Staff of the Woodlands (Magic Staff)

==Dungeon Master Guide Text==
This sort of staff is always made from oak, ash, or yew, finely grained, beautifully carved, and bound with bronze. It is effective only in the hands of a druid. Each such staff has the following powers, with each expending one charge per use:
* Wall of thorns
* Animal friendship plus speak with animals
* Animate tree*
: * This function duplicates the ability of a treant to cause a large tree to move at a movement rate of 3 and attack as if it were a largest-sized treant, and in all other respects becoming a virtual treant for eight rounds per charge expended. Note that one round is required for the tree to animate, and it will return to rooting on the eighth, so only six of the initial eight rounds are effectively available for the attack function.
In addition to these powers, each staff of the woodlands has a magical weapon value. Those with a lesser value have extra magical powers that do not require charges and can be employed once per day: The +4 staff has no additional powers; the +3 staff also confers the power of pass without trace; the +2 staff confers the powers of pass without trace and barkskin; the +1 staff confers the powers of the +2 staff plus the power of the tree spell. To determine which sort of staff has been discovered, assign even chances for each of the four types.
==Encyclopedia Magica Text==
This sort of staff is always made from oak, ash, or yew, finely grained, beautifully carved, and bound with bronze. It is effective only in the hands of a druid. Each such staff has the following powers, with each expending one charge per use:
* Wall of thorns
* Animal friendship and speak with animals
* Animate tree*
: * This function duplicates the ability of a treant to cause a large tree to move at a rate of 3 and attack as if it were the largest size treant. In all other respects it becomes a virtual treant for eight rounds per charge expended. Note that one round is required for the tree to animate, and it will return to rooting on the eighth, so only six of the initial eight rounds are effectively available for the attack function.
In addition to these powers, each staff of the woodlands has a magical weapon value. Those with a lesser value have extra magical powers that do not require charges and can be employed once per day. To determine which sort of staff has been discovered and its powers, roll on the table below.
Roll 	Staff Type
01-25	The +4 staff has no additional powers.
26-50	The -2 staff also confers the power of pass without trace.
51-75	The +2 staff confers the powers of pass without trace and barkskin.
76-00	The +1 staff confers the powers of the +2 staff and the power of the tree spell.
In a Dragonlance Campaign: The staff of the woodlands does not exist on Ansalon.
Category:DMG Magic Items
Category:Encyclopedia Magica Magic Items
Category:Magic Items
Category:Magic Staves
Category:Magic Weapons