War Junk/Rise of the Moderns

War Junk — Vital statistics	War Junk — Vital statistics	War Junk — Vital statistics	War Junk — Vital statistics	War Junk — Vital statistics	War Junk — Vital statistics	War Junk — Vital statistics	War Junk — Vital statistics	War Junk — Vital statistics
 	
Mediaeval medium ship. Cheaper to build than a Frigate, but weaker and slower to construct.
*Strong against light ships, fire vessels.
*Weak against heavy ships, fortifications.	
Mediaeval medium ship. Cheaper to build than a Frigate, but weaker and slower to construct.
*Strong against light ships, fire vessels.
*Weak against heavy ships, fortifications.	
Mediaeval medium ship. Cheaper to build than a Frigate, but weaker and slower to construct.
*Strong against light ships, fire vessels.
*Weak against heavy ships, fortifications.	
Mediaeval medium ship. Cheaper to build than a Frigate, but weaker and slower to construct.
*Strong against light ships, fire vessels.
*Weak against heavy ships, fortifications.	
Mediaeval medium ship. Cheaper to build than a Frigate, but weaker and slower to construct.
*Strong against light ships, fire vessels.
*Weak against heavy ships, fortifications.	
Mediaeval medium ship. Cheaper to build than a Frigate, but weaker and slower to construct.
*Strong against light ships, fire vessels.
*Weak against heavy ships, fortifications.	
Mediaeval medium ship. Cheaper to build than a Frigate, but weaker and slower to construct.
*Strong against light ships, fire vessels.
*Weak against heavy ships, fortifications.	
Mediaeval medium ship. Cheaper to build than a Frigate, but weaker and slower to construct.
*Strong against light ships, fire vessels.
*Weak against heavy ships, fortifications.
Prereq: 	Build time 	HP 	LOS 	Attack 	Attack speed 	Movementspeed 	 	
* 	13s(195s) 	250 	14 	34 	2.7s(40t) 	45 	 	
Cost 	Cost 	Cost 	Created from 	Armour 	Weapon range 	Specialty 	 	
Base 	Ramp 	Pop 	Created from 	Armour 	Weapon range 	Specialty 	 	
: 120: 120 	: 1 	2 	 	14 	0–12 	
*Attack penalty versus heavy cavalry, buildings	 	
    	    	    	    	    	    	    	    	   
=== Overall strategy===
The War Junk is the main "heavy" warship of the Indian and Chinese fleets (as well as that of many other minor Asian states, excluding Japan), and with performance comparable to that of a European Frigate. The difference however is that these warships cost Wealth, not Metal, and do not need Military research, but suffer from a lower rate of fire. In contrast to the lighter Xebec War Junks are the main "cannon" ships of most early Asian navies, being tasked with duelling en masse against enemy artillery and fortifications at fairly close ranges, so this is the staple ship you will be using unless you are playing either as Japan or Korea.
Because they don't have the same range as a Galleass or a Bomb Ketch, always seek to use War Junks to swarm enemy fortifications, but do not destroy them. Instead, distract the enemy with the cannon fire of your War Junks so as to open the land for the arrival of artillery or melee infantry who will deal damage to the enemy's fortifications. Concentrate Fire Vessels or Rocket Boats to despatch your opponent's heavy vessels from interfering, then close in for the kill.
For Korea, War Junks are the primary warship but they are not the best. The title of best ship lies with the Geobukseon , a super-heavy ship that can be used to counter ALL Galleons and Frigate-type vessels in the early game. Once you do reach the Industrial Era, however, you will then need to have them replaced with the killing power of Monitors.
Category:Rise of the Moderns