Nanite

Nanite is an Unreal Engine Mechanic used in Fortnite: Battle Royale that allows ffor highly-detailed architectural geometry to be created and rendered.
Nanite is currently unavailable in Fortnite: Save the World and Fortnite: Creative.
== Function ==
=== Overivew ===
Nanite is Unreal Engine 5's virtualized geometry system which uses a new internal mesh format and rendering technology to render pixel scale detail and high object counts. It intelligently does work on only the detail that can be perceived and no more. Nanite's data format is also highly compressed, and supports fine-grained streaming with automatic level of detail. 
Nanite integrates as seamlessly as possible into existing engine workflows, while using a novel approach to storing and rendering mesh data. 
=== Benefits ===
* Multiple orders of magnitude increase in geometry complexity, higher triangle and objects counts than has been possible before in real-time
* Use high-poly detailing rather than baking detail into normal map textures
* Level of Detail (LOD) is automatically handled and no longer requires manual setup for individual mesh's LODs* Loss of quality is rare or non-existent, especially with LOD transitions 
== Usage in Fortnite ==
With the launch of Chapter 4: Season 1, Nanite was introduced into Fortnite: Battle Royale. With the help of the Niagara system, there would be actual physics when objects were destroyed, with props breaking into small pieces and falling to the ground, with each piece fully rendered.
In addition, leaves, small rocks and grass would now be rendered via Nanite with more detail.
Category:Gameplay
Category:Unreal Engine Features