DOTF Starter Equipment

<--DOTF RPG
<--Equipment
== Starting Equipment ==
Characters begin with 5 Starter Item Points with which to select their starting equipment and an extra 1 Starter Item Point they may only spend on items in the Miscellaneous, for a total of 6.
Characters may also define their own items,with no value, weight, or effect that are exclusively meant for roleplaying purposes or they may work with the GM to create items for their character.
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In addition, all characters start with the following starting assets regardless of their other selections:
(10.00ƒ)
The symbol ƒ represents the typical currency used in Norrik, Florins; a GM may declare a different amount of starting assets and/or a different currency to be used. Coins of the same type of currency (Norrician, Mitherian, Telfaric, etc.) can be transmuted instantly by the an enchanted coinpurse. Such coinpurses are commonplace in the world of Ord. Therefor, a player only needs to keep track of the total value of the coins their character currently has on hand.
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Item Requirements:
The total of a character's Left/Right Hand and Other Equip requirements may not combine to exceed the value of their actual attributes.
The total of a character's Apparel, Helmet, Handgear, and Footwear requirements may not individually exceed the value of their actual attributes.
Consumables may be used as a Minor Action, as long as they are in the character's possession.
A character may not possess more items than their Itemslots would allow.
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Damage/Armor Weaknesses Chart:
Physical Armor
Unarmored receives no advantages or disadvantages.
Light Armor receives advantage against Piercing Damage.
Light Armor receives disadvantage against Slashing Damage.
Medium Armor receives advantage against Bludgeon Damage.
Medium Armor receives disadvantage against Piercing Damage.
Heavy Armor receives advantage against Slashing Damage.
Heavy Armor receives disadvantage against Bludgeon Damage.
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==Armor==
Type: Unarmored
Rating: Level 1
Cost: 1 Starter Item Point
[Hermit's Cloak]
Unarmored – Apparel
5 Florins - 2 Itemslots - Common Rarity
+1 WIL
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[Charlatan's Doublet]
Unarmored – Apparel
5 Florins - 2 Itemslots - Common Rarity
+1 CHA
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Type: Light Armor
Rating: Level 1
Cost: 1 Starter Item Point
[Canvas Jerkin]
(Requires 3 STR)
Light Armor - Apparel
5 Florins - 2 Itemslots - Common Rarity
+1 DR
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Type: Medium Armor
Rating: Level 1
Cost: 1 Starter Item Point
[Leather Jerkin]
(Requires 7 STR)
Medium Armor - Apparel
5 Florins - 2 Itemslots - Common Rarity
+1 AC
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Type: Heavy Armor
Rating: Level 1
Cost: 2 Starter Item Points
[Copper Raiment]
(Requires 10 STR)
Heavy Armor - Apparel
5 Florins - 2 Itemslots - Common Rarity
+2 AC
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Type: Free Armor
Cost: 0 Starter Item Points
[Tarnished Gloves]
Outfit - Handgear
No Value - 1 Itemslot - Junk Rarity
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[Tarnished Boots]
Outfit - Footwear
No Value - 1 Itemslot - Junk Rarity
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[Tarnished Canvas Cap]
Light Armor - Helmet
No Value - 1 Itemslot - Junk Rarity
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[Tarnished Leather Cap]
Medium Armor - Helmet
No Value - 1 Itemslot - Junk Rarity
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[Tarnished Copper Cap]
Heavy Armor - Helmet
No Value - 1 Itemslot - Junk Rarity
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[Cloth Bandana]
Unarmored - Helmet
No Value - 1 Itemslot - Junk Rarity
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[Cloth Hood]
Unarmored - Helmet
No Value - 1 Itemslot - Junk Rarity
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[Cloth Cowl]
Unarmored - Helmet
No Value - 1 Itemslot - Junk Rarity
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[Cloth Raiment]
Unarmored - Apparel
No Value - 2 Itemslots - Junk Rarity
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[Cloth Jerkin]
Unarmored - Apparel
No Value - 2 Itemslots - Junk Rarity
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[Cloth Robe]
Unarmored - Apparel
No Value - 2 Itemslots - Junk Rarity
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[Cloth Cap]
Unarmored - Helmet
No Value - 1 Itemslot - Junk Rarity
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== Weaponry ==
Type: Blade Weapon
Rating: Level 1
Cost: 1 Starter Item Point
[Copper Shortsword]
(Requires 5 STR)
1H Blade Weapon - Left/Right Hand
3 Florins - 1 Itemslot - Common Rarity
+2 Damage
Deals slashing damage.
