Calderone Hale

Calderone Hale is a character in Dissidia Calamitas Infinita, associated with the story DragonSoul. He is an Ornamented Drakenaer that takes a lesser role in Eris's plans, have only recently been drafted to her side. Recalling the acts he committed in past cycles that led to this, he is reluctant to face Kayle again and instead takes an interest in gaining the trust of Cynthia and Noelle during the 12th cycle, though their alignment bars them against him.
__NOTOC__
==Appearance==
Hale is a tall, relatively well-built blue-scaled Drakenaer, identified as a member of the Ornamented tribe by the ring of black scales on his chest. The most iconic part of his equipment is the ancient and sacrosanct shield Lotan, the only thing he has retained from his hometown, the mountain city of Arkaim. Featuring a silver snake laced through its center, it is a bulwark with the lightness ice and the resilience of steel, and his primary method of attack and defense on the battlefield. Hale is also mildly accomplished at ice magic, as part of his Arkaim heritage, and is not adverse to getting his claws in the fray when in close range.
In Hale's default appearance, his hair and the dorsal side of his wings are a dark blue, with parts of his face and the ventral side of his wings colored a lighter blue-gray. He wears a torn long-sleeved formal jacket and dark blue pants, as per the uniform of his past employer from his world. In his first alternate, Dairy King, he keeps the visor, name tag, and ice cream franchise name on his uniform, along with wearing an apron around his waist. Instead of the snake, Lotan now holds an inexplicably long ice-cream cone. Because at Hale's, every day is Sundae. In his second alternate, Matsumoto's, Hale dons sunglasses, an aloha shirt with a palm tree motif, and shorts. The shield has been replaced with a coconut (allegedly with the same defensive value) complete with Lotan bendy straw and shave ice.
===Gallery===
[[File:CalderoneHale-NeA.png|Knee-up version.
File:Hale2-NeA.jpg|Dairy King. What flavor will you be having today?
File:Aloha Hale.png|Matsumoto's. Local kine grindz.
File:NeA-Calderone Portrait.jpg|Now with facial hair.
File:CalderoneHaleCryophoenix-NeA.png|Cryophoenix.
File:HaleEmblem-NeA.png|Hale's emblem.
;Alts
Left to right: Default, Shieldless, Ekram, Vexen, Dr. Freeze, The Incredible Hulk
==Story==
<tabber>
5th Cycle=
Day 1
Everything is so quiet here. When I woke up and saw my face in the ice, I stared on for what seemed like hours, slowly realizing I was alive. Alive, and alone. I found this discarded heap of paper in a smaller hut farther down from one I woke up in. Hope whoever lived here doesn't mind... just want to write my thoughts down so I don't forget them. And my name. Don't want to forget that either. I wish someone was here to say it to me, and tell me their name in return.
...
Searched all the houses, but most of them are caved in with snow, everything frozen and buried. Well, all except that huge stone temple farther up the mountain... there's something... cold about that place. Moreso than the rest of this... well, I don't want to call it a wasteland, but it kind of is. Just mounds of snow on ice on snow, and then the mountain drops away into fog. There's nowhere to go; so I'm stranded talking to myself on paper. Which, now that I think about it, is kind of stupid. Maybe someone will come tomorrow and tell me what this place is, or was. Is anyone coming back? Was anyone ever really here?
----
Day 2
I feel like I've aged ten years in a night. That cloying feeling from the temple woke me up in a sweat last night. I felt like I was going to burn up and freeze at the same time. I wouldn't be talking... er, writing here, except I just figured out what's inside that place. It's a shield, a big ornate blue one, and it's calling to me. The words don't really make sense, and I'm not really sure they are words, but I know there is someone.... thing... inside that shield, pressuring me. To flee from it? To embrace it? Both, maybe.
...
I had to find something to take my mind off the thing, so I tried digging around more deeply in the hut I woke up in. There's a pair of broken pieces of glass joined together by a flimsy strand of metal; it blended in with the ice, so I cut myself on the pieces fishing it out. Seeing the blue-purple blood on the snow was a strange feeling... it stood out from the endless black, grey, and white. Everything is grey... such a bitter, strangled color.
When I have stupid thoughts like these, I feel the need to write them down right away to capture them, even if I look back and it just seems like raving. Anything to stave off that call from the temple... but it's getting stronger every single minute. I'm just going to go take a walk, maybe explore what looks like a mine shaft I found earlier today...
...
The mine shaft is caved in, too. A strange feeling gripped me when I halted at the impasse, the short tunnel ending in an abrupt column of rock and ice. When that feeling went away, the call from the temple washed over me like a storm, bringing an actual bout of sleet down on the mountain. It's cold, but... warm? I don't understand. And now I have this guilty feeling that maybe someone else is in that temple, with the shield. Maybe they are the one calling out to me. Asking for help. At the same time, I've been wondering about the edge of the mountain, and that swath of fog. There's almost a beckoning from there, too... but a different kind, an internal one. I can't reconcile being pulled between these two phantom forces, and if I do nothing, I feel like I'll be crushed between them. But it's dark already, and the hail is raining down like stone. Tomorrow, I will make my choice.
