Gore: Special Edition version history

==1.56.8==
See Gore: Special Edition 1.56.8 for details.
Gore SE build 1.56.8
===Code:===
*Added Gamespy certification requirements to the code.
*Updated ctf and dmrules_process.cfg to contain new maps in the level load list.
*Fixed ambient sound bug.
===Levels:===
*Anthem. Updated graphics. New textures, new modeled steps, blood and dirt stains, lighting changes. Added pulsing light effects for new steps.
*Brooklyn: Added collision by beer sign so players cannot reach out of legal play areas. Fixed jump pads so the player lands on the roof of the new building properly, and don't get ejected out of the level. Added electricity damage volume to top of high voltage air conditioner that players rarely landed on when using jump pads.
*Illegal. Started high resolution texture conversion. Added tactical spawns.
===Effects:===
*Redid impact drywall effect. 
*Updated fogflare effect.
*Cygnus: Fixed visual hole in one wall.
*Warehouse: Fixed all reported visual and collision issues.
===Weapons:===
*Modified shotgun to fire faster but reduced damage. Removed weapon_auto_fire so the button must be pressed repeatedly. It now behaves like a real auto shotgun.
*Players: Female player classes were given better chance to hit with shotgun. This plus the general change to the light shotgun give them a better chance of survival against other classes which all spawn with letal weapons. Also boosted their spawn energy ammo so they can deflect damage longer.
*Armor: Changed gas mask to provide 100% player protection from gas.
===Sounds:===
*Added new footstep concrete and footstep metal sounds.
==1.56.9==
See Gore: Special Edition 1.56.9 for details.
Gore SE build 1.56.9
===Code:===
*Fixed Gamespy certification backen server reporting bug
*Fixed weapon reload bug that caused reload animation to play a second time when holding the reload button
*Added pointer checks to address Sterls exit.log crash
*Fixed GoreUpdate download progress bar bug
*Added support for new update server
*Fixed missing textures from Mansion
*New explosion effect
*New impact metal effect
*New glass bullet hole effect
===Players:===
*Female players now spawn with a meat saw, and the meat saw spawns have been turned into health pickups in the levels where it was available.
*Fixed start inventory so Scouts spawn with gas masks in tactical modes like other classes.
*Weapons: Minigun secondary was changed to have a wider spread pattern to use less ammo than the previous version, and do a little less damage than primary mode. Damage wise it's about the same but it's shooting double the amount of bullets out. It looks pretty cool peppering a wall with it now in secondary fire mode. At distances it should be easy to hit someone with this way, but not do much damage since each bullet only does 6 points of damage unless you get tagged with a lot of them. I think this will give the minigun more versatility in more situations, the spread pattern was too tight before.
*Fixed various issues with Space and Removed bars from Cygnus in tactical mode.
==1.56.10==
See Gore: Special Edition 1.56.10 for details.
Gore SE build 1.56.10
===Code:===
*Fixed server-side abort reload animation bug
*Update to halt reload animation when switching weapons
*Fixed screenshot file overwrite bug
==1.56.11==
Gore SE build 1.56.11
===Code:===
*- support for team_damage_adj setting for both weapon fire modes and projectile god file definitions; team_damage_adj is a multiplier that is applied to the damage if the victim is not on team 0 and is on the same team as the shooter
 
*- modified gorerules so that friendly fire code is in single location and useable by all game modes
 
*- support for zoom_speed setting for weapon god file definitions; zoom_speed is a multiplier that is applied to the stock zoom speeds of 360 deg/sec for FREE and 100 deg/sec for FIXED
===Game Play:===
*Fixed assassins and Chan to start with gas masks in all tactical modes like other players do.
*Removed zoom from all weapons except sniper rifles.
*Increased damage and stamina drain on molotov cocktails/secondary flamethrower fire bombs.
*Added Healing weapon to female players to replace healing grenades. Texture is temporary. Currently it has unlimited ammo for testing purposes. If needed we'll give it an ammo type and ammo count. Primary shoots a healing gas cloud, secondary shoots long ranged needles full of nanoboost.
*Removed zoom from all weapons except sniper weapon. This might return with new improved settings & functionality in the next build.
*Increased player crouch movement speed, which controls how fast you move when using zoom on the sniper rifles.
===Bugs:===
*Fixed interface bug on invert mouse and auto weapon pickup.
