121022-how-about-adding-flying-mounts-and-floating-cities

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WS has a huge map.
We can make use of that even more by unlocking the airspace.
Instead of keeping walking on the floor, flying up and down to explore this beautiful planet looks amazing.
When we have flying mounts, we can do a lot more.
We can have underground.
Yes i mean cities located entering via a giant hole on the ground.
We can have flying animals like dragons or planes or other creative transportations.
Flying could make use of the space and play style.
Not only travelling, but also combat.
We can have 3D space of telegraph.
So we can hit targets aerially.
In addition to flying, we can also improve the diving.
Make it a lot deeper, underwater caves, get rid of the oxygen meter, underwater cities, underwater mounts like ships or wearing helmets.
 
Wildstar is a wonderful planet.
It means a fantastic place to live on.
Instead of combat based on the ground, unlocking these may make the world a lot breathtaking.	
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			no to air travel, it completely minimizes a world	
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I will only say that Wildstar has the ability for flying moutns to be implemented according to Carbine. HOWEVER with that in mind, they've also said that if/wehen they decide to go that route and add them they'd want it to be more than jsut going from point A to point B, which I agree with  and would be all for.
 
IF they canmaintain a good balance between aaerial travel and not negating things like easter eggs, explorarer missions, etc, and other potential content it'd be fine. Dog fights off  the rails would be a fun venture as well, but I can imagine that requires a rework of the telegraph system as there does not seem to be a strict  uhhhhh Z-plane restriction(vertical, i dont know whether this game does Y or Z for this) with abilities.	
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			Yes I agree, flying doesn't necessarily mean only shortening the travel distance between A and B.It depends on how Carbine is going to implement it.Just feel like the game would be a lot more contented than just walking on the ground.I like the exploration and the Planet of Nexus is with very good potential.	
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Yes I agree, flying doesn't necessarily mean only shortening the travel distance between A and B.
It depends on how Carbine is going to implement it.
Just feel like the game would be a lot more contented than just walking on the ground.
I like the exploration and the Planet of Nexus is with very good potential.
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			Please don't.  It was a big mistake in WoW.	
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			But why flying became a mistake?I'm not a big fan of WOW and 've no idea about anything flying in WOW.To me for WS, it's like not only making travelling with more spaces, like we can fly up to the sky finding some cities or floating mountains or lands to have missions.OR going underground by sitting on a flying ship and enter some huge underground spaces.MMO is about travelling from place to place. A sci-fi world can have floating islands, mountains, like in Avatar.	
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I'm always for utilizing every available dimension as much as possible in games, so this gets a resounding yell yes from me. :P
 
That being said, I hope wildstar's version would be a bit of an evolution from the 200x's sky-swimming to get from point a to point b.
A bit more flight sim-y, if you will. (And with how the game handles movement physics I could see different mounts/vehicles having different properties and such. :o )
 
 
Oh and before anyone says "BUT MUH EXPLORERS"
No flight zone near every explorer node. (Just say it's wonky energies coming from underground eldan bs and it messes with tech and biological flight doohickies)
When an explorer activates the node the no flight zone recedes. (Say it's countering the waves of the wonky eldan nonsense)
Sha-blamo.
It could be tweaked to only effect explorers (but scientists, so that's not that good)
It could be tweaked to not let anyone fly around there and deactivates for everyone for a certain duration
It could be tweaked to weaken every time an explorer activates it and reactivates after a certain period.
Or it could not be turned off.at all and you'll just have little pockets of Bermuda triangles everywhere.
It's really not that big of a problem to work around, conceptually.	
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			They're developing an underwater zone I believe	
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They're developing an underwater zone I believe
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But why flying became a mistake?
I'm not a big fan of WOW and 've no idea about anything flying in WOW.
To me for WS, it's like not only making travelling with more spaces, like we can fly up to the sky finding some cities or floating mountains or lands to have missions.
OR going underground by sitting on a flying ship and enter some huge underground spaces.
MMO is about travelling from place to place. A sci-fi world can have floating islands, mountains, like in Avatar.
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As a WoW vet, here are my two cents if people wanted flying in this game.
 
