Server Configuration

:See also: Guide, Server Configuration/Useful links, Admin Panel.
==Server Setup==
:See also: Official server hardware.
===Dedicated Server System Requirements===
===Dedicated Server Setup===
* Dedicated Server Launcher.
* How to get a Dedicated Server.
* Dedicated Server Setup: Linux and Wine.
* PCinvasion.com guide to setting up a windows Conan Exiles dedicated server
==Server Settings==
:See also: Admin commands
:or edit : \Conan\ConanSandbox\Saved\Config\WindowsServer\ServerSettings.ini
<tabber>
Difficulty Presets=
Title 	Setting 	Description	Useable
DifficultySetting the difficulty on a server	Adjusts base settings for some categories to make the game more or less difficult. Typically adjusts sliders in the Combat, Survival, Harvesting and Purge tabs while other categories such as Progression, Crafting and Day/Night cycle are not changed.	Difficulty presets for the server:
* Civilized: Easy
* Decadent: Normal
* Barbaric: Hard	Yes(24.06.2021)
|-|
General=
Title 	Setting 	Description 	Useable
Server Name 	ServerName 	The name of your server. 	Yes(09.23.2018)
Number of players 	N/A 	Maximum number of players (slider). 	?
Map 	 	"Location of map to use". This is one of the following:
* ConanSandBox: the default map.
* a self-made map that is in the same folder. (there are no other default maps)	?
Message Of The Day 	ServerMessageOfTheDay 	Set message of the day here. 	Yes(09.23.2018)
Server password 	ServerPassword 	The server password can be changed here. 	Yes(09.23.2018)
Admin password 	AdminPassword 	This password gives administration rights. 	Yes(09.23.2018)
Make Admin 	 	Click 'Make Me Admin' and type in Admin password to get admin access on a server. 	?
BattlEye Enabled 	IsBattlEyeEnabled 	This enables BattlEye cheat protection on the server. Funcom highly recommends this to avoid cheaters from affecting your gameplay. 	Yes(09.23.2018)
PVP Enabled 	PVPEnabled 	When this is flagged, Player vs Player is enabled on the server. (Default True) 	Yes(09.23.2018)
Time-Restrict PvP 	RestrictPVPTime 	When this is flagged, Player vs Player is only possible within the set time periods. 	Yes(09.23.2018)
PvP Blitz Enabled 	PVPBlitzServer 	When this is enabled, progression is faster in order to get players into higher-tier PvP quicker. (Default False) 	Yes(09.23.2018)
Time-Restrict PvP Building Damage 	RestrictPVPBuildingDamageTime 	When this is flagged, players can only attack and destroy other player's structures within the set time periods. 	Yes(09.23.2018)
Community 	ServerCommunity 	Selecting a community from the drop down list will affect how your server is filtered in the server list. Please set up your community responsibly, in order to help players find a server that matches their playstyle.
You can choose from Purist, Relaxed, HardCore, RolePlaying and Experimental.	Yes(09.23.2018)
Server Region 	serverRegion 	Selecting a server region will affect how your server is filtered in the list. Please select your region to help players find a server that is close to them.
* 0 = Europe
* 1 = North America
* 2 = Asia
* 3 = Australia
* 4 = South America
* 5 = Japan	Yes(09.23.2018)
No Ownership 	NoOwnership 	Flagging this means that the ownership rules on the server do no exist. This means that all players can loot all chests, use all machines, dismantle all buildings etc.	Yes(09.23.2018)
Containers Ignore Ownership 	ContainersIgnoreOwnership 	Flagging this means that all containers are open to other players, but enables optional locking of some chests. 	Yes(09.23.2018)
Can damage player owned structures	CanDamagePlayerOwnedStructures 	If this is flagged, players can attack and destroy other player's structures. 	Yes(09.23.2018)
Can Damage players 	bCanBeDamagedUnexposed Server Settings: There are many server settings that are not exposed in the Server Setting UI. To view a full list, open the console; or ) and type GetAllServerSettings.Caution - These settings remain hidden for a reason. These can have an extremely negative impact on your gameplay experience. Use with caution.	If this is flagged, players can be damaged by other players. 	Yes(09.23.2018)
Enable Sandstorm 	EnableSandStorm 	Flagging this allows sandstorms to periodically sweep across the Exiled Lands. 	Yes(09.23.2018)
Clan Max Size 	clanMaxSize 	This sets the maximum allowable size of clans on the server. Once a clan reaches the limit, no new members can join. 	Yes(09.23.2018)
Tethering Distance 	 	In CO-OP game on a non-dedicated server, clients are tethered to the host player and the maximum distance can be set here. 	?
