Update History (Subnautica)

This article's aim is to provide a timeline of the various updates to the stable version and the most important additions of certain updates.
* Microsoft Code to Content program (selling keys in retail)
* Full documented project postmortem
=PC Updates=
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==2022 Updates==
===Living Large Update===
December 13th, 2022
* Large Room added
* Large Room Partition and Large Room Partition Door added
* Large Room Glass Dome and Multipurpose Room Glass Dome added
* Surface Hatches added 
* Bioreactors, Nuclear Reactors, and Alien Containments now switch to their topless designs when built in a room with a glass dome
* Accessabilities Option
** PDA Pause
** Lightning Flash
** UI Scaling
* Item Bars
* Main Menu Credits Button
* Improved Seaglide controls
* Improved Air Bladder functionality
* Updated Shuttlebug and Tiger Plant behavior
* Table Coral now only drops a singular chunk instead of multiple pieces
* Added Pinnable Recipes
* Tools are no longer holstered while running
* Obstructions are now highlighted when trying to build a base in an invalid location
* Updated all crafting menu UI's
* Added Run in Background
* Added Unstuck Button
* Added Intro and Loading screen improvements
* Added Steam Cloud Save Support
* Added different Run Modes
* Console Commands are now activated by pressing and (Or )
* Added Serbian (Cyrillic) language support
* Updates and improvements to VR
* >800 bugs fixed
==2020 Updates==
===(Micro) Update 87===
August 5th, 2020
*Performance and lots of under-the-hood improvements
*Improved world streaming: You should no longer be able to outrun terrain or fall through the world in a PRAWN suit
*Hardcore mode: Low oxygen will no longer warn you
*Rocket platform physics issues addressed
*Fixed Lifepod ping not staying disabled on game load
*Fixed base pillar bug
*Fixed PRAWN suit stuck in air if built far away
*Fixed quality issue with clouds
*Fixed clipmap settings for PC & Mac
*Fixed fade-in of some props
*Disabled managed code stripping for mod support
*Updated translations
==2019 Updates==
===Big Little Update===
December 11th, 2019
* Many bug fixes and improvements
*Removed the bottom of the Crater Edge
* Unity engine upgrade
* Comprehensive list of fixes here
==2018 Updates==
===Update 85===
April 23rd, 2018
* Fixed ingredient tooltip sometimes only showing the first three ingredients
* Fixed Cyclops upgrade station text display
* Fixed Cyclops upgrade station depth module icons
* Fixed Cyclops thermal upgrade icon
* Fixed physics bug with luggage bags in Cyclops
* Fixed exiting vehicles while in ESC menu
* Fixed enzyme cure ball being pickupable
* Fixed kyanite crystal model
* Fixed build drones bug with mobile vehicle bay
* Fixed exosuit animation bug
* Updated lots of translations
March 8th, 2018
*Main menu button texts update correctly when switching languages
*In-game menu button text colors fixed
*F8 panel fully translated
*Cyclops flooding leak indicators now clearly outside of the hull
*Controller navigation and selection boxes fixed
*Builder menu usable with swapped mouse buttons
*Lifepod fabricator lighting fixed
*Cyclops hatch door collider fixed
*Disallow poster placement where wall lockers are disallowed
*Non-localized text removed from color customization terminal
*Physics bugs with ion cubes and precursor keys fixed
*End-game achievements now trigger
*Lost river creatures now immune to brine
*Player mask now correctly lit
*Can not despawn Aurora by building a base next to it anymore
*Seamoth hatch animation fixed
*Changing quality settings in game reminds player to restart the game
*Time capsule UI simplyfied
*Pathfinder tool recipe adjusted
*Entering exosuit while sprinting fixed
=== Update 84 ===
February, 2018
* Main menu button texts update correctly when switching languages
* F8 panel fully translated
* Can no longer despawn Aurora by building base pieces next to it
* Full list of fixes here
===Official Release===
January 23rd, 2018
*Subnautica is officially completed and out of Early Access
*Neptune Escape Rocket added
*Ending sequence added
*Time Capsule implemented
*The Quarantine Enforcement Platform can now be disabled
==2017 Updates==
===Eye Candy Update===
December 7th, 2017
*New graphics options
**Chromatic aberration
**Bloom
**Lens artifacts
**Dithering
**Motion blur
**Colour grading
**Depth of field
*Over 250 bugs fixed, including the Lifepod drift
*When drilling a Large Resource Deposit, drilled resources are automatically put in the inventory of the Prawn Suit
*Bart Torgal, Paul Torgal, Marguerit Maida, Second Officer Keen, Ozzy, CTO Yu, Berkeley, Captain Hollister, Danby, Jochi Khasar and various Alterra crew now have voice actors and playable voice logs
*Scanner Room overhaul
*Dive Reel rework
===Minor Update 80===
October 31st, 2017
*Multiple bugs removed
*Improved performance
===Low-Key Update 79===
October 5th, 2017
*Multiple bugs fixed
*Achievements removed
===Cuddlefish Update===
September 14th, 2017
* Cuddlefish added
* Cuddlefish Eggs Implemented
* New HUDs for Seamoth, Prawn and remotely operated cameras for the Cyclops and Scanner Room.
