The Final Fantasy Legend statuses

The following is a list of statuses from The Final Fantasy Legend.
==List of statuses==
===Pois===
Units afflicted with this status lose HP at a fixed rate per turn in battle, but it may wear off and does not persist after battle. It can be removed with the Antidote item.
Game Element	Type 	Effect
 	Armor 	Grants resistance to Fire, Ice, Elec, Poison, Stone, Para, Weapon, and Quake.
 	Helmet 	Grants resistance to Fire, Ice, Elec, Poison, Stone, Para, Weapon, and Quake.
 	Shield 	Grants the party Fire, Ice, Elec, and Poison resistance with 80% success.
 	Enemy Ability	Counterattacks with Pois.
 	Enemy Ability	Inflicts Poison on enemy.
 	Enemy Ability	Inflicts Poison on enemy group.
 	Enemy Ability	Resists Fire, Ice, Elec, Pois, Ston, Para, Weapon, and Quake.
 	Enemy Ability	Resists Pois element and status.
===Slep===
Units afflicted with this status do not act for one or more turns. Even if a unit awakens in the same turn, its action is voided until directed on the following turn.
Game Element	Type 	Effect
 	Armor 	Grants resistance to Fire, Ice, Elec, Poison, Stone, Para, Weapon, and Quake.
 	Armor 	Grants resistance to Stone and Para.
 	Helmet 	Grants resistance to Stone, Para, Weapon, and Quake.
 	Helmet 	Grants resistance to Fire, Ice, Elec, Poison, Stone, Para, Weapon, and Quake.
 	Shield 	Grants the party Stone, Para, Weapon, and Quake resistance with 100% success.
 	Shield 	Grants the party Ice, Stone, Para resistance with 255% success.
 	Magic Book 	Puts monsters to Slep.
 	Enemy Ability	Inflicts Slep on enemy group.
 	Enemy Ability	Inflicts Slep on enemy group.
 	Enemy Ability	Resists Fire, Ice, Elec, Pois, Ston, Para, Weapon, and Quake.
 	Enemy Ability	Resists Ston, Para, and Weapon.
 	Enemy Ability	Resists Para and Weapon.
 	Enemy Ability	Resists Dead, Blin, Slep, Conf, Curs, and Para.
===Blin===
In this status, a unit's physical attacks and abilities may miss an intended target, resulting in a wasted weapon use. Defensive abilities and magic books are unaffected.
Game Element	Type 	Effect
 	Armor 	Grants resistance to Fire, Ice, Elec, Poison, Stone, Para, Weapon, and Quake.
 	Armor 	Grants resistance to Stone and Para.
 	Helmet 	Grants resistance to Stone, Para, Weapon, and Quake.
 	Helmet 	Grants resistance to Fire, Ice, Elec, Poison, Stone, Para, Weapon, and Quake.
 	Shield 	Grants the party Stone, Para, Weapon, and Quake resistance with 100% success.
 	Shield 	Grants the party Ice, Stone, Para resistance with 255% success.
 	Enemy Ability	Inflicts Blin on all enemies, can't be block.
 	Enemy Ability	Inflicts Blin on enemy group.
 	Enemy Ability	Inflicts Blin on enemy group.
 	Enemy Ability	Inflicts Blin on enemy group.
 	Enemy Ability	Resists Fire, Ice, Elec, Pois, Ston, Para, Weapon, and Quake.
 	Enemy Ability	Resists Ston, Para, and Weapon.
 	Enemy Ability	Resists Para and Weapon.
 	Enemy Ability	Resists Dead, Blin, Slep, Conf, Curs, and Para.
===Ston===
In Ston status, a unit is disabled. If all units have this status, the game is over. Does not count as a death. It can be removed with the Needle item.
Game Element	Type 	Effect
 	Armor 	Grants resistance to Fire, Ice, Elec, Poison, Stone, Para, Weapon, and Quake.
 	Armor 	Grants resistance to Stone and Para.
 	Helmet 	Grants resistance to Stone, Para, Weapon, and Quake.
 	Helmet 	Grants resistance to Fire, Ice, Elec, Poison, Stone, Para, Weapon, and Quake.
 	Shield 	Grants the party Stone, Para, Weapon, and Quake resistance with 100% success.
 	Shield 	Grants the party Ice, Stone, Para resistance with 255% success.
 	Magic Book 	Turns enemy group to Ston.
 	Enemy Ability	Counterattacks with Ston.
 	Enemy Ability	Inflicts Ston on enemy group.
 	Enemy Ability	Inflicts Ston on one enemy.
 	Enemy Ability	Inflicts Ston on one enemy.
 	Enemy Ability	Resists Fire, Ice, Elec, Pois, Ston, Para, Weapon, and Quake.
 	Enemy Ability	Resists Ston, Para, and Weapon.
 	Enemy Ability	Resists Ston.
===Conf===
In Conf status, a unit will not accept commands and may randomly attack without distinguishing ally from enemy, or it may do nothing at all. Will revert to normal if struck by a physical attack, or at random. Can be cured with Pan.
Game Element	Type 	Effect
 	Weapon 	Inflicts Conf to an enemy group.
 	Armor 	Grants resistance to Fire, Ice, Elec, Poison, Stone, Para, Weapon, and Quake.
