Ichika (Izuna)

==Summary==
Ichika is a supporting character from Izuna: Legend of the Unemployed Ninja and its sequel. She is an easygoing fisherwoman who was looking for a man stronger than her to marry. However, due to her huge strength, no man was ever able to beat her, and so she changed her prerequisites for her husband to be a good cook. She eventually gets married with Sakichi, a fisherman from Suirei Village, but soon gets bored of being a housewife and decides to join Izuna in her adventures to see some action.
==Powers and Stats==
Tier: At least , Higher with weapons and some offensive talismans. Some weapons and talismans ignore durability
Name: Ichika
Origin: Izuna: Legend of the Unemployed Ninja
Gender: Female
Age: Likely mid-20s
Classification: Human, Fisherwoman
Powers and Abilities:
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|-|Base=Superhuman Physical Characteristics, Weapon mastery in swords, armor, and boots, Proficiency in shuriken, kunai, caltrops and bombs, Martial Arts and Proficiency in Hand-to-Hand combat, Enhanced Senses, Energy Projection, Explosion Manipulation, Regeneration (Mid-Low), Very resistant to BFR (unaffected by Yami-Uchi), 4th Wall Awareness, Fictional world acknowledgment, Can harm intangible and divine beings
|-|With Weapons=Damage Boost (on divine beings/gods), Very resistant to (status effects, Mind Control, Corruption, Fear Manipulation, curses, fire, water, electricity and Power Nullification) from various weapons, Corruption, Durability Negation, Statistics Amplification, Probability Manipulation, Exorcism, Flight, Power Nullification (againt projectiles of any sort), Resurrection, Can steal items, Accelerated Development (Leveling; Physical Statistics, Abilities)
|-|With Talismans=Fire Manipulation, Wind Manipulation, Status Effect Inducement (paralysis, confusion, anchoring, binding, sleep, blindness), Statistics Reduction, Resuscitation, Item Repairing, BFR, Teleportation, Sleep Manipulation, Soul Manipulation, Damage Boost and Probability Manipulation (critical hit guarantee), Statistics Amplification, Sealing, Invisibility, Healing, Purification (Type 3)
|-|With Orbs & Pills=
Statistics Amplification, Healing, Purification (Type 3), Sleep Manipulation, Weight Manipulation, Density Manipulation, Flight, Poison Manipulation, Body Control, Status Effect Inducement (Confusion, blindness, poison), Corruption, Teleportation and Smoke Manipulation
</tabber>
Attack Potency: At least Town level (Scales to Izuna and Abyss), Higher with weapons and some offensive talismans. Some weapons and talismans ignore durability
Speed: Superhuman running speed (Can cross a large dungeon room in a second), faster with Haste Boots (Doubles her speed), Subsonic combat/reaction speed (Scales to Izuna, who can dodge arrows at point-blank range), up to Subsonic+ (Some talismans and weapons increase combat speed by x2 and x3), Faster casting speed/attack speed (Can cast spells and techniques faster than enemies can react, including other gods)
Lifting Strength: Peak Human
Striking Strength: At least Town level, Higher with weapons and some offensive talismans. Some weapons and talismans ignore durability
Durability: At least Town level, Higher with weapons and defensive talismans (Scales to Izuna)
Stamina: Superhuman (Ichika is the strongest person in her village. Like Izuna and Shino, she can face off against gods and hoards of monsters. She can keep fighting even after getting severely beat up or having her stamina drained)
Range: Extended Melee Range with swords and boots, Tens of Meters with energy manipulation, Hundreds of Meters with some talismans
Standard Equipment: Talismans, several weapons (swords, armguards, boots, shuriken, kunai, caltrops, bombs), staves, healing items and pills
Intelligence: Average. Ichika is a capable fighter, has good intuition and instincts
Weaknesses: None notable, outside of game mechanics. Talismans cost Spirit Points to use (SP) that Ichika has a limit of. Everytime she gets hit, she loses 1 SP. The lower her SP gauge is, the weaker her attacks will be (Those aspects are likely exaggerated for gameplay balance purposes).
