Vi

== [APPEARANCE] ==
Vi is a younger lady, her age ranging between 16 - 19. She wears a black suit with a gray undershirt and a darker gray tie. She has short black hair which under certain circumstances, turns white. Her facial expression is usually unbothered. She wields a sword cane that she keeps with her at all times, no matter the occasion.
== [EXTRA INFORMATION] ==
Due to Vi's element, she's usually the one to take charge in most situations. She's a valiant fighter and she's likely to sacrifice herself for her team. Her element is different from other Aether user's, as she has zero fighting potential (Until certain circumstances are met). Vi uses different familiars to aid her in battle, which listen to her every command. Her familiars are a darkish gray color representing her suit color, each of her familiars all have different personalities.
== [AFTER BATTLE DIALOGUE] ==
"Damn...after all that..it still wasn't enough? Fine, you beat me fair and square, but the next time we meet it wont be so easy. I look forward to our next battle."
== [FAMILIARS - MAIN FAMILIARS] ==
Gryphon (Falcon)
Gryphon is the default familiar selected. While Gryphon is summoned, it will hover above Vi's head, flapping its wings to stay afloat, waiting for a command. Gryphon is a ranged familiar, it will use strong wind abilities. It will mainly stay by Vi's side
Gryphon is a commanded familiar.
Umbra (Panther) 
Umbra is the second familiar Vi can utilize. Umbra is a large black panther, capable of using spikes and blades made of aether winds. 
Umbra is a commanded familiar.
Yamma (Serpent) 
Yamma is the third familiar Vi can command. Yamma never leaves Vi's side. It is used as a support familiar, granting effects and buffs to allies, while granting debuffs towards opponents. 
Yamma is a commanded familiar.
Sidenote. All Main Familiars have Health. Once their health depletes, they will be knocked out and will take 25 seconds to fully restore back to their fighting capabilities. Familiar Health can be increased with through upgrades. 
== [FAMILIARS - SIDE FAMILIARS] ==
Catastrophe (Golum)
Catastrophe, a large amalgamation of aether winds. Catastrophe is capable of large destruction, and great damage.
Draku (Bat Swarm)
Draku is a swarm of bats. The bats are very weak, however can become stronger alongside other familiars.
Phantasm (Lion) 
Phantasm is a large lion, capable of storing massive amounts of wind in its mouth, condensing it, and firing it forward as a large beam-like fashion. 
Vacusmo (Air Elemental Phoenix)
Vacusmo is a phoenix made of aether winds. It is capable of creating large gusts of wind with high impact.
== [MOVESET - MAIN MOVESET] ==
Key 	Description 	Damage 	Cooldown
Passive	Aether Enhancement - Vi's jump height is increased by 2. 	N/A 	N/A
Q 	Familiar Switch - Vi exchanges familiars. 	N/A 	1s
RMB 	Familiar Speciality - Special abilities are triggered once RMB is pressed with certain familiars.	Depends on Familiar	Depends on Familiar
Gryphon Moveset
Key	Description 	Damage 	Cooldown
RMB	Flight - Once in the air, Vi will grab onto Gryphon's leg and begin flying with him. This only lasts 15 seconds, afterwards Gryphon will drop Vi. 	N/A 	5.5s
LMB	Aether Bullets - Gryphon fires small bullets of condensed air. This deals small damage and small knockback aswell. 	90 	0.5s
E 	Aether Bomb - Gryphon fires out a decent sized orb that slowly moves forward on its own. It doesn't explode until certain circumstances are met.
Aether Bomb will explode if 
A. An opponent reaches contact with Aether Bomb. This will deal decent damage, with a decent sized explosion, and medium knockback.
B. Any one of Gryphon's attacks hit Aether Bomb. This will boost the Aether Bomb's damage, and explosion size, also its knockback.
