Imperial Knight

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==Summary==
Imperial Knights, or Questor Imperialis in high gothic are robotic war-machines that resemble the mighty titans (Albeit shorter and less powerful) that serve the Imperium and the Adeptus Mechanicus. Each Knight is piloted by a Warrior drawn from an ancient feudal aristocratic culture that stretches across the galaxy. However, a Knight is smaller and less capable in combat than even the smallest class of true Titan utilized by the Collegia Titanica, the Warhound Class Titan but the knights are deployed in larger numbers comprising of four to even ten Imperial Knights which are also more easily replaced 
Knights are not mere war machines, but relics from a lost age, armoured giants from a forgotten era. One does not drive such an heirloom, it must be bonded with. Only a Noble from an ancestral knightly house may have such an honour. During a strange and terrible rite known as the Ritual of Becoming, the Noble fuses his mind with the Machine Spirit of the Knight, a union of flesh and metal. Only then can the Noble truly occupy the Throne Mechanicum, the seat of control from which he uses his mind to command the towering Knight.
==Powers and Stats==
Tier: At least , likely far higher
Name: Imperial Knight, Questor Imperialis, Questor Mechanicus
Origin: Warhammer 40,000
Gender: N/A
Age: Varies, up to tens of thousands of years (Some Imperial Knights are so old that they have experienced the battles in 31st Millenium, Imperial knights exist since the dark age of technology but it is unlikely there are any imperial knights that were left since the DAoT)
Classification: Questoris Pattern Knight, War Machines 
Powers and Abilities: Superhuman Physical Characteristics, Inorganic Physiology (Type 1), Energy Projection, Forcefield Creation/Limited Time Manipulation (Ion shields deflect and slow down heavy attacks), Heat Manipulation (With it's weaponry), Matter Manipulation via Durability Negation (Power weapons generate a field of energy around themselves that splits the bonds between matter, making it easier to break through targets), Light Manipulation (Via Las-Impulsor), Weapon Mastery (Pilots are nobles from a feudal culture that have been raised from childhood to be a warrior that can pilot a imperial knight, They should be expierenced to use several kinds of weapons on a imperial knight), Explosion Manipulation (Via his various weapons), Homing Attack (Via Ironstornm Missile Pod and Stormspear Pocket Pod), Large Size (Type 1, Ranges from 9 to 12 meters), Berserk Mode (Unlike the titans, Imperial Knights rage most often comes from the arrogance and ego of the pilot himself which also fuels the knights spirit to go berserk on the battlefield), Electricity Manipulation (Via Lightning Cannon), Plasma Manipulation (Via Plasma Decimator), Gravity and Magnetism Manipulation (Via Graviton Crusher), Resistance to Mind Manipulation (Imperial Knights much like titans have a mind of their own which protects the pilot and the pilot needed to undergo a near suicidal trial to become one with a knight), Soul Manipulation (Again much like the titans, knights don't have a true soul)
Attack Potency: At least Large Building level+, likely far higher (Their weapons are tens of times bigger and more powerful than normal weapons used by the space marines like the plasma guns, Should be laughably more powerful than a dreadnought), Several weapons such as the reaper chainsword ignore conventional durability
Speed: At least Subsonic movement (Should be a lot faster than the space marines and the warhound titans), Hypersonic combat and reaction speed (Should be comparable in reactions to a space marine), Speed of Light with Laser weapons
Lifting Strength: At least Class K', likely Higher (Unlike Titans if an Imperial Knight falls over it can lift itself up and continue to battle, It can topple over large tanks)
Striking Strength: At least Large Building level+, likely far higher (Can annihilate large tanks and dreadnoughts by striking them with their mighty weapons)
Durability: At least Large Building level+, likely far higher (Knights are known to duel with each other and they can survive each others firepower capabilities), at least Small Town level, to possibly Multi-Continent level with the Ion Shield (Ion shields can block shots from even the mightest of weapons in the battlefield which might range from a Macro Cannon shells to even the arsenal of a titan)
Stamina: Several Months to Several Years (Imperial Knights are known to have taken part in wars that have lasted for months to even years non-stop)
Range: Several Meters with their melee weapons such as the Thunderstrike Gauntlet or Reaper Chainsword, Tens of Kilometers with Longed Ranged Weapons
Standard Equipment:
<tabber>
|-|Standard Equipment=
ReaperChainsword004.png|Reaper Chainsword
ThunderstrikeGauntlet001.png|Thunderstrike Gauntlet
Rapid-FireBattleCannon000.png|Rapid-Fire Battle Cannon
ThermalCannon002.png|Thermal Cannon
Avenger Gatling Cannon.jpg|Avenger Gatling Cannon
Heavy Stubber unknown pattern.jpg|Heavy Stubber
MeltaGuNOG.jpg|Meltagun
IronstormMissilePod002.png|Ironstorm Missile Pod
StormspearRocketPod000.png|Stormspear Rocket Pod
Twin Icarus Autocannon.jpg|Icarus Autocannon
*Reaper Chainsword: Three times the height of a man, this adamantium-toothed chainsword is powered by mighty servo-motors and backed by the strong swing of an Imperial Knight. Many have fled from the sound of its revving roar alone. Nothing can stop the grinding cut of its enormous blades -- not armour or the thickest ferrocrete. This is the signature weapon of Knight Paladins, though it is not exclusive to this particular pattern.
