Acrobatics+

Acrobatics+
Use: Unskilled
use of Vaulting/Springing penalized; Falling cannot be used unskilled.
Sample specializations: Tightrope
walking, swinging on ropes, gymnastics, Vaulting/Springing, Falling
This
is the skill used by gymnasts and circus acrobats to perform their flips,
rolls, and falls. It can also be used for more practical purposes such as
leaping over obstacles, through narrow openings and knowing how to land from a
fall to reduce injury. Many martial artists, cat burglars and swashbuckling
fighters have use for acrobatics.
In game play, acrobatics has
two specific functions, Vaulting/ Springing and Falling. Most applications of
the skill fall into the Vaulting/Springing category.
Vaulting/springing: a
character skilled in acrobatics has
the ability to use the natural scenery to vault and spring over physical obstacles.
The difficulty number of such an action depends upon the obstacle.
VAULTING/SPRINGING CHART
Obstacle Difficulty #
Hopping
a fence 3
Swinging
on a rope 5
Grabbing
an overhang and swinging over a pit 8
Vaulting
or swinging over a tricky obstacle 10
Performing
a backflip 12
Bouncing
off an awning during a free fall to reach a specific destination 15
Falling: a
character skilled in acrobatics can
reduce the damage that he sustains in a fall. The difficulty number depends on
the distance fallen. Successful use of the skill indicates that any wound damage sustained
in the fall is reduced by one level (heavy
wound becomes a wound; mortal wound becomes
a heavy wound, etc.).
This part of the skill cannot be attempted unskilled. Rules concerning falling damage
are in Chapter Four.
FALLING CHART
Distance fallen Difficulty #
1
Story (15 feet)
3
2
Stories (16-30 feet)
8
5
Stories (31-100 feet)
12
Over 5 stories 15