Dust

Dust is dirt accumulated from the ground over time. It accumulates on any Character who is walking instead of flying, especially when walking on tiles that do not have Flooring on them. 
==Obtaining Dust==
Dust is accumulated by any Character who is walking in the Player SectXiaWorld.Npc.OnChangeKey. 
*If walking on a tile without Flooring, there is a 10% chance that the Character's accumulated Dust is set to the specific terrain type's Dustiness (DustPower) property. There is also a 0.01% chance the Character dirties the tile regardless of accumulated Dust.
*If walking on a tile with Flooring, there is a 60% chance that the Character who has accumulated Dust dirties the tile , while losing 1 point of Dust. There is also a 0.1% chance the Character dirties the tile regardless of accumulated Dust.
==Effects of Dust==
Dust causes random dirty footprints to be left around the Player SectXiaWorld.ThingMgr.AddDust. This decreases the Attractiveness of the surroundings or Room, by reducing the specific Tile's Attractiveness by 10 until the Dust is cleaned offXiaWorld.CommandClean.OnInit. 
==Cleaning up Dust==
Dust on floor tiles can be cleaned up with the Peon Work Type. As it is the lowest priority type of work, either Vessels have to be made to perform this work, or specific Outer Disciples have to be prioritized to perform that work if other work tasks are present. 
Mortal Visitors to the Player Sect who have arrived seeking treatment for their Injury may also randomly clean up Dust. 
==References==
Category:Game Mechanics