Umber Hulk

==Summary==
Umber Hulks are ancient mutant creatures born countless eons ago, possibly before the onset of the Dawn WarLords of Madness, pg 10. Hulking bug-eyed monstrosities, the Umber Hulks lurk in the Underdark, tunneling from cavern to cavern in search of food (and little else), often causing wars and conflicts over territory as they move. They are feared on a nearly mythological level to some due to their peculiar ability to incapacitate hostiles with a glance- and leave survivors with nary a memory of what occurred. 
As a species, Umber Hulks have spread all across creation- the dragons used their king to defend the borderlandsDragons of Eberron, pg 24, the Neogi spread their kind all across the starsVolo's Guide to Monsters, pg 179, and the planes themselves have become infested with twisted variations of these creatures; both the Abyss and the Astral Sea have seen the rise of Umber Hulks as a major threat. 
==Powers and Stats==
Tier: from to | | | At least , likely , possibly | | | At least , likely , possibly 
Name: Umber Hulk | Truly Horrid Umber Hulk | Vodyanoi | Shadow Hulk | Hulk Ravager | Abyssal Hulk | Astral Hulk
Origin: Dungeons and Dragons
Gender: Varies, although males are about three times as commonDragon Magazine issue 152, pg 10
Age: Varies, Semi-implied to be capable of surviving for great swathes of time
Classification: Magical Beast
Powers and Abilities: 
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|-|Base=Superhuman Physical Characteristics, Natural Weaponry (They have iron-like claws and mandibles capable of ripping through stoneMonster Manual 1e, pg 98), Underground Mobility (They can rapidly tunnel through stone and loam, leaving small tunnels in their wake), Camouflage (Their skin tones allow them to reliably be mistaken for common humanoids from distances over 40 feet), Preparation (Umber Hulks traditionally wait in ambush to attack their foes, forming tunnels to high-traffic areas and waiting; they will also prepare cave-ins and dead-endsMonstrous Manual 2e, pg 352), Stealth Mastery (Umber Hulks will wait inside the walls of an ambush site to avoid detection), Madness Manipulation (Type 3, Looking into the eyes of an Umber Hulk causes confusion effects, which are equatable to insanity), Enhanced Senses (They can detect heat signatures out to about 30 meters, can see in the dark, and detect vibrations in the ground to locate enemiesMonster Manual 3e, pg 249; Their sense of smell is also highly developed, and fit to allow them to track enemies far better than their eyesight would otherwise allow), Memory Manipulation (Their confusing gaze wipes out memories from opponentsMonster Manual 5e, pg 292), Surface Scaling (Are greatly skilled in climbing, a skill that only grows with age), Limited Underwater Breathing (Due to their past as an aquatic creature, Umber Hulks have a limited ability to breathe underwater, which can sustain them for up to ten minutes at a time), Perception Manipulation (The Hulk's gaze is likely linked to a victim's optic nerve)
|-|Truly Horrid=All base abilities plus Martial Arts (Truly Horrid specimens have greater skill in combat, shown by their possession of the Improved Natural Attack feat), Supernatural Willpower (They possess the Iron Will feat), Large Size (Type 0, Truly Horrid Umber Hulks grow to nearly five meters in height, exactly double their lesser kin), Longevity (They are noted to live longer than their younger cousins, who bear a lifespan of 50-75 years, roughly challenging that of humans)
|-|Vodyanoi=All base abilities (minus the traditional maddening gaze) plus Underwater Breathing (Vodyanoi are an aquatic variant of the typical Umber HulkMonstrous Compendium One, pg 131), Summoning (Vodyanoi have the ability to summon mass amounts of electric eels to paralyze enemies, though there is a good chance they fail in doing so); Some Saltwater Vodyanoi may possess the stats and abilities of the Truly Horrid Umber Hulk, though their existence is unconfirmed
|-|Shadow Hulk=All base abilities plus Mind Manipulation (The Shadow Hulk's gaze specifically incites violence against one's allies or oneselfMonster Manual 4e, pg 256), Martial Arts (The Shadow Hulk's Claw Frenzy ability implies a greater mastery over combat than a traditional Hulk)
