Infernal Tower/Floor 50

:Not to be confused with the Heavenly Tower version of Floor 50.
Floor 50 is the 50th and final stage in Infernal Tower. This is a No Continues stage.
==Battleground==
*1 Esoteric Uril spawns as the boss after 6.67 seconds200f.
*5 Devil Wives spawn after 10 seconds300f, delay 66.67~70 seconds2,000f~2,100f.
*Infinite Sir Rels spawn after 20 seconds600f, delay 66.67~80 seconds2,000f~2,400f.
*Infinite Trolly Bloggers spawn after 26.67 seconds800f, delay 26.67~40 seconds800f~1,200f.
*Infinite Sinner Snaches spawn after 53.33 seconds1,600f, delay 40~43.33 seconds1,200f~1,300f.
*Infinite Trolly Bloggers spawn after 66.67 seconds2,000f, delay 40~60 seconds1,200f~1,800f.
*Infinite Sir Rels spawn after 106.67 seconds3,200f, delay 40~53.33 seconds1,200f~1,600f.
*3 Condemned Pengs spawn after 113.33 seconds3,400f, delay 80~83.33 seconds2,400f~2,500f.
*Infinite Trolly Bloggers spawn after 133.33 seconds4,000f, delay 40~60 seconds1,200f~1,800f.
*Infinite Aku Doges spawn after 173.33 seconds5,200f, delay 40~53.33 seconds1,200f~1,600f.
*Infinite Sinner Snaches spawn after 200 seconds6,000f, delay 40~53.33 seconds1,200f~1,600f.
*When the base reaches 80% HP:
**5 Sir Rels spawn after 0.07 seconds2f, delay 6.67~10 seconds200f~300f.
**3 Condemned Pengs spawn after 0.07 seconds2f, delay 13.33~16.67 seconds400f~500f.
==Strategy==
With a wide array of threatening peons backing Uril, this stage can be an extremely difficult fight. Surges spawned by Uril, Devil Wife, Condemned Peng and Sinner Snache can rip through anything that isn't immune while Sir Rels, Aku Doges and Trolly Bloggers advance incessantly.
===Recommended Units===
*Idi:N2 - Once again, Idi serves as an excellent specialist rusher with decently low cooldown, high speed, Massive Damage against Relics alongside Curse/Surge Immunity, allowing her to slip by Uril's Surges and potentially land additional devastating hits to greatly speed up the fight, often making her the primary source of offense against him. Idi is able to survive one Uril hit at level 34 or above (29250>28500), and should Uril slow her, she can potentially use this opportunity to recover while other units take the stage. Idi's effective damage against Relics can reach a massive 283,500 at level 50, and when boosted by the best attack combos possible (25%) it goes up to 354,375. Even with a 10% combo this value gets to 311,850, only around ten thousand points shy of knocking back Uril (~321,428.6) which can be easily compensated by the use of other attackers. Idi's only weakness is her low range and the obstructive peons, so sources of CC like Doron or Thunderbolt may be needed to create an opening.
*Awakened Doron - Doron is a suicide unit that fires off one attack, which causes Freeze and Knockback to Relics. His Curse and Surge Immunity combined with his massive health and 600 range Omni Strike ensure he'll almost always get the hit in, and if the Surge spawns in the right place, he can recover a lot of ground from the Relic threats. While his CC abilities and chip damage are always welcome, Doron should definitely be saved to cover other units and provide them with a window of opportunity, which can dramatically alter the outcome of the fight.
*Slime Cat - This stage features several peons with low range that allow Slime to fire off its devastating level 5 Wave Attack, crippling oncoming threats like Sir Rel while constantly chipping Uril, although support is needed at times given Slime's foreswing isn't the fastest.
*Stone Cat - Stone's extreme health and Immunity to Slow/Surge/Knockback means it'll hold the line for its brief lifetime, and works best with research combos. Although Stone never works alone, it definitely eases pressure on the stage.
