Lore of Nehekhara

The Lore of Nehekhara is a lore of magic introduced in Total War: Warhammer II with Rise of the Tomb Kings DLC. It is unique to the race.
== Lore Attribute ==
=== The Restless Dead=== 	
=== The Restless Dead===
By which the dead don't stay that way for long, springing back into jerking, clanking Unlife. 	By which the dead don't stay that way for long, springing back into jerking, clanking Unlife.
 	Passive AbilityLore of Nehekhara
Type 	Regeneration (Area)
Target 	Self, Allies
Heal Per Second 	+0.20%
Effect range 	Map-wide
Duration 	6 seconds
Affected units 	Affects allies in range(all)
Affects units if 	Undead
Enabled if 	Leadership is higher than brokenCasting
Triggers when casting spell Resurrects dead combatants Greatly replenishes hit points of combatants Heals injured before resurrecting	Triggers when casting spell Resurrects dead combatants Greatly replenishes hit points of combatants Heals injured before resurrecting
== Spells ==
=== Djaf's Incantation of Cursed Blades=== 	
=== Djaf's Incantation of Cursed Blades===
Imbued with the essence of the God of Death, the Nehekharans' blades strike with supernatural force to harvest souls for Djaf.	Imbued with the essence of the God of Death, the Nehekharans' blades strike with supernatural force to harvest souls for Djaf.
 	SpellLore of Nehekhara
Cost 	3 Winds5 Winds (Overcast)
Type 	Augment
Target 	Self, Ally
Base Weapon Damage 	
Armour-Piercing Weapon Damage 	
Bonus vs. Large (Overcast) 	
Range 	200 metres
Duration 	25 seconds
Cooldown 	28 seconds
Miscast chance 	50% (Overcast)
Affected units 	Affects allies in range(max: 1)
Additional bonus vs large effect 	Additional bonus vs large effect
=== Neru's Incantation of Protection === 	
=== Neru's Incantation of Protection ===
Sword-blows are mysteriously turned away as Ptra's wife reaches out to shield Nehekhara's warriors from evil.	Sword-blows are mysteriously turned away as Ptra's wife reaches out to shield Nehekhara's warriors from evil.
 	SpellLore of Nehekhara
Cost 	6 Winds10 Winds (Overcast)
Type 	Ward Save
Target 	Self, Ally
Physical Resistance 	
Range 	200 metres
Duration 	18 seconds36 seconds (Overcast)
Cooldown 	30 seconds
Miscast chance 	50% (Overcast)
Affected units 	Affects allies in range(max: 1)
Extended effect duration 	Extended effect duration
=== Ptra's Incantation of Righteous Smiting === 	
=== Ptra's Incantation of Righteous Smiting ===
When the verses are spoken, a fierce light emanates from the Undead's empty eye-sockets, enabling them to strike with supernatural speed and fury.	When the verses are spoken, a fierce light emanates from the Undead's empty eye-sockets, enabling them to strike with supernatural speed and fury.
 	SpellLore of Nehekhara
Cost 	6 Winds10 Winds (Overcast)
Type 	Augment
Target 	Self, Ally
Armour-Piercing Missile Damage 	
Base Missile Damage 	
Reload Skill (Overcast) 	
Range 	200 metres
Duration 	32 seconds
Cooldown 	43 seconds
Miscast chance 	50% (Overcast)
Affected units 	Affects allies in range(max: 1)
Affects units if 	Missile attack possible
Additional effect on reloading 	Additional effect on reloading
=== Usirian's Incantation of Vengeance === 	
=== Usirian's Incantation of Vengeance ===
As the names of Usirian are invoked, skeletal hands burst forth from beneath the sand to drag the foe to their graves.	As the names of Usirian are invoked, skeletal hands burst forth from beneath the sand to drag the foe to their graves.
 	SpellLore of Nehekhara
Cost 	9 Winds13 Winds (Overcast)
Type 	Direct Damage
Target 	Enemy
Damage Per Second 	62-125
Speed 	
Range 	100 metres
Duration 	24 seconds
Cooldown 	38 seconds
Miscast chance 	50% (Overcast)
Affected units 	Affects enemies in range(max: 1)
Greater effect on speed 	Greater effect on speed
Causes damage to combatants Strong vs 25 men unit or above Weak vs a single combatant 	Causes damage to combatants Strong vs 25 men unit or above Weak vs a single combatant
=== Usekph's Incantation of Desiccation === 	
=== Usekph's Incantation of Desiccation ===
Every syllable strips moisture and saps vitality from the bodies of Usekhp's unfortunate victims.	Every syllable strips moisture and saps vitality from the bodies of Usekhp's unfortunate victims.