C. If it is Remotely detonated. Once remotely detonated, it will deal slightly better damage, and knockback, with a slightly bigger size.	350 (Regular Explosion)
500 (Combined with another of Gryphon's attacks)
400 (Remotely detonated)	5s
R 	Cyclone Orb - Gryphon fires forward a fast moving orb that slowly grows and grows, until finally becoming a cyclone. Once the orb forms into a Cyclone, it will suck in opponents and damage them per second for 10 seconds until finally exploding and sending them flying back. 	300 (Per Second)
500 (Final Explosion)	10s
F 	Deep Storm - Gryphon will fly up and begin spinning rapidly around Vi until a large sphere of aether winds form around them both, the sphere will begin growing until eventually turning into a storm that knocks opponents back. If allies are caught in the storm, they'll get a buff to their Jump Height and their Speed. The storm can also be fired forward. Once fired forward, the storm will damage opponents per second rather than knocking them back. Allies can still get buffed while the storm is being fired forward.	500 (Per Second while fired forward)	20s
Umbra Moveset
Key	Description 	Damage 	Cooldown
RMB	Surf - Umbra runs to Vi and forms into a cloud of raging winds. Vi can ride Umbra at high speeds, however cannot use any of Umbra's attacks. Vi can also run into opponents and knock them back, however this is unrecommended. 	100 	5s
LMB	Wind Spike - Umbra roars, summoning an orb in front of its mouth. The orb fires forward an aether wind spike, impaling opponents. LMB can be pressed again, dragging opponents towards Umbra, disabling them, and also giving them a "Bleed" effect, which increases all incoming damage from Umbra by 4x.	175 	1s
E 	Claw Combo - Umbra dashes forward three times, each time it swings its claws forward in a ferocious slashing motion. 	300
(Each Claw) 	5s
R 	Tail Whip - Umbra enhances its tail with aether winds and fires it forward, unleashing a barrage of slashes with its tail. The final hit will knock opponents back. (Move contains five slashes) 	376 (Each Slash)	7.5s
F 	Vacuum Blades - Umbra roars once again, firing forward three blades of aether winds from its back. The final blade will knock opponents back. Each blade inflicts "Bleed" upon opponents, however it doesn't stack. 	500 (Each Blade)	10s
Yamma Moveset
Key	Description 	Damage	Cooldown
LMB	Snake Bite - Yamma lunges forward and bites opponents, dealing low damage, however also dealing a special effect named "Winded". "Winded" slows opponents down and also makes wind particles spew from their torsos. Winded can be applied a maximum of three times, each time making the opponent slower and slower, however the effect duration lessens each time.
First Winded Effect - Moderately slower, 15 second duration
Second Winded Effect - Highly Slowed, 7.5 second duration
Third Winded Effect - Almost Frozen , 5 second duration	75 	1.5s
E 	Gale Blast - Yamma fires a fast moving orb that explodes after 3 seconds of being fired. The orb is used for allies and Vi mainly, as it grants them a special effect that boosts Speed, and Jump Height. If enemies are hit by this explosion, they will be knocked back and stunned for only a second. If enemies are winded, they will be knocked back farther and stunned much longer (10 seconds). It also deals more damage than before if an opponent is winded.	100
255 (Winded Effect)	5s
R 	Aero-Wave - Yamma screeches, releasing a large wall of aether winds. Opponents will continuously be knocked back by the wall until it disperses. If an enemy is winded, they will begin taking damage per second until the wall disperses. If an ally is touched by the wall, they will gain an effect that gives the same boost that E does. 	0 (Without Winded)
155 (Per Second, with Winded)	7.5s
F 	Tail Swipe - Yamma whips its tail forward at high speeds, causing a wall of wind to fire forward, dealing extreme knockback. It deals little to no damage, however it is good for getting out of sticky situations. 	25 	1s
== [UPGRADED ABILITIES (NON-CONTROLLABLE FAMILIARS] ==
(15/15/15 Upgraded Attacks/Familiars)
Key	Description 	Damage	Cooldown
Z 	Catastrophe - A large whirlwind forms, and eventually explodes releasing a shockwave forward, also revealing Catastrophe. Catastrophe delivers three large punches aimed at the ground causing AoE, and finally slams both of its fists into the ground, also dealing AoE. He will then explode into a large gust of wind, desummoning, and knocking opponents back.	755 (Each Hit)
1050 (Slam)	15s
X 	Draku - Draku swarms opponents and deals damage over time, eventually dispersing into wind. Draku deals very low damage, however slows opponents down while being attacked and also disabling them. Draku does much more damage if a different familiar is attacking the same target as they are. 	50 (Per Second)
175 (Alongside another familiar)	10s
(50/50/50 Upgraded Attacks/Familiars)
Key	Description 	Damage 	Cooldown
C 	Phantasm - Once Phantasm is summoned, it will begin gathering large quantities of air into its mouth, slowly dragging opponents in. Afterwards, it will fire a large beam of aether energy forward, dealing great damage and decent knockback aswell. 	1575 	20.5s
V 	Vacusmo - Once Vacusmo is summoned, it will begin flapping its wings, generating large waves of winds. The winds will explode on contact with the map/opponents. The explosions of the walls turn into cyclones, which drag opponents into them, dealing damage over time. Allies will gain a buff effect to their walkspeed.	455 (Per Second)	10s
== [UPGRADES] ==
Familiar Strength Up! - Increases certain stats on all familiars (Elaborated on more below.)
