114599-lets-take-a-look-at-wildstar

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So after much debate a note from the Product Designer Mike has come out with a direction.  I applaud Mike and the WildStar team for giving us their direction. This is a great game, just needs some tweaks or something.   But I digress, I am hear to make 2 negative and 2 positive critiques.  Why 2 each?  Well I worked for the government inspecting and when I inspected it was pointless just to point out negatives with  out giving them a fix, and also when you only point out negatives people get crabby and don't listen to you even if you have good feedback. So here goes...WOOOO Wildstar.
 
1. (Good) Housing.  I can honestly say I have never seen a more robust system of design then WildStar Housing.  Awesome fab kits, many great mini games and challenges, and wow the level of flexibility with placing and designing stuff.  WOW  I spent hours on my plot and I am not a "housing" person.  I hear that the limit on the number of items you can have on your plot is getting increased to! HECK yea.... 
 
1. (Bad) PVP.  Now understand I am not a hard Core PVP'r.  But as Mike wrote, "incentivized toxic behavior".  So this tells me its a known problem.  That being said some of the fixes that were put in place were to little to late.  PVP is about pure skill.  There should be no reward that pushes non-skill based play sets above other skilled individuals or groups.  You should not reward Skilled players with items that make it easier to destroy individuals that are learning.  Like any game you need to have mechanisms to reward skilled players while encouraging non-skilled players to get better. My honest suggestion is a complete overhaul of the system. (I wrote about this on the PVP board). It needs an in depth look to make it fun again. Also drop the number of people required for warplots (PLEASE)  even with a large guild it is hard to get 40 people around for a bout.  Even harder to get 80 people around for a bout.  Make a couple of Generic Warplots and just let people cue for a 20 on 20 battle.  That would be AWESOME and it would help get people into PVP.
 
2. (Good)SLOTS. Not sure if this is high on a lot of peoples lists but WOW my Character has a lot of item slots.  Bag Slots, Crafting material slots, bank slots, costume slots, bank slots, De core crate, Mount slots, I mean honestly THAT IS AWESOME.  Just think if you were a miner in real life and had to care 250 pounds of Ore around.... Yea..  not a fun day, oh plus armor, plus weapons, plus food, on and yea you picked up some wood, a nice Algeroc Pine tree for you Housing.... well you get my point...  This to me is great, no worries about carrying too much stuff just focus on the game. 
 
2. (Bad) Promises not kept.  From the first day, this game was billed as "Come be a Space Cowboy"   I am still waiting for a Cowboy hat to drop. While I love having a butt ton of Costume slots, honestly where is the cool costume items?   Yes there is a few, but honestly it seems so shallow compared to what you could have done. Cowboy hats, regular goggles, top hats, Silly T-shirts with Wildstar Logo, MC Hammer Pants, Fish hats.  Now I know some stuff is going to be a Holiday drop only.  Most likely Witch Hats, or Stocking Caps..etc on the appropriate holiday, but still You seem to be missing the basics for not only Space Cowboy but Just to be different. And with nothing having fallen except Strain stuff, the creative people just are not happy. 
 
Okay I am going to leave it with that. See what the community thinks, and hope maybe get some feedback from the Wildstar team itself, but honestly I am not holding my breath.  You may be listening.... but what people really want is you to reply.  And be honest.  we understand stuff is not instant fix.  We do understand, but where Silence is normally Golden, when the game staff remains Silent, the community........   just...   Leaves......    
 
