Bravely Struggle/Jobs

As the player progresses through the story of Bravely Struggle, they will obtain up to forty Jobs either through story events or sidequests.
==Freelancer==
FreelancerJob Command: Specialty Ability: A jack of all trades with balanced stats and a knack for both healing and damaging in equal measure. A Freelancer is useful for nearly any situation. Most noteworthy is its Examine skill, which allows you to analyze an enemy's stats and record them for future reference.The Freelancer does not have an asterisk, as it is available from the very start of your adventure.	FreelancerJob Command: Specialty Ability: A jack of all trades with balanced stats and a knack for both healing and damaging in equal measure. A Freelancer is useful for nearly any situation. Most noteworthy is its Examine skill, which allows you to analyze an enemy's stats and record them for future reference.The Freelancer does not have an asterisk, as it is available from the very start of your adventure.	FreelancerJob Command: Specialty Ability: A jack of all trades with balanced stats and a knack for both healing and damaging in equal measure. A Freelancer is useful for nearly any situation. Most noteworthy is its Examine skill, which allows you to analyze an enemy's stats and record them for future reference.The Freelancer does not have an asterisk, as it is available from the very start of your adventure.	FreelancerJob Command: Specialty Ability: A jack of all trades with balanced stats and a knack for both healing and damaging in equal measure. A Freelancer is useful for nearly any situation. Most noteworthy is its Examine skill, which allows you to analyze an enemy's stats and record them for future reference.The Freelancer does not have an asterisk, as it is available from the very start of your adventure.	FreelancerJob Command: Specialty Ability: A jack of all trades with balanced stats and a knack for both healing and damaging in equal measure. A Freelancer is useful for nearly any situation. Most noteworthy is its Examine skill, which allows you to analyze an enemy's stats and record them for future reference.The Freelancer does not have an asterisk, as it is available from the very start of your adventure.	FreelancerJob Command: Specialty Ability: A jack of all trades with balanced stats and a knack for both healing and damaging in equal measure. A Freelancer is useful for nearly any situation. Most noteworthy is its Examine skill, which allows you to analyze an enemy's stats and record them for future reference.The Freelancer does not have an asterisk, as it is available from the very start of your adventure.	FreelancerJob Command: Specialty Ability: A jack of all trades with balanced stats and a knack for both healing and damaging in equal measure. A Freelancer is useful for nearly any situation. Most noteworthy is its Examine skill, which allows you to analyze an enemy's stats and record them for future reference.The Freelancer does not have an asterisk, as it is available from the very start of your adventure.	FreelancerJob Command: Specialty Ability: A jack of all trades with balanced stats and a knack for both healing and damaging in equal measure. A Freelancer is useful for nearly any situation. Most noteworthy is its Examine skill, which allows you to analyze an enemy's stats and record them for future reference.The Freelancer does not have an asterisk, as it is available from the very start of your adventure.	FreelancerJob Command: Specialty Ability: A jack of all trades with balanced stats and a knack for both healing and damaging in equal measure. A Freelancer is useful for nearly any situation. Most noteworthy is its Examine skill, which allows you to analyze an enemy's stats and record them for future reference.The Freelancer does not have an asterisk, as it is available from the very start of your adventure.	FreelancerJob Command: Specialty Ability: A jack of all trades with balanced stats and a knack for both healing and damaging in equal measure. A Freelancer is useful for nearly any situation. Most noteworthy is its Examine skill, which allows you to analyze an enemy's stats and record them for future reference.The Freelancer does not have an asterisk, as it is available from the very start of your adventure.
 	 	 	 	 	 	 	 	 	
 	HPC 	MPC 	STRC 	INTC 	DEXC 	VITC 	MNDC 	AGIC 	
 	 	 	 	 	 	 	 	 	
 	SwordB 	AxeB 	SpearB 	RodB 	StaffB 	DaggerB 	KatanaB 	GreatswordB 	
 	 	BowB 	KnucklesB 	PistolB 	ShieldB 	HelmB 	ArmorB 	 	
 	 	 	 	 	 	 	 	 	
Lv1Examine 	Lv1Examine 	Lv1Examine 	Lv1Examine 	Miscellany"Scans" the enemy to reveal their HP and elemental weaknesses. Adds their information to the Bestiary. 	Miscellany"Scans" the enemy to reveal their HP and elemental weaknesses. Adds their information to the Bestiary. 	Miscellany"Scans" the enemy to reveal their HP and elemental weaknesses. Adds their information to the Bestiary. 	Miscellany"Scans" the enemy to reveal their HP and elemental weaknesses. Adds their information to the Bestiary. 	Miscellany"Scans" the enemy to reveal their HP and elemental weaknesses. Adds their information to the Bestiary. 	Miscellany"Scans" the enemy to reveal their HP and elemental weaknesses. Adds their information to the Bestiary.
Lv2Divining Rod 	Lv2Divining Rod 	Lv2Divining Rod 	Lv2Divining Rod 	SupportCosts one slot. The number of unopened treasure chests in the player's area is displayed on the map. 	SupportCosts one slot. The number of unopened treasure chests in the player's area is displayed on the map. 	SupportCosts one slot. The number of unopened treasure chests in the player's area is displayed on the map. 	SupportCosts one slot. The number of unopened treasure chests in the player's area is displayed on the map. 	SupportCosts one slot. The number of unopened treasure chests in the player's area is displayed on the map. 	SupportCosts one slot. The number of unopened treasure chests in the player's area is displayed on the map.
Lv3Treat 	Lv3Treat 	Lv3Treat 	Lv3Treat 	MiscellanyCosts 7 MP. Restores the HP of one ally by 20%. Can be used even when Silenced. 	MiscellanyCosts 7 MP. Restores the HP of one ally by 20%. Can be used even when Silenced. 	MiscellanyCosts 7 MP. Restores the HP of one ally by 20%. Can be used even when Silenced. 	MiscellanyCosts 7 MP. Restores the HP of one ally by 20%. Can be used even when Silenced. 	MiscellanyCosts 7 MP. Restores the HP of one ally by 20%. Can be used even when Silenced. 	MiscellanyCosts 7 MP. Restores the HP of one ally by 20%. Can be used even when Silenced.
Lv4Dungeon Master 	Lv4Dungeon Master 	Lv4Dungeon Master 	Lv4Dungeon Master 	SupportCosts one slot. Immunizes the party against the negative effects of hazards encountered outside of battle. 	SupportCosts one slot. Immunizes the party against the negative effects of hazards encountered outside of battle. 	SupportCosts one slot. Immunizes the party against the negative effects of hazards encountered outside of battle. 	SupportCosts one slot. Immunizes the party against the negative effects of hazards encountered outside of battle. 	SupportCosts one slot. Immunizes the party against the negative effects of hazards encountered outside of battle. 	SupportCosts one slot. Immunizes the party against the negative effects of hazards encountered outside of battle.
Lv5Attack Item Amp 	Lv5Attack Item Amp 	Lv5Attack Item Amp 	Lv5Attack Item Amp 	SupportCosts one slot. Boosts the damage of attack items by 50%. 	SupportCosts one slot. Boosts the damage of attack items by 50%. 	SupportCosts one slot. Boosts the damage of attack items by 50%. 	SupportCosts one slot. Boosts the damage of attack items by 50%. 	SupportCosts one slot. Boosts the damage of attack items by 50%. 	SupportCosts one slot. Boosts the damage of attack items by 50%.
Lv6Square One 	Lv6Square One 	Lv6Square One 	Lv6Square One 	MiscellanyCosts 1 BP. Removes all status effects from all allies and all enemies, including buffs, debuffs, and ailments. 	MiscellanyCosts 1 BP. Removes all status effects from all allies and all enemies, including buffs, debuffs, and ailments. 	MiscellanyCosts 1 BP. Removes all status effects from all allies and all enemies, including buffs, debuffs, and ailments. 	MiscellanyCosts 1 BP. Removes all status effects from all allies and all enemies, including buffs, debuffs, and ailments. 	MiscellanyCosts 1 BP. Removes all status effects from all allies and all enemies, including buffs, debuffs, and ailments. 	MiscellanyCosts 1 BP. Removes all status effects from all allies and all enemies, including buffs, debuffs, and ailments.
Lv7Treasure Map 	Lv7Treasure Map 	Lv7Treasure Map 	Lv7Treasure Map 	SupportCosts one slot. Treasure chests and hidden items are displayed on the map. 	SupportCosts one slot. Treasure chests and hidden items are displayed on the map. 	SupportCosts one slot. Treasure chests and hidden items are displayed on the map. 	SupportCosts one slot. Treasure chests and hidden items are displayed on the map. 	SupportCosts one slot. Treasure chests and hidden items are displayed on the map. 	SupportCosts one slot. Treasure chests and hidden items are displayed on the map.
Lv8JP Up 	Lv8JP Up 	Lv8JP Up 	Lv8JP Up 	SupportCosts one slot. Increases the rate at which JP is accumulated by 20%. 	SupportCosts one slot. Increases the rate at which JP is accumulated by 20%. 	SupportCosts one slot. Increases the rate at which JP is accumulated by 20%. 	SupportCosts one slot. Increases the rate at which JP is accumulated by 20%. 	SupportCosts one slot. Increases the rate at which JP is accumulated by 20%. 	SupportCosts one slot. Increases the rate at which JP is accumulated by 20%.
Lv9Mimic 	Lv9Mimic 	Lv9Mimic 	Lv9Mimic 	MiscellanyCopy the action performed immediately prior to the user’s turn, regardless of the usual cost to perform the action. 	MiscellanyCopy the action performed immediately prior to the user’s turn, regardless of the usual cost to perform the action. 	MiscellanyCopy the action performed immediately prior to the user’s turn, regardless of the usual cost to perform the action. 	MiscellanyCopy the action performed immediately prior to the user’s turn, regardless of the usual cost to perform the action. 	MiscellanyCopy the action performed immediately prior to the user’s turn, regardless of the usual cost to perform the action. 	MiscellanyCopy the action performed immediately prior to the user’s turn, regardless of the usual cost to perform the action.
Lv10Jack of all Blades 	Lv10Jack of all Blades 	Lv10Jack of all Blades 	Lv10Jack of all Blades 	SupportCosts two slots. Raises all Weapon and Armor Aptitudes up to B-Rank. Does not apply to Weapon or Armor Aptitudes that exceed B-Rank. 	SupportCosts two slots. Raises all Weapon and Armor Aptitudes up to B-Rank. Does not apply to Weapon or Armor Aptitudes that exceed B-Rank. 	SupportCosts two slots. Raises all Weapon and Armor Aptitudes up to B-Rank. Does not apply to Weapon or Armor Aptitudes that exceed B-Rank. 	SupportCosts two slots. Raises all Weapon and Armor Aptitudes up to B-Rank. Does not apply to Weapon or Armor Aptitudes that exceed B-Rank. 	SupportCosts two slots. Raises all Weapon and Armor Aptitudes up to B-Rank. Does not apply to Weapon or Armor Aptitudes that exceed B-Rank. 	SupportCosts two slots. Raises all Weapon and Armor Aptitudes up to B-Rank. Does not apply to Weapon or Armor Aptitudes that exceed B-Rank.
Lv11Late Bloomer 	Lv11Late Bloomer 	Lv11Late Bloomer 	Lv11Late Bloomer 	SupportCosts two slots. Raises the character's base stats by 1% for every job mastered. 	SupportCosts two slots. Raises the character's base stats by 1% for every job mastered. 	SupportCosts two slots. Raises the character's base stats by 1% for every job mastered. 	SupportCosts two slots. Raises the character's base stats by 1% for every job mastered. 	SupportCosts two slots. Raises the character's base stats by 1% for every job mastered. 	SupportCosts two slots. Raises the character's base stats by 1% for every job mastered.
==Bishop==
BishopJob Command: Specialty Ability: A sacred figure clad in shimmering robes. A Bishop uses Holy Magic to restore allies' vitality, dispel specific status ailments, or even revive fallen comrades. With their Good Measure ability, they can also power up any spells they know by casting the same spell multiple times in a row.The Bishop's asterisk is obtained in the Prologue from Pope Agnès Oblige after she leaves your party.	BishopJob Command: Specialty Ability: A sacred figure clad in shimmering robes. A Bishop uses Holy Magic to restore allies' vitality, dispel specific status ailments, or even revive fallen comrades. With their Good Measure ability, they can also power up any spells they know by casting the same spell multiple times in a row.The Bishop's asterisk is obtained in the Prologue from Pope Agnès Oblige after she leaves your party.	BishopJob Command: Specialty Ability: A sacred figure clad in shimmering robes. A Bishop uses Holy Magic to restore allies' vitality, dispel specific status ailments, or even revive fallen comrades. With their Good Measure ability, they can also power up any spells they know by casting the same spell multiple times in a row.The Bishop's asterisk is obtained in the Prologue from Pope Agnès Oblige after she leaves your party.	BishopJob Command: Specialty Ability: A sacred figure clad in shimmering robes. A Bishop uses Holy Magic to restore allies' vitality, dispel specific status ailments, or even revive fallen comrades. With their Good Measure ability, they can also power up any spells they know by casting the same spell multiple times in a row.The Bishop's asterisk is obtained in the Prologue from Pope Agnès Oblige after she leaves your party.	BishopJob Command: Specialty Ability: A sacred figure clad in shimmering robes. A Bishop uses Holy Magic to restore allies' vitality, dispel specific status ailments, or even revive fallen comrades. With their Good Measure ability, they can also power up any spells they know by casting the same spell multiple times in a row.The Bishop's asterisk is obtained in the Prologue from Pope Agnès Oblige after she leaves your party.	BishopJob Command: Specialty Ability: A sacred figure clad in shimmering robes. A Bishop uses Holy Magic to restore allies' vitality, dispel specific status ailments, or even revive fallen comrades. With their Good Measure ability, they can also power up any spells they know by casting the same spell multiple times in a row.The Bishop's asterisk is obtained in the Prologue from Pope Agnès Oblige after she leaves your party.	BishopJob Command: Specialty Ability: A sacred figure clad in shimmering robes. A Bishop uses Holy Magic to restore allies' vitality, dispel specific status ailments, or even revive fallen comrades. With their Good Measure ability, they can also power up any spells they know by casting the same spell multiple times in a row.The Bishop's asterisk is obtained in the Prologue from Pope Agnès Oblige after she leaves your party.	BishopJob Command: Specialty Ability: A sacred figure clad in shimmering robes. A Bishop uses Holy Magic to restore allies' vitality, dispel specific status ailments, or even revive fallen comrades. With their Good Measure ability, they can also power up any spells they know by casting the same spell multiple times in a row.The Bishop's asterisk is obtained in the Prologue from Pope Agnès Oblige after she leaves your party.	BishopJob Command: Specialty Ability: A sacred figure clad in shimmering robes. A Bishop uses Holy Magic to restore allies' vitality, dispel specific status ailments, or even revive fallen comrades. With their Good Measure ability, they can also power up any spells they know by casting the same spell multiple times in a row.The Bishop's asterisk is obtained in the Prologue from Pope Agnès Oblige after she leaves your party.	BishopJob Command: Specialty Ability: A sacred figure clad in shimmering robes. A Bishop uses Holy Magic to restore allies' vitality, dispel specific status ailments, or even revive fallen comrades. With their Good Measure ability, they can also power up any spells they know by casting the same spell multiple times in a row.The Bishop's asterisk is obtained in the Prologue from Pope Agnès Oblige after she leaves your party.
 	 	 	 	 	 	 	 	 	
 	HPC 	MPA 	STRC 	INTB 	DEXD 	VITD 	MNDA 	AGIB 	
 	 	 	 	 	 	 	 	 	
 	SwordE 	AxeE 	SpearB 	RodB 	StaffS 	DaggerC 	KatanaE 	GreatswordE 	
 	 	BowE 	KnucklesE 	PistolE 	ShieldE 	HelmE 	ArmorE 	 	
 	 	 	 	 	 	 	 	 	
Lv1Holy Magic Lv1 	Lv1Holy Magic Lv1 	Lv1Holy Magic Lv1 	Lv1Holy Magic Lv1 	Holy MagicEnables the use of and if the player possesses the necessary scrolls. 	Holy MagicEnables the use of and if the player possesses the necessary scrolls. 	Holy MagicEnables the use of and if the player possesses the necessary scrolls. 	Holy MagicEnables the use of and if the player possesses the necessary scrolls. 	Holy MagicEnables the use of and if the player possesses the necessary scrolls. 	Holy MagicEnables the use of and if the player possesses the necessary scrolls.
Lv2Saving Grace 	Lv2Saving Grace 	Lv2Saving Grace 	Lv2Saving Grace 	SupportCosts two slots. When using a healing skill on a target with less than 20% HP, the effectiveness of the healing skill is increased by 50%. 	SupportCosts two slots. When using a healing skill on a target with less than 20% HP, the effectiveness of the healing skill is increased by 50%. 	SupportCosts two slots. When using a healing skill on a target with less than 20% HP, the effectiveness of the healing skill is increased by 50%. 	SupportCosts two slots. When using a healing skill on a target with less than 20% HP, the effectiveness of the healing skill is increased by 50%. 	SupportCosts two slots. When using a healing skill on a target with less than 20% HP, the effectiveness of the healing skill is increased by 50%. 	SupportCosts two slots. When using a healing skill on a target with less than 20% HP, the effectiveness of the healing skill is increased by 50%.
Lv3Holy Magic Lv2 	Lv3Holy Magic Lv2 	Lv3Holy Magic Lv2 	Lv3Holy Magic Lv2 	Holy MagicEnables the use of and if the player possesses the necessary scrolls. 	Holy MagicEnables the use of and if the player possesses the necessary scrolls. 	Holy MagicEnables the use of and if the player possesses the necessary scrolls. 	Holy MagicEnables the use of and if the player possesses the necessary scrolls. 	Holy MagicEnables the use of and if the player possesses the necessary scrolls. 	Holy MagicEnables the use of and if the player possesses the necessary scrolls.
Lv4Good Measure 	Lv4Good Measure 	Lv4Good Measure 	Lv4Good Measure 	SupportCosts two slots. By casting the same spell twice in a row using Brave, you can combine the two casts in order to increase the spell’s effectiveness. 	SupportCosts two slots. By casting the same spell twice in a row using Brave, you can combine the two casts in order to increase the spell’s effectiveness. 	SupportCosts two slots. By casting the same spell twice in a row using Brave, you can combine the two casts in order to increase the spell’s effectiveness. 	SupportCosts two slots. By casting the same spell twice in a row using Brave, you can combine the two casts in order to increase the spell’s effectiveness. 	SupportCosts two slots. By casting the same spell twice in a row using Brave, you can combine the two casts in order to increase the spell’s effectiveness. 	SupportCosts two slots. By casting the same spell twice in a row using Brave, you can combine the two casts in order to increase the spell’s effectiveness.
Lv5Holy Magic Lv3 	Lv5Holy Magic Lv3 	Lv5Holy Magic Lv3 	Lv5Holy Magic Lv3 	Holy MagicEnables the use of and if the player possesses the necessary scrolls. 	Holy MagicEnables the use of and if the player possesses the necessary scrolls. 	Holy MagicEnables the use of and if the player possesses the necessary scrolls. 	Holy MagicEnables the use of and if the player possesses the necessary scrolls. 	Holy MagicEnables the use of and if the player possesses the necessary scrolls. 	Holy MagicEnables the use of and if the player possesses the necessary scrolls.
Lv6Holy Magic Lv4 	Lv6Holy Magic Lv4 	Lv6Holy Magic Lv4 	Lv6Holy Magic Lv4 	Holy MagicEnables the use of and if the player possesses the necessary scrolls. 	Holy MagicEnables the use of and if the player possesses the necessary scrolls. 	Holy MagicEnables the use of and if the player possesses the necessary scrolls. 	Holy MagicEnables the use of and if the player possesses the necessary scrolls. 	Holy MagicEnables the use of and if the player possesses the necessary scrolls. 	Holy MagicEnables the use of and if the player possesses the necessary scrolls.
Lv7Holy Magic Lv5 	Lv7Holy Magic Lv5 	Lv7Holy Magic Lv5 	Lv7Holy Magic Lv5 	Holy MagicEnables the use of and if the player possesses the necessary scrolls. 	Holy MagicEnables the use of and if the player possesses the necessary scrolls. 	Holy MagicEnables the use of and if the player possesses the necessary scrolls. 	Holy MagicEnables the use of and if the player possesses the necessary scrolls. 	Holy MagicEnables the use of and if the player possesses the necessary scrolls. 	Holy MagicEnables the use of and if the player possesses the necessary scrolls.
Lv8Echoing Verse 	Lv8Echoing Verse 	Lv8Echoing Verse 	Lv8Echoing Verse 	SupportCosts three slots. By casting the same spell thrice in a row using Brave, you can combine the three casts in order to increase the spell’s effectiveness. 	SupportCosts three slots. By casting the same spell thrice in a row using Brave, you can combine the three casts in order to increase the spell’s effectiveness. 	SupportCosts three slots. By casting the same spell thrice in a row using Brave, you can combine the three casts in order to increase the spell’s effectiveness. 	SupportCosts three slots. By casting the same spell thrice in a row using Brave, you can combine the three casts in order to increase the spell’s effectiveness. 	SupportCosts three slots. By casting the same spell thrice in a row using Brave, you can combine the three casts in order to increase the spell’s effectiveness. 	SupportCosts three slots. By casting the same spell thrice in a row using Brave, you can combine the three casts in order to increase the spell’s effectiveness.
Lv9Brevity 	Lv9Brevity 	Lv9Brevity 	Lv9Brevity 	SupportCosts three slots. The user has a 50% chance of activating Good Measure when single-casting a spell, and a 10% chance of activating Echoing Verse when either single-casting or double-casting a spell. 	SupportCosts three slots. The user has a 50% chance of activating Good Measure when single-casting a spell, and a 10% chance of activating Echoing Verse when either single-casting or double-casting a spell. 	SupportCosts three slots. The user has a 50% chance of activating Good Measure when single-casting a spell, and a 10% chance of activating Echoing Verse when either single-casting or double-casting a spell. 	SupportCosts three slots. The user has a 50% chance of activating Good Measure when single-casting a spell, and a 10% chance of activating Echoing Verse when either single-casting or double-casting a spell. 	SupportCosts three slots. The user has a 50% chance of activating Good Measure when single-casting a spell, and a 10% chance of activating Echoing Verse when either single-casting or double-casting a spell. 	SupportCosts three slots. The user has a 50% chance of activating Good Measure when single-casting a spell, and a 10% chance of activating Echoing Verse when either single-casting or double-casting a spell.
Lv10Holy Magic Lv6 	Lv10Holy Magic Lv6 	Lv10Holy Magic Lv6 	Lv10Holy Magic Lv6 	Holy MagicEnables the use of and if the player possesses the necessary scrolls. 	Holy MagicEnables the use of and if the player possesses the necessary scrolls. 	Holy MagicEnables the use of and if the player possesses the necessary scrolls. 	Holy MagicEnables the use of and if the player possesses the necessary scrolls. 	Holy MagicEnables the use of and if the player possesses the necessary scrolls. 	Holy MagicEnables the use of and if the player possesses the necessary scrolls.
Lv11Heavensend 	Lv11Heavensend 	Lv11Heavensend 	Lv11Heavensend 	SupportCosts three slots. Once per battle, the party regains 40% HP and 25% MP at the end of a Struggle Turn, and can continue the fight normally. Equipping Heavensend to multiple party members does not increase number of times you can be revived per fight. 	SupportCosts three slots. Once per battle, the party regains 40% HP and 25% MP at the end of a Struggle Turn, and can continue the fight normally. Equipping Heavensend to multiple party members does not increase number of times you can be revived per fight. 	SupportCosts three slots. Once per battle, the party regains 40% HP and 25% MP at the end of a Struggle Turn, and can continue the fight normally. Equipping Heavensend to multiple party members does not increase number of times you can be revived per fight. 	SupportCosts three slots. Once per battle, the party regains 40% HP and 25% MP at the end of a Struggle Turn, and can continue the fight normally. Equipping Heavensend to multiple party members does not increase number of times you can be revived per fight. 	SupportCosts three slots. Once per battle, the party regains 40% HP and 25% MP at the end of a Struggle Turn, and can continue the fight normally. Equipping Heavensend to multiple party members does not increase number of times you can be revived per fight. 	SupportCosts three slots. Once per battle, the party regains 40% HP and 25% MP at the end of a Struggle Turn, and can continue the fight normally. Equipping Heavensend to multiple party members does not increase number of times you can be revived per fight.
==Thief==
ThiefJob Command: Specialty Ability: A less action-oriented class with unmatched agility. A Thief’s most noteworthy trait is their ability to Steal rare items from enemies for later use, but they can also dish out plenty of damage when they want to using their high speed and respectable physical damage output.The Thief's asterisk is obtained in the Prologue from Puck Pockette after defeating him.	ThiefJob Command: Specialty Ability: A less action-oriented class with unmatched agility. A Thief’s most noteworthy trait is their ability to Steal rare items from enemies for later use, but they can also dish out plenty of damage when they want to using their high speed and respectable physical damage output.The Thief's asterisk is obtained in the Prologue from Puck Pockette after defeating him.	ThiefJob Command: Specialty Ability: A less action-oriented class with unmatched agility. A Thief’s most noteworthy trait is their ability to Steal rare items from enemies for later use, but they can also dish out plenty of damage when they want to using their high speed and respectable physical damage output.The Thief's asterisk is obtained in the Prologue from Puck Pockette after defeating him.	ThiefJob Command: Specialty Ability: A less action-oriented class with unmatched agility. A Thief’s most noteworthy trait is their ability to Steal rare items from enemies for later use, but they can also dish out plenty of damage when they want to using their high speed and respectable physical damage output.The Thief's asterisk is obtained in the Prologue from Puck Pockette after defeating him.	ThiefJob Command: Specialty Ability: A less action-oriented class with unmatched agility. A Thief’s most noteworthy trait is their ability to Steal rare items from enemies for later use, but they can also dish out plenty of damage when they want to using their high speed and respectable physical damage output.The Thief's asterisk is obtained in the Prologue from Puck Pockette after defeating him.	ThiefJob Command: Specialty Ability: A less action-oriented class with unmatched agility. A Thief’s most noteworthy trait is their ability to Steal rare items from enemies for later use, but they can also dish out plenty of damage when they want to using their high speed and respectable physical damage output.The Thief's asterisk is obtained in the Prologue from Puck Pockette after defeating him.	ThiefJob Command: Specialty Ability: A less action-oriented class with unmatched agility. A Thief’s most noteworthy trait is their ability to Steal rare items from enemies for later use, but they can also dish out plenty of damage when they want to using their high speed and respectable physical damage output.The Thief's asterisk is obtained in the Prologue from Puck Pockette after defeating him.	ThiefJob Command: Specialty Ability: A less action-oriented class with unmatched agility. A Thief’s most noteworthy trait is their ability to Steal rare items from enemies for later use, but they can also dish out plenty of damage when they want to using their high speed and respectable physical damage output.The Thief's asterisk is obtained in the Prologue from Puck Pockette after defeating him.	ThiefJob Command: Specialty Ability: A less action-oriented class with unmatched agility. A Thief’s most noteworthy trait is their ability to Steal rare items from enemies for later use, but they can also dish out plenty of damage when they want to using their high speed and respectable physical damage output.The Thief's asterisk is obtained in the Prologue from Puck Pockette after defeating him.	ThiefJob Command: Specialty Ability: A less action-oriented class with unmatched agility. A Thief’s most noteworthy trait is their ability to Steal rare items from enemies for later use, but they can also dish out plenty of damage when they want to using their high speed and respectable physical damage output.The Thief's asterisk is obtained in the Prologue from Puck Pockette after defeating him.
 	 	 	 	 	 	 	 	 	
