Plants vs. Zombies: The Last Stand

Plants vs. Zombies: The Last Stand (abbreviated as PvZ: LS) is a spinoff turn-based strategy game based off of the tower defence game Plants vs. Zombies 2 and ShogunyanMasterOFish's Plants vs. Zombies: Rift of the Taco. In this game, the protagonist takes control of a group of up to three different characters at a time with the aim being to find Sergeant Zomzort who is preparing for a huge assault on the now weakened world using his various legions and hoards of zombies to defeat all the plants and take all the brains in the world.
== Update History ==
=== 0.1, The Conjuring ===
* Game Creation
== Plot ==
After the vortex created by tacos was stopped by the previous protagonist in Plants vs. Zombies: Rift of the Taco, Crazy Dave moves away with the zombie threat virtually extinct and hands the house down to the protagonist. A few years pass with the zombies slowly dying down in numbers and therefore causing many plants to retire due to there being no point training to be part of the plant force. The majority of plants move away to find work in the big cities with the only plants remaining being Peashooter, Sunflower and Wall-nut who choose to stay with the protagonist.
While the plants are returning to life as normal, the zombies under their new military commander Sergeant Zomzort and previous zombie leader Dr Zomboss who is now at the helm of manafacturing zombie hybrids, begin building up a massive hoard of zombies ready to defeat all plants and get their desired brains after all. Dr Zomboss' hybrids are manufactured in a way where they have little to none flaws and counter all plant types.
One early morning in spring, Seargeant Zomzort launches the first step of their invasion where large crowds of weak zombies enter key plant cities such as Plantopolis or Leafington in an attempt to defeat most plants. The plants are completely overwhelmed and the majority go missing or are defeated. The protagonist receives a message from Crazy Dave who claims that the zombies are going to completely take over Plantopolis and will most likely take the over cities too, he tells the protagonist to flee into hiding in a place called the Marshmallow Mountains where the zombies cannot reach due to the severe terrain. The protagonist, Peashooter, Sunflower and Wall-nut quickly escape on a Helicobter™ bringing only basic resources to set up bootcamp.
A few days pass and the majority of plants in the cities being presumed dead or missing with the first step of Zomzort's invasion being a massive triumph for the zombies. The protagonist realises that they and the three other plants are not strong enough to get to Zomzort themselves and they prepare for operations to rescue survivors, find new allies, weaken zombie attacks and eventually take down Zomzort's army of hybrid zombies and then Zomzort himself.
== Gameplay ==
The player's main base is in Marshmallow Mountains, here they can do a variety of things; they can continue the main campaign where they would unlock the majority of characters they can use, they can complete side missions that are unlocked at certain points in the story to unlock more characters and earn valuable rewards, they can also use the skill tree to upgrade their characters using plant food or they can view the surburban almanac to gain more info on what plants the have unlocked and also read through the built-in pros and cons of each character. After being unlocked in the campaign, Crazy Dave's shop would also be available where the player can purchase new weapons for their plants using sun earnt from the end of each level or mission.
== Combat ==
Combat in Plants vs. Zombies: The Last Stand is turn based with each side, the player's side and the zombie's side, taking turns to move around and attack each other. The battlefield is also split into tiles which determine where plants and zombies stand and can move on. The battlefield is also filled with various cover objects such as gravestones or terrain which both sides can hide behind to dodge an opposing attack. If a plant or zombie is hiding behind a gravestone, the attack is always blocked but the gravestones health moves down to half health and the top half is exposed to now only give the hiding character a 50% chance to dodge an attack. To climb up to higher levels of terrain, the plants (and the zombies) can use vines around the map. Each plant and zombie has unique abilities and attacks which causes loadouts with the most synergy to be the most effective. There are also various status effects that can be inflicted on both plants and zombies.
