Kraa'Kor

== Anatomy/Biology ==
Types and Descriptions: There are three variants of Kraa'Kor, Tropical, Arid and Crested. They all identify as Kraa'Kor and are capable of interbreeding, however they each have distinct traits.
=== Tropical ===
Tropical Kraa'Kor are the smallest of the three sub-species, but are also the most numerous. Males have feathered quills on the backs of their heads and on their elbows. These feathers are used to attract females during mating periods and during these times, take on vibrant colours. Outside of mating periods these feathers are typically black, brown or grey. Female Tropicals are bald and slightly larger and stronger than the males. They also have a shorter temper and tend to be more aggressive.
==== Male ====
Average height: 5'8"
Average weight: 100lbs
Average build: Lean, slim, toned muscle with low body fat
Coloration: Pale grey, light brown
Average lifespan: 50 Earth years
==== Female ====
Average height: 5'10"
Average weight: 110lbs
Average build: Lean, slim, toned muscle with low body fat
Coloration: Pale grey, light brown
Average lifespan: 60 Earth years
=== Arid ===
The Arid Kraa'Kor are the largest-built of the three sub-species. Just like the Tropical variation, the males of this variant are slightly smaller than the females and also have quills. Although for the Arid Kraa'Kor, these quills are not feathered. Arid Kraa'Kor are a harsher and more brutal than their fellow sub-species.
==== Male ====
Average Height: 5'10"
Average Weight: 150lbs
Average Build: Muscular, low body fat
Colouration: Tan, dark brown
Average Lifespan: 50 Earth years
==== Female ====
Average Height: 5'11"
Average Weight: 160lbs
Average Build: Muscular, low body fat
Colouration: Tan, dark brown
Average Lifespan: 55 Earth years
=== Crested ===
The Crested Kraa'Kor are the rarest of the three sub-species and as their name suggests, they possess a large feathered crest on the tops and backs of their heads. Both the males and the females possess these crests, however the female's crests do not change colours during mating periods whilst those of the males' do.
==== Male ====
Average Height: 6'2"
Average weight: 110lbs
Average Build: Lean, slim, toned muscle with low body fat
Colouration: Grey
==== Female ====
Average Height: 6'3"
Average Weight: 120lbs
Average Build: Lean, slim, toned muscle with low body fat
Colouration: Grey
Diet: Mostly meat, although all Kraa'Kor have an incredibly sweet tooth and will very happily eat any foods which are sweet to the taste. They have a fondness for brightly coloured fruits. They will often supplement their diets with grains and cereals but will avoid doing so wherever possible.
Extra: All three subspecies share certain traits, the most prominent of which is exceptional eyesight. Kraa'Kor eyes have multiple lenses which grant multiple levels of focal zoom. A Kraa'Kor literally has biological binoculars for eyes. A Kraa'Kor with an unscoped pistol can shoot as accurately as someone with a scoped rifle up to 300 meters. Females give birth to live young (Eggs with calcified shells are withheld within the womb rather than being laid, and the young hatch within their mother. Given time it is assumed that Kraa'Kor will no longer produce eggs at all beyond an ovum cell), usually in nests ranging from three to six young. Kraa'Kor young are incredibly needy, they crave their mother's attention and it is customary for mothers to never deny their young what they want. This is mostly due to the harsh nature of their evolutionary environment and an incredibly strong maternal bond. Kraa'Kor genetics favour the female half of the pair when it comes to breeding, as such, if two individuals of different subspecies were to mate, the offspring would follow after their mother in terms of genetic traits, appearance etc. 
== Politics ==
System: The political system employed by the Kraa'Kor tribes is a loose remnant of their once unified government. All that really remains is a longstanding pact to ensure that the species isn't wiped out by a common enemy. Outside of this, their political system is a loose connection of trade agreements, non aggression pacts and other agreements between different tribes.
Values: Kraa'Kor value wealth, either personal or tribal. There is also an underlying drive for species propagation, a degree of patriotism, although this could also simply be a hatred for other species.
Religion(s): Kraa'Kor have no organised religion, although there is a general concept of some form of afterlife or spirits spread throughout the species, there are no formal deities or afterlives.
Settlements/colonies: The Kraa'Kor have settled several systems over their space faring time, although they currently hold three solar systems including their home system.