----
Day 3
Sa kravelek Lotan-henn-fruuk-kujn, arash...
Sa kravelek Lotan-henn-fruuk-kujn, arash...
I went to the temple. The shield burned as I snatched it up, not just my hand, but engraving those words in my mind... I ran out in a panic and threw it off the mountain, where it sank in the fog. But now the voice is stronger, deeper... I need to go back outside. There's just this feeling that... I can't leave it.
...
I knew what I was doing, didn't I? I wanted to jump off the mountain, and I wanted to retrieve the shield, talk with it, shelter it... stupid. Now they're in the same place. Now I have no choice. I've gone from being frozen in inaction to dreading the inevitable.
I'm going to leave behind the journal in this shrouded, silent place. I have the feeling no one will ever come back up here... or if they do, and they find this, maybe they won't feel as alone as I did, that first day. No one should ever have to feel that way... is what I thought when I initially experienced it. The depths of that solitude. But now... I feel it's somehow right for me. It gives me such a terrible sense of peace. What will I find when I spread my wings and jump? How far will I fall before I know what I'm doing is... right?
Bah. I'm rambling too much. Time to take the plunge.
|-|
6th Cycle=
|-|
8th Cycle=
|-|
9th Cycle=
|-|
12th Cycle=
</tabber>
===Backstory===
==Battle==
----
----
Calderone HaleCryosentry – Utilizes ice magic to slow and suppress enemies in tandem with a metal shield that can suspend itself separate from Hale and serve as a focus for attacks. '''
----
Hale is a Cryosentry, combining debilitating freezing magics with his metallic shield to allow it to levitate and move separately from him by the powers of magnetism and superconductivity. Generating electrical current in this way with ice magic also allows Hale to perform position-oriented attacks at angles not expected by his opponent. Hale has slow movespeed on the ground, but is slightly faster in the air, as his wings are developed enough to be useful for short-term gliding.
===Brave Attacks===
Move 	Type 	CP (Mastered) 	AP 	Priority 	Effect 	Damage type 	Obtained
Shield: Discus	Ground/Aerial 	 	 	 	 	Physical 	
Shield: Discus	[Long]Throws shield a set distance towards the enemy; the shield can continue moving even if it strikes the enemy on its way out, dragging the enemy along with it and pushing them forward further for a possible Wall Rush. The shield remains in position, disabling the use of this skill until Hale picks it up or casts Shield: Kite. Holding down can cause the shield to travel farther or stop moving earlier.	[Long]Throws shield a set distance towards the enemy; the shield can continue moving even if it strikes the enemy on its way out, dragging the enemy along with it and pushing them forward further for a possible Wall Rush. The shield remains in position, disabling the use of this skill until Hale picks it up or casts Shield: Kite. Holding down can cause the shield to travel farther or stop moving earlier.	[Long]Throws shield a set distance towards the enemy; the shield can continue moving even if it strikes the enemy on its way out, dragging the enemy along with it and pushing them forward further for a possible Wall Rush. The shield remains in position, disabling the use of this skill until Hale picks it up or casts Shield: Kite. Holding down can cause the shield to travel farther or stop moving earlier.	[Long]Throws shield a set distance towards the enemy; the shield can continue moving even if it strikes the enemy on its way out, dragging the enemy along with it and pushing them forward further for a possible Wall Rush. The shield remains in position, disabling the use of this skill until Hale picks it up or casts Shield: Kite. Holding down can cause the shield to travel farther or stop moving earlier.	[Long]Throws shield a set distance towards the enemy; the shield can continue moving even if it strikes the enemy on its way out, dragging the enemy along with it and pushing them forward further for a possible Wall Rush. The shield remains in position, disabling the use of this skill until Hale picks it up or casts Shield: Kite. Holding down can cause the shield to travel farther or stop moving earlier.	[Long]Throws shield a set distance towards the enemy; the shield can continue moving even if it strikes the enemy on its way out, dragging the enemy along with it and pushing them forward further for a possible Wall Rush. The shield remains in position, disabling the use of this skill until Hale picks it up or casts Shield: Kite. Holding down can cause the shield to travel farther or stop moving earlier.	[Long]Throws shield a set distance towards the enemy; the shield can continue moving even if it strikes the enemy on its way out, dragging the enemy along with it and pushing them forward further for a possible Wall Rush. The shield remains in position, disabling the use of this skill until Hale picks it up or casts Shield: Kite. Holding down can cause the shield to travel farther or stop moving earlier.
