Report 221

Report #221
Skillset: Celestialism Skill: Angels/Demons
 Org: Celestines Status: Rejected Jul 2009
Furies' Decision:
We do not agree with this.
Problem: A long standing problem with Nihilism and Celestialism is that a
pivotal part of your offense, your angel, cannot survive on the opposing cosmic
plane. While this is semi-interesting role play, it essentially means that a
Nihilist or Celestine is powerless by themselves on an opposing plane. During
times of City vs City warfare this is frustrating because cosmic raids are the
most common form of conflict, and you often have to rely on other players to do
the real PvP-ing. In city vs forest warfare it is even more frustrating, since
Wiccans can take their fae anywhere to defend or raid.
Solution #1: Make it so that angels and demons survive on opposing cosmic
 planes.
Solution #2: Make it so that they still explode, but only after 1-2 Lusternian
 days. At this point, a guardian with channels open could
 immediately bring them back when on balance. This would maintain
 a little bit of the role play ideas, but a cosmic guardian should
 be 'in tune' enough with the cosmic planes and cosmic magic to
 maintain their companion for at least a period of time.
Solution #3: Make a new skill in Celestialism and Nihilism which grants one of
 the above two solutions.
Player Comments:
---[Nienla on 7/25 @ 23:04 writes]:
Uh. City vs Forest warfare is fine. You can take your Demons and Angels into the
Ethereal Plane, as can we take our Fae into the Cosmic Planes. This is just city
vs city, so your problem should have nothing to do with Wiccans. :P
---[Nienla on 7/25 @ 23:05 writes]:
But solution 2, one Lusternian days or shorter is acceptable.
---[Sidd on 7/26 @ 22:06 writes]:
Solution two sounds reasonable to me
---[Romero on 7/27 @ 05:20 writes]:
The problem stated here is that Wiccans suffer no penalities whatsoever despite
having stronger and more effective ents. Guardians lose their ents on the
opposing cosmic plane while Wiccans despite their advantage suffer no difficulty
(its much easier to target and kill 1 demon/angel than it is to kill a horde of
fae while fighting off PCs) for that I believe that this could also be balanced
to affect fae so that they are weaker or more susceptible on other planes as
well. Perhaps on prime since ethereal seems abit 'unreal' and they have trouble
existing on the prime plane.
---[Krellan on 7/27 @ 19:12 writes]:
Fae are crittable. Demons/angels are not
---[Xenthos on 7/27 @ 22:38 writes]:
As Krellan noted, fae are crittable. I've got two weapons. It's a heck of a
lot easier for me to clear out fae than guardian ents. Also: You have the
ability to pick and choose one-two fae that you really want to get rid of and
just ignore the rest. You do not have to kill them all-- and it is not possible
to "partially" kill an angel/demon to remove its ability to do certain
afflictions (though you can get it to shielding and let it live, you can do the
same with fae too). Seriously, they're different. They have strengths and
weaknesses. This is not an issue about Wiccans, this is an issue with Guardians
being unable to use their skills on opposing planes. As such, I'm fine with 2.
---[Nienla on 7/28 @ 02:49 writes]:
..Not even going to comment on Romero's comments, disregarded in any case.
Xenthos is completely right in the above, as usual. Solution #2 with a shortened
time span, as noted already
---[Llandros on 7/28 @ 04:55 writes]:
Seeing fae, or really anything, randomly explode whenever on prime would be
funny but not balanced. A variation of solution 2 sounds like it would be
sufficient.
---[Romero on 7/28 @ 11:10 writes]:
I just believe that if any ent should have to endure some weaker plane, that all
organizations should have some sort of weakness akin to this instead of
consistently giving certain organizations no weaknesses while others are forced
to endure them for 'roleplay'. We are searching for balance here. Prime might be
a little harsh but maybe an additional buff could be that the demon/angel have
more health, seeing as that they may not be crittable but they are still no pet
which takes forever to kill. Some balance between them would be nice.
---[Alban on 7/28 @ 12:32 writes]:
The reason I mentioned wiccans was because in city vs forest scenarios, it
usually involves players of one org helping to defend another org's territory.
So if the forests are attacking Nil, for example, every wiccan would have their
fae, but no Celestines would. This is all that I meant.