Fantina Dubbidge

right|300px|link=Special:FilePath/PlaceholderFantina Dubbidge is a female vole, a descendant of Marja Dubbidge and abbey champion in Creeps from the Deep.
==Biography==
She first appears awaking to a bright day, where Ackmena Widestripe asks her to collect fruit from outside the abbey. Before doing so, the vole has Corax and Neomys, two friends she's had since their dibbun-days, accompany her, with Tekli Shellhound also joining. Unfortunately they were ambushed by a juska tribe led by Terref Rath, who wishes to fight Fantina due to her carrying Martin's Sword. Fantina accepts, but was easily bested by the ferret, who was disappointed with the ease and left Fantina feeling undignified. As a result, Fantina began practicing to death, both day and night: during the latter she was caught by Brother Kapura and had to be demanded to rest. The next day, Tekli gave her some help, but it didn't help when Fantina lost each spar, even though she was learning.
The next day, she deemed herself ready for a rematch for Terref, and set out to find him. The tribe remained in Mossflower-Woods, as if they were waiting for her, and Terref accepts fighting her again. The second they fight, Fantina actually proves to be better, and even beats him by slashing him on the chest (though not fatally). Satisfied, he and his juska then leave Mossflower-Woods, shocking Fantina in that he never intended to attack Redwall like she assumed, to which he responds only the bravest and stupidest vermin would even want to have the abbey. She then sensed followers, who turn out to be Tekli and Brother Fievel, who praise her for her skills (even though the latter thought she was making a mistake), and all three return to Redwall to eat.
One night, Martin comes to her, foretelling a danger befalling Salamandastron, and that she must head there to defend it, also to take a food-delivery for an owl coming tomorrow, though Fantina was a little annoyed at the lack of details on the enemy. When day comes, an owl does arrive requesting a delivery, and Fantina greets it. The owl was Molayne McGurney and upon explaining her vision, Molayne allowed her to be the one delivering Redwall-scones to Salamandastron, and she and her two friends left on the Iguanodon Thon. Along the way, they run into the guosim, and Log-a-Log Boshti dispatches half to assist Salamandastron after hearing Fantina's experience. When night fell, they stopped to rest, but were found by the lone bat Pipistrellus who offered them drinks. They accepted, but the bat was really drugging them in the hopes to loot them, though Neomys anticipated this and caught the bat red-handed. Their scuffling awoke the girls, and Fantina was instantly aware of Pipistrellus' true colors when she saw he had Martin's sword on him. After killing him, they moved somewhere else. By the next morning, it's clear they were still a little shaken by the encounter.
At some point, they arrive in the toadlands and trek through it, but Thon halted out of fear. While Neomys scouted head, Fantina remained with the dinosaur due to being unwilling to lose their cargo. When Neomys let out a scream, the vole followed it alone, eventually finding Neomys had been abducted by painted-ones who intend to offer him to a Megalosaurus. Fantina quickly acted, throwing mud at the theropod to lure it away, who chases her into the water, though she escapes and goes back to free Neomys. While she does save her friend, the theropod realizes where she went and followed her, resulting in a knight-versus-dragon pitting, but Fantina turns the tide by making the dinosaur accidentally bring down some painted ones in its range, allowing the woodlanders to escape amid the confusion. After rejoining Corax and Thon, they fill her in while finally escaping the swamp.
By night, they eventually reach the mountains leading to Salamandastron and had set up camp when Molayne finds them. He explains that Fantina's vision had been correct: a corsair named Passel the Nasty was attacking the fortress, but the trio lament Thon was too exhausted to continue any further, until Molayne finds, fights and kills the corsair Dashwing who had been following the owl. This prompted the trio to continue, with Corax flying ahead with Molayne while Fantina and Neomys rode Thon after them. Tragically, she comes just when Molayne was killed and the guosim dispatch arrive. By morning, she was in a meeting with her friends, Korrina Forgefire the badger lord, Thorton Bletgore of the Long Patrol, and Piruk of the guosim. She also took charge in Korrina's place due to an injury the badger suffered from an earlier fight worsening and forcing her to relinquish her role. Fantina says her goodbyes to the buried Molayne, then leads the now reinforced army to where Passel's horde was recovering. The moment they arrived though, some of Passel's corsairs were abandoning him and try to steal his ship Sinister Shark, resulting in some of the loyal ones breaking off to save it, as a result, Fantina's side had the number advantage and easily defeated all the corsairs who remained to fight, leaving only Passel himself. The sea scorpion beats it back to his ship, but Fantina immediately chases him, with both making it to the Sinister Shark just as it was reclaimed by Passel's loyal corsairs. Fantina's decision to chase Passel ultimately became a mistake as she was easily captured, and worse, Passel confiscates Martin's sword for himself. While a prisoner, Passel later visits her in the hopes to recruit her, but she rejects the offer, leading Passel to vow killing her for having no use to him and for being selfless. She remains in her cage when Passel and his forces battle the Manly Marauders, during which she became restless and tries to break free. Luckily, her friends and the otter Lucian Shellrudd (who got the sword away from Passel) free her and she quickly joins the fight, tackling Passel personally. The fight went in the woodlander's and marauder's favor and Passel was once again the lone survivor, though Fantina made the mistake of rubbing his defeat in his face, and Passel, having an extreme hatred of failure, succumbs to bloodwrath and tries to kill Fantina. The two suddenly fall overboard, but Fantina was saved by Lucian mutilating Passel repetitively, and Fantina, seeing the otter drained, helps him to the woodlander ship Lifesavor. There, they accept Lucian after hearing he was taken in by the marauders, but has no reason to stay with them anymore, and after dropping him off at Ruddaring, Fantina returns to Salamandastron and along with Corax and Neomys, ride Thon back to Redwall, where they receive a hero's welcome.
==Appearance==
She wore an orange-kirtle with a chemise and a braid. Her weapon was Martin's sword.
==Personality==
Fantina was known for being rather prideful, unable to stand being inferior or humiliated at all, and when it happens, she'll do anything to overcome it and prevent a repeat. As brother Fievel noted, this could also be her weakness, like when she had Passel at her mercy, she dumbly brags it right to him, hitting his nerves. This also may have made her act rashly, like when Passel fled to his hijacked ship, Fantina threw any caution she had to the wind and just straight up rushes at him to finish him, which got her captured.
Despite her flaws, she was still a good-character, she was protective of the scones she was bringing to Salamandastron, and when Neomys was kidnapped by painted-ones, she willingly went off alone to rescue him. She was also saddened about Molayne's death, noting they had only known each other for a few hours at most, and was disturbed at Pipistrellus being the opposite of your typical bat, not to mention she rejected Passel's offer to join him due to vermin, in her words, being known for doing ugly things and to somehow live without a heart.
==Gallery==
Category:Females
Category:Abbey Champions
Category:Voles
Category:Creeps from the Deep Characters