Maximum Nudity 	MaxNudity 	
This setting determines the maximum amount of nudity on the server. This overrides the client preference, so if a server is set to no nudity, even if a player sets their client to full nudity, they will not be able to see nudity on this server. However, if a server allows full nudity, and a player sets their client to partial nudity, the client will correctly show only partial nudity.
* 0 = none
* 1 = partial
* 2 = full	Yes(09.23.2018)
Server Voice Chat 	serverVoiceChat 	Select if the server should have an in-game voice chat or not. 	Yes(09.23.2018)
|-|
Progression=
 *Examples do not reflect actual values of XP received.
Title 	Setting 	Description 	Examples	Useable
Player XP Rate Multiplier 	PlayerXPRateMultiplier 	This multiplier affects all types of XP that players receive. You can use this to adjust player progression for all activities.	
* 0.5 = 50 XP
* 1.0 = 100 XP (*Default)
* 1.5 = 150 XP	Yes(10.7.2020)
Player XP Time Multiplier 	PlayerXPTimeMultiplier 	In , players receive XP passively over time, simply for surviving. This multiplies the speed at which players receive this XP. 	
* 0.5 = 50 XP
* 1.0 = 100 XP (*Default)
* 1.5 = 150 XP	Yes(10.7.2020)
Player XP Kill Multiplier 	PlayerXPKillMultiplier 	This multiplies the amount of XP that players receive for killing monsters and players in . 	
* 0.5 = 50 XP
* 1.0 = 100 XP (*Default)
* 1.5 = 150 XP	Yes(10.7.2020)
Player XP Harvest Multiplier	PlayerXPHarvestMultiplier	This multiplies the amount of XP that players receive for harvesting in . 	
* 0.5 = 0.5 XP
* 1.0 = 1 XP (Default)
* 1.5 = 1.5 XP	Yes(10.7.2020)
Player XP Craft Multiplier 	PlayerXPCraftMultiplier 	This multiplies the amount of XP that players receive for crafting in . 	
* 0.5 = 50 XP
* 1.0 = 100 XP (*Default)
* 1.5 = 150 XP	Yes(10.7.2020)
|-|
Day / Night Cycle=
 *Defaults refer to example values and not the actual default durations.
Title 	Setting 	Description 	Examples 	Useable
Day Cycle Speed 	DayCycleSpeedScale 	This multiplies the entire 24hr day cycle speed. Individual parts of the day can be tweaked in the settings below. Note, this multiplier is applied in addition to any settings changes below. 	
* 0.5 = 60 minutes
* 1.0 = 30 minutes (*Default)
* 2.0 = 15 minutes 	Yes(25.9.2022)
Day Time Speed 	DayTimeSpeedScale 	Daytime hours in are between 7:00 and 16:59 in-game time. Changing this multiplier will multiply the time spent between these hours of the day. 	
* 0.5 = 44 minutes
* 1.0 = 22 minutes (*Default)
* 2.0 = 11 minutes 	Yes(25.9.2022)
Night Time Speed 	NightTimeSpeedScale 	Nighttime hours in are between 19:00 and 4:59 in-game time. Changing this multiplier will multiply the time spent between these hours of the night. 	
* 0.5 = 10 minutes
* 1.0 = 5 minutes (*Default)
* 2.0 = 2.5 minutes 	Yes(25.9.2022)
Dawn/Dusk Time Speed	DawnDuskSpeedScale 	Dawn in is between 5:00 and 6:59. Dusk is between 17:00 and 18:59. Changing this multiplier will multiply the time spent in the period of both dawn and dusk. 	
* 0.5 = 6 minutes
* 1.0 = 3 minutes (*Default)
* 2.0 = 1.5 minutes 	Yes(25.9.2022)
Use Catch Up Time 	UseClientCatchUpTime	Enables or disables the use of Catch up time mechanics on the server. 	
* False: will disallow the catch up time, causing new players to spawn in at whatever time the server actually exists at.
* True (*Default)	Yes(10.7.2020)
Catch Up Time 	ClientCatchUpTime 	In order to create a smooth starting experience for new players, has the ability to force a client PC to start at a certain time of day, regardless of the server time. If this setting is applied, new characters will start at the specified time, and then play at that time of day until the server "catches up" to them. We recommend not setting this to the darkest hours of the night, unless you are a sadistic person.	12.00 will have the player playing at noon until the server rolls back around to noon the next day.	Yes(10.7.2020)
|-|
Survival=
 *Defaults refer to example values and not the actual default rates/values.
