CS Glossary Reader PC Only

==Current Machines==
Description 	Fact
Players slide the blocks in one direction and try to merge the same numbers together to form a bigger number. Getting to the 2048 tile wins the jackpot. 	2048 was inspired by a video game of the same name that was developed by an Italian developer in 2014.
This is a board game that simulates a typical worker's day. The player must fill up all 5 meters representing each of the worker's traits to win the jackpot. There are certain spaces that do good things and some that may end the game. 	This game plays very similarly to Grad Path.
The player must click all the boxes that add up to a certain number. The more boxes they select, the more points they score. Score above the jackpot requirement for the jackpot. 	This game is inspired by a mobile game that was taken down from the app store.
The player answers a series of trivia questions to level up and win tickets. After each level, the player may play the Bonus Round for extra powerups and may collect their winnings. Completing Level 5 wins jackpot. 	This machine is based on early quiz machines in the UK that offered cash prizes.
The player must shoot the ball in the basket to score points. For each hoop scored, the hoop gets higher by a little bit. Reach the score needed for a prize. 	The basket is worth 3 points in the last 20 seconds of gameplay, 2 otherwise.
The player spins the wheel to win tickets or collect animal cards on the display. Landing on the fire will take away 1 random card, while landing on the thunderstorm will instantly cash out all the cards. Win the jackpot by collecting all animal cards. 	In the testing places, the fire and thunder symbols switched places. It was swapped to the current configuration due to its high difficulty.
The player rolls a D6 and tries not to land on 1, which will end the game. If otherwise, the player moves along the ticket trail and can cash out at anytime. 	This machine was slightly modified by Pixelated_MC at one point to speed up the gameplay.
The player must catch as many falling apples as they can. Reaching the jackpot score awards the jackpot. 	Most of the time spent on developing this machine went towards adjusting the speed of the bucket.
The player must catch 50 raindrops in the bucket before the time runs out. 	The original design of the machine had blue lighting instead of red.
The player must stop all 3 balls on the power level as it moves up and down. This determines the score. 	The original machine was developed by iNicsouX for Cornerstone Arcade V2. It was essentially a button mashing game.
The player must click on the arrow as described by the screen to score points. Each of the 5 levels has a score requirement to progress. 	This is one of the two playable games in the opening lobby during Cornerstone Arcade V5's opening.
The player drops a puck down a plinko board to score tickets. If the puck lands on the MULTI CHIP slot, 3 additional pucks are launched into the board. Lighting all letters in the phrase below awards the jackpot. 	This machine shares the same jackpot song from Bingo Waves.
The player must stop the light on a ticket value to win tickets and pump air into the balloon. If the balloon explodes, the player wins the jackpot. 	A much bigger version of this machine was released in Cornerstone Arcade V4, but was removed shortly after due to the balloon not popping as expected.
The player must stop the light on the green to swing the hammer and ban the moderator. If the player makes it through all 4 moderators, they win the jackpot. 	The moderators depicted in this game are actual Cornerstone moderators.
The player selects one of the 16 cases to own and must select the other cases to reveal what is not in their case. After each round, the player is given a Banker's offer to which they can either accept or reject. If the player wins the top prize, they are given one final offer from the banker. Keep their case or trade it with the wheel for even bigger tickets. 	The top wheel mechanism wasn't added until V5.
This is a deluxe version of Banker's Case that contains boosted ticket prizes. 	In Cornerstone Arcade V3, this machine has the highest ticket prize in any game.
The player picks up a ball with a claw and tries to drop it into the flashing zone to advance the jackpot trail. Lighting all letters in JACKPOT awards jackpot. Each plinko zone also has its own multiplier for the ball value. 	There was a shorter way to get a jackpot that was going to be implemented instead, but it only received 20% approval rate.
The player spins a wheel to determine the ticket prize for getting a ticket ball. Then, they must grab a ball and drop it into the chute to win that prize. 	Big Tix is the first original machine designed exclusively for the Elite Lounge.
This game supports up to 4 players. Players must mark numbers on their Bingo card based on what Bingo ball is rolled. The first player to complete a Bingo line and press the BINGO button wins the bonus. 40 balls are drawn, with each ball lasting 5 seconds. 	This is the first Bingo machine to support multiplayer.
The player must drop a ball into one of the 9 numbered zones to fill up a 3x3 Bingo card. If the player lands the ball on the number that was already occupied, the game ends. Landing on the BONUS gate triggers the number wheel that awards an additional number on the card. 	This game was inspired by many Japanese plinko-based medal games.
Players must mark their Bingo cards using the 5 numbers on the bottom of the screen. A star awards a free space anywhere in its column, while WILD awards a free space anywhere on the board. Devild forfeits the current spin. Points are won by making a Bingo line, and the Full Grid bonus is won by marking the entire board. The player can also buy up to 4 extra spins.	If a star appears alongside the devil in the current spin, that spin is not forfeited.
Same as Bingout but with increased ticket payouts. 	If a star appears alongside the devil in the current spin, that spin is not forfeited.
The player must use the up-and-across controls to control the claw and grab noob plushies. 	This is the oldest claw machine in Cornerstone Arcade history.
The player launches the ball in the lower field. If the ball lands on NEXT LEVEL, it goes to the upper plinko board. If the ball lands on BONUS, the top wheel game is played, where the bonus keeps going up until a blue value is landed, which ends the bonus. 	According to the major developers of CS, this machine has one of the most notable bonus features of all time for a machine.
The player must shoot a ball into the basket to score points. The player has 4 game modes to choose from. 	The net for the basket is missing due to physics issues.
The player rolls a coin down a wheel platform that determines which bin the coin falls into. If it falls into the WHEEL hole, the ball is launched into the wheel where the player can win big tickets. 	Much of the development time came from the railings for the ball to travel down.
The player tries to launch a ball into the red zone to advance to the next level. They have up to 2 lives per game. If the player successfully makes through 3 or 4 levels, they win the minor and major jackpots respectively. 	The IRL machine was released solely as a prize redemption game.
The player controls the gantry and drops a ball into one of the 25 holes to win tickets. Landing on the center red hole wins the jackpot. 	Bounce Away had a prototype that was made in 2018, but with significant design changes.
The player must drop a ball into the BONUS hole to trigger the Bonus Game, where each subsequent BONUS wins will award a mini bonus amount for other players in the game for a set time. Landing in the SUPER GAME hole will start a mega bonus round where everyone playing receives unlimited drops for a set amount of time, and landing in the BONUS hole. 	This machine replaced Spherewave/Circlewave and is the first ball drop game to support multiplayer.
The player throws balls into the bottles on the shelves to score points. Score above the jackpot score for the jackpot. 	This is the first game to feature invisible walls to prevent other people from interfering with the player during a session.
A claw machine inspired by the old claw machines found in several shopping outlets. 	This game uses the same sounds from one of Pixelated_MC's open-sourced claw machines.
The gantry moves back and forth, and the player tries to drop a ball from the gantry into the center target to win the jackpot. 	The ticket values for the non-jackpot zones change periodically.
It's bowling but with 5 frames instead of 10. 	This machine was previously made by Pixelated_MC, but it was discontinued shortly due to major bugs.
It's bowling but with 5 frames instead of 10. It also pays tickets. 	This machine was released before the non-ticket version.
A free-to-play claw machine containing CS balls. 	This game uses slightly different audio from the Developer Spheres in the Party Room.
A collection of table games including RPS, Matching, Tic-Tac-Toe, and 4-in-a-row. 	Most of these games existed before as standalone machines in the Just For Fun area.
The player tries to throw 5 balls into the white bin in the back to score points. 	I have nothing
The player must remove sticks one at the time from the tube and must not let any of the balls fall to the bottom. Otherwise, the game ends. 	This game is heavily based on Pixel MFG's Falling Marbles that was discontinued in late 2022.
This machine is where players can redeem their cards won from coin pushers and other games for tickets. A full set of cards from one machine is worth a lot of tickets. 	This machine was first created for Abstraction, a 1 player coin pusher released in V4.
A claw machine in the Party Room that is very typical of today's claw machines. 	The design of this claw machine is based off of Pixelated_MC's claw machines from V4.
The player must catch all the trash as it descends down a ramp. They must avoid catching fish as they lower their score. Score above the jackpot score for the jackpot. 	This machine was inspired by a popular internet campaign to remove trash from oceans.
A collection of 3 of Starism's Randomburg games. In 10 And Over, the player must score a 10 within a certain number of rolls to advance. In Suit Race, the player must roll a spade 5 times to win the jackpot, while also avoiding clubs. In Ticket Board, the player reveals cards to accumulate points and score above 100 to win the jackpot while also avoiding X's. 	Originally, the games use the same cabinets as Pixel's Epic Game (that was discontinued a long time ago) until Pixel forced the developer to change the cabinets.
The player must guess a 3 or 4-digit code within the time limit to win tickets. 	This game was inspired by a Flash game.
A simple claw machine featuring up-and-across controls. 	The original prizes supplied for this machine were balls containing the letters CB.
The player must stop the falling yellow block in time to progress. Level 8 awards the minor prize, while Level 11 awards the jackpot. 	This is the second Classic series game ever released.
The player must get 3-in-a-row by stopping the moving light to progress. 	This is the third machine in the Classic series to be released.
The player must get 3-in-a-row by stopping the moving light to progress. Level 2 awards a minor prize. Level 3 awards a major prize. 	I have nothing
The player must stack blocks on top of each other to progress. 	This machine is one of the oldest in CS history that is still working for V5.
The player must stack blocks on top of each other to progress. 	This machine used to dispense teal jawbreakers as a major prize.
The player must traverse through a zigzag board and land on the shining star for the Jackpot. There are spaces that take a player forward to a bonus space or backward to a mystery space. Light 3 hearts for extra life. Land on a ticket amount to add that amount to the stash that can be collected at any point that you land on a ticket value. 	This machine is inspired by Snakes and Ladders.
A simple clock ride where you ride the clock as the hand spins around and around. There's a chance that it may go... crazy. 	This machine was originally made as a joke, but the development team begged for it to be added to CS.
A more broken version of Clock Spin. 	This machine is 5 times as likely to break than its normal counterpart.
The player hops the cube up a flight of cloud cubes and use the buttons to single or double jump. 	The face of the cube changes for each play.
The player has to memorize all the green tiles that appear in front of them and must click on all the squares that were lit green. Doing so awards the bonus on top of their respective side. 	Each side has a different difficulty level. The higher the bonus, the harder the game.
A collection of three coin plinko games. 	Before Coin Center, Ticket Tree was the first machine of the 3 to be released.
