Spontaneous

The official music of Spontaneous
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----IntroductionWhat is Spontaneous?
Well, Spontaneous is an incredibly simple class 0 difficulty, that is a sub-difficulty and a successor of Automatic and a predecessor of Joyful, the first difficulty requiring input. This difficulty does not require any input but is possible to fail if one was to try to do so deliberately. Due to this, it is one of the easiest difficulties one may encounter in the chart.
This difficulty is humanly possible, meaning that it is possible for humans to complete. In fact, it is so easy that almost every human could beat this difficulty. In fact, it is possible for some smarter organisms to even complete.
 Spontaneous relies heavily on client objects such as conveyors and elevators. An average tower in this difficulty would have various contraptions to get the player to the winpad without the player performing a single action.
Its name originates from the word spontaneous, which means both natural and uninhibited and instinctive and involuntary. This means that this difficulty is also very simple and natural, and retains the automatic nature of Automatic.
 Spontaneous is also the border of automated possibility, meaning that this is the last difficulty you do not need to perform any input in. In difficulties after this, you would need to perform at least one action.
The difficulty would have a tier 0 and would have a Kol Metris rating of |1.2| due to its placement.
Enough with the introduction, let's move onto the Icon Representation!Icon Representation
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 	The icon contains a mint and a light green checkered background. There is also a grassy and a darker viridescent border around it. One of the important elements of the icon is a ":D" emoticon in the center, referencing the main difficulty, Automatic. There are 2 stars on the top left and the bottom right of the icon as well, representing the easiness and joy one would experience when beating this difficulty. Last of all, inward are various brighter spots, representing the bright nature of this difficulty.	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	
CatchesIn this difficulty, the catches are mostly random events that don't affect the difficulty in any way.
*Lighthearted and joyful music is playing!
*Every 5 seconds you spend in this difficulty, there is a chance of an event happening.
**The conveyors/contraptions are sped up - 10%
**The conveyors/contraptions are slowed down - 10%
**A cute picture appears on your screen - 6%
**A random sound effect plays - 5%
**You are teleported back to the beginning - 4%
**You instantly win! - 2%
*On the sides of the walls, there are various cute pictures for you to stare at!
*The entire difficulty is around 30 seconds to 3 minutes long.
*Some parts of the difficulty are unfailable, but some aren't.Obstacles
Obstacle Table
Spectrum/Obstacles	Belowground 	Baseline 	Low 	Mid 	High 	Peak 	Peripheral
Waiting 	Wait 30 seconds 	Wait 35 seconds 	Wait 40 seconds 	Wait 45 seconds 	Wait 50 seconds 	Wait 55 seconds 	Wait 1 minute
Conveyors 	Ride a conveyor for 100 studs 	Ride a conveyor up a slope for 100 studs. 	Ride a tilted conveyor for 100 studs. 	Ride a conveyor with turns for 100 studs 	Ride a conveyor maze 	Ride a slow conveyor maze 	Ride a spinning conveyor
Elevators 	Ride a rapid elevator up 100 studs. 	Ride a rapid elevator up 150 studs 	Ride a fast elevator up 150 studs 	Ride a fast elevator up 200 studs 	Ride an elevator up 200 studs 	Ride an elevator up 250 studs 	Ride a slow elevator up 225 studs
Killbrick 	Get pushed into an instakill brick, die, and then respawn at the winpad.	Get pushed into a killbrick that does 66 damage, die, and then respawn at the winpad.	Get pushed into a killbrick that does 40 damage, die, and then respawn at the winpad.	Get pushed into a killbrick that does 30 damage, die, and then respawn at the winpad.	Get pushed into a killbrick that does 20 damage, die, and then respawn at the winpad.	Get pushed into a killbrick that does 15 damage, die, and then respawn at the winpad.	Get pushed into a killbrick that does 10 damage, die, and then respawn at the winpad.
Trivia
*This difficulty uses its own custom-colored headers; however, they aren't a template.
*This is the first difficulty to have both a Belowground and a Peripheral section on the Obstacle table.
**This used Cataclysmic's table that had a Peripheral section, but not a Belowground section.
*This difficulty was created after class 0 was changed to high standard after many class 0 difficulties were deleted.
* Spontaneous was originally planned to be before Automatic, but this was changed (obviously)
*Its icon was originally going to feature a ":)" emoticon, before it was changed to resemble Automatic's "=D" emoticon.
*The icon description of this difficulty was made by YataDev?.Towers!
====Towers within this Difficulty:====
*Tower of Quirky Contraptions: Mega Nerfed (Fictional)
*Steeple of Astounding Automations (Fictional)
*Citadel of Joyous Adventures (Fictional)
====Towers including this Difficulty:====
*N/AAfterwardsThat was fun, wasn't it? Well, it's time for you to start being joyful, as the next difficulty is Joyful, so get ready to start actually performing inputs! Have fun and good luck on future adventures!