1) Flying should just be a convenience but you should still get the hazards you get on the ground. Who says Dominion or Marauders won't try to shoot you out of the sky now and then. 
2) Don't let flying make certain challenges easier. Like explorers who have to get to the top of something or race challenges, make it so that flying mounts disqualify you from getting such rewards.
3) Don't make flying an excuse to be a dink in PVP. We all know what happens here. Guy flies around. Ganks someone. Flies away. Or they attack an outpost and fly away before players get them. Have the danger but put some sort of control in there.
 
Overall I don't think flying should be added but maybe a flying minigame in space would be fine. Kinda like how they had it in TOR. Maybe our own spaceship that is akin to second housing but allows us to fly anywhere.	
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Flying around the world I'm not such a fan of, love slumming it on the ground me.
 
That being said I wouldn't be averse to some spaceship flying....(cough hint hint) 
 
:D	
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I would love flying in Wildstar, I am sure they could make something big out of it and not just to get from A to B as others here have stated. 
 
Underground cities is something I've always wanted as well!	
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We're thinking about this all wrong! We NEED flying mounts, but only ones that fly just a few feet off the ground.
 
Who doesn't want a Star Wars style Landspeeder! Or Speeder Bike!	
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We're thinking about this all wrong! We NEED flying mounts, but only ones that fly just a few feet off the ground.
 
Who doesn't want a Star Wars style Landspeeder! Or Speeder Bike!
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You mean like hoverboards?  :D
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			It's funny, because in the early days of WS I remember they fully planed on having flying mounts in the game. I was actually surprised when I started playing that they weren't in, because was pretty much a given back then. This was back before beta, when the only real source of info was the Wildstar Central.	
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They're developing an underwater zone I believe
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It's funny, because in the early days of WS I remember they fully planed on having flying mounts in the game. I was actually surprised when I started playing that they weren't in, because was pretty much a given back then. This was back before beta, when the only real source of info was the Wildstar Central.
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			/slap	
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I'm very very sorry to hear that. I know it can be frustrating and hope that it isn't intense enough to channel from gaming, but I do understand a bit how that can feel. Something that may help is trying Energy Psychology I think that's what it was called. When I used to play Champions Online, we had a person in our supergroup that had issues with going to Lemuria(an entire underwater zone) and that seemed to help them. I believe it was a form of ti chi or something they did, but I don't remember exact details...
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For my brief foray into WoW, I miss my flying mounts.
 
It kills Open World PvP.
So turn them off on the PvP server.
 
It reduces chance interactions in game.
Here's my typical IG day: Leave my skyplot and hoverboard over to the shuttle to CB & NW to do my dailies.  If I'm feeling particularly motivated I'll hit my transmat which is bound to the Defile point, pick up the Gargantua mission and jump on the taxi to the forward base.  Or if there's a sw/ely/tree group I'll hit my zip board and head over to sw until the inevitable group summons go out.
 
I have bumped into people in the daily zones.  I have bumped into people in Thayd.  I have helped people while out questing because we had similar mission objectives.  In no case has forcing me to creep along the ground given me any additional interaction I would have had otherwise.
 
The Explorers!  Won't anybody think of the Explorers!
I despise jumpy puzzles.  That said, this is just a matter of myopic design.  The easy (lazy) outs are primal air disturbances or leverage the fact there's a war going on (what a novel idea!) and make it challenged airspace.  Explorer path should have more spelunking anyway.
 
#hardcore
Well, you got me there.
 
 
I'll be over in that corner silently pining for my grounded Stinger.	
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			I'd like the maps to be connected so you can walk from one end to the next without need for transport before we see flying mounts.	
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