*Thunderstrike Gauntlet: Crackling with a barely contained nimbus of energy, the Thunderstrike Gauntlet is a supercharged power weapon. Merely clenching the fist causes shockwaves to emanate outwards while sparks of incandescent fury fall in sizzling arcs. When the gauntlet smites a foe it releases a deafening thunderclap that crumples protective armour and pulverizes its target. When an Imperial Knight swings its Thunderstrike Gauntlet against an enemy vehicle or towering monster, the sheer force delivered by its powerful blows can even lift and fling the crushed remnants of the Knight’s victim onto nearby infantry, their horrified screams drowned by the crash as their own armoured support obliterates them.
*Rapid-Fire Battle Cannon: This long range cannon is the equivalent of a large calibre artillery piece affixed to the arm of an Imperial Knight. Its rapid self-loading allows for accurate fire to be poured out at a tremendous rate and the blast of its explosive shot can rack up horrific casualties. It is often employed against infantry hordes, medium tanks and squadrons of light vehicles.
*Thermal Cannon: Even the mightiest foes must fear such as weapon as the Thermal Cannon, for it is an incredibly large and powerful melta device. Its hissing blast can immolate everything in a wide radius, melting through a fortress wall or turning a battle tank into nothing more than a pile of bubbling slag. There is no armour that offers any proof against its super-heated shot, and the Thermal Cannon only becomes even more effective at closer ranges. It is a weapon often employed by Knight Errants, and is, along with the Thunderstrike Gauntlet, that pattern of Knight's signature weapon. This is only a tradition, however, and the Thermal Cannon is not tied solely to the Knight Errants and could be used by other patterns, if necessary.
*Avenger Gatling Cannon: With six cyclic barrels, the Avenger Gatling Cannon can fire large calibre shells at a prodigious rate. These high-velocity shots mow down enemy infantry or rip easily through light armour. Well-placed shots can tear through even thicker plating, blasting apart the heaviest armoured infantry or battle tanks. When firing at maximum rate, the Avenger stitches deadly patterns of death across the enemy's front lines while making a whirring hiss as the barrels spin faster than the eye can follow.
*Heavy Stubber: The Heavy Stubber belongs to a category of weapons that are, without exception, cumbersome, noisy and fairly primitive. These firearms make a formidable din when fired, and are easy to maintain.
*Meltagun: Melta weapons are lethal anti-armour guns, most effective at very short range. When fired, the super-heating of the air produces a distinctive and sinister hiss. Solid rock is reduced to molten slag, and living creatures are vaporized in an instant!
*Ironstorm Missile Pod: The Ironstorm Missile Pod is a carapace mounted delivery system for explosive warheads. It can engage targets at long range and fires missiles that explode and saturate a sizable blast radius. The Ironstorm Missile Pod is ideal for blowing bloody holes in massed infantry assaults and is most effective against light-to medium-armoured foes.
*Stormspear Rocket Pod: The Stormspear Rocket Pod is a carapace mounted weapon that fires self-propelled projectiles tipped with armour penetrating warheads. Only accurate to medium range, Stormspear rockets streak out in a series of sharp flashes to destroy their target. They are best employed versus heavily armoured infantry or moderately armoured vehicles. The Stormspear Rocket Pod can launch up to three of these rockets in rapid succession, emitting a high pitched whooshing shortly followed by the crack of explosions in the distance.
*Icarus Autocannon: The Twin Icarus Autocannon is a ballistic anti-aircraft array that can be mounted to the carapace of an Imperial Knight. It is linked to the Throne Mechanicum and aided by a servo-mind conclave. With the merest thought from the Knight's pilot, the Twin Autocannons pivot, tracking incoming flyers impossibly fast and letting loose a stream of deadly fire. The steady chug-chugging of the guns can scythe off wings or rip enemy aircraft out of the skies, turning them into naught but hurtling fireballs.
*Ion Shield: All Knights carry potent defensive field generators called Ion Shields. The protective shields utilized by Knight Titans are different from the Void Shields employed by true Titans. This ancient technology works by projecting an energy field across a narrow arc to the front of the Knight. By quickly moving the position of the shield so that it intercepts enemy attacks, a Knight is able to survive even the heaviest fire, whilst still being able to fire its own weapons in return. The exact setting and positioning of the shield is essential, as the Ion Shield is only designed to deflect and slow shots, rather than absorb them in the manner of the Void Shields used on Imperial Titans. This means the effectiveness of the shield is partially dependent on the skill and experience of its operator. Although giving ample protection to the front, this shielding fails at protecting the flanks of the machine and even more so its back, which is completely vulnerable. In addition, unlike Titan Void Shields, Knight Ion Shields are unrechargable during combat once they have been breached or collapsed under enemy fire.
|-|Optional Equipment=
VolkiteChieorovile00.png
800px-Preceptor-Las-Impulsor.jpg
PlasmaDecimator.jpg
LightningCannon02.png
Modern Hvy Flamer Unknown Patte4rn.png
GravitonCrusher00.jpg
VolcanoLance.jpg
HekatonSiegeClaw01.png
*Volkite Chieorovile: "Volkite" is an arcane Martian term for a variety of powerful ray weapons whose origins date back to the Age of Strife. Possessed of considerable killing power surpassing most armaments of their size, Volkires were difficult to manufacture, even for the most able of the Mechanic urn's forges. The knight-sized Volkite Chieorovile was often utilized by the malevolent Questoris Knight Styrix pattern, which enabled it to easily eliminate large numbers of infantry at range.
