Magic (Final Fantasy VIII)

Magic is a junction ability every Guardian Force has already mastered in Final Fantasy VIII. It may be removed using the item Amnesia Greens, and later re-added using the Magic Scroll item bought from Pet Shops in Timber or Esthar City.
==Mechanics==
The party member must equip a Guardian Force that knows the Magic command and set it in the character menu. The player must acquire some spells by drawing them from enemies and draw points, or by refining them from items. Each character has a magic spell inventory that can store 32 different spells, each as high as 100 units.
Spells are stocked and used up individually, and each party member has an individual stock of spells that can be divided between the party in the menu. The player can discard spells from a character's spell list by pressing / and then confirming.
The command is sealed if the user is silenced, or in Ultimecia Castle until the party unlocks it by defeating a boss.
Base damage calculation for magic spells is:
:Damage = Magic~Stat + Spell~Power
:Damage = Damage \times (265 - Target's~Spirit) / 4
:Damage = Damage \times Spell~Power / 256
Each spell has its own spell power, apart from Demi that works by draining a quarter of the target's current health.
Spell 	Spell Power	Spell 	Spell Power
Fire, Blizzard, Thunder	18 	Meteor 	20
Aero 	22 	Fira, Blizzara, Thundara 	24
Water, Drain 	26 	Bio 	30
Meltdown 	32 	Firaga, Blizzaga, Thundaga	35
Tornado 	38 	Quake 	40
Holy, Flare 	48 	Ultima 	80
Apocalypse 	120 	 	
The healing spells' healing amount (or damage to undead targets) is determined by the following formula:
:(Spell~Power + Magic~Stat) \times Spell~Power / 2Final Fantasy VIII Battle Mechanics FAQ
Spell 	Spell Power	Spell	Spell Power
Cure 	18 	Cura 	36
Curaga	60 	 	
Shell reduces both offensive and curative spells' effectiveness.
Status ailment spells have no spell power, but their effectiveness is calculated by the following formula:
:If (Status Defense >= 200) Target does not get the status
:else: Infliction% = Magic Stat/4 - Target's Spirit/4
::Infliction% = Infliction% - Status Defense + 200
:Status Defense starts at 100 (0%) and the cap is 200 (100%).
Casting magic can affect compatibility with the Guardian Forces currently junctioned to the caster. GFs of the same element as the spell tend to gain compatibility, where as GFs of opposite element tend to lose it. However, the effect is minor.
Some spells can be cast via other means than the Magic command, including Selphie's Slot and Rinoa's Angel Wing Limit Breaks (the spells are not used from the spell inventory), or via Stone-type items. Spells can also be cast via the Draw command by choosing Draw → Cast, but these will have very high damage variance:
:Damage = Damage /times ([0..255] + 10) / 150
==List of spells==
:Click on individual spells for more info.
Name	Effect 	Refinement Ability 	Image
 	Inflicts minor Fire-elemental damage on one target. 	F Mag-RF 	
 	Fire magic damage/one enemy 	Fire magic damage/one enemy 	Fire magic damage/one enemy
 	Inflicts moderate Fire-elemental damage on one target. 	F Mag-RF, Mid Mag-RF 	
 	Fire magic damage/one enemy 	Fire magic damage/one enemy 	Fire magic damage/one enemy
 	Inflicts major Fire-elemental damage on one target. 	F Mag-RF, High Mag-RF 	
 	Fire magic damage/one enemy 	Fire magic damage/one enemy 	Fire magic damage/one enemy
 	Inflicts minor Ice-elemental damage on one target. 	I Mag-RF 	
 	Ice magic damage/one enemy 	Ice magic damage/one enemy 	Ice magic damage/one enemy
 	Inflicts moderate Ice-elemental damage on one target. 	I Mag-RF, Mid Mag-RF 	
 	Ice magic damage/one enemy 	Ice magic damage/one enemy 	Ice magic damage/one enemy
 	Inflicts major Ice-elemental damage on one target. 	I Mag-RF, High Mag-RF 	
 	Ice magic damage/one enemy 	Ice magic damage/one enemy 	Ice magic damage/one enemy
 	Inflicts minor Thunder-elemental damage on one target. 	T Mag-RF 	
 	Thunder magic damage/one enemy 	Thunder magic damage/one enemy 	Thunder magic damage/one enemy
