List of advances in Civ2

The following is a list of advances in Civilization II and its expansions.
Icon 	Advance 	Epoch	Category
File:	Advanced Flight 	 	
File:	Alphabet 	 	
File:	Amphibious Warfare 	 	
File:	Astronomy 	 	
File:	Atomic Theory 	 	
File:	Automobile 	 	
File:	Banking 	 	
File:	Bridge Building 	 	
File:	Bronze Working 	 	
File:	Ceremonial Burial 	 	
File:	Chemistry 	 	
File:	Chivalry 	 	
File:	Code of Laws 	 	
File:	Combined Arms 	 	
File:	Combustion 	 	
File:	Communism 	 	
File:	Computers 	 	
File:	Conscription 	 	
File:	Construction 	 	
File:	Corporation 	 	
File:	Currency 	 	
File:	Democracy 	 	
File:	Economics 	 	
File:	Electricity 	 	
File:	Electronics 	 	
File:	Engineering 	 	
File:	Environmentalism 	 	
File:	Espionage 	 	
File:	Explosives 	 	
File:	Feudalism 	 	
File:	Flight 	 	
File:	Fundamentalism 	 	
File:	Fusion Power 	 	
File:	Future Technology 	 	
File:	Genetic Engineering	 	
File:	Guerrilla Warfare 	 	
File:	Gunpowder 	 	
File:	Horseback Riding 	 	
File:	Industrialization 	 	
File:	Invention 	 	
File:	Iron Working 	 	
File:	Labor Union 	 	
File:	Laser 	 	
File:	Leadership 	 	
File:	Literacy 	 	
File:	Machine Tools 	 	
File:	Magnetism 	 	
File:	Map Making 	 	
File:	Masonry 	 	
File:	Mass Production 	 	
File:	Mathematics 	 	
File:	Medicine 	 	
File:	Metallurgy 	 	
File:	Miniaturization 	 	
File:	Mobile Warfare 	 	
File:	Monarchy 	 	
File:	Monotheism 	 	
File:	Mysticism 	 	
File:	Navigation 	 	
File:	Nuclear Fission 	 	
File:	Nuclear Power 	 	
File:	Philosophy 	 	
File:	Physics 	 	
File:	Plastics 	 	
File:	Polytheism 	 	
File:	Pottery 	 	
File:	Radio 	 	
File:	Railroad 	 	
File:	Recycling 	 	
File:	Refining 	 	
File:	Refrigeration 	 	
File:	Republic 	 	
File:	Robotics 	 	
File:	Rocketry 	 	
File:	Sanitation 	 	
File:	Seafaring 	 	
File:	Space Flight 	 	
File:	Stealth 	 	
File:	Steam Engine 	 	
File:	Steel 	 	
File:	Superconductor 	 	
File:	Tactics 	 	
File:	Theology 	 	
File:	Theory of Gravity 	 	
File:	 	 	
File:	University 	 	
File:	Warrior Code 	 	
File:	Wheel 	 	
File:	Writing 	 	
The programming shows Plumbing could be activated as an early researchable advance; however, it adds nothing to the gameplay. In addition, there is a listing for 'Future Technology'. It is possible to research all of the advances by the later stages of a highly advanced game, and at that point additional 'Future Technologies' are learned in succession (Future Tech 1, Future Tech 2, Future Tech 3, etc.). Researching these additional 'Future Technologies' can increase the final score at the end of the game.
Lastly, the file includes at the end of the list an extra 10 Technology 'slots' that are not tied to anything (activated). This allows some level of customization (see Game Modification section), because you can insert them at various points and then use them as prerequisites for units or buildings, or to render units and wonders as obsolete.
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A
Category:Technology lists