Plants vs. Zombies Breakthrough/Zombies

Zombies are reanimated, mindless, decaying corpses with a hunger for human brains. They are the main antagonists of Plants vs. Zombies Breakthrough, as the objective of the game is to prevent them from eating the player's brains. Zombies, like their defensive counterparts the plants, are varied in strength as well as speed, and command unique aspects which must be countered appropriately.
There are a grand total of 115 zombies.
== Zombie Stats ==
Speed Rates:
* Unmoving- Dosen't move
* Creeper - Takes 7.5 seconds to move one square.
* Stiff - Takes 6.75 seconds to move one square.
* Basic - Takes 5.0 seconds to move one square.
* Hungry - Takes 3.75 seconds to move one square.
* Speedy - Takes 2.5 seconds to move one square.
* Flighty - Takes 0.5 seconds to move one square.
Toughness Rates:
* Fragile - Absorbs 0.25-4.5 normal damage shots.
* Average - Absorbs 9.5-10 normal damage shots.
* Solid - Absorbs 12-16 normal damage shots.
* Protected - Absorbs 17-30 normal damage shots.
* Dense - Absorbs 34-50 normal damage shots.
* Hardened - Absorbs 62-85 normal damage shots.
* Machined - Absorbs 90-125 normal damage shots.
* Great - Absorbs 180-270 normal damage shots.
* Undying - Absorbs 650-2700 normal damage shots.
== List of zombies ==
Name 	Image	Toughness	Health 	Speed 	Special 	First appears in
=== Tutorial/Player's House ===	
=== Tutorial/Player's House ===	
=== Tutorial/Player's House ===	
=== Tutorial/Player's House ===	
=== Tutorial/Player's House === 	
=== Tutorial/Player's House === 	
=== Tutorial/Player's House ===
Basic Zombie 	 	Average 	10 	Basic 	 	Day 1
Conehead Zombie 	 	Protected	20 	Basic 	 	Day 3
Buckethead Zombie 	 	Hardened 	60 	Basic 	 	Day 4
Flag Zombie 	 	Average 	10 	Basic 	Appears during a huge wave of zombies 	Day 1
=== Player's House ===	
=== Player's House ===	
=== Player's House ===	
=== Player's House === 	
=== Player's House === 	
=== Player's House === 	
=== Player's House ===
Pole Vaulter Zombie 	 	Solid 	15 	Speedy (Basic after vault) 	Jumps over the first plant it encounters. 	Day 2
Imp 	 	Basic 	10 	Hungry 	 	Day 5
Coffee Zombie 	 	Protected	25 	Hungry (normal), Speedy (ability) 	When it drinks it's coffee, it will speed towards the plants for a few seconds. 	Day 8
Bungee Zombie 	 	Protected	18 	Unmoving 	Steals a plant at random positions. 	Day 12
Gargantuar 	 	Great 	180 	Hungry 	Crushes plants, launches Imp when enough damage is taken. 	Day 16
Newspaper Zombie 	 	Dense 	40 	Basic (normal), Speedy (after newspaper is destroyed) 	Speeds up when his newspaper is destroyed. 	Night 1
Billboard Zombies 	 	Protected	20 (per zombie) 	Creeper 	Arrives in a group of three zombies or more. 	Night 5
Screen Door Zombie 	 	Machined 	90 	Basic 	Holds a screen door that can withstand a lot of damage, but lobbed-shot and fumes can bypass the screen door. 	Night 9
Balloon Zombie 	 	Solid 	15 	Hungry 	Balloon carries zombies over plants and ground defenses. 	Night 14
Captain Cone 	 	Undying 	700 	Hungry 	Creates Holo-cones that act as obstacle and fires a barrage of lasers at plants 	Night 16
=== Frantic Farmyard ===	
=== Frantic Farmyard ===	
=== Frantic Farmyard ===	
=== Frantic Farmyard === 	
=== Frantic Farmyard === 	
=== Frantic Farmyard === 	
=== Frantic Farmyard ===
Cowboy Zombie 	 	Average 	12 	Basic 	 	Day 1
Conehead Cowboy 	 	Protected	20 	Basic 	 	Day 1
Flag Cowboy Zombie 	 	Average 	12 	Basic 	Appears during a huge wave of zombies 	Day 1
Buckethead Zombie 	 	Hardened 	60 	Basic 	 	Day 2
Pig Rider Zombie 	 	Solid 	15 	Speedy (normal), Basic (when pig is destroyed) 	Pig provides extra health and speed 	Day 3
Chicken Wrangler Zombie	 	Average 	10 	Basic 	Summons zombie chickens after taking enough damage. 	Day 5
