Sholk

== SHOLK ==
Sholk resemble oversized bipedal turtles. They stand between 5 and 6 feet tall and weigh in excess of 650 pounds, a third of which is their shell alone. Their scaly skin ranges in mottled shades of green and brown. Sholk are almost entirely unheard of on the Red Coast, with many folks living in the Eastern Wastes, and many believing their existence to be a hoax. Sholk often live a migratory existence, never settling down in one place for too long. Despite this, few travel to the Coast, feeling pangs of homesickness if gone for too long.
Powers and abilities
A Sholk's most prominent asset is their tough shell, which is comparable to a set of well-forged armor. In times of danger, Sholk can retreat into their shell, granting themselves even greater defense. 
ARMOR +3: Sholk are have a thick, sturdy shell.
BIG: Sholk subtract 2 from Trait rolls when using equipment made for Normal Size Humanoids.
SIZE +1: Sholk are dense, hulking creatures weighing around 650 lbs. This adds +1 to their Toughness.
SIMPLE: Lacking life experiences, Sholk subtract 1 from Common Knowledge and Notice rolls.
CLUMSY: Sholk subtract 2 from Athletics and Stealth rolls.
LEATHERY TOUGH: +2 to recover from being Shaken, ignores 1 point of Wound penalties.
PROTECTED ORGANS: Called shots do no extra damage to Sholk.
REDUCED PACE: Sholk are slow and clumsy. Their Pace is 5 and their running die is a d4.