Zoom 2023-12-17-2023 21:00

The party’s ascension of the Twisted Ladder is described in the two DM docs, but with an exception: Wun does not experience any of the ‘visions’, and instead just experiences climbing up the plain stone chimney. (He ‘saved’ against the effects.)
Once at the top, the party makes immediate efforts to sketch and memorise the scenes through the windows – we recognise the place or faction associated with each window except the 4th one. The apparently live scenes through the windows ‘loop’ or repeat after a while.
As Joshua discusses whether it is worth starting a Legend Lore, first Bazin and then the rest of the party realise that the floor is beginning to slope towards the central chimney hole. Time to leave! We decide on going through the Blue Tower window – which is about 10’ off the ground and with a ladder down. It is like leaving a giant rope-trick.
Umar is last person down, and as he reaches the ground, the last rung of the ladder detaches in his hand – and the rest of the ladder disappears. The rung is made of Demonwood – though this is only apparent afterwards.
We find ourselves at the edge of 111.071/112.072 facing the Blue Tower. It is about 5:00pm, and not snowing here. Joshua does a brief aerial reconnaissance. The Blue Tower is surrounded by a walled village with about 30 houses of varying size, all in a very bad state of repair or badly damaged. There is a small jetty at 113.071. (Azure Haven is at 114.068). There is no sign of life.
The gates are blasted off their hinges and lying at an angle. Truesight shows that the walls and gates are glyphed – though won’t present a problem going through the ruined gates. (Just don’t climb the walls!) All the buildings have been broken into but there is one anomaly: The town hall/pub has been completely sealed up with Stone Shapes.
The Blue Tower itself has its doors smashed open – some glyphs are still active. The roof is still in good condition. We reckon that the damage was done about 5 weeks ago – a physical attack by ogre-sized creatures. However, there are no bodies, blood or other traces of who/what did this – or of the inhabitants.
We decide to find a building to spend the night in, and leave the exploration of the Blue Tower till tomorrow. 
===Item Identification===
Garaf identifies the items we have found:
*Demonwood Rung: Summons the Twisted Ladder. One charge
*Mace: Mace of Shanah (see below)
*Circlet: +1 Int, +1 Wis, +1 Char
*Ring1: +3 Prot
*Ring2: Feather Fall, Double-speed Fly (24”) 2/day
*Chain Mail: +4 with other properties that will become apparent when it is repaired.
*Shanah Holy Symbol: The symbol of the First Sword of Shanah.
So we now assume that the body we found was that of Beldame – the erstwhile First Sword.
===Mace Of Shanah===
+3 Mace, 2d6 damage in the hands of a Shanah worshipper
In combat when wielded by a cleric - once per round either:
*+1 Strength (cumulative, up to 25)
*+1"/r Movement rate (cumulative, up to 36" before haste)
*+1 damage resistance (cumulative, up to 4)
*D4+1 cure to self or an ally within 3"
*Cure poison to self
*+1 AC (cumulative, up to 4)
If the wielder does not attack someone for 2 rounds then the bonuses reset to zero