List of Advantages

__TOC__
==SJG Forum Threads==
*Classification of Advantages
*Advantage of the Week A-D
*Advantage of the Week E-K
*Advantage of the Week L-R
Advantage of the Week S-Z
==Wiki Listing==
This is a list of major Advantages. Perks, Talents, and Meta-Traits are listed elsewhere.
M/P/Soc tells whether an advantage is mental, physical, or social.
X/Sup tells whether an advantage is exotic or supernatural. A -- in this column means it is mundane. A "V" means that the advantage can be varied with enhancements and limitations to cover nearly any category.
==0-9==
Advantage 	Cost	M/P/Soc	X/Sup	Reference
360° Vision 	25 	P 	X 	B34
3D Spatial Sense	10 	P 	-- 	B34
==A==
Advantage 	Cost 	M/P/Soc	X/Sup	Reference
Absolute Direction 	5 	P 	-- 	B34
Absolute Timing 	2 	M 	-- 	B35
Acute Senses
(Hearing, Taste and Smell, Touch, and Vision)	2/level 	P 	-- 	B35
Affliction (advantage)	10/level 	P 	X 	B35
Allies 	Variable 	Soc 	-- 	B36
Altered Time Rate 	100/level 	M 	X 	B38
Alternate Form 	Variable 	P 	X 	B83
Alternate Identity 	5 or 15 	Soc 	-- 	B39
Ambidexterity 	5 	P 	-- 	B39
Amphibious 	10 	P 	X 	B40
Animal Empathy 	5 	M 	-- 	B40
Appearance 	Variable 	P 	-- 	B21
Arm DX 	12 or 16/level 	P 	X 	B40
Arm ST 	3, 5, or 8/level	P 	X 	B40
==B==
Advantage 	Cost 	M/P/Soc	X/Sup	Reference
Binding 	2/level 	P 	X 	B40
Blessed 	10+ 	M 	Sup 	B40
Brachiator 	5 	P 	X 	B41
Breath-Holding 	2/level 	P 	X 	B41
Business Acumen	10/level	M 	-- 	B90
==C==
Advantage 	Cost 	M/P/Soc	X/Sup	Reference
Catfall 	10 	P 	X 	B41
Chameleon 	5/level 	P 	X 	B41
Channeling 	10 	M 	Sup 	B41
Charisma 	5/level 	M 	-- 	B41
Chronolocation 	5 	M 	-- 	B35
Claim to Hospitality 	1 to 10 	Soc 	-- 	B41
Clairsentience 	50 	M 	Sup 	B42
Claws 	Variable 	P 	X 	B42
Clerical Investment 	5 	Soc 	-- 	B43
Clinging 	20 	P 	X 	B43
Combat Reflexes 	15 	M 	-- 	B43
Common Sense 	10 	M 	-- 	B43
Compartmentalized Mind	50/level 	M 	X 	B43
Constriction Attack 	15 	P 	X 	B43
Contact Group 	Variable 	Soc 	-- 	B44
Contacts 	Variable 	Soc 	-- 	B44
Contacts! 	Variable 	Soc 	-- 	GURPS Social Engineering: Keeping in Contact pg 5
Control 	Variable 	V 	V 	GURPS Powers pg 90-92
Create 	Variable 	V 	V 	GURPS Powers pg 92-94
Cultural Adaptability 	10 	M 	-- 	B46
Cultural Familiarity 	1 or 2/culture	Soc 	-- 	B23
Cybernetics 	Variable 	P 	-- 	B46
== D==
Advantage 	Cost 	M/P/Soc	X/Sup	Reference
Damage Resistance 	5/level 	P 	X 	B46
Danger Sense 	15 	M 	-- 	B47
Daredevil 	15 	M 	-- 	B47
Dark Vision 	25 	P 	X 	B47