Zombie Chicken 	 	Fragile 	1 	Flighty 	 	Day 5
Prospector Zombie 	 	Average 	10 	Stiff 	Appears on the left side of the player's lawn when its dynamite explodes, then walks backwards. 	Day 11
Cowboy Imp 	 	Average 	10 	Hungry 	 	Day 13
Wild West Gargantuar 	 	Great 	180 	Hungry 	Crushes plants, launches Cowboy Imp when enough damage is taken. 	Day 16
Zombie Bull 	 	Hardened 	65 	Speedy, Creeper after launching the Imp 	Dashes at full speed, launches a low flying Cowboy Imp past your defenses after encountering a plant on its way. 	Day 20
Pitchfork Zombie 	 	Protected	25 (zombie), 40 (pitchfork)	Basic 	He will crush the first plant he encounters with his pitchfork, then, the pitchfork will act as an obstacle for planting until destroyed. 	Day 24
The Farmer Cone 	 	Undying 	1000 	Hungry 	Fires a barrage of Zombie Chickens and rarely Pig Rider Zombies. 	Day 32
=== Raggedy Rainforest ===	
=== Raggedy Rainforest ===	
=== Raggedy Rainforest ===	
=== Raggedy Rainforest ===	
=== Raggedy Rainforest === 	
=== Raggedy Rainforest === 	
=== Raggedy Rainforest ===
Adventurer Zombie 	 	Average 	10 	Basic 	 	Day 1
Conehead Adventurer 	 	Protected	20 	Basic 	 	Day 1
Buckethead Adventurer 	 	Hardened 	60 	Basic 	 	Day 1
Flag Adventurer Zombie 	 	Average 	10 	Hungry 	Appears during a huge wave of zombies 	Day 1
Trunk Zombie 	 	Protected	20 	Stiff 	Any damage to Trunk Zombie is reduced by half. 	Day 2
Relic Hunter Zombie 	 	Protected	18 	Stiff 	Can land four, five or six tiles into the player's lawn. 	Day 4
Torchlight Zombie 	 	Solid 	12 	Speedy 	Torch destroys plant on contact, only when lit. 	Day 10
Adventurer Imp 	 	Fragile 	8 	Hungry 	 	Day 16
Tree Gargantuar 	 	Great 	190 	Hungry 	Crushes plants, launches 2 Adventurer Imps one by one when enough damage is taken in each phase. 	Day 16
Bug Zombie 	 	Protected	18 	Speedy 	Carries a Basic, Conehead, or Buckethead Adventurer Zombie quickly over defenses and into the lawn. Drops the zombie upon death. 	Day 19
Vine Zombie 	 	Dense 	50 	Creeper 	Pulls plants 2 tiles to the right.
Plants next to him are tossed off the lawn. 	Day 23
Lost Medic Zombie 	 	Protected	20 	Stiff 	Fires syringes that speeds up zombies or weakens plants. 	Day 27
The Cone Of The Forest 	 	Undying 	1300 	Hungry 	Fires logs that will act as an obstacle until they have been destroyed. 	Day 32
=== Volcanic Panic! ===	
=== Volcanic Panic! ===	
=== Volcanic Panic! ===	
=== Volcanic Panic! === 	
=== Volcanic Panic! === 	
=== Volcanic Panic! === 	
=== Volcanic Panic! ===
Explorer Zombie 	 	Average 	10 	Hungry 	 	Day 1
Conehead Explorer 	 	Protected	20 	Hungry 	 	Day 1
Buckethead Explorer 	 	Hardened 	60 	Basic 	 	Day 1
Flag Explorer Zombie 	 	Average 	10 	Hungry 	Appears during a huge wave of zombies 	Day 1
Lava Zombie 	 	Dense 	50 	Basic 	Immune to Molten Tiles 	Day 2
Explorer Imp 	 	Average 	10 	Hungry 	 	Day 4
Flaming Zombie 	 	Average 	10 	Flighty 	Slowly takes damage, destroys a plant on contact, Ice plants instantly kill it. 	Day 7
Imp Dragon 	 	Average 	10 	Hungry 	Immune to fire attacks and Molten Tiles 	Day 14
Adventurer Gargantuar 	 	Great 	180 	Hungry 	Crushes plants and creates a molten tile on their remains, launches Explorer Imp when enough damage is taken. 	Day 16
Scorching Zombie 	 	Hardened 	65 	Creeper 	When it encounters with a plant, it will destroy it and create a Molten Tile, Immune to Molten Tiles and Fire 	Day 24
Inferno Zombie 	 	Dense 	50 	Stiff 	Fires fireballs that destroy plants and create Molten Tiles. 	Day 30
The Flaming Cone 	 	Undying 	1500 	Hungry 	Fires fireballs at random tiles that create Molten Tiles and Imp Dragons. 	Day 32
=== Windy Canyon === 	
=== Windy Canyon ===	
=== Windy Canyon ===	
