Velasta and Velina T'sarran

==Summary==
Velasta and Velina T'sarran are a pair of Drow identical twins, nieces of Irae T'sarran who server under her daughter, Dorina, in Szith Mercane. Their duties there vary from humdrum to violent, but primarily include raiding on the surface and serving in the elite Hunter-Killer team alongside Susztam Mar-Shinn and Zedarr T'sarranCity of the Spider Queen, page 21. While they are considered somewhat important to Irae's plans, if slain they are not outright given the time or resources for resurrection- instead they rise as revenants created by Irae. 
==Powers and Stats==
Tier: At least , likely , possibly | 
Name: Velasta or Velina T'sarran
Origin: Dungeons and Dragons
Gender: Female
Age: Unknown, likely over a hundred years old
Classification: Drow Clerics of Kiaransalee
Powers and Abilities: 
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|-|Living=Superhuman Physical Characteristics, Weapon Mastery (Both twins are adept in the usage of crossbows and daggersCity of the Spider Queen, page 139), Necromancy (Rebuke Undead allows the twins to put undead creatures in awe of them, rendering them incapable of acting), Acid Manipulation (Their daggers drip with corrosive fluids), Darkness Manipulation (Drow can innately create clouds of inky darkness, impenetrable to even supernatural enhanced sensesCity of the Spider Queen, page 132), Light Manipulation (Drow can innately control and shape light in several ways), Longevity (Drow can live for up to over 750 years), Enhanced Senses (As Drow, the twins can see perfectly in darkness), Poison Manipulation (They make active use of Drow poison), Shapeshifting (Spiderform allows them to transform into driders or enormous monstrous spiders), Death Manipulation (Slay Living instantly kills a single target), Fire Manipulation (Flame Strike deposits a pillar of searing flame into an area), Power Bestowal (Greater Magic Weapon bestows arcane properties onto a weapon), Damage Reduction (Fire Shield reduces and can negate incoming cold-based damage), Healing (Cure Critical Wounds spontaneously closes up all wounds on the body and heals the target), Mind Manipulation (Suggestion allows the caster to weave a command into the mind of a target, forcing them to comply), Heat Manipulation (Searing Light casts bolts of light that are extremely hot), Power Nullification (Dispel Magic allows them to destroy magic effects), Curse Manipulation (Bestow Curse creates a permanent curse on the target), Sound Manipulation (Silence creates an area in which all sounds are totally muted), Paralysis Inducement (Hold Person locks the joints and prevents all movement), Statistics Amplification (Bull's Strength and Endurance allow them to vastly increase their strength and constitution respectively), Forcefield Creation (Entropic Shield and Shield of Faith both allow the Drow to create shields of magical energy that protect them), Empathic Manipulation (Doom saps the hope and morale from a target, causing them to become listless and lethargic), Probability Manipulation (Divine Favor bestows upon the target some amount of good luck from Kiaransalee), Fear Manipulation (Self explanatory), Extrasensory Perception (They can detect magic around them), Purification (They keep potions of restoration on them, which can cure diseases and corruption alike), Flight (Potion of levitation allows them to hover above the ground), Magic, Reality Warping, Subjective Reality, Holy Manipulation, Non-Physical Interaction (Capable of affecting intangible, incorporeal, abstract, conceptual, and purely nonexistent creatures)
|-|Revenant=All previous abilities plus Regeneration (High-Mid, they can quickly heal internal damage with the Revenant's regenerative propertiesCity of the Spider Queen, page 140; a Revenant's body is only destroyed if it is burned to nothingMonster Manual 5th Edition, page 259), Damage Reduction (They naturally reduce all incoming damage substantially), Immortality (Types 1, 2, 3, 6, 7, 8, and 9, Revenants constantly resurrect until they destroy their target, requiring a +1 weapon to harm them implies a significant chunk of their essence lies in the Plane of Negative Energy, meaning that to harm them truly you need to strike them on both planes of existence at once), Clairvoyance (They can