Destiny 	Variable	M 	Sup 	B48
Detect 	Variable	M/P 	X 	B48
Digital Mind 	5 	P 	X 	B48
Discriminatory Hearing	15 	P 	X 	B49
Discriminatory Smell 	15 	P 	X 	B49
Discriminatory Taste 	10 	P 	X 	B49
Divine Favor 	Variable	M 	Sup 	Powers: Divine Favor pg 4
Doesn't Breathe 	20 	P 	X 	B49
Doesn't Eat or Drink 	10 	P 	X 	B50
Doesn't Sleep 	20 	P 	X 	B50
Dominance 	20 	M 	Sup 	B50
Double-Jointed 	15 	P 	-- 	B56
Duplication 	35/copy 	M/P 	X 	B50
==E==
Advantage 	Cost 	M/P/Soc	X/Sup	Reference
Eidetic Memory 	5 	M 	-- 	B51
Elastic Skin 	20 	P 	X 	B51
Empathy 	15 	M 	-- 	B51
Energy Reserve 	3/level 	P 	X 	GURPS Powers pg 119
Enhanced Defenses 	Variable 	M 	-- 	B51
Enhanced Move 	20/level 	P 	X 	B52
Enhanced Time Sense	45 	M 	X 	B52
Enhanced Tracking 	5/level 	P 	X 	B53
Extended Lifespan 	2/level 	P 	X 	B53
Extra Arms 	Variable 	P 	X 	B53
Extra Attack 	25/attack	P 	-- 	B53
Extra Head 	15/head 	P 	X 	B54
Extra Legs 	Variable 	P 	X 	B54
Extra Life 	25/life 	M 	X 	B55
Extra Mouth 	5/mouth 	P 	X 	B55
==F==
Advantage 	Cost 	M/P/Soc	X/Sup	Reference
Fashion Sense	5 	M 	-- 	B21
Favor 	Variable	Soc 	-- 	B55
Fearlessness 	2/level 	M 	-- 	B55
Filter Lungs 	5 	P 	X 	B55
Fit 	5 	P 	-- 	B55
Flexibility 	5 	P 	-- 	B56
Flight 	40 	P 	X 	B56
==G==
Advantage 	Cost 	M/P/Soc	X/Sup	Reference
Gadgeteer 	25 or 50	M 	-- 	B56
G-Experience	1 to 10 	M 	-- 	B57
Gizmos 	5/gizmo 	M 	-- 	B57
Green Thumb 	5/level 	M 	– 	B90
Growth 	10/level	P 	X 	B58
Gunslinger 	25 	M 	-- 	B58
==H==
Advantage 	Cost 	M/P/Soc	X/Sup	Reference
Hard to Kill 	2/level	P 	-- 	B58
Hard to Subdue 	2/level	P 	-- 	B59
Healing 	30 	M 	X 	B59
Hermaphromorph 	5 	P 	X 	B59
High Manual Dexterity	5/level	P 	-- 	B59
High Pain Threshold 	10 	P 	-- 	B59
High TL 	5/level	M 	-- 	B23
Higher Purpose 	5 	M 	Sup 	B59
Hyperspectral Vision 	60 	P 	X 	B60
==I and J==
Advantage 	Cost 	M/P/Soc	X/Sup	Reference
Illuminated 	15 	M 	Sup 	B60
Illusion 	25 	V 	V 	GURPS Powers pg 94-95
Immune 	Variable	P 	-- 	B80
Improved G-Tolerance 	5 to 25 	P 	-- 	B60
Independent Income 	1/level 	Soc 	-- 	B26
Indefatigable 	30 	P 	X 	GURPS Powers pg 119
Indomitable 	15 	M 	-- 	B60
Infravision 	0 or 10 	P 	X 	B60
Injury Tolerance 	Variable	P 	X 	B60
Innate Attack 	Variable	P 	X 	B61
Insubstantiality 	80 	M/P 	X 	B62
Intuition 	15 	M 	-- 	B63
Intuitive Mathematician	5 	M 	-- 	B66
Invisibility 	40 	M/P 	X 	B63
Jumper 	100 	M 	Sup 	B64
==L==
Advantage 	Cost 	M/P/Soc	X/Sup	Reference
Language Talent 	10 	M 	-- 	B65
