Fire (LL)

__TOC__
==Fire (intermediate god)==
Upon Fire, also known as Hastsezini, the Great Spirit has bestowed the ability to destroy anything living. He is also charged with providing warmth and light, but is resentful of this duty and only executes it if constantly fed. Fire's true form is that of a jet-black human with the head of a hawk, and he is always sheathed in an aura of flames. He has the power to see and hear anything that passes within fifty yards of a fire.
Role-playing Notes: Fire is arrogant, vengeful, and tolerates no affronts to his power or shortcomings among his priests. His omens always involve fire and are never subtle. It is common for him to create a face in a fire and speak directly to his worshipers. He delights in punishing by burning.
Statistics: AL le; WAL any; AoC fire, destruction; SY burning torch.
==Fire's Avatar (Ranger 12, Druid 12)==
Fire's avatar appears in the form of a dark-skinned human, sometimes with a hawk's head. Occasionally, he appears as a human-shaped flame.
: Str 20
: Int 19
: MV 15(f)
: AC -1
: #AT 3/2	
: Dex 18
: Wis 19
: SZ 7'
: HD 12
: THAC0 9	
: Con 17
: Cha 12
: MR 35%
: HP: 96
: Dmg 1d10 (weapon) +8
Special Att/Def: The avatar's flaming sheath inflicts 1d10 damage per round to all within ten yards. He cannot be hit if attacked from behind and can cast any fire-based spell, no matter what the level or sphere. Fire's avatar can fly at the same speed he moves upon ground.
In avatar form, Fire casts spells as a 12th level Druid, with access to all spells of 6th level or less in the appropriate spheres. He carries a magical shield +3, a bow that fires arrows of flame, a large club, and a lance of fire (all doing 1d10 damage). If a mortal touches any of these weapons, he suffers 1d10 points of fire damage per round—even if magically protected from fire.
==Duties of the Priesthood==
The duties of priests worshiping Fire consist primarily of appeasing their arrogant god with regular sacrifices of food and fresh meat. Fire's priests must always keep a fire burning within their lodge, and are often called upon to perform foul tasks, like murdering those who have offended their god. They are allowed to use any weapon, though Fire grants an extra first level spell to those using only flame-based weapons. Because of their deity's evil nature, his priests are often banished from the tribe if some fire-based calamity befalls the village.
Requirements: AB as druid; AL any; WP any (see above); AR b ;SP all, combat, divination, elemental, guardian , necromantic , and summoning; PW 1) bonus spell (see above); 1) create fire (as the spell); TU nil.
==Sage Advice (Dragon Issue #197)==
Last issue, I promised to start giving unofficial suggestions for using the optional spheres of priest spells from the Tome of Magic with the deities in Legends & Lore. I'll work through one pantheon a month until they're all done. Here's the list for the pantheon:
* Fire: Major: Chaos; Minor: Time, War.