Status Effects

Status effects are effects that can negatively affect the player or give the player an advantage. Some of these are deadly and should be taken with caution.
== Supporting Status Effects==
These status effects can be beneficial to the player.
=== Resting ===
This effect causes the player to regain lost health and blood much faster, but lose hunger and thirst much faster (for blood regain). This effect is only caused when the player rests at a Campfire, Graceful Flame, or the Stove. 
=== Bloodlusted ===
A speed boost triggered by executing someone while you have Time to Go. Signified by red glowing eyes.
=== Reinforced ===
Applied after being hit by the Mantra Reinforce, do 3% more damage and get 10% defense. Allies near you will automatically gain the same effect. And if you reinforce others, this effect can go onto them too. Signified by pale yellow/lime green particles surrounding the body.
File:Reinforced.gif
=== Lord's Tithe ===
When Reinforce is applied to an ally or enemy with the Talent Lord’s Tithe, steal their ether until your ether bar is full. Signified by red and yellow particles surrounding the body.
=== Hyperarmor ===
Make your attacks uninterruptible and become immune to most forms of stun; Vents and Thundercall's Shock will bypass this and will interrupt your attack. Can be applied with the Critical attack of most heavy weapons, Brace, and many other sources. Signified by your character gaining a red highlight.
=== True Hyperarmor ===
Your attack becomes entirely uninterruptable; Vents and Shock have no effect. Can be applied with Darksteel Greatsword's and Chorus of Agonies' Critical attacks. This effect is visually indistinguishable from normal Hyperarmor, being the same red highlight.
=== Overheal ===
Gain Temporary Health which decays overtime. This is gained through the use of certain Bloodrend Talents like Sow and Mend. Damage taken from almost all sources will damage your Temporary Health before it damages your actual health bar. Signified by a white bar on your health bar. 
File:Overheal.png
=== Fight ===
Gain a 1.5x damage boost. Applied after given the Vow of Mastery Command: Fight is given to you. Signified by a large purple aura covering your character.
File:Fight.gif
=== Live ===
Restore your health to maximum and get up if you are unconscious. Applied by the Vow of Mastery Command: Live. Signified by a large dark blue aura around your character.
File:Live.gif
=== Run ===
Gain a speed boost, and an unstoppable urge to run. You're unable to stop running until the effect wears off. Applied by the Vow of Mastery Command: Run. Signified by a white aura of line trails surrounding your character.
File:Run.gif
=== Positive Link ===
Gain 20% damage resistance and 5% dmg boost. Gained by being a target ally of a Linkstrider's Symbiotic Link
File:Positivelink.gif
=== Rallied ===
All posture damage given to you will instead be sent to the person who used Rally. Signified by your character emitting white circles.
=== Cool Head ===
For the duration, you are unable to be lit on fire, signified by a cold breath coming out of your character's mouth periodically.
File:Coolhead.gif
=== Engulfed by Lightning ===
Applied by the Mantra Lightning Cloak. Have your swing speed and movement speed increased while active. Signified by pulsating electricity around your character. 
=== Engulfed by Shadows ===
Applied by the Mantra Shade Devour. Increases your weapon damage by 20-25%, depending on the amount of Vibrant Gems on the mantra. Signified by a dark aura emanating from your character.
=== Adrenaline Surge ===
Have your movement and parkour speed increased by 15% and your swing speed increased by 0.04 if you have Action Surge. Applied by the Adrenaline Surge Mantra. Signified by a white circle in your chest.
===Radiant===
Become immune to all elemental status effects. Gained by proccing the Absolute Radiance Talent from the Dawnwalker Oath
File:Radiant.gif
=== Gone Berserk ===
Gain a 20% defense boost to all sources. Applied after knocking someone with the Talent Berserker.
===Berserking Rage===
At the cost of draining all of your armor, your M1 attacks bypass your opponent's armor. Additionally, your Critical attacks gain 10% more PEN. Deactivating the tool will replenish your armor and Natural Armor back to their original values. Applied with the Talent Berserk. Signified by your hair and eyes turning red and you gaining a red eye trail.
File:Beserker.gif
=== Overcharm ===
Apply charm every M1 and Mantra landed, even without having the Charismatic Cast or Tough Love Talents. Deal 10% more damage with basic attacks to enemies charmed by you. Signified by a pink circle around your head. Applied by proccing the Rule Through Fear Talent, using Sing with the Propagandist Talent, and can also be applied to self with the Narcissist Talent. All procs of Overcharm will also self proc Charm, reducing your self damage by 10%.
