The Witcher 3 abilities/Combat

Combat Abilities 	Combat Abilities 	Combat Abilities
Ability 	Description 	Points
Fast Attack 	Perform fast melee attack with either sword. 	0
Muscle Memory 	Level 1:
*Fast attack damage increased by 10%. 
*Adrenaline Point gain: +1%
Level 2:
*Fast attack damage increased by 20%. 
*Adrenaline Point gain: +2%
Level 3:
*Fast attack damage increased by 30%. 
*Adrenaline Point gain: +3%
 With the next-gen update, levels after 3 were removed.
Level 4:
*Fast attack damage increased by 20%.
*Adrenaline Point gain: +4%
Level 5:
*Fast attack damage increased by 25%.
*Adrenaline Point gain: +5%;	0
Precise Blows 	Level 1:
*Increases chance of landing a fast attack critical hit by 4% and fast attack critical hit damage by 25%. 
*Adrenaline Point gain: +1%
Level 2: 
*Increases chance of landing a fast attack critical hit by 8% and fast attack critical hit damage by 50%. 
*Adrenaline Point gain: +2%
Level 3:
*Increases chance of landing a fast attack critical hit by 12% and fast attack critical hit damage by 75%. 
*Adrenaline Point gain: +3%
 With the next-gen update, levels after 3 were removed.
Level 4:
*Increases chance of landing a fast attack critical hit by 8% and fast attack critical hit damage by 60%.
*Adrenaline Point gain: +4%
Level 5:
*Increases chance of landing a fast attack critical hit by 10% and fast attack critical hit damage by 75%.
*Adrenaline Point gain: +5%	6
Whirl 	Level 1: 
*Spinning attack that strikes all foes in the surrounding area.
*Maintaining the attack consumes Stamina and Adrenaline.
*Adrenaline Point gain: +1%
Level 2: 
*Spinning attack that strikes all foes in the surrounding area.
*Maintaining the attack consumes Stamina and Adrenaline. Consumes 33% less Stamina and Adrenaline. 
*Adrenaline Point gain: +2%
Level 3: 
*Spinning attack that strikes all foes in the surrounding area.
*Maintaining the attack consumes Stamina and Adrenaline. Consumes 50% less Stamina and Adrenaline. 
*Adrenaline Point gain: +3%
 With the next-gen update, levels after 3 were removed.
Level 4:
*Spinning attack that strikes all foes in the surrounding area.
* Maintaining the attack consumes Stamina and Adrenaline. Consumes 40% less Stamina and Adrenaline.
*Adrenaline Point gain: +4%
Level 5:
*Spinning attack that strikes all foes in the surrounding area.
*Maintaining the attack consumes Stamina and Adrenaline. Consumes 50% less Stamina and Adrenaline.
*Adrenaline Point gain: +5%	12
Crippling Strikes 	Level 1: 
*Fast attacks now also apply a Bleeding effect. Affected enemies lose 50 Vitality or Essence points per second. 
*Duration: 5 seconds.
*Adrenaline Point gain: +1%
Level 2: 
*Fast attacks now also apply a Bleeding effect. Affected enemies lose 100 Vitality or Essence points per second. 
*Duration: 5 seconds.
*Adrenaline Point gain: +2%
Level 3:
*Fast attacks now also apply a Bleeding effect. Affected enemies lose 150 Vitality or Essence points per second. 
*Duration: 5 seconds.
*Adrenaline Point gain: +3%
 With the next-gen update, levels after 3 were removed.
Level 4:
*Fast attacks now also apply a Bleeding effect. Affected enemies lose 100 Vitality or Essence points per second.
*Duration: 5 seconds.
*Adrenaline Point gain: +4%
Level 5:
*Fast attacks now also apply a Bleeding effect. Affected enemies lose 125 Vitality or Essence points per second.
*Duration: 5 seconds.
*Adrenaline Point gain: +5%	18
Strong Attack 	Allows you to perform strong attacks which ignore enemy armor. 	0
Strength Training 	Level 1: 
*Strong attack damage increased by 10%. 