*Changed default configuration to use WSAD movement controls, and f5 is quicksave and f9 is quickload
===Levels:===
*Cube: upgraded to high res textures and MOB base doors opened up in tactical mode.
*Station: upgraded to high res textures.
*Brooklyn: radio ads fixed & player tags added, upgraded a few textures to HR.
*Warehouse: Upgraded to high res textures.
==1.56.12==
See Gore: Special Edition 1.56.12 for details.
Gore SE build 1.56.12
===Code:===
*- Gore is prevented from running a second instance of Gore when another instance is currently updating.
*- GoreUpdate can now delete files that are no longer needed.
*- Added support for displaying team stats in target ID.
*- Added targetid, targetid_stats, and compass commands for enabling/disabling HUD elements.
===Gameplay:===
*- Re-added a short range fov zoom to most shootable weapons. It slows player movement 60% and tightens accuracty 25%.
*- Increased radius on healing gas to allow healers to self heal faster. 
*- Increased effectiveness of secondary healing needles.
*- Increased start ammo in tactical modes.
*- G4 Hologram decoys. Assassins and UMC Scouts now spawn with G4 Hologram decoys. This new weapon creates a fake holographic image of the user, which can be used as a decoy to trick opponents into firing at them for setting up ambushes or confusing opponents to make an escape.
*- Fixed some inconsistencies between Heavy classes.
===Art:===
*- Portable stereo object in Brooklyn is now textured. Added some new high res tech textures.
*- Fixed light helmet on umc female player armor so it fits her head better.
*- Finished unwrapping healer weapon and updated temp skin.
===Levels:===
*- Added new texture to Anthem and fixed some misalignment issues.
*- Replaced all low res textures in Illegal and added some detail and tags. Opened up all doors in tactical.
===Interface:===
*- Loading of config files from the menu should work now.
*- Removed non working\redudant "close" button from console.
*- Added missing Gorge map icon and description.
*- Scroll arrows better match the interface color.
*- Server browser IP address field is now large enough to contain long addresses.
*- Screen resolution list now fits within scroll window.
*- Many small interface errors fixed.
*- Compass on screen display now. Future builds will have icon support for mission objective locations like a radar.
===Documentation:===
*Updated html documentation, fixed some broken links, and other various corrections.
==1.56.13==
See Gore: Special Edition 1.56.13 for details.
Gore SE build 1.56.13
===Code:===
*- removed use of AMPTEXTUREPATH environment variable
*- fixed a bug when loading a trimesh with polygons that have invalid material indices
*- added support for showing teammate locations on the compass
==1.56.14==
See Gore: Special Edition 1.56.14 for details.
Gore SE Build 1.56.14
===Code:===
*- Fixed bug that left compass markers for disconnected players.
===Gameplay:===
*- Fixed zoom to work on Ingrams and some consistency issues.
===Levels:===
*- Mansion & Border have been updated with high resolution textures.
===Interface:===
*-Added icons for Friendlies on radar.
*-Added Gorge icon
*-Added "Special Edition" to Gore logo
*Art: Added many new high resolution textures.
==1.56.15==
See Gore: Special Edition 1.56.15 for details.
Gore SE Build 1.56.15
===Code:===
- Fixed the compass marker bug that did not hide markers of other players when you changed teams.
===Gameplay:===
*- Fixed chan's secondary zoom spread.
*Interface: New compass graphics and markers.
===Levels:===
*- New textures for Brooklyn, replaced brush built boxy looking ladders with rounded modeled ladders, along with the air duct vents as well.
==1.56.16==
See Gore: Special Edition 1.56.16 for details.
Gore SE Build 1.56.16
===GamePlay:===
*Healing weapon now has limited ammunition. Primary fire healing gas and secondary fires needles that restore lost stamina.
G4 and C4 no longer share ammunition. In tactical game modes, they spawn with 7 rounds.
===Levels:===
*Removed assault crates from Brooklyn in Extermination mode. Added a few more spawn locations for tact and CTF. Added more high res textures & a new billboard.
*Cathedral (Gothic CTF) Removed items in extermination mode, opened up cathedral to improve game play, made terrain area a little more accessible.
*Illegal: Fixed ladder near Grosero's so you can climb it, added tags and billboard advertisements.
*Brooklyn: Updated advertisements.
*Sound: Added new shotgun fire and reload sounds.
==1.56.17==
See Gore: Special Edition 1.56.17 for details.