Maximum Health Up! - Increases Maximum HP
Attack Speed Up! - Increases speed of attacks. 
== [UPGRADES - IN DEPTH] ==
Familiar Strength increases the strength and capabilities of all familiars based on how many stat points are put into the stat. 
* Gryphon's attacks grow larger every 10 stat points.
* Umbra's Bleed effect increases in duration every 10 stat points. Umbra's attacks also gain a wind particle effect once 50'd.
* Yamma deals more knockback every 10 stat points. Winded also lasts longer, as well as the ally buff.
* Catastrophe deals more damage every 15 stat points.
* Draku stays longer every 10 stat points. Once 50'd, Draku will return to Vi and grant her a speed and jump height buff.
* Phantasm's beam grows much larger once 15'd, and even larger once 50'd. 
* Vacusmo's explosion cyclones last longer for every 10 points. 
For every 10 stat points put into Maximum Health Up!, Vi's Maximum HP will increase by 50.
For every 25 stat points put into Attack Speed Up!, Familiar attacks will..get faster..
* Gryphon's attacks move faster
* Umbra's attacks come out faster (Spikes fire faster, claws swing faster, tail slashes faster, blades fire faster)
* Yamma's attacks also move faster.
* Catastrophe slightly swings faster
* Draku flies faster
* Phantasm gathers and fires its beam faster.
* Vacusmo fires wind walls faster
== [BOSS BATTLE] ==
Vi's battle has two phases, the second harder than the first. She utilizes only three of her familiars at the first phase, however all (but Catastrophe and Phantasm) in the second phase. Her familiars all have higher health, and recover much faster. 
{Phase 1}
Data - Vi has a starting HP of 380k, with 75 WS (Though she hardly moves at all.) Vi stays at her spawn point until her second phase. Her familiars act as normal NPCs and can be knocked out like normal. 
Gryphon
Gryphon will stay near to Vi mostly, if opponents get close, it will fly to them and attack them.
Gryphon uses Aether Bullets, each bullet dealing 150 Damage and small knockback. (Data - Aether Bullets is used constantly. Gryphon will usually never break out of using the attack unless players get too close. It has no range limit, however it will disappear when a player is hit by it.)
Gryphon uses Aether Bomb. Aether bomb deals 550 Damage and also decent knockback. (Data - Aether Bomb is mainly used when opponents get close. Gryphon does not detonate Aether Bomb early until phase 2. It cannot explode when any of Gryphon's attacks hit it.)
Gryphon will use Cyclone Orb. It deals 500 damage per second until dispersing. (Data - Gryphon rarely uses Cyclone Orb. It's very dangerous so its recommended to stay back while dealing with Gryphon.)
Umbra
Umbra runs off and attacks players on its own. It applies bleed on certain attacks.
Umbra uses Wind Spike. It deals 200 Damage and applies "Bleed", making Umbra's next incoming attacks deal 5x Damage. (Data - Umbra will mostly use Wind Spike if players are far away from it. Umbra uses Drag instantly, however this time it doesn't disable.)
