Mongrelman (Race)

Special Advantages: Mongrelmen can mimic the sounds made by any monster or creature they have encountered, though they cannot imitate special attack forms.
All mongrelmen, regardless of class, can pick pockets. They have a base score of 70%, and receive a 5% bonus in pickpocket per level, starting at 5th level.
Mongrelmen can camouflage themselves and their items. It takes one full turn to hide, giving them an 80% base chance to go unnoticed. Each additional turn spent preparing the camouflage increases the chance by 1% to a maximum of 95% (after 16 turns). Successfully camouflaged stationary persons and items are not noticed unless they are touched or otherwise disturbed. Camouflaged buildings are usually unnoticeable farther away than 50 feet, though this depends on the size and type of the structure.
Special Disadvantages: No matter what Charisma score a mongrelman has among his own kind, when first meeting strangers of different races his Charisma is treated as 1 for reaction adjustments.
Mongrelman Bards: Can adjust crowd reactions only among own kind. Other crowds will react negatively.
==Racial Adjustment for Thieves==
PP 	OL	F/RT	MS 	HS 	DN 	CW 	RL
+5%	– 	– 	+5%	+5%	+5%	-5%	-5%
Mongrelman add a 5% bonus to any one thief ability.