Citadel

==Summary==
Originally named Bastion, Citadel was the very first android hero. In the initial Rikti onslaught, he took heavy damage, and was almost completely destroyed. With Positron's help, scientists at DATA created a second version of Citadel using the old model's original memory core and the remnants of a power suit, once worn by the hero Horatio. Crey Industries did the original work on Bastion but Positron removed their security controls to allow the android hero access to his free will. He now works on Talos Island issuing Task Force missions and consulting DATA on development of all AI-based robots. Citadel does not fully understand human ways, but he is a valiant defender of Paragon City.
Citadel was named Bastion before DATA gave him a substantial upgrade to his systems enhancing his capabilities. In honor of his new abilities, he renamed himself "Citadel".
Citadel's sidekick is Luminary although she has become a full-fledged hero in her own right as a member of the Vindicators. Luminary has more advanced systems but doesn't have the experience of Citadel so he keeps a watchful eye over her.
==Powers and Stats==
Tier: 
Key: Base
Name: Citadel,Top Cow Comics Issue #4City of Heroes Gameplay Bastion (Original Name)
Origin: City of Heroes
Gender: Inapplicable, reffered to as Male
Age: Unknown
Classification: Android, Hero
Powers and Abilities:
<tabber>
|-|Base=Superhuman Physical Characteristics (Even the most basic of people in city of heroes can kick around massive heavy machinery by walking), Inorganic Physiology (Type 2; Is an Android), Martial Arts, Flight, Status Effect Inducement (Via numerous abilities), Energy Projection/Energy Manipulation (Citadel is a master at converting energies into his attacks and projecting them), Explosion Manipulation (Via Explosive Blast and Nova), Social Influencing (Via Taunt), Statistics Amplification (Via Overload, Entropy Shield, Aim, and Build Up)
|-|Resistances= Fire Manipulation/Explosion Manipulation/Status Effect Inducement/Energy Projection/Deconstruction/Darkness Manipulation/Life Manipulation/Ice Manipulation/Temperature Manipulation/Poison Manipulation/Electricity Manipulation/Energy Manipulation/Mind Manipulation/Telekinesis/Radiation Manipulation/Statistics Reduction/Fragrance Manipulation/Earth Manipulation/Extreme Temperatures/Sound Manipulation/Air Manipulation/Water Manipulation/Social Influencing/Vibration Manipulation/Soul Manipulation/Fear Manipulation/Smoke Manipulation/Chi Manipulation/Broadway Force/Possession/Petrification/Crystal Manipulation/Paralysis Inducement/Illusion Creation/Portal Creation/BFR/Gravity Manipulation/Spatial Manipulation/Light Manipulation/Plant Manipulation/Fungus Manipulation/Forcefield Creation/Pain Manipulation/Sleep Manipulation/Time Manipulation/Acid Manipulation/Magnetism Manipulation/Adhesive Manipulation (Citadel, Via his status as a Hero-Class Enemy/Ally for status effects, resists nearly everything in City of Heroes.)