* Cyclops Engine Efficiency Modules now cost one Computer Chip to fabricate
===Ghost Update===
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August 21st, 2017
* Ghost Leviathan added
* Crash Zone Mesas added
* Power Transmitter model added
* Mountains/Bulb Zone Lost River Cavern added
* PDA Interface enhanced
* New Tooltips to indicate ingredients for recipes
* Lifepod First Use Animations
* Sea Treader Feces model implemented
* New Cyclops Upgrade Module Slots
* New Reaper Leviathan model added
* Enzyme 42 model and cure animation added
* Quarantine Enforcement Platform deactivation sequence added
* Sea Emperor Leviathan (Babies) added
* Sea Emperor Leviathan (Juveniles) added
* New Sparse Reef and Dunes Wrecks added
* Inactive Lava Zone tunnel in Crash Zone removed
* Knives no longer damage bases
* Crafting Tree reworked
* Reaper Leviathan roar animation
* Gravsphere renamed to Grav Trap
* Lights added in Disease Research Facility Cavern entrance
* Blood Kelp Trench widened
* Tree Cove Lost River Cavern widened
* Prawn Suit sit animation
===Voice of the Deep===
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June 21st, 2017
* Primary Containment Facility added
* Sea Emperor Leviathan added
* Sea Emperor Leviathan (Babies) added 
* Alien Pipe System added
** Alien Pipe System Vents implemented
* Blue Barnacles added
* Incubator Device added
* Sea Emperor Leviathan Eggs added
* Passive Predators (only in Aquarium) added
* Hatching Enzymes implemented
* Enzyme 42 added
* New PDA UI
* New Icon UI
* Further Cyclops Improvements
* New Habitat Builder Menu UI
* New Bar Table model
* New Lab Counter model
* New Coffee Vending Machine model
* New Trash Can model
* Alien Relics added
* Ghost Forest Warp Gate Cache added
* Bulb Zone Teleporter Cache added
* Crag Field extended
* Lifepod 7 implemented
* Toy Car implemented
* An Unusual Doll implemented
* Cyclops Thermal Reactor Module added
* Air tanks no longer stackable
* Ultra High Capacity Tank added
* Lightweight High Capacity Tank added
* Performance and Stability Fixes
* Batteries and Power Cells now charge to appropriate levels
* New Rebreather model
* New Wiring Kit model
* New Benzene model
* New Polyaniline model
* New Nutrient Block model
* New models for loot cube items
* Koosh Zone name now changed to "Bulb Zone"
* Koosh Zone Caves -> Bulb Zone Caves
* Koosh Bush -> Bulb Bush
* Beacon HUD models changed
===Silent Running Update===
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April 28th, 2017
* New HUD
**New Toolbar
**New Compass indicators
**New PDA UI
*Data Boxes added
*New resource models added
*Big polish to Grassy Plateaus Caves
*New Crabsnake Egg model
* Crabsquid Egg added
* Lava Lizard Egg added
* Massive Cyclops Upgrades
** Added Creature Decoy
** New Damage Display
** Hologram Projector of Dangerous Creatures
** Speed Changes
** Built in Compass
** Cyclops can be destroyed
** Shield Module added
** Sonar Module added
** Fire Suppression Module added
** Decoy Tube Module added
** Docking Bay Repair Module added
** Cyclops Power Efficiency Module and Power Efficiency Module added
** Improved Controls
* Sea Dragon Leviathan Egg added to Disease Research Facility
* Crag Field Teleporter Cache
* Mushroom Forest Teleporter Cache
===Infected Update===
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March 2nd, 2017
*Primary Containment Facility exterior
*Disease Research Facility interior
*Lost River Laboratory added
*Big polish to the Lost River Ghost Canyon
*Self scanning implemented
*The Kharaa Bacterium now infects the player
*Added Crag Field biome
*Improved Scanner Room map
*PDA drag and drop implemented
*Sea Dragon Leviathan, Ancient Skeleton, Disease Research Facility Skeletons implemented
*New Crabsnake egg model implemented
*Fixed Lava Larva hitbox
*Lava Castle smoke implemented
*Dunes Sinkhole revamped
*Northern Blood Kelp Zone Alien Cache entrance made more visible
*New Alien Robot animations
*New Crabsquid animations
*New Warper animations
*New Hoverfish animations
*New Bleeder animations
*Sea Dragon Leviathan attacks revamped
