Gnome

<--Races
(NON-TYPICAL RACE)
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=== Description: ===
The gnomes are residents of the sister islands of Lillebror and Storebror that together form the nation of Gnomergan. They are renowned inventors and tinkerers.
Gnomes are among the greatest thinkers and magicians of Ord. Naturally adept at the casting of magics, the fast-thinking Gnomes have built a thriving banking system that has spread across Norrik, Telfare, and beyond; though their operations remain in rivalry to those of the goblins. The gnomes were originally natives of Norrik, but as their leaders organized a mass-exodus a few years prior to the mitherian arrival on the continent; eventually finding home in the islands of Lillebror and Storebror in the region that is now known as Gnomergan. Despite the drastic impact of gnomish banking on the mainland, little actual contact is made between gnomes and norrician cultures, though some modern gnomish crafts do make their way to Norrik by way of trade, with merfolk, and many relics and few ruins remain from the days of gnomes.
Because gnomes are so fast-thinking and intelligent, at times they can seem distant due to an apparent inability to focus on one task at a time, though this can be insulting to other races, it is hardly meant in an insulting manner.
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Racial Traits:
[Gnomish Mercantilism]
: (Requires Gnome)
: Passive Effect - Racial Trait
: The Gnome is a cunning negotiator and receives a bonus of -1 to the cost of all items costing more than 10 of the local standard currency.
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