Conjure Fire Elemental (priest)

Conjure Fire Elemental will summon forth a fire elemental and compels it to do the priest's bidding.
==Description==
==Gameplay==
The caster selects a target point location on a visible portion of the area map from which the summoned elemental will be summoned/spawned. use the targeting cursor to "click"/select the point.
When the spell casting is finished, the player may give the elemental orders.
A summoned elemental may not transition with the party to different area locations (map to map) - the elemental remains on the map it was summoned to.
In the Enhanced Editions, summoned elementals are subject to and calculate into the total on-map summoning creature limit.
If the elemental is not given any commands by the player, it will act according to its basic default AI script.
When the spell's duration expires, the elemental disappears from the map.
Summoned elementals are immediately destroyed by a Death Spell or if within the area of effect of a Death Fog cloud.
The following elementals can be summoned, determined by an internal D100 probability roll:
Fire elemental status
Chance	Ability scores	Combat	Defenses	Immunities
60% 	
* HD12
* HP96
* Str18
* Dex14
* Con14
* Int7
* Wis12
* Cha7	
* Enchantment 4
* Range 1 ft
* Apr 1
* THAC0 9
* 3d8 crushing+1d6 fire (nonmagical)
* Speed 0	
* AC 2
* ST D7/W9/P8/B8/S10
* Resistances to fire (100), magic fire (100)	
* +1 weapons & lower
35% 	
* HD16
* HP128
* Str20
* Dex14
* Con14
* Int7
* Wis12
* Cha7	
* Enchantment 4
* Range 1 ft
* Apr 1
* THAC0 4
* 3d8 crushing+1d6 fire (nonmagical)
* Speed 0	
* AC 2
* ST D4/W6/P5/B4/S7
* Resistances to fire (100), magic fire (100)	
* +1 weapons & lower
5% 	
* HD24
* HP192
* Str23
* Dex14
* Con14
* Int7
* Wis12
* Cha7	
* Enchantment 4
* Range 1 ft
* Apr 1
* THAC0 0
* 3d8 crushing+1d6 fire (nonmagical)
* Speed 0	
* AC 0
* ST D2/W4/P3/B3/S5
* Resistances to fire (100), magic fire (100)	
* +1 weapons & lower
==Mod content==
Spell Revisions mod has changed this divine spell, revising its effects, duration, and description. See below:
Conjure Fire Elemental
Level: 6
School: Conjuration
Sphere: Elemental (Fire)
Range: Medium
Duration: 1 turn + 1 round/level
Casting Time: 1 round
Area of Effect: Special
Saving Throw: None
Upon casting a Conjure Fire Elemental spell, the caster opens a special gate to the Elemental Plane of Fire, and a fire elemental is summoned to the vicinity of the spellcaster. Normally, an elemental with 12 hit dice will be conjured. At fifteenth level and above, however, the caster will be able to summon an elemental with 16 hit dice. The elemental will do the bidding of the caster until it is slain, or the duration of the spell runs out. All of the commands given to the elemental are done so telepathically, so there is no time lost due to miscommunication, and it is not necessary to know the language of the summoned creature.
Fire Elemental (12 Hit Dice):
STR 16, DEX 17, CON 17, INT 6, WIS 11, CHA 11; AL Neutral
HP 116, AC 1, THAC0 7, Saving Throws 7/9/8/8/10
2 Attacks Per Round, 2d6+4 Slashing +2d6 Fire Damage (Fist +3)
Greater Fire Elemental (16 Hit Dice):
STR 18, DEX 19, CON 18, INT 6, WIS 11, CHA 11; AL Neutral
HP 138, AC 0, THAC0 3, Saving Throws 4/6/5/4/7
2 Attacks Per Round, 2d8+5 Slashing +2d8 Fire Damage (Fist +3)
Special Qualities (12 & 16 Hit Dice):
Immune to normal weapons
Immune to hold, poison, polymorph, sleep, & stun effects
Fire Resistance 100%
Slashing, Crushing, Piercing, & Missile Resistance 20%
==External links==
* 
* Advanced D&D 2nd Edition Wiki - Conjure Elemental (Priest Spell)
Category:Druid 6th level spells