*Deep Grand Reef entrance tunnel to the Inactive Lava Zone removed
===Castles & Coffee Update===
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January 26, 2017
* Precursor Thermal Power Generator implemented
* Lava Castle revamped and polished
* Coffee Vending Machine implemented
** You can now get Coffee
* Alien Drone implemented
* Blue Alien Artifact implemented
* Dunes Crater, Blood Kelp Dunes Transition And Blood Kelp Mountains transition added
* New Vending Machine model
* Snacks added
* Beacon Manager implemented
* Oxygen warning shortened
* Ion Power Cell and Ion Battery implemented
* Halved Seaglide light energy cost
* Quartered Seaglide active energy cost
* Removed frame-rate dependence problem with Seaglide energy usage
* Removed Kyanite from Blood Kelp Zone (only drillable now)
* You can now skip time by sleeping in Beds
* New Gravsphere model and features
* Removed Bases terraforming land
* Luggage Bag storage implemented
* Lab Trash Can and Trash Can now work
* Blood Kelp Zone and Dunes Alien Caches implemented
* New Air Bladder model and animations
* Added Kyanite to recipe for 3rd stage of the rocket (resource sink)
* Reaper Leviathan Skeletons implemented
==2016 Updates==
===Precursor Update===
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December 15, 2016
* Sunbeam implemented
** Avery Quinn's voice lines are implemented
* Ion Crystals added
* Quarantine Enforcement Platform added
* Alien Warp Gates added
* Purple Alien Tablet added
* Precursor Artifact terminals added
* Floating Island and Lost River polish
* More Floating Island Beaches added
* Fall Damage added
* You can now use the PDA in vehicles
* Sparse Reef Alien Cache implemented
* Mountain Island's caves are expanded
* HUD notifications for radio messages
* New PDA updates for Wrecks
* Continued work on optimization & stability improvements
* Land-based movement improvements
* Extensive loot balancing for player progression
* Constructable Improvements
* Special Giveaway Items
===Bones Update===
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October 27, 2016
* Lost River Ghost Tree Chamber added
* Lost River Bones Field added
* Lost River Junction added
* Lost River Alien Base exterior added
* New Pipe models added
* New Reefback additions and improvements added
* Mesmers are more mesmerising
* Spine Eel implemented
* New models for Reinforced Dive Suit and Water Filtration Suit added
* Subnautica now works on the HTC Vive
===Dangerous Creatures===
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September 22, 2016
* Lost River - Tree Cove added
* Sea Dragon Leviathan added
* Warper added
* Crabsquid EMP blast added
* Heat damage added
* Reinforced Dive Suit added
* Ghostray added
* Crimson Ray added
* Deep Grand Reef Degasi Seabase added
* Kyanite Crystal added
* Main Menu Logo updated
===Prawn Update===
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August 23rd, 2016
* Prawn Suit added
** Prawn Suit Drill Arm
** Prawn Suit Grappling Arm
** Prawn Suit Jump Jet Upgrade
** Prawn Suit Propulsion Cannon
** Prawn Suit Thermal Reactor
** Prawn Suit Torpedo Arm
* Lava Larva added
* Lava Lizard added
* Lava Eyeye added 
* Lava Boomerang added 
* Crashfish eggs added
* Sprint ability added
* Cyclops cameras now have lights
* The Encyclopedia now has icons after scanning
* Inactive Lava Zone and Active Lava Zone both get massive overhauls
* Kitty, Prawn Suit and Aurora Posters added
* It is now possible to quit to the Main Menu
===(Micro) Update 67===
July 6th, 2016
* Improved Performance
* VR Bug Fixes
* Xbox Controllers can be used on the PC
* Main Menu updated
===Power Nap Update===
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June 1st, 2016
* Beds added
* Sea Treader Leviathan added
* Power Cell Charger added
* Battery Charger added
* Seamoth Gas Torpedo added
* New Solar Panel model
* Starship Souvenir added
* Wall Shelves added
* Single Wall Shelf added
* Arcade Gorge Toy added
* Luggage Bag added
* Caps added
* Trash Can added
* Lab Trash Can added
===Machinery Update===
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May 6th, 2016
* Scanner Room
