Dr. Reflex

Dr. Reflex is the main doctor of the Super Schoolhouse in Baldi's Basics Plus.
== Description ==
Dr. Reflex appears as a poorly clay-modeled humanoid character that resembles a rag doll with brown hair styled as a ponytail, a long upper jaw that extends into a large nose, four fingers on each hand, realistic blue eyes and a red-lipped mouth with two buckteeth in front of it. He wears a white shirt with black buttons, a gray stethoscope, black pants, light blue gloves, and brown shoes. His two buckteeth are very similar to those of Happy Tree Friends, but lacks heart nose and Pac-Man eyes.
He has an energetic voice that seems to be randomly sped up or slowed down, with a sort of "warble" to it. While chasing the player, his voice will slowly raise in pitch until Dr. Reflex catches up or loses track of them.
When he is enraged, Dr. Reflex grabs a large reflex hammer (which appears to be a large yellow percussion hammer with a gray handle) and holds it above his head with both of his hands. The reverb in his voice is amped up drastically while he is like this, giving a far creepier undertone to his voice. He also gets an orange tint.
Much like 1st Prize and The Test, Dr. Reflex has angled sprites, and as such he can be seen from various angles. 
In his comic debut Dr. Reflex appeared as a human with an unusually elongated head (which mystman12 stated this was due to him running out of room while drawing Dr. Reflex) and, similar to his appearance in Baldi's Basics Plus, had buck teeth and a ponytail. In the original comic's last two panels he heavily resembled Baldi, just with thicker legs.
== Personality ==
Dr. Reflex is eager to do his job as he will run toward the player when he sees them in order to initiate a reflex test. He gets upset when the player messes up the test, but encourages them to try again. When his reflex test is interrupted for any reason, he will turn aggressive and attempt to hunt the player down with a percussion hammer.
== Artificial intelligence ==
Dr. Reflex first appears on floor 2 and spawns in his clinic. After spawning, he will wander around the halls in a unique fashion. Every time he reaches a destination, he will stop for one second, rotate towards the direction of the next destination, wait another second, and start going towards that destination. If Dr. Reflex spots the player with his peripheral vision, he will stop for more or less two seconds and look where he saw them. Once he sees the player, he will run after them and then start a reflex test upon full approach. If the player hides in a room or uses the Dirty Chalk Eraser to block Dr. Reflex's vision, he will ignore them. If they do not do that in time, he will start chasing after them.
In Dr. Reflex's reflex test, the player will automatically turn to Dr. Reflex and he will wait a few seconds, then open his hands; one hand contains a circle and the other contains an X. To pass his reflex test and continue progressing, the player will need to click on the correct hand (the one with the circle) quickly enough, hence his catchphrase he shouts before starting. When the player clicks on the correct hand without failure, they will earn 25 You Thought Points. However, Dr. Reflex will feel unhappy with the player if they are too slow or click the wrong hand, starting the challenge all over until the player wins.
If the player simply walks away during his test, or even gets disrupted by any characters or specific items, he will get angry, wait two seconds, and head to his clinic to grab a giant percussion hammer and start hunting the player down. He will use it to squish any character (except for Chalkles) that he comes in contact with. The effect will last for 30 seconds. Like Baldi, Dr. Reflex is able to hear any and all noises that would normally alert Baldi, and likewise, using either the tape player or the pay phone will make him deaf for 30 seconds. However, unlike Baldi, there is no head indicator that shows whether Dr. Reflex heard a noise or not.
While being squished, characters' interaction will be limited. For example, the player will not be able to interact with some objects (such as buttons, notebooks and blue lockers) and other characters will not be able to interact with the player. When the player is squished, their camera will snap towards Dr. Reflex, similar to the situation when he plays a reflex test.
Unlike other characters who can see the player from all angles, Dr. Reflex will only be able to see the player as long as they are in front of him or in his peripheral vision."Similar to First Prize, Dr. Reflex will have a sprite that rotates based on what angle you are seeing him from. This is not only cool looking, but it's also important for gameplay as, unlike other Baldi's Basics characters, he can only see you if you are in front of him or in his periphery." - Status Update #23 - The Next Character Revealed!