 	Inflicts moderate Thunder-elemental damage on one target. 	T Mag-RF, Mid Mag-RF 	
 	Thunder magic damage/one enemy 	Thunder magic damage/one enemy 	Thunder magic damage/one enemy
 	Inflicts major Thunder-elemental damage on one target. 	T Mag-RF, High Mag-RF 	
 	Thunder magic damage/one enemy 	Thunder magic damage/one enemy 	Thunder magic damage/one enemy
 	Inflicts moderate Water-elemental damage on one target. 	I Mag-RF 	
 	Water magic damage/one enemy 	Water magic damage/one enemy 	Water magic damage/one enemy
 	Inflicts moderate Wind-elemental damage on one target. 	T Mag-RF 	
 	Wind magic damage/one enemy 	Wind magic damage/one enemy 	Wind magic damage/one enemy
 	Inflicts moderate Poison-elemental damage and inflicts the Poison status ailment, causing them to take damage after they take a turn. 	ST Mag-RF 	
 	Poison damage + status change/one enemy 	Poison damage + status change/one enemy	Poison damage + status change/one enemy
 	Inflicts damage equal to 25% of the target's current HP on one target. Percentage varies if drawn-cast. 	Time Mag-RF 	
 	Magic to reduce one enemy's HP by 1/4 	Magic to reduce one enemy's HP by 1/4 	Magic to reduce one enemy's HP by 1/4
 	Inflicts major Earth-elemental damage on all units in the targeted party. 	Time Mag-RF 	
 	Earth magic damage/all enemies 	Earth magic damage/all enemies 	Earth magic damage/all enemies
 	Inflicts major Wind-elemental damage on all units in the targeted party. 	T Mag-RF, High Mag-RF 	
 	Wind magic damage/all enemies 	Wind magic damage/all enemies 	Wind magic damage/all enemies
 	Inflicts extreme Holy-elemental damage on one target. 	L Mag-RF 	
 	Holy magic damage/one enemy 	Holy magic damage/one enemy 	Holy magic damage/one enemy
 	Inflicts extreme non-elemental damage on one target. 	F Mag-RF 	
 	Non-elemental magic damage/one enemy 	Non-elemental magic damage/one enemy 	Non-elemental magic damage/one enemy
 	Hits ten random units in the targeted party for random damage. 	Forbid Mag-RF 	
 	Non-elemental magic damage/all enemies 	Non-elemental magic damage/all enemies 	Non-elemental magic damage/all enemies
 	Inflicts extreme non-elemental damage on all units in the targeted party. 	Forbid Mag-RF 	
 	Non-elemental magic damage/all enemies 	Non-elemental magic damage/all enemies 	Non-elemental magic damage/all enemies
 	Restores a minor amount of HP on one target. Deals damage on Undead enemies. 	L Mag-RF 	
 	Restore HP 	Restore HP 	Restore HP
 	Restores a moderate amount of HP on one target. Deals damage on Undead enemies. 	L Mag-RF, Mid Mag-RF 	
 	Restore HP 	Restore HP 	Restore HP
 	Restores a major amount of HP on one target. Deals damage on undead enemies. 	L Mag-RF, High Mag-RF 	
 	Restore HP 	Restore HP 	Restore HP
 	Revives a target from Knocked Out status and restores 12.5% of their HP. 	L Mag-RF 	
 	Revive from KO 	Revive from KO 	Revive from KO
 	Revives a target from Knocked Out status and restores 100% of their HP. 	L Mag-RF 	
 	Restore HP fully, revive from KO 	Restore HP fully, revive from KO 	Restore HP fully, revive from KO
 	Bestows Regen on one target, allowing them to gradually recover HP over time. 	L Mag-RF 	
 	Restore HP at regular interval 	Restore HP at regular interval 	Restore HP at regular interval
 	Removes all negative status ailments from one target except Doom. 	Supt Mag-RF 	
 	Remove abnormal status 	Remove abnormal status 	Remove abnormal status
 	Reveals Level, HP, elemental affinities and detailed information on strategy and/or personality on the target. 	N/A 	
 	Scan enemy's HP and weakness 	Scan enemy's HP and weakness 	Scan enemy's HP and weakness
 	Inflicts Sleep on the target, preventing them from taking action until they are physically struck or otherwise wake up. 	ST Mag-RF 	
 	Cause Sleep 	Cause Sleep 	Cause Sleep
 	Inflicts Darkness on the target, causing their physical attacks to miss more often. 	ST Mag-RF 	
 	Cause Darkness 	Cause Darkness 	Cause Darkness