This is a coin pusher with a wheel that spins if the player lights all the letters. It awards big ticket values or bonus spins of the wheel. 	This is the first coin pusher released in CS.
The player bets on Heads or Tails to progress. 5 correct guesses in a row awards jackpot. 	The original model was developed by Pixelated_MC, where 3 correct guesses in a row awards a small jackpot. However, a correct guess also ends the game.
The player first chooses a color then matches the color for all other squares. Level 6 awards the minor prize, while Level 9 awards the major prize. 	This is one of the oldest TSL Games machines to still work with the current card readers. It was released even before Cornerstone Arcade existed.
The player tosses balls into a set of platforms to score points. Scoring all platforms awards a bonus round where point values increase for a short time. 	Unlike the real thing, landing on already scored platforms will not grant any points.
The player goes through the board and own as many arcade machines as they can within a certain number of dice rolls. Collecting a full set award bonus bucks. Landing on Corner Store awards a random bonus that can be used at any point. Landing on Star Wheel awards a spin that awards either bonus bucks or multiplier. 	This machine is also present in Arcade Island, and that machine features famous online influencers.
Based on Cornerstone Distribution. The player decides which dice roll they want to use, and they must answer a trivia question to roll it. A wrong answer will deduct points and will forfeit the roll. Completing a full set awards a lot of tickets which can be cashed out right after. 	This machine was inspired by many quiz machines across the UK.
Same as Cornerstone Distribution Quiz but with higher pays. 	This machine was inspired by many quiz machines across the UK.
The player must count how many stars are shown in the black screen which is shown for a split second. A correct answer scores points, while a wrong answer either doesn't award any points (if the guess was 1 off the actual answer) or takes away a life. 	This machine was inspired by a Flash game: 12 Many.
The player throws balls into 15 craters to score points. If all the craters are scored, the player receives extra points. 	This machine always has a set number of craters assigned to each ticket value (for example: only one crater is worth 100 points).
The player must stack 50 blocks successfully to win the jackpot. This is a 4-player cabinet. 	The cabinet for this machine is based off of Egyptian Tickets, which was discontinued (although the miniature version still exists).
The player spins a wheel and tries to land on a gem to progress through the middle and top wheels. If a gem is landed, the player can either cash out for the amount landed or move up a wheel. 	Sometimes you may win tickets lower than the gem amount for the previous wheel.
The player tries to light up all 10 cups by throwing ping pong balls at them. 	In V4, the jackpot for this machine is only worth 150 tickets.
The player stops an arm that cuts a thread holding a prize. If successful, the prize drops and the player wins the prize. 	There are 2 prizes that can be collected from this machine.
This is a coin pusher where the player drops coins into the ROLL zone to move around the board. Each space can either add or take away tickets from the piggy bank. If they land on BREAK THE BANK, the player wins the amount from the piggy bank. 	The board game was inspired by an educational board game that focuses on money management.
The player must collect $1000 in loot to win the jackpot. Get 3 keys and land on a door space to move to the inner bank for more loot. Landing on a police space results in a mystery event that could end the game. 	This machine is based on Cops N Robbers.
The player is faced with several people who want to offer a trade between them and the player. The player can accept or decline the trade. However, the player can sometimes be scammed. After that, the player is faced with the final offer from Starism which can either be all tickets being lost, returned doubled, or replaced with jackpot. 	Most of the people featured in this game are either part of CS staff or one of the owner's friends.
A party claw machine featuring balls that have avatars of famous CS developers. 	Originally, this was a 1 player claw before it was converted to a 2 player claw due to increased demand.
The player must fit the key into the hole to win a prize. 	The real counterpart to this machine was rigged as the key may move slightly ever the hole if the machine is not ready to pay out.
The player must use their character to rotate the paths to guide the ball down into the goal. 	This game is inspired by a similar game in Japan.
The player attempts to gobble food pucks, each containing a certain number of tickets, by moving the fork towards them. Collecting a burger puck awards a letter. Collecting all letters awards the jackpot. 	There were plans on making this a 4 player machine, but as per the terms of Pixelated_MC's departure, the developer is not allowed to make it.
The player must drop a ball into a tube to win, if all the colors on the back are lit, or if a rainbow ball is obtained, the player spins the bonus wheel. 	PJ_Savuua made this machine first.
The player feeds the dogs as they exit the doghouse. 	If the doghouse light turns red, that means the dog will return faster, but double points are awarded if you feed it.
The player must press a number as a block approaches the line. 	This is the second game released by ImpatientGamers Development.
Same as Drop Tower, but with higher ticket payouts and a gold cabinet. 	This is the second game released by ImpatientGamers development.
The player must fit the cylinder into one of the holes by using the up-and-across buttons. In doing so, the player wins the corresponding prize. 	When the machine was first introduced in V4, it dispensed shoulder pals of various influencers.
A small claw machine. 	The sounds come from mini commerical-grade claw machines that can be purchased for home use online.
Same as Classic Stack, but with higher ticket payouts and a yellow cabinet. 	This is one of the two original Elite machines since V3, the other being Midas Touch.
A claw machine where for a swipe, a player has unlimited tries in winning a rubber duck. 	This is the first claw machine in CS to offer a play-til-you-win mechanic.
The player spins the wheel and win what is landed. 	This machine was planned to have no speed controls, but was later added to give players some sense of control.
A very difficult game where you have to do what the screen says only if Simon says so. 	Apparently a lot of people prefer this version over the regular version that was going to be made alongside the Extreme version.
A claw machine that swivels around the cylindrical prize area. Use the joystick to swivel the claw and move it back and forth. 	This is the first TSL claw machine to feature a 360 degree claw gantry.
The player must follow a path to the castle by picking squares that determine the number of spaces the player will move toward the castle. Picking a princess doubles the value of the next pick, while a dragon ends the game. 	The green spaces act as teleports, while the yellow space doubles the jackpot.
The player must time the drop so that the ball lands on both the 5 BALLS gate (which launches 5 extra balls) and on the jackpot gate which triggers an avalanche of balls on the top. 	Technically you could get nothing for the jackpot...
The player must make as many matches as possible to win tickets. Score below the jackpot time for the jackpot. 	There are 18 cards in play.
The player must stop the light on the WHEEL to launch the ball into the wheel. The wheel goes either tickets or the jackpot. 	It took Lugia a very long time to get the collisions for the wheel working.
The player must kick the ball into the goal by stopping the light on soccer balls. Getting a goal once will award a minor prize, while getting it twice will award a major prize. 	This game was originally going to be a replacement of Colour Matrix, but one of the co-devs stopped Lugia from making it as they also have this game in their arcade.
The player must stop the power bar when its on maximum power to deal damage to the moderator, who fights back at the player. If the player successfully KOs 4 moderators, they win the jackpot. 	This game is the predecessor to Let's Fighta VS.
A claw machine where the player collects eggs, each containing either candy or a key to one of the larger prizes. 	If the key above the claw is lit, that means that key can still be obtained from one of the eggs in the machine. Otherwise, it will be unlit.
Same as Find A Key, but with more elite prizes. 	If the key above the claw is lit, that means that key can still be obtained from one of the eggs in the machine. Otherwise, it will be unlit.
The player must find the emoji that matches the emoji shown in the center screen. If the player is fast enough at matching all emojis, they win the jackpot. 	Before the audio update, the jackpot song was from a remix of a call sound from the one of themost popular social media platforms.
The player must click their way through the maze from the-left side to the right side before the time runs out. 	This machine is the successor to a similar game released in Cornerstone Arcade V2, called A-Maze-Ing.
The player stops the light to determine how many jackpot zones are added to the pays. Then, the player launches the ball into the funnel. The player wins tickets based on how many circles the ball travelled around the funnel. 	This game is inspired by a really old Japanese prize game.
The player must stop the wheel on a colored zone to progress, with each wheel representing each of the 4 place values. If the player lands on a white zone, the game ends. The jackpot is won by landing on 4 flowers. 	Aside from Let's Fighta VS, this game has one of the highest progressive jackpots in Cornerstone Arcade.
The player shoots a coin into the turntable. If the entire coin is on a ticket spot, the player wins tickets. 	This machine has been under construction for God knows how long.
The player tries to make as many 3-in-a-rows as they can by matching their food with the food on the card. A present is WILD and can be used on any spot. 	This game has gone through many gameplay iterations during development due to poor feedback for the original rules.
For each of the 3 rounds, the player must pick 3 gold bars while avoiding the cheese (or fool's gold) which ends the game. 	The number of cheese slices scattered on the board increases for each round.
The player throws footballs at targets and the side catchers to score points. Reach the jackpot score to win the jackpot. 	The distribution of the side catchers' values is the same across every play.
The player pops the 5 balls and watch as the balls fall into one of the numbered holes. The player has one chance to lock in any ball as they wish and pop the others. Combinations are paid as shown in the screen. Reaching 105 in 5 plays awards a small bonus. 	There is a rare chance that a ball will escape from the machine.
The player must tap on a chain of 3 or more connecting fruits to score. Score above the jackpot score for the jackpot. 	This game is inspired by a popular type of mobile game that was heavily advertised back in the day.
The player must memorize the last board as the board changes. They must collect all fruits and avoid bugs to advance to the bonus wheel, where they can either multiply their ticket value or win the jackpot. 	In the original V4 design, the bad symbols were bombs instead of bugs.
The player drops a ball down the plinko board and win tickets. If the player lands on an L, a letter to the jackpot is added. If the player lands on a PARTY space, they play one of the four minigames at random. 	In the original version of the machine, the machine drops cubes instead of balls.
The player must shoot soccer balls into the goal 5 times to win a card. If 3 balls went through the center pocket, a Multiball round begins with 10 balls autofiring into the net. There are 8 different cards to collect, with a full set being worth a lot of tickets. 	The flags portrayed in the cards are from countries that are best known for soccer.
The player must time the drop of 6 balls into the 6 lit holes to win the jackpot. 	This machine was made open source in 2021.
The player times the drop of the ball as it goes down a plinko board. If the ball lands on the MULTI bowl, a 3-ball multiball is played. If the ball lands on the fish, a letter is added to the top sign. Light all letters for the mega bonus. 	This is one of the early Megagames in V4.
The player simulates a student trying to graduate in a board game. Colored spaces add to one of the five subject meters. Filling up a meter starts the Final Exam, where the player must pass to not have the tower pushed down. If all five subject meters are filled, the jackpot is won. 	This is the first Cornerstone Arcade game to be based on the owner's real experiences.
The player must time the ball as it rolls into the three gears. If the ball lands on a green zone, the player advances to the next gear. Passing all 3 gears starts the bonus wheel on the top. 	For some time, the top wheel was luck based until it was made skill based by popular demand.