== Tips & Tricks ==
=== Advantages ===
* Characters when squished by Dr. Reflex's hammer in his rage mode will have their interactions limited:
** 1st Prize will not push the player.
** Arts and Crafters cannot teleport the player, but he will still chase them.
** Baldi will not make the player lose a power tube, similar to the broken ruler event. However, he can still chase after them.
** Cloudy Copter's wind will not push any character, although he can blow wind while being squished.
** Gotta Sweep will not sweep any character.
** It's a Bully will not take an item from the player, instead allowing them to pass through like he is not there.
** Mrs. Pomp will not invite the player to her class. However, she can still go after the player and drag them around after they are late to her class.
** Playtime will not start the jump rope minigame. However, she can chase after the player.
** Principal of the Thing cannot send the player or It's a Bully to detention. However, he can scold the player for breaking a rule, and will follow the player around until he can send them to detention.
** The Test will not blind the player. However, he can freeze NPCs while the player is looking at him.
* If the player gets squished by Dr. Reflex's hammer during the flood event, they can go underwater as a way to temporarily hide from Baldi and other characters.
* Dr. Reflex can open locked standard doors like Baldi, Principal of the Thing and Mrs. Pomp.
=== Neutral ===
* Beans can still spit bubble gum even if he is squished by Dr. Reflex's hammer.
* When Dr. Reflex is enraged, there are few ways to prevent him from catching up:
** Using BSODA or the Dangerous Teleporter when he is about to use his hammer in full approach.
** Hiding in the silent blue locker. Note that hiding in a normal blue locker will cause Dr. Reflex to constantly attract to this locker and he never stop wandering around here, unless WD-NoSquee was used on it and has not run out.
** Using the Dirty Chalk Eraser to hide from him.
* Using the Faculty Nametag item will make Dr. Reflex ignore the player and thus will not go after them to start the minigame. He ignores the item if he is angry, however.
=== Disadvantages === 
* Dr. Reflex will be enraged if the player is too far away when he does his minigame, even if the reason for that is not entirely within their control. Characters and objects that can cause this include:
** Simply walking or running away from Dr. Reflex.
** Using BSODA or the Dangerous Teleporter.
** Principal of the Thing sending the player to detention for breaking a rule.
** 1st Prize pushing the player away from Dr. Reflex.
** Arts and Crafters teleporting the player.
** Gotta Sweep sweeping either the player or Dr. Reflex away.
** Whirlpools from the flood sucking either the player or Dr. Reflex into them.
* Being squished by Dr. Reflex's hammer means the player cannot grab any items, including notebooks, or interact with some objects.
== Trivia == 
=== General === 
* Dr. Reflex first appeared in one of the comics of mystman12's old comic strip series Baldimore, where he reflex tested Baldi's knee, resulting in him getting an unintentional kick to the groin by the latter.
* Dr. Reflex is the first and only Baldi's Basics character to be made out of clay.
* Dr. Reflex's name and AI were first revealed in the third post from the game's Kickstarter campaign."The other way I often come up with characters is when inspiration hits! For example, recently I was looking at my old Baldi comics, when I found a strip where Baldi goes to the doctor's office. The doctor hit Baldi's knee to test his reflexs, and then after a few panels, Baldi's knee finally reacted. After reading this, suddenly I got an idea! Dr. Reflex (Name definitely pending. :P)! If he sees you, he'll grab you, and then after a moment, a prompt for an input will show up on screen. You would have to press this input quickly enough to pass his test and continue. React too slowly or press the wrong button, and he will not be happy!" - One week in! More new features and creating characters! 
** In that post, his AI was very different than his current one, and he would have behaved like this: he would come towards the player upon seeing them, and after a few seconds a prompt for an input would appear on the screen. The player would have to press the input as fast as they could. If they took too long or pressed an incorrect button, Dr. Reflex would be disappointed. This AI was eventually overhauled, as confirmed by the #23 Status Update in Kickstarter."The character works very differently than what I initially described in that previous post, as the idea evolved a lot since then." - Status Update #23 - The Next Character Revealed!
