Edelgard von Hresvelg

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|-|Pre-Timeskip=
|-|Post-Timeskip=
|-|Hegemon Edelgard=
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==Summary==
Edelgard von Hresvelg is one of main protagonists of Fire Emblem: Three Houses, alongside Dimitri, Claude and Byleth. She is the imperial princess, heir to the throne of the Adrestian Empire, and house leader of the Black Eagles. She has a dignified, high-minded, solemn air about her, and she coolly evaluates her surroundings and those around her before she acts. Her favored weapon is the axe. She bears the minor Crest of the Divine Seiros, which is what marks her as the Empire's heir but due to certain events, she bore a second Crest, the Crest of Flames. 
During the events of Part 1 (Pre-Timeskip), Edelgard disguises herself as the “Flame Emperor”, an entity working against the Church of Seiros.
During the ending of the Azure Moon route, Edelgard, in a last-ditch effort to stop Byleth, Dimitri, and their army, would come to assume the form known as "Hegemon Edelgard", a monstrous form that harnesses the full power of her two Crests.
==Powers and Stats==
Tier: At least , higher with Awakening | At most , higher with Awakening | 
Key: Academy Phase | War Phase | Hegemon Husk
Name: Edelgard Von Hresvelg, Edelgard, El, Edie, Edel, Flame Emperor
Origin: Fire Emblem: Three Houses
Gender: Female
Age: 17-18 (Academy Phase), 20 (Three Hopes: War Phase), 23 (Three Houses: War Phase)
Classification: Human, Noble, Crest-Bearer, Former Heir apparent of the Adrestian Empire, Former Student of Garreg Mach Monastery, House Leader of the Black Eagles, Flame Emperor, Emperor of the Adrestian Empire | Member of the Black Eagle Strike Force | Hegemon Husk
Powers and Abilities:
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|-|Base=
|-|Hegemon Husk=
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Attack Potency: At least Town levelScales higher than 15.64 Kilotons (The Three House Lords, such as Edelgard, Dimitri, and Claude, are all capable ofFire Emblem: Three Houses - Chapter 11: Throne of Knowledge one-shotting charactersFire Emblem: Three Houses - Chapter 12: To War who can survive Meteor. Ferdinand stated that she took down a Demonic Beast all by herselfFire Emblem: Three Houses - Byleth/Ferdinand C Support), higher with Awakening | At most Multi-Continent levelDownscales from 5.6 Exatons (Has access to Aymr and Labraunda, one of the Sacred Weapons which can compete with Heroes’ Relics. In Crimson Flower and Scarlet Blaze, she fought, defeated and killed the Immaculate One.Fire Emblem: Three Houses - Crimson Flower: Chapter 18: To the End of a DreamFire Emblem: Three Hopes - Scarlet Blaze: Final Chapter: A Path Forward Weakened and exhausted, she could throw a dagger hard enough to pierce Dimitri's armor, and go deep into his shoulder.Fire Emblem: Three Houses - Azure Moon: Chapter 22: Oath of the Dagger Matches strength with Sothis-Fused Byleth, but it’s uncertain whether either combatants were giving it their allFire Emblem: Three Houses - Silver Snow: Movie: Reunion), higher with Awakening | Multi-Continent level (As stated in Hegemon Husk’s description, which reads “Edelgard, transformed by archaic methods into a grotesque form. She is now able to use the full and unbridled power of her Crests”, she has become far stronger than before. Dimitri is seen to be somewhat disabled after his encounter with Hegemon Edelgard in Azure Gleam, to the point where Shez does not trust him to walk on his own and must carry him to safetyFire Emblem: Three Hopes - Azure Gleam: Chapter 9: Reunion at the Fortress City)
Speed: SubsonicScales to baseline Subsonic tier, Mach 0.1 travel speed (Not much slower than horse-mounted units. Scales to characters that can leave afterimages through sheer speed. Comparable to Caspar, who is stated to be faster than Rapheal, who can run from Garreg Monastery to Fodlan's Throat in less than a day, and Fodlan has a surface area equivalent to 2/3rds of the surface area of Europe), FTL combat speedEdelgard scales to 3.9c (Can keep up with Demonic Beasts, who can keep up with the Immaculate One) with higher attack speed with Brave Weapons (Allows Edelgard to attack double the numbers of times she normally would)
