Transmaximal

==Description - Transmaximal==
 Transmaximal is a Mid Class 27 difficulty, located directly in-between BRUTAL CALAMITY and Kenos. It is also a Transcendentally Impossible difficulty, meaning that whatever happens, there is no way to surpass this difficulty. Any concepts that can possibly help are also nonexistent, and logic itself is long gone by now.
 Transmaximal is also completely inaccessible by any means, as trying to start the difficulty means it can theoretically be completed, and as this is Transcendentally Impossible, there is no way for you to theoretically beat it. There is no possible entry point to this difficulty.
 Transmaximal also has obstacles that possess incomprehensible traits, such as doing a glitch that never existed, and never will. However, this by itself is not even close to Transmaximal. You would also need several other parts to the obstacle, each of them being as incomprehensible as the first, and then it would be accurate to Transmaximal. Plus, there also would need to be catches to halt your progress (e.g: "if you try to start the difficulty you lose").
In tiers, Transmaximal would also have a tier rating of around κ-30. Meanwhile, in Kol Metris, it would be around ~|3960|.
==Icon Representation - Transmaximal==
credits to sanjay for the icon table thing
Icon Representation
Name 	Image	Date 	Description
Main 	 	May 30, 2023	It has a purple - dark purple gradient, with a koppa (ϟ) symbol in the middle, with a subtle gradient, and glow applied. On the top and bottom are 2 sets of 3 question marks, each with the same gradient and glow as the koppa symbol.
Scrapped Icon 1	 	Unknown 	It has a cyan-black gradient, with a black border, and text saying "!?!?" and "No." This would've been used for the Class 26 version.
Scrapped Icon 2	 	Unknown 	It has an extremely glitched black background, with 3 noticeable blue, yellow and and white areas on the background. This would've been used for the version after Penultimate.
==Catches - Transmaximal==
There are estimated to be lots of catches (roughly around 10-κ) in this difficulty, however they obviously cannot all be written down. Here's a few: 
*If you exist at any existence rank once you have begun, you lose.
*If you win, you lose.
*If you do ANYTHING (even unrelated to the difficulty) once you have begun, you lose.
*If you lose, you are erased from all timelines.
==Obstacles - Transmaximal==
Obstacles of Transmaximal would usually be very long and complex, with multiple segments to each obstacle (usually simultaneously). These obstacles would also certainly break any device, or anything that tries to comprehend them. It is impossible to even progress on the obstacles, as due to their length, no matter how much progress a player makes, their total progress on the obstacle will always amount to an undefined amount. This difficulty also is unfathomably punishing, with one false move in this difficulty causing reality to stop existing.
Here's some examples of normal jumps measured as being Transmaximal:
Notation:
"κ-x is the least number that is x-strong."
<tabber>
|-|
Baseline=
*Jumps - κ-15 studs
*Unclimbable Jumps - κ-14 studs
*Wraps - κ-13 studs
*Unclimbable Wraps - κ-12 studs
*Stickouts - κ-11 studs
*Raised Wraps - κ-9 * κ-6 studs
|-|
Low=
*Jumps - κ-9*10^7 studs
*Unclimbable Jumps - κ-8*10^7 studs
*Wraps - κ-7*10^7 studs
*Unclimbable Wraps - κ-6*10^7 studs
*Stickouts - κ-5*10^7 studs
*Raised Wraps - κ-4*10^7 * κ-10^7 studs
|-|
Mid=
*Jumps - κ-10{30}10 studs
*Unclimbable Jumps - κ-10{28}10 studs
*Wraps - κ-10{26}10 studs
*Unclimbable Wraps - κ-10{24}10 studs
*Stickouts - κ-10{22}10 studs
*Raised Wraps - κ-10{20}10 * κ-10{17}10 studs
|-|
High=
*Jumps - κ-{10, 1001, 2, 2} studs
*Unclimbable Jumps - κ-{10, 951, 2, 2} studs
*Wraps - κ-{10, 901, 2, 2} studs
*Unclimbable Wraps - κ-{10, 851, 2, 2} studs
*Stickouts - κ-{10, 801, 2, 2} studs
*Raised Wraps - κ-{10, 751, 2, 2} * κ-{10, 601, 2, 2} studs
|-|
Peak=
*Jumps - κ-Rayo(500) studs
*Unclimbable Jumps - κ-Rayo(497) studs
*Wraps - κ-Rayo(494) studs
*Unclimbable Wraps - κ-Rayo(491) studs
*Stickouts - κ-Rayo(488) studs
*Raised Wraps - κ-Rayo(485) * κ-Rayo(476) studs
|-|
Skyline=
*Jumps - κ-ω^20 studs
*Unclimbable Jumps - κ-ω^19 studs
*Wraps - κ-ω^18 studs
*Unclimbable Wraps - κ-ω^17 studs
*Stickouts - κ-ω^15) studs
*Raised Wraps - κ-ω^11 * κ-ω^5 studs
|-|
Peripheral=
*Jumps - κ-κ-...10 studs (κ- is repeated 10^300 times)
*Unclimbable Jumps - κ-κ-...9 studs (κ- is repeated 10^298.5 times)
*Wraps - κ-κ-...8 studs (κ- is repeated 10^297 times)
*Unclimbable Wraps - κ-κ-...7 studs (κ- is repeated 10^295.5 times)
*Stickouts - κ-κ-...6 (κ- is repeated 10^290 times)
*Raised Wraps - κ-κ-...5 (κ- is repeated 10^285 times) * κ-κ-...2 (κ- is repeated 10^210 times) studs
</tabber>
==Tower Section - Transmaximal==
===Difficulty Chart Towers===
None yet, potentially Part 2 of MoEJD:R, however.
===Non-Fictional Towers===
None yet, never will be any.
===Fictional Towers=== 
*Sakupen Ultima
*Citadel of Literally Incomprehensible Stuff
*Tower of Ascendant Powers
==Trivia - Transmaximal== 
*This difficulty was originally going to be in different spots, which were:
**The absolute start of Class 26, where Irrational is now.
**A sub-difficulty of Penultimate.
**Before Spinning Skull.
**Each of these scrapped versions had different icons. (except the third one.)
*The original name for this version would've been "Dezenith".
*This is the replacement for Indefinite.
==CFTP - Transmaximal==
Well, this was unexpected. You should continue onwards to Kenos. Have fun in there.