Leech 	25 points for level 1 + 4 points/additional level	P 	X 	P96
Legal Enforcement Powers	5, 10, or 15 	Soc 	-- 	B65
Legal Immunity 	5 to 20 	Soc 	-- 	B65
Less Sleep 	2/level 	P 	-- 	B65
Lifting ST 	3/level 	P 	X 	B65
Lightning Calculator 	2 	M 	-- 	B66
Longevity 	2 	M 	-- 	B66
Luck 	Variable 	M 	-- 	B66
==M==
Advantage 	Cost 	M/P/Soc	X/Sup	Reference
Magery 	5 + 10/level	M 	Sup 	B66
Magic Resistance 	2/level 	M 	Sup 	B67
Mana Damper 	10/level 	M 	Sup 	B67
Mana Enhancer 	50/level 	M 	Sup 	B68
Mathematical Ability	10/level 	M 	-- 	B90
Medium 	10 	M 	Sup 	B68
Metabolism Control 	5/level 	P 	X 	B68
Microscopic Vision 	5/level 	P 	X 	B68
Mimicry 	10 	M 	X 	B68
Mind Control 	50 	M 	X 	B68
Mind Probe 	20 	M 	X 	B69
Mind Reading 	30 	M 	X 	B69
Mind Shield 	4/level 	M 	X 	B70
Mindlink 	Variable 	M 	Sup 	B70
Modular Abilities 	Variable 	M/P 	X 	B71
Morph 	Variable 	P 	X 	B84
Musical Ability 	5/level 	M 	-- 	B91
==N and O==
Advantage 	Cost 	M/P/Soc	X/Sup	Reference
Neutralize 	50 	V 	V 	GURPS Powers pg 97-98
Nictating Membrane	1/level 	P 	X 	B71
Night Vision 	1/level 	P 	-- 	B71
Obscure 	2/level 	P 	X 	B72
Oracle 	15 	M 	Sup 	B72
Outdoorsman 	10/level	M 	-- 	B91
==P==
Advantage 	Cost 	M/P/Soc	X/Sup	Reference
Parabolic Hearing 	4/level 	P 	X 	B72
Patrons 	Variable	Soc 	-- 	B72
Payload 	1/level 	P 	X 	B74
Penetrating Vision 	10/level	P 	X 	B74
Perfect Balance 	15 	P 	-- 	B74
Peripheral Vision 	15 	P 	-- 	B74
Permeation 	Variable	P 	X 	B75
Photographic Memory	10 	M 	-- 	B51
Pitiable 	5 	Soc 	-- 	B22
Plant Empathy 	5 	M 	-- 	B75
Possession 	100 	M 	X 	B75
Power Investiture 	10/level	M 	Sup 	B77
Precognition 	25 	M 	Sup 	B77
Pressure Support 	5 to 15 	P 	X 	B77
Protected Sense 	5/sense 	P 	X 	B78
Psychometry 	20 	M 	Sup 	B78
Puppet 	5 or 10 	M 	X 	B78
==R==
Advantage 	Cost 	M/P/Soc	X/Sup	Reference
Racial Memory 	15 or 40 	M 	X 	B78
Radiation Tolerance	Variable 	P 	X 	B79
Rank 	5 or 10/level	Soc 	 	B29
Rapid Healing 	5 	P 	 	B79
Rapier Wit 	5 	M 	 	B79
Reawakened 	10 	M 	Sup 	B80
Recovery 	10 	P 	X 	B80
Reduced Consumption	2/level 	P 	 	B80
Regeneration 	Variable 	P 	X 	B80
Regrowth 	40 	P 	X 	B80
Reputation 	Variable 	Soc 	 	B26
Resistant 	Variable 	P 	 	B80
==S==
Advantage 	Cost 	M/P/Soc	X/Sup	Reference
Scanning Sense 	Variable	P 	X 	B81
Sealed 	15 	P 	X 	B82
Security Clearance 	Variable	Soc 	-- 	B82
See Invisible 	15 	P 	X 	B83
Sensitive 	5 	M 	-- 	B51
Sensitive Touch 	10 	P 	X 	B83
Serendipity 	15/level	M 	-- 	B83
Shadow Form 	50 	P 	X 	B83
Shapeshifting 	Variable	P 	X 	B83
