Commander 2016

Commander 2016, officially styled as Commander (2016 Edition), is a product in the Commander series that was released by Wizards of the Coast on November 11, 2016.
==Set details==
Commander 2016 features five four-colored 100-card decks. There are 56 new cards legal in Vintage and Legacy. Each of the five preconstructed decks comes with 4 foil commander cards, 1 oversized foil commander card, 10 double-sided tokens, a deck storage box, a strategy insert, a rules reference card, and 15 new cards.
Each preconstructed deck was designed with an identity for each four-color group:
* "Artifice" ("artifacts matter")
* "Chaos" (random effects)
* "Aggression" (aggro)
* "Altruism" (group hug)
* "Growth" (+1/+1 counters) 
The main new commander in the deck matches the four colors and the primary theme, while the alternate new commanders are bi-colored.
The set features three versions of each basic land with all new art — one of each basic from Rebecca Guay, Mark Poole, and Kev Walker. Rare dual lands from several original cycles were added to fix the mana base.
<c>Beacon of Unrest</c>, <c>Chain of Vapor</c>, <c>Reins of Power</c>, <c>Wave of Reckoning</c> and <c>Windfall</c> received all new art. <c>Gruul Signet</c> and <c>Rakdos Signet</c> were printed with their MTGO art for the first time. <c>Forbidden Orchard</c> and <c>Hanna, Ship's Navigator</c> were printed with art that was previously only available from premium products.
==Mechanics==
*Commander 2016 introduces partner, a keyword mechanic that occurs on 15 bicolored legendary creatures. A player may for the first time have two commanders if each of them has the partner keyword. Each of these creatures suggests a particular style of Commander deck to build, and the two partners together provide a 4-color color identity for the deck.
*Undaunted is a new keyword mechanic appearing on a cycle of rare non-creature spells. Spells with undaunted cost less to cast for each opponent in the game: therefore, they grow more expensive to cast as the game continues and players are eliminated.
*Basic landcycling is a returning mechanic that appears on spells in all five preconstructed decks. It was included specifically so that players would have easier access to the colors of mana they needed at a given time.
*Converge appears for the first time on a new card outside of Battle for Zendikar (<c>Crystalline Crawler</c>).
==Cycles==
Commander 2016 has six cycles of new cards, one of which is a double cycle:
Cycle name 	 	 	 	 	
4-color Commanders 	 	 	 	 	
4-color Commanders 	Five mythic rare four-colored legendary creatures, each representing the theme of one deck. 	Five mythic rare four-colored legendary creatures, each representing the theme of one deck. 	Five mythic rare four-colored legendary creatures, each representing the theme of one deck. 	Five mythic rare four-colored legendary creatures, each representing the theme of one deck. 	Five mythic rare four-colored legendary creatures, each representing the theme of one deck.
Cycle name 	 	 	 	 	
Shardlands 	 	 	 	 	
Shardlands 	Each of these uncommon triple lands comes into play tapped and can be tapped for one of three colors of mana. These are strictly better than the old taplands. Reprinted from Shards of Alara	Each of these uncommon triple lands comes into play tapped and can be tapped for one of three colors of mana. These are strictly better than the old taplands. Reprinted from Shards of Alara	Each of these uncommon triple lands comes into play tapped and can be tapped for one of three colors of mana. These are strictly better than the old taplands. Reprinted from Shards of Alara	Each of these uncommon triple lands comes into play tapped and can be tapped for one of three colors of mana. These are strictly better than the old taplands. Reprinted from Shards of Alara	Each of these uncommon triple lands comes into play tapped and can be tapped for one of three colors of mana. These are strictly better than the old taplands. Reprinted from Shards of Alara
Cycle name 	 	 	 	 	
Rare enemy color partners 	 	 	 	 	
Rare enemy color partners 	Five rare bicolored legendary creatures with the partner keyword, each of whom comes from the same plane as the other partner in their color combination. 	Five rare bicolored legendary creatures with the partner keyword, each of whom comes from the same plane as the other partner in their color combination. 	Five rare bicolored legendary creatures with the partner keyword, each of whom comes from the same plane as the other partner in their color combination. 	Five rare bicolored legendary creatures with the partner keyword, each of whom comes from the same plane as the other partner in their color combination. 	Five rare bicolored legendary creatures with the partner keyword, each of whom comes from the same plane as the other partner in their color combination.
Cycle name 	 	 	 	 	
Allied color landcyclers 	 	 	 	 	
Allied color landcyclers 	Five uncommon bicolored spells with “Basic landcycling ”. 	Five uncommon bicolored spells with “Basic landcycling ”. 	Five uncommon bicolored spells with “Basic landcycling ”. 	Five uncommon bicolored spells with “Basic landcycling ”. 	Five uncommon bicolored spells with “Basic landcycling ”.
Cycle name 	 	 	 	 	
Undaunted spells 	 	 	 	 	
Undaunted spells 	Five rare monocolored spells with the undaunted keyword. 	Five rare monocolored spells with the undaunted keyword. 	Five rare monocolored spells with the undaunted keyword. 	Five rare monocolored spells with the undaunted keyword. 	Five rare monocolored spells with the undaunted keyword.
Uncommon monocolored cards	 	 	 	 	
Uncommon monocolored cards	Each deck includes two of these five uncommon cards. 	Each deck includes two of these five uncommon cards. 	Each deck includes two of these five uncommon cards. 	Each deck includes two of these five uncommon cards. 	Each deck includes two of these five uncommon cards.
