Vim! Pop factory

The Vim! Pop factory is a location on the Island in 2287.
==Background==
Before the Great War, the factory was the main production and distribution center for Vim! Pop Incorporated. In 2287, it is overrun with super mutants and mutant hounds.
==Layout==
===Exterior===
The complex occupies a small island, with access via a short bridge on the west side. The front entrance to the corporate headquarters is near the bridge, while proceeding south and east past a traffic gate and down a ramp leads to a parking area with an entrance to the factory. A two-level parking garage is on the north side of the ramp, with a second entrance to the corporate headquarters at the back of the upper level of the garage.
Near the dock on the north side of the island, an unlocked safe and a couple other loot containers are underwater by the skeleton of a sea creature. A metal stairway on the east end of the dock connects to a network of platforms, catwalks, and stairways that eventually lead up to the roof of the factory. Two more entrances to the factory, another entrance to the corporate headquarters, and an entrance to the CEO's office are all found in this section, as is Iris Mason's R&D terminal allowing access to tasty crafting recipes.
===Corporate headquarters===
The Vim! corporate headquarters is a two-story building. Entering through the west front entrance, the first floor contains a reception area, a large central lobby with a fountain and a suspended Stingray Deluxe on display, two restrooms to the south, a theater and stairwell to the north, and the Vim! gift shop to the east. Exits to the exterior parking area and the factory floor are in the stairwell downstairs. The gift shop has a terminal with tour information, as well as double doors exiting to the factory that lead to a small upper section of the factory only accessible from this side.
The second floor includes two rooms of employee cubicles with an exit to the exterior roof area, a break room, a conference room, and the CEO's office behind an Advanced-locked door. One of the cubicles contains an Expert-locked safe which can be unlocked using Madison Young's Novice-locked terminal on the desk. Norman Fuller's Novice-locked marketing terminal is in the conference room, and Doyle Reed's Advanced-locked CEO's terminal is in the CEO's office. The double doors in the CEO's office exit to the exterior roof area.
===Factory===
The factory itself consists of three main sections: the mixing area, the bottling area, and the shipping area. 
The mixing area to the south is a large three-story room with mixing vats surrounded by catwalks and small utility rooms. Several super mutants and a boss are in this area, while a steamer trunk is on the top level to the east. The room with the trunk also has an armor workbench, as well as the pump regulator for Ablutions on the desk opposite the trunk. A stairwell leads up to an exit to the exterior roof area. The room on the west side of the top level has a Novice-locked mixing terminal that can open the nearby security door and provide details on Erickson's time at the factory. On the bottom level of the mixing area at the south end is a Novice-locked terminal opening the nearby security door to an elevator descending to DiMA's secret medical facility in the basement.
The bottling area in the center is a large warehouse full of tanks containing Vim! soda. On the top level is the ambassador room, which has the red Vim! power armor as well as the ambassador terminal where one can learn both Vim! paint jobs. A stairway to the north of the ambassador room leads up to another exit to the exterior roof area, while the exit to the exterior parking area is on the bottom level to the west.
The shipping area to the north is a large open warehouse full of debris and ruined trucks, with the exit to the corporate headquarters lower stairwell on the bottom level to the northwest, and the exit to the corporate headquarters gift shop (inaccessible from this side) on the top level to the northwest. Above the shipping area are more catwalks and the taste testing area, which is a cafeteria-like room where tour visitors were given free samples of Vim!, as recorded in the taste testing terminal. This area also contains a room with Willis Rudd's brewing terminal controlling the adjacent Protectron pod, and a room with several computer consoles and a weapons workbench.
All three areas connect to a flooded sublevel which is home to several mole rats. The sublevel also contains the Advanced-locked dock terminal to open the nearby large red doors to the heavy storage room where Erickson imprisoned Grun together with a steamer trunk. In fact, Grun's heavy footsteps can be heard throughout the factory.
