New World

New World is the second level in Call of Duty: Black Ops III and Nightmares. 
==Characters==
*The Player (playable, Alive in dream-state/K.I.A. in reality)
*John Taylor
*Sarah Hall
*Sebastian Diaz
*Peter Maretti
*Jacob Hendricks (ending cutscene only)
*Xavier Hirtzel (K.I.A. in dream-state/Unknown in reality)
*Sebastian Krueger (ending cutscene only, referred to as "Unidentified")
*Rachel Kane (ending cutscene only)
*Yousef Salim (Nightmares; voice only)
*Deimos (Nightmares; mentioned only)
== Level Briefing ==
Encryption# 48-65-27-73. Protocol: Romeo
Soldier #25954 will need to adjust to their New World
The Zürich facility is the best in the world in these cases
Date: 06:00Hrs Oct 29th 2065
===Pre-Mission Scrolling Text===
Scrolling Text
Personal Log: John Taylor. My team and I - Specialists Dylan Stone, Javier Ramirez, Alice Conrad and Joseph Fierro have been selected to head up a new Winslow Accord Black Ops team. Our new CO is Jacob Hendricks. He's easy-going and direct, but has that 'don't-dare-mess-with-me' attitude. I like that. If ever a team needed that sort of a headstrong approach, it would be this one. For the duration of our training, I have been designated Case #24954, Call-Sign: Romeo. It's a "leave-your-name-and-personality-at-the-door" sort of gig. Ramirez, Conrad and Fierro have all been assigned equally stupid names. Since we got to the Zurich facility, training exercises has consisted of advanced tactical communication procedures, specialist weapon training and operational protocol - all within the context of different historical and hypothetical mission scenarios. Though the specifics of our operational parameters have not been fully clarified at this time, we all know why we're here. No one says it, but none of us are in any doubt as to what kind of Ops we'll be running... Wetwork. The training is intensive - and high risk, but if we make it through the month, we'll be selected to begin action with Hendricks as our CO. If all goes well, it'll be back to back tours in some of the worst conflicts across the globe. We're going to make a difference - Maybe bring some stability to these regions. We just have to kill the right people. Note to self - start getting used to the correct terminology. Taylor Out.
==Plot==
<tabber> Campaign= 
The Player awakes aboard a train in the year 2054 with John Taylor in the seat in from of them. The train explodes after a conversation with Taylor, who explains that the Player is in the hospital awaiting for surgery. In addition, he tells the Player that they were connected with a Direct Neural Interface, and that what they are experiencing is a simulation within Zürich, Switzerland.
Taylor tells the Player that a terrorist cell caused the explosion, and early of that day Zürich Security Forces took action, but failed. The Player is than simulated to a Steel Mill and guided by Sebastian Diaz. The Player learns how to use their tactical mode, how to wall run, and to remote hijack computer systems and drone units. Going into the control room, the Player hallucinates Grunts launching from their pads as the Player experiences a trigger of memories of the Grunt injuring the Player in Ethiopia. Diaz aids the Player by telling them memory triggers happen often, but can be fixed by medications. The Player hacks into the console, and learns that Xavier Hirtzel was responsible.
The Player is simulated to Hirtzel's escape in the High Rise Apartments, and is greeted and guided by Sarah Hall. Hirtzel is hacking into the ZSF Talons, as the Player reveals that Hirtzel has an DNI as well. In addition, the Player unlocks cyber ability; system paralysis onto drones. The Player catches Hirtzel, but the latter is critically wounded from the fall. Hall tells the Player to purge their DNI into Hirtzel, but warns them that the victim will become brain dead. Once interfaced, the Player learns that the cell is at the Old Train Tunnels and is planning their attack.
Simulated to the tracks, Peter Maretti guides the Player through two cyber abilities, immolation and firefly swarm, noting that although firearms are the go-to choice in a firefight, using DNI will truly be the better weapon. Maretti also warns the Player that they not immortal, and that a bullet to the head will send them to their maker. Making it to the console, the Player learns that the terrorist cell hacked the robot grunts onboard to bypass train security and load the explosives that caused the explosion.
The Player returns back to the train, guided this time by Taylor, and is given minutes to stop the explosion. The Player learns to use takedowns through melee and air stomping. The Player makes it to the explosives, but cannot stop it because there is not enough time. The Player, by Taylor's words learns that the train is a maglev, and simply disconnects it from the rest by reversing the polarity on just the car they are in. The explosion kicks off, as Taylor informs them that the explosion was going to happen, he simply tested them to see what they are willing to sacrifice.
The Player awakes in the hospital, seeing firstly a bandana and a woman leaving. Taylor and an "unidentified man" speak as Taylor informs the Player that Hendricks has signed up for the project as well despite not being injured on the mission.
|-|
Nightmares= 
Dr. Salim explains to the Player that while she's physically dead, her mind is still alive and it has to be trained in order to open the portal. The Player relives her memories in 2065, five years prior to being sent to the old Coalescence facility. While she was "fresh blood", she first met John Taylor on her first mission. The Player became agitated when the train exploded as this wasn't how it went down, and Dr. Salim has her start from the beginning of her mission to explain the truth.
The Player and Zürich Security Force track the Cotardist Group and proceed with the Raid, but they knew the team was coming. She was introduced to Sebastian Diaz, who led her in the Raid as she learns what to do while in the mission. Once in the factory entrance, she had to destroy the generator on foot to earn her place in the team. As the two enter the control room, the Player hallucinates a Robot beating her up, as Dr. Salim reveals her mind is finding things like fears to mess with her and reassures she's still fine. The Player hacks the console and learns the Cotardists had an Inside Man with access to Virus 61-15.
