Hansa (Civ6)

The Hansa is a unique of the German civilization in Civilization VI. It replaces the Industrial Zone.
=== Vanilla and Rise and Fall ===
* Effects:
** 
** Commercial Hub.
** resource.
** Minor bonus (+½) to yield for all other adjacent district tiles.
** +1 point per turn.
** Specialists provide +2 each.
** from Factory and Power Plant buildings extends to cities whose City Centers are within 6 tiles of this district.
=== Gathering Storm ===
* Effects:
** Lower cost (27 vs. 54).
** Major bonus (+2) to yield for each adjacent Commercial Hub.
** Major bonus (+2) to yield for each adjacent Aqueduct, Dam, or Canal.
** Standard bonus (+1) to yield for each adjacent resource (including sea resources but excluding s and s).
** Minor bonus (+½) to yield for all other adjacent district tiles.
** +1 point per turn.
** Specialists provide +2 each.
** from Factory and Power Plant buildings extends to cities whose City Centers are within 6 tiles of this district.
=== Buildings ===
The following buildings can be constructed in a Hansa:
* Workshop
* Factory
* Power Plant (Vanilla and )
* Coal Power Plant ()
* Oil Power Plant ()
* Nuclear Power Plant ()
=== Projects ===
* Industrial Zone Logistics: Earns and points equal to 15% of used. City receives full for duration of project; points at completion.
* Convert to Coal Power: Once completed, it decommissions the district's current Power Plant and replaces it with a Coal Power Plant.
* Convert to Oil Power: Once completed, it decommissions the district's current Power Plant and replaces it with an Oil Power Plant.
* Convert to Nuclear Power: Once completed, it decommissions the district's current Power Plant and replaces it with a Nuclear Power Plant.
* Recommission Nuclear Reactor: Nuclear Power Plant required to undertake this project. Once completed, it resets the age of the plant's nuclear reactor to 0, decreasing the likelihood of Nuclear Accidents.
* Carbon Recapture: Available after discovering Global Warming Mitigation. Each time it is completed, it awards 30 and reduces the civilization's lifetime carbon emissions by 50.
* Decommission Coal Power Plant: Available with a Climate Accords Score Competition ongoing. When completed, it removes the Coal Power Plant and all of its effects from this city, and grants score towards the Climate Accords.
* Decommission Oil Power Plant: Available with a Climate Accords Score Competition ongoing. When completed, it removes the Oil Power Plant and all of its effects from this city, and grants score towards the Climate Accords.
* Decommission Nuclear Power Plant: Available with a Climate Accords Score Competition ongoing. When completed, it removes the Nuclear Power Plant and all of its effects from this city, and grants score towards the Climate Accords.
== Strategy ==
Arguably the strongest weapon in the German arsenal, and one of the most revered pieces of unique infrastructure in the game, very similar to its counterpart in Civilization V: Brave New World, the Hansa turns Germany into a powerhouse. In vanilla and Rise and Fall, just try to look for areas rich in resources (strategy, bonus, and/or luxury), settle your cities close together so that you can have a central core of multiple Commercial Hubs and multiple Hansas, and you will be off to a good start. In this respect, the Germans are very similar to the Japanese, since they also love closely-settled cities for high adjacency bonuses, so you can apply the experience you have playing as the Japanese here to get the maximum adjacency bonus out of the Hansa. When founding new cities, be sure to make them in pairs so you can place your Hansas and Commercial Hubs in a diamond position - place two Commercial Hubs near each other with one tile in between them, then place the Hansas in between them, adjacent to each other, to get a huge bonus.
In Gathering Storm, the basic Industrial Zone gets even stronger, since it now receives major adjacency bonuses from Canals, Dams, and Aqueducts, making the Hansa even more of a beast. The basics of this is unchanged, as you still need to prioritize settling in resource-rich areas, but now, with new adjacency rules in place, each Hansa can grant up to 50 if planned properly. Before, you can only get a decent Hansa if your cities are in resourch-rich areas (which is not a guarantee), and close to your other cities, but now, even a standalone city in an area with few resources can turn into a bustling center with a bit of city planning.
*The easiest city configuration to achieve is the single Hansa formation, where you have to try your best to flank your Hansa with an Aqueduct, a Commercial Hub, and a Dam. In a less likely situation, the Dam can be replaced with a Canal, or in an even less likely situation, both a Dam and a Canal can be fit into this configuration. The point here is to surround the Hansa with as many s that grant major adjacency bonuses as possible. Remember, each around your Hansa also grants 0.5 (rounded down) for being a , so if your Hansa is next to 2 of these 4 s, it will earn at least 5 , not 4. Of course, you should try to minimize the number of standalone cities when playing as Germany, but these cities can be crucial in securing strategic land positions or resources.
*The most common configuration and also the one that you should attempt to achieve is the double Hansa formation, where a complex is placed between two cities and each Hansa is flanked by at least 3 major-adjacency s. If you manage to build next to each Hansa one more , each of them will have at least 8 as the starting adjacency, and that has not taken into account possible resources nearby. This is also the most versatile configuration of the three introduced, since the locations of these s can be changed slightly. However, always keep this question in mind when planning a double Hansa configuration: "Does each of my Hansa touch at least 3 other major-adjacency s?" If the answer is yes, you are good to go.
*Last but not least, the triple Hansa is the most complex configuration for the Hansa that is not always possible to pull off. In order to build this mega industrial complex, you need a 6-tile triangular space that does not contain anything that can block the placement of s. The most common things to watch out for are luxury resources, strategic resources, and certain terrain features. That's not all, the 3 tiles at the corner of the triangle needs to be able to host an Aqueduct (or a Dam or a Canal, but as mentioned before, these 2 engineering s only complicate the matters further with their placement rules). After finding a spot that satisfies all these conditions, the rest is simple. After constructing the complex itself, add a few Commercial Hubs next to the Hansas for even more , and maybe a few more other s if the location permits. Note that if you have to destroy bonus resources to place down these extra s, it is not worth it, since each bonus resource gives the Hansa a standard bonus while each normal only gives a minor bonus. If pulled off successfully, combined with the Craftsmen policy card, Hansa buildings including the Coal Power Plant, , and Specialists, each of these 3 Hansas in this formation can reach 40 to 50 , depending how many other s and resources there are.
The best thing about this is under Frederick Barbarossa, every form of government receives an extra Military policy slot, which can always be dedicated to run Craftsmen, at least until Five-Year Plan (an Economic policy card) is unlocked. Note that this strategic Industrial Zone planning is not exclusive to Germany, it can be used by any other civilizations, since only the major adjacency bonus from Commercial Hubs is exclusive to the Hansa. Mastering city planning with Germany is a good start when you try to improve your gameplay, especially in a Scientific Victory where is key. Also, highly compact cities allow for efficient counterespionage, where only one Spy is capable of covering everything in a mega complex.
== Civilopedia entry ==
== Gallery ==
File:Hansa_district_screenshot_(Civ6).jpg|Hansa in game
File:Historic Moment Hansa (Civ6).png|Historic Moment for building the Hansa
Category:German