Infinite Neutral

Difference is there is a lot of Neutral runs that sans remembers.
== Story ==
After millons of neutral runs; sans just from the sheer among of times that he can see the runs, goes quiet insane, he first meets you in the area in between where the core and undyne's area is (of course you already killed undyne) and sans wants to end it so badly; he fights you there, in the fights (since it's many neutral it isn't ever a set number[note you sometimes change to Chara and sans achniges when it does as well]) your lvl glitches from any 2-18. Sans himself still wearing his normal usual outfit, eyes never showing. After the first encounter he starts coming after you at closer and closer encounters to the ruins after every reset (there hasn't ever been a true rest in awhile which is one problem) sans himself no longer having a predictible pattern due to lvl changes. Eventually he doesn't even start getting dressed (with jacket) and gets so bad that at one point he asorbs the artifact himself. After the artifact his right becomes more of a consistent but slightly like the flowy fight. The fight before artifact has many ACT options in which it will have different responses from sans almost every time, after artifact it gets narrowed down. You aren't supposed to "win" till after the artifact, and the win itself is just a true reset.
=== Frisk/Chara ===
Chara is ecstatic from this new result and expresses this to frisk, other than that Chara can't really do anything. Frisk not wanting full death now fully regrets the actions, as sans the one that frisk never wanted to kill is now forcing the hand.
== Profile ==
=== Appearance ===
Sans himself has no jacket anymore. His Badtime eye itself is more repetitive that classic sans. He can be seen with a jacket but it definitely wouldn't be zipped up. Badtime eye itself has a slight glow of purple along with the greenish tent from the yellow and blue combined. With the artifact the background itself become rainbow falling.
== Personality ==
With sans being himself learning of all the runs does in fact make him a level of insanity. His new goal now is basically kill the human at all costs. Since everyone in the underground has been killed without him being able to do anything since the human never actually did a genocide run itself he has zero temper and is now willing to do anything at all cost. Lost his humor as now he is in permanent serious mode. Sans no longer can afford to be lazy as the pain of remembering the neutral runs overpowers the incentive to sleep but is in fact lazier than before as he know he has to face the human repeatedly so putting effort to look good isn't really his top priority anymore (hint the no jacket anymore).
== Attacks/Weapons ==
Bones can now be changed greatly in size. Gravity manipulation (blue) now when changed does 1 damage. Telekinesis now can be repeated on a turn basis(like the final attack but every turn). Gaster blaster can still be used but they can now be changed greatly in size but less of them. The damage itself is no longer at zero invincibility frames, and karma is not a thing because genocide isn't a thing. The damage time frame is 4 hits per second. Occasionally he will throw objects from the game at you, and after a certain point will use his final attack which will be him lawnmower you. He dodges still.
=== Post artifact ===
His attacks will be only Gaster blaster and telekinesis. Gravity manipulation is now permanent and no longer does damage when switched. Healing at this point has been taken away from you.
== Weaknesses ==
You still take 1 damage and now have a larger invincibility frame. When you attack him he will die. With the artifact he will be vulnerable.
Category:Sans