Super Smash Bros For Cii U

Super Smash Bros. For Cii U is a fighting game for the Cii U. It is the sixth installment of the Super Smash Bros. series (seventh if both versions of Super Smash Bros. 4 are counted as two games).
As the game is directed by Crash Co., their games and properties are taken as canon alongside the rest of the Nintendo franchises.
==Gameplay==
The gameplay is very similar to previous Super Smash Bros. games. Unlike traditional fighting games where the players must try to whittle down their opponent's health bar to be the last one standing, Charged' is a platform fighter where every attack deals a certain amount of damage, labelled as percent. The higher a player's percent is, the farther they will be launched from attacks. The objective of the game is to launch the opponent far enough so they are knocked off-screen and into the Blast Zone, KOing them. This can be done by conventional methods such as racking up enough damage to launch them with a powerful attack, or through other means such as preventing opponents from reaching the ledge or sending them downward with a meteor smash so they hit the bottom Blast Zone.
Compared to other Smash games, Charged plays near identically to Ultimate, having very similar knockback properties and mechanics. Every player has access to a certain amount of attacks, ranging from smash attacks that can be charged to be stronger or special moves that are a lot more involved and unique.
===Gameplay changes from Ultimate===
*Custom Moves - Custom Moves return from Super Smash Bros. for Nintendo 3DS / Wii U. With a few exceptions such as Dart Monkey's entire moveset or Meloetta's Relic Song, every character has three Custom Moves, all of which are available from the start and don't need to be unlocked. Some Custom Moves are entirely new moves, and while most of them are simply variations of the default move, a greater effort has been taken to make them mechanically different.
*New Moves - All characters have access to new types of moves, which include the following:
**Crash Attacks, which are Smash Attacks performed in midair. They have shorter charging times than Smash Attacks, and while they do stall the user's falling speed they don't stop their horizontal momentum.
**Counters, which were previously exclusive to certain characters, can now be used by all characters with a new input dedicated to them. The user enters a defensive state, and if attacked during this time, they will dodge and counterattack. Most Counters only counter physical attacks and deal 1.5x the damage and knockback. Some Counters are unique, such as Pichu's being able to stun opponents and King K. Rool's doubling as both a counter and reflector.
***Most characters who have had counters in their moveset in previous Smash games have been given new moves. Exceptions include Incineroar, Bayonetta, and Joker, who retain Revenge, Witch Time, and Tetrakarn / Makarakarn respectively.
**Charged States, which are an alternative to Final Smashes. After grabbing a Smash Ball or filling the FS Meter, the player can press the Counter button instead of the special button to use their Charged State. This is similar to the transformation Final Smashes in Brawl and Smash 4, where the user turns into a more powerful state, though they aren't invincible and can still suffer damage and knockback. They keep this state indefinitely until they lose a stock.
*Heavy Shield - By inputting the shield and Counter buttons, players can create a heavy shield. It is large and can protect the user from any attacks, and in addition has more health than a regular shield and can sustain more damage. However, it can only be hit once before it breaks, and it cannot be used again for another 40 seconds. It is also not immune to attacks that ignore shields, such as grabs, Incineroar's Darkest Lariat, or Rambi's smash attacks, and the user cannot perfect shield with it. Because of this, it is best used when defending against a heavy attack or when the regular shield is low on health and regenerating.
*Perfect Shield - Perfect Shielding can now be done by using a shield just as an attack hits the user like in previous Smash games or just letting go of a shield just as an attack hits like in Ultimate. Both variants allow the user to dodge the attack and use any move like in Ultimate.
*Shield Save - Shield Save is a new technique that can only be performed just as the user's shield is about to break. By Perfect Shielding a move that would break the shield, their shield will be fully restored and they can dodge the attack to avoid being put in a vulnerable state. The timing is more strict than regular Perfect Shielding, though the user has more time to attack the opponent.
*Gliding - Gliding returns from Brawl. Certain characters can hold up on the control stick after their (final) midair jump to enter a gliding state, where up and down on the control stick can be used to change their flight pattern, though they are vulnerable until they use an attack or land. Some attacks such as Meta Knight's Shuttle Loop also put the user into a gliding state immediately. This can be used to improve and mix up horizontal recovery.
==Characters==
63 characters (8 if counting Pokémon Trainer's Pokémon) from the previous Super Smash Bros. games return as playable characters. The game will feature 17 newcomers. Six fighters are planned as downloadable content, making it a total of ???. Like Smash 4 and Ultimate, the Mii Fighters are available from the start via customization. Like in Ultimate, each character is numbered in the order from when they first joined the series, with the exception of Echo Fighters (who share a number with the character they are based on) and Pokémon Trainer (whose Pokémon are numbered instead). All characters who have Echo Fighters are available from the start, while Echo Fighters themselves are unlockable.
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==Stages==
==Mode==
===Smash===
*Squad Strike
*Tourney
*Special Smash
**Smashdown
**Custom Smash
**Smash Run
**Super Sudden Death
===Games & More===
*Classic Mode
*All-Star Mode
*Training
*Stadium
**Target Test
**Board the Platforms
**Home-Run Contest
**Mob Smash
***Decade Smash
***Century Smash
***3-Minute Smash
***10-Minute Smash
***Rival Smash
***Endless Smash
***Cruel Smash
**Boss Battle
*Mii Fighters
*amiibo
*Stage Builder
*Challenger's Approach
*VR
===Online===
*Smash
**Quickplay
***Elite Smash
***Co-op
**Background Matchmaking
**Battle Arena
*Spectate
*Shared Content
===Vault===
*Sounds
*Replays
**Video Editor
*Records
**Stats
**Milestones
**Battle Data
**Smash Tags
**Past Opponents
*Challenges
*Tips
*Movies
*Shop
===Trophies===
*Collection
*Trophies Boxes
*Trophies Shop
===Dashboard===
*News
*Options
*Help
==Music==
The music in Super Smash Bros. For Cii U includes a wide variety of tracks. It consists of pieces taken directly from other Nintendo games and games with third-party representation and Animation and Anime, nearly all of the remixes from previous Super Smash Bros. titles, and brand new arrangements.A list of songs can be found here.
==Trophies==
Trophies returned from Super Smash Bros. For Wii U and 3DS.A list of Trophies can be found here.
==Changes from Super Smash Bros For Wii U==
===Menu and UI changes===
===Game Mode changes===
The only new thing that has added in Squad Strike is that players can also battle with a squad of 4 fighters.
===Gameplay changes===
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