 	HPC 	MPC 	STRC 	INTE 	DEXS 	VITC 	MNDE 	AGIS 	
 	 	 	 	 	 	 	 	 	
 	SwordC 	AxeE 	SpearE 	RodE 	StaffE 	DaggerS 	KatanaC 	GreatswordE 	
 	 	BowA 	KnucklesC 	PistolC 	ShieldE 	HelmE 	ArmorE 	 	
 	 	 	 	 	 	 	 	 	
Lv1Steal 	Lv1Steal 	Lv1Steal 	Lv1Steal 	ThieveryHas a 50% chance of stealing an item from one enemy. 	ThieveryHas a 50% chance of stealing an item from one enemy. 	ThieveryHas a 50% chance of stealing an item from one enemy. 	ThieveryHas a 50% chance of stealing an item from one enemy. 	ThieveryHas a 50% chance of stealing an item from one enemy. 	ThieveryHas a 50% chance of stealing an item from one enemy.
Lv2Steal Breath 	Lv2Steal Breath 	Lv2Steal Breath 	Lv2Steal Breath 	ThieveryCosts 8 MP. A weapon attack on one enemy that restores the user’s HP by 75% of the damage dealt by the attack. 	ThieveryCosts 8 MP. A weapon attack on one enemy that restores the user’s HP by 75% of the damage dealt by the attack. 	ThieveryCosts 8 MP. A weapon attack on one enemy that restores the user’s HP by 75% of the damage dealt by the attack. 	ThieveryCosts 8 MP. A weapon attack on one enemy that restores the user’s HP by 75% of the damage dealt by the attack. 	ThieveryCosts 8 MP. A weapon attack on one enemy that restores the user’s HP by 75% of the damage dealt by the attack. 	ThieveryCosts 8 MP. A weapon attack on one enemy that restores the user’s HP by 75% of the damage dealt by the attack.
Lv3Mug 	Lv3Mug 	Lv3Mug 	Lv3Mug 	ThieveryCosts 16 MP. Perform a weapon attack on one enemy with a 50% chance of stealing an item. 	ThieveryCosts 16 MP. Perform a weapon attack on one enemy with a 50% chance of stealing an item. 	ThieveryCosts 16 MP. Perform a weapon attack on one enemy with a 50% chance of stealing an item. 	ThieveryCosts 16 MP. Perform a weapon attack on one enemy with a 50% chance of stealing an item. 	ThieveryCosts 16 MP. Perform a weapon attack on one enemy with a 50% chance of stealing an item. 	ThieveryCosts 16 MP. Perform a weapon attack on one enemy with a 50% chance of stealing an item.
Lv4Speed 20% Up 	Lv4Speed 20% Up 	Lv4Speed 20% Up 	Lv4Speed 20% Up 	SupportCosts one slot. Raises the user's Speed stat by 20%. 	SupportCosts one slot. Raises the user's Speed stat by 20%. 	SupportCosts one slot. Raises the user's Speed stat by 20%. 	SupportCosts one slot. Raises the user's Speed stat by 20%. 	SupportCosts one slot. Raises the user's Speed stat by 20%. 	SupportCosts one slot. Raises the user's Speed stat by 20%.
Lv5Steal Mind 	Lv5Steal Mind 	Lv5Steal Mind 	Lv5Steal Mind 	ThieveryA weapon attack on one enemy that restores the user’s MP by 10% of the damage dealt by the attack. 	ThieveryA weapon attack on one enemy that restores the user’s MP by 10% of the damage dealt by the attack. 	ThieveryA weapon attack on one enemy that restores the user’s MP by 10% of the damage dealt by the attack. 	ThieveryA weapon attack on one enemy that restores the user’s MP by 10% of the damage dealt by the attack. 	ThieveryA weapon attack on one enemy that restores the user’s MP by 10% of the damage dealt by the attack. 	ThieveryA weapon attack on one enemy that restores the user’s MP by 10% of the damage dealt by the attack.
Lv6Dagger Lore 	Lv6Dagger Lore 	Lv6Dagger Lore 	Lv6Dagger Lore 	SupportCosts one slot. Raises the user's Dagger Aptitude to S-Rank. 	SupportCosts one slot. Raises the user's Dagger Aptitude to S-Rank. 	SupportCosts one slot. Raises the user's Dagger Aptitude to S-Rank. 	SupportCosts one slot. Raises the user's Dagger Aptitude to S-Rank. 	SupportCosts one slot. Raises the user's Dagger Aptitude to S-Rank. 	SupportCosts one slot. Raises the user's Dagger Aptitude to S-Rank.
Lv7Rob Blind 	Lv7Rob Blind 	Lv7Rob Blind 	Lv7Rob Blind 	SupportCosts two slots. Upon successfully stealing, the user receives two items instead of one. 	SupportCosts two slots. Upon successfully stealing, the user receives two items instead of one. 	SupportCosts two slots. Upon successfully stealing, the user receives two items instead of one. 	SupportCosts two slots. Upon successfully stealing, the user receives two items instead of one. 	SupportCosts two slots. Upon successfully stealing, the user receives two items instead of one. 	SupportCosts two slots. Upon successfully stealing, the user receives two items instead of one.
Lv8Getaway Plan 	Lv8Getaway Plan 	Lv8Getaway Plan 	Lv8Getaway Plan 	SupportCosts one slot. Upon successfully stealing an item, the user’s physical attack and speed rise by 25% each. 	SupportCosts one slot. Upon successfully stealing an item, the user’s physical attack and speed rise by 25% each. 	SupportCosts one slot. Upon successfully stealing an item, the user’s physical attack and speed rise by 25% each. 	SupportCosts one slot. Upon successfully stealing an item, the user’s physical attack and speed rise by 25% each. 	SupportCosts one slot. Upon successfully stealing an item, the user’s physical attack and speed rise by 25% each. 	SupportCosts one slot. Upon successfully stealing an item, the user’s physical attack and speed rise by 25% each.
Lv9Godspeed Strike 	Lv9Godspeed Strike 	Lv9Godspeed Strike 	Lv9Godspeed Strike 	ThieveryCosts 1 BP. A powerful attack on one enemy that calculates damage using speed instead of physical attack and ignores the enemy's defenses. 	ThieveryCosts 1 BP. A powerful attack on one enemy that calculates damage using speed instead of physical attack and ignores the enemy's defenses. 	ThieveryCosts 1 BP. A powerful attack on one enemy that calculates damage using speed instead of physical attack and ignores the enemy's defenses. 	ThieveryCosts 1 BP. A powerful attack on one enemy that calculates damage using speed instead of physical attack and ignores the enemy's defenses. 	ThieveryCosts 1 BP. A powerful attack on one enemy that calculates damage using speed instead of physical attack and ignores the enemy's defenses. 	ThieveryCosts 1 BP. A powerful attack on one enemy that calculates damage using speed instead of physical attack and ignores the enemy's defenses.
Lv10Shake Down 	Lv10Shake Down 	Lv10Shake Down 	Lv10Shake Down 	ThieveryCosts 1 BP. Has a 50% chance of stealing an item from every enemy present. 	ThieveryCosts 1 BP. Has a 50% chance of stealing an item from every enemy present. 	ThieveryCosts 1 BP. Has a 50% chance of stealing an item from every enemy present. 	ThieveryCosts 1 BP. Has a 50% chance of stealing an item from every enemy present. 	ThieveryCosts 1 BP. Has a 50% chance of stealing an item from every enemy present. 	ThieveryCosts 1 BP. Has a 50% chance of stealing an item from every enemy present.
Lv11King of Thieves 	Lv11King of Thieves 	Lv11King of Thieves 	Lv11King of Thieves 	SupportCosts two slots. When stealing, the user has a chance of obtaining an item that normally cannot be stolen from that enemy. 	SupportCosts two slots. When stealing, the user has a chance of obtaining an item that normally cannot be stolen from that enemy. 	SupportCosts two slots. When stealing, the user has a chance of obtaining an item that normally cannot be stolen from that enemy. 	SupportCosts two slots. When stealing, the user has a chance of obtaining an item that normally cannot be stolen from that enemy. 	SupportCosts two slots. When stealing, the user has a chance of obtaining an item that normally cannot be stolen from that enemy. 	SupportCosts two slots. When stealing, the user has a chance of obtaining an item that normally cannot be stolen from that enemy.
==Ventriloquist==
VentriloquistJob Command: Specialty Ability: A magician that rarely ever fights directly, and instead employs a doll-like Puppet golem to protect them from harm. While the Puppet is summoned, the Ventriloquist is protected from physical attacks, and the two can combine their magic to tear through enemy ranks.The Ventriloquist's asterisk is obtained in the Prologue from Plutarch Van Der Venne after defeating him and Eniko Ironhide.	VentriloquistJob Command: Specialty Ability: A magician that rarely ever fights directly, and instead employs a doll-like Puppet golem to protect them from harm. While the Puppet is summoned, the Ventriloquist is protected from physical attacks, and the two can combine their magic to tear through enemy ranks.The Ventriloquist's asterisk is obtained in the Prologue from Plutarch Van Der Venne after defeating him and Eniko Ironhide.	VentriloquistJob Command: Specialty Ability: A magician that rarely ever fights directly, and instead employs a doll-like Puppet golem to protect them from harm. While the Puppet is summoned, the Ventriloquist is protected from physical attacks, and the two can combine their magic to tear through enemy ranks.The Ventriloquist's asterisk is obtained in the Prologue from Plutarch Van Der Venne after defeating him and Eniko Ironhide.	VentriloquistJob Command: Specialty Ability: A magician that rarely ever fights directly, and instead employs a doll-like Puppet golem to protect them from harm. While the Puppet is summoned, the Ventriloquist is protected from physical attacks, and the two can combine their magic to tear through enemy ranks.The Ventriloquist's asterisk is obtained in the Prologue from Plutarch Van Der Venne after defeating him and Eniko Ironhide.	VentriloquistJob Command: Specialty Ability: A magician that rarely ever fights directly, and instead employs a doll-like Puppet golem to protect them from harm. While the Puppet is summoned, the Ventriloquist is protected from physical attacks, and the two can combine their magic to tear through enemy ranks.The Ventriloquist's asterisk is obtained in the Prologue from Plutarch Van Der Venne after defeating him and Eniko Ironhide.	VentriloquistJob Command: Specialty Ability: A magician that rarely ever fights directly, and instead employs a doll-like Puppet golem to protect them from harm. While the Puppet is summoned, the Ventriloquist is protected from physical attacks, and the two can combine their magic to tear through enemy ranks.The Ventriloquist's asterisk is obtained in the Prologue from Plutarch Van Der Venne after defeating him and Eniko Ironhide.	VentriloquistJob Command: Specialty Ability: A magician that rarely ever fights directly, and instead employs a doll-like Puppet golem to protect them from harm. While the Puppet is summoned, the Ventriloquist is protected from physical attacks, and the two can combine their magic to tear through enemy ranks.The Ventriloquist's asterisk is obtained in the Prologue from Plutarch Van Der Venne after defeating him and Eniko Ironhide.	VentriloquistJob Command: Specialty Ability: A magician that rarely ever fights directly, and instead employs a doll-like Puppet golem to protect them from harm. While the Puppet is summoned, the Ventriloquist is protected from physical attacks, and the two can combine their magic to tear through enemy ranks.The Ventriloquist's asterisk is obtained in the Prologue from Plutarch Van Der Venne after defeating him and Eniko Ironhide.	VentriloquistJob Command: Specialty Ability: A magician that rarely ever fights directly, and instead employs a doll-like Puppet golem to protect them from harm. While the Puppet is summoned, the Ventriloquist is protected from physical attacks, and the two can combine their magic to tear through enemy ranks.The Ventriloquist's asterisk is obtained in the Prologue from Plutarch Van Der Venne after defeating him and Eniko Ironhide.	VentriloquistJob Command: Specialty Ability: A magician that rarely ever fights directly, and instead employs a doll-like Puppet golem to protect them from harm. While the Puppet is summoned, the Ventriloquist is protected from physical attacks, and the two can combine their magic to tear through enemy ranks.The Ventriloquist's asterisk is obtained in the Prologue from Plutarch Van Der Venne after defeating him and Eniko Ironhide.
 	 	 	 	 	 	 	 	 	
 	HPE 	MPB 	STRD 	INTA 	DEXD 	VITE 	MNDB 	AGID 	
 	 	 	 	 	 	 	 	 	
 	SwordE 	AxeE 	SpearC 	RodB 	StaffB 	DaggerC 	KatanaE 	GreatswordE 	
 	 	BowC 	KnucklesE 	PistolE 	ShieldD 	HelmE 	ArmorE 	 	
 	 	 	 	 	 	 	 	 	
Lv1Puppet Magic Lv1 	Lv1Puppet Magic Lv1 	Lv1Puppet Magic Lv1 	Lv1Puppet Magic Lv1 	PuppetryEnables the use of and if the player possesses the necessary scrolls. 	PuppetryEnables the use of and if the player possesses the necessary scrolls. 	PuppetryEnables the use of and if the player possesses the necessary scrolls. 	PuppetryEnables the use of and if the player possesses the necessary scrolls. 	PuppetryEnables the use of and if the player possesses the necessary scrolls. 	PuppetryEnables the use of and if the player possesses the necessary scrolls.
Lv2Summon Puppet 	Lv2Summon Puppet 	Lv2Summon Puppet 	Lv2Summon Puppet 	PuppetrySacrifice 20% of the user's own HP to summon the Puppet. While summoned, the Puppet protect the user from physical attacks, perform physical attacks in their stead, and cast magic alongside them. Bear in mind that the Puppet does not guard against magical attacks, and can be dispelled if it takes damage equal to the amount of HP sacrificed to summon it. 	PuppetrySacrifice 20% of the user's own HP to summon the Puppet. While summoned, the Puppet protect the user from physical attacks, perform physical attacks in their stead, and cast magic alongside them. Bear in mind that the Puppet does not guard against magical attacks, and can be dispelled if it takes damage equal to the amount of HP sacrificed to summon it. 	PuppetrySacrifice 20% of the user's own HP to summon the Puppet. While summoned, the Puppet protect the user from physical attacks, perform physical attacks in their stead, and cast magic alongside them. Bear in mind that the Puppet does not guard against magical attacks, and can be dispelled if it takes damage equal to the amount of HP sacrificed to summon it. 	PuppetrySacrifice 20% of the user's own HP to summon the Puppet. While summoned, the Puppet protect the user from physical attacks, perform physical attacks in their stead, and cast magic alongside them. Bear in mind that the Puppet does not guard against magical attacks, and can be dispelled if it takes damage equal to the amount of HP sacrificed to summon it. 	PuppetrySacrifice 20% of the user's own HP to summon the Puppet. While summoned, the Puppet protect the user from physical attacks, perform physical attacks in their stead, and cast magic alongside them. Bear in mind that the Puppet does not guard against magical attacks, and can be dispelled if it takes damage equal to the amount of HP sacrificed to summon it. 	PuppetrySacrifice 20% of the user's own HP to summon the Puppet. While summoned, the Puppet protect the user from physical attacks, perform physical attacks in their stead, and cast magic alongside them. Bear in mind that the Puppet does not guard against magical attacks, and can be dispelled if it takes damage equal to the amount of HP sacrificed to summon it.
Lv3Re-Stitch 	Lv3Re-Stitch 	Lv3Re-Stitch 	Lv3Re-Stitch 	PuppetryCosts 4 MP. Restores 20% HP to the Puppet. Can only be used when the Puppet is active. 	PuppetryCosts 4 MP. Restores 20% HP to the Puppet. Can only be used when the Puppet is active. 	PuppetryCosts 4 MP. Restores 20% HP to the Puppet. Can only be used when the Puppet is active. 	PuppetryCosts 4 MP. Restores 20% HP to the Puppet. Can only be used when the Puppet is active. 	PuppetryCosts 4 MP. Restores 20% HP to the Puppet. Can only be used when the Puppet is active. 	PuppetryCosts 4 MP. Restores 20% HP to the Puppet. Can only be used when the Puppet is active.
Lv4Puppet Magic Lv2 	Lv4Puppet Magic Lv2 	Lv4Puppet Magic Lv2 	Lv4Puppet Magic Lv2 	PuppetryEnables the use of and if the player possesses the necessary scrolls. 	PuppetryEnables the use of and if the player possesses the necessary scrolls. 	PuppetryEnables the use of and if the player possesses the necessary scrolls. 	PuppetryEnables the use of and if the player possesses the necessary scrolls. 	PuppetryEnables the use of and if the player possesses the necessary scrolls. 	PuppetryEnables the use of and if the player possesses the necessary scrolls.
Lv5Five's a Crowd 	Lv5Five's a Crowd 	Lv5Five's a Crowd 	Lv5Five's a Crowd 	SupportCosts one slot. Start the battle with a Puppet already summoned. 	SupportCosts one slot. Start the battle with a Puppet already summoned. 	SupportCosts one slot. Start the battle with a Puppet already summoned. 	SupportCosts one slot. Start the battle with a Puppet already summoned. 	SupportCosts one slot. Start the battle with a Puppet already summoned. 	SupportCosts one slot. Start the battle with a Puppet already summoned.
Lv6Infusion 	Lv6Infusion 	Lv6Infusion 	Lv6Infusion 	SupportCosts one slot. When the user takes elemental damage from a magical attack, the element of the attack is applied the Puppet’s physical attacks for the next five turns. 	SupportCosts one slot. When the user takes elemental damage from a magical attack, the element of the attack is applied the Puppet’s physical attacks for the next five turns. 	SupportCosts one slot. When the user takes elemental damage from a magical attack, the element of the attack is applied the Puppet’s physical attacks for the next five turns. 	SupportCosts one slot. When the user takes elemental damage from a magical attack, the element of the attack is applied the Puppet’s physical attacks for the next five turns. 	SupportCosts one slot. When the user takes elemental damage from a magical attack, the element of the attack is applied the Puppet’s physical attacks for the next five turns. 	SupportCosts one slot. When the user takes elemental damage from a magical attack, the element of the attack is applied the Puppet’s physical attacks for the next five turns.
Lv7Puppet Magic Lv3 	Lv7Puppet Magic Lv3 	Lv7Puppet Magic Lv3 	Lv7Puppet Magic Lv3 	PuppetryEnables the use of and if the player possesses the necessary scrolls. 	PuppetryEnables the use of and if the player possesses the necessary scrolls. 	PuppetryEnables the use of and if the player possesses the necessary scrolls. 	PuppetryEnables the use of and if the player possesses the necessary scrolls. 	PuppetryEnables the use of and if the player possesses the necessary scrolls. 	PuppetryEnables the use of and if the player possesses the necessary scrolls.
Lv8Re-Energize 	Lv8Re-Energize 	Lv8Re-Energize 	Lv8Re-Energize 	PuppetryCosts 16 MP. Restores 50% of the Puppet’s HP. Can only be used when the Puppet is active. 	PuppetryCosts 16 MP. Restores 50% of the Puppet’s HP. Can only be used when the Puppet is active. 	PuppetryCosts 16 MP. Restores 50% of the Puppet’s HP. Can only be used when the Puppet is active. 	PuppetryCosts 16 MP. Restores 50% of the Puppet’s HP. Can only be used when the Puppet is active. 	PuppetryCosts 16 MP. Restores 50% of the Puppet’s HP. Can only be used when the Puppet is active. 	PuppetryCosts 16 MP. Restores 50% of the Puppet’s HP. Can only be used when the Puppet is active.
Lv9Group Project 	Lv9Group Project 	Lv9Group Project 	Lv9Group Project 	SupportCosts three slots. Allows allies to target this user’s Puppet with their healing skills. 	SupportCosts three slots. Allows allies to target this user’s Puppet with their healing skills. 	SupportCosts three slots. Allows allies to target this user’s Puppet with their healing skills. 	SupportCosts three slots. Allows allies to target this user’s Puppet with their healing skills. 	SupportCosts three slots. Allows allies to target this user’s Puppet with their healing skills. 	SupportCosts three slots. Allows allies to target this user’s Puppet with their healing skills.
Lv10Double Trouble 	Lv10Double Trouble 	Lv10Double Trouble 	Lv10Double Trouble 	SupportCosts two slots. When the user has less than -1 BP, they regain BP at double the usual speed. 	SupportCosts two slots. When the user has less than -1 BP, they regain BP at double the usual speed. 	SupportCosts two slots. When the user has less than -1 BP, they regain BP at double the usual speed. 	SupportCosts two slots. When the user has less than -1 BP, they regain BP at double the usual speed. 	SupportCosts two slots. When the user has less than -1 BP, they regain BP at double the usual speed. 	SupportCosts two slots. When the user has less than -1 BP, they regain BP at double the usual speed.
Lv11Bipolarity 	Lv11Bipolarity 	Lv11Bipolarity 	Lv11Bipolarity 	PuppetryCosts 90 MP. Deals immense Light/Dark-elemental damage to all enemies. Can only be used when the Puppet is active. 	PuppetryCosts 90 MP. Deals immense Light/Dark-elemental damage to all enemies. Can only be used when the Puppet is active. 	PuppetryCosts 90 MP. Deals immense Light/Dark-elemental damage to all enemies. Can only be used when the Puppet is active. 	PuppetryCosts 90 MP. Deals immense Light/Dark-elemental damage to all enemies. Can only be used when the Puppet is active. 	PuppetryCosts 90 MP. Deals immense Light/Dark-elemental damage to all enemies. Can only be used when the Puppet is active. 	PuppetryCosts 90 MP. Deals immense Light/Dark-elemental damage to all enemies. Can only be used when the Puppet is active.
==Knight==
KnightJob Command: Specialty Ability: With sword and shield in hand, a Knight’s first duty is to guard allies with their life - something that unmatched physical defense helps with. They are also highly powerful warriors, and are capable of smiting even tough monsters with only a little effort.The Knight's asterisk is obtained in the Prologue from Eniko Ironhide after defeating her and Plutarch Van Der Venne.	KnightJob Command: Specialty Ability: With sword and shield in hand, a Knight’s first duty is to guard allies with their life - something that unmatched physical defense helps with. They are also highly powerful warriors, and are capable of smiting even tough monsters with only a little effort.The Knight's asterisk is obtained in the Prologue from Eniko Ironhide after defeating her and Plutarch Van Der Venne.	KnightJob Command: Specialty Ability: With sword and shield in hand, a Knight’s first duty is to guard allies with their life - something that unmatched physical defense helps with. They are also highly powerful warriors, and are capable of smiting even tough monsters with only a little effort.The Knight's asterisk is obtained in the Prologue from Eniko Ironhide after defeating her and Plutarch Van Der Venne.	KnightJob Command: Specialty Ability: With sword and shield in hand, a Knight’s first duty is to guard allies with their life - something that unmatched physical defense helps with. They are also highly powerful warriors, and are capable of smiting even tough monsters with only a little effort.The Knight's asterisk is obtained in the Prologue from Eniko Ironhide after defeating her and Plutarch Van Der Venne.	KnightJob Command: Specialty Ability: With sword and shield in hand, a Knight’s first duty is to guard allies with their life - something that unmatched physical defense helps with. They are also highly powerful warriors, and are capable of smiting even tough monsters with only a little effort.The Knight's asterisk is obtained in the Prologue from Eniko Ironhide after defeating her and Plutarch Van Der Venne.	KnightJob Command: Specialty Ability: With sword and shield in hand, a Knight’s first duty is to guard allies with their life - something that unmatched physical defense helps with. They are also highly powerful warriors, and are capable of smiting even tough monsters with only a little effort.The Knight's asterisk is obtained in the Prologue from Eniko Ironhide after defeating her and Plutarch Van Der Venne.	KnightJob Command: Specialty Ability: With sword and shield in hand, a Knight’s first duty is to guard allies with their life - something that unmatched physical defense helps with. They are also highly powerful warriors, and are capable of smiting even tough monsters with only a little effort.The Knight's asterisk is obtained in the Prologue from Eniko Ironhide after defeating her and Plutarch Van Der Venne.	KnightJob Command: Specialty Ability: With sword and shield in hand, a Knight’s first duty is to guard allies with their life - something that unmatched physical defense helps with. They are also highly powerful warriors, and are capable of smiting even tough monsters with only a little effort.The Knight's asterisk is obtained in the Prologue from Eniko Ironhide after defeating her and Plutarch Van Der Venne.	KnightJob Command: Specialty Ability: With sword and shield in hand, a Knight’s first duty is to guard allies with their life - something that unmatched physical defense helps with. They are also highly powerful warriors, and are capable of smiting even tough monsters with only a little effort.The Knight's asterisk is obtained in the Prologue from Eniko Ironhide after defeating her and Plutarch Van Der Venne.	KnightJob Command: Specialty Ability: With sword and shield in hand, a Knight’s first duty is to guard allies with their life - something that unmatched physical defense helps with. They are also highly powerful warriors, and are capable of smiting even tough monsters with only a little effort.The Knight's asterisk is obtained in the Prologue from Eniko Ironhide after defeating her and Plutarch Van Der Venne.
 	 	 	 	 	 	 	 	 	
