Spring Man (SSBU)

Spring Man (スプリングマン, Spring man) is a playable character and newcomer in Super Smash Bros. Ultimate. He was the 2nd newcomer to be announced after the Inklings at E3 2017, and is one of the main focus points on the Smash Bros. Developer Direct.
He is currently ranked as a mid low tier in the official SSBU tier list. He's a fairly all around fighter, having average speed, power, and weight. His main ability, however, is his long reach (having arguably the longest reach in the game) with his arms and his double attack ability. He is able to wall off speedy characters, and he can KO most of the cast with ease if he gets them in the perfect condition.
However, he is severely limited with his attack having some lag, and him being completely open if both of his Arms are out at the same time. His recovery, while covering a lot of space, leaves him defenseless as he dashes, and he has one of the shorter Air Dashes in the game. He also has one of the steepest learning curves out of the cast, and a few players have mained him. He hasn't gotten much representation and his placings in tournaments and online matches don't help his case.
== Attributes ==
Being a jack of all trades, Spring Man is like Mario, as he is balanced in terms of attributes. He has a fairly average speed, slightly above average power, and a fairly high jump. He has a fairly quick falling speed, and his fast fall can cause him to quickly get to the ground. He has very low traction, and his air acceleration is the most average in the game.
His biggest and most unique trait is his range. Spring Man has the longest range in his attacks, allowing him to fire attacks 1/2 the length of Final Destination. His Forward and Up tilt, and his forward air have this trait. He can also hit twice, effectively comboing his opponent from a fairly safe distance. Along with an above average kill potential, Spring Man can kill an opponent from a very far distance.
His other strengths are his air game. Even though he has the 3rd shortest Air Dash in the game, this is substituted with his Up Special, which acts like a longer Air Dash and can be performed up to 3 times. This allows him to weave in and out of attacks and he 
can get up close and personal to rack up damage, while being able to give himself space and zone out opposing attackers. He also has an amazing grab game, with all of his throws being able to kill at lower percents. His forward air can even grab the ledge and acts like a pseudo-tether grab.
He does have some glaring weaknesses, however. His stretching attacks, although having a quick start up and being able to do a lot of damage, leave him wide open. Spring Man can move around, and jump when his arms are sent off, however, he can't change his direction, shield, or perform another attack until his Arms return to him. He can send one off, however, it's the second fist that does the killing. His average stats also leave him being more subpar compared to other characters that are higher tiered than him. His recovery is also very risky. Due to his Air Dash being short, he doesn't have much tools to get back on stage. Lastly, his Up Special, albeit going far, is slow and leaves him defenseless, allowing characters like Marth and Pit to easily KO him offstage.
Overall, Spring Man has a very hard time compared to higher tiered characters. Due to his fairly high learning curve, not many players main him, and his current tournament stats are fairly low. However, he does have the power and skills to be higher when people learn how he works.
== Moveset ==
===Ground Moves===
Attack 	Name	Description 	Damage
Jab 	 	A simple 3 hit combo. Spring Man performs two hooks, then finishes it up with a uppercut. The final hit knocks the opponent up and can chain together with an Up Tilt. 	
2%
2%
3%
Dash Attack 	 	Hops forwards a bit and lands with a right hook. Great for starting a combo. 	6%
Forward Tilt	 	Launches his Arm forward, with a range that reaches 1/2 of Final Destination. While this move is active, Spring Man can only face the direction he shot the move at unless he gets hit, and he cannot shield. His fists will fire and stop when colliding with an enemy. Spring Man can fire his other Arm while this move is in effect, and he can't use another move until both Arms return to him. The 1st Arm is always a bit weak, while the 2nd Arm does the most knockback. Can also be curved slightly up or down.	4% for the first Arm. 9% for the second one.
Up Tilt 	 	Very similar to his Forward Tilt, instead in an angle upwards, can still be curved. 	3% for first Arm, 7% for the second one.
Down Tilt 	 	Performs a sliding kick. It's very quick, and can get Spring Man under projectiles like Samus' missles. 	4%
Forward Smash	 	By using the Toaster, Spring Man's default Arm, Spring Man launches his Arms forward similarly to how his Forward Tilt works. You can't curve this attack much, but it does great knockback and can break shields. The second hit can easily KO opponents. 	8% for each Arm.
Up Smash 	 	Using the Toaster once again, Spring Man uppercuts and jumps into the air. This attack leaves him in the air enough that he can double jump and perform a quick midair attack. It's a bit slow when it starts up, but packs a punch. 	16%
Down Smash 	 	Spring Man squats forwards with his Arms streched out on his sides. When this attack stops charging, he'll fire both arms from his sides. Spring Man can cover most of Final Destination with this move. It's quick at first, but it's really risky due to Spring Man having to wait until his Arms are fully retracted. After the move though, he can shield, move, and jump before his Arms are completely returned to him. This his weakest Down Smash in terms of knockback. 	10% on both sides.