Title 	Setting 	Description 	Examples	Useable
Stamina Cost Multiplier 	StaminaCostMultiplier 	Increases or decreases the amount of stamina players use per action. 	
* 0.5 = 5 Stamina spent
* 1.0 = 10 stamina spent (*Default)
* 1.5 = 15 stamina spent	Yes(24.06.2021)
Player Active Thirst Multiplier 	PlayerActiveThirstMultiplier 	Scales the speed at which a player gains or loses water while active. 	
* 0.5 = 1.0 Water loss / second
* 1.0 = 2.0 Water loss / second (*Default)
* 1.5 = 3.0 Water loss / second	Yes(24.06.2021)
Player Active Hunger Multiplier 	PlayerActiveHungerMultiplier 	Scales the speed at which a player gains or loses food while active. 	
* 0.5 = 1.0 Food loss / second
* 1.0 = 2.0 Food loss / second (*Default)
* 1.5 = 3.0 Food loss / second	Yes(24.06.2021)
Player Idle Thirst Multiplier 	PlayerIdleThirstMultiplier 	Scales the speed at which a player gains or loses water while idle. 	
* 0.5 = 1.0 Water loss / second
* 1.0 = 2.0 Water loss / second (*Default)
* 1.5 = 3.0 Water loss / second	Yes(24.06.2021)
Player Idle Hunger Multiplier 	PlayerIdleHungerMultiplier 	Scales the speed at which a player gains or loses food while idle. 	
* 0.5 = 1.0 Food loss / second
* 1.0 = 2.0 Food loss / second (*Default)
* 1.5 = 3.0 Food loss / second	Yes(24.06.2021)
Logged out characters remain in world	LogoutCharactersRemainInTheWorld 	If flagged/True, player bodies remain in the world in an unconscious state. If unflagged/False, player bodies are gone from the world when offline. (Default: True)	 	Yes(01.19.2018)
Drop Equipment on Death 	DropEquipmentOnDeath 	If True, players who are killed drop their equipped items when they respawn. If False, players who die will respawn with all of their equipment. (Default True) 	 	Yes(10.07.2020)
Everybody can loot corpse 	EverybodyCanLootCorpse 	If True, anybody can loot the corpse of a dead player. If False, only the player can recover items from their corpse. (Default True) 	 	Yes(10.07.2020)
Thrall Corruption Removal Multiplier 	ThrallCorruptionRemovalMultiplier	Raising this increases the speed at which thrall entertainers
remove player corruption. Lowering it decreases the speed. 	 	Yes(10.07.2020)
Player Corruption Gain Multiplier 	PlayerCorruptionGainMultiplier 	It multiplies corruption given to players. 	 	Yes(10.07.2020)
|-|
Combat=
 *Defaults refer to example values and not the actual default damage/times.
Title 	Setting 	Description 	Examples	Useable
Player Damage Multiplier 	PlayerDamageMultiplier 	Multiplies the amount of damage that a player does. 	
* 0 = No damage dealt
* 0.5 = 10 Damage dealt
* 1.0 = 20 Damage dealt (*Default)
* 1.5 = 30 Damage dealt	Yes(10.07.2020)
Player Damage Taken Multiplier 	PlayerDamageTakenMultiplier 	Multiplies the amount of damage that a player receives. 	
* 0 = No damage taken
* 0.5 = 10 Damage taken
* 1.0 = 20 Damage taken (*Default)
* 1.5 = 30 Damage taken	Yes(10.07.2020)
NPC Damage Multiplier 	NPCDamageMultiplier 	Multiplies the amount of damage that NPCs and Monsters do. 	
* 0 = No damage dealt
* 0.5 = 10 Damage dealt
* 1.0 = 20 Damage dealt (*Default)
* 1.5 = 30 Damage dealt
* .01 x playerlevelregion	Yes(10.07.2020)
NPC Damage Taken Multiplier 	NPCDamageTakenMultiplier 	Multiplies the amount of damage that NPCs and Monsters receive. 	
* 0 = No damage taken
* 0.5 = 10 Damage taken
* 1.0 = 20 Damage taken (*Default)
* 1.5 = 30 Damage taken
* .01 x playerlevelregion	Yes(10.07.2020)
Thrall Damage To Players Multiplier 	ThrallDamageToPlayersMultiplier 	Multiplies the amount of damage that thralls do to players. 	
