Backgrounds

=== Childhood ===
* In Formal Schooling (+2 Investigation, +2 Athletics & Acrobatics, +2 Knowledge Natural & Survival, +2 Knowledge Culture & People);
* Grew up on the Streets (+2 Athletics & Acrobatics, +2 Sleight of Hand, +2 Stealth, +2 Perception);
* Grew up in the Wilderness (+2 Athletics & Acrobatics, +2 Stealth, +2 Stamina, +2 Knowledge Nature & Survival);
* Apprenticed to an Artisan (+2 Stamina, +2 Crafting, +2 Insight, +2 Knowledge Culture and People);
* Apprenticed with a Martial Organization or Individual (+2 Melee Attack, +2 Ranged Attack, +2 Stamina, +2 Perception);
* Apprenticed to a Charlatan / Bard (+2 Sleight of Hand, +2 Performance, +2 Speechcraft, +2 Insight);
* Apprenticed to Seafarers (+2 Athletics & Acrobatics, +2 Manipulate Devices, +2 Perception, +2 Knowledge Nature & Survival);
* Apprenticed to an Arcanist (+2 Arcane Magic Control, +2 Knowledge Magic & Mysticism, +2 Investigation);
* Apprenticed to a Religious Acolyte (+2 Divine Magic Control, +2 Knowledge Magic & Mysticism, +2 Insight, +2 Perception);
* Child of Nobles (+2 Melee Attack, +2 Insight, +2 Speechcraft, +2 Knowledge Culture and People)
=== Time before Arvandor ===
* Finishing Institutional Education (+2 Speechcraft, +2 Knowledge Culture and People, +2 Knowledge Magic and Mysticism, +2 Insight);
* Working in an Underworld Guild (+2 Sleight of Hand, +2 Stealth, +2 Disable Device, +2 Investigation);
* Apprenticed to a Woodsman / Ranger (+2 Stealth, +2 Knowledge Nature and Survival, +2 Ranged Attack, +2 Perception);
* Worked as a Journeyman Artisan (+2 Stamina, +2 Crafting, +2 Speechcraft, +2 Manipulate Devices);
* Martial Service (+2 Melee Attack, +2 Ranged Attack, +2 Knowledge Nature and Survival, +2 Medicine);
* Worked as a Journeyman Bard / Entertainer (+2 Performance, +2 Speechcraft, +2 Knowledge Culture and People, +2 Stealth);
* Worked as a Ship's Crewmember (+2 Athletics & Acrobatics, +2 Perception, +2 Knowledge Culture and People, +2 Performance);
* Worked as a Journeyman Arcanist (+2 Arcane Magic Control, +2 Magical Reserve, +2 Knowledge Magic & Mysticism, +2 Insight);
* Served with a Religious Order (+2 Divine Magic Control, +2 Magical Reserve, +2 Knowledge Magic & Mysticism, +2 Medicine)