Shield: Kite 	Ground/Aerial 	 	 	 	 	Physical 	
Shield: Kite 	The shield returns to Hale's position, dealing damage to the enemy should they be caught in the withdrawing path. Upon receiving the shield, Hale gains increased movement speed and resistance to staggering for 3 seconds. 	The shield returns to Hale's position, dealing damage to the enemy should they be caught in the withdrawing path. Upon receiving the shield, Hale gains increased movement speed and resistance to staggering for 3 seconds. 	The shield returns to Hale's position, dealing damage to the enemy should they be caught in the withdrawing path. Upon receiving the shield, Hale gains increased movement speed and resistance to staggering for 3 seconds. 	The shield returns to Hale's position, dealing damage to the enemy should they be caught in the withdrawing path. Upon receiving the shield, Hale gains increased movement speed and resistance to staggering for 3 seconds. 	The shield returns to Hale's position, dealing damage to the enemy should they be caught in the withdrawing path. Upon receiving the shield, Hale gains increased movement speed and resistance to staggering for 3 seconds. 	The shield returns to Hale's position, dealing damage to the enemy should they be caught in the withdrawing path. Upon receiving the shield, Hale gains increased movement speed and resistance to staggering for 3 seconds. 	The shield returns to Hale's position, dealing damage to the enemy should they be caught in the withdrawing path. Upon receiving the shield, Hale gains increased movement speed and resistance to staggering for 3 seconds.
Bulwark 	Ground 	 	 	Block High 	 	Physical 	
Bulwark 	[Block]Holds ground and summons a frontal mask of ice that blocks most Bravery attacks, staggering melee attackers and following up with a quick uppercut that knocks them away. Hale can only use this skill while holding the shield. 	[Block]Holds ground and summons a frontal mask of ice that blocks most Bravery attacks, staggering melee attackers and following up with a quick uppercut that knocks them away. Hale can only use this skill while holding the shield. 	[Block]Holds ground and summons a frontal mask of ice that blocks most Bravery attacks, staggering melee attackers and following up with a quick uppercut that knocks them away. Hale can only use this skill while holding the shield. 	[Block]Holds ground and summons a frontal mask of ice that blocks most Bravery attacks, staggering melee attackers and following up with a quick uppercut that knocks them away. Hale can only use this skill while holding the shield. 	[Block]Holds ground and summons a frontal mask of ice that blocks most Bravery attacks, staggering melee attackers and following up with a quick uppercut that knocks them away. Hale can only use this skill while holding the shield. 	[Block]Holds ground and summons a frontal mask of ice that blocks most Bravery attacks, staggering melee attackers and following up with a quick uppercut that knocks them away. Hale can only use this skill while holding the shield. 	[Block]Holds ground and summons a frontal mask of ice that blocks most Bravery attacks, staggering melee attackers and following up with a quick uppercut that knocks them away. Hale can only use this skill while holding the shield.
Alpine Blade 	Ground 	 	 	 	Chase 	Physical 	
Alpine Blade 	[Close]Creates a sword made of ice, slashing forward twice before delivering a final lateral slice that initiates Chase. 	[Close]Creates a sword made of ice, slashing forward twice before delivering a final lateral slice that initiates Chase. 	[Close]Creates a sword made of ice, slashing forward twice before delivering a final lateral slice that initiates Chase. 	[Close]Creates a sword made of ice, slashing forward twice before delivering a final lateral slice that initiates Chase. 	[Close]Creates a sword made of ice, slashing forward twice before delivering a final lateral slice that initiates Chase. 	[Close]Creates a sword made of ice, slashing forward twice before delivering a final lateral slice that initiates Chase. 	[Close]Creates a sword made of ice, slashing forward twice before delivering a final lateral slice that initiates Chase.
Superior 	Aerial 	 	 	Block High 	Freeze 	Magical 	
Superior 	[Block]Hale cloaks himself in a mantle of snow, blocking most Bravery attacks and staggering the enemy for a short duration should they use a melee attack. If the attack was ranged, Hale melts the snow and sends a torrent of water at the enemy, which refreezes upon contact and inflicts Freeze. 	[Block]Hale cloaks himself in a mantle of snow, blocking most Bravery attacks and staggering the enemy for a short duration should they use a melee attack. If the attack was ranged, Hale melts the snow and sends a torrent of water at the enemy, which refreezes upon contact and inflicts Freeze. 	[Block]Hale cloaks himself in a mantle of snow, blocking most Bravery attacks and staggering the enemy for a short duration should they use a melee attack. If the attack was ranged, Hale melts the snow and sends a torrent of water at the enemy, which refreezes upon contact and inflicts Freeze. 	[Block]Hale cloaks himself in a mantle of snow, blocking most Bravery attacks and staggering the enemy for a short duration should they use a melee attack. If the attack was ranged, Hale melts the snow and sends a torrent of water at the enemy, which refreezes upon contact and inflicts Freeze. 	[Block]Hale cloaks himself in a mantle of snow, blocking most Bravery attacks and staggering the enemy for a short duration should they use a melee attack. If the attack was ranged, Hale melts the snow and sends a torrent of water at the enemy, which refreezes upon contact and inflicts Freeze. 	[Block]Hale cloaks himself in a mantle of snow, blocking most Bravery attacks and staggering the enemy for a short duration should they use a melee attack. If the attack was ranged, Hale melts the snow and sends a torrent of water at the enemy, which refreezes upon contact and inflicts Freeze. 	[Block]Hale cloaks himself in a mantle of snow, blocking most Bravery attacks and staggering the enemy for a short duration should they use a melee attack. If the attack was ranged, Hale melts the snow and sends a torrent of water at the enemy, which refreezes upon contact and inflicts Freeze.
