Mechs/GN-SQD

==Description==
This Gun Squadron is an attempt to give garrisons a more reliable rapid response team. 
Drop Cost Multiplier: 1.22
==Mech Bay==
Level	Source 	Affinity
20 	Mech 	Scout: +1 Probe, +15% Visions&Sensors
40 	Variable Range Targeting (ProtoMech)	All Range Tracking: +1 Accuracy
80 	Proto Actuators (2) 	Go for the knees!: +1 Physical Accuracy, +10% Physical Weapon Damage and Stability
90 	Mech Squad Controls 	Alacrity: +1 Evasion Generated
120 	Light TAG 	Stake Out: +1 Tactics Skill
130 	UltraLight Cockpit (3) 	Comfy Coffin: +1 Piloting, +1 Guts
130 	Networked Adv. AMS 	Missile Defense: +1 AMS Damage, -10% Missile Damage Taken
140 	Bloodhound Probe (1) 	I See You: +1 Sensors/Probe Detection, +10% Sensors Range
140 	Angel ECM (1) 	Stalker: +1 Probe, +1 Local ECM
140 	C3 Slave (1) 	Coordination: +1 Lance Tactics, +1 Lance Resolve Per Round (Maximum 3 stacks)
160 	Proto Systems 	Faster than Wind: +20% Run Multiplier
Health 	A=240/345S=166	A=240/345S=166	
HardPoints	[ 5O ] 	[ 3O ] 	
Fixed 	
Ammo Plasma (2)
Proto Actuators (2)
Networked Adv. AMS
ER Medium Laser (2)
Plasma Cannon (2)	
Proto Actuators (2)
C3 Slave (1)
Angel ECM (1)
Bloodhound Probe (1)
Networked Adv. AMS
ER Large Laser	
Dynamic 	 	 	
Health 	A=240/345S=166	A=240/345S=166	A=240/345S=166
HardPoints	[ 4O ] 	[ 3O ] 	[ 5O ]
Fixed 	
Ammo LRM Typhon
Ammo LRM Hydra
Proto Actuators (2)
Networked Adv. AMS
LRM-10
Light TAG	
Proto Actuators (2)
Networked Adv. AMS
Heavy PPC	
Ammo TBM 10 HE
Ammo Thermobolt 10
Proto Actuators (2)
Networked Adv. AMS
Small Pulse Laser (2)
Thunderbolt 10
Dynamic 	 	 	
Shared 	Components 	 	
Fixed 	
Proto Systems
Engine Core 100 x5
UltraLight Cockpit (3)	 	
Dynamic 	 	 	
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