Notable Attacks/Techniques:
Weapons
Swords
* Bokken: A simple wooden sword.
* Haja Blade: A sword that drives away evil spirits and forcefully convert enemies to the user’s side
* Shingan Blade: A sword that lets the user never miss his attacks under any circumstance
* Asura Blade: A katana that increases experience gained in battle
* Zantetsu Blade: A katana that can cut through anything and ignores durability
* Musou Blade: A regular katana, but is extremely sharp and powerful
* Houshin Blade: A sword forged specifically to challenge gods and divine beings, dealing massive damage against them
Arms
* Bronze Arm: An ordinary armguard
* Kagutsuchi Arm: An armguard that reduces fire damage
* Orochi Arm: An armguard that reduces water and lightning damage, and may prevent paralysis
* Izanagi Arm: An armguard that makes the wearer immune to curses
* Izanami Arm: An armguard that makes the wearer immune to power nullification
* Enma Arm: An armguard that prevents the depletion of stamina and spiritual power during combat and brings peace to the mind (Passive Purification (Type 2). Prevents Mind Manipulation, Corruption and Fear Manipulation)
* Susano-o Arm: An armguard that prevents all status effects on the wearer
* Kirin Arm: An armguard that prevents all status effects on the wearer and increases EXP gained
Boots
* Leather Boots: Regular boots that ward off paralysis
* Winged Boots: Grants Flight to the user
* Steel Boots: Ordinary boots made of steel
* Haste Boots: Doubles the running/combat speed of the wearer
* Platform Boots: Boots with the power to destroy the earth as the wearer walks, destroying traps before they can even activate
* Unholy Boots: A powerful weapon due to its contract with demons. The user will however get hurt with each attack
* Martial Boots: Boots that give the wearer the ability to 100% block any and all incoming projectiles, both physical and magical
* Bishamon Boots: Boots with the power to revive the user after death or KO
Talismans
Rekka: Unleashes a wave of fire in a small area around the user. If stuck on a weapon, increases attack.
Gouka: Unleashes a devastating blast of fire in a wide area around the user. If stuck on a weapon, attacks may obtain the fire property bonus.
Mikagami: Confuses all enemies in the user’s line of sight for some time, making them move and attack randomly. If stuck on a weapon, increases defense.
Jinrai: Paralyses all enemies in the user’s line of sight for some time. If stuck on a weapon, attacks may paralyse the enemy.
Reppu: Unleashes fierce winds that damage all enemies around the user and push them back several meters or until they hit an object. If stuck on a weapon, attacks may push the enemy back.
Mikiri: Severely decreases all enemies' vision in the user’s line of sight for some time. If stuck on a weapon, increases evasion rate.
Ashikase: Anchors and binds all enemies in the user’s line of sight for some time. If stuck on a weapon, attacks may anchor the enemy.
Suimin: Puts to sleep all enemies in the user’s line of sight for some time. If stuck on a weapon, attacks may put the enemy to sleep.
Kaishin: Grants a guaranteed critical hit on the next hit. If stuck on a weapon, increases the critical hit rate and proficiency with it.
Yami-Uchi: Kills an enemy instantly by sending him to the void. If stuck on a weapon, attacks may instantly kill the enemy.
Metsubou: Instantly annihilates all enemies in the user’s line of sight.
Ten’i: Teleports the user. If stuck on a weapon, attacks may cause the user and enemy to switch places.
Fukugen: Repairs a damaged or broken weapon
Fukusei: Duplicates a chosen talisman
Fuuma: The user throws the talisman at an enemy to seal and trap him in it
Kou’un: The user throws the talisman at an enemy to turn him into a random item
Suitai: The user throws the talisman at an enemy. If the talisman hits the enemy, his overall stats decrease. If it hits a weapon, its stats will decrease.
