CC NR Early Education

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==Early Education==
Most youths in Grienzland attend free, Preusvian-style primary schooling until age 10, but there are still those who do not attend due to life circumstances and social class. Colonial citizens have to resort to other options, and the children of the poorest citizens often fall into other pursuits out of desperation or impatience.
===Selection Methods===
There are four methods to determine the nature of your Early Education:
*Intentional: Choose your Early Education. Note: if you do not select Preusvian Primary Schooling, you must provide a good explanation for doing so in your Background Summary.
*Creative: Make one of your own following the listed Effects (get GM approval).
*Random: Roll a d6 and subtract 1.
*Comprehensive: Roll Early Education dice pool from Social Class. Count each dice that rolls a 6 or higher as an "Advance," and find the row that matches the number of Advances rolled.
===Effects===
Increase three Attributes by 1 and either increase five Skills by 1 or increase four Skills by 1 and gain a Talent.
Early Education 	Early Education 	Early Education 	Early Education 	Early Education
Advances on Early Education Roll	Early Education 	+1 to three Attributes 	+1 to five Skills or +1 to four Skills and a Talent 	+1 to Magic Attribute
0 	School of the Streets 	Coordination, Intuition, and Willpower	Agility, Dexterity, Awareness, Stealth, and Aggression 	-
1 	Farmstead/Frontier Childhood 	Fitness, Coordination, and Willpower 	Resilience, Athletics, Labor, Discipline, and Survival 	-
2 	Home-Schooled/Family-Mentored	Coordination, Intellect, and Intuition	Labor, Scholarship, Investigation, and Discipline 	Gain access to your Racial Magic Attribute or increase it by 1
3 	Preusvian Primary Schooling 	Fitness, Intellect, and Willpower 	Athletics, Agility, Scholarship, Rapport, and Discipline 	-
4 	Private Schooling 	Coordination, Intellect, and Intuition	Scholarship, Investigation, Discipline, and +1 to one of: Handicraft, Engineering, or Medicine	Increase Lift/Shade by 1 if you have it, or else +1 Dexterity
5+ 	Personal Tutors 	Intellect, Intuition, and Willpower 	Scholarship, Rapport, Discipline, and Leadership.
1 Scholarship Talent (Multilingual, pick one: Brettish, Gallian, or Rossiyan)	-
==Next Step==
With your Early Education selected and your childhood's effects added to your base stats, move on to Religion.