*Maize Cat - All of the threatening enemies in the stage are well within this specialist meatshield's target traits, not to mention its Curse Immunity, and its high speed allows it to keep up with the frontline. However, its vulnerabilities to Surge and Slow can still significantly impair its overall effectiveness.
*Brainwashed Mohawk Cat - Brainwashed Mohawk's Dodge ability targets most enemies within this stage. As much as it is inconsistent, its disposable nature and very high speed are beyond compensation.
*Cyberpunk Cat/Sniper the Deadeye - With Talents, Cyberpunk's LD area attacks can slow non-Metal enemies for 4 seconds, providing valuable support by dramatically hindering Uril. Sniper is a similar story, having a shorter slow duration but with knockback to help recovering ground, and his single-slot combo can be paired with Doron for extra effect.
*Ape Lord Luza - For players who have cleared Revival of Origin with lots of Behemoth stones, Ape Lord Luza can be a formidable force on the field. Despite its inability to outrange Uril and vulnerabilities to Aku threats here, its Massive Damage/Resistance against Relics work very well with its Curse/Surge Immunity to rain carnage at range. Ape Lord Luza however is expensive, has a long cooldown and is very slow, so finding the correct opportunity to summon it can be difficult.
*Awakened Naala - Naala is Strong Against Relics with 100% chance to weaken them to 50%, alongside Curse/Surge Immunity. Its far-reaching LD attacks can whittle every threat caught in their area of effect and cripple Uril's pushing power. In spite of these abilities, Naala's relatively lower damage means it is best used in conjunction with other units, preserving their health and optimizing their offense for maximum impact.
*Mystic Uril/Esoteric Uril - Even before clearing this stage, Uril can be already useful due to his anti-Relic Slow ability and Surges to help chain Idi hits, dealing significantly more damage if the peons are already dealt with. On future replays of this stage, Uril's True Form makes things better, thanks to his Surges, Strong/Curse/Slow abilities against Relic/Aku threats as well as his own Surge/Curse Immunity, not to mention his lower overall cooldown allows him to be easily replaced when lost. Much like Naala, Uril's offense isn't enough to put a dent on its own even with his new abilities. He mostly relies on stalling the main threats for other units to catch up.
===Recommended Ubers===
*Assassinlan Pasalan - Higher range, no blindspot and Area Attacks, as much as you would expect from a Cyberpunk clone in this category. Its TBA is four seconds longer than his, so if you aim to use the cheese method with these three, be sure to send this one out last. Its Combo is also a must-have in that scenario, as it increases every Cat Unit's Slow uptime by a good margin. The other participant in it, Macho Leg Cat, can provide some decent DPS support for the frontlines whenever money is plentiful.
*Piccolan Pasalan - Good for almost all the same reasons as Assassinlan except he has freeze instead of slow. His range however is much lower, so watch out for that.
*Phonoa - Phonoa's main highlights include its ability to outrange Uril's Omni Strike (600>550), LD which hits from 250 to potentially 1000, Surge Immunity and Massive Damage to all traited enemies while dealing enough damage to destroy Trolly Bloggers. These combined factors allow Phonoa to constantly whittle everything in this stage at range and reduce them to rubble, though do beware of its vulnerability to Curse.
*Izanagi - Izanagi's insane damage with each hit allows him to deal a large amount of damage to Uril as well as supporting peons, especially since he is able to outrange Uril (albeit not Uril's Omni or Surge attacks). Your own Uril and Idi can be used to massively damage the enemy Uril and Izanagi can finish the job. Alternatively, Izanagi can be used in conjunction with Uril and Idi to make it easier to constantly knock back the enemy Uril. His Conjure also acts as both free damage and a way to keep enemies away, allowing your cats that outrange Uril to freely hit him.
==Reference==
*https://battlecats-db.com/stage/s07006-50.html
Category:Infernal Tower Floors
Category:No Continue Stages