Ring of Chameleon Power (Magic Ring)

==Dungeon Master Guide Text==
Ring of Chameleon Power: Whenever the wearer of this ring desires, he is able to magically blend in with the surroundings. This enables 90% invisibility in foliage, against walls, and so forth. If the wearer is associating with creatures of Intelligence 4 or greater at a distance of 60 feet or less, the ring enables the wearer to seem to be one of those creatures, but each turn of such association carries a 5% cumulative chance that the creatures will detect the ring wearer for what he is. Thus, such an association can never persist for more than 20 turns without the wearer being detected—at the end of that time, the chance of detection has risen to 100%. Creatures with 16 or greater Intelligence use their Intelligence score as an addition to the base chance of detection. For example, a creature of Intelligence 16 would have a base chance of (16+5%) = 21% at the end of turn 1, 26% at the end of turn 2, and so forth. Creatures with 3 or lower Intelligence instinctively and automatically detect the wearer if they come within a 10-foot radius of him.
==Encyclopedia Magica Text==
Whenever the wearer of this ring desires, he or she is able to blend in with the surroundings. This enables 90% invisibility in foliage, against walls, and so forth. If the wearer is associating with creatures of Intelligence 4 or greater at a distance of 60' or less, the ring enables the wearer to seem to be one of those creatures, but each turn of such association carries a 5% cumulative chance that the creatures will detect the ring wearer for what him or she is. Thus, such an association can never persist for more than 20 turns without the wearer being detected-at the end of that time, the chance of detection has risen to 100%. Creatures with 16 or greater Intelligence use their Intelligence score as an addition to the base chance of detection. For example, a creature of Intelligence 16 would have a base chance of 16 +5% =21% at the end of turn one, 26% at the end of turn two, and so forth. Creatures with 3 or lower Intelligence instinctively and automatically detect the wearer if they come within 10 feet.
Category:DMG Magic Items
Category:Magic Items
Category:Magic Rings
Category:Encyclopedia Magica Magic Items