Animus Virtual Training Program

The Animus Virtual Training Program was a simulation feature incorporated into the Animus 2.01 by Rebecca Crane. It served as a series of tutorial missions for Desmond Miles, in order to improve his skills in open combat, freerunning, and assassinations.
The simulation surroundings resembled the background of the Memory Corridor, and Desmond would always be in the form of his ancestor, Ezio Auditore da Firenze, as he entered into each challenge.
==Missions==
===Free Run===
These missions required the use of free-running skills to navigate obstacles and reach a goal.
Mission 	Gold Medal 	Silver Medal	Bronze Medal
Race Tutorial 	0.45 Minutes	1.00 Minutes	1.20 Minutes
Short Course 1	0.35 Minutes	0.45 Minutes	1.00 Minutes
Short Course 2	0.40 Minutes	0.50 Minutes	1.00 Minutes
Short Course 3	0.25 Minutes	0.30 Minutes	0.45 Minutes
Long Course 1 	1.37 Minutes	1.55 Minutes	2.40 Minutes
Short Course 4	0.30 Minutes	0.40 Minutes	1.00 Minutes
Short Course 5	0.40 Minutes	0.45 Minutes	1.00 Minutes
Short Course 6	0.34 Minutes	0.38 Minutes	0.45 Minutes
Long Course 2 	1.37 Minutes	2.05 Minutes	2.40 Minutes
===Stealth Assassination===
These missions required the elimination of targets without detection.
Mission 	Gold Medal 	Silver Medal	Bronze Medal
Hidden Blade 	1.40 Minutes	3.00 Minutes	6.00 Minutes
All Weapons 	1.20 Minutes	2.30 Minutes	5.00 Minutes
Hidden Blade 2	1.15 Minutes	2.30 Minutes	5.00 Minutes
All Weapons 2 	1.05 Minutes	2.00 Minutes	4.00 Minutes
Hidden Blade 3	1.30 Minutes	3.00 Minutes	6.00 minutes
All Weapons 3 	1.05 Minutes	2.00 Minutes	4.00 Minutes
===Locate===
These missions required the collection of flags situated throughout the stage.
Mission 	Gold Medal 	Silver Medal	Bronze Medal
Flag Hunt 	1.30 Minutes	2.00 Minutes	3.30 Minutes
Flag Hunt 2	1.30 Minutes	2.00 Minutes	3.30 Minutes
Flag Hunt 3	1.30 Minutes	2.00 Minutes	3.30 Minutes
===Combat===
These missions involved either surviving waves of enemies or creating long execution streaks.
Mission 	Gold Medal	Silver Medal	Bronze Medal
Flawless Hidden Blade	20 Kills 	10 Kills 	5 Kills
Flawless All Weapons 	25 Kills 	15 Kills 	5 Kills
Short Kill Streak 	200 Points	100 Points 	20 Points
Medium Kill Streak 	300 Points	150 Points 	30 Points
Long Kill Streak 	400 Points	200 Points 	45 Points
==Trivia==
*The Animus Virtual Training Program was reminiscent of the tutorial session from the original Assassin's Creed.
*Completing all the training challenges with a bronze medal or higher would unlock the Raiden Skin for Ezio. This could refer to the fact that Raiden was mostly trained in VR missions, as stated in Metal Gear Solid 2.
*Only in the Animus Virtual Training Program could the Poison Blade and Throwing knives be seen.
*In Assassin's Creed II: Discovery, an Animus Virtual Training Program was used to guide Desmond through the new features in the game. Like the Training Program in Brotherhood, it had challenges for Desmond to complete.
*Within the training missions, Ezio was not affected by armor or weapon customizations, and was always wearing the default Assassin White robes, with a set of the Seusenhofer armor; although he was affected by outfit customizations. He would always be equipped with the Common Sword, dagger, double Hidden Blades, the standard Codex additions to the Hidden Blade, and the crossbow.
*Enemies' weapons could be stolen to increase weapon statistics. However, Agile guards carried only the default dagger, possibly for balance reasons.
*A glitch could occur when countering with maces that launched Ezio out of the arena, into the surrounding area, where Ezio could free run until the end of the map was reached. Seemingly random anomalies could be seen here, such as floating stairs or a single pillar.
*Earning 3 gold medals would reward the "Perfectionist" achievement/trophy, which also unlocked 20 Uplay units.
*Rebecca Crane told Desmond that as he completed challenges, she would add new ones, however, she never did this at any time in Brotherhood.
*In trailers of Brotherhood, it was shown that the game previously contained a VR mission based around pursuit, as Ezio was seen running in a crowd of civilians, chasing after his golden target while using Eagle Vision. It was not explained why this was removed from the game.
*The challenges allowed one to compete online, via leaderboards.
*In the Combat category, different types of enemies were added at different waves or streak counts:
:*Flawless Challenges
::*0-3, Basic Guards
::*3-13, Agile Guards
::*30-54, Seekers/Elite Guards
::*54-84, Brutes
::*84+, Papal Guards
:*Killstreak Challenges
::*0-5, Basic Guards
::*5-8, Agile Guards
::*8-12, Seekers
::*12-15, Elite Guards
::*15-18, Brutes
::*18+, Papal Guards
==Gallery==
ACB_VR_Training_2.png|Ezio assassinating a guard in the VR Training course
ACB_VR_Training_3.png|Ezio going through a VR Training mission
==References==
*Assassin's Creed: Brotherhood
Category:Animus