Regeneration

Some items and spells grant bonuses or penalties to Mana Regeneration or Stamina Regeneration.
Exploration and combat regeneration are calculated differently. Therefore, there are four values related to regeneration, two for health and two for stamina/mana. The values of regeneration are expressed in points per tick. A tick is a short period that lasts two seconds in combat and three seconds in exploration. Example: equipping a +1 mana regen item gives an extra +1 mana per 2 seconds in combat giving a total of +2* mana per 2s for your character.
The default values are as follows:
Regeneration Defaults	Regeneration Defaults 	Regeneration Defaults
 	Combat 	Exploration
Health 	0 per combat tick (2s) 	10 (scales with level) per exploration tick (3s)
Stamina/Mana 	1.5 per combat tick (2s)	17.5 (scales with level) per exploration tick (3s)
The following table lists the items that give a regeneration bonus. In the and versions item regeneration is twice as much as in the version. The table displays the values for PC and console versions.
Items that give regeneration during combat	Items that give regeneration during combat	Items that give regeneration during combat
Item 	Health regeneration 	Stamina regeneration
Ageless 	 	0.25/0.5
Andruil's Blessing 	 	2/4
Archon Robes 	0.75/1.5 	
Armor of Diligence 	0.5/1 	
Battledress of the Provocateur 	 	0.5/1
Cailan's armor set 	5 	
Cailan's Arms 	 	5
Cameo Cowl 	0.5/1 	
Chasind Great Maul 	 	0.5/1
Dalish Leather Belt 	 	0.75/1.5
Dalish Hunter's Belt 	 	0.75/1.5
Dead Coat of Arms 	 	1/2
Destructionist's Belt 	 	0.5/1
Duncan's Shield 	 	1/2
Duncan's Sword 	 	2/4
Evon the Great's Mail 	1/2 	1/2
Fade Wall 	 	1/2
Heaven's Wrath 	 	1/2
High Constable's Mace 	 	1/2
Lesser Tevinter Robe 	 	0.25/0.5
Lifegiver 	3/6 	
Longrunner's Cap 	 	0.5/1
Magister's Staff 	 	1/2
Malign Staff 	 	1/2
Maric's Blade 	0.75/1.5 	0.75/1.5
Shadow of the Empire 	 	1/2
Spellweaver 	 	1/2
Staff of the Magister Lord 	 	2/4
Tevinter Enchanter's Robes 	 	0.5/1
Tevinter Mage Robes 	 	1/2
Tevinter Robe 	 	0.5/1
The Felon's Coat 	 	1/2
The High Regard of House Dace 	 	1/2
The Libertarian's Cowl 	 	0.25/0.5
The Rose's Thorn 	1/2 	
The Veshialle 	 	1/2
The Wicked Oath 	 	1/2
Vanguard 	 	1/2
Wade's Superior Dragonbone Plate Armor 	 	1/2
Wade's Superior Dragonbone Plate Boots 	 	0.5/1
Wade's Superior Dragonbone Plate Gloves 	 	0.5/1
Wade's Superior Dragonskin Armor 	 	1/2
Wade's Superior Dragonskin Boots 	 	0.5/1
Wade's Superior Dragonskin Gloves 	 	0.5/1
Wade's Superior Heavy Dragonscale Armor 	 	1/2
Wade's Superior Heavy Dragonscale Boots 	 	0.5/1
Wade's Superior Heavy Dragonscale Gloves 	 	0.5/1
Warden Commander Armor 	 	0.5/1
* Combat health regeneration is capped at +20.
* Improved Combat Training grants a 0.5/1 combat stamina/mana regeneration bonus.
* Passive ability that grants permanent bonus to mana regeneration is Attunement.
* Modal abilities that grant bonuses to stamina/mana regeneration are Song of Valor, Stone Aura, Stoneheart, Berserk and Combat Magic.
* Spells that grant bonuses to stamina/mana regeneration are Rejuvenate, Mass Rejuvenation, Spellbloom.
* Consumable items that grant bonuses to stamina regeneration are Mabari Crunch and Double-Baked Mabari Crunch.
* For Arcane warriors, the stamina regeneration bonuses work in conjunction with mana regeneration and combine with any other items that grant mana regeneration bonuses.
Category:Dragon Age: Origins gameplay
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