API CharacterModelBase SetItemAppearance

Needs summary.
 CharacterModelBase:SetItemAppearance(itemAppearanceID [, itemVisualID, itemSubclass])
==Arguments==
:;itemAppearanceID:
:;itemVisualID:
:;itemSubclass:
Value	Field 	Description
0 	Axe1H 	
1 	Axe2H 	
2 	Bows 	
3 	Guns 	
4 	Mace1H 	
5 	Mace2H 	
6 	Polearm 	
7 	Sword1H 	
8 	Sword2H 	
9 	Warglaive 	
10 	Staff 	
11 	Bearclaw 	
12 	Catclaw 	
13 	Unarmed 	
14 	Generic 	
15 	Dagger 	
16 	Thrown 	
17 	Obsolete3 	
18 	Crossbow 	
19 	Wand 	
20 	Fishingpole