* 0.5 = 10 damage dealt
* 1.0 = 20 damage dealt (*Default)
* 1.5 = 30 damage dealt	Yes(24.06.2021)
NPC Respawn Multiplier 	NPCRespawnMultiplier 	Multiplies the speed at which NPCs respawn in the world after dying. Note that currently many NPCs DO NoT respect this value. 	
* 0.5 = 15 seconds
* 1.0 = 30 seconds (*Default)
* 1.5 = 45 seconds	Yes(24.06.2021)
Friendly Fire Damage Multiplier 	FriendlyFireDamageMultiplier 	Raising this increases the amount of damage a player deals to a friendly player. Lowering it decreases the amount. 	 	Yes(10.07.2020)
Building Damage Multiplier 	BuildingDamageMultiplier 	Raising this increases the amount of damage a building receives. Lowering it decreases the amount. 	 	Yes(10.07.2020)
Durability Damage Multiplier 	DurabilityMultiplier 	Modifies the amount of durability damage that an item takes when used or damaged. Increasing or decreasing this directly affects how long weapons, tools and armor will last. Note: This is bugged and has been for a long time, it actually only affects weapons and shields (including truncheons) unless you use a mod that fixes it.	
* 0 = Invulnerable weapons/tools
* 0.5 = 5 durability lost per hit
* 1.0 = 10 durability lost per hit (*Default)
* 1.5 = 15 durability lost per hit	Yes(10.07.2020)
Thrall Wakeup Time 	ThrallWakeupTime 	This determines the length of time that a Thrall will remain unconscious. 	
* 300 = Wake after 5 minutes
* 600 = Wake after 10 minutes (*Default)
* 900 = Wake after 15 minutes	Yes(10.07.2020)
Avatar Lifetime 	AvatarLifetime 	This determines the length of time that an Avatar can remain alive in the world. 	
* 30 = 30 seconds
* 60 = 60 seconds (*Default)
* 90 = 90 seconds	Unclear if working?
Disable Avatars 	AvatarsDisabled 	
* Flagged/True: Avatars cannot be summoned on this server.
* False (*Default) 	 	Yes(10.07.2020)
Time-Restrict Avatar Summoning 	 	When this is flagged, avatars can only be summoned within the set time periods. 	 	Yes(10.07.2020)
Enable Auto Facing on attack 	 	Activates the autotargeting system when using gamepad. 	 	Yes(10.07.2020)
Enable Target Lock 	 	Activates the target lock system making it possible to lock on to enemies and neutrals. 	 	Yes(10.07.2020)
Disable Landclaim NotificationsCattibria, December 26, 2018 (8:20 PM GMT)- #community-assistance, CE:AU discord	DisableLandclaimNotifications=True	 	
* True: Disables notifcations.
* False: Enables notifications.	Yes(10.07.2020)
|-|
Harvesting=
 *Defaults refer to example values and not the actual default rates/values.
Title 	Setting 	Description 	Examples	Useable
Item Spoil Rate Scale 	ItemSpoilRateScale 	Affects the length of time that foods will last before spoiling (smaller values means items last longer before spoiling). 	
* 0.5 = 4 minutes
* 1.0 = 2 minutes (*Default)
* 1.5 = 1 minutes	Yes(24.06.2021)
Harvest Amount Multiplier 	HarvestAmountMultiplier 	Multiplies the amount of resources gathered when harvesting. 	
* 0.5 = 5 Resources
* 1.0 = 10 Resources (Default)
* 2.0 = 15 Resources	Yes(24.06.2021)
Resource Respawn Speed Multiplier	ResourceRespawnSpeedMultiplier	Multiplies the speed at which resources respawn after being harvested. (Works opposite of NPC respawn multiplier despite tooltip and manual description) 	
* 0.5 = 30 minutes
* 1.0 = 15 minutes (*Default) 1
* 1.5 = 7.5 minutes	Yes(24.06.2021)
Land Claim Radius Multiplier 	LandClaimRadiusMultiplier 	This increases and decreases the radius at which land claim is applied. This affects the respawn of resources and NPCs as well as the ability of other players to claim nearby land.	
* 0.5 = 10 feet
* 1.0 = 20 feet (*Default)
* 1.5 = 30 feet	Yes(10.07.2020)
1* Resource respawn times can vary based on the resource, but 15 minutes is a good rule of thumb.
|-|
Crafting=
 *Defaults refer to example values and not the actual default rates/values.
