Pioneer Corps

==In game==
Pioneer Corps	Pioneer Corps	Pioneer Corps	Pioneer Corps	Pioneer Corps	Pioneer Corps	Pioneer Corps	Pioneer Corps	Pioneer Corps
 	Unique Indian assault infantry. Not as good as Naval Infantry, but is cheaper, faster to train, takes less damage from buildings and artillery.
*Strong versus buildings.
*Weak versus infantry.	Unique Indian assault infantry. Not as good as Naval Infantry, but is cheaper, faster to train, takes less damage from buildings and artillery.
*Strong versus buildings.
*Weak versus infantry.	Unique Indian assault infantry. Not as good as Naval Infantry, but is cheaper, faster to train, takes less damage from buildings and artillery.
*Strong versus buildings.
*Weak versus infantry.	Unique Indian assault infantry. Not as good as Naval Infantry, but is cheaper, faster to train, takes less damage from buildings and artillery.
*Strong versus buildings.
*Weak versus infantry.	Unique Indian assault infantry. Not as good as Naval Infantry, but is cheaper, faster to train, takes less damage from buildings and artillery.
*Strong versus buildings.
*Weak versus infantry.	Unique Indian assault infantry. Not as good as Naval Infantry, but is cheaper, faster to train, takes less damage from buildings and artillery.
*Strong versus buildings.
*Weak versus infantry.	Unique Indian assault infantry. Not as good as Naval Infantry, but is cheaper, faster to train, takes less damage from buildings and artillery.
*Strong versus buildings.
*Weak versus infantry.	Unique Indian assault infantry. Not as good as Naval Infantry, but is cheaper, faster to train, takes less damage from buildings and artillery.
*Strong versus buildings.
*Weak versus infantry.
Prereq: 	Build time 	HP 	LOS 	Attack 	Attack speed 	Movementspeed	 	
* 
* 	8.1s(131t) 	133 	9 	23 	1.6s(24t) 	25 	 	
Cost 	Cost 	Cost 	Created from 	Armour 	Weapon range 	Specialty 	 	
Base 	Ramp 	Pop 	Created from 	Armour 	Weapon range 	Specialty 	 	
: 50;: 30 	: 3;: 1 	1 	 	2 	0–10 	
Will entrench after five seconds of being idle.	 	
 	 	 	 	 	 	 	 	
Gurkhas - not much difference from other rifle units, other than they are trained very quickly, Wealth willing. Highly resistant to melee units - so they are very effective for suppressing non-Western factions dependent on melee weaponry, such as India and China, or defending against melee cavalry in [4].
===Notes===
Based off Royal Malay Regiment except that they have trousers, and a pack.
Category:Auxiliaries