The player presses one of the 4 colored buttons to remove the colored pegs from the board. If the ball lands on the green zone on the bottom, the player wins big tickets. 	This game is based on a similar machine from one of the oldest arcades in Roblox.
The player clicks on the pad to build up their power. If the light reaches the top, the player wins the jackpot. 	Lugia was inspired to make this game after seeing a miniature remake of the game as a marketplace model.
The player swings the ball into one of the holes in the back, which determines the outcome. The player wins tickets based on how many runs and hits they score. 	Lugia had gained permission from Blake for access to the ticket version of this game. Before then, this game was open source, but it was a Just For Fun model.
The player stops the light on a number to move that many spaces on the trail. Landing on a red light or a ticket amount on the top of the trail ends the game. 	This game was inspired by a Japanese medal game of the same concept. It's theme revolves around a space shuttle.
The player spins the wheel and if it lands on a colored zone, the player moves to the next level. For each level, the player can either cash out or spin again. Complete all 5 levels for the jackpot. 	The number of colored zones decreases for each level.
The player launches the ball into the bingo field. The number of lines made determines which small wheel to spin. Sometimes, the Jackpot wheel may be awarded. 	Corner holes are worth more tickets.
The player launches the ball into one of the win zones of the tower. An UP arrow moves the ball to the upper levels. Getting 3 UP arrows in a row starts the Top Wheel game where the player must land on the red values to continue. 	The bowl for the top wheel was the most time-consuming thing to develop in this game.
The player launches a ball into the field, trying to get the highest number of spaces. If the ball goes through the boat, the values of the spaces increase. The player must hop through multiple islands to win the jackpot. If the player lands on an island, they get a free ball. 	This game was inspired by a Japanese prize game with a similar concept that is themed around one of the most popular manga series of all time.
A huge claw machine featuring large ticket balls. This is based on a similar machine made by BeastyBlake101 and iNicsouX for Arcade Island 1. 	This is the first claw machine in Cornerstone Arcade to have an auto refill mechanism for prizes.
A huge claw machine featuring large duckies. 	This is the most expensive claw machine in the Claw Hub that features unsaveable prizes.
The player jumps rope as it revolves around the cabinet. There are 3 difficulty modes to choose from, with the hardest one awarding the most tickets. 	Lugia first made this game in 2017, although it looked very different than the current version. However, the data files containing this machine were lost.
The player has to make the noob jump rope a certain number of times to win a prize. 	A second chance is given if the player fails at the first jump.
The player must jump over as many blocks as possible. Don't collide head-on with airborne blocks. 	This is one of the open-sourced games made by Savanna Entertainment, along with other simple games.
The player must tap on the green buttons to score points and avoid the red buttons. 	This is one of the open-sourced games made by Starism.
The player shoots balls at the goal to score points. Score enough points for a pink fedora. 	This machine is one of the least popular machines in the Claw Hub.
The player follows a trail. The number of stars collected is the number of spins the player gets at the end of the trail. If the player loses all stars or lands on an ANGRY space, the game is over. 	This game is a sequel to Grad Path, showing the owner's previous experiences at 5-6 years old.
A fortune teller machine. When a card is swiped, Lugia will say a fortune for the player. 	The avatar used for the machine is the old avatar of TheSecondLugia during the V4 days.
The player tries to reveal all the flasks while avoiding poison bottles with several clues around the board. There are 3 levels to complete for the jackpot. 	This machine is inspired by the Voltorb Flip minigame from Pokemon HG/SS.
The player memorizes the last light lit from a sequence of lights. There are 5 levels to complete for the jackpot. 	The original machine was named Last Moment, which was set to be released in early V5, but was scrapped.
A combat game where the player faces off several opponents to score big tickets. This is the very first version of Let's Fighta VS to be released. 	The first Let's Fighta machine CS received was actually not this cabinet, but a much bigger one.
A combat game where the player faces off several opponents to score big tickets. Character cards can also be obtained by beating opponents, which gives stats and some other interesting information. Multiplayer is also supported. 	Let's Fighta VS has the highest payouts as a skill-based game in CS's history, with some wins reaching six figures.
The player rolls a ball using the power meter and tries to make the ball stay in the valley. If it does so without rolling back, the player wins the jackpot. 	Despite its simplicity and low jackpot value, this game was surprisingly popular.
The player must stop on the green square to progress. Landing on all 4 green squares awards the jackpot. 	This machine uses the same base as the Hyperbike machine that was discontinued in V4.
A game similar to Lights Out!, the player must click on the lights such that all the lights are lit. Clicking on the light toggles it and its adjacent lights. 	Lugia is terrible at this game.
The player has three tries to stop the chasing light on the green. The player can choose the speed of the chasing light before the game. 	The cabinet's design was based on the open-sourced machine Second Storm.
The player must stomp on the STOP platform as soon as it turns green. Complete 5 levels to win the jackpot. 	Due to a certain player spamming to get people to play the game, the name had to be changed multiple times.
Same as Light Stomper, but with higher ticket values and a yellow cabinet. 	Due to a certain player spamming to get people to play the game, the name had to be changed multiple times.
The player has to stop the moving bar on the coin 50 times to win the jackpot. The moving bar goes faster each time. 	The cabinet for this machine is derived from BeastyBlake101's version in Arcade Island 2.
The player pays attention to the balls as the cups shuffle them around. The player then chooses a cup and reveals the ball which determines the number of claw plays. 	This is the first TSL claw machine to feature Air Catch. Press the button as the claw is descending to stop and close the claw.
The player stops the light that determines how many marbles are dispensed into the funnels. Points are accumulated by rolling into the indicated holes, which can then be spent on prizes. 	This machine is inspired by a Japanese prize machine of a similar concept.
The player attempts to spell out a phrase by using one of the three letters provided. A ? awards one of the eight mystery bonuses. Before each phrase, a category is chosen at random. Complete five phrases for the jackpot. 	This machine is inspired by Spellbound, a UK skill machine based on Hangman.
The player rolls a coin into the slot to either increase or decrease the temperature of a core. During the Meltdown/Freezedown rounds (which can be obtained by heating/cooling it down enough), rolling another coin down the heat/cool slot awards their respective jackpots. 	The original Meltdown game allowed multiple Meltdown jackpots to be won in a short period of time.
This is a regular claw machine based on Elaut's Mega cranes. 	This is the first machine in CS developed by RyanDevsRB.
The player uses the arrow keys to complete various minigames. The speed increases after some games, and the score is based on how many games are still available. Failing to complete a minigame removes it from play. Reach the jackpot score to win the jackpot. 	This game is inspired by Grid16 by jmtb02.
A very tiny claw machine based off of claw machines that are commonly seen in restaurants and small businesses. 	Measuring at 2.2 by 2.2 studs, this machine can fit in virtually any space in a game room (if Lugia somehow releases this game).
Similar to Space Revolution, but with increased ticket values. 	In V4, this machine was named The Greatest Wheel.
Up to 4 players can play. The player throws balls into one of the holes to move their horses. The first horse to finish wins the bonus. 	This game is very popular in county fairs and carnivals.
The player spins the wheel twice to score either a total of 0 or 20. 	This game is based on one of Lazer-Tron's wheel series of games.
The player stops the light. Then, depending on where it stops, the platform beneath the prize opens up. When the prize is dropped, the player wins it. 	This machine is a revised version of Prize Net, which lasted from V2 to V3.
The player must select all empty squares while avoiding the bombs and using the numbers as hints. 	In 1990, Minesweeper was created for Windows.
This machine consists of 6 mini games. To win the Mega Bonus, the player has to get the bonus on all 6 machines. 	The original machine was developed by Pixelated_MC, called Tiny Games.
Same as Mini Games, but with 5 completely different mini games and higher ticket payouts. 	Dunk is Lugia's personal favorite mini game.
The player drops a ball into the B zone to win the bonus. If the player lands on the B zone 3 times, the player wins the top bonus. 	This machine has become a meme in the CS community due to its horrible gameplay.
Same as Minitelle, but with increased ticket payouts and a yellow cabinet. 	This machine has become a meme in the CS community due to its horrible gameplay.
This game requires 2 players. Both take turns dropping coins into the board. The first player to get 4-in-a-row plays the Bonus Game, where they have to stop the coin in the center to win the jackpot. 	A non-payout variation of this machine can be played in the Cornerstone Cafe.
The player spins the wheel to drive their moped from one place to another. Reaching each destination within 3 spins awards a small, medium or large prize. 	The Mystery value awards between 200 and 600 studs.
The player must stop the long hand on the flashing red number and have the small hand stop on any red number to win the jackpot. 	Lugia doesn't need an alarm.
The player has exactly 3 tries to move their block to the flashing space by stopping the arrow to determine the movement. 	This is one of the very few Mini Games to not count towards the Mega Bonus for winning the bonus on all Mini Games.
The player chooses each box and can either accept the offer or choose another box (up to 3 boxes). There is a 5% chance that the final offer is given which will either give nothing, multiply the winnings by x100, or somewhere in between. 	This is the first game in Cornerstone Arcade made by VeryImpatientGamer.
An extremely tiny claw machine that uses the same core features as the Electron claw. It measures 2.7 x 4.2 x 2.2 studs. 	This is the smallest working claw machine ever made for CS. It's only slightly bigger than the giant duck from the Jumbo Ducks machine.
This NanoClaw dispenses silver CS logos. 	This is the smallest working claw machine ever made for CS. It's only slightly bigger than the giant duck from the Jumbo Ducks machine.
The player spins the wheel and wins the tickets shown. There are also a variety of bonus games to be offered including the Streak and Mystery features. A letter is added to the jackpot phrase by landing on the NEON DREAM space; all letters award jackpot. 	Lugia designed the cabinet, Starism scripted it.
The player drops a ball into the platform to win tickets. 	Previously, the decal for the Neptune logo on top was actually from planet Jupiter but colored blue.
The player controls the lava blocks to avoid killing the falling noobs. 	The cloud generates infinite noobs, apparently.
The player must press accept when the number shown is in one of the 12 boxes, or decline otherwise. Reach the jackpot score to win the jackpot. 	This game is inspired by a skill machine of a similar concept that is themed around Deal or No Deal.
The player selects a difficulty and hope that the number shown is equal to the maximum in the range. 	The original machine was made by Pixelated_MC with some slight changes.
10 Number Generators in one machine. 	It is possible to win multiple jackpots at once.
The player drops a ball into the spinning platform to win tickets. 	This game is an update to V4's Sink the Ball.