The Player and ZSF tracked Hirtzel to his apartment, but he and his Robots were ready for them. She was next introduced to Sarah Hall, who led her in the Chase to catch Hirtzel and taught the Player about target acquirement. The Player learns that Hirtzel also has a DNI as he was hacking any robotics he could to stop her and Hall. The Player catches Hirtzel, but he was critically wounded from the fall. The Player reveal that Hall taught her about interfacing with another person's mind and that this would lead the person brain dead. She interfaces with Hirtzel and learns had a set up in the subways.
The Player and ZSF attack the Cotardists in the tunnels, but the group had Robots and Zombies guarding the facility. She was then introduced to Peter Maretti, who led her in the Assault, explaining he was crucial in finding Taylor and Deimos. The two eventually found a console, as the Player interface with it and learns the Cotardists had loaded a biochemical bomb containing Virus 61-15 on the Maglev Train.
The Player returns to the Maglev Train, ready to finish what really happened in her mission as well as having her mind be able to open the portal. After fighting through hostiles, she reaches to the biochemical bomb, but she couldn't stop it because there wasn't much time. Remembering how she couldn't be infected due to her cybernetic augmentations, she reversed the polarity of the car with the bomb and it detaches from the rest. Although the bomb went off, it was safely outside the city and the Player survives the explosion. When she is laying at the hospital, the Player became agitated again as she remembers this event and she can't hear Taylor or move. Dr. Salim told the Player to let it go and return to the Void.
</tabber>
==Weapon Loadout==
Field Ops Kit
XR-2 campaign loadout BO3.png|XR-2 Recon Suppressed
MR6 campaign loadout BO3.png|MR6 Reflex Suppressed
Vesper Gunsmith model Extended Mags BO3.png|Vesper Extended Mag (equipped during "The Chase")
BRM campaign loadout BO3.png|BRM Recon Fast Mag FMJ (equipped during the train station simulation)
KRM-262 campaign loadout BO3.png|KRM-262 Long Barrel Laser (equipped during the cargo train simulation)
Found in level
KN-44 Model BO3.png|KN-44 
ICR-1 Gunsmith model BO3.png|ICR-1
Man-O-War Gunsmith model BO3.png|Man-O-War
HVK-30 Gunsmith model BO3.png|HVK-30
Argus Gunsmith model BO3.png|Argus
48 Dredge Gunsmith model BO3.png|48 Dredge
==Transcripts==
==Collectibles==
==Accolades==
*Untouched: Completed the mission without dying
*Score: Completed the mission with a score of 26,500 or higher.
*Got 'em: Found all of the collectibles in the mission.
*Inferno: Kill 3 enemies with fire 3 times.
*Punch Through: Kill 6 enemies through a wall or through cover.
*Fast Learner: Kill 5 robots in under 2 seconds using Cyber Combat abilites.
*Make 'Em Count: Kill 3 enemies in one explosion 3 times.
*Here You Dropped This: Kill 3 enemies with a thrown back grenade.
*Spike-cicle: Kill an enemy with an icicle.
*Caught 'em Sleeping: Kill 6 robots while they are disabled by EMP grenades.
*Conservationist: Complete "The Chase" without reloading.
*Discretion: Complete "The Chase" without de-rezzing any civilians.
*Turn the Guns on 'Em!: Kill 6 enemies using a hijacked turret.
*Stopping Power: Kill 8 robots with a shotgun without reloading.
*Parkour: Run over a train while it is still passing.
==Achievements/Trophies==
*A Second Chance ( /) - Complete "New World" on Hardened, Veteran, or Realistic difficulty.
*Full Circle ( /) - Complete the campaign on Hardened, Veteran, or Realistic difficulty.
==Video==
Call of Duty- Black Ops III - New World -Walkthrough PC-
==Gallery==
New World Gallery Database Image 1 BO3.PNG
New World Gallery Database Image 2 BO3.PNG
New World Gallery Database Image 3 BO3.PNG
New World Gallery Database Image 4 BO3.PNG
New World Gallery Database Image 5 BO3.PNG
New World Gallery Database Image 6 BO3.PNG
New World Gallery Database Image 7 BO3.PNG
New World Screenshot BO3.png
Terrorist 1 BOIII.jpg|Terrorist group member.
Terrorist 2 BOIII.jpg
Terrorist Shotgunner 1 BOIII.jpg|Terrorist group Shotgunner.
Terrorist Heavygunner 1 BOIII.jpg|Terrorist group Heavy Gunner.
Player and Taylor in New World BO3.jpg
Player, Hall, and Taylor in New World BO3.jpg
Taylor and Player in New World BO3.jpg
==Trivia==
*The Player's death can be seen in first person, by Taylor being taken away by surgeons during the memory trigger scene.
*When replaying the level after the first time, all tutorial dialogues will be removed, and the player's loadout will not automatically switch along with the level section changes.
*When breaching the door of Xavier Hirtzel's house, the player will always fire at the same rate, no matter what weapon they are carrying (even with the Locus or the SVG-100).
*The terrorist's hideout in the steel mill will have several monitors in the computer room showing a nuclear power plant. The design is the same as the one in the level Fission from Call of Duty: Advanced Warfare. This can also be seen in the control room on Lotus Towers.
*The mission's name is a possible reference to Raul Menendez and Cordis Die, who made a video named "a new world" and called the followers to "seek a newer world".
Category:Call of Duty: Black Ops III Single Player Levels