*Plasma Decimator: The Plasma Decimator is a huge and obliterative weapon capable of bathing swathes of the battlefield in searing energies and reducing the enemy to glowing ashes.
*Las-Impulsor: The Las-Impulsor is a ferociously powerful directed-energy weapon that, while comparatively short-ranged for such sizeable ordnance, is more than capable of bringing a Heretic fortress down in ruins or scything the leg from under an enemy Titan with a single concentrated salvo. The weapon works by building up an enormous charge of energy within capacitor shrines before cascading it down poly-sanctified conduits in escalating pulses. The result is a lightning-fast and devastating volley of laser blasts that can strip force shields from enemy war engines one at a time, and hammer their way through even the thickest armour or chitin to annihilate the vital systems beneath
*Lightning Cannon: A massive and deadlier version of the standard Lightning Gun utilized by the Thallax of the Ordo Reductor, the baroquely designed Knight-sized Lightning Cannon fires an ionizing las-beam down which a powerful phased discharge of electro-magnetic force is unleashed, vaporizing infantry and blasting apart armour. This weapon is often employed by Questoris Knight Maegera patterns, to aid it in their shock assault role.
*Heavy Flamer: Flamers are short-ranged weapons that spew out highly volatile clouds of liquid chemicals that ignite on contact with air. They are primarily used to scour the enemy from defended positions, as walls are of no defence against blasts of superheated vapour.
*Graviton Crusher: A Grav-Gun is a devastating weapon usually employed by the malevolent Questoris Knight Styrix pattern suits, and is based on ancient and forgotten technology dating back to the time of the Dark Age of Technology. Manipulating the very nature of gravity itself, a Grav-Gun turns a target's mass against it, crushing it to pulp under its own weight. Blasts from the Styrix's integral grav-gun pin hapless targets in place while scything vokite beams and flesh-boiling rad-cleanser discharges reap a heavy toll of lives.
*Volcano Lance: Possessing massive range and damage output, this massive Lascannon is the bane of super-heavy war engines and beasts. It can core out a lumbering Squiggoth or behead an enemy Titan, and when several Knights Castellan open fire at once, the effect is commensurate with the Lance batteries of an Imperial Navy warship.
*Hekaton Siege Claw: This large tri-pronged claw is a deadly and effective close-combat weapon, most often employed by the malevolent Questoris Knight Styrix and sometimes the rare Questoris Knight Magaera patterns. When in close combat, the immensely powerful Hekaton Siege Claw can smash vehicles and tear buildings asunder.
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Intelligence: Varies, Most often times Gifted (The pilots are nobles that have since childhood been trained to be a worthy warrior of piloting an imperial knight)
Weaknesses: Nobles often times are really arrogant and have a huge ego, so much so that there was a case where a nobles ego grew so much that it challenged a Emperor Class Titan and he got wiped out without even being noticed by the titan, The ion shield isn't a passive shield unlike the Void Shields and it needs the skill of the individual to be able to use it to it's fullest potential 
Note: There are many patterns of Imperial Knights but this profiles is based on the Questoris Pattern Knight which is also the most common type 
==Gallery==
Imperial Knight.jpeg|Imperial Knight raiding a beach that is being corrupted by nurgles followers
Charging Imperial Knight.gif|The Running capability of a Imperial Knight
Imperial knighh13.jpg|Imperial Knight Aiding the Imperial Guard
Imperial knight and Space marine.jpg|Imperial Knights aiding the Space Marines
titan5_by_eupackardia_d7ggf9r-fullview.jpg|A knight compared to a space marine
tumblr_no4ca6HnNg1tzqkfdo4_1280.jpg|Imperial Knights that belong to houses rarely ever go alone in battle, they are accompanied by a squad of Imperial Knights
tumblr_no4ca6HnNg1tzqkfdo2_1280.jpg
tumblr_no4ca6HnNg1tzqkfdo5_1280.jpg
cc46cfc471debf585993f7beaa3edc8a.jpg
==Notable Matchups==
Victories:
Losses:
Inconclusive:
Category:Warhammer 40,000
Category:Robots
Category:Machines
Category:Knights
Category:Neutral Characters
Category:Inorganic Beings
Category:Energy Projection Users
Category:Energy Weapon Users
Category:Forcefield Users
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Category:Temperature Users
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Category:Weapon Masters
Category:Explosion Users
Category:Homing Attack Users
Category:Large Sized Characters
Category:Berserkers
Category:Electricity Users
Category:Plasma Users
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