 	Inflicts Silence on the target, preventing them from casting spells. 	ST Mag-RF 	
 	Cause Silence 	Cause Silence 	Cause Silence
 	Inflicts Confuse on the target, causing them to choose random abilities and target random units. 	ST Mag-RF 	
 	Cause Confuse 	Cause Confuse 	Cause Confuse
 	Inflicts Berserk on the target, increasing their physical strength but causing them to attack enemies indiscriminately and uncontrollably. 	ST Mag-RF 	
 	Cause Berserk 	Cause Berserk 	Cause Berserk
 	Inflicts Petrify on the target, turning them into stone until cured. Counts as defeated. 	ST Mag-RF 	
 	Cause Petrify 	Cause Petrify 	Cause Petrify
 	Inflicts Zombie on one target, forcing them to take damage from curative abilities. 	L Mag-RF 	
 	Cause Zombie 	Cause Zombie 	Cause Zombie
 	Attempts to instantly kill one target. 	L Mag-RF 	
 	Cause Death 	Cause Death 	Cause Death
 	Allows target to cast two spells in a single turn. 	Time Mag-RF 	
 	Use magic successively 	Use magic successively 	Use magic successively
 	Allows target to cast three spells in a single turn. 	Time Mag-RF, High Mag-RF 	
 	Able to use magic 3 times 	Able to use magic 3 times 	Able to use magic 3 times
 	Removes all positive status ailments from one target. 	Supt Mag-RF 	
 	Remove magic effect 	Remove magic effect 	Remove magic effect
 	Bestows Protect on one target, reducing damage suffered from physical attacks by half. 	Supt Mag-RF 	
 	Reduce physical damage temporarily 	Reduce physical damage temporarily 	Reduce physical damage temporarily
 	Bestows Shell on one target, reducing damage suffered from magic attacks by half. 	Supt Mag-RF 	
 	Reduce magic damage temporarily 	Reduce magic damage temporarily 	Reduce magic damage temporarily
 	Bestows Reflect on one target, reflecting all single-target spells from the target onto a unit on the opposing party. 	Supt Mag-RF 	
 	Reflect magic temporarily 	Reflect magic temporarily 	Reflect magic temporarily
 	Bestows Float on the target, granting them immunity from Earth-elemental attacks. 	N/A 	
 	Floats 	Floats 	Floats
 	Inflicts non-elemental damage on the target and heals the spellcaster by the same amount or less, depending on status resistance. Damages the user when either side is Undead or afflicted with Zombie.	Supt Mag-RF 	
 	Absorb HP 	Absorb HP 	Absorb HP
 	Bestows Haste on one target, increasing the speed at which their ATB gauge increases. 	Time Mag-RF 	
 	Increases speed temporarily 	Increases speed temporarily 	Increases speed temporarily
 	Inflicts Slow on one target, reducing the speed at which their ATB gauge increases. 	Time Mag-RF 	
 	Reduces speed temporarily 	Reduces speed temporarily 	Reduces speed temporarily
 	Inflicts Stop on one target, freezing their ATB gauge for a short time. 	Time Mag-RF 	
 	Stops temporarily 	Stops temporarily 	Stops temporarily
 	Inflicts Vit 0 on the target, forcing them to receive more damage from physical and magical attacks. 	ST Mag-RF 	
 	Non-elemental damage + make enemy Vit 0 	Non-elemental damage + make enemy Vit 0	Non-elemental damage + make enemy Vit 0
 	Inflicts Darkness, Silence and Poison on the target. 	ST Mag-RF 	
 	Cause Poison, Darkness, and Silence 	Cause Poison, Darkness, and Silence 	Cause Poison, Darkness, and Silence
 	Bestows Aura on the target, allowing them access to Limit Breaks regardless of HP for allied units, or increases the strength for enemy units. 	Supt Mag-RF 	
 	Able to use Limit Breaks more often 	Able to use Limit Breaks more often 	Able to use Limit Breaks more often
 	Inflicts extreme non-elemental damage on all units in the targeted party. Stronger than Ultima. 	N/A 	
 	 	 	
==Other appearances==
===Dissidia Final Fantasy NT===
DFFNT Apocalypse Rinoa.png|Apocalypse (Rinoa).
DFF2015 Apocalypse.png|Apocalypse (Ultimecia).
DFFNT Blizzaga Rinoa.png|Blizzaga.
DFFNT Firaga Rinoa.png|Firaga.
DFFNT Flare Rinoa.png|Flare.
DFFNT Holy Rinoa.png|Holy.
DFFNT Meltdown Rinoa.png|Meltdown.
DFFNT Meteor Rinoa.png|Meteor.
DFFNT Thundaga Rinoa.png|Thundaga.
DFFNT Tornado Rinoa.png|Tornado.