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[Copper Scimitar]
(Requires 6 DEX)
1H Blade Weapon - Left/Right Hand
3 Florins - 1 Itemslot - Common Rarity
+2 Damage
Deals slashing damage.
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[Copper Battleaxe]
(Requires 5 STR)
1H Blade Weapon - Left/Right Hand
3 Florins - 1 Itemslot - Common Rarity
+2 Damage
Deals slashing damage.
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[Copper Dagger]
(Requires 3 STR or DEX)
.5H Blade Weapon - Left/Right Hand or Other Equip
3 Florins - 1 Itemslot - Common Rarity
+1 Damage
Deals slashing damage.
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[Copper Hatchet]
(Requires 3 STR)
.5H Blade Weapon - Left/Right Hand or Other Equip
3 Florins - 1 Itemslot - Common Rarity
+1 Damage
Deals slashing damage.
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[Copper Bastardsword]
(Requires 8 STR)
1.5H Blade Weapon - Left/Right Hand
3 Florins - 2 Itemslots - Common Rarity
+3 Damage
Deals slashing damage.
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[Copper Doubleaxe]
(Requires 8 STR)
1.5H Blade Weapon - Left/Right Hand
3 Florins - 2 Itemslots - Common Rarity
+3 Damage
Deals slashing damage.
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[Copper Halberd]
(Requires 8 STR)
1.5H Blade Weapon - Left/Right Hand
3 Florins - 2 Itemslots - Common Rarity
+2 Damage (1 Range) 
Deals slashing damage.
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[Copper Glaive]
(Requires 8 DEX or STR)
1.5H Blade Weapon - Left/Right Hand
3 Florins - 2 Itemslots - Common Rarity
+2 Damage (1 Range) 
Deals slashing damage.
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Cost: 2 Starter Item Points
[Copper Greatsword]
(Requires 11 STR)
2H Blade Weapon - Left/Right Hand
5 Florins - 2 Itemslots - Common Rarity
+4 Damage
Deals slashing damage.
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[Copper Greataxe]
(Requires 12 STR)
2H Blade Weapon - Left/Right Hand
5 Florins - 2 Itemslots - Common Rarity
+5 Damage
{-7 Initiative}
Deals slashing damage.
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[Copper Warglaive]
(Requires 10 DEX, 10 STR)
2H Blade Weapon - Left/Right Hand
5 Florins - 2 Itemslots - Common Rarity
+3 Damage (1 Range)
Deals slashing damage.
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Type: Blunt Weapon
Rating: Level 1
Cost: 1 Starter Item Point
[Copper Mace]
(Requires 5 STR)
1H Blunt Weapon - Left/Right Hand
3 Florins - 1 Itemslot - Common Rarity
+2 Damage 
Deals blunt damage. 
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[Copper Truncheon]
(Requires 3 STR)
.5H Blunt Weapon - Left/Right Hand or Other Equip
3 Florins - 1 Itemslot - Common Rarity
+1 Damage
Deals blunt damage.
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[Copper Warhammer]
(Requires 8 STR)
1.5H Blunt Weapon - Left/Right Hand
3 Florins - 2 Itemslots - Common Rarity
+3 Damage
Deals blunt damage.
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[Copper Polehammer] 
(Requires 8 STR)
1.5H Blunt Weapon - Left/Right Hand
3 Florins - 2 Itemslots - Common Rarity
+2 Damage 
(1 Range)
Deals blunt damage.
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[Copper Flail]
(Requires 8 STR)
1.5H Blunt Weapon - Left/Right Hand
3 Florins - 2 Itemslots - Common Rarity
+1 Damage
Ignores dodge rolls.
{Breaks stealth when used.}
Deals blunt damage.
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Cost: 2 Starter Item Points
[Copper Maul]
(Requires 12 STR)
2H Blunt Weapon - Left/Right Hand
5 Florins - 2 Itemslots - Common Rarity
+5 Damage
{-7 Initiative}
Deals blunt damage.