 	Armor 	Grants resistance to Stone and Para.
 	Helmet 	Grants resistance to Stone, Para, Weapon, and Quake.
 	Helmet 	Grants resistance to Fire, Ice, Elec, Poison, Stone, Para, Weapon, and Quake.
 	Shield 	Grants the party Stone, Para, Weapon, and Quake resistance with 100% success.
 	Shield 	Grants the party Ice, Stone, Para resistance with 255% success.
 	Item 	Inflicts Conf to one enemy.
 	Enemy Ability	Inflicts Conf on all enemies, can't be block.
 	Enemy Ability	Inflicts Conf on all enemies, can't be block.
 	Enemy Ability	Inflicts Conf on enemy group.
 	Enemy Ability	Resists Fire, Ice, Elec, Pois, Ston, Para, Weapon, and Quake.
 	Enemy Ability	Resists Ston, Para, and Weapon.
 	Enemy Ability	Resists Para and Weapon.
 	Enemy Ability	Resists Dead, Blin, Slep, Conf, Curs, and Para.
===Para===
In Para status, a unit will be unable to act for one or more turns. It can be removed with the Shocker item, or may recover randomly.
Game Element	Type 	Effect
 	Armor 	Grants resistance to Fire, Ice, Elec, Poison, Stone, Para, Weapon, and Quake.
 	Armor 	Grants resistance to Stone and Para.
 	Helmet 	Grants resistance to Stone, Para, Weapon, and Quake.
 	Helmet 	Grants resistance to Fire, Ice, Elec, Poison, Stone, Para, Weapon, and Quake.
 	Shield 	Grants the party Stone, Para, Weapon, and Quake resistance with 100% success.
 	Shield 	Grants the party Ice, Stone, Para resistance with 255% success.
 	Enemy Ability	Counterattacks with Para.
 	Enemy Ability	Counterattacks with Para.
 	Enemy Ability	Inflicts Para on one enemy.
 	Enemy Ability	Inflicts Para on one enemy.
 	Enemy Ability	Inflicts Para on enemy group.
 	Enemy Ability	Resists Fire, Ice, Elec, Pois, Ston, Para, Weapon, and Quake.
 	Enemy Ability	Resists Ston, Para, and Weapon.
 	Enemy Ability	Resists Para and Weapon.
 	Enemy Ability	Resists Dead, Blin, Slep, Conf, Curs, and Para.
===Curs===
Units in Curs status suffer the penalty of having their stats reduced. It can be removed with the Symbol item.
Game Element	Type 	Effect
 	Armor 	Grants resistance to Fire, Ice, Elec, Poison, Stone, Para, Weapon, and Quake.
 	Armor 	Grants resistance to Stone and Para.
 	Helmet 	Grants resistance to Stone, Para, Weapon, and Quake.
 	Helmet 	Grants resistance to Fire, Ice, Elec, Poison, Stone, Para, Weapon, and Quake.
 	Shield 	Grants the party Stone, Para, Weapon, and Quake resistance with 100% success.
 	Shield 	Grants the party Ice, Stone, Para resistance with 255% success.
 	Enemy Ability	Inflicts Curs on enemy group.
 	Enemy Ability	Resists Fire, Ice, Elec, Pois, Ston, Para, Weapon, and Quake.
 	Enemy Ability	Resists Ston, Para, and Weapon.
 	Enemy Ability	Resists Para and Weapon.
 	Enemy Ability	Resists Dead, Blin, Slep, Conf, Curs, and Para.
===Dead===
Enemies that are Dead are permanently removed from battle. Ally units in Dead status can be revived according to the number of hearts they carry. Add hearts with the Heart item. Revive at a House of Life or with the Revive item. The game is over if all units are Dead in battle.
Game Element	Type 	Effect
 	Cannon 	Inflicts Dead to all enemies.
 	Magic Book 	Inflicts Dead to one enemy.
 	Assorted Others	Inflicts Dead to an enemy if it hits.
 	Armor 	Grants resistance to Fire, Ice, Elec, Poison, Stone, Para, Weapon, and Quake.
 	Armor 	Grants resistance to Stone and Para.
 	Helmet 	Grants resistance to Stone, Para, Weapon, and Quake.
 	Helmet 	Grants resistance to Fire, Ice, Elec, Poison, Stone, Para, Weapon, and Quake.
 	Shield 	Grants the party Stone, Para, Weapon, and Quake resistance with 100% success.
 	Shield 	Grants the party Ice, Stone, Para resistance with 255% success.
 	Enemy Ability 	Inflicts Dead to an enemy group.
 	Enemy Ability 	Inflicts Dead to an enemy group.
 	Enemy Ability 	Inflicts Dead to an enemy group.
 	Enemy Ability 	Inflicts Dead to an enemy group.
 	Enemy Ability 	Resists Fire, Ice, Elec, Pois, Ston, Para, Weapon, and Quake.
 	Enemy Ability 	Resists Ston, Para, and Weapon.
 	Enemy Ability 	Resists Para and Weapon.
 	Enemy Ability 	Resists Dead, Blin, Slep, Conf, Curs, and Para.
Category:Status effects in The Final Fantasy Legend
Category:Status effect lists