DFF2015 Squall Ultima.png|Ultima.
DFFNT Water Rinoa.png|Water.
===Dissidia Final Fantasy Opera Omnia===
DFFOO Apocalypse FFVIII.png|Apocalypse.
DFFOO Drain FFVIII.png|Drain.
===Pictlogica Final Fantasy===
PFF Apocalypse Ultimecia.png|Apocalypse.
===Final Fantasy Airborne Brigade===
Some of the magic spells appear.
;Ability Cards
FFAB Drain - Selphie SR.png|Drain (SR).
FFAB Fira - Selphie SR.png|Fira (SR).
FFAB Thundara - Selphie SR.png|Thundara (SR).
FFAB Thunder - Rinoa SR.png|Thunder (SR).
FFAB Drain - Selphie SR+.png|Drain (SR+).
FFAB Fira - Selphie SR+.png|Fira (SR+).
FFAB Thundara - Selphie SR+.png|Thundara (SR+).
FFAB Thunder - Rinoa SR+.png|Thunder (SR+).
FFAB Bio - Zell SSR.png|Bio (SSR).
FFAB Blizzaga - Rinoa SSR.png|Blizzaga (SSR).
FFAB Blizzara - Quistis SSR.png|Blizzara (SSR).
FFAB Gravity - Selphie SSR.png|Demi (SSR).
FFAB Drain - Selphie SSR.png|Drain (SSR).
FFAB Fira - Quistis SSR.png|Fira (SSR).
FFAB Meltdown - Zell SSR.png|Meltdown (SSR).
FFAB Meteor - Squall SSR.png|Meteor (SSR)
FFAB Pain - Selphie SSR.png|Pain (SSR).
FFAB Thundaga - Rinoa SSR.png|Thundaga (SSR).
FFAB Thundara - Selphie SSR.png|Thundara (SSR).
FFAB Tornado - Squall SSR.png|Tornado (SSR).
FFAB Triple - Rinoa SSR.png|Triple (SSR).
FFAB Water - Rinoa SSR.png|Water (SSR).
FFAB Bio - Zell SSR+.png|Bio (SSR+).
FFAB Blizzaga - Rinoa SSR+.png|Blizzaga (SSR+).
FFAB Blizzara - Quistis SSR+.png|Blizzara (SSR+).
FFAB Gravity - Selphie SSR+.png|Demi (SSR+).
FFAB Drain - Selphie SSR+.png|Drain (SSR+).
FFAB Fira - Quistis SSR+.png|Fira (SSR+).
FFAB Meltdown - Zell SSR+.png|Meltdown (SSR+).
FFAB Meteor - Squall SSR+.png|Meteor (SSR+)
FFAB Pain - Selphie SSR+.png|Pain (SSR+).
FFAB Thundaga - Rinoa SSR+.png|Thundaga (SSR+).
FFAB Thundara - Selphie SSR+.png|Thundara (SSR+).
FFAB Tornado - Squall SSR+.png|Tornado (SSR+).
FFAB Triple - Rinoa SSR+.png|Triple (SSR+).
FFAB Water - Rinoa SSR+.png|Water (SSR+).
FFAB Meltdown - Quistis UR.png|Meltdown (UR).
FFAB Meltdown - Quistis UR+.png|Meltdown (UR+).
FFAB Water - Selphie UR.png|Water (UR).
FFAB Quake - Rinoa UR+.png|Quake (UR+).
FFAB Meteor - Squall UUR.png|Meteor (UUR).
;Legend Cards
Firaga Brigade.png|Firaga (Summon).
FFAB Blizzara - Selphie Legend SR.png|Blizzara (SR).
FFAB Blizzard - Squall Legend SR.png|Blizzard (SR).
FFAB Gravity - Selphie Legend SR.png|Demi (SR).
FFAB Double - Squall Legend SR.png|Double (SR).
FFAB Drain - Selphie Legend SR.png|Drain (SR).
FFAB Fira - Selphie Legend SR.png|Fira (SR).
FFAB Gravity - Ultimecia Legend SR.png|Gravity (SR).
FFAB Quake - Rinoa Legend SR.png|Quake (SR).
FFAB Thundara - Selphie Legend SR.png|Thundara (SR).
FFAB Thunder - Edea Legend SR.png|Thunder (SR).
FFAB Thunder - Rinoa Legend SR.png|Thunder (SR).
FFAB Blizzara - Selphie Legend SR+.png|Blizzara (SR+).
FFAB Blizzard - Squall Legend SR+.png|Blizzard (SR+).
FFAB Gravity - Selphie Legend SR+.png|Demi (SR+).