=== Status Effects ===
There are 6 status effects that can be inflicted on plants and zombies either from techniques or hitting a critical hit on a weapon, these are all negative effects and can be seen below;
Name 	Picture	Ability 	Length
Sunburn 	 	Recipient takes 30 damage at the start of each turn. 	3 Turns
Frozen 	 	Recipient cannot do anything for a turn. 	1 Turn
Pierced 	 	Recipient takes 1.5x damage. 	2 Turns
Burning 	 	Recipient runs around from anywhere between 2 and 6 tiles randomly. 	Instant Use
Dis-enchanted	 	Recipient cannot use techniques. 	1 Turn
Loose Cannon 	 	Recipient only has a 50% chance to hit attacks (Excludes melee attacks).	1 Turn
The next two sections go in depth on how plant combat and zombie combat works and differs from each other;
=== Plant Combat ===
When entering a level or mission, the protagonist can pick three plants to take with them with each plant fitting into three different categories. The three categories are attacking plants, defensive plants and support plants. The player initially starts with Peashooter who is an attacking plant, Wall-nut who is a defensive plant and Sunflower who is a support plant. Each plant comes with a primary attack they can perform each turn and a secondary attack they can only perform every 2 turns. For example, Peashooter's primary attack is Peashot which deals medium damage from medium range while his secondary ability is Chilli Bean Bomb which initially explodes in a 3x3 tile area dealing low damage but deals low damage to cover. Each plant also has a unique passive ability that gives them each plant a unique speciality. For example, Peashooter's passive ability called Hyper allows him to avoid getting hit by zombie sight attacks. Each plant also has two different techniques that can either benefit themselves or help other plants. For example, Peashooter's first technique called Snipea can shoot a zombie that is moving in his range to deal additional damage and Peahooter's secondary technique Snow Pea causes the next 3 peas he shoots to inflict the frozen status effect.
=== Zombie Combat ===
All zombies also have three categories of zombies with them being aggressive zombies, bulky zombies and aider zombies. Zombies typically have less unique abilities but make up for it with their larger numbers. Each zombie always has the primary attack to eat plants that are in neighbouring tiles to him, some zombies also have secondary abilities. Certain zombies also have passive abilities and certain zombies also have techniques. When compared to plants, each zombie generally has lower health and deals lower damage. During combat, zombies spawn in from gravestones that are placed around the map.
=== Combat Types ===
During levels and missions, there are various types of levels that the player will need to go through, they are listed and briefly explained below;
* Zombie Vanquish: Eliminate all zombies on the battlefield.
* Escort Mission: Escort a plant to a certain place on the battlefield, if the escorted plant dies the mission fails.
* Last Stand: Survive for "X" amount of turns on a battlefield, zombies spawn in from various points on each battlefield.
* Gravebusting: Destroy "X" amount of gravestones.
* Evacuation Mission: Take all plants to the Helicobter™ in order to evacuate.
* Defeat Boss: Mission ends when said boss is defeated.
== Plants ==
There are currently 3 unlockable plants in the game, they can be seen below:
Plant 	Image	Description 	Class 	Primary Attack	Secondary Ability	Passive Ability	Primary Technique	Secondary Technique	Starting Health	Starting Movement	Starting Vine Movement	Unlocked
Peashooter	 	"Has taken the form of a ninja in the event of the recent zombie attack, Peashooter is an effective medium range attacker who deals average damage and can easily make attack zombies from the shadows."	Attacker 	Peashot
* Medium damage
* Medium range	Chilli Bean Bomb
* Low damage
* Medium range
* Damages cover	Hyper
* Dodges all Zombie Sights	Snipea
* Can shoot zombies when they move
* (1 turn active) 
* (2 turn cooldown)	Snow Pea
* Next 3 peas inflict frozen
