Alien Saviors

The Alien Saviors ending is one of the available endings, allowing the player to "escape" from the bunker by heading into space with the aliens. Compared to the scientist ending, it is more complex and requires more risk, but you are guaranteed to get the ending once all the steps are completed.
==How to Achieve==
A step by step guide in order to complete the ending.
#Grab the radio and map in the 60-seconds section of the game. (If you missed them, try going to the neighborhood).
# Make sure you have 2 medkits, 2 food, and 2 water. Also make sure you have 2 batteries and 4 duct tape. These are all needed in order to obtain the ending.
#At any point, go on an expedition to the neighborhood, and find the radio tower.
#Search through the neighborhood to find the radio tower and climb up. Turn on the radio that's up there. If you look up at the right time, you may see a UFO fly above.
# Go back to the bunker and turn on the radio to whatever channel you think the broadcast is on. Usually, choosing the one with the most options will work, but you can remember how many events each broadcast has beforehand.
#Wait until someone talks about an UFO crash. You will receive a deal for the location of a UFO Crashsite after the broadcast finishes.
#Accept the deal for the information, requiring 2 medkits, 2 food, and 2 water.
#Expedition as a group to the new marked area on the map, the UFO Crashsite.
#After arriving at the expedition, move straight forwards towards the UFO. Kill any enemies located there. This can be an Alien or some Raiders.
#Climb on top of the UFO and interact with the antenna to get a new radio event.
#If you ever get the Radio Interference event, the radio must be repaired at the Radio Interference Location by turning off the 3 antennas. After doing so, you may leave or scavenge the place for any items you didn't already grab.
#Whenever the radio is available again, determine (or guess) which channel the new radio event is on and wait for someone with a high-pitched voice to speak.
#They will state that they're residing at the neighborhood. Do an expedition there and locate the alien in the forest. They will offer to take you on their UFO, but their UFO is out of fuel and will require some materials to refuel. (2 Batteries, & 4 Duct Tape)
#Return to the bunker and wait for about 10 in-game days. Going on an expedition to the neighborhood will result in you seeing the alien typing on a computer. He will explain he is not ready and asks you to come back later.
#Head back to the neighborhood and speak with the alien again. After listening to him speak, you will be given the option to either go with the alien to beat the game, or stay in the bunker and receive extra maximum health for the rest of the run.
#If you choose to go with the alien, a cutscene will play showing the military flying in. You must defeat 3 waves of the military. The first wave will consist of regular gunners, the second wave will have personnel wielding stun batons, and the third waves will have soldiers in heavy armor and shields.
#After defeating the military, return to the UFO to complete the ending.
==Notes==
*The radio must be active for the ending to continue.
*Killing the Ending Alien in the UFO Crashsite will cause the alien from the neighborhood location never contacting you with the radio, voiding the questline. The alien will not always spawn when visiting, however it is recommended to ignore it to not void the quest.
*Voiding any of the objectives will fail the mission entirely, resulting in you losing the possibility to complete the ending.
*Before the military attacks, any player can choose to accept or decline, players who decline get bonus HP and stay in the game (Most likely stacks with the alien toy event).
*Going in groups is not required, but the ending is made significantly easier if so.
* Be aware of the requirements for this ending (4 duct tape, 2 batteries, 2 medkits, 2 food, & 2 water) not to mention about how important the Map, Gas Mask, and Backpack are.
*When you travel to the UFO crash location, there are two possible outcomes:
===Outcome A:===
In this scenario, the alien got killed by raiders. You can use 3 medkits to revive him. You will receive a weapon as a reward. This is similar to the alternative ending for the scientist ending.
===Outcome B:===
On the alternative scenario the alien is alive. There are no raiders, and you must fight the alien to continue the ending as normally. (If you choose to do so)
== Track ==
This is the song that plays when the military arrive trying to take the UFO for them. (Some background noises)
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==Trivia==
* This was the 2nd ending made in Radiant Residents, the first one being Into The Future.
* The music that plays in the military fight minigame is called “Craniotomy” (A surgical procedure that requires parts of the skull to be removed in order to operate on the patient's brain). There’s 3 variants of this song:
# The original. (That plays during the minigame)
# Full version. (Has an extended part mid to end section)
# Unused version. (A scrapped version, presumably made for Eadlewood Detention Center)
* All of them can be found on Smuko’s YouTube channel.
* If you listen closely, you can hear snippets of the Lobby theme (the music in the lobby) and Radiant Doom! (the music that plays in the 60 Seconds section).
* Ironically, the Shield enemy doesn’t wear a gas mask, exposing him to possible radiation unless it’s already settled or cleared out.
* Dispute the military being American, they don Russian gear, such as the GP-5 Gas Mask and a Russian ballistic shield.
* As the alien mentions the U.S. nuked itself to contain the “Mold Virus”, this virus could potentially and possibly be linked to the various Mutants in-game; with the theory of radiation causing mutations being a cover story by the government.
Category:Endings