Black Souls II/Endings

WARNING: THIS SECTION SPOILS EVERY ENDING FOR THE STORY!!!
== Base Game Endings ==
After reaching 10 "Progress", Grimm may enter the white door in the Dream Library. Going inside will will lead you to "The World's Dream", which will then lead you to "Child's Room". The following endings are based on what you do next.
=== A - Alice ===
Defeat Dinah and make love with Alice.
After saving Alice, Grimm will return home with her as you begin to realize: "--------Where is Alice?"
=== B - Birth ===
Enter a level 3 Covenant with Node, Dodo, Shisha, Margaret, Tweedle Twins, Bill, Hatta, Mock Turtle, and Wolris. Then talk to Node. Say "I'm Tired", and Abandon Alice.
Upon doing this, Node will lead you to your "daughters", revealing the true nature of the covenants you made, and the purpose of the loops.
=== C - Catastrophe ===
Lose the fight against Dinah.
Dinah will kill you and Alice, filling Grimm's soul with enough grief to shatter it, thus beginning a new cycle.
=== D - Death ===
After defeating Dinah with 100 SEN or more, kill Alice.
You decide to kill Alice, who will scream in pain at your actions. You question your actions and ponder, "Where is Alice?"
=== E - Exclusion ===
After defeating Dinah with 0 SEN or less, defeat either The Black One, Shadow Demoness, or The Elk-Goddess.
You decide to kill Alice, only Alice will retaliate, and turn into her demonbeast form, exclusive to each form of Alice. Whether you die to her or kill her, either will still end the game. If you kill Alice, she will "Die", only for each form of Alice to appear and will kill Grimm.
== Endgame Endings ==
To obtain this ending, you must obtain Red Hood's Mark (obtained by meeting with Red Hood at 10 bonfires), Leaf's Ring (obtained by saving Leaf), and all 6 of Lewis' memories (found around the map at 0 SEN). You must also meet with Red Hood at different bonfires 10 times before meeting her at the carriage in the right side of Lutwidge Town. Return to the Dream Library and get any ending. After begging a new loop, do not skip the prologue. Pressing Esc on the Alice selection will reveal a secret option. Choosing this will alert The Crawling One, and you will be sent the real Wonderland. You can fight the demonbeast forms of all your covenants (and Node), optionally. After making it past the door, you will have to fight Bandersnatch, Jub-Jub, and Jabberwock. Upon beating them Jabberwock will assume her outer god form, and fight you. After killing her you may proceed.
From here you will meet Red Hood and Mary Ann. Choosing who to stand with will affect the ending.
===F - Fairy===
Side with Mary Ann, kill Red Hood and defeat Little Girl Alice.
After teaming up with Mary Ann and seemingly killing the Crawling One, the two return to their "love nest", and copulate for the rest of time, while The Crawling One watches over you, unseen. 
=== Unnamed End 1 - Crawling Girls ===
Side with Red Hood, defeat Mary Ann, lose to Alice.
Upon losing to the Crawling One, Wonderland melts into a pit of girls, brainwashing Grimm into a cycle of copulation with a seemingly infinite number of Alice.
===G - Good ===
Side with Red Hood, defeat Mary Ann and defeat The Crawling Ones.
After defeating Mary, she reveals that she designed Red Hood to only live to the age of 20, and Grimm is destined to have the heroines surrounding him die off. After Mary Ann is finished off, you talk with Red Hood before entering the gate, where you are met with Alice. 
You make love with her, and after she forces you to continue, you may press Esc once again to reveal a Hidden option, to "Kill". Upon trying this option, The Crawling Ones will show its true nature and force you to copulate. Red Hood will come and save you, summoning Poro and starting the final battle with The Crawling Ones.
Upon beating The Crawling Ones, You, Red Hood, and Poro try to escape the now falling apart wonderland, but ultimately end up getting separated, forcing you to escape your own way. You continue running, until you eventually find the Soul of Alice Lidell, setting Lewis Caroll's soul free from Grimm. Eventually, you make it to the real world, where you meet up with a now one-armed Red Hood.
==DLC 3 Endings ==
To reach these ending, you must achieve End G once, speak to Mabel once, kill the Old King of Chess in the Chaos Dungeon, unlocking Winterbell, and progress through the DLC.
===Unnamed ending 2 - Grand Guignol===
Give into Guignol's temptations.
You hear Node describing how you became a Creator, planning on waging war against the Crawling Chaos and even other gods. You and Node then state your love towards each other, and it's shown how she's remained with you to bear more of your children.
===H- Hell & Heartbroken ===
Defeat Grand Guignol. Hell end is achieved when you do not have Prickett's Ring upon defeating the Grand Guignol. Heartbroken end is achieved when you have Prickett's ring upon defeating the Grand Guignol (you do not need to equip the ring).
After destroying the Grand Guignol, Wonderland collapses for real. Node and Dinah stay behind to hold back the Crawling One. You manage to reunite with Red Hood, but the Crawling Chaos manages to grab on as well. Realizing your nature will doom anyone who approaches you, you sacrifice yourself so Red can live. You are slowly consumed by a horde of Alice, loosing your sense of self as a result.
However, if you possess Prickett's Ring, one Alice, implied to be Prickett herself, guides Grimm out of the Chaos and back into reality. 
After the credits roll, Mary Ann can be seen winking at the player before leaving, now free from Wonderland.
Post-Credits, you stay by Red's side in her last moments. As the sun rises, Red passes, with the young girl having been given her happiest moment.