** Additionally, his name, "Dr. Reflex", was initially a placeholder name that was subject to change, but mystman12 decided to leave it as the character's actual name, as seen in the aforementioned #23 Status Update."As many of you guessed, the next character will be Dr. Reflex, who I first talked about way back in a Kickstarter update I posted just a week after launching this campaign! I mentioned that the name was "definitely pending" but I ultimately just decided to leave it as-is haha." - Status Update #23 - The Next Character Revealed!
* He seems to be inspired by Wallace from the British Claymation series Wallace and Gromit.
* Dr. Reflex's hammer was revealed on mystman12's Instagram post, where he explains that Dr. Reflex's model could not hold the reflex hammer by itself, so he had to rig up a support system for it."Dr. Reflex's model couldn't hold the hammer on its own, so I had to rig up a support system. Some fishing line, a hook, and a ratchet strap was all I needed to support it well enough to keep it in place. The ratchet strap made it easy to adjust too, which was very useful while animating!" - mystman12. January 26, 2024. Instagram
* In a Kickstarter post, his sprites were revealed. However, they were confirmed to be placeholders, as they were static. They were changed upon V0.4's release."Dr. Reflex's sprites are currently placeholders, and will look a bit different when 0.4 releases." - Status Update #23 - The Next Character Revealed!
* Dr. Reflex is the third character introduced that can hear a sound that the player makes. The first one is Baldi, while the second character is Null.
* Dr. Reflex is the third character that is able to be viewed from a 360° angle, with the others being 1st Prize and The Test.
* Dr. Reflex's model took roughly 60 hours to be built, several nights to be photographed, and a week to be fully digitised and edited."I would guess the total time spent working on him would be at least 60 hours if you include the prep work I did such as building the spinning mount for the model. I spent several nights doing photo shoots and then, even after that was done, it took me a week of regular work hours to edit all the photos!" - Gmail
=== Baldi's Basics Plus ===
* His poster picture is from his close-up image in the #23 Status Update on Kickstarter.
* Dr. Reflex has the most sprites out of any character in the Baldi's Basics series so far, being a grand total of 313 sprites. This is due to him having a variant of each of his animations for each sprite rotation.
* Dr. Reflex is the only character who has multiple caption colors (depending on the mood).
* Dr. Reflex was guaranteed to spawn on floors 2 and 3 in V0.4 and its sub-versions. As of V0.5, he has a chance of spawning like the other characters, except for Baldi and Principal of the Thing, who are guaranteed to spawn on every floor.
* Dr. Reflex's hammer swinging sprites are only based on frames. The other sprites are based on the angle he is currently in.
* Dr. Reflex will instantly hold his hammer without entering his clinic if he cannot find paths to this location.
* Like Mrs. Pomp, Dr. Reflex's description in the Principal's office says that he diagnoses students, but only the player is diagnosed.
* When Dr. Reflex gets duplicated using cheats, he can squish his clones. A squished clone of Dr. Reflex cannot make a reflex test to the player.
* Dr. Reflex can squish other characters while he is sucked in a whirlpool.
* Prior to V0.5.1, Dr. Reflex just passed through locked standard doors.
== Glitches ==
=== Baldi's Basics Plus ===
* There are several glitches with this character in the changelogs as of V0.4:
** Dr. Reflex can squish NPCs even when they do not match his orientation during Gravity Chaos.
** Dr. Reflex can sometimes become angry too early if the player is being pushed around by outside forces.
** The camera can rarely be rotated up/down when getting turned around by Dr. Reflex.
** Dr. Reflex's sprite rarely getting tilted when pushed by multiple outside forces at once.
** Dr. Reflex is moved slightly faster by Cloudy Copter's wind or conveyor belts than he should.
* When the player does a reflex test and Dr. Reflex is between the swinging doors, selecting the circle or X targets will not register.
* In V0.4, when Dr. Reflex became enraged, he would know the player’s position at that moment, even if they were out of his sight.
* From V0.4 to V0.5, Dr. Reflex did not always face the entity he was hitting with his hammer.
