Patch 0.2.1.11

== Intro ==
Hi Pioneers!
Experimental is getting another small update today. It’s mostly bug fixes and some optimisations we want to try out an some minor gameplay/UI additions.
Let us know what you think of these additions and hope you all have a great weekend! <3
== Bug fixes ==
* Train names should now be saved correctly (also for clients)
* Names should show up on the Compass again
* Trains should now be properly shown on the Compass
* Hovering over Conveyor Belts in Dismantle Mode won’t change their Belt to Mk.1 anymore
* Fixed an issue where some players would get no colour assigned to them in multiplayer ​
== UI ==
* Little overhaul of the Photo Mode UI, including a rule of thirds overlay Increased font size on the Power Graph
== Factory ==
* Added “Any Undefined” rule for the Smart & Programmable Splitter, which only sends items through that are not defined to go to any other output ​
== World ==
* Fixes, tweaks and optimisation for some foliage assets (Grass, Licuala Palm Tree, Blue Palm, Cat Palm, Yellow Field Flower) ​
== Optimisation ==
* Some sneaky optimisations. Let us know how your FPS are doing after this update
* Additional LOD (Level of Detail) optimisations
* Optimised Factory Building materials (will affect memory overhead and the maximum number of Uobject crash for enormous factories)
ru: Patch 0.2.1.11