Vehicles/J.EDGAR (RISC) JEdgar

==Description==
Looking to update the J. Edgar for the modern battlefield, RISC engineers decided to augment the short-range punch with the option for long-range harassment by swapping the traditional SRMs for Multi-Missile launchers. This allows the use of LRM ammunition easily, allowing the J. Edgar to utilize its speed to dictate the range of engagement, as well as increasing the SRM missiles launched by 50% when it comes time to close in. The upgrade from a standard Medium Laser to an X-Pulse Medium laser is a modest updating of old hardware to newer specs.
Missions	Source 	Affinity
5 	Generic 	Warrior: +1 Piloting Boost
10 	Generic 	Veteran: +1 Guts Boost
60 	Crew Compartment (2)	Skilled Sensor Operator: +1 Probe, +1 Adv. Sensors, +10% Sight and Sensors (Gear)
60 	Generic 	Master: +1 Tactics Boost
80 	Turret Systems (5) 	Hunter/Killer Team Training: Multi-Target & Breaching Shot Ability (Gear)
100 	Generic 	Elite: +1 Gunnery Boost
150 	Engine XL (1) 	Tuned Engine: -5% Heat Generated (Gear)
==Vehicle Bay==
 	 	Left 	Center 	Right
Front 	Health	 	A=150 S=15	
Front 	Fixed 	 	
Crew Compartment (2)
FCS RISC
Sensors RISC	
Sides/Turret	Health	A=120 S=15	A=120 S=15	A=120 S=15
Sides/Turret	Fixed 	
Left Hover Jets
Heat Sink	
Turret Systems (5)
Medium X-Pulse
2x Streak MML-3	
Right Hover Jets
Heat Sink
Rear 	Health	 	A=105 S=15	
Rear 	Fixed 	 	
Ammo Streak LRM (Half) (CLAN)
Ammo Streak SRM (CLAN) (Half)
Structure (1)
Hover Propulsion System
Heavy Ferro-Fibrous
Engine XL (1)
Engine Core 145
3x Heat Sink
Coolant
Accurate Weapon - Laser	
Questions || RTVer: Lance-A-Lot 1.0.0 || Render 2.2 || ID: \Optionals\RISCtech\Base\vehicle\vehicledef_JEdgar_RISC.json