Plasma Grenade

==Summary==
The Type-1 Antipersonnel Grenade, more commonly known as the Plasma Grenade, also known as the Sticky Grenade, is a Covenant anti-personnel explosive device.
==Powers and Stats==
Tier: 
Name: Type-1 Antipersonnel Grenade, Plasma Grenade, Sticky Grenade
Origin: Halo
Age: Unknown
Classification: Anti-Personnel Grenade
Wielders: Covenant Empire
Powers and Abilities: Plasma Manipulation (Plasma Grenades explode in a burst of superheated plasma), Heat Manipulation (Plasma Weapons are capable of inflicting injuries including severe third-degree burns, flash vaporization of bodily fluids, instant cauterization of wounds which traps fluids in organs or blood vessels and, in addition to the rapid expansion of heat, can cause ruptures or small explosions within the victim. Near misses can also cause injury to the target, as convection created by the shots can burn the intended target which can lead to heat trauma or heat stroke due to the exposure to extreme temperatures.), Explosion Manipulation (The concussion wave released by the grenade will also cause additional damage to anything within the kill radius.)
Attack Potency: Building level (Can burn Jiralhanae and a pack of Unggoy to ashes) 
Speed: Unknown Attack Speed
Durability: Unknown
Range: Varies when thrown. Has a kill radius of 3.96 meters and a damage radius of 12.9 meters
Weaknesses: The plasma grenade has a three-second fuse that, if the plasma grenade does not stick it to the target, can make the grenade easy to avoid.
Category:Items
Category:Halo
Category:Bombs
Category:Covenant Empire
Category:Plasma Users
Category:Temperature Users
Category:Explosion Users