=== Windy Canyon === 	
=== Windy Canyon === 	
=== Windy Canyon === 	
=== Windy Canyon ===
Hiker Zombie 	 	Average 	10 	Basic 	 	Day 1
Conehead Hiker 	 	Protected	20 	Basic 	 	Day 1
Buckethead Hiker 	 	Hardened 	60 	Basic 	 	Day 1
Flag Hiker Zombie 	 	Average 	10 	Hungry 	Appears during a huge wave of zombies. 	Day 1
Swashbuckler Zombie 	 	Protected	18 	Hungry 	Lands five tiles into the player's lawn. In Windy Canyon, sometimes fails doing so and falls into the canyon. 	Day 1
Imp Hiker 	 	Average 	10 	Hungry 	 	Day 6
Imp Cannon 	 	Hardened 	60 	Unmoving 	Fires Imp Hikers to mid-lawn, explodes into a shower of Imp Hikers if not destroyed quickly enough. 	Day 6
Mountain Climber Zombie	 	Hardened 	70 	Stiff 	His heavy backpack slows him down, uses a hiking pole to destroy plants. 	Day 13
Gargantuhiker 	 	Great 	180 	Hungry 	Crushes plants, launches Imp Hiker when enough damage is taken. 	Day 16
Seagull Zombie 	 	Protected	18 	Speedy 	Crosses the abyss below it and flies over low plants. 	Day 17
Zombie Squirrels 	 	Fragile 	2 	Flighty 	Comes in packs of six and instantly devours nuts and berries 	Day 21
Zombie Bear 	 	Hardened 	60 	Stiff 	Zombie Bears get faster how much damage they take. 	Day 26
The Flying Cone 	 	Undying 	1400 	Hungry 	Can fly over the tallest plants and it's jets that hold him up destroy those plants. Roars 'a call of the wild' unleashing Seagull Zombies, Zombie Bears and Zombie Squrriels.	Day 32
=== Sandy Dunes === 	
=== Sandy Dunes ===	
=== Sandy Dunes ===	
=== Sandy Dunes === 	
=== Sandy Dunes === 	
=== Sandy Dunes === 	
=== Sandy Dunes ===
Tattered Zombie 	 	Average 	12 	Basic 	 	Day 1
Tattered Conehead 	 	Protected	22 	Basic 	 	Day 1
Tattered Flag Zombie 	 	Average 	10 	Hungry 	Appears during a huge wave of zombies 	Day 1
Tattered Buckethead 	 	Hardened 	62 	Basic 	 	Day 1
Camel Zombies 	 	Protected	25 (per zombie) 	Creeper 	Arrives in a group of three zombies or more. 	Day 2
Sunbrunt Zombie 	 	Protected	30 	Hungry 	Gets faster when it eats a plant 	Day 5
Rugged Imp 	 	Protected	20 	Stiff 	 	Day 7
Pharaoh Zombie 	 	Hardened 	80 	Basic (normal), Hungry (when armor is destroyed) 	Speeds up after his sarcophagus is destroyed 	Day 15
Stone Gargantuar 	 	Great 	270 	Unmoving 	Crushes plants if it touches them, launches Rugged Imp when enough damage is taken. 	Day 20
Stone Pusher Zombie 	 	Solid 	15 	Basic 	Pushes Stone Gargantuar forward. Only can be killed from behind. 	Day 20
Zombie Snake 	 	Average 	10 	Hungry 	Slithers down the lawn, poisoning and constantly damaging plants and zombies. Can be charmed by Snake Charmer Zombie. 	Day 24
Mummified Zombie 	 	Dense 	40 	Stiff 	Gets faster for how long it's on the lawn for. 	Day 28
Cleopatra Zombie 	 	Protected	20 	Basic 	Spawns Mummified Zombies above and below it. 	Day 30
Snake Charmer Zombie 	 	Dense 	35 	Creeper 	Charms Zombie Snakes so that don't attack zombies. 	Day 33
Pharaoh Cone 	 	Undying 	1500 	Hungry 	Sends swarms of Scarabs and Zombie Snakes at plants and zombies, immune to these, as well. 	Day 40
=== Wild Waterway === 	
=== Wild Waterway ===	
=== Wild Waterway ===	
=== Wild Waterway === 	
=== Wild Waterway === 	
=== Wild Waterway === 	
=== Wild Waterway ===
Ducky Tube Zombie 	 	Average 	10 	Basic 	Able to go on water. 	Day 1
Ducky Tube Conehead 	 	Protected	20 	Basic 	Able to go on water. 	Day 1
Ducky Tube Buckethead 	 	Hardened 	60 	Basic 	Able to go on water. 	Day 1
Flag Ducky Tube 	 	Average 	10 	Basic 	Appears during a huge wave of zombies, Able to go on water. 	Day 1
Snorkel Zombie 	 	Protected	18 	Stiff 	Invulnerable to most plants while underwater. Only resurfaces to eat plants. 	Day 3
Fisherman Zombie 	 	Dense 	40 	Unmoving 	Pulls plants to the right.
