Shinobi

== Shinobi ==
The Stealthy DPS Class 
 1d8 Hit Dice  
The Calm Sojo Shinobi approaches the unsuspecting guard from behind. The Sojo Shinobi carefully assassinates the guard and drops to the ground. Only the sounds of footsteps were heard by the other guards. The Shinobi retreats into the shadows for another attack.  
Str -3
Def -2
Wis +3
Int +4
Cha -4
Dex +4
Spd +5
Lck -3
=== Multi Classing ===
+2 Spd, +2 Dex
=== Starting Equipment ===
Base Stealth Gear
Grappling Hook
5 Shuriken
5 Kunai
5 Caltrops
Asian Weapon Of Choice
=== Shinobi Abilities ===
At Level 3: A Shinobi at level 3 can pick one of a few choices.
Shadow Concealment- The user has advantage on stealth checks for 1d8 turns in darkness. 
Neutralize- Advantage on melee attacks when unnoticed.  
Barrage- Advantage on ranged attacks when unnoticed.
At Level 7: Shinobi at level 7 picks a path.
Way of The Shadow- From now on, the Shinobi will follow The Way of The Shadow
Way of The Blade- From now on, the Shinobi will follow The Way of The Blade
Way of The Eye- From now on, the Shinobi will follow The Way of The Eye  
Way of The Shadow
At Level 10 Shadow Doll- The user throws a silhouette that appears to be the user.
At Level 15 
At Level 20
Way of The Blade
At Level 10 Assassination- If unnoticed, Advantage on hit, 2d10 damage.
At Level 15 
At Level 20
Way of The Eye
At Level 10 Spirit Walk- Ability to run on walls and water, requires concentration. 
At Level 15 Shadow Soul - User can pull out a shadow that attacks with its hands. It can move to any square you are touching. It shares your stats and HP. 
At Level 20 Hawk Eye - The User can move their center of perception to anything within their Bow Range. 
Thank you, for choosing Shinobi. Please feel free to let us know what you thought about playing your Shinobi.
Thank You KaineSauce for actually working on this.
Category:Classes