Blizzard 	Aerial 	 	 	 	Freeze 	Physical 	
Blizzard 	Effect changes depending if Hale is holding the shield or not. If so, Hale swings it in a cone in front of him, knocking the enemy downwards and inflicting Wall Rush. A harsh storm of hail and snow then rains down upon the opponent; Hale is immobile in midair during use. If the shield is not in Hale's hands, he instead lashes out with his claws at close range, inflicting Freeze. 	Effect changes depending if Hale is holding the shield or not. If so, Hale swings it in a cone in front of him, knocking the enemy downwards and inflicting Wall Rush. A harsh storm of hail and snow then rains down upon the opponent; Hale is immobile in midair during use. If the shield is not in Hale's hands, he instead lashes out with his claws at close range, inflicting Freeze. 	Effect changes depending if Hale is holding the shield or not. If so, Hale swings it in a cone in front of him, knocking the enemy downwards and inflicting Wall Rush. A harsh storm of hail and snow then rains down upon the opponent; Hale is immobile in midair during use. If the shield is not in Hale's hands, he instead lashes out with his claws at close range, inflicting Freeze. 	Effect changes depending if Hale is holding the shield or not. If so, Hale swings it in a cone in front of him, knocking the enemy downwards and inflicting Wall Rush. A harsh storm of hail and snow then rains down upon the opponent; Hale is immobile in midair during use. If the shield is not in Hale's hands, he instead lashes out with his claws at close range, inflicting Freeze. 	Effect changes depending if Hale is holding the shield or not. If so, Hale swings it in a cone in front of him, knocking the enemy downwards and inflicting Wall Rush. A harsh storm of hail and snow then rains down upon the opponent; Hale is immobile in midair during use. If the shield is not in Hale's hands, he instead lashes out with his claws at close range, inflicting Freeze. 	Effect changes depending if Hale is holding the shield or not. If so, Hale swings it in a cone in front of him, knocking the enemy downwards and inflicting Wall Rush. A harsh storm of hail and snow then rains down upon the opponent; Hale is immobile in midair during use. If the shield is not in Hale's hands, he instead lashes out with his claws at close range, inflicting Freeze. 	Effect changes depending if Hale is holding the shield or not. If so, Hale swings it in a cone in front of him, knocking the enemy downwards and inflicting Wall Rush. A harsh storm of hail and snow then rains down upon the opponent; Hale is immobile in midair during use. If the shield is not in Hale's hands, he instead lashes out with his claws at close range, inflicting Freeze.
===HP Attacks===
Move 	Type 	CP (Mastered) 	AP 	Priority 	Effect 	Damage type 	Obtained
Nivation 	Ground 	 	 	 	Wall Rush 	Physical 	
Nivation 	[Close]Hale projects a fist of ice at an angle, lifting it above the opponent and swinging it down, inflicting Wall Rush. 	[Close]Hale projects a fist of ice at an angle, lifting it above the opponent and swinging it down, inflicting Wall Rush. 	[Close]Hale projects a fist of ice at an angle, lifting it above the opponent and swinging it down, inflicting Wall Rush. 	[Close]Hale projects a fist of ice at an angle, lifting it above the opponent and swinging it down, inflicting Wall Rush. 	[Close]Hale projects a fist of ice at an angle, lifting it above the opponent and swinging it down, inflicting Wall Rush. 	[Close]Hale projects a fist of ice at an angle, lifting it above the opponent and swinging it down, inflicting Wall Rush. 	[Close]Hale projects a fist of ice at an angle, lifting it above the opponent and swinging it down, inflicting Wall Rush.