|-|Umber Ravager=All base abilities plus Status Effect Inducement (The Ravager's gaze specifically stuns, rather than leaving them dazed with random actionsMonster Manual 3 4e, pg 198), Mind Manipulation (Their gaze can psychically crush enemies)
|-|Abyssal Hulk=All base abilities plus Acid Manipulation (They have acidic blood, caused by feasting on demon flesh; they can also spit acidMonster Manual 3 4e, pg 199), Chaos Manipulation (Due to the Abyssal corruption they suffer from, these Hulks' gaze has been infused with the power of elemental Chaos), Mind Manipulation (Their gaze inflicts psychic damage outright in addition to its maddening powers), Statistics Reduction (The creature's Gaze of Crushed Will significantly reduces an enemy's resistance to essence-based effects- including those regarding mental fortitude, soul-oriented abilities, and so on)
|-|Astral Hulk=All base abilities plus Damage Boost (Their annihilating gaze deals tremendous amounts of damage, implicitly to creatures and inanimate structures alike, while also marking them to deal greater damage progressively), Mind Manipulation (Their gaze of lassitude forces creatures to become lethargic and lazily follow their commands, drawing them directly to their deaths), Empathic Manipulation (The annihilating gaze of an Astral Hulk leaves targets lethargic and uninterested in anything, even self-preservation)
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Attack Potency: Varies from Small Building level to Building level (Typical specimens vary in strength considerably down the ages, but tend to be at least comparable to casters of conjure barrage and, at best, comparable to creatures such as the Remorhaz, who can melt ice at a rapid pace in huge volumes) | Small City level+ (As CR 14 creatures they are slightly superior to baseline legendary dragons, who can create large-scale terrain effects with their magic) | Small Building level (Vodyanoi are marginally weaker than their terrestrial brethren, but still superior to the likes of trolls and similar creatures) | At least Large Building level, likely City Block level, possibly Multi-City Block level (Considerably stronger than even peak baseline specimens, and are comparable to casters capable of using spells such as freezing sphere, raise water, and disintegrate) | Small Building level (Easily the weakest of the Umber Hulks, the Ravager is still comparable to creatures capable of casting conjure barrage) | Building level (Superior to baseline specimens; somewhat superior to a common Remorhaz) | At least Large Building level, likely City Block level, possibly Multi-City Block level (Superior to a Shadow Hulk)
Speed: Hypersonic+ with High Hypersonic+ reactions (Capable of dodging short-ranged lightning and can tag enemies who can do the same) | Relativistic+ (Capable of dodging light-based attacks, such as the spell Anger of the Noonday Sun) with FTL+ reactions (Can tag enemies with feats to improve their speed, such as Great Cat's Dodge) | Hypersonic+ with High Hypersonic+ reactions (Comparable to baseline specimens) | At least Hypersonic+ with High Hypersonic+ reactions (Superior to baseline specimens) | Hypersonic+ with High Hypersonic+ reactions (Comparable to baseline specimens) | Hypersonic+ with High Hypersonic+ reactions (Comparable to baseline specimens) | At least Hypersonic+ with High Hypersonic+ reactions (Superior to baseline specimens)
Lifting Strength: Varies from Class 5 to Class 10 (Even the weakest specimens can push up to 3.6 tons, whereas physically stronger specimens can push anywhere from 5.6 tons to 8.3 tons) | At least Class M (As a huge biped with a strength score of 36, they are greatly superior to Stone Golems capable of moving massive stone boulders) | At least Class M (Only barely physically weaker than the Truly Horrid Umber Hulk, sitting at a Strength score of 32) | Class 5 (Physically the weakest of the Umber Hulks, Ravagers can still push over 1.5 metric tons) | Class M (As a large creature with 29 Strength, Abyssal Hulks are stronger than Stone Golems) | Class M (Astral Hulks are slightly stronger than Abyssal Hulks, with a Strength score of 30)