===Air Attacks===
Attack 	Name	Description 	Damage
Neutral Air	 	While extending his Arms, Spring Man spins around 360 degrees in a slight diagonal angle. The move is strongest at the beginning, and gets weaker as the move continues. He has good coverage, however, the ending lag is a bit long. 	8% at the beginning. After the beginning, the attack varies from 6%, going down to 2%.
Forward Air	 	Similar to his Forward Air, except in mid air. If this attack is L-Canceled, his Arms will retract immeditely. However, if Spring Man lands while this move is in action, his Arms will stop and return to him, meaning he can't reach full reach if he short hops. He does float a little when he first performs this move. 	4% with the first Arm, 9% with the second.
Back Air 	 	Turns around while streching his arm, swiping his fist back. The hitbox is only on his fist though. This attack can't be aimed or used twice, so it acts like a normal move. 	11%
Up Air 	 	Performs a backflip and kicks upwards. This resembles the Backflip Kick performed by another ARMS character named Min Min. Unlike other attacks like this, this is one of his stronger moves, and it's knockback prevents Spring Man from chaining it again with another Up Air. Unlike other Up Airs, the direction the opponent is sent after being hit with this move depends on how Spring Man hit them.	9%
Down Air 	 	Raises his Arms up above his head, and claps downwards. This attack, when sweetspotted, can meteor smash the opponent very safely due to it's range. A sourspotted hit will knock the opponent in a direction depending on the angle this hits them in. 	11% if sweetspotted. 8% if sour.
===Grabs===
Attack 	Name	Description 	Damage
Grab 	 	A psuedo tether grab. Spring Man will strech his Arm forwards, grabbing the opponent. The range can be changed. If the grab button is tapped, the range is as long as 1/4 of Final Destination, but the ending lag is short. If held, the range is as long as 1/2 of Final Destination, but the ending lag is longer. 	- - -
Pummel 	 	Punches his opponent's gut. Kinda slow. 	3%
Forward Throw	 	Knocks the opponent up into the air, jumps after them, and sends them a double backhand towards the ground. This attack renfrences Ninjaro's grab attack. 	3%, 3%, 3%, 2%
Back Throw 	 	Spins and throws the opponent backwards while extending his arm. This can hit other opponents. Renfrences Ribbon Girl's grab attack. 	4%
Up Throw 	 	Uppercuts the oppoent into the air. Refrences his grab attack in his own game. 	5%
Down Throw 	 	Throws the opponent in the air and slams them downwards with his Arms. Refrences Master Mummy's grab attack. 	11%
===Other Attacks===
Attack 	Name	Description 	Damage
Ledge Attack 	 	Gets up and punches fowards. 	4%
100% Ledge Attack	 	Slowly flips and performs a drop kick forwards. 	8%
Floor Attack 	 	Spins with his Arms and gets up, has a lot of range and can hit multiple times if his Arms hits the opponent multiple times.	6%, damage lowers as the attack stops.
=== On-Screen Appearance ===
Falls from the sky, and lands crouching, then gets flexes at the screen before getting into his fighting stance.
=== Taunts ===
Side - Points at the opponent with his fist, bumps his fists together, and gets back into his fighting stance.
Up - Springs himself upwards and sARMSpins in the air before landing.
Down - Punches the air multiple times
=== Idle Poses ===
* Looks at his Arms and brushes them off.
* Bounces up and down.
* Crosses his arms, and taps his foot.
== Victory ==
=== Theme ===
A rock cover of the main theme from ARMS.
=== Poses ===
* Punches while moving, and punching at the screen. His ending pose references his official art work in his game.
* Spins around after springing himself upwards, and lands while raising his arms upwards.
* Wipes his mouth with his fist and looks at the screen with his hand on his hip.
== Trophies ==
=== Spring Man ===
* ARMS is the name for special limbs that are able to stretch outwards to reach amazing lengths. A select few people have this genetic trait, and Spring Man is one of them. Not knowing how he got it, Spring Man woke up one morning, and found out about his new limbs. However, he isn't fazed by this, and with his outgoing and fiery attitude, decided to join the ARMS League, a professional combat league with others who have this trait.
=== Spring Man (Smash) ===
* In his normal game, Spring Man is a competitor of the ARMS League, and he brought his combat expertise to the battlefield in Smash Bros.! His major strength is his amazing reach, he can attack from very large distances, and he packs quite the...punch! Ahem, sorry. However, every time he extends his arms, he is a sitting duck until his Arms come back to him, so be very careful!
=== Flurry ===
* Unleash your special move! Spring Man will throw a punch across the screen, if this attack hits an opponent, he he will put him into a ring, and send them a volley of punches! Smash them away with a megaton punch! Be careful though, as this attack is really linear, and won't activate if you don't hit anyone.
== Trivia ==
* Some of the moves Spring Man uses can't be orginally performed by him in his games.
* Spring Man is currently the most newest character to appear in any Smash Bros. game to date.
* Spring Man has an error in the Mushroom Kingdom III stage. On the HUD, his name is accidentally misspelled as "Sping Man"
Category:Character Movesets
Category:Super Smash Bros. Characters
Category:ARMS (series)
Category:ARMS Characters
Category:Males
Category:Super Smash Bros. (series)