Geomancer (Tactics A2)

Geomancer is a job in Final Fantasy Tactics A2: Grimoire of the Rift available to gria. 
==Profile==
Geomancer uses weather and terrain to attack the enemy, and is the only magick-based gria job. They wield poles and wear robes and light clothing as armor. It is advised to level the party's gria up as a Raptor to use this job to its full magickal potential, because the Raptor job class has the highest Magick growth of all gria jobs.
Alternatively, the Geomancer has both the greatest magickal and physical defense growth of any class. Thus they can be used to create a strong defensive unit with ranged attacks. Her defensive prowess can be furthered by utilizing Bulwark while equipping a Ribbon. While low Magick growth and dependence on terrain and weather limit the Geomancer's usefulness, her high defenses, mobility, and ability to inflict magickal damage and status ailments in a cross shaped tile area away from the user help redeem this gria class.
The only notable Geomancer is Florah, an escaped eco-terrorist that is wanted for protecting Floraxion and injuring several loggers in the process.
Gria cannot learn the passive ability Geomancy, which has the unrelated effect of reducing targets' elemental resistances and is instead learned by the Black Mage class.
==Abilities==
===Geomancy===
Skill	Equipment 	Range 	AP 	MP
 	Mastered 	6 	— 	12
 	Focus the scorching heat of the sun on your foes. Deals fire damage to units in a small area. Can only be used when the sun is shining.	Focus the scorching heat of the sun on your foes. Deals fire damage to units in a small area. Can only be used when the sun is shining.	Focus the scorching heat of the sun on your foes. Deals fire damage to units in a small area. Can only be used when the sun is shining.	Focus the scorching heat of the sun on your foes. Deals fire damage to units in a small area. Can only be used when the sun is shining.
 	Zephyr Pole 	6 	250 	12
 	Deals water damage and POISONS target. Can only be used when it's raining. 	Deals water damage and POISONS target. Can only be used when it's raining. 	Deals water damage and POISONS target. Can only be used when it's raining. 	Deals water damage and POISONS target. Can only be used when it's raining.
 	Eight-Fluted Pole 	6 	250 	12
 	Ravage foes with a howling snowstorm. Deals ice damage and puts units in a small area to SLEEP. Can only be used when it's snowing. 	Ravage foes with a howling snowstorm. Deals ice damage and puts units in a small area to SLEEP. Can only be used when it's snowing. 	Ravage foes with a howling snowstorm. Deals ice damage and puts units in a small area to SLEEP. Can only be used when it's snowing. 	Ravage foes with a howling snowstorm. Deals ice damage and puts units in a small area to SLEEP. Can only be used when it's snowing.
 	Fanatic 	6 	250 	24
 	Summon a tempest of seething Mist. Deals damage and depletes MP of units in a small area. Can only be used when the Mist grows thick. 	Summon a tempest of seething Mist. Deals damage and depletes MP of units in a small area. Can only be used when the Mist grows thick. 	Summon a tempest of seething Mist. Deals damage and depletes MP of units in a small area. Can only be used when the Mist grows thick. 	Summon a tempest of seething Mist. Deals damage and depletes MP of units in a small area. Can only be used when the Mist grows thick.
 	Mastered 	6 	— 	8
 	Call upon the power of nature to attack the target. User must be standing on natural terrain. 	Call upon the power of nature to attack the target. User must be standing on natural terrain. 	Call upon the power of nature to attack the target. User must be standing on natural terrain. 	Call upon the power of nature to attack the target. User must be standing on natural terrain.
 	Gokuu Pole 	6 	250 	8
 	Call upon the power of the works of Man. Deals damage and SLOWS target. User must be standing on artificial terrain. 	Call upon the power of the works of Man. Deals damage and SLOWS target. User must be standing on artificial terrain. 	Call upon the power of the works of Man. Deals damage and SLOWS target. User must be standing on artificial terrain. 	Call upon the power of the works of Man. Deals damage and SLOWS target. User must be standing on artificial terrain.
 	Iron Pole 	6 	250 	8
 	Call upon the power of the living earth. Deals damage and IMMOBILIZES target. User must be standing on grass or the like. 	Call upon the power of the living earth. Deals damage and IMMOBILIZES target. User must be standing on grass or the like. 	Call upon the power of the living earth. Deals damage and IMMOBILIZES target. User must be standing on grass or the like. 	Call upon the power of the living earth. Deals damage and IMMOBILIZES target. User must be standing on grass or the like.
 	Ivory Pole 	6 	250 	8
 	Call upon the power of soil and stone. Deals damage and DISABLES target. User must be standing on barren ground. 	Call upon the power of soil and stone. Deals damage and DISABLES target. User must be standing on barren ground. 	Call upon the power of soil and stone. Deals damage and DISABLES target. User must be standing on barren ground. 	Call upon the power of soil and stone. Deals damage and DISABLES target. User must be standing on barren ground.
===Reaction===
Skill	Equipment 	Effect 	AP
 	Cachusha 	Gain EVASION when user becomes HP Critical. 	200
 	Samite Coat	Cast magick targeting the user back at the caster. Magicks cast in this way required MP.	400
===Support===
Skill	Equipment 	Effect 	AP
 	Magus Robe 	Raises RESISTANCE. Decrease magick damage received.	150
 	Spiked Boots	The user will not spring traps. 	150
==Gallery==
FFTA2 Shining Flare.png|Shining Flare.
FFTA2 Venom Squall.png|Venom Squall.
FFTA2 Nature's Embrace.png|Nature's Embrace.
FFTA2 Life's Embrace.png|Life's Embrace.
FFTA2 Earth's Embrace.png|Earth's Embrace.
==Etymology==
Its Japanese name, , refers to the Chinese feng shui. 
Category:Jobs in Final Fantasy Tactics A2: Grimoire of the Rift