Gear/Ammo ArrowIV Inferno

|| RTVer: Lance-A-Lot 1.0.0 || Render 2.2
=Description=
ID: Ammo_AmmunitionBox_ArrowIV_Inferno
Manufacturer: Generic
Ammo Bins contain the rounds needed for projectile-based weaponry, with at least one bin required per weapon type. Upon receiving a Critical Hit, any remaining ammunition stored inside an Ammo Bin will explode dealing damage to the install location. Risk can be mitigated with the use of C.A.S.E.
=Attributes=
Tonnage	Slots	Value	Allowed Locations	Disallowed Locations
1 	1 	10000	All 	All
* Weapon base damage is converted into Area of Effect, direct hit damage reduced 80%
* Deals area-of-effect damage within 120 meters of impact
* Up to 40 area-of-effect damage to units in radius. Units further from the point of impact take less damage
* 40 Area-of-effect heat damage to units in radius.
* Always ignites terrain.
* 60m terrain radius burned.
* 20 burn strength.
* 3 burn duration.
* Volatile Ammo rolls Twice to explode
* Missile has 30 HP.
* ArrowIV Ammo - 5 Shots
* 2000 Cbills Cost per Shot.
* Ammunition Box can explode for 70 damage, 45 heat and 12.5 stability per remaining shot
=Ammo Stats=
Ammo 	Ammo 	Component ExplosionSelf Damage Per Round	Component ExplosionSelf Damage Per Round	Component ExplosionSelf Damage Per Round
Capacity	Cost Per Round	Norm 	Heat 	Stab
5 	2000 	70 	45 	12.5
=Used By Mechs=
Mechs 	Mechs 	Mechs
ANV-8M 	ARC-8L 	AS7-C-3
BLO-OD 	BMB-05A 	CPLT-C5
FLM-C 	HBK-5A 	HEP-4A
I-LEM-OA	KF-V 	KGC-666
LGB-7W 	MAL-P 	NRY-OD
OTN-G 	SMN-MSTR	TER-4
VKG-3A 	VKG-3X 	
= Item Salvage Rules =
Item can be salvaged by player: Yes
 || RTVer: Lance-A-Lot 1.0.0 || Render 2.2