POTF Peace Path

===Soldier Class===
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The Peace Path is one of two possible specializations for the Soldier Class in Prophecy of the Fated.
Description:
Those who believe in the outcome of peace, from the terrors of war. Followers of the Peace Path are not necessarily Good, but are inspired to fight for a different reason and with a different intensity than those of War.
Provides:
Bonus Defense
New Skills
Starting Abilities:
(2) - Martial Arts
(2) - Battle Mastery, Combat Stance, War Tactics, Speechcraft
(1) - Peace Path
== Peace Path ==
Requires: Level 1
[Child of Peace]
(Requires Level 1 Soldier) (Requires Peace Path)
Passive Effect - Peace Path
Increases the soldier's AC by +1 at 10, 30, 50, 70, etc STR or END.
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[Retribution]
(Requires Level 1 Soldier) (Requires Peace Path)
Passive Effect - Peace Path
Deals +1 damage to a target, if the soldier received damage from the target in the previous turn.
This effect stacks for each cumulative turn of receiving damage from the target.
This effect stacks up to 3 times, for a maximum of +3 damage.
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Requires: Level 5
[Taunt]
(Requires Level 5 Soldier) (Requires Peace Path)
Minor Action <Interrupt> - Peace Path
1 FP - Ranged Ability (8 Range)
<This ability can be used as an interrupt, when an enemy attacks; using this ability as an interrupt reserves a Major Action in the soldier's next turn.>
This ability costs an additional +1 FP, when used as an interrupt.
Adds a buff that forces the target enemy to target the soldier if they make an attack in their next turn.
This effect lasts for one turn; this effect doesn't stack.
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Requires: Level 10
[Stand Your Ground]
(Requires Level 10 Soldier) (Requires Peace Path)
Passive Effect - Peace Path
Receives +1 AC against an attacker, if the soldier attacked them in the previous turn.
This effect stacks for each cumulative turn of attacking the target.
This effect stacks up to 3 times, for a maximum of +3 AC.
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Requires: Level 15
[Reckless Taunt]
(Requires Level 15 Soldier) (Requires Peace Path)
Major Action <Interrupt> - Peace Path
3 FP - Ranged Ability (8 Range)
<This ability can be used as an interrupt, when an enemy attacks; using this ability as an interrupt reserves a Major Action in the soldier's next turn.>
This ability can be used as a Minor Action for an additional +2 FP.
This ability costs an additional +2 FP, when used as an interrupt.
Adds a buff that forces all enemies within 8 range of the soldier to target the soldier if they make an attack in their next turn.
This effect lasts for one turn; this effect doesn't stack.
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Category:Prophecy of the Fated
Category:POTF Classes