Final Fantasy Mystic Quest statuses

The following is a list of statuses from Final Fantasy Mystic Quest. If an attack would have caused an ailment but the target is immune, the message "strong against" will be reported.
==List of statuses==
===Fatal===
This status can only be removed by using Life on the afflicted party member.
Game Element	Type 	Effect
Life 	White Magic 	Inflict Fatal on single enemy target.
Doom Dance 	Enemy Ability	Inflicts Fatal.
Doom Gaze 	Enemy Ability	Inflicts Fatal.
Doom Powder 	Enemy Ability	Inflicts Fatal.
Corrode Gas 	Enemy Ability	Inflicts Fatal.
===Petrify===
A petrified character will not be able to have their turn, it can be removed with either a Heal Potion or the Heal spell.
Game Element	Type 	Effect
Heal 	White Magic 	Can either inflict Poison, Confusion, Sleep, Paralyze, or Petrify on a single enemy.
Dragon Claw 	Weapon 	Can inflict Poison, Paralyze, Sleep, Confusion, Blind, Stone, and Silence.
Golden Web 	Enemy Ability	Non-elemental attack that can inflict Petrify.
Stone Beak 	Enemy Ability	Non-elemental attack and can inflict Petrify.
Stone Gas 	Enemy Ability	Inflicts Petrify.
Stone Gaze 	Enemy Ability	Inflicts Petrify.
===Paralyze===
A paralyzed character will not be able to have their turn, the status will fade when enough time has pass. It can be removed with either a Heal Potion or the Heal spell.
Game Element	Type 	Effect
Heal 	White Magic 	Can either inflict Poison, Confusion, Sleep, Paralyze, or Petrify on a single enemy.
Cat Claw 	Weapon 	Can inflict Poison and Paralyze.
Charm Claw 	Weapon 	Can inflict Poison, Paralyze, Sleep, Confusion, and Blind.
Dragon Claw 	Weapon 	Can inflict Poison, Paralyze, Sleep, Confusion, Blind, Stone, and Silence.
Ninja Star 	Weapon 	Shoot-elemental weapon that can inflict Poison and Paralyze.
Bad Breath 	Enemy Ability	Inflicts Paralyze.
Body Odor 	Enemy Ability	Inflicts Paralyze.
Para-Breath 	Enemy Ability	Non-elemental attack and can inflict Paralyze.
Para-Claw 	Enemy Ability	Non-elemental attack and can inflict Paralyze.
Para-Needle 	Enemy Ability	Non-elemental attack and can inflict Paralyze.
Para-Snake 	Enemy Ability	Non-elemental attack and can inflict Paralyze.
Para-Stare 	Enemy Ability	Inflicts Paralyze.
Para-Touch 	Enemy Ability	Non-elemental attack and can inflict Paralyze.
Para Gas 	Enemy Ability	Inflicts Paralyze.
===Sleep===
A sleeping character will not be able to have their turn, but the status will fade when enough time has pass. It can be removed with either a Heal Potion or the Heal spell.
Game Element	Type 	Effect
Heal 	White Magic 	Can either inflict Poison, Confusion, Sleep, Paralyze, or Petrify on a single enemy.
Charm Claw 	Weapon 	Can inflict Poison, Paralyze, Sleep, Confusion, and Blind.
Dragon Claw 	Weapon 	Can inflict Poison, Paralyze, Sleep, Confusion, Blind, Stone, and Silence.
Hypno-sleep 	Enemy Ability	Inflicts Sleep.
Lullaby 	Enemy Ability	Inflicts Sleep.
Sleep Powder	Enemy Ability	Inflicts Sleep.
Sleep Lure 	Enemy Ability	Inflicts Sleep.
===Confusion===
Confused party members will have question marks pop up around their heads. The victim will attack allies and enemies alike, attacking physically or casting spells at random. The status will fade when enough time has pass, it can also be removed with either a Heal Potion or the Heal spell.
Game Element 	Type 	Effect
Heal 	White Magic 	Can either inflict Poison, Confusion, Sleep, Paralyze, or Petrify on a single enemy.
Charm Claw 	Weapon 	Can inflict Poison, Paralyze, Sleep, Confusion, and Blind.
Dragon Claw 	Weapon 	Can inflict Poison, Paralyze, Sleep, Confusion, Blind, Stone, and Silence.