Striking Strength: Varies from Small Building level to Building level (Capable of rapidly pounding stone to cause cave-ins, even at this low level) | Small City level+ (Considerably superior to their lesser kin, and roughly equal to legendary dragons and the like) | Small Building level (Although lesser than their land-dwelling cousins, they are still considered a greater power common varieties of trollsMonstrous Manual 2e, pg 349) | At least Large Building level, likely City Block level, possibly Multi-City Block level (Vastly superior to the likes of their lesser kin, and are more comparable to the likes of Displacer Beast Pack Lords) | Small Building level (Despite being the weakest of their kind, they are still somewhat comparable to typical specimens) | Building level (Considerably stronger than baseline specimens) | At least Large Building level, likely City Block level, possibly Multi-City Block level (Greater even than Shadow Hulks in terms of striking power, such that rapidly annihilate the floating cities of the Astral Sea)
Durability: Varies from Small Building level to Building level (Can tank hits from comparable creatures such as Bulettes; regularly cause cave-ins on themselves to escape enemies) | Small City level+ (Vastly superior to all of their kin, comparable to the likes of the mighty legendary dragons) | Small Building level (Slightly inferior to the common Umber Hulk but still comparable) | At least Large Building level, likely City Block level, possibly Multi-City Block level (Greatly superior to the typical specimen, Shadow Hulks are comparable to creatures such as Vitreous Drinkers and Purple Worms) | Small Building level (Can take hits from lesser creatures such as Trolls) | Building level (Superior to baseline examples) | At least Large Building level, likely City Block level, possibly Multi-City Block level (Superior to Shadow Hulks by a slight margin) 
Stamina: Superhuman, roughly comparable to adventurers and regularly outrun them in their tunnels until help arrives
Range: Several meters physically, line-of-sight for visual effects | Several meters physically, line-of-sight for visual effects | Several meters | Several meters physically, line-of-sight for visual effects | Extended melee physically, line-of-sight for visual effects
Standard Equipment: None notable, although they will sometimes keep gems, coins, and gizmos without utterly destroying them; the exact purpose is unknown
Intelligence: Average, Umber Hulks are considered reasonably intelligent compared to humans and have developed a spoken tongue, although knowledge of it outside their society is rareDragon Magazine issue 152, pg 11; statistically, they universally bear stats ranging from just above human norms to well below; all subspecies seem to follow this trend, with some being marginally stupider than others
Weaknesses: Extremely bright light (such as direct, unmitigated sunlight) can weaken their sense of sight slightly, making them less likely to hit
Key: Umber Hulk | Truly Horrid Umber Hulk | Vodyanoi | Shadow Hulk | Umber Ravager | Abyssal Hulk | Astral Hulk
==Gallery==
UmberHulkScottMurphy.png|Official artwork of an Umber Hulk
UmberHulkMatheusGraef.jpg|Fanart by Matheus Graef
UmberHulkDnDOnline.jpg|Umber Hulk portrayed in Dungeons and Dragons Online
UmberHulkWithNeogiSpelljammer.jpg|Umber Hulk portrayed in Spelljammer alongside a Neogi
UmberHulk4e.png|4th Edition Artwork
UmberHulk3e.jpg|3rd Edition Artwork
UmberHulk2e.jpg|2nd Edition Artwork
==Notable Matchups==
Victories:
Losses:
Inconclusive:
==References==
Category:Characters
Category:Game Characters
Category:Fantasy Characters
Category:Board Game Characters
Category:Bodily Weaponry Users
Category:Underground Mobility Users
Category:Camouflage Users
Category:Preparation Users
Category:Stealth Masters
Category:Madness Users
Category:Enhanced Senses Users
Category:Memory Users
Category:Surface Scalers
Category:Underwater Breathing Users
Category:Perception Users
Category:Martial Artists
Category:Supernatural Willpower Users
Category:Large Sized Characters
Category:Longevity Users
Category:Summoners
Category:Mind Users
Category:Status Effect Users
Category:Acid Users
Category:Chaos Users
Category:Statistics Reduction Users
Category:Damage Boost Users
Category:Empathic Manipulation Users
Category:Dungeons and Dragons