Entrance (Harmony of Dissonance)

The Entrance is a location in Castlevania: Harmony of Dissonance. It is the opening stage of the game, comprised of 19 rooms total.
==Overview==
This is the area where the player starts the game in. It is a stormy night and our two main protagonists, Juste and Maxim, have just arrived to Castlevania's front yard. Stopping for a second, Maxim tells Juste that this is the place where he believes Lydie is being held prisoner. Suddenly, he lets out a cry of pain and falls to his knees. Juste, visibly concerned about his friend's sake, asks him if he's feeling alright, to what Maxim responds that he should not worry about him and instead make haste in his search for Lydie's whereabouts, promising he'll catch up with him as soon as he feels better.
Without wasting any more time, Juste sets on his way toward the castle's gates. Midway through his path, though, he comes across to what appears to be pile of rubble. With no other option than to jump over it, he does just that; however, as soon as he sets foot on the other side, the pile suddenly starts to move and comes to life, revealing itself to be the ancient Greek monster known as Talos.
The giant starts marching toward Juste, forcing him to continue advancing until he reaches the castle's drawbridge. Without hesitation, Juste crosses the bridge while it magically lifts by itself, opening a chasm in its place where Talos falls in and apparently dies in a fiery explosion.
Now trapped and giving him no other choice but to continue forward, Juste explores the Entrance, a first step toward the larger interior of the castle's horrors and mysteries...
===Castle A===
The appearance matches with that of its other counterparts seen throughout the series.
===Castle B===
The red/orange chaotic sky can be seen throughout the many windows of the location. Most of the inner walls are riddled with cracks and holes, and the curtains are left in tatters. Strong enemies are present all around.
===Connecting rooms===
*Shrine of the Apostates - East point (blocked from Entrance side).
*Marble Corridor - Northeastern section
*Skeleton Cave - South shaft (blocked by breakable stone).
==Dialogue==
==Enemy Data==
<tabber>Castle A=
|-|Castle B=
</tabber>
===Item Data===
<tabber>Castle A=
|-|Castle B=
|-|Castles A & B=
</tabber>
==Gallery==
===Screenshots===
;Castle A
Maxim's Castle - Harmony of Dissonance - 01.png|The outer walls.
Dissonance Entrance corner table (A).png|Small dining area. Armor can be found on top of the dining table.
Dissonance Entrance title Japan.png|Japanese title.
HoD-Entrance 01.png|The classic layout of most castle entrances in the series.
Dissonance Entrance Keep (a) Maxim.png|A shrine-like keep above the outer entrance.
HOD Entrance.PNG
Dissonance Entrance A Soul Orb.png|The room containing the Soul Orb.
HoD GBA Entrance room 4 A.png|Small room above the entrance connected to the keep-like room.
Maxim1.png
HoD GBA Entrance room 10 A.png|A Northwestern room containing the Platinum Tip.
;Castle B
Maxim's Castle - Harmony of Dissonance - 01 (b).png|The outer walls.
Dissonance Entrance corner table (B).png|Small dining area.
Dissonance Entrance background 2 (b).gif|The area outside the Entrance.
HoD GBA Entrance room 4 B.png|The room housing the Rib of Vlad.
HoD GBA Entrance room 10 B.png|A Northwestern room containing the Lure Key.
===Maps===
Entrance Map.png|Map
HoD GBA Entrance room 3 A.png|Room 3: A keep-like tower above the outside entrance.(Castle A)
HoD GBA Entrance room 3 B.png|HoD GBA Entrance room 3 A.png|Room 3: A keep-like tower above the outside entrance.(Castle B)
HoD GBA Entrance room 14 B.png|Room 14: Underground tunnel to Skeleton Cave.(Castle B)
===Other===
Dissonance Entrance A statue.png|The statue holding up a walkway in Castle A.
==Trivia==
*Talos's armor is incredibly tough, rendering him impervious to all harm. His armor, however, will get severely damaged from falling down the chasm, breaking open a spot on his left ankle (in reference to the original Greek myth), thus allowing Juste to damage and eventually destroy him for good when they meet again in the Luminous Cavern (Castle A).
*The upper Warp Zone can be accessed early after getting the Sylph Feather. While Hint Card 3 can spawn early in this room, the warp function remains disabled until properly visiting Death in the Clock Tower. However, visiting this Warp Zone early will register it as "explored".
*Although the debug menu lists 20 rooms, rooms 01 and 02 appear identical.
==References==
Category:Castle Entrances
Category:Harmony of Dissonance Locations