Age of spacefaring civilization: 140,000 years
== Technology ==
Military: See Overview
Civilian/Public: See Overview
Overview: Kraa'Kor technology is only restricted in regards to cost or availability to be stolen. There is no standing military and so there are no restrictions on who can have what in terms of weaponry, or defensive technology. The Kraa'Kor do have a fondness for plasma weapons thanks to their relative cheapness. No ammunition required. Of course, Kraa'Kor like to show off their wealth, and so some Will use kinetic weapons to show off how wealthy they are, to be able to shoot expensive physical ammunition.
== Racial Information ==
Traditions: Very few traditions survive in Kraa'Kor culture, the only prevailing tradition that spans all subspecies and all clans is the coming of age tradition in which is to spend a month at sea. Kraa'Kor have a strong history of seafaring and the first voyage was always seen as a rite of passage. Even now in the age of space travel, the ability to survive at sea is a respected ability and those who have not undergone this are often subject to ridicule. Of course, the modern rite of passage is typically a journey through uncharted space, either solo or with a crew of other virgin spacefarers. The other major tradition being the raiding of rival clans. There is much pride and honour to be gained in stealing the prized possessions of your rivals, even moreso if you can kidnap your rivals and sell them back for a heap of money. Inter-clan piracy is a long standing tradition, if theft and kidnap can be considered a tradition.
Conflicts/Issues: The Kraa'Kor are always at conflict amongst themselves, between different clans, but the biggest issue amongst the species is the inter-subspecies racism. None of the subspecies particularly likes the others. The Arid variant is seen as brutish and dumb, the Tropical variant is seen as sly and untrustworthy and the Crested variant are seen as self-important and arrogant.
=== Relevant history ===
* 140,398 years ago: The Great War of the Clans was a massive globe spanning conflict that was triggered when the two largest and most powerful Kraa'Kor clans - who had a non-aggression pact - broke their peace. The two clans went to war and over time, other clans took sides until eventually, every clan was involved. The Kraa'Kor almost eliminated themselves and this drove them to an unexpected level of unity and cooperation.
* 140,201 years ago: The end of the Great War of the Clans.
* 140,200 years ago: The signing of the Unity Pact, an agreement for all Kraa'Kor of any clan or creed to unify and work together for the betterment of Kraa'Kor kind. This was the forming of the United Kraa'Kor State.
* 140,172 years ago: First object launched into orbit.
* 140,000 years ago: First manned extra-orbital space flight.
* 139,851 years ago: First settlement beyond the homeworld
* 139,146 years ago: Complete colonisation of the home system
* 138,602 years ago: Colonisation of second star system
* 102,438 years ago: Formation of the Kraa'Kor Empire
* The Kraa'Kor Empire covered a span of over 100 solar systems and was the height of Kraa'Kor might.
* 72,111 years ago: The Dom'Kavosh discovered the Kraa'Kor and attacked them in force. The Kraa'Kor put up a brave fight, a conflict that barely lasted a week for the Dom'Kavosh to work their way through the entirety of the Kraa'Kor Empire. By the time the Dom'Kavosh ceased their attacks, there was only the home system remaining.
* 55,552 years ago: After the horrors suffered at the hands of the Dom'Kavosh, the Kraa'Kor spent an incredibly long time being reclusive. They feared what lay beyond their home system and it seemed like they were never meant to expand further. The Resurgence was the point at which they decided to travel beyond once again.
* 23,906 years ago: The Kraa'Kor expanded to settle three systems, their home system plus two others, each system being heavily populated by one of the three subspecies variations.
* 17,173 years ago: The Kraa'Kor regress back into their piratical, tribal ways. The three systems seceded from each other into independent systems, then individual planets within the systems declared independence, some broke down further still into continental divides.
* 9,245 years ago: After a severe fracturing and regression into tribal sociopolitical systems, enough trust was built up through trade deals and minor alliances, that there were no planets with fractured states within Kraa'Kor space. Some planets flew the same banner as each other, and acts of piracy and violence towards other clans had become something that only happened in the space between systems, rather than within them.
* 1,420 years ago: One People Treaty. According to the treaty, all Kraa'Kor would fly the banner of the Kraa'Kor people as well as their own clan colours. This was essentially the Unity Pact-Lite, in which all agreed to avoid conquests against their own kind, and that an external attack would be met by all Kraa'Kor. Contact with new species, should it happen, would be done so with all Kraa'Kor in mind.This was about as unified as the Kraa'Kor could become without tensions rising.
Category:Playable Race