*Adrenaline Point gain: +1%
Level 2:
* Strong attack damage increased by 20%. 
*Adrenaline Point gain: +2%
Level 3:
* Strong attack damage increased by 30%. 
*Adrenaline Point gain: +3%
 With the next-gen update, levels after 3 were removed.
Level 4:
*Strong attack damage increased by 20%.
* Adrenaline Point gain: +4%
Level 5:
* Strong attack damage increased by 25%.
* Adrenaline Point gain: +5%	0
Crushing Blows 	Level 1: 
*Increases strong attack critical hit chance by 4% and strong attack critical hit damage by 25%. 
* Adrenaline Point gain: +1%
Level 2:
*Increases strong attack critical hit chance by 8% and strong attack critical hit damage by 50%. 
*Adrenaline Point gain: +2%
Level 3:
* Increases strong attack critical hit chance by 12% and strong attack critical hit damage by 75%. 
*Adrenaline Point gain: +3%
 With the next-gen update, levels after 3 were removed.
Level 4:
*Increases strong attack critical hit chance by 8% and strong attack critical hit damage by 60%.
* Adrenaline Point gain: +4%
Level 5:
*Increases strong attack critical hit chance by 10% and strong attack critical hit damage by 75%.
*Adrenaline Point gain: +5%	6
Rend 	Level 1: 
*Deals additional damage in proportion to the Stamina consumed. Ignores enemy Defense and increases critical hit chance by 20%. Adrenaline Points increase total damage by 33%. 
*Adrenaline Point gain: +1%
Level 2: 
*Deals additional damage in proportion to the Stamina consumed. Ignores enemy Defense and increases critical hit chance by 40%. Adrenaline Points increase total damage by 33%. 
*Adrenaline Point gain: +2%
Level 3:
*Deals additional damage in proportion to the Stamina consumed. Ignores enemy Defense and increases critical hit chance by 60%. Adrenaline Points increase total damage by 33%. 
*Adrenaline Point gain: +3%
 With the next-gen update, levels after 3 were removed.
Level 4: 
*Deals additional damage in proportion to the Stamina consumed. Ignores enemy Defense and increases critical hit chance by 40%. Adrenaline Points increase total damage by 33%.
*Adrenaline Point gain: +4%
Level 5:
*Deals additional damage in proportion to the Stamina consumed. Ignores enemy Defense and increases critical hit chance by 50%. Adrenaline Points increase total damage by 33%.
*Adrenaline Point gain: +5%	12
Sunder Armor 	Level 1: 
*Reduces enemy damage resistance by 10%. 
* Adrenaline Point gain: +1%
Level 2:
* Reduces enemy damage resistance by 20%. 
*Adrenaline Point gain: +2%
Level 3:
* Reduces enemy damage resistance by 30%. 
*Adrenaline Point gain: +3%
 With the next-gen update, levels after 3 were removed.
Level 4:
*Reduces enemy damage resistance by 20%.
*Adrenaline Point gain: +4%
Level 5:
*Reduces enemy damage resistance by 25%.
*Adrenaline Point gain: +5%	18
Defense 	Wolf School defensive techniques. 	0
Arrow Deflection 	Level 1: 
*Deflect arrows while parrying.
*Adrenaline Point gain: +1%
Level 2:
*Perfectly timed parries reflect arrows back at the attacker.
*Adrenaline Point gain: +2%
 With the next-gen update, level 3 was removed.
Level 3:
*Perfectly timed parries reflect arrows back at the attacker and deal double damage.
*Adrenaline Point gain: +3%	0
Fleet Footed 	Level 1: 
*Damage from hits received while dodging is reduced by 100%. 
* Adrenaline Point gain: +1%
 With the next-gen update, levels after 1 were removed.
Level 2: 
*Damage from hits received while dodging is reduced by 40%.
