Level 899

=Level 899: "The Eternal Loop"=
M.E.G. Notice:
Level 899 has been designated Impresario Class Priority. Due to its sanity-collapsing environment, only use machinery to document the level. Such means include, but are not limited to: drones, rovers, cameras, etc. Do not, under any circumstances, physically enter the level, for it will inevitably lead to either one meeting an untimely demise or a fate to eternally wander until their sanity has fully withered away.
Survival Difficulty: Class Undetermined
》Crumbling Safety
》Critically Unstable
》Inconsistent Time Fluctuation
Level 899 is the 900th level of the Backrooms and remains one of the most unexplored and undocumented numbered levels. It's well-known for its time-looping properties and is highly unadvised to enter.
Environment
Level 899 is a series of interconnected subway cars shrouded in darkness, save for the sparsely distributed functional fluorescent light panels placed throughout the cars. The color theme of the entirety of the level follows a monochrome scale of black and white, and all colorful objects brought onto the level will eventually fade to the same grayness. Foods and drinks that undergo this phenomenon will gradually lose their taste, eventually becoming a mush of blandness. This, unfortunately, also affects living things. However, this, as of currently, has shown no hazards being inflicted on the affected being. It is worth noting that the mentioned effect is permanent, and there is no way to restore the lost color.Almond Water will slightly restore some color, but this effect will quickly fade back into monochrome. The length of the main subway is presumed to be infinite, and it is located inside of a tunnel of the assumed same length. However its width measures only ten feet (approximately three meters) from one side to the other. The tunnel knows only two directions: forwards and backwards; its shape is completely straight, and no turns have been detected in the railings.
The state in which the cars are in are severely variable with some being in perfect condition while others have been seen severely damaged and neglected. The cars of the subway vary in time design, too, with some being modern cars and others being simple boxcars. This has been theorized to be a result of the level's unusual time-altering property, which will be further elaborated upon in its own section. While no damaged cars have been reported to collapse, it's best to seek an exit immediately due to the inconsistent occurrences of the level's event. Furthermore, the cars' fluorescent lighting are more prone to serious explosions that may cause severe injuries.Blast injuries include (but are not limited to): internal organ injuries, lung and traumatic brain injury, extremity injuries, burns, hearing, and vision alternations.
The tracks in which the subway lies on are comprised of metal and concrete, yet they have shown abnormally great durability. Stepping off of the subway is highly unadvised due to one's sanity critically plunging to irreversible limits to the point where any sanity-restoring methods will prove insufficient. Additionally, one's vision will almost completely blacken, sending a rush of fear through the wanderer. A faint mist drags lazily across the air, carrying a faint, toxic odor of metal. A haze of fog also clouds in the distance, but it easily parts upon contact. It is also worth noting that one's sanity slowly deteriorates in this level. Additionally, this fog appears to make thinking difficult, further promoting the consumption of Almond Water.
The 899 Event
The 899 Event is a time fluctuating anomaly that occurs every so often. Unfortunately, there is no way to predict when the event will occur due to its inconsistent occurrences and durations.
When The 899 Event begins, gravity will start to weaken, which can be proven by the random hovering of objects. One will experience a sudden drop in temperature, further amplifying the atmosphere. After a few seconds, time will suddenly reverse on itself, rewinding all action that had previously happened. The wanderer's vision will start to blur, and space will start to warp, making standing a difficult task. An incredibly severe quake will take place, which will severely damage the level's structure, mainly the tunnel. This level, however, does not repair itself like many other levels of the Backrooms. With this fact and the aforementioned quakes, it is predicted that this level is destined to collapse in on itself due to its failing stability for each time The 899 Event occurs. Thus, this level is best to be left as it is and wait for its inevitable end. We believe some sort of entity has caused this to happen but this entity has never been seen or proven.
Entrances & Exits
Entrances
*A black and white subway car inside the ground will lead here. Note that the environment immediately shifts to that of 899, making turning back impossible.
*Playing with a black and white clock may lead here.
*Noclipping into a shadowed/dark area has an astronomically small change to lead here.
*A grayscale dream in Level 6.3 will lead here.
*If one scales the Eternal Staircase long enough before jumping down in the middle, they will end up here.
*Sleeping in a black and white room in Eternal Disappointment will lead here.
Exits
*During the 899 Event, a blood-red car is generated in at a random place. Noclipping in this car will lead to Level -250. As time passes, however, the car will begin to lose color, making this exit only temporary.
*A gray door randomly placed in the tunnel will lead to Level -1
*Venturing far enough into a completely darkened area may lead to a variety of unilluminated levels, such as Level 6, one of ditto's sublevels, Level 20.6, et cetera.
*Finding a car that is flooded with plastic balls and covering oneself with said balls will lead to Level 60.
*A manhole in the floor of the subway leads to Level 800.
Entities
Relevant Logs
Footnotes
Category:Class Undetermined
Category:Unstable Levels
Category:Dangerous
Category:Dangerous
Category:Levels
Category:Cluster I
Category:Unconfirmed Levels
Category:Glitchy Levels