Umbra uses Claw Combo. Claw Combo deals 550 damage each swipe. (Data - Umbra's main attack. Umbra uses this when running and chasing after players. Umbra still dashes forward while using Claw Combo.
Umbra uses Tail Whip. Tail Whip deals 600 damage each slash. (Data - Umbra uses tail whip often, but not as often as Claw Combo. If you have a fast character, it is seemingly easy to dodge.)
Umbra uses Vacuum Blades. Each blade deals 650 damage aswell as applying "Bleed". (Data - Umbra rarely ever uses Vacuum Blades. Vacuum Blades are easily dodgeable, especially if you're far back, however if Vacuum Blades is used while Umbra is chasing you, you're in a world of trouble.)
Yamma
Yamma never leaves Vi's side, in fact it serves to knock players back and give them debuffs aswell.
Yamma uses Gale Blast, which deals 255 damage, and 400 damage if a player is Winded. (Data - Yamma rarely uses Gale Blast. It isn't much to worry about, however you should still be on the lookout for it.)
Yamma uses Aero-Wave. Aero-Wave deals 200 damage per second and also knocks players back. (Data - Aero-Wave now deals damage without Winded being in effect. Aero-Wave's damage cannot be boosted with Winded. Aero-Wave will only be used if players get too close to Vi.)
Yamma uses Tail Swipe. Tail swipe deals 110 damage and deals great knockback. (Data - Tail Swipe is also used if players get too close to Vi. Not much to worry about. Not much damage, and the knockback could be useful.
{Phase 2}
Data - Vi's hair now completely changes from Black, to White. All of Vi's familiars move on their own now. Yamma will follow Vi where ever she goes. Vi will begin using her Secondary Familiars. Gryphon and Yamma will also have the rest of their moves unlocked. Vi also, begins using her Cane for combat.
Vi will begin to use Dodge. (Data - Vi uses Dodge randomly. Dodge has 2 invincibility frames rather than 1 now.)
Vi uses Cane Trick. Each cane deals 500 damage. The explosion now deals 800. (Data - Vi uses this as her main attack method. Once 5 canes are stuck inside of a player, all canes will explode, most likely resulting in instant death depending on the character.)
Vi will use Cyclone Bombardment. This move still has 2 Variants, One for jumping, and one for standing still. Each cane deals 350 Damage. Each explosion also deals 750 damage. (Data - Vi commonly uses Cyclone Bombardment. This isn't and easy attack to dodge due to the speed of the canes, thought it is rare more than two will hit you. Not to say that isn't enough to kill you.)
Vi will use Almighty winds. Almighty winds has no damage deduction. It deals 600 damage. (Data - Vi also commonly uses Almighty Winds. It is very deadly since now it has no damage deduction. It can be used as many times as Vi wants without any cooldown.)
Vi will use Hurricane Blitz. The first cane deals 300 damage, while the other canes each do 500. (Data - Hurricane is a very deadly attack, but easy to get out of if your character can teleport. Also easy to dodge if your character is fast. The first cane is transparent, so it'll be easy to decipher from regular canes.)
Gryphon will now use Deep Storm. Deep Storm now also deals 400 damage per hit. It cannot be fired forward. (Data - Gryphon will randomly use Deep Storm, whether players are close or not. It is a large attack and very hard to dodge, so its best to stay away from Gryphon, or run away from it if you see it begin to fly in circles.)
Yamma will now use Snake Bite. Snake Bite deals 175 damage and gives the maximum winded effect upon players being hit by it. (Data - Snake Bite is a very dangerous attack, it will only be used if players are closed to Yamma. Snake Bite's winded is much more dangerous because it instantly deals the third winded effect with a regular cooldown.)
Draku will now be summoned. Draku will slow enemies as well as draining them of their health. Draku deals 100 damage. (Data - Draku is summoned randomly, and chooses a random target. Draku does not get extra damage upon attacking a player a familiar is attacking.)
Vacusmo will now be summoned. Vacusmo's cyclone explosions deal 575 damage per second. (Data - Vacusmo is rarely summoned, however once it is, it is very difficult to dodge.) 
== [AFTER BATTLE + SPECIAL FEATS.] ==
After the battle, you will be transported to the next act as compensation for defeating Vi.