 	HPB 	MPD 	STRB 	INTD 	DEXD 	VITS 	MNDB 	AGID 	
 	 	 	 	 	 	 	 	 	
 	SwordS 	AxeA 	SpearA 	RodE 	StaffE 	DaggerB 	KatanaD 	GreatswordS 	
 	 	BowD 	KnucklesE 	PistolE 	ShieldS 	HelmA 	ArmorA 	 	
 	 	 	 	 	 	 	 	 	
Lv1Ironclad 	Lv1Ironclad 	Lv1Ironclad 	Lv1Ironclad 	ChivalryCosts 5 MP. Raises the user’s physical defense to maximum for the duration of the turn. 	ChivalryCosts 5 MP. Raises the user’s physical defense to maximum for the duration of the turn. 	ChivalryCosts 5 MP. Raises the user’s physical defense to maximum for the duration of the turn. 	ChivalryCosts 5 MP. Raises the user’s physical defense to maximum for the duration of the turn. 	ChivalryCosts 5 MP. Raises the user’s physical defense to maximum for the duration of the turn. 	ChivalryCosts 5 MP. Raises the user’s physical defense to maximum for the duration of the turn.
Lv2Two-Handed 	Lv2Two-Handed 	Lv2Two-Handed 	Lv2Two-Handed 	SupportCosts one slot. Doubles physical attack when wielding a one-handed weapon with an empty Left Hand slot. 	SupportCosts one slot. Doubles physical attack when wielding a one-handed weapon with an empty Left Hand slot. 	SupportCosts one slot. Doubles physical attack when wielding a one-handed weapon with an empty Left Hand slot. 	SupportCosts one slot. Doubles physical attack when wielding a one-handed weapon with an empty Left Hand slot. 	SupportCosts one slot. Doubles physical attack when wielding a one-handed weapon with an empty Left Hand slot. 	SupportCosts one slot. Doubles physical attack when wielding a one-handed weapon with an empty Left Hand slot.
Lv3P.Defense 20% Up 	Lv3P.Defense 20% Up 	Lv3P.Defense 20% Up 	Lv3P.Defense 20% Up 	SupportCosts one slot. Raises the user's P.Defense stat by 20%. 	SupportCosts one slot. Raises the user's P.Defense stat by 20%. 	SupportCosts one slot. Raises the user's P.Defense stat by 20%. 	SupportCosts one slot. Raises the user's P.Defense stat by 20%. 	SupportCosts one slot. Raises the user's P.Defense stat by 20%. 	SupportCosts one slot. Raises the user's P.Defense stat by 20%.
Lv4Protect Ally 	Lv4Protect Ally 	Lv4Protect Ally 	Lv4Protect Ally 	SupportCosts one slot. The user will automatically take hits that target allies with less than 20% HP remaining. 	SupportCosts one slot. The user will automatically take hits that target allies with less than 20% HP remaining. 	SupportCosts one slot. The user will automatically take hits that target allies with less than 20% HP remaining. 	SupportCosts one slot. The user will automatically take hits that target allies with less than 20% HP remaining. 	SupportCosts one slot. The user will automatically take hits that target allies with less than 20% HP remaining. 	SupportCosts one slot. The user will automatically take hits that target allies with less than 20% HP remaining.
Lv5Shield Strike 	Lv5Shield Strike 	Lv5Shield Strike 	Lv5Shield Strike 	ChivalryStrike an enemy with a weapon attack while raising physical defense. 	ChivalryStrike an enemy with a weapon attack while raising physical defense. 	ChivalryStrike an enemy with a weapon attack while raising physical defense. 	ChivalryStrike an enemy with a weapon attack while raising physical defense. 	ChivalryStrike an enemy with a weapon attack while raising physical defense. 	ChivalryStrike an enemy with a weapon attack while raising physical defense.
Lv6Shield Lore 	Lv6Shield Lore 	Lv6Shield Lore 	Lv6Shield Lore 	SupportCosts one slot. Raises the user's Shield Aptitude to S-Rank. 	SupportCosts one slot. Raises the user's Shield Aptitude to S-Rank. 	SupportCosts one slot. Raises the user's Shield Aptitude to S-Rank. 	SupportCosts one slot. Raises the user's Shield Aptitude to S-Rank. 	SupportCosts one slot. Raises the user's Shield Aptitude to S-Rank. 	SupportCosts one slot. Raises the user's Shield Aptitude to S-Rank.
Lv7Ally Cover 	Lv7Ally Cover 	Lv7Ally Cover 	Lv7Ally Cover 	ChivalryFor the duration of the turn, when a selected ally is single-targeted by a physical attack, the user will take the attack at half-damage for the ally. 	ChivalryFor the duration of the turn, when a selected ally is single-targeted by a physical attack, the user will take the attack at half-damage for the ally. 	ChivalryFor the duration of the turn, when a selected ally is single-targeted by a physical attack, the user will take the attack at half-damage for the ally. 	ChivalryFor the duration of the turn, when a selected ally is single-targeted by a physical attack, the user will take the attack at half-damage for the ally. 	ChivalryFor the duration of the turn, when a selected ally is single-targeted by a physical attack, the user will take the attack at half-damage for the ally. 	ChivalryFor the duration of the turn, when a selected ally is single-targeted by a physical attack, the user will take the attack at half-damage for the ally.
Lv8Party Cover 	Lv8Party Cover 	Lv8Party Cover 	Lv8Party Cover 	ChivalryCosts 1 BP. For the duration of the turn, when any other ally is single-targeted by a physical attack, the user will take the attack at half-damage for the ally. 	ChivalryCosts 1 BP. For the duration of the turn, when any other ally is single-targeted by a physical attack, the user will take the attack at half-damage for the ally. 	ChivalryCosts 1 BP. For the duration of the turn, when any other ally is single-targeted by a physical attack, the user will take the attack at half-damage for the ally. 	ChivalryCosts 1 BP. For the duration of the turn, when any other ally is single-targeted by a physical attack, the user will take the attack at half-damage for the ally. 	ChivalryCosts 1 BP. For the duration of the turn, when any other ally is single-targeted by a physical attack, the user will take the attack at half-damage for the ally. 	ChivalryCosts 1 BP. For the duration of the turn, when any other ally is single-targeted by a physical attack, the user will take the attack at half-damage for the ally.
Lv9Polished Armor 	Lv9Polished Armor 	Lv9Polished Armor 	Lv9Polished Armor 	SupportCosts two slots. Immunizes the user against physical defense debuffs inflicted by enemies. 	SupportCosts two slots. Immunizes the user against physical defense debuffs inflicted by enemies. 	SupportCosts two slots. Immunizes the user against physical defense debuffs inflicted by enemies. 	SupportCosts two slots. Immunizes the user against physical defense debuffs inflicted by enemies. 	SupportCosts two slots. Immunizes the user against physical defense debuffs inflicted by enemies. 	SupportCosts two slots. Immunizes the user against physical defense debuffs inflicted by enemies.
Lv10Super Charge 	Lv10Super Charge 	Lv10Super Charge 	Lv10Super Charge 	ChivalryCosts 1 BP. A powerful weapon attack that deals more damage when the user has more physical defense. 	ChivalryCosts 1 BP. A powerful weapon attack that deals more damage when the user has more physical defense. 	ChivalryCosts 1 BP. A powerful weapon attack that deals more damage when the user has more physical defense. 	ChivalryCosts 1 BP. A powerful weapon attack that deals more damage when the user has more physical defense. 	ChivalryCosts 1 BP. A powerful weapon attack that deals more damage when the user has more physical defense. 	ChivalryCosts 1 BP. A powerful weapon attack that deals more damage when the user has more physical defense.
Lv11Retribution 	Lv11Retribution 	Lv11Retribution 	Lv11Retribution 	ChivalryCosts 1 BP. A powerful weapon attack that increases in damage output for every fallen ally in the user’s party. During Struggle Turns, this attack would do as much damage as it would if all allies were KO'd. 	ChivalryCosts 1 BP. A powerful weapon attack that increases in damage output for every fallen ally in the user’s party. During Struggle Turns, this attack would do as much damage as it would if all allies were KO'd. 	ChivalryCosts 1 BP. A powerful weapon attack that increases in damage output for every fallen ally in the user’s party. During Struggle Turns, this attack would do as much damage as it would if all allies were KO'd. 	ChivalryCosts 1 BP. A powerful weapon attack that increases in damage output for every fallen ally in the user’s party. During Struggle Turns, this attack would do as much damage as it would if all allies were KO'd. 	ChivalryCosts 1 BP. A powerful weapon attack that increases in damage output for every fallen ally in the user’s party. During Struggle Turns, this attack would do as much damage as it would if all allies were KO'd. 	ChivalryCosts 1 BP. A powerful weapon attack that increases in damage output for every fallen ally in the user’s party. During Struggle Turns, this attack would do as much damage as it would if all allies were KO'd.
==Salve-Maker==
Salve-MakerJob Command: Specialty Ability: A potion-seller that specializes in amplifying the utility of the party's inventory. A Salve-Maker is able to alchemize new items and apply the effects of old items to all allies, and is an interesting alternative to more magic-oriented healing classes like the White Mage and the Bishop.The Salve-Maker's asterisk is obtained in Chapter 1 from Professor Cammie Pounde after defeating her.	Salve-MakerJob Command: Specialty Ability: A potion-seller that specializes in amplifying the utility of the party's inventory. A Salve-Maker is able to alchemize new items and apply the effects of old items to all allies, and is an interesting alternative to more magic-oriented healing classes like the White Mage and the Bishop.The Salve-Maker's asterisk is obtained in Chapter 1 from Professor Cammie Pounde after defeating her.	Salve-MakerJob Command: Specialty Ability: A potion-seller that specializes in amplifying the utility of the party's inventory. A Salve-Maker is able to alchemize new items and apply the effects of old items to all allies, and is an interesting alternative to more magic-oriented healing classes like the White Mage and the Bishop.The Salve-Maker's asterisk is obtained in Chapter 1 from Professor Cammie Pounde after defeating her.	Salve-MakerJob Command: Specialty Ability: A potion-seller that specializes in amplifying the utility of the party's inventory. A Salve-Maker is able to alchemize new items and apply the effects of old items to all allies, and is an interesting alternative to more magic-oriented healing classes like the White Mage and the Bishop.The Salve-Maker's asterisk is obtained in Chapter 1 from Professor Cammie Pounde after defeating her.	Salve-MakerJob Command: Specialty Ability: A potion-seller that specializes in amplifying the utility of the party's inventory. A Salve-Maker is able to alchemize new items and apply the effects of old items to all allies, and is an interesting alternative to more magic-oriented healing classes like the White Mage and the Bishop.The Salve-Maker's asterisk is obtained in Chapter 1 from Professor Cammie Pounde after defeating her.	Salve-MakerJob Command: Specialty Ability: A potion-seller that specializes in amplifying the utility of the party's inventory. A Salve-Maker is able to alchemize new items and apply the effects of old items to all allies, and is an interesting alternative to more magic-oriented healing classes like the White Mage and the Bishop.The Salve-Maker's asterisk is obtained in Chapter 1 from Professor Cammie Pounde after defeating her.	Salve-MakerJob Command: Specialty Ability: A potion-seller that specializes in amplifying the utility of the party's inventory. A Salve-Maker is able to alchemize new items and apply the effects of old items to all allies, and is an interesting alternative to more magic-oriented healing classes like the White Mage and the Bishop.The Salve-Maker's asterisk is obtained in Chapter 1 from Professor Cammie Pounde after defeating her.	Salve-MakerJob Command: Specialty Ability: A potion-seller that specializes in amplifying the utility of the party's inventory. A Salve-Maker is able to alchemize new items and apply the effects of old items to all allies, and is an interesting alternative to more magic-oriented healing classes like the White Mage and the Bishop.The Salve-Maker's asterisk is obtained in Chapter 1 from Professor Cammie Pounde after defeating her.	Salve-MakerJob Command: Specialty Ability: A potion-seller that specializes in amplifying the utility of the party's inventory. A Salve-Maker is able to alchemize new items and apply the effects of old items to all allies, and is an interesting alternative to more magic-oriented healing classes like the White Mage and the Bishop.The Salve-Maker's asterisk is obtained in Chapter 1 from Professor Cammie Pounde after defeating her.	Salve-MakerJob Command: Specialty Ability: A potion-seller that specializes in amplifying the utility of the party's inventory. A Salve-Maker is able to alchemize new items and apply the effects of old items to all allies, and is an interesting alternative to more magic-oriented healing classes like the White Mage and the Bishop.The Salve-Maker's asterisk is obtained in Chapter 1 from Professor Cammie Pounde after defeating her.
 	 	 	 	 	 	 	 	 	
 	HPC 	MPC 	STRD 	INTB 	DEXC 	VITC 	MNDA 	AGIB 	
 	 	 	 	 	 	 	 	 	
 	SwordD 	AxeE 	SpearD 	RodD 	StaffS 	DaggerS 	KatanaE 	GreatswordE 	
 	 	BowB 	KnucklesB 	PistolE 	ShieldE 	HelmE 	ArmorE 	 	
 	 	 	 	 	 	 	 	 	
Lv1Compounding 	Lv1Compounding 	Lv1Compounding 	Lv1Compounding 	MedicationCombine two items together to create unique effects. 	MedicationCombine two items together to create unique effects. 	MedicationCombine two items together to create unique effects. 	MedicationCombine two items together to create unique effects. 	MedicationCombine two items together to create unique effects. 	MedicationCombine two items together to create unique effects.
Lv2Half Dosage 	Lv2Half Dosage 	Lv2Half Dosage 	Lv2Half Dosage 	MedicationCosts 8 MP. Use an item on all allies with a halved effect. 	MedicationCosts 8 MP. Use an item on all allies with a halved effect. 	MedicationCosts 8 MP. Use an item on all allies with a halved effect. 	MedicationCosts 8 MP. Use an item on all allies with a halved effect. 	MedicationCosts 8 MP. Use an item on all allies with a halved effect. 	MedicationCosts 8 MP. Use an item on all allies with a halved effect.
Lv3Experiment 	Lv3Experiment 	Lv3Experiment 	Lv3Experiment 	MedicationCosts 3 MP. Transforms one healing item into a random attack item, or an attack item into a random healing item. 	MedicationCosts 3 MP. Transforms one healing item into a random attack item, or an attack item into a random healing item. 	MedicationCosts 3 MP. Transforms one healing item into a random attack item, or an attack item into a random healing item. 	MedicationCosts 3 MP. Transforms one healing item into a random attack item, or an attack item into a random healing item. 	MedicationCosts 3 MP. Transforms one healing item into a random attack item, or an attack item into a random healing item. 	MedicationCosts 3 MP. Transforms one healing item into a random attack item, or an attack item into a random healing item.
Lv4Waste Not 	Lv4Waste Not 	Lv4Waste Not 	Lv4Waste Not 	SupportCosts one slot. The user has a 25% chance of using an item without consuming it. 	SupportCosts one slot. The user has a 25% chance of using an item without consuming it. 	SupportCosts one slot. The user has a 25% chance of using an item without consuming it. 	SupportCosts one slot. The user has a 25% chance of using an item without consuming it. 	SupportCosts one slot. The user has a 25% chance of using an item without consuming it. 	SupportCosts one slot. The user has a 25% chance of using an item without consuming it.
Lv5Auto-Potion 	Lv5Auto-Potion 	Lv5Auto-Potion 	Lv5Auto-Potion 	SupportCosts one slot. When an ally is at or below 25% HP at the end of a turn, the user will automatically use a Potion, Hi-Potion, or X-Potion to heal that ally. If the inventory does not contain any Potions, Hi-Potions, or X-Potions, this Support will not go into effect. 	SupportCosts one slot. When an ally is at or below 25% HP at the end of a turn, the user will automatically use a Potion, Hi-Potion, or X-Potion to heal that ally. If the inventory does not contain any Potions, Hi-Potions, or X-Potions, this Support will not go into effect. 	SupportCosts one slot. When an ally is at or below 25% HP at the end of a turn, the user will automatically use a Potion, Hi-Potion, or X-Potion to heal that ally. If the inventory does not contain any Potions, Hi-Potions, or X-Potions, this Support will not go into effect. 	SupportCosts one slot. When an ally is at or below 25% HP at the end of a turn, the user will automatically use a Potion, Hi-Potion, or X-Potion to heal that ally. If the inventory does not contain any Potions, Hi-Potions, or X-Potions, this Support will not go into effect. 	SupportCosts one slot. When an ally is at or below 25% HP at the end of a turn, the user will automatically use a Potion, Hi-Potion, or X-Potion to heal that ally. If the inventory does not contain any Potions, Hi-Potions, or X-Potions, this Support will not go into effect. 	SupportCosts one slot. When an ally is at or below 25% HP at the end of a turn, the user will automatically use a Potion, Hi-Potion, or X-Potion to heal that ally. If the inventory does not contain any Potions, Hi-Potions, or X-Potions, this Support will not go into effect.
Lv6Quick Recovery 	Lv6Quick Recovery 	Lv6Quick Recovery 	Lv6Quick Recovery 	SupportCosts one slot. The user’s party is more likely to naturally recover from status ailments. 	SupportCosts one slot. The user’s party is more likely to naturally recover from status ailments. 	SupportCosts one slot. The user’s party is more likely to naturally recover from status ailments. 	SupportCosts one slot. The user’s party is more likely to naturally recover from status ailments. 	SupportCosts one slot. The user’s party is more likely to naturally recover from status ailments. 	SupportCosts one slot. The user’s party is more likely to naturally recover from status ailments.
Lv7Anaesthetize 	Lv7Anaesthetize 	Lv7Anaesthetize 	Lv7Anaesthetize 	MedicationCosts 18 MP. Immunizes one ally against all damage for three turns, but at the end of the third turn, they will take 125% of all the damage that they ignored. 	MedicationCosts 18 MP. Immunizes one ally against all damage for three turns, but at the end of the third turn, they will take 125% of all the damage that they ignored. 	MedicationCosts 18 MP. Immunizes one ally against all damage for three turns, but at the end of the third turn, they will take 125% of all the damage that they ignored. 	MedicationCosts 18 MP. Immunizes one ally against all damage for three turns, but at the end of the third turn, they will take 125% of all the damage that they ignored. 	MedicationCosts 18 MP. Immunizes one ally against all damage for three turns, but at the end of the third turn, they will take 125% of all the damage that they ignored. 	MedicationCosts 18 MP. Immunizes one ally against all damage for three turns, but at the end of the third turn, they will take 125% of all the damage that they ignored.
Lv8Full Dosage 	Lv8Full Dosage 	Lv8Full Dosage 	Lv8Full Dosage 	MedicationCosts 20 MP. Use an item on all allies with the full effect. 	MedicationCosts 20 MP. Use an item on all allies with the full effect. 	MedicationCosts 20 MP. Use an item on all allies with the full effect. 	MedicationCosts 20 MP. Use an item on all allies with the full effect. 	MedicationCosts 20 MP. Use an item on all allies with the full effect. 	MedicationCosts 20 MP. Use an item on all allies with the full effect.
Lv9Auto-Phoenix 	Lv9Auto-Phoenix 	Lv9Auto-Phoenix 	Lv9Auto-Phoenix 	SupportCosts two slots. When an ally is KO’d at the end of a turn, the user will automatically use a Phoenix Down or Phoenix Pinion to revive that ally. If the inventory does not contain any Phoenix Downs or Phoenix Pinions, this Support will not go into effect. 	SupportCosts two slots. When an ally is KO’d at the end of a turn, the user will automatically use a Phoenix Down or Phoenix Pinion to revive that ally. If the inventory does not contain any Phoenix Downs or Phoenix Pinions, this Support will not go into effect. 	SupportCosts two slots. When an ally is KO’d at the end of a turn, the user will automatically use a Phoenix Down or Phoenix Pinion to revive that ally. If the inventory does not contain any Phoenix Downs or Phoenix Pinions, this Support will not go into effect. 	SupportCosts two slots. When an ally is KO’d at the end of a turn, the user will automatically use a Phoenix Down or Phoenix Pinion to revive that ally. If the inventory does not contain any Phoenix Downs or Phoenix Pinions, this Support will not go into effect. 	SupportCosts two slots. When an ally is KO’d at the end of a turn, the user will automatically use a Phoenix Down or Phoenix Pinion to revive that ally. If the inventory does not contain any Phoenix Downs or Phoenix Pinions, this Support will not go into effect. 	SupportCosts two slots. When an ally is KO’d at the end of a turn, the user will automatically use a Phoenix Down or Phoenix Pinion to revive that ally. If the inventory does not contain any Phoenix Downs or Phoenix Pinions, this Support will not go into effect.
Lv10Healing Lore 	Lv10Healing Lore 	Lv10Healing Lore 	Lv10Healing Lore 	SupportCosts two slots. Doubles the effectiveness of skills or items that restore HP and MP. 	SupportCosts two slots. Doubles the effectiveness of skills or items that restore HP and MP. 	SupportCosts two slots. Doubles the effectiveness of skills or items that restore HP and MP. 	SupportCosts two slots. Doubles the effectiveness of skills or items that restore HP and MP. 	SupportCosts two slots. Doubles the effectiveness of skills or items that restore HP and MP. 	SupportCosts two slots. Doubles the effectiveness of skills or items that restore HP and MP.
Lv11Bottomless Satchel 	Lv11Bottomless Satchel 	Lv11Bottomless Satchel 	Lv11Bottomless Satchel 	SupportCosts two slots. The user can use any items in their inventory without consuming them during a Struggle Turn. 	SupportCosts two slots. The user can use any items in their inventory without consuming them during a Struggle Turn. 	SupportCosts two slots. The user can use any items in their inventory without consuming them during a Struggle Turn. 	SupportCosts two slots. The user can use any items in their inventory without consuming them during a Struggle Turn. 	SupportCosts two slots. The user can use any items in their inventory without consuming them during a Struggle Turn. 	SupportCosts two slots. The user can use any items in their inventory without consuming them during a Struggle Turn.
==Charioteer==
CharioteerJob Command: Specialty Ability: A mighty class with unmatched mastery over the art of war. A Charioteer has the unique ability to wield nearly all of the weapons in the player's inventory with equal skill, allowing them to cater to individual enemies' weaknesses and dish out massive damage.The Charioteer's asterisk is obtained in Chapter 1 from Julia Battaglia after defeating her.	CharioteerJob Command: Specialty Ability: A mighty class with unmatched mastery over the art of war. A Charioteer has the unique ability to wield nearly all of the weapons in the player's inventory with equal skill, allowing them to cater to individual enemies' weaknesses and dish out massive damage.The Charioteer's asterisk is obtained in Chapter 1 from Julia Battaglia after defeating her.	CharioteerJob Command: Specialty Ability: A mighty class with unmatched mastery over the art of war. A Charioteer has the unique ability to wield nearly all of the weapons in the player's inventory with equal skill, allowing them to cater to individual enemies' weaknesses and dish out massive damage.The Charioteer's asterisk is obtained in Chapter 1 from Julia Battaglia after defeating her.	CharioteerJob Command: Specialty Ability: A mighty class with unmatched mastery over the art of war. A Charioteer has the unique ability to wield nearly all of the weapons in the player's inventory with equal skill, allowing them to cater to individual enemies' weaknesses and dish out massive damage.The Charioteer's asterisk is obtained in Chapter 1 from Julia Battaglia after defeating her.	CharioteerJob Command: Specialty Ability: A mighty class with unmatched mastery over the art of war. A Charioteer has the unique ability to wield nearly all of the weapons in the player's inventory with equal skill, allowing them to cater to individual enemies' weaknesses and dish out massive damage.The Charioteer's asterisk is obtained in Chapter 1 from Julia Battaglia after defeating her.	CharioteerJob Command: Specialty Ability: A mighty class with unmatched mastery over the art of war. A Charioteer has the unique ability to wield nearly all of the weapons in the player's inventory with equal skill, allowing them to cater to individual enemies' weaknesses and dish out massive damage.The Charioteer's asterisk is obtained in Chapter 1 from Julia Battaglia after defeating her.	CharioteerJob Command: Specialty Ability: A mighty class with unmatched mastery over the art of war. A Charioteer has the unique ability to wield nearly all of the weapons in the player's inventory with equal skill, allowing them to cater to individual enemies' weaknesses and dish out massive damage.The Charioteer's asterisk is obtained in Chapter 1 from Julia Battaglia after defeating her.	CharioteerJob Command: Specialty Ability: A mighty class with unmatched mastery over the art of war. A Charioteer has the unique ability to wield nearly all of the weapons in the player's inventory with equal skill, allowing them to cater to individual enemies' weaknesses and dish out massive damage.The Charioteer's asterisk is obtained in Chapter 1 from Julia Battaglia after defeating her.	CharioteerJob Command: Specialty Ability: A mighty class with unmatched mastery over the art of war. A Charioteer has the unique ability to wield nearly all of the weapons in the player's inventory with equal skill, allowing them to cater to individual enemies' weaknesses and dish out massive damage.The Charioteer's asterisk is obtained in Chapter 1 from Julia Battaglia after defeating her.	CharioteerJob Command: Specialty Ability: A mighty class with unmatched mastery over the art of war. A Charioteer has the unique ability to wield nearly all of the weapons in the player's inventory with equal skill, allowing them to cater to individual enemies' weaknesses and dish out massive damage.The Charioteer's asterisk is obtained in Chapter 1 from Julia Battaglia after defeating her.
 	 	 	 	 	 	 	 	 	
