Roy Greenhilt

Roy Greenhilt is the main protagonist of the D&D inspired webcomic, The Order of the Stick. A 29-year-old fighter, Roy assembled the Order and acts as party leader. While his teammates often frustrate him to no end, Roy is nevertheless committed into turning them into an effective fighting force to stop Xykon.
==Bio==
Roy is a very intelligent human warrior with an ancestral sword and a serious problem with his unsupportive father. He is the leader of the Order of the Stick. Likewise, he with copious amounts of stress daily, often due to somewhat unreliable teammates. Despite this, he has sworn to kill Xykon as part of his father's oath.
== Personality ==
Roy does genuinely try to be a good leader even if he fails. His bitter remarks toward his teammates and trash talk during battles are his way to cope with the hardships and by his own admission the hope that one of his zingers will force his dad to change.
== Character History ==
=== Early Life and College ===
Roy was the son and eldest child of Eugene Greenhilt, a highly accomplished illusionist, who wished for his son to follow in his footsteps and enroll in Mage College. Roy, however, had other ideas. Inspired by tales of his grandfather and the greatsword that he wielded, he enrolled in Bash University (Bash U), a college for those intending to become fighters. Roy, being highly studious, found himself to be something of a social outcast. After three years of study, he was surprised to receive a visit from his father, who had disowned him when he chose the fighter's path. Eugene explained to his son that he was dying of old age and that Roy and his younger sister Julia would inherit a blood oath of vengeance that he had sworn against the sorcerer Xykon, who had slain Eugene's mentor many years earlier. Despite his father's firm belief that Roy, as a lowly fighter, would be incapable of facing Xykon (now having become a lich) successfully, Roy swore to continue his father's quest to destroy the sorcerer. Shortly after his father's death some years later, Roy graduated from college with an MBA (Master of Battle Administration).
=== Pre-Order Adventuring ===
After college, Roy decided that he needed to gain some levels before starting his quest to destroy Xykon and so signed up with an adventuring party that were on a quest to eliminate a group of orcs who had been causing problems in a nearby town. One of the other members of the party was a surly dwarven cleric by the name of Durkon Thundershield whose attitude made him generally disliked by the other members of the group. Sent on a mission with Durkon by the other members of the party, who made it quite clear that they'd be more than happy if Durkon failed to return, Roy saved his compatriot's life by throwing himself into the path of an attack meant for Durkon. Fending off the attack, Roy realised that the orcs were not there to cause trouble, but were waiting for a forthcoming rock concert and it was the natural distrust of orcs by the townspeople that was causing the problems. Roy came to an agreement with the orcs, allowing them to stay for the concert on the proviso that they moved on afterwards. Facing the disagreement of the rest of the party, who failed to understand why Roy wasted time negotiating with the orcs rather than simply killing them, as adventurers, in their opinion, were supposed to do, Roy left in disgust, telling them that he would never kill somebody simply because it was more convenient than talking to them.
Durkon went after him, telling Roy that he was the first human he'd ever met who chose to use his head when faced with a choice between thinking and violence and that in saving his life, Roy was also the first non-dwarf who had ever cared about him. Durkon then told him that, if Roy ever formed his own party, that he would be part of it. Realizing that the time had come, Roy, with Durkon's assistance, then spent the next couple of years seeking out information about Xykon, ultimately gaining the location of the lich's lair from an oracle. After hearing details of the likely opposition, Roy and Durkon came to the conclusion that they would need more assistance.
=== Forming The Order ===
Roy and Durkon separated to look for willing allies. Roy initially tried approaching adventurers in the street, only to be immediately rebuffed. A chance encounter with a passing bard named Elan, who was familiar with genre conventions, put him straight. Elan assisted Roy in disguising himself as a stereotypical 'mysterious stranger' and told him to sit in the corner of a tavern and stare into his drink. Despite feeling utterly ridiculous, Roy complied and was shocked to discover a number of adventurers waiting to talk to him when he finally looked up. Explaining the task ahead of him, Roy was turned down almost immediately by the vast majority of the applicants, but three showed interest: A rogue named Haley Starshine, a high elven wizard by the name of Vaarsuvius and a highly confrontational halfling ranger named Belkar Bitterleaf. He gave the final position in the party to Elan, as thanks for his assistance. After some debate among the party as to what name they should adopt, Roy finally made the irritated and entirely frivolous suggestion that they should be called "The Order of the Stick," purely because they happened to be passing a stick lying on the ground at the time. To his distinct aggravation, this met with considerable approval.
After their initial encounter with a small group of kobolds went badly, Roy gave serious thought to disbanding the party immediately, but was talked out of it by Durkon, who pointed out that he and Roy hadn't got along when they first met either. He suggested that Roy might be exactly the sort of strong leader that they needed to get them to work as a team. Despite great misgivings, Roy agreed to give it a chance.
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