The player tries to copy the pattern as shown in the screen. They score points by doing so. Score enough points for the jackpot. 	This machine is also available to play in Starcade.
The player tries to balance the pearl in the green zone. It must not enter the red zone within 30 seconds. After doing so, the player wins the jackpot. 	The green zone moves faster the longer you keep the pearl in the green.
Just pet the dog. That's all. 	i love this dog.
The player presses the black keys as they appear on the screen. A wrong key will incur a time penalty. Score enough points for jackpot. 	The machine was made open source by Bad_Drag0n, but it didn't dispense tickets despite it saying it does.
Same as Piano Mania, but with increased payouts. 	The machine was made open source by Bad_Drag0n, but it didn't dispense tickets despite it saying it does.
The player controls the UFO and drops it so that the magnet fits through the hole. By doing so, the player wins the prize. 	Green holes are the easiest to get, while the red holes are the hardest.
The player drops balls into the moon zone for additional balls or the ticket zone for extra tickets. The center sun zone awards a large ball into the playfield, which is used for the bonus wheel to the right. The Nova bonus is won with 5 moon or 5 ticket lights. 	This game has the most allowable swipes in one session, allowing the player to accumulate 150 credits in one session.
The player must land on the green or blue lights to score points. There are 10 levels in this game, 4 rounds per level, and a bonus round after each level. 	This game is inspired by Bop It Smash.
The player controls the turn of the platforms to guide each ball into the correct color basket. 	This machine replaced Hyperbox, also made by Starism.
A coin pusher which gives occasional bonus tickets, from 1 to the jackpot. 	This machine replaced the first coin pusher in the Party Room due to policy changes.
Supports up to 4 players. Each player launches their ball through the rings into the core to win the jackpot. If a ring has been hit enough times, it will deactivate itself for some time, making it easier to hit the core. Tickets are doubled for same color hits. 	If Mainframe doesn't power the entire arcade's electricity, this machine would kick in.
The player catapults a ball into one of the tubes to win tickets. Landing all 6 tubes wins the jackpot. 	In the real game, the top tube awards the jackpot.
A game based on one of the earliest video games in existence. 	This machine has been under construction for some time as Lugia was doubting that it would stand up to the current game's performance.
The player stops the light on the Bonus zone to win. 	The sounds from this machine drive Lugia crazy.
Inspired by Press Your Luck, the player stops the light on a ticket value while avoiding the L's which wipes all the player's tickets. The game is over after 5 spins or if the player accumulates four L's. 	This game actually has a few patterns for the light sequences.
The player must stop the arrow on the green number to move up. A red number moves the player down. If the player moves up to the WIN level, the player wins a prize. 	In V4, there are two versions of this machine, each with different elevator sounds.
The player must stop the meter on the green zone to progress. Level 3 awards the minor prize, while level 5 awards the major prize. 	This machine uses sounds from real cars.
The player must copy the 4-digit number as shown on the lock to win a prize. 	I have nothing
The player must stop the light on the lit arrow to progress. Level 9 awards the minor prize, while Level 12 awards the major prize. 	I have nothing
The player must stop on the blue light to win the prize. 	This machine was supposed to resemble Sports Arena, but it was redesigned after Nic's made one.
A modern looking claw machine. 	This machine was made after Pixelated_MC cancelled his plans on a replacement of the E-Claws.
The player launches the ball into the spinning wheel. If it lands on Gold Wheel, the player plays the wheel on top by stopping the light on the arrows to reach the jackpot level. 	In V3, this machine was called Epicentre.
The player stops the chasing light on the arrow to progress through the inner rings. Landing on 4 arrows starts the Bonus Round which awards 500-2000 tickets. 	This machine was originally made by BeastyBlake101 for Arcade Universe, the arcade before Arcade Island 1.
The player stacks the blocks to form lines that are removed from play and give the player points. There is a 5 minute time limit. 	There are two different keybinds to choose from.
This sequel to Puzzle Attack features two new game modes: Ultra and Sprint. In Ultra, players try to score points within the 2-minute limit. In Sprint, players try to clear 40 lines as fast as possible. 	This is the second TSL Game to feature an internal leaderboard, the first being Arrow Action.
Same as Puzzle Attack, but without ticket payouts or time limit. 	There are two different keybinds to choose from.
The player shoots coins into the pusher. When the Wheel Meter is filled, the wheel spins awarding tickets, credits, or a shiny coin. Cards and colored coins also drop, with the letter awarding the Big Wheel if 5 are collected. 	This machine replaced Abstraction, a 1 player coin pusher with a similar concept.
A low height claw machine featuring four different prizes for four different players. 	This is Lugia's personal favorite claw machine to make.
The player must 12 questions correctly to reach the Bonus Round. They must also answer 5 questions in the Bonus Round correctly to win the jackpot with half the time limit per question. 	The pink space awards a mystery bonus which can include extra lives, tickets or passes.
The game supports up to 6 players. The players answer 7 trivia questions and score based on whether they get it correct and whether they answer quickly. Score above the jackpot score for the jackpot. 	The previous version of Quizimate were made by TSL Games, which had existed since V2.
Play a game of Rock Paper Scissors against the computer. If you win, you spin the ticket wheel. 	You have a 50% chance of winning this game.
The player stops each of the three wheels to win tickets. What they see is what they get. Land on 3 trains for the jackpot. 	Trains by themselves are worth 0.
The player is given spins to stop the wheel on ticket values. Landing on a siren takes away a life. If all lives are lost, all the spins the player had remaining are forfeited. 	The player can swipe up to five times before the game starts to increase their spins.
Same as Rapid Getaway, but the player can cash out at any time. Losing all lives takes away half of the tickets accumulated. 	The player can swipe up to five times before the game starts to increase their spins.
The player must use the Z and X keys to make the character run to the other side. Green means go and red means stop. If the player moves on the red light, the game is over. 	The game is inspired by one of the most popular Korean films in the 2020s.
The player must select a color then drops each of the six balls, one by one, into the wheel. If the player scores more of their color than the other color, the player wins more tickets. 	In the original version, the game was simpler; Bet a color and then the balls fall into the wheel. However, it was changed due to its negative reception.
The player has 5 hands. A number is generated between 1-10, and the player must assign this number to any of their 5 hands. Each hand must not exceed 21. If all the hands equal 21, the player wins the jackpot. 	The cabinet for this game would later be reused in a variety of other games.
The player is shown a sequence and must copy it. As the player progresses, the sequence gets longer and faster. 	The cabinet for this machine was inspired by the old Roblox arcade machines.
The player moves the bike into the red zone to win the jackpot. 	The jackpot zone changes for each play.
The player rolls 9 balls up a ramp and into one of the targets. 	The skeeball scripting was done by blobbyblob. Their skeeball model is open source.
The player rolls 9 balls up a ramp and into one of the targets. Flashing targets are worth double points. 	Due to the flashing targets, it is possible to score above 100K points.
The player rolls 9 balls up a ramp and into one of the targets. In this version, there are no side targets. 	The sounds for this machine come from an 80s Skeeball machine.
The player rolls 9 balls up a ramp and into the targets. Bonus points are granted by lining up three targets horizontally. 	In the real counterpart, the jackpot is much harder. requiring players to light up all nine targets.
The player rolls a ball down a ramp to light a color. Light all 7 colors for the jackpot. The game is over when the ball rolls down an already lit color. 	The previous version of the game is called Golden Lights, which is open source and has existed since CS V1.
The player rolls a ball with just enough force so that the ball lands in the yellow zone. 	I have nothing
The player stops the carousel by pressing the button. If the arrow lands in the green zone, the corresponding prize is paid out. 	There are four different prizes to win from this game.
The player must stop on the green zone to progress. 	Additional sound effects were later added by iNicsouX.
Same as Safe Code, but with increased payouts. 	Additional sound effects were later added by iNicsouX.
The player must time the release of the bars to drop the ball into the WHEEL, where the player can win either tickets or the jackpot. 	In V4, this machine was called Ruby Roll.
The player drops a ball down a plinko board and uncover 5 red lights to win a multiplier bonus. If the ball lands on a thunder icon, all tickets are forfeited, 	The ? blocks offer a mystery bonus unless if a power surge occurs. It may also award a jackpot zone, which awards the jackpot when landed on the next drop.
The player is given up to six tries to guess the correct sequence of colors. An orange light indicates that the color is in the sequence but is in the wrong position. A green light indicates that the color is in the correct position. 	The number of guesses to win the jackpot can sometimes change.
The player stops the star as it moves and must fit the star into one of the holes to win. 	Lugia made a prototype of this game a year before its release, called Magic Winner, with a same concept.
The player rolls two dice and must click all the numbers in the box that add up to the sum. Once a number in the box is used, it can't be used anymore. Shut all numbers for the jackpot. 	If all numbers above 6 are shut, the player has an option to use 1 die for the rest of the game.
The player stops the wheel on an arrow to advance to the next wheel. Land on the skyscraper for the jackpot. 	This machine previously had a correct spelling, but was intentionally changed as requested by the staff team after seeing the misspelling in the game control panel.
The player tosses bean bags into the targets. Landing the same target three times in a row awards the streak bonus. 	This machine is not very much different than the original Slab Toss except for some design changes and 3 targets instead of 4.
The player drops the ball into one of the targets. Landing on BONUS BALLS grants 3 extra balls which are dropped at random. 	If the ball manages to get stuck, it will auto nudge.
The player controls the snake and tries to get it to eat the fruit. The game is over if the snake collides with itself. 	This game was very popular on Nokia phones in the 2000s.
The player tosses a colored can into the same colored trash bins to score points. Throwing them in a wrong color takes away points. 	This game was made after Pixelated_MC made a similar non-functional machine.
The player has to shoot the block as it passes through the screen. Reaching Level 6 awards consolation tickets. while reaching Level 9 awards a prize. 	This game is based on the same machine from one of the oldest Roblox arcades.
The player spins the wheel to win tickets. If a 500 or 1000 ticket value is landed, the player is awarded a Jackpot spin where landing on those two values again awards the top jackpot. 	This game lasted a long time as The Great/Greater Wheel from Cornerstone Arcade V1 and was even made open-source.
The player has to determine whether the number rolled is in their 4x4 bingo card. Skulls must be rejected. Collecting 3 tickets awards double tickets. 	Another version, Speed 80, was released with featured 80 numbers, but was scrapped as it was too hard to win.
The player must determine whether the number rolled is on their bingo card. The ticket prize is based on how many lines are formed on the card when the time runs out. 	This game is based on Skill Ball Bingo, a UK skill bingo machine where players can win a cash prize.
The player mashes the fidget spinner to make it go faster. The player has to spin it at between 499 and 501 RPM to win the jackpot. 	The gameplay is very similar to High Strike.
