Temporal Anomaly (Priest Spell)

By means of this spell, the priest can create a ripple in the time stream so that a physical effect occurs without the physical cause occurring. For example, the priest can cause a dart to appear in an opponent's neck without actually appearing to throw anything.
During the casting of this spell, the priest enters an alternate time stream for up to one round per level of the caster. During that time interval, the priest can attempt to carry out any action normally open to him or her, and other creatures can react accordingly. When the casting is complete, the priest returns from the alternate time stream, although to observers it appears as if the priest spent only a single round casting a spell, and the effects of any action caused in the alternate time stream suddenly become apparent, without obvious cause or without any memory of such events by other participants. Any spells cast, charges employed, or other magical effects employed in the alternate reality are not used up when the priest returns to the original time stream.
For example, a 14th level priest casts temporal anomaly. For the next fourteen rounds, she interacts with the current situation normally. She could try to hit an opponent with a dart, but to do so would require a successful attack roll, and the opponent could react accordingly. She could also bind the wounds of an ally and cast cure light wounds upon him. When the priest returns to her normal time stream, observers will believe that the caster spent a single round casting a spell. Upon completion of the spell, however, the foe would suddenly sport a dart in the neck and the ally would suddenly be bandaged and cured.
The material components are the priest's holy symbol and a powdered ruby worth at least 1,000 gp.
Notes: Granted by the elven deity Labelas Enoreth.
Category:Priest Spells
Category:Spells from Priest's Spell Compendium
Category:Spells