World Wizard

World Wizard is a mode similar to Crossroads in its process, although it aims at creating a very rough baseline for a game which can be looser than a typical Crossroads adventure. A game created via this mode, without any follow-up editing, is playable but highly uninteresting as is, however it can be a faster and more inspiring way to start creating than from an Empty World.
===How it works===
Using the World Wizard, the following settings (the first three are identical to Crossroads) will appear:
==1  - Forming the Land:==
*Flat
*Canyons
*Hills
*Mountains
*Rivers
Additional settings at this stage:
*Water Height
*World Size = Choose between small/medium/large
*Terrain Height
==2 - Setting the Environment:==
*Empty World
*Forest
*Arctic
*Desert
Additional settings at this stage:
*Water Height
*Shore Material Height = The height which underwater brush will reach (starts from bottom).
*Peak Material Height = The height which peak brush will reach (starts from top).
*Nature Density = Only for prop density, terrain brush will stay the same.
==3 -  The Hour of Day==
*Morning
*Day
*Evening
*Night
Additional settings at this stage:
*Sun Angle:  Turns the sun on the vertical axis.
*Sun Position: Turns the sun on the horizontal axis.
*Brightness: Left is dark, right is bright
*Visual Filter: Applies a visual filter on the level. For more information, see the Visual Filter page
==4 - The Hero Emerges==
*Woodland Fighter Male
*Woodland Ranger Female
*Woodland Peasant Male
*Woodland Peasant Female
*Goblin Bruiser
*Goblin Scavenger
*Squirrel
*Rabbit
Additional settings at this stage:
*Scale: The size of character. Right is tall, left is short.
*Character Studio: Found next to the "Accept" button, this will switch to character studio. For more information, see the Character Studio page.
==5 - Hero Position==
At this stage, you get to choose where the player will start.
==6 - How do you want to play?==
*3rd Person Adventurer
*3rd Person Brawler
*3rd Person Shooter
*Land Creator
*1st Person Shooter
*Twin-stick Shooter