The player spins a wheel containing a variety of catalog items. If a x2 VALUES space is landed, the player is awarded an additional spin with all the values doubled. 	If the same x2 VALUES space is landed again, nothing happens.
The player spins a wheel containing domini. If a dominus is landed, it is lit in the center. Collect all 10 domini for the jackpot. 	This machine was so popular during its release that Lugia scrapped the idea of discontinuing it a month after.
The player stops the light on the top or bottom of the wheel to win the jackpot. 	This machine has been a long time favorite for one of our celebrated players, Mavic427pro.
Same as Spin-N-Stop but with increased payouts. 	This machine has been a long time favorite for one of our celebrated players, Mavic427pro.
The player spins the diamond and win tickets based on what the arrow lands on. 	The original game that this machine is based on featured a disco ball instead of a diamond.
The player drops a ball onto a turntable, which will fling the ball into the side. If the ball lands on the green zone, the jackpot is won. 	Spinny was one of the Tiny Games made by Pixelated_MC with more win zones.
The player stops the wheel that pushes the ball around. The hole that the ball lands on after the wheel is stopped is the number of tickets they receive. 	If the player swipes 4 times before playing the game, an additional credit is added.
The player has to spot all the differences between the two pictures to progress. Complete all 6 levels for jackpot. 	The differences get progressively harder to spot, with background colors being randomized in later stages.
The player must stop the light in the green zone to advance to the next level. Complete 7 levels for jackpot. 	This game is based on Tesla Tower.
The player goes around the board and build up the towers. The ? symbols may either add to the towers or end the game. The jackpot is won by filling the orange tower to the top. 	This game was inspired by the bonus games from UK fruit machines.
Same as Classic Stack, but each line has its own ticket value. 	In the Double Up zone, each value above is doubled.
A bouncy ride. 	There is a chance that the ride will break down.
For two levels, the player must pay attention to the star card as it shuffles with the other cards. Choose the star card to progress. After that, the player spins the top wheel to win tickets. 	The first round only shuffles two cards at a time, while the second may shuffle all at once.
The player controls their star as it moves toward the orbit. If it hits a star, the corresponding star's meter fills up. Once the meter fills up, the player wins tickets. 	This game is based on the same machine in real life that utilizes emojis.
The player controls when to pull the platform under the coin so that it falls into the zones. Landing on a number adds to their respective column on the board, while the red/blue zones spin the respective wheels for either tickets or removal of a random column. 	This game is among the most frustrating to win due to the way people can lose their progress.
The player times the roll of their coin so that the light lands on the letter space. Collect all 5 letters for jackpot. 	This game was inspired by a very old ticket redemption game based on Sonic.
The player shoots a ball into one of the gates below to move one of the horses. When a horse finishes the race, the player wins big tickets. 	The center hole awards a bonus, which could be either a horse boost or bonus tickets.
The player presses each button a certain # of times as shown on the screen. If the player does so correctly, the player wins the bonus. 	This is the second design iteration, with the first one being more old school.
The easiest game to win, literally. 	This is the easiest game to win.
Each player tries to click on the lit buttons to send them to the other player. The first player to get rid of all their lit buttons wins the round. 	This was suggested by a fan a year before its creation.
The player stops the light on the red to win a prize. 	The game is based on a very old Japanese prize machine that costs a dime to play.
The 4 players must roll 10 dice so that all the numbers are the same. They can hold any dice they wish. The first player to have all 10 of the same number and say TENGO wins. 	The cabinet design came from a winner of the 3rd Arcade Design Challenge.
The game where you test your luck. 	This game is based on Pixelated_MC's Friend Tester.
The game inspired by the game show The Chase, the player must answer questions to avoid being caught by the Hunter. The game is played in three rounds. 	This game was sponsored by TOF Studios.
Same as The Hunt, but with increased ticket prizes. 	This game was sponsored by TOF Studios.
The player must allocate their ticket stacks on the correct answer. Any stacks on the wrong answers are forfeited. The player must survive through 5 rounds to win their stacks. 	This game has been under construction for the longest time.
The player must click three of the same emojis to win tickets. 	If three lions are clicked within 1 second, the player wins the bonus.
The player throws balls at moving targets. If enough points are won, the player moves on to the Bonus Round where they have 1 shot at the tiny target to win the bonus. 	The bonus is added to the tickets won from the initial game.
The player has to click on fruits to slice them and avoid bombs. 	The original machine was designed by BeastyBlake101, with no bombs in play. The updated version was made by TSL Games for release in V4.
The player tries to grab rolls of tickets to move the character forward in the trail. Reaching the end wins the bonus, while landing on the skull sends the player back to start. 	This is NOT the first game to be released for the main arcade; that belongs to Bionic Catcher.
The player rolls a coin down a conveyor belt containing strips of tickets. If the coin lands entirely on the green strip, the bonus game is played where the player wins tickets. Collect 4 crabs for jackpot. 	This game is based on the 2p coin action games in the UK.
The player stops the light on the S to spin the wheel. 	This is the oldest game to be specifically made to work with the current readers. Colour Matrix needed lots of modifications to work with the current readers.
The player controls the platforms/gears to guide the ball into the center to win the jackpot. 	This game is among the first to offer mobile button controls, allowing mobile players to play the game.
This machine is where players can redeem their ticket tokens won from several games for tickets. 	This machine was first created for the game Lucky Egg, which dispensed prize and ticket capsules.
The player rolls a coin through the wheel. The Ticket multiplier increases for each successive bonus. 	The Bonus multiplier caps at 5.
The player rolls a coin down the tightrope. If the player does so 5 times, they win the jackpot. 	You may need to move the coin slot left and right to get the perfect position.
The player must drop the capsule down a tube to win. 	The gameplay would later be used by Disco Drop.
The player must place 35 different pieces onto the playfield to create bigger squares and rectangles. 	This game combines Tetris and Bingo.
The player stops three wheels. The first is the base ticket value, the second is the multiplier, and the third is the number of tickets to be taken away from the final value. 	If the player wins at least 200 tickets, the player can gamble them for a big multiplier in the final wheel.
The player drops balls down tubes that lead to different wheels. The jackpot is won by landing on the JP space in the red wheel. 	The jackpot sound is reused from Square One, the original predecessor of Neptune.
The player drops balls and tries to make them land on the coconuts. One space will also have a letter on top of it, so the second ball landing on the zone will add a letter. Get all letters to win the jackpot. 	I have nothing
The player must stop the wheel on 3 X's to win the big jackpot or score 30 points to win the small jackpot. 	This game utilizes the bowling scoring system, with / acting as a spare and X acting as a strike.
If the player wins a prize from the left area, the wheel will spin on the right, and the player must stop the light on a letter to win a big prize. 	The audio files in this machine come from two different TSL machines.
An enlarged version of Classic Stack. 	This game is one of the very first Megagames to be released in V4.
The player drops the coin into the non-lit zones to light them up. Landing on an already lit zone resets the board. Landing on the SPIN zones to the left and right starts the ticket wheel where the player could win tickets. Light all 6 zones for jackpot. 	This game uses the similar cabinet as the Coin Center games.
The player plays a Stacker game. If the player successfully stacks the blocks to the top, they win a claw prize. 	The player gets unlimited attempts at the claw once the Stacker round is won.
The player swipes their card once to play one arrow or twice to play three arrows. The value that the arrows land on the wheel is the amount the player gets. 	The wheel was reused from Expedition.
A simple game. The value for the W is generated, and the player must land on W instead of L to win that amount. 	This is the simplest game TheSecondLugia made, taking only 20 minutes to make.
The player must roll balls to the target when the target is lit to build up the board. A full board awards the jackpot. 	The targets light up quicker and in large numbers at a time as time progresses.
The player msut move the construction worker so that they move all the boxes to the indicated position. Scoring is based on the time it takes for the player to complete each of the levels. 	This game is based on the Sokoban puzzle, which is designed by a Japanese developer in 1981.
Two players try to shoot the lit targets to build up their meters. Whoever fills the meter first wins. 	This machine has the lowest max payouts for a multiplayer game.
The player tries to hit the yellow noobs while avoiding red noobs. 	This is one of the oldest Cornerstone Arcade machines in existence that has not changed in appearance.
An enhanced version of Whac-A-Noob featuring different colored heads worth different points. Hitting the red noob incurs a time penalty. 	Before the audio update, the game music comes from the Roblox Anthem.
The player selects a category. Then, the player spins the wheel to determine the worth of a letter. If the player chooses a letter that is on the phrase, the player wins tickets. After 4 spins, the player can spell out the phrase to win bonus tickets. 	The category update was released in V5. Before that, only Roblox-related phrases were used.
The player stops the long arrow to determine the base ticket value, while the short arrow stops slowly to determine the multiplier. 	The base wheel would later be used for Morning Alarm.
The player stops the light on the WHEEL to spin the wheel and light the letter on top. Spell out WHEELIE to win the jackpot. 	The gameplay is based on a now discontinued machine from Arcade Island 1.
The player throws balls into different colored bins worth different points, with the center bin granting the most points. Score above the jackpot score for jackpot. 	This machine was also released in Arcade Island 2.
The player stops the stopwatch on the target time exactly to win the jackpot. 	In the real life version, the target time is always the same at 500 or 1000. This target time changes with this machine.
The player has 16 banks and must pick 8. For each bank, the player must stop the bank before it overdraws. If it does, all the money in the bank is forfeited. Reach the jackpot requirement for the jackpot. 	If the player stops the bank at its maximum amount, the player wins additional points.
The player times the drop of the yellow ball as the red balls fall next to it. If the yellow ball lands on the arrow, the player moves to the next round where they could win the bonus. 	The spinning gear is in place to prevent any clogs.
==Former Machines==
Description 	Fact
A game where the player must answer 20 simple math problems as quick as possible. 	The keypad for this machine was ripped straight from a free modeled PIN entry door with a GUI keypad.
A game based on a Flash game that plays similarly to Uno. 	This machine uses the same assets from a Flash game of the same name.
The player selects 6 squares that either gives points, takes points, bankrupts the player, or increases their balance by a set percentage. Reaching the jackpot score awards a bonus game. 	This game was based on a game show that revolves around picking squares in a grid.
The player has to click their way out of the maze to win tickets. 	Unlike Flamin Fingernail, the timer does not speed up the closer you get to the end.
The player must fit the tube into the hole to win headphones. 	This is the predecessor to Diamond Chest. It was reworked to reduce the need of regening.
The player must thrust the rocket so that it lands on the blue zone when time runs out. 	The blue zone is very thin.