Moraine 	Ground 	 	 	 	 	Physical 	
Moraine 	[Mid]Hale dashes forward, summoning a swath of snow with him that remains on the ground, creating a slowing aura. If Hale connects with the dash, he grabs the opponent and flings them into the snow trail. 	[Mid]Hale dashes forward, summoning a swath of snow with him that remains on the ground, creating a slowing aura. If Hale connects with the dash, he grabs the opponent and flings them into the snow trail. 	[Mid]Hale dashes forward, summoning a swath of snow with him that remains on the ground, creating a slowing aura. If Hale connects with the dash, he grabs the opponent and flings them into the snow trail. 	[Mid]Hale dashes forward, summoning a swath of snow with him that remains on the ground, creating a slowing aura. If Hale connects with the dash, he grabs the opponent and flings them into the snow trail. 	[Mid]Hale dashes forward, summoning a swath of snow with him that remains on the ground, creating a slowing aura. If Hale connects with the dash, he grabs the opponent and flings them into the snow trail. 	[Mid]Hale dashes forward, summoning a swath of snow with him that remains on the ground, creating a slowing aura. If Hale connects with the dash, he grabs the opponent and flings them into the snow trail. 	[Mid]Hale dashes forward, summoning a swath of snow with him that remains on the ground, creating a slowing aura. If Hale connects with the dash, he grabs the opponent and flings them into the snow trail.
Cryophoenix	Aerial 	 	 	 	Freeze 	Magical 	
Cryophoenix	[Long]Hale charges his wings with frost, then beats them repeatedly, sending waves of hail at the opponent every second that travel in a straight line. Enemies struck are Frozen. 	[Long]Hale charges his wings with frost, then beats them repeatedly, sending waves of hail at the opponent every second that travel in a straight line. Enemies struck are Frozen. 	[Long]Hale charges his wings with frost, then beats them repeatedly, sending waves of hail at the opponent every second that travel in a straight line. Enemies struck are Frozen. 	[Long]Hale charges his wings with frost, then beats them repeatedly, sending waves of hail at the opponent every second that travel in a straight line. Enemies struck are Frozen. 	[Long]Hale charges his wings with frost, then beats them repeatedly, sending waves of hail at the opponent every second that travel in a straight line. Enemies struck are Frozen. 	[Long]Hale charges his wings with frost, then beats them repeatedly, sending waves of hail at the opponent every second that travel in a straight line. Enemies struck are Frozen. 	[Long]Hale charges his wings with frost, then beats them repeatedly, sending waves of hail at the opponent every second that travel in a straight line. Enemies struck are Frozen.
Cryodrake 	Aerial 	 	 	 	 	Physical 	
Cryodrake 	[Close]Hale extends both claws and summons an array of icicles in front of him, which bite down on the enemy at close range, followed by two quick swipes that will send the opponent towards the Shield if it is detached from Hale.	[Close]Hale extends both claws and summons an array of icicles in front of him, which bite down on the enemy at close range, followed by two quick swipes that will send the opponent towards the Shield if it is detached from Hale.	[Close]Hale extends both claws and summons an array of icicles in front of him, which bite down on the enemy at close range, followed by two quick swipes that will send the opponent towards the Shield if it is detached from Hale.	[Close]Hale extends both claws and summons an array of icicles in front of him, which bite down on the enemy at close range, followed by two quick swipes that will send the opponent towards the Shield if it is detached from Hale.	[Close]Hale extends both claws and summons an array of icicles in front of him, which bite down on the enemy at close range, followed by two quick swipes that will send the opponent towards the Shield if it is detached from Hale.	[Close]Hale extends both claws and summons an array of icicles in front of him, which bite down on the enemy at close range, followed by two quick swipes that will send the opponent towards the Shield if it is detached from Hale.	[Close]Hale extends both claws and summons an array of icicles in front of him, which bite down on the enemy at close range, followed by two quick swipes that will send the opponent towards the Shield if it is detached from Hale.
===Brave to Brave Attacks===
Move 	Type 	CP (Mastered) 	AP 	Priority 	Effect 	Damage type 	Chained from
Shield: Chirality	Ground/Aerial 	 	 	 	 	Special 	Shield: Discus
Shield: Chirality	Creates a current around the shield in a direction according the button pressed, repositioning the opponent depending on the proximity to the shield (a distant enemy will be unaffected). Deals no Brave damage.
Pressing circle causes the shield to simply rise, suspending the enemy in the air for a few seconds.
Pressing circle and forward causes the shield to spin clockwise, knocking enemies towards Hale.
Pressing circle and back causes the shield to spin counterclockwise, knocking enemies away from Hale.	Creates a current around the shield in a direction according the button pressed, repositioning the opponent depending on the proximity to the shield (a distant enemy will be unaffected). Deals no Brave damage.
Pressing circle causes the shield to simply rise, suspending the enemy in the air for a few seconds.
Pressing circle and forward causes the shield to spin clockwise, knocking enemies towards Hale.
Pressing circle and back causes the shield to spin counterclockwise, knocking enemies away from Hale.	Creates a current around the shield in a direction according the button pressed, repositioning the opponent depending on the proximity to the shield (a distant enemy will be unaffected). Deals no Brave damage.
