Coordinated Attacks

Coordinated Attacks are an optional combat rule that lets heroes vanquish tougher foes by carefully timing their attacks.Powers, p.165 Furthermore, characters can train up a Coordinated Attack technique to lower the penalties for coordinating such attacks.Powers, p.166
== Rules ==
* All allies must be able to communicate, verbally or through hand signals (optional in more cinematic games)
* Whoever is leading said attack should take a Concentrate maneuver and make a Leadership roll
* The coordinated attack needs to be at the same target at the same time. Usually this involves using Wait maneuvers until the "slowest" member of the attack is ready.
== Penalties ==
* All attacks (be they ranged, melee, superpowers, etc.) have -3 per fighter past the first
** -2 if the leader has Enhanced Time Sense?
** +1 to this roll if all members are using powers from the same source or focus (such as superscience, magic, mutant powers, etc)
** +2 to this roll if everyone is using the same power (such as an unarmed strike, or beam weapon)
* Bonuses from Talent apply, as well as any regular attack modifiers 
== Options ==
*Overwhelm (inflicts defensive penalties)
**Each attacker past the first inflicts -2 to active defenses and -1 to resistance rolls
***(Half this is the target has Enhanced Time Sense)
*Wound (basic damage for knockback/blunt trauma and injury for shock/knockdown/stunning/crippling
==See Also==
*Combining Powers
*Dual-Weapon Attack
*Deceptive Attack
*Opportunity Fire
*Teamwork
== References ==
Category:Combat options