A trivia game that revolves around the knowledge of certain arcade machines. 	Alongside multiple choice questions, this game also contained True/False questions.
A machine similar to Stack Em where the player must collect Player Points to win the jackpot. 	The board game layout is based on the bonus feature of one of UK's fruit machines.
A simple plinko game. 	According to Pixel, this was the first arcade machine he ever made.
The player rolls the ball into the lit hoops to spin the dice and move around the board. Landing 4 batteries spins the wheel. 	This machine was based on one of the 2p coin action machines.
Plays similarly to Banker's Case but in a smaller footprint. 	The voices in this machine came from a TTS program.
A set of 3 claw machines based on a real claw of the same name. 	One of the three machines contained ticket rings.
Based on Big Win Super Spin from CEC; it was made open source. 	In the real machine during its early days, it may sometimes dispense vouchers for a cookie.
Plays similar to Pulsar Deluxe. 	The original machine was entirely luck based. TSL Games reworked it as a skill stopper.
A rhythm game utilizing four buttons, similar to other popular rhythm games. 	The test release only featured two songs and two difficulties.
The player must roll a coin to stop the wheel. The wheel must land on a colored zone to win tickets. 	I have nothing
A video slot machine featuring 5 different bonus games. 	Only 1 of the 5 bonus games awards 1 of the 3 jackpots.
A claw machine featuring a chasing light that could provide either extra strength of the claw or a free play. 	The light stopping section of the gameplay was rigged, obviously.
A game where you operate a large gun and shoot balls into the targets. 	I have nothing
A game similar to Lucky Tickets, but you garb balls each weighing different amounts into the bowl and must reach the jackpot target exactly. 	Due to the small balls, the machine was considered a nightmare to repair by Game Technicians.
A slot machine similar to those in the UK, featuring a variety of bonus features from the UK fruit machines such as the Hold After the Nudge and the Streak feature. 	The Streak feature is prevalent in most real British fruit machines.
A game where the player has to fling a coin into one of the symbols. Match 3 rice symbols to win the jackpot. 	This machine was based on a very early coin flinging game.
A game where you stomp or click on bugs. 	This was the last original game Pixel made for Cornerstone Arcade.
A very early version of Skill Lottery. 	There is no jackpot fanfare in this game.
A non-functional clone of a real game of the same name. The player was supposed to throw balls into bins to score points. 	This machine would later turn into Sort Things Out.
A Zombie Snatcher type game where players control the swiveling arm to knock pucks down. Collect 8 stars for jackpot. 	This machine was to be featured in Nic's upcoming arcade.
A simple claw machine featuring a specialized claw gantry ideal for grabbing candy (in this case, lollipops) 	This is the first claw machine with this gantry, the second being Lucky Tickets.
A matching game where the player must drag cards into one of the four moving stacks if it matches the color or number, with bigger stacks awarding higher points. 	This machine was inspired by a Japanese Flash game TSL played a lot back in the day.
A bigger Prize Elevator. 	No prizes were made for this machine.
A ticket version of Repeat After Me. 	This machine could be easily beaten by using the keyboard and the chat window.
A machine based off of Monster Drop Chaos. Landing in the BONUS hole triggers an avalanche of bonus balls. 	The music for this game were various 8-bit tracks.
The player must guess Heads or Tails to win tickets. 3 consecutive correct guesses wins the jackpot. 	You need a minimum of three swipes to win the jackpot as you get one guess per swipe.
The player must control the paddle so that the ball lands on the same colored section of the paddles. 	This machine was inspired by a more recent Flash game that is very simple to play.
The player bets on a color that the ball will land on. 	The second version of this game was made by Pixel MFG, which featured enhanced physics and more realistic cabinet.
Similar to Cornerstone Ticket Crane, but it dispensed large balls instead. 	In V4, this was the largest claw machine in CS.
A giant claw machine where the player grabs large ticket balls to win tickets. 	Because of how many people managed to get inside the machine, Pixel ended up implementing a kick system for players trying to get in.
A game where you count the lit pixels as quickly as possible. 	This is the first PJ_Savuua game to be featured in Cornerstone Arcade.
A video slot machine featuring persistent WILD symbols and increasing multipliers for the free games. Collecting 2 orbs in a reel will turn that reel WILD for the next 2 reels. 	5 WILD reels awards the Grand jackpot.
A game where you select crystals and decide what to do with them (trash for better gems or sell for tickets). 	I have nothing
A 3-reel slot machine featuring 5 lines and the top 3-reel bonus game featuring crystals. Score above a certain amount in the top game for the Ultra jackpot. 	This machine previously had a 10x multiplier for the gems but was changed to 7s due to the high pays.
A 4-player multiplayer game. Players must match the binary code specified on the screen as quickly as possible. The first player to match all 5 codes wins. 	This machine also had a jackpot that is won by winning a match and beating the jackpot score.
The player must click on the colored squares as uickly as possible before the time runs out. Clicking on a black square will take away a point. 	This machine spawned several variations including the Extreme and Multiplayer options.
The player must walk on colored tiles to score points. Stepping on a red tile deducts points. 	The red tile mechanic wasn't added until V3.
A game where players move the swiveling arm to try and knock down pebbles for tickets. 	This machine spawned lots of Pixel-created variations which add the progressive jackpot system.
A wheel game where the player can play up to 10 arrows at once. 	You can win up to 2 orbs per spin which add to the progress for the jackpot.
A tiny game that does not qualify for the Tiny Games Mega Bonus. The player guesses the computer's number, and if that number matches, they win the jackpot. 	There is also a Reverse version where the computer generated its number first.
The player is given up to 4 offers and must decide whether to accept or reject the offer. 	The game was based on the bonus round of a popular slot machine.
The player must repeat a series of 10 codes before the time runs out to defuse the bomb. 	This machine was considered to be the most underwhelming game in CS.
A video slot machine. Collecting 5 crystal orbs awards the roulette chance. Collecting 6+ orbs awards the jackpot. 	I have nothing
A Cyclone-type game where the player stops the light to determine the outcome of a baseball game. A grand slam awards the jackpot. 	Even though the Home Run light doesn't signify a jackpot, it is still rigged.
The player drops shapes into the field. Same colored shapes cannot touch. Otherwise, the game ends. 	This machine was based on a lesser-known Flash game of the same concept.
A classic 5-reel 5-line slot machine. 	This machine was initially Out of Order but can be enabled by a Game Technician.
A smaller version of Mega Down the Lane without jackpots or bonus features. 	The original 2018 model had the same slider controls as Walls.
The player drops a ball into one of the colored holes to win tickets. There's a spinning bar above the holes to move the ball around. 	This game plays very similar to Bounce Away but adds a spinning bar.
Plays similarly to Epik Duck. 	The cabinet comes from a couple of Pixel's classic claws.
The player times the drop of the coin into one of the win strips to win tickets. Hit 5 stars for jackpot. 	This machine was based on Circlerama.
The player must stop the light on the tip of the pyramid to win the jackpot. 	Currently this game only exists in its minigame prize form.
A 3-reel slot machine featuring a diamond payline. Three stars in view awards 10 free games with all wins tripled. 	This machine was so hard to win that it only lasted several builds before it was removed.
A game where the player must time the appearance of the ramp so that the ball goes to the wheel zone. 	This machine was among the most frustrating games to win due to the wheel bonus round that is all luck.
A 5-reel slot machine consisting of nothing but sevens (but in different colors). Landing 3+ VIP symbols awards free games where all 7s turn into gold with alternate payouts. Landing 3 big 7's in the center line awards a jackpot game. 	There is a 50% chance that each 7 will be a different color and a 50% chance of all 7s getting the same color in a normal spin.
A classic pinball machine. 	This was TSL's first attempt at making a pinball machine, and the physics of the machine made it impossible to work as it should.
Similar to Ker-Plunk, the player must take out as many sticks as they can while also not letting the marbles fall. 	This machine existed in two versions. The second version added animations to the sticks as well as upgraded displays.
The player must throw balls into Bertha's mouth to make her fat. 	Bertha can go up to 999 pounds.
The player stops the light on the WHEEL to launch the ball into the wheel. 	This machine played Deck the Halls. Always.
Same as Spin-N-Stop but with a narrower footprint. 	This machine replaced Sweet Spin/Spin-N-Stop in V4.
With two players, test if they are compatible with one another. 	The original name had changed due to concerns of it not being Safe For Work.
The player times the opening of the frog's mouth to eat the flies as they revolve. 	This machine has one of the lowest ticket payouts of any main arcade game, at 250 tickets for its jackpot.
A 3-reel slot machine featuring 5 paylines. Landing three stars in view awards the center reel free games. 	It is very easy to win the jackpot in this game during the bonus round.
A simple pachinko machine featuring a slot mechanic and a timed bonus round. 	This machine was inspired by very old pachinko machines without a center display.
The player stops the light on the W to spin the wheel where players can win tickets or a big prize. 	This machine was based on BayTek Games' X-Prize.
A gigantic plinko machine with a two-stage mechanic. 	This machine was based on a similar old machine from BeastyBlake101's Arcade Universe.
The player has to roll a coin into the slot to win tickets and lower the playing field down for holes worth bigger tickets. 	This machine was based on a very old token action game.
The player must stop the number in between 95-99 as the display number goes up to win the jackpot. 	The audio files come from an Otis elevator.
The player must uncover all the gold tiles to win the jackpot. Uncovering a black tile ends the game. 	i hate this game
A rolldown machine where the player has to light 7 columns with 7 balls without landing on the already lit columns. 	This was the first rolldown machine made by TSL Games.
A video slot machine featuring a Step by Step bonus game, where each coin adds onto itself. 	This machine had the highest average ticket payout of any Randomburg machine.
A classic claw machine that dispensed Bigheads. 	This machine is the first Pixel MFG machine to be released in CS.
The classic version of Neptune, based on the original Super Drop from Arcade Island. 	Occasionally, TheSecondLugia would host events that involve setting the Mega Jackpot to 99,999 tickets.
A classic claw similar to one of Elaut's offerings. It dispensed spider balls that are worth tickets. 	There are only four ticket prizes the player can win, between 50-200 tickets.
A game where the player has to stop the chasing light and match 3 of the same color to win. 	This machine was based on Lazer-Tron Games' Match Em Up.
A 6-color Simon Says. 	I have nothing
A 5-reel slot machine based on Ticket Slots Deluxe Gen 2. It featured 3 bonus games and 4 jackpots. 	This machine was almost taken down by Pixel for ripping of TSDE V2.
The player must stop on the blue light to proceed to the next level. Landing the blue light on all 3 levels awards jackpot. 	This machine is all skill.