=== Mark of Jurik ===
Buffs the sanity and health regeneration of people near you. Also slightly buffs the nourishment of food and blood regeneration of affected players. Signified by dark blue particles surrounding the body. Can only be applied by players who have the the Jurik and Hollowtide Capra Variants.
=== Mark of Nemit ===
Buffs the nourishment of food and health regeneration for people near you. Also slightly buffs the sanity and blood regeneration of affected players. Applied if the person is near a campfire or level 5. Signified by red particles surrounding the body. Can only be applied by players who have the the Nemit Capra Variant.
=== Mark of Ku ===
Buffs the blood and health regeneration of people near you. Also slightly buffs the nourishment of food and sanity of affected players. Applied if the person is near a campfire or level 5. Signified by light green particles surrounding the body. Can only be applied by players who have the the Ku Capra Variant.
File:Kumark.gif
== Harmful Status Effects ==
These status effects won't kill you, but they can give you a debuff or drain your health to a certain extent.
===Bleed ===
This effect can be applied by being hit by a weapon that applies bleed, Crimson Terrapods , or Mantras that apply bleed (Ironsing and Revenge). Bleed deals 10% of the initial attack's damage in three damage ticks, totaling to a 30% total damage increase. Bleed from Speed Demon only results in a 15% total damage increase. Reduces your blood levels and deals some HP damage; signified by blood pouring out from your character. Lower blood levels mean lower healing.
===Burning===
This effect can be applied on you by being hit by a Flamecharm move and many other sources. Drains your health at a relatively negligible pace (Around 8 DMG per second). If an unconscious body is set on fire, they will automatically be gripped after 8 seconds if not picked up (5 seconds if the user who applied the fire has the talent Corpse Explosion). Can be gotten rid of by rolling, jumping in water, or by sliding. Extinguishing the fire on yourself will grant you immunity to burn for 2s. Burn damage scales on the user's Flamecharm investment. Signified by fire particles coming from your character. Additionally, certain objects (notably the long carpets in Voidheart) can also be set on fire and burn the person upon touch.
File:Burning.gif|The normal burning effect
It has a few sub-variants:
* Azure Burning: Has higher burn damage (from 8 DMG per second to 9 DMG per second compared to normal burning).
File:Azureburn.gif|Azure Flames burning effect
* Lifelord's Blaze: Pyrekeeper exclusive, completely cosmetic and functions differently based on flamecharm attunement path.
File:Lifelordblaze.gif|Lifelord's Blaze burning effect
* Black Flames: Consumes your ether while you are burning.
File:Blackflames.gif|Twisted Puppet's black flames
* White Flames: Flames scale on INT, meaning they can be a lot more deadly. (Currently bugged and does not scale based on INT)
File:Whiteflames.gif|The White Flames from corrupted Shard Bow
===Winded===
This effect can be applied by being hit with Galebreathe Mantras or Galeforced monsters, it reduces your attack speed for its duration. Signified by green (white if the user has Spectre Path) spirals on your character.
File:Windednormal.gif
===Suffocate===
Can be applied by being hit by Wind Gun, Galetrap or by any other Galebreathe Mantra if the user has A World Without Song. Unable to cast Mantras for a duration while also taking very minor damage. If the user has the Talent Stifled Jump, you will also be dazed from trying to jump while Suffocated. Signified by 4 crosses rotating around the users neck.
File:Suffocate.gif
===Chilled===
Simply become slowed. Applied by being hit with a Frostdraw Mantra, from being hit by a Frostmantled enemy, from the Crustaceous Rex's bubbles, or from a Glacial Lionfish's Chilling Cero. Signified by cyan smoke on your character.
File:Chilledfx.gif|The cyan smoke from Chill
===Crystal===
Have a crystal stacked on you. When you reach 5 crystals, they will detonate, damaging you heavily. Applied by being hit by most Mantras from a Frostdrawer using Glass Path: Crystalization. Signified by having a crystal stacked on you.
File:Crystal.png
===Frozen===
Have your body completely engulfed in ice and lose the ability to do anything to defend yourself. Applied by some Frostdraw Talents, Mantras, and Hailbreaker Critical. Signified by being encased in a block of ice. Mash F to escape faster.
File:Freezing.png
===Shocked===
Hitstun of the attack that apply shock is increased, meaning you will spend more time without being able to act after getting hit (does not affect your ability to parry) and bypasses hyperarmor. Applied primarily through Thundercall Mantras. Signified by lightning particles on your character.