Confu-Touch 	Enemy Attack	Inflicts Confusion.
Gaze 	Enemy Attack	Inflicts Confusion.
Riddle 	Enemy Attack	Inflicts Confusion.
Screech Voice	Enemy Attack	Non-elemental attack and inflict Confusion.
Silver Web 	Enemy Attack	Non-elemental attack and can inflict Poison and Confusion.
Sonic Boom 	Enemy Attack	Non-elemental attack that can inflicts Confusion.
Spooky Laugh 	Enemy Attack	Inflicts Confusion.
Stare 	Enemy Attack	Inflicts Confusion.
===Poison===
A poisoned character will take damage at the end of the round, it can be removed with either a Heal Potion or the Heal spell.
Game Element	Type 	Effect
Heal 	White Magic 	Can either inflict Poison, Confusion, Sleep, Paralyze, or Petrify on a single enemy.
Cat Claw 	Weapon 	Can inflict Poison and Paralyze.
Charm Claw 	Weapon 	Can inflict Poison, Paralyze, Sleep, Confusion, and Blind.
Dragon Claw 	Weapon 	Can inflict Poison, Paralyze, Sleep, Confusion, Blind, Stone, and Silence.
Ninja Star 	Weapon 	Shoot-elemental weapon that can inflict Poison and Paralyze.
Poison Flour	Enemy Ability	Inflicts Poison.
Poison Fluid	Enemy Ability	Inflicts Poison.
Poison Snake	Enemy Ability	Non-elemental attack and can inflict Poison.
Poison Sting	Enemy Ability	Non-elemental attack and can inflict Poison.
Poison Thorn	Enemy Ability	Non-elemental attack and can inflict Poison.
Poisonbreath	Enemy Ability	Inflicts Poison to both characters.
Rotten Mucus	Enemy Ability	Non-elemental damage and can inflict Poison.
Silver Web 	Enemy Ability	Non-elemental attack and can inflict Poison and Confusion.
===Blind===
A blinded character will have his accuracy greatly reduce, and will end up missing the target when physically attacking the enemy. It can be removed with either a Heal Potion or the Heal spell.
Game Element	Type 	Effect
Charm Claw 	Weapon 	Can inflict Poison, Paralyze, Sleep, Confusion, and Blind.
Dragon Claw 	Weapon 	Can inflict Poison, Paralyze, Sleep, Confusion, Blind, Stone, and Silence.
Bow of Grace	Weapon 	Shoot-elemental weapon that can inflict Blind.
Blackness 	Enemy Ability	Non-elemental attack that can inflict Blind.
Blind Flash 	Enemy Ability	Inflicts Blind.
Blinder 	Enemy Ability	Non-elemental attack that can inflict Blind.
Smokescreen 	Enemy Ability	Inflicts Blind.
===Silence===
Muffle and Silence Song don't set the Silence status or Silence itself simply does not work. The Silence status is fully implemented and works, it does not apply properly. The player can still select spells during battle, but when the character's turn comes up, it will say "'Character' is silenced." when attempting to use the selected spell. Outside of battle, trying to use a White Magic spell will play the error sound effect when trying to use the spell.
Game Element	Type 	Effect
Dragon Claw 	Weapon 	Can inflict Poison, Paralyze, Sleep, Confusion, Blind, Stone, and Silence.
Muffle 	Enemy Ability	Inflicts Silence.
Silence Song	Enemy Ability	Inflicts Silence.
===Repel===
While there is no Reflect spell, the status still appears. The enemies Ooze and Beholder are set in permanent Repel and are entirely immune to magic attacks. Pazuzu and Zuh have an ability called PsychShield, which sets Repel status on them for a short period of time. There is no way to achieve Repel status on the player's characters, however.
Game Element	Type 	Effect
PsychShield 	Enemy Ability	Repels magic attacks.
==Gallery==
Mysticquestknockedout.PNG|Fatal.
FFMQ Petrify.png|Petrify.
MysticQuestParalyze.PNG|Paralyze.
MysticQuestSleep.PNG|Sleep.
MysticQuestConfuse.PNG|Confusion.
MysticQuestPoison.PNG|Poison.
FFMQ Blind.png|Blind.
FFMQ Silence Status.png|Silence.
FFMQ Reflect.png|Reflect.
Category:Status effects in Final Fantasy Mystic Quest
Category:Status effect lists