Thanks for reading.   Exiles FOREVER!	
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			This game has so much potential and its structure so bad no one may ever get to see how great it is . Warplots  "OMG" when I first saw trailer it excited me so much and looked so cool . Played 2 months and never saw one . The game has so many cool feature , but they put up so many walls to keep people away from them . No clue why they thought this was a good thing . Set multi skill level entries into the content and let the player base divide and consume content at their pace and level . Stop believing the Hardcore route is the only path to a great game . Make a lower skill entry point . They don't have to effect each other at all . Hardcore drops better gear and harder to do as it should be . Lower level drops lesser gear an so on . Hardcore can link achivs and show their good gear off for the elitist factor. Win Win for everyone . Center the game around the 2% is fine as long as you have other levels . But doing just the one entry is what killing your game . WOW has Heroic Raids less then 2-3% completes it during current content , close to your Hardcore raids . But then they have multi other entry points and reason is simple , they want everyone to experience their own gaming world . And each doesn't effect the other . The comeback you will get is Hardcores saying go play WOW then , my reply is simple shut up and play Wildstar the way you want and don't worry about what I,m doing , if you don't shut up the game will be cancel or F2P in months and you wont have nothing to sit on top of .	
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Thanks for reading. DOMMIES FOREVER!
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The decor cap, so glad this is finally being addressed in Drop 3!!
 
Wish they had small groups of warplots permitted in that drop also. My guild has a warplot. I think we managed to successfully play it once due to inability to get the people on both sides to fill it. And the fact, if you are qued..and someone disconnects, RESET! *grumbles*
 
I admit the Judge's hat / Deadeye Brightland's hat was one of the reasons I was excited about playing. Along with the Tiki mask (Tamolo mask) and Mad Hatter hat I saw in one of Carbine's videos. Found the Tamolo over in Dominion territory but my space cowboy hat and mad hatter hat...no where to be seen or found when I rummage the internet for hope.
 
Costume/customization in newer games is huge to me. I feel like the days of everyone looking the same should be gone. Wildstar was spewing all about its customization and yet it has been a big let down. In general everyone looks pretty similar as far as gear be it armor slotted to costume or actual costume pieces. And what is with all the shirts having ugly flaps on the side, back or front or all these places. There are some cute little shirts that look like they are t-shirts under suspenders...and then there is this stupid flap in the middle front & back and looks ugly. Photo : http://i.imgur.com/Lny71ve.jpg. Without that flap pairing with some seamed shorts that appear like jean shorts it looks like a cute jumper outfit. But with the flap...*sigh*. :(
 
I agree the "Wildstar Logo" T-shirt idea is cool. Even Protostar tee's etc. Heck even Belle's outfit on the arkship has a little midriff tee and it's adorable! Some similar length shorts, and knee socks would be welcome additions! Why are these not options!? =) I would love some cute or sexy clothing choices to costume. And I know im not alone in that thought. Ive seen so many say they were searching for skirts or dresses as choices to no avail.
 
The Loyalist Beret was pretty cool freebie. Wish it sat lower on the forehead like a real beret but graphically still outstanding. Then you have the squid hat..Really? One was already obtainable via a quest and you give us a 2nd, ugh. Maybe there needs to be more women or something voicing opinions on what things look like cause there is seriously a huge lack of pretty, cute, girly or even "simple" anything. It's all bulky and flappy or super busy.
 
Sorry I got a little carried away with thinking about the costume slots. =)~	
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At OP-
 
if this is a top 4 issues in Wildstar, then you sure missed some big stuff.  While some of your points are legit, and I think you hit the nail on the head with a couple of important ones like:
 
-  The housing in this game is awesome.  I totally agree with you.  Probably the best MMO housing game around.
 
- PVP being messed up in Warplots is a legit concern and a massive blunder.  Literally nobody uses Warplots...like no one.  As for your other comment about not rewarding good pvp players with better gear that makes it easier to kill people:  I think you completely missed the mark here.  IMO and in every other MMO's pvp opinion, players are always rewarded with better gear for winning and pvp'ing.  If you take that away pvp would be dead.
 
- Promises not kept: the thing about a being a cowboy- you missed the mark as this literally is not important with all the other issues the game has right now.  So you missed the mark here.
 
- Lots of item slots- again I feel you missed the mark as there are 100 other items that are more important than the number of bag, guild, mount slots.  Missed the mark.
 
 
Now if you were to redo this listing and touch on topics like gear itemization, 40 man raiding being too big, raid content being too challenging and inaccessible, the LFG not being very good, empty servers (even if they are merging into one big server, it leaves months of gameplay with empty servers making many people just quit rather than having to go through the transfer process, and some good things: like the telegraph style of combat being unique and fun. the crafting system being very good etc. and on and on.	
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I love this game, I really do.  I'm about to level my 3rd toon to 50 and play it every chance I can.
 
