Skipper

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==Summary==
Skipper is the leader of a band of four penguins bent on a secret agenda of escaping the confines of the zoo and being free in Antarctica, at least before they realize how desolate their former homeland is. He is a major character of Madagascar, a major character in Madagascar: Escape 2 Africa, a supporting character in Madagascar 3: Europe's Most Wanted, the deuteragonist of Penguins of Madagascar: The Movie, and the main protagonist of The Penguins of Madagascar TV series.
==Powers and Stats==
Tier: 
Name: Skipper
Origin: Madagascar
Gender: Male
Age: 25 (Unknown if it is in penguin years or human years)
Classification: Looks like a Pygoscelis adeliae (Adélie Penguin)
Powers and Abilities:<tabber>
|-|Innate=Superhuman Physical Characteristics, Small Size (Type 1), Social Influencing (Tricks the people of Central Park Zoo into believing that they are unassuming and "cute and cuddly" penguins daily with them being none the wiser to their antics), Toon Force and Elasticity (Can survive a printing press and come out just fine. He can yell loud enough to cause vibrations), Martial Arts, Underground Mobility (Seen here), Accelerated Development (Retained his memories and full combat capabilities after a short amount of time after they were completely wiped by Dr. Blowhole's technology), Stealth Mastery (Snuck into a human safari camp and stole their supplies. Easily broke into Fort Knox. Snuck out of a trap right underneath his men's noses and replaced himself with Julian before anyone noticed. Disappeared in seconds before Private), Weapon Mastery (Can use fish as blades and is proficient at using explosives and projectiles), Preparation, Master Tactician, Survivalist and Improviser, Vehicular Mastery, Acrobatics (Has shown absolute mastery over acrobatics, even without his memories), Surface Scaling, Hammerspace (Has been shown to be able to pull out objects from out of nowhere on several occasions), Explosion Manipulation (Can cause an explosion with just a dive kick), Pressure Points (Knocked out a full-grown man by striking their neck), Instinctive Action (Even while completely unconscious, his reflexes prepare him for combat), Enhanced Senses (Can sense if he's being watched by a security camera. Should be comparable to his men that he instructed to be able to dodge attacks while blindfolded. Could sense an ambush combing and react accordingly to all it's threats, even when not in his range of vision), Attack Reflection (Can reflect projectiles with his body and direct them precisely enough to jam weapons), Limited Precognition (His gut will always tell him what is the right answer, even if Skipper himself doesn’t believe it, and the gut is always correct), Extreme Pain Tolerance, Limited Probability Manipulation (On very rare occasions, Skipper experiences what he refers to as a "Perfect Day". When this happens, he basically cannot fail in any task that he performs in-universe), Limited Resistance to Extreme Temperatures and Inhospitable Conditions (Though harmed by it, they can survive walking on a surface hot enough to turn an egg to ash), Limited Self-Memory Manipulation and Astral Projection (When his memory was wiped, his subconscious created a spirit guide to help him get his memory back), Ice Manipulation (Repeatedly breaks out of ice as cold as the kind on Antarctica)
|-|Standard Equipment=Fire Manipulation (With flamethrower), Enhanced Explosion Manipulation (With grenades and rocket launchers), Enhanced Senses (Possesses surveillance goggles that have night vision, heat tracking and radar), Flight (With jetpacks), Energy Projection (With laser pen), Electricity Manipulation and Paralysis Inducement (Can use a rug or a balloon to supercharge himself on static electricity enabling him to paralyze opponents), Resistance to Sleep and Poison Manipulation (With gas masks)
|-|Optional Equipment=Sleep Manipulation (With knockout gas), Smoke Manipulation (With smoke bombs), Light Manipulation (Able to use a sandwich to flashbang others), Enhanced Flight (With planes and spacecrafts), Size Manipulation (With Inflatium. When having absorbed Inflatium into his body, his body will puff up like a balloon, which makes him immune to energy projection and getting his atoms smashed)</tabber>
