Emotes

Emotes are a type of Curio in Don't Starve Together that allows the player to have their character perform an action by typing the corresponding command into the chat. Several commands can be used by default, such as: /happy, /angry, /no, /bonesaw, /dance, /facepalm, /joy, /kiss, /pose, /rude, /cry, /wave, /sit, /squat, /toast, /pet, and /bigpet. Some of these commands (such as dance, sit, and squat) are looped and will continue playing until the characters move or are hit.
Domesticated Beefalo also have their own set of emotes when mounted by a character; likewise, Woby has her own emotes when mounted by Walter. The mounts will mimic whatever emote the player types in the chat. However, mounts don't have pose or wave emotes, so they will simply stand still when the player uses those commands.
==Default Emotes==
Some default Emotes have alternate commands, listed in the table below in parentheses underneath the main command.
Commands 	View In-Game
/happy 	
*Wilson performing the "/happy" emote
*Beefalo mounted by Wilson performing the "/happy" emote
/angry(/anger, /grimace, /grimaces, /frustrate, /frustrated, /frustration)	
*Wilson performing the "/angry" emote
*Beefalo mounted by Wilson performing the "/angry" emote
/no(/annoyed, /annoy, /shakehead, /shake, /confuse, /confused) 	
*Wilson performing the "/no" emote
*Beefalo mounted by Wilson performing the "/no" emote
/bonesaw(/ready, /goingnowhere, /playtime, /threeminutes) 	
*Wilson performing the "/bonesaw" emote
*Beefalo mounted by Wilson performing the "/bonesaw" emote
/dance 	
*Wilson performing the "/dance" emote
*Beefalo mounted by Wilson performing the "/dance" emote
/facepalm(/doh, /slapintheface) 	
*Wilson performing the "/facepalm" emote
*Beefalo mounted by Wilson performing the "/facepalm" emote
/joy(/click, /heelclick, /heels, /celebrate, /celebration) 	
*Wilson performing the "/joy" emote
*Beefalo mounted by Wilson performing the "/joy" emote
/kiss(/blowkiss, /smooch, /mwa, /mwah) 	
*Wilson performing the "/kiss" emote
*Beefalo mounted by Wilson performing the "/kiss" emote
/pose(/strut, /strikepose) 	
*Wilson performing the "/pose" emote
*Beefalo mounted by Wilson performing the "/pose" emote
/rude(/goaway, /threaten) 	
*Wilson performing the "/rude" emote
*Beefalo mounted by Wilson performing the "/rude" emote
/cry(/sad, /cries) 	
*Wilson performing the "/cry" emote
*Beefalo mounted by Wilson performing the "/cry" emote
/wave(/waves, /hi, /bye, /goodbye) 	
*Wilson performing the "/wave" emote
*Beefalo mounted by Wilson performing the "/wave" emote
/sit 	
*Wilson performing the "/sit" emote
*Wilson performing the alternate "/sit" emote
*Beefalo mounted by Wilson performing the "/sit" emote
*Beefalo mounted by Wilson performing the alternate "/sit" emote
/squat 	
*Wilson performing the "/squat" emote
*Wilson performing the alternate "/squat" emote
*Beefalo mounted by Wilson performing the "/squat" emote
*Beefalo mounted by Wilson performing the alternate "/squat" emote
/toast 	
*Wilson performing the "/toast" emote
*Beefalo mounted by Wilson performing the "/toast" emote
/pet* 	
*Beefalo mounted by Wilson performing the "/pet" emote
/bigpet* 	
*Beefalo mounted by Wilson performing the "/bigpet" emote
*These emotes will only work when mounted on a beefalo or Woby.
==Unlockable Emotes==
There are Emotes that are either weaved with Spools, unlocked by completing Skin ensembles, or dropped through Chests (either purchased through the Shop or earned by leveling up), the in-game drops, or the daily skin reward when opening the game. They cannot be traded or sold on the Steam market. Emotes can be previewed in the Curio Cabinet.
=== The Forge Emotes===
These emotes were originally only available during The Forge event, but were later made weavable.
