Flying Fortress/Skeleton Glider

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"It's hard to get past Walls as a lowly Skeleton. But bones and gliders are light enough to easily soar over them!"
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Level 1-5
==Summary==
*The Skeleton Glider is a subtroop spawned by the Flying Fortress.
*Similar to Hog Gliders in the Builder Base and Clan Capital, Skeleton Gliders will ram into the nearest defense, doing some damage (but not stunning them) if they reach it. Regardless of whether or not it hits a defense, three s will drop down from the Glider and continue to fight.
*
==Strategies==
===Offensive===
* Because of their Ability to Bypass Walls, It can be useful to Bypass water and Walls to reach certain defenses stuck behind walls for the skeletons to spawn.
* A good way is put the Flying Fortress in a place with a lot of air defenses or rapid rockets and little ground defenses, preferably no Crushers or splash defenses. This might sound counterintuitive because the flying fortress will get destroyed early on, but the Skeleton Gliders will Glide their way to the defenses, and with the flying fortress tanking, the skeletons can destroy a compartment of air defense because of the potantial lack of splash ground.
** No trap Testing is needed as Skeletons don't trigger traps.
===Defensive===
* Keep Defenses a diatance apart from the Flying fortress, as if there is no distance, defenses can destroy it and the skeletons will deal little, if not any, damage.
* Because of the Low Health of these Gliders, a mine set to air mode will kill them off quickly.
==Statistics==
Preferred Target	Attack Type 	Movement Speed	Range 	Spawned s
Defenses 	Melee (Ground Only)	18 	0.25 tiles	3
Level	Damage	Hitpoints
1 	130 	200
2 	140 	250
3 	150 	300
4 	160 	350
5 	170 	400
Category:Troops
Category:Air Troops
Category:Clan Capital
Category:Clan Capital Troops
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