Know Alignment (priest)

Know Alignment is a 2nd level priest spell. It allows the priest to determine a creature's alignment.
It is almost identical to its 2nd level wizard counterpart, but has a slightly shorter range and applies a save penalty (see Bugs below).
==Description==
==Gameplay==
This spell is directed at a single creature by the caster.
After the spell is finished a projectile travels rapidly to the target, who is affected by the spell.
The spell's target is allowed a Saving throw versus Spell to resist it, with a 2-point penalty - if the save is successful the spell is finished and fails to provide any information.
If the saving throw is failed, A lighting effect renders over the target, the game log displays a text identifying the creature's name and alignment (Good, Neutral, or Evil).
A second later the creature glows with a colored aura lasting a few seconds - red if evil, green if good, and white if neutral.
This spell can be blocked by Magic resistance, all spell protections (such as Minor Spell Deflection / Minor Globe of Invulnerability), and Spell Immunity: Divination.
==Bugs==
*The range of this spell is listed as 30 ft. in-game; it is actually 20 ft.
*This spell has a save penalty of -2 that is not listed in the description.
==Trivia==
The Advanced Dungeons and Dragons priest spell Know Alignment differs from the BG video game spell version.
A know alignment spell enables the priest to exactly read the aura of a creature or an aligned object (unaligned objects reveal nothing). 
The caster must remain stationary and concentrate on the subject for a full round. If the creature rolls a successful saving throw vs. spell, the caster learns nothing about that particular creature from the casting. Certain magical devices negate the power of the know alignment spell.
The spell can be reversed, known as undetectable alignment, and conceals the alignment of an object or creature for 24 hours.
==Mod content==
Spell Revisions mod has removed the divine "Know Alignment" spell, and replaced it with the following new spell:
Know Opponent
Level: 2
School: Divination
Sphere: Divination
Range: Long
Duration: 2 turns
Casting Time: 1 round
Area of Effect: 1 creature
Saving Throw: None
When this spell is cast, the caster’s eyes glow with magical energy, enabling him to read the aura of a creature, and determine the creature’s strengths and weaknesses. For the duration of the spell, the target’s physical resistances are lowered by 10% and all attacks against the target creature are made with a +2 bonus to the attack roll. Certain magical devices negate the power of the Know Opponent spell, and the spell has no effect on creatures who don’t emanate auras, such as constructs. Magic resistance does not affect this spell.
==External links==
* 
* Advanced D&D 2nd Edition Wiki - Know Alignment (Priest Spell)
Category:Cleric 2nd level spells
Category:Druid 2nd level spells
Category:Bugs