Pressing circle causes the shield to simply rise, suspending the enemy in the air for a few seconds.
Pressing circle and forward causes the shield to spin clockwise, knocking enemies towards Hale.
Pressing circle and back causes the shield to spin counterclockwise, knocking enemies away from Hale.	Creates a current around the shield in a direction according the button pressed, repositioning the opponent depending on the proximity to the shield (a distant enemy will be unaffected). Deals no Brave damage.
Pressing circle causes the shield to simply rise, suspending the enemy in the air for a few seconds.
Pressing circle and forward causes the shield to spin clockwise, knocking enemies towards Hale.
Pressing circle and back causes the shield to spin counterclockwise, knocking enemies away from Hale.	Creates a current around the shield in a direction according the button pressed, repositioning the opponent depending on the proximity to the shield (a distant enemy will be unaffected). Deals no Brave damage.
Pressing circle causes the shield to simply rise, suspending the enemy in the air for a few seconds.
Pressing circle and forward causes the shield to spin clockwise, knocking enemies towards Hale.
Pressing circle and back causes the shield to spin counterclockwise, knocking enemies away from Hale.	Creates a current around the shield in a direction according the button pressed, repositioning the opponent depending on the proximity to the shield (a distant enemy will be unaffected). Deals no Brave damage.
Pressing circle causes the shield to simply rise, suspending the enemy in the air for a few seconds.
Pressing circle and forward causes the shield to spin clockwise, knocking enemies towards Hale.
Pressing circle and back causes the shield to spin counterclockwise, knocking enemies away from Hale.	Creates a current around the shield in a direction according the button pressed, repositioning the opponent depending on the proximity to the shield (a distant enemy will be unaffected). Deals no Brave damage.
Pressing circle causes the shield to simply rise, suspending the enemy in the air for a few seconds.
Pressing circle and forward causes the shield to spin clockwise, knocking enemies towards Hale.
Pressing circle and back causes the shield to spin counterclockwise, knocking enemies away from Hale.
Shield: Shockwave	Ground/Aerial 	 	 	 	 	Magical 	Shield: Discus
Shield: Shockwave	Hale brings the shield to its critical temperature, creating a horizontally aligned shockwave that spreads slowly outwards. The initial effect also casts a ring of ice to slow an enemy in the shield's vicinity, making it more difficult to escape. Hale can cast this spell regardless of the shield's position relative to him.	Hale brings the shield to its critical temperature, creating a horizontally aligned shockwave that spreads slowly outwards. The initial effect also casts a ring of ice to slow an enemy in the shield's vicinity, making it more difficult to escape. Hale can cast this spell regardless of the shield's position relative to him.	Hale brings the shield to its critical temperature, creating a horizontally aligned shockwave that spreads slowly outwards. The initial effect also casts a ring of ice to slow an enemy in the shield's vicinity, making it more difficult to escape. Hale can cast this spell regardless of the shield's position relative to him.	Hale brings the shield to its critical temperature, creating a horizontally aligned shockwave that spreads slowly outwards. The initial effect also casts a ring of ice to slow an enemy in the shield's vicinity, making it more difficult to escape. Hale can cast this spell regardless of the shield's position relative to him.	Hale brings the shield to its critical temperature, creating a horizontally aligned shockwave that spreads slowly outwards. The initial effect also casts a ring of ice to slow an enemy in the shield's vicinity, making it more difficult to escape. Hale can cast this spell regardless of the shield's position relative to him.	Hale brings the shield to its critical temperature, creating a horizontally aligned shockwave that spreads slowly outwards. The initial effect also casts a ring of ice to slow an enemy in the shield's vicinity, making it more difficult to escape. Hale can cast this spell regardless of the shield's position relative to him.	Hale brings the shield to its critical temperature, creating a horizontally aligned shockwave that spreads slowly outwards. The initial effect also casts a ring of ice to slow an enemy in the shield's vicinity, making it more difficult to escape. Hale can cast this spell regardless of the shield's position relative to him.
Surge 	Ground/Aerial 	 	 	 	 	Magical 	Shield: Chirality
Surge 	[Long]Hale summons a glacier that projects outwards, homing towards the opponent. It starts off weak and slow, but rapidly gains speed and size the farther it travels. 	[Long]Hale summons a glacier that projects outwards, homing towards the opponent. It starts off weak and slow, but rapidly gains speed and size the farther it travels. 	[Long]Hale summons a glacier that projects outwards, homing towards the opponent. It starts off weak and slow, but rapidly gains speed and size the farther it travels. 	[Long]Hale summons a glacier that projects outwards, homing towards the opponent. It starts off weak and slow, but rapidly gains speed and size the farther it travels. 	[Long]Hale summons a glacier that projects outwards, homing towards the opponent. It starts off weak and slow, but rapidly gains speed and size the farther it travels. 	[Long]Hale summons a glacier that projects outwards, homing towards the opponent. It starts off weak and slow, but rapidly gains speed and size the farther it travels. 	[Long]Hale summons a glacier that projects outwards, homing towards the opponent. It starts off weak and slow, but rapidly gains speed and size the farther it travels.