Lv1Trample 	Lv1Trample 	Lv1Trample 	Lv1Trample 	WarfareA weapon attack that grows in strength when the user has more HP remaining. 	WarfareA weapon attack that grows in strength when the user has more HP remaining. 	WarfareA weapon attack that grows in strength when the user has more HP remaining. 	WarfareA weapon attack that grows in strength when the user has more HP remaining. 	WarfareA weapon attack that grows in strength when the user has more HP remaining. 	WarfareA weapon attack that grows in strength when the user has more HP remaining.
Lv2Weapon Toss 	Lv2Weapon Toss 	Lv2Weapon Toss 	Lv2Weapon Toss 	WarfareThrow a weapon in your inventory at one enemy to deal heavy damage. Thrown weapons are returned to the inventory at the end of battle. 	WarfareThrow a weapon in your inventory at one enemy to deal heavy damage. Thrown weapons are returned to the inventory at the end of battle. 	WarfareThrow a weapon in your inventory at one enemy to deal heavy damage. Thrown weapons are returned to the inventory at the end of battle. 	WarfareThrow a weapon in your inventory at one enemy to deal heavy damage. Thrown weapons are returned to the inventory at the end of battle. 	WarfareThrow a weapon in your inventory at one enemy to deal heavy damage. Thrown weapons are returned to the inventory at the end of battle. 	WarfareThrow a weapon in your inventory at one enemy to deal heavy damage. Thrown weapons are returned to the inventory at the end of battle.
Lv3Triple Wield 	Lv3Triple Wield 	Lv3Triple Wield 	Lv3Triple Wield 	SupportCosts one slot. Allows the user to equip weapons to their Head slot. Weapons equipped to this slot attack at 50% power. 	SupportCosts one slot. Allows the user to equip weapons to their Head slot. Weapons equipped to this slot attack at 50% power. 	SupportCosts one slot. Allows the user to equip weapons to their Head slot. Weapons equipped to this slot attack at 50% power. 	SupportCosts one slot. Allows the user to equip weapons to their Head slot. Weapons equipped to this slot attack at 50% power. 	SupportCosts one slot. Allows the user to equip weapons to their Head slot. Weapons equipped to this slot attack at 50% power. 	SupportCosts one slot. Allows the user to equip weapons to their Head slot. Weapons equipped to this slot attack at 50% power.
Lv4P.Attack 20% Up 	Lv4P.Attack 20% Up 	Lv4P.Attack 20% Up 	Lv4P.Attack 20% Up 	SupportCosts one slot. Raises the user's P.Attack stat by 20%. 	SupportCosts one slot. Raises the user's P.Attack stat by 20%. 	SupportCosts one slot. Raises the user's P.Attack stat by 20%. 	SupportCosts one slot. Raises the user's P.Attack stat by 20%. 	SupportCosts one slot. Raises the user's P.Attack stat by 20%. 	SupportCosts one slot. Raises the user's P.Attack stat by 20%.
Lv5Retrieve Weapon 	Lv5Retrieve Weapon 	Lv5Retrieve Weapon 	Lv5Retrieve Weapon 	WarfareCosts 8 MP. Immediately return all thrown weapons to your inventory. 	WarfareCosts 8 MP. Immediately return all thrown weapons to your inventory. 	WarfareCosts 8 MP. Immediately return all thrown weapons to your inventory. 	WarfareCosts 8 MP. Immediately return all thrown weapons to your inventory. 	WarfareCosts 8 MP. Immediately return all thrown weapons to your inventory. 	WarfareCosts 8 MP. Immediately return all thrown weapons to your inventory.
Lv6Room To Move 	Lv6Room To Move 	Lv6Room To Move 	Lv6Room To Move 	SupportCosts one slot. The user gains 10 Evasion for every two-handed weapon they have equipped. 	SupportCosts one slot. The user gains 10 Evasion for every two-handed weapon they have equipped. 	SupportCosts one slot. The user gains 10 Evasion for every two-handed weapon they have equipped. 	SupportCosts one slot. The user gains 10 Evasion for every two-handed weapon they have equipped. 	SupportCosts one slot. The user gains 10 Evasion for every two-handed weapon they have equipped. 	SupportCosts one slot. The user gains 10 Evasion for every two-handed weapon they have equipped.
Lv7Born Warrior 	Lv7Born Warrior 	Lv7Born Warrior 	Lv7Born Warrior 	SupportCosts two slots. With each normal attack performed with a weapon, the user's Aptitude with that weapon rises. Weapon Aptitude reverts back to its original rank upon exiting battle. 	SupportCosts two slots. With each normal attack performed with a weapon, the user's Aptitude with that weapon rises. Weapon Aptitude reverts back to its original rank upon exiting battle. 	SupportCosts two slots. With each normal attack performed with a weapon, the user's Aptitude with that weapon rises. Weapon Aptitude reverts back to its original rank upon exiting battle. 	SupportCosts two slots. With each normal attack performed with a weapon, the user's Aptitude with that weapon rises. Weapon Aptitude reverts back to its original rank upon exiting battle. 	SupportCosts two slots. With each normal attack performed with a weapon, the user's Aptitude with that weapon rises. Weapon Aptitude reverts back to its original rank upon exiting battle. 	SupportCosts two slots. With each normal attack performed with a weapon, the user's Aptitude with that weapon rises. Weapon Aptitude reverts back to its original rank upon exiting battle.
Lv8Wild Toss 	Lv8Wild Toss 	Lv8Wild Toss 	Lv8Wild Toss 	WarfareThrow a weapon in your inventory at all enemies to deal medium damage. Thrown weapons are returned to the inventory at the end of battle. 	WarfareThrow a weapon in your inventory at all enemies to deal medium damage. Thrown weapons are returned to the inventory at the end of battle. 	WarfareThrow a weapon in your inventory at all enemies to deal medium damage. Thrown weapons are returned to the inventory at the end of battle. 	WarfareThrow a weapon in your inventory at all enemies to deal medium damage. Thrown weapons are returned to the inventory at the end of battle. 	WarfareThrow a weapon in your inventory at all enemies to deal medium damage. Thrown weapons are returned to the inventory at the end of battle. 	WarfareThrow a weapon in your inventory at all enemies to deal medium damage. Thrown weapons are returned to the inventory at the end of battle.
Lv9Backup Weapon 	Lv9Backup Weapon 	Lv9Backup Weapon 	Lv9Backup Weapon 	WarfareCosts 7 MP. Change the user's equipment in the middle of battle. 	WarfareCosts 7 MP. Change the user's equipment in the middle of battle. 	WarfareCosts 7 MP. Change the user's equipment in the middle of battle. 	WarfareCosts 7 MP. Change the user's equipment in the middle of battle. 	WarfareCosts 7 MP. Change the user's equipment in the middle of battle. 	WarfareCosts 7 MP. Change the user's equipment in the middle of battle.
Lv10Quad Wield 	Lv10Quad Wield 	Lv10Quad Wield 	Lv10Quad Wield 	SupportCosts two slots. Allows the user to equip weapons to their Head and Torso slots. Weapons equipped to these slots attack at 50% power. 	SupportCosts two slots. Allows the user to equip weapons to their Head and Torso slots. Weapons equipped to these slots attack at 50% power. 	SupportCosts two slots. Allows the user to equip weapons to their Head and Torso slots. Weapons equipped to these slots attack at 50% power. 	SupportCosts two slots. Allows the user to equip weapons to their Head and Torso slots. Weapons equipped to these slots attack at 50% power. 	SupportCosts two slots. Allows the user to equip weapons to their Head and Torso slots. Weapons equipped to these slots attack at 50% power. 	SupportCosts two slots. Allows the user to equip weapons to their Head and Torso slots. Weapons equipped to these slots attack at 50% power.
Lv11Achilles' Heel 	Lv11Achilles' Heel 	Lv11Achilles' Heel 	Lv11Achilles' Heel 	SupportWhen attacking an enemy with a weapon that is effective against that type of enemy, all attacks are critical hits. 	SupportWhen attacking an enemy with a weapon that is effective against that type of enemy, all attacks are critical hits. 	SupportWhen attacking an enemy with a weapon that is effective against that type of enemy, all attacks are critical hits. 	SupportWhen attacking an enemy with a weapon that is effective against that type of enemy, all attacks are critical hits. 	SupportWhen attacking an enemy with a weapon that is effective against that type of enemy, all attacks are critical hits. 	SupportWhen attacking an enemy with a weapon that is effective against that type of enemy, all attacks are critical hits.
==Miner==
MinerJob Command: Specialty Ability: A physically-oriented class with skills orienting around speeding up the process of collecting Materials, which are invaluable thanks to the introduction of the Forging feature. Rake in some rewards while dishing out some damage with mighty axe blows!The Miner's asterisk is obtained in Chapter 1 from Old Orenstein after defeating him.	MinerJob Command: Specialty Ability: A physically-oriented class with skills orienting around speeding up the process of collecting Materials, which are invaluable thanks to the introduction of the Forging feature. Rake in some rewards while dishing out some damage with mighty axe blows!The Miner's asterisk is obtained in Chapter 1 from Old Orenstein after defeating him.	MinerJob Command: Specialty Ability: A physically-oriented class with skills orienting around speeding up the process of collecting Materials, which are invaluable thanks to the introduction of the Forging feature. Rake in some rewards while dishing out some damage with mighty axe blows!The Miner's asterisk is obtained in Chapter 1 from Old Orenstein after defeating him.	MinerJob Command: Specialty Ability: A physically-oriented class with skills orienting around speeding up the process of collecting Materials, which are invaluable thanks to the introduction of the Forging feature. Rake in some rewards while dishing out some damage with mighty axe blows!The Miner's asterisk is obtained in Chapter 1 from Old Orenstein after defeating him.	MinerJob Command: Specialty Ability: A physically-oriented class with skills orienting around speeding up the process of collecting Materials, which are invaluable thanks to the introduction of the Forging feature. Rake in some rewards while dishing out some damage with mighty axe blows!The Miner's asterisk is obtained in Chapter 1 from Old Orenstein after defeating him.	MinerJob Command: Specialty Ability: A physically-oriented class with skills orienting around speeding up the process of collecting Materials, which are invaluable thanks to the introduction of the Forging feature. Rake in some rewards while dishing out some damage with mighty axe blows!The Miner's asterisk is obtained in Chapter 1 from Old Orenstein after defeating him.	MinerJob Command: Specialty Ability: A physically-oriented class with skills orienting around speeding up the process of collecting Materials, which are invaluable thanks to the introduction of the Forging feature. Rake in some rewards while dishing out some damage with mighty axe blows!The Miner's asterisk is obtained in Chapter 1 from Old Orenstein after defeating him.	MinerJob Command: Specialty Ability: A physically-oriented class with skills orienting around speeding up the process of collecting Materials, which are invaluable thanks to the introduction of the Forging feature. Rake in some rewards while dishing out some damage with mighty axe blows!The Miner's asterisk is obtained in Chapter 1 from Old Orenstein after defeating him.	MinerJob Command: Specialty Ability: A physically-oriented class with skills orienting around speeding up the process of collecting Materials, which are invaluable thanks to the introduction of the Forging feature. Rake in some rewards while dishing out some damage with mighty axe blows!The Miner's asterisk is obtained in Chapter 1 from Old Orenstein after defeating him.	MinerJob Command: Specialty Ability: A physically-oriented class with skills orienting around speeding up the process of collecting Materials, which are invaluable thanks to the introduction of the Forging feature. Rake in some rewards while dishing out some damage with mighty axe blows!The Miner's asterisk is obtained in Chapter 1 from Old Orenstein after defeating him.
 	 	 	 	 	 	 	 	 	
Lv1Mine 	Lv1Mine 	Lv1Mine 	Lv1Mine 	ProspectingObtain a random Material from the environment. The Materials you can get with this skill vary depending on where this action is used. 	ProspectingObtain a random Material from the environment. The Materials you can get with this skill vary depending on where this action is used. 	ProspectingObtain a random Material from the environment. The Materials you can get with this skill vary depending on where this action is used. 	ProspectingObtain a random Material from the environment. The Materials you can get with this skill vary depending on where this action is used. 	ProspectingObtain a random Material from the environment. The Materials you can get with this skill vary depending on where this action is used. 	ProspectingObtain a random Material from the environment. The Materials you can get with this skill vary depending on where this action is used.
Lv2Pickaxe 	Lv2Pickaxe 	Lv2Pickaxe 	Lv2Pickaxe 	SupportCosts one slot. Standard attacks have a 10% chance of yielding Materials. 	SupportCosts one slot. Standard attacks have a 10% chance of yielding Materials. 	SupportCosts one slot. Standard attacks have a 10% chance of yielding Materials. 	SupportCosts one slot. Standard attacks have a 10% chance of yielding Materials. 	SupportCosts one slot. Standard attacks have a 10% chance of yielding Materials. 	SupportCosts one slot. Standard attacks have a 10% chance of yielding Materials.
Lv3Motherload 	Lv3Motherload 	Lv3Motherload 	Lv3Motherload 	ProspectingA powerful weapon attack to one enemy and adds an item to the user’s inventory. The item is usually a Material, but can also be a regular item or pg. 	ProspectingA powerful weapon attack to one enemy and adds an item to the user’s inventory. The item is usually a Material, but can also be a regular item or pg. 	ProspectingA powerful weapon attack to one enemy and adds an item to the user’s inventory. The item is usually a Material, but can also be a regular item or pg. 	ProspectingA powerful weapon attack to one enemy and adds an item to the user’s inventory. The item is usually a Material, but can also be a regular item or pg. 	ProspectingA powerful weapon attack to one enemy and adds an item to the user’s inventory. The item is usually a Material, but can also be a regular item or pg. 	ProspectingA powerful weapon attack to one enemy and adds an item to the user’s inventory. The item is usually a Material, but can also be a regular item or pg.
Lv4Gold Rush 	Lv4Gold Rush 	Lv4Gold Rush 	Lv4Gold Rush 	SupportCosts one slot. When using skills that gather items from enemies or surroundings, the user also obtains some pg. 	SupportCosts one slot. When using skills that gather items from enemies or surroundings, the user also obtains some pg. 	SupportCosts one slot. When using skills that gather items from enemies or surroundings, the user also obtains some pg. 	SupportCosts one slot. When using skills that gather items from enemies or surroundings, the user also obtains some pg. 	SupportCosts one slot. When using skills that gather items from enemies or surroundings, the user also obtains some pg. 	SupportCosts one slot. When using skills that gather items from enemies or surroundings, the user also obtains some pg.
Lv5Smelt 	Lv5Smelt 	Lv5Smelt 	Lv5Smelt 	ProspectingExpends Materials to deal elemental damage to an enemy. Expend different Materials to deal damage of a different element, and expend more Materials at once to deal more damage. 	ProspectingExpends Materials to deal elemental damage to an enemy. Expend different Materials to deal damage of a different element, and expend more Materials at once to deal more damage. 	ProspectingExpends Materials to deal elemental damage to an enemy. Expend different Materials to deal damage of a different element, and expend more Materials at once to deal more damage. 	ProspectingExpends Materials to deal elemental damage to an enemy. Expend different Materials to deal damage of a different element, and expend more Materials at once to deal more damage. 	ProspectingExpends Materials to deal elemental damage to an enemy. Expend different Materials to deal damage of a different element, and expend more Materials at once to deal more damage. 	ProspectingExpends Materials to deal elemental damage to an enemy. Expend different Materials to deal damage of a different element, and expend more Materials at once to deal more damage.
Lv6Ore Vein 	Lv6Ore Vein 	Lv6Ore Vein 	Lv6Ore Vein 	SupportCosts two slots. When using skills that gather items from enemies or surroundings, the user obtains three items rather than simply one. 	SupportCosts two slots. When using skills that gather items from enemies or surroundings, the user obtains three items rather than simply one. 	SupportCosts two slots. When using skills that gather items from enemies or surroundings, the user obtains three items rather than simply one. 	SupportCosts two slots. When using skills that gather items from enemies or surroundings, the user obtains three items rather than simply one. 	SupportCosts two slots. When using skills that gather items from enemies or surroundings, the user obtains three items rather than simply one. 	SupportCosts two slots. When using skills that gather items from enemies or surroundings, the user obtains three items rather than simply one.
Lv7Appraisal 	Lv7Appraisal 	Lv7Appraisal 	Lv7Appraisal 	SupportCosts one slot. When using Examine on an enemy with this support equipped, the user can obtain a list of the Materials and Cat Food that can be obtained from the enemy. Enemies that were not Examined with Appraisal active must be re-Examined for their Material and Cat Food drop information to be added. 	SupportCosts one slot. When using Examine on an enemy with this support equipped, the user can obtain a list of the Materials and Cat Food that can be obtained from the enemy. Enemies that were not Examined with Appraisal active must be re-Examined for their Material and Cat Food drop information to be added. 	SupportCosts one slot. When using Examine on an enemy with this support equipped, the user can obtain a list of the Materials and Cat Food that can be obtained from the enemy. Enemies that were not Examined with Appraisal active must be re-Examined for their Material and Cat Food drop information to be added. 	SupportCosts one slot. When using Examine on an enemy with this support equipped, the user can obtain a list of the Materials and Cat Food that can be obtained from the enemy. Enemies that were not Examined with Appraisal active must be re-Examined for their Material and Cat Food drop information to be added. 	SupportCosts one slot. When using Examine on an enemy with this support equipped, the user can obtain a list of the Materials and Cat Food that can be obtained from the enemy. Enemies that were not Examined with Appraisal active must be re-Examined for their Material and Cat Food drop information to be added. 	SupportCosts one slot. When using Examine on an enemy with this support equipped, the user can obtain a list of the Materials and Cat Food that can be obtained from the enemy. Enemies that were not Examined with Appraisal active must be re-Examined for their Material and Cat Food drop information to be added.
Lv8Material Mastery 	Lv8Material Mastery 	Lv8Material Mastery 	Lv8Material Mastery 	SupportCosts two slots. Doubles the likelihood of obtaining Materials from defeated enemies. 	SupportCosts two slots. Doubles the likelihood of obtaining Materials from defeated enemies. 	SupportCosts two slots. Doubles the likelihood of obtaining Materials from defeated enemies. 	SupportCosts two slots. Doubles the likelihood of obtaining Materials from defeated enemies. 	SupportCosts two slots. Doubles the likelihood of obtaining Materials from defeated enemies. 	SupportCosts two slots. Doubles the likelihood of obtaining Materials from defeated enemies.
Lv9Hitting It Big 	Lv9Hitting It Big 	Lv9Hitting It Big 	Lv9Hitting It Big 	ProspectingCosts 1 BP. A powerful weapon attack to all enemies and adds an item per enemy to the user’s inventory. The items are usually a Material for Forging, but can also be regular items or pg. 	ProspectingCosts 1 BP. A powerful weapon attack to all enemies and adds an item per enemy to the user’s inventory. The items are usually a Material for Forging, but can also be regular items or pg. 	ProspectingCosts 1 BP. A powerful weapon attack to all enemies and adds an item per enemy to the user’s inventory. The items are usually a Material for Forging, but can also be regular items or pg. 	ProspectingCosts 1 BP. A powerful weapon attack to all enemies and adds an item per enemy to the user’s inventory. The items are usually a Material for Forging, but can also be regular items or pg. 	ProspectingCosts 1 BP. A powerful weapon attack to all enemies and adds an item per enemy to the user’s inventory. The items are usually a Material for Forging, but can also be regular items or pg. 	ProspectingCosts 1 BP. A powerful weapon attack to all enemies and adds an item per enemy to the user’s inventory. The items are usually a Material for Forging, but can also be regular items or pg.
Lv10Hard-Earned Reward 	Lv10Hard-Earned Reward 	Lv10Hard-Earned Reward 	Lv10Hard-Earned Reward 	SupportCosts two slots. Weapons that have been forged or re-forged deal 50% more damage. 	SupportCosts two slots. Weapons that have been forged or re-forged deal 50% more damage. 	SupportCosts two slots. Weapons that have been forged or re-forged deal 50% more damage. 	SupportCosts two slots. Weapons that have been forged or re-forged deal 50% more damage. 	SupportCosts two slots. Weapons that have been forged or re-forged deal 50% more damage. 	SupportCosts two slots. Weapons that have been forged or re-forged deal 50% more damage.
Lv11Goldmine 	Lv11Goldmine 	Lv11Goldmine 	Lv11Goldmine 	SupportCosts two slots. Increases the multiplier of rewards obtained at the end of successful Struggle Turns from x2 to x3. 	SupportCosts two slots. Increases the multiplier of rewards obtained at the end of successful Struggle Turns from x2 to x3. 	SupportCosts two slots. Increases the multiplier of rewards obtained at the end of successful Struggle Turns from x2 to x3. 	SupportCosts two slots. Increases the multiplier of rewards obtained at the end of successful Struggle Turns from x2 to x3. 	SupportCosts two slots. Increases the multiplier of rewards obtained at the end of successful Struggle Turns from x2 to x3. 	SupportCosts two slots. Increases the multiplier of rewards obtained at the end of successful Struggle Turns from x2 to x3.
==Black Mage==
Black MageJob Command: Specialty Ability: A classic job that attacks with rods and staves. A Black Mage specializes in attacking with spells of nearly every element, giving it a wide range of options in terms of attacks, and its Support skills boost the damage of magical attacks to even greater heights.The Black Mage's asterisk is obtained in Chapter 1 from Arcturus Aquinas after defeating him.	Black MageJob Command: Specialty Ability: A classic job that attacks with rods and staves. A Black Mage specializes in attacking with spells of nearly every element, giving it a wide range of options in terms of attacks, and its Support skills boost the damage of magical attacks to even greater heights.The Black Mage's asterisk is obtained in Chapter 1 from Arcturus Aquinas after defeating him.	Black MageJob Command: Specialty Ability: A classic job that attacks with rods and staves. A Black Mage specializes in attacking with spells of nearly every element, giving it a wide range of options in terms of attacks, and its Support skills boost the damage of magical attacks to even greater heights.The Black Mage's asterisk is obtained in Chapter 1 from Arcturus Aquinas after defeating him.	Black MageJob Command: Specialty Ability: A classic job that attacks with rods and staves. A Black Mage specializes in attacking with spells of nearly every element, giving it a wide range of options in terms of attacks, and its Support skills boost the damage of magical attacks to even greater heights.The Black Mage's asterisk is obtained in Chapter 1 from Arcturus Aquinas after defeating him.	Black MageJob Command: Specialty Ability: A classic job that attacks with rods and staves. A Black Mage specializes in attacking with spells of nearly every element, giving it a wide range of options in terms of attacks, and its Support skills boost the damage of magical attacks to even greater heights.The Black Mage's asterisk is obtained in Chapter 1 from Arcturus Aquinas after defeating him.	Black MageJob Command: Specialty Ability: A classic job that attacks with rods and staves. A Black Mage specializes in attacking with spells of nearly every element, giving it a wide range of options in terms of attacks, and its Support skills boost the damage of magical attacks to even greater heights.The Black Mage's asterisk is obtained in Chapter 1 from Arcturus Aquinas after defeating him.	Black MageJob Command: Specialty Ability: A classic job that attacks with rods and staves. A Black Mage specializes in attacking with spells of nearly every element, giving it a wide range of options in terms of attacks, and its Support skills boost the damage of magical attacks to even greater heights.The Black Mage's asterisk is obtained in Chapter 1 from Arcturus Aquinas after defeating him.	Black MageJob Command: Specialty Ability: A classic job that attacks with rods and staves. A Black Mage specializes in attacking with spells of nearly every element, giving it a wide range of options in terms of attacks, and its Support skills boost the damage of magical attacks to even greater heights.The Black Mage's asterisk is obtained in Chapter 1 from Arcturus Aquinas after defeating him.	Black MageJob Command: Specialty Ability: A classic job that attacks with rods and staves. A Black Mage specializes in attacking with spells of nearly every element, giving it a wide range of options in terms of attacks, and its Support skills boost the damage of magical attacks to even greater heights.The Black Mage's asterisk is obtained in Chapter 1 from Arcturus Aquinas after defeating him.	Black MageJob Command: Specialty Ability: A classic job that attacks with rods and staves. A Black Mage specializes in attacking with spells of nearly every element, giving it a wide range of options in terms of attacks, and its Support skills boost the damage of magical attacks to even greater heights.The Black Mage's asterisk is obtained in Chapter 1 from Arcturus Aquinas after defeating him.
 	 	 	 	 	 	 	 	 	