* Bioreactor, Nuclear Reactor and Thermal Plant remodeling
* Cyclops 2.0
** The default depth has been increased from 200m to 500m
** Proximity sensors have been added to assist with navigation
** Lockers on lower deck are now functional
** Added exterior stationary hull cameras that can be accessed while driving
** New hatch animations means the hatch opens and closes when approached
* Crabsquid
* Added the Northen Blood Kelp Zone
* Fauna that are eaten or killed will respawn
* Waterproof Locker gets new model, features and animations
===Oculus Update===
April 5th, 2016
* Oculus Rift is now fully supported
* You can now sit in all the Chairs and on Benches
* Sitting in Chairs and on Benches slows down food and water depletion
* Airsack, Boneshark, Reefback, Stalker, and the Reaper Leviathan have new and better animations
* Fragments will now spawn mostly within Wrecks
* Oxygen is now only produced when your Seabase, Seamoth, and Cyclops has power
* Different sound effects for multiple Tools
* Main Menu has a new background
===(Xbox One release): Crash Sequence===
March 16th, 2016
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* Intro Sequence added
* Fire Extinguisher added
* Medical Kit Fabricator added
* You can now fully repair Lifepod 5
** You can also repair the Communications Relay
* New PDA boot up sequence
===Farming===
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February 25th, 2016
* Floating Island and Jellyshroom Cave Degasi Bases implemented
* Large Aquarium added
* Farming added
** Nearly every Flora can be harvested now
* Spotlight added
* Planter Shelf added
* Exterior Growbed added
* Interior Growbed added
* Plant Pots added
* Wall Planter added
* Light Stick added
* Eggs added
* Location accurate lighting (Part of Flood Of Dead Bugs)
* Many more Wrecks added
===Flood Of Dead Bugs===
January 28th, 2016
* Floodlight added
* >50 bugs fixed
* Location accurate lighting (lots of objects now don't reflect the Safe Shallows anymore)
===H2.0 Update===
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January 14th, 2016
* Massive overhaul of water graphics
* Scanner added
* Ocean environment updated
* Items now have proper 3D models
* Subtitles added
* Language support added
* New Fragment system
* PDA Data Bank and Encyclopedia added
* Message log in PDA
==2015 Alpha Updates==
===Get Wrecked===
December 15th, 2015
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* The first Wreck added
* Laser Cutter added
* NS2 Poster added
===Water Filtration Machine===
November 20th, 2015
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* Water Filtration Machine added
* Big Filtered Water added
===Shocking Update===
November 5th, 2015
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* Shocker added
* Seaglide now has a topographic map
* Picture Frame added
* Volume controls in the pause menu added
* PDA Log section added
* PDA gallery added
* PDA Animation added
* Crabsnake added
* Ladders can now be placed in more places in the Multipurpose Room
* Blood Kelp Zone added
* Blood Biter added
* Cave Crawler reskinned
* Spinefish added
* Blood Crawler added
* Blood Oil added
* Bloodvine added
* Blood Cave Root added
* Deep Shroom added
* Gabe's Feather added
===Seamoth Update===
September 10th, 2015
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* Seamoth now has an upgrade panel
* Vortex Torpedo added
* Seamoth Perimeter Defense System added
* Seamoth Sonar Module added
* Seamoth Hull Reinforcement Module added
* Battery Expansion Module added
* Armour Plating Module added
* Seamoth can now be customized
* Upgrade Console added
* More Caves added
** Mountains Caves added
* Biter added
* Oculus added
* Mountains Biome added
** Mountain Island added
* Koosh Zone extended
* Mushroom Forest extended
* Underwater Islands extended
* Kelp Forest extended
* Jellyshroom Cave lighting improvements
* Creative Mode added
* PDA Operating System updated
===Habitat Update===
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August 6th, 2015
* Moon Pool added
* Observatory added
* Multipurpose Room added
* Bulkhead doors added
* Small Locker added