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Type: Piercing Weapon
Rating: Level 1
Cost: 1 Starter Item Point
[Copper Rapier]
(Requires 5 DEX)
1H Piercing Weapon - Left/Right Hand
3 Florins - 1 Itemslot - Common Rarity
+2 Damage
Deals piercing damage.
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[Copper Parrying Dagger]
(Requires 3 DEX)
.5H Piercing Weapon - Left/Right Hand or Other Equip
3 Florins - 1 Itemslot - Common Rarity
+1 Damage
Deals piercing damage.
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[Copper Lance]
(Requires 8 STR)
1.5H Piercing Weapon - Left/Right Hand
3 Florins - 2 Itemslots - Common Rarity
+3 Damage  
Deals piercing damage.  
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[Copper Spear]
(Requires 8 DEX or STR)
1.5H Piercing Weapon - Left/Right Hand
3 Florins - 2 Itemslots - Common Rarity
+2 Damage (1 Range) 
Deals piercing damage.
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Cost: 2 Starter Item Points
[Copper Longspear]
(Requires 12 DEX or STR)
2H Piercing Weapon - Left/Right Hand
5 Florins - 2 Itemslots - Common Rarity
+2 Damage (2 Range) 
Deals piercing damage.
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Type: Archery Weapon
Rating: Level 1
Cost: 1 Starter Item Point
[Wooden Short Bow]
(Requires 5 DEX) (Requires equipped arrows)
1.5H Archery Weapon - Left/Right Hand
3 Florins - 1 Itemslot - Common Rarity
+0 Damage (5 Range) 
{An attack and a movement action can't be made on the same turn.} 
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[Wooden Recurve Bow]
(Requires 8 DEX) (Requires equipped arrows)
1.5H Archery Weapon - Left/Right Hand
3 Florins - 1 Itemslot - Common Rarity
+0 Damage (8 Range) 
{An attack and a movement action can't be made on the same turn.}
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[Wooden Crossbow]
(Requires 8 DEX) (Requires equipped bolts)
1.5H Archery Weapon - Left/Right Hand
3 Florins - 1 Itemslot - Common Rarity
+1 Damage (8 Range) 
{Requires a minor action to reload, after shooting, unless there is at least .5H open.}
{An attack and a movement action can't be made on the same turn.}
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[Wooden Miniature Crossbow]
(Requires 3 DEX) (Requires equipped bolts)
.5H Archery Weapon - Left/Right Hand
3 Florins - 1 Itemslot - Common Rarity
+0 Damage (4 Range) 
{Requires a minor action to reload, after shooting, unless there is at least .5H open.} 
{An attack and a movement action can't be made on the same turn.}
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Cost: 2 Starter Item Points
[Wooden Longbow]
(Requires 12 DEX, 8 STR) (Requires equipped arrows)
2H Archery Weapon - Left/Right Hand
3 Florins - 1 Itemslot - Common Rarity
+0 Damage (14 Range)
An attack and a movement action can't be made on the same turn. 
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[Wooden Siege Crossbow]
(Requires 12 DEX, 10 STR) (Requires equipped bolts)
2H Archery Weapon - Left/Right Hand
5 Florins - 2 Itemslots - Common Rarity
+3 Damage (8 Range) 
{-7 Initiative} 
{Requires a minor action to reload, after shooting, unless there is at least 1H open.}
{An attack and a movement action can't be made on the same turn.}
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Type: Throwing Weapon
Rating: Level 1
Cost: 1 Starter Item Point
[Copper Throwing Daggers]
Bundle of Daggers
(Requires 5 DEX or STR)
.5H Blade Weapon - Left/Right Hand or Other Equip
3 Florins - 1 Itemslot - Common Rarity
+1 Damage (3 Range)
Deals slashing damage.
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[Copper Throwing Axes]
Bundle of Axes
(Requires 5 STR, 6 DEX)
1H Blade Weapon - Left/Right Hand
3 Florins - 1 Itemslot - Common Rarity
+2 Damage (3 Range)
Deals slashing damage.
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[Copper Throwing Hammers]
Bundle of Hammers
(Requires 5 STR, 6 DEX)
1H Blunt Weapon - Left/Right Hand
3 Florins - 1 Itemslot - Common Rarity
+2 Damage (3 Range)
Deals blunt damage.
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[Copper Throwing Darts]
Bundle of Darts
(Requires 5 DEX)
.5H Piercing Weapon - Left/Right Hand or Other Equip
3 Florins - 1 Itemslot - Common Rarity
+0 Damage (5 Range)
Deals piercing damage.