Lifting Strength: Class KScales to 101.48 Metric Tons (Comparable to Raphael, who can crush a giant rock with his hands)
Striking Strength: At least Town level | At most Multi-Continent level | Multi-Continent level
Durability: At least Town level (Comparable to her Attack Power) | At most Multi-Continent level (Can withstand attacks from characters wielding Heroes' Relics such as Dimitri, Claude and Byleth. Additionally, she can withstand attacks from the Immaculate One) | Multi-Continent level (Should be more resilient than previously because Edelgard can resist backlash from her own strikes, which are now making full use of her Crests' unrestricted potency), higher with Heavily Armored Wall (Reduces all damage dealt to Hegemon Edelgard by 50%)
Stamina: Superhuman. Should be immensely superior to Hubert as a ten year old, who was able to flee, and fight off his father's soldiers for three days.Fire Emblem: Three Houses - Hubert / Edelgard B Support
Range: Tens of Meters with Melee Weapons (Can hit opponents from a distance, even with melee weaponsFire Emblem Warriors: Three Hopes - Movie: Twin Jewels of the Empire), At least Hundreds of Meters with Ranged Weaponry, Crest Stones, and Magic (Ranged attacks are capable of hitting opponents from the opposite side of the battlefield. The Crest of Flames Power can be fired at such a long range that Dimitri can’t perceive where it comes from and states that unless they know where it comes from, there is no chance of avoiding it). Can counter from any distance with the Ability Distant Counter.
Standard Equipment:
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Intelligence: Gifted (As heir of the Adrestian Empire, she is an exemplary student and a natural leader. At Garreg Mach Monastery, Edelgard is taught the art of warfare by trained professionals, one of which being Byleth Eisner, and has proven herself to be an accomplished warrior on the battlefield in the ways of weapons, magic and special skills. As the future leader of a nation, she is trained to be a skilled politician and an able leader, who can effectively lead battalions into battle and governing Adrestia when she finally becomes the Emperor. Driven by a desire to change society, she is willing to sacrifice anything, as she believes that the only means of achieving her goals is through war and sometimes underhanded tactics. Edelgard will use whatever it takes to achieve her goals, using some of her allies begrudgingly as a means to amass power and influence. Leads the Adrestian Empire and the Black Eagle Strike Force in a war against the Church of Seiros, the Kingdom of Faerghus, and the Leicester Alliance, with the war lasting as long as 5 years in Three Houses. Along with Shez, Dimitri, and Claude, she is able to defeat Epimenides' phantom soldiers of Hubert, Dedue, Hilda, and Byleth, and it was noted that these warriors are indistinguishable from the genuine version. Fought in Zahras, an unending dark abyss where the space around them was continuously distorted and twisted, which Epimenides expresses amazement that she could adapt to the surroundings so quickly. She is a capable dancer, having taught Dimitri at a young age and has a talent for drawing portraits. Given her love of Board Game—“a fun activity in which players compete using stones on a board”— as a gift, she is the type who enjoyed tactical thinking. Additionally, she likes the Monarch Studies Book, a gift particularly appreciated by people who take interest in the politics of Fódlan as well as an essential text for future kings, queens, and emperors)
Weaknesses:
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|-|Base=
* Using Combat Arts, and Magic Spells uses up more weapon durability.
** There is a difference between basic magic attacks, and magic spells. Basic magic attacks do not use up weapon durability, while magic spells do.
* Due to her two Crests, she has a shortened lifespan.
* Edelgard is deathly afraid of rats, as they remind her of a past she is uncomfortable with. She also fears the ocean since she cannot swim.
* Using a Hero's Relic can be taxing on the wielder, wearing away at their soul, and a result of over-usage, can risk the chance of the user transforming into a Demonic Beast.
