Magna Swing

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==Summary==
Magna Swing "マグナ・スウィング" (Maguna Suwingu) is a Magic Knight from the Black Bull squad. He has a Love and Hate friendship with Luck Voltia.
==Powers and Stats==
Tier: | | , with Soul Chain Deathmatch
Key: Beginning of Series | Elf Reincarnation Arc | Spade Kingdom Raid Arc
Name: Magna Swing
Origin: Black Clover
Gender: Male
Age: 18 (Pre-Timeskip) | 19 (Spade Kingdom Arc)
Classification: Magic Knight, Black Bulls member, Commoner, Flame Mage, Stage 5 Mage
Powers and Abilities:
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|-|BoS=Superhuman Physical Characteristics, Aura, Creation, Danmaku, Energy Projection, Enhanced Senses, Explosion Manipulation (with Exploding Fireball), Extrasensory Perception (People with Magic Power can sense the flow of Mana in their surroundings as well as other people's Magic Power), Flame Magic, Flight (Limited Flight with Crazy Cyclone), Invisible Attacks (with Annihilation Massacre Fireball), Magic (Attribute: Flame Magic), Magic Nullification and Sealing with Binding Magic (Binding Magic prevents the opponent from casting spells and exerting their Magic Power. Heath Grice said he couldn't use his Magic because Magna's binding sealed it), Statistics Amplification (With Reinforcement Magic), Weapon Creation (Can create a baseball bat made out of flames) 
|-|Elves' Invasion Arc=Same as before. Resistance to Heat Manipulation with Mana Skin (Mana Skin allows even the average Magic Knights to run across the Yultim Volcano, a Grand Magic Region which can reduce a human into ashes by heat alone), Power Nullification with Mana Skin (Mana Skin allowed Noelle to cast Sea Dragon's Roar under the presence of an elf), and Sleep Manipulation with Mana Skin (Leopold was able to overcome the effects of Fragil's Snow Magic, which puts her opponents to sleep)
|-|Spade War Arc=Same as before, Power Absorption (With Soul Chain Deathmatch; adds his and his opponent's power and divides it equally, letting him absorb his opponent's power and reduce their own), Skilled Hand-to-Hand Combatant (Spent several months training and managed to overwhelm Dante in hand-to-hand combat), Soul Manipulation, and Madness Manipulation (Soul Chain Deathmatch connects the user and target's souls themselves, and breaking the chain will cause the one who did so to go insane)
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Attack Potency: City level (Should be comparable to Luck) | Island level (Damaged Elf Luck, albeit he took more damage. Defeated Reve with a combined attack alongside Luck) | Country level (Stronger than before after training for six months. Stronger than he was during the six month timeskip, where he defeated golems capable of matching Leopold), Varies with Soul Chain Deathmatch (Adds his power and his opponent's together and divides them equally, allowing him to fight opponents normally much stronger than him such as Dante)
Speed: Relativistic (Comparable to Asta [0.22c]) | Relativistic (Faster than before) with Relativistic+ Reactions and Combat Speed (His fireballs were too fast for Asta to block until he adapted to them. Managed to land blows on Rufel, but was hurting himself in the process), Relativistic+ with Reinforcement Magic | Relativistic+ (Faster than he was during the six month timeskip, where he could tag a golem that could keep up with Leopold, who in turn kept up with a spider monster that could keep up with Black Asta)
Lifting Strength: Class 10 (Stronger than Vanessa), higher with Reinforcement Magic ()
Striking Strength: Unknown (Lacks striking strength feats) | Unknown (Stronger than before to an unknown extent). Varies with Soul Chain Deathmatch (After adding his and Dante's powers and dividing them equally, he could injure Dante with a punch)
Durability: At least City level, likely higher (Magna is known for his great resistance. Resisted attacks from Vetto) | Island level (Took hits from his own attacks and Elf Luck) | Country level (More durable than before). Varies with Soul Chain Deathmatch (Withstood several attacks from Dante after adding their powers and dividing them equally)
Stamina: Superhuman (Can still fight after taking serious damages from way stronger opponents)
Range: Hundreds of Meters with his magic
Standard Equipment:
*Grimoire: Magna wields a grimoire that he used with his fire magic. The grimoire has a black cover with a skull ornament in the center of its front cover and solid line borders with a fire insignia at each of the corners of the covers. A red clover can also be seen in the right eye of the skull design.
*Crazy Cyclone: Magna possesses a broom with a bull's skull as its front set and a spine and ribs as its frame.
Magna Swing's Grimoire Black Clover.png|Magna's Grimoire
Magna Swing Crazy Cyclone Black Clover.png|Crazy Cyclone
Intelligence: Average (Is regarded as "dumb and impatient" by Zora) | Above Average (After studying Mana Method for six months, Magna developed a deeper understanding of its intricacies, to the point of developing a spell that not even Zora had considered before)
Weaknesses: None notable | Soul Chain Deathmatch takes an incredibly long time to prepare, and once it's ready, it can only be used once.