Gore SE Build 1.56.17
===Gameplay:===
*Fixed ammo usage problem on healing weapon.
*Fixed G4 usage from taking pistol ammo.
*Switched quick zoom on all the weapons besides sniper rifles to use the FREE zoom method rather than FIXED zoom method, and slowed their zoom speed.
===Levels:===
*Fixed ladder and collision issues in Illegal.
*Interface: Fixed password entry field so it's easier to type in. Fixed various sorting issues with scores and console.
*Renderer: Now supports full screen anti aliasing. We haven't integrated this into the menu system yet, so to use it you will have
to open the console and and use the following commands:
*FSAA 1
*FSAAMODE 4 (4 is how many samples, the higher the more expensive it will be but look better). Too high of a # might not even work, it all depends on your video card.
restart_renderer Or just save, exit, and restart gore. Future builds will have these settings built into the menu.
==1.56.19==
See Gore: Special Edition 1.56.19 for details.
Gore SE Build 1.56.19
===Code:===
*- removed auto-jump restriction (reverted to original Gore code). This fixes ladder jumps and awning double jumps.
*- compass and target id stats converted to premium features
*- Fixed compass from showing in DM mode.
*- Added Anistropic Filtering. To turn it on open the console and type anistrophy and add a value. where value is the anisotropic filtering level: 0 is off, and then there 2, 4, 8, etc. So to have 8x filtering, type in anistrophy 8 and hit enter. We'll add this to the menu later.
To order a premium key to enable these features go here: http://www.4drulers.com/gore/index.php?page=premium
===Game Play:===
*- Turned on weapon_auto_fire on some weapons which were not firing right away.
*- Fixed assassin rifle secondary spread on zoom so it's not deadly accurate.
*- Set max_health on all players to 100.
*- Fixed thigh armor from taking gas damage.
===Levels:===
*- Fixed some ladder problems in Illegal and Brooklyn.
*- Opened a door in Gothic so single player can be completed.
===Textures:===
*- Fixed missing texture problem with Cube keypads.
==1.56.20==
Probably, it was never released for public. As the next version (1.56.21) contains the list of changes intented for 1.56.20.
==1.56.21==
See Gore: Special Edition 1.56.21 for details.
Gore SE Build 1.56.21
===Code:===
*- Made some changes to fix recoil feature. This may fix the infamous "rocket bug".
*- Changed observer rules in tactical so you can only observe your team.
===Interface:===
*- Added render priority to the pickups so they don't overlay the scoreboard.
*- Added Anistropic Filtering and Anti Aliasing configuration settings to the video settings menu.
*- Various fixes
===Game Play:===
*-Removed zoom from all weapons except sniper rifle.
*-Added recoil to most of the weapons. This provides a visual "kick" and makes machineguns harder to hit with and requires some aim correction rather than having perfect accuracy with no mouse movement.
*- Added better punch to UMC Heavy Class.
*- Removed grendades from Jack in tactical mode.
*- Increased spread on small shotgun so it's not so lethal at great distances.
===Levels:===
*-Rebuilt single player AI for brooklyn.
*-Fixed parse errors in gothic and gothic_ctf.
*-Fixed ladders and added tags to illegal.
*-Added high res textures to coalmine.
*-Fixed some bugs in plant, mansion and warehouse.
*-Removed underground tunnel in station.
*-Added high res textures to tucson.
==1.56.22==
See Gore: Special Edition 1.56.22 for details.
Gore SE Build 1.56.22
===Code:===
*- If a client connects while a tact game is in-progress, they can only see the scoreboard until the round is over, at which point they may pick a team.
===Game Play:===
*- Decreased recoil on Ingrams.
*- Increased fire rate on shotgun.
*- Removed spawn shield ammo on females in DM & CTF.
*- Made mediums and chix faster, heavys tougher.
*- Fixed recoil on shotgun.
==1.60.0==
See Gore: Special Edition 1.60.0 for details.
The build probably was not released publicly.
Gore SE Build 1.6
*- Reduced range on riotgun gas projectiles.
*- Reduced recoil on automatic weapons.
==1.60.2==
See Gore: Special Edition 1.60.2 for details.
Gore SE Build 1.60.2
===Code:===
*-The game will now automatically obtain a free standard key and launch the game if the player does not have a key in their registry. This removes the need for players to visit a website to obtain a free key.
*-The primary fire button is now the key to press for cycling players while in observer mode, instead of secondary fire.