*Adrenaline Point gain: +2%
Level 3: 
*Damage from hits received while dodging is reduced by 60%.
*Adrenaline Point gain: +3%
Level 4:
* Damage from hits received while dodging is reduced by 80%.
* Adrenaline Point gain: +4%
Level 5: 
*Damage from hits received while dodging is reduced by 100%.
*Adrenaline Point gain: +5%	6
Counterattack 	Level 1: 
*After a successful counterattack, the next attack deals +30% damage per skill level.
*Adrenaline Point gain: +1%
Level 2: 
* After a successful counterattack, the next attack deals +30% damage per skill level with a chance for knockdown based on the number of Adrenaline Points.
*Adrenaline Point gain: +2%
Level 3: 
*After a successful counterattack, the next attack deals +30% damage per skill level and is a critical hit with a chance for knockdown based on the number of Adrenaline Points.
*Adrenaline Point gain: +3%	12
Deadly Precision 	Level 1: 
*Each Adrenaline Point adds 1% to the chance of killing an opponent instantly. This effect cannot be triggered more than once every 15s.
*Adrenaline Point gain: +1%
Level 2:
*Each Adrenaline Point adds 2% to the chance of killing an opponent instantly. This effect cannot be triggered more than once every 15s.
*Adrenaline Point gain: +2%	18
Marksmanship 	Allows you to wield a light hand-held crossbow. 	0
Lightning Reflexes 	Level 1:
*Time slowed by an additional 50% while aiming the crossbow. 
*Adrenaline Point gain: +1%
 With the next-gen update, levels after 1 were removed.
Level 2:
*Time slowed by an additional 30% while aiming the crossbow.
* Adrenaline Point gain: +2%
Level 3:
*Time slowed by an additional 45% while aiming the crossbow.
*Adrenaline Point gain: +3%	0
Cold Blood 	Level 1:
*Each bolt that hits its target adds 0.1 Adrenaline Points. 
*Adrenaline Point gain: +1%
Level 2: 
*Each bolt that hits its target adds 0.2 Adrenaline Points. 
*Adrenaline Point gain: +2%
Level 3:
*Each bolt that hits its target adds 0.3 Adrenaline Points. 
* Adrenaline Point gain: +3%
 With the next-gen update, levels after 3 were removed.
Level 4:
*Each bolt that hits its target adds 0.16 Adrenaline Points.
*Adrenaline Point gain: +4%
Level 5:
*Each bolt that hits its target adds 0.2 Adrenaline Points.
*Adrenaline Point gain: +5%	6
Anatomical Knowledge	Level 1:
*Increases crossbow critical hit chance by 20%. 
*Adrenaline Point gain: +1%
Level 2:
*Increases crossbow critical hit chance by 40%. 
*Adrenaline Point gain: +2%
Level 3:
*Increases crossbow critical hit chance by 60%. 
*Adrenaline Point gain: +3%
 With the next-gen update, levels after 3 were removed.
Level 4:
*Increases crossbow critical hit chance by 20%.
* Adrenaline Point gain: +4%
Level 5:
*Increases crossbow critical hit chance by 25%.
* Adrenaline Point gain: +5%	12
Crippling Shot 	Level 1:
*Critical hits dealt with the crossbow disable monster special abilities for 10 second(s). 
*Adrenaline Point gain: +1%
Level 2:
*Critical hits dealt with the crossbow disable monster special abilities for 20 second(s). 
*Adrenaline Point gain: +2%
Level 3:
*Critical hits dealt with the crossbow disable monster special abilities for 30 second(s). 
*Adrenaline Point gain: +3%
 With the next-gen update, levels after 3 were removed.
Level 4:
*Critical hits dealt with the crossbow disable monster special abilities for 20 second(s).
*Adrenaline Point gain: +4%
Level 5:
*Critical hits dealt with the crossbow disable monster special abilities for 25 second(s).
