Combat Resources

== Primary Resources ==
===Hit Points===
Some skills and Berserker use HP as skills cost. The pool for this resource can be increased by gaining Stamina and Strength. HP regeneration rate depends on Stamina.
The maximum for this resource is dependent on your statistics. See Attributes for rate of increase per stat point.
*Maximum: Max HP + 5 x Sta + 0.1 x Str HP.
*Regeneration (out combat): 0.05 x Sta HP per 2 seconds. (0.025 x Sta HP/second).
*Regeneration (Out combat & sit ["press x"]): 0.10 x Sta HP per 2 seconds. (0.05 x Sta HP/second).
*Regeneration (in combat): 0.0?? x Sta HP per 2 seconds. (0.00?? x Sta HP/second).
Note: "Maximum HP" does not increase "HP Regeneration"!
Hitpoints can be restored faster with the use of Health Potions.
=== Mana ===
Mages, Priests, Knights, Druids, and Wardens use Mana. The pool for this resource can be increased by gaining Wisdom and Intelligence. Mana regeneration rate depends on Wisdom.
The maximum for this resource is dependent on your statistics. See Attributes for rate of increase per stat point.
*Maximum: Max MP + 5 x Wis + 1 x Int MP.
*Regeneration (out combat): 0.1 x Wis + 2xMReg MP per 2 seconds. (0.05 x Wis + MReg MP/second).
*Regeneration (Out combat & sit ["press x"]): 0.20 x Wis MP per 2 seconds. (0.1 x Wis MP/second).
*Regeneration (in combat): 0.0125 x Wis MP per 2 seconds. (0.00625 x Wis MP/second). (1/8 of Out of combat regeneration)
 Note: Try to avoid "Maximum MP" as a stat, since some skills cost a percentage of the maximum. "Maximum MP" does not increase "Mana Points Regeneration"!
Mana can be restored faster with the use of Mana Potions.
=== Rage ===
Warriors and Champions use Rage. This resource is generated during combat by your Basic Melee Attack Hits, as well as Been Hit. This resource will fade quickly when out of combat, so don't be afraid to use it up.
*Maximum Rage: 100/100 rage.
*Generation per Basic Attack: 5 x [Weapon Base Cadence (seconds / attack)] rage. 
Or, same as, 10.0 rage per 2 seconds (5.0 rage/second), if continous attack and no buff of speed. 
(Does not matter what weapon is used, but speed modifiers help to increase earned rage per second)
*Generation per Been Hit: 7 rage.
*Fade Out of Combat: - 5 rage per 2 seconds (- 2.5 rage/second).
=== Energy ===
Rogues use Energy. This resource generates over time at a quick rate, 20 points at a time.
*Maximum: 100/100 energy.
*Regeneration: 15 energy per 2 seconds (7.5 energy/second).
=== Focus ===
Scouts and Warlocks use Focus. This resource generates over time at a slower rate than Energy, but at a decent rate considering the cost of abilities.
*Maximum: 100/100 focus.
*Regeneration (still & out combat): 15 focus per 2 seconds. (7.5 focus/second).
*Regeneration (still & in combat): 10 focus per 2 seconds. (5 focus/second).
*Regeneration (moving): 10/3 or 3.33... focus per 2 seconds. (5/3 focus/second).
== Secondary Resources ==
=== Ammunition ===
 (Scouts) and Projectiles (Rogues) are consumables and need to be replenished when they run out. Usually, General Merchants will carry these.
See Ammunition.
=== Nature's Power ===
Special Druid resource. See Druid Skills to learn which abilities generate and consume this resource.
=== Soul Points (Psi) ===
Special Warlock resource. See Warlock Skills to learn which abilities generate and consume this resource.
=== Poisons ===
Some Rogue´s Skills consume and/or . Usually, General Merchants will carry these.
See Poisons.