===Basement===
Taking the elevator down from the mixing area of the factory leads to DiMA's secret medical facility in the basement. An unmarked grave appearing as a patch of dirt in the first room holds the evidence needed for The Way Life Should Be. Entering the room with the computers will activate the facility's A.I., a program named KYE 1.1. Passing a medium Speech check will convince KYE to open the doors to the medical facility. Alternatively, KYE may be asked a series of questions about KYE and the facility to enable an easy Speech check to convince the program it is no longer needed to guard the room. Otherwise, KYE can be questioned about approved users to add a miscellaneous quest objective to bring Nick Valentine, who will be given access freely because the system recognizes "the early prototype" as an authorized user. The medical facility room contains a steamer trunk and other items.
==Notable loot==
===Exterior===
* R&D terminal containing all Vim crafting recipes - On the factory roof, in a research room with two chemistry stations. The terminal does not resemble a common desktop terminal; it appears instead as a large computer console.
* Two bottles of Vim - On the factory roof, in the research room with two chemistry stations.
* One bottle of Vim Captain's Blend - On the factory roof, in the research room with two chemistry stations.
* Fusion core - To the southeast coast, in a generator.
===Corporate headquarters===
* Vim CEO's password - On the second floor, in the CEO's office. Gives access to the adjacent CEO's terminal.
* Overdue book - On the second floor, on the conference room table.
* Seven bottles of Vim:
** Two bottles are on the first floor, on the reception counter.
** One oversized bottle is on the first floor, in the lobby on the fountain.
** One bottle is on the first floor, in the gift shop on a display shelf.
** One bottle is on the second floor, in the break room refrigerator.
** Two bottles are on the second floor, in the CEO's office.
* Three bottles of Vim Captain's Blend:
** One bottle is on the second floor, next to Madison's terminal on the desk.
** One bottle is on the second floor, in the break room refrigerator.
** One bottle is on the second floor, in the CEO's office.
* One bottle of Vim Quartz:
** One bottle is on the first floor, in front of the gift shop on a toppled vending machine.
* Two bottles of Vim Refresh:
** One bottle is on the first floor, in the gift shop on the floor behind the tour terminal counter.
** One bottle is on the second floor, in the break room refrigerator.
===Factory===
* T-51 power armor with a fusion core and red Vim! paint job and - In the bottling area, on the top level, west area.
* Ambassador terminal containing the Vim! standard and Vim! Refresh power armor paint jobs - In the room with the power armor. (If one has already entered both Vim! power armor suits found on the Island, the schematics option will not be on the terminal, as both paint jobs will already be available.)
* CEO's master password - Gives access to a terminal opening a security door to the south elevator during the quest The Way Life Should Be.
* Five bottles of Vim:
** One bottle is in the shipping area, in the far northwest section on the tool chest to the right of the exit to the corporate headquarters lower stairwell.
** One bottle is in the mixing area, on the second level on a conveyor belt behind a computer console to the north.
** Two bottles are in the shipping area, in the far northeast section on the multi-level spiral conveyor belt.
** One bottle is in the taste testing area.
* Two bottles of Vim Captain's Blend:
** One bottle is in the bottling area, in a wheeled crate with a skeleton between the exit to the exterior parking area and a cigarette machine.
** One bottle is in the taste testing area.
* Two bottles of Vim Quartz:
** One bottle is in the shipping area, in the north section on a computer console on a broken section of catwalk just east of the forklift fire accessible by jumping down from the room with the weapons workbench.
** One bottle is in the taste testing area.
===Basement===
* What's Done is Done holotape, Avery's locket, and Avery's skull - In the unmarked grave. Required for the quest The Way Life Should Be.
* December's Child - In the medical facility.
==Related quests==
* Ablutions
* Best Left Forgotten
* Cleansing the Commonwealth - Knight Rhys gives the Sole Survivor an assignment to clear the location of what he calls "abominations" to further the aims of the Brotherhood of Steel.
* Hypothesis - A possible location to collect a flesh sample from a super mutant for The Institute.
* Leading by Example - Lancer-Captain Kells requests the Sole Survivor's help in training a Brotherhood squire by allowing him to accompany them on a mission.
* Quartermastery - Scribe Haylen has identified the location of a piece of technology she wishes to retrieve and catalog. She asks the Sole Survivor for help in bringing back the technology in one piece.
