Waterlogging

Waterlogging is the mechanic that allows non-cube blocks (that is, blocks that do not completely fill their block volume, such as doors, ladders, and plants) to be filled with a water source block. Both the non-cube block and the water source block occupy the same space. If the non-cube block is destroyed, the water source block remains.
, generally all non-cube blocks can be waterlogged and none can be used to displace water source blocks, although they can still displace flowing water.
== Mechanism ==
, certain blocks have a block state that can be . This is a temporary solution; a full separation of blocks and fluids is planned.
, when the waterlogging block that can be pushed by the piston fails to be recovered within 2 ticks, the waterlogging state of the block is eliminated. Otherwise, the block can retain the waterlogging state. This feature can be used in the circuit of a "piston worm" as an alternative solution since dispensers cannot be pushed by pistons .
, waterlogging is handled by the game's layers system. Through editing, any block can be waterlogged, as well as other features such as placing multiple slabs into a single block. In normal gameplay, a player cannot displace water source blocks using doors or other non-cube blocks to create breathing spaces underwater, like one can do in Java Edition. Only flowing water can be displaced in Bedrock Edition.
All waterlogged blocks share most properties as water source blocks, and as such, are non-flammable and explosion-proof even if said waterlogged block is flammable. Waterlogged Blocks are immune to freezing, and can interact with Lava to produce Cobblestone or Obsidian, since Lava cannot convert waterlogged blocks to stone.
== Behavior ==
Section may be incomplete.
Block 	Can be in water in JE	Can be in water in BE	Additional notes
 	 	 	
 	 	 	
 	 	 	
 	 	 	Placement in water completely fails .
 	 	 	Placement in water completely fails .
 	 	 	Destroyed by flowing water.
 	 	 	
 	 	 	Placement in water completely fails.
 	 	 	
 	 	 	Can only be waterlogged by players in Creative mode, using the Debug Stick , or through setblock commands.
 	 	 	
 	 	 	or is required to sleep in waterlogged beds.
 	 	 	Placement in water completely fails .
 	 	 	
 	 	 	Removes flowing water it is placed in, see .
 	 	 	Removes flowing water it is placed in, see .
 	 	 	
 	 	 	
 	 	 	
 	 	 	Destroyed by flowing water .
 	 	 	Cannot be placed inside water , even though they can technically be waterlogged. Also destroyed by flowing water
 	 	 	
 	 	 	Campfires unlight upon becoming waterlogged.
 	 	 	Candles unlight upon becoming waterlogged. , candles cannot be placed underwater, but can be waterlogged manually.
 	 	 	Destroyed by flowing water.
 	 	 	Placement in water completely fails .
 	 	 	Applies glowing effect to water it's placed in when activates. Calibrated Sculk Sensors are silent in water.
 	 	 	Waterlogged cauldrons fill up. If a cauldron contains a potion when it becomes waterlogged, the potion is replaced with water
 	 	 	Placement in water completely fails .
 	 	 	Placement in water completely fails .
 	 	 	Removes flowing water it is placed in, see .
 	 	 	
 	 	 	
 	 	 	Placement in water completely fails .
 	 	 	Placement in water completely fails .
 	 	 	Destroyed by flowing water.
 	 	 	Placement in water completely fails .
 	 	 	
 	 	 	Removes flowing water it is placed in, see .
 	 	 	
 	 	 	
 	 	 	Destroyed by flowing water .
 	 	 	Placement in water completely fails .
 	 	 	Placement in water completely fails .
 	 	 	
 	 	 	Destroyed by flowing water.
 	 	 	
 	 	 	Destroyed by flowing water .
 	 	 	
 	 	 	Destroyed by flowing water .
 	 	 	
 	 	 	
 	 	 	
 	 	 	Removes flowing water it is placed in, see .
 	 	 	
 	 	 	
 	 	 	
 	 	 	Removes flowing water it is placed in, see .
 	 	 	
 	 	 	
 	 	 	
 	 	 	
 	 	 	Destroyed by flowing water.
 	 	 	Placement in water completely fails.
 	 	 	Destroyed by flowing water.
 	 	 	Destroyed by flowing water.
 	 	 	Destroyed by flowing water. Can still be waterlogged if it contains a plant.
 	 	 	Placement in water completely fails .
 	 	 	Not being waterlogged reveals water texture thru transparent sides.
 	 	 	