Title 	Setting 	Description 	Examples	Useable
Crafting Time Multiplier 	ItemConvertionMultiplier 	Multiplier for the time to craft, larger than 1 makes it slower, less than 1 makes it faster.	
* 0.5 = 5 minutes
* 1.0 = 10 minutes (*Default)
* 1.5 = 15 minutes	Yes(24.06.2021)
Thrall Crafting Time Multiplier	ThrallConversionMultiplier	Multiplier for the time to craft, larger than 1 makes it slower, less than 1 makes it faster.	
* 0.5 = 30 minutes
* 1.0 = 60 minutes (*Default)
* 1.5 = 90 minutes	Yes(24.06.2021)
Fuel Burn Time Multiplier 	FuelBurnTimeMultiplier 	Raising this increases the time fuel units burn. Lowering it decreases fuel burn time. 	
* 0.5 = 7.5 seconds
* 1.0 = 10 seconds (*Default)
* 1.5 = 15 seconds	Yes(24.06.2021)
Crafting Cost Multiplier 	CraftingCostMultiplier 	This multiplies the amount of resources needed to craft an item 	
* 0.5 = 100 wood
* 1.0 = 200 wood (*Default)
* 1.5 = 300 wood	Yes(24.06.2021)
|-|
Abandonment=
Title 	Setting 	Description 	Examples	Useable
Disable Building Abandonment 	DisableBuildingAbandonment 	If flagged, disables decay on buildings over time. 	 	Yes(10.07.2020)
Building Decay Time Multiplier	BuildingDecayTimeMultiplier	Raising this increases the time it takes for building pieces and structures to decay. Lowering it decreases the decay time.	 	Yes(10.07.2020)
|-|
Chat=
Title 	Setting 	Description 	Useable
Chat Local Radius 	ChatLocalRadius 	Sets at what radius local chat will broadcast around a player in centimeters. 	Yes(10.07.2020)
Max Message Length	ChatMaxMessageLength	Sets the max number of characters in a chat message. 	Yes(10.07.2020)
Chat Has Global 	ChatHasGlobal 	Allows/disallows global chat. The in-game chat has a global channel all players can speak in.	Yes(10.07.2020)
|-|
Purge=
Title 	Setting 	Description 	Useable
Enable Purge 	EnablePurge 	Unchecking will completely disable purge events. 	Yes(10.07.2020)
Purge Level 	PurgeLevel 	Raising this increases the purge difficulty level. Example:
* 0: will disable Purges."Level zero will turn purge system off." from ingame. 	Yes(10.07.2020)
Purges per day 	PurgePeriodicity 	Raising this increases the number of times a purge will be triggered in a real day. The actual number of purges is also dependent on the various settings below. 	Unclear if working?
Restrict Purge Time 	RestrictPurgeTime 	If flagged, purges will be restricted to set times. 	Yes(10.07.2020)
 	PurgeTimeWeekdayEnd 	The value 0000 means 00:00 oclock is the weekday end time. 	Yes(10.07.2020)
 	PurgeTimeWeekdayStart 	The value 0000 means 00:00 oclock is the weekday start time. 	Yes(10.07.2020)
 	PurgeTimeWeekendEnd 	The value 0000 means 00:00 oclock is the weekend end time. 	Yes(10.07.2020)
 	PurgeTimeWeekendStart 	The value 0000 means 00:00 oclock is the weekend start time."Purge Settings Question - Cannot get the Purge to Launch - GPortal Rental Server - Xbox" Valkyrja, Funcom Forums - May 21, 2018 	Yes(10.07.2020)
Purge Time Restrictions 	 	The Purge will only take place during the times specified. 	Yes(10.07.2020)
 	PurgeRestrictionWeekdayEnd 	 	Yes(10.07.2020)
 	PurgeRestrictionWeekdayStart 	The value 0830 means 08:30 oclock is the weekday start time. 	Yes(10.07.2020)
 	PurgeRestrictionWeekendEnd 	The value 2200 means 22:00 oclock is the weekend end time. 	Yes(10.07.2020)
 	PurgeRestrictionWeekendStart 	The value 1800 means 18:00 oclock is the weekend start time. 	Yes(10.07.2020)
Purge Preparation Time 	PurgePreparationTime 	Raising this increases the time in minutes between The Purge warning and the start of the purge. 	Yes(10.07.2020)
Purge Duration 	PurgeDuration 	Raising this increases the maximum time The Purge will last. If you kill all of the waves a purge can complete sooner 	Yes(10.07.2020)