=== Baldi's Basics Kickstarter Exclusive Demo ===
* In V0.4 Pre-release, Dr. Reflex will still say his catchphrase even after he loses the player or the party event starts.
== Audio ==
<tabber>Quotes=
Quote 	Caption 	Description
File:DrR_Happy_Random_0.wav	Does anyone need a checkup? 	While idle.
File:DrR_Happy_Random_1.wav	I'll test your reflexes! 	While idle.
File:DrR_Happy_Random_2.wav	Who wants their reflexes checked? 	While idle.
File:DrR_Happy_Random_3.wav	Anyone feeling down? Come and see me! 	While idle.
File:DrR_Happy_Random_4.wav	My test will heals what ails ya! 	While idle.
File:DrR_Think_Intro.wav 	Thiii... 	When he sees the player.
File:DrR_Think_Loop.wav 	...iiiiiiiiiii... 	When he sees the player and chases them.
File:DrR_Think_End.wav 	...iiink 	When he caught the player and is about to start his test.
File:DrR_Fast.wav 	...FAST! 	When his test begins.
File:DrR_UhOh.wav 	Uh oh! 	When the player fails his test before he tells them why.
File:DrR_Whoops.wav 	Whoops! 	When the player fails his test before he tells them why.
File:DrR_Faster.wav 	Do it FASTER next time! 	When the player fails his test because they are too slow.
File:DrR_TooSlow.wav 	Toooo slow! 	When the player fails his test because they are too slow.
File:DrR_HitCircle.wav 	Hit the circle! 	When the player fails his test because they clicked the wrong hand.
File:DrR_Wrong.wav 	That's the wrong one! 	When the player fails his test because they clicked the wrong hand.
File:DrR_TryAgain.wav 	Try again! 	When he prompts the player to try again.
File:DrR_AllDone.wav 	All done! 	When the player properly completes his test.
File:DrR_GoodJob.wav 	Good job! That was fast! 	When the player properly completes his test.
File:DrR_FirstTry.wav 	Woah! First try! 	Occasionally said when the player properly completes his test with no errors.
File:DrR_EverythingGood.wav	Everything looks good! 	After declaring his test completed.
File:DrR_Indisputable.wav 	The test results are indisputable! 	After declaring his test completed.
File:DrR_YouHealthy.wav 	The test results conclude that you are healthy!	After declaring his test completed.
File:DrR_SessionNotOver.wav	What?! Your session's not over yet! 	When the player walks away during his test, resulting in Dr. Reflex getting mad.
File:DrR_Angry_Random_0.wav	I just need to finish your test! 	When he is angry with the player.
File:DrR_Angry_Random_1.wav	Get back here! 	When he is angry with the player.
File:DrR_Angry_Random_2.wav	This won't hurt a bit! 	When he is angry with the player.
File:DrR_Angry_Random_3.wav	Don't be afraid of my hammer! 	When he is angry with the player.
File:DrR_Angry_Random_4.wav	Where'd you goOOo? 	When he is angry with the player.
File:DrR_Angry_Random_5.wav	HMMmmm... 	When he is angry with the player.
File:DrR_Angry_Random_6.wav	This will look bad on my résumé! 	When he is angry with the player.
File:DrR_Angry_Random_7.wav	You're gonna make me CRY! 	When he is angry with the player.
File:DrR_NotSoBad.wav 	See? That wasn't so bad! 	When he finishes hitting the player with his hammer.
|-|Sounds=
Sound 	Caption	Description
File:DrR_Hammer.wav	Bang! 	When Dr. Reflex smashes a player or NPC with his hammer.
File:Boink.wav 	N/A 	When the player clicks one of his hands.
|-|Recreations=
Sound 	Caption 	Description
 	...iiiiiiiiiii...	When he sees the player and chases them.
File:DrR_Hammer HitManyTimes.wav	Bang! 	When Dr. Reflex smashes a player or NPC with his hammer.
</tabber>
== References ==
== Navigation ==
ru:Доктор Рефлекс (персонаж)
Category:Characters
Category:Schoolhouse characters
Category:Super Schoolhouse characters
Category:School faculty characters