Starvation 	Ground/Aerial 	 	 	 	 	Magical 	Shield: Chirality
Starvation 	[Long]Hale summons a glacier that projects outwards, homing towards the opponent. It starts off strong and with a wide frontal area of effect, but loses speed and size the farther it travels. 	[Long]Hale summons a glacier that projects outwards, homing towards the opponent. It starts off strong and with a wide frontal area of effect, but loses speed and size the farther it travels. 	[Long]Hale summons a glacier that projects outwards, homing towards the opponent. It starts off strong and with a wide frontal area of effect, but loses speed and size the farther it travels. 	[Long]Hale summons a glacier that projects outwards, homing towards the opponent. It starts off strong and with a wide frontal area of effect, but loses speed and size the farther it travels. 	[Long]Hale summons a glacier that projects outwards, homing towards the opponent. It starts off strong and with a wide frontal area of effect, but loses speed and size the farther it travels. 	[Long]Hale summons a glacier that projects outwards, homing towards the opponent. It starts off strong and with a wide frontal area of effect, but loses speed and size the farther it travels. 	[Long]Hale summons a glacier that projects outwards, homing towards the opponent. It starts off strong and with a wide frontal area of effect, but loses speed and size the farther it travels.
===Brave to HP Attacks===
Move 	Type 	CP (Mastered) 	AP 	Priority 	Effect 	Damage type 	Chained from
Icefall 	Ground 	 	 	 	 	Magical 	Shield: Kite
Icefall 	Upon contact with the enemy, the returning shield drags the enemy along with it, canceling the movement speed and anti-stagger buff from Shield: Kite. Instead, the shield generates a tundral blast, damaging the enemy and depositing it in front of Hale.	Upon contact with the enemy, the returning shield drags the enemy along with it, canceling the movement speed and anti-stagger buff from Shield: Kite. Instead, the shield generates a tundral blast, damaging the enemy and depositing it in front of Hale.	Upon contact with the enemy, the returning shield drags the enemy along with it, canceling the movement speed and anti-stagger buff from Shield: Kite. Instead, the shield generates a tundral blast, damaging the enemy and depositing it in front of Hale.	Upon contact with the enemy, the returning shield drags the enemy along with it, canceling the movement speed and anti-stagger buff from Shield: Kite. Instead, the shield generates a tundral blast, damaging the enemy and depositing it in front of Hale.	Upon contact with the enemy, the returning shield drags the enemy along with it, canceling the movement speed and anti-stagger buff from Shield: Kite. Instead, the shield generates a tundral blast, damaging the enemy and depositing it in front of Hale.	Upon contact with the enemy, the returning shield drags the enemy along with it, canceling the movement speed and anti-stagger buff from Shield: Kite. Instead, the shield generates a tundral blast, damaging the enemy and depositing it in front of Hale.	Upon contact with the enemy, the returning shield drags the enemy along with it, canceling the movement speed and anti-stagger buff from Shield: Kite. Instead, the shield generates a tundral blast, damaging the enemy and depositing it in front of Hale.
Gales of November	Aerial 	 	 	 	 	Magical 	Superior
Gales of November	Hale withdraws the snow mantle into his wings, creating a vortex of whirling ice that spreads outward slowly, trapping any opponents inside and dealing multiple Bravery damage before flash-freezing and sending a gale of wind and ice upwards. 	Hale withdraws the snow mantle into his wings, creating a vortex of whirling ice that spreads outward slowly, trapping any opponents inside and dealing multiple Bravery damage before flash-freezing and sending a gale of wind and ice upwards. 	Hale withdraws the snow mantle into his wings, creating a vortex of whirling ice that spreads outward slowly, trapping any opponents inside and dealing multiple Bravery damage before flash-freezing and sending a gale of wind and ice upwards. 	Hale withdraws the snow mantle into his wings, creating a vortex of whirling ice that spreads outward slowly, trapping any opponents inside and dealing multiple Bravery damage before flash-freezing and sending a gale of wind and ice upwards. 	Hale withdraws the snow mantle into his wings, creating a vortex of whirling ice that spreads outward slowly, trapping any opponents inside and dealing multiple Bravery damage before flash-freezing and sending a gale of wind and ice upwards. 	Hale withdraws the snow mantle into his wings, creating a vortex of whirling ice that spreads outward slowly, trapping any opponents inside and dealing multiple Bravery damage before flash-freezing and sending a gale of wind and ice upwards. 	Hale withdraws the snow mantle into his wings, creating a vortex of whirling ice that spreads outward slowly, trapping any opponents inside and dealing multiple Bravery damage before flash-freezing and sending a gale of wind and ice upwards.