===Electrified===
Do 10% less damage and turn M1 attacks into lightning damage. Applied through being hit by a Thundercall Mantra combined with the Talent Resolve Crusher. Signified by a swirling lightning effect in the users torso.
===Sapped===
This can be applied by being flourished by someone using Thunder Wisp or by someone overloading your surge stacks with Fried Circuits. While Sapped, your Mantra cooldowns are increased, you will also be shocked when Sapping ends. Indicated by a lightning javelin piercing you.
File:Sappedsurge.gif|Sapped with Surge Path
===Overloaded===
Inflicted by Thundercall Surge Path Mantras. This makes you charged with electricity and then violently discharge, damaging you greatly and stunning you. Signified by a blurple rod planted in your body.
File:Surgerod.png
===Metal Rods===
Inflicted by being hit by Ironsing Mantras. Effect varies depending on which path the Ironsinger uses: 
*Normally: Allows you to be pulled in towards them when they press X.
*Conductor: from 5+ rods onward, will damage you upon casting any non Ironsing Mantra.
*Jailer: from 5+ rods onward, if they choose to pull you, you will instead be restrained in place.
*Impaler: from 5+ rods onward, if they choose to pull you, you will take massive damage. (note that iron rods can also slow your rolls depending on Talents they might have) Signified by big metal rods in your body. (These will be yellow/gold if the user has Scrapsinger)
File:Metalrods.png|Metal Rods with Scrapsinger Path
===Blood Poisoning===
Applied when you get hit by a Bloodrend Mantra. Signified by a translucent dark red effect on your blood bar. Effect varies depending on the percentage of your blood bar is Poisoned.
*At 20% Blood Poisoning, Vasculitis Talent is Activatable, disabling your opponent's ability to proc Deep Gems after you hit them.
*At 25% Blood Poisoning, Hemolysis Talent is Activatable, granting you a 25% critical damage bonus when hitting someone at or above 25% BP.
*At 40% Blood Poisoning, Enemies are under 50% Anti-Heal
*At 50% Blood Poisoning, Enemies have their damage reduced by ≈30%
*At 60% Blood Poisoning, Bloodwarden's Sense Talent is Activatable, highlighting enemies when you hit them.
*At 70% Blood Poisoning, Gruesome Harvest Talent is Activatable, granting you slight Temporary Health when hitting people at or above 70% BP with Bloodrend mantras.
File:Bloodpoison.png
===Poisoned===
This can be applied by being hit by the Deep Widow's venomous bite. While poisoned, your HP will drain at a moderate pace, it will bypass armor and instantly grip you if you were to get downed from its damage. There is no visual indicator for it.
===Dazed===
Have your dodge frames lowered for a brief period. Applied after being flourished into a wall by default. Signified by yellow stars around your character. Can also be applied after being hit by certain mantras
File:Dazed.gif
===Anti-Heal===
Disallows healing by a percentage from any source while active and completely nullifies passive regeneration. This effect can be applied through being hit by an M1 by someone that has the Talent All the Dead Gods for 8 seconds, or when hit by Umbrite Witherblade's Critical attack for 10 seconds. The Anti-Heal effectiveness from All the Dead Gods can be calculated by combining your Willpower and Charisma stats, dividing them by 105, and then multiplying them by 100; as the Anti-Heal effectiveness scales on investment up to their combined requirement. This does not stack with any other source of Anti-Heal, as the higher potency Anti-Heal will take priority. Signified by purple smoke on your character.
File:Antiheal.gif
===Pestilence===
While active, suffer from 50% Anti-Heal for 5 seconds, halving all incoming healing. This effect can be applied through being hit by an M1 with someone who has a Ring of Pestilence equipped. This does not stack with any other source of Anti-Heal, as the higher potency Anti-Heal will take priority. Signified by a light yellow smoke on your character.
===Deep Wound===
Anti-Heal effect applied when being assassinated by a player who has the Deep Wound Talent. The Anti-Heal lasts 20 seconds. This does not stack with any other source of Anti-Heal, as the higher potency Anti-Heal will take priority. Signified by a dark red smoke on your character.
===Broodlord Rot===
While active, suffer from 80% Anti-Heal meaning you will only get healed 20% of any healing source instead of the full heal. This effect can be applied through being hit by a Mudskipper Broodlord. This effect is amplified in The Diluvian Mechanism but does not apply to health packs from killing monsters, and reduced in Hell Mode. This does not stack with any other source of Anti-Heal, as the higher potency Anti-Heal will take priority. Signified by purple smoke on your character.
