Level 1.77

=Level 1.77: "Uninhabitable Zone"=
Description
Level 1.77 is a sub-level between Level 1 and Level 2. The appearance of the level resembles Level 1, but it has notable differences from it. Unlike Level 1, this level cannot be inhabited. The level is divided into 3 areas. It is not advised to enter this level, because according to M.E.G. reports, nine out of twelve wanderers who were sent to the level were unable to return. Most of the tasks performed to study this level have been unsuccesful. Although it hasn't been confirmed, it's thought that the level has a fourth area.
Level 1.77, unlike Level 1, does not contain supply boxes, but rather boxes mostly filled with harmful substances like Liquid Pain or Memory Flame. It is not advised to no-clip at this level due to the extremely high chance of falling into The Void. According to a traveler, three of his friends suddenly became lost from no-clipping, and it is likely that they fell into The Void.
Random objects appeared in random places across the level. However, the use of these items is not possible because they are extremely hot or extremely cold. It is not recommended to try it because it may cause third-degree burns.
It is recommended to leave the level as soon as possible, as staying at the level for a long time will lead to headaches, nausea and various diseases. Dorucca Sarcher, known as the person who stayed at the level for the longest time, suffered mental and physical damage and turned into a Wretch after staying at the level for about four weeks. Although there is still much to learn about this level, one thing is certain: it is strictly uninhabitable.
Entities
The Core is the source of many of the entities that lurk in Level 1.77. adult Facelings, Hounds, and Skin-Stealers are the known entities on Level 1.77.
Colonies and Outposts
Since it is uninhabitable, there are no colonies in the level.
Areas
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|-| Main Area=
The most commonly encountered area in Level 1.77 is the Main Area, which is where wanderers would most likely end themselves when they first enter the level. It's a huge warehouse with concrete walls and floors. Although this area looks similar to Level 1, it is devoid of any useful objects, such as supply crates. There are a lot of entities in the area, and occasionally the walls and floor are covered in Liquid Pain. Although it is the safest location in the level, it still has a Class 5 survival difficulty and is not safe.
|-| Dark Zone=
The Dark Zone, in Level 1.77, is completely dark and extremely hazardous. There are a lot of entities in the area, and since the wanderers are unable to see, it will be easy for them to catch them. Although the ceiling is full of light, these lights give off so little light that they do not make it easier to see. The light in this location absorbs flashlight light, so even if the wanderers have brought one with them, it will not function. This is the most dangerous area, according to those who made it through this level. Even the most skilled wanderers will have a hard time surviving in this area.
|-| The Core=
The Core is a deadly area in Level 1.77. All of the entities in the level come from this area, and it is infested with entities, as expected. The main exit from this level is in this area. The area has wooden floors and walls. 
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Exit Method
Entrances and Exits
Entrances
*Fainting in Level 1 can lead to this level.
*No-clipping through a pipe in Level 1 will lead to this level.
Exits
===Main Exit===
*Jumping into a crack in The Core will lead to Level 1
===Other Exits===
*Finding and entering a bright room in the Dark Zone can lead to Level 4, though, this is unconfirmed and is pretty rare.
*No-clipping through a pipe in the Main Area will lead to Level 3, but this is very hard to do.
*Locating a rare brick tunnel within the "Dark Zone" will lead one to Level -561.
*A hotel hallway may rarely appear within any part of this sub level; entering it leads to Level -1.01.
Category:Unconfirmed Levels
Category:Cluster I
Category:Levels
Category:Sub-Levels
Category:Dangerous