XP

Experience Points (or XP and/or EXP to shorten it) is one of the most known Mechanics in Sonic Speed Simulator. Every time you collect a Chaos Orb or a Sky Ring, you get an amount of XP set by your stats and the base amount it gives. Another way to earn XP is to take steps; for each step, you get 1 Experience Point, and to buff your XP amount, either get a 3x XP Buff or use a Friend and/or Trails. For Example - A Dummy XP orb gives 1 XP, and say you have a Friend or Trail with 15 XP, you should get about 16 XP each. 
==Chaos Orbs ==
A Chaos Orb is a crystal-shaped object that gives level XP when touched. Chaos Orbs are found in every Zones and are the primary way of gaining levels. They come in multiple colors and give different XP depending on their color. They also appear at different rates based on their color, where generally, the higher XP value Orbs appear less than the lower value ones. The value given to the player on pickup is affected by Friend, Trails, and the player's base stat multiplier. It is also affected by the Triple XP Boost. 
==Levels==
Currently, levels are gained by exceeding the XP limit from the bar located at the top of the screen. As much as it seems, Levels play an important role in the game, influencing all of the sectors below, but also for progressing Quests in the game to get to the next world. When you level up, a short sound will play and you'll flash blue, with a pop up saying that you've leveled up! There is no limit to how many levels one can have, and leveling up increases your power and speed; however, around level 150, your stats will stop increasing. This is in place to limit how high these values increase, keeping the game's overall balance intact.
====Sonic Speed Simulator Legacy====
Before the events of Sonic Shock, the maximum level existed as a number that determined how many levels a player could reach before needing to Rebirth. Unless the player had the Unlimited Levels Gamepass, they cannot level up further once reaching their maximum level. The base maximum level is 50 and increments by 25 for every rebirth to end up with a formula of levels needed = (0 * amtOfRebirths) + 50. The player could hypothetically increase their speed and power to their own desires, as the cap for these two was extremely high
==Skill Pieces and Rebirthing==
Skill Pieces, notably the ones from Sonic Frontiers, are a way of increasing your base stats in the Menu via the Skill Piece Icon. After reaching over level 100, you can rebirth, choosing to lose your levels but get Skill Pieces for it. The upgradable stats include Experience, Rings, and Damage. The costs increase exponentially making higher levels more desirable for rebrithing.
== Speed==
This sector is about the Mechanic from both Legacy and Reborn, Speed.
====Sonic Speed Simulator Legacy====
Speed is a stat that increases based on a player's Level. Speed starts out very low but can get exponentially higher as a player Rebirths. At higher speeds, players can go through loops, launch themselves with slopes, and run along walls. Speed also affects a player's Spindash and Homing Attack ability. There is a meter at the bottom left corner of the screen that displays a player's current speed in MPH. 
====Sonic Speed Simulator Reborn====
Like Legacy, Speed gets higher, but instead, it gets higher every level due to Rebirths being removed, but at about level 150 or around there, you bump into a Speed Cap. This Speed Cap is set at 800, which means you keep the same amount of speed after every level. Some Friends and Trails have a Speed Stat, like the You Friend and the Sanic Trail, that allows you to bypass this speed cap. Leveling up is the only way to know a player's current speed stat. If not disabled in settings, a small portion of text will appear telling the player their precise stat values before scrolling up and off the screen.
==Power==
This sector is about the Mechanic from both Legacy and Reborn, Power.
====Sonic Speed Simulator Legacy====
Power was a statistic that got higher as a player gained Levels and was used to determine a player's jump height and spindash travel distance. Power caps at 100. It is mainly used to help obtain Sky Rings or reach higher parts of the world, such as in Emerald Hill Classic. A high Speed and Power stat and a well-timed Spindash on a slope can allow a player to reach remarkable altitudes. 
====Sonic Speed Simulator Reborn====
The stat in Reborn is now solely influencing jump height. It still caps at 100 but does not allow players to reach the same aforementioned altitudes. The only way to know a player's Power stat is by leveling up. If not disabled in settings, a small portion of text will appear telling the player their precise stat values before scrolling up and off the screen.
==Rebirths (Legacy)==
This sector is solely focused on the legacy version of Rebirths
Rebirths used to be a mechanic and statistic in Sonic Speed Simulator that increased a player's maximum level cap, added an XP Multiplier that increased with each rebirth, and rewarded the player with a set amount of Rings.
===Rebirths stats===
In the Table below, shows the stats for the first 100 Rebirths from Legacy Sonic Speed Simulator; each rebirth increases your max level by 25 levels, adds +1 to your ring and XP multiplier, and gives you a load of rings enough to buy Friend Machines Eggs. 