Lv1Black Magic Lv1 	Lv1Black Magic Lv1 	Lv1Black Magic Lv1 	Lv1Black Magic Lv1 	Black MagicEnables the use of , , and if the player possesses the necessary scrolls. 	Black MagicEnables the use of , , and if the player possesses the necessary scrolls. 	Black MagicEnables the use of , , and if the player possesses the necessary scrolls. 	Black MagicEnables the use of , , and if the player possesses the necessary scrolls. 	Black MagicEnables the use of , , and if the player possesses the necessary scrolls. 	Black MagicEnables the use of , , and if the player possesses the necessary scrolls.
Lv2Black Magic Lv2 	Lv2Black Magic Lv2 	Lv2Black Magic Lv2 	Lv2Black Magic Lv2 	Black MagicEnables the use of and if the player possesses the necessary scrolls. 	Black MagicEnables the use of and if the player possesses the necessary scrolls. 	Black MagicEnables the use of and if the player possesses the necessary scrolls. 	Black MagicEnables the use of and if the player possesses the necessary scrolls. 	Black MagicEnables the use of and if the player possesses the necessary scrolls. 	Black MagicEnables the use of and if the player possesses the necessary scrolls.
Lv3Black Concentration 	Lv3Black Concentration 	Lv3Black Concentration 	Lv3Black Concentration 	Black MagicCosts 8 MP. Absorbs energy and raises the strength of magical attacks used during the same turn to 1.5x normal power. 	Black MagicCosts 8 MP. Absorbs energy and raises the strength of magical attacks used during the same turn to 1.5x normal power. 	Black MagicCosts 8 MP. Absorbs energy and raises the strength of magical attacks used during the same turn to 1.5x normal power. 	Black MagicCosts 8 MP. Absorbs energy and raises the strength of magical attacks used during the same turn to 1.5x normal power. 	Black MagicCosts 8 MP. Absorbs energy and raises the strength of magical attacks used during the same turn to 1.5x normal power. 	Black MagicCosts 8 MP. Absorbs energy and raises the strength of magical attacks used during the same turn to 1.5x normal power.
Lv4Damage Dispersion 	Lv4Damage Dispersion 	Lv4Damage Dispersion 	Lv4Damage Dispersion 	SupportCosts one slot. When the user is targeted with a single-target attack, the damage is spread among the party, diverting 15% of the damage to each party member. 	SupportCosts one slot. When the user is targeted with a single-target attack, the damage is spread among the party, diverting 15% of the damage to each party member. 	SupportCosts one slot. When the user is targeted with a single-target attack, the damage is spread among the party, diverting 15% of the damage to each party member. 	SupportCosts one slot. When the user is targeted with a single-target attack, the damage is spread among the party, diverting 15% of the damage to each party member. 	SupportCosts one slot. When the user is targeted with a single-target attack, the damage is spread among the party, diverting 15% of the damage to each party member. 	SupportCosts one slot. When the user is targeted with a single-target attack, the damage is spread among the party, diverting 15% of the damage to each party member.
Lv5Rod Lore 	Lv5Rod Lore 	Lv5Rod Lore 	Lv5Rod Lore 	SupportCosts one slot. Raises the user's Rod Aptitude to S-Rank. 	SupportCosts one slot. Raises the user's Rod Aptitude to S-Rank. 	SupportCosts one slot. Raises the user's Rod Aptitude to S-Rank. 	SupportCosts one slot. Raises the user's Rod Aptitude to S-Rank. 	SupportCosts one slot. Raises the user's Rod Aptitude to S-Rank. 	SupportCosts one slot. Raises the user's Rod Aptitude to S-Rank.
Lv6Black Magic Lv3 	Lv6Black Magic Lv3 	Lv6Black Magic Lv3 	Lv6Black Magic Lv3 	Black MagicEnables the use of , , and if the player possesses the necessary scrolls. 	Black MagicEnables the use of , , and if the player possesses the necessary scrolls. 	Black MagicEnables the use of , , and if the player possesses the necessary scrolls. 	Black MagicEnables the use of , , and if the player possesses the necessary scrolls. 	Black MagicEnables the use of , , and if the player possesses the necessary scrolls. 	Black MagicEnables the use of , , and if the player possesses the necessary scrolls.
Lv7Black Resonance 	Lv7Black Resonance 	Lv7Black Resonance 	Lv7Black Resonance 	SupportCosts one slot. The power of the party's magical attacks increases by 1.2x for every character equipped with this skill. 	SupportCosts one slot. The power of the party's magical attacks increases by 1.2x for every character equipped with this skill. 	SupportCosts one slot. The power of the party's magical attacks increases by 1.2x for every character equipped with this skill. 	SupportCosts one slot. The power of the party's magical attacks increases by 1.2x for every character equipped with this skill. 	SupportCosts one slot. The power of the party's magical attacks increases by 1.2x for every character equipped with this skill. 	SupportCosts one slot. The power of the party's magical attacks increases by 1.2x for every character equipped with this skill.
Lv8Black Magic Lv4 	Lv8Black Magic Lv4 	Lv8Black Magic Lv4 	Lv8Black Magic Lv4 	Black MagicEnables the use of and if the player possesses the necessary scrolls. 	Black MagicEnables the use of and if the player possesses the necessary scrolls. 	Black MagicEnables the use of and if the player possesses the necessary scrolls. 	Black MagicEnables the use of and if the player possesses the necessary scrolls. 	Black MagicEnables the use of and if the player possesses the necessary scrolls. 	Black MagicEnables the use of and if the player possesses the necessary scrolls.
Lv9Black Magic Lv5 	Lv9Black Magic Lv5 	Lv9Black Magic Lv5 	Lv9Black Magic Lv5 	Black MagicEnables the use of , , and if the player possesses the necessary scrolls. 	Black MagicEnables the use of , , and if the player possesses the necessary scrolls. 	Black MagicEnables the use of , , and if the player possesses the necessary scrolls. 	Black MagicEnables the use of , , and if the player possesses the necessary scrolls. 	Black MagicEnables the use of , , and if the player possesses the necessary scrolls. 	Black MagicEnables the use of , , and if the player possesses the necessary scrolls.
Lv10Pierce M.Def 	Lv10Pierce M.Def 	Lv10Pierce M.Def 	Lv10Pierce M.Def 	SupportCosts three slots. The user's magical attacks ignore the target's M.Def. 	SupportCosts three slots. The user's magical attacks ignore the target's M.Def. 	SupportCosts three slots. The user's magical attacks ignore the target's M.Def. 	SupportCosts three slots. The user's magical attacks ignore the target's M.Def. 	SupportCosts three slots. The user's magical attacks ignore the target's M.Def. 	SupportCosts three slots. The user's magical attacks ignore the target's M.Def.
Lv11Black Magic Lv6 	Lv11Black Magic Lv6 	Lv11Black Magic Lv6 	Lv11Black Magic Lv6 	Black MagicEnables the use of , , and if the player possesses the necessary scrolls. 	Black MagicEnables the use of , , and if the player possesses the necessary scrolls. 	Black MagicEnables the use of , , and if the player possesses the necessary scrolls. 	Black MagicEnables the use of , , and if the player possesses the necessary scrolls. 	Black MagicEnables the use of , , and if the player possesses the necessary scrolls. 	Black MagicEnables the use of , , and if the player possesses the necessary scrolls.
==Time Mage==
Time MageJob Command: Specialty Ability: A class that didn’t get much love in the past, but is now back and better than ever! A Time Mage now has access to the ability to undo previous actions - an ability originally used by the Exorcist class - which grants it plenty more versatility in terms of support.The Time Mage's asterisk is obtained in a sidequest in Chapter 1 from King Afzal Khamer after defeating him and Malaika Khamer.	Time MageJob Command: Specialty Ability: A class that didn’t get much love in the past, but is now back and better than ever! A Time Mage now has access to the ability to undo previous actions - an ability originally used by the Exorcist class - which grants it plenty more versatility in terms of support.The Time Mage's asterisk is obtained in a sidequest in Chapter 1 from King Afzal Khamer after defeating him and Malaika Khamer.	Time MageJob Command: Specialty Ability: A class that didn’t get much love in the past, but is now back and better than ever! A Time Mage now has access to the ability to undo previous actions - an ability originally used by the Exorcist class - which grants it plenty more versatility in terms of support.The Time Mage's asterisk is obtained in a sidequest in Chapter 1 from King Afzal Khamer after defeating him and Malaika Khamer.	Time MageJob Command: Specialty Ability: A class that didn’t get much love in the past, but is now back and better than ever! A Time Mage now has access to the ability to undo previous actions - an ability originally used by the Exorcist class - which grants it plenty more versatility in terms of support.The Time Mage's asterisk is obtained in a sidequest in Chapter 1 from King Afzal Khamer after defeating him and Malaika Khamer.	Time MageJob Command: Specialty Ability: A class that didn’t get much love in the past, but is now back and better than ever! A Time Mage now has access to the ability to undo previous actions - an ability originally used by the Exorcist class - which grants it plenty more versatility in terms of support.The Time Mage's asterisk is obtained in a sidequest in Chapter 1 from King Afzal Khamer after defeating him and Malaika Khamer.	Time MageJob Command: Specialty Ability: A class that didn’t get much love in the past, but is now back and better than ever! A Time Mage now has access to the ability to undo previous actions - an ability originally used by the Exorcist class - which grants it plenty more versatility in terms of support.The Time Mage's asterisk is obtained in a sidequest in Chapter 1 from King Afzal Khamer after defeating him and Malaika Khamer.	Time MageJob Command: Specialty Ability: A class that didn’t get much love in the past, but is now back and better than ever! A Time Mage now has access to the ability to undo previous actions - an ability originally used by the Exorcist class - which grants it plenty more versatility in terms of support.The Time Mage's asterisk is obtained in a sidequest in Chapter 1 from King Afzal Khamer after defeating him and Malaika Khamer.	Time MageJob Command: Specialty Ability: A class that didn’t get much love in the past, but is now back and better than ever! A Time Mage now has access to the ability to undo previous actions - an ability originally used by the Exorcist class - which grants it plenty more versatility in terms of support.The Time Mage's asterisk is obtained in a sidequest in Chapter 1 from King Afzal Khamer after defeating him and Malaika Khamer.	Time MageJob Command: Specialty Ability: A class that didn’t get much love in the past, but is now back and better than ever! A Time Mage now has access to the ability to undo previous actions - an ability originally used by the Exorcist class - which grants it plenty more versatility in terms of support.The Time Mage's asterisk is obtained in a sidequest in Chapter 1 from King Afzal Khamer after defeating him and Malaika Khamer.	Time MageJob Command: Specialty Ability: A class that didn’t get much love in the past, but is now back and better than ever! A Time Mage now has access to the ability to undo previous actions - an ability originally used by the Exorcist class - which grants it plenty more versatility in terms of support.The Time Mage's asterisk is obtained in a sidequest in Chapter 1 from King Afzal Khamer after defeating him and Malaika Khamer.
 	 	 	 	 	 	 	 	 	
Lv1Time Magic Lv1 	Lv1Time Magic Lv1 	Lv1Time Magic Lv1 	Lv1Time Magic Lv1 	Time MagicEnables the use of , , and and if the player possesses the necessary scrolls. 	Time MagicEnables the use of , , and and if the player possesses the necessary scrolls. 	Time MagicEnables the use of , , and and if the player possesses the necessary scrolls. 	Time MagicEnables the use of , , and and if the player possesses the necessary scrolls. 	Time MagicEnables the use of , , and and if the player possesses the necessary scrolls. 	Time MagicEnables the use of , , and and if the player possesses the necessary scrolls.
Lv2Time Magic Lv2 	Lv2Time Magic Lv2 	Lv2Time Magic Lv2 	Lv2Time Magic Lv2 	Time MagicEnables the use of , , and if the player possesses the necessary scrolls. 	Time MagicEnables the use of , , and if the player possesses the necessary scrolls. 	Time MagicEnables the use of , , and if the player possesses the necessary scrolls. 	Time MagicEnables the use of , , and if the player possesses the necessary scrolls. 	Time MagicEnables the use of , , and if the player possesses the necessary scrolls. 	Time MagicEnables the use of , , and if the player possesses the necessary scrolls.
Lv3M.Attack 20% Up 	Lv3M.Attack 20% Up 	Lv3M.Attack 20% Up 	Lv3M.Attack 20% Up 	SupportCosts one slot. Raises the user’s M.Attack stat by 20%. 	SupportCosts one slot. Raises the user’s M.Attack stat by 20%. 	SupportCosts one slot. Raises the user’s M.Attack stat by 20%. 	SupportCosts one slot. Raises the user’s M.Attack stat by 20%. 	SupportCosts one slot. Raises the user’s M.Attack stat by 20%. 	SupportCosts one slot. Raises the user’s M.Attack stat by 20%.
Lv4Time Magic Lv3 	Lv4Time Magic Lv3 	Lv4Time Magic Lv3 	Lv4Time Magic Lv3 	Time MagicEnables the use of , , and if the player possesses the necessary scrolls. 	Time MagicEnables the use of , , and if the player possesses the necessary scrolls. 	Time MagicEnables the use of , , and if the player possesses the necessary scrolls. 	Time MagicEnables the use of , , and if the player possesses the necessary scrolls. 	Time MagicEnables the use of , , and if the player possesses the necessary scrolls. 	Time MagicEnables the use of , , and if the player possesses the necessary scrolls.
Lv5Stop Parry 	Lv5Stop Parry 	Lv5Stop Parry 	Lv5Stop Parry 	SupportCosts one slot. When being hit by a single-targeting attack, the user has a 20% chance of inflicting Stop on the attacker. 	SupportCosts one slot. When being hit by a single-targeting attack, the user has a 20% chance of inflicting Stop on the attacker. 	SupportCosts one slot. When being hit by a single-targeting attack, the user has a 20% chance of inflicting Stop on the attacker. 	SupportCosts one slot. When being hit by a single-targeting attack, the user has a 20% chance of inflicting Stop on the attacker. 	SupportCosts one slot. When being hit by a single-targeting attack, the user has a 20% chance of inflicting Stop on the attacker. 	SupportCosts one slot. When being hit by a single-targeting attack, the user has a 20% chance of inflicting Stop on the attacker.
Lv6Three Steps Back 	Lv6Three Steps Back 	Lv6Three Steps Back 	Lv6Three Steps Back 	SupportCosts one slot. Allows the user to use Rewind skills on actions three turns ago instead of just actions one turn ago. 	SupportCosts one slot. Allows the user to use Rewind skills on actions three turns ago instead of just actions one turn ago. 	SupportCosts one slot. Allows the user to use Rewind skills on actions three turns ago instead of just actions one turn ago. 	SupportCosts one slot. Allows the user to use Rewind skills on actions three turns ago instead of just actions one turn ago. 	SupportCosts one slot. Allows the user to use Rewind skills on actions three turns ago instead of just actions one turn ago. 	SupportCosts one slot. Allows the user to use Rewind skills on actions three turns ago instead of just actions one turn ago.
Lv7Time Magic Lv4 	Lv7Time Magic Lv4 	Lv7Time Magic Lv4 	Lv7Time Magic Lv4 	Time MagicEnables the use of and if the player possesses the necessary scrolls. 	Time MagicEnables the use of and if the player possesses the necessary scrolls. 	Time MagicEnables the use of and if the player possesses the necessary scrolls. 	Time MagicEnables the use of and if the player possesses the necessary scrolls. 	Time MagicEnables the use of and if the player possesses the necessary scrolls. 	Time MagicEnables the use of and if the player possesses the necessary scrolls.
Lv8Slow World 	Lv8Slow World 	Lv8Slow World 	Lv8Slow World 	SupportCosts two slots. At the end of every other turn, there is a 20% chance that all enemies don’t gain any BP. 	SupportCosts two slots. At the end of every other turn, there is a 20% chance that all enemies don’t gain any BP. 	SupportCosts two slots. At the end of every other turn, there is a 20% chance that all enemies don’t gain any BP. 	SupportCosts two slots. At the end of every other turn, there is a 20% chance that all enemies don’t gain any BP. 	SupportCosts two slots. At the end of every other turn, there is a 20% chance that all enemies don’t gain any BP. 	SupportCosts two slots. At the end of every other turn, there is a 20% chance that all enemies don’t gain any BP.
Lv9Time Magic Lv5 	Lv9Time Magic Lv5 	Lv9Time Magic Lv5 	Lv9Time Magic Lv5 	Time MagicEnables the use of and if the player possesses the necessary scrolls. 	Time MagicEnables the use of and if the player possesses the necessary scrolls. 	Time MagicEnables the use of and if the player possesses the necessary scrolls. 	Time MagicEnables the use of and if the player possesses the necessary scrolls. 	Time MagicEnables the use of and if the player possesses the necessary scrolls. 	Time MagicEnables the use of and if the player possesses the necessary scrolls.
Lv10Hasten World 	Lv10Hasten World 	Lv10Hasten World 	Lv10Hasten World 	SupportCosts two slots. At the end of every other turn, there is a 20% chance that all allies gain one extra BP. 	SupportCosts two slots. At the end of every other turn, there is a 20% chance that all allies gain one extra BP. 	SupportCosts two slots. At the end of every other turn, there is a 20% chance that all allies gain one extra BP. 	SupportCosts two slots. At the end of every other turn, there is a 20% chance that all allies gain one extra BP. 	SupportCosts two slots. At the end of every other turn, there is a 20% chance that all allies gain one extra BP. 	SupportCosts two slots. At the end of every other turn, there is a 20% chance that all allies gain one extra BP.
Lv11Fast Forward 	Lv11Fast Forward 	Lv11Fast Forward 	Lv11Fast Forward 	SupportCosts two slots. Lowers all real-time waiting by 20%, including SP gain and construction/upgrading of facilities in Wa. Effect does not stack. 	SupportCosts two slots. Lowers all real-time waiting by 20%, including SP gain and construction/upgrading of facilities in Wa. Effect does not stack. 	SupportCosts two slots. Lowers all real-time waiting by 20%, including SP gain and construction/upgrading of facilities in Wa. Effect does not stack. 	SupportCosts two slots. Lowers all real-time waiting by 20%, including SP gain and construction/upgrading of facilities in Wa. Effect does not stack. 	SupportCosts two slots. Lowers all real-time waiting by 20%, including SP gain and construction/upgrading of facilities in Wa. Effect does not stack. 	SupportCosts two slots. Lowers all real-time waiting by 20%, including SP gain and construction/upgrading of facilities in Wa. Effect does not stack.
==Astrologian==
AstrologianJob Command: Specialty Ability: A stargazer with a knack for predicting the future through constellations and astrological phenomenon. An Astrologian is equipped with a variety of useful skills to raise allies’ stats or immunize them against elements chosen specifically by the wielder of the skills.The Astrologian’s asterisk is obtained in a sidequest in Chapter 1 from Malaika Khamer after defeating her and King Afzal Khamer.	AstrologianJob Command: Specialty Ability: A stargazer with a knack for predicting the future through constellations and astrological phenomenon. An Astrologian is equipped with a variety of useful skills to raise allies’ stats or immunize them against elements chosen specifically by the wielder of the skills.The Astrologian’s asterisk is obtained in a sidequest in Chapter 1 from Malaika Khamer after defeating her and King Afzal Khamer.	AstrologianJob Command: Specialty Ability: A stargazer with a knack for predicting the future through constellations and astrological phenomenon. An Astrologian is equipped with a variety of useful skills to raise allies’ stats or immunize them against elements chosen specifically by the wielder of the skills.The Astrologian’s asterisk is obtained in a sidequest in Chapter 1 from Malaika Khamer after defeating her and King Afzal Khamer.	AstrologianJob Command: Specialty Ability: A stargazer with a knack for predicting the future through constellations and astrological phenomenon. An Astrologian is equipped with a variety of useful skills to raise allies’ stats or immunize them against elements chosen specifically by the wielder of the skills.The Astrologian’s asterisk is obtained in a sidequest in Chapter 1 from Malaika Khamer after defeating her and King Afzal Khamer.	AstrologianJob Command: Specialty Ability: A stargazer with a knack for predicting the future through constellations and astrological phenomenon. An Astrologian is equipped with a variety of useful skills to raise allies’ stats or immunize them against elements chosen specifically by the wielder of the skills.The Astrologian’s asterisk is obtained in a sidequest in Chapter 1 from Malaika Khamer after defeating her and King Afzal Khamer.	AstrologianJob Command: Specialty Ability: A stargazer with a knack for predicting the future through constellations and astrological phenomenon. An Astrologian is equipped with a variety of useful skills to raise allies’ stats or immunize them against elements chosen specifically by the wielder of the skills.The Astrologian’s asterisk is obtained in a sidequest in Chapter 1 from Malaika Khamer after defeating her and King Afzal Khamer.	AstrologianJob Command: Specialty Ability: A stargazer with a knack for predicting the future through constellations and astrological phenomenon. An Astrologian is equipped with a variety of useful skills to raise allies’ stats or immunize them against elements chosen specifically by the wielder of the skills.The Astrologian’s asterisk is obtained in a sidequest in Chapter 1 from Malaika Khamer after defeating her and King Afzal Khamer.	AstrologianJob Command: Specialty Ability: A stargazer with a knack for predicting the future through constellations and astrological phenomenon. An Astrologian is equipped with a variety of useful skills to raise allies’ stats or immunize them against elements chosen specifically by the wielder of the skills.The Astrologian’s asterisk is obtained in a sidequest in Chapter 1 from Malaika Khamer after defeating her and King Afzal Khamer.	AstrologianJob Command: Specialty Ability: A stargazer with a knack for predicting the future through constellations and astrological phenomenon. An Astrologian is equipped with a variety of useful skills to raise allies’ stats or immunize them against elements chosen specifically by the wielder of the skills.The Astrologian’s asterisk is obtained in a sidequest in Chapter 1 from Malaika Khamer after defeating her and King Afzal Khamer.	AstrologianJob Command: Specialty Ability: A stargazer with a knack for predicting the future through constellations and astrological phenomenon. An Astrologian is equipped with a variety of useful skills to raise allies’ stats or immunize them against elements chosen specifically by the wielder of the skills.The Astrologian’s asterisk is obtained in a sidequest in Chapter 1 from Malaika Khamer after defeating her and King Afzal Khamer.
 	 	 	 	 	 	 	 	 	
