CC Military Training

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== Military Training ==
At this stage, you will begin the process of figuring out what you were trained to do in the Imperial Grienzen Army. There are several Combat Arms within the army, and they are all subject to the selection process for the special unit in which you will be serving. First, let's briefly examine the six Combat Arms, their purposes, and the Details that soldiers are assigned to which further narrow their responsibilities within each of the Combat Arms.
= Combat Arms =
Each Combat Arm is a category of soldiers who are trained and equipped in similar manners, and meant to fulfill specific purpose on the battlefield. The Combat Arms are not completely separate organizations that work alongside but separate from each other, but rather a way of thinking about the preparation a soldier has been through and the way that most soldiers trained and equipped in the same manner are intended to be deployed, regardless of his actual assignment. It is common for those trained into one Combat Arm to wind up fulfilling the role of another in the chaos of battle.
===Detail ===
Within a Combat Arm, the more specialized types of soldiers are referred to as Details. A soldier is Detailed to a narrower duty than the entire scope of the Combat Arm, and this dictates the distinct training he has received as well as the role-specific equipment with which he is supplied. As with Combat Arms, Details are often (though not always) intermixed to give squads greater tactical and operational versatility.
==Light Infantry==
The Light Infantry Combat Arm acts as skirmishers once did in ancient warfare, staying mobile and being able to strike out ahead of the main body of soldiers as well as fall back to defensive lines upon hitting serious resistance from the enemy. They carry lighter equipment than normal soldiers do as a result, and their training focuses on mobility. Light Infantry are taught the art of furtive observation of the enemy without being detected for as long as possible, with their specific means of acting upon gathered information depending upon the exact Type of Light Infantry.
===Light Infantry Details===
*Huntsman: Long-range combatants tasked with picking off high-value targets.
*Raider: Swift, lightly-armed soldiers deployed to disrupt enemy operations when possible.
*Scout: The eyes and ears of the army, responsible for reporting back movements and openings.
==Infantry==
The Infantry Combat Arm is the primary body of the fighting force. They make up the core of any military operation, be it storming a point to take and hold ground or repelling the enemy's attacks. Infantry have a heavier load than Light Infantry, being equipped with many tools and weapons that allow them to respond to a number of developing situations. The dangerous and stressful duties of the Infantry demand the utmost of mental fortitude from soldiers, and as such their training is designed to instill discipline through repeated drills and fiercely-demanded precision of action.
===Infantry Details===
*Infantryman: The standard soldier, the archetypal Infantry who fights with rifle in hand.
*Machine-gunner: The soldier manning the newest addition to the battlefield, the fully-automatic machine-gun.
*Grenadier: The soldier given access to higher quantities grenades and the duty to disrupt the enemy with them.
==Support Personnel==
The Military Support Combat Arm has the mission of facilitating and maintaining the capabilities of the other Combat Arms to carry out their missions. They keep the rest of the soldiers healthy and able to fight, protected with defensive fortifications, and with a clear path to the enemy. And they serve as the backbone for the chain of command, passing orders and intel forward and back through signaling capabilities as well as close-at-hand decision-making. 
===Support Personnel Details=== 
*Medic: The doctors of the troops, who do everything from patch wounds to treat illness to perform surgery.
*Pioneer: The specialized engineers tasked with clearing obstacles, dealing with enemy hard points, and building fortifications to protect the troops.
*Command: The experienced soldiers who exercise authority to oversee operations and direct effort to the greatest effect. Only Long-Term Volunteers may be assigned Command Details.
==Cavalry==
The Cavalry Combat Arm is nearly a relic of a bygone era at this point, though in great expanses of land the mobility of mounted soldiers still provides a great advantage. One reason why Cavalry is still relevant is the participation of the Half-Horses in the military, as their anatomy effectively limits them to filling the same role that Humans riding horses do. Due to advances in weaponry, opportunities for close combat are very limited, so even skirmishers carry pistols.