File:Antiheal.gif|BroodLord's Rot is visually identical to the full Anti Heal from All the Dead Gods
===Charmed===
Deal 10% less damage to the player who charmed you. If the charmer has the Talent Tough Love, take 10% more damage to the player who has charmed you. Having the Disbelief Talent halves the duration when applied to you. Can be applied to yourself with the Narcissist Talent and others that grant Overcharm, causing you to take 10% less self-damage and get up from being knocked twice as fast. Signified by hearts appearing around the user.
File:Charmed.gif
=== Hidden Tendril ===
Become able to be targeted by Lord Slice mantra from Contractor, as well as being able to be pulled together with another target inflicted with this. Visible only to the one who applied it, signified by a black string between the caster and target.
File:Hidden-tendril.png|A Hidden Tendril between caster and target
===Drained===
Takes a certain amount to all of the ether that you possess. if the user used the Vow of Mastery Command: Leech, the ether in your possession will become theirs. If the effect was applied from potions, the amount of ether and how fast your drained varies. Signified by a blue ball of ether leaving your body to go to your master.
File:Drained.gif
=== Negative Link ===
Become slowed and deal less damage, also become a valid target for Symbiotic Leech. Signified by a red link between you and the Linkstrider.
File:Negativelink.gif
===Bottom Freeze===
Unable to move during the duration while active while still being able to block, parry and dodge. Can be applied with the Chilling enchantment. Signified by the legs of your character being frozen in ice. 
===Harrowing===
This is applied by being hit by the Harrowing enchant, it hides all information on your UI so you cannot tell how much of anything you currently have.
File:Harrowingfx.gif|The brief visual effect of Harrowing being applied
File:Harrowingstatus.png|The UI under the effects of Harrowing
===Deferred===
This is applied by being hit by the Deferred enchant. Take DOT by (WD * 1.07) * .1); damage is dealt 10 times over the course of 2.5 seconds.
===Tethered===
Become tethered to your attacker, being pulled towards them forcefully. Applied by being hit with the Elastic enchant. Signified by a pink string between yourself and your attacker.
File:Elasticproc.png
===Nemesis Mark===
Become marked for an auto aim katana critical. Signified by a pink-reddish eye on your character. Applied by being hit with the Nemesis enchant
File:Nemesismark.gif
===Moonseye Mark===
Become marked by the Moonseye, allowing users of the Nocturne to use a followup crit on you or users of the Soulthorn to use their stage 2 and 3 crits on you depending on your Moonseye Mark stacks.
File:Moonmark.gif
===Angry/Enraged===
Applied through being hit by the Mantra Taunt or being block broken by a player who has the Cornered Fool Talent. Receive 20% more damage but deal 10% more damage to the player who taunted you while also being unable to jump in the duration. Signified by red particles.
File:Taunted.gif
=== Fear===
Take 25% more damage and 1.5x posture damage while also disabling Murmur: Tacet. Applied through a Megalodaunt's roar, Primadon's Phase 2 transformation and by Ardour Scream. Signified by pink/purple particles on your character.
File:Fear.gif
===Hamstrung===
Can be applied by being hit by a critical attack if the user has Bear Trap. Become slowed and lose the ability to jump. Signified by one of the users legs bleeding.
===Obscured===
Screen turns slightly black around the edges and have your vision obscured. Gained by being hit with a Shadowcast Mantra with the Talent Sightless Still.
===Cauterized===
Applied by being hit by the Sear enchant. Incoming attacks have increased PEN, which is increased every time you get hit by the Sear enchant until it caps out at +40% PEN. No visual effect.
===Solar Mark===
Applied by being flourished or hit by critical attacks from weapons with the Solar enchant. Reduces tempo and ether gain/regeneration. Indicated by a pulsating star on your character.
File:Solarmark.gif
===Grim===
Take 20% more damage and 50% more posture damage from all sources for 6 seconds. Applied by being hit by the Grim enchant. Signified by red bubbles on your torso.
File:Grimmark.gif
===Time Stasis===
Applied by standing in the time stasis bubble made by the Knives of Eylis Captains. Have your screen gray-scaled, movement speed and attack speed lowered heavily. Can easily be removed by hitting and breaking the center of the time bubble or walking out of its range. 