Lv1Astral Magic Lv1 	Lv1Astral Magic Lv1 	Lv1Astral Magic Lv1 	Lv1Astral Magic Lv1 	Astral MagicEnables the use of and if the player possesses the necessary scrolls. 	Astral MagicEnables the use of and if the player possesses the necessary scrolls. 	Astral MagicEnables the use of and if the player possesses the necessary scrolls. 	Astral MagicEnables the use of and if the player possesses the necessary scrolls. 	Astral MagicEnables the use of and if the player possesses the necessary scrolls. 	Astral MagicEnables the use of and if the player possesses the necessary scrolls.
Lv2Astral Magic Lv2 	Lv2Astral Magic Lv2 	Lv2Astral Magic Lv2 	Lv2Astral Magic Lv2 	Astral MagicEnables the use of and if the player possesses the necessary scrolls. 	Astral MagicEnables the use of and if the player possesses the necessary scrolls. 	Astral MagicEnables the use of and if the player possesses the necessary scrolls. 	Astral MagicEnables the use of and if the player possesses the necessary scrolls. 	Astral MagicEnables the use of and if the player possesses the necessary scrolls. 	Astral MagicEnables the use of and if the player possesses the necessary scrolls.
Lv3Precognition 	Lv3Precognition 	Lv3Precognition 	Lv3Precognition 	SupportCosts one slot. Prevents enemies from starting battles with initiative or bravery. 	SupportCosts one slot. Prevents enemies from starting battles with initiative or bravery. 	SupportCosts one slot. Prevents enemies from starting battles with initiative or bravery. 	SupportCosts one slot. Prevents enemies from starting battles with initiative or bravery. 	SupportCosts one slot. Prevents enemies from starting battles with initiative or bravery. 	SupportCosts one slot. Prevents enemies from starting battles with initiative or bravery.
Lv4Astral Magic Lv3 	Lv4Astral Magic Lv3 	Lv4Astral Magic Lv3 	Lv4Astral Magic Lv3 	Astral MagicEnables the use of and if the player possesses the necessary scrolls. 	Astral MagicEnables the use of and if the player possesses the necessary scrolls. 	Astral MagicEnables the use of and if the player possesses the necessary scrolls. 	Astral MagicEnables the use of and if the player possesses the necessary scrolls. 	Astral MagicEnables the use of and if the player possesses the necessary scrolls. 	Astral MagicEnables the use of and if the player possesses the necessary scrolls.
Lv5Astral Magic Lv4 	Lv5Astral Magic Lv4 	Lv5Astral Magic Lv4 	Lv5Astral Magic Lv4 	Astral MagicEnables the use of and if the player possesses the necessary scrolls. 	Astral MagicEnables the use of and if the player possesses the necessary scrolls. 	Astral MagicEnables the use of and if the player possesses the necessary scrolls. 	Astral MagicEnables the use of and if the player possesses the necessary scrolls. 	Astral MagicEnables the use of and if the player possesses the necessary scrolls. 	Astral MagicEnables the use of and if the player possesses the necessary scrolls.
Lv6Prescience 	Lv6Prescience 	Lv6Prescience 	Lv6Prescience 	SupportCosts two slots. Support abilities activate at the very start of a turn. 	SupportCosts two slots. Support abilities activate at the very start of a turn. 	SupportCosts two slots. Support abilities activate at the very start of a turn. 	SupportCosts two slots. Support abilities activate at the very start of a turn. 	SupportCosts two slots. Support abilities activate at the very start of a turn. 	SupportCosts two slots. Support abilities activate at the very start of a turn.
Lv7Astral Magic Lv5 	Lv7Astral Magic Lv5 	Lv7Astral Magic Lv5 	Lv7Astral Magic Lv5 	Astral MagicEnables the use of and if the player possesses the necessary scrolls. 	Astral MagicEnables the use of and if the player possesses the necessary scrolls. 	Astral MagicEnables the use of and if the player possesses the necessary scrolls. 	Astral MagicEnables the use of and if the player possesses the necessary scrolls. 	Astral MagicEnables the use of and if the player possesses the necessary scrolls. 	Astral MagicEnables the use of and if the player possesses the necessary scrolls.
Lv8Prolong Support 	Lv8Prolong Support 	Lv8Prolong Support 	Lv8Prolong Support 	SupportCosts two slots. Doubles the duration of support effects. 	SupportCosts two slots. Doubles the duration of support effects. 	SupportCosts two slots. Doubles the duration of support effects. 	SupportCosts two slots. Doubles the duration of support effects. 	SupportCosts two slots. Doubles the duration of support effects. 	SupportCosts two slots. Doubles the duration of support effects.
Lv9Limit Breaker 	Lv9Limit Breaker 	Lv9Limit Breaker 	Lv9Limit Breaker 	SupportCosts one slot. Raises the maximum amount by which the whole party’s stats can be raised by buff skills. 	SupportCosts one slot. Raises the maximum amount by which the whole party’s stats can be raised by buff skills. 	SupportCosts one slot. Raises the maximum amount by which the whole party’s stats can be raised by buff skills. 	SupportCosts one slot. Raises the maximum amount by which the whole party’s stats can be raised by buff skills. 	SupportCosts one slot. Raises the maximum amount by which the whole party’s stats can be raised by buff skills. 	SupportCosts one slot. Raises the maximum amount by which the whole party’s stats can be raised by buff skills.
Lv10Astral Magic Lv6 	Lv10Astral Magic Lv6 	Lv10Astral Magic Lv6 	Lv10Astral Magic Lv6 	Astral MagicEnables the use of and if the player possesses the necessary scrolls. 	Astral MagicEnables the use of and if the player possesses the necessary scrolls. 	Astral MagicEnables the use of and if the player possesses the necessary scrolls. 	Astral MagicEnables the use of and if the player possesses the necessary scrolls. 	Astral MagicEnables the use of and if the player possesses the necessary scrolls. 	Astral MagicEnables the use of and if the player possesses the necessary scrolls.
Lv11Supernova 	Lv11Supernova 	Lv11Supernova 	Lv11Supernova 	SupportCosts two slots. When the user falls in battle, they don’t lose any positive status boons. Positive status boons will even carry over into Struggle Turns. 	SupportCosts two slots. When the user falls in battle, they don’t lose any positive status boons. Positive status boons will even carry over into Struggle Turns. 	SupportCosts two slots. When the user falls in battle, they don’t lose any positive status boons. Positive status boons will even carry over into Struggle Turns. 	SupportCosts two slots. When the user falls in battle, they don’t lose any positive status boons. Positive status boons will even carry over into Struggle Turns. 	SupportCosts two slots. When the user falls in battle, they don’t lose any positive status boons. Positive status boons will even carry over into Struggle Turns. 	SupportCosts two slots. When the user falls in battle, they don’t lose any positive status boons. Positive status boons will even carry over into Struggle Turns.
==Merchant==
Obtained from Sir Kashmir Mondy in a Chapter 1 sidequest.
==Patissier==
Obtained from Parfait a la Mode in a Chapter 1 sidequest.
==White Mage==
Obtained from a currently unnamed Asterisk-holder in Chapter 2.
==Rune Knight==
Obtained from Sir Manaem Rundstrom in Chapter 2.
==Hawkeye==
HawkeyeJob Command: Specialty Ability: An exotic sharpshooter armed with a simple rifle and an unmatched accuracy. By tapping into their ancestral abilities, a Hawkeye is capable of firing special bullets and hybridizing physical weaponry and elemental affinity in some very unique ways.The Hawkeye’s asterisk is obtained in Chapter 2 from Shikoba Sharpe after defeating her.	HawkeyeJob Command: Specialty Ability: An exotic sharpshooter armed with a simple rifle and an unmatched accuracy. By tapping into their ancestral abilities, a Hawkeye is capable of firing special bullets and hybridizing physical weaponry and elemental affinity in some very unique ways.The Hawkeye’s asterisk is obtained in Chapter 2 from Shikoba Sharpe after defeating her.	HawkeyeJob Command: Specialty Ability: An exotic sharpshooter armed with a simple rifle and an unmatched accuracy. By tapping into their ancestral abilities, a Hawkeye is capable of firing special bullets and hybridizing physical weaponry and elemental affinity in some very unique ways.The Hawkeye’s asterisk is obtained in Chapter 2 from Shikoba Sharpe after defeating her.	HawkeyeJob Command: Specialty Ability: An exotic sharpshooter armed with a simple rifle and an unmatched accuracy. By tapping into their ancestral abilities, a Hawkeye is capable of firing special bullets and hybridizing physical weaponry and elemental affinity in some very unique ways.The Hawkeye’s asterisk is obtained in Chapter 2 from Shikoba Sharpe after defeating her.	HawkeyeJob Command: Specialty Ability: An exotic sharpshooter armed with a simple rifle and an unmatched accuracy. By tapping into their ancestral abilities, a Hawkeye is capable of firing special bullets and hybridizing physical weaponry and elemental affinity in some very unique ways.The Hawkeye’s asterisk is obtained in Chapter 2 from Shikoba Sharpe after defeating her.	HawkeyeJob Command: Specialty Ability: An exotic sharpshooter armed with a simple rifle and an unmatched accuracy. By tapping into their ancestral abilities, a Hawkeye is capable of firing special bullets and hybridizing physical weaponry and elemental affinity in some very unique ways.The Hawkeye’s asterisk is obtained in Chapter 2 from Shikoba Sharpe after defeating her.	HawkeyeJob Command: Specialty Ability: An exotic sharpshooter armed with a simple rifle and an unmatched accuracy. By tapping into their ancestral abilities, a Hawkeye is capable of firing special bullets and hybridizing physical weaponry and elemental affinity in some very unique ways.The Hawkeye’s asterisk is obtained in Chapter 2 from Shikoba Sharpe after defeating her.	HawkeyeJob Command: Specialty Ability: An exotic sharpshooter armed with a simple rifle and an unmatched accuracy. By tapping into their ancestral abilities, a Hawkeye is capable of firing special bullets and hybridizing physical weaponry and elemental affinity in some very unique ways.The Hawkeye’s asterisk is obtained in Chapter 2 from Shikoba Sharpe after defeating her.	HawkeyeJob Command: Specialty Ability: An exotic sharpshooter armed with a simple rifle and an unmatched accuracy. By tapping into their ancestral abilities, a Hawkeye is capable of firing special bullets and hybridizing physical weaponry and elemental affinity in some very unique ways.The Hawkeye’s asterisk is obtained in Chapter 2 from Shikoba Sharpe after defeating her.	HawkeyeJob Command: Specialty Ability: An exotic sharpshooter armed with a simple rifle and an unmatched accuracy. By tapping into their ancestral abilities, a Hawkeye is capable of firing special bullets and hybridizing physical weaponry and elemental affinity in some very unique ways.The Hawkeye’s asterisk is obtained in Chapter 2 from Shikoba Sharpe after defeating her.
 	 	 	 	 	 	 	 	 	
Lv1Warhead 	Lv1Warhead 	Lv1Warhead 	Lv1Warhead 	ShamanismCots 5 MP. Alters the elemental effect of the user’s melee attacks. Can either apply an element to the user's attacks, or remove elements already affecting the user's attacks. 	ShamanismCots 5 MP. Alters the elemental effect of the user’s melee attacks. Can either apply an element to the user's attacks, or remove elements already affecting the user's attacks. 	ShamanismCots 5 MP. Alters the elemental effect of the user’s melee attacks. Can either apply an element to the user's attacks, or remove elements already affecting the user's attacks. 	ShamanismCots 5 MP. Alters the elemental effect of the user’s melee attacks. Can either apply an element to the user's attacks, or remove elements already affecting the user's attacks. 	ShamanismCots 5 MP. Alters the elemental effect of the user’s melee attacks. Can either apply an element to the user's attacks, or remove elements already affecting the user's attacks. 	ShamanismCots 5 MP. Alters the elemental effect of the user’s melee attacks. Can either apply an element to the user's attacks, or remove elements already affecting the user's attacks.
Lv2Sidewinder 	Lv2Sidewinder 	Lv2Sidewinder 	Lv2Sidewinder 	ShamanismCots 1 BP. A powerful physical attack. The user can select which specific enemies they want to attack, but selecting fewer enemies results in higher damage. 	ShamanismCots 1 BP. A powerful physical attack. The user can select which specific enemies they want to attack, but selecting fewer enemies results in higher damage. 	ShamanismCots 1 BP. A powerful physical attack. The user can select which specific enemies they want to attack, but selecting fewer enemies results in higher damage. 	ShamanismCots 1 BP. A powerful physical attack. The user can select which specific enemies they want to attack, but selecting fewer enemies results in higher damage. 	ShamanismCots 1 BP. A powerful physical attack. The user can select which specific enemies they want to attack, but selecting fewer enemies results in higher damage. 	ShamanismCots 1 BP. A powerful physical attack. The user can select which specific enemies they want to attack, but selecting fewer enemies results in higher damage.
Lv3Sparrow 	Lv3Sparrow 	Lv3Sparrow 	Lv3Sparrow 	ShamanismCots 8 MP. Deals high weapon damage based on M.Attack to one enemy. 	ShamanismCots 8 MP. Deals high weapon damage based on M.Attack to one enemy. 	ShamanismCots 8 MP. Deals high weapon damage based on M.Attack to one enemy. 	ShamanismCots 8 MP. Deals high weapon damage based on M.Attack to one enemy. 	ShamanismCots 8 MP. Deals high weapon damage based on M.Attack to one enemy. 	ShamanismCots 8 MP. Deals high weapon damage based on M.Attack to one enemy.
Lv4Maverick 	Lv4Maverick 	Lv4Maverick 	Lv4Maverick 	ShamanismCots 8 MP. A powerful weapon attack that takes effect at the end of the turn. Always targets the enemy with the lowest HP. 	ShamanismCots 8 MP. A powerful weapon attack that takes effect at the end of the turn. Always targets the enemy with the lowest HP. 	ShamanismCots 8 MP. A powerful weapon attack that takes effect at the end of the turn. Always targets the enemy with the lowest HP. 	ShamanismCots 8 MP. A powerful weapon attack that takes effect at the end of the turn. Always targets the enemy with the lowest HP. 	ShamanismCots 8 MP. A powerful weapon attack that takes effect at the end of the turn. Always targets the enemy with the lowest HP. 	ShamanismCots 8 MP. A powerful weapon attack that takes effect at the end of the turn. Always targets the enemy with the lowest HP.
Lv5Barrage 	Lv5Barrage 	Lv5Barrage 	Lv5Barrage 	SupportCosts one slot. For each offensive action performed in succession by the user, the damage of the next attack rises. 	SupportCosts one slot. For each offensive action performed in succession by the user, the damage of the next attack rises. 	SupportCosts one slot. For each offensive action performed in succession by the user, the damage of the next attack rises. 	SupportCosts one slot. For each offensive action performed in succession by the user, the damage of the next attack rises. 	SupportCosts one slot. For each offensive action performed in succession by the user, the damage of the next attack rises. 	SupportCosts one slot. For each offensive action performed in succession by the user, the damage of the next attack rises.
Lv6Eagle Eye 	Lv6Eagle Eye 	Lv6Eagle Eye 	Lv6Eagle Eye 	SupportCosts one slot. Raises the user’s accuracy by 100%. 	SupportCosts one slot. Raises the user’s accuracy by 100%. 	SupportCosts one slot. Raises the user’s accuracy by 100%. 	SupportCosts one slot. Raises the user’s accuracy by 100%. 	SupportCosts one slot. Raises the user’s accuracy by 100%. 	SupportCosts one slot. Raises the user’s accuracy by 100%.
Lv7Condor 	Lv7Condor 	Lv7Condor 	Lv7Condor 	ShamanismCosts 8 MP. Enhances the user’s weapon attacks, causing them to deal increased damage to Defaulting foes for five turns. 	ShamanismCosts 8 MP. Enhances the user’s weapon attacks, causing them to deal increased damage to Defaulting foes for five turns. 	ShamanismCosts 8 MP. Enhances the user’s weapon attacks, causing them to deal increased damage to Defaulting foes for five turns. 	ShamanismCosts 8 MP. Enhances the user’s weapon attacks, causing them to deal increased damage to Defaulting foes for five turns. 	ShamanismCosts 8 MP. Enhances the user’s weapon attacks, causing them to deal increased damage to Defaulting foes for five turns. 	ShamanismCosts 8 MP. Enhances the user’s weapon attacks, causing them to deal increased damage to Defaulting foes for five turns.
Lv8Harpoon 	Lv8Harpoon 	Lv8Harpoon 	Lv8Harpoon 	ShamanismCosts 16 MP. Enhances the user’s weapon attacks, causing them to ignore the target’s defenses for five turns. 	ShamanismCosts 16 MP. Enhances the user’s weapon attacks, causing them to ignore the target’s defenses for five turns. 	ShamanismCosts 16 MP. Enhances the user’s weapon attacks, causing them to ignore the target’s defenses for five turns. 	ShamanismCosts 16 MP. Enhances the user’s weapon attacks, causing them to ignore the target’s defenses for five turns. 	ShamanismCosts 16 MP. Enhances the user’s weapon attacks, causing them to ignore the target’s defenses for five turns. 	ShamanismCosts 16 MP. Enhances the user’s weapon attacks, causing them to ignore the target’s defenses for five turns.
Lv9Shrike 	Lv9Shrike 	Lv9Shrike 	Lv9Shrike 	ShamanismCosts 16 MP. A very powerful weapon attack that takes effect on the next turn. 	ShamanismCosts 16 MP. A very powerful weapon attack that takes effect on the next turn. 	ShamanismCosts 16 MP. A very powerful weapon attack that takes effect on the next turn. 	ShamanismCosts 16 MP. A very powerful weapon attack that takes effect on the next turn. 	ShamanismCosts 16 MP. A very powerful weapon attack that takes effect on the next turn. 	ShamanismCosts 16 MP. A very powerful weapon attack that takes effect on the next turn.
Lv10Crossfire 	Lv10Crossfire 	Lv10Crossfire 	Lv10Crossfire 	SupportCosts two slots. The user has a 25% chance to repeat actions performed by allies for free. 	SupportCosts two slots. The user has a 25% chance to repeat actions performed by allies for free. 	SupportCosts two slots. The user has a 25% chance to repeat actions performed by allies for free. 	SupportCosts two slots. The user has a 25% chance to repeat actions performed by allies for free. 	SupportCosts two slots. The user has a 25% chance to repeat actions performed by allies for free. 	SupportCosts two slots. The user has a 25% chance to repeat actions performed by allies for free.
Lv11Total War 	Lv11Total War 	Lv11Total War 	Lv11Total War 	ShamanismCosts 90 MP. Three critically powerful weapon attacks based off of both P.Attack and M.Attack that target random enemies. 	ShamanismCosts 90 MP. Three critically powerful weapon attacks based off of both P.Attack and M.Attack that target random enemies. 	ShamanismCosts 90 MP. Three critically powerful weapon attacks based off of both P.Attack and M.Attack that target random enemies. 	ShamanismCosts 90 MP. Three critically powerful weapon attacks based off of both P.Attack and M.Attack that target random enemies. 	ShamanismCosts 90 MP. Three critically powerful weapon attacks based off of both P.Attack and M.Attack that target random enemies. 	ShamanismCosts 90 MP. Three critically powerful weapon attacks based off of both P.Attack and M.Attack that target random enemies.
==Gambler==
Obtained from a currently unnamed Asterisk-holder in Chapter 2.
==Nekomancer==
NekomancerJob Command: Specialty Ability: A savage but powerful beast-tamer armed with a giant war-axe and honed animal senses. A Nekomancer is capable of learning their enemy's attacks simply through observation and experience, and can then perfectly replicate them with the aid of their faithful feline companion.The Nekomancer's asterisk is obtained in a sidequest in Chapter 2 from Nemean the Mighty Barbarian after defeating him and Atalanta the Swift Huntress.	NekomancerJob Command: Specialty Ability: A savage but powerful beast-tamer armed with a giant war-axe and honed animal senses. A Nekomancer is capable of learning their enemy's attacks simply through observation and experience, and can then perfectly replicate them with the aid of their faithful feline companion.The Nekomancer's asterisk is obtained in a sidequest in Chapter 2 from Nemean the Mighty Barbarian after defeating him and Atalanta the Swift Huntress.	NekomancerJob Command: Specialty Ability: A savage but powerful beast-tamer armed with a giant war-axe and honed animal senses. A Nekomancer is capable of learning their enemy's attacks simply through observation and experience, and can then perfectly replicate them with the aid of their faithful feline companion.The Nekomancer's asterisk is obtained in a sidequest in Chapter 2 from Nemean the Mighty Barbarian after defeating him and Atalanta the Swift Huntress.	NekomancerJob Command: Specialty Ability: A savage but powerful beast-tamer armed with a giant war-axe and honed animal senses. A Nekomancer is capable of learning their enemy's attacks simply through observation and experience, and can then perfectly replicate them with the aid of their faithful feline companion.The Nekomancer's asterisk is obtained in a sidequest in Chapter 2 from Nemean the Mighty Barbarian after defeating him and Atalanta the Swift Huntress.	NekomancerJob Command: Specialty Ability: A savage but powerful beast-tamer armed with a giant war-axe and honed animal senses. A Nekomancer is capable of learning their enemy's attacks simply through observation and experience, and can then perfectly replicate them with the aid of their faithful feline companion.The Nekomancer's asterisk is obtained in a sidequest in Chapter 2 from Nemean the Mighty Barbarian after defeating him and Atalanta the Swift Huntress.	NekomancerJob Command: Specialty Ability: A savage but powerful beast-tamer armed with a giant war-axe and honed animal senses. A Nekomancer is capable of learning their enemy's attacks simply through observation and experience, and can then perfectly replicate them with the aid of their faithful feline companion.The Nekomancer's asterisk is obtained in a sidequest in Chapter 2 from Nemean the Mighty Barbarian after defeating him and Atalanta the Swift Huntress.	NekomancerJob Command: Specialty Ability: A savage but powerful beast-tamer armed with a giant war-axe and honed animal senses. A Nekomancer is capable of learning their enemy's attacks simply through observation and experience, and can then perfectly replicate them with the aid of their faithful feline companion.The Nekomancer's asterisk is obtained in a sidequest in Chapter 2 from Nemean the Mighty Barbarian after defeating him and Atalanta the Swift Huntress.	NekomancerJob Command: Specialty Ability: A savage but powerful beast-tamer armed with a giant war-axe and honed animal senses. A Nekomancer is capable of learning their enemy's attacks simply through observation and experience, and can then perfectly replicate them with the aid of their faithful feline companion.The Nekomancer's asterisk is obtained in a sidequest in Chapter 2 from Nemean the Mighty Barbarian after defeating him and Atalanta the Swift Huntress.	NekomancerJob Command: Specialty Ability: A savage but powerful beast-tamer armed with a giant war-axe and honed animal senses. A Nekomancer is capable of learning their enemy's attacks simply through observation and experience, and can then perfectly replicate them with the aid of their faithful feline companion.The Nekomancer's asterisk is obtained in a sidequest in Chapter 2 from Nemean the Mighty Barbarian after defeating him and Atalanta the Swift Huntress.	NekomancerJob Command: Specialty Ability: A savage but powerful beast-tamer armed with a giant war-axe and honed animal senses. A Nekomancer is capable of learning their enemy's attacks simply through observation and experience, and can then perfectly replicate them with the aid of their faithful feline companion.The Nekomancer's asterisk is obtained in a sidequest in Chapter 2 from Nemean the Mighty Barbarian after defeating him and Atalanta the Swift Huntress.
 	 	 	 	 	 	 	 	 	
