Fallout Shelter weapons

==General information==
There are 224 unlockable weapons (according to the Survival Guide as of version 1.16.0) that can be found during Fallout Shelters gameplay. These weapons can be equipped by the Vault dwellers to protect themselves during exploration of the wasteland, from feral ghoul, raider, deathclaw, and radscorpion attacks, or radroach and mole rat infestations.
All weapons found in Fallout Shelter have "Rusty," "Enhanced," "Focused," "Hardened" and other versions which will subtract or add damage to the weapon. In addition, for and weapons, the "Hardened" prefix will raise the rarity up one tier. For example, the scoped .44 does 3-4 damage and is , while the hardened variant does 3-6 damage and is . The damage for the weapons shown here is listed as normal for each weapon (no prefixes).
Legend
- Damage: The damage caused by the weapon, which can be a fixed number, e.g. almost all rusty weapons, or a range, e.g. 11-14.
- Weapon value in caps: The value of the weapon when sold from the inventory screen in caps.
- Rarity: The rarity of the weapon. Shown on the weapon card or in the inventory screen, weapons can be , , or .
==Unarmed==
Image	 	 	 	 	
 	Fist	1	1	0	none
==Melee weapons==
Image 	 	 	 	 	
 	Baseball bat 	5-15 	10 	100	
 	Butcher knife 	8-18 	13 	100	
 	Kitchen knife 	3-11 	7 	100	
 	Pickaxe 	11-21	16 	100	
 	Pool cue 	0-8 	4 	100	
 	Fire hydrant bat 	19-31	25 	500	
 	Relentless raider sword	16-28	22 	500	
Ripper 	Rusty Ripper 	10-15	12.5	100	
Ripper 	Ripper 	11-16	13.5	100	
Ripper 	Enhanced Ripper 	12-17	14.5	100	
Ripper 	Hardened Ripper 	13-18	15.5	100	
Power fist 	Rusty power fist 	12-17	14.5	500	
Power fist 	Power fist 	13-18	15.5	500	
Power fist 	Enhanced power fist 	14-19	16.5	500	
Power fist 	Hardened power fist 	15-20	17.5	500	
Power fist 	Ed's custom power fist 	16-22	19 	500	
Grognak's axe	Grognak's axe 	18-26	22 	500	
Melee weapons, as well as unarmed combat, can only be used in close combat, thus only one dweller with a melee attack can fight a given enemy at the same time while melee dwellers without an enemy can only look on. Enemies can be reassigned so that all melee dwellers are able to fight (if there are enough enemies) by first clicking on a dweller and then on the enemy. Dwellers will change position afterwards.
==Guns==
===Pistols===
Image 	 	 	 	 	
.32 pistol 	Rusty .32 pistol 	1 	1 	10 	
.32 pistol 	.32 pistol 	1-2 	1.5 	10 	
.32 pistol 	Enhanced .32 pistol 	1-3 	2 	10 	
.32 pistol 	Hardened .32 pistol 	1-4 	2.5 	100	
.32 pistol 	Armor piercing .32 pistol 	1-5 	3 	100	
.32 pistol 	Wild Bill's Sidearm 	1-6 	3.5 	500	
10mm pistol 	Rusty 10mm pistol 	2 	2 	10 	
10mm pistol 	10mm pistol 	2-3 	2.5 	10 	
10mm pistol 	Enhanced 10mm pistol 	2-4 	3 	10 	
10mm pistol 	Hardened 10mm pistol 	2-5 	3.5 	100	
10mm pistol 	Armor piercing 10mm pistol	2-6 	4 	100	
10mm pistol 	Lone Wanderer 	2-7 	4.5 	500	
Scoped .44 	Rusty scoped .44 	3 	3 	10 	