* (3 turn cooldown)	220 HP 	6 Tiles 	3 Tiles 	At the start of the game
Wall-nut 	 	"A nut in shining armour, Wall-nut's lack of attack is made up for in his very defensive mindset being able to tank damage without even cracking one bit." 	Defensive	Cashooter
* Medium damage
* Medium range	Small-nut
* Spawns a stationary 160 HP Small-nut	Impenutrable
* Takes 20% less damage when at 20% HP	Wall-nut Shield
* Takes 50% less damage
* (1 turn active)
* (2 turn cooldown)	Shieldsharer
* Give a plant a shield that reduces damage taken by 40%
* (1 turns active)
* (3 turn cooldown)	260 HP 	6 Tiles 	3 Tiles 	At the start of the game
Sunflower 	 	"Former crazed singer, Sunflower now takes the role of supporting the plants again focusing on healing others and inflicting negative status effects onto zombie on her lawn." 	Supporter	Sunbeam
* Below average damage 
* Above average range	Heal Flower
* Spawns a stationary 100 HP Heal Flower
* Heals nearby plants by 10% of their max HP each turn
* Automatically dies after 3 turns	Sunny Smiler
* Receives 20% more sun from completing levels	Sundaze
* Nearby zombies receive the sunburnt effect (Instant Use) (2 turn cooldown)	Restore
* Heals nearby plants by 30% of their max HP
* (Instant Use)
* (3 Turn Cooldown)	200 HP 	6 Tiles 	3 Tiles 	At the start of the game
== Zombies ==
There are currently 4 zombies that can be encountered in the game, they can be seen below;
Zombie 	Image	Description 	Primary Attack	Secondary Ability	Passive Ability	Primary Technique	Secondary Technique	Starting HP	Starting Movement	Starting Vine Movement	First Seen
Hybrid Zombie 	??? 	"Zomboss' first creation and also the weakest, doesn't have a mind of his own." 	Melee Bite
* Medium Damage
* Very Short Range	N/A 	Mob Mentality
* Tends to follow other zombies	N/A 	N/A 	60 HP 	4 Tiles 	3 Tiles 	'1-1: Stumping Start'
Hybrid Conehead Zombie 	??? 	"Smart enough to protect his head with a cone, dumb enough to throw the cone away after a while." 	Melee Bite
* Medium Damage
* Very Short Range	Cone Throw
* Medium Damage
* Medium Range
* (1 Time)	N/A 	N/A 	N/A 	120 HP
(60 HP is Cone)	4 Tiles 	3 Tiles 	'1-1: Stumping Start'
Hybrid Flag Zombie 	??? 	"He doesn't know where he is going with the flag either." 	Melee Bite
* Medium Damage
* Very Short Range	N/A 	Great Leader
* Nearby zombies get +1 tile movement (Does not buff himself)
* Zombies tend to follow Hybrid Flag Zombie	N/A 	N/A 	100 HP 	5 Tiles 	4 Tiles 	'1-2: Digging In'
Hybrid Buckethead Zombie	??? 	"Will use the bucket he is wearing to carry as many brains as he can when he gets some, if he gets some, maybe if he stumbles on some, or one., or any."	Melee Bite
* Medium Damage
* Very Short Range	Bucket Belter
* High Damage
* Medium Range
* (1 Time)	N/A 	N/A 	N/A 	180 HP
(120 HP is Bucket)	4 Tiles 	3 Tiles 	'1-3: Bottom Of The Bucket'
== Skill Tree ==
At the end of most campaign levels or special missions, the player is rewarded with plant food that they can use to go through their skill tree. In the skill tree, the player can upgrade what they want at their will with there not being any mutually exclusive upgrades. Each upgrade varies in cost and is split into 4 main categories; Passive, where the player can upgrade the strength of that plant's passive ability, Attacking, where the player can upgrade the effects of their primary and secondary abilities, Technique, where the player can unlock and upgrade their unique techniques and Survival where the player can upgrade a plants native movement, health and shot accuracy.
An example of how this would look can be seen in Peashooter's skill tree seen below;
File:Image 2024-08-28 101111604.png|Peashooter's Skill Tree.
The player can choose to upgrade Peashooter's Hyper Passive, Unlock Peashooter's secondary ability and upgrade it, unlock his Snow Pea technique and upgrade the effects of that and Snipea and finally upgrade his movement, health and shot accuracy at cover.
== The Main Campaign ==
The main campaign for Plants vs. Zombies: The Last Stand can be seen at this page.
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Category:Plants vs. Zombies: The Last Stand