 	 	 	
 	 	 	Handled only as a block in Bedrock Edition.
 	 	 	Destroyed by flowing water.
 	 	 	
 	 	 	Could previously be waterlogged on Bedrock Edition, see . Placement in water completely fails.
 	 	 	
 	 	 	Not being waterlogged reveals water texture thru transparent sides.
 	 	 	
 	 	 	Not being waterlogged reveals water texture thru transparent sides.
 	 	 	
 	 	 	Destroyed by flowing water.
 	 	 	Not being waterlogged reveals water texture thru transparent sides.
 	 	 	
 	 	 	Not being waterlogged reveals water texture thru transparent sides.
 	 	 	
 	 	 	Handled as a block only .
 	 	 	
 	 	 	
 	 	 	Removes flowing water it is placed in, see .
 	 	 	
 	 	 	
 	 	 	Destroyed by flowing water.
 	 	 	Waterlogged leaf blocks do not spread water.
 	 	 	
 	 	 	Removes flowing water it is placed in, see .
 	 	 	Removes flowing water it is placed in, see .
 	 	 	
 	 	 	Placement in water completely fails .
 	 	 	Removes flowing water it is placed in, see .
 	 	 	Removes flowing water it is placed in, see .
 	 	 	
 	 	 	Placement in water completely fails .
 	 	 	Only breaks if water is forced on the block instead of breaking in flowing water. Placement in water completely fails .
 	 	 	Placement in water completely fails .
 	 	 	Placement in water completely fails .
 	 	 	Placement in water completely fails .
 	 	 	, piston heads extending into water do not become waterlogged, but can be waterlogged manually.
 	 	 	Placement in water completely fails .
 	 	 	
 	 	 	Placement in water completely fails .
 	 	 	Able to drip lava in a waterlogged state, see .
 	 	 	Extinguishes when waterlogged.
 	 	 	Placement in water completely fails .
 	 	 	
 	 	 	
 	 	 	Destroyed by flowing water .
 	 	 	
 	 	 	
 	 	 	Destroyed by flowing water in Bedrock Edition.
 	 	 	Removes flowing water it is placed in, see .
 	 	 	Placement in water completely fails .
 	 	 	Removes flowing water it is placed in, see .
 	 	 	Placement in water completely fails .
 	 	 	Destroyed by flowing water.
 	 	 	
 	 	 	Applies glowing effect to water it's placed in when activates. Sculk Sensors are silent in water.
 	 	 	Sculk Shriekers are silent in water.
 	 	 	
 	 	 	Destroyed by flowing water. Only waterlogged Sea Pickles emit light.
 	 	 	
 	 	 	
 	 	 	
 	 	 	
 	 	 	
 	 	 	Not being waterlogged reveals water texture thru transparent sides.
 	 	 	Destroyed by flowing water.
 	 	 	
 	 	 	Placement in water completely fails .
 	 	 	
 	 	 	Placement in water completely fails .
 	 	 	Not being waterlogged reveals water texture thru transparent sides.
 	 	 	
 	 	 	
 	 	 	
 	 	 	
 	 	 	
 	 	 	Placement in water completely fails .
 	 	 	Placement in water completely fails .
 	 	 	Destroyed by flowing water.
 	 	 	
 	 	 	Not being waterlogged reveals water texture thru transparent sides.
 	 	 	Placement in water completely fails .
 	 	 	Destroyed by flowing water in Bedrock Edition.
 	 	 	
 	 	 	
 	 	 	Removes flowing water it is placed in, see .
 	 	 	Removes flowing water it is placed in, see .
 	 	 	
 	 	 	Placement in water completely fails .
 	 	 	Placement in water completely fails .
 	 	 	
 	 	 	Destroyed by flowing water.
 	 	 	
 	 	 	Placement in water completely fails .
 	 	 	Placement in water completely fails .
 	 	 	Placement in water completely fails .
 	 	 	Placement in water completely fails .
 	 	 	Placement in water completely fails .
All other blocks	 	 	
See for more info on Java Edition.
==History==
==Trivia== 
*In Java Edition, glass bottles can be filled up with water from waterlogged blocks, even if water is not accessible from the targeted area. In Bedrock Edition, this is not possible because waterlogged blocks in general cannot be used to fill empty bottles.
==See also== 
*Snowlogging
==References==
es:Inundación
ja:水没
ko:침수
pt:Inundação
zh:含水