Cheer_Emote_Icon.png|Woven - DistinguishedCheer EmoteType /cheer to do a big cheer!See ingameSee Beefalo
Chicken_Dance_Emote_Icon.png|Woven - DistinguishedChicken Dance EmoteType /chicken to do a chicken dance!See ingameSee Beefalo
Flex_Emote_Icon.png|Woven - DistinguishedFlex EmoteType /flex to flex your muscle!See ingameSee Beefalo
Impatient_Emote_Icon.png|Woven - DistinguishedImpatient EmoteType /impatient to tap your foot impatiently.See ingameSee Beefalo
Laugh_Emote_Icon.png|Woven - DistinguishedLaugh EmoteType /laugh to laugh.See ingameSee Beefalo
Robot Dance_Emote_Icon.png|Woven - DistinguishedRobot Dance EmoteType /robot to do the robot!See ingameSee Beefalo
Shrug_Emote_Icon.png|Woven - DistinguishedShrug EmoteType /shrug to shrug. Meh.See ingameSee Beefalo
Slow_Clap_Emote_Icon.png|Woven - DistinguishedSlow Clap EmoteType /slowclap to express your disapproval.See ingameSee Beefalo
Step_Dance_Emote_Icon.png|Woven - DistinguishedStep Dance EmoteType /step to perform a step dance.See ingameSee Beefalo
===Valentine's Day Emotes===
This emote is unlockable by playing Don't Starve Together on Valentine's Day. It is also available in the Klei rewards store for 1,200 Klei points.
Swoon_Emote_Icon.png|LoyalSwoon EmoteA deep /swoon is not for the faint of heart.See ingameSee Beefalo
===Ensemble Reward Emotes===
Yawn, Sleepy, Carol, and Fistshake are Reward emotes, and can be unlocked by completing an ensemble of clothing.
Ensemble 	Description 	Required Items	Reward
Blue Sleepytime Ensemble	You look cozy from top to bottom. Sweet dreams, sleepy survivor! 	
 / Jammie Shirt
 / Jammie Pants
 / Patchwork Quilt	
Sleepy_Emote_Icon.png|RewardSleepy EmoteType /sleepy to rub your groggy eyes.(Alternate command: /eyerub)See ingameSee Beefalo
Yawny Jammies Ensemble 	You are so ready for a nap. You've never been more ready for anything in your entire life.	
 / Jammie Shirt
 / Jammie Pants
 / Patchwork Quilt	
Yawn Emote_Icon.png|RewardYawn EmoteType /yawn to let everyone know you're ready for an adorable nap!See ingameSee Beefalo
Forge Set Ensemble 	Why, you! 	
One complete The Gladiator set	
Fist Shake Emote Icon.png|RewardFist Shake EmoteType /fistshake to show your frustration.See ingameSee Beefalo
Snowfallen Ensemble 	The spirit of Winter's Feast will keep you warm when you go a-caroling tonight! 	
One complete The Snowfallen set	
Carol Emote Icon.png|RewardCarol EmoteType /carol to sing a Winter's Feast carol.See ingameSee Beefalo
== Trivia==
* The emote /bonesaw and its alternate commands (/ready, /goingnowhere, /playtime, /threeminutes) are a reference to the 2002 Spider-Man film. The commands originate from quotes by the character Bonesaw McGraw: "Bonesaw is ready!" and "Hey freak show! You're going nowhere. I got you for three minutes. Three minutes of playtime."
*When Maxwell's shadow puppets are idling, they do the same emotes as Maxwell.
* There is an unused 'Dab' emote in the animation files used for one of Klei's tweets that can be activated, like all other player animations, using commands in the Console. The command is: ThePlayer.AnimState:PlayAnimation("emote_dab_pre")or "emote_dab_loop" or "emote_dab_pst"
* The Sleepy Emote's old description was "You are getting very sleepy..."
* The /toast emote was added during the Winter's Feast event of 2019.
* The Yawny Jammies Ensemble used to be called the Purple Jammies Ensemble.
*The /rude emote resembles the Bras d'honneur, a rude gesture most common in Romance-speaking parts of the world.