*Adrenaline Point gain: +5%	18
Battle Trance 	Blows landed during combat generate Adrenaline Points. Each Adrenaline Point increases weapon damage by 10%.	0
Resolve 	Level 1:
*Adrenaline Point loss upon taking damage is lowered by 33%. 
*Adrenaline Point gain: +1%
Level 2:
*Adrenaline Point loss upon taking damage is lowered by 67%. 
*Adrenaline Point gain: +2%
Level 3: 
*Adrenaline Point loss upon taking damage is lowered by 100%. 
*Adrenaline Point gain: +3%
 With the next-gen update, levels after 3 were removed.
Level 4:
*Adrenaline Point loss upon taking damage is lowered by 80%.
* Adrenaline Point gain: +4%
Level 5:
*Adrenaline Point loss upon taking damage is lowered by 100%.
*Adrenaline Point gain: +5%	0
Undying 	Level 1: 
*When Vitality reaches 0, Adrenaline Points will immediately be consumed to restore it. The amount restored is based on the number of Adrenaline Points used. 
*Adrenaline Point gain: +1%
Level 2:
*When Vitality reaches 0, it will be restored with a bonus of 33%. Requires at least 1 Adrenaline Point, which will be consumed. 
* Adrenaline Point gain: +2%
Level 3:
*When Vitality reaches 0, it will be restored with a bonus of 67%. Requires at least 1 Adrenaline Point, which will be consumed. 
*Adrenaline Point gain: +3%
 With the next-gen update, levels after 3 were removed.
Level 4:
*When Vitality reaches 0, it will be restored with a bonus of 75%. Requires at least 1 Adrenaline Point, which will be consumed.
*Adrenaline Point gain: +4%
Level 5:
* When Vitality reaches 0, it will be restored with a bonus of 100%. Requires at least 1 Adrenaline Point, which will be consumed.
* Adrenaline Point gain: +5%	6
Razor Focus 	Level 1: 
*Instantly gain one Adrenaline Point when entering combat. The Adrenaline Points generated by sword blows are increased by 10%. 
*Adrenaline Point gain: +1%
Level 2:
*Instantly gain one Adrenaline Point when entering combat. The Adrenaline Points generated by sword blows are increased by 20%. 
*Adrenaline Point gain: +2%
Level 3:
*Instantly gain one Adrenaline Point when entering combat. The Adrenaline Points generated by sword blows are increased by 30%. 
* Adrenaline Point gain: +3%
 With the next-gen update, levels after 3 were removed.
Level 4:
*Instantly gain one Adrenaline Point when entering combat. The Adrenaline Points generated by sword blows are increased by 20%.
*Adrenaline Point gain: +4%
Level 5:
*Instantly gain one Adrenaline Point when entering combat. The Adrenaline Points generated by sword blows are increased by 25%.
*Adrenaline Point gain: +5%	12
Flood of Anger 	Level 1: 
*When casting a Sign, 3 Adrenaline Points (if available) will be consumed to upgrade the Sign to the highest level (unlocking all bonuses) and increase Sign intensity by 100%. 
* Adrenaline Point gain: +1%
Level 2: 
*When casting a Sign, 3 Adrenaline Points (if available) will be consumed to upgrade the Sign to the highest level (unlocking all bonuses) and increase Sign intensity by 200%. 
*Adrenaline Point gain: +2%
Level 3:
*When casting a Sign, 3 Adrenaline Points (if available) will be consumed to upgrade the Sign to the highest level (unlocking all bonuses) and increase Sign intensity by 300%. 
*Adrenaline Point gain: +3%
 With the next-gen update, levels after 3 were removed.
Level 4: 
*When casting a Sign, 3 Adrenaline Points (if available) will be consumed to upgrade the Sign to the highest level (unlocking all bonuses) and increase Sign intensity by 100%.
*Adrenaline Point gain: +4%
Level 5:
*When casting a Sign, 3 Adrenaline Points (if available) will be consumed to upgrade the Sign to the highest level (unlocking all bonuses) and increase Sign intensity by 125%.
*Adrenaline Point gain: +5%	18
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