Lv1Meow Power 	Lv1Meow Power 	Lv1Meow Power 	Lv1Meow Power 	NekomancyUse Cat Food to perform previously learned enemy attacks. 	NekomancyUse Cat Food to perform previously learned enemy attacks. 	NekomancyUse Cat Food to perform previously learned enemy attacks. 	NekomancyUse Cat Food to perform previously learned enemy attacks. 	NekomancyUse Cat Food to perform previously learned enemy attacks. 	NekomancyUse Cat Food to perform previously learned enemy attacks.
Lv2Dig 	Lv2Dig 	Lv2Dig 	Lv2Dig 	NekomancyObtain a random Cat Food from the environment. The Cat Food you can get with this skill vary depending on where this action is used. 	NekomancyObtain a random Cat Food from the environment. The Cat Food you can get with this skill vary depending on where this action is used. 	NekomancyObtain a random Cat Food from the environment. The Cat Food you can get with this skill vary depending on where this action is used. 	NekomancyObtain a random Cat Food from the environment. The Cat Food you can get with this skill vary depending on where this action is used. 	NekomancyObtain a random Cat Food from the environment. The Cat Food you can get with this skill vary depending on where this action is used. 	NekomancyObtain a random Cat Food from the environment. The Cat Food you can get with this skill vary depending on where this action is used.
Lv3Learning 	Lv3Learning 	Lv3Learning 	Lv3Learning 	SupportCosts one slot. When a party member is struck by certain enemy attacks, there is a chance of that attack becoming accessible to the party through the Meow Power command. 	SupportCosts one slot. When a party member is struck by certain enemy attacks, there is a chance of that attack becoming accessible to the party through the Meow Power command. 	SupportCosts one slot. When a party member is struck by certain enemy attacks, there is a chance of that attack becoming accessible to the party through the Meow Power command. 	SupportCosts one slot. When a party member is struck by certain enemy attacks, there is a chance of that attack becoming accessible to the party through the Meow Power command. 	SupportCosts one slot. When a party member is struck by certain enemy attacks, there is a chance of that attack becoming accessible to the party through the Meow Power command. 	SupportCosts one slot. When a party member is struck by certain enemy attacks, there is a chance of that attack becoming accessible to the party through the Meow Power command.
Lv4Catnap 	Lv4Catnap 	Lv4Catnap 	Lv4Catnap 	NekomancyCosts 10 MP. Has a 50% chance of inflicting Sleep on all enemies. 	NekomancyCosts 10 MP. Has a 50% chance of inflicting Sleep on all enemies. 	NekomancyCosts 10 MP. Has a 50% chance of inflicting Sleep on all enemies. 	NekomancyCosts 10 MP. Has a 50% chance of inflicting Sleep on all enemies. 	NekomancyCosts 10 MP. Has a 50% chance of inflicting Sleep on all enemies. 	NekomancyCosts 10 MP. Has a 50% chance of inflicting Sleep on all enemies.
Lv5Static Cattraction 	Lv5Static Cattraction 	Lv5Static Cattraction 	Lv5Static Cattraction 	SupportCosts two slots. Doubles the likelihood of obtaining Cat Food from defeated enemies. 	SupportCosts two slots. Doubles the likelihood of obtaining Cat Food from defeated enemies. 	SupportCosts two slots. Doubles the likelihood of obtaining Cat Food from defeated enemies. 	SupportCosts two slots. Doubles the likelihood of obtaining Cat Food from defeated enemies. 	SupportCosts two slots. Doubles the likelihood of obtaining Cat Food from defeated enemies. 	SupportCosts two slots. Doubles the likelihood of obtaining Cat Food from defeated enemies.
Lv6Cat Gourmet 	Lv6Cat Gourmet 	Lv6Cat Gourmet 	Lv6Cat Gourmet 	NekomancyExpend Cat Food to apply status boons to allies. Expend different Cat Food to apply different boons, and expend more Cat Food to increase the boons’ duration. 	NekomancyExpend Cat Food to apply status boons to allies. Expend different Cat Food to apply different boons, and expend more Cat Food to increase the boons’ duration. 	NekomancyExpend Cat Food to apply status boons to allies. Expend different Cat Food to apply different boons, and expend more Cat Food to increase the boons’ duration. 	NekomancyExpend Cat Food to apply status boons to allies. Expend different Cat Food to apply different boons, and expend more Cat Food to increase the boons’ duration. 	NekomancyExpend Cat Food to apply status boons to allies. Expend different Cat Food to apply different boons, and expend more Cat Food to increase the boons’ duration. 	NekomancyExpend Cat Food to apply status boons to allies. Expend different Cat Food to apply different boons, and expend more Cat Food to increase the boons’ duration.
Lv7Maximum Meow 	Lv7Maximum Meow 	Lv7Maximum Meow 	Lv7Maximum Meow 	NekomancyCosts 15 MP. Raises the power of the party’s Meow Power attacks to 150% for five turns. 	NekomancyCosts 15 MP. Raises the power of the party’s Meow Power attacks to 150% for five turns. 	NekomancyCosts 15 MP. Raises the power of the party’s Meow Power attacks to 150% for five turns. 	NekomancyCosts 15 MP. Raises the power of the party’s Meow Power attacks to 150% for five turns. 	NekomancyCosts 15 MP. Raises the power of the party’s Meow Power attacks to 150% for five turns. 	NekomancyCosts 15 MP. Raises the power of the party’s Meow Power attacks to 150% for five turns.
Lv8Meow Booster 	Lv8Meow Booster 	Lv8Meow Booster 	Lv8Meow Booster 	SupportCosts one slot. Boosts the damage of the user’s Meow Power attacks. 	SupportCosts one slot. Boosts the damage of the user’s Meow Power attacks. 	SupportCosts one slot. Boosts the damage of the user’s Meow Power attacks. 	SupportCosts one slot. Boosts the damage of the user’s Meow Power attacks. 	SupportCosts one slot. Boosts the damage of the user’s Meow Power attacks. 	SupportCosts one slot. Boosts the damage of the user’s Meow Power attacks.
Lv9Whisker Sense 	Lv9Whisker Sense 	Lv9Whisker Sense 	Lv9Whisker Sense 	SupportCosts one slot. Raises the likelihood of the party starting a battle with initiative or bravery. 	SupportCosts one slot. Raises the likelihood of the party starting a battle with initiative or bravery. 	SupportCosts one slot. Raises the likelihood of the party starting a battle with initiative or bravery. 	SupportCosts one slot. Raises the likelihood of the party starting a battle with initiative or bravery. 	SupportCosts one slot. Raises the likelihood of the party starting a battle with initiative or bravery. 	SupportCosts one slot. Raises the likelihood of the party starting a battle with initiative or bravery.
Lv10Meowchemy 	Lv10Meowchemy 	Lv10Meowchemy 	Lv10Meowchemy 	SupportCosts two slots. Changes the items expended by Meow Power from Cat Food to Materials. 	SupportCosts two slots. Changes the items expended by Meow Power from Cat Food to Materials. 	SupportCosts two slots. Changes the items expended by Meow Power from Cat Food to Materials. 	SupportCosts two slots. Changes the items expended by Meow Power from Cat Food to Materials. 	SupportCosts two slots. Changes the items expended by Meow Power from Cat Food to Materials. 	SupportCosts two slots. Changes the items expended by Meow Power from Cat Food to Materials.
Lv11Purrfect Stance 	Lv11Purrfect Stance 	Lv11Purrfect Stance 	Lv11Purrfect Stance 	NekomancyCosts 13 MP. Raises P.Defense and M.Defense to the maximum level possible for three turns. 	NekomancyCosts 13 MP. Raises P.Defense and M.Defense to the maximum level possible for three turns. 	NekomancyCosts 13 MP. Raises P.Defense and M.Defense to the maximum level possible for three turns. 	NekomancyCosts 13 MP. Raises P.Defense and M.Defense to the maximum level possible for three turns. 	NekomancyCosts 13 MP. Raises P.Defense and M.Defense to the maximum level possible for three turns. 	NekomancyCosts 13 MP. Raises P.Defense and M.Defense to the maximum level possible for three turns.
==Ranger==
Obtained from Atalanta the Swift Huntress in a Chapter 2 sidequest.
==Summoner==
Obtained from a currently unnamed Asterisk-holder in a Chapter 2 sidequest.
==Spell Fencer==
Obtained from a currently unnamed Asterisk-holder in a Chapter 2 sidequest.
==Soundcrafter==
Obtained from Echo of the Trinity Sisters in Chapter 3.
==Polymorph==
Obtained from Masquera of the Trinity Sisters in Chapter 3.
==Desperado==
Obtained from Amaia of the Trinity Sisters in Chapter 3.
==Spiritmaster==
Obtained from Dr. Quinn Whitewell in a Chapter 3 sidequest.
==Wizard==
Obtained from Dr. Senka Spellmeyer in a Chapter 3 sidequest.
==Vampire==
Obtained from Prof. Jusztina Skelraffer in a Chapter 3 sidequest.
==Guardian==
Obtained from Prof. Shelena Skelraffer in a Chapter 3 sidequest.
==Chemist==
Obtained from Grandpa Braev Lee in Chapter 4.
==Tailor==
Obtained from Grandma Mahzer Lee in Chapter 4.
==Kaiser==
KaiserJob Command: Specialty Ability: A master of warfare with high physical and magical prowess but low defenses and not much HP or MP to work with. A Kaiser specializes in shaping the battlefield with unique "auras" that change the way that all units fight, be they ally or enemy, and restoring their own limited HP and MP.The Kaiser’s asterisk is obtained in Chapter 4 from Sir Yew Geneolgia after defeating him.	KaiserJob Command: Specialty Ability: A master of warfare with high physical and magical prowess but low defenses and not much HP or MP to work with. A Kaiser specializes in shaping the battlefield with unique "auras" that change the way that all units fight, be they ally or enemy, and restoring their own limited HP and MP.The Kaiser’s asterisk is obtained in Chapter 4 from Sir Yew Geneolgia after defeating him.	KaiserJob Command: Specialty Ability: A master of warfare with high physical and magical prowess but low defenses and not much HP or MP to work with. A Kaiser specializes in shaping the battlefield with unique "auras" that change the way that all units fight, be they ally or enemy, and restoring their own limited HP and MP.The Kaiser’s asterisk is obtained in Chapter 4 from Sir Yew Geneolgia after defeating him.	KaiserJob Command: Specialty Ability: A master of warfare with high physical and magical prowess but low defenses and not much HP or MP to work with. A Kaiser specializes in shaping the battlefield with unique "auras" that change the way that all units fight, be they ally or enemy, and restoring their own limited HP and MP.The Kaiser’s asterisk is obtained in Chapter 4 from Sir Yew Geneolgia after defeating him.	KaiserJob Command: Specialty Ability: A master of warfare with high physical and magical prowess but low defenses and not much HP or MP to work with. A Kaiser specializes in shaping the battlefield with unique "auras" that change the way that all units fight, be they ally or enemy, and restoring their own limited HP and MP.The Kaiser’s asterisk is obtained in Chapter 4 from Sir Yew Geneolgia after defeating him.	KaiserJob Command: Specialty Ability: A master of warfare with high physical and magical prowess but low defenses and not much HP or MP to work with. A Kaiser specializes in shaping the battlefield with unique "auras" that change the way that all units fight, be they ally or enemy, and restoring their own limited HP and MP.The Kaiser’s asterisk is obtained in Chapter 4 from Sir Yew Geneolgia after defeating him.	KaiserJob Command: Specialty Ability: A master of warfare with high physical and magical prowess but low defenses and not much HP or MP to work with. A Kaiser specializes in shaping the battlefield with unique "auras" that change the way that all units fight, be they ally or enemy, and restoring their own limited HP and MP.The Kaiser’s asterisk is obtained in Chapter 4 from Sir Yew Geneolgia after defeating him.	KaiserJob Command: Specialty Ability: A master of warfare with high physical and magical prowess but low defenses and not much HP or MP to work with. A Kaiser specializes in shaping the battlefield with unique "auras" that change the way that all units fight, be they ally or enemy, and restoring their own limited HP and MP.The Kaiser’s asterisk is obtained in Chapter 4 from Sir Yew Geneolgia after defeating him.	KaiserJob Command: Specialty Ability: A master of warfare with high physical and magical prowess but low defenses and not much HP or MP to work with. A Kaiser specializes in shaping the battlefield with unique "auras" that change the way that all units fight, be they ally or enemy, and restoring their own limited HP and MP.The Kaiser’s asterisk is obtained in Chapter 4 from Sir Yew Geneolgia after defeating him.	KaiserJob Command: Specialty Ability: A master of warfare with high physical and magical prowess but low defenses and not much HP or MP to work with. A Kaiser specializes in shaping the battlefield with unique "auras" that change the way that all units fight, be they ally or enemy, and restoring their own limited HP and MP.The Kaiser’s asterisk is obtained in Chapter 4 from Sir Yew Geneolgia after defeating him.
 	 	 	 	 	 	 	 	 	
 	HPD 	MPD 	STRA 	INTA 	DEXC 	VITD 	MNDB 	AGIC 	
 	 	 	 	 	 	 	 	 	
 	SwordA 	AxeE 	SpearE 	RodC 	StaffE 	DaggerC 	KatanaB 	GreatswordS 	
 	 	BowC 	KnucklesE 	PistolE 	ShieldC 	HelmC 	ArmorB 	 	
 	 	 	 	 	 	 	 	 	
Lv1Blitz 	Lv1Blitz 	Lv1Blitz 	Lv1Blitz 	SupremacyA slightly weaker weapon attack that restores the user's HP and MP. 	SupremacyA slightly weaker weapon attack that restores the user's HP and MP. 	SupremacyA slightly weaker weapon attack that restores the user's HP and MP. 	SupremacyA slightly weaker weapon attack that restores the user's HP and MP. 	SupremacyA slightly weaker weapon attack that restores the user's HP and MP. 	SupremacyA slightly weaker weapon attack that restores the user's HP and MP.
Lv2Sonnenblume 	Lv2Sonnenblume 	Lv2Sonnenblume 	Lv2Sonnenblume 	SupremacyCosts 16 MP. For five turns, the turn order is reversed, causing the slowest units to act first. 	SupremacyCosts 16 MP. For five turns, the turn order is reversed, causing the slowest units to act first. 	SupremacyCosts 16 MP. For five turns, the turn order is reversed, causing the slowest units to act first. 	SupremacyCosts 16 MP. For five turns, the turn order is reversed, causing the slowest units to act first. 	SupremacyCosts 16 MP. For five turns, the turn order is reversed, causing the slowest units to act first. 	SupremacyCosts 16 MP. For five turns, the turn order is reversed, causing the slowest units to act first.
Lv3Centurion 	Lv3Centurion 	Lv3Centurion 	Lv3Centurion 	SupportCosts one slot. Causes attacks that normally target all enemies to target just one enemy, but doubles raises their power. 	SupportCosts one slot. Causes attacks that normally target all enemies to target just one enemy, but doubles raises their power. 	SupportCosts one slot. Causes attacks that normally target all enemies to target just one enemy, but doubles raises their power. 	SupportCosts one slot. Causes attacks that normally target all enemies to target just one enemy, but doubles raises their power. 	SupportCosts one slot. Causes attacks that normally target all enemies to target just one enemy, but doubles raises their power. 	SupportCosts one slot. Causes attacks that normally target all enemies to target just one enemy, but doubles raises their power.
Lv4Westwind 	Lv4Westwind 	Lv4Westwind 	Lv4Westwind 	SupremacyCosts 16 MP. Swaps all allies and all enemies’ P.Def and M.Def stats for five turns. 	SupremacyCosts 16 MP. Swaps all allies and all enemies’ P.Def and M.Def stats for five turns. 	SupremacyCosts 16 MP. Swaps all allies and all enemies’ P.Def and M.Def stats for five turns. 	SupremacyCosts 16 MP. Swaps all allies and all enemies’ P.Def and M.Def stats for five turns. 	SupremacyCosts 16 MP. Swaps all allies and all enemies’ P.Def and M.Def stats for five turns. 	SupremacyCosts 16 MP. Swaps all allies and all enemies’ P.Def and M.Def stats for five turns.
Lv5Noble Eagle 	Lv5Noble Eagle 	Lv5Noble Eagle 	Lv5Noble Eagle 	SupremacyCosts 16 MP. Raises P.Atk and M.Atk to 150% for all allies and all enemies for three turns. 	SupremacyCosts 16 MP. Raises P.Atk and M.Atk to 150% for all allies and all enemies for three turns. 	SupremacyCosts 16 MP. Raises P.Atk and M.Atk to 150% for all allies and all enemies for three turns. 	SupremacyCosts 16 MP. Raises P.Atk and M.Atk to 150% for all allies and all enemies for three turns. 	SupremacyCosts 16 MP. Raises P.Atk and M.Atk to 150% for all allies and all enemies for three turns. 	SupremacyCosts 16 MP. Raises P.Atk and M.Atk to 150% for all allies and all enemies for three turns.
Lv6Carrion 	Lv6Carrion 	Lv6Carrion 	Lv6Carrion 	SupportCosts two slots. Restores 25% of the user’s HP and MP upon defeating an enemy. 	SupportCosts two slots. Restores 25% of the user’s HP and MP upon defeating an enemy. 	SupportCosts two slots. Restores 25% of the user’s HP and MP upon defeating an enemy. 	SupportCosts two slots. Restores 25% of the user’s HP and MP upon defeating an enemy. 	SupportCosts two slots. Restores 25% of the user’s HP and MP upon defeating an enemy. 	SupportCosts two slots. Restores 25% of the user’s HP and MP upon defeating an enemy.
Lv7Winter Storm 	Lv7Winter Storm 	Lv7Winter Storm 	Lv7Winter Storm 	SupremacyCosts 16 MP. Prevents all allies and all enemies from recovering HP, MP, or BP for three turns. 	SupremacyCosts 16 MP. Prevents all allies and all enemies from recovering HP, MP, or BP for three turns. 	SupremacyCosts 16 MP. Prevents all allies and all enemies from recovering HP, MP, or BP for three turns. 	SupremacyCosts 16 MP. Prevents all allies and all enemies from recovering HP, MP, or BP for three turns. 	SupremacyCosts 16 MP. Prevents all allies and all enemies from recovering HP, MP, or BP for three turns. 	SupremacyCosts 16 MP. Prevents all allies and all enemies from recovering HP, MP, or BP for three turns.
Lv8Chimera 	Lv8Chimera 	Lv8Chimera 	Lv8Chimera 	SupportCosts two slots. Standard attacks have a 5% chance of inflicting Dread. 	SupportCosts two slots. Standard attacks have a 5% chance of inflicting Dread. 	SupportCosts two slots. Standard attacks have a 5% chance of inflicting Dread. 	SupportCosts two slots. Standard attacks have a 5% chance of inflicting Dread. 	SupportCosts two slots. Standard attacks have a 5% chance of inflicting Dread. 	SupportCosts two slots. Standard attacks have a 5% chance of inflicting Dread.
Lv9Overlord 	Lv9Overlord 	Lv9Overlord 	Lv9Overlord 	SupremacyCosts 24 MP. Causes all attacks landed by all allies and all enemies to become critical hits for three turns. 	SupremacyCosts 24 MP. Causes all attacks landed by all allies and all enemies to become critical hits for three turns. 	SupremacyCosts 24 MP. Causes all attacks landed by all allies and all enemies to become critical hits for three turns. 	SupremacyCosts 24 MP. Causes all attacks landed by all allies and all enemies to become critical hits for three turns. 	SupremacyCosts 24 MP. Causes all attacks landed by all allies and all enemies to become critical hits for three turns. 	SupremacyCosts 24 MP. Causes all attacks landed by all allies and all enemies to become critical hits for three turns.
Lv10Cerberus 	Lv10Cerberus 	Lv10Cerberus 	Lv10Cerberus 	SupportCosts two slots. At the end of battle, the user’s HP, MP, and ailments all revert to their pre-battle status. 	SupportCosts two slots. At the end of battle, the user’s HP, MP, and ailments all revert to their pre-battle status. 	SupportCosts two slots. At the end of battle, the user’s HP, MP, and ailments all revert to their pre-battle status. 	SupportCosts two slots. At the end of battle, the user’s HP, MP, and ailments all revert to their pre-battle status. 	SupportCosts two slots. At the end of battle, the user’s HP, MP, and ailments all revert to their pre-battle status. 	SupportCosts two slots. At the end of battle, the user’s HP, MP, and ailments all revert to their pre-battle status.
Lv11Caesar 	Lv11Caesar 	Lv11Caesar 	Lv11Caesar 	SupportCosts two slots. Doubles the user’s base stats during Struggle Turns. 	SupportCosts two slots. Doubles the user’s base stats during Struggle Turns. 	SupportCosts two slots. Doubles the user’s base stats during Struggle Turns. 	SupportCosts two slots. Doubles the user’s base stats during Struggle Turns. 	SupportCosts two slots. Doubles the user’s base stats during Struggle Turns. 	SupportCosts two slots. Doubles the user’s base stats during Struggle Turns.
==Swordmaster==
Obtained from an unnamed Asterisk-holder in a Chapter 4 sidequest.
==Ninja==
Obtained from an unnamed Asterisk-holder in a Chapter 4 sidequest.
==Red Mage==
Red MageJob Command: Specialty Ability: TBAAAThe Red Mage’s asterisk is obtained in a sidequest in Chapter 4 from Lady Blodwyn Bloodworth after defeating her and Raphael Parrino.	Red MageJob Command: Specialty Ability: TBAAAThe Red Mage’s asterisk is obtained in a sidequest in Chapter 4 from Lady Blodwyn Bloodworth after defeating her and Raphael Parrino.	Red MageJob Command: Specialty Ability: TBAAAThe Red Mage’s asterisk is obtained in a sidequest in Chapter 4 from Lady Blodwyn Bloodworth after defeating her and Raphael Parrino.	Red MageJob Command: Specialty Ability: TBAAAThe Red Mage’s asterisk is obtained in a sidequest in Chapter 4 from Lady Blodwyn Bloodworth after defeating her and Raphael Parrino.	Red MageJob Command: Specialty Ability: TBAAAThe Red Mage’s asterisk is obtained in a sidequest in Chapter 4 from Lady Blodwyn Bloodworth after defeating her and Raphael Parrino.	Red MageJob Command: Specialty Ability: TBAAAThe Red Mage’s asterisk is obtained in a sidequest in Chapter 4 from Lady Blodwyn Bloodworth after defeating her and Raphael Parrino.	Red MageJob Command: Specialty Ability: TBAAAThe Red Mage’s asterisk is obtained in a sidequest in Chapter 4 from Lady Blodwyn Bloodworth after defeating her and Raphael Parrino.	Red MageJob Command: Specialty Ability: TBAAAThe Red Mage’s asterisk is obtained in a sidequest in Chapter 4 from Lady Blodwyn Bloodworth after defeating her and Raphael Parrino.	Red MageJob Command: Specialty Ability: TBAAAThe Red Mage’s asterisk is obtained in a sidequest in Chapter 4 from Lady Blodwyn Bloodworth after defeating her and Raphael Parrino.	Red MageJob Command: Specialty Ability: TBAAAThe Red Mage’s asterisk is obtained in a sidequest in Chapter 4 from Lady Blodwyn Bloodworth after defeating her and Raphael Parrino.
 	 	 	 	 	 	 	 	 	