** Though, the latter typically only happens after an entire lifetime of usage, or if the user doesn't have a Crest, or to a much lesser extent, an incompatible Crest.
|-|Hegemon Husk=
Same as Base,
* Though slight, there is a chance that once she transformed, she may never be able to undo it.
* She is unwilling to initiate combat with Byleth Eisner unless they are the one to do so first or is the only target within range.
* Highly implied that she will not be able to have full control over herself and may likely attack her allies if they stay near her.
* One can divert a monster-unit’s attention if they utilizes a damaging attack (I.e, gambits), which will cause them to prioritize that person and attempts to unleash their Staggering Blow. Once a monster's attention is diverted, further attacking it normally won't change its target. However, using another damage attack does switch its focus to this new person.
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Feats:
*Fire Emblem: Three Houses Skill Blog
Notable Attacks/Techniques:
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|-|Weapon Attributes=
Every normal weapon in Fire Emblem Warriors: Three Hopes can usually have up to 2 different attributes. However, certain weapons such as as Killer weapons have a set attribute (Boost Critical Lv 2), and can only have 1 additional attribute. Weapons such as Sacred Weapons, and Heroes' Relics, or special weapons have set, unique attributes, and no additional ones.
For more information about Weapon Attributes, go here.
===== Unique Weapon Attributes: =====
For Edelgard's Primary Weapons:
* Unstoppable: The unique attribute for Aymr. Restores the Warrior and Awakening Gauges when an enemy commander is defeated.
* Divine Glow: The unique attribute for Sacred Weapons. Restores a large amount of HP at regular intervals.
* Seiros's Favor: The unique attribute for the Sword of Seiros. Restores HP proportional to damage dealt by the unit.
For Other Weapons:
* Resistance Breaker: The unique attribute for the Exorcist's Tome. When attacking enemies equipped with tomes: reduces the enemy's Res by 50% when calculating damage.
* Witstrike: The unique attribute for the Magic Bow, and Aura Knuckles. Calculates damage using the unit's Mag stat.
* Brawnstrike: The unique attribute for the Inverted Tome. Calculates damage using the unit's Str stat.
* Lightning Crash: The unique attribute for the Levin Sword and Bolt Axe. Calculates damage using the unit's Mag stat. Strong attacks periodically trigger lightning magic.
* Price of Power: The unique attribute for the Devil Sword, Devil Axe, and Heretic's Tome. When HP is at 50% or above: attacking causes the unit to sustain damage for a period of time.
* Price of Power+: The unique attribute for the Cursed Ashiya Sword, and Abyssal Tome. When HP is at 50% or above: critical hit rate is greatly increased, but attacking causes the unit to sustain damage for a period of time.
* Holy Glow: The unique attribute for Blessed Weapons. Restores HP at regular intervals.
===== Normal Weapon Attributes: =====
* Boost Regular Attacks Lv 3: Greatly increases damage dealt by regular attacks.
* Boost Strong Attacks Lv 3: Greatly increases damage dealt by strong attacks.
* Boost Critical Rushes Lv 3: Greatly increases damage dealt by critical rushes.
* Boost Class Attacks Lv 3: Greatly increases damage dealt by class actions.
* Boost Combat Arts/Magic Lv 3: Greatly increases damage dealt by combat arts and magic.
* Boost Specials Lv 3: Greatly increases damage dealt by Warrior Specials.
* Boost Awakenings Lv 3: Greatly increases damage while Awakened.
* Boost Collisions Lv 3: Greatly increases damage dealt when sending enemies flying. Enemies deal a large amount of area damage upon collision.
* Boost Aerial Attacks Lv 3: Greatly increases damage to enemies launched into the air.
* Boost Mounted Damage Lv 3: Greatly increases damage dealt to enemies while mounted.
* Dexterity Factor Lv 3: The unit temporarily receives a major boost to Str and Mag proportional to Dex when attacking.
* Speed Factor Lv 3: The unit temporarily receives a major boost to Str and Mag proportional to Spd when attacking.
* Luck Factor Lv 3: The unit temporarily receives a major boost to Str and Mag proportional to Lck when attacking.