Scoped .44 	Scoped .44 	3-4 	3.5 	10 	
Scoped .44 	Enhanced scoped .44 	3-5 	4 	10 	
Scoped .44 	Hardened scoped .44 	3-6 	4.5 	100	
Scoped .44 	Armor piercing scoped .44 	3-7 	5 	100	
Scoped .44 	Blackhawk 	3-8 	5.5 	500	
Gauss pistol	Rusty Gauss pistol 	12 	12 	100	
Gauss pistol	Focused Gauss pistol 	13 	13 	100	
Gauss pistol	Enhanced Gauss pistol 	14 	14 	100	
Gauss pistol	Hardened Gauss pistol 	15 	15 	100	
Tranq gun 	Rusty tranq gun 	1-10 	5.5 	100	
Tranq gun 	Tranq gun 	2-12 	7 	100	
Tranq gun 	Enhanced tranq gun 	4-12 	8 	100	
Tranq gun 	Hardened tranq gun 	6-12 	9 	100	
T60 pistol 	Rusty T60 pistol 	9-13 	11 	100	
T60 pistol 	T60 pistol 	10-14	12 	100	
T60 pistol 	Enhanced T60 pistol 	11-14	12.5	100	
T60 pistol 	Hardened T60 pistol 	12-15	13.5	100	
T60 pistol 	Armor piercing T60 pistol 	13-16	14.5	100	
===Rifles===
Image 	 	 	 	 	
Assault rifle 	Rusty assault rifle 	8 	8 	100	
Assault rifle 	Assault rifle 	8-9 	8.5 	100	
Assault rifle 	Enhanced assault rifle 	8-10 	9 	100	
Assault rifle 	Hardened assault rifle 	8-11 	9.5 	100	
Assault rifle 	Armor piercing assault rifle 	8-12 	10 	100	
Assault rifle 	Infiltrator 	8-13 	10.5	500	
BB gun 	
Rusty BB gun 	0-1 	0.5 	10 	
BB gun 	BB gun 	0-2 	1 	10 	
BB gun 	Enhanced BB gun 	0-3 	1.5 	10 	
BB gun 	Hardened BB gun 	0-4 	2 	100	
BB gun 	Armor piercing BB gun 	0-5 	2.5 	100	
BB gun 	Red Rocket 	0-6 	3 	500	
Gauss rifle 	Rusty Gauss rifle 	16 	16 	100	
Gauss rifle 	Gauss rifle 	16-17	16.5	100	
Gauss rifle 	Enhanced Gauss rifle 	16-18	17 	500	
Gauss rifle 	Hardened Gauss rifle 	16-19	17.5	500	
Gauss rifle 	Accelerated Gauss rifle 	16-20	18 	500	
Gauss rifle 	Magnetron 4000 	16-21	18.5	500	
Henrietta 	Henrietta 	13-16	14.5	500	
Hunting rifle 	Rusty hunting rifle 	5 	5 	10 	
Hunting rifle 	Hunting rifle 	5-6 	5.5 	10 	
Hunting rifle 	Enhanced hunting rifle 	5-7 	6 	10 	
Hunting rifle 	Hardened hunting rifle 	5-8 	6.5 	100	
Hunting rifle 	Armor piercing hunting rifle 	5-9 	7 	100	
Hunting rifle 	Ol' Painless 	5-10 	7.5 	500	
Lever-action rifle	Rusty lever-action rifle 	4 	4 	10 	
Lever-action rifle	Lever-action rifle 	4-5 	4.5 	10 	
Lever-action rifle	
Enhanced lever-action rifle 	4-6 	5 	10 	
Lever-action rifle	Hardened lever-action rifle 	4-7 	5.5 	100	
Lever-action rifle	Armor piercing lever-action rifle	4-8 	6 	100	
Lever-action rifle	Lincoln's repeater 	4-9 	6.5 	500	
Railway rifle 	Rusty railway rifle 	14 	14 	100	
Railway rifle 	Railway rifle 	14-15	14.5	100	
Railway rifle 	Enhanced railway rifle 	14-16	15 	100	
Railway rifle 	Hardened railway rifle 	14-17	15.5	500	
Railway rifle 	Accelerated railway rifle 	14-18	16 	500	
Railway rifle 	Railmaster 	14-19	16.5	500	
Sniper rifle 	Rusty sniper rifle 	10 	10 	100	
Sniper rifle 	Sniper rifle 	10-11	10.5	100	
Sniper rifle 	Enhanced sniper rifle 	10-12	11 	100	
Sniper rifle 	Hardened sniper rifle 	10-13	11.5	100	
Sniper rifle 	Armor piercing sniper rifle 	10-14	12 	100	
