High Elves buildings

This page lists all High Elves buildings. As usual, province capitals can build up to Tier V and have eight slots, while minor settlements can only build to level III and have four slots each.
==Chains==
===Settlement===
Building	Chain 	Tier	Effect	Turns	Cost	Requirements
 	Settlement	I 	 	2 	800 	
 	Settlement	II 	 	3 	1600	
 	Settlement	III 	 	4 	3200	
 	Settlement	IV 	 	5 	4800	
 	Settlement	V 	 	6 	7200	
=== Basic Military ===
Building	Chain 	Tier	Effect	Turns	Cost	Requirements
 	Infantry	I 	Unlocks recruitment of:
* Archers (Light Armor)	1 	1000	
 	Infantry	II 	Unlocks recruitment of:
* Lothern Sea Guard	2 	2000	
 	Infantry	III 	
Unlocks recruitment of:
* Lothern Sea Guard (Shields)	3 	4000	
 	Stables 	II 	Unlocks recruitment of:
* Ellyrian Reavers
* Ellyrian Reaver Archers	2 	2500	
 	Stables 	III 	
Unlocks recruitment of:
* Silver Helms
* Silver Helms (Shields)	3 	5000	
 	Special 	II 	
Unlocks recruitment of:
* Great Eagle	2 	2000	
 	Special 	III 	
Unlocks recruitment of:
* White Lions of Chrace	3 	3000	
 	Special 	IV 	
Recruit Rank: +2 for White Lions of Chrace units	4 	4000	
=== Advanced Military ===
Building	Chain 	Tier	Effect	Turns	Cost 	Requirements
 	Dragons	IV 	 	4 	8000 	
 	Dragons	V 	
File:Siege defence.png
Unlock recrutement of :
*Dragon princes
*Star Dragon	5 	12000	
 	Mages 	III 	 	3 	5000 	
 	Mages 	IV 	 	4 	7500 	
 	Mages 	V 	 	5 	11250	
 	Smith 	III 	 	3 	4000 	
 	Smith 	IV 	 	4 	6000 	
 	Worship	III 	 	3 	4000 	
 	Worship	IV 	 	4 	6000 	
 	Worship	V 	 	5 	9000 	
===Infrastructure===
Building	Chain 	Tier	Effect	Turns	Cost	Requirements
 	Court 	II 	 	3 	1200	
 	Court 	IV 	 	4 	3600	
 	infrastructure	III 	 	3 	1800	
 	Growth 	I 	 	1 	500 	
 	Growth 	II 	 	2 	1000	
 	Growth 	III 	 	3 	1800	
 	Industry 	I 	 	2 	750 	
 	Industry 	II 	 	3 	1500	
 	Industry 	III 	 	4 	2500	
 	Public order 	I 	 	2 	750 	
 	Public order 	II 	 	3 	1500	
 	Public order 	III 	 	4 	2500	
 	Public order 	IV 	 	4 	4000	
 	Public order 	V 	 	5 	6000	
===Port===
Building	Chain	Tier	Effect	Turns	Cost	Requirements
 	Port 	I 	 	1 	800 	
 	Port 	III 	 	3 	3200	
 	Port 	V 	 	5 	7200	
===Defence===
Building	Chain 	Tier	Effect	Turns	Cost	Requirements
 	Major defence	III 	 	3 	2500	Province capitals only
 	Major defence	IV 	 	4 	5000	Province capitals only
 	Major defence	V 	 	5 	7500	Province capitals only
 	Minor defence	II 	 	2 	1500	Minor settlements only
 	Minor defence	III 	 	3 	3000	Minor settlements only
===Special===
Building	Chain 	Tier	Effect	Turns	Cost	Requirements
 	Ritual	I 	 	5 	250 	
 	Ritual	II 	 	5 	2500	
===Resource===
Building	Chain 	Tier	Effect	Turns	Cost	Requirements
 	Exotic animals	I 	 	2 	800 	
 	Exotic animals	II 	 	3 	1600	
 	Exotic animals	III 	 	4 	3200	
 	Dyes 	I 	 	2 	800 	
 	Dyes 	II 	 	3 	1600	
 	Dyes 	III 	 	4 	3200	
 	Furs 	I 	 	2 	800 	
 	Furs 	II 	 	3 	1600	
 	Furs 	III 	 	4 	3200	
 	Gemstones 	I 	 	2 	800 	
 	Gemstones 	II 	 	3 	1600	
 	Gemstones 	III 	 	4 	3200	
 	Gold 	I 	 	3 	1000	
 	Gold 	II 	 	4 	2000	
 	Gold 	III 	 	5 	4000	
 	Iron 	I 	 	2 	800 	
 	Iron 	II 	 	3 	1600	
 	Iron 	III 	 	4 	3200	
 	Marble 	I 	 	2 	800 	
 	Marble 	II 	 	3 	1600	
 	Marble 	III 	 	4 	3200	
 	Medicine 	I 	 	2 	800 	
 	Medicine 	II 	 	3 	1600	
 	Medicine 	III 	 	4 	3200	
 	Obsidian 	I 	 	2 	800 	
 	Obsidian 	II 	 	3 	1600	
 	Obsidian 	III 	 	4 	3200	
 	Pastures 	I 	 	2 	800 	
 	Pastures 	II 	 	3 	1600	
 	Pastures 	III 	 	4 	3200	
 	Pottery 	I 	 	2 	800 	
 	Pottery 	II 	 	3 	1600	
 	Pottery 	III 	 	4 	3200	
 	Salt 	I 	 	2 	800 	
 	Salt 	II 	 	3 	1600	
 	Salt 	III 	 	4 	3200	
 	Spices 	I 	 	2 	800 	
 	Spices 	II 	 	3 	1600	
 	Spices 	III 	 	4 	3200	
 	Wine 	I 	 	2 	800 	
 	Wine 	II 	 	3 	1600	
 	Wine 	III 	 	4 	3200	
 	Timber 	I 	 	2 	800 	
 	Timber 	II 	 	3 	1600	
 	Timber 	III 	 	4 	3200	
===Faction-specific===
Building 	Chain	Tier	Effect	Turns	Cost	Requirements
Aesanar Camp 	 	 	 	 	 	Nagarythe
Mistwalkers' Sanctum	 	 	 	 	 	Yvresse
Mistwalkers' Keep 	 	 	 	 	 	Yvresse
Mistwalkers' Citadel	 	 	 	 	 	Yvresse
Handmaidens' Gallery	 	 	 	 	 	Avelorn
Category:High Elves buildings
Category:High Elves