Amestris

Amiris, officially the Kingdom of Amiris, is an nation located in the western continent of Iristoya in Abexilas. It is a constitutional monarchy consisting of multiple provinces and cultures.
The Amestrian Empire lacks a monarch due to feuding between its three major founding families. A significant amount of its population originates from the Ashtrokan-Wandenreich Empire who migrated to Abexilas using Iristor's comet that threatened to freeze Rathnir and Eldham. Despite this, the Kingdom unites itself under the banner of its state religion, Iris Arcanum.
== Noble Houses ==
The Kingdom of Amiris consists of multiple noble families with the three founding houses (House Artoria, House Trinos, and House Goldwright) being candidates for the position of monarch through direct appointment by Irisia, the goddess of magic and alchemy. 
=== Founding Houses ===
The three founding houses lead the kingdom and have the most influence out of any of the noble families. They act as personal representatives of the Goddess, Irisia after she made contact with them to create order in the Kingdom of Amestris.
==== House Artoria ====
House Artoria is a family of new-age mages and arcanists, deeply connected to the mystical energies of the goddess Irisia. With their unwavering devotion to the Iris Arcanum, they are pioneers in the study and practice of magic within the kingdom. Through their dedication and innovation, they have expanded upon the foundations of basic magic, pushing the boundaries of arcane knowledge and unlocking new realms of possibility, As fervent believers in the power of magic to shape and enrich society, the Artoria’s devote much of their time to spreading the teachings of the Iris Arcanum and fostering a deeper understanding of the mystical arts among Amestris.
==== House Trinos ====
House Trinos is a renowned family of skilled warriors and battle-hardened mercenaries. Their martial prowess and valor on the battlefield are unmatched, earning them a fearsome reputation throughout the Kingdom of Amestris as well as all of Abexilas. With traditions forged in war, the Trinos family has produced countless formidable fighters who have proven their mettle in countless conflicts across Abexilas. Many members of the family are sought after as mercenaries, lending their expertise to various wars and campaigns. Through their courage, discipline, and combat expertise, House Trinos has earned the respect and admiration of allies and adversaries alike, cementing their place as formidable defenders of the realm.
==== House Goldwright ====
House Goldwright is a family of traders and merchants. With a keen eye for profitable opportunities and expertise in negotiation, the Goldwrights have established themselves as key players in the realm of commerce. Their wealth and influence afford them considerable power and privilege within the kingdom, making them formidable players in both economic and political spheres.
== Government ==
The Kingdom of Amestris is a constitutional monarchy led by its leader, the Iris Prince, as dictated by the goddess Irisia. The kingdom currently lacks a monarch as a result of feuding between the three major founding families. During times without an Iris Prince, the regency council takes control of and monitors the kingdom, making sure that it runs properly. Most laws are passed through the low council, a branch of government made of representatives from each region of Amestris which act as delegates looking over their respective areas and passing laws that help improve the lives of citizens.
The government of Amestris is heavily influenced by their religion, Iris Arcanum, with their mayors only consisting of those who follow the religion. High ranking officials in the religion also make heavy changes in the government. 
== History ==
During the early days of the capital city Amestria's settlement in the sprawling valley, numerous tribes staked claims to various territories surrounding the city. Among them were the Valerans, a tribe aggressive towards the Amestrians. Tensions escalated when a Valeran raiding party launched an attack on a citizen of Amestria. In response, an Amestrian militia force retaliated, engaging the Valerans in their settlement that resulted in minor casualties on both sides. The skirmish marked the beginning of a series of clashes between the Valerans and the defenders of Amestria. The Valerans launched a barrage of small-scale attacks on the fledgling city. However, their assaults were met with fierce resistance from the Amestrian militia, ultimately leading to the defeat and rout of the Valeran forces. These series of attacks and skirmishes would only be the beginning to a rise in tensions between the two groups.
A mere month after the first skirmish, another incident unfolded in the heart of Amestris. An Amestrian citizen was pursued into town by a group of Valeran soldiers, intent on slaying the citizen. As the Valerans closed in, cornering the citizen, a band of Amestrian soldiers formed together and rushed to the scene, determined to defend their own. A fierce battle erupted in the town's streets, with the Amestrians fighting against the intruders. The turning point came when the Valerans' strongest warrior was outmaneuvered by the cunning tactics of the Amestrian soldiers, finding himself trapped and at the brink of death. In a desperate bid to save their comrade, the Valerans pleaded for his life and the Amestrians granted mercy. With their warrior released, the Valerans hastily retreated from the town, marking a decisive victory for the Kingdom of Amestris.