* Signs and Seabase names added
* I-Corridor Glass and L-Corridor Glass added
* Vertical Connector added
* Grand Reef expanded
** Deep Grand Reef added
* Magnetite added
* Creepvine Seed Clusters added
===Macworld Update===
June 19th, 2015
* Subnautica is now playable on Apple (Mac) computers
* Underwater Islands added
* Sparse Reef added
* Repulsion Cannon added
===Alterra Science Update===
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May 28th, 2015
* Workbench added
* Propulsion Cannon added
* Survival Knife, Tank, and Fins can now be upgraded.
** Heat Knife added
** Diamond Knife/Hardened Blade added
** Swim Charge Fins added
** High Capacity Tank added
** Plasteel Tank added
** Ultra Glide Fins added
* New Cyclops additions
** Cyclops' doors now open/close
** Cyclops now has an upgrade console
** Cyclops' lights improved
** Cyclops now has upgrades
** Cyclops can now be customised with colors
* Beacons are now nameable
===Crash Site Update===
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April 30th, 2015
* Aurora now explodes
* Aurora now explorable
* Radiation now spreads over time
* Reaper Leviathan added
* Radiation Suit added
* Cave Crawler added
===Bases Update===
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March 13th, 2015
* Seabases added
** Habitat Builder added
** Buildable Fabricators added
** Foundations added
** Hatches added
** Corridor added
** L Corridor added
** T Corridor added
** X Corridor added
** Ladders added
** Windows added
** Reinforcements added
** Hull Integrity added
===New Loot System===
February 25th, 2015
* Loot system updated
===Cyclops Introduction===
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February 5th, 2015
* Cyclops added
** Seamoth can now be docked (inside Cyclops)
** Cyclops is nameable
===Dev Update 8===
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January 16th, 2015
* In-game feedback system added
* Stasis Rifle added
* Terraformer added
* Load/Save added
* Menu updated
* Pipes added
* Air Bladder added
* Bleeder added
* Boneshark added
* Compass added
* Current Generator added
* Inventory system updated
** You can now dump unwanted loot much easier
* Beacons are added and craftable
* HUD elements updated
==2014 Pre-Alpha Updates==
===Dev Update 7===
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December 23rd, 2014
* Gravsphere added
* Lifepod 5 storage added
* Now supports Oculus Rift DK2
* Storage Cubes added
* Oxygen replenishes faster
* Lifepod Beacon now doesn't disappear from far distances
* Gasopods now release more defensive gas when you approach them
* Fixed the problem when PCs with Nvidia SLI setups don't see the oxygen bar
* Lifepod 5's Beacon is now visible from farther distances 
* Oxygen now replenishes more quickly at the surface
* Large Creature's AI is now improved
===Early Access Release===
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2014 December 16:
* Subnautica Early Access released
==Pre-Early Access==
===Earliest Access===
To be added...
===Pax East 2014 Demo===
Unknown Worlds participated in Pex East 2014, showing off a special build, listed as Build 13, the "Pax2014" prototype build. Extremely little was known about this build for a long while, and only small snipbits were viewable online, and upon the Pax event concluding, the prototype build in question would never be seen again, and would be seemingly permanently lost, the only other footage piece having been potentially released being footage involving an Exosuit (which has since been debunked to not be footage of the Pax build, but instead of another development version)
Along with the other prototypes, this build was considered lost media for several years, with this build being potentially in even more jeopardy then the other prototypes, excluding Prototype 7, as this build was never given out publicly. However, a user on the Subnautica Reddit discovered by entering the password "pax2014version", you could access this early Pre-Alpha demo. Whether this was intended to be public access or not is unknown, but either way, the build is available to the public.