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Cost: 2 Starter Item Points
[Copper Throwing Javelins]
(Requires 11 DEX, 8 STR)
1.5H Piercing Weapon - Left/Right Hand
5 Florins - 2 Itemslots - Common Rarity
+2 Damage (4 Range)
Deals piercing damage.
{An attack and a movement action can't be made on the same turn.}
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Type: Staff & Wand Weapon
Rating: Level 1
Cost: 1 Starter Item Point
[Wooden Quarterstaff]
(Requires 3 DEX or STR)
1.5H Staff Weapon - Left/Right Hand
3 Florins - 1 Itemslot - Common Rarity
+2 Damage
Deals blunt damage.
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[Wooden Spellstaff]
(Requires 8 INT)
1.5H Staff Weapon - Left/Right Hand
3 Florins - 1 Itemslot - Common Rarity
+2 Spell Damage
Deals blunt damage.
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[Wooden Spellwand]
(Requires 3 INT)
.5H Wand Weapon - Left/Right Hand or Other Equip
3 Florins - 1 Itemslot - Common Rarity
+1 Spell Damage
Deals blunt damage.
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Cost: 2 Starter Item Points
[Mage's Quarterstaff]
(Requires 8 INT, 3 DEX or STR)
1.5H Staff Weapon - Left/Right Hand
5 Florins - 1 Itemslot - Common Rarity
+2 Damage
+2 Spell Damage
Deals blunt damage.
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Type: Free Weapon
Rating: N/A
Cost: 0 Starter Item Points
[Tarnished Training Sword]
1H Blade Weapon - Left/Right Hand
No Value - 1 Itemslot - Junk Rarity
+0 Damage
Deals slashing damage.
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[Tarnished Wooden Club]
1H Blunt Weapon - Left/Right Hand
No Value - 1 Itemslot - Junk Rarity
+0 Damage
Deals blunt damage.
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[Tarnished Skinning Knife]
.5H Blade Weapon - Left/Right Hand or Other Equip
No Value - 1 Itemslot - Junk Rarity
+0 Damage
Deals slashing damage.
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[Tarnished Wooden Staff]
1.5H Blunt Weapon - Left/Right Hand
No Value - 1 Itemslot - Junk Rarity
+0 Damage
Deals blunt damage.
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[Tarnished Wooden Wand]
.5H Blunt Weapon - Left/Right Hand or Other Equip
No Value - 1 Itemslot - Junk Rarity
+0 Damage
Deals blunt damage.
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== Utility Equipment ==
Type: Shield
Rating: Level 1
Cost: 1 Starter Item Point
[Wooden Buckler]
(Requires 3 STR)
.5H Shield - Left/Right Hand or Other Equip
3 Florins - 1 Itemslot - Common Rarity
+1 DR
Deals an additional +1 Fatigue damage if used as a weapon.
Deals blunt damage.
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[Wooden Kiteshield]
(Requires 5 STR)
1H Shield - Left/Right Hand or Other Equip
3 Florins - 1 Itemslot - Common Rarity
+1 AC
Deals an additional +1 Fatigue damage if used as a weapon.
Deals blunt damage.
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Cost: 2 Starter Item Points
[Wooden Pavise]
(Requires 8 STR)
1.5H Shield - Left/Right Hand or Other Equip
5 Florins - 1 Itemslot - Common Rarity
+1 AC
Adds an additional +1 DR if wielded in Left/Right Hand or set in the ground.
Deals an additional +1 Fatigue damage if used as a weapon. 
Deals blunt damage.
This shield may be set at its wielders current location as a free action, providing all of its bonuses and an additional level of advantage against attacks to up to one character in melee range of the shield; once set, the pavise is no longer considered equipped and requires a major action to be retrieved.