* Defense Factor Lv 3: The unit temporarily receives a major boost to Str and Mag proportional to Def when attacking.
* Resistance Factor Lv 3: The unit temporarily receives a major boost to Str and Mag proportional to Res when attacking.
* Charm Factor Lv 3: The unit temporarily receives a major boost to Str and Mag proportional to Cha when attacking.
* Boost Adjutant Follow-Up Lv 3: When this unit is an adjutant: greatly increases damage dealt by Adjutant Follow-Ups.
* Boost Consecutive Hits Lv 3: Greatly increases damage to enemies as the hit count rises.
* Barrier Breaker Lv 3: Greatly increases damage dealt to monster barriers.
* Boost Critical Lv 3: Greatly increases critical hit rate.
* Invoke Crest Effects Lv 3: Greatly increases the chance to trigger Crest Effects.
* Chain Lv 3: Greatly extends the time before the hit count expires.
* Venom Edge Lv 3: Grants attacks a high chance to poison enemies.
* Range+: Extends the range of bows. (Bows only)
* Reckless Power Lv 3: Sacrifices weapon durability to greatly increase Mt. (Base Might is increased by 100%; Base Durability is halved)
* Invert Physical/Magic: Swaps the unit's physical and magical attack stats.
* Invert Offense/Defense: Swaps the unit's Str and Def, and also Mag and Res.
* Quality Material Lv 3: Adds 3 to the maximum forge count when remaking weapons.
|-|Skills=
|-|Combat Arts=
|-|Magic Spells=
More information can be found here, and here.
===== Faith Magic: =====
File:1200px-Ss_fe16_felix_casting_heal.jpg|Heal: Basic light magic. Heals surrounding allies.
File:NosferatuFE3H.png|Nosferatu: Basic light attack magic. Absorb a portion of inflicted damage as HP.
File:1200px-Ss_fe16_hubert_casting_recover.jpg|Recover: Intermediate light magic. Greatly heals surrounding allies.
File:FESeraphim.jpg|Seraphim: Intermediate light attack magic. Effective vs. Monsters.
===== Reason Magic: =====
File:1200px-Ss_fe16_mercedes_casting_fire.jpg|Fire: Basic fire magic.
File:1200px-Ss_fe16_sylvain_casting_bolganone.jpg|Bolganone: Advanced fire magic.
File:FELuna.webp|Luna Λ: Intermediate dark magic. Ignores enemy Res.
File:FEHades.jpg|Hades Ω: Advanced dark magic. Calls on the morbid might of the underworld.
|-|Techniques=
|-|Unique Abilities=
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== Gallery==
Edelgard vs Byleth.gif|Silver Snow - Edelgard reuniting with Byleth after the timeskip
Edelgard defeats Dimitri.png|Edelgard slays Dimitri
Edelgard Cipher Art.png|Artwork of Edelgard in Fire Emblem 0 (Cipher) by ERIMO.
Flame Emperor Cipher Art.png|Artwork of the Flame Emperor in Fire Emblem 0 (Cipher) by Hatapug.
Edelgard Cipher Art 2.png|Artwork of Edelgard in Fire Emblem 0 (Cipher) by Rika Suzuki.
47AA88E6-9722-41EF-B3A5-1BAECEAA9B75.png|Edelgard Render
Edelgard artwork 2.png|Artwork of Edelgard from the Three Houses cover.
FEH Edelgard The Future.png|Artwork of Edelgard from Fire Emblem Heroes by Ayaka Suda
FEH Flame Emperor Bringer of War.png|Artwork of the Flame Emperor from Fire Emblem Heroes by DAI-XT.
FEH Edelgard Flame Emperor.png|Artwork of Legendary Edelgard from Fire Emblem Heroes by HACCAN.
Edelgard Adrestian Emperor Heroes.png|Artwork of Brave Edelgard from Fire Emblem Heroes by cuboon.
Edelgard Hegemon Husk Heroes.png|Artwork of Hegemon Edelgard from Fire Emblem Heroes by Clover.K.
==Notable Matchups==
Victories:
Losses:
Inconclusive:
==References ==
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