Rifle (Broken Space)

WIP
==Stats==
*Damage - determined by bore size.
*Rate of Fire - determined by loading type class; bolt-action, lever-action, etc.
*Ammo Capacity - determines how many shots can be made with the rifle before it must be reloaded.
*Effective Range
*Maximum Range
*Weight
*Availability
*Cost (in Units)
== Class ==
The Class of a rifle is it's loading type. This cannot be modified.
* Muzzle-loading: 1 shot per 2 combat rounds
* Bolt Action: 2 shots per combat round
* Pump: 3 shots per combat round
* Lever Action: 2 + DEX modifier shots per combat round.
* Semi-Automatic: Up to 6 shots per combat round
* Automatic: Up to 12 shots per combat round
* Tactical: Tactical rifles are capable of shooting two busts (consisting of six shots each) in one combat round OR 12 shots in one combat round. Bursts have a single target with one die roll being made to see if all six shots hit in that burst. This allows the user to then declare a second target and fire another burst in that combat round.
== Bore Sizes ==
* Small - 1d4 points of damage per shot; Small bore rifles are called 'Light'
* Medium - 2d4 points of damage per shot
* Heavy - 3d4 points of damage per shot
==Mod Slots==
*Sights - Scopes impact maximum but not the Effective Range of a rifle. They may also provide additional bonuses such as infrared sight, smart targeting, etc.
*Muzzle Devices - Suppressors (of sound or flash), Bayonets, and Compensators go here.
*Magazines - Rifles utilizing a detachable magazine can have their ammo capacity modified. Those that do not are considered to have an 'Integrated' magazine which occupies this slot and cannot be removed.
*Other - The others mod section is for modifications that do not fit the other categories.
== Manufacturer Modifiers ==
Roll	Manufacturer	Modifications and Qualities
1 	WESTON 	WESTON rifles are either Bolt, Lever, or Pump action. WESTON rifles only use Standard Scopes or Fixed Sights. They are breech loading or utilize cylinders.
 	Geraldi 	Geraldi rifles are NOT designed to be used with detachable magazines. Rather each Geraldi rifle has an integrated magazine that can not be removed from the Magazine mod slot. Geraldi rifles are popular for sport shooting and on worlds with a 'High Capacity Ban'.
2 	Triple S 	All SS&S rifles are Semi-Automatics with Iron or Glow sights. They have an integrated Flashlight with a Strobe setting in the Other mod section. Strobing has a chance of 'stunning' enemies causing them to loose an action. As an integrated mod it cannot be removed and adds to the cost of the item.
3 	STANDARD 	The rifle is standard with no manufacturer modifications. It may have an assortment of standard mods.
4 	OUTLAW 	Not a true manufacturer but rather indication that the weapon has been created or heavily modified by a criminal organization. OUTLAW weapons may be found among bandits, pirates, mobsters, and the like. They will always have 1d4 'illicit' modifications. The Illicit Modification table can be found in the Illicit Weapons Mod article. Illicit modifications are those that on civilized worlds may be illegal or they may be legal- it depends on the government in power.
5 	CYBERDYN 	All CYBERDYN rifles will come with a Smart Targeting scope integrated into it. This scope cannot be removed from the Scope Mod section of the rifle. The rifle has a 25% chance of having a Voice Modulator installed. If it does it has a 50% chance of housing an AI. The AI will let the rifle's user know when the magazine is empty, how long it's been since the weapon was cleaned, and other information pertaining to the rifle and combat. The Voice Modulator if present will take up the Other mod slot of the rifle and like the Smart Targeting scope is integrated and thus cannot be removed. Any integrated mod will add to the rifle's Unit value.
6 	ACME 	ACME rifles get a +1 to Damage and Rate of Fire as well as +10 to Effective and Maximum range. All ACME rifles are Tactical rifles and have an addition 120 Unit value.
== List of Rifles ==
Manufacturer 	Standard 	Product 	Tactical Rifle
A standard tactical rifle with no outstanding features.	A standard tactical rifle with no outstanding features. 	A standard tactical rifle with no outstanding features.	A standard tactical rifle with no outstanding features.
Damage 2d4 per shot 	Rate of Fire 12 shots per combat round or 2 bursts of six shots each.	Ammo Capacity 12 	Effective Range ?? m
Maximum Range ?? m 	Weight ??? 	Availability ? 	Cost
Sights - Fixed 	Muzzle Device - None 	Magazine - Standard Rifle Box Magazine 	Other - None
Category:Broken Space