Notable Attacks/Techniques:
Magna Exploding Fireball.png|Exploding Fireball
Magna Swing Exploding Buckshot Black Clover.png|Exploding Buckshot
Magna Swing Prison Death Buckshot Black Clover.png|Prison Kill Buckshot
Magna Swing Annihilation Massacre Fireball Black Clover.png|Extreme Killing Vanishing Fireball
Magna Swing Explosive Annihilation Scattershot Black Clover.png|Explosive Vanishing Scattershot
Magna Swing Time Bomb Explosive Scattershot Black Clover.png|Time Bomb Explosive Scattershot
Magna Swing Gargantuan Exploding Fireball Black Clover.png|Maximum Exploding Fireball
Magna Swing Flame Bondage Formation Black Clover.png|Flame Rope Solid Binding Formation
Magna Swing Grand Slam Black Clover.png|Grand Slam
Soulchain Deathmatch.jpg|Soul Chain Deathmatch
Flame Magic: Magna uses this magic attribute to generate and manipulate fire. He primarily forms fireballs that he throws at his opponents.
*Exploding Fireball: Magna creates a fireball in the palm of his hand to throw it as a projectile weapon towards the target. Upon contact, the fireball explodes and generates extensive damage on the target. Furthermore, the user can generate more fireballs and create a continuous attack.
*Exploding Buckshot: Magna creates multiple fireballs at once and throws them as a barrage of attacks on a wide area. Upon contact, the fireballs generate massive, continuous explosions that can clear the area from any threats.
**Prison Kill Buckshot: Magna creates multiple fireballs at once and throws those fireballs as a barrage of attacks on a wide area. Upon contact, the fireballs generate explosions and deliver extensive damage to the target. Additionally, the fire from this spell will not vanish or wane, which could be used as an extension for other spells.
*Extreme Killing Vanishing Fireball: Magna creates a fireball in the palm of his hand and throws it as a projectile weapon towards the target. When the fireball nears the target, it disappears and then reappears, striking the target from another angle. Although the fireball disappears visually, its mana can still be felt, so mages with high sensing abilities could track the movement.
**Explosive Vanishing Scattershot: Magna creates multiple Explosive Vanishing Scattershot's at once and throws them as a barrage of attacks on a wide area. These fireballs explode on contact and deliver extensive damage to the target.
*Timed Explosive Scattershot: Magna creates multiple fireballs at once and throws them as a barrage of attacks on a wide area. These fireballs explode after a set period of time and deliver extensive damage to the target.
*Maximum Exploding Fireball: Magna creates a large Exploding Fireball in the palm of his hand and slams it into the opponent. The fireball's explosion generates extensive damage on the target. Additionally, the explosive force could be used to crush the target against a surface, increasing the damage dealt. The fireball could also be thrown at the target.
*Flame Rope Solid Binding Formation: Magna creates a rope composed of fire which wraps around the target. The spell makes use of fire sources from the surrounding area, so it is commonly used after activating other fire-based spells.
*Grand Slam: Magna creates a Baseball bat from swirling flames. It could be used to knock fireballs toward an opponent or as a melee weapon.
*Soul Chain Deathmatch: A Secret Flame Magic technique which Magna created and perfected during the six-month timeskip. Magna creates a chain of fire from his chest and attaches it to his opponent's by throwing a weak, inconspicuous fireball at them, linking them together. While linked, the chain adds the power of both fighters and then divides it equally between them, allowing Magna to gain a major boost in power against opponents much stronger than him while simultaneously reducing their own power.
Reinforcement Magic: Magna uses this form of magic to increase his physical capabilities.
Base Run Gamble Black Clover.png|Base Run Gamble
Compound Magic: Magna combines his Flame Magic with Luck's Lightning Magic.
*Flame Lightning Explosive Cannon: The spell is activated when two users combine Flame and Lightning magic spells. The Flame mage gathers Flame Magic in their right hand while the Lightning mage gathers Lightning Magic in their left hand. The two mages then thrust their hands with the magic towards their target.
Black Clover- Luck Voltia and Magna Swing's Flame Lightning Explosive Cannon by yuikines dcu0rjv.jpg|Flame Lightning Explosive Cannon
==Gallery==
Black Clover- Black Bulls stop Langris.png|Black Bulls stopping Langris
Black Clover Opening 4 v2- Luck Voltia and Magna Swing Compound Magic Spell.jpg|Flame Lightning Explosive Cannon
Black Clover Black Bulls barge into courthouse.png|Black Bulls barging into the Courthouse
==Notable Matchups==
Victories:
Losses:
Inconclusive:
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