*-Premium key users now have the ability to see the health and armor of teammates on screen when targeting players while alive, or observing them while dead.
*-Players joining a team game in progress are no longer met with a black screen until the round is over or they select a team, which often prompted confusion. The game camera will now spawn into the level, displaying the scoreboard until the next round begins.
*-If a player logged in as developer uses the command "give_all" a notification will now be broadcast to all players just as with any other developer cheat code.
*-The radar now shows the location of flags in CTF.
===Game Play:===
*-Fixed an oversight in the stamina parameters which caused players to run slightly slower than they should.
*-UMC Shotgun damage is slightly weaker, with a bit of a wider spread.
*-The heavy infantry class (Lee Brown and Brutus) now have molotov cocktails as their grenade weapon.
*-Chan's grenade weapon is now a frag grenade.
*-Mechs are no longer a selectable class until further notice.
*-Weapon recoil is now greatly reduced on all weapons.
*-Fixed an old oversight where the minigun would effectively fire 4 bullets per second in single bursts at a slower fire rate during secondary fire, but charge the player for 1 bullet per burst. Secondary fire now fires at mathematically the same bullets per second, but at an even rate, one bullet at a time and correctly charges bullet for bullet from the players ammo cache.
*-Fixed some body armor parameters which made armor not absorb shotgun blasts, causing players to take massive HP damage even to armored body parts. This occasionally caused players "instagib" at point blank shots even though their armor was intact and should have protected them. 
===Graphics:===
*-Jack's placeholder wooden sticks now replaced with a metal police baton.
*-C4 and Remote models replaced with high resolution versions.
*-End round scoreboard notifications for Win\Tie have been redesigned to more match the original layout.
*-Server greeting messages on the loading screen have been restored.
*-Potted plant model in UMC Cube replaced with higher resolution version.
*-Some blocky brush build hand railings in UMC Cube have been replaced with more naturally shaped 3D models.
===Interface:===
*-The main menu now has a Setup Wizard to aid new players in making sure they've made all the necessary configurations before playing.
==1.60.4==
See Gore: Special Edition 1.60.4 for details.
Gore SE Build 1.60.4
===Interface:===
 * Fixed the observer clock so it will no longer cover the scoreboard.
 * Observer screen now has a brief explaination message.
 * C4, Grenades and Molotovs now have their own "grenade ammo" graphic in the HUD.
 * Decoys now have an ammo icon.
 * Grenade ammo now has it's own pickup notification independant of the gas grenade ammo.
 * Decoy key bind now listed in the controls menu.
===Levels:===
 * Fixed a spawn in Cygnus MOB base during Assault which mistakingly spawned UMC players.
 * Fixed the teleporters in Cygnus to no longer appear in Assault mode.
 * Restored missing rooftop collisions in Tucson.
 * Fixed a spawn in Gothic which was spawning UMC players near MOB base.
 * Fixed sticky collisions on the guard towers in Compound.
 * Restored a missing piece of trim in Vertigo.
 * Fixed collision that blocked entry to the center area in Compound.
 * Restored the iron bars which seal off the lower area in Compound for tactical modes.
 * Fixed a bug in Cathedral Bridge (gothic_ctf) which made flags not appear.
 * Fixed a buggy building collision in Brooklyn.
 * Removed the iron bars from Cygnus which blocked access to a hallway near UMC base in CTF mode.
 * Fixed the windows in Cygnus so rocket will not disappear when they hit them.
 * Fixed a mistake that caused mission objectives in Station SP\COOP to not appear.
===Gameplay:===
 * Fixed an bug which made Snipers spawn without C4 ammo.
 * Fixed an oversight with Body Armor which made it weaker than other armor vs. bullets.
 * Heavy Head Armor is worn out by gas more quickly.
 * Players will no longer pick up the Nanoheal100 if they are at full health.
 * Frag Grenades detonation time is slightly longer.
 * Adjusted Chan's starting Ingram ammo in Tactical so he has 5 full clips as Jack does.
 * Switched weapon slots so the healer and decoy share the same weapon slot\key bind.
 * Jane and Crimson spawn with shield energy in DM\CTF.
 * Molotovs will no longer explode mid-air if they have are in flight for too long.
 * Jane and Crimson can now pick up and use frag grenades.
===Graphics:===
 * Corrected a spelling error on a sign in UMC Cube.