constantly and easily track the beings at fault for their deaths), Possession (When slain and their body is truly destroyed, Revenants will simply possess a new body), Soul Manipulation (Circle of Doom unleashes a massive burst of negative energy, which rends the soul of the living), Power Mimicry (Divine Power allows them to somewhat mimic the capabilities of a Fighter), Disease Manipulation (Contagion creates a magicalpathogen inside the target), Adaptation (Resist Elements allows them to bear extreme heat and cold alike), Absorption (Undead passively absorb positive energy and convert it to negative energyLibris Mortis, page 7), Energy Manipulation, Healing (Undead heal off of the soul-rending negative energyLibris Mortis, page 10), Extreme Resistance to Poison Manipulation, Paralysis Inducement, Disease Manipulation, Death Manipulation, Soul Manipulation, and Death Manipulation (Such are the resistances of typical undeadCity of the Spider Queen, page 127)
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Attack Potency: At least Large Building level (Somewhat superior to mages capable of casting Freezing Sphere), likely City Block level (These same mages are capable of casting Lower Water), possibly Multi-City Block level (Superior to casters of the Disintegrate spell, which could shatter and pulverize an entire temple) | Small City level+ (Comparable to Legendary Dragons, who can create massive environmental effects around their lairs, ranging from raging storms to lethal blizzards)
Speed: Relativistic+ (Can react to Anger of the Noonday Sun), with FTL+ reactions (Can tag others with the Great Cat's Dodge feat) | At least Relativistic+ with FTL+ reactions 
Lifting Strength: Peak Human (Capable of pushing over 450 kg) | Class 1 (Capable of pushing almost 800 kg)
Striking Strength: At least Large Building level, likely City Block level, possibly Multi-City Block level | Small City level+
Durability: At least Large Building level, likely City Block level, possibly Multi-City Block level | Small City level+
Stamina: Superhuman (Comparable to weak adventurers who can continue to fight through impalement and other grievous injuries; these same adventurers can continue to fight for extended periods of time without exhaustion) | Infinite (Undead require no rest nor sustenance of any kind and can continue to function indefinitely)
Range: Varies, up to hundreds of Meters with spells | Varies, up to Hundreds of Meters with spells, multiversal+ with clairvoyance
Standard Equipment: Corrosive dagger, elven chain, small steel shield, ring of counterspells, wand of hold person, cloak of resistance, potion of lesser restoration, potion of levitate, hand crossbow, drow poison | Chain shirt, dagger
Optional Equipment: None notable | Any equipment mentioned in their first key
Intelligence: Gifted, listed as being significantly above the typical human, both are capable casters
Weaknesses: Drow are sensitive to sunlight, to such an extent that extreme light can blind them instantly
==Notable Matchups==
Victories:
Losses:
Inconclusive:
==References==
Category:Characters
Category:Game Characters
Category:Fantasy Characters
Category:Undead
Category:Weapon Masters
Category:Necromancers
Category:Acid Users
Category:Darkness Users
Category:Light Users
Category:Longevity Users
Category:Enhanced Senses Users
Category:Poison Users
Category:Shapeshifters
Category:Death Users
Category:Fire Users
Category:Power Bestowal Users
Category:Damage Reduction Users
Category:Healers
Category:Mind Users
Category:Temperature Users
Category:Power Nullification Users
Category:Curse Users
Category:Sound Users
Category:Paralysis Users
Category:Statistics Amplification Users
Category:Forcefield Users
Category:Empathic Manipulation Users
Category:Probability Users
Category:Fear Users
Category:Extrasensory Perception Users
Category:Purification Users
Category:Flight Users
Category:Magic Users
Category:Reality Warpers
Category:Subjective Reality Users
Category:Holy Users
Category:Non-Physical Interaction Users
Category:Regeneration Users
Category:Immortals
Category:Clairvoyance Users
Category:Soul Users
Category:Possession Users
Category:Power Mimicry Users
Category:Disease Users
Category:Adaptation Users
Category:Absorption Users
Category:Energy Users
Category:Dungeons and Dragons