Lv1Red Magic Lv1 	Lv1Red Magic Lv1 	Lv1Red Magic Lv1 	Lv1Red Magic Lv1 	Red MagicEnables the use of Fire, Blizzard, Thunder, Aero, and Quake if the player possesses the necessary scrolls. 	Red MagicEnables the use of Fire, Blizzard, Thunder, Aero, and Quake if the player possesses the necessary scrolls. 	Red MagicEnables the use of Fire, Blizzard, Thunder, Aero, and Quake if the player possesses the necessary scrolls. 	Red MagicEnables the use of Fire, Blizzard, Thunder, Aero, and Quake if the player possesses the necessary scrolls. 	Red MagicEnables the use of Fire, Blizzard, Thunder, Aero, and Quake if the player possesses the necessary scrolls. 	Red MagicEnables the use of Fire, Blizzard, Thunder, Aero, and Quake if the player possesses the necessary scrolls.
Lv2Red Magic Lv2 	Lv2Red Magic Lv2 	Lv2Red Magic Lv2 	Lv2Red Magic Lv2 	Red MagicEnables the use of Cure, Esuna, and Regen if the player possesses the necessary scrolls. 	Red MagicEnables the use of Cure, Esuna, and Regen if the player possesses the necessary scrolls. 	Red MagicEnables the use of Cure, Esuna, and Regen if the player possesses the necessary scrolls. 	Red MagicEnables the use of Cure, Esuna, and Regen if the player possesses the necessary scrolls. 	Red MagicEnables the use of Cure, Esuna, and Regen if the player possesses the necessary scrolls. 	Red MagicEnables the use of Cure, Esuna, and Regen if the player possesses the necessary scrolls.
Lv3Turn Tables 	Lv3Turn Tables 	Lv3Turn Tables 	Lv3Turn Tables 	SupportCosts one slot. Raises the user’s BP by one upon evading an attack. 	SupportCosts one slot. Raises the user’s BP by one upon evading an attack. 	SupportCosts one slot. Raises the user’s BP by one upon evading an attack. 	SupportCosts one slot. Raises the user’s BP by one upon evading an attack. 	SupportCosts one slot. Raises the user’s BP by one upon evading an attack. 	SupportCosts one slot. Raises the user’s BP by one upon evading an attack.
Lv4BP Recovery 	Lv4BP Recovery 	Lv4BP Recovery 	Lv4BP Recovery 	SupportCosts one slot. Raises the user’s BP by one upon being inflicted with a status ailment. 	SupportCosts one slot. Raises the user’s BP by one upon being inflicted with a status ailment. 	SupportCosts one slot. Raises the user’s BP by one upon being inflicted with a status ailment. 	SupportCosts one slot. Raises the user’s BP by one upon being inflicted with a status ailment. 	SupportCosts one slot. Raises the user’s BP by one upon being inflicted with a status ailment. 	SupportCosts one slot. Raises the user’s BP by one upon being inflicted with a status ailment.
Lv5Red Magic Lv3 	Lv5Red Magic Lv3 	Lv5Red Magic Lv3 	Lv5Red Magic Lv3 	Red MagicEnables the use of Fira, Blizzara, Thundara, Aerora, and Quara if the player possesses the necessary scrolls. 	Red MagicEnables the use of Fira, Blizzara, Thundara, Aerora, and Quara if the player possesses the necessary scrolls. 	Red MagicEnables the use of Fira, Blizzara, Thundara, Aerora, and Quara if the player possesses the necessary scrolls. 	Red MagicEnables the use of Fira, Blizzara, Thundara, Aerora, and Quara if the player possesses the necessary scrolls. 	Red MagicEnables the use of Fira, Blizzara, Thundara, Aerora, and Quara if the player possesses the necessary scrolls. 	Red MagicEnables the use of Fira, Blizzara, Thundara, Aerora, and Quara if the player possesses the necessary scrolls.
Lv6Revenge 	Lv6Revenge 	Lv6Revenge 	Lv6Revenge 	SupportCosts two slots. The user has a 25% chance of raising their BP by one upon taking damage from attacks. 	SupportCosts two slots. The user has a 25% chance of raising their BP by one upon taking damage from attacks. 	SupportCosts two slots. The user has a 25% chance of raising their BP by one upon taking damage from attacks. 	SupportCosts two slots. The user has a 25% chance of raising their BP by one upon taking damage from attacks. 	SupportCosts two slots. The user has a 25% chance of raising their BP by one upon taking damage from attacks. 	SupportCosts two slots. The user has a 25% chance of raising their BP by one upon taking damage from attacks.
Lv7Red Magic Lv4 	Lv7Red Magic Lv4 	Lv7Red Magic Lv4 	Lv7Red Magic Lv4 	Red MagicEnables the use of Cura, Raise, Drain, and Aspir if the player possesses the necessary scrolls. 	Red MagicEnables the use of Cura, Raise, Drain, and Aspir if the player possesses the necessary scrolls. 	Red MagicEnables the use of Cura, Raise, Drain, and Aspir if the player possesses the necessary scrolls. 	Red MagicEnables the use of Cura, Raise, Drain, and Aspir if the player possesses the necessary scrolls. 	Red MagicEnables the use of Cura, Raise, Drain, and Aspir if the player possesses the necessary scrolls. 	Red MagicEnables the use of Cura, Raise, Drain, and Aspir if the player possesses the necessary scrolls.
Lv8Revival 	Lv8Revival 	Lv8Revival 	Lv8Revival 	SupportCosts two slots. When the user’s HP falls below 20% from an enemy attack or status ailment, they have a 75% chance of raising their BP to maximum. 	SupportCosts two slots. When the user’s HP falls below 20% from an enemy attack or status ailment, they have a 75% chance of raising their BP to maximum. 	SupportCosts two slots. When the user’s HP falls below 20% from an enemy attack or status ailment, they have a 75% chance of raising their BP to maximum. 	SupportCosts two slots. When the user’s HP falls below 20% from an enemy attack or status ailment, they have a 75% chance of raising their BP to maximum. 	SupportCosts two slots. When the user’s HP falls below 20% from an enemy attack or status ailment, they have a 75% chance of raising their BP to maximum. 	SupportCosts two slots. When the user’s HP falls below 20% from an enemy attack or status ailment, they have a 75% chance of raising their BP to maximum.
Lv9Eye for an Eye 	Lv9Eye for an Eye 	Lv9Eye for an Eye 	Lv9Eye for an Eye 	SupportCosts two slots. When the user’s HP is below 20%, their critical hit rate rises dramatically. 	SupportCosts two slots. When the user’s HP is below 20%, their critical hit rate rises dramatically. 	SupportCosts two slots. When the user’s HP is below 20%, their critical hit rate rises dramatically. 	SupportCosts two slots. When the user’s HP is below 20%, their critical hit rate rises dramatically. 	SupportCosts two slots. When the user’s HP is below 20%, their critical hit rate rises dramatically. 	SupportCosts two slots. When the user’s HP is below 20%, their critical hit rate rises dramatically.
Lv10Free in a Pinch 	Lv10Free in a Pinch 	Lv10Free in a Pinch 	Lv10Free in a Pinch 	SupportCosts two slots. When the user’s HP is below 20%, all of their skills that cost MP can be used for free. 	SupportCosts two slots. When the user’s HP is below 20%, all of their skills that cost MP can be used for free. 	SupportCosts two slots. When the user’s HP is below 20%, all of their skills that cost MP can be used for free. 	SupportCosts two slots. When the user’s HP is below 20%, all of their skills that cost MP can be used for free. 	SupportCosts two slots. When the user’s HP is below 20%, all of their skills that cost MP can be used for free. 	SupportCosts two slots. When the user’s HP is below 20%, all of their skills that cost MP can be used for free.
Lv11Seeing Red 	Lv11Seeing Red 	Lv11Seeing Red 	Lv11Seeing Red 	SupportCosts three slots. During Struggle Turns, all spells of the Black, White, and Time Magic commands are added to Red Magic. 	SupportCosts three slots. During Struggle Turns, all spells of the Black, White, and Time Magic commands are added to Red Magic. 	SupportCosts three slots. During Struggle Turns, all spells of the Black, White, and Time Magic commands are added to Red Magic. 	SupportCosts three slots. During Struggle Turns, all spells of the Black, White, and Time Magic commands are added to Red Magic. 	SupportCosts three slots. During Struggle Turns, all spells of the Black, White, and Time Magic commands are added to Red Magic. 	SupportCosts three slots. During Struggle Turns, all spells of the Black, White, and Time Magic commands are added to Red Magic.
==Fencer==
FencerJob Command: Specialty Ability: A swift swordfighter with the ability to switch between several stances at will. these stances offer stat buffs and debuffs, as well as the ability to use specific moves depending on the stance. Switch depending on you given situation and the Fencer will serve you well.The Fencer’s asterisk is obtained in a sidequest in Chapter 4 from Raphael Parrino after defeating him and Lady Blodwyn Bloodworth.	FencerJob Command: Specialty Ability: A swift swordfighter with the ability to switch between several stances at will. these stances offer stat buffs and debuffs, as well as the ability to use specific moves depending on the stance. Switch depending on you given situation and the Fencer will serve you well.The Fencer’s asterisk is obtained in a sidequest in Chapter 4 from Raphael Parrino after defeating him and Lady Blodwyn Bloodworth.	FencerJob Command: Specialty Ability: A swift swordfighter with the ability to switch between several stances at will. these stances offer stat buffs and debuffs, as well as the ability to use specific moves depending on the stance. Switch depending on you given situation and the Fencer will serve you well.The Fencer’s asterisk is obtained in a sidequest in Chapter 4 from Raphael Parrino after defeating him and Lady Blodwyn Bloodworth.	FencerJob Command: Specialty Ability: A swift swordfighter with the ability to switch between several stances at will. these stances offer stat buffs and debuffs, as well as the ability to use specific moves depending on the stance. Switch depending on you given situation and the Fencer will serve you well.The Fencer’s asterisk is obtained in a sidequest in Chapter 4 from Raphael Parrino after defeating him and Lady Blodwyn Bloodworth.	FencerJob Command: Specialty Ability: A swift swordfighter with the ability to switch between several stances at will. these stances offer stat buffs and debuffs, as well as the ability to use specific moves depending on the stance. Switch depending on you given situation and the Fencer will serve you well.The Fencer’s asterisk is obtained in a sidequest in Chapter 4 from Raphael Parrino after defeating him and Lady Blodwyn Bloodworth.	FencerJob Command: Specialty Ability: A swift swordfighter with the ability to switch between several stances at will. these stances offer stat buffs and debuffs, as well as the ability to use specific moves depending on the stance. Switch depending on you given situation and the Fencer will serve you well.The Fencer’s asterisk is obtained in a sidequest in Chapter 4 from Raphael Parrino after defeating him and Lady Blodwyn Bloodworth.	FencerJob Command: Specialty Ability: A swift swordfighter with the ability to switch between several stances at will. these stances offer stat buffs and debuffs, as well as the ability to use specific moves depending on the stance. Switch depending on you given situation and the Fencer will serve you well.The Fencer’s asterisk is obtained in a sidequest in Chapter 4 from Raphael Parrino after defeating him and Lady Blodwyn Bloodworth.	FencerJob Command: Specialty Ability: A swift swordfighter with the ability to switch between several stances at will. these stances offer stat buffs and debuffs, as well as the ability to use specific moves depending on the stance. Switch depending on you given situation and the Fencer will serve you well.The Fencer’s asterisk is obtained in a sidequest in Chapter 4 from Raphael Parrino after defeating him and Lady Blodwyn Bloodworth.	FencerJob Command: Specialty Ability: A swift swordfighter with the ability to switch between several stances at will. these stances offer stat buffs and debuffs, as well as the ability to use specific moves depending on the stance. Switch depending on you given situation and the Fencer will serve you well.The Fencer’s asterisk is obtained in a sidequest in Chapter 4 from Raphael Parrino after defeating him and Lady Blodwyn Bloodworth.	FencerJob Command: Specialty Ability: A swift swordfighter with the ability to switch between several stances at will. these stances offer stat buffs and debuffs, as well as the ability to use specific moves depending on the stance. Switch depending on you given situation and the Fencer will serve you well.The Fencer’s asterisk is obtained in a sidequest in Chapter 4 from Raphael Parrino after defeating him and Lady Blodwyn Bloodworth.
 	 	 	 	 	 	 	 	 	
Lv1Blazing Wolf 	Lv1Blazing Wolf 	Lv1Blazing Wolf 	Lv1Blazing Wolf 	SwordplayActivates Wolf Stance, which raises the offensive stats of the user by 75% but decreases their defensive stats by 50%. 	SwordplayActivates Wolf Stance, which raises the offensive stats of the user by 75% but decreases their defensive stats by 50%. 	SwordplayActivates Wolf Stance, which raises the offensive stats of the user by 75% but decreases their defensive stats by 50%. 	SwordplayActivates Wolf Stance, which raises the offensive stats of the user by 75% but decreases their defensive stats by 50%. 	SwordplayActivates Wolf Stance, which raises the offensive stats of the user by 75% but decreases their defensive stats by 50%. 	SwordplayActivates Wolf Stance, which raises the offensive stats of the user by 75% but decreases their defensive stats by 50%.
Lv2Stalwart Aurochs 	Lv2Stalwart Aurochs 	Lv2Stalwart Aurochs 	Lv2Stalwart Aurochs 	SwordplayActivates Aurochs Stance, which raises the defensive stats of the user by 75% but decreases their offensive stats by 50%. 	SwordplayActivates Aurochs Stance, which raises the defensive stats of the user by 75% but decreases their offensive stats by 50%. 	SwordplayActivates Aurochs Stance, which raises the defensive stats of the user by 75% but decreases their offensive stats by 50%. 	SwordplayActivates Aurochs Stance, which raises the defensive stats of the user by 75% but decreases their offensive stats by 50%. 	SwordplayActivates Aurochs Stance, which raises the defensive stats of the user by 75% but decreases their offensive stats by 50%. 	SwordplayActivates Aurochs Stance, which raises the defensive stats of the user by 75% but decreases their offensive stats by 50%.
Lv3Wolf Fang 	Lv3Wolf Fang 	Lv3Wolf Fang 	Lv3Wolf Fang 	SwordplayCosts 5 MP and can only be used in Wolf Stance. Strike the enemy with 1.25x normal power and switch over to Aurochs Stance. 	SwordplayCosts 5 MP and can only be used in Wolf Stance. Strike the enemy with 1.25x normal power and switch over to Aurochs Stance. 	SwordplayCosts 5 MP and can only be used in Wolf Stance. Strike the enemy with 1.25x normal power and switch over to Aurochs Stance. 	SwordplayCosts 5 MP and can only be used in Wolf Stance. Strike the enemy with 1.25x normal power and switch over to Aurochs Stance. 	SwordplayCosts 5 MP and can only be used in Wolf Stance. Strike the enemy with 1.25x normal power and switch over to Aurochs Stance. 	SwordplayCosts 5 MP and can only be used in Wolf Stance. Strike the enemy with 1.25x normal power and switch over to Aurochs Stance.
Lv4Goring Aurochs 	Lv4Goring Aurochs 	Lv4Goring Aurochs 	Lv4Goring Aurochs 	SwordplayCosts 10 MP and can only be used in Aurochs Stance. Strike the enemy with 1.5x normal power and switch over to Wolf Stance. 	SwordplayCosts 10 MP and can only be used in Aurochs Stance. Strike the enemy with 1.5x normal power and switch over to Wolf Stance. 	SwordplayCosts 10 MP and can only be used in Aurochs Stance. Strike the enemy with 1.5x normal power and switch over to Wolf Stance. 	SwordplayCosts 10 MP and can only be used in Aurochs Stance. Strike the enemy with 1.5x normal power and switch over to Wolf Stance. 	SwordplayCosts 10 MP and can only be used in Aurochs Stance. Strike the enemy with 1.5x normal power and switch over to Wolf Stance. 	SwordplayCosts 10 MP and can only be used in Aurochs Stance. Strike the enemy with 1.5x normal power and switch over to Wolf Stance.
Lv5Stampede 	Lv5Stampede 	Lv5Stampede 	Lv5Stampede 	SupportCosts one slot. The user gains the ability to counter single-target attacks in Aurochs Stance 75% of the time. Does not apply to reflected attacks. 	SupportCosts one slot. The user gains the ability to counter single-target attacks in Aurochs Stance 75% of the time. Does not apply to reflected attacks. 	SupportCosts one slot. The user gains the ability to counter single-target attacks in Aurochs Stance 75% of the time. Does not apply to reflected attacks. 	SupportCosts one slot. The user gains the ability to counter single-target attacks in Aurochs Stance 75% of the time. Does not apply to reflected attacks. 	SupportCosts one slot. The user gains the ability to counter single-target attacks in Aurochs Stance 75% of the time. Does not apply to reflected attacks. 	SupportCosts one slot. The user gains the ability to counter single-target attacks in Aurochs Stance 75% of the time. Does not apply to reflected attacks.
Lv6Muscle Memory 	Lv6Muscle Memory 	Lv6Muscle Memory 	Lv6Muscle Memory 	SupportCosts one slot. Retain the buffs and debuffs from stances for 4 turns after switching out of them. 	SupportCosts one slot. Retain the buffs and debuffs from stances for 4 turns after switching out of them. 	SupportCosts one slot. Retain the buffs and debuffs from stances for 4 turns after switching out of them. 	SupportCosts one slot. Retain the buffs and debuffs from stances for 4 turns after switching out of them. 	SupportCosts one slot. Retain the buffs and debuffs from stances for 4 turns after switching out of them. 	SupportCosts one slot. Retain the buffs and debuffs from stances for 4 turns after switching out of them.
Lv7Bloody Wolf 	Lv7Bloody Wolf 	Lv7Bloody Wolf 	Lv7Bloody Wolf 	SupportCosts one slot. The user has a 25% chance to receive a Strength boost when they are hit by a single-target attack while in Wolf Stance. 	SupportCosts one slot. The user has a 25% chance to receive a Strength boost when they are hit by a single-target attack while in Wolf Stance. 	SupportCosts one slot. The user has a 25% chance to receive a Strength boost when they are hit by a single-target attack while in Wolf Stance. 	SupportCosts one slot. The user has a 25% chance to receive a Strength boost when they are hit by a single-target attack while in Wolf Stance. 	SupportCosts one slot. The user has a 25% chance to receive a Strength boost when they are hit by a single-target attack while in Wolf Stance. 	SupportCosts one slot. The user has a 25% chance to receive a Strength boost when they are hit by a single-target attack while in Wolf Stance.
Lv8Soaring Falcon 	Lv8Soaring Falcon 	Lv8Soaring Falcon 	Lv8Soaring Falcon 	SwordplayActivates Falcon Stance, which raises the speed of the user by 75% but decreases their offensive and defensive stats by 25%. 	SwordplayActivates Falcon Stance, which raises the speed of the user by 75% but decreases their offensive and defensive stats by 25%. 	SwordplayActivates Falcon Stance, which raises the speed of the user by 75% but decreases their offensive and defensive stats by 25%. 	SwordplayActivates Falcon Stance, which raises the speed of the user by 75% but decreases their offensive and defensive stats by 25%. 	SwordplayActivates Falcon Stance, which raises the speed of the user by 75% but decreases their offensive and defensive stats by 25%. 	SwordplayActivates Falcon Stance, which raises the speed of the user by 75% but decreases their offensive and defensive stats by 25%.
Lv9Preemptive Stance 	Lv9Preemptive Stance 	Lv9Preemptive Stance 	Lv9Preemptive Stance 	SupportCosts two slots. Allows the user to choose a stance at the beginning of battle before battle officially begins. 	SupportCosts two slots. Allows the user to choose a stance at the beginning of battle before battle officially begins. 	SupportCosts two slots. Allows the user to choose a stance at the beginning of battle before battle officially begins. 	SupportCosts two slots. Allows the user to choose a stance at the beginning of battle before battle officially begins. 	SupportCosts two slots. Allows the user to choose a stance at the beginning of battle before battle officially begins. 	SupportCosts two slots. Allows the user to choose a stance at the beginning of battle before battle officially begins.
Lv10Falcon Claw 	Lv10Falcon Claw 	Lv10Falcon Claw 	Lv10Falcon Claw 	SwordplayCosts 1 BP and can only be used in Falcon Stance. Strike four random targets with 1.25x power and transition back to Falcon Stance. 	SwordplayCosts 1 BP and can only be used in Falcon Stance. Strike four random targets with 1.25x power and transition back to Falcon Stance. 	SwordplayCosts 1 BP and can only be used in Falcon Stance. Strike four random targets with 1.25x power and transition back to Falcon Stance. 	SwordplayCosts 1 BP and can only be used in Falcon Stance. Strike four random targets with 1.25x power and transition back to Falcon Stance. 	SwordplayCosts 1 BP and can only be used in Falcon Stance. Strike four random targets with 1.25x power and transition back to Falcon Stance. 	SwordplayCosts 1 BP and can only be used in Falcon Stance. Strike four random targets with 1.25x power and transition back to Falcon Stance.
Lv11Secret Technique 	Lv11Secret Technique 	Lv11Secret Technique 	Lv11Secret Technique 	SupportCosts three slots. Activates the positive buffs from all three stances at once when entering a Struggle Turn. No debuffs are activated. 	SupportCosts three slots. Activates the positive buffs from all three stances at once when entering a Struggle Turn. No debuffs are activated. 	SupportCosts three slots. Activates the positive buffs from all three stances at once when entering a Struggle Turn. No debuffs are activated. 	SupportCosts three slots. Activates the positive buffs from all three stances at once when entering a Struggle Turn. No debuffs are activated. 	SupportCosts three slots. Activates the positive buffs from all three stances at once when entering a Struggle Turn. No debuffs are activated. 	SupportCosts three slots. Activates the positive buffs from all three stances at once when entering a Struggle Turn. No debuffs are activated.
==Dark Knight==
Obtained from Duke Alternis Dim in Chapter 5.
==Templar==
Obtained from Duchess Edea Dim in Chapter 5.
==Performer==
Obtained from an unnamed Asterisk-holder in a Chapter 5 sidequest.
==Valkyrie==
Obtained from an unnamed Asterisk-holder in a Chapter 5 sidequest.
==Monk==
Obtained from an unnamed Asterisk-holder in a Chapter 5 sidequest.
==Pirate==
Obtained from an unnamed Asterisk-holder in a Chapter 5 sidequest.
==Kabuki==
Obtained from Royal Adviser Sagishi in Chapter 6.
==Oni==
Obtained from Captain Mitsuko Mizushima in Chapter 6.
==Outsider==
Obtained from an unnamed Asterisk-holder in a Chapter 6 sidequest.
==Onion Knight==
Onion KnightJob Command: Specialty Ability: ???The Onion Knight's asterisk is obtained in a sidequest in Chapter 6 from four mysterious wanderers after defeating them.	Onion KnightJob Command: Specialty Ability: ???The Onion Knight's asterisk is obtained in a sidequest in Chapter 6 from four mysterious wanderers after defeating them.	Onion KnightJob Command: Specialty Ability: ???The Onion Knight's asterisk is obtained in a sidequest in Chapter 6 from four mysterious wanderers after defeating them.	Onion KnightJob Command: Specialty Ability: ???The Onion Knight's asterisk is obtained in a sidequest in Chapter 6 from four mysterious wanderers after defeating them.	Onion KnightJob Command: Specialty Ability: ???The Onion Knight's asterisk is obtained in a sidequest in Chapter 6 from four mysterious wanderers after defeating them. 	Onion KnightJob Command: Specialty Ability: ???The Onion Knight's asterisk is obtained in a sidequest in Chapter 6 from four mysterious wanderers after defeating them. 	Onion KnightJob Command: Specialty Ability: ???The Onion Knight's asterisk is obtained in a sidequest in Chapter 6 from four mysterious wanderers after defeating them. 	Onion KnightJob Command: Specialty Ability: ???The Onion Knight's asterisk is obtained in a sidequest in Chapter 6 from four mysterious wanderers after defeating them. 	Onion KnightJob Command: Specialty Ability: ???The Onion Knight's asterisk is obtained in a sidequest in Chapter 6 from four mysterious wanderers after defeating them. 	Onion KnightJob Command: Specialty Ability: ???The Onion Knight's asterisk is obtained in a sidequest in Chapter 6 from four mysterious wanderers after defeating them.
 	 	 	 	 	 	 	 	 	
 	HPA 	MPB 	STRA 	INTA 	DEXB 	VITA 	MNDA 	AGIB 	
 	 	 	 	 	 	 	 	 	
 	SwordS 	AxeA 	SpearA 	RodA 	StaffA 	DaggerS 	KatanaA 	GreatswordS 	
 	 	BowA 	KnucklesA 	PistolA 	ShieldS 	HelmS 	ArmorS 	 	
 	 	 	 	 	 	 	 	 	
Lv1Master's Craft 	Lv1Master's Craft 	Lv1Master's Craft 	Lv1Master's Craft 	MasteryWhile in the menu, the player can equip up to three skills from other jobs. While equipped, they can be used through the Mastery command as well as their regular command. If the the required Job Level for a skill exceeds either its original Job's level or the Onion Knight's level, it cannot be equipped.	MasteryWhile in the menu, the player can equip up to three skills from other jobs. While equipped, they can be used through the Mastery command as well as their regular command. If the the required Job Level for a skill exceeds either its original Job's level or the Onion Knight's level, it cannot be equipped.	MasteryWhile in the menu, the player can equip up to three skills from other jobs. While equipped, they can be used through the Mastery command as well as their regular command. If the the required Job Level for a skill exceeds either its original Job's level or the Onion Knight's level, it cannot be equipped.	MasteryWhile in the menu, the player can equip up to three skills from other jobs. While equipped, they can be used through the Mastery command as well as their regular command. If the the required Job Level for a skill exceeds either its original Job's level or the Onion Knight's level, it cannot be equipped.	MasteryWhile in the menu, the player can equip up to three skills from other jobs. While equipped, they can be used through the Mastery command as well as their regular command. If the the required Job Level for a skill exceeds either its original Job's level or the Onion Knight's level, it cannot be equipped.	MasteryWhile in the menu, the player can equip up to three skills from other jobs. While equipped, they can be used through the Mastery command as well as their regular command. If the the required Job Level for a skill exceeds either its original Job's level or the Onion Knight's level, it cannot be equipped.
Lv2Awakening 	Lv2Awakening 	Lv2Awakening 	Lv2Awakening 	SupportCosts one slot. Allows the user to level up their current Job one more time to Lv11. This Support must be equipped to gain any JP towards Lv11, but unequipping it upon achieving Lv11 has no effect. 	SupportCosts one slot. Allows the user to level up their current Job one more time to Lv11. This Support must be equipped to gain any JP towards Lv11, but unequipping it upon achieving Lv11 has no effect. 	SupportCosts one slot. Allows the user to level up their current Job one more time to Lv11. This Support must be equipped to gain any JP towards Lv11, but unequipping it upon achieving Lv11 has no effect. 	SupportCosts one slot. Allows the user to level up their current Job one more time to Lv11. This Support must be equipped to gain any JP towards Lv11, but unequipping it upon achieving Lv11 has no effect. 	SupportCosts one slot. Allows the user to level up their current Job one more time to Lv11. This Support must be equipped to gain any JP towards Lv11, but unequipping it upon achieving Lv11 has no effect. 	SupportCosts one slot. Allows the user to level up their current Job one more time to Lv11. This Support must be equipped to gain any JP towards Lv11, but unequipping it upon achieving Lv11 has no effect.
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Category:Bravely Default