</tabber>
Attack Potency: Building level (Superior to those who can "strike with all the power of a lightning bolt",Electricity Assault power can literally make lightning clouds to use lightning to strike opponents,Storm Summoning Power and can make lightning strike from the sky.Storm Blast Power as of the Freedom Phalanx's frontline fighters, Citadel should be comparable to Positron who can overwhelm Black ScorpionTop Cow Comics Issue #3 who can Utterly destroy tanks in one hit.Who Will Die: Part 7Scales to 0.59 tons as he is comparable to Positron who is comparable to Black Scorpion who can Utterly destroy tanks in one hit)
Speed: Speed of Sound Movement Speed (One of the travel powers available to fodder heroes and villains is called Speed of Sound. Comparable to, but slower then Synapse, who can outrun MissilesTop Cow Comics Issue #1), Massively Hypersonic+ Combat Speeds and Reactions (Can tag those who can dodge lightning within a cloud)
Lifting Strength: Class M (While depowered, Statesman lifted and threw a giant Clockwork,Top Cow Comics Issue #1 and Back Alley Brawler should be comparable as one of the primary melee fighters of the Freedom Phalanx)
Striking Strength: Building level
Durability: At least Building level (Casually no-sold an attack from Clamor, who is capable of throwing back Sister Psyche with her power and can take Citadel's attacksScales to a casual one-shot above 0.59 tons as he is no-sold an attack which blew away Sister Psyche who is comparable to Black Scorpion who can Utterly destroy tanks in one hit)
Stamina: Superhuman (Citadel fought for Days to Weeks at a time non-stop during the Rikiti Invasion.Rikiti Warzone Lore)
Range: Standard Melee Range physically, Tens of Meters with Abilities
Standard Equipment: None Notable
Intelligence:
<tabber>
|-|General=Average (Citadel, while an intelligent Android, has no real feats of intelligence beyond that of a normal human)
|-|Skill=Genius (Lesser Heroes then Citadel can clear Arachnos bases full of hundreds of soldiers on their own, Of which even basic Wolf Spiders are put through "Rigorous Training" to even be cleared for field dutyWolf Spider Description and can harm heroes. Is a member of the Surviving Eight, which means he was one of only eight heroes who survived in the Rikiti War on Paragon City, which required him to fight hundreds if not thousands of individuals who could harm him at a time(Albeit Citadel was critically damaged by the end). Can tag those who can dodge literal rain or explosions at point blank or psionic attacks, of which Citadel is capable of performing the same feats if pushed)
</tabber>
Standard Tactics: Above all, Citadel prefers melee combat to an absurd degree, utilizing his intense durability and Lifting Strength to hit back against his opponents
Weaknesses: None Notable
Notable Attacks/Techniques:
Boss Abilities
*Barrage Melee, Moderate Smash/Energy Damage, Foe Disorient
A Barrage from the Hero has Disoriented you.
*Energy Punch Melee, Moderate Smash/Energy Damage, Foe Disorient
An Energy Punch from the Hero has Disoriented you.
*Bone Smasher Melee, High Smash/Energy Damage, Foe Disorient
You have been Disoriented.
*Whirling Hands Point Blank Area of Effect, Moderate Smash/Energy Damage, Foe Disorient
A Whirling Hands attack from the Hero has Disoriented you.
*Energy Transfer Melee, Extreme Damage(Energy/Smash), Foe Disorient, Knockback
Mastery of Energy Melee begins with the ability to transfer your own Hit Points into a punch that deals extreme damage. Energy Transfer has a good chance of Disorienting the target.
*Power Burst Close, Superior Damage(Energy/Smash), Foe Knockback
A short range, but devastating attack.
*Explosive Blast Ranged (Targeted Area of Effect), Moderate Smash/Energy Damage, Foe Knockback
Hurls a blast of charged energy that violently explodes on impact, damaging all foes near the target.
*Energy Torrent Ranged (Cone), Moderate Energy/Smash Damage, Foe Knockback
Unleashes a cone of energy that knocks foes back.
*Overload Self, +Def, +MaxHP, +Recovery
You can Overload your Energy Aura and dramatically improve your defense to all attack types except Psionic Attacks. Overload also grants you high resistance to Defense Debuffs. This Energy Aura is so powerful, that it can even absorb some damage, effectively increasing your Max Hit Points, However, when Overload wears off, you are left drained of all Endurance and unable to Recover Endurance for a while.
*Nova Point Blank Area of Effect, Extreme Damage(Energy/Smash), Foe Knockback
You can explode in a tremendous blast of energy, sending nearby foes flying. The Nova deals massive damage to all nearby foes, although the damage does vary. Activating this power leaves you drained of Endurance, and unable to recover any Endurance for a while.