Sniper rifle 	Victory rifle 	10-15	12.5	500	
Mare's Leg 	Mare's Leg 	9-13 	11 	500	
===Shotguns===
Image 	 	 	 	 	
Combat shotgun 	Rusty combat shotgun 	13 	13 	100	
Combat shotgun 	Combat shotgun 	13-14	13.5	100	
Combat shotgun 	Enhanced combat shotgun 	13-15	14 	100	
Combat shotgun 	Hardened combat shotgun 	13-16	14.5	100	
Combat shotgun 	
Double-barrel combat shotgun 	13-17	15 	500	
Combat shotgun 	Charon's shotgun 	13-18	15.5	500	
Combat shotgun 	Mountain Mama 	14-19	16.5	500	
Sawed-off shotgun	Rusty sawed-off shotgun 	6 	6 	10 	
Sawed-off shotgun	Sawed-off shotgun 	6-7 	6.5 	10 	
Sawed-off shotgun	Enhanced sawed-off shotgun 	6-8 	7 	10 	
Sawed-off shotgun	Hardened sawed-off shotgun 	6-9 	7.5 	100	
Sawed-off shotgun	Double-barrel sawed-off shotgun	6-10 	8 	100	
Sawed-off shotgun	Kneecapper 	6-11 	8.5 	500	
Shotgun 	Rusty shotgun 	9 	9 	100	
Shotgun 	Shotgun 	9-10 	9.5 	100	
Shotgun 	Enhanced shotgun 	9-11 	10 	100	
Shotgun 	Hardened shotgun 	9-12 	10.5	100	
Shotgun 	Double-barrel shotgun 	9-13 	11 	100	
Shotgun 	Farmer's Daughter 	9-14 	11.5	500	
Ghoul revolver 	Ghoul revolver 	8-12 	10 	500	
==Energy weapons==
===Pistols===
Image 	 	 	 	 	
Alien blaster 	Rusty alien blaster 	18 	18 	500	
Alien blaster 	Alien blaster 	18-19	18.5	500	
Alien blaster 	Tuned alien blaster 	18-20	19 	500	
Alien blaster 	Focused alien blaster 	18-21	19.5	500	
Alien blaster 	Amplified alien blaster 	18-22	20 	500	
Alien blaster 	Destabilizer 	18-23	20.5	500	
Laser pistol 	
Rusty laser pistol 	7 	7 	10 	
Laser pistol 	Laser pistol 	7-8 	7.5 	100	
Laser pistol 	Tuned laser pistol 	7-9 	8 	100	
Laser pistol 	Focused laser pistol 	7-10 	8.5 	100	
Laser pistol 	Amplified laser pistol 	7-11 	9 	100	
Laser pistol 	Smuggler's End 	7-12 	9.5 	500	
Plasma pistol 	Rusty plasma pistol 	11 	11 	100	
Plasma pistol 	Plasma pistol 	11-12	11.5	100	
Plasma pistol 	Tuned plasma pistol 	11-13	12 	100	
Plasma pistol 	Focused plasma pistol 	11-14	12.5	100	
Plasma pistol 	Amplified plasma pistol 	11-15	13 	500	
Plasma pistol 	MPXL Novasurge 	11-16	13.5	500	
Assaultron head	Rusty Assaultron head 	7-11 	9 	100	
Assaultron head	Assaultron head 	8-12 	10 	100	
Assaultron head	Enhanced Assaultron head	9-13 	11 	100	
Assaultron head	Hardened Assaultron head	10-14	12 	100	
===Rifles===
Image 	 	 	 	 	
Laser musket 	Laser musket 	10-13	11.5	500	
Alien disintegrator	Rusty alien disintegrator 	16 	16 	500	
Alien disintegrator	Alien disintegrator 	17 	17 	500	
Alien disintegrator	Enhanced alien disintegrator	18 	18 	500	
Alien disintegrator	Hardened alien disintegrator	19 	19 	500	
Laser rifle 	Rusty laser rifle 	12 	12 	100	
Laser rifle 	Laser rifle 	12-13	12.5	100	
Laser rifle 	Tuned laser rifle 	12-14	13 	100	
Laser rifle 	Focused laser rifle 	12-15	13.5	100	
Laser rifle 	Amplified laser rifle 	12-16	14 	500	
Laser rifle 	Wazer Wifle 	12-17	14.5	500	
Plasma rifle 	Rusty plasma rifle 	17 	17 	100	
Plasma rifle 	Plasma rifle 	17-18	17.5	100	
