Bard 2.Neal

This article is to go over the changes to the rules for Bards in AD&D 2 Edition with Neal's Homebrew Rules (2.Neal). These rules are not for 5 Edition D&D.
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Ability Requirements:	Dexterity 12
Ability Requirements:	Intelligence 13
Ability Requirements:	Charisma 15
Prime Requisite: 	Dexterity, Charisma
Races Allowed: 	Human, Half-elf, elf*
:* - Elves have been known to be bards in The World, which isn't allowed Rules as written (RAW) in the 2e books.
===Hit Points===
d8 - A bard should have the same HP as your typical person. (RAW says humans have d6 hp which is stupid. Goblins have d8-1, humans should have more hp than goblins.)
===Hit Bonus===
A rogue, including bards, gets a +2 to hit every 3 levels (like a cleric).
Level 	1 	2 	3 	4 	5 	6 	7 	8 	9 	10
Hit Bonus	0 	0 	1 	2 	2 	3 	4 	4 	5 	6
Level 	11	12	13	14	15	16	17	18	19	20
Hit Bonus	6 	7 	8 	8 	9 	10	10	11	12	12
===Racial Level Cap===
Select a class that is available to your character's race. The below table gives the Racial Level Limits for classes:
 Racial Class and Level Limits
Elf 	Unknown*
Half-Elf	Unlimited class advancement
Human 	Unlimited class advancement
:* - The level cap for Elven Bards is unknown
Unlisted races are unable to become bards.
===XP Scale===
Unchanged from RAW. However the following table is updated to reflect the d8 for Hit Dice until level 10.
Bard Experience Levels
Level	XP needed	Hit Dice (d8)	Level	XP needed	Hit Dice (d8)
1 	0 	1 	11 	220,000 	10+2
2 	1,250 	2 	12 	440,000 	10+4
3 	2,500 	3 	13 	660,000 	10+6
4 	5,000 	4 	14 	880,000 	10+8
5 	10,000 	5 	15 	1,100,000	10+10
6 	20,000 	6 	16 	1,320,000	10+12
7 	40,000 	7 	17 	1,540,000	10+14
8 	70,000 	8 	18 	1,760,000	10+16
9 	110,000 	9 	19 	1,980,000	10+18
10 	160,000 	10 	20 	2,200,000	10+20
===Spells===
Bards, starting from level 2 have access to spells. They are taken from Neal's list: Spells which include spells from Players Handbook, Tome of Magic, & Player's Option: Spells & Magic, as well as custom spells. The rules for learning and casting of spells is unchanged.
==Other Rules==
The remainder of rules regarding bards are unchanged from the Player's Handbook. See Bard on the Advanced Dungeons & Dragons 2nd Edition Wiki, or refer to the Players Handbook.
* Saving Throws - Unchanged
* Thief Abilities - Unchanged
* Starting Funds - Unchanged (2d6 × 10 gp)
* Languages & Proficiency Slots - Unchanged (but using Neal's list of Non-Weapon Proficiencies | Proficiency Descriptions)
Category:Classes