Extended Range Table

EXTENDED RANGE AND AREA	EXTENDED RANGE AND AREA 	EXTENDED RANGE AND AREA
Rank 	Range 	Area
1 	Close 	Narrow
2 	Long 	Wide
3 	1 mile 	Adjacent Zones
4 	5 miles 	Entire Battlefield
5 	20 miles 	1/2 mile radius
6 	100 miles 	1 mile radius
7 	500 miles 	2 mile radius
8 	2,000 miles 	5 mile radius
9 	20,000 miles 	10 mile radius
10 	200,000 miles 	25 mile radius
11 	2 million miles 	50 mile radius
12 	20 million miles 	100 mile radius
13 	200 million miles 	250 mile radius
14 	42 billion miles 	500 mile radius
15 	Same solar system 	1,000 mile radius
16 	Nearby star systems 	2,000 mile radius (affects a whole continent)
17 	Distant star systems 	5,000 mile radius (affects the whole hemisphere)
18 	Same galaxy 	10,000 mile radius (affects the whole planet)
19 	Nearby galaxies 	25,000 mile radius (affects near space)
20 	Anywhere in the universe	50,000 mile radius (affects Earth and Moon)
Technically, extended range FX are personal, in that they affect the user, but their “reach” is given on the Extended Range Table. So, for example, ESP is a personal FX, in that it only modifies the user’s senses, but the distance you can displace your point of perception with it is based on the Extended Range Table. Likewise, Teleport is a personal FX, as it allows you to move instantly from place to place, but the distance covered is based on its rank and the Extended Range Table.
Extended area FX are generally not personal, the FX covering a particular area, either radiating from you (if the FX is touch range) or that you can center on a point within range (if the FX is ranged).
Category:Rulebook
Category:Characters
Category:FX
Category:Reference Tables