Status Effect/Tom Clancy's The Division 2

In Tom Clancy's The Division 2, players can experience a multitude of buffs and debuffs. These will either help or hinder the player respectively, but they can also be applied to enemies as well.
== Common debuffs ==
Blinded 
When the player character is blinded, the screen becomes white. The HUD is still visible, as well as enemy health bars and marked targets.
When an enemy NPC is blinded, he/she will walk of-cover slowly.
The debuff duration is about 4 seconds.
Burning 
When the player character is burning, it is impossible to aim down sights for the duration of the debuff. Damage over time is also applied to the agent's armor (or health when armor is depleted).
When an enemy NPC is burning, he/she will flail his/her arms while screaming, often standing up or going off-cover. Damage over time is also applied to the character.
The debuff duration is about 5 seconds.
Bleeding
When the player character is bleeding, the screen turns red and damage over time is applied to the agent's armor (or health when armor is depleted).
When an enemy NPC is bleeding, damage over time is applied to its armor (or health when armor is depleted).
Weakened 
After being downed and revived, the player character is inflicted with this debuff. If the agent is downed again while having the debuff, he is instantly unconscious instead of being downed. The buff duration is 30 seconds but it is removed when leaving combat.
Disrupted 
When the player character is disrupted, no skill can be used. Active skills are deactivated for the duration of the debuff. A slight disruption is visible on the HUD.
When an enemy NPC is disrupted, he will be staggered for a short duration. His/her electronics are also disabled for the duration.
The debuff duration is about 8 seconds.
Shocked:
When a character is shocked, he/she will stand up and be locked in place for a few seconds, unable to do anything.
== Appearances ==
*Tom Clancy's The Division 2
Category:Gameplay