The build features some interesting qualities, such as having a time limit, as well as being the first build to be manually build instead of procedural generated. The Aurora is also a 2D Skybox texture, the lavazone surrounds the map, and the seaglide and Cyclops are spawned into the world for the player to find via an arrow on the HUD.
===Prototype Builds===
Access to seven early development Prototype builds were sold within the earliest access campaign, contained within the Subnautica Special Edition, which included other items such as the Special Hull Plate Upgrade and extra soundtracks. The most notable is the change within the name from Descend to Subnautica, though there were also many other changes, which included modular submarines, procedural terrain generation, and entirely different submarines.
The prototypes given out were 1-6, along with 8. Supposedly, the developers stated the 7th prototype was "lost to sea". Likely Prototype 7 is permanently lost.
Prototypes were originally going to be available as free DLCs for owners of Subnautica, however, it seem the developers have abandoned this plan.
There was no known way to access these prototypes unless the Special Addition had previously been purchased. As a result, these builds were considered lost media ever since the youtubers in question had deleted their builds, however, these builds would eventually be found and released onto the Internet Archive, providing a lot of insight into the builds. For example, Prototype 5 was listed as version 5.1, meaning Prototype 5 seemingly had some sort of hotfix during development. As well as this, Prototype 8, which had previously never had any footage or known screenshots made public, was finally able to be seen in full.
=Xbox Updates=
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==2017 Updates==
===Xbox Infected Update===
March 8, 2017
*Primary Containment Facility exterior
*Disease Research Facility interior
*Lost River Laboratory added
*Big polish to the Lost River Ghost Canyon
*Self scanning implemented
*The Kharaa Bacterium now infects the player
*Added Crag Field biome
*Improved Scanner Room map
*PDA drag and drop implemented
*Sea Dragon Leviathan, Ancient Skeleton, Disease Research Facility Skeletons implemented
*New Crabsnake egg model implemented
*Fixed Lava Larva hitbox
*Lava Castle smoke implemented
*Dunes Sinkhole revamped
*Northern Blood Kelp Zone Alien Cache entrance made more visible
*New Alien Robot animations
*New Crabsquid animations
*New Warper animations
*New Hoverfish animations
*New Bleeder animations
*Sea Dragon Leviathan attacks revamped
*Deep Grand Reef entrance tunnel to the Inactive Lava Zone removed
===Xbox Castles & Coffee + Precursor Update===
February 24, 2017
* Sunbeam implemented
** Avery Quinn's voice lines are implemented
* Ion Crystals added
* Quarantine Enforcement Platform added
* Alien Warp Gates added
* Purple Alien Tablet added
* Precursor Artifact terminals added
* Floating Island and Lost River polish
* More Floating Island Beaches added
* Fall Damage added
* You can now use the PDA in vehicles
* Sparse Reef Alien Cache implemented
* Mountain Island's caves are expanded
* HUD notifications for radio messages
* New PDA updates for Wrecks
* Continued work on optimization & stability improvements
* Land-based movement improvements
* Extensive loot balancing for player progression
* Constructable Improvements
* Special Giveaway Items
* Precursor Thermal Power Generator implemented
* Lava Castle revamped and polished
* Coffee Vending Machine implemented
** You can now get Coffee
* Alien Drone implemented
* Blue Alien Artifact implemented
* Dunes Crater, Blood Kelp Dunes Transition And Blood Kelp Mountains transition added
* New Vending Machine model
* Snacks added
* Beacon Manager implemented
* Oxygen warning shortened
* Ion Power Cell and Ion Battery implemented
* Halved Seaglide light energy cost
* Quartered Seaglide active energy cost
* Removed frame-rate dependence problem with Seaglide energy usage
* Removed Kyanite from Blood Kelp Zone (only drillable now)
* You can now skip time by sleeping in Beds
* New Gravsphere model and features
* Removed Bases terraforming land
