Fallout endings

Below are the available ending cutscenes in Fallout. The endings are influenced by the choices the player character made during the course of the game.
==Returned to normal vault life==
Narrative	In-game condition(s) 	Image
 	Refuse to or fail trying to find the water chip.	
==Military base==
Narrative	In-game condition(s) 	Image
 	Destroy the Mariposa Military Base.	
==Cathedral==
Narrative	In-game condition(s) 	Image
 	Destroy the Cathedral.	
==Master's victory==
Narrative	In-game condition(s) 	Image
 	Join the Unity. Reveal the location of Vault 13 to the Lieutenant or the Master, or let 500 days pass with the Master still alive (in v.1.0; otherwise, this triggers after 13 years).	
==Super mutants==
===Ending 1===
Narrative	In-game condition(s) 	Image
 	Destroy the Cathedral before the Mariposa Military Base. Note: The Vault Dweller's memoirs establish this ending as canon.	
===Ending 2===
Narrative	In-game condition(s) 	Image
 	Destroy the Military Base before taking the Cathedral. Note: Due to a bug, the game only plays the prior ending, never this one.	
==Necropolis==
===Water pump maintained===
Narrative	In-game condition(s) 	Image
 	Take the chip, fix the pump. Note: This ending is partially canon, as mentioned by some ghouls like Lenny in Gecko.	
===Dehydration===
Narrative	In-game condition(s) 	Image
 	Take the water chip, but don't fix the pump.	
===Mutant attack===
Narrative	In-game condition(s) 	Image
 	Enter Necropolis after 110 days have passed, or kill all the super mutants at the watershed and enter after 30 days have passed. Note: The Vault Dweller's memoirs and Fallout 2 establish this ending as canon.	
==Followers of the Apocalypse==
===Gain control of Boneyard===
Narrative	In-game condition(s) 	Image
 	Complete the Find Children spy in the Followers quest and train the Followers in use of firearms.Note: Fallout: New Vegas establishes this ending as canon. However, it is impossible to obtain in the game due to Heather's absence.	
===Killed by mutants===
Narrative	In-game condition(s) 	Image
 	Either the Master is still alive after 90 days, or one fails to find the Children of the Cathedral spy within the Followers.	
==Shady Sands==
===New California Republic===
Narrative	In-game condition(s) 	Image
 	Aradesh and Tandi are alive. Note: Fallout 2, New Vegas and Fallout 4 establish this ending as canon.	
===Aradesh grieves Tandi===
Narrative	In-game condition(s) 	Image
 	Tandi is dead or not rescued, Aradesh is alive.	
===Tandi takes over===
Narrative	In-game condition(s) 	Image
 	Aradesh is dead, but not Tandi.	
===Destroyed by raiders===
Narrative	In-game condition(s) 	Image
 	Aradesh is dead, and Tandi is either dead or still being held by the Khans.	
===Razed by mutants===
Narrative	In-game condition(s) 	Image
 	The Master is still alive after 230 days have passed. Takes precedence over the other endings.	
==Junktown==
===Killian takes control===
Narrative	In-game condition(s) 	Image
 	Gizmo is dead, Killian is alive.	
===Killian alternate version===
Narrative	In-game condition(s) 	Image
 	With the background picture being a gallows behind Killian with shadows of dead men hanging from it.	
===Gizmo takes control===
Narrative	In-game condition(s)	Image
 	Gizmo is alive. 	
===Gizmo alternate version===
Narrative	In-game condition(s) 	Image
 	With the background picture showing Junktown as a Reno-like casino with electricity and clean streets free of any drug dealers or riff-raff who might endanger Gizmo's operations.	
===Destroyed by mutants===
Narrative	In-game condition(s) 	Image
 	The Master is still alive after 210 days.	
: Jess Heinig in Fallout Bible 9
==Brotherhood of Steel==
===Major research and development house===
Narrative	In-game condition(s) 	Image
 	Rhombus is alive.Note: Fallout 2 establish this ending as canon.	
===Dictatorship===
Narrative	In-game condition(s)	Image
 	Rhombus is dead. 	
===Destruction===
Narrative	In-game condition(s) 	Image
 	Kedrick is alive, or the Master is alive for 170 days.	
==Hub==
===Prosperous trade center===
Narrative	In-game condition(s) 	Image
 	Complete find the missing caravans, none of Decker's quests, complete Iguana Bob quest, be friendly with Harold.Note: Fallout 2, Fallout 3 and New Vegas confirms that this ending is canon, despite the Iguana Bob quest being absent.	
===Abandoned===
Narrative	In-game condition(s) 	Image
 	Do not complete the quest to find the missing caravans, complete at least one quest from Decker, or the Master is alive after 140 days.	
==Khans==
===Destroyed as a fighting force===
Narrative	In-game condition(s) 	Image
 	Kill Garl and at least eight more raiders, or kill at least thirteen raiders. Note: Fallout 2 and New Vegas establish this ending as canon, although a single Khan survivor, Darion, is found from Vault 15 in Fallout 2.	
===Regroup and terrorize===
Narrative	In-game condition(s) 	Image
 	Enter the raider camp but don't kill enough raiders for the previous ending.	
===Scourge that lasts for years===
Narrative	In-game condition(s) 	Image
 	Do not enter the main camp of the Khans.	
==Vault Dweller==
===Kill the overseer===
Narrative	In-game condition(s) 	Image
 	Must have the Bloody Mess trait from character creation or by using the perk Mutate!. Then by the end of the game, must either have low Karma, or initiate combat after talking with Jacoren.	
===The overseer lives===
Narrative	In-game condition(s) 	Image
 	Don't kill Jacoren. Note: The Vault Dweller's memoirs and Fallout 2 establish this ending as canon.	
==Videos==
Fallout Cutscenes The Dipping
Fallout Cutscenes The Invasion of Vault 13
Fallout Cathedral Explosion
Fallout 1 - Killing Overseer
===Remastered cutscenes===
Fallout 1 Original- The Dipping Cinematic
Fallout 1 Original- Invasion of Vault 13 Cinematic
Fallout 1 Original- Cathedral Explosion Cinematic
Fallout 1 Original- Vault 13 Out of Water Cinematic
==References==
Endings
Category:Fallout 2 legacy content
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