Shrinking 	5/level 	P 	X 	B85
Signature Gear 	Variable	Soc 	-- 	B85
Silence 	5/level 	P 	X 	B85
Single-Minded 	5 	M 	-- 	B85
Slippery 	2/level 	P 	X 	B85
Smooth Operator 	15/level	M 	-- 	B91
Snatcher 	80 	M 	Sup 	B86
Social Chameleon 	5 	M 	-- 	B86
Social Regard 	5/level 	Soc 	-- 	B86
Speak Underwater 	5 	P 	X 	B87
Speak With Animals 	25 	M 	X 	B87
Speak With Plants 	15 	M 	X 	B87
Special Rapport 	5 	M 	Sup 	B88
Spines 	1 or 3 	P 	X 	B88
Spirit Empathy 	10 	M 	Sup 	B88
Static 	30 	V 	V 	GURPS Powers pg 98
Status 	5/level 	Soc 	-- 	B28
Stretching 	6/level 	P 	X 	B88
Striker 	5-8 	P 	X 	B88
Striking ST 	5/level 	P 	X 	B88
Subsonic Hearing 	0 or 5 	P 	X 	B89
Subsonic Speech 	0 or 10 	P 	X 	B89
Super Climbing 	3/level 	P 	X 	B89
Super Jump 	10/level	P 	X 	B89
Super Luck 	100 	M 	Sup 	B89
Super Throw 	10/Level	P 	X 	GURPS Supers pg 30
Supernatural Durability	100 	P 	Sup 	B89
==T==
Advantage 	Cost 	M/P/Soc	X/Sup	Reference
Talent 	Variable 	M 	-- 	B89
Teeth 	0, 1, or 2 	P 	X 	B91
Telecommunication 	Variable 	M/P 	X 	B91
Telekinesis 	5/level 	M/P 	X 	B92
Telescopic Vision 	5/level 	P 	X 	B92
Temperature Control 	5/level 	M/P 	X 	B92
Temperature Tolerance	1/level 	P 	-- 	B92
Temporal Inertia 	15 	M 	Sup 	B93
Tenure 	5 	Soc 	-- 	B93
Terrain Adaptation 	0 or 5 	P 	X 	B93
Terror 	30 + 10/level	M 	Sup 	B93
Trained By A Master 	30 	M 	-- 	B93
True Faith 	15 	M 	Sup 	B94
Tunneling 	30 + 5/leve 	P 	X 	B94
==U==
Advantage 	Cost 	M/P/Soc	X/Sup	Reference
Ultrahearing 	0 or 5 	P 	X 	B94
Ultrapower 	50 	M/P 	X/Sup	GURPS Supers pg 30
Ultrasonic Speech 	0 or 10 	P 	X 	B94
Ultravision 	0 or 10 	P 	X 	B94
Unaging 	15 	P 	X 	B95
Unfazeable 	15 	M 	-- 	B95
Universal Digestion	5 	P 	X 	B95
Unkillable 	50 to 150	P 	X 	B95
Unusual Background 	Variable 	M 	-- 	B96
== V==
Advantage 	Cost 	M/P/Soc	X/Sup	Reference
Vacuum Support 	5 	P 	X 	B96
Vampiric Bite 	30 + 5/level	P 	X 	B96
Versatile 	6 	M 	-- 	B96
Very Fit 	15 	P 	-- 	B55
Very Rapid Healing	15 	P 	-- 	B79
Vibration Sense 	10 	P 	X 	B96
Visualization 	10 	M 	Sup 	B96
Voice 	10 	P 	-- 	B97
==W, X and Z ==
Advantage 	Cost 	M/P/Soc	X/Sup	Reference
Walk on Air 	20 	P 	X 	B97
Walk on Liquid 	15 	P 	X 	B97
Warp 	100 	M 	Sup 	B97
Wealth 	Variable	Soc 	-- 	B25
Weapon Master 	Variable	M 	-- 	B99
Wild Talent 	20/level	M 	Sup 	B99
Xeno-Adaptibility	20 	M 	-- 	B46
Zeroed 	10 	Soc 	-- 	B100
==See also==
*Advantage
*List of Disadvantages
*List of Skills
Category:Advantages
Category:GM Advice
ja:有利な特徴一覧
Category:Hubs