The player must move the circle to try to avoid the red areas as they fade in. 	I have nothing
A set of two where getting the Ultra jackpot leads to a Hyperlink feature with even bigger jackpots. 	I have nothing
The player rolls coins down the funnel and into one of the win zones to win tickets. The coin must be entirely inside a rectangle to win. 	This machine was based on a coin funnel game that dispensed tickets.
A modern claw machine similar to Elaut's E-Claw machines. 	There are lots of this machine in the Claw Hub, and the Club Lounge, even having its adaption in Randomburg.
A video slot machine where landing on three mountains award 15 free games with all wins tripled. 	This machine replaced Spin the Mods.
A spiral game that plays similar to High Strike. 	There are multiple jackpot zones in this game.
The player inserts up to 3 credits to upgrade the bomb. Then, they must drop it into the field to destroy the vehicles. Destroying all vehicles wins the jackpot. 	1 credit buys a single square bomb, 2 credits buys a cross bomb, and 3 credits buys a 3x3 bomb.
Same as Last Light but with 8 levels instead of 5. 	Even with the higher number of levels, this machine was still easier to beat.
The player flings the coin into the pad for the jackpot. 	The pad moves to different positions between plays.
A multiplayer arena where two teams face off each other in a game of Lazer Tag. 	I have nothing
A vending machine that looks similar to the official Level Up vending machine released in the Marketplace. 	Instead of dispensing Level Up merch, it dispensed soda cans from real companies.
A game where you try to power up the core. In doing so, you get tickets. Sometimes, a meltdown awards all ticket values and a freezedown awards a jackpot. 	I have nothing
Same as Lightning Reactor, but with improved UI. 	I have nothing
The player drops the coin onto the conveyor which shoots it into one of the spinning hoops. Similar to Token Rink, the bonus multiplier system is here. 	This machine was based on BayTek Games' Wonder Wheel.
The player times the drop of the ball. If the ball lands on an oyster, the player plays the jackpot game where getting 3 oysters in a row awards the jackpot. 	There is a water shower effect for the jackpot ceremony.
The player has to shoot balls at ticket pucks into the other player's goal to win tickets. 	The physics made it very complicated for TSL Games to develop.
A chicken dispenses either ticket chips or a small prize. 	This machine was the first to dispense ticket tokens, which can be redeemed in the kiosk for tickets.
A 3x3 slot machine where collecting a firework awards a respin, and 4+ fireworks awards the jackpot. 	I have nothing
The player must grab balls each weighing different amounts into the bowl. The player can cash out between play, but can not overfill the scale or else they lose all tickets. 	This machine was very easy to win ticket values in the triple digits.
A claw machine with the cabinet designed by LynXArclyon. 	LynX submitted several prototypes for this machine, but only one was chosen.
The player fires balls into the funnel. When the ball reaches the bottom, the player wins tickets. 	The arm can be moved left and right.
This game supported up to 4 players. Each player bets on one of the 5 colored marbles that can win the race. The bonus wheel is initiated when at least one player bets on the winning marble. 	At one point, due to increased demand, the game was moved to the main arcade floor.
The player has to determine whether the math equation shown is right or wrong. 	If you answer incorrectly when your score is above the jackpot score, you don't get the jackpot.
A classic grid-themed claw machine. 	This is one of the earlier Pixel claws that didn't last that long in the early days of V5.
The player must go the furthest from the starting point in a maze to score big points and gain extra time. 	This machine was based on a very early mobile game.
The player has to roll a coin and land entirely on a white strip to win big tickets. 	The standard sized version was never released as it was created in 2018 for an unreleased arcade.
A video slot machine. Collecting 3+ moons awards the free games featuring Connected Reels. Landing 6+ orbs awards the Sticky Orbs feature. 	The WILD symbols in the 3rd reel turns into a x2 or x3 multiplier during the free games.
The player must land 30/40 matching symbols to win the jackpot. 	This machine was almost impossible to win the jackpot, even more so than Trio Spin.
Similar to Sink the Ball, but light 4 letters to win the Mega Bonus. 	All 4 letter holes have guards on them.
A small basketball machine featuring a tilting backboard. 	The voices for this game come from a TTS program.
A claw machine based on the mini claw machines people can actually buy for home use. 	This claw machine was the cheapest claw machine to play in the Claw Hub, costing 1 credit regardless of Club Membership.
A 2-player version of Bronze Claw. 	I have nothing
A game where you crush rocks to win tickets or jackpots. 	Sometimes a Rampage occurs where the moyai crushes multiple rocks in one go.
A plinko machine featuring three layers of win zones. 	TSL Games reworked the machine to feature a jackpot. The player must land 3 stars to win the jackpot.
A game where the player controls an arrow and moves it to avoid the incoming walls. 	This machine was based on a then-popular game Super Hexagon.
A 3-reel slot machine featuring 1 line and a 100x multiplier on the 3rd reel. 	A BONUS CHANCE spin guarantees a 100x multiplier win.
The player controls the bar spinner in the center to fling the ball into all 18 walls. 	The bonus round is activated once 12 walls are broken.
A game similar to the Cliffhanger game from The Price is Right. 	All you needed to do was stop on an arrow to proceed up the mountain.
A Japanese slot machine. 	This machine had skill stop reels and a streak bonus for getting 777, which are commonplace in real Japanese slots.
A machine where the player inserts a penny and the machine squishes and embosses a pattern. 	There were 3 different designs for the pressed pennies.
A button mashing game. 	Smash N Mash was a very early version of this game.
A two player pinball machine. 	The physics of this game were too wonky so it was removed.
A classic claw machine that dispensed colored balls. 	This machine is the first Pixel MFG machine to be released in CS.
A board game similar to Stack Em but with more bells and whistles. 	This machine featured 6 towers instead of 5 in Stack Em.
A low height coin pusher featuring a slot machine in the back for bonus tickets. 	This machine was swapped with Pocket Change due to the slot mechanic.
Same as Minitelle but you have to get the BONUS zone 5 times to win the jackpot. 	Once the jackpot is awarded, the jackpot trail still remains, allowing players to get consecutive jackpots.
The player must click boxes on the screen as they move. 	The cabinet is similar to the retro arcade cabinets seen in old Roblox arcades.
The player must stop on all 5 of the same number to win the jackpot. 	A pair is worth less than 5 different numbers.
The player must connect two towers together to generate electricity and spell out a phrase. Doing so awards a minor/major prize. 	In the real machine, the upper tower would move so far that it was impossible to spell out the phrase within a time limit.
A 5-reel slot machine consisting of nothing but sevens. Landing a star in the 3rd reel increases the chances of a 7 appearing for the next seven spins. 	The odds of getting a 7 in each reel were clearly displayed.
Plays similarly to Blue Circuit. 	The ball ramp is much shorter on this machine than Blue Circuit.
A very early version of Planet Invasion. 	This machine used ClickDetectors for the controls, which best explained why it was scrapped.
The player times the swivel of the prize arm so that the arm knocks one of the prize dishes over. 	There was a huge variety of prizes offered by this machine.
A very large version of Mind the Gap. 	There was a bug that allowed a player to win multiple hats at once.
A game similar to the Trypod machines from Round 1. 	When it was introduced, it existed in both prize and ticket forms.
An upgraded Prize Net Revolution. 	The bugs in this machine were carried from Prize Net Revolution which included the prize not dropping or spazzing out.
A claw machine that utilized tweening and dispensed Earth orbs. 	This is not the first claw machine to feature tweening; the first one was the unreleased Tween Claw.
A card redemption game where the player drops coins onto the conveyor belt and stop the wheel. 	This is the first card redemption game to be discontinued.
A 6-player trivia game where each player must answer a series of 7 questions as quickly as possible to score points. 	The jackpot is awarded by scoring over the jackpot score which changes per play.
A 5-reel slot machine. The player must get 6 rainbow orbs in view to win the bonus round, where the player stops the wheel that determines how many tickets each orb is worth during the free games. 	This is the first proper slot machine to ever be released in Cornerstone Arcade.
A 5-reel slot machine. 6 orbs in view awards a plinko bonus game where additional free spins, tickets, or multipliers can be won. 3 BONUS symbols awards the jackpot minigame. 	Despite being the sequel to the original Rainbow King, none of the bonus round features on it made it to the DX version.
The player must stop the stopwatch at exactly 1000. 	This machine supported 4 players for some reason.
The player must step on 25 red tiles within the time limit. The time limit gets shorter for each red tile stepped. 	This game also involved luck as sometimes the next red tile would be beside the previous one.
The player stops on a column of arrows to move the prize forward, with more arrows indicating further reach. 	Because conveyors didn't exactly work, TSL Games added a pusher instead.
The player must turn all 8 white lights yellow to win the jackpot. The light gets faster for each successful stop. 	TSL Games remade this machine until RealTDE forced them to take it down.
The player must answer a series of 7 questions to win an equal share of the bonus tickets. 	There is also a full experience made by BeastyBlake101 and TOF Studios, but it was not very popular.
A miniature vertical pinball game. 	This machine was based on the miniature handheld pinball games.
The first TSL skeeball machine to actually dispense tickets. 	The core scripting is still made by blobbyblob.
A Club Lounge skeeball game that looks like a very old version of skeeball. 	I have nothing
A skeeball similar to Roll Em 3000, but with TSL controls instead of blobbyblob's. 	The power meter is visible to all players.
A wheel game that was intentionally made open-source only and wasn't released in CS. 	The wheel came from Space Revolution but was slimmed down.
This game supported up to 4 players. Each player bets their game chips on a number or color and the wheel is automatically spun. Landing on the star awards a jackpot wheel which can award from 20 tickets to one of the 3 jackpots. 	The jackpots can be maxed out very quickly by playing lots of chips.
A classic claw machine. 	This machine was one of the two playable machines in V5's grand opening lobby.
The player must move the sticks to drop the ball into the wheel hole. 	There is also a Christmas version of the game.
The player rolls a coin down a spinning platform to win tickets. 	This machine was based on BayTek Games' Ticket Troopers.
A tiny light stopper game. 	This was the smallest arcade machine in CS until Level Up.
A simple light stopper game. 	Unlike Ticket Wheel, this game had light animations.
The player draws up to 5 cards and places them in one of the 5 slots. If the player manages to complete a straight sequence of increasing numbers, they win and can choose to either continue to cash out. Complete 5 rounds for jackpot. 	The number cards range from 1-10.
A smaller version of Classic Stack. 	This machine only had two major prizes and 8 rows for the Stacker display.
A shuffleboard type game. Score exactly the target score for jackpot. 	I have nothing
A game based on a popular game of the same name. 	The screen faced upward.