===Audacity===
Applied by standing near someone with audacity when they're executing someone. Which inflicts a stun AOE around everyone near them making them stuck in place for around 5 seconds. Signified by White Eyes in the moment of the execution. Also grants nearby allies a 10% damage buff.
===Wither===
Reduces the maximum amount your health can heal up to by a certain amount and can be removed by being out of combat, resting, and healthpacking when knocking opponents. Signified by a dark blue portion on your healthbar. Applied by getting hit by an opponent with Emperor Flame active, Darkened Bastion's Withering Soul Talent, Umbrite Witherblade's M1s and Critical Attack, Pleeksy's Inferno's Critical Attack, Spectral Grasp's Critical Attack, or can be applied to self with Bladeharper's Reveal, Vortex Echo's Critical attack, and the Wither Corrupted Resonance downside.
File:Wither.png
== Deadly Status Effects==
These status effects cause certain death if nothing is done about them. 
===Bleeding===
This effect happens once your blood bar is zero. Once this happens both hunger and thirst will rapidly drop to replenish your blood. You will also become slower and get your screen to blur and darken. Your blood can replenish to a point if you have enough food and water on you, but if you don't you will eventually die of starvation/dehydration as your body cannot live without food and water. To avoid bleeding out, replenish your blood near campfires, and to prepare for it, always keep food and water on you.
===Parched===
This effect happens when you are low on thirst/water. When this occurs, your vision will start to blur and darken. If it ever does reach 0, you won't get knocked or take damage as a result unless your hunger is also gone. 
File:Foodlow.gif|The blurred vision from being Parched
===Starved===
This effect happens when you are low on hunger/food. When this occurs, you will become slower, swing slower, deal less damage and you will be unable to heal past 90% of your HP. If it ever does reach 0, you won't get knocked or take damage as a result unless your thirst is also gone.
File:Foodlow.gif|The slower swing speed from being Starved
=== Acid===
Not to be confused with Acid Rain, this effect refers to the large pools of Acid found in Erisia. When standing in these pools, you will lose a small amount of your health at a time. If your health reaches 0 or if you're unconscious while in Acid, your character will instantly die. This is relatively uncommon as the acid pools can easily be avoided by parkour or by jumping right after touch the acid, but it can pose a danger if you are being chased into a pool of acid.
===Tier 1 Insanity===
This effect happens when you've reached Tier 1 of Insanity, or under 70% of your maximum Sanity, where your character will start occasionally shivering, which will stop any action you may have been doing for 2 seconds while it happens. This can be deadly if you shiver while using a Glider at a great height, as it will immediately make you drop down. If you have the Unfazed Talent, you will not Shiver at Tier 1 Insanity.
===Tier 2 Insanity===
This effect happens when you've reached Tier 2 of Insanity, or under 30% of your maximum Sanity, where your character will start to be unable to recognize people around them, hiding their names and censoring their faces. Shivering will be replaced with Panicking and scratching your arms, dealing 10 damage and stunning you for 1 second and then you will Shiver for 2 seconds. Damage taken by Panicking cannot be resisted by armor, but will be halved if you have the Grasp on Reality Talent. If you have the Unfazed Talent, you will Shiver for 2.5 seconds instead of Panicking at Tier 2 Insanity.
===Tier 3 Insanity===
This effect happens when you've reached Tier 3 of Insanity, or under 10% of your maximum Sanity, where your character will start Scratching their body and face which deals 20 damage and stunning you for 1.5 seconds and then you will Shiver for 2 seconds. Damage taken by Scratching cannot be resisted by armor, but will be halved if you have the Grasp on Reality Talent. If you don't have enough health left when Scratching or get knocked at any point while having Tier 3 Insanity, your character will instantly die. If you have the Unfazed Talent, you will Panic instead of Scratching, additionally Panic damage will be halved if you have the Grasp on Reality Talent. Due to how long it takes to get to max insanity, (unless you have manic) you will almost never get this unless you've been in the depths for long periods of time, had a considerable amount of Mindbreaking Potions thrown at you, or used a corrupted bell with the insanity downside.
==Unique Status Effects==
===[ Coral Fever ]===
This effect happened on April 1 of 2023 and it was obtained either when you got stabbed by a Megalodaunt's Coral Spear, got scratched by a Megalodaunt or you got sneezed on by a Megalodaunt or emoting near the Great Sharko Rumbling statue in Etris Docks. When obtained, you were greeted by Destroyman III and you couldn’t get rid of him, unless you emoted near the same statue again, which will destroy Destroyman III.
Category:Mechanics