* The animations performed by the Crabby Hermit can also be activated via console, using the following commands:
** ThePlayer.AnimState:PlayAnimation("idle_tango_loop")
** ThePlayer.AnimState:PlayAnimation("look")
** ThePlayer.AnimState:PlayAnimation("idle_clack_loop")
** ThePlayer.AnimState:PlayAnimation("idle_tap_loop")
* The /pet and /bigpet emotes were added during the Year of the Beefalo event.
* In addition to dab, there are a bunch of other unused emotions that can be used by the command
**ThePlayer.AnimState:PlayAnimation("emote_annoyed_facepalm")
**ThePlayer.AnimState:PlayAnimation("emote_annoyed_palmdown")
**ThePlayer.AnimState:PlayAnimation("emote_happycheer")
**ThePlayer.AnimState:PlayAnimation("emote_sad")
**ThePlayer.AnimState:PlayAnimation("emote_waving")
**ThePlayer.AnimState:PlayAnimation("emote_angry")
**ThePlayer.AnimState:PlayAnimation("emote_strikepose")
**ThePlayer.AnimState:PlayAnimation("wilson")
**ThePlayer.AnimState:PlayAnimation("ref_idle")
* Animations that the character cannot control independently can be played by the command
**ThePlayer.AnimState:PlayAnimation("emote_feet")
**ThePlayer.AnimState:PlayAnimation("emote_hands")
**ThePlayer.AnimState:PlayAnimation("emote_hat")
**ThePlayer.AnimState:PlayAnimation("emote_pants")
**ThePlayer.AnimState:PlayAnimation("idle_walter_storytelling")
**ThePlayer.AnimState:PlayAnimation("idle_walter_storytelling_2")
**ThePlayer.AnimState:PlayAnimation("idle_inaction_sanity_down")
**ThePlayer.AnimState:PlayAnimation("idle_inaction")
**ThePlayer.AnimState:PlayAnimation("idle_walter_storytelling_pst")
**ThePlayer.AnimState:PlayAnimation("idle_loop_ui")
**ThePlayer.AnimState:PlayAnimation("idle_hot_loop")
**ThePlayer.AnimState:PlayAnimation("idle_hot_pst")
**ThePlayer.AnimState:PlayAnimation("idle_groggy")
**ThePlayer.AnimState:PlayAnimation("idle_groggy01_loop")
**ThePlayer.AnimState:PlayAnimation("gift_open_pre")
**ThePlayer.AnimState:PlayAnimation("gift_open_loop")
**ThePlayer.AnimState:PlayAnimation("gift_open_pst")
**ThePlayer.AnimState:PlayAnimation("gift_pre")
**ThePlayer.AnimState:PlayAnimation("giift_loop")
**ThePlayer.AnimState:PlayAnimation("gift_pst")
**ThePlayer.AnimState:PlayAnimation("frozen")
**ThePlayer.AnimState:PlayAnimation("refuseeat")
**ThePlayer.AnimState:PlayAnimation("spooked")
**ThePlayer.AnimState:PlayAnimation("idle_wardrobe1_loop")
**ThePlayer.AnimState:PlayAnimation("wendy_commune_pst")
**ThePlayer.AnimState:PlayAnimation("teleport")
**ThePlayer.AnimState:PlayAnimation("mime1")
**ThePlayer.AnimState:PlayAnimation("mime2")
**ThePlayer.AnimState:PlayAnimation("mime3")
**ThePlayer.AnimState:PlayAnimation("mime4")
**ThePlayer.AnimState:PlayAnimation("mime5")
**ThePlayer.AnimState:PlayAnimation("mime6")
**ThePlayer.AnimState:PlayAnimation("mime7")
**ThePlayer.AnimState:PlayAnimation("mime8")
**ThePlayer.AnimState:PlayAnimation("mime9")
**ThePlayer.AnimState:PlayAnimation("mime10")
**ThePlayer.AnimState:PlayAnimation("mime11")
**ThePlayer.AnimState:PlayAnimation("mime12")