Of course, Vi will be added to your character roster. 
Vi has a 50/50/50 Version of herself, which is stronger than her regular self. This version adds a new moveset. Moveset will be listed below.
Vi also has a Boss-Tier Version. More elaborated on below.
== [50/50/50 VI] ==
Once Vi is upgraded to 50/50/50. her hair will permanently turn white. She will begin using her cane, and she will gain access to all sub-familiars. Vi's familiars also turn white, and transparent. Also getting a wind particle that spews from them.
Vi no-longer starts with Gryphon equipped, instead she starts with her default cane moveset. 
Cane Moveset
Key	Description 	Damage 	Cooldown
RMB	Dodge - Vi dashes forward slightly, dodging, giving her a frame of invincibility. 	N/A 	5s
Q 	Familiar Summon - Vi summons Gryphon, and enters the Familiar Cycle. She can cycle back to her cane moveset at any time. 	N/A 	1s
LMB	Cane Trick - Vi throws her cane, instantly summoning another to her hand. Multiple canes can be stuck into an opponent, however upon 5 canes being stuck in an opponent, they will all explode. 	450 (Per Cane)
750 (Explosion)	1s
E 	Cyclone Bombardment - This ability has two variants. One while jumping, and one while standing.
Cyclone Bombardment, Standing - 6 canes appear behind Vi. 3 on her left, 3 on her right. After one second, they will fire forward where the mouse is aimed. These canes will not explode, they will simply disperse upon contact.
Cyclone Bombardment, Airborne - Once Vi is airborne, Vi will summon multiple canes all around her, which fire out at random locations. This ability will instantly kill an opponent if they're below 5% HP.	250 (Each Cane)	5s
R 	Almighty Winds - Vi will begin swinging her cane forward, releasing slices of condensed wind. She can do this infinitely, however the more she does, the more the damage deteriorates. 	500 (1-5 slashes)
400 (6-10 Slashes)
200 (Beyond 10 Slashes)	1s
F 	Hurricane Blitz - Vi throw her cane forward, though this time it will move at higher speeds and will be transparent. If an enemy is hit by the cane, multiple canes will surround it and instantly fire in on said enemy. This ability also instantly kills if the enemy is below 5% HP.	200 (First Cane)
475 (Other Canes)	10s
== [BOSS TIER VARIANT] ==
Vi's boss tier variant replaces her Vi's Regular Damage with her Boss Battle Damage. She will also instantly start in her 50/50/50 Form. 
Vi has much more health. Her Maximum HP starts at 800.
Vi's supportive effects are boosted 2x.
Vi's regular effects are also boosted 2x.
Yes, Vi's familiars will be the same as 50/50/50 Regular Vi's familiars. (Same color scheme and effect)
Once K is pressed with Boss Tier Vi, her main three Familiars will be summoned and fight automatically for her.
== [EFFECT NAMES] ==
Vi's multiple familiar supportive effects will be listed here. 
Umbra - Bleed, gives 4x damage to any enemy it is applied to.
Yamma - Winded, slows enemies down, can be stacked, however the duration of the effect lessens each time.
Yamma (Supportive) - Second Wind, grants allies 1.25x Speed Boost and 1.25x Jump Height boost.
Draku - Swarmed, slows enemies down while Draku is attacking them
Draku (Supportive) - Siphoned, grants Vi a Speed Boost and a Jump Boost after Draku returns to her.
Phantasm (Supportive) - Grace of Teshar, grants players a 2x Speed Boost.
== Trivia ==
* Vi is based off of "V", from Devil May Cry 5. 
* Inspiration for V started with a contest that I wont delve into.
* stacey99999999 helped me with all 
* Vi is one of my creations that took me the shortest amount of time to make, however the longest amount of time to publish. I'm very lazy.
* I have no idea what to make for her activation method...I also have no idea what to put in Trivia anymore.
* One more thing before I end off this trivia, I only got the motivation to ever publish Vi because of a certain someone going through something as of late. He always told me I should've published this character as it was one of the most "special" OCs he had seen. I wouldn't call it anything special, just things I thought of off the top of my head. You're welcome. And enjoy.