100616-crafting-primary-stats-vs-seondary-stats

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Is there any point to using primary stats while crafting items? The return rate seems much lower than just taking the secondary trait of said stat.
 
For example: Why would I ever pick Grit as a stat on an item whenI have the choice of going straight health? Same with Moxie vs. straight crit.
 
The number do not seem to add up even with the mile stone marker bonus. You do not get as much of the secondary  stats when you select a primary in rafting armor.
 
 
can anyone help explain this to me or is this a oversight?	
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if you put it that way, yes it is an oversight.
 
but you have to remember, primary stats often give you things like strikethrough/crit severity or crit/crit severity so you get 2 stats for the price of one. That said, is it beneficial to get straight up crit instead of moxie? hell ya.	
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			Plus primary stats might get you over a milestone which gives you a nice little boost.	
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Is there any point to using primary stats while crafting items? The return rate seems much lower than just taking the secondary trait of said stat.
 
For example: Why would I ever pick Grit as a stat on an item whenI have the choice of going straight health? Same with Moxie vs. straight crit.
 
The number do not seem to add up even with the mile stone marker bonus. You do not get as much of the secondary  stats when you select a primary in rafting armor.
 
 
can anyone help explain this to me or is this a oversight?
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Yeah, many of the primary stats are pretty useless.  I don't know the charge/attribute rate and then the grit to health or moxie to crit rate conversions (that would be a good calculator app, and I'm sure if it's not out already, somebody's working on it), but a lot of times it's pretty obvious what you're supposed to do based on the chips.  
 
DPS gear with a green chip is straight crit rate, very obvious.  Assuming two red chips, one goes to the AP stat and I would put the second to the crit rate + crit severity attribute because no one seems to value straight strikethrough or crit severity.  A blue chip here gets health or maybe mismatched to one of the other ones and probably minimum charge.
 
For tank gear with blue and green chips, it's probably better to have health for blue and insight for green instead of tech/deflect crit for blue and grit for green like I see a lot of people doing.  I think most fresh lev 50 tanks are concerned with mitigation instead of threat generation and straight insight is good for that.  This is a good place for optimization with the health vs. grit; I don't know the conversion rate there to say if grit is a total waste or not.  A second blue chip can go to tech and I guess red goes to either a minimum charge straight strikethrough or a mismatch to a better stat.
 
I've never made healing gear, but this gets into a tricky area where you have to pick insight for one green and the other green can be either straight crit or focus recovery.  This might be the case where you use the red chip for moxie crit (or brutality crit for esper) and the green for focus recovery.  I just don't have any experience with healing gear and what healers value.	
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			primary stat varies by class using the item.but unless your very close to a milestone, yes the secondary stats are strongeralso keep in mind that the actual primary stat is basically the only one that matters right now.if you max out whichever one gives you assault or support power while minimizing everything else you will see very big returnsIt is set up in a way at the moment that nothing else gives returns even half as good as straight power	
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