Golem (Dark)

== Introduction ==
An ancient monster that moves by magic. Can be found around old ruins or temples.
An anthropomorphic figure made of rocks and plants.
Its origins are a mystery and no one knows the source of its power. 
Leader Skill 	Type	Grade
Kashumir- Reduce DEF: Decreases all enemies' DEF by 20% at Kashumir Joust	Dark	2 Star
== Skills ==
=== 1st skill: Rock Fist ===
Damages an enemy depending on the caster's DEF. Stuns the enemy for 1 turn(s) at 20% chance.
* Lv 2 - DMG depending on DEF 5% Increase
* Lv 3 - Debuff Chance 10% Increase
* Lv 4 - DMG depending on DEF 10% Increase
* Lv 5 - Debuff Chance 10% Increase
=== 2nd skill: Raise Rock ===
Damages all enemies depending on caster's HP. Blocks heal on the enemies for 2 turn(s) at 55% chance.
* Lv 2 - DMG depending on enemy HP 5% Increase
* Lv 3 - CD: 1 turn(s) Down
* Lv 4 - Debuff Chance 15% Increase
* Lv 5 - DMG depending on enemy HP 10% Increase
=== 3rd skill: Dolmen (Passive) (Locked: Unlock at Stage 1 Awakening) ===
Protects attacked ally with 30% HP or below for 2 turn(s). Obtains 200% of caster's DEF as a shield for 2 turn(s). 
* Lv 2 - CD: 1 turn(s) Down
* Lv 3 - Protect +1 Turn(s)
== Basic Stats ==
HP: 1,194
ATK: 65
DEF: 109
SPD: 85
Critical Chance: 15%
Critical Damage: 50%
Skill Accuracy: 0%
Skill
resistance: 15%
== Gem Skill ==
* Desperation: Decreases caster's skill cooltime by 1 turn at the end of the turn.
* Confusion: Stuns an enemy at a certain chance.
* Lifesteal: Heals a portion of the damage dealt.
== Awakening Bonus ==
1st stage awakening: Appearance change, Dolmen Skill is added.2nd stage awakening: HP 15% Up3rd Stage awakening: DEF 25% Up