Cybernetics

Cybernetics abilities can only be learned by installing implants at a bionics terminal for jink. Upgrading your Software skill will make your cybernetics more powerful. They require strong Willpower and drain a lot of Meta when used. -the players manual.
(0) Neural Network: This is the framework for any cybernetic implant. It is an expensive installation, but once you have the Neural Network, you can install any other implant. This is a passive ability. 
(25) Skull Gun Implant: This cybernetic implant allows you to pulverize your enemies with a powerful bolt of electricity from your frontal lobe, dealing 8 shock damage to all those immediately ahead of you (very short range), increasing slightly with your Software skill. Each use rattles the brain, causing confusion in the user, but with 50 Software, confusion lasts half as long. 
(25) Muscle Flex Implant: This cybernetic implant allows your muscles to flex at a power beyond your natural Strength. You get a temporary +10 bonus to your Agility and Strength skills. The amount and duration increase with your Software skill. 
(25) Aim Stabilizer Implant: This cybernetic implant stabilizes your arm muscles, increasing your accuracy. You get a temporary +10 bonus to your Pistols and Rifles skills. The amount and duration increase with your Software skill. 
(25) Cyber Eye Implant: This cybernetic implant grants you infrared vision for 5 minutes, allowing you to spot living creatures through fog and darkness. The duration increases with your Software skill. 
(25) Security Worm Implant: This cybernetic implant allows you to access local computer networks remotely -- with your mind. You will still need to hack the main system if you don't know the login. 
(50) System Flush Implant: This cybernetic implant allows you to completely flush your system of all disease, poison, and radiation, thanks to a complex network of immunity nanobots
(0) Aquatic Lung Implant: This cybernetic implant is highly useful but also very expensive. It allows your lungs to extract oxygen from H20, allowing you to breathe underwater indefinitely. This is a passive ability.
(0) Dermal Armor Implant: This cybernetic implant is installed beneath the skin to protect you from external damage. It permanently increases your melee and bullet damage resistance by 10%. This is a passive ability.
(0) 3-Second Surprise: Too bad for you -- the 3-Second Surprise cyber implant causes you to explode 3 seconds after death. It can also be activated at any time by a skillful hacker. This is a passive ability.
(also from the player's manual).