ICR-7

The ICR-7 is an assault rifle featured in Call of Duty: Black Ops 4. It was developed in the Czech Republic by the fictional manufacturer Novak Hollas. It also has an MKII variant along with 2 Mastercraft variants.
==Multiplayer==
The ICR-7 is a medium-damage, highly accurate low-recoil assault rifle with a below-average time-to-kill, requiring five shots to kill in close-quarters. The slow time-to-kill is the ICR-7's most limiting characteristic and prevents it from competing with most SMGs in CQB engagements. However, the weapon's signature low recoil balances this out, allowing an accurate player to effectively suppress enemies across long distances. 
Handling is average for the Assault Rifle category, with a swift reload time of 1.17 seconds. The hipfire spread is relatively small and is adequate enough to allow for hipfire at close quarters. The ICR-7 also possesses a 35-round magazine, which when combined with the lower-than-average RPM and the fast reload, allow the player to hold their own in prolonged gunfights. 
Optics such as the Reflex or Holographic Sight may be chosen over the default Iron Sights, however this is entirely up to personal preference. Using a longer-range optic, such as the Recon, allows the player to better engage enemies at long distances. 
As for general attachments, Quickdraw is a good choice for the ICR-7 as it allows the rifle to aim down sight faster and thus giving it better close range performance. The Grip attachment, and more specifically Grip II, can be very beneficial for the ICR; while its recoil is not particularly high, the little movement from recoil it does have may hinder longer range gunfights. Other notable attachments for the ICR-7 include FMJ, which not only provide extra penetration through cover but also negate and destroy Armor entirely. Long Barrel will also double the damage range of the ICR-7, allowing for a 5 shot kill up to 100 meters. 
The ICR-7 is an overall well-rounded weapon, being unlocked immediantly in Multiplayer and being popularly used by the community. It may be considered a "base" weapon due to being featured predominantly in promotional materials and game marketing. 
==Zombies ==
The ICR-7 appears in the Zombies maps Voyage of Despair, IX, Blood of the Dead, Classified, Dead of the Night, Ancient Evil, Alpha Omega and Tag der Toten, being available as a wall weapon to buy for 1550 points or from the Mystery Box for 950 points. 
When upgraded via Pack-a-Punch Machine, it becomes the Impertinent Deanimator with the magazine size increased to 45 rounds and its ammo reserve increased to 360. It is unlocked for customization in the Armory at level 5.
File:Misty ICR-7 third person TDT BO4.png|Misty holding the ICR-7 in Tag der Toten.
Custom ICR-7 PAP Tag Der Toten BO4.png|Impertinent Deanimator on Tag Der Toten.
Impertinent Deanimator VOD Custom BO4.png|Impertinent Deanimator on Voyage of Despair.
==Attachments==
The ICR-7 has a decent variety of attachments, primarily focused on improving accuracy and handling. While the ICR doesn't have a unique Operator Mod, it does have the Grip II variation. The NVIR Optic is exclusive to Multiplayer, however everything else is usuable in Zombies and Blackout. 
Name 	Icon	Description
Reflex 	 	Precision red dot sight with 1.35x magnification.Requires Weapon Level 2 (Zombies)
Recon 	 	Magnification Optic. Press X while aiming down sights to switch between 2.0x and 4.0x zoom levels.Requires Weapon Level 6 (Zombies)
Holographic 	 	Wide view with 1.75x magnification and a fine point circular reticle.Requires Weapon Level 8 (Zombies)
Dual Zoom 	 	Magnification Optic. Press X while aiming down sights to switch between 1.5x and 3.0x zoom levels.Requires Weapon Level 11 (Zombies)
Threat Detector	 	Biometric targeting confirmation and periphery enemy detection.Requires Weapon Level 13 (Zombies)
NVIR 	 	Identify enemies by detecting their increased heat signatures against the environment. Multiplayer only.
Grip 	 	Reduced recoil while aiming down sight.Requires Weapon Level 3 (Zombies)
FMJ 	 	Penetrates and destroys armor. Improved bullet penetration through walls and objects.Requires Weapon Level 4 (Zombies)
Quickdraw 	 	Improved aiming speed.Requires Weapon Level 5 (Zombies)
Laser Sight 	 	Improved hip-fire accuracy.Requires Weapon Level 7 (Zombies)
Grip II 	 	Minimized recoil when aiming before firing. Reduces flinch when aiming down sights.Requires Weapon Level 14 (Zombies)
Long Barrel 	 	Increased damage falloff range.Requires Weapon Level 10 (Zombies)
==Variants==
Name 	Image	Rarity	How to Obtain
ICR-7 MKII
Blinding Glory	 	Ultra 	
Operation First Strike Tier 200 (initially)ICR-7 Bundle
Summon 	 	Ultra 	
Operation First Strike Tier 200 (initially)ICR-7 Bundle
Gearhead	 	Ultra 	Gearhead Special Order
==Gallery==
ICR-7 FPV BO4.png|ICR-7 in the First Person view.
ICR-7 Aiming BO4.png|Aiming with the default sights of the ICR-7.
ICR-7 Inspect BO4.png|Inspecting the ICR-7.
ICR-7 model BO4.jpg|Model by game artist Ethan Hiley.
ICR-7 model side by Ethan Hiley BO4.jpg|Model by game artist Ethan Hiley.
ICR-7 model front by Ethan Hiley BO4.jpg|Model by game artist Ethan Hiley.
ICR-7 BO4 menu icon Pre Alpha.png|ICR-7's pre-alpha menu icon. 
Bo4 icr-7 pre-alpha icon.png|ICR-7's pre-alpha HUD icon. 
==Trivia==
*"Made in Czech" can be seen written on the side of the weapon.
*The ICR-7's red iron sight originally glowed like an LED, but this was changed in the full release.
*In a pre-alpha image, the ICR-7 is referenced as the IC7 on the HUD.
Category:Call of Duty: Black Ops 4 Assault Rifles