After today's "State of the Game" address, and some other recent changes, however, I'm beginning to wonder if I'm going to stay for the long term.  
 
I feel like it is one thing to say "Hey guys, we're not going to put drop three out there until we fix some gameplay bugs."  I get that statement and agree that it was a good if tough choice to make.  
 
But to say "We've decided to dump our promise of monthly content drops to quarterly (If we feel like it but don't hold us to it)" is another statement entirely - and one I just can't get behind.  
That promise of monthly drops is one of the features that pulled me out of SWTOR where I regularly raided with a group of great people who had a lot of fun running raids together (admittedly same old raids over and over - which is why new content was so important to me).  
 
Again, I get it - there are "new game" bugs to squish here, but to change the future scope of the game from the extremely - even insane but incredibly enticing promise of monthly content drops all the way down to the sad, below average rate of maybe once a quarter really got to me.  I don't know man... I just don't know, for now I'm still playing but to say I'm deeply disappointed in what has been (for me) the coolest MMO ever is a huge understatement after today's "state of the game."	
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			From Customization one big thing killing me lately is the knee pads. Really? Why do every single piece of Feet Style has to have them? Is that some fetish by the responsible designer? <_<	
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1. (Bad) PVP.  Now understand I am not a hard Core PVP'r.  But as Mike wrote, "incentivized toxic behavior".  So this tells me its a known problem.  That being said some of the fixes that were put in place were to little to late.  PVP is about pure skill.  There should be no reward that pushes non-skill based play sets above other skilled individuals or groups.  You should not reward Skilled players with items that make it easier to destroy individuals that are learning.  Like any game you need to have mechanisms to reward skilled players while encouraging non-skilled players to get better. My honest suggestion is a complete overhaul of the system. (I wrote about this on the PVP board). It needs an in depth look to make it fun again. Also drop the number of people required for warplots (PLEASE)  even with a large guild it is hard to get 40 people around for a bout.  Even harder to get 80 people around for a bout.  Make a couple of Generic Warplots and just let people cue for a 20 on 20 battle.  That would be AWESOME and it would help get people into PVP.
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First off I would like to thank everyone who replied and like my post.  My Goal is to get intelligent discussion going on about WildStar, with the hopes that maybe the Dev's would listen and Chime in with a simple, "we understand" or "I see your point".  As it has not happened yet I still remain hopeful.  
 
Second, to everyone that replied. I pretty much agree with everyone.  Lightwish, I do owe an apology.  My wish was not to post the Top 4 things, but just 4 things I have seen first hand.  I know there are other items that are a bit more important then hats. (although hats are cool and Knee pads are not.)  You put out valid points.
 
One point I think You ant TurbotailZ both made were why are we waiting till November for mega servers?  I would like some clarification about this myself.  I see WildStar at a tipping point and the lack of "Visible" action on part of the WildStar team seems to worry me.
 
Everyone on who has replied has made great points.  Thank you all for your discussion.  Now I hope we get some answers. 	
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			Excellent post	
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Love the housing. 
 
PvP - Mixed bag, I loved it while leveling. (Even tho up to 75% of my team mates could be bots and soo insulting to have the SAME ones day in day out with a guild tag adverting there power leveling service) - But get to eldagame and had to go back and do all the PvE content for rep. Fields are useless so playing kite someone thru them is pointless. 
The PvP fix - I found made it even worse to 'get into PvP'. Heals side I now have to stack PvP Offensive on top, to 'de-nerf' my heals. Just feels unrewarding. The focus totally went onto burst. Full set of PvP starter blues and constantly getting destroyed in the time it takes to dodge roll out a CC. And some totally frustrating things like knockback while casting my main spell braking that spell from working till reloading... 
Oh and RNG rune slots. Not as frustrating as PvE, but still farming the SAME bit of gear over and over and over is a bit deflating.
 
