Monitor Array

The Monitor Array is the primary method in which players perform exploration during Commissions, namely Story Commissions, Exploration Commissions, and Hollow Zero. It takes on the form of multiple television screens that form a grid-like board, through which the player's avatar moves. 
==General==
Within the Monitor Array a player controls their avatar which appears as a monochrome Bangboo. Movement for all entities within the Monitor Array is restricted to only four directions, namely up, down, left and right, with no diagonal movement possible, and movement is limited is only able to move one block at a time, though certain special blocks may allow for more advanced movement. 
Moving into a block constitutes as one "turn", which is counted by the game to determine certain special events and functions such as timed bombs.
Special tiles known as Events are a major part of exploration within the Monitor Array, which are activated simply by moving the avatar or another object into the block said event occupies. Events offer a multitude of different functions that can be beneficial or harmful to the player's avatar or other entities within the Array.
Many commissions feature Monitor Arrays that shift their arrangement in response to either a story event or an activated Event tile, and some like Hollow Zero feature commissions whose arrangement and event composition are procedurally-generated.
==Bangboo Plug-Ins==
Bangboo Plug-Ins are items which can be activated within the Monitor Array to perform a special function. Some plug-ins provide passive buffs and special abilities that remain active throughout the commission, while others require players to manually activate them to benefit from their effects.