An early version of Party Ball. 	This machine was converted to a more realistic Slam a Winner machine by Pixel.
A skill-based version of Ticket Lottery where the player must stop on 111 by pressing the button to win the jackpot. 	This machine was removed as someone found a way to stop on the winning number every single time.
The player stops on pool balls in order from 1 to 9 to win the jackpot. 	This machine was based on a UK skill cash game that is focused on snooker.
The player has to roll a coin and hit one of the strips to light the letter above. Spell the phrase for jackpot. 	This machine was based on a very old token action game.
Another coin pusher that dispenses redeemable cards, but due to the complexity of the game, it was scrapped and Pyramid Pusher took over. 	The jackpot music was angelic.
The player rolls a ball into the spinning ramp that guides the ball into one of the values in the front. 	The ramp changes direction every 20 seconds.
The player must fill in all 9 numbers in their 3x3 Bingo card to win the jackpot. 	This machine received an overwhelmingly negative reception; so negative that it got shredded.
A bingo machine where the player must collect 5 BONUS balls before getting a line to win the jackpot. 	This machine was based on the Skill Bingo games that are prevalent in UK arcades.
Similar to Speed 40, but with more numbers. 	This machine existed in two versions: One in a Speed 40 cabinet and the other in a Speed 75 cabinet.
How fast can you press two keys to play bongo? 	The mechanic for this game would later be used in Red Light Green Light Challenge.
The player must match 5 ticket balls to win that number of tickets. They can reject balls but not the timer or bomb balls or else they get penalized. 	This game is currently in Starcade.
The player must decide whether the number is on their Bingo card. Completing a line within a time limit awards the jackpot. 	This is the first bingo game by Pixel MFG and is the easiest of all Bingo games to win the jackpot on.
Similar to Circlewave, but with a more realistic design. 	Unlike Circlewave, Spherewave's soundtrack steers closer to Chillwave.
A free-to-play video slot machine. 	This is the first working video slot machine in CS.
A two player machine similar to Solar Spin by Lazer-Tron Games. The player must stop the chasing light on the JACKPOT zone for big tickets. 	Pixel MFG modified this machine to use the real sounds.
A 1 player version of Crazy Blocks. 	The aesthetics of the machine lean more towards professionalism.
The player must find the odd emoji out of the rest. Doing so a certain number of times under the time limit wins the jackpot. 	This game utilized a 6x6 grid for displays.
The player must stop the light on the green zone to proceed to the next level. Finishing all 7 levels awards the jackpot. 	This game is based on Tesla Tower.
An upgraded version of Square One featuring more holes. 	This is the first ball dropper game to feature a hole that adds additional plays.
A Slam A Winner clone with only eight holes. 	This is the earliest version of Neptune.
The player must land on 2+ of the same symbols back to back on a 3x3 grid to destroy them and let the blocks cascade down for combos. A bomb destroys a row which moves the jackpot block down. A star awards a free game. 	When a jackpot is won, the player has a chance at a Super Jackpot which is worth about 10x the jackpot.
A 3-reel slot machine featuring 27 lines. Landing on 3 stars awards 10 free games. Landing all 9 red medallions wins the jackpot. 	The free games do not have any bonuses attached to them.
A 3-reel slot machine consisting of nothing but tickets. Landing 3 Tix bags awards free games that adds red tickets which increase the win multiplier. Landing 9 TIX symbols awards the jackpot. 	This slot machine had arguably the easiest jackpot of all the TSL slots.
A video slot machine where collecting 4+ stars awards a wheel bonus which can award jackpots. 	I have nothing
Same as the discontinued Ticket Zone. 	There are far less lights in this machine than in Ticket Zone.
The player stops the moving bar on the red bar to progress. Do so 8 times for jackpot. 	The moving bar concept would later be used in Safe Code.
Get the coin into the big opening to fill up the tank, and roll it into the small slot to dump it. 	This machine was based on a very old token action game.
The player must strike the hammer and fit inside the target to win a prize. 	This game was discontinued for some reason.
The player controls the big claw first. If the player doesn't win a prize, they play a small crane for a chance to win a consolation prize. 	Even though there is a small prize, that is not guranteed for the player to win. However, that side is all skill.
A classic claw machine utilizing a unique claw scripting. 	This machine introduced a much smoother claw gantry mechanism that is also less taxing on memory.
A normal sized Great Drop. 	The cabinet is reused from Square One/Revamped.
The player must drop the ball into the moving B zone to win the bonus. 	This machine had the lowest progressive jackpot in CS, starting at only 25 tickets.
A 3x3 slot machine featuring the Tri-Spin feature and 3 jackpots. 	The original cabinet for this machine was way bigger and took up a lot of space.
A baseball pinball hybrid. 	This machine was based on Mini Baseball, a vintage arcade machine of a similar concept.
A game where two players control their respective characters and swordfight one another. 	This machine was discontinued as TSL didn't manage to implement the damage system properly.
A video slot machine featuring mugs. Land 7+ mugs to win free games where all wins are tripled. 	This game had an overpowered feature where additional free games can be purchased by swiping after the bonus round.
A slot machine featuring three different types of bonuses: Free Games, Super Cup, and the Wheel Bonus. 	The highest prize this machine ever paid out in one spin was 39 million tickets.
A claw machine/prize pusher hybrid. 	This machine lagged the game so hard it lasted only one build.
A marble run that runs for 90 seconds for each swipe. The marble run featured multiple tracks, funnels, and a plinko board. 	Sometimes the marbles would get stuck near the track switches.
The same machine as The Olympian (which is open-source) but recolored. 	TSL Games made a similar wheel game back in 2016, but it was an oversized version that used an inefficient way of checking the wheel value.
Same as The Great Wheel, but with the Mega Jackpot system. 	Even after The Greater Wheel was upgraded, the Club Lounge version of this machine still persisted until V4 closed.
A three player version of Second Storm. 	The name came from BeastyBlake101's office game before it was removed.
A claw machine that contained boxes with rings. 	I have nothing
A low-height calw machine. 	This machine was based on a real low-height claw machine.
The player must throw balls into the grid to toggle each block. They must match the pattern shown to score. 	This machine was based on a lesser-known mobile game that was also made for portable game consoles.
2 players are needed to play the game. They play a standard round of Tic Tac Toe. 	Later on, TSL Games would rework this machine as another standalone machine then as a Cafe table game.
In blackjack, you start with two cards and can either hit for a new card or stay and reveal the dealer's hand. If your hand exceeds 21 or if the banker's total is higher than yours, you lose. Jackpot is won by winning 5 consecutive times against the dealer.	There is a strategy to this game to maximize your chances of winning.
A video slot machine. Collecting 6+ BIG TIX symbols awards free games where collecting a certain # of jackpot tickets awards up to 5 jackpots. 	This is the first video slot machine TSL Games released that dispenses tickets.
A claw machine that dispensed ticket balls. 	This is the first claw machine in CS to dispense tickets.
A clone of Flappy Bird. 	This is one of the first games to utilize GUI collisions.
A claw machine featuring ticket rings. 	This machine was based on the ticket claw machine made by ICE.
Similar to Number Generator, but with a slightly improved chance of winning the jackpot. Also available is the Mega version with two chances of winning the jackpot. 	Despite the simplicity, this machine was VERY popular when it was released.
The player must land 7 dynamites to win big tickets from the chest. 	This machine reused the cabinet from Color Wheel, an open-sourced TSL Game.
Functioned very similar to real video poker machines. 	You have over a 1/600,000 chance of getting a Royal Flush.
A game where the player rolls a coin down a slide to win tickets. 	The bonus light stopper round is all skill.
Land three mugs to win the jackpot. Tickets are also paid for matching 2 or 3 of other symbols. 	Technically this is the first slot machine to be released in Cornerstone Arcade.
A low-height claw machine. 	This game only worked for PC users.
The old version of Mini Games. Get the bonus on all 6 games to win the Mega Bonus. 	Half of the tiny games themselves come from the open-sourced TSL Games.
The player stops the moving light onto the green zone to move up a level. Complete 5 levels for the jackpot. 	Due to confusion, most players aimed for the jackpot zone on top first instead of starting from the bottom level.
A classic claw machine. 	There was also a bigger version of the machine in the Club Lounge and Party Room.
A 3 arm version of Bionic Claw. 	There were only two prizes in each machine.
A set of 3 classic claw machines. 	The prizes come from licensed TV shows and games.
A 3-reel slot machine featuring 1 line and nothing but sevens and 3x multipliers. 	A BONUS CHANCE spin guarantees a big line win.
The player must pop the bubbles on the screen to win tickets. 	This machine was the winning entry for CS's 2nd Arcade Design Challenge.
The player controls the slider to move the rocket in between the walls. 	An update broke the game as the slider no longer works.
The player must time the coin so that it rolls into one of the ledges to win tickets. 	This game was the predecessor to Flying Saucer.
A large wheel game where players try to spell out a phrase to win the jackpot. 	This game was based on BeastyBlake101's Wheel of Fortune machine from Arcade Island 2.
Similar to Whirlwind, but featuring a X2 Bonus Round where all values are doubled for a set duration. 	You need to light 3 of the x2 lights to activate the bonus round.
A 3-reel slot machine featuring 5 lines. An emerald substitutes for all winning symbols except for the stars and multiplies line win from x1 to x100. A full stack of emeralds in the 2nd reel activates a respin. Landing on 3 stars awards Free Game Choice. 	This is the first of the Wild Gems series of TSL slots.
A coin pusher where the player must drop coins into the red pegs to shoot the stars as they pass by. 	This machine was based on a coin pusher from a CEC.
A 3-reel slot machine featuring 5 lines. Each ruby gem doubles line win. There is a chance that the machine will activate 2-7 guaranteed win spins. 	Each win spin guarantees at least 10 tickets during the bonus round.
Same as Prize Arm, but with ticket pucks that dispense tickets when pushed over the edge. 	This machine ran out of pucks so frequently it needed a regen almost twice a day.
The player must spell a word using the 16 letters provided on the board. The longer the word, the more the player scores. 	Spelling out a bad word instantly ends the game.
A 3-reel slot machine featuring 1 line. Each sapphire gem multiplies line win by 5x. Landing on the wheel on the 3rd reel starts the wheel bonus. 	This slot was inspired by the classic WOF slot machine.
The player throws 3 balls into the hoops. Landing three of the flashing zones awards the jackpot. 	The highest normal ticket value is won by landing 3 baskets in a diagonal.
A small basic slot machine where the player must land on 3 XOX symbols to win the jackpot. 	This was the smallest slot machine in CS.