Minimum Number of Online Players	MinPurgeOnlinePlayers 	Raising this will make purges only occur when the set number of players are online. If set to zero, the Purge will attack any clan above the Purge Meter threshold (offline Purges). 	Yes(10.07.2020)
Allow Building 	AllowBuilding 	If flagged, building is allowed during purges. 	Yes(10.07.2020)
Purge Meter Trigger Value 	ClanPurgeTrigger 	Raising this increases the amount of different selected actions clans or players can do until they are eligible to be purged. In general, the higher the number, the longer a clan needs to be active in order to trigger The Purge.	Yes(10.07.2020)
Purge Meter Update Interval 	ClanScoreUpateFrenquency 	This is the interval that clan Purge events are aggregated, and the scores are added to the Purge Meter. Lower numbers will raise the clan meter more quickly. 	Yes(10.07.2020)
 	PurgeNPCBuildingDamageMultiplierNot listed on the forums post. May be an unexposed setting.	Raising this will increase damage inflicted by NPCs during a Purge. Examples:
* 5.000000
* 10.000000
* 15.000000
* 20.000000
* 25.000000 	Unclear if working?
|-|
Pets & Hunger=
Title 	Setting 	Description 	Useable
Enable Hunger System: Thralls 	ToggleHungerSystemThralls 	Toggles the hunger system for thralls. 	Unclear if working?
Enable Hunger System: Pets 	ToggleHungerSystemPets 	Toggles the hunger system for pets. 	Unclear if working?
Food Nutrition Value 	FoodNutritionValue 	The amount of nutrition the companion gain from eating food. 	Unclear if working?
Starvation Time In Minutes 	StarvationTimeInMinutes 	The amount of minutes it takes for companion hunger gauges to go from 100 to 0.
* Default = 10080 	Unclear if working?
Starvation Damage Penalty Cap 	StarvationDamagePenaltyCap 	When a companion's hunger gauge reaches 0, they start taking damage to their health. This value determines how much health can be removed in total, given in percent where 1 means 100% of the health.	Unclear if working?
Animal Pen Crafting Time Multiplier	AnimalPenCraftingTimeMultiplier	Multiplies the time to craft in animal pens. Numbers larger than 1 make it slower, less than 1 makes it faster. 	
Food Container Range multiplier 	FeedBoxRangeMultiplier 	Multiplies the distance that Food Containers can feed your companions. 	Yes(10.07.2020)
Exclusive Diet 	ExclusiveDiet 	Determines whether companions exclusively eat items listed on their diet. Disabled means they will eat any food item, in addition to their diet. 	Unclear if working?
|-|
Region Access Control=
Title 	Setting 	Description 	Useable
Region Block List	RegionBlockList	These settings use an IP lookup to determine the connection country of origin and prevent those regions not flagged for access from connection. Country codes can also be manually added, using the two letter codes from the list here	?
</tabber>
===Unexposed Server Settings===
Caution - These settings remain hidden for a reason. These can have an extremely negative impact on your gameplay experience. Use with caution.
<tabber>
Hide=
|-|
Show=
These unexposed server settings have not been categorized to one of above subsections yet (- or have any information added to them.)Unexposed server settings were originally retrieved from the technical manual.
* BlueprintConfigVersion
* BuildingRadialDestructionForceMultiplier
* ClipVelocityOnNavmeshBoundary
* ConfigVersion
* RotateToTargetSendsAngularVelocity
* TargetPredictionAllowSecondsForAttack
* TargetPredictionMaxSeconds
* UnarmedNPCStepBackDistance
* UseLocalQuadraticAngularVelocityPrediction
* ValidatePhysNavWalkWithRaycast
* WeaponEffectBoundsShorteningFraction
* CrossDesertOnce
* DogsOfTheDesertSpawnWithDogs - If true, Dogs of the Desert NPCs spawn with wolves (useable: ?)