Plasma rifle 	Tuned plasma rifle 	17-19	18 	500	
Plasma rifle 	Focused plasma rifle 	17-20	18.5	500	
Plasma rifle 	Amplified plasma rifle 	17-22	19.5	500	
Plasma rifle 	Mean Green Monster 	17-23	20 	500	
Pulse rifle 	Rusty pulse rifle 	17-18	17.5	500	
Pulse rifle 	Pulse rifle 	18-19	18.5	500	
Pulse rifle 	Enhanced pulse rifle 	19-20	19.5	500	
Pulse rifle 	Hardened pulse rifle 	20-21	20.5	500	
==Heavy weapons==
Image 	 	 	 	 	
Fat Man 	Rusty Fat Man 	22 	22 	500	
Fat Man 	Fat Man 	22-23	22.5	500	
Fat Man 	Enhanced Fat Man 	22-24	23 	500	
Fat Man 	Hardened Fat Man 	22-25	23.5	500	
Fat Man 	Guided Fat Man 	22-26	24 	500	
Fat Man 	MIRV 	22-27	24.5	500	
Flamer 	Rusty flamer 	15 	15 	100	
Flamer 	
Flamer 	15-16	15.5	100	
Flamer 	Enhanced flamer 	15-17	16 	100	
Flamer 	Hardened flamer 	15-18	16.5	100	
Flamer 	Pressurized flamer 	15-19	17 	100	
Flamer 	Burnmaster 	15-20	17.5	500	
Gatling laser 	Rusty Gatling laser 	21 	21 	500	
Gatling laser 	Gatling laser 	21-22	21.5	500	
Gatling laser 	Tuned Gatling laser 	21-23	22 	500	
Gatling laser 	
Focused Gatling laser 	21-24	22.5	500	
Gatling laser 	Amplified Gatling laser 	21-25	23 	500	
Gatling laser 	Vengeance 	21-26	23.5	500	
Minigun 	
Rusty minigun 	19 	19 	500	
Minigun 	Minigun 	19-20	19.5	500	
Minigun 	Enhanced minigun 	19-21	20 	500	
Minigun 	Hardened minigun 	19-22	20.5	500	
Minigun 	Armor piercing minigun 	19-23	21 	500	
Minigun 	Lead Belcher 	19-24	21.5	500	
Missile launcher	Rusty missile launcher 	20 	20 	500	
Missile launcher	Missile launcher 	20-21	20.5	500	
Missile launcher	Enhanced missile launcher	20-22	21 	500	
Missile launcher	Hardened missile launcher	20-23	21.5	500	
Missile launcher	Guided missile launcher 	20-24	22 	500	
Missile launcher	Miss Launcher 	20-25	22.5	500	
Plasma caster 	Rusty plasma caster 	16-20	18 	500	
Plasma caster 	Plasma caster 	17-21	19 	500	
Plasma caster 	Enhanced plasma caster 	18-22	20 	500	
Plasma caster 	Hardened plasma caster 	19-23	21 	500	
Heavy weapons behave in several distinct ways:
*Explosive weapons (Fat Man, missile launcher) fare poorly in combat against multiple opponents. They hit every target in the room at once, but their listed damage output is split evenly between them instead of being applied to each one in full. The overall damage dealt thus remains the same, but since it is impossible to focus it on individual targets, all hostiles in the room continue to fight at full capacity until they all drop dead at once instead of being taken out of the fight one after the other, thus reducing their threat potential continuously. Depending on the opposition, this can quickly spell death for exploring settlers who happen upon a location in the wasteland and may find themselves up against multiple deathclaws. However, since the weapon damage inside the player's Vault is dealt as constant damage over time, explosive weapons fare significantly better in defending Vaults.