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Type: Ammunition
Rating: Level 1
Cost: 1 Starter Item Point
[Copper Arrows]
Piercing Arrows - Ammunition
3 Florins - 1 Itemslot - Common Rarity
+1 Damage
{Can only be used in conjunction with a weapon that requires it.}
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[Copper Bladed Arrows]
Slashing Arrows - Ammunition
3 Florins - 1 Itemslot - Common Rarity
+1 Damage
{Can only be used in conjunction with a weapon that requires it.}
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[Copper Blunt Arrows]
Blunt Arrows - Ammunition
3 Florins - 1 Itemslot - Common Rarity
+1 Damage
{Can only be used in conjunction with a weapon that requires it.}
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[Copper Bolts]
Piercing Bolts - Ammunition
3 Florins - 1 Itemslot - Common Rarity
+1 Damage
{Can only be used in conjunction with a weapon that requires it.}
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[Copper Bladed Bolts]
Slashing Bolts - Ammunition
3 Florins - 1 Itemslot - Common Rarity
+1 Damage
{Can only be used in conjunction with a weapon that requires it.}
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[Copper Blunt Bolts]
Blunt Bolts - Ammunition
3 Florins - 1 Itemslot - Common Rarity
+1 Damage
{Can only be used in conjunction with a weapon that requires it.}
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Cost: 0 Starter Item Points
[Tarnished Copper Arrows]
Piercing Arrows - Ammunition
No Value - 1 Itemslot - Junk Rarity
{Can only be used in conjunction with a weapon that requires it.}
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[Tarnished Copper Bolts]
Piercing Bolts - Ammunition
No Value - 1 Itemslot - Junk Rarity
{Can only be used in conjunction with a weapon that requires it.}
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== Miscellaneous ==
Type: Jewelry
Rating: Level 1
Cost: 1 Starter Item Point
[Brass Necklace]
Jewelry - Amulet
3 Florins - 1 Itemslot - Common Rarity
+2 Initiative
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[Brass Ring]
Jewelry - Ring 1-2
3 Florins - 1 Itemslot - Common Rarity
+2 Initiative
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Type: Lockpick Set
Rating: Level 1
Cost: 1 Starter Item Point
[Novice Lockpick Set]
(Requires [Lockpicking])
Lockpick Set - Other Equip
3 Florins - 1 Itemslot - Common Rarity
Allows the unlocking of Grade 1 locks, with the Lockpicking ability.
Allows the attempted unlocking of up to Grade 3 locks, with the Lockpicking ability.
If equipped, can be used to unlock novice locks as a major action during combat.
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Type: Instrument
Rating: Level 1
Cost: 1 Starter Item Point
[Wooden Lute]
(Requires [Wild Magic])
Instrument - Other Equip
3 Florins - 1 Itemslot - Common Rarity
+3 Range to Bard Songs.
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[Wooden Pan Flute]
(Requires [Wild Magic])
Instrument - Other Equip
3 Florins - 1 Itemslot - Common Rarity
+3 Range to Bard Songs.
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[Wooden Drum]
(Requires [Wild Magic])
Instrument - Other Equip
3 Florins - 1 Itemslot - Common Rarity
+3 Range to Bard Songs.
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[Colorful Sash]
(Requires [Wild Magic])
Instrument - Other Equip
3 Florins - 1 Itemslot - Common Rarity
+3 Range to Bard Songs.
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Type: Equipment
Rating: Level 1
Cost: 1 Starter Item Point
[Self-Sparking Torch]
Miscellaneous -Left/Right Hand or Other Equip
3 Florins - 1 Itemslot - Common Rarity
May be used to provide vision in the dark up to 3 range in all directions or to ignite a flammable object.
Deals fire damage.
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[Extending Rope]
Miscellaneous - Other Equip
3 Florins - 1 Itemslot - Common Rarity
May be used to ascend or descend, if attached to a point or object; may be used to tie up characters or objects, if they are unconscious, inanimate, grappled, or consenting.
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[Fishing Rod]
Miscellaneous -Left/Right Hand or Other Equip
3 Florins - 1 Itemslot - Common Rarity
Can be used to go fishing.
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Type: Consumables
Rating: Level 1
Cost: 1 Starter Item Point
[Minor Health Potion]
Consumable - 2 Flasks
3 Florins - Common Rarity
Restores +10 HP when used; one flask is consumed when used.
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[Minor Mana Potion]
Consumable - 2 Flasks
3 Florins - Common Rarity
Restores +10 MP when used; one flask is consumed when used.
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[Minor Stamina Potion]
Consumable - 2 Flasks
3 Florins - Common Rarity
Restores -10 FP when used; one flask is consumed when used.
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-- --Category:Destiny of the FatedCategory:DOTF Campaigns
Category:DOTF Equipment
Category:DOTF RPG