 
Slots - yeh cool. But... Bag space here is still a total pain in the bum. - Why do some rune bits go in crafting bag but not others? Why dose salvaging things take more space with vendor trash + crafting mats that don't go into crafting bag?	
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From Customization one big thing killing me lately is the knee pads. Really? Why do every single piece of Feet Style has to have them? Is that some fetish by the responsible designer? <_<
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Lord Bwaety.  Excellent point on the Bag, I had forgotten about some of the Rune bits not going into the crafting bag.  And OMG Salvaging, yea..  I had to stop salvaging items for the simple sake it wasn't actually helping me.  I am an Armorer and when ever I crafted I would sell 50% of the items I made and Salvage the rest.  I stopped because good Power cores were not falling enough to make it worth my time. I Could just sell the piece of Armor and buy a Power core on the Commodity Market.  And Salvaging while you are out running quests is pretty useless.  Just fills up your bag with more crap.  My Alt just vendors everything and moves on.  
 
I do want to put out a point thought.  Crafting has been a bit broken since launch.  Technologists, I am reading don't even have a 5th tier??  But also Architects crafting is is a bit overly absurd.  Watched my wife try to craft items and the circle would be right on the item to craft but she would get a generic item.  I am surprised haven't got crafting rage and filled the auction house with Garden Fab Kits...
 
Not sure about other crafters, but as an Armorer I am quite disappointed with my end game crafting.  As An expert Armorer I was able to craft 49 and 50 level blues right as soon as I hit 50.  As I started working the "Expert Armor Research" level I found that most of the "Epochos" armor was equal if not inferior to the level 50 Expert, So I started gong down the line and even the first level of "Adventus" armor was not a real upgrade.  Maybe a slight upgrade with some selective stat pooling but honestly not really worth the effort of getting all the mats around. So I went to the next level on the items.  Surely this will be the up grade the next level "Adventus"  Took a few weeks worth of collecting mats, a few purple items had to be collected, got my self a very nice power core at a small fortune and .. well BAM  its an upgrade.. sorta...  .. From the amount of items I used on this I expected a High Tier blue item or low tier purple with some good pre raid, or even raid stats, considering the cost of making it.  It was a blue with a bit better stats then the Expert One I had been wearing.... Im sorry but I am not happy with the end game crafting.  I keep dong my daily, wanting to open up the rest of the trees in a hope that it gets looked at but again.  It just makes me sad.  Almost as sad as looking for armor on the auction house, finding one that says "Faceplate" and preview it to see a headband.  ???   Who does that??   :)   
 
Again awesome comments, and great discussion!!	
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I do want to put out a point thought.  Crafting has been a bit broken since launch.  Technologists, I am reading don't even have a 5th tier??  But also Architects crafting is is a bit overly absurd.  Watched my wife try to craft items and the circle would be right on the item to craft but she would get a generic item.  I am surprised haven't got crafting rage and filled the auction house with Garden Fab Kits...
 
Not sure about other crafters, but as an Armorer I am quite disappointed with my end game crafting.  As An expert Armorer I was able to craft 49 and 50 level blues right as soon as I hit 50.  As I started working the "Expert Armor Research" level I found that most of the "Epochos" armor was equal if not inferior to the level 50 Expert, So I started gong down the line and even the first level of "Adventus" armor was not a real upgrade.  Maybe a slight upgrade with some selective stat pooling but honestly not really worth the effort of getting all the mats around. So I went to the next level on the items.  Surely this will be the up grade the next level "Adventus"  Took a few weeks worth of collecting mats, a few purple items had to be collected, got my self a very nice power core at a small fortune and .. well BAM  its an upgrade.. sorta...  .. From the amount of items I used on this I expected a High Tier blue item or low tier purple with some good pre raid, or even raid stats, considering the cost of making it.  It was a blue with a bit better stats then the Expert One I had been wearing.... Im sorry but I am not happy with the end game crafting.  I keep dong my daily, wanting to open up the rest of the trees in a hope that it gets looked at but again.  It just makes me sad.  Almost as sad as looking for armor on the auction house, finding one that says "Faceplate" and preview it to see a headband.  ???   Who does that??   :)   
 
Again awesome comments, and great discussion!!
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