 * Small graphical enhancement in Station.
 * Changed sky in Cygnus to outer space.
 * Did some re-lighting work to Cygnus to match the new sky.
 * Fixed an LOD issue on the C4\Hologram detonator which made it appear to other players to be floating out of the sniper's hands.
 * Fixed a bug that made the chainsaw not produce any sparks effect while attacking armor.
===Sounds:===
 * The looping music which began playing on player death or spawn should no longer occur.
==1.60.5==
See Gore: Special Edition 1.60.5 for details.
Gore SE Build 1.60.5
===Interface:===
 * Corrected a spelling mistake in the observer message.
 * The observer description message should now show less often.
 * Adjusted screen text so some icons would not appear vertically stretched.
 * Increased the space between chat messages so they will not bleed into each other.
 * Reduced excessive height of screen text in the scoreboard.
 * The healer and decoys have separate ammo icons now.
 * Countdown text for player mods (MAD, etc) is more visible now.
 * Invulnerability Mod has it's own countdown icon now.
 * Having both MAD and Invulnerability mod at once will now correctly show two separate countdown icons.
===Gameplay:===
 * Fixed a bug that made the molotov explode way too early.
 * Fixed a bug that caused the explosion volume for gas grenades to cause too much damage.
 * Lessened the amount of air lift players get from nearby explosions.
==1.60.6==
See Gore: Special Edition 1.60.6 for details.
Gore SE Build 1.60.6
===Interface:===
 * The black screen which sometimes covered the observer screen should now be gone.
 * The numbered count down during the "Waiting For Players" screen is in the right place now.
===Levels:===
 * Fixed a faulty spawn in Cygnus which caused UMC to spawn in MOB base.
 * Tiny tweak to the lighting in Cygnus.
===Graphics:===
 * The molotov no longer leaves a floating bullet hole behind when it explodes.
==1.60.7==
See Gore: Special Edition 1.60.7 for details.
Gore SE Build 1.60.7
===Levels:===
 * Fixed the fireplace in Tucson's MOB base so it will no longer burn you when touching the nearby wall.
 * Fixed a problem in the barn that prevented players from reaching the interior top.
 * Made adjustments to the outdoor lighting in Tucson.
 * Fixed a lighting bug in Cygnus.
 * Fixed some incorrect weapon spawns in Gothic CTF which caused a few weapons to appear in tactical.
 * Some various misc. fixes.
===Gameplay:===
 * Body Armor displays a more visually obvious spark effect when it is hit.
===Graphics:===
 * Nanoheal100 gives a time player mod which continuously heals the player.
==1.60.8==
See Gore: Special Edition 1.60.8 for details.
Gore SE Build 1.60.8
===Interface:===
 * Weapon controls screen change to reflect new weapon ordering.
===Levels:===
 * Fixed a hole in Tucson's collisions which allowed a player to slip outside the level in one tiny spot.
 * Fixed some texturing errors in Tucson.
 * Removed a flamethrower from Tactical mode in Cathedral Bridge (Gothic CTF).
 * Fixed a texturing error in Gothic CTF.
 * Adjusted the lighting in Gothic CTF a tiny bit to better match the sky.
 * Made the water in Gothic CTF have a higher resolution reflection.
 * Made a fence in Gothic CTF taller, disabled one from appearing in Tactical.
===Gameplay:===
 * Changed Gore's weapon heirarchy so the healer and decoy will no longer be considered stronger weapons than nearly all others.
 * Change Gore's weapon heirarchy so the Rocket Launcher is considered stronger than a quadbarrel.
 * Chicks should no auto switch to the healing gun over other weapons.
 * Snipers should no longer auto switch to the decoys over other weapons.
 * Nanoheal100 duration changed to 30 seconds.
==1.60.9==
See Gore: Special Edition 1.60.9 for details.
Gore SE Build 1.60.9
===Interface:===
 * Fixed the loading screens for single player mode.
 * Fixed a bug which made the "Scenario" option in the in-game server creator not selectable.
 * Startup screen now displays Gore's ESRB rating, and content warning.
 * Startup screen now simplified to one screen of info.
 * Added two new visual descriptions of Premium key features to the loading screen.
 * Added two new face icons to game font.
 * Sound setup menu now plays a random sound effect when you change the volume, to better gauge your choice.
 * Sound setup menu bug fixed which prevented people from clicking to reach 100%.