Attack Potency: Small Building level (Considerably superior to all the threats Alex and Marty have faced. Should be superior to Gloria, who broke a large hole in a brick wall. He and his gang casually stomped and tossed out Nana out of a safari bus, who easily put a held-back Alex on the ropes and was somewhat on par with a fully-bloodlusted Alex, and Nana even tanked a safari bus hitting her at top speed. Has numerous feats of this level. Can damage himself and those capable of fighting on par with him)
Speed: Subsonic (A security camera has several problems catching the moves of his team. Can easily outspeed metro trains just by sliding. Has effortlessly blitzed enemies that Alex had a hard time reacting to), Relativistic reaction speed (Is able to reflect lasers that Dr. Blowhole is able to dodge)
Lifting Strength: Class 100 (Easily on par with Alex and the rest of his gang. Can casually match 2 gorillas at once in a tug-of-war)
Striking Strength: Small Building level (Can easily stomp characters who stalemated or even defeated Alex)
Durability: Small Building level (Took attacks from an elephant and a bloodlusted kangaroo. Regularly survives Rico's antics. Was hit by a plane. Was unharmed after being sat upon by an elephant. Far superior to anything Alex has faced, and thus should be considerably superior to both Marty and Chantel Dubois. Has numerous durability feats of this level too long to list here)
Stamina: Superhuman. Capable of staying up for weeks with no access to food and water without showing signs of exhaustion. Has had decades worth of military experience and has endured massive beatdowns from animals far larger than him, and has also claimed to have withstood intense torture routines in gulags, concentration camps and whatnot in the episode Right-Hand Man.
Range: Standard melee range, up to hundreds of meters with weaponry.
Standard Equipment: Crowbars, grappling hook, flamethrower, grenades, fish, rocket launchers, gas masks, surveillance goggles, laser pen, jetpacks, balloon
Optional Equipment: Inflatium, remote-control planes, spacecraft, knockout gas grenades, bombs, dynamite, smoke bomb
Intelligence: Gifted. Genius in combat. He has had decades worth of experience fighting various animal species and has even shown himself to outsmart other highly-intelligent animal operatives. At his peak, Skipper was able to knock out an entire squadron of the best in Danish security and broke into the Danish Consulate to obtain his incriminating files. Even when he had lost all of his memories and was stranded on an island, he regained his memories through use of a spirit guide built through his own subconscious and retained his fighting ability even without them. Possesses astute accuracy, even managing to perform impossible feats such as throwing a playing card such that it hit four ropes just the way he intended them to, hitting back projectiles thrown at him precisely into the slot of the weapon while doing acrobatics in midair, and throwing a coin with impeccably precise ricochets in order to free his friends. Has such a mastery over stealth that he can disappear before even his own men's very eyes easily and breaking into a heavily guarded place like Fort Knox is like child's play to him. He trained two of his own men to fight with their eyes closed and an ambush from all of them combined couldn't even phase him. Regularly effortlessly knocks out humans and commandeered an entire ship alongside the rest of his men. Can outsmart even extraordinary geniuses like Dr. Blowhole and equals to him like Hans.
Weaknesses: Short-tempered, often tends to takes things too seriously
Feats:
*Casually defeated a gorilla in an arm-wrestling match
*Held his own against a bloodlusted kangaroo
*Crushed a golf ball in sheer anger in the episode Launchtime
*In the episode Fun Day, he claimed to have effortlessly stomped an angry walrus with just his right flipper back in his early days
*Could take out Foosa with a single strike, who were capable of withstanding a direct kick from Marty, and being crushed by Gloria
==Notable Matchups==
Victories:
Rolento (Street Fighter) Rolento's Profile (Fight began 10 meters apart in Rolento's SFA3 Stage. Both had their standard equipment, and various weapons from Final Fight Revenge were around for either to use. Speed was equalized.)
Losses:
Inconclusive:
Category:Madagascar
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