* EnforceRotationRateInCombat_2
* EnforceRotationRateWhenRoaming_2
* LocalNavMeshVisualizationFrequency
* LQAVPFadeTime
* LQAVPMethod
* LQAVPUseTime
* MaxAggroRange
* NetworkSimulatedSmoothRotationTimeWithLQAVP
* NPCKnockbackMultiplier
* NPCMindReadingMode
* PathFollowingAvoidanceMode
* PathFollowingSendsAngularVelocity
* PlayerKnockbackMultiplier
* PlayerMovementSpeedScale
The following settings were added very recently (H1 2020);
* IsVACEnabled
* ThrallExclusionRadius
* CampsIgnoreLandclaim
* AvatarDomeDamageMultiplier
* NPCMaxSpawnCapMultiplier
* VocalVisibilityDurationInMinutes - The duration in minutes a player will be listed in the player list after participating in chat. If you set that value below 1 minute, this feature will be disabled (this is the current setting in official servers at this moment). Any value set to 1 or above will show the results reported.Ignasis, Funcom Forums - November 22, 2019
* CombatModeModifier
* BuildingPreloadRadius
* KickAFKPercentage
* KickAFKTime
* OfflinePlayersUnconsciousBodiesHours
* CorpsesPerPlayer
* StaminaRegenerationTime
* StaminaExhaustionTime
* StaminaStaticRegenRateMultiplier
* StaminaMovingRegenRateMultiplier
* StaminaOnConsumeRegenPause
* StaminaOnExhaustionRegenPause
* ThrallScoutingTimeMinutes
* ThrallMinDistanceAwayFromHome
* ThrallTeleportingCooldown
* MinionPopulationBaseValue
* MinionPopulationPerPlayer
* MinionOverpopulationCleanup
* UseMinionPopulationLimit
* EnableFollowerRescueOnLandClaimOnly - If true, players can rescue followers ONLY on land they (or their clan) own.Ignasis, Funcom Forums - March 10, 2020
* EnableFollowerRescueInBuildExclusionZone - If false, players cannot rescue followers in Build Exclusion Zones.
* FollowerRescueCooldown (default=3600) - Defines (in seconds) how often players can rescue followers (cooldown is shared between clan members).
* DamageCooldownBeforeRescue (default=600) - Amount of seconds where followers cannot be rescued if player or target follower took any damage.
* MaxBuildingDecayTime
* MaxDecayTimeToAutoDemolish
* ThrallDecayTime
* DisableThrallDecay
* BuildingDecayTimePerScore
* DecayCleanupTimeMultiplier
* DecayCleanupTimeMultiplier
* DecayBonusTimeRate
* DecayShowBuildingScore - If true, Build Score is displayed on the repair hammer/TAB popup.bbtech, Funcom Forums - August 1, 2020
* EnableAutoFacingOnAttack
* EnableTargetLock
* LocalLandClaimVisualizationFrequency
* LocalLandClaimVisualizationRadius
* LocalLandClaimVisualizationChannel
* EnableClanMarkers
* ValidatePlayerStats
* AllowedTimeUndermesh
* AllowedDistanceUndermeshSquared
* EventLogCauserPrivacy <===== Event Log-related.
* RestrictAvatarSummoningTime
* AvatarSummoningTimeWeekdayStart
* AvatarSummoningTimeWeekdayEnd
* AvatarSummoningTimeWeekendStart
* AvatarSummoningTimeWeekendEnd
* MaxDeathMapMarkers
* MaxAllowedPing
* RegionAllowAfrica
* RegionAllowAsia
* RegionAllowCentralEurope
* RegionAllowEasternEurope
* RegionAllowWesternEurope
* RegionAllowNorthAmerica
* RegionAllowOceania
* RegionAllowSouthAmerica
* PvPEnabled = true/false
* RestrictPvPTime = true/false
* PVPEnabledMonday = true/false
* PVPEnabledTuesday = true/false
* PVPEnabledWednesday = true/false
* PVPEnabledThursday = true/false
* PVPEnabledFriday = true/false
* PVPEnabledSaturday = true/false
* PVPEnabledSunday = true/false
* PVPTimeMondayStart = 1800
* PVPTimeTuesdayStart = 1800
* PVPTimeWednesdayStart = 1800
* PVPTimeThursdayStart = 1800
* PVPTimeFridayStart = 1800
* PVPTimeSaturdayStart = 1800
* PVPTimeSundayStart = 2300
* PVPTimeMondayEnd = 2300
* PVPTimeTuesdayEnd = 2300
* PVPTimeWednesdayEnd = 2300
* PVPTimeThursdayEnd = 2300
* PVPTimeFridayEnd = 2300
* PVPTimeSaturdayEnd = 2300
* PVPTimeSundayEnd = 2300
* RestrictPvPBuildingDamageTime = true/false
* PVPBuildingDamageEnabledMonday = true/false
* PVPBuildingDamageEnabledTuesday = true/false
* PVPBuildingDamageEnabledWednesday = true/false
* PVPBuildingDamageEnabledThursday = true/false
* PVPBuildingDamageEnabledFriday = true/false
* PVPBuildingDamageEnabledSaturday = true/false
* PVPBuildingDamageEnabledSunday = true/false
* PVPBuildingDamageTimeMondayStart = 1800
* PVPBuildingDamageTimeTuesdayStart = 1800
* PVPBuildingDamageTimeWednesdayStart = 1800
* PVPBuildingDamageTimeThursdayStart = 1800