**ThePlayer.AnimState:PlayAnimation("mime13")
**ThePlayer.AnimState:PlayAnimation("idle_walter")
**ThePlayer.AnimState:PlayAnimation("idle_winona")
**ThePlayer.AnimState:PlayAnimation("idle_willow")
**ThePlayer.AnimState:PlayAnimation("idle_wortox")
**ThePlayer.AnimState:PlayAnimation("idle_woodie")
**ThePlayer.AnimState:PlayAnimation("idle_wes")
**ThePlayer.AnimState:PlayAnimation("idle_wendy")
**ThePlayer.AnimState:PlayAnimation("idle_wormwood")
**ThePlayer.AnimState:PlayAnimation("idle_wurt")
**ThePlayer.AnimState:PlayAnimation("idle_wathgrithr")
**ThePlayer.AnimState:PlayAnimation("idle_warly")
* Various tool and action animations can be played independently by the command
**ThePlayer.AnimState:PlayAnimation("aim_cannon_loop")
**ThePlayer.AnimState:PlayAnimation("book")
**ThePlayer.AnimState:PlayAnimation("channel_loop")
**ThePlayer.AnimState:PlayAnimation("chop_loop")
**ThePlayer.AnimState:PlayAnimation("cointoss")
**ThePlayer.AnimState:PlayAnimation("dart")
**ThePlayer.AnimState:PlayAnimation("eat")
**ThePlayer.AnimState:PlayAnimation("flute")
**ThePlayer.AnimState:PlayAnimation("give")
**ThePlayer.AnimState:PlayAnimation("hide")
**ThePlayer.AnimState:PlayAnimation("hit")
**ThePlayer.AnimState:PlayAnimation("horn")
**ThePlayer.AnimState:PlayAnimation("jump")
**ThePlayer.AnimState:PlayAnimation("multithrust")
**ThePlayer.AnimState:PlayAnimation("punch")
**ThePlayer.AnimState:PlayAnimation("parry_loop")
**ThePlayer.AnimState:PlayAnimation("pickup")
**ThePlayer.AnimState:PlayAnimation("pickaxe_loop")
**ThePlayer.AnimState:PlayAnimation("pocketwatch_cast")
**ThePlayer.AnimState:PlayAnimation("pocketwatch_portal")
**ThePlayer.AnimState:PlayAnimation("pocketwatch_warp")
**ThePlayer.AnimState:PlayAnimation("powerup")
**ThePlayer.AnimState:PlayAnimation("powerdown")
**ThePlayer.AnimState:PlayAnimation("run_loop")
**ThePlayer.AnimState:PlayAnimation("shock")
**ThePlayer.AnimState:PlayAnimation("shoot_cannon")
**ThePlayer.AnimState:PlayAnimation("shovel_loop")
**ThePlayer.AnimState:PlayAnimation("sing")
**ThePlayer.AnimState:PlayAnimation("sink")
**ThePlayer.AnimState:PlayAnimation("sleep_loop")
**ThePlayer.AnimState:PlayAnimation("slingshot")
**ThePlayer.AnimState:PlayAnimation("staff")
**ThePlayer.AnimState:PlayAnimation("strum")
**ThePlayer.AnimState:PlayAnimation("throw")
**ThePlayer.AnimState:PlayAnimation("till_loop")
**ThePlayer.AnimState:PlayAnimation("unsaddle")
**ThePlayer.AnimState:PlayAnimation("upgrade")
**ThePlayer.AnimState:PlayAnimation("wakeup")
**ThePlayer.AnimState:PlayAnimation("water")
**ThePlayer.AnimState:PlayAnimation("whistle")
**ThePlayer.AnimState:PlayAnimation("wortox_portal_jumpin")
**ThePlayer.AnimState:PlayAnimation("wortox_portal_jumpout")
**ThePlayer.AnimState:PlayAnimation("wrap_loop")
*The book used in the independent action animation appears to be entirely unique.
== Gallery ==
DST Update Against the Grain.png|Sitting emote as seen in the poster for the Against the Grain update.
== Animations ==
vi:Emotes
Category:Don't Starve Together
Category:Curios