*Flamers always hit a single target with a single shot. Focus fire is possible. Excess damage beyond what is required to kill the target is not transferred to other hostiles in the room.
*Automatic weapons (minigun, Gatling laser) fire in long bursts that deal their full damage to a single target. Focus fire is possible. Excess damage beyond what is required to kill the target is transferred to other hostiles, potentially enabling the weapon to neutralize several targets per burst. This trait alone arguably makes automatic heavy weapons the most versatile and useful ones among their class.
==Weapons added with update 1.4==
Image 	 	 	 	 	
Institute pistol	Institute pistol 	9-11 	10 	100	
Institute pistol	Incendiary Institute pistol 	10-13	11.5	100	
Institute pistol	Improved Institute pistol 	11-15	13 	100	
Institute pistol	Scoped Institute pistol 	12-17	14.5	100	
Institute pistol	Scattered Institute pistol 	13-19	16 	500	
Institute pistol	Apotheosis 	14-21	17.5	500	
Institute rifle 	Institute rifle 	14-16	15 	100	
Institute rifle 	Excited Institute rifle 	15-18	16.5	100	
Institute rifle 	Long Institute rifle 	16-20	18 	500	
Institute rifle 	Night-vision Institute rifle	17-22	19.5	500	
Institute rifle 	Targeting Institute rifle 	18-24	21 	500	
Institute rifle 	Virgil's rifle 	19-26	22.5	500	
Junk Jet 	Junk Jet 	13-15	14 	100	
Junk Jet 	Recoil compensated Junk Jet 	14-17	15.5	100	
Junk Jet 	Tactical Junk Jet 	15-19	17 	100	
Junk Jet 	
Electrified Junk Jet 	16-21	18.5	500	
Junk Jet 	Flaming Junk Jet 	17-23	20 	500	
Junk Jet 	Technician's Revenge 	18-25	21.5	500	
Pipe pistol 	Pipe pistol 	1-3 	2 	10 	
Pipe pistol 	
Hair trigger pipe pistol 	2-5 	3.5 	10 	
Pipe pistol 	Heavy pipe pistol 	3-7 	5 	10 	
Pipe pistol 	Scoped pipe pistol 	4-9 	6.5 	100	
Pipe pistol 	Auto pipe pistol 	5-11 	8 	100	
Pipe pistol 	Little Brother 	6-13 	9.5 	500	
Pipe rifle 	Pipe rifle 	5-7 	6 	10 	
Pipe rifle 	Calibrated pipe rifle 	6-9 	7.5 	100	
Pipe rifle 	Long pipe rifle 	7-11 	9 	100	
Pipe rifle 	Night-vision pipe rifle 	8-13 	10.5	100	
Pipe rifle 	Bayoneted pipe rifle 	9-15 	12 	100	
Pipe rifle 	Big Sister 	10-17	13.5	500	
Plasma thrower 	Plasma thrower 	17-19	18 	500	
Plasma thrower 	
Agitated plasma thrower 	18-21	19.5	500	
Plasma thrower 	Tactical plasma thrower 	19-23	21 	500	
Plasma thrower 	Boosted plasma thrower 	20-25	22.5	500	
Plasma thrower 	Overcharged plasma thrower 	21-27	24 	500	
Plasma thrower 	Dragon's Maw 	22-29	25.5	500	
*These weapons can only be obtained by crafting in a weapon workshop. However, the Junk Jet can be found during Powered Up! and a plasma thrower during Time for a Grand Slam?
==Cut content==
Image	 	 	 	 	
 	Amata's pistol	2—5	3.5	5	
=== Notes === 
*Damage averages are calculated by subtracting the min from the max, then dividing the difference by 2 to get x and then add x to the min. To simplify this calculation, add the min value to the max value and then divide by 2.
*On Steam, some weapons listed are not available due to the lack of update support.
In the game files, one can find the following weapons:
 
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