of Onewa. Onewa then smashes both of the legs of the statue and it falls on the opponent, crushing them as they return to the stage.
Cross Slash 	File:DC Forward.PNG+File:DC Assist.PNG 	Assist 	Onewa slashes at the opponent’s legs in an X shape. Hits low on the ground and knocks down.
Latch 	File:DC Assist.PNG 	Assist 	Onewa swings his proto pistons forward and uses them to pull the opponent towards him. The pull effect works even if the opponent is blocking.
Rock Pilar 	File:DC Back.PNG+File:DC Assist.PNG 	Assist 	Onewa creates a rock spike directly in front of the currently active character.
==Whenua Metru==
Difficulty: Easy
Health: 1200
Playstyle: Grappler
Whenua is a grappler, having several command grabs. He loses Onua’s sheer damage for the ability to grab the opponent wherever they are on the screen, making him a threat no matter where the opponent is.
===Movelist===
Move Name 	Input 	Type 	Description
Tremor 	File:DC Down.PNG/File:DC Forward.PNG+File:DC 3 button.PNG 	Command Normal 	Whenua causes a small earthquake in front of him that knocks the opponent down. The File:DC Forward.PNG version is further away from Whenua.
Quicksand 	File:DC QCF.PNG+File:DC 1 button.PNG/File:DC 2 button.PNG/File:DC 3 button.PNG/File:DC 4 button.PNG	Special/ EX Special	A blockable command grab that hits low. Whenua creates a pit of quicksand. If the opponent is standing on the pit, they are pulled down and take a small amount of damage before being spewed out. File:DC 1 button.PNG creates the pit close to Whenua, File:DC 2 button.PNG spawns the pit at a medium distance, File:DC 3 button.PNG spawns the pit a long distance away and File:DC 4 button.PNG spawns the pit directly below the opponent.
Drill Rush 	File:DC HBF.PNG+File:DC 1 button.PNG/File:DC 2 button.PNG/File:DC 3 button.PNG 	Special 	Whenua combines his claws into a drill and dashes forward. This move has armour. The stronger the button the further the attack goes.
Body Crush 	File:DC HBF.PNG+File:DC 4 button.PNG 	EX Special 	A command grab. Whenua bear hugs the opponent before letting them grow. Slow startup but enormous damage.
Earthquake 	File:DC HCF.PNG+File:DC 1 button.PNG 	Level 1 Super 	Whenua creates an earthquake across the entire stage that hits low and knocks the opponent down.
Aftershock 	File:DC HCF.PNG+File:DC 1 button.PNG when the opponent is knocked down from Earthquake. 	Level 1 Super 	Whenua causes another earthquake that knocks the opponent into the air.
Enter the Archives	File:DC HCF.PNG+File:DC 2 button.PNG 	Level 3 Super 	A command grab. Whenua creates a pit of quicksand below the opponent that sucks them through the ground and into the Archives. They are then attacked mid air by a Vahki that kicks them to the ground before firing at them with it’s Kanoka Disk. Then they are stabbed by a Rahkshi and thrown against the wall before another group of Rahi batter them, after which Whenua will appear behind the opponent, grab them, and throw them back through the ceiling and back to the stage.
Drill Rush 	File:DC Forward.PNG+File:DC Assist.PNG 	Assist 	Whenua combines his claws into a drill and dashes forward a short distance.
Tremor 	File:DC Assist.PNG 	Assist 	Whenua causes a small earthquake in front of him that knocks the opponent down.
Quicksand 	File:DC Back.PNG+File:DC Assist.PNG 	Assist 	Whenua creates a pit of quicksand directly in front of the currently active character. If the opponent is standing on the pit, they are pulled down and take a small amount of damage before being spewed out.
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Category:Heroes