* Randolph Safehouse - The Railroad agent Mister Tims will leave dead drops in the form of six holotapes for the Sole Survivor, containing information about possible hazards to the Railroad's escort and escape of synths out of the Commonwealth. They can assist in these efforts by clearing out the location of hostiles.
* The Way Life Should Be - triggers on arrival at the factory, if the first memory from Best Left Forgotten has been recovered. 
*Search and Destroy - triggers on recovering the holotape What's Done is Done, if the Brotherhood have been informed of DiMA's presence on the Island. 
==Notes==
* A Nuka-Cola poster featuring Nuka-Girl is in the factory next to the exit to the corporate headquarters lower stairwell. Four switchblades are impaling the advertisement or on the floor under the poster. The poster was hung by a team of Nuka-Cola Corporation employees tasked with driving the Vim! Pop Corporation out of business.Basement armory terminal entries
* On the second floor of the corporate headquarters, there is an employee cubicle with an Advanced-locked wall safe. It is very easy to fall through the hole in the floor in this cubicle and become stuck between the first-floor shelving and ceiling.
* On the north side of the factory roof, on a ledge overlooking a series of steel girder spikes below, a skeleton is stuffed inside a steel barrel next to a set of wooden blocks that spell "do it." 
* On the corporate headquarters roof, on the west side of the central glass dome, are some mischievous garden gnomes. The headquarters roof may be reached by jumping down onto the roof of the blue metal structure on top of the factory, heading west, and making a careful jump from atop a cinder block.
*The unmarked grave in the medical facility can't be investigated unless the first of DiMA's memories from Best Left Forgotten has been recovered. 
*It may be possible to unlock the elevator leading to the basement before obtaining the quest Best Left Forgotten. Entering the elevator in this case will result in the player character falling through the floor into an endless abyss. 
==Appearances==
The Vim! Pop factory appears only in the Fallout 4 add-on Far Harbor.
==Gallery==
FO4-FarHarbor-locations-VimPopFactory6.jpg|Exterior front
FO4-FarHarbor-locations-VimPopFactory3.jpg|Exterior back
Fusion core SE of Vim factory.jpg|Fusion core, to the southeast coast.
VimFactory-Reception-FarHarbor.jpg|Corporate headquarters reception area
VimFactory-Display-FarHarbor.jpg|Corporate headquarters lobby
VimFactory-Theater-FarHarbor.jpg|Corporate headquarters theater
VimFactory-Shop-FarHarbor.jpg|Corporate headquarters gift shop
VimFactory-Kitchen-FarHarbor.jpg|Corporate headquarters break room 
VimFactory-Conference-FarHarbor.jpg|Corporate headquarters conference room
VimFactory-CEO-FarHarbor.jpg|Corporate headquarters CEO's office
VimFactory-Brewing-FarHarbor.jpg|Factory bottling area
VimFactory-TasteTesting-FarHarbor.jpg|Factory taste testing area
FO4FH Vim! Pop factory teddy.png|Factory teddy bear scene
VimFactory-Basement-FarHarbor.jpg|Basement medical facility
FO4FH Vim! Pop factory skeletons.png|Skeletons on the factory roof
Gnome-overlord.jpg|Garden gnomes on the corporate headquarters roof
Vim_CEO_password.jpg|Vim CEO's password
VimFactory-OversizedBottle-FarHarbor.jpg|Oversized Vim
T-51 Vim! paint job PopFactory.jpg|T-51 power armor with the red Vim! paint job and fusion core
Decembers Child.jpg|December's Child
Overdue book Vim Pop factory.jpg|Overdue book
Frag grenades Vim Pop factory.jpg|Fragmentation grenades
Armor workbench Vim Pop factory.jpg|Armor workbench
Weapons workbench Vim Pop factory.jpg|Weapons workbench
==References==
Category:Far Harbor locations
Category:Vim! Pop Incorporated
de:Vim!-Pop-Fabrik
ru:Фабрика лимонада «Вим!»
uk:Фабрика лимонаду «Вім!»