Outposts/FCND

Outposts are fortified locations in the post-apocalyptic Hope County, which are held by the Highwaymen. They can be liberated by killing all enemies to produce ethanol. There is the option to scavenge it, which produces more ethanol, but the Highwaymen take back control of it. Reclaiming will be more difficult as they are now heavier fortified. You can scavenge and retake each outpost as many times as you want.
==List of Outposts==
* The Chop Shop
* Broken Forge
* Signal Point
* The Refinery
* Sacred Lumber
* The Pantry
* The Watering Hole
* Trailer Town
* Empty Garden
* The Island
==Rewards==
Liberating outposts yields a basic amount of ethanol and carbon fiber according to the difficulty. Additional ethanol is gained if the Highwaymen didn't detect you or at least raised no alarms. Outposts can be scavenged for additional ethanol. Consult the following table for more information. You also gain Perk-points or parts of special outfits. Scavenge and retake outposts as many times as you want to complete the outfits as each run gives only one part or perk points. 
 
 	1st run	2nd run	3rd & consecutive runs
Ethanol 	100 	200 	300
Ethanol No Alarms 	25 	50 	75
Ethanol Undetected	50 	100 	150
Carbon Fiber 	5 	15 	20
Scavenge Ethanol 	50 	100 	150
==Gallery==
loading screen scavenge outpost.jpg|Loading screen when scavenging an outpost
outpost (liberated backup).jpg|Liberated, no caption = You were discovered and the Highwaymen sounded an alarm for reinforcements
outpost (alarm).jpg|No Alarms = You were discovered but no Alarm was sounded
outpost (undetected).jpg|Undetected = You killed everyone without being detetected