* PVPBuildingDamageTimeFridayStart = 1800
* PVPBuildingDamageTimeSaturdayStart = 1800
* PVPBuildingDamageTimeMondayEnd = 2300
* PVPBuildingDamageTimeTuesdayEnd = 2300
* PVPBuildingDamageTimeWednesdayEnd = 2300
* PVPBuildingDamageTimeThursdayEnd = 2300
* PVPBuildingDamageTimeFridayEnd = 2300
* PVPBuildingDamageTimeSaturdayEnd = 2300
* PVPBuildingDamageTimeSundayEnd = 2300
* CanDamagePlayerOwnedStructures = true/false
* CanDamagePlayerOwnedStructuresPeriod = 120
</tabber>
==Rollback==
:Note: Your dedicated server host may have their own rollback feature.Nodecraft Staff, Nodecraft - January 23, 2020
Pick one of the game_backup_##.db files in the /ConanSandbox/Saved folder.
They are in order by the ## in the file name, and you can also check the date and time stamps shown in the file manager. The server will normally make auto-saves 5 minutes apart.
===Rename the existing game.db File===
:This step is optional.
At the end of this process, you will be renaming the auto-save file to game.db. When you do that, it will erase the existing game.db file and you won't receive any warning about it being erased. If you want to keep a copy of the original game.db file then re-name it first, just in case you change your mind or it turns out you didn't really need to roll back the server at all.
To rename the file, select it in the file manager, and click the "rename" button. Just tack something onto the end or beginning, like "old". As long as it doesn't have the same exact name it won't be erased.
===Named copy===
If you're not sure exactly which auto-save to roll back to, you might have to perform this operation several times a row. If you're renaming the auto-saves one by one as you go, you're basically erasing them as you go.
We highly recommend you make a copy of each file, and then rename the copy. Leave the original files there, just in case you made an error deciding on which auto-save you needed, and have to start all over from the beginning.
On the Nodecraft control panel, you can select one of the auto-saves, and then click the "copy" button. Select "up one folder" and it will be moved to the ConanSandbox. Then click the "rename" button, and change the file name to game.db.
===Restart the server===
When the server starts up next time, it will load the game.db file that you re-named, and restore the entire server to that point. If it wasn't restored to the correct point you wanted (ie, it didn't fix whatever was so bad it made you want to roll back the server), then just repeat this whole procedure but with a different auto-save file.
Once you have it all restored correctly, the game will start making new auto-saves from that point on. You can choose the leave the other auto-saves on the server, and they will overwritten as the server continues to run.
==Notes==
* Some configuration settings in the INI file may have misspellings. For example, "ItemConvertionMultiplier" instead of "ItemConversionMultiplier". You may need to use the incorrect spelling for the server to recognize the setting until it is corrected in an update.
* Currently 'Weather Severity' and 'Wind Severity' seem to be still experimental. They're leftovers from previous design iterations. It's more likely for these settings to remain this way rather than being fully implemented features, so use at your own risk!Ignasis, Funcom Forums - May 7, 2019
* A Linux build for setting up servers is currently a cancelled feature.
* The "PvP Fast", "PvE Fast", "PvP Mayhem", "PvP Blitz" and official server monthly wipes are cancelled features from different phases of Early Access development.
===Issues=== 
*You might not ever see your own server on the list in-game. Steam only queries the first 5000 servers and displays those in the in-game lists for all Steam games.
#Favorite your own server in Steam to verify if it is up.
# If you still are not able to see it, try searching the servers' number manually.
*Removing a mod from the server and using the same database may cause issues. When you remove a mod, those mods leave a lot of garbage behind, which the game does not know what to do with. This can cause undesired effects. Removing a mod is sometimes paired with wiping the database clean for a fresh start.
==References==
Category:Servers
Category:Guides