Power-Ups 4: Enhancements

GURPS Power-Ups 4: Enhancements (2012)
==Concept==
Enhancements are improvements to advantages, more rarely to basic attributes and secondary characteristics, and in some cases individual skills.
They add a bonus to the cost of the advantage that is enhanced. Their counterpart are Limitations. A special version is Reciprocal Enhancement.
==List of Enhancements==
Not all Enhancements are listed. Some are connected to only to a single advantage (such as Magery). Those are listed via :Category:Special Modifiers. Some modifiers that appeared after this piece have been included in the lists.
===A===
Enhancement 	Cost 	Reference
Accurate 	B102 	
Affects Insubstantial 	B102 	
Affects Insubstantial (Selective)	Power-ups 4 p. 12	
Affects Others 	Power-ups 4 p. 12	
Affects Substantial 	B102 	
Affects Substantial (Selective) 	Power-ups 4 p. 12	
Ammunition Options 	Variable 	Power-ups 4 p. 18
AP Ammo 	Variable 	Power-ups 4 p. 18
Area Effect 	B102 	
Armor Divisor 	B102 	
Aura   	B102 	
===B and C===
Enhancement 	Cost 	Reference
Based on (Different Attribute) 	B102 	
Based on (Different Attribute), Own Roll	Power-ups 4 p. 12	
Beam Weapon 	+40% 	"Metatronic Generators" Pyramid 3/46: Weird Science
Blood Agent 	B102 	
Can Carry Objects 	Variable 	Power-ups 4 p. 13
Cone 	B103 	
Contact Agent 	B103 	
Cosmic, Avoiding drawbacks 	B103 and 7 	
Cosmic, Defensive 	B103 and 7 	
Cosmic, Irresistible attack 	B103 and 8 	
Cosmic, Lingering effect 	B103 and 8 	
Cosmic, No active defense allowed 	Power-ups 4 p. 8 	
Cosmic, No die roll required 	Power-ups 4 p. 8 	
Cosmic, No Rule of 16 	Power-ups 4 p. 7 	
Cosmic, Privileged attack 	Power-ups 4 p. 7 	
Cosmic, Unhealing damage 	Power-ups 4 p. 8 	
Cosmic, Unrestricted powers 	Power-ups 4 p. 8 	
Conventional Firearm 	+25% 	"Metatronic Generators" Pyramid 3/46: Weird Science
Cyclic 	Variable 	B103
===D===
Enhancement 	Cost 	Reference
Dehydration 	B104 	
Delay, Fixed 	B105 	
Delay, Supernatural	Power-ups 4 p. 18	
Delay, Triggered 	B105 	
Delay, Variable 	B105 	
Decreased Immunity 	Power-ups 4 p. 13	
Destructive Parry 	Power-ups 4 p. 18	
Double Blunt Trauma	20% 	B104
Double Knockback 	B104 	
Drifting 	B105 	
Drowning 	B104 	
Dual 	Power-ups 4 p. 18	
===E and F===
Enhancement 	Cost 	Reference
Erosive 	Power-ups 4 p. 18 	
Explosion 	B104 	
Extended Duration 	Variable 	B105 and Power-ups 4 p. 13
Extra Passes 	Power-ups 4 p. 18 	
Fixed Duration 	Power-ups 4 p. 14 	
Follow-Up 	Variable 	B105
Follow-Up, Universal 	Power-ups 4 p. 14 	
Force Field 	20% 	Power-ups 4 p. 14
Fragmentation, Cutting 	B104 and Power-ups 4 p. 19	
Fragmentation, Hot 	B104 and Power-ups 4 p. 19	
Fragmentation, Impaling 	Power-ups 4 p. 19 	
Fragmentation, Large Piercing	Power-ups 4 p. 19 	
Freezing 	B104 	
===G, H, I, and J===
Enhancement 	Cost 	Reference
Game Time 	Power-ups 4 p. 14	
Grenade 	+25% or +50% 	"Metatronic Generators" Pyramid 3/46: Weird Science
Guided 	B105 	
Hazard 	Variable 	B104
Heat 	Power-ups 4 p. 19	
Homing 	Variable 	B105
HP Ammo 	Variable 	Power-ups 4 p. 18
Incendiary (on most attacks) 	B105 	
Incendiary (on Burning Attack)	Power-ups 4 p. 19	
Increased Range 	B106 	
Increased Range, LOS 	Variable 	Power-ups 4 p. 15
Independent 	Power-ups 4 p. 15	
Jet 	B106 	
===L and M===
Enhancement 	Cost 	Reference
Link 	B106 	
Long-Range 	Power-ups 4 p. 15	
Low Psychic Signature 	Power-ups 4 p. 15	
Low Signature 	B106 	
Low Signature, Variable	Power-ups 4 p. 15	
Malediction 	Variable 	B106
Melee-Capable 	Variable 	Power-ups 4 p. 19
Mental Defense Only 	Power-ups 4 p. 19	
Missed Sleep 	B104 	
Mobile 	B107 	
Multi-Ammo 	Variable 	Power-ups 4 p. 18
===N, O, P, and R===
Enhancement 	Cost 	Reference
No Signature   	B106 	
Once On, Stays On   	Power-ups 4 p. 16	
Overhead   	B107 	
Persistent   	B107 	
Radiation   	B105 	
Ranged   	B107 	
Rapid Fire 	Variable 	B108
Reduced Fatigue Cost  	B108 	
Reduced Time   	B108 	
Reflexive   	Power-ups 4 p. 16	
Reliable   	Power-ups 4 p. 16	
Respiratory Agent   	B108 	
===S===
Enhancement 	Cost 	Reference
Selective Area   	B108 	
Selective Effect  	Power-ups 4 p. 16	
Selectivity   	B108 	
Sense-Based 	Variable 	B109
Side Effect 	Variable 	B109
ST-Based   	Power-ups 4 p. 20	
Starvation 	B104 	
Suffocation   	B104 	
Super Attribute   	Power-ups 4 p. 17	
Surge   	B105 	
Surge, Arcing   	Power-ups 4 p. 21	
Surprise Attack   	Power-ups 4 p. 21	
Switchable   	Power-ups 4 p. 17	
Symptoms 	Variable 	B109
===T, U, V, W===
Enhancement 	Cost 	Reference
Thrusting Blade  	Power-ups 4 p. 21	
Time-Spanning 	Variable 	Power-ups 4 p. 17
Underwater   	B109 	
Usually On   	Power-ups 4 p. 18	
Variable   	B109 	
Variable Enhancement	Variable 	Power-ups 4 p. 5
Very Rapid Fire 	Variable 	Power-ups 4 p. 21
Wall   	B109 	
World-Spanning   	Power-ups 4 p. 18	
==See Also==
* Power-Ups 8: Limitations
==References==
* Basic Set 300-301; GURPS Power-Ups 4 22-24
2012
Category:Advantages
Category:Enhancements
Category:Jason "PK" Levine
Category:Power-Ups