FFAB Double - Squall Legend SR+.png|Double (SR+).
FFAB Drain - Selphie Legend SR+.png|Drain (SR+).
FFAB Fira - Selphie Legend SR+.png|Fira (SR+).
FFAB Gravity - Ultimecia Legend SR+.png|Gravity (SR+).
FFAB Quake - Rinoa Legend SR+.png|Quake (SR+).
FFAB Thundara - Selphie Legend SR+.png|Thundara (SR+).
FFAB Thunder - Edea Legend SR+.png|Thunder (SR+).
FFAB Thunder - Rinoa Legend SR+.png|Thunder (SR+).
FFAB Bio - Zell Legend SSR.png|Bio (SSR).
FFAB Blizzara - Quistis Legend SSR.png|Blizzara (SSR).
FFAB Drain - Selphie Legend SSR.png|Drain (SSR).
FFAB Fira - Quistis Legend SSR.png|Fira (SSR).
FFAB Firaga - Edea Legend SSR.png|Firaga (SSR).
FFAB Quake - Rinoa Legend SSR.png|Quake (SSR).
FFAB Quake - Selphie Legend SSR.png|Quake (SSR).
FFAB Quake - Zell Legend SSR.png|Quake (SSR).
FFAB Thundaga - Rinoa Legend SSR.png|Thundaga (SSR).
FFAB Thundara - Selphie Legend SSR.png|Thundara (SSR).
FFAB Thunder - Rinoa Legend SSR.png|Thunder (SSR).
FFAB Tornado - Squall Legend SSR.png|Tornado (SSR).
FFAB Triple - Rinoa Legend SSR.png|Triple (SSR).
FFAB Triple - Selphie Legend SSR.png|Triple (SSR).
FFAB Water - Rinoa Legend SSR.png|Water (SSR).
FFAB Bio - Zell Legend SSR+.png|Bio (SSR+).
FFAB Blizzara - Quistis Legend SSR+.png|Blizzara (SSR+).
FFAB Drain - Selphie Legend SSR+.png|Drain (SSR+).
FFAB Fira - Quistis Legend SSR+.png|Fira (SSR+).
FFAB Firaga - Edea Legend SSR+.png|Firaga (SSR+).
FFAB Quake - Rinoa Legend SSR+.png|Quake (SSR+).
FFAB Quake - Selphie Legend SSR+.png|Quake (SSR+).
FFAB Quake - Zell Legend SSR.png|Quake (SSR+).
FFAB Thundaga - Rinoa Legend SSR+.png|Thundaga (SSR+).
FFAB Thundara - Selphie Legend SSR+.png|Thundara (SSR+).
FFAB Thunder - Rinoa Legend SSR+.png|Thunder (SSR+).
FFAB Tornado - Squall Legend SSR+.png|Tornado (SSR+).
FFAB Triple - Rinoa Legend SSR+.png|Triple (SSR+).
FFAB Triple - Selphie Legend SSR+.png|Triple (SSR+).
FFAB Water - Rinoa Legend SSR+.png|Water (SSR+).
FFAB Quake - Rinoa Legend UR.png|Quake (UR).
FFAB Water - Selphie Legend UR.png|Water (UR).
FFAB Flare - Selphie Legend UR+.png|Flare (UR+).
FFAB Meltdown - Quistis Legend UR+.png|Meltdown (UR+).
FFAB Quake - Rinoa Legend UR+.png|Quake (UR+).
FFAB Meteor - Squall Legend UUR.png|Meteor (UUR).
FFAB Ultima - Rinoa Legend UUR.png|Ultima (UUR).
FFAB Meteor - Squall Legend UUR+.png|Meteor (UUR+).
===Final Fantasy Record Keeper===
FFRK Apocalypse FFVIII SB.png|Apocalypse.
===Final Fantasy Brave Exvius===
FFBE Apocalypse Ability.png|Apocalypse.
FFBE Aura.png|Aura.
===Mobius Final Fantasy===
MFF Apocalypse.png|Apocalypse (start-up).
MFF Apocalypse 2.png|Apocalypse.
==Gallery==
FFVIII Irvine Magic.png|Irvine casting magic.
FFVIII Quistis Magic.png|Quistis casting magic.
FFVIII Rinoa Magic.png|Rinoa casting magic.
FFVIII Selphie Magic.png|Selphie casting magic.
FFVIII Zell Magic.png|Zell casting magic.
==Citations==
Category:Magic in Final Fantasy VIII
Category:Abilities in Final Fantasy VIII
Category:Magic