Seikan: Revives the user once upon death or KO. The talisman must be activated beforehand.
Seijyaku: The user becomes invisible for a short time
Kikan: Teleports the user away to a specific predetermined location. When thrown at an enemy, he is forcefully teleported away.
Zoufuku: Increases the SP capacity of a weapon
Shippu/Hayate: The user spins to strike all adjacent enemies twice consecutively. If several of these are stuck on a weapon, each attack will have two strikes.
Yuukon: The user is completely healed and is cured of all status effects
Tsukumo: Releases a weapon’s spirit that can be sticked onto another weapon. The second weapon will inherit all the first weapons abilities and properties. This technique can be used indefinitely, so much that a single weapon can end up having the abilities of every weapon in the game.
Talismans can be stuck on Staves to obtain the same effect as normal, but with more uses.
Others
Healing Items
* Light of Healing: An orb that restores 500 HP
* Light of Blessing: An orb that restores 2000 HP
* Light of Grace: An orb that restores 5000 HP
* Light of Divinity: An orb that restores all HP
* Panacea: An orb that cures any and all status effects
* Likeness of Pochi: A photograph of a god. Whoever looks at it is restored with 100 SP, before it vanishes
* Likeness of [game character]: A photograph of one of the characters. Whoever looks at it is restored with 50 SP, before it vanishes
* Likeness of Mother: A photograph that restores all SP to whoever looks at it
* Picture of Hell: Increases the maximum stamina of whoever looks at the picture, but also causes fear.
Pills: While the primary use of pills is consumption, if they are thrown at an opponent, he will get affected by whatever effect the pill gives.
* Fire Pill: A pill made of concentrated gunpowder that explodes when thrown at an enemy
* Light Pill: The consumer’s weight decreases so much that he becomes lighter than air and becomes able to fly for some time
* Heavy Pill: A pill that increases weight enough to pull any levitating or flying enemy to the ground
* Awakening Pill: The consumer’s evasion, accuracy and visual speed vastly increase
* Charge Pill: The consumer will be forced to run in a straight line in the direction he was facing until he hits something or falls off
* Poison Pill: The consumer will get poisoned and continuously lose HP
* Sleeping Pill: The consumer will be forcefully put to sleep
* Darkness Pill: The consumer's vision will become extremely limited temporarily
* Charm Pill: A pill that turns anyone to the side of whoever threw it or made him consume it
* Bamboozle Pill: The consumer will be afflicted with the Confusion status
* Smoke Bomb: Allow the user to vanish and flee from their opponent
Note: It is possible for a single weapon to have every talisman and weapon ability in the game through repeated use of the Tsukumo talisman.
==Notable Matchups==
Victories:
Losses:
Inconclusive:
Category:Izuna: Legend of the Unemployed Ninja
Category:Characters
Category:Fourth Wall Aware Characters
Category:Accelerated Development Users
Category:Adults
Category:Air Users
Category:BFR Users
Category:Body Control Users
Category:Bomb Users
Category:Brawlers
Category:Caltrop Users
Category:Corruption Users
Category:Density Users
Category:Energy Users
Category:Enhanced Senses Users
Category:Explosion Users
Category:Female Characters
Category:Fire Users
Category:Flight Users
Category:Game Characters
Category:Healers
Category:Humans
Category:Invisibility Users
Category:Kunai Users
Category:Married Characters
Category:Martial Artists
Category:Non-Physical Interaction Users
Category:Poison Users
Category:Purification Users
Category:Regeneration Users
Category:Resurrection Users
Category:Power Nullification Users
Category:Probability Users
Category:Sealing Users
Category:Shuriken Users
Category:Sleep Users
Category:Smoke Users
Category:Soul Users
Category:Staff Users
Category:Statistics Amplification Users
Category:Statistics Reduction Users
Category:Status Effect Users
Category:Sword Users
Category:Teleportation Users
Category:Thrown Weapon Users
Category:Trap Users
Category:Weapon Masters
Category:Weapon Users