115839-whats-your-why-should-i-stay-question

== Content ==
			
Ok, so I've decided to try to take my frustration with the current state of the game and attempt to do something more productive with it than be a sourpuss in other people's threads.
 
The realists in the game and on the forums know that Drop 3 is not going to be a magic cure all for every single one of the game's ills. We know there are major issues that will not be fixed with Drop 3 (monotonous leveling experience, solo and non-raider endgame progression, and unbalanced support roles to name a few). Combined with the new quarterly drop schedule meaning that the earliest many of these other issues will get fixed is February, there are a lot of people who are asking "why should I stay while you fix the game?" It's a question that needs answer more specific than "we've got some really cool things coming after Drop 3."
 
Well, the only way to answer that question is actually to answer to a different question. The question is different for many players. Your question might be about PvP, or crafting, or Paths, or housing. But practically every frustrated player has a particular question that the default "cool things after Drop 3" response isn't a good enough answer for anymore. It's time to get back to a dialogue on their overlooked issues by once again saying to Carbine and NCSoft: "if you want my money, then start speaking to my issues."
 
 
I'm asking for responders to this thread to post their one question that is at the heart of their current frustrations. Feel free to tell us why it's important to you or give the background to the issue, but get down to one single question that says "don't just tell me you're going to fix this: tell how you're going to fix this."
 
I understand that certain answers may be hidden behind NDA stuff that sometimes prevents specifics from being discussed, but I believe that many of our questions can be discussed in a relatively open nature without necessarily telling us exactly how the sausages are being made.
 
 
So I'm going to start this off with my question:
 
 
The Devs have committed on several occasions to a rewarding endgame progression path for soloists and non-raiders that is separate from raiding and doesn't have the funneling effect into raiding, but have also said that this will not happen via a unique stat division between raid gear and non-raid gear (like the type unique stat of division that presently exists between PvP and PvE gear). Without that type of unique stat division, I cannot see any type of gear progression system that works without the funneling effect: in a non-divided system, if non-raiders can get gear equal to raid gear then raiders will feel rewards are not worthwhile (already a problem); thus raid gear will always have to stand on the neck of non-raid gear as entry level raid gear, which will likely leave non-raiders hitting a glass ceiling very quickly at the level cap (also already a problem). 
 
So quite simply, without a unique stat division between raid and non-raiding how can you possibly create an endgame gear progression system that does not push soloists and non-raiders towards raiding, and likely in very short order?
 
 
Please remember, this thread isn't supposed to be about discussing my one issue, but a place where responders can state their single "why should I stay question" so that we have a single list that the Devs can see what they need to start talking about.	
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