* Luggage Bag storage implemented
* Lab Trash Can and Trash Can now work
* Blood Kelp Zone and Dunes Alien Caches implemented
* New Air Bladder model and animations
* Added Kyanite to recipe for 3rd stage of the rocket (resource sink)
* Reaper Leviathan Skeletons implemented
===Xbox Bones Update===
January 3, 2017
* Lost River Ghost Tree Chamber added
* Lost River Bones Field added
* Lost River Junction added
* Lost River Alien Bases exterior added
* New Pipe models added
* New Reefback Leviathan additions and improvements added
* Mesmers are more mesmerizing
* Spine Eel implemented
* New models for Reinforced Dive Suit and Water Filtration Suit added
* Subnautica now works on the HTC Vive
==2016 Updates==
===Xbox Dangerous Creatures Update===
October 6, 2016
* Lost River - Tree Cove added
* Sea Dragon Leviathan added
* Warper added
* Crabsquid EMP blast added
* Heat damage added
* Reinforced Dive Suit added
* Ghostray added
* Crimson Ray added
* Deep Grand Reef Degasi Seabase added
* Kyanite Crystal added
* Main Menu Logo updated
===Xbox PRAWN Update===
August 29, 2016
* Prawn Suit added
** Prawn Suit Drill Arm
** Prawn Suit Grappling Arm
** Prawn Suit Jump Jet Upgrade
** Prawn Suit Propulsion Cannon
** Prawn Suit Thermal Reactor
** Prawn Suit Torpedo Arm
* Lava Larva added
* Lava Lizard added
* Lava Eyeye added 
* Lava Boomerang added 
* Crashfish eggs added
* Sprint ability added
* Cyclops cameras now have lights
* The Encyclopedia now has icons after scanning
* Inactive Lava Zone and Active Lava Zone both get massive overhauls
* Kitty, Prawn Suit and Aurora Posters added
* It is now possible to quit to the Main Menu
===Xbox Update 2===
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August 16th, 2016
* Many Performance Improvements
* Language Options Added
===Xbox Update 1===
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July 10th, 2016
* Beds added
* Sea Treader Leviathan added
* Power Cell Charger added
* Battery Charger added
* Seamoth Gas Torpedo added
* New Solar Panel model
* Starship Souvenir added
* Wall Shelves added
* Single Wall Shelf added
* Arcade Gorge Toy added
* Luggage Bag added
* Caps added
* Trash Can added
* Lab Trash Can added
* Scanner Room
* Bioreactor, Nuclear Reactor and Thermal Plant remodeling
* Cyclops 2.0
** The default depth has been increased from 200m to 500m
** Proximity sensors have been added to assist with navigation
** Lockers on lower deck are now functional
** Added exterior stationary hull cameras that can be accessed while driving
** New hatch animations means the hatch opens and closes when approached
* Crabsquid
* Added the Northen Blood Kelp Zone
* Fauna that are eaten or killed will respawn
* Waterproof Locker gets new model, features and animations
* Oculus Rift is now fully supported
* You can now sit in all the Chairs and on Benches
* Sitting in Chairs and on Benches slows down food and water depletion
* Airsack, Boneshark, Reefback, Stalker, and the Reaper Leviathan have new and better animations
* Fragments will now spawn mostly within Wrecks
* Oxygen is now only produced when your Seabase, Seamoth, and Cyclops has power
* Different sound effects for multiple Tools
* Main Menu has a new background
* Intro Sequence added
* Fire Extinguisher added
* Medical Kit Fabricator added
* You can now fully repair Lifepod 5
** You can also repair the Communications Relay
* New PDA boot up sequence
* Floating Island and Jellyshroom Caves Degasi Bases implemented
* Large Aquarium added
* Farming added
** Nearly every Flora can be harvested now
* Spotlight added
* Planter Shelf added
* Exterior Growbed added
* Interior Growbed added
* Plant Pots added
* Wall Planter added
* Light Stick added
* Eggs added
* Location accurate lighting (Part of Flood Of Dead Bugs)
* Many more Wrecks added
* Floodlight added
* >50 bugs fixed
* Location accurate lighting (lots of objects now don't reflect the Safe Shallows anymore)
== Trivia ==
* Player can unlock Earliest Access 2014 Version and Early Access 2014 Version in "Check Code" by entering code "subnauticaearlyaccess" in Steam Properties.
de:Updates
fr:Mises_à_jour
ru:Обновления
Category:Subnautica