Skinwalker

== Attributes ==
 STR: varies INT: varies
 
 AGL: varies WLP: varies
 
 DEX: varies FTH: varies
 
 REF: varies FOC: varies
 
 FOR: varies PSY: varies
 
 PER: varies LCK: varies
 
 FEAR: varies
== Abilities ==
*same as those of the creature possessed
*Wear Skin (90)
== Characteristics ==
*same as those of the creature possessed
*Speak with Animals
== Description ==
A Skinwalker is a creature possessed by a magician. They normally appear as animals with the skin sewn haphazardly together, ill-fitting and bloodstained. The eyes, which may not line up correctly with the eye holes in the face, are obviously human. Skinwalkers have been known to use human bodies for their work. The attributes and Fear score of the creature is based on those of the animal being used.
== Location ==
Skinwalkers can be found wherever people practice Magick. However, they normally keep to deep woods in the American South and jungles in South and Central America.
== Modus Operandi ==
Skinwalkers are magicians who have learned how to use the skins of other living creatures as costumes, dressing in the skins and thus taking on the form of the creature, along with all of its abilities and attributes. They normally use this as a means to commit murder.
== Neutralization ==
A skinwalker can be killed using physical means. A more pragmatic solution, however, is to find the skins when the Skinwalker is not wearing them, cut them open, fill them with salt, and then sew them back together again. Considering that Skinwalking is a spell, anti-magick solutions will also be helpful.
== Story Seed ==
A creature stalks the Louisiana bayou, and local legends say it is the Voodoo bokor Haniman Jim, who went missing twenty years ago. The stories say he put on the skin of a wolf one night and forgot to take it off, and since has forgotten he once was a man.
Category:ESPER
Category:Creatures