Report 165

Report #165
Skillset: Spellcraft Skill: None
 Org: Celestines Status: Completed May 2009
Furies' Decision:
Solution 1.
Problem: Hexangle and Pentangle have a high cost to put on a symbol or staff yet
last simply a month or two.
[A: 0 R: 0] Solution #1: Increase the amount of time Hexangle and Pentangle
 stay on the weapon.
[A: 0 R: 0] Solution #2: Decrease the amount of ink Hexangle and Pentangle
 take to etch from 10 ink to 5.
[A: 0 R: 0] Solution #3: Change the Spells to a sigil that can be sold, will
 increase enchantment enconomy and negated the
 requirement for the enchanter to be there so often.
Player Comments:
---[Llandros on 4/27 @ 19:04 writes]:
Announce News #1309 includes a buff for cudgel, also, communes don't have access
to spellcraft, so I'm going to have to go with a no on etching cudgels.
---[Gavilian on 4/28 @ 06:30 writes]:
Corrected.
---[Nydekion on 4/30 @ 01:55 writes]:
This would be a good change, the cost does seem rather high right now,
especially in comparison to how forging runes have worked.
---[Viynain on 4/30 @ 02:59 writes]:
Should this change be applied to Spellcraft, I ask that the same apply to the
Largo and Vivace runes within Tinkering as well. Balance and whatnot.
---[Nienla on 5/13 @ 04:11 writes]:
I concur with Viynain. Should this change go through, Largo and Vivace should
also have the same benefit.
---[Zynna on 5/13 @ 21:32 writes]:
Alternatively, turn hexangle and pentangle into sigils (along with largo and
vivace). The main problem I've seen has not been so much the cost (thus I don't
believe Solution 2 would be effective), but rather the short amount of time they
last/needing immediate access to an enchanter to put back on
---[Ceren on 5/30 @ 23:30 writes]:
I kinda like the sigil idea