 	SpellLore of Nehekhara
Cost 	15 Winds21 Winds (Overcast)
Type 	Hex (Area)
Target 	Enemies
Melee Defence 	-24
Melee Attack 	
Range 	200 metres
Effect range 	35 metres
Duration 	38 seconds
Cooldown 	51 seconds
Miscast chance 	50% (Overcast)
Affected units 	Affects enemies in range(all)
Greater effect on melee attack 	Greater effect on melee attack
=== Sakhmet's Incantation of the Skullstorm === 	
=== Sakhmet's Incantation of the Skullstorm ===
A whirlwind of skulls tears across the battlefield, devouring all in its path in the Goddess of the Green Moon's bitter, vindictive name.	A whirlwind of skulls tears across the battlefield, devouring all in its path in the Goddess of the Green Moon's bitter, vindictive name.
 	SpellLore of Nehekhara
Cost 	11 Winds17 Winds (Overcast)
Type 	Vortex
Target 	Ground, All
Damage Per Second 	21 (0%)
Duration 	27 seconds
Radius 	7 metres10 metres (Overcast)
Movement Speed 	3m/s
Range 	150 metres
Duration 	27 seconds
Cooldown 	49 seconds
Miscast chance 	50% (Overcast)
Increased effect area 	Increased effect area
Medium, randomly-moving area of effect Strong vs multiple units Weak vs a single combatant 	Medium, randomly-moving area of effect Strong vs multiple units Weak vs a single combatant
== Units ==
=== Daemons of Chaos ===
dae_blue_scribes_0_1.png|The Blue Scribes(campaign only)
=== Tomb Kings ===
wh2_dlc09_tmb_khatep.png|Grand Hierophant Khatep
wh2_dlc09_tmb_settra.png|Settra the Imperishable
tmb_liche_priest_campaign 02 0.png|Liche Priest (Nehekhara)
=== Tzeentch ===
dae_changeling_0_1.png|The Changeling(Formless Horror: When transforming into Grand Hierophant Khatep, Settra the Imperishable or The Blue Scribes)
dae_blue_scribes_0_1.png|The Blue Scribes
=== Warriors of Chaos ===
dae_blue_scribes_0_1.png|The Blue Scribes(campaign only)
== Strategy ==
Nehekaran magic is arguably one of the weaker lores in the game. Several spells feel underwhelming relative to the Winds of Magic cost, especially considering that most of them are only able to target 1 unit max, even when overcasted. In most situations the Tomb Kings are probably better served brining one of the other lores available to their faction, especially when damage output is desired. However, the Lore of Nehekara is the only lore accessible to the Tomb Kings with the ability to heal units, and certainly has some other useful utility in addition.
One effective use of this lore is to play cheap and simply. Consistently stringing together casts of the inexpensive Nerus's Incantation and Djaf's Blades spells allows for maximal healing via The Restless Dead, all while constantly boosting units defensively or offensively throughout a battle. One of Khatep's items provides a map-wide buff whenever he casts a spell, which is also conducive to this style.
Brief explanation of each spell:
*The Restless Dead combined with the Realm of Souls can keep the infantry of the Tomb Kings fighting for as long as possible.
*Djaf's Incancation provides a strong damage boost, but is more useful for the bonus vs. large it grants when overcasted. Overcasting on a lord or character mounted on a Warsphinx allows them to tear apart enemy large units quite effectively.
*Neru's Incantation of Protection provides a strong physical resist. Caution should be used not to waste this spell on units fighting enemies with magic attacks!
*Ptra's Incantation is useful for ranged units like Skeleton archers, Ushabti (Great Bows), and the Bone Giant. This spell can make them much more deadly and, given that there are a number of Tomb Kings armies that rely on such units, this is a useful but niche spell. Can be paired with Khalida for particularly devastating ranged units, but is still underwhelming overall.
*Uisirian's Incantation is a direct damage that slows, rarely sees use and as it is prohibitively expensive.
*Uskeph's Incantation provides an area of effect debuff to enemies.
*Sakhmet's Incantation is notable for being one of the longest lasting Vortexes in the game. It can shred infantry, but beware its random movements as it can turn back on your own units just as easily as the enemy's.
== Trivia ==
*Sahkmet's Skullstorm is tied with Flame storm from the Lore of Fire for longest lasting Vortex spell at 27 Seconds (non-overcast).
== Sources ==
*This reddit thread by /u/SBFms
Category:Lores of Magic
Category:Tomb Kings