*Entropy Shield Toggle, +Self Def, +Prot
Your Defense to Smashing, Lethal, Cold, Fire, Energy, and Negative Energy attacks is increased. The shield also makes you resistant to Knockback, Repel, Disorient, Hold, Sleep, Immobilization, Defense Debuffs and enemy Teleportation for as long as you can keep this toggle power active.
Energy Blast
*Aim
Greatly increases the chance to hit of your attacks for a few seconds. Slightly increases damage and range (Sentinels only).
*Energy Torrent
Energy Torrent unleashes a cone of powerful energy that can smash foes and possibly send them flying.
*Explosive Blast
You hurl a blast of charged energy that violently explodes on impact, damaging all foes near the target. Explosive Blast may knock targets backward.
*Focused Power Bolt
A focused and very accurate blast that deals extreme damage.
*Nova
You can explode in a tremendous blast of energy, sending nearby foes flying. The Nova deals extreme Energy and Smashing damage to all nearby foes.
*Power Blast
A much more powerful, yet slower version of Power Bolt. Power Blast sends a focused beam of energy at a foe that can knock them back.
*Power Burst
A devastating attack, Power Burst unleashes a massive amount of energy dealing very high damage at short distances. The impact from this burst often knocks back most foes.
*Power Push
This ranged attack deals little damage, but sends the target flying for a great distance.
*Sniper Blast
A focused blast that can travel great distances with high Accuracy. This is a sniper attack, and is best fired from a distance, as it can be interrupted. If you are engaged in battle this attack becomes instant-cast. If you are not engaged, it will do bonus damage.
Energy Melee
*Barrage
You perform a quick punch that deals moderate damage. Coupled with other energy punches, Barrage can Disorient a foe. This power will have a 100% chance to stun and weaken the target's secondary effects and regeneration rate if used while in Energy Focus mode.
*Bone Smasher
This melee attack deals a good amount of damage and has a good chance to Disorient the target.
*Build Up
Greatly increases the amount of damage you deal for a few seconds, as well as slightly increasing your chance to hit.
*Confront
Challenges a foe to attack you. Useful to pull a villain off an ally who finds themselves in over their head. A To Hit check is required to Taunt enemy players, but is not needed against critter targets.
*Energy Punch
You perform a powerful Energy Punch that deals moderate damage. When used with other Energy Melee attacks, Energy Punch can disorient your opponent.
*Energy Transfer
Mastery of Energy Melee begins with the ability to transfer your own Hit Points into a punch that deals extreme damage. Energy Transfer has a good chance of Disorienting the target. This power will execute extremely quickly if under Energy Focus mode.
*Power Crash
You focus your internal energy on your fists and release it once you hit your target unleashing an energy wave that hurts and disorients multiple enemies. This power will hit up to 6 additional foes if used while in Energy Focus mode.
*Taunt
Taunt foes to attack you. Useful to pull enemies off allies and keep them attacking you to raise your Fury. A To Hit check is required to Taunt enemy players, but is not needed against critter targets.
*Total Focus
Total Focus is complete mastery over Energy Melee. This melee attack is a very slow, but incredibly devastating attack that can knock out most opponents, leaving them Disoriented. Due to the exhausting nature of Total Focus, recharge time is very long. This power will enter Energy Focus mode.
*Whirling Hands
By focusing your energy into the muscles in your arms, you can launch a dizzying flurry of attacks against every foe in melee range. Some foes may be hit hard enough to be Disoriented as well.
==Notable Matchups==
Victories:
Losses:
Inconclusive:
==References==
Category:Characters
Category:City of Heroes
Category:Androids
Category:Robots
Category:Inorganic Beings
Category:Martial Artists
Category:Game Characters
Category:Comic Book Characters
Category:Good Characters
Category:Flight Users
Category:Status Effect Users
Category:Energy Users
Category:Energy Projection Users
Category:Explosion Users
Category:Social Influencers
Category:Statistics Amplification Users