Number of Rebirths	XP & Ring Multiplier	Max Level	Rings Given
0 	1x 	50 	7,000
1 	2x 	75 	14,000
2 	3x 	100 	21,000
3 	4x 	125 	28,000
4 	5x 	150 	35,000
5 	6x 	175 	42,000
6 	7x 	200 	49,000
7 	8x 	225 	56,000
8 	9x 	250 	63,000
9 	10x 	275 	70,000
10 	11x 	300 	77,000
11 	12x 	325 	84,000
12 	13x 	350 	91,000
13 	14x 	375 	98,000
14 	15x 	400 	105,000
15 	16x 	425 	112,000
16 	17x 	450 	119,000
17 	18x 	475 	126,000
18 	19x 	500 	133,000
19 	20x 	525 	140,000
20 	21x 	550 	147,000
21 	22x 	575 	154,000
22 	23x 	600 	161,000
23 	24x 	625 	168,000
24 	25x 	650 	175,000
25 	26x 	675 	182,000
26 	27x 	700 	189,000
27 	28x 	725 	196,000
28 	29x 	750 	203,000
29 	30x 	775 	210,000
30 	31x 	800 	217,000
31 	32x 	825 	224,000
32 	33x 	850 	231,000
33 	34x 	875 	238,000
34 	35x 	900 	245,000
35 	36x 	925 	252,000
36 	37x 	950 	259,000
37 	38x 	975 	266,000
38 	39x 	1000 	273,000
39 	40x 	1025 	280,000
40 	41x 	1050 	287,000
41 	42x 	1075 	294,000
42 	43x 	1100 	301,000
43 	44x 	1125 	308,000
44 	45x 	1150 	315,000
45 	46x 	1175 	322,000
46 	47x 	1200 	329,000
47 	48x 	1225 	336,000
48 	49x 	1250 	343,000
49 	50x 	1275 	350,000
50 	51x 	1300 	357,000
51 	52x 	1325 	364,000
52 	53x 	1350 	371,000
53 	54x 	1375 	378,000
54 	55x 	1400 	385,000
55 	56x 	1425 	392,000
56 	57x 	1450 	399,000
57 	58x 	1475 	406,000
58 	59x 	1500 	413,000
59 	60x 	1525 	420,000
60 	61x 	1550 	427,000
61 	62x 	1575 	434,000
62 	63x 	1600 	441,000
63 	64x 	1625 	448,000
64 	65x 	1650 	455,000
65 	66x 	1675 	462,000
66 	67x 	1700 	469,000
67 	68x 	1725 	476,000
68 	69x 	1750 	483,000
69 	70x 	1775 	490,000
70 	71x 	1800 	497,000
71 	72x 	1825 	504,000
72 	73x 	1850 	511,000
73 	74x 	1875 	518,000
74 	75x 	1900 	525,000
75 	76x 	1925 	532,000
76 	77x 	1950 	539,000
77 	78x 	1975 	546,000
78 	79x 	2000 	553,000
79 	80x 	2025 	560,000
80 	81x 	2050 	567,000
81 	82x 	2075 	574,000
82 	83x 	2100 	581,000
83 	84x 	2125 	588,000
84 	85x 	2150 	595,000
85 	86x 	2175 	602,000
86 	87x 	2200 	609,000
87 	88x 	2225 	616,000
88 	89x 	2250 	623,000
89 	90x 	2275 	630,000
90 	91x 	2300 	637,000
91 	92x 	2325 	644,000
92 	93x 	2350 	651,000
93 	94x 	2375 	658,000
94 	95x 	2400 	665,000
95 	96x 	2425 	672,000
96 	97x 	2450 	679,000
97 	98x 	2475 	686,000
98 	99x 	2500 	693,000
99 	100x 	2525 	700,000
100 	101x 	2550 	707,000
101+ 	102x+ 	2575+ 	714,000+
==Trivia==
===Speed & Power===
*Visually, the Speed meter caps at 300 MPH; however, players can easily exceed such speeds. The correct value is shown even when the meter itself is full.
*Due to the unclarity of its name, it can be confusing for players to figure out what power does at first.
*Both Speed and Power can be manually lowered in the settings menu. This directly changes the stat by the set percentage: it does not mimic any particular previous Level's stat.
===Chaos Orbs===
*While the name is a reference to Sonic Unleashed's Chaos Orb, in this game, they aesthetically bear more resemblance to Sonic Runners' Crystals.
*The Sound Effect for collecting a Chaos Orb comes from Sonic and the Secret Rings; from when you're collecting either Experience Orbs or Apples (mainly Experience Orbs), this sound effect will play out.
*The values of the Chaos Orbs used to scale with the worlds, etc. World 2 had a 2x Multiplier, World 3 had a 3x Multiplier and so on.
<Center>
Color 	Base XP*
White 	10
Blue 	15
Purple	30
Red 	40
Golden	150
</center>
*Chao and Trails also used the XP from Orbs to level up but only received the base XP values.
==Gallery==
File:Level Bar.png|The level bar.
File:Level Bar Rebirth.png|The level bar when a Rebirth's level cap is reached.
File:Chaos Orb White.png|A White Chaos Orb
File:Chaos Orb Blue.png|A Blue Chaos Orb
File:Chaos Orb Purple.png|A Purple Chaos Orb
File:Chaos Orb Red.png|A Red Chaos Orb
File:Chaos Orb Golden.png|A Golden Chaos Orb