==EX Mode==
Hale's EX Mode is Superconductor, where he gains increased movement speed, faster cast times for Bulwark and Superior, and his shield gains polarity. When the shield is disconnected from Hale, it emits an electromagnetic field that slowly pulls the enemy towards it, regardless of its position. Hale can activate Reverse Polarity to change the flow of the current and cause the shield to repel the opponent regardless of its position. Polarity's effect is low enough to only marginally affect a running or dashing energy, but will notably pull or push a stationary enemy.
Hale's EX Burst is Absolute Zero, in which he begins to cool the entire area, causing the air to become superfluid and converge around the opponent. By pressing the directional arrows in the correct direction to guide the flow of ice and liquid, Hale can cause the entire stage to convert into superfluid, swirling around the opponent and changing phase from ice to liquid and back. A perfect key input causes the flowing ice to bury the opponent in a Quantum Solvent. If the full commands are not inputted, Hale instead casts a current through the superfluid, shocking the opponent.
==Equipment==
===Exclusive Weapons===
Name	Level	Description
 	 	
 	 	
 	 	
===Related Accessories===
Accessory 	Description/Effect	Description/Effect	Acquired
 	 	LUK+4 	Shop, Duel Colosseum Lunar Whale Course
 	 	LUK+4 	Battlegen from the ??? Friend Card
Conduit's Desire	N/A 	LUK+1 	Battlegen
Conduit's Dream 	N/A 	LUK+2 	Battlegen
Conduit's Hopes 	N/A 	LUK+3 	Battlegen
==Stage==
Shrouded Temple
"It's true, I suffer a great deal - but do I suffer well? That is the question."
==Musical Themes==
*Main Theme: Tundra
*World Map Theme: Snowy Valak Mountain (Night)
*Normal Battle: Dominion
*Boss Battle: Dragonland
*Final Battle: 
===Rival Battle Themes===
*Vs. Cynthia/Taarin: Scale and Steel
*Vs. Kayle/Ruriko/Draken: Watch the Skies
*Vs. Noelle/Rodger: Ice Battle
*Vs. Concord: Drones
==Quotes==
===Encounter===
*"I'm on borrowed time."
*"The time for talk is over."
*"What conflict awaits?"
*"Make the first move."
*"I will not fail."<BR>— If HP is low
*"I've still strength for you."<BR>— If HP is low
*"Don't let your guard down."<BR>— If opponent is stronger
*"Easily eroded."<BR>— If opponent is stronger
*"Your funeral."<BR>— If opponent is weaker
*"Not the wisest of choices, my friend."<BR>— If opponent is weaker	
===Victory===
*"...I can't leave my doubt behind."
*"I alone remain."
*"Another life taken."
*"Pity those who cross me."
*"My hands are stained."<BR>— If HP is low
*"...hmph."<BR>— If HP is low
*"Everyone has their faults."<BR>— If opponent is stronger
*"Spare me your pride."<BR>— If opponent is stronger
*"Lay low next time."<BR>— If opponent is weaker
*"Next time, try to leave a dent."<BR>— If opponent is weaker	
===Defeat===
*"I betrayed them..."
*"I would end this burden, but it always returns."
*"There is no salvation."
*"No... I won't forget..."
*"Don't get full of yourself."<BR>— If opponent is stronger
*".....tch."<BR>— If opponent is stronger
*"...Worthless."<BR>— If opponent is weaker
*"I've fallen this low..."<BR>— If opponent is weaker
===Default specific===
===Boss Specific===
*Ragnarok: "Your dream has failed."
*Genesis: "The gods have always led us astray."	
*Eris: "There will be no thaw, even for you."
*The Embodiment: "It's better to just put you out of your misery."	
*Amaterasu: "I will endure."
===DLC Specific===
===Story Specific===
Kayle: "There's got to be some good left in you! Can't you see what your side is doing to this world? It can still be redeemed, and so can you!"
Hale: "There is no such thing as redemption. Only penance. I can only work as far as my chains will let me, and they are mired in Madness.
Hale: "I do not claim a gambit... My only wish... is to see with eyes unclouded by hate."
April: "How can you accomplish this when others impose their hatred upon you? Your remorse will not protect you then."
Hale: "What will? How can I rid myself of this burden?"
April: "You have three options: destroy the one that burdens you, destroy yourself, or destroy this entire world. Personally, I prefer the third, as it's rather absolute. Clean, one might say. We would return to our respective worlds."
Hale: "If this world offers no protection, then I have nothing left to protect. This world... this burden... I will help lift it."
April: "Excellent."
Category:Characters
Category:DragonSoul characters