===Double cycles===
Cycle name 	 	 	 	 	 	 	 	 	 	
Bounce lands 	 	 	 	 	 	 	 	 	 	
Bounce lands 	When each of these common nonbasic dual lands enters the battlefield tapped, its controller returns a land he or she controls to its owner's hand. Each of these lands can tap to produce two mana, one of each of its associate guild's colors. Reprinted from the Ravnica Block	When each of these common nonbasic dual lands enters the battlefield tapped, its controller returns a land he or she controls to its owner's hand. Each of these lands can tap to produce two mana, one of each of its associate guild's colors. Reprinted from the Ravnica Block	When each of these common nonbasic dual lands enters the battlefield tapped, its controller returns a land he or she controls to its owner's hand. Each of these lands can tap to produce two mana, one of each of its associate guild's colors. Reprinted from the Ravnica Block	When each of these common nonbasic dual lands enters the battlefield tapped, its controller returns a land he or she controls to its owner's hand. Each of these lands can tap to produce two mana, one of each of its associate guild's colors. Reprinted from the Ravnica Block	When each of these common nonbasic dual lands enters the battlefield tapped, its controller returns a land he or she controls to its owner's hand. Each of these lands can tap to produce two mana, one of each of its associate guild's colors. Reprinted from the Ravnica Block	When each of these common nonbasic dual lands enters the battlefield tapped, its controller returns a land he or she controls to its owner's hand. Each of these lands can tap to produce two mana, one of each of its associate guild's colors. Reprinted from the Ravnica Block	When each of these common nonbasic dual lands enters the battlefield tapped, its controller returns a land he or she controls to its owner's hand. Each of these lands can tap to produce two mana, one of each of its associate guild's colors. Reprinted from the Ravnica Block	When each of these common nonbasic dual lands enters the battlefield tapped, its controller returns a land he or she controls to its owner's hand. Each of these lands can tap to produce two mana, one of each of its associate guild's colors. Reprinted from the Ravnica Block	When each of these common nonbasic dual lands enters the battlefield tapped, its controller returns a land he or she controls to its owner's hand. Each of these lands can tap to produce two mana, one of each of its associate guild's colors. Reprinted from the Ravnica Block	When each of these common nonbasic dual lands enters the battlefield tapped, its controller returns a land he or she controls to its owner's hand. Each of these lands can tap to produce two mana, one of each of its associate guild's colors. Reprinted from the Ravnica Block
Mythic partners	 	 	 	 	 	 	 	 	 	
Mythic partners	Ten mythic rare bicolored legendary creatures with the partner keyword. 	Ten mythic rare bicolored legendary creatures with the partner keyword. 	Ten mythic rare bicolored legendary creatures with the partner keyword. 	Ten mythic rare bicolored legendary creatures with the partner keyword. 	Ten mythic rare bicolored legendary creatures with the partner keyword. 	Ten mythic rare bicolored legendary creatures with the partner keyword. 	Ten mythic rare bicolored legendary creatures with the partner keyword. 	Ten mythic rare bicolored legendary creatures with the partner keyword. 	Ten mythic rare bicolored legendary creatures with the partner keyword. 	Ten mythic rare bicolored legendary creatures with the partner keyword.
In addition, a partial cycle of Khans life-gain taplands was reprinted for color fixing. , , , , 
===Mega cycle===
Cycle name 	 	 	 	 	
Sorcery magi	(<c>Balance</c>) 	(<c>Mind's Desire</c>) 	(<C>Yawgmoth's Will</C>) 	(<c>Wheel of Fortune</c>) 	(<c>Natural Order</c>)
Sorcery magi	Rare Wizards with the converted mana cost and abilities of iconic sorceries from Magic's past.	Rare Wizards with the converted mana cost and abilities of iconic sorceries from Magic's past.	Rare Wizards with the converted mana cost and abilities of iconic sorceries from Magic's past.	Rare Wizards with the converted mana cost and abilities of iconic sorceries from Magic's past.	Rare Wizards with the converted mana cost and abilities of iconic sorceries from Magic's past.
==Theme decks==
Commander 2016 consists of five four-colored decks:
==Tokens==
Commander 2016 has 21 different tokens and/or emblems. There are 10 double-sided tokens in each deck.Wizards Play Network product information
==Notable cards==
*Except for <c>Kynaios and Tiro of Meletis</c>, every four-color commander from the set is the most popular commander in its respective color identity according to EDHREC. For most of the four-color combinations, the next most popular commanders are the combinations of two-color partner commanders that also originated in the set.
**<c>Atraxa, Praetor's Voice</c> in particular has consistently placed as the most popular commander of all time on the site. Interestingly, an early design version of her had exalted instead of proliferate.
*Many of the two-color partner commanders are considered some of the most powerful commander options in competitive Commander tournaments thanks to allowing for broad and flexible color identities and effects. Among the most powerful are <c>Tymna the Weaver</c>, <c>Thrasios, Triton Hero</c>, and <c>Kraum, Ludevic's Opus</c> which provide incredibly strong card advantage in addition to their other benefits.
*<c>Ash Barrens</c> is the most heavily played mana-fixing land in Pauper where it sees play in almost every multicolored deck.
==References==
==External links==
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