Plants next to him are tossed off the lawn. 	Day 9
Ducky Tube Imp 	 	Average 	10 	Hungry 	Able to go on water. 	Day 10
Zombie Boat 	 	Hardened 	65 	Creeper 	Can change lanes and will sometimes deploy a Ducky Tube Zombie, when destroyed it will explode into 2 Ducky Tube Coneheads. 	Day 13
Ducky Tube Gargantuar 	 	Great 	180 	Hungry 	Crushes plants, launches Ducky Tube Imp when enough damage is taken. 	Day 18
Dolphin Rider Zombie 	 	Protected	18 	Speedy (Basic after jump) 	Jumps over the first plant it encounters. 	Day 19
Barrel Zombie 	 	Hardened 	70 	Stiff (normal), Speedy (when barrel is destoryed) 	Speeds up when his barrel is destroyed. 	Day 24
Ice Block Zombie 	 	Machined 	100 	Creeper (Basic when ice block is destroyed) 	Immune to fire attacks and poison attacks. 	Day 29
Cone Roger 	 	Undying 	1600 	Hungry 	Fires a barrage of Ducky Tube Imps or cannonballs which acts as obstacles, deploys Zombie Sharks that eat plants. 	Day 35
=== Endless Zones === 	
=== Endless Zones ===	
=== Endless Zones ===	
=== Endless Zones === 	
=== Endless Zones === 	
=== Endless Zones === 	
=== Endless Zones ===
Vase Gargantuar 	 	Great 	180 	Basic 	Crushes plants, launches Imp when enough damage is taken. 	Vasebreaker Endless- Day 1
Brickhead Zombie 	 	Machined 	120 	Basic 	 	Special Delivery Endless- Day 5
Sunday Edition Zombie 	 	Machined 	95 	Hungry (normal), Flighty (after newspaper is destroyed)	Gains a speed boost in walking and eating when newspaper is destroyed. 	Special Delivery- Day 10
Molten Zombie 	 	Protected	25 	Speedy 	Explodes when reaching a plant in the leftmost columns, instantly killing it and creating a Molten Tile there. 	Heat Wave Endless- Level 15
Peashooter Zombie 	 	Average 	10 	Basic 	Shoots peas at plants 	Zombotany Endless- Day 1
Repeater Zombie 	 	Solid 	15 	Basic 	Shoots 2 peas at plants 	Zombotany Endless- Day 1
Wall-nut Zombie 	 	Hardened 	60 	Basic 	Takes high amounts of damage 	Zombotany Endless- Day 1
Sunflower Zombie 	 	Solid 	15 	Basic 	Tries to steal sun. 	Zombotany Endless- Day 3
Squash Zombie 	 	Average 	10 	Speedy 	Squashes the first plant it comes near 	Zombotany Endless- Day 8
Tall-nut Zombie 	 	Machined 	120 	Stiff 	Can take in an insta-kill 	Zombotany Endless- Day 12
Bloomerang Zombie 	 	Solid 	15 	Basic 	Fires a boomerang that damages three plants, twice! 	Zombotany Endless- Day 14
Snow Pea Zombie 	 	Solid 	15 	Creeper 	Shoots frozen peas which slows down plants. 	Zombotany Endless- Day 19
Cabbage-pult Zombie 	 	Average 	10 	Basic 	Lobs cabbages over your blocking plants. 	Zombotany Endless- Day 23
Jalapeno Zombie 	 	Average 	10 	Flighty 	If not killed in a short amount of time, it set fire to a lane of plants 	Zombotany Endless- Day 31
Ash Zombie 	 	Average 	10 	Basic 	Can survive explosions 	Wall-nut Bowling Endless- Day 26
Pelican Zombie 	 	Protected	18 	Flighty 	Crosses the abyss below it and flies over low plants. 	Broken Bridges Endless- Day 10
Zombie Glider 	 	Protected	18 	Stiff 	Blocks lob-shots and can change lanes 	Broken Bridges Endless- Day 21
Snake Sign Zombies 	 	Protected	25 (per zombie) 	Basic 	Arrives in a group of three zombies or more. 	Camel Swap Endless- Day 20
Excavator Zombie 	 	Protected	30 	Hungry 	Digs plants up and tosses them behind him. His shovel makes him invulnerable to straight projectiles. 	Beghouled Endless- Day 12
=== Other === 	
=== Other ===	
=== Other ===	
=== Other === 	
=== Other === 	
=== Other === 	
=== Other ===
Treasure Yeti 	 	Dense 	50 	Basic 	Appears randomly and drops a Yeti's Lunchbox when destroyed 	Any level
Category:Uncleared page