===Cavalry Details=== 
*Light Cavalry: Fast but lightly-armed troopers focusing on speed to conduct reconnaissance and pursue routing enemies.
*Medium Cavalry: Effectively mounted infantry, these troopers relocate to more advantageous firing positions in between rifle salvos.
*Heavy Cavalry: Armored troopers with heavier gear, allowing for closer engagements to charge down and disrupt enemy positions.
==Flying Troops==
The youngest of the Combat Arms, the very notion of "Flying Troops" has only existed for just over a decade and encompasses the newly created air force to cover pilots in fixed-wing aeroplanes. But more relevant here is that the Flying Troop Combat Arm also covers the training and equipping of Night Raven soldiers and War Mages outfitted with Aeronautic Impulsion Packs. The specific duties and applications of Flying Troops are extremely fluid due to their novelty, but in many ways they are deployed like airborne Light Infantry.
===Flying Troop Details===
*Observer: A flying scout and spotter, responsible for locating enemy positions and detecting enemy movements.
*Fighter: An aerial supremacy soldier deployed to intercept and down enemy aircraft and flyers as well as fly escort for friendly aircraft.
*Striker: A close air support soldier who carries out raids against enemy ground positions or fires from elevated positions to bypass cover.
==Foot Artillery==
Another relic of a bygone era, the Foot Artillery Combat Arm had been retired due to advances in artillery technology and the integration of field guns into the domain of the Infantry. But one application gave cause to reinstate the Foot Artillery, and that was problem of how best to utilize Dragon Daughters willing and eager to serve in military positions. The opportunity presented by the size and strength of Dragon Daughters solved the issues that lead to the cessation of the original Foot Artillery, namely that heavier cannons proved unwieldy and exhausting for even teams of Human soldiers to transport, position, and operate by hand.
=== Foot Artillery Details=== 
*Gunner: Medium-range fighter wielding a modified Amerrisque 1883 Rotary Autogun to provide rapid fire at closer distances.
*Cannoneer: The standard artillery trooper equipped with a modified MA81 7.6 cm Mountain Cannon for direct or indirect fire.
*Bombardier: A single-person mortar team with a wheeled 17 cm Medium Sap Launcher for mobile bombardment operations.
=Combat Arms and Detail Selection=
To determine which Combat Arm you were trained for and what your Detail is, consult the following table to see what options are available to your Race. Keep in mind that this only establishes the nature of your training and your equipment, not necessarily what you will be doing on the battlefield. 
Click on the link to the Combat Arm you wish to join for more details. 
Keep in mind that in order to select Support Personnel: Command, you must have been a Long-Term Volunteer after serving your conscription duty. If this does not apply to you, you will not be given the Command Detail. 
Race 	Light Infantry	Infantry 	Support Personnel	Cavalry	Flying Troops	Foot Artillery
Human War Mage 	Huntsman
Raider
Scout	Infantryman	Command 	 	Observer
Fighter
Striker	
Human Battle Chaplain	 	Infantryman	Medic
Command 	 	 	
Normal Humans 	Huntsman
Raider
Scout	Infantryman
Machine-gunner
Grenadier	Medic
Pioneer
Command	Light Cavalry
Medium Cavalry	 	
Night Raven 	Huntsman
Raider
Scout	 	Medic
Command 	 	Observer
Fighter
Striker	
Wolfen 	Huntsman
Raider
Scout	Infantryman
Machine-gunner
Grenadier	Medic
Pioneer
Command	 	 	
Half-Horse 	 	 	Command 	Light Cavalry
Medium Cavalry
Heavy Cavalry	 	
Dragon Daughter 	 	 	 	 	 	Gunner
Cannoneer
Bombardier
Burrower 	Scout 	 	Pioneer 	 	 	
Fey Cat 	Huntsman
Raider
Scout	 	Medic
Pioneer 	 	 	
Sea Hound 	Raider
Scout 	Infantryman
Machine-gunner
Grenadier	Medic
Pioneer