 * Gore's initial default setting for bandwidth is now at a higher setting instead of 56k.
 * Gore's initial default setting for volume is now 100% instead of 50%.
 * Replaced Vertigo thumbnail with one which matches the new look of the map.
 * Added F1 help window for Assault mode.
===Levels:===
 * Shafted is removed from the game due to technical and gameplay issues.*
 * Extended the death volume in Vertigo so players will not pass it and fall for much longer.
 * Fixed two invisible brushes in Vertigo which caused players to occasionally catch on them.
 * Fixed a few ladders in Ascension which were sometimes hard to climb if you weren't aligned perfectly.
 * Removed old, unneeded nuke warehead from old bombing missions from a few levels.
 * Fixed an invisible collision in MOB base in Gothic.
 * Removed some 2D iron gates from Compound which mistakingly appeared in Assault.
 * Fixed an area in Compound near the Silos where players became stuck on the fence.
 * Returned the rocket launcher in Plant to it's old position, floating in air above the jump pad.
 * Fixed some texturing errors in Illegal.
 * Fixed a typo in the title of "Steps of Cygnus" which appeared in the main menu.
 * Made the pickups for CTF in Cygnus a bit more even between bases.
 * Removed the wall\gate in front of UMC base in Illegal which appeared in CTF mode.
 * Fixed the teleporters in Anthem so the glow effect once again appears.
 * Fixed a bug in Gothic which made it appear in the game as a CTF map.
 * Did some texturing and lighting work to Compound.
 * Some level titles are now shortened in the menu, matching the filename title everyone calls them anyway.
 * Did some texturing work and completely relit Metal Muse.
 * Fixed a texturing error in Warehouse.
 * Fixed collisions on metal doors which appear in some modes in Warehouse so shots will not pass through them.
===Gameplay:===
 * Fixed computer controlled UMC mediums in Singleplayer from not changing to melee after their guns ran out of ammo.
 * Chicks spawn with healers again in Deathmatch\CTF again.
 * Shaun uses the UMC Sniper Rifle again.
 * UMC sniper rifle primary fire is slightly less accurate when used by non sniper classes..
 * Taunts are now titled as numbers so the commands are simply "taunt #" instead of "taunt Taunt#".**
 * Meatsaw is much more accurate when attempting to cut objects in motion.
 * Healing gas will no longer heal Ore Cells in tactical.
 * Workaround for a glitch which made heavies take less head shot damage than other players despite being set to be equal.
 * Flamethrower primary can now set fire to surfaces, but in smaller size than secondary.
===Graphics:===
 * Completely replaced the sky in Vertigo and Ascension.
 * Did some texturing and lighting work to Vertigo and Industrial.
 * Did some graphics work to Illegal Tender.
 * Fixed a texture error in Warehouse SP mission.
 * Retextured the exterior of MOB base in Tucson with a higher resolution texture.
 * Fixed some texturing errors in Tucson.
 * Adjusted the spot fire effects.
 * Did some texturing work to Plant.
===Sounds:===
 * Replaced a few ambient sounds.
 * Did some sound work to Illegal Tender.
 * Added some more taunt sounds to the players.
 * Adjusted volume on some taunts.
===Code:===
 * URL protocol for connecting to gore servers via web browser gorese:// links is implemented automatically during installation. ***
 *Server admins will need to remove shafted from their map rotations.
 
 **Players who previously had taunts bound to keys will need to redo those binds.
 
 ***Players who already have Gore installed via the beta installer would need to manually install the mod. The mod and readme file is located in the Gore/tools/ folder.
==1.60.10==
See Gore: Special Edition 1.60.10 for details.
Since this update, 4D Rulers stopped to include 'GoreSEchangelist.txt' in 'Docs' folder with patch archives.
==1.60.11==
See Gore: Special Edition 1.60.11 for details.
==1.60.13==
See Gore: Special Edition 1.60.13 for details.
==1.60.14==
See Gore: Special Edition 1.60.14 for details.
==1.60.15==
See Gore: Special Edition 1.60.15 for details.
==1.60.16==
See Gore: Special Edition 1.60.16 for details.
==1.60.17==
See Gore: Special Edition 1.60.17 for details.
==1.60.18==
See Gore: Special Edition 1.60.18 for